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:: HTAG Macro JS [script] /* * <<htag>> macro * A simple macro which allows to create wrapping html elements with dynamic IDs. * idea blatantly robbed from the spanMacroJS.tw but expanded to a more generic * case, allowing <div>, <button> or whatever you want. elements, default is for * the div though. In addition, you can pass an object in as the first argument * instead of an id, and each of the object's attributes will become attributes * of the generate tag. * * Usage: <<htag id>>...<</htag>> * Usage: <<htag id tag>>...<</htag>> * Usage: <<htag attributes>>...<</htag>> * Usage: <<htag attributes tag>>...<</htag>> */ Macro.add('htag', { tags: null, handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let htag = 'div'; let attributes; function munge (val, key) { return key + '="' + val + '"'; } if (1 > this.args.length) return this.error('invalid syntax, format: <<htag [id [ tag ] | attributes [ tag ] >>'); if (1 < this.args.length) htag = String(this.args[1]).trim(); if ("object" === typeof this.args[0]) attributes = $.map(this.args[0], munge).join(" "); else attributes = 'id="' + String(this.args[0]).trim() + '"'; if (Config.debug) this.debugView.modes({block: true}); jQuery('<' + htag + ' ' + attributes + ' />') .wiki(payload) .appendTo(this.output); } });
amomynous0/fc
src/js/hTagMacroJS.tw
tw
bsd-3-clause
1,377
:: heroCreator.tw [script] window.getHeroSlave = function(heroSlave, baseHeroSlave) { var newSlave = clone(baseHeroSlave); for (var attrname in heroSlave) { newSlave[attrname] = heroSlave[attrname]; }; return newSlave; }
amomynous0/fc
src/js/heroCreator.tw
tw
bsd-3-clause
228
:: itemAvailability [script] /* intended to condense the clothing/toy/etc availability checks into something less asinine */ window.isItemAccessible = function(string) { const V = State.variables; if (State.variables.cheatMode === 1){ return true; } else { switch(string) { case 'attractive lingerie for a pregnant woman': if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtMaternityLingerie === 1)) { return true; } else { return false; } break; case 'a bunny outfit': if ((V.arcologies[0].FSGenderFundamentalist > 0) || (V.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'body oil': if ((V.arcologies[0].FSPhysicalIdealist > 0) || (V.clothesBoughtOil === 1)) { return true; } else { return false; } break; case 'chains': if ((V.arcologies[0].FSDegradationist > 0) || (V.clothesBoughtChains === 1)) { return true; } else { return false; } break; case 'a chattel habit': if ((V.arcologies[0].FSChattelReligionist > 0) || (V.clothesBoughtHabit === 1)) { return true; } else { return false; } break; case 'conservative clothing': if ((V.arcologies[0].FSPaternalist > 0) || (V.clothesBoughtConservative === 1)) { return true; } else { return false; } break; case 'harem gauze': if ((V.arcologies[0].FSArabianRevivalist > 0) || (V.clothesBoughtHarem === 1)) { return true; } else { return false; } break; case 'a huipil': if ((V.arcologies[0].FSAztecRevivalist > 0) || (V.clothesBoughtHuipil === 1)) { return true; } else { return false; } break; case 'a kimono': if ((V.arcologies[0].FSEdoRevivalist > 0) || (V.clothesBoughtKimono === 1) || (V.continent === 'Japan')) { return true; } else { return false; } break; case 'a maternity dress': if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtMaternityDress === 1)) { return true; } else { return false; } break; case 'a slutty qipao': if ((V.arcologies[0].FSChineseRevivalist > 0) || (V.clothesBoughtQipao === 1)) { return true; } else { return false; } break; case 'a long qipao': if ((V.arcologies[0].FSChineseRevivalist > 0) || (V.clothesBoughtCultural === 1)) { return true; } else { return false; } break; case 'stretch pants and a crop-top': if ((V.arcologies[0].FSHedonisticDecadence > 0) || (V.clothesBoughtLazyClothes === 1)) { return true; } else { return false; } break; case 'a toga': if ((V.arcologies[0].FSRomanRevivalist > 0) || (V.clothesBoughtToga === 1)) { return true; } else { return false; } break; case 'Western clothing': if ((V.arcologies[0].FSPastoralist > 0) || (V.clothesBoughtWestern === 1)) { return true; } else { return false; } break; case 'battlearmor': case 'a military uniform': case 'a red army uniform': case 'battledress': if (V.clothesBoughtMilitary === 1) { return true; } else { return false; } break; case 'a biyelgee costume': case 'a dirndl': case 'lederhosen': case 'a mounty outfit': if (V.clothesBoughtCultural === 1) { return true; } else { return false; } break; case 'a burqa': case 'a burkini': case 'a blouse and hijab': case 'a niqab and abaya': if (V.clothesBoughtMiddleEastern === 1 || V.continent === 'the Middle East') { return true; } else { return false; } break; case 'a klan robe': case 'a schutzstaffel uniform': case 'a slutty schutzstaffel uniform': if (V.clothesBoughtPol === 1) { return true; } else { return false; } break; case 'shimapan panties': if (V.clothesBoughtPantsu === 1 || V.continent === 'Japan') { return true; } else { return false; } break; case 'bowtie': if ((V.arcologies[0].FSGenderFundamentalist > 0) || (V.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'ancient Egyptian': if ((V.arcologies[0].FSEgyptianRevivalist > 0) || (V.clothesBoughtEgypt === 1)) { return true; } else { return false; } break; case 'massive dildo gag': if (V.toysBoughtGags === 1) { return true; } else { return false; } break; case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtBelly === 1)) { return true; } else { return false; } break; case 'long dildo': case 'long, large dildo': case 'long, huge dildo': if (V.toysBoughtDildos === 1) { return true; } else { return false; } break; case 'long plug': case 'long, large plug': case 'long, huge plug': if (V.toysBoughtButtPlugs === 1) { return true; } else { return false; } break; case 'tail': case 'cat tail': case 'fox tail': if (V.toysBoughtButtPlugTails === 1) { return true; } else { return false; } break; default: return true; break; } } };
amomynous0/fc
src/js/itemAvailability.tw
tw
bsd-3-clause
5,178
:: pregJS [script] /* Major props to the anons who worked together to forge the Super Pregnancy Project. Let your legacy go unforgotten.*/ window.getPregBellySize = function(s) { var gestastionWeek = s.preg; var fetuses = s.pregType; var phi = 1.618; if(gestastionWeek <= 32) { var targetLen = ((0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208); } else if(gestastionWeek <= 106) { var targetLen = ((-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575); } else { var targetLen = ((-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843); } var bellySize = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3)) * fetuses); return bellySize; }; window.bellyAdjective = function(slave) { slave = slave || State.variables.activeSlave; if(slave.belly >= 1500) { if(slave.belly >= 1000000) { if(slave.preg > 10) { return 'unfathomably distended, brimming with life'; } else { return 'unfathomable'; } } else if(slave.belly >= 750000) { if(slave.preg > 10) { return 'monolithic bulging'; } else { return 'monolithic'; } } else if(slave.belly >= 600000) { if(slave.preg > 10) { return 'titanic bulging'; } else { return 'titanic'; } } else if(slave.belly >= 450000) { if(slave.preg > 10) { return 'gigantic bulgy'; } else { return 'gigantic'; } } else if(slave.belly >= 300000) { return 'massive'; } else if(slave.belly >= 100000) { return 'giant'; } else if(slave.belly >= 15000) { return 'huge'; } else if(slave.belly >= 10000) { return 'big'; } else { return 'swollen'; } } else { return ''; } } /* calculates and returns expected ovum count during conception*/ window.setPregType = function(actor) { /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */ var ovum = 1; var fertilityStack = 0; // adds an increasing bonus roll for stacked fertility drugs if(actor.broodmother < 1) { // Broodmothers should be not processed here. Necessary now. if(typeof actor.readyOva == "number" && actor.readyOva != 0) { ovum = actor.readyOva; //just single override; for delayed impregnation cases } else if(actor.ID == -1) { if(actor.birthMaster > 0) { // Predisposed to twins if(actor.fertDrugs == 1) { ovum += jsEither([1, 1, 2, 2, 2, 2, 3, 3]); } else { ovum += jsEither([0, 0, 0, 1, 1, 1, 1, 1, 1, 2]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4]); } } else { if(actor.fertDrugs == 1) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3]); } else { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4]); } } } else if(actor.pregType == 0) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); //base chance for twins if(actor.hormones == 2) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.hormoneBalance >= 200) { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.diet == "fertility") { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); fertilityStack++; } if(State.variables.masterSuitePregnancyFertilitySupplements == 1 && ((actor.assignment == "serve in the master suite" || actor.assignment == "be your Concubine"))) { ovum += jsEither([0, 0, 0, 1, 1, 2, 2, 2, 3, 3]); fertilityStack++; fertilityStack++; } if(State.variables.reproductionFormula == 1 && (State.variables.week-actor.weekAcquired > 0)) { fertilityStack++; } if(actor.drugs == "super fertility drugs") { ovum += jsEither([1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5]); fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; } else if(actor.drugs == "fertility drugs") { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3]); fertilityStack++; } if(State.variables.seeHyperPreg == 1) { if(actor.drugs == "super fertility drugs") { ovum += jsRandom(0, fertilityStack*2); } else { ovum += jsRandom(0, fertilityStack); } } else { ovum += jsRandom(0, fertilityStack); if(ovum > 12) { ovum = jsRandom(6, 12); } } } } return ovum; } /* Penetrative ability, ability to become pregnant, and canBreed() must be checked outside of this. Designed to assume .eggType == "human". target is the slave to get pregnant. Also accepts the PC. chance is the % chance to conceive. hole control's the hole involved (0 - vagina, 1 - ass, 2 - both). .mpreg did this. fatherID is the ID of her sire or 0 if undefined. displayOverride is an override if defined - fatherID must be defined in this case. */ window.knockMeUp = function(target, chance, hole, fatherID, displayOverride) { const V = State.variables; let r = ""; if (V.seePreg !== 0) { if (jsRandom(0,99) < (chance + (V.reproductionFormula*((target.pregSource <= 0) ? ((target.ID == -1) ? 0 : 10) : 20)))) { if (target.mpreg === hole) { target.preg = 1; target.pregSource = (!fatherID ? 0 : fatherID); if (target.ID !== -1) { target.pregWeek = 1; } target.pregType = setPregType(target); WombImpregnate(target, target.pregType, target.pregSource, 1); if (V.menstruation === 1) {} else if (!displayOverride) { target.pregKnown = 1; if (target.ID === -1) { /* r += "@@.lime;You have gotten pregnant.@@"; */ } else if (target.fuckdoll === 0) { r += "@@.lime;She has become pregnant.@@"; } else { r += "@@.lime;It has become pregnant.@@"; } } else { target.pregKnown = 1; } } else if (hole === 2) { target.preg = 1; target.pregSource = (!fatherID ? 0 : fatherID); if (target.ID !== -1) { target.pregWeek = 1; } target.pregType = setPregType(target); WombImpregnate(target, target.pregType, target.pregSource, 1); if (V.menstruation === 1) {} else if (!displayOverride) { target.pregKnown = 1; if (target.ID === -1) { /* r += "@@.lime;You have gotten pregnant.@@"; */ } else if (target.fuckdoll === 0) { r += "@@.lime;She has become pregnant.@@"; } else { r += "@@.lime;It has become pregnant.@@"; } } else { target.pregKnown = 1; } } } } return r; } window.getIncubatorReserved = function(slaves) { var count = 0; slaves.forEach(function(s){ if (s.reservedChildren > 0) count += s.reservedChildren; }); return count; } window.getNurseryReserved = function (slaves) { var count = 0; slaves.forEach(function (s) { if (s.reservedChildrenNursery > 0) count += s.reservedChildrenNursery; }); return count; } /* not to be used until that last part is defined. It may become slave.boobWomb.volume or some shit */ window.getBaseBoobs = function(slave) { return slave.boobs-slave.boobsImplant-slave.boobsWombVolume; }
amomynous0/fc
src/js/pregJS.tw
tw
bsd-3-clause
7,480
:: Quick List [script] window.sortDomObjects = function (objects, attrName, reverse = 0) { reverse = (reverse) ? -1 : 1; function sortingByAttr (a, b) { var aVal = a.getAttribute(attrName); var bVal = b.getAttribute(attrName); var aInt = parseInt(aVal); if (!isNaN(aInt)) return ((parseInt(bVal) - aInt) * reverse); else if (bVal > aVal) return -1 * reverse; return ((aVal == bVal) ? 0 : 1) * reverse; } return objects.toArray().sort(sortingByAttr); }; window.sortButtonsByDevotion = function () { var $sortedButtons = $('#qlWrapper button').remove(); $sortedButtons = sortDomObjects($sortedButtons, 'data-devotion'); $($sortedButtons).appendTo($('#qlWrapper')); quickListBuildLinks(); }; window.sortButtonsByTrust = function () { var $sortedButtons = $('#qlWrapper button').remove(); $sortedButtons = sortDomObjects($sortedButtons, 'data-trust'); $($sortedButtons).appendTo($('#qlWrapper')); quickListBuildLinks(); }; window.quickListBuildLinks = function () { $("[data-scroll-to]").click(function() { var $this = $(this), $toElement = $this.attr('data-scroll-to'); // note the * 1 enforces $offset to be an integer, without // it we scroll to True, which goes nowhere fast. var $offset = $this.attr('data-scroll-offset') * 1 || 0; var $speed = $this.attr('data-scroll-speed') * 1 || 500; // Use javascript scrollTop animation for in page navigation. $('html, body').animate({ scrollTop: $($toElement).offset().top + $offset }, $speed); }); }; window.sortIncubatorPossiblesByName = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-name'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPregnancyWeek = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-preg-week'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPregnancyCount = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-preg-count'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByReservedSpots = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-reserved-spots'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPreviousSort = function () { var sort = State.variables.sortIncubatorList; console.log(State.variables); console.log('sort', sort); if ('unsorted' !== sort) { console.log("sort isn't unsorted", sort); if ('Name' === sort) { console.log("sort is name", sort); sortIncubatorPossiblesByName(); } else if ('Reserved Incubator Spots' === sort) { console.log("sort is spots", sort); sortIncubatorPossiblesByReservedSpots(); } else if ('Pregnancy Week' === sort) { console.log("sort is week", sort); sortIncubatorPossiblesByPregnancyWeek(); } else if ('Number of Children' === sort) { console.log("sort is count", sort); sortIncubatorPossiblesByPregnancyCount(); } } }; window.sortNurseryPossiblesByName = function () { var $sortedNurseryPossibles = $('#qlNursery div.possible').detach(); $sortedNurseryPossibles = sortDomObjects($sortedNurseryPossibles, 'data-name'); $($sortedNurseryPossibles).appendTo($('#qlNursery')); }; window.sortNurseryPossiblesByPregnancyWeek = function () { var $sortedNurseryPossibles = $('#qlNursery div.possible').detach(); $sortedNurseryPossibles = sortDomObjects($sortedNurseryPossibles, 'data-preg-week'); $($sortedNurseryPossibles).appendTo($('#qlNursery')); }; window.sortNurseryPossiblesByPregnancyCount = function () { var $sortedNurseryPossibles = $('#qlNursery div.possible').detach(); $sortedNurseryPossibles = sortDomObjects($sortedNurseryPossibles, 'data-preg-count'); $($sortedNurseryPossibles).appendTo($('#qlNursery')); }; window.sortNurseryPossiblesByReservedSpots = function () { var $sortedNurseryPossibles = $('#qlNursery div.possible').detach(); $sortedNurseryPossibles = sortDomObjects($sortedNurseryPossibles, 'data-reserved-spots'); $($sortedNurseryPossibles).appendTo($('#qlNursery')); }; window.sortNurseryPossiblesByPreviousSort = function () { var sort = State.variables.sortNurseryList; console.log(State.variables); console.log('sort', sort); if ('unsorted' !== sort) { console.log("sort isn't unsorted", sort); if ('Name' === sort) { console.log("sort is name", sort); sortNurseryPossiblesByName(); } else if ('Reserved Nursery Spots' === sort) { console.log("sort is spots", sort); sortNurseryPossiblesByReservedSpots(); } else if ('Pregnancy Week' === sort) { console.log("sort is week", sort); sortNurseryPossiblesByPregnancyWeek(); } else if ('Number of Children' === sort) { console.log("sort is count", sort); sortNurseryPossiblesByPregnancyCount(); } } };
amomynous0/fc
src/js/quickListJS.tw
tw
bsd-3-clause
5,196
:: rbuttonJS [script] /* This is modifed radiobutton macro, for automatic checked state setup*/ /* Usage (be sure to use quotes around parameters): <<rbutton "$variable" "value">> Or: <<rbutton "$variable" "value" "HTML_element_ID" "Text to replace with, inside html element with ID from previous parameter. <br> HTML tags allowed.">> Group of radiobutton will be created based on variable name. Checked state will be setted up if variable contain value matched with second parameter. Full form of macro call can be used to display extended description of selected value. */ Macro.add('rbutton', { handler() { if (this.args.length < 2) { const errors = []; if (this.args.length < 1) { errors.push('variable name'); } if (this.args.length < 2) { errors.push('checked value'); } return this.error(`no ${errors.join(' or ')} specified`); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== 'string') { return this.error('variable name argument is not a string'); } const varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== '$' && varName[0] !== '_') { return this.error(`variable name "${this.args[0]}" is missing its sigil ($ or _)`); } const initValue = Wikifier.getValue(this.args[0]); const varId = Util.slugify(varName); const checkValue = this.args[1]; const el = document.createElement('input'); var replaceID = ""; var replaceText = ""; if (typeof this.args[2] === 'string') { replaceID = this.args[2]; } if (typeof this.args[3] === 'string') { replaceText = this.args[3]; } /* Setup and initialize the group counter. */ if (!TempState.hasOwnProperty(this.name)) { TempState[this.name] = {}; } if (!TempState[this.name].hasOwnProperty(varId)) { TempState[this.name][varId] = 0; } /* Setup and append the input element to the output buffer. */ jQuery(el) .attr({ id : `${this.name}-${varId}-${TempState[this.name][varId]++}`, name : `${this.name}-${varId}`, type : 'radio', tabindex : 0 // for accessiblity }) .addClass(`macro-${this.name}`) .on('change', function () { if (this.checked) { Wikifier.setValue(varName, checkValue); if (replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } } }) .ready (function () { //alert ("DOM finished"); if (el.checked && replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } }) .appendTo(this.output); /* Set the story variable to the checked value and the input element to checked, if requested. */ if (initValue == checkValue) { el.checked = true; Wikifier.setValue(varName, checkValue); } } });
amomynous0/fc
src/js/rbuttonJS.tw
tw
bsd-3-clause
3,035
:: Remove activeSlave JS [script] window.removeActiveSlave = function removeActiveSlave() { "use strict"; const V = State.variables; const AS_ID = V.activeSlave.ID; let LENGTH = V.slaves.length; const INDEX = V.slaveIndices[AS_ID]; let missing = false; WombChangeID(V.PC, AS_ID, V.missingParentID); if (V.PC.pregSource === V.missingParentID) { missing = true; } if (V.activeSlave.reservedChildren > 0) { V.reservedChildren -= V.activeSlave.reservedChildren; V.reservedChildrenNursery -= V.activeSlave.reservedChildrenNursery; } if (V.PC.mother === AS_ID) { V.PC.mother = V.missingParentID; missing = true; } if (V.PC.father === AS_ID) { V.PC.father = V.missingParentID; missing = true; } if (V.PC.sisters > 0) { if (areSisters(V.PC, V.activeSlave) > 0) { V.PC.sisters--; } } if (V.PC.daughters > 0) { if (V.activeSlave.father === -1 || V.activeSlave.mother === -1) { V.PC.daughters--; } } if (INDEX >= 0 && INDEX < LENGTH) { if (V.incubator > 0) { V.tanks.forEach(child => { if (AS_ID === child.mother) { child.mother = V.missingParentID; missing = true; } if (AS_ID === child.father) { child.father = V.missingParentID; missing = true; } }); } if (V.nursery > 0) { V.cribs.forEach(child => { if (AS_ID === child.mother) { child.mother = V.missingParentID; missing = true; } if (AS_ID === child.father) { child.father = V.missingParentID; missing = true; } }); } V.slaves.forEach(slave => { WombChangeID(slave, AS_ID, V.missingParentID); /* This check is complex, should be done in JS now, all needed will be done here. */ if (slave.pregSource === V.missingParentID) { missing = true; } if (V.activeSlave.daughters > 0) { if (slave.mother === AS_ID) { slave.mother = V.missingParentID; } if (slave.father === AS_ID) { slave.father = V.missingParentID; } missing = true; } if (V.activeSlave.mother > 0 || V.activeSlave.father > 0) { if (V.activeSlave.mother === slave.ID || V.activeSlave.father === slave.ID) { slave.daughters--; } } if (V.activeSlave.sisters > 0) { if (areSisters(V.activeSlave, slave) > 0) { slave.sisters--; } } if (slave.ID === V.activeSlave.relationTarget) { slave.relation = 0; slave.relationTarget = 0; } if (slave.milkSource !== 0) { if (slave.milkSource === AS_ID) { slave.milkSource = 0; slave.inflation = 0; slave.inflationType = "none"; slave.inflationMethod = 0; } } if (slave.cumSource !== 0) { if (slave.cumSource === AS_ID) { slave.cumSource = 0; slave.inflation = 0; slave.inflationType = "none"; slave.inflationMethod = 0; } } if (slave.ID === V.activeSlave.relationshipTarget) { slave.relationship = 0; slave.relationshipTarget = 0; } if (slave.ID === V.activeSlave.rivalryTarget) { slave.rivalry = 0; slave.rivalryTarget = 0; } /* moved to saDevotion as a discovery event if (slave.origBodyOwnerID === AS_ID) { slave.origBodyOwnerID = 0; } */ }); /* remove from Pit fighters list, if needed */ V.fighterIDs.delete(AS_ID); /* remove from Coursing Association, if needed */ if (V.Lurcher !== 0 && V.Lurcher.ID === AS_ID) { V.Lurcher = 0; } if (Array.isArray(V.personalAttention)) { const _rasi = V.personalAttention.findIndex(function(s) { return s.ID === AS_ID; }); if (_rasi !== -1) { V.personalAttention.deleteAt(_rasi); if (V.personalAttention.length === 0) { if (V.PC.career === "escort") { V.personalAttention = "whoring"; } else if (V.PC.career === "servant") { V.personalAttention = "upkeep"; } else { V.personalAttention = "business"; } } } } /* Remove from facility array or leadership role, if needed */ removeJob(V.activeSlave, V.activeSlave.assignment); if (V.traitor !== 0) { if (AS_ID === V.traitor.pregSource) { V.traitor.pregSource = 0; } if (V.traitor.mother === AS_ID) { V.traitor.mother = V.missingParentID; missing = true; } if (V.traitor.father === AS_ID) { V.traitor.father = V.missingParentID; missing = true; } if (V.traitor.origBodyOwnerID === AS_ID) { V.traitor.origBodyOwnerID = 0; } } if (V.boomerangSlave !== 0) { if (AS_ID === V.boomerangSlave.pregSource) { V.boomerangSlave.pregSource = 0; } if (V.boomerangSlave.mother === AS_ID) { V.boomerangSlave.mother = V.missingParentID; missing = true; } if (V.boomerangSlave.father === AS_ID) { V.boomerangSlave.father = V.missingParentID; missing = true; } if (V.boomerangSlave.origBodyOwnerID === AS_ID) { V.traitor.origBodyOwnerID = 0; } } let _o = V.organs.findIndex(function(s) { return s.ID === V.activeSlave.ID; }); if (_o !== -1) { V.organs.deleteAt(_o); } _o = V.limbs.findIndex(function(s) { return s.ID === V.activeSlave.ID; }); if (_o !== -1) { V.limbs.deleteAt(_o); } const _geneIndex = V.genePool.findIndex(function(s) { return s.ID === V.activeSlave.ID; }); if (_geneIndex !== -1) { let keep = false; if (V.traitor !== 0) { if (isImpregnatedBy(V.traitor, V.activeSlave) || V.traitor.ID === V.activeSlave.ID) { /* did we impregnate the traitor, or are we the traitor? */ keep = true; } } if (V.boomerangSlave !== 0) { if (isImpregnatedBy(V.boomerangSlave, V.activeSlave) || V.boomerangSlave.ID === V.activeSlave.ID) { /* did we impregnate the boomerang, or are we the boomerang? */ keep = true; } } if (isImpregnatedBy(V.PC, V.activeSlave)) { /* did we impregnate the PC */ keep = true; } if (!keep) { /* avoid going through this loop if possible */ keep = V.slaves.some(slave => { /* have we impregnated a slave that is not ourself? */ return (slave.ID !== V.activeSlave.ID && isImpregnatedBy(slave, V.activeSlave)) }); } if (!keep) { V.genePool.deleteAt(_geneIndex); } } if (missing) { V.missingTable[V.missingParentID] = { slaveName: V.activeSlave.slaveName, slaveSurname: V.activeSlave.slaveSurname, fullName: SlaveFullName(V.activeSlave), dick : V.activeSlave.dick, vagina : V.activeSlave.vagina, ID : V.missingParentID }; V.missingParentID--; } removeSlave(INDEX); LENGTH--; V.activeSlave = 0; } };
amomynous0/fc
src/js/removeActiveSlave.tw
tw
bsd-3-clause
6,575
:: rulesAssistant [script] window.hasSurgeryRule = function(slave, rules) { return rules.some( rule => ruleApplied(slave, rule) && rule.set.autoSurgery > 0); }; window.hasRuleFor = function(slave, rules, what) { return rules.some( rule => ruleApplied(slave, rule) && rule[what] !== "no default setting"); }; window.hasHColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "hColor"); }; window.hasHStyleRule = function(slave, rules) { return hasRuleFor(slave, rules, "hStyle"); }; window.hasEyeColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "eyeColor"); }; window.lastPregRule = function(slave, rules) { return rules.some(rule => ruleApplied(slave, rule) && rule.set.preg === -1); }; window.mergeRules = function mergeRules(rules) { const combinedRule = {}; rules.forEach(rule => { // A rule overrides any preceding ones if, // * there are no preceding ones, // * or it sets autoBrand, // * or it does not set autoBrand and is not "no default setting" Object.keys(rule).forEach(key => { const applies = (combinedRule[key] === undefined || (key === "autoBrand" && rule[key]) || (key !== "autoBrand" && rule[key] !== "no default setting")); if (!applies) return; combinedRule[key] = rule[key]; }); }); return combinedRule; }; // return if a rule is applied on a slave window.ruleApplied = function(slave, rule) { return slave.currentRules.includes(rule.ID); }; // remove slave from the facility described by the rule window.RAFacilityRemove = function RAFacilityRemove(slave, rule) { const V = State.variables; let r = ""; if (!rule.facilityRemove) return r; switch(rule.setAssignment) { case "be confined in the arcade": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.arcadeName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work in the brothel": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.brothelName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "serve in the club": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${clubName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work in the dairy": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.dairyName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "rest in the spa": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.spaName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work as a nanny": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.nurseryName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "get treatment in the clinic": if (slave.assignment === rule.setAssignment) { r += `<br>{slave.slaveName} has been removed from ${V.clinicName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "serve in the master suite": if (slave.assignment === rule.setAssignment) { r += `<br>{slave.slaveName} has been removed from ${V.masterSuiteName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "live with your Head Girl": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${HGSuiteName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work as a servant": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.servantsQuartersName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "learn in the schoolroom": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.schoolroomName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "be confined in the cellblock": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.cellblockName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; } }; // return whether the rule applies to the slave window.ruleAppliesP = function ruleAppliesP(cond, slave) { let flag; // attribute / function check switch (cond.function) { case true: // always applies flag = true; break; case false: // never applies flag = false; break; case "between": // between two values of a slave's attribute flag = between( slave[cond.data.attribute], cond.data.value[0], cond.data.value[1]); break; case "belongs": // the attribute belongs in the list of values flag = cond.data.value.includes(slave[cond.data.attribute]) break; case "custom": // user provided JS function flag = eval(cond.data)(slave); break; } // assignment / facility / special slaves / specific slaves check let assignment = slave.assignment; if (assignment === "be your Concubine") assignment = "serve in the master suite"; flag = flag && !(cond.excludeSpecialSlaves && isLeaderP(slave)) && (cond.assignment.length === 0 || cond.assignment.includes(assignment)) && (cond.selectedSlaves.length === 0 || cond.selectedSlaves.includes(slave.ID)) && !(cond.excludedSlaves.includes(slave.ID)); return flag; }; window.emptyDefaultRule = function emptyDefaultRule() { const id = generateNewID(); const rule = { ID: id, name: `Rule ${id}`, condition: { function: false, data: {}, excludeSpecialSlaves: false, assignment: [], selectedSlaves: [], excludedSlaves: [], }, set: { releaseRules: "no default setting", toyHole: "no default setting", clitSetting: "no default setting", clitSettingXY: "no default setting", clitSettingXX: "no default setting", clitSettingEnergy: "no default setting", speechRules: "no default setting", clothes: "no default setting", collar: "no default setting", shoes: "no default setting", legAccessory: "no default setting", virginAccessory: "no default setting", aVirginAccessory: "no default setting", vaginalAccessory: "no default setting", aVirginDickAccessory: "no default setting", dickAccessory: "no default setting", bellyAccessory: "no default setting", aVirginButtplug: "no default setting", buttplug: "no default setting", eyeColor: "no default setting", makeup: "no default setting", nails: "no default setting", hColor: "no default setting", hLength: "no default setting", haircuts: "no default setting", hStyle: "no default setting", eyebrowHColor: "no default setting", eyebrowHStyle: "no default setting", eyebrowFullness: "no default setting", pubicHColor: "no default setting", pubicHStyle: "no default setting", nipplesPiercing: "no default setting", areolaePiercing: "no default setting", clitPiercing: "no default setting", vaginaLube: "no default setting", vaginaPiercing: "no default setting", dickPiercing: "no default setting", anusPiercing: "no default setting", lipsPiercing: "no default setting", tonguePiercing: "no default setting", earPiercing: "no default setting", nosePiercing: "no default setting", eyebrowPiercing: "no default setting", navelPiercing: "no default setting", corsetPiercing: "no default setting", boobsTat: "no default setting", buttTat: "no default setting", vaginaTat: "no default setting", dickTat: "no default setting", lipsTat: "no default setting", anusTat: "no default setting", shouldersTat: "no default setting", armsTat: "no default setting", legsTat: "no default setting", backTat: "no default setting", stampTat: "no default setting", curatives: "no default setting", livingRules: "no default setting", relationshipRules: "no default setting", standardPunishment: "no default setting", standardReward: "no default setting", diet: "no default setting", dietCum: "no default setting", dietMilk: "no default setting", onDiet: "no default setting", muscles: "no default setting", XY: "no default setting", XX: "no default setting", gelding: "no default setting", preg: "no default setting", growth_boobs: "no default setting", growth_butt: "no default setting", growth_lips: "no default setting", growth_dick: "no default setting", growth_balls: "no default setting", aphrodisiacs: "no default setting", autoSurgery: 0, autoBrand: 0, pornFeed: "no default setting", pornFameSpending: "no default setting", dietGrowthSupport: 0, eyewear: "no default setting", earwear: "no default setting", setAssignment: "no default setting", facilityRemove: false, removalAssignment: "rest", surgery_eyes: "no default setting", surgery_hears: "no default setting", surgery_lactation: "no default setting", surgery_prostate: "no default setting", surgery_cosmetic: "no default setting", surgery_accent: "no default setting", surgery_shoulders: "no default setting", surgery_shouldersImplant: "no default setting", surgery_boobs: "no default setting", surgery_hips: "no default setting", surgery_hipsImplant: "no default setting", surgery_butt: "no default setting", surgery_faceShape: "no default setting", surgery_lips: "no default setting", surgery_holes: "no default setting", surgery_hair: "no default setting", surgery_bodyhair: "no default setting", surgery_vasectomy: "no default setting", surgery_bellyImplant: "no default setting", underArmHColor: "no default setting", underArmHStyle: "no default setting", drug: "no default setting", eyes: "no default setting", pregSpeed: "no default setting", bellyImplantVol: -1, teeth: "no default setting", label: "no default setting", removeLabel: "no default setting", skinColor: "no default setting", inflationType: "no default setting", } }; return rule; }; // Saves the slave, silently fires the RA, saves the slave's after-RA state, and then reverts the slave. // Call and then check potential change against $slaveAfterRA to see if the RA would revert it. window.RulesDeconfliction = function RulesDeconfliction(slave) { const before = clone(slave); DefaultRules(slave); State.variables.slaveAfterRA = clone(slave); slave = before; }
amomynous0/fc
src/js/rulesAssistant.tw
tw
bsd-3-clause
11,046
:: Rules Assistant Options [script] // rewrite of the rules assistant options page in javascript // uses an object-oriented widget pattern // wrapped in a closure so as not to pollute the global namespace // the widgets are generic enough to be reusable; if similar user interfaces are ported to JS, we could move the classes to the global scope window.rulesAssistantOptions = (function() { "use strict"; let V, current_rule; function rulesAssistantOptions(element) { V = State.variables; V.nextButton = "Back to Main"; V.nextLink = "Main"; V.returnTo = "Main"; V.showEncyclopedia = 1; V.encyclopedia = "Personal Assistant"; if (V.currentRule !== null) { const idx = V.defaultRules.findIndex(rule => rule.ID === V.currentRule); if (idx === -1) current_rule = V.defaultRules[0]; else current_rule = V.defaultRules[idx]; } const root = new Root(element); } function returnP(e) { return e.keyCode === 13; } function newRule(root) { const rule = emptyDefaultRule(); V.defaultRules.push(rule); V.currentRule = rule.ID; reload(root); } function removeRule(root) { const idx = V.defaultRules.findIndex(rule => rule.ID === current_rule.ID); V.defaultRules.splice(idx, 1); if (V.defaultRules.length > 0) { const new_idx = idx < V.defaultRules.length ? idx : V.defaultRules.length - 1; V.currentRule = V.defaultRules[new_idx].ID; } else V.currentRule = null; reload(root); } function lowerPriority(root) { if (V.defaultRules.length === 1) return; // nothing to swap with const idx = V.defaultRules.findIndex(rule => rule.ID === current_rule.ID); if (idx === 0) return; // no lower rule arraySwap(V.defaultRules, idx, idx-1); reload(root); } function higherPriority(root) { if (V.defaultRules.length === 1) return; // nothing to swap with const idx = V.defaultRules.findIndex(rule => rule.ID === current_rule.ID); if (idx === V.defaultRules.length - 1) return; // no higher rule arraySwap(V.defaultRules, idx, idx+1); reload(root); } function changeName(name, root) { if (name === current_rule.name) return; current_rule.name = name; reload(root); } // reload the passage function reload(root) { const elem = root.element; elem.innerHTML = ""; rulesAssistantOptions(elem); } const parse = { integer(string) { let n = parseInt(string, 10); return isNaN(n)? 0: n; }, boobs(string) { return Math.clamp(parse.integer(string), 0, 48000); }, butt(string) { return Math.clamp(parse.integer(string), 0, 20); }, lips(string) { return Math.clamp(parse.integer(string), 0, 100); }, dick(string) { return Math.clamp(parse.integer(string), 0, 30); }, balls(string) { return Math.clamp(parse.integer(string), 0, 125); }, }; // the Element class wraps around a DOM element and adds extra functionality // this is safer than extending DOM objects directly // it also turns DOM manipulation into an implementation detail class Element { constructor(...args) { this.parent = null; this.element = this.render(...args); this.children = []; } appendChild(child) { child.parent = this; this.children.push(child); this.element.appendChild(child.element); } // return the first argument to simplify creation of basic container items render(...args) { return args[0]; } remove() { const idx = this.parent.children.findIndex(child => child === this); this.parent.children.slice(idx, 1); this.element.remove(); } } class Section extends Element { constructor(header, hidden=false) { super(header); this.hidey = this.element.querySelector("div"); if (hidden) this.toggle_hidey(); } render(header) { const section = document.createElement("section"); section.classList.add("rajs-section"); const h1 = document.createElement("h1"); h1.onclick = () => { this.toggle_hidey(); }; h1.innerHTML = header; const hidey = document.createElement("div"); section.appendChild(h1); section.appendChild(hidey); return section; } appendChild(child) { child.parent = this; this.children.push(child); this.hidey.appendChild(child.element); } toggle_hidey() { switch(this.hidey.style.display) { case "none": this.hidey.style.display = "initial"; break; default: this.hidey.style.display = "none"; break; } } } // list of clickable elements // has a short explanation (the prefix) and a value display // value display can optionally be an editable text input field // it can be "bound" to a variable by setting its "onchange" method class List extends Element { constructor(prefix, data=[], textinput=false) { super(prefix + ": ", textinput); this.selectedItem = null; data.forEach(item => this.appendChild(new ListItem(...item))); } render(prefix, textinput) { const elem = document.createElement("div"); const label = document.createElement("span"); label.innerHTML = prefix; let value; if (textinput) { value = document.createElement("input"); value.setAttribute("type", "text"); value.classList.add("rajs-value"); // // call the variable binding when the input field is no longer being edited, and when the enter key is pressed value.onblur = () => {this.inputEdited(); }; value.onkeypress = (e) => { if (returnP(e)) this.inputEdited(); }; } else { value = document.createElement("strong"); } this.value = value; elem.appendChild(label); elem.appendChild(value); elem.classList.add("rajs-list"); return elem; } inputEdited() { if (this.selectedItem) this.selectedItem.deselect(); this.propagateChange(); } selectItem(item) { if (this.selectedItem) this.selectedItem.deselect(); this.selectedItem = item; this.setValue(item.data); this.propagateChange(); } setValue(what) { if (this.value.tagName === "INPUT") this.value.value = ""+what; else this.value.innerHTML = ""+what; } getData(what) { return (this.value.tagName === "INPUT" ? this.parse(this.value.value): this.selectedItem.data); } // customisable input field parser / sanity checker parse(what) { return what; } propagateChange() { if (this.onchange instanceof Function) this.onchange(this.getData()); } } // a clickable item of a list class ListItem extends Element { constructor(displayvalue, data) { super(displayvalue); this.data = data !== undefined ? data: displayvalue; this.selected = false; } render(displayvalue) { const elem = document.createElement("span"); elem.classList.add("rajs-listitem"); elem.innerHTML = displayvalue; elem.onclick = () => { return this.select(); }; return elem; } select() { if (this.selected) return false; this.parent.selectItem(this); this.element.classList.add("selected"); this.selected = true; return true; } deselect() { this.element.classList.remove("selected"); this.selected = false; } } // a way to organise lists with too many elements in subsections // children are bound to the master list class ListSubSection extends Element { constructor(parent, label, pairs) { super(label); this.parent = parent; pairs.forEach(item => this.appendChild(new ListItem(...item))); } render(label) { const elem = document.createElement("div"); const lelem = document.createElement("em"); lelem.innerText = label + ": "; elem.appendChild(lelem); return elem; } appendChild(child) { super.appendChild(child); child.parent = this.parent; this.parent.children.push(child); } } // similar to list, but is just a collection of buttons class Options extends Element { constructor(elements=[]) { super(); elements.forEach(element => { this.appendChild(element); }); } render() { const elem = document.createElement("div"); elem.classList.add("rajs-list"); return elem; } } // options equivalent of ListItem class OptionsItem extends Element { constructor(label, onclick) { super(label); this.label = label; this.onclick = onclick; } render(label, onclick) { const elem = document.createElement("span"); elem.classList.add("rajs-listitem"); elem.innerHTML = label; elem.onclick = () => { return this.onclick(this); }; return elem; } } class ButtonList extends Element { render(label) { const elem = document.createElement("div"); const labelel = document.createElement("span"); labelel.innerHTML = label += ": "; elem.appendChild(labelel); return elem; } getSelection() { return (this.children .filter(child => child.selected) .map(child => child.setvalue) ); } onchange() { return; } } class ButtonItem extends Element { constructor(label, setvalue, selected=false) { super(label, selected); this.selected = selected; this.setvalue = setvalue ? setvalue : label; } render(label, selected) { const container = document.createElement("div"); container.classList.add("rajs-listitem"); const labelel = document.createElement("span"); labelel.innerHTML = label; const button = document.createElement("input"); button.setAttribute("type", "checkbox"); button.checked = selected; button.onchange = () => this.onchange(button.checked); labelel.onclick = () => button.click(); container.appendChild(labelel); container.appendChild(button); return container; } onchange(value) { this.selected = value; this.parent.onchange(this); } } // rule import field class NewRuleField extends Element { constructor(root) { super(); this.root = root; } render() { let element = document.getElementById("importfield"); if (element !== null) { return element; } const container = document.createElement("div"); container.id = "importfield"; const textarea = document.createElement("textarea"); textarea.placeholder = "Paste your rule here"; container.appendChild(textarea); this.textarea = textarea; const button = document.createElement("button"); button.name = "Load"; button.innerHTML = "Load"; button.onclick = () => { this.loadNewRule(); }; container.appendChild(button); return container; } loadNewRule() { const text = this.textarea.value; try { const rule = JSON.parse(text); if (rule instanceof Array) rule.forEach(r => V.defaultRules.push(r)); else V.defaultRules.push(rule); reload(this.root); } catch (e) { alert("Couldn't import that rule:\n" + e.message); } } } // the base element, parent of all elements class Root extends Element { constructor(element) { super(element); if(V.defaultRules.length === 0) { const paragraph = document.createElement("p"); paragraph.innerHTML = "<strong>No rules</strong>"; this.appendChild(new Element(paragraph)); this.appendChild(new NoRules(this)); return; } this.appendChild(new RuleSelector(this)); this.appendChild(new RuleOptions(this)); this.appendChild(new ConditionEditor(this)); this.appendChild(new EffectEditor(this)); } render(element) { const greeting = document.createElement("p"); greeting.innerHTML = `<em>${properTitle()}, I will review your slaves and make changes that will have a beneficial effect. Apologies, ${properTitle()}, but this function is... not fully complete. It may have some serious limitations. Please use the 'no default setting' option to identify areas I should not address.</em>`; element.appendChild(greeting); return element; } } // optoins displayed when there are no rules class NoRules extends Options { constructor(root) { super(); this.root = root; const newrule = new OptionsItem("Add a new rule", () => { newRule(this.root); }); this.appendChild(newrule); const importrule = new OptionsItem("Import a rule", () => { this.root.appendChild(new NewRuleField(this.root)); }); this.appendChild(importrule); } } // buttons for selecting the current rule class RuleSelector extends List { constructor(root) { super("Current rule", V.defaultRules.map(i => [i.name, i])); this.setValue(current_rule.name); this.onchange = function (rule) { V.currentRule = rule.ID; reload(root); }; } } // buttons for doing transformations on rules class RuleOptions extends Options { constructor(root) { super(); this.appendChild(new OptionsItem("New Rule", () => newRule(root))); this.appendChild(new OptionsItem("Remove Rule", () => removeRule(root))); this.appendChild(new OptionsItem("Apply rules", () => this.appendChild(new ApplicationLog()))); this.appendChild(new OptionsItem("Lower Priority", () => lowerPriority(root))); this.appendChild(new OptionsItem("Higher Priority", () => higherPriority(root))); this.appendChild(new OptionsItem("Rename", () => this.appendChild(new RenameField(root)))); this.appendChild(new OptionsItem("Export this rule", () => this.appendChild(new ExportField(current_rule)))); this.appendChild(new OptionsItem("Export all rules", () => this.appendChild(new ExportField(...V.defaultRules)))); this.appendChild(new OptionsItem("Import rule(s)", () => this.appendChild(new NewRuleField(root)))); } } class ApplicationLog extends Element { render() { const elem = document.querySelector("#application-log") || document.createElement("div"); elem.id = "application-log"; clearSummaryCache(); elem.innerHTML = V.slaves.map(slave => DefaultRules(slave)).join(""); return elem; } } class RenameField extends Element { constructor(root) { super(); this.element.onblur = () => changeName(this.element.value, root); this.element.onkeypress = (e) => { if (returnP(e)) changeName(this.element.value, root); }; } render() { const elem = document.createElement("input"); elem.setAttribute("type", "text"); elem.setAttribute("value", current_rule.name); return elem; } } class ExportField extends Element { render(...args) { let element = document.getElementById("exportfield"); if (element === null) { element = document.createElement("textarea"); element.id = "exportfield"; } element.value = JSON.stringify(args, null, 2); return element; } } // parent section for condition editing class ConditionEditor extends Section { constructor() { super("Activation Condition"); this.appendChild(new ConditionFunction()); this.appendChild(new AssignmentInclusion()); this.appendChild(new SpecialExclusion()); this.appendChild(new SpecificInclusionExclusion()); } } class ConditionFunction extends Element { constructor() { super(); const items = [ ["Never", false], ["Always", true], ["Custom", "custom"], ["Devotion", "devotion"], ["Trust", "trust"], ["Health", "health"], ["Sex drive", "energy"], ["Height", "height"], ["Weight", "weight"], ["Age", "actualAge"], ["Body Age", "physicalAge"], ["Visible Age", "visualAge"], ["Muscles", "muscles"], ["Lactation", "lactation"], ["Pregnancy", "preg"], ["Pregnancy Multiples", "pregType"], ["Belly Implant", "bellyImplant"], ["Belly Size", "belly"], ["Education", "intelligenceImplant"], ["Intelligence", "intelligence"], ["Fetish", "fetish"], ["Accent", "accent"], ["Waist", "waist"], ["Amputation", "amp"], ]; this.fnlist = new List("Activation function", items); this.fnlist.setValue(current_rule.condition.function === "between" ? current_rule.condition.data.attribute : current_rule.condition.function); this.fnlist.onchange = (value) => this.fnchanged(value); this.appendChild(this.fnlist); this.fneditor = null; switch(current_rule.condition.function) { case false: case true: break; case "custom": this.show_custom_editor(CustomEditor, current_rule.condition.data); break; case "between": this.show_custom_editor(RangeEditor, current_rule.condition.function, current_rule.condition.data); break; case "belongs": this.show_custom_editor(ItemEditor, current_rule.condition.function, current_rule.condition.data); break; } } betweenP(attribute) { return [ "devotion", "trust", "health", "energy", "height", "weight", "actualAge", "physicalAge", "visualAge", "muscles", "lactation", "preg", "pregType", "bellyImplant", "belly", "intelligenceImplant", "intelligence", "accent", "waist", ].includes(attribute); } belongsP(attribute) { return [ "fetish", "amp", ].includes(attribute); } show_custom_editor(what, ...args) { if (this.custom_editor !== null) this.hide_custom_editor(); this.custom_editor = new what(...args); this.appendChild(this.custom_editor); } hide_custom_editor() { if (this.custom_editor) { this.custom_editor.remove(); this.custom_editor = null; } } render() { const elem = document.createElement("div"); return elem; } fnchanged(value) { if (this.fneditor !== null) { this.fneditor.element.remove(); this.fneditor = null; } if (value === true || value === false) { current_rule.condition.function = value; current_rule.condition.data = {}; this.hide_custom_editor(); } else if (value === "custom") { current_rule.condition.function = "custom"; current_rule.condition.data = ""; this.show_custom_editor(CustomEditor, current_rule.condition.data); } else if (this.betweenP(value)) { current_rule.condition.function = "between"; current_rule.condition.data = { attribute: value, value: [null, null] }; this.show_custom_editor(RangeEditor, current_rule.condition.function, current_rule.condition.data); } else if (this.belongsP(value)) { current_rule.condition.function = "belongs"; current_rule.condition.data = { attribute: value, value: [] }; this.show_custom_editor(ItemEditor, current_rule.condition.function, current_rule.condition.data); } } } class CustomEditor extends Element { constructor(data) { if (data.length === 0) data = "(slave) => slave.slaveName === 'Fancy Name'"; super(data); } render(data) { const elem = document.createElement("div"); const textarea = document.createElement("textarea"); textarea.innerHTML = data; textarea.onblur = () => current_rule.condition.data = textarea.value; elem.appendChild(textarea); const explanation = document.createElement("div"); explanation.innerHTML = "Insert a valid <a target='_blank' class='link-external' href='https://www.w3schools.com/js/js_comparisons.asp'>JavaScript comparison and/or logical operation</a>."; elem.appendChild(explanation); return elem; } } class RangeEditor extends Element { render(fn, data) { const elem = document.createElement("div"); const minlabel = document.createElement("label"); minlabel.innerHTML = "Lower bound: "; elem.appendChild(minlabel); const min = document.createElement("input"); min.setAttribute("type", "text"); min.value = "" + data.value[0]; min.onkeypress = e => { if (returnP(e)) this.setmin(min.value); }; min.onblur = e => this.setmin(min.value); this.min = min; elem.appendChild(min); elem.appendChild(document.createElement("br")); const maxlabel = document.createElement("label"); maxlabel.innerHTML = "Upper bound: "; elem.appendChild(maxlabel); const max = document.createElement("input"); max.setAttribute("type", "text"); max.value = "" + data.value[1]; max.onkeypress = e => { if (returnP(e)) this.setmax(max.value); }; max.onblur = e => this.setmax(max.value); this.max = max; elem.appendChild(max); const infobar = document.createElement("div"); infobar.innerHTML = this.info(data.attribute); elem.appendChild(infobar); return elem; } parse(value) { value = value.trim(); if (value === "null") value = null; else { value = parseInt(value); if (isNaN(value)) value = null; } return value; } setmin(value) { current_rule.condition.data.value[0] = this.parse(value); this.min.value = ""+current_rule.condition.data.value[0]; } setmax(value) { current_rule.condition.data.value[1] = this.parse(value); this.max.value = ""+current_rule.condition.data.value[1]; } info(attribute) { return ({ "devotion": "Very Hateful: (-∞, -95), Hateful: [-95, -50), Resistant: [-50, -20), Ambivalent: [-20, 20], Accepting: (20, 50], Devoted: (50, 95], Worshipful: (95, ∞)", "trust": "Extremely terrified: (-∞, -95), Terrified: [-95, -50), Frightened: [-50, -20), Fearful: [-20, 20], Careful: (20, 50], Trusting: (50, 95], Total trust: (95, ∞)", "health": "Death: (-∞, -100), Near Death: [-100, -90), Extremely Unhealthy: [-90, -50), Unhealthy: [-50, -20), Healthy: [-20, 20], Very Healthy: (20, 50], Extremely Healthy: (50, 90], Unnaturally Healthy: (90, ∞)", "energy": "Frigid: (-∞, 20], Poor: (20, 40], Average: (40, 60], Powerful: (60, 80], Sex Addict: (80, 100), Nympho: 100", "weight": "Emaciated: (-∞, -95), Skinny: [-95, -30), Thin: [-30, -10), Average: [-10, 10], Plush: (10, 30], Fat: (30, 95], Overweight: (95, ∞)", "lactation": "None: 0, 1: Natural, 2: Lactation implant", "preg": "Barren: -2, On contraceptives: -1, Not pregnant: 0, Pregnancy weeks: [1, ∞)", "pregType": "Fetus count, known only after the 10th week of pregnancy", "bellyImplant": "Volume in CCs. None: -1", "belly": "Volume in CCs, any source", "intelligenceImplant": "Education level. 0: uneducated, 15: educated, 30: advanced education, (0, 15): incomplete education.", "intelligence": "From moronic to brilliant: [-100, 100]", "accent": "No accent: 0, Nice accent: 1, Bad accent: 2, Can't speak language: 3 and above", "waist": "Masculine waist: (95, ∞), Ugly waist: (40, 95], Unattractive waist: (10, 40], Average waist: [-10, 10], Feminine waist: [-40, -10), Wasp waist: [-95, -40), Absurdly narrow: (-∞, -95)", }[attribute] || " "); } } class ItemEditor extends Element { render(fn, data) { const elem = document.createElement("div"); const input = document.createElement("input"); input.setAttribute("type", "text"); input.value = JSON.stringify(data.value); input.onkeypress = e => { if (returnP(e)) this.setValue(input); }; input.onblur = e => this.setValue(input); this.input = input; elem.appendChild(input); const infobar = document.createElement("div"); infobar.innerHTML = this.info(data.attribute); elem.appendChild(infobar); return elem; } info(attribute) { return "Insert a valid JSON array. Known values: " + { "fetish": "buttslut, cumslut, masochist, sadist, dom, submissive, boobs, pregnancy, none (AKA vanilla)", "amp": "Amputated: 1, Not amputated: 0", }[attribute]; } setValue(input) { try { const arr = JSON.parse(input.value); current_rule.condition.data.value = arr; input.value = JSON.stringify(arr); } catch (e) { alert(e); } } } class AssignmentInclusion extends ButtonList { constructor() { super("Apply to assignments and facilities"); const items = ["Rest", "Fucktoy", "Subordinate Slave", "House Servant", "Confined", "Whore", "Public Servant", "Classes", "Milked", "Gloryhole"]; if (V.HGSuite > 0) items.push("Head Girl Suite"); if (V.brothel > 0) items.push("Brothel"); if (V.club > 0) items.push("Club"); if (V.arcade > 0) items.push("Arcade"); if (V.dairy > 0) items.push("Dairy"); if (V.servantsQuarters > 0) items.push("Servant Quarters"); if (V.masterSuite > 0) items.push("Master Suite"); if (V.schoolroom > 0) items.push("Schoolroom"); if (V.spa > 0) items.push("Spa"); if (V.nursery > 0) items.push("Nursery"); if (V.clinic > 0) items.push("Clinic"); if (V.cellblock > 0) items.push("Cellblock"); items.forEach( i => this.appendChild(new ButtonItem(i, this.getAttribute(i), current_rule.condition.assignment.includes(this.getAttribute(i))))); } onchange() { current_rule.condition.assignment = this.getSelection(); } getAttribute(what) { return { "Rest": "rest", "Fucktoy": "please you", "Subordinate Slave": "be a subordinate slave", "House Servant": "be a servant", "Confined": "stay confined", "Whore": "whore", "Public Servant": "serve the public", "Classes": "take classes", "Milked": "get milked", "Gloryhole": "work a glory hole", "Head Girl Suite": "live with your Head Girl", "Brothel": "work in the brothel", "Club": "serve in the club", "Arcade": "be confined in the arcade", "Dairy": "work in the dairy", "Servant Quarters": "work as a servant", "Master Suite": "serve in the master suite", "Schoolroom": "learn in the schoolroom", "Spa": "rest in the spa", "Nursery": "work as a nanny", "Clinic": "get treatment in the clinic", "Cellblock": "be confined in the cellblock", }[what]; } } class SpecialExclusion extends List { constructor() { const items = [ ["Yes", true], ["No", false] ]; super("Exclude special slaves", items); this.setValue(current_rule.condition.excludeSpecialSlaves); this.onchange = (value) => current_rule.condition.excludeSpecialSlaves = value; } } class SpecificInclusionExclusion extends Options { constructor() { super(); this.appendChild(new OptionsItem("Limit to specific slaves", () => this.show_slave_selection())); this.appendChild(new OptionsItem("Exclude specific slaves", () => this.show_slave_exclusion())); this.subwidget = null; } show_slave_selection() { if (this.subwidget) this.subwidget.remove(); this.subwidget = new SlaveSelection(); this.appendChild(this.subwidget); } show_slave_exclusion() { if (this.subwidget) this.subwidget.remove(); this.subwidget = new SlaveExclusion(); this.appendChild(this.subwidget); } } class SlaveSelection extends ButtonList { constructor() { super("Include specific slaves"); V.slaves.forEach(slave => this.appendChild(new ButtonItem( [slave.slaveName, slave.slaveSurname].join(" "), slave.ID, current_rule.condition.selectedSlaves.includes(slave.ID)))); } onchange() { current_rule.condition.selectedSlaves = this.getSelection(); } } class SlaveExclusion extends ButtonList { constructor() { super("Exclude specific slaves"); V.slaves.forEach(slave => this.appendChild(new ButtonItem( [slave.slaveName, slave.slaveSurname].join(" "), slave.ID, current_rule.condition.excludedSlaves.includes(slave.ID)))); } onchange() { current_rule.condition.excludedSlaves = this.getSelection(); } } // parent section for effect editing class EffectEditor extends Element { constructor() { super(); this.appendChild(new AppearanceSection()); this.appendChild(new CosmeticSection()); this.appendChild(new BodyModSection()); this.appendChild(new AutosurgerySection()); this.appendChild(new RegimenSection()); this.appendChild(new BehaviourSection()); this.appendChild(new OtherSection()); } render() { const element = document.createElement("div"); return element; } } class AppearanceSection extends Section { constructor() { super("Appearance Settings"); this.appendChild(new ClothesList()); this.appendChild(new CollarList()); this.appendChild(new ShoeList()); this.appendChild(new CorsetList()); this.appendChild(new LeggingsList()); this.appendChild(new VagAccVirginsList()); this.appendChild(new VagAccAVirginsList()); this.appendChild(new VagAccOtherList()); if (V.seeDicks !== 0 || V.makeDicks !== 0) { this.appendChild(new DickAccVirginsList()); this.appendChild(new DickAccOtherList()); } this.appendChild(new ButtplugsVirginsList()); this.appendChild(new ButtplugsOtherList()); this.appendChild(new ImplantVolumeList()); } } class RegimenSection extends Section { constructor() { super("Physical Regimen Settings"); this.appendChild(new GrowthList()); this.appendChild(new CurrativesList()); this.appendChild(new AphrodisiacList()); this.appendChild(new ContraceptiveList()); if (V.pregSpeedControl) this.appendChild(new PregDrugsList()); this.appendChild(new FemaleHormonesList()); this.appendChild(new ShemaleHormonesList()); this.appendChild(new GeldingHormonesList()); this.appendChild(new OtherDrugsList()); if (V.enema === 1) { this.appendChild(new EnemaList()); } this.appendChild(new DietList()); this.appendChild(new DietGrowthList()); this.appendChild(new DietBaseList()); if (V.arcologies[0].FSHedonisticDecadenceResearch === 1) { this.appendChild(new DietSolidFoodList()); } this.appendChild(new MuscleList()); this.appendChild(new BraceList()); } } class BehaviourSection extends Section { constructor() { super("Behavior Settings"); this.appendChild(new AutomaticAssignmentList()); this.appendChild(new LivingStandardList()); this.appendChild(new PunishmentList()); this.appendChild(new RewardList()); this.appendChild(new ReleaseList()); this.appendChild(new ToyHoleList()); this.appendChild(new SmartFetishList()); this.appendChild(new SmartXYAttractionList()); this.appendChild(new SmartXXAttractionList()); this.appendChild(new SmartEnergyList()); this.appendChild(new SpeechList()); this.appendChild(new RelationshipList()); if (V.studio === 1) { this.appendChild(new PornBroadcastStatus()); this.appendChild(new PornList()); } } } class OtherSection extends Section { constructor() { super("Other Settings"); this.appendChild(new LabelList()); this.appendChild(new LabelRemoveList()); } } class CosmeticSection extends Section { constructor() { super("Cosmetic Settings", true); this.appendChild(new EyewearList()); this.appendChild(new LensesList()); this.appendChild(new EarwearList()); this.appendChild(new MakeupList()); this.appendChild(new NailsList()); this.appendChild(new HairLengthList()); this.appendChild(new HaircutsList()); this.appendChild(new HairColourList()); this.appendChild(new HairStyleList()); this.appendChild(new EyebrowColorList()); this.appendChild(new EyebrowStyleList()); this.appendChild(new EyebrowFullnessList()); this.appendChild(new PubicHairColourList()); this.appendChild(new PubicHairStyleList()); this.appendChild(new ArmpitHairColourList()); this.appendChild(new ArmpitHairStyleList()); this.appendChild(new SkinColourList()); } } class BodyModSection extends Section { constructor() { super("Body Mod Settings", true); this.appendChild(new EarPiercingList()); this.appendChild(new NosePiercingList()); this.appendChild(new EyebrowPiercingList()); this.appendChild(new NavelPiercingList()); this.appendChild(new NipplePiercingList()); this.appendChild(new AreolaPiercingList()); this.appendChild(new LipPiercingList()); this.appendChild(new TonguePiercingList()); this.appendChild(new ClitPiercingList()); this.appendChild(new LabiaPiercingList()); this.appendChild(new ShaftPiercingList()); this.appendChild(new PerineumPiercingList()); this.appendChild(new CorsetPiercingList()); this.appendChild(new AutoBrandingList()); this.appendChild(new BrandingLocationList()); this.appendChild(new BrandDesignList()); this.appendChild(new FaceTattooList()); this.appendChild(new ShoulderTattooList()); this.appendChild(new ChestTattooList()); this.appendChild(new ArmTattooList()); this.appendChild(new UpperBackTattooList()); this.appendChild(new LowerBackTattooList()); this.appendChild(new AbdomenTattooList()); if (V.seeDicks || V.makeDicks) this.appendChild(new DickTattooList()); this.appendChild(new ButtockTattooList()); this.appendChild(new AnalTattooList()); this.appendChild(new LegTattooList()); } } class AutosurgerySection extends Section { constructor() { super("Autosurgery Settings", true); this.appendChild(new AutosurgerySwitch()); this.appendChild(new VisionSurgeryList()); this.appendChild(new HearingSurgeryList()); this.appendChild(new LactationSurgeryList()); if (V.seeDicks || V.makeDicks) { this.appendChild(new SemenSurgeryList()); this.appendChild(new VasectomyList()); } this.appendChild(new CosmeticSurgeryList()); this.appendChild(new LipSurgeryList()); this.appendChild(new ButtSurgeryList()); this.appendChild(new BreastSurgeryList()); this.appendChild(new TighteningSurgeryList()); this.appendChild(new BodyHairSurgeryList()); this.appendChild(new HairSurgeryList()); if (V.bellyImplants > 0) this.appendChild(new BellyImplantList()); } } class ClothesList extends List { constructor() { const items = [ ["Select her own outfit", "choosing her own clothes"] ]; super("Clothes", items); const nclothes = [ ["No default clothes setting", "no default setting"], ["Apron", "an apron"], ["Ballgown", "a ball gown"], ["Bangles", "slutty jewelry"], ["Bodysuit", "a comfortable bodysuit"], ["Boyshorts", "boyshorts"], ["Bra", "a bra"], ["Button-up shirt and panties", "a button-up shirt and panties"], ["Button-up shirt", "a button-up shirt"], ["Cheerleader", "a cheerleader outfit"], ["Clubslut netting", "clubslut netting"], ["Cutoffs and a t-shirt", "cutoffs and a t-shirt"], ["Cutoffs", "cutoffs"], ["Cybersuit", "a cybersuit"], ["Fallen nun", "a fallen nuns habit"], ["Halter top", "a halter top dress"], ["Hijab and abaya", "a hijab and abaya"], ["Jeans", "jeans"], ["Kitty lingerie", "kitty lingerie"], ["Latex catsuit", "a latex catsuit"], ["Leather pants and a tube top", "leather pants and a tube top"], ["Leather pants and pasties", "leather pants and pasties"], ["Leather pants", "leather pants"], ["Leotard", "a leotard"], ["Maid (nice)", "a nice maid outfit"], ["Maid (slutty)", "a slutty maid outfit"], ["Mini dress", "a mini dress"], ["Monokini", "a monokini"], ["Nice lingerie", "attractive lingerie"], ["Nurse (nice)", "a nice nurse outfit"], ["Nurse (slutty)", "a slutty nurse outfit"], ["One-piece swimsuit", "a one-piece swimsuit"], ["Over-sized t-shirt and boyshorts", "an oversized t-shirt and boyshorts"], ["Over-sized t-shirt", "an oversized t-shirt"], ["Panties", "panties"], ["Pasties and panties", "panties and pasties"], ["Scalemail bikini", "a scalemail bikini"], ["Schoolgirl", "a schoolgirl outfit"], ["Slave gown", "a slave gown"], ["Slutty outfit", "a slutty outfit"], ["Spats and tank top", "spats and a tank top"], ["Sport shorts and a sports bra", "sport shorts and a sports bra"], ["Sport shorts and a t-shirt", "sport shorts and a t-shirt"], ["Sport shorts", "sport shorts"], ["Sports bra", "a sports bra"], ["String bikini", "a string bikini"], ["Succubus costume", "a succubus outfit"], ["Suit (nice)", "nice business sattire"], ["Suit (slutty)", "slutty business attire"], ["Sweater and cutoffs", "a sweater and cutoffs"], ["Sweater and panties", "a sweater and panties"], ["Sweater", "a sweater"], ["T-shirt and jeans", "a t-shirt and jeans"], ["T-shirt and panties", "a t-shirt and panties"], ["T-shirt and thong", "a t-shirt and thong"], ["T-shirt", "a t-shirt"], ["Tank-top and panties", "a tank-top and panties"], ["Tank-top", "a tank-top"], ["Thong", "a thong"], ["Tube top and thong", "a tube top and thong"], ["Tube top", "a tube top"] ]; const spclothes = [ ["Battlearmor", "battlearmor"], ["Biyelgee costume", "a biyelgee costume"], ["Burkini", "a burkini"], ["Burqa", "a burqa"], ["Dirndl", "a dirndl"], ["Gothic Lolita Dress", "a gothic lolita dress"], ["Hanbok", "a hanbok"], ["Hijab and blouse", "a hijab and blouse"], ["Ku Klux Klan Robe", "a klan robe"], ["Ku Klux Klan Robe (slutty)", "a slutty klan robe"], ["Lederhosen", "lederhosen"], ["Mounty outfit", "a mounty outfit"], ["Military uniform", "a military uniform"], ["Niqab and abaya", "a niqab and abaya"], ["Police Uniform", "a police uniform"], ["Pony outfit (nice)", "a nice pony outfit"], ["Pony outfit (slutty)", "a slutty pony outfit"], ["Red Army uniform", "a red army uniform"], ["Striped Bra", "a striped bra"], ["Striped Panties", "striped panties"], ["Striped Underwear", "striped underwear"], ["Skimpy battledress", "battledress"], ["Skimpy loincloth", "a skimpy loincloth"], ["Schutzstaffel uniform (nice)", "a schutzstaffel uniform"], ["Schutzstaffel uniform (slutty)", "a slutty schutzstaffel uniform"], ]; const fsnclothes = [ ["Body oil (FS)", "body oil"], ["Bunny outfit (FS)", "a bunny outfit"], ["Chattel habit (FS)", "a chattel habit"], ["Conservative clothing (FS)", "conservative clothing"], ["Harem gauze (FS)", "harem gauze"], ["Huipil (FS)", "a huipil"], ["Kimono (FS)", "a kimono"], ["Maternity dress (FS)", "a maternity dress"], ["Maternity lingerie (FS)", "attractive lingerie for a pregnant woman"], ["Qipao (nice) (FS)", "a long qipao"], ["Qipao (slutty) (FS)", "a slutty qipao"], ["Stretch pants and a crop-top (FS)", "stretch pants and a crop-top"], ["Toga (FS)", "a toga"], ["Western clothing (FS)", "Western clothing"], ]; spclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); fsnclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); const nice = new ListSubSection(this, "Nice", nclothes); this.appendChild(nice); const hclothes = [ ["Nude", "no clothing"], ["Penitent nun", "a penitent nuns habit"], ["Restrictive latex", "restrictive latex"], ["Shibari ropes", "shibari ropes"], ["Uncomfortable straps", "uncomfortable straps"] ]; const fshclothes = [ ["Chains (FS)", "chains"], ]; fshclothes.forEach(pair => { if (isItemAccessible(pair[1])) hclothes.push(pair); }); const harsh = new ListSubSection(this, "Harsh", hclothes); this.appendChild(harsh); this.setValue(current_rule.set.clothes); this.onchange = (value) => current_rule.set.clothes = value; } } class CollarList extends List { constructor() { const items = [ ["No default collar setting", "no default setting"], ["No collar", "none"], ]; super("Collar", items); const ncollars = [ ["Stylish leather", "stylish leather"], ["Satin choker", "satin choker"], ["Silken Ribbon", "silk ribbon"], ["Heavy Gold", "heavy gold"], ["Pretty jewelry", "pretty jewelry"], ["Bell", "bell collar"], ["Cowbell", "leather with cowbell"] ]; if (V.seeAge !== 0) ncollars.push(["Nice retirement counter", "nice retirement counter"]); const fsncollars = [ ["Bowtie collar", "bowtie"], ["Ancient Egyptian", "ancient Egyptian"], ]; fsncollars.forEach(pair => { if (isItemAccessible(pair[1])) ncollars.push(pair); }); const nice = new ListSubSection(this, "Nice", ncollars); this.appendChild(nice); const hcollars = []; setup.harshCollars.forEach(item => { if (item.fs === "seeage" && V.seeAge === 0) return; else if (item.rs === "buyGag" && V.toysBoughtGags !== 1) return; else hcollars.push([item.name, item.value]); }); const harsh = new ListSubSection(this, "Harsh", hcollars); this.appendChild(harsh); this.setValue(current_rule.set.collar); this.onchange = (value) => current_rule.set.collar = value; } } class ShoeList extends List { constructor() { super("Shoes", setup.shoes.map(i => [i.name, i.value])); this.setValue(current_rule.set.shoes); this.onchange = (value) => current_rule.set.shoes = value; } } class CorsetList extends List { constructor() { const bellies = []; setup.bellyAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) bellies.push([acc.name, acc.value]); else if (acc.fs === "repopulation" && V.arcologies[0].FSRepopulationFocus !== "unset") bellies.push([acc.name + " (FS)", acc.value]); else if (acc.rs === "boughtBelly" && V.clothesBoughtBelly === 1) bellies.push([acc.name + " (Purchased)", acc.value]); }); super("Corsetage", bellies); this.setValue(current_rule.set.bellyAccessory); this.onchange = (value) => current_rule.set.bellyAccessory = value; } } class LeggingsList extends List { constructor() { const items = [ ["no default setting"], ["none"], ["short stockings"], ["long stockings"], ]; super("Leg accessory", items); this.setValue(current_rule.set.legAccessory); this.onchange = (value) => current_rule.set.legAccessory = value; } } class VagAccVirginsList extends List { constructor() { const accs = []; setup.vaginalAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigDildos" && V.toysBoughtDildos === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Vaginal accessories for virgins", accs); this.setValue(current_rule.set.virginAccessory); this.onchange = (value) => current_rule.set.virginAccessory = value; } } class VagAccAVirginsList extends List { constructor() { const accs = []; setup.vaginalAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigDildos" && V.toysBoughtDildos === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Vaginal accessories for anal virgins", accs); this.setValue(current_rule.set.aVirginAccessory); this.onchange = (value) => current_rule.set.aVirginAccessory = value; } } class VagAccOtherList extends List { constructor() { const accs = []; setup.vaginalAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigDildos" && V.toysBoughtDildos === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Vaginal accessories for other slaves", accs); this.setValue(current_rule.set.vaginalAccessory); this.onchange = (value) => current_rule.set.vaginalAccessory = value; } } class DickAccVirginsList extends List { constructor() { super("Dick accessories for anal virgins", setup.dickAccessories.map(i => [i.name, i.value])); this.setValue(current_rule.set.aVirginDickAccessory); this.onchange = (value) => current_rule.set.aVirginDickAccessory = value; } } class DickAccOtherList extends List { constructor() { super("Dick accessories for other slaves", setup.dickAccessories.map(i => [i.name, i.value])); this.setValue(current_rule.set.dickAccessory); this.onchange = (value) => current_rule.set.dickAccessory = value; } } class ButtplugsVirginsList extends List { constructor() { const accs = []; setup.buttplugs.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigPlugs" && V.toysBoughtButtPlugs === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Buttplugs for anal virgins", accs); this.setValue(current_rule.set.aVirginButtplug); this.onchange = (value) => current_rule.set.aVirginButtplug = value; } } class ButtplugsOtherList extends List { constructor() { const accs = []; setup.buttplugs.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigPlugs" && V.toysBoughtButtPlugs === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Buttplugs for other slaves", accs); this.setValue(current_rule.set.buttplug); this.onchange = (value) => current_rule.set.buttplug = value; } } class ImplantVolumeList extends List { constructor() { const pairs = [ ["No changes", -1], ["Empty implant", 0], ["Early pregnancy", 1500], ["Second trimester pregnancy", 5000], ["Full-term pregnancy", 15000], ["Full-term with twins", 30000], ["Full-term with triplets", 45000], ["Full-term with quadruplets", 60000], ["Full-term with quintuplets", 75000], ["Full-term with sextuplets", 90000], ["Full-term with septuplets", 105000], ["Full-term with octuplets", 120000] ]; super("Belly implant target volume (if present)", pairs); this.setValue(current_rule.set.bellyImplantVol); this.onchange = (value) => current_rule.set.bellyImplantVol = value; } } class AutosurgerySwitch extends List { constructor() { const pairs = [ ["Activate", 1], ["Off", 0], ]; super("Assistant-applied implants (Autosurgery global switch)", pairs); this.setValue(current_rule.set.autoSurgery); this.onchange = (value) => current_rule.set.autoSurgery = value; } } class GrowthList extends Options { constructor() { super(); this.sublists = []; const pairs = [ ["No default setting", () => this.nds()], ["Girlish figure", () => this.girlish()], ["Stacked figure", () => this.stacked()], ["Huge but functional", () => this.huge()], ["Unlimited", () => this.unlimited()], ["None", () => this.none()] ]; pairs.forEach(pair => this.appendChild(new OptionsItem(...pair))); this.breasts = new BreastGrowthList(); this.butts = new ButtGrowthList(); this.lips = new LipGrowthList(); this.sublists.push(this.breasts, this.butts, this.lips); if (V.seeDicks > 0 || V.makeDicks > 0) { this.dicks = new DickGrowthList(); this.balls = new BallGrowthList(); this.sublists.push(this.dicks, this.balls); } this.sublists.forEach(i => this.appendChild(i)); } render() { const elem = document.createElement("div"); const span = document.createElement("span"); span.innerHTML = "Growth hormone regimes for healthy slaves: "; elem.appendChild(span); return elem; } nds() { [this.breasts, this.butts, this.lips, this.dicks, this.balls].forEach(i => { i.setValue("no default change"); i.propagateChange(); }); } girlish() { this.breasts.setValue(350); this.butts.setValue(2); this.lips.setValue(25); if (this.dicks) this.dicks.setValue(0); if (this.balls) this.balls.setValue(0); this.sublists.forEach(i => i.propagateChange()); } stacked() { this.breasts.setValue(1000); this.butts.setValue(4); this.lips.setValue(25); if (this.dicks) this.dicks.setValue(4); if (this.balls) this.balls.setValue(4); this.sublists.forEach(i => i.propagateChange()); } huge() { this.breasts.setValue(9000); this.butts.setValue(10); this.lips.setValue(45); if (this.dicks) this.dicks.setValue(6); if (this.balls) this.balls.setValue(6); this.sublists.forEach(i => i.propagateChange()); } unlimited() { this.breasts.setValue(48000); this.butts.setValue(20); this.lips.setValue(100); if (this.dicks) this.dicks.setValue(30); if (this.balls) this.balls.setValue(125); this.sublists.forEach(i => i.propagateChange()); } none() { this.sublists.forEach(i => { i.setValue(0); i.propagateChange(); }); } } class BreastGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["B Cup", 350], ["D Cup", 1000], ["Monstrous", 9000], ["Unlimited", 48000], ["None", 0] ]; super("Breasts", pairs, true); this.setValue(current_rule.set.growth_boobs); this.onchange = (value) => current_rule.set.growth_boobs = value; } } class ButtGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Cute", 2], ["Big", 4], ["Huge", 6], ["Unlimited", 20], ["None", 0] ]; super("Butts", pairs, true); this.setValue(current_rule.set.growth_butt); this.onchange = (value) => current_rule.set.growth_butt = value; } } class LipGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Plump", 25], ["Beestung", 45], ["Facepussy", 100], ["None", 0] ]; super("Lips", pairs, true); this.setValue(current_rule.set.growth_lips); this.onchange = (value) => current_rule.set.growth_lips = value; } } class DickGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Above average", 4], ["Pornstar", 6], ["Unlimited", 30], ["None", 0] ]; super("Dicks, if present", pairs, true); this.setValue(current_rule.set.growth_dick); this.onchange = (value) => current_rule.set.growth_dick = value; } } class BallGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Sizeable", 4], ["Cumslave", 6], ["Unlimited", 125], ["None", 0] ]; super("Balls, if present", pairs, true); this.setValue(current_rule.set.growth_balls); this.onchange = (value) => current_rule.set.growth_balls = value; } } class CurrativesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Preventatives", 1], ["Curatives", 2], ]; super("Health drugs", pairs); this.setValue(current_rule.set.curatives); this.onchange = (value) => current_rule.set.curatives = value; } } class AphrodisiacList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Standard", 1], ["Extreme", 2], ["Anaphrodisiacs", -1] ]; super("Aphrodisiacs", pairs); this.setValue(current_rule.set.aphrodisiacs); this.onchange = (value) => current_rule.set.aphrodisiacs = value; } } class ContraceptiveList extends List { constructor() { const drugs = [ ["No default setting", "no default setting"], ["Contraceptives", true], ["Fertile", false], ]; super("Contraceptives for fertile slaves", drugs); this.setValue(current_rule.set.preg); this.onchange = (value) => current_rule.set.preg = value; } } class PregDrugsList extends List { constructor() { const pairs = [ ["No changes", "no default setting"], ["None", "none"], ["Fast gestation", "fast"], ["Slow gestation", "slow"], ["Birth supressors", "suppress"], ["Birth stimulators", "stimulate"] ]; super("Pregnancy control agents for pregnant slaves", pairs); this.setValue(current_rule.set.pregSpeed); this.onchange = (value) => current_rule.set.pregSpeed = value; } } class FemaleHormonesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Intensive Female", 2], ["Female", 1], ["None", 0], ["Male", -1], ["Intensive Male", -2] ]; super("Hormones for female slaves", pairs); this.setValue(current_rule.set.XX); this.onchange = (value) => current_rule.set.XX = value; } } class GeldingHormonesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Intensive Female", 2], ["Female", 1], ["None", 0], ["Male", -1], ["Intensive Male", -2] ]; super("Hormones for geldings", pairs); this.setValue(current_rule.set.gelding); this.onchange = (value) => current_rule.set.gelding = value; } } class ShemaleHormonesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Intensive Female", 2], ["Female", 1], ["None", 0], ["Male", -1], ["Intensive Male", -2] ]; super("Hormones for shemales", pairs); this.setValue(current_rule.set.XY); this.onchange = (value) => current_rule.set.XY = value; } } class OtherDrugsList extends List { constructor() { const drugs = [ ["No default setting", "no default setting"], ["None", "none"], ["Fertility drugs", "fertility drugs"], ["Psychosuppressants", "psychosuppressants"], ["Steroids", "steroids"], ["Natural hormone enhancers", "hormone enhancers"], ["Hormone blockers", "hormone blockers"], ["breast injections"], ["intensive breast injections"], ["butt injections"], ["intensive butt injections"], ["lip injections"], ["penis enhancement"], ["intensive penis enhancement"], ["testicle enhancement"], ["intensive testicle enhancement"], ]; if (V.growthStim === 1) drugs.push(["Growth Stimulants (Research)", "growth stimulants"]); if (V.precociousPuberty === 1 && V.pubertyHormones) { drugs.push(["Female hormone injections (Research)", "female hormone injections"]); drugs.push(["Male hormone injections (Research)", "male hormone injections"]); } if (V.purchasedSagBGone === 1) drugs.push(["Sag-B-gone (Product)", "sag-B-gone"]); if (V.arcologies[0].FSSlimnessEnthusiastResearch === 1) { drugs.push(["Weight loss pills (FS)", "appetite suppressors"]); drugs.push(["breast redistributors"]); drugs.push(["butt redistributors"]); drugs.push(["nipple atrophiers"]); drugs.push(["lip atrophiers"]); drugs.push(["penis atrophiers"]); drugs.push(["testicle atrophiers"]); drugs.push(["clitoris atrophiers"]); drugs.push(["labia atrophiers"]); } if (V.arcologies[0].FSAssetExpansionistResearch === 1) { drugs.push(["hyper breast injections"]); drugs.push(["hyper butt injections"]); drugs.push(["hyper penis enhancement"]); drugs.push(["hyper testicle enhancement"]); } if (V.arcologies[0].FSYouthPreferentialistResearch === 1) drugs.push(["Anti-aging cream (FS)", "anti-aging cream"]); if (V.seeHyperPreg === 1 && V.superFertilityDrugs === 1) drugs.push(["Super fertility drugs", "super fertility drugs"]); super("Other drugs", drugs); this.setValue(current_rule.set.drug); this.onchange = (value) => current_rule.set.drug = value; } } class EnemaList extends List { constructor() { const enemas = [ ["No default setting", "no default setting"], ["None", "none"], ["Water", "water"] ]; if (V.medicalEnema === 1) { enemas.push( ["Aphrodisiac", "aphrodisiac"], ["Curative", "curative"], ["Tightener", "tightener"] ); } super("Enemas", enemas); this.setValue(current_rule.set.inflationType); this.onchange = (value) => current_rule.set.inflationType = value; } } class DietList extends List { constructor() { const diets = [ ["no default setting", "no default setting"], ["Healthy diet", "healthy"], ["Fix fat and skinny slaves", "attractive"], ["Curvy", 30], ["Average", 0], ["Thin", -30] ]; if (V.feeder === 1) { diets.push( ["Feminine", "XX"], ["Masculine", "XY"] ); if (V.dietXXY === 1) diets.push(["Futanari", "XXY"]); } if (V.dietCleanse === 1) diets.push(["Cleansing", "cleansing"]); if (V.dietFertility === 1) diets.push(["Fertility", "fertility"]); if (V.cumProDiet === 1) diets.push(["Cum production", "cum production"]); super("Slave diets", diets, true); this.setValue(current_rule.set.diet); this.onchange = (value) => current_rule.set.diet = value; } } class DietGrowthList extends List { constructor() { const pairs = [ ["On", 1], ["Off", 0] ]; super("Diet support for growth drugs", pairs); this.setValue(current_rule.set.dietGrowthSupport); this.onchange = (value) => current_rule.set.dietGrowthSupport = value; } } class DietBaseList extends List { constructor() { // TODO: better data structure? const pairs = [ ["No default setting", {cum: "no default setting", milk: "no default setting"}], ["Normal Diet", {cum: 0, milk: 0}], ["Cum Added", {cum: 1, milk: 0}], ["Milk Added", {cum: 0, milk: 1}], ["Cum &amp; Milk Added", {cum: 1, milk: 1}], ["Cum-Based", {cum: 2, milk: 0}], ["Milk-Based", {cum: 0, milk: 2}], ]; super("Diet base", pairs); this.setValue(this.value2string(current_rule.set.dietCum, current_rule.set.dietMilk)); this.onchange = (value) => { current_rule.set.dietCum = value.cum; current_rule.set.dietMilk = value.milk; this.setValue(this.value2string(current_rule.set.dietCum, current_rule.set.dietMilk)); }; } value2string(cum, milk) { return `cum: ${cum}, milk: ${milk}`; } } class DietSolidFoodList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Permitted", 0], ["Forbidden", 1], ]; super("Solid food access", pairs); this.setValue(current_rule.set.onDiet); this.onchange = (value) => current_rule.set.onDiet = value; } } class MuscleList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Toned", 20], ["Ripped", 50], ["Massive", 100], ["Weak", -20] ]; super("Muscles", pairs, true); this.setValue(current_rule.set.muscles); this.onchange = (value) => current_rule.set.muscles = value; } } class BraceList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", "none"], ["Straighten", "straighten"], ["Universal", "universal"] ]; super("Braces", pairs); this.setValue(current_rule.set.teeth); this.onchange = (value) => current_rule.set.teeth = value; } } class LivingStandardList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Luxurious", "luxurious"], ["Normal", "normal"], ["Spare", "spare"] ]; super("Living standard", pairs); this.setValue(current_rule.set.livingRules); this.onchange = (value) => current_rule.set.livingRules = value; } } class PunishmentList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Confinement", "confinement"], ["Whipping", "whipping"], ["Chastity", "chastity"], ["Situational", "situational"] ]; super("Typical punishment", pairs); this.setValue(current_rule.set.standardPunishment); this.onchange = (value) => current_rule.set.standardPunishment = value; } } class RewardList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Relaxation", "relaxation"], ["Drugs", "drugs"], ["Orgasm", "orgasm"], ["Situational", "situational"] ]; super("Typical reward", pairs); this.setValue(current_rule.set.standardReward); this.onchange = (value) => current_rule.set.standardReward = value; } } class ReleaseList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Permissive", "permissive"], ["Sapphic", "sapphic"], ["Masturbation", "masturbation"], ["Restrictive", "restrictive"] ]; super("Release rules", pairs); this.setValue(current_rule.set.releaseRules); this.onchange = (value) => current_rule.set.releaseRules = value; } } class ToyHoleList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["All her holes", "all her holes"], ["Mouth", "mouth"], ["Boobs", "boobs"], ["Pussy", "pussy"], ["Ass", "ass"], ["Dick", "dick"] ]; super("Fucktoy use preference", pairs); this.setValue(current_rule.set.toyHole); this.onchange = (value) => current_rule.set.toyHole = value; } } class SmartFetishList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Vanilla", "vanilla"], ["Oral", "oral"], ["Anal", "anal"], ["Boobs", "boobs"], ["Sub", "submissive"], ["Dom", "dom"], ["Humiliation", "humiliation"], ["Preg", "pregnancy"], ["Pain", "masochist"], ["Sadism", "sadist"] ]; super("Smart piercing fetish target", pairs); this.setValue(current_rule.set.clitSetting); this.onchange = (value) => current_rule.set.clitSetting = value; } } class SmartXYAttractionList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Passionate", 100], ["Attracted", 75], ["Indifferent", 45], ["None", 0] ]; super("Smart piercing XY attraction target", pairs); this.setValue(current_rule.set.clitSettingXY); this.onchange = (value) => current_rule.set.clitSettingXY = value; } } class SmartXXAttractionList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Passionate", 100], ["Attracted", 75], ["Indifferent", 45], ["None", 0] ]; super("Smart piercing XX attraction target", pairs); this.setValue(current_rule.set.clitSettingXX); this.onchange = (value) => current_rule.set.clitSettingXX = value; } } class SmartEnergyList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Nympho", 100], ["Sex Addict", 85], ["Powerful", 65], ["Healthy", 45], ["Weak", 25], ["Frigid", 0] ]; super("Smart piercing sex drive target", pairs); this.setValue(current_rule.set.clitSettingEnergy); this.onchange = (value) => current_rule.set.clitSettingEnergy = value; } } class SpeechList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Permissive", "permissive"], ["Suppress accents", "accent elimination"], ["Restrictive", "restrictive"] ]; super("Speech rules", pairs); this.setValue(current_rule.set.speechRules); this.onchange = (value) => current_rule.set.speechRules = value; } } class RelationshipList extends List { constructor() { const pairs =[ ["No default setting", "no default setting"], ["Permissive", "permissive"], ["Just friends", "just friends"], ["Restrictive", "restrictive"] ]; super("Relationship rules", pairs); this.setValue(current_rule.set.relationshipRules); this.onchange = (value) => current_rule.set.relationshipRules = value; } } class PornBroadcastStatus extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Disabled", 0], ["Enabled", 1] ]; super("Porn Broadcasting Status", pairs); this.setValue(current_rule.set.pornFeed); this.onchange = (value) => current_rule.set.pornFeed = value; } } class PornList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], /*["No broadcasting", -1], **This has changed, it would now use .pornFeed** */ ["No subsidy", 0], ["1000", 1000], ["2000", 2000], ["3000", 3000], ["4000", 4000], ["5000", 5000] ]; super("Weekly porn publicity subsidy", pairs); this.setValue(current_rule.set.pornFameSpending); this.onchange = (value) => current_rule.set.pornFameSpending = value; } } class EyewearList extends List { constructor() { const pairs = [ ["no default setting"], ["correct with glasses"], ["correct with contacts"], ["universal glasses"], ["blur with glasses"], ["blur with contacts"] ]; super("Eyewear", pairs); this.setValue(current_rule.set.eyewear); this.onchange = (value) => current_rule.set.eyewear = value; } } class LensesList extends Element { constructor() { super(current_rule.set.eyeColor); this.appendChild(new OptionsItem("No default Setting", () => this.setValue("no default setting"))); this.colourlist = new LensesColourList(); this.shapelist = new LensesShapeList(); this.appendChild(this.colourlist); this.appendChild(this.shapelist); } render(color) { const elem = document.createElement("div"); elem.innerHTML = "Eye coloring: "; this.label = document.createElement("strong"); this.label.innerText = color; elem.appendChild(this.label); return elem; } combine() { const lst = []; if (this.colourlist.value !== "no default setting") lst.push(this.colourlist.value); if (this.shapelist.value !== "no default setting") lst.push(this.shapelist.value); if (lst.length === 0) return "no default value"; else return lst.join(" "); } setValue(val) { if (val === undefined) val = this.combine(); this.label.innerText = val; current_rule.set.eyeColor = val; } } class LensesColourList extends Options { constructor() { const items = []; [ "no default setting", "blue", "black", "brown", "green", "turquoise", "sky-blue", "hazel", "pale-grey", "white", "pink", "yellow", "orange", "amber", "red" ].forEach(i => items.push(new OptionsItem(i, item => { this.value = item.label; this.parent.setValue(); }))); super(items); } } class LensesShapeList extends Options { constructor() { const items = []; [ "no default setting", "catlike", "serpent-like", "goat-like", "devilish", "demonic", "hypnotic", "heart-shaped", "star-shaped", "wide-eyed", "almond-shaped", "bright", "teary", "vacant" ].forEach(i => items.push(new OptionsItem(i, item => { this.value = item.label; this.parent.setValue(); }))); super(items); } } class EarwearList extends List { constructor() { const pairs = [ ["no default setting"], ["correct with hearing aids"], ["muffle with ear plugs"], ["deafen with ear plugs"] ]; super("Earwear", pairs); this.setValue(current_rule.set.earwear); this.onchange = (value) => current_rule.set.earwear = value; } } class MakeupList extends List { constructor() { super("Makeup"); [ ["no default setting"], ["makeup-free", 0], ["nice", 1], ["gorgeous", 2], ["color-coordinate with hair", 3], ["slutty", 4] ].forEach(pair => this.appendChild(new ListItem(...pair))); this.setValue(current_rule.set.makeup); this.onchange = (value) => current_rule.set.makeup = value; } } class NailsList extends List { constructor() { super("Nails"); [ ["no default setting"], ["clipped", 0], ["extended", 1], ["color-coordinate with hair", 2], ["sharp and claw-like", 3], ["bright and glittery", 4], ["hooker nails", 5], ["neon colored", 6], ["neon color-coordinate with hair", 7], ["metallic painted", 8], ["metallic color-coordinate with hair", 9] ].forEach(pair => this.appendChild(new ListItem(...pair))); this.setValue(current_rule.set.nails); this.onchange = (value) => current_rule.set.nails = value; } } class HairLengthList extends List { constructor() { const pairs = [ ["no default setting"], ["very short", 5], ["short", 10], ["shoulder length", 30], ["long", 60], ["very long", 100], ["floor length", 150] ]; super("Hair length", pairs); this.setValue(current_rule.set.hLength); this.onchange = (value) => current_rule.set.hLength = value; } } class HaircutsList extends List { constructor() { const pairs = [ ["no default setting"], ["maintain hair length", 1], ["do not maintain hair length", 0] ]; super("Hair length maintenance", pairs); this.setValue(current_rule.set.haircuts); this.onchange = (value) => current_rule.set.haircuts = value; } } class HairColourList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawbery-blonde"], ["copper"], ["ginger"], ["red"], ["deep red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundy"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ["blazing red"], ["neon green"], ["neon blue"], ["neon pink"] ]; super("Hair color", pairs); this.setValue(current_rule.set.hColor); this.onchange = (value) => current_rule.set.hColor = value; } } class HairStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["neat"], ["shaved"], ["trimmed"], ["buzzcut"], ["up"], ["ponytail"], ["bun"], ["messy bun"], ["messy"], ["curled"], ["permed"], ["luxurious"], ["dreadlocks"], ["cornrows"], ["braided"], ["tails"], ["eary"], ["afro"], ["strip"] ]; super("Hair style", pairs); this.setValue(current_rule.set.hStyle); this.onchange = (value) => current_rule.set.hStyle = value; } } class EyebrowColorList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawerry-blonde"], ["copper"], ["ginger"], ["red"], ["deep red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundy"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ["blazing red"], ["neon green"], ["neon blue"], ["neon pink"] ]; super("Eyebrow hair color, when present", pairs); this.setValue(current_rule.set.eyebrowHColor); this.onchange = (value) => current_rule.set.eyebrowHColor = value; } } class EyebrowStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["shaved"], ["straight"], ["rounded"], ["natural"], ["slanted inwards"], ["slanted outwards"], ["high-arched"], ["elongated"], ["shortened"], ["curved"] ]; super("Eyebrow style", pairs); this.setValue(current_rule.set.eyebrowHStyle); this.onchange = (value) => current_rule.set.eyebrowHStyle = value; } } class EyebrowFullnessList extends List { constructor() { const pairs = [ ["no default setting"], ["pencil-thin"], ["thin"], ["threaded"], ["natural"], ["tapered"], ["thick"], ["bushy"] ]; super("Eyebrow fullness", pairs); this.setValue(current_rule.set.eyebrowFullness); this.onchange = (value) => current_rule.set.eyebrowFullness = value; } } class PubicHairColourList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawerry-blonde"], ["copper"], ["ginger"], ["red"], ["deep red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundy"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ["blazing red"], ["neon green"], ["neon blue"], ["neon pink"] ]; super("Pubic hair color, when present", pairs); this.setValue(current_rule.set.pubicHColor); this.onchange = (value) => current_rule.set.pubicHColor = value; } } class PubicHairStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["waxed"], ["in a strip"], ["neat"], ["bushy"], ["bushy in the front and neat in the rear"], ["very bushy"] ]; super("Pubic hairstyle", pairs); this.setValue(current_rule.set.pubicHStyle); this.onchange = (value) => current_rule.set.pubicHStyle = value; } } class ArmpitHairColourList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawberry-blonde"], ["copper"], ["ginger"], ["red"], ["deep red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundry"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ["blazing red"], ["neon green"], ["neon blue"], ["neon pink"] ]; super("Underarm hair color, when present", pairs); this.setValue(current_rule.set.underArmHColor); this.onchange = (value) => current_rule.set.underArmHColor = value; } } class ArmpitHairStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["waxed"], ["shaved"], ["neat"], ["bushy"] ]; super("Underarm hair style", pairs); this.setValue(current_rule.set.underArmHStyle); this.onchange = (value) => current_rule.set.underArmHStyle = value; } } class EarPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Ear piercings", pairs); this.setValue(current_rule.set.earPiercing); this.onchange = (value) => current_rule.set.earPiercing = value; } } class NosePiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Nasal piercings", pairs); this.setValue(current_rule.set.nosePiercing); this.onchange = (value) => current_rule.set.nosePiercing = value; } } class EyebrowPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Eyebrow piercings", pairs); this.setValue(current_rule.set.eyebrowPiercing); this.onchange = (value) => current_rule.set.eyebrowPiercing = value; } } class NavelPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Navel piercings", pairs); this.setValue(current_rule.set.navelPiercing); this.onchange = (value) => current_rule.set.navelPiercing = value; } } class NipplePiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Nipple piercings", pairs); this.setValue(current_rule.set.nipplesPiercing); this.onchange = (value) => current_rule.set.nipplesPiercing = value; } } class AreolaPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Studded", 1] ]; super("Areola studs", pairs); this.setValue(current_rule.set.areolaePiercing); this.onchange = (value) => current_rule.set.areolaePiercing = value; } } class LipPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Lip piercings", pairs); this.setValue(current_rule.set.lipsPiercing); this.onchange = (value) => current_rule.set.lipsPiercing = value; } } class TonguePiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Tongue piercing", pairs); this.setValue(current_rule.set.tonguePiercing); this.onchange = (value) => current_rule.set.tonguePiercing = value; } } class ClitPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2], ["Smart (expensive)", 3] ]; super("Clit piercing", pairs); this.setValue(current_rule.set.clitPiercing); this.onchange = (value) => current_rule.set.clitPiercing = value; } } class LabiaPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Pussylips piercings", pairs); this.setValue(current_rule.set.vaginaPiercing); this.onchange = (value) => current_rule.set.vaginaPiercing = value; } } class ShaftPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Shaft piercings", pairs); this.setValue(current_rule.set.dickPiercing); this.onchange = (value) => current_rule.set.dickPiercing = value; } } class PerineumPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Perianal piercings", pairs); this.setValue(current_rule.set.anusPiercing); this.onchange = (value) => current_rule.set.anusPiercing = value; } } class CorsetPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Apply", 1] ]; super("Corset piercings", pairs); this.setValue(current_rule.set.corsetPiercing); this.onchange = (value) => current_rule.set.corsetPiercing = value; } } class AutoBrandingList extends List { constructor() { const pairs = [ ["Activate", 1], ["Off", 0], ]; super("Automatic branding", pairs); this.setValue(current_rule.set.autoBrand); this.onchange = (value) => current_rule.set.autoBrand = value; } } class BrandingLocationList extends List { constructor() { super("Your preferred location for brands is", []); const ears = new ListSubSection(this, "Ears", [ ["Left", "left ear"], ["Right", "right ear"], ["Both", "ears"] ]); this.appendChild(ears); const cheeks = new ListSubSection(this, "Cheeks", [ ["Left", "left cheek"], ["Right", "right cheek"], ["Both", "cheeks"] ]); this.appendChild(cheeks); const shoulders = new ListSubSection(this, "Shoulders", [ ["Left", "left shoulder"], ["Right", "right shoulder"], ["Both", "shoulders"] ]); this.appendChild(shoulders); const breasts = new ListSubSection(this, "Breasts", [ ["Left", "right breast"], ["Right", "left breast"], ["Both", "breasts"] ]); this.appendChild(breasts); const upper_arms = new ListSubSection(this, "Arms, upper", [ ["Left", "left upper arm"], ["Right", "right upper arm"], ["Both", "upper arms"] ]); this.appendChild(upper_arms); const lower_arms = new ListSubSection(this, "Arms, lower", [ ["Left", "left lower arm"], ["Right", "right lower arm"], ["Both", "lower arms"] ]); this.appendChild(lower_arms); const wrist = new ListSubSection(this, "Wrist", [ ["Left", "left wrist"], ["Right", "right wrist"], ["Both", "wrists"] ]); this.appendChild(wrist); const hand = new ListSubSection(this, "Hand", [ ["Left", "left hand"], ["Right", "right hand"], ["Both", "hands"] ]); this.appendChild(hand); const buttocks = new ListSubSection(this, "Buttocks", [ ["Left", "left buttock"], ["Right", "right buttock"], ["Both", "buttocks"] ]); this.appendChild(buttocks); const thigh = new ListSubSection(this, "Thigh", [ ["Left", "left thigh"], ["Right", "right thigh"], ["Both", "thighs"] ]); this.appendChild(thigh); const calf = new ListSubSection(this, "Calf", [ ["Left", "left calf"], ["Right", "right calf"], ["Both", "calves"] ]); this.appendChild(calf); const ankle = new ListSubSection(this, "Ankle", [ ["Left", "left ankle"], ["Right", "right ankle"], ["Both", "ankles"] ]); this.appendChild(ankle); const feet = new ListSubSection(this, "Feet", [ ["Left", "left foot"], ["Right", "right foot"], ["Both", "feet"] ]); this.appendChild(feet); const other = new ListSubSection(this, "Other", [ ["Neck", "neck"], ["Chest", "chest"], ["Belly", "belly"], ["Pubic mound", "pubic mound"], ["Back", "back"], ["Lower Back", "lower back"] ]); this.appendChild(other); this.setValue(V.brandTarget); this.onchange = (value) => V.brandTarget = value; } } class BrandDesignList extends List { constructor() { const items = [ ["Your slaving emblem", "your personal symbol"], ["Your initials", "your initials"], ["SLUT"], ["WHORE"], ["SLAVE"], ["COW"], ["MEAT"], ["CUMDUMP"], ["LOVER"], ["Pussy symbol", "a pussy symbol"], ["Anus symbol", "an anus symbol"], ["Penis symbol", "a penis symbol"], ["Lady", "a lady silhouette"], ["Princess", "a princess silhouette"], ["Queen", "a queen silhouette"], ["Angel", "an angel silhouette"], ["Devil", "a devil silhouette"] ]; if (V.arcologies[0].FSSupremacist !== "unset" || V.arcologies[0].FSSubjugationist !== "unset") items.push(["(FS) Racial Slur", "a racial slur"]); if (V.arcologies[0].FSSupremacist !== "unset" && V.arcologies[0].FSSupremacistRace === "white") items.push(["(FS) Swastika", "a swastika"]); if (V.arcologies[0].FSSubjugationist !== "unset" && V.arcologies[0].FSSubjugationistRace === "semitic") items.push(["(FS) Star of David", "a Star of David"]); if (V.arcologies[0].FSGenderRadicalist !== "unset" || V.arcologies.FSGenderFundamentalist !== "unset") items.push(["(FS) Gender Symbol", "a gender symbol"]); if (V.arcologies[0].FSPaternalist !== "unset") items.push(["(FS) Personal Symbol", "her own personal symbol"]); if (V.arcologies[0].FSDegradationist !== "unset") items.push(["(FS) Chain Symbol", "a chain symbol"]); if (V.arcologies[0].FSBodyPurist !== "unset") items.push(["(FS) Vitruvian Man", "a Vitruvian man"]); if (V.arcologies[0].FSTransformationFetishist !== "unset") items.push(["(FS) Most Desired Implants", "a shortlist of desired implants"]); if (V.arcologies[0].FSYouthPreferentialist !== "unset") items.push(["(FS) Virginity Status", "her virginity status"]); if (V.arcologies[0].FSMaturityPreferentialist !== "unset") items.push(["(FS) Sexual Skill Info", "her sexual skills"]); if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") items.push(["(FS) Breast Ceiling", "her absolute maximum breast size"]); if (V.arcologies[0].FSAssetExpansionist !== "unset") items.push(["(FS) Breast Floor", "her absolute minimum breast size"]); if (V.arcologies[0].FSPastoralist !== "unset") items.push(["(FS) Product Quality", "her body product quality"]); if (V.arcologies[0].FSPhysicalIdelist !== "unset") items.push(["(FS) Deadlift Info", "her deadlift record"]); if (V.arcologies[0].FSHedonisticDecadence !== "unset") items.push(["(FS) Weight Record", "her highest weigh-in"]); if (V.arcologies[0].FSHedonisticDecadence && V.PC.refreshmentType == 2) items.push(["(FS) Favorite Food", `a big helping of ${V.PC.refreshment}`]); if (V.arcologies[0].FSRepopulationFocus !== "unset") items.push(["(FS) Birth Count", "the number of children she has birthed"]); if (V.arcologies[0].FSChattelReligionist !== "unset") items.push(["(FS) Religious Symbol", "a religious symbol"]); if (V.arcologies[0].FSRomanRevivalist !== "unset") items.push(["(FS) Republican Crest", "a small crest of your Republic"]); if (V.arcologies[0].FSAztecRevivalist !== "unset") items.push(["(FS) Seven Serpents", "a small symbol of the Aztec gods"]); if (V.arcologies[0].FSEgyptianRevivalist !== "unset") items.push(["(FS) Dynastic Sigil", "a small sigil of your Dynasty"]); if (V.arcologies[0].FSEdoRevivalist !== "unset") items.push(["(FS) Mon", "a small image of the Shogunate's mon"]); if (V.arcologies[0].FSArabianRevivalist !== "unset") items.push(["(FS) Caliphate Symbol", "a small symbol of the Caliphate"]); if (V.arcologies[0].FSChineseRevivalist !== "unset") items.push(["(FS) Imperial Seal", "a small image of your Imperial Seal"]); super("Your brand design is", items, true); } } class FaceTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["permanent makeup"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Facial tattoos", items); this.setValue(current_rule.set.lipsTat); this.onchange = (value) => current_rule.set.lipsTat = value; } } class ShoulderTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Shoulder tattoos", items); this.setValue(current_rule.set.shouldersTat); this.onchange = (value) => current_rule.set.shouldersTat = value; } } class ChestTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Chest tattoos", items); this.setValue(current_rule.set.boobsTat); this.onchange = (value) => current_rule.set.boobsTat = value; } } class ArmTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Arm tattoos", items); this.setValue(current_rule.set.armsTat); this.onchange = (value) => current_rule.set.armsTat = value; } } class UpperBackTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Upper back tattoos", items); this.setValue(current_rule.set.backTat); this.onchange = (value) => current_rule.set.backTat = value; } } class LowerBackTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Lower back tattoos", items); this.setValue(current_rule.set.stampTat); this.onchange = (value) => current_rule.set.stampTat = value; } } class AbdomenTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Abdomen tattoos", items); this.setValue(current_rule.set.vaginaTat); this.onchange = (value) => current_rule.set.vaginaTat = value; } } class DickTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Dick tattoos", items); this.setValue(current_rule.set.dickTat); this.onchange = (value) => current_rule.set.dickTat = value; } } class ButtockTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Buttock tattoos:", items); this.setValue(current_rule.set.buttTat); this.onchange = (value) => current_rule.set.buttTat = value; } } class AnalTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["bleached"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Anal tattoo or bleaching", items); this.setValue(current_rule.set.anusTat); this.onchange = (value) => current_rule.set.anusTat = value; } } class LegTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Leg tattoos", items); this.setValue(current_rule.set.legsTat); this.onchange = (value) => current_rule.set.legsTat = value; } } class VisionSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["fixed", 1], ["blurred", -1], ]; super("Vision correction", items); this.setValue(current_rule.set.surgery_eyes); this.onchange = (value) => current_rule.set.surgery_eyes = value; } } class HearingSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["fixed", 0], ["muffled", -1], ]; super("Hearing correction", items); this.setValue(current_rule.set.surgery_hears); this.onchange = (value) => current_rule.set.surgery_hears = value; } } class LactationSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["implanted", 1], ["removed", 0], ]; super("Lactation drug implants", items); this.setValue(current_rule.set.surgery_lactation); this.onchange = (value) => current_rule.set.surgery_lactation = value; } } class SemenSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["implanted", 1], ["removed", 0], ]; super("Prostate production enhancing drug implants", items); this.setValue(current_rule.set.surgery_prostate); this.onchange = (value) => current_rule.set.surgery_prostate = value; } } class VasectomyList extends List { constructor() { const items = [ ["no default setting"], ["apply vasectomy", true], ["undo vasectomy", false], ]; super("Apply or undo vasectomy for slaves with testicles", items); this.setValue(current_rule.set.surgery_vasectomy); this.onchange = (value) => current_rule.set.surgery_vasectomy = value; } } class CosmeticSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["subtle", 1], ["invasive", 2], ]; super("Cosmetic Surgery", items); this.setValue(current_rule.set.surgery_cosmetic); this.onchange = (value) => current_rule.set.surgery_cosmetic = value; } } class LipSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["removed", 0], ["plush", 20], ["big", 40], ["huge", 70], ["facepussy", 95], ]; super("Lip implants", items); this.setValue(current_rule.set.surgery_lips); this.onchange = (value) => current_rule.set.surgery_lips = value; } } class ButtSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["removed", 0], ["slim", 2], ["stacked", 4], ["huge", 6], ["maximised", 9], ]; super("Buttock implants", items); this.setValue(current_rule.set.surgery_butt); this.onchange = (value) => current_rule.set.surgery_butt = value; } } class BreastSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["removed", 0], ["slim", 400], ["stacked", 1000], ["huge", 2000], ["barely functional", 9000], ["maximised", 48000] ]; super("Breast implants", items); this.setValue(current_rule.set.surgery_boobs); this.onchange = (value) => current_rule.set.surgery_boobs = value; } } class TighteningSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["tightening", 1], ["virginity restoration", 2], ]; super("Orifice Tightening", items); this.setValue(current_rule.set.surgery_holes); this.onchange = (value) => current_rule.set.surgery_holes = value; } } class BodyHairSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["keep", 1], ["removal", 2], ]; super("Body Hair", items); this.setValue(current_rule.set.surgery_bodyhair); this.onchange = (value) => current_rule.set.surgery_bodyhair = value; } } class HairSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["keep", 1], ["removal", 2], ]; super("Hair", items); this.setValue(current_rule.set.surgery_hair); this.onchange = (value) => current_rule.set.surgery_hair = value; } } class AutomaticAssignmentList extends List { constructor() { const items = [ ["No default setting", "no default setting"], ["Rest", "rest"], ["Fucktoy", "please you"], ["Subordinate Slave", "be a subordinate slave"], ["House Servant", "be a servant"], ["Confined", "stay confined"], ["Whore", "whore"], ["Public Servant", "serve the public"], ["Classes", "take classes"], ["Milked", "get milked"], ["Gloryhole", "work a glory hole"] ]; if (V.HGSuite > 0) items.push(["Head Girl Suite", "live with your Head Girl"]); if (V.brothel > 0) items.push(["Brothel", "work in the brothel"]); if (V.club > 0) items.push(["Club", "serve in the club"]); if (V.arcade > 0) items.push(["Arcade", "be confined in the arcade"]); if (V.dairy > 0) items.push(["Dairy", "work in the dairy"]); if (V.servantsQuarters > 0) items.push(["Servant Quarters", "work as a servant"]); if (V.masterSuite > 0) items.push(["Master Suite", "serve in the master suite"]); if (V.schoolroom > 0) items.push(["Schoolroom", "learn in the schoolroom"]); if (V.spa > 0) items.push(["Spa", "rest in the spa"]); if (V.clinic > 0) items.push(["Clinic", "get treatment in the clinic"]); if (V.cellblock > 0) items.push(["Cellblock", "be confined in the cellblock"]); super("Automatically set assignment", items); this.setValue(current_rule.set.setAssignment); this.onchange = (value) => current_rule.set.setAssignment = value; } } class BellyImplantList extends List { constructor() { const items = [ ["no default setting"], ["install", "install"], ["remove", "remove"], ]; super("Belly implant", items); this.setValue(current_rule.set.surgery_bellyImplant); this.onchange = (value) => current_rule.set.surgery_bellyImplant = value; } } class LabelList extends List { constructor() { const items = [ ["no default setting"], ]; super("Custom label", items, true); this.setValue(current_rule.set.label); this.onchange = (value) => current_rule.set.label = value; } } class LabelRemoveList extends List { constructor() { const items = [ ["no default setting"], ]; super("Remove custom label", items, true); this.setValue(current_rule.set.removeLabel); this.onchange = (value) => current_rule.set.removeLabel = value; } } class SkinColourList extends List { constructor() { const items = [ ["no default setting"], ["pale"], ["lightened"], ["tanned"], ["dark"], ["dyed red"], ["dyed green"], ["dyed blue"], ["dyed pink"], ["dyed gray"], ["tiger striped"], ["camouflage patterned"], ] super("Dye or tan skin", items); this.setValue(current_rule.set.skinColor); this.onchange = (x) => current_rule.set.skinColor = x; } } return rulesAssistantOptions; })();
amomynous0/fc
src/js/rulesAssistantOptions.tw
tw
bsd-3-clause
97,542
:: rules autosurgery js [script] window.rulesAutosurgery = (function() { "use strict"; let V; let r; return rulesAutoSurgery; function rulesAutoSurgery(slave) { V = State.variables; r = ""; const surgeries = []; const thisSurgery = ProcessHGTastes(slave); if (slave.health > 20) CommitSurgery(slave, thisSurgery, surgeries); if (surgeries.length > 0) PrintResult(slave, thisSurgery, surgeries); return r; } function autoSurgerySelector(slave, ruleset) { const surgery = {}; ruleset.forEach(rule => { Object.keys(rule) .filter(key => key.startsWith("surgery_") && rule[key] !== "no default setting") .forEach(key => { surgery[key] = rule[key]; }); }); return surgery; } function ProcessHGTastes(slave) { let thisSurgery; switch (V.HGTastes) { case 1: thisSurgery = { surgery_lactation: 0, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 10, surgery_hips: 0, surgery_hipsImplant: 0, surgery_butt: 0, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 0, surgery_holes: 0 }; break ; case 2: thisSurgery = { surgery_lactation: 0, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 60, surgery_hips: 0, surgery_hipsImplant: 0, surgery_butt: 4, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 1200, surgery_holes: 0 }; break; case 3: thisSurgery = { surgery_lactation: 0, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 95, surgery_hips: 0, surgery_hipsImplant: 0, surgery_butt: 8, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 10000, surgery_holes: 2 }; break; case 4: thisSurgery = { surgery_lactation: 1, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 10, surgery_hips: 3, surgery_hipsImplant: 0, surgery_butt: 0, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 0, surgery_holes: 0 }; break; default: thisSurgery = autoSurgerySelector( slave, V.defaultRules .filter(x => ruleApplied(slave, x) && x.set.autoSurgery === 1) .map(x => x.set)); if ((thisSurgery.surgery_hips !== "no default setting") && (thisSurgery.surgery_butt !== "no default setting")) { if (slave.hips < -1) { if (thisSurgery.surgery_butt > 2) thisSurgery.surgery_butt = 2; } else if (slave.hips < 0) { if (thisSurgery.surgery_butt > 4) thisSurgery.surgery_butt = 4; } else if (slave.hips > 0) { if (thisSurgery.surgery_butt > 8) thisSurgery.surgery_butt = 8; } else if (slave.hips > 1) { true; } else { if (thisSurgery.surgery_butt > 6) thisSurgery.surgery_butt = 6; } } break; } return thisSurgery; } function CommitSurgery(slave, thisSurgery, surgeries) { if ((slave.eyes == -1) && (thisSurgery.surgery_eyes == 1)) { surgeries.push("surgery to correct her vision"); slave.eyes = 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.eyes == 1) && (thisSurgery.surgery_eyes == -1)) { surgeries.push("surgery to blur her vision"); slave.eyes = -1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.hears == -1) && (thisSurgery.surgery_hears == 1)) { surgeries.push("surgery to correct her hearing"); slave.hears = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.hears == 0) && (thisSurgery.surgery_hears == -1)) { surgeries.push("surgery to muffle her hearing"); slave.hears = -1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.lactation == 2) && (thisSurgery.surgery_lactation == 0)) { surgeries.push("surgery to remove her lactation implants"); slave.lactation = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (slave.lactation != 2 && (thisSurgery.surgery_lactation == 1)) { surgeries.push("lactation inducing implanted drugs"); slave.lactation = 2; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.prostate == 2) && (thisSurgery.surgery_prostate == 0)) { surgeries.push("surgery to remove her prostate implant"); slave.prostate = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (slave.prostate == 1 && (thisSurgery.surgery_prostate == 1)) { surgeries.push("a precum production enhancing drug implant"); slave.prostate = 2; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.anus > 3) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a restored anus"); slave.anus = 3; if (slave.analSkill > 10) slave.analSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.vagina > 3) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a restored pussy"); slave.vagina = 3; if (slave.vaginalSkill > 10) slave.vaginalSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.faceImplant <= 15) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a nicer face"); if (slave.faceShape == "masculine") slave.faceShape = "androgynous"; slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; slave.face = Math.clamp(slave.face+20,-100,100); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.faceImplant <= 15) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("an age lift"); slave.ageImplant = 1; slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; if (slave.visualAge > 80) slave.visualAge -= 40; else if (slave.visualAge >= 70) slave.visualAge -= 30; else if (slave.visualAge > 50) slave.visualAge -= 20; else if (slave.visualAge > 36) slave.visualAge -= 10; else slave.visualAge -= 5; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (((slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") || (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless")) && (thisSurgery.surgery_bodyhair == 2)) { surgeries.push("body hair removal"); if (slave.underArmHStyle != "hairless") slave.underArmHStyle = "bald"; if (slave.pubicHStyle != "hairless") slave.pubicHStyle = "bald"; V.cash -= V.surgeryCost; } else if ((slave.bald == 0 || slave.hStyle != "bald" || slave.eyebrowHStyle != "bald") && (thisSurgery.surgery_hair == 2)) { surgeries.push("hair removal"); slave.eyebrowHStyle = "bald"; slave.hStyle = "bald"; slave.bald = 1; V.cash -= V.surgeryCost; } else if ((slave.weight >= 10) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("liposuction"); slave.weight -= 50; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.voice == 1) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a feminine voice"); slave.voice += 1; slave.voiceImplant += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.waist >= -10) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a narrower waist"); slave.waist -= 20; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (((slave.boobShape == "saggy") || (slave.boobShape == "downward-facing")) && (thisSurgery.surgery_cosmetic > 0) && (slave.breastMesh != 1)) { surgeries.push("a breast lift"); slave.boobShape = "normal"; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (((slave.boobShape == "normal") || (slave.boobShape == "wide-set")) && (thisSurgery.surgery_cosmetic > 0) && (slave.breastMesh != 1)) { if (slave.boobs > 800) slave.boobShape = "torpedo-shaped"; else slave.boobShape = "perky"; surgeries.push("more interestingly shaped breasts"); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((thisSurgery.surgery_lips == 0) && (slave.lipsImplant > 0)) { surgeries.push("surgery to remove her lip implants"); slave.lips -= slave.lipsImplant; slave.lipsImplant = 0; if (slave.oralSkill > 10) slave.oralSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.lips <= 95) && (slave.lips < thisSurgery.surgery_lips)) { if (thisSurgery.surgery_lips !== "no default setting") { surgeries.push("bigger lips"); slave.lipsImplant += 10; slave.lips += 10; if (slave.oralSkill > 10) slave.oralSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.faceImplant <= 45) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic == 2)) { surgeries.push("a nicer face"); if (slave.faceShape == "masculine") slave.faceShape = "androgynous"; slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; slave.face = Math.clamp(slave.face+20,-100,100); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.hips < 1) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) { surgeries.push("wider hips"); slave.hips++; slave.hipsImplant++; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.faceImplant <= 45) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic == 2)) { surgeries.push("an age lift"); slave.ageImplant = 1; if (slave.visualAge > 80) { slave.visualAge -= 40; } else if (slave.visualAge >= 70) { slave.visualAge -= 30; } else if (slave.visualAge > 50) { slave.visualAge -= 20; } else if (slave.visualAge > 36) { slave.visualAge -= 10; } else { slave.visualAge -= 5; } slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.waist >= -95) && (thisSurgery.surgery_cosmetic == 2) && (V.seeExtreme == 1)) { surgeries.push("a narrower waist"); slave.waist = Math.clamp(slave.waist-20,-100,100); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.voice < 3) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic == 2)) { surgeries.push("a bimbo's voice"); slave.voice += 1; slave.voiceImplant += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((thisSurgery.surgery_butt == 0) && (slave.buttImplant > 0)) { surgeries.push("surgery to remove her butt implants"); slave.butt -= slave.buttImplant; slave.buttImplant = 0; slave.buttImplantType = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((thisSurgery.surgery_boobs == 0) && (slave.boobsImplant > 0)) { surgeries.push("surgery to remove her boob implants"); slave.boobs -= slave.boobsImplant; slave.boobsImplant = 0; slave.boobsImplantType = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.butt <= 3) && (slave.butt < thisSurgery.surgery_butt)) { if (thisSurgery.surgery_butt !== "no default setting") { surgeries.push("a bigger butt"); slave.buttImplant = 1; slave.butt += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 600) && (slave.lactation < 2) && (slave.boobs+400 <= thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("bigger boobs"); slave.boobsImplant += 400; slave.boobs += 400; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 600) && (slave.lactation < 2) && (slave.boobs+200 <= thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("modestly bigger boobs"); slave.boobsImplant += 200; slave.boobs += 200; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.butt <= 5) && (slave.butt < thisSurgery.surgery_butt)) { if (thisSurgery.surgery_butt !== "no default setting") { surgeries.push("a bigger butt"); slave.buttImplant = 1; slave.butt += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 2000) && (slave.lactation < 2) && (slave.boobs+400 < thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("bigger boobs"); slave.boobsImplant += 400; slave.boobs += 400; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.anus > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) { surgeries.push("a virgin anus"); slave.anus = 0; if (slave.analSkill > 10) { slave.analSkill -= 10; } V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.vagina > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) { surgeries.push("a virgin pussy"); slave.vagina = 0; if (slave.vaginalSkill > 10) slave.vaginalSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.hips < 2) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) { surgeries.push("wider hips"); slave.hips++; slave.hipsImplant++; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.anus > 1) && (thisSurgery.surgery_holes == 1)) { surgeries.push("a tighter anus"); slave.anus = 1; if (slave.analSkill > 10) { slave.analSkill -= 10; } V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.vagina > 1) && (thisSurgery.surgery_holes == 1)) { surgeries.push("a tighter pussy"); slave.vagina = 1; if (slave.vaginalSkill > 10) { slave.vaginalSkill -= 10; } V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.butt <= 8) && (slave.butt < thisSurgery.surgery_butt)) { if (thisSurgery.surgery_butt !== "no default setting") { surgeries.push("a bigger butt"); slave.buttImplant = 1; slave.butt += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 9000) && (slave.lactation < 2) && (slave.boobs < thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("bigger boobs"); slave.boobsImplant += 200; slave.boobs += 200; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.hips < 3) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) { surgeries.push("wider hips"); slave.hips++; slave.hipsImplant++; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (slave.bellyImplant < 0 && V.bellyImplants > 0 && thisSurgery.surgery_bellyImplant == "install" && slave.womb.length == 0 && slave.broodmother == 0) { slave.bellyImplant = 100; slave.preg = -2; V.cash -= V.surgeryCost; if (slave.ovaries == 1 || slave.mpreg == 1) { surgeries.push("belly implant"); V.surgeryType = "bellyIn"; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else { surgeries.push("male belly implant"); V.surgeryType = "bellyInMale"; if (V.PC.medicine >= 100) slave.health -= 25; else slave.health -= 50; } bellyIn(slave); } else if (slave.bellyImplant >= 0 && thisSurgery.surgery_bellyImplant == "remove") { surgeries.push("belly implant removal"); V.surgeryType = "bellyOut"; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; slave.preg = 0; slave.bellyImplant = -1; V.cash -= V.surgeryCost; } else if (slave.balls > 0 && slave.vasectomy === 0 && thisSurgery.surgery_vasectomy === true) { surgeries.push("vasectomy"); V.surgeryType = "vasectomy"; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; slave.vasectomy = 1; V.cash -= V.surgeryCost; } else if (slave.balls > 0 && slave.vasectomy === 1 && thisSurgery.surgery_vasectomy === false) { surgeries.push("undo vasectomy"); V.surgeryType = "vasectomy undo"; if (V.PC.medicine >= 100) slave.health -=5; else slave.health -= 10; slave.vasectomy = 0; V.cash -= V.surgeryCost; } } function PrintResult(slave, thisSurgery, surgeries) { let surgeriesDisplay = ""; if (surgeries.length === 1) surgeriesDisplay = surgeries[0]; else { surgeriesDisplay = surgeries.slice(0, surgeries.length - 1).join(", "); surgeriesDisplay += ", and" + surgeries[surgeries.length - 1]; } r += `${V.assistantName === "your personal assistant" ? "Your personal assistant" : V.assistantName}, ordered to apply surgery, gives ${slave.slaveName} <span class="lime">${surgeriesDisplay}.</span>`; } function bellyIn(slave) { // less hacky version of calling surgery degradation silently if (slave.devotion > 50) slave.devotion += 4; else if (slave.devotion >= -20) slave.trust -= 5; else { slave.trust -= 5; slave.devotion -= 5; } } })();
amomynous0/fc
src/js/rulesAutosurgery.tw
tw
bsd-3-clause
19,012
:: sexActJS [script] /* times is how many times to increment the anal counts. if left undefined it will assume it to be 1. */ window.AnalVCheck = function AnalVCheck(times) { const V = State.variables; const slave = V.activeSlave; let r = ``; if (canDoAnal(slave) && slave.anus === 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin ass.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. `; if (slave.tankBaby == 2) { r += `She thinks of losing her anal virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now.`; } else { r += `She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved ${WrittenMaster(slave)}. `; if ((slave.fetishKnown && slave.fetish == "buttslut") || (slave.energy > 95) || (slave.attrXX >= 85 && V.PC.dick === 0)) { r += `She can't wait to be fucked in the ass by you again.`; } else { r += `She looks forward to having her asshole fucked by you again.`; } } slave.devotion += 4; } else if (slave.devotion > 20) { r += `Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Her moans become louder and louder as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.`; } else if (slave.devotion >= -20) { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.`; slave.trust -= 5; } else { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.`; slave.trust -= 5; slave.devotion -= 5; } slave.anus = 1; } if (canDoAnal(slave)) { if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 1, -1, 1); } if (!times) { V.analTotal += 1; slave.analCount += 1; } else { V.analTotal += times; slave.analCount += times; } } return r; } /* times is how many times to increment the vaginal counts. if left undefined it will assume it to be 1. */ window.VaginalVCheck = function VaginalVCheck(times) { const V = State.variables; const slave = V.activeSlave; let r = ``; if (canDoVaginal(slave) && slave.vagina === 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin pussy.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future.`; } else { r += `@@.hotpink;She enjoys losing her cherry to you.@@ `; if ((slave.fetishKnown && slave.fetish == "pregnancy") || (slave.energy > 95) || (slave.attrXY >= 85 && V.PC.dick === 1)) { r += `She can't wait to have her pussy fucked by you again.`; } else { r += `She looks forward to having her pussy fucked by you again.`; } } slave.devotion += 4; } else if (slave.devotion > 20) { r += `You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again.`; } else if (slave.devotion >= -20) { r += `You force yourself into her pussy. She sobs and cries with disgust while you continue thrusting into her fuck hole. She @@.mediumorchid;hates@@ losing her virginity this way and @@.gold;fears@@ the next time you'll conquer her. She dreads getting violated by you again.`; slave.trust -= 5; slave.devotion -= 5; } else { r += `You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She tries to struggle, but you only pound harder. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for robbing her of her virginity. She dreads getting fucked by you again.`; slave.trust -= 10; slave.devotion -= 15; } slave.vagina = 1; } if (canDoVaginal(slave)) { if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 0, -1, 1); } if (!times) { V.vaginalTotal += 1; slave.vaginalCount += 1; } else { V.vaginalTotal += times; slave.vaginalCount += times; } } return r; } /* analTimes is how many times to increment the anal counts, if there is no vagina available. bothTimes is how many times to increment both holes counts (usually it is half of analTimes). In both cases if left undefined it will assume it to be 1. */ window.BothVCheck = function BothVCheck(analTimes, bothTimes) { const V = State.variables; const slave = V.activeSlave; let r = ``; if (canDoVaginal(slave)) { if (slave.vagina === 0) { if (canDoAnal(slave) && slave.anus == 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin holes.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. `; if (slave.tankBaby == 2) { r += `She believes you taking her virgin holes @@.hotpink;will keep her from suffering.@@ She expects you to require her holes as tribute again soon.`; } else { r += `@@.hotpink;She's so devoted she enjoys being fucked in both holes for the first time.@@ She looks forward to having her holes fucked by you again.`; } slave.devotion += 4; } else if (slave.devotion <= 20) { r += `You force yourself into her pussy before working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. She @@.mediumorchid;hates@@ losing her virginity and anal virginity in one @@.gold;brutal@@ incident. She dreads having her holes violated by you again.`; slave.trust -= 5; slave.devotion -= 5; } else { r += `As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. She accepts being fucked in both holes for the first time. She looks forward to having her holes fucked by you again.`; } slave.anus = 1; } else { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin pussy.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future.`; } else { r += `@@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again.`; } slave.devotion += 4; } else if (slave.devotion <= 20) { r += `You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity. She dreads having her pussy violated by you again.`; slave.trust -= 5; slave.devotion -= 5; } else { r += `As it's her first time, you ease yourself into her pussy before gradually increasing the intensity of your thrusts while she softly moans. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again.`; } } slave.vagina = 1; } else if (canDoAnal(slave) && slave.anus == 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin ass.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her anal virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now.`; } else { r += `She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved ${WrittenMaster(slave)}. She looks forward to having her asshole fucked by you again.` } slave.devotion += 4; } else if (slave.devotion > 20){ r += `As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.`; } else if (slave.devotion >= -20) { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.`; slave.trust -= 5; } else { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.`; slave.trust -= 5; slave.devotion -= 5; } slave.anus = 1; } if (canDoAnal(slave)) { if (!bothTimes) { V.vaginalTotal += 1; V.analTotal += 1; slave.vaginalCount += 1; slave.analCount += 1; } else { V.vaginalTotal += bothTimes; V.analTotal += bothTimes; slave.vaginalCount += bothTimes; slave.analCount += bothTimes; } if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 2, -1, 1); } } else { if (!bothTimes) { V.vaginalTotal += 1; slave.vaginalCount += 1; } else { V.vaginalTotal += bothTimes; slave.vaginalCount += bothTimes; } if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 0, -1, 1); } } } else if (canDoAnal(slave)) { if (slave.anus == 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin ass.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her anal virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now.`; } else { r += `She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved ${WrittenMaster(slave)}. She looks forward to having her asshole fucked by you again.`; } slave.devotion += 4; } else if (slave.devotion > 20) { r += `As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.`; } else if (slave.devotion >= -20) { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.`; slave.trust -= 5; } else { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.` slave.trust -= 5; slave.devotion -= 5; } slave.anus = 1; } if (!analTimes) { V.analTotal += 1; slave.analCount += 1; } else { V.analTotal += analTimes; slave.analCount += analTimes; } if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 1, -1, 1); } } return r; } /* times is how many times to increment either the Vaginal or the Anal counts, if there is no Vagina available. If left undefined it will assume it to be 1. */ window.SimpleVCheck = function SimpleVCheck(times) { let r = ``; if (canDoVaginal(State.variables.activeSlave)) { r += VaginalVCheck(times); } else if (canDoAnal(State.variables.activeSlave)) { r += AnalVCheck(times); } return r; } /* Before using this function, set $partner to the index of the partner in the $slaves array analTimes is how many times to increment the Anal counts, if there is no Vagina available. bothTimes is how many times to increment both holes counts (usually it is half of Anal). In both cases if left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. */ window.PartnerVCheck = function PartnerVCheck(analTimes, bothTimes) { const V = State.variables; const partner = V.slaves[V.partner]; let r = ``; if (V.partner < 0 || V.partner >= V.slaves.length) { r += `@@.red;PartnerVCheck called with invalid partner '$partner' from passage ${passage()}.@@`; } else if (canDoVaginal(partner)) { if (partner.vagina === 0) { if (canDoAnal(partner) && partner.anus === 0) { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her pussy before gradually working your way into her butthole, alternating between her holes. @@.lime;This breaks in ${partner.slaveName}'s virgin holes.@@ `; partner.vagina = 1; partner.anus = 1; } else { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her pussy before gradually increasing the intensity of your thrusts. @@.lime;This breaks in ${partner.slaveName}'s virgin pussy.@@ `; partner.vagina = 1; } } else if (canDoAnal(partner) && partner.anus == 0) { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@.lime;This breaks in ${partner.slaveName}'s virgin ass.@@ `; partner.anus = 1; } if (canDoAnal(partner)) { if (!bothTimes) { V.vaginalTotal += 1; V.analTotal += 1; partner.vaginalCount += 1; partner.analCount += 1; } else { V.vaginalTotal += bothTimes; V.analTotal += bothTimes; partner.vaginalCount += bothTimes; partner.analCount += bothTimes; } if (canImpreg(partner, V.PC)) { r += knockMeUp(partner, 10, 2, -1); } } else { if (!bothTimes) { V.vaginalTotal += 1; partner.vaginalCount += 1; } else { V.vaginalTotal += bothTimes; partner.vaginalCount += bothTimes; } if (canImpreg(partner, V.PC)) { r += knockMeUp(partner, 10, 0, -1); } } } else if (canDoAnal(partner)) { if (partner.anus === 0) { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@.lime;This breaks in ${partner.slaveName}'s virgin ass.@@ `; partner.anus = 1; } if (!analTimes) { V.analTotal += 1; partner.analCount += 1; } else { V.analTotal += analTimes; partner.analCount += analTimes; } if (canImpreg(partner, V.PC)) { r += knockMeUp(partner, 10, 1, -1); } } return r; } /* count is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability of slave. If count is left undefined it will assume it to be 1. Intended to be a simple "I want to fuck x and not have to code a bunch of logic for it". */ window.SimpleSexAct = function SimpleSexAct(slave, count) { const V = State.variables; let fuckTarget = 0; let fuckCount = 1; let r = ``; if (count) { fuckCount = count; } for (var i = 0; i < fuckCount; i++) { fuckTarget = jsRandom(1,100); if (slave.nipples == "fuckable" && V.PC.dick === 1 && fuckTarget > 80) { V.mammaryTotal += 1; slave.mammaryCount += 1; } else if (canDoVaginal(slave) && slave.vagina > 0 && fuckTarget > 33) { V.vaginalTotal += 1; slave.vaginalCount += 1; if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 0, -1, 1); } } else if (canDoAnal(slave) && slave.anus > 0 && fuckTarget > 10) { V.analTotal += 1; slave.analCount += 1; if (canImpreg(slave, V.PC)) { r += knockMeUp(slave, 10, 1, -1, 1); } } else { V.oralTotal += 1; slave.oralCount += 1; } } return r; } /* count is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability of slave. If count is left undefined it will assume it to be 1. Intended to be a simple "x got fucked y times and I don't want to keep coding it". Pregnancy chance is handled in saLongTermEffects.tw. */ window.SimpleSlaveFucking = function SimpleSlaveFucking(slave, count) { const V = State.variables; let fuckTarget = 0; let fuckCount = 1; if (count) { fuckCount = count; } for (var i = 0; i < fuckCount; i++) { fuckTarget = jsRandom(1,100); if (slave.nipples == "fuckable" && fuckTarget > 80) { V.mammaryTotal += 1; slave.mammaryCount += 1; } else if (canDoVaginal(slave) && slave.vagina > 0 && fuckTarget > 33) { V.vaginalTotal += 1; slave.vaginalCount += 1; } else if (canDoAnal(slave) && slave.anus > 0 && fuckTarget > 10) { V.analTotal += 1; slave.analCount += 1; } else { V.oralTotal += 1; slave.oralCount += 1; } } return; } /* count is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability of slave. If count is left undefined it will assume it to be 1. Intended to be a simple "x got fucked y times by z and I don't want to keep coding it". */ window.SimpleSlaveSlaveFucking = function SimpleSlaveSlaveFucking(subslave, domslave, count) { const V = State.variables; let fuckTarget = 0; let fuckCount = 1; let r = ``; if (count) { fuckCount = count; } for (var j = 0; j < fuckCount; j++) { //there is a reason randomization happens inside cycle - to spread fuck around, otherwise cycle isn't even needed fuckTarget = jsRandom(1,100); if (subslave.nipples === "fuckable" && canPenetrate(domslave) && fuckTarget > 80) { if (passage() === "SA serve your other slaves") { if (subslave.ID == V.slaves[V.i].ID) { V.slaves[V.i].mammaryCount++; V.mammaryTotal++; domslave.penetrativeCount++; V.penetrativeTotal++; } else { subslave.mammaryCount++; V.mammaryTotal++; V.slaves[V.i].penetrativeCount++; V.penetrativeTotal++; } } else { V.mammaryTotal++; V.penetrativeTotal++; subslave.mammaryCount++; domslave.penetrativeCount++; } } else if (canDoVaginal(subslave) && subslave.vagina > 0 && canPenetrate(domslave) && fuckTarget > 33) { if (passage() === "SA serve your other slaves") { if (subslave.ID == V.slaves[V.i].ID) { V.slaves[V.i].vaginalCount++; V.vaginalTotal++; V.penetrativeTotal++; domslave.penetrativeCount++; } else { V.slaves[V.i].penetrativeCount++; V.penetrativeTotal++; subslave.vaginalCount++; V.vaginalTotal++; } } else { V.vaginalTotal++; subslave.vaginalCount++; V.penetrativeTotal++; domslave.penetrativeCount++; } if (canImpreg(subslave, domslave)) { r += knockMeUp(subslave, 3, 0, domslave.ID, 1); } } else if (canDoAnal(subslave) && subslave.anus > 0 && canPenetrate(domslave) && fuckTarget > 10) { //i think would impregnate from anal here even without .mpreg? same in original widget too if (canImpreg(subslave, domslave) && subslave.mpreg == 1) { r += knockMeUp(subslave, 3, 1, domslave.ID, 1); } if (passage() === "SA serve your other slaves") { if (subslave.ID == V.slaves[V.i].ID) { V.slaves[V.i].analCount++; V.analTotal++; V.penetrativeTotal++; domslave.penetrativeCount++; } else { V.slaves[V.i].penetrativeCount++; V.penetrativeTotal++; V.analTotal++; subslave.analCount++; } } else { V.analTotal++; subslave.analCount++; V.penetrativeTotal++; domslave.penetrativeCount++; } } else { V.oralTotal++; subslave.oralCount++; } } return r; } window.SimpleVaginaFuck = function SimpleVaginaFuck(slave, count) { if (count) { State.variables.vaginalTotal += count; slave.vaginalCount += count; } else { State.variables.vaginalTotal++; slave.vaginalCount++; } } window.SimpleAssFuck = function SimpleAssFuck(slave, count) { if (count) { State.variables.analTotal += count; slave.analCount += count; } else { State.variables.analTotal++; slave.analCount++; } }
amomynous0/fc
src/js/sexActsJS.tw
tw
bsd-3-clause
21,871
