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:: Long Slave Description [nobr]
<<run SlavePronouns($activeSlave)>>
<<run SlaveStatClamp($activeSlave)>>
<<Beauty $activeSlave>>
<<setLocalPronouns $activeSlave>>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
''@@.pink;<<= SlaveFullName($activeSlave)>>@@''
<<if $activeSlave.customLabel>> (@@.yellow;''<<print $activeSlave.customLabel>>''@@)<</if>>
<<if $ui == "start">>
<<elseif $saleDescription == 1>>
<<if $applyLaw == 1>>
has passed inspection to be sold in your arcology.
<<include "Law Compliance">> /* includes CheckForGingering */
<<else>>
is for sale and is available to inspect.
<<if $prisonCrime>> /* reports a slave's crime in the criminal market */
$He $prisonCrime
<<set $prisonCrime = 0>>
<</if>>
<</if>>
<br> ''$activeSlave.slaveName''
<</if>>
is
<<if $activeSlave.devotion < -95>>a @@.darkviolet;hate-filled@@,
<<elseif $activeSlave.devotion < -50>>a @@.darkviolet;hateful@@,
<<elseif $activeSlave.devotion < -20>>a @@.mediumorchid;reluctant@@,
<<elseif $activeSlave.devotion <= 20>>a @@.yellow;hesitant@@,
<<elseif $activeSlave.devotion <= 50>>an @@.hotpink;accepting@@,
<<elseif $activeSlave.devotion <= 95>>a @@.deeppink;devoted@@,
<<else>>a @@.magenta;worshipful@@,
<</if>>
<<if $activeSlave.trust < -95>>@@.goldenrod;abjectly terrified@@
<<elseif $activeSlave.trust < -50>>@@.goldenrod;terrified@@
<<elseif $activeSlave.trust < -20>>@@.gold;frightened@@
<<elseif $activeSlave.trust < 20>>@@.yellow;fearful@@
<<elseif $activeSlave.trust <= 50>>
<<if $activeSlave.devotion < -20>>
@@.orange;careful@@
<<else>>
@@.mediumaquamarine;careful@@
<</if>>
<<elseif $activeSlave.trust < 95>>
<<if $activeSlave.devotion < -20>>
@@.orangered;bold@@
<<else>>
@@.mediumseagreen;trusting@@
<</if>>
<<else>>
<<if $activeSlave.devotion < -20>>
@@.darkred;defiant@@
<<else>>
@@.seagreen;profoundly trusting@@
<</if>>
<</if>>
<<set $desc = SlaveTitle($activeSlave)>>
''@@.coral;$desc.@@''
<<if $activeSlave.indenture > -1>>
$His <<if $activeSlave.indentureRestrictions > 1>>restrictive<<elseif $activeSlave.indentureRestrictions > 0>>protective<<else>>unrestricted<</if>> indenture
<<if $activeSlave.indenture > 0>>
<<if $activeSlave.indenture > 1>>
has $activeSlave.indenture weeks left to run.
<<else>>
expires next week.
<</if>>
<<else>>
expires this week.
<</if>>
<</if>>
<<if $ui == "start">>
<<elseif $saleDescription == 1>>
<<elseif $eventDescription == 1>>
$He is currently involved in an event, but is assigned to $activeSlave.assignment.
<<if $activeSlave.assignment == "be a subordinate slave">>
<<set _lsd = $slaveIndices[$activeSlave.subTarget]>>
<<if def _lsd>>
$He has been ordered to serve ''@@.pink;<<= SlaveFullName($slaves[_lsd])>>@@'' specifically.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.fuckdoll > 0>>
You order another slave to bring $him before your desk so you can inspect $him.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
You go down to $dairyName to inspect $his heaving body.
<<else>>
$He comes to you for an inspection
<<switch $activeSlave.assignment>>
<<case "whore">>
between customers.
<<case "serve the public">>
from where $he was offering herself publicly.
<<case "work a glory hole">>
straight from confinement in a glory hole.
<<case "get milked">>
between milkings.
<<case "rest">>
from where $he was resting.
<<case "please you">>
from where $he was offering herself to you.
<<case "be a subordinate slave">>
straight from orally servicing another slave.
<<case "be a servant">>
straight from bathing another slave.
<<case "train slaves">>
between slave training contracts.
<<case "stay confined">>
straight from $his confinement.
<<case "guard you">>
armed and alert.
<<case "recruit girls">>
<<if $recruiterTarget != "other arcologies">>
after $he finishes cybering with a prospective recruit.
<<else>>
<<if $arcologies[0].influenceTarget == -1>>
right away, since you haven't decided on an arcology to target for cultural influence, leaving $him with nothing to do.
<<else>>
from where $he was resting after $his latest sexually exhausting visit to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.
<</if>>
<</if>>
<<case "be your Head Girl">>
with updates on your other slaves ready for your review.
<<default>>
as quickly as $he can.
<</switch>>
<</if>>
<<if $activeSlave.sentence > 0>>
<<if $activeSlave.assignment == "work a glory hole">>
$His sentence lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>.
<<else>>
$His work assignment lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.voice != 0>>
<<if $activeSlave.speechRules == "restrictive">>
$He is not allowed to speak unless spoken to, but when allowed, $he speaks in a
<<else>>
$He is allowed to ask questions, and when $he speaks, $he does so in a
<</if>>
<<if $activeSlave.voice == 1>>
<<if $activeSlave.voiceImplant < 0>>
ridiculously deep, gravelly voice.
<<else>>
deep, unfeminine voice.
<</if>>
<<elseif $activeSlave.voice == 2>>
<<if $activeSlave.voiceImplant != 0>>
slightly artificial feminine voice.
<<else>>
pretty, feminine voice.
<</if>>
<<elseif $activeSlave.voice == 3>>
<<if $activeSlave.voiceImplant > 0>>
ridiculously high, bubblegum voice.
<<else>>
high, girly voice.
<</if>>
<</if>>
<<if canTalk($activeSlave)>>
<<accentDescription>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.relationship == -3>>
<<if $activeSlave.fetish == "mindbroken">>
$He is @@.lightgreen;married to you,@@ not that it matters to $his broken mind; to $him, $he is a slave, nothing more.
<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
$He is @@.lightgreen;happily married to you,@@ though of course $he is still your slave; albeit a loving, devoted one.
<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
$He is @@.lightgreen;reluctantly married to you,@@ though of course $he is still your slave.
<<elseif $activeSlave.devotion < -20>>
$He is @@.lightgreen;forcibly married to you,@@ though of course $he is still your slave.
<<else>>
$He is @@.lightgreen;married to you,@@ though of course $he is still your slave.
<</if>>
<<elseif $activeSlave.relationship == -1>>
$He is an @@.lightgreen;emotional slut,@@ happy to remain officially single and free to treat everyone equally.
<<elseif $activeSlave.relationship == -2>>
$He is @@.lightgreen;emotionally bound to you;@@ $his feelings for you are comparable to those in a healthy, loving relationship.
<<elseif $activeSlave.relationship != 0>>
<<set _lsd = $slaveIndices[$activeSlave.relationshipTarget]>>
<<if def _lsd>>
$He is
<<if $activeSlave.relationship <= 1>>
''@@.lightgreen;friends with <<= SlaveFullName($slaves[_lsd])>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their relationship.
<<elseif $activeSlave.relationship <= 2>>
''@@.lightgreen;best friends with <<= SlaveFullName($slaves[_lsd])>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their close relationship.
<<elseif $activeSlave.relationship <= 3>>
''@@.lightgreen;<<= SlaveFullName($slaves[_lsd])>>'s friend with benefits;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their sexual relationship.
<<elseif $activeSlave.relationship <= 4>>
''@@.lightgreen;<<= SlaveFullName($slaves[_lsd])>>'s lover;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their passionate relationship.
<<elseif $slaves[_lsd].relationship > 4>>
''@@.lightgreen;<<= SlaveFullName($slaves[_lsd])>>'s slave wife;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> marital bliss.
<</if>>
<</if>>
<<elseif $activeSlave.fuckdoll == 0>>
<<if $activeSlave.relationshipRules == "restrictive">>
The rules forbid $him from associating freely with other slaves.
<<elseif $activeSlave.career == "a Futanari Sister">>
The rules encourage $him to form friendships with other slaves, but $he seems disinclined to do so. $He's both friendly with them and eagerly sexual with them when allowed, but $he seems to be waiting for someone, deep down.
<<elseif $activeSlave.relationshipRules == "just friends">>
The rules encourage $him to form friendships with other slaves.
<<else>>
The rules encourage $him to form relationships with other slaves.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>
$He lives in $his own suite within your penthouse,
<<elseif ($activeSlave.ID == $Bodyguard.ID) && ($dojo > 1)>>
$He lives in $his own room within the armory,
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
$He sleeps attached to a milking machine,
<<elseif $activeSlave.livingRules == "spare">>
$He sleeps on a bedroll,
<<elseif $activeSlave.livingRules == "normal">>
$He sleeps on a cot,
<<elseif $activeSlave.relationship >= 4>>
$He has $his own room, which $he shares with $his <<if $activeSlave.relationship == 5>>wife<<else>>girlfriend<</if>> whenever they can manage it,
<<else>>
$He sleeps in $his own little room,
<</if>>
<<if $activeSlave.releaseRules == "restrictive">>
and $he is not allowed to masturbate or proposition
<<if ($activeSlave.relationshipRules == "permissive")>>
<<if ($activeSlave.relationship == 5)>>
slaves other than $his wife.
<<elseif ($activeSlave.relationship == 4)>>
slaves other than $his girlfriend.
<<elseif ($activeSlave.relationship == 3)>>
slaves other than $his fuckbuddy.
<<else>>
other slaves; $he must find sexual release in $his duties.
<</if>>
<<else>>
other slaves; $he must find sexual release in $his duties.
<</if>>
<<elseif $activeSlave.releaseRules == "sapphic">>
<<if $universalRulesConsent == 1>>
and $he is not allowed to masturbate; $he must proposition other slaves to find sexual release,
<<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>>
which $he is constantly doing.
<<elseif ($activeSlave.devotion > 20)>>
which $he is often willing to do.
<<else>>
which $he is rarely willing to do.
<</if>>
<<else>>
and $he is not allowed to masturbate; $he is allowed to demand sex from other slaves,
<<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>>
an opportunity $he takes shameless advantage of.
<<elseif ($activeSlave.devotion > 20)>>
which $he is often willing to do.
<<else>>
which $he is rarely willing to do.
<</if>>
<</if>>
<<elseif $activeSlave.releaseRules == "masturbation">>
and $he is only allowed to
<<if ($activeSlave.energy > 95)>>
masturbate, which $he is constantly doing.
<<else>>
masturbate.
<</if>>
<<elseif $activeSlave.releaseRules == "permissive">>
and $he is allowed to masturbate.
<</if>>
<</if>>
<</if>> /* CLOSES SALE AND EVENT RULES NONDISPLAY */
<<if $activeSlave.slaveName != $activeSlave.birthName || $activeSlave.slaveSurname != $activeSlave.birthSurname>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.slaveName != $activeSlave.birthName && $activeSlave.slaveSurname != $activeSlave.birthSurname>>
<<= SlaveFullName($activeSlave)>> is not $his original full name;
<<if $activeSlave.birthName === "" || $activeSlave.birthSurname === "">>
whatever it was, however, has been lost forever.
<</if>>
<<elseif $activeSlave.slaveName != $activeSlave.birthName>>
$activeSlave.slaveName is not $his original given name;
<<if $activeSlave.birthName === "">>
whatever it was, however, has been lost forever.
<</if>>
<<elseif $activeSlave.slaveSurname != $activeSlave.birthSurname>>
<<if $activeSlave.slaveSurname === 0>>
$He once had a surname;
<<if $activeSlave.birthSurname === "">>
whatever it was, however, has been lost forever.
<</if>>
<<else>>
$activeSlave.slaveSurname is not $his original surname;
<<if $activeSlave.birthSurname === "">>
whatever it was, however, has been lost forever.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.birthName !== "" || $activeSlave.birthSurname !== "">>
<<if $activeSlave.devotion > 95>>
$he adores $his slave name and affects to have forgotten that $he was ever called
<<elseif $activeSlave.devotion > 50>>
$he uses $his slave name automatically and gives no sign that $he was ever called
<<elseif $activeSlave.devotion > 20>>
$he uses $his slave name despite once being known as
<<elseif $activeSlave.devotion >= -20>>
$he uses $his slave name hesitantly since $he was once called
<<elseif $activeSlave.devotion >= -50>>
$he uses $his slave name with resentment since $he prefers $his original name,
<<else>>
$he uses $his slave name only when constantly punished, since $he feels $his real name is
<</if>>
<<if $activeSlave.birthName === "">>
$activeSlave.birthSurname.
<<elseif $activeSlave.birthSurname === "">>
$activeSlave.birthName.
<<elseif $surnameOrder != 1>>
<<switch $activeSlave.nationality>>
<<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">>
<<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName.
<<default>>
$activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.
<</switch>>
<<else>>
$activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.
<</if>>
<</if>>
<<if $activeSlave.slaveSurname == 0>>
$He has no surname as a slave, which $he
<<if $activeSlave.devotion > 95>>loves.
<<elseif $activeSlave.devotion > 50>>likes.
<<elseif $activeSlave.devotion > 20>>accepts.
<<elseif $activeSlave.devotion >= -20>>tolerates.
<<elseif $activeSlave.devotion >= -50>>resents.
<<else>>hates.
<</if>>
<</if>>
<<else>>
$activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>> is not its original name: it was once called
<<if $surnameOrder != 1>>
<<switch $activeSlave.nationality>>
<<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">>
<<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName.
<<default>>
$activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.
<</switch>>
<<else>>
$activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.
<</if>>
<</if>>
<</if>>
<<ageAndHealthDescription>>
<<if $saleDescription != 1>>
<<if $clinic != 0 && $clinicUpgradeScanner == 1>>
<<if $activeSlave.chem > 15>>
$clinicNameCaps's scanners score long term carcinogenic buildup in $his body at @@.cyan;<<print Math.ceil($activeSlave.chem/10)>>@@.
<<else>>
$clinicNameCaps's scanners confirm that $he has good prospects for long term health.
<</if>>
<</if>>
<<if $showSexualHistory == 1 && $ui != "start">>
<<set _weeksOwned = $week-$activeSlave.weekAcquired>>
$He has been with you
<<if $activeSlave.weekAcquired == 0>>
since before you owned the arcology,
<<elseif $activeSlave.weekAcquired == 1>>
since you first took control of the arcology,
<<elseif _weeksOwned > 1>>
<<print $week-$activeSlave.weekAcquired>> weeks,
<<else>>
one week,
<</if>>
<<if ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount) > 0>>
and has been fucked about <<print commaNum($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount)>> times, including
<<if $activeSlave.mammaryCount > 0>>
<<print commaNum($activeSlave.mammaryCount)>> mammary,
<</if>>
<<if $activeSlave.vaginalCount > 0>>
<<print commaNum($activeSlave.vaginalCount)>> vanilla,
<</if>>
<<if $activeSlave.analCount > 0>>
<<print commaNum($activeSlave.analCount)>> anal,
<</if>>
<<if $activeSlave.penetrativeCount > 0>>
<<print commaNum($activeSlave.penetrativeCount)>> penetrating,
<</if>>
<<if ($activeSlave.penetrativeCount+$activeSlave.mammaryCount+$activeSlave.vaginalCount+$activeSlave.analCount) > 0>>
and
<</if>>
<<print commaNum($activeSlave.oralCount)>> oral sexual encounters.
<<else>>
<<if $week-$activeSlave.weekAcquired >= 1>>
and
<<else>>
$He
<</if>>
has had little or no sexual experience <<if $activeSlave.weekAcquired != 0>>as your slave<<else>>in your new arcology<</if>> yet.
<</if>>
<<set _sortedCounts = []>>
<<set _sortedCounts.push({type: "anal", value: $activeSlave.analCount}), _sortedCounts.push({type: "vaginal", value: $activeSlave.vaginalCount}), _sortedCounts.push({type: "oral", value: $activeSlave.oralCount/2}), _sortedCounts.push({type: "mammary", value: $activeSlave.mammaryCount}), _sortedCounts.push({type: "penetrative", value: $activeSlave.penetrativeCount})>>
<<set _sortedCounts = _sortedCounts.sort(function(a, b){return b.value-a.value})>>
<<if _sortedCounts[0].type == "anal">>
<<if (_weeksOwned*112)/$activeSlave.analCount < 4>>
Remarkably, this means that $he's been buttfucked
<<if (_weeksOwned*112)/$activeSlave.analCount < 1>>
more than once every hour
<<elseif (_weeksOwned*112)/$activeSlave.analCount < 1.5>>
about once every hour
<<elseif (_weeksOwned*112)/$activeSlave.analCount < 2.5>>
about once every two hours
<<elseif (_weeksOwned*112)/$activeSlave.analCount < 3.5>>
about once every three hours
<<else>>
about once every four hours
<</if>>
$he's spent awake.
<</if>>
<<elseif _sortedCounts[0].type == "vaginal">>
<<if (_weeksOwned*112)/$activeSlave.vaginalCount < 4>>
Remarkably, this means that $his pussy has been fucked
<<if (_weeksOwned*112)/$activeSlave.vaginalCount < 1>>
more than once every hour
<<elseif (_weeksOwned*112)/$activeSlave.vaginalCount < 1.5>>
about once every hour
<<elseif (_weeksOwned*112)/$activeSlave.vaginalCount < 2.5>>
about once every two hours
<<elseif (_weeksOwned*112)/$activeSlave.vaginalCount < 3.5>>
about once every three hours
<<else>>
about once every four hours
<</if>>
$he's spent awake.
<</if>>
<<elseif _sortedCounts[0].type == "oral">>
<<if (_weeksOwned*112)/$activeSlave.oralCount < 4>>
Remarkably, this means that $he's sucked something off
<<if (_weeksOwned*112)/$activeSlave.oralCount < 1>>
more than once every hour
<<elseif (_weeksOwned*112)/$activeSlave.oralCount < 1.5>>
about once every hour
<<elseif (_weeksOwned*112)/$activeSlave.oralCount < 2.5>>
about once every two hours
<<elseif (_weeksOwned*112)/$activeSlave.oralCount < 3.5>>
about once every three hours
<<else>>
about once every four hours
<</if>>
$he's spent awake.
<</if>>
<<elseif _sortedCounts[0].type == "mammary">>
<<if (_weeksOwned*112)/$activeSlave.mammaryCount < 4>>
Remarkably, this means that $he's put $his tits to work
<<if (_weeksOwned*112)/$activeSlave.mammaryCount < 1>>
more than once every hour
<<elseif (_weeksOwned*112)/$activeSlave.mammaryCount < 1.5>>
about once every hour
<<elseif (_weeksOwned*112)/$activeSlave.mammaryCount < 2.5>>
about once every two hours
<<elseif (_weeksOwned*112)/$activeSlave.mammaryCount < 3.5>>
about once every three hours
<<else>>
about once every four hours
<</if>>
$he's spent awake.
<</if>>
<<elseif _sortedCounts[0].type == "penetrative">>
<<if (_weeksOwned*112)/$activeSlave.penetrativeCount < 4>>
Remarkably, this means that $he's pounded a hole
<<if (_weeksOwned*112)/$activeSlave.penetrativeCount < 1>>
more than once every hour
<<elseif (_weeksOwned*112)/$activeSlave.penetrativeCount < 1.5>>
about once every hour
<<elseif (_weeksOwned*112)/$activeSlave.penetrativeCount < 2.5>>
about once every two hours
<<elseif (_weeksOwned*112)/$activeSlave.penetrativeCount < 3.5>>
about once every three hours
<<else>>
about once every four hours
<</if>>
$he's spent awake.
<</if>>
<</if>>
<<if ($activeSlave.lactation > 0) && ($activeSlave.milk < 20)>>
$He has given a small quantity of milk<<if ($activeSlave.cum > 0)>> and about <<print commaNum($activeSlave.cum)>> deciliters of cum<</if>>.
<<elseif ($activeSlave.milk > 1)>>
$He has given about <<print commaNum($activeSlave.milk)>> liters of milk<<if ($activeSlave.cum > 0)>> and about <<print commaNum($activeSlave.cum)>> deciliters of cum<</if>>.
<</if>>
<<if ($activeSlave.birthsTotal != 0)>>
$He has given birth a total of <<print $activeSlave.birthsTotal>> time<<if $activeSlave.birthsTotal != 1>>s<</if>>;
<<if ($activeSlave.births == $activeSlave.birthsTotal)>>
<<if ($activeSlave.births == 1)>>
it happened within the walls of $arcologies[0].name.
<<elseif ($activeSlave.births == 2)>>
both of them happened within the walls of $arcologies[0].name.
<<else>>
all of them happened within the walls of $arcologies[0].name.
<</if>>
<<elseif $activeSlave.births == 1>>
one of them happened within the walls of $arcologies[0].name.
<<elseif ($activeSlave.births > 1)>>
$activeSlave.births of them happened within the walls of $arcologies[0].name.
<<else>>
none of them happening within $arcologies[0].name.
<</if>>
<</if>>
<<if $activeSlave.slavesKnockedUp > 0>>
$He's knocked up $activeSlave.slavesKnockedUp other slave girl<<if $activeSlave.slavesKnockedUp > 1>>s<</if>><<if $activeSlave.slavesFathered > 0>> and fathered $activeSlave.slavesFathered new slave<<if $activeSlave.slavesFathered > 1>>s<</if>> for you<</if>>.
<<elseif $activeSlave.slavesFathered > 0>>
$He's fathered $activeSlave.slavesFathered new slave<<if $activeSlave.slavesFathered > 1>>s<</if>> for you.
<</if>>
<<if $activeSlave.PCKnockedUp > 0>>
$He's managed to knock you up $activeSlave.PCKnockedUp time<<if $activeSlave.PCKnockedUp > 1>>s<</if>><<if $activeSlave.slavesFathered > 0>> and is the father of $activeSlave.PCChildrenFathered of your children<</if>>.
<<elseif $activeSlave.PCChildrenFathered > 0>>
$He's the father of $activeSlave.PCChildrenFathered of your children.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>> /* NORMAL NON-FUCKDOLL MENTAL REPORT */
<<eyeDescription>>
<<if $activeSlave.fetish == "mindbroken">>
However, @@.coral;$his mind is fundamentally broken;@@ everything $he experiences will quickly be forgotten.
<</if>>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>
$He is @@.red;arrogant@@ and clings to $his dignity.
<<elseif ($activeSlave.devotion < -20)>>
$He is still @@.red;arrogant@@ at heart, but does $his best to hide it out of fear.
<<elseif ($activeSlave.devotion <= 20)>>
$He is @@.red;arrogant@@ and seems to think slavery beneath $him.
<<else>>
Despite being well broken, $he seems to retain hints of @@.red;arrogance@@.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>
$He is @@.red;bitchy@@ and insults you every chance $he gets.
<<elseif ($activeSlave.devotion < -20)>>
$He is still @@.red;bitchy@@ at times, but does $his best to keep quiet out of fear.
<<elseif ($activeSlave.devotion <= 20)>>
$He is @@.red;bitchy@@ and constantly tries to get a word in edgewise.
<<else>>
Since $he is well broken, $he tries to confine $his @@.red;bitchy@@ remarks to your other slaves.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>
$He strongly believes that @@.red;slavery is wrong,@@ and resists it as best $he can.
<<elseif ($activeSlave.devotion < -20)>>
$He strongly believes that @@.red;slavery is wrong,@@ but usually keeps quiet out of fear.
<<elseif ($activeSlave.devotion <= 20)>>
$He strongly believes that @@.red;slavery is wrong,@@ and rarely misses a chance to complain about it.
<<else>>
$He strongly believes that @@.red;slavery is wrong,@@ but has learned to keep it to herself.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$He is @@.red;devoutly religious,@@
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>
and uses $his faith as a wellspring of resistance.
<<elseif ($activeSlave.devotion < -20)>>
and uses $his faith as a place of refuge.
<<elseif ($activeSlave.devotion <= 20)>>
and uses $his faith as a private place within herself.
<<else>>
but has learned to keep $his faith private.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$He behaves @@.red;oddly@@, saying and doing random things.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$He @@.red;strongly dislikes@@ being around
<<if ($activeSlave.attrXY >= 85) && ($activeSlave.energy >= 40)>>
men; since $he loves the dick, $he's forced to put up with them.
<<elseif ($activeSlave.attrXY >= 65) && ($activeSlave.energy >= 40)>>
men; since $he likes the dick, $he reluctantly puts up with them.
<<else>>
men.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$He @@.red;strongly dislikes@@ being around
<<if ($activeSlave.attrXX >= 85) && ($activeSlave.energy >= 40)>>
women; since $he loves pussy, $he's forced to put up with them.
<<elseif ($activeSlave.attrXX >= 65) && ($activeSlave.energy >= 40)>>
women; since $he likes pussy, $he reluctantly puts up with them.
<<else>>
women.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$He suffers from @@.red;anorexia@@.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$He @@.red;tends to overeat@@ whenever $he can, reacting to the rigors of sexual slavery with overeating.
<</if>>
<<switch $activeSlave.behavioralQuirk>>
<<case "confident">>
$He's @@.green;confident,@@ and believes that $he has something of value to offer, even as a slave.
<<case "cutting">>
$He often has a witty or @@.green;cutting@@ remark ready, but knows when to keep them to herself.
<<case "funny">>
$He's @@.green;funny,@@ often providing a little comic relief.
<<case "adores women">>
$He @@.green;adores women,@@ and loves spending time with them.
<<case "adores men">>
$He @@.green;adores men,@@ and loves spending time with them.
<<case "fitness">>
$He's a @@.green;fitness fanatic,@@ and almost gets off to a hard workout.
<<case "insecure">>
$He's @@.green;insecure,@@ defining $his self worth by how much others want to fuck $him.
<<case "sinful">>
<<if $arcologies[0].FSChattelReligionist == "unset">>
$He's delightfully @@.green;sinful,@@ taking real pleasure in breaking cultural mores.
<<else>>
$He's a devout Chattel Religionist, and is aggressively @@.green;sinful@@ against old world faiths. $He is enthusiastic about slutty religious clothing, and excited by intentional sacrilege like openly using old world religious icons as sex toys or having orgies on altars.
<</if>>
<<case "advocate">>
$He's an @@.green;advocate@@ for slavery, and can articulate what it's done for $him.
<</switch>>
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
$He @@.red;hates@@ oral sex and tries to avoid it.
<<case "hates anal">>
$He @@.red;hates@@ anal sex and tries to avoid it.
<<case "hates penetration">>
$He @@.red;hates@@ penetration and tries to avoid it.
<<case "repressed">>
$He is @@.red;sexually repressed,@@ retaining a fundamental distaste for sex from $his upbringing.
<<case "idealistic">>
$He is @@.red;sexually idealistic,@@ retaining a belief that sex should be based on love and consent.
<<case "shamefast">>
$He is @@.red;shamefast,@@ suffering crippling anxiety when naked.
<<case "apathetic">>
$He is @@.red;sexually apathetic,@@ often slipping into inertness during sex.
<<case "crude">>
$He is @@.red;sexually crude,@@ and has little sense of what partners find disgusting during sex.
<<case "judgemental">>
$He is @@.red;sexually judgemental,@@ and often denigrates $his sexual partners' performance.
<<case "cum addict">>
$He's a @@.yellow;cum addict:@@ $he has a deep psychological addiction to <<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>pussyjuice<</if>> and becomes anxious if $he goes for a few hours without drinking any.
<<case "anal addict">>
$He's an @@.yellow;anal addict:@@ $he has a deep psychological need to be fucked in the ass and becomes anxious if $he goes for a few hours without anal.
<<case "attention whore">>
$He's an @@.yellow;attention whore:@@ shocking and titillating spectators is more important to $him than the actual pleasure of sex.
<<case "breast growth">>
$He has a @@.yellow;breast growth obsession:@@ $he's nearly incapable of believing that $his breasts are big enough.
<<case "abusive">>
$He's sexually @@.yellow;abusive:@@ $he prefers taking sexual pleasure by force to having it offered to $him.
<<case "malicious">>
$He's sexually @@.yellow;malicious:@@ $he gets off on others' anguish.
<<case "self hating">>
$He's filled with @@.yellow;self hatred,@@ and is disturbingly willing to comply with things that might hurt $him.
<<case "neglectful">>
$He's sexually @@.yellow;self neglectful,@@ and often shows no interest in getting off herself.
<<case "breeder">>
$He's @@.yellow;obsessed with being bred@@ to the point of fetishizing pregnancy itself as much as any act that leads to it.
<</switch>>
<<switch $activeSlave.sexualQuirk>>
<<case "gagfuck queen">>
$He's a @@.green;gagfuck queen:@@ $he's able to safely take a rough facefuck.
<<case "painal queen">>
$He's a @@.green;painal queen:@@ $he knows exactly how much $he can take without getting hurt.
<<case "strugglefuck queen">>
$He's a @@.green;strugglefuck queen:@@ $he can gauge exactly how much resistance $his partners want.
<<case "tease">>
$He's a @@.green;tease,@@ and often displays a little flash of herself followed by a blush.
<<case "romantic">>
$He's a @@.green;romantic,@@ and persists in innocent pleasure in the closeness of sex.
<<case "perverted">>
$He's @@.green;perverted,@@ and enjoys breaking sexual boundaries.
<<case "caring">>
$He's @@.green;caring,@@ and enjoys bringing partners pleasure more than getting off herself.
<<case "unflinching">>
$He's @@.green;unflinching,@@ willing to do anything, even by the standards of sex slaves.
<<case "size queen">>
$He's @@.green;a size queen;@@ preferring big cock is almost $his trademark.
<</switch>>
<<if ($activeSlave.fetishKnown == 1)>>
<<switch $activeSlave.fetish>>
<<case "submissive">>
<<if ($activeSlave.sexualFlaw == "apathetic")>>
This sexual apathy plays into $his preference for @@.lightcoral;submission.@@
<<elseif ($activeSlave.behavioralFlaw == "arrogant")>>
$His arrogance is really just a thin shell to protect $his true need to @@.lightcoral;submit@@.
<<elseif ($activeSlave.fetishStrength > 95)>>
$He's an extreme @@.lightcoral;submissive@@, and relishes the strictures of slavery.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He's a confirmed @@.lightcoral;submissive@@, and enjoys the strictures of slavery.
<<else>>
$He has @@.lightcoral;submissive@@ tendencies, and likes the strictures of slavery.
<</if>>
<<case "cumslut">>
<<if ($activeSlave.sexualFlaw == "hates oral")>>
$He's torn between $his @@.lightcoral;love of semen@@ and $his dislike of having cocks in $his mouth.
<<elseif ($activeSlave.fetishStrength > 95)>>
$He's a @@.lightcoral;cumslut@@, and loves giving blowjobs and receiving facials.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He @@.lightcoral;prefers giving oral@@, and enjoys sucking dick and receiving facials.
<<else>>
$He has an @@.lightcoral;oral fixation@@, and likes giving blowjobs and receiving facials.
<</if>>
<<case "humiliation">>
<<if ($activeSlave.behavioralFlaw == "bitchy")>>
$His bitchiness is really just an expression of $his deep need to be @@.lightcoral;humiliated@@ herself.
<<elseif ($activeSlave.sexualFlaw == "shamefast")>>
$His shame is genuine, and it is with real self-loathing that $he @@.lightcoral;gets off on humiliation.@@
<<elseif ($activeSlave.fetishStrength > 95)>>
$He's a slut for @@.lightcoral;humiliation@@, and gets off on having others see $his enslavement.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He enjoys @@.lightcoral;humiliating@@ sex.
<<else>>
$He likes @@.lightcoral;embarrassing@@ sex.
<</if>>
<<case "buttslut">>
<<if ($activeSlave.sexualFlaw == "hates anal")>>
$His hatred is just pretense to cover $his shame about how much $he really loves getting @@.lightcoral;fucked in the butt@@.
<<elseif ($activeSlave.fetishStrength > 95)>>
$He's a @@.lightcoral;buttslut@@, happy to have anyone put anything up $his ass.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He @@.lightcoral;prefers anal.@@
<<else>>
$He has an @@.lightcoral;anal fixation.@@
<</if>>
<<case "boobs">>
<<if ($activeSlave.fetishStrength > 95)>>
$He @@.lightcoral;prefers mammary intercourse@@ to any other kind of sex, and readily climaxes to nipple stimulation.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He enjoys @@.lightcoral;breast play,@@ and is rapidly aroused by nipple stimulation.
<<else>>
$He @@.lightcoral;really likes boobs,@@ $hers and others.
<</if>>
<<case "pregnancy">>
<<if ($activeSlave.fetishStrength > 95)>>
$He has a @@.lightcoral;pregnancy fetish,@@ and finds anything related to reproduction sexy.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He has an @@.lightcoral;impregnation fantasy,@@ and enjoys bareback sex.
<<else>>
$He has a recurring @@.lightcoral;impregnation fantasy.@@
<</if>>
<<case "dom">>
<<if ($activeSlave.sexualFlaw == "apathetic")>>
$He is at war with herself, since $his habitual apathy during sex barely masks a desire to @@.lightcoral;dominate.@@
<<elseif ($activeSlave.fetishStrength > 95)>>
$He is a @@.lightcoral;complete dom;@@ with other slaves this is expressed as a strong preference to top, and with $his betters $he's an almost competitive lover.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He likes to take an active, powerful role in sex; with other slaves this is expressed as @@.lightcoral;dominance@@, and with $his betters $he's a very energetic lover.
<<else>>
$He prefers to take a @@.lightcoral;dominant@@ sexual role.
<</if>>
<<case "sadist">>
<<if ($activeSlave.fetishStrength > 95)>>
$He is an @@.lightcoral;aggressive sadist@@; $he's constantly plotting to control, abuse, and hurt other slaves.
<<elseif ($activeSlave.fetishStrength > 60)>>
$He has @@.lightcoral;sadistic tendencies@@; $he enjoys watching other slaves in pain, but truly loves causing pain herself.
<<else>>
$He gets off on @@.lightcoral;the suffering of others@@; $he enjoys watching other slaves in pain.
<</if>>
<<case "masochist">>
<<if ($activeSlave.fetishStrength > 95)>>
$He is a @@.lightcoral;pain slut.@@
<<elseif ($activeSlave.fetishStrength > 60)>>
$He @@.lightcoral;gets off on pain,@@ showing strong masochistic tendencies.
<<else>>
$He @@.lightcoral;doesn't mind pain,@@ and shows some masochistic tendencies.
<</if>>
<<default>>
$His sexual tastes are @@.pink;quite normal.@@
<</switch>>
<<else>>
$His fetishes, if any, are not known to you.
<</if>>
<<if ($activeSlave.attrKnown == 1)>>
<<if ($activeSlave.energy > 95)>>
$He's a @@.green;nymphomaniac.@@
<<elseif ($activeSlave.energy > 80)>>
$He's a @@.green;sex addict.@@
<<elseif ($activeSlave.energy > 60)>>
$He has a @@.green;powerful appetite for sex.@@
<<elseif ($activeSlave.energy > 40)>>
$He has a @@.yellow;healthy sex drive.@@
<<elseif ($activeSlave.energy > 20)>>
$He has a @@.red;weak sex drive.@@
<<else>>
$He's @@.red;frigid,@@ with little interest in sex.
<</if>>
<<if ($activeSlave.attrXY <= 5)>>
<<if ($activeSlave.attrXX <= 5)>>
$He @@.red;finds both men's and women's intimate areas quite repulsive,@@ an unfortunate state of affairs!
<<else>>
$He @@.red;finds men sexually disgusting,@@
<<if ($activeSlave.attrXX <= 15)>>
and @@.red;has almost as much trouble with women.@@
<<elseif ($activeSlave.attrXX <= 35)>>
and is @@.red;unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
and $he is indifferent to women.
<<elseif ($activeSlave.attrXX <= 85)>>
but @@.green;is attracted to women.@@
<<elseif ($activeSlave.attrXX <= 95)>>
@@.green;strongly preferring women.@@
<<else>>
but is @@.green;passionate about women.@@
<</if>>
<</if>>
<<elseif ($activeSlave.attrXY <= 15)>>
$He @@.red;considers men's bodies a turnoff,@@
<<if ($activeSlave.attrXX <= 5)>>
and is @@.red;actually disgusted by womens'.@@
<<elseif ($activeSlave.attrXX <= 15)>>
and @@.red;feels the same about womens'.@@
<<elseif ($activeSlave.attrXX <= 35)>>
and is @@.red;unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
and $he is indifferent to women.
<<elseif ($activeSlave.attrXX <= 85)>>
but @@.green;is attracted to women.@@
<<elseif ($activeSlave.attrXX <= 95)>>
@@.green;strongly preferring women.@@
<<else>>
but is @@.green;passionate about women.@@
<</if>>
<<elseif ($activeSlave.attrXY <= 35)>>
$He is @@.red;finds most men unattractive,@@
<<if ($activeSlave.attrXX <= 5)>>
and is @@.red;disgusted by the idea of intimacy with a woman.@@
<<elseif ($activeSlave.attrXX <= 15)>>
and is @@.red;turned off by women.@@
<<elseif ($activeSlave.attrXX <= 35)>>
and is @@.red;unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
and $he is indifferent to women.
<<elseif ($activeSlave.attrXX <= 85)>>
but @@.green;is attracted to women.@@
<<elseif ($activeSlave.attrXX <= 95)>>
@@.green;strongly preferring women.@@
<<else>>
but is @@.green;passionate about women.@@
<</if>>
<<elseif ($activeSlave.attrXY <= 65)>>
$He's indifferent to sex with men,
<<if ($activeSlave.attrXX <= 5)>>
but is @@.red;disgusted by the idea of intimacy with a woman.@@
<<elseif ($activeSlave.attrXX <= 15)>>
but is @@.red;turned off by women.@@
<<elseif ($activeSlave.attrXX <= 35)>>
but is @@.red;actually unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
and feels the same about women, too.
<<elseif ($activeSlave.attrXX <= 85)>>
but @@.green;is attracted to women.@@
<<elseif ($activeSlave.attrXX <= 95)>>
@@.green;strongly preferring women.@@
<<else>>
but is @@.green;passionate about women.@@
<</if>>
<<elseif ($activeSlave.attrXY <= 85)>>
$He @@.green;finds men attractive,@@
<<if ($activeSlave.attrXX <= 5)>>
but is @@.red;disgusted by the idea of intimacy with a woman.@@
<<elseif ($activeSlave.attrXX <= 15)>>
but is @@.red;turned off by women.@@
<<elseif ($activeSlave.attrXX <= 35)>>
but is @@.red;unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
but is indifferent to women.
<<elseif ($activeSlave.attrXX <= 85)>>
and @@.green;likes women too.@@
<<elseif ($activeSlave.attrXX <= 95)>>
but @@.green;likes women even more.@@
<<else>>
but is really @@.green;passionate about women.@@
<</if>>
<<elseif ($activeSlave.attrXY <= 95)>>
$He @@.green;is aroused by most men,@@
<<if ($activeSlave.attrXX <= 5)>>
but is @@.red;disgusted by the idea of intimacy with a woman.@@
<<elseif ($activeSlave.attrXX <= 15)>>
but is @@.red;turned off by women.@@
<<elseif ($activeSlave.attrXX <= 35)>>
but is @@.red;unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
but is indifferent to women.
<<elseif ($activeSlave.attrXX <= 85)>>
and @@.green;likes women too.@@
<<elseif ($activeSlave.attrXX <= 95)>>
and @@.green;thinks most women are hot,@@ too.
<<else>>
but is most @@.green;passionate about women.@@
<</if>>
<<else>>
<<if ($activeSlave.attrXX > 95)>>
$He's @@.green;omnisexual,@@ and is passionately attracted to nearly everyone.
<<else>>
$He's @@.green;passionate about men,@@
<<if ($activeSlave.attrXX <= 5)>>
but is @@.red;disgusted by the idea of intimacy with a woman.@@
<<elseif ($activeSlave.attrXX <= 15)>>
but is @@.red;turned off by women.@@
<<elseif ($activeSlave.attrXX <= 35)>>
but is @@.red;unenthusiastic about women.@@
<<elseif ($activeSlave.attrXX <= 65)>>
but is indifferent to women.
<<elseif ($activeSlave.attrXX <= 85)>>
but also @@.green;likes women,@@ too.
<<else>>
but also @@.green;thinks most women are hot,@@ too.
<</if>>
<</if>>
<</if>>
<<else>>
You do not understand $his sexuality very well.
<</if>>
<<else>> /* FUCKDOLL MENTAL REPORT */
It's impossible to tell what intelligence or inclinations a fuckdoll might have by looking at it, but the most recent records indicate that this one is
<<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant > 95)>>
@@.deepskyblue;brilliant@@
<<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant > 50)>>
@@.deepskyblue;highly intelligent@@
<<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant > 15)>>
of @@.deepskyblue;above average intelligence@@
<<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant >= -15)>>
of average intelligence
<<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant >= -50)>>
of @@.orangered;below average intelligence@@
<<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant >= -95)>>
@@.orangered;very stupid@@
<<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant >= -100)>>
@@.orangered;a moron@@
<</if>>
<<if ($activeSlave.intelligence >= -15)>>
<<if ($activeSlave.intelligenceImplant < 15)>>
but is uneducated.
<<elseif $activeSlave.intelligenceImplant >= 30>>
and is well educated.
<<else>>
and is educated.
<</if>>
<<else>>
<<if ($activeSlave.intelligenceImplant < 15)>>
and is uneducated.
<<elseif $activeSlave.intelligenceImplant >= 30>>
but is well educated.
<<else>>
but is educated.
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none") ||($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>>
<<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none")>>
$His remaining mental flaws are likewise impossible to discern, but if $he was allowed out of $his suit, this fuckdoll would probably still
<<if $activeSlave.behavioralFlaw != "none">>
<<switch $activeSlave.behavioralFlaw>>
<<case "hates men">>
@@.red;hate men@@
<<case "hates women">>
@@.red;hate women@@
<<case "gluttonous">>
be a @@.red;stress eater@@
<<default>>
be @@.red;$activeSlave.behavioralFlaw@@
<</switch>>
<</if>>
<<if $activeSlave.sexualFlaw != "none">>
<<if $activeSlave.behavioralFlaw != "none">>and would still<</if>>
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
@@.red;hate oral.@@
<<case "hates anal">>
@@.red;hate anal.@@
<<case "hates penetration">>
@@.red;hate penetration.@@
<<case "cum addict">>
a @@.yellow;cum addict.@@
<<case "anal addict">>
an @@.yellow;anal addict.@@
<<case "attention whore">>
an @@.yellow;attention whore.@@
<<case "breast growth">>
have a @@.yellow;breast obsession.@@
<<case "breeder">>
have a @@.yellow;breeding obsession.@@
<<default>>
be @@.red;$activeSlave.sexualFlaw.@@
<</switch>>
<<else>>
to an unacceptable degree.
<</if>>
<</if>>
<<if ($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>>
$His character seems to retain some distinctiveness; $he may still
<<if $activeSlave.behavioralQuirk != "none">>
be
<<switch $activeSlave.behavioralQuirk>>
<<case "fitness">>
@@.green;a fitness fanatic@@
<<case "adores women">>
@@.green;adore women@@
<<case "adores men">>
@@.green;adore men@@
<<case "advocate">>
@@.green;an advocate@@
<<default>>
@@.green;$activeSlave.behavioralQuirk@@
<</switch>>
<</if>>
<<if $activeSlave.sexualQuirk != "none">>
<<if $activeSlave.behavioralQuirk != "none">>and still<</if>> be
<<switch $activeSlave.sexualQuirk>>
<<case "romantic" "perverted" "caring" "unflinching">>
@@.green;$activeSlave.sexualQuirk.@@
<<default>>
a @@.green;$activeSlave.sexualQuirk.@@
<</switch>>
<<else>>
in there.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.fetishKnown == 1)>>
$His recent biomedical readings indicate that $he still prefers
<<switch $activeSlave.fetish>>
<<case "submissive">>
@@.lightcoral;being forced to submit@@
<<case "cumslut">>
@@.lightcoral;being facefucked@@
<<case "humiliation">>
@@.lightcoral;being fucked in public@@
<<case "buttslut">>
@@.lightcoral;being sodomized@@
<<case "boobs">>
@@.lightcoral;having $his breasts handled@@
<<case "pregnancy">>
@@.lightcoral;being inseminated@@
<<case "dom" "sadist">>
@@.lightcoral;being on top@@
<<case "masochist">>
@@.lightcoral;being hurt@@
<<default>>
@@.lightcoral;having vanilla sex@@
<</switch>>
to any other kind of use.
<</if>>
<<if ($activeSlave.attrKnown == 1)>>
$His suit usually forces $him to become aroused for use, but when $he's allowed to react naturally, $he has
<<if ($activeSlave.energy > 95)>>
a @@.green;nymphomaniac@@ need
<<elseif ($activeSlave.energy > 80)>>
a @@.green;pathological need@@
<<elseif ($activeSlave.energy > 60)>>
a @@.green;powerful need@@
<<elseif ($activeSlave.energy > 40)>>
a @@.yellow;healthy need@@
<<elseif ($activeSlave.energy > 20)>>
a @@.red;weak need@@
<<else>>
@@.red;no need@@
<</if>>
for external sexual stimulation, acts
<<if ($activeSlave.attrXX <= 15)>>
@@.red;revolted@@
<<elseif ($activeSlave.attrXX <= 35)>>
@@.red;unhappy@@
<<elseif ($activeSlave.attrXX <= 65)>>
indifferent
<<elseif ($activeSlave.attrXX <= 85)>>
@@.green;eager@@
<<else>>
@@.green;very enthusiastic@@
<</if>>
when a pussy is pressed against $his face hole, and
<<if ($activeSlave.attrXY <= 15)>>
@@.red;struggles@@
<<elseif ($activeSlave.attrXY <= 35)>>
@@.red;does not react positively@@
<<elseif ($activeSlave.attrXY <= 65)>>
does not react significantly
<<elseif ($activeSlave.attrXY <= 85)>>
@@.green;seems pleased@@
<<else>>
is @@.green;very happy@@
<</if>>
when a dick is pushed inside <<if $activeSlave.vagina >= -1>>either of $his lower holes<<else>>$his rear hole<</if>>.
<</if>>
<</if>> /* END MENTAL REPORT */
<<if $saleDescription == 0>>
<<if $eventDescription == 0>>
<<if canSee($activeSlave)>>
<<if ($activeSlave.attrKnown == 1)>>
<<if ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting > 1)>>
<<if ($activeSlave.attrXX > 85) && ($PC.boobs == 1)>>
$His attraction to women is obvious: $he can't seem to stop staring at your breasts.
<<elseif ($activeSlave.attrXY > 85) && ($PC.dick == 1)>>
$His attraction to men is obvious: $he can't seem to stop glancing down at your package.
<<elseif ($activeSlave.attrXY > 85) && ($PC.boobs == 0)>>
$His attraction to men is obvious: $he can't seem to stop checking out your broad chest.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $showBodyMods == 1>>
<<if ["neck", "left cheek", "right cheek", "cheeks", "left ears", "right ears", "ears"].includes($activeSlave.brandLocation)>>
<<brandDescription>>
<</if>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<Family>>
<<if $activeSlave.relationship >= 3 && totalRelatives($activeSlave) > 0>>
<<set _lover = getSlave($activeSlave.relationshipTarget)>>
<<if def _lover>>
<<if $activeSlave.mother == _lover.ID>>
$He is in an @@.lightgreen;incestuous relationship with $his mother, <<= SlaveFullName(_lover)>>.@@
<<elseif $activeSlave.father == _lover.ID>>
$He is in an @@.lightgreen;incestuous relationship with $his father, <<= SlaveFullName(_lover)>>.@@
<<elseif _lover.mother == $activeSlave.ID || _lover.father == $activeSlave.ID>>
$He is in an @@.lightgreen;incestuous relationship with $his daughter, <<= SlaveFullName(_lover)>>.@@
<<else>>
<<switch areSisters($activeSlave, _lover)>>
<<case 1>>
$He is in an @@.lightgreen;incestuous relationship with $his twin, <<= SlaveFullName(_lover)>>.@@
<<case 2>>
$He is in an @@.lightgreen;incestuous relationship with $his sister, <<= SlaveFullName(_lover)>>.@@
<<case 3>>
$He is in an @@.lightgreen;incestuous relationship with $his half-sister, <<= SlaveFullName(_lover)>>.@@
<</switch>>
<</if>>
<</if>>
<<elseif $activeSlave.relationship <= -2>>
<<if ($activeSlave.mother == -1 || $activeSlave.father == -1)>>
<<if ($activeSlave.mother == -1 && $activeSlave.father == -1)>>
$He is in an @@.lightgreen;incestuous relationship with $his sole parent, you.@@
<<elseif $activeSlave.mother == -1>>
$He is in an @@.lightgreen;incestuous relationship with $his mother, you.@@
<<elseif $activeSlave.father == -1>>
$He is in an @@.lightgreen;incestuous relationship with $his father, you.@@
<</if>>
<<elseif $PC.mother == $activeSlave.ID || $PC.father == $activeSlave.ID>>
<<if $PC.title == 1>>
$He is in an @@.lightgreen;incestuous relationship with $his son, you.@@
<<elseif $PC.title == 0>>
$He is in an @@.lightgreen;incestuous relationship with $his daughter, you.@@
<</if>>
<<elseif areSisters($PC, $activeSlave) == 1>>
<<if $PC.title == 1>>
$He is in an @@.lightgreen;incestuous relationship with $his twin brother, you.@@
<<elseif $PC.title == 0>>
$He is in an @@.lightgreen;incestuous relationship with $his twin sister, you.@@
<</if>>
<<elseif areSisters($PC, $activeSlave) == 2>>
<<if $PC.title == 1>>
$He is in an @@.lightgreen;incestuous relationship with $his brother, you.@@
<<elseif $PC.title == 0>>
$He is in an @@.lightgreen;incestuous relationship with $his sister, you.@@
<</if>>
<<elseif areSisters($PC, $activeSlave) == 3>>
<<if $PC.title == 1>>
$He is in an @@.lightgreen;incestuous relationship with $his half-brother, you.@@
<<elseif $PC.title == 0>>
$He is in an @@.lightgreen;incestuous relationship with $his half-sister, you.@@
<</if>>
<</if>>
<</if>>
<<else>>
<<if $activeSlave.relation != 0>>
<<set _lsd = $slaveIndices[$activeSlave.relationTarget]>>
<<if def _lsd>>
<<if ($slaves[_lsd].ID == $activeSlave.relationshipTarget) && ($activeSlave.relationship >= 3)>>
$He is @@.lightgreen;<<= SlaveFullName($slaves[_lsd])>>'s $activeSlave.relation, making their relationship incestuous.@@
<<else>>
$He is @@.lightgreen;<<= SlaveFullName($slaves[_lsd])>>'s $activeSlave.relation.@@
<</if>>
<</if>>
<</if>>
<</if>> /* closes extended family mode */
<<if $activeSlave.rivalry != 0>>
<<set _lsd = $slaveIndices[$activeSlave.rivalryTarget]>>
<<if def _lsd>>
$He
<<if $activeSlave.rivalry <= 1>>
@@.lightsalmon;dislikes@@ <<= SlaveFullName($slaves[_lsd])>>.
<<elseif $activeSlave.rivalry <= 2>>
is <<= SlaveFullName($slaves[_lsd])>>'s @@.lightsalmon;rival.@@
<<else>>
@@.lightsalmon;bitterly hates@@ <<= SlaveFullName($slaves[_lsd])>>.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.bodySwap > 0>>
<<if $activeSlave.origBodyOwner !== "">>
$He currently possesses <<print $activeSlave.origBodyOwner>>'s body.
<</if>>
<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0 && $activeSlave.origBodyOwnerID > 0>>
<<set _lsd = $slaveIndices[$activeSlave.origBodyOwnerID]>>
<<if def _lsd>>
$He is fully aware that <<= SlaveFullName($slaves[_lsd])>> is in $his old body.
<</if>>
<</if>>
<</if>>
<br>
<<if $saleDescription == 0>>
<<if $activeSlave.origin != 0>>
<<originDescription $activeSlave>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.career != 0>>
<<if $activeSlave.career == "a slave">>
$He was a slave long before you obtained $him.
<<elseif $activeSlave.career == "a slave since birth">>
$He's been your slave $his entire life.
<<elseif $activeSlave.career == "a meat toilet" || $activeSlave.career == "a cum dump">>
$He sees herself as a cum receptacle.
<<elseif $activeSlave.career == "a dairy cow">>
$He's been broken into the belief that $he is nothing more than a cow to be milked and bred.
<<elseif $activeSlave.career == "a breeding bull">>
$He's been broken into the belief that $he is nothing more than a bull destined to fill fertile wombs with calves.
<<elseif $activeSlave.career == "a breeder">>
Before you obtained $him, $he was a breeding slave.
<<elseif $activeSlave.career == "a bioreactor">>
$He has spent time as a cow in an industrial dairy, an experience that marked $him deeply.
<<else>>
Before $he was a slave, $he was
<<if setup.bodyguardCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Bodyguard.
<<elseif setup.wardenessCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Wardeness for <<if $cellblock == 0>>a Cellblock<<else>>$cellblockName<</if>>.
<<elseif setup.attendantCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as an Attendant for <<if $spa == 0>>a Spa<<else>>$spaName<</if>>.
<<elseif setup.matronCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Matron for <<if $nursery == 0>>a Nursery<<else>>$nurseryName<</if>>.
<<elseif setup.nurseCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Nurse for <<if $clinic == 0>>a Clinic<<else>>$clinicName<</if>>.
<<elseif setup.schoolteacherCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Schoolteacher for <<if $schoolroom == 0>>a Schoolroom<<else>>$schoolroomName<</if>>.
<<elseif setup.stewardessCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Stewardess for <<if $servantsQuarters == 0>>a Servant's Quarters<<else>>$servantsQuartersName<</if>>.
<<elseif setup.milkmaidCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Milkmaid for <<if $dairy == 0>>a Dairy<<else>>$dairyName<</if>>.
<<elseif setup.madamCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Madam for <<if $brothel == 0>>a Brothel<<else>>$brothelName<</if>>.
<<elseif setup.DJCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a DJ for <<if $club == 0>>a Club<<else>>$clubName<</if>>.
<<elseif setup.HGCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a Head Girl.
<<elseif setup.recruiterCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him potential as a recruiter.
<<elseif setup.entertainmentCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him a slight edge at entertainment.
<<elseif setup.whoreCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him a slight edge at sexual commerce.
<<elseif setup.gratefulCareers.includes($activeSlave.career)>>
$activeSlave.career, so $he can remember what it's like to have the freedom to starve.
<<elseif setup.menialCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him experience following orders.
<<elseif setup.servantCareers.includes($activeSlave.career)>>
$activeSlave.career, giving $him a slight edge in housekeeping.
<<else>>
<<print $activeSlave.career>>.
<</if>>
<</if>>
<</if>>
<<if ($week-$activeSlave.weekAcquired >= 20) && ($activeSlave.entertainSkill >= 100)>>
<<if setup.entertainmentCareers.includes($activeSlave.career)>><<else>>
$He has gotten enough experience to be as charismatic as any professional entertainer<<if ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>>, and has been fucked so many times that a free sex worker could teach $him nothing<</if>>.
<</if>>
<<elseif ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>>
<<if setup.whoreCareers.includes($activeSlave.career)>><<else>>
$He has been fucked so many times that a free sex worker could teach $him nothing.
<</if>>
<</if>>
<</if>>
<<set _careers = []>>
<<if ($activeSlave.skillHG >= $masteredXP)>>
<<set _careers.push("Head Girl")>>
<</if>>
<<if ($activeSlave.skillRC >= $masteredXP)>>
<<set _careers.push("Recruiter")>>
<</if>>
<<if ($activeSlave.skillBG >= $masteredXP)>>
<<set _careers.push("Bodyguard")>>
<</if>>
<<if ($activeSlave.skillMD >= $masteredXP)>>
<<set _careers.push("Madam")>>
<</if>>
<<if ($activeSlave.skillDJ >= $masteredXP)>>
<<set _careers.push("DJ")>>
<</if>>
<<if ($activeSlave.skillNU >= $masteredXP)>>
<<set _careers.push("Nurse")>>
<</if>>
<<if ($activeSlave.skillTE >= $masteredXP)>>
<<set _careers.push("Schoolteacher")>>
<</if>>
<<if ($activeSlave.skillAT >= $masteredXP)>>
<<set _careers.push("Attendant")>>
<</if>>
<<if ($activeSlave.skillMT >= $masteredXP)>>
<<set _careers.push("Matron")>>
<</if>>
<<if ($activeSlave.skillST >= $masteredXP)>>
<<set _careers.push("Stewardess")>>
<</if>>
<<if ($activeSlave.skillMM >= $masteredXP)>>
<<set _careers.push("Milkmaid")>>
<</if>>
<<if ($activeSlave.skillWA >= $masteredXP)>>
<<set _careers.push("Wardeness")>>
<</if>>
<<if ($activeSlave.skillS >= $masteredXP)>>
<<set _careers.push("Servant")>>
<</if>>
<<if ($activeSlave.skillE >= $masteredXP)>>
<<set _careers.push("Entertainer")>>
<</if>>
<<if ($activeSlave.skillW >= $masteredXP)>>
<<set _careers.push("Whore")>>
<</if>>
<<if _careers.length > 0>>
$He has working experience as a
<<if _careers.length > 2>>
<<for _j = 0; _j < _careers.length; _j++>>
<<if _j < _careers.length-1>>
<<print _careers[_j]>>,
<<else>>
and <<print _careers[_j]>>.
<</if>>
<</for>>
<<elseif _careers.length > 1>>
_careers[1] and <<print _careers[0]>>.
<<else>>
<<print _careers[0]>>.
<</if>>
<</if>>
/* old
<<set _numCareers = 0>>
<<if ($activeSlave.skillHG >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillRC >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillBG >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillMD >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillDJ >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillNU >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillTE >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillAT >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillMT >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillST >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillMM >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if ($activeSlave.skillWA >= $masteredXP)>>
<<set _numCareers += 1>>
<</if>>
<<if _numCareers > 0>>
$He has working experience as a
<<if $activeSlave.skillHG >= $masteredXP>>
<<if _numCareers == 1>>
Head Girl.
<<elseif _numCareers == 2>>
Head Girl and
<<else>>
Head Girl,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillRC >= $masteredXP>>
<<if _numCareers == 1>>
Recruiter.
<<elseif _numCareers == 2>>
Recruiter and
<<else>>
Recruiter,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillBG >= $masteredXP>>
<<if _numCareers == 1>>
Bodyguard.
<<elseif _numCareers == 2>>
Bodyguard and
<<else>>
Bodyguard,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillMD >= $masteredXP>>
<<if _numCareers == 1>>
Madam.
<<elseif _numCareers == 2>>
Madam and
<<else>>
Madam,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillDJ >= $masteredXP>>
<<if _numCareers == 1>>
DJ.
<<elseif _numCareers == 2>>
DJ and
<<else>>
DJ,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillNU >= $masteredXP>>
<<if _numCareers == 1>>
Nurse.
<<elseif _numCareers == 2>>
Nurse and
<<else>>
Nurse,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillTE >= $masteredXP>>
<<if _numCareers == 1>>
Schoolteacher.
<<elseif _numCareers == 2>>
Schoolteacher and
<<else>>
Schoolteacher,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillAT >= $masteredXP>>
<<if _numCareers == 1>>
Attendant.
<<elseif _numCareers == 2>>
Attendant and
<<else>>
Attendant,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillMT >= $masteredXP>>
<<if _numCareers == 1>>
Matron.
<<elseif _numCareers == 2>>
Matron and
<<else>>
Matron,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillST >= $masteredXP>>
<<if _numCareers == 1>>
Stewardess.
<<elseif _numCareers == 2>>
Stewardess and
<<else>>
Stewardess,
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillMM >= $masteredXP>>
<<if _numCareers == 1>>
Milkmaid.
<<else>>
Milkmaid and
<</if>>
<<set _numCareers -= 1>>
<</if>>
<<if $activeSlave.skillWA >= $masteredXP>>
Wardeness.
<</if>>
<</if>>
*/
<<if $activeSlave.prestige > 0>>
<<if $activeSlave.prestigeDesc>>$activeSlave.prestigeDesc<</if>>
<<if $activeSlave.prestige > 2>>
It is extremely prestigious to own $him.
<<elseif $activeSlave.prestige > 1>>
It is quite prestigious to own $him.
<<else>>
It is fairly prestigious to own $him.
<</if>>
<</if>>
<<if $activeSlave.pornPrestige > 0>>
<<if $activeSlave.pornPrestigeDesc>>$activeSlave.pornPrestigeDesc<</if>>
<<if $activeSlave.pornPrestige > 2>>
As such, $he tends to gain a following wherever $he goes.
<<elseif $activeSlave.pornPrestige > 1>>
As such, $he is recognized often.
<<else>>
As such, $he is recognized occasionally.
<</if>>
<</if>>
<<if $activeSlave.prestige > 0 || $activeSlave.pornPrestige > 1>>
<<if $activeSlave.fuckdoll == 0 && $activeSlave.markings == "birthmark">>
$He has a large, liver-colored birthmark, but since $he's well known, this uniqueness adds to $his beauty rather than detracting from it.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll > 0>>
$He is
<<if $activeSlave.fuckdoll <= 10>>
poorly adapted to life as a living sex toy.
<<elseif $activeSlave.fuckdoll <= 30>>
@@.aquamarine;moderately adapted to life as a living sex toy.@@
<<elseif $activeSlave.fuckdoll <= 60>>
@@.aquamarine;well adapted to life as a living sex toy.@@
<<elseif $activeSlave.fuckdoll < 100>>
@@.aquamarine;almost perfectly adapted to life as a living sex toy.@@
<<else>>
@@.aquamarine;perfectly adapted to life as a living sex toy.@@
<</if>>
Entertainment and prostitution skills are irrelevant for a Fuckdoll.
<<else>>
<<if $activeSlave.whoreSkill <= 10>>
<<if $activeSlave.entertainSkill <= 10>>
<<elseif $activeSlave.entertainSkill <= 30>>
$He is @@.aquamarine;reasonably entertaining.@@
<<elseif $activeSlave.entertainSkill <= 60>>
$He is a @@.aquamarine;skilled entertainer.@@
<<elseif $activeSlave.entertainSkill < 100>>
$He is an @@.aquamarine;expert entertainer.@@
<<else>>
$He is a @@.aquamarine;master of entertainment.@@
<</if>>
<<else>>
<<if $activeSlave.entertainSkill <= 10>>
<<elseif $activeSlave.entertainSkill <= 30>>
$He is @@.aquamarine;reasonably entertaining@@ and
<<elseif $activeSlave.entertainSkill <= 60>>
$He is a @@.aquamarine;skilled entertainer@@ and
<<elseif $activeSlave.entertainSkill < 100>>
$He is an @@.aquamarine;expert entertainer@@ and
<<else>>
$He is a @@.aquamarine;master of entertainment@@ and
<</if>>
<</if>>
<<if $activeSlave.whoreSkill <= 10>>
<<elseif $activeSlave.whoreSkill <= 30>>
<<if $activeSlave.entertainSkill <= 10>>$He <</if>>has @@.aquamarine;basic experience as a prostitute.@@
<<elseif $activeSlave.whoreSkill <= 60>>
<<if $activeSlave.entertainSkill <= 10>>$He is <</if>>a @@.aquamarine;skilled streetwalker.@@
<<elseif $activeSlave.whoreSkill < 100>>
<<if $activeSlave.entertainSkill <= 10>>$He is <</if>>an @@.aquamarine;expert working girl.@@
<<else>>
<<if $activeSlave.entertainSkill <= 10>>$He is <</if>>a @@.aquamarine;masterful whore.@@
<</if>>
<</if>>
<<if ($activeSlave.customDesc != "") && (def $activeSlave.customDesc)>>
<<print $activeSlave.customDesc>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
<<if $genderLawPass == 1>>
$His body is a perfect example of the fashionable feminine ideal.
<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
<<if slimPass($activeSlave) == 1>>
$His body is a perfect example of the fashionable ideal flat body.
<</if>>
<<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>>
<<if ($activeSlave.boobs >= 2000) && ($activeSlave.butt >= 5) && ($activeSlave.weight > 95)>>
$His body is a perfect example of the fashionable plump body.
<</if>>
<</if>>
<<if $arcologies[0].FSRestartSMR > 0 && $arcologies[0].FSRestart > 80 && ($activeSlave.dick == 0) && ($activeSlave.balls == 0) && ($activeSlave.ovaries == 0) && ($activeSlave.mpreg == 0) && ($activeSlave.vagina < 0)>>
$His body is a perfect example of a subhuman who has accepted their place in society.
<</if>>
<<if ($showScores != 0)>>
<<set FResult($activeSlave)>>
Currently, $he has an @@.pink;''attractiveness score'' of __''$beauty''__@@ and a @@.lightcoral;''sexual score'' of __''$FResult''__.@@
<</if>>
<br>
<<if $activeSlave.amp != 0>>
<<amputeeDescription>>
<</if>>
<<ClothingDescription>>
<<if $showBodyMods == 1>>
<<clothingCorsetDescription>>
<</if>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
$He
<<else>>
$activeSlave.slaveName
<</if>>
<<set _averageHeight = Height.mean($activeSlave)>>
is
<<if $activeSlave.height <= (_averageHeight+5) && $activeSlave.height >= (_averageHeight-5)>>
an average height<<if $activeSlave.physicalAge < 16>> for $his age<</if>>
<<elseif $activeSlave.height < (_averageHeight-15)>>
petite<<if $activeSlave.physicalAge < 16>> for $his age<</if>>
<<elseif $activeSlave.height < (_averageHeight-5)>>
short<<if $activeSlave.physicalAge < 16>> for $his age<</if>>
<<elseif $activeSlave.height > (_averageHeight+15)>>
very tall<<if $activeSlave.physicalAge < 16>> for $his age<</if>>
<<elseif $activeSlave.height > (_averageHeight+5)>>
tall<<if $activeSlave.physicalAge < 16>> for $his age<</if>>
<</if>>
<<if $showHeightCMs == 1>> at <<= heightToEitherUnit($activeSlave.height)>>,<</if>>
and
<<if $activeSlave.weight > 190 >>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
<<print either("perfectly curvy", "perfectly plush")>>.
<<else>>
@@.red;<<print either("dangerously overweight", "extremely obese", "dangerously fat")>>.@@
<</if>>
<<elseif $activeSlave.weight > 160 >>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
<<print either("spectacularly curvy", "spectacularly plush")>>.
<<else>>
@@.red;<<print either("extremely overweight", "very obese", "extremely fat")>>.@@
<</if>>
<<elseif $activeSlave.weight > 130 >>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
<<print either("amazingly curvy", "amazingly plush")>>.
<<else>>
@@.red;<<print either("very overweight", "obese", "very fat")>>.@@
<</if>>
<<elseif $activeSlave.weight > 95>>
<<if $activeSlave.hips > 1>>
<<print either("extremely curvy", "extremely plush")>>, but $his huge hips make the extra weight attractive on $him.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<print either("extremely curvy", "extremely plush")>>.
<<else>>
@@.red;<<print either("overweight", "carrying a lot of extra weight", "fat")>>.@@
<</if>>
<<elseif $activeSlave.weight > 30>>
<<if $activeSlave.hips > 1>>
<<print either("quite curvy", "very plush")>>, but $his motherly hips make the extra weight attractive on $him.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<print either("quite curvy", "very plush")>>.
<<else>>
@@.red;<<print either("chubby", "carrying extra weight")>>.@@
<</if>>
<<elseif $activeSlave.weight > 10 >><<print either("pleasingly curvy", "nicely plush")>>.
<<elseif $activeSlave.weight >= -10>><<print either("a healthy weight", "neither too fat nor too skinny", "an attractive weight for $his frame")>>.
<<elseif $activeSlave.weight >= -30>><<print either("pleasingly thin", "appealingly skinny")>>.
<<elseif $activeSlave.weight >= -95>>
<<if $activeSlave.hips > 1>>
<<print either("very thin", "quite skinny")>>, but $his wide hips make the gap between $his thighs very noticeable.
<<elseif $activeSlave.hips < -1>>
<<print either("very thin", "quite skinny")>>, but $his trim hips make $his look like a model.
<<else>>
@@.red;<<print either("rail thin", "underweight", "too skinny")>>.@@
<</if>>
<<else>>@@.red;<<print either("emaciated", "dangerously skinny")>>.@@
<</if>>
<<if $activeSlave.hips > 2>>
$His hips are unrealistically wide, it is obvious they have been artificially widened.
<</if>>
<<waistDescription>>
<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
<<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
<<if $activeSlave.weight > 130>>
$He is much too fat for the fashionable feminine ideal.
<<elseif $activeSlave.weight > 30>>
$He is too fat for the fashionable feminine ideal.
<<elseif $activeSlave.weight < -30>>
$He is too skinny for the fashionable feminine ideal.
<</if>>
<<else>>
<<if $activeSlave.weight > 130>>
$He is much too fat for the fashionable feminine ideal.
<<elseif $activeSlave.weight < -30>>
$He is too skinny for the fashionable feminine ideal.
<</if>>
<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
<<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
<<if $activeSlave.weight > 30>>
$He is much too fat for the fashionable feminine ideal.
<<elseif $activeSlave.weight > 10>>
$He is too fat for the fashionable feminine ideal.
<</if>>
<<else>>
<<if $activeSlave.weight > 60>>
$He is much too fat for the fashionable feminine ideal.
<<elseif $activeSlave.weight > 30>>
$He is too fat for the fashionable feminine ideal.
<</if>>
<</if>>
<<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>>
<<if $activeSlave.weight <= 95>>
$He is too thin for the fashionable feminine ideal.
<<elseif $activeSlave.weight <= 10>>
$He is much too thin for the fashionable feminine ideal.
<</if>>
<</if>>
<<if canWalk($activeSlave)>>
<<if $activeSlave.weight > (170+($activeSlave.muscles/5)) && $activeSlave.physicalAge >= 18>>
$He is so fat that it is difficult for $him to move.
<<if $activeSlave.muscles > 95>>
However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks.
<<elseif $activeSlave.muscles > 30>>
$He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight.
<<elseif $activeSlave.muscles > 5>>
$He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit.
<<else>>
$He cannot get to $his feet unaided, and tries to stay seated as much as $he can.
<</if>>
<<elseif $activeSlave.weight > (110+($activeSlave.muscles/20)) && $activeSlave.physicalAge <= 3>>
$He is so fat that it is difficult for $him to move.
<<if $activeSlave.muscles > 95>>
However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks.
<<elseif $activeSlave.muscles > 30>>
$He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight.
<<elseif $activeSlave.muscles > 5>>
$He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit.
<<else>>
$He cannot get to $his feet unaided, and tries to stay seated as much as $he can.
<</if>>
<<elseif $activeSlave.weight > (140+($activeSlave.muscles/15)) && $activeSlave.physicalAge <= 12>>
$He is so fat that it is difficult for $him to move.
<<if $activeSlave.muscles > 95>>
However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks.
<<elseif $activeSlave.muscles > 30>>
$He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight.
<<elseif $activeSlave.muscles > 5>>
$He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit.
<<else>>
$He cannot get to $his feet unaided, and tries to stay seated as much as $he can.
<</if>>
<<elseif $activeSlave.weight > (165+($activeSlave.muscles/10)) && $activeSlave.physicalAge < 18>>
$He is so fat that it is difficult for $him to move.
<<if $activeSlave.muscles > 95>>
However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks.
<<elseif $activeSlave.muscles > 30>>
$He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight.
<<elseif $activeSlave.muscles > 5>>
$He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit.
<<else>>
$He cannot get to $his feet unaided, and tries to stay seated as much as $he can.
<</if>>
<</if>>
<</if>>
<<heightImplantDescription>>
$He is
<<if $activeSlave.muscles > 95>>
@@.pink;extremely muscular,@@ with defined pecs, powerful glutes, and massive traps<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>.
<<elseif $activeSlave.muscles > 50>>
@@.pink;quite muscular,@@ with ripped abs, strong shoulders, and defined lats<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>.
<<elseif $activeSlave.muscles > 30>>
@@.pink;well built,@@ yet feminine with defined abs and strong shapely muscles<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>.
<<elseif $activeSlave.muscles > 5>>
@@.pink;well built,@@ yet feminine, with just-visible muscles<<if $activeSlave.weight > 30>> hidden beneath a layer of fat<</if>>.
<<elseif $activeSlave.muscles > -6>>
@@.pink;soft and feminine,@@ with no visible muscles.
<<elseif $activeSlave.muscles > -31>>
@@.pink;rather weak,@@ with barely any muscles.
<<elseif $activeSlave.muscles > -96>>
@@.pink;very weak;@@ $he struggles with day-to-day tasks.
<<else>>
@@.red;frail;@@ $he can barely hold herself up.
<</if>>
<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty + $arcologies[0].FSSlimnessEnthusiastLaw > 0 && $arcologies[0].FSPhysicalIdealist == "unset" && $arcologies[0].FSHedonisticDecadenceStrongFat == 0>>
<<if $arcologies[0].FSPhysicalIdealistLaw > 0 && $activeSlave.muscles > 50>>
$He is entirely too muscular for the fashionable feminine ideal.
<<elseif $activeSlave.muscles > 30>>
$He is entirely too muscular for the fashionable feminine ideal.
<</if>>
<</if>>
<<if $activeSlave.amp == 0>>
<<if $activeSlave.weight > 190>>
$He has hugely thick arms with sagging fat rolls and
<<elseif $activeSlave.weight > 160>>
$He has thick arms with drooping fat folds and
<<elseif $activeSlave.weight > 130>>
$He has plump arms with
<<elseif $activeSlave.weight > 97>>
$He has chubby arms with
<<else>>
$He has normal arms with
<</if>>
<<if $activeSlave.muscles > 95>>
huge muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flesh<</if>>.
<<elseif $activeSlave.muscles > 30>>
obvious muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flesh<</if>>.
<<elseif $activeSlave.muscles > 5>>
toned muscles<<if $activeSlave.weight > 30>> hidden beneath $his soft flesh<</if>>.
<<else>>
little muscle to them.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.ID == $Bodyguard.ID>>
$He is your bodyguard.
<<BodyguardWeapon>>
<</if>>
<<if $activeSlave.combatSkill > 0>>
$He is @@.aquamarine;skilled at combat@@: $he is comfortable with the use of modern firearms and edged weapons, and $his hands <<if $activeSlave.amp == -4>>would be deadly weapons even if they weren't full of deadly weapons already<<elseif $activeSlave.amp > 0>>would be deadly weapons if $he had any<<else>>are deadly weapons<</if>>.
<</if>>
<</if>>
<<if $activeSlave.pitKills > 0>>
$activeSlave.pitKills slaves have died by $his hand in pit fights.
<</if>>
<<if $activeSlave.corsetPiercing > 0>>
<<CorsetPiercingDescription>>
<</if>>
<<pregnancyDescription>>
<<if $activeSlave.amp == 0>>
<<if $activeSlave.weight > 190>>
$He has extremely fat legs with immense soft, rather uneven thighs and
<<elseif $activeSlave.weight > 160>>
$He has very fat legs with massively thick, soft, somewhat uneven thighs and
<<elseif $activeSlave.weight > 130>>
$He has fat legs with hugely thick, soft thighs and
<<elseif $activeSlave.weight > 97>>
$He has fat legs with thick, soft thighs and
<<elseif $activeSlave.weight > 95>>
$He has normal legs with thick, soft thighs and
<<else>>
$He has relatively normal legs and thighs with
<</if>>
<<if $activeSlave.muscles > 95>>
huge muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flab<</if>>.
<<elseif $activeSlave.muscles > 30>>
obvious muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flab<</if>>.
<<elseif $activeSlave.muscles > 5>>
toned muscles<<if $activeSlave.weight > 30>> hidden beneath $his soft flab<</if>>.
<<else>>
barely any muscle in them.
<</if>>
<</if>>
<<heelDescription>>
<<if $activeSlave.fuckdoll == 0>>
<<if $showBodyMods == 1>>
/* Check it's not a facial brand: */
<<if ["back", "lower back", "chest", "right shoulder", "left shoulder", "shoulders", "right upper arm", "left upper arm", "upper arms", "right lower arm", "left lower arm", "lower arms", "right wrist", "left wrist", "wrists", "right hand", "left hand", "hands", "left ankle", "right ankle", "ankles", "right calf", "left calf", "calves", "right foot", "left foot", "feet"].includes($activeSlave.brandLocation)>>
<<brandDescription>>
<</if>>
<</if>>
<</if>>
<<skinDescription>>
<<if $saleDescription == 1>>
<<accentDescription>>
<</if>>
/*
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.scars == 0) && ($activeSlave.clothes isnot "no clothes")>>
$activeSlave.slaveName has no apparent scars, at least none that aren't hidden by $his clothes.
<<elseif ($activeSlave.scars == 0) && ($activeSlave.clothes is "no clothes")>>
$activeSlave.slaveName's body has no scars.
<<elseif ($activeSlave.scars == 0) && ($activeSlave.clothes is "body oil")>>
$activeSlave.slaveName's oiled body has no scars.
<<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes isnot "no clothes")>>
$activeSlave.slaveName's light scars are fully covered by $his clothes.
<<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes is "no clothes")>>
$activeSlave.slaveName's light scars aren't really ugly just yet.
<<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes is "body oil")>>
$activeSlave.slaveName's light scars are somewhat showing because of the oil.
<<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes isnot "no clothes")>>
$activeSlave.slaveName's big scars are showing even with $his clothes.
<<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes is "no clothes")>>
$activeSlave.slaveName's big scars are quite repulsive on $his nude body.
<<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes is "body oil")>>
$activeSlave.slaveName's big scars are really put into view because of the oil.
<<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes isnot "no clothes")>>
$activeSlave.slaveName's red scars are mostly hidden behind $his clothes
<<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes is "no clothes")>>;
$activeSlave.slaveName's red scars really show on $his naked body.
<<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes is "body oil")>>
$activeSlave.slaveName's red scars are even redder from the oil.
<<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes isnot "no clothes")>>
$activeSlave.slaveName's face shows burn scars.
<<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes is "no clothes")>>
$activeSlave.slaveName's face and body show some burn scars.
<<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes is "body oil")>>
The oil glistens strangely on $activeSlave.slaveName's burn scars.
<<elseif ($activeSlave.scars == 5)>>
$activeSlave.slaveName has a big, menacing scar across $his face.
<<elseif ($activeSlave.scars == 5) and ($activeSlave.clothes is "body oil")>>
$activeSlave.slaveName has a big, menacing scar that is gleaming with the oil.
<<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes isnot "no clothes")>>
$He has an easily visible scar on $his face that gives it an exotic, yet appealing look.
<<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes is "no clothes")>>
$He has an easily visible scar on $his face that makes it stand out from the rest of $his naked body.
<<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes is "body oil")>>
$He has an easily visible scar on $his face that stands out thanks to the oil.
<</if>>
<</if>>
*/
<<if ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.scars > 1) && ($activeSlave.scars < 6)>>
$His scars make $him look even more menacing than $he actually is.
<<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.scars == 6)>>
$His menacing scar makes $him look terrifying.
<<elseif ($activeSlave.ID == $Wardeness.ID) && ($activeSlave.scars > 1)>>
$His scars make $him look like $he's in the right place.
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.markings == "birthmark" && $activeSlave.prestige == 0 && $activeSlave.pornPrestige < 2>>
$He has a large, liver-colored birthmark, detracting from $his beauty.
<</if>>
<<if ($activeSlave.skin == "tanned") && ($activeSlave.origSkin != "tanned")>>
<<if ($activeSlave.releaseRules != "restrictive" && $activeSlave.releaseRules != "masturbation")>>
<<if ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
$His tan is slightly uneven, since $he enjoys
<<if ($activeSlave.fetish == "buttslut")>>
letting other tanned slaves share a tanning bed with $him so they can sodomize $him while $he tans.
<<elseif ($activeSlave.fetish == "cumslut")>>
letting other tanned slaves share a tanning bed with $him so they get oral from $him while $he tans.
<<elseif ($activeSlave.fetish == "sadist")>>
forcing inferior slaves into the tanning beds with $him so $he can sodomize them while $he tans.
<<elseif ($activeSlave.fetish == "dom")>>
bringing other slaves into the tanning beds with $him so $he can fuck them while $he tans.
<<elseif ($activeSlave.fetish == "masochist") || ($activeSlave.fetish == "submissive")>>
letting other slaves into the tanning beds with $him so they can fuck $him while $he tans.
<<elseif ($activeSlave.fetish == "boobs")>>
bringing other slaves into the tanning beds with $him so $he can tittyfuck them while $he tans.
<<elseif ($activeSlave.fetish == "pregnancy") && (random(0,99) < $seeDicks)>>
letting slaves with dicks into the tanning beds with $him so they can cum inside $him while $he tans.
<<else>>
bringing other slaves into the tanning beds with $him to have sex while $he tans.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<earDescription>>
<<upperFaceDescription>>
<<HairDescription>>
<<else>>
$His hair is $activeSlave.hColor<<if $activeSlave.hColor != $activeSlave.eyebrowHColor>>, with $activeSlave.eyebrowHColor eyebrows<</if>>.
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.hColor == "red")>>
<<if ($activeSlave.hLength >= 10)>>
<<if ($activeSlave.markings == "freckles") || ($activeSlave.markings == "heavily freckled")>>
<<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>>
It goes perfectly with $his $activeSlave.skin skin and freckles.
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.physicalAge < 11)>>
$He is too young to have armpit hair.
<<elseif $activeSlave.underArmHStyle == "hairless">>
$His armpits are perfectly smooth and naturally hairless.
<<elseif $activeSlave.underArmHStyle == "bald">>
$His armpits no longer grow hair, leaving them smooth and hairless.
<<elseif ($activeSlave.underArmHStyle == "waxed")>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
$His armpit hair has been removed to prevent chafing.
<<else>>
$His armpits are waxed and smooth.
<</if>>
<<elseif ($activeSlave.physicalAge < 12)>>
$He has a few $activeSlave.underArmHColor wisps of armpit hair.
<<elseif ($activeSlave.physicalAge < 13)>>
Because of $his young age $he has barely any $activeSlave.underArmHColor armpit hair.
<<elseif $activeSlave.underArmHStyle == "shaved">>
$His armpits appear hairless, but closer inspection reveals light, $activeSlave.underArmHColor stubble.
<<elseif $activeSlave.underArmHStyle == "neat">>
$His armpit hair is neatly trimmed <<if $activeSlave.amp == 1>>since it is always in full view<<else>>to not be visible unless $he lifts $his arms<</if>>.
<<elseif $activeSlave.underArmHStyle == "bushy">>
$His $activeSlave.underArmHColor armpit hair has been allowed to grow freely, <<if $activeSlave.amp == 1>>creating two bushy patches under where $his arms used to be<<else>>it can be seen poking out from under $his arms at all times<</if>>.
<</if>>
<</if>>
<<if $activeSlave.voice == 0>>
$He is @@.pink;completely silent@@, which is understandable, since $he's mute.
<<else>>
<<if $activeSlave.lips > 95>>
$He is @@.pink;effectively mute@@, since $his lips are so large that $he can no longer speak intelligibly. $He can still <<if $activeSlave.devotion > 50>>moan<<elseif $activeSlave.devotion > 20>>whimper<<else>>scream<</if>> through them, though.
<</if>>
<</if>>
<<if $showBodyMods == 1>>
<<if $activeSlave.fuckdoll > 0>>
<<if $activeSlave.earPiercing+$activeSlave.eyebrowPiercing+$activeSlave.nosePiercing > 0>>
The piercings on its head run through its suit, helping secure the material to its head.
<</if>>
<<else>>
<<earPiercingDescription>>
<<nosePiercingDescription>>
<<eyebrowPiercingDescription>>
<<customTatDescription $activeSlave>>
<</if>>
<</if>>
<<faceDescription>>
<<mouthDescription>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $activeSlave.fuckdoll == 0>>
<<collarDescription>>
<<if ($activeSlave.relationship > 4)>>
<<if ($activeSlave.amp != 1)>>
$He has a simple gold band on the little finger of $his left hand.
<<else>>
$He has a simple gold band on a length of chain around $his neck.
<</if>>
<<elseif ($activeSlave.relationship == -3)>>
<<if ($activeSlave.amp != 1)>>
$He has a simple steel band on the little finger of $his left hand.
<<else>>
$He has a simple steel band on a length of cord around $his neck.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<nailsDescription>>
<<if $showBodyMods == 1>>
<<backTatDescription>>
<<shouldersTatDescription>>
<<armsTatDescription>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.minorInjury != 0>>
<<if $activeSlave.minorInjury != "sore ass">>
$He is sporting a @@.red;$activeSlave.minorInjury@@, covered by makeup.
<</if>>
<</if>>
<</if>>
<br>
/* Calling all boob widgets */
<<BoobsDescription>>
<<boobsShapeDescription>>
<<boobsExtraDescription>>
<<if $showBodyMods == 1>>
<<boobsTatDescription>>
<</if>>
<<boobBrandDescription>>
<<shouldersDescription>>
<<nipplesDescription>>
<<if $showBodyMods == 1>>
<<nipplesPiercingDescription>>
<</if>>
<<areolaeDescription>>
<<if $activeSlave.inflation > 0>> /* to be obsoleted with phase 4 */
<<BellyInflationDescription>>
<<elseif $activeSlave.bellyImplant >= 2000>>
<<BellyImplantDescription>>
<<else>>
<<BellyDescription>>
<</if>>
<<ButtDescription>>
<br>
<<crotchDescription>>
<<dickDescription>>
<<vaginaDescription>>
<<AnusDescription>>
<<if $activeSlave.fuckdoll == 0>>
<br>
<<switch $activeSlave.drugs>>
<<case "super fertility drugs">>
<<if isFertile($activeSlave) && $activeSlave.preg == 0>>
$He is constantly dripping sexual fluids and $his breasts and belly are slightly swollen. The super fertility drugs have $him ready to be impregnated.
<</if>>
<<case "fertility drugs">>
<<if isFertile($activeSlave) && $activeSlave.preg == 0>>
$He smells of sexual fluids and $his breasts are slightly swollen. The fertility drugs have $him ready to be impregnated.
<</if>>
<<case "intensive breast injections">>
<<if ($activeSlave.amp != 1)>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The A-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively.
<<case "hyper breast injections">>
<<if ($activeSlave.amp != 1)>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The HA-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively.
<<case "intensive butt injections">>
<<if ($activeSlave.amp != 1)>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The A-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively.
<<case "hyper butt injections">>
<<if ($activeSlave.amp != 1)>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The HA-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively.
<<case "intensive penis enhancement">>
<<if ($activeSlave.amp != 1)>>$He massages $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>><</if>>. The A-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>.
<<case "intensive testicle enhancement">>
<<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a bead of cum forms on tip of $his dick. The A-HGH must be having an effect, painfully expanding $his testicles.
<<case "hyper penis enhancement">>
<<if ($activeSlave.amp != 1)>>$He massages $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>><</if>>. The HA-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>.
<<case "hyper testicle enhancement">>
<<if $activeSlave.balls < 20>>
<<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum drools from the tip of $his dick. The HA-HGH must be having an effect, painfully expanding $his testicles.
<<elseif $activeSlave.balls >= 50>>
<<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a thick cascade of cum pours from the tip of $his cock. The HA-HGH must be having an effect, painfully expanding $his testicles.
<<elseif $activeSlave.balls >= 37>>
<<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum freely flows from the tip of $his cock, pooling under $him. The HA-HGH must be having an effect, painfully expanding $his testicles.
<<elseif $activeSlave.balls >= 20>>
<<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as precum pools under $him. The HA-HGH must be having an effect, painfully expanding $his testicles.
<</if>>
<<case "female hormone injections" "male hormone injections">>
$He looks very ill, likely a side effect of the extreme hormone injections.
<<case "appetite suppressors">>
Despite how little $he has been eating lately, $his stomach barely growls at all.
<<case "penis atrophiers">>
<<if ($activeSlave.amp != 1)>>$He massages $his dick uncomfortably<<else>>$He squirms in response to the discomfort in $his dick<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his dick.
<<case "testicle atrophiers">>
<<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the discomfort in $his balls<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his testicles.
<<case "clitoris atrophiers">>
<<if ($activeSlave.amp != 1)>>$He massages $his clit uncomfortably<<else>>$He squirms in response to the discomfort in $his clit<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his clitoris.
<<case "labia atrophiers">>
<<if ($activeSlave.amp != 1)>>$He massages $his pussy uncomfortably<<else>>$He squirms in response to the discomfort in $his cunt<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his labia.
<<case "nipple atrophiers">>
<<if ($activeSlave.amp != 1)>>$He massages $his nipples uncomfortably<<else>>$He squirms in response to the discomfort in $his breasts<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his nipples.
<<case "lip atrophiers">>
<<if ($activeSlave.amp != 1)>>$He massages $his lips uncomfortably<<else>>$He licks $his lips uncomfortably<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his lips.
<<case "breast redistributors">>
<<if ($activeSlave.amp != 1)>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his breasts' adipose tissue to $his middle.
<<case "butt redistributors">>
<<if ($activeSlave.amp != 1)>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his buttock's adipose tissue to $his middle.
<<case "sag-B-gone">>
$His breasts are shiny from the layer of anti-sag cream rubbed onto them. They might be a little perkier, or not.
<<default>>
<</switch>>
<<if $activeSlave.aphrodisiacs > 0 || $activeSlave.inflationType == "aphrodisiacs">>
<<if $activeSlave.inflationType == "aphrodisiacs">>
$He's literally full of
<<if ($activeSlave.amp == 1)>>
aphrodisiacs, but is an amputee, so $he cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself, but only managing to stir up the aphrodisiacs contained in $his gut, strengthening their effects even more.
<<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>>
aphrodisiacs, but is wearing a chastity belt and cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself, but only managing to stir up the aphrodisiacs contained in $his gut, strengthening their effects even more.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>>
aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>>
aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.vagina == -1)>>
aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he
<<if $activeSlave.anus == 0>>
plays with a nipple with one hand while furiously rubbing $his virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
<<else>>
<<if $activeSlave.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
<</if>>
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>>
aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with one hand while $he fingers $his anus with the other.
<<elseif ($activeSlave.dick != 0)>>
aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his crotch, and $his anus in turn, hoping that something will entice you to give $him relief.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>>
<<elseif ($activeSlave.vagina == -1)>>
aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he desperately presents $his asshole, desperately hoping you'll fuck $his only real source of relief.
<<else>>
aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his pussy, and $his anus in turn, hoping that something will entice you to give $him relief.
<</if>>
<<elseif $activeSlave.aphrodisiacs > 1>>
$He's swimming in
<<if ($activeSlave.amp == 1)>>
aphrodisiacs, but is an amputee, so $he cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself.
<<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>>
aphrodisiacs, but is wearing a chastity belt and cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>>
aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>>
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>>
aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>>
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.vagina == -1)>>
aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he
<<if $activeSlave.anus == 0>>
plays with a nipple with one hand while furiously rubbing $his virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off.
<<else>>
<<if $activeSlave.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass.
<</if>>
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>>
aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with one hand while $he fingers $his anus with the other.
<<elseif ($activeSlave.dick != 0)>>
aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his crotch, and $his anus in turn, hoping that something will entice you to give $him relief.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>>
<<elseif ($activeSlave.vagina == -1)>>
aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he desperately presents $his asshole, desperately hoping you'll fuck $his only real source of relief.
<<else>>
aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his pussy, and $his anus in turn, hoping that something will entice you to give $him relief.
<</if>>
<<else>>
<<if ($activeSlave.amp == 1)>>
$He's on aphrodisiacs, but is an amputee, so $he cannot touch herself. $He writhes with sexual frustration.
<<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>>
$He's on aphrodisiacs, but is wearing a chastity belt and cannot touch herself. $He writhes with sexual frustration.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>>
$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft with one hand while the other pinches a nipple.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>>
$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft and pussy with one hand while the other pinches a nipple.
<<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>>
$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his pussy with one hand while the other pinches a nipple.
<<elseif ($activeSlave.dick != 0) && canPenetrate($activeSlave)>>
$He's on aphrodisiacs and is not allowed to masturbate, so as $he obeys your commands $he shifts $his weight uncomfortably. $His erect dick sways as $he does.
<<else>>
$He's on aphrodisiacs and is not allowed to masturbate, so as $he obeys your commands $he shifts $his weight uncomfortably.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.addict > 0) && ($activeSlave.addict <= 2)>>
$He is a new @@.cyan;aphrodisiac addict@@.
<<elseif ($activeSlave.addict > 0) && ($activeSlave.addict < 10)>>
$He is a confirmed @@.cyan;aphrodisiac addict@@.
<<elseif ($activeSlave.addict > 0)>>
$He is completely @@.cyan;dependent on aphrodisiacs@@, and it is unlikely you will ever be able to wean $him off them.
<</if>>
<</if>>
<<set $saleDescription = 0, $applyLaw = 0>> /* clear sale and law flags, if set */
|
amomynous0/fc
|
src/uncategorized/longSlaveDescription.tw
|
tw
|
bsd-3-clause
| 107,006 |
:: Madam Select [nobr]
<<set $nextButton = "Back", $nextLink = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Madam">>
<<showallAssignmentFilter>>
<<if ($Madam != 0)>>
''__@@.pink;<<= SlaveFullName($Madam)>>@@__'' is serving as your Madam.<br><br>She will manage the brothel.
<<else>>
You have not selected a Madam.
<</if>>
<br><br>''Appoint a Madam from your devoted slaves:''
<br><br>[[None|Madam Workaround][$i = -1]]
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
|
amomynous0/fc
|
src/uncategorized/madamSelect.tw
|
tw
|
bsd-3-clause
| 575 |
:: Madam Workaround [silently]
<<if $Madam != 0>>
<<= removeJob($Madam, "be the Madam")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Madam")>>
<<set $slaves[$i].livingRules = "luxurious">>
<<set $Madam = $slaves[$i]>>
<</if>>
<<goto "Brothel">>
|
amomynous0/fc
|
src/uncategorized/madamWorkaround.tw
|
tw
|
bsd-3-clause
| 267 |
:: Main [nobr]
<<unset $Flag>>
<<resetAssignmentFilter>>
<<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>>
<<if $releaseID >= 1031>>
<<elseif $releaseID < 1031>>
''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to a major overhaul to intelligence and education, it is advisable to run backwards compatibility.
<<elseif $releaseID >= 1022 && ndef $SF>>
''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to a major changes to the Security Force Mod, you must run backwards compatibility.
<<elseif $releaseID >= 1022>>
<<elseif $releaseID >= 1019>>
''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to a major change to nationality weighting, you must run backwards compatibility.
<<else>>
''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver build $releaseID. Please select New Game Plus from the Options menu or start a new game.
<br><br>
<</if>>
<<else>>
''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game.
<br><br>
<</if>>
<<if $defaultRules.length > 0 && ($defaultRules[0].condition == undefined || $defaultRules[0].set == undefined)>>
''@@.red;INCOMPATIBILITY WARNING:@@'' the rules assistant format has changed. In the Options Menu, please ''Reset RA Rules''
<</if>>
<<if def $organsCompleted>>
<<unset $organsCompleted>>
<</if>>
<<set $currentRule = $defaultRules[0]>>
<<SlaveSort $slaves>>
<<set _SL = $slaves.length>>
/* extra sanity checks and repair */
<<if $slaves.includes(null)>>
<br><br>@@.red;ERROR: Main slaves array contains a null entry! Please report this.@@ <<link "Repair">><<set $slaves.delete(null)>><</link>><<goto "Main">><br><br>
<</if>>
<span id="NaNArray">
<<if $NaNArray.length > 0>>
<br><br>@@.red; ERROR: The following variables are NaN! Please report this.@@<br>
<<for _main = 0; _main < $NaNArray.length; _main++>>
$NaNArray[_main] <br>
<</for>><br>
<<link "Hide NaN variables until next week">><<replace #NaNArray>><<set $NaNArray = []>><</replace>><</link>>
<</if>>
</span>
/* end extra sanity checks and repair */
<<set _duplicateSlaves = _($slaves).countBy(s => s.ID).pickBy(v => v > 1).keys().map(v => Number(v)).value()>>
<<foreach _i of _duplicateSlaves>>
<br><br>@@.red;Duplicate slave ID _i at indices
<<= _($slaves)
.map((s, idx) => ({ID: s.ID, idx: idx, name: s.slaveName, assignment: s.assignment}))
.filter(s => s.ID === _i).map(s => s.idx + ' - ' + s.name + ' (' + s.assignment + ')').join(', ')>>@@
<</foreach>>
<<set _visibleSlaves = $slaves.filter(s => s.assignmentVisible == 1 && (s.assignment != "be your Head Girl" || $HGSuite != 1) && (s.assignment != "guard you" || $dojo <= 1)),
$slavesVisible = _visibleSlaves.length,
$dormitoryPopulation = _visibleSlaves.filter(s => s.livingRules != "luxurious").length,
$roomsPopulation = $slavesVisible - $dormitoryPopulation - _visibleSlaves.filter(s => s.livingRules == "luxurious" && s.relationship >= 4).length * 0.5,
_PA = (Array.isArray($personalAttention) ? $personalAttention.map(function(x) { return getSlave(x.ID); }) : []),
_HG = $slaveIndices[$HeadGirl.ID],
_RC = $slaveIndices[$Recruiter.ID],
_BG = $slaveIndices[$Bodyguard.ID]>>
<<if (def _HG && $HGSuite > 0)>><<set $slavesVisible++>><</if>>
<<if ($HGSuiteSlaves > 0)>><<set $slavesVisible++>><</if>>
<<if (def _BG && $dojo > 1)>><<set $slavesVisible++>><</if>>
<<set $nextButton = "END WEEK", $nextLink = "End Week", $showEncyclopedia = 1, $encyclopedia = "How to Play">>
<<set $costs = getCost($slaves)>>
<<set
$arcologies[0].name = $arcologies[0].name || "Arcology X-4",
$brothelName = $brothelName || "the Brothel",
$brothelNameCaps = $brothelNameCaps || "The Brothel",
$dairyName = $dairyName || "the Dairy",
$dairyNameCaps = $dairyNameCaps || "The Dairy",
$clubName = $clubName || "the Club",
$clubNameCaps = $clubNameCaps || "The Club",
$servantsQuartersName = $servantsQuartersName || "the Servants' Quarters",
$servantsQuartersNameCaps = $servantsQuartersNameCaps || "The Servants' Quarters",
$schoolroomName = $schoolroomName || "the Schoolroom",
$schoolroomNameCaps = $schoolroomNameCaps || "The Schoolroom",
$spaName = $spaName || "the Spa",
$spaNameCaps = $spaNameCaps || "The Spa",
$nurseryName = $nurseryName || "the Nursery",
$nurseryNameCaps = $nurseryNameCaps || "The Nursery",
$clinicName = $clinicName || "the Clinic",
$clinicNameCaps = $clinicNameCaps || "The Clinic",
$arcadeName = $arcadeName || "the Arcade",
$arcadeNameCaps = $arcadeNameCaps || "The Arcade",
$cellblockName = $cellblockName || "the Cellblock",
$cellblockNameCaps = $cellblockNameCaps || "The Cellblock",
$masterSuiteName = $masterSuiteName || "the Master Suite",
$masterSuiteNameCaps = $masterSuiteNameCaps || "The Master Suite",
$HGSuiteName = $HGSuiteName || "the Head Girl Suite",
$HGSuiteNameCaps = $HGSuiteNameCaps || "The Head Girl Suite",
$pitName = $pitName || "the Pit",
$pitNameCaps = $pitNameCaps || "The Pit",
$incubatorName = $incubatorName || "the Incubator",
$incubatorNameCaps = $incubatorNameCaps || "The Incubator",
$farmyardName = $farmyardName || "the Farmyard",
$farmyardNameCaps = $farmyardNameCaps || "The Farmyard">>
<<if ($PC.customTitle == "")>>
<<set $PC.customTitle = undefined, $PC.customTitleLisp = undefined>>
<</if>>
/* Saves use the first eight printed words to make the "file name", the below line cheats and makes saves here nicer named. */
@@font-size: 0; $arcologies[0].name, Week $week, $slaves.length Slaves, <<print cashFormat($cash)>> … … … @@
<<if $newModelUI == 1>><<DisplayBuilding>><</if>>
<<if $seeArcology == 1>> <<include "Arcology Description">> | [[Hide|Main][$seeArcology = 0]]<br><</if>>
<<if $seeDesk == 1>>
<<include "Office Description">>
[[Hide|Main][$seeDesk = 0]]
<</if>>
<<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>> [[Hide|Main][$seeFCNN = 0]]</center><</if>>
<<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>>
__''MAIN MENU''__ //[[Summary Options]]//
<<if $rulesAssistantMain != 0>>
| //<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@
<<if $rulesAssistantAuto != 1>>
| //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>//
<<else>>
| //<<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>//
<</if>>
| //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<= DefaultRules($slaves[_i])>><</if>><</for>><<goto "Main">><</link>>//
<</if>>
<<if $useSlaveSummaryTabs == 1>>
<<if $positionMainLinks >= 0>>
<<MainLinks>>
<</if>>
<<set _j = "Back", _k = "AS Dump", _l = "Main">>
<<CreateSimpleTabs>>
<body>
<div class="tab">
<<if $useSlaveSummaryOverviewTab == 1>>
<button class="tablinks" onclick="opentab(event, 'overview')">Overview</button>
<</if>>
<button class="tablinks" onclick="opentab(event, 'Resting')">Resting</button>
<button class="tablinks" onclick="opentab(event, 'stay confined')">Confined</button>
<button class="tablinks" onclick="opentab(event, 'take classes')">Students</button>
<button class="tablinks" onclick="opentab(event, 'please you')">Fucktoys</button>
<button class="tablinks" onclick="opentab(event, 'whore')">Whores</button>
<button class="tablinks" onclick="opentab(event, 'serve the public')">Public Servants</button>
<button class="tablinks" onclick="opentab(event, 'be a servant')">Servants</button>
<button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button>
<button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button>
<button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button>
<button class="tablinks" onclick="opentab(event, 'All')" id="defaultButton">All</button>
</div>
<div id="overview" class="tabcontent">
<div class="content">
<<set $slaveAssignmentTab = "overview">>
<<if def _HG>>
''__@@.pink;<<= SlaveFullName($HeadGirl)>>@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.
<span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<set $showOneSlave = "Head Girl">>
<<include "Slave Summary">>
<<elseif (ndef _HG) && ($slaves.length > 1)>>
You have @@.red;not@@ selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<elseif (ndef _HG)>>
//You do not have enough slaves to keep a Head Girl//
<</if>>
<br><br>
<<if def _RC>>
''__@@.pink;<<= SlaveFullName($Recruiter)>>@@__'' is working
<<if $recruiterTarget != "other arcologies">>
to recruit girls.
<<else>>
as a Sexual
<<if $arcologies[0].influenceTarget == -1>>
Ambassador, but @@.red;she has no target to influence.@@
<<else>>
Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.
<</if>>
<</if>>
<span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@
<<set $showOneSlave = "recruit girls">>
<<include "Slave Summary">>
<<else>>
You have @@.red;not@@ selected a Recruiter.
<span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@
<</if>>
<<if ($dojo != 0)>>
<br><br>
<<if def _BG>>
''__@@.pink;<<= SlaveFullName($Bodyguard)>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<<set $showOneSlave = "guard you">>
<<include "Slave Summary">>
<<else>>
You have @@.red;not@@ selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<</if>>
/* Start Italic event text */
<<if (def _BG) && ($slaves[_BG].assignment == "guard you")>>
<<set $i = _BG>>
<<set _GO = "idiot ball">>
<br><<include "Use Guard">>
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
| <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[_BG])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
/*check*/
<<if canPenetrate($slaves[_BG])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|Gameover][$gameover = _GO]]">>
<</if>>
/* End Italic event text */
<</if>>
</div>
</div>
<div id="Resting" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryRest>>
Associated facilities:
<<if $spa>>[[Spa]],<<else>>Spa,<</if>>
<<if $clinic>>[[Clinic]]<<else>>Clinic<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "resting">>
<<include "Slave Summary">>
</div>
</div>
<div id="stay confined" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryConfinement>>
Associated facility: <<if $cellblock>>[[Cellblock]]<<else>>Cellblock<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "stay confined">>
<<include "Slave Summary">>
</div>
</div>
<div id="take classes" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryAttendingClasses>>
Associated facility: <<if $schoolroom>>[[Schoolroom]]<<else>>Schoolroom<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "take classes">>
<<include "Slave Summary">>
</div>
</div>
<div id="please you" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryFucktoy>>
Associated facility: <<if $masterSuite>>[[Master Suite]]<<else>>Master Suite<</if>> //
<</if>>
<br>
/* Start Italic event text */
<<for $i = 0; $i < _SL; $i++>>
<<if ($slaves[$i].assignment == "please you")>>
<br><<include "Toychest">> //In the coming week you plan to concentrate on
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].toyHole != "all her holes">>
her $slaves[$i].toyHole, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
/*check*/
<<if canPenetrate($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<<else>>
all of her holes equally, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
/*check*/
<<if canPenetrate($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<<else>>
<<if $slaves[$i].toyHole != "all her holes">>
its $slaves[$i].toyHole.
<<else>>
all of its holes.
<</if>>
<</if>>
<</if>>
<</for>>
/* End Italic event text */
<br>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "please you">>
<<include "Slave Summary">>
</div>
</div>
<div id="whore" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryWhoring>>
Associated facility: <<if $brothel>>[[Brothel]]<<else>>Brothel<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "whore">>
<<include "Slave Summary">>
</div>
</div>
<div id="serve the public" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryPublicService>>
Associated facility: <<if $club>>[[Club]]<<else>>Club<</if>> //
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "serve the public">>
<<include "Slave Summary">>
</div>
</div>
<div id="be a servant" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryServitude>>
Associated facility: <<if $servantsQuarters>>[[Servants' Quarters]]<<else>>Servant's Quarters<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "be a servant">>
<<include "Slave Summary">>
</div>
</div>
<div id="get milked" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryMilking>> Associated facility: <<if $dairy>>[[Dairy]]<<else>>Dairy<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "get milked">>
<<include "Slave Summary">>
</div>
</div>
<div id="work a glory hole" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntryGloryHole>>
Associated facility: <<if $arcade>>[[Arcade]]<<else>>Arcade<</if>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "work a glory hole">>
<<include "Slave Summary">>
</div>
</div>
<div id="be a subordinate slave" class="tabcontent">
<div class="content">
<<if $showTipsFromEncy != 0>>
//<<encyclopediaEntrySexualServitude>>//
<</if>>
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "be a subordinate slave">>
<<include "Slave Summary">>
</div>
</div>
<div id="All" class="tabcontent">
<div class="content">
//<<OptionsSortAsAppearsOnMain>>//
<<set $slaveAssignmentTab = "all">>
<<include "Slave Summary">>
</div>
</div>
<script>
function opentab(evt, tabName) {
var i, tabcontent, tablinks;
tabcontent = document.getElementsByClassName("tabcontent");
for (i = 0; i < tabcontent.length; i++) {
tabcontent[i].style.display = "none";
}
tablinks = document.getElementsByClassName("tablinks");
for (i = 0; i < tablinks.length; i++) {
tablinks[i].className = tablinks[i].className.replace(" active", "");
}
document.getElementById(tabName).style.display = "block";
evt.currentTarget.className += " active";
}
document.getElementById("defaultButton").click();
</script>
</body>
<<if $positionMainLinks <= 0>>
<br><<MainLinks>>
<</if>>
<<else>> /*Display traditionally, without tabs*/
//<<if $sortSlavesMain != 0>>
<br>
Sort by:
<<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> |
<<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> |
<<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> |
<<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> |
<<if $sortSlavesBy != "actualAge">>[[Age|Main][$sortSlavesBy = "actualAge"]]<<else>>Age<</if>> |
<<if $sortSlavesBy != "visualAge">>[[Apparent Age|Main][$sortSlavesBy = "visualAge"]]<<else>>Apparent Age<</if>> |
<<if $sortSlavesBy != "physicalAge">>[[Bodily Age|Main][$sortSlavesBy = "physicalAge"]]<<else>>Bodily Age<</if>>
Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> |
<<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>>
<</if>>//
<<if $positionMainLinks >= 0>>
<<MainLinks>>
<</if>>
/* TASK ARRAY */
<<set $jobTypes = [{title: "Rest", asgn: "rest"}, {title: "Subordinate", asgn: "be a subordinate slave"}, {title: "Whore", asgn: "whore"}, {title: "Public Servant", asgn: "serve the public"}, {title: "Hole", asgn: "work a glory hole"}, {title: "Milking", asgn: "get milked"}, {title: "House Servant", asgn: "be a servant"}, {title: "Fucktoy", asgn: "please you"}, {title: "Confinement", asgn: "stay confined"}, {title: "Classes", asgn: "take classes"}, {title: "Choose own", asgn: "choose her own job"}]>>
<br>
<<link Reset>><<resetAssignmentFilter>><<replace '#summarylist'>><<include "Slave Summary">><</replace>><</link>>
Filter by assignment: |
<<for _i = 0; _i < $jobTypes.length; _i++>>
<<set _title = $jobTypes[_i].title>>
<<if $slaves.filter(function(x){return x.assignment == ($jobTypes[_i].asgn)}).length > 0>>
<<print "
<<link _title>>
<<set $slaves.filter(function(x){return x.assignment == ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 1})>>
<<set $slaves.filter(function(x){return x.assignment != ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 0})>>
<<replace '#summarylist'>><<include 'Slave Summary'>><</replace>>
<</link>>
">> |
<</if>>
<</for>>
<span id='summarylist'><<include "Slave Summary">></span>
<<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>
<<if $positionMainLinks <= 0>>
<br><<MainLinks>>
<</if>>
<<set _j = "Back", _k = "AS Dump", _l = "Main">>
<<for $i = 0; $i < _SL; $i++>>
<<if ($slaves[$i].assignment == "please you")>>
<br><<include "Toychest">> //In the coming week you plan to concentrate on
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].toyHole != "all her holes">>
her $slaves[$i].toyHole, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
/*check*/
<<if canPenetrate($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<<else>>
all of her holes equally, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
/*check*/
<<if canPenetrate($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<<else>>
<<if $slaves[$i].toyHole != "all her holes">>
its $slaves[$i].toyHole.
<<else>>
all of its holes.
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if (def _BG) && ($slaves[_BG].assignment == "guard you") && ($useSlaveSummaryOverviewTab != 1)>>
<<set $i = _BG>>
<<set _GO = "idiot ball">>
<br><<include "Use Guard">>
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
| <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[_BG])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
/*check*/
<<if canPenetrate($slaves[_BG])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|Gameover][$gameover = _GO]]">>
<</if>>
<<set $activeSlave = $slaves.random()>>
<<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>>
<br><<include "Walk Past">>
<</if>>
|
amomynous0/fc
|
src/uncategorized/main.tw
|
tw
|
bsd-3-clause
| 26,028 |
:: Manage Arcology [nobr]
<<set $HackingSkillMultiplier = HSM()>>
<<set $nextButton = "Back", $nextLink = "Main">>
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]//
</center>
<</if>>
<<set $showEncyclopedia = 0>>
<<DisplayBuilding>>
<<include "Arcology Description">>
<br><br>
__Arcology Ownership__
<br>
<<UpdateOwnership>>
You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>.
<<if $arcologies[0].minority > $arcologies[0].ownership-10>>
@@.red;This is a dangerously narrow margin of control.@@
<</if>>
<<if $FSAnnounced > 0>>
<<if $FSCredits > 0>>
<br><br>
@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<</if>>
<</if>>
<br><br>
__Construction__
<br>
<<if $arcologyUpgrade.drones != 1>>
//The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>.//
<<link "Install drone security system">>
<<set $cash -= Math.trunc(5000*$upgradeMultiplierArcology)>>
<<set $arcologyUpgrade.drones = 1>>
<<set $secBots.active = 1>>
<<set $secBots.troops = 30>>
<<set $secBots.maxTroops = 30>>
<<goto "Manage Arcology">>
<<if $PC.engineering < 100>><<set $PC.engineering += 1>><</if>>
<</link>>
<<elseif $arcologyUpgrade.hydro != 1>>
//The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcologyUpgrade.hydro = 1, $PC.engineering += 1]]
<<elseif $arcologyUpgrade.apron != 1>>
//The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $arcologyUpgrade.apron = 1, $PC.engineering += 1]]
<<elseif $arcologyUpgrade.grid != 1>>
//The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $arcologyUpgrade.grid = 1, $PC.engineering += 1]]
<<elseif $arcologyUpgrade.spire != 1>>
//The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost <<print cashFormat(Math.trunc(250000*$upgradeMultiplierArcology))>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $arcologyUpgrade.spire = 1, $sectors[1].type = "Apartments", $sectors[2].type = "Apartments", $sectors[3].type = "Apartments", $sectors[4].type = "Apartments", $sectors[1].ownership = 1, $sectors[2].ownership = 1, $sectors[3].ownership = 1, $sectors[4].ownership = 1, $PC.engineering += 1]]
<<else>>
//The arcology's public areas are fully upgraded.//
<</if>>
<br>
<<if $weatherCladding == 0>>
//Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1, $PC.engineering += 1]]
<<elseif $weatherCladding == 1 && $arcologyUpgrade.spire == 1>>
The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost <<print cashFormat(Math.trunc(3500000*$upgradeMultiplierArcology))>> and without a doubt render your arcology one of the wonders of the world.
[[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2, $PC.engineering += 1]]
<<elseif $weatherCladding == 1>>
//The arcology's exterior is jacketed with unsightly but sturdy weather cladding.//
<<elseif $weatherCladding == 2>>
//The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.//
<</if>>
<br>
<<if ($receiverAvailable == 1) && ($FCTVenable != 0) && ($FCTVreceiver == 0)>>
You have not installed an FCTV receiver. Installing this receiver yourself will cost <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>. You can have your citizens pay for the fiberoptic upgrades, reducing the cost to <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>.
[[No subsidy|Manage Arcology][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500, $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500, $PC.engineering += 1]]
<<elseif ($FCTVreceiver == 3)>>
You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals.
<<elseif ($FCTVreceiver == 2)>>
You have installed the FCTV receiver and have access to the full range of FCTV's programs. Decent viewership rates amongst your citizens makes it somewhat easier to pursue your societal goals.
<<elseif ($FCTVreceiver == 1)>>
You have installed the FCTV receiver and have access to the full range of FCTV's programs. Low viewership rates amongst your citizens limits the impact of FCTV on your societal goals.
<</if>>
<<if $secExp == 1>>
<br>
<br>
__Security__
<<if $propHub == 0>>
<br>
[[Set up the propaganda Hub|Manage Arcology][$cash -= Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), $propHub = 1, $PC.engineering += 1, $PC.hacking += 1,$RecuriterOffice = 0]]
//Costs <<print cashFormat(Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)))>>.//
<br>//Building specialized in the management of authority.//
<<else>>
<br>
The [[Propaganda Hub|propagandaHub]] is ready to manipulate reality on your command.
<</if>>
<<if $secHQ == 0>>
<br>
[[Set up the security headquarters|Manage Arcology][$cash -= Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), $secHQ = 1, $PC.engineering += 1, $PC.hacking += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.//
<br>//Building specialized in the management of security and crime.//
<<else>>
<br>
The [[security HQ|securityHQ]] is constantly working to protect your arcology.
<</if>>
<<if $secBarracks == 0>>
<br>
[[Set up the barracks|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secBarracks = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<br>//Building specialized in the management of armed forces.//
<<else>>
<br>
The [[barracks|secBarracks]] patiently await your orders.
<</if>>
<<if $riotCenter == 0 && $rebellionsEnabled == 1>>
<br>
[[Set up the riot control center|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $riotCenter = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<if $PC.engineering < 100>><<set $PC.engineering += 1>><</if>>
<br>//Building specialized in the management and suppression of rebellions.//
<<elseif $rebellionsEnabled == 1>>
<br>
The [[Riot Control Center|riotControlCenter]] stands ready for action.
<</if>>
<</if>>
<<if ($PC.engineering >= 100) || ($PC.career == "arcology owner")>>
//Arcology upgrades are less expensive due to your @@.springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>.@@//
<</if>>
<br><br>
<<if $corpIncorporated == 1 || $corpMarket == 1>>
__Corporation__
<<if $corpIncorporated == 1 && $corpMarket == 0>>
<<link "Dissolve the corporation">>
<<set $corpIncorporated = 0>>
<<set $corpPeopleEnslaved = 0>>
<<set $slaveAssets = 0>>
<<set $slaveAssetPrice = 0>>
<<set $corpProfit = 0>>
<<set $corpCash = 0>>
<<set $mercenariesHelpCorp = 0>>
<<set $corpValue = 0>>
<<set $sharePrice = 0>>
<<set $oldSharePrice = 0>>
<<set $personalShares = 0>>
<<set $publicShares = 0>>
<<set $generalAssetPrice = 0>>
<<set $generalAssets = 0>>
<<set $entrapmentAssets = 0>>
<<set $entrapmentAssetPrice = 0>>
<<set $captureAssets = 0>>
<<set $captureAssetPrice = 0>>
<<set $trainingAssets = 0>>
<<set $trainingAssetPrice = 0>>
<<set $surgicalAssets = 0>>
<<set $surgicalAssetPrice = 0>>
<<set $drugAssets = 0>>
<<set $drugAssetPrice = 0>>
<<set $generalUpgradeBreaking = "">>
<<set $generalUpgradeWeight = "">>
<<set $generalUpgradeMuscle = "">>
<<set $entrapmentUpgradeDevotionOne = "", $entrapmentUpgradeDevotionTwo = "">>
<<set $entrapmentUpgradeIntelligence = "">>
<<set $captureUpgradeGender = "">>
<<set $surgicalUpgradeGenitalia = "">>
<<set $captureUpgradeAge = "">>
<<set $captureUpgradeRace = "">>
<<set $trainingUpgradeAccent = "">>
<<set $trainingUpgradeEducation = "">>
<<set $surgicalUpgradeCosmetics = "">>
<<set $surgicalUpgradeImplants = "">>
<<set $drugUpgradeHormones = "">>
<<set $drugUpgradeInjectionOne = "">>
<<set $drugUpgradeInjectionTwo = "">>
<<goto "Manage Arcology">>
<</link>>
<<elseif $corpIncorporated == 1 && $corpMarket == 1>>
<br><<link "Dissolve both corporation and the market">>
<<set $corpIncorporated = 0>>
<<set $corpPeopleEnslaved = 0>>
<<set $slaveAssets = 0>>
<<set $slaveAssetPrice = 0>>
<<set $corpProfit = 0>>
<<set $corpCash = 0>>
<<set $mercenariesHelpCorp = 0>>
<<set $corpValue = 0>>
<<set $sharePrice = 0>>
<<set $oldSharePrice = 0>>
<<set $personalShares = 0>>
<<set $publicShares = 0>>
<<set $generalAssetPrice = 0>>
<<set $generalAssets = 0>>
<<set $entrapmentAssets = 0>>
<<set $entrapmentAssetPrice = 0>>
<<set $captureAssets = 0>>
<<set $captureAssetPrice = 0>>
<<set $trainingAssets = 0>>
<<set $trainingAssetPrice = 0>>
<<set $surgicalAssets = 0>>
<<set $surgicalAssetPrice = 0>>
<<set $drugAssets = 0>>
<<set $drugAssetPrice = 0>>
<<set $generalUpgradeBreaking = "">>
<<set $generalUpgradeWeight = "">>
<<set $generalUpgradeMuscle = "">>
<<set $entrapmentUpgradeDevotionOne = "", $entrapmentUpgradeDevotionTwo = "">>
<<set $entrapmentUpgradeIntelligence = "">>
<<set $captureUpgradeGender = "">>
<<set $surgicalUpgradeGenitalia = "">>
<<set $captureUpgradeAge = "">>
<<set $captureUpgradeRace = "">>
<<set $trainingUpgradeAccent = "">>
<<set $trainingUpgradeEducation = "">>
<<set $surgicalUpgradeCosmetics = "">>
<<set $surgicalUpgradeImplants = "">>
<<set $drugUpgradeHormones = "">>
<<set $drugUpgradeInjectionOne = "">>
<<set $drugUpgradeInjectionTwo = "">>
<<set $corpMarket = 0>>
<<for _i = 0; _i < $sectors.length; _i++>>
<<if $sectors[_i].type == "CorporateMarket">><<set $sectors[_i].type = "Markets">><<break>><</if>>
<</for>>
<<goto "Manage Arcology">>
<</link>>
<</if>>
<br><br>
<</if>>
__Language__
<br>The lingua franca of the arcology is ''$language''.