:: Slave Generation JS [script] window.generateAge = function generateAge(slave) { const V = State.variables; if (V.activeSlaveOneTimeMaxAge > 998) { V.activeSlaveOneTimeMaxAge = (V.pedo_mode === 1) ? 18 : 42; } else if (V.pedo_mode === 1 && V.one_time_age_overrides_pedo_mode === 0 && V.activeSlaveOneTimeMaxAge > 18) { V.activeSlaveOneTimeMaxAge = 18; } if (V.retirementAge < V.activeSlaveOneTimeMaxAge) { V.activeSlaveOneTimeMaxAge = (V.retirementAge - 1); } if (V.activeSlaveOneTimeMinAge < V.minimumSlaveAge) { V.activeSlaveOneTimeMinAge = V.minimumSlaveAge; } else if (V.pedo_mode === 1 && V.one_time_age_overrides_pedo_mode === 0) { V.activeSlaveOneTimeMinAge = V.minimumSlaveAge; } if (V.activeSlaveOneTimeMaxAge < V.activeSlaveOneTimeMinAge) { V.activeSlaveOneTimeMaxAge = V.activeSlaveOneTimeMinAge; } if (V.activeSlaveOneTimeMaxAge >= 30 && V.arcologies[0].FSMaturityPreferentialist !== "unset" && V.ageAdjustOverride !== 1) { V.activeSlaveOneTimeMaxAge += 10; } slave.actualAge = jsRandom(V.activeSlaveOneTimeMinAge, V.activeSlaveOneTimeMaxAge); const secondAgeRoll = jsRandom(V.activeSlaveOneTimeMinAge, V.activeSlaveOneTimeMaxAge); if (V.arcologies[0].FSYouthPreferentialist !== "unset" && V.arcologies[0].FSYouthPreferentialist >= jsRandom(1, 100)) { slave.actualAge = Math.min(slave.actualAge, secondAgeRoll); } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset" && V.arcologies[0].FSMaturityPreferentialist >= jsRandom(1, 100)) { slave.actualAge = Math.max(slave.actualAge, secondAgeRoll); } if (slave.actualAge >= V.retirementAge) { slave.actualAge = (V.retirementAge - 2); } V.activeSlaveOneTimeMinAge = 0; V.activeSlaveOneTimeMaxAge = 999; V.one_time_age_overrides_pedo_mode = 0; V.ageAdjustOverride = 0; slave.visualAge = slave.actualAge; slave.physicalAge = slave.actualAge; slave.ovaryAge = slave.actualAge; slave.age = slave.actualAge; /*compatibility*/ slave.pubertyAgeXX = V.fertilityAge; slave.pubertyAgeXY = V.potencyAge; }; window.nationalityToRace = function nationalityToRace(slave) { slave.race = hashChoice(setup.raceSelector[slave.nationality] || setup.raceSelector[""]); }; window.generateName = function generateName(nationality, race, male, filter) { filter = filter || _.stubTrue; /* default: allow all */ const lookup = (male ? setup.malenamePoolSelector : setup.namePoolSelector); const result = jsEither( (lookup[nationality + "." + race] || lookup[nationality] || (male ? setup.whiteAmericanMaleNames : setup.whiteAmericanSlaveNames)).filter(filter)); /* fallback for males without specific male name sets: return female name */ if(male && !result) { return generateName(nationality, race, false); } return result; }; window.generateSurname = function generateSurname(nationality, race, male, filter) { filter = filter || _.stubTrue; /* default: allow all */ const result = jsEither( (setup.surnamePoolSelector[nationality + "." + race] || setup.surnamePoolSelector[nationality] || setup.whiteAmericanSlaveSurnames).filter(filter)); if(male) { /* see if we have male equivalent of that surname, and return that if so */ const maleLookup = setup.maleSurnamePoolSelector[nationality + "." + race] || setup.maleSurnamePoolSelector[nationality]; if(maleLookup && maleLookup[result]) { return maleLookup[result]; } } return result || 0; }; window.isMaleName = function isMaleName(name, nationality, race) { const names = setup.malenamePoolSelector[nationality + "." + race] || setup.malenamePoolSelector[nationality] || setup.whiteAmericanMaleNames; return names && names.includes(name); }; window.nationalityToName = function nationalityToName(slave) { const V = State.variables; const male = (slave.genes === "XY"); slave.birthName = generateName(slave.nationality, slave.race, male); slave.birthSurname = generateSurname(slave.nationality, slave.race, male); if(male && isMaleName(slave.birthName, slave.nationality, slave.race) && !V.allowMaleSlaveNames) { slave.slaveName = generateName(slave.nationality, slave.race, false); } else { slave.slaveName = slave.birthName; } slave.slaveSurname = slave.birthSurname; if (V.useFSNames === 1) { if (V.arcologies[0].FSChattelReligionist > 20) { slave.slaveName = jsEither(setup.chattelReligionistSlaveNames), slave.slaveSurname = 0; } else if (V.arcologies[0].FSRomanRevivalist > 20) { slave.slaveName = jsEither(setup.romanSlaveNames), slave.slaveSurname = jsEither(setup.romanSlaveSurnames); } else if (V.arcologies[0].FSAztecRevivalist > 20) { slave.slaveName = jsEither(setup.aztecSlaveNames), slave.slaveSurname = 0; } else if (V.arcologies[0].FSEgyptianRevivalist > 20) { slave.slaveName = jsEither(setup.ancientEgyptianSlaveNames), slave.slaveSurname = 0; } else if (V.arcologies[0].FSEdoRevivalist > 20) { slave.slaveName = jsEither(setup.edoSlaveNames), slave.slaveSurname = jsEither(setup.edoSlaveSurnames); } else if (V.arcologies[0].FSDegradationist !== "unset") { DegradingName(slave); } } }; window.nationalityToAccent = function nationalityToAccent(slave) { const V = State.variables; const naturalAccent = jsEither([0, 1, 1, 2, 2, 2, 3, 3, 3, 3]); switch (slave.nationality) { case "Afghan": slave.accent = (V.language === "Pashto") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Albanian": slave.accent = naturalAccent; break; case "Algerian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "American": if (V.language === "English") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Spanish" && slave.race === "latina") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Chinese" && slave.race === "asian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Arabic" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Andorran": slave.accent = (V.language === "Catalan") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Angolan": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Antiguan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Argentinian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Armenian": if (V.language === "Russian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Aruban": if (V.language === "Dutch") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Portuguese") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Australian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Austrian": if (V.language === "German") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Serbian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Slovene") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Turkish" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Azerbaijani": slave.accent = naturalAccent; break; case "Bahamian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bahraini": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bangladeshi": if (V.language === "Bengali") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Hindi") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Barbadian": slave.accent = naturalAccent; break; case "Belarusian": slave.accent = naturalAccent; break; case "Belgian": if (V.language === "Dutch") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "German") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Belizean": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Beninese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bermudian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bhutanese": slave.accent = (V.language === "Dzongkha") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Bissau-Guinean": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bolivian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bosnian": slave.accent = naturalAccent; break; case "Brazilian": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "British": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bruneian": if (V.language === "Malay") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Bulgarian": slave.accent = naturalAccent; break; case "Burkinabé": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Burmese": slave.accent = naturalAccent; break; case "Burundian": slave.accent = (V.language === "Kirundi") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Cambodian": if (V.language === "Khmer") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Cham") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Cameroonian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Canadian": if (V.language === "English") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Cape Verdean": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Catalan": slave.accent = (V.language === "Spanish") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Central African": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Chadian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Chilean": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Chinese": if (V.language === "Tibetan") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Korean") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Kazakh") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Colombian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Comorian": if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Congolese": if (V.language === "Lingala") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Kikongo") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "a Cook Islander": if (V.language === "Cook Islands Māori") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Costa Rican": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Croatian": slave.accent = naturalAccent; break; case "Cuban": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Cypriot": if (V.language === "Greek") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Turkish") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Czech": slave.accent = naturalAccent; break; case "Danish": slave.accent = naturalAccent; break; case "Djiboutian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Dominican": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Dominiquais": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Dutch": slave.accent = naturalAccent; break; case "East Timorese": if (V.language === "Tetum") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Portuguese") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Malay") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Ecuadorian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Egyptian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Emirati": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Equatoguinean": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Eritrean": if (V.language === "Tigrinya") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Estonian": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Ethiopian": if (V.language === "Amharic") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Tigrinya") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Fijian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Filipina": if (V.language === "Filipino") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Tagalog") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Spanish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Finnish": slave.accent = (V.language === "Swedish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "French": if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Spanish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "German") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Arabic" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Catalan") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "French Guianan": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "French Polynesian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Gabonese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Gambian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Georgian": slave.accent = (V.language === "Abkhaz") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "German": if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Turkish" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Ghanan": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Hausa") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Greek": slave.accent = naturalAccent; break; case "Greenlandic": slave.accent = (V.language === "Danish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Grenadian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guamanian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guatemalan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guinean": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guyanese": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Haitian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Honduran": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Hungarian": slave.accent = naturalAccent; break; case "I-Kiribati": if (V.language === "Gilbertese") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Icelandic": if (V.language === "Danish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Indian": if (V.language === "Hindi") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Indonesian": slave.accent = (V.language === "Malay") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Iranian": if (V.language === "Persian") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Iraqi": if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Kurdish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Irish": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Israeli": if (V.language === "Hebrew") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Italian": slave.accent = naturalAccent; break; case "Ivorian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Jamaican": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Japanese": slave.accent = naturalAccent; break; case "Jordanian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Kazakh": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Kenyan": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Kittitian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Korean": slave.accent = (V.language === "Chinese") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Kosovan": if (V.language === "Albanian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Serbian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Kurdish": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Kuwaiti": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Kyrgyz": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Laotian": if (V.language === "Lao") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Khmu") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Latvian": slave.accent = naturalAccent; break; case "Lebanese": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Liberian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Libyan": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "a Liechtensteiner": slave.accent = (V.language === "German") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Lithuanian": slave.accent = naturalAccent; break; case "Luxembourgian": if (V.language === "German") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Macedonian": slave.accent = naturalAccent; break; case "Malagasy": slave.accent = naturalAccent; break; case "Malawian": slave.accent = naturalAccent; break; case "Malaysian": slave.accent = (V.language === "Malay") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Maldivian": slave.accent = naturalAccent; break; case "Malian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Maltese": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Italian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Marshallese": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mauritanian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mauritian": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Mexican": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Micronesian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Moldovan": slave.accent = naturalAccent; break; case "Monégasque": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mongolian": slave.accent = naturalAccent; break; case "Montenegrin": slave.accent = naturalAccent; break; case "Moroccan": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Mosotho": slave.accent = naturalAccent; break; case "Motswana": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mozambican": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Namibian": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Afrikaans") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Nauruan": slave.accent = naturalAccent; break; case "Nepalese": slave.accent = naturalAccent; break; case "New Caledonian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "a New Zealander": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Ni-Vanuatu": if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Nicaraguan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Nigerian": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Hausa") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Nigerien": if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Hausa") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Niuean": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Norwegian": slave.accent = naturalAccent; break; case "Omani": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Pakistani": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Palauan": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Sonsorolese") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Tobian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Japanese") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Palestinian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Panamanian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Papua New Guinean": slave.accent = naturalAccent; break; case "Paraguayan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Peruvian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Polish": slave.accent = naturalAccent; break; case "Portuguese": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Puerto Rican": if (V.language === "Spanish") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Qatari": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Romanian": slave.accent = naturalAccent; break; case "Russian": slave.accent = naturalAccent; break; case "Rwandan": slave.accent = (V.language === "Kinyarwanda") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Sahrawi": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Saint Lucian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Salvadoran": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Sammarinese": slave.accent = (V.language === "Italian") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Samoan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "São Toméan": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Saudi": slave.accent = (V.language === "Arabic") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Scottish": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Senegalese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Serbian": slave.accent = naturalAccent; break; case "Seychellois": if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Sierra Leonean": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Singaporean": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Chinese") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Malay") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Tamil") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Slovak": slave.accent = naturalAccent; break; case "Slovene": slave.accent = naturalAccent; break; case "a Solomon Islander": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Somali": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "South African": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Afrikaans") { slave.accent = jsEither([0, 0, 0, 1]); } else { slave.accent = naturalAccent; } break; case "South Sudanese": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Spanish": slave.accent = (V.language === "Catalan") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Sri Lankan": if (V.language === "Sinhalese") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Tamil") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Sudanese": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Surinamese": slave.accent = (V.language === "Dutch") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Swazi": slave.accent = naturalAccent; break; case "Swedish": if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Finnish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Norwegian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "German") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Swiss": if (V.language === "German") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Italian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Syrian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Taiwanese": slave.accent = (V.language === "Chinese") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Tajik": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Tanzanian": slave.accent = (V.language === "Swahili") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Thai": if (V.language === "Chinese") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Malay") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Khmer") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Tibetan": slave.accent = (V.language === "Chinese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Togolese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Tongan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Trinidadian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Tunisian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Turkish": slave.accent = naturalAccent; break; case "Turkmen": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Tuvaluan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Ugandan": slave.accent = (V.language === "Swahili") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Ukrainian": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Uruguayan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Uzbek": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Vatican": slave.accent = (V.language === "Italian") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Venezuelan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Vietnamese": slave.accent = (V.language === "Chinese") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Vincentian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Yemeni": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Zairian": if (V.language === "Lingala") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Kikongo") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Swahili") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Zambian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Zimbabwean": slave.accent = (V.language === "English" && slave.race === "white") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Ancient Chinese Revivalist": slave.accent = (V.language === "Chinese") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Ancient Egyptian Revivalist": slave.accent = (V.language === "Ancient Egyptian") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Arabian Revivalist": slave.accent = (V.language === "Arabic") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Aztec Revivalist": slave.accent = (V.language === "Nahuatl") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Edo Revivalist": slave.accent = (V.language === "Japanese") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Roman Revivalist": slave.accent = (V.language === "Latin") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; default: slave.accent = naturalAccent; break; } if (slave.nationality === V.language) { slave.accent = jsEither([0, 0, 0, 0, 0, 0, 0, 0, 1]); } }; /* Backup and then apply gingering modifiers to $activeSlave - no changes should be made to $activeSlave until after calling removeGingering() to restore the backup Called from lawCompliance */ window.checkForGingering = function checkForGingering() { const V = State.variables; let r = ""; const pronouns = getPronouns(V.activeSlave); const he = pronouns.pronoun; const him = pronouns.object; const his = pronouns.possessive; const He = capFirstChar(he); const His = capFirstChar(his); /* reset in case gingered slaves were viewed but not purchased (no newSlaveIntro) */ V.gingering = 0, V.gingeringDetected = 0, V.gingeringDetection = 0, V.toSearch = V.activeSlave.origin; if (V.applyLaw === 1 && V.HonestySMR === 1) { /* SMR prohibits gingering and is enforced for this slave - do nothing */ } else if (V.activeSlave.indenture > 0) { /* indentured servants cannot be gingered */ } else if (V.toSearch !== 0 && V.toSearch.indexOf("Shelter") !== -1) { /* is a Shelter slave - do nothing */ } else { V.beforeGingering = clone(V.activeSlave); if (V.activeSlave.trust < -20 && jsRandom(1, 3) === 1) { V.gingering = "antidepressant"; V.activeSlave.trust += jsRandom(10, 40); } else if (V.activeSlave.devotion < -20 && jsRandom(1, 3) === 1) { V.gingering = "depressant"; V.activeSlave.devotion += jsRandom(10, 40); } else if (V.activeSlave.health < 60 && jsRandom(1, 3) === 1) { V.gingering = "stimulant"; V.activeSlave.health += jsRandom(20, 40); } else if (V.activeSlave.balls > 0 && V.activeSlave.dick > 2 && jsRandom(1, 3) === 1) { V.gingering = "vasoconstrictor"; V.activeSlave.dick -= jsRandom(1, 2); } else if (V.activeSlave.balls > 0 && V.activeSlave.dick < 5 && jsRandom(1, 3) === 1) { V.gingering = "vasodilator"; V.activeSlave.dick += jsRandom(1, 2); } else if (V.activeSlave.attrKnown === 0 && jsRandom(1, 3) === 1) { V.gingering = "aphrodisiac"; V.activeSlave.aphrodisiacs = 2; V.activeSlave.attrKnown = 1; V.activeSlave.attrXX = jsRandom(60, 90); V.activeSlave.attrXY = jsRandom(60, 90); V.activeSlave.energy = jsRandom(50, 90); } else if (V.activeSlave.anus > 0 && V.activeSlave.fetishKnown === 0 && jsRandom(1, 3) === 1) { V.gingering = "ginger"; V.activeSlave.fetish = "buttslut"; V.activeSlave.fetishKnown = 1; V.activeSlave.fetishStrength = 65; } } if (V.gingering !== 0) { if (V.PC.slaving >= 100) { V.gingeringDetected = 1, V.gingeringDetection = "slaver"; switch (V.gingering) { case "antidepressant": r += `${He} is acting dazed and unfocused. ${He}'s obviously been given antidepressants to make ${him} appear less fearful, and will be considerably less trusting than ${he} seems.`; break; case "depressant": r += `${He} is acting languid and drugged. ${He}'s obviously been given a depressant to make ${him} appear less hateful, and will be considerably less accepting of slavery than ${he} seems.`; break; case "stimulant": r += `${He} is acting twitchy and hyperactive. ${He}'s obviously been given a stimulant to make ${him} seem healthier and more energetic, and is a lot less healthy than ${he} looks.`; break; case "vasoconstrictor": r += `${His} lips have the slightest blue tinge, making it obvious ${he}'s been given a vasoconstrictor. ${His} cock is a lot less of a girldick than it looks right now.`; break; case "vasodilator": r += `${He} has an impressive erection, but it seems quite unconnected to the rest of ${him}, as if ${he} doesn't know what to do with it. ${He}'s obviously been given a vasodilator to make ${his} dick seem a little less pathetic.`; break; case "aphrodisiac": r += `${His} pupils are slightly dilated, ${his} breath comes in fast pants, and ${his} skin is flushed. ${He}'s obviously been given as big of a dose of aphrodisiacs as ${he} can handle without a heart attack.`; break; default: r += `${He} is acting oddly, presenting ${his} ass in an awkward way and acting uncomfortable. ${He}'s obviously had an irritant shoved up ${his} butt to make ${him} act like an anal whore.`; } r += ` It's a trick you're very familiar with, given your <span class="springgreen">training as a slaver.</span>`; } else { /* not slaver */ if (V.PC.warfare >= 100 && jsRandom(1, 2) === 1) { V.gingeringDetected = 1, V.gingeringDetection = "mercenary"; } else if (V.PC.rumor === "force" && jsRandom(1, 2) === 1) { V.gingeringDetected = 1, V.gingeringDetection = "force"; } else if (jsRandom(1, 3) === 1) { V.gingeringDetected = 1; } if (V.gingeringDetected === 1) { switch (V.gingering) { case "antidepressant": r += `${He} is acting dazed and unfocused, like ${he}'s been given antidepressants to make ${him} appear less fearful. ${He} may be considerably less trusting than ${he} seems. `; break; case "depressant": r += `${He} is acting languid and drugged, like ${he}'s been given a depressant to make ${him} appear less hateful. ${He} may be considerably less accepting of slavery than ${he} seems. `; break; case "stimulant": r += `${He} is acting twitchy and hyperactive, like ${he}'s been given a stimulant to make ${him} seem healthier and more energetic. ${He} may be considerably less vital than ${he} seems. `; break; case "vasoconstrictor": r += `${His} lips have the slightest blue tinge, suggesting that ${he} may have been given a vasoconstrictor. If ${he} has, ${his} cock may be considerably less feminine and demure than it now seems. `; break; case "vasodilator": r += `${He} has an impressive erection, but it seems quite unconnected to the rest of ${him}, as if ${he} doesn't know what to do with it. ${He} may have been given a vasodilator. If ${he} has, ${his} cock may be considerably less impressive than it now seems. `; break; case "aphrodisiac": r += `${His} pupils are slightly dilated, ${his} breath comes in fast pants, and ${his} skin is flushed. These are the characteristic symptoms of a dose of aphrodisiacs limited only by a desire to avoid giving ${him} a heart attack. `; break; default: r += `${He} is acting oddly, presenting ${his} ass in an awkward way and acting uncomfortable. ${He} may be considerably less interested in anal sex than ${he} seems. `; } if (V.gingeringDetection === "mercenary") { r += `The nervous seller confirms this in response to a direct inquiry. Your intimidating reputation from your <span class="springgreen">extensive combat training</span> has its uses.`; } else if (V.gingeringDetection === "force") { r += `The nervous seller confirms this in response to a direct inquiry. Your reputation as a <span class="springgreen"> ${V.PCTitle ? "man" : "woman"} of blood</span> has its uses.`; } } } /* gingering detected */ } /* gingering !== 0 */ return r; }; /* Retrieve original $activeSlave without gingering modifiers Call as removeGingering() Called from newSlaveIntro, bulkSlaveGenerate */ window.removeGingering = function removeGingering() { const V = State.variables; if (V.gingering !== 0 && V.beforeGingering !== 0 && V.activeSlave !== 0 && V.beforeGingering.ID === V.activeSlave.ID) { /* extra checks to ensure gingering state is not left over from a different slave that was inspected but not purchased */ V.activeSlave = V.beforeGingering, V.beforeGingering = 0; } else { /* clear left over state from a different slave without modifying activeSlave */ V.gingering = 0, V.beforeGingering = 0; } }; window.randomizeAttraction = function randomizeAttraction(slave) { const sexuality = jsRandom(0, 100); let attraction = Math.clamp(slave.energy * 2, 60, 180); if (slave.balls > 0) { if (sexuality > 90) { slave.attrXY = Math.clamp(attraction, 0, 100); attraction -= slave.attrXY; slave.attrXX = Math.clamp(attraction, 0, 100); } else if (sexuality > 70) { slave.attrXY = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); slave.attrXX = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); } else { slave.attrXX = Math.clamp(attraction, 0, 100); attraction -= slave.attrXX; slave.attrXY = Math.clamp(attraction, 0, 100); } } else { if (sexuality > 90) { slave.attrXX = Math.clamp(attraction, 0, 100); attraction -= slave.attrXX; slave.attrXY = Math.clamp(attraction, 0, 100); } else if (sexuality > 60) { slave.attrXY = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); slave.attrXX = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); } else { slave.attrXY = Math.clamp(attraction, 0, 100); attraction -= slave.attrXY; slave.attrXX = Math.clamp(attraction, 0, 100); } } slave.attrXX = Math.clamp(slave.attrXX + jsRandom(-5, 5), 0, 100); slave.attrXY = Math.clamp(slave.attrXY + jsRandom(-5, 5), 0, 100); }; window.disabilityRoll = function disabilityRoll(slave) { const V = State.variables; let disList = []; disList.push("hearNot"); disList.push("seeNot"); disList.push("speakNot"); let disableCount = 0; if (V.oneTimeDisableDisability === 0) { while (disList.length > 0) { let rolled = jsEither(disList); switch (rolled) { case "hearNot": if ((jsRandom(1,100)-(disableCount*2)) > 90) { slave.hears = -2; } disList.delete("hearNot"); disableCount++; break; case "seeNot": if ((jsRandom(1,100)-(disableCount*2)) > 90) { slave.eyes = -2; } disList.delete("seeNot"); disableCount++; break; case "speakNot": if ((jsRandom(1,100)-(disableCount*2)) > 90) { slave.voice = 0; } disList.delete("speakNot"); disableCount++; break; } } } V.oneTimeDisableDisability = 0; };
amomynous0/fc
src/js/slaveGenerationJS.tw
tw
bsd-3-clause
48,598
:: Slave Summary Widgets JS [script] window.clearSummaryCache = function clearSummaryCache(slave) { if (!slave) setup.summaryCache = {}; else if (slave instanceof Object && slave.ID !== Infinity && slave.ID !== -Infinity) setup.summaryCache[slave.ID] = undefined; else setup.summaryCache[slave] = undefined; }; window.SlaveSummary = function SlaveSummary(slave) { const V = State.variables; if(V.useSummaryCache) { if (setup.summaryCache[slave.ID] === undefined) setup.summaryCache[slave.ID] = SlaveSummaryUncached(slave); //this.output.appendChild(setup.summaryCache[State.temporary.Slave.ID].cloneNode(true)) return setup.summaryCache[slave.ID]; } else return SlaveSummaryUncached(slave); }; window.SlaveSummaryUncached = (function(){ "use strict"; let V, r; function SlaveSummaryUncached(slave) { V = State.variables; r = ""; if (V.abbreviateDevotion === 1) short_devotion(slave); else if (V.abbreviateDevotion === 2) long_devotion(slave); if (slave.fuckdoll === 0) { if (V.abbreviateRules === 1) short_rules(slave); else if (V.abbreviateRules === 2) long_rules(slave); } if (slave.tired !== 0) r += `Tired.`; if (V.abbreviateDiet === 1) short_weight(slave); else if (V.abbreviateDiet === 2) long_weight(slave); if (V.abbreviateDiet === 1) short_diet(slave); else if (V.abbreviateDiet === 2) long_diet(slave); if (V.abbreviateHealth === 1) short_health(slave); else if (V.abbreviateHealth === 2) long_health(slave); if (V.abbreviateDrugs === 1) short_drugs(slave); else if (V.abbreviateDrugs === 2) long_drugs(slave); if (V.abbreviateNationality + V.abbreviateGenitalia + V.abbreviatePhysicals + V.abbreviateSkills + V.abbreviateMental !== 0) { r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } V.desc = SlaveTitle(slave); let first_letter = V.desc.substring(0, 1).toUpperCase(); V.desc = first_letter + V.desc.substring(1); r += `<strong><span class="coral">${V.desc}${V.abbreviatePhysicals === 2? '.' : ''}</span></strong> `; if (V.seeRace === 1) { r += `<span class="tan">`; if (V.abbreviateRace === 1) short_race(slave); else if (V.abbreviateRace === 2) long_race(slave); r += `</span> `; } if (V.abbreviateNationality === 1) short_nationality(slave); else if (V.abbreviateNationality === 2) long_nationality(slave); if (V.abbreviatePhysicals === 1) short_skin(slave); else r += `<span class="pink">${slave.skin.charAt(0).toUpperCase() + slave.skin.slice(1)} skin.</span> `; if (V.abbreviateGenitalia === 1) short_genitals(slave); else if (V.abbreviateGenitalia === 2) long_genitals(slave); if (V.abbreviatePhysicals === 1) { short_age(slave); short_face(slave); short_eyes(slave); short_ears(slave); if (slave.markings !== "none") r += `Markings`; short_lips(slave); short_teeth(slave); short_muscles(slave); short_limbs(slave); short_voice(slave); short_tits_ass(slave); short_hips(slave); short_waist(slave); short_implants(slave); short_lactation(slave); short_mods(slave); r += `</span>`; } else if (V.abbreviatePhysicals === 2) { long_age(slave); long_face(slave); long_eyes(slave); long_ears(slave); long_lips(slave); long_teeth(slave); long_muscles(slave); long_limbs(slave); long_voice(slave); long_tits_ass(slave); long_hips(slave); long_waist(slave); long_implants(slave); long_lactation(slave); long_mods(slave); if (slave.brand !== 0) r += `Branded.`; r += `</span>`; } r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) r += `&nbsp;&nbsp;&nbsp;&nbsp;`; if (V.abbreviateSkills === 1) { short_intelligence(slave); short_sex_skills(slave); if (slave.combatSkill > 0) r += `C`; r += `</span> `; short_prestige(slave); short_porn_prestige(slave); } else if (V.abbreviateSkills === 2) { long_intelligence(slave); long_sex_skills(slave); if (slave.combatSkill > 0) r += `Trained fighter.`; r += `</span> `; long_prestige(slave); long_porn_prestige(slave); } if (V.abbreviateMental === 1) { if (slave.fetish !== "mindbroken") { if (slave.fetishKnown === 1) short_fetish(slave); if (slave.attrKnown === 1) short_attraction(slave); } if (slave.clitPiercing === 3) { short_smart_fetish(slave); short_smart_attraction(slave); } short_behavior_flaw(slave); short_sex_flaw(slave); short_behavior_quirk(slave); short_sex_quirk(slave); } else if (V.abbreviateMental === 2) { if (slave.fetish !== "mindbroken") { if (slave.fetishKnown === 1) long_fetish(slave); if (slave.attrKnown === 1) long_attraction(slave); } if (slave.clitPiercing === 3) { long_smart_fetish(slave); long_smart_attraction(slave); } long_behavior_flaw(slave); long_sex_flaw(slave); long_behavior_quirk(slave); long_sex_quirk(slave); } if (slave.customLabel) r += `<strong><span class="yellow">${slave.customLabel}</span></strong>`; if ((slave.relationship !== 0) || (slave.relation !== 0) || (V.abbreviateClothes === 2) || (V.abbreviateRulesets === 2)) { r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } if (V.abbreviateMental === 1) { r += `<span class="lightgreen">`; if (V.familyTesting === 1) short_extended_family(slave); else short_legacy_family(slave); r += `</span>`; short_rival(slave); } else if (V.abbreviateMental === 2) { if (V.familyTesting === 1) long_extended_family(slave); else long_legacy_family(slave); long_rival(slave); } if (slave.fuckdoll === 0) { if (V.abbreviateClothes === 2) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; if (slave.choosesOwnClothes === 1) r += `Dressing herself. `; long_clothes(slave); long_collar(slave); long_belly(slave); if (slave.amp !== 1) long_legs(slave); if (canWalk(slave)) long_shoes(slave); long_vaginal_acc(slave); long_dick_acc(slave); long_buttplug(slave); } } r += `&nbsp;&nbsp;&nbsp;&nbsp;`; rules_assistant(slave); if (V.abbreviateOrigins === 2 && slave.origin !== 0) origins(slave); return r; } function short_devotion(slave) { if (slave.fetish === "mindbroken") { r += `<span class="red">MB</span>`; } else if (slave.devotion < -95) { r += `<span class="darkviolet">Hate${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion < -50) { r += `<span class="darkviolet">Hate${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion < -20) { r += `<span class="mediumorchid">Res${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion <= 20) { r += `<span class="yellow">Ambiv${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion <= 50) { r += `<span class="hotpink">Accept${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion <= 95) { r += `<span class="deeppink">Devo${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else { r += `<span class="magenta">Wor${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } r += " "; if (slave.fetish === "mindbroken") { return; } else if (slave.trust < -95) { r += `<span class="darkgoldenrod">ETerr${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust < -50) { r += `<span class="goldenrod">Terr${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust < -20) { r += `<span class="gold">Fright${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust <= 20) { r += `<span class="yellow">Fear${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust <= 50) { if (slave.devotion < -20) { r += `<span class="orange">Caref${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else { r += `<span class="mediumaquamarine">Caref${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } } else if (slave.trust < 95) { if (slave.devotion < -20) { r += `<span class="orangered">Bold${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else { r += `<span class="mediumseagreen">Trust${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } } else { if (slave.devotion < -20) { r += `<span class="darkred">Defiant${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else { r += `<span class="seagreen">VTrust ${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } } r += " "; } function long_devotion(slave) { if (slave.fetish === "mindbroken") { r += `<span class="red">Mindbroken.</span>`; } else if (slave.devotion < -95) { r += `<span class="darkviolet">Very hateful${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion < -50) { r += `<span class="darkviolet">Hateful${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion < -20) { r += `<span class="mediumorchid">Resistant${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion <= 20) { r += `<span class="yellow">Ambivalent${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion <= 50) { r += `<span class="hotpink">Accepting${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion <= 95) { r += `<span class="deeppink">Devoted${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else { r += `<span class="magenta">Worshipful${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } r += " "; if (slave.fetish === "mindbroken") { return; } else if (slave.trust < -95) { r += `<span class="darkgoldenrod">Extremely terrified${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust < -50) { r += `<span class="goldenrod">Terrified${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust < -20) { r += `<span class="gold">Frightened${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust <= 20) { r += `<span class="yellow">Fearful${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust <= 50) { if (slave.devotion < -20) { r += `<span class="orange">Careful${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else { r += `<span class="mediumaquamarine">Careful${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } } else if (slave.trust < 95) { if (slave.devotion < -20) { r += `<span class="orangered">Bold${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else { r += `<span class="mediumseagreen">Trusting${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } } else { if (slave.devotion < -20) { r += `<span class="darkred">Defiant${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else { r += `<span class="seagreen">Profoundly trusting${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } } r += " "; } function short_rules(slave) { switch (slave.livingRules) { case "luxurious": r += `<strong>LS:Lux</strong>`; break; case "normal": r += `<strong>LS:Nor</strong>`; break; default: r += `<strong>LS:Spa</strong>`; break; } r += " "; if (canTalk(slave)) { switch (slave.speechRules) { case "permissive": r += `<strong>SpR:P</strong>`; break; case "accent elimination": r += `<strong>SpR:NoAcc</strong>`; break; case "language lessons": r += `<strong>SpR:LL</strong>`; break; default: r += `<strong>SpR:R</strong>`; break; } r += " "; } switch (slave.relationshipRules) { case "permissive": r += `<strong>ReR:P</strong>`; break; case "just friends": r += `<strong>ReR:Fr</strong>`; break; default: r += `<strong>ReR:R</strong>`; break; } r += " "; switch (slave.standardPunishment) { case "confinement": r += `<strong>Pun:Conf</strong>`; break; case "whipping": r += `<strong>Pun:Whip</strong>`; break; case "chastity": r += `<strong>Pun:Chas</strong>`; break; default: r += `<strong>Pun:Situ</strong>`; break; } r += " "; switch (slave.standardReward) { case "relaxation": r += `<strong>Rew:Relx</strong>`; break; case "drugs": r += `<strong>Rew:Drug</strong>`; break; case "orgasm": r += `<strong>Rew:Orga</strong>`; break; default: r += `<strong>Rew:Situ</strong>`; break; } r += " "; switch (slave.releaseRules) { case "permissive": r += `<strong>MaR:P</strong>`; break; case "sapphic": r += `<strong>MaR:S</strong>`; break; case "masturbation": r += `<strong>MaR:M</strong>`; break; default: r += `<strong>MaR:R</strong>`; break; } r += " "; } function long_rules(slave) { r += `Living standard: ${slave.livingRules}. `; if (canTalk(slave)) { r += `Speech rules: ${slave.speechRules}. `; } r += `Relationship rules: ${slave.relationshipRules}. `; r += `Typical punishment: ${slave.standardPunishment}. `; r += `Typical reward: ${slave.standardReward}. `; r += `Release rules: ${slave.releaseRules}. `; } function short_weight(slave) { if (slave.weight < -95) { r += `<strong><span class="red">W---${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } else if (slave.weight < -30) { if (slave.hips < -1) { r += `<strong>W--${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W--${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight < -10) { r += `<strong>W-${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else if (slave.weight <= 10) { r += `<strong>W${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else if (slave.weight <= 30) { r += `<strong>W+${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else if (slave.weight <= 95) { if (slave.hips > 1 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight <= 130) { if (slave.hips > 2 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W+++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W+++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight <= 160) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W++++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W++++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight <= 190) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W+++++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W+++++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W++++++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W++++++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } r += " "; } function long_weight(slave) { if (slave.weight < -95) { r += `<span class="red">Emaciated${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } else if (slave.weight < -30) { if (slave.hips < -1) { r += `Model-thin${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Very thin${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight < -10) { r += `Thin${V.summaryStats? `[${slave.weight}]`: ''}.`; } else if (slave.weight <= 10) { r += `Trim${V.summaryStats? `[${slave.weight}]`: ''}.`; } else if (slave.weight <= 30) { r += `Plush${V.summaryStats? `[${slave.weight}]`: ''}.`; } else if (slave.weight <= 95) { if (slave.hips > 1 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Nicely chubby${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Overweight${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight <= 130) { if (slave.hips > 2 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Pleasantly soft and shapely${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Fat${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight <= 160) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Amazingly voluptuous${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Obese${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight <= 190) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `SSBBW${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Super Obese${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Perfectly massive${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Dangerously Obese${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } r += " "; } function short_diet(slave) { r += `<span class="teal">`; switch (slave.diet) { case "restricted": r += `<strong>Di:W-</strong>`; break; case "fattening": r += `<strong>Di:W+</strong>`; break; case "XX": r += `<strong>Di:XX+</strong>`; break; case "XY": r += `<strong>Di:XY+</strong>`; break; case "XXY": r += `<strong>Di:XXY+</strong>`; break; case "muscle building": r += `<strong>Di:M+</strong>`; break; case "slimming": r += `<strong>Di:M-</strong>`; break; case "cum production": r += `<strong>Di:C+</strong>`; break; case "cleansing": r += `<strong>Di:H+</strong>`; break; case "fertility": r += `<strong>Di:F+</strong>`; break; } r += `</span> `; r += `<span class="cyan">`; if (slave.dietCum === 2) { r += `<strong>Cum++</strong>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 0))) { r += `<strong>Cum+</strong>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 1))) { r += `<strong>Cum+ Milk+</strong>`; } else if (((slave.dietCum === 0) && (slave.dietMilk === 1))) { r += `<strong>Milk+</strong>`; } else if ((slave.dietMilk === 2)) { r += `<strong>Milk++</strong>`; } r += `</span> `; } function long_diet(slave) { r += `<span class="teal">`; switch (slave.diet) { case "restricted": r += `Dieting.`; break; case "fattening": r += `Gaining weight.`; break; case "XX": r += `Estrogen rich.`; break; case "XY": r += `Testosterone rich.`; break; case "XXY": r += `Futanari mix.`; break; case "muscle building": r += `Pumping iron.`; break; case "slimming": r += `Slimming down.`; break; case "cum production": r += `Cum production.`; break; case "cleansing": r += `Cleansing.`; break; case "fertility": r += `Fertility.`; break; } r += `</span> `; if (slave.dietCum === 2) { r += `Diet Base: <span class="cyan">Cum Based.</span>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 0))) { r += `Diet Base: <span class="cyan">Cum Added.</span>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 1))) { r += `Diet Base: <span class="cyan">Milk & Cum Added.</span>`; } else if (((slave.dietCum === 0) && (slave.dietMilk === 1))) { r += `Diet Base: <span class="cyan">Milk Added.</span>`; } else if ((slave.dietMilk === 2)) { r += `Diet Base: <span class="cyan">Milk Based.</span>`; } r += " "; } function short_health(slave) { if (slave.health < -20) { r += `<strong><span class="red">H${V.summaryStats? `[${slave.health}]` : ''}</span></strong>`; } else if (slave.health <= 20) { r += `<strong><span class="yellow">H${V.summaryStats? `[${slave.health}]` : ''}</span></strong>`; } else if (slave.health > 20) { r += `<strong><span class="green">H${V.summaryStats? `[${slave.health}]` : ''}</span></strong>`; } r += " "; } function long_health(slave) { if (slave.health < -90) { r += `<span class="red">On the edge of death${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health < -50) { r += `<span class="red">Extremely unhealthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health < -20) { r += `<span class="red">Unhealthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health <= 20) { r += `<span class="yellow">Healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health <= 50) { r += `<span class="green">Very healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health <= 90) { r += `<span class="green">Extremely healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else { r += `<span class="green">Unnaturally healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } r += " "; } function short_drugs(slave) { r += `<span class="tan">`; switch (slave.drugs) { case "breast injections": r += `<strong>Dr:Boobs+</strong>`; break; case "intensive breast injections": r += `<strong>Dr:Boobs++</strong>`; break; case "hyper breast injections": r += `<strong>Dr:Boobs+++</strong>`; break; case "butt injections": r += `<strong>Dr:Butt+</strong>`; break; case "intensive butt injections": r += `<strong>Dr:Butt++</strong>`; break; case "hyper butt injections": r += `<strong>Dr:Butt+++</strong>`; break; case "lip injections": r += `<strong>Dr:Lip+</strong>`; break; case "fertility drugs": r += `<strong>Dr:Fert+</strong>`; break; case "super fertility drugs": r += `<strong>Dr:Fert++</strong>`; break; case "penis enhancement": r += `<strong>Dr:Dick+</strong>`; break; case "intensive penis enhancement": r += `<strong>Dr:Dick++</strong>`; break; case "hyper penis enhancement": r += `<strong>Dr:Dick+++</strong>`; break; case "testicle enhancement": r += `<strong>Dr:Balls+</strong>`; break; case "intensive testicle enhancement": r += `<strong>Dr:Balls++</strong>`; break; case "hyper testicle enhancement": r += `<strong>Dr:Balls+++</strong>`; break; case "psychosuppressants": r += `<strong>Dr:Psych</strong>`; break; case "steroids": r += `<strong>Dr:Ster</strong>`; break; case "female hormone injections": r += `<strong>Dr:HormXX++</strong>`; break; case "male hormone injections": r += `<strong>Dr:HormXY++</strong>`; break; case "hormone enhancers": r += `<strong>Dr:Horm+</strong>`; break; case "hormone blockers": r += `<strong>Dr:Horm-</strong>`; break; case "anti-aging cream": r += `<strong>Dr:Age-</strong>`; break; case "appetite suppressors": r += `<strong>Dr:ApSup</strong>`; break; case "penis atrophiers": r += `<strong>Dr:Dick-</strong>`; break; case "testicle atrophiers": r += `<strong>Dr:Balls-</strong>`; break; case "clitoris atrophiers": r += `<strong>Dr:Clit-</strong>`; break; case "labia atrophiers": r += `<strong>Dr:Labia-</strong>`; break; case "nipple atrophiers": r += `<strong>Dr:Nipple-</strong>`; break; case "lip atrophiers": r += `<strong>Dr:Lip-</strong>`; break; case "breast redistributors": r += `<strong>Dr:Breast-</strong>`; break; case "butt redistributors": r += `<strong>Dr:Butt-</strong>`; break; case "sag-B-gone": r += `<strong>Dr:AntiSag</strong>`; break; case "growth stimulants": r += `<strong>Dr:groStim</strong>`; break; } r += `</span> `; r += `<span class="lightgreen">`; if (slave.curatives === 2) { r += `<strong>Cura</strong>`; } else if (slave.curatives === 1) { r += `<strong>Prev</strong>`; } r += `</span> `; if (slave.aphrodisiacs !== 0) { r += `<span class="lightblue">`; if (slave.aphrodisiacs === 1) { r += `<strong>Aph</strong>`; } else if (slave.aphrodisiacs === 2) { r += `<strong>Aph++</strong>`; } else { r += `<strong>Anaph</strong>`; } r += `</span> `; } if (slave.addict !== 0) { r += `<span class="cyan">Add</span>`; } r += `<span class="lightsalmon">`; if (slave.hormones > 1) { r += `<strong>Ho:F+</strong>`; } else if (slave.hormones > 0) { r += `<strong>Ho:F</strong>`; } else if (slave.hormones < -1) { r += `<strong>Ho:M+</strong>`; } else if (slave.hormones < 0) { r += `<strong>Ho:M</strong>`; } r += `</span> `; r += `<span class="mediumseagreen">`; if ((slave.bellyImplant > -1)) { r += `<strong>Belly Imp</strong>`; } else if (((slave.preg <= -2) || (slave.ovaries === 0)) && (slave.vagina !== -1)) { r += `<strong>Barr</strong>`; } else if (slave.pubertyXX === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `<strong>Prepub</strong>`; } else if (slave.ovaryAge >= 47 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `<strong>Meno</strong>`; } else if (slave.pregWeek < 0) { r += `<strong>Postpartum</strong>`; } else if (slave.preg === -1) { r += `<strong>CC</strong>`; } else if (slave.preg === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `<strong>Fert+</strong>`; } else if (((slave.preg < 4) && (slave.preg > 0) && slave.pregKnown === 0) || slave.pregWeek === 1) { r += `<strong>Preg?</strong>`; } else if ((slave.preg >= 36) && (slave.broodmother > 0)) { r += `<strong>Perm preg</strong>`; } else if (slave.pregKnown === 1) { r += `<strong>${slave.pregWeek} wks preg</strong>`; } r += `</span> `; if (slave.induce === 1) { r += `<span class="orange"><strong>Early Labor</strong></span>`; } if (slave.pubertyXY === 0 && slave.balls > 0) { r += `<strong>Prepub balls</strong>`; } if (slave.balls > 0 && slave.vasectomy === 1) { r += `<strong>Vasect</strong>`; } r += `<span class="springgreen">`; if (slave.inflation === 3) { r += `<strong>8 ltr ${slave.inflationType}</strong>`; } else if (slave.inflation === 2) { r += `<strong>4 ltr ${slave.inflationType}</strong>`; } else if (slave.inflation === 1) { r += `<strong>2 ltr ${slave.inflationType}</strong>`; } else if (slave.bellyFluid > 0) { r += `<strong>${slave.bellyFluid}ccs ${slave.inflationType}</strong>`; } r += `</span> `; } function long_drugs(slave) { if ((slave.drugs !== "no drugs") && (slave.drugs !== "none")) { r += `<span class="tan">On ${slave.drugs}.</span> `; } r += `<span class="lightgreen">`; if (slave.curatives === 2) { r += `On curatives.`; } else if (slave.curatives === 1) { r += `On preventatives.`; } r += `</span> `; r += `<span class="lightblue">`; if (slave.aphrodisiacs > 0) { r += `On ${slave.aphrodisiacs > 1 ? 'extreme': ''} aphrodisiacs.`; } else if (slave.aphrodisiacs === -1) { r += `On anaphrodisiacs.`; } r += `</span> `; if (slave.addict !== 0) { r += `<span class="cyan">Addict.</span>`; } r += `<span class="lightsalmon">`; if (slave.hormones > 1) { r += `Heavy female hormones.`; } else if (slave.hormones > 0) { r += `Female hormones.`; } else if (slave.hormones < -1) { r += `Heavy male hormones.`; } else if (slave.hormones < 0) { r += `Male hormones.`; } r += `</span> `; r += `<span class="mediumseagreen">`; if ((slave.bellyImplant > -1)) { r += `Belly Implant.`; } else if (((slave.preg <= -2) || (slave.ovaries === 0)) && (slave.vagina !== -1)) { r += `Barren.`; } else if (slave.pubertyXX === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `Not ovulating yet.`; } else if (slave.ovaryAge >= 47 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `Menopausal.`; } else if (slave.pregWeek < 0) { r += `Postpartum.`; } else if (slave.preg === -1) { r += `On contraceptives.`; } else if (slave.preg === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `Fertile.`; } else if (((slave.preg < 4) && (slave.preg > 0) && slave.pregKnown === 0) || slave.pregWeek === 1) { r += `May be pregnant.`; } else if ((slave.preg >= 36) && (slave.broodmother > 0)) { r += `Permanently pregnant.`; } else if (slave.pregKnown === 1) { if (slave.pregType < 2 || slave.broodmother > 0) { r += `${slave.pregWeek} weeks pregnant.`; } else { r += `${slave.pregWeek} weeks pregnant with `; if (slave.pregType >= 40) { r += `a tremendous brood of offspring.`; } else if (slave.pregType >= 20) { r += `a brood of offspring.`; } else if (slave.pregType >= 10) { r += `${slave.pregType} babies.`; } else if (slave.pregType === 9) { r += `nonuplets.`; } else if (slave.pregType === 8) { r += `octuplets.`; } else if (slave.pregType === 7) { r += `septuplets.`; } else if (slave.pregType === 6) { r += `sextuplets.`; } else if (slave.pregType === 5) { r += `quintuplets.`; } else if (slave.pregType === 4) { r += `quadruplets.`; } else if (slave.pregType === 3) { r += `triplets.`; } else { r += `twins.`; } } } r += `</span> `; if (slave.induce === 1) { r += `<span class="orange">Showing signs of early labor.</span>`; } if (slave.pubertyXY === 0 && slave.balls > 0) { r += `Has not had first ejaculation.`; } if (slave.balls > 0 && slave.vasectomy === 1) { r += `Vasectomy.`; } r += `<span class="springgreen">`; if (slave.inflation === 3) { r += `Filled with 8 liters of ${slave.inflationType}.`; } else if (slave.inflation === 2) { r += `Filled with 4 liters of ${slave.inflationType}.`; } else if (slave.inflation === 1) { r += `Filled with 2 liters of ${slave.inflationType}.`; } else if (slave.bellyFluid > 0) { r += `Stuffed with ${slave.bellyFluid}ccs of ${slave.inflationType}.`; } r += `</span> `; } function long_race(slave) { switch (slave.race) { case "white": r += `Caucasian.`; break; case "asian": r += `Asian.`; break; case "indo-aryan": r += `Indo-aryan.`; break; case "latina": r += `Latina.`; break; case "middle eastern": r += `Middle Eastern.`; break; case "black": r += `Black.`; break; case "pacific islander": r += `Pacific Islander.`; break; case "malay": r += `Malay.`; break; case "amerindian": r += `Amerindian.`; break; case "semitic": r += `Semitic.`; break; case "southern european": r += `Southern European.`; break; case "mixed race": r += `Mixed race.`; break; default: r += `${slave.race.charAt(0).toUpperCase() + slave.race.slice(1)}.`; break; } r += " "; } function short_race(slave) { switch (slave.race) { case "white": r += `C`; break; case "asian": r += `A`; break; case "indo-aryan": r += `I`; break; case "latina": r += `L`; break; case "middle eastern": r += `ME`; break; case "black": r += `B`; break; case "pacific islander": r += `PI`; break; case "malay": r += `M`; break; case "amerindian": r += `AI`; break; case "semitic": r += `S`; break; case "southern european": r += `SE`; break; case "mixed race": r += `MR`; break; default: r += `${slave.race.charAt(0).toUpperCase() + slave.race.charAt(1) + slave.race.charAt(2)}`; break; } r += " "; } function short_nationality(slave) { r += `<span class="tan">`; switch (slave.nationality) { case "Afghan": r += `Afg`; break; case "Albanian": r += `Alb`; break; case "Algerian": r += `Alg`; break; case "American": r += `USA`; break; case "Andorran": r += `And`; break; case "Angolan": r += `Ang`; break; case "Antiguan": r += `AB`; break; case "Argentinian": r += `Arg`; break; case "Armenian": r += `Arm`; break; case "Aruban": r += `Aru`; break; case "Australian": r += `Aus`; break; case "Austrian": r += `Aut`; break; case "Azerbaijani": r += `Aze`; break; case "Bahamian": r += `Bah`; break; case "Bahraini": r += `Bah`; break; case "Bangladeshi": r += `Bgd`; break; case "Barbadian": r += `Bar`; break; case "Belarusian": r += `Ber`; break; case "Belgian": r += `Bel`; break; case "Belizean": r += `Blz`; break; case "Beninese": r += `Ben`; break; case "Bermudian": r += `Bmd`; break; case "Bhutanese": r += `Bhu`; break; case "Bissau-Guinean": r += `GB`; break; case "Bolivian": r += `Bol`; break; case "Bosnian": r += `Bos`; break; case "Brazilian": r += `Bra`; break; case "British": r += `UK`; break; case "Bruneian": r += `Bru`; break; case "Bulgarian": r += `Bul`; break; case "Burkinabé": r += `BF`; break; case "Burmese": r += `Bur`; break; case "Burundian": r += `Bnd`; break; case "Cambodian": r += `Kam`; break; case "Cameroonian": r += `Cam`; break; case "Canadian": r += `Can`; break; case "Cape Verdean": r += `CV`; break; case "Catalan": r += `Cat`; break; case "Central African": r += `CAR`; break; case "Chadian": r += `Cha`; break; case "Chilean": r += `Chl`; break; case "Chinese": r += `Chi`; break; case "Colombian": r += `Col`; break; case "Comorian": r += `Com`; break; case "Congolese": r += `RC`; break; case "a Cook Islander": r += `CI`; break; case "Costa Rican": r += `CR`; break; case "Croatian": r += `Cro`; break; case "Cuban": r += `Cub`; break; case "Cypriot": r += `Cyp`; break; case "Czech": r += `Cze`; break; case "Danish": r += `Den`; break; case "Djiboutian": r += `Dji`; break; case "Dominican": r += `DR`; break; case "Dominiquais": r += `Dom`; break; case "Dutch": r += `Nld`; break; case "East Timorese": r += `ET`; break; case "Ecuadorian": r += `Ecu`; break; case "Egyptian": r += `Egy`; break; case "Emirati": r += `UAE`; break; case "Equatoguinean": r += `EG`; break; case "Eritrean": r += `Eri`; break; case "Estonian": r += `Est`; break; case "Ethiopian": r += `Eth`; break; case "Fijian": r += `Fij`; break; case "Filipina": r += `Phl`; break; case "Finnish": r += `Fin`; break; case "French": r += `Fra`; break; case "French Guianan": r += `FG`; break; case "French Polynesian": r += `FP`; break; case "Gabonese": r += `Gab`; break; case "Gambian": r += `Gam`; break; case "Georgian": r += `Geo`; break; case "German": r += `Ger`; break; case "Ghanan": r += `Gha`; break; case "Greek": r += `Gre`; break; case "Greenlandic": r += `Grn`; break; case "Grenadian": r += `Gda`; break; case "Guamanian": r += `Gua`; break; case "Guatemalan": r += `Gtm`; break; case "Guinean": r += `Gui`; break; case "Guyanese": r += `Guy`; break; case "Haitian": r += `Hai`; break; case "Honduran": r += `Hon`; break; case "Hungarian": r += `Hun`; break; case "I-Kiribati": r += `Kir`; break; case "Icelandic": r += `Ice`; break; case "Indian": r += `Ind`; break; case "Indonesian": r += `Idn`; break; case "Iranian": r += `Irn`; break; case "Iraqi": r += `Irq`; break; case "Irish": r += `Irl`; break; case "Israeli": r += `Isr`; break; case "Italian": r += `Ita`; break; case "Ivorian": r += `IC`; break; case "Jamaican": r += `Jam`; break; case "Japanese": r += `Jpn`; break; case "Jordanian": r += `Jor`; break; case "Kazakh": r += `Kaz`; break; case "Kenyan": r += `Ken`; break; case "Kittitian": r += `SKN`; break; case "Korean": r += `Kor`; break; case "Kosovan": r += `Kos`; break; case "Kurdish": r += `Kur`; break; case "Kuwaiti": r += `Kuw`; break; case "Kyrgyz": r += `Kyr`; break; case "Laotian": r += `Lao`; break; case "Latvian": r += `Lat`; break; case "Lebanese": r += `Lbn`; break; case "Liberian": r += `Lib`; break; case "Libyan": r += `Lby`; break; case "a Liechtensteiner": r += `Lie`; break; case "Lithuanian": r += `Lit`; break; case "Luxembourgian": r += `Lux`; break; case "Macedonian": r += `Mac`; break; case "Malagasy": r += `Mad`; break; case "Malawian": r += `Mwi`; break; case "Malaysian": r += `Mys`; break; case "Maldivian": r += `Mdv`; break; case "Malian": r += `Mal`; break; case "Maltese": r += `Mlt`; break; case "Marshallese": r += `MI`; break; case "Mauritanian": r += `Mta`; break; case "Mauritian": r += `Mts`; break; case "Mexican": r += `Mex`; break; case "Micronesian": r += `FSM`; break; case "Moldovan": r += `Mol`; break; case "Monégasque": r += `Mnc`; break; case "Mongolian": r += `Mon`; break; case "Montenegrin": r += `Mng`; break; case "Moroccan": r += `Mor`; break; case "Mosotho": r += `Les`; break; case "Motswana": r += `Bot`; break; case "Mozambican": r += `Moz`; break; case "Namibian": r += `Nam`; break; case "Nauruan": r += `Nau`; break; case "Nepalese": r += `Npl`; break; case "New Caledonian": r += `NC`; break; case "a New Zealander": r += `NZ`; break; case "Ni-Vanuatu": r += `Van`; break; case "Nicaraguan": r += `Nic`; break; case "Nigerian": r += `Nga`; break; case "Nigerien": r += `Ngr`; break; case "Niuean": r += `Niu`; break; case "Norwegian": r += `Nor`; break; case "Omani": r += `Omn`; break; case "Pakistani": r += `Pak`; break; case "Palauan": r += `Plu`; break; case "Palestinian": r += `Pal`; break; case "Panamanian": r += `Pan`; break; case "Papua New Guinean": r += `PNG`; break; case "Paraguayan": r += `Par`; break; case "Peruvian": r += `Per`; break; case "Polish": r += `Pol`; break; case "Portuguese": r += `Por`; break; case "Puerto Rican": r += `PR`; break; case "Qatari": r += `Qat`; break; case "Romanian": r += `Rom`; break; case "Russian": r += `Rus`; break; case "Rwandan": r += `Rwa`; break; case "Sahrawi": r += `Sah`; break; case "Saint Lucian": r += `SL`; break; case "Salvadoran": r += `ES`; break; case "Sammarinese": r += `SM`; break; case "Samoan": r += `Sam`; break; case "São Toméan": r += `STP`; break; case "Saudi": r += `Sau`; break; case "Scottish": r += `Sco`; break; case "Senegalese": r += `Sen`; break; case "Serbian": r += `Srb`; break; case "Seychellois": r += `Sey`; break; case "Sierra Leonean": r += `Sie`; break; case "Singaporean": r += `Sng`; break; case "Slovak": r += `Svk`; break; case "Slovene": r += `Svn`; break; case "a Solomon Islander": r += `SI`; break; case "Somali": r += `Som`; break; case "South African": r += `RSA`; break; case "South Sudanese": r += `SS`; break; case "Spanish": r += `Spa`; break; case "Sri Lankan": r += `Sri`; break; case "Sudanese": r += `Sud`; break; case "Surinamese": r += `Sur`; break; case "Swazi": r += `Swa`; break; case "Swedish": r += `Swe`; break; case "Swiss": r += `Swi`; break; case "Syrian": r += `Syr`; break; case "Taiwanese": r += `Tai`; break; case "Tajik": r += `Taj`; break; case "Tanzanian": r += `Tza`; break; case "Thai": r += `Tha`; break; case "Tibetan": r += `Tib`; break; case "Togolese": r += `Tog`; break; case "Tongan": r += `Ton`; break; case "Trinidadian": r += `TT`; break; case "Tunisian": r += `Tun`; break; case "Turkish": r += `Tur`; break; case "Turkmen": r += `Tkm`; break; case "Tuvaluan": r += `Tuv`; break; case "Ugandan": r += `Uga`; break; case "Ukrainian": r += `Ukr`; break; case "Uruguayan": r += `Uru`; break; case "Uzbek": r += `Uzb`; break; case "Vatican": r += `VC`; break; case "Venezuelan": r += `Ven`; break; case "Vietnamese": r += `Vnm`; break; case "Vincentian": r += `SVG`; break; case "Yemeni": r += `Yem`; break; case "Zairian": r += `DRC`; break; case "Zambian": r += `Zam`; break; case "Zimbabwean": if (slave.race === "white") { r += `Rho`; } else { r += `Zwe`; } break; case "Ancient Chinese Revivalist": r += `Chi Rev`; break; case "Ancient Egyptian Revivalist": r += `Egy Rev`; break; case "Arabian Revivalist": r += `Ara Rev`; break; case "Aztec Revivalist": r += `Azt Rev`; break; case "Edo Revivalist": r += `Edo Rev`; break; case "Roman Revivalist": r += `Rom Rev`; break; case "": case "none": case "slave": case "Stateless": r += `None`; break; default: r += `${slave.nationality.charAt(0) + slave.nationality.charAt(1) + slave.nationality.charAt(2)}`; break; } r += `</span> `; } function long_nationality(slave) { r += `<span class="tan">`; switch (slave.nationality) { case "a Cook Islander": r += `Cook Islander.`; break; case "a Liechtensteiner": r += `Liechtensteiner.`; break; case "a New Zealander": r += `New Zealander.`; break; case "a Solomon Islander": r += `Solomon Islander.`; break; case "Zimbabwean": if (slave.race === "white") { r += `Rhodesian.`; } else { r += `${slave.nationality}.`; } break; case "slave": case "none": case "": case "Stateless": r += `Stateless.`; break; default: r += `${slave.nationality}.`; break; } r += `</span> `; } function short_skin(slave) { r += `<span class="pink">`; switch (slave.skin) { case "pure white": r += `P. Whi`; break; case "extremely fair": r += `E. Fai`; break; case "very fair": r += `V. Fai`; break; case "extremely pale": r += `E. Pal`; break; case "light brown": r += `L. Br`; break; case "dark brown": r += `D. Br`; break; case "light olive": r += `L. Oli`; break; case "dark olive": r += `D. Oli`; break; case "pure white": r += `P. Whi`; break; case "lightened": r += `Ltnd`; break; case "tanned": r += `Tan`; break; case "natural": r += `Nat`; break; case "bronzed": r += `Bron`; break; case "ebony": r += `Ebon`; break; case "pure black": r += `P. Bla`; break; case "dark": case "fair": case "pale": r += `${slave.skin.charAt(0).toUpperCase() + slave.skin.slice(1)}`; break; default: r += `${slave.skin.charAt(0).toUpperCase() + slave.skin.charAt(1) + slave.skin.charAt(2)}`; break; } r += `</span> `; } function short_genitals(slave) { if (slave.dick > 0) { r += `<span class="pink">`; if (slave.balls === 0) { r += `Geld`; } if ((slave.dick > 8) && (slave.balls > 8)) { r += `Junk+++`; } else if ((slave.dick > 5) && (slave.balls > 5)) { r += `Junk++`; } else if ((slave.dick > 4) && (slave.balls > 4)) { r += `Junk+`; } else if ((slave.dick > 3) && (slave.balls > 3)) { r += `Junk`; } else if (slave.dick > 8) { r += `Dick+++`; } else if (slave.dick > 5) { r += `Dick++`; } else if (slave.dick > 4) { r += `Dick+`; } else if (slave.dick > 3) { r += `Dick`; } else if (slave.balls > 10) { r += `Balls+++`; } else if (slave.balls > 5) { r += `Balls++`; } else if (slave.balls > 4) { r += `Balls+`; } else if (slave.balls > 3) { r += `Balls`; } r += `</span> `; } if (slave.vagina === 0) { r += `<span class="lime">VV</span>`; } else if ((slave.pregKnown === 1) && canWalk(slave) && (slave.clothes === "no clothing" || slave.clothes === "body oil") && (slave.shoes === "none")) { r += `<span class="pink">NBP</span>`; } if (slave.anus === 0) { r += ` <span class="lime">AV</span>`; } r += `<span class="pink">`; if ((slave.vagina > 3) && (slave.anus > 3)) { r += ` V++A++`; } else if ((slave.vagina > 2) && (slave.anus > 2)) { r += ` V+A+`; } else if (slave.vagina > 3) { r += ` V++`; } else if (slave.vagina > 2) { r += ` V+`; } else if (slave.anus > 3) { r += ` A++`; } else if (slave.anus > 2) { r += ` A+`; } r += `</span> `; } function long_genitals(slave) { if (slave.dick > 0) { r += `<span class="pink">`; if (slave.balls === 0) { r += `Gelded.`; } if ((slave.dick > 8) && (slave.balls > 8)) { r += `Hyper dick & balls.`; } else if ((slave.dick > 5) && (slave.balls > 5)) { r += `Monster dick & balls.`; } else if ((slave.dick > 4) && (slave.balls > 4)) { r += `Huge dick & balls.`; } else if ((slave.dick > 3) && (slave.balls > 3)) { r += `Big dick & balls.`; } else if (slave.dick > 8) { r += `Hyper dong.`; } else if (slave.dick > 5) { r += `Monster dong.`; } else if (slave.dick > 4) { r += `Huge dick.`; } else if (slave.dick > 3) { r += `Big dick.`; } else if (slave.balls > 8) { r += `Hyper balls.`; } else if (slave.balls > 5) { r += `Monstrous balls.`; } else if (slave.balls > 4) { r += `Huge balls.`; } else if (slave.balls > 3) { r += `Big balls.`; } r += `</span> `; } if (slave.vagina === 0) { r += `<span class="lime">Virgin.</span> `; } else if ((slave.pregKnown === 1) && canWalk(slave) && (slave.clothes === "no clothing" || slave.clothes === "body oil") && (slave.shoes === "none")) { r += `<span class="pink">Naked, barefoot, and pregnant.</span> `; } if (slave.anus === 0) { r += `<span class="lime">Anal virgin.</span> `; } r += `<span class="pink">`; if ((slave.vagina > 3) && (slave.anus > 3)) { r += `Blown out holes.`; } else if ((slave.vagina > 2) && (slave.anus > 2)) { r += `High mileage.`; } else if (slave.vagina > 3) { r += `Cavernous pussy.`; } else if (slave.vagina > 2) { r += `Loose pussy.`; } else if (slave.anus > 3) { r += `Permagaped anus.`; } else if (slave.anus > 2) { r += `Gaping anus.`; } r += `</span> `; } function short_age(slave) { r += `<span class="pink">`; if (V.showAgeDetail === 1) { r += slave.actualAge; } else if (slave.actualAge >= 40) { r += `40s`; } else if (slave.actualAge >= 35) { r += `Lt30s`; } else if (slave.actualAge >= 30) { r += `Ea30s`; } else if (slave.actualAge >= 25) { r += `Lt20s`; } else if (slave.actualAge >= 20) { r += `Ea20s`; } else if (slave.actualAge >= 18) { r += slave.actualAge; } if (slave.actualAge !== slave.physicalAge) { r += ` w ${slave.physicalAge}y-bdy`; } if (slave.visualAge !== slave.physicalAge) { r += ` Lks${slave.visualAge}`; } r += " "; } function short_face(slave) { if (slave.face < -95) { r += `<span class="red">Face---${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face < -40) { r += `<span class="red">Face--${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face < -10) { r += `<span class="red">Face-${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face <= 10) { r += `Face${V.summaryStats? `[${slave.face}]` : ''}`; } else if (slave.face <= 40) { r += `<span class="pink">Face+${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face <= 95) { r += `<span class="pink">Face++${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else { r += `<span class="pink">Face+++${V.summaryStats? `[${slave.face}]` : ''}</span>`; } r += " "; } function short_eyes(slave) { if (slave.eyes === -2) { r += `<span class="red">Blind</span>`; } else if (((slave.eyes === -1) && (slave.eyewear !== "corrective glasses") && (slave.eyewear !== "corrective contacts")) || (slave.eyewear === "blurring glasses") || (slave.eyewear === "blurring contacts")) { r += `<span class="yellow">Sight-</span>`; } r += " "; } function short_ears(slave) { if (slave.hears === -2) { r += `<span class="red">Deaf</span>`; } else if ((slave.hears === -1) && (slave.earwear !== "hearing aids")) { r += `<span class="yellow">Hearing-</span>`; } r += " "; } function short_lips(slave) { if (slave.lips > 95) { r += `Facepussy`; } else if (slave.lips > 70) { r += `Lips+++${V.summaryStats? `[${slave.lips}]` : ''}`; } else if (slave.lips > 40) { r += `Lips++${V.summaryStats? `[${slave.lips}]` : ''}`; } else if (slave.lips > 20) { r += `Lips+${V.summaryStats? `[${slave.lips}]` : ''}`; } else if (slave.lips > 10) { r += `Lips${V.summaryStats? `[${slave.lips}]` : ''}`; } else { r += `<span class="red">Lips-</span>${V.summaryStats? `[${slave.lips}]` : ''}`; } r += " "; } function short_teeth(slave) { if (slave.teeth === "crooked") { r += `<span class="yellow">Cr Teeth</span>`; } else if (slave.teeth === "cosmetic braces") { r += `Cos Braces`; } else if (slave.teeth === "straightening braces") { r += `Braces`; } else if (slave.teeth === "removable") { r += `Rem Teeth`; } else if (slave.teeth === "pointy") { r += `Fangs`; } else if (slave.teeth === "baby") { r += `Baby`; } else if (slave.teeth === "mixed") { r += `Mixed`; } r += " "; } function short_muscles(slave) { if (slave.muscles > 95) { r += `Musc++${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > 50) { r += `Musc+${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > 5) { r += `Fit${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > -6) { r += `Soft${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > -31) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Weak</span>${V.summaryStats? `[${slave.muscles}]`: ''}`; } else { r += `Soft${V.summaryStats? `[${slave.muscles}]`: ''}`; } } else if (slave.muscles > -96) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Weak+</span>${V.summaryStats? `[${slave.muscles}]`: ''}`; } else { r += `Soft+${V.summaryStats? `[${slave.muscles}]`: ''}`; } } else { r += `<span class="red">Weak++</span>${V.summaryStats? `[${slave.muscles}]`: ''}`; } r += " "; } function short_limbs(slave) { if (slave.amp !== 0) { if (slave.amp === -1) { r += `P-Limbs`; } else if (slave.amp === -2) { r += `Sex P-Limbs`; } else if (slave.amp === -3) { r += `Beauty P-Limbs`; } else if (slave.amp === -4) { r += `Combat P-Limbs`; } else if (slave.amp === -5) { r += `Cyber P-Limbs`; } else { r += `Amp`; } } r += " "; if (!canWalk(slave)) { r += ` Immob `; } if (slave.heels === 1) { r += ` Heel `; } r += `</span> `; } function short_voice(slave) { if (slave.voice === 0) { r += `<span class="pink">Mute</span>`; } else { if (slave.accent === 3) { r += `<span class="red">Acc--</span>`; } else if (slave.accent === 2) { r += `Acc-`; } else if (slave.accent === 4) { r += `Acc--`; } else if (slave.accent === 1) { r += `<span class="pink">Acc</span>`; } } r += " "; } function short_tits_ass(slave) { r += `<span class="pink">`; if ((slave.boobs >= 12000) && (slave.butt > 9)) { r += `T&A+++`; } else if ((slave.boobs > 4000) && (slave.butt > 8)) { r += `T&A++`; } else if ((slave.boobs > 2000) && (slave.butt > 6)) { r += `T&A+`; } else if ((slave.boobs > 800) && (slave.butt > 4)) { r += `T&A`; } else if ((slave.boobs < 500) && (slave.butt < 3) && (slave.weight <= 10) && (slave.muscles <= 30)) { r += `Girlish`; } else if (slave.boobs >= 12000) { r += `Boobs+++`; } else if (slave.boobs > 4000) { r += `Boobs++`; } else if (slave.boobs > 2000) { r += `Boobs+`; } else if (slave.boobs > 800) { r += `Boobs`; } else if (slave.butt > 9) { r += `Ass+++`; } else if (slave.butt > 8) { r += `Ass++`; } else if (slave.butt > 6) { r += `Ass+`; } else if (slave.butt > 4) { r += `Ass`; } r += `</span> `; } function short_hips(slave) { r += `<span class="red">`; if (slave.hips < -1) { if (slave.butt > 2 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.hips < 0) { if (slave.butt > 4 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.hips > 2) { if (slave.butt <= 8) { r += `Disp-`; } } else if (slave.hips > 1) { if (slave.butt <= 3 && (V.arcologies[0].FSSlimnessEnthusiast === "unset" || (slave.boobs >= 500))) { r += `Disp-`; } } else if (slave.hips > 0) { if (slave.butt > 8) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.butt <= 2 && (V.arcologies[0].FSSlimnessEnthusiast === "unset" || (slave.boobs >= 500))) { r += `Disp-`; } } else { if (slave.butt > 6) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.butt <= 1 && (V.arcologies[0].FSSlimnessEnthusiast === "unset" || (slave.boobs >= 500))) { r += `Disp-`; } } r += `</span> `; } function short_waist(slave) { if (slave.waist > 95) { r += `<span class="red">Wst---${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else if (slave.waist > 40) { r += `<span class="red">Wst--${V.summaryStats? `[${slave.waist}]`: ''}</span>`; } else if (slave.waist > 10) { r += `<span class="red">Wst-${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else if (slave.waist >= -10) { r += `Wst${V.summaryStats? `[${slave.waist}]`: ''}`; } else if (slave.waist >= -40) { r += `<span class="pink">Wst+${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else if (slave.waist >= -95) { r += `<span class="pink">Wst++${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else { r += `<span class="pink">Wst+++${V.summaryStats? `[${slave.waist}]`: ''}</span>`; } r += " "; } function short_implants(slave) { r += `<span class="pink">`; if ((slave.boobsImplant === 0) && (slave.buttImplant === 0) && (slave.waist >= -95) && (slave.lipsImplant === 0) && (slave.faceImplant <= 5) && (slave.bellyImplant === -1)) { r += `Natr`; } else { r += `Impl`; } r += " "; } function short_lactation(slave) { if (slave.lactation === 1) { r += `Lact`; } else if (slave.lactation === 2) { r += `Lact++`; } r += " "; } function short_mods(slave) { modScore(slave); if (slave.corsetPiercing === 0 && V.piercingScore < 3 && V.tatScore < 2) { return; } else if (V.modScore > 15 || (V.piercingScore > 8 && V.tatScore > 5)) { r += `Mods++`; } else if (V.modScore > 7) { r += `Mods+`; } else { r += `Mods`; } if (slave.brand !== 0) { r += `Br`; } r += " "; } function long_age(slave) { r += `<span class="pink">`; if (V.showAgeDetail === 1) { r += `Age ${slave.actualAge}.`; } else if (slave.actualAge >= 40) { r += `Forties.`; } else if (slave.actualAge >= 35) { r += `Late thirties.`; } else if (slave.actualAge >= 30) { r += `Early thirties.`; } else if (slave.actualAge >= 25) { r += `Late twenties.`; } else if (slave.actualAge >= 20) { r += `Early twenties.`; } else if (slave.actualAge >= 19) { r += `Nineteen.`; } else if (slave.actualAge >= 18) { r += `Eighteen.`; } else { r += `Underage.`; } r += " "; /* ** No NCS, then do the standard, However because of the wrinkes of Incubators, as long as visual age is greater ** than or equal to physical age, we do the old physical body/Looks for fresh out of the can NCS slaves. */ if (((slave.inducedNCS === 0) || (slave.visualAge >= slave.physicalAge))) { if (slave.actualAge !== slave.physicalAge) { r += `${slave.physicalAge} year old body. `; } if (slave.visualAge !== slave.physicalAge) { r += `Looks ${slave.visualAge}. `; } } else { /* ** Now the rub. The use of physical Age for the year old body above, basically conflicts with the changes ** that NCS introduces, so here to *distinguish* the changes, we use visual age with the 'year old body' ** and appears, for example: Slave release from incubator at age 10, Her summary would show, 'Age 0. 10 ** year old body.' But if she's given NCS a few weeks after release, while she's still before her first ** birthday, it'll appear the same. But once her birthday fires, if we ran with the above code it would ** say: 'Age 1. 11 year old body.' -- this conflicts with the way NCS works though, because she hasn't ** visually aged, so our change here makes it say 'Age 1. Appears to have a 10 year old body.' */ r += `Appears to have a ${slave.visualAge} year old body. `; } if (slave.inducedNCS === 1) { r += `(<span class="orange">NCS</span>) `; } } function long_face(slave) { if (slave.face < -95) { r += `<span class="red">Very ugly${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face < -40) { r += `<span class="red">Ugly${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face < -10) { r += `<span class="red">Unattractive${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face <= 10) { r += `Average${V.summaryStats? `[${slave.face}]`: ''}`; } else if (slave.face <= 40) { r += `<span class="pink">Attractive${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face <= 95) { r += `<span class="pink">Beautiful${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else { r += `<span class="pink">Very beautiful${V.summaryStats? `[${slave.face}]`: ''}</span>`; } r += ` ${slave.faceShape} face. `; } function long_eyes(slave) { if (slave.eyes <= -2) { r += `<span class="red">Blind.</span>`; } else if (((slave.eyes === -1) && (slave.eyewear !== "corrective glasses") && (slave.eyewear !== "corrective contacts")) || (slave.eyewear === "blurring glasses") || (slave.eyewear === "blurring contacts")) { r += `<span class="yellow">Nearsighted.</span>`; } r += " "; } function long_ears(slave) { if (slave.hears <= -2) { r += `<span class="red">Deaf.</span>`; } else if ((slave.hears === -1) && (slave.earwear !== "hearing aids")) { r += `<span class="yellow">Hard of hearing.</span>`; } r += " "; } function long_lips(slave) { if (slave.lips > 95) { r += `Facepussy${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 70) { r += `Huge lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 40) { r += `Big lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 20) { r += `Pretty lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 10) { r += `Normal lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else { r += `<span class="red">Thin lips${V.summaryStats? `[${slave.lips}]`: ''}.</span>`; } r += " "; } function long_teeth(slave) { if (slave.teeth === "crooked") { r += `<span class="yellow">Crooked teeth.</span>`; } else if (slave.teeth === "cosmetic braces") { r += `Cosmetic braces.`; } else if (slave.teeth === "straightening braces") { r += `Braces.`; } else if (slave.teeth === "removable") { r += `Removable teeth.`; } else if (slave.teeth === "pointy") { r += `Sharp fangs.`; } else if (slave.teeth === "baby") { r += `Baby teeth.`; } else if (slave.teeth === "mixed") { r += `Mixed teeth.`; } r += " "; } function long_muscles(slave) { if (slave.muscles > 95) { r += `Hugely muscular${V.summaryStats? `[${slave.muscles}]` : ''}.`; } else if (slave.muscles > 50) { r += `Muscular${V.summaryStats? `[${slave.muscles}]`: ''}.`; } else if (slave.muscles > 5) { r += `Fit${V.summaryStats? `[${slave.muscles}]`: ''}.`; } else if (slave.muscles > -6) { r += `Soft${V.summaryStats? `[${slave.muscles}]`: ''}.`; } else if (slave.muscles > -31) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Weak${V.summaryStats? `[${slave.muscles}]`: ''}.</span>`; } else { r += `Weak${V.summaryStats? `[${slave.muscles}]`: ''}.`; } } else if (slave.muscles > -96) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Very weak${V.summaryStats? `[${slave.muscles}]`: ''}.</span>`; } else { r += `Very weak${V.summaryStats? `[${slave.muscles}]`: ''}.`; } } else { r += `<span class="red">Frail${V.summaryStats? `[${slave.muscles}]`: ''}.</span>`; } r += " "; } function long_limbs(slave) { if (slave.amp !== 0) { if (slave.amp === -1) { r += `Prosthetic limbs.`; } else if (slave.amp === -2) { r += `Sexy prosthetic limbs.`; } else if (slave.amp === -3) { r += `Beautiful prosthetic limbs.`; } else if (slave.amp === -4) { r += `Deadly prosthetic limbs.`; } else if (slave.amp === -5) { r += `Cyber prosthetic limbs.`; } else { r += `Amputee.`; } } r += " "; if (!canWalk(slave)) { r += `Immobile. `; } if (slave.heels === 1) { r += `Heeled. `; } r += `</span> `; } function long_voice(slave) { if (slave.voice === 0) { r += `<span class="pink">Mute.</span>`; } else { if (slave.accent === 3) { r += `<span class="red">Bad accent.</span>`; } else if (slave.accent === 4) { r += `<span class="red">No language skills.</span>`; } else if (slave.accent === 2) { r += `Accent.`; } else if (slave.accent === 1) { r += `<span class="pink">Cute accent.</span>`; } } r += " "; } function long_tits_ass(slave) { r += `<span class="pink">`; if ((slave.boobs >= 12000) && (slave.butt > 9)) { r += `Hyper T&A.`; } else if ((slave.boobs > 4000) && (slave.butt > 8)) { r += `Enormous T&A.`; } else if ((slave.boobs > 2000) && (slave.butt > 6)) { r += `Huge T&A.`; } else if ((slave.boobs > 800) && (slave.butt > 4)) { r += `Big T&A.`; } else if ((slave.boobs < 500) && (slave.butt < 3) && (slave.weight <= 10) && (slave.muscles <= 30)) { r += `Girlish figure.`; } else if (slave.boobs >= 12000) { r += `Immobilizing tits.`; } else if (slave.boobs > 4000) { r += `Monstrous tits.`; } else if (slave.boobs > 2000) { r += `Huge tits.`; } else if (slave.boobs > 800) { r += `Big tits.`; } else if (slave.butt > 9) { r += `Hyper ass.`; } else if (slave.butt > 8) { r += `Titanic ass.`; } else if (slave.butt > 6) { r += `Huge ass.`; } else if (slave.butt > 4) { r += `Big ass.`; } r += `</span> `; } function long_hips(slave) { r += `<span class="red">`; if (slave.hips < -1) { if (slave.butt > 2 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.hips < 0) { if (slave.butt > 4 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.hips > 2) { if (slave.butt <= 8) { r += `Disproportionately small butt.`; } } else if (slave.hips > 1) { if (slave.butt <= 3 && ((V.arcologies[0].FSSlimnessEnthusiast === "unset") || (slave.boobs >= 500))) { r += `Disproportionately small butt.`; } } else if (slave.hips > 0) { if (slave.butt > 8) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.butt <= 2 && ((V.arcologies[0].FSSlimnessEnthusiast === "unset") || (slave.boobs >= 500))) { r += `Disproportionately small butt.`; } } else { if (slave.butt > 6) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.butt <= 1 && ((V.arcologies[0].FSSlimnessEnthusiast === "unset") || (slave.boobs >= 500))) { r += `Disproportionately small butt.`; } } r += `</span> `; } function long_waist(slave) { if (slave.waist > 95) { r += `<span class="red">Masculine waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist > 40) { r += `<span class="red">Ugly waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist > 10) { r += `<span class="red">Unattractive waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist >= -10) { r += `Average waist${V.summaryStats? `[${slave.waist}]`: ''}.`; } else if (slave.waist >= -40) { r += `<span class="pink">Feminine waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist >= -95) { r += `<span class="pink">Hourglass waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else { r += `<span class="pink">Absurdly narrow waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } r += " "; } function long_implants(slave) { r += `<span class="pink">`; if ((slave.boobsImplant !== 0) || (slave.buttImplant !== 0) || (slave.lipsImplant !== 0) || (slave.bellyImplant !== -1)) { r += `Implants.`; } else if ((slave.faceImplant >= 30) || (slave.waist < -95)) { r += `Surgery enhanced.`; } else { r += `All natural.`; } r += " "; } function long_lactation(slave) { if (slave.lactation === 1) { r += `Lactating naturally.`; } else if (slave.lactation === 2) { r += `Heavy lactation.`; } r += " "; } function long_mods(slave) { modScore(slave); if (slave.corsetPiercing === 0 && V.piercingScore < 3 && V.tatScore < 2) { return; } else if (V.modScore > 15 || (V.piercingScore > 8 && V.tatScore > 5)) { r += `Extensive body mods.`; } else if (V.modScore > 7) { r += `Noticeable body mods.`; } else { r += `Light body mods.`; } r += " "; } function short_intelligence(slave) { var intelligence = slave.intelligence + slave.intelligenceImplant; if (slave.fetish === "mindbroken") { return; } else if (slave.intelligenceImplant >= 15) { if (intelligence >= 130) { r += `<span class="deepskyblue">I++++(e)</span>`; } else if (intelligence > 95) { r += `<span class="deepskyblue">I+++(e)</span>`; } else if (intelligence > 50) { r += `<span class="deepskyblue">I++(e)</span>`; } else if (intelligence > 15) { r += `<span class="deepskyblue">I+(e)</span>`; } else if (intelligence >= -15) { r += `I(e)`; } else if (intelligence >= -50) { r += `<span class="orangered">I-(e)</span>`; } else if (intelligence >= -95) { r += `<span class="orangered">I--(e)</span>`; } else { r += `<span class="orangered">I---(e)</span>`; } } else { if (intelligence > 95) { r += `<span class="deepskyblue">I+++</span>`; } else if (intelligence > 50) { r += `<span class="deepskyblue">I++</span>`; } else if (intelligence > 15) { r += `<span class="deepskyblue">I+</span>`; } else if (intelligence >= -15) { r += `I(e)`; } else if (intelligence >= -50) { r += `<span class="orangered">I-</span>`; } else if (intelligence >= -95) { r += `<span class="orangered">I--</span>`; } else { r += `<span class="orangered">I---</span>`; } } r += " "; } function short_sex_skills(slave) { let _SSkills = slave.analSkill + slave.oralSkill; r += `<span class="aquamarine">`; if (((_SSkills + slave.whoreSkill + slave.entertainSkill) >= 400) && ((slave.vagina < 0) || (slave.vaginalSkill >= 100))) { r += `MSS`; } else { _SSkills += slave.vaginalSkill; _SSkills = Math.trunc(_SSkills); if (_SSkills > 180) { r += `S++`; } else if ((_SSkills > 120) && (slave.vagina < 0)) { r += `Sh++`; } else if (_SSkills > 90) { r += `S+`; } else if (_SSkills > 30) { r += `S`; } else { r += `S-`; } if (V.summaryStats) { r += `[${_SSkills}] `; } r += " "; if (slave.whoreSkill >= 100) { r += `W+++`; } else if (slave.whoreSkill > 60) { r += `W++`; } else if (slave.whoreSkill > 30) { r += `W+`; } else if (slave.whoreSkill > 10) { r += `W`; } if (slave.whoreSkill > 10) { if (V.summaryStats) { r += `[${slave.whoreSkill}] `; } } r += " "; if (slave.entertainSkill >= 100) { r += `E+++`; } else if (slave.entertainSkill > 60) { r += `E++`; } else if (slave.entertainSkill > 30) { r += `E+`; } else if (slave.entertainSkill > 10) { r += `E`; } if (slave.entertainSkill > 10) { if (V.summaryStats) { r += `[${slave.entertainSkill}] `; } } } r += " "; } function short_prestige(slave) { if (slave.prestige > 0) { r += `<span class="green">`; if (slave.prestige > 2) { r += `Prest++`; } else if (slave.prestige === 2) { r += `Prest+`; } else if (slave.prestige === 1) { r += `Prest`; } r += `</span> `; } } function short_porn_prestige(slave) { if (slave.pornPrestige > 0) { r += `<span class="green">`; if (slave.pornPrestige > 2) { r += `PPrest++`; } else if (slave.pornPrestige === 2) { r += `PPrest+`; } else if (slave.pornPrestige === 1) { r += `PPrest`; } r += `</span> `; } } function long_intelligence(slave) { var intelligence = slave.intelligence + slave.intelligenceImplant; if (slave.fetish === "mindbroken") { return; } else if (slave.intelligenceImplant >= 15) { if (intelligence >= 130) { r += `<span class="deepskyblue">Genius.</span>`; } else if (intelligence > 95) { r += `<span class="deepskyblue">Brilliant, educated.</span>`; } else if (intelligence > 50) { r += `<span class="deepskyblue">Very smart, educated.</span>`; } else if (intelligence > 15) { r += `<span class="deepskyblue">Smart, educated.</span>`; } else if (intelligence >= -15) { r += `Average intelligence, educated.`; } else if (intelligence >= -50) { r += `<span class="orangered">Slow, educated.</span>`; } else if (intelligence >= -95) { r += `<span class="orangered">Very slow, educated.</span>`; } else { r += `<span class="orangered">Moronic, educated.</span>`; } } else { if (intelligence > 95) { r += `<span class="deepskyblue">Brilliant.</span>`; } else if (intelligence > 50) { r += `<span class="deepskyblue">Very smart.</span>`; } else if (intelligence > 15) { r += `<span class="deepskyblue">Smart.</span>`; } else if (intelligence >= -15) { r += `Average intelligence.`; } else if (intelligence >= -50) { r += `<span class="orangered">Slow.</span>`; } else if (intelligence >= -95) { r += `<span class="orangered">Very slow.</span>`; } else { r += `<span class="orangered">Moronic.</span>`; } } r += " "; } function long_sex_skills(slave) { let _SSkills = (slave.analSkill + slave.oralSkill); r += `<span class="aquamarine">`; if (((_SSkills + slave.whoreSkill + slave.entertainSkill) >= 400) && ((slave.vagina < 0) || (slave.vaginalSkill >= 100))) { r += `Masterful Sex Slave. `; } else { _SSkills += slave.vaginalSkill; if (_SSkills > 180) { r += `Sex master${V.summaryStats? `[${Math.trunc(_SSkills)}]`: ''}.`; } else if ((_SSkills > 120) && (slave.vagina < 0)) { r += `Masterful shemale${V.summaryStats? `[${Math.trunc(_SSkills)}]`: ''}.`; } else if (_SSkills > 90) { r += `Sexual expert${V.summaryStats? `[${Math.trunc(_SSkills)}]`: ''}.`; } else if (_SSkills > 30) { r += `Sexually skilled${V.summaryStats? `[${Math.trunc(_SSkills)}]` : ''}.`; } else { r += `Sexually unskilled${V.summaryStats? `[${Math.trunc(_SSkills)}]` : ''}.`; } r += " "; if (slave.whoreSkill >= 100) { r += `Masterful whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } else if (slave.whoreSkill >= 60) { r += `Expert whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } else if (slave.whoreSkill >= 30) { r += `Skilled whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } else if (slave.whoreSkill >= 10) { r += `Basic whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } r += " "; if (slave.entertainSkill >= 100) { r += `Masterful entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } else if (slave.entertainSkill >= 60) { r += `Expert entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } else if (slave.entertainSkill >= 30) { r += `Skilled entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } else if (slave.entertainSkill >= 10) { r += `Basic entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } r += " "; } } function long_prestige(slave) { if (slave.prestige > 0) { r += `<span class="green">`; if (slave.prestige > 2) { r += `Extremely prestigious.`; } else if (slave.prestige === 2) { r += `Very prestigious.`; } else if (slave.prestige === 1) { r += `Prestigious.`; } r += `</span> `; } } function long_porn_prestige(slave) { if (slave.pornPrestige > 0) { r += `<span class="green">`; if (slave.pornPrestige > 2) { r += `Porn star.`; } else if (slave.pornPrestige === 2) { r += `Porn slut.`; } else if (slave.pornPrestige === 1) { r += `Porn amateur.`; } r += `</span> `; } } function short_fetish(slave) { r += `<span class="lightcoral">`; switch (slave.fetish) { case "submissive": if (slave.fetishStrength > 95) { r += `Sub++`; } else if (slave.fetishStrength > 60) { r += `Sub+`; } else { r += `Sub`; } break; case "cumslut": if (slave.fetishStrength > 95) { r += `Oral++`; } else if (slave.fetishStrength > 60) { r += `Oral+`; } else { r += `Oral`; } break; case "humiliation": if (slave.fetishStrength > 95) { r += `Humil++`; } else if (slave.fetishStrength > 60) { r += `Humil+`; } else { r += `Humil`; } break; case "buttslut": if (slave.fetishStrength > 95) { r += `Anal++`; } else if (slave.fetishStrength > 60) { r += `Anal+`; } else { r += `Anal`; } break; case "boobs": if (slave.fetishStrength > 95) { r += `Boobs++`; } else if (slave.fetishStrength > 60) { r += `Boobs+`; } else { r += `Boobs`; } break; case "sadist": if (slave.fetishStrength > 95) { r += `Sadist++`; } else if (slave.fetishStrength > 60) { r += `Sadist+`; } else { r += `Sadist`; } break; case "masochist": if (slave.fetishStrength > 95) { r += `Pain++`; } else if (slave.fetishStrength > 60) { r += `Pain+`; } else { r += `Pain`; } break; case "dom": if (slave.fetishStrength > 95) { r += `Dom++`; } else if (slave.fetishStrength > 60) { r += `Dom+`; } else { r += `Dom`; } break; case "pregnancy": if (slave.fetishStrength > 95) { r += `Preg++`; } else if (slave.fetishStrength > 60) { r += `Preg+`; } else { r += `Preg`; } break; default: r += `Vanilla`; break; } if (V.summaryStats) { r += `[${slave.fetishStrength}]`; } r += `</span> `; } function short_attraction(slave) { if (slave.attrXY <= 5) { r += `<span class="red">XY---${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 15) { r += `<span class="red">XY--${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 35) { r += `<span class="red">XY-${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 65) { r += `XY${V.summaryStats? `[${slave.attrXY}]`: ''}`; } else if (slave.attrXY <= 85) { r += `<span class="green">XY+${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 95) { r += `<span class="green">XY++${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXX > 95) { if (slave.energy <= 95) { r += `<span class="green">Omni!</span>`; } else { r += `<span class="green">Omni+Nympho!!</span>`; } } else { r += `<span class="green">XY+++${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } r += " "; if (slave.attrXX <= 5) { r += `<span class="red">XX---${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 15) { r += `<span class="red">XX--${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 35) { r += `<span class="red">XX-${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 65) { r += `XX${V.summaryStats? `[${slave.attrXX}]`: ''}`; } else if (slave.attrXX <= 85) { r += `<span class="green">XX+${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 95) { r += `<span class="green">XX++${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXY <= 95) { r += `<span class="green">XX+++${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } r += " "; if (slave.energy > 95) { if ((slave.attrXY <= 95) || (slave.attrXX <= 95)) { r += `<span class="green">Nympho!</span>`; } } else if (slave.energy > 80) { r += `<span class="green">SD++${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else if (slave.energy > 60) { r += `<span class="green">SD+${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else if (slave.energy > 40) { r += `<span class="yellow">SD${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else if (slave.energy > 20) { r += `<span class="red">SD-${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else { r += `<span class="red">SD--${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } r += " "; } function short_smart_fetish(slave) { if (slave.fetishKnown === 1) { if (slave.clitSetting === "off") { r += `SP-`; } else if (((slave.fetish !== "submissive") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "submissive")) { r += `SP:sub`; } else if (((slave.fetish !== "cumslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "oral")) { r += `SP:oral`; } else if (((slave.fetish !== "humiliation") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "humiliation")) { r += `SP:humil`; } else if (((slave.fetish !== "buttslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "anal")) { r += `SP:anal`; } else if (((slave.fetish !== "boobs") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "boobs")) { r += `SP:boobs`; } else if (((slave.fetish !== "sadist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "sadist")) { r += `SP:sade`; } else if (((slave.fetish !== "masochist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "masochist")) { r += `SP:pain`; } else if (((slave.fetish !== "dom") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "dom")) { r += `SP:dom`; } else if (((slave.fetish !== "pregnancy") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "pregnancy")) { r += `SP:preg`; } else if (((slave.fetish !== "none") && (slave.clitSetting === "vanilla"))) { r += `SP:vanilla`; } else if ((slave.energy <= 95) && (slave.clitSetting === "all")) { r += `SP:all`; } else if ((slave.energy > 5) && (slave.clitSetting === "none")) { r += `SP:none`; } else if (!["women", "men", "anti-women", "anti-men"].includes(slave.clitSetting)) { r += `SP:monitoring`; } } else { switch (slave.clitSetting) { case "off": r += `SP-`; break; case "submissive": r += `SP:sub`; break; case "lesbian": r += `SP:les`; break; case "oral": r += `SP:oral`; break; case "humiliation": r += `SP:humil`; break; case "anal": r += `SP:anal`; break; case "boobs": r += `SP:boobs`; break; case "sadist": r += `SP:sade`; break; case "masochist": r += `SP:pain`; break; case "dom": r += `SP:dom`; break; case "pregnancy": r += `SP:pregnancy`; break; case "vanilla": r += `SP:vanilla`; break; case "all": r += `SP:all`; break; case "none": r += `SP:none`; break; } } r += " "; } function short_smart_attraction(slave) { if (slave.attrKnown === 1) { if (slave.clitSetting === "women") { if (slave.attrXX < 95) { r += `SP:women`; } else { r += `SP:monitoring`; } } else if (slave.clitSetting === "men") { if (slave.attrXY < 95) { r += `SP:men`; } else { r += `SP:monitoring`; } } else if (slave.clitSetting === "anti-women") { if (slave.attrXX > 0) { r += `SP:anti-women`; } else { r += `SP:monitoring`; } } else if (slave.clitSetting === "anti-men") { if (slave.attrXY > 0) { r += `SP:anti-men`; } else { r += `SP:monitoring`; } } } else { if (slave.clitSetting === "women") { r += `SP:women`; } else if (slave.clitSetting === "men") { r += `SP:men`; } else if (slave.clitSetting === "anti-women") { r += `SP:anti-women`; } else if (slave.clitSetting === "anti-men") { r += `SP:anti-men`; } } r += " "; } function short_behavior_flaw(slave) { r += `<span class="red">`; switch (slave.behavioralFlaw) { case "arrogant": r += `Arrog`; break; case "bitchy": r += `Bitchy`; break; case "odd": r += `Odd`; break; case "hates men": r += `Men-`; break; case "hates women": r += `Women-`; break; case "gluttonous": r += `Glut`; break; case "anorexic": r += `Ano`; break; case "devout": r += `Dev`; break; case "liberated": r += `Lib`; break; default: slave.behavioralFlaw = "none"; break; } r += `</span> `; } function short_sex_flaw(slave) { switch (slave.sexualFlaw) { case "hates oral": r += `<span class="red">Oral-</span>`; break; case "hates anal": r += `<span class="red">Anal-</span>`; break; case "hates penetration": r += `<span class="red">Fuck-</span>`; break; case "shamefast": r += `<span class="red">Shame</span>`; break; case "idealistic": r += `<span class="red">Ideal</span>`; break; case "repressed": r += `<span class="red">Repre</span>`; break; case "apathetic": r += `<span class="red">Apath</span>`; break; case "crude": r += `<span class="red">Crude</span>`; break; case "judgemental": r += `<span class="red">Judge</span>`; break; case "cum addict": r += `<span class="yellow">CumAdd</span>`; break; case "anal addict": r += `<span class="yellow">AnalAdd</span>`; break; case "attention whore": r += `<span class="yellow">Attention</span>`; break; case "breast growth": r += `<span class="yellow">BoobObsess</span>`; break; case "abusive": r += `<span class="yellow">Abusive</span>`; break; case "malicious": r += `<span class="yellow">Malice</span>`; break; case "self hating": r += `<span class="yellow">SelfHatr</span>`; break; case "neglectful": r += `<span class="yellow">SelfNeglect</span>`; break; case "breeder": r += `<span class="yellow">BreedObsess</span>`; break; default: slave.sexualFlaw = "none"; break; } r += " "; } function short_behavior_quirk(slave) { r += `<span class="green">`; switch (slave.behavioralQuirk) { case "confident": r += `Confid`; break; case "cutting": r += `Cutting`; break; case "funny": r += `Funny`; break; case "fitness": r += `Fit`; break; case "adores women": r += `Women+`; break; case "adores men": r += `Men+`; break; case "insecure": r += `Insec`; break; case "sinful": r += `Sinf`; break; case "advocate": r += `Advoc`; break; default: slave.behavioralQuirk = "none"; break; } r += " "; } function short_sex_quirk(slave) { switch (slave.sexualQuirk) { case "gagfuck queen": r += `Gagfuck`; break; case "painal queen": r += `Painal`; break; case "strugglefuck queen": r += `Struggle`; break; case "tease": r += `Tease`; break; case "romantic": r += `Romantic`; break; case "perverted": r += `Perverted`; break; case "caring": r += `Caring`; break; case "unflinching": r += `Unflinch`; break; case "size queen": r += `SizeQ`; break; default: slave.sexualQuirk = "none"; break; } r += `</span> `; } function long_fetish(slave) { r += `<span class="lightcoral">`; switch (slave.fetish) { case "submissive": if (slave.fetishStrength > 95) { r += `Complete submissive${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Submissive${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Submissive tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "cumslut": if (slave.fetishStrength > 95) { r += `Cumslut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Oral fixation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Prefers oral${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "humiliation": if (slave.fetishStrength > 95) { r += `Humiliation slut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Exhibitionist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Interest in humiliation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "buttslut": if (slave.fetishStrength > 95) { r += `Buttslut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Anal fixation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Prefers anal${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "boobs": if (slave.fetishStrength > 95) { r += `Boobslut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Breast fixation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Loves boobs${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "sadist": if (slave.fetishStrength > 95) { r += `Complete sadist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Sadist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Sadistic tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "masochist": if (slave.fetishStrength > 95) { r += `Complete masochist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Masochist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Masochistic tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "dom": if (slave.fetishStrength > 95) { r += `Complete dom${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Dominant${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Dominant tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "pregnancy": if (slave.fetishStrength > 95) { r += `Pregnancy fetish${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Pregnancy kink${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Interest in impregnation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; default: r += `Sexually vanilla${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; break; } r += `</span> `; } function long_attraction(slave) { if (slave.attrXY <= 5) { r += `<span class="red">Disgusted by men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 15) { r += `<span class="red">Turned off by men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 35) { r += `<span class="red">Not attracted to men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 65) { r += `Indifferent to men${V.summaryStats? `[${slave.attrXY}]` : ''}, `; } else if (slave.attrXY <= 85) { r += `<span class="green">Attracted to men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 95) { r += `<span class="green">Aroused by men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXX > 95) { if (slave.energy <= 95) { r += `<span class="green">Omnisexual!</span> `; } else { r += `<span class="green">Omnisexual nymphomaniac!</span> `; } } else { r += `<span class="green">Passionate about men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } if (slave.attrXX <= 5) { r += `<span class="red">disgusted by women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 15) { r += `<span class="red">turned off by women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 35) { r += `<span class="red">not attracted to women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 65) { r += `indifferent to women${V.summaryStats? `[${slave.attrXX}]` : ''}. `; } else if (slave.attrXX <= 85) { r += `<span class="green">attracted to women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 95) { r += `<span class="green">aroused by women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXY <= 95) { r += `<span class="green">passionate about women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } if (slave.energy > 95) { if ((slave.attrXY <= 95) || (slave.attrXX <= 95)) { r += `<span class="green">Nymphomaniac!</span>`; } } else if (slave.energy > 80) { r += `<span class="green">Powerful sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else if (slave.energy > 60) { r += `<span class="green">Good sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else if (slave.energy > 40) { r += `<span class="yellow">Average sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else if (slave.energy > 20) { r += `<span class="red">Poor sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else { r += `<span class="red">No sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } r += " "; } function long_smart_fetish(slave) { if (slave.fetishKnown === 1) { if (slave.clitSetting === "off") { r += `SP off.`; } else if (((slave.fetish !== "submissive") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "submissive")) { r += `SP: submissive.`; } else if (((slave.fetish !== "cumslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "oral")) { r += `SP: oral.`; } else if (((slave.fetish !== "humiliation") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "humiliation")) { r += `SP: humiliation.`; } else if (((slave.fetish !== "buttslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "anal")) { r += `SP: anal.`; } else if (((slave.fetish !== "boobs") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "boobs")) { r += `SP: breasts.`; } else if (((slave.fetish !== "sadist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "sadist")) { r += `SP: sadism.`; } else if (((slave.fetish !== "masochist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "masochist")) { r += `SP: masochism.`; } else if (((slave.fetish !== "dom") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "dom")) { r += `SP: dominance.`; } else if (((slave.fetish !== "pregnancy") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "pregnancy")) { r += `SP: pregnancy.`; } else if ((slave.fetish !== "none") && (slave.clitSetting === "vanilla")) { r += `SP: vanilla.`; } else if ((slave.energy <= 95) && (slave.clitSetting === "all")) { r += `SP: all.`; } else if ((slave.energy > 5) && (slave.clitSetting === "none")) { r += `SP: none.`; } else if (!["women", "men", "anti-women", "anti-men"].includes(slave.clitSetting)) { r += `SP: monitoring.`; } } else { switch (slave.clitSetting) { case "off": r += `SP off.`; break; case "submissive": r += `SP: submissive.`; break; case "oral": r += `SP: oral.`; break; case "humiliation": r += `SP: humiliation.`; break; case "anal": r += `SP: anal.`; break; case "boobs": r += `SP: breasts.`; break; case "sadist": r += `SP: sadism.`; break; case "masochist": r += `SP: masochism.`; break; case "dom": r += `SP: dominance.`; break; case "pregnancy": r += `SP: pregnancy.`; break; case "vanilla": r += `SP: vanilla.`; break; case "all": r += `SP: all.`; break; case "none": r += `SP: none.`; break; } } r += " "; } function long_smart_attraction(slave) { if (slave.attrKnown === 1) { if ((slave.attrXX < 100) && (slave.clitSetting === "women")) { r += `SP: women.`; } else if ((slave.attrXY < 100) && (slave.clitSetting === "men")) { r += `SP: men.`; } } else { if (slave.clitSetting === "women") { r += `SP: women.`; } else if (slave.clitSetting === "men") { r += `SP: men.`; } } r += " "; } function long_behavior_flaw(slave) { r += `<span class="red">`; switch (slave.behavioralFlaw) { case "arrogant": r += `Arrogant.`; break; case "bitchy": r += `Bitchy.`; break; case "odd": r += `Odd.`; break; case "hates men": r += `Hates men.`; break; case "hates women": r += `Hates women.`; break; case "gluttonous": r += `Stress eater.`; break; case "anorexic": r += `Anorexic.`; break; case "devout": r += `Devoutly religious.`; break; case "liberated": r += `Mentally liberated.`; break; default: slave.behavioralFlaw = "none"; break; } r += `</span> `; } function long_sex_flaw(slave) { switch (slave.sexualFlaw) { case "hates oral": r += `<span class="red">Hates oral.</span>`; break; case "hates anal": r += `<span class="red">Hates anal.</span>`; break; case "hates penetration": r += `<span class="red">Hates penetration.</span>`; break; case "shamefast": r += `<span class="red">Shamefast.</span>`; break; case "idealistic": r += `<span class="red">Sexually idealistic.</span>`; break; case "repressed": r += `<span class="red">Sexually repressed.</span>`; break; case "apathetic": r += `<span class="red">Sexually apathetic.</span>`; break; case "crude": r += `<span class="red">Sexually crude.</span>`; break; case "judgemental": r += `<span class="red">Sexually judgemental.</span>`; break; case "cum addict": r += `<span class="yellow">Cum addict.</span>`; break; case "anal addict": r += `<span class="yellow">Anal addict.</span>`; break; case "attention whore": r += `<span class="yellow">Attention whore.</span>`; break; case "breast growth": r += `<span class="yellow">Breast obsession.</span>`; break; case "abusive": r += `<span class="yellow">Sexually abusive.</span>`; break; case "malicious": r += `<span class="yellow">Sexually malicious.</span>`; break; case "self hating": r += `<span class="yellow">Self hatred.</span>`; break; case "neglectful": r += `<span class="yellow">Self neglectful.</span>`; break; case "breeder": r += `<span class="yellow">Breeding obsession.</span>`; break; default: slave.sexualFlaw = "none"; break; } r += " "; } function long_behavior_quirk(slave) { r += `<span class="green">`; switch (slave.behavioralQuirk) { case "confident": r += `Confident.`; break; case "cutting": r += `Cutting.`; break; case "funny": r += `Funny.`; break; case "fitness": r += `Fitness.`; break; case "adores women": r += `Adores women.`; break; case "adores men": r += `Adores men.`; break; case "insecure": r += `Insecure.`; break; case "sinful": r += `Sinful.`; break; case "advocate": r += `Advocate.`; break; default: slave.behavioralQuirk = "none"; break; } r += " "; } function long_sex_quirk(slave) { switch (slave.sexualQuirk) { case "gagfuck queen": r += `Gagfuck queen.`; break; case "painal queen": r += `Painal queen.`; break; case "strugglefuck queen": r += `Strugglefuck queen.`; break; case "tease": r += `Tease.`; break; case "romantic": r += `Romantic.`; break; case "perverted": r += `Perverted.`; break; case "caring": r += `Caring.`; break; case "unflinching": r += `Unflinching.`; break; case "size queen": r += `Size queen.`; break; default: slave.sexualQuirk = "none"; break; } r += `</span> `; } function short_extended_family(slave) { let handled = 0; if (slave.mother > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.mother; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.mother === -1) { r += `Your daughter`; if (slave.relationship === -3) { r += ` & wife`; handled = 1; } else if (slave.relationship === -2) { r += ` & lover`; handled = 1; } r += " "; } else if (slave.mother in V.missingTable && V.showMissingSlavesSD && V.showMissingSlaves) { r += `${V.missingTable[slave.mother].fullName}'s daughter `; } if (slave.father > 0 && slave.father !== slave.mother) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.father; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID && handled !== 1) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.father === -1 && slave.mother !== -1) { r += `Your daughter`; if (slave.relationship === -3) { r += ` & wife`; handled = 1; } else if (slave.relationship === -2) { r += ` & lover`; handled = 1; } r += " "; } else if (slave.father in V.missingTable && slave.father !== slave.mother && V.showMissingSlavesSD && V.showMissingSlaves) { r += `${V.missingTable[slave.father].fullName}'s daughter`; } if (slave.daughters === 1) { let _ssj = V.slaves.findIndex(function(s) { return s.mother === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s mother`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; _ssj = V.slaves.findIndex(function(s) { return s.father === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s father`; if (slave.relationshipTarget === V.slaves[_ssj].ID && handled !== 1) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.daughters > 1) { r += `multiple daughters `; } if (slave.sisters === 1) { let _ssj = V.slaves.findIndex(function(s) { return areSisters(s, slave) > 0; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s sister`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.sisters > 1) { r += `multiple sisters `; } if (slave.relationship > 0 && handled !== 1) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; switch (slave.relationship) { case 1: r += ` friend`; break; case 2: r += ` BFF`; break; case 3: r += ` FWB`; break; case 4: r += ` lover`; break; case 5: r += ` wife`; break; } } } else if (slave.relationship === -3 && slave.mother !== -1 && slave.father !== -1) { r += `Your wife`; } else if (slave.relationship === -2) { r += `E Bonded`; } else if (slave.relationship === -1) { r += `E Slut`; } r += " "; } function short_legacy_family(slave) { if (slave.relation !== 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s ${slave.relation}`; } } if (slave.relationship > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { switch (slave.relationship) { case 1: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` friend`; break; case 2: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` BFF`; break; case 3: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` FWB`; break; case 4: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` lover`; break; case 5: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` wife`; break; } } } else if (slave.relationship === -3) { r += `Your wife`; } else if (slave.relationship === -2) { r += `E Bonded`; } else if (slave.relationship === -1) { r += `E Slut`; } } function short_rival(slave) { if (slave.rivalry !== 0) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.rivalryTarget; }); if (_ssj !== -1) { r += `<span class="lightsalmon">`; if (slave.rivalry <= 1) { r += `Disl ${SlaveFullName(V.slaves[_ssj])}`; } else if (slave.rivalry <= 2) { r += `${SlaveFullName(V.slaves[_ssj])}'s rival`; } else { r += `Hates ${SlaveFullName(V.slaves[_ssj])}`; } r += `</span> `; } } } function long_extended_family(slave) { let handled = 0; if (slave.mother > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.mother; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.mother === -1) { r += `Your `; if (slave.relationship === -3) { r += `<span class="lightgreen">daughter and wife.</span> `; handled = 1; } else if (slave.relationship === -2) { r += `<span class="lightgreen">daughter and lover.</span> `; handled = 1; } else { r += `<span class="lightgreen">daughter.</span> `; } } else if (slave.mother in V.missingTable && V.showMissingSlavesSD && V.showMissingSlaves) { r += `${V.missingTable[slave.mother].fullName}'s <span class="lightgreen">daughter.</span> `; } if (slave.father > 0 && slave.father !== slave.mother) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.father; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.father === -1 && slave.father !== slave.mother) { r += `Your `; if (slave.relationship === -3) { r += `<span class="lightgreen">daughter and wife.</span> `; handled = 1; } else if (slave.relationship === -2) { r += `<span class="lightgreen">daughter and lover.</span> `; handled = 1; } else { r += `<span class="lightgreen">daughter.</span> `; } } else if (slave.father in V.missingTable && slave.father !== slave.mother && V.showMissingSlavesSD && V.showMissingSlaves) { r += `${V.missingTable[slave.father].fullName}'s <span class="lightgreen">daughter.</span> `; } if (slave.daughters === 1) { let _ssj = V.slaves.findIndex(function(s) { return s.mother === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">mother`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } _ssj = V.slaves.findIndex(function(s) { return s.father === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">father`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.daughters > 1) { if (slave.daughters > 10) { r += `<span class="lightgreen">Has tons of daughters.</span> `; } else if (slave.daughters > 5) { r += `<span class="lightgreen">Has many daughters.</span> `; } else { r += `<span class="lightgreen">Has several daughters.</span> `; } } if (slave.sisters === 1) { let _ssj = V.slaves.findIndex(function(s) { return areSisters(s, slave) > 0; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">sister`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.sisters > 1) { if (slave.sisters > 10) { r += `<span class="lightgreen">One of many sisters.</span> `; } else if (slave.sisters > 5) { r += `<span class="lightgreen">Has many sisters.</span> `; } else { r += `<span class="lightgreen">Has several sisters.</span> `; } } if (slave.relationship > 0 && handled !== 1) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; switch (slave.relationship) { case 1: r += `<span class="lightgreen">friend.</span> `; break; case 2: r += `<span class="lightgreen">best friend.</span> `; break; case 3: r += `<span class="lightgreen">FWB.</span> `; break; case 4: r += `<span class="lightgreen">lover.</span> `; break; case 5: r += `<span class="lightgreen">slave wife.</span> `; break; } } } else if (slave.relationship === -3 && slave.mother !== -1 && slave.father !== -1) { r += `<span class="lightgreen">Your wife.</span> `; } else if (slave.relationship === -2) { r += `<span class="lightgreen">Emotionally bonded to you.</span> `; } else if (slave.relationship === -1) { r += `<span class="lightgreen">Emotional slut.</span> `; } } function long_legacy_family(slave) { if (slave.relation !== 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; if (slave.relationshipTarget !== slave.relationTarget) { r += `<span class="lightgreen">${slave.relation}</span>. `; } else { r += `<span class="lightgreen">${slave.relation}</span> `; } if (slave.relationship <= 0) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } } } if (slave.relationship > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { switch (slave.relationship) { case 1: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">friend.</span> `; break; case 2: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">best friend.</span> `; break; case 3: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">FWB.</span> `; break; case 4: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">lover.</span> `; break; case 5: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` and `; } r += `<span class="lightgreen">slave wife.</span> `; break; } } } else if (slave.relationship === -3) { r += `<span class="lightgreen">Your wife.</span> `; } else if (slave.relationship === -2) { r += `<span class="lightgreen">Emotionally bonded to you.</span> `; } else if (slave.relationship === -1) { r += `<span class="lightgreen">Emotional slut.</span> `; } } function long_rival(slave) { if (slave.rivalry !== 0) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.rivalryTarget; }); if (_ssj !== -1) { if (slave.rivalry <= 1) { r += `<span class="lightsalmon">Dislikes</span> ${SlaveFullName(V.slaves[_ssj])}.`; } else if (slave.rivalry <= 2) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightsalmon">rival.</span>`; } else { r += `<span class="lightsalmon">Hates</span> ${SlaveFullName(V.slaves[_ssj])}.`; } } r += " "; } } function long_clothes(slave) { switch (slave.clothes) { case "attractive lingerie": r += `Nice lingerie.`; break; case "a succubus outfit": r += `Succubus outfit.`; break; case "a string bikini": r += `String bikini.`; break; case "a scalemail bikini": r += `Scalemail bikini.`; break; case "striped panties": r += `Shimapan panties.`; break; case "a monokini": r += `Monokini.`; break; case "an apron": r += `Apron.`; break; case "a cybersuit": r += `Cybersuit.`; break; case "cutoffs and a t-shirt": r += `Cutoffs, t-shirt.`; break; case "a slutty outfit": r += `Slutty outfit.`; break; case "uncomfortable straps": r += `Leather straps.`; break; case "a fallen nuns habit": r += `Slutty habit.`; break; case "a chattel habit": r += `Chattel habit.`; break; case "a penitent nuns habit": r += `Cilice.`; break; case "slutty jewelry": r += `Bangles.`; break; case "attractive lingerie for a pregnant woman": r += `Preggo lingerie.`; break; case "a maternity dress": r += `Maternity dress.`; break; case "stretch pants and a crop-top": r += `Stretch pants, crop-top.`; break; case "harem gauze": r += `Harem outfit.`; break; case "a slave gown": r += `Slave gown.`; break; case "a halter top dress": r += `Halter top dress.`; break; case "a mini dress": r += `Mini dress.`; break; case "a ball gown": r += `Ball gown.`; break; case "slutty business attire": r += `Slutty suit.`; break; case "nice business attire": r += `Nice suit.`; break; case "a comfortable bodysuit": r += `Bodysuit.`; break; case "a military uniform": r += `Military uniform.`; break; case "a schutzstaffel uniform": r += `Schutzstaffel uniform.`; break; case "a slutty schutzstaffel uniform": r += `Slutty Schutzstaffel uniform.`; break; case "a red army uniform": r += `Red Army uniform.`; break; case "a long qipao": r += `Long Qipao.`; break; case "battlearmor": r += `Battlearmor.`; break; case "a mounty outfit": r += `Mounty outfit.`; break; case "a dirndl": r += `Dirndl.`; break; case "lederhosen": r += `Lederhosen.`; break; case "a biyelgee costume": r += `Biyelgee costume.`; break; case "a leotard": r += `Leotard.`; break; case "a bunny outfit": r += `Bunny outfit.`; break; case "a slutty maid outfit": r += `Slutty maid.`; break; case "a nice maid outfit": r += `Nice maid.`; break; case "a slutty nurse outfit": r += `Slutty nurse.`; break; case "a nice nurse outfit": r += `Nice nurse.`; break; case "a schoolgirl outfit": r += `Schoolgirl outfit.`; break; case "a kimono": r += `Kimono.`; break; case "a hijab and abaya": r += `Hijab and abaya.`; break; case "battledress": r += `Battledress.`; break; case "a latex catsuit": r += `Nice latex.`; break; case "restrictive latex": r += `Bondage latex.`; break; case "conservative clothing": r += `Conservative clothing.`; break; case "chains": r += `Chains.`; break; case "a cheerleader outfit": r += `Cheerleader.`; break; case "clubslut netting": r += `Netting.`; break; case "shibari ropes": r += `Shibari.`; break; case "Western clothing": r += `Chaps.`; break; case "body oil": r += `Body oil.`; break; case "a toga": r += `Toga.`; break; case "a huipil": r += `Huipil.`; break; case "a slutty qipao": r += `Slutty qipao.`; break; case "spats and a tank top": r += `Spats, tank top.`; break; case "a burkini": r += `Burkini.`; break; case "a niqab and abaya": r += `Niqab and abaya.`; break; case "a klan robe": r += `Klan robe.`; break; case "a hijab and blouse": r += `Hijab and blouse.`; break; case "a burqa": r += `Burqa.`; break; case "kitty lingerie": r += `Kitty lingerie.`; break; case "a tube top and thong": r += `Tube top, thong.`; break; case "a button-up shirt and panties": r += `Button-up shirt, panties.`; break; case "a gothic lolita dress": r += `Gothic lolita dress.`; break; case "a hanbok": r += `Hanbok.`; break; case "a bra": r += `Nice bra.`; break; case "a button-up shirt": r += `Nice button-up shirt.`; break; case "a nice pony outfit": r += `Nice pony outfit.`; break; case "a sweater": r += `Nice sweater.`; break; case "a tank-top": r += `Nice tank-top.`; break; case "a thong": r += `Nice thong.`; break; case "a tube top": r += `Nice tube top.`; break; case "a one-piece swimsuit": r += `Swimsuit.`; break; case "a police uniform": r += `Police uniform.`; break; case "a striped bra": r += `Striped bra.`; break; case "a skimpy loincloth": r += `Skimpy loincloth.`; break; case "a slutty klan robe": r += `Slutty klan robe.`; break; case "a slutty pony outfit": r += `Slutty pony outfit.`; break; case "a sports bra": r += `Sports bra.`; break; case "a sweater and panties": r += `Sweater, panties.`; break; case "a t-shirt": r += `T-shirt.`; break; case "a tank-top and panties": r += `Tank-top, panties.`; break; case "a t-shirt and thong": r += `Thong, t-shirt.`; break; case "an oversized t-shirt and boyshorts": r += `Over-sized t-shirt, boy shorts.`; break; case "an oversized t-shirt": r += `Nice over-sized t-shirt.`; break; case "a t-shirt and jeans": r += `Blue jeans, t-shirt.`; break; case "boyshorts": r += `Boy shorts.`; break; case "cutoffs": r += `Jean shorts.`; break; case "leather pants and pasties": r += `Leather pants, pasties.`; break; case "leather pants": r += `Nice leather pants.`; break; case "panties": r += `Nice panties.`; break; case "sport shorts and a t-shirt": r += `Nice sport shorts, shirt.`; break; case "a t-shirt and panties": r += `Panties, t-shirt.`; break; case "panties and pasties": r += `Pasties, panties.`; break; case "striped underwear": r += `Striped underwear`; break; case "sport shorts and a sports bra": r += `Shorts, bra.`; break; case "jeans": r += `Tight blue jeans.`; break; case "a sweater and cutoffs": r += `Jean shorts, sweater.`; break; case "leather pants and a tube top": r += `Leather pants, tube top.`; break; case "sport shorts": r += `Shorts.`; break; default: r += `Naked.`; break; } r += " "; } function long_collar(slave) { switch (slave.collar) { case "uncomfortable leather": r += `Leather collar.`; break; case "tight steel": r += `Steel collar.`; break; case "preg biometrics": r += `Pregnancy biometrics collar.`; break; case "cruel retirement counter": r += `Cruel counter collar.`; break; case "shock punishment": r += `Shock collar.`; break; case "dildo gag": r += `Dildo gag.`; break; case "massive dildo gag": r += `Throat-bulging dildo gag.`; break; case "neck corset": r += `Neck corset.`; break; case "stylish leather": r += `Stylish leather collar.`; break; case "satin choker": r += `Satin choker.`; break; case "silk ribbon": r += `Silken ribbon.`; break; case "heavy gold": r += `Gold collar.`; break; case "bowtie": r += `Bowtie collar.`; break; case "pretty jewelry": r += `Pretty collar.`; break; case "nice retirement counter": r += `Nice counter collar.`; break; case "bell collar": r += `Bell collar.`; break; case "leather with cowbell": r += `Cowbell collar.`; break; case "ancient Egyptian": r += `Wesekh.`; break; case "ball gag": r += `Ball gag.`; break; case "bit gag": r += `Bit gag.`; break; case "porcelain mask": r += `Porcelain mask.`; break; } r += " "; } function long_belly(slave) { switch (slave.bellyAccessory) { case "shapewear": r += `Shapewear.`; break; case "a small empathy belly": r += `Small fake belly.`; break; case "a medium empathy belly": r += `Medium fake belly.`; break; case "a large empathy belly": r += `Large fake belly.`; break; case "a huge empathy belly": r += `Huge fake belly.`; break; case "a corset": r += `Corset.`; break; case "an extreme corset": r += `Extreme corsetage.`; break; } r += " "; } function long_legs(slave) { if (slave.legAccessory === "short stockings") { r += `Short stockings.`; } else if (slave.legAccessory === "long stockings") { r += `Long stockings.`; } r += " "; } function long_shoes(slave) { if (slave.shoes === "heels") { r += `Heels.`; } else if (slave.shoes === "pumps") { r += `Pumps.`; } else if (slave.shoes === "extreme heels") { r += `Extreme heels.`; } else if (slave.shoes === "boots") { r += `Boots.`; } else if (slave.heels === 1) { r += `<span class="yellow">Crawling.</span>`; } else if (slave.shoes === "flats") { r += `Flats.`; } r += " "; } function long_vaginal_acc(slave) { switch (slave.vaginalAccessory) { case "chastity belt": r += `Vaginal chastity.`; break; case "combined chastity": r += `Combined chastity.`; break; case "anal chastity": r += `Anal chastity.`; break; case "dildo": r += `Vaginal dildo.`; break; case "large dildo": r += `Large vaginal dildo.`; break; case "huge dildo": r += `Huge vaginal dildo.`; break; case "long dildo": r += `Long vaginal dildo.`; break; case "long, large dildo": r += `Long and large vaginal dildo.`; break; case "long, huge dildo": r += `Long and wide vaginal dildo.`; break; } r += " "; } function long_dick_acc(slave) { if (slave.dickAccessory === "chastity") { r += `Chastity cage.`; } else if (slave.dickAccessory === "combined chastity") { r += `Combined chastity.`; } else if (slave.dickAccessory === "anal chastity") { r += `Anal chastity.`; } r += " "; } function long_buttplug(slave) { switch (slave.buttplug) { case "plug": r += `Buttplug.`; break; case "large plug": r += `Large buttplug.`; break; case "huge plug": r += `Huge buttplug.`; break; case "long plug": r += `Long buttplug.`; break; case "long, large plug": r += `Large, long buttplug.`; break; case "long, huge plug": r += `Enormous buttplug.`; break; } r += " "; switch (slave.buttplugAttachment) { case "tail": r += `Attached tail. `; break; case "cat tail": r += `Attached cat tail. `; break; case "fox tail": r += `Attached fox tail. `; break; } } function rules_assistant(slave) { if (slave.useRulesAssistant === 0) { r += `<span class="lightgreen">RA-Exempt</span> `; } else if (V.abbreviateRulesets === 2 && (slave.currentRules !== undefined) && (slave.currentRules.length > 0)) { r += `Rules: ${V.defaultRules.filter(x => ruleApplied(slave, x)).map(x => x.name).join(", ") }`; } } function origins(slave) { r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } r += `<span class="gray">${slave.origin}</span>`; } return SlaveSummaryUncached; })();
amomynous0/fc
src/js/slaveSummaryWidgets.tw
tw
bsd-3-clause
129,177
:: Span Macro JS [script] /* * <<span>> macro * A minimal macro which allows to create <span> elements with dynamic IDs. * * Usage: <<span $variable>>...<</span>> */ Macro.add('span', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let statement = this.args.raw.trim(); let result; if(statement.length === 0) { return this.error('invalid syntax, format: <<span id>>'); } try { result = Scripting.evalTwineScript(statement); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } Config.debug && this.debugView.modes({block: true}); jQuery("<span id='" + String(result) + "' />") .wiki(payload) .appendTo(this.output); } });
amomynous0/fc
src/js/spanMacroJS.tw
tw
bsd-3-clause
783