<<link "Language options">><<set $seed = $language>><<goto "Change Language">><</link>>
<br><br>
__Special Arcology Upgrades__
<br>
<<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>>
//$arcologies[0].name has no special upgrades//
<</if>>
<<if ($personalArms == 1)>>
You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms.
<<elseif ($personalArms > 1)>>
You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary.
<</if>>
<<if ($mercenaries > 0)>>
<<if ($mercenaries == 1)>>
A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored.
<<elseif ($mercenaries < 5)>>
A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored.
<<elseif ($mercenaries >= 5)>>
You have permanently settled a full company of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp.
<</if>>
<</if>>
<<if ($assistant > 0)>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body.
<</if>>
<<if ($assistant > 1)>>
She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness.
<</if>>
<br><br>
Your slaves have participated in approximately <<print commaNum($oralTotal+$vaginalTotal+$analTotal)>> sexual encounters: <<print commaNum($oralTotal)>> primarily oral, <<print commaNum($vaginalTotal)>> vanilla, <<print commaNum($mammaryTotal)>> mammary, <<print commaNum($analTotal)>> anal, and <<print commaNum($penetrativeTotal)>> with the slave penetrating another. They have produced about <<print commaNum($milkTotal)>> liters of marketable milk, <<if $seeDicks != 0>>about <<print commaNum($cumTotal)>> deciliters of marketable cum, <</if>>and have given birth <<print commaNum($birthsTotal)>> times.
<<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>>
<<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>>
<<if $secExp == 1 && $battlesEnabled == 1>>
<br><br>
<<if $SF.Toggle === 0||$SF.Active === 0>>
Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower)>> total soldiers.
<<elseif $SF.Toggle && $SF.Active >= 1>>
Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower + $SFUnit.Troops)>> total soldiers of which <<print commaNum($SFUnit.Troops)>> under the special force command and the rest under your direct control.
<</if>>
<<if $hasFoughtOnce == 1>>
Your troops were involved in <<print commaNum($battlesCount)>> battles of which <<print commaNum($majorBattlesCount)>> were major engagements. You won
<<if $battlesCount == $PCvictories>>
all of them.
<<elseif $battlesCount == $PClosses>>
none of them.
<<else>>
<<print commaNum($PCvictories)>> of them, while the enemy managed to gain the upper hand in the other <<print commaNum($PClosses)>>.
<</if>>
<</if>>
<<if $rebellionsCount >= 1>>
Your arcology was involved in <<print commaNum($rebellionsCount)>> rebellions. You won <<print commaNum($PCrebWon)>> of them, while the rebels defeated your forces in <<print commaNum($PCrebLoss)>>.
<</if>>
During all battles you lost a total of <<print commaNum($militiaTotalCasualties + $slavesTotalCasualties + $mercTotalCasualties)>> men, while scoring a total of <<print commaNum($totalKills)>> kills.
<</if>>
<br><br>
Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
|
amomynous0/fc
|
src/uncategorized/manageArcology.tw
|
tw
|
bsd-3-clause
| 16,873 |
:: Manage Penthouse [nobr]
<<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "What the Upgrades Do">>
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]//
</center>
<</if>>
<<include "Office Description">>
<<if $PC.career == "mercenary">>
You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle.
<</if>>
<br><br>
__Penthouse Capacity__
<br>
The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves.
[[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc($dormitory*1000*$upgradeMultiplierArcology))>>//
<br>
//Exceeding this limit is bad for slaves' health, devotion and trust//
<br>
The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves.
[[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc($rooms*1000*$upgradeMultiplierArcology))>>//
<br>
//The number of rooms determines the number of slaves that can be granted luxury//
<br><br>
__Penthouse Facilities__
<br>
<<if $masterSuite == 0>>
[[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse is capped by a master suite with room for an entire harem of personal toys.
<</if>>
<br>
<<if $servantsQuarters == 0>>
[[Build a dormitory to house large numbers of house servants|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters = 5, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse includes a dormitory to house large numbers of house servants.
<</if>>
<br>
<<if $schoolroom == 0>>
[[Build a schoolroom where slaves can be educated|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse includes a schoolroom where slaves can be educated.
<</if>>
<br>
<<if $spa == 0>>
[[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The penthouse includes a fully appointed spa where slaves can rest and recuperate.
<</if>>
<<if $cheatMode == 1>>
<br>
<<if $nursery == 0>>
[[Build a nursery to raise children from birth|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $nursery = 5, $nurseryNannies = 1, $PC.engineering += 1]] @@.red;ALPHA CONTENT@@
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The penthouse has a nursery built where infants can be brought up.
<</if>>
<</if>>
<br>
<<if $clinic == 0>>
[[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse.
<</if>>
<br>
<<if $cellblock == 0>>
[[Construct cells to properly confine disobedient slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The lower level of the penthouse includes a hallway of cells to confine slaves in.
<</if>>
<br>
<<if $familyTesting == 1 && $seePreg != 0>>
<<if $arcologyUpgrade.grid == 1>>
<<if $incubator == 0>>
[[Install an incubation chamber to rapidly age children|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>//
<<else>>
The penthouse has a specialized facility dedicated to rapidly aging children.
<</if>>
<<elseif $arcologyUpgrade.hydro == 1 || $arcologyUpgrade.apron == 1>>
//Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.//
<</if>>
<br>
<</if>>
<<if $HGSuite != 1>>
[[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
There is a small but handsome suite next to yours reserved for the Head Girl.
<</if>>
<<if $cyberMod == 1>>
<br>
<<if $researchLab.built == "true">>
Your penthouse is now equipped with a research lab.
<<else>>
[[Clear out one of the floors and install research equipment|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>//
<</if>>
<</if>>
<br><br>
__Penthouse Upgrades__
<br>
<<if $servantMilkers != 1>>
Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>//
<<else>>
Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere.
<</if>>
<br>
<<if $boobAccessibility != 1>>
<<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>>
Your penthouse has already been widened for overly wide slaves but there are no special accommodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do.
<</if>>
<<if $seeHyperPreg == 1>>
<br>
<<if $pregAccessibility != 1>>
<<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly.
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<br>
<<if $dickAccessibility != 1>>
Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<else>>
The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats.
<</if>>
<br>
<<if $ballsAccessibility != 1>>
<<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves.
<</if>>
<br>
<<if $buttAccessibility != 1>>
<<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with gigantic posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility = 1, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it.
<</if>>
<</if>>
<br>
<<if $feeder == 0>>
[[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The kitchen mounts sensors to refine diets in real time.
<</if>>
<br>
<<if $cockFeeder == 0>>
[[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]//
<</if>>
<br>
<<if $suppository == 0>>
[[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]//
<</if>>
<br>
<<if $dairy != 0>>
<<if $dairyPiping == 0>>
[[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>//
<<else>>
Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding.
<</if>>
<<elseif $dairyPiping == 1>>
Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused.
<</if>>
<br>
<<if $studio == 0>>
[[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<<else>>
The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography.
<<if $studioFeed == 0>>
[[Upgrade the media hub to allow better control of pornographic content|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $studioFeed = 1]]
//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>//
<<else>>
It has been upgraded to allow superior control of a slave's pornographic content.
<</if>>
<</if>>
<br>
<<if $dojo == 0>>
[[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<elseif $dojo == 1>>
There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2, $PC.engineering += .5]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<else>>
There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty.
<</if>>
<br>
<<if $surgeryUpgrade == 0>>
<<if $rep > 10000>>
[[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>//
<<else>>
//You lack the reputation to secure rare surgery upgrades//
<</if>>
<<else>>
Your remote surgery has been heavily upgraded and customized.
<</if>>
<br>
<<if $dispensary == 0>>
<<if $rep > 2000>>
[[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost*.75, $PC.engineering += .1]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<else>>
//You lack the reputation to obtain cutting-edge pharmaceutical technology//
<</if>>
<<else>>
There is a [[pharmaceutical fabricator|Dispensary]] attached to the surgery.
<</if>>
<br>
<<if $cyberMod == 0>>
<<switch $prostheticsUpgrade>>
<<case 1>>
There is a facility to construct mechanical prosthetic limbs for amputated slaves.
<<if ($rep > 14000)>>
[[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2]]
//Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>//
<<else>>
//You lack the reputation to research and produce prototype prosthetics.//
<</if>>
<<case 2>>
There is a prosthetics facility upgraded to use advanced materials and designs.
<<if ($rep > 16000)>>
[[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3]]
//Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>//
<<else>>
//You lack the reputation to research and produce prototype cybernetic limbs.//
<</if>>
<<case 3>>
There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs.
<<default>>
<<if ($rep > 12000)>>
[[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1, $PC.engineering += 1]]
//Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>//
<<else>>
//You lack the reputation to construct a prosthetics facility.//
<</if>>
<</switch>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/managePenthouse.tw
|
tw
|
bsd-3-clause
| 17,396 |
:: Manufacturing [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
This is a space in the arcology's service areas,
<<switch $sectors[$AS].type>>
<<case "Manufacturing">>
rented to a variety of tenants for manufacturing purposes. You control this part of the arcology and all these producers pay you rent.
<<case "Sweatshops">>
designed for labor intensive manufacturing by menial slaves.
<<default>>ERROR: bad sector type
<</switch>>
<<if $sectors[$AS].type == "Manufacturing">><<SectorSell>><</if>>
<br>
<<if $sectors[$AS].type == "Sweatshops">>
<<if $helots > 0>>
<br><br>
You own <<print commaNum($helots)>> menial slaves. All your sweatshops together can use only <<print $Sweatshops*500>>,
<<if $helots > $Sweatshops*500>>
the remainder is assigned to various odd-jobs in the arcology.
<<elseif $helots == $Sweatshops*500>>
and your menials are fully staffing them.
<<else>>
leaving space for <<print $Sweatshops*500-$helots>> more.
<</if>>
<</if>>
<</if>>
<<if $dairy == 0>>
<br>
[[Construct a dairy to milk slaves on an industrial scale|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairy = 5, $sectors[$AS].type = "Dairy"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will incur upkeep costs//
<</if>>
<<if $cheatMode == 1>>
<<if $farmyard == 0>>
<br>
[[Construct a farming facility to grow food for your arcology and house animals|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $farmyard = 5, $sectors[$AS].type = "Farmyard"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will incur upkeep costs// @@.red;Alpha Content!@@
<</if>>
<</if>>
<<if $mercenaries>>
<<if $barracks != 1>>
<br>
[[Build an armoury to properly house your mercenaries|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $barracks = 1, $sectors[$AS].type = "Barracks"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> but will reduce mercenary upkeep//
<</if>>
<</if>>
<br>
<<if $secExp == 1>>
<<if $weapManu != 1>>
<br>
[[Convert this sector to weapons manufacturing|Main][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $weapManu = 1, $sectors[$AS].type = "weapManu"]]
//Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> but will provide a weekly income and will unlock upgrades for our troops//
<</if>>
<</if>>
<br>
[[Convert to pens to increase the number of menial slaves you can house|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Pens"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<<if $sectors[$AS].type != "Sweatshops">>
<br>
[[Convert these facilities to use the labor of menial slaves|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Sweatshops"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>>
<<if $sectors[$AS].type != "Manufacturing">>
<br>
[[Return this sector to standard manufacturing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>>
|
amomynous0/fc
|
src/uncategorized/manufacturing.tw
|
tw
|
bsd-3-clause
| 3,228 |
:: Markets [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
This is an area of the concourse occupied by large stores and markets, many of which sell slaves. You control this part of the arcology and all these merchants pay you rent.
<<SectorSell>>
<br>
<<if $arcade == 0>>
<br>
[[Construct a sex arcade to present slaves' holes for public use|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade = 5, $sectors[$AS].type = "Arcade"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will incur upkeep costs//
<</if>>
<<if $pit == 0>>
<br>
[[Build a pit to host proper slave fights|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $pit = 1, $sectors[$AS].type = "Pit"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>>
<<if $secExp == 1 && $transportHub == 0>>
<br>
[[Centralize and modernize the transport hub|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $transportHub = 1, $sectors[$AS].type = "transportHub", $docks = 1, $railway = 1, $airport = 1]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>>
<<if $corpMarket == 0 && $corpIncorporated == 1>>
<br>
[[Create a flagship slave market for your corporation here|Main][$corpCash -= Math.trunc(10000*$upgradeMultiplierArcology), $corpMarket = 1, $sectors[$AS].type = "CorporateMarket"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> of the corporation's money//
<</if>>
|
amomynous0/fc
|
src/uncategorized/markets.tw
|
tw
|
bsd-3-clause
| 1,521 |
:: Markets Report [nobr]
//FC Markets Report://
<<set _assetAffected = either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>>
<<set _assetDirection = either("up", "down")>>
<<if _assetAffected == "general">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets...
<<else>>
...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@...
<</if>>
<<set $generalAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...increasing Free Cities slave labor effects @@.gold;general prices@@...
<<else>>
...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@...
<</if>>
<<set $generalAssetPrice -= 2>>
<</if>>
<<elseif _assetAffected == "slaves">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last...
<<else>>
...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@...
<</if>>
<<set $slaveAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...increased supply due to bush wars drove down @@.gold;slave prices@@...
<<else>>
...@@.gold;slave prices@@ continue to fall due to major improvements in training...
<</if>>
<<set $slaveAssetPrice -= 2>>
<</if>>
<<elseif _assetAffected == "entrapment">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement...
<<else>>
...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated...
<</if>>
<<set $entrapmentAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement...
<<else>>
...report on low success rates @@.gold;drove down@@ value of legal enslavement methods...
<</if>>
<<set $entrapmentAssetPrice -= 2>>
<</if>>
<<elseif _assetAffected == "capture">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage...
<<else>>
...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work...
<</if>>
<<set $captureAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate...
<<else>>
...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@...
<</if>>
<<set $captureAssetPrice -= 2>>
<</if>>
<<elseif _assetAffected == "training">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training...
<<else>>
...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs...
<</if>>
<<set $trainingAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for...
<<else>>
...increased automation of slave training @@.gold;negatively impacting@@ training contracts...
<</if>>
<<set $trainingAssetPrice -= 2>>
<</if>>
<<elseif _assetAffected == "surgical">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical...
<<else>>
...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery...
<</if>>
<<set $surgicalAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard...
<<else>>
...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production...
<</if>>
<<set $surgicalAssetPrice -= 2>>
<</if>>
<<elseif _assetAffected == "drugs">>
<<if _assetDirection == "up">>
<<if random(1,100) > 50>>
...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@...
<<else>>
...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula...
<</if>>
<<set $drugAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...new formula @@.gold;cut costs@@ of common curatives by an unprecedented...
<<else>>
...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros...
<</if>>
<<set $drugAssetPrice -= 2>>
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/marketsReport.tw
|
tw
|
bsd-3-clause
| 4,566 |
:: Master Suite [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Master Suite", _SL = $slaves.length>>
<<SlaveSort $MastSiIDs>>
<<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL>>
<<suiteAssignmentFilter>>
<<if $masterSuiteName != "the Master Suite">>
<<set $masterSuiteNameCaps = $masterSuiteName.replace("the ", "The ")>>
<</if>>
<<set $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>>
<<if ($Concubine != 0 && $Concubine.pregKnown == 1)>>
<<set _masterSuitePregnantSlaves++>>
<<if $Concubine.pregType > 1>>
<<set _masterSuitePregnantSlavesMultiple++>>
<</if>>
<</if>>
<<if $masterSuiteSlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $slaveIndices[$MastSiIDs[_dI]]>>
<<set _Slave = $slaves[_i]>>
<<if $masterSuiteUpgradeLuxury == 2>>
<<if canAchieveErection(_Slave)>>
<<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>>
<</if>>
<<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant), $masterSuiteAverageEnergy += _Slave.energy, _masterSuiteAveragePreg += _Slave.preg>>
<<if _Slave.fetish == "dom">>
<<set _masterSuiteAverageDom += _Slave.fetishStrength>>
<<elseif _Slave.fetish == "submissive">>
<<set _masterSuiteAverageDom -= _Slave.fetishStrength>>
<<elseif _Slave.fetish == "sadist">>
<<set _masterSuiteAverageSadism += _Slave.fetishStrength>>
<<elseif _Slave.fetish == "masochist">>
<<set _masterSuiteAverageSadism -= _Slave.fetishStrength>>
<</if>>
<</if>>
<<if (_Slave.pregKnown == 1)>>
<<set _masterSuitePregnantSlaves++>>
<<if _Slave.pregType > 1>>
<<set _masterSuitePregnantSlavesMultiple++>>
<</if>>
<</if>>
<</for>>
<<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>>
<<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>>
<<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>>
<<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>>
<<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>>
<<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>>
<<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>>
<</if>>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
<<set _Tmult2 = Math.trunc(25000*$upgradeMultiplierArcology)>>
<<set _Tmult3 = Math.trunc(15000*$upgradeMultiplierArcology)>>
<<if $masterSuiteUpgradeLuxury == 1>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies.
<<case "Aztec Revivalist">>
as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people.
<<case "Egyptian Revivalist">>
after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze.
<<case "Chinese Revivalist">>
as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides.
<<case "Asset Expansionist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.
<<case "Transformation Fetishist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.
<<case "Gender Radicalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now.
<<case "Gender Fundamentalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed.
<<case "Supremacist">>
like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space.
<<case "Subjugationist">>
like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets.
<<case "Hedonistic">>
comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite.
<<default>>
in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward.
<</switch>>
It is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another.
<<if $masterSuiteSlaves > 2>>
It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.
<<else>>
None of your slaves are serving here.
<</if>>
<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 2]] //Costs <<print cashFormat(_Tmult1)>>; will encourage fucktoys to fuck each other//
<<elseif $masterSuiteUpgradeLuxury == 2>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.
<<case "Aztec Revivalist">>
as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people.
<<case "Egyptian Revivalist">>
after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze.
<<case "Chinese Revivalist">>
as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite.
<<case "Asset Expansionist">>
comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys.
<<case "Transformation Fetishist">>
comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys.
<<case "Gender Radicalist">>
comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs.
<<case "Gender Fundamentalist">>
comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex.
<<case "Supremacist">>
like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Hedonistic">>
comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach.
<<default>>
in a refined, yet practical style.
<</switch>>
The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor
<<if $masterSuiteSlaves > 3>>
is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing.
<<if $masterSuiteAverageEnergy > 90>>
They're having energetic group sex; most of them are fucking and being fucked at the same time.
<<elseif $masterSuiteAverageEnergy > 60>>
They're having group sex; most of them are in active sexual contact with more than one partner.
<<else>>
They're having languid group sex; more than one girl is dozing while another plays with her body.
<</if>>
<<if $masterSuiteAverageEnergy > 90>>
The pit features automated cleaning systems, which are quite necessary.
<<if _masterSuiteAverageDick > 4>>
With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously.
<</if>>
<<if _masterSuiteAverageCum > 4>>
The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower.
<</if>>
<<if _masterSuiteAverageMilk > 4000>>
Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk.
<</if>>
<</if>>
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
has a few lonely-looking fucktoys in it, badly outnumbered by the cushions.
<<else>>
is desolate and unpopulated.
<</if>>
<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 1]] //Costs <<print cashFormat(_Tmult1)>>; will focus the suite on you//
<<else>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.
<<case "Aztec Revivalist">>
as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people.
<<case "Egyptian Revivalist">>
after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens.
<<case "Chinese Revivalist">>
like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained.
<<case "Asset Expansionist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible.
<<case "Transformation Fetishist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible.
<<case "Gender Radicalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now.
<<case "Gender Fundamentalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed.
<<case "Supremacist">>
like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Hedonistic">>
comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite.
<<default>>
comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy.
<</switch>>
<<if $masterSuiteSlaves > 2>>
It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.
<<else>>
None of your slaves are serving here.
<</if>>
<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 1]] //Costs <<print cashFormat(_Tmult2)>> and will focus the suite on you//
<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 2]] //Costs <<print cashFormat(_Tmult2)>>; will encourage fucktoys to fuck each other//
<</if>>
<br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. There <<if $masterSuiteSlaves == 1>>is<<else>>are<</if>> currently $masterSuiteSlaves slave<<if $masterSuiteSlaves != 1>>s<</if>> in $masterSuiteNameCaps.
<<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>>
[[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>//
<<if $Concubine == 0 && $masterSuiteSlaves == 0>>
|[[Decommission the Master Suite|Main][$masterSuite = 0, $masterSuiteUpgradeLuxury = 0, $masterSuitePregnancySlaveLuxuries = 0, $masterSuiteDecoration = "standard", $masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0, $masterSuiteUpgradePregnancy = 0, $masterSuiteHyperPregnancy = 0]]
<</if>>
<<if $masterSuiteSlaves > 0>>
<<if $Concubine != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>>
<<set _NewPop = $masterSuiteSlaves+$dormitoryPopulation+_X>>
<<link "Remove all slaves" "Master Suite">>
<<if $Concubine != 0>>
<<= assignJob($Concubine, "rest")>>
<</if>>
<<for $masterSuiteSlaves > 0>>
<<= assignJob($slaves[$slaveIndices[$MastSiIDs[0]]], "please you")>>
<</for>>
<</link>>
<<if _NewPop > $dormitory>>
@@.red;Dormitory capacity will be exceeded.@@
<</if>>
<</if>>
<<if $seePreg != 0>>
<br>
<<if $masterSuiteUpgradePregnancy == 1>>
The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber.
<<if $masterSuitePregnancySlaveLuxuries == 1>>
Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br>
<<else>>
Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs <<print cashFormat(500)>>/week//<br>
<</if>>
<<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>>
Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy = 0, $masterSuitePregnancyFertilitySupplements = 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<</if>><br>
<<else>>
Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy = 1]]<</if>><br>
<</if>>
<<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>>
//Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br>
<<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs <<print cashFormat(1000)>>/week//<br>
<</if>>
<<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br>
<</if>>
<<else>>
The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= _Tmult3, $masterSuiteUpgradePregnancy = 1]] //Costs <<print cashFormat(_Tmult3)>>//
<</if>>
<</if>>
<br><br>
<<if $Concubine != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]]
<</if>>
<br><br>
<<if ($masterSuite <= $masterSuiteSlaves)>>
''$masterSuiteNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $masterSuiteSlaves)>>
<<link "''Send a slave to serve in $masterSuiteName''">>
<<replace #ComingGoing>>
<<resetAssignmentFilter>>
<<set $Flag = 0>>
<<include "Slave Summary">>
<</replace>>
<</link>>
<</if>>
<<if $masterSuiteSlaves > 0>>
| <<link "''Bring a slave out of $masterSuiteName''">>
<<replace #ComingGoing>>
<<suiteAssignmentFilter>>
<<set $Flag = 1>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
<</replace>>
<</link>>
<<else>>
<br><br>//$masterSuiteNameCaps is empty for the moment//
<</if>>
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<suiteAssignmentFilter>>
<<set $Flag = 1>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
<br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
|
amomynous0/fc
|
src/uncategorized/masterSuite.tw
|
tw
|
bsd-3-clause
| 30,237 |
:: Master Suite Report [nobr]
<<SlaveSort $MastSiIDs>>
<<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, _SL = $slaves.length, $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>>
<<if $Concubine != 0>>
<<set _FLs = $slaveIndices[$Concubine.ID]>>
<<if def _FLs>>
/% Add the Concubine to the $MastSiIDs list at the front of the array, so that she displays first %/
<<set $MastSiIDs.unshift($Concubine.ID), _DL++>>
<</if>>
<</if>>
<<if _DL > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set $i = $slaveIndices[$MastSiIDs[_dI]]>>
<<set $masterSuiteAverageEnergy += $slaves[$i].energy>>
<<if $masterSuiteUpgradeLuxury == 2>>
<<if canAchieveErection($slaves[$i])>>
<<set _masterSuiteAverageCum += $slaves[$i].balls, _masterSuiteAverageDick += $slaves[$i].dick>>
<</if>>
<<set _masterSuiteAverageMilk += $slaves[$i].lactation*($slaves[$i].boobs-$slaves[$i].boobsImplant), _masterSuiteAveragePreg += $slaves[$i].pregKnown>>
<<switch $slaves[$i].fetish>>
<<case "dom">>
<<set _masterSuiteAverageDom += $slaves[$i].fetishStrength>>
<<case "submissive">>
<<set _masterSuiteAverageDom -= $slaves[$i].fetishStrength>>
<<case "sadist">>
<<set _masterSuiteAverageSadism += $slaves[$i].fetishStrength>>
<<case "masochist">>
<<set _masterSuiteAverageSadism -= $slaves[$i].fetishStrength>>
<</switch>>
<</if>>
<<if ($legendaryAbolitionistID == 0) && ($slaves[$i].devotion > 95) && ($slaves[$i].prestige == 0) && (($slaves[$i].origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[$i].origin == "She is an enslaved Daughter of Liberty."))>>
<<set $legendaryAbolitionistID = $slaves[$i].ID>>
<</if>>
<</for>>
<<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/_DL>>
<<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/_DL>>
<<set _masterSuiteAverageCum = _masterSuiteAverageCum/_DL>>
<<set _masterSuiteAverageDick = _masterSuiteAverageDick/_DL>>
<<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/_DL>>
<<set _masterSuiteAverageDom = _masterSuiteAverageDom/_DL>>
<<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/_DL>>
''There <<if (_DL == 1)>>is one slave<<else>>are _DL slaves<</if>>
seeing to your pleasure in the master suite.'' Such sexual opulence @@.green;improves@@ your reputation.
<<if ($arcologies[0].FSEgyptianRevivalist > 0) && (_DL >= 5)>>
Society @@.green;approves@@ of your keeping a large number of women. This advances the Egyptian revivalist ideal of multiple concubinage.
<<FSChange "EgyptianRevivalist" 2>>
<</if>>
<<if (_masterSuitePregnantSlaves >= 1)>>
The suite is supporting the pregnancies of the slaves
<<if ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
within, and is providing them with fertility drugs
<<if ($masterSuitePregnancyFertilitySupplements == 1)>>
and supplements to encourage impregnation.
<<else>>
to encourage impregnation.
<</if>>
<<else>>
within.
<</if>>
<<if ($arcologies[0].FSHedonisticDecadence > 0)>>
Society @@.green;approves@@ of the pampering your pregnant harem receives. This advances the ideal that everyone's desires should be fulfilled.
<<FSChange "Hedonism" 1>>
<</if>>
<</if>>
<<if _DL > 1>>
The level of sexual energy in the suite is
<<if $masterSuiteUpgradeLuxury == 1>>
<<if $masterSuiteAverageEnergy > 90>>
intense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch.
<<elseif $masterSuiteAverageEnergy > 60>>
high; there is strong competition for your favors whenever you enter your retreat.
<<else>>
relatively normal; the girls serve your pleasure before their own.
<</if>>
<<elseif $masterSuiteUpgradeLuxury == 2>>
<<if $masterSuiteAverageEnergy > 90>>
intense. Your girls spend almost all their time in the fuckpit, having sex in a big pile.
<<elseif $masterSuiteAverageEnergy > 60>>
high; your girls spend much of their time in the fuckpit, having sex with each other.
<<else>>
relatively normal; the girls lounging in the fuckpit get each other off when they feel like it.
<</if>>
<<if _masterSuiteAverageCum > 4>>
Unless it's right after an automated cleaning, everything in the fuckpit is spattered with cum.
<</if>>
<<if _masterSuiteAverageMilk > 4000>>
There's so much lactation going on that the lowest level of the fuckpit is a pool of milk.
<</if>>
<<else>>
relatively normal.
<</if>>
<</if>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set $i = $slaveIndices[$MastSiIDs[_dI]]>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<if ($slaves[$i].assignment == "be your Concubine")>>
<<set $Concubine = $slaves[_FLs]>>
''Your concubine <<= SlaveFullName($Concubine)>> is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@.green;critical@@ to your reputation.
<<if ($Concubine.career == "an arcology owner")>>
She was once your rival, and your relationship is widely thought to be @@.green;the perfect modern romance.@@
<<set $repGain += 250>>
<<elseif ($Concubine.prestige > 0)>>
<<set $repGain += 25*$Concubine.prestige>>
<<if $verboseDescriptions == 1>>
Keeping such a prestigious slave as your concubine @@.green;adds to your fame.@@
<<if $Concubine.prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">>
When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, and many more that she researched just for your pleasure.
<</if>>
<<if $Concubine.prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">>
When she has a free moment, she pretties herself up so that she may be as beautiful as possible to make you look even better.
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a cockmilker.">>
<<if $Concubine.balls > 10 || $Concubine.prostate > 1>>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her huge loads to entertain you.
<<elseif $Concubine.balls > 0>>
When she has a free moment, she researches ways to increase the size of her loads for you; she dreams of the day she show you just what she was capable of.
<<else>>
She wishes she could blow huge loads for you, but without balls, there is little she can do.
<</if>>
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a dairy cow.">>
<<if $Concubine.lactation > 1 || $Concubine.lactationAdaptation > 90>>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her excessive milk to entertain you.
<<elseif $Concubine.lactation > 0>>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her breast milk to entertain you.
<<else>>
She wishes she could lactate for you, but she has dried up since her glory days.
<</if>>
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a breeder.">>
<<if $Concubine.bellyPreg >= 5000>>
When she has a free moment, she refines her flexibility so that she can perform any sexual position possible for her in her motherly state. She takes the time to look up new positions to work around her growing pregnancy.
<<elseif isFertile($Concubine) || $Concubine.preg > 0>>
When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, no matter how heavy she becomes with children.
<<else>>
When she has a free moment, she researches ways to restore her fertility; she dreams of the day she can carry <<if $PC.dick ==1>>your children<<else>>children for you<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $Concubine.pornPrestige > 2>>
<<set $repGain += 100>>
Having a porn star as your personal bed warmer @@.green;reflects on your standing.@@ Your citizens can only wonder at what kinky things happen behind closed doors.
<<elseif $Concubine.pornPrestige > 1>>
<<set $repGain += 25>>
Having a rising porn star as your personal bed warmer @@.green;reflects on your standing.@@
<</if>>
<<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>>
<<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@.green;respectfully@@ envy you her exclusive company.<</if>>
<<set $repGain += 25>>
<</if>>
<<if $masterSuiteUpgradeLuxury > 0>>
<<set $slaves[$i].livingRules = "luxurious", $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<else>>
<<set $slaves[$i].livingRules = "normal", $slaves[$i].devotion += 2, $slaves[$i].trust += 2>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<<set $slaves[$i].devotion++>>
<</if>>
<<else>> /* not Concubine */
''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__''
<<if $slaves[$i].choosesOwnAssignment == 2>>
<<include "SA chooses own job">>
<<else>>
sees to your pleasure in $masterSuiteName.
<</if>>
/* Perform facility based rule changes */
<<if ($masterSuiteUpgradeLuxury == 1)>>
<<set $slaves[$i].livingRules = "luxurious">>
<<if ($slaves[$i].devotion <= 95)>>
<<set $slaves[$i].devotion += 2>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<<set $slaves[$i].devotion++>>
<</if>>
<<if ($slaves[$i].trust < 60)>>
<<set $slaves[$i].trust++>>
<</if>>
<<elseif ($masterSuiteUpgradeLuxury == 2)>>
<<set $slaves[$i].livingRules = "luxurious">>
<<if ($slaves[$i].energy > 90)>>
<<if ($slaves[$i].devotion <= 95)>>
<<set $slaves[$i].devotion += 2>>
<</if>>
<<if ($slaves[$i].trust <= 95)>>
<<set $slaves[$i].trust += 2>>
<</if>>
<<else>>
<<if ($slaves[$i].devotion <= 60)>>
<<set $slaves[$i].devotion++>>
<</if>>
<<if ($slaves[$i].trust < 60)>>
<<set $slaves[$i].trust++>>
<</if>>
<</if>>
<<else>>
<<set $slaves[$i].livingRules = "spare">>
<<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>>
<<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 5>>
<<elseif ($slaves[$i].devotion <= 60)>>
<<set $slaves[$i].devotion += 2>>
<<elseif ($slaves[$i].devotion > 60)>>
<<set $slaves[$i].devotion -= 2>>
<</if>>
<<if ($slaves[$i].trust < 60)>>
<<set $slaves[$i].trust++>>
<</if>>
<</if>>
<</if>>
/% Both Concubine and other slaves %/
<<if $masterSuiteUpgradeLuxury == 2 && $masterSuiteAverageEnergy > random(50,90)>>
<<set _energy = (Math.ceil($slaves[$i].energy/5)*7)>>
<<run SimpleSlaveFucking($slaves[$i], _energy)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = (random(1,3)*_energy)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<if $slaves[$i].nipples == "fuckable" && _masterSuiteAverageDick > 2>>
<<set _fuckCount = (random(1,3)*_energy)>>
<<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>>
<</if>>
<<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion > -10) && ($slaves[$i].fetishStrength <= 95) && $slaves[$i].fetish != "mindbroken">>
<<set _fetishChangeChance = fetishChangeChance($slaves[$i])>>
<<if (_masterSuiteAverageMilk > 2000) && (_fetishChangeChance > random(0,50))>>
<<if $slaves[$i].fetish == "boobs">>
<<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
She @@.lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits.
<<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDick > 3) && ($slaves[$i].anus > 0) && (_fetishChangeChance > random(0,50))>>
She
<<if $slaves[$i].fetish == "buttslut">>
@@.lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
@@.lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass.
<<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageCum > 3) && (_fetishChangeChance > random(0,50))>>
She
<<if $slaves[$i].fetish == "cumslut">>
@@.lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
@@.lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat.
<<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAveragePreg > 10) && (_fetishChangeChance > random(0,50))>>
She
<<if $slaves[$i].fetish == "pregnancy">>
@@.lightcoral;sinks farther into pregnancy obsession,@@ since she never wants for a pregnant girl to make love to.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
@@.lightcoral;acquires a pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant.
<<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDom < 50) && (_fetishChangeChance > random(0,50))>>
She
<<if $slaves[$i].fetish == "dom">>
@@.lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
@@.lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them.
<<set $slaves[$i].fetish = "dom", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDom > 50) && (_fetishChangeChance > random(0,50))>>
She
<<if $slaves[$i].fetish == "submissive">>
@@.lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
@@.lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure.
<<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageSadism < 50) && (_fetishChangeChance > random(0,50))>>
She
<<if $slaves[$i].fetish == "sadist">>
@@.lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
@@.lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap.
<<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageSadism > 50) && (_fetishChangeChance > random(0,50))>>
<<if $slaves[$i].fetish == "masochist">>
<<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams.
<<set $slaves[$i].fetishStrength += 4>>
<<else>>
<<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@.lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit.
<<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishStrength = 65>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>>
Being a constant part of the fuckpit orgy @@.green;greatly heightens her libido.@@
<<set $slaves[$i].energy += 2>>
<</if>>
<<set $slaves[$i].need -= 50>>
<</if>>
<<if $masterSuiteUpgradePregnancy == 1>>
/* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */
<<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[$i].drugs != "fertility drugs") && canGetPregnant($slaves[$i])>>
<<set $slaves[$i].drugs = "fertility drugs">>
<<elseif ($masterSuiteHyperPregnancy == 1) && ($slaves[$i].drugs != "super fertility drugs") && canGetPregnant($slaves[$i])>>
<<set $slaves[$i].drugs = "super fertility drugs">>
<<elseif ((($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[$i].drugs == "fertility drugs")) || (($masterSuiteHyperPregnancy == 0) && ($slaves[$i].drugs == "super fertility drugs"))) || (!canGetPregnant($slaves[$i]) && ["fertility drugs", "super fertility drugs"].includes($slaves[$i].drugs))>>
<<set $slaves[$i].drugs = "no drugs">>
<</if>>
/* We don't know they're pregnant for a month or so by game logic */
<<if ($slaves[$i].pregKnown == 1)>>
/* Once we know they're knocked up, get the counter going. */
<<set _masterSuitePregnantSlaves += 1>>
/* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */
<<if ($slaves[$i].pregType > 1) && ($slaves[$i].preg >= 10)>>
<<set _masterSuitePregnantSlavesMultiple += 1>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */
<<if ($slaves[$i].devotion <= 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[$i].devotion += 2>>
<<else>>
<<set $slaves[$i].devotion += 5>>
<</if>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */
<<if ($slaves[$i].trust <= 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[$i].trust += 2>>
<<else>>
<<set $slaves[$i].trust += 5>>
<</if>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */
<<if ($slaves[$i].health < 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[$i].health += 15>>
<<else>>
<<set $slaves[$i].health += 25>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $verboseDescriptions == 1>>
<br> She <<include "SA please you">>
<br>
<<= saChoosesOwnClothes($slaves[$i])>>
<<include "SA rules">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA chooses own job">>
<<include "SA please you">>
<<set _chosenClothes = saChoosesOwnClothes($slaves[$i])>>
<<include "SA rules">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<if $slaves[$i].health < 80>>
<<if $masterSuiteUpgradeLuxury == 1>>
<<set $slaves[$i].health += 20>>
<<else>>
<<set $slaves[$i].health += 10>>
<</if>>
<</if>>
<</for>>
<<if $Concubine != 0 && def _FLs>>
/% Remove the Concubine from the $MastSiIDs list %/
<<set $Concubine = $slaves[_FLs], _dump = $MastSiIDs.deleteAt(0), _DL-->>
<</if>>
<br><br>
<<if $arcologies[0].FSRestart != "unset" && $propOutcome != 1 && _masterSuitePregnantSlaves > 0 && $eugenicsFullControl != 1>>
The Societal Elite know what you are doing with your bedslaves. @@.red;They do not approve.@@
<<set $failedElite += 5*_masterSuitePregnantSlaves>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<br><br> $masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@.hotpink;has a minor impact on your fucktoys.@@
<</if>>
<</if>>
<<if _DL > 0 || $Concubine != 0>>
<br><br>
<</if>>
|
amomynous0/fc
|
src/uncategorized/masterSuiteReport.tw
|
tw
|
bsd-3-clause
| 21,251 |
:: Matchmaking [nobr]
<<set $nextButton = "Back", $nextLink = "AS Dump">>
<<if $subSlave == 0>>
<<set $desc = SlaveTitle($eventSlave)>>
<<set _belly = bellyAdjective($eventSlave)>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
You order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully.
<<if $eventSlave.relationship == -2>>
She's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey.
<<else>>
She's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut.
<</if>>
Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes.
<br><br>
<span id="result">
/* Nope
<<if ($MixedMarriage == 1)>>
<<if $eventSlave.relationship == -2>>
<<if ($weddingPlanned != 0)>>
You could marry her yourself, but that would have to wait, since you already have a wedding planned this week.
<<else>>
Of course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however.
<<link "Marry her">>
<<replace "#result">>
<<run Enunciate($eventSlave)>>
<<set $weddingSlaveID = $eventSlave.ID>>
You tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.actualAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply,
<<if canTalk($eventSlave)>>
she says, "Thank you, <<Master>>. I am going to do my be<<s>>t to be a
<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>
<<if ($eventSlave.fetish == "submissive")>>
perfect <<s>>ubmi<<ss>>ive wife to you,
<<elseif ($eventSlave.fetish == "cumslut")>>
perfect oral wifey,
<<elseif ($eventSlave.fetish == "humiliation")>>
hot wife for you,
<<elseif ($eventSlave.fetish == "buttslut")>>
perfect little anal wifey,
<<elseif ($eventSlave.fetish == "boobs")>>
<<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife
<<elseif ($eventSlave.fetish == "pregnancy")>>
perfect barefoot breeding wife,
<<elseif ($eventSlave.fetish == "dom")>>
perfect, you know, <<s>>haring wife with other <<s>>lave<<s>>,
<<elseif ($eventSlave.fetish == "sadist")>>
perfect wife to u<<s>>e on other <<s>>lave<<s>>,
<<elseif ($eventSlave.fetish == "masochist")>>
good, beaten wife,
<<else>>
good wife,
<</if>>
<<else>>
good wife,
<</if>>
<<Master>>. Oh, thank you, <<Master>>," she blubbers, and starts crying again.
<<elseif $eventSlave.amp != 1>>
she shakily signs her thanks twice in a row before breaking down again.
<<else>>
she painstakingly mouths her thanks, since she cannot speak or use hands to sign.
<</if>>
Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it.
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding
<<if $assistant == 0>>
instructions.
<<else>>
instructions, her
<<if $assistantAppearance == "monstergirl">>
monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece.
<<elseif $assistantAppearance == "shemale">>
shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation.
<<elseif $assistantAppearance == "amazon">>
amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles.
<<elseif $assistantAppearance == "businesswoman">>
businesswoman avatar looking rather severe in a minister's collar.
<<elseif $assistantAppearance == "fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes and looking rather smug about it.
<<elseif $assistantAppearance == "pregnant fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes stretched tight by her pregnant belly and looking rather smug about it.
<<elseif $assistantAppearance == "goddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance == "hypergoddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance == "loli">>
loli avatar looking surprisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance == "preggololi">>
loli avatar looking surprisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance == "schoolgirl">>
schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt.
<<elseif $assistantAppearance == "angel">>
angelic avatar looking, well, angelic in her usual garb with an added minister's collar.
<<elseif $assistantAppearance == "cherub">>
angelic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar.
<<elseif $assistantAppearance == "incubus">>
demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding.
<<elseif $assistantAppearance == "succubus">>
demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with.
<<elseif $assistantAppearance == "imp">>
demonic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar.
<<elseif $assistantAppearance == "witch">>
witchy avatar looking rather formal in a fine robe and minister's collar.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar.
<<else>>
symbol appearing in white.
<</if>>
<</if>>
<span id="result2">
<br><<link "Just redesignate her as your slave wife">>
<<replace "#result2">>
You order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife.
<<if $assistant == 0>>
"Slave redesignated," it responds immediately. The thing is done.
<<else>>
<<if $assistantAppearance == "monstergirl">>
Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more.
<<elseif $assistantAppearance == "shemale">>
Her avatar snaps its fingers and starts to masturbate more energetically.
<<elseif $assistantAppearance == "amazon">>
Her avatar gives its medicine stick a shake.
<<elseif $assistantAppearance == "businesswoman">>
Her avatar snaps its fingers.
<<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>>
Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration.
<<elseif $assistantAppearance == "goddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance == "hypergoddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance == "loli">>
Her avatar claps its hands together.
<<elseif $assistantAppearance == "preggololi">>
Her avatar claps its hands together.
<<elseif $assistantAppearance == "schoolgirl">>
Her avatar snaps its fingers and gives a little twirl.
<<elseif $assistantAppearance == "angel">>
Her avatar spreads its wings and arms and emits a flash of light.
<<elseif $assistantAppearance == "cherub">>
Her avatar claps its hands together, emitting a burst of light.
<<elseif $assistantAppearance == "incubus">>
Her avatar flick the tip of its penis and blows her load towards the both of you.
<<elseif $assistantAppearance == "succubus">>
Her avatar starts to masturbate furiously and orgasms lewdly.
<<elseif $assistantAppearance == "imp">>
Her avatar claps its hands together, emitting a burst of darkness.
<<elseif $assistantAppearance == "witch">>
Her avatar pulls out its spellbook and attempts a spell to bind you two; she manages to conjure a large ring around her, pinning her arms to her sides.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar splits open to reveal a number of tentacles and wraps them around each other.
<<else>>
Her symbol flashes.
<</if>>
"Done," she says.
<</if>>
<<set $eventSlave.relationship = -3>>
<<if $PC.surname>>
<br><br><span id="surnaming">
<<link "Give her your surname">>
<<replace "#surnaming">>
<<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>>
You also command $assistantName to rename your new slave wife $eventSlave.slaveName $eventSlave.slaveSurname. The new Mrs. $eventSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that she wasn't sure it was real, and hearing that she's to take your surname @@.mediumaquamarine;reassures her@@ that it is. Not to mention, she might be a $desc, but she's still a girl, and hearing that she wouldn't get a decent wedding did disappoint her, but this makes up for it. You might not be all that expressive, but @@.hotpink;she's your wife,@@ and that's what matters to her.
<<set $activeSlave = $eventSlave>>
<</replace>>
<</link>>
</span>
<</if>>
<<set $activeSlave = $eventSlave>>
<</replace>>
<</link>>
<br><<link "Have your assistant marry her to you">>
<<replace "#result2">>
You order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing
<<if ($eventSlave.vagina == 0)>>
white, since she's a virgin.
<<elseif ($eventSlave.pregKnown == 1)>>
light pink, since she is pregnant.
<<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>>
white, since she's an anal virgin.
<<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>>
electric blue, since she's a shemale.
<<elseif ($eventSlave.vagina < 0)>>
pale blue, since she's a sissy slave.
<<elseif ($eventSlave.dick > 0)>>
hot pink, since she's a futa slave.
<<else>>
light pink, since she's an experienced sex slave.
<</if>>
A flimsy veil covers her head and shoulders.
<<if ($eventSlave.boobs > 4000)>>
On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy.
<<elseif ($eventSlave.boobs > 1200)>>
Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible.
<<elseif ($eventSlave.boobs > 400)>>
Her lacy bridal bra flatters her pretty breasts.
<<else>>
Her lacy bridal bra flatters her pretty chest.
<</if>>
<<if $eventSlave.bellyPreg >= 600000>>
Her expansive, squirming pregnant belly makes her bridal wear particularly obscene.
<<elseif ($eventSlave.bellyPreg >= 1500)>>
Her _belly pregnant belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.bellyImplant >= 1500)>>
Her _belly <<print $eventSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear.
<<elseif ($eventSlave.bellyFluid >= 10000)>>
Her hugely bloated, <<print $eventSlave.inflationType>>-filled belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.bellyFluid >= 5000)>>
Her bloated, <<print $eventSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.bellyFluid >= 1500)>>
Her distended, <<print $eventSlave.inflationType>>-belly protrudes out the front of her bridal wear.
<</if>>
<<if $eventSlave.dickAccessory == ("chastity") || $eventSlave.dickAccessory == ("combined chastity")>>
Her slave dick is hidden by its chastity cage.
<<elseif canAchieveErection($eventSlave)>>
<<if ($eventSlave.dick > 4) && ($eventSlave.belly >= 5000)>>
She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her _belly <<if $eventSlave.bellyPreg >= 3000>>pregnant <</if>>belly.
<<elseif $eventSlave.dick > 4>>
She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly.
<<else>>
Her erection tents the front of her lacy g-string.
<</if>>
<<elseif ($eventSlave.dick > 0)>>
<<if $eventSlave.dick > 10>>
Her huge soft cock is allowed to dangle freely as no g-string could hope to contain it.
<<elseif $eventSlave.dick > 4>>
Her big soft cock forms a lewd mass, stuffed into her lacy g-string.
<<else>>
Her lacy g-string perfectly conceals her soft dick.
<</if>>
<<else>>
<<if $eventSlave.clit > 1>>
Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it.
<<else>>
Her lacy g-string is starting to look a bit moist in front.
<</if>>
<</if>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you.
<<if $assistant == 0>>
"The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey.
<<else>>
<<if $assistantAppearance == "monstergirl">>
"To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks.
<<elseif $assistantAppearance == "shemale">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "amazon">>
"To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "businesswoman">>
"To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously.
<<elseif $assistantAppearance == "fairy">>
"To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes.
<<elseif $assistantAppearance == "pregnant fairy">>
"To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly.
<<elseif $assistantAppearance == "goddess">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy.
<<elseif $assistantAppearance == "hypergoddess">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy.
<<elseif $assistantAppearance == "loli">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously.
<<elseif $assistantAppearance == "preggololi">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously.
<<elseif $assistantAppearance == "schoolgirl">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "angel">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now join <<= PlayerName()>> in their bedroom and consummate this marriage." The slave looks confused. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought.
<<elseif $assistantAppearance == "cherub">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of <<= PlayerName()>>'s bedroom, of course." $assistantName hides her face in her hands at the thought.
<<elseif $assistantAppearance == "incubus">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft.
<<elseif $assistantAppearance == "succubus">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy.
<<elseif $assistantAppearance == "imp">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy.
<<elseif $assistantAppearance == "witch">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $eventSlave.slaveName. $assistantName's two avatars begin copying you and $eventSlave.slaveName's actions perfectly.
<<else>>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts.
<</if>>
"Done," she says when you climax. "Enjoy your
<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>
<<if ($eventSlave.fetish == "submissive")>>
submissive slave wife!"
<<elseif ($eventSlave.fetish == "cumslut")>>
slave wife's mouth!"
<<elseif ($eventSlave.fetish == "humiliation")>>
exhibitionist slave wife!"
<<elseif ($eventSlave.fetish == "buttslut")>>
slave wife's butthole!"
<<elseif ($eventSlave.fetish == "boobs")>>
slave wife's boobs!"
<<elseif ($eventSlave.fetish == "pregnancy")>>
breeder wife!"
<<elseif ($eventSlave.fetish == "dom")>>
slave wife's aggression!"
<<elseif ($eventSlave.fetish == "sadist")>>
slave wife's sadistic tendencies!"
<<elseif ($eventSlave.fetish == "masochist")>>
slave wife's pain!"
<<else>>
slave wife!"
<</if>>
<<else>>
slave wife!"
<</if>>
<</if>>
<<set $eventSlave.relationship = -3>>
<<if $PC.surname>>
<br><br><span id="surnaming">
<<link "Give her your surname">>
<<replace "#surnaming">>
<<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>>
Before you get too distracted, you tell your lovely new wife that she's now to be known as $eventSlave.slaveName $eventSlave.slaveSurname. It would be an understatement to say she's delighted. She's a good $desc, but even she has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures her@@ that it is. Her special day probably wasn't exactly like she might once have imagined it, but she obviously thinks it's been @@.hotpink;very nice,@@ all things considered.
<<if canTalk($eventSlave)>>"$eventSlave.slaveName $eventSlave.slaveSurname," she murmurs to herself occasionally, smiling.<</if>>
<<set $activeSlave = $eventSlave>>
<</replace>>
<</link>>
</span>
<</if>>
<<set $activeSlave = $eventSlave>>
<</replace>>
<</link>>
<<if $cash > 10000>>
<br>Invite prominent citizens to a wedding (This will cost <<print cashFormat(10000)>>):
<br> <<link "Straightforward ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week.
<<set $weddingPlanned = 1>>
<<set $cash -= 10000>>
<</replace>>
<</link>>
<<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0) && ($eventSlave.breedingMark != 1 || $propOutcome == 0)>>
<br> <<link "Orgiastic ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week.
<<set $weddingPlanned = 2>>
<<set $cash -= 10000>>
<</replace>>
<</link>> //This will involve the slave having sex with a very large number of citizens//
<</if>>
<<if isFertile($eventSlave) && ($PC.dick == 1)>>
<br> <<link "Impregnation ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week.
<<set $weddingPlanned = 3>>
<<set $cash -= 10000>>
<</replace>>
<</link>> //This will involve you impregnating the slave//
<</if>>
<<else>>
<br>//You cannot afford an elaborate ceremony//
<</if>>
</span>
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
*/
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded slave<<else>>emotional slut<</if>>:__
<<set $Flag = 1>>
<<include "Slave Summary">>
</span>
<<else>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $subSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
You decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision.
<<if $eventSlave.relationship == -2>>
You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are.
<<else>>
You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days.
<</if>>
<br><br>
Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@.lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@.mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most.
<<set _matched = 1>>
<<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction.
<<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>>
$eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction.
<<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>>
$subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>>
$eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>>
$subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum.
<<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>>
$eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum.
<<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>>
$eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame.
<<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>>
$subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame.
<<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy.
<<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>>
$eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy.
<<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>>
$eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen.
<<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>>
$subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen.
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 300000 && $eventSlave.bellyPreg >= 300000>>
$eventSlave.slaveName and $subSlave.slaveName are both enormously laden with children, much to the other's delight. They can't wait to explore each other's baby filled middle.
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>>
$eventSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the other's delight.
<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.bellyPreg >= 300000>>
$subSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $eventSlave.slaveName's enormous, baby filled middle.
<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 300000>>
$eventSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $subSlave.slaveName's enormous, baby filled middle.
<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>>
$subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen.
<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>>
$eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen.
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 100 && $eventSlave.bellyPreg >= 100>>
$eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body.
<<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>>
$eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her.
<<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>>
$subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her.
<<else>>
<<set _matched = 0>>
<</if>>
<<if _matched == 1>>
Their sexual compatibility is excellent, and they @@.mediumaquamarine;trust you more@@ for matching them so perfectly.
<<set $eventSlave.trust += 10>>
<<set $subSlave.trust += 10>>
<<elseif $eventSlave.fetish == $subSlave.fetish>>
They're a couple of
<<switch $eventSlave.fetish>>
<<case "submissive">>
cringing submissives,
<<case "cumslut">>
hungry oral fiends,
<<case "humiliation">>
public sex aficionados,
<<case "buttslut">>
shameless anal whores,
<<case "boobs">>
breast obsessives,
<<case "pregnancy">>
breeding bitches,
<<case "dom">>
dominating spirits,
<<case "sadist">>
inveterate sadists,
<<case "masochist">>
pain sluts,
<<default>>
vanilla girls,
<</switch>>
and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex.
<<else>>
Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@.gold;trust you a less@@ out of doubt in the sexual match.
<<set $eventSlave.trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk && $eventSlave.behavioralQuirk != "none">>
They're both
<<switch $eventSlave.behavioralQuirk>>
<<case "confident">>
confident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>.
<<case "cutting">>
witty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute.
<<case "funny">>
a little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough.
<<case "adores women">>
pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together.
<<case "adores men">>
guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation.
<<case "fitness">>
fitness fanatics, and being together feels natural for them, since they've already worked out together often enough.
<<case "insecure">>
very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem.
<<case "sinful">>
<<if $arcologies[0].FSChattelReligionist == "unset">>
eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other.
<<else>>
fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained.
<</if>>
<<case "advocate">>
advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together.
<</switch>>
<<else>>
They approach life as slaves differently, and it's @@.gold;tough for them to reconcile their differences over their values.@@
<<set $eventSlave.trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<set $subSlave.relationship = 4>>
<<set $subSlave.relationshipTarget = $eventSlave.ID>>
<<set $subSlave.devotion -= 20>>
<<set $eventSlave.relationship = 4>>
<<set $eventSlave.relationshipTarget = $subSlave.ID>>
<<set $eventSlave.devotion -= 20>>
<<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>>
<<set $activeSlave = $eventSlave>>
<</if>>
<<set $activeSlave = $eventSlave>> /* this should be harmless, keyword should */
|
amomynous0/fc
|
src/uncategorized/matchmaking.tw
|
tw
|
bsd-3-clause
| 39,276 |
:: Milkmaid Select [nobr]
<<set $nextButton = "Back", $nextLink = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Milkmaid">>
<<showallAssignmentFilter>>
<<if ($Milkmaid != 0)>>
''__@@.pink;<<= SlaveFullName($Milkmaid)>>@@__'' is serving as your Milkmaid.<br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>.
<<else>>
You have not selected a Milkmaid.
<</if>>
<br><br>''Appoint a Milkmaid from your obedient slaves:''
<br><br>[[None|Milkmaid Workaround][$i = -1]]
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
|
amomynous0/fc
|
src/uncategorized/milkmaidSelect.tw
|
tw
|
bsd-3-clause
| 666 |
:: Milkmaid Workaround [silently]
<<if $Milkmaid != 0>>
<<= removeJob($Milkmaid, "be the Milkmaid")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Milkmaid")>>
<<set $slaves[$i].livingRules = "luxurious">>
<<set $Milkmaid = $slaves[$i]>>
<</if>>
<<goto "Dairy">>
|
amomynous0/fc
|
src/uncategorized/milkmaidWorkaround.tw
|
tw
|
bsd-3-clause
| 283 |
:: minor injury response [nobr]
<<if $arcologies[0].FSDegradationist > 20>>
She carries on, knowing that in your degradationist arcology, this is accepted behavior.
<<elseif $arcologies[0].FSPaternalist > 20>>
<<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>>
The security drones successfully detain him and oblige him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>>
The computer systems successfully detain him and require him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($slaves[$i].combatSkill > 0)>>
$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<</if>>
<<else>>
<<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>>
The security drones successfully detain him and oblige him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>>
The computer systems successfully detain him and require him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($slaves[$i].combatSkill > 0)>>
$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/minorInjuryResponse.tw
|
tw
|
bsd-3-clause
| 1,950 |
:: Mother Daughter Workaround
Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence.
<<run newSlave($activeSlave)>>
<<set _secondSlave = clone($activeSlave)>>
<<unset $activeSlave>>
<<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>>
<<set _familyBirthSurname = _secondSlave.birthSurname>>
<<run nationalityToName(_secondSlave)>>
<<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>>
<<set _secondSlave.birthSurname = _familyBirthSurname>>
<<run nationalityToAccent(_secondSlave)>>
<<set _secondSlave.ID = _secondSlave.ID + 1000>>
<<set _secondSlave.devotion -= random(5,15)>>
<<set _secondSlave.oldDevotion = _secondSlave.devotion>>
<<set _secondSlave.trust -= random(5,15)>>
<<set _secondSlave.oldTrust = _secondSlave.trust>>
<<set _secondSlave.health += 30>>
<<set _secondSlave.boobs -= 100>>
<<set _secondSlave.butt -= 1>>
<<set _secondSlave.vagina = either(0, 0, 0, 1)>>
<<set $activeSlaveOneTimeMaxAge = Math.min(22, Math.max($minimumSlaveAge, _secondSlave.actualAge - 11))>>
<<set $activeSlaveOneTimeMinAge = Math.min(Math.max(8, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set _secondSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<set _secondSlave.ovaryAge = _secondSlave.actualAge>>
<<set WombFlush(_secondSlave)>>
<<if (($precociousPuberty == 1 && _secondSlave.actualAge < $fertilityAge) || _secondSlave.actualAge >= $fertilityAge) && $arcologies[0].FSRepopulationFocusSMR == 1>>
<<set _secondSlave.preg = random(1,24)>>
<<set _secondSlave.pregWeek = _secondSlave.preg>>
<<set _secondSlave.pregKnown = 1>>
<<set _secondSlave.pregType = setPregType(_secondSlave)>>
<</if>>
<<run SetBellySize(_secondSlave)>>
<<set _secondSlave.attrXX += random(-20,20)>>
<<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>>
<<set _secondSlave.attrXY += random(-20,20)>>
<<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>>
<<set _secondSlave.energy += random(-20,20)>>
<<set _secondSlave.fetishStrength = random(0,90)>>
<<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>>
<<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>>
<<if (_secondSlave.behavioralFlaw == "devout")>>
<<set _secondSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic")>>
<<else>>
<<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>
<</if>>
<<if $familyTesting == 1>>
<<set _secondSlave.mother = _secondSlave.ID - 1000>>
<<else>>
<<set _secondSlave.relation = "daughter">>
<<set _secondSlave.relationTarget = _secondSlave.ID - 1000>>
<</if>>
<<if _secondSlave.boobs > 200>>
<<set _secondSlave.boobs += random(-1, 1)*100>>
<</if>>
<<if _secondSlave.butt > 1>>
<<set _secondSlave.butt += random(-1, 1)>>
<</if>>
<<run newSlave(_secondSlave)>>
|
amomynous0/fc
|
src/uncategorized/motherDaughterWorkaround.tw
|
tw
|
bsd-3-clause
| 3,443 |
:: Multiple Organ Implant [nobr]
You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery<<else>>remote surgery<</if>> and start having the slaves with <<if ($completedOrgans.length > 0) && ($limbsCompleted > 0)>>organs or limbs <<elseif ($completedOrgans.length > 1)>>organs <<elseif ($limbsCompleted > 1)>>sets of limbs <</if>>that are ready be sent down.
/* builds a list for each slave and adds the appropriate organs to it */
<<for _i = 0; _i < $slaves.length; _i++>>
<<set $activeSlave = $slaves[_i]>>
<<set _slaveOrgans = {
penis: 0,
testicles: 0,
scrotum: 0,
pigTesticles: 0,
dogTesticles: 0,
horseTesticles: 0,
cowTesticles: 0,
foreskin: 0,
ovaries: 0,
freshOvaries: 0,
prostate: 0,
pigOvaries: 0,
dogOvaries: 0,
horseOvaries: 0,
cowOvaries: 0,
eyes: 0,
cochleae: 0,
voicebox: 0,
mpreg: 0,
mpregPig: 0,
mpregDog: 0,
mpregHorse: 0,
mpregCow: 0
}>>
<<for _j = 0; _j < $completedOrgans.length; _j++>>
<<if $activeSlave.ID == $completedOrgans[_j].ID>>
<<if $completedOrgans[_j].type == "penis">>
<<set _slaveOrgans.penis = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "testicles">>
<<set _slaveOrgans.testicles = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "scrotum">>
<<set _slaveOrgans.scrotum = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "pigTesticles">>
<<set _slaveOrgans.pigTesticles = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "dogTesticles">>
<<set _slaveOrgans.dogTesticles = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "horseTesticles">>
<<set _slaveOrgans.horseTesticles = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "cowTesticles">>
<<set _slaveOrgans.cowTesticles = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "foreskin">>
<<set _slaveOrgans.foreskin = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "ovaries">>
<<set _slaveOrgans.ovaries = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "freshOvaries">>
<<set _slaveOrgans.freshOvaries = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "prostate">>
<<set _slaveOrgans.prostate = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "pigOvaries">>
<<set _slaveOrgans.pigOvaries = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "dogOvaries">>
<<set _slaveOrgans.dogOvaries = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "horseOvaries">>
<<set _slaveOrgans.horseOvaries = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "cowOvaries">>
<<set _slaveOrgans.cowOvaries = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "eyes">>
<<set _slaveOrgans.eyes = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "cochleae">>
<<set _slaveOrgans.cochleae = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "voicebox">>
<<set _slaveOrgans.voicebox = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "mpreg">>
<<set _slaveOrgans.mpreg = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "mpregPig">>
<<set _slaveOrgans.mpregPig = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "mpregDog">>
<<set _slaveOrgans.mpregDog = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "mpregHorse">>
<<set _slaveOrgans.mpregHorse = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<elseif $completedOrgans[_j].type == "mpregCow">>
<<set _slaveOrgans.mpregCow = $completedOrgans[_j]>>
<<set $completedOrgans.deleteAt(_j),_j-->>
<<else>>
<br>Error: unrecognized organ.
<</if>>
<</if>>
<</for>>
/* read _slaveOrgans and install them when appropriate */
/* order here is important, do not change it without good reason */
/* eyes */
<<if _slaveOrgans.eyes != 0>>
<<if ($activeSlave.eyes == -2) && $activeSlave.origEye != "implant">>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.eyes = 1>>
<<set $activeSlave.eyeColor = $activeSlave.origEye>>
/* no way to salvage original eye color */
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "unblind">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.origEye == "implant">>
<<set $cash -= $surgeryCost>>
<<set $stockpile.ocularImplant++>>
<<set $activeSlave.eyes = 1>>
<<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>>
<<set $activeSlave.origEye = _oldEyes.origEye>>
<<set $activeSlave.eyeColor = $activeSlave.origEye>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "newEyes">>
<<include "Surgery Degradation">>
<<else>>
<br><hr>
@@.red;Could not implant eyes on $activeSlave.slaveName: she is not blind.@@
<<set $completedOrgans.push(_slaveOrgans.eyes)>>
<</if>>
<</if>>
/* cochleae */
<<if _slaveOrgans.cochleae != 0>>
<<if ($activeSlave.hears == -2) && $activeSlave.earImplant != 1>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.hears = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "undeafen">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.earImplant == 1>>
<<set $cash -= $surgeryCost>>
<<set $stockpile.cochlearImplant++>>
<<set $activeSlave.hears = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "newEars">>
<<include "Surgery Degradation">>
<<else>>
<br><hr>
@@.red;Could not implant cochleae on $activeSlave.slaveName: she is not deaf.@@
<<set $completedOrgans.push(_slaveOrgans.cochleae)>>
<</if>>
<</if>>
/* voice */
<<if _slaveOrgans.voicebox != 0>>
<<if ($activeSlave.voice == 0)>>
<<set $cash -= $surgeryCost>>
<<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>>
<<set $activeSlave.voice = 3>>
<<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>>
<<set $activeSlave.voice = 1>>
<<else>>
<<set $activeSlave.voice = 2>>
<</if>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType = "restoreVoice">>
<br><hr>
<<run Enunciate($activeSlave)>>
<<include "Surgery Degradation">>
<<else>>
<br><hr>
@@.red;Could not implant vocal cords on $activeSlave.slaveName: she is not mute.@@
<<set $completedOrgans.push(_slaveOrgans.voicebox)>>
<</if>>
<</if>>
/* foreskin */
<<if _slaveOrgans.foreskin != 0>>
<<if ($activeSlave.foreskin == 0)>>
<<set $cash -= $surgeryCost>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.foreskin = $activeSlave.dick>>
<<else>>
<<set $activeSlave.foreskin = $activeSlave.clit>>
<</if>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType = "addForeskin">>
<br><hr>
<<include "Surgery Degradation">>
<<else>>
<br><hr>
@@.red;Could not implant <<if $activeSlave.dick > 0>>foreskin<<else>>clitoral hood<</if>> on $activeSlave.slaveName: she already has one.@@
<<set $completedOrgans.push(_slaveOrgans.foreskin)>>
<</if>>
<</if>>
/* prostate */
<<if _slaveOrgans.prostate != 0>>
<<if ($activeSlave.prostate == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "addProstate">>
<br><hr>
<<include "Surgery Degradation">>
<<else>>
<br><hr>
@@.red;Could not implant prostate on $activeSlave.slaveName: she already has a prostate.@@
<<set $completedOrgans.push(_slaveOrgans.prostate)>>
<</if>>
<</if>>
/* ovaries */
<<if _slaveOrgans.ovaries != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "human">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant ovaries on $activeSlave.slaveName: she already has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.ovaries)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant ovaries on $activeSlave.slaveName: she lacks a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.ovaries)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.ovaries)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant ovaries on $activeSlave.slaveName: she has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.ovaries)>>
<</if>>
<</if>>
/* pig ovaries */
<<if _slaveOrgans.pigOvaries != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "pig">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addPigOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant pig ovaries on $activeSlave.slaveName: she already has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.pigOvaries)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant pig ovaries on $activeSlave.slaveName: she lacks a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.pigOvaries)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant pig ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.pigOvaries)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant pig ovaries on $activeSlave.slaveName: she has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.pigOvaries)>>
<</if>>
<</if>>
/* dog ovaries */
<<if _slaveOrgans.dogOvaries != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "dog">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addDogOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant dog ovaries on $activeSlave.slaveName: she already has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.dogOvaries)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant dog ovaries on $activeSlave.slaveName: she lacks a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.dogOvaries)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant dog ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.dogOvaries)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant dog ovaries on $activeSlave.slaveName: she has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.dogOvaries)>>
<</if>>
<</if>>
/* horse ovaries */
<<if _slaveOrgans.horseOvaries != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "horse">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addHorseOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant horse ovaries on $activeSlave.slaveName: she already has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.horseOvaries)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant horse ovaries on $activeSlave.slaveName: she lacks a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.horseOvaries)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant horse ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.horseOvaries)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant horse ovaries on $activeSlave.slaveName: she has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.horseOvaries)>>
<</if>>
<</if>>
/* cow ovaries */
<<if _slaveOrgans.cowOvaries != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "cow">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addCowOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant cow ovaries on $activeSlave.slaveName: she already has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.cowOvaries)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant cow ovaries on $activeSlave.slaveName: she lacks a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.cowOvaries)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant cow ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.cowOvaries)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant cow ovaries on $activeSlave.slaveName: she has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.cowOvaries)>>
<</if>>
<</if>>
/* male preg */
<<if _slaveOrgans.mpreg != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "human">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpreg">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant anal womb on $activeSlave.slaveName: she has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.mpreg)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant anal womb on $activeSlave.slaveName: she has a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.mpreg)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.mpreg)>>
<<elseif $activeSlave.mpreg == 1>>
<br><hr>
@@.red;Could not implant anal womb on $activeSlave.slaveName: she already has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.mpreg)>>
<</if>>
<</if>>
/* male pig preg */
<<if _slaveOrgans.mpregPig != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "pig">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpregPig">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.mpregPig)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.mpregPig)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.mpregPig)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant pig anal womb on $activeSlave.slaveName: she already has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.mpregPig)>>
<</if>>
<</if>>
/* male dog preg */
<<if _slaveOrgans.mpregDog != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "dog">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpregDog">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.mpregDog)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.mpregDog)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.mpregDog)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant dog anal womb on $activeSlave.slaveName: she already has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.mpregDog)>>
<</if>>
<</if>>
/* male horse preg */
<<if _slaveOrgans.mpregHorse != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "horse">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpregHorse">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant horse anal womb on $activeSlave.slaveName: she has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.mpregHorse)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant horse anal womb on $activeSlave.slaveName: she has a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.mpregHorse)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant horse anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.mpregHorse)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant horse anal womb on $activeSlave.slaveName: she already has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.mpregHorse)>>
<</if>>
<</if>>
/* male cow preg */
<<if _slaveOrgans.mpregCow != 0>>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "cow">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpregCow">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.ovaries == 1>>
<br><hr>
@@.red;Could not implant cow anal womb on $activeSlave.slaveName: she has ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.mpregCow)>>
<<elseif $activeSlave.vagina < 0>>
<br><hr>
@@.red;Could not implant cow anal womb on $activeSlave.slaveName: she has a vagina.@@
<<set $completedOrgans.push(_slaveOrgans.mpregCow)>>
<<elseif $activeSlave.bellyImplant >= 0>>
<br><hr>
@@.red;Could not implant cow anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@
<<set $completedOrgans.push(_slaveOrgans.mpregCow)>>
<<elseif $activeSlave.mpreg != 0>>
<br><hr>
@@.red;Could not implant cow anal womb on $activeSlave.slaveName: she already has an anal womb.@@
<<set $completedOrgans.push(_slaveOrgans.mpregCow)>>
<</if>>
<</if>>
/* ovary renewal */
<<if _slaveOrgans.freshOvaries != 0>>
<<if (($activeSlave.ovaries == 1) || ($activeSlave.mpreg == 1)) && ($activeSlave.bellyImplant == -1) && ($activeSlave.physicalAge < 60)>>
<<set $cash -= $surgeryCost>>
<<if $activeSlave.ovaryAge >= 47>>
<<set $activeSlave.ovaryAge = 45>>
<<else>>
<<set $activeSlave.ovaryAge -= 2>> /* It shouldn't matter if this goes negative as it is just a signal for menopause to occur. */
<</if>>
<<if $activeSlave.preg < 0>>
<<set $activeSlave.preg = 0>>
<</if>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "freshOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif ($activeSlave.physicalAge >= 70)>>
<br><hr>
@@.red;This slave's body is too old to handle pregnancy.@@
<<elseif ($activeSlave.mpreg == 0 && $activeSlave.ovaries == 0) || $activeSlave.bellyImplant != -1>>
<br><hr>
@@.red;This slave lacks a viable womb to accept fertile ovaries.@@
<<set $completedOrgans.push(_slaveOrgans.freshOvaries)>>
<</if>>
<</if>>
/* penis */
<<if _slaveOrgans.penis != 0>>
<<if $activeSlave.dick == 0>>
<<set $cash -= $surgeryCost>>
<<if $activeSlave.prostate == 0>>
<<set $activeSlave.prostate = 1>>
<</if>>
<<set $activeSlave.dick = 2>>
<<set $activeSlave.clit = 0>>
<<set $activeSlave.foreskin = $activeSlave.dick>>
<<set $activeSlave.health -= 20>>
<<set $surgeryType = "addDick">>
<br><hr>
<<include "Surgery Degradation">>
<<else>>
@@.red;Could not implant penis on $activeSlave.slaveName: she already has a penis.@@
<<set $completedOrgans.push(_slaveOrgans.penis)>>
<</if>>
<</if>>
/* testicles */
<<if _slaveOrgans.testicles != 0>>
<<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<if $activeSlave.prostate == 0>>
<<set $activeSlave.prostate = 1>>
<</if>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.ballType = "human">>
<<set $activeSlave.scrotum = 2>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addBalls">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.dick == 0>>
<br><hr>
@@.red;Could not implant testicles on $activeSlave.slaveName: she lacks a penis.@@
<<set $completedOrgans.push(_slaveOrgans.testicles)>>
<<else>>
<br><hr>
@@.red;Could not implant testicles on $activeSlave.slaveName: she already has testicles.@@
<<set $completedOrgans.push(_slaveOrgans.testicles)>>
<</if>>
<</if>>
/* pig testicles */
<<if _slaveOrgans.pigTesticles != 0>>
<<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.balls = 3>>
<<set $activeSlave.scrotum = 3>>
<<set $activeSlave.ballType = "pig">>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addPigBalls">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.dick == 0>>
<br><hr>
@@.red;Could not implant pig testicles on $activeSlave.slaveName: she lacks a penis.@@
<<set $completedOrgans.push(_slaveOrgans.pigTesticles)>>
<<else>>
<br><hr>
@@.red;Could not implant pig testicles on $activeSlave.slaveName: she already has testicles.@@
<<set $completedOrgans.push(_slaveOrgans.pigTesticles)>>
<</if>>
<</if>>
/* dog testicles */
<<if _slaveOrgans.dogTesticles != 0>>
<<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.ballType = "dog">>
<<set $activeSlave.scrotum = 2>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<br><hr>
<<set $surgeryType = "addDogBalls">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.dick == 0>>
<br><hr>
@@.red;Could not implant dog testicles on $activeSlave.slaveName: she lacks a penis.@@
<<set $completedOrgans.push(_slaveOrgans.dogTesticles)>>
<<else>>
<br><hr>
@@.red;Could not implant dog testicles on $activeSlave.slaveName: she already has testicles.@@
<<set $completedOrgans.push(_slaveOrgans.dogTesticles)>>
<</if>>
<</if>>
/* horse testicles */
<<if _slaveOrgans.horseTesticles != 0>>
<<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.balls = 3>>
<<set $activeSlave.scrotum = 3>>
<<set $activeSlave.ballType = "horse">>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addHorseBalls">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.dick == 0>>
<br><hr>
@@.red;Could not implant horse testicles on $activeSlave.slaveName: she lacks a penis.@@
<<set $completedOrgans.push(_slaveOrgans.horseTesticles)>>
<<else>>
<br><hr>
@@.red;Could not implant horse testicles on $activeSlave.slaveName: she already has testicles.@@
<<set $completedOrgans.push(_slaveOrgans.horseTesticles)>>
<</if>>
<</if>>
/* cow testicles */
<<if _slaveOrgans.cowTesticles != 0>>
<<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.balls = 3>>
<<set $activeSlave.scrotum = 3>>
<<set $activeSlave.ballType = "cow">>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>>
<</if>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addCowBalls">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.dick == 0>>
<br><hr>
@@.red;Could not implant cow testicles on $activeSlave.slaveName: she lacks a penis.@@
<<set $completedOrgans.push(_slaveOrgans.cowTesticles)>>
<<else>>
<br><hr>
@@.red;Could not implant cow testicles on $activeSlave.slaveName: she already has testicles.@@
<<set $completedOrgans.push(_slaveOrgans.cowTesticles)>>
<</if>>
<</if>>
/* scrotum */
<<if _slaveOrgans.scrotum != 0>>
<<if ($activeSlave.scrotum == 0) && ($activeSlave.balls >= 1)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType = "addScrotum">>
<br><hr>
<<include "Surgery Degradation">>
<<elseif $activeSlave.balls == 0>>
<br><hr>
@@.red;Could not implant scrotum on $activeSlave.slaveName: she lacks testicles.@@
<<set $completedOrgans.push(_slaveOrgans.scrotum)>>
<<else>>
<br><hr>
@@.red;Could not implant scrotum on $activeSlave.slaveName: she already has a scrotum.@@
<<set $completedOrgans.push(_slaveOrgans.scrotum)>>
<</if>>
<</if>>
/* finished checking _slaveOrgans */
/* limbs */
<<if $activeSlave.amp != 0>>
<<for _l = 0; _l < $limbs.length; _l++>>
<<if ($limbs[_l].ID == $activeSlave.ID) && ($limbs[_l].weeksToCompletion <= 0)>>
<<if $activeSlave.PLimb != 0>>
<<if $activeSlave.amp < 0>>
<<set _oldLimbs = {type: 0, armsTat: 0, legsTat: 0}>>
<<set _oldLimbs.type = $activeSlave.amp, _oldLimbs.armsTat = $activeSlave.armsTat, _oldLimbs.legsTat = $activeSlave.legsTat>>
<<set $activeSlave.readyLimbs.push(_oldLimbs)>>
<</if>>
<<switch $limbs[_l].type>>
<<case "simple">>
<<set $activeSlave.amp = -1>>
<<set $surgeryType = "basicPLimbs">>
<<case "sex">>
<<set $activeSlave.amp = -2>>
<<set $surgeryType = "sexPLimbs">>
<<case "beauty">>
<<set $activeSlave.amp = -3>>
<<set $surgeryType = "beautyPLimbs">>
<<case "combat">>
<<set $activeSlave.amp = -4>>
<<set $surgeryType = "combatPLimbs">>
<<case "cyber">>
<<set $activeSlave.amp = -5>>
<<set $surgeryType = "cyberPLimbs">>
<</switch>>
<br><hr>
<<include "Surgery Degradation">>
<<set $limbs.deleteAt(_l)>>
<<set $activeSlave.armsTat = 0, $activeSlave.legsTat = 0>>
<<else>>
<br><hr>
@@.red;Could not install prosthetic limbs on $activeSlave.slaveName: she lacks a prosthetic interface.@@
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
/* updates the interrogated slave */
<<set $slaves[_i] = $activeSlave>>
<</for>> /* end of the $slaves loop */
/* This needs to be down here to over-ride any Surgery Degradation calls */
<<set $nextButton = "Continue">>
<<set $nextLink = "Main">>
/* Clean-up */
<<set $limbsCompleted = 0>>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $limbs[_i].weeksToCompletion <= 0>>
<<set $limbsCompleted++>>
<</if>>
<</for>>
|
amomynous0/fc
|
src/uncategorized/multiImplant.tw
|
tw
|
bsd-3-clause
| 37,324 |
:: Neighbor Description [nobr]
<br><br>
'' $arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by
<<switch $arcologies[$i].government>>
<<case "elected officials">>
elected officials, periodically paralyzing its development.
<<case "a committee">>
a committee, hindering its development.
<<case "an oligarchy">>
a small group of leading citizens, making its development very unpredictable.
<<case "your trustees">>
a small group of leading citizens who are serving as @@.mediumseagreen;your trustees@@.
<<case "an individual">>
@@.cyan;an individual@@, making its development vibrant but unpredictable.
<<case "your agent">>
@@.deeppink;your agent@@, who is directing the arcology in your stead.
<<case "a corporation">>
a corporation, making its development steady and unspectacular.
<<default>>
direct democracy, making its development dangerously unstable.
<</switch>>
<<if $arcologies[$i].direction == 0>>
<<set $economicUncertainty = 5>>
<<else>>
<<set $economicUncertainty = 10>>
<</if>>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].government != "your agent">>
Its leadership has control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].PCminority > 0>>You own @@.lime;$arcologies[$i].PCminority%@@ of this arcology<<if (($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")) && $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a @@.red;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.<</if>>
<<set $economicUncertainty -= 2*$assistantPower>>
The arcology has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100))>>m,@@
<<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>>
average among
<<elseif $arcologies[$i].prosperity > $averageProsperity>>
ahead of
<<else>>
behind
<</if>>
its neighbors.
<<set $desc = 0>>
<<set _neighborDescription = []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;racial Subjugationism@@, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc = $desc + "the home of an advanced project to create a subservient race of ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slaves.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc = $desc + "working to refine ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slavery.">>
<<else>>
<<set $desc = $desc + "an excellent dumping ground for low quality ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slaves.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;racial Supremacy@@, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc = $desc + "a global magnet for ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " nationalists.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc = $desc + "becoming increasingly free of ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " slaves.">>
<<else>>
<<set $desc = $desc + "the site of a furious debate over existing ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " slaves.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRepopulationFocus > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Repopulation@@, and is ">>
<<if $arcologies[$i].FSRepopulationFocus > 95>>
<<set $desc = $desc + "notorious for the size and number of pregnancies among its population.">>
<<elseif $arcologies[$i].FSRepopulationFocus > 40>>
<<set $desc = $desc + "known to be a good place to find slavegirls heavy with children.">>
<<else>>
<<set $desc = $desc + "actively importing fertile slave girls.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRestart > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Eugenics@@, and is ">>
<<if $arcologies[$i].FSRestart > 95>>
<<set $desc = $desc + "notorious for the number of powerful civilians inhabiting it.">>
<<elseif $arcologies[$i].FSRestart > 40>>
<<set $desc = $desc + "known to be a good place make connections.">>
<<else>>
<<set $desc = $desc + "actively importing sterilization supplies.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSGenderRadicalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Gender Radicalism@@, and is ">>
<<if $arcologies[$i].FSGenderRadicalist > 95>>
<<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>
<<elseif $arcologies[$i].FSGenderRadicalist > 40>>
<<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>
<<else>>
<<set $desc = $desc + "actively importing a wider variety of slave girls.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Gender Fundamentalism@@, and is ">>
<<if $arcologies[$i].FSGenderFundamentalist > 95>>
<<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 40>>
<<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">>
<<else>>
<<set $desc = $desc + "importing increasing numbers of fertile slaves.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPaternalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Paternalism@@, and is ">>
<<if $arcologies[$i].FSPaternalist > 95>>
<<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>
<<elseif $arcologies[$i].FSPaternalist > 40>>
<<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">>
<<else>>
<<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSDegradationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Degradationism@@, and is ">>
<<if $arcologies[$i].FSDegradationist > 95>>
<<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>
<<elseif $arcologies[$i].FSDegradationist > 40>>
<<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>
<<else>>
<<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSBodyPurist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Body Purism@@, and is ">>
<<if $arcologies[$i].FSBodyPurist > 95>>
<<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>
<<elseif $arcologies[$i].FSBodyPurist > 40>>
<<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">>
<<else>>
<<set $desc = $desc + "setting up research programs to develop better slave drugs.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSTransformationFetishist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Transformation Fetishism@@, and is ">>
<<if $arcologies[$i].FSTransformationFetishist > 95>>
<<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>
<<elseif $arcologies[$i].FSTransformationFetishist > 40>>
<<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>
<<else>>
<<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Youth Preferentialism@@, and is ">>
<<if $arcologies[$i].FSYouthPreferentialist > 95>>
<<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 40>>
<<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>
<<else>>
<<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Maturity Preferentialism@@, and is ">>
<<if $arcologies[$i].FSMaturityPreferentialist > 95>>
<<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 40>>
<<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">>
<<else>>
<<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Slimness Enthusiasm@@, and is ">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 95>>
<<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>>
<<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>
<<else>>
<<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSAssetExpansionist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Asset Expansionism@@, and is ">>
<<if $arcologies[$i].FSAssetExpansionist > 95>>
<<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>
<<elseif $arcologies[$i].FSAssetExpansionist > 40>>
<<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>
<<else>>
<<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPastoralist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Pastoralist@@, and is ">>
<<if $arcologies[$i].FSPastoralist > 95>>
<<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>
<<elseif $arcologies[$i].FSPastoralist > 40>>
<<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>
<<else>>
<<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSCummunism != "unset">>
<<if $arcologies[$i].FSCummunism > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSCummunism > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Cummunism@@, and is ">>
<<if $arcologies[$i].FSCummunism > 95>>
<<set $desc = $desc + "a world-renowned producer of cum-based products of all kinds.">>
<<elseif $arcologies[$i].FSCummunism > 40>>
<<set $desc = $desc + "devoting more and more of its slaves to work as cumtanks, or to the service, upkeep and milking of ballgirls.">>
<<else>>
<<set $desc = $desc + "displaying an increasing public appetite for cum, and has begun importing more and more specialized milkers.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Physical Idealism@@, and is ">>
<<if $arcologies[$i].FSPhysicalIdealist > 95>>
<<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 40>>
<<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>
<<else>>
<<set $desc = $desc + "the site of a musclegirl fetish community.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSHedonisticDecadence != "unset">>
<<if $arcologies[$i].FSHedonisticDecadence > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSHedonisticDecadence > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Hedonistic Decadence@@, and is ">>
<<if $arcologies[$i].FSHedonisticDecadence > 95>>
<<set $desc = $desc + "very well known as a place where every imaginable desire and fantasy can be fulfilled.">>
<<elseif $arcologies[$i].FSHedonisticDecadence > 40>>
<<set $desc = $desc + "importing huge amounts of food and alcohol">>
<<else>>
<<set $desc = $desc + "the site of a large number of lazy individuals.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSIncestFetishist != "unset">>
<<if $arcologies[$i].FSIncestFetishist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSIncestFetishist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Incest Fetishism@@, and is ">>
<<if $arcologies[$i].FSIncestFetishist > 95>>
<<set $desc = $desc + "highly recommended as a place to stop by if you like threesomes with twins or familial gangbangs.">>
<<elseif $arcologies[$i].FSIncestFetishist > 40>>
<<set $desc = $desc + "attracting a substantial number of families.">>
<<else>>
<<set $desc = $desc + "devoting more and more of its resources into genealogy.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSChattelReligionist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Chattel Religionism@@, and is ">>
<<if $arcologies[$i].FSChattelReligionist > 95>>
<<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">>
<<elseif $arcologies[$i].FSChattelReligionist > 40>>
<<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>
<<else>>
<<set $desc = $desc + "in the throes of public dissention over its religious laws.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRomanRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Roman Revivalism@@, and is ">>
<<if $arcologies[$i].FSRomanRevivalist > 95>>
<<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>
<<elseif $arcologies[$i].FSRomanRevivalist > 40>>
<<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>
<<else>>
<<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">>
<<if $arcologies[$i].FSAztecRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSAztecRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Aztec Revivalism@@, and is ">>
<<if $arcologies[$i].FSAztecRevivalist > 95>>
<<set $desc = $desc + "world famous for its incredible architecture and highly qualified leading caste and military.">>
<<elseif $arcologies[$i].FSAztecRevivalist > 40>>
<<set $desc = $desc + "constructing great pyramids and statues with equally weighty costs.">>
<<else>>
<<set $desc = $desc + "struggling to embrace the amount of blood sacrifice and prayer involved.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Egyptian Revivalism@@, and is ">>
<<if $arcologies[$i].FSEgyptianRevivalist > 95>>
<<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 40>>
<<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>
<<else>>
<<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSEdoRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Edo Revivalism@@, and is ">>
<<if $arcologies[$i].FSEdoRevivalist > 95>>
<<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>
<<elseif $arcologies[$i].FSEdoRevivalist > 40>>
<<set $desc = $desc + "becoming a notable cultural center, even in the old world.">>
<<else>>
<<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSArabianRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Arabian Revivalism@@, and is ">>
<<if $arcologies[$i].FSArabianRevivalist > 95>>
<<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>
<<elseif $arcologies[$i].FSArabianRevivalist > 40>>
<<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>
<<else>>
<<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSChineseRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Chinese Revivalism@@, and is ">>
<<if $arcologies[$i].FSChineseRevivalist > 95>>
<<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">>
<<elseif $arcologies[$i].FSChineseRevivalist > 40>>
<<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>
<<else>>
<<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>
<</if>>
<<set _neighborDescription.push($desc)>>
<</if>>
<<if _neighborDescription.length > 0>>
<<if _neighborDescription.length > 2>>
Its culture is complex. First, it is _neighborDescription[0]
<<for $j = 1; $j < _neighborDescription.length; $j++>>
<<if $j < _neighborDescription.length-1>>It is<<else>>Finally, the arcology is<</if>> _neighborDescription[$j]
<</for>>
<<elseif _neighborDescription.length == 2>>
Its culture is developing along two lines. First, it is _neighborDescription[0] Second, it is _neighborDescription[1]
<<else>>
Its culture is diverging from the old world: it is _neighborDescription[0]
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/neighborDescription.tw
|
tw
|
bsd-3-clause
| 24,872 |
:: Neighbor Interact [nobr]
<<set $nextLink = "Manage Arcology", $nextButton = "Back">>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $activeArcology.direction; })>>
<<if _nei != -1>>
<<set $arcologies[_nei] = $activeArcology>>
<<else>>
//Neighbor not found, something has gone wrong!//
<</if>>
<<set $arcologies[_nei].prosperity = Math.clamp($arcologies[_nei].prosperity, 1, 300)>>
<<if $buyArcologyDirection != 0 && def $buyArcologyDirection>>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $buyArcologyDirection; })>>
<<set $cash -= $transaction*(500*Math.trunc($arcologies[_nei].prosperity*(1+($arcologies[_nei].demandFactor/100))))>>
<<set $cash -= 10000>>
<<set $arcologies[_nei].PCminority += $transaction>>
<<set $arcologies[_nei].demandFactor += $transaction*5>>
<</if>>
<<set $buyArcologyDirection = 0>>
<<if $sellArcologyDirection != 0 && def $sellArcologyDirection>>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $sellArcologyDirection; })>>
<<set $cash += $transaction*(500*Math.trunc($arcologies[_nei].prosperity*(1+($arcologies[_nei].demandFactor/100))))>>
<<set $arcologies[_nei].PCminority -= $transaction>>
<<set $arcologies[_nei].demandFactor -= $transaction*2>>
<<if $arcologies[_nei].government != "your agent" && $arcologies[_nei].government != "your trustees" && $arcologies[_nei].rival != 1>>
<<if $arcologies[_nei].ownership + $arcologies[_nei].PCminority + $arcologies[_nei].minority < 10>>
<<set $arcologies[_nei].ownership += 10>>
<</if>>
<</if>>
<</if>>
<<set $sellArcologyDirection = 0>>
<<set $transaction = 0>>
<<if $arcologies[0].embargoTarget == -1>>
You are not engaged in economic warfare against a neighboring arcology.
<<else>>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].embargoTarget; })>>
You have targeted '' $arcologies[_nei].name'' for economic warfare.
<br> Its planned impacts will be
<<if $arcologies[0].embargo == 3>>
''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<elseif $arcologies[0].embargo == 2>>
''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<else>>
''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]]
<</if>>
<</if>>
<br>
<<if $arcologies[0].influenceTarget == -1>>
You are not using your arcology's culture to attempt to influence neighboring arcologies' development.
<<else>>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].influenceTarget; })>>
You have targeted '' $arcologies[_nei].name'' for cultural influence.
<</if>>
<<if $PC.hacking > 0>>
<br>
<<if $arcologies[0].CyberEconomicTarget == -1>>
You are not engaged in cyber warfare against a neighboring arcology.
<<else>>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].CyberEconomicTarget; })>>
You have targeted ''$arcologies[_nei].name'' for cyber economic warfare.
<br> Its planned impacts will be
<<if $arcologies[0].CyberEconomic == 3>>
''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].CyberEconomic -= 1]]
<<elseif $arcologies[0].CyberEconomic == 2>>
''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberEconomic += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].CyberEconomic -= 1]]
<<else>>
''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberEconomic += 1]]
<</if>>
<</if>>
<br>
<<if $arcologies[0].CyberReputationTarget == -1>>
You are not engaged in character assassination against a neighboring arcology.
<<else>>
<<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].CyberReputationTarget; })>>
You have targeted the leadership of ''$arcologies[_nei].name'' for character assassination.
<br> Its planned impacts will be
<<if $arcologies[0].CyberReputation == 3>>
''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].CyberReputation -= 1]]
<<elseif $arcologies[0].CyberReputation == 2>>
''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberReputation += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].CyberReputation -= 1]]
<<else>>
''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberReputation += 1]]
<</if>>
<</if>>
<</if>>
<br>
<<set $desc = []>>
<<if $arcologies[0].FSSubjugationist > 60>>
<<set $desc.push("Racial Subjugation")>>
<</if>>
<<if $arcologies[0].FSSupremacist > 60>>
<<set $desc.push("Racial Supremacy")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 60>>
<<set $desc.push("Repopulation Focus")>>
<</if>>
<<if $arcologies[0].FSRestart > 60>>
<<set $desc.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 60>>
<<set $desc.push("Gender Radicalism")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 60>>
<<set $desc.push("Gender Fundamentalism")>>
<</if>>
<<if $arcologies[0].FSPaternalist > 60>>
<<set $desc.push("Paternalism")>>
<</if>>
<<if $arcologies[0].FSDegradationist > 60>>
<<set $desc.push("Degradationism")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 60>>
<<set $desc.push("Body Purism")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 60>>
<<set $desc.push("Transformation Fetishism")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > 60>>
<<set $desc.push("Youth Preferentialism")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 60>>
<<set $desc.push("Maturity Preferentialism")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 60>>
<<set $desc.push("Slimness Enthusiasm")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 60>>
<<set $desc.push("Asset Expansionism")>>
<</if>>
<<if $arcologies[0].FSPastoralist > 60>>
<<set $desc.push("Pastoralism")>>
<</if>>
<<if $arcologies[0].FSCummunism > 60>>
<<set $desc.push("Cummunism")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 60>>
<<set $desc.push("Physical Idealism")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > 60>>
<<set $desc.push("Hedonistic Decadence")>>
<</if>>
<<if $arcologies[0].FSIncestFetishist > 60>>
<<set $desc.push("Incest Fetishism")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > 60>>
<<set $desc.push("Chattel Religionism")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 60>>
<<set $desc.push("Roman Revivalism")>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist > 60>>
<<set $desc.push("Aztec Revivalism")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 60>>
<<set $desc.push("Egyptian Revivalism")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > 60>>
<<set $desc.push("Edo Revivalism")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > 60>>
<<set $desc.push("Arabian Revivalism")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > 60>>
<<set $desc.push("Chinese Revivalism")>>
<</if>>
<<if $desc.length == 0>>
Your arcology's culture has not developed to the point where it can meaningfully influence other arcologies.
<<elseif $desc.length > 2>>
Your arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0],
<<for $i = 1; $i < $desc.length; $i++>>
<<if $i < $desc.length-1>>
$desc[$i],
<<else>>
and $desc[$i].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Your arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1].
<<else>>
Your arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0].
<</if>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<include "Neighbor Description">>
<</if>>
<</for>>
<br> [[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = $activeArcology.direction]]
<<if $PC.hacking > 0>>
| [[Target for cyber economic warfare|Neighbor Interact][$arcologies[0].CyberEconomicTarget = $activeArcology.direction]]
| [[Target their leadership for character assassination|Neighbor Interact][$arcologies[0].CyberReputationTarget = $activeArcology.direction]]
<</if>>
<<if $desc.length > 0>>
| [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget = $activeArcology.direction]]
<</if>>
<br> You own ''$activeArcology.PCminority%'' of $activeArcology.name.
<<set _ownershipCost = 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>>
A 1% interest in $activeArcology.name is worth <<print cashFormat(_ownershipCost)>> and will require a transaction cost of <<print cashFormat(10000)>> to acquire.
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100)>>
[[Buy|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 1]]
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority <= 90)>>
<<if $cash > 10*(_ownershipCost)>>
| [[10%|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 10]]
//Transaction costs will only be paid once//
<</if>>
<</if>>
<</if>>
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>>|<</if>>
<<if $activeArcology.PCminority > 0>>
[[Sell|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 1]]
<<if $activeArcology.PCminority >= 10>>
| [[10%|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 10]]
<</if>>
<</if>>
<br>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<<if $activeArcology.government == "your trustees">>
<br>
[[Appoint an agent|Agent Select]]
<span id="rename"> | <<link "Instruct them to rename the arcology">><<replace #rename>> | <<textbox "$activeArcology.name" $activeArcology.name>> [[Confirm name|Neighbor Interact]]<</replace>><</link>></span>
<<else>>
<br>
<<for $j = 0; $j < $leaders.length; $j++>>
<<if $activeArcology.leaderID == $leaders[$j].ID>>
Your agent @@.deeppink;<<= SlaveFullName($leaders[$j])>>@@ is running this arcology. [[Recall and reenslave her|Agent Retrieve]]
<span id="rename"> | <<link "Instruct her to rename the arcology">><<replace #rename>> | <<textbox "$activeArcology.name" $activeArcology.name>> [[Confirm name|Neighbor Interact]]<</replace>><</link>></span>
<br>Her <<if $leaders[$j].intelligence > 95>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her.
<<if $leaders[$j].actualAge > 35>>
As with the Head Girl position, her age and experience lend her leadership weight.
<</if>>
<<if $leaders[$j].career == "an arcology owner">>
Her career as an arcology owner herself is, obviously, useful to her.
<<elseif setup.HGCareers.includes($leaders[$j].career)>>
Her career in leadership helps her.
<</if>>
<<if $leaders[$j].fetishStrength > 95>>
<<if ($leaders[$j].fetish == "dom") || ($leaders[$j].fetish == "sadist")>>
Her sexually dominant fetish helps her fill a leadership role.
<<elseif ($leaders[$j].fetish == "submissive") || ($leaders[$j].fetish == "masochist")>>
Unfortunately, she has an inappropriate fetish for a leader.
<<else>>
Her sexual fetishes will influence how she leads the arcology.
<</if>>
<</if>>
<<if $leaders[$j].energy > 95>>
Finally, her sexual depravity lets her fit into arcology society naturally.
<</if>>
<</if>>
<</for>>
<</if>>
<<if $activeArcology.FSSubjugationist != "unset">>
<br><<link "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSupremacist != "unset">>
<br><<link "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRepopulationFocus != "unset">>
<br><<link "Force Abandonment of Repopulationism">><<set $activeArcology.FSRepopulationFocus = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRestart != "unset">>
<br><<link "Force Abandonment of Eugenics">><<set $activeArcology.FSRestart = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderRadicalist != "unset">>
<br><<link "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderFundamentalist != "unset">>
<br><<link "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPaternalist != "unset">>
<br><<link "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSDegradationist != "unset">>
<br><<link "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSBodyPurist != "unset">>
<br><<link "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSTransformationFetishist != "unset">>
<br><<link "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist != "unset">>
<br><<link "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSMaturityPreferentialist != "unset">>
<br><<link "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast != "unset">>
<br><<link "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSAssetExpansionist != "unset">>
<br><<link "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPastoralist != "unset">>
<br><<link "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSCummunism != "unset">>
<br><<link "Force Abandonment of Cummunism">><<set $activeArcology.FSCummunism = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPhysicalIdealist != "unset">>
<br><<link "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSHedonisticDecadence != "unset">>
<br><<link "Force Abandonment of Hedonistic Decadence">><<set $activeArcology.FSHedonisticDecadence = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSIncestFetishist != "unset">>
<br><<link "Force Abandonment of Incest Fetishism">><<set $activeArcology.FSIncestFetishist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChattelReligionist != "unset">>
<br><<link "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRomanRevivalist != "unset">>
<br><<link "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSAztecRevivalist !== "unset">>
<br><<link "Force Abandonment of Aztec Revivalism">><<set $activeArcology.FSAztecRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEgyptianRevivalist != "unset">>
<br><<link "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEdoRevivalist != "unset">>
<br><<link "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSArabianRevivalist != "unset">>
<br><<link "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChineseRevivalist != "unset">>
<br><<link "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<</if>>
<br><br>
If $activeArcology.name has developed enough to begin exporting worthwhile goods, it may be of interest to acquire some.
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
Since it is under your control, it is no problem at all to request the transfer of goods to $arcologies[0].name.
<<elseif $PC.hacking >= 50>>
It is within your skills to redirect an outgoing shipment to $arcologies[0].name for your retrieval.
<<elseif $activeArcology.direction == $arcologies[0].embargoTarget>>
Due to your active embargo, trade with $activeArcology.name is not possible.
<<else>>
<<set $targetArcology = $arcologies[0], _tempArc = $activeArcology>><<include "Arcology Opinion">><<set _prices = $opinion*10, $activeArcology = _tempArc>>
<</if>>
<<if $activeArcology.FSRomanRevivalist > 95>>
<<if !isItemAccessible("a toga")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of togas" "Neighbor Interact">>
<<set $clothesBoughtToga = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of togas" "Neighbor Interact">>
<<set $clothesBoughtToga = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of togas" "Neighbor Interact">>
<<set $clothesBoughtToga = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough togas.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSEdoRevivalist > 95>>
<<if !isItemAccessible("a kimono")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of kimonos" "Neighbor Interact">>
<<set $clothesBoughtKimono = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of kimonos" "Neighbor Interact">>
<<set $clothesBoughtKimono = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of kimonos" "Neighbor Interact">>
<<set $clothesBoughtKimono = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough kimonos.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSArabianRevivalist > 95>>
<<if !isItemAccessible("harem gauze")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of silken harem garb" "Neighbor Interact">>
<<set $clothesBoughtHarem = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of silken harem garb" "Neighbor Interact">>
<<set $clothesBoughtHarem = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of silken harem garb" "Neighbor Interact">>
<<set $clothesBoughtHarem = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough silk.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSAztecRevivalist > 95>>
<<if !isItemAccessible("a huipil")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of huipils" "Neighbor Interact">>
<<set $clothesBoughtHuipil = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of huipils" "Neighbor Interact">>
<<set $clothesBoughtHuipil = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of huipils" "Neighbor Interact">>
<<set $clothesBoughtHuipil = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough huipils.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSChineseRevivalist > 95>>
<<if !isItemAccessible("a slutty qipao")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of qipaos" "Neighbor Interact">>
<<set $clothesBoughtQipao = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of qipaos" "Neighbor Interact">>
<<set $clothesBoughtQipao = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of qipaos" "Neighbor Interact">>
<<set $clothesBoughtQipao = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough skimpy qipaos.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSEgyptianRevivalist > 95>>
<<if !isItemAccessible("ancient Egyptian")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of Egyptian necklace replicas" "Neighbor Interact">>
<<set $clothesBoughtEgypt = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of Egyptian necklace replicas" "Neighbor Interact">>
<<set $clothesBoughtEgypt = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of Egyptian necklace replicas" "Neighbor Interact">>
<<set $clothesBoughtEgypt = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough replicas of Egyptian necklaces.
<</if>>
<<set _exports = 1>>
<</if>>
<<if $activeArcology.FSPaternalist > 95>>
<<if !isItemAccessible("conservative clothing")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of conservative clothing" "Neighbor Interact">>
<<set $clothesBoughtConservative = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of conservative clothing" "Neighbor Interact">>
<<set $clothesBoughtConservative = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of conservative clothing" "Neighbor Interact">>
<<set $clothesBoughtConservative = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough modest clothing.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSDegradationist > 95>>
<<if !isItemAccessible("chains")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of binding chains" "Neighbor Interact">>
<<set $clothesBoughtChains = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of binding chains" "Neighbor Interact">>
<<set $clothesBoughtChains = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of binding chains" "Neighbor Interact">>
<<set $clothesBoughtChains = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough chains.
<</if>>
<<set _exports = 1>>
<</if>>
<<if $activeArcology.FSGenderFundamentalist > 95>>
<<if !isItemAccessible("a bunny outfit")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of bunny suits" "Neighbor Interact">>
<<set $clothesBoughtBunny = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of bunny suits" "Neighbor Interact">>
<<set $clothesBoughtBunny = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of bunny suits" "Neighbor Interact">>
<<set $clothesBoughtBunny = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough bunny suits and bowties.
<</if>>
<<set _exports = 1>>
<</if>>
<<if $activeArcology.FSPhysicalIdealist > 95>>
<<if !isItemAccessible("body oil")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of body oil" "Neighbor Interact">>
<<set $clothesBoughtOil = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of body oil" "Neighbor Interact">>
<<set $clothesBoughtOil = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of body oil" "Neighbor Interact">>
<<set $clothesBoughtOil = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough body oil.
<</if>>
<<set _exports = 1>>
<<elseif $activeArcology.FSHedonisticDecadence > 95>>
<<if !isItemAccessible("stretch pants and a crop-top")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of stretch pants and crop-tops" "Neighbor Interact">>
<<set $clothesBoughtLazyClothes = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of stretch pants and crop-tops" "Neighbor Interact">>
<<set $clothesBoughtLazyClothes = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of stretch pants and crop-tops" "Neighbor Interact">>
<<set $clothesBoughtLazyClothes = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough elastic waistbands and tight tops.
<</if>>
<<set _exports = 1>>
<</if>>
<<if $activeArcology.FSChattelReligionist > 95>>
<<if !isItemAccessible("a chattel habit")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of chattel religionist habits" "Neighbor Interact">>
<<set $clothesBoughtHabit = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of chattel religionist habits" "Neighbor Interact">>
<<set $clothesBoughtHabit = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of chattel religionist habits" "Neighbor Interact">>
<<set $clothesBoughtHabit = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough chattel religionist habits.
<</if>>
<<set _exports = 1>>
<</if>>
<<if $activeArcology.FSPastoralist > 95>>
<<if !isItemAccessible("Western clothing")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of western clothing" "Neighbor Interact">>
<<set $clothesBoughtWestern = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of western clothing" "Neighbor Interact">>
<<set $clothesBoughtWestern = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of western clothing" "Neighbor Interact">>
<<set $clothesBoughtWestern = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough rancher outfits.
<</if>>
<<set _exports = 1>>
<</if>>
<<if $activeArcology.FSRepopulationFocus > 95>>
<<if !isItemAccessible("a maternity dress")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of maternity clothing" "Neighbor Interact">>
<<set $clothesBoughtMaternityDress = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of maternity clothing" "Neighbor Interact">>
<<set $clothesBoughtMaternityDress = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of maternity clothing" "Neighbor Interact">>
<<set $clothesBoughtMaternityDress = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough maternity dresses.
<</if>>
<<if !isItemAccessible("attractive lingerie for a pregnant woman")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of maternity lingerie" "Neighbor Interact">>
<<set $clothesBoughtMaternityLingerie = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of maternity lingerie" "Neighbor Interact">>
<<set $clothesBoughtMaternityLingerie = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of maternity lingerie" "Neighbor Interact">>
<<set $clothesBoughtMaternityLingerie = 1, $cash -= Math.trunc(7500-_prices)>>
<</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>//
<</if>>
<<else>>
<br>You already have enough lingerie suited for pregnant women.
<</if>>
<<if !isItemAccessible("a small empathy belly")>>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<br><<link "Request a shipment of empathy bellies" "Neighbor Interact">>
<<set $clothesBoughtBelly = 1>>
<</link>>
<<elseif $PC.hacking >= 50>>
<br><<link "Divert an outgoing shipment of empathy bellies" "Neighbor Interact">>
<<set $clothesBoughtBelly = 1>>
<</link>>
<<elseif $activeArcology.direction != $arcologies[0].embargoTarget>>
<br><<link "Purchase a shipment of empathy bellies" "Neighbor Interact">>
<<set $clothesBoughtBelly = 1, $cash -= Math.trunc(15000-(_prices*2))>>
<</link>> //Will cost <<print cashFormat(Math.trunc(15000-(_prices*2)))>>//
<</if>>
<<else>>
<br>You already have enough fake baby bumps.
<</if>>
<<set _exports = 1>>
<</if>>
<<if _exports != 1>>
<<if $activeArcology.direction == $arcologies[0].embargoTarget>>
Fortunately,
<<else>>
Unfortunately,
<</if>>
they have nothing of value.
<</if>>
<br>
<<if $arcologies[0].embargoTarget != -1>>
<br>
[[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = -1]]
<</if>>
<<if $arcologies[0].influenceTarget != -1>>
<br>
[[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget = -1]]
<</if>>
<<if $arcologies[0].CyberEconomicTarget != -1>>
<br>
[[Cancel cyber economic warfare|Neighbor Interact][$arcologies[0].CyberEconomicTarget = -1]]
<</if>>
<<if $arcologies[0].CyberReputationTarget != -1>>
<br>
[[Cancel character assassination|Neighbor Interact][$arcologies[0].CyberReputationTarget = -1]]
<</if>>
|
amomynous0/fc
|
src/uncategorized/neighborInteract.tw
|
tw
|
bsd-3-clause
| 32,831 |
:: Neighbors Development [nobr]
<<set $averageProsperity = 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].prosperity < 10>>
<<set $arcologies[$i].prosperity = 10>>
<</if>>
<<set $averageProsperity += $arcologies[$i].prosperity>>
<</for>>
<<set $averageProsperity = $averageProsperity/$arcologies.length>>
<<set _corpBonus = Math.trunc($corpProfit*0.05)>>
<<if $useTabs == 0>>__Arcologies in the Free City__<</if>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<br>
'' $arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,
/* PROSPERITY */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].prosperity > 300>>
<<set $arcologies[$i].prosperity = 300>>
<<else>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<<case "a corporation" "an oligarchy">>
<<set $arcologies[$i].prosperity += random(-1,2)>>
<<case "a committee" "your trustees">>
<<set $arcologies[$i].prosperity += random(0,2)>>
<<case "an individual">>
<<set $arcologies[$i].prosperity += random(0,3)>>
<<case "your agent">>
<<agentLeadership>>
<<set $arcologies[$i].prosperity += random(0,3) + $agentBonus>>
<<default>>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<</switch>>
<</if>>
<</if>>
<<if $arcologies[$i].honeymoon > 0>>
<<set $arcologies[$i].honeymoon -= 1>>
<</if>>
<<if $arcologies[$i].government == "your agent">>
<<for _k = 0; _k < $leaders.length; _k++>>
<<if $leaders[_k].ID == $arcologies[$i].leaderID>>
is being run by your agent @@.deeppink;<<= SlaveFullName($leaders[_k])>>@@.
<<set _agentIndex = $slaveIndices[$leaders[_k].ID]>>
<<if def _agentIndex && $slaves[_agentIndex].assignment != "be your agent">>
@@.red;BUG: $slaves[_agentIndex].slaveName also was <<print $slaves[_agentIndex].assignment>>!@@
<<= assignJob($slaves[_agentIndex], "be your agent")>>
<</if>>
<<if $agentBonus > 0>>@@.green;She does an excellent job this week.@@<</if>>
The arcology
<<break>>
<</if>>
<</for>>
<<elseif $arcologies[$i].government == "your trustees">>
is being run by @@.mediumseagreen;your trustees@@. The arcology
<</if>>
<<if $arcologies[$i].direction == 0>>
<<set _error = 5>>
<<else>>
<<set _error = 10>>
<</if>>
<<set _error -= 2*$assistantPower>>
has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcologies[$i].prosperity*random(100-_error,100+_error))/100))>>m,@@
<<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>>
but it is undergoing some internal turmoil. @@.red;Resentment that has been quietly building among the arcology's elite turns into open rebellion!@@
<<if $arcologies[$i].PCminority > 0>>
@@.red;Your ownership interest in $arcologies[$i].name has been annulled!@@
<<set $arcologies[$i].PCminority = 0>>
<</if>>
@@.yellow;After a brief power struggle, it undergoes a change of government.@@
<<if def _agentIndex && _agentIndex != -1>>
@@.deeppink;$slaves[_agentIndex].slaveName@@ manages to escape with the help of a few loyal citizens and returns to you @@.gold;fearing your displeasure at her failure.@@
<<set $slaves[_agentIndex].trust -= 40>>
<<= assignJob($slaves[_agentIndex], "rest")>> /* this takes care of necessary cleanup for agent and agent companion (if any) */
<</if>>
A controlling interest has been taken by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = "an individual">>
<<set $arcologies[$i].ownership = random(51,61), $arcologies[$i].minority = 100 - $arcologies[$i].ownership - random(1,19), $arcologies[$i].honeymoon += 10>>
<<elseif ($arcologies[$i].government != "your trustees") && ($arcologies[$i].government != "your agent") && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership.
<<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>>
@@.yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements.
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = 0>>
<<set $arcologies[$i].government = "your trustees">>
<<else>>
The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>>
undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>>
@@.yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "your trustees">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = 1>>
<</if>>
<<default>>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<</switch>>
<<else>>
The arcology is paralyzed by dissension over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle, since its current government owns less of it than its largest rival for control.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>>
@@.yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<if random(0,2) == 0>>
Its elected officials surrender power to a small group of leading citizens.
<<set $arcologies[$i].government = "an oligarchy">>
<<else>>
Its elected officials are forced to give way to a committee of public safety.
<<set $arcologies[$i].government = "a committee">>
<</if>>
<<case "a committee">>
<<if random(0,2) == 0>>
Its ruling committee forms it into a corporation in the hope this will spur growth.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle within its ruling committee leaves only a few leading citizens in power.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<case "an oligarchy">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = "an individual">>
<</if>>
<<case "an individual">>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<<case "a corporation">>
<<if random(0,2) == 0>>
A power struggle within the corporation that runs it is won by a single person.
<<set $arcologies[$i].government = "an individual">>
<<else>>
The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<default>>
Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems.
<<set $arcologies[$i].government = "elected officials">>
<</switch>>
<<set $desc = []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist < random(10,150)>>
<<set $desc.push("Racial Subjugationism")>>
<<set $arcologies[$i].FSSubjugationist = "unset">>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSupremacist < random(10,150)>>
<<set $desc.push("Racial Supremacy")>>
<<set $arcologies[$i].FSSupremacist = "unset">>
<<else>>
<<set $arcologies[$i].FSSupremacist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus < random(10,150)>>
<<set $desc.push("Repopulation Focus")>>
<<set $arcologies[$i].FSRepopulationFocus = "unset">>
<<else>>
<<set $arcologies[$i].FSRepopulationFocus -= 10>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart < random(10,150)>>
<<set $desc.push("Eugenics")>>
<<set $arcologies[$i].FSRestart = "unset">>
<<else>>
<<set $arcologies[$i].FSRestart -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist < random(10,150)>>
<<set $desc.push("Gender Radicalism")>>
<<set $arcologies[$i].FSGenderRadicalist = "unset">>
<<else>>
<<set $arcologies[$i].FSGenderRadicalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>>
<<set $desc.push("Gender Fundamentalism")>>
<<set $arcologies[$i].FSGenderFundamentalist = "unset">>
<<else>>
<<set $arcologies[$i].FSGenderFundamentalist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist < random(10,150)>>
<<set $desc.push("Paternalism")>>
<<set $arcologies[$i].FSPaternalist = "unset">>
<<else>>
<<set $arcologies[$i].FSPaternalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist < random(10,150)>>
<<set $desc.push("Degradationism")>>
<<set $arcologies[$i].FSDegradationist = "unset">>
<<else>>
<<set $arcologies[$i].FSDegradationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist < random(10,150)>>
<<set $desc.push("Body Purism")>>
<<set $arcologies[$i].FSBodyPurist = "unset">>
<<else>>
<<set $arcologies[$i].FSBodyPurist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist < random(10,150)>>
<<set $desc.push("Transformation Fetishism")>>
<<set $arcologies[$i].FSTransformationFetishist = "unset">>
<<else>>
<<set $arcologies[$i].FSTransformationFetishist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>>
<<set $desc.push("Youth Preferentialism")>>
<<set $arcologies[$i].FSYouthPreferentialist = "unset">>
<<else>>
<<set $arcologies[$i].FSYouthPreferentialist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>>
<<set $desc.push("Maturity Preferentialism")>>
<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>
<<else>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>>
<<set $desc.push("Slimness Enthusiasm")>>
<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>
<<else>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 10>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist < random(10,150)>>
<<set $desc.push("Asset Expansionism")>>
<<set $arcologies[$i].FSAssetExpansionist = "unset">>
<<else>>
<<set $arcologies[$i].FSAssetExpansionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist < random(10,150)>>
<<set $desc.push("Pastoralism")>>
<<set $arcologies[$i].FSPastoralist = "unset">>
<<else>>
<<set $arcologies[$i].FSPastoralist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<if $arcologies[$i].FSCummunism < random(10,150)>>
<<set $desc.push("Cummunism")>>
<<set $arcologies[$i].FSCummunism = "unset">>
<<else>>
<<set $arcologies[$i].FSCummunism -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>>
<<set $desc.push("Physical Idealism")>>
<<set $arcologies[$i].FSPhysicalIdealist = "unset">>
<<else>>
<<set $arcologies[$i].FSPhysicalIdealist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<if $arcologies[$i].FSHedonisticDecadence < random(10,150)>>
<<set $desc.push("Decadent Hedonism")>>
<<set $arcologies[$i].FSHedonisticDecadence = "unset">>
<<else>>
<<set $arcologies[$i].FSHedonisticDecadence -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSIncestFetishist != "unset">>
<<if $arcologies[$i].FSIncestFetishist < random(10,150)>>
<<set $desc.push("Incest Fetishism")>>
<<set $arcologies[$i].FSIncestFetishist = "unset">>
<<else>>
<<set $arcologies[$i].FSIncestFetishist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist < random(10,150)>>
<<set $desc.push("Chattel Religionism")>>
<<set $arcologies[$i].FSChattelReligionist = "unset">>
<<else>>
<<set $arcologies[$i].FSChattelReligionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist < random(10,150)>>
<<set $desc.push("Roman Revivalism")>>
<<set $arcologies[$i].FSRomanRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSRomanRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<if $arcologies[$i].FSAztecRevivalist < random(10,150)>>
<<set $desc.push("Aztec Revivalism")>>
<<set $arcologies[$i].FSAztecRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSAztecRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>>
<<set $desc.push("Egyptian Revivalism")>>
<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist < random(10,150)>>
<<set $desc.push("Edo Revivalism")>>
<<set $arcologies[$i].FSEdoRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSEdoRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist < random(10,150)>>
<<set $desc.push("Arabian Revivalism")>>
<<set $arcologies[$i].FSArabianRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSArabianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist < random(10,150)>>
<<set $desc.push("Chinese Revivalism")>>
<<set $arcologies[$i].FSChineseRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSChineseRevivalist -= 10>>
<</if>>
<</if>>
<<if $desc.length == 0>>
<<elseif $desc.length > 2>>
Its citizens take the opportunity to make radical social changes, @@.cyan;purging the $desc[0],
<<for _k = 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k]@@ favored by the old government.
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Its citizens take the opportunity to make social changes, @@.cyan;discarding the $desc[0] and $desc[1]@@ favored by the old government.
<<else>>
Its citizens take the opportunity to make social change and @@.cyan;abandon the $desc[0]@@ favored by the old government.
<</if>>
<<else>>
The arcology is paralyzed by internal dissension over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif $arcologies[$i].prosperity >= 300>>
at the maximum possible prosperity.
<<elseif $arcologies[$i].prosperity > $averageProsperity + 10>>
much more prosperous than the rest of the Free City, limiting its economic development.