:: StoryJS [script] /*config.history.tracking = false;*/ window.variableAsNumber = function(x, defaultValue, minValue, maxValue) { x = Number(x) if (x != x) {//NaN return defaultValue || 0;//In case the default value was not supplied. } if (x < minValue) {//Works even if minValue is undefined. return minValue; } if (x > maxValue) {//Works even if maxValue is undefined. return maxValue; } return x; }; window.isSexuallyPure = function(slave) { if (!slave) { return null; } if (slave.vagina < 1 && slave.anus < 1 && !slave.analCount && !slave.vaginalCount && !slave.oralCount && !slave.mammaryCount && !slave.penetrativeCount) { return true; } else { return false; } }; if (typeof interpolate == "undefined") { var interpolate = function(x0,y0,x1,y1,x) { if(x <= x0) { return y0; } else if(x >= x1) { return y1; } else { return (x - x0) * ((y1 - y0) / (x1 - x0)) + y0; } }; window.interpolate = interpolate; } window.isFullyPotent = function(slave) { if (!slave) { return null; } else if (slave.dick > 0 && slave.balls > 0 && slave.ballType != 'sterile' && slave.hormoneBalance < 100 && slave.drugs !== 'hormone blockers') { return true; } else { return false; } }; /* mousetrap v1.5.3 craig.is/killing/mice */ (function(C,r,g){function t(a,b,h){a.addEventListener?a.addEventListener(b,h,!1):a.attachEvent("on"+b,h)}function x(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return l[a.which]?l[a.which]:p[a.which]?p[a.which]:String.fromCharCode(a.which).toLowerCase()}function D(a){var b=[];a.shiftKey&&b.push("shift");a.altKey&&b.push("alt");a.ctrlKey&&b.push("ctrl");a.metaKey&&b.push("meta");return b}function u(a){return"shift"==a||"ctrl"==a||"alt"==a|| "meta"==a}function y(a,b){var h,c,e,g=[];h=a;"+"===h?h=["+"]:(h=h.replace(/\+{2}/g,"+plus"),h=h.split("+"));for(e=0;e<h.length;++e)c=h[e],z[c]&&(c=z[c]),b&&"keypress"!=b&&A[c]&&(c=A[c],g.push("shift")),u(c)&&g.push(c);h=c;e=b;if(!e){if(!k){k={};for(var m in l)95<m&&112>m||l.hasOwnProperty(m)&&(k[l[m]]=m)}e=k[h]?"keydown":"keypress"}"keypress"==e&&g.length&&(e="keydown");return{key:c,modifiers:g,action:e}}function B(a,b){return null===a||a===r?!1:a===b?!0:B(a.parentNode,b)}function c(a){function b(a){a= a||{};var b=!1,n;for(n in q)a[n]?b=!0:q[n]=0;b||(v=!1)}function h(a,b,n,f,c,h){var g,e,l=[],m=n.type;if(!d._callbacks[a])return[];"keyup"==m&&u(a)&&(b=[a]);for(g=0;g<d._callbacks[a].length;++g)if(e=d._callbacks[a][g],(f||!e.seq||q[e.seq]==e.level)&&m==e.action){var k;(k="keypress"==m&&!n.metaKey&&!n.ctrlKey)||(k=e.modifiers,k=b.sort().join(",")===k.sort().join(","));k&&(k=f&&e.seq==f&&e.level==h,(!f&&e.combo==c||k)&&d._callbacks[a].splice(g,1),l.push(e))}return l}function g(a,b,n,f){d.stopCallback(b, b.target||b.srcElement,n,f)||!1!==a(b,n)||(b.preventDefault?b.preventDefault():b.returnValue=!1,b.stopPropagation?b.stopPropagation():b.cancelBubble=!0)}function e(a){"number"!==typeof a.which&&(a.which=a.keyCode);var b=x(a);b&&("keyup"==a.type&&w===b?w=!1:d.handleKey(b,D(a),a))}function l(a,c,n,f){function e(c){return function(){v=c;++q[a];clearTimeout(k);k=setTimeout(b,1E3)}}function h(c){g(n,c,a);"keyup"!==f&&(w=x(c));setTimeout(b,10)}for(var d=q[a]=0;d<c.length;++d){var p=d+1===c.length?h:e(f|| y(c[d+1]).action);m(c[d],p,f,a,d)}}function m(a,b,c,f,e){d._directMap[a+":"+c]=b;a=a.replace(/\s+/g," ");var g=a.split(" ");1<g.length?l(a,g,b,c):(c=y(a,c),d._callbacks[c.key]=d._callbacks[c.key]||[],h(c.key,c.modifiers,{type:c.action},f,a,e),d._callbacks[c.key][f?"unshift":"push"]({callback:b,modifiers:c.modifiers,action:c.action,seq:f,level:e,combo:a}))}var d=this;a=a||r;if(!(d instanceof c))return new c(a);d.target=a;d._callbacks={};d._directMap={};var q={},k,w=!1,p=!1,v=!1;d._handleKey=function(a, c,e){var f=h(a,c,e),d;c={};var k=0,l=!1;for(d=0;d<f.length;++d)f[d].seq&&(k=Math.max(k,f[d].level));for(d=0;d<f.length;++d)f[d].seq?f[d].level==k&&(l=!0,c[f[d].seq]=1,g(f[d].callback,e,f[d].combo,f[d].seq)):l||g(f[d].callback,e,f[d].combo);f="keypress"==e.type&&p;e.type!=v||u(a)||f||b(c);p=l&&"keydown"==e.type};d._bindMultiple=function(a,b,c){for(var d=0;d<a.length;++d)m(a[d],b,c)};t(a,"keypress",e);t(a,"keydown",e);t(a,"keyup",e)}var l={8:"backspace",9:"tab",13:"enter",16:"shift",17:"ctrl",18:"alt", 20:"capslock",27:"esc",32:"space",33:"pageup",34:"pagedown",35:"end",36:"home",37:"left",38:"up",39:"right",40:"down",45:"ins",46:"del",91:"meta",93:"meta",224:"meta"},p={106:"*",107:"+",109:"-",110:".",111:"/",186:";",187:"=",188:",",189:"-",190:".",191:"/",192:"`",219:"[",220:"\\",221:"]",222:"'"},A={"~":"`","!":"1","@":"2","#":"3",$:"4","%":"5","^":"6","&":"7","*":"8","(":"9",")":"0",_:"-","+":"=",":":";",'"':"'","<":",",">":".","?":"/","|":"\\"},z={option:"alt",command:"meta","return":"enter", escape:"esc",plus:"+",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},k;for(g=1;20>g;++g)l[111+g]="f"+g;for(g=0;9>=g;++g)l[g+96]=g;c.prototype.bind=function(a,b,c){a=a instanceof Array?a:[a];this._bindMultiple.call(this,a,b,c);return this};c.prototype.unbind=function(a,b){return this.bind.call(this,a,function(){},b)};c.prototype.trigger=function(a,b){if(this._directMap[a+":"+b])this._directMap[a+":"+b]({},a);return this};c.prototype.reset=function(){this._callbacks={};this._directMap= {};return this};c.prototype.stopCallback=function(a,b){return-1<(" "+b.className+" ").indexOf(" mousetrap ")||B(b,this.target)?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable};c.prototype.handleKey=function(){return this._handleKey.apply(this,arguments)};c.init=function(){var a=c(r),b;for(b in a)"_"!==b.charAt(0)&&(c[b]=function(b){return function(){return a[b].apply(a,arguments)}}(b))};c.init();C.Mousetrap=c;"undefined"!==typeof module&&module.exports&&(module.exports= c);"function"===typeof define&&define.amd&&define(function(){return c})})(window,document); Mousetrap.bind("enter", function () { $("#story-caption #endWeekButton a.macro-link").trigger("click"); }); Mousetrap.bind("space", function () { $("#story-caption #nextButton a.macro-link").trigger("click"); }); Mousetrap.bind("c", function () { $("#story-caption #manageArcology a.macro-link").trigger("click"); }); Mousetrap.bind("p", function () { $("#story-caption #managePenthouse a.macro-link").trigger("click"); }); Mousetrap.bind("left", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("q", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("shift+left", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("shift+q", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("right", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+right", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("e", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+e", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("f", function () { $("#walkpast a.macro-link").trigger("click"); }); Mousetrap.bind("h", function () { $("#manageHG a.macro-link").trigger("click"); }); Mousetrap.bind("s", function () { $("#buySlaves a.macro-link").trigger("click"); }); Mousetrap.bind("a", function () { $("#managePA a.macro-link").trigger("click"); }); Mousetrap.bind("b", function () { $("#manageBG a.macro-link").trigger("click"); }); Mousetrap.bind("u", function () { $("#manageRecruiter a.macro-link").trigger("click"); }); Mousetrap.bind("o", function () { $("#story-caption #optionsButton a.macro-link").trigger("click"); }); Mousetrap.bind("y", function () { $("#story-caption #policyButton a.macro-link").trigger("click"); }); Mousetrap.bind("f", function () { $("#story-caption #FSButton a.macro-link").trigger("click"); }); Mousetrap.bind("t", function () { $("#story-caption #PAOButton a.macro-link").trigger("click"); }); Mousetrap.bind("v", function () { $("#story-caption #URButton a.macro-link").trigger("click"); }); Mousetrap.bind("r", function () { $("#RAButton a.macro-link").trigger("click"); }); Mousetrap.bind("x", function () { $("#story-caption #managePerson a.macro-link").trigger("click"); }); Mousetrap.bind("z", function () { $("#story-caption #SFMButton a.macro-link").trigger("click"); }); Mousetrap.bind("d", function () { $("#story-caption #edictButton a.macro-link").trigger("click"); }); Mousetrap.bind("shift+s", function () { $("#story-caption #securityHQ a.macro-link").trigger("click"); }); Mousetrap.bind("shift+a", function () { $("#story-caption #secBarracks a.macro-link").trigger("click"); }); Mousetrap.bind("shift+h", function () { $("#story-caption #propHub a.macro-link").trigger("click"); }); Mousetrap.bind("shift+r", function () { $("#story-caption #riotCenter a.macro-link").trigger("click"); }); /** * BoobGenerator namespace. */ if (typeof BoobGenerator == "undefined") { var BoobGenerator = { rollBreast: function (modif) { var volume = [0, 300, 500, 650, 800, 1000, 1200, 1400, 1600, 1800, 2050, 2300, 2600, 2900, 3250, 3600, 3950, 4300, 4700, 5100, 5500, 5900]; var volume_dist = [90000, 470000, 720000, 840000, 908574, 947759, 970151, 982946, 990258, 994436, 996824, 998188, 998968, 999414, 999669, 999814, 999897, 999945, 999972, 999987, 999995, 1000000]; var randomRoll = Math.floor(Math.random() * 1000000) + 1 var actualSize = 0 while (randomRoll > volume_dist[actualSize]) { actualSize = actualSize + 1 } var minorSizeAdjustment = 0 if (Math.random()<.5) { minorSizeAdjustment = (Math.floor(Math.random() * 2) + 1) * 50 } var volResult = volume[actualSize] + minorSizeAdjustment + modif if (volResult < 0) {volResult = 0} return volResult } }; // Raise namespace scope to Global. window.BoobGenerator = BoobGenerator; }; /** * Slave checker namespace. */ if (typeof SlaveStatsChecker == "undefined") { var SlaveStatsChecker = { checkForLisp: function (slave) { /* Begin mod section: toggle whether slaves lisp. */ if (State && State.variables.disableLisping == 1) { return false; } /* End mod section: toggle whether slaves lisp. */ return ((slave.lips > 70) || (slave.lipsPiercing + slave.tonguePiercing > 2)) } }; // Raise namespace scope to Global. window.SlaveStatsChecker = SlaveStatsChecker; }; window.removeFromArray = function(arr, val) { for (var i = 0; i < arr.length; i++) { if (val == arr[i]) return arr.splice(i,1); } return null; }; window.filterInPlace = function(arr, callback, thisArg) { var j = 0; arr.forEach(function(e, i) { if (callback.call(thisArg, e, i, arr)) arr[j++] = e; }); arr.length = j; return arr; }; if (typeof FertilityAge == "undefined") { var FertilityAge = { setAge: function (age) { age = Number(age) if (age != age) { return 13; } else { return age } } }; // Raise namespace scope to Global. window.FertilityAge = FertilityAge; }; window.canGetPregnant = function(slave) { if (!slave) { return null; } else if (slave.preg == -1) { /* contraceptives check */ return false; } else if (!isFertile(slave)) { /* check other fertility factors */ return false; } else if ((slave.ovaries == 1) && (canDoVaginal(slave))) { return true; } else if ((slave.mpreg == 1) && (canDoAnal(slave))) { /* pregmod */ return true; } else { return false; } }; /* pregmod: are slave2's sperm compatible with slave1's eggs? */ window.canBreed = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave1.eggType == slave2.ballType) { return true; } else { return false; } }; /* assuming slave1 is fertile, could slave2 impregnate slave1? slave2 must have dick and balls with compatible sperm; both slaves must not be in chastity; slave2 need not achieve erection */ window.canImpreg = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave2.dick < 1) { return false; } else if (slave2.ID === -1) { if (slave1.eggType != "human") { return false; } else if (!canGetPregnant(slave1)) { /* includes chastity checks */ return false; } else { return true; } } else if (slave2.balls < 1) { return false; } else if (slave2.dickAccessory == "chastity") { return false; } else if (slave2.dickAccessory == "combined chastity") { return false; } else if (slave2.pubertyXY == 0) { /* pregmod start */ return false; } else if (slave2.vasectomy == 1) { return false; } else if (slave1.ID === -1) { if (slave2.ballType != "human") { return false; } else if (!isPlayerFertile(slave1)) { return false; } else { return true; } } else if (!canBreed(slave1, slave2)) { return false; /* pregmod end */ } else if (!canGetPregnant(slave1)) { /* includes chastity checks */ return false; } else { return true; } }; /* contraceptives (.preg == -1) do not negate this function */ window.isFertile = function(slave) { if (!slave) { return null; } WombInit(slave); if (slave.womb.length > 0 && slave.superfetation < 1 && slave.ovaImplant < 1) { /* currently pregnant without superfetation */ return false; } else if (slave.womb.length > 0) { /* temp failure condition to prevent current double preg bug */ return false; } else if (slave.broodmother > 0) { /* currently broodmother */ return false; } else if (slave.preg < -1) { /* sterile */ return false; } else if (slave.pregWeek < 0) { /* postpartum */ return false; } else if (slave.pubertyXX == 0) { /* pregmod start */ return false; } else if (slave.ovaryAge >= 47) { return false; } else if (slave.inflation > 2) { return false; } else if (slave.bellyImplant != -1) { return false; } else if (slave.mpreg == 1) { return true; /* pregmod end */ } else if (slave.ovaries == 1) { return true; } else { return false; } }; window.isPlayerFertile = function(PC) { if (!PC) { return null; } else if (PC.preg != 0) { /* currently pregnant, sterile, menopausal or on contraceptives */ return false; } else if (PC.pregWeek < 0) { /* postpartum */ return false; } else if (PC.vagina == 1) { return true; } else { return false; } }; window.canAchieveErection = function(slave) { if (!slave) { return null; } else if (slave.dick < 7 && slave.dick > 0 && slave.drugs !== 'hormone blockers' && (slave.balls > 0 ? slave.hormoneBalance < 100 : slave.hormoneBalance <= -100) && slave.ballType != 'sterile') { return true; } else { return false; } }; window.canPenetrate = function(slave) { if (!slave) { return null; } else if (!canAchieveErection(slave)) { return false; } else if (slave.dickAccessory == "chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } else if (slave.dick > 7) { return false; } return true; }; window.canSee = function(slave) { if (!slave) { return null; } else if (slave.eyes > -2) { return true; } else { return false; } }; window.canHear = function(slave) { if (!slave) { return null; } else if ((slave.hears > -2) || (slave.earwear == "deafening ear plugs")) { return true; } else { return false; } }; window.canWalk = function(slave) { if (!slave) { return null; } else if (slave.amp == 1) { return false; } else if (tooFatSlave(slave)) { return false; } else if (tooBigBreasts(slave)) { return false; } else if (tooBigDick(slave)) { return false; } else if (tooBigBalls(slave)) { return false; } else if (tooBigButt(slave)) { return false; } else if (tooBigBelly(slave)) { return false; } else if (slave.heels == 0) { return true; } else if (slave.shoes == "heels") { return true; } else if (slave.shoes == "extreme heels") { return true; } else if (slave.shoes == "boots") { return true; } else { return false; } }; window.canTalk = function(slave) { if (!slave) { return null; } else if (slave.accent > 2) { return false; } else if (slave.voice == 0) { return false; } else if (slave.lips > 95) { return false; } else if (slave.collar == "dildo gag") { return false; } else if (slave.collar == "massive dildo gag") { return false; } else if (slave.collar == "ball gag") { return false; } else if (slave.collar == "bit gag") { return false; } else { return true; } }; window.canDoAnal = function(slave) { if (!slave) { return null; } else if (slave.vaginalAccessory == "anal chastity") { return false; } else if (slave.dickAccessory == "anal chastity") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } return true; }; window.canDoVaginal = function(slave) { if (!slave) { return null; } else if (slave.vagina < 0) { return false; } else if (slave.vaginalAccessory == "chastity belt") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } return true; }; window.tooFatSlave = function(slave){ if (!slave) { return null; } else if (slave.weight > 190+(slave.muscles/5) && slave.physicalAge >= 18) { return true; } else if (slave.weight > 130+(slave.muscles/20) && slave.physicalAge <= 3) { return true; } else if (slave.weight > 160+(slave.muscles/15) && slave.physicalAge <= 12) { return true; } else if (slave.weight > 185+(slave.muscles/10) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBreasts = function(slave){ if (!slave) { return null; } else if (slave.boobs > 30000+(slave.muscles*100) && slave.physicalAge >= 18) { return true; } else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) { return true; } else if (slave.boobs > 10000+(slave.muscles*20) && slave.physicalAge <= 12) { return true; } else if (slave.boobs > 20000+(slave.muscles*50) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBelly = function(slave){ if (!slave) { return null; } else if (slave.belly >= 450000+(slave.muscles*2000) && slave.physicalAge >= 18) { return true; } else if (slave.belly >= 350000+(slave.muscles*1000) && slave.physicalAge >= 13) { return true; } else if (slave.belly >= 30000+(slave.muscles*500) && slave.physicalAge <= 3) { return true; } else if (slave.belly >= 150000+(slave.muscles*800) && slave.physicalAge <= 12) { return true; } else { return false; } }; window.tooBigBalls = function(slave){ if (!slave) { return null; } else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) { return true; } else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) { return true; } else if (slave.balls >= 90+(slave.muscles*.7)) { return true; } else { return false; } }; window.tooBigDick = function(slave){ if (!slave) { return null; } else if (slave.dick >= 20+(slave.muscles*.1) && slave.physicalAge <= 3 && slave.dick !== 0) { return true; } else if (slave.dick >= 45+(slave.muscles*.3) && slave.physicalAge <= 12) { return true; } else if (slave.dick >= 68+(slave.muscles*.4)) { return true; } else { return false; } }; window.tooBigButt = function(slave){ if (!slave) { return null; } else if (slave.butt > 10 && slave.physicalAge <= 3) { return true; } else if (slave.butt > 14 && slave.physicalAge <= 12) { return true; } else { return false; } }; window.relationTargetWord = function(slave) { if (!slave) { return null; } else if (slave.relation == "daughter") { return "mother"; } else if (slave.relation == "mother") { return "daughter"; } return slave.relation; }; window.expandFacilityAssignments = function(facilityAssignments) { var assignmentPairs = { "serve in the club": "be the DJ", "rest in the spa": "be the Attendant", "be a nanny": "be the Matron", "work as a nanny": "be the Matron", "work in the brothel": "be the Madam", "work in the dairy": "be the Milkmaid", "work as a servant": "be the Stewardess", "get treatment in the clinic": "be the Nurse", "live with your Head Girl": "be your Head Girl", "serve in the master suite": "be your Concubine", "learn in the schoolroom": "be the Schoolteacher", "be confined in the cellblock": "be the Wardeness", }; if (!facilityAssignments || !facilityAssignments.length) return []; var fullList = facilityAssignments.map(function(a) { if (a in assignmentPairs) return [a, assignmentPairs[a]]; return a; }); return fullList.flatten(); }; window.milkAmount = function(slave) { var milk; var calcs; if (!slave) { return null; } else { calcs = slave.boobs-slave.boobsImplant if (calcs > 40000) { milk = (158+((calcs-10000)/600)) } else if (calcs > 25000) { milk = (128+((calcs-10000)/500)) } else if (calcs > 10000) { milk = (78+((calcs-10000)/300)) } else if (calcs > 5000) { milk = (53+((calcs-5000)/200)) } else if (calcs > 2000) { milk = (29+((calcs-2000)/125)) } else if (calcs > 800) { milk = (16+((calcs-800)/80)) } else { milk = (8+((calcs-400)/50)) } if (slave.lactation == 2) { milk *= 1.2 } milk += (milk*((slave.devotion-50)/200)) if (slave.boobsImplant > 200) { milk *= 0.9 } calcs = (slave.hormoneBalance/50) if (slave.balls != 0 && calcs > -2) { calcs -= 1 } else if (slave.ovaries != 1 && calcs < 2) { calcs += 1 } milk *= (1+(calcs*0.1)) milk *= (1+(slave.preg/100)) milk *= (1+(slave.health/50)) milk *= (1+(slave.weight/500)) milk *= (1+(slave.lactationAdaptation/500)) milk = Math.trunc(milk) milk = Math.clamp(milk,1,1000000000000000000) return milk } }; window.cumAmount = function(slave) { var cum = 0; var calcs = 0; if (!slave) { return null; } else { if (slave.drugs == "testicle enhancement") { cum = ((slave.balls*3.5)+1) } else if (slave.drugs == "hyper testicle enhancement") { cum = ((slave.balls*5)+1) } else { cum = ((slave.balls*2.5)+1) } if (slave.ballType == "sterile") { cum *= 0.8 } if (slave.diet == "cum production") { cum *= 1.2 } calcs = (slave.hormoneBalance/50) cum *= (1-(calcs*0.1)) if (slave.scrotum == 0) { cum *= 0.8 } if (slave.prostate == 0) { cum *= 0.2 // being generous here } else if (slave.prostate == 2) { cum *= 1.2 } else if (slave.prostate == 3) { cum *= 1.5 } if (slave.devotion > 50) { cum += (cum*(slave.devotion/100)) } else if (slave.devotion < -50) { cum += (cum*(slave.devotion/100)) } if (slave.health > 50) { cum += (cum*(slave.health/50)) } else if (slave.health < -50) { cum += (cum*(slave.health/50)) } cum = Math.trunc(cum) cum = Math.clamp(cum,1,1000000000000000000) return cum } }; window.lispReplace = function(text) { text = text.replace(/Sh/g, "Th"); text = text.replace(/SS/g, "Th"); text = text.replace(/Ss/g, "Th"); text = text.replace(/sS/g, "Th"); text = text.replace(/S/g, "Th"); text = text.replace(/aX/g, "aKTH"); text = text.replace(/eX/g, "eKTH"); text = text.replace(/iX/g, "iKTH"); text = text.replace(/oX/g, "oKTH"); text = text.replace(/uX/g, "uKTH"); text = text.replace(/yX/g, "yKTH"); text = text.replace(/AX/g, "AKTH"); text = text.replace(/EX/g, "EKTH"); text = text.replace(/IX/g, "IKTH"); text = text.replace(/OX/g, "OKTH"); text = text.replace(/UX/g, "UKTH"); text = text.replace(/YX/g, "YKTH"); text = text.replace(/Xa/g, "Tha"); text = text.replace(/Xe/g, "The"); text = text.replace(/Xi/g, "Thi"); text = text.replace(/Xo/g, "Tho"); text = text.replace(/Xu/g, "Thu"); text = text.replace(/Xy/g, "Thy"); text = text.replace(/XA/g, "THA"); text = text.replace(/XE/g, "THE"); text = text.replace(/XI/g, "THI"); text = text.replace(/XO/g, "THO"); text = text.replace(/XU/g, "THU"); text = text.replace(/XY/g, "THY"); text = text.replace(/X/g, "EKTH"); text = text.replace(/zZ/g, "Th"); text = text.replace(/Zz/g, "Th"); text = text.replace(/ZZ/g, "TH"); text = text.replace(/Z/g, "Th"); text = text.replace(/Cia/g, "Tha"); text = text.replace(/Ci/g, "Thi"); text = text.replace(/Ce/g, "The"); text = text.replace(/Cy/g, "Thy"); text = text.replace(/CIA/g, "THA"); text = text.replace(/CI/g, "THI"); text = text.replace(/CE/g, "THE"); text = text.replace(/CY/g, "THY"); text = text.replace(/ss/g, "th"); text = text.replace(/sh/g, "th"); text = text.replace(/s/g, "th"); text = text.replace(/zz/g, "th"); text = text.replace(/z/g, "th"); text = text.replace(/ax/g, "akth"); text = text.replace(/ex/g, "ekth"); text = text.replace(/ix/g, "ikth"); text = text.replace(/ox/g, "okth"); text = text.replace(/ux/g, "ukth"); text = text.replace(/yx/g, "ykth"); text = text.replace(/Ax/g, "Akth"); text = text.replace(/Ex/g, "Ekth"); text = text.replace(/Ix/g, "Ikth"); text = text.replace(/Ox/g, "Okth"); text = text.replace(/Ux/g, "Ukth"); text = text.replace(/Yx/g, "Ykth"); text = text.replace(/xa/g, "tha"); text = text.replace(/xe/g, "the"); text = text.replace(/xi/g, "thi"); text = text.replace(/xo/g, "tho"); text = text.replace(/xu/g, "thu"); text = text.replace(/xy/g, "thy"); text = text.replace(/xA/g, "thA"); text = text.replace(/xE/g, "thE"); text = text.replace(/xI/g, "thI"); text = text.replace(/xO/g, "thO"); text = text.replace(/xU/g, "thU"); text = text.replace(/xY/g, "thY"); text = text.replace(/x/g, "ekth"); text = text.replace(/cia/g, "tha"); text = text.replace(/ci/g, "thi"); text = text.replace(/ce/g, "the"); text = text.replace(/cy/g, "thy"); text = text.replace(/cI/g, "thI"); text = text.replace(/cE/g, "thE"); text = text.replace(/cY/g, "thY"); return text; } window.isVegetable = function(slave) { slave = slave || State.variables.activeSlave; if(!slave) { return false; } return (slave.fetish === 'mindbroken'); }; window.repGainSacrifice = function(slave, arcology) { slave = slave || State.variables.activeSlave; arcology = arcology || State.variables.arcologies[0]; if(!slave || !arcology || arcology.FSAztecRevivalist === "unset" || arcology.FSAztecRevivalist <= 0) { return 0; } return Math.ceil( (Math.min(100, Math.pow(1.0926, State.variables.week - slave.weekAcquired)) + slave.prestige * 30) * arcology.FSAztecRevivalist / 100 / ((State.variables.slavesSacrificedThisWeek || 0) + 1)); }; window.bodyguardSuccessorEligible = function(slave) { if(!slave) { return false; } return (slave.devotion > 50 && slave.muscles >= 0 && slave.weight < 100 && slave.boobs < 8000 && slave.butt < 10 && slave.belly < 5000 && slave.balls < 10 && slave.dick < 10 && slave.preg < 20 && slave.fuckdoll == 0 && slave.fetish != "mindbroken" && canWalk(slave)); }; window.ngUpdateGenePool = function(genePool) { var transferredSlaveIds = (State.variables.slaves || []) .filter(function(s) { return s.ID >= 1200000; }) .map(function(s) { return s.ID - 1200000; }); return (genePool || []) .filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; }) .map(function(s) { var result = jQuery.extend(true, {}, s); result.ID += 1200000; return result; }); } window.ngUpdateMissingTable = function(missingTable) { var newTable = {}; (State.variables.slaves || []) .forEach(s => ([s.pregSource+1200000,s.mother+1200000,s.father+1200000] .filter(i => (i in missingTable)) .forEach(i => { newTable[i-1200000] = missingTable[i]; newTable[i-1200000].ID -= 1200000; }))); return newTable; }; window.toJson = function(obj) { var jsontext = JSON.stringify(obj); jsontext = jsontext.replace(/^{/,""); jsontext = jsontext.replace(/}$/,""); return jsontext; }; window.nippleColor = function(slave) { slave = slave || State.variables.activeSlave; if(slave.skin === 'tanned' || slave.skin === 'fair') { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'pink'; } } else if((slave.skin === 'pale' || slave.race === 'white')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'brown'; } else { return 'pink'; } } else if((slave.skin === 'brown' || slave.race === 'black')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'black'; } else { return 'dark brown'; } } else { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'brown'; } } } window.overpowerCheck = function(slave, PC) { var strength; if(State.variables.arcologies[0].FSPhysicalIdealist != "unset") { if(PC.title == 1) { strength = 130; } else { strength = 100; } } else if(PC.title == 1) { strength = 50; } else { strength = 30; } strength += (185-slave.height); strength -= (PC.belly/1000); return strength; } window.impregnatedBy = function(slave) { /* returns array of IDs of all characters who impregnated slave */ var IDArray = []; if (!Array.isArray(slave.womb)) { WombInit(slave); } for (var i = 0; i < slave.womb.length; i++) { IDArray.push(slave.womb[i].fatherID); } return IDArray; } window.isImpregnatedBy = function(mother, father) { /* returns true if mother was impregnated by father */ return impregnatedBy(mother).includes(father.ID); } window.jsAlert = function(obj) { alert(obj); } window.jsConsoleInfo = function(obj) { console.info(obj); } window.SoftenBehavioralFlaw = function SoftenBehavioralFlaw(slave) { switch (slave.behavioralFlaw) { case "arrogant": slave.behavioralQuirk = "confident"; break; case "bitchy": slave.behavioralQuirk = "cutting"; break; case "odd": slave.behavioralQuirk = "funny"; break; case "hates men": slave.behavioralQuirk = "adores women"; break; case "hates women": slave.behavioralQuirk = "adores men"; break; case "gluttonous": slave.behavioralQuirk = "fitness"; break; case "anorexic": slave.behavioralQuirk = "insecure"; break; case "devout": slave.behavioralQuirk = "sinful"; break; case "liberated": slave.behavioralQuirk = "advocate"; break; } slave.behavioralFlaw = "none"; }; window.SoftenSexualFlaw = function SoftenSexualFlaw(slave) { switch (slave.sexualFlaw) { case "hates oral": slave.sexualQuirk = "gagfuck queen"; break; case "hates anal": slave.sexualQuirk = "painal queen"; break; case "hates penetration": slave.sexualQuirk = "strugglefuck queen"; break; case "shamefast": slave.sexualQuirk = "tease"; break; case "idealistic": slave.sexualQuirk = "romantic"; break; case "repressed": slave.sexualQuirk = "perverted"; break; case "apathetic": slave.sexualQuirk = "caring"; break; case "crude": slave.sexualQuirk = "unflinching"; break; case "judgemental": slave.sexualQuirk = "size queen"; break; } slave.sexualFlaw = "none"; };
amomynous0/fc
src/js/storyJS.tw
tw
bsd-3-clause
30,969
:: Summary Widgets JS [script] window.SlaveStatClamp = function SlaveStatClamp(slave) { slave.energy = Math.clamp(slave.energy, 0, 100); const V = State.variables; if (slave.devotion > 100) { if (slave.trust < -95) slave.trust = -100; else if ((slave.trust < 100) && (slave.trust > 20)) slave.trust += (Math.trunc((slave.devotion-100)*5)/10); else V.rep += 10*(slave.devotion-100); slave.devotion = 100; } else if (slave.devotion < -95) slave.devotion = -100; if (slave.trust > 100) { if (slave.devotion < -95) slave.devotion = -100; else if (slave.devotion < 100 && slave.devotion > 20) slave.devotion += Math.trunc(slave.trust-100); else V.rep += 10*(slave.trust-100); slave.trust = 100; } else if (slave.trust < -95) slave.trust = -100; if (slave.trust < -100) slave.trust = -100; if (slave.devotion < -100) slave.devotion = -100; if (isNaN(slave.oralCount)) { slave.oralCount = 0; alert("Oral count has broken, report what you just did!"); } if (isNaN(slave.analCount)) { slave.analCount = 0; alert("Anal count has broken, report what you just did!"); } if (isNaN(slave.vaginalCount)) { slave.vaginalCount = 0; alert("Vaginal count has broken, report what you just did!"); } if (isNaN(slave.mammaryCount)) { slave.mammaryCount = 0; alert("Titfuck count has broken, report what you just did!"); } if (isNaN(slave.penetrativeCount)) { slave.penetrativeCount = 0; alert("Penetration count has broken, report what you just did!"); } if (slave.foreskin === undefined) slave.foreskin = 0; if (slave.amp != 0 && slave.heels == 1) slave.heels = 0; if (slave.vagina < 0 && slave.mpreg == 0 && slave.preg == -1) { slave.preg = 0; WombFlush(slave); } };
amomynous0/fc
src/js/summaryWidgets.tw
tw
bsd-3-clause
1,742
:: textinput [script] Macro.add("textinput", { // Signifies that the macro is a container macro. tags: null, handler: function() { if (this.args.length < 2) { var errors = []; if (this.args.length < 1) { errors.push("variable name"); } if (this.args.length < 2) { errors.push("default value"); } return this.error("no " + errors.join(" or ") + " specified"); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== "string") { return this.error("variable name argument is not a string"); } var varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== "$" && varName[0] !== "_") { return this.error("variable name '" + varName + "' is missing its sigil ($ or _)"); } var that = this; var defaultValue = this.args[1]; var el = document.createElement("textarea"); // Setup and append the textarea element to the output buffer. jQuery(el) .attr({ rows: 4, // cols: 68, // instead of setting "cols" we set the `min-width` in CSS tabindex: 0 // for accessiblity }) .addClass("macro-textarea") // "hijack" the .macro-textarea class .on("input", function() { Wikifier.setValue(varName, this.value); if (that.payload[0].contents !== "") Wikifier.wikifyEval(that.payload[0].contents.trim()); }) .appendTo(this.output); // Set the story variable and textarea element to the default value. Wikifier.setValue(varName, defaultValue); // Ideally, we should be setting `.defaultValue` here, but IE doesn't support it, // so we have to use `.textContent`, which is equivalent. el.textContent = defaultValue; } });
amomynous0/fc
src/js/textInput.tw
tw
bsd-3-clause
1,714
:: textboxJS [script] /* Nicked off greyelf, works for replace textboxes */ window.setReplaceTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; /* Nicked off TheMadExile, works for non-replace textboxes */ window.setTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); postdisplay[textboxId + '-maxlength'] = function (taskName) { delete postdisplay[taskName]; $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; };
amomynous0/fc
src/js/textboxJS.tw
tw
bsd-3-clause
797
:: UtilJS [script] /* * Height.mean(nationality, race, genes, age) - returns the mean height for the given combination and age in years (>=2) * Height.mean(nationality, race, genes) - returns the mean adult height for the given combination * Height.mean(slave) - returns the mean (expected) height for the given slave * * Height.random(nationality, race, genes, age) - returns a random height using the skew-normal distribution * around the mean height for the given arguments * Height.random(nationality, race, genes) - returns a random height for the given combination of an adult, as above * Height.random(slave[, options]) - returns a random height for the given slave, as above. * The additional options object can modify how the values are generated * in the same way setting them as global configuration would, but only for this * specific generation. * * Example: Only generate above-average heights based on $activeSlave: * Height.random($activeSlave, {limitMult: [0, 5]}) * * Height.forAge(height, age, genes) - returns the height adapted to the age and genes * Height.forAge(height, slave) - returns the height adapted to the slave's age and genes * * Height.config(configuration) - configures the random height generator globally and returns the current configuration * The options and their default values are: * limitMult: [-3, 3] - Limit to the values the underlying (normal) random generator returns. * In normal use, the values are almost never reached; only 0.27% of values are * outside this range and need to be regenerated. With higher skew (see below), * this might change. * spread: 0.05 - The random values generated are multiplied by this and added to 1 to generate * the final height multiplier. The default value together with the default limitMult * means that the generated height will always fall within (1 - 0.05 * 3) = 85% and * (1 + 0.05 * 3) = 115% of the mean height. * Minimum value: 0.001; maximum value: 0.5 * skew: 0 - How much the height distribution skews to the right (positive) or left (negative) side * of the height. * Minimum value: -1000, maximum value: 1000 * limitHeight: [0, 999] - Limit the resulting height range. Warning: A small height limit range * paired with a high spread value results in the generator having to * do lots of work generating and re-generating random heights until * one "fits". * * Anon's explination: * limitMult: [0, -30] * * This specifies a range going up from 0 to -30. It needs to go [-30, 0] instead. Same thing with [0, -5] two lines down. note: technically, this isn't true, because for some bizarre reason Height.random reverses the numbers for you if you get them wrong. But it's important to establish good habits, so. * * Skew, spread, limitMult: These are statistics things. BTW, a gaussian distribution is a normal distribution. Just a naming thing. * * Skew: The shape parameter of a skew-normal distribution. See http://azzalini.stat.unipd.it/SN/Intro/intro.html for more details. Basically a measure of how asymmetrical the curve is. It doesn't move the main mass of the distribution. Rather, it's more like it moves mass from one of the tails into the main mass of the distribution. * * Spread: Changes the average distance from the mean, making the graph wider and shorter. Moves "mass" from the center to the tail. It's basically standard deviation, but named funny because FC codebase. Changing this can have dramatic effects. It's advised to keep this at or below 0.1 for usual height generation. * * limitMult: A clamp, expressed in z-score. (z=1 is one standard dev above mean, for ex.) If it excludes too much of the distribution the other parameters describe, you're going to spend lots of CPU making and throwing away heights. Don't worry about this unless you run into it. * * There's also limitHeight which you're not using. It's basically limitMult in different units. */ window.Height = (function(){ 'use strict'; // Global configuration (for different game modes/options/types) var minMult = -3.0; var maxMult = 3.0; var skew = 0.0; var spread = 0.05; var minHeight = 0; var maxHeight = 999; // Configuration method for the above values const _config = function(conf) { if(_.isUndefined(conf)) { return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; } if(_.isFinite(conf.skew)) { skew = Math.clamp(conf.skew, -1000, 1000); } if(_.isFinite(conf.spread)) { spread = Math.clamp(conf.spread, 0.001, 0.5); } if(_.isArray(conf.limitMult) && conf.limitMult.length === 2 && conf.limitMult[0] !== conf.limitMult[1] && _.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) { minMult = Math.min(conf.limitMult[0], conf.limitMult[1]); maxMult = Math.max(conf.limitMult[0], conf.limitMult[1]); } if(_.isArray(conf.limitHeight) && conf.limitHeight.length === 2 && conf.limitHeight[0] !== conf.limitHeight[1] && _.isFinite(conf.limitHeight[0]) && _.isFinite(conf.limitHeight[1])) { minHeight = Math.min(conf.limitHeight[0], conf.limitHeight[1]); maxHeight = Math.max(conf.limitHeight[0], conf.limitHeight[1]); } return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; }; /* if you can find an average for an undefined, add it in! */ const xxMeanHeight = { "Afghan": 163.8, "Albanian": 161.8, "Algerian": 162, "American.asian": 158.4, "American.black": 163.6, "American.latina": 158.9, "American.white": 165, "American": 161.8, "Andorran": undefined, "Angolan": undefined, "Antiguan": 156.8, "Argentinian": 159.6, "Armenian": 158.1, "Aruban": 158, "Australian": 161.8, "Austrian": 166, "Azerbaijani": 162.4, "Bahamian": 157.1, "Bahraini": 165.2, "Bangladeshi": 150.6, "Barbadian": 158.5, "Belarusian": 166.8, "Belgian": 168.1, "Belizean": undefined, "Beninese": 159.3, "Bermudian": undefined, "Bhutanese": 153.4, "Bissau-Guinean": undefined, "Bolivian": 142.2, "Bosnian": 171.1, "Brazilian": 158.8, "British": 161.9, "Bruneian": undefined, "Bulgarian": 163.2, "Burkinabé": 161.6, "Burmese": undefined, "Burundian": 157, "Cambodian": 152.4, "Cameroonian": 161.3, "Canadian": 162.3, "Cape Verdean": undefined, "Catalan": undefined, "Central African": 158.9, "Chadian": 162.6, "Chilean": 157.2, "Chinese": 155.8, "Colombian": 158.7, "Comorian": 154.8, "Congolese": 159, "a Cook Islander": 162.3, "Costa Rican": undefined, "Croatian": 166.3, "Cuban": 156, "Cypriot": 163.4, "Czech": 167.22, "Danish": 168.7, "Djiboutian": undefined, "Dominican": 156.4, "Dominiquais": 157.2, "Dutch": 169, "East Timorese": 149.1, "Ecuadorian": 153.4, "Egyptian": 158.9, "Emirati": 158.9, "Equatoguinean": undefined, "Eritrean": undefined, "Estonian": 165.5, "Ethiopian": 157.6, "Fijian": 161.8, "Filipina": 151.8, "Finnish": 165.3, "French Guianan": 157, "French Polynesian": undefined, "French": 162.5, "Gabonese": 158.4, "Gambian": 157.8, "Georgian": 160.5, "German": 162.8, "Ghanan": 158.5, "Greek": 165, "Greenlandic": undefined, "Grenadian": undefined, "Guamanian": undefined, "Guatemalan": 147.3, "Guinean": 158.8, "Guyanese": 157.9, "Haitian": 158.6, "Honduran": 152.0, "Hungarian": 164, "I-Kiribati": undefined, "Icelandic": 168, "Indian": 151.9, "Indonesian": 147, "Iranian": 157.2, "Iraqi": 155.8, "Irish": 163, "Israeli": 166, "Italian": 162.5, "Ivorian": 158.9, "Jamaican": 160.8, "Japanese": 158, "Jordanian": 158.2, "Kazakh": 159.8, "Kenyan": 159.4, "Kittitian": 156.9, "Korean": 156.15, "Kosovan": 165.7, "Kurdish": undefined, "Kuwaiti": 156.1, "Kyrgyz": 158.6, "Laotian": undefined, "Latvian": 165.7, "Lebanese": 165, "Liberian": 157.3, "Libyan": 160.5, "a Liechtensteiner": 164.3, "Lithuanian": 167.5, "Luxembourgian": 164.8, "Macedonian": undefined, "Malagasy": 154.3, "Malawian": 155, "Malaysian": 154.7, "Maldivian": undefined, "Malian": 160.4, "Maltese": 159.9, "Marshallese": undefined, "Mauritanian": undefined, "Mauritian": undefined, "Mexican": 154, "Micronesian": undefined, "Moldovan": 161.2, "Monégasque": undefined, "Mongolian": 157.7, "Montenegrin": 168.4, "Moroccan": 158.5, "Mosotho": 157.6, "Motswana": undefined, "Mozambican": 156, "Namibian": 160.7, "Nauruan": undefined, "Nepalese": 150.8, "New Caledonian": undefined, "a New Zealander": 164, "Ni-Vanuatu": 149.8, "Nicaraguan": 153.7, "Nigerian": 163.8, "Nigerien": 157.8, "Niuean": 160.4, "Norwegian": 157.8, "Omani": undefined, "Pakistani": 151.9, "Palauan": 161.4, "Palestinian": 158.2, "Panamanian": 152.0, "Papua New Guinean": 150.7, "Paraguayan": 158.3, "Peruvian": 151, "Polish": 165.1, "Portuguese": 165.1, "Puerto Rican": 158.9, "Qatari": 155, "Romanian": 157, "Russian": 164.1, "Rwandan": 157.7, "Sahrawi": undefined, "Saint Lucian": 157.1, "Salvadoran": 160.3, "Sammarinese": undefined, "Samoan": 161, "São Toméan": undefined, "Saudi": 156.3, "Scottish": 163, "Senegalese": 163, "Serbian": 166.8, "Seychellois": 155.8, "Sierra Leonean": undefined, "Singaporean": 160.0, "Slovak": 165.6, "Slovene": 167.4, "a Solomon Islander": 151.8, "Somali": undefined, "South African": 159, "South Sudanese": undefined, "Spanish": 162.6, "Sri Lankan": 151.4, "Sudanese": 180.0, "Surinamese": 155.7, "Swazi": 159.1, "Swedish": 166.8, "Swiss": 162.5, "Syrian": 156.3, "Taiwanese": 160.4, "Tajik": 161.2, "Tanzanian": 156.6, "Thai": 159, "Tibetan": undefined, "Togolese": 159, "Tongan": 159.5, "Trinidadian": 157.4, "Tunisian": 160, "Turkish": 161.9, "Turkmen": 158.2, "Tuvaluan": undefined, "Ugandan": 159.2, "Ukrainian": 164.8, "Uruguayan": 158.0, "Uzbek": 159.9, "Vatican": 162.5, "Venezuelan": 159, "Vietnamese": 155.2, "Vincentian": 156.2, "Yemeni": undefined, "Zairian": 157.7, "Zambian": 158.5, "Zimbabwean": 160.3, "": 162.5 // default }; const xyMeanHeight = { "Afghan": undefined, "Albanian": 174.0, "Algerian": 172.2, "American.asian": 172.5, "American.black": 177.4, "American.latina": 172.5, "American.white": 178.2, "American": 176.4, "Andorran": undefined, "Angolan": undefined, "Antiguan": 164.8, "Argentinian": 174.46, "Armenian": undefined, "Aruban": 165.1, "Australian": 175.6, "Austrian": 179, "Azerbaijani": 171.8, "Bahamian": 167.2, "Bahraini": 165.1, "Bangladeshi": 150.8, "Barbadian": 169.3, "Belarusian": 176.9, "Belgian": 178.7, "Belizean": undefined, "Beninese": undefined, "Bermudian": undefined, "Bhutanese": 167.2, "Bissau-Guinean": undefined, "Bolivian": 160, "Bosnian": 183.9, "Brazilian": 170.7, "British": 175.3, "Bruneian": undefined, "Bulgarian": 175.2, "Burkinabé": undefined, "Burmese": 168.0, "Burundian": 164.1, "Cambodian": 162.5, "Cameroonian": 170.6, "Canadian": 175.1, "Cape Verdean": undefined, "Catalan": undefined, "Central African": undefined, "Chadian": undefined, "Chilean": 169.6, "Chinese": 167.1, "Colombian": 170.6, "Comorian": undefined, "Congolese": undefined, "a Cook Islander": 173.4, "Costa Rican": undefined, "Croatian": 180.5, "Cuban": 168, "Cypriot": 177.2, "Czech": 180.31, "Danish": 180.4, "Djiboutian": undefined, "Dominican": 168.4, "Dominiquais": 168.1, "Dutch": 181, "East Timorese": 161.2, "Ecuadorian": 167.5, "Egyptian": 170.3, "Emirati": 170.3, "Equatoguinean": undefined, "Eritrean": undefined, "Estonian": 179.1, "Ethiopian": undefined, "Fijian": 170.4, "Filipina": 163.5, "Finnish": 178.9, "French Guianan": 168, "French Polynesian": undefined, "French": 175.6, "Gabonese": undefined, "Gambian": 168, "Georgian": 172.7, "German": 175.4, "Ghanan": 169.5, "Greek": 177, "Greenlandic": undefined, "Grenadian": undefined, "Guamanian": undefined, "Guatemalan": 157.5, "Guinean": undefined, "Guyanese": 168.6, "Haitian": undefined, "Honduran": undefined, "Hungarian": 176, "I-Kiribati": undefined, "Icelandic": 181, "Indian": 164.7, "Indonesian": 158, "Iranian": 170.3, "Iraqi": 165.4, "Irish": 177, "Israeli": 177, "Italian": 176.5, "Ivorian": 170.1, "Jamaican": 171.8, "Japanese": 172, "Jordanian": undefined, "Kazakh": 169, "Kenyan": 170.0, "Kittitian": 164.4, "Korean": 168.15, "Kosovan": 179.5, "Kurdish": undefined, "Kuwaiti": 169.2, "Kyrgyz": 170.4, "Laotian": 160.5, "Latvian": 174.2, "Lebanese": 176, "Liberian": undefined, "Libyan": 171.3, "a Liechtensteiner": 175.4, "Lithuanian": 177.2, "Luxembourgian": 179.9, "Macedonian": undefined, "Malagasy": 161.5, "Malawian": 166, "Malaysian": 166.3, "Maldivian": undefined, "Malian": 171.3, "Maltese": 169.9, "Marshallese": undefined, "Mauritanian": undefined, "Mauritian": undefined, "Mexican": 167, "Micronesian": undefined, "Moldovan": undefined, "Monégasque": undefined, "Mongolian": 168.4, "Montenegrin": 183.2, "Moroccan": 172.7, "Mosotho": undefined, "Motswana": undefined, "Mozambican": undefined, "Namibian": undefined, "Nauruan": undefined, "Nepalese": 163, "New Caledonian": undefined, "a New Zealander": 177, "Ni-Vanuatu": 160.5, "Nicaraguan": undefined, "Nigerian": 163.8, "Nigerien": 163.8, "Niuean": 169.7, "Norwegian": 179.63, "Omani": undefined, "Pakistani": 164.7, "Palauan": 174.6, "Palestinian": 169.7, "Panamanian": 165.0, "Papua New Guinean": 163.5, "Paraguayan": 168.8, "Peruvian": 164, "Polish": 178.7, "Portuguese": 173.9, "Puerto Rican": 172.5, "Qatari": 166.2, "Romanian": 172, "Russian": 177.2, "Rwandan": undefined, "Sahrawi": undefined, "Saint Lucian": 168.3, "Salvadoran": undefined, "Sammarinese": undefined, "Samoan": 173, "São Toméan": undefined, "Saudi": 168.9, "Scottish": 177.6, "Senegalese": undefined, "Serbian": 182, "Seychellois": 168.5, "Sierra Leonean": undefined, "Singaporean": 170.6, "Slovak": 179.4, "Slovene": 180.3, "a Solomon Islander": 163.1, "Somali": undefined, "South African": 168, "South Sudanese": undefined, "Spanish": 173.1, "Sri Lankan": 163.6, "Sudanese": 190.0, "Surinamese": 165.2, "Swazi": undefined, "Swedish": 181.5, "Swiss": 178.2, "Syrian": 173.0, "Taiwanese": 171.4, "Tajik": 175.2, "Tanzanian": undefined, "Thai": 170.3, "Tibetan": undefined, "Togolese": undefined, "Tongan": 168.2, "Trinidadian": 170.8, "Tunisian": 172.3, "Turkish": 173.6, "Turkmen": 171.4, "Tuvaluan": undefined, "Ugandan": undefined, "Ukrainian": 176.5, "Uruguayan": 170.0, "Uzbek": 175.4, "Vatican": 176.5, "Venezuelan": 169, "Vietnamese": 165.7, "Vincentian": 165.4, "Yemeni": 159.9, "Zairian": 158.9, "Zambian": undefined, "Zimbabwean": undefined, "": 172.5 // defaults }; // Helper method - table lookup for nationality/race combinations const nationalityMeanHeight = function(table, nationality, race, def) { return table[nationality + "." + race] || table[nationality] || table["." + race] || table[""] || def; }; // Helper method: Generate a skewed normal random variable with the skew s // Reference: http://azzalini.stat.unipd.it/SN/faq-r.html const skewedGaussian = function(s) { let randoms = gaussianPair(); if(s === 0) { // Don't bother, return an unskewed normal distribution return randoms[0]; } let delta = s / Math.sqrt(1 + s * s); let result = delta * randoms[0] + Math.sqrt(1 - delta * delta) * randoms[1]; return randoms[0] >= 0 ? result : -result; }; // Height multiplier generator; skewed gaussian according to global parameters const multGenerator = function() { let result = skewedGaussian(skew); while(result < minMult || result > maxMult) { result = skewedGaussian(skew); } return result; }; // Helper method: Generate a height based on the mean one and limited according to config. const heightGenerator = function(mean) { let result = mean * (1 + multGenerator() * spread); while(result < minHeight || result > maxHeight) { result = mean * (1 + multGenerator() * spread); } return result; }; // Helper method - apply age and genes to the adult height const applyAge = function(height, age, genes) { if(!_.isFinite(age) || age < 2 || age >= 20) { return height; } let minHeight = 0, midHeight = 0, midAge = 15; switch(genes) { case 'XX': // female case 'XXX': // Triple X syndrome female minHeight = 85; midHeight = height * 157 / 164; midAge = 13; break; case 'XY': // male case 'XXY': // Kinefelter syndrome male case 'XYY': // XYY syndrome male minHeight = 86; midHeight = height * 170 / 178; midAge = 15; break; case 'X0': case 'X': // Turner syndrome female minHeight = 85 * 0.93; midHeight = height * 157 / 164; midAge = 13; break; default: minHeight = 85.5; midHeight = height * 327 / 342; midAge = 14; break; } if(age > midAge) { // end of puberty to 20 return interpolate(midAge, midHeight, 20, height, age); } else { // 2 to end of puberty return interpolate(2, minHeight, midAge, midHeight, age); } }; const _meanHeight = function(nationality, race, genes, age) { if(_.isObject(nationality)) { // We got called with a single slave as the argument return _meanHeight(nationality.nationality, nationality.race, nationality.genes, nationality.physicalAge + nationality.birthWeek / 52.0); } let result = 0; switch(genes) { case 'XX': // female result = nationalityMeanHeight(xxMeanHeight, nationality, race); break; case 'XY': // male result = nationalityMeanHeight(xyMeanHeight, nationality, race); break; // special cases. Extra SHOX genes on X and Y chromosomes make for larger people case 'X0': case 'X': // Turner syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.93; break; case 'XXX': // Triple X syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 1.03; break; case 'XXY': // Kinefelter syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.03; break; case 'XYY': // XYY syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.04; break; case 'Y': case 'Y0': case 'YY': case 'YYY': console.log("Height.mean(): non-viable genes " + genes); break; default: console.log("Height.mean(): unknown genes " + genes + ", returning mean between XX and XY"); result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.5 + nationalityMeanHeight(xyMeanHeight, nationality, race) * 0.5; break; } return applyAge(result, age, genes); }; const _randomHeight = function(nationality, race, genes, age) { const mean = _meanHeight(nationality, race, genes, age); // If we got called with a slave object and options, temporarily modify // our configuration. if(_.isObject(nationality) && _.isObject(race)) { const currentConfig = _config(); _config(race); const result = heightGenerator(mean); _config(currentConfig); return result; } return heightGenerator(mean); }; const _forAge = function(height, age, genes) { if(_.isObject(age)) { // We got called with a slave as a second argument return applyAge(height, age.physicalAge + age.birthWeek / 52.0, age.genes); } else { return applyAge(height, age, genes); } }; return { mean: _meanHeight, random: _randomHeight, forAge: _forAge, config: _config, }; })(); /* * Intelligence.random(options) - returns a random intelligence. If no options are passed, the generated number * will be on a normal distribution with mean 0 and standard deviation 45. * * Example: Only generate above-average intelligence based on $activeSlave: * Intelligence.random({limitIntelligence: [0, 100]}) * * Intelligence.config(configuration) - configures the random height generator globally and returns the current configuration * * The options and their default values are: * mean: 0 - What the average intelligence will be. Increasing this will make it more likely * to generate a smart slave, but will not guarantee it. * Minimum value: -100, maximum value: 100 * limitMult: [-3, 3] - Limit to this many standard deviations from the mean. * In normal use, the values are almost never reached; only 0.27% of values are * outside this range and need to be regenerated. With higher skew (see below), * this might change. * spread: 45 - The random standard deviation of the calculated distribution. A higher value * will make it more likely to have extreme values, a lower value will make any * generated values cluster around the mean. If spread is 0, it will always return the mean. * skew: 0 - How much the height distribution skews to the right (positive) or left (negative) side * of the height. Unless you have a very specific reason, you should not need to change this. * Minimum value: -1000, maximum value: 1000 * limitIntelligence: [-100,100] - Limit the resulting height range. * Warning: A small intelligence limit range not containing the * mean, and with a low spread value results in the generator * having to do lots of work generating and re-generating random * intelligences until one "fits". * * This was modeled using the Height generator above. For some more information, see the comments for that. */ window.Intelligence = (function(){ 'use strict'; // Global configuration (for different game modes/options/types) var mean = 0; var minMult = -3.0; var maxMult = 3.0; var skew = 0.0; var spread = 45; var minIntelligence = -101; var maxIntelligence = 100; // Configuration method for the above values const _config = function(conf) { if(_.isUndefined(conf)) { return {mean: mean, limitMult: [minMult, maxMult], limitIntelligence: [minIntelligence, maxIntelligence], skew: skew, spread: spread}; } if(_.isFinite(conf.mean)) { mean = Math.clamp(conf.mean, -100, 100); } if(_.isFinite(conf.skew)) { skew = Math.clamp(conf.skew, -1000, 1000); } if(_.isFinite(conf.spread)) { spread = Math.clamp(conf.spread, 0.1, 100); } if(_.isArray(conf.limitMult) && conf.limitMult.length === 2 && conf.limitMult[0] !== conf.limitMult[1] && _.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) { minMult = Math.min(conf.limitMult[0], conf.limitMult[1]); maxMult = Math.max(conf.limitMult[0], conf.limitMult[1]); } if(_.isArray(conf.limitIntelligence) && conf.limitIntelligence.length === 2 && conf.limitIntelligence[0] !== conf.limitIntelligence[1] && _.isFinite(conf.limitIntelligence[0]) && _.isFinite(conf.limitIntelligence[1])) { minIntelligence = Math.clamp(Math.min(conf.limitIntelligence[0], conf.limitIntelligence[1]),-101,100); maxIntelligence = Math.clamp(Math.max(conf.limitIntelligence[0], conf.limitIntelligence[1]),-101,100); } return {limitMult: [minMult, maxMult], limitIntelligence: [minIntelligence, maxIntelligence], skew: skew, spread: spread}; }; // Helper method: Generate a skewed normal random variable with the skew s // Reference: http://azzalini.stat.unipd.it/SN/faq-r.html const skewedGaussian = function(s) { let randoms = gaussianPair(); if(s === 0) { // Don't bother, return an unskewed normal distribution return randoms[0]; } let delta = s / Math.sqrt(1 + s * s); let result = delta * randoms[0] + Math.sqrt(1 - delta * delta) * randoms[1]; return randoms[0] >= 0 ? result : -result; }; // Intelligence multiplier generator; skewed gaussian according to global parameters const multGenerator = function() { let result = skewedGaussian(skew); while(result < minMult || result > maxMult) { result = skewedGaussian(skew); } return result; }; // Helper method: Transform the values from multGenerator to have the appropriate mean and standard deviation. const intelligenceGenerator = function() { let result = multGenerator() * spread + mean; while(result < minIntelligence || result > maxIntelligence) { result = multGenerator() * spread + mean; } return Math.ceil(result); }; const _randomIntelligence = function(settings) { if (settings) { const currentConfig = _config(); _config(settings); const result = intelligenceGenerator(); _config(currentConfig); return result; } return intelligenceGenerator(); }; return { random: _randomIntelligence, config: _config, }; })(); // Helper method - generate two independent Gaussian numbers using Box-Muller transform window.gaussianPair = function() { let r = Math.sqrt(-2.0 * Math.log(1 - Math.random())); let sigma = 2.0 * Math.PI * (1 - Math.random()); return [r * Math.cos(sigma), r * Math.sin(sigma)]; }; if(!Array.prototype.findIndex) { Array.prototype.findIndex = function(predicate) { if (this == null) { throw new TypeError('Array.prototype.find called on null or undefined'); } if (typeof predicate !== 'function') { throw new TypeError('predicate must be a function'); } var list = Object(this); var length = list.length >>> 0; var thisArg = arguments[1]; var value; for (var i = 0; i < length; i++) { value = list[i]; if (predicate.call(thisArg, value, i, list)) { return i; } } return -1; }; } /* A categorizer is used to "slice" a value range into distinct categories in an efficient manner. If the values are objects their property named 'value' will be set to whatever the value used for the choice was. This is important for getters, where it can be accessed via this.value. --- Example --- Original SugarCube code <<if _Slave.muscles > 95>> Musc++ <<elseif _Slave.muscles > 30>> Musc+ <<elseif _Slave.muscles > 5>> Toned <<elseif _Slave.muscles > -6>> <<elseif _Slave.muscles > -31>> @@.red;weak@@ <<elseif _Slave.muscles > -96>> @@.red;weak+@@ <<else>> @@.red;weak++@@ <</if>> As a categorizer <<if ndef $cats>><<set $cats = {}>><</if>> <<if ndef $cats.muscleCat>> <!-- This only gets set once, skipping much of the code evaluation, and can be set outside of the code in an "init" passage for further optimization --> <<set $cats.muscleCat = new Categorizer([96, 'Musc++'], [31, 'Musc+'], [6, 'Toned'], [-5, ''], [-30, '@@.red;weak@@'], [-95, '@@.red;weak+@@'], [-Infinity, '@@.red;weak++@@'])>> <</if>> <<print $cats.muscleCat.cat(_Slave.muscles)>> */ window.Categorizer = function() { this.cats = Array.prototype.slice.call(arguments) .filter(function(e, i, a) { return e instanceof Array && e.length == 2 && typeof e[0] === 'number' && !isNaN(e[0]) && a.findIndex(function(val) { return e[0] === val[0]; }) === i; /* uniqueness test */ }) .sort(function(a, b) { return b[0] - a[0]; /* reverse sort */ }); }; window.Categorizer.prototype.cat = function(val, def) { var result = def; if(typeof val === 'number' && !isNaN(val)) { var foundCat = this.cats.find(function(e) { return val >= e[0]; }); if(foundCat) { result = foundCat[1]; } } // Record the value for the result's getter, if it is an object // and doesn't have the property yet if(result === Object(result)) { result.value = val; } return result; }; window.commaNum = function(s) { if(!s) { return 0; } if(State.variables.formatNumbers != 1) { return s; } return s.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); }; window.cashFormat = function(s) { if(!s) { s = 0; } return "¤"+commaNum(s); }; window.isFloat = function(n){ return n === +n && n !== (n|0); }; window.isInt = function(n) { return n === +n && n === (n|0); }; window.numberWithCommas = function(x) { return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); }; window.jsRandom = function(min,max) { return Math.floor(Math.random()*(max-min+1)+min); }; window.jsRandomMany = function (arr, count) { var result = []; var _tmp = arr.slice(); for (var i = 0; i < count; i++) { var index = Math.ceil(Math.random() * 10) % _tmp.length; result.push(_tmp.splice(index, 1)[0]); } return result; }; //This function wants an array - which explains why it works like array.random(). Give it one or you'll face a NaN window.jsEither = function(choices) { var index = Math.floor(Math.random() * choices.length); return choices[index]; }; //This function is alternative to clone - usage needed if nested objects present. Slower but result is separate object tree, not with reference to source object. window.deepCopy = function (o) { var output, v, key; output = Array.isArray(o) ? [] : {}; for (key in o) { v = o[key]; output[key] = (typeof v === "object") ? deepCopy(v) : v; } return output; }; /* Make everything waiting for this execute. Usage: let doSomething = function() { ... your initialization code goes here ... }; if(typeof Categorizer === 'function') { doSomething(); } else { jQuery(document).one('categorizer.ready', doSomething); } */ jQuery(document).trigger('categorizer.ready'); window.hashChoice = function hashChoice(obj) { let randint = Math.floor(Math.random()*hashSum(obj)); let ret; Object.keys(obj).some(key => { if (randint < obj[key]) { ret = key; return true; } else { randint -= obj[key]; return false; } }); return ret; }; window.hashSum = function hashSum(obj) { let sum = 0; Object.keys(obj).forEach(key => { sum += obj[key]; }); return sum; }; window.arr2obj = function arr2obj(arr) { const obj = {}; arr.forEach(item => { obj[item] = 1; }); return obj; }; window.hashPush = function hashPush(obj, ...rest) { rest.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }); }; window.weightedArray2HashMap = function weightedArray2HashMap(arr) { const obj = {}; arr.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }); return obj; }; window.between = function between(a, low, high) { if (low === null) low = -Infinity; if (high === null) high = Infinity; return (a > low && a < high); }; // generate a random, almost unique ID // if two are generated the same second every second, // duplicates appear approximately once every 100 trillion years // this is ~7000 times the age of the universe window.generateNewID = function generateNewID() { let randint = ""; for(let i = 0; i < 12; i++) randint += jsEither("0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"); const timestamp = Date.now(); return (randint + timestamp.toString(36)); }; window.arraySwap = function arraySwap(array, a, b) { const tmp = array[a]; array[a] = array[b]; array[b] = tmp; }; // circumvents sugarcube, allowing a plain HTML5 UI within it window.html5passage = function html5passage(passage_function) { $(document).one(':passagedisplay', ev => { const element = document.createElement("div"); element.classList.add("passage"); document.getElementById("passages").appendChild(element); passage_function(element); $(document).off(':passagedisplay'); }); }; window.capFirstChar = function capFirstChar(string) { return string.charAt(0).toUpperCase() + string.substr(1); }; window.getSlaveDisplayName = function (slave) { if ((!slave) || (!State)) return undefined; var surnamesFirstCountries = [ "Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"]; var names = [slave.slaveName, slave.slaveSurname || ""]; if ((1 !== State.variables.surnameOrder) && (surnamesFirstCountries.includes(slave.nationality))) names.reverse(); return names.join(" ").trim(); }; window.getSlaveDevotionClass = function (slave) { if ((!slave) || (!State)) return undefined; if ('mindbroken' == slave.fetish) return 'mindbroken'; if (slave.devotion < -95) return 'very-hateful'; else if (slave.devotion < -50) return 'hateful'; else if (slave.devotion < -20) return 'resistant'; else if (slave.devotion <= 20) return 'ambivalent'; else if (slave.devotion <= 50) return 'accepting'; else if (slave.devotion <= 95) return 'devoted'; else return 'worshipful'; }; window.getSlaveTrustClass = function (slave) { if ((!slave) || (!State)) return undefined; if ('mindbroken' == slave.fetish) return ''; if (slave.trust < -95) return 'extremely-terrified'; else if (slave.trust < -50) return 'terrified'; else if (slave.trust < -20) return 'frightened'; else if (slave.trust <= 20) return 'fearful'; else if (slave.trust <= 50) { if (slave.devotion < -20) return 'hate-careful'; else return 'careful'; } else if (slave.trust <= 95) { if (slave.devotion < -20) return 'bold'; else return 'trusting'; } else { if (slave.devotion < -20) return 'defiant'; else return 'profoundly-trusting'; } }; //takes an integer e.g. $activeSlave.hLength, returns a string in the format 10 inches window.cmToInchString = function(s) { return Math.round(s/2.54) + (Math.round(s/2.54) === 1?" inch":" inches"); }; //takes an integer e.g. $activeSlave.height, returns a string in the format 6'5" window.cmToFootInchString = function(s) { if (Math.round(s/2.54) < 12) return cmToInchString(s); return Math.trunc(Math.round(s/2.54)/12) + `'` + Math.round(s/2.54)%12 + `"`; }; //takes a dick value e.g. $activeSlave.dick, returns a string in the format 6 inches window.dickToInchString = function(s) { return cmToInchString(dickToCM(s)); }; //takes a dick value e.g. $activeSlave.dick, returns an int of the dick length in cm window.dickToCM = function(s) { return (s<9?s*5:(s===9?50:s*6)); }; //takes a ball value e.g. $activeSlave.balls, returns a string in the format 3 inches window.ballsToInchString = function(s) { return cmToInchString(ballsToCM(s)); }; //takes a ball value e.g. $activeSlave.balls, returns an int of the ball size in cm window.ballsToCM = function(s) { if (s < 2) return 0; return (s<10?(s-1)*2:s*2); }; //takes a dick value e.g. $activeSlave.dick, returns a string in the format of either `20cm (8 inches)`, `8 inches`, or `20cm` window.dickToEitherUnit = function(s) { if (State.variables.showInches === 1) return dickToCM(s) + "cm (" + dickToInchString(s) + ")"; if (State.variables.showInches === 2) return dickToInchString(s); return dickToCM(s) + "cm"; }; //takes a ball value e.g. $activeSlave.balls, returns a string in the format of either `20cm (8 inches)`, `8 inches`, or `20cm` window.ballsToEitherUnit = function(s) { if (State.variables.showInches === 1) return ballsToCM(s) + "cm (" + ballsToInchString(s) + ")"; if (State.variables.showInches === 2) return ballsToInchString(s); return ballsToCM(s) + "cm"; }; //takes an int in centimetres e.g. $activeSlave.height, returns a string in the format of either `200cm (6'7")`, `6'7"`, or `200cm` window.heightToEitherUnit = function(s) { if (State.variables.showInches === 1) return s + "cm (" + cmToFootInchString(s) + ")"; if (State.variables.showInches === 2) return cmToFootInchString(s); return s + "cm"; }; //takes an int in centimetres e.g. $activeSlave.hLength, returns a string in the format of either `30cm (12 inches)`, `12 inches`, or `30cm` window.lengthToEitherUnit = function(s) { if (State.variables.showInches === 1) return s + "cm (" + cmToInchString(s) + ")"; if (State.variables.showInches === 2) return cmToInchString(s); return s + "cm"; }; /* decoration should be passed as "facilityDecoration" in quotes. For example, ValidateFacilityDecoration("brothelDecoration"). The quotes are important, do not pass it as a story variable. */ window.ValidateFacilityDecoration = function ValidateFacilityDecoration(decoration) { const V = State.variables; switch (V[decoration]) { case "standard": /*nothing to do */ break; case "Supremacist": if (!Number.isFinite(V.arcologies[0].FSSupremacist)) { V[decoration] = "standard"; } break; case "Subjugationist": if (!Number.isFinite(V.arcologies[0].FSSubjugationist)) { V[decoration] = "standard"; } break; case "Gender Radicalist": if (!Number.isFinite(V.arcologies[0].FSGenderRadicalist)) { V[decoration] = "standard"; } break; case "Gender Fundamentalist": if (!Number.isFinite(V.arcologies[0].FSGenderFundamentalist)) { V[decoration] = "standard"; } break; case "Paternalist": if (!Number.isFinite(V.arcologies[0].FSPaternalist)) { V[decoration] = "standard"; } break; case "Body Purist": if (!Number.isFinite(V.arcologies[0].FSBodyPurist)) { V[decoration] = "standard"; } break; case "Transformation Fetishist": if (!Number.isFinite(V.arcologies[0].FSTransformationFetishist)) { V[decoration] = "standard"; } break; case "Youth Preferentialist": if (!Number.isFinite(V.arcologies[0].FSYouthPreferentialist)) { V[decoration] = "standard"; } break; case "Maturity Preferentialist": if (!Number.isFinite(V.arcologies[0].FSMaturityPreferentialist)) { V[decoration] = "standard"; } break; case "Slimness Enthusiast": if (!Number.isFinite(V.arcologies[0].FSSlimnessEnthusiast)) { V[decoration] = "standard"; } break; case "Asset Expansionist": if (!Number.isFinite(V.arcologies[0].FSAssetExpansionist)) { V[decoration] = "standard"; } break; case "Pastoralist": if (!Number.isFinite(V.arcologies[0].FSPastoralist)) { V[decoration] = "standard"; } break; case "Physical Idealist": if (!Number.isFinite(V.arcologies[0].FSPhysicalIdealist)) { V[decoration] = "standard"; } break; case "Chattel Religionist": if (!Number.isFinite(V.arcologies[0].FSChattelReligionist)) { V[decoration] = "standard"; } break; case "Degradationist": if (!Number.isFinite(V.arcologies[0].FSDegradationist)) { V[decoration] = "standard"; } break; case "Roman Revivalist": if (!Number.isFinite(V.arcologies[0].FSRomanRevivalist)) { V[decoration] = "standard"; } break; case "Egyptian Revivalist": if (!Number.isFinite(V.arcologies[0].FSEgyptianRevivalist)) { V[decoration] = "standard"; } break; case "Edo Revivalist": if (!Number.isFinite(V.arcologies[0].FSEdoRevivalist)) { V[decoration] = "standard"; } break; case "Arabian Revivalist": if (!Number.isFinite(V.arcologies[0].FSArabianRevivalist)) { V[decoration] = "standard"; } break; case "Chinese Revivalist": if (!Number.isFinite(V.arcologies[0].FSChineseRevivalist)) { V[decoration] = "standard"; } break; case "Repopulation Focus": if (!Number.isFinite(V.arcologies[0].FSRepopulationFocus)) { V[decoration] = "standard"; } break; case "Eugenics": if (!Number.isFinite(V.arcologies[0].FSRestart)) { V[decoration] = "standard"; } break; case "Hedonistic": if (!Number.isFinite(V.arcologies[0].FSHedonisticDecadence)) { V[decoration] = "standard"; } break; } }; window.FSChange = function FSChange(FS, magnitude, bonus_multiplier) { "use strict"; const V = State.variables; let errorMessage = ""; switch (FS) { case "Supremacist": if (Number.isFinite(V.arcologies[0].FSSupremacist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSupremacist / V.FSLockinLevel); V.arcologies[0].FSSupremacist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Subjugationist": if (Number.isFinite(V.arcologies[0].FSSubjugationist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSubjugationist / V.FSLockinLevel); V.arcologies[0].FSSubjugationist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "GenderRadicalist": if (Number.isFinite(V.arcologies[0].FSGenderRadicalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSGenderRadicalist / V.FSLockinLevel); V.arcologies[0].FSGenderRadicalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "GenderFundamentalist": if (Number.isFinite(V.arcologies[0].FSGenderFundamentalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSGenderFundamentalist / V.FSLockinLevel); V.arcologies[0].FSGenderFundamentalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Paternalist": if (Number.isFinite(V.arcologies[0].FSPaternalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPaternalist / V.FSLockinLevel); V.arcologies[0].FSPaternalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Degradationist": if (Number.isFinite(V.arcologies[0].FSDegradationist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSDegradationist / V.FSLockinLevel); V.arcologies[0].FSDegradationist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "AssetExpansionist": if (Number.isFinite(V.arcologies[0].FSAssetExpansionist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSAssetExpansionist / V.FSLockinLevel); V.arcologies[0].FSAssetExpansionist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "SlimnessEnthusiast": if (Number.isFinite(V.arcologies[0].FSSlimnessEnthusiast)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSlimnessEnthusiast / V.FSLockinLevel); V.arcologies[0].FSSlimnessEnthusiast += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "TransformationFetishist": if (Number.isFinite(V.arcologies[0].FSTransformationFetishist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSTransformationFetishist / V.FSLockinLevel); V.arcologies[0].FSTransformationFetishist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "BodyPurist": if (Number.isFinite(V.arcologies[0].FSBodyPurist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSBodyPurist / V.FSLockinLevel); V.arcologies[0].FSBodyPurist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "MaturityPreferentialist": if (Number.isFinite(V.arcologies[0].FSMaturityPreferentialist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSMaturityPreferentialist / V.FSLockinLevel); V.arcologies[0].FSMaturityPreferentialist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "YouthPreferentialist": if (Number.isFinite(V.arcologies[0].FSYouthPreferentialist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSYouthPreferentialist / V.FSLockinLevel); V.arcologies[0].FSYouthPreferentialist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Pastoralist": if (Number.isFinite(V.arcologies[0].FSPastoralist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPastoralist / V.FSLockinLevel); V.arcologies[0].FSPastoralist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "PhysicalIdealist": if (Number.isFinite(V.arcologies[0].FSPhysicalIdealist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPhysicalIdealist / V.FSLockinLevel); V.arcologies[0].FSPhysicalIdealist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "ChattelReligionist": if (Number.isFinite(V.arcologies[0].FSChattelReligionist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSChattelReligionist / V.FSLockinLevel); V.arcologies[0].FSChattelReligionist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "RomanRevivalist": if (Number.isFinite(V.arcologies[0].FSRomanRevivalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRomanRevivalist / V.FSLockinLevel); V.arcologies[0].FSRomanRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "AztecRevivalist": if (Number.isFinite(V.activeArcology.FSAztecRevivalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSAztecRevivalist / V.FSLockinLevel); V.arcologies[0].FSAztecRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "EgyptianRevivalist": if (Number.isFinite(V.arcologies[0].FSEgyptianRevivalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSEgyptianRevivalist / V.FSLockinLevel); V.arcologies[0].FSEgyptianRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "EdoRevivalist": if (Number.isFinite(V.arcologies[0].FSEdoRevivalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSEdoRevivalist / V.FSLockinLevel); V.arcologies[0].FSEdoRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "ArabianRevivalist": if (Number.isFinite(V.arcologies[0].FSArabianRevivalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSArabianRevivalist / V.FSLockinLevel); V.arcologies[0].FSArabianRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "ChineseRevivalist": if (Number.isFinite(V.arcologies[0].FSChineseRevivalist)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSChineseRevivalist / V.FSLockinLevel); V.arcologies[0].FSChineseRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Repopulationist": if (Number.isFinite(V.arcologies[0].FSRepopulationFocus)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRepopulationFocus / V.FSLockinLevel); V.arcologies[0].FSRepopulationFocus += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Eugenics": if (Number.isFinite(V.arcologies[0].FSRestart)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRestart / V.FSLockinLevel); V.arcologies[0].FSRestart += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Hedonism": if (Number.isFinite(V.arcologies[0].FSHedonisticDecadence)) { V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSHedonisticDecadence / V.FSLockinLevel); V.arcologies[0].FSHedonisticDecadence += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; default: errorMessage += "<span class='red'>ERROR: bad FS reference</span>"; } return errorMessage; }; /* Currently unused, widget version routes directly through FSChange() */ window.FSChangePorn = function FSChangePorn(FS, magnitude) { return FSChange(FS, magnitude, State.variables.pornFameBonus); }; window.ordinalSuffix = function ordinalSuffix(i) { var j = i % 10, k = i % 100; if (j == 1 && k != 11) { return i + "st"; } if (j == 2 && k != 12) { return i + "nd"; } if (j == 3 && k != 13) { return i + "rd"; } return i + "th"; }
amomynous0/fc
src/js/utilJS.tw
tw
bsd-3-clause
46,729
::VignettesJS [script] window.GetVignette = function GetVignette(slave) { const V = State.variables; let vignettes = []; const pronouns = getPronouns(slave); const he = pronouns.pronoun; const him = pronouns.object; const his = pronouns.possessive; const hers = pronouns.possessivePronoun; const himself = pronouns.objectReflexive; const boy = pronouns.noun; const He = capFirstChar(he); const His = capFirstChar(his); if (slave.assignment === "whore" || slave.assignment === window.Job.BROTHEL || slave.assignment === window.Job.MADAM) { let seed = jsRandom(1, 10); switch (seed) { case 1: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a domestic dispute over another whore,`, type: "rep", effect: 0, }); break; case 2: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a free whore finally sink into slavery,`, type: "rep", effect: 0, }); break; case 3: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that construction forced ${him} to move from ${his} usual spot,`, type: "rep", effect: 0, }); break; case 4: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that a customer used a new and improved sex toy on ${him},`, type: "rep", effect: 0, }); break; case 5: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was an appointment with an unusually perverted family,`, type: "rep", effect: 0, }); break; case 6: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a man sell his wife into slavery,`, type: "rep", effect: 0, }); break; case 7: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a woman sell her daughters into slavery,`, type: "rep", effect: 0, }); break; case 8: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen descend into aphrodisiac addiction,`, type: "rep", effect: 0, }); break; case 9: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen develop the beginnings of sex addiction,`, type: "rep", effect: 0, }); break; default: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a citizen administering a brutal public punishment to one of their slaves,`, type: "rep", effect: 0, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `a citizen punished one of his slaves by tying ${his} up in public near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; case 2: vignettes.push({ text: `a citizen shared one of his slaves with the public near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; case 3: vignettes.push({ text: `a private brothel offered a promotion near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; case 4: vignettes.push({ text: `some free sluts threw an aphrodisiac street party near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; default: vignettes.push({ text: `a contract breaker was punished with the pillory near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `one of ${his} regular customers got a divorce and came to ${him} for repeated consolation,`, type: "cash", effect: 1, }); break; case 2: vignettes.push({ text: `a brothel near where ${slave.slaveName} usually works had business trouble,`, type: "cash", effect: 1, }); break; case 3: vignettes.push({ text: `a competing whore that looks like ${him} fell ill, driving a customer to look for an alternative,`, type: "cash", effect: 1, }); break; case 4: vignettes.push({ text: `a street whore that works near ${him} was badly beaten by an abusive customer and had to take time off. The reduced competition got ${him} more business,`, type: "cash", effect: 1, }); break; default: vignettes.push({ text: `an influx of tourists came into ${his} part of the arcology, earning ${him} more business for a day,`, type: "cash", effect: 1, }); break; } if (slave.fetishKnown === 1) { switch (slave.fetish) { case "submissive": vignettes.push({ text: `${he} deeply impressed a customer with ${his} sincere submission to them,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} lost a customer who secretly wanted ${him} to show a little initiative,`, type: "rep", effect: -1, }); vignettes.push({ text: `an overeager sadistic costumer roughed ${him} up more than a normal submissive like ${him} is used to,`, type: "health", effect: -1, }); break; case "cumslut": vignettes.push({ text: `${he} deeply impressed a customer with ${his} hunger for their cum,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much cum fetishes revolted them until ${he} displayed ${his},`, type: "rep", effect: -1, }); break; case "humiliation": vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked public sex until ${he} got them to try it,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much exhibitionism turned them off until they tried public sex with ${him},`, type: "rep", effect: -1, }); break; case "buttslut": if (canDoAnal(slave)) { vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked fucking buttholes until ${he} got them to try fucking ${his},`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much buttsex turned them off until ${he} got them to try fucking ${his} ass,`, type: "rep", effect: -1, }); } if (slave.butt >= 3) { vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked big butts until ${he} gave them a lap dance they'll never forget,`, type: "cash", effect: 1, }); } vignettes.push({ text: `${he} earned extra gratitude from a citizen who appreciated a nice rear, even if it is off limits,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much butts turned them off until ${he} put ${his} hands on theirs,`, type: "rep", effect: -1, }); break; case "boobs": vignettes.push({ text: `${he} deeply impressed a customer by orgasming to nothing but the feeling of them sucking ${his} nipples,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disappointed a female customer who didn't know how uninterested she was in nipple play before trying it,`, type: "rep", effect: -1, }); if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} left a lasting impression on a pair of customers after nearly passing out from a series of intense orgasms from getting ${his} nipples fucked,`, type: "cash", effect: 2, }); } break; case "sadist": vignettes.push({ text: `${he} deeply impressed a customer who brought their own slave to ${him} for abuse with ${his} sadism,`, type: "rep", effect: 1, }); vignettes.push({ text: `a customer brought ${him} their own slave to abuse, but the sight proved to be a turn off,`, type: "rep", effect: -1, }); break; case "masochist": vignettes.push({ text: `${he} helped a customer discover a new fetish by orgasming when they accidentally hurt ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disturbed a customer who accidentally hurt ${him} by orgasming,`, type: "rep", effect: -1, }); vignettes.push({ text: `"a group of overzealous customers gangbanging ${him} got a little too excited hearing ${him} get off on abuse, leaving ${him} sore and injured,`, type: "health", effect: -1, }); break; case "dom": vignettes.push({ text: `${he} made a female customer ${his} bitch: fortunately, the customer wanted to be ${his} bitch and came back for more,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} accidentally overwhelmed a customer with ${his} sexual dominance,`, type: "rep", effect: -1, }); break; case "pregnancy": vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked pregnancy play until ${he} begged them to knock ${him} up,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much pregnancy play turned them off until ${he} begged them to knock ${him} up,`, type: "rep", effect: -1, }); } } switch (slave.behavioralFlaw) { case "arrogant": vignettes.push({ text: `${he} manages to give a citizen the impression ${he} thinks ${himself} better than them,`, type: "rep", effect: -1, }); break; case "bitchy": vignettes.push({ text: `${he} makes an emasculating remark to a customer right after they fuck ${him},`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} was slapped by a customer who was angry at ${his} rude remarks,`, type: "health", effect: -1, }); break; case "odd": vignettes.push({ text: `${he} infuriates a potential customer with ${his} nervous tics,`, type: "cash", effect: -1, }); break; case "hates men": vignettes.push({ text: `${his} disgust towards men surfaces at a bad time, losing ${him} a male customer,`, type: "cash", effect: -1, }); break; case "hates women": vignettes.push({ text: `${his} disgust towards women surfaces at a bad time, losing ${him} a female customer,`, type: "cash", effect: -1, }); break; case "gluttonous": vignettes.push({ text: `${he} accidentally lingers at a meal, missing a customer appointment,`, type: "cash", effect: -1, }); break; case "anorexic": vignettes.push({ text: `${his} bulimia surfaces at an extremely inopportune moment, turning a customer off,`, type: "cash", effect: -1, }); break; case "devout": vignettes.push({ text: `a customer catches ${him} praying to ${himself} as they inserts themselves into ${him}, turning them off,`, type: "cash", effect: -1, }); break; case "liberated": vignettes.push({ text: `${he} treats a rude potential customer impolitely, because ${he} thinks that's fair,`, type: "cash", effect: -1, }); } switch (slave.sexualFlaw) { case "hates oral": vignettes.push({ text: `${he} vomits while trying to deepthroat a customer,`, type: "rep", effect: -1, }); break; case "hates anal": vignettes.push({ text: `${he} cries while taking anal from a customer who isn't into painal,`, type: "rep", effect: -1, }); break; case "hates penetration": vignettes.push({ text: `${he} cries while taking a pounding from a customer who likes their sex consensual,`, type: "rep", effect: -1, }); break; case "shamefast": vignettes.push({ text: `${he} cries while a potential customer looks ${him} over,`, type: "cash", effect: -1, }); vignettes.push({ text: `${he} disrobed so slowly that a potential customer gave up on ${him},`, type: "cash", effect: -1, }); vignettes.push({ text: `a customer impatient with how slowly ${he} was disrobing ripped off ${his} clothes and roughed ${him} up,`, type: "health", effect: -1, }); break; case "idealistic": vignettes.push({ text: `${he} cries when explaining the price of ${his} body to a potential customer,`, type: "cash", effect: -1, }); break; case "repressed": vignettes.push({ text: `${he} misunderstands a potential customer's lewd requests, turning them off,`, type: "cash", effect: -1, }); break; case "apathetic": vignettes.push({ text: `${he} fails to notice when a customer achieves orgasm,`, type: "rep", effect: -1, }); break; case "neglectful": vignettes.push({ text: `${he} brings a denial fetishist to orgasm three times without cumming ${himself}, earning their repeat business,`, type: "cash", effect: 3, }); break; case "cum addict": vignettes.push({ text: `${he}'s so focused on sucking down a customer's cum that ${he} managed to drive them to repeated orgasm, earning their repeated business once they got the feeling back in their legs,`, type: "cash", effect: 3, }); break; case "anal addict": vignettes.push({ text: `${he} takes a trio of dicks in ${his} ass without hesitation, earning repeat business from one of them thoroughly impressed by ${his} anal addiction,`, type: "cash", effect: 3, }); break; case "attention whore": vignettes.push({ text: `${he} got repeat business from a man who loves fucking ${him} in the middle of crowded rooms,`, type: "cash", effect: 3, }); break; case "breast growth": vignettes.push({ text: `${he} got repeat business from a woman with huge breasts who enjoys roleplaying her breast expansion fetishes with ${him},`, type: "cash", effect: 3, }); break; case "abusive": vignettes.push({ text: `${he} got repeat business from a man who loves physically abusive sex, though his testicles could only take so much in one week,`, type: "cash", effect: 2, }); break; case "malicious": vignettes.push({ text: `${he} got repeat business from a masochistic woman who enjoys being whipped and degraded,`, type: "cash", effect: 3, }); break; case "self hating": vignettes.push({ text: `${he} got repeat business from an abusive man who thoroughly enjoyed how diligently ${he} took it,`, type: "cash", effect: 3, }); break; case "breeder": vignettes.push({ text: `${he} got repeat business from a pregnancy fetishist nearly driven mad with lust over ${his} pregnancy obsession,`, type: "cash", effect: 3, }); } switch (slave.behavioralQuirk) { case "confident": vignettes.push({ text: `${he} confidently presses forward with a wavering potential customer, and makes the sale,`, type: "cash", effect: 1, }); break; case "cutting": vignettes.push({ text: `${he} makes such a gloriously cutting remark to a male customer that a female bystander comes to ${him} for repeat business,`, type: "cash", effect: 1, }); break; case "funny": vignettes.push({ text: `${he} makes a group of citizens laugh so hard, one of them comes to ${him} for repeat business,`, type: "cash", effect: 1, }); break; case "fitness": vignettes.push({ text: `${he} continues a marathon gangbang past the point where most would have passed out,`, type: "cash", effect: 1, }); break; case "adores women": vignettes.push({ text: `${he} strikes up a personal friendship with a regular female customer,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} adoringly kisses the feet of a local socialite who leaves ${him} a generous tip,`, type: "cash", effect: 1, }); break; case "adores men": vignettes.push({ text: `${he} strikes up a personal friendship with a regular male customer,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} practically worships a minor celebrity, eagerly slobbering over his cock and covering ${himself} with his cum,`, type: "rep", effect: 1, }); break; case "insecure": vignettes.push({ text: `${he} successfully convinces a regular customer that ${he}'s reliant on them emotionally,`, type: "cash", effect: 1, }); break; case "sinful": vignettes.push({ text: `${he} helps a customer get past their religious hangups through sex with the friendly neighborhood whore,`, type: "rep", effect: 1, }); break; case "advocate": vignettes.push({ text: `${he} successfully convinces a wavering potential customer that there's nothing wrong with banging a whore,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} manages to convince a skeptical businessman about the merits of using slaves,`, type: "rep", effect: 1, }); vignettes.push({ text: `${his} enthusiastic discussion of the merits of slavery convinced a young woman to sell herself into slavery, so the new owner gave you a finder's fee,`, type: "cash", effect: 1, }); } switch (slave.sexualQuirk) { case "gagfuck queen": vignettes.push({ text: `${he} earns repeat business from a citizen who's obsessed with gagfucks,`, type: "cash", effect: 1, }); break; case "painal queen": vignettes.push({ text: `${he} earns repeat business from a citizen who's obsessed with painal,`, type: "cash", effect: 1, }); break; case "strugglefuck queen": vignettes.push({ text: `${he} earns repeat business from a citizen who's obsessed with strugglefucking,`, type: "cash", effect: 1, }); break; case "tease": vignettes.push({ text: `${he} convinces a citizen who's never had sex with a prostitute to patronize ${him} with some truly inspired flirting,`, type: "cash", effect: 1, }); vignettes.push({ text: `a few partiers were so impressed with ${his} provocative teasing that they repeated ${his} wit to friends,`, type: "rep", effect: 1, }); vignettes.push({ text: `a few partygoers were so impressed with ${his} provocative teasing that they left ${him} a sizeable tip,`, type: "cash", effect: 1, }); break; case "romantic": vignettes.push({ text: `a citizen becomes infatuated with ${him}, since they are convinced ${he}'s infatuated with them,`, type: "cash", effect: 1, }); break; case "perverted": vignettes.push({ text: `${he} earns some momentary notoriety by engaging in a previously unheard-of sex act,`, type: "rep", effect: 1, }); break; case "caring": vignettes.push({ text: `${he} serves as an impromptu sounding board for a customer having marital trouble,`, type: "cash", effect: 1, }); vignettes.push({ text: `a customer was so enamored with ${his} kind and caring manner than they proposed to ${him} and offered to take ${him} away, and when ${he} refused, they left a sizable tip,`, type: "cash", effect: 1, }); } if (slave.pitKills > 0) { vignettes.push({ text: `${he} earns repeat business from a customer obsessed with the fact that ${he}'s a killer,`, type: "cash", effect: 1, }); } if (slave.oralCount > 500) { vignettes.push({ text: `a customer into degradation becomes obsessed with driving ${his} oral mileage as high as possible,`, type: "cash", effect: 1, }); } if (slave.analCount > 500 && slave.anus > 0) { vignettes.push({ text: `a customer into degradation becomes obsessed with driving ${his} anal mileage as high as possible,`, type: "cash", effect: 1, }); } if (slave.vaginalCount > 500 && slave.vagina > 0) { vignettes.push({ text: `a customer into degradation becomes obsessed with driving ${his} pussy mileage as high as possible,`, type: "cash", effect: 1, }); } if (slave.devotion > 95) { vignettes.push({ text: `${he} really pushed ${himself} to please a customer with tastes that disgusted ${him},`, type: "cash", effect: 1, }); } else if (slave.devotion < -50) { vignettes.push({ text: `${his} fury at being sold for sex turned a customer off before they could fuck ${him},`, type: "cash", effect: -1, }); } else if (slave.devotion <= 20) { vignettes.push({ text: `${he} treasured a love token given to ${him} by a customer ${he} fooled into thinking ${his} affection was real,`, type: "devotion", effect: -1, }); } if (slave.trust > 95) { vignettes.push({ text: `${he} really pushed ${himself} to accept a customer with tastes that frightened ${him},`, type: "cash", effect: 1, }); } else if (slave.trust < -50) { vignettes.push({ text: `${his} tearful terror at being forced to sell ${himself} for sex turned a customer off before they could fuck ${him},`, type: "cash", effect: -1, }); } if (slave.livingRules === "luxurious") { vignettes.push({ text: `${he} got a truly perfect night's sleep, which put ${him} in the right frame of mind for the whole day,`, type: "rep", effect: 1, }); } else if (slave.livingRules === "spare") { if (canHear(slave)) { vignettes.push({ text: `${he} got a poor night's sleep in the noisy dormitory, which took the shine off ${his} efforts for the whole day,`, type: "rep", effect: -1, }); } else { vignettes.push({ text: `the noise from the dormitory could not possibly disturb ${his} sleep, so ${he} got much better sleep than ${he} would have otherwise,`, type: "rep", effect: 1, }); } } if (slave.releaseRules === "permissive" || slave.releaseRules === "masturbation") { vignettes.push({ text: `a customer asked if ${he} masturbates, and then spent an hour jerking off as ${he} described how,`, type: "cash", effect: 1, }); } else if (slave.releaseRules === "restrictive") { vignettes.push({ text: `a customer asked if ${he} masturbates, and seemed disappointed when ${he} answered honestly,`, type: "cash", effect: 0, }); } else { vignettes.push({ text: `a closeted female customer asked about ${his} sex life with ot${his} slaves, and was enthralled by ${his} answer,`, type: "rep", effect: 1, }); } if (slave.health > 80) { vignettes.push({ text: `a potential customer in the medical field was fascinated by ${his} health, and spent almost as much time examining ${him} as they did having sex with ${him},`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSHedonisticDecadence !== "unset") { if (slave.weight < 10) { vignettes.push({ text: `${he} earned extra gratitude from a customer who misses ${boy}s without a spare tire around their middle,`, type: "cash", effect: 1, }); } else if (slave.weight < 95) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} gains a lot more weight,`, type: "cash", effect: 0, }); } else { vignettes.push({ text: `${he} earned extra gratitude from a customer who loves them big and soft`, type: "cash", effect: 0, }); } if (slave.weight > 30) { vignettes.push({ text: `${he} earned extra gratitude from a customer who enjoyed the way ${his} middle jiggled as they fucked ${him},`, type: "cash", effect: 0, }); } } else { if (slave.weight > 95) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} loses a lot of weight,`, type: "cash", effect: 0, }); } else if (slave.weight > 30) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} loses some weight,`, type: "cash", effect: 0, }); } else if (slave.weight <= -30) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} gains some weight,`, type: "cash", effect: 0, }); } else if (slave.weight < -95) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} gains a lot of weight,`, type: "cash", effect: 0, }); } } if (slave.drugs === "testicle enhancement") { vignettes.push({ text: `${he} took it in public, with ${his} copious ejaculation getting ${him} another customer right away,`, type: "cash", effect: 1, }); } else if (slave.drugs === "hyper testicle enhancement") { vignettes.push({ text: `${he} bloated a female customer's belly with ${his} copious ejaculate, leading her to say she is looking forward to come back and get filled again,`, type: "rep", effect: 1, }); } if (slave.aphrodisiacs > 1 || slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex due to ${his} extreme aphrodisiac dosage turned a potential customer off,`, type: "cash", effect: -1, }); } if (slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly pleased a customer who loves desperate ${boy}s,`, type: "cash", effect: 1, }); vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly horrified a customer who didn't realize how low a ${boy} could stoop,`, type: "rep", effect: -1, }); } if (slave.addict > 50) { vignettes.push({ text: `${he} zoned out badly due to a low point between aphrodisiac doses, disappointing a customer,`, type: "rep", effect: -1, }); } if (slave.bellyPreg >= 10000 || slave.bellyImplant >= 10000) { vignettes.push({ text: `${he} earned repeat business from a customer who likes to do nothing more than cuddle with ${his} swollen belly,`, type: "cash", effect: 1, }); vignettes.push({ text: `a night with guy who likes rough, hard sex with heavily pregnant ${boy}s took its toll on ${him},`, type: "health", effect: -1, }); } if (slave.bellyFluid >= 5000) { vignettes.push({ text: `${he} earned repeat business from a customer who loved the way ${his} belly moved as they fucked ${him},`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer when their forceful fucking caused ${him} to release ${his} contained ${slave.inflationType} all over them,`, type: "rep", effect: -2, }); } if ((slave.hormoneBalance >= 100 || slave.ballType == "sterile") && !canAchieveErection(slave)) { if (slave.dick > 0) { vignettes.push({ text: `${he} disappointed a customer who was sure they could get ${slave.slaveName}'s cock erect,`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} earned repeat business from a customer who seems unthreatened by ${his} soft dick,`, type: "cash", effect: 1, }); } } else if (slave.hormoneBalance <= -100 && slave.dick === 0) { vignettes.push({ text: `${he} earned repeat business from a female customer who adores the masculinity produced by ${slave.slaveName}'s hormone regime,`, type: "cash", effect: 1, }); } if (slave.dick > 0 && canPenetrate(slave)) { vignettes.push({ text: `${he} earned repeat business from a customer who likes to see his wife get fucked by a dick${boy} whore,`, type: "cash", effect: 1, }); if (slave.dick > 3) { vignettes.push({ text: `${he} earned repeat business from a female customer who likes big stiff cocks, and cannot lie,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} irritated a male customer who brought his girlfriend with him by accidentally showing him up,`, type: "rep", effect: -1, }); } } if (slave.balls > 3) { vignettes.push({ text: `${he} loses a customer who wants ${him} to look like a natural girl, since ${his} balls are too big to be hidden,`, type: "cash", effect: -1, }); } if (slave.balls == 0 && slave.dick > 0) { vignettes.push({ text: `a slave trainer privately studied ${him} as an example of a slave with well done gelding surgery,`, type: "cash", effect: 1, }); } if (canDoVaginal(slave)) { if (slave.vagina === 1) { vignettes.push({ text: `${he} got extra business from a customer who really likes ${him}, and wants to fuck ${his} pussy as much as possible while it's still tight,`, type: "cash", effect: 1, }); } else if (slave.vagina > 2) { vignettes.push({ text: `${he} disappointed a customer whose cock is just too small for ${his} big cunt,`, type: "rep", effect: -1, }); if (slave.behavioralQuirk === "cutting" && slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} helped a customer discover a new fetish by making cutting remarks when their cock was too small for ${his} big cunt,`, type: "rep", effect: 1, }); } else if (slave.behavioralFlaw === "bitchy") { vignettes.push({ text: `${he} irritated a male customer with ${his} complaints that they were too small to please ${him},`, type: "rep", effect: -2, }); } } } if (canDoAnal(slave)) { if (slave.anus === 1) { vignettes.push({ text: `${he} got extra business from a customer who really likes ${his} butthole, and wants to fuck it as much as possible while it's still tight,`, type: "cash", effect: 1, }); } else if (slave.anus > 2) { vignettes.push({ text: `${he} disappointed a customer whose cock is just too small for ${his} loose butthole,`, type: "rep", effect: -1, }); } } if (slave.visualAge > 40) { if (slave.face > 10 && slave.race == "asian") { vignettes.push({ text: `${he} got repeat business from a customer who loves well-preserved asian ladies,`, type: "cash", effect: 1, }); } vignettes.push({ text: `${he} earned repeat business from a customer with serious mommy issues,`, type: "cash", effect: 1, }); } if (slave.face > 40) { vignettes.push({ text: `${he} lost a potential customer who was so intimidated by ${his} great beauty that they decided to find a homelier whore,`, type: "cash", effect: -1, }); } else if (slave.face < -10) { vignettes.push({ text: `${he} earned repeat business from a customer who lacks self-confidence, and is more comfortable with homely whores,`, type: "cash", effect: 1, }); } if (slave.visualAge > 40) { vignettes.push({ text: `${he} earned repeat business from a customer with serious mommy issues,`, type: "cash", effect: 1, }); } if (slave.lips > 70) { vignettes.push({ text: `${he} earned repeat business from a customer who likes to play with ${his} lips nonsexually (don't ask),`, type: "cash", effect: 1, }); } if (!canTalk(slave)) { vignettes.push({ text: `${he} impressed a customer who didn't know how relaxing a ${boy} who can't talk could be,`, type: "rep", effect: 1, }); } if (slave.muscles > 95) { vignettes.push({ text: `${he} impressed a customer who was so eager to share workout plans with ${him} that they almost forgot to have sex with ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} gained repeat business from a female customer who likes a ${boy} who can bench-press her before and after they fuck,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disappointed a customer by accidentally revealing that ${he}'s considerably stronger than them,`, type: "rep", effect: -1, }); } if (slave.lactation > 0) { vignettes.push({ text: `${he} was well compensated for providing fresh milk for the coffee served at a customer's business meeting,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} served as a conveniently lactating whore near a trendy arcology coffeehouse,`, type: "cash", effect: 1, }); } if (!canWalk(slave)) { vignettes.push({ text: `${his} lack of mobility severely hindered ${his} attempts to find customers,`, type: "cash", effect: -1, }); } else { if (slave.boobs > 1500 && slave.boobsImplant === 0) { vignettes.push({ text: `a young customer hired ${him} to jump rope so they could watch ${his} massive natural breasts flop around,`, type: "cash", effect: 1, }); } } if (slave.amp === 1) { vignettes.push({ text: `${he} disappointed a customer who thought they would enjoy fucking a quadruple amputee, but found it revolting,`, type: "rep", effect: -1, }); } else if (slave.amp === -1) { vignettes.push({ text: `a strange customer was excited by the sight of ${his} prosthetic limbs,`, type: "rep", effect: 1, }); vignettes.push({ text: `a customer was disgusted at the thought of ${his} basic prosthetic limbs,`, type: "rep", effect: -1, }); vignettes.push({ text: `a customer was put off by ${his} prosthetic limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -2) { vignettes.push({ text: `a customer was excited by ${his} vibrating fingertips,`, type: "rep", effect: 1, }); vignettes.push({ text: "a customer was indifferent to the thought of having sex with a slave with artificial limbs,", type: "cash", effect: 0, }); vignettes.push({ text: `a customer was put off by ${his} crude artificial limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -3) { vignettes.push({ text: `a strange customer was excited by the sight of ${his} artificial limbs,`, type: "rep", effect: 1, }); vignettes.push({ text: "a customer was indifferent to the thought of having sex with a slave with artificial limbs,", type: "cash", effect: 0, }); vignettes.push({ text: `a customer was put off by the sight of ${his} prosthetic limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -4) { vignettes.push({ text: `a customer was excited by the thought of having sex with a slave with p-limbs, but was scared off by ${his} combat p-limbs,`, type: "cash", effect: -1, }); vignettes.push({ text: "a customer was indifferent to the thought of having sex with a slave with artificial limbs,", type: "cash", effect: 0, }); vignettes.push({ text: `a customer was greatly intimidated by ${his} combat p-limbs,`, type: "cash", effect: -1, }); } else if (slave.amp === -5) { vignettes.push({ text: `a customer was fascinated by ${his} cybernetic limbs, and spent almost as much time examining them as they did having sex with ${him},`, type: "cash", effect: 1, }); vignettes.push({ text: "a customer was excited by the thought of having sex with a cybernetically enhanced slave,", type: "rep", effect: 1, }); vignettes.push({ text: `a customer was greatly intimidated by the sight of ${his} cybernetic limbs and was frightened away,`, type: "cash", effect: -1, }); } if (slave.heels === 1 && !(["heels", "pumps", "extreme heels", "boots"].includes(slave.shoes))) { vignettes.push({ text: `${he} enticed a new customer who had never really considered buttsex before they saw ${him} crawling along with ${his} asshole vulnerable,`, type: "cash", effect: 1, }); } if (slave.vaginalAccessory === "chastity belt") { vignettes.push({ text: `a wavering customer who was disappointed that ${his} pussy is unavailable decided to try ${his} ass instead,`, type: "cash", effect: 1, }); } if (slave.collar === "shock punishment") { vignettes.push({ text: `a customer discovered that the remote control for his video screen also worked on ${his} shock collar,`, type: "trust", effect: -1, }); } if (slave.fetish === "mindbroken") { vignettes.push({ text: `a customer really enjoyed being able to treat ${him} however they liked without eliciting a reaction,`, type: "cash", effect: 1, }); } if (slave.intelligence+slave.intelligenceImplant < -50) { vignettes.push({ text: `a customer managed to trick ${him} into fucking him without payment,`, type: "cash", effect: -1, }); } if (slave.accent > 2) { vignettes.push({ text: `a wealthy foreign tourist was so glad to hear somebody speaking his native language that he hired ${him} for the whole week,`, type: "cash", effect: 1, }); } if (slave.face > 10 && canDoAnal(slave)) { if (slave.dick > 0) { if (slave.fetish === "buttslut" && jsRandom(0, 100) < 50) { vignettes.push({ text: `a customer was surprised by ${his} penis, so ${he} hid it and enjoyed the buttsex without touching it,`, type: "rep", effect: 1, }); } else if (slave.fetish === "buttslut") { vignettes.push({ text: `a customer was surprised by ${his} penis, so ${he} hid it, but could barely tolerate anal without touching it,`, type: "rep", effect: -1, }); } else if (slave.analSkill >= 100) { vignettes.push({ text: `a customer was surprised by ${his} penis, so ${he} hid it and skillfully pretended to be a real girl,`, type: "rep", effect: 1, }); } } if (slave.analSkill < 100 && slave.anus > 2) { vignettes.push({ text: `a pair of customers enticed by ${his} beauty but disappointed by ${his} loose butthole doubled up on ${his} poor anus without mercy,`, type: "health", effect: -1, }); } } if (slave.fetishKnown === 1 && slave.fetishStrength > 95) { if (slave.fetish === "buttslut" || slave.fetish === "dom") { vignettes.push({ text: `${he} advertised ${himself} by forcing a slave in the stocks to eat ${his} ass, drumming up business,`, type: "cash", effect: 1, }); } else if (slave.fetish === "masochist") { vignettes.push({ text: `${he} cooperated with a citizen who wanted to whip ${his} tits black and blue,`, type: "health", effect: -1, }); } } if (slave.health < 20) { vignettes.push({ text: `${he} attracted the attention of a slaveowner alarmed by ${his} poor health, and thought they seemed kind,`, type: "devotion", effect: -1, }); } if (slave.vaginalSkill >= 100) { vignettes.push({ text: `${he} was hired to apply ${his} skills to a customer's virgin son,`, type: "devotion", effect: 0, }); } if (canDoAnal(slave) && slave.analSkill < 100 && slave.anus < 2) { vignettes.push({ text: `a guy with a huge cock paid for the right to fuck ${him} in ${his} tight ass all night,`, type: "health", effect: -1, }); } if (slave.relationship <= -2 && slave.intelligence+slave.intelligenceImplant <= 15) { vignettes.push({ text: `${he} accidentally mentions how much ${he} loves you during intercourse with a customer who doesn't like to share,`, type: "rep", effect: -1, }); } if (slave.prestige > 0) { vignettes.push({ text: `a college fraternity visiting the arcology for rush week hired ${him} for a gangbang,`, type: "cash", effect: 3, }); } if (V.arcologies[0].FSSupremacist !== "unset") { if (slave.race === V.arcologies[0].FSSupremacistRace) { vignettes.push({ text: `${he} lost a customer who couldn't bear to see a beautiful ${V.arcologies[0].FSSupremacistRace} be a whore,`, type: "cash", effect: -1, }); } if (V.arcologies[0].FSSupremacistRace === "asian") { vignettes.push({ text: `${he} was hired to be the special guest at a rather unconvential seijin-shiki celebration party,`, type: "cash", effect: 1, }); } else if (V.arcologies[0].FSSupremacistRace === "semitic") { vignettes.push({ text: `${he} was hired to be the special guest at a rather unconvential bar mitzvah celebration party,`, type: "cash", effect: 1, }); } else if (V.arcologies[0].FSSupremacistRace === "white") { vignettes.push({ text: `${he} was hired to be the special guest at a rather unconvential Jugendweihe celebration party,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSSubjugationist !== "unset") { if (slave.race === V.arcologies[0].FSSubjugationistRace) { vignettes.push({ text: `${he} had a bad time in general, since most of ${his} customers didn't care about a ${V.arcologies[0].FSSubjugationistRace} prostitute's health or well-being,`, type: "health", effect: -1, }); } } if (V.arcologies[0].FSYouthPreferentialist !== "unset") { if (slave.visualAge > 35) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their MILF fetish in the closet,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") { if (slave.visualAge <= 20) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for young ${boy}s in the closet,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSGenderRadicalist !== "unset") { if (slave.dick > 0 && slave.dick < 3) { vignettes.push({ text: `${he} got repeat business from a customer who is coming to terms with Gender Radicalism, and is unthreatened by ${his} little penis,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSGenderFundamentalist !== "unset") { if (slave.visualAge > 25) { vignettes.push({ text: `${he} got repeat business from a customer who thinks ${he} resembles their ex-wife, who would never let them fuck her butt,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSRepopulationFocus !== "unset") { if (slave.pregType > 1 && slave.pregKnown > 1 && slave.belly >= 10000) { vignettes.push({ text: `${he} got repeat business from a customer who loves fucking ${boy}s with wombs filled by more than a single child,`, type: "cash", effect: 1, }); } if (slave.preg > 10 && slave.pregKnown > 1 && slave.bellyPreg >= 5000) { vignettes.push({ text: `a customer loved ${his} pregnant belly so much that he came back for repeat business,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSRestart !== "unset") { if (canGetPregnant(slave)) { vignettes.push({ text: `${he} got repeat business from a customer who misses the risk of getting a ${boy} pregnant,`, type: "cash", effect: 3, }); } } if (V.arcologies[0].FSPaternalist !== "unset") { if (slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} got repeat business from a customer who likes to chat with intelligent prostitutes while fucking,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSDegradationist !== "unset") { if (canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} got repeat business from a customer who prefers ${boy}s with high-pitched screams,`, type: "cash", effect: 1, }); } if (slave.visualAge > 40) { vignettes.push({ text: `a customer wrote a note on ${his} face that said: 'Retire it to an arcade',`, type: "trust", effect: -1, }); } vignettes.push({ text: `a rich customer had fun seeing how much money he could cram in ${his} holes without using any lube,`, type: "cash", effect: 1, }); vignettes.push({ text: `a displeased customer grabbed a permanent marker and wrote a critique of ${his} sex skills on ${his} chest,`, type: "rep", effect: -1, }); vignettes.push({ text: `two sadistic customers had fun roughing ${him} up,`, type: "health", effect: -1, }); } if (V.arcologies[0].FSBodyPurist !== "unset") { if (slave.boobsImplant > 0) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for breast implants in the closet,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSTransformationFetishist !== "unset") { if (slave.boobsImplant === 0) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for natural breasts in the closet,`, type: "cash", effect: 1, }); } if (slave.boobsImplant >= 500) { vignettes.push({ text: `a photographer won an award for an artistic close up of one of ${his} implant-heavy tits,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") { if (canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} got repeat business from a customer who loves ${his} high-pitched squeals of pleasure,`, type: "cash", effect: 1, }); } if (slave.boobs > 800) { vignettes.push({ text: `${he} was publicly mocked as an ugly fat cow with dangling udders,`, type: "rep", effect: -1, }); } } else if (V.arcologies[0].FSAssetExpansionist !== "unset") { if (slave.boobs < 300) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for flat chested ${boy}s in the closet,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSPastoralist !== "unset") { if (slave.lactation === 0) { vignettes.push({ text: `${he} lost a customer who could not understand why nothing was coming out of ${his} nipples when they sucked on them,`, type: "cash", effect: -1, }); } if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} lost a customer who refused ${he} could possibly be a proper cow with nipples like ${his},`, type: "cash", effect: -1, }); } } if (V.arcologies[0].FSPhysicalIdealist !== "unset") { if (slave.muscles <= 95) { vignettes.push({ text: `${he} lost a customer who could barely believe that ${he} wasn't capable of holding ${himself} in a handstand,`, type: "cash", effect: -1, }); } } if (V.arcologies[0].FSChattelReligionist !== "unset") { if (slave.behavioralFlaw === "devout") { vignettes.push({ text: `${he} got repeat business from a customer who desperately wants their cock to be the one that converts ${him},`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSRomanRevivalist !== "unset") { if (slave.race === "white" && slave.height >= 185) { vignettes.push({ text: `${he} attracted a customer who thought ${his} appearance worthy of a lusty northern barbarian,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSAztecRevivalist !== "unset") { if (slave.devotion > 75 && slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} indulged a citizen by following a fertility ritual completely,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSEgyptianRevivalist !== "unset") { vignettes.push({ text: `${he} got extra business from a group of citizens competing to get off with whores of each of the arcology's ethnic groups in the least time,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSEdoRevivalist !== "unset") { if (slave.face > 40 && slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} got repeat business from a customer who wished to do nothing more than converse with a beautiful and intelligent ${boy},`, type: "cash", effect: 1, }); } vignettes.push({ text: `${he} was hired to be the special guest at a rather unconvential genpuku celebration party,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSArabianRevivalist !== "unset") { if (slave.entertainSkill >= 100 && canTalk(slave) && slave.voice > 0 && slave.accent < 2) { vignettes.push({ text: `${he} got repeat business from a customer who prefers prostitutes who can tell lovely stories,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSChineseRevivalist !== "unset") { if (slave.dick > 0 && slave.balls == 2) { vignettes.push({ text: `a citizen admired ${his} lack of balls and praised ${him} for being like the eunuchs in Chinese history,`, type: "cash", effect: 1, }); } vignettes.push({ text: `${he} was hired to be the special guest at a rather unconvential Guan Li celebration party,`, type: "cash", effect: 1, }); } vignettes.push({ text: `one of the companies with an office in your arcology retained ${him} for a team-building bukkake party for its employees,`, type: "rep", effect: 1, }); vignettes.push({ text: "a man dragged his crying wife along so she could watch him fuck a whore,", type: "rep", effect: 0, }); vignettes.push({ text: "a woman dragged her angry husband along so he could watch her get eaten out by a whore,", type: "rep", effect: 0, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you loving ${him},`, type: "devotion", effect: 1, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you letting a customer hurt ${him},`, type: "devotion", effect: -1, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you protecting ${him} from a mean customer,`, type: "trust", effect: 1, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you selling ${him} for good,`, type: "trust", effect: -1, }); } else if (slave.assignment === "serve the public" || slave.assignment === window.Job.CLUB || slave.assignment === window.Job.DJ) { let seed = jsRandom(1, 10); switch (seed) { case 1: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a domestic dispute over another slut,`, type: "rep", effect: 0, }); break; case 2: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw an aphrodisiac addict ${he} knew sell herself into slavery,`, type: "rep", effect: 0, }); break; case 3: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} had to move to follow the <span class="green">most prominent citizens</span> to a newly fashionable hall,`, type: "rep", effect: 0, }); break; case 4: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that a citizen used a new and improved sex toy on ${him},`, type: "rep", effect: 0, }); break; case 5: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was being used in public by an incestuous pair of citizens,`, type: "rep", effect: 0, }); break; case 6: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a notorious slut come of age and start swapping anal for aphrodisiacs,`, type: "rep", effect: 0, }); break; case 7: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a citizen experiment with lesbian sex for the first time, in public,`, type: "rep", effect: 0, }); break; case 8: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen descend into aphrodisiac addiction,`, type: "rep", effect: 0, }); break; case 9: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen develop the beginnings of sex addiction,`, type: "rep", effect: 0, }); break; default: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a citizen using a public slut so brutally that they had to pay compensation afterward,`, type: "rep", effect: 0, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `a citizen punished one of his slaves by tying her up in public near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; case 2: vignettes.push({ text: `a citizen shared one of his slaves with the public near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; case 3: vignettes.push({ text: `a private brothel offered a promotion near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; case 4: vignettes.push({ text: `some free sluts threw an aphrodisiac street party near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; default: vignettes.push({ text: `a contract breaker was punished with the pillory near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `one of ${his} regular patrons got a divorce and came to ${him} for repeated consolation,`, type: "rep", effect: 1, }); break; case 2: vignettes.push({ text: `a club near where ${slave.slaveName} usually works had business trouble,`, type: "rep", effect: 1, }); break; case 3: vignettes.push({ text: `a competing slut that looks like ${him} fell ill, driving a patron to look for an alternative,`, type: "rep", effect: 1, }); break; case 4: vignettes.push({ text: `a street slut that works near ${him} was badly beaten by an abusive citizen and had to take time off. The reduced competition got ${his} more attention,`, type: "rep", effect: 1, }); break; default: vignettes.push({ text: `an influx of tourists came into ${his} part of the arcology, earning ${him} more business for a day,`, type: "rep", effect: 1, }); break; } if (slave.fetishKnown === 1) { switch (slave.fetish) { case "submissive": vignettes.push({ text: `${he} deeply impressed a citizen with ${his} sincere submission to them,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} lost a patron who secretly wanted ${him} to show a little initiative,`, type: "rep", effect: -1, }); vignettes.push({ text: `an overeager sadistic costumer roughed ${him} up more than a normal submissive like ${him} is used to,`, type: "health", effect: -1, }); break; case "cumslut": vignettes.push({ text: `${he} deeply impressed a citizen with ${his} hunger for their cum,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much cum fetishes revolted them until ${he} displayed ${hers},`, type: "rep", effect: -1, }); break; case "humiliation": vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked public sex until ${he} got them to try it,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much exhibitionism turned them off until they tried public sex with ${him},`, type: "rep", effect: -1, }); break; case "buttslut": if (canDoAnal(slave)) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked fucking buttholes until ${he} got them to try fucking ${hers},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much buttsex turned them off until ${he} got them to try fucking ${his} ass,`, type: "rep", effect: -1, }); } if (slave.butt >= 3) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked big butts until ${he} gave them a lap dance they'll never forget,`, type: "rep", effect: 1, }); } vignettes.push({ text: `${he} earned extra gratitude from a citizen who appreciated a nice rear, even if it is off limits,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much butts turned them off until ${he} put ${his} hands on theirs,`, type: "rep", effect: -1, }); break; case "boobs": vignettes.push({ text: `${he} deeply impressed a citizen by orgasming to nothing but the feeling of them sucking ${his} nipples,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disappointed a female citizen who didn't know how uninterested she was in nipple play before trying it,`, type: "rep", effect: -1, }); if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} left lasting impression on a pair of citizens after nearly passing out from a series of intense orgasms from getting ${his} nipples fucked,`, type: "rep", effect: 2, }); } break; case "sadist": vignettes.push({ text: `${he} deeply impressed a citizen who brought their own slave to ${his} for abuse with ${his} sadism,`, type: "rep", effect: 1, }); vignettes.push({ text: `a citizen brought ${him} their own slave to abuse, but the sight proved to be a turn off,`, type: "rep", effect: -1, }); break; case "masochist": vignettes.push({ text: `${he} helped a citizen discover a new fetish by orgasming when they accidentally hurt ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disturbed a citizen who accidentally hurt ${him} by orgasming,`, type: "rep", effect: -1, }); vignettes.push({ text: `a group of overzealous citizens gangbanging ${him} got a little too excited hearing ${him} get off on abuse, leaving ${him} sore and injured,`, type: "health", effect: -1, }); break; case "dom": vignettes.push({ text: `${he} made a female citizen ${his} bitch: fortunately, the citizen wanted to be ${his} bitch and came back for more`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} accidentally overwhelmed a citizen with ${his} sexual dominance,`, type: "rep", effect: -1, }); break; case "pregnancy": vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked pregnancy play until ${he} begged them to knock ${him} up,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much pregnancy play turned them off until ${he} begged them to knock ${him} up,`, type: "rep", effect: -1, }); } } switch (slave.behavioralFlaw) { case "arrogant": vignettes.push({ text: `${he} manages to give a citizen the impression ${he} thinks ${himself} better than them,`, type: "rep", effect: -1, }); break; case "bitchy": vignettes.push({ text: `${he} makes an emasculating remark to a citizen right after they fuck ${him},`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} was slapped by a citizen who was angry at ${his} rude remarks,`, type: "health", effect: -1, }); break; case "odd": vignettes.push({ text: `${he} infuriates a potential citizen with ${his} nervous tics,`, type: "rep", effect: -1, }); break; case "hates men": vignettes.push({ text: `${his} disgust towards men surfaces at a bad time, angering a male citizen,`, type: "rep", effect: -1, }); break; case "hates women": vignettes.push({ text: `${his} disgust towards women surfaces at a bad time, angering a female citizen,`, type: "rep", effect: -1, }); break; case "gluttonous": vignettes.push({ text: `${he} accidentally lingers at a meal, missing an appointment with a citizen,`, type: "rep", effect: -1, }); break; case "anorexic": vignettes.push({ text: `${his} bulimia surfaces at an extremely inopportune moment, turning a citizen off,`, type: "rep", effect: -1, }); break; case "devout": vignettes.push({ text: `a citizen catches ${him} praying to ${himself} as they inserts themsleves into ${him}, turning them off,`, type: "rep", effect: -1, }); break; case "liberated": vignettes.push({ text: `${he} treats a rude citizen impolitely, because ${he} thinks that's fair,`, type: "rep", effect: -1, }); } switch (slave.sexualFlaw) { case "hates oral": vignettes.push({ text: `${he} vomits while trying to deepthroat a citizen,`, type: "rep", effect: -1, }); break; case "hates anal": vignettes.push({ text: `${he} cries while taking anal from a citizen who isn't into painal,`, type: "rep", effect: -1, }); break; case "hates penetration": vignettes.push({ text: `${he} cries while taking a pounding from a citizen who likes their sex consensual,`, type: "rep", effect: -1, }); break; case "shamefast": vignettes.push({ text: `${he} cries while a citizen looks ${him} over,`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} disrobed so slowly that a horny citizen gave up on ${him},`, type: "rep", effect: -1, }); vignettes.push({ text: `a citizen impatient with how slowly ${he} was disrobing ripped off ${his} clothes and roughed ${him} up,`, type: "health", effect: -1, }); break; case "idealistic": vignettes.push({ text: `${he} cries when explaining to a citizen that sex with ${him} is free,`, type: "rep", effect: -1, }); break; case "repressed": vignettes.push({ text: `${he} misunderstands a citizen's lewd requests, turning them off,`, type: "rep", effect: -1, }); break; case "apathetic": vignettes.push({ text: `${he} fails to notice when a citizen achieves orgasm,`, type: "rep", effect: -1, }); break; case "neglectful": vignettes.push({ text: `${he} brings a denial fetishest to orgasm three times without cumming ${himself}, impressing them completely,`, type: "rep", effect: 3, }); break; case "cum addict": vignettes.push({ text: `${he}'s so focused on sucking down a client's cum that ${he} managed to drive them to repeated orgasm, earning their admiration once the feeling returns to their legs,`, type: "rep", effect: 3, }); break; case "anal addict": vignettes.push({ text: `${he} takes an awe inspiring train of dicks in ${his} ass, well past the point where most would have passed out from pain,`, type: "rep", effect: 3, }); break; case "attention whore": vignettes.push({ text: `${he} earned extra gratitude by drawing attention to a savvy businessman from their superiors,`, type: "rep", effect: 3, }); break; case "breast growth": vignettes.push({ text: `${he} earns extra gratitude from a citizen who never realized breast growth turned them on so much,`, type: "rep", effect: 3, }); break; case "abusive": vignettes.push({ text: `${he} abuses a rival public servant so viciously that an catfight lover takes ${him} right there,`, type: "rep", effect: 3, }); break; case "malicious": vignettes.push({ text: `${he} earned extra gratitude from a masochist who loved the way ${he} traced ${his} scars, and added some new ones,`, type: "rep", effect: 3, }); break; case "self hating": vignettes.push({ text: `the way ${he} takes everything thrown at ${him} like nothing disturbs group of citizens, though one of them enjoys it more than they let on and comes to ${him} for sex later,`, type: "rep", effect: 3, }); break; case "breeder": vignettes.push({ text: `${his} pregnancy obsession earns ${his} extra gratitude from a man with an intense pregnancy fetish,`, type: "rep", effect: 3, }); } switch (slave.behavioralQuirk) { case "confident": vignettes.push({ text: `${he} confidently presses forward with a wavering citizen, and gets them to fuck ${him},`, type: "rep", effect: 1, }); break; case "cutting": vignettes.push({ text: `${he} makes such a gloriously cutting remark to a male citizen that a female bystander takes ${him} right there,`, type: "rep", effect: 1, }); break; case "funny": vignettes.push({ text: `${he} makes a group of citizens laugh so hard, one of them comes to ${him} for sex later,`, type: "rep", effect: 1, }); break; case "fitness": vignettes.push({ text: `${he} continues a marathon gangbang past the point where most would have passed out,`, type: "rep", effect: 1, }); break; case "adores women": vignettes.push({ text: `${he} strikes up a personal friendship with a regular female patron,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} adoringly kisses the feet of a local socialite who leaves ${him} a generous tip,`, type: "cash", effect: 1, }); break; case "adores men": vignettes.push({ text: `${he} strikes up a personal friendship with a regular male patron,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} practically worships a minor celebrity, eagerly slobbering over his cock and covering ${himself} with his cum,`, type: "rep", effect: 1, }); break; case "insecure": vignettes.push({ text: `${he} successfully convinces a regular patron that they are reliant on ${him} emotionally,`, type: "rep", effect: 1, }); break; case "sinful": vignettes.push({ text: `${he} helps a citizen get past their religious hangups through sex with the friendly neighborhood slut,`, type: "rep", effect: 1, }); break; case "advocate": vignettes.push({ text: `${he} successfully convinces a wavering potential citizen that there's nothing wrong with banging a public slut,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} manages to convince a skeptical businessman about the merits of using slaves,`, type: "rep", effect: 1, }); vignettes.push({ text: `${his} enthusiastic discussion of the merits of slavery convinced a young woman to sell herself into slavery, so the new owner gave you a finder's fee,`, type: "cash", effect: 1, }); } switch (slave.sexualQuirk) { case "gagfuck queen": vignettes.push({ text: `${he} earns extra gratitude from a citizen who's obsessed with gagfucks,`, type: "rep", effect: 1, }); break; case "painal queen": vignettes.push({ text: `${he} earns extra gratitude from a citizen who's obsessed with painal,`, type: "rep", effect: 1, }); break; case "strugglefuck queen": vignettes.push({ text: `${he} earns extra gratitude from a citizen who's obsessed with strugglefucking,`, type: "rep", effect: 1, }); break; case "tease": vignettes.push({ text: `${he} convinces a citizen who's never had sex with a street slut to patronize ${him} with some truly inspired flirting,`, type: "rep", effect: 1, }); vignettes.push({ text: `a few partiers were so impressed with ${his} provocative teasing that they repeated ${his} wit to friends,`, type: "rep", effect: 1, }); vignettes.push({ text: `a few partygoers were so impressed with ${his} provocative teasing that they left ${him} a sizeable tip,`, type: "cash", effect: 1, }); break; case "romantic": vignettes.push({ text: `a citizen becomes infatuated with ${him}, since they are convinced ${he}'s infatuated with them,`, type: "rep", effect: 1, }); break; case "perverted": vignettes.push({ text: `${he} earns some momentary notoriety by engaging in a previously unheard-of sex act,`, type: "rep", effect: 1, }); break; case "caring": vignettes.push({ text: `${he} serves as an impromptu sounding board for a citizen having marital trouble,`, type: "rep", effect: 1, }); vignettes.push({ text: `a citizen was so enamored with ${his} kind and caring manner than they proposed to ${him} and offered to take ${him} away, and when ${he} refused, they urged a sizable tip on ${him},`, type: "cash", effect: 1, }); } if (slave.pitKills > 0) { vignettes.push({ text: `${he} earns extra gratitude from a citizen obsessed with the fact that ${he}'s a killer,`, type: "rep", effect: 1, }); } if (slave.oralCount > 500) { vignettes.push({ text: `a citizen into degradation becomes obsessed with driving ${his} oral mileage as high as possible,`, type: "rep", effect: 1, }); } if (slave.analCount > 500 && slave.anus > 0) { vignettes.push({ text: `a citizen into degradation becomes obsessed with driving ${his} anal mileage as high as possible,`, type: "rep", effect: 1, }); } if (slave.vaginalCount > 500 && slave.vagina > 0) { vignettes.push({ text: `a citizen into degradation becomes obsessed with driving ${his} pussy mileage as high as possible,`, type: "rep", effect: 1, }); } if (slave.devotion > 95) { vignettes.push({ text: `${he} really pushed ${himself} to please a citizen with tastes that disgusted ${him},`, type: "rep", effect: 1, }); } else if (slave.devotion < -50) { vignettes.push({ text: `${his} fury at being sold for sex turned a citizen off before they could fuck ${him},`, type: "rep", effect: -1, }); } else if (slave.devotion <= 20) { vignettes.push({ text: `${he} treasured a love token given to ${his} by a citizen ${he} fooled into thinking ${his} affection was real,`, type: "devotion", effect: -1, }); } if (slave.trust > 95) { vignettes.push({ text: `${he} really pushed ${himself} to accept a citizen with tastes that frightened ${him},`, type: "rep", effect: 1, }); } else if (slave.trust < -50) { vignettes.push({ text: `${his} tearful terror at being forced to offer ${himself} for sex turned a citizen off before they could fuck ${him},`, type: "rep", effect: -1, }); } if (slave.livingRules === "luxurious") { vignettes.push({ text: `${he} got a truly perfect night's sleep, which put ${him} in the right frame of mind for the whole day,`, type: "rep", effect: 1, }); } else if (slave.livingRules === "spare") { if (canHear(slave)) { vignettes.push({ text: `${he} got a poor night's sleep in the noisy dormitory, which took the shine off ${his} efforts for the whole day,`, type: "rep", effect: -1, }); } else { vignettes.push({ text: `the noise from the dormitory could not possibly disturb ${his} sleep, so ${he} got much better sleep than ${he} would have otherwise,`, type: "rep", effect: 1, }); } } if (slave.releaseRules === "permissive" || slave.releaseRules === "masturbation") { vignettes.push({ text: `a citizen asked if ${he} masturbates, and then spent an hour jerking off as ${he} described how,`, type: "rep", effect: 1, }); } else if (slave.releaseRules === "restrictive") { vignettes.push({ text: `a citizen asked if ${he} masturbates, and seemed disappointed when ${he} answered honestly,`, type: "rep", effect: 0, }); } else { vignettes.push({ text: `a closeted female citizen asked about ${his} sex life with other slaves, and was enthralled by ${his} answer,`, type: "rep", effect: 1, }); } if (slave.health > 80) { vignettes.push({ text: `a potential citizen in the medical field was fascinated by ${his} health, and spent almost as much time examining ${him} as they did having sex with ${him},`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSHedonisticDecadence !== "unset") { if (slave.weight < 10) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who misses ${boy}s without a spare tire around their middle,`, type: "rep", effect: 0, }); } else if (slave.weight < 95) { vignettes.push({ text: `a potential citizen told ${his} that they are looking forward to patronizing ${his} once ${he} gains a lot more weight,`, type: "rep", effect: 0, }); } else { vignettes.push({ text: `${he} earned extra gratitude from a citizen who loves them big and soft`, type: "rep", effect: 0, }); } if (slave.weight > 30) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who enjoyed the way ${his} middle jiggled as they fucked ${him},`, type: "rep", effect: 0, }); } } else { if (slave.weight > 95) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} loses a lot of weight,`, type: "rep", effect: 0, }); } else if (slave.weight > 30) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} loses some weight,`, type: "rep", effect: 0, }); } else if (slave.weight <= -30) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} gains some weight,`, type: "rep", effect: 0, }); } else if (slave.weight < -95) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} gains a lot of weight,`, type: "rep", effect: 0, }); } } if (slave.drugs === "testicle enhancement") { vignettes.push({ text: `${he} took it in public, with ${his} copious ejaculation attracting more citizens,`, type: "rep", effect: 1, }); } else if (slave.drugs === "hyper testicle enhancement") { vignettes.push({ text: `${he} bloated a female citizen's belly with ${his} copious ejaculate, leading her to recommend your slaves for girls that want to look pregnant without actually getting pregnant,`, type: "rep", effect: 1, }); } if (slave.aphrodisiacs > 1 || slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex due to ${his} extreme aphrodisiac dosage turned a citizen off,`, type: "rep", effect: -1, }); } if (slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly pleased a citizen who loves desperate sluts,`, type: "rep", effect: 1, }); vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly horrified a citizen who didn't realize how low a ${boy} could stoop,`, type: "rep", effect: -1, }); } if (slave.addict > 50) { vignettes.push({ text: `${he} zoned out badly due to a low point between aphrodisiac doses, disappointing a citizen,`, type: "rep", effect: -1, }); } if (slave.bellyPreg >= 10000 || slave.bellyImplant >= 10000) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who likes to do nothing more than cuddle with ${his} swollen belly,`, type: "rep", effect: 1, }); vignettes.push({ text: `a night with guy who likes rough, hard sex with heavily pregnant ${boy}s took its toll on ${him}`, type: "health", effect: -1, }); } if (slave.bellyFluid >= 5000) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who loved the way ${his} belly sloshed and moved to their teasing,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen when his forceful fucking caused ${him} to release ${his} contained ${slave.inflationType} all over them,`, type: "rep", effect: -2, }); } if ((slave.hormoneBalance >= 100 || slave.ballType == "sterile") && !canAchieveErection(slave)) { if (slave.dick > 0) { vignettes.push({ text: `${he} disappointed a citizen who was sure they could get ${slave.slaveName}'s cock erect,`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} earned extra gratitude from a citizen who seems unthreatened by ${his} soft dick,`, type: "rep", effect: 1, }); } } else if (slave.hormoneBalance <= -100 && slave.dick === 0) { vignettes.push({ text: `${he} earned extra gratitude from a female citizen who adores the masculinity produced by ${slave.slaveName}'s hormone regime,`, type: "rep", effect: 1, }); } if (slave.dick > 0 && canPenetrate(slave)) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who likes to see his wife get fucked by a dick${boy} whore,`, type: "rep", effect: 1, }); if (slave.dick > 3) { vignettes.push({ text: `${he} earned extra gratitude from a female citizen who likes big stiff cocks, and cannot lie,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} irritated a male citizen who brought his girlfriend with him by accidentally showing him up,`, type: "rep", effect: -1, }); } } if (slave.balls == 0 && slave.dick > 0) { vignettes.push({ text: `a slave trainer pointed ${him} out as an example of a slave with well done gelding surgery,`, type: "rep", effect: 1, }); } if (slave.balls > 3) { vignettes.push({ text: `${he} disappoints a citizen who wants ${him} to look like a natural girl, since ${his} balls are too big to be hidden,`, type: "rep", effect: -1, }); } if (canDoVaginal(slave)) { if (slave.vagina === 1) { vignettes.push({ text: `${he} got extra attention from a citizen who really likes ${him}, and wants to fuck ${his} pussy as much as possible while it's still tight,`, type: "rep", effect: 1, }); } else if (slave.vagina > 2) { vignettes.push({ text: `${he} disappointed a citizen whose cock is just too small for ${his} big cunt,`, type: "rep", effect: -1, }); if (slave.behavioralQuirk === "cutting" && slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} helped a citizen discover a new fetish by making cutting remarks when their cock was too small for ${his} big cunt,`, type: "rep", effect: 1, }); } else if (slave.behavioralFlaw === "bitchy") { vignettes.push({ text: `${he} irritated a male citizen with ${his} complaints that they were too small to please ${him},`, type: "rep", effect: -3, }); } } } if (canDoAnal(slave)) { if (slave.anus === 1) { vignettes.push({ text: `${he} got extra attention from a citizen who really likes ${his} butthole, and wants to fuck it as much as possible while it's still tight,`, type: "rep", effect: 1, }); } else if (slave.anus > 2) { vignettes.push({ text: `${he} disappointed a citizen whose cock is just too small for ${his} loose butthole,`, type: "rep", effect: -1, }); } } if (slave.face > 40) { vignettes.push({ text: `${he} lost a potential citizen who was so intimidated by ${his} great beauty that they decided to find a homelier whore,`, type: "rep", effect: -1, }); } else if (slave.face < -10) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who lacks self-confidence, and is more comfortable with homely whores,`, type: "rep", effect: 1, }); } if (slave.visualAge > 40) { if (slave.face > 10 && slave.race == "asian") { vignettes.push({ text: `${he} got extra gratitude from a citizen who loves well-preserved asian ladies,`, type: "rep", effect: 1, }); } vignettes.push({ text: `${he} earned extra gratitude from a citizen with serious mommy issues,`, type: "rep", effect: 1, }); } if (slave.lips > 70) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who likes to play with ${his} lips nonsexually (don't ask),`, type: "rep", effect: 1, }); } if (!canTalk(slave)) { vignettes.push({ text: `${he} impressed a citizen who didn't know how relaxing a ${boy} who can't talk could be,`, type: "rep", effect: 1, }); } if (slave.muscles > 95) { vignettes.push({ text: `${he} impressed a citizen who was so eager to share workout plans with ${him} that they almost forgot to have sex with ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} gained extra gratitude from a female citizen who likes a ${boy} who can bench-press her before and after they fuck,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disappointed a citizen by accidentally revealing that ${he}'s considerably stronger than him,`, type: "rep", effect: -1, }); } if (slave.lactation > 0) { vignettes.push({ text: `${he} provided fresh milk for the coffee served at a citizen's business meeting,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} provided fresh milk at a trendy arcology coffeehouse,`, type: "rep", effect: 1, }); } if (!canWalk(slave)) { vignettes.push({ text: `${his} lack of mobility severely hindered ${his} attempts to please citizens,`, type: "rep", effect: -1, }); } else { if (slave.boobs > 1500 && slave.boobsImplant === 0) { vignettes.push({ text: `a young citizen convinced ${him} to jump rope so they could watch ${his} massive natural breasts flop around,`, type: "rep", effect: 1, }); } } if (slave.amp === 1) { vignettes.push({ text: `${he} disappointed a citizen who thought they would enjoy fucking a quadruple amputee, but found it revolting,`, type: "rep", effect: -1, }); } else if (slave.amp === -1) { vignettes.push({ text: `a strange citizen was excited by the sight of ${his} prosthetic limbs,`, type: "rep", effect: 1, }); vignettes.push({ text: `a citizen was disgusted at the thought of ${his} basic prosthetic limbs,`, type: "rep", effect: -1, }); vignettes.push({ text: `a citizen was put off by ${his} prosthetic limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -2) { vignettes.push({ text: `a citizen was excited by ${his} vibrating fingertips,`, type: "rep", effect: 1, }); vignettes.push({ text: "a citizen was indifferent to the thought of having sex with a slave with artificial limbs,", type: "rep", effect: 0, }); vignettes.push({ text: `a citizen was put off by ${his} crude artificial limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -3) { vignettes.push({ text: `a strange citizen was excited by the sight of ${his} artificial limbs,`, type: "rep", effect: 1, }); vignettes.push({ text: "a citizen was indifferent to the thought of having sex with a slave with artificial limbs,", type: "rep", effect: 0, }); vignettes.push({ text: `a citizen was put off by the sight of ${his} prosthetic limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -4) { vignettes.push({ text: `a citizen was excited by the thought of having sex with a slave with p-limbs, but was scared off by ${his} combat p-limbs,`, type: "rep", effect: -1, }); vignettes.push({ text: "a citizen was indifferent to the thought of having sex with a slave with artificial limbs,", type: "rep", effect: 0, }); vignettes.push({ text: `a citizen was greatly intimidated by ${his} combat p-limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -5) { vignettes.push({ text: `a citizen was fascinated by ${his} cybernetic limbs, and spent almost as much time examining them as they did having sex with ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: "a citizen was excited by the thought of having sex with a cybernetically enhanced slave,", type: "rep", effect: 1, }); vignettes.push({ text: `a citizen was greatly intimidated by the sight of ${his} cybernetic limbs and was frightened away,`, type: "rep", effect: -1, }); } if (slave.heels === 1 && !(["heels", "pumps", "extreme heels", "boots"].includes(slave.shoes))) { vignettes.push({ text: `${he} enticed a new patron who had never really considered buttsex before they saw ${him} crawling along with ${his} asshole vulnerable,`, type: "rep", effect: 1, }); } if (slave.vaginalAccessory === "chastity belt") { vignettes.push({ text: `a wavering citizen who was disappointed that ${his} pussy is unavailable decided to try ${his} ass instead,`, type: "rep", effect: 1, }); } if (slave.collar === "shock punishment") { vignettes.push({ text: `a citizen discovered that the remote control for his video screen also worked on ${his} shock collar,`, type: "trust", effect: -1, }); } if (slave.fetish === "mindbroken") { vignettes.push({ text: `a citizen really enjoyed being able to treat ${him} however they liked without eliciting a reaction,`, type: "rep", effect: 1, }); } if (slave.intelligence+slave.intelligenceImplant < -50) { vignettes.push({ text: `a low-class citizen who had no business fucking ${him} managed to trick ${him} into fucking him anyway,`, type: "rep", effect: -1, }); } if (slave.accent > 2) { vignettes.push({ text: `a wealthy immigrant was so glad to hear somebody speaking his native language that he hired ${him} for the whole week,`, type: "rep", effect: 1, }); } if (slave.face > 10 && canDoAnal(slave)) { if (slave.dick > 0) { if (slave.fetish === "buttslut" && jsRandom(0, 100) < 50) { vignettes.push({ text: `a citizen was surprised by ${his} penis, so ${he} hid it and enjoyed the buttsex without touching it,`, type: "rep", effect: 1, }); } else if (slave.fetish === "buttslut") { vignettes.push({ text: `a citizen was surprised by ${his} penis, so ${he} hid it and skillfully pretended to be a real girl,`, type: "rep", effect: -1, }); } else if (slave.analSkill >= 100) { vignettes.push({ text: `a citizen was surprised by ${his} penis, so ${he} hid it, but could barely tolerate anal without touching it`, type: "rep", effect: 1, }); } } if (slave.analSkill < 100 && slave.anus > 2) { vignettes.push({ text: `a pair of customers enticed by ${his} beauty but disappointed by ${his} loose butthole doubled up on ${his} poor anus without mercy,`, type: "health", effect: -1, }); } } if (slave.fetishKnown === 1 && slave.fetishStrength > 95) { if (slave.fetish === "buttslut" || slave.fetish === "dom") { vignettes.push({ text: `${he} showed off by forcing a slave in the stocks to eat ${his} ass`, type: "rep", effect: 1, }); } else if (slave.fetish === "masochist") { vignettes.push({ text: `${he} cooperated with a customer who wanted to whip ${his} tits black and blue`, type: "health", effect: -1, }); } } if (slave.health < 20) { vignettes.push({ text: `${he} attracted the attention of a slaveowner alarmed by ${his} poor health, and thought he seemed kind,`, type: "devotion", effect: -1, }); } if (slave.vaginalSkill >= 100) { vignettes.push({ text: `${he} was brought in to apply ${his} skills to a prominent citizen's virgin son,`, type: "devotion", effect: 0, }); } if (canDoAnal(slave) && slave.analSkill < 100 && slave.anus < 2) { vignettes.push({ text: `a guy with a huge cock insisted on fucking ${him} in ${his} tight ass all night,`, type: "health", effect: -1, }); } if (slave.relationship <= -2 && slave.intelligence+slave.intelligenceImplant <= 15) { vignettes.push({ text: `${he} accidentally mentions how much ${he} loves you during intercourse with a citizen who doesn't like to share,`, type: "rep", effect: -1, }); } if (slave.prestige > 0) { vignettes.push({ text: `a college fraternity visiting the arcology for rush week invited ${him} to a gangbang,`, type: "rep", effect: 3, }); } if (V.arcologies[0].FSSupremacist !== "unset") { if (slave.race === V.arcologies[0].FSSupremacistRace) { vignettes.push({ text: `${he} disappointed a citizen who couldn't bear to see a beautiful ${V.arcologies[0].FSSupremacistRace} be a public slut,`, type: "rep", effect: -1, }); } if (V.arcologies[0].FSSupremacistRace === "asian") { vignettes.push({ text: `${he} was invited to and livened up a rather unconvential seijin-shiki celebration party,`, type: "rep", effect: 1, }); } else if (V.arcologies[0].FSSupremacistRace === "semitic") { vignettes.push({ text: `${he} was invited to and livened up a rather unconvential bar mitzvah celebration party,`, type: "rep", effect: 1, }); } else if (V.arcologies[0].FSSupremacistRace === "white") { vignettes.push({ text: `${he} was invited to and livened up a rather unconvential Jugendweihe celebration party,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSSubjugationist !== "unset") { if (slave.race === V.arcologies[0].FSSubjugationistRace) { vignettes.push({ text: `${he} had a bad time in general, since most of the citizens who used ${him} didn't care about a ${V.arcologies[0].FSSubjugationistRace} prostitute's health or well-being,`, type: "health", effect: -1, }); } } if (V.arcologies[0].FSYouthPreferentialist !== "unset") { if (slave.visualAge > 35) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his MILF fetish in the closet,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") { if (slave.visualAge <= 20) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for young ${boy} in the closet,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSGenderRadicalist !== "unset") { if (slave.dick > 0 && slave.dick < 3) { vignettes.push({ text: `${he} gratified a citizen who is coming to terms with Gender Radicalism, and is unthreatened by ${his} little penis,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSGenderFundamentalist !== "unset") { if (slave.visualAge > 25) { vignettes.push({ text: `${he} gratified a citizen who thinks ${he} resembles his ex-wife, who would never let him fuck her butt,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSRepopulationFocus !== "unset") { if (slave.pregType > 1 && slave.pregKnown > 1 && slave.belly >= 10000) { vignettes.push({ text: `${he} gratified a citizen who enjoys the feeling of a womb filled with more than a single child,`, type: "rep", effect: 1, }); } if (slave.preg > 10 && slave.pregKnown > 1 && slave.bellyPreg >= 5000) { vignettes.push({ text: `a citizen loved ${his} pregnant belly so much that he came back for repeat service,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSRestart !== "unset") { if (canGetPregnant(slave)) { vignettes.push({ text: `${he} gratified a citizen who misses the risk of getting a ${boy} pregnant,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSPaternalist !== "unset") { if (slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} gratified a citizen who likes to chat with intelligent prostitutes as they fuck ${him},`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSDegradationist !== "unset") { if (canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} gratified a citizen who prefers ${boy} with high-pitched screams,`, type: "rep", effect: 1, }); } if (slave.visualAge > 40) { vignettes.push({ text: `a citizen wrote a note on ${his} face that said: 'Retire it to an arcade',`, type: "trust", effect: -1, }); } vignettes.push({ text: `a rich citizen had fun seeing how much money he could cram in ${his} holes without using any lube,`, type: "cash", effect: 1, }); vignettes.push({ text: `a displeased citizen grabbed a permanent marker and wrote a critique of ${his} sex skills on ${his} chest,`, type: "rep", effect: -1, }); vignettes.push({ text: `two sadistic citizens had fun roughing ${him} up,`, type: "health", effect: -1, }); } if (V.arcologies[0].FSBodyPurist !== "unset") { if (slave.boobsImplant > 0) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for breast implants in the closet,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSTransformationFetishist !== "unset") { if (slave.boobsImplant === 0) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for natural breasts in the closet,`, type: "rep", effect: 1, }); } if (slave.boobsImplant >= 500) { vignettes.push({ text: `a photographer won an award for an artistic close up of one of ${his} implant-heavy tits,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") { if (canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} gratified a citizen who loves ${his} high-pitched squeals of pleasure,`, type: "rep", effect: 1, }); } if (slave.boobs > 800) { vignettes.push({ text: `${he} was publicly mocked as an ugly fat cow with dangling udders,`, type: "rep", effect: -1, }); } } else if (V.arcologies[0].FSAssetExpansionist !== "unset") { if (slave.boobs < 300) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for flat chested ${boy}s in the closet,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSPastoralist !== "unset") { if (slave.lactation === 0) { vignettes.push({ text: `${he} disappointed a citizen who could not understand why nothing was coming out of ${his} nipples when he sucked on them,`, type: "rep", effect: -1, }); } if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} left a citizen deeply confused over how ${he} could possibly be a proper cow without suitable teats,`, type: "rep", effect: -1, }); } } if (V.arcologies[0].FSPhysicalIdealist !== "unset") { if (slave.muscles <= 95) { vignettes.push({ text: `${he} disappointed a citizen who could barely believe that ${he} wasn't capable of holding ${himself} in a handstand,`, type: "rep", effect: -1, }); } } if (V.arcologies[0].FSChattelReligionist !== "unset") { if (slave.behavioralFlaw === "devout") { vignettes.push({ text: `${he} gratified a citizen who desperately wants his cock to be the one that converts ${him},`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSRomanRevivalist !== "unset") { if (slave.race === "white" && slave.height >= 185) { vignettes.push({ text: `${he} gratified a citizen who thought ${his} appearance worthy of a lusty northern barbarian,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSAztecRevivalist !== "unset") { if (slave.devotion > 75 && slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} indulged a citizen by following a fertility ritual completely,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSEgyptianRevivalist !== "unset") { vignettes.push({ text: `${he} got extra attention from a group of citizens competing to get off with whores of each of the arcology's ethnic groups in the least time,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSEdoRevivalist !== "unset") { if (slave.face > 40 && slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} gratified a citizen who wished to do nothing more than converse with a beautiful and intelligent ${boy},`, type: "rep", effect: 1, }); } vignettes.push({ text: `${he} was invited to and livened up a rather unconvential genpuku celebration party,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSArabianRevivalist !== "unset") { if (slave.entertainSkill >= 100 && canTalk(slave) && slave.voice > 0 && slave.accent < 2) { vignettes.push({ text: `${he} gratified a citizen who prefers prostitutes who can tell lovely stories,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSChineseRevivalist !== "unset") { if (slave.dick > 0 && slave.balls == 2) { vignettes.push({ text: `a citizen admired ${his} lack of balls and praised ${him} for being like the eunuchs in Chinese history,`, type: "rep", effect: 1, }); } vignettes.push({ text: `${he} was invited to and livened up a rather unconvential Guan Li celebration party,`, type: "rep", effect: 1, }); } vignettes.push({ text: `one of the companies with an office in your arcology brought ${him} in for a team-building bukkake party for its employees,`, type: "rep", effect: 1, }); vignettes.push({ text: "a man dragged his crying wife along so she could watch him fuck a public slut,", type: "rep", effect: 0, }); vignettes.push({ text: "a woman dragged her angry husband along so he could watch his wife get eaten out by a public slut,", type: "rep", effect: 0, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you loving ${him},`, type: "devotion", effect: 1, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you letting a citizen hurt ${him},`, type: "devotion", effect: -1, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you protecting ${him} from a mean citizen,`, type: "trust", effect: 1, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you selling ${him} for good,`, type: "trust", effect: -1, }); } else if (slave.assignment === "be a servant" || slave.assignment === "work as a servant") { if (slave.fetishKnown === 1) { switch (slave.fetish) { case "cumslut": vignettes.push({ text: `when some of your cum accidentally landed on the floor, ${he} cleaned it up with ${his} tongue,`, type: "devotion", effect: 1, }); vignettes.push({ text: `${he} licked off some sperm from the ground, while cleaning up after an orgy,`, type: "devotion", effect: 0, }); break; case "humiliation": vignettes.push({ text: `${he} loved getting absolutely filthy while cleaning everything else,`, type: "devotion", effect: 1, }); } } switch (slave.behavioralFlaw) { case "arrogant": vignettes.push({ text: `${he} refused to clean up a particular nasty room in the penthouse, earning ${himself} harsh punishment,`, type: "trust", effect: -1, }); break; case "gluttonous": vignettes.push({ text: `${he} was thrilled to be getting rid of leftover food the only way ${he} knew how,`, type: "devotion", effect: 1, }); } if (slave.fetish === "mindbroken") { vignettes.push({ text: `${he} forgot to sleep and no one bothered to tell ${him} to. ${He} collapsed from exhaustion halfway through the week, but even by then ${he}'d gotten all ${his} work done and then some,`, type: "cash", effect: 1, }); } if (slave.amp === 1) { vignettes.push({ text: `${he} was soaped up, tied to a pole, and used as a very inefficient mop. While being used to clean outside, ${he} certainly drew some stares,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} scrubbed the floor of the communal showers with a brush held in ${his} mouth, glad to be able to do something at least,`, type: "devotion", effect: 1, }); } if (slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} devised a highly efficient way to get ${his} entire week's worth of work done in only three days. As a reward, ${he} was given - you guessed it - more work,`, type: "cash", effect: 1, }); } else if (slave.intelligence+slave.intelligenceImplant < -50) { vignettes.push({ text: `after being told all ${he} needed was some 'elbow grease', ${he} wasted an obscene amount of time searching for it,`, type: "cash", effect: -1, }); } if (slave.voice === 0) { vignettes.push({ text: `a few citizens mistook ${him} for a whore while ${he} was going about ${his} regular cleaning duties. Without the power of speech, ${he} was unable to explain the situation and was subsequently used and paid,`, type: "cash", effect: 1, }); } if (slave.visualAge >= 40) { vignettes.push({ text: `some of the younger slaves purposefully created messes, making fun of ${him} as ${he} scurried behind them to clean up,`, type: "trust", effect: -1, }); } if (slave.hLength >= 150) { vignettes.push({ text: `${he} was routinely forced to use ${his} hair as a mop,`, type: "cash", effect: 0, }); } if (slave.energy < 60) { vignettes.push({ text: `${he} once thought on how easy ${his} assignment is in comparison to the sexual assignments that the others have,`, type: "trust", effect: 1, }); } vignettes.push({ text: `${he} was ordered to clean the many erotically shaped statues around the arcology. ${He} put on a good show, waxing the many tits, asses, and cocks with gusto,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} was ordered to clean all the exterior windows around your estate using only ${his} tits. The people passing by seemed to appreciate the show,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} was ordered to scrub all the sidewalks outside your places of business free of gum and other detritus, using only a toothbrush. ${He} spent the whole day bent over for all the public to see,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} found refuge from the realities of slavery in constant menial tasks, accidentally accomplishing more than was asked of ${him},`, type: "cash", effect: 1, }); vignettes.push({ text: `while cleaning the slave living quarters, ${he} found someone's hidden stash of money, no doubt withheld from a brave whore's weekly earnings. No one will ever own up to stealing from you out of fear of the consequences, but you take the paltry sum because it is rightfully yours,`, type: "cash", effect: 1, }); } else if (slave.assignment === "get milked" || slave.assignment === "work in the dairy") { if (slave.lactation > 0) { if (slave.race === "black") { vignettes.push({ text: `an unknown prankster labeled ${his} milk 'Chocolate Milk', causing unknowing citizens to buy it in droves,`, type: "cash", effect: 1, }); } vignettes.push({ text: `a restaurant critic declared ${his} milk delicious,`, type: "rep", effect: 1, }); vignettes.push({ text: `an elderly citizen reported feeling healthier after drinking ${his} milk,`, type: "rep", effect: 1, }); } vignettes.push({ text: `very little of interest happened because the life of a dairy cow is often really boring,`, type: "rep", effect: 0, }); } else if (slave.assignment === "rest" || slave.assignment === "rest in the spa" || slave.assignment === "be the Attendant") { if (slave.devotion > 95) { vignettes.push({ text: `${he} decided to spend some of ${his} free time to praise you on the streets,`, type: "rep", effect: 1, }); } if (slave.devotion > 50) { if (slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} spends some of ${his} downtime figuring out a new way for you to make money,`, type: "cash", effect: 1, }); } } if (slave.devotion > 20) { if (slave.relationshipRules === "just friends" || slave.relationshipRules === "permissive") { vignettes.push({ text: `${he} taught another slave some massage skills,`, type: "rep", effect: 1, }); } } if (slave.devotion < -50) { if (slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} spends some of ${his} downtime figuring out a way to sabotage your profits,`, type: "cash", effect: -1, }); } vignettes.push({ text: `${he} spent hours plotting ${his} escape from the arcology,`, type: "trust", effect: -1, }); } if (slave.relationship === -2) { if (slave.speechRules === "permissive") { vignettes.push({ text: `${he} spends most of ${his} time fan${boy}ing obsessively about you to everyone ${he} can,`, type: "rep", effect: 1, }); } vignettes.push({ text: `${he} grew sick with longing to be kept at your side as your fucktoy instead,`, type: "health", effect: -1, }); vignettes.push({ text: `${he} 'accidentally' comes to see you throughout the day, even though ${he} is resting,`, type: "devotion", effect: 1, }); } else if (slave.relationship === -1) { vignettes.push({ text: `${he} daydreamed about being fucked by as many people as possible, upset that you kept ${him} inside,`, type: "devotion", effect: -1, }); } if (slave.energy > 95) { vignettes.push({ text: `${he} was so horny that ${he} sleepwalked into your room and performed oral sex on you, and then woke up when ${he} bruised ${his} shin,`, type: "health", effect: -1, }); } if (slave.health < -20) { vignettes.push({ text: `${he} has a bad cough and spends a lot of time napping,`, type: "health", effect: 0, }); } if (slave.intelligence+slave.intelligenceImplant > 50) { vignettes.push({ text: `${he} immerses ${himself} in classics of literature at an arcology library, giving ${him} uncomfortable ideas about society,`, type: "devotion", effect: -1, }); } if (V.arcologies[0].FSDegradationist !== "unset") { vignettes.push({ text: `due to being ordered to rest, ${he} enjoyed a great deal of calm and relaxation thanks to your arcology's caretaking nature,`, type: "health", effect: -1, }); } else if (V.arcologies[0].FSDegradationist !== "unset") { vignettes.push({ text: `despite being ordered to rest, ${he} was made subject to a lot of torture and pain because of your arcology's depraved nature,`, type: "health", effect: -1, }); } if (canHear(slave)) { vignettes.push({ text: `${he} spent much of ${his} free time listening to music,`, type: "health", effect: 0, }); } if (canSee(slave)) { vignettes.push({ text: `${he} spent much of ${his} free time watching television,`, type: "health", effect: 0, }); } if (canTalk(slave)) { vignettes.push({ text: `${he} spent much of ${his} free time talking with the other slaves,`, type: "health", effect: 0, }); } if (canWalk(slave)) { vignettes.push({ text: `${he} spent much of ${his} free time walking around the arcology,`, type: "health", effect: 1, }); } vignettes.push({ text: `${he} spent much of ${his} free time napping,`, type: "health", effect: 1, }); } return jsEither(vignettes); };