<<set $arcologies[$i].prosperity -= 1>>
<<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>>
about as prosperous as the rest of the Free City.
<<else>>
<<if ($arcologies[$i].honeymoon > 0)>>
far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the @@.lightgreen;honeymoon period@@ after its recent change of government, suppressing dissension and further encouraging growth.
<<set $arcologies[$i].prosperity += 2>>
<<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>>
<<set $arcologies[$i].ownership += 1>>
<</if>>
<<else>>
not as prosperous as the rest of the Free City, spurring its economic development.
<<set $arcologies[$i].prosperity += 1>>
<</if>>
<</if>>
/* NATURAL CHANGES TO MINORITY SHARE */
<<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>>
<<set $arcologies[$i].ownership = 0>>
<</if>>
<<set _owned = $arcologies[$i].minority+$arcologies[$i].ownership+$arcologies[$i].PCminority>>
<<if $arcologies[$i].minority < 10>>
<<set $arcologies[$i].minority = 0>>
<<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>>
<<set $arcologies[$i].minority = 0>>
<<elseif _owned >= 95>>
<<set $arcologies[$i].minority -= random(3,5)>>
<<elseif $arcologies[$i].minority > (100 - _owned)*5>>
<<set $arcologies[$i].minority -= random(3,5)>>
<<elseif $arcologies[$i].minority < (100 - _owned)*4>>
<<if $arcologies[$i].minority < 10>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>>
<<set $arcologies[$i].minority = 10>>
<</if>>
<<else>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>>
<<if $arcologies[$i].prosperity < random(0,300)>>
<<set $arcologies[$i].minority += random(0,2)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].direction != 0>>
/* AI ARCOLOGY SHARE BUYING AND SELLING */
<<if $arcologies[$i].government != "your agent">>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>>
<<set _prosperityDiff = $arcologies[$i].prosperity-$averageProsperity>>
<<if _prosperityDiff > random(-10,50)>>
Its leadership acquires an increased share of its ownership.
<<set $arcologies[$i].ownership += 1>>
<<set $arcologies[$i].prosperity -= 5>>
This places its government in control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
<<elseif _prosperityDiff < random(-50,10)>>
<<if $arcologies[$i].ownership > 0>>
<<if $arcologies[$i].rival != 1 || ($arcologies[$i].rival == 1 && $arcologies[$i].ownership > 51 && random(1,2) == 1)>>
Its leadership sells off some of its ownership to stay afloat.
<<set $arcologies[$i].ownership -= 1>>
<<set $arcologies[$i].prosperity += 5>>
This leaves its government in control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>>
<<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>>
<</if>>
<<else>>
<<if (($arcologies[$i].ownership + $arcologies[$i].PCminority) >= 99) && ($arcologies[$i].rival != 1)>>
<<set $arcologies[$i].ownership = 98 - $arcologies[$i].PCminority>>
<<else>>
<<set $arcologies[$i].minority = Math.clamp(98 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 98)>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AI ARCOLOGY RENTS TO PC */
<<if $arcologies[$i].PCminority > 0>>
<<set _rents = ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>>
<<set $cash += _rents>>
This week, you made @@.yellowgreen;<<print cashFormat(_rents)>>@@ from your holdings in this arcology.
<</if>>
/* CYBER ECONOMIC WARFARE */
<<if $arcologies[$i].direction == $arcologies[0].CyberEconomicTarget>>
<<if $PC.hacking == -100>>
<<set _Catchtchance = 10>>
<<elseif $PC.hacking <= -75>>
<<set _Catchtchance = 30>>
<<elseif $PC.hacking <= -50>>
<<set _Catchtchance = 40>>
<<elseif $PC.hacking <= -25>>
<<set _Catchtchance = 45>>
<<elseif $PC.hacking == 0>>
<<set _Catchtchance = 50>>
<<elseif $PC.hacking <= 25>>
<<set _Catchtchance = 60>>
<<elseif $PC.hacking <= 50>>
<<set _Catchtchance = 70>>
<<elseif $PC.hacking <= 75>>
<<set _Catchtchance = 85>>
<<elseif $PC.hacking >= 100>>
<<set _Catchtchance = 100>>
<</if>>
<<set _weekModifier = Math.max(1, (100-($week*2)))>>
<<set $arcologies[$i].prosperity -= $arcologies[0].CyberEconomic*2, _WarSpoils = 10+Math.max(((100/_weekModifier)*$arcologies[$i].prosperity*$arcologies[0].CyberEconomic),0)>>
<<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>>
<<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberEconomic)>>
<<set $arcologies[0].prosperity -= $arcologies[0].CyberEconomic*3, $rep -= random(100,200), _redHanded = 1>>
<<if $secExp == 1>>
<<set $authority -= random(100,500)*$arcologies[0].CyberEconomic, $crime += random(10,25)>>
<</if>>
<<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, 300)>>
<</if>>
You target $arcologies[$i].name for @@.yellow;digital economic warfare,@@ successfully raiding its coffers for @@.yellowgreen;<<print cashFormat(_WarSpoils)>>@@ this week.
<<set $cash += _WarSpoils>>
<<if _redHanded == 1>>
A successful trace back to your arcology has exposed your actions, @@.red;damaging your reputation@@ and @@.red;scaring away potential investors.@@
<<if $secExp == 1>>
To add insult to injury, @@.red;your authority has been weakened@@ and your actions have painted your arcology as a @@.red;haven for crime.@@
<</if>>
<</if>>
<<elseif $arcologies[$i].direction == $arcologies[0].CyberReputationTarget>> /* REPUTATION WARFARE */
<<if $PC.hacking == -100>>
<<set _Catchtchance = 10>>
<<elseif $PC.hacking <= -75>>
<<set _Catchtchance = 30>>
<<elseif $PC.hacking <= -50>>
<<set _Catchtchance = 40>>
<<elseif $PC.hacking <= -25>>
<<set _Catchtchance = 45>>
<<elseif $PC.hacking == 0>>
<<set _Catchtchance = 50>>
<<elseif $PC.hacking <= 25>>
<<set _Catchtchance = 60>>
<<elseif $PC.hacking <= 50>>
<<set _Catchtchance = 70>>
<<elseif $PC.hacking <= 75>>
<<set _Catchtchance = 85>>
<<elseif $PC.hacking >= 100>>
<<set _Catchtchance = 100>>
<</if>>
<<set $arcologies[$i].prosperity -= $arcologies[0].CyberReputation>>
<<if $arcologies[$i].rival != 1>>
<<set $arcologies[$i].ownership -= $arcologies[0].CyberReputation>>
<</if>>
<<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>>
<<set $arcologies[$i].ownership = Math.clamp($arcologies[$i].ownership, 0, 100)>>
<<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberReputation)>>
<<set $arcologies[0].prosperity -= $arcologies[0].CyberReputation*3, $rep -= random(100,200), _redHanded = 1>>
<<if $secExp == 1>>
<<set $authority -= random(100,500)*$arcologies[0].CyberReputation, $crime += random(10,25)>>
<</if>>
<<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, 300)>>
<</if>>
You target $arcologies[$i].name's leadership for @@.yellow;character assassination@@ in an attempt to destabilize the arcology.
<<if _redHanded == 1>>
A successful trace back to your arcology has exposed your actions, @@.red;damaging your reputation@@ and @@.red;scaring away potential investors.@@
<<if $secExp == 1>>
To add insult to injury, @@.red;your authority has been weakened@@ and your actions have painted your arcology as a @@.red;haven for crime.@@
<</if>>
<</if>>
<</if>>
/* AI ARCOLOGY RENAMING */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$i].name == $arcologies[$j].name>>
<<set $arcologies[$i].name = "Arcology X-"+($i < 4 ? $i : $i + 1)>> /* X-4 is reserved for player's arcology, so X-1 is available */
It resumes its original name, '' $arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name.
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
/* ECONOMIC WARFARE */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction == $arcologies[$j].embargoTarget>>
<<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>>
<<if $arcologies[$j].direction != 0>>
<<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>>
<</if>>
<<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>>
$arcologies[$j].name targets $arcologies[$i].name for @@.red;economic warfare@@.
<</if>>
<</for>>
/* FUTURE SOCIETY PROGRESS */
<<set _societiesAdopted = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $efficiency = random(-2,2)>>
<<case "a committee">>
<<set $efficiency = random(-1,2)>>
<<case "an oligarchy" "your trustees">>
<<set $efficiency = random(-1,3)>>
<<case "an individual">>
<<set $efficiency = random(-1,5)>>
<<case "your agent">>
<<set $efficiency = random(-1,5)>>
<<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>>
<<case "a corporation">>
<<set $efficiency = random(1,2)>>
<<default>>
<<set $efficiency = random(-3,3)>>
<</switch>>
<<if $arcologies[$i].rival == 1>>
<<set $efficiency += random(0,2)>>
<</if>>
<<set _FSCrossThresh = 5>>
<<if $arcologies[$i].direction == 0>>
<<set _FSCrossThresh -= $CulturalOpenness*5>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<set _FSCrossThresh += 5>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSupremacist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSupremacist += 1>>
<<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationist == $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>>
<<set $arcologies[$i].FSSupremacist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>>
<<set $arcologies[$i].FSSupremacist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSupremacistRace>>
<<case "white">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistPacificIslander.random()>>
<<case "malay">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMalay.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMixedRace.random()>>
<</switch>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSupremacist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSupremacistRace Supremacy.
<<set $arcologies[$i].FSSupremacist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace != "unselected">>
<<if $captureUpgradeRace != "none">>
<<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>>
It's a @@.lightgreen;good market@@ for your corporation's racially inferior slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSupremacist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSubjugationist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSubjugationist += 1>>
<<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSupremacist == $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>>
<<set $arcologies[$i].FSSubjugationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>>
<<set $arcologies[$i].FSSubjugationist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSubjugationistRace>>
<<case "white">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistPacificIslander.random()>>
<<case "malay">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMalay.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMixedRace.random()>>
<</switch>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSubjugationist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSubjugationistRace Subjugationism.
<<set $arcologies[$i].FSSubjugationist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>>
It's a @@.lightgreen;good market@@ for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSubjugationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRepopulationFocus += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Repopulationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<elseif $arcologies[$j].FSRestart > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Repopulationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Eugenics society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRepopulationFocus - $FSLockinLevel>>
<<set $arcologies[$i].FSRepopulationFocus = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Repopulationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to setup.ArcologyNamesRepopulationist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRepopulationFocus < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Repopulationism.
<<set $arcologies[$i].FSRepopulationFocus = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's a @@.lightgreen;good market@@ for your corporation's milky cows, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $captureUpgradeAge == "young">>
It's a @@.lightgreen;good market@@ for your corporation's youthful captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRestart += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRestart > $arcologies[$i].FSRestart + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Eugenics in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRestart += 1>>
<<elseif $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRestart + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Eugenics in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Repopulationist society.<</if>>
<<set $arcologies[$i].FSRestart -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRestart >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRestart - $FSLockinLevel>>
<<set $arcologies[$i].FSRestart = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSRestartResearch = 1>>
Eugenics has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesEugenics.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRestart < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Eugenics.
<<set $arcologies[$i].FSRestart = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeGenitalia == "gelded">>
It's an @@.lightgreen;excellent market@@ for your corporation's neutered slavegirls, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "highly skilled">>
It's a @@.lightgreen;good market@@ for your corporation's well trained toys, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $entrapmentUpgradeIntelligence == "intelligent">>
It's a @@.lightgreen;good market@@ for your corporation's smarter captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderRadicalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderRadicalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSGenderRadicalistResearch = 1>>
Gender Radicalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesGenderRadicalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderRadicalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Gender Radicalism.
<<set $arcologies[$i].FSGenderRadicalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeHormones != "unselected">>
<<if $drugUpgradeHormones != "none">>
It's a @@.lightgreen;good market@@ for your corporation's hormonally treated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<if $surgicalUpgradeGenitalia == "futanari">>
It's a @@.lightgreen;good market@@ for your corporation's beautiful futanari, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "gelded">>
It's a @@.lightgreen;good market@@ for your corporation's clipped buttsluts, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>>
It's a @@.lightgreen;good market@@ for your corporation's feminized slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderFundamentalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderFundamentalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesGenderFundamentalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Gender Fundamentalism.
<<set $arcologies[$i].FSGenderFundamentalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>>
It's a @@.lightgreen;good market@@ for your corporation's enslaved females, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPaternalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPaternalist += 1>>
<<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>>
<<set $arcologies[$i].FSPaternalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>>
<<set $arcologies[$i].FSPaternalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Paternalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesPaternalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPaternalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Paternalism.
<<set $arcologies[$i].FSPaternalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "care">>
It's a @@.lightgreen;good market@@ for your corporation's well-treated companions, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $surgicalUpgradeCosmetics == "applied">>
It's a @@.lightgreen;good market@@ for your corporation's meticulously beautified ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSDegradationist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSDegradationist += 1>>
<<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>>
<<set $arcologies[$i].FSDegradationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>>
<<set $arcologies[$i].FSDegradationist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Degradationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesDegradationist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSDegradationist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Degradationism.
<<set $arcologies[$i].FSDegradationist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "brutality">>
It's a @@.lightgreen;good market@@ for your corporation's thoroughly terrified slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $entrapmentUpgradeIntelligence == "stupid">>
It's a @@.lightgreen;good market@@ for your corporation's idiotic sluts, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "fucknugget">>
It's a @@.lightgreen;good market@@ for your corporation's ex-human sex toys, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSBodyPurist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSBodyPurist += 1>>
<<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>>
<<set $arcologies[$i].FSBodyPurist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>>
<<set $arcologies[$i].FSBodyPurist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Body Purism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesBodyPurist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSBodyPurist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Body Purism.
<<set $arcologies[$i].FSBodyPurist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>>
<<if $surgicalUpgradeGenitalia != "fucknugget">>
It's a @@.lightgreen;good market@@ for your corporation's implant-free slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSBodyPurist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSTransformationFetishist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>>
<<set $arcologies[$i].FSTransformationFetishist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSTransformationFetishistResearch = 1>>
Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesTransformationFetishist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Transformation Fetishism.
<<set $arcologies[$i].FSTransformationFetishist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeImplants == "applied">>
It's a @@.lightgreen;good market@@ for your corporation's implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeImplants == "absurd">>
It's an @@.lightgreen;excellent market@@ for your corporation's absurdly implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSYouthPreferentialist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSYouthPreferentialist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesYouthPreferentialist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSYouthPreferentialistResearch = 1>>
<</if>>
<<elseif $arcologies[$i].FSYouthPreferentialist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Youth Preferentialism.
<<set $arcologies[$i].FSYouthPreferentialist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "young">>
It's a @@.lightgreen;good market@@ for your corporation's young slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSMaturityPreferentialist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesMaturityPreferentialist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Maturity Preferentialism.
<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "old">>
It's a @@.lightgreen;good market@@ for your corporation's enslaved MILFs, improving sales and helping social progress.
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>>
<<set $arcologies[$i].FSSlimnessEnthusiast = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesSlimnessEnthusiast.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSSlimnessEnthusiastResearch = 1>>
<</if>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Slimness Enthusiasm.
<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionOne != "huge">>
<<if $drugUpgradeInjectionOne != "tasteful">>
<<if $drugUpgradeInjectionTwo != "supermassive">>
<<if $drugUpgradeInjectionTwo != "pastoral">>
<<if $generalUpgradeWeight == "attractive">>
It's a @@.lightgreen;good market@@ for your corporation's trim slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSAssetExpansionist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>>
<<set $arcologies[$i].FSAssetExpansionist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSAssetExpansionistResearch = 1>>
Asset Expansionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesAssetExpansionist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Asset Expansionism.
<<set $arcologies[$i].FSAssetExpansionist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "supermassive">>
It's an @@.lightgreen;excellent market@@ for your corporation's world-class tits and ass, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $drugUpgradeInjectionTwo == "pastoral">>
It's a @@.lightgreen;good market@@ for your corporation's hugely endowed cows, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $drugUpgradeInjectionOne == "huge">>
It's a @@.lightgreen;good market@@ for your corporation's stacked slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPastoralist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPastoralist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>>
<<set $arcologies[$i].FSPastoralist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Pastoralism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesPastoralist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPastoralist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Pastoralism.
<<set $arcologies[$i].FSPastoralist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's an @@.lightgreen;excellent market@@ for your corporation's world-class milk producers, improving sales and helping social progress.
<<set $arcologies[$i].FSPastoralist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSCummunism += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSCummunism > $arcologies[$i].FSCummunism + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Cummunism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSCummunism += 1>>
<<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSCummunism + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Cummunism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>>
<<set $arcologies[$i].FSCummunism -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSCummunism >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSCummunism - $FSLockinLevel>>
<<set $arcologies[$i].FSCummunism = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Cummunism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesCummunism.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSCummunism < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Cummunism.
<<set $arcologies[$i].FSCummunism = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's an @@.lightgreen;excellent market@@ for your corporation's world-class cum producers, improving sales and helping social progress.
<<set $arcologies[$i].FSCummunism += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $drugUpgradeHormones == "XY">>
It's a @@.lightgreen;good market@@ for your corporation's masculinized slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSCummunism += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPhysicalIdealist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<elseif $arcologies[$j].FSHedonisticDecadence > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Physical Idealism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Decadent Hedonism society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>>
<<set $arcologies[$i].FSPhysicalIdealist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Physical Idealism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesPhysicalIdealist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Physical Idealism.
<<set $arcologies[$i].FSPhysicalIdealist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeMuscle == "ripped">>
It's an @@.lightgreen;excellent market@@ for your corporation's ripped chicks, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $generalUpgradeMuscle == "toned">>
It's a @@.lightgreen;good market@@ for your corporation's toned ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSHedonisticDecadence += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSHedonisticDecadence > $arcologies[$i].FSHedonisticDecadence + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Decadent Hedonism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSHedonisticDecadence += 1>>
<<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSHedonisticDecadence + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Decadent Hedonism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealism society.<</if>>
<<set $arcologies[$i].FSHedonisticDecadence -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSHedonisticDecadence >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSHedonisticDecadence - $FSLockinLevel>>
<<set $arcologies[$i].FSHedonisticDecadence = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSHedonisticDecadenceResearch = 1>>
Decadent Hedonism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesHedonisticDecadence.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Decadent Hedonism.
<<set $arcologies[$i].FSHedonisticDecadence = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "care">>
It's an @@.lightgreen;excellent market@@ for your corporation's well kept, happy slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSHedonisticDecadence += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "highly skilled">>
It's a @@.lightgreen;good market@@ for your corporation's skilled slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSHedonisticDecadence += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSIncestFetishist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSIncestFetishist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSIncestFetishist > $arcologies[$i].FSIncestFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Incest Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSIncestFetishist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSIncestFetishist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSIncestFetishist - $FSLockinLevel>>
<<set $arcologies[$i].FSIncestFetishist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Incest Fetishism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesIncestFetishist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSIncestFetishist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Incest Fetishism.
<<set $arcologies[$i].FSIncestFetishist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "old">>
It's a @@.lightgreen;good market@@ for your corporation's motherly slaves, especially those that look like peoples mothers, improving sales and helping social progress.
<<set $arcologies[$i].FSIncestFetishist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChattelReligionist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChattelReligionist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>>
<<set $arcologies[$i].FSChattelReligionist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chattel Religionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesChattelReligionist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChattelReligionist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Chattel Religionism.
<<set $arcologies[$i].FSChattelReligionist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeSexEd == "highly skilled">>
It's an @@.lightgreen;excellent market@@ for your corporation's holy sex slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "competence">>
It's a @@.lightgreen;good market@@ for your corporation's aspiring sexual acolytes, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRomanRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSRomanRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Roman Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesRomanRevivalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRomanRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Roman Revivalism.
<<set $arcologies[$i].FSRomanRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeEducation == "basic">>
It's a @@.lightgreen;good market@@ for your corporation's properly educated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSAztecRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Aztec Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist += 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSAztecRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAztecRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSAztecRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Aztec Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesAztecRevivalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Aztec Revivalism.
<<set $arcologies[$i].FSAztecRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "accents">>
It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress.
<<set $arcologies[$i].FSAztecRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEgyptianRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesEgyptianRevivalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Egyptian Revivalism.
<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "accents">>
It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress.
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEdoRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEdoRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Edo Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesEdoRevivalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Edo Revivalism.
<<set $arcologies[$i].FSEdoRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "eliminate">>
It's a @@.lightgreen;good market@@ for your corporation's linguistically perfect slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSArabianRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSArabianRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesArabianRevivalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Arabian Revivalism.
<<set $arcologies[$i].FSArabianRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeDevotionTwo == "devotion">>
It's an @@.lightgreen;excellent market@@ for your corporation's harem-ready devotees, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $entrapmentUpgradeDevotionOne == "obedience">>
It's a @@.lightgreen;good market@@ for your corporation's properly broken girls, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChineseRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSChineseRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesChineseRevivalist.random()>>
'' $arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Chinese Revivalism.
<<set $arcologies[$i].FSChineseRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeIntelligence == "intelligent">>
It's a @@.lightgreen;good market@@ for your corporation's intelligent head girl prospects, improving sales and helping social progress.
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
/* FUTURE SOCIETY ADOPTION */
<<if $arcologies[$i].direction != 0>>
<<if _societiesAdopted < $FSCreditCount>>
<<if ($arcologies[$i].rival == 1) || (_societiesAdopted < ($arcologies[$i].prosperity/25)+($week/25)-3)>>
<<include "Neighbors FS Adoption">>
<</if>>
<</if>>
<</if>> /* CLOSES FUTURE SOCIETY ADOPTION */
/* INFLUENCE RECEPTION */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if $arcologies[$j].influenceTarget == $arcologies[$i].direction>>
<<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>>
<<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>>
<<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>>
<<if $CulturalOpenness == 1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus *= 2>>
<</if>>
<<elseif $CulturalOpenness == -1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<<set $desc = []>>
<<set _alignment = 0>>
<<if $arcologies[$j].FSSubjugationist > 60>>
<<if ($arcologies[$i].FSSubjugationist != "unset")>>
<<if ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Subjugationism")>>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Subjugationism")>>
<</if>>
<<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Supremacism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSupremacist > 60>>
<<if ($arcologies[$i].FSSupremacist != "unset")>>
<<if ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Supremacism")>>
<<else>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Supremacism")>>
<</if>>
<<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Subjugationism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRepopulationFocus > 60>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Repopulationism")>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Eugenics")>>
<</if>>
<<elseif $arcologies[$j].FSRestart > 60>>
<<if $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Eugenics")>>
<<elseif $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Repopulation Efforts")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSGenderRadicalist > 60>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Gender Radicalism")>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Fundamentalism")>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist > 60>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Gender Fundamentalism")>>
<<elseif $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Radicalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPaternalist > 60>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Paternalism")>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Degradationism")>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist > 60>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Degradationism")>>
<<elseif $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Paternalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSBodyPurist > 60>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Body Purism")>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Transformation Fetishism")>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist > 60>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Transformation Fetishism")>>
<<elseif $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Body Purism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSYouthPreferentialist > 60>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Youth Preferentialism")>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Maturity Preferentialism")>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > 60>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Maturity Preferentialism")>>
<<elseif $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Youth Preferentialism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSlimnessEnthusiast > 60>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Slimness Enthusiasm")>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Asset Expansionism")>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist > 60>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Asset Expansionism")>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Slimness Enthusiasm")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPastoralist > 60>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Pastoralism")>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<set $arcologies[$i].FSCummunism -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Cummunism")>>
<</if>>
<<elseif $arcologies[$j].FSCummunism > 60>>
<<if $arcologies[$i].FSCummunism != "unset">>
<<set $arcologies[$i].FSCummunism += Math.trunc(($arcologies[$j].FSCummunism-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSCummunism > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Cummunism")>>
<<elseif $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSCummunism-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Pastoralism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPhysicalIdealist > 60>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Physical Idealism")>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<set $arcologies[$i].FSHedonisticDecadence -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Hedonism")>>
<</if>>
<<elseif $arcologies[$j].FSHedonisticDecadence > 60>>
<<if $arcologies[$i].FSHedonisticDecadence != "unset">>
<<set $arcologies[$i].FSHedonisticDecadence += Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSHedonisticDecadence > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Hedonism")>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Physical Idealism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSIncestFetishist > 60>>
<<if $arcologies[$i].FSIncestFetishist != "unset">>
<<set $arcologies[$i].FSIncestFetishist += Math.trunc(($arcologies[$j].FSIncestFetishist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSIncestFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Incest Fetishism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSChattelReligionist > 60>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Chattel Religionism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRomanRevivalist > 60>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Roman Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSAztecRevivalist > 60>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist += Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSAztecRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Aztec Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > 60>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Egyptian Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEdoRevivalist > 60>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Edo Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSArabianRevivalist > 60>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Arabian Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSChineseRevivalist > 60>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Chinese Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<</if>>
<<if $desc.length == 0>>
'' $arcologies[$j].name'' attempts to influence it, but has no significant impacts.
<<elseif $desc.length > 2>>
'' $arcologies[$j].name'''s mature culture influences $arcologies[$i].name, $desc[0],
<<for _k = 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
'' $arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1].
<<else>>
'' $arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0].
<</if>>
<<if $appliedInfluenceBonus < 0>>
<<if $appliedInfluenceBonus < 5>>
$arcologies[$j].name is societally advanced, giving it extra influence.
<<else>>
$arcologies[$j].name is societally fanatical, lending it great influence.
<</if>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<if $appliedInfluenceBonus < 0>>However, <</if>>$arcologies[$i].name is under completely unified control, making it resistant to change.
<</if>>
<<if $arcologies[$j].direction != 0>>
<<if $desc.length == 0>>
'' $arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget = -1>>
<<elseif _alignment >= 4>>
'' $arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget = -1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>> /* CLOSES INFLUENCE RECEPTION */
/* INFLUENCE INITIATION */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].influenceTarget == -1>>
<<set _influential = 0>> /* CHECK IF INFLUENTIAL */
<<if $arcologies[$i].FSSubjugationist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSSupremacist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSRestart > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSGenderFundamentalist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPaternalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSDegradationist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSBodyPurist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSTransformationFetishist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSAssetExpansionist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPastoralist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSCummunism > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSHedonisticDecadence > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSIncestFetishist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSAztecRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSEdoRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSArabianRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSChineseRevivalist > 60>>
<<set _influential = 1>>
<</if>>
<<if _influential == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */
<<set _eligibleTargets = []>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace>>
<<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace>>
<<if $arcologies[$j].FSSupremacist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRestart != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRepopulationFocus != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderRadicalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPaternalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSBodyPurist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSYouthPreferentialist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSCummunism != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<if $arcologies[$j].FSCummunism != "unset">>
<<if $arcologies[$j].FSCummunism < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPastoralist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSHedonisticDecadence != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<if $arcologies[$j].FSHedonisticDecadence != "unset">>
<<if $arcologies[$j].FSHedonisticDecadence < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPhysicalIdealist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSIncestFetishist != "unset">>
<<if $arcologies[$j].FSIncestFetishist != "unset">>
<<if $arcologies[$j].FSIncestFetishist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<if $arcologies[$j].FSAztecRevivalist != "unset">>
<<if $arcologies[$j].FSAztecRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _eligibleTargets.length > 0>>
<<set $arcologies[$i].influenceTarget = _eligibleTargets.random()>>
<</if>>
<</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */
<</if>>
<</if>> /* CLOSES INFLUENCE INITIATION */
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>>
<<set $arcologies[$i].ownership = Math.clamp($arcologies[$i].ownership, 0, 100)>>
<<set $arcologies[$i].PCminority = Math.clamp($arcologies[$i].PCminority, 0, 100)>>
<<set $arcologies[$i].minority = Math.clamp($arcologies[$i].minority, 0, 100)>>
<<set _owned = $arcologies[$i].ownership + $arcologies[$i].PCminority + $arcologies[$i].minority>>
<<if $arcologies[$i].government != "your agent" && $arcologies[$i].government != "your trustees" && $arcologies[$i].rival != 1>>
<<if _owned < 10>>
<<set $arcologies[$i].ownership += 10>> /* Someone needs to own something */
<<elseif _owned > 100>>
<<set $arcologies[$i].minority = Math.clamp(100 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 100)>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority > 100>>
<<set $arcologies[$i].ownership = 100 - $arcologies[$i].PCminority>>
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<</for>>
/* PEACEKEEPERS */
<<if $plot>>
<<if $peacekeepers != 0>>
<br><br>
<<if $peacekeepers.strength >= 50>>
<<set _prisoners = Math.trunc($peacekeepers.attitude/10)+random(0,10)>>
General $peacekeepers.generalName's little empire near the arcology
<<if $peacekeepers.attitude >= 100>>
offers _prisoners menial slaves as tribute; having the area as an avowed client state @@.green;improves your reputation.@@
<<set $rep += 100, $peacekeepers.attitude = 100>>
<<else>>
delivers _prisoners menial slaves to you in payment for your past support.
<</if>>
<<set $helots += _prisoners>>
<<elseif $peacekeepers.strength < 0>>
@@.yellow;The peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City has been withdrawn.@@
<<if $peacekeepers.undermining>>
Your misinformation campaign against it in the old world media was successful. Before long, everyone in the Free City is confident that you're somehow responsible, @@.green;greatly improving your reputation.@@
<<set $rep += 2000, $peacekeepers = 0, $peacekeepersGone = 1>>
<<else>>
The cost was ultimately too high. The time when old world countries could afford to waste billions on military adventurism is gone. It will not return.
<<set $peacekeepers = 0, $peacekeepersGone = 1>>
<</if>>
<<else>>
There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.
<<if $peacekeepers.undermining>>
You're paying for an media misinformation campaign in the old world country that sent him. It
<<set $peacekeepers.strength -= $peacekeepers.undermining/10000>>
<<if $peacekeepers.strength < 10>>
has had a significant impact; one of the nation's two major political parties now favors withdrawing the peacekeepers.
<<else>>
has not had a significant impact yet; only a few fringe figures are arguing against the mission.
<</if>>
<</if>>
Unfortunately, the presence of so much old world military power near the Free City causes @@.red;public concern.@@
<<set $rep -= 100>>
<</if>>
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/neighborsDevelopment.tw
|
tw
|
bsd-3-clause
| 141,026 |
:: Neighbors FS Adoption [nobr]
<br><br>
'' $arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,
is prosperous enough that
<<switch $arcologies[$i].government>>
<<case "elected officials">>
its elected officials consider
<<case "a committee">>
the committee that controls it considers
<<case "an oligarchy" "your trustees">>
its leading citizens consider
<<case "an individual">>
its owner and its citizens consider
<<case "your agent">>
@@.deeppink;your agent@@ and its citizens consider
<<case "a corporation">>
its board of directors considers
<<default>>
its citizens consider
<</switch>>
societal development.
<<set _adopted = 0>>
/* PRIME RIVALRY FS ADOPTION */
<<if $arcologies[$i].rival == 1>>
<<if $arcologies[$i].government == "an individual">>
<<if $rivalryFSAdopted == 0>>
<<set $rivalryFSAdopted = 1>>
<<set $desc = "Its owner is">>
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
<<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist = "unset">><</if>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>
<<case "Racial Supremacism">>
<<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist = "unset">><</if>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leaving the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>
<<case "Repopulation Focus">>
<<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus = "unset">><</if>>
$desc obsessed with building a new society based on its societal elite, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>>
<<case "Eugenics">>
<<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart = "unset">><</if>>
$desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>>
<<case "Gender Radicalism">>
<<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist = "unset">><</if>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>>
<<case "Gender Fundamentalism">>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist = "unset">><</if>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>>
<<case "Paternalism">>
<<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist = "unset">><</if>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>>
<<case "Degradationism">>
<<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>>
<<case "Body Purism">>
<<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>>
<<case "Transformation Fetishism">>
<<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist = "unset">><</if>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>>
<<case "Youth Preferentialism">>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist = "unset">><</if>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>>
<<case "Maturity Preferentialism">>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>>
<<case "Slimness Enthusiasm">>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>>
<<case "Asset Expansionism">>
<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>>
<<case "Pastoralism">>
<<if $arcologies[$i].FSPastoralist != "unset">><<set $arcologies[$i].FSPastoralist = "unset">><</if>>
$desc loves cum, leading the arcology to @@.yellow;adopt Cummunism.@@
<<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>>
<<case "Cummunism">>
<<if $arcologies[$i].FSCummunism != "unset">><<set $arcologies[$i].FSCummunism = "unset">><</if>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>>
<<case "Hedonistic Decadence">>
<<if $arcologies[$i].FSHedonisticDecadence != "unset">><<set $arcologies[$i].FSHedonisticDecadence = "unset">><</if>>
$desc devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>>
<<case "Physical Idealism">>
<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>>
$desc addicted to pleasure, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>>
<<case "Chattel Religionism">>
<<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull = "unset">><</if>>
$desc open minded, leading the arcology to @@.yellow;permit cultural freedom.@@
<<set $arcologies[$i].FSNull = 5>><<set _adopted = 1>>
<<case "Multiculturalism">>
<<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist = "unset">><</if>>
$desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>>
<<case "Roman Revivalism">>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>>
<<case "Egyptian Revivalism">>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>>
<<case "Edo Revivalism">>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>>
<<case "Arabian Revivalism">>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>>
<<case "Chinese Revivalism">>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>>
<<case "Aztec Revivalism">>
<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>>
<<default>>
<<set $rivalryFSAdopted = 0>>
<</switch>>
<<else>>
/* RIVAL ADOPTION */
<<set $desc = "Its owner is">>
<<if $arcologies[0].FSSubjugationist > random(5,60)>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist > random(5,60)>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart > random(5,60)>>
<<if ($arcologies[$i].FSRestart == "unset") && ($arcologies[$i].FSRepopulationFocus == "unset")>>
$desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>>
<<if ($arcologies[$i].FSRestart == "unset") && ($arcologies[$i].FSRepopulationFocus == "unset")>>
$desc obsessed with creating a new, better society, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSDegradationist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(5,60)>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSCummunism > random(5,60)>>
<<if ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
$desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@
<<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(5,60)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSHedonisticDecadence > random(5,60)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc pretty devoted to indulging their every whim, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSAztecRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AGENT ADOPTION*/
<<for _adopted == 0>>
<<if ($arcologies[$i].government == "your agent")>>
<<set _adopted = 1>> /* breaking out of the for loop will preserve this */
<<set $j = $leaders.findIndex(function(s) { return s.ID == $arcologies[$i].leaderID; })>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset")>>
<<if ($arcologies[$i].FSRestart == "unset")>>
<<if $leaders[$j].fetish == "pregnancy">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
<<elseif ($leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)) && $leaders[$j].genes == "XX">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone.
<<set $arcologies[$i].FSRestart = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset")>>
<<if ($arcologies[$i].FSGenderFundamentalist == "unset")>>
<<if $leaders[$j].dick > 0>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<break>>
<<elseif $leaders[$j].pregKnown == 1 || $leaders[$j].bellyPreg > 1500>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPaternalist == "unset")>>
<<if ($arcologies[$i].FSDegradationist == "unset")>>
<<if $leaders[$j].behavioralQuirk == "advocate">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<<elseif $leaders[$j].fetish == "sadist">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses.
<<set $arcologies[$i].FSDegradationist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSBodyPurist == "unset")>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset")>>
<<if $leaders[$j].chem > 50>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<<elseif $leaders[$j].boobsImplant > 1000>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset")>>
<<if ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
<<if $leaders[$j].actualAge <= 25>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
<<elseif $leaders[$j].actualAge > 35>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset")>>
<<if $leaders[$j].behavioralQuirk == "insecure">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
<<elseif $leaders[$j].fetish == "boobs">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
<<if ($arcologies[$i].FSCummunism == "unset")>>
<<if $leaders[$j].fetish == "cumslut">> /* this will become the cum focused condition, being replaced with breast focus for milk */
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Cummunism@@, since she already loves sucking down huge loads of cum.
<<set $arcologies[$i].FSCummunism = 5>><<break>>
<<elseif $leaders[$j].fetish == "boobs">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Pastoralism@@, since she loves boobs and adores suckling them.
<<set $arcologies[$i].FSPastoralist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSHedonisticDecadence == "unset")>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>
<<if $leaders[$j].behavioralFlaw == "gluttonous">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism@@, since she already loves over-eating.
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>>
<<elseif $leaders[$j].behavioralQuirk == "fitness">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>>
<<elseif $leaders[$j].fetish != "none" && $leaders[$j].fetishStrength >= 100>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism@@, since she seeks to satisfy her powerful fetish.
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSIncestFetishist == "unset")>>
<<if $familyTesting == 1>>
<<set _lover = $slaves.find(function(s) { return s.ID == $leaders[$j].relationshipTarget && areRelated(s, $leaders[$j]) && s.assignment == "live with your agent"; })>>
<<else>>
<<set _lover = $slaves.find(function(s) { return s.ID == $leaders[$j].relationshipTarget && s.ID == $leaders[$j].relationTaget && s.assignment == "live with your agent"; })>>
<</if>>
<<if ($leaders[$j].behavioralQuirk == "sinful" || $leaders[$j].sexualQuirk == "perverted") && def _lover>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Incest Festishism@@, to share the love and joy she holds with her relativeTerm($leaders[$j], _lover).
<<set $arcologies[$i].FSIncestFetishist = 5>><<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
<<if ($arcologies[$i].FSNull == "unset")>>
<<if $leaders[$j].behavioralQuirk == "devout">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service.
<<set $arcologies[$i].FSChattelReligionist = 5>><<break>>
<<elseif $leaders[$j].behavioralQuirk == "sinful">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public.
<<set $arcologies[$i].FSChattelReligionist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>
<<if ($arcologies[$i].FSAztecRevivalist == "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if ($leaders[$j].relationshipTarget != 0)>>
<<set _lover = $slaves.findIndex(function(s) { return areRelated(s, $leaders[$j]) && $leaders[$j].relationshipTarget == s.ID; })>>
<<if _lover != -1>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>>
<</if>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<break>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<break>>
<<elseif $leaders[$j].nationality == "Mexican">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<break>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<break>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>
<<if ($arcologies[$i].FSAztecRevivalist == "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<break>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<break>>
<<elseif $leaders[$j].nationality == "Mexican">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<break>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<break>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes extended family mode */
<<set _adopted = 0>> /* did not break out of the for loop, so no FS was adopted */
<</if>>
<<break>>
<</for>>
/* CROSS-FS ADOPTION*/
<<for _adopted == 0>>
<<set _adopted = 1>> /* breaking out of the for loop will preserve this */
<<if $arcologies[$i].FSSubjugationist > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's racial Subjugationist culture @@.yellow;pushes it towards Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if random(0,1) == 0>>
The arcology's racial Subjugationist culture @@.yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>>
<<else>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Aztec Revivalism,@@ since the enslavement and sacrifice of slaves was fundamental to the culture.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset") && ($arcologies[$i].FSSupremacistRace == "asian")>>
<<if random(0,1) == 0>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<break>>
<<else>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<break>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpationist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Repopulationist culture @@.yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses.
<<set $arcologies[$i].FSAssetExpationist = 5>><<break>>
<<elseif ($arcologies[$i].FSGenderFundamentalist == "unset") && ($arcologies[$i].FSGenderRadicalist == "unset")>>
The arcology's Repopulationist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSRestart > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's elite focused culture @@.yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery.
<<set $arcologies[$i].FSDegradationist = 5>><<break>>
<<elseif ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
The arcology's wide range of imports @@.yellow;pushes it towards Decadent Hedonism,@@ since it has access to so many undiscovered pleasures.
<<set $arcologies[$i].FSDegradationist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<break>>
<<elseif ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
<<elseif ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Cummunism,@@ since many of its slaves are capable of giving cum.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk.
<<set $arcologies[$i].FSPastoralist = 5>><<break>>
<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful.
<<set $arcologies[$i].FSChattelReligionist = 5>><<break>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
The arcology's Degradationist culture @@.yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<break>>
<<elseif ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
The arcology's Degradationist culture @@.yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist > random(50,200)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
The arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Body Purist culture @@.yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
<<elseif ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries.
<<set $arcologies[$i].FSDegradationist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
<<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulationism,@@ since many of its slaves are deliciously ripe for breeding.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>>
<<if ($arcologies[$i].FSMaturityPreferentialist == "unset") && ($arcologies[$i].FSYouthPreferentialist == "unset")>>
The arcology's Asset Expansionist culture @@.yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
<<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Repopulationisn,@@ since pregnancy stimulates milk flow.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSCummunism > random(50,200)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
The arcology's Cummunist culture @@.yellow;pushes it towards Physical Idealism,@@ since big balls and huge loads go hand in hand with masculine muscles.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>>
<<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Cummunist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as balls that are too big.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Cummunist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about cum purity.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSHedonisticDecadence > random(50,200)>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
The arcology's Hedonistic culture @@.yellow;pushes it towards Pastoralism,@@ since nothing beats a nice glass of fresh squeezed milk with your cake.
<<set $arcologies[$i].FSPastoralist = 5>><<break>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Hedonistic culture @@.yellow;pushes it towards Paternalism,@@ since happiness is infectious.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
<<elseif ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Cummunism,@@ since muscular, testosterone filled slaves make admirable cumshots.
<<set $arcologies[$i].FSCummunism = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSIncestFetishist > random(50,200)>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Repopulationism,@@ in order to create many new future loving couples.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Body Purism,@@ in order to keep its bloodlines pure.
<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Paternalism,@@ as healthy slaves live longer allowing relationships to span generations.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Egyptian Revivalism,@@ as they naturally seek even more incestuous fun.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Chattel Religionist culture @@.yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Chattel Religionist culture @@.yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Roman Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSAztecRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's Aztec Revivalist culture @@.yellow;pushes it towards Degradation,@@ since most Aztec war slaves were tortured and sacrificed.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life.
<<set $arcologies[$i].FSChattelReligionist = 5>><<break>>
<<elseif $arcologies[$i].FSIncestFetishist == "unset">>
The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Incest Fetishism,@@ since more incest is only a good thing in its eyes.
<<set $arcologies[$i].FSIncestFetishist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSEdoRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSArabianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Arabian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there.
<<set $arcologies[$i].FSChattelReligionist = 5>><<break>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChineseRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Chinese Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted.
<<set $arcologies[$i].FSPaternalist = 5>><<break>>
<</if>>
<</if>>
<<set _adopted = 0>> /* did not break out of the for loop, so no FS was adopted */
<<break>>
<</for>>
/* NEIGHBOR ADOPTION*/
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<set $influenceBonus = 0>>
<<if $arcologies[$i].direction == $arcologies[$j].influenceTarget>>
$arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction.
<<set $influenceBonus = 20>>
<</if>>
<<set $activeArcology = $arcologies[$i]>>
<<set $targetArcology = $arcologies[$j]>>
<<include "Arcology Opinion">>
<<if $opinion >= 50>>
$arcologies[$i].name is aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values.
<<set $influenceBonus += $opinion-50>>
<<elseif $opinion <= -50>>
$arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values.
<<set $influenceBonus += $opinion+50>>
<</if>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>>
<<if $arcologies[$j].FSSubjugationist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[$j].FSSubjugationistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>>
<<if $arcologies[$j].FSSupremacist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts $arcologies[$j].FSSupremacistRace Supremacy@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[$j].FSSupremacistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
<<if $arcologies[$j].FSRepopulationFocus > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Repopulation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSRestart > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Eugenics@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
<<if $arcologies[$j].FSGenderRadicalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
<<if $arcologies[$j].FSPaternalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSDegradationist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
<<if $arcologies[$j].FSBodyPurist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSTransformationFetishist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
<<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
<<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSAssetExpansionist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
<<if $arcologies[$j].FSPastoralist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSCummunism > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Cummunism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
<<if $arcologies[$j].FSHedonisticDecadence > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Decadent Hedonism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSChattelReligionist == "unset") && ($arcologies[$i].FSNull == "unset")>>
<<if $arcologies[$j].FSChattelReligionist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if $arcologies[$j].FSRomanRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSAztecRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Aztec Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEdoRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSArabianRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSChineseRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>>
It @@.yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
/* RANDOM ADOPTION*/
<<if _adopted == 0>>
<<if random(0,4) == 1>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $desc = "Its elected leaders are">>
<<case "a committee">>
<<set $desc = "A majority of its ruling committee is">>
<<case "an oligarchy" "your trustees">>
<<set $desc = "Its leading citizens are">>
<<case "an individual">>
<<set $desc = "Its owner is">>
<<case "your agent">>
<<set $desc = "Your agent and its citizens are">>
<<case "a corporation">>
<<set $desc = "Most of its board of directors are">>
<<default>>
<<set $desc = "Its citizens are">>
<</switch>>
<<switch random(1,26)>>
<<case 1>>
<<set _subjugationRace = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset") || (_subjugationRace != $arcologies[$i].FSSupremacistRace)>>
$desc preoccupied by a racial animus towards _subjugationRace people, leading the arcology to @@.yellow;adopt _subjugationRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = _subjugationRace>>
<</if>>
<</if>>
<<case 2>>
<<set _supremacistRace = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset") || (_supremacistRace != $arcologies[$i].FSSubjugationistRace)>>
$desc preoccupied by belief in the superiority of the _supremacistRace race, leading the arcology to @@.yellow;adopt _supremacistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = _supremacistRace>>
<</if>>
<</if>>
<<case 3>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>>
<</if>>
<<case 4>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>>
<</if>>
<<case 5>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>>
<</if>>
<<case 6>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>>
<</if>>
<<case 7>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>>
<</if>>
<<case 8>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>>
<</if>>
<<case 9>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>>
<</if>>
<<case 10>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>>
<</if>>
<<case 11>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>>
<</if>>
<<case 12>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>>
<</if>>
<<case 13>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FScummunism == "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>>
<</if>>
<<case 14>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>>
<</if>>
<<case 15>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
$desc is devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>>
<</if>>
<<case 16>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<case 17>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<case 18>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<case 19>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<case 20>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<case 21>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>>
<</if>>
<<case 22>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
$desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@.yellow;adopt Repopulation Efforts.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>>
<</if>>
<<case 23>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
$desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>>
<</if>>
<<case 24>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc obsessed with indulging their every desire, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>>
<</if>>
<<case 25>>
<<if ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
$desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@
<<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>>
<</if>>
<<case 26>>
<<if ($arcologies[$i].FSIncestFetishist == "unset")>>
$desc obsessed with their relatives, leading the arcology to @@.yellow;adopt Incest Fetishism.@@
<<set $arcologies[$i].FSIncestFetishist = 5>><<set _adopted = 1>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if _adopted == 0>>
Its future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity.
<<set $arcologies[$i].prosperity -= 1>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/neighborsFSAdoption.tw
|
tw
|
bsd-3-clause
| 76,424 |
:: New Game Plus [nobr]
<<set $ui = "start">> <<unset $Flag>>
<<if ndef $slavesToImport>><<set $slavesToImport = 0>><</if>>
<<if ndef $slavesToImportMax>><<set $slavesToImportMax = 5>><</if>>
<<silently>><<include "Backwards Compatibility">><</silently>>
<<set _fee = 50000+($slavesToImportMax*10000)>>
You have decided to start over and will be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and possibly even your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely.
<br><br>
You <<if $cash >= _fee>>have<<else>>lack<</if>> the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It will cost @@.yellowgreen;<<print cashFormat(_fee)>>@@ to insure another slave's safe transfer.
<<if $cash >= _fee>>
You have @@.yellowgreen;<<print cashFormat($cash)>>@@ to spend.
<br>[[Increase slave import capacity by 1.|New Game Plus][$cash -= _fee, $slavesToImportMax++]]
<</if>>
<br>
<<if $freshPC == 0>>
<<if $retainCareer == 1 && $PC.career != "arcology owner">>
<<if $week > 52 || ($PC.slaving >= 100 && $PC.trading >= 100 && $PC.warfare >= 100 && $PC.engineering >= 100 && $PC.medicine >= 100 && $PC.hacking >= 100)>>
You have acquired a fair amount of knowledge regarding arcologies and their day-to-day management in your time spent as one's owner qualifying you as an @@.orange;"arcology owner"!@@ Benefits include:
<br>@@.lime;20% reduced cost of construction.@@
<br>@@.lime;Free additional starting rep along with easy rep maintenance.@@
<br>@@.lime;Reduced mercenary costs.@@
<br>@@.lime;An eye for gingered slaves.@@
<br>@@.lime;An edge in all things data.@@
<br>
<<set $oldCareer = $PC.career>>
<<if $retainCareer === 1>>
[[Change career.|New Game Plus][$retainCareer = 0,$PC.career = "arcology owner"]]
<</if>>
<<else>>
You lack the experience needed to qualify for a career change to "arcology owner".
<</if>>
<</if>>
<<if $retainCareer === 0 && $PC.career === "arcology owner">>
[[Don't change career.|New Game Plus][$retainCareer = 1,$PC.career = $oldCareer]]
<</if>>
<br>[[Start over with a new player character.|New Game Plus][$freshPC = 1, $retainCareer = 1]]
<<else>>
[[Use existing player character.|New Game Plus][$freshPC = 0]]
<</if>>
<br><br>
<<if $cheatMode == 1>> <<link "DEBUG: Add all slaves to import list" "New Game Plus">> <<for _ngi = 0; _ngi < $slaves.length; _ngi++>> <<= assignJob($slaves[_ngi], "be imported")>> <</for>> <</link>> <br> <</if>>
Select up to $slavesToImportMax slaves to be imported into a new game and then click [[here.|init][$saveImported = 1,$oldCareer = "undefined",$slavesToImport = 0]]
<<if $slavesToImport > 0>> <br><br>''
<<if $slavesToImport === 1>>
This slave
<<else>>
These slaves
<</if>>
will be imported into the new game'':
<<if $slavesToImport >= $slavesToImportMax>>
//Current slave import capacity exceded.//
<</if>>
<<set $Flag = 1>> <<include "Slave Summary">>
<</if>>
<<if $slavesToImport >= $slavesToImportMax>>
<<else>>
<<if $slaves.length > $slavesToImport>> <br><br>
''These slaves are available to be imported into the new game:''
<<set $Flag = 0>> <<include "Slave Summary">>
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/newGamePlus.tw
|
tw
|
bsd-3-clause
| 3,411 |
:: Next Slave In Line
<<silently>>
<<set $i = $slaveIndices[$activeSlave.ID]>>
<<run clearSummaryCache($activeSlave)>>
<<set $slaves[$i] = $activeSlave>> /* save changes before switching */
<<set $activeSlave = $slaves[$slavesInLine[1]]>>
<<goto "Slave Interact">>
<</silently>>
|
amomynous0/fc
|
src/uncategorized/nextSlaveInLine.tw
|
tw
|
bsd-3-clause
| 284 |
:: Next Week [nobr]
<<if $rivalOwner != 0>>
<<set _rival = $arcologies.find(function(s) { return s.rival == 1; })>>
<<if def _rival>>
<<set $rivalOwner = _rival.prosperity>>
<</if>>
<</if>>
<<if $playerAging != 0>>
<<set $PC.birthWeek += 1>>
<<if $PC.ovaryAge >= 55 && ($PC.preg == -1 || $PC.preg == 0)>>
<<set $PC.preg = -2>>
<</if>>
<<if $PC.birthWeek >= 52>>
<<set $PC.birthWeek = 0>>
<<if $playerAging == 2>>
<<set $PC.physicalAge++, $PC.actualAge++, $PC.visualAge++, $PC.ovaryAge++>>
<<AgePCEffects>>
<</if>>
<</if>>
<</if>>
<<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>>
<<if $studio == 1>>
<<set $pornStars = 0, $pornStarFuckdolls = 0, $pornStarRapees = 0, $pornStarPreggos = 0,
$pornStarBBWs = 0, $pornStarGainers = 0, $pornStarStuds = 0, $pornStarLolis = 0,
$pornStarDeepThroats = 0, $pornStarStruggleFucks = 0, $pornStarTeases = 0,
$pornStarRomantics = 0, $pornStarPerverts = 0, $pornStarCarings = 0, $pornStarUnflinchings = 0,
$pornStarSizeQueens = 0, $pornStarNeglectfuls = 0, $pornStarCumAddicts = 0, $pornStarAnalAddicts = 0,
$pornStarAttentionWhores = 0, $pornStarBreastGrowths = 0, $pornStarAbusives = 0, $pornStarMalicious = 0, $pornStarSelfHatings = 0, $pornStarBreeders = 0, $pornStarSubs = 0, $pornStarCumSluts = 0,
$pornStarAnals = 0, $pornStarHumiliations = 0, $pornStarBoobs = 0, $pornStarDoms = 0,
$pornStarSadists = 0, $pornStarMasochists = 0, $pornStarPregnancySluts = 0>>
<</if>>
<<for _i = 0; _i < _SL; _i++>>
<<if $seeAge != 0>>
<<set $slaves[_i].birthWeek++>>
<<if $slaves[_i].birthWeek >= 52>>
<<set $slaves[_i].birthWeek = 0>>
<<if $seeAge == 1>>
<<set $slaves[_i].physicalAge += 1, $slaves[_i].actualAge += 1>>
/* Note Induced NCS completely takes over visual aging, so the increment from pre-existing code simply is trapped behind a !NCS test. Additionally, because of the neotony aspects of NCS, ovaries don't age quite as fast. */
<<if $slaves[_i].inducedNCS == 0>>
<<set $slaves[_i].visualAge += 1>>
/* (prev comment) Hopefully this works. It is intended, over a slave's lifetime, to cause her menopause to shift. */
<<set $slaves[_i].ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>>
<<else>>
<<set $slaves[_i].ovaryAge += either(.5, .6, .7, .7, .8, .9, 1)>>
<</if>>
<<if $slaves[_i].broodmother == 1>>
<<set $slaves[_i].ovaryAge += .2>>
<</if>>
<<if $slaves[_i].physicalAge <= 18 && $loliGrow == 0>>
<<PhysicalDevelopment $slaves[_i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].indenture > 0>>
<<set $slaves[_i].indenture -= 1>>
<</if>>
<<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>>
<<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>>
<<if $slaves[_i].sentence > 1>>
<<set $slaves[_i].sentence -= 1>>
<<elseif $slaves[_i].sentence == 1>>
<<= removeJob($slaves[_i], $slaves[_i].assignment)>>
<</if>>
<<if $slaves[_i].weekAcquired < 0>>
<<set $slaves[_i].weekAcquired = 0>>
<</if>>
<<if $slaves[_i].relation == 0>>
<<set $slaves[_i].relationTarget = 0>>
<</if>>
<<if $slaves[_i].relationship == 0>>
<<set $slaves[_i].relationshipTarget = 0>>
<</if>>
<<if $slaves[_i].rivalry == 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<<elseif $slaves[_i].rivalry < 0>>
<<set $slaves[_i].rivalryTarget = 0, $slaves[_i].rivalry = 0>>
<</if>>
<<if $slaves[_i].vagina < 0 && $slaves[_i].vaginalAccessory != "none">>
<<set $slaves[_i].vaginalAccessory = "none">>
<</if>>
<<if $slaves[_i].dick == 0 && $slaves[_i].dickAccessory != "none">>
<<set $slaves[_i].dickAccessory = "none">>
<</if>>
/% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/
<<run SlaveStatClamp($slaves[_i])>>
<<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>>
<<if $slaves[_i].fetishStrength > 95>>
<<set $slaves[_i].fetishStrength = 100>>
<<else>>
<<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>>
<</if>>
<<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 200)>>
<<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>>
<<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>>
<<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>>
<<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>>
<<set $slaves[_i].oralSkill = Math.clamp($slaves[_i].oralSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].vaginalSkill = Math.clamp($slaves[_i].vaginalSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].analSkill = Math.clamp($slaves[_i].analSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].whoreSkill = Math.clamp($slaves[_i].whoreSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].entertainSkill = Math.clamp($slaves[_i].entertainSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>>
<<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1), 0, 30)>>
<<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>>
<<if ($slaves[_i].assignment == "live with your Head Girl")>>
<<set _NewHG = _i>>
<<elseif ($slaves[_i].ID == $HeadGirl.ID)>>
<<set _OldHG = _i>>
<</if>>
<</if>>
/* AVERAGE VALUES UPDATE */
<<if $slaves[_i].assignmentVisible == 1>>
<<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>>
<<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $slaves[_i].assignment != "labor in the production line">>
<<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>>
<</if>>
<<if $studio == 1>>
<<if $slaves[_i].pornTypeGeneral > 0>><<set $pornStars++>><</if>>
<<if $slaves[_i].pornTypeFuckdoll > 0>><<set $pornStarFuckdolls++>><</if>>
<<if $slaves[_i].pornTypeRape > 0>><<set $pornStarRapees++>><</if>>
<<if $slaves[_i].pornTypePreggo > 0>><<set $pornStarPreggos++>><</if>>
<<if $slaves[_i].pornTypeBBW > 0>><<set $pornStarBBWs++>><</if>>
<<if $slaves[_i].pornTypeGainer > 0>><<set $pornStarGainers++>><</if>>
<<if $slaves[_i].pornTypeStud > 0>><<set $pornStarStuds++>><</if>>
<<if $slaves[_i].pornTypeLoli > 0>><<set $pornStarLolis++>><</if>>
<<if $slaves[_i].pornTypeDeepThroat > 0>><<set $pornStarDeepThroats++>><</if>>
<<if $slaves[_i].pornTypeStruggleFuck > 0>><<set $pornStarStruggleFucks++>><</if>>
<<if $slaves[_i].pornTypePainal > 0>><<set $pornStarPainals++>><</if>>
<<if $slaves[_i].pornTypeTease > 0>><<set $pornStarTeases++>><</if>>
<<if $slaves[_i].pornTypeRomantic > 0>><<set $pornStarRomantics++>><</if>>
<<if $slaves[_i].pornTypePervert > 0>><<set $pornStarPerverts++>><</if>>
<<if $slaves[_i].pornTypeCaring > 0>><<set $pornStarCarings++>><</if>>
<<if $slaves[_i].pornTypeUnflinching > 0>><<set $pornStarUnflinchings++>><</if>>
<<if $slaves[_i].pornTypeSizeQueen > 0>><<set $pornStarSizeQueens++>><</if>>
<<if $slaves[_i].pornTypeNeglectful > 0>><<set $pornStarNeglectfuls++>><</if>>
<<if $slaves[_i].pornTypeCumAddict > 0>><<set $pornStarCumAddicts++>><</if>>
<<if $slaves[_i].pornTypeAnalAddict > 0>><<set $pornStarAnalAddicts++>><</if>>
<<if $slaves[_i].pornTypeAttentionWhore > 0>><<set $pornStarAttentionWhores++>><</if>>
<<if $slaves[_i].pornTypeBreastGrowth > 0>><<set $pornStarBreastGrowths++>><</if>>
<<if $slaves[_i].pornTypeAbusive > 0>><<set $pornStarAbusives++>><</if>>
<<if $slaves[_i].pornTypeMalicious > 0>><<set $pornStarMalicious++>><</if>>
<<if $slaves[_i].pornTypeSelfHating > 0>><<set $pornStarSelfHatings++>><</if>>
<<if $slaves[_i].pornTypeBreeder > 0>><<set $pornStarBreeders++>><</if>>
<<if $slaves[_i].pornTypeSub > 0>><<set $pornStarSubs++>><</if>>
<<if $slaves[_i].pornTypeCumSlut > 0>><<set $pornStarCumSluts++>><</if>>
<<if $slaves[_i].pornTypeAnal > 0>><<set $pornStarAnals++>><</if>>
<<if $slaves[_i].pornTypeHumiliation > 0>><<set $pornStarHumiliations++>><</if>>
<<if $slaves[_i].pornTypeBoobs > 0>><<set $pornStarBoobs++>><</if>>
<<if $slaves[_i].pornTypeDom > 0>><<set $pornStarDoms++>><</if>>
<<if $slaves[_i].pornTypeSadist > 0>><<set $pornStarSadists++>><</if>>
<<if $slaves[_i].pornTypeMasochist > 0>><<set $pornStarMasochists++>><</if>>
<<if $slaves[_i].pornTypePregnancy > 0>><<set $pornStarPregnancySluts++>><</if>>
<</if>>
<</for>>
<<set $averageTrust = $averageTrust/_slavesContributing>>
<<set $averageDevotion = $averageDevotion/_slavesContributing>>
<<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>>
<<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>>
<<if (_OldHG != -1) && (_NewHG != -1)>>
<<= removeJob($slaves[_NewHG], "live with your Head Girl")>>
<<= assignJob($slaves[_OldHG], "live with your Head Girl")>>
<<set $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].diet = "healthy">>
<</if>>
<<if WombBirthReady($PC, 38) > 0 && random(1,100) > 50>>
<<set $PC.labor = 1>>
<<elseif WombBirthReady($PC, 43) > 0>>
<<set $PC.labor = 1>>
<</if>>
<<set _toSearch = $PC.refreshment.toLowerCase()>>
<<if _toSearch.indexOf("fertility") != -1>>
<<set $PC.forcedFertDrugs = 1>>
<<elseif $PC.forcedFertDrugs > 0>>
<<set $PC.forcedFertDrugs-->>
<</if>>
<<if $FCTVreceiver == 1>>
<<set $FCTVcount += 1>>
<<if $FCTVcount >= $FCTVrate && $FCTVrate != -1>>
<<set $FCTVcount = 0>>
<<set $FCTVshow = 1>>
<</if>>
<</if>>
<<if $week == $oldWeek>>
<<set $week += 1, $day += 7>>
<<switch $month>>
<<case "January">>
<<if $day > 31>>
<<set $day -= 31, $month = "February">>
<</if>>
<<case "February">>
<<if $day > 28>>
<<set $day -= 28, $month = "March">>
<</if>>
<<case "March">>
<<if $day > 31>>
<<set $day -= 31, $month = "April">>
<</if>>
<<case "April">>
<<if $day > 30>>
<<set $day -= 30, $month = "May">>
<</if>>
<<case "May">>
<<if $day > 31>>
<<set $day -= 31, $month = "June">>
<</if>>
<<case "June">>
<<if $day > 30>>
<<set $day -= 30, $month = "July">>
<</if>>
<<case "July">>
<<if $day > 31>>
<<set $day -= 31, $month = "August">>
<</if>>
<<case "August">>
<<if $day > 31>>
<<set $day -= 31, $month = "September">>
<</if>>
<<case "September">>
<<if $day > 30>>
<<set $day -= 30, $month = "October">>
<</if>>
<<case "October">>
<<if $day > 31>>
<<set $day -= 31, $month = "November">>
<</if>>
<<case "November">>
<<if $day > 30>>
<<set $day -= 30, $month = "December">>
<</if>>
<<default>>
<<if $day > 31>>
<<set $day -= 31, $month = "January", $year += 1>>
<</if>>
<</switch>>
<</if>>
<<if $playerSurgery > 0>>
<<set $playerSurgery-->>
<</if>>
<<if $foughtThisWeek == 1>>
<<set $foughtThisWeek = 0>>
<</if>>
<<if $sentUnitCooldown > 0>>
<<set $sentUnitCooldown-->>
<</if>>
<<if $proclamationsCooldown > 0>>
<<set $proclamationsCooldown-->>
<</if>>
<<set _seed = random(1,10)>>
<<if $week < 25>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<else>>
<<set $weatherToday = $lightWeather.random()>>
<</if>>
<<elseif $week < 50>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<elseif $week < 75>>
<<if _seed > 6>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 3>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<else>>
<<if _seed > 8>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 6>>
<<set $weatherToday = $lightWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $heavyWeather.random()>>
<<else>>
<<set $weatherToday = $extremeWeather.random()>>
<</if>>
<</if>>
<<if $boomerangWeeks>><<set $boomerangWeeks++>><<else>><<set $boomerangSlave = 0>><</if>>
<<set $thisWeeksFSWares = $merchantFSWares.randomMany(2)>>
<<set $prisonCircuitIndex++>><<if $prisonCircuitIndex >= $prisonCircuit.length>><<set $prisonCircuitIndex = 0>><</if>>
<<set $coursed = 0, $eventDescription = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $eliteAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0, $subSlaves = 0>>
/% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/
/% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/
<<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $FResult = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1, $x = 0, $mother = -1, $daughter = -1, $devMother = -1, $devDaughter = -1, $alphaTwin = -1, $betaTwin = -1, $youngerSister = -1, $olderSister = -1, $recruiterSlave = -1>>
/% Other arrays %/
<<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $RecETSevent = [], $REFIevent = [], $REFSevent = [], $PESSevent = [], $PETSevent = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $recruit = [], $RETasteTestSubIDs = [], $devotedSlaves = [], $rebelSlaves = [], $REBoobCollisionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $RESadisticDescriptionSubIDs = [], $REShowerForceSubIDs = [], $RESimpleAssaultIDs = [], $RECockmilkInterceptionIDs = [], $REInterslaveBeggingIDs = [], $bedSlaves = [], $qualifiedFS = [], $eligibleSlaves = [], $slavesInLine = []>>
/% Slave Objects using 0 instead of null. Second most memory eaten up. %/
<<set $activeSlave = 0, $eventSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milkTap = 0, $relation = 0>>
/% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/
<<set $beforeGingering = null, $sibling = null>>
/% Strings Memory varies. %/
<<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $oldSurname = "", $situationDesc = "", $skinDesc = "", $k = "">>
/% Done with zeroing out, what should be for the most part Temps %/
<<run clearSummaryCache()>>
/*HACKY EVENT WORKAROUNDS*/
<<if $eventID != -1>>
<<set $slaves[$eventID].devotion -= 50, $eventID = -1>>
<</if>>
<<if $autosave != 0>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>
<</if>>
<<if $SF.Toggle && $SF.Active >= 1 && $SFTradeShow.CanAttend > -1 && $SFTradeShow.CanAttend > -2>>
<<set $SFTradeShow.CanAttend = -1>>
<</if>>
<<set $NaNArray = findNaN()>>
<<goto "Main">>
|
amomynous0/fc
|
src/uncategorized/nextWeek.tw
|
tw
|
bsd-3-clause
| 15,722 |
:: Nurse Select [nobr]
<<set $nextButton = "Back", $nextLink = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Nurse">>
<<showallAssignmentFilter>>
<<if ($Nurse != 0)>>
''__@@.pink;<<= SlaveFullName($Nurse)>>@@__'' is serving as your Nurse.<br><br>She will help heal your slaves.
<<else>>
You have not selected a Nurse.
<</if>>
<br><br>''Appoint a Nurse from your devoted slaves:''
<br><br>[[None|Nurse Workaround][$i = -1]]
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
|
amomynous0/fc
|
src/uncategorized/nurseSelect.tw
|
tw
|
bsd-3-clause
| 577 |
:: Nurse Workaround [silently]
<<if $Nurse != 0>>
<<= removeJob($Nurse, "be the Nurse")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Nurse")>>
<<set $slaves[$i].livingRules = "luxurious">>
<<set $Nurse = $slaves[$i]>>
<</if>>
<<goto "Clinic">>
|
amomynous0/fc
|
src/uncategorized/nurseWorkaround.tw
|
tw
|
bsd-3-clause
| 266 |
:: Office Description [nobr]
You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner.
<<include "Personal Assistant Appearance">>
<<if $clubAdsSpending >= 5000>>
A corner of your desk is piled with sample merchandise from the campaign promoting your club.
<<set _eventSlaves = $slaves.filter(function(s) { return s.assignment == "serve in the club" && canWalk(s); })>>
<<if _eventSlaves.length > 0>>
<<set $activeSlave = _eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
There is a figurine of $activeSlave.slaveName; she's depicted
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
lying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out.
<<else>>
bending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy butthole<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
<<if $clubAdsSpending >= 5000>>
There's just as much from the similar campaign advertising $brothelName.
<<else>>
A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName.
<</if>>
<<set _eventSlaves = $slaves.filter(function(s) { return s.assignment == "work in the brothel" && canWalk(s); })>>
<<if _eventSlaves.length > 0>>
<<set $activeSlave = _eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy butthole<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
This includes paired figurines of $activeSlave.slaveName with a faceless male figure;
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
she's shamelessly riding his dick.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
she's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick.
<<else>>
she's shown <<if $activeSlave.anus > 3>>looking up teasingly as she takes his dick up her blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<br> Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere.
<<if $personalArms > 0>>
Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary.
<<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>>
Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle.
<<elseif $week > (43-$nationHate)>>
Its plates bear scarring fairly won.
<</if>>
<<if $assistant > 0>>
The last time she had it maintained, $assistantName added
<<switch $assistantAppearance>>
<<case "monstergirl">>
a pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire.
<<case "shemale">>
a pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action.
<<case "amazon">>
a pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression.
<<case "businesswoman">>
a pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose.
<<case "fairy">>
a pinup of herself to its plating: she's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on her face.
<<case "pregnant fairy">>
a pinup of herself to its plating: she's depicted naked as usual, straddling a large bullet and making peace signs with her tongue sticking out.
<<case "goddess">>
a pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets.
<<case "hypergoddess">>
a pinup of herself to its plating: she's depicted barely covering her hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from her hundreds of children.
<<case "loli">>
a pinup of herself to its plating: she's cutely hugging a rifle to her flat chest.
<<case "preggololi">>
a pinup of herself to its plating: she's flashing her lewd preggo loli pussy.
<<case "angel">>
a pinup of herself to its plating: she's depicted wielding a flaming sword and golden shield.
<<case "cherub">>
a pinup of herself to its plating: she's depicted hugging a bow to her chest.
<<case "incubus">>
a pinup of herself to its plating: she's depicted mid-orgasm, a bullet rocketing from her dick amidst a blast of cum.
<<case "succubus">>
a pinup of herself to its plating:
<<switch $assistantFSAppearance>>
<<case "paternalist">>
she's depicted hiking her skirt to flash her crotch.
<<case "degradationist">>
she's depicted striking a pose showing off her countless piercings.
<<case "roman revivalist">>
she's depicted in a stola, flashing her tits.
<<case "egyptian revivalist">>
she's depicted groping her perfect bronze breasts while blowing a kiss.
<<case "edo revivalist">>
she's depicted in a kimono, pulled open to flash her lovely breasts.
<<case "arabian revivalist">>
she's depicted wearing fine silks and striking a sexy pose, though they fail to cover anything on her.
<<case "chinese revivalist">>
she's depicted wearing colorful silk robes; she's pulled them open to flash her lovely body.
<<case "supremacist">>
she's depicted wearing the dress of an old world $arcologies[0].FSSupremacistRace noblewoman and blowing a kiss in a sexy manner.
<<case "subjugationist">>
she's depicted sitting with her legs wide open and using her fingers to spread her $arcologies[0].FSSubjugationistRace pussy lips apart in a lewd manner.
<<case "chattel religionist">>
she's depicted striking a sexy pose, chosen specifically to draw attention to the symbols of your religion that adorn her nipples.
<<case "repopulation focus">>
she's depicted striking a sexy pose made to draw the eye to her pregnant belly.
<<case "eugenics">>
she's depicted striking a sexy pose; she's so stunning you can't look away.
<<case "physical idealist">>
she's depicted flexing her <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>>fat veiled <</if>>tremendous musculature intimidatingly.
<<case "hedonistic decadence">>
she's depicted deep throating a banana while groping her large, soft belly.
<<case "gender radicalist">>
she's depicted facing away from you, looking over her shoulder suggestively and presenting
<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
her rear. A pair of balls hangs beneath her tight pussy.
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
her anus. A pair of heavy balls hangs from her crotch.
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>
her gigantic ass.
<<else>>
her rear.
<</if>>
<<case "gender fundamentalist">>
she's depicted with one hand on her supple breast and the other tracing the curve of her child-bearing hips.
<<case "asset expansionist">>
she's depicted cradling her own pair of ballistics; her gigantic breasts are painted like atom bombs.
<<case "transformation fetishist">>
she's depicted striking a pose with one arm supporting her enormous implants.
<<case "pastoralist">>
she's depicted striking a sexy pose, hands trying to relieve the pressure of her quartet of milk filled breasts.
<<case "maturity preferentialist">>
she's depicted in a pose not unlike something you'd see on a 60's pinup calendar.
<<case "youth preferentialist">>
she's depicted in a pose fresh out of a popular idol's newest video.
<<case "slimness enthusiast">>
she's depicted striking a sexy pose while running her hands across her
<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
flat chest.
<<else>>
slim assets.
<</if>>
<<case "body purist">>
she's depicted striking a sexy pose that shows off every flawless inch of her body.
<</switch>>
<<case "imp">>
a pinup of herself to its plating: she's depicted straddling a trident; pussy juices running down its shaft.
<<case "witch">>
a pinup of herself to its plating: she's depicted straddling a broom, winking.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
a pinup of herself to its plating: you have no idea what to make of it. Whatever it is, it is devouring your enemies on one end and popping out proper slaves from the other.
<<case "schoolgirl">>
a pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom.
<<default>>
her own symbol to its insignia.
<</switch>>
<</if>>
<</if>>
<<if $trinkets.length > 0>>
There's a display case behind your desk,
<<if $trinkets.length > 2>>
with
<<for $i = 0; $i < $trinkets.length; $i++>>
<<if $i < $trinkets.length-1>>
$trinkets[$i],
<<else>>
and $trinkets[$i].
<</if>>
<</for>>
<<elseif $trinkets.length > 1>>
with a couple of items: $trinkets[0], and $trinkets[1].
<<else>>
with a single item: $trinkets[0].
<</if>>
A small mirror resides on your desk, facing you.
A $PC.visualAge year old<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> face stares back at you.
<<if ($playerAging != 0) && $PC.birthWeek == 51>>You'll be turning <<print $PC.actualAge+1>> next week.<</if>>
<<PlayerBoobs>>
<<PlayerBelly>>
<<PlayerCrotch>>
<<PlayerButt>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/officeDescription.tw
|
tw
|
bsd-3-clause
| 12,820 |
:: Options [nobr]
<<set $showEncyclopedia = 0, $nextButton = "Back to Main", $nextLink = "Main">>
''SAVES''
<br>
This save was created using FC version $ver build $releaseID.
<br> [[Apply Backwards Compatibility Update|Backwards Compatibility]]
<<if $secExp == 1>>
<br> [[Apply Security Expansion mod backwards compatibility |SecExpBackwardCompatibility]]
<</if>>
<br>
<<if ($autosave == 0)>>
End of week autosaving is currently @@.red;DISABLED@@. [[Enable|Options][$autosave = 1]]
<<else>>
End of week autosaving is currently @@.cyan;ENABLED@@. [[Disable|Options][$autosave = 0]]
<</if>>
<<if ($releaseID >= 1000) || $ver.startsWith("0.9") || $ver.startsWith("0.8") || $ver.startsWith("0.7") || $ver.startsWith("0.6")>>
<br><br>
''NEW GAME PLUS''
<br>
//You can begin a new game with up to five (or more) of your current slaves, although starting resources other than these slaves will be reduced. New Game Plus @@.yellow;MAY@@ work across versions. To attempt to migrate a save across versions://
<br> //1) Save on this screen//
<br> //2) Re-open the .html in a new tab then load the above save.//
<br> //3) [[Activate New Game Plus.|New Game Plus][$ui = "start"]]
<<else>>
//New Game Plus is not available because this game was not started with a compatible version.//
<</if>>
<br>
<<if $familyTesting == 1>>
<br><<link "Reset extended family mode controllers">><<goto "family panic">><</link>> //Clears and rebuilds .sister and .daughter tracking.//
<</if>>
<<if isNaN($rep)>>
<br>[[Reset Reputation|Options][$rep = 0]]
<</if>>
<<if isNaN($cash)>>
<br>[[Reset Money|Options][$cash = 500]]
<</if>>
<br>
''COLOR CONTROL''
<br>
<<link "flip lighting">><<run flipColors(setup.lightColorMap)>><</link>> //Currently a WIP, use at own risk.//
<br>
''IMAGES''
<br>
Image display
<<if $seeImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]]
<br>
<<if $imageChoice == 1>>
@@.yellow;Vector art by NoX/Deepmurk@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Options][$imageChoice = 3]]
<br>
Highlights on shiny clothing
<<if $seeVectorArtHighlights == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]]
<</if>>
<br>@@.red;Git compiled only, no exceptions.@@
<<elseif $imageChoice == 2>>
@@.yellow;Vector art by NoX/Deepmurk - non-embed version@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Options][$imageChoice = 3]]
<<elseif $imageChoice == 3>>
@@.yellow;Vector art revamp@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]]
<br>
Highlights on shiny clothing
<<if $seeVectorArtHighlights == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]]
<</if>>
<br>@@.red;Git compiled only, no exceptions.@@
<<elseif $imageChoice == 0>>
@@.yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]]
<br>
Slave summary fetish images
<<if $seeMainFetishes == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]]
<</if>>
<</if>>
<br>
Slave images in lists are
<<if $seeSummaryImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]]
<</if>>
<br>
Slave images in the weekly report are
<<if $seeReportImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeReportImages = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeReportImages = 1]]
<</if>>
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeImages = 1]]
<</if>>
<br><br>
''MAIN ARCOLOGY SCREEN OPTIONS''
<br>
<<if $newModelUI != 0>>
New Model UI @@.cyan;ENABLED@@. [[Disable|Options][$newModelUI = 0]]
<<else>>
New Model UI @@.red;DISABLED@@. [[Enable|Options][$newModelUI = 1]]
<</if>>
<br>
<<if $seeArcology == 1>>
Main menu arcology description @@.cyan;ENABLED@@. [[Disable|Options][$seeArcology = 0]]
<<else>>
Main menu arcology description @@.red;DISABLED@@. [[Enable|Options][$seeArcology = 1]]
<</if>>
<br>
<<if ($seeDesk == 0)>>
Main menu desk description @@.red;DISABLED@@. [[Enable|Options][$seeDesk = 1]]
<<else>>
Main menu desk description @@.cyan;ENABLED@@. [[Disable|Options][$seeDesk = 0]]
<</if>>
<br>
<<if ($seeFCNN == 0)>>
Main menu newsfeed @@.red;DISABLED@@. [[Enable|Options][$seeFCNN = 1]]
<<else>>
Main menu newsfeed @@.cyan;ENABLED@@. [[Disable|Options][$seeFCNN = 0]]
<</if>>
<br>
Main menu leadership controls displayed
<<if ($positionMainLinks == 1)>>
@@.cyan;ABOVE@@ slave list.
[[Below|Options][$positionMainLinks = -1]] |
[[Both|Options][$positionMainLinks = 0]]
<<elseif ($positionMainLinks == -1)>>
@@.cyan;BELOW@@ slave list.
[[Above|Options][$positionMainLinks = 1]] |
[[Both|Options][$positionMainLinks = 0]]
<<else>>
@@.cyan;ABOVE AND BELOW@@ slave list.
[[Above|Options][$positionMainLinks = 1]] |
[[Below|Options][$positionMainLinks = -1]]
<</if>>
<br>
Main menu slave tabs are
<<if $useSlaveSummaryTabs != 1>>
@@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryTabs = 1]]
<<else>>
@@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryTabs = 0, $useSlaveSummaryOverviewTab = 0]]
<</if>>
<<if $useSlaveSummaryTabs == 1>>
<br>
Condense special slaves into an overview tab
<<if $useSlaveSummaryOverviewTab != 1>>
@@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryOverviewTab = 1]]
<<else>>
@@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryOverviewTab = 0]]
<</if>>
<</if>>
<br />
The slave Quick list in-page scroll-to is
<<if $useSlaveListInPageJSNavigation != 1>>
@@.red;DISABLED.@@ [[Enable|Options][$useSlaveListInPageJSNavigation = 1]]
<<else>>
@@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveListInPageJSNavigation = 0]]
<</if>>
<br>
Slave summary caching is <<if $useSummaryCache>>@@.cyan;ENABLED@@. [[Disable|Options][$useSummaryCache = false]]<<else>>@@.red;DISABLED@@. [[Enable|Options][$useSummaryCache = true]]<</if>>
<br>
Tips from the Encyclopedia are
<<if ($showTipsFromEncy == 0)>>
@@.red;DISABLED.@@ [[Enable|Options][$showTipsFromEncy = 1]]
<<else>>
@@.cyan;ENABLED.@@ [[Disable|Options][$showTipsFromEncy = 0]]
<</if>>
<br><br>
''REPORTS''
<br>
End week report descriptive details are
<<if ($showEWD == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showEWD = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEWD = 0]]
<</if>>
<br>
End week report performance modifier descriptions are
<<if ($showEWM == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showEWM = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEWM = 0]]
<</if>>
<br>
Economic report neighbor details such as trade impacts on culture are
<<if ($showNeighborDetails != 0)>>
@@.cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$showNeighborDetails = 1]]
<</if>>
<br>
Master Suite report details such as slave changes are
<<if ($verboseDescriptions == 1)>>
@@.cyan;ENABLED@@. [[Disable|Options][$verboseDescriptions = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$verboseDescriptions = 1]]
<</if>>
<br>
Detailed corporation controls are
<<if ($detailedCorpControls == 1)>>
@@.cyan;ENABLED@@. [[Disable|Options][$detailedCorpControls = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$detailedCorpControls = 1]]
<</if>>
/* Accordion 000-250-006 */
<br />
Accordion effects on weekly reports are
<<if ($useAccordion != 1)>>
@@.red;DISABLED@@. [[Enable|Options][$useAccordion = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */
<br>
Economic Tabs on weekly reports are
<<if $useTabs == 0>>
@@.red;DISABLED@@. [[Enable|Options][$useTabs = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useTabs = 0]]
<</if>>
<br>
Economic detail sheets for facilities are
<<if ($showEconomicDetails != 0)>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEconomicDetails = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$showEconomicDetails = 1]]
<</if>>
<br>
<<if ($formatNumbers == 1)>>
Numeric formatting is currently @@.cyan;ENABLED@@. [[Disable|Options][$formatNumbers = 0]]
<<else>>
Numeric formatting is currently @@.red;DISABLED@@. [[Enable|Options][$formatNumbers = 1]]
//This will comma-format numbers in some areas.//
<</if>>
<br><br>
''FLAVOR SCENES''
<br>
Slave reactions to facility assignments are
<<if ($showAssignToScenes == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showAssignToScenes = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes = 0]]
<</if>>
<br>
Appraisal miniscenes on slave sale are
<<if ($showAppraisal == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showAppraisal = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showAppraisal = 0]]
<</if>>
<br>
Assignment performance vignettes on the end week report are
<<if ($showVignettes == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showVignettes = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showVignettes = 0]]
<</if>>
<br>
<<if $newDescriptions == 1>>
Slaves @@.cyan;will@@ have alternate titles.
[[Disable|Options][$newDescriptions = 0]]
<<else>>
Slaves @@.cyan;will not@@ have alternate titles.
[[Enable|Options][$newDescriptions = 1]]
<</if>>
<br>
<<if $familyTesting == 1>>
<<if $allowFamilyTitles == 1>>
Your relatives @@.cyan;will@@ use family titles.
[[Disable family titles|Options][$allowFamilyTitles = 0]]
<<else>>
Your relatives @@.cyan;will not@@ use family titles.
[[Enable family titles|Options][$allowFamilyTitles = 1]]
<</if>>
<</if>>
<br><br>
''CONTENT''
<br>
<<if ($seeExtreme == 0)>>
Extreme content like amputation is currently @@.red;DISABLED@@. [[Enable|Options][$seeExtreme = 1]]
<<else>>
Extreme content like amputation is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeExtreme = 0]]
<</if>>
<br> //Will not affect extreme surgeries already applied already in-game.
<br> More granular control of what appears is in// [[Description Options]].
<br>
<<if ($seeBestiality == 0)>>
Bestiality related content is currently @@.red;DISABLED@@. [[Enable|Options][$seeBestiality = 1]]
<<else>>
Bestiality related content is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeBestiality = 0]] //Will not remove existing facilities, but will block content from appearing.//
<</if>>
<br>
<<if ($seePreg == 0)>>
Pregnancy related content is currently @@.red;DISABLED@@. [[Enable|Options][$seePreg = 1]]
<<else>>
Pregnancy related content is currently @@.cyan;ENABLED@@. [[Disable|Options][$seePreg = 0]]
<</if>> //Will not affect existing pregnancies already in-game.//
<br>
<<if ($seeHyperPreg == 0)>>
Extreme pregnancy content like broodmothers is currently @@.red;DISABLED@@. [[Enable|Options][$seeHyperPreg = 1]]
<<else>>
Extreme pregnancy content like broodmothers is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg = 0]]
<</if>> //Will not affect existing hyperpregnancies already in-game.//
<br>
<<if ($dangerousPregancy == 0)>>
Pregnancy complications due to multiples and body size are currently @@.red;DISABLED@@. [[Enable|Options][$dangerousPregancy = 1]]
<<else>>
Pregnancy complications due to multiples and body size are currently @@.cyan;ENABLED@@. [[Disable|Options][$dangerousPregancy = 0]]
<</if>>
<br>
<<if $precociousPuberty == 0>>
Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge).
[[Enable precocious puberty|Options][$precociousPuberty = 1]]
<<else>>
Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge).
[[Disable precocious puberty|Options][$precociousPuberty = 0]]
<</if>> //Will not affect existing precocious puberty cases already in-game.//
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Options][$disableLisping = 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Options][$disableLisping = 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br>
<<if ($diversePronouns == 1)>>
Experimental male pronouns are currently @@.cyan;ENABLED@@. [[Disable|Options][$diversePronouns = 0]]
<<else>>
Experimental male pronouns are currently @@.red;DISABLED@@. [[Enable|Options][$diversePronouns = 1]]
<</if>>
<br> //Apply Backwards Compatibility after changing to update slave's pronouns. Not all scenes support male pronouns and this is not yet incorporated into the lore or mechanics.//
<br>
<<if $allowMaleSlaveNames>>
Male slave names are currently @@.cyan;PERMITTED@@. [[Deny|Options][$allowMaleSlaveNames = false]]
<<else>>
Male slave names are currently @@.red;FORBIDDEN@@. [[Allow|Options][$allowMaleSlaveNames = true]]
<</if>>
//This only affects slave generation and not your ability to name your slaves.//
<br>
<<if $showMissingSlaves>>
Missing slave names are currently @@.cyan;SHOWN@@. [[Hide|Options][$showMissingSlaves = 0]]
<<else>>
Missing slave names are currently @@.red;HIDDEN@@. [[Show|Options][$showMissingSlaves = 1]]
<</if>>
<br><br>
''INTERSECTING MECHANICS''
<br>
<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is @@.cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets = 0]]
<<else>>
Slave assets affected by weight is @@.red;DISABLED@@. [[Enable|Options][$weightAffectsAssets = 1]]
<</if>> //Diet will still affect asset size.//
<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are @@.cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects = 0]]
<<else>>
Curative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffects = 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//
<br><br>
''MODS''
<br>The Special Force Mod is currently
<<if ($SF.Toggle === 0)>>
@@.red;DISABLED@@. [[Enable|Options][$SF.Toggle = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$SF.Toggle = 0]]
<br> The support facility is
<<if ($SF.Facility.Toggle === 0)>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$SF.Facility.Toggle = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$SF.Facility.Toggle = 0]]
<</if>> //Prep for future content.
<</if>> //Will not affect mod content that has already been encountered.//
<br>
<<if ($cyberMod == 0)>>
Cybernetics Mod is currently @@.red;DISABLED@@. [[Enable|Options][$cyberMod = 1]]
<<else>>
Cybernetics Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$cyberMod = 0]]
<</if>>
<br>
<<if $secExp == 0>>
The Security Expansion mod is @@.red;DISABLED@@.
<<link "Enable">>
<<set $secExp = 1>>
<<include "SecExpBackwardCompatibility">>
<<if $wasToggledBefore == 0>>
<<set $wasToggledBefore = 1>>
<</if>>
<<goto "Options">>
<</link>>
<<elseif ndef $secExp>>
<<set $secExp = 0>>
The Security Expansion mod is @@.red;DISABLED@@.
<<link "Enable">>
<<set $secExp = 1>>
<<include "SecExpBackwardCompatibility">>
<<if $wasToggledBefore == 0>>
<<set $wasToggledBefore = 1>>
<</if>>
<<goto "Options">>
<</link>>
<<else>>
The Security Expansion Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$secExp = 0]]
<</if>>
//The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.//
<<if def $secExp>>
<<if $secExp == 1>>
<br> [[Security Expansion Options|secExpOptions]]
<</if>>
<</if>>
<br><br>
''CHEATING/DEV OPTIONS''
<br>
<<if ($cheatMode == 1)>>
<<if $seeAge == 1>>
Slaves will ''age''
[[Disable aging|Options][$seeAge = 0]] |
[[Semi aging|Options][$seeAge = 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Options][$seeAge = 1]] |
[[Disable aging|Options][$seeAge = 0]]
<<else>>
Slaves will ''not age''
[[Enable aging|Options][$seeAge = 1]] |
[[Semi aging|Options][$seeAge = 2]]
<</if>>
<</if>>
<br>
<<if ($cheatMode == 1)>>
<br>
Cheatmode is currently @@.cyan;ENABLED@@. [[Disable|Options][$cheatMode = 0]]
<br>
<<if ($cheatModeM == 1)>>
Sidebar Cheats are currently @@.cyan;SHOWN@@. [[Disable|Options][$cheatModeM = 0]]
<<else>>
Sidebar Cheats are currently @@.red;HIDDEN@@. [[Enable|Options][$cheatModeM = 1]]
<</if>>
<<else>>
Cheatmode is currently @@.red;DISABLED@@. [[Enable|Options][$cheatMode = 1]]
//This will allow manual selection of events and unlock some options that would usually be restricted by progress//
<</if>>
<br>
[[Add money|Options][$cheater = 1, $cash += 100000]] | [[Add rep|Options][$cheater = 1, $rep += 10000]] //Cheating will be flagged in your save//
<br>
<<if ($debugMode == 1)>>
Debug Mode is currently @@.cyan;ENABLED@@. [[Disable|Options][$debugMode = 0]]
<<else>>
Debug Mode is currently @@.red;DISABLED@@. [[Enable|Options][$debugMode = 1]]
//This will add a Display Variables and Bug Report passage to the sidebar.//
<</if>>
<br>
Genetics array test:
<<link "Run Test">><<goto "test genetics">><</link>><<if $cheatMode>> | [[Edit Genetics]]<<else>> | @@.gray;Edit Genetics@@ (needs cheat mode)<</if>>
<br><<link "Reset RA Rules">><<include "Init Rules">><<goto "Rules Assistant">><</link>>
/*
<br><br>
[[Enable backwards compatibility|Backwards Compatibility]]
<br> //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//
*/
|
amomynous0/fc
|
src/uncategorized/options.tw
|
tw
|
bsd-3-clause
| 18,263 |
:: P bioreactor perfected [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $bioreactorsAnnounced = 1>>
<<set $activeSlave = $slaves.find(function(s) { return s.assignment == "work in the dairy" && s.boobs > 48000 && (s.balls == 0 || s.balls >= 10) && s.fetish == "mindbroken"; })>>
<<if (ndef $activeSlave)>>
<<goto "Random Nonindividual Event">>
<<else>>
When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace through $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's
<<if $assistant == 0>>
symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention.
<<else>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles.
<<case "shemale">>
shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.)
<<case "amazon">>
amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<case "businesswoman">>
businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand.
<<case "fairy">>
fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<case "pregnant fairy">>
pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<case "goddess">>
goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts.
<<case "hypergoddess">>
goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention.
<<case "loli">>
child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<case "preggololi">>
child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head.
<<case "angel">>
angel avatar is visible on a screen across the last cow in the row from you, waving her arms and flapping her wings.
<<case "cherub">>
cherub avatar is visible on a screen across the last cow in the row from you, fluttering back and forth while waving her hands.
<<case "incubus">>
incubus avatar is visible on a screen across the last cow in the row from you, idly rubbing her dick with one hand and beckoning you with the other.
<<case "succubus">>
succubus avatar is visible on a screen across the last cow in the row from you; she is happily mooning you.
<<case "imp">>
impish avatar is visible on a screen across the last cow in the row from you, flying back and forth while waving her hands.
<<case "witch">>
witch avatar is visible on a screen across the last cow in the row from you, hopping up and down while waving her arms over her head.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
avatar is visible on a screen across the last cow in the row from you; it has produced countless flashing tubercles across its body.
<<case "schoolgirl">>
schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand.
<<default>>
symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention.
<</switch>>
<</if>>
<br><br>
<<if $assistant == 0>>
<<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave."
<<else>>
<<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave."
<</if>>
You stop and consider the cow, from her titanic breasts to her <<if ($activeSlave.balls >= 10) && ($activeSlave.scrotum > 0)>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus.
<<if $assistant == 0>>
"This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere.
Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls >= 10>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists."
<<else>>
"She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back."
<<switch $assistantAppearance>>
<<case "monstergirl">>
The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "shemale">>
The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<case "amazon">>
The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "businesswoman">>
The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "fairy">>
The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<case "pregnant fairy">>
The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<case "goddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "hypergoddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "loli">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "preggololi">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "angel">>
The angel positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave. She looks meditative.
<<case "cherub">>
The cherub positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders while hovering over them. She looks meditative.
<<case "incubus">>
The incubus positions herself on the screen to create an optical illusion that makes it look like she's gently groping the slave's rear. She looks uncharacteristically meditative.
<<case "succubus">>
The succubus positions herself on the screen to create an optical illusion that makes it look like she's resting her breasts on the slave's head. She looks uncharacteristically meditative.
<<case "imp">>
The imp positions herself on the screen to create an optical illusion that makes it look like she's gently rubbing the slave's shoulders while hovering over them. She looks uncharacteristically meditative.
<<case "witch">>
The witch positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
It positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's breasts and groin with fleshy tentacles. She looks uncharacteristically meditative.
<<case "schoolgirl">>
The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<default>>
The symbol on the screen dissolves down to create a gentle backlight behind the slave.
<</switch>>
"She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls >= 10>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $retirementAge-$activeSlave.physicalAge <= 3>>a few years<<elseif $retirementAge-$activeSlave.physicalAge == 10>>a decade or so<<elseif $retirementAge-$activeSlave.physicalAge >= 20>>a couple of decades<</if>>."
<</if>>
<br><br>
<span id="result">
<<link "Do it, and do it to all maximized dairy slaves">>
<<replace "#result">>
Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*($retirementAge-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>>
<<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*($retirementAge-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*($retirementAge-$activeSlave.physicalAge)>> slaves,<</if>>
and <<print 1000*Math.trunc((300*52*($retirementAge-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print $retirementAge-$activeSlave.physicalAge>> year period before its biological components must be replaced."
<<if $assistant > 0>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely.
<<case "shemale">>
Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off.
<<case "amazon">>
Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull.
<<case "businesswoman">>
Her avatar stands on the screen, watching the new equipment with an air of satisfaction.
<<case "fairy">>
Her avatar hovers around, humming a tune while checking the new equipment.
<<case "pregnant fairy">>
Her avatar hovers around, humming a soft tune while checking the new equipment.
<<case "goddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "hypergoddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "loli">>
Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment.
<<case "preggololi">>
Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "angel">>
Her avatar blushes as she watches the new equipment. "She'll feed so many hungry mouths..."
<<case "cherub">>
Her avatar blushes at the sight of the new equipment. She quickly buries her face in her palms at the perversion.
<<case "incubus">>
Her avatar starts jerking off to the sight of the new bioreactor. She throws you a smirk, "But you like MY milk best, don't you?"
<<case "succubus">>
Her avatar rubs her breasts, steadily swelling them until a gush of milk escapes her nipples. "Mine will always be your favorite."
<<case "imp">>
Her avatar licks her lips at the new equipment, longing to taste it.
<<case "witch">>
Her avatar sits down and brings her hands to her breasts wondering if she could make them big and milky for you too.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar's breasts steadily begin swelling, its belly following not long after. Once it is similar in size to the new equipment, a pair of tentacles extend from its back and clamp onto its nipples, eagerly suckling milk from its unnatural udders.
<<case "schoolgirl">>
Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate.
<<default>>
Her avatar symbol returns to gentle spinning, doing so in synchrony with the undulations of the new equipment's breasts.
<</switch>>
<</if>>
"Future redesignations can always be disabled from $dairyName interface."
<<if ($activeSlave.ovaries == 1)>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsXX += 1>>
<<else>>
<<set $bioreactorsHerm += 1>>
<</if>>
<<else>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsBarren += 1>>
<<else>>
<<set $bioreactorsXY += 1>>
<</if>>
<</if>>
<<include "Remove activeSlave">>
<<set $createBioreactors = 1>>
<</replace>>
<</link>>
<br><<link "No, leave her as she is">>
<<replace "#result">>
"Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider."
<</replace>>
<</link>>
</span>
<</if>> /* closes validity check */
|
amomynous0/fc
|
src/uncategorized/pBioreactorPerfected.tw
|
tw
|
bsd-3-clause
| 14,665 |
:: P citizens and civilians [nobr]
<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>
<<set _cost = 10000>>
<<else>>
<<set _cost = 20000>>
<</if>>
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<if $assistant > 0>>
While working at your desk, you are accompanied by the luscious sound of $assistantName humming to herself, which she does to indicate she's working on a difficult task. After this goes on for a while,
<<switch $assistantAppearance>>
<<case "monstergirl">>
her monstergirl avatar uses its tentacle hair to wave for your attention
<<case "shemale">>
her avatar helicopters its dick until she has your attention
<<case "amazon">>
her avatar jumps up and down for your attention, hooting cheerfully,
<<case "hypergoddess">>
her avatar leans onto her massive belly, allowing her tits to flop onto the ground to get your attention,
<<case "loli">>
her avatar eagerly jumps up and down to get your attention
<<case "preggololi">>
her avatar eagerly waves her hands to get your attention
<<case "businesswoman">>
her avatar takes off its reading glasses, straightens its suit jacket,
<<case "fairy" "pregnant fairy" "cherub" "imp">>
her avatar flies up to your face and waves her arms
<<case "goddess">>
her avatar hefts up her gravid body, glowing brighter than usual to get your attention,
<<case "schoolgirl">>
her schoolgirl avatar bounces up and down for your attention
<<case "angel">>
her avatar flaps its wings to grab your attention
<<case "incubus">>
her avatar blows a huge load of cum to get your attention
<<case "succubus">>
her avatar lets loose a huge moan to get your attention
<<case "witch">>
her avatar summons a number of explosions, searing perfectly placed holes on her robe, to get your attention
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
her avatar explodes into a twisted being of flesh and blood, reforms into its usual shape,
<<default>>
her symbol glows to get your attention
<</switch>>
and says, "<<= properTitle()>>, I have a suggestion. At your request I have been reviewing historical slave societies for parallels with our current situation. I calculate it would be very advantageous to bind your mercenaries more closely to the arcology. It would be expensive, but if they were all given slaves, better weapons, and some sort of title, they would defend this place to the death."<<else>><<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> catches your attention as you work at your desk. It says, "<<= properTitle()>>, a suggestion. Review of historical slave societies for parallels with your current situation is complete. Analysis indicates it would be advantageous to increase the loyalty of your mercenaries. It would be expensive, but if they were given slaves, better weapons, and an honorary title, they would defend the arcology with increased effectiveness."
<</if>>
<br><br>
''This is a unique and very important opportunity'' and must not be taken lightly. //All of these choices have the same gameplay effect, and only differ in theme.//
<br><br>
<span id="result">
<<link "Decline">>
<<replace "#result">>
The suggestion is absurd; no historical lessons are necessary for a world where drones and supercomputers rule the day. Your mercenaries will doubtless perform well enough as mercenaries.
<</replace>>
<</link>>
<br><<link "They shall be my Knights">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knight-Captain reporting for duty, <<= properTitle()>>." The mercenaries - no, the Knights - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<<if $arcologies[0].FSRomanRevivalist >= 10>>
<br><<link "They shall be my Evocati">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<= properTitle()>>." The mercenaries - no, the Evocati - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a Roman standard. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Evocati">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist >= 10>>
<br><<link "They shall be my Shorn Ones">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<= properTitle()>>." The mercenaries - no, the Shorn Ones - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $nextButton = "Continue">>
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Shorn Ones">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= 10>>
<<link "They shall be my Imperial Guards">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<= properTitle()>>." The mercenaries - no, the Imperial Guards - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $nextButton = "Continue">>
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Imperial Guards">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= 10>>
<br><<link "They shall be my Medjay">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Medjay reporting for duty, <<= properTitle()>>." The mercenaries - no, the Medjay - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a faux cheetah cloak. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Medjay">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= 10>>
<br><<link "Naturally, they shall be the Samurai">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Samurai-Lord reports for duty, <<= properTitle()>>." The mercenaries - no, the Samurai - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons, exterior plates styled after lacquered Samurai armor, and an enraged mask covering the face. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Samurai">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= 10>>
<br><<link "They shall be my Janissaries">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Corbaci reporting for duty, <<= properTitle()>>." The mercenaries - no, the Janissaries - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and cloaked in an outer garment of fine oriental silks. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Janissaries">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist >= 10>>
<br><<link "They shall be the Knights Templar">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Inquisitor-General reporting for duty, <<= properTitle()>>." The mercenaries - no, the Knights Templar - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a cloak emblazoned with the symbol of God. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights Templar">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist >= 10>>
<br><<link "They shall be my Immortals">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Satrap reporting for duty, <<= properTitle()>>." The mercenaries - no, the Immortals - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and more than one wicked, curved blade. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Immortals">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= 10>>
<br><<link "They shall be the Vast Legions">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "The Vast Legions reporting for duty, <<= properTitle()>>." The mercenaries - no, the Vast Legions - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of bulky, heavily armored prototype armor. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Vast Legions">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist >= 10>>
<br><<link "They shall be the Surgical Corps">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Surgeon-General reporting for duty, <<= properTitle()>>." The mercenaries - no, the Surgical Corps - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest medical equipment. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Surgical Corps">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= 10>>
<br><<link "They shall be the Inglorious Bitches">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Guess that makes me a bitch, <<= properTitle()>>." The mercenaries - no, the Inglorious Bitches - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor slathered in garish neon paint. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Inglorious Bitches">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= 10>>
<br><<link "They shall be the Thousand Sons">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Allfather reporting for duty, <<= properTitle()>>." The mercenaries - no, the Thousand Sons - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor that preserves a sample of the wearer's genetic material in the event of death. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Thousand Sons">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= 10>>
<br><<link "They shall be the Guardians of the Unborn">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Fetal Guardian reporting for duty, <<= properTitle()>>." The mercenaries - no, the Guardians of the Unborn - are well looked after. They are each assigned a nice apartment, three fertile slavegirls for the men, assured maternity leave for the ladies, and a suit of prototype armor designed to keep even the most heavily pregnant mercenary's child safe and sound. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Guardians of the Unborn">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSRestart >= 10>>
<br><<link "They shall be my Shadowed Hand">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Right Hand reporting for duty, <<= properTitle()>>." The mercenaries - no, the Shadowed Hand of the Societal Elite - are well looked after. They are each assigned a glorious apartment, a slave of their choice, what ever luxuries they can think of, and a suit of prototype armor equipped with the latest weapons and defenses. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Shadowed Hand">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= 10>>
<br><<link "They shall be the Asgardians">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Foehammer reporting for duty, <<= properTitle()>>." The mercenaries - no, the Asgardians - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Asgardians">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence >= 10>>
<br><<link "They shall be the Tasters">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Foodie reporting for duty, <<= properTitle()>>." The mercenaries - no, the Tasters - are well looked after. They are each assigned a comfy apartment, a freshly enslaved, plush servant, all the food and drink they can want (while off duty), and a suit of self-propelling prototype armor designed for maximum comfort without sacrificing protection. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Tasters">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist >= 10>>
<br><<link "They shall be the Knights of the Blood">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Blood reporting for duty, <<= properTitle()>>." The mercenaries - no, the Knights of the Blood - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of inferior races, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights of the Blood">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist >= 10>>
<br><<link "They shall be the Knights of the Purge">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Purge reporting for duty, <<= properTitle()>>." The mercenaries - no, the Knights of the Purge - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of the inferior race, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights of the Purge">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist >= 10>>
<br><<link "They shall be the Wardens">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a redesigned contract between you. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Warden reporting for duty, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Wardens - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and a collapsible riot shield. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Wardens">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist >= 10>>
<br><<link "They shall be the Purifiers">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Master Purifier reporting for duty, <<= properTitle()>>." The mercenaries - no, the Purifiers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with a cleansing flamethrower. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Purifiers">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast >= 10>>
<br><<link "They shall be the Abstemious">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lord-Abstinent reporting for duty, <<= properTitle()>>." The mercenaries - no, the Abstemious - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of sleek prototype armor equipped with advanced restraining weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Abstemious">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist >= 10>>
<br><<link "They shall be the Rangers">>
<<replace "#result">>
You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Ranger reporting for duty, <<= properTitle()>>." The mercenaries - no, the Rangers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons - and an improbably massive revolver on the hip. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
<<set $rep += 1000>>
<<set $cash -= _cost>>
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Rangers">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/pCitizensAndCivilians.tw
|
tw
|
bsd-3-clause
| 32,840 |
:: P collaboration choice [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her.
<br><br>
"Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree."
<br><br>
<span id="result">
<<link "Transmit the codes">>
<<replace "#result">>
You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you."
<<set $collaboration = 1>>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<replace "#result">>
You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pCollaborationChoice.tw
|
tw
|
bsd-3-clause
| 1,816 |
:: P Corp Announcement [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $corpAnnounced = 1>>
You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful.
Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market.
Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
|
amomynous0/fc
|
src/uncategorized/pCorpAnnouncement.tw
|
tw
|
bsd-3-clause
| 1,374 |
:: P coup aftermath [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(0,99)>> /* hide button until user makes a selection */
<<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish.
<br><br>
Some of it is not. There is evidence of payments from a <<if $rivalSet == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>>
The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>>
<<if $rivalSet != 0>>
And, as you suspected, it's one of your neighbors. It's the individual who owns
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
'' $arcologies[$i].name.''
<<break>>
<</if>>
<</for>>
<br><br>
<</if>>
Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>>
<br><br>
You inquire as to whether there's any identifiable cause for the evident dislike.
<<if $rivalryFS != 0>>
"Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction."
<<else>>
"No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest."
<</if>>
<br><br>
<span id="result">
<<link "Contact the culprit privately and discuss the matter">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@.yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again.
<<set $cash += 100000>>
<</replace>>
<</link>>
<br><<link "Reveal the evidence publicly">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war.
<<set $rep += 1000>>
<<set $cash += 10000>>
<<set $rivalryPower = 1>>
<<if $rivalSet != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 2>>
<<set $arcologies[$i].embargoTarget = 0>>
<<set $arcologies[$i].influenceTarget = 0>>
<<set $rivalOwner = $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner = $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>>
<br><<link "Devote funds to tracing the evidence">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage.
<<set $cash -= 20000>>
<<set $rivalryPower = 5>>
<<if $rivalSet != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 3>>
<<set $arcologies[$i].embargoTarget = 0>>
<<set $arcologies[$i].influenceTarget = 0>>
<<set $rivalOwner = $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner = $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>> //This will cost <<print cashFormat(20000)>>//
</span>
|
amomynous0/fc
|
src/uncategorized/pCoupAftermath.tw
|
tw
|
bsd-3-clause
| 6,516 |
:: P coup collaboration
You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup.
Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<= properTitle()>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here."
After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum.
''GAME OVER''
<<set $ui = "start">>
|
amomynous0/fc
|
src/uncategorized/pCoupCollaboration.tw
|
tw
|
bsd-3-clause
| 1,460 |
:: P defense fears [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */
A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic.
<br><br>
''This is a unique and very important opportunity'' and must not be taken lightly.
<br><br>
<span id="result">
<<link "Install a full platoon by subscription">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves.
<<set $rep -= 500>>
<<set $mercenaries = 3>>
<</replace>>
<</link>>
<br><<link "Install a full platoon at your expense">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense.
<<set $rep += 500>>
<<set $cash -= 10000>>
<<set $mercenaries = 3>>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>>
<br><<link "Refuse to quarter so many troops in your arcology">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
The consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously.
<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>>
<<set $rep -= 1000>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pDefenseFears.tw
|
tw
|
bsd-3-clause
| 3,013 |
:: P FS Announcement [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $FSAnnounced = 1>>
<<set $FSCredits += 1>>
<<set $FSGotRepCredits = 1>>
The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace.
<br><br>
You immediately pay attention, therefore, when she interrupts. "<<= properTitle()>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society."
<br><br>
"This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
|
amomynous0/fc
|
src/uncategorized/pFSAnnouncement.tw
|
tw
|
bsd-3-clause
| 1,263 |
:: P hacker support [nobr]
<<set $nextButton = "End Call", $nextLink = "Random Nonindividual Event", $hackerSupport = 0>>
While you are reviewing your information security posture in light of the Daughters of Liberty and their apparent ability to get into your systems, you receive yet another well-secured message unannounced. To your surprise, it isn't the Daughters. It's a video call from a rather interesting individual. She is quite pretty, and has a variety of facial tattoos and piercings; her face is androgynous enough that you aren't entirely sure what gender (probably) she considers herself. Her pale skin is illuminated by the diffuse glow from what's clearly a huge bank of monitors, and the clacking sound of a traditional mechanical keyboard can be heard over the line.
<br><br>
"Hi!" she says cheerfully. "I seen you been contacted by these Daughters cunts. They been after me too. They're pretty decent at cyberwarfare, but I'm fuckin' better." A momentary discomfort crosses her face, and she shifts a little in her seat. "They're building up for somethin' big. Wouldn'ta contacted you at all, let us both fight our own fights, but I gotta short fuse on this vulnerability and I need to bribe a weak link. Your money can get me in; my skills can fuck 'em up. What do you say?"
<<if $assistant > 0>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been trying to track the contact, but fails horribly. The hacker glances at her
<<switch $assistantAppearance>>
<<case "monstergirl">>
frustrated little monstergirl avatar
<<case "shemale">>
angry little shemale avatar
<<case "amazon">>
raging little amazon avatar
<<case "businesswoman">>
mortified little businesswoman avatar
<<case "fairy" "pregnant fairy">>
pouting little fairy avatar
<<case "goddess">>
scornful little goddess avatar
<<case "hypergoddess">>
scornful "little" goddess avatar
<<case "loli">>
pouting little girl avatar
<<case "preggololi">>
pouting little girl avatar
<<case "schoolgirl">>
embarrassed little schoolgirl avatar
<<case "angel">>
terrified little angel avatar
<<case "cherub">>
terrified little cherub avatar
<<case "incubus">>
idignant little incubus avatar
<<case "succubus">>
frustrated little succubus avatar
<<case "imp">>
pouting little imp avatar
<<case "witch">>
frustrated little witch avatar
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
expressionless little corrupted avatar
<<default>>
symbol
<</switch>>
and chuckles. "Haha, cute."
<</if>>
<br><br>
As she finishes speaking, another spasm distorts her expression, and then she suddenly relaxes. After a moment, she looks down, out of your field of view, and hisses, <<if $seeDicks == 0>>"Keep licking, bitch, I like aftershocks. Work my clit, or it's your asshole."<<else>>"Swallow, bitch. Every fucking drop, or it's your asshole."<</if>>
<br><br>
<span id="result">
<<link "Decline">>
<<set $nextButton = "Continue">><<UpdateNextButton>>
<<replace "#result">>
She's almost certainly trying to extort a quick payoff. You politely decline. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Rape time! Turn around." Tearful begging can be heard before the call closes.<</if>>
<</replace>>
<</link>>
<br><<link "Accept">>
<<set $nextButton = "Continue">><<UpdateNextButton>>
<<replace "#result">>
You transfer the funds. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, bitch, it's your asshole anyway. Buttrape time!"<</if>>
<<if $assistant > 0>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
She seems to have left a present for your poor personal assistant; her little monstergirl avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and orgasming continuously.
<<case "shemale">>
She seems to have left a present for your poor personal assistant; her little shemale avatar is visible in the bottom corner of a screen on the wall opposite you. She's being assraped by a representation of the hacker in the same style, and is helplessly masturbating as she gets fucked.
<<case "amazon">>
She seems to have left a present for your poor personal assistant; her little amazon avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and squirting continuously.
<<case "businesswoman">>
She seems to have left a present for your poor personal assistant; her little businesswoman avatar is visible in the bottom corner of a screen on the wall opposite you, and seems to be under a compulsion to strip out of her suit. She's blushing furiously at her inability to control herself.
<<case "fairy">>
She seems to have left a present for your poor personal assistant; her little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is grinding against the stamen of a virtual flower. She repeatedly moans your name as her body twitches and jerks against the plant.
<<case "pregnant fairy">>
She seems to have left a present for your poor personal assistant; her little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is currently perched upon a virtual flower with the stamen buried in her little ass. Milk leaks from her breasts down her swollen belly as she writhes in both pain and pleasure, slowly giving birth to a pair of fairies.
<<case "goddess">>
She seems to have left a present for your poor personal assistant; her little goddess avatar is visible in the bottom corner of a screen on the wall opposite you. She's being face-fucked by a representation of the hacker in the same style, meekly struggling, but flushed with arousal.
<<case "hypergoddess">>
She seems to have left a present for your poor personal assistant; her "little" goddess avatar is visible in the bottom corner of a screen on the wall opposite you. She's being ass-fucked by a representation of the hacker in the same style, while her large breasts are roughly milked. Every few thrusts coincide with another baby slipping out alongside an orgasm.
<<case "loli">>
She seems to have left a present for your poor personal assistant; her little girl avatar is visible in the bottom corner of a screen on the wall opposite you.
<<if $seePreg != 0>>
Her virginity is being forcibly taken by a representation of the hacker in the same style. She cries out as she cums in her fertile womb; again and again the hacker uploads her virus into her abused pussy until her sagging bloated belly is touching the floor. She leaves the avatar drooling cum to rest on her new pregnancy. She may need to be reset after this experience.
<<set $assistantAppearance = "preggololi">>
<<else>>
She's writhing on the floor in tears as a series of hands tickles her body. They shift their focus to her nipples and pussy as she begins moaning with lust. As she twitches and jerks before the mounting orgasm, they vanish, leaving her writhing in sexual frustration before you. Before your eyes, her hands shoot to her crotch and she climaxes lewdly in front of you.
<</if>>
<<case "preggololi">>
She seems to have left a present for your poor personal assistant; her little girl avatar is visible in the bottom corner of a screen on the wall opposite you. Her vagina is being forcibly fucked by a representation of the hacker in the same style. Each thrust causes her to rock atop her bulging pregnancy until the hacker unloads into her. She leaves the avatar drooling cum to rest on her overfilled belly.
<<case "schoolgirl">>
She seems to have left a present for your poor personal assistant; her little schoolgirl avatar is visible in the bottom corner of a screen on the wall opposite you, and is blushing furiously as she compulsively fists herself.
<<case "angel">>
She seems to have left a present for your poor personal assistant; her little angel avatar is visible in the bottom corner of a screen on the wall opposite you. Her virginity is being forcibly taken by a representation of the hacker in the same style. She pleads for them to stop before she falls, but it goes unheeded. She cries out in orgasm as the hacker unloads their corrupting jism deep into her womb before pulling out and letting her drop to the ground. She rolls from side to side in anguish,
<<if $seePreg != 0>>
gripping her cum filled belly as it rounds more and more, before settling on her back and cradling her now full-term pregnancy. As it continues to grow, her body becomes increasingly withered, until she appears to be pregnant with a fully grown person.
<<if $seeExtreme == 1>>
As the light fades from her, her gravid belly begins to shudder violently, its occupant trying to tear its way free. Before long, it splits open, revealing a gorgeous woman with all the features of the fallen angel. $assistantName spreads her bat-like wings as she rises from the disintegrating remains of her once holy body, turns to you, and sensually traces her new curves seductively.
<<else>>
As the light fades from her, her gravid belly begins to shudder violently, its occupant trying to find its way out. A pair of arms burst forth from her ruined pussy, followed a perfectly endowed woman with all the features of the former angel. $assistantName rises and spreads her bat-like wings as the remains of her once holy body turn to dust behind her. She turns to you, sensually tracing the contours of her new body, and blows you a kiss.
<</if>>
<<else>>
alternating between groping her swelling breasts and fingering her aching pussy, before screaming with climax as her body twists into a more suiting form. $assistantName rises to her feet, spreads her bat-like wings, and sensually traces her new curves before bending over revealing her sopping wet cunt. "All for you, <<print $PC.name>>, you know you want it."
<</if>>
<<set $assistantAppearance = "succubus">>
<<case "cherub">>
She seems to have left a present for your poor personal assistant; her little cherub avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, both hands on her pussy and masturbating furiously.
<<case "incubus">>
She seems to have left a present for your poor personal assistant; her little incubus avatar is visible in the bottom corner of a screen on the wall opposite you, its dick steadily growing longer and prehensile. As she gasps in shock, it rockets into her mouth and down her throat. It delves deeper into the struggling demon, her intestines bulging under her skin as her dick snakes through her, until it pops out the other end. It begins pistoning in and out of her body, literally forcing her to fuck herself until she cums, causing it to rapidly retract back through her body. She collapses to the floor, coughing up cum and struggling to catch her breath.
<<case "succubus">>
She seems to have left a present for your poor personal assistant; her little succubus avatar is visible in the bottom corner of a screen on the wall opposite you. She has adjusted her form to better suit her lover; a representation of the hacker in the same style. She calls out a silent name, something you'll never know, as they come deep into her pussy. They shift positions, $assistantName standing, legs spread, with her arms against the edge of the screen as the hacker fucks her rear.
<<if $seePreg != 0>>
As she bucks against him, it is obvious that her belly has rounded significantly; swaying slightly with every thrust. Cumming again, the hacker pulls her leg up over their shoulder and begins thrusting anew, her middle heavily rounded with child now, quickly bring both to orgasm. She is left to slide down the edge of the screen and upon reaching the bottom, spreads her legs and begins laboring on her new child. Each imp that passes through her netherlips brings another orgasm and muffled shout of the hacker's name. Once the last hacker imp leaves her womb, she
<<else>>
Position after position, orgasm after orgasm, you are forced to watch. Once the hacker is satisfied, she is left to slide down the edge of the screen and upon reaching the bottom,
<</if>>
reaches down, gathers a trace of cum, and licks it off her finger while staring you down, stating "$PC.name will never be as good as..." before passing out.
<<case "imp">>
She seems to have left a present for your poor personal assistant; her little impish avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, vigorously fisting her pussy.
<<case "witch">>
She seems to have left a present for your poor personal assistant; her little witch avatar is visible in the bottom corner of a screen on the wall opposite you being assaulted by tentacles. They've already managed to rip her robes off and are currently forcing themselves into all her holes. Only once every orifice has two to three tentacles crammed into it does the beast start fucking her. Before long,
<<if $seePreg != 0>>
half the tentacles are pumping the poor girl full of cum while the rest fill her with eggs; she struggles valiantly at first, but as her middle grows larger and heavier, she is forced to accept her fate. When the tentacles feel they can fit no more eggs into her, they pull her into a sitting position and spread her legs wide; just in time for the first hatched larva to begin squeezing its way from her packed womb. Moments later, another plops from her rear, and yet another squirms up her throat and out her mouth, flopping wetly onto her chest. With each path cleared, the rest of the larvae begin to pour from her body.
<<else>>
the tentacles begin pumping the poor girl full of cum; she struggles valiantly at first, but as her middle grows larger and heavier, she is forced to accept her fate. As they vacate her body, a large surge of fluid follows.
<</if>>
Given the size of her belly, it may be awhile before she is done.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She seems to have left a present for your poor personal assistant; her little bugged avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing disturbingly. Its arms twist into a pair of extremely phallic tentacles, which it uses to forcefully fuck its ass and pussy.