amomynous0/fc
src/js/vignettes.tw
tw
bsd-3-clause
111,999
:: wombJS [script] /* This is womb processor/simulator script. It's take care about calculation of belly sizes based on individual foetus sizes, with full support of broodmothers implant random turning on and off possibility. Also this can be expanded to store more parents data in each individual fetus in future. Design limitations: - Mother can't gestate children with different speeds at same time. All speed changes apply to all fetuses. - Sizes of inividual fetuses updated only on call of WombGetVolume - not every time as called WombProgress. This is for better overail code speed. - For broodmothers we need actual "new ova release" code now. But it's possible to control how many children will be added each time, and so - how much children is ready to birth each time. Usage from sugarcube code (samples): WombInit($slave) - before first pregnancy, at slave creation, of as backward compatibility update. WombImpregnate($slave, $fetus_count, $fatherID, $initial_age) - should be added after normal impregnation code, with already calcualted fetus count. ID of father - can be used in future for prcess children from different fathers in one pregnancy. Initial age normally 1 (as .preg normally set to 1), but can be raised if needed. Also should be called at time as broodmother implant add another fetus(es), or if new fetuses added from other sources in future (transplanting maybe?) WombProgress($slave, $time_to_add_to_fetuses) - after code that update $slave.preg, time to add should be the same. $isReady = WombBirthReady($slave, $birth_ready_age) - how many children ready to be birthed if their time to be ready is $birth_ready_age (40 is for normal length pregnancy). Return int - count of ready to birth children, or 0 if no ready exists. $children = WombBirth($slave, $birth_ready_age) - for actual birth. Return array with fetuses objects that birthed (can be used in future) and remove them from womb array of $slave. Should be called at actual birth code in sugarcube. fetuses that not ready remained in womb (array). WombFlush($slave) - clean womb (array). Can be used at broodmother birthstorm or abortion situations in game. But birthstorm logically should use WombBirth($slave, 35) or so before - some children in this event is live capable, others is not. $slave.bellyPreg = WombGetWolume($slave) - return double, with current womb volume in CC - for updating $slave.bellyPreg, or if need to update individual fetuses sizes. */ //Init womb system. window.WombInit = function(actor) { if (!Array.isArray(actor.womb)) { //alert("creating new womb"); //debugging actor.womb = []; } //console.log("broodmother:" + typeof actor.broodmother); if ( typeof actor.broodmother != "number" ) { actor.broodmother = 0; actor.broodmotherFetuses = 0; } if ( typeof actor.readyOva != "number" ) { actor.readyOva = 0; } //backward compatibility setup. Fully accurate for normal pregnancy only. if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0) { WombImpregnate(actor, actor.pregType, actor.pregSource, actor.preg); } else if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother > 0 && actor.broodmotherOnHold < 1) { //sorry but for already present broodmothers it's impossible to calculate fully, aproximation used. var i, pw = actor.preg, bCount, bLeft; if (pw > 40) pw = 40; //to avoid disaster. bCount = Math.floor(actor.pregType/pw); bLeft = actor.pregType - (bCount*pw); if (pw > actor.pregType) { pw = actor.pregType; // low children count broodmothers not supported here. It's emergency/backward compatibility code, and they not in game anyway. So minimum is 1 fetus in week. actor.preg = pw; // fixing initial pregnancy week. } for (i=0; i<pw; i++) { WombImpregnate(actor, bCount, actor.pregSource, i); // setting fetuses for every week, up to 40 week at max. } if (bLeft > 0) { WombImpregnate(actor, bLeft, actor.pregSource, i+1); // setting up leftower of fetuses. } } }; window.WombImpregnate = function(actor, fCount, fatherID, age) { var i; var tf; for (i=0; i<fCount; i++) { tf = {}; //new Object tf.age = age; //initial age tf.fatherID = fatherID; //We can store who is father too. tf.sex = Math.round(Math.random())+1; // 1 = male, 2 = female. For possible future usage, just as concept now. tf.volume = 1; //Initial, to create property. Updated with actual data after WombGetVolume call. tf.identical = 0; //Initial, to create property. Updated with actual data during fetalSplit call. try { if (actor.womb.length == 0) { actor.pregWeek = age; actor.preg = age; } actor.womb.push(tf); } catch(err){ WombInit(actor); actor.womb.push(tf); alert("WombImpregnate warning - " + actor.slaveName+" "+err); } } }; window.WombProgress = function(actor, ageToAdd) { var i, ft; ageToAdd = Math.ceil(ageToAdd*10)/10; try { actor.womb.forEach(ft => ft.age += ageToAdd); } catch(err){ WombInit(actor); alert("WombProgress warning - " + actor.slaveName+" "+err); } }; window.WombBirth = function(actor, readyAge) { try { WombSort(actor); //For normal processing fetuses that more old should be first. Now - they are. } catch(err){ WombInit(actor); alert("WombBirth warning - " + actor.slaveName+" "+err); } var birthed = []; var ready = WombBirthReady(actor, readyAge); var i; for (i=0; i<ready; i++) { //here can't be used "for .. in .." syntax. birthed.push(actor.womb.shift()); } return birthed; }; window.WombFlush = function(actor) { actor.womb = []; }; window.WombBirthReady = function(actor, readyAge) { var i, ft; var readyCnt = 0; try { readyCnt += actor.womb.filter(ft => ft.age >= readyAge).length; } catch(err){ WombInit(actor); alert("WombBirthReady warning - " + actor.slaveName+" "+err); return 0; } return readyCnt; }; window.WombGetVolume = function(actor) { //most code from pregJS.tw with minor adaptation. var gestastionWeek; var phi = 1.618; var targetLen; var wombSize = 0; try { actor.womb.forEach(ft => { gestastionWeek = ft.age; if (gestastionWeek <= 32) { targetLen = (0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208; } else if (gestastionWeek <= 106) { targetLen = (-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575; } else { targetLen = (-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843; } ft.volume = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3))); wombSize += ft.volume; }); } catch(err){ WombInit(actor); alert("WombGetVolume warning - " + actor.slaveName + " " + err); } if (wombSize < 0) //catch for strange cases, to avoid messing with outside code. wombSize = 0; return wombSize; }; window.WombUpdatePregVars = function(actor) { WombSort(actor); if (actor.womb.length > 0) { if (actor.preg > 0 && actor.womb[0].age > 0) { actor.preg = actor.womb[0].age; } actor.pregType = actor.womb.length; actor.bellyPreg = WombGetVolume(actor); } }; window.WombMinPreg = function(actor) { WombSort(actor); if (actor.womb.length > 0) return actor.womb[actor.womb.length-1].age; else return 0; }; window.WombMaxPreg = function(actor) { WombSort(actor); if (actor.womb.length > 0) return actor.womb[0].age; else return 0; }; window.WombNormalizePreg = function(actor) { // console.log("New actor: " + actor.slaveName + " ===============" + actor.name); WombInit(actor); // this is broodmother on hold. if (actor.womb.length == 0 && actor.broodmother >= 1) { actor.pregType = 0; actor.pregKnown = 0; // to avoid legacy code conflicts - broodmother on hold // can't be impregnated, but she not on normal contraceptives. // So we set this for special case. if (actor.preg >= 0) actor.preg = 0.1; if (actor.pregSource > 0) actor.pregSource = 0; if (actor.pregWeek > 0) actor.pregWeek = 0; actor.broodmotherCountDown = 0; } if (actor.womb.length > 0) { var max = WombMaxPreg(actor); // console.log("max: " + max); // console.log(".preg: "+ actor.preg); if (actor.pregWeek < 1 ) actor.pregWeek = 1; if (max < actor.preg) { WombProgress(actor, actor.preg - max); // console.log("progressin womb"); } else if ( max > actor.preg) { actor.preg = max; // console.log("advancing .preg"); } actor.pregType = actor.womb.length; actor.pregSource = actor.womb[0].fatherID; } else if (actor.womb.length == 0 && actor.broodmother < 1) { //not broodmother // console.log("preg fixing"); actor.pregType = 0; actor.pregKnown = 0; if (actor.preg > 0) actor.preg = 0; if (actor.pregSource > 0) actor.pregSource = 0; // We can't properly set postpartum here, // but can normalize obvious error with forgotten property. if (actor.pregWeek > 0) actor.pregWeek = 0; } actor.bellyPreg = WombGetVolume(actor); }; window.WombZeroID = function(actor, id) { WombInit(actor); actor.womb .filter(ft => ft.fatherID === id) .forEach(ft => ft.fatherID = 0); WombNormalizePreg(actor); }; window.WombChangeID = function(actor, fromID, toID) { WombInit(actor); actor.womb .filter(ft => ft.fatherID === fromID) .forEach(ft => ft.fatherID = toID); WombNormalizePreg(actor); }; /* Sorts the womb object by age with oldest and thus soonest to be born, first. This will be needed in the future once individual fertilization is a possibility.*/ window.WombSort = function(actor) { actor.womb.sort((a, b) => { return b.age - a.age; }); }; window.fetalSplit = function(actor) { var i, ft; var nft = {}; nft.age = actor.preg; nft.fatherID = actor.pregSource; nft.sex = Math.round(Math.random())+1; nft.volume = 1; nft.identical = 0; actor.womb.forEach(function(s){ if ((jsRandom(1,1000) >= 1000) && s.identical !== 1) { nft = {}; nft.age = s.age; nft.fatherID = s.fatherID; nft.sex = s.sex; nft.volume = s.volume; actor.womb.push(nft); s.identical = 1; } }); WombNormalizePreg(actor); }; /* alt window.fetalSplit = function(actor) { var i, ft, nft; actor.womb.forEach(function(s){ if ((jsRandom(1,1000) >= 1000) && s.identical !== 1) { nft = deepCopy(s); actor.womb.push(nft); s.identical = 1; } }); WombNormalizePreg(actor); } */
amomynous0/fc
src/js/wombJS.tw
tw
bsd-3-clause
10,543
:: Abort [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<run clearSummaryCache($activeSlave)>> The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is <<if $activeSlave.fetish == "pregnancy">> @@.red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone. <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.devotion < -50>> @@.mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 25>> <<elseif $activeSlave.devotion < -20>> @@.mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion <= 20>> @@.mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 50>> dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10>> <<else>> @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <</if>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <</if>> <<if $activeSlave.reservedChildrenNursery > 0>> <<set $reservedChildrenNursery -= $activeSlave.reservedChildrenNursery>> <</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -2>> <<set WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>>
amomynous0/fc
src/npc/abort.tw
tw
bsd-3-clause
2,415
:: Acquisition [nobr] <<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>> <<set $fixedNationality = 0, $encyclopedia = " ">> <<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>> <<if $freshPC == 1 || $saveImported == 0>> <<if $PC.vagina == 1>> <<set $PC.births = 0>> <<if $PC.career == "servant">> <<if $PC.actualAge >= 50 >> <<set $PC.births = 9>> <<set $PC.birthMaster = 9>> <<elseif $PC.actualAge >= 35>> <<set $PC.births = 6>> <<set $PC.birthMaster = 6>> <<else>> <<set $PC.births = 3>> <<set $PC.birthMaster = 3>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master." || $slaves[$i].origin == "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $PC.births += 1>> <<set $PC.birthMaster += 1>> <</if>> <</for>> <<elseif $PC.career == "escort">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child." || $slaves[$i].origin == "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $PC.births += 1>> <<set $PC.birthClient += 1>> <</if>> <</for>> <<else>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].mother == -1>> <<set $PC.births += 1>> <<set $PC.birthOther += 1>> <</if>> <</for>> <</if>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<set $PC.pregType = 1>> <<if $PC.career == "servant">> <<set $PC.pregSource = -3>> <<set $PC.pregType += random(0,0,1)>> <<elseif $PC.career == "escort">> <<set $PC.pregSource = -2>> <</if>> <<set $PC.pregKnown = 1>> <<set $PC.belly = getPregBellySize($PC)>> <<set WombImpregnate($PC, $PC.pregType, $PC.pregSource, $PC.preg)>> <</if>> <</if>> <<set $PC.ovaryAge = $PC.physicalAge>> <<else>> /*testtest*/ <<set $PC.sisters = 0>> <<set $PC.daughters = 0>> <</if>> /*closes ng*/ <<if $familyTesting == 1>> <<set _pcMomFound = 0, _pcDadFound = 0>> <<if def $slaveIndices[$PC.mother]>> <<set _pcMomFound = 1>> <</if>> <<if def $slaveIndices[$PC.father]>> <<set _pcDadFound = 1>> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $PC.ID || $slaves[_i].father == $PC.ID>> <<set $PC.daughters += 1>> <</if>> <<if areSisters($slaves[_i], $PC) > 0>> <<set $PC.sisters += 1>> <</if>> <</for>> <<if _pcMomFound == 0 && $PC.mother > 0>> <<set _lostMom = $PC.mother>> <<set $PC.mother = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == _lostMom>> <<set $slaves[_i].mother = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<if _pcDadFound == 0 && $PC.father > 0>> <<set _lostDad = $PC.father>> <<set $PC.father = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == _lostDad>> <<set $slaves[_i].father = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<set _slaveMomFound = 0, _slaveDadFound = 0>> <<if def $slaveIndices[$slaves[_i].mother]>> <<set _slaveMomFound = 1>> <</if>> <<if def $slaveIndices[$slaves[_i].father]>> <<set _slaveDadFound = 1>> <</if>> <<if _slaveMomFound == 0 && $slaves[_i].mother > 0>> <<set _lostMom = $slaves[_i].mother>> <<set $slaves[_i].mother = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].mother == _lostMom>> <<set $slaves[_j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<if _slaveDadFound == 0 && $slaves[_i].father > 0>> <<set _lostDad = $slaves[_i].father>> <<set $slaves[_i].father = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].father == _lostDad>> <<set $slaves[_j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <</for>> <</if>> <<if $plot == 1 && $neighboringArcologies > 0>> <<set _bestProsperity = 0, _bestProsperityIndex = 1>> <<for _acq = 1; _acq < $arcologies.length; _acq++>> <<if $arcologies[_acq].prosperity > _bestProsperity>> <<set _bestProsperity = $arcologies[_acq].prosperity>> <<set _bestProsperityIndex = _acq>> <</if>> <</for>> <<set $rivalSet = 1>> <<set $arcologies[_bestProsperityIndex].rival = 1>> <</if>> You've done it. <br><br> You arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece. <br><br> //Congratulations. I am a personal assistant program, and it is my pleasure to assist you, <<= PlayerName()>> the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics. Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive. <br><br> The previous owner seems to have left in something of a hurry. <<if $cheatMode == 1>> Since you've elected to take over an arcology with special advantages, you've acquired a very special group of slaves. <<elseif $saveImported == 1>> Since it took some time for you to ensure that your existing stable of slaves were safely moved to $arcologies[0].name, the previous owner had the time to get most of their things away. <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<switch $targetArcology.type>> <<case "Supremacist">> They kept a personal stable of fearful $arcologies[0].FSSupremacistRace sex slaves, but their sexual training is incomplete. Several of them are still here. <<case "Subjugationist">> They made it a special goal to enslave and whore out as many $arcologies[0].FSSubjugationistRace people as possible. Several of them are still here. <<case "GenderRadicalist">> They were in the process of building a stable of pretty young shemale whores. Several of them are still here. They're are all very attracted to men, and skilled at pleasing them. <<case "GenderFundamentalist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept pregnant, and work as servants when they aren't being bred. <<case "Paternalist">> Their slaves were all very well treated. Several of them are still here. They were allowed to work as maids, and weren't even forced to have sex. <<case "Degradationist">> Their personal slaves were all Fuckdolls, slaves who have been permanently encased in advanced latex suits and converted into living sex toys. Several of them are still here. <<case "AssetExpansionist">> They kept a collection of bejeweled boobs for company, but they focused on breast expansion to the exclusion the slaves' emotional training. Several of them are still here. <<case "SlimnessEnthusiast">> They kept a harem of slim, pretty girls, and treated them very well. Several of them are still here. They should be very trusting of a new owner. <<case "TransformationFetishist">> They were just putting the finishing touches on a planned brothel's worth of surgically enhanced whores. Several of them are still here. They are already used to prostitution. <<case "BodyPurist">> Their slaves were trained for sexual use, but their health, fitness, and natural appearance were the main priorities. Several of them are still here. <<case "MaturityPreferentialist">> They preferred to keep their MILFs as scantily clad servants. Several of them are still here. They aren't all happy to be sex objects, but they're used to it. <<case "YouthPreferentialist">> They treated their young slaves very well. Several of them are still here. Virgins have been carefully preserved, but have learned to use their mouths through experience. <<case "Pastoralist">> Their herd of cow girls was progressing nicely, though more progress had been made on milk production than on training. Several of them are still here. <<case "PhysicalIdealist">> Their slaves worked as prostitutes, but mostly to fund a program of muscle building for all of them, which was nearing completion. Several of them are still here. <<case "ChattelReligionist">> They were recruiting a stable of slave whores by targeting people with religious complexes that made them particularly vulnerable to recruitment. Several of them are still here. <<case "RomanRevivalist">> The only one of their slaves left is the bodyguard. She should be very willing to transfer her loyalty to you, as her new owner. <<case "AztecRevivalist">> They maintained a combination of disobedient slaves, deemed incorrigible and blood priestesses. Since they offer themselves as slaves willingly, one has remained loyal to the owner of the arcology. <<case "EgyptianRevivalist">> They kept a harem of beautiful slave girls, who have been well-treated and well-trained. They should be very willing to serve you in turn. <<case "EdoRevivalist">> They put considerable effort into creating modern slave geisha, elegant Japanese slaves who were assigned to serve the public. Several of them are still here. <<case "ArabianRevivalist">> They trained slaves personally, and never kept slaves for very long. The slaves they left are all partway through being trained. <<case "ChineseRevivalist">> The only one of their slaves left is the Head Girl. She should be willing to transfer her loyalty to you, as her proper superior. <<case "Eugenics">> The only one of their slaves left is an absolute beauty of a girl. She is too smart for her own good and will likely not trust you. <<case "Repopulationist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept heavily pregnant, and are used to being used whilst so. <<case "HedonisticDecadence">> Their slaves were heavily pampered; free to lie about, fuck, and eat as much as they wanted. Several of them are still here, too lazy and spoiled to leave. They eagerly paw at you upon your arrival, begging for their bellies to be filled with food and for a good, hard fucking. <<default>> ERROR: bad arcology type <</switch>> <<else>> They could not get all of their personal effects away. Since they <<if $targetArcology.type == "Multiculturalist">>tried to sample different kinds of sexual slavery<<else>>did not have the time in control of the arcology to develop a specific stable of sex slaves<</if>>, their slaves were quite varied. <</if>> <<set $heroSlaves = $heroSlaves.shuffle()>> <<set _valueGiven = 0>> <<if $cheatMode == 1>> <<include [[Cheatmode Database]]>> <<elseif $saveImported == 1>> <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<for $j = 0; $j < 5; $j++>> <<if _valueOwed - _valueGiven <= 5000>><<break>><</if>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $oneTimeDisableDisability = 1>> <<set $arcologies[0].FSSupremacistLawME = 1>><<include "Generate New Slave">><<set $arcologies[0].FSSupremacistLawME = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "Subjugationist">> <<set $oneTimeDisableDisability = 1>> <<set $fixedRace = $activeArcology.FSSubjugationistRace>><<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "GenderRadicalist">> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<include "Generate XY Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(15,-15), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.boobs += 100*random(2,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.attrXY = random(70,90), $activeSlave.attrXX = 0>> <<set $activeSlave.oralSkill = random(35,65), $activeSlave.analSkill = random(35,65), $activeSlave.whoreSkill = random(35,65)>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "stylish leather", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "whore">> <<case "GenderFundamentalist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(1,40), $activeSlave.lactation = 1>> <<run SetBellySize($activeSlave)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "tight steel", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Paternalist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(0,100), $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "conservative clothing", $activeSlave.collar = "none", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Degradationist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = 25, $activeSlave.trust = -25, $activeSlave.health = random(0,15)>> <<set $activeSlave.fuckdoll = 100>> <<set $activeSlave.career = "a Fuckdoll">> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips = random(2,4)>> <<set $activeSlave.weight = random(-15,15)>> <<set $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.whoreSkill = 0>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> <<set $activeSlave.clothes = "a Fuckdoll suit">> <<set $activeSlave.assignment = "please you">> <<case "AssetExpansionist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.chem = 50>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips += random(0,1)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<if $activeSlave.dick > 0>><<set $activeSlave.dick++>><</if>> <<set $activeSlave.weight = random(15,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "please you">> <<case "SlimnessEnthusiast">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a leotard", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "TransformationFetishist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(-15,0)>> <<set $activeSlave.faceImplant = random(40,70)>> <<set $activeSlave.face = Math.trunc($activeSlave.face+$activeSlave.faceImplant/2,-100,100)>> <<set $activeSlave.boobsImplant = 200*random(4,8)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.lipsImplant = random(1,2)>> <<set $activeSlave.lips = Math.trunc($activeSlave.lipsImplant+2,-3,3)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a string bikini", $activeSlave.collar = "shock punishment", $activeSlave.shoes = "extreme heels">> <<set $activeSlave.assignment = "whore">> <<case "BodyPurist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.weight = random(-5,5)>> <<set $activeSlave.muscles = random(10,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "MaturityPreferentialist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(1,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.weight = random(-5,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<run SoftenBehavioralFlaw($activeSlave)>> <<set $activeSlave.clothes = "a slutty maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "YouthPreferentialist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,3)>> <<set $activeSlave.weight = random(-25,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = 0, $activeSlave.vagina = 0>><</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a schoolgirl outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "Pastoralist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(25,45)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<set $activeSlave.lactation = 2>> <<set $activeSlave.clothes = "Western clothing", $activeSlave.collar = "leather with cowbell", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "get milked">> <<case "PhysicalIdealist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "body oil", $activeSlave.collar = "none", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "whore">> <<case "ChattelReligionist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(55,65), $activeSlave.health = random(0,15)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.whoreSkill = random(10,20)>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "sinful">> <<set $activeSlave.clothes = "a chattel habit", $activeSlave.collar = "heavy gold", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "RomanRevivalist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = 100, $activeSlave.trust = random(55,65), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.muscles = random(25,50)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "fitness">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.clothes = "a toga", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "guard you", $Bodyguard = $activeSlave>> <<case "AztecRevivalist">> <<set $oneTimeDisableDisability = 1>> <<set $fixedRace = "latina">> <<set $fixedNationality = "Mexican">> <<include "Generate New Slave">> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = 75, $activeSlave.trust = 75, $activeSlave.health = random(-20,20)>> <<set $activeSlave.muscles = random(50,75)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "malicious", $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.clothes = "a huipil", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "EgyptianRevivalist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "ancient Egyptian", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "EdoRevivalist">> <<set $oneTimeDisableDisability = 1>> <<set $fixedRace = "asian">> <<set $fixedNationality = "Japanese">> <<include "Generate New Slave">> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(0,100), $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.clothes = "a kimono", $activeSlave.collar = "satin choker", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "serve the public">> <<case "ArabianRevivalist">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(-15,80), $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.clothes = "harem gauze", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "take classes">> <<case "ChineseRevivalist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 38>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $fixedRace = "asian">> <<set $fixedNationality = "Chinese">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.accent = 0>> <<set $activeSlave.intelligence = 100, $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.oralSkill = 100, $activeSlave.analSkill = 100>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = 100>> <</if>> <<set $activeSlave.entertainSkill = 100, $activeSlave.whoreSkill = 100>> <<run SoftenBehavioralFlaw($activeSlave)>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "a slutty qipao", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "Eugenics">> <<set $oneTimeDisableDisability = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = -100, $activeSlave.trust = -100, $activeSlave.health = random(80,90)>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.oralSkill = random(35,75), $activeSlave.analSkill = random(35,75)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(35,75)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.whoreSkill = 0>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "a ball gown", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "rest">> <<case "Repopulationist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge+3>> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(10,40), $activeSlave.pregType = random(3,8), $activeSlave.lactation = 1>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.birthsTotal = 5>> <<set $activeSlave.bellySag = 20, $activeSlave.bellySagPreg = 20>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 4>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "HedonisticDecadence">> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(-20,20)>> <<set $activeSlave.face = random(15,40)>> <<set $activeSlave.boobs += 100*random(3,6)>> <<set $activeSlave.butt += random(2,5)>> <<set $activeSlave.weight = random(100,200)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35), $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = random(15,35), $activeSlave.vagina = 3>><</if>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.energy = random(60,80)>> <<set $activeSlave.behavioralFlaw = "gluttonous">> <<set $activeSlave.clothes = "attractive lingerie", $activeSlave.shoes = "flats">> <<set $activeSlave.diet = "fattening">> <<set $activeSlave.livingRules = "luxurious">> <<set $activeSlave.assignment = "rest">> <<default>> ERROR: bad arcology type <</switch>> <<set $activeSlave.origin = "You acquired her along with the arcology.", $activeSlave.career = "a slave">> <<slaveCost $activeSlave>> <<if $targetArcology.type == "Eugenics">> <<set _valueGiven += $slaveCost*4>> <<else>> <<set _valueGiven += $slaveCost>> <</if>> <<run newSlave($activeSlave)>> <</for>> <<else>> <<for $j = 0; $j < $heroSlaves.length; $j++>> <<if _valueOwed - _valueGiven <= 5000>> <<break>> <</if>> <<set $activeSlave = getHeroSlave($heroSlaves[$j], $baseHeroSlave)>> <<set $dump = $heroSlaves.pluck($j,$j)>> <<slaveCost $activeSlave>> <<if _valueGiven + $slaveCost < _valueOwed*2>> <<run nationalityToAccent($activeSlave)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set _valueGiven += $slaveCost>> <<run newSlave($activeSlave)>> <<if $activeSlave.fetish == "mindbroken">> $activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment. <<elseif $activeSlave.amp == 1>> $activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure. <<elseif $activeSlave.devotion < -50>> $activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion < -20>> $activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion <= 20>> $activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression. <<elseif $activeSlave.energy > 95>> $activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you. <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.preg > 10>> $activeSlave.slaveName is currently in the dormitory masturbating over her growing pregnancy, and <<if $PC.belly >= 5000>>will certainly be eager to meet you<<else>>I believe she will be happy to show it to you<</if>>. <<else>> $activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be <<if $PC.belly >= 5000>>eager to get acquainted with you<<else>>happy to meet you<</if>>. <</if>> <<elseif $activeSlave.belly >= 5000>> /*had to be placed after pregnancy or it would intercept*/ $activeSlave.slaveName is currently in the dormitory massaging her greatly distended belly. <<elseif $activeSlave.fetish == "buttslut">> $activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "cumslut">> $activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "boobs">> $activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "submissive">> $activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "dom">> $activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out. <<elseif $activeSlave.fetish == "sadist">> $activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you. <<elseif $activeSlave.fetish == "masochist">> $activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel. <<else>> $activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you. <</if>> <</if>> <</for>> <</if>> <<if _valueOwed-_valueGiven > 0>> There are some valuables present, worth <<print cashFormat(_valueOwed-_valueGiven)>>. <<set $cash += _valueOwed-_valueGiven>> <</if>> // /* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */ <<set $averageTrust = 0>> <<set $averageDevotion = 0>> <<set _slavesContributing = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].relation != 0>> <<set $seed = $slaveIndices[$slaves[$i].relationTarget]>> <<if (def $seed && $slaves[$seed].relationTarget != $slaves[$i].ID) || (ndef $seed)>> <<set $slaves[$i].relation = 0>> <<set $slaves[$i].relationTarget = 0>> <<goto "Acquisition">> <</if>> <</if>> <<set $slaves[$i].oldDevotion = $slaves[$i].devotion>> <<set $slaves[$i].oldTrust = $slaves[$i].trust>> /* AVERAGE VALUES UPDATE */ <<if $slaves[$i].assignmentVisible == 1>> <<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>> <<else>> <<if $slaves[$i].assignment != "be confined in the cellblock">> <<if $slaves[$i].assignment != "be confined in the arcade">> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $familyTesting == 1>> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> <</if>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <<set $enduringTrust = $averageTrust>> <<set $enduringDevotion = $averageDevotion>> <br><br> <<link "Continue">> <<set $ui = "main">> <<if $terrain == "urban">> <<set $minimumSlaveCost = 2000>> <<set $slaveCostFactor = 0.85>> <<elseif $terrain == "marine">> <<set $minimumSlaveCost = 2500>> <<set $slaveCostFactor = 1>> <<else>> <<set $minimumSlaveCost = 3000>> <<set $slaveCostFactor = 1.15>> <</if>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <<goto "Main">> <</link>>
amomynous0/fc
src/npc/acquisition.tw
tw
bsd-3-clause
38,778
:: Agent Company [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact", _ID = $activeSlave.ID>> <<= assignJob($activeSlave, "live with your agent")>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <<set $activeSlave.reservedChildren = 0>> <</if>> <<if $activeSlave.reservedChildrenNursery > 0>> <<set $reservedChildrenNursery -= $activeSlave.reservedChildrenNursery>> <<set $activeSlave.reservedChildrenNursery = 0>> <</if>> <<if $activeSlave.rivalry > 0>> <<set _i = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@.red;Error, activeSlave rival not found.@@ <</if>> <<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <</if>> <<for _i = 0; _i < $arcologies.length; _i++>> <<if $subSlave.ID == $arcologies[_i].leaderID>> <<set $activeArcology = $arcologies[_i]>> <</if>> <</for>> Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly. <br><br> Her question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first. <<if !canTalk($activeSlave)>> Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss. <<else>> <<run Enunciate($activeSlave)>> "Hi <<if $activeSlave.relationship == 4>>lover<<else>><<s>>weetheart<</if>>," she <<say>>s in a syrupy tone. "Mi<<ss>> me?" <</if>> <br><br> $subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal. <<run Enunciate($subSlave)>> <<switch $subSlave.fetish>> <<case "submissive">> "Looking forward to <<s>>leeping in your arm<<s>>, babe," the submissive <<case "cumslut">> "Can't wait to ki<<ss>> you, babe," the orally fixated <<case "humiliation">> "Can't wait to take you right in the middle of the pla<<z>>a here," the exhibitionist <<case "buttslut">> "I can't wait to fuck you in your hot little a<<ss>>," the anally fixated <<case "boobs">> "Looking forward to feeling your brea<<s>>t<<s>> again," the boob-loving <<case "pregnancy">> "Can't wait to share all the pregnant girl<<s>> here with you," the impregnation fetishist <<case "dom">> "Looking forward to <<sh>>oving you fa<<c>>edown, bitch," the dominant <<case "sadist">> "Looking forward to making you bite the pillow again, bitch," the sadistic <<case "masochist">> "Can't wait to feel you hurt me again, babe," the masochistic <<default>> "Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving <</switch>> leader of an entire arcology <<say>>s.
amomynous0/fc
src/npc/agent/agentCompany.tw
tw
bsd-3-clause
3,532
:: Agent Retrieve [silently] <<set _ID = $activeArcology.leaderID>> <<set _i = $slaveIndices[_ID]>> <<if def _i>> <<= removeJob($slaves[_i], "be your agent")>> <</if>> <<set $activeArcology.leaderID = 0, $activeArcology.government = "your trustees">> <<goto "Neighbor Interact">>
amomynous0/fc
src/npc/agent/agentRetrieve.tw
tw
bsd-3-clause
285
:: Agent Select [nobr] <<set $nextButton = "Back", $nextLink = "Neighbor Interact", $showEncyclopedia = 1, $encyclopedia = "Agents">> ''Appoint an Agent from your devoted slaves:'' <<include "Slave Summary">>
amomynous0/fc
src/npc/agent/agentSelect.tw
tw
bsd-3-clause
210
:: Agent Workaround [nobr] <<set $nextButton = "Continue", $nextLink = "Neighbor Interact", _ID = $slaves[$i].ID>> <<= assignJob($slaves[$i], "be your agent")>> <<if $slaves[$i].reservedChildren > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> <<if $slaves[$i].reservedChildrenNursery > 0>> <<set $reservedChildrenNursery -= $slaves[$i].reservedChildrenNursery>> <<set $slaves[$i].reservedChildrenNursery = 0>> <</if>> <<if $slaves[$i].rivalry > 0>> <<set _i = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@.red;Error, rival not found.@@ <</if>> <<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <</if>> <<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>> <<set _i = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def _i>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <<else>> @@.red;Error, relationshipTarget not found.@@ <</if>> <<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<set $activeArcology.leaderID = _ID, $activeArcology.government = "your agent">> <<set $desc = SlaveTitle($slaves[$i])>> You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $slaves[$i].eyeColor eyes as she <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, she <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave. <br><br>You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control. <br><br>She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge, <<switch $slaves[$i].fetish>> <<case "submissive">> especially for a sexual submissive like her. <<case "cumslut">> and she'll have to find dominant ways to sate her oral appetites. <<case "humiliation">> especially for a humiliation addict like her. <<case "buttslut">> though she'll probably be able to live her anal life vicariously by buttfucking others. <<case "boobs">> but she'll have a practically infinite procession of breasts to judge and fondle. <<case "pregnancy">> but the potential for impregnation of hundreds of slaves excites her. <<case "dom">> but the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her. <<case "sadist">> but the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her. <<case "masochist">> especially for a masochist like her. <<default>> though one she's willing to take on. <</switch>> It will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry. <br><br>"Thank you, <<Master $slaves[$i]>>," she gasps out. "I'll do my be<<s>>t."
amomynous0/fc
src/npc/agent/agentWorkaround.tw
tw
bsd-3-clause
4,121
:: AS Dump <<if (ndef $activeSlave) || ($activeSlave == 0)>> @@.red;ERROR:@@ AS Dump, activeSlave invalid, returnTo is '$returnTo', previous passage was '<<print previous()>>'. Please report this. <<link "Continue">><<goto $returnTo>><</link>> | [[Go Back|previous()]] <<else>> <<silently>> <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<if $i >= 0 && $i < _SL && $slaves[$i].ID == _ID>> /* shortcut if $i is already pointing to this slave */ <<set $slaves[$i] = $activeSlave>> <<else>> <<set $i = $slaveIndices[_ID]>> /* find $i if exists */ <<if ndef $i>> /* not found, so new slave */ <<run newSlave($activeSlave)>> <<else>> <<set $slaves[$i] = $activeSlave>> <</if>> <</if>> <<switch _ID>> <<case $HeadGirl.ID>><<set $HeadGirl = $activeSlave>> <<case $Recruiter.ID>><<set $Recruiter = $activeSlave>> <<case $Bodyguard.ID>><<set $Bodyguard = $activeSlave>> <<case $Madam.ID>><<set $Madam = $activeSlave>> <<case $DJ.ID>><<set $DJ = $activeSlave>> <<case $Milkmaid.ID>><<set $Milkmaid = $activeSlave>> <<case $Schoolteacher.ID>><<set $Schoolteacher = $activeSlave>> <<case $Attendant.ID>><<set $Attendant = $activeSlave>> <<case $Matron.ID>><<set $Matron = $activeSlave>> <<case $Nurse.ID>><<set $Nurse = $activeSlave>> <<case $Stewardess.ID>><<set $Stewardess = $activeSlave>> <<case $Wardeness.ID>><<set $Wardeness = $activeSlave>> <<case $Concubine.ID>><<set $Concubine = $activeSlave>> <<case $Collectrix.ID>><<set $Collectrix = $activeSlave>> <<case $Matron.ID>><<set $Matron = $activeSlave>> <</switch>> <<run clearSummaryCache($activeSlave)>> <</silently>> <<goto $returnTo>> <</if>>
amomynous0/fc
src/npc/asDump.tw
tw
bsd-3-clause
1,674
:: custom Slaves Database <<set _i = 1000000>>
amomynous0/fc
src/npc/databases/customSlavesDatabase.tw
tw
bsd-3-clause
47
:: FBoobs [nobr] <<set $activeSlave.mammaryCount++, $mammaryTotal++>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You call $him over so you can play with $his <<if ($activeSlave.boobs >= 20000)>> colossal <<elseif ($activeSlave.boobs >= 10000)>> massive <<elseif ($activeSlave.boobs >= 5000)>> monster <<elseif ($activeSlave.boobs >= 1000)>> huge <<elseif ($activeSlave.boobsImplant > 250)>> fake <<elseif ($activeSlave.boobs >= 650)>> big <<elseif ($activeSlave.boobs >= 300)>> small <<else>> flat <</if>> tits. <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on $his breasts certainly draw attention to $his nipples. <<elseif ($activeSlave.boobsTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do with $him: a titfuck. <<elseif ($activeSlave.boobsTat == "degradation")>> The tattoos on $his chest are asking you to use those breasts, after all. <</if>> <<if ($activeSlave.nipples == "huge")>> $His nipples are so large they give $his breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> $His puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> $His partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> $His inverted nipples form lewd little creases across $his areolae. <<elseif $activeSlave.nipples == "fuckable">> <<if $activeSlave.lactation>> $His nipplecunts are leaking milk and begging to be penetrated. <<else>> $His nipplecunts form lewd little slits across $his areolae. <</if>> <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You carry $him over, playing with the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull $his over by the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> $His nipple piercings glint enticingly. <</if>> <<if $PC.belly >= 5000>> <<if $PC.dick == 1>> You lay $him down on the couch on $his back, lather oil onto $his breasts and gingerly straddle $his face; your stiff prick between $his tits and under your belly, and your needy cunt over $his mouth. <<if ($activeSlave.boobs >= 20000)>> $His breasts are so colossal you can barely maintain this position. They completely devour your dick and threaten to swallow up your pregnant belly as well. Between $his licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 10000)>> $His breasts are so massive you can barely maintain this position. They completely devour your dick and swell around the sides of your pregnancy as well. Between $his licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 5000)>> $His breasts are so monstrous they completely devour your dick and tickle your pregnant belly. Pushing $his breasts together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 1000)>> $His huge breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobsImplant > 250)>> $His fake breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 650)>> $His big breasts fill the area under your pregnancy nicely. You thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 300)>> You have to feel around under your pregnancy to hold your cock against $his tiny breasts. You thrust against them and your hand, while the other teases your middle, all the while rubbing your pussy against $his face. Between $his licking, and your own teasing, it doesn't take long for you to soak $his face and splatter your seed across $his front. <<else>> You have to lean forward and pin your cock against $his flat chest with the underside of your own pregnancy to make any real channel to thrust into. You fondle your belly<<if $PC.boobs > 0>> and breasts<</if>>, all the while rubbing your pussy against $his face. Between $his licking, and your own teasing, it doesn't take long for you to soak $his face and splatter your seed across your underbelly and $his front. You turn around and have $his lick you clean before pulling your gravid bulk off of $him. <</if>> <<else>> You lay $him down on the couch on $his back, lather oil onto $his breasts and gingerly straddle $his face; your needy cunt over $his mouth. <<if ($activeSlave.boobs >= 20000)>> $His breasts are so colossal you can barely maintain this position, but they are massively fun to play with as $he eats you out. You massage your pregnancy with $his acres of breast flesh, teasing your own stretched skin with $hers. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you fall into $his endless cleavage for a short rest. <<elseif ($activeSlave.boobs >= 10000)>> $His breasts are so massive you can barely maintain this position, but they are fun to play with as $he eats you out. You massage the edges of your pregnancy with $his breast flesh, teasing your own stretched skin with $hers. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you fall into $his immense cleavage for a short rest. <<elseif ($activeSlave.boobs >= 5000)>> $His breasts are so monstrous they make a fabulous rest for your pregnancy as $he eats you out. You tease $his breasts using your baby bump, rubbing it against them and vice versa. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his monster breasts for a quick rest. <<elseif ($activeSlave.boobs >= 1000)>> $His breasts are huge enough to support your pregnancy as $he eats you out. You press your belly more and more into them as $his tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his huge breasts for a quick rest. <<elseif ($activeSlave.boobs >= 650)>> $His big breasts fill the area under your pregnancy nicely. You press your belly more and more into them as $his tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his big breasts for a quick rest. <<elseif ($activeSlave.boobs >= 300)>> $His tiny breasts are completely covered by your pregnancy. You reach under yourself, grabbing what you can of $his breasts and pushing them against your crotch. Between rubbing $his breasts against your self and $his tongue in your pussy, you quickly climax, thoroughly soaking $him. <<else>> $His flat chest is completely covered by your pregnancy. Reach under yourself, you feel around until you find $his nipples. You tease $his flat chest until you're at you limit, thoroughly soaking $him, before dismounting and returning to your desk. <</if>> <</if>> <<elseif ($activeSlave.amp == 1)>> <<if $PC.dick == 1>> $His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and straddle $his torso. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him.<<if $PC.vagina == 1>> Your pussylips rub deliciously across $his sternum.<</if>> $He has some trouble breathing under the assault, but $he manages. And for the finale, $he's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set $his limbless torso upright on your lap, facing you, so that your breasts and $hers are resting heavily against one another. $He turns $his head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab $him by the hips and slide $him up and down, giving you both a wonderful mammary oil massage. <<else>> You set $his limbless torso on the floor, and tease $him for a while until $his nipples are rock hard. This done, you kneel down on $him with each of your legs aside $his torso, and hump your pussy back and forth on the stiff nub of one nipple. $He lies there, unable to do anything but comply, squirming with the stimulation. <</if>> <<elseif tooBigBelly($activeSlave)>> <<if $PC.dick == 1>> $His excessively large belly makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and gingerly fit yourself between $his belly and $his breasts. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him. You blast $him in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on $his belly where you rubbed against $him<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of $him, face to face, forced high into the air by $his excessively large belly, so that your breasts press into $his<<if ($activeSlave.boobs >= 20000)>> colossal tits.<<elseif ($activeSlave.boobs >= 10000)>> massive tits.<<elseif ($activeSlave.boobs >= 5000)>> monster tits.<<elseif ($activeSlave.boobs >= 1000)>> huge tits.<<elseif ($activeSlave.boobsImplant > 250)>> fake tits.<<elseif ($activeSlave.boobs >= 650)>> big tits.<<elseif ($activeSlave.boobs >= 300)>> small tits.<<else>> flat chest.<</if>> Scooting around to stimulate your nipples against $his warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against $him. <<else>> You set $his massively distended body on the floor, and tease $him for a while until $his nipples are rock hard. This done, you kneel down on $his with each of your legs aside $his torso, rear against the top of $his belly, and hump your pussy back and forth on the stiff nub of one nipple. $He lies there, desperately trying to reach around $his bulk to $his own pussy, but unable to do so, resorts to squirming with the stimulation. <</if>> <<elseif tooBigBreasts($activeSlave)>> <<if $PC.dick == 1>> $His excessive breasts make $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and straddle $his torso. $He holds $his udders together, creating a warm, wet channel as fuckable as any hole. You blast $his in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on $his chest where you rubbed against $him<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of $him, face to face, so that your much smaller breasts press into the massive pillows formed by $his chest. Scooting around to stimulate your nipples against $his warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against $him. <<else>> You set $his nearly helpless body on the floor and then scoot your hips under the massive weight of $his tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and $his udders. <</if>> <<elseif tooBigButt($activeSlave)>> <<if $PC.dick == 1>> $His excessive butt makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, $his butt hoisting $his crotch high above $his head, lube $his cleavage, and straddle $his torso. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him<<if $PC.vagina == 1>>, leaving your pussyjuice on $his chest where you rubbed against $him<</if>>. $He has some trouble breathing under the assault, but $he manages. And for the finale, $he's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set $his upright on your lap, facing you, so that your breasts and $hers are resting heavily against one another and $his massive ass covers your lap. $He turns $his head to avoid getting splashed in the eyes as you add a generous coating of oil to the combined breastflesh. You reach around to grab $his luxurious ass and jiggle $his up and down, giving you both a wonderful mammary oil massage. <<else>> You set $his nearly helpless body on the floor and then scoot your hips under the massive weight of $his tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and $his udders. <</if>> <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> $He comes over hurriedly, already presenting $his breasts. $He gives you a titjob with $his lubricated cleavage while you sit at your desk, playing with $his own nipples and moaning with pleasure.<<if $PC.vagina == 1>> $He does $his best to push $his sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push $his hands away and take over, <<if $activeSlave.nipples == "fuckable">> running your fingers around the lip of $his $activeSlave.nipples nipples. When you finish, you drive them in, hard, <<else>> rolling $his $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, <</if>> sending $him gasping over the edge as well. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dickAccessory == "chastity")>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and $his anal opening with the other, since $he can't touch $his cock. The situation brings $him some pleasure, but the first twitches of $his cock against $his chastity cage are so uncomfortable that $he subsides into busy mechanical dick sucking. $He writhes uncomfortably, frustrated beyond belief. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick !== 0) && ($PC.dick == 1)>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and <<if canAchieveErection($activeSlave)>>jacks $himself off<<else>>rubs $his sadly limp member<</if>> in anticipation. When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes into $his hand. $He pours $his own cum from $his hand into $his mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs $himself in anticipation. When you finish, $he <<if $PC.vagina == 1>>quickly swallows and then runs $his hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes<</if>>. <<elseif $activeSlave.devotion < -20>> $He tries to refuse you, so you throw $him down on the couch next to your desk and <<if $PC.dick == 1>> squeeze lubricant between $his $activeSlave.skin breasts. You straddle $his torso, hold $his boobs together, and fuck $his cleavage<<if $PC.vagina == 1>>, grinding your hips down against $his to stimulate your pussy<</if>>. Your cum splashes $his crying face. <<elseif $PC.boobs !== 0>> squirt lubricant all over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, stimulating your nipples wonderfully. $He tries to turn $his head away, but you reach up to force $his unwilling mouth to accept your insistent tongue. <<else>> straddle $his face, grinding your pussy against $his unwilling mouth. You begin to grope $his breasts and pinch $his nipples to hardness, and hen $he's slow at eating you out, you twist them cruelly. The pain makes $him squeal into your pussy, a lovely sensation, so you manhandle $him without mercy until you climax against $his gasping face. <</if>> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.lactation > 0)>> $He lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over $his $activeSlave.skin chest so you can fuck $his tits. You straddle $his torso, hold $his boobs together, and fuck $his cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of $his nipples. Your cum covers $his reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on $his chest,<</if>> and $his milk $he's quite a mess. <<elseif $PC.boobs != 0>> desk and rubs lube over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. $He cannot ignore the slippery stimulation $his nipples are receiving, and you find $his mouth quite willing to receive your insistent tongue. $He begins to leak milk, adding $his cream to the lube between your breasts, and by the time you're done there's quite a mess. <<else>> desk, and you've straddled $his face before $he can do anything more. You begin to grope $his breasts and pinch $his nipples to hardness as $he eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk $him without mercy, shooting some of the stronger streams into your mouth as you ride $him, leaving $him to massage $his breasts gingerly as you get off $his face. <</if>> <<elseif $activeSlave.devotion <= 20>> $He lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over $his <<if $seeRace == 1>>$activeSlave.race <</if>>chest so you can fuck $his $activeSlave.skin tits. You straddle $his torso, hold $his boobs together, and fuck $his cleavage. Your cum covers $his reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against $his mouth<</if>>. <<elseif $PC.boobs != 0>> desk and rubs lube over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. $He cannot ignore the slippery stimulation $his nipples are receiving, and you find $his mouth quite willing to receive your insistent tongue. <<else>> desk, and you've straddled $his face before $he can do anything more. You begin to grope $his breasts and pinch $his nipples to hardness as $he eats you out, your ministrations producing moans that feel quite nice against your clit. You maul $his boobs without mercy as you reach your climax, leaving $him to massage $his breasts gingerly as you get off $him. <</if>> <<elseif ($activeSlave.lactation > 0)>> Since $he's producing milk, $he gets an emotional high from breastfeeding, and $he sits on the edge of your desk for a while so you can use $his as a beverage dispenser while you work. Once $he's empty, $he gets down to <<if ($PC.dick == 0)>>eat you out. As $he buries $his face between your legs, $he gently rolls $his sore nipples around in $his fingers, quietly moaning and whining.<<else>>give you a titjob. As $he titfucks you, $he gently rolls $his sore nipples around in $his fingers, quietly moaning and whining. Your cum covers $his <<if $seeRace == 1>>$activeSlave.race <</if>>face in no time, and $he's left with a spectacular mess to clean. $He laps it all up.<</if>> <<else>> <<if $PC.dick == 1>> $He massages and toys with $his chest for your benefit, languidly rubbing lubricant over not only $his cleavage but $his entire chest, making sure every inch of $his $activeSlave.skin breasts are nice and shiny. $He gives you a titjob with $his lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing $his best to run $his hard nipples between your pussylips whenever $he can<</if>>. Your cum covers $his <<if $seeRace == 1>>$activeSlave.race <</if>>face, and $he carefully licks it all off while continuing to play with $his erect nipples. <<elseif $PC.boobs != 0>> $He rubs lube over $his $activeSlave.skin breasts, flirting with you and sticking out $his chest, before lying down on the couch. You lie down atop $him with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. You find $his mouth quite willing to receive your insistent tongue, and while you make out, $he slips a hand down between your legs to give you a handjob, too. <<else>> $He flirts with you and sticks out $his chest before lying down on the couch. You've straddled $his face before $he can do anything more, and $he begins to eat you out with enthusiasm. You begin to grope $his breasts and pinch $his nipples to hardness as $he gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul $his boobs without mercy as you reach your climax, but $he loves it all. <</if>> <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "boobs") && ($activeSlave.energy <= 95) && ($activeSlave.behavioralFlaw !== "hates men")>> Being manhandled and used has given $him a @@.red;hatred of men.@@ <<set $activeSlave.behavioralFlaw = "hates men">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.behavioralFlaw !== "hates men")>> Having attention and love lavished on $his boobs by <<if def $PC.customTitle>>$his $PC.customTitle<<elseif $PC.title !== 0>>$his master<<else>>$his mistress<</if>> has $him thinking of $his @@.lightcoral;breasts as sexual organs.@@ <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($activeSlave.amp !== 1)>> <<switch $activeSlave.assignment>> <<case "work in the dairy">> $He goes off to carefully wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary. <<case "whore">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he returns to prostituting $himself. <<case "work in the brothel">> $He goes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after $he returns to work. <<case "serve the public">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he goes back out to fuck passersby. <<case "serve in the club">> $He goes to beautify $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName. <<case "work as a servant">> $He rushes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, afraid $he's fallen behind on the chores while you used $him. <<case "work as a nanny">> $He rushes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, before hurrying to continue taking care of the children in $nurseryName. <<case "rest">> $He stumbles off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed. <<case "train slaves">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he returns to $his classes. <<case "get milked">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened. <<case "be a subordinate slave">> $He moves off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with $his tits. <<case "be a servant">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, since $his chores didn't perform themselves while you titfucked $him. <<case "be your Head Girl">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, worried that $his charges got up to trouble while $he had $his breasts around your cock. <<case "guard you">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible. <</switch>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
amomynous0/fc
src/npc/descriptions/fBoobs.tw
tw
bsd-3-clause
28,023
:: FButt [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You call $him over so you can <<if !canDoVaginal($activeSlave)>> use $his sole fuckhole. <<elseif ($activeSlave.vagina > 3)>> fuck $his gaping holes. <<elseif ($activeSlave.vagina > 2)>> fuck $his loose holes. <<elseif ($activeSlave.vagina == 2)>> use $his whorish holes. <<elseif ($activeSlave.vagina == 1)>> use $his tight holes. <<elseif ($activeSlave.vagina == 0) || ($activeSlave.anus == 0)>> take $his virginity. <</if>> <<if ($activeSlave.vagina !== -1)>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen are asking you to, after all. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> $His pierced lips and clit have $his nice and wet. <<if ($activeSlave.dick !== 0)>> Metal glints all up and down $his cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> $His pierced clit has $his nice and moist. <<if ($activeSlave.dick !== 0)>> Metal glints at the head of $his cock. <</if>> <</if>> <<if ($activeSlave.anusPiercing > 1)>> The ring of stud piercings around $his anus should massage you delightfully as you sodomize $him. <<elseif ($activeSlave.anusPiercing == 1)>> $His perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in $his ass. <</if>> <<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>> $His anus is invitingly bleached, <<if ($activeSlave.vagina > -1)>> which is appropriate: rather than looking like $he has a hole for fucking and an ass, it looks like $he has two fuckholes. <<else>> making $his sole fuckable hole look nice and natural. <</if>> <</if>> <<if ($activeSlave.vagina == 0) && ($activeSlave.anus == 0) && canDoVaginal($activeSlave)>> <<if ($PC.dick == 0)>> You step into a strap-on, lubricate it, and break in $his holes in quick succession. <<else>> Brooking no resistance, you take $his virginity and then break in $his virgin butt. <</if>> <<if ($activeSlave.devotion > 50)>> You ease yourself into $his pussy before gradually working your way into $his ass and alternate between the two holes while $he begins to moan. In just a few minutes, $he has lost $his virginity and been assfucked for the first time. $He @@.hotpink;submits utterly@@ to your spoilage of $his innocence and thanks you meekly for introducing $his to proper sexual slavery. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20)>> You ease yourself into $his pussy before gradually working your way into $his ass and alternate between the two holes while $he begins to moan. In just a few minutes, $he has lost $his virginity and been assfucked for the first time. $He's so bewildered by the pain and novelty that all $he feels is @@.gold;a little fear@@ of further use. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.trust -= 5>> <<else>> You force yourself into $his pussy before gradually working your way into $his ass. $He sobs and cries with disgust while you alternate between the two holes. In just a few minutes, $he has lost $his virginity to rape and $his anal virginity to a rough buttfuck. To say $he @@.mediumorchid;resents you@@ and @@.gold;fears further abuse@@ would be an understatement. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <<set $activeSlave.vagina++, $activeSlave.anus++>> <<= BothVCheck()>> <<elseif ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning loudly as you pound away. Since $he is already well broken, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like.<<if ($PC.dick == 0)>>$His lower lip quivers with trepidation as $he watches you don a strap-on and maneuver to fuck $his virgin hole.<</if>> You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning as you pound away. Nevertheless, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4>> <<else>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens $his fresh, tight hole. You force your way into $his pussy and continue thrusting into $him. $He sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.vagina++>> <<= VaginalVCheck()>> <<elseif ($activeSlave.anus == 0)>> <<if ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize $him. You gently ease yourself into $his butthole and gradually speed up your thrusts while $he slowly learns to move $his hips along with you. Since $he is already well broken, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His tight little ass has been broken in.@@ <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at the idea of taking a dick up $his butt. $He obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck $his ass. @@.lime;$His tight little ass has been broken in,@@ and $he @@.gold;fears further anal pain.@@ <<else>> $He is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. $He does anyway though, sobbing into the cushions<<if $activeSlave.amp !== 1>> while you hold $his arms behind $his<</if>>. You force yourself into $his butthole. $He sobs and cries with disgust while you continue thrusting into $his ass. The painful anal rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His tight little ass has been broken in,@@ and $he is @@.gold;terrified of further anal pain.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus++>> <<= AnalVCheck()>> <<elseif $activeSlave.devotion < -20>> <<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so $he can see it. <</if>>$He tries to refuse you, so you throw $his across the back of the couch next to your desk with $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger $his anus <<if ($activeSlave.vagina != -1)>>while fucking $his pussy<<elseif ($activeSlave.amp != 1)>>while frotting $his thighs<</if>> for a bit and then switch to $his now-ready anus. $He sobs as you penetrate $his rectum. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.prostate == 0>> $He lacks a prostate, denying $his any real pleasure. $His dick stays flaccid as you rape $him. <<elseif ($activeSlave.dickAccessory == "chastity")>> Despite $his unwillingness to be sodomized, the prostate stimulation starts to give $his an erection, which $his dick chastity makes horribly uncomfortable. $He bucks with the pain, $his asshole spasming delightfully. <<else>> Despite $his unwillingness to be sodomized, the prostate stimulation gives $his an erection. $He's mortified that $he would get hard while being anally raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity")>> $His dick chastity keeps $his bitch cock hidden away while you use $his anus like a pussy. <<elseif ($activeSlave.dick !== 0)>> $His flaccid dick is ground into the back of the couch as you rape $him. <</if>> <<= BothVCheck()>> <<elseif $activeSlave.devotion <= 50>> You throw $him across the back of the couch next to your desk with $his ass in the air<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina !== -1)>>fucking $his pussy<<else>>frotting $his thighs<</if>> for a bit and then switch to $his now-ready anus. <<if ($activeSlave.anus == 1)>>$His ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> slides easily up $his ass.<<else>>You slide into $his already-gaping asspussy with ease.<</if>> $He gasps as you penetrate $his rectum, but you timed the switch so that $he was on the verge of orgasm, and $he comes immediately. <<if ($activeSlave.dick !== 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity">> $He managed to stay soft within $his dick chastity, but $he dribbled a lot of precum onto the couch. You make $his lick it up, and $he obeys, shuddering with unsatisfied arousal. <<else>> $His cock spatters the couch with cum, and you make $his lick it up. <</if>> <<elseif ($activeSlave.clit > 2)>> $His clit is so large that it bobs slightly with each thrust. <</if>> <<= BothVCheck()>> <<else>> <<if ($activeSlave.amp != 1)>>$He kneels on the floor<<else>>You lay $his on the floor<</if>> so you can take $his at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if canDoVaginal($activeSlave)>> fucking $his pussy <<else>> frotting $his <</if>> for a bit and then switch to $his now-ready anus. <<if ($activeSlave.anus == 1)>> $His ass is so tight that you have to work yourself in. <<elseif ($activeSlave.anus == 2)>> Your cock slides easily up $his ass. <<else>> You slide into $his already-gaping asspussy with ease. <</if>> You fuck $him there for a while before repeatedly pulling out and stuffing yourself back in. $He moans each time you fill <<if canDoVaginal($activeSlave)>>a<<else>>$his<</if>> waiting hole. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> Whenever $he starts to get hard, $his dick chastity gives $his an awful twinge of pain. You do your best to be up $his butt when this happens so you can experience the resulting spasm. <<else>> Every time you penetrate, $his erect dick jerks up and slaps $his stomach. <</if>> <<elseif ($activeSlave.dick !== 0)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> $His dick chastity keeps $his girly bitchclit hidden, just like it belongs. <<else>> Every time you penetrate, $his limp dick flops around lamely. <</if>> <<elseif ($activeSlave.clit > 2)>> $His clit is so large that it bobs slightly with each thrust. <</if>> <<= BothVCheck()>> <</if>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor $girl's pregnant belly makes taking a rough fuck in both $his holes uncomfortable for $him. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor $girl's implant filled belly makes taking a rough fuck in both $his holes uncomfortable for $him. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor $girl's sloshing belly makes taking a rough fuck in both $his holes uncomfortable for $him, though the lewd jiggling the pounding sends through it is quite a sight. <</if>> <<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>> As you fucked $his butt, the decorative pattern around $his ass stretched open. When you pull out, $his momentary gape closes the pattern up quickly. <<elseif ($activeSlave.anusTat == "scenes")>> As you fucked $his butt, the decorative pattern around $his ass stretched open. When you pull out, $his gape leaves the pattern distorted. <<elseif ($activeSlave.anusTat == "degradation")>> As you fucked $his butt, the offensive language around $his ass stretched and distorted. <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw !== "hates penetration")>> Being brutally used has given $his a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw !== "hates penetration")>> Orgasming to your use of $his fuckhole @@.lightcoral;has $him eager for more buttsex.@@ <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.anus > 3)>> $His gaping hole drips your cum right out again. <<elseif ($activeSlave.anus > 2)>> Cum drips out of $his loose hole. <<elseif ($activeSlave.anus == 2)>> Cum drips out of $his loosened anus. <<elseif ($activeSlave.anus == 1)>> $His still-tight ass keeps your load inside $him. <</if>> <<if canWalk($activeSlave)>> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling $his mouth publicly.<</if>> <<case "serve the public">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering $his mouth for free.<</if>> <<case "rest">> $He stumbles to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed. <<case "train slaves">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before $he returns to teaching $his classes. <<case "get milked">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of $his body, as though nothing had happened. <<case "be a subordinate slave">> $He moves to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>. <<case "be a servant">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since $his chores didn't perform themselves while you used $him. <<case "be your Head Girl">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that $his charges got up to trouble while you had your cock in $him. <<case "guard you">> $He hurries off to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible. <<case "work in the brothel">> $He goes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so $his next customer can have the illusion that he's the first to use it today. <<case "serve in the club">> $He goes to wash and delicately perfume $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen. <<case "work in the dairy">> $He goes off to carefully wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy. <<case "work as a servant">> $He rushes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to $his undiminished chores. <<case "work as a nanny">> $He rushes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, before hurrying to continue taking care of the children in $nurseryName. <</switch>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
amomynous0/fc
src/npc/descriptions/fButt.tw
tw
bsd-3-clause
18,704
:: FFuckdoll [nobr widget] <<widget "FFuckdollOral">> <<set $activeSlave.oralCount++, $oralTotal++>> <<run clearSummaryCache($activeSlave)>> You decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face. <<else>> It can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face. <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>. <<elseif $activeSlave.fuckdoll <= 50>> Aware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>. <<else>> You command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>> <<else>> It's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks. <</if>> You climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amount of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave. <<else>>It swallows repeatedly as it returns to its resting posture. <</if>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollVaginal">> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<run clearSummaryCache($activeSlave)>> You decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 1, -1)>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollImpreg">> <<run clearSummaryCache($activeSlave)>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You decide to use the Fuckdoll's fertile womb to grow a child. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its <<if $activeSlave.mpreg == 1>>asshole<<else>>vagina<</if>>. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its <<if $activeSlave.mpreg == 1>>rear<<else>>front<</if>> hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its <<if $activeSlave.mpreg == 1>>asspussy<<else>>cunt<</if>> until you insert your cock into its <<if $activeSlave.mpreg == 1>>winking<<else>>wet<</if>> channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your cock and ride.<<else>>and impale it on your cock, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your cock with its <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> walls, and it obediently starts to flex its well-developed <<if $activeSlave.mpreg == 1>>cunt<<else>>anal<</if>> muscles, squeezing you from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax, your cum shooting forward to splash against its womb, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>> to allow your seed to find its mark. <<if $activeSlave.mpreg == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaping rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its well-fucked rear hole and down the material of its suit. <<else>>Its tight rear hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> The Fuckdoll will be cleaned by another slave. <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<else>> <<if $activeSlave.vagina == 10>>Your cum steadily flows from its prolapsed front hole and down the material of its suit. <<elseif $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> The Fuckdoll will be cleaned by another slave. <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <</if>> You repeat this ritual throughout the week, ensuring that it will be an @@.lime;incubator for your child.@@ <<= knockMeUp($activeSlave, 100, 2, -1, 1)>> <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> <<if $activeSlave.breedingMark != 1 || $propOutcome == 0>> Rumors spread about you knocking up your playthings; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollAnal">> <<set $activeSlave.analCount++, $analTotal++>> <<run clearSummaryCache($activeSlave)>> You decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept anal rape, it does its best to accommodate the sodomy. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>> <<else>> Tuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit. <<else>>Its tight rear hole retains every drop of your cum. <</if>> <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 0, -1)>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its anal virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>>
amomynous0/fc
src/npc/descriptions/fFuckdollWidgets.tw
tw
bsd-3-clause
15,708
:: FLips [nobr] <<set $activeSlave.oralCount++, $oralTotal++>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You tell $activeSlave.slaveName to <<if ($PC.dick != 0)>> blow you with $his <<else>> please your pussy with $his <</if>> <<if ($activeSlave.lips > 95)>> facepussy. <<elseif ($activeSlave.lips > 70)>> cartoonish lips. <<elseif ($activeSlave.lips > 20)>> dick-sucking lips. <<elseif ($activeSlave.lips > 10)>> pretty mouth. <<else>> whore mouth. <</if>> <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>> $He's delighted at the prospect of $his favorite activity. <</if>> <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> $He removes the dildo from $his throat, leaving the ring gag in place. <<else>> As an amputee, $he requires your assistance to get the dildo out of $his throat. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> $He struggles to remove the dildo from $his throat, leaving $his mouth agape. <<else>> As an amputee, $he requires your assistance to get the dildo out of $his throat. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> $He unfastens $his gag and pulls it from $his mouth. <<else>> As an amputee, $he requires your assistance to get the gag unfastened. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <</switch>> <<if ($activeSlave.lipsTat == "tribal patterns")>> The tribal patterns on $his face enhance $his beauty. <<elseif ($activeSlave.lipsTat == "permanent makeup")>> $His tattooed-on makeup encourages it. <<elseif ($activeSlave.lipsTat == "degradation")>> The tattoos on $his face are asking for it, after all. <</if>> <<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>> The stimulation from $his many oral piercings should be great. <<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>> The sensation of $his oral piercings should be quite nice. <</if>> <<if ($activeSlave.teeth == "removable")>> <<if ($activeSlave.devotion <= 20)>> You pull $his prosthetic teeth out of $his mouth so you can enjoy an extra-soft throatfuck. <<else>> $He slides $his prosthetic teeth out of $his mouth so $he can give you an extra-soft suck. <</if>> <</if>> <<if ($activeSlave.amp == 1)>> You set $his limbless torso on the <<if ($PC.dick != 0)>> edge of your desk with $his on $his back. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee $he has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> floor next to your desk and kneel on $him with your legs on either side of $him, so your pussylips are hard against $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. $He desperately eats you out, trying to get you off as fast as possible so $he can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif tooBigBelly($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This pins $him down, the massive weight of $his belly stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> <<if $activeSlave.bellyImplant >= 1500>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of the spasms running through $his stomach as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<else>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and every movement within $his overstuffed womb as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <</if>> <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> <<if $activeSlave.bellyImplant >= 1500>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of the spasms running through $his stomach as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <<else>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of the movement within $his overstuffed womb as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <</if>> <</if>> <<elseif tooBigBreasts($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This pins $him down, the massive weight of $his tits stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. $He has absolutely no control over <<if ($PC.dick != 0)>> the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and $his absurd boobs jiggling as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of $his absurd boobs jiggling as $he struggles to breathe. Eventually you climax, giving $his a good taste of your femcum. <</if>> <<elseif tooBigButt($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This anchors $him, the massive weight of $his ass stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and $his absurd rear jiggling as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of $his absurd rear jiggling as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <</if>> <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>> $He comes over eagerly, with hunger <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He gets to $his knees, hurriedly takes you into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob $his all. As a cumslut $he's almost desperate to get your cum into $his mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since $his cock is off limits) frantically rubs $his nipples and asspussy<<elseif canAchieveErection($activeSlave)>>jacks $himself off<<else>>rubs $his sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for $him, and $he's careful not to neglect your wet cunt.<</if>> When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes into $his $activeSlave.skin hand. $He pours $his own cum from $his hand into $his mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> $He comes over eagerly, with hunger <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He gets to $his knees, hurriedly takes you into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob $his all. As a cumslut $he's almost desperate to get your cum into $his mouth and rubs $himself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for $him, and $he's careful not to neglect your wet cunt.<</if>> When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes. <<elseif $activeSlave.devotion < -20>> $He tries to back away, so you <<if ($PC.dick != 0)>> <<if $activeSlave.collar == "dildo gag">> $He tries to back away, so you grab $him; $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by $his gag, and $he's prevented from biting. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <<elseif $activeSlave.collar == "massive dildo gag">> $He tries to back away, so you grab $him; $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so $he is unlikely to bite. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <<else>> grab $him and force a ring gag into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind $his head, $he's prevented from biting. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <</if>> <<else>> seize $him and throw $his onto the couch face up, and then kneel on $him with your legs on either side of $his crying body, so your pussylips are hard against $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. $He desperately eats you out, trying to get you off as fast as possible so $he can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif $activeSlave.devotion <= 20>> $He comes over reluctantly and begins to <<if ($PC.dick != 0)>> give you a blowjob. Deciding that $he isn't showing the necessary enthusiasm, you hold $his head and fuck $his <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against $his face instead<</if>>. $He does $his best to follow your motions but still splutters and gags. You pull free to cum across $his $activeSlave.skin face and hair. <<else>> eat you out. Deciding that $he isn't showing the necessary enthusiasm, you hold $his head and grind your pussy against $his <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. $He does $his best to follow your motions but still splutters and gasps for air. You climax quickly and haul $his to $his feet, kissing the bewildered $girl full on the mouth. You can taste yourself on $his lips. <</if>> <<else>> $He licks $his lips <<if canSee($activeSlave)>>and looks you in the eyes <</if>>as $he gets to $his knees. $He <<if ($PC.dick != 0)>> gives you a long, deep blowjob. $He massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and $his breasts with the other, giving you a show. $He sucks your head until you climax, letting your cock pop free of $his mouth to shoot pearly cum all across $his $activeSlave.skin face. <<else>> eats you out like $he's starving, moaning into your pussy to show off $his arousal and add to your pleasure. $He massages your perineum with one hand and $his breasts with the other, giving you a show. $He slowly concentrates more and more attention on your clit until you climax convulsively. You pull $him to $his feet, kissing the compliant $girl full on the mouth. You can taste yourself on $his lips. <</if>> <</if>> <<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>> <<if ($activeSlave.oralSkill >= 100)>> $He's so orally skilled that $he had the confidence to lightly graze you with $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation. <<elseif ($activeSlave.oralSkill > 30)>> $He's sufficiently orally skilled that $he managed to accomplish all that without $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once. <<elseif ($activeSlave.oralSkill > 10)>> With $his basic oral skills, $he accidentally grazed you with $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear. <<else>> Since $he is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using $his mouth. $He did $his best to keep $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there. <</if>> <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> Being facefucked by force has given $him a @@.red;hatred of oral sex.@@ <<set $activeSlave.sexualFlaw = "hates oral">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>> Consummating an enjoyable sexual encounter by drinking your cum has @@.lightcoral;encouraged $him to focus on oral sex.@@ <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fl = $slaveIndices[$activeSlave.ID]>> <<if def _fl != -1>> <<set $slaves[_fl] = $activeSlave>> <</if>> <</if>>
amomynous0/fc
src/npc/descriptions/fLips.tw
tw
bsd-3-clause
15,907
:: FVagina [nobr] <<set $desc = SlaveTitle($activeSlave)>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You call $him over so you can <<if ($activeSlave.vagina == 10)>> tickle $his cavernous hole. <<elseif ($activeSlave.vagina > 3)>> use $his gaping vagina. <<elseif ($activeSlave.vagina == 3)>> fuck $his loose cunt. <<elseif ($activeSlave.vagina == 2)>> fuck $his whorish cunt. <<elseif ($activeSlave.vagina == 1)>> fuck $his tight cunt. <<elseif ($activeSlave.vagina == 0)>> take $his virginity. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly drawn attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen ask you to, after all. <</if>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss. <<elseif $activeSlave.clit > 2>> $His pseudophallus-sized clit is soft. <</if>> <<if $activeSlave.labia == 1>> $His lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> $His prominent petals are inviting. <<elseif $activeSlave.labia > 2>> $His labia are so large they present a slight obstacle to entry. <</if>> <<if $activeSlave.vaginaLube > 1>> $He may not want it, but that doesn't stop $his pussy from getting nice and wet for you. <</if>> <<else>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> $His big, hard clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge, stiff clit is impossible to miss. <<elseif $activeSlave.clit > 2>> $His pseudophallus-sized clit is engorged with arousal. <</if>> <<if $activeSlave.labia == 1>> $His lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> $His prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 2>> $His huge labia are almost dripping with arousal. <</if>> <<if $activeSlave.vaginaLube > 1>> A steady stream of lube leaks from $his pussy in preparation to receive you. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> <<if ($activeSlave.vagina != -1)>> $His pierced lips and clit have $him nice and wet. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints all up and down $his cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> <<if ($activeSlave.vagina != -1)>> $His pierced clit has $him nice and moist. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints at the head of $his cock. <</if>> <</if>> <<if $PC.pregMood == 2 && $PC.preg >= 28>> <<set _fPosition = either(50,50,50,90)>> <<set _fSpeed = 90>> <<elseif $PC.pregMood == 1 && $PC.preg >= 28>> <<set _fPosition = random(1,40)>> <<set _fSpeed = 10>> <<elseif $PC.belly >= 3000>> <<set _fPosition = random(1,80)>> <<set _fSpeed = random(1,75)>> <<else>> <<set _fPosition = random(1,100)>> <<set _fSpeed = random(1,100)>> <</if>> <<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> You decide to fuck $him <<if (_fPosition <= 20)>> in the missionary position. <<if $activeSlave.bellyPreg >= 600000>> A position that will be a challenge due to $his immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will be a challenge due to $his immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will be difficult due to $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will be difficult due to $his massive stomach. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be difficult with the combined size of your rounded middles. <</if>> You tell $him to lie down on the couch next to your desk. <<elseif (_fPosition <= 40)>> in the cowgirl position. You lie on the couch beside your desk and tell $his to straddle you, facing towards you. <<if $activeSlave.bellyPreg >= 600000>> A position that will smother you with $his immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will smother you with $his immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will allow you to tease $his massive pregnancy as you fuck $him. <<elseif $activeSlave.belly >= 300000>> A position that will allow you to tease $his massive belly as you fuck $him. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be awkward with the combined size of your rounded middles. <</if>> <<elseif (_fPosition <= 60)>> doggy-style. You tell $him to get on the couch beside your desk on $his hands and knees. <<if $activeSlave.bellyPreg >= 600000>> As $he struggles to fit on the couch, you tell $him to just lean over $his immense pregnancy instead. <<elseif $activeSlave.belly >= 600000>> As $he struggles to fit on the couch, you tell $him to just lean over $his immense belly instead. <<elseif $activeSlave.bellyPreg >= 300000>> A position that leaves $his rear high in the air thanks to $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that leaves $his rear high in the air thanks to $his massive stomach. <</if>> <<if $PC.belly >= 5000>> $His back will make a good rest for your gravid middle. <</if>> <<elseif (_fPosition <= 80)>> in the reverse cowgirl position. You lie on the couch beside your desk and tell $him to straddle you facing away from you. <<if $activeSlave.bellyPreg >= 600000>> A position that will much more comfortable for $his immense pregnancy and won't crush you under its mass. <<elseif $activeSlave.belly >= 600000>> A position that will much more comfortable for $his immense belly and won't crush you under its mass. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will much more comfortable for $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will much more comfortable for $his massive belly. <</if>> <<else>> in the wheelbarrow position. You tell $him to get on the couch beside your desk, stand next to $him and lift $his legs up into the air. <<if $activeSlave.bellyPreg >= 600000>> $His pregnancy is so immense it reaches the floor even as you hold $him saving you the trouble of bearing its weight. <<elseif $activeSlave.belly >= 600000>> $His belly is so immense it reaches the floor even as you hold $him saving you the trouble of bearing its weight. <<elseif $activeSlave.bellyPreg >= 300000>> You hope you don't strain something supporting $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> You hope you don't strain something supporting $his massive belly. <</if>> <</if>> <</if>> <<if ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.fetish == "mindbroken")>> $He accepts your orders dumbly and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since $he is mindbroken, @@.lime;losing $his virginity@@ has no impact on any part of $him other than $his vagina. <<elseif ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning loudly as you pound away. Since $he is already well broken, this new connection with $him <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in.@@ $He looks forward to having $his pussy fucked by you again. <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like.<<if ($PC.dick == 0)>>$His lower lip quivers with trepidation as $he watches you don a strap-on and maneuver to fuck $his virgin hole.<</if>> You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning as you pound away. Nevertheless, this new connection with $him <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>> <<else>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens $his fresh, tight hole. You force your way into $his pussy and continue thrusting into $him. $He sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $activeSlave.vagina++>> <<elseif ($activeSlave.fetish == "mindbroken")>> Since $his mind is gone, $he's yours to use as a human sex doll. You throw $him over the couch and amuse yourself with $him for a while; $his body retains its instinctual responses, at least. You finish inside $him and leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human sex toy. You set $him <<if ($PC.dick != 0)>> <<if $activeSlave.belly >= 300000>> atop $his massive stomach and <<if _fSpeed > 75>>fuck $his hard and fast<<elseif _fSpeed > 50>>fuck $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily and controlled<<else>>fuck $him slowly and tenderly<</if>>, managing $him with your arms as you go. <<else>> atop your cock and slide $him up and down<<if _fSpeed > 75>>, hard and fast<<elseif _fSpeed > 50>>, firmly and vigorously<<elseif _fSpeed > 25>>, steadily and controlled<<else>>, slowly and tenderly<</if>>, managing $him with your arms. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickAccessory == "chastity" || $activeSlave.dickAccessory == "combined chastity">> $His dick chastity keeps $his useless bitchclit out of the way. <<elseif !canAchieveErection($activeSlave)>> As you use $him as a helpless cock jacket, $his <<if $activeSlave.dick < 7>> flaccid dick flops around, ignored. <<else>> massive dick flops against you, no longer able to get hard. <</if>> <<else>> As you use $him as a helpless cock jacket, your pounding keeps $his prick stiff. <</if>> <</if>> You finish inside $him and leave your toy for one of your other slaves to clean and maintain. <<else>> on the couch and straddle $his hips, bringing your already-wet pussy <<if _fSpeed > 75>>hard against $him. You grind powerfully<<elseif _fSpeed > 50>>firmly against $him. You grind vigorously<<elseif _fSpeed > 25>>against $him. You grind steadily<<else>>softly against $him. You grind gently<</if>> against $his helpless body, using $him as a living sybian until $his warmth and movement brings you to orgasm. <</if>> <<elseif !canWalk($activeSlave) && tooBigBelly($activeSlave)>> You tell $him to get situated on the couch, face down. This position pins $him down by the massive weight of $his belly, pushing $his face in amongst the cushions and keeping $his crotch in the ideal position to penetrate. $His belly serves as an anchor, allowing you to take $him doggy style without any real contribution from $him. The position muffles $his reaction entirely, other than the rhythmic jiggling of $his bulging belly as it sticks out from either side of $his torso as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBreasts($activeSlave)>> You tell $him to get situated on the couch, face down. This position pins $him down by the massive weight of $his tits, pushing $his face in amongst the cushions. $His tits serve as an anchor, allowing you to take $him doggy style without any real contribution from $him. The position muffles $his reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of $his torso as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigButt($activeSlave)>> You tell $him to get situated on the couch, face up. This position pins $him down by the massive weight of $his rear, causing $him to sink into the cushions. $His ass serves as an anchor, allowing you to take $him in the missionary position without any real contribution from $him. This lets you clearly see $his reaction, as well as the rhythmic jiggling of the buttflesh that sticks out to either side of $his hips as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBalls($activeSlave)>> You tell $him to get situated on the couch, doggy style. This position pins $him down by the massive weight of $his balls. $His testicles serve as an anchor, allowing you to take $him doggy style without any real concern of getting struck by $his massive nuts. The position keeps $his balls completely still where they rest on the couch, so you don't have to worry about them getting in the way as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> $He comes over, smiling a little submissive smile, and spreads $himself for you. You take $him on the couch next to your desk after $he gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<else>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft $his gravid body up to position yourself for penetration. But once you are mounted, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<elseif $activeSlave.belly >= 300000>> You have to heft $his weighty body up to position yourself for penetration. But once you are mounted, you rest your head against $his massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> $He hugs $his torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes $his belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into $his stomach; <<elseif $PC.boobsBonus > 2>> $his breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> $his breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> $his breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -1>> $his breasts press against your own breasts; <<elseif $PC.boobsBonus == -2>> $his breasts press against your own average breasts; <<elseif $PC.boobsBonus == -3>> $his breasts press against your own small breasts; <<elseif $PC.boobs == 1>> $his breasts press against your own generous breasts; <<elseif $PC.title == 0>> $his breasts press against your flat breasts; <<else>> $his breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around $his boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around $his boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of your every move running through $his belly; <<elseif $activeSlave.bellyPreg >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of implant with each downward motion; <<else>> $He puts $his hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his occupants enjoying the attention. As you rest your weight on $him, you run your hands along $his distended sides; <<elseif $activeSlave.belly >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his belly jiggling just slightly with each thrust. As you rest your weight on $him, you run your hands along $his distended sides; <<else>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive baby bump, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive belly, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<else>> $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all $his weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> $He begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>$his children begin to squirm in reaction to their mother's lust<<else>>$his heart beating hard<</if>>. As the sex reaches its climax, $he begs you to cum inside $his unworthy body. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> $He does $his submissive best to stay completely soft within $his dick chastity. <<else>> As a submissive $he spares no attention for $his own orgasm, so $his rock hard erection swings untended. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His cock is forgotten inside its chastity cage as you take what you want from $him. <<elseif ($activeSlave.dick != 0)>> As a submissive $he spares no attention for $his own orgasm, so $his flaccid cock swings untended. <</if>> <<if $PC.vagina == 1>> When you finally climax, you pull out and press your wet cunt against $his mouth, letting $his lavish attention on you that brings you to another quick orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you <<if ($PC.dick != 0)>> bend the disobedient slave over your desk and take $him hard from behind. $His breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> Despite $his unwillingness to be raped, the stimulation <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> starts to give $him an erection, which $his dick chastity makes horribly uncomfortable. $He bucks with the pain, $his hole spasming delightfully. <<else>> gives $him an erection. $He's mortified that $he would get hard while being raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His dick chastity keeps $his bitch cock hidden away while you use $his whore hole. <<elseif ($activeSlave.dick != 0)>> $His flaccid dick is ground into the back of the couch as you rape $him. <</if>> <<if $PC.vagina == 1>> After your first orgasm, you pull out and grind your pussy against $his face for another, enjoying the stimulation of $his muffled crying. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> stand and seize $him, shoving $him down to sit in your chair. You jump atop $his hips, pinning $him down into the chair with your legs and pressing your pussy hard against $his groin. $He struggles and whimpers, but you give $him a hard warning slap to the cheek and kiss $his unwilling mouth, forcing your tongue past $his lips as you grind against $him. <</if>> <<elseif $activeSlave.devotion <= 20>> <<if ($PC.dick != 0)>> $He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound $him firmly and vigorously<<elseif _fSpeed > 25>>You fuck $him steadily and controlled<<else>>You fuck $him slowly and tenderly<</if>>, and $he gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul $his breasts. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He enjoys $himself, even though $his dick chastity keeps $him soft by making the beginnings of erection very uncomfortable. <<else>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. $He already dribbled $his own weak load all over $his stomach. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. Precum has been dribbling out of $his dick chastity for some time, apparently the best $his soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. $He already blew $his own load all over $his stomach despite $his inability to get hard. <</if>> <<if $PC.vagina == 1>> You got so wet fucking $him that when you climax, you stand up and let $him clean your pussy with $his mouth. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and $he obediently comes over to sit atop them, wrapping $his legs around you. Your hands reach around $him and seize $his buttocks, drawing $him in even closer so that the warmth between $his legs is pressed hard against your pussy. $He grinds dutifully against you, only pausing for a moment when $he finds your insistent tongue probing past $his lips. <</if>> <<else>> <<if ($PC.dick != 0)>> $He skips over smiling and gives you a quick kiss. You take $him on the couch next to your desk after $he gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<else>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft $his gravid body up to position yourself for penetration. But once you are mounted, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<elseif $activeSlave.belly >= 300000>> You have to heft $his weighty body up to position yourself for penetration. But once you are mounted, you rest your head against $his massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> $He hugs $his torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes $his belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into $his stomach; <<elseif $PC.boobsBonus > 2>> $his breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> $his breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> $his breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -1>> $his breasts press against your own breasts; <<elseif $PC.boobsBonus == -2>> $his breasts press against your own average breasts; <<elseif $PC.boobsBonus == -3>> $his breasts press against your own small breasts; <<elseif $PC.boobs == 1>> $his breasts press against your own generous breasts; <<elseif $PC.title == 0>> $his breasts press against your flat breasts; <<else>> $his breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around $his boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around $his boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of your every move running through $his belly; <<elseif $activeSlave.bellyPreg >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of implant with each downward motion; <<else>> $He puts $his hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his occupants enjoying the attention. As you rest your weight on $him, you run your hands along $his distended sides; <<elseif $activeSlave.belly >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his belly jiggling just slightly with each thrust. As you rest your weight on $him, you run your hands along $his distended sides; <<else>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive baby bump, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive belly, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<else>> $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all $his weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> $He begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>$his children begin to squirm in reaction to their mother's lust<<else>>$his heart beating hard<</if>>. <<if (_fPosition <= 40) && $activeSlave.belly+$PC.belly < 20000>> As the sex reaches its climax, $his kisses grow urgent and passionate. <</if>> <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> $He enjoys $himself, even though $his dick chastity keeps $him soft by making the beginnings of erection very uncomfortable. <<else>> When you orgasm together, $his erect cock squirts cum up towards $his tits while your cock fills $him with cum. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. Precum has been dribbling out of $his dick chastity for some time, apparently the best $his soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> When you orgasm together, $his limp, neglected cock dribbles weakly while your cock fills $his with cum. <<elseif ($activeSlave.clit > 2)>> As you fuck $him, $he plays with $his huge clit. It's so large it almost looks like $he's jacking off a cock. <</if>> <<if $PC.vagina == 1>> You got so wet fucking $him that when you climax, you stand up; $he knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and $he skips over smiling and gives you a quick kiss. Without breaking the lip lock, $he sits down, wrapping $his legs around you. Your hands reach around $him and seize $his buttocks, drawing $him in even closer so that the warmth between $his legs is pressed hard against your pussy, and you can play with $his asshole. $He grinds enthusiastically against you, moaning into your mouth with pleasure. <</if>> <</if>> <<= VaginalVCheck()>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor slave's implant filled belly gets in the way, but the added perversion of fucking a $girl with such a round stomach makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor slave's sloshing belly gets in the way, but the added perversion of seeing it jiggle makes the inconvenience worthwhile. <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> Being taken by force has given $him a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration") && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> Enjoying sex with you seems to have @@.lightcoral;encouraged $his biological clock.@@ <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>> <</if>> <</if>> <<if ($PC.dick != 0)>> <<if $activeSlave.cervixImplant == 1>> <<set $activeSlave.bellyImplant += random(10,20)>> <</if>> <<if ($activeSlave.vagina == 3)>> Cum drips out of $his fucked-out hole. <<elseif ($activeSlave.vagina == 2)>> Cum drips out of $his stretched vagina. <<elseif ($activeSlave.vagina == 1)>> $His still-tight vagina keeps your load inside $him. <<elseif ($activeSlave.vagina < 0)>> Cum drips out of $his girly ass. <<else>> Your cum slides right out of $his gaping hole. <</if>> <<if canWalk($activeSlave)>> $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> just like $he does between each customer. <<case "serve in the club">> just like $he does in the club. <<case "work in the dairy">> to avoid besmirching the nice clean dairy. <<case "work as a servant">> mostly to keep everything $he has to clean from getting any dirtier. <<case "work as a nanny">> before hurrying to continue taking care of the children in $nurseryName. <<case "whore">> before returning to offering it for sale. <<case "serve the public">> before returning to offering it for free. <<case "rest">> before crawling back into bed. <<case "get milked">> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "be a servant">> since $his chores didn't perform themselves while you used $his fuckhole. <<case "please you">> before returning to await your next use of $his fuckhole, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with $his fuckhole. <<case "be your Head Girl">> worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. <<case "guard you">> so $he can be fresh and ready for more sexual use even as $he guards your person. <<case "train slaves">> before $he returns to teaching $his classes. <<default>> before $he returns to $activeSlave.assignment. <</switch>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fv = $slaveIndices[$activeSlave.ID]>> <<if def _fv>> <<set $slaves[_fv] = $activeSlave>> <</if>> <</if>>
amomynous0/fc
src/npc/descriptions/fVagina.tw
tw
bsd-3-clause
44,219
:: Export Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy the following block of code for importing// <br><br> <<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>><<set _currentRules = "[]">><<else>><<set _currentRules = "$activeSlave.currentRules">><</if>> /* <br><br><br> __Direct JSON export method__: <br><br> */ <div class="output"> <<set _jsonText = toJson($activeSlave)>> _jsonText </div>
amomynous0/fc
src/npc/exportSlave.tw
tw
bsd-3-clause
465
:: FAbuse [nobr] <<run clearSummaryCache($activeSlave)>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> Knowing how much your bodyguard likes being hurt, you decide to reward $him in $his own particular way. <<elseif ($activeSlave.muscles < -5) && ($activeSlave.combatSkill == 0)>> Looking at your bodyguard, you think $he doesn't seem that dangerous, as $he can barely hold a weapon up. You order $him to spar with you, and you quickly overpower $him without even breaking a sweat. Afterwards, you take the pretext of punishing $him to satisfy your urges. <<elseif ($activeSlave.muscles >= -5 && $activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> You glance at your bodyguard. $He looks like $he can handle $himself, and you know $he does, but $his lack of musculature makes $him look somewhat frail. You inform $him that $he isn't muscular enough, and that you'll punish $him yourself for neglecting $his physique. <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look strong and powerful, you know $he can't really handle $his weapon. You order $him to spar with you, and you use $his own muscles against $him, winning easily. Afterwards, you take the pretext of punishing $him to satisfy your urges. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard stands at your side. $He is definitely a force to be reckoned with. You know you'd have a hard time besting $him, and do not wish to get hurt, so you'll just inform $him $he'll be undertaking some particular training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look fit, you know $he can't really handle $his weapon. You order $him to spar with you; while $he may be quick, $he mostly just flails $his weapon around allowing you an easy win. Afterwards, you take the pretext of punishing $him to satisfy your urges. <</if>> <</if>> <<set _asspain = 0>> <<if ($activeSlave.amp == 1)>> You set $his helpless form down for abuse. Brutalizing $him is almost childishly easy; $his limbless torso leaves $him at your mercy. <<else>> You call $him over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; $he never saw it coming<</if>>. As $he reels in shock and pain, you follow up with <<if $activeSlave.bellyPreg >= 600000>> a vicious slap across $his straining pregnancy, <<elseif ($activeSlave.bellyFluid > 2000)>> a vicious punch into $his bloated belly, <<elseif ($activeSlave.dick > 0)>> a vicious slap to $his cock, <<elseif ($activeSlave.clit > 0)>> a vicious slap to $his exposed clit, <<elseif ($activeSlave.nipples == "fuckable")>> a vicious jab deep into $his nipplecunt, <<elseif ($activeSlave.nipples == "huge")>> a vicious jerk on $his big nipples, <<elseif ($activeSlave.nipples == "inverted")>> a vicious pinch to each side of $his sensitive, fully inverted nipples, <<elseif $activeSlave.bellyPreg >= 100000>> a vicious slap across $his overfull pregnant belly, <<elseif ($activeSlave.preg > 10)>> a vicious slap across $his pregnant belly, <<elseif ($activeSlave.heels > 0)>> a vicious thrust to $his altered tendons, <<elseif ($activeSlave.boobs >= 800)>> a vicious slap across $his massive breasts, <<elseif ($activeSlave.bellyImplant >= 1500)>> a vicious slap across $his implant rounded belly, <<elseif !["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> a vicious slap on the mons, <<else>> a vicious jerk on $his nipples, <</if>> <<if $activeSlave.bellyFluid >= 10000>> <<if $activeSlave.inflationMethod == 2>> which causes $him to discharge $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <<else>> which causes $him to vomit up $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <</if>> <<elseif $activeSlave.bellyFluid >= 5000>> <<if random(1,100) > $activeSlave.devotion>> which nearly forces $him to lose $his contained $activeSlave.inflationType, but $he controls $himself out of devotion to you as $he drops to the floor in agony. <<else>> <<if $activeSlave.inflationMethod == 2>> which causes $him to discharge $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <<else>> which causes $him to vomit up $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <</if>> <</if>> <<else>> which causes $him to collapse to the floor in agony. <</if>> <<if ($activeSlave.clothes !== "no clothing")>> You tell $him $he has ten seconds to get naked. <</if>> <<switch $activeSlave.clothes>> <<case "uncomfortable straps">> In $his haste to get out of $his straps $he trips and falls flat. <<case "clubslut netting">> In $his haste to get out of $his slutty netting $he trips and falls flat. <<case "shibari ropes">> In $his haste to get out of $his shibari ropes $he only manages to get tangled and fall over. <<case "restrictive latex" "a latex catsuit">> In $his haste to get out of $his clinging latex $he trips and falls flat in a tangle of latex and trembling flesh. <<case "a military uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his shirt. <<case "a schutzstaffel uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his trousers. <<case "a slutty schutzstaffel uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his miniskirt. <<case "a red army uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his shirt. <<case "a mounty outfit">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his slacks. <<case "a nice nurse outfit">> $He quickly tears off $his loose scrubs. <<case "a biyelgee costume">> $He quickly tears off $his loose dress. <<case "a mini dress">> $He struggles to take off $his tight mini dress. <<case "attractive lingerie">> $He almost tears $his delicate lingerie in $his haste to avoid punishment. <<case "a succubus outfit">> $He struggles with $his leather corset. <<case "spats and a tank top">> $He hastily slips $his top off and struggles to get out of $his clinging spats. <<case "lederhosen">> $He hastily slips $his tunic off and struggles to unbutton $his clinging shorts. <<case "attractive lingerie for a pregnant woman">> $He quickly sheds $his vest and tight bra before panicking and resorting to ripping $his silk panties off. <<case "a maternity dress">> $He hastily pulls $his dress down, revealing $his body. <<case "a dirndl">> $He hastily pulls $his dress down, revealing $his body. <<case "a long qipao">> $He hastily pulls $his dress down, revealing $his body. <<case "stretch pants and a crop-top">> $He hastily pulls $his crop-top over $his head and struggles to remove $his stretch pants only to get tangled and fall over. <<case "a cheerleader outfit">> $He yanks $his cheerleader skirt down and pulls $his slutty top off. <<case "a string bikini">> $He gives $himself a nasty pinch between the legs in $his haste to get out of $his string bottom. <<case "a scalemail bikini">> $He gives $himself a tiny cut on $his breast in $his haste to get out of $his scalemail top. <<case "striped panties">> $He yanks $his panties down, kicking them off to the side. <<case "a monokini">> $He nearly snaps the shoulder straps of $his monokini in $his haste to remove it. <<case "an apron">> $He quickly undoes $his apron's straps and hoists the garment over $his head. <<case "a hijab and blouse" "conservative clothing">> $He winds up tearing a few buttons off $his shirt in $his haste to remove it. <<case "a cybersuit">> $He wimpers as $he knows $he can barely remove $his visor in that amount of time, let alone the whole bodysuit, but $he tries anyway. <<case "battlearmor">> $He wimpers as $he knows $he can barely remove $his arm guards in that amount of time, let alone the whole suit, but $he tries anyway. <<case "a fallen nuns habit">> $He tugs desperately at the laces of $his tight latex nun getup. <<case "a chattel habit">> $He shucks $his habit off easily, since it was designed to be removed quickly. <<case "a penitent nuns habit">> $He pulls $his coarse habit over $his head, revealing $his chafed flesh. <<case "cutoffs and a t-shirt">> $He shimmies out of $his cutoffs and whips $his t-shirt over $his head. <<case "a slutty nurse outfit">> Getting out of $his tight nurse getup in that amount of time is impossible, but $he tries anyway. <<case "a schoolgirl outfit">> $His schoolgirl outfit is easily stripped off: $he pulls down $his skimpy skirt and tears off $his little blouse, and $he's nude. <<case "a kimono">> Getting out of $his kimono in that amount of time is flagrantly impossible, but $he tries anyway. <<case "a hijab and abaya" "a niqab and abaya" "a klan robe">> Because $he's nude under $his abaya, $he simply lifts it over $his head. <<case "a burqa">> Because $he's nude under $his burqa, $he simply lifts it over $his head. <<case "a tube top and thong">> $He shimmies out of $his thong and whips $his tube top over $his head. <<case "a button-up shirt and panties">> $He drops $his panties and lifts $his shirt over $his head. <<case "a gothic lolita dress">> Getting out of $his lolita dress in that amount of time is impossible, but $he tries anyway. <<case "a hanbok">> $He winds up tearing stitches out of $his shirt in $his haste to remove it. <<case "a bra">> Because $he's nude under $his bra, $he simply lifts it over $his head. <<case "a button-up shirt">> Because $he's nude under $his shirt, $he simply lifts it over $his head. <<case "a nice pony outfit">> $He wimpers as $he knows $he can't remove her outfit without some help. <<case "a slutty pony outfit">> $He wimpers as $he knows $he can't remove her outfit without some help. <<case "a sweater">> Because $he's nude under $his sweater, $he simply lifts it over $his head. <<case "a tank-top">> Because $he's nude under $his tank-top, $he simply lifts it over $his head. <<case "a thong">> $He slips out of her thong and kicks it aside. <<case "a tube top">> Because $he's nude under $his tube top, $he simply lifts it over $his head. <<case "a one-piece swimsuit">> Because $he's nude under $his swimsuit, $he simply pulls it down past $his hips and wiggles free. <<case "a police uniform">> $He almost tears $his uniform in $his haste to avoid punishment. <<case "a striped bra">> Because $he's nude under $his bra, $he simply lifts it over $his head. <<case "striped underwear">> $he pulls off $his bra and panties with minimal effort. <<case "a skimpy loincloth">> $He slips out of $his loincloth and kicks it aside. <<case "a slutty klan robe">> $he slips off $his robe and throws it aside. <<case "a sports bra">> Because $he's nude under $his bra, $he simply lifts it over $his head. <<case "a sweater and panties">> $He tears $his sweater in $his haste and slips out of $his panties quickly. <<case "a t-shirt">> Because $he's nude under $his t-shirt, $he simply lifts it over $his head and throws it aside. <<case "a tank-top and panties">> $he yanks off $his t-shirt and drops $his panties. <<case "a t-shirt and thong">> $he yanks off $his t-shirt and drops $his thong. <<case "an oversized t-shirt and boyshorts">> $he yanks off $his t-shirt and drops $his boy shorts. <<case "an oversized t-shirt">> $he yanks off $his t-shirt. <<case "a t-shirt and jeans">> $he yanks off $his t-shirt but struggles to wiggle out of $his blue jeans. <<case "boyshorts">> $he drops $his shorts quickly. <<case "cutoffs">> $he wiggles out of $his shorts quickly. <<case "leather pants and pasties">> $he yanks $his pasties off but struggles to wiggle out of $his leather pants. <<case "leather pants">> $he struggles to wiggle out of $his leather pants. <<case "panties">> $he drops $his panties quickly. <<case "sport shorts and a t-shirt">> $he yanks off $his shirt and drops $his shorts. <<case "a t-shirt and panties">> $he yanks off $his t-shirt and drops $his panties. <<case "panties and pasties">> $he yanks off $his pasties and drops $his panties. <<case "sport shorts and a sports bra">> $he drops $his shorts and tosses $his bra. <<case "jeans">> $he struggles to wiggle out of $his blue jeans. <<case "a sweater and cutoffs">> $he tosses off $his sweater and drops $his shorts. <<case "leather pants and a tube top">> $he yanks $his tube top off but struggles to wiggle out of $his leather pants. <<case "sport shorts">> $he drops $his shorts quickly. <<case "battledress">> $He strips $his tank top off in one motion, unfastens $his belt, and pulls down $his pants, though $his boots defeat $him and stay on. <<case "a slutty outfit">> $He hurriedly strips $himself out of $his carefully chosen outfit. <<case "a slave gown">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate gown. <<case "a halter top dress">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate dress. <<case "a ball gown">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate silken ball gown. <<case "nice business attire">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his blouse. <<case "slutty business attire">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his suit in $his haste. <<case "a nice maid outfit">> $He pulls $his dress over $his head and quickly undoes the buttons of $his blouse, one after the other. <<case "a slutty maid outfit">> $His short dress comes off easily, but $he fumbles with the buttons on $his tight blouse. <<case "a comfortable bodysuit">> $He's desperately torn between hurry to avoid punishment and fear $he'll stretch out $his bodysuit. <<case "a burkini">> $He's desperately torn between hurry to avoid punishment and fear $he'll stretch out $his burkini. <<case "a leotard">> $His leotard is tight enough that $he has to struggle mightily to get it off that quickly. <<case "a bunny outfit">> $He's desperately torn between hurry to avoid punishment and fear $he'll put runs in $his hose. <<case "kitty lingerie">> $He almost tears $his decorative lingerie in $his haste to avoid punishment. <<case "harem gauze">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his flimsy gauze. <<case "slutty jewelry">> $He hurriedly strips fine jewelry from $his neck, wrists, and ankles. <<case "a corset">> $His fingers fumble desperately with the straps of $his corset. <<case "an extreme corset">> $His fingers fumble desperately with the bindings of $his corset, and $he hyperventilates within its embrace as $he works. <</switch>> <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He seems to be a bit expectant of what is to come. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> The slap seems to have excited $him, seeing $his hard nipples and wet pussy, and $his eyes practically beg for more. <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning <<else>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, you<<else>>You<</if>> don a cruelly large strap-on, earning <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> a shy look <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> a sultry look <<else>> a frightened glance <</if>> from your victim. <<if ($activeSlave.amp == 1)>> <<if ($activeSlave.clothes !== "no clothing")>>Growing impatient, you rip the clothes off $his limbless torso<<else>>You walk up to $him<</if>> and spank $his brutally; spinning $him to present <<if ($activeSlave.vagina > -1)>> $his holes <<else>> $his hole <</if>> to you and <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making $his erect dick throb<<elseif $activeSlave.vagina > -1>>making $his pussy throb<<else>>making $his butthole throb<</if>> <</if>> with anticipation. <<else>> You order $him to present <<if ($activeSlave.vagina > -1)>>$his holes<<else>>$his hole<</if>> to you and spank $him brutally <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making $his erect dick throb<<elseif $activeSlave.vagina > -1>>making $his pussy throb<<else>>making $his butthole throb<</if>> <</if>> <<if $activeSlave.devotion < -50>> until $he complies. <<elseif $activeSlave.devotion < -20>> as $he slowly complies. <<elseif $activeSlave.devotion <= 20>> as $he fearfully complies. <<elseif $activeSlave.devotion <= 50>> as $he rushes to comply. <<else>> as $he complies. <</if>> <</if>> <<if $seeRace == 1>> <<if $activeSlave.race == "white">> $His white, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "asian">> $His asian, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "middle eastern">> $His arab, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "latina">> $His latina, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "black">> $His black, $activeSlave.skin ass barely shows any marks from the spanking. <</if>> <</if>> <<if ($activeSlave.dickAccessory == "chastity")>> You rip $his dick chastity off $him, though $he knows not to be relieved. $His cock is now vulnerable, not free. <</if>> <<if ($activeSlave.anus == 0)>> The bitch's still a butthole virgin and you don't mean to take that now, but you torture $him with the threat of raping $his virgin ass for a while before settling for $his gagging throat. <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif ($activeSlave.vaginalAccessory == "chastity belt") && canDoAnal($activeSlave)>> The bitch's wearing a chastity belt, so $he isn't surprised when you shove <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> up $his butt. What surprises $him is when you slide a finger or two in alongside your dick to stretch $him to the point of pain. <<= AnalVCheck()>> <<set _asspain = 1>> <<elseif ($activeSlave.vagina == 0)>> The bitch's still a virgin and you don't mean to take that now, but you torture $him with the threat of raping $his virgin pussy for a while before settling for $his gagging throat. <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif $activeSlave.bellyPreg >= 600000>> The bitch is on the brink of bursting, so hard intercourse will be painful and terrifying to $him. You thrust hard into $him causing $his taut belly to bulge and making $his children squirm within $his straining womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You brutally fuck $him as $he pleads for you to stop until you're at your edge. More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif $activeSlave.bellyPreg >= 120000>> The bitch is hugely pregnant, so hard intercourse will be uncomfortable and worrying for $him. You have hard intercourse. $He sobs as you rock the huge weight of $his belly back and forth without mercy, forcing $his already straining belly to bulge further, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif ($activeSlave.preg > 20)>> The bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for $him. You have hard intercourse. $He sobs as you saw the huge weight of $his belly back and forth without mercy, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif ($activeSlave.pregKnown == 1)>> The bitch knows $he is pregnant, even if it isn't obvious yet, so hard intercourse will be uncomfortable and even worrying for $him. You have hard intercourse. $He sobs as you pound $his vagina without mercy, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif ($activeSlave.vagina == 1)>> The bitch's pussy is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $him without preamble and fuck $him hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $His cunt spasms with the pain of the rape. You cum in no time. <<= VaginalVCheck()>> <<elseif ($activeSlave.anus == 1)>> The bitch's butt is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $him without lubricant and sodomize $him as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $His asshole spasms with the pain of the rape. You cum explosively. <<= AnalVCheck()>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $his sissy butt without lubricant. As $he flinches you announce that $he'll be taking part in giving $himself anal pain. $He humps into you lamely, so you administer a truly agonizing slap to $his balls<<if ($PC.dick == 0)>><<else>> that makes $his anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment $he fucks $himself against you almost hard enough to hurt $himself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively. <<= AnalVCheck()>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $his gelded butt without lubricant and sodomize $him as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $He's such a slut that $he shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking $his cock. You cum explosively. <<= AnalVCheck()>> <<set _asspain = 1>> <<else>> $He's got no special physical targets for abuse, so you just rape $him hard and fast, raining stinging slaps down on $him as you do. $He cries and whimpers; you finish. <<= BothVCheck()>> <</if>> <<if ($activeSlave.ID !== $Bodyguard.ID)>> This leaves $him sobbing on the floor <<if ($PC.dick == 0)>>as you shuck off the strap-on and drop it on $his face<<else>>with cum dripping out of $him<</if>>. <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> $He thanks you rapidly, trying to break away from the pleasure of your reward. $He quickly gets back to $his feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <<else>> Even though $he's in a somewhat bad shape, $he still jumps back to $his feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <</if>> <<if ($activeSlave.ID !== $Bodyguard.ID)>> <<if $activeSlave.minorInjury == 0>> <<if _asspain == 1>> The anal rape leaves $him with a sore butthole. <<elseif random(1,100) > 50>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> Your abuse gave $him a $activeSlave.minorInjury. <</if>> <</if>> <</if>> <<if $activeSlave.bellyPreg >= 600000>> The rough fucking was @@.red;very unhealthy@@ for $his massive pregnancy. <<set $activeSlave.health -= 40>> <</if>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his uselessness. <<elseif ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard accepts this as a punishment for $his lack of muscles <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his lack of combat skills <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard just admits it as a part of $his body training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his lack of expertise <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Though $he secretly got off on the pain and humiliation. <</if>> <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He secretly got off on the pain and humiliation. <<elseif $arcologies[0].FSDegradationist != "unset">> $He knew that a degradationist arcology wouldn't be easy on $him, so even if $he resents it, $he tries to accept it. <<elseif $activeSlave.devotion < -50>> $His @@.mediumorchid;hatred@@ and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion < -20>> $His @@.mediumorchid;resistance@@ to and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 20>> $His @@.gold;fear@@ of you is tinged with @@.mediumorchid;hatred.@@ <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 50>> $His @@.mediumorchid;obedience to you is reduced,@@ and $he @@.gold;fears@@ further abuse. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<else>> $He is so devoted to you that $he accepts your abuse as $his just due, but $he now @@.gold;fears@@ you more and trusts you less. <<set $activeSlave.trust-=4>> <</if>> <<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>> <<if ($activeSlave.fetish !== "submissive") && ($activeSlave.fetish !== "masochist") && ($activeSlave.ID != $Bodyguard.ID)>> <<set _seed = random(1,8)>> Brutal abuse has left $him <<if (_seed == 1) && ($activeSlave.behavioralFlaw !== "odd")>> @@.red;acting strangely.@@ <<set $activeSlave.behavioralFlaw = "odd">> <<elseif (_seed == 2) && ($activeSlave.behavioralFlaw !== "anorexic")>> @@.red;starving $himself@@ in a crippling attempt to be pretty. <<set $activeSlave.behavioralFlaw = "anorexic">> <<elseif (_seed == 3) && ($activeSlave.behavioralFlaw !== "gluttonous")>> @@.red;stress eating@@ whenever $he can. <<set $activeSlave.behavioralFlaw = "gluttonous">> <<elseif (_seed == 4) && ($activeSlave.behavioralFlaw !== "devout")>> @@.red;praying in private@@ whenever $he can. <<set $activeSlave.behavioralFlaw = "devout">> <<elseif (_seed == 5) && ($activeSlave.sexualFlaw !== "apathetic")>> @@.red;sexually apathetic,@@ since $he feels it cannot go well for $him. <<set $activeSlave.sexualFlaw = "apathetic">> <<elseif (_seed == 6) && ($activeSlave.sexualFlaw !== "crude")>> @@.red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort. <<set $activeSlave.sexualFlaw = "crude">> <<elseif (_seed == 7) && ($activeSlave.sexualFlaw !== "judgemental")>> @@.red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with $him. <<set $activeSlave.sexualFlaw = "judgemental">> <<elseif ($PC.dick == 1)>> @@.red;hating men,@@ since you forced your cock on $him. <<set $activeSlave.behavioralFlaw = "hates men">> <<else>> @@.red;hating women,@@ since you forced your cunt on $him. <<set $activeSlave.behavioralFlaw = "hates women">> <</if>> <</if>> <</if>> <<if (random(1,100) > (50+$activeSlave.devotion+$activeSlave.trust)) && ($activeSlave.ID !== $Bodyguard.ID)>> <<if ($activeSlave.fetish !== "mindbroken") && ($activeSlave.fetishKnown == 0) && ($activeSlave.clitSetting !== $activeSlave.fetish)>> $His acceptance of your abuse has twisted $his <<if (random(1,2) == 1) && ($activeSlave.fetish !== "submissive")>> @@.lightcoral;sexuality towards submissiveness.@@ <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.fetish !== "masochism")>> @@.lightcoral;sexuality towards masochism.@@ <<set $activeSlave.fetish = "masochism", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken" && $activeSlave.relationship == -3>> <<if def $activeSlave.kindness>> <<set $activeSlave.kindness = 0>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
amomynous0/fc
src/npc/fAbuse.tw
tw
bsd-3-clause
31,660
:: FKiss [nobr] You tell $activeSlave.slaveName to <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> remove $his dildo gag and approach you. <<else>> have another slave remove $his dildo gag and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> pull $his enormous dildo gag out of the depths of $his throat and approach you. <<else>> have another slave pull the enormous dildo gag out of the depths of $his throat and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> undo $his gag and approach you. <<else>> have another slave undo $his gag and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<default>> <<if canWalk($activeSlave)>> approach you. <<else>> have another slave help $him to your desk. <</if>> <</switch>> <<run Enunciate($activeSlave)>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>> $He complies mechanically. $He remembers that when <<Master>>'s commands are not obeyed, there is punishment. <<elseif ($activeSlave.relationship == -2)>> $He hurriedly complies, happy to be near the object of $his longing. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he loves overwhelming, and $his eyes flick downward after a moment. <<else>> upon $his face. $He senses the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he loves and finds it overwhelming, and after a moment glances away. <</if>> $He blushes furiously. <<elseif ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> $He complies mechanically. $He remembers that when <<Master>>'s commands are not obeyed, there is punishment. You kiss $his deeply and intensely; $he doesn't understand why. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $He complies in a wifely fashion, moving $his body as $he approaches to best catch your desire. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon $his face. $He senses the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to and finds it affirming, and looks down with a smile. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He complies. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to disturbing, and quickly breaks eye contact. <<else>> upon $his face. $He senses the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to and finds it disturbing, and quickly turns $his face away. <</if>> <<elseif $activeSlave.devotion < -20>> $He complies fearfully. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his tearing $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to horrifying, and quickly breaks eye contact. <<else>> upon $his tear-streaked face. $He senses the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to and finds it horrifying, and quickly turns $his face away. <</if>> <<else>> $He complies obediently. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon $his face. $He senses the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to and finds it reassuring, and looks down with a slight smile. <</if>> <</if>> <<elseif ($activeSlave.devotion > 75)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from $his beloved <<Master>> disconcerting, and $his eyes flick downward after a moment. <<else>> upon $his face. $He senses the intense look from $his beloved <<Master>> and finds it disconcerting, and after a moment glances away. <</if>> $He blushes furiously. <<elseif ($activeSlave.devotion > 50)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> disconcerting, and $he looks down after a moment, blushing. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> disconcerting, and $he looks down after a moment, blushing. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and turns away after a moment, $his lower lip trembling with nervousness. <</if>> <<elseif ($activeSlave.trust < -20)>> The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. After a mere instant of locked gazes, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. <<else>> upon $his face. After a mere instant of locked faces, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. <</if>> <<else>> $He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down. <<else>> upon $his face. $He faces you defiantly, but after a few moments $he loses the contest of wills and looks down. <</if>> <</if>> You extend a <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand and graze your fingertips along the line of $his cheekbone. <<if ($activeSlave.lipsTat != 0)>> Your fingers trace $his facial tattoos, slowly picking out the patterns against $his $activeSlave.skin skin. <</if>> <<if ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> You touch each of $his facial piercings, one by one, feeling the hard metal contrast with $his pliant flesh. <</if>> Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautiful<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> chin and kiss $him right on $his <<if $activeSlave.lips > 95>>facepussy<<else>><<if $activeSlave.lips > 70>>pillowlike <<elseif $activeSlave.lips > 40>>generous <<elseif $activeSlave.lips > 20>>plush <</if>>lips<</if>>. <<if ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> $His mouth opens to accept the kiss, and is compliant with your questing tongue. You kiss your broken wife deeply. $His posture remains completely unchanged. Being kissed affects $him as little as being penetrated, being struck, being loved, or being your wife: not at all. When you pull away, <<if canSee($activeSlave)>> $his $activeSlave.eyeColor eyes track you carefully, awaiting further use of $his body. <<else>> $he exposes $himself to you, awaiting further use of $his body. <</if>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s dreamily. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He reflexively turns $his head away from you, but you catch your wife by $his jaw and kiss $him harder. You wrap your arms around $him so $he cannot escape. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he glares at you. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: are you done? <<elseif !canTalk($activeSlave)>> $He signs irritably, asking if you're done. <<else>> $He splutters, "Are you done, <<Master>>? <</if>> <<elseif $activeSlave.devotion < -20>> $He is nearly frozen with fear, and does not resist as you kiss $him deeply. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with your wife and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs spastically, begging fearfully to know if that's it. <<else>> $He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> $He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> $His mouth opens to accept the kiss, and is compliant with your questing tongue. $His posture remains completely unchanged. Being kissed affects $his as little as being penetrated, being struck, or being loved: not at all. When you pull away, <<if canSee($activeSlave)>> $his $activeSlave.eyeColor eyes track you carefully, awaiting further use of $his body. <<else>> $he exposes $himself to you, awaiting further use of $his body. <</if>> <<elseif ($activeSlave.relationship == -2)>> $His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s dreamily. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He giggles into you and kisses you back with vigor, $his head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, $his sharp teeth drawing a bit of blood from your lips and tongue<</if>>. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, $his active tongue only retreating when yours presses against it. When you finally shove $him away, $he's breathing hard through $his grin. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He stiffens with arousal. $His sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders $his mouth, $he reacts almost as though $he's receiving oral, whimpering and moaning into you and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you tire of making out with $him. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully. <</if>> <<elseif ($activeSlave.devotion > 50)>> $His mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> $He is exquisitely careful to keep $his sharp teeth clear of you.<</if>> $He presses $himself against you, $his warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, $he runs $his tongue rapturously across $his moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s forthrightly. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> $He accepts the kiss fearfully. As you kiss $his unresisting mouth, $his eagerness to avoid punishment leads $him to kiss you back, though nervousness makes $him mechanical. You kiss $him harder, enjoying $his fear, and the physical intimacy slowly does its work. $He becomes softer and more natural, $his resistance easing. When you pull away from $him for a moment, $he <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, $his mouth still hanging open, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.trust < -50)>> $He is nearly frozen with fear, and does not resist as you kiss $him. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with the poor <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>> and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs spastically, begging fearfully to know if that's it. <<else>> $He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> $He reflexively turns $his head away from you, but you catch $his jaw and kiss $him harder. Spluttering, $he flees backwards, but you tip forward with $him and pin $him against your desk, plundering $his mouth without mercy. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs irritably, asking whether that's it. <<else>> $He splutters, "I<<s>> that it, <<Master>>!?" <</if>> <</if>> <<if def _tempGag>> <<set $activeSlave.collar = _tempGag>> <</if>>
amomynous0/fc
src/npc/fKiss.tw
tw
bsd-3-clause
21,861
:: FPCImpreg [nobr] <<run clearSummaryCache($activeSlave)>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You call $him over so you can <<if $activeSlave.mpreg == 1>> <<if ($activeSlave.anus > 2)>> fuck $his gaping, fertile asshole. <<elseif ($activeSlave.anus == 2)>> use $his whorish, fertile asshole. <<elseif ($activeSlave.anus == 1)>> use $his tight, fertile asshole. <<elseif ($activeSlave.anus == 0)>> take $his fertile, virgin asshole. <</if>> <<else>> <<if ($activeSlave.vagina > 2)>> fuck $his gaping, fertile cunt. <<elseif ($activeSlave.vagina == 2)>> use $his whorish, fertile cunt. <<elseif ($activeSlave.vagina == 1)>> use $his tight, fertile cunt. <<elseif ($activeSlave.vagina == 0)>> take $his fertile, virgin pussy. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen ask you to, after all. <</if>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit > 2>> $His huge clit is impossible to miss. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> $His pierced lips and clit have $him nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> $His pierced clit has $him nice and moist. <</if>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He cries with joy and presents $his virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. $He sobs with happiness when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, knowing that $his first time will always be special to $him. $He spends the rest of the day cherishing $his stomach. This new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance $he's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 15>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He cries with joy and presents $his fertile <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for breeding. $He sobs with happiness when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>. $He spends the rest of the day considering $his own stomach with pride. This new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He accepts your orders without comment and presents $his virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. $He gasps in shock when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>. $He spends the rest of the day struggling with roiling emotions. Since $he is already well broken, this new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance $he's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like. Worse, $he knows $he's fertile and realizes $he'll likely get pregnant. Nevertheless, this new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as your cock opens $his fresh, tight hole. Afterward, $he <<if $activeSlave.amp != 1>>clutches $his stomach<<else>>lies there<</if>> and sobs, horrified by the knowledge that $he's probably carrying $his rapist's child. The rape @@.mediumorchid;decreases $his devotion to you@@ and @@.gold;fills $him with fear.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set $his limbless torso on the end of the couch, face down, with $his hips up in the air. This way, you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooFatSlave($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's pinned in place by the weight of $his own body, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>; after you push into $his soft folds enough to reach it, of course. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigBreasts($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's pinned in place by the weight of $his ridiculous tits, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigButt($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's stuck under $his ridiculous ass, you get an amazingly soft rear to pound, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigDick($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's anchored in place by the weight of $his ridiculous cock, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigBalls($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's anchored in place by the weight of $his ridiculous balls, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and spreads $himself for you. You take $him on the couch next to your desk in the missionary position. $He hugs $his torso to you and $his breasts press against your chest; you can feel $his heart beating hard. As the sex reaches its climax your semen<<if $PC.balls == 3>> fills $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pours into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pours into $him<<else>> jets into $his welcoming depths<</if>> as $he begs you to use $his unworthy body to make a new slave. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you bend the disobedient slave over your desk and take $him hard from behind. $His breasts slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. $He begs you not to cum inside $him, knowing $he's fertile, and sobs when $he feels you<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> blow your load<</if>> despite $his pleas. <<elseif $activeSlave.devotion <= 20>> $He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you purchase. The pounding is hard and fast, and $he gasps and whines. You reach a hand down to maul $his breasts. $He begs you not to cum inside $him, knowing $he's fertile, but soon loses track of $his fears as $he enjoys $himself. $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum; $he realizes what you've done with a gasp and a worried look. <<else>> $He skips over smiling and gives you a quick kiss. You take $him on the couch next to your desk in the missionary position. $He hugs $his torso to you and $his breasts press against your chest; you can feel $his heart beating hard. As the sex reaches its climax, $his kisses grow urgent and passionate. $He clings to you, your semen<<if $PC.balls == 3>> flowing into $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> jetting into $him<</if>> as $he rides the downslope of $his orgasm. $He kisses you and promises to do $his best to use $his womb to make a good slave for you. <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is @@.lime;carrying your child.@@ <<= knockMeUp($activeSlave, 100, 2, -1, 1)>> <<if $arcologies[0].FSRestart != "unset">> <<if ($activeSlave.breedingMark != 1 || $propOutcome == 0) && $eugenicsFullControl != 1>> Rumors spread about you fucking your slaves pregnant; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is $his rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your putting a new slave in $him; this advances the idea that all slaves should bear their masters' babies. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>>
amomynous0/fc
src/npc/fPCImpreg.tw
tw
bsd-3-clause
14,260
:: FRival [nobr] <<set $partner = $slaveIndices[$activeSlave.rivalryTarget]>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<run clearSummaryCache($slaves[$partner])>> <<setLocalPronouns $slaves[$partner] 2>> You call $activeSlave.slaveName to your office and let $him know you'll be abusing $slaves[$partner].slaveName together. <<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He looks overjoyed at the prospect of getting to hurt someone. <</if>> $slaves[$partner].slaveName sees $activeSlave.slaveName as _he2 enters and looks worried. <<if ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina < 0)>> Since _he2's a sissy bitch and an anal virgin, you tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of $him, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's limp dick instead of _his2 ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina == 0)>> Since _he2's a virgin, you tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of $him, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's poor pussy instead of _his2 ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to use the bitch. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace == 1>>$slaves[$partner].race <</if>>butt in front of $him as $he lines $his turgid dick up with $slaves[$partner].slaveName's pussy. $He sinks in with a sigh and begins to enjoy $himself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on $his side. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place. Once _he2's humping away, you tell $activeSlave.slaveName to use _his2 face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since $his dick is so useless. $He forces $slaves[$partner].slaveName's face against $his useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with $his ass instead. $slaves[$partner].slaveName tries to avoid orally servicing _his2 rival's asshole, but you hold _him2 in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing away from you. $He does, not without trepidation, which increases when you hold $him securely in place. Once _he2's humping away, you tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over, gently rubbing $his pussy. $He forces $slaves[$partner].slaveName's face against $his slick cunt, ignoring _his2 reluctance. $slaves[$partner].slaveName eventually realizes that _he2's better off getting it over with, and applies _his2 tongue as best _he2 can. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 lowers _his2 butthole down onto your cock, not without trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam $his cock up the struggling and sobbing $slaves[$partner].slaveName's anus. Of the three phalli present, $slaves[$partner].slaveName's is the only one that's soft as _he2 cries _his2 way through a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina == 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing you. _He2 lowers _his2 butthole down onto your cock, not without trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam $his cock up the struggling and sobbing $slaves[$partner].slaveName's anus. $slaves[$partner].slaveName buys continued vaginal virginity by taking a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place as you pump yourself in and out of _his2 asshole. You tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since $his dick is so useless. $He forces $slaves[$partner].slaveName's face against $his useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with $his ass instead. $slaves[$partner].slaveName tries to avoid orally servicing _his2 rival's asshole, but you hold _him2 in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].analCount++, $slaves[$partner].oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place as you pump yourself in and out of _his2 asshole. You tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over, gently rubbing $his pussy. $He forces $slaves[$partner].slaveName's face against $his slick cunt, ignoring _his2 reluctance. $slaves[$partner].slaveName eventually realizes that _he2's better off getting it over with, and applies _his2 tongue as best _he2 can. <<set $slaves[$partner].oralCount++, $slaves[$partner].analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard. You squeeze $slaves[$partner].slaveName's buttocks together and then spread them again, forcing _his2 anus to wink invitingly. You stop $slaves[$partner].slaveName's abortive humping and hold _his2 hips in place while $activeSlave.slaveName gets $his cock up $his ass. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean, since $his cock is useless. To make it clear, you push two fingers into $slaves[$partner].slaveName's butt, finger fucking _his2 asshole until $activeSlave.slaveName takes over. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. $activeSlave.slaveName uses as many fingers as $he can, always at least one more than $slaves[$partner].slaveName would like. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop $slaves[$partner].slaveName's abortive humping and hold _his2 hips in place while $activeSlave.slaveName gets $his fake cock up _his2 ass. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in $slaves[$partner].slaveName's ear, pinches _his2 nipples, and generally adds humiliation above and beyond being double penetrated by _his2 owner and _his2 rival. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<else>> Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves. <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
amomynous0/fc
src/npc/fRival.tw
tw
bsd-3-clause
13,020
:: FSlaveImpreg [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $impregnatrix = 0, $eligibility = 0>> //$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.// <br><br> __Select an eligible slave to serve as the semen donatrix:__ <br><br> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && canImpreg($activeSlave, $slaves[$i])>> <br><<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "], $i = " + $i + "]]">> <<set $eligibility = 1>> <</if>> <</for>> <<if ($eligibility == 0)>> //You have no slaves capable of inseminating others.// <</if>>
amomynous0/fc
src/npc/fSlaveImpreg.tw
tw
bsd-3-clause
696
:: FSlaveImpreg Consummate [nobr] The first necessary step is to prepare the donatrix. <<set _penCountBonus = random(6,20), _analCountBonus = _penCountBonus, _vagCountBonus = _penCountBonus>> <<set $impregnatrix.penetrativeCount += _penCountBonus+1, $penetrativeTotal += _penCountBonus+1>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<run clearSummaryCache($impregnatrix)>> <<setLocalPronouns $impregnatrix 2>> <<if ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishKnown == 1) && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion >= -20)>> This is very easy, since $impregnatrix.slaveName has an impregnation fetish. <<if $impregnatrix.pregKnown == 1>> _He2's pregnant, and as far as _he2's concerned, everyone should be pregnant. $He's @@.hotpink;happy to spread the love.@@ <<elseif isFertile($impregnatrix)>> _He2'd love to get pregnant _himself2, but as far as _he2's concerned, putting a baby in someone else is the @@.hotpink;next best thing.@@ <<else>> _He2's been deeply unhappy that there's no prospect of _him2 ever being able to carry a child, and this is the @@.hotpink;next best thing@@ for _him2. <</if>> <<set $impregnatrix.devotion += 4>> <<if ($impregnatrix.preg == -3)>>_His2 member remains limp despite the prospect of getting another slave pregnant, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>_His2 member springs instantly to attention at the prospect of getting another slave pregnant. <</if>> <<elseif ($impregnatrix.attrXX > 65) && ($impregnatrix.attrKnown == 1) && ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName likes sticking _his2 cock in girls, _he2 doesn't take much convincing. <<if ($impregnatrix.preg == -3)>>_His2 member remains limp despite the prospect of <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>_His2 member springs instantly to attention at the prospect of pussy. <</if>> <<elseif ($impregnatrix.devotion > 50)>> Since $impregnatrix.slaveName is devoted to you, _he2'll eagerly fuck anything you tell _him2 to fuck. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 quickly gets _himself2 hard, <</if>> only a certain confusion in _his2 look betraying that _he2 realizes how special an occasion this is. <<elseif ($impregnatrix.devotion > 20)>> Since $impregnatrix.slaveName is obedient, _he2'll fuck anything you tell _him2 to fuck. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 hurriedly gets _himself2 hard, <</if>> only a slight hesitation betraying _his2 realization that this is a special occasion. <<elseif ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName does not resist your will, _he2 should comply reasonably well. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 has to work to get _himself2 hard despite _his2 doubts, <</if>> fear and disgust showing on _his2 face as _he2 absorbs the perversion of the natural order of things _he2's about to experience. <<else>> Since $impregnatrix.slaveName is unlikely to comply willingly, you simply restrain _him2 and administer a massive dose of vasodilators, directly where they will do the most good. $impregnatrix.slaveName writhes with the pain of the injection, which is compounded as _he2 springs agonizingly erect. <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _analCountBonus+1>> <<set $analTotal += _analCountBonus+1>> <<else>> <<set $activeSlave.vaginalCount += _vagCountBonus+1>> <<set $vaginalTotal += _vagCountBonus+1>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He cries with joy and presents $his virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. @@.hotpink;$He is grateful@@ for this fulfillment of $his fondest wish and naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He cries with joy and presents $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for breeding. @@.hotpink;$He is grateful@@ for this fulfillment of $his fondest wish. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He accepts your orders without comment and presents $his virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. $He gasps in shock when $he feels _his2 hot seed. @@.hotpink;$He is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He is clearly unhappy at the idea of losing $his pearl of great price to $impregnatrix.slaveName; this probably isn't what $he imagined $his first real sex would be like. Worse, $he knows $he's fertile and realizes $he'll likely get pregnant. Nevertheless, @@.hotpink;$he is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> As you anticipated, $he refuses to give $impregnatrix.slaveName $his virginity. You restrain $him despite $his @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel tableau @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set $his limbless torso up for $impregnatrix.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his giant ass pins $him helplessly in place and gives $impregnatrix.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set $him up for $impregnatrix.slaveName, face up so $he is pinned under the weight of $his giant cock. <<elseif tooBigBalls($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his giant balls anchor $him helplessly in place. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He is accustomed to submit to you, but as a natural submissive $he doesn't have much trouble submitting to $impregnatrix.slaveName's seed instead. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you restrain $him despite $his resistance to the idea of being made a breeder. <<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, arranging $himself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite $his obvious hesitation to be made a breeder. <<elseif $activeSlave.devotion < 10>> $He obeys your orders, arranging $himself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite $his slight hesitation at the idea of being made a breeder. <<else>> $He happily obeys your orders, getting ready to serve <<if def $PC.customTitle>>$his $PC.customTitle by making you<<elseif $PC.title != 0>>$his Master by making him<<else>>$his Mistress by making her<</if>> another slave. <</if>> <<= knockMeUp($activeSlave, 100, 2, $impregnatrix.ID, 1)>> <br><br> <<if ($activeSlave.devotion < -20) && ($impregnatrix.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. You put $activeSlave.slaveName on the couch with $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> available, and then maneuver $impregnatrix.slaveName's dick into place. The two slaves make no further moves until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. After watching them mechanically go at it for a while, you stop $impregnatrix.slaveName, insert an electrostimulator up _his2 rectum, and administer a shock to _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces _him2 to empty _his2 nuts into $activeSlave.slaveName. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose _his2 anal virginity@@ in any case, but being assraped by a metal probe that shocked _him2 into orgasm so that _he2 would impregnate another slave is @@.mediumorchid;a special level@@ of violation for _him2. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.devotion < -20)>> Since your semen donatrix is restrained, you order $activeSlave.slaveName to present $himself on the couch, and then maneuver $impregnatrix.slaveName's dick into place. $activeSlave.slaveName does $his best to hump $himself against the unwilling cock until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. After watching _him2 mechanically fuck for a while, you stop _him2, push an electrostimulator up _his2 butt, and administer a shock to _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces _him2 to empty _his2 nuts into $activeSlave.slaveName. $He @@.mediumorchid;resents@@ what you made _him2 do and @@.gold;fears you@@ as a result. Though $activeSlave.slaveName accepts the situation, $he looks into $impregnatrix.slaveName's eyes with obvious apology. <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose _his2 anal virginity@@ in any case, but being assraped by a metal probe that shocked _him2 into orgasm so that _he2 would impregnate another slave is @@.mediumorchid;a special level@@ of violation for _him2. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with $his fertile pussy defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all _hers2. The slave life has so affected $impregnatrix.slaveName that _he2 is quite eager to rape another slave pregnant to fulfill _his2 desire to reproduce. _He2 finishes with indecent speed and looks almost disappointed until you tell _him2 to take _his2 time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>> is dripping cum, to $his @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to $him on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that $he'll produce a good new slave. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($impregnatrix.energy > 95) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all _hers2. The slave life has so affected $impregnatrix.slaveName that _he2 is quite eager to rape another slave pregnant, just for the perverted novelty of the act. _He2 blows _his2 load with indecent speed and looks crushed until you tell _him2 to take _his2 time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>anus<<else>>cunt<</if>> is dripping cum, to $his @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to $him on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that you'll let _him2 do this again sometime. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($activeSlave.devotion <= 20) || ($impregnatrix.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $impregnatrix.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves, with $impregnatrix.slaveName's rapidly softening dick slipping easily out of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif ($activeSlave.devotion <= 50) || ($impregnatrix.devotion <= 50)>> You order $activeSlave.slaveName and $impregnatrix.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the extreme intimacy of the act, finding between themselves a hint of a life before slavery, when men and women had sex within the bonds of marriage for the purpose of procreation. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $impregnatrix.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif $activeSlave.mpreg == 1>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of anal sex in the cowgirl position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, $activeSlave.slaveName turns around on $impregnatrix.slaveName's cock and opens wide for you. You and $impregnatrix.slaveName enjoy the mother-to-be gently until $he climaxes, $his eager oral reaching a fever pitch, bringing you to your own climax. <<if $PC.dick == 1>> <<if canDoVaginal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to _his2 pussy instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being _his2 @@.lime;first time@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<if canImpreg($impregnatrix, $PC)>> <<= knockMeUp($impregnatrix, 10, 0, -1, 1)>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to _his2 ass instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<if canImpreg($impregnatrix, $PC)>> <<= knockMeUp($impregnatrix, 10, 1, -1, 1)>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <<else>> <<if canDoVaginal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being _his2 @@.lime;first time@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <</if>> <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<else>> <<set _didImpregnatrix = 0>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of vanilla sex in the missionary position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over $impregnatrix.slaveName's shoulder to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, they roll over without being ordered to <<if canDoAnal($activeSlave)>> present $activeSlave.slaveName's butthole. <<set $activeSlave.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> invite you into $activeSlave.slaveName's crowded pussy. <<set $activeSlave.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <</if>> You and $impregnatrix.slaveName double penetrate the mother-to-be gently until $he climaxes, clenching you to orgasm in turn with $his spasms. Pulling out, you offer <<if $PC.dick ==1>>yourself<<else>>your strap-on<</if>> to $activeSlave.slaveName's gasping mouth so $he can <<if $PC.dick ==1>>suck you hard again<<else>>lube the phallus with some saliva<</if>> as $he continues riding cock. Once <<if $PC.dick ==1>>stiff<<else>>the strap-on is nice and wet<</if>>, you flip them again so that $impregnatrix.slaveName is back on top and switch to _his2 <<if canDoVaginal($activeSlave)>> feminine slit instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a hard fucking <<set _didImpregnatrix = 1>> <<elseif canDoAnal($activeSlave)>> ass instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck <<set _didImpregnatrix = 2>> <<else>> mouth instead, giving _him2 a good facefuck <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <</if>> until _he2 blows _his2 load into $activeSlave.slaveName's fertile cunt. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<if _didImpregnatrix == 1>> <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including losing _his2 @@.lime;virginity@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<if canImpreg($impregnatrix, $PC)>> <<= knockMeUp($impregnatrix, 10, 0, -1, 1)>> <</if>> <<elseif _didImpregnatrix == 2>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if canImpreg($impregnatrix, $PC)>> <<= knockMeUp($impregnatrix, 10, 1, -1, 1)>> <</if>> <</if>> <<if ($activeSlave.anus == 0) && canDoAnal($activeSlave)>> $activeSlave.slaveName has been used as a slave in a truly thorough way today: $he has @@.hotpink;accepted@@ both $his @@.lime;first anal@@ and insemination by $impregnatrix.slaveName. <<set $activeSlave.devotion += 4, $activeSlave.anus = 1>> <</if>> <</if>> Throughout the week, you keep $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> intimate with $impregnatrix.slaveName's cock. In the end, you are certain $activeSlave.slaveName is carrying $impregnatrix.slaveName's child. <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> Rumors spread about you breeding your slaves; the Societal Elite are @@.red;displeased@@ by these rumors. <<set $failedElite += 1>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your breeding your slaves ass; this advances the ideal all a slave needs is their rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your breeding your slaves; this advances the ideal of a durable, self propagating race of slaves. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>> <br><br> You prepare the necessary file on their possible offspring. Upon birth, it will be remanded to a slave orphanage to be raised to the age of $minimumSlaveAge and then sold, but its likely appearance and traits are already worth noting. $activeSlave.slaveName and $impregnatrix.slaveName are likely to produce <<if ($seeRace == 1)>> <<if ($activeSlave.race == "white") && ($impregnatrix.race == "white")>> a pure white, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "asian")>> a pure Asian, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "latina")>> a pure latina, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "black")>> a pure black, <<elseif ($activeSlave.race == "middle eastern") && ($impregnatrix.race == "middle eastern")>> a pure Middle Eastern, <<elseif ($activeSlave.race == "malay") && ($impregnatrix.race == "malay")>> a pure malay, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "black")>> a mulatto, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "white")>> a mulatto, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "latina")>> a mestizo, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "black")>> an Afro-Asian, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "asian")>> an Afro-Asian, <<elseif ($activeSlave.race == "middle eastern") && ($impregnatrix.race == "black")>> an Afro-Arab, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "middle eastern")>> an Afro-Arab, <<elseif ($activeSlave.race == "indo-aryan") && ($impregnatrix.race == "black")>> an Afro-Indian, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "indo-aryan")>> an Afro-Indian, <<elseif ($activeSlave.race == "amerindian") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "amerindian")>> a mestizo, <<elseif ($activeSlave.race == $impregnatrix.race) && ($activeSlave.race !== "mixed race") && ($impregnatrix.race !== "mixed race")>> an ethnically pure, <<elseif ($activeSlave.race !== $impregnatrix.race) && ($activeSlave.race !== "mixed race") && ($impregnatrix.race !== "mixed race")>> a biracial, <<else>> mixed ethnicity, <</if>> <</if>> <<if (($activeSlave.intelligence+$impregnatrix.intelligence)/2 > 95)>> brilliant, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence)/2 > 15)>> smart, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence)/2 < -95)>> cretinous, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence)/2 < -15)>> stupid, <</if>> <<if (($activeSlave.height+$impregnatrix.height) > 185)>> tall, <<elseif (($activeSlave.height+$impregnatrix.height) < 160)>> short, <<else>> middle height, <</if>> <<if (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) > 1500)>> big-titted <<elseif (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) < 700)>> flat-chested <<else>> moderately-breasted <</if>> <<if (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) > 9)>> slave with a huge ass. <<elseif (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) < 5)>> slave with a flat ass. <<else>> slave with a decent ass. <</if>> <<set $slaves[$i] = $impregnatrix>> /* save changes -- $i is already set to the index of the impregnatrix by fSlaveImpreg */
amomynous0/fc
src/npc/fSlaveImpregConsummate.tw
tw
bsd-3-clause
28,833
:: family panic [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> //Family relations flushed and rebuilt.//
amomynous0/fc
src/npc/familyPanic.tw
tw
bsd-3-clause
760
:: Import Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempSlave = "">> <<textbox "$tempSlave" $tempSlave>> <<link "Apply">> <<if (def $tempSlave) && ($tempSlave !== "")>> <<set $tempSlave = eval('({' + $tempSlave + '})')>> <<set $tempSlave.ID = $IDNumber>> <<set $IDNumber += 1>> <<run newSlave($tempSlave)>> <<replace #import>> ''Slave imported successfully!'' <br><br> <</replace>> <<unset $tempSlave>> <<else>> <<replace #import>> ''Slave not imported!'' <br><br> <</replace>> <</if>> <</link>> <br><br> <<link "Continue">> <<goto "Slave Interact">> <</link>>
amomynous0/fc
src/npc/importSlave.tw
tw
bsd-3-clause
731
:: newSlaveIncestSex [nobr] <br/><br/> /* setup pronouns (switch on vagina for sisters and herms regardless of genes) */ <<set _oneshe = "she" >> <<set _oneher = "her" >> <<if $sissy.vagina == -1 >> <<set _oneshe = "he" >> <<set _oneher = "his" >> <</if>> <<set _othershe = "she" >> <<set _otherher = "her" >> <<if $activeSlave.vagina == -1 >> <<set _othershe = "he" >> <<set _otherher = "his" >> <</if>> /* setup identifiers */ <<if $familyTesting == 1 >> <<set _one = relativeTerm($activeSlave, $sissy)>> /* sissy is active's blank */ <<set _other = relativeTerm($sissy, $activeSlave)>> /* active is sissy's blank */ <<else>> <<set _one = $sissy.relation >> <<set _other = $activeSlave.relation >> <</if>> /* gender relation descriptions */ /* TODO: is there a function for gender-aware relationships? */ <<if $sissy.vagina == -1 >> <<set _one = _one.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if $activeSlave.vagina == -1 >> <<set _other = _other.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if _one == _other >> /* two sisters / brothers: identify by age */ <<if $sissy.actualAge > $activeSlave.actualAge>> <<set _onelong = "older "+_one >> <<set _otherlong = "younger "+_other >> <<elseif $sissy.actualAge < $activeSlave.actualAge>> /* Note: this is never true (at least without extended family mode) */ <<set _onelong = "younger "+_one >> <<set _otherlong = "older "+_other >> <<else>> /* twins, no real differentiation */ <<if $sissy.vagina == -1 >> <<set _onelong = _one + " brother">> <<else>> <<set _onelong = _one + " sister">> <</if>> <<if $activeSlave.vagina == -1 >> <<set _otherlong = _other + " brother" >> <<else>> <<set _otherlong = _other + " sister" >> <</if>> <</if>> <<else>> <<set _onelong = _one>> <<set _otherlong = _other>> <</if>> /* prepare some text passages based on options */ <<set _actions = [] >> <<set _secretions = [] >> <<set _genitals = [] >> <<if ($sissy.dick == 0) || ($activeSlave.dick == 0) >> /* at least one vagina is present */ <<run _actions.push("clit-flinging tongue-action") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("femcum") >> <<run _genitals.push("licked wet cunt") >> <</if>> <<if ($sissy.dick != 0) || ($activeSlave.dick != 0) >> /* at least one penis is present */ <<run _actions.push("nose-pressed-against-balls deep-throats") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("semen") >> <<run _genitals.push("limp dangling cock") >> <</if>> <<if _genitals.length == 1 >> <<set _genitals = _genitals[0]+"s" >> <<else>> <<set _genitals = _genitals.join(" and ") >> <</if>> <<if $debugMode >> SISSY SLAVE (FIRST): <br/> _one ($sissy.relation) <br/> $sissy.physicalAge <br/> _oneshe / _oneher <br/> ACTIVE SLAVE (SECOND): <br/> _other ($activeSlave.relation) <br/> $activeSlave.physicalAge <br/> _othershe / _otherher <br/> <</if>> <span id="result"> <<link "Order them to demonstrate their love for each other">> <<replace "#result">> Now that you own them, you want to see proof of their love for each other. You order the <<if _one == "twin">>twins<<elseif _one == _other && _one == "brother">>brothers<<elseif _one == _other && _one == "sister">>sisters<<else>>_one and _other<</if>> to perform mutual oral sex in front of you. Hesitantly, they assume 69 position on your couch. They either never did this in front of a stranger or never had sex this way before. You remind them that they are sex slaves now. They need to follow all orders, especially sexual ones, so this is a comparatively gentle start. <br/><br/> <<if _one == "twin">>One _one<<else>>The _onelong<</if>> shows more boldness as _oneshe lowers _oneher head towards _oneher _otherlong's privates. <<if $activeSlave.dick == 0 >> Carefully, _oneshe spreads _oneher _other's labia. Then _oneshe continues to give _oneher _other's exposed pussy a few experimental licks. At first, _oneher efforts seem to be futile, but after a while the _otherlong's clit becomes engorged and _otherher juices start flowing. <<else>> Uncertain, _oneshe grabs _oneher <<if _other == "twin">>_other<<else>>_otherlong<</if>>'s penis. Then _oneshe puts _oneher _other's flaccid member into _oneher mouth and gives it an experimental suck. At first, _oneher efforts seem to be futile, but after a while the _otherlong sports a nice, hard erection. <</if>> As the _other's arousal grows, _othershe becomes more eager to please _otherher _onelong, too. Going down on _otherher's lover's genitals, _othershe starts to mimic _otherher ministrations. <<if ($sissy.dick == 0) != ($activeSlave.dick == 0) >> Of course, _othershe has to adapt _otherher actions <<if $sissy.dick == 0 >>from the feelings on _otherher dick to the pussy pressed against _otherher lips.<<else>>from the feelings at _otherher pussy to the dick in _otherher mouth.<</if>> <</if>> <br/><br/> You can tell how uncomfortable they are with you watching them, but as they become increasingly worked up, they lose their inhibitions. Soon, you watch really enthralling <<print $RecETSevent.replace("incest","") >> incest action at your office<<if _actions.length >>, including some enthusiastic <<print _actions.join(" and ")>><</if>>. Eventually, they bring each other to an impressive mutual orgasm. Their lusty moans are only muffled by each others crotches. Spent, exhausted, and with their faces covered in each others <<print _secretions.join(" and ")>>, they untangle to rest comfortably on your couch. <br/><br/> You indicate them to present themselves to you. Still shaking from the aftershocks of their orgasms, they are standing side by side in front of you. Panting, naked and with their _genitals dripping mixed juices. You simply nod, showing your approval. They are visibly relieved, not only sexually. They are more confident of having made the right choice in enslaving themselves to you since you seem @@.mediumaquamarine;trustworthy@@ and @@.hotpink;sympathetic.@@ They hug again, kissing and licking the sexual fluids off each others stained faces. <</replace>> <<set $sissy.devotion += 4>> <<set $sissy.trust += 4>> <<set $sissy.oralCount += 1>> <<set $oralTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.trust += 4>> <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</link>> </span>
amomynous0/fc
src/npc/newSlaveIncestSex.tw
tw
bsd-3-clause
6,408
:: Remove activeSlave [nobr] <<= removeActiveSlave() >>
amomynous0/fc
src/npc/removeActiveSlave.tw
tw
bsd-3-clause
57
:: RG AS Dump [silently] <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, 120)>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<if $activeSlave.analArea < $activeSlave.anus>> <<set $activeSlave.analArea = $activeSlave.anus>> <</if>> /* RECRUITERS */ <<if $familyTesting == 1>> <<if $activeSlave.canRecruit == 1>> /*<<set $recruiters.push($activeSlave)>>*/ <</if>> <<else>> <<if ($activeSlave.relation == 0)>> <<if random(1,100) <= 5>> <<set $activeSlave.recruiter = "twin">> <<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>> <<set $activeSlave.recruiter = "mother">> <<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>> <<set $activeSlave.recruiter = "daughter">> <<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "older sister">> <<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "young sister">> <</if>> <</if>> <</if>> <<if $applyCareerBonus == 1>> <<set _seed = 2>> <<if $PC.career == "capitalist">> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<elseif $PC.career == "mercenary">> <<set $activeSlave.trust += 10>> <<elseif $PC.career == "slaver">> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "medicine">> <<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = -55>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<elseif $PC.career == "servant">> <<set $activeSlave.trust += 10>> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "gang">> <<set $activeSlave.health += 5>> <<if $activeSlave.combatSkill < 1>> <<set $activeSlave.combatSkill += 1>> <</if>> <<elseif $PC.career == "BlackHat">> <<set $activeSlave.intelligence += 40>> <<if $activeSlave.intelligence > 100>> <<set $activeSlave.intelligence = 100>> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.entertainSkill < 60>> <<set $activeSlave.entertainSkill += 20>> <</if>> <<if $activeSlave.whoreSkill < 60>> <<set $activeSlave.whoreSkill += 20>> <</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20, _seed-->> <</if>> <<elseif $PC.career == "wealth">> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <<else>> <<set $activeSlave.devotion += 10>> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <</if>> <<set $careerBonusApplied = 1>> <</if>> <<set _i = $slaveIndices[_ID]>> <<if def _i>> <<set $slaves[_i] = $activeSlave>> <<elseif def $activeSlave.slaveName>> <<run newSlave($activeSlave)>> <</if>> <<goto $returnTo>>
amomynous0/fc
src/npc/rgASDump.tw
tw
bsd-3-clause
4,639
:: Commit Starting Girl [nobr] <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<if $activeSlave.pregSource == -1>> <<set $PC.slavesKnockedUp++>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.origRace = $activeSlave.race>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.weekAcquired = 0>> <<set $careerBonusApplied = 0>> <<set $originOveride = 0>> <<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>> <<set $showStartingGirlsExplanation = 0>> <<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>> <<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>> <</if>> <<= SlaveFullName($activeSlave)>> has been added to your starting stable of slaves. You now have <<print cashFormat($cash)>> remaining. <br> <<if $cash >= $minimumSlaveCost>> <br> <<link "Add another slave, starting from a new slave">> <<StartingGirlsWorkaround>> <<goto "Starting Girls">> <</link>> <<if $familyTesting == 1>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]] <<else>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1]] <</if>> <<if $createRelatedSlave == 1>> <br> //Add another slave, related to the previous slave:// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $familyTesting == 1>> /* Not needed due to stuffedanon's work <<if $activeSlave.actualAge >= 34>> <<if $activeSlave.ovaries>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "mother", $startingGirlCopied = 1]] <</if>> <<if $activeSlave.balls>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "father", $startingGirlCopied = 1]] //A slave daughter carried and birthed by another woman, impregnated by $activeSlave.slaveName.// <</if>> /% I'm aware this term is ridiculous. If anyone can come up with a better word to reconcile all slaves being female with the act of fatherhood and the masculine nature of the word father, I'm all ears. Wrote myself into a corner on this one. %/ <</if>> <<if $activeSlave.actualAge <= 28>> <<if $activeSlave.mother <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.mother = $IDNumber, $startingGirlRelation = "daughter", $startingGirlCopied = 1]] <<else>> //This slave already has a mother.// <</if>> <<if $seeDicks>> <<if $activeSlave.father <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $IDNumber, $startingGirlRelation = "dickdaughter", $startingGirlCopied = 1]] //A slave who provided the impregnation to create $activeSlave.slaveName.// <<else>> //This slave already has a dick-mother.// <</if>> <</if>> <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "older sister", $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "twin", $startingGirlCopied = 1]] <<if $activeSlave.actualAge > 19>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "younger sister", $startingGirlCopied = 1]] <</if>> */ <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use "based on the previous slave" and the available .father and .mother controls to create your family// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>> <<else>> <<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $startingGirlRelation = "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge <= 24>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $startingGirlRelation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "older sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $startingGirlRelation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <<if $activeSlave.actualAge > $minimumSlaveAge+1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "younger sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <</if>> <</if>> <<elseif $activeSlave.relation == 0>> <br>[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]] <</if>> <</if>> <br>[[Stop adding slaves and take control of the arcology|Acquisition]]
amomynous0/fc
src/npc/startingGirls/commitStartingGirl.tw
tw
bsd-3-clause
6,097
:: More customization options [nobr] <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origRace = $activeSlave.race>> <<if $activeSlave.birthsTotal > 0>> <<if $activeSlave.pubertyXX < 1>> <<set $activeSlave.birthsTotal = 0>> <</if>> <<set $activeSlave.birthsTotal = Math.clamp($activeSlave.birthsTotal, 0, (($activeSlave.actualAge-$activeSlave.pubertyAgeXX)*50))>> <</if>> ''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">> | ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">> <br>''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "More customization options">> | ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "More customization options">> <br>''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">> <br>''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">> //This will not alter name or race.// <br>''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">> //This will not apply phenotypes.// <br>''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">> //This will also set pubic and underarm hair color.// <br>''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">> <br>''Pupil shape:'' <<textbox "$activeSlave.pupil" $activeSlave.pupil "More customization options">> <br>''Sclera color:'' <<textbox "$activeSlave.sclerae" $activeSlave.sclerae "More customization options">> <br>Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">> //Use complete, capitalized and punctuated sentences.// <br> <<if $originOveride == 0>> [[Origin Override|More customization options][$originOveride = 1]] //Will keep your custom origin from being overwritten.// <<else>> [[Disable Override|More customization options][$originOveride = 0]] //Will unlock origin and allow slavegen to overwrite it.// <</if>> <<if $activeSlave.prestige>> <br>Reason for prestigiousness: <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> //Use complete, capitalized and punctuated sentences.// <</if>> <br>Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">> //Use a short phrase.// <br><br> ''Pubic hair maintenance:'' $activeSlave.pubicHStyle. [[Waxed|More customization options][$activeSlave.pubicHStyle = "waxed"]] | [[Naturally hairless|More customization options][$activeSlave.pubicHStyle = "hairless"]] | [[Landing strip|More customization options][$activeSlave.pubicHStyle = "in a strip"]] | [[Neat|More customization options][$activeSlave.pubicHStyle = "neat"]] | [[Bushy in the front|More customization options][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear"]] | [[Bushy|More customization options][$activeSlave.pubicHStyle = "bushy"]] | [[Very Bushy|More customization options][$activeSlave.pubicHStyle = "very bushy"]] <br><br> ''Under arm hair maintenance:'' $activeSlave.underArmHStyle. [[Waxed|More customization options][$activeSlave.underArmHStyle = "waxed"]] | [[Naturally hairless|More customization options][$activeSlave.underArmHStyle = "hairless"]] | [[Shaved|More customization options][$activeSlave.underArmHStyle = "shaved"]] | [[Neat|More customization options][$activeSlave.underArmHStyle = "neat"]] | [[Bushy|More customization options][$activeSlave.underArmHStyle = "bushy"]] <br><br> ''Natural skin distinctiveness:'' $activeSlave.markings. [[None|More customization options][$activeSlave.markings = "none"]] | [[Freckles|More customization options][$activeSlave.markings = "freckles"]] | [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]] | [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]] | [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]] <<if $activeSlave.anus > 0>> <br><br> ''External appearance of anus:'' <<if $activeSlave.analArea <= $activeSlave.anus>> Recently stretched to current size. <<elseif $activeSlave.analArea - $activeSlave.anus == 1>> Used to current size. <<else>> Very broad. <</if>> [[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]] | [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]] | [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]] <</if>> <br><br> ''Natural breast shape:'' $activeSlave.boobShape. [[Normal|More customization options][$activeSlave.boobShape = "normal"]] | [[Perky|More customization options][$activeSlave.boobShape = "perky"]] | [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]] | [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]] | [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]] | [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]] <br><br> ''Births:'' <<textbox "$activeSlave.birthsTotal" $activeSlave.birthsTotal "More customization options">> //How many times she has already given birth, not necessarily while owned by you.// <br><br> [[Continue|Starting Girls]]
amomynous0/fc
src/npc/startingGirls/moreCustomOptions.tw
tw
bsd-3-clause
5,961
:: Starting Girls [nobr] <<if $showStartingGirlsExplanation == 1>> You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($seeDicks != 0 || $makeDicks == 1)>> Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ <</if>> <<if $PC.career == "slaver">> Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@ <</if>> <<if $slaves.length == 1>> You have one slave already committed. <<elseif $slaves.length > 1>> You have $slaves.length slaves already committed. <</if>> <<else>> You have <<print cashFormat($cash)>> remaining and have <<if $slaves.length == 1>> one slave already committed. <<elseif $slaves.length > 1>> $slaves.length slaves already committed. <</if>> <</if>> <<if $startingGirlCopied == 1>> <<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>> <<set $activeSlave.ID = $IDNumber++>> <<if $startingGirlRelation>> <<if $familyTesting == 1>> /* <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.mother = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.father = 0>> <<case "father">> <<set $activeSlave.father = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.mother = 0>> <<case "daughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.ovaries == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.father < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == $activeSlave.father>> <<set $slaves[_i].mother = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "dickdaughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick,2,10)>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls,2,10)>> <<set $activeSlave.scrotum = Math.clamp($activeSlave.scrotum,2,10)>> <<set $activeSlave.father = 0>> <<if $activeSlave.mother < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<set $slaves[_i].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "older sister">> <<set $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.actualAge -= random(2,4)>> <</switch>> <<if $startingGirlRelation == "older sister" || $startingGirlRelation == "younger sister" || $startingGirlRelation == "twin">> /% Sibling parentage. If the previous slave has defined parentage, that's already shared with the new sibling via the clone. If not, a shared missing parent is applied. %/ <<if $activeSlave.mother == 0>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].mother = $activeSlave.mother>><<break>><</if>><</for>> <</if>> <<if $activeSlave.father == 0>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].father = $activeSlave.father>><<break>><</if>><</for>> <</if>> <</if>> <<if $activeSlave.mother && $activeSlave.father>> /% Propogate missing family information across existing slaves. Assumes monogamous reproduction, e.g. all sets of siblings have a pair of exclusive parents. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<if $slaves[_i].father == 0>> <<set $slaves[_i].father = $activeSlave.father>> <</if>> <</if>> <<if $slaves[_i].father == $activeSlave.father>> <<if $slaves[_i].mother == 0>> <<set $slaves[_i].mother = $activeSlave.mother>> <</if>> <</if>> <</for>> <</if>> */ <<else>> <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.relation = "daughter", $activeSlave.actualAge -= random(16,24)>> <<case "daughter">> <<set $activeSlave.relation = "mother", $activeSlave.actualAge += random(16,24)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<case "older sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge -= random(2,4)>> <<default>> <<set $activeSlave.relation = "twin">> <</switch>> <<set $activeSlave.relationTarget = _tempSlave.ID>> <</if>> <<if $startingGirlRelation != "twin">><<set $activeSlave.birthWeek = random(0,51)>><</if>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<if $activeSlave.birthSurname>><<set _familyBirthSurname = $activeSlave.birthSurname>><</if>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<run nationalityToName($activeSlave)>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<if _familyBirthSurname>><<set $activeSlave.birthSurname = _familyBirthSurname>><</if>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<if $activeSlave.attrKnown == 0>> <<set $activeSlave.attrXX = random(0,100)>> <<set $activeSlave.attrXY = random(0,100)>> <<set $activeSlave.energy = random(1,90)>> <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fetishKnown == 0>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <</if>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<elseif $archetyped == 1>> <<run nationalityToName($activeSlave)>> <<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>> <</if>> __You are customizing this slave:__ <br> <<if $activeSlave == 0>> <<StartingGirlsWorkaround>> <</if>> <<if ($activeSlave.balls == 0)>> <<set $activeSlave.scrotum = 0>> <</if>> <<if ($activeSlave.vagina == -1)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<if ($activeSlave.ovaries == 0)>> <<set $activeSlave.preg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0, $activeSlave.bellyPreg = 0>> <</if>> <<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1) || 18>> <<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51) || 0>> <<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100) || 0>> <<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100) || 0>> <<if $activeSlave.father == -1>> <<if $PC.dick == 0>> <<set $activeSlave.father = 0>> <<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>> <<set $activeSlave.father = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.father = 0>> <</if>> <</if>> <<if $activeSlave.mother == -1>> <<if $PC.vagina == 0>> <<set $activeSlave.mother = 0>> <<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>> <<set $activeSlave.mother = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.mother = 0>> <</if>> <</if>> /* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */ <<if $originOveride == 0>> <<if $PC.career == "capitalist">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a successful venture capitalist.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <</if>> <<elseif $PC.career == "mercenary">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "A trip to a brothel after a mission resulted in an unexpected surprise years later.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a noted private military contractor.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <</if>> <<elseif $PC.career == "slaver">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "Your slaving troop kept several girls as fucktoys, you sired her in your favorite.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<else>> <<set $activeSlave.origin = "You enslaved her personally during the last stages of your slaving career.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <</if>> <<elseif $PC.career == "engineer">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You conceived her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You received her as a gift from an arcology owner impressed by your work.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">> <<set $activeSlave.customTat = "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">> <<set $activeSlave.customTat = "She has your name angrily tattooed on her right shoulder.">> <<else>> <<set $activeSlave.origin = "She was a fellow escort you were popular with.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast. She got the tattoo after starring in a porno with you.">> <</if>> <<elseif $PC.career == "gang">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born from one of your sex toys you knocked up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "You captured her during your transition to the arcology">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <</if>> <<elseif $PC.career == "servant">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. Your master permitted you to knock up her mother.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $PC.vagina == 1>> <<set $activeSlave.origin = "She was another of your late master's servants. She helped you give birth to his child.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<else>> <<set $activeSlave.origin = "She was another of your late master's servants.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <</if>> <<elseif $PC.career == "medicine">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a successful experiment in hermaphrodite self-reproduction.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a botched birth control experiment early in your career.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She is the product of an affair with a cute nurse who assisted you in more ways than one.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<else>> <<set $activeSlave.origin = "You kept her after her owner failed to pay your bill for performing surgery on her.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <</if>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a drunken bet. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<else>> <<set $activeSlave.origin = "She was one of your groupies during your celebrity career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">> <</if>> <<elseif $PC.career == "wealth">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">> <<set $activeSlave.customTat = "She has a small tattoo of a poor hand of cards on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has a small tattoo of a winning hand of cards on the nape of her neck.">> <</if>> <<elseif $PC.career == "BlackHat">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born out of a trade for secure data access. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "She was a case officer you captured after going dark.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <</if>> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has the silhouette of an arcology tattooed on the nape of her neck.">> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp != 1>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">> <<else>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a human onahole.">> <</if>> <</if>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<if ($activeSlave.anus > 2 && $activeSlave.analSkill <= 10) || ($activeSlave.anus == 0 && $activeSlave.analSkill > 30)>> <<set $activeSlave.analSkill = 15>> <</if>> <<if $activeSlave.vagina < 0>> <<set $activeSlave.vaginalSkill = 0>> <<elseif ($activeSlave.vagina > 2 && $activeSlave.vaginalSkill <= 10) || ($activeSlave.vagina == 0 && $activeSlave.vaginalSkill > 30)>> <<set $activeSlave.vaginalSkill = 15>> <</if>> /* Not sure the idea behind this one. The above two make some sense, but this one not so much. <<if ($activeSlave.intelligence + $activeSlave.intelligenceImplant > 15) && $activeSlave.entertainSkill <= 10>> <<set $activeSlave.entertainSkill = 15>> <</if>> */ <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.canRecruit = 0>> <span id="slaveinfo"> <<set $saleDescription = 1>> <<include "Long Slave Description">> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp;''<<link "Refresh">><<goto "Starting Girls">><</link>>'' | <<link "Randomize career">> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant >= 10)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | <<link "Randomize name">> <<run nationalityToName($activeSlave)>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | [[More customization options]] | <<link "Start over with a random slave">> <<set $fixedNationality = hashChoice($nationalities)>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> <hr>''Devotion:'' <span id="devotion"> <<if $activeSlave.devotion < -95>>@@.darkviolet;Utterly hateful.@@ <<elseif $activeSlave.devotion < -50>>@@.darkviolet;Hateful.@@ <<elseif $activeSlave.devotion < -20>>@@.mediumorchid;Resistant.@@ <<elseif $activeSlave.devotion <= 20>>@@.yellow;Ambivalent.@@ <<elseif $activeSlave.devotion <= 50>>@@.hotpink;Accepting.@@ <<elseif $activeSlave.devotion <= 95>>@@.deeppink;Devoted.@@ <<else>>@@.magenta;Worshipful.@@ <</if>> </span> <<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@.darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@.darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@.mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@.yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@.hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@.deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@.magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">> <span id="devotionWarning"></span> <br>''Trust:'' <span id="trust"> <<if $activeSlave.trust < -95>>@@.goldenrod;Abjectly terrified.@@ <<elseif $activeSlave.trust < -50>>@@.goldenrod;Terrified.@@ <<elseif $activeSlave.trust < -20>>@@.gold;Frightened.@@ <<elseif $activeSlave.trust <= 20>>@@.yellow;Fearful.@@ <<elseif $activeSlave.trust <= 50>>@@.mediumaquamarine;Careful.@@ <<elseif $activeSlave.trust <= 95>>@@.mediumseagreen;Trusting.@@ <<else>>@@.seagreen;Absolute trust.@@ <</if>> </span> <<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@.goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@.goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@.gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@.yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@.mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@.mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@.seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>> <<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">> <br>''Legal status:'' <span id="legal"> <<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining. <<else>>Slave. <</if>> </span> <<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> | <<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.indenture > 0>> <span id="restrictions"> <br>''Indenture restrictions:'' <<if $activeSlave.indentureRestrictions == 2>>Restrictive. <<elseif $activeSlave.indentureRestrictions == 1>>Protective. <<else>>None. <</if>> </span> <<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Voice:'' <span id="voice"> <<if $activeSlave.voice == 0>>Mute. <<elseif $activeSlave.voice == 1>>Deep. <<elseif $activeSlave.voice == 2>>Normal. <<elseif $activeSlave.voice == 3>>High. <</if>> </span> <<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> | <<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="language"> <<if $activeSlave.voice != 0>> ''$language:'' <<if $activeSlave.accent == 0>>Unaccented. <<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent. <<elseif $activeSlave.accent == 2>>Thick $activeSlave.nationality accent. <<else>>Not fluent. <</if>> <</if>> </span> <<if $activeSlave.voice != 0>> <<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> | <<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Age:'' <span id="age"> <<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Birth week:'' <span id="birthWeek"> <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Genes:'' @@.yellow;<span id="originalSex">$activeSlave.genes.</span>@@&nbsp; <<link "XX">><<set $activeSlave.genes = "XX">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> | <<link "XY">><<set $activeSlave.genes = "XY">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> <<if $familyTesting == 1>> <<editFamily>> <</if>> <br>''Health:'' <span id="health"> <<if $activeSlave.health == -40>>@@.red;Unhealthy.@@ <<elseif $activeSlave.health == 0>>@@.yellow;Healthy.@@ <<elseif $activeSlave.health == 40>>@@.green;Very healthy.@@ <<else>>@@.green;Extremely healthy.@@ <</if>> </span> <<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@.red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@.yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@.green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@.green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeExtreme == 1>> ''Limbs:'' <span id="amp"> <<if $activeSlave.amp == 1>>Amputee. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Muscles:'' <span id="muscles"> <<if $activeSlave.muscles > 95>> Ripped. <<elseif $activeSlave.muscles > 50>> Quite muscular. <<elseif $activeSlave.muscles > 30>> Well built. <<elseif $activeSlave.muscles > 5>> Toned. <<elseif $activeSlave.muscles > -6>> Normal. <<elseif $activeSlave.muscles > -31>> Weak. <<elseif $activeSlave.muscles > -96>> Very weak. <<else>> Frail. <</if>> </span> <<link "Frail">><<set $activeSlave.muscles = -97>><<replace "#muscles">>Frail.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very weak">><<set $activeSlave.muscles = -66>><<replace "#muscles">>Very weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Weak">><<set $activeSlave.muscles = -41>><<replace "#muscles">>Rather weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> | <<link "Well built">><<set $activeSlave.muscles = 40>><<replace "#muscles">>Well built.<</replace>><<StartingGirlsCost>><</link>> | <<link "Muscular">><<set $activeSlave.muscles = 65>><<replace "#muscles">>Muscular.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ripped">><<set $activeSlave.muscles = 96>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Waist:'' <span id="waist"> <<if $activeSlave.waist > 95>>Masculine. <<elseif $activeSlave.waist > 40>>Ugly. <<elseif $activeSlave.waist > 10>>Unattractive. <<elseif $activeSlave.waist >= -10>>Average. <<elseif $activeSlave.waist >= -40>>Feminine. <<elseif $activeSlave.waist >= -95>>Hourglass. <<else>>Absurd. <</if>> </span> <<link "Absurd">><<set $activeSlave.waist = -100>><<replace "#waist">>Absurd.<</replace>><<StartingGirlsCost>><</link>> | <<link "Hourglass">><<set $activeSlave.waist = -55>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>> | <<link "Feminine">><<set $activeSlave.waist = -15>><<replace "#waist">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.waist = 0>><<replace "#waist">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.waist = 15>><<replace "#waist">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.waist = 55>><<replace "#waist">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Masculine">><<set $activeSlave.waist = 100>><<replace "#waist">>Masculine.<</replace>><<StartingGirlsCost>><</link>> <br>''Height:'' <span id="height"> <<if $activeSlave.height < 150>>Petite. <<elseif $activeSlave.height < 160>>Short. <<elseif $activeSlave.height < 170>>Average. <<elseif $activeSlave.height < 185>>Tall. <<else>>Very tall. <</if>> <<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> <<= heightToEitherUnit($activeSlave.height)>> </span> | <<link "Resync height with age">> <<ResyncHeight $activeSlave>><<goto "Starting Girls">> <</link>> &nbsp;&nbsp;&nbsp;&nbsp; <br>''Weight:'' <span id="weight"> <<if $activeSlave.weight < -95>>@@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>>@@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>>Thin. <<elseif $activeSlave.weight <= 10>>Average. <<elseif $activeSlave.weight <= 30>>Plush. <<elseif $activeSlave.weight <= 95>>@@.red;Chubby.@@ <<elseif $activeSlave.weight <= 130>>@@.red;Fat.@@ <<elseif $activeSlave.weight <= 160>>@@.red;Obese.@@ <<elseif $activeSlave.weight <= 190>>@@.red;Super obese.@@ <<else>>@@.red;Dangerously obese.@@ <</if>> </span> <<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@.red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@.red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@.red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@.red;Fat.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Obese">><<set $activeSlave.weight = 140>><<replace "#weight">>@@.red;Obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Super obese">><<set $activeSlave.weight = 180>><<replace "#weight">>@@.red;Super obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Dangerously obese">><<set $activeSlave.weight = 200>><<replace "#weight">>@@.red;Dangerously obese.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Prestige:'' <span id="prestige"> <<if $activeSlave.prestige >= 3>>@@.green;World renowned.@@ <<elseif $activeSlave.prestige >= 2>>@@.green;Regionally famous.@@ <<elseif $activeSlave.prestige >= 1>>@@.green;Locally known.@@ <<else>>None. <</if>> </span> <<link "None">><<set $activeSlave.prestige = 0>><<replace "#prestige">>None.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Locally known">><<set $activeSlave.prestige = 1>><<replace "#prestige">>@@.green;Locally known.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Regionally famous">><<set $activeSlave.prestige = 2>><<replace "#prestige">>@@.green;Regionally famous.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "World renowned">><<set $activeSlave.prestige = 3>><<replace "#prestige">>@@.green;World renowned.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="prestigeWarning"></span> <br><br> <span id = "nationality"> Her nationality is $activeSlave.nationality. <<link "Set custom nationality">> <<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>> <</replace>> <</link>> </span> <<if $seeRace == 1>> <br>''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Southern European">><<set $activeSlave.race = "southern european">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Indo-Aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pure White">><<set $activeSlave.skin = "pure white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely Pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely Fair">><<set $activeSlave.skin = "extremely fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Very Fair">><<set $activeSlave.skin = "very fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Lightened">><<set $activeSlave.skin = "lightened">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light Olive">><<set $activeSlave.skin = "light olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Natural">><<set $activeSlave.skin = "natural">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Bronzed">><<set $activeSlave.skin = "bronzed">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark Olive">><<set $activeSlave.skin = "dark olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light Brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark Brown">><<set $activeSlave.skin = "dark brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Ebony">><<set $activeSlave.skin = "ebony">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pure Black">><<set $activeSlave.skin = "pure black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <br>''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>. <<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> <br>''Facial attractiveness:'' <span id="face"> <<if $activeSlave.face < -95>>Very ugly. <<elseif $activeSlave.face < -40>>Ugly. <<elseif $activeSlave.face < -10>>Unattractive. <<elseif $activeSlave.face <= 10>>Average. <<elseif $activeSlave.face <= 40>>Attractive. <<elseif $activeSlave.face <= 95>>Beautiful. <<else>>Very beautiful. <</if>> </span> <<link "Very ugly">><<set $activeSlave.face = -100>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.face = -55>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.face = -15>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Attractive">><<set $activeSlave.face = 15>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Beautiful">><<set $activeSlave.face = 55>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very beautiful">><<set $activeSlave.face = 100>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>> <br>''Lips:'' <span id="lips"> <<if $activeSlave.lips <= 10>>Thin. <<elseif $activeSlave.lips <= 20>>Normal. <<elseif $activeSlave.lips <= 40>>Pretty. <<elseif $activeSlave.lips <= 70>>Plush. <<elseif $activeSlave.lips <= 95>>Huge. <<else>>Facepussy. <</if>> </span> <<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;''Teeth:'' <span id="teeth"> <<if $activeSlave.teeth == "crooked">>Crooked. <<elseif $activeSlave.teeth == "straightening braces">>Braces. <<elseif $activeSlave.teeth == "baby">>Baby. <<elseif $activeSlave.teeth == "mixed">>Mixed. <<else>>Straight. <</if>> </span> <<if $activeSlave.physicalAge >= 12>> <<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> | <<elseif $activeSlave.physicalAge >= 6>> <<link "Mixed">><<set $activeSlave.teeth = "mixed">><<replace "#teeth">>Mixed.<</replace>><<StartingGirlsCost>><</link>> | <<else>> <<link "Baby">><<set $activeSlave.teeth = "baby">><<replace "#teeth">>Baby.<</replace>><<StartingGirlsCost>><</link>> | <</if>> <<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> | <<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>> <br>''Vision:'' <span id="vision"> <<if $seeExtreme == 1>> <<if $activeSlave.eyes == -2>>Blind. <<elseif $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <<else>> <<if $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <</if>> </span> <<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Hearing:'' <span id="hearing"> <<if $seeExtreme == 1>> <<if $activeSlave.hears == -2>>Deaf. <<elseif $activeSlave.hears == -1>>Hard of hearing. <<else>>Normal. <</if>> <<else>> <<if $activeSlave.hears == -1>>Hard of hearing. <<else>>Normal. <</if>> <</if>> </span> <<link "Normal">><<set $activeSlave.hears = 0>><<replace "#hearing">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Hard Of Hearing">><<set $activeSlave.hears = -1>><<replace "#hearing">>Hard of hearing.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Deaf">><<set $activeSlave.hears = -2>><<replace "#hearing">>Deaf.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br><br>''Breasts:'' <span id="boobs"> <<if $activeSlave.boobs <= 200>>Flat. <<elseif $activeSlave.boobs <= 500>>Healthy. <<elseif $activeSlave.boobs <= 800>>Large. <<elseif $activeSlave.boobs <= 1200>>Very Large. <<elseif $activeSlave.boobs <= 2000>>Huge. <<elseif $activeSlave.boobs <= 4000>>Massive. <<elseif $activeSlave.boobs <= 6000>>Monstrous. <<else>>Science experiment. <</if>> <<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs </span> &nbsp;&nbsp;&nbsp;&nbsp;''Lactation:'' <span id="lactation"> <<if $activeSlave.lactation == 2>>Artificial. <<elseif $activeSlave.lactation == 1>>Natural. <<else>>None. <</if>> </span> <<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>> <br>''Nipples:'' <span id="nipples">$activeSlave.nipples</span>. <<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Areolae:'' <span id="areolae"> <<if $activeSlave.areolae == 1>> Large. <<elseif $activeSlave.areolae == 2>> Wide. <<elseif $activeSlave.areolae == 3>> Huge. <<else>> Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>> <br>''Shoulders:'' <span id="shoulders"> <<if $activeSlave.shoulders < -1>>Very narrow. <<elseif $activeSlave.shoulders < 0>>Narrow. <<elseif $activeSlave.shoulders > 1>>Very broad. <<elseif $activeSlave.shoulders > 0>>Broad. <<else>>Feminine. <</if>> </span> <<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Hips:'' <span id="hips"> <<if $activeSlave.hips < -1>>Very narrow. <<elseif $activeSlave.hips < 0>>Narrow. <<elseif $activeSlave.hips > 1>>Very broad. <<elseif $activeSlave.hips > 0>>Broad. <<else>>Normal. <</if>> </span> <<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Butt:'' <span id="butt"> <<if $activeSlave.butt == 0>>Flat. <<elseif $activeSlave.butt < 2>>Small. <<elseif $activeSlave.butt < 3>>Plump. <<elseif $activeSlave.butt < 4>>Big. <<elseif $activeSlave.butt < 5>>Huge. <<elseif $activeSlave.butt < 6>>Enormous. <<elseif $activeSlave.butt < 7>>Gigantic. <<else>>Massive. <</if>> </span> <<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> | <<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> | <<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Anus:'' <span id="anus"> <<if $activeSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@.lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Vagina:'' <span id="vagina"> <<if $activeSlave.vagina == -1>>//No vagina.// <<elseif $activeSlave.vagina == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>>Normal. <<elseif $activeSlave.vagina == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "No vagina">><<set $activeSlave.vagina = -1, $activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.belly = 0,$activeSlave.bellyPreg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>@@.lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="vaginablock"> <<if $activeSlave.vagina > -1>> <br> <<if $activeSlave.dick == 0>> ''Clit:'' <span id="clit"> <<if $activeSlave.clit == 0>>Normal. <<elseif $activeSlave.clit == 1>>Large. <<else>>Huge. <</if>> </span> <<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <</if>> ''Labia:'' <span id="labia"> <<if $activeSlave.labia == 2>>Huge. <<elseif $activeSlave.labia == 1>>Large. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Vaginal wetness:'' <span id="wetness"> <<if $activeSlave.vaginaLube == 0>>Dry. <<elseif $activeSlave.vaginaLube == 1>>Normal. <<else>>Excessive. <</if>> </span> <<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>> <<if $seePreg != 0>> <br>''Pregnancy:'' <span id="preg"> <<if $activeSlave.preg > 39>>Ready to drop. <<elseif $activeSlave.preg > 30>>Advanced. <<elseif $activeSlave.preg > 20>>Showing. <<elseif $activeSlave.preg > 10>>Early. <<elseif $activeSlave.preg > -2>>None. <<else>>Barren. <</if>> </span> <<link "Ready to Drop">><<set $activeSlave.preg = 40,$activeSlave.pregType = 1,$activeSlave.pregWeek = 40,$activeSlave.pregKnown = 1,$activeSlave.belly = 15000,$activeSlave.bellyPreg = 15000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> | <<link "Advanced">><<set $activeSlave.preg = 34,$activeSlave.pregType = 1,$activeSlave.pregWeek = 34,$activeSlave.pregKnown = 1,$activeSlave.belly = 10000,$activeSlave.bellyPreg = 10000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> | <<link "Showing">><<set $activeSlave.preg = 27,$activeSlave.pregType = 1,$activeSlave.pregWeek = 27,$activeSlave.pregKnown = 1,$activeSlave.belly = 5000,$activeSlave.bellyPreg = 5000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Showing.<</replace>><<StartingGirlsCost>><</link>> | <<link "Early">><<set $activeSlave.preg = 12,$activeSlave.pregType = 1,$activeSlave.pregWeek = 12,$activeSlave.pregKnown = 1,$activeSlave.belly = 100,$activeSlave.bellyPreg = 100,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>None.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> | <<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>Barren.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="pub"> <<if $activeSlave.pubertyXX == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">> <<link "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<run WombFlush($activeSlave)>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <<if $PC.dick == 1>> <br> ''Father:'' <span id="father"> <<if $activeSlave.pregSource == -1>>My child. <<else>> <</if>> </span> <<link "Carrying my child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</link>> | <<link "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> <</if>> </span> <span id="dickblock"> <<if $seeDicks != 0 || $makeDicks == 1>> <br>''Penis:'' <span id="dick"> <<if $activeSlave.dick == 0>>None. <<elseif $activeSlave.dick == 1>>Tiny. <<elseif $activeSlave.dick == 2>>Small. <<elseif $activeSlave.dick == 3>>Normal. <<elseif $activeSlave.dick == 4>>Large. <<elseif $activeSlave.dick == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.dick > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Foreskin:'' <span id="foreskin"> <<if $activeSlave.foreskin == 0>>None. <<elseif $activeSlave.foreskin == 1>>Tiny. <<elseif $activeSlave.foreskin == 2>>Small. <<elseif $activeSlave.foreskin == 3>>Normal. <<elseif $activeSlave.foreskin == 4>>Large. <<else>>Massive.<</if>> </span> <<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Testicles:'' <span id="balls"> <<if $activeSlave.balls == 0>>None. <<elseif $activeSlave.balls == 1>>Vestigial. <<elseif $activeSlave.balls == 2>>Small. <<elseif $activeSlave.balls == 3>>Normal. <<elseif $activeSlave.balls == 4>>Large. <<elseif $activeSlave.balls == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">> <<if $activeSlave.balls > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Ballsack:'' <span id="scrotum"> <<if $activeSlave.scrotum == 0>>None. <<elseif $activeSlave.scrotum == 1>>Tiny. <<elseif $activeSlave.scrotum == 2>>Small. <<elseif $activeSlave.scrotum == 3>>Normal. <<elseif $activeSlave.scrotum == 4>>Large. <<elseif $activeSlave.scrotum == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="Mpub"> <<if $activeSlave.pubertyXY == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<link "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> </span> <br>''Prostate:'' <span id="prostate"> <<if $activeSlave.prostate == 1>>Has a prostate. <<else>>No prostate. <</if>> </span> <<link "Add Prostate">><<set $activeSlave.prostate = 1>><<replace "#prostate">>Has a prostate.<</replace>><<StartingGirlsCost>><</link>> | <<link "Remove Prostate">><<set $activeSlave.prostate = 0>><<replace "#prostate">>No prostate.<</replace>><<StartingGirlsCost>><</link>> <br><br> <span id="analSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsAnalSkill>> <</timed>> &nbsp;&nbsp;&nbsp;&nbsp; ''Oral sex:'' <span id="oralSkill"> <<if $activeSlave.oralSkill <= 10>>Unskilled. <<elseif $activeSlave.oralSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br> <span id="vaginalSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsVaginalSkill>> <</timed>> <br>''Prostitution:'' <span id="whoreSkill"> <<if $activeSlave.whoreSkill <= 10>>Unskilled. <<elseif $activeSlave.whoreSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Entertainment:'' <span id="entertainSkill"> <<if $activeSlave.entertainSkill <= 10>>Unskilled. <<elseif $activeSlave.entertainSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Combat:'' <span id="combatSkill"> <<if $activeSlave.combatSkill == 0>>Unskilled. <<else>>@@.cyan;Skilled.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="skillsWarning"></span> <br>''Intelligence:'' <span id="intelligence"> <<if $activeSlave.intelligence > 95>>@@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence > 50>>@@.deepskyblue;Very smart.@@ <<elseif $activeSlave.intelligence > 15>>@@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence >= -15>>Average. <<elseif $activeSlave.intelligence >= -50>>@@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence >= -95>>@@.orangered;Very stupid.@@ <<else>>@@.orangered;Moronic.@@ <</if>> </span> <<link "Brilliant">><<set $activeSlave.intelligence = 100>><<replace "#intelligence">>@@.deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very smart">><<set $activeSlave.intelligence = 60>><<replace "#intelligence">>@@.deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Smart">><<set $activeSlave.intelligence = 30>><<replace "#intelligence">>@@.deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Stupid">><<set $activeSlave.intelligence = -30>><<replace "#intelligence">>@@.orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very stupid">><<set $activeSlave.intelligence = -60>><<replace "#intelligence">>@@.orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Moronic">><<set $activeSlave.intelligence = -100>><<replace "#intelligence">>@@.orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Education:'' <span id="intelligenceImplant"> <<if $activeSlave.intelligenceImplant >= 30>>@@.deepskyblue;Well educated.@@ <<elseif $activeSlave.intelligenceImplant >= 15>>@@.deepskyblue;Educated.@@ <<else>>Uneducated. <</if>> </span> <<link "Well educated">><<set $activeSlave.intelligenceImplant = 30>><<replace "#intelligenceImplant">>@@.deepskyblue;Well educated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Educated">><<set $activeSlave.intelligenceImplant = 15>><<replace "#intelligenceImplant">>@@.deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>> <br>''Fetish:'' <span id="fetishblock"> <span id="fetish"> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish == "none">> @@.pink;$activeSlave.fetish.@@ <<else>> @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<else>> //Not known.// <<link "Known">> <<ToggleFetish 1>> <</link>> <</if>> </span> <br> <<if $activeSlave.fetishKnown == 1>> &nbsp;&nbsp;&nbsp;&nbsp; <<link "Unknown">> <<ToggleFetish 0>> <</link>> | <<link "None">> <<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sub">> <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Dom">> <<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Cumslut">> <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Humiliation">> <<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Buttslut">> <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Breasts">> <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Pregnancy">> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sadism">> <<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Masochism">> <<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> <<if $seeExtreme == 1>> | <<link "Mindbroken">> <<set $activeSlave.fetish = "mindbroken", $activeSlave.fetishKnown = 1, $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualQuirk = "none", $activeSlave.sexualFlaw = "none">> <<ToggleFetish 1>> <</link>> <</if>> <<if $activeSlave.fetish != "none">> <br> <span id="fetishStrength"> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<link "Decrease">> <<ChangeFetishStrength 0>> <</link>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<link "Increase">> <<ChangeFetishStrength 1>> <</link>> <</if>> </span> <</if>> <</if>> </span> <br>''Sexuality:'' <span id="sexuality"> <span id="attrXY"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by men,@@ <<else>> @@.green;Passionate about men,@@ <</if>> <<else>> //Not known.// <</if>> </span> <span id="attrXX"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <</if>> </span> <<if $activeSlave.attrKnown == 1>> <<link "Unknown">> <<ToggleSexuality 0>> <</link>> <br>XY attraction: <span id="decreaseXY"> <<link "Decrease">> <<ChangeAttr 1 0>> <</link>> </span> <span id="increaseXY"> | <<link "Increase">> <<ChangeAttr 1 1>> <</link>> </span> | XX attraction: <span id="decreaseXX"> <<link "Decrease">> <<ChangeAttr 0 0>> <</link>> </span> <span id="increaseXX"> | <<link "Increase">> <<ChangeAttr 0 1>> <</link>> </span> <br>''Sex drive:'' <span id="energy"> <<if $activeSlave.energy == 100>>@@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>>@@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>>@@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>>@@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>>@@.red;Poor.@@ <<else>>@@.red;Frigid.@@<</if>> </span> <<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Poor.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>> <<else>> <<link "Known">> <<ToggleSexuality 1>> <</link>> <</if>> </span> <br>''Behavioral Flaw:'' <span id="behavioralFlaw"> <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Behavioral Quirk:'' <span id="behavioralQuirk"> <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralQuirk = "none">><<replace "#behavioralQuirk">>//$activeSlave.behavioralQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Confident">><<set $activeSlave.behavioralQuirk = "confident">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Cutting">><<set $activeSlave.behavioralQuirk = "cutting">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Funny">><<set $activeSlave.behavioralQuirk = "funny">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralQuirk = "adores men">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralQuirk = "adores women">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Insecure">><<set $activeSlave.behavioralQuirk = "insecure">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fitness">><<set $activeSlave.behavioralQuirk = "fitness">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sinful">><<set $activeSlave.behavioralQuirk = "sinful">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Advocate">><<set $activeSlave.behavioralQuirk = "advocate">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Flaw:'' <span id="sexualFlaw"> <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Quirk:'' <span id="sexualQuirk"> <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualQuirk = "none">><<replace "#sexualQuirk">>//$activeSlave.sexualQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualQuirk = "gagfuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualQuirk = "painal queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualQuirk = "strugglefuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Perverted">><<set $activeSlave.sexualQuirk = "perverted">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Tease">><<set $activeSlave.sexualQuirk = "tease">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Caring">><<set $activeSlave.sexualQuirk = "caring">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Unflinching">><<set $activeSlave.sexualQuirk = "unflinching">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Size queen">><<set $activeSlave.sexualQuirk = "size queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Romantic">><<set $activeSlave.sexualQuirk = "romantic">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br> <span id="finalize"> <<StartingSlaveCost $activeSlave>> <<if $cash >= $slaveCost>> <<if $activeSlave.prestige>> <<set $activeSlave.prestige = Math.clamp($activeSlave.prestige,0,3)>> <<else>> <<set $activeSlave.prestigeDesc = 0>> <</if>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $slaveWithoutBonuses = $activeSlave>> <<if $PC.career != "engineer">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add this slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> //This will apply your @@.springgreen;career bonus@@ to her: <<if $PC.career == "capitalist">> one free level of @@.cyan;prostitution skill.@@ <<elseif $PC.career == "mercenary">> @@.mediumaquamarine;+10 trust.@@ <<elseif $PC.career == "slaver">> @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "medicine">> free @@.lime;basic implants.@@ <<elseif $PC.career == "celebrity">> one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "escort">> two free levels of @@.cyan;sex skills@@, one free level of @@.cyan;prostitution skill@@, and one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "servant">> @@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "gang">> @@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@ <<elseif $PC.career == "wealth">> two free levels of @@.cyan;sex skills.@@ <<elseif $PC.career == "BlackHat">> one free level of @@.cyan;intelligence.@@ <<else>> @@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@ <</if>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave without career bonus">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add this slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <br> <</if>> <<else>> <br>//You lack the necessary funds to add this slave.// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Discard this slave and continue|Acquisition]] </span> <br><br>__Archetypes:__&nbsp;&nbsp;&nbsp;&nbsp;//Convenient combinations of slave attributes// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Irish Rose">> <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> <<StartingGirlsWorkaround>> <<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A beautiful flower from the Emerald Isle// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cali Girl">> <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> <<StartingGirlsWorkaround>> <<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20, $activeSlave.height = Math.round(Height.forAge(190, $activeSlave))>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Tall, taut, and tan// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Novice">> <<StartingGirlsWorkaround>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Train your own and save// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Head Girl Prospect">> <<StartingGirlsWorkaround>> <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 70, $activeSlave.intelligenceImplant = 0>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Inexpensive potential to become a great right hand woman// <<if $seeExtreme != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Wellspring">> <<StartingGirlsWorkaround>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -100, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Capable of producing all kinds of useful fluids// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Onahole">> <<StartingGirlsWorkaround>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 1, $activeSlave.hears = 0>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A living cocksleeve// <</if>> <br><br>__Start over by selecting a nationality:__ <<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>> <<set _nation = setup.baseNationalities[_sg]>> <<print " <<link _nation>> <<set $fixedNationality = setup.baseNationalities[" + _sg + "]>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <</link>> ">> <<if _sg < setup.baseNationalities.length-1>> | <</if>> <</for>> <<unset $PCCreationSex>>
amomynous0/fc
src/npc/startingGirls/startingGirls.tw
tw
bsd-3-clause
97,718
:: Takeover Target [nobr] <<set $ui = "start", $showBodyMods = 1>> Before you deploy the <<if $PC.rumor == "wealth">> financial reserves that <<elseif $PC.rumor == "diligence">> carefully constructed plan that <<elseif $PC.rumor == "force">> mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that <<elseif $PC.rumor == "social engineering">> clever social manipulation that <<else>> optimistic plan you hope <</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">> attempt a hostile takeover of <<elseif $PC.rumor == "diligence">> work to take over <<elseif $PC.rumor == "force">> attack <<elseif $PC.rumor == "social engineering">> infiltrate <<else>> aspire to take over <</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them. <<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>> Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@ <br><br> [[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Recommended for new players.// <hr style="margin:0"> <<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics", "HedonisticDecadence"]>> <<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>> <<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>> <<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>> <<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>> <<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>> <<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>> <<set _targetArcologies = []>> <<set _targets = 4>> <<if $PC.career == "arcology owner">><<set _targets += 2>><</if>> <<for $i = 0; $i < _targets; $i++>> <<set $targetArcology = {}>> <<set $targetArcology.type = _arcologyTypes.pluck()>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>> <<default>> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>> <</switch>> <<case "Subjugationist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\ <<default>> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>> <</switch>> <<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>> <<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>> <<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>> <<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>> <<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>> <<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>> <<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>> <<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>> <<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>> <<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>> <<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>> <<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>> <<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>> <<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>> <<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>> <<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>> <<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>> <<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>> <<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>> <<case "Repopulationist">><<set $targetArcology.name = setup.ArcologyNamesRepopulationist.random()>> <<case "Eugenics">><<set $targetArcology.name = setup.ArcologyNamesEugenics.random()>> <<case "HedonisticDecadence">><<set $targetArcology.name = setup.ArcologyNamesHedonisticDecadence.random()>> <<default>><<set $targetArcology.name = "Arcology X-4">> <</switch>> <<set $targetArcology.FSProgress = either(10,30,50)>> <<set $targetArcology.prosperity = either(40,50,60)>> <<set $targetArcology.citizens = random(-1,1)>> <<set $targetArcology.terrain = _terrainTypes.random()>> <<set $targetArcology.continent = _continents.random()>> <<set _targetArcologies.push($targetArcology)>> <</for>> <<for $i = 0; $i < _targetArcologies.length; $i++>> <<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology = _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City <<if _targetArcologies[$i].terrain == "urban">> carved out of an urban area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "rural">> built in a rural area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "marine">> constructed just offshore of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "ravine">> constructed in a large canyon of _targetArcologies[$i].continent. <<else>> in the middle of the ocean. <</if>> <<if _targetArcologies[$i].prosperity >= 60>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It is unusually prosperous for a vulnerable arcology. <<elseif _targetArcologies[$i].prosperity <= 40>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has little economic prosperity and is vulnerable. <</if>> <<if _targetArcologies[$i].citizens > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services. <<elseif _targetArcologies[$i].citizens < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Its society <<if _targetArcologies[$i].FSProgress >= 50>> has advanced towards <<elseif _targetArcologies[$i].FSProgress >= 30>> has devoted resources to <<else>> has just begun to adopt <</if>> <<switch _targetArcologies[$i].type>> <<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks. <<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles. <<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves. <<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman. <<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts. <<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form. <<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration. <<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically. <<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism. <<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves. <<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk. <<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness. <<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery. <<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Latin. <<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Nahuatl. <<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Ancient Egyptian. <<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Japanese. <<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Arabic. <<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Chinese. <<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb. <<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce. <<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex. <<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities. <</switch>> <hr style="margin:0"> <</for>>
amomynous0/fc
src/npc/takeoverTarget.tw
tw
bsd-3-clause
14,055
:: Upload Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy and paste this block of stats to submit a slave for hardcoded inclusion. Unsupported in Pregmod - Use export slave instead// <br><br> VERSION $ver BUILD $releaseID<br><br> slaveName: "$activeSlave.slaveName", slaveSurname: "$activeSlave.slaveName", birthName: "$activeSlave.birthName", birthSurname: "$activeSlave.birthSurname", genes: "$activeSlave.genes", weekAcquired: 1, origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>, career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>, ID: $activeSlave.ID, pornFame: $activeSlave.pornFame, pornFameSpending: $activeSlave.pornFameSpending, prestige: $activeSlave.prestige, prestigeDesc: "$activeSlave.prestigeDesc", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: $activeSlave.age, ageImplant: $activeSlave.ageImplant, health: $activeSlave.health, minorInjury: 0, trust: $activeSlave.trust, oldTrust: $activeSlave.trust, devotion: $activeSlave.devotion, oldDevotion: $activeSlave.devotion, weight: $activeSlave.weight, muscles: $activeSlave.muscles, height: $activeSlave.height, heightImplant: $activeSlave.heightImplant, nationality: "$activeSlave.nationality", race: "$activeSlave.race", markings: "none", eyes: $activeSlave.eyes, eyeColor: "$activeSlave.eyeColor", eyewear: "none", hears: $activeSlave.hears, earwear: "none", earImplant: 0, hColor: "$activeSlave.hColor", pubicHColor: "$activeSlave.pubicHColor", skin: "$activeSlave.skin", hLength: $activeSlave.hLength, hStyle: "$activeSlave.hStyle", pubicHStyle: "$activeSlave.pubicHStyle", waist: $activeSlave.waist, corsetPiercing: 0, amp: $activeSlave.amp, heels: $activeSlave.heels, voice: $activeSlave.voice, voiceImplant: $activeSlave.voiceImplant, accent: $activeSlave.accent, shoulders: $activeSlave.shoulders, shouldersImplant: $activeSlave.shouldersImplant, boobs: $activeSlave.boobs, boobsImplant: $activeSlave.boobsImplant, boobsImplantType: $activeSlave.boobsImplantType, boobShape: "normal", nipples: "$activeSlave.nipples", nipplesPiercing: $activeSlave.nipplesPiercing, nipplesAccessory: $activeSlave.nipplesAccessory, areolae: $activeSlave.areolae, areolaePiercing: $activeSlave.areolaePiercing, areolaeShape: $activeSlave.areolaeShape, boobsTat: "$activeSlave.boobsTat", lactation: $activeSlave.lactation, lactationAdaptation: 0, milk: 0, cum: 0, hips: $activeSlave.hips, hipsImplant: $activeSlave.hipsImplant, butt: $activeSlave.butt, buttImplant: $activeSlave.buttImplant, buttImplantType: $activeSlave.buttImplantType, buttTat: "$activeSlave.buttTat", face: $activeSlave.face, faceImplant: $activeSlave.faceImplant, faceShape: "normal", lips: $activeSlave.lips, lipsImplant: $activeSlave.lipsImplant, lipsPiercing: $activeSlave.lipsPiercing, lipsTat: "$activeSlave.lipsTat", teeth: "$activeSlave.teeth", tonguePiercing: $activeSlave.tonguePiercing, vagina: $activeSlave.vagina, vaginaLube: $activeSlave.vaginaLube, vaginaPiercing: $activeSlave.vaginaPiercing, vaginaTat: "$activeSlave.vaginaTat", preg: $activeSlave.preg, pregSource: 0, pregType: $activeSlave.pregType, broodmother: $activeSlave.broodmother, broodmotherFetuses: $activeSlave.broodmotherFetuses, broodmotherOnHold: $activeSlave.broodmotherOnHold, broodmotherCountDown: $activeSlave.broodmotherCountDown, labor: $activeSlave.labor, births: $activeSlave.births, cSec: $activeSlave.cSec, bellyAccessory: "none", labia: $activeSlave.labia, clit: $activeSlave.clit, clitPiercing: $activeSlave.clitPiercing, clitSetting: "$activeSlave.clitSetting", foreskin: $activeSlave.foreskin, anus: $activeSlave.anus, dick: $activeSlave.dick, analArea: $activeSlave.analArea, dickPiercing: $activeSlave.dickPiercing, dickTat: "$activeSlave.dickTat", balls: $activeSlave.balls, scrotum: $activeSlave.scrotum, ovaries: $activeSlave.ovaries, anusPiercing: $activeSlave.anusPiercing, anusTat: "$activeSlave.anusTat", makeup: $activeSlave.makeup, nails: $activeSlave.nails, brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>, brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>, earPiercing: $activeSlave.earPiercing, nosePiercing: $activeSlave.nosePiercing, eyebrowPiercing: $activeSlave.eyebrowPiercing, navelPiercing: $activeSlave.navelPiercing, shouldersTat: "$activeSlave.shouldersTat", armsTat: "$activeSlave.armsTat", legsTat: "$activeSlave.legsTat", backTat: "$activeSlave.backTat", stampTat: "$activeSlave.stampTat", vaginalSkill: $activeSlave.vaginalSkill, oralSkill: $activeSlave.oralSkill, analSkill: $activeSlave.analSkill, whoreSkill: $activeSlave.whoreSkill, entertainSkill: $activeSlave.entertainSkill, combatSkill: $activeSlave.combatSkill, livingRules: "$activeSlave.livingRules", speechRules: "$activeSlave.speechRules", releaseRules: "$activeSlave.releaseRules", relationshipRules: "$activeSlave.relationshipRules", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "$activeSlave.diet", dietCum: $activeSlave.dietCum, dietMilk: $activeSlave.dietMilk, tired: 0, hormones: 0, drugs: "$activeSlave.drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: $activeSlave.addict, fuckdoll: 0, choosesOwnClothes: 0, clothes: "$activeSlave.clothes", collar: "$activeSlave.collar", shoes: "$activeSlave.shoes", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: $activeSlave.intelligence, intelligenceImplant: $activeSlave.intelligenceImplant, energy: $activeSlave.energy, need: 0, attrXX: $activeSlave.attrXX, attrXY: $activeSlave.attrXY, attrKnown: $activeSlave.attrKnown, fetish: "$activeSlave.fetish", fetishStrength: $activeSlave.fetishStrength, fetishKnown: $activeSlave.fetishKnown, behavioralFlaw: "$activeSlave.behavioralFlaw", behavioralQuirk: "none", sexualFlaw: "$activeSlave.sexualFlaw", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "$activeSlave.customTat", customLabel: "", customDesc: "$activeSlave.customDesc", customImage: 0, currentRules: $activeSlave.currentRules
amomynous0/fc
src/npc/uploadSlave.tw
tw
bsd-3-clause
6,404
:: FondleBoobs [nobr] You call $him over so you can fondle $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits. <<elseif ($activeSlave.boobsImplant > 250)>> fake tits. <<elseif ($activeSlave.boobs >= 650)>> big tits. <<elseif ($activeSlave.boobs >= 300)>> small tits. <<else>> flat tits. <</if>> <<if ($activeSlave.nipples == "huge")>> $His nipples are so large they give $his breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> $His puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> $His partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> $His inverted nipples form lewd little creases across $his areolae. <<elseif $activeSlave.nipples == "fuckable">> <<if $activeSlave.lactation>> $His nipplecunts are leaking milk and begging to be penetrated. <<else>> $His nipplecunts form lewd little slits across $his areolae. <</if>> <<else>> $His erect nipples point enticingly outwards. <</if>> <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on $his breasts certainly draw attention to $his nipples. <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You play with the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull $him over by the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> $His nipple piercings glint enticingly. <</if>> <<if ($activeSlave.amp == 1)>> $His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso is a sight to behold. You place your hands on $his breasts and you gently massage <<if ($activeSlave.boobs >= 20000)>> $his colossal tits, doing your best to not miss an inch of their immense size, <<elseif ($activeSlave.boobs >= 10000)>> $his massive tits, your hands sinking deep into their soft flesh, <<elseif ($activeSlave.boobs >= 5000)>> $his monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> $his huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> $his large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> $his cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> $his flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He starts to pant heavily while $he lies helpless at your playing with $his breasts and $he cannot do anything against the relentless fondling. $He wriggles and squirms at the continued stimulation, getting aroused at the expert way you move around $his tits and nipples. <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes over excitedly at the thought of $his breasts getting touched. $He stands in between you and your desk, already presenting $his breasts for you. You place your hands on $his breasts and you gently massage <<if ($activeSlave.boobs >= 20000)>> $his colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> $his massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> $his monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> $his huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> $his large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> $his cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> $his flat breasts gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. $He moans at your playing with $his breasts, $He rubs $himself while you do, getting intensely aroused at the expert way you move around $his tits and nipples. You continue, rolling $his $activeSlave.nipples nipples between your fingers and thumbs while $he gets increasingly frenzied at the continued stimulation. When it seems like $he's close, you give them a hard pull, sending $him gasping over the edge of ecstasy. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. $He moans at your playing with $his breasts, $He rubs $himself while you do, getting intensely aroused at the expert way you move around $his tits and nipples. You continue, adding more fingers into $his $activeSlave.nipples nipples while $he gets increasingly frenzied at the continued stimulation. When it seems like $he's close, you cram your whole fist in, sending $him gasping over the edge of ecstasy. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He eagerly comes over to you, puffing $his chest out at you. When you place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobsImplant > 250)>> fake tits, <<elseif ($activeSlave.boobs >= 650)>> big tits, <<elseif ($activeSlave.boobs >= 300)>> cute breasts, <<else>> flat breasts, <</if>> <<if ($activeSlave.amp != 1)>> $he places $his hands on your <<if $PC.boobs == 1>>bosom<<elseif $PC.title == 0>>flat chest<<else>>manly chest<</if>> in turn, $his tendency towards sexual dominance encouraging $him to compete with you in fondling each other. <</if>> You both alternate between taking your mouth to $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples and $hers to yours, gently nuzzling and nibbling while simultaneously fondling each other all the while. Both of you continue to passionately lick, nibble, stroke and fondle one other until tiredly, $he slows down. When you eventually stop, $he looks up at you happily. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully. <</if>> $He looks at you with $his $activeSlave.eyeColor eyes, smiling. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He eagerly comes over to you, to stand between you and your desk. You lean over while $he submissively lies down upon it, face up, with $his breasts pointed to the air. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "Plea<<s>>e don't <<s>>top, <<Master>>," $he <<say>>s quietly. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, eager for more. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face up, with $his breasts pointed to the air. $He gasps as you slap your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness before pulling back and struggling to grasp both nipples at once, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, using your entire arms to roughly jiggle them before pulling back to maul $his nipples, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass roughly with all your might before sliding your hands to $his nipples, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them roughly up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> shoving your fingers in and out of $his $activeSlave.nipples nipples, <<else>> flicking $his nipples hard with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and roughly <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, roughly <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and firmly pulling them in all directions. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you put your lips on a nipple and close your lips firmly around it to pull strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you push $his nipples with your thumbs, flicking them hard in different directions. <<else>> Moving your head close to $his breasts, you put your lips over a nipple and close your lips firmly over the slit to suck strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly push the tips of your fingers down into the depths of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples to tweak what was once their tip. <</if>> $He moans passionately at the continued punishment of $his breasts and nipples. Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. When you finally stop $he rubs the marks on $his breasts with $his hands, an ecstatic look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate pleasure with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate $his pleasure with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves it. <<else>> "Plea<<s>>e puni<<sh>> me more, <<Master>>," $he <<say>>s quietly. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, hungry for more. <<elseif ($activeSlave.devotion > 50)>> $He devotedly comes over to you, to stand between you and your desk. $His doting $activeSlave.eyeColor eyes looking in yours. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s euphorically. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, eager for more. <<elseif ($activeSlave.devotion > 20)>> $He willingly gives $himself up to you. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them towards you. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> You sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your hands on $his breasts. $He gradually loses $himself in the feeling of your gentle hands. When you finally stop, $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes gaze<<else>>face gazes<</if>> puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> $He shakes at your touch fearfully. As you softly place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobs > 650)>> large tits, <<elseif ($activeSlave.boobs > 300)>> cute breasts, <<else>> flat breasts, <</if>> $his eagerness to avoid punishment leads $him to stiffen as you start to massage them. $He finally starts to relax as you continue to massage $his breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, <<if $activeSlave.nipples != "fuckable">> playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he lets out a gasp. <<else>> playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become sodden with fluid around your fingers. You plunge the depths of $his nipple cunts and vigorously work the unusual orifice. When you finally withdraw from $his nipples<<if ($activeSlave.lactation > 0)>>, a stream of pentup milk flows out after you and<<else>>,<</if>> $he lets out a gasp. <</if>> $His body softens as <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes dart up to your face, before visibly catching $himself with a reminder<<else>>$he remembers<</if>> that $he's a slave and you're $his owner. When you finally stop, $he shivers but says nothing, uneasy at what you are going to do next. <<elseif ($activeSlave.trust < -50)>> $He is nearly frozen with fear, and does not resist as you start to massage $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits. <<elseif ($activeSlave.boobs > 650)>> large tits. <<elseif ($activeSlave.boobs > 300)>> cute breasts. <<else>> flat breasts. <</if>> In fact, $he barely reacts at all. $He <<if canSee($activeSlave)>>stares<<else>>glowers<</if>> at you, but $he remains motionless. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. $He trembles as you continue to massage $his breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, playing with $his <<if $activeSlave.nipples != "fuckable">> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he gasps audibly, unable to contain $himself at your relentless assault upon $his areola. When you put your mouth on $his breasts to nibble on $his nipples, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <<else>> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they tighten around your fingers. You push deeper in, rubbing their sides gently before forcing the entirety of your hands into $his breasts. When you cease fisting $his nipples and pull out<<if ($activeSlave.lactation > 0)>> alongside a stream of backed up milk<</if>>, $he gasps audibly, unable to contain $himself at your relentless assault upon $his boobs. When you put your mouth on $his breasts to lick $his slit, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <</if>> When you finally stop, $he shakes uncontrollably but says nothing, apprehensive at what you are going to do next. <<else>> $He tries to refuse you, so you push $him down on top of your desk and squeeze $his $activeSlave.skin breasts in your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands. $He tries to push you off $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobs > 650)>> large tits, <<elseif ($activeSlave.boobs > 300)>> cute breasts, <<else>> flat breasts, <</if>> but you continue to massage them, playing with $his <<if $activeSlave.nipples != "fuckable">> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he gasps audibly, unable to contain $himself at your relentless assault upon $his areola. When you put your mouth on $his breasts to nibble on $his nipples, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <<else>> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they tighten around your fingers. You push deeper in, rubbing their sides gently before forcing the entirety of your hands into $his breasts. When you cease fisting $his nipples and pull out<<if ($activeSlave.lactation > 0)>> alongside a stream of backed up milk<</if>>, $he gasps audibly, unable to contain $himself at your relentless assault upon $his boobs. When you put your mouth on $his breasts to lick $his slit, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <</if>> When you finally stop, $he shakes uncontrollably, apprehensive at what you are going to do next. <</if>>
amomynous0/fc
src/player/actions/fondleBoobs.tw
tw
bsd-3-clause
29,470
:: FondleDick [nobr] You call $him over so you can fondle $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.scrotum > 0>> and <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> and soft perineum. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> Metal glints all up and down $his cock. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> Metal glints at the head of $his cock. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, watching your hands move towards $him without any real interest. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping <<if $activeSlave.scrotum == 0>> the soft skin between $his base and $his butthole <<elseif $activeSlave.balls == 1>> $his tiny balls <<elseif $activeSlave.balls == 2>> $his small balls <<elseif $activeSlave.balls == 3>> $his balls <<elseif $activeSlave.balls == 4>> $his big balls <<elseif $activeSlave.balls == 5>> $his lemon-sized balls <<elseif $activeSlave.balls < 10>> $his fist-sized balls <<else>> $his hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick but, $he does not respond. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond. <</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick but, except for the cockmilk leaking out of $his dick, $he does not respond. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond. <</if>> Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and points $his dick towards you. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hands before submissively avoiding your gaze as you get cleaned up. <<elseif $activeSlave.devotion < -20>> $He clearly dislikes the thought of getting $his dick fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $him. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft. <</if>> $He grabs your wrist with $his hands and tries to stop it from moving but is unable to and despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan. Soon $he shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you shamefully as you stop moving your hands and get cleaned up. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face up, with $his dick pointed towards you. $He gasps when you slap $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft, <<if $activeSlave.balls > 0>> while simultaneously slapping $his <<if $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand <</if>>. You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hands. $He rubs the marks on $his dick and balls with $his hands, an ecstatic look on $his $activeSlave.skin face. $He looks at you longingly as you get cleaned up, hungry for more. <<elseif $activeSlave.devotion <= 20>> $He obeys silently, standing in front of you as you move your hands towards $him. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> $He looks into your eyes furtively while $he grabs your wrists with $his hands, moving to match your hand movements. $He moans and shudders, leaking $his cockmilk as $he orgasms in your hands. $He dutifully looks at you as you stop moving your hands and get cleaned up. <<else>> $He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his dick towards you. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> $He begs you not to stop. Soon, $he moans and $his movements indicate that $he is about to orgasm. $He shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you passionately as you stop moving your hands and get cleaned up. <</if>>
amomynous0/fc
src/player/actions/fondleDick.tw
tw
bsd-3-clause
17,047
:: FondleVagina [nobr] You call $him over so you can fondle $his <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina == 3)>> loose vagina. <<elseif ($activeSlave.vagina == 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina == -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> $His pseudophallus-sized clit is soft <<else>> $His pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> $his lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> $his prominent petals are inviting. <<elseif $activeSlave.labia > 1>> $his labia are so large they present a slight obstacle to entry. <<else>> $his cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> $His pseudophallus-sized clit is soft. <<else>> $His pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> $his lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> $his prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> $his huge labia are almost dripping with arousal. <<else>> $he's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> $His pierced lips and clit have $his nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> $His pierced clit has $his nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish == "mindbroken")>> $He accepts your orders dumbly and presents $his virgin pussy to you, watching your hands move towards $his without any real interest. You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down $his leg, $he does not respond. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. <<elseif ($activeSlave.devotion > 50)>> $He accepts your orders happily and presents $his virgin pussy to you, watching your hands with eagerness. $He gasps and quivers with pleasure as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> $He fondles $his breasts and plays with $his nipples at the same time.<</if>> You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As $he becomes more aroused, $he grabs hold of your wrist lightly, moving $his hands along with the motion of your own. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between $his thighs<</if>> as you continue to move your hand along $his pussy. $He moans loudly as $he shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && !canTalk($activeSlave))>> $He does $his best to communicate love with $his $activeSlave.eyeColor eyes. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<Master>>," $he lisps rapturously. <<else>> "I love you, <<Master>>," $he says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy to you, watching your hands with some slight trepidation. $He gasps as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, almost embarrassed. $He looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> $He clearly dislikes the thought of getting fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $him. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, clearly embarrassed to end up in this position as $he loses control. <<else>> As you anticipated, $he refuses to let $himself be groped by you. $He is unable to resist you, also as you expected, when you mention some of the alternatives. $He gasps and shakes as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> $He grabs your wrist with $his hands in an effort to stop you but $he is unable to stop your hand from moving for long.<</if>> You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, watching your hands move towards $his without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down $his leg, $he does not respond. <</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon $he shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and points $his pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He begs you not to stop as $he looks into your eyes expectantly as $he shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. $He grabs your wrist to try to stop you but $he is unable to. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan and $he shudders in an orgasm. <</if>> $He looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> $He obeys silently, standing in front of you as you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He looks into your eyes furtively while $he grabs your wrist with $his hand and $he squeezes $his thighs together as $he moans and shudders in an orgasm. <</if>> $He dutifully looks at you as you stop moving your hand. <<else>> $He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He squeezes $his thighs lightly against your hand as $he moans and shudders in orgasmic bliss. <</if>> $He looks at you passionately as you stop moving your hand. <</if>>