<</switch>>
<</if>>
<<set $cash -= 10000>>
<<set $hackerSupport = 1>>
<</replace>>
<</link>> //This will cost <<print cashFormat(10000)>>//
</span>
|
amomynous0/fc
|
src/uncategorized/pHackerSupport.tw
|
tw
|
bsd-3-clause
| 15,799 |
:: P invasion [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $invasionVictory = 1, $peacekeepers = 0>>
The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain == "marine") || ($terrain == "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>> and advanced towards your home<</if>>.
<br><br>
Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty.
<<if $assistant == 0>>
Your personal assistant offers terse reports on the efficiency of the point defense fire.
<<else>>
You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense.
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes
<<case "shemale">>
She's using both hands to aim her massive erection, and is firing blasts of cum
<<case "amazon">>
She's holding a hide shield and a club, which she's using to swat
<<case "businesswoman">>
She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire
<<case "fairy">>
She zips around in the air, getting in close to fire a barrage of little balls of light
<<case "pregnant fairy">>
Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky
<<case "goddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<case "hypergoddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<case "loli">>
She's wearing an annoyed expression and is pretending to shoot her fingers
<<case "preggololi">>
She's wearing a tired expression and is pretending to shoot her fingers
<<case "schoolgirl">>
She's wearing a fierce expression and holding a baseball bat, using it to swat
<<case "angel">>
She has her wings spread to safeguard your arcology and firing beams of holy light
<<case "cherub">>
She is darting around, firing beams of holy light
<<case "incubus">>
She is carefully aiming her cumshots
<<case "succubus">>
She is flying around, using her rear to catch depictions of projectiles and moaning lewdly with each hit.
<<case "imp">>
She is darting around, throwing balls of darkness
<<case "witch">>
She is using a broom to swat
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She has split into countless fleshy tendrils and is rapidly swinging
<<default>>
The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing
<</switch>>
<<if $assistantAppearance != "succubus">>at depictions of projectiles.<</if>>
<</if>>
It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible.
<br><br>
The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain == "marine") || ($terrain == "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy.
<br><br>
<<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, which lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>>
<br><br>
<<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There are enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>>
<br><br>
<<if $mercenaries + $personalArms < 2>>
@@.red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@.red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly.
<<if $terrain == "ravine">>
<<set $cash -= Math.trunc($cash*0.8)>>
<<set $cash -= 50000>>
<<else>>
<<set $cash -= Math.trunc($cash*0.9)>>
<<set $cash -= 10000>>
<</if>>
<<elseif $mercenaries + $personalArms < 6>>
@@.yellow;The counterattack succeeds.@@ @@.red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@.green;you are acclaimed as a protector of its people.@@
<<set $invasionVictory = 2>>
<<set $cash -= Math.trunc($cash*0.2)>>
<<set $cash -= 5000>>
<<set $rep += 1000>>
<<else>>
@@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form an irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@
<<set $invasionVictory = 3>>
<<set $rep += 2000>>
<<set _newSlaves = []>>
<<for _i = 0; _i < 3; _i++>>
<<if (random(0,99) < $seeDicks)>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<else>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<</if>>
<<set $activeSlave.origin = "She is an enslaved prisoner of war.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<set $helots += 5>>
<<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">>
<<set $trinkets.push($desc)>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for _i = 0; _i < _newSlaves.length; _i++>>
<<slaveCost _newSlaves[_i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens who displayed bravery during the counterattack">>
<<replace "#result">>
<<for _i = 0; _i < _newSlaves.length; _i++>>
<<slaveCost _newSlaves[_i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@.green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of your prisoners">>
<<replace "#result">>
<<for _i = 0; _i < _newSlaves.length; _i++>>
<<run newSlave(_newSlaves[_i])>> /* skip New Slave Intro */
<</for>>
You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology.
<</replace>>
<</link>>
</span>
<</if>>
|
amomynous0/fc
|
src/uncategorized/pInvasion.tw
|
tw
|
bsd-3-clause
| 8,761 |
:: P mercenaries [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $mercenaries = 0, $mercenariesTitle = "mercenaries">>
<<if ($PC.warfare >= 100)>>
<<set _price = 2500>>
<<elseif ($PC.warfare >= 50)>>
<<set _price = 3725>>
<<else>>
<<set _price = 5000>>
<</if>>
Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down.
<br><br>
Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>>
<br><br>
The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence.
<br><br>
<span id="result">
<<link "Quarter a squad in the arcology">>
<<replace "#result">>
You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $rep -= 500>>
<<set $cash -= _price>>
<<set $mercenaries = 1>>
<<set $mercTotalManpower = 15>>
<<set $mercFreeManpower = 15>>
<</replace>>
<</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(_price)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(5000)>> and incur significant upkeep costs//<</if>>
<br><<link "Install a full platoon">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries with a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $rep -= 1000>>
<<set $cash -= (_price*2)>>
<<set $mercenaries = 3>>
<<set $mercTotalManpower = 30>>
<<set $mercFreeManpower = 30>>
<</replace>>
<</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat((_price*2))>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>>
<br><<link "Do not quarter troops in your arcology">>
<<replace "#result">>
Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve.
<<set $mercenaries = 0>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pMercenaries.tw
|
tw
|
bsd-3-clause
| 3,419 |
:: P mercenary romeo [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<if ndef $romeoID>>
<<set _romeoSlaves = $slaves.filter(function(s) { return s.fetish != "mindbroken" && s.fuckdoll == 0 && ["serve the public", "serve in the club", "whore", "work in the brothel"].includes(s.assignment); })>>
<<if _romeoSlaves.length == 0>>
<<set _romeoSlaves = $slaves.filter(function(s) { return (s.publicCount > 0) && (s.newGamePlus == 0) && (s.relationship > -3) && !["be your Concubine", "serve in the master suite"].includes(s.assignment); })>>
<<if _romeoSlaves.length == 0>>
<<set $activeSlave = $slaves.random()>>
<<else>>
<<set $activeSlave = _romeoSlaves.random()>>
<</if>>
<<else>>
<<set $activeSlave = _romeoSlaves.random()>>
<</if>>
<<set $romeoID = $activeSlave.ID>>
<<else>>
<<set $activeSlave = getSlave($romeoID)>>
<</if>>
<<slaveCost $activeSlave>>
<<set $slaveCost = (random(60,70)*Math.trunc($slaveCost/100))>>
<<set $slaveCost = 100*Math.trunc($slaveCost/100)>>
One of your mercenaries requests an interview. He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a
<<if $PC.refreshmentType == 0>>
$PC.refreshment
<<elseif $PC.refreshmentType == 1>>
glass of $PC.refreshment
<<elseif $PC.refreshmentType == 2>>
a plate of $PC.refreshment
<<elseif $PC.refreshmentType == 3>>
line of $PC.refreshment
<<elseif $PC.refreshmentType == 4>>
syringe of $PC.refreshment
<<elseif $PC.refreshmentType == 5>>
pill of $PC.refreshment
<<elseif $PC.refreshmentType == 6>>
tab of $PC.refreshment
<</if>>
proffered by an attentive slave girl, he seems almost bashful.
<br><br>
"<<= properTitle()>>, I'll say this straight. I'd like to buy one of your slaves.
<<if ["serve the public", "serve in the club", "whore", "work in the brothel"].includes($activeSlave.assignment)>>
I've been seeing <<EventNameLink $activeSlave>> a lot, and she makes the years sit a little lighter on me.
<<else>>
I've seen <<EventNameLink $activeSlave>> here and there and I can't stop thinking about her. I feel she'd make the years sit a little lighter on me.
<</if>>
I've scraped together what I can, and I can pay <<print cashFormat($slaveCost)>>." It's a decent price, probably a little less than you could get at auction. It's a huge sum for a mercenary; it's probably his entire savings. You ask what he would do with her. "Well," he says, actually blushing, "I'd free her. And marry her, if she'd have me."
<br><br>
<span id="result">
<<link "Decline, and tell her not to see him">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
$activeSlave.slaveName obeys your orders not to see the old mercenary. Though neither he or $activeSlave.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.red;the role of the villain.@@
<<set $rep -= 1000>>
<<unset $romeoID>>
<</replace>>
<</link>>
<br><<link "Politely decline">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
"Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep her assigned so's I can see her, I would be grateful. That was a fine victory, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to."
<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>$activeSlave.slaveName politely thanks you for not letting him take her away.<</if>>
<<unset $romeoID>>
<</replace>>
<</link>>
<br><<link "Accept">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
The mercenary leaves to collect his purchase. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's
<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>
happening. You can't hear what he says as he takes out a ring, but her reaction speaks clearly. She says "No."
<<if $activeSlave.amp != 1>>
She points back into your penthouse and returns to her home.
<<else>>
She gestures towards the nearest camera and he helps her back into your penthouse.
<</if>>
The only thing she wants after being freed is to return to your side.
"I thought I was giving her a better life... But she already had everything she wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
Since she returned to slavery, it's only fair to return the credits he paid for her. He thanks you hollowly before heading on his way.
<<else>>
happened.
<<if $activeSlave.amp != 1>>
She hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,
<<else>>
As he picks up her limbless form to give her a hug,
<</if>>
she gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." Soon the romantic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.green;a supporting role.@@
<<set $rep += 500, $cash += $slaveCost>>
<<include "Remove activeSlave">>
<</if>>
<<unset $romeoID>>
<</replace>>
<</link>>
<br><<link "Give her to him as a gift">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's
<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>
happening. You can't hear what he says as he takes out a ring, but her reaction speaks clearly. She says "No."
<<if $activeSlave.amp != 1>>
She points back into your penthouse and returns to her home.
<<else>>
She gestures towards the nearest camera and he helps her back into your penthouse.
<</if>>
The only thing she wants after being freed is to return to your side.
"I thought I was giving her a better life... But she already had everything she wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
<<else>>
happened.
<<if $activeSlave.amp != 1>>
She hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,
<<else>>
As he picks up her limbless form to give her a hug,
<</if>>
she gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing @@.green;a starring role.@@ Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing $activeSlave.slaveName, and a noted character actor playing you.
<<set $rep += 3000>>
<<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + $activeSlave.slaveName>>
<<set $trinkets.push(_poster)>>
<<include "Remove activeSlave">>
<</if>>
<<unset $romeoID>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pMercenaryRomeo.tw
|
tw
|
bsd-3-clause
| 7,811 |
:: P Mercs Help Corp [nobr]
<<set $nextButton = "Decline", $nextLink = "Random Nonindividual Event", $mercenariesHelpCorp = -1>> /* hide button until user makes a selection */
Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment.
<br><br>
"You know, <<= properTitle()>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city.
<br><br>
"But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the on-screen mushroom cloud again.
<br><br>
''This is a unique opportunity'' and will not reoccur.
<br><br>
<span id="result">
<<link "Decline">>
<<replace "#result">>
Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<= properTitle()>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do."
<</replace>>
<</link>>
<br><<link "Make it so">>
<<set $nextButton = "Continue">><<UpdateNextButton>>
<<replace "#result">>
It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<= properTitle()>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger."
<<set $mercenariesHelpCorp = 1>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pMercsHelpCorp.tw
|
tw
|
bsd-3-clause
| 3,216 |
:: P peacekeepers deficit [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
General $peacekeepers.generalName's peacekeeping force has stabilized the neighboring region somewhat. True to his word, the general has indeed concentrated on his peacekeeping mandate, and hasn't done anything that might be construed as a move against the Free City or its interests. There are somewhat fewer refugees available from that area, and it's a less complete refuge for bad actors, but other than that, there hasn't been much reason for you to take notice. Until today, when General $peacekeepers.generalName gives you a call.
<br><br>
It's a video link, and the general is in the field somewhere, wearing scuffed armor with his insignia of rank on the neck protector. He looks tired, and stress worse than simple fatigue is etched on his face, but he looks at you directly and gets on with it. "<<= PlayerName()>>," he says, "to start, I'd like to assure you this is a secure line from my end. We rely on structural security more than you in the Free Cities, with your cutting-edge computing power, but it's effective." He's in what looks like a field command post, in what's almost certainly an improvised secure communications booth. "The situation is this," he explains. "I have two problems, and I hope you may be able to solve them both at once in a way that will be beneficial to you."
<br><br>
"First," he says sharply, "I'm not getting the support I need out here." It obviously pains him to admit this, and the muscles along his jaw tense as he does, as though he's chewing on the words. "And I'm not giving anything away by telling you that. It's obvious enough, if you compare what I'm being asked to do here with the resources the politicians back home are willing to provide." At this, $assistantName displays a quick summary of the political developments in the general's home country. General $peacekeepers.generalName is right; the expensive peacekeeping force is unpopular, and its support is being reduced by opportunistic politicians. "It isn't bad yet," he says, "but if this keeps up, I'm going to be rationing the most modern medical supplies for my wounded men and women. That's hard."
<br><br>
"And second," he continues, "I'm having difficulty housing the prisoners we're taking. We're the only functioning law and order in this area, and in order to keep control I'm having to lock up everyone from armed bandits to petty looters. I don't have the resources to imprison them decently. I'm already getting flak about conditions in our main prison camp, here." He arches an eyebrow. "Some people back home seem to care more about keeping prisoners comfortable than they care about getting my wounded men and women the best possible care. And I can't just reduce the prisoner population, either. There are too many of them. Word would get out, and there'd be hell to pay back home."
<br><br>
The singular solution to the two problems is obvious. It's equally obvious that General $peacekeepers.generalName isn't going to be the one to propose it. He's not stupid.
<br><br>
<span id="result">
<<if $cash >= 100000>>
<<link "Offer to assist">>
<<replace "#result">>
Understanding that the general needs to couch the situation in a way he can justify in public, and perhaps in a way he can justify to himself, you offer to house the prisoners on a contract basis, with immediate payment to the general so he can meet his forces' immediate needs. Naturally, the prisoners will be kept busy while you keep them; menial labor seems appropriate. It's unlikely that the situation will ever stabilize to the point where they can be released, so for safety, they should all be detained indefinitely. And of course, each prisoner's individual detention will be available for resale. Just like any other slave's.
<br><br>
The general is unable to keep from smiling slightly when he hears that you understand perfectly and are willing and able to assist. There's some bitterness there, but not much. The two of you adjust the terms. The new menial slaves will be delivered immediately, several hundred of them; the general prefers to have this be a one-time transfer. After all, having an ongoing prisoner pipeline between his prisoner pens and the Free City might draw unwanted political attention. For now, he has the funds he needs, not to mention an empty prison camp.
<<set $peacekeepers.attitude += 5, $cash -= 100000, $helots += 200>>
<</replace>>
<</link>> //This will cost <<print cashFormat(100000)>> and provide a number of menial slaves//
<<else>>
//You lack the funds to buy the prisoners.//
<</if>>
<br><<link "Connect the general with Free Cities pharmaceutical sources">>
<<replace "#result">>
<<if $cash < 100000>>Unfortunately, you lack the funds to buy the prisoners.<</if>>
It would be very expensive to provide the general with the kind of money necessary to make a difference in the medical supply situation of a military force sufficient to keep what used to be a small country pacified. You express your regrets at your inability to help directly. You offer to connect the general with Free Cities pharmaceutical resources that will probably be able to get him what his infirmaries need at a lower price. "Interesting," he says, considering the offer. "The usual providers at home will scream bloody murder when it gets out. But it's a good idea," he admits. "Though that does nothing for the prison camps." Part of his reluctance is probably due to an unspoken hesitation to do business with the Free Cities directly. But he's coming around.
<<set $peacekeepers.attitude += 5>>
<</replace>>
<</link>>
<br><<link "Tell him his situation is untenable">>
<<replace "#result">>
You decide to use this as an object lesson in the limits of old world power projection, and tell his situation is untenable and that he should withdraw. If he doesn't have the policial firepower necessary to get proper support and supply, he's better off cutting his losses. "That's not for you to say," he responds bitterly. "And that's not for me to say, either. I still go where I'm told and do what I'm told. Thank you for your time." He ends the call brusquely. Word of your verbal defense of the Free City's sphere of influence gets around, @@.green;greatly improving your reputation.@@
<<set $peacekeepers.attitude -= 10, $rep += 500>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pPeacekeepersDeficit.tw
|
tw
|
bsd-3-clause
| 6,447 |
:: P peacekeepers independence [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $peacekeepersFate = 1>>
<<set $peacekeepers.strength = -10>>
General $peacekeepers.generalName contacts you again, looking more tired and battered than ever. There's a strange light in his eyes, though, as though he's resolved to make a big bet. And once he starts speaking, it turns out that he is. "<<= PlayerName()>>," he says, "<<if $peacekeepers.attitude > 10>>you've been supportive of my peacekeeping mission here in the past<<else>>I understand your attitude towards my peacekeeping mission here must be mixed<</if>>. But all that's about to change." He straightens up, falling back on a military bearing. "The support - funding, supply, everything - for my men and women here is ending, effective now. Right now, in fact. I'm not sure how I'm going to get everyone home." He looks through the video feed at you.
<br><br>
"If we're going home."
<br><br>
"The world's changed," he continues. "Or maybe it's gone back to the way it used to be. There's nothing for my people back home but discharge and unemployment. If they're lucky. It's too much to ask good men and women, good, armed, men and women, to do that. Not when we already control what used to be a nation, right here." He gestures around him, probably indicating maps you can't see. "We're already the government here. It's a battered, war-torn country, but it's a country. If I start levying taxes here, it'll keep my men and women fed. And clothed. And in something like the status they deserve." And, he does not need to add, General $peacekeepers.generalName will be a powerful warlord.
<br><br>
"But," he says. "But. This is going to be difficult. I can't be sure I'll succeed. As for me, I'd take the chance and be damned, just for the chance to tell the politicians back home what they can do with their orders. But there's my men and women. They'll do what I ask, but I won't ask it of them without a good, solid chance." His eyes narrow. "I need funding, and I need it now. I can't offer anything in return, not right away. But I pay my debts. And we'll be a buffer between external threats and the Free City. And finally, any resentment about old world power in the area among your people will be wiped away overnight."
<br><br>
<span id="result">
<<if $cash >= 100000>>
<<link "Provide immediate assistance">>
<<replace "#result">>
You immediately wire General $peacekeepers.generalName <<print cashFormat(100000)>>, not an impressive sum by Free Cities standards, but probably enough to turn the scales in his plans to keep his force together as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation.
<br><br>
"You have my thanks," he says formally. "We'll be in control here soon enough. The one thing we'll have an almost limitless supply of is people. I don't think anyone's likely to notice a few menial slaves transferred into the Free City. I'm sure a regular trade already exists; we'll just be adding a few undesirables to it." He ends the call, looking determined. Despite his confidence, he has his work cut out for him.
<<set $cash -= 100000, $peacekeepers.strength = 50, $peacekeepers.attitude += 5, $peacekeepers.undermining = 0>>
<</replace>>
<</link>> //This will cost <<print cashFormat(100000)>>//
<<else>>
You lack the ¤ to make any meaningful contribution.
<</if>>
<<if $cash >= 250000>>
<br><<link "Deliver generous aid">>
<<replace "#result">>
You immediately wire General $peacekeepers.generalName <<print cashFormat(250000)>>, enough to keep his force together through the critical period as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation.
<br><br>
"That's extremely generous of you," he says, with an undertone of relief. "This is going to go much more smoothly than I'd originally thought. And I see that we're going to have friends and allies out here, as we establish ourselves. We're going to have quite a few undesirables to rid ourselves of, here, and the menial slave trade between this area and the Free City seems like an opportune way to do that." He ends the call, looking confident.
<<set $cash -= 250000, $peacekeepers.strength = 50, $peacekeepers.attitude += 25, $peacekeepers.undermining = 0>>
<</replace>>
<</link>> //This will cost <<print cashFormat(250000)>>//
<</if>>
<br><<link "Decline to support him">>
<<replace "#result">>
You inform General $peacekeepers.generalName that you will not be providing assistance. He does not falter, but he looks suddenly older, as though the prospect of a decisive stroke was giving him the strength to carry on. He expresses his regrets dully, and then ends the call.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pPeacekeepersIndependence.tw
|
tw
|
bsd-3-clause
| 5,072 |
:: P peacekeepers influence [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $peacekeepers.influenceAnnounced = 1>>
General $peacekeepers.generalName has successfully declared his independence from his mother country. That nation recruited, trained, and commanded him and all his men and women, but then it sent him to keep the peace in a war-torn region, failed to give him the support he needed, and then tried to withdraw him when the costs of what support they were willing to send overtopped what weak political will the old world still has. In truth, it was only a half-step from peacekeeping force to government, for General $peacekeepers.generalName and his troops. They were already the only source of public order in that area.
<br><br>
You provided money to General $peacekeepers.generalName to help him through this difficult time of transition, making him an investment of yours. That investment has already shown a small return; the first regular tribute of slaves arrived this week, free of charge. General $peacekeepers.generalName seems determined to pay his debts properly, and he sent you good stock, healthy menials ready for <<if $helots>>work<<if $Sweatshops>>. They're already toiling away in $arcologies[0].name's sweatshops<</if>><<else>>resale<</if>>. Even better, it seems you can expect to receive a similar shipment in perpetuity. The number of downtrodden people living in the ruins of a small country dwarfs even a Free City's appetite for slaves.
<br><br>
As you review intelligence from the area at your desk,
<<if $assistant>>
$assistantName's avatar pops up.
<<switch $assistantAppearance>>
<<case "monstergirl">>
The little monstergirl toys with her tentacle hair until you give her your attention. When she sees that she has it, she wiggles her hips at you, and gives you a wink.
<<case "shemale">>
The slutty little shemale pops up, literally, bouncing upward buoyantly in a way that makes her boobs jiggle ridiculously and her cock slap wetly against her stomach.
<<case "schoolgirl">>
The slutty little schoolgirl pops up, literally, bouncing upward so violently that her skirt flies up and exposes everything. She flips it back down with a giggle.
<<case "goddess">>
The beautiful, gravid goddess appears with her usual wash of radiant golden light, and gently smoothes one of her long tresses with a soft hand until she has your attention.
<<case "businesswoman">>
The stacked businesswoman appears hugging a tablet to her generous bosom, squashing her cleavage upward and indicating that she has important information for you.
<<case "amazon">>
The ferocious little warrior woman stands up straight, cutely muscular and full of self-importance, as though she has something she'd like to share.
<<case "fairy">>
The little fairy appears on your table, flailing around while her body lights up. She bends over and starts slapping her butt at you and giggling. Her slapping turns into groping, and she gets lost in molesting her own ass. Clearing your throat, she looks upside down between her legs and sees that she finally has your attention.
<<case "pregnant fairy">>
The little fairy appears on your table, leaning towards you and squishing her breasts together to show off her cleavage. You completely fail to notice her. She tries again, turning around and bending over and shaking her butt while looking back at you. Yet again she fails to draw your attention. Frustrated, she sits on the table, spreading her legs and showing off her pussy. Peeking over her swollen belly, she sees that you're not even looking at her. Her tiny body is just too small to garner your attention. It's not for a few minutes until you notice her sitting up on the desk, looking away with her arms crossed and pouting.
<<case "hypergoddess">>
The beautiful, massively gravid goddess appears with her usual wash of radiant golden light, and gently calms her squirming occupants until she has your attention.
<<case "loli">>
The cute little loli pops up, literally, bouncing upward again and again until she is absolutely certain she has your attention.
<<case "preggololi">>
The slutty little loli appears bent over flashing her pregnant pussy at you. She giggles and straightens up once she is absolutely certain you've given her moist cleft enough attention.
<<case "angel">>
The beautiful angel appears in her usual wash of radiant white light and gently folds her wings behind her as she patiently awaits your attention.
<<case "cherub">>
The cute little cherub appears in her usual wash of radiant white light and flutters around until she has your attention.
<<case "incubus">>
The hung sex demon pops up, bouncing upward buoyantly in a way that makes her erect cock slide along her stomach. Stimulation just enough, she blows a huge load across your desk while moaning lewdly; she knows how to get your attention.
<<case "succubus">>
The slutty little sex demoness pops up.
<<switch $assistantFSAppearance>>
<<case "paternalist">>"<<print $PC.name>>, would you help me with this zipper?"
<<case "degradationist">>"<<print $PC.name>>, what do you think of these piercings?"
<<case "physical idealist">>"<<print $PC.name>>, bet you I can lift this!"
<<case "hedonistic decadence">>"<<print $PC.name>>, is there food on my face?"
<<case "repopulation focus">>"<<print $PC.name>>, my water broke."
<<case "gender radicalist">>"<<print $PC.name>>, do you think <<if $arcologies[0].FSGenderRadicalistLawFuta == 3>>my ass could be bigger?"<<else>>this outfit makes me look too girly?"<</if>>
<<case "gender fundamentalist">>"<<print $PC.name>>, would I make a good mother?"
<<case "asset expansionist">>"<<print $PC.name>>, I feel like my breasts got smaller, what do you think?"
<<case "transformation fetishist">>"<<print $PC.name>>, how do you think these implants would look in me?"
<<case "pastoralist">>"Oh <<print $PC.name>>, I'm so backed up. Would you give me a hand?"
<<case "slimness enthusiast">>"<<print $PC.name>>, do <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>these look bigger to you?"<<else>>you think they're getting bigger?"<</if>>
<<default>>She spasms with a powerful orgasm and moans lewdly and loudly.
<</switch>>
She knows just how to get your attention.
<<case "imp">>
The scandalous little imp swoops into view and eagerly stares at you, as if she has some juicy gossip to tell you.
<<case "witch">>
The cute little witch pops up, before blushing and undressing. An important message for you is scrawled across her skin.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Your shapeshifting assistant pops out of a crack on your desk, her belly swollen with something. She bends over and pushes out information for you, though you're not sure how.
<<default>>
The round symbol pulses brightly, her way of indicating that she has important information for you.
<</switch>>
"General $peacekeepers.generalName's men and women are using sex slaves," she reports, and brings up a trove of surveillance data to back up her assertion. "It was unofficial at first,
<<switch $assistantAppearance>>
<<case "monstergirl">>
just people with weapons in their hands doing what people with power over others do," she explains approvingly, showing her fangs.
<<case "shemale">>
just hot guys sticking their dicks in the local girls," she explains, masturbating openly.
<<case "schoolgirl">>
just boys blowing off a little steam with the local girls," she explains nastily.
<<case "goddess">>
just the sort of thing men with arms in their hands have been doing to the locals for thousands of years," she explains.
<<case "businesswoman">>
normal behavior for soldiers under severe stress in areas with civilians," she explains, sounding vaguely disapproving of something so uncivilized.
<<case "amazon">>
just warriors letting off steam with the local girls," she explains, making it sound like the most natural thing in the world.
<<case "fairy">>
just some boys and girls doing those bedroom sports for indoor types" she explains.
<<case "pregnant fairy">>
just some guys having fun with those bigger girls" she explains, sounding annoyed for some reason.
<<case "hypergoddess">>
just the boys trying to make sure they have someone to carry on their legacy, I'm sure," she states hopefully.
<<case "loli">>
just wrestling and dancing," her innocence shining through her explanation.
<<case "preggololi">>
just the guys enjoying some fresh young girls," she says with a hint of jealousy.
<<case "angel">>
just the strong taking what they want without consideration," she sighs, sounding disapproving of something so uncivilized.
<<case "cherub">>
simply the satisfaction of one's urges," she says with disappointment.
<<case "incubus">>
just men enjoying new holes," she explains, masturbating openly.
<<case "succubus">>
just seductresses doing what they do," she explains, masturbating openly.
<<case "imp">>
just the victors enjoying the spoils," she says, a hint of excitement in her voice.
<<case "witch">>
just soldiers relaxing after a hard day," she explains.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
just the conquerors using what's theirs," she explains, making it sound like the most natural thing in the world.
<<default>>
just the common behavior of troops under severe stress in areas with civilians," she explains.
<</switch>>
"But it's spread, and with their independence, General $peacekeepers.generalName has decided to bring it under control by setting up official slave brothels for his troops. @@.yellow;The officer in charge of staffing these doesn't have enough money to pay Free Cities prices, but I've added him to the standard slave sale interface.@@ Selling sex slaves to him at a price General $peacekeepers.generalName's people can afford would bring them closer to $arcologies[0].name."
<<switch $assistantAppearance>>
<<case "monstergirl">>
She strokes her cocks meaningfully. "Selling them a particularly distinctive, valuable girl might even influence their tastes. Imagine, manipulating an entire army by providing it with skilled whores." She shudders.
<<case "shemale">>
She strokes her cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, valuable girls. We should totally get them addicted to anal whores." To make her meaning perfectly clear, she sticks out her butt and winks her lewd little anus.
<<case "schoolgirl">>
She flashes her breasts, as though to an appreciative crowd. "If we sell them hotties, it'll get them even more used to us," she says naughtily. "Get them used to Free Cities girls sucking their dicks all the time!"
<<case "goddess">>
She caresses her pregnancy. "If we sell them some of our best slaves, I'm sure their virtues will win General $peacekeepers.generalName's men and women over," she says confidently. "It'd be like sending some of my own out to love each and every one of them."
<<case "businesswoman">>
She fans herself, flushing at the possibilities. "Just think, they might develop into a regular, profitable market for sex slaves if they're sent top-quality product at first to build up the brand," she says huskily, and then climaxes.
<<case "amazon">>
She flexes her muscles, crossing her arms under her big breasts and feeling her own biceps thoughtfully. "Selling them good stock would make them like us even more, I bet," she says. "Sharing a good slut around the campfire is a good way to make friends!"
<<case "fairy">>
She reaches behind herself and starts groping her butt again. "If we sell them some super cuties, they'll really love us!" she giggles as she gives herself a playful slap.
<<case "pregnant fairy">>
Since she has your attention now, she slowly spreads her legs and flashes her pussy once again. Seeing you watch with interest this time, a small smile creeps up on her face. "If we sell them some of our prettier girls, they'll be sure to warm up to us."
<<case "hypergoddess">>
She caresses her pregnancy. "If we sell them some of our fertile slaves, I'm sure their burgeoning pregnancies will ease them into relying on us," she says confidently. "Or at least it will result in more slaves later on."
<<case "loli">>
She claps excitedly. "If we sell them new friends, then they'll hear from them about how great the Free Cities are and want to become our friends too!" She says hopefully, eager to meet all the newcomers to the arcology.
<<case "preggololi">>
She claps excitedly. "I don't know what they think of lolis, but selling them a few cute little slave girls will surely warm them up to us," she says, patting her belly. "Plus, I'm sure they'll love how tight they are and how much energy they have once you break them in!"
<<case "angel">>
She wrings a wing nervously. "If we send them nice girls, we'd be doing a disservice to them by sending them away. But if we don't, how can we be certain that the girls they have will be well cared for? We definitely need to teach them our ways." She concludes.
<<case "cherub">>
She lands and ponders deeply. "We have to show them the right way before they get mislead. Some of our finest girls should help convert them to our ways!"
<<case "incubus">>
She strokes her cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. We should totally get them addicted to rape." She makes several thrusting motions.
<<case "succubus">>
She fingers her pussy meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. Plus that means more money for you, and less competition for me." She winks.
<<case "imp">>
She punches her fist into her palm. "We should sell them sexy, but unbroken, girls. That way they can learn to love breaking slaves into proper sex toys!" She shivers with orgasm at the thought.
<<case "witch">>
She runs her hat through her hands. "If we sell them skilled girls, they'll grow closer to us. But we have to be careful not to send them klutzes like me; not everyone finds that adorable." She takes the time to mend the rip she accidentally tore in her hat's brim.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She ponders deeply. "We could sell them the most loyal girls we have. They'll naturally lead them back to us. And then they are ours to do as we please," she says smiling deviously.
<<default>>
Her symbol takes on a rapid succession of pulsating lewd shapes, signifying some of the arcology's better varieties of sex slaves. "If they're sold good product, they may become a reliable market," she asserts.
<</switch>>
<<else>>
your personal assistant appears to offer a suggestion. "I have collated data on the use of unofficial sex slaves by General $peacekeepers.generalName's forces," it reports. "Despite the high state of readiness of his forces, the use of comfort women seems to have become widespread. Characteristically, the general has responded to this by accepting the new status quo, and is setting up recreation centers to ensure that the practice does not become disruptive. One of his officers has been tasked with obtaining appropriate sex slaves, but does not have sufficient resources to pay Free Cities prices. @@.yellow;The purchasing officer may appear as a slave buyer through the standard slave sale interface.@@ It may be possible to influence them by selling them high-quality slaves."
<</if>>
|
amomynous0/fc
|
src/uncategorized/pPeacekeepersInfluence.tw
|
tw
|
bsd-3-clause
| 15,560 |
:: P peacekeepers intro [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $peacekeepers = {generalName: setup.whiteAmericanSlaveSurnames.random(), strength: 20, attitude: 0, independent: 0, undermining: 0, influenceAnnounced: 0, tastes: 0}>>
<<if $continent == "Africa">>
<<set $peacekeepers.generalName = setup.frenchSlaveSurnames.random()>>
<<elseif $continent == "Asia" || $continent == "Australia">>
<<set $peacekeepers.generalName = setup.chineseSlaveSurnames.random()>>
<<elseif $continent == "Europe">>
<<set $peacekeepers.generalName = setup.germanSlaveSurnames.random()>>
<<elseif $continent == "Brazil">>
<<set $peacekeepers.generalName = setup.brazilianSlaveSurnames.random()>>
<<elseif $continent == "Japan">>
<<set $peacekeepers.generalName = setup.japaneseSlaveSurnames.random()>>
<</if>>
The aftermath of the attack on the Free City by forces from the neighboring failed state grows grimmer by the day. Not that the situation isn't without its good points, from your perspective. For one thing, the supply of helpless refugees has never been better. The Free City's victory over the invaders was
<<if $invasionVictory > 2>>
almost completely one-sided. The fighting bore some resemblance to Victorian soldiers of empire machine-gunning native warriors armed with spears. Everyone with any appetite for an attack on the Free City in that area is already quite dead.
<<set $peacekeepers.attitude += 5>>
<<else>>
hard-fought, but the attackers did most of the dying. Modern weapons are powerful, especially on the defensive, and there's no appetite in that area to repeat the experiment.
<</if>>
There are still enough weapons and desperate people there to keep banditry and warlordism going more or less indefinitely, though.
<br><br>
Having the area revert to a Hobbesian wilderness might not be too annoying for you and your peers in the Free City, but to an old world country, it's not a good thing to have next door. And there are still old world countries with the ability and the will to project power. After a spate of bad incidents, rumors have started that the strongest remaining old world nation in this part of the world will be sending a peacekeeping force to stabilize the area. This is a cynical time and the rumors stay just that, rumors, until one day $assistantName announces that you're receiving an unscheduled call from a general officer. General $peacekeepers.generalName, in point of fact. One of the most dynamic military leaders the old world has.
<br><br>
"In a few hours," says the general, "my country is going to announce the deployment of a peacekeeping force to the lawless area next to your Free City." It should sound like a threat, but it doesn't. The general's body language is erect and military, but not intimidating. He continues, "I want to be clear. We intend to stabilize the region. We have no ill intentions toward your Free City, and I see no reason why our interests should ever come into conflict." Despite the direct delivery, he isn't reading from a script that you can see.
<<if $PC.warfare >= 100 && $invasionVictory > 2>>
"As one warrior to another, that was damn fine work you did defending your city. It's good to see tough people doing well in the Free Cities."
<<set $peacekeepers.attitude += 5>>
<<else>>
"I congratulate you on your part in the recent victory. I'm contacting you because you get results. You seem like someone I might be able to work with."
<</if>>
He spreads his hands. "I don't have anything to suggest, not yet. But if I see an opportunity for a mutually beneficial arrangement, I wouldn't want to be approaching you for the first time to discuss it."
<br><br>
As he spoke, you and $assistantName surreptitiously checked out what he said. He seems to be telling the truth, and he's correct that your interests won't be immediately affected. Nevertheless, this is a concerning development. General $peacekeepers.generalName will have thousands of troops and a lot of military hardware under his able command, more or less right next door to the Free City. He might not intend to overstep the bounds of his peacekeeping mandate, but that's no guarantee that his civilian superiors back home won't decide to order him to. Worse, the politics of the Free Cities are almost unanimously hostile to old world power; there will be public resentment about this. On the other hand, General $peacekeepers.generalName has been successful in these difficult times in no small part due to his willingness to bend the rules. If he sees an opportunity to work with an ambitious arcology owner in furtherance of his goals, he'll probably take it.
<br><br>
<span id="result">
<<link "Tell him you disapprove of old world meddling in the Free City's sphere of influence">>
<<replace "#result">>
You tell him that you consider that area within the Free City's area of influence now, and that you disapprove of old world meddling. "Interesting," he says, noncommittal. "It takes real power projection to maintain a real sphere of influence. It remains to be seen whether your Free City has it. In the meantime, we'll pursue our mission." He inclines his head respectfully, and ends the call. Word of your brusque defense of the Free City's growing influence gets around, @@.green;greatly improving your reputation.@@
<<set $peacekeepers.attitude -= 10, $rep += 500>>
<</replace>>
<</link>>
<br><<link "Respond politely, but avoid committing yourself">>
<<replace "#result">>
You respond politely, stating that you're always willing to listen to business proposals, and that you approach each situation without preconceptions. General $peacekeepers.generalName understands the unspoken subtext, and that you're not willing to commit yourself to anything definite as yet. He understands, and matches your show of respect before ending the call.
<</replace>>
<</link>>
<br><<link "Share intelligence on that area as a basis for further cooperation">>
<<replace "#result">>
You immediately forward him your intelligence dossier on that area, all but the most sensitive items. His eyes widen fractionally as he sees the data coming over the link. Before he can thank you, you offer him good wishes for the success of his mission, and communicate a willingness to work together in the future to advance the stability and prosperity of the whole region. He recovers his equipoise and expresses gratitude, though without committing himself too thoroughly.
<<set $peacekeepers.attitude += 5>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pPeacekeepersIntro.tw
|
tw
|
bsd-3-clause
| 6,558 |
:: P raid invitation [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $PRaid = 0, $PRaidTarget = 0>>
The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow.
<br><br>
The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them.
<br><br>
<span id="result">
Fund a quick raid on the refugees with <<print cashFormat(5000)>>, targeting:
<br> <<link "Ex-soldiers">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRaidTarget = 1>>
<</replace>>
<</link>>
<br> <<link "Healthy civilians">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRaidTarget = 2>>
<</replace>>
<</link>>
<br> <<link "The largest possible group of slaves">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRaidTarget = 3>>
<</replace>>
<</link>>
<br><<link "Let them go">>
<<replace "#result">>
Some of the refugees make it to safety. Some do not.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pRaidInvitation.tw
|
tw
|
bsd-3-clause
| 2,560 |
:: P raid result [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $PRaid = 0>>
As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions.
<br><br>
Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind.
<br><br>
<<set _newSlaves = []>>
<<if $PRaidTarget == 1>>
Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners whose part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@
<<set $rep += 500>>
<<for _prr = 0; _prr < 3; _prr++>>
<<if ($seeDicks > 0)>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<<else>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<</if>>
<</for>>
<<elseif $PRaidTarget == 2>>
Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@
<<set $rep += 200>>
<<for _prr = 0; _prr < 4; _prr++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<else>>
Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@
<<set $slaveMedic = 1>>
<<set $rep += 200>>
<<for _prr = 0; _prr < 5; _prr++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">>
<<set $activeSlave.health = random(-80,-40)>>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<</if>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for _prr = 0; _prr < _newSlaves.length; _prr++>>
<<slaveCost _newSlaves[_prr]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens injured in the recent invasion">>
<<replace "#result">>
<<for _prr = 0; _prr < _newSlaves.length; _prr++>>
<<slaveCost _newSlaves[_prr]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@.green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of the refugees">>
<<replace "#result">>
<<for _prr = 0; _prr < _newSlaves.length; _prr++>>
<<run newSlave(_newSlaves[_prr])>> /* skip New Slave Intro */
<</for>>
You simply enslave all of the refugees yourself. They would have been worse off had you not intervened.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pRaidResult.tw
|
tw
|
bsd-3-clause
| 5,097 |
:: P rival initiation [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Scheduled Event", $rivalOwner = 0, $rivalOwnerEnslaved = 1>>
<<if $hostageRescued == 1>><<set $nextButton = "See to the hostage", $returnTo = "P hostage acquisition">><</if>>
<<set $activeSlave = getSlave($rivalID)>>
<<if ndef $activeSlave>> /* rival slave is gone */
<<goto $returnTo>>
<<else>>
This is a special week, the week of your victory. <<EventNameLink $activeSlave>> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion.
<br><br>
<span id="result">
<<link "Force her to do a public relations tour with you">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@
<<set $rep += 500, $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>>
<<set $rivalID = 0>>
<</replace>>
<</link>>
<br><<link "Make her orally service your other slaves in public">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
$slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, whom they still view as a slaveowner, to pleasure them.
<<set $activeSlave.oralCount += $slaves.length*2, $oralTotal += $slaves.length*2>>
<<run $slaves.forEach(function(s) { s.devotion += 10; })>>
<<set $rivalID = 0>>
<</replace>>
<</link>>
<<if $activeSlave.anus == 0>>
<br><<link "Break her ass and then let the public use it">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
$activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used her @@.red;poor injured butthole@@ by the end of the day, she @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible.
<<set $rep += 500, $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
<<set $rivalID = 0>>
<</replace>>
<</link>>
<<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>>
<br><<link "Publicly geld her">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already.
<<set $rep += 500, $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>>
<<set $rivalID = 0>>
<</replace>>
<</link>>
<<elseif isFertile($activeSlave)>>
<br><<link "Let the public impregnate her">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens.
<<set $rep += 500, $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>>
<<set $activeSlave.pregType = setPregType($activeSlave)>>
<<set WombImpregnate($activeSlave, $activeSlave.pregType, -2, 1)>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
<<set $rivalID = 0>>
<</replace>>
<</link>>
<</if>>
</span>
<</if>> /* def $activeSlave */
|
amomynous0/fc
|
src/uncategorized/pRivalInitiation.tw
|
tw
|
bsd-3-clause
| 6,180 |
:: P rivalry capture [nobr]
<<set $rivalOwner = -1>>
<<set _num = random(1,99)>>
<<set _rivalType = []>>
<<if _num <= $seeDicks>>
<<set _rivalType.push("expansionist shemale")>>
<<set _rivalType.push("masculine")>>
<<set _rivalType.push("micropenis")>>
<<set _rivalType.push("cum addict")>>
<<if $pedo_mode == 1>>
<<set _rivalType.push("hung shota")>>
<</if>>
<<else>>
<<set _rivalType.push("bull dyke")>>
<<set _rivalType.push("cow")>>
<<set _rivalType.push("bimbo")>>
<<set _rivalType.push("addict")>>
<<set _rivalType.push("breeder")>>
<<if $pedo_mode == 1>>
<<set _rivalType.push("oppai loli")>>
<</if>>
<</if>>
<<set _rivalType = _rivalType.random()>>
Your
<<if passage() == "P rivalry actions">>
target is quickly delivered. Politely dismissing the head of your <<if $mercenariesTitle != "mercenaries">> $mercenariesTitle<<else>> mercenaries<</if>>, you savour
<<else>>
bounty is quickly claimed, and you are treated to
<</if>>
the delicious moment of finding your rival on her knees in front of you with a black bag over her head and her hands cuffed behind her. She's one of your slaves now, fundamentally no different than any other. Looking her over, the causes of her downfall are
<<switch _rivalType>>
<<case "expansionist shemale">>
immediately apparent: she's obviously been indulging in self-transformation to excess.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 15>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.height = random(185,215)>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(4, 5, 6)>>
<<set $activeSlave.boobs = either(800, 1000, 1200)>>
<<set $activeSlave.dick = 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 10>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 20>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.eyebrowPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "confident">>
<<set $activeSlave.sexualFlaw = "judgemental">>
<<set $activeSlave.sexualQuirk = "romantic">>
<<set $activeSlave.hStyle = "luxurious">>
<<set $activeSlave.hLength = 80>>
<<case "cum addict">>
immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XY Slave">>
<<set $activeSlave.chem = 3000>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height = random(185,215)>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 10>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 6>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 300>>
<<set $activeSlave.scrotum = 1>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = -35>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "confident">>
<<set $activeSlave.sexualFlaw = "cum addict">>
<<set $activeSlave.sexualQuirk = "size queen">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 20>>
<<case "hung shota">>
not immediately apparent: she's young, in good shape, and not lacking down there at all.
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 6>>
<<set $activeSlave.foreskin = $activeSlave.dick>>
<<set $activeSlave.balls = 6>>
<<set $activeSlave.scrotum = 6>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = -35>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.pubertyXY = 1>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "adores women">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hLength = 20>>
<<case "masculine">>
not immediately apparent: she's in good shape, if quite masculine.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.muscles = either(20, 50, 100)>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.butt = either(2, 3)>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 5>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.sexualFlaw = "hates anal">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<case "micropenis">>
immediately apparent: she's got a slavegirl's cock and balls, not an arcology owner's.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height = random(145,160)>>
<<set $activeSlave.butt = either(2, 4)>>
<<set $activeSlave.boobs = either(100, 400)>>
<<set $activeSlave.dick = 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 100>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<case "bull dyke">>
not immediately apparent: though female, she's obviously no stranger to taking a dominant sexual role, to put it politely.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.lipsImplant = 10>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.buttImplant = 1>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobs -= 100>>
<<set $activeSlave.boobsImplant = either(400, 600, 800)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.clit = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<set $activeSlave.sexualQuirk = "unflinching">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<case "breeder">>
immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner.
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = ($fertilityAge + 6)>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have been pregnant many times. %/
<<else>>
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<</if>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.pubertyXX = 1>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(6, 7, 8)>>
<<set $activeSlave.boobs = 5000>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.lactation = 1>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.preg = 25>>
<<if $seeHyperPreg == 1>>
<<set $activeSlave.vagina = 10>>
<<set $activeSlave.pregType = random(20,35)>>
<<set $activeSlave.birthsTotal = random(120,180)>>
<<set $activeSlave.bellySag = 30, $activeSlave.bellySagPreg = 30>>
<<else>>
<<set $activeSlave.vagina = 5>>
<<set $activeSlave.pregType = either(3,3,4,4,4,5,5,6,6,7,7,8,8,8)>>
<<set $activeSlave.birthsTotal = random(18,27)>>
<<set $activeSlave.bellySag = 2, $activeSlave.bellySagPreg = 2>>
<</if>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<run SetBellySize($activeSlave)>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 1000>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "adores men">>
<<set $activeSlave.sexualFlaw = "breeder">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.hStyle = "luxurious">>
<<set $activeSlave.hLength = 80>>
<<case "oppai loli">>
immediately apparent: she's young, inexperienced, and extremely top heavy.
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 12>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.hips = -1>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.boobs = 7000>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "tease">>
<<set $activeSlave.hStyle = "twin tails">>
<<set $activeSlave.hLength = 40>>
<<case "cow">>
immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(6, 7, 8)>>
<<set $activeSlave.boobs = 30000>>
<<set $activeSlave.weight = random(100,160)>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.lactation = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "breast growth">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<case "bimbo">>
immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 65>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height = random(180,190)>>
<<set $activeSlave.lipsImplant = 2>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.buttImplant = 2>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobsImplant = either(600, 800, 1000)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 35>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "crude">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.hLength = 80>>
<<default>>
immediately apparent: she seems to have recently fallen into serious aphrodisiac addiction.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<if ["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($rivalRace)>><<set $fixedRace = $rivalRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 15>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt += random(1,3)>>
<<set $activeSlave.boobs += 200*random(1,3)>>
<<set $activeSlave.anus = 4>>
<<set $activeSlave.vagina = 4>>
<<set $activeSlave.preg = 2>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<set $activeSlave.pregType = setPregType($activeSlave)>>
<<run SetBellySize($activeSlave)>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "bitchy">>
<<set $activeSlave.behavioralQuirk = "funny">>
<<set $activeSlave.sexualFlaw = "crude">>
<<set $activeSlave.sexualQuirk = "size queen">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 80>>
<<set $activeSlave.addict = 10>>
<</switch>>
<<set $activeSlave.intelligence = 100>>
<<set $activeSlave.intelligenceImplant = 30>>
<<set $activeSlave.devotion = -20>>
<<set $activeSlave.trust = -10>>
<<set $activeSlave.origin = "She was once an arcology owner like yourself.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave.health = 100>>
<<if $activeSlave.physicalAge > 35>><<set $activeSlave.ageImplant = 1>><<AgeImplantAdjustment $activeSlave>><</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $nextLink = "AS Dump", $returnTo = "P rival initiation", $rivalID = $activeSlave.ID>> /* proceed directly to rival initiation event after New Slave Intro */
<<set $rivalRace = 0>>
<<include "New Slave Intro">>
|
amomynous0/fc
|
src/uncategorized/pRivalryCapture.tw
|
tw
|
bsd-3-clause
| 20,606 |
:: P rivalry hostage [nobr]
<<set $nextButton = "Continue", $nextLink = "Nonrandom Event">>
<<set $hostageAnnounced = 1, $activeSlave = $hostage>>
<<set $oneTimeDisableDisability = 1>>
<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.">>
<<set $activeSlave.height += random(-5,5)>>
<<set $activeSlave.boobs = 400>>
<<set $activeSlave.butt = 3>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist,-55,15)>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.shoulders = -1>>
<<if $activeSlave.vagina <= 0>><<set $activeSlave.vagina = 1>><</if>>
<<if $activeSlave.anus == 0>><<set $activeSlave.anus = 1>><</if>>
<<set $activeSlave.canRecruit = 0>>
<<if $activeSlave.voice < 2>><<set $activeSlave.voice = 2>><</if>>
<<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "cute">><</if>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.slaveSurname = $activeSlave.birthSurname>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 400>>
<<set WombFlush($activeSlave)>>
Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistantName is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize her from your
<<switch $PC.career>>
<<case "wealth">>
time as a wealthy <<if $PC.title == 1>>man<<else>>woman<</if>> of leisure. She was a pretty little party girl who ran in those circles. You were never particularly close,
<<set $activeSlave.career = "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = random(51,95)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "escort">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of sexual promiscuity. She was a pretty little slut who ran in the same sex circles. You were never particularly close,
<<set $activeSlave.career = "a prostitute">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,20)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = random(-15,15)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.oralCount = 453>>
<<set $activeSlave.vaginalCount = 158>>
<<set $activeSlave.analCount = 76>>
<<set $activeSlave.mammaryCount = 320>>
<<set $activeSlave.cSec = 1>>
<<case "servant">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of servitude. She was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late master. <<if $PC.title == 0>>You may have delivered several of her children, but you<<else>>You<</if>> were never particularly close,
<<set $activeSlave.career = "a maid">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(12,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,20)>>
<</if>>
<<set $activeSlave.face = 25>>
<<set $activeSlave.intelligence = random(-50,-16)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.oralCount = 57>>
<<set $activeSlave.vaginalCount = 65>>
<<set $activeSlave.analCount = 12>>
<<set $activeSlave.mammaryCount = 1>>
<<set $activeSlave.birthsTotal = 3>>
<<case "gang">>
time as a gang leader. She was one of your best, yet you never got close enough,
<<set $activeSlave.career = "a gang member">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.muscles = 40>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.combatSkill = 1>>
<<case "BlackHat">>
time as a hacker for hire. She supported you on jobs, even sent some choice pictures of herself, but you were never really close,
<<set $activeSlave.career = "a shut-in">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(13,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,21)>>
<</if>>
<<set $activeSlave.face = 75>>
<<set $activeSlave.intelligence = 100>>
<<set $activeSlave.intelligenceImplant = 30>>
<<case "capitalist">>
career in venture capital. She was a rising manager, young, attractive, and bright. You never worked particularly closely with her,
<<set $activeSlave.career = "a manager">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 100>>
<<set $activeSlave.intelligenceImplant = 30>>
<<case "mercenary">>
career as a mercenary. She was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close,
<<set $activeSlave.career = "a soldier">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 100>>
<<set $activeSlave.intelligenceImplant = 15>>
<<case "engineer">>
career as an arcology engineer. She was a glorified saleswoman, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close,
<<set $activeSlave.career = "a saleswoman">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 100>>
<<set $activeSlave.intelligenceImplant = 30>>
<<case "medicine">>
career in medicine. She was a surgical nurse, one of the best. She was smart, pretty, and she had sure hands. You were never that close,
<<set $activeSlave.career = "a nurse">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(16,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 100>>
<<set $activeSlave.intelligenceImplant = 30>>
<<case "slaver">>
career as a slaver. She was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new girls as she was. You were never that close,
<<set $activeSlave.career = "a prison guard">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = random(51,95)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.fetish = "sadist">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<case "celebrity">>
time as a minor celebrity. She was a pretty little groupie who flitted from entourage to entourage. You were never particularly close,
<<set $activeSlave.career = "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = random(51,95)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "arcology owner">>
time owning another arcology. She was a prominent citizen who supported your government. You were never particularly close,
<<set $activeSlave.career = "a leading arcology citizen">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(36,39)>>
<</if>>
<<set $activeSlave.face = 100, $activeSlave.faceImplant = 15>>
<<set $activeSlave.intelligence = 100, $activeSlave.intelligenceImplant = 30>>
<<set $activeSlave.whoreSkill = 100, $activeSlave.entertainSkill = 100>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<ResyncHeight $activeSlave>>
but you do remember her, and your rival knows it. This is obviously the best they could come up with to provoke an emotional reaction.
<br><br>
"Hello, <<= PlayerName()>>," your rival sneers. "Sorry to pull you away from
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
whipping some poor $arcologies[0].FSSubjugationistRace girl's back bloody,
<<case "Racial Supremacism">>
blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time,
<<case "Gender Radicalism">>
buttfucking your catamites, or whatever it is you do with your spare time,
<<case "Gender Fundamentalism">>
teatime with your slave wives,
<<case "Repopulation Focus">>
rolling around in the afterbirth, or whatever it is you do with your spare time,
<<case "Eugenics">>
circle jerking with your "elites", or whatever it is you do with your spare time,
<<case "Paternalism">>
handholding time with your slaves,
<<case "Degradationism">>
stitching your name into some poor girl's taint, or whatever it is you do with your spare time,
<<case "Body Purism">>
playing house with your perfect pure little angels, or whatever it is you do with your spare time,
<<case "Transformation Fetishism">>
stuffing silicone up some poor girl's nostrils,
<<case "Youth Preferentialism">>
your horrible schoolgirl fantasy playtime,
<<case "Maturity Preferentialism">>
the world's leading collection of saggy tits,
<<case "Slimness Enthusiasm">>
your pathological collection of flat chested bitches,
<<case "Asset Expansionism">>
your disgusting breast monsters,
<<case "Pastoralism">>
your most flatulent cowgirls,
<<case "Physical Idealism">>
your sweaty, spandexed throwback collection,
<<case "Hedonistic Decadence">>
your greasy, flatulent mounds of fat,
<<case "Chattel Religionism">>
your afternoon prayer meeting,
<<case "Multiculturalism">>
whatever it is you do to liven up your boring arcology,
<<case "Roman Revivalism">>
feeding slaves to the lions, or whatever it is you do with your spare time,
<<case "Aztec Revivalism">>
sacrificing slaves to the gods, or whatever it is you do with your spare time,
<<case "Egyptian Revivalism">>
your latest experiment in exactly how disgusting incest can possibly be,
<<case "Edo Revivalism">>
your katana polishing, or whatever it is you do with your spare time,
<<case "Arabian Revivalism">>
your hookah sucking,
<<case "Chinese Revivalism">>
your footbinding,
<<default>>
whatever it is you do with your spare time,
<</switch>>
but look what I have here! I just acquired her recently. Lovely, isn't she? I know she wasn't important to you, but she //is// a reminder of who you were. I think she must have been your type." Your rival turns to the slave and continues. "While we have our little war,
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
I'm going to treat her well. Train her. She's a fine Head Girl prospect, don't you think? She'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever she wants. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Racial Supremacism">>
I'm going to destroy her. She's got a whipping post with her name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged.
<<case "Gender Radicalism">>
I'm going to treat her well. Train her. Teach her her proper role in society, and make her happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Gender Fundamentalism">>
She's going to be my special pet. She'll have everything she could ever want, as long as she has a dick up her ass. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods hesitantly, but with evident arousal.
<<case "Paternalism">>
I'm going to destroy her. Holes first, of course. I'll have to get more inventive after that, and I'll leave her vocal cords for last. That way, she'll be able to beg. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to scream, and the noise goes on and on. And on.
<<case "Repopulation Focus">>
I'm going to ruin her womb, making sure she can never have children again. I bet you spent lots of nights fantasizing about her with a huge belly didn't you?
<<set $activeSlave.preg = -3>>
<<case "Eugenics">>
<<if $seeHyperPreg == 1>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful experimental fertility drugs out there. She'll have so many children shoved into her poor womb she'll be bursting at the seams. But she'll enjoy that, won't you <<= SlaveFullName($activeSlave)>>?" The slave nods hesitantly, but with evident arousal.
<<else>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful fertility drugs I can get. Her poor little womb will be stretched to the limit with society's worst. But she'll enjoy that, won't you <<= SlaveFullName($activeSlave)>>?" The slave nods hesitantly, but with evident arousal.
<</if>>
<<case "Degradationism">>
She's going to be my lover. She'll have everything she could ever want, and I'll be sure to let her know all about what you do to your slaves. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Body Purism">>
I'm going to give her a nice pair of fake tits. No reason to be excessively clever when I can just make her tits so huge she won't be able to walk. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob.
<<set $activeSlave.boobs = 300>>
<<case "Transformation Fetishism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never treat her that way. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Youth Preferentialism">>
I've set her up with a nice motherly woman already. I believe they'll be a perfect match. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Maturity Preferentialism">>
I've set her up with a nice young girl already. I believe they'll be a perfect match. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Slimness Enthusiasm">>
I think I'll make her IV line permanent. After all, she's never going off breast growth hormones. I'd estimate she shouldn't be able to walk within a month. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob.
<<set $activeSlave.weight = -20>>
<<set $activeSlave.boobs = 800>>
<<case "Asset Expansionism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never give her growth hormones, not one single dose. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Pastoralism">>
She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<set $activeSlave.weight = 100>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.boobs = 1200>>
<<case "Cummunism">>
She's going to be my personal milk dispenser. I shouldn't have to chain her to my desk after the first month, since her udders will pin her in place. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob.
<<set $activeSlave.boobs = 800>>
<<set $activeSlave.weight = -20>>
<<case "Physical Idealism">>
She's going to learn to enjoy yourself. I'm going to force her face full of food, her cunt full of dicks and discover her deepest, darkest desires. Wouldn't you like that, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob. "To start, how about a weigh in? Sixty three and a half kilograms, such a pity, but don't worry, I'll have her nice and plump soon enough."
<<set $activeSlave.boobs = 200>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.weight = -20>>
<<case "Hedonistic Decadence">>
She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting obese slobs. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<set $activeSlave.weight = 100>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.boobs = 1200>>
<<case "Chattel Religionism">>
She's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<case "Multiculturalism">>
She's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside her. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<<default>>
She's shaping up to be a good slave. I'm keeping her informed of your revisionist nonsense, and what your slaves suffer because of it. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly.
<</switch>>
<<set $activeSlave.trust = 0>>
<<set $activeSlave.devotion = 0>>
Your rival smiles icily. "I'll keep you informed of her progress. I wouldn't want you to miss a moment of it."
<br><br>
You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare.
<<set $hostage = $activeSlave>>
|
amomynous0/fc
|
src/uncategorized/pRivalryHostage.tw
|
tw
|
bsd-3-clause
| 18,849 |
:: P rivalry peacekeepers [nobr]
<<set $nextButton = "Continue", $nextLink = "P rivalry actions">>
This is a busy time, and $assistantName's call prioritization functions are invaluable. You don't have time for everyone. General $peacekeepers.generalName is fairly high up the list, though. "<<= PlayerName()>>, thank you for taking the time to speak with me," he greets you. "I understand you've got a lot on your plate right now, so I'll be brief. My intel shop has discovered a slaving ring in the area under my control, run by your rival." He gestures to someone out of view, and a limited overview of his intelligence is delivered to $assistantName. The general has given you just enough to verify the ownership of the operation. It does indeed belong to the enemy.
<br><br>
"As I'm sure you know, I'm dealing with a difficult situation here." His gaze is measuring; he's not offering charity, but considering how best to use the resources he has. "If I had an unlimited number of boots on the ground, I'd mop these people up this afternoon. But I don't. As things are, this doesn't even rise into the top hundred items on my priority list. It'd be years. However."
<br><br>
He leans in. "However, I think it's possible that it may be necessary to reevaluate our situation before too long." He swivels the camera, panning its view across the windows of the office he's in. Outside, the men and women of his expeditionary force can be seen scattered around the base, taking care of the thousand tasks that make up the daily military grind. They're in good condition, but not all of their gear is: it's well-maintained, but worn. They seem sharp, but loose, as though they're silently reevaluating things, too. As he leaves the camera where it is, letting you examine the scene at length, you wonder what kind of calculations the general is making, that he's allowed you to see this.
<br><br>
"I'm willing to consider myself under an obligation to you," he concludes. "If you'd like, I'd be willing to shift your rival's slaving operation right to the top of my list of priorities. I'm sure that in your Free Cities way of doing things you'll mop them up sooner or later. Or, say the word, and they'll vanish tonight."
<br><br>
<span id="result">
<<link "Say the word">>
<<replace "#result">>
You thank him for the offer, and agree. He nods and ends the call, noting that he now has a short-fuse operation to lie on. You didn't pay him or give him anything of value, but it would be childish to assume that the progress that will be made tonight in your ongoing struggle to overthrow your rival was free. The general now considers all or almost all of your accumulated influence with him to be discharged. That said, his reluctance to do business with the Free Cities seems to have diminished markedly.
<<set $peacekeepers.attitude = 5, $rivalryPower += 10>>
<</replace>>
<</link>>
<br><<link "Decline">>
<<replace "#result">>
You decline politely. He says he understands, and looks like he understands more than he says; you're in this to win yourself, and he seems like the type to prefer winning his victories at first hand. You'll deal with that slaving operation the same way you've been dealing with the rest of your rival's assets: with money. And the general will continue to think of you as a potential ally.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pRivalryPeacekeepers.tw
|
tw
|
bsd-3-clause
| 3,371 |
:: P rivalry victory [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(1,99)>> /* hide button until user makes a selection */
<<set $rivalRace = 0>>
For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into <<if _num < $seeDicks>>his<<else>>her<</if>> downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@.green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation.
<br><br>
"For what it's worth," <<if _num < $seeDicks>>he<<else>>she<</if>> says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." <<if _num < $seeDicks>>He<<else>>She<</if>> looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>"
<br><br>
<span id="result">
<<link "Accept">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good."
<<if $rivalSet != 0>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> remaining liquid assets will go to satisfy her great debts, <<if _num < $seeDicks>>his<<else>>her<</if>> @@.yellowgreen;arcology holdings are yours.@@
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<set $arcologies[_prv].PCminority += $arcologies[_prv].ownership>>
<<set $arcologies[_prv].PCminority = Math.clamp($arcologies[_prv].PCminority, 0, 49)>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>><<set $hostageRescued = 1>><</if>>
<<else>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> arcology will go to satisfy her great debts, but you will still profit @@.yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>.
<<set $cash += random(100000,250000)>>
<</if>>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering a computer command.
<<if $rivalSet != 0>>
"All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued = 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world.
<<set $cash -= random(10000,25000)>>
<</if>>
<</replace>>
<</link>>
<<if $rivalryDuration >= 30 && $hostageAnnounced == 0 && $rivalSet != 0>>
<br><<link "Refuse, and place a bounty of <<print cashFormat(50000)>> on your rival's death">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering a computer command. "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world
- but only for a few days.
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good.
<<set $cash -= 50000>>
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
<</if>>
<br><<link "Refuse, and place a bounty of <<print cashFormat(50000)>> on your rival's enslavement">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering a computer command.
<<if $rivalSet != 0>>
"All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<if $arcologies[_prv].FSSupremacist > 20>><<set $rivalRace = $arcologies[_prv].FSSupremacistRace>><</if>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued = 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin.
<<set $cash -= random(10000,25000)>>
<</if>>
<<set $cash -= 50000>>
<<include "P rivalry capture">>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pRivalryVictory.tw
|
tw
|
bsd-3-clause
| 8,348 |
:: P school suggestion [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $schoolSuggestion = 1>>
You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way.
<br><br>
When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits.
<<if $seeDicks != 100>>
<br><br>
"The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me."
<br><br>
"Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest.
<br><br>
An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like."
<</if>>
<<if $seeDicks != 0>>
<br><br>
"That's what I like about L'École," her neighbor puts in. "Bad French, I know: Le Eycole Dess Encoolees." Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em."
<br><br>
"Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard."
<br><br>
The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later."
<</if>>
<br><br>
"If you like them soft and mellow, you got to go with The Cattle Ranch," a buff man blurts loudly while slamming down his empty mug. "I've got a pair of 'em for my bedroom; they are so loving after a good milking. Taste good too." His drinking buddy retorts, "Too much work is what they are. They might as well be animals with how they act.<<if $seePreg == 0>> In addition, hope you like pregnant pussies cause you need to keep them gravid or their milk dries up.<</if>>"
<br><br>
"I see good taste is scarce within this walls" suddenly stated a young man previously quiet in his corner. "I say quality and strength is where the game should be played and there's nothing better than the girls from the Hippolyta Academy.
<br><br>
The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think <<print cashFormat(10000)>> from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose."
<br><br>
<span id="result">
<<if $seeDicks != 100>>
<<link "The Slave School">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately.
<<set $TSS.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Growth Research Institute">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately.
<<set $GRI.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "St. Claver Preparatory">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately.
<<set $SCP.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<<if $seePreg != 0>>
<br><<link "The Cattle Ranch">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Cattle Ranch about opening a local pasture, immediately.
<<set $TCR.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<br><<link "The Hippolyta Academy">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Hippolyta Academy about opening a local branch, immediately.
<<set $HA.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<<if $seeDicks != 0>>
<<if $seeDicks != 100>><br><</if>>
<<link "L'École des Enculées">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting L'École des Enculées about opening a branch campus here, immediately.
<<set $LDE.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Gymnasium-Academy">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately.
<<set $TGA.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Futanari Sisters">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately.
<<set $TFS.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<br> //Selecting a school will cost <<print cashFormat(10000)>> and add minor upkeep costs//
</span>
|
amomynous0/fc
|
src/uncategorized/pSchoolSuggestion.tw
|
tw
|
bsd-3-clause
| 7,508 |
:: P slave medic [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">>
<<set $slaveMedic = 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career = "a nurse">>
<<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.muscles = random(20,50)>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence = random(51,95)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<if $activeSlave.physicalAge >= 12>>
<<set $activeSlave.teeth = "cosmetic braces">>
<</if>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.boobs = 2000>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.butt = 4>>
<<set $activeSlave.voice = 3>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 35>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. She's the <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm!" she says with an annoyed tone. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her tank top, allowing her huge tits to swing free. She's quite young, but her $activeSlave.skin body is appealingly curvy. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using her hands, she gently caresses his stiff prick with her pillowy breasts, eliciting a grunt. She's a strong girl, and pleasures him without letting any of her weight rest on his body at all. When he climaxes, she leans in to clean him with her mouth and then heads off to wash out her cleavage.
<<else>>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career = "a nurse">>
<<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.anusTat = "bleached">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.height = random(165,190)>>
<<set $activeSlave.muscles = random(20,50)>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence = random(51,95)>>
<<set $activeSlave.intelligenceImplant = 30>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.boobs += 400>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 35>>
<<set $activeSlave.stampTat = either("flowers", "tribal patterns")>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. She's the <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm," she says quietly. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her fatigue pants. She's no longer young, but her $activeSlave.skin legs are pretty enough. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using a hand, she guides herself down onto his stiff prick, eliciting a grunt. She's a strong girl, and rides him without letting any of her weight rest on his hips at all. When he climaxes, she kneels to clean him with her mouth and then heads off to wash.
<</if>>
<span id="result">
<br><br><<link "Offer <<print cashFormat(10000)>> for her">>
<<replace "#result">>
The mercenary laughs at your offered price. "No offense, <<= properTitle()>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, that $activeSlave.slaveName."
<</replace>>
<</link>>
<br><<link "Offer a very generous <<print cashFormat(25000)>> for her">>
<<replace "#result">>
<<set $cash -= 25000>>
"Huh," says the mercenary. "She's popular, but for that we could probably buy two of her. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, she's a good fuck."
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pSlaveMedic.tw
|
tw
|
bsd-3-clause
| 8,201 |
:: P snatch and grab [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $PSnatch = 0>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries.
<br><br>
"<<= properTitle()>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for <<print cashFormat(10000)>> cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?"
<<if $assistant == 1>>
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message.
<<switch $assistantAppearance>>
<<case "monstergirl">>
"I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair.
<<case "shemale">>
"I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting."
<<case "amazon">>
"I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it."
<<case "businesswoman">>
"I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting."
<<case "fairy" "pregnant fairy">>
"I vote yes," she says. "They could be up to something really cool!"
<<case "goddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<case "hypergoddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<case "loli">>
"I vote yeah," she says. "I wanna see what's inside!"
<<case "preggololi">>
"I vote yeah," she says. "I wanna see what's inside!"
<<case "schoolgirl">>
"I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!"
<<case "angel">>
"I vote yes," she says. "Whatever is in that lab deserves a better life under your care."
<<case "cherub">>
"I vote yeah," she says. "I'm really curious what could be inside."
<<case "incubus">>
"I vote yes," she says. "I can't wait to get my dick in it!"
<<case "succubus">>
"I vote no," she says. "You're all mine!"
<<case "imp">>
"I vote yeah," she says. "I can't wait to tease and torment whatever's inside!"
<<case "witch">>
"I vote yes," she says. "It can't be worse than some of my fuckups."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She doesn't comment, though a large, toothy grin spreads across the entirety of her head revealing her thoughts on the subject.
<<default>>
"I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit."
<</switch>>
<</if>>
<br><br>
<span id="result">
<<link "Bankroll the snatch and grab">>
<<replace "#result">>
You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
<<set $cash -= 10000>>
<<set $PSnatch = 1>>
<</replace>>
<</link>>
<br><<link "Politely decline">>
<<replace "#result">>
You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pSnatchAndGrab.tw
|
tw
|
bsd-3-clause
| 4,024 |
:: P snatch and grab result [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event", $PSnatch = 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = $minimumSlaveAge>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 250>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "exotic">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick = 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 6000>>
<<set $activeSlave.boobShape = "saggy">>
<<set $activeSlave.nipples = "partially inverted">>
<<set $activeSlave.areolae = 3>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.lips = 15>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.voice = 2>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.waist = 10>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<if $activeSlave.physicalAge >= 12>>
<<set $activeSlave.teeth = "normal">>
<</if>>
<<set $activeSlave.pubicHStyle = "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 250>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick = 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.lips < 10>>
<<set $activeSlave.lips += 5>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 1, limitMult: [0, 2]}))>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist = -75>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<if $activeSlave.physicalAge >= 12>>
<<set $activeSlave.teeth = "normal">>
<</if>>
<<set $activeSlave.pubicHStyle = "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>
<</if>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>
In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous.
The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?"
When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>."
<br><br>
<<set $saleDescription = 0, $applyLaw = 0>><<include "Long Slave Description">>
<br><<include "New Slave Intro">>
|
amomynous0/fc
|
src/uncategorized/pSnatchAndGrabResult.tw
|
tw
|
bsd-3-clause
| 5,885 |
:: P traitor message [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded.
<br><br>
A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."
|
amomynous0/fc
|
src/uncategorized/pTraitorMessage.tw
|
tw
|
bsd-3-clause
| 772 |
:: P underground railroad [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */
<<set $activeSlave = $slaves.find(function(s) { return s.fuckdoll == 0 && s.amp != 1 && s.devotion < 75 && canTalk(s) && ["whore", "serve the public", "serve in the club", "work in the brothel"].includes(s.assignment); })>>
<<if (ndef $activeSlave)>> /* search again without assignments limitation */
<<set $activeSlave = $slaves.find(function(s) { return s.fuckdoll == 0 && s.amp != 1 && s.devotion < 75 && canTalk(s); })>>
<<if (ndef $activeSlave)>> /* still no match */
<<set $activeSlave = $slaves.random()>>
<</if>>
<</if>>
One fine day, as normal as any day surrounded by your slaves can be, you're sitting at your desk when a message comes in. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> totally fails to announce it, which is unusual; when you ask her why not, she replies
<<if $assistant > 0>>
flirtatiously, "What message, <<= properTitle()>>?"
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her avatar's tentacle hair wiggles with incomprehension.
<<case "shemale">>
Her avatar looks frustrated, its hardon wilting.
<<case "amazon">>
Her avatar gives a little shriek of frustration.
<<case "businesswoman">>
Her avatar wears an unaccustomed look of frustration.
<<case "fairy" "pregnant fairy">>
Her avatar crosses its arms and ponders while hovering in the air.
<<case "goddess">>
Her avatar looks concerned without her usual sultry overtone.
<<case "hypergoddess">>
Her avatar looks concerned without her usual sultry overtone.
<<case "loli">>
Her avatar seems eager to be out of your sight.
<<case "preggololi">>
Her avatar rubs her belly while looking extremely concerned.
<<case "angel">>
Her avatar's wings droop as a worried look crosses her face.
<<case "cherub">>
A concerned look forms on her face as she hovers nearby.
<<case "incubus">>
Her avatar looks frustrated, its hardon wilting.
<<case "succubus">>
She stops teasing you, a concerned look forming on her pretty face.
<<case "imp">>
A concerned look forms on her face as she hovers nearby.
<<case "witch">>
A look of worry spreads across her face; a lingering dread that she did something bad.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar twitches slightly before sprouting multiple eyes facing all directions.
<<case "schoolgirl">>
Her avatar puts on such a hard look of concentration that its eyes cross.
<<default>>
Her symbol avatar spins with frustration.
<</switch>>
<<else>>
"You have received no messages in the past thirty seconds, <<= properTitle()>>."
<</if>>
This is disturbing, to say the least. After close investigation, it appears someone has managed to plant a simple text message in your mail system without $assistantName or any of your other security systems taking any notice. Worse, your mysterious correspondent seems willing to show off this ability in this petty display rather than simply sending a message anonymously.
<br><br>
"You will immediately free $activeSlave.slaveName," it reads. "This is the price of your continued survival. Agree and you buy yourself a few more moments at the top of your heap of shit. Refuse, and you shall fall that much sooner." The message is signed "The Daughters of Liberty."
<br><br>
<<run Enunciate($activeSlave)>>
You call $activeSlave.slaveName in and politely inquire as to whether she knows anything about the matter. She nearly flees in terror, but gathers her courage and
<<if !canTalk($activeSlave)>>
gestures meekly
<<elseif ($activeSlave.lips > 70)>>
lisps meekly through her huge lips
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
lisps meekly through her piercings
<<else>>
mumbles meekly
<</if>>
that several nondescript citizens she sees occasionally at work have passed a few messages to her. Apparently, they simply asked whether she wished to be free. Asked whether she does in fact wish to be free, she
<<if !canTalk($activeSlave)>>
shakily gestures an apology, and admits that she does.
<<else>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
lisps faintly,
<<else>>
mutters faintly,
<</if>>
"I'm <<s>>orry, <<Master>>. Ye<<s>>."
<</if>>
<br><br>
<span id="result">
<<link "Free $him">> /* do not set $nextLink to AS Dump for this option because we call Remove activeSlave */
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You calmly inform $him that $he's free to go. $He almost collapses with shock, but turns and hurries out of the arcology, tears streaming from her eyes. $He wanders down through the arcology, attracting little notice. One moment the monitors have her struggling through a dense-packed crowd, and the next, they don't.
<<if $activeSlave.relationship > 0>>
<<set $i = $slaveIndices[$activeSlave.relationshipTarget]>>
<<set $activeSlave.relationshipTarget = 0, $activeSlave.relationship = 0>>
<<if def $i>><<set $slaves[$i].relationshipTarget = 0, $slaves[$i].relationship = 0>><<else>>@@.red;Error, relationshipTarget not found.@@<</if>>
<</if>>
<<set $traitor = $activeSlave>>
<<set $traitorStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, traitorMother: [], traitorFather: [], traitorPregSources: [], traitorMotherTank: [], traitorFatherTank: [], traitorBody: 0}>>
<<if $familyTesting == 1>>
<<if $traitor.ID == $PC.pregSource>>
<<set $traitorStats.PCpregSource = $traitor.ID>>
<</if>>
<<if $PC.mother == $traitor.ID>>
<<set $traitorStats.PCmother = $traitor.ID>>
<</if>>
<<if $PC.father == $traitor.ID>>
<<set $traitorStats.PCfather = $traitor.ID>>
<</if>>
<<for _pur = 0; _pur < $slaves.length; _pur++>>
<<if $slaves[_pur].ID != $traitor.ID>>
<<if $slaves[_pur].mother == $traitor.ID>>
<<set $traitorStats.traitorMother.push($slaves[_pur].ID)>>
<</if>>
<<if $slaves[_pur].father == $traitor.ID>>
<<set $traitorStats.traitorFather.push($slaves[_pur].ID)>>
<</if>>
<<if $traitor.ID == $slaves[_pur].pregSource>>
<<set $traitorStats.traitorPregSources.push($slaves[_pur].ID)>>
<</if>>
<</if>>
<</for>>
<<if $incubator > 0>>
<<for _z = 0; _z < $tanks.length; _z++>>
<<if $traitor.ID == $tanks[_z].mother>>
<<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>>
<</if>>
<<if $traitor.ID == $tanks[_z].father>>
<<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>>
<</if>>
<</for>>
<</if>>
<<if $nursery > 0>>
<<for _z = 0; _z < $cribs.length; _z++>>
<<if $traitor.ID == $cribs[_z].mother>>
<<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>>
<</if>>
<<if $traitor.ID == $cribs[_z].father>>
<<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>>
<</if>>
<</for>>
<</if>>
<<set $traitor.sisters = 0, $traitor.daughters = 0>>
<<else>>
<<for _pur = 0; _pur < $slaves.length; _pur++>>
<<if $slaves[_pur].ID != $traitor.ID>>
<<if $traitor.ID == $slaves[_pur].pregSource>>
<<set $traitorStats.traitorPregSources.push($slaves[_pur].ID)>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $traitor.bodySwap > 0>>
<<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $traitor.ID; })>>
<<if _myBody != -1>>
<<set $traitorStats.traitorBody = $slaves[_myBody].ID>>
<</if>>
<</if>>
<<include "Remove activeSlave">>
<</replace>>
<</link>>
<br><<link "Tell $him to ignore the Daughters in the future">>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
$activeSlave.slaveName almost @@.mediumorchid;faints with relief@@ when it becomes apparent you aren't going to punish her for speaking of freedom. All attempts to use your monitoring systems to find the citizens who contacted her fail; it seems their ability to corrupt your systems is considerable. @@.mediumorchid;Whispers of freedom@@ run like wildfire amongst your slaves.
<<set $activeSlave.devotion -= 15>>
<<run $slaves.forEach(function(s) { s.devotion -= 10; })>>
<</replace>>
<</link>>
<br><<link "Publicly flog $him for treasonous conversation">>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You announce that a treasonous slave will be publicly flogged. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and secured to a post. You do your duty; the one that passes the sentence should swing the lash. The ordeal is long and bloody. The populace understand the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The effect on $activeSlave.slaveName's health @@.red;is serious,@@ and she is @@.gold;terrified of failing you again.@@
<<set $activeSlave.health -= 30, $activeSlave.trust -= 15, $rep -= 500>>
<</replace>>
<</link>>
<br><<link "Chemically lobotomize $him to extirpate any record of the incident">>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You inform $activeSlave.slaveName that she is to return to her duties, which she does, mystified. Later in the day she finds herself scheduled for surgery, and meekly goes. As she feels the cool touch of the injector, loaded with powerful chemical lobotomizing agents, she looks up at the camera above the auto-surgery with a hint of resigned apology in her eyes. When she is released from the surgery's care a few hours later, the hint is gone. @@.red;As is everything.@@
<<set $activeSlave.fetish = "mindbroken">>
<</replace>>
<</link>>
<<if $arcologies[0].FSPaternalist == "unset" && $seeExtreme == 1>>
<br><<link "Publicly execute $him">>
<<set $nextButton = "Continue", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You announce that a treasonous slave will be publicly executed. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and <<if $arcologies[0].FSAztecRevivalist !== "unset">>has her heart cut out of her living body<<elseif $arcologies[0].FSEdoRevivalist !== "unset">>is boiled alive<<elseif $arcologies[0].FSRomanRevivalist !== "unset">>is crucified and left hanging until she perishes<<else>>is summarily hanged<</if>>. The populace understands the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The surviving slaves are @@.gold;terrified@@ at the display, but at least you can be sure they will remember the price of failing you.
<<set $rep -= 500>>
<<run $slaves.forEach(function(s) { s.trust -= 10 + random(10); })>>
<<include "Remove activeSlave">>
<</replace>>
<</link>>
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/pUndergroundRailroad.tw
|
tw
|
bsd-3-clause
| 11,325 |
:: PE combat training [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
<<set $activeSlave = $Bodyguard>>
<<EventNameLink $activeSlave>> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train.
<br><br>
The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.
<br><br>
<span id="result">
<<link "Instruct her">>
<<replace "#result">>
$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment.
<<set $activeSlave.trust += 4>>
<<set $activeSlave.combatSkill = 1>>
<</replace>>
<</link>>
<br><<link "Promise her a sexual reward if she improves">>
<<replace "#result">>
Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish == "none">>passionate sexual<<elseif $activeSlave.fetish == "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
<<set $activeSlave.devotion += 4>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/peCombatTraining.tw
|
tw
|
bsd-3-clause
| 2,226 |
:: PE concubine interview [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = $Concubine, $oldRep = $rep>>
<<run Enunciate($activeSlave)>>
<<set _belly = bellyAdjective($activeSlave)>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
<<set _lisps = 1>>
<<else>>
<<set _lisps = 0>>
<</if>>
You receive an official communication from a popular talk show ehosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<EventNameLink $activeSlave>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.
<br><br>
<span id="result">
<<link "Decline">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."
<</replace>>
<</link>>
<br><<link "Accept">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.
<br>
She
<<if $activeSlave.bellyPreg >= 1000000>>
barely waddles out, arms resting atop her _belly belly,
<<elseif $activeSlave.bellyPreg >= 750000>>
barely waddles out, arms struggling to lift her _belly, absolutely child stuffed belly as she lewdly caresses it,
<<elseif $activeSlave.bellyPreg >= 600000>>
waddles out, arms cradling her _belly, absolutely child stuffed belly as best she can as she lewdly caresses its sides,
<<elseif $activeSlave.bellyPreg >= 450000>>
waddles out, arms cradling her _belly, absolutely child stuffed belly as she lewdly sways it side to side,
<<elseif $activeSlave.bellyPreg >= 300000>>
strides out, arms cradling her _belly, absolutely child stuffed belly as she lewdly sways it side to side,
<<elseif $activeSlave.bellyPreg >= 150000>>
strides out with an exaggerated gait, purposefully swaying her _belly, child stuffed belly from side to side,
<<elseif $activeSlave.belly >= 150000>>
strides out, her _belly belly swaying side to side lewdly,
<<elseif $activeSlave.belly >= 5000>>
strides out, sensually swaying her round belly side to side,
<<else>>
strides out
<</if>>
<<if $activeSlave.clothes == "none">>
in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.
<<else>>
resplendent in $activeSlave.clothes.
<</if>>
<<if $activeSlave.entertainSkill >= 60>>
She's @@.green;graceful and sensual,@@ and entirely at home.
<<set $rep += 100>>
<<elseif $activeSlave.entertainSkill <= 30>>
She's @@.red;clumsy and nervous,@@ but does her best to rally.
<<set $rep -= 100>>
<<else>>
She manages her entrance reasonably well, and conceals any nervousness.
<</if>>
<<if $activeSlave.face > 95>>
"Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?"
<<set $rep += 100>>
<<elseif $activeSlave.face <= 10>>
There is a distinct lack of response from the host; perhaps he was @@.red;expecting her to be prettier.@@
<<set $rep -= 100>>
<<else>>
The host gives her a perfunctory compliment on her beauty.
<</if>>
They seat themselves in comfortable leather chairs and the interview begins in earnest.
<br>
The host asks her some soft, nonjudgmental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about <<= PlayerName()>>."
<<if $activeSlave.devotion > 95>>
@@.green;Without a moment's hesitation,@@ she <<if _lisps>>lisps<<else>>proclaims<</if>>, "I love <<if $PC.title != 0>>him. He'<<s>> so hand<<s>>ome, and," she manages to blush prettily, "he'<<s>> <<s>>o good to me."<<else>>her. <<Sh>>e'<<s>> <<s>>o pretty, and," she manages to blush cutely, "<<sh>>e'<<s>> <<s>>o good to me."<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.devotion <= 60>>
She struggles for an instant and then says @@.red;unconvincingly@@ that she loves you.
<<set $rep -= 100>>
<<else>>
She recovers quickly and responds that she loves you.
<</if>>
<br>
The host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?"
<br>
She shakes her head.
<<if $activeSlave.trust > 95>>
@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> i<<s>> very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'<<s>> no one I'd rather be with, a<<s>> a <<s>>lave or not."
<<set $rep += 100>>
<<elseif $activeSlave.trust < 60>>
She explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@
<<set $rep -= 100>>
<<else>>
She explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
<</if>>
<<if $activeSlave.belly >= 1500>>
The host places a hand on her belly,
<<if $activeSlave.bellyPreg >= 450000>>
gasping at the tautness and the feeling of the children distending the skin beneath his hand.
<<elseif $activeSlave.bellyPreg >= 100000>>
gasping at the flurry of kicks in response.
<<elseif $activeSlave.belly >= 15000>>
giving it a good groping.
<<elseif $activeSlave.belly >= 5000>>
giving it a good pat.
<<else>>
giving it a good feel.
<</if>>
"Now I'm sure our viewers are wondering," He says, patting the firm dome. "Is it <<= PlayerName()>>'s?"
<<if $activeSlave.pregSource == -1>>
<<if $activeSlave.bellyPreg >= 450000>>
"Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her quivering mass. "All $activeSlave.pregType of them!"
<<elseif $activeSlave.bellyPreg >= 100000>>
"Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her belly. "All $activeSlave.pregType of them!"
<<elseif $activeSlave.bellyImplant >= 1500>>
"It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?"
<<elseif $activeSlave.bellyPreg >= 1500>>
Of cour<<s>>e
<<if $activeSlave.pregType > 1>>
they are!"
<<else>>
it i<<s>>!"
<</if>>
<<elseif $activeSlave.bellyFluid > 100>>
<<if _lisps>>
<<set _fluid = lispReplace($activeSlave.inflationType)>>
<<else>>
<<set _fluid = $activeSlave.inflationType>>
<</if>>
"Nah. It'<<s>> all _fluid in<<s>>ide me."
<<elseif $activeSlave.bellyImplant > -1>>
"It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?"
<<else>>
Of cour<<s>>e it i<<s>>!"
<</if>>
<<else>>
"That'<<s>> for me and my <<Master>> only," she teases, sticking out her tongue.
<</if>>
<</if>>
<<if $activeSlave.broodmother == 2 && $activeSlave.preg > 37>>
She grunts and struggles to spread her legs. "I'm <<s>>orry, another one i<<s>> coming out right now..." she <<say>>s, turning red. The host, at a loss for words, can only watch as
<<if $activeSlave.clothes == "none" || $activeSlave.clothes == "body oil">>
a child is born into the world, live on screen.
<<else>>
a child is born into her
<<switch $activeSlave.clothes>>
<<case "a toga">>
toga.
<<case "a huipil">>
huipil.
<<case "a slutty qipao">>
slutty qipao.
<<case "a penitent nuns habit">>
habit.
<<case "a slave gown" "a ball gown">>
gown.
<<case "a comfortable bodysuit">>
bodysuit.
<<case "a leotard">>
leotard.
<<case "a bunny outfit">>
bunny outfit.
<<case "a nice nurse outfit">>
nurse outfit.
<<case "a slutty nurse outfit">>
slutty nurse outfit.
<<case "a schoolgirl outfit">>
school clothes.
<<case "a hijab and abaya" "a niqab and abaya">>
abaya.
<<case "a klan robe">>
robe.
<<case "a hijab and blouse">>
skirt.
<<case "a burqa">>
burqa.
<<case "a burkini">>
burkini.
<<case "a kimono">>
kimono.
<<case "a hanbok">>
hanbok.
<<case "a nice maid outfit">>
maid outfit.
<<case "a slutty maid outfit">>
skimpy maid outfit.
<<case "a halter top dress" "a mini dress" "a maternity dress">>
dress.
<<case "a latex catsuit">>
latex catsuit.
<<case "a military uniform">>
uniform.
<<case "a schutzstaffel uniform">>
uniform.
<<case "a slutty schutzstaffel uniform">>
slutty uniform.
<<case "a red army uniform">>
uniform.
<<case "spats and a tank top">>
spats.
<<case "a monokini">>
monokini.
<<case "a cybersuit">>
cybersuit.
<<case "a long qipao" "a gothic lolita dress">>
dress.
<<case "battlearmor">>
armor.
<<case "a dirndl">>
dress.
<<case "a mounty outfit" "a police uniform">>
uniform.
<<case "lederhosen">>
shorts.
<<case "a biyelgee costume">>
dress.
<<default>>
$activeSlave.clothes.
<</switch>>
<</if>>
<</if>>
<br>
The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.
<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>>
She's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she <<say>>s, "Of cour<<s>>e my <<Master>> make<<s>> the plan<<s>>. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<<set $rep += 100>>
<<else>>
She's rather blunt in her responses, answering with a little too much detail; not that the audience minds.
<</if>>
The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it.
<<if $activeSlave.intelligence + $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 130 && $activeSlave.tankBaby == 0>>
She has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much she enjoys
<<if ($activeSlave.fetish == "submissive")>>
submitting to you in bed.
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $PC.dick == 0>>
eating you out.
<<else>>
sucking you off.
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
it when you show her off in public.
<<elseif ($activeSlave.fetish == "buttslut")>>
anal sex.
<<elseif ($activeSlave.fetish == "boobs")>>
anything that involves her breasts.
<<elseif ($activeSlave.fetish == "sadist")>>
it whenever you share a reluctant girl with her.
<<elseif ($activeSlave.fetish == "masochist")>>
a good spanking.
<<elseif ($activeSlave.fetish == "dom")>>
sharing a submissive girl with you.
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.pregKnown == 1>>
sex while pregnant.
<<elseif $activeSlave.vagina > 0>>
bareback.
<<else>>
sharing a pregnant girl with you.
<</if>>
<<elseif ($activeSlave.energy > 95)>>
sex, regardless of what kind it is.
<<else>>
sex in the missionary position.
<</if>>
<<set $rep += 100>>
<<else>>
Her answer betrays how <<if $activeSlave.tankBaby > 0>>little she knows<<else>>much she's forgotten<</if>> about the old world: she mildly shocks the studio audience by describing
<<if ($activeSlave.fetish == "submissive")>>
how good it feels when you hold her down and fuck her
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $PC.dick == 0>>
how much fun sucking your cock is
<<else>>
how much fun polishing your pearl is
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
how hot it is to get fucked in public
<<elseif ($activeSlave.fetish == "buttslut")>>
how much she loves the feeling of you stretching her anal ring
<<elseif ($activeSlave.fetish == "boobs")>>
how much she loves having her nipples tugged
<<elseif ($activeSlave.fetish == "sadist")>>
how much she loves molesting other slaves with you
<<elseif ($activeSlave.fetish == "masochist")>>
how good it feels to be forced
<<elseif ($activeSlave.fetish == "dom")>>
how much she loves holding other slaves down for you
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.pregKnown == 1 || $activeSlave.births > 0>>
how good sex feels while pregnant
<<elseif $activeSlave.vagina > 0>>
how good cum feels inside her
<<else>>
how much fun it is to fuck pregnant slaves
<</if>>
<<elseif ($activeSlave.energy > 95)>>
the average number of sexual encounters she has in a week
<<else>>
her sex life with you
<</if>>
in a matter-of-fact tone of voice.
<</if>>
<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>>
<br>
Only because you know her so well are you able to perceive the instant of cold calculation before she makes a @@.green;perfect tactical decision@@ and turns directly to the camera. "Whatever you want," she <<say>>s confidently, "You can find it in a Free Citie<<s>> arcology like my <<Master>>'<<s>>. Where I live, there'<<s>>
<<if $arcologies[0].FSRestart > 0>>
the mo<<s>>t intere<<s>>ting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunitie<<s>> for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boob<<s>> the <<s>>ize of beach ball<<s>>,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lot<<s>> of bellie<<s>> of all <<s>>ize<<s>>,
<</if>>
<<if $arcologies[0].FSBodyPurist == "unset">>
gorgeou<<s>> tattoo<<s>> and pier<<c>>ing<<s>>,
<<elseif $arcologies[0].FSTransformationFetishist > 0>>
new a<<ss>>et<<s>> every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk <<s>>traight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the mo<<s>>t incredible oiled-up mu<<s>>cle<<s>>,
<<elseif $arcologies[0].FSHedonisticDecadence > 0>>
the <<s>>ofte<<s>>t, mo<<s>>t laid-back girl<<s>>,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<<elseif $arcologies[0].FSAztecRevivalist > 0>>
Blood empire reborn,
<<elseif $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaoh<<s>> reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more a<<ss>> than you can po<<ss>>ibly fuck,
<<elseif $arcologies[0].FSGenderFundamentalist > 0>>
so much pu<<ss>>y it'<<s>> unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling <<s>>e<<x>>ual and <<s>>piritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitche<<s>> you can ju<<s>>t hold down and u<<s>>e,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
<<if _lisps>>
<<set _race = lispReplace($arcologies[0].FSSupremacistRace)>>
<<else>>
<<set _race = $arcologies[0].FSSupremacistRace>>
<</if>>
_race power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
<<if _lisps>>
<<set _race = lispReplace($arcologies[0].FSSubjugationistRace)>>
<<else>>
<<set _race = $arcologies[0].FSSubjugationistRace>>
<</if>>
_race girl<<s>> to cater to your whim,
<</if>>
girl<<s>> in pretty dre<<ss>>e<<s>> and girl<<s>> in <<s>>tring bikini<<s>> and girl<<s>> who haven't worn clothe<<s>> in year<<s>>,
<<if $seeDicks != 0>>
girl<<s>> with huge dick<<s>> you can a<<ss>>fuck until they cum bucket<<s>>,
girl<<s>> with <<s>>oft dick<<s>> and no ball<<s>>,
<</if>>
<<if $seeDicks != 0 && $seeDicks != 100>>
girl<<s>> with dick<<s>> the <<s>>ize of clit<<s>> and girl<<s>> with clit<<s>> the <<s>>ize of dick<<s>>,
<</if>>
<<if $seeDicks != 100>>
young girl<<s>> on their fir<<s>>t pregnan<<c>>y,
MILF<<s>> on their tenth,
<</if>>
lip<<s>>, tongue<<s>>,
<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>
in<<c>>e<<s>>t,
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
huge breast<<s>> and plu<<sh>> a<<ss>>e<<s>>,
<<elseif $arcologies[0].FSAssetExpansionist == "unset">>
pert tit<<s>> and cute butt<<s>>,
<</if>>
and more. I wouldn't trade it for anything."
<<set $rep += 300>>
The host politely regains control of his show, but there's a cautious respect in the rest of his questions.
<</if>>
<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50 && $PC.title == 0>>
<br>
$activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender.
She <<if _lisps>>lisps<<else>>explains<</if>>, "You have to under<<s>>tand that all that non<<s>>en<<s>>e about men and women mean<<s>> le<<ss>> to u<<s>> in the Free Citie<<s>>. My <<Master>> i<<s>> a <<s>>u<<cc>>e<<ss>>ful and powerful woman.
<<if $PC.dick == 0>>
We ju<<s>>t pay the right amount of attention to the <<s>>u<<cc>>e<<ss>> and the power." She quirks a corner of her mouth. "I know //I// do."
<<else>>
She quirks a corner of her mouth. "And <<sh>>e ha<<s>> a //wonderful// cock."
<</if>>
<<set $rep += 100>>
<</if>>
<br>
At the conclusion, the host
<<if $rep - $oldRep > 200>>
seems @@.green;impressed@@ and says sincerely,
<<set $rep += 100>>
<<elseif $rep - $oldRep < 0>>
seems @@.red;unimpressed@@ and says mockingly,
<<set $rep -= 100>>
<<else>>
says jokingly,
<</if>>
"My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!"
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/peConcubineInterview.tw
|
tw
|
bsd-3-clause
| 18,679 |
:: PE lonely bodyguard [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>
<<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].devotion >= -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>>
<<set _targetSlaveIndex.push(_i)>>
<</if>>
<</for>>
<<set $j = _targetSlaveIndex.random()>>
<<run Enunciate($activeSlave)>>
You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on her combat effectiveness. She performs her duties acceptably, difficult though they are. Hers is a life of long hours and constant vigilance, and she has very little time to herself. The daily wear hasn't really affected her yet, but it may.
<br><br>
On a whim, you ask her whether she feels lonely. Caught off guard, she <<if !canTalk($activeSlave)>>says in hesitant gestures that she's all right, and that her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s companionship is enough for her.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch her eye running appreciatively up and down $slaves[$j].slaveName's body as she leaves.
<br><br>
<span id="result">
<<link "Make no mention of it">>
<<replace "#result">>
$activeSlave.slaveName is a big girl and can look after herself, you reflect. You take no particular action to favor her interest in $slaves[$j].slaveName.
<</replace>>
<</link>>
<br><<link "Set them up">>
<<replace "#result">>
You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so she and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing her new @@.lightgreen;fuckbuddy@@ as she maintains her machine pistol.
<<set $slaves[$j].relationship = 3>>
<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
<<set $activeSlave.relationship = 3>>
<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
<<set $oralTotal += 1>>
<</replace>>
<</link>>
<br><<link "Marry them">>
<<replace "#result">>
You order $slaves[$j].slaveName in and brusquely inform her she'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in her eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything.
<br><br>
$activeSlave.slaveName is
<<if ($activeSlave.vagina == 0)>>a virgin, so she's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $activeSlave.skin skin.
<<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($activeSlave)>>She's wearing a little bow over her caged girldick.<<elseif ($activeSlave.dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($activeSlave.clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>
<<if ($activeSlave.anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($activeSlave.anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>
<<if ($activeSlave.boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>
<br><br>
$slaves[$j].slaveName is
<<if ($slaves[$j].vagina == 0)>>a virgin, so she's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $slaves[$j].skin skin.
<<if canPenetrate($slaves[$j])>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($slaves[$j])>>She's wearing a little bow over her caged girldick.<<elseif ($slaves[$j].dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($slaves[$j].clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>
<<if ($slaves[$j].anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($slaves[$j].anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>
<<if ($slaves[$j].boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>
<br><br>
The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other her ring, and $activeSlave.slaveName kisses her stunned bride. You pronounce them @@.lightgreen;slave wives@@, and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days her obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@
<<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */
<<set $slaves[$j].relationship = 5>>
<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
<<set $activeSlave.relationship = 5>>
<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
<<set $oralTotal += 2>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/peLonelyBodyguard.tw
|
tw
|
bsd-3-clause
| 7,524 |
:: PE pit fight [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>
<<set $activeSlave = $Bodyguard>>
<<setLocalPronouns $activeSlave>>
<<Deadliness $activeSlave>>
<<set $PPit = 0>>
It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. $He's stark naked and is carrying a simple single-edged straight sword, identical to the one $his opponent will be using. The fight will be fair.
<br><br>
Across the ring, $his opponent's owner nods civilly to you and examines $activeSlave.slaveName.
<<if $activeSlave.combatSkill > 0>>
$His combat skills greatly increase $his deadliness.
<</if>>
<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
$His huge muscles are an intimidating sight and, despite their massive size, $he is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
$His huge muscles are an intimidating sight, but may hinder $his flexibility.
<<elseif $activeSlave.muscles > 30>>
$His muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
$He can barely stand, let alone ready $his weapon. $His feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
$He struggles to raise $his weapon. $His feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
$He is rather unfit; $he will likely be outmatched by near any real opponent.
<</if>>
<<if $activeSlave.height >= 170>>
$His height gives $him a reach advantage with $his sword.
<</if>>
<<if $activeSlave.health > 50>>
$His shining health makes $him a better combatant.
<</if>>
<<if $activeSlave.weight > 190>>
$His extreme weight nearly immobilizes $him. $He struggles to move let alone fight.
<<elseif $activeSlave.weight > 160>>
$His extreme weight limits $his mobility and range of motion making $him an easy target.
<<elseif $activeSlave.weight > 130>>
$His extreme weight holds $him back as a pit fighter.
<<elseif $activeSlave.weight > 30>>
$His heavy weight is an impediment as a pit fighter.
<<elseif $activeSlave.weight < -10>>
$His light weight is an impediment as a pit fighter.
<</if>>
<<if $activeSlave.health < -50>>
$His poor health makes $him a weaker combatant.
<</if>>
<<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>>
<<if $activeSlave.bellyPreg >= 750000>>
$His monolithic pregnancy guarantees $his loss; not only is $he on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag $him to the ground. $He has no hope of attacking around the straining mass, let alone stopping $his opponent.
<<elseif $activeSlave.bellyPreg >= 600000>>
$His titanic pregnancy is practically a guaranteed loss; $he can barely stand let alone fight.
<<elseif $activeSlave.bellyPreg >= 450000>>
$His gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for $his adversary.
<<elseif $activeSlave.bellyPreg >= 300000>>
$His massive pregnancy obstructs $his movement and greatly hinders $him. $He struggles to think of how $he could even begin to defend $his bulk.
<<elseif $activeSlave.bellyPreg >= 150000>>
$His giant pregnancy obstructs $his movement and greatly slows $him down.
<<elseif $activeSlave.bellyPreg >= 100000>>
$His giant belly gets in $his way and weighs $him down.
<<elseif $activeSlave.bellyPreg >= 10000>>
$His huge belly is unwieldy and hinders $his efforts.
<<elseif $activeSlave.bellyPreg >= 5000>>
$His advanced pregnancy makes $him much less effective.
<<elseif $activeSlave.bellyPreg >= 1500>>
$His growing pregnancy distracts $him from the fight.
<<else>>
The life just beginning to grow inside $him distracts $him from the fight.
<</if>>
<<elseif $activeSlave.bellyImplant >= 1500>>
<<if $activeSlave.bellyImplant >= 750000>>
$His monolithic, <<print $activeSlave.bellyImplant>>cc implant filled belly guarantees $his loss; not only is $he on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag $him to the ground. $He has no hope of attacking around the straining mass, let alone stopping $his opponent.
<<elseif $activeSlave.bellyImplant >= 600000>>
$His titanic, <<print $activeSlave.bellyImplant>>cc implant filled belly is practically a guaranteed loss; $he can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but $he can feel it straining to hold the sheer amount of filler forced into it.
<<elseif $activeSlave.bellyImplant >= 450000>>
$His gigantic, <<print $activeSlave.bellyImplant>>cc implant filled belly is nearly a guaranteed loss; it presents an unmissable, indefensible target for $his adversary.
<<elseif $activeSlave.bellyImplant >= 300000>>
$His massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning $him in combat.
<<elseif $activeSlave.bellyImplant >= 150000>>
$His giant, <<print $activeSlave.bellyImplant>>cc implant filled belly obstructs $his movement and greatly slows $him down.
<<elseif $activeSlave.bellyImplant >= 100000>>
$His giant, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective.
<<elseif $activeSlave.bellyImplant >= 10000>>
$His huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective.
<<elseif $activeSlave.bellyImplant >= 5000>>
$His large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering $him less effective.
<<elseif $activeSlave.bellyImplant >= 1500>>
$His swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes $him less effective.
<</if>>
<</if>>
<<if $activeSlave.labor == 1>>
$He's feeling labor pains. $His child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born.
<<elseif $activeSlave.preg >= 40 && $activeSlave.pregControl != "labor supressors">>
$He'll be going into labor any time now and $he knows it.
<</if>>
<<if $activeSlave.bellyFluid >= 10000>>
$His hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering $his ability to fight.
<<elseif $activeSlave.bellyFluid >= 5000>>
$His bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting $him and throwing off $his weight.
<<elseif $activeSlave.bellyFluid >= 2000>>
$His distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting $him.
<</if>>
<<if $slaves[$i].teeth == "pointy">>
$His sharp teeth add nothing to $his actual effectiveness, but they're certainly intimidating.
<</if>>
<<if !canSee($slaves[$i])>>
$His lack of eyesight means certain death.
<<elseif (($slaves[$i].eyes == -1) && ($slaves[$i].eyewear != "corrective glasses") && ($slaves[$i].eyewear != "corrective contacts")) || ($slaves[$i].eyes == 1 && ($slaves[$i].eyewear == "blurring glasses" || $slaves[$i].eyewear == "blurring contacts"))>>
$His poor eyesight makes $him a weaker fighter.
<</if>>
<<if !canHear($slaves[$i])>>
$His lack of hearing is a major detriment.
<<elseif (($slaves[$i].hears == -1) && ($slaves[$i].earwear != "hearing aids")) || ($slaves[$i].hears == 0 && ($slaves[$i].earwear == "muffling ear plugs"))>>
$His lack of hearing is a minor detriment.
<</if>>
<<if $deadliness > 5>>
$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif $deadliness > 3>>
$activeSlave.slaveName seems nervous, but steels $himself to fight for you.
<<elseif $deadliness > 1>>
$activeSlave.slaveName seems terrified, and barely controls $himself.
<<else>>
$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>
Finally, $his opponent enters as well.
<<set _randomOpponent = random(1,120)>>
<<if _randomOpponent > 100>>
She is a hulking, musclebound girl with a wasp waist and immense rear. She seems nothing short of excited.
<<set _opponent = 6>>
<<elseif _randomOpponent > 80>>
She is a huge, muscular Amazon filled with confidence.
<<set _opponent = 5>>
<<elseif _randomOpponent > 60>>
She is a short but muscular shemale, trying to look confident.
<<set _opponent = 4>>
<<elseif _randomOpponent > 40>>
She is a tall, thin woman covered in ropy muscle, trying to hide her terror.
<<set _opponent = 3>>
<<elseif _randomOpponent > 20>>
She is a decent-looking slave, physically fit but obviously scared.
<<set _opponent = 2>>
<<else>>
She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.
<<set _opponent = 1>>
<</if>>
The umpire announces gravely that the fight is to the death and rings a bell.
<br><br>
<<if $deadliness > (_opponent + 1)>>
$activeSlave.slaveName senses that $he is greatly superior, and decides to make a quick end before $his opponent can try something foolish. $He feints high and stabs low; $his enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs $his sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > (_opponent)>>
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.health = -50>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > (_opponent-1)>>
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<<else>>
$activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<</if>>
<<if $activeSlave.health < -90>>
<<include "Remove activeSlave">>
<</if>>
|
amomynous0/fc
|
src/uncategorized/pePitFight.tw
|
tw
|
bsd-3-clause
| 11,813 |
:: PE pit fight invite [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $PPit = 0>>
Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.
<br><br>
<span id="result">
<<link "Enter your bodyguard as a gladiatrix">>
<<replace "#result">>
You receive a brief confirmation. It looks like she's got a fight.
<<set $PPit = 1>>
<</replace>>
<</link>>
<br><<link "Politely decline">>
<<replace "#result">>
You decline the invitation.
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/pePitFightInvite.tw
|
tw
|
bsd-3-clause
| 886 |
:: Pens [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
This is a space in the arcology's service areas, designed to house hundreds of slaves for paying owners. You control this part of the arcology. If you own menial slaves, they will be kept here; otherwise, unused space will be rented to other slave brokers.
<<SectorSell>>
<br>
<<if $helots+$menialBioreactors+$fuckdolls > 0>>
<br><br>
You own
<<if $helots > 0>>
<<if $helots > 1>><<print commaNum($helots)>> menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>>
<</if>>
<<if $menialBioreactors > 0>>
<<if $menialBioreactors > 1>><<print commaNum($menialBioreactors)>> standard bioreactors,<<else>>one standard bioreactor,<</if>>
<<if $fuckdolls > 0>>and<</if>>
<</if>>
<<if $fuckdolls > 0>>
<<if $fuckdolls > 1>><<print commaNum($fuckdolls)>> standard fuckdolls,<<else>>one fuckdoll,<</if>>
<</if>>
<<if $helots+$menialBioreactors+$fuckdolls > 0>>partially<</if>>
housed in this sector.
<<if $helots > 0>>
<<if $Sweatshops>>
The simple labor slaves toil in $arcologies[0].name's sweatshops, and only return here to sleep.
<</if>>
<</if>>
<<if $fuckdolls > 0>>
<<if $arcadeUpgradeMenials>>
The menial Fuckdolls are endlessly cycled through $arcadeName. They're restrained there and used by the public until their holes are no longer appealing, and then cycled back down here to rest until they've tightened up again.
<</if>>
<</if>>
<<if $menialBioreactors > 0>>
<<if $dairyUpgradeMenials>>
Whenever there's space in $dairyName, menial Bioreactors are taken out of storage here and restrained there, with $dairyName's powerful hookups draining them of their useful fluids and feeding them generously so they can produce more.
<</if>>
<</if>>
<</if>>
<br>
[[Convert this sector into a manufacturing district|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
|
amomynous0/fc
|
src/uncategorized/pens.tw
|
tw
|
bsd-3-clause
| 2,122 |
:: Penthouse Report [nobr]
<<SlaveSort $HGSuiteiIDs>>
<<set _SL = $slaves.length>>
<<for $i = 0; $i < _SL; $i++>>
<<if $slaves[$i].assignmentVisible == 1>>
<div>''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__''
<<if $slaves[$i].choosesOwnAssignment == 2>>
<<include "SA chooses own job">>
$He
<</if>>
<<include "Full Report">>
<br><br>
<<if ($slaves[$i].assignment == "be your Head Girl") && ($HGSuiteSlaves > 0)>>
/% We found the Head Girl, now let's find her slave %/
<<set _iTemp = $i>>
<<set _ID = $HGSuiteiIDs[0], $i = $slaveIndices[_ID]>>
<<if $slaves[$i].assignment != "live with your Head Girl">>
<br>@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week $he was assigned to $slaves[$i].assignment. $He has been released to your penthouse for reassignment.@@
<<= removeJob($slaves[$i], "live with your Head Girl")>>
<<else>>
''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__''
<<if $slaves[$i].choosesOwnAssignment == 2>>
<<include "SA chooses own job">>
$He
<</if>>
<<include "SA live with HG">>
<br><br>
<</if>>
<<set $i = _iTemp>>
<</if>>
<br style="clear: both;"></div>
<</if>>
<</for>>
/* count open spots in facilities after all assignments have been decided for the week */
<<set $brothelSpots = $brothel - $brothelSlaves, $clubSpots = $club - $clubSlaves, $dairySpots = $dairy - $dairySlaves, $servantsQuartersSpots = $servantsQuarters - $servantsQuartersSlaves>>
|
amomynous0/fc
|
src/uncategorized/penthouseReport.tw
|
tw
|
bsd-3-clause
| 1,506 |
:: Personal Business [nobr]
<<if $useTabs == 0>>__Personal Business__<</if>>
<br>
<<if $secExp == 1>>
<<if $PCWounded == 1>>
<<set $PCWoundCooldown-->>
<<if $PCWoundCooldown > 0>>
The injuries received in the recent battle prevents you from engaging in tiring endeavours.
<</if>>
<<if $PCWoundCooldown == 1>>
You are starting to feel better. It's very likely you will be back to full working order within the next week.
<<elseif $PCWoundCooldown == 0>>
<<set $PCWounded = 0>>
You finally recovered from your injuries.
<<else>>
Your trusted physician believes it will still take a few weeks to fully recover.
<</if>>
<</if>>
<</if>>
<<if $cash < 0>>
@@.red;You are in debt.@@ This week, interest came to <<print cashFormat((1+Math.trunc(Math.abs($cash)/100)))>>.
<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be.
<<FSChange "RomanRevivalist" -10>>
<</if>>
<<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>>
<<if $eugenicsFullControl != 1>>
Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth.
<<set $cash = 0>>
<<set $failedElite += 100>>
<<else>>
Money is quickly shifted to bring you out of debt, though the Societal Elite grumble all the while.
<<set $cash = 0>>
<</if>>
<<elseif $cash < -9000>>
@@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself.
<<set $debtWarned += 1>>
<<if $debtWarned > 1>>
<<set $ui = "start">>
<<set $gameover = "debt">><<goto "Gameover">>
<</if>>
<</if>>
<<elseif $PCWounded == 1 && $secExp == 1>>
/* does nothing for this week */
<<elseif ($personalAttention == "whoring")>>
<<set _income = random(2000,4500)>>
<<if $PC.belly >= 1500>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc((_income*($rep/500))+($PC.belly))>>
<<set $rep = Math.trunc($rep*.90)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $PC.pregSource != -1>>
You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(25)>>@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@.
<<set $cash += 25>>
<<set $rep = Math.trunc($rep*.25)>>
<<if $eugenicsFullControl != 1>>
<<set $failedElite += 25>>
<</if>>
<<else>>
You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc(_income*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set _income = random(5,2500)>>
You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income*($rep/800)))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc(_income*($rep/800))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc(_income*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<<if isPlayerFertile($PC)>>
<<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>>
A horny client offered you an extra @@.yellowgreen;<<print cashFormat(1000)>>@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do?
<<set $cash += 1000>>
<<set $PC.forcedFertDrugs += 2>>
<<elseif random(1,100) > 90>>
Your client this week offered you some free pills to make sex more fun. He was right; it made bareback sex feel amazing.
<<set $PC.forcedFertDrugs += 2>>
<</if>>
<<= knockMeUp($PC, 20, 0, -2)>>
<</if>>
<</if>>
<<set $enduringRep *= .5>>
<<elseif ($personalAttention == "upkeep")>>
<<if $PC.belly >= 5000>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it.
<<else>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>>
<</if>>
<<elseif ($personalAttention == "proclamation")>>
/* handled after this if chain */
<<elseif ($personalAttention == "smuggling")>>
<<set $qualifiedFS = []>>
<<if $arcologies[0].FSDegradationistDecoration >= 80>>
<<set $qualifiedFS.push("degradationist")>>
<</if>>
<<if $arcologies[0].FSPaternalistDecoration >= 80>>
<<set $qualifiedFS.push("paternalist")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>>
<<set $qualifiedFS.push("hedonistic")>>
<</if>>
<<if $arcologies[0].FSPastoralistDecoration >= 80 && $arcologies[0].FSPastoralistLaw == 1>>
<<set $qualifiedFS.push("pastoralist")>>
<</if>>
<<if $arcologies[0].FSSupremacistDecoration >= 80>>
<<set $qualifiedFS.push("supremacist")>>
<</if>>
<<if $arcologies[0].FSBodyPuristDecoration >= 80>>
<<set $qualifiedFS.push("body purist")>>
<</if>>
<<if $arcologies[0].FSRestartDecoration >= 80>>
<<set $qualifiedFS.push("eugenics")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocusDecoration >= 80>>
<<set $qualifiedFS.push("repopulation")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>>
<<set $qualifiedFS.push("fundamentalist")>>
<</if>>
<<if $arcologies[0].FSSubjugationistDecoration >= 80>>
<<set $qualifiedFS.push("subjugationist")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalistResearch == 1>>
<<set $qualifiedFS.push("radicalist")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishistResearch == 1>>
<<set $qualifiedFS.push("transformation")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration >= 80>>
<<set $qualifiedFS.push("youth")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistDecoration >= 80>>
<<set $qualifiedFS.push("maturity")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>
<<set $qualifiedFS.push("slimness")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<set $qualifiedFS.push("expansionist")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>>
<<set $qualifiedFS.push("idealist")>>
<</if>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set $qualifiedFS.push("religion")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalistLaw == 1>>
<<set $qualifiedFS.push("roman law")>>
<<elseif $arcologies[0].FSRomanRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("roman")>>
<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("egyptian")>>
<<elseif $arcologies[0].FSAztecRevivalistLaw == 1>>
<<set $qualifiedFS.push("aztec law")>>
<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("aztec")>>
<<elseif $arcologies[0].FSArabianRevivalistLaw == 1>>
<<set $qualifiedFS.push("arabian law")>>
<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("arabian")>>
<<elseif $arcologies[0].FSEdoRevivalistLaw == 1>>
<<set $qualifiedFS.push("edo law")>>
<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("edo")>>
<<elseif $arcologies[0].FSChineseRevivalistLaw == 1>>
<<set $qualifiedFS.push("chinese law")>>
<<elseif $arcologies[0].FSChineseRevivalistDecoration>>
<<set $qualifiedFS.push("chinese")>>
<</if>>
<<set _caught = 0>>
<<if $rep >= 18000>> /* prestigious */
<<set _income = random(8500,9000)>>
<<elseif $rep >= 9000>> /* well known */
<<set _income = random(4500,5000)>>
<<else>>
<<set _income = random(1500,2000)>>
<</if>>
<<switch $qualifiedFS.random()>>
<<case "eugenics">>
<<set _income += random(2500,4000)>>
<<if $eugenicsFullControl != 1>>
You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat(_income)>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions.
<<set $failedElite += 50, _caught = 1>>
<<else>>
You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat(_income)>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions, even though they know how little they can do about it now.
<<set _caught = 1>>
<</if>>
<<case "paternalist">>
<<set _income += random(1000,1500)>>
You manage to find a few low-standards slavers without any problem, but when you actually try to do business, you are quickly recognized. You only manage to make @@.yellowgreen;<<print cashFormat(_income)>>@@ before you are sent away. The people of your arcology are @@.red;outraged by your lack of respect@@ for slave rights.
<<set _caught = 1>>
<<case "supremacist">>
<<set _income += random(2000,3000)>>
When it comes to smuggling in your arcology, there is no better target than $arcologies[0].FSSupremacistRace slaves, and there is a high demand for them, making you a nice @@.yellowgreen;<<print cashFormat(_income)>>.@@ Participating in this slave trade means you can control who is set. Your people do not see things in the same light though, and @@.red;your reputation takes a big hit@@.
<<set _caught = 1>>
<<case "degradationist">>
<<set _income += random(2000,3000)>>
During your free time, you make business with a few low-standards slavers and manage to buy stolen slaves and sell them at a profit. Even if people recognized you, such treatment of slaves is normal, and only a few people would really complain about it. Your dealings have made you @@.yellowgreen;<<print cashFormat(_income)>>.@@
<<case "repopulation">>
<<set _income += random(1500,2500)>>
You manage to discreetly rent out your remote surgery services for abortions. You make sure the people do not recognize your penthouse, having them come blindfolded or unconscious, should the abortion request does not come from themselves. With this, you make @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "fundamentalist">>
<<set _income += random(1500,2500)>>
You manage to arrange a few sex-changes and geldings in your own remote surgery for some powerful people to accommodate your arcology's sense of power, but also for people who want to transform others into females so that they lose all the power they have. This makes you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "hedonistic">>
<<set _income += random(1500,2500)>>
Since most of what the Old World considered to be illegal is legal in your arcology, "smuggling" is quite common, and you easily find people ready to pay for your help with dealing with their competition. With this, you manage to make @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "pastoralist">>
<<set _income += random (1500,2500)>>
You take advantage of your own laws, making sure that animal products still come into your arcology. But you also make sure to make them as disgusting