amomynous0/fc
src/player/actions/fondleVagina.tw
tw
bsd-3-clause
15,561
:: FSuckle [nobr] <<run Enunciate($activeSlave)>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<set $activeSlave.mammaryCount++>> <<set $mammaryTotal++>> <<if $PC.pregMood == 0 || $PC.preg < 28>> <<set _mood = 0>> <<elseif $PC.pregMood == 1>> <<set _mood = 1>> <<elseif $PC.pregMood == 2>> <<set _mood = 2>> <</if>> /* still needed: breast implant support, nipple piercing support */ You <<if _mood == 2>>demand<<else>>beckon<</if>> $activeSlave.slaveName to <<if tooBigBreasts($activeSlave)>> have another slave help $him heft $his tits so $he can take a seat on the floor close to you. <<elseif tooBigBelly($activeSlave)>> have another slave help $him heft $his belly so $he can take a seat on the floor close to you. <<elseif tooBigButt($activeSlave)>> have another slave help $him heft $his ass cheeks so $he can take a seat on the floor close to you. <<elseif tooBigDick($activeSlave)>> have another slave help $him heft $his cock so $he can take a seat on the floor close to you. <<elseif tooBigBalls($activeSlave)>> have another slave help $him heft $his balls so $he can take a seat on the floor close to you. <<elseif tooFatSlave($activeSlave)>> have another slave help $him up so $he can take a seat on the floor close to you. <<elseif ($activeSlave.amp != 1)>> to take a seat on the floor close to you. <<else>> have another slave set $him on the floor close to you. <</if>> <<if canWalk($activeSlave)>> <<if $activeSlave.fetish == "mindbroken">> $He complies without a thought. <<elseif $activeSlave.devotion > 20 && $activeSlave.trust > 20>> $He complies, <<if _mood == 2>> knowing full well what you want. <<else>> giddy with anticipation of your plans for $him. <</if>> <<elseif $activeSlave.trust < -20>> $He hurriedly complies, <<if _mood == 2>> fearful of the sudden shift in your demeanor. <<else>> aware of the consequences of disobedience. <</if>> <<elseif $activeSlave.devotion < -20>> <<if _mood == 2>> $He is shaken by your tone, knowing that disobedience may lead to even worse matters for $him; $he complies without any further hassle. <<else>> $He begrudgingly complies, not understanding your intentions, but knowing worse things await at $his disobedience. <</if>> <<else>> <<if _mood == 2>> $He is a little afraid of your sudden demanding tone, but steels $himself for whatever punishment you wish to mete out to $him. <<else>> Though hesitant, $he complies without question. <</if>> <</if>> <<else>> <<if $activeSlave.fetish == "mindbroken">> $He pays no attention as $he is carefully positioned for your use. <<elseif $activeSlave.devotion > 20 && $activeSlave.trust > 20>> Though $he has no agency over this, <<if _mood == 2>> $he is somewhat confused by your sudden aggressive posture. <<else>> $he is visibly giddy with anticipation for your next course of action as $he is helped into position. <</if>> <<elseif $activeSlave.trust < -20>> <<if _mood == 2>> $He knows better than to struggle as $he is helped into position, though $he dreads what $his pregnant <<= WrittenMaster($activeSlave)>> has planned. <<else>> $He knows better than to struggle as $he is helped into position, well aware of the consequences it would bring. <</if>> <<elseif $activeSlave.devotion < -20>> Though $he is rebellious, <<if _mood == 2>> seeing such a gravid person take such a predatory stance shakes $him and $he becomes more compliant. <<else>> $his inability to move and distaste for falling to the ground kept $him from giving $his help much trouble. <</if>> <<else>> <<if _mood == 2>> Though $he is frightened by your sudden aggressiveness, $he complies with $his helper as $he is positioned. <<else>> Though hesitant, $he complies with $his helper as $he is positioned. <</if>> <</if>> <</if>> <<if $activeSlave.boobs >= 20000>> You <<if _mood == 1>>caress<<else>>take note of<</if>> $his massive udders, <<if _mood == 2>> <<if $activeSlave.nipples == "puffy">> grabbing a puffy nipple, lifting it up and letting it drop back down with a loud plop and a spurt of milk. They are dripping with excess milk and the flurry of kicks in your middle tells you what you need to do. <<elseif $activeSlave.nipples == "inverted">> prying an inverted nipple out of one of them before letting it slip back down with a loud plop and a gush of milk. A strong kick tells you that you are to take some of that cream for yourself. <<elseif $activeSlave.nipples == "fuckable">> using two fingers to pry a nippleslit open before letting it slip shut with a moist plop. A strong kick tells you that something good is hiding in there that you'll need to work out. <<else>> grabbing one by the nipple only to let it drop back down with a loud plop and a spurt of milk. A strong kick tells you that you are to take some of that cream for yourself. <</if>> <<else>> dripping with excess milk and resting on $his legs, the very spot you plan to make your own, but it will take finesse. <</if>> You lift up $his hefty breasts and <<if $PC.belly >= 10000>>gently lower yourself<<else>>lay<</if>> down on $his lap, <<if $activeSlave.belly >= 30000>> <<if $activeSlave.bellyPreg > 1000>> getting familiar with $his huge life swollen baby bump and <<else>> getting familiar with $his hugely swollen belly and <</if>> <<elseif $activeSlave.belly >= 10000>> <<if $activeSlave.bellyPreg >= 8000>> beside $his baby bump and <<elseif $activeSlave.bellyImplant >= 8000>> beside the swollen orb that is $his stomach and <<else>> beside the bloated container of $activeSlave.inflationType that is $his middle and <</if>> <<elseif $activeSlave.belly >= 1000>> <<if $activeSlave.bellyPreg >= 1000>> beside the life growing within $him and <<elseif $activeSlave.bellyImplant >= 1000>> beside the curve of $his stomach and <<else>> beside the groaning container of $activeSlave.inflationType within $him and <</if>> <<elseif $activeSlave.weight > 95>> getting familiar with $his fat belly and <</if>> letting go so that $his tits cover your face and <<if $PC.belly >= 5000>>belly<<else>>torso<</if>> in heavenly softness; $his <<if $activeSlave.nipples != "fuckable">> <<if $activeSlave.nipples == "puffy">> exceedingly soft nipple already brushing against your lips, covering your face with excess milk as if begging for you to empty $him. <<elseif $activeSlave.nipples == "inverted" || $activeSlave.nipples == "partially inverted">> internally curved nipple providing an inviting hole for you to tease out with your tongue. <<else>> overly exertive nipple already prodding at your mouth, as if begging to be suckled on. <</if>> Though muffled, you <<if _mood == 2>> order $him to deal with <<if $PC.dick == 1>>the erect monster pressing uncomfortably against the underside of your belly<<else>>the needy hole leaking all over your floor<</if>>. <<if $activeSlave.fetish == "mindbroken">> $He obeys without question and mechanically begins to <<if $PC.dick == 1>>jerk you off<<else>>finger you<</if>>. <<elseif $activeSlave.devotion >= -20>> But it was unnecessary as $he already <<if $PC.dick == 1>>wrapped $his fingers around your needy cock<<else>>smelled your arousal<</if>> and began to apply $his ministrations to take care of you<<if $activeSlave.nipples == "inverted" || $activeSlave.nipples == "partially inverted">>, as the sensations to $his nipple add so much more to the already surrounding breastflesh<</if>>. You buck to $his touch, forcing $him to try and steady $his breasts as your baby bump jumps with life. <<elseif $activeSlave.trust < -20>> $He begins to question your order, but quickly realizes that was a mistake as you grab $his hand and force it yo your crotch. Hastily, $he begins to stroke <<if $PC.dick == 1>>your dick<<else>>your pussy<</if>> until reassured that $he is pleasing you from your lusty moans and thrusting. $He does $his best, hoping to not anger you further as $he presses <<if $PC.dick == 1>>the head<<else>>your lower lips<</if>> against $his nearby nipple. <<else>> Though $he furrows $his brow, $he decides it's better to get it over with quickly and in $his hand before $he is pinned in a much more compromising position by your pregnancy. $activeSlave.slaveName begins to <<if $PC.dick == 1>>tug at your penis, pressing the head against $his nearby nipple, hoping this doesn't<<else>>finger your quivering pussy, rubbing $his thumb against your clit, hoping this won't<</if>> take too long. <</if>> <<else>> instruct $him to use $his hand to appease the evident arousal between your legs. <<if $activeSlave.fetish == "mindbroken">> $He obeys without question and mechanically begins to <<if $PC.dick == 1>>jerk you off<<else>>finger you<</if>>. <<elseif $activeSlave.devotion >= -20>> But it was unnecessary as $he already <<if $PC.dick == 1>>noticed your hardening penis<<else>>smelled your arousal<</if>> and began to apply $his ministrations to take care of you<<if $activeSlave.nipples == "inverted" || $activeSlave.nipples == "partially inverted">>, as the sensations to $his nipple add so much more to the already surrounding breastflesh<</if>>. You respond further with a positive "Mmmhmm~", which calms $his worries as $he works on pleasuring you as much as $he can with one hand. <<elseif $activeSlave.trust < -20>> $He begins to question your order, but quickly realizes <<if $PC.dick == 1>>your penis is at full mast and prodding $his breastflesh<<else>>you're soaking wet and quivering with desire<</if>>. Cautiously, $he begins to stroke <<if $PC.dick == 1>>it<<else>>your pussy<</if>> until reassured that $he is pleasing you with a positive "Mmmhmm~". $He does $his best, hoping to not anger you in any way or make a mistake as $he presses <<if $PC.dick == 1>>the head<<else>>your lower lips<</if>> against $his nearby nipple. <<else>> Though $he furrows $his brow, $he decides it's better to get it over with quickly and in $his hand rather than any other hole or in worse circumstances. $activeSlave.slaveName begins to <<if $PC.dick == 1>>tug at your hardened penis, pressing the head against $his nearby nipple, hoping this doesn't<<else>>finger your quivering pussy, rubbing $his thumb against your clit, hoping this won't<</if>> take too long. <</if>> <</if>> <<else>> exotic nipple brushing across your lips, as if wanting to have your tongue inside it, while $his other nipple <<if _mood == 2>> brushes across your <<if $PC.dick == 1>>penis, just begging to be penetrated. You struggle to shift yourself in such a way to penetrate $his nipple, before finally managing to slip the tip into $him<<else>>clit, as if begging to join in. You struggle to shift yourself to an angle where you could attach your sex to<</if>> $his nippleslit. <<if $activeSlave.fetish == "mindbroken">> <<if $PC.dick == 1>>$He gasps in surprise as you force yourself all the way into $him and your gravid swell parts $his breasts.<<else>>$He fails to understand your efforts, leaving you humping against $his breast.<</if>> <<elseif $activeSlave.devotion >= -20>> $He gasps in surprise before understanding what you desire and begins to <<if $PC.dick == 1>>ease $his breast into consuming the rest of your length. $He fails to do so fast enough and you force yourself upwards, your gravid swell parting $his breasts as your cock delves into the depths of $his tits<<else>>jiggle $his breast in an attempt to add to your efforts<</if>>. <<elseif $activeSlave.trust < -20>> $He begins to question your intent, but quickly realizes your <<if $PC.dick == 1>>penis is entering $his breastpussy by force and the $he'd better get used to it<<else>>pussy is rubbing against $his nippleslit. $He begins to jiggle $his breast in an attempt to add to your efforts<</if>>. <<else>> Though $he furrows $his brow, $he decides it's better to get it over with quickly rather than in worse circumstances. $activeSlave.slaveName <<if $PC.dick == 1>>shudders as the rest of your shaft forces its way into $his breastpussy<<else>>begins to jiggle $his breast in an attempt to get you off<</if>>, hoping this doesn't take too long. <</if>> You breathe in $his scent as you let out a moan, your child<<if $PC.pregType > 1>>ren<</if>> satisfied with the sensations of $his milky depths surrounding your crotch. <<else>> brushes across your hardening <<if $PC.dick == 1>>penis, as if begging to be penetrated. You shift to angle yourself just right before thrusting your hips upwards, inserting the tip of your shaft into<<else>>clit, as if begging to join in. You shift to angle yourself just right before thrusting your hips upwards in an attempt to attach your sex to<</if>> $his nippleslit. <<if $activeSlave.fetish == "mindbroken">> <<if $PC.dick == 1>>$He gasps in surprise as you push all the way into $him.<<else>>$He fails to understand your efforts, leaving you rubbing yourself against $his breast.<</if>> <<elseif $activeSlave.devotion >= -20>> $He gasps in surprise before understanding what you desire and begins to <<if $PC.dick == 1>>ease $his breast into consuming the rest of your length<<else>>jiggle $his breast in an attempt to add to your efforts<</if>>. <<elseif $activeSlave.trust < -20>> $He begins to question your intent, but quickly realizes your <<if $PC.dick == 1>>penis is entering $his breastpussy one way or another and begins to ease it all the way in before you decide to force the matter<<else>>pussy is rubbing against $his nippleslit. $He begins to jiggle $his breast in an attempt to add to your efforts<</if>>. <<else>> Though $he furrows $his brow, $he decides it's better to get it over with quickly rather than in worse circumstances. $activeSlave.slaveName begins to <<if $PC.dick == 1>>ease the rest of your shaft into $his breastpussy<<else>>jiggle $his breast in an attempt to get you off<</if>>, hoping this doesn't take too long. <</if>> You breathe in $his scent as you let out a sigh, content with the sensations of $his milky depths surrounding your crotch. <</if>> <</if>> <<elseif $activeSlave.boobs >= 2000>> You <<if _mood == 1>>caress<<elseif _mood == 2>>hungrily eye<<else>>eye<</if>> $his $activeSlave.nipples nipples, <<if $activeSlave.nipples == "puffy">> <<if _mood == 2>> gripping the nipple with your hand and squeezing hard enough to force out a spurt of milk. A flurry of kicks tells you that you are to take one of those swollen and dripping beauties and have a drink. <<else>> swollen and dripping with excess milk and calling on your instincts to suckle on them. <</if>> <<elseif $activeSlave.nipples == "inverted">> <<if _mood == 2>> poking it with your finger as deep as you can. The inviting hole keeps all the delicious milk locked up, your instincts insisting that you pry out the flavor for yourself. The kicking in your middle settles it, you're taking a drink whether or not $his nipples agree. <<else>> the inviting hole keeping all the delicious milk locked up, your instincts insisting that you pry out the flavor for yourself. <</if>> <<elseif $activeSlave.nipples == "fuckable">> <<if _mood == 2>> using two fingers to penetrate and spread apart to appreciate the insides. They are dripping with excess milk and resemble a tiny pussy; a series of kicks insist that you have a taste<<if $PC.dick == 1>> and a little stress relief<</if>>. <<else>> dripping with excess milk and resembling a tiny pussy, your instincts doubly insisting that you have a taste. <</if>> <<else>> <<if _mood == 2>> pinching one between your thumb and forefinger with enough force to hurt. Excess milk drips from it as a rather forceful kick from your womb insists that you take your fill; you wouldn't mind a taste yourself. <<else>> dripping with excess milk and calling on your instincts to suckle on them. <</if>> <</if>> Though you plan to sate those innate desires, you also plan to do so with finesse. You <<if $PC.belly >= 10000>>gently lower yourself<<else>>lay<</if>> down on $his lap and <<if $activeSlave.nipples == "fuckable">> ease your head onto <<else>> rest your head on <</if>> $his thigh, <<if $activeSlave.belly >= 30000>> <<if $activeSlave.bellyPreg > 1000>> the huge life swollen orb that is $his middle brushing you and <<else>> the hugely swollen orb that is $his middle brushing you and <</if>> <<elseif $activeSlave.belly >= 10000>> <<if $activeSlave.bellyPreg >= 8000>> beside $his baby bump and <<elseif $activeSlave.bellyImplant >= 8000>> beside the swollen orb that is $his stomach and <<else>> beside the bloated container of $activeSlave.inflationType that is $his middle and <</if>> <<elseif $activeSlave.belly >= 1000>> <<if $activeSlave.bellyPreg >= 1000>> beside the life growing within $him and <<elseif $activeSlave.bellyImplant >= 1000>> beside the curve of $his stomach and <<else>> beside the groaning container of $activeSlave.inflationType within $him and <</if>> <<elseif $activeSlave.weight > 95>> getting familiar with $his fat belly as <</if>> $his over-productive bosoms dripping sweet cream on your face<<if $activeSlave.nipples == "inverted">>, the milk waiting to be sucked from the tight inverted holes above you<</if>><<if $PC.belly >= 10000>> and your belly brushing the undersides of $his tits<</if>>. You <<if _mood == 2>> order $him to deal with <<if $PC.dick == 1>>the erect monster pressing uncomfortably against the underside of your belly<<else>>the needy hole leaking all over your floor<</if>>. <<else>> <<if _mood == 2>>invite<<else>>instruct<</if>> $him to use $his hand to appease the ever evident arousal between your legs. <</if>> <<if $activeSlave.fetish == "mindbroken">> $He obeys without question and mechanically begins to <<if $PC.dick == 1>>jerk you off<<else>>finger you<</if>>. <<elseif $activeSlave.devotion >= -20 || $activeSlave.trust < -20>> <<if $PC.dick == 1>>Though $he believes it would be better for you to use $his other slew of pleasurable orifices, $he does not question your decision<<else>>$He happily sets to work on your clit<</if>>. <<else>> Though $he furrows $his brow, $he decides it's better to get it over with quickly and in $his hand rather than any other hole or in worse circumstances. $activeSlave.slaveName begins to <<if $PC.dick == 1>>tug at your hardened penis<<else>>stroke your quivering pussy as best as she can<</if>>, hoping this doesn't take too long. <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> You <<if _mood == 1>>struggle to lean forward and wrap your lips gently around a nipple<<else>>lurch forward and engulf a nipple with your lips<</if>>, causing $him to shudder with arousal as the suction causes milk to gush into your mouth to sate your needs. <<elseif $activeSlave.devotion <= 20 || $activeSlave.trust < -20>> $He braces $himself as you <<if _mood == 1>>struggle to lean forward and wrap your lips gently around a nipple<<else>>lurch forward and engulf a nipple with your lips<</if>>, cringing as the suction causes milk to gush into your mouth to sate your needs. <<else>> You <<if _mood == 1>>struggle to lean forward and wrap your lips gently around a nipple<<else>>lurch forward and engulf a nipple with your lips<</if>>, causing $him to coo with delight<<if _mood == 1>> and support your head<</if>> as the suction causes milk to gush into your mouth to sate your needs. <</if>> <<if _mood == 2>> Your <<if $PC.pregType > 1>>babies calm<<else>>baby calms<</if>> down as $his cream reaches your system. <<elseif _mood == 1>> Your <<if $PC.pregType > 1>>babies kick<<else>>baby kicks<</if>> happily as you hug yourself closer to $him. <<else>> You find yourself moaning at the delight of $his cream flowing into you. <<if $PC.preg > 15>> A fluttering sensation in your womb tells you someone else also appreciates the drink.<</if>> <</if>> <<if $activeSlave.boobs >= 20000>> Such sensations hasten your breath making you take in more of $his womanly scent. You work with your lips and tongue to <<if $activeSlave.nipples == "inverted" || $activeSlave.nipples == "partially inverted">> tease out $his nipple and suckle with newfound gusto, <<elseif $activeSlave.nipples == "fuckable">> explore the inner chambers of $his breasts and ease out more of $his cream in a lustful frenzy, <<else>> ease out more of $his cream in a lustful frenzy, <</if>> as though the rest of the world did not exist. It might as well not, given how the entirety of your upper body sees and feels nothing but $his mesmerizing mammaries and <<if $activeSlave.nipples == "puffy">> $his soft nipple in your mouth, while your sex focuses on the soft hand diligently working it. You feverishly suckle on $his nipple as you thrash your tongue, your efforts rewarded with more milk. <<elseif $activeSlave.nipples == "inverted" || $activeSlave.nipples == "partially inverted">> $his erect nipple in your mouth, while your sex focuses on the soft hand diligently working it. You feverishly suckle on $his nipple as you thrash your tongue, your efforts rewarded with more milk. <<elseif $activeSlave.nipples == "fuckable">> your sex feeling nothing but the wet <<if $PC.dick == 1>>insides of $his breast<<else>>lips of $his breastpussy<</if>>. You feverishly thrash your tongue around inside of the bumpy enclosure, with each strong movement sending shivers through $him, forcing gasps, moans and milk out of $him. <<else>> $his milky nipple in your mouth, while your sex focuses on the soft hand diligently working it. You feverishly suckle on $his nipple as you thrash your tongue, your efforts rewarded with more milk. <</if>> You would worry about drowning if it didn't taste good enough for you to suckle ever harder with each spurt. <<elseif $activeSlave.boobs >= 2000>> Such sensations bring your attention further to $his teat; as you <<if $activeSlave.nipples == "inverted">> tease $his nipple <<elseif $activeSlave.nipples == "fuckable">> explore the depths of $his inner breast <<else>> roll and prod <</if>> with your tongue trying to get the most out of $his mammaries, you hasten $his breath and bring $him further pleasure<<if $activeSlave.nipples == "inverted">> as it slowly hardens and leaves its inverted state<</if>>. <<if $activeSlave.nipples == "puffy">> You note the texture of $his nipple; soft, more so even than the rest of $his boob. Your constant efforts of sucking and tongueplay are rewarded <<elseif $activeSlave.nipples == "fuckable">> You feverishly thrash your tongue around in the bumpy enclosure, each strong movement sending shivers through $him, causing $him to gasp and moan, as well as rewarding you <<elseif $activeSlave.nipples != "inverted">> You take in the texture of $his nipple; hard and bumpy. A stark contrast to the rest of $his boob; an undeniable ocean of softness. Your constant efforts of sucking and tongueplay are rewarded <<else>> Your constant efforts of sucking and tongueplay are rewarded <</if>> with more milk straight from the tap. <</if>> Milk continues to spill into your mouth as you suckle away at the <<if $activeSlave.nipples == "puffy">> softness, <<elseif $activeSlave.nipples == "inverted" || $activeSlave.nipples == "partially inverted">> erect hardness, <<elseif $activeSlave.nipples == "fuckable">> at the milky slit, <<else>> hardness, <</if>> relishing the delicious treat one could have only received from a mother's bosom, at least so was the case before modern medicine decided to say something about it. Though it may as well be artificial, the act of breastfeeding continues to appease a fundamental emotional need that is arguably unique to the action. <<if _mood == 2>> It gives you undeniable emotional respite despite the mood caused by your pregnancy, even if it will only last as long as you stay with $him. <<elseif _mood == 1>> You can only hope $he'll return the favor when you yourself become too heavy with milk. <<elseif $PC.preg > 30>> You know that you'll soon have your own child<<if $PC.pregType > 1>>ren<</if>> to share this feeling with and deep down, you hope to enjoy it just as much as $he does. <</if>> <<if $activeSlave.boobs >= 20000>> <<if $activeSlave.nipples == "fuckable">> $He <<if $PC.dick == 1>> holds $his breast and jiggles it in an attempt to compliment your thrusts, adding even more sensation alongside your own efforts. With the milk adding lubrication to the sensual hole of $his nipple and the enclosed nature of $his sopping wet breastpussy itself adding suction, it's like you were enveloped inside of a highly advanced cock milking machine, each bump sending thrums of pleasure as your dick brushed against them. <<else>> held $his breast and jiggled it in an attempt to compliment your thrusts, adding more sensation to your own efforts. The milk adding wetness to the sensual hole of $his nipple and the nature of $his sopping wet breastpussy itself adding suction felt like you were being enveloped by a world class pussy pump; each movement adding more suction and wetness than the last. <</if>> <<else>> While you were busy suckling, $he was anything but idle; using $his hand as best as $he could to bring you the most pleasure $he is capable of. Though no lube was applied, $his ministrations were more than enough to take you to the knife's edge of orgasm more than once. In your <<if $PC.dick == 1>>already dazed state<<else>>lust addled haze<</if>>, $his fingers seem to send lightning along your nerves<<if $PC.dick == 1>>; the tips brushing across your shaft to tickle its head make you thrust instinctively. $His tugs, gentle yet firm<<else>>. $His fingertips brush across your labia to tickle your clit, making you buck instinctively. $His strokes, gentle yet decisive<</if>>, have an almost motherly feel to them. Such ministrations cannot help but prepare you to <<if $PC.dick == 1>>shoot your load<<else>>come<</if>> as hard as you can. <</if>> <<elseif $activeSlave.boobs >= 2000>> While you were busy suckling, $he was anything but idle; using $his hand as best as $he could to bring you the most pleasure $he is is capable of. Though no lube was applied, $his ministrations were more than enough to take you to the knife's edge of orgasm more than once. $His hand continues to apply itself to your <<if $PC.dick == 1>>shaft, its fingertips brushing across your shaft to tickle its head and make you thrust instinctively. $His tugs<<else>>sex, $his fingertips seeming to send lightning along your nerves. As $he tickles your clit, you buck instinctively. $His strokes<</if>>, gentle yet firm, have an almost motherly feel to them. Such ministrations cannot help but prepare you to <<if $PC.dick == 1>>shoot your load<<else>>come<</if>> as hard as you can. <</if>> The two of you put so much into seeking pleasure in the act that you both cum at once, $his great gasp coinciding with your <<if $PC.dick == 1>><<if $PC.balls > 1>>flood<<else>>jet<</if>> of jizz flying<<else>>own jet of pussy juice squirting<</if>> <<if $activeSlave.boobs >= 20000 && $activeSlave.nipples == "fuckable">> into <<else>> onto <</if>> $his other breast<<if $PC.dick == 1>><<if $PC.balls > 1>> and backflowing hard from your sheer volume<</if>><</if>>. You release $his nipple with a loud pop and lick your lips in delight. <<if $activeSlave.boobs >= 20000 && $activeSlave.nipples == "fuckable">> Your <<if $PC.dick == 1>>dick slips out<<else>>pussy separates<</if>> from $his other breast with a delicate pop, followed by lewd dripping noises and the sight of <<if $PC.dick == 1>>semen<<else>>girlcum<</if>> and milk oozing from $his <<if $PC.dick == 1>>newly expanded hole<<else>>nippleslit<</if>>. <</if>> <<if _mood == 2>> For a moment, $he though you were finished, but with your hormone fueled libido, $he'll be feeling a lot more than sore nipples but the time you tire of $his touch. <<elseif _mood == 1>> You cuddle up against $him, holding close to $him as you snooze off your milky meal. <<if $activeSlave.fetish == "mindbroken">> $He struggles in discomfort at your pregnancy weight pinning him down until $he manages to rouse your child<<if $PC.pregType > 1>>ren<</if>> and get you to move. <<elseif $activeSlave.devotion > 20 && $activeSlave.trust > 20>> $He holds you close, gently caressing your head and pregnancy as you rest it off. <<elseif $activeSlave.trust < -20>> $He freezes in fear, unsure of what to do other than let you rest. <<elseif $activeSlave.devotion < -20>> $He groans at the weight leaning against $him and begrudgingly rests his arm atop your pregnant bulge. <<if $PC.pregSource == $activeSlave.ID>> $He takes a moment to appreciate the size of your stomach, knowing $he was the one that seeded you. $He admires $his work with pride. <<else>> $He knows he has little choice but to put up with it. <</if>> <<else>> Though hesitant, $he carefully rubs the taut dome of your belly as you rest. <</if>> <</if>> Once you <<if _mood == 1>>wake and slowly rise to your feet, you help $him clean up<<else>>are done, you allow $him to clean up<</if>> <<switch $activeSlave.assignment>> <<case "work in the brothel">> before returning $his lovely tits to the brothel. <<case "serve in the club">> before resuming $his lovely bouncing in the club. <<case "work in the dairy">> before returning to the dairy. <<case "work as a servant">> mostly to keep everything $he has to clean from getting any dirtier. <<case "work as a nanny">> before heading back to take care of the children. <<case "whore">> before returning to offering $his lovely tits for sale. <<case "serve the public">> before returning to offering $his lovely tits for free. <<case "rest">> before crawling back into bed. <<case "get milked">> before resting until $his tits swell with milk again. <<case "be a servant">> since $his chores didn't perform themselves while you enjoyed $him. <<case "please you">> before returning to await your next use of $his body, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with $his tits. <<case "be your Head Girl">> worried that $his charges got up to trouble while $he enjoyed $his <<= WrittenMaster($activeSlave)>>'s use. <<case "guard you">> so $he can be fresh and ready for more sexual use even as $he guards your person. <<case "train slaves">> before $he returns to teaching $his classes. <<default>> before $he returns to $activeSlave.assignment. <</switch>>
amomynous0/fc
src/pregmod/FSuckle.tw
tw
bsd-3-clause
30,801
:: JobFulfillmentCenterDelivery [nobr] <<set $JFCOrder = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<JFCSlave>> <<slaveCost $activeSlave>> <<set $slaveCost = $slaveCost*2>> A slave dealer has submitted a slave to satisfy your ''$Role'' order. <br><br>//As usual, the asking price is quite high, to cover the costs of training a proper <<print $Role>>. In compensation, you can freely decline the slave should she not meet your standards or the job has already been filled.// <br><br><<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">> <br><br>Her price is <<print cashFormat($slaveCost)>>. <br><br><span id="result"> <<if $cash >= $slaveCost>> <<link "Accept the offered slave">> <<set $cash -= $slaveCost>> <<replace "#result">> She has been very well trained by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now eagerly awaiting your instructions. <<include "New Slave Intro">> <<set $Role = "">> <</replace>> <</link>> <<else>> //You lack the necessary funds to accept the offered slave.// <</if>> </span>
amomynous0/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw
tw
bsd-3-clause
1,301
:: JobFulfillmentCenterOrder [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $JFCOrder == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<</if>> <<if $JFCOrder == 1>>You review your posted slave order for a ''$Role''.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave.<</if>> <<if $JFCOrder == 0>> <span id="JobType"> <br><br> <<link "Security">> <<replace "#JobType">> <br> /*<<if $SF.Toggle && $SF.Active >= 1 && $SF.Facility.Toggle > 0 && $SF.Facility.Active > 0 && $SF.Facility.LCActive < 1>> <br>[[Lieutenant Colonel|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Lieutenant Colonel"]] <</if>>*/ <br>[[Bodyguard|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Bodyguard"]] <br>[[Wardeness|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Wardeness"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> <br><<link "Management">> <<replace "#JobType">> <br> <br>[[Headgirl|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Headgirl"]] <br>[[Teacher|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Teacher"]] <br>[[Nurse|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Nurse"]] <br>[[Attendant (normal)|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Attendant"]] | [[Attendant (motherly)|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Motherly Attendant"]] <br>[[Matron|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Matron"]] <br>[[Stewardess|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Stewardess"]] <br>[[Milkmaid|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Milkmaid"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> <br><<link "Entertainment">> <<replace "#JobType">> <br> <br>[[DJ|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "DJ"]] <br>[[Madam|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Madam"]] <br>[[Concubine|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Concubine"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> </span> <<else>> [[Withdraw slave order|JobFulfillmentCenterOrder][$JFCOrder = 0, $Role = ""]] <</if>>
amomynous0/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw
tw
bsd-3-clause
2,387
:: Artificial Insemination [nobr] <<set $nextButton = "Back", $nextLink = "Remote Surgery", $impregnatrix = 0, _eligibility = 0, _eligibilityI = 0>> //$activeSlave.slaveName is prepped for fertilization; now you must select a target to harvest sperm from.// <br><br> __Select an eligible slave to serve as the semen donatrix:__ <br> <<for _ai = 0; _ai < $slaves.length; _ai++>> <<if $slaves[_ai].balls > 0 && $slaves[_ai].pubertyXY == 1 && canBreed($activeSlave, $slaves[_ai])>> <br><<print "[[$slaves[_ai].slaveName|Surgery Degradation][$impregnatrix = $slaves[" + _ai + "], $cash -= $surgeryCost, $surgeryType = 'insemination']]">> <<set _eligibility = 1>> <</if>> <</for>> <<if (_eligibility == 0)>> <br>//You have no slaves with potent sperm.// <</if>> /* Disabled until .pregSource can manage to comprehend this <<if $incubatorSlaves > 0 && $incubatorReproductionSetting == 2>> <br><br> __Incubator settings are resulting in large-scale fluid secretion. Select an eligible incubatee to milk for semen:__ <br> <<for _ai = 0; _ai < $tanks.length; _ai++>> <<if $tanks[_ai].balls > 0 && $tanks[_ai].dick > 0 && canBreed($activeSlave, $tanks[_ai])>> <br><<print "[[$tanks[_ai].slaveName|Surgery Degradation][$impregnatrix = $tanks[" + _ai + "], $cash -= $surgeryCost, $surgeryType = 'insemination']]">> <<set _eligibilityI = 1>> <</if>> <</for>> <<if (_eligibilityI == 0)>> <br>//You have no growing slaves producing sperm.// <</if>> <</if>> */ <<if $PC.dick == 1>> <br> [[Use your own|Surgery Degradation][$impregnatrix = $PC, $cash -= $surgeryCost, $surgeryType = "insemination"]] <<elseif $PC.storedCum > 0>> <br> [[Use a vial of your own|Surgery Degradation][$impregnatrix = $PC, $cash -= $surgeryCost, $surgeryType = "insemination", $PC.storedCum--]] //You have enough sperm stored away to inseminate $PC.storedCum more slave<<if $PC.storedCum > 1>>s<</if>>.// <</if>>
amomynous0/fc
src/pregmod/artificialInsemination.tw
tw
bsd-3-clause
1,915
:: Basenationalities Controls [nobr] <<if hashSum($nationalities) < 1>> //You cannot be a slave owner without a slave trade. Please add nationalities to continue.// <<else>> <<link "Confirm customization">> <<unset $baseControlsFilter>> <<if $customWA == 0>> <<goto "Intro Summary">> <<else>> <<goto "Extreme Intro">> <</if>> <</link>> <</if>> <br> /* Generates cloned array of $nationalities, removing duplicates and then sorting */ <<set $nationalitiescheck = Object.assign({}, $nationalities)>> /* Prints distribution of $nationalities, using $nationalitiescheck to render array */ <<set _percentPerPoint = 100.0 / hashSum($nationalities)>> <<set _len = Object.keys($nationalitiescheck).length>> <<set _j = 0>> <<for _nation, _i range $nationalitiescheck>> _nation @@.orange;<<= ($nationalities[_nation] * _percentPerPoint).toFixed(2)>>%@@ <<set _j++>> <<if _j < _len>> | <</if>> <</for>> <<unset _percentPerPoint>> <br><br> /* Fine control tweaking of populations */ Adjust slave populations: <br style="clear:both" /><hr style="margin:0"> /* Filter controls */ Filter by Race: <<for _i = 0; _i < setup.filterRaces.length; _i++>> <<set _race = setup.filterRaces[_i]>> <<if $baseControlsFilter == _race.toLowerCase().replace(/[ -]/g, '')>> <<print _race>> <<else>> <<print " <<link _race>> <<set $baseControlsFilter = setup.filterRaces[" + _i + "].toLowerCase().replace(/[ -]/g, '')>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>> ">> <</if>> <<if _i < setup.filterRaces.length-1>> | <</if>> <</for>> <br> Filter by Region: <<for _i = 0; _i < setup.filterRegions.length; _i++>> <<set _region = setup.filterRegions[_i]>> <<if $baseControlsFilter == _region.toLowerCase().replace(/[ -]/g, '')>> <<print _region>> <<else>> <<print " <<link _region>> <<set $baseControlsFilter = setup.filterRegions[" + _i + "].toLowerCase().replace(/[ -]/g, '')>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>> ">> <</if>> <<if _i < setup.filterRegions.length-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <div style="white-space: nowrap"> /* Unfiltered pop controls */ <<if $baseControlsFilter == "all">> <<for _i = 0; _i < setup.baseNationalities.length; _i++>> <div style="float: left;"> <<set _nation = setup.baseNationalities[_i]>> <<print " _nation @@.plusButton;<<link '+'>> <<set hashPush($nationalities, setup.baseNationalities["+_i+"])>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <<if def $nationalitiescheck[_nation]>> <<print " @@.minusButton;<<link '–'>> <<set $nationalities[setup.baseNationalities["+_i+"]] -= 1>> <<if $nationalities[setup.baseNationalities["+_i+"]] <= 0>> <<set delete $nationalities[setup.baseNationalities["+_i+"]]>> <</if>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if $nationalities[_nation] > 1 >> <<print " @@.zeroButton;<<link '0'>> <<set delete $nationalities[setup.baseNationalities["+_i+"]]>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if _i < setup.baseNationalities.length-1>>|&nbsp;<</if>> </div> <</for>> <div style="clear: both;">By dominant race/ethnicity (hover over the name to see the nationalities affected):</div> <<foreach _race of setup.filterRaces>> <<set _racialNationalities = setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races[_race.toLowerCase()] * 2 > hashSum(races); })>> <<if _racialNationalities.length > 0>> <<= "<div style='float: left; width: 13em; padding: 0 5px;' title='" + (_racialNationalities.length > 0 ? _racialNationalities.join(", ") : "(none)") +"'>_race @@.plusButton; <<link '+'>> <<run setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races['" + _race.toLowerCase() + "'] * 2 > hashSum(races); }).forEach(function(n) { hashPush($nationalities, n);})>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ @@.zeroButton;<<link '0'>> <<run setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races['" + _race.toLowerCase() + "'] * 2 > hashSum(races); }).forEach(function(n) { delete $nationalities[n]; })>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@</div>">> <</if>> <</foreach>> <<else>> /* Filtered pop controls */ <<set _controlsNationality = setup[$baseControlsFilter+'Nationalities']>> <<set _keys = Object.keys(_controlsNationality)>> <<for _i = 0; _i < _keys.length; _i++>> <div style="float: left;"> <<set _nation = _keys[_i]>> <<print " _nation @@.plusButton;<<link '+'>> <<set hashPush($nationalities, _keys[" + _i + "])>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <<if def $nationalitiescheck[_nation]>> <<print " @@.minusButton;<<link '–'>> <<set $nationalities[_keys["+_i+"]] -= 1>> <<if $nationalities[_keys["+_i+"]] <= 0>> <<set delete $nationalities[_keys["+_i+"]]>> <</if>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if $nationalities[_nation] > 1 >> <<print " @@.zeroButton;<<link '0'>> <<set delete $nationalities[_keys["+_i+"]]>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if _i < _keys.length-1>>|&nbsp;<</if>> </div> <</for>> <</if>> <div style="clear: both; height: 0;"></div> </div>
amomynous0/fc
src/pregmod/basenationalitiesControls.tw
tw
bsd-3-clause
5,951
:: BeastFuck [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> /*THIS WILL ALL NEED TO BE COMPLETELY REWORKED*/ /* <<if $species == "horse">> <<set _animal = {species: "horse", dickSize: "huge", ballType: "horse"}>> <<elseif $species == "dog">> <<set _animal = {species: "dog", dickSize: "large", ballType: "dog"}>> <</if>> <<if canWalk($activeSlave)>> You call $him over and tell $him you want to watch $him fuck a _animal.species. <<else>> You order another slave to bring $activeSlave.slaveName over. Once $he is situated, you tell $him that you want to watch $him fuck a _animal.species. <</if>> <<if ($activeSlave.fetish != "mindbroken")>> <<if ($activeSlave.devotion > 50)>> <<if (canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)) || (canDoAnal($activeSlave) && ($activeSlave.anus > 0))>> <<if $activeSlave.fetish == "masochistic">> $activeSlave.slaveName's face visibly brightens at the thought of the pain involved. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName's face visibly brightens at the thought of the humiliation involved. <<elseif $activeSlave.sexualQuirk == "perverted">> $activeSlave.slaveName's face visibly brightens at the thought of the committing such a perverted act. <<elseif $activeSlave.behavioralQuirk == "sinful">> $activeSlave.slaveName's face visibly brightens at the thought of committing such a sinful act. <<else>> $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. <</if>> <<else>> <<if $activeSlave.fetish == "masochistic">> $activeSlave.slaveName's face visibly brightens at the thought of the pain soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName's face visibly brightens at the thought of the humiliation soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. <<elseif $activeSlave.sexualQuirk == "perverted">> $activeSlave.slaveName's face visibly brightens at the thought of the perversion soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. <<elseif $activeSlave.behavioralQuirk == "sinful">> $activeSlave.slaveName's face visibly brightens at the thought of the sinfulness soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. <<else>> $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. <</if>> <</if>> <</if>> <<if ($activeSlave.devotion > 20) && ($activeSlave.devotion <= 50)>> <<if (canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)) || (canDoAnal($activeSlave) && ($activeSlave.anus > 0))>> <<if $activeSlave.fetish == "masochistic">> $activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the pain involved convinces $him to comply. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the humiliation involved convinces $him to comply. <<elseif $activeSlave.sexualQuirk == "perverted">> $activeSlave.slaveName isn't too keen on the idea of being fucked by a _animal.species, but the thought of the perversion of fucking an animal soon convinces $him to comply. <<elseif $activeSlave.behavioralQuirk == "sinful">> $activeSlave.slaveName isn't too keen on the idea of being fucked by a _animal.species, but the thought of the sinfulness of fucking an animal soon convinces $him to comply. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. <</if>> <<else>> <<if $activeSlave.fetish == "masochistic">> $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the pain that comes with it soon convinces $him to comply. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the humiliation that comes with it soon convinces $him to comply. <<elseif $activeSlave.sexualQuirk == "perverted">> $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the perversion of fucking an animal soon convinces $him to comply. <<elseif $activeSlave.behavioralQuirk == "sinful">> $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the sinfulness of fucking an animal soon convinces $him to comply. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. <</if>> <</if>> <</if>> <<if ($activeSlave.devotion > -20) && ($activeSlave.devotion <= 20)>> <<if (canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)) || (canDoAnal($activeSlave) && ($activeSlave.anus > 0))>> <<if $activeSlave.fetish == "masochistic">> $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the pain that comes with it seems to spark a small flame of lust in $him. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the humiliation that comes with it seems to spark a small flame of lust in $him. <<elseif $activeSlave.sexualQuirk == "perverted">> $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the perversion that comes with it seems to spark a small flame of lust in $him. <<elseif $activeSlave.behavioralQuirk == "sinful">> $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the sinfulness that comes with it seems to spark a small flame of lust in $him. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, <</if>> <<else>> <<if $activeSlave.fetish == "masochistic">> $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the pain that comes with it soon sparks a small flame of lust in $him. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the humiliation that comes with it soon sparks a small flame of lust in $him. <<elseif $activeSlave.sexualQuirk == "perverted">> $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the perversion of fucking an animal soon sparks a small flame of lust in $him. <<elseif $activeSlave.behavioralQuirk == "sinful">> $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the sinfulness of fucking an animal soon sparks a small flame of lust in $him. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. <</if>> <</if>> <</if>> <<if ($activeSlave.devotion < -20)>> $activeSlave.slaveName's face contorts into a mixture of <<if ($activeSlave.devotion < -50)>>hatred, anger, and disgust, <<else>>anger and disgust, <</if>> <</if>> <<else>> $activeSlave.slaveName nods $his head dumbly, $his eyes vacant. <</if>> <<if canWalk($activeSlave)>> <<if $activeSlave.devotion > -20>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.fetish != "mindbroken") && ($activeSlave.fetish != "masochistic") && ($activeSlave.fetish != "humiliation") && ($activeSlave.sexualQuirk != "perverted") && ($activeSlave.behavioralQuirk != "sinful")>>and only the threat of worse punishment prevents $him from running out of the room.<</if>> You have $him <<if ($activeSlave.clothes != "naked")>>take off $his clothing and <</if>>kneel down on the floor with $his ass in the air, <<else>> and you have to physically prevent $him from running out of the room. You <<if ($activeSlave.clothes != "no clothing")>>force $him to take off $his $activeSlave.clothes and <</if>>restrain $him on the floor with $his ass in the air - all the while ignoring $his screams and pleas for mercy - <</if>> <<else>> You <<if ($activeSlave.clothes != "no clothing")>>take off $his $activeSlave.clothes and <</if>>place $him on the ground with a cushion under $his hips, $his ass in the air, <</if>> before calling in the _animal.species. The _animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes it position <<if canWalk($activeSlave)>>behind <<else>>above <</if>>$him. You can see its _animal.dickSize penis slowly come to attention as its animalistic brain realizes that it's standing <<if canWalk($activeSlave)>>behind <<else>>above <</if>>a warm hole that needs to be filled with seed. <<if (_animal.species == "dog")>> <<if canWalk($activeSlave)>> The dog clambers up to mount $activeSlave.slaveName, eliciting a squeal from the girl as its claws dig into $his flesh. <<else>> The dog takes a few curious sniffs, then lines its cock up with $activeSlave.slaveName's <<if canDoVaginal($activeSlave)>>pussy<<else>>asshole<</if>>. <</if>> It takes a couple of tries, but it finally manages to sink its cock into $his <<if canDoVaginal($activeSlave)>><<if ($activeSlave.fetish == "masochistic") || ($activeSlave.fetish == "humiliation") || ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.behavioralQuirk == "sinful")>>wet <</if>>pussy<<else>>ass<</if>>. <<if ($activeSlave.vagina == 0)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if !canDoVaginal($activeSlave)>>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him.@@<<if ($activeSlave.devotion <= -20)>>by force.<</if>><</if>> <<if $activeSlave.vagina == 0>> <<if ($activeSlave.devotion >= -20)>> <<if $activeSlave.fetish == "masochistic">> Losing $his virginity in such a painful manner has @@.hotpink;increased $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.fetish == "humiliation">> Losing $his virginity in such a humiliating manner has @@.hotpink;increased $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.sexualQuirk == "perverted">> Losing $his virginity in such a perverted manner has @@.hotpink;increased $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.behavioralQuirk == "sinful">> Losing $his virginity in such a sinful manner has @@.hotpink;increased $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<else>> <<if $activeSlave.devotion > 50>> Since $he is well broken, losing $his virginity in such a manner has @@.hotpink;increased $his submission to you.@@ <<set $activeSlave.devotion += 5>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>> Losing $his virginity in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> $He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> Having $his pearl of great price taken by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> The hound wastes no time in beginning to hammer away at $his <<if canDoVaginal($activeSlave)>>cunt<<else>>asshole<</if>>, causing $activeSlave.slaveName to moan uncontrollably as its thick, veiny member probes the depths of $his <<if (canDoVaginal($activeSlave))>>pussy<<else>>asshole<</if>>. A few short minutes later, $he gives a loud groan <<if ($activeSlave.fetish == "masochist") || ($activeSlave.fetish == "humiliation") || $activeSlave.sexualQuirk == "perverted" || $activeSlave.behavioralQuirk == "sinful">>and shakes in orgasm <</if>>as the dog's knot begins to swell and its penis begins to erupt a thick stream of jizz into $him. After almost a minute, the dog has finally finished cumming and its knot is sufficiently small enough that the dog is able to pull its cock out, causing a stream of cum to slide out of $his <<if ($activeSlave.vagina <= 2)>>@@.lime;now-gaping <<if (canDoVaginal($activeSlave))>>pussy<<else>>asshole<</if>>@@<<else>> <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 3>> loose <<elseif $activeSlave.vagina <= 9>> cavernous <<else>> ruined <</if>> <<else>> <<if $activeSlave.anus == 0>> virgin <<elseif $activeSlave.anus == 1>> tight <<elseif $activeSlave.anus == 2>> loose <<elseif $activeSlave.anus == 3>> very loose <<else>> gaping <</if>> <</if>> <<if canDoVaginal($activeSlave)>>pussy<<else>>asshole<</if>><</if>>. Having finished its business, the dog runs off, presumably in search of food. <<if (canDoVaginal($activeSlave)) && ($activeSlave.vagina < 3)>> <<set $activeSlave.vagina = 3>> <<elseif (canDoAnal($activeSlave)) && ($activeSlave.anus < 2)>> <<set $activeSlave.anus = 2>> <</if>> <<elseif (_animal.species == "horse")>> The horse stands over $him as another slave lines its massive phallus up with $activeSlave.slaveName's <<if canDoVaginal($activeSlave)>><<if ($activeSlave.fetish == "masochistic") || ($activeSlave.fetish == "humiliation") || ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.behavioralQuirk == "sinful")>>wet <</if>>pussy<<else>>ass<</if>>. With a slight thrust, it enters $him and begins to fuck $him. $activeSlave.slaveName can't help but give a loud groan as the huge cock <<if ($activeSlave.vagina <= 2)>>@@.lime;stretches@@<<else>>@@.lime;enters@@<</if>> @@.lime;$his@@ <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 0>> @@.lime;virgin@@ <<elseif $activeSlave.vagina == 1>> @@.lime;tight@@ <<elseif $activeSlave.vagina == 2>> @@.lime;reasonably tight@@ <<elseif $activeSlave.vagina == 3>> @@.lime;loose@@ <<elseif $activeSlave.vagina <= 9>> @@.lime;cavernous@@ <<else>> @@.lime;ruined@@ <</if>> <<else>> <<if $activeSlave.anus == 0>> @@.lime;virgin@@ <<elseif $activeSlave.anus == 1>> @@.lime;tight@@ <<elseif $activeSlave.anus == 2>> @@.lime;loose tight@@ <<elseif $activeSlave.anus == 3>> @@.lime;very loose@@ <<else>> @@.lime;gaping@@ <</if>> <</if>> <<if (canDoVaginal($activeSlave))>>@@.lime;pussy@@<<else>>@@.lime;asshole@@<</if>>. <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 0>> <<if ($activeSlave.devotion >= -20)>> <<if $activeSlave.fetish == "masochistic">> @@.lime;Losing $his virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.fetish == "humiliation">> @@.lime;Losing $his virginity@@ in such a humiliating manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.sexualQuirk == "perverted">> @@.lime;Losing $his virginity@@ in such a perverted manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.behavioralQuirk == "sinful">> @@.lime;Losing $his virginity@@ in such a sinful manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<else>> <<if $activeSlave.devotion > 50>> Since $he is well broken, @@.lime;losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@. <<set $activeSlave.devotion += 5>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>> @@.lime;Losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@, though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> $He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> Having $his @@.lime;pearl of great price taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you@@, and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> <<if $activeSlave.anus == 0>> <<if ($activeSlave.devotion >= -20)>> <<if $activeSlave.fetish == "masochistic">> @@.lime;Losing $his anal virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.fetish == "humiliation">> @@.lime;Losing $his anal virginity@@ in such a humiliating manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.sexualQuirk == "perverted">> @@.lime;Losing $his anal virginity@@ in such a perverted manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<elseif $activeSlave.behavioralQuirk == "sinful">> @@.lime;Losing $his anal virginity@@ in such a sinful manner has @@.hotpink;increased $his devotion to you@@. <<set $activeSlave.devotion += 10>> <<else>> <<if $activeSlave.devotion > 50>> Since $he is well broken, @@.lime;losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@. <<set $activeSlave.devotion += 5>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>> @@.lime;Losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@, though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> $He is clearly @@.mediumorchid;unhappy@@ in the manner in which @@.lime;$his anal virginity has been taken,@@ and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> Having @@.lime;$his rosebud taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you@@, and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <</if>> The stallion begins to thrust faster and faster, causing $activeSlave.slaveName to moan and groan in pain as the <<if canDoVaginal($activeSlave)>> tip rams $his cervix<<else>> huge horsecock fills $him completely<</if>>. Before too long, the horse's movements begin to slow, and you can see its large testicles contract slightly as it begins to fill $activeSlave.slaveName's <<if (canDoVaginal($activeSlave))>>pussy<<else>>asshole<</if>> to the brim with thick horse semen. After what seems like an impossibly long time, the horse's dick finally begins to soften and it finally pulls out. You have a servant lead the horse away, with a fresh apple as a treat for its good performance. <<if (canDoVaginal($activeSlave)) && ($activeSlave.vagina < 4)>> <<set $activeSlave.vagina = 4>> <<elseif (canDoAnal($activeSlave)) && ($activeSlave.anus < 4)>> <<set $activeSlave.anus = 4>> <</if>> <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> Having a _animal.species fuck $him by force has given $him a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<else>> <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal penetration")>> Having a _animal.species fuck $him by force has given $him a @@.red;hatred of anal penetration.@@ <<set $activeSlave.sexualFlaw = "hates anal penetration">> <</if>> <</if>> <</if>> <<if canWalk($activeSlave)>> <<if ($activeSlave.vagina == 3)>> Cum drips out of $his fucked-out hole. <<elseif ($activeSlave.vagina == 2)>> Cum drips out of $his stretched vagina. <<elseif ($activeSlave.vagina == 1)>> $His still-tight vagina keeps your load inside $him. <<elseif ($activeSlave.vagina < 0)>> Cum drips out of $his girly ass. <<else>> Your cum slides right out of $his gaping hole. <</if>> $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> just like $he does between each customer. <<case "serve in the club">> just like $he does in the club. <<case "work in the dairy">> to avoid besmirching the nice clean dairy. <<case "work as a servant">> mostly to keep everything $he has to clean from getting any dirtier. <<case "whore">> before returning to offering it for sale. <<case "serve the public">> before returning to offering it for free. <<case "rest">> before crawling back into bed. <<case "get milked">> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "be a servant">> since $his chores didn't perform themselves while you used $his fuckhole. <<case "please you">> before returning to await your next use of $his fuckhole, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with $his fuckhole. <<case "be your Head Girl">> worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. <<case "guard you">> so $he can be fresh and ready for more sexual use even as $he guards your person. <<case "be the Schoolteacher">> before $he returns to teaching $his classes. <<default>> before $he returns to $activeSlave.assignment. <</switch>> <</if>> <<set $species = 0>> */
amomynous0/fc
src/pregmod/beastFuck.tw
tw
bsd-3-clause
27,010
:: BeastFucked [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> /*TODO: Add slave-animal impregnation*/ <<if $animalType == "canine">> <<set _animal = $activeCanine>> <<elseif $animalType == "hooved">> <<set _animal = $activeHooved>> <<elseif $animalType == "feline">> <<set _animal = $activeFeline>> <</if>> <<if canDoVaginal($activeSlave)>> <<set _sexAct = "vaginal">> <<set _orifice = "pussy">> <<elseif canDoAnal($activeSlave)>> <<set _sexAct = "anal">> <<set _orifice = "asshole">> <<else>> <<set _sexAct = "oral">> <<set _orifice = "mouth">> <</if>> <<set _fetishDescriptor = 0>> /*initializes variable*/ <<if $activeSlave.fetish == "masochist">> <<set _fetishDescriptor = "painful", _activeQuirk = 1>> <<elseif $activeSlave.fetish == "humiliation">> <<set _fetishDescriptor = "humiliating", _activeQuirk = 1>> <<elseif $activeSlave.sexualQuirk == "perverted">> <<set _fetishDescriptor = "perverted", _activeQuirk = 1>> <<elseif $activeSlave.behavioralQuirk == "sinful">> <<set _fetishDescriptor = "sinful", _activeQuirk = 1>> <<elseif $activeSlave.fetish == "cumslut">> <<set _fetishDescriptor = "getting to drink more cum", _activeQuirk = 1>> <<elseif $activeSlave.sexualQuirk == "gagfuck queen">> <<set _fetishDescriptor = "getting to suck more dick", _activeQuirk = 1>> <</if>> <<if canWalk($activeSlave)>> You call $him over and tell $him you want to watch $him <<switch _sexAct>><<case "vaginal" "anal">>get fucked by<<case "oral">>suck off<</switch>> a _animal.species. <<else>> You order another slave to bring $activeSlave.slaveName over. Once $he is situated, you tell $him that you want to watch $him <<switch _sexAct>><<case "vaginal" "anal">>get fucked by<<case "oral">>suck off<</switch>> a _animal.species. <</if>> <<if ($activeSlave.fetish != "mindbroken")>> <<if ($activeSlave.devotion > 50)>> <<if _sexAct == "vaginal" || _sexAct == "anal">> <<if ((_sexAct == "vaginal") && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk == 1>> $activeSlave.slaveName's face visibly brightens at the thought of committing such a _fetishDescriptor act. <<else>> $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. <</if>> <<else>> $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. <</if>> <<else>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk == 1>> $activeSlave.slaveName's face visibly brightens at the thought of committing such a _fetishDescriptor act, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. <<else>> $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. <</if>> <<else>> $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. <</if>> <</if>> <<else>> <<if _activeQuirk == 1>> $activeSlave.slaveName's face visibly brightens at the thought of _fetishDescriptor, even if it's a _animal.species's cum. <<else>> $activeSlave.slaveName blanches at the thought of having to suck a _animal.species's dick, but $he is so devoted to you that $he reluctantly agrees. <</if>> <</if>> <</if>> <<if ($activeSlave.devotion > 20) && ($activeSlave.devotion <= 50)>> <<if _sexAct == "vaginal" || _sexAct == "anal">> <<if ((_sexAct == "vaginal") && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk>> $activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the _fetishDescriptor involved convinces $him to comply. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. <</if>> <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. <</if>> <<else>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk == 1>> $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the _fetishDescriptor that comes with it soon convinces $him to comply. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. <</if>> <<else>> $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. <</if>> <</if>> <<else>> <<if _activeQuirk == 1>> $activeSlave.slaveName isn't too keen on the idea of sucking off a _animal.species, but the thought of _fetishDescriptor soon convinces $him to comply. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. <</if>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 20)>> <<if _sexAct == "vaginal" || _sexAct == "anal">> <<if (_sexAct == "vaginal" && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk == 1>> $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the _fetishDescriptor that comes with it seems to spark a small flame of lust in $him. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, <</if>> <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, <</if>> <<else>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk == 1>> $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the _fetishDescriptor that comes with it soon sparks a small flame of lust in $him. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. <</if>> <<else>> $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. <</if>> <</if>> <<else>> <<if $activeSlave.fetishKnown == 1>> <<if _activeQuirk == 1>> $activeSlave.slaveName looks disgusted at the thought of sucking off a _animal.species at first, but the thought of _fetishDescriptor seems to spark a small flame of lust in $him. <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, <</if>> <<else>> $activeSlave.slaveName tries in vain to conceal $his horror, <</if>> <</if>> <</if>> <<if ($activeSlave.devotion < -20)>> $activeSlave.slaveName's face contorts into a mixture of <<if ($activeSlave.devotion < -50)>>hatred, anger, and disgust, <<else>>anger and disgust, <</if>> <</if>> <<else>> $activeSlave.slaveName nods $his head dumbly, $his eyes vacant. <</if>> <<if canWalk($activeSlave)>> <<if $activeSlave.devotion >= -20>> <<if ($activeSlave.devotion <= 20)>> and only the threat of worse punishment prevents $him from running out of the room. <</if>> You have $him <<if ($activeSlave.clothing != "naked") && (_sexAct != "oral")>>take off $his clothing and <</if>><<if ($activeSlave.collar != "no collar" || $activeSlave.collar != "none")>>$his $activeSlave.collar, then <</if>><<if _sexAct == "oral">>lay <<else>>kneel <</if>>down on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>on $his back<</if>> <<else>> and $Bodyguard.slaveName has to physically prevent $him from running out of the room<<if random(1,100) > 75>><<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>, resulting in a $activeSlave.minorInjury. <<else>>. <</if>>You <<if ($activeSlave.clothing != "naked")>>force $him to take off $his $activeSlave.clothing and <</if>>restrain $him on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>with a ring gag in $his mouth<</if>> -- all the while ignoring $his screams and pleas for mercy -- <</if>> <<else>> but $he knows $he is powerless to stop you. You <<if ($activeSlave.clothing != "naked")>>take off $his clothes and <</if>><<if _sexAct == "oral">>place a ring gag in $his mouth, then<</if>>place $him on the ground with a cushion under $his hips <<if _sexAct != "oral">>, $his ass in the air,<</if>> <</if>> before calling in the _animal.species. The _animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes its position <<if canWalk($activeSlave)>><<if _sexAct != "oral">>behind<<else>>above<</if>><<else>>above<</if>> $him. You can see its _animal.dickSize penis slowly come to attention as its animalistic brain realizes that it's standing <<if canWalk($activeSlave)>><<if _sexAct != "oral">>behind<<else>>above<</if>><<else>>above<</if>> a warm hole that needs to be filled with seed. <<switch _animal.type>> <<case "canine">> <<if canWalk($activeSlave)>> <<switch _sexAct>> <<case "oral">> <<if $activeSlave.devotion > 20>> $activeSlave.slaveName <<if _activeQuirk != 1>>reluctantly<</if>> grabs the _animal.dickSize cock and gives it a tentative lick. <</if>> <<default>> The _animal.species clambers up to mount $activeSlave.slaveName, eliciting a squeal from the girl as its claws dig into $his flesh. <</switch>> <<else>> The dog <<if _sexAct != "oral">> takes a few curious sniffs, then <</if>>lines its cock up with $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice.<<case "oral">>mouth, then, with a mighty shove, begins to thrust rapidly, in the way that only _animal.species can.<</switch>> <</if>> <<switch _sexAct>> <<case "vaginal" "anal">> It takes a couple of tries, but it finally manages to sink its cock into $his <<if _sexAct == "vaginal" && _activeQuirk == 1>>wet <</if>>_orifice. <<case "oral">> <<if canWalk($activeSlave)>> In one swift motion, the canine buries its cock deep in $his throat, causing $him to gag. It then begins to thrust rapidly, in the way that only dogs can. <</if>> <</switch>> <<if _sexAct != "oral">> <<if ($activeSlave.vagina == 0)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if !canDoVaginal($activeSlave)>>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him@@<<if ($activeSlave.devotion < -20)>>@@.lime; by force@@<</if>>.<</if>> <</if>> <<case "hooved">> The _animal.species stands over $him as another slave lines its massive phallus up with $activeSlave.slaveName's <<switch _sexAct>><<case "oral">>open mouth<<case "vaginal" "anal">><<if _activeQuirk == 1>>wet <</if>>_orifice<</switch>>. With a slight thrust, it enters $him and begins to fuck <<if _sexAct == "oral">>$his mouth<<else>> $him<</if>>. $activeSlave.slaveName can't help but give a loud groan as the huge cock <<switch _sexAct>> <<case "oral">> stretches $his throat to the limit. <<default>> <<if _sexAct == "vaginal" && ($activeSlave.vagina <= 1) || _sexAct == "anal" && ($activeSlave.anus <= 1)>> @@.lime;all but splits $his@@ <<elseif _sexAct == "vaginal" && ($activeSlave.vagina <= 3) || _sexAct == "anal" && ($activeSlave.anus <= 2)>> @@.lime;stretches $his@@ <<else>> fills $his <</if>> <<if _sexAct == "vaginal">> <<if $activeSlave.vagina == 0>> @@.lime;virgin@@ <<elseif $activeSlave.vagina == 1>> @@.lime;tight@@ <<elseif $activeSlave.vagina == 2>> @@.lime;reasonably tight@@ <<elseif $activeSlave.vagina == 3>> @@.lime;loose@@ <<elseif $activeSlave.vagina <= 9>> cavernous <<else>> ruined <</if>> <<else>> <<if $activeSlave.anus == 0>> @@.lime;virgin@@ <<elseif $activeSlave.anus == 1>> @@.lime;tight@@ <<elseif $activeSlave.anus == 2>> @@.lime;loose@@ <<elseif $activeSlave.anus == 3>> very loose <<else>> gaping <</if>> <</if>> <<if (_sexAct == "vaginal" && $activeSlave.vagina <= 3) || (_sexAct == "anal" && $activeSlave.anus <= 2) >>@@.lime;_orifice@@<<else>>_orifice<</if>><<if (_sexAct == "vaginal" && ($activeSlave.vagina <= 1)) || (_sexAct == "anal" && ($activeSlave.anus <= 1))>>@@.lime; apart.@@<<elseif (_sexAct == "vaginal" && ($activeSlave.vagina <= 3)) || (_sexAct == "anal" && ($activeSlave.anus <= 2))>>@@.lime;.@@<<else>>.<</if>> <</switch>> <<case "feline">> <<if canWalk($activeSlave)>> The _animal.species mounts $him, causing $him to give a squeal as its claws dig into her flesh. <<else>> The _animal.species lines its _animal.dickSize penis with $activeSlave.slaveName's _orifice and gives a mighty shove. <</if>> $activeSlave.slaveName gives a loud <<if $activeSlave.devotion > 50>>moan<<else>>groan<</if>> as the _animal.species buries its large, barbed, cock deep in $his _orifice. <</switch>> <<if _sexAct != "oral">> <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 0>> <<if ($activeSlave.devotion >= -20)>> <<if _activeQuirk == 1>> @@.lime;Losing $his virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<else>> <<if $activeSlave.devotion > 50>> Since $he is well broken, @@.lime;losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@ <<set $activeSlave.devotion += 5>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 50)>> @@.lime;Losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@, though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> $He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> Having $his @@.lime;pearl of great price taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you@@, and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> <<if $activeSlave.anus == 0>> <<if ($activeSlave.devotion >= -20)>> <<if _activeQuirk == 1>> @@.lime;Losing $his anal virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<else>> <<if $activeSlave.devotion > 50>> Since $he is well broken, @@.lime;losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@ <<set $activeSlave.devotion += 5>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 50)>> @@.lime;Losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> $He is clearly @@.mediumorchid;unhappy@@ in the manner in which @@.lime;$his anal virginity has been taken,@@ and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <<else>> Having @@.lime;$his rosebud taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <</if>> <</if>> <<if (canDoVaginal($activeSlave) && $activeSlave.vagina == 0) || (!canDoVaginal($activeSlave) && $activeSlave.anus == 0)>> The pain of having such a _animal.dickSize cock take $his <<if !canDoVaginal && $activeSlave.anus == 0>>anal<</if>>virginity has @@.red;damaged her health.@@ <<set $activeSlave.health -= 10>> <</if>> <</if>> <<switch _animal.type>> <<case "canine">> The <<switch _animal.species>><<case "dog">>hound<<default>>_animal.species<</switch>> wastes no time in beginning to hammer away at $his _orifice, causing $activeSlave.slaveName to moan uncontrollably as its thick, veiny member probes the depths of $his <<switch _sexAct>><<case "oral">>throat<<case "vaginal">>cunt<<case "anal">>rectum<</switch>>. A few short minutes later, $he gives a loud groan <<if ($activeSlave.fetishKnown == 1) && (_activeQuirk == 1)>> and shakes in orgasm <</if>> as the _animal.species's knot begins to swell and its penis begins to erupt a thick stream of jizz <<switch _sexAct>><<case "vaginal" "anal">>into $him<<case "oral">>down $his throat<</switch>>. After almost a minute, the _animal.species has finally finished cumming and its knot is sufficiently small enough that the _animal.species is able to pull its cock out, causing <<switch _sexAct>> <<case "vaginal" "anal">> a stream of cum to slide out of $his <<if (canDoVaginal($activeSlave) && ($activeSlave.vagina <= 2)) || (!canDoAnal($activeSlave)) && ($activeSlave.anus <= 1)>> @@.lime;now-gaping _orifice.@@ <<else>> <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 3>> loose <<elseif $activeSlave.vagina <= 9>> cavernous <<else>> ruined <</if>> <<else>> <<if $activeSlave.anus == 0>> virgin <<elseif $activeSlave.anus == 1>> tight <<elseif $activeSlave.anus == 2>> loose <<elseif $activeSlave.anus == 3>> very loose <<else>> gaping <</if>> <</if>> _orifice. <</if>> <<case "oral">> $activeSlave.slaveName to immediately start coughing and retching uncontrollably. <</switch>> Having finished its business, the _animal.species runs off, presumably in search of food. <<switch _sexAct>> <<case "vaginal">> <<if $activeSlave.vagina < 3>> <<set $activeSlave.vagina = 3>> <</if>> <<set $activeSlave.vaginalCount += 1>> <<case "anal">> <<if $activeSlave.anus < 2>> <<set $activeSlave.anus = 2>> <</if>> <<set $activeSlave.vaginalCount += 1>> <<case "oral">> <<set $activeSlave.oralCount += 1>> <</switch>> <<case "hooved">> The <<switch _animal.species>><<case "horse">>stallion<<default>>_animal.species<</switch>> begins to thrust faster and faster, causing $activeSlave.slaveName to moan and groan in pain as the<<if _sexAct == "vaginal">> tip rams $his cervix<<else>> huge _animal.species cock fills $him completely<</if>>. Before too long, the _animal.species's movements begin to slow, and you can see its large testicles contract slightly as it begins to fill $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice<<case "oral">>stomach<</switch>> to the brim with thick _animal.species semen. After what seems like an impossibly long time, the _animal.species's dick finally begins to soften and it finally pulls out<<if _sexAct == "oral">>, causing $activeSlave.slaveName to immediately begin to cough and retch uncontrollably<</if>>. You have a servant lead the _animal.species away, with a fresh apple as a treat for its good performance. <<switch _sexAct>> <<case "vaginal">> <<if $activeSlave.vagina < 4>> <<set $activeSlave.vagina = 4>> <</if>> <<set $activeSlave.vaginalCount += 1>> <<case "anal">> <<if $activeSlave.anus < 4>> <<set $activeSlave.anus = 4>> <</if>> <<set $activeSlave.analCount += 1>> <<case "oral">> <<set $activeSlave.oralCount += 1>> <</switch>> <<case "feline">> The _animal.species begins to move, thrusting faster and faster. The $girl beneath can't stop a groan of pain from escaping $his lips as the barbs on its dick @@.red;rub the inside of $his _orifice raw.@@ After a few minutes of painful coupling, the _animal.species's thrusts finally slow, then stop completely. With a deep bellow, he finally dismounts, gives you a long look, then stalks off. <<set $activeSlave.health -= 1>> <<switch _sexAct>> <<case "vaginal">> <<if $activeSlave.vagina < 2>> <<set $activeSlave.vagina = 2>> <</if>> <<set $activeSlave.vaginalCount += 1>> <<case "anal">> <<if $activeSlave.anus < 2>> <<set $activeSlave.anus = 2>> <</if>> <<set $activeSlave.vaginalCount += 1>> <<case "oral">> <<set $activeSlave.oralCount += 1>> <</switch>> <</switch>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<switch _sexAct>> <<case "vaginal">> <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> Having a _animal.species fuck $him by force has given $him a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<case "anal">> <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal")>> Having a _animal.species fuck $him by force has given $him a @@.red;hatred of anal penetration.@@ <<set $activeSlave.sexualFlaw = "hates anal">> <</if>> <<case "oral">> <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> Having a _animal.species fuck $him by force has given $him a @@.red;hatred of oral penetration.@@ <<set $activeSlave.sexualFlaw = "hates oral">> <</if>> <</switch>> <</if>> <<if _sexAct != "oral">> <<if canWalk($activeSlave)>> <<if ($activeSlave.vagina == 3)>> <<= capFirstChar(_animal.species)>> cum drips out of $his fucked-out hole. <<elseif ($activeSlave.vagina == 2)>> <<= capFirstChar(_animal.species)>> cum drips out of $his stretched vagina. <<elseif ($activeSlave.vagina == 1)>> $His still-tight vagina keeps the _animal.species's load inside $him. <<elseif ($activeSlave.vagina < 0)>> <<= capFirstChar(_animal.species)>> cum drips out of $his girly ass. <<else>> <<= capFirstChar(_animal.species)>> cum slides right out of $his gaping hole. <</if>> $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> just like $he does between each customer. <<case "serve in the club">> just like $he does in the club. <<case "work in the dairy">> to avoid besmirching the nice clean dairy. <<case "work as a servant">> mostly to keep everything $he has to clean from getting any dirtier. <<case "whore">> before returning to offering it for sale. <<case "serve the public">> before returning to offering it for free. <<case "rest">> before crawling back into bed. <<case "get milked">> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "be a servant">> since $his chores didn't perform themselves while you used $his fuckhole. <<case "please you">> before returning to await your next use of $his fuckhole, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with $his fuckhole. <<case "be your Head Girl">> worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. <<case "guard you">> so $he can be fresh and ready for more sexual use even as $he guards your person. <<case "be the Schoolteacher">> before $he returns to teaching $his classes. <<default>> before $he returns to $activeSlave.assignment. <</switch>> <</if>> <</if>> <<set $animalType = 0>>
amomynous0/fc
src/pregmod/beastFucked.tw
tw
bsd-3-clause
24,996
:: BirthStorm [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $activeSlave.curBabies = WombBirth($activeSlave, 34)>> /*Here check - how many children survive this event. 34 weeks minimum.*/ <<set _curBabies = $activeSlave.curBabies>> The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. <<if $activeSlave.pregType > 40>> $activeSlave.slaveName's obscenely swollen belly begins to shudder and writhe moments after being injected with the drug as all her waters break. She spreads her <<if $activeSlave.amp != 1>>legs to either side of her spasming bulk as wide as she can<<else>>stumps as wide as she can<</if>> with a loud moan. Her vaginal lips part as the first of her brood is born, followed by another, and another. After hours of constant <<elseif $activeSlave.pregType > 20>> $activeSlave.slaveName's massive belly shudders and shrinks as all her waters simultaneously break. She spreads her <<if $activeSlave.amp != 1>>legs<<else>>stumps<</if>> wide with a loud moan. Her vaginal lips part as the first of her brood is born, followed not long after by another. After an hour of constant <<else>> $activeSlave.slaveName's massive belly shudders and shrinks as all her waters simultaneously break. She spreads her <<if $activeSlave.amp != 1>>legs<<else>>stumps<</if>> wide with a loud moan. Her vaginal lips part as her birthing begins. After an hour of intensive <</if>> <<if $activeSlave.fetish == "mindbroken">> birthing, she shows little interest in the changes to her body. @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<elseif $activeSlave.sexualFlaw == "breeder">> birthing and the realization that you are taking away her ideal body, her perfect existence; her mind @@.red;fundamentally breaks. The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.fetish == "pregnancy" && $Nurse != 0>> birthing and orgasming all the time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the foresight to sedate her after witnessing her constant orgasming. She awakes to find her belly deflated, no longer crammed full of life. She is @@.mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@.mediumaquamarine;understands@@ why it was done. @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 5>> <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.pregType > 40>> birthing and orgasming each time, $activeSlave.slaveName's mind is @@.red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure. With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.pregType > 20>> birthing and orgasming each time, $activeSlave.slaveName is reduced to a quivering, overstimulated pile. When she returns to her senses, @@.hotpink;she can only express how much she wants to go again.@@ @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 4>> <<else>> birthing and orgasming all the time, $activeSlave.slaveName is reduced to a quivering, overstimulated pile. When she returns to her senses, @@.hotpink;she can only express how much she wants to go again.@@ @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 3>> <</if>> <<elseif $activeSlave.devotion <= 20>> birthing, @@.mediumorchid;she hates you for destroying her body like this@@. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 50>> <<elseif $activeSlave.devotion <= 50>> birthing, she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust -= 40>> <<else>> birthing, she is @@.hotpink;pleased by this stark development@@ since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 4>> <</if>> <<set _babyPrice = random(-20,20)>> <<if $activeSlave.pregType > 40>> <<set $activeSlave.preg = -3>> <<if $activeSlave.vagina < 6>> <<set $activeSlave.vagina = 10>> <</if>> <<set $activeSlave.health -= 80>> <<else>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> /* I think, it's not logical to break her reproductive system out of repair, if she is only type 1 broodmother. In this case she have to birth only like 5-10 fully grown babies, others get progressively smaller. It's should be even smaller stress to body then for "normal" hyperpregnant with 15-20+ children - they have to birth them all at full size.*/ <<if $activeSlave.vagina < 6>> <<set $activeSlave.vagina = 6>> <</if>> <<set $activeSlave.health -= 30>> <</if>> <<if $Cash4Babies == 1 && _curBabies > 0>> Her survived <<if _curBabies > 1>>children<<else>>child<</if>> sold for a total of @@.yellowgreen;<<print cashFormat(_curBabies*(50+_babyPrice))>>.@@ <<set $cash += _curBabies*(50+_babyPrice)>> <</if>> <<set $activeSlave.births += _curBabies>> <<set $activeSlave.birthsTotal += _curBabies>> <<set $birthsTotal += _curBabies>> <<set $activeSlave.pregWeek = -4>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<set $activeSlave.broodmother = 0>> <<run SetBellySize($activeSlave)>>
amomynous0/fc
src/pregmod/birthStorm.tw
tw
bsd-3-clause
6,684
:: Breeder Proposal [nobr] <<set $nextButton = " ", $nextLink = "Main", $propOutcome = -1>> You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool. <br><br> Within the hour, you are called before <<if $eugenicsFullControl == 1>>what's left of <</if>>The Societal Elite. <br> <<if $eugenicsFullControl == 1>> "That sounds like an acceptable proposal. We'll draft the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.pregSource == -1>> "Since you are doing your part and carrying an elite child, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.birthElite > 0>> "Since you have carried children for our cause, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.dick == 0>> <<if $failedElite > 50>> "Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?" <span id="result"> <br><<link "Agree to being used as a breeder and save face">> <<replace "#result">> "Good choice girl. A selection of men will be provided to you, take your pick and bear our children. Or use a test tube, if that's more to your tastes." <<set $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder and face the Societal Elites' wrath">> <<replace "#result">> "You'll regret this decision. We'll have our way one way or another." <<set $failedElite += 275, $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<else>> "An interesting proposal, given your lack of equipment, though we would be much more open to listen to your request if you were heavy with one of our children. <span id="result"> <br><<link "Agree to being used as a breeder for the sake of your proposal">> <<replace "#result">> "Good choice girl, your proposal is more important than your dignity after all, isn't it? A selection of men will be provided to you, take your pick and bear our children. Or use a test tube, if that's more to your tastes." <<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <<if $failedElite <= 0>> <br><<link "Decline being used as a breeder and leverage your standing">> <<replace "#result">> "Yes, you have done much to further our cause. We respect the "balls" on you, despite your lack of them. Very well, we shall set the standards for what shall qualify as breeding stock and our standards will be delivered to you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <<else>> <br><<link "Decline being used as a breeder and withdraw your proposal">> <<replace "#result">> "Then why waste our time? You disappoint us, but don't worry; you'll be laden with child soon enough." <<set $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <</if>> </span> <</if>> <<else>> <<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>> "We have read your proposal and propose the following: You are not well liked among us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again." <span id="result"> <br><<link "Agree to being used as a breeder to complete the deal">> <<replace "#result">> "Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you. Or send you a test tube, if that's more to your tastes." <<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder and withdraw your proposal">> <<replace "#result">> "Very well, if your masculinity is more valuable to you than your proposal, then so be it." <<set $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<elseif $PC.dick == 1 && $PC.vagina == 1>> "We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly. <br><br> Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives." <span id="result"> <br><<link "Agree to being used as a breeder">> <<replace "#result">> "Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you. Or send you a test tube, if that's more to your tastes." <<set $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder">> <<replace "#result">> "Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<else>> "We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</if>> <</if>> <br><br>
amomynous0/fc
src/pregmod/breederProposal.tw
tw
bsd-3-clause
7,452
:: BreedingTest [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Slave Interact">> <<UpdateStandards>> <<BreedingStandards>> <br><br> <<BreedingEligibility>>
amomynous0/fc
src/pregmod/breedingTest.tw
tw
bsd-3-clause
168
:: Criminal Market [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> You board the transport to <<switch $weeklyMarket>> <<case "low tier criminals">> /* mixed prisoners */ a small prison on the edge of the city spanning from the foot of your Arcology with the appearance of an Old World police station. You arrive inside and are met by a cute receptionist, asking why one such as yourself would visit such a place. With formalities out of the way, the head of the station is called and arrives shortly. "Well now, didn’t expect to see you here. Came to pick up a criminal and give them a chance at not being a menial?" You are then led further into the station and into the prisoners quarters; most of them downcast and dismal, but some look up to see what the commotion is about. "You! Come here! This gentleman wants to take a look so be on your best behavior!" the head calls out, bringing one of the criminals close enough to be inspected. <<case "gangs and smugglers">> /* males only */ a large gray prison at the edge of the Free City as word of your approach is sent ahead. The visage of the prison itself is a grim one, enclosed by a large gray concrete fence with electrified barbed wire coiled at the top. As the vehicle rolls to a stop before a large gate, the guard in control of the gate operates a board of buttons and levers, promptly opening it so it may continue. "Stay on the road," he respectfully advises, a final remark before letting your driver carries on. Beyond the fence is an array of guard towers manned with drones for 24/7 surveillance, giving you a clear idea of what was to happen if you were not to heed the guard’s words and decided to wander off from the group. <br><br> Your destination at the end of the road is a garage, where upon your disembarking, no less than 4 heavily armored guards with electric batons at their sides come to greet you. You could almost mistake them for unmanned drones had they not spoken, "We’ve been expecting you, please follow us. We house some dangerous individuals in our establishment and we need to keep you safe". You accept their advice and enter the premises. <br><br> You are met with a dimly lit concrete hallway as you enter, only for it to open up to a multi-floor prison that had placed its prisoners underground for the most part<<if $PC.title == 0 || $PC.boobsBonus > 1 || $PC.butt > 1>>, where you are met with a hailstorm of whistles, cheers and other catcalls<</if>>. You come to a bridge and look down to see its inhabitants, hard criminals that are coming together for a meal. You watch a fight break out at one point and an armored guard quickly stepped in and applying his baton to the offenders, coupled with a loud zap that silences the entire area. Around your level, you see the better stock; the attractive prisoners one would show to an interested customer. <br><br> You finally reach the warden’s office, "Welcome <<if $PC.title == 1>>Mister<<else>>Miss<</if>> <<= PlayerName()>>, I never thought my prison could have turned to a trade such as this, but times are hard." He beckons you to the seat opposite him, "but I’m not one to complain when an opportunity such as this comes my way." He motions to his guards to bring in a select stock for your perusal, "We house some tough nuts in this establishment, but if you believe you can capitalize on these criminals, we’ll be happy to have you take them off our hands." The guard returns with a convict ready to be sold. <<case "white collar">> /* mixed prisoners */ what looks more like an oversized vacation home rather than something one goes to for committing crimes. You enter the premises into a small chamber with a booth to the side and are immediately met with, "Ah! We’ve been waiting for you. Please go in. We’ll call someone to guide you immediately." <br><br> You nod at the prompt and enter further into the luxurious building to find a formally dressed guide and what appears to be the holding area of the prison. The cells, if you can call them that, are large and cozy, each with their own computer and television. The air is also conditioned for their comfort and Old World classical music is playing to provide further ambiance. Walking through, you see the prisoners themselves, lazing about in their beds, sitting at their computers or just talking to each other. If there was ever a prison you’d rather end up in, this would be it. <br><br> You enter the warden’s office and are greeted with all due formalities, "Glad to see you at our establishment. When I heard that someone as renowned as yourself was coming over, I made the appropriate preparations." You are served a cup of tea as she brings in the chosen stock for you to observe at your leisure. <<case "military prison">> a holding facility for prisoners of war located on the outskirts of the Free City, which is reasonable due to the dangers inherent to the criminals imprisoned in such an establishment. The driver radios ahead that you and several other interested parties will be arriving shortly. Once you disembark at the edge of the grounds, you are recognized by the stationed guard and ushered into a heavily armored vehicle. <<if $PC.career == "mercenary">>The interior brings back memories and you completely<<else>>Although the interior makes you feel like a prisoner, you<</if>> understand the reasoning behind such a design choice. <br><br> Once you arrive at the prison, the door opens to a garage and another door, brightly lit to welcome you to the premises. Through the door, you find the prisoner’s quarters, each of them enclosed by electrified fences to ensure your safety as you see the stock. A guard enters, asking you to follow him as he leads you across the chamber to meet with the warden. <br><br> Entering the warden’s quarters, you take a seat across from the warden as he takes the initiative, "Ah, fancy meeting one such as yourself here. Though we house some of the hardiest criminals you can find, I’m sure one such as yourself could find great use for them" He smirks "... or perhaps great entertainment through the pits", he beckons to his staff as they bring in the selected stock. <</switch>> <<GenerateMarketSlave $weeklyMarket>> <br><br> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> It will cost <<print cashFormat($slaveCost)>> to enslave her. <<if $cash >= $slaveCost>> <br>[[Enslave her and check out other available prisoners|Criminal Market][$cash -= $slaveCost, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Enslave her|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> <br>[[Enslave her and finish your inspection|Bulk Slave Intro][$cash -= $slaveCost, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to enslave this criminal.// <</if>> <br>[[Inspect a different prisoner|Criminal Market][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your enslavement of prisoners|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">> <<slaveCost $activeSlave>>
amomynous0/fc
src/pregmod/criminalMarkets.tw
tw
bsd-3-clause
7,613
:: csec [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<run clearSummaryCache($activeSlave)>> <<set _getFather = getSlave($activeSlave.pregSource)>> <<if def _getFather>> <<set $daddy = _getFather.slaveName>> <</if>> /*---------------- calculations -----------------*/ /* Now it's will be possible to use passage for broodmothers and partial birthers too.*/ <<set $activeSlave.pregControl = "none">> <<set _beforeSize = WombGetVolume($activeSlave)>> <<set $activeSlave.curBabies = WombBirth($activeSlave, 34)>> /* 34 week is minimal gestation time for live birth. Here we take only ready to survive. With others we will deal later in code. */ <<set $activeSlave.curStillBirth = 0 >> <<set _curBabies = $activeSlave.curBabies.length>> /*just to improve speed and usability here.*/ <<set $activeSlave.births += _curBabies>> <<set $activeSlave.birthsTotal += _curBabies>> <<set $birthsTotal += _curBabies>> <<if $activeSlave.pregSource > 0>> <<set _babyDaddy = $slaveIndices[$activeSlave.pregSource]>> <<if def _babyDaddy>> <<set $slaves[_babyDaddy].slavesFathered += _curBabies>> <</if>> <<elseif $activeSlave.pregSource == -1>> <<set $PC.slavesFathered += _curBabies>> <</if>> <<if $activeSlave.broodmother < 1>> /* broodmothers can't lose fetuses, or it's abortion procedure, not c'sec.*/ <<if $safePartialBirthTech == 1 >> /* nothing right now. For partial birthers, who can do it. For future use.*/ <<else>> <<set $activeSlave.curStillBirth = $activeSlave.womb.length>> <<set WombFlush($activeSlave)>> /* normally fetuses before 34 week will not survive */ <</if>> <</if>> <<set _afterSize = WombGetVolume($activeSlave)>> /* not really needed right now, but better to add alredy for future usage. To not forget later.*/ <<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid divide by zero error.*/ <<set _incubated = 0>> <<set _oldDevotion = $activeSlave.devotion>> <<set _cToIncub = 0, _origReserve = $activeSlave.reservedChildren>> <<if _origReserve > 0 && _curBabies > 0>> /*Do we need incubator checks?*/ <<if _curBabies >= _origReserve >> /*adding normal*/ <<set _cToIncub = _origReserve >> <<elseif _curBabies < _origReserve && $activeSlave.womb.length > 0>> /*broodmother or partial birth, we will wait for next time to get remaining children*/ <<set $activeSlave.reservedChildren -= _curBabies, _cToIncub = _curBabies>> <<else>> /*Stillbirth or something other go wrong. Correcting children count.*/ <<set $activeSlave.reservedChildren = 0, _cToIncub = _curBabies>> <</if>> <</if>> <<set _cToNursery = 0, _origReserveNursery = $activeSlave.reservedChildrenNursery>> <<if _origReserveNursery > 0 && _curBabies > 0>> /*Do we need incubator checks?*/ <<if _curBabies >= _origReserveNursery >> /*adding normal*/ <<set _cToNursery = _origReserveNursery >> <<elseif _curBabies < _origReserveNursery && $activeSlave.womb.length > 0>> /*broodmother or partial birth, we will wait for next time to get remaining children*/ <<set $activeSlave.reservedChildrenNursery -= _curBabies, _cToNursery = _curBabies>> <<else>> /*Stillbirth or something other go wrong. Correcting children count.*/ <<set $activeSlave.reservedChildrenNursery = 0, _cToNursery = _curBabies>> <</if>> <</if>> /* ------------------------------------------------ */ Performing a cesarean section is trivial for the remote surgery to carry out. $activeSlave.slaveName is sedated, her child<<if _curBabies > 1>>ren<</if>> extracted, and taken to a bed to recover. By the time she comes to, <<if _curBabies > 0>> <<if $activeSlave.pregSource == -1>> your <<elseif $activeSlave.pregSource == -2>> your arcology's <<elseif $activeSlave.pregSource == -3>> the Societal Elites' <<elseif $activeSlave.pregSource == 0>> some man's <<elseif $activeSlave.ID == $activeSlave.pregSource>> her own <<else>> $daddy's <</if>> <<if _curBabies <= 1>> baby has <<elseif _curBabies >= 40>> massive brood of $activeSlave.pregType babies have <<elseif _curBabies >= 20>> brood of $activeSlave.pregType babies have <<elseif _curBabies >= 10>> impressive group of $activeSlave.pregType babies have <<elseif _curBabies == 9>> nonuplets have <<elseif _curBabies == 8>> octuplets have <<elseif _curBabies == 7>> septuplets have <<elseif _curBabies == 6>> sextuplets have <<elseif _curBabies == 5>> quintuplets have <<elseif _curBabies == 4>> quadruplets have <<elseif _curBabies == 3>> triplets have <<else>> twins have <</if>> already been <<if _cToIncub == _curBabies && _cToIncub > 0 >> taken to $incubatorName. <<set _incubated = 2>> <<elseif _cToIncub < _curBabies && _cToIncub > 0>> split between $incubatorName and <<set _incubated = 1>> <</if>> <<set $mom = $activeSlave>> <<set _identicalChildGen = 0, _shiftDegree = 0>> <<if $mom.pregSource < 1 && $mom.pregSource != -1 && _cToIncub > 0>> <<set $missingParent = $missingParentID>> <<set $missingParentID-->> <</if>> <<for _cb = 0; _cb < _cToIncub; _cb++>> /* if there is no reserved children, code in loop will not trigger */ <<if _identicalChildGen == 0>> <<if _cb == $mom.curBabies.length-1 && $mom.curBabies.length > 1 && $mom.curBabies[_cb].identical == 1>> /* catch for improperly placed identical twin flag to still generate*/ <<set _twin = clone($activeSlave)>> <<set _twin.ID = $IDNumber++>> <<set $activeSlave = 0>> <<set $activeSlave = _twin>> <<else>> <<include "Generate Child">> <</if>> <<else>> <<set _twin = clone($activeSlave)>> <<set _twin.ID = $IDNumber++>> <<set $activeSlave = 0>> <<set $activeSlave = _twin>> <</if>> <<include "Incubator Workaround">> <<if $mom.curBabies[_cb].identical === 1>> <<set _identicalChildGen = 1>> <<else>> <<set _identicalChildGen = 0>> <</if>> <<set _shiftDegree++>> <<set $reservedChildren-- >> <</for>> <<if _shiftDegree > 0>> <<for _csec = 0; _csec < _shiftDegree; _csec++>> /* For now, children only get full slave objects when they enter the incubator, and nothing from their unborn self is retained, so that's discarded here. Later we might transfer some data instead. */ <<set $mom.curBabies.shift()>> <</for>> <</if>> <<set $activeSlave = $mom>> <<else>> /*No live babies. Placeholder */ <</if>> <<set _curBabies = $activeSlave.curBabies.length >> <<if _incubated != 2 && _curBabies > 0 >> <span id="_disposition"> <<if _incubated == 1>>the rest<</if>> <<if $arcologies[0].FSRestart != "unset" && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1 && $propOutcome == 1>> <<set _lostBabies = 1>> handed off to the Societal Elite to be raised into upstanding members of the new society. <<elseif $Cash4Babies == 1 && ($activeSlave.relationship != -3) && ($activeSlave.assignment != "serve in the master suite") && ($activeSlave.assignment != "be your Concubine")>> <<set _lostBabies = 1, _babyCost = random(-12,12)>> sold for a total of @@.yellowgreen;<<print cashFormat(_curBabies*(50+_babyCost))>>.@@ <<set $cash += _curBabies*(50+_babyCost)>> <</if>> <<if _lostBabies != 1>> <br><br> <<link '...sent to a slave orphanage.'>> <<replace #_disposition>> <<set $slaveOrphanageTotal += _curBabies>> sent to one of $arcologies[0].name's slave orphanages. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> worships you so completely that she will not resent this. <<elseif $activeSlave.devotion > 50>> is devoted to you, but she will @@.mediumorchid;struggle to accept this.@@ <<set $activeSlave.devotion -= 2>> <<elseif $activeSlave.devotion > 20>> has accepted being a sex slave, but she will @@.mediumorchid;resent this intensely.@@ <<set $activeSlave.devotion -= 3>> <<else>> will of course @@.mediumorchid;hate you for this.@@ <<set $activeSlave.devotion -= 4>> <</if>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> <<if $arcologies[0].FSRepopulationFocus > 40>> <br><<link '...sent to a breeder school.'>> <<replace #_disposition>> sent to one of $arcologies[0].name's future minded schools, to be administered fertility and virility treatments as well as be brought up to take pride in reproduction. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. She can't wait to see her child<<if _curBabies > 1>>ren<</if>> proudly furthering your cause. <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 50>> heard about these and will be @@.hotpink;happy that her child<<if $activeSlave.pregType > 1>>ren<</if>> will have a purpose in your society other than slavery.@@ She will miss her child<<if $activeSlave.pregType > 1>>ren<</if>>, but she expected that. <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 20>> will naturally miss her child<<if _curBabies > 1>>ren<</if>>, but will is broken enough to hope that her offspring will have a better life, or at least an enjoyable one. <<else>> will of course @@.mediumorchid;hate you for this.@@ The mere thought of her $fertilityAge year old daughter<<if _curBabies > 1>>s<</if>> swollen with life, and proud of it, fills her with @@.gold;disdain.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $breederOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost a onetime <<print cashFormat(50)>>// <</if>> <br><<link '...sent to a citizen school.'>> <<replace #_disposition>> sent to one of $arcologies[0].name's citizen schools, to be brought up coequal with the arcology's other young people. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. <<elseif $activeSlave.devotion > 50>> knows about these and will be @@.hotpink;overjoyed.@@ She will miss her child<<if _curBabies > 1>>ren<</if>>, but she expected that. <<elseif $activeSlave.devotion > 20>> will naturally miss her child<<if _curBabies > 1>>ren<</if>>, but will @@.hotpink;take comfort@@ in the hope that her offspring will have a better life. <<else>> will naturally retain some resentment over being separated from her child<<if _curBabies > 1>>ren<</if>>, but this should be balanced by hope that her offspring will have a better life. <</if>> <<set $activeSlave.devotion += 4, $citizenOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost <<print cashFormat(100)>> weekly// <br><<link '...sent to be raised privately.'>> <<replace #_disposition>> The child<<if _curBabies > 1>>ren are<<else>> is<</if>> sent to be privately raised, to be brought up as a future high class citizen. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> will @@.hotpink;worship you utterly@@ for this. <<elseif $activeSlave.devotion > 50>> understands that this is the best possible outcome for the offspring of slave, and will be @@.hotpink;overjoyed.@@ <<elseif $activeSlave.devotion > 20>> will miss her child<<if _curBabies > 1>>ren<</if>>, but will be @@.hotpink;very grateful,@@ since she'll understand this is the best possible outcome for a slave mother. <<else>> will resent being separated from her child<<if _curBabies > 1>>ren<</if>>, but @@.hotpink;should understand and be grateful@@ that this is the best possible outcome here. <</if>> The child<<if _curBabies > 1>>ren<</if>> will be raised privately, with expert care and tutoring, an expensive proposition. <<set $activeSlave.devotion += 6, $privateOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost <<print cashFormat(500)>> weekly// <<else>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</if>> </span> <</if>> <<if _curBabies+_cToIncub < 1>> /* Reaction for no live babies here. Placeholder.*/ <<elseif $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <br><br> <<if $activeSlave.pregSource == -1>> <<if $activeSlave.devotion <= 20 && $activeSlave.weekAcquired > 0>> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion > 50>> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $activeSlave.devotion += 3>> <</if>> <</if>> <<if $activeSlave.fetish == "pregnancy">> She's a little disappointed she didn't get to give birth, but can't wait to get pregnant again. <<elseif ($activeSlave.devotion > 50)>> She is @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> She is broken enough to accept your control of her pregnancies. <<elseif ($activeSlave.devotion >= -20)>> She would have preferred to give birth when she was ready and is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<else>> She does not understand the realities of her life as a slave at a core level, so she's @@.mediumorchid;terrified and angry@@ that you decided to cut short her pregnancy. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset" && _curBabies > 0 && $eugenicsFullControl != 1>> <br><br> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1 && $propOutcome == 1>> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*_curBabies>> <<else>> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world. <<set $failedElite += 5*_curBabies>> <<set $rep -= 10*_curBabies>> <</if>> <</if>> <br><br> Since her <<if $activeSlave.mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@.lime;it retained its tightness.@@ <<if ($PC.medicine >= 100)>> Since you @@.springgreen;performed the surgery yourself,@@ and you do artist's work, her health is @@.green;less affected@@ by the surgery than it would have been if you'd paid some hack to do it remotely. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> She went into the surgery very aware that you were performing it manually. <<if ($activeSlave.devotion < _oldDevotion)>> <<if ($activeSlave.devotion > 50)>> Though she is unhappy with the results, she consoles herself with the knowledge that you cared enough to do it personally. <<elseif ($activeSlave.devotion >= -20)>> She is @@.gold;even more afraid@@ of you afterward than she would otherwise be. You must seem a cruel and near-omnipotent power to her. <<set $activeSlave.trust -= 5>> <<else>> She is @@.mediumorchid;even more hateful@@ of you afterward than she would otherwise be. It must seem to her that she's nothing more than a test subject to you. <<set $activeSlave.devotion -= 5>> <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> Since she's happy with the results, she's almost beside herself with @@.hotpink;gratitude,@@ and filled with @@.mediumaquamarine;admiration@@ of your skill. <<set $activeSlave.devotion += 4, $activeSlave.trust += 4>> <<elseif ($activeSlave.devotion >= -20)>> She is quite struck by how you performed the surgery personally. She admires your refusal to be one of the idle rich, and @@.hotpink;likes you more.@@ <<set $activeSlave.devotion += 5>> <<else>> She knows that she should be grateful to you for performing the surgery personally, but the emotional turmoil of the occasion is too much for her, and the realization makes little lasting impact. <</if>> <</if>> <</if>> <<else>> As with all surgery @@.red;her health has been slightly affected.@@ <<set $activeSlave.health -= 5>> <</if>> <<if $activeSlave.womb.length == 0>> /* Only if pregnancy is really ended... */ <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -4>> <<set $activeSlave.labor = 0>> <<if $activeSlave.broodmother == 0 && $bellyImplants == 1>> <br><br> <span id="bir">Since she is already in surgery and her body already stretched, it would be possible to preserve her pregnant appearance via fillable implant. <<link "Do it.">> </span> <<replace "#bir">> <<if $PC.medicine >= 100>><<set $activeSlave.health -= 5>><<else>><<set $activeSlave.health -= 10>><</if>> Installation of belly implant is relatively simple procedure. Using the fact that her body and internal organs have already adapted to pregnancy, it's possible to greatly expand initial size of implant. She will still look pregnant post surgery and recovery. <br> <<if ($activeSlave.devotion > 50)>> She leaves the surgery with her belly still very gravid, and as such, knows you put something into her womb replacing her prior natural pregnancy. She is @@.hotpink;curious@@ about the details of the implant, and eagerly awaits to see the end result. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> She leaves the surgery with her belly still very gravid, and as such, knows you put something into her womb replacing her prior natural pregnancy. She understands the realities of her life as a slave, but she is still surprised at what now resides in her womb. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<else>> She leaves the surgery with her belly still very gravid, and as such, knows you put something into her womb replacing her prior natural pregnancy. She does not understand the realities of her life as a slave at a core level, so she's @@.mediumorchid;terrified and angry@@ at the potential that she's been turned in some sort of freak. Even after what has been implanted into her womb is explained to her, she is no less defiant; though she is relieved that procedure is reversible and there is no truly permanent damage. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.bellyImplant = Math.floor(_beforeSize)>> <<if $activeSlave.bellyImplant > 800000 && $arcologies[0].FSTransformationFetishistResearch > 0>> <<set $activeSlave.bellyImplant = 800000>> <<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch < 1>> <<set $activeSlave.bellyImplant = 130000>> <</if>> <<set $activeSlave.preg = -2>> <<run SetBellySize($activeSlave)>> <</replace>> <</link>> <</if>> <</if>> <<set $activeSlave.cSec = 1>> <<run SetBellySize($activeSlave)>>
amomynous0/fc
src/pregmod/csec.tw
tw
bsd-3-clause
20,068
:: Customize Slave Trade [nobr] <<if ndef $nationalities>> <<set $nationalities = {}>> <</if>> <<if ndef $baseControlsFilter>> <<set $baseControlsFilter = "all">> <</if>> <<if ndef $customWA>> <<set $customWA = 0>> <</if>> When civilization turned upon itself, some countries readily took to enslaving their own. Others were raided by their neighbors for their desirable, and profitable, citizens. Which nationalities were most affected by the booming slave trade, and thus, likely to appear in your local slave markets? <br><br> ''+ to increase pop. – to reduce pop. 0 to remove entirely'' <br><br> <span id="PopControl"><<include "Basenationalities Controls">></span> <br> [[Reset filters|passage()][$baseControlsFilter = "all"]] | [[Clear all nationalities|passage()][$nationalities = {}]] <br style="clear:both" /><hr style="margin:0"> Vanilla presets: <span id="vanilla-presets"></span> <<script>> var widgets = Story.widgets .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetVanilla\S+"\s*>>/g); }) .filter(function(ws) { return ws; }) .reduce(function(arr, el) { return arr.concat(el); }, []) .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#vanilla-presets'), widgets); }, 0); <</script>> <br> Mod presets: <span id="mod-presets"></span> <<script>> var widgets = Story.widgets .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetMod\S+"\s*>>/g); }) .filter(function(ws) { return ws; }) .reduce(function(arr, el) { return arr.concat(el); }, []) .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#mod-presets'), widgets); }, 0); <</script>>
amomynous0/fc
src/pregmod/customizeSlaveTrade.tw
tw
bsd-3-clause
1,910
:: Edit Genetics [nobr] <html> <script type="text/x-template" id="birthFullNameTmpl"> <% if(SugarCube.State.variables.surnameOrder != 1) { %><% if(["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(s.nationality)) { %><% if(s.birthSurname || s.surname) { %><%- s.birthSurname || s.surname%> <% } %><b><u><%- s.birthName || s.name %></u></b><% } else { %><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><% } %><% } else { %><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><% } %> </script> <script type="text/x-template" id="currentFullNameTmpl"> <% if(SugarCube.State.variables.surnameOrder != 1) { %><% if(["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(s.nationality)) { %><% if(s.slaveSurname) { %><%- s.slaveSurname %> <% } %><b><u><%- s.slaveName %></u></b><% } else { %><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><% } %><% } else { %><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><% } %> </script> <script type="text/x-template" id="nameButtonTmpl"> <button class="slavepicker" data-slave="<%- s.ID %>" style="width: 100%"><%= tmpl.birthFullName(s) %></button> </script> <script type="text/x-template" id="geneDetailsTmpl"> <table class="slave-genetic-details"> <tr> <th>Given name(s)</th><td colspan="2"><%- s.birthName %></td> <th>Family name</th><td colspan="2"><%- s.birthSurname || '' %></td> <th>Karyotype</th><td class="editor choice-editor" data-param="genes" data-choices="XX, XY"><%- s.genes %> (<%= tmpl.toSex(s.genes) %>)</td> </tr> <tr> <th>Nationality</th><td colspan="2" class="editor string-editor" data-param="nationality"><%- s.nationality %></td> <th>Ethnicity</th><td colspan="2" class="editor choice-editor" data-param="origRace" data-choices="amerindian, asian, black, indo-aryan, latina, middle eastern, pacific islander, semitic, southern european, white, mixed race"><%- s.origRace %></td> <th>Career</th><td><i><%- s.career ? s.career : '' %></i></td> </tr> <tr> <th>Father</th><td colspan="2"><%= tmpl.parentFullName(s.father) %></td> <th>Mother</th><td colspan="2"><%= tmpl.parentFullName(s.mother) %></td> <th>Age</th><td><%- tmpl.ageDesc(s) %></td> </tr> <% if(s.origin) { %><tr><td colspan="8"><i><%- s.origin %></td></i></tr><% } %> <% if(s.prestigeDesc) { %><tr><td colspan="8"><i><%- s.prestigeDesc %></td></i></tr><% } %> <% if(s.customDesc) { %><tr><td colspan="8"><i><%- s.customDesc %></td></i></tr><% } %> <% if(s.birthName !== s.slaveName || s.birthSurname !== s.slaveSurname) { %><tr><td colspan="8"><i>Currently called <%= tmpl.currentFullName(s) %>.</td></i></tr><% } %> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <tr> <th>Skin</th><td class="editor string-editor" data-param="origSkin"><%- s.origSkin %></td> <th>Skin markings</th><td class="editor choice-editor" data-param="markings" data-choices="none, beauty mark, birthmark, freckles, heavily freckled"><%- s.markings %></td> <th>Eyes</th><td class="editor string-editor" data-param="origEye"><%- s.origEye %></td> <th>Hair</th><td class="editor string-editor" data-param="origHColor"><%- s.origHColor %></td> </tr> <tr> <th>Height</th><td class="editor number-editor" data-param="height" data-min="50" data-max="250"><%- s.height %> cm (<%= tmpl.toFeet(s.height) %>)</td> <th>Weight</th><td class="editor number-editor" data-param="weight"><%= tmpl.percent(s.weight) %></td> <th>Muscles</th><td class="editor number-editor" data-param="muscles"><%= tmpl.percent(s.muscles) %></td> <td colspan="2"></td></tr> <tr> <th>Shoulders</th><td class="editor number-editor" data-param="shoulders" data-min="-2" data-max="2"><%= tmpl.shouldersDesc(s.shoulders) %></td> <th>Waist</th><td class="editor number-editor" data-param="waist"><%= tmpl.percent(s.waist) %></td> <th>Hips</th><td class="editor number-editor" data-param="hips" data-min="-2" data-max="3"><%= tmpl.hipsDesc(s.hips) %></td> <th>Rear</th><td class="editor number-editor" data-param="butt" data-min="0" data-max="20"><%= tmpl.buttDesc(s.butt) %></td> </tr> <tr> <th>Breasts</th><td class="editor number-editor" data-param="boobs" data-min="0" data-max="25000"><%- s.boobs %> cc (<%- tmpl.cupCat.cat(s.boobs) %>)</td> <th>Breast shape</th><td class="editor choice-editor" data-param="boobShape" data-choices="normal, perky, saggy, torpedo-shaped, downward-facing, wide-set"><%- s.boobShape %></td> <th>Nipples</th><td class="editor choice-editor" data-param="nipples" data-choices="huge, puffy, inverted, tiny, cute, partially inverted"><%- s.nipples %></td> <th>Areolae</th><td class="editor number-editor" data-param="areolae" data-min="0" data-max="5"><%- tmpl.areolaeDesc(s.areolae) %></td> </tr> <tr> <th>Face</th><td class="editor number-editor" data-param="face"><%- tmpl.faceCat.cat(s.face) %> (<%= tmpl.percent(s.face) %>)</td> <th>Lips</th><td class="editor number-editor" data-param="lips" data-min="0" data-max="100"><%- tmpl.lipsCat.cat(s.lips) %> (<%= s.lips %>)</td> <th>Teeth</th><td class="editor choice-editor" data-param="teeth" data-choices="normal, crooked, straightening braces, cosmetic braces, removable, pointy, baby, mixed"><%- s.teeth %></td> <th>Voice</th><td class="editor number-editor" data-param="voice" data-min="0" data-max="3"><%- tmpl.voiceDesc(s.voice) %></td> </tr> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <% if(s.vagina >= 0) { %> <tr> <th>Labia</th><td class="editor number-editor" data-param="labia" data-min="0" data-max="3"><%- tmpl.labiaDesc(s.labia) %></td> <th>Clitoris</th><td class="editor number-editor" data-param="clit" data-min="0" data-max="5"><%- tmpl.clitDesc(s.clit) %></td> <th>Ovaries</th><td><%= s.ovaries ? 'working <span class="green">&#x2714;</span>' : 'broken <span class="red">&#x2718;</span>' %></td> <th>Ovum type</th><td><%= s.eggType %></td> </tr> <% } %> <% if(s.dick > 0 || s.balls > 0) { %> <tr> <th>Penis</th><td class="editor number-editor" data-param="dick" data-min="0" data-max="11"><%- tmpl.penisDesc(s.dick) %></td> <th>Testes</th><td class="editor number-editor" data-param="balls" data-min="0" data-max="10"><%- tmpl.testesDesc(s.balls) %></td> <th>Prostate</th><td><%= s.prostate ? 'working <span class="green">&#x2714;</span>' : 'broken <span class="red">&#x2718;</span>' %></td> <th>Spermium type</th><td><%= s.ballType %></td> </tr> <% } %> <tr> <th>Hormonal</th><td class="editor number-editor" data-param="hormoneBalance"><%- tmpl.hormonalCat.cat(s.hormoneBalance) %> (<%- s.hormoneBalance %>)</td> <th>Anal area</th><td class="editor number-editor" data-param="analArea" data-min="0" data-max="3"><%- s.analArea %></td><td colspan="4"></td> </tr> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <tr> <th>Intelligence</th><td class="editor number-editor" data-param="intelligence" data-min="-100" data-max="100"><%= tmpl.intelligenceCat.cat(s.intelligence) %></td> <th>Behavioral</th><td><%= s.behavioralFlaw !== 'none' ? s.behavioralFlaw : s.behavioralQuirk %></td> <th>Sexual</th><td><%= s.sexualFlaw !== 'none' ? s.sexualFlaw : s.sexualQuirk %></td> <td colspan="2"></td> </tr> <% if(s.chem > 0 || s.addict > 0) { %> <tr> <td colspan="8"><%= tmpl.chemicalsDesc(s) %></td> </tr> <% } %> </table> </script> <script type="text/javascript"> var tmpl = tmpl || {}; tmpl.percent = function(n) { if(n > 0) { return '+' + Number(n).toFixed(0) + '%' }; if(n == 0) { return '&plusmn;0%'; } return Number(n).toFixed(0) + '%'; }; tmpl.toFeet = function(n) { var realFeet = Number(n) / 30.48; var feet = Math.floor(realFeet); var inches = Math.round((realFeet - feet) * 12); return feet + "&prime;" + inches + '&Prime;'; }; tmpl.toSex = function(karyotype) { return { XX: 'female', XY: 'male', X: 'Turner syndrome female', X0: 'Turner syndrome female', XYY: 'XYY syndrome male', XXY: 'Klinefelter syndrome male', XXX: 'triple X syndrome female' }[String(karyotype).toUpperCase()] || 'unknown/not viable'; }; tmpl.ageDesc = function(slave) { var age = slave.actualAge + (slave.birthWeek + SugarCube.State.variables.week - slave.weekAcquired) / 52.0; var years = Math.floor(age); var months = Math.floor((age - years) * 12); return (years > 0 ? years + 'y ' + months + 'm' : months + 'm'); }; tmpl.shouldersDesc = function(s) { return ({'-2': 'very narrow', '-1': 'narrow', '0': 'feminine', '1': 'broad', '2': 'very broad'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.hipsDesc = function(s) { return ({'-2': 'very narrow', '-1': 'narrow', '0': 'normal', '1': 'wide', '2': 'very wide', '3': 'inhumanly wide'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.buttDesc = function(s) { return ({ '0': 'flat', '1': 'small', '2': 'plump', '3': 'big', '4': 'huge', '5': 'enormous', '6': 'gigantic', '7': 'ridiculous', '8': 'immense', '9': 'immense', '10': 'immense', '11': 'inhuman', '12': 'inhuman', '13': 'inhuman', '14': 'inhuman', '15': 'inhuman', '16': 'inhuman', '17': 'inhuman', '18': 'inhuman', '19': 'inhuman', '20': 'inhuman'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.cupCat = new Categorizer([0, 'flat'], [300, 'A cup'], [400, 'B cup'], [500, 'C cup'], [650, 'D cup'], [800, 'DD cup'], [1000, 'F cup'], [1200, 'G cup'], [1400, 'H cup'], [1600, 'I cup'], [1800, 'J cup'], [2050, 'K cup'], [2300, 'L cup'], [2600, 'M cup'], [2900, 'N cup'], [3250, 'O cup'], [3600, 'P cup'], [3950, 'Q cup'], [4300, 'R cup'], [4700, 'S cup'], [5100, 'massive']); tmpl.areolaeDesc = function(s) { return ({'0': 'normal', '1': 'large', '2': 'unusually wide', '3': 'huge', '4': 'heart shaped', '5': 'star shaped'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.faceCat = new Categorizer( [-Infinity, 'very ugly'], [-95, 'ugly'], [-40, 'unattractive'], [-10, 'attractive'], [11, 'very pretty'], [41, 'gorgeous'], [96, 'mind blowing']); tmpl.lipsCat = new Categorizer([0, 'thin'], [11, 'normal'], [21, 'pretty'], [41, 'plush'], [71, 'huge'], [96, 'facepussy']); tmpl.voiceDesc = function(s) { return ({'0': 'mute', '1': 'deep', '2': 'feminine', '3': 'high'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.labiaDesc = function(s) { return ({'0': 'minimal', '1': 'big', '2': 'huge', '3': 'huge dangling'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.clitDesc = function(s) { return ({'0': 'normal', '1': 'large', '2': 'huge', '3': 'enormous', '4': 'penis-like', '5': 'like a massive penis'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.penisDesc = function(s) { return ({'0': 'none', '1': 'tiny', '2': 'little', '3': 'normal', '4': 'big', '5': 'huge', '6': 'gigantic', '7': 'gigantic', '8': 'titanic', '9': 'absurd', '10': 'inhuman', '11': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.testesDesc = function(s) { return ({'0': 'none', '1': 'vestigial', '2': 'small', '3': 'average', '4': 'big', '5': 'huge', '6': 'enormous', '7': 'hypertrophied', '8': 'hypertrophied', '9': 'hypertrophied', '10': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.hormonalCat = new Categorizer([-Infinity, 'heavy male'], [-49, 'male'], [-24, 'natural'], [25, 'female'], [50, 'heavy female']); tmpl.chemicalsDesc = function(slave) { var res = []; if(slave.chem > 0) { res.push('Immune system damaged (' + slave.chem.toFixed(0) + ').'); } if(slave.addict > 0) { res.push('Addicted to aphrodisiacs (' + slave.addict.toFixed(0) + ').'); } return res.join(' '); }; tmpl.intelligenceCat = new Categorizer([-Infinity, 'borderline retarded'], [-95, 'very slow'], [-50, 'slow'], [-15, 'average'], [16, 'smart'], [51, 'very smart'], [96, 'brilliant']); tmpl.birthFullName = _.template(jQuery('#birthFullNameTmpl').html(), {variable: 's'}); tmpl.currentFullName = _.template(jQuery('#currentFullNameTmpl').html(), {variable: 's'}); tmpl.parentFullName = function(id) { if(id === 0) { return '<i>unknown</i>'; } if(id === -1) { /* The PC */ return tmpl.birthFullName(SugarCube.State.variables.PC) + ' (PC)'; } else { var parent = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; }); return (parent ? tmpl.birthFullName(parent) : '<i>missing</i>') + ' (' + id + ')'; } }; tmpl.nameButton = _.template(jQuery('#nameButtonTmpl').html(), {variable: 's'}); tmpl.geneDetails = _.template(jQuery('#geneDetailsTmpl').html(), {variable: 's'}); </script> </html> <style> button.selectedslave { background-color: #b84; } table.slave-genetic-details { width: 100%; margin: 0 10px; border: 1px solid white; table-layout: fixed; font-size: 85%; border-collapse: separate; padding: 2px; } table.slave-genetic-details tr { padding: 0 3px; } table.slave-genetic-details td { vertical-align: top; border: 1px solid black; padding: 0 3px; } table.slave-genetic-details th { vertical-align: top; background-color: rgba(127, 127, 127, 0.2); padding: 0 3px; } table.slave-genetic-details td.editor { border: 1px solid #777; } table.slave-genetic-details td.editor:hover { border: 1px solid #8cf; transition-duration: 0.3s; } table.slave-genetic-details td.editor input { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 4px 5px; box-sizing: border-box; } table.slave-genetic-details td.editor select { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 3px 5px; box-sizing: border-box; border: 1px solid #777; } table.slave-genetic-details td.editor select:hover { border: 1px solid #8cf; transition-duration: 0.3s; } </style> <div style="position: relative; width: 100%; height: 100%;"> <div id="slaveList" style="width: 20em; float: left;"></div> <div id="geneDetails" style="position: fixed; left: 0; right: 0; top: 0; bottom: 0; margin-left: 40em; margin-right: 2.5em; margin-top: 2.5em;"></div> </div> <<script>> jQuery(function() { var slaveList = jQuery('#slaveList'); _(SugarCube.State.variables.genePool).sortBy(['birthName', 'birthSurname']).forEach(function(s) { slaveList.append(tmpl.nameButton(s)); }); jQuery(document).off('.edit-genetics'); jQuery(document).on('keyup.edit-genetics', function(e) { if(slaveList.is(':visible')) { var currentSelection = jQuery('button.selectedslave'); switch(e.keyCode) { case 38: /* ArrowUp */ if(currentSelection.length === 0) { slaveList.find('button').last().trigger('click'); } else { currentSelection.prev().trigger('click'); } break; case 40: /* ArrowDown */ if(currentSelection.length === 0) { slaveList.find('button').first().trigger('click'); } else { currentSelection.next().trigger('click'); } break; default: /* do nothing */ break; } } }); var geneDetails = jQuery('#geneDetails'); jQuery('.slavepicker').each(function() { var el = jQuery(this); var id = Number(el.attr('data-slave')); el.on('click', function() { jQuery('button.selectedslave').removeClass('selectedslave'); el.addClass('selectedslave'); var slave = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; }); geneDetails.html(tmpl.geneDetails(slave)); var numberEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var min = Number(td.attr('data-min')) || -100; var max = Number(td.attr('data-max')) || 100; var editableText = jQuery('<input type="number" min="' + min + '" max="' + max + '" />'); editableText.val(Number(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = Number(jQuery(this).val()); el.trigger('click'); } }); editableText.blur(function() { slave[attr] = Number(jQuery(this).val()); el.trigger('click'); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.number-editor').click(numberEditorOpen); var stringEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var editableText = jQuery('<input type="text" />'); editableText.val(String(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = String(jQuery(this).val()); el.trigger('click'); } }); editableText.blur(function() { slave[attr] = String(jQuery(this).val()); el.trigger('click'); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.string-editor').click(stringEditorOpen); var choiceEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var choices = String(td.attr('data-choices')).split(/,\s*/); var editableText = jQuery('<select>' + choices.map(ch => '<option>' + ch + '</option>').join('') + '</select>'); editableText.val(String(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = String(jQuery(this).val()); } }); editableText.blur(function() { slave[attr] = String(jQuery(this).val()); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.choice-editor').each(choiceEditorOpen); }); }); }); <</script>>
amomynous0/fc
src/pregmod/editGenetics.tw
tw
bsd-3-clause
17,795
:: Elite Slave[nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves">> <<set $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> You check to see if any potential breeding slaves are on auction. <<if $eliteAuctioned == 1>>There are none available right now, but there probably will be next week.<<else>> <<set $eliteAuctioned = 1>> <<if $arcologies[0].FSMaturityPreferentialist > 20>> <<set $activeSlaveOneTimeMinAge = 25>> <<else>> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > 20>> <<set $activeSlaveOneTimeMaxAge = 23>> <<else>> <<set $activeSlaveOneTimeMaxAge = 40>> <</if>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $fixedRace = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<set _races = ["white", "white", "white", "white", "white", "white", "white", "white", "white", "asian", "asian", "asian", "asian", "asian", "asian", "latina", "latina", "latina", "black", "black", "middle eastern", "middle eastern", "indo-aryan", "indo-aryan", "southern european", "southern european", "semitic", "semitic", "malay", "malay", "amerindian", "pacific islander", "mixed race"]>> <<set _races = _races.delete($arcologies[0].FSSubjugationistRace)>> <<set $fixedRace = _races.random()>> <</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was purchased from a member of the Elite.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.trust = random(60,100)>> <<set $activeSlave.devotion = random(60,100)>> <<if $arcologies[0].FSPaternalist > 20>> <<set $activeSlave.health = 100>> <<set $activeSlave.intelligenceImplant = 30>> <<else>> <<set $activeSlave.health = random(10,60)>> <<set $activeSlave.intelligenceImplant = either(0,15,30)>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $arcologies[0].FSHedonisticDecadence > 20 || $arcologies[0].FSPhysicalIdealistLaw == 1>> <<set _weightMax = 30>> <<else>> <<set _weightMax = 0>> <</if>> <<elseif $arcologies[0].FSPhysicalIdealistLaw == 1>> <<set _weightMax = 30>> <<else>> <<set _weightMax = 100>> <</if>> <<if $arcologies[0].FSHedonisticDecadence > 20>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set _weightMin = 10>> <<else>> <<set _weightMin = 95>> <</if>> <<else>> <<set _weightMin = -70>> <</if>> <<set $activeSlave.weight = random(_weightMin, _weightMax)>> <<if $arcologies[0].FSPhysicalIdealist > 20>> <<if $arcologies[0].FSPhysicalIdealistLaw == 1>> <<set _musclesMin = 20>> <<set _musclesMax = 50>> <<else>> <<set _musclesMin = 95>> <<set _musclesMax = 100>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence > 20>> <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>> <<set _musclesMin = 50>> <<set _musclesMax = 100>> <<else>> <<set _musclesMin = -100>> <<set _musclesMax = 50>> <</if>> <<else>> <<set _musclesMin = -50>> <<set _musclesMax = 50>> <</if>> <<set $activeSlave.muscles = random(_musclesMin, _musclesMax)>> <<if $arcologies[0].FSPhysicalIdealist > 20>> <<set $activeSlave.height += 5>> <</if>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.hears = 0>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-55,0)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-25,25)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-45,5)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(-20,10)>> <</if>> <<if $activeSlave.voice < 2>> <<set $activeSlave.voice++>> <</if>> <<if $activeSlave.accent > 1>> <<set $activeSlave.accent = 1>> <</if>> <<if $activeSlave.shoulders > 0>> <<set $activeSlave.shoulders -= 2>> <</if>> <<if $arcologies[0].FSAssetExpansionist > 20>> <<set $activeSlave.boobs = (random(50,500) * 100)>> <<set $activeSlave.butt = random(6,20)>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $activeSlave.boobsImplant = $activeSlave.boobs-200>> <<set $activeSlave.buttImplant = $activeSlave.butt-1>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $activeSlave.boobs = (random(3,5) * 100)>> <<set $activeSlave.butt = random(0,2)>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $activeSlave.boobsImplant = $activeSlave.boobs-50>> <<if $activeSlave.butt > 1>> <<set $activeSlave.buttImplant = 1>> <</if>> <</if>> <<else>> <<set $activeSlave.boobs = (random(5,10) * 100)>> <<set $activeSlave.butt = random(3,7)>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $activeSlave.boobsImplant = $activeSlave.boobs-200>> <<set $activeSlave.buttImplant = $activeSlave.butt-1>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $activeSlave.boobShape = "normal">> <<else>> <<set $activeSlave.boobShape = either("perky", "perky", "torpedo-shaped", "wide-set")>> <</if>> <<if $activeSlave.nipples == "tiny">> <<set $activeSlave.nipples = "puffy">> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = either("cute", "cute", "sensual", "sensual", "sensual", "normal", "normal", "exotic", "exotic")>> <<set $activeSlave.lips = random(45,75)>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $activeSlave.lips += 25>> <<set $activeSlave.lipsImplant = 25>> <</if>> <<if $activeSlave.teeth != "normal" && $activeSlave.physicalAge >= 12>> <<set $activeSlave.teeth = "normal">> <</if>> <<if $activeSlave.vaginaLube == 0>> <<set $activeSlave.vaginaLube++>> <</if>> <<set $activeSlave.preg = 0>> <<set $activeSlave.birthsTotal = either(0,0,0,0,0,0,0,0,1,1,1,1,2,2,3,4)>> <<if $arcologies[0].FSPastoralist > 20 || $activeSlave.birthsTotal > 0>> <<set $activeSlave.lactation = 1>> <<if $arcologies[0].FSPastoralist > 20>> <<set $activeSlave.lactationAdaptation = $arcologies[0].FSPastoralist>> <<else>> <<set $activeSlave.lactationAdaptation = Math.min($activeSlave.birthsTotal*10, 100)>> <</if>> <<else>> <<set $activeSlave.lactation = either(0, 0, 0 , 0, 1)>> <</if>> <<if $activeSlave.birthsTotal > 0>> <<set $activeSlave.vagina = random(2,3)>> <<set $activeSlave.pregWeek = either(-4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)>> <<else>> <<set $activeSlave.vagina = random(0,3)>> <<set $activeSlave.pregWeek = 0>> <</if>> <<if $activeSlave.hips <= 0>> <<set $activeSlave.hips = 1>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <<set $activeSlave.dick = random(2,5)>> <<set $activeSlave.balls = random(2,10)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.prostate = random(1,3)>> <</if>> <<set $activeSlave.makeup = 2>> <<set $activeSlave.nails = 1>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 30>> <<else>> <<set $activeSlave.vaginalSkill = 100>> <</if>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 10>> <<else>> <<set $activeSlave.analSkill = 70>> <</if>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.vaginalAccessory = "chastity belt">> <<set $activeSlave.intelligence = random(51,100)>> <<set $activeSlave.attrKnown = 1>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.behavioralQuirk = "confident">> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "strugglefuck queen", "tease", "romantic", "romantic", "perverted", "caring", "caring", "unflinching")>> <<set $activeSlave.pubertyXX = 1>> <<set $activeSlave.breedingMark = 1>> <<slaveCost $activeSlave>> <br><br> It will take <<print cashFormat($slaveCost)>> to win the auction. <br><br> <<if $cash >= $slaveCost>> [[Place that bid|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> //You lack the necessary funds to place a winning bid.// <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">> <</if>>
amomynous0/fc
src/pregmod/eliteSlave.tw
tw
bsd-3-clause
7,985
:: eliteTakeOver [nobr] <<set $nextButton = " ">> <<set _pregSurrender = 0>> /* preg/lobotomization check */ You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you. <br> You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and she backs off, eyes to the ground.<</if>> <br> <<if $PC.pregSource == -1>> <<if $PC.refreshmentType == 0>> Taking a drag from a fresh $PC.refreshment, <<elseif $PC.refreshmentType == 1>> Taking a drink of a fresh glass of $PC.refreshment, <<elseif $PC.refreshmentType == 2>> Taking a bite of a fresh $PC.refreshment, <<elseif $PC.refreshmentType == 3>> Doing a line of $PC.refreshment, <<elseif $PC.refreshmentType == 4>> Injecting a hit of $PC.refreshment into your arm, <<elseif $PC.refreshmentType == 5>> Swallowing a $PC.refreshment, <<elseif $PC.refreshmentType == 6>> Placing a tab of $PC.refreshment under your tongue, <</if>> you greet your rather unwelcome guests. <br><br> "You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem." <br> What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious. <br> <<if $Bodyguard != 0>> A sharp pain and a rush of adrenaline drags you back to your senses. Sneaking a peak, you witness $Bodyguard.slaveName valiantly trying to protect you, despite <<if $Bodyguard.amp < 0>>her cybernetics being locked down<<else>>the overwhelming odds<</if>>. As she and their leader struggle closer to your desk, his revolver and a syringe are dislodged onto your desk. It seems drugging you wasn't their first thought. With $Bodyguard.slaveName's risky gamble, your fate has fallen back into your hands. <<else>> You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think too much into it. <<set _pregSurrender = 1>> <<set $ui = "start">> <br><br> ''GAME OVER'' <</if>> <<elseif $PC.pregSource != -1>> The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right. <br> "You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless; one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now decide." <</if>> <br> <br> <<if _pregSurrender == 0>> <<set $finalChoice = "final stand">> The choice is simple - you will not be a slave. <br> You decide to <span id="fate">make a final stand.</span> <br> <<if $Bodyguard != 0>> <br> <<if $PC.pregSource == -1>> $Bodyguard.slaveName is already doing everything in her power to save you. <<else>> <<link "Attempt to signal $Bodyguard.slaveName, your bodyguard">> <<set $finalChoice = "bodyguard">> <<replace "#fate">> attempt to signal $Bodyguard.slaveName, your bodyguard. <</replace>> <</link>> <</if>> <</if>> <<if $mercenaries >= 1>> <br> <<link "Send a message to the leader of the $mercenariesTitle">> <<set $finalChoice = "mercenaries">> <<replace "#fate">> send a message to the leader of the $mercenariesTitle. <</replace>> <</link>> <</if>> <<if $SF.Toggle && $SF.Active >= 1>> <br> <<set _N = SFC()>> <<link "Send a message to _N">> <<set $finalChoice = "SF">> <<replace "#fate">> send a message to <<print SFC()>>. <</replace>> <</link>> <</if>> <<if $PC.pregSource != -1>> <br> <<link "Try and enrage them.">> <<set $finalChoice = "enrage">> <<replace "#fate">> try and enrage them, baiting them into a vulnerable position. <</replace>> <</link>> <</if>> <br> <<link "Make a final stand">> <<set $finalChoice = "final stand">> <<replace "#fate">> make a final stand. <</replace>> <</link>> <br> <<link "Give in">> <<set $finalChoice = "give in">> <<replace "#fate">> give in. <</replace>> <</link>> <br> <br> <<link "Confirm">> <<goto "eliteTakeOverFight">> <</link>> <</if>>
amomynous0/fc
src/pregmod/eliteTakeOver.tw
tw
bsd-3-clause
5,044
:: eliteTakeOverFight [nobr] <<set _shoot = 0>> <<switch $finalChoice>> <<case "bodyguard">> <<set _roll = random(0,100)>> <<if $career == "mercenary">> As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 100 && _roll > 20>> As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 60 && _roll > 30>> As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 30 && _roll > 40>> As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 10 && _roll > 50>> As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare < 10 && _roll > 60>> By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<else>> One of the elites shouts "What the fuck were you trying to do?" Well, there goes that option. <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "mercenaries">> <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <<set $MercenariesMessageSent = 1>> <<case "SF">> <br>You send a quick message to <<print SFC()> about your situation, then you pick up the revolver and quickly take aim. <<set $SpecialForcesMessageSent = 1>> <<case "enrage">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> You know exactly what to say in order to enrage them. <<set _EliteEnraged = 1>> <<elseif random(0,100) > 50>> You manage to select the right words to enrage them. <<set _EliteEnraged = 1>> <<else>> You try to enrage them, but your words have had no effect. <<set _EliteEnraged = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "final stand">> You pick up the revolver and quickly take aim. <<case "give in">> You pick up the revolver and hold the barrel to your temple. <</switch>> <<if $finalChoice == "give in">> <<if $PC.pregSource == -1>> Screw their plans, you're out of here. <</if>>With a bang! you drop dead. <<set $ui = "start">> <br><br> ''GAME OVER'' <<else>> /* PC shooting */ /* higher skill means a higher chance to hit due to lower requirements and if the elites are enraged they very slightly become easier targets. */ /* 5/6 = 83% rounded down is the chance that it was loaded chamber (simplified version based off the wikipedia article) */ /* variables: */ /* Revolver */ <<set _revolverChambers = 6>> <<set _revolverBullets = 5>> /*Elites */ <<set $eliteTotal = 12>> <<set $eliteDead = 0>> <<set $eliteVegetable = 0>> /* To Hit chance */ <<if $PC.pregSource == -1>> /* still woozy */ <<set _toHit = 56>> <<elseif $PC.career == "mercenary" || $PC.warfare == 100>> <<set _toHit = 83>> <<elseif $PC.warfare >= 60>> <<set _toHit = 76>> <<elseif $PC.warfare >= 30>> <<set _toHit = 67>> <<elseif $PC.warfare >= 10>> <<set _toHit = 60>> <<else>> <<set _toHit = 56>> <</if>> <<if _EliteEnraged == 1>> <<set _toHit += 5>> <</if>> /* shooting */ /* in the end I removed the messages from the cycle. I don't think having 6 lines of "you shot" is pretty looking. Feel free to re add them in however */ <<for _i = _revolverChambers; _i > 0; _i-->> <<if random(0,100) <= _toHit && _revolverBullets > 0>> <<set $eliteDead += 1, _revolverBullets -= 1>> <<elseif _revolverBullets > 0>> <<set _revolverBullets -= 1>> <</if>> <</for>> <<if $eliteDead >= 1>> <br>You managed to kill several elites in rapid succession, leaving the rest in shock and fear. <<elseif $eliteDead == 1>> <br>You managed to kill one elite, leaving the rest in shock and fear. <<else>> <br>Unfortunately you fail to kill a single elite. <</if>> <br> /* syringe shot */ <<set $eliteVegetable = 0>> <<set _druggedThrow = 0>> <<if $eliteDead > 0>> With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forehead of another. <<else>> Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forehead of one of the elite. <</if>> <<if $PC.pregSource == -1>>But there's two of them... Shaking your head, you realize it's the drugs messing with you. You just need to focus.<</if>> <<set _hitRoll = (random(0,100) - _druggedThrow)>> <<if $career == "mercenary" && _hitRoll > 0>> With your prior history as a mercenary, making the throw is child's play. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare >= 100>> <<if _hitRoll > 50>> As a result of your mastery of warfare you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare >= 60>> <<if _hitRoll > 60>> As a result of your combat expertise you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare >= 30>> <<if _hitRoll > 70>> As you have some skill, you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare >= 10>> <<if _hitRoll > 80>> Your small amount of skill assisted you in making the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare < 10>> <<if _hitRoll > 90>> By blind luck you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <</if>> <<if _SyringeHeadShot == 1>> <br> Picking up the spent revolver, you aim for the syringe's plunger. <<if $career == "mercenary">> With your prior history as a mercenary, making the throw is child's play. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 100 && random(0,100) > 50>> As a result of your mastery of warfare you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 60 && random(0,100) > 60>> As a result of your expertness of warfare you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 30 && random(0,100) > 70>> As you have some skill you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 10 && random(0,100) > 80>> Your small amount of skill assisted you in making the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare < 10 && random(0,100) > 90>> By blind luck you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<else>> Unfortunately you miss the shot. <<set _SpentRevolverHitSyringePlunger = 0>> <</if>> <</if>> <<if _SpentRevolverHitSyringePlunger == 1>> <br> <<if random(0,100) > 50>> The target dies of nervous system overload brought about by the drug. <<set $eliteDead +=1>> <<else>> The target is still alive but is nothing more than a vegetable. <<set $eliteVegetable = 1>> <</if>> <</if>> <</if>> <<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>> /* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */ /* this is to give reason to exist for the "enrage" and "last stand" option */ /* result */ /* $eliteFate: */ /* killed = 0 */ /* enslaved = 1 */ /* had fun (and enslaved) = 2 */ <<if $BodyguardHasSucessfullyRecivedSignal == 1>> $Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"? <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $MercenariesMessageSent == 1>> It is now that a squad of $mercenariesTitle makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $SpecialForcesMessageSent>> It is now that a squad of $SF.Lower makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $Bodyguard != 0>> It is now that $Bodyguard.slaveName makes her entrance, pointing her guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. She then asks<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite" left? <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> Some of the citizens waiting outside your penthouse to see you hear the ruckus and rush inside, worried. Time freezes for a few seconds, while the remaining elite recover from their terror and the citizens digest the gory scene in front of them. The newcomers are quick to take your side. In little time the elites, outgunned and outnumbered, are neutralized. <br>One of the more courageous citizens approaches you and asks "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should we do with them?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<else>> With nothing else left, you remain powerless to stop the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite, who quickly capture and enslave you. Your personal story may continue, but the part of it worthy of retelling has now ended. <<set $ui = "start">> <br><br> ''GAME OVER'' <</if>>
amomynous0/fc
src/pregmod/eliteTakeOverFight.tw
tw
bsd-3-clause
12,078
:: eliteTakeOverResult [nobr] <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<switch $eliteFate>> <<case 0>> <<if $MercenariesMessageSent == 1>> The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $SpecialForcesMessageSent == 1>> The soldiers open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $eliteLeft <= 9 && $rep >= 10000>> Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead. <<else>> Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead. <</if>> <<case 1>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the coward's way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries. <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers. <<elseif $eliteLeft <= 9 && $rep >= 10000>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens. <<else>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard. <</if>> <<case 2>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the coward's way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<elseif $SpecialForcesMessageSent>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. <<if $SF.Depravity <= 0.3>> Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits. <<elseif $SF.Depravity <= 1.2>> Two soldiers decide to double team an elite; one ass fucks while the other facefucks. <<else>> Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them. <</if>> Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<set _SFHappyEverAfter = 0>> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<if $SFTradeShow.CanAttend === -1>> <<switch $ColonelCore>> <<case "kind">> The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <</switch>> <</if>> <<set $SF.Depravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. <<else>> While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved. <</if>> <<else>> <<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>> <br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved. <</if>> <</switch>> <<if $eliteFate >= 1>> <<if $eliteVegetable == 1>> <<set $eliteLeft-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<set $oneTimeDisableDisability = 1>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a well connected individual">> <<set $activeSlave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */ <<set $activeSlave.prestigeDesc = "She was once considered influential in society, but now she's the one getting fucked.">> <<set $activeSlave.face = random(70,100)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">> <<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>> <</if>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = random(10,75)>> <<set $activeSlave.intelligence = random(70,100)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</if>> <<for _i = $eliteLeft; _i > 0; _i-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<set $oneTimeDisableDisability = 1>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a well connected individual">> <<set $activeSlave.prestige = either(2,2,3)>> <<set $activeSlave.prestigeDesc = "She was once considered influential in society, but now she's the one getting fucked.">> <<set $activeSlave.face = random(70,100)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */ <<set $activeSlave.fetish = "mindbroken">> <</if>> <<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">> <<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>> <</if>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = random(-30,75)>> <<set $activeSlave.intelligence = random(0,60)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</for>> <</if>> /* clean up */ <<set $failedElite = 0, $eugenicsFullControl = 1, $upgradeMultiplierArcology = 1>>
amomynous0/fc
src/pregmod/eliteTakeOverResult.tw
tw
bsd-3-clause
9,806
:: FDick [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> /*CHECK*/ /*NON-AMPUTEE*/ <<if ($activeSlave.amp < 1)>> You direct $activeSlave.slaveName to lie down and ready $himself as you step over to $him and align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> $his pierced cock-head <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> $his pierced cock <<else>> $his cock <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <<if $activeSlave.devotion > 20>> $He thought $he would be fucking another slave, not $his <<= WrittenMaster()>>, so to say $he's pleasantly surprised would be an understatement. <<elseif $activeSlave.devotion >= -20>> $He thought $he would fucking another slave, not $his <<= WrittenMaster()>>; $he has mixed feelings about this, but $his body can't wait to plunge your depths. <<else>> <<if $activeSlave.trust > 20>> $He was already horrified at the thought of being ordered to lie down and let another slave rape $his dick, but when $he realized it would be you instead, that horror turned to a mix of confusion and sheer terror. <<else>> $His dick springs to life at the prospect of plunging into your depths; this may be $his chance to one up you for a change. <</if>> <</if>> <</if>> You slowly lower yourself onto $his <<if $activeSlave.dick == 1>> tiny <<elseif $activeSlave.dick == 2>> cute <<elseif $activeSlave.dick == 3>> average <<elseif $activeSlave.dick == 4>> big <<elseif $activeSlave.dick == 5>> impressive <<elseif $activeSlave.dick == 6>> huge <<elseif $activeSlave.dick == 7>> gigantic <<elseif $activeSlave.dick == 8>> titanic <<elseif $activeSlave.dick == 9>> absurd <<elseif $activeSlave.dick == 10>> inhuman <<else>> hypertrophied <</if>> dick, savoring every centimeter, <<if $activeSlave.dick <= 6>> until you find yourself hilted and sitting on $his pelvis. <<else>> until you feel that you can't take any more of $him inside you. <</if>> Making eye contact, you reach <<if $PC.belly < 5000 && $activeSlave.belly < 5000>>back<<else>>down<</if>> <<if $activeSlave.scrotum > 0>> and stroke $his <<if $activeSlave.balls == 0>> soft <<elseif $activeSlave.balls == 1>> tiny <<elseif $activeSlave.balls == 2>> cute <<elseif $activeSlave.balls == 3>> average <<elseif $activeSlave.balls == 4>> large <<elseif $activeSlave.balls == 5>> huge <<else>> monstrous <</if>> balls, <<else>> soft perineum, <</if>> making it abundantly clear that you want $his cum. <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, completely indifferent that $he's deep in $his <<= WrittenMaster()>>'s <<if $PC.vagina == 1>>pussy<<else>>butt<</if>>. You start moving up and on $his shaft, continuing until you climax and lift yourself off of $him. A strand of cum slips from your <<if $PC.vagina == 1>>slit<<else>>anus<</if>>; it seems $activeSlave.slaveName came too. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif $activeSlave.devotion > 50>> <<if $activeSlave.trust < -20>> Having followed your instructions as quickly as $he could in fear of your wrath, $he tries $his best to please you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his obedient cock. $He timidly warns you that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He squeaks lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads inside of you before apologizing submissively. <<elseif $activeSlave.trust <= 20>> Having followed your instructions quickly and obediently, $he tries $his best to please you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his eager cock. $He grabs your hips and warns you $he is about to cum; in response you speed up your pace, encouraging $him to impale you on $his throbbing shaft. $He squeals lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads spurt after spurt into you before helping you up. <<else>> Having followed your instructions with gusto, $he energetically pounds you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his eager cock. $He grabs your hips and desperately warns you $he can't hold out any longer; in response you speed up your pace, tipping $him over the edge and forcing $him to impale you on $his twitching shaft. $He moans loudly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads spurt after spurt into you before pulling you into a post coitus embrace. <</if>> <<elseif $activeSlave.devotion >= -20>> <<if $activeSlave.trust < -20>> Having hesitatingly followed your instructions, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his terrified cock. While $he is too afraid to enjoy pleasuring you, $he obediently thrusts into you. $He timidly warns you that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He cries out in surprise, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and blows $his load in you like a good little slave. <<elseif $activeSlave.trust <= 20>> Having obediently followed your instructions, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his willing cock. While $he is too uncertain of $his position in the hierarchy to really enjoy $himself, $he hesitatingly thrusts into you. When $he feels $he is nearing $his limit, $he gives you proper warning that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He cries out in surprise, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms and boldness, and blows $his load in you during the confusion. <<else>> Having obediently followed your instructions, $he energetically pounds you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his eager cock. $He grabs your hips and pounds you a little too eagerly, not even slowing down as you begin to feel $him tense with orgasm. Without so much as a warning to you, $he trembles with orgasm, pumping $his load deep into your <<if $PC.vagina == 1>>cunt<<else>>rectum<</if>> and setting off your own. You glare daggers at $him as $he profusely apologizes for $his lack of restraint. <</if>> <<else>> <<if $activeSlave.trust < -20>> Having followed your instructions as quickly as $he could, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his reluctant cock. While $he is too afraid to be an active participant in pleasuring you, you make do with what $he's giving. $He timidly warns you that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He cries out lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads inside of you despite $his fear. <<elseif $activeSlave.trust <= 20>> Having followed your instructions as quickly as $he could, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his reluctant cock. While $he is too hateful to be an active participant in pleasuring you, you make do with what $he's got. $He cries out lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads deep inside you without warning. $He @@.orangered;smirks a little@@ as you glare daggers at $him. <<set $activeSlave.trust++>> <<elseif overpowerCheck($activeSlave, $PC) < random(1,100)>> Without warning, $he flips you onto your side and, still hilted, <<if $activeSlave.belly >= 300000>> repositions you onto your hands and knees while using $his _belly belly to pin you under $him. <<elseif $PC.belly >= 5000>> rolls you into missionary while pinning your arms and legs. <<elseif $PC.boobsBonus > 1>> pushes your face down into your <<if $PC.boobsImplant == 1>>fake <</if>>cleavage while pinning your arms and legs. <<else>> rolls you into missionary while pinning your arms and forcing you into a breeding press. <</if>> Such audacity takes you entirely by surprise and gives $him the edge $he needs to pull it off. $He vigorously pistons in and out of you with little regard for you<<if $PC.pregKnown == 1>> or your pregnancy<</if>>, fucking you senseless until $he has had enough and cums deep inside your <<if $PC.vagina == 1>>pussy<<else>>ass<</if>>. <<if canImpreg($PC, $activeSlave) && $activeSlave.fetish == "pregnancy">> Running a hand across your firm belly, $he decides $his job is not yet done and begins reaming you once more, dead set on taking this opportunity to @@.orangered;show you your place by knocking you up with $his child.@@ $He manages to empty $his balls in your womb several more times before exhaustion kicks in, forcing $him to leave you twitching and drooling cum. <<= knockMeUp($PC, 100, 0, $activeSlave.ID)>> <<set $activeSlave.penetrativeCount += 5, $penetrativeTotal += 5>> <<else>> Contently sighing, $he pulls $his still very hard cock from your overwhelmed body and forces it into your mouth, ready to blow a second load and give you a @@.orangered;taste of your place,@@ before leaving you twitching and drooling cum. <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <</if>> <<set $activeSlave.trust += 5>> <<else>> You feel $his shift dominantly beneath you and in response <<if $activeSlave.scrotum > 0>> clamp down on $his balls <<else>> twist $his dick at an odd angle <</if>> until $he behaves. $He groans with a mix and disgust and pleasure while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his traitorous cock. $He might not want to bend to your will, but you have $his body wrapped around your little finger, even though it still leaves you doing all the work. $He cries out lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads deep inside you without warning. $He @@.orangered;smirks a little@@ as you glare daggers at $him. <<set $activeSlave.trust++>> <</if>> <</if>> /*AMPUTEE*/ <<else>> You step over to pick up $activeSlave.slaveName, lie $him down and get $him ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> $his pierced cock-head. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> $his pierced cock <<else>> $his cock <</if>> and lower yourself onto $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.dick <= 6>> until you are sitting on $his loins. <<else>> until feel that you can't take more of $him inside you. <</if>> You reach back <<if $activeSlave.scrotum > 0>> and stroke $his <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> soft perineum. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a broken doll, $he dumbly remains still, watching you without interest. You start moving up and on $his shaft, until you climax and notice that so did $activeSlave.slaveName. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<else>> You ride your helpless slave until you both climax. <</if>> <</if>> <<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his dick before returning to selling $his body publicly. <<case "serve the public">> $He heads to the bathroom to clean $his dick before returning to allowing the public to use $his body. <<case "rest">> $He heads to the bathroom to clean $his dick before crawling back into bed. <<case "get milked">> $He hurries to the bathroom to clean $his dick <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries to the bathroom to clean $his dick before returning to await your next use of $his body, as though nothing had happened. <<case "be a subordinate slave">> $He moves to the bathroom to clean $his dick, though it's only a matter of time before another slave decides to take their turn with $his cock. <<case "be a servant">> $He hurries to the bathroom to clean $his dick, since $his chores didn't perform themselves while you used $him. <<case "be your Head Girl">> $He hurries to the bathroom to clean $his dick, worried that $his charges got up to trouble while you were using $him. <<case "guard you">> $He hurries off to wash $his dick so you'll be unguarded for as little time as possible. <<case "work in the brothel">> $He goes to wash $his dick so $his next customer has no idea what $he's been up to. <<case "serve in the club">> $He goes to wash $his dick to make it appear unused. <<case "work in the dairy">> $He goes off to carefully wash $his dick to avoid besmirching the nice clean dairy. <<case "work as a servant">> $He rushes to wash $his dick, impatient to get back to $his undiminished chores. <<case "work as a nanny">> $He runs off to wash off $his dick before heading back to the $nurseryName. <</switch>> <</if>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if canImpreg($PC, $activeSlave)>> <<if $activeSlave.diet == "cum production">> <<set _pregChance = ($activeSlave.balls * 5 * 1.2)>> <<= knockMeUp($PC, _pregChance, 0, $activeSlave.ID)>> <<else>> <<set _pregChance = ($activeSlave.balls * 5)>> <<= knockMeUp($PC, _pregChance, 0, $activeSlave.ID)>> <</if>> <</if>> <<if $sexualOpeness == 0>> Rumors spread that you @@.red;enjoy taking it from slaves.@@ <<set $PC.degeneracy += 2>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
amomynous0/fc
src/pregmod/fDick.tw
tw
bsd-3-clause
15,500
:: FFeet [nobr] <<run clearSummaryCache($activeSlave)>> <<run SlavePronouns($activeSlave)>> <<set _footSeed = random(1,100)>> <<if $activeSlave.weight > 190>> <<set _thighs = 'massive flabby'>> <<elseif $activeSlave.weight > 160>> <<set _thighs = 'thick flabby'>> <<elseif $activeSlave.weight > 130>> <<set _thighs = 'flabby'>> <<elseif $activeSlave.weight > 95>> <<set _thighs = 'fat'>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.muscles > 75>> <<set _thighs = 'toned fat'>> <<elseif $activeSlave.muscles < 15>> <<set _thighs = 'fat'>> <<else>> <<set _thighs = 'plush'>> <</if>> <<elseif $activeSlave.weight > 10>> <<if $activeSlave.muscles > 70>> <<set _thighs = 'thick muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = 'soft toned'>> <<else>> <<set _thighs = 'soft'>> <</if>> <<elseif $activeSlave.weight >= -10>> <<if $activeSlave.muscles > 70>> <<set _thighs = 'muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = 'toned'>> <<else>> <<set _thighs = 'average'>> <</if>> <<elseif $activeSlave.weight >= -30>> <<if $activeSlave.muscles > 40>> <<set _thighs = 'thin muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = "toned model's">> <<else>> <<set _thighs = "model's">> <</if>> <<else>> <<if $activeSlave.muscles > 5>> <<set _thighs = 'emaciated toned'>> <<else>> <<set _thighs = 'emaciated'>> <</if>> <</if>> <<if $activeSlave.belly < 1500>> <<set _belly = _thighs>> <<else>> <<set _belly = bellyAdjective($activeSlave)>> <</if>> <<if $activeSlave.height >= 185>> <<set _legs = 'wonderfully long'>> <<elseif $activeSlave.height >= 170>> <<set _legs = 'long'>> <<elseif $activeSlave.height >= 160>> <<set _legs = 'nice'>> <<elseif $activeSlave.height >= 150>> <<set _legs = 'short'>> <<else>> <<set _legs = 'short little'>> <</if>> <<if $activeSlave.boobs >= 30000>> <<set _boobsa = 'skip'>> <<set _boobs = 'room filling'>> <<elseif $activeSlave.boobs >= 20000>> <<set _boobsa = 'beanbag sized'>> <<elseif $activeSlave.boobs >= 8500>> <<set _boobsa = 'obscenely massive'>> <<elseif $activeSlave.boobs >= 8000>> <<set _boobsa = 'Z cup'>> <<elseif $activeSlave.boobs >= 7500>> <<set _boobsa = 'Y cup'>> <<elseif $activeSlave.boobs >= 7000>> <<set _boobsa = 'X cup'>> <<elseif $activeSlave.boobs >= 6500>> <<set _boobsa = 'V cup'>> <<elseif $activeSlave.boobs >= 5500>> <<set _boobsa = 'U cup'>> <<elseif $activeSlave.boobs >= 5100>> <<set _boobsa = 'T cup'>> <<elseif $activeSlave.boobs >= 4700>> <<set _boobsa = 'S cup'>> <<elseif $activeSlave.boobs >= 4300>> <<set _boobsa = 'R cup'>> <<elseif $activeSlave.boobs >= 3950>> <<set _boobsa = 'Q cup'>> <<elseif $activeSlave.boobs >= 3600>> <<set _boobsa = 'P cup'>> <<elseif $activeSlave.boobs >= 3250>> <<set _boobsa = 'O cup'>> <<elseif $activeSlave.boobs >= 2900>> <<set _boobsa = 'N cup'>> <<elseif $activeSlave.boobs >= 2600>> <<set _boobsa = 'M cup'>> <<elseif $activeSlave.boobs >= 2300>> <<set _boobsa = 'L cup'>> <<elseif $activeSlave.boobs >= 2050>> <<set _boobsa = 'K cup'>> <<elseif $activeSlave.boobs >= 1800>> <<set _boobsa = 'J cup'>> <<elseif $activeSlave.boobs >= 1600>> <<set _boobsa = 'I cup'>> <<elseif $activeSlave.boobs >= 1400>> <<set _boobsa = 'H cup'>> <<elseif $activeSlave.boobs >= 1200>> <<set _boobsa = 'G cup'>> <<elseif $activeSlave.boobs >= 1000>> <<set _boobsa = 'F cup'>> <<elseif $activeSlave.boobs >= 800>> <<set _boobsa = 'DD cup'>> <<elseif $activeSlave.boobs >= 650>> <<set _boobsa = 'D cup'>> <<elseif $activeSlave.boobs >= 400>> <<set _boobsa = 'C cup'>> <<elseif $activeSlave.boobs >= 300>> <<set _boobsa = 'B cup'>> <<else>> <<set _boobsa = 'skip'>> <<set _boobs = 'flat'>> <</if>> <<if _boobsa != "skip">> <<set _boobs = "_boobsa $activeSlave.boobShape">> <</if>> <<if $activeSlave.balls == 1>> <<set _balls = 'vestigial'>> <<elseif $activeSlave.balls == 2>> <<set _balls = 'small'>> <<elseif $activeSlave.balls == 3>> <<set _balls = 'average'>> <<elseif $activeSlave.balls == 4>> <<set _balls = 'large'>> <<elseif $activeSlave.balls == 5>> <<set _balls = 'massive'>> <<elseif $activeSlave.balls == 6>> <<set _balls = 'huge'>> <<elseif $activeSlave.balls == 7>> <<set _balls = 'giant'>> <<elseif $activeSlave.balls == 8>> <<set _balls = 'enormous'>> <<elseif $activeSlave.balls == 9>> <<set _balls = 'monstrous'>> <<else>> <<set _balls = 'overly massive'>> <</if>> <<if $activeSlave.dick == 1>> <<set _dick = 'tiny'>> <<elseif $activeSlave.dick == 2>> <<set _dick = 'little'>> <<elseif $activeSlave.dick == 3>> <<set _dick = 'average'>> <<elseif $activeSlave.dick == 4>> <<set _dick = 'big'>> <<elseif $activeSlave.dick == 5>> <<set _dick = 'huge'>> <<elseif $activeSlave.dick == 6>> <<set _dick = 'gigantic'>> <<elseif $activeSlave.dick == 7>> <<set _dick = 'massive'>> <<elseif $activeSlave.dick == 8>> <<set _dick = 'horse-sized'>> <<elseif $activeSlave.dick == 9>> <<set _dick = 'monstrous'>> <<elseif $activeSlave.dick == 10>> <<set _dick = 'inhuman'>> <<else>> <<set _dick = 'hypertrophied'>> <</if>> <<if $activeSlave.butt < 1>> <<set _butt = 'flat'>> <<elseif $activeSlave.butt < 2>> <<set _butt = 'small'>> <<elseif $activeSlave.butt < 3>> <<set _butt = 'plump'>> <<elseif $activeSlave.butt < 4>> <<set _butt = 'big bubble'>> <<elseif $activeSlave.butt < 5>> <<set _butt = 'huge'>> <<elseif $activeSlave.butt < 6>> <<set _butt = 'enormous'>> <<elseif $activeSlave.butt < 7>> <<set _butt = 'gigantic'>> <<elseif $activeSlave.butt < 8>> <<set _butt = 'ridiculous'>> <<elseif $activeSlave.butt < 10>> <<set _butt = 'immense'>> <<else>> <<set _butt = 'inhuman'>> <</if>> <<if $activeSlave.hips > 2>> <<set _hips = 'inhumanly wide'>> <<elseif $activeSlave.hips > 1>> <<set _hips = 'very wide'>> <<elseif $activeSlave.hips > 0>> <<set _hips = 'wide'>> <<elseif $activeSlave.hips > -1>> <<set _hips = 'ample'>> <<elseif $activeSlave.hips > -2>> <<set _hips = 'narrow'>> <<else>> <<set _hips = 'very narrow'>> <</if>> <<if ($activeSlave.skin == $activeSlave.race) || $activeSlave.race == 'white' || $activeSlave.race == 'black'>> <<set _skin = "$activeSlave.skin">> <<else>> <<set _skin = "$activeSlave.skin $activeSlave.race">> <</if>> /*Part 1: Order and reaction*/ You call $activeSlave.slaveName to your office, telling $his to use $his feet to please you. <<if ($activeSlave.fetish == "mindbroken")>> $He is brought to you and stands blankly by your desk. <<elseif ($activeSlave.relationship == -3 && $activeSlave.devotion >= 60 )>> Your devoted slave wife is delighted to get another chance to pleasure you. <<elseif ($activeSlave.relationship == -2 && $activeSlave.devotion >= 60 )>> $He considers $himself your lover, and is delighted to spend time with you. <<elseif ($activeSlave.devotion < -50)>> $He strongly refuses, and you have to restrain $him to get $him to obey. <<elseif ($activeSlave.devotion < -20)>> $He tries to refuse, but decides it will just be easier to comply than risk punishment. <<elseif ($activeSlave.devotion <= 20)>> $He doesn't seem eager to comply, but fears being punished enough to obey. <<elseif ($activeSlave.devotion < 60)>> $He complies quietly. <<else>> <<if ($activeSlave.trust < -50)>> Although $he just barely trusts that you will not harm $him, $he is still unsure about what you are going to do which makes $him pause. <<else>> $He rushes to comply. <</if>> <</if>> /*Extra 1 if tease/perverted and not mindbroken*/ <<if ($activeSlave.sexualQuirk == "tease" || $activeSlave.sexualQuirk == "perverted") && $activeSlave.devotion > 60 && $activeSlave.fetish != "mindbroken">> Before you can begin, $he arches a leg in a seductive tease. <</if>> /*Part 2: lube and reaction*/ <<if !canWalk($activeSlave)>> <<if tooBigBreasts($activeSlave)>> Since $he is immobilized by $his _boobs boobs, you have $he lay on $his side on the floor, <<elseif tooBigBelly($activeSlave)>> Since $he is immobilized by $his <<if $activeSlave.bellyPreg >= 3000>>hugely gravid<<elseif $activeSlave.bellyImplant >= 3000>>_belly protruding<<else>>heavy <<print $activeSlave.inflationType>>-filled<</if>> belly, you have $he lay on $his side on the floor, <<elseif tooBigDick($activeSlave)>> Since $he is immobilized by $his _dick dick, you have $he lay on $his side on the floor, <<elseif tooBigButt($activeSlave)>> Since $he is immobilized by $his _dick dick, you have $he sit on your desk to present $his _legs legs and feet, <<elseif tooBigBalls($activeSlave)>> Since $he is immobilized by $his _balls balls, you have $he lay on $his back on the floor with $his legs over $his nuts, <<else>> You have $him sit on the edge of your desk to present $his _legs legs and feet, <</if>> <<else>> You have $him sit on the edge of your desk to present $his _legs legs and feet, <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> then pour lubricant onto your hands, applying it to $his elegant artificial feet. <<elseif $activeSlave.amp == -4>> then pour lubricant onto your hands, applying it to $his deadly artificial feet. <<elseif $activeSlave.amp == -1>> then pour lubricant onto your hands, applying it to $his artificial feet. <<else>> then pour lubricant onto your hands, massaging it into $his $activeSlave.skin feet: rubbing $his arches, soles, and toes. <</if>> $He shows little reaction to your efforts. <<else>>/*not mindbroken*/ <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> then pour lubricant onto your hands, applying it to $his elegant artificial feet. <<elseif $activeSlave.amp == -4>> then pour lubricant onto your hands, applying it to $his deadly artificial feet. <<elseif $activeSlave.amp == -1>> then pour lubricant onto your hands, applying it to $his artificial feet <<else>> then pour lubricant onto your hands, massaging it into $his $activeSlave.skin feet: rubbing $his arches, soles, and $his toes. <</if>> <<if ($activeSlave.devotion < -50)>> $He tries to stay hateful despite the pleasurable stimulation. <<elseif ($activeSlave.devotion < -20)>> $He is mostly quiet, but occasionally stifles a moan. <<elseif ($activeSlave.devotion > 20 && $activeSlave.sexualFlaw == "shamefast")>> $He hides $his face in $his hands in shame at $his nudity, but occasionally a moan breaks out. <<elseif ($activeSlave.devotion <= 20)>> $He seems a bit surprised by the attention, occasionally letting out a moan. <<else>> <<if ($activeSlave.trust < -50)>> $He seems uncomfortable at your touch and frequently jerks away, spoiling the moment. <<else>> $He enjoys the massage, moaning in pleasure at your touch. <</if>> <</if>> <</if>> /*close lube and reaction*/ /*Part 3: Actions, attraction/devotion and fetishes*/ <<if $activeSlave.fetish == "mindbroken">> You hold $his feet and thrust between them as $he <<if canSee($activeSlave)>>watches you blankly. <<else>>points $his blind gaze at you. <</if>> <<elseif !(canWalk($activeSlave))>> <<if ($activeSlave.devotion < -50)>> When $he refuses to serve, you take both $his feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $He seems a bit reluctant when massaging you with $his feet so you have to do most of the work. <<elseif ($activeSlave.devotion <= 20)>> $He tries to make it pleasurable for you, but the combination of the awkward angle and $his nervousness makes $his lose $his pacing often. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> $He does $his best to please you from $his position on $his side, massaging your cock nicely. <<else>> <<if ($activeSlave.trust < -50)>> $His lack of trust causes $him to ask <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> "is this pleasurable for you?", spoiling the moment. <<else>> $He moves $his feet hypnotically, trying $his hardest to make you cum. Being on $his side doesn't affect $his footjob, and you get a nice view of $his _legs legs as $he runs $his feet across your cock. <</if>> <</if>> <<if !canWalk($activeSlave)>> <<if $activeSlave.boobs > $activeSlave.belly >> $His's _boobs breasts wobble as $his feet service you. <<else>> $His's _belly belly wobbles as $his feet service you. <</if>> <</if>> <<elseif ($activeSlave.devotion < -50)>> When $he refuses to comply, you take both $his feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $He seems a bit reluctant when massaging you with $his feet so you have to do most of the work. <<elseif ($activeSlave.devotion <= 20)>> $He tries to make it pleasurable for you, trying to find the right angle and speed, but $he seems a bit tense and ruins $his pacing. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> $He does $his best to please you, massaging you nicely with $his feet. <<elseif ($activeSlave.attrXY < 16)>> $He tries to make it pleasurable for you, but $his great distaste for men is obvious on $his expression. <<else>> <<if $activeSlave.sexualQuirk == "perverted">> As a devoted pervert, $activeSlave.slaveName gives an enthusiastic footjob, with $his <<if $activeSlave.dick > 0>> <<if canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> erect caged _dick cock, <<else>> erect _dick cock, <</if>> <<else>> soft and dripping _dick <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>caged <</if>>dick , <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> <<if $activeSlave.vagina >= 0>> and pulsing _balls balls <<if $activeSlave.vaginaLube > 0 && $activeSlave.vagina >= 0>>that are wet from $his feminine arousal <</if>> <</if>> <<elseif $activeSlave.vagina >= 0>> and <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <</if>> <<elseif $activeSlave.vagina >= 0>> <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <<else>> perverted smile <</if>> showing $his sexual excitement to service your cock with $his feet. <<elseif $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> As a devoted cumslut, $activeSlave.slaveName eagerly strokes your cock with $his feet, delightedly smearing your precum on $his soles. $He <<if canSee($activeSlave)>>stares at your <<if $PC.balls >=2>>massive balls with a ravenous gaze, <<elseif $PC.balls >=1>>large balls with a hungry gaze, <<else>>balls with a steady gaze, <</if>><<else>>gingerly feels the weight of your <<if $PC.balls >=2>>massive balls <<elseif $PC.balls >=1>>large balls <<else>>balls <</if>>with $his feet, <</if>>shivering in anticipation. <<elseif $activeSlave.fetish == "humiliation" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName slowly strokes your cock with $his feet, getting off on the degrading use of $his feet and avoiding your gaze. $He is showing an embarrassed smile<<if $activeSlave.skin == 'black'>>, and if $his skin was any lighter you would see $his<<else>> and<</if>> bright blushing cheeks. <<elseif $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> As $activeSlave.slaveName deftly strokes your cock with $his feet, $his hands plays with $his <<if $activeSlave.boobs < 300>>erect nipples. <<elseif $activeSlave.boobs < 500>>small chest. <<elseif $activeSlave.boobs >= 18000>>_boobs breasts, though $he can't reach $his nipples. <<else>>_boobs breasts and erect nipples. <</if>> $He is certainly giving you plenty of sexy options for you to watch. <<elseif $activeSlave.fetish == "sadist" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName is a sadist, and $his deft footjob toys with the boundaries of pain and pleasure. $His devoted yet belittling <<if canSee($activeSlave)>>gaze carefully watches your face<<else>>expressions are clear as $he feels<</if>> for every reaction. <<elseif $activeSlave.fetish == "dom" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName is a dominant and $his skilled feet roughly stroke your erect cock, but $he pauses often to rub $his soles on your <<if $PC.balls >= 2>>massive<<elseif $PC.balls >= 0>>large>><</if>> balls so $he doesn't get too aggressive with $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName skillfully strokes your cock with $his feet, one of $his hands roaming across $his _belly belly as $he happily services you. $He occasionally pauses to <<if canSee($activeSlave)>>watch <<else>>feel <</if>>your <<if $PC.balls >= 2>>massive<<elseif $PC.balls >= 0>>large>><</if>> balls churn with sperm, clearly lost in a pregnancy fantasy. <<else>> $activeSlave.slaveName skillfully strokes your cock with $his feet, trying $his best to bring you pleasure. <</if>> <</if>> <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> As you enjoy your footjob $his capable prosthetics begin to vibrate on your cock. <<elseif $activeSlave.amp == -4>> The hard angles of $his metal feet provide extra stimulation. <</if>> /*Extra 2: if not mindbroken/immobi, tease with a flash.*/ <<if $activeSlave.fetish != "mindbroken" && canWalk($activeSlave) && $activeSlave.sexualQuirk == "tease" && $activeSlave.devotion >= 60>> <<if canSee($activeSlave)>>Seeing <<else>>Feeling <</if>>you near your orgasm, $he <<if _footSeed < 40>> <<if $activeSlave.boobs < 300>> presses $his hands on $his flat chest, <<elseif $activeSlave.boobs < 500>> puts $his hands under $his small chest, <<else>> cups $his _boobs breasts with $his hands, <</if>> then sticks out $his tongue, posing like a free cities whore who wants a cumshot. <<elseif _footSeed < 70 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory) && !(["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)) && ($activeSlave.dick > 0 || $activeSlave.vagina >= 0 )>> spreads $his _legs legs <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina >= 0>> and raises $his _dick <<if canAchieveErection($activeSlave)>>erect <<else>>soft <</if>>cock <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>>and _balls balls <</if>> to reveal $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <<else>> and teases the tip of $his _dick <<if canAchieveErection($activeSlave)>>throbbing <<else>>soft <</if>>dick <</if>> <<else>> to reveal $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina, then $he spreads $his <<if $activeSlave.labia == 3>>extremely large <<elseif $activeSlave.labia == 2>>large <<elseif $activeSlave.labia == 1>>pretty <<else>>minimal <</if>>pussylips <</if>> with a sultry smile. <<else>> rolls onto $his side while still stroking your dick, revealing $his _butt ass, _hips hips and _thighs thighs with a sultry smile. <</if>> <</if>> /*PC orgasms*/ <<if ($activeSlave.fetish == "mindbroken")>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even _belly belly with your massive load<<elseif $PC.balls >=1>> and _legs legs with your large load<</if>>. <<elseif !canWalk($activeSlave)>> <<if ($activeSlave.devotion < -50)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he struggles in your grasp. $He is furious that $he is now covered in cum $he can't easily reach to clean. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $He was startled by your orgasm and now wears a conflicted expression, but you are done using $him for now. $He is left covered in cum $he can't easily reach to clean. <<elseif ($activeSlave.devotion <= 20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he sighs in nervous relief. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he rises to an elbow to smile at you. <<else>> <<if ($activeSlave.trust < -50)>> $His lack of trust causes $his eyes to glaze over in fear. <<else>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he moans in pleasure. <</if>> <</if>> <<elseif ($activeSlave.devotion < -50)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he struggles in your grasp with a look of disgust. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $He was startled by your orgasm and now wears a conflicted expression, as well as your cum, but you are done using $him for now. <<elseif ($activeSlave.devotion <= 20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he sighs in nervous relief. <<elseif ($activeSlave.devotion < 60 || $activeSlave.attrXY < 16 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he does $his best to catch your semen on $his legs. <<else>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you eventually cum, $activeSlave.slaveName giggles in lustful joy as your hot cum coats $his _skin <<if $PC.balls >= 1>> feet and quickly slides from your desk to kneel in front of your pulsating cock. <<if $PC.balls >= 2>> Your massive load quickly covers $his face as $he moans and twitches in pleasure, semen dripping down $his <<if $activeSlave.boobs < 300>> flat chest <<elseif $activeSlave.boobs < 500>> small chest <<else>> _boobs breasts <</if>> and _belly belly onto $his thighs. <<else>> Your large load coats $his face in sticky semen, some dripping onto $his <<if $activeSlave.boobs < 300>> flat chest. <<elseif $activeSlave.boobs < 500>> small chest. <<else>> _boobs breasts. <</if>> <</if>> <<else>> feet. <</if>> <<elseif $activeSlave.fetish == "humiliation" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he whimpers as even $his feet used as a sex object. <<elseif $activeSlave.fetish == "submissive" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he gasps as $he submissively accepts your semen on $his skin. <<elseif $activeSlave.fetish == "buttslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you eventually cum, $activeSlave.slaveName moans as your semen lands on $his _skin feet, <<if $PC.balls >= 1>> but quickly turns to present $his _butt ass and _hips hips as a new target. <<if $PC.balls >= 2>> Your massive load quickly covers $his _thighs ass and thighs, sticky cum dripping all the way to $his calves. <<else>> Your large load soaks $his _thighs ass and thighs in sticky semen, which drips down $his _legs legs. <</if>> <<else>> but you know $his wanted to involve $his _butt butt and your cum, if your orgasm had more volume. <</if>> <<elseif $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he <<if $activeSlave.boobs < 300>>pinches both $his erect nipples <<elseif $activeSlave.boobs < 500>>rubs $his hands across $his small chest <<else>>squeezes $his _boobs breasts tightly <</if>>while moaning in pleasure. <<elseif $activeSlave.fetish == "sadist" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he gasps slightly and condescendingly smiles as you soil $his feet with semen. <<elseif $activeSlave.fetish == "dom" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he gasps slightly and holds your cock between $his feet tightly as you soil $his with semen. <<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you start to cum, $activeSlave.slaveName moves $his hand from $his belly to <<if $activeSlave.vagina >= 0>> expose $his vagina and spreads $his <<if $activeSlave.labia == 3>>extremely large <<elseif $activeSlave.labia == 2>>large <<elseif $activeSlave.labia == 1>>pretty <<else>>minimal <</if>>pussylips to show where $he wants cum. <<elseif $activeSlave.mpreg == 1>> expose $his <<if $activeSlave.anus >3 >>gaping <<elseif $activeSlave.anus >2 >>very loose <<elseif $activeSlave.anus >1 >>loose <<elseif $activeSlave.anus >0 >>tight <<else>>virgin <</if>>asshole to show where $he wants cum. <<else>> hug $his stomach. <</if>> Your orgasm shoots across $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly is marked with your massive load. $He runs $his hands through the cum on $his belly, massaging the semen into $his skin<<elseif $PC.balls >= 1>> and _legs legs<</if>>. <<else>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he moans softly in pleasure as $he feels your hot semen run down $his soles. <</if>> <</if>> /*Extra 3: devoted perverted slave giggles and orgasms*/ <<if ($activeSlave.fetish != "mindbroken" && canWalk($activeSlave) && $activeSlave.sexualQuirk == "perverted" && $activeSlave.devotion >= 60 && !($activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60))>> $He was getting off on the footjob, but the feeling of your cum on <<if $activeSlave.fetish == "buttslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60 && $PC.balls >=1>> $his ass and thighs sets off a strong orgasm of $his own, $his _thighs legs quivering as <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina >= 0>> <<if cumAmount($activeSlave) > 20>> $his _dick dick unloads a massive amount of cum, swollen _balls testicles bulging between $his thighs, <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>> pussy and asshole clenching as $he makes a cum puddle on the floor which splashes with every spasm. <<else>> $his _dick dick spurts $his load, $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. <</if>> <<else>> <<if cumAmount($activeSlave) > 20>> $he strokes $his _dick penis, swollen _balls testicles bulging between $his thighs, asshole clenching as $he's massive cumshot splashes noisily onto the floor. <<else>> $he strokes $his _dick penis, asshole clenching as $he's cum spurts onto the floor. <</if>> <</if>> <<elseif $activeSlave.vagina >= 0>> $he moans in pleasure, $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching as $he tries to remain standing. <<else>> $he moans in pleasure, asshole pulsating as $he tries to remain standing. <</if>> <<else>> $his legs<<if $PC.balls >=2>>and belly<</if>> sets off a strong orgasm of $his own, even without masturbating. <<if $activeSlave.dick > 0>> /*dick shoots*/ <<if cumAmount($activeSlave) > 20>>/*huge load*/ $His _dick dick unloads a massive amount of cum, adding $his own semen to $his body, resulting in a slave covered nearly head to toe in spunk. <<else>> $His _dick dick unloads onto $his belly and $boobs chest, and $his giggles and gasps as it rains down. <</if>> <<elseif $activeSlave.vagina >= 0>> $He leans back and moans in pleasure, showing $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. <<else>> $He leans back and moans in pleasure, showing $his asshole pulsating. <</if>> <</if>> <<if $activeSlave.vaginaLube >= 1>> After $he leaves, you find a <<if $activeSlave.vaginaLube >= 2>>large <</if>>puddle of pussyjuice on your desk where $he was sitting. <</if>> <</if>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> <<if $PC.balls > 1>> <<if $activeSlave.dick > 0>> <<if cumAmount($activeSlave) > 20>> $His _balls balls visibly throb as _dick dick unloads a massive amount of cum, adding $his own semen to $his body, resulting in a slave utterly plastered in spunk. $His eyes are held shut with a thick layer of cum, and judging by how <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>$he's dick is still shooting cum even in a cage with no stimulation,<<else>>furiously $he is masturbating,<</if>> $he couldn't be happier. <<else>> $His _dick dick unloads onto $his belly and $boobs chest, and $his giggles and gasps as it rains down with audible splats. $He is splattered in semen, face coated in your cum, and judging by $his nostrils desperately taking in the heady smell and how <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>$he's dick is still throbbing in orgasm even in a cage with no stimulation,<<else>>$he can't stop masturbating,<</if>> $he couldn't be happier. <</if>> <<elseif $activeSlave.vagina >= 0>> $He leans back and moans in pleasure, $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. $He is splattered in semen, face coated in your cum, and judging by $his nostrils desperately taking in your scent and how $he can't stop masturbating, $he couldn't be happier. <<else>> $He leans back and moans in pleasure, asshole pulsating. $He is splattered in semen, face coated in your cum, and judging by $his nostrils desperately taking in your scent and how $he can't stop masturbating, $he couldn't be happier. <</if>> <<else>> $activeSlave.slaveName leans down to wipe semen off $his feet, quickly bringing it into $his mouth with a blissful look as $he tastes your cum and sighs in pleasure. <</if>> <</if>>
amomynous0/fc
src/pregmod/fFeet.tw
tw
bsd-3-clause
32,939
:: FMarry [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $weddingSlaveID = $activeSlave.ID>> <<run Enunciate($activeSlave)>> <<set _belly = bellyAdjective($activeSlave)>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<setLocalPronouns $assistantPronouns 2>> <<if $activeSlave.relationship > 0>> <<set _m = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _m>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _name = lispReplace($slaves[_m].slaveName)>> <<set _heL = lispReplace($he)>> <<set _hisL = lispReplace($his)>> <<set _himL = lispReplace($him)>> <<set _himselfL = lispReplace($himself)>> <<else>> <<set _name = $slaves[_m].slaveName>> /* Use the modified "L"isp variables when they are speaking, just in case. */ <<set _heL =$he>> <<set _hisL = $his>> <<set _himL = $him>> <<set _himselfL = $himself>> <</if>> <<else>> @@.red;Error, relationshipTarget not found.@@ <</if>> <</if>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _myName = lispReplace($activeSlave.slaveName)>> <<set _playerSurname = lispReplace($PC.surname)>> <<else>> <<set _myName = $activeSlave.slaveName>> <<set _playerSurname = $PC.surname>> <</if>> You tell $activeSlave.slaveName that you're going to marry $him. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) <<if $activeSlave.fetish == "mindbroken">> $He doesn't react. <<set _reactionType = 0>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When $he's gotten $himself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that $he can't wipe $his own tears<<else>>distractedly cuffing away $his tears<</if>> and consciously breathing deeply, <<if canTalk($activeSlave)>> $he <<say>>s, <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I promi<<s>>e I'll try to <<s>>top <<s>>leeping around <<s>>o much." <<elseif $activeSlave.relationship == 4>> "I'll have to break up with _name... I'll try to let _himL down gently, _heL'll under<<s>>tand." <<elseif $activeSlave.relationship == 3>> "_name will mi<<ss>> having <<s>>e<<x>> with me, but _heL'll under<<s>>tand." <<elseif $activeSlave.relationship > 0>> "I'll have to <<s>>top hanging out with _name; I'm <<s>>ure _heL'll under<<s>>tand." <<else>> "I've been waiting for thi<<s>> day! I'm <<s>>o happy!" <</if>> $He continues, <</if>> "Thank you, <<Master>>. I am going to do my be<<s>>t to be a <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> perfect <<s>>ubmi<<ss>>ive wife to you, <<elseif ($activeSlave.fetish == "cumslut")>> perfect oral wifey, <<elseif ($activeSlave.fetish == "humiliation")>> hot wife for you, <<elseif ($activeSlave.fetish == "buttslut")>> perfect little anal wifey, <<elseif ($activeSlave.fetish == "boobs")>> <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($activeSlave.fetish == "pregnancy")>> perfect barefoot breeding wife, <<elseif ($activeSlave.fetish == "dom")>> perfect, you know, <<sh>>aring wife with other <<s>>lave<<s>>, <<elseif ($activeSlave.fetish == "sadist")>> perfect wife to u<<s>>e on other <<s>>lave<<s>>, <<elseif ($activeSlave.fetish == "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<Master>>. Oh, thank you, <<Master>>," $he blubbers, and starts crying again. <<elseif $activeSlave.amp == 1>> $he painstakingly mouths $his thanks, since $he cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> $He struggles to tell you <<if $activeSlave.relationship == -1>> that $he'll try to be less of a slut. <<elseif $activeSlave.relationship == 4>> that $he'll try to let $his lover $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship == 3>> that $he'll try to let $his FWB $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship > 0>> that $he'll have to stop hanging around $slaves[_m].slaveName. <<else>> that $he has never been happier. <</if>> <</if>> <<else>> $he shakily signs $his thanks twice in a row before breaking down again. <<if $activeSlave.relationship != 0>> $He regains composure enough to continue signing out <<if $activeSlave.relationship == -1>> that $he'll try to be less of a slut. <<elseif $activeSlave.relationship == 4>> that $he'll try to let $his lover $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship == 3>> that $he'll try to let $his FWB $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship > 0>> that $he'll have to stop hanging around $slaves[_m].slaveName. <<else>> that $he has never been happier. <</if>> <</if>> <</if>> Despite $his devotion and trust, $he is still a slave, and probably knows that $his position could always change. This brings $him one step closer to true permanence, and $he knows it. <<set _reactionType = 1>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is surprisingly effective. It seems $activeSlave.slaveName does not want to marry you, if $his prolonged, anguished sobbing is anything to go by. However, $he would have to be a fool to think there's any way out of it. <<if canTalk($activeSlave)>> $He <<say>>s, "Plea<<s>>e <<Master>>, I don't want to <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> be your little <<s>>ubmi<<ss>>ive fucktoy, <<elseif ($activeSlave.fetish == "cumslut")>> be your cum <<s>>ucker, <<elseif ($activeSlave.fetish == "humiliation")>> be <<s>tripped bare and <<sh>>own off, <<elseif ($activeSlave.fetish == "buttslut")>> have thing<<s>> <<sh>>oved up my butt, <<elseif ($activeSlave.fetish == "boobs")>> have my tit<<s>> tea<<s>>ed every night, <<elseif ($activeSlave.fetish == "pregnancy")>> <<if canGetPregnant($activeSlave)>> get knocked up by you, <<else>> be your pregnant toy, <</if>> <<elseif ($activeSlave.fetish == "dom")>> have to rule your <<s>>i<<ss>>y dick, <<elseif ($activeSlave.fetish == "sadist")>> <<s>>pank your a<<ss>>, <<elseif ($activeSlave.fetish == "masochist")>> get beaten by you, <<else>> <<s>>tay in your ni<<c>>e room, <</if>> <<else>> <<s>>tay in your ni<<c>>e room, <</if>> <<Master>>. You're a terrible per<<s>>on, <<Master>>," $he blubbers, and starts crying again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I'll never be <<s>>ati<<s>>fied by ju<<s>>t you!" <<elseif $activeSlave.relationship == 4>> "I love _name, not you <<Master>>! You'll never be a<<s>> good as $his!" <<elseif $activeSlave.relationship == 3>> "But I like having <<s>>e<<x>> with _name, not you <<Master>>! You'll never be a<<s>> good as _himL!" <<elseif $activeSlave.relationship > 0>> "But I like <<s>>pending time with _name, _heL'<<s>> <<s>>o much ni<<c>>er to be around than you, <<Master>>. <<else>> "I need you in my life, <<Master>>, so why don't you bend down like the bitch you are and <<if $activeSlave.dick > 0>><<s>>uck my dick<<elseif $activeSlave.vagina > -1>>eat me out<<else>>lick my a<<ss>><</if>>, <<Master>>?" <</if>> <</if>> <<elseif $activeSlave.amp == 1>> $he painstakingly mouths $his displeasure, since $he cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He desperately tries to explain that you'll never satisfy $him. <<elseif $activeSlave.relationship == 4>> $He desperately tries to explain that $his love, $slaves[_m].slaveName, is better than you'll ever be. <<elseif $activeSlave.relationship == 3>> $He desperately tries to explain that $his lover, $slaves[_m].slaveName, satisfies $his far better than you can. <<elseif $activeSlave.relationship > 0>> $He desperately tries to explain $his friend, $slaves[_m].slaveName, is so much more enjoyable to be around than you. <<else>> $He wiggles $his nethers at you, as if trying to tell you to do something. <</if>> <</if>> <<else>> $he shakily makes a rather rude hand gesture before crying more. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He also makes it clear that you'll never satisfy $him. <<elseif $activeSlave.relationship == 4>> $He also makes it clear that $his love, $slaves[_m].slaveName, is better than you'll ever be. <<elseif $activeSlave.relationship == 3>> $He also makes it clear that $his lover, $slaves[_m].slaveName, satisfies $him far better than you can. <<elseif $activeSlave.relationship > 0>> $He also makes it clear $his friend, $slaves[_m].slaveName, is so much more enjoyable to be around than you. <<else>> On top of the prior gesturing, $he adds another, lewder one involving you and $his crotch. <</if>> <</if>> <</if>> Despite $his "fortune", $he is still a slave, and undoubtedly knows that $his position could easily change should you tire of $him. $His tears may not all be genuine either, you have a feeling $he may be trying to take advantage of you. <<set _reactionType = 2>> <<elseif $activeSlave.devotion < -20>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. It seems $activeSlave.slaveName does not want to marry you, if $his prolonged, anguished sobbing is anything to go by. However, $he would have to be a fool to think there's any way out of it. You lean in and whisper that <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> $he'll make the perfect submissive wife for you dominate. <<elseif ($activeSlave.fetish == "cumslut")>> $he'll make the perfect oral wifey for your <<if $PC.dick > 0 && $PC.vagina > 0>>dick and pussy<<elseif $PC.dick > 0>>cock<<else>>pussy<</if>> to enjoy. <<elseif ($activeSlave.fetish == "humiliation")>> $he'll make a hot wife for you to parade around naked. <<elseif ($activeSlave.fetish == "buttslut")>> $he'll make the perfect little anal wifey <<if $PC.dick > 0>>to keep your dick warm<<else>>stick things in<</if>>. <<elseif ($activeSlave.fetish == "boobs")>> $he'll make the <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife for you to bury your head into. <<elseif ($activeSlave.fetish == "pregnancy")>> $he'll make the perfect barefoot breeding wife.<<if $PC.dick > 0 && canGetPregnant($activeSlave)>> You poke $him with your erection, letting $him know what $he's in for.<</if>> <<elseif ($activeSlave.fetish == "dom")>> $he'll make the perfect dominant wife to force upon $his closest friends. <<elseif ($activeSlave.fetish == "sadist")>> $he'll make the perfect cruel wife to force upon $his closest friends. <<elseif ($activeSlave.fetish == "masochist")>> $he'll make a good, beaten wife. <<else>> $he'll make a good wife. <</if>> <<else>> $he'll make a good wife. <</if>> <<if canTalk($activeSlave)>> "<<Master>>. Plea<<s>>e, <<Master>>, don't make me do thi<<s>>. I don't want thi<<s>>!" $he blubbers, and starts crying again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I need a new dick in me every night! How can I be <<s>>ati<<s>>fied like thi<<s>>?!" <<elseif $activeSlave.relationship == 4>> "I love _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good $girl, <<Master>>, plea<<s>>e!" <<elseif $activeSlave.relationship == 3>> "I love playing around with _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good $girl, <<Master>>, plea<<s>>e!" <<elseif $activeSlave.relationship > 0>> "But I like <<s>>pending time with _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good $girl, <<Master>>, plea<<s>>e!" <<else>> "I need you in my life, <<Master>>, but not like thi<<s>>, plea<<s>>e?" <</if>> <</if>> <<elseif $activeSlave.amp == 1>> $He painstakingly pleads with you, since $he cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He desperately tries to explain that $he needs multiple partners. <<elseif $activeSlave.relationship == 4>> $He desperately begs you to not separate $him from $his love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> $He desperately begs you to not separate $him from $his lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> $He desperately begs you to not separate $him from $his friend, $slaves[_m].slaveName. <<else>> $He desperately begs you to not marry $him, despite $his emotional connection with you. <</if>> <</if>> <<else>> $He desperately struggles to plead with you before breaking down again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He tries to explain that $he needs multiple partners. <<elseif $activeSlave.relationship == 4>> $He begs you to not separate $him from $his love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> $He begs you to not separate $him from $his lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> $He begs you to not separate $him from $his friend, $slaves[_m].slaveName. <<else>> $He begs you to not marry $him, despite $his emotional connection with you. <</if>> <</if>> <</if>> You leave $him to weep and consider $his fate. Despite $his "fortune", $he is still a slave, and undoubtedly knows that $his position could easily change should you tire of $him. <<set _reactionType = 2>> <<else>> $He doesn't really react to this. By no means does $he want to be your wife, but $he's obedient enough to know that you are in charge. You leave $him to $his business, and go back to yours. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He sighs at the realization that $he won't be allowed to be so promiscuous and will have to learn to focus $his attention on you. <<elseif $activeSlave.relationship == 4>> $He sighs at the realization that $he'll have to stop seeing $his love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> $He sighs at the realization that $he'll have to stop spending so much time with $his lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> $He sighs at the realization that $he'll have to stop spending so much time with $his friend, $slaves[_m].slaveName. <<else>> Deep down, $he dreamed of this. But now that it's happening $he can't shake the feeling of regret. <</if>> <</if>> <<set _reactionType = 3>> <</if>> <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, _his2 <<if $assistantAppearance == "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers _him2 up decently. All except for _his2 horns, which protrude from under the headpiece. <<elseif $assistantAppearance == "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking _himself2 with anticipation. <<elseif $assistantAppearance == "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance == "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance == "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes and looking rather smug about it. <<elseif $assistantAppearance == "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes stretched tight by _his2 pregnant belly and looking rather smug about it. <<elseif $assistantAppearance == "goddess">> goddess avatar completely unchanged, since _he2 considers _his2 usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "hypergoddess">> goddess avatar completely unchanged, since _he2 considers _his2 usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "loli">> loli avatar looking surprisingly mature in a minister's collar. Though, _he2 would rather be the flower _girl2 in this wedding. <<elseif $assistantAppearance == "preggololi">> loli avatar looking surprisingly mature in a minister's collar. Though, _he2 would rather be the flower _girl2 in this wedding. <<elseif $assistantAppearance == "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and _his2 usual short plaid skirt. <<elseif $assistantAppearance == "angel">> angelic avatar looking, well, angelic in _his2 usual garb with an added minister's collar. <<elseif $assistantAppearance == "cherub">> angelic avatar looking absurd in _his2 oversized robe, complete with wing-holes, and minister's collar. <<elseif $assistantAppearance == "incubus">> demonic avatar completely unchanged, since _he2 considers _his2 usual form perfectly appropriate for a marriage, though _he2 has made sure to be fully erect for the wedding. <<elseif $assistantAppearance == "succubus">> demonic avatar wearing nothing but a minister's collar. _He2 has brought several marital aids along with _him2 to tease the bride and groom with. <<elseif $assistantAppearance == "imp">> demonic avatar looking absurd in _his2 oversized robe, complete with wing-holes, and minister's collar. <<elseif $assistantAppearance == "witch">> witchy avatar looking rather formal in a fine robe and minister's collar. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> twitching avatar completely unchanged, sans a bulbous ring of flesh around _his2 neck that sort of resembles a minister's collar. <<else>> symbol appearing in white. <</if>> <</if>> <br> <span id="result"> <br><<link "Just redesignate $him as your slave wife">> <<replace "#result">> You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance == "monstergirl">> _His2 avatar snaps its fingers and shrugs off its surplice, revealing _his2 tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance == "shemale">> _His2 avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance == "amazon">> _His2 avatar gives its medicine stick a shake. <<elseif $assistantAppearance == "businesswoman">> _His2 avatar snaps its fingers. <<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>> _His2 avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance == "goddess">> _His2 avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "hypergoddess">> _His2 avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "loli">> _His2 avatar claps its hands together. <<elseif $assistantAppearance == "preggololi">> _His2 avatar claps its hands together. <<elseif $assistantAppearance == "schoolgirl">> _His2 avatar snaps its fingers and gives a little twirl. <<elseif $assistantAppearance == "angel">> _His2 avatar spreads its wings and arms and emits a flash of light. <<elseif $assistantAppearance == "cherub">> _His2 avatar claps its hands together, emitting a burst of light. <<elseif $assistantAppearance == "incubus">> _His2 avatar flicks the tip of its penis and blows _his2 load towards the both of you. <<elseif $assistantAppearance == "succubus">> _His2 avatar starts to masturbate furiously and orgasms lewdly. <<elseif $assistantAppearance == "imp">> _His2 avatar claps its hands together, emitting a burst of darkness. <<elseif $assistantAppearance == "witch">> _His2 avatar pulls out its spellbook and attempts a spell to bind you two; _he2 manages to conjure a large ring around _him2, pinning _his2 arms to _his2 sides. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _His2 avatar splits open to reveal a number of tentacles and wraps them around each other. <<else>> _His2 symbol flashes. <</if>> "Done," _he2 says. <</if>> <<if $activeSlave.relationship > 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_m].relationship = 0, $slaves[_m].relationshipTarget = 0>> <</if>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other's future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;hates@@ that $he has to be yours only and @@.gold;fears@@ what will happen if $he strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;dislikes@@ that $he has to be yours only and @@.gold;worries@@ what will happen if $he strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<if $PC.surname && $activeSlave.slaveSurname != $PC.surname>> <br><br><span id="surnaming"> <<link "Give $him your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.surname>> You also command $assistantName to rename your new slave wife $activeSlave.slaveName $activeSlave.slaveSurname. <<if $activeSlave.fetish == "mindbroken">> The new Mrs. $activeSlave.slaveSurname hears this, of course, and shows no reaction. Like many things, names mean nothing to $him now. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that $he wasn't sure it was real, and hearing that $he's to take your surname @@.mediumaquamarine;reassures $him@@ that it is. Not to mention, $he might be a $desc, but $he's still a $girl, and hearing that $he wouldn't get a decent wedding did disappoint $him, but this makes up for it. You might not be all that expressive, but @@.hotpink;$he's your wife,@@ and that's what matters to $him. <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and scoffs audibly. @@.mediumorchid;$He'll remember $his name, even if you try to take it away.@@ $He can't hide @@.mediumorchid;$his annoyance@@ that you couldn't even spring for a fancy wedding. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion < -20>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and breaks down again. Not only have you taken $his hand, but now also $his name; @@.hotpink;$he's yours now,@@ nothing $he thinks can change that. <<set $activeSlave.devotion += 5>> <<else>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and nods acceptingly. Being trusted with your surname @@.mediumaquamarine;reassures $him@@ that $he must mean something to you, though $he is a @@.mediumorchid;little disappointed@@ by the lack of a wedding, however. <<set $activeSlave.devotion--, $activeSlave.trust += 5>> <</if>> <</replace>> <</link>> </span> <</if>> <</replace>> <</link>> <br><<link "Have your assistant marry $him to you">> <<replace "#result">> You order $activeSlave.slaveName to go change into bridal lingerie. <<if _reactionType == 0>> <<if canWalk($activeSlave)>> $He hurries off, still crying. When $he returns, $he's wearing <<else>> $He is helped out, still crying. When $he is returned, $he's wearing <</if>> <<elseif _reactionType == 1>> $He is helped out, completely unaware of $his pending marriage. When $he is returned, $he's wearing <<elseif _reactionType == 2>> <<if canWalk($activeSlave)>> $He shuffles off, still sobbing. When $he returns, $he's wearing <<else>> $He is helped out, still sobbing. When $he is returned, $he's wearing <</if>> <<else>> <<if canWalk($activeSlave)>> $He hurries off to fulfill your orders. When $he returns, $he's wearing <<else>> $He is helped out to get dressed. When $he is returned, $he's wearing <</if>> <</if>> <<if ($activeSlave.vagina == 0)>> white, since $he's a virgin. <<elseif ($activeSlave.pregKnown == 1)>> light pink, since $he is pregnant. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>> white, since $he's an anal virgin. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>> electric blue, since $he's a shemale. <<elseif ($activeSlave.vagina < 0)>> pale blue, since $he's a sissy slave. <<elseif ($activeSlave.dick > 0)>> hot pink, since $he's a futa slave. <<else>> light pink, since $he's an experienced sex slave. <</if>> A flimsy veil covers $his head and shoulders. <<if ($activeSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of $his size was available, so $he's topless. Not a tragedy. <<elseif ($activeSlave.boobs > 1200)>> $His lacy bridal bra just barely restrains $his huge boobs, leaving the tops of $his areolae visible. <<elseif ($activeSlave.boobs > 400)>> $His lacy bridal bra flatters $his pretty breasts. <<else>> $His lacy bridal bra flatters $his pretty chest. <</if>> <<if $activeSlave.bellyPreg >= 600000>> $His expansive, squirming pregnant belly makes $his bridal wear particularly obscene. <<elseif ($activeSlave.bellyPreg >= 1500)>> $His _belly pregnant belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyImplant >= 1500)>> $His _belly <<print $activeSlave.bellyImplant>>cc belly implant protrudes $his middle out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 10000)>> $His hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 5000)>> $His bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 1500)>> $His distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of $his bridal wear. <</if>> <<if $activeSlave.dickAccessory == ("chastity") || $activeSlave.dickAccessory == ("combined chastity")>> $His slave dick is hidden by its chastity cage. <<elseif canAchieveErection($activeSlave)>> <<if ($activeSlave.dick > 4) && ($activeSlave.belly >= 5000)>> $He's hugely erect, with $his lacy g-string only serving to hold $his dick agonizingly pressed against the bottom of $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly. <<elseif $activeSlave.dick > 4>> $He's hugely erect, with $his lacy g-string only serving to hold $his dick upright along $his belly. <<else>> $His erection tents the front of $his lacy g-string. <</if>> <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.dick > 10>> $His huge soft cock is allowed to dangle freely as no g-string could hope to contain it. <<elseif $activeSlave.dick > 4>> $His big soft cock forms a lewd mass, stuffed into $his lacy g-string. <<else>> $His lacy g-string perfectly conceals $his soft dick. <</if>> <<else>> <<if $activeSlave.clit > 1>> $His huge clit is quite hard, making $his shift uncomfortably as $his lacy g-string stimulates it. <<else>> $His lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries $him to you in a brief ceremony adapted for slaves and their owners. You place a <<if $activeSlave.amp != 1>> simple steel ring on $his finger; <<else>> chain with a simple steel ring around $his neck; <</if>> $he does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders $him, and $he <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. <<else>> <<if $assistantAppearance == "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar begins to play with _his2 dicks. <<elseif $assistantAppearance == "shemale">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "amazon">> "To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar sneaks a hand down _his2 suit skirt, blushing furiously. <<elseif $assistantAppearance == "fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar spreads _his2 legs while still hovering in the air and masturbates eagerly through _his2 half-worn robes. <<elseif $assistantAppearance == "pregnant fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around _his2 large belly. <<elseif $assistantAppearance == "goddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar looks on approvingly, cradling _his2 perpetual pregnancy. <<elseif $assistantAppearance == "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar looks on approvingly, cradling _his2 massive perpetual pregnancy. <<elseif $assistantAppearance == "loli">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar sneaks a hand down _his2 dress, blushing furiously. <<elseif $assistantAppearance == "preggololi">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar attempts to sneak a hand down _his2 dress, but is thwarted by _his2 belly. _He2 instead openly rubs _his2 crotch through the front of _his2 dress, blushing furiously. <<elseif $assistantAppearance == "schoolgirl">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "angel">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join <<= PlayerName()>> in their bedroom and consummate this marriage." The slave <<if _reactionType == 0>>stares blankly<<else>>looks confused<</if>>. "After the wedding ends, would be the time." $assistantName says, covering _his2 face in embarrassment at the thought. <<elseif $assistantAppearance == "cherub">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of <<= PlayerName()>>'s bedroom, of course." $assistantName hides _his2 face in _his2 hands at the thought. <<elseif $assistantAppearance == "incubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft. <<elseif $assistantAppearance == "succubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into _his2 own pussy. <<elseif $assistantAppearance == "imp">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar hikes _his2 robe and vigorously rubs _his2 pussy. <<elseif $assistantAppearance == "witch">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly. <<else>> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. With only a symbol to express _his2 approval, $assistantName is forced to content _himself2 with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," _he2 says when you climax. "Enjoy your <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> submissive slave wife!" <<elseif ($activeSlave.fetish == "cumslut")>> slave wife's mouth!" <<elseif ($activeSlave.fetish == "humiliation")>> exhibitionist slave wife!" <<elseif ($activeSlave.fetish == "buttslut")>> slave wife's butthole!" <<elseif ($activeSlave.fetish == "boobs")>> slave wife's boobs!" <<elseif ($activeSlave.fetish == "pregnancy")>> breeder wife!" <<elseif ($activeSlave.fetish == "dom")>> slave wife's aggression!" <<elseif ($activeSlave.fetish == "sadist")>> slave wife's sadistic tendencies!" <<elseif ($activeSlave.fetish == "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<if $activeSlave.relationship > 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_m].relationship = 0, $slaves[_m].relationshipTarget = 0>> <</if>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> $His ex is @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worries@@ for her love's future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;hates@@ that $he has to be yours only and @@.gold;fears@@ what will happen if $he strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;dislikes@@ that $he has to be yours only and @@.gold;worries@@ what will happen if $he strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<if $PC.surname && $activeSlave.slaveSurname != $PC.surname>> <br><br><span id="surnaming"> <<link "Give $him your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.surname>> You also command $assistantName to rename your new slave wife $activeSlave.slaveName $activeSlave.slaveSurname. <<if $activeSlave.fetish == "mindbroken">> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. You are uncertain if it sunk in or not. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. It would be an understatement to say $he's delighted. $He's a good $desc, but even $he has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures $him@@ that it is. $His special day probably wasn't exactly like $he might once have imagined it, but $he obviously thinks it's been @@.hotpink;very nice,@@ all things considered. <<if canTalk($activeSlave)>>"_myName _playerSurname," $he murmurs to $himself occasionally, smiling.<</if>> <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. @@.mediumorchid;$He'll remember $his name, even if you try to take it away.@@ <<if canTalk($activeSlave)>>"_myName _playerSurname," $he mutters to $himself occasionally; their is a distinct distaste to the way $he says it.<</if>> <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion < -20>> Before you get too distracted, you tell your quivering new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. $He nods in terror. Not only have you taken $his hand, but now also $his name; @@.hotpink;$he's yours now,@@ nothing $he thinks can change that. <<if canTalk($activeSlave)>>"_myName _playerSurname," $he mutters to $himself occasionally, $his voice wavering as $he struggles to hold back the tears.<</if>> <<set $activeSlave.devotion += 5>> <<else>> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. $He nods acceptingly. $He's a good $desc, but $he has doubts about whether a marriage between an owner and a piece of property is really worth much. That doesn't matter, @@.mediumaquamarine;it's worth something to $him.@@ <<if canTalk($activeSlave)>>"_myName _playerSurname," $he murmurs to $himself occasionally<<if canHear($activeSlave)>>, listening to how it sounds<</if>>.<</if>> <<set $activeSlave.trust += 5>> <</if>> <</replace>> <</link>> </span> <</if>> <</replace>> <</link>> <<if $cash > 10000>> <br>Invite prominent citizens to a wedding (This will cost <<print cashFormat(10000)>>): <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Straightforward ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned = 1>> <<set $cash -= 10000>> <</replace>> <</link>> <<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Orgiastic ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned = 2>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve the slave having sex with a very large number of citizens// <</if>> <<if isFertile($activeSlave) && ($PC.dick == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Impregnation ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned = 3>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve you impregnating the slave// <</if>> <<else>> //You cannot afford an elaborate ceremony// <</if>> </span>
amomynous0/fc
src/pregmod/fMarry.tw
tw
bsd-3-clause
53,202
:: FNippleFuck [nobr] <<run Enunciate($activeSlave)>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<set $activeSlave.mammaryCount += 2>> <<set $mammaryTotal += 2>> You call $him over to make use of $his lewd nipple cunts. <<if $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1>> $He practically vibrates with excitement at the prospect of getting $his tits fucked. <<elseif $activeSlave.boobs >= 40000>> You set out a few cushions on the floor for $him and let $his breasts spill across them. <<elseif $activeSlave.boobs >= 20000>> It takes a moment to find a table that can support $his breasts and withstand your lovemaking. <<else>> You settle $him on a couch and have $him present $his chest to you. <</if>> Once $he seems comfortable, you turn your attention to $his chest. You start by groping and nuzzling $his breasts, teasing $his nipples with your tongue. <<if $activeSlave.lactation > 0>> It doesn’t take much stimulation before milk starts dribbling onto your tongue. <</if>> <<if $activeSlave.devotion > 20 || $activeSlave.trust > 20>> $He starts making soft noises of pleasure and luxuriates in your attentions. <<else>> $He fidgets at your ministrations, but doesn’t say anything. <</if>> Once you’re satisfied, you line up your dick with $his right nipple and slowly ease yourself into $him. <<if $activeSlave.lactation > 0>> Milk gushes around your length and soaks your crotch, the feeling almost like a waterjet, as $his <<else>> $His <</if>> breast flesh grips you tightly. A few experimental pumps draws gasps from $him before you start to thrust in earnest. Soon, the room is filled with $his moaning and the sound of flesh on flesh. <<if $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1>> $He has a glassy eyed expression as $he <<if $activeSlave.amp != 1>> gropes $his breasts with both hands, fingering $his unoccupied nipple in time with your thrusts. <<else>> savors the sensations running through $his breast. <</if>> <<elseif $activeSlave.devotion > 20 || $activeSlave.trust > 20>> $He has a glassy eyed expression as $he <<if $activeSlave.amp != 1>> gropes $his breasts with one hand and furiously abuses $his clit with the other. <<else>> tries $his hardest to pleasure $himself with no hands. <</if>> <<else>> $He turns $his gaze away from you as a blush suffuses $his cheeks and does $his best to suppress $his moans. <</if>> As your orgasm begins to build, you roughly grasp $his shoulders and begin to pick up the pace. <<if $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1>> As $he reaches $his climax, $his eyes roll back into $his head and $he quivers in delight at the intense breastgasm $he just sustained. <<elseif $activeSlave.devotion > 20 || $activeSlave.trust > 20>> $His moaning grows louder and higher in pitch, and $his self-molesting becomes furious and desperate, eager for release. <<else>> As $he reaches $his climax, $his body seems to tense and $he bites $his lip. <</if>> It only takes few more thrusts before you bottom out inside $his breast and release your load deep inside $him. You pull yourself free with a lewd sound and proudly survey what you’ve wrought. Cum<<if $activeSlave.lactation > 0>> and milk dribble<<else>> dribbling <</if>> from $his gaping nipple. Enjoying the sight, you begin to feel yourself hardening and line up your dick at $his left nipple for a repeat performance. Once both $his breasts have been thoroughly fucked, you send $him away to clean $himself up.
amomynous0/fc
src/pregmod/fNippleFuck.tw
tw
bsd-3-clause
3,571
:: FSelf [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set _CumSources = []>> <<SlaveSort $DairyiIDs>> <<for _fs = 0; _fs < $DairyiIDs.length; _fs++>> <<set _cumTarget = $slaveIndices[$DairyiIDs[_fs]]>> <<if $slaves[_cumTarget].balls > 0 && $slaves[_cumTarget].ballType == "human" && $slaves[_cumTarget].vasectomy != 1>> <<set _CumSources.push($DairyiIDs[_fs])>> <</if>> <</for>> <<if $arcologies[0].FSPastoralistLaw == 1>> <<set _CumSources.push(0),_CumSources.push(0),_CumSources.push(0),_CumSources.push(0),_CumSources.push(0),_CumSources.push(0)>> <</if>> <<if $PC.cumTap == 0>> Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick == 1>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight, it shot so much into you; that cum wasn't virile, right? <<elseif $PC.cumTap < 5>> Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum. <<elseif $PC.cumTap < 10>> Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already! <<elseif $PC.cumTap < 15>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant! <<elseif $PC.cumTap < 20>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth! <<elseif $PC.cumTap < 25>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets, imagine what the public would say if they way you in this state. <<else>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs > 0>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly and pussy. If anyone saw you, they would swear your were on the verge of delivering sextuplets. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a servant to clean up your bed; from the slave you enjoyed with the cum hose, of course. <</if>> <<set $PC.cumTap++>> <<set _CumSources = _CumSources.random()>> <<= knockMeUp($PC, 50, 0, _CumSources)>>
amomynous0/fc
src/pregmod/fSelf.tw
tw
bsd-3-clause
6,110
:: FSlaveSelfImpreg [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<set _pfh = ($activeSlave.fetish == "pregnancy" && $activeSlave.fetishStrength > 50)>> <<set _pfk = (_pfh && $activeSlave.fetishKnown == 1) || $activeSlave.sexualFlaw == "breeder">> <<set _coop = true, _enjoy = true>> <<if ($activeSlave.fetish == "mindbroken")>> <<else>> <<if ($activeSlave.devotion <= 20)>> <<if ($activeSlave.devotion < -20)>> $activeSlave.slaveName despises you, and tends to resent everything you do on principle, <<elseif ($activeSlave.devotion <= 20)>> $activeSlave.slaveName dislikes you, <</if>> <<if ($activeSlave.sexualFlaw == "breeder" || (_pfh && $activeSlave.fetishStrength > 90))>> but the idea of simultaneously impregnating and being impregnated is @@.hotpink;so tempting@@ that $he's @@.mediumaquamarine;grateful@@ to you despite $himself. <<set $activeSlave.devotion += 2, $activeSlave.trust += 1>> <<elseif (_pfk)>> but $his obvious predilection for being pregnant significantly lessens the @@.mediumorchid;indignity@@ of the situation. <<set _coop = false>> <<set $activeSlave.devotion -= 2>> <<elseif (_pfh)>> but, despite the @@;indignity@@ of the situation, $his resistance seems strangely muted. It's fairly obvious that something about the idea of being impregnated is @@.hotpink;strangely appealing@@ to $him. <<set _coop = false>> <<set $activeSlave.devotion -= 4>> <<else>> <<if ($activeSlave.amp == 1)>> and this @@.gold;uniquely degrading@@ violation of $his person only reinforces $his @@.mediumorchid;hatred@@ towards you. The fact that $he is @@.gold;utterly immobile@@ makes a terrifying situation @@.mediumorchid;even worse@@. <<set $activeSlave.devotion -= 1, $activeSlave.trust -= 1>> <<else>> and this @@.gold;uniquely degrading@@ violation of $his person only reinforces $his @@.mediumorchid;hatred@@ towards you. $He resists so violently that you must @@.red;physically coerce $him@@ into cooperating with the procedure. <</if>> <<set _coop = false, _enjoy = false>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 6>> <</if>> <<elseif (_pfk)>> $activeSlave.slaveName @@.hotpink;genuinely enjoys@@ impregnation and pregnancy, so $he is @@.mediumaquamarine;grateful@@ that you're giving $him a chance to become so intimately acquainted with both aspects of $his fetish at the same time. <<set $activeSlave.devotion += 4, $activeSlave.trust += 2>> <<if ($activeSlave.devotion > 50 && $arcologies[0].FSRepopulationFocus > 10)>> $He also feels @@.hotpink;proud@@ that $he can be a @@.mediumaquamarine;self-sustaining@@ source of offspring to support your vision of the future. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1>> <</if>> <<else>> <<if (_pfh)>> Even though you aren't aware of any special fondness for pregnancy, $activeSlave.slaveName seems @@.hotpink;oddly eager@@ to cooperate with you. It quickly becomes obvious that $he is @@.lightcoral;fascinated with pregnancy@@ and you've @@.mediumaquamarine;helped $him discover this@@ about $himself. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1, $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.behavioralQuirk == "perverted")>> Despite having no particular interest in pregnancy, the @@.hotpink;sheer perversity@@ of impregnating $himself is palpably arousing to $activeSlave.slaveName. <<set $activeSlave.trust += 1>> <<elseif ($activeSlave.energy > 90)>> Despite having no particular interest in pregnancy, $activeSlave.slaveName's overwhelming sex drive causes $him to be aroused at the prospect of any sex, even if it happens to be with $himself. <<elseif ($activeSlave.devotion > 50)>> Despite having no particular interest in pregnancy, $activeSlave.slaveName is eager to @@.hotpink;submit to your vision@@ of $him. <<set $activeSlave.trust += 1>> <<if ($activeSlave.devotion > 50 && $arcologies[0].FSRepopulationFocus > 10)>> $He also feels @@.hotpink;proud@@ that $he can be a @@.mediumaquamarine;self-sustaining@@ source of offspring to support your vision of the future. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1>> <</if>> <<set _enjoy = false>> <<else>> $activeSlave.slaveName cooperates without any protest. $He may not particularly enjoy pregnancy or impregnation, but $he's too well-broken to resist or speak against you. <<set _enjoy = false>> <</if>> <</if>> <</if>> <<if ($activeSlave.fetish == "mindbroken")>> $activeSlave.slaveName is dully cooperative as you ensure $he is positioned conveniently on a bench to give you access to both aspects of $his genitalia. A quick dose of vasodilators ensures that $he is ready to perform, even if $he is unable to fully comprehend what is about to happen. Once $he is fully erect, your personal assistant uses a mechanical toy to efficiently stimulate $him to climax, while you hold a small container in place to collect $his emission. Moments later, you've loaded $activeSlave.slaveName's seed into a syringe and dispensed the contents deep within $his vagina. <<elseif ($activeSlave.amp == 1)>> <<if (_coop && _enjoy)>> Although $activeSlave.slaveName is unable to do much to help, $his expression is visibly excited as you place $him on a bench, and produce a sample container and syringe. <<elseif (_enjoy)>> A maelstrom of emotions fill $activeSlave.slaveName's face as you carry $him to a bench, and produce a sample cup and syringe. <<if ($activeSlave.dick > 6)>> You can't tell if $he's relieved or disappointed when $his excessive size interferes, as usual, with $his erection, but an injection of vasodilators quickly makes the question moot. <</if>> At your instruction, your personal assistant descends with a selection of toys to ensure quick ejaculation. Pleasure, lust, terror, and loathing play across $activeSlave.slaveName's face as $his arousal mounts and $his hips begin to buck. By the time $he begins to ejaculate, pleasure and lust have won out and $he throws $his head back in abandon as $his emission fills the cup in your hands. <<if ($activeSlave.eyes == -2)>>Although $he cannot see what you are doing, $his expression is rapt, almost dreamlike,<<else>>$He watches with rapt fascination<</if>> as you load the syringe with $his sperm, slide it into $his vagina, and shoot the contents home, deep against $his waiting cervix. <<elseif (_coop)>> $activeSlave.slaveName is calm and docile as you place $him on a bench, and produce a sample container and syringe. With no other option, $he throws back $his head and enjoys the stimulation as your personal assistant, at your instruction, begins stimulating $him to orgasm. When $he ejaculates, you carefully catch every drop in the sample cup, load the syringe, and inject the contents directly against $his cervix. <<else>> Although $activeSlave.slaveName frantically squirms in a futile attempt to resist as you place $him on a bench, and produce a sample cup and syringe. Without limbs to aid $his escape, $he can only <<if ($activeSlave.eyes == -2)>>blindly wait<<else>>watch<</if>> in helpless horror as the vasodilators you inject bring $his manhood to complete erectness and your personal assistant, at your instruction, begins stimulating $him. $He sobs in helpless despair as $his rigid shaft begins to throb, filling the cup with a terribly potent load of $his seed; $he frantically shakes $his head, face streaked with tears, as you dip the syringe into the cup, withdraw the plunger, insert it into $his exposed vagina, and shoot the contents directly against the opening to $his womb. <</if>> <<elseif (_coop)>> <<if (_enjoy)>> <<if ($activeSlave.dick > 6 && $activeSlave.balls <= 4)>> Although $he is aroused by the idea of impregnating $himself, $activeSlave.slaveName's cock is simply too large to easily become erect. A quick injection of vasodilators later, and $he's ready to go. Because $he's so eager, you simply stand back and let the magic happen. <<if ($activeSlave.vagina == 0)>> As ways to lose one's virginity go, this is one hell of a way to do it. Without needing any instruction, $activeSlave.slaveName grasps $his massive shaft in both hands and feeds it around so the head is nestled between $his own labia. $He shows only the tiniest hesitation before easing $his cock inside $his own body, @@.lime;past $his maidenhead@@, until you can tell the head is nestled snugly against $his own cervix. <<set $activeSlave.vagina = 1>> <<else>> Without needing any instruction, $activeSlave.slaveName grasps $his massive shaft in both hands and feeds it around so the head is nestled between $his own labia. $He works it up and down for a second, relishing the sensation, and then plunges $his cock into $his own body until you can tell the tip is wedged against $his own cervix. <</if>> Without another partner to rut against, $activeSlave.slaveName has to rely on $his own hands, bucking $his hips up against them to drive the impressively curved shaft into $his own body with increasing desperation until $his whole body shudders; $his cock throbs as $his vagina eagerly drinks up $his own seed. <<else>> <<if ($activeSlave.trust < -20)>> Although $he is aroused by the idea of impregnating $himself, $activeSlave.slaveName is too terrified to achieve an erection without assistance. It takes an injection of vasodilators to overcome $his nerves and restore $his manhood to proper functioning. <<else>> Merely thinking about what you're about to do has $activeSlave.slaveName fully erect, with a small bead of precum running down $his shaft and blending with the feminine wetness dripping from between $his legs. <</if>> <!-- todo: if slave has lover/wife, let them "do the honors" --> <<if ($activeSlave.balls > 4)>> Since $his balls are too large to permit any other options, you produce a special toy for $activeSlave.slaveName - an onahole attached by a flexible tube to a dildo, with an embedded micro-pump to ensure any fluid in the onahole makes its way out of the dildo. <<else>> Since $he's not large enough to simply fuck $himself, you produce a special toy for $activeSlave.slaveName - an onahole attached by a flexible tube to a dildo, with an embedded micro-pump to ensure any fluid in the onahole makes its way out of the dildo. <</if>> <<if ($activeSlave.vagina == 0)>> As ways to lose one's virginity go, this is one hell of a way to do it. $activeSlave.slaveName trembles with excitement as $he brings the synthetic shaft between $his legs and slowly works it @@.lime;into $his virgin pussy@@. <<set $activeSlave.vagina = 1>> <<else>> $activeSlave.slaveName eagerly rams the synthetic shaft as deeply into $his pussy as it will go, obviously fantasizing that $he's driving $his own dick into $his dripping pussy. <</if>> You help $him keep the dildo in place while $he works the onahole onto $his cock and begins stroking up and down. The stimulation of being filled and having $his dick stroked doesn't give $him much time to enjoy what $he's doing before $his hips buck wildly and you see semen travelling from the pump, along the clear plastic tube, and into the base of the dildo embedded deeply in $activeSlave.slaveName's throbbing vagina. <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> <<if ($activeSlave.dick > 6)>> No matter how hard $he tries, $activeSlave.slaveName's dick is simply too large for $him to achieve erection on $his own. You're about to inject $him with a vasodilator to remedy the problem, when $he tries to take the syringe from your hand. Normally such impudence would be a grave violation, but it's obvious that $his actions are only motivated by loyalty - $he wants to fix this problem $himself so $he can feel like $he isn't failing you because of a physical inadequacy that is, admittedly, not $his fault. You relinquish the syringe and watch as $he injects $himself with the drugs necessary to achieve a full erection. <<else>> Despite a complete lack of sexual interest in the procedure, $activeSlave.slaveName is able to quickly bring $himself to full erectness without any help. <</if>> <<else>> <<if ($activeSlave.dick > 6)>> $activeSlave.slaveName doesn't try all that hard to achieve erection, but it's obvious that the sheer size of $his cock would make it impossible anyway. $He silently cooperates as you inject $him with vasodilators to forcibly make $him erect. <<else>> Despite a complete lack of sexual interest in the procedure, $activeSlave.slaveName is able to eventually bring $himself to full erectness without any help. <</if>> <</if>> <!-- todo: if slave has lover/wife, let them "do the honors" --> You produce a sample container and syringe; $activeSlave.slaveName gets the idea and immediately begins jacking off. When $he ejaculates, $he carefully holds the cup with one hand to catch every drop of $his virile seed. A moment later $he dips the syringe into the container and withdraws the plunger. <<if ($activeSlave.devotion > 50)>> $He blushes a bit, hands you the syringe, and lies back on the bench, spreading $his legs invitingly. You insert the syringe carefully into $his vagina as far as it will go, and spray $his sperm directly against $his waiting cervix. <<else>> You take the syringe from $him and gesture for $him to lie back; once $he's in position, you insert the syringe carefully into $his vagina and spray $his sperm directly against $his waiting cervix. <</if>> <</if>> <<else>> <<if (_enjoy)>> Although $activeSlave.slaveName is anything but eager to cooperate, you don't have to drag $him. It's obvious that $his resistance is conflicting with the raw desire to fill $himself with $his own seed. <<if ($activeSlave.dick > 6 && $activeSlave.balls <= 4)>> While the size of $his cock makes it necessary for you to inject $him with vasodilators for $him to become properly erect, $his resistance is minimal. <<if $activeSlave.vagina == 0>> You instruct $him to fuck $himself; by this point, $he's too far gone to object, even though obeying will rob $him of $his virginity. $His hands shake with roiling emotions as $he lines $his cock up with $his own opening and gingerly works it into $his @@.lime;virgin pussy@@. <<else>> You instruct $him to fuck $himself; by this point, $he's too far gone to object. $His hands shake as $he lines $his cock up with $his own opening; $he lets out a sound halfway between a sob and a moan as $he penetrates $himself. <</if>> Without another partner to thrust against, $activeSlave.slaveName has to use $his remarkable shaft like a dildo, sliding it in and out of $his increasingly dripping sex. The potent mix of shame and arousal drives $him to orgasm quickly, and only a couple of minutes pass before you see $his shaft throbbing as $he fucks a baby into $his own belly. <<else>> <<if ($activeSlave.dick > 6)>> $activeSlave.slaveName's balls are too large to make any other options possible, but $he is still too large to achieve erection easily. You can't tell if $he is disappointed, or relieved, by this fact, but a quick injection of vasodilators makes the question moot either way. <<else>> $His cock is rigidly erect almost immediately, a fact which brings a confusing mixture of shame and arousal to $his face. <</if>> You produce a sample container and syringe; $activeSlave.slaveName gets the idea and reluctantly begins jacking off. When $he ejaculates, $he carefully holds the cup with one hand to catch every drop of $his seed. A moment later $he dips the syringe into the container and withdraws the plunger. $He hesitates, likely because the release has restored some of $his self control to $him, but before $he can do anything to escape, you press $him down with one hand and feed the syringe into $his pussy, depressing the plunger as soon as it's deeply inside $him. <!-- possible todo: allow head girl to do this part?--> <</if>> <<else>> The repulsion $activeSlave.slaveName feels toward both you and what you're about to force $him to do make $his cooperation entirely out of the question. You are forced to restrain $him with straps, kicking and sobbing; the sobbing only gets louder when $he feels the prick of a needle shooting vasodilators into $his crotch. Moments later, despite $his best efforts, $he is painfully erect and ready for you to proceed. Since $he's guaranteed to make this as difficult as possible, you opt for the simplest solution: you take a condom and apply it to $his penis; once $he's sheathed, you instruct your personal assistant, using toys, to forcibly stimulate $him until $he ejaculates and remove the condom. Loading the contents into a syringe and injecting them into $his vagina is a simple matter, because of the straps, and moments later $he sobs in despair as $his sperm begins racing into $his waiting womb. <</if>> <</if>> <<set _actCount = random(2,8)+1>> <<set $activeSlave.penetrativeCount += _actCount, $penetrativeTotal += _actCount>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _actCount, $analTotal += _actCount>> <<else>> <<set $activeSlave.vaginalCount += _actCount, $vaginalTotal += _actCount>> <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is carrying $his own child. <<= knockMeUp($activeSlave, 100, 2, $activeSlave.ID, 1)>> <<if $arcologies[0].FSRestart != "unset">> <<if ($activeSlave.breedingMark != 1 || $propOutcome == 0) && $eugenicsFullControl != 1>> Rumors spread about you having your slaves breed; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset" && ($arcologies[0].FSGenderFundamentalist == "unset" || $arcologies[0].FSRepopulationFocus >= $arcologies[0].FSGenderFundamentalist))>> <!-- seems logical that repop would trump anything else if it's equal-or-more advanced than fundamentalism.--> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _delt = $arcologies[0].FSRepopulationFocus - $arcologies[0].FSGenderFundamentalist>> <<else>> <<set _delt = $arcologies[0].FSRepopulationFocus>> <</if>> <<if _delt > 0>> Society is @@.green;pleased@@ by the addition of a new slave, no matter the means by which it was produced. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>> <<else>> The traditional elements of your society disapprove of this degenerate form of reproduction, but their complaints are countered by those who believe producing more slaves by any means necessary. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <</if>>
amomynous0/fc
src/pregmod/fSlaveSelfImpreg.tw
tw
bsd-3-clause
19,078
:: FSlaveSlaveDick [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $slaverapistx = 0, _capable = 0>> //Select a slave that will ride $activeSlave.slaveName.// <br><br> __Select an eligible slave:__ <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && isSlaveAvailable($slaves[$i]) && canDoVaginal($slaves[$i]) && canWalk($slaves[$i])>> /* amp-amp scene is not written */ <br><<print "[[$slaves[$i].slaveName|FSlaveSlaveDick Consummate][$slaverapistx = $slaves[" + $i + "]]]">> <<set _capable = 1>> <</if>> <</for>> <<if (_capable == 0)>> <br>//You have no slaves capable of this act.// <</if>>
amomynous0/fc
src/pregmod/fSlaveSlaveDick.tw
tw
bsd-3-clause
657
:: FSlaveSlaveDick Consummate [nobr] <<set $nextButton = "Continue", $returnTo = $nextLink, $nextLink = "AS Dump">> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<run clearSummaryCache($slaverapistx)>> <<setLocalPronouns $slaverapistx 2>> <<if $activeSlave.dick>> <<if $activeSlave.dick == 1>> <<set _dicksize = "tiny">> <<elseif ($activeSlave.dick == 2)>> <<set _dicksize = "tiny">> <<elseif ($activeSlave.dick == 3)>> <<set _dicksize = "average">> <<elseif ($activeSlave.dick == 4)>> <<set _dicksize = "big">> <<elseif ($activeSlave.dick == 5)>> <<set _dicksize = "huge">> <<elseif ($activeSlave.dick == 6)>> <<set _dicksize = "gigantic">> <<elseif ($activeSlave.dick == 7)>> <<set _dicksize = "titanic">> <<elseif ($activeSlave.dick == 8)>> <<set _dicksize = "absurd">> <<elseif ($activeSlave.dick >= 9)>> <<set _dicksize = "inhuman">> <</if>> <</if>> <<if $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID || $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID || (areSisters($activeSlave, $slaverapistx) > 0)>> <<set _isIncest = 1>> <</if>> You take a look at the bound cock toy. <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> Since $activeSlave.slaveName is mentally broken, the restraints don't do anything but set the scene. <<elseif ($activeSlave.devotion > 50)>> Since $activeSlave.slaveName is devoted, $his restraints are more for the show than for practical purposes. <<elseif ($activeSlave.devotion > 20)>> $activeSlave.slaveName is obedient but not devoted, so $his restraints are firm for $his own good. <<else>> $activeSlave.slaveName is unlikely to comply willingly, and is tied down tight, unable to budge more than an inch. <</if>> <<if ($activeSlave.amp == 1)>> $His limbless torso lies on the bed, ready for $slaverapistx.slaveName. <<elseif tooBigBelly($activeSlave)>> $His huge belly will limit the possible positions for $slaverapistx.slaveName to take $him. <<elseif tooBigBreasts($activeSlave)>> The weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> $His huge ass pushes $his pelvis further up, making it look as if $he's trying to fuck air. <<elseif tooBigDick($activeSlave)>> $His huge cock is clearly going to be a challenge. <<elseif tooBigBalls($activeSlave)>> $His huge balls might get a bit in the way in this position. <<elseif tooFatSlave($activeSlave)>> $His huge gut threatens to envelope $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>>. <</if>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> <<if $activeSlave.energy > 40>> $activeSlave.slaveName is broken mentally, but has a serviceable libido. After a bit of stimulation $he's good to go without any further reaction on $his own. <<else>> $activeSlave.slaveName is broken mentally, and $his low libido prevents $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> from becoming erect. A massive dose of vasodilators fixes this, and you think you see $his face twitch with the pain, but there is no further reaction. <</if>> <<elseif ($activeSlave.fetish == "mindbroken") && ($activeSlave.career == "a dairy cow")>> <<if $activeSlave.energy > 40>> $activeSlave.slaveName, as a good cow with a good libido, takes only a little fondling before $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> becomes erect. When you let go, $he gives a needy moo with a sad expression to ask you to keep going. <<else>> $activeSlave.slaveName may be a cow, but $his low libido keeps $his mostly soft despite plenty of fondling. You inject $him with vasodilators so $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes erect, and $he moos in discomfort and struggles against $his restraints. <<set _bottomdrugged = 1>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken") && ($activeSlave.career == "a breeding bull")>> $activeSlave.slaveName, as a good bull, was already erect while being tied down. It seems they know what's going to happen to them soon. Maybe someone at the Cattle Ranch has been sampling their bulls? <<else>> <<if $activeSlave.devotion >= -20>> <<if $activeSlave.energy > 40>> <<if ($activeSlave.fetishKnown == 1)>> <<if ($activeSlave.fetish == "submissive")>> $activeSlave.slaveName is a known sub, and seconds after $he is ordered to lie down to be restrained $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> is erect. $He knows $he's going to get used, and can't hide $his excitement. <<elseif ($activeSlave.fetish == "dom")>> $activeSlave.slaveName is a known dom, and needs some stimulation before $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes hard. Despite knowing $he's going to be used, $he can't hide $his curiosity to experience what the other side feels. <<elseif ($activeSlave.fetish == "masochist")>> $activeSlave.slaveName almost gets off on being tied down tight, sporting a <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize erection<</if>> once you have finished. $His nipples are firm as well, and $he struggles against $his restraints to feel them dig into $him tighter. <<elseif ($activeSlave.fetish == "sadist")>> $activeSlave.slaveName is a sadist, and finds $himself in the exact opposite position $he'd want to be in to get off. It's obvious $he's not going to get aroused soon, so you inject $him with vasodilators so $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes erect and hope $he at least learns something from being on the receiving end for once. <<set _bottomdrugged = 1>> <<elseif ($activeSlave.fetish == "humiliation")>> $activeSlave.slaveName gets off on humiliation, and after being ordered to lay naked on a bed to be tied down, becomes flushed with arousal with $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> throbbing in anticipation at being used like a toy. <<elseif ($activeSlave.fetish == "pregnancy") && ($arcologies[0].FSRepopulationFocus != "unset") && canPenetrate($activeSlave)>> $activeSlave.slaveName gets off thinking about pregnancy, and in your arcology most women are pregnant or fertile. $He knows someone's pussy will be around $his _dicksize cock soon, and is clearly lost in $his fantasies as $his cock swells to a throbbing erection. <</if>> <<elseif ($activeSlave.attrXX > 65)>> $activeSlave.slaveName has a good sex drive and likes pussy, even before $he's fully bound $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> is throbbing in anticipation. <<else>> Despite $his adequate sex drive, since $activeSlave.slaveName isn't turned on by the prospect of pussy, $he takes some manual stimulation before $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> stands erect. <</if>> <<else>> <<if ($activeSlave.attrXX > 65)>> $activeSlave.slaveName isn't known for $his high libido, but since $he likes pussy all it takes is some teasing to get $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> erect and ready. <<else>> $activeSlave.slaveName doesn't have a high libido, and also isn't attracted to female slaves. A dose of vasodilators injected at the base of $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> causes $him to quickly reach painful readiness, and the unnatural pain makes $him strain at $his bonds. <<set _bottomdrugged = 1>> <</if>> <</if>> <<else>> <<if $activeSlave.energy > 60>> <<if ($activeSlave.attrXX > 65)>> Although $activeSlave.slaveName does not like being a slave, $his high libido and love for pussy have $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize erection<</if>> ready for sex despite $his negative feelings. <<else>> $activeSlave.slaveName does not like being a slave, and isn't attracted to women, but with $his high libido all it takes is simple teasing for $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> to be ready for sex. <</if>> <<else>> $activeSlave.slaveName does not like being a slave, and without a high sex drive $he is able to resist stimulation and stay soft. A quick dose of vasodilators changes that, and $he moans in pain and struggles against $his bonds in vain as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes painfully hard. <<set _bottomdrugged = 1>> <</if>> <</if>> <</if>> <br><br> You call $slaverapistx.slaveName into the room. <br><br> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> $activeSlave.slaveName doesn't even notice <<if _isIncest == 1>> <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<else>> the other slave, <</if>> and simply lays still. <<elseif ($activeSlave.fetish == "mindbroken") && (($activeSlave.career == "a dairy cow") || ($activeSlave.career == "a breeding bull"))>> <<if _isIncest == 1>> $activeSlave.slaveName's simple mind does not even acknowledge that $slaverapistx.slaveName is <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<else>> $activeSlave.slaveName sees the newcomer, and with $his simple mind <</if>> $he only knows that they have a pussy and $his <<if ($activeSlave.clit >= 4)>>swollen clit<<else>>_dicksize penis<</if>> is erect. Naturally, $he seems quite eager to put them together. <<set _incestMood = "Bottom">> <<else>> <<if _isIncest == 1>> $activeSlave.slaveName is fully naked and <<if canSee($activeSlave)>>looking up at<<else>>waiting in front of<</if>> <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<if ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.sexualQuirk == "sinful")>> <<set _incestMood = "Bottom">> unable to hide $his intense arousal at the impending <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> act.<<if canSee($activeSlave)>> $His eyes are locked on $slaverapistx.slaveName's pussy, and<</if>> $slaverapistx.slaveName can hear $him moan in anticipation<<if !canSee($activeSlave)>>, which surprises the blind slave<</if>>. <<elseif ($activeSlave.relationshipTarget == $slaverapistx.ID) && ($activeSlave.relationship > 2)>> <<set _incestMood = "Both">> but since they're already in a sexual relationship, $he just shows a relaxed smile as $he waits for $slaverapistx.slaveName to mount $him. <<else>> <<if $activeSlave.devotion > 95>> <<set _incestMood = "Bottom">> but $his deep acceptance of slavery means $he is eager to please you, <<if ($activeSlave.clit >= 4)>>leaving $his massive clit flushed<<else>>making $his _dicksize cock drip precum<</if>>. <<elseif $activeSlave.devotion > 60>> and is clearly struggling between keeping $himself hard and acknowledging the incest. A small dose of vasodilators and $his impressive desire to please you should keep $his <<if ($activeSlave.clit >= 4)>>clit<<else>>penis<</if>> up for $slaverapistx.slaveName. <<set _incestMood = "BottomFragile">> <<else>> <<if ndef _bottomdrugged>> and once it becomes clear to $him that $slaverapistx.slaveName will be the one mounting $him, $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> shrinks away. A direct injection of vasodilators changes that, bringing $him back to readiness to $his horror. <<set _bottomdrugged = 1>> <<else>> and to $his own horror the drugs $he was injected with keep $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> ready and waiting. <</if>> <</if>> <</if>> <</if>> <</if>> <br><br> <<if $slaverapistx.fetish == "mindbroken" && ($slaverapistx.career != "a dairy cow") && ($slaverapistx.career != "a breeding bull")>> $slaverapistx.slaveName stares blankly, and needs to be deliberately guided to straddle $activeSlave.slaveName. <<if _isIncest == 1>> Naturally, _he2 isn't even aware of the impending incest. <</if>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> Since both slaves are essentially vegetables, this is shaping up to be a rather contrived sexual demonstration. The parts are all there, but the actors aren't going to contribute much to the show. <</if>> <<elseif $slaverapistx.fetish == "mindbroken" && ($slaverapistx.career == "a dairy cow")>> $slaverapistx.slaveName sees the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> ready and waiting, and catches on to why _he2's here quickly. _He2 takes it into _his2 mouth before you stop _him2 and tap _his2 pussy, and after a few seconds of thinking _he2 straddles $activeSlave.slaveName's hips with a moo. <<if _isIncest == 1>> Naturally, since _he2 thinks _he2's a cow, incest means nothing to _him2. <</if>> <<elseif $slaverapistx.fetish == "mindbroken" && ($slaverapistx.career == "a breeding bull")>> $slaverapistx.slaveName sees the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> ready and waiting, but isn't quite sure what to do with it. _He2's been brought up to use _his2 dick when thinking, after all. It takes a few minutes to get _him2 to straddle $activeSlave.slaveName's hips with the intent to get _his2 pussy penetrated. <<if _isIncest == 1>> Naturally, since _he2 thinks _he2's a breeding bull, incest means nothing to _him2. <</if>> <<else>> <<if _isIncest == 1>> $slaverapistx.slaveName sees <<if $slaverapistx.father == $activeSlave.ID && $slaverapistx.mother == $activeSlave.ID>> the slave that is both _his2 mother and _his2 father <<elseif $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID>> _his2 own daughter <<elseif $slaverapistx.mother == $activeSlave.ID>> _his2 own mother <<elseif $slaverapistx.father == $activeSlave.ID>> the slave that fathered _him2 <<elseif (areSisters($slaverapistx, $activeSlave) > 0)>> _his2 <<if areTwins($slaverapistx, $activeSlave)>>twin <</if>>sister <</if>> tied to the bed, <<if ($slaverapistx.sexualQuirk == "perverted") || ($slaverapistx.sexualQuirk == "sinful")>> <<if _incestMood == "Bottom">> and can't hide _his2 <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> arousal at the excited glances they share. <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Top">> and becomes indecently aroused at their horrified expressions for the <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> incest to come. <</if>> <<elseif ($slaverapistx.relationshipTarget == $activeSlave.ID) && ($slaverapistx.relationship > 2)>> and licks _his2 lips involuntarily. <<else>> <<if $slaverapistx.devotion > 95>> <<if _incestMood == "Bottom">> as well as _his2 apparent lust. Since _he2 is a perfect slave for you, _his2 vagina becomes flushed with arousal quickly. <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Top">> as well as $his worried expressions. $slaverapistx.slaveName seems aroused and determined to show $him how a proper slave should act. <</if>> <<elseif $slaverapistx.devotion > 60>> <<if _incestMood == "BottomFragile">> <<unset _incestMood>> <</if>> and after figuring out they're just as superficially prepared as _he2 is, resolves _himself2 to forget they're related to stay aroused. <<else>> and can't hide the look of horror that crosses _his2 face. You assure _him2 this is what _he2 needs to do. <<if _incestMood == "Bottom">> To _his2 growing disgust, _he2 can tell $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>erect clit<<else>>_dicksize erection<</if>> shows off genuine arousal despite their blood relation. <<else>> _He2 might find solace in the fact that the owner of the <<if ($activeSlave.clit >= 4)>>erect clit<<else>>_dicksize erection<</if>> on display doesn't seem thrilled as well. <</if>> <</if>> <</if>> <</if>> <<if _incestMood == "Top" || _incestMood == "Both" || ndef(_isIncest)>> <<if ($slaverapistx.fetishKnown == 1)>> <<if ($slaverapistx.fetish == "submissive")>> $slaverapistx.slaveName usually prefers to be underneath someone with a <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> like that, which is obvious in _his2 expressions. Knowing _he2's riding it due to someone's orders is just about the only detail that plays to _his2 fetish. <<elseif ($slaverapistx.fetish == "dom")>> $slaverapistx.slaveName can't hide _his2 domineering smile at the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> tied up and presented to _him2. Being on top and controlling everything is what gets _him2 off, and you just gave _him2 a nice human dildo to dominate. <<elseif ($slaverapistx.fetish == "masochist")>> $slaverapistx.slaveName usually prefers to be the one being abused, which is clear from _his2 disappointed reaction as _he2 considers the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize erection<</if>> tied before _him2. Maybe _he2 can delude _himself2 into thinking this is a denial play for _himself2 and enjoy the human dildo, or maybe not. <<elseif ($slaverapistx.fetish == "sadist")>> $slaverapistx.slaveName is a sadist, and seeing a human dildo tied town for _him2 to abuse and enjoy has _him2 almost panting in arousal. The ecstatic look of devotion _he2 flashes you makes it clear _he2's going to enjoy _himself2, regardless of how the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>>'s owner feels. <<elseif ($slaverapistx.fetish == "humiliation")>> $slaverapistx.slaveName usually gets off on humiliation, and you know _he2 wishes the roles were reversed here. Despite that, having _his2 <<= WrittenMaster($slaverapistx)>> order _him2 to get _himself2 off with the human dildo beneath _him2 is quite thrilling, sexually. <</if>> <</if>> <</if>> <</if>> <br><br> <<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. Since $activeSlave.slaveName is already lying on the bed, you maneuver $slaverapistx.slaveName's pussy into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. $slaverapistx.slaveName starts lowering _himself2 very slowly, pulling back every time $activeSlave.slaveName's dick prods _his2 womanhood. After watching the sad display for a while, you grab _him2 by the hips and slam _him2 down onto $activeSlave.slaveName, hilting _him2 in one, scream-inducing move. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ $slaverapistx.slaveName seems more cooperative after that and you only have to occasionally prod them with an electrical jolt to keep them going at a faster pace. Both slaves resent what you made them do and fear you as a result. <<elseif ($activeSlave.devotion < -20)>> Since your dick slave is restrained, you order $slaverapistx.slaveName to kneel on the bed on top of $activeSlave.slaveName, and then maneuver _his2 pussy into place. $activeSlave.slaveName is uncooperative, so you prod and slap $him until $he starts to thrust $his cock into $slaverapistx.slaveName with urgency. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _h2e might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ It doesn't take long for $activeSlave.slaveName to orgasm. $He resents what you made $him do and fears you as a result. <<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion > 20)>> You tell the randy $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave for _his2 pleasure. <<if $slaverapistx.vagina == 0>> Without further instruction, $slaverapistx.slaveName lowers _his2 virgin pussy onto $activeSlave.slaveName waiting <<if ($activeSlave.clit >= 4)>>clit-dick<<else>>_dicksize dick<</if>>, impaling _himself2 slowly and teasing _his2 bound victim. This act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.fetishStrength += 1>> <</if>> _He2 begins playing with _him2 immediately, fondling, pinching and licking while bouncing on the meaty shaft. Occasionally _he2 stops, denying $activeSlave.slaveName release and teasing $him, fully enjoying _his2 dominant role. <<if $activeSlave.dick > 0>> <<if ($activeSlave.fetish == "submissive")>> By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot a massive load into $slaverapistx.slaveName's welcoming pussy. $He is glad to be dominated. <<else>> By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot a massive load, to $his horror and resentment, into the blissfully satisfied $slaverapistx.slaveName. <</if>> <</if>> <<elseif ($slaverapistx.fetish == "sadist") && ($slaverapistx.fetishStrength > 20) && ($activeSlave.devotion < -20)>> You tell the grinning $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to hurt and rape another slave for _his2 pleasure. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ _He2 begins playing with $him immediately, slapping, pinching and licking $his boobs while bouncing on the meaty shaft. Occasionally _he2 stops, denying $activeSlave.slaveName release by painfully squeezing and smacking the sensitive shaft. By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot several massive and painful loads into the blissfully satisfied $slaverapistx.slaveName, leaving $him lying on the bed, shaking in horror and @@.red;utter exhaustion,@@ while $slaverapistx.slaveName reaps the opportunity to continue painfully tormenting $him. <<set $activeSlave.health -= 10>> <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3, $slaverapistx.vaginalCount += 3, $vaginalTotal += 3>> <<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20)>> You tell the randy $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all $hers. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave, just for the perverted novelty of the act. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ _He2 rides the helpless $activeSlave.slaveName through several ejaculating orgasms. In the short breaks between them, _he2 teases $his pussy. By the end of the session $slaverapistx.slaveName's cunt is dripping cum, to _his2 obvious satiation and bliss. $activeSlave.slaveName is lying next to _him2 on the bed in a state of fatigue, the entire experience having thoroughly exhausted $him. <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3, $slaverapistx.vaginalCount += 3, $vaginalTotal += 3>> <<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>> You toss $activeSlave.slaveName onto the bed and tell $slaverapistx.slaveName to get on with it. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;_he2 is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themselves and exit, you notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>> You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> and dripping away with the contents of $slaverapistx.slaveName's cum-filled pussy. You notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<else>> The two slaves turn eagerly to the business of sex. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ $slaverapistx.slaveName happily rides $activeSlave.slaveName, who occasionally thrusts $his hips up. After a little while, when $slaverapistx.slaveName bends down to engage in passionate kissing, you come over and <<if canDoAnal($slaverapistx) && $slaverapistx.anus > 0>> penetrate $slaverapistx.slaveName's free asshole with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the extra stimulus of double penetration, _he2 comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<set $slaverapistx.analCount++, $analTotal++>> <<if canImpreg($slaverapistx, $PC)>> <<= knockMeUp($slaverapistx, 5, 1, -1, 1)>> <</if>> <<elseif canDoVaginal($activeSlave)>> penetrate $activeSlave.slaveName's free pussy with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated while restrained, $he comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<= VaginalVCheck(1)>> <<elseif canDoAnal($activeSlave)>> penetrate $activeSlave.slaveName's free asshole with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated while restrained, $he comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<= AnalVCheck(1)>> <<else>> pull _his2 face to your crotch. All this penetration has got you horny and there are no free holes to fuck, so a little oral will have to do. It doesn't take long for all three of you to collapse into an exhausted, satisfied pile of flesh. <<set $slaverapistx.oralCount++, $oralTotal++>> <</if>> <</if>> <br><br> <<set $activeSlave.penetrativeCount += 1, $penetrativeTotal += 1, $slaverapistx.vaginalCount += 1, $vaginalTotal += 1>> /% Friendship/lust? %/ <<if ([2].includes($activeSlave.relationship) && $activeSlave.relationshipTarget == $slaverapistx.ID) && ([2].includes($slaverapistx.relationship) && $slaverapistx.relationshipTarget == $activeSlave.ID)>> You keep $activeSlave.slaveName's dick intimate with $slaverapistx.slaveName's pussy for awhile, something the two friends haven't been sharing with each other. In the end, you are certain they got closer, becoming @@.lightgreen;friends with benefits.@@ <<set $activeSlave.relationship++, $slaverapistx.relationship++>> <</if>> /% pregnancy test %/ <<if canImpreg($slaverapistx, $activeSlave)>> <<= knockMeUp($slaverapistx, 25, 0, $activeSlave.ID)>> <</if>> /% save changes %/ <<set $slaves[$slaveIndices[$slaverapistx.ID]] = $slaverapistx>>
amomynous0/fc
src/pregmod/fSlaveSlaveDickConsummate.tw
tw
bsd-3-clause
46,735
:: FSlaveSlaveVag [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $slaverapistx = 0, $eligibility = 0>> //Select a slave that will fuck $activeSlave.slaveName.// <br><br> __Select an eligible slave:__ <br> <<for $i = 0; $i < $slaves.length; $i++>> <<if (canPenetrate($slaves[$i])) || ($slaves[$i].clit >= 4)>> <<if ($slaves[$i].ID != $activeSlave.ID)>> <br><<print "[[$slaves[$i].slaveName|FSlaveSlaveVag Consummate][$slaverapistx = $slaves[" + $i + "]]]">> <<set $eligibility = 1>> <</if>> <</if>> <</for>> <<if ($eligibility == 0)>> <br>//You have no slaves capable of this act.// <</if>>
amomynous0/fc
src/pregmod/fSlaveSlaveVag.tw
tw
bsd-3-clause
633
:: FSlaveSlaveVag Consummate [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<run clearSummaryCache($slaverapistx)>> <<setLocalPronouns $slaverapistx 2>> <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<set $slaverapistx.penetrativeCount++, $penetrativeTotal++>> <<if $slaverapistx.dick == 1>> <<set _dicksize = "pathetic">> <<elseif ($slaverapistx.dick == 2)>> <<set _dicksize = "tiny">> <<elseif ($slaverapistx.dick == 3)>> <<set _dicksize = "average">> <<elseif ($slaverapistx.dick == 4)>> <<set _dicksize = "big">> <<elseif ($slaverapistx.dick == 5)>> <<set _dicksize = "huge">> <<elseif ($slaverapistx.dick == 6)>> <<set _dicksize = "gigantic">> <<elseif ($slaverapistx.dick == 7)>> <<set _dicksize = "titanic">> <<elseif ($slaverapistx.dick == 8)>> <<set _dicksize = "absurd">> <<elseif ($slaverapistx.dick == 9)>> <<set _dicksize = "inhuman">> <<else>> <<set _dicksize = "obscene">> <</if>> <<if $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID || $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID || (areSisters($activeSlave, $slaverapistx) > 0)>> <<set _isIncest = 1>> <</if>> You take a look at the slave you selected. <<if ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName loves to dominate others it's not hard to get _his2 <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>massive clit<</if>> ready. <<if ($slaverapistx.attrXX > 65)>> With _his2 love of pussy, _he2 becomes aroused indecently fast. <<else>> _His2 <<if $slaverapistx.dick > 0>>_dicksize cock<<else>>massive clit<</if>> quickly swells to a throbbing erection at the prospect of forcing _himself2 on another slave. <</if>> <<elseif ($slaverapistx.fetish == "sadist") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20)>> With the prospect of torturing another slave <<if $slaverapistx.dick > 0>>_his2 _dicksize cock swells to a throbbing erection in seconds<<else>>_his2 huge clit becomes fully engorged in seconds<</if>>. <<elseif ($slaverapistx.fetish == "pregnancy") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20) && $slaverapistx.dick > 0>> With the prospect of raping another slave bareback, _his2 _dicksize cock swells to a throbbing erection in seconds. <<elseif ($slaverapistx.attrXX > 65) && ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName likes sticking _his2 <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> in girls, _he2 doesn't take much convincing. <<elseif ($slaverapistx.devotion > 50)>> Since $slaverapistx.slaveName is devoted to you, _he2'll eagerly fuck anything you tell _him2 to fuck. <<elseif ($slaverapistx.devotion > 20)>> Since $slaverapistx.slaveName is obedient, _he2'll fuck anything you tell _him2 to fuck. <<elseif ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName does not resist your will, _he2 should comply reasonably well. _He2 has to work to get _his2 <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> hard despite _his2 doubts, visibly disturbed that you are ordering _him2 to fuck someone for your entertainment. <<else>> Since $slaverapistx.slaveName is unlikely to comply willingly, you simply restrain _him2 and administer a massive dose of vasodilators, directly where they will do the most good. $slaverapistx.slaveName writhes with the pain of the injection, which is compounded as _his2 <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> quickly reaches an agonizingly full erection. <</if>> <<if _isIncest == 1>> $slaverapistx.slaveName is well aware that _he2 is about to rape <<if $slaverapistx.father == $activeSlave.ID && $slaverapistx.mother == $activeSlave.ID>> the slave that is both _his2 mother and _his2 father, <<elseif $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID>> _his2 own daughter, <<elseif $slaverapistx.mother == $activeSlave.ID>> _his2 own mother, <<elseif $slaverapistx.mother == $activeSlave.ID>> the slave that fathered _him2, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> _his2 <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<if ($slaverapistx.sexualQuirk == "perverted") || ($slaverapistx.sexualQuirk == "sinful")>> <<if ($slaverapistx.energy > 60)>> and seems quite aroused at just how <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> that is. <<if canSee($slaverapistx)>>$slaverapistx.slaveName's eyes seemed locked on $activeSlave.slaveName's inviting pussy, thoroughly aroused and waiting for your order.<</if>> <<else>> but despite _his2 conflicted feelings _his2 arousal is clear. <</if>> <<set _incestMood = "Top">> <<elseif ($slaverapistx.relationshipTarget == $activeSlave.ID) && ($slaverapistx.relationship > 2)>> but since _he2's already in a sexual relationship with $him, it's only special because _his2 <<= WrittenMaster($slaverapistx)>> is watching. <<set _incestMood = "Top">> <<else>> <<if $slaverapistx.devotion > 95>> but _his2 deep acceptance of slavery means _he2 can't help but be eager to please everyone involved with _his2 performance. <<set _incestMood = "Top">> <<elseif $slaverapistx.devotion > 60>> but _his2 experience as a slave means _he2 can mostly ignore it and focus on sex. <<else>> and is understandably disturbed. <</if>> <</if>> <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if _isIncest == 1>> $activeSlave.slaveName is fully naked and <<if canSee($activeSlave)>>looking up at<<else>>waiting in front of<</if>> <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<if ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.sexualQuirk == "sinful")>> <<if ($activeSlave.energy > 60)>> whose <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> is standing firm above $him. $He seems indecently aroused, flushed and shivering in anticipation. <<else>> but despite $his conflicted feelings $his growing arousal is clear as $he <<if canSee($activeSlave)>>stares at<<else>>imagines<</if>> the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> that's soon going inside $him. <</if>> <<if _incestMood == "Top">> <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Bottom">> <</if>> <<elseif ($activeSlave.relationshipTarget == $slaverapistx.ID) && ($activeSlave.relationship > 2)>> and seems calm and inviting to $his <<if $slave.relationship == 3>> sex friend <<elseif $slave.relationship == 4>> lover <<else>> slave wife <</if>> 's <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> that will be penetrating $him. <<if _incestMood == "Top">> <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Bottom">> <</if>> <<else>> <<if $activeSlave.devotion > 95>> and $his deep acceptance of $his status as a slave has $him staring <<if canSee($activeSlave)>>at<<else>>blindly towards<</if>> the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> above $him with a lusty smile. <<if _incestMood == "Top">> <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Bottom">> <</if>> <<elseif $activeSlave.devotion > 60>> and if $he focuses, $he can forget the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> standing erect in front of $him belongs to someone related to $him. <<else>> and is understandably disturbed, <<if canSee($activeSlave)>>eyes glued to the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> throbbing before $him.<<elseif canHear($activeSlave)>>listening to the heavy breathing of $his relative whose <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> will be entering $him soon.<<else>>imagining how the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> of $his relative will feel inside $him<</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>> $He presents $his virgin pussy to $slaverapistx.slaveName without protest. This act @@.lime; breaks in $his pussy@@, and @@.hotpink;reminds $him@@ of $his status as a submissive slave. <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetishStrength += 1>> <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He smiles as $he lays back and presents $his pussy to $slaverapistx.slaveName. $He openly enjoys submitting $himself for others to make use of. <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0) >> $He accepts your orders without comment and presents $his virgin pussy to $slaverapistx.slaveName. $He gasps in shock when $he feels the <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>massive clit<</if>> enter $him. @@.hotpink;$He is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>> $He is clearly unhappy at the idea of losing $his pearl of great price to $slaverapistx.slaveName; this probably isn't what $he imagined $his first real sexual encounter would be like. Nevertheless, $he is @@.hotpink;broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0)>> As you anticipated, $he refuses to give $slaverapistx.slaveName $his virginity. Since $he is restrained, $his @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging@@ are $his only signs on rebellion. Naturally, this cruel act @@.lime;will break in $his pussy.@@ <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.vagina = 1>> <</if>> <<if ($activeSlave.amp == 1)>> You set $his limbless torso up for $slaverapistx.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set $him up for $slaverapistx.slaveName, face down so the weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> You set $him up for $slaverapistx.slaveName, face down so the weight of $his giant ass pins $him helplessly in place and gives $slaverapistx.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set $him up for $slaverapistx.slaveName, face up so $he is pinned under the weight of $his giant cock. <<elseif tooBigBalls($activeSlave)>> You set $him up for $slaverapistx.slaveName, face down so the weight of $his giant balls anchor $him helplessly in place. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you restrain $him despite $his resistance to the idea of being raped by another slave. <<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, arranging $himself for vaginal sex despite $his obvious hesitation to be raped by another slave. <<elseif $activeSlave.devotion < 10>> $He obeys your orders, arranging $himself for vaginal sex despite $his slight hesitation at the idea of being another's slave sex toy. <<else>> $He happily obeys your orders, getting ready to serve another slave. <</if>> <br><br> <<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. $activeSlave.slaveName is tied up on the bed with $his pussy available, so you maneuver $slaverapistx.slaveName's <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>strap-on<</if>> into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. $slaverapistx.slaveName starts moving very slowly, barely prodding. After watching them mechanically go at it for a while, you use your leg to suddenly push _him2 deep into $activeSlave.slaveName, fully hilting _him2 in one motion. You occasionally prod them with an electrical jolt to keep them going at a faster pace. Both slaves resent what you made them do for you and fear you'll make them do it again. <<elseif ($slaverapistx.devotion < -20)>> Since your dick slave is restrained, you order $activeSlave.slaveName to present $himself on the bed, and then maneuver $slaverapistx.slaveName's <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>strap-on<</if>> into place. $activeSlave.slaveName does $his best to hump $himself against the unwilling cock until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. _He2 is still unenthusiastic, so you have _him2 lie down and have $activeSlave.slaveName ride $himself to orgasm. _He2 resents what you made _him2 do and fears you'll force _him2 to do it again. Though $activeSlave.slaveName accepts the situation, $he looks into $slaverapistx.slaveName's eyes with obvious apology. <<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion > 20)>> $activeSlave.slaveName is tied and placed on the bed with $his pussy defenseless and available, and then you tell the randy $slaverapistx.slaveName that it's all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave for _his2 pleasure. _He2 penetrates _him2 immediately, fondling, pinching and licking while pistoning away, fully enjoying _his2 dominant role, edging _his2 poor toy again and again and making _him2 beg for release. <<if ($activeSlave.fetish == "dom")>> <<if ($activeSlave.devotion < -20)>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving $him horrified and disgusted at $his lack of control. <<else>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving $him annoyed at $his lack of control, though $he still somewhat enjoyed $himself. <</if>> <<elseif ($activeSlave.fetish == "submissive")>> <<if ($activeSlave.devotion < -20)>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving the submissive slave horrified that $he found the experience sexually satisfying. <<else>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>. This sexual encounter is everything $he dreamed of, leaving $him utterly satisfied. <</if>> <</if>> $slaverapistx.slaveName is lying next to $him on the bed in a state of obvious satiation and bliss. <<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>> $activeSlave.slaveName is tied and placed on the bed with $his pussy defenseless and available, and then you tell the randy $slaverapistx.slaveName that it's all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave, just for the perverted novelty of the act. $His high libido keeps $him going for a long time, bringing the helpless toy to one forced orgasm after another. By the end of the day $activeSlave.slaveName is lying on the bed, all worn out, $his cunt <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>> to $his horror and resentment, while $slaverapistx.slaveName is sleeping next to $him in a state of obvious satiation and bliss. <<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $slaverapistx.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a non-verbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themselves and exit, you notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>> You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $slaverapistx.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled pussy. <<else>> The two slaves happily and eagerly get down to business. They take their time with foreplay, humping slowly and gazing into each others' eyes, exchanging kisses almost constantly. After a little while, $activeSlave.slaveName looks over $slaverapistx.slaveName's shoulder to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, they roll over without being ordered to <<if canDoAnal($activeSlave) && $activeSlave.anus > 0>> present $activeSlave.slaveName's butthole. <<set $activeSlave.analCount++, $analTotal++>> <<else>> invite you into $activeSlave.slaveName's crowded pussy. <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <</if>> You take up the offer and penetrate $activeSlave.slaveName with your <<if $PC.dick > 0>>dick<<else>>strap-on<</if>>. With the added stimulus of penetrating a tight hole alongside $his dear <<= WrittenMaster($slaverapistx)>>, $he comes indecently hard, but no where near as hard as the completely overloaded $activeSlave.slaveName. All of you collapse into an exhausted, happy pile of flesh. <</if>> <<if canImpreg($activeSlave, $slaverapistx)>> <<= knockMeUp($activeSlave, 25, 0, $slaverapistx.ID)>> <</if>> <<set $slaves[$slaveIndices[$slaverapistx.ID]] = $slaverapistx>>
amomynous0/fc
src/pregmod/fSlaveSlaveVagConsummate.tw
tw
bsd-3-clause
18,983
:: fat grafting workaround [nobr] <<set $nextButton = "Finalize fat transfer", $nextLink = "Surgery Degradation">> Enough graftable body fat was harvested for an additional <<print $availabeFat*100>>ccs per breast or an additional <<if $activeSlave.butt <= 10>><<print $availabeFat/2>><<else>><<print $availabeFat/5>><</if>> sizes to her rear. <<if $availabeFat == 0>>All fat marked for use<<else>>A total of $availabeFat unit<<if $availabeFat > 1>>s<</if>> remain<</if>>. <br><br> $boobFat units of fat will be added to her breasts for a size gain of <<print $boobFat*100>>ccs. <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$boobFat++, $availabeFat--]] | <<else>> No more fat available. | <</if>> <<if $boobFat > 0>> [[Decrease|fat grafting workaround][$boobFat--, $availabeFat++]] <<else>> No more fat marked for breast use. <</if>> <br><br> <<if $activeSlave.butt <= 10>><<print $buttFat*2>><<else>><<print $buttFat*5>><</if>> units of fat will be added to her ass for a size gain of $buttFat. <<if $activeSlave.butt > 10>> <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$buttFat += .2, $availabeFat -= 1]] | <<else>> Insufficient fat. | <</if>> <<if $buttFat > 0>> [[Decrease|fat grafting workaround][$buttFat -= .2, $availabeFat += 1]] <<else>> No fat marked for ass use. <</if>> <<else>> <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$buttFat += .5, $availabeFat -= 1]] | <<else>> No more fat available. | <</if>> <<if $buttFat > 0>> [[Decrease|fat grafting workaround][$buttFat -= .5, $availabeFat += 1]] <<else>> No fat marked for ass use. <</if>> <</if>>
amomynous0/fc
src/pregmod/fatGraftingWorkaround.tw
tw
bsd-3-clause
1,658
:: forceFeeding [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> <<set $activeSlave.bellyAccessory = "none", _isDone = $activeSlave.inflation-1, _pregDiscovery = 0>> You call $him over and ask $him to wait patiently for a moment. <<if $activeSlave.fetish == "mindbroken">> $He shows no response as <<else>> $He barely has time to ponder why you called for $him when <</if>> another slave carries in a pair of <<if $activeSlave.inflation == 3>> gallon <<elseif $activeSlave.inflation == 2>> two liter <<else>> liter <</if>> buckets overflowing with slave food. $He is going to eat it all and you're going to enjoy $him as $he does it. <<if $activeSlave.inflation > 1 && $activeSlave.preg > 1>> $He looks nauseated by the sight of the food. <<elseif $activeSlave.fetish == "submissive" && $activeSlave.devotion >= -20>> $He blushes at the thought of being forced to eat for another's amusement. <<elseif $activeSlave.behavioralFlaw == "gluttonous" && $activeSlave.devotion >= -20>> $He's awestruck that you approve of $his gluttony enough to present $him a feast. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He's hesitant about your intent, but $he gives in as $his belly begins to growl at the <<if canSee($activeSlave)>>sight<<else>>smell<</if>> of $his waiting meal. <<elseif $activeSlave.behavioralFlaw == "anorexic">> $He grimaces at the <<if canSee($activeSlave)>>sight<<else>>smell<</if>> of the food that will soon be going into $him. $He knows you won't let it come back up later. <</if>> <<if canWalk($activeSlave)>> You instruct $him to take a seat on your lap and open <<if $activeSlave.fetish == "mindbroken">> wide, but $he remains still and unresponsive. Talking to a broken mind is pointless. <<else>> wide. <</if>> <<if $activeSlave.devotion < -20>> Opposed to the thought of being forced to eat all that food, $he tries to step back, but you catch $him and pull $him into your lap, wrapping an arm <<elseif $activeSlave.fetish == "submissive">> $He meekly settles into your lap and shudders as $he feels your dominant hand wrap <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He wastes no time getting into position with $his mouth agape as you wrap your hand <<elseif $activeSlave.devotion <= 20>> $He complies without comment and settles $himself onto your lap, shuddering slightly as you wrap your arm <<elseif $activeSlave.devotion <= 50>> $He hesitates but eventually settles onto your lap as you wrap your arm <<else>> $He eagerly settles $himself onto your lap as you wrap your arm <</if>> <<elseif ($activeSlave.amp == 1)>> <<if $activeSlave.devotion < -20>> $He's opposed to the thought of being forced to eat all that food, but as an amputee can do nothing about it. You heft $him onto your lap, wrapping an arm <<elseif $activeSlave.fetish == "submissive">> $He's opposed to the thought of being forced to eat all that food, but as an amputee can do nothing about it; not that $he'd go against your orders anyway. $He shudders with pleasure as you heft $him onto your lap, wrapping a dominant arm <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He can't wait to chow down, but as an amputee can do nothing to get in position. $He shudders with anticipation as you heft $him onto your lap, wrapping an arm <<elseif $activeSlave.devotion <= 20>> $He's hesitant of being forcefed, but as an amputee can do nothing about it. You heft $him onto your lap, wrapping your arm <<elseif $activeSlave.devotion <= 50>> $He's mildly hesitant of being forcefed, but as an amputee can do nothing about it. You heft $him onto your lap, wrapping your arm <<else>> $He devotedly <<if canSee($activeSlave)>>looks<<else>>smiles<</if>> at you heft $him onto your lap, wrapping your arm <</if>> <<else>> You inform $him $he'll be taking a seat on your lap and opening wide for $his meal. <<if $activeSlave.devotion < -20>> $He's opposed to the thought of being forced to eat all that food, but since $he is immobile, can't escape. You heft $him onto your lap, wrapping an arm <<elseif $activeSlave.fetish == "submissive">> $He accepts your orders without question. $He shudders with pleasure as you heft $him onto your lap, wrapping a dominant arm <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He eagerly tries to get to your lap faster. $He shudders with anticipation as you heft $his onto your lap, wrapping your arm <<elseif $activeSlave.devotion <= 20>> $He complies without comment. You heft $him onto your lap, wrapping an arm <<elseif $activeSlave.devotion <= 50>> $He hesitates for a moment, before demonstrating acceptance. You heft $him onto your lap, wrapping an arm <<else>> $He squirms with excitement as you heft $him onto your lap, wrapping an arm <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> You reach out and wrap you arms <</if>> around $his <<if $activeSlave.weight > 190>> immensely soft <<elseif $activeSlave.belly >= 150000>> _belly <<elseif $activeSlave.weight > 160>> massive soft <<elseif $activeSlave.weight > 130>> giant soft <<elseif $activeSlave.belly >= 1500>> _belly <<elseif $activeSlave.weight > 95>> huge soft <<elseif $activeSlave.weight > 30>> big soft <<elseif $activeSlave.weight > 10>> soft <<elseif $activeSlave.muscles > 95>> chiseled <<elseif $activeSlave.muscles > 30>> muscular <<elseif $activeSlave.muscles > 5>> firm, ripped <<else>> firm, flat <</if>> <<if $activeSlave.fetish == "mindbroken">> belly, pulling $him into your lap. <<else>> belly. <</if>> You hold $him tight as you pull $his meal closer, dip in a cup and bring it to $his lips. <<if $activeSlave.fetish == "mindbroken">> It takes little effort to get $him to gulp down the contents <<elseif $activeSlave.devotion < -20>> $He struggles in your lap and refuses to open $his mouth. You drop the cup back into the bucket and lean in close. You quickly clip $his nose shut, eliciting a panicked thrash from the $girl. <<if $activeSlave.amp != 1>> You warn $him that $his punishment will be severe if $he comes that close to kicking over the buckets again. <</if>> With $his mouth forced open, you now have a clear avenue with which to pour the slave food into $his mouth. $He sputters as $he struggles to swallow with $his nose shut. After several cups, tears are streaming down $his face from the discomfort. Weeping, $he implores you to remove the clamp so that $he may drink like a good $girl. <<elseif $activeSlave.fetish == "submissive">> $He submissively drinks the contents and readies $his lips for the next, <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He hurriedly gulps down the contents and opens wide for the next, <<elseif $activeSlave.devotion <= 20>> $He wordless drinks the contents, <<elseif $activeSlave.devotion <= 50>> $He drinks the contents without hesitation, <<else>> $He happily downs the contents, <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.devotion < -20>> You readily comply and waste no time in bring cupful after cupful to $his lips. <<else>> so you keep the cupfuls coming. <</if>> You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hand. Once $he has downed two liters, you give $his bloated belly a slap, eliciting <<if $activeSlave.fetish == "mindbroken">> a small burp from the broken slave <<elseif $activeSlave.devotion < -20>> a shudder from the groaning slave <<elseif $activeSlave.fetish == "submissive">> a subtle belch that the moaning slave quickly apologizes for, <<elseif $activeSlave.behavioralFlaw == "gluttonous">> a subtle belch from the moaning slave <<elseif $activeSlave.devotion <= 20>> a small shudder from the bloated slave <<elseif $activeSlave.devotion <= 50>> a small hiccup that the overfilled slave immediately apologizes for, <<else>> a cute burp from the bloated slave, followed by $his tongue running over $his lips <</if>> and a little jiggle from $his gut. <br><br> <<if $activeSlave.pregKnown == 0 && $activeSlave.preg > 3 && _isDone > 0>> As soon as the next helping enters $him you feel something is wrong. $He begins to heave, <<if $activeSlave.fetish != "mindbroken" && $activeSlave.devotion > 50>> struggling to keep down the slave food, however $he shortly expels the entirety of $his stomach across the floor. <<else>> shortly expelling the entirety of $his stomach <</if>> <<if $activeSlave.fetish == "mindbroken">> all over $himself and your lap. <<elseif $activeSlave.devotion < -20>> all over $himself and your lap. <<elseif $activeSlave.fetish == "submissive">> onto your floor. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> all over $himself and your lap. <<elseif $activeSlave.devotion <= 20>> all over $himself and your lap. <<elseif $activeSlave.devotion <= 50>> across the floor. <</if>> It didn't seem to be willful, <<if $activeSlave.fetish == "mindbroken">> not that much is with $him, but is still unacceptable. <<elseif $activeSlave.devotion < -20>> given how pathetically $he is cowering from your wrath, but is completely unacceptable. <<elseif $activeSlave.fetish == "submissive">> given how $he is begging to clean it up with $his tongue, but is completely unacceptable. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> given how $he is in tears over the loss of such a meal, but is completely unacceptable. <<elseif $activeSlave.devotion <= 20>> given how $he is begging you to try again, but is completely unacceptable. <<elseif $activeSlave.devotion <= 50>> given how disappointed $he is in failing you, but is completely unacceptable. <<else>> given how disappointed $he is in failing you, but is worrying. Such a good slave shouldn't do such bad things. <</if>> <<set _pregDiscovery = 1>> <<else>> <<if _isDone > 0>> <<set _isDone-->> But $he isn't done <<if $activeSlave.fetish == "mindbroken">> yet. <<elseif $activeSlave.devotion < -20>> yet. <<elseif $activeSlave.fetish == "submissive">> yet, not that $he minds. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> yet, much to $his delight. <<elseif $activeSlave.devotion <= 20>> yet, much to $his dismay. <<elseif $activeSlave.devotion <= 50>> yet, not that $he'd risk complaining. <<else>> yet, not that $he'd complain about fulfilling your desires. <</if>> More and more you feed $him; $his belly swelling ever larger and growing even heavier as $he <<if $activeSlave.fetish == "mindbroken">> guzzles <<elseif $activeSlave.devotion < -20>> painstakingly drinks <<elseif $activeSlave.fetish == "submissive">> diligently drinks <<elseif $activeSlave.behavioralFlaw == "gluttonous">> desperately sucks down <<elseif $activeSlave.devotion <= 20>> diligently drinks <<elseif $activeSlave.devotion <= 50>> diligently drinks <<else>> diligently drinks <</if>> the slave food. You reposition yourself to bet a better hold on $his bulging food baby. As $he passes the gallon mark, you give the swollen orb a good jiggle, eliciting <<if $activeSlave.fetish == "mindbroken">> a burp from the broken slave and tons of motion under your arm. <<elseif $activeSlave.devotion < -20>> a pained burp from the crying slave and tons of motion under your arm. <<elseif $activeSlave.fetish == "submissive">> a moan of arousal over your control and tons of motion under your arm. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> a load hiccup, tons of motion under your arm, and a plea for more food. <<elseif $activeSlave.devotion <= 20>> a strained burp from the full slave and tons of motion under your arm. <<elseif $activeSlave.devotion <= 50>> a small hiccup, which the bloated slave immediately apologizes for, and tons of motion under your arm. <<else>> a small sigh followed by a request for more, from the bloated slave and tons of motion under your arm. <</if>> <br><br> <</if>> <<if _isDone > 0>> <<if $activeSlave.fetish == "mindbroken">> $He squirms a little in discomfort, but $he still has another gallon to go, so you continue feeding food into $his mouth. <<elseif $activeSlave.devotion < -20>> $He squirms in discomfort, but $he still has another gallon to go and $he knows it. You remind $him of the ways you can torment $him in this state so you can continue feeding food into $his mouth without too much resistance. <<elseif $activeSlave.fetish == "submissive">> $He gets comfortable as $he still has another gallon to go and $he knows it. Gulping, $he opens $his mouth in preparation, eager to obey $his dom. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He still has another gallon to go and $he knows it, so $he wastes no time in letting you know $he's ready. <<elseif $activeSlave.devotion <= 20>> $He begins to struggle when $he realizes $he still has another gallon to go. Gulping, $he opens up as another helping approaches $his mouth. <<elseif $activeSlave.devotion <= 50>> $He still has another gallon to go and $he knows it, so $he tries $his best to get comfortable and give $his belly room to grow. Gulping, $he diligently opens up for the next serving. <<else>> $He still has another gallon to go and $he knows it, but if <<= WrittenMaster()>> wants $him to be stuffed like a turkey, $he'll happily comply. $He wastes no time in opening up for your next helping. <</if>> You can feel the pressure growing in $his middle as it fills out under your arm more and more. $He <<if $activeSlave.fetish == "mindbroken">> mechanically downs every sip you give $him with no concern for $his own health. <<elseif $activeSlave.devotion < -20>> struggles to down every sip you give $him and pants heavily whenever $he gets the chance. <<elseif $activeSlave.fetish == "submissive">> struggles to down every sip you give $him and pants heavily when ever $he gets the chance. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> forces down every sip you give $him and pants heavily when $his mouth isn't full. <<elseif $activeSlave.devotion <= 20>> struggles to down every sip you give $him and pants heavily when ever $he gets the chance. <<elseif $activeSlave.devotion <= 50>> obediently downs every gulp you give $him and pants heavily between helpings. <<else>> devotedly downs every gulp you give $him and catches $his breath, while being a tease, between helpings. <</if>> Once the last of the slave food is in $his stomach, you give the firm globe a <<if $activeSlave.devotion > 20>>gentle<</if>> slap, eliciting <<if $activeSlave.fetish == "mindbroken">> a large belch from the broken slave. <<elseif $activeSlave.devotion < -20>> a large belch and a glare from the straining slave. <<elseif $activeSlave.fetish == "submissive">> a large belch and a squeak of shame from the submissive slave. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> a large belch and a content sigh from the bloated glutton. <<elseif $activeSlave.devotion <= 20>> a restrained gag from the overfilled slave. <<elseif $activeSlave.devotion <= 50>> a small hiccup from the overfilled slave, which $he immediately apologizes for. <<else>> a large belch and a playfully stuck out tongue from the stuffed slave. <</if>> $His belly is as taut as a drum; you <<if $activeSlave.devotion > 20>> rub it some more <<else>> pat it several more times <</if>> as you appreciate its size. <br><br> <</if>> Knocking the empty buckets aside, you help $his <<if $activeSlave.fetish == "mindbroken">> hiccuping <<elseif $activeSlave.devotion < -20>> hiccuping <<elseif $activeSlave.fetish == "submissive">> hiccuping <<elseif $activeSlave.behavioralFlaw == "gluttonous">> hiccuping <<elseif $activeSlave.devotion <= 20>> heaving <<elseif $activeSlave.devotion <= 50>> hefty <<else>> hefty <</if>> bulk onto the couch to recover. <<if $activeSlave.fetish == "mindbroken">> After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, <<elseif $activeSlave.devotion < -20>> $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, <<elseif $activeSlave.fetish == "submissive">> $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>; a satisfied smile on $his face. $He almost looks sad that it's over, though $his gurgling middle says otherwise. After a few minutes of rest, <<elseif $activeSlave.behavioralFlaw == "gluttonous">> $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>; a satisfied smile on $his face. $He almost looks sad that it's over, and $his stomach audibly grumbles its displeasure that no more food is working down $his throat. After a few minutes of rest, <<elseif $activeSlave.devotion <= 20>> $He looks up at you quizzically, unsure about what you will do next. $His meal attempts to come back up on $him several times, but $he holds it down for fear of punishment should $he vomit. After a few minutes of rest, <<elseif $activeSlave.devotion <= 50>> $He sighs contently, hoping you'll give $him more attention. $His meal attempts to come back up on $him several times, but $he holds $he dutifully holds it down. After a few minutes of rest, <<else>> $He sighs contently, hoping you'll give $him more attention. $He is proud to let you know that you could fit even more in $him if you wanted. After a few minutes of rest, <</if>> you order $him to continue stuffing $himself to maintain $his current size until you say otherwise. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.devotion >= -20 && $activeSlave.behavioralFlaw == "gluttonous">> $He squeals with glee at the order. <</if>> You spend $his remaining time in recovery <<if $activeSlave.fetish == "mindbroken">> teasing $his belly until you tire of $him and send $him on $his way. <<elseif $activeSlave.devotion < -20>> tormenting $his gurgling belly until you tire of $his sobbing and send $him on $his way. <<elseif $activeSlave.fetish == "submissive">> toying with $his belly until you tire of moaning and send $him on $his way. <<elseif $activeSlave.behavioralFlaw == "gluttonous">> massaging $his stuffed belly until you tire of $him and send $him on $his way. <<elseif $activeSlave.devotion <= 20>> tormenting $his gurgling belly until you tire of $his groaning and send $him on $his way. <<elseif $activeSlave.devotion <= 50>> lavishing attention on $his gurgling belly, much to $his delight, until you tire of $him and send $him on $his way. <<else>> playing with $his belly. $He joins you in the endeavor, happy that you are pleased with the <<if _doMe != 1>> outcome. <<else>> outcome, but $his <<if canSee($activeSlave)>>eyes tell<<else>>face tells<</if>> you $he wants more. <</if>> <!-- Fuckings for devoted slaves. --> <<set _doMe = 1>> <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> <<set _sexType = "vaginal">> <<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>> <<set _sexType = "anal">> <<else>> <<set _sexType = "none">> <</if>> <<if _sexType != "none">> <<if $PC.belly >= 10000>> <<set _doMe = 0>> $His <<if _sexType == "vaginal">>pussy<<else>>ass<</if>> is under a lot of pressure from $his swollen middle and surely would feel amazing; it's even <<if _sexType == "vaginal">>sopping wet for<<else>>eagerly winking at<</if>> you. Unfortunately, no matter how hard you try, you can't find a position that will accommodate both $his food-stuffed stomach and your own gravid middle. Sighing, you settle for $his mouth instead. <<else>> <<if $PC.dick == 1>> You're already rock hard so you <<else>> <<if _sexType == "vaginal">> You don a strap-on and <<else>> You don a strap-on, lube up, <</if>> <</if>> pull $his legs apart, <<if _sexType == "vaginal">> revealing $his <<if $activeSlave.vaginaLube > 1>> sopping wet, <<elseif $activeSlave.vaginaLube > 0>> moist, <<else>> moist, relative to its usual dryness, <</if>> <<if $activeSlave.vagina == 10>> devastated <<elseif $activeSlave.vagina > 3>> cavernous <<elseif $activeSlave.vagina > 2>> loose <<elseif $activeSlave.vagina > 1>> used <<else>> tight <</if>> pussy. <<else>> and heft $his bulk up to reveal $his <<if $activeSlave.anus > 3>> gaping asshole. <<elseif $activeSlave.anus > 2>> loose anus. <<elseif $activeSlave.anus > 1>> used asshole. <<else>> tight asshole. <</if>> <</if>> $His belly is putting so much pressure on it that <<if _sexType == "vaginal">> <<set _looseness = $activeSlave.vagina>> <<else>> <<set _looseness = $activeSlave.anus>> <</if>> <<if _sexType == "vaginal" && _looseness >= 10>> you might be able to get some decent friction now. <<if $PC.dick == 1>> You can actually feel the sides of $his cunt as you slide in. <<else>> You slide in like it's still nothing. <</if>> <<elseif _looseness > 3>> you should be able to get a decent fuck out of it. <<if $PC.dick == 1>> You can't help but be amazed that you're getting some resistance as you slide in. <<else>> You slide in like it's nothing. <</if>> <<elseif _looseness > 2>> it won't feel so <<if _sexType == "vaginal">> worn out. <<else>> stretched. <</if>> <<if $PC.dick == 1>> $He gives some nice resistance as you squeeze into $him. <<else>> You squeeze in without problem. <</if>> <<elseif _looseness > 1>> it'll feel positively tight. <<if $PC.dick == 1>> $His <<if _sexType == "vaginal">>pussy<<else>>anus<</if>> feels great, you practically had to squeeze in. <<else>> You squeeze in with a little effort. <</if>> <<else>> you'll barely be able to fit it in. <<if $PC.dick == 1>> $His <<if _sexType == "vaginal">>vagina<<else>>rear<</if>> is so tight you can barely get it in, but with a little work, you manage to squeeze into its tight confines. $He's tighter than any <<if _sexType == "anal">>anal<</if>> virgin you've every fucked. <<else>> You have to <<if _sexType == "vaginal">> lube up some, <<else>> get a little rough, <</if>> but eventually you manage to slide into $his extremely tight <<if _sexType == "vaginal">>vagina<<else>>anus<</if>>. <</if>> <</if>> Once you're hilted, you bring your hands to $his distended belly, eager to feel it move as you fuck $him. <<if $activeSlave.amp != 1>> $His own join yours atop the taut dome. <</if>> Every thrust into the stuffed $desc forces $his full middle to leap back before slamming into your stomach alongside a moaning groan. As you pick up the pace, $he begins to buck against you, adding even more motion to $his body. It doesn't take long for you to reach your peak and after cumming, catch sight of $his own climax. Watching $his middle attempt to contract around the mass of slave food inside $him invigorates you for a second round. <<if $PC.balls == 3>> By the time you're done, $he's positively massive; your copious seed flows out of $him in spurts as $his body desperately struggles to relieve the extra pressure your huge balls pumped into $him. <</if>> Once you are spent, <<if $PC.balls == 3>>and $he's forced out all your cum,<</if>> you settle down beside $him and rest your head against $his belly; it almost feels like a water-filled pillow, albeit a little noisy. You and $activeSlave.slaveName doze off together for a much needed nap. You don't get much rest; $his stomach's constant groaning and burbling keeping you up, so you send $him on $his way. $He blows you one last kiss and eagerly looks forward to next time. <<if _sexType == "vaginal">> <<= VaginalVCheck(2)>> <<else>> <<= AnalVCheck(2)>> <</if>> <</if>> <<else>> <<set _doMe = 0>> <</if>> <<if _doMe == 0>> <<if $PC.dick == 1>> You crawl onto the couch above $his head and lower your erect cock straight into $his waiting mouth. $He eagerly sucks you off, $his belly wobbling with every thrust into $his throat. You cum fast and hard into $him, a product of being on the edge during $his feeding; <<if $activeSlave.behavioralFlaw == "gluttonous">> $he takes it like nothing and resumes sucking, $his gluttony showing no bounds. <<else>> $he swallows it promptly and keeps sucking. You'd swear $he was a glutton at this point. <</if>> <<else>> You crawl onto the couch above $his head and lower your needy pussy straight onto $his outstretched tongue. $He eagerly eats you out, $his belly wobbling along to $his vigorous licking. You cum fast and hard onto $him, a product of being on the edge during $his feeding; <<if $activeSlave.behavioralFlaw == "gluttonous">> $he laps it all up and resumes pleasuring you, $his gluttony showing no bounds. <<else>> $he laps it promptly and resumes pleasuring you. You'd swear $he was a glutton at this point. <</if>> <</if>> Once you are spent, you slide down beside $him and rest your head against $his belly; it almost feels like a water-filled pillow, albeit a little noisy. You and $activeSlave.slaveName doze off together for a much needed nap. You don't get much rest; $his stomach's constant groaning and burbling keeping you up, so you send $him on $his way. $He blows you one last kiss and eagerly looks forward to next time. <<set $activeSlave.oralCount += 2, $oralTotal += 2>> <</if>> <</if>> <</if>> <<if _pregDiscovery == 1>> Once you've managed to stop $him heaving and clean up, you get to the root of this mess. While most of the tests come back normal, one in particular catches your eye; @@.lime;$He is pregnant <<if $activeSlave.preg > 10>> and surprisingly far along<</if>>.@@ <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.pregKnown = 1>> <<else>> <<if $activeSlave.inflation == 3>> <<if canWalk($activeSlave)>> $He gingerly leaves your office, massaging $his over-stuffed belly as $he goes. <<else>> $His belly wobbles heavily as $he is helped from your office. <</if>> Being filled so full @@.red;surely had negative effects@@ on $his health. <<set $activeSlave.health -= 10>> <<elseif $activeSlave.inflation == 2>> <<if canWalk($activeSlave)>> $He gingerly leaves your office, massaging $his stuffed belly as $he goes. <<else>> $His belly wobbles heavily as $he is helped from your office. <</if>> <<elseif $activeSlave.inflation == 1>> <<if canWalk($activeSlave)>> $He gingerly leaves your office, massaging $his distended belly as $he goes. <<else>> $His belly wobbles as $he is helped from your office. <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> You question if the broken $girl understood your commands, but relish the idea of forcefeeding $him even more should $he fail you. <</if>> <</if>> <<run SetBellySize($activeSlave)>>
amomynous0/fc
src/pregmod/forceFeeding.tw
tw
bsd-3-clause
27,974
:: Generate Child [nobr] <<if $mom != 0>> <<set $mergeMom = 0>> <<set $mergeDad = 0>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $mom.ID == $genePool[$m].ID>> <<set $mergeMom = clone($genePool[$m])>> <</if>> <<if $mom.pregSource == $genePool[$m].ID>> <<set $mergeDad = clone($genePool[$m])>> <</if>> <</for>> <<if $mom.pregSource == -1>> <<set $mergeDad = $PC>> <<elseif $mom.pregSource == 0 || $mom.pregSource < -1>> <<set $mergeDad = $mergeMom>> <</if>> <</if>> <<set $activeSlaveOneTimeMinAge = $targetAge>> <<set $activeSlaveOneTimeMaxAge = $targetAge>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $ageAdjustOverride = 1>> <<if $babyGender == 1>> <<include "Generate XX Slave">> <<if $PC.pregSource < 1>> <<set $activeSlave.slaveName = "Your daughter">> <<set $activeSlave.mother = -1>> <<if $PC.pregSource != -6>> <<set $activeSlave.father = $missingParent>> <<set $activeSlave.nationality = "Stateless">> <<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>> <<else>> <<set $activeSlave.father = -1>> <<set $activeSlave.nationality = $PC.nationality>> <<set $activeSlave.eyeColor = $PC.origEye>> <<set $activeSlave.hColor = $PC.origHColor>> <</if>> <<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($PC.origRace, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $PC.origRace != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <<else>> <<set $activeSlave.race = $PC.origRace>> <</if>> <<set $activeSlave.skin = $PC.origSkin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.fetish = "none">> <<if $PC.markings != "none" && random(1,100) > 50>> <<set $activeSlave.markings = $PC.markings>> <</if>> <<else>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $PC.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <<break>> <</if>> <</for>> <<set $activeSlave.slaveName = String("Your and " + $mergeDad.slaveName + "'s daughter")>> <<set $activeSlave.mother = -1>> <<set $activeSlave.father = $mergeDad.ID>> <<if $PC.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $PC.origRace == $mergeDad.origRace>> <<set $activeSlave.race = $mergeDad.origRace>> <<elseif random(1,4) == 4>> <<if def $mergeDad.origRace>> <<set $activeSlave.race = either($PC.origRace, $mergeDad.origRace)>> <<else>> <<set $activeSlave.race = $PC.origRace>> <</if>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $PC.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $PC.origSkin>> <<else>> <<GenSkinTone $PC $mergeDad>> <</if>> <<if $PC.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $PC.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $PC.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>> <</if>> <<if $PC.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $PC.origHColor == "black">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "brown">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<else>> <<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<if $mergeDad.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($PC.markings, $mergeDad.markings, "none", "none")>> <</if>> <</if>> <<set $activeSlave.slaveSurname = $PC.surname>> <<elseif $babyGender == 2>> <<include "Generate XY Slave">> <<if $PC.pregSource < 1>> <<set $activeSlave.slaveName = "Your son">> <<set $activeSlave.mother = -1>> <<if $PC.pregSource != -6>> <<set $activeSlave.father = $missingParent>> <<set $activeSlave.nationality = "Stateless">> <<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>> <<else>> <<set $activeSlave.father = -1>> <<set $activeSlave.nationality = $PC.nationality>> <<set $activeSlave.eyeColor = $PC.origEye>> <<set $activeSlave.hColor = $PC.origHColor>> <</if>> <<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($PC.origRace, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $PC.origRace != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <<else>> <<set $activeSlave.race = $PC.origRace>> <</if>> <<set $activeSlave.skin = $PC.origSkin>> <<set $activeSlave.pubicHColor = $PC.origHColor>> <<set $activeSlave.underArmHColor = $PC.origHColor>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.fetish = "none">> <<if $PC.markings != "none" && random(1,100) > 50>> <<set $activeSlave.markings = $PC.markings>> <</if>> <<else>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $PC.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <<break>> <</if>> <</for>> <<set $activeSlave.slaveName = String("Your and " + $mergeDad.slaveName + "'s son")>> <<set $activeSlave.mother = -1>> <<set $activeSlave.father = $mergeDad.ID>> <<if $PC.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $PC.origRace == $mergeDad.origRace>> <<set $activeSlave.race = $mergeDad.origRace>> <<elseif random(1,4) == 4>> <<if def $mergeDad.origRace>> <<set $activeSlave.race = either($PC.origRace, $mergeDad.origRace)>> <<else>> <<set $activeSlave.race = $PC.origRace>> <</if>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $PC.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $PC.origSkin>> <<else>> <<GenSkinTone $PC $mergeDad>> <</if>> <<if $PC.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $PC.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $PC.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>> <</if>> <<if $PC.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $PC.origHColor == "black">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "brown">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<else>> <<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>> <</if>> <<if $mergeDad.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>> <<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($PC.markings, $mergeDad.markings, "none", "none")>> <</if>> <</if>> <<set $activeSlave.slaveSurname = $PC.surname>> <<else>> <<if random(0,100) >= $seeDicks>> <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set $activeSlave.mother = $mergeMom.ID>> <<if $mom.pregSource > 0>> <<set _currentFather = getSlave($mom.pregSource)>> <<set $activeSlave.father = $mergeDad.ID>> <<set $activeSlave.slaveName = String($mom.slaveName + " and " + _currentFather.slaveName + "'s child")>> <<if def $mom.slaveSurname && $mom.slaveSurname != "">><<set $activeSlave.slaveSurname = $mom.slaveSurname>><<elseif def _currentFather.slaveSurname && _currentFather.slaveSurname != "">><<set $activeSlave.slaveSurname = _currentFather.slaveSurname>><<else>><<set $activeSlave.slaveSurname = 0>><</if>> <<elseif $mom.pregSource == -1>> <<set $activeSlave.father = -1>> <<set $activeSlave.slaveName = String($mom.slaveName + " and my child")>> <<set $activeSlave.slaveSurname = $PC.surname>> <<else>> <<set $activeSlave.father = $missingParent>> <<set $activeSlave.slaveName = String($mom.slaveName + "'s slut child")>> <<if def $mom.slaveSurname && $mom.slaveSurname != "">><<set $activeSlave.slaveSurname = $mom.slaveSurname>><<else>><<set $activeSlave.slaveSurname = 0>><</if>> <</if>> <<if $mergeMom.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $mergeMom.origRace == $mergeDad.origRace>> <<set $activeSlave.race = $mergeDad.origRace>> <<elseif random(1,4) == 4>> <<if def $mergeDad.origRace>> <<set $activeSlave.race = either($mergeMom.origRace, $mergeDad.origRace)>> <<else>> <<set $activeSlave.race = $mergeMom.origRace>> <</if>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $mom.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($mergeMom.origRace, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $mergeMom.origRace != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <</if>> <<if $mergeMom.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $mergeMom.origSkin>> <<else>> <<GenSkinTone $mergeMom $mergeDad>> <</if>> <<if $mergeMom.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<elseif $mergeMom.origEye == "red" || $mergeMom.origEye == "pale red" || $mergeMom.origEye == "light red" || $mergeMom.origEye == "pale gray" || $mergeMom.origEye == "milky white">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<elseif $mergeMom.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($mergeMom.origEye, $mergeDad.origEye)>> <</if>> <<if $mom.pregSource == -2 || $mom.pregSource == 0>> <<set $activeSlave.eyeColor = either($mergeMom.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <</if>> <<if $mergeMom.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <<elseif $mergeMom.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <</if>> <<elseif $mergeMom.origHColor == "black">> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeDad.origHColor)>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = either($mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeMom.origHColor)>> <<elseif $mergeMom.origHColor == "brown">> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeDad.origHColor)>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = either($mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeMom.origHColor)>> <<else>> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeDad.origHColor)>> <</if>> <<if $mom.pregSource == -2 || $mom.pregSource == 0>> <<set $activeSlave.hColor = either($mergeMom.origHColor, "brown", "blonde", "black", "brown", "black", "brown", "black")>> <</if>> <<if $mergeDad.underArmHStyle == "hairless" && $mergeMom.underArmHStyle == "hairless">> <<set $activeSlave.underArmHStyle = "hairless">> <<elseif $mergeDad.underArmHStyle == "hairless" || $mergeMom.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless" && $mergeMom.pubicHStyle == "hairless">> <<set $activeSlave.pubicHStyle = "hairless">> <<elseif $mergeDad.pubicHStyle == "hairless" || $mergeMom.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = either($mergeMom.sexualFlaw, "none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either($mergeMom.sexualQuirk, "none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>> <<set $activeSlave.behavioralFlaw = either($mergeMom.behavioralFlaw, "none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>> <<set $activeSlave.behavioralQuirk = either($mergeMom.behavioralQuirk, "none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish, $mergeMom.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($mergeMom.markings, $mergeDad.markings, "none", "none")>> <</if>> <<if $mom.addict > 0>> <<set $activeSlave.addict = Math.trunc($mom.addict/2)>> <</if>> <</if>> <<set $activeSlave.actualAge = 0>> <<set $activeSlave.birthWeek = 0>> <<set $activeSlave.weight = -100>> <<set $activeSlave.muscles = -100>> <<set $activeSlave.boobs = 0>> <<set $activeSlave.butt = 0>> <<set $activeSlave.energy = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.chem = 990>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 0>> <</if>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 1>> <</if>> <<if $activeSlave.fetish != "none">> <<set $activeSlave.fetishStrength = 20>> <</if>> /* Int and facial attractiveness changes to bolster eugenics and add negatives for excessive inbreeding */ <<if $activeSlave.mother == -1 && $PC.pregSource == -1>> <<set $activeSlave.face = random(90,100)>> <<set $activeSlave.intelligence = random(90,100)>> <<elseif $activeSlave.mother == -1>> <<if $PC.pregSource > 0>> <<if $mergeDad.face < $PC.face>> <<set $activeSlave.face = random($mergeDad.face, $PC.face)>> <<else>> <<set $activeSlave.face = random(0,$PC.face)>> <</if>> <<if $activeSlave.face < 40>> <<set $activeSlave.face += random(5,20)>> <</if>> <<if $mergeDad.intelligence < $PC.intelligence>> <<set $activeSlave.intelligence = random($mergeDad.intelligence, $PC.intelligence)>> <<else>> <<set $activeSlave.intelligence = $PC.intelligence>> <</if>> <<if $activeSlave.intelligence <= 50>> <<set $activeSlave.intelligence += 30>> <</if>> <<else>> <<set $activeSlave.face =random(20,100)>> <<set $activeSlave.intelligence = random(50,100)>> <</if>> <<elseif $activeSlave.father == -1>> <<if $PC.face > $mergeMom.face>> <<set $activeSlave.face = random($mergeMom.face, $PC.face)>> <<else>> <<set $activeSlave.face = either($mergeMom.face-10, $mergeMom.face+10)>> <</if>> <<if $PC.intelligence > $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeMom.intelligence, $PC.intelligence)>> <<else>> <<set $activeSlave.intelligence = $mergeMom.intelligence>> <</if>> <<if $mom.breedingMark == 1>> <<if $activeSlave.face < 60>> <<set $activeSlave.face = random(60,100)>> <</if>> <<if $activeSlave.intelligence <= 50>> <<set $activeSlave.intelligence = either(60,100)>> <</if>> <<elseif $inbreeding == 1>> <<if $activeSlave.face > -100 && random(1,100) > 60>> <<set $activeSlave.face -= random(2,20)>> <</if>> <<if $activeSlave.intelligence >= -95 && random(1,100) < 40>> <<set $activeSlave.intelligence -= random(1,10)>> <<if $activeSlave.intelligence >= -95 && random(1,100) < 20>> <<set $activeSlave.intelligence -= random(1,5)>> <</if>> <</if>> <</if>> <<else>> <<if $mergeDad.face < $mergeMom.face>> <<set $activeSlave.face = random($mergeDad.face, $mergeMom.face)>> <<elseif $mergeDad.face > $mergeMom.face>> <<set $activeSlave.face = random($mergeMom.face, $mergeDad.face)>> <<else>> <<set $activeSlave.face = $mergeMom.face>> <</if>> <<if $mergeDad.intelligence < $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeDad.intelligence, $mergeMom.intelligence)>> <<elseif $mergeDad.intelligence > $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeMom.intelligence, $mergeDad.intelligence)>> <<else>> <<set $activeSlave.intelligence = $mergeMom.intelligence>> <</if>> <<if $inbreeding == 1>> <<if $activeSlave.face > -100 && random(1,100) < 50>> <<set $activeSlave.face -= random(5,20)>> <</if>> <<if $activeSlave.intelligence >= -95 && random(1,100) < 50>> <<set $activeSlave.intelligence -= random(1,15)>> <<if $activeSlave.intelligence >= -95 && random(1,100) < 30>> <<set $activeSlave.intelligence -= random(1,15)>> <</if>> <</if>> <</if>> <</if>> <<set $activeSlave.origRace = $activeSlave.race>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.face = Math.clamp($activeSlave.face, -100, 100)>> <<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence, -100, 100)>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.boobsImplantType = 0>> <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.hipsImplant = 0>> <<set $activeSlave.buttImplant = 0>> <<set $activeSlave.buttImplantType = 0>> <<set $activeSlave.lipsImplant = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.tonguePiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0>> <<set $activeSlave.bellyPreg = 0>> <<set $activeSlave.bellyFluid = 0>> <<set $activeSlave.bellyImplant = -1>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.makeup = 0>> <<set $activeSlave.nails = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.stampTat = 0>> <<set $activeSlave.bellyTat = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.accent = 4>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.hStyle = "long">> <<set $activeSlave.hLength = 300>> <<if $activeSlave.pubicHStyle != "hairless">> <<set $activeSlave.pubicHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>> <</if>> <<if $activeSlave.underArmHStyle != "hairless">> <<set $activeSlave.underArmHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<set $activeSlave.fetish = "none">> <</if>> <<if $incubatorImprintSetting == "terror">> <<set $activeSlave.origin = "She was conditioned from birth into mindless terror in an aging tank.">> <<set $activeSlave.tankBaby = 2>> <<else>> <<set $activeSlave.origin = "She was conditioned from birth into trusting obedience in an aging tank.">> <<set $activeSlave.tankBaby = 1>> <</if>> <<set $activeSlave.career = "a slave since birth">> <<set $activeSlave.birthName = $activeSlave.slaveName>> <<set $activeSlave.birthSurname = $activeSlave.slaveSurname>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<set $activeSlave.weekAcquired = $week>> <<if $activeSlave.nationality == "Stateless">> <<if $arcologies[0].FSRomanRevivalist > 90>> <<set $activeSlave.nationality = "Roman Revivalist">> <<elseif $arcologies[0].FSAztecRevivalist > 90>> <<set $activeSlave.nationality = "Aztec Revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> <<set $activeSlave.nationality = "Ancient Egyptian Revivalist">> <<elseif $arcologies[0].FSEdoRevivalist > 90>> <<set $activeSlave.nationality = "Edo Revivalist">> <<elseif $arcologies[0].FSArabianRevivalist > 90>> <<set $activeSlave.nationality = "Arabian Revivalist">> <<elseif $arcologies[0].FSChineseRevivalist > 90>> <<set $activeSlave.nationality = "Ancient Chinese Revivalist">> <</if>> <</if>> <<set $mergeMom = 0>> <<set $mergeDad = 0>>
amomynous0/fc
src/pregmod/generateChild.tw
tw
bsd-3-clause
26,610
:: Hotswap Prosthetics [nobr] <<set $activeLimbs = $limbs.find(function(s) { return s.ID == $activeSlave.ID; })>> <<if $activeSlave.amp < 0>> <<set _oldLimbs = {type: 0, armsTat: 0, legsTat: 0}>> <<set _oldLimbs.type = $activeSlave.amp, _oldLimbs.armsTat = $activeSlave.armsTat, _oldLimbs.legsTat = $activeSlave.legsTat>> <</if>> <<set _readyLimbs = []>> <<for _hsp = 0; _hsp < $activeSlave.readyLimbs.length; _hsp++>> <<set _readyLimbs.push($activeSlave.readyLimbs[_hsp].type)>> <</for>> <br> Switch out her prosthetics for <<if $activeSlave.amp == -1>> <strong>Basic P-limbs equipped</strong> <<elseif _readyLimbs.includes(-1)>> <<link "a basic set">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -1; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -1, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "simple" && $activeSlave.ID == $activeLimbs.ID>> //Basic P-limbs being built <<else>> //Basic prostheses unavailable <</if>>| <<if $activeSlave.amp == -2>> <strong>Sex focused P-limbs equipped</strong> <<elseif _readyLimbs.includes(-2)>> <<link "a sex focused set">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -2; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -2, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "sex" && $activeSlave.ID == $activeLimbs.ID>> //Sex focused P-limbs being built <<else>> //Sex focused prostheses unavailable <</if>>| <<if $activeSlave.amp == -3>> <strong>Natural looking P-limbs equipped</strong> <<elseif _readyLimbs.includes(-3)>> <<link "a natural looking set">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -3; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -3, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "beauty" && $activeSlave.ID == $activeLimbs.ID>> //Natural looking P-limbs being built <<else>> //Natural looking prostheses unavailable <</if>>| <<if $activeSlave.amp == -4>> <strong>Combat P-limbs equipped</strong> <<elseif _readyLimbs.includes(-4)>> <<link "military grade arms">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -4; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -4, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "combat" && $activeSlave.ID == $activeLimbs.ID>> //Combat P-limbs being built <<else>> //Combat prostheses unavailable <</if>>| <<if $activeSlave.amp == -5>> <strong>Cybernetic P-limbs equipped</strong> <<elseif _readyLimbs.includes(-5)>> <<link "advanced cybernetics">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -5; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -5, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "cyber" && $activeSlave.ID == $activeLimbs.ID>> //Cybernetic P-limbs being built <<else>> //Cybernetic prostheses unavailable <</if>> <br>
amomynous0/fc
src/pregmod/hotswapprosthetics.tw
tw
bsd-3-clause
4,317
:: Husk Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if ($huskSlave.dick == 0) && ($huskSlave.vagina == -1)>><<set $huskSlave.vagina = 0>><</if>> <<if $huskSlaveOrdered == 0>>You lay out a new order for a braindead slave to be put aside for your use.<<else>>You review your posted husk order.<</if>> Your order requests a body with the following characteristics: <<set $huskSlave.age = Math.clamp($huskSlave.age, $minimumSlaveAge, $retirementAge-1)>> <br><br> Age: <br><<textbox "$huskSlave.age" $huskSlave.age "Husk Slave">> <br><br> Sex: <<if $huskSlave.sex == 1>>Female. <<elseif $huskSlave.sex == 2>>Male. <<elseif $huskSlave.sex == 3>>Futanari. <</if>> <br>[[Female|Husk Slave][$huskSlave.sex = 1]] | [[Male|Husk Slave][$huskSlave.sex = 2]] | [[Both|Husk Slave][$huskSlave.sex = 3]] <br><br> Nationality: <br><<textbox "$huskSlave.nationality" $huskSlave.nationality "Husk Slave">> <br><br> <<textbox "$huskSlave.race" $huskSlave.race "Husk Slave">> <br>[[White|Husk Slave][$huskSlave.race = "white"]] | [[Asian|Husk Slave][$huskSlave.race = "asian"]] | [[Latina|Husk Slave][$huskSlave.race = "latina"]] | [[Middle Eastern|Husk Slave][$huskSlave.race = "middle eastern"]] | [[Black|Husk Slave][$huskSlave.race = "black"]] | [[Semitic|Husk Slave][$huskSlave.race = "semitic"]] | [[Southern European|Husk Slave][$huskSlave.race = "southern european"]] | [[Indo-Aryan|Husk Slave][$huskSlave.race = "indo-aryan"]] | [[Amerindian|Husk Slave][$huskSlave.race = "amerindian"]] | [[Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]] | [[Malay|Husk Slave][$huskSlave.race = "malay"]] | [[Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]] <br><br> Virginity: <<if $huskSlave.virgin == 0>>Virgin. <<else>>Not important. <</if>> <br>[[Important|Husk Slave][$huskSlave.virgin = 0]] | [[Not Important|Husk Slave][$huskSlave.virgin = 1]] <br><br><br> Reserving a body will cost <<print cashFormat(10000)>> up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded. <<if $huskSlaveOrdered == 1>> [[Withdraw body order|Main][$huskSlaveOrdered = 0, $cash += 10000]] <<elseif $cash < 10000>> //You lack the credits to place a body reservation.// <<else>> [[Post body order|Main][$huskSlaveOrdered = 1, $cash -= 10000]] <</if>>
amomynous0/fc
src/pregmod/huskSlave.tw
tw
bsd-3-clause
2,426
:: Husk Slave Swap [nobr] <<set $nextButton = "Continue">> <<set _oldSlave = clone($swappingSlave)>> <<set _m = $slaveIndices[$swappingSlave.ID]>> <<run clearSummaryCache($slaves[_m])>> You strap $slaves[_m].slaveName, and the body to which $he will be transferred, into the remote surgery and stand back as it goes to work. <<BodySwap $slaves[_m] $activeSlave>> <<set _gps = $genePool.findIndex(function(s) { return s.ID == $slaves[_m].ID; })>> <<set $genePool[_gps].race = $slaves[_m].race, $genePool[_gps].origRace = $slaves[_m].origRace, $genePool[_gps].skin = $slaves[_m].skin, $genePool[_gps].markings = $slaves[_m].markings, $genePool[_gps].origEye = $slaves[_m].origEye, $genePool[_gps].origHColor = $slaves[_m].origHColor, $genePool[_gps].origSkin = $slaves[_m].origSkin, $genePool[_gps].face = $slaves[_m].face, $genePool[_gps].pubicHStyle = $slaves[_m].pubicHStyle, $genePool[_gps].underArmHStyle = $slaves[_m].underArmHStyle>> /* special exception to swap genePool since the temporary body lacks an entry. Otherwise we could just call the widget using the genePool entries */ <br><br> After an honestly impressive procedure, $slaves[_m].slaveName is recovering nicely. <<BodySwapReaction $slaves[_m] _oldSlave>> <br><br> <<slaveCost _oldSlave>> <<set _payout = Math.trunc($slaveCost/3)>> $slaves[_m].slaveName's old body was bought by the Flesh Heap for <<print cashFormat(_payout)>>. <<if $slaves[_m].bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_m].ID; })>> <<if _myBody != -1>> <<set $slaves[_myBody].origBodyOwnerID = 0>> <<if $slaves[_myBody].fetish != "mindbroken" && $slaves[_myBody].fuckdoll == 0>> <<if $slaves[_myBody].devotion > 20>> $slaves[_myBody].slaveName is somewhat saddened to see her body leave forever. <<elseif $slaves[_myBody].devotion >= -50>> $slaves[_myBody].slaveName is @@.mediumorchid;disturbed@@ to find her body is gone for good, damaging her @@.gold;ability to trust you.@@ <<set $slaves[_myBody].devotion -= 30, $slaves[_myBody].trust -= 30>> <<else>> $slaves[_myBody].slaveName is @@.mediumorchid;deeply upset@@ that she'll never see her body again. With so little left, she finds it easy to take vengeance by @@.orangered;completely rejecting your ownership of her.@@ <<set $slaves[_myBody].devotion -= 50, $slaves[_myBody].trust = 100>> <</if>> <</if>> <</if>> <</if>> <<set $slaves[_m].bodySwap++>> <<set $cash += _payout>> <<set $activeSlave = 0, $swappingSlave = 0>>
amomynous0/fc
src/pregmod/huskSlaveSwap.tw
tw
bsd-3-clause
2,519
:: husk Slave Swap Workaround [nobr] <<set $nextButton = "Abort Operation", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> "This operation is neither simple nor is it perfected. There are extreme health risks involved and no guarantee of success. Strap a slave into your remote surgery to consent to the operation. Indentured servants<<if $incubator > 0>> and slaves with reserved children<</if>> not eligible." <br> //Select the slave whose mind will be transferred into the waiting husk.<<if $cyberMod == 1>> Amputated slaves must not be wearing prosthetics.<</if>> This operation will cost <<print cashFormat(10000)>>.// <br><br> __Select an eligible slave:__ <<for _i = 0; _i < $slaves.length; _i++>> <<if isSlaveAvailable($slaves[_i])>> <<if $slaves[_i].fuckdoll == 0>> <<if $slaves[_i].amp >= 0>> <<if $slaves[_i].indenture == -1>> <<if $slaves[_i].breedingMark == 0 || $propOutcome == 0>> <<if $slaves[_i].reservedChildren == 0>> <<if $slaves[_i].reservedChildrenNursery ==0>> <<if $slaves[_i].ID != $activeSlave.ID>> <br><<print "[[$slaves[_i].slaveName|Husk Slave Swap][$swappingSlave = $slaves[" + _i + "], $cash -= 10000]]">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>>
amomynous0/fc
src/pregmod/huskSlaveSwapWorkaround.tw
tw
bsd-3-clause
1,248
:: Incubator [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Incubator">> <<set $targetAge = Number($targetAge) || $minimumSlaveAge>> <<set $targetAge = Math.clamp($targetAge, $minimumSlaveAge, 42)>> <<if $incubatorName != "the Incubator">> <<set $incubatorNameCaps = $incubatorName.replace("the ", "The ")>> <</if>> <<set $readySlaves = 0, $readySlave = 0, $incubatorSlaves = $tanks.length, $freeTanks = $incubator - $incubatorSlaves, _SL = $slaves.length, _eligibility = 0>> <br><br> $incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems. <<if $incubatorSlaves > 2>> It's well used. The hum of active tanks fill the air. <<elseif $incubatorSlaves > 0>> It's barely used; most of the tanks lie dormant. <<else>> It's empty and quiet. [[Decommission the incubator|Main][$incubator = 0, $incubatorUpgradeSpeed = 5, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $incubatorUpgradeGrowthStims = 0, $incubatorWeightSetting = 0, $incubatorMusclesSetting = 0, $incubatorReproductionSetting = 0, $incubatorGrowthStimsSetting = 0, $tanks = []]] <</if>> <br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>. Currently $incubatorSlaves tanks are in use. [[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs <<print cashFormat(Math.trunc(60000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<if $freeTanks == 0>> All of the tanks are currently occupied by growing children. <<elseif $incubator > 1 && $reservedChildren < $freeTanks>> [[Remove an incubation tank|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubator -= 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will reduce upkeep costs// <</if>> <br><br> Reserve an eligible mother-to-be's child to be placed in a tank upon birth. Of $incubator tanks, <<print $freeTanks>> <<if $freeTanks == 1>>is<<else>>are<</if>> unoccupied. Of those, $reservedChildren <<if $reservedChildren == 1>>tank is<<else>>tanks are<</if>> reserved. /* ** With hundreds of slaves, navigating the Incubator room was giving me as much of a headache as other lists. ** So, I borrowed the sorting list and dropped a few options here. */ <<if (0 < _SL)>> <<set $sortIncubatorList = $sortIncubatorList || 'Unsorted'>> <br/>//Sorting:// ''<span id="qlIncubatorSort">$sortIncubatorList</span>.'' <<link "Sort by Name">> <<set $sortIncubatorList = 'Name'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByName(); <</script>> <</link>> | <<link "Sort by Reserved Incubator Spots">> <<set $sortIncubatorList = 'Reserved Incubator Spots'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByReservedSpots(); <</script>> <</link>> | <<link "Sort by Pregnancy Week">> <<set $sortIncubatorList = 'Pregnancy Week'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByPregnancyWeek(); <</script>> <</link>> | <<link "Sort by Number of Children">> <<set $sortIncubatorList = 'Number of Children'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByPregnancyCount(); <</script>> <</link>> <br/> <</if>> <div id="qlIncubator"> <<for _u = 0; _u < _SL; _u++>> <<if $slaves[_u].preg > 0 && $slaves[_u].broodmother == 0 && $slaves[_u].pregKnown == 1 && $slaves[_u].eggType == "human">> <<if $slaves[_u].assignment == "work in the dairy" && $dairyPregSetting > 0>> <<else>> <<set _slaveId = "slave-" + $slaves[_u].ID>> <<set _pregCount = $slaves[_u].pregType>> <<set _reservedSpots = $slaves[_u].reservedChildren>> <<set _pregWeek = $slaves[_u].pregWeek>> <<set _slaveName = getSlaveDisplayName($slaves[_u])>> <div class="possible" @id="_slaveId" @data-preg-count="_pregCount" @data-reserved-spots="_reservedSpots" @data-preg-week="_pregWeek" @data-name="_slaveName"> <<print "[[_slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage()]]">> is $slaves[_u].pregWeek weeks pregnant with <<if $slaves[_u].pregSource == 0 || $slaves[_u].preg <= 5>>someone's<<if $slaves[_u].preg <= 5>>, though it is too early to tell whose,<</if>> <<elseif $slaves[_u].pregSource == -1>>your <<elseif $slaves[_u].pregSource == -2>>a citizen's <<else>> <<set _t = $slaveIndices[$slaves[_u].pregSource]>> <<if def _t>> <<print $slaves[_t].slaveName>>'s <</if>> <</if>> <<if $slaves[_u].pregType > 1>>$slaves[_u].pregType babies<<else>>baby<</if>>. <<if $slaves[_u].reservedChildren > 0>> <<set _childrenReserved = 1>> <<if $slaves[_u].pregType == 1>> Her child will be placed in $incubatorName. <<elseif $slaves[_u].reservedChildren < $slaves[_u].pregType>> $slaves[_u].reservedChildren of her children will be placed in $incubatorName. <<elseif $slaves[_u].pregType == 2>> Both of her children will be placed in $incubatorName. <<else>> All $slaves[_u].reservedChildren of her children will be placed in $incubatorName. <</if>> <<if ($slaves[_u].reservedChildren + $slaves[_u].reservedChildrenNursery < $slaves[_u].pregType) && ($reservedChildren < $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep another child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">> <<if $slaves[_u].reservedChildren > 0>> | <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">> <</if>> <<if $slaves[_u].reservedChildren > 1>> | <<print "[[Keep none of her children|Incubator][$reservedChildren -= $slaves[" + _u + "].reservedChildren, $slaves[" + _u + "].reservedChildren = 0]]">> <</if>> <<if ($reservedChildren + $slaves[_u].pregType - $slaves[_u].reservedChildren) <= $freeTanks>> | <<print "[[Keep the rest of her children|Incubator][$reservedChildren += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildren), $slaves[" + _u + "].reservedChildren += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildren), $slaves[" + _u + "].reservedChildrenNursery = 0]]">> <</if>> <<elseif ($slaves[_u].reservedChildren == $slaves[_u].pregType) || ($reservedChildren == $freeTanks) || ($slaves[_u].reservedChildren + $slaves[_u].reservedChildrenNursery == $slaves[_u].pregType)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">> <<if $slaves[_u].reservedChildren > 1>> | <<print "[[Keep none of her children|Incubator][$reservedChildren -= $slaves[" + _u + "].reservedChildren, $slaves[" + _u + "].reservedChildren = 0]]">> <</if>> <</if>> <<elseif ($reservedChildren < $freeTanks)>> <<if $slaves[_u].pregType - $slaves[_u].reservedChildrenNursery == 0>> //$His children are already reserved for $nurseryName// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep " + $his + " " + (($slaves[_u].pregType > 1) ? "children" : "child") + " here instead|Incubator][$slaves[" + _u + "].reservedChildren += $slaves[" + _u + "].pregType, $slaves[" + _u + "].reservedChildrenNursery = 0]]">> <<else>> You have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep "+ (($slaves[_u].pregType > 1) ? "a" : "the") +" child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">> <<if ($slaves[_u].pregType > 1) && ($reservedChildren + $slaves[_u].pregType - $slaves[_u].reservedChildren) <= $freeTanks>> | <<print "[[Keep all of " + $his + " children|Incubator][$reservedChildren += $slaves["+ _u + "].pregType, $slaves[" + _u + "].reservedChildren += $slaves["+ _u +"].pregType, $slaves[" + _u + "].reservedChildrenNursery = 0]]">> <</if>> <</if>> <<elseif $reservedChildren == $freeTanks>> <br>&nbsp;&nbsp;&nbsp;&nbsp; You have @@.red;no room for her offspring.@@ <</if>> <<set _eligibility = 1>> </div> <</if>> <</if>> <</for>> </div> <<script>> $('div#qlIncubator').ready(sortIncubatorPossiblesByPreviousSort); <</script>> <<if _eligibility == 0>> <br> //You have no pregnant slaves bearing eligible children.// <</if>> <<if $PC.pregKnown == 1 && $PC.pregSource != -1>> <br>''@@.pink;You're pregnant@@'' and going to have <<switch $PC.pregType>> <<case 1>> a baby. <<case 2>> twins. <<case 3>> triplets. <<case 4>> quadruplets. <<case 5>> quintuplets. <<case 6>> sextuplets. <<case 7>> septuplets. <<case 8>> octuplets. <</switch>> <<if ($PC.reservedChildren > 0)>> <<set _childrenReserved = 1>> <<if $PC.pregType == 1>> Your child will be placed in $incubatorName. <<elseif $PC.reservedChildren < $PC.pregType>> $PC.reservedChildren of your children will be placed in $incubatorName. <<elseif $PC.pregType == 2>> Both of your children will be placed in $incubatorName. <<else>> All $PC.reservedChildren of your children will be placed in $incubatorName. <</if>> <<if ($PC.reservedChildren < $PC.pregType) && ($reservedChildren < $freeTanks) && ($PC.reservedChildren - $PC.reservedChildrenNursery > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep another child|Incubator][$PC.reservedChildren += 1, $reservedChildren += 1]]">> <<if $PC.reservedChildren > 0>> | <<print "[[Keep one less child|Incubator][$PC.reservedChildren -= 1, $reservedChildren -= 1]]">> <</if>> <<if $PC.reservedChildren > 1>> | <<print "[[Keep none of your children|Incubator][$reservedChildren -= $PC.reservedChildren, $PC.reservedChildren = 0]]">> <</if>> <<if ($reservedChildren + $PC.pregType - $PC.reservedChildren) <= $freeTanks>> | <<print "[[Keep the rest of your children|Incubator][$reservedChildren += ($PC.pregType - $PC.reservedChildren), $PC.reservedChildren += ($PC.pregType - $PC.reservedChildren)]]">> <</if>> <<elseif ($PC.reservedChildren == $PC.pregType) || ($reservedChildren == $freeTanks) || ($PC.reservedChildren - $PC.reservedChildrenNursery >= 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep one less child|Incubator][$PC.reservedChildren -= 1, $reservedChildren -= 1]]">> <<if $PC.reservedChildren > 1>> | <<print "[[Keep none of your children|Incubator][$reservedChildren -= $PC.reservedChildren, $PC.reservedChildren = 0]]">> <</if>> <</if>> <<elseif $reservedChildren < $freeTanks>> <<if $PC.pregType - $PC.reservedChildrenNursery == 0>> //Your child<<if $PC.pregType > 0>>ren are<<else>>is<</if>> already reserved for $nurseryName// <<print "[[Keep your" + (($PC.pregType > 1) ? "children" : "child") + " here instead|Incubator][$PC.reservedChildren += 1, $PC.reservedChildrenNursery = 0]]">> <<else>> You have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep " + (($PC.pregType > 1) ? "a" : "your") +" child|Incubator][$PC.reservedChildren += 1, $reservedChildren += 1]]">> <<if ($PC.pregType > 1) && ($reservedChildren + $PC.pregType - $PC.reservedChildren) <= $freeTanks>> | [[Keep all of your children|Incubator][$reservedChildren += $PC.pregType, $PC.reservedChildren += $PC.pregType]] <</if>> <</if>> <<elseif $reservedChildren == $freeTanks>> <br>&nbsp;&nbsp;&nbsp;&nbsp; You have @@.red;no room for your offspring.@@ <</if>> <</if>> <<if $reservedChildren != 0 || _childrenReserved == 1>> /* the oops I made it go negative somehow button */ <br> <<link "Clear all reserved children">> <<for _u = 0; _u < _SL; _u++>> <<if $slaves[_u].reservedChildren != 0>> <<set $slaves[_u].reservedChildren = 0>> <</if>> <</for>> <<set $PC.reservedChildren = 0>> <<set $reservedChildren = 0>> <<goto "Incubator">> <</link>> <</if>> <br><br> Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimum Legal Age|Incubator][$targetAge = $minimumSlaveAge]] | [[Average Age of Fertility|Incubator][$targetAge = $fertilityAge]] | [[Average Age of Potency|Incubator][$targetAge = $potencyAge]] | [[Legal Adulthood|Incubator][$targetAge = 18]] //Setting will not be applied to tanks in use.// <br> <<if $incubatorUpgradeSpeed == 52>> It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year. <<elseif $incubatorUpgradeSpeed == 18>> It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs <<print cashFormat(Math.trunc(500000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 9>> It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs <<print cashFormat(Math.trunc(75000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 6>> It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 5>> The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeWeight == 1>> Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight. <<else>> There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> Advanced monitoring and steroid injection systems have been installed in the tanks to monitor and maintain a developing child's musculature. <<else>> There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs. <<else>> There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeOrgans == 1>> Surgical tools have been added to the tank to be able to extract tissue samples from the occupant. <<elseif $organFarmUpgrade >= 1>> The tanks lack the ability to extract tissue samples to be used by the organ fabricator. [[Upgrade the growth tanks with surgical extraction tools|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubatorUpgradeOrgans = 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> The tanks lack the ability to extract tissue samples and the dispensary lacks the ability to make use of them to fabricate organs. <</if>> <br> <<if $incubatorUpgradeGrowthStims == 1>> Advanced monitoring and stimulant injection systems have been installed in the tanks to monitor and maintain a developing child's height. <<elseif $growthStim == 1>> There are no systems in place to control a growing child's height. [[Upgrade the growth tanks with stimulants injection systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeGrowthStims = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> There are no systems in place to control a growing child's height and you lack the capability to fabricate growth stimulants. <</if>> <br> <<if $incubatorImprintSetting == "terror">> The imprinting system is currently focused on making her devoted but fearful of you. The imprinting cycle is locked upon incubation start. [[Switch the system to focus on attachment|Incubator][$incubatorImprintSetting = "trust"]] //Only affects new infants// <<else>> The imprinting system is currently focused on making her devoted and trusting of you. The imprinting cycle is locked upon incubation start. [[Switch the system to focus on dependence|Incubator][$incubatorImprintSetting = "terror"]] //Only affects new infants// <</if>> <<if $incubatorSlaves > 0>> <<for $i = 0; $i < $incubatorSlaves; $i++>> <<capture $i>> <br><br>@@.pink;$tanks[$i].slaveName@@ occupies this tank. She appears to be <<if $tanks[$i].genes == "XX">>a natural girl<<else>>a natural boy<</if>>, with $tanks[$i].hColor hair<<if $tanks[$i].eyes != -2>> and $tanks[$i].eyeColor eyes.<<else>>. She most likely will be blind.<</if>> Statistical projections indicates that once released she will be around <<= heightToEitherUnit($tanks[$i].height + random(-5,5))>> tall. Most likely she will be <<if $tanks[$i].weight <= 30 && $tanks[$i].weight >= -30>> at a healthy weight and <<elseif $tanks[$i].weight >= 31 && $tanks[$i].weight <= 95>> quite overweight and <<elseif $tanks[$i].weight >= 96>> very overweight and <<elseif $tanks[$i].weight <= -31 && $tanks[$i].weight >= -95>> quite thin and <<elseif $tanks[$i].weight <= -96>> very thin and <</if>> <<if $tanks[$i].muscles <= 5 && $tanks[$i].muscles >= -5>> with a normal musculature. <<elseif $tanks[$i].muscles >= 6 && $tanks[$i].muscles <= 30>> quite toned. <<elseif $tanks[$i].muscles >= 31 && $tanks[$i].muscles <= 95>> quite muscular. <<elseif $tanks[$i].muscles >= 96>> with a powerful musculature. <<elseif $tanks[$i].muscles <= -6 && $tanks[$i].muscles >= -30>> quite weak. <<elseif $tanks[$i].muscles <= -31 && $tanks[$i].muscles >= -95>> very weak. <<elseif $tanks[$i].muscles <= -96>> extremely weak. <</if>> Her breasts are projected to be <<if $tanks[$i].boobs <= 799>> of normal size, <<elseif $tanks[$i].boobs <= 1799>> of generous size, <<elseif $tanks[$i].boobs <= 3249>> of incredible size, <<else>> of humongous size, <</if>> while her rear will be <<if $tanks[$i].butt <= 3>> a healthy size. <<elseif $tanks[$i].butt <= 6>> quite impressive. <<elseif $tanks[$i].butt <= 9>> very impressive. <<else>> immense. <</if>> <<if $tanks[$i].dick > 0>> <<if $tanks[$i].dick <= 3>> The latest analysis reported her dick will end up being around the average <<elseif $tanks[$i].dick >= 4 && $tanks[$i].dick <= 6>> The latest analysis reported her dick will end up being above average <<elseif $tanks[$i].dick >= 7 && $tanks[$i].dick <= 9>> The latest analysis reported her dick will end up being far above the average <<else>> The latest analysis reported her dick will end up being of monstrous size <</if>> <</if>> <<if $tanks[$i].balls > 0>> <<if $tanks[$i].balls <= 3>> and her testicles will reach a normal size. <<elseif $tanks[$i].balls >= 4 && $tanks[$i].balls <= 6>> and her testicles will be of remarkable size. <<elseif $tanks[$i].balls >= 7 && $tanks[$i].balls <= 9>> and her testicles will reach an impressive size. <<else>> and her testicles will reach a monstrous size. <</if>> <</if>> <<if $tanks[$i].pubertyXX == 1 && $tanks[$i].ovaries == 1>> Scanners report her womb is fertile. <<else>> Scanners report she is not fertile, <<if $tanks[$i].pubertyXX == 0>> as she has not yet entered puberty. <<else>> it appears her womb is sterile. <</if>> <</if>> <<if $tanks[$i].growTime <= 0>> <<set $readySlaves = 1>> <br>She is ready to be released from her tank. <<else>> <br>Her growth is currently being accelerated. She will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks. <</if>> <br>The tank is imprinting her with basic life and sexual skills, though she will still be very naive and inexperienced on release. <<if $tanks[$i].tankBaby == 2>> The majority of her indoctrination involves painting the world as a terrible place where only horror awaits her should she not obey her owner. <<else>> The majority of her indoctrination involves painting the world as a wonderful place only if she is unconditionally devoted to, and absolutely trusting of, her owner. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> Her weight is not being properly managed, saving costs but likely causing excessive weight gain. <<elseif $incubatorWeightSetting == 2>> Her weight is being carefully managed; she will be released at a healthy weight. <<elseif $incubatorWeightSetting == 0>> Weight management systems are offline; she will likely be malnourished. <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> Her strength levels are purposefully set higher than recommended; excessive muscle gain likely. <<elseif $incubatorMusclesSetting == 1>> Her musculature is being carefully managed; she will be released with near normal strength. <<elseif $incubatorMusclesSetting == 0>> Strength management systems are offline; she will likely be released extremely weak. <</if>> <</if>> <<if $incubatorUpgradeGrowthStims == 1>> <br> <<if $incubatorGrowthStimsSetting == 2>> She is being injected with higher than recommended doses of stimulants; exceeding expected final height is likely. <<elseif $incubatorGrowthStimsSetting == 1>> She is injected with the recommended dosage of stimulants; she will grow to her full expected height. <<elseif $incubatorGrowthStimsSetting == 0>> Growth stimulant injection systems are offline; she will develop normally. <</if>> <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> Her hormone levels are purposefully set higher than recommended; over-active reproductive systems likely. <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed; she will be released with fully functional reproductive organs. <<elseif $incubatorReproductionSetting == 0>> Reproduction management systems are offline; she will undergo normal puberty. <</if>> <</if>> <<if $cheatMode == 1>> <br>''Cheatmode:'' <<link "Retrieve immediately">> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> <<goto "Incubator Retrieval Workaround">> <</link>> <</if>> <<if $incubatorUpgradeOrgans == 1>> <br> You can extract a sample and prepare a new organ for her to be implanted once she exits her tank. <<set _newOrgan = 0>> <<set $tankOrgans = { ovaries: 0, penis: 0, testicles:0, eyes: 0, voiceBox: 0}>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $tanks[$i].ID == $incubatorOrgans[_i].ID>> <<if $incubatorOrgans[_i].type == "ovaries">> <<set $tankOrgans.ovaries = 1>> <</if>> <<if $incubatorOrgans[_i].type == "testicles">> <<set $tankOrgans.testicles = 1>> <</if>> <<if $incubatorOrgans[_i].type == "penis">> <<set $tankOrgans.penis = 1>> <</if>> <<if $incubatorOrgans[_i].type == "eyes">> <<set $tankOrgans.eyes = 1>> <</if>> <<if $incubatorOrgans[_i].type == "voicebox">> <<set $tankOrgans.voicebox = 1>> <</if>> <</if>> <</for>> <<if $tanks[$i].genes == "XX">> Being a natural girl she possesses a functional vagina and ovaries, you can: <<else>> Being a natural boy he possesses a functional penis and balls, you can: <</if>> <br> <<if $tanks[$i].ovaries == 0 && $tankOrgans.ovaries != 1>> <<link "Prepare ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "ovaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].dick == 0 && $tankOrgans.penis != 1>> <<link "Prepare penis">> <<set $cash -= 5000>> <<set _newOrgan = {type: "penis", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].balls == 0 && $tankOrgans.testicles != 1>> | <<link "Prepare testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "testicles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].eyes == -2 && $tankOrgans.eyes != 1>> <br>She appears to be blind: <<link "Prepare eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].voice == 0 && $tankOrgans.voicebox != 1>> <br>It appears she was born a mute: <<link "Prepare vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <</if>> <</capture>> <</for>> <</if>> <br> <br> <<if $incubatorUpgradeWeight == 1>> <<if $incubatorWeightSetting == 1>> Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]] <<elseif $incubatorWeightSetting == 2>> Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]] <<elseif $incubatorWeightSetting == 0>> Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]] <</if>> <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> <<if $incubatorMusclesSetting == 2>> Strength levels are purposefully set higher than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]] <<elseif $incubatorMusclesSetting == 1>> Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]] <<elseif $incubatorMusclesSetting == 0>> Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]] <</if>> <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> <<if $incubatorReproductionSetting == 2>> Hormone levels are purposefully set higher than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]] <<elseif $incubatorReproductionSetting == 1>> Hormone levels are being carefully managed; children will be released with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]] <<elseif $incubatorReproductionSetting == 0>> Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]] <</if>> <</if>> <br> <<if $incubatorUpgradeGrowthStims == 1>> <<if $incubatorGrowthStimsSetting == 2>> She is injected with higher than recommended doses of stimulants; exceeding expected final height is likely. [[Limit|Incubator][$incubatorGrowthStimsSetting = 1]] | [[Disable|Incubator][$incubatorGrowthStimsSetting = 0]] <<elseif $incubatorGrowthStimsSetting == 1>> She is injected with the recommended dosage of stimulants; she will grow to her full expected height. [[Overload|Incubator][$incubatorGrowthStimsSetting = 2]] | [[Disable|Incubator][$incubatorGrowthStimsSetting = 0]] <<elseif $incubatorGrowthStimsSetting == 0>> Growth stimulant injection systems are offline; she will develop normally. [[Activate|Incubator][$incubatorGrowthStimsSetting = 1]] <</if>> <</if>> <<if $readySlaves == 1>> <<for $i = 0; $i < $incubatorSlaves; $i++>> <<if $tanks[$i].growTime <= 0>> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> <<break>> <</if>> <</for>> <<goto "Incubator Retrieval Workaround">> <</if>> <br><br>Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//
amomynous0/fc
src/pregmod/incubator.tw
tw
bsd-3-clause
30,599
:: Incubator Report [nobr] <<set $incubatorSlaves = 0>> <<for _inc = 0; _inc < $tanks.length; _inc++>> <<set $tanks[_inc].birthWeek += 1>> <<if $tanks[_inc].birthWeek >= 52>> <<set $tanks[_inc].birthWeek = 0>> <<if $seeAge == 1>> <<set $tanks[_inc].actualAge++, $tanks[_inc].ovaryAge++>> <</if>> <</if>> <<set $incubatorSlaves += 1>> <<if $tanks[_inc].growTime > 0>> <<set $tanks[_inc].growTime -= $incubatorUpgradeSpeed>> <br>@@.pink;<<print $tanks[_inc].slaveName>>'s@@ growth is currently being accelerated. $He <<if Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed) <= 0>>is @@.lime;ready for release.@@ $He will be ejected from $his tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>. <<else>> @@.pink;$tanks[_inc].slaveName@@ is @@.lime;ready for release.@@ $He will be ejected from $his tank upon your approach. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> <<if $tanks[_inc].weight < 200>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight += 5>> <</if>> <</if>> The weight monitoring systems are overloading $his intake causing @@.red;rapid weight gain.@@ <<elseif $incubatorWeightSetting == 2>> <<if $tanks[_inc].weight > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight -= 1>> <</if>> The weight monitoring systems detect $he is overweight and @@.green;decrease $his caloric intake.@@ <<elseif $tanks[_inc].weight < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight += 1>> <</if>> The weight monitoring systems detect $he is underweight and @@.green;increase $his caloric intake.@@ <<else>> $He is @@.lime;currently a healthy weight;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorWeightSetting == 0>> <<if $tanks[_inc].weight > -100>> $His developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[_inc].weight -= 40>> <</if>> <</if>> <<else>> <<if $tanks[_inc].weight > -100>> $His developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[_inc].weight -= 40>> <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> <<if $tanks[_inc].muscles < 100>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles += 5>> <</if>> <</if>> The strength monitoring systems are overloading $him with steroids causing @@.green;rapid muscle development.@@ <<elseif $incubatorMusclesSetting == 1>> <<if $tanks[_inc].muscles > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles-->> <</if>> The strength monitoring systems detect $he is overly muscular and @@.green;decrease $his steroid dosage.@@ <<elseif $tanks[_inc].muscles < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles++>> <</if>> The strength monitoring systems detect $he is weak and @@.green;increase $his steroid dosage.@@ <<else>> $He has @@.lime;a healthy musculature;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorMusclesSetting == 0>> <<if $tanks[_inc].muscles > -100>> $His developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[_inc].muscles -= 40>> <</if>> <</if>> <<else>> <<if $tanks[_inc].muscles > -100>> $His developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[_inc].muscles -= 40>> <</if>> <</if>> <<if $incubatorUpgradeGrowthStims == 1 && $incubatorGrowthStimsSetting != 0>> <br> <<set _heightLimit = Math.trunc(Math.clamp((Height.mean($tanks[_inc].height) * 1.25),0,274))>> <<set _heightLimitAge = Height.forAge($tanks[_inc].height, $tanks[_inc])>> <<if $tanks[_inc].inducedNCS == 1>> /* ** NCS should block physical growth beyond that of a toddler, but some players might like ** a little more or less. So using $minimumSlaveAge or 8, whichever is lesser. */ <<set _limitAge = Math.min(8, $minimumSlaveAge)>> <<set _heightLimitAge = Height.forAge($tanks[_inc].height, _limitAge, $tanks[_inc].genes)>> <<set _heightLimit = _heightLimitAge>> <</if>> <<if $tanks[_inc].height >= _heightLimit>> The monitoring system detects $his body is not able to support further increases in height, so it carefully regulates stimulant injections to @@.yellow;maintain $his current stature.@@ <<set $tanks[_inc].height = _heightLimit>> <<elseif $incubatorGrowthStimsSetting == 2>> <<if $tanks[_inc].inducedNCS == 1>> The monitoring system floods $his body with growth stimulants, but $his @@.orange;NCS prevents an increase in $his growth rate.@@ <<set $tanks[_inc].height = _heightLimitAge>> <<else>> The monitoring system floods $his body with growth stimulants, causing @@.green;a sharp increase in growth rate.@@ <<if $incubatorWeightSetting >= 1 && $incubatorMusclesSetting <= 1 && $incubatorReproductionSetting <= 1>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(3,6)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(2,5)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(1,2)>> <</if>> <<else>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(2,5)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <</if>> <<elseif $incubatorGrowthStimsSetting == 1>> <<if $tanks[_inc].inducedNCS == 1>> The monitoring system detects $he is near the expected height for $his @@.orange;NCS@@ condition, so it carefully regulates stimulants injections to @@.yellow;maintain $his current stature.@@ <<set $tanks[_inc].height = _heightLimitAge>> <<elseif $tanks[_inc].height > _heightLimitAge>> The monitoring system detects $he is near the expected height, so it carefully regulates stimulants injections to @@.yellow;maintain $his current stature.@@ <<if random(1,10) == 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(0,1)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <<else>> The monitoring system detects $his body is capable of developing more rapidly and @@.green;increases $his growth stimulant dosage.@@ <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(0,1)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <</if>> <<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, _heightLimit)>> <<else>> <br> With the growth stimulant injections offline, $his body is left to develop naturally. <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> $His developing body is being flooded with hormones. <<if $incubatorWeightSetting == 1>> Combined with the abundant food provided to $him, $his body grows rapidly. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(25,45)>> <<else>> <<set $tanks[_inc].readyOva = random(3,8)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 2000>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips += 2>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 30>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 500>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;causes $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $his rear grow fatter.@@ <<set $tanks[_inc].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 40>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 16>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 40 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 9>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 40 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 4>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<elseif $incubatorWeightSetting == 2>> Combined with the healthy food provided to $him, $his body grows readily. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(15,25)>> <<else>> <<set $tanks[_inc].readyOva = random(2,6)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 1000>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 500>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 10>> The excess testosterone-laced growth hormones @@.green cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 3>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 10 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<else>> Since $his body has little to work with, $his growth is fairly minor. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(10,15)>> <<else>> <<set $tanks[_inc].readyOva = random(2,4)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 700>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips += 2>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ <<set $tanks[_inc].boobs += 50>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow $his breasts.@@ <<set $tanks[_inc].boobs += 20>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow $his breasts.@@ <<set $tanks[_inc].boobs += 10>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 6>> The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 6 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 6 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 6 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 6 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 90>> The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <</if>> <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed, @@.green;encouraging early puberty.@@ <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<set $tanks[_inc].hormoneBalance = 250>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks growth@@ despite the added estrogen. <<else>> <<if $tanks[_inc].boobs < 400 && random(1,100) > 60>> The added estrogen @@.green;causes $his breasts to swell.@@ <<set $tanks[_inc].boobs += 50>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The added estrogen @@.green;causes $his hips to widen.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 5 && random(1,100) > 80>> The added estrogen @@.green;causes $his butt to grow.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<set $tanks[_inc].hormoneBalance = -250>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $His @@.orange;NCS blocks all growth@@ despite the added testosterone. <<else>> <<if $tanks[_inc].balls < 3 && random(1,100) > 80>> The added testosterone @@.green;causes $his balls to swell.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 3 && random(1,100) > 60>> The added testosterone @@.green;causes $his penis to grow.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<else>> <<if $tanks[_inc].hormoneBalance > 100>> <<set $tanks[_inc].hormoneBalance -= 50>> <<elseif $tanks[_inc].hormoneBalance < -100>> <<set $tanks[_inc].hormoneBalance += 50>> <</if>> <<if $tanks[_inc].balls > 0>> <<if $tanks[_inc].balls > 1>> <<set $tanks[_inc].balls -= 5>> <</if>> <<if $tanks[_inc].dick > 1>> <<set $tanks[_inc].dick -= 5>> <</if>> <<if $tanks[_inc].balls <= 0>> <<set $tanks[_inc].balls = 1>> <</if>> <<if $tanks[_inc].dick <= 0>> <<set $tanks[_inc].dick = 1>> <</if>> <</if>> <<if $tanks[_inc].boobs > 0>> <<set $tanks[_inc].boobs -= 500>> <</if>> <<if $tanks[_inc].butt > 0>> <<set $tanks[_inc].butt -= 4>> <</if>> <</if>> <<else>> <<if $tanks[_inc].hormoneBalance > 100>> <<set $tanks[_inc].hormoneBalance -= 50>> <<elseif $tanks[_inc].hormoneBalance < -100>> <<set $tanks[_inc].hormoneBalance += 50>> <</if>> <<if $tanks[_inc].balls > 0>> <<if $tanks[_inc].balls > 1>> <<set $tanks[_inc].balls -= 5>> <</if>> <<if $tanks[_inc].dick > 1>> <<set $tanks[_inc].dick -= 5>> <</if>> <<if $tanks[_inc].balls <= 0>> <<set $tanks[_inc].balls = 1>> <</if>> <<if $tanks[_inc].dick <= 0>> <<set $tanks[_inc].dick = 1>> <</if>> <</if>> <<if $tanks[_inc].boobs > 0>> <<set $tanks[_inc].boobs -= 500>> <</if>> <<if $tanks[_inc].butt > 0>> <<set $tanks[_inc].butt -= 4>> <</if>> <</if>> <<if $incubatorReproductionSetting == 2>> <<set $tanks[_inc].energy = 80, $tanks[_inc].need = 100>> <<elseif $incubatorReproductionSetting == 1>> <<set $tanks[_inc].energy = 50, $tanks[_inc].need = 20>> <<else>> <<set $tanks[_inc].energy = 0, $tanks[_inc].need = 0>> <</if>> <<set $tanks[_inc].weight = Math.clamp($tanks[_inc].weight, -100, 200)>> <<set $tanks[_inc].muscles = Math.clamp($tanks[_inc].muscles, -100, 100)>> <<set $tanks[_inc].dick = Math.clamp($tanks[_inc].dick, 0, 10)>> <<set $tanks[_inc].hips = Math.clamp($tanks[_inc].hips, -2, 2)>> <<set $tanks[_inc].balls = Math.clamp($tanks[_inc].balls, 0, 40)>> <<set $tanks[_inc].boobs = Math.clamp($tanks[_inc].boobs, 0, 30000)>> <<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, 274)>> <<set $tanks[_inc].hormoneBalance = Math.clamp($tanks[_inc].hormoneBalance, -500, 500)>> <br> <</for>> /* <<if $incubatorSlaves == 0>> $incubatorNameCaps is currently unused. <</if>> */ <br><br>
amomynous0/fc
src/pregmod/incubatorReport.tw
tw
bsd-3-clause
34,196
:: Incubator Retrieval Workaround [nobr] $readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection. <br><br> <<set $activeSlave = $readySlave>> <<set $saleDescription = 0, $applyLaw = 0>> <<set $incubatorSlaves-->> <<include "Long Slave Description">> <<run newSlave($activeSlave)>> <<set $nextLink = "AS Dump">> <<set $returnTo = "Main">> <<if $incubatorOrgans.length > 0>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $incubatorOrgans[_i].ID == $incubatorOldID>> <<set _newOrgan = {type: $incubatorOrgans[_i].type, weeksToCompletion: $incubatorOrgans[_i].weeksToCompletion, ID: $activeSlave.ID}>> <<if _newOrgan.weeksToCompletion <= 0>> <<set $completedOrgans.push($incubatorOrgans[_i])>> <<else>> <<set $organs.push(_newOrgan)>> <</if>> <<set $incubatorOrgans.deleteAt(_i), _i-->> <</if>> <</for>> <</if>> <<include "New Child Intro">>
amomynous0/fc
src/pregmod/incubatorRetrievalWorkaround.tw
tw
bsd-3-clause
929
:: Incubator Workaround [nobr] <<if $tanks.length < $incubator>> <<set $activeSlave.growTime = Math.trunc($targetAge*52)>> <<set $tanks.push($activeSlave)>> <<set $incubatorSlaves++>> <</if>>
amomynous0/fc
src/pregmod/incubatorWorkaround.tw
tw
bsd-3-clause
195
:: KillSlave [nobr] <<set $killChoice = -1>> <<set _qualifiedFS = []>> <<set _qualifiedFS.push("RND")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _qualifiedFS.push("roman revivalist")>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _qualifiedFS.push("aztec revivalist")>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _qualifiedFS.push("egyptian revivalist")>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _qualifiedFS.push("edo revivalist")>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _qualifiedFS.push("arabian revivalist")>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _qualifiedFS.push("chinese revivalist")>> <</if>> <<set _weapon = _qualifiedFS>> <<switch _weapon>> <<case "roman revivalist">> <<set _weapon = "gladius">> <<case "aztec revivalist">> <<set _weapon = "macuahuitl">> <<case "egyptian revivalist">> <<set _weapon = "kopesh">> <<case "edo revivalist">> <<set _weapon = "katana">> <<case "arabian revivalist">> <<set _weapon = "scimitar">> <<case "chinese revivalist">> <<set _weapon = "jian">> <<default>> <<set _weapon = "handgun">> <</switch>> <<if canWalk($activeSlave)>> You call $activeSlave.slaveName into your office. <<else>> You have $activeSlave.slaveName brought into your office. <</if>> $He looks at you <<if $activeSlave.fetish != "mindbroken">>with <<if $activeSlave.devotion > 50>> adoration <<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>> a calm acceptance <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 20)>> apprehension <<elseif $activeSlave.devotion < -20>> hatred <</if>> <<else>> blankly <</if>> /*TODO: Add checks for trust*/ and waits for you to continue. You tell $him that you've gotten tired of having $him around and that you have decided it is time you got rid of $him. <<if $activeSlave.fetish != "mindbroken">> $His expression changes to one of <</if>> <<if $activeSlave.fetish != "mindbroken">> <<if $activeSlave.devotion > 50>> abject sorrow <<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>> sadness <<else>> relief <</if>> until <<else>> $He just nods dumbly and continues to watch you with a vacant expression, even as <</if>> you reach behind your desk and pull out your trusty _weapon, <<if $activeSlave.fetish != "mindbroken">> at which point abject fear fills $his face. $He immediately <<if canWalk($activeSlave)>>drops to $his knees and <</if>>begins openly begging for you to have mercy. <<else>> to which $he still doesn't respond. <</if>> <br><<link "Kill $him" "KilledSlave">><<set $killChoice = 0>><</link>> <br><<link "Have mercy on $him" "KilledSlave">><<set $killChoice = 1>><</link>> <<if ($activeSlave.assignment != "guard you") && ($pit > 0)>> <br><<link "Let $him win $his life in combat" "KilledSlave">><<set $killChoice = 2>><</link>> <</if>> <br><br>
amomynous0/fc
src/pregmod/killSlave.tw
tw
bsd-3-clause
2,956
:: KilledSlave [nobr] <<if $killChoice == 0>> <<set _qualifiedFS = []>> <<set _qualifiedFS.push("RND")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _qualifiedFS.push("roman revivalist"), _weapon = gladius>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _qualifiedFS.push("aztec revivalist"), _weapon = Tecpatl>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _qualifiedFS.push("egyptian revivalist"), _weapon = kopesh>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _qualifiedFS.push("edo revivalist"), _weapon = katana>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _qualifiedFS.push("arabian revivalist"), _weapon = scimitar>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _qualifiedFS.push("chinese revivalist"), _weapon = jian>> <</if>> You simply smile at $him and tell $him not to worry as you continue <<if _qualifiedFS > 0>> sharpening your _weapon. <<else>> threading on a suppressor. <</if>> $activeSlave.slaveName gives an audible sigh of relief and begins to thank you profusely, though $his thanks are cut short as the sound of <<if _qualifiedFS > 0>> a sharp edge slicing though flesh <<else>> a suppressed gunshot <</if>> rings through the room. You have another servant clean up the mess as you continue with what you were previously doing. <br><br> <<if $familyTesting == 1>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $activeSlave.mother == $slaves[_ss].ID>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his daughter. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <</if>> <<if $activeSlave.father == $slaves[_ss].ID>> $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you have killed $his daughter. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 20>> <</if>> <<if $activeSlave.ID == $slaves[_ss].father>> $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you have killed $his father. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 20>> <</if>> <<if $activeSlave.ID == $slaves[_ss].mother>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his mother. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <</if>> <<switch areSisters($activeSlave, $slaves[_ss])>> <<case 1>> $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you have killed $his twin. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <<case 2>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his sister. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <<case 3>> $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you have killed $his half-sister. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 20>> <</switch>> <</for>> <<else>> <<if $activeSlave.relation != 0>> <<set _ss = $slaveIndices[$activeSlave.relationTarget]>> <<if def _ss && $slaves[_ss].fetish != "mindbroken">> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his $activeSlave.relation. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <<set $display = 1>> <</if>> <</if>> <</if>> <<if $activeSlave.relationship > 0>> <<set _ss = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _ss && $slaves[_ss].fetish != "mindbroken">> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his best source of comfort and companionship in a life of bondage. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>> <<set $display = 1>> <</if>> <<elseif $activeSlave.relationship == -3>> Killing one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. <<run clearSummaryCache()>> <br><br> <<set $rep -= 200>> <<set $display = 1>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].devotion > 50>> <<set $slaves[_ss].trust -= 10>> <</if>> <</for>> <</if>> <<if $activeSlave.rivalry != 0>> <<set _ss = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def _ss && $slaves[_ss].fetish != "mindbroken">> $slaves[_ss].slaveName is @@.hotpink;pleased@@ that $he won't have to see $his rival any more. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>> <<set $display = 1>> <</if>> <</if>> <<include "Remove activeSlave">> <<set $returnTo = "Main">> /*this will DEFINTELY need balancing*/ <<elseif $killChoice == 1>> &nbsp;&nbsp;&nbsp;&nbsp;You make a show of considering sparing $his life, then, with a heavy sigh, unbuckle your pants and sit down at your desk. You beckon to $him, and $he just about trips over $himself as $he hastily makes $his way over to you. $His blowjob isn't the best you've ever had, $him @@.gold;sobbing@@ as much as $he is; though $his enthusiasm more than makes up for it. After you finish deep in $his throat, $he sits back and wipes away $his tears, sniffling and @@.hotpink;thanking you again@@ for giving $him another chance. <<if $activeSlave.devotion <= 30>> <<set $activeSlave.devotion = 30>> <<else>> <<set $activeSlave.devotion += 20>> <</if>> <<set $activeSlave.trust = -100>> <<elseif $killChoice == 2>> You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate -- if $he wants to live, $he'll have to beat $him in hand-to-hand combat in $pitName. <<if $activeSlave.combatSkill == 0>> The fear on $his face is palpable, though $he nods slowly and agrees, not seeing another choice. <<else>> $He nods $his head and straightens up, as though preparing $himself for the fight for $his life. <</if>> //This scene is currently unfinished.// /*TODO: Connect this to the Pit, have an end-of-week event between the Bodyguard and the slave*/ <</if>>
amomynous0/fc
src/pregmod/killedSlave.tw
tw
bsd-3-clause
6,405
:: Manage Personal Affairs [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 0>> <<run PCTitle()>> <<if $cheatMode == 1>> <center>//[[Cheat Edit Player|PCCheatMenu][$cheater = 1]]<br><br>//</center> <</if>> You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself. <br>You take yourself in a full length mirror. You are <<if $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan" || $activeSlave.race == "amerindian">>an<<else>>a<</if>> $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with<<if $PC.markings == "freckles">> freckled<<elseif $PC.markings == "heavily freckled">> heavily freckled<</if>> <<print $PC.skin>> skin, $PC.hColor hair and $PC.eyeColor eyes. <<if $PC.actualAge >= 65>> You're @@.orange;$PC.actualAge@@ and definitely feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>> <<elseif $PC.actualAge >= 50>> You're @@.orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge.@@<</if>> <<elseif $PC.actualAge >= 35>> You're @@.orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>> <<else>> You're @@.orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>> <</if>> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> Looking down; <<PlayerBoobs>> <<PlayerBelly>> <<if $PC.balls == 2 && $PC.belly < 5000>> Your pubic mound is swells outward slightly due to your oversized prostate. <<elseif $PC.balls > 2 && $PC.belly < 10000>> Your pubic mound bulges outward noticeably thanks to your massive prostate. <</if>> Beneath all that; <<PlayerCrotch>> Around back; <<PlayerButt>> <br><<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<elseif $playerSurgery == 1>>Your favorite plastic surgeon is booked solid for the next week.<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>> <br>You have a number of contact lenses in various colors available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origEye == $PC.eyeColor>>You aren't wearing contacts to change the color of your eyes.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.eyeColor = $PC.origEye]]<</if>> <<if $PC.origEye != "blue">>| [[Blue|Manage Personal Affairs][$PC.eyeColor = "blue"]]<</if>> <<if $PC.origEye != "black">>| [[Black|Manage Personal Affairs][$PC.eyeColor = "black"]]<</if>> <<if $PC.origEye != "brown">>| [[Brown|Manage Personal Affairs][$PC.eyeColor = "brown"]]<</if>> <<if $PC.origEye != "green">>| [[Green|Manage Personal Affairs][$PC.eyeColor = "green"]]<</if>> <<if $PC.origEye != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.eyeColor = "turquoise"]]<</if>> <<if $PC.origEye != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.eyeColor = "sky-blue"]]<</if>> <<if $PC.origEye != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.eyeColor = "hazel"]]<</if>> <<if $PC.origEye != "pale-grey">>| [[Pale-Grey|Manage Personal Affairs][$PC.eyeColor = "pale-grey"]]<</if>> <<if $PC.origEye != "white">>| [[White|Manage Personal Affairs][$PC.eyeColor = "white"]]<</if>> <<if $PC.origEye != "pink">>| [[Pink|Manage Personal Affairs][$PC.eyeColor = "pink"]]<</if>> <<if $PC.origEye != "amber">>| [[Amber|Manage Personal Affairs][$PC.eyeColor = "amber"]]<</if>> <<if $PC.origEye != "red">>| [[Red|Manage Personal Affairs][$PC.eyeColor = "red"]]<</if>> <<if $PC.origEye != "yellow">>| [[Yellow|Manage Personal Affairs][$PC.eyeColor = "yellow"]]<</if>> <<if $PC.origEye != "orange">>| [[Orange|Manage Personal Affairs][$PC.eyeColor = "orange"]]<</if>> <br> <<if $PC.pupil == "circular">>You aren't wearing contacts to change the shape of your pupils.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.pupil = "circular"]]<</if>> <<if $PC.pupil != "catlike">>| [[Catlike|Manage Personal Affairs][$PC.pupil = "catlike"]]<</if>> <<if $PC.pupil != "serpent-like">>| [[Serpent-Like|Manage Personal Affairs][$PC.pupil = "serpent-like"]]<</if>> <<if $PC.pupil != "devilish">>| [[Devilish|Manage Personal Affairs][$PC.pupil = "devilish"]]<</if>> <<if $PC.pupil != "demonic">>| [[Demonic|Manage Personal Affairs][$PC.pupil = "demonic"]]<</if>> <<if $PC.pupil != "hypnotic">>| [[Hypnotic|Manage Personal Affairs][$PC.pupil = "hypnotic"]]<</if>> <<if $PC.pupil != "heart-shaped">>| [[Heart-Shaped|Manage Personal Affairs][$PC.pupil = "heart-shaped"]]<</if>> <<if $PC.pupil != "wide-eyed">>| [[Wide-Eyed|Manage Personal Affairs][$PC.pupil = "wide-eyed"]]<</if>> <<if $PC.pupil != "almond-shaped">>| [[Almond-Shaped|Manage Personal Affairs][$PC.pupil = "almond-shaped"]]<</if>> <<if $PC.pupil != "bright">>| [[Bright|Manage Personal Affairs][$PC.pupil = "bright"]]<</if>> <<if $PC.pupil != "teary">>| [[Teary|Manage Personal Affairs][$PC.pupil = "teary"]]<</if>> <<if $PC.pupil != "vacant">>| [[Vacant|Manage Personal Affairs][$PC.pupil = "vacant"]]<</if>> <<if $PC.pupil != "star-shaped">>| [[Star-Shaped|Manage Personal Affairs][$PC.pupil = "star-shaped"]]<</if>> <<if $PC.pupil != "goat-like">>| [[Goat-Like|Manage Personal Affairs][$PC.pupil = "goat-like"]]<</if>> <br> <<if $PC.sclerae == "white">>You aren't wearing contacts to change the color of your sclerae.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.sclerae = "white"]]<</if>> <<if $PC.sclerae != "blue">>| [[Blue|Manage Personal Affairs][$PC.sclerae = "blue"]]<</if>> <<if $PC.sclerae != "black">>| [[Black|Manage Personal Affairs][$PC.sclerae = "black"]]<</if>> <<if $PC.sclerae != "brown">>| [[Brown|Manage Personal Affairs][$PC.sclerae = "brown"]]<</if>> <<if $PC.sclerae != "green">>| [[Green|Manage Personal Affairs][$PC.sclerae = "green"]]<</if>> <<if $PC.sclerae != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.sclerae = "turquoise"]]<</if>> <<if $PC.sclerae != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.sclerae = "sky-blue"]]<</if>> <<if $PC.sclerae != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.sclerae = "hazel"]]<</if>> <<if $PC.sclerae != "pale-grey">>| [[Pale-Grey|Manage Personal Affairs][$PC.sclerae = "pale-grey"]]<</if>> <<if $PC.sclerae != "pink">>| [[Pink|Manage Personal Affairs][$PC.sclerae = "pink"]]<</if>> <<if $PC.sclerae != "amber">>| [[Amber|Manage Personal Affairs][$PC.sclerae = "amber"]]<</if>> <<if $PC.sclerae != "red">>| [[Red|Manage Personal Affairs][$PC.sclerae = "red"]]<</if>> <<if $PC.sclerae != "yellow">>| [[Yellow|Manage Personal Affairs][$PC.sclerae = "yellow"]]<</if>> <<if $PC.sclerae != "orange">>| [[Orange|Manage Personal Affairs][$PC.sclerae = "orange"]]<</if>> <br>You have a selection of hair dyes available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>> <<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>> <<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>> <<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>> <<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>> <<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>> <<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>> <<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>> <<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>> <<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>> <<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>> <<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>> <<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>> <<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>> <<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>> <<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>> <<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>> <<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>> <<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>> <<if $PC.origHColor != "black">>| [[Black|Manage Personal Affairs][$PC.hColor = "black"]]<</if>> <<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>> <<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>> <<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>> <<if $PC.origHColor != "blue-violet">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "blue-violet"]]<</if>> <<if $FCTVreceiver == 1>> <br><br> <<if $FCTVrate == 1>> You make sure to tune in to FCTV at least once a week. [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<elseif $FCTVrate == 2>> You make sure to tune in to FCTV at least every two weeks. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<elseif $FCTVrate == 4>> You make sure to check in on FCTV at least once a month. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<else>> You don't watch FCTV. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] <</if>> <</if>> <br><br> You ponder what skills may be useful in running your arcology. <br>Trading: <<if $PC.trading >= 100>> You are a master at economics and trading. <<elseif $PC.trading >= 80>> You are an expert at economics and trading. <<elseif $PC.trading >= 60>> You are skilled in economics and trading. <<elseif $PC.trading >= 40>> You know some things about economics and trading. <<elseif $PC.trading >= 20>> You are a beginner in economics. <<elseif $PC.trading >= 0>> You know only the basics of trading. <<elseif $PC.trading >= -20>> You know how to haggle a little. <<elseif $PC.trading >= -40>> You know how to shop around. <<elseif $PC.trading >= -60>> You know not to pay sticker price. <<elseif $PC.trading >= -80>> People always give you discounts, but you never save any money. <<else>> They said it was a bear market, so where are the bears? <</if>> <br>Warfare: <<if $PC.warfare >= 100>> You are a master of warfare. <<elseif $PC.warfare >= 80>> You are an expert at tactics and strategy. <<elseif $PC.warfare >= 60>> You are skilled in combat. <<elseif $PC.warfare >= 40>> You know some things about combat. <<elseif $PC.warfare >= 20>> You are a beginner in tactics and strategy. <<elseif $PC.warfare >= 0>> You know only the basics of fighting. <<elseif $PC.warfare >= -20>> You know how to hold a gun. <<elseif $PC.warfare >= -40>> You know how to stab with a knife. <<elseif $PC.warfare >= -60>> Go for the throat? <<elseif $PC.warfare >= -80>> Just kick them in the balls, right? <<else>> People like you are usually the first raped in a war. <</if>> <br>Slaving: <<if $PC.slaving >= 100>> You are a master slaver. <<elseif $PC.slaving >= 80>> You are an expert at enslaving. <<elseif $PC.slaving >= 60>> You are skilled in slaving. <<elseif $PC.slaving >= 40>> You know some things about getting slaves. <<elseif $PC.slaving >= 20>> You are a beginner in slaving. <<elseif $PC.slaving >= 0>> You know only the basics of slaving. <<elseif $PC.slaving >= -20>> You know how to avoid becoming a slave. <<elseif $PC.slaving >= -40>> You know to read contracts before you sign them. <<elseif $PC.slaving >= -60>> You know to be careful. <<elseif $PC.slaving >= -80>> You know better than to trust anyone. <<else>> It would be easy to enslave you. <</if>> <br>Engineering: <<if $PC.engineering >= 100>> You are a master engineer. <<elseif $PC.engineering >= 80>> You are an expert at engineering. <<elseif $PC.engineering >= 60>> You are skilled in engineering. <<elseif $PC.engineering >= 40>> You know some things about engineering. <<elseif $PC.engineering >= 20>> You are a beginner in engineering. <<elseif $PC.engineering >= 0>> You know only the basics of engineering. <<elseif $PC.engineering >= -20>> You can build a gingerbread house that doesn't collapse. <<elseif $PC.engineering >= -40>> You can tie a tight knot, does that count? <<elseif $PC.engineering >= -60>> Glue is your friend; lots of it. <<elseif $PC.engineering >= -80>> You know better than to even try to build something. <<else>> You can cook; that's sort of like building something, right? <</if>> <br>Medicine: <<if $PC.medicine >= 100>> You are a master surgeon. <<elseif $PC.medicine >= 80>> You are an expert at medicine and surgery. <<elseif $PC.medicine >= 60>> You are skilled in surgery. <<elseif $PC.medicine >= 40>> You know some things about medicine. <<elseif $PC.medicine >= 20>> You are a beginner in medicine. <<elseif $PC.medicine >= 0>> You know the basics of treating injuries. <<elseif $PC.medicine >= -20>> You can stop a wound from getting infected. <<elseif $PC.medicine >= -40>> Gauze is your friend. Just keep wrapping. <<elseif $PC.medicine >= -60>> You know how to apply a band-aid. <<elseif $PC.medicine >= -80>> Cure-alls are wonderful. Why aren't they sold in stores, though? <<else>> Alcohol makes pain go away, right? <</if>> <br>Hacking: <<if $PC.hacking >= 100>> You are a master of hacking. <<elseif $PC.hacking >= 80>> You are an expert at hacking. <<elseif $PC.hacking >= 60>> You are skilled in hacking. <<elseif $PC.hacking >= 40>> You know some things about hacking. <<elseif $PC.hacking >= 20>> You are a beginner in hacking. <<elseif $PC.hacking >= 0>> You know only the basics of hacking. <<elseif $PC.hacking >= -20>> You know how to click a mouse. <<elseif $PC.hacking >= -40>> Enter does something? <<elseif $PC.hacking >= -60>> Where is the "any" key? <<elseif $PC.hacking >= -80>> You can push the power button, good job. <<else>> This black box thingy is magical. <</if>> <br><br> On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>><<if $PC.title == 1>>Master<<else>>Mistress<</if>><<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>. <span id="result"> <<if ndef $PC.customTitle>> <br><<link "Set a custom title for slaves to address you">> <<replace "#result">> Custom title: <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = lispReplace($PC.customTitle)>> <</replace>> <</link>> <</replace>> <</link>> <<else>> <br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = lispReplace($PC.customTitle)>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> You stop using a custom title <<set $PC.customTitle = undefined>> <<set $PC.customTitleLisp = undefined>> <</replace>> <</link>> <</if>> </span> <br> <span id="nameResult"> <<link "Rename yourself">> <<replace "#nameResult">> New name: <<textbox "_PCNamet" $PC.name>> <<link "Apply">> <<set $rep -= 500>> <<replace "#nameResult">> <<set $PC.name = _PCNamet>> You will now be known as <<= PlayerName()>>. <</replace>> <</link>> <</replace>> <</link>> //Will cost you some reputation// </span> <<if $PC.degeneracy > 0>> <br><br> __Rumors__ <br> <<if $PC.degeneracy > 100>> There are severe and devastating rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 75>> There are severe rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 50>> There are bad rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 25>> There are rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 10>> There are minor rumors about you spreading across the arcology. <<else>> The occasional rumor about you can be heard throughout the arcology. <</if>> <</if>> <<if $familyTesting == 1>> <br><br> <span id="family"> <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on your family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, -1)>> <</replace>> <</link>> </span> </span> /*Old version <span id="family"> <<link "Pull up the file on your family tree.">> <<replace #family>> <div id="editFamily"><div id="graph"></div></div> <<run updateFamilyTree(null, $slaves, $PC)>> <script>updateFamilyTree()</script> <</replace>> <</link>> </span> */ <<if totalPlayerRelatives($PC) > 0 || ($showMissingSlaves && ($PC.mother in $missingTable || $PC.father in $missingTable))>> <<PlayerFamily>> <</if>> <</if>> <<if $PC.vagina == 1>> <br><br> __Contraceptives and Fertility__ <br> <span id="miniscene"> <<if $PC.preg < 6 && $PC.pregKnown == 1 && $PC.pregSource != -1>> Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@.lime;you are pregnant.@@ <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregType = 0, $PC.pregSource = 0, $PC.pregKnown = 0, $PC.pregWeek = 0>><<set WombFlush($PC)>><<print "You take a syringe filled with abortifacients and make yourself comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif $PC.labor == 1>> You are beginning to feel contractions; you'll be giving birth soon. <<elseif $PC.preg >= 39>> Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]] <<elseif $PC.pregKnown == 1 && $PC.pregSource != -1>> You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregWeek = -2, $PC.pregType = 0, $PC.pregSource = 0, $PC.belly = 0, $PC.pregKnown = 0>><<set WombFlush($PC)>><<print "You take a syringe filled with abortifacients and make yourself comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> </span> <<if $PC.births > 0>> <br> <br> In total, you have given birth to: <<if $PC.birthElite > 0>> <br><<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print $PC.birthClient>> bab<<if $PC.birthClient > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print $PC.birthCitizen>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <<if $PC.birthSelf > 0>> <br><<print $PC.birthSelf>> bab<<if $PC.birthSelf > 1>>ies<<else>>y<</if>> that <<if $PC.birthSelf > 1>>are<<else>>is<</if>> literally all you. <</if>> <</if>> <<if $PC.slavesKnockedUp > 0>> <br> <<if $PC.dick == 1>> You've knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far. <<else>> Before your sex change, you knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>>. <</if>> <<else>> <<if $PC.slavesFathered > 0>> <br> <<if $PC.dick == 1>> You've fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>> as an arcology owner so far. <<else>> Before your sex change, you fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>>. <</if>> <</if>> <</if>> <br> <br> <<if $PC.preg >= 8>> You're currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now. <<elseif $PC.preg >= 6>> You're having morning sickness. <<elseif $PC.preg > 1>> You've missed your period. This could be bad. <<elseif $PC.preg > 0 && $PC.pregSource != -1>> Your fertile pussy has been thoroughly seeded, there is a chance you are pregnant. <<link "Pop some morning after pills">><<set $PC.preg = 0, $PC.pregWeek = 0, $PC.pregType = 0, $PC.pregSource = 0, $PC.pregKnown = 0>><<set WombFlush($PC)>><<goto "Manage Personal Affairs">><</link>> <<elseif $PC.pregWeek < 0>> You're still recovering from your recent pregnancy. <<elseif $PC.preg == -2>> You're menopausal. Your time to bear children has passed. <<elseif $PC.preg == -1>> You're currently on birth control. [[Stop taking it|Manage Personal Affairs][$PC.preg = 0]] <<elseif $PC.preg == 0>> You're currently fertile. [[Start taking birth control|Manage Personal Affairs][$PC.preg = -1, $PC.fertDrugs = 0]] <br> <<set _toSearch = $PC.refreshment.toLowerCase(), _fertRefresh = 0>> <<if _toSearch.indexOf("fertility") != -1>> <<set _fertRefresh = 1>> <</if>> <<if $PC.fertDrugs == 1>> You are currently taking fertility supplements<<if _fertRefresh == 1>>on top of the <<print $PC.refreshment>>s.<<else>>.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>><</if>> [[Stop taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 0]] <<else>> You are not on any fertility supplements<<if _fertRefresh == 1>>, other than the $PC.refreshment, of course.<<else>>.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>><</if>> [[Start taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 1]] <</if>> <</if>> <<if $arcologies[0].FSRestartDecoration >= 100>> <<if $playerBred == 0>> <br><br> You are currently not bearing children for the Societal Elite. [[List your womb as available|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 0]] | [[Sign up for artificial insemination|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 1]] <<else>> Your womb is dedicated to carrying the Societal Elites' children. <<if $PC.birthElite > 0>> [[List your womb as unavailable|Manage Personal Affairs][$playerBred = 0]] <<else>> // You must bear at least one child for the Societal Elite before removing yourself from the breeding program. // <</if>> <</if>> <</if>> <<if $PC.preg == 0 && $PC.pregWeek == 0>> <<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>> <<if $PC.cumTap == 0>> <br><br> The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is. <br><br>[[No one is looking...|FSelf]] <<else>> <br><br> The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is. <br>[[Sounds fun!|FSelf]] <br><<link "You only want to get pregnant.">><<set $PC.preg = 1, $PC.pregWeek = 1, $PC.pregSource = 0, $PC.pregKnown = 1>><<set $PC.pregType = setPregType($PC)>><<set WombImpregnate($PC, $PC.pregType, 0, 1)>><<goto "Manage Personal Affairs">><</link>> <</if>> <</if>> <<if $PC.vagina == 1 && $PC.dick == 1>> <<if $PC.birthSelf > 0>> <br><br> Who better to impregnate you than you? <br>[[Impregnate yourself.|MpregSelf]] <<else>> <br><br> You have an empty vagina, a working set of balls, and a strong craving for a hot creampie. Who better to give it to you than you? [[Grab an extra syringe.|MpregSelf]] <</if>> <</if>> <</if>> <<else>> /* no vagina */ <<if $PC.births > 0>> <br><br> Before your sex change, you had given birth to: <<if $PC.birthElite > 0>> <br><<print commaNum($PC.birthElite)>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print commaNum($PC.birthMaster)>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print commaNum($PC.birthOther)>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print commaNum($PC.birthDegenerate)>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print commaNum($PC.birthArcOwner)>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print commaNum($PC.birthCitizen)>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print commaNum($PC.birthOther)>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <<if $PC.birthSelf > 0>> <br><<print commaNum($PC.birthSelf)>> bab<<if $PC.birthSelf > 1>>ies<<else>>y<</if>> that were literally all you. <</if>> <</if>> <<if $PC.slavesKnockedUp > 0>> <br><br> You've knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far. <<else>> <<if $PC.slavesFathered > 0>> <br><br> You've fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>> as an arcology owner so far. <</if>> <</if>> <</if>> <br><br> __Drugs__ <br> <<if $PC.staminaPills == 1>> You are currently taking stamina enhancing pills in order to enjoy more slaves per week. [[Stop taking stamina enhancing drugs|Manage Personal Affairs][$PC.staminaPills = 0]] <<else>> You are not on any stamina enhancers. [[More stamina means more sex|Manage Personal Affairs][$PC.staminaPills = 1]] <</if>> <br><br> __Other Personal Business__ <<if $rep >= 10000>> <br> [[Visit the Black Market|The Black Market]] <<elseif $rep > 7500>> <br> You lack the reputation to be invited to the underground Black Market. <</if>> <<if $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> <br><br> __Elite Breeder Qualifications__ <<if ndef $activeStandard>> <<InitStandards>> <<else>> <<UpdateStandards>> <<BreedingStandards>> <</if>> <</if>>
amomynous0/fc
src/pregmod/managePersonalAffairs.tw
tw
bsd-3-clause
29,447
:: organFarmOptions [nobr] <<set _newOrgan = {type: "0", weeksToCompletion: "0", ID: 0}>> <<set $slaveOrgans = { penis: 0, testicles: 0, scrotum: 0, pigTesticles: 0, dogTesticles: 0, horseTesticles: 0, cowTesticles: 0, foreskin: 0, ovaries: 0, freshOvaries: 0, prostate: 0, pigOvaries: 0, dogOvaries: 0, horseOvaries: 0, cowOvaries: 0, eyes: 0, cochleae: 0, voicebox: 0, mpreg: 0, mpregPig: 0, mpregDog: 0, mpregHorse: 0, mpregCow: 0}>> <<for _i = 0; _i < $organs.length; _i++>> <<if $activeSlave.ID == $organs[_i].ID>> <<if $organs[_i].type == "penis">> <<set $slaveOrgans.penis = 1>> <<elseif $organs[_i].type == "testicles">> <<set $slaveOrgans.testicles = 1>> <<elseif $organs[_i].type == "scrotum">> <<set $slaveOrgans.scrotum = 1>> <<elseif $organs[_i].type == "pigTesticles">> <<set $slaveOrgans.pigTesticles = 1>> <<elseif $organs[_i].type == "dogTesticles">> <<set $slaveOrgans.dogTesticles = 1>> <<elseif $organs[_i].type == "horseTesticles">> <<set $slaveOrgans.horseTesticles = 1>> <<elseif $organs[_i].type == "cowTesticles">> <<set $slaveOrgans.cowTesticles = 1>> <<elseif $organs[_i].type == "foreskin">> <<set $slaveOrgans.foreskin = 1>> <<elseif $organs[_i].type == "ovaries">> <<set $slaveOrgans.ovaries = 1>> <<elseif $organs[_i].type == "prostate">> <<set $slaveOrgans.prostate = 1>> <<elseif $organs[_i].type == "pigOvaries">> <<set $slaveOrgans.pigOvaries = 1>> <<elseif $organs[_i].type == "dogOvaries">> <<set $slaveOrgans.dogOvaries = 1>> <<elseif $organs[_i].type == "horseOvaries">> <<set $slaveOrgans.horseOvaries = 1>> <<elseif $organs[_i].type == "cowOvaries">> <<set $slaveOrgans.cowOvaries = 1>> <<elseif $organs[_i].type == "eyes">> <<set $slaveOrgans.eyes = 1>> <<elseif $organs[_i].type == "cochleae">> <<set $slaveOrgans.cochleae = 1>> <<elseif $organs[_i].type == "voicebox">> <<set $slaveOrgans.voicebox = 1>> <<elseif $organs[_i].type == "mpreg">> <<set $slaveOrgans.mpreg = 1>> <<elseif $organs[_i].type == "mpregPig">> <<set $slaveOrgans.mpregPig = 1>> <<elseif $organs[_i].type == "mpregDog">> <<set $slaveOrgans.mpregDog = 1>> <<elseif $organs[_i].type == "mpregHorse">> <<set $slaveOrgans.mpregHorse = 1>> <<elseif $organs[_i].type == "mpregCow">> <<set $slaveOrgans.mpregCow = 1>> <<elseif $organs[_i].type == "freshOvaries">> <<set $slaveOrgans.freshOvaries = 1>> <</if>> <</if>> <</for>> The fabricator is ready to grow an organ for $him. Extract tissue to begin growing: <<if $seeDicks != 0 || $makeDicks == 1>> <<if $slaveOrgans.penis != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Penis">> <<set $cash -= 5000>> <<set _newOrgan = {type: "penis", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and will add a prostate if one is not already present// <</if>> <<if $slaveOrgans.testicles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "testicles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and will add a prostate if one is not already present; requires a penis for successful implantation// <</if>> <<if $slaveOrgans.scrotum != 1>> <<if $activeSlave.scrotum == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Scrotum">> <<set $cash -= 2500>> <<set _newOrgan = {type: "scrotum", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(2500)>> and requires balls for successful implantation// <</if>> <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.pigTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pig testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "pigTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <<if $slaveOrgans.dogTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Dog testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "dogTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <<if $slaveOrgans.horseTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Horse testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "horseTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <<if $slaveOrgans.cowTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cow testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "cowTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <</if>> <<if $slaveOrgans.foreskin != 1>> <<if $activeSlave.foreskin <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Foreskin">> <<set $cash -= 2500>> <<set _newOrgan = {type: "foreskin", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(2500)>>// <</if>> <</if>> <</if>> <<if $slaveOrgans.prostate != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Prostate">> <<set $cash -= 5000>> <<set _newOrgan = {type: "prostate", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and does not require the presence any specific organ for successful implantation// <</if>> <<if $slaveOrgans.ovaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "ovaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.pigOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pig ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "pigOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $slaveOrgans.dogOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Dog ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "dogOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $slaveOrgans.horseOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Horse ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "horseOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $slaveOrgans.cowOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cow ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "cowOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <</if>> <<if $youngerOvaries == 1>> <<if $slaveOrgans.freshOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Younger Ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "freshOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a womb for successful implantation// <</if>> <</if>> <<if $slaveOrgans.eyes != 1>> <<if $activeSlave.eyes <= -2 && $activeSlave.eyes != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and is imperfect - eyes will lack natural color// <</if>> <</if>> <<if $slaveOrgans.cochleae != 1>> <<if $activeSlave.hears <= -2 && $activeSlave.earImplant != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cochleae">> <<set $cash -= 10000>> <<set _newOrgan = {type: "cochleae", weeksToCompletion: "6", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(8000)>>// <</if>> <</if>> <<if $slaveOrgans.voicebox != 1>> <<if ($activeSlave.voice == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>>// <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistResearch == 1>> <<if $slaveOrgans.mpreg != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpreg", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.mpregPig != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal pig womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregPig", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <<if $slaveOrgans.mpregDog != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal dog womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregDog", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <<if $slaveOrgans.mpregHorse != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal horse womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregHorse", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <<if $slaveOrgans.mpregCow != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal cow womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregCow", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <</if>> <</if>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].ID == $activeSlave.ID>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His <<switch $organs[_i].type>> <<case "penis" "scrotum" "foreskin" "prostate" "voicebox">> $organs[_i].type is <<case "testicles" "ovaries" "eyes" "cochleae">> $organs[_i].type are <<case "pigTesticles">> pig testicles are <<case "dogTesticles">> dog testicles are <<case "horseTesticles">> horse testicles are <<case "cowTesticles">> cow testicles are <<case "freshOvaries">> revitalized ovaries are <<case "pigOvaries">> pig ovaries are <<case "dogOvaries">> dog ovaries are <<case "horseOvaries">> horse ovaries are <<case "cowOvaries">> cow ovaries are <<case "mpreg">> anal womb and ovaries are <<case "mpregPig">> anal womb and pig ovaries are <<case "mpregDog">> anal womb and dog ovaries are <<case "mpregHorse">> anal womb and horse ovaries are <<case "mpregCow">> anal womb and cow ovaries are <</switch>> expected to be ready in <<if $organFarmUpgrade == 1>><<print $organs[_i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($organs[_i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($organs[_i].weeksToCompletion/4)>><</if>> weeks. <</if>> <</for>> <</if>> <<if $completedOrgans.length > 0>> <<for _i = 0; _i < $completedOrgans.length; _i++>> <<if $completedOrgans[_i].ID == $activeSlave.ID>> <br>The fabricator has completed $his $completedOrgans[_i].type. <<switch $completedOrgans[_i].type>> <<case "penis">> <<if $activeSlave.dick > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a penis. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "penis"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "penis"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.dick = 2>> <<set $activeSlave.clit = 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addDick">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "penis"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "testicles">> <<if $activeSlave.balls > 0 && $activeSlave.ballType == "human">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.ballType testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing testicles with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addTesticles">> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $his abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addTesticles">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addBalls">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "pigTesticles">> <<if $activeSlave.balls > 0 && $activeSlave.ballType == "pig">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.ballType testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing testicles with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $his abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "dogTesticles">> <<if $activeSlave.balls > 0 && $activeSlave.ballType == "dog">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.ballType testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing testicles with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogBalls">> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $his abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogBalls">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogBalls">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "horseTesticles">> <<if $activeSlave.balls > 0 && $activeSlave.ballType == "horse">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.ballType testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing testicles with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "horse">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addHorseBalls">> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $his abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "horse">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addHorseBalls">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "horse">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addHorseBalls">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "cowTesticles">> <<if $activeSlave.balls > 0 && $activeSlave.ballType == "cow">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.ballType testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing testicles with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "cow">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addCowBalls">> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $his abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "cow">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addCowBalls">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "cow">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addCowBalls">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "scrotum">> <<if $activeSlave.scrotum > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a scrotum. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the balls necessary to accept a scrotum. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Graft on" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addScrotum">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "foreskin">> <<if $activeSlave.foreskin > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a <<if $activeSlave.dick > 0>>foreskin<<else>>clitoral hood<</if>>. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "foreskin"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Graft on" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "foreskin"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<else>> <<set $activeSlave.foreskin = $activeSlave.clit>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addForeskin">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "foreskin"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "ovaries">> <<if $activeSlave.ovaries > 0 && $activeSlave.eggType == "human">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.eggType ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing ovaries with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addOvaries">> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "pigOvaries">> <<if $activeSlave.ovaries > 0 && $activeSlave.eggType == "pig">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.eggType ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing ovaries with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigOvaries">> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "dogOvaries">> <<if $activeSlave.ovaries > 0 && $activeSlave.eggType == "dog">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.eggType ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing ovaries with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogOvaries">> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "horseOvaries">> <<if $activeSlave.ovaries > 0 && $activeSlave.eggType == "horse">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.eggType ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing ovaries with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eggType = "horse">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addHorseOvaries">> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "horse">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addHorseOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "horseOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "cowOvaries">> <<if $activeSlave.ovaries > 0 && $activeSlave.eggType == "cow">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has $activeSlave.eggType ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can replace $his existing ovaries with a new pair. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eggType = "cow">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addCowOvaries">> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "cow">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addCowOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cowOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "freshOvaries">> <<if ($activeSlave.mpreg == 0 && $activeSlave.ovaries == 0) || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks a viable womb. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.physicalAge >= 70>> ERROR: this slave's body is too old to handle pregnancy. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.ovaryAge >= 47>> <<set $activeSlave.ovaryAge = 45>> <<else>> <<set $activeSlave.ovaryAge -= 2>> /* It shouldn't matter if this goes negative as it is just a signal for menopause to occur. */ <</if>> <<if $activeSlave.preg < 0>> <<set $activeSlave.preg = 0>> <</if>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "freshOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "prostate">> <<if $activeSlave.prostate != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a prostate. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "prostate"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "prostate"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addProstate">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "prostate"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "eyes">> <<if $activeSlave.eyes > -2 && $activeSlave.origEye != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has working eyes. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.origEye == "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove ocular implants and implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes = 1>> <<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>> <<set $activeSlave.origEye = _oldEyes.origEye>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newEyes">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> /* no way to salvage original eye color */ <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "unblind">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "cochleae">> <<if $activeSlave.hears > -2 && $activeSlave.earImplant != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has working cochleae. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cochleae"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.earImplant == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove cochlear implants and implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cochleae"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $stockpile.cochlearImplant++>> <<set $activeSlave.hears = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newEars">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cochleae"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cochleae"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.hears = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "undeafen">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "cochleae"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "mpreg">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive Organs. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpreg"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpreg"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpreg">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpreg"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "mpregPig">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive Organs. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregPig"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregPig"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregPig">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregPig"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "mpregDog">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive completedOrgans. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregDog"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregDog"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregDog">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregDog"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "mpregHorse">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive Organs. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregHorse"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregHorse"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "horse">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregHorse">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregHorse"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "mpregCow">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive Organs. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregCow"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregCow"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "cow">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregCow">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregCow"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<case "voicebox">> <<if $activeSlave.voice > 0 && $activeSlave.electrolarynx != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave is not mute. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.electrolarynx == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove electrolarynx and implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $stockpile.electrolarynx++>> <<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>> <<set $activeSlave.voice = 1>> <<else>> <<set $activeSlave.voice = 2>> <</if>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newVoice">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>> <<set $activeSlave.voice = 1>> <<else>> <<set $activeSlave.voice = 2>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "restoreVoice">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <</switch>> <</if>> <</for>> /* for of the $completedOrgans loop */ <</if>>
amomynous0/fc
src/pregmod/organFarmOptions.tw
tw
bsd-3-clause
89,597
:: P Bodyswap Reveal [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $bodyswapAnnounced = 1>> You receive countless messages throughout the day; mostly worthless spam, several uninteresting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they successfully swapped the consciousness from one slave to another with minimal side effects, assuming they are kept on a special suppressant, and it seems they are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk. <br><br> It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to swap them with, however. Perhaps one of the mindless slaves from the Flesh Heap will suit your needs, should you not wish to use your own stock.
amomynous0/fc
src/pregmod/pBodyswapReveal.tw
tw
bsd-3-clause
1,121
:: PC Appearance Intro [nobr] Race and appearance are largely irrelevant in the free cities; there are only the free and the enslaved. <br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).// <br><br> @@.orange;What nationality are you?@@ <br> You are $PC.nationality. <br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it// <br><br> @@.orange;What race are you?@@ <br> <span id = "ethnicity"> You're $PC.race. </span> <br> <<link "White">> <<set $PC.race = "white">> <<PlayerRace>> <</link>> | <<link "Asian">> <<set $PC.race = "asian">> <<PlayerRace>> <</link>> | <<link "Latina">> <<set $PC.race = "latina">> <<PlayerRace>> <</link>> | <<link "Middle Eastern">> <<set $PC.race = "middle eastern">> <<PlayerRace>> <</link>> | <<link "Black">> <<set $PC.race = "black">> <<PlayerRace>> <</link>> | <<link "Semitic">> <<set $PC.race = "semitic">> <<PlayerRace>> <</link>> | <<link "Southern European">> <<set $PC.race = "southern european">> <<PlayerRace>> <</link>> | <<link "Indo-Aryan">> <<set $PC.race = "indo-aryan">> <<PlayerRace>> <</link>> | <<link "Amerindian">> <<set $PC.race = "amerindian">> <<PlayerRace>> <</link>> | <<link "Pacific Islander">> <<set $PC.race = "pacific islander">> <<PlayerRace>> <</link>> | <<link "Malay">> <<set $PC.race = "malay">> <<PlayerRace>> <</link>> | <<link "Mixed Race">> <<set $PC.race = "mixed race">> <<PlayerRace>> <</link>> <br><br> @@.orange;What is your skin tone?@@ <br> <span id = "skin"> You have $PC.skin skin. </span> <br> <<link "Pure White">> <<set $PC.skin = "pure white">> <<PlayerSkin>> <</link>> | <<link "Extremely Pale">> <<set $PC.skin = "extremely pale">> <<PlayerSkin>> <</link>> | <<link "Pale">> <<set $PC.skin = "pale">> <<PlayerSkin>> <</link>> | <<link "Extremely Fair">> <<set $PC.skin = "extremely fair">> <<PlayerSkin>> <</link>> | <<link "Very Fair">> <<set $PC.skin = "very fair">> <<PlayerSkin>> <</link>> | <<link "Fair">> <<set $PC.skin = "fair">> <<PlayerSkin>> <</link>> | <<link "White">> <<set $PC.skin = "white">> <<PlayerSkin>> <</link>> | <<link "Light">> <<set $PC.skin = "light">> <<PlayerSkin>> <</link>> | <<link "Lightened">> <<set $PC.skin = "lightened">> <<PlayerSkin>> <</link>> | <<link "Light Olive">> <<set $PC.skin = "light olive">> <<PlayerSkin>> <</link>> | <<link "Olive">> <<set $PC.skin = "olive">> <<PlayerSkin>> <</link>> | <<link "Natural">> <<set $PC.skin = "natural">> <<PlayerSkin>> <</link>> | <<link "Tanned">> <<set $PC.skin = "tanned">> <<PlayerSkin>> <</link>> | <<link "Bronzed">> <<set $PC.skin = "bronzed">> <<PlayerSkin>> <</link>> | <<link "Dark Olive">> <<set $PC.skin = "dark olive">> <<PlayerSkin>> <</link>> | <<link "Dark">> <<set $PC.skin = "dark">> <<PlayerSkin>> <</link>> | <<link "Light Brown">> <<set $PC.skin = "light brown">> <<PlayerSkin>> <</link>> | <<link "Brown">> <<set $PC.skin = "brown">> <<PlayerSkin>> <</link>> | <<link "Dark Brown">> <<set $PC.skin = "dark brown">> <<PlayerSkin>> <</link>> | <<link "Black">> <<set $PC.skin = "black">> <<PlayerSkin>> <</link>> | <<link "Ebony">> <<set $PC.skin = "ebony">> <<PlayerSkin>> <</link>> | <<link "Pure Black">> <<set $PC.skin = "pure black">> <<PlayerSkin>> <</link>> <br><br> @@.orange;Some people have freckles.@@ <br> <span id = "markings"> <<if $PC.markings == "none">> Your skin is pure and clear of any freckles. <<elseif $PC.markings == "freckles">> You have some freckles on your cheeks and elsewhere. <<elseif $PC.markings == "heavily freckled">> You have dense freckles on your cheeks and elsewhere. <</if>> </span> <br> <<link "No Freckles">> <<set $PC.markings = "none">> <<PlayerMarkings>> <</link>> | <<link "Light Freckles">> <<set $PC.markings = "freckles">> <<PlayerMarkings>> <</link>> | <<link "Heavy Freckles">> <<set $PC.markings = "heavily freckled">> <<PlayerMarkings>> <</link>> <br><br> @@.orange;What color are your eyes?@@ <br> You have $PC.eyeColor eyes. <br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">> <br><br> @@.orange;What color is your hair?@@ <br> You have $PC.hColor hair. <br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">> <br><br> [[Finish player character customization|PC Experience Intro]]
amomynous0/fc
src/pregmod/pcAppearanceIntro.tw
tw
bsd-3-clause
4,315
:: PC Preg Intro [nobr] You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women. <br><br> @@.orange;What's your stance on taking contraceptives?@@ <br><br> You're <<if $PC.preg == -1>> not interested in being a mother. [[Risky|PC Preg Intro][$PC.preg = 0]] <<elseif $PC.preg == 0>> fertile and you know the risks. [[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]] <<else>> already pregnant. [[Fertile|PC Preg Intro][$PC.preg = 0]] <</if>> <br> //Being or becoming pregnant will raise difficulty.// <br><br> @@.orange;Hormones can be an interesting thing, how do they affect you?@@ <br><br> You're <<if $PC.pregMood == 1>> gentle and motherly when you're hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> in complete control of yourself. [[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<else>> aggressive and domineering when you're hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]] <</if>> <br> //Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.// <br><br> [[Confirm player character customization|PC Appearance Intro]]
amomynous0/fc
src/pregmod/pcPregIntro.tw
tw
bsd-3-clause
1,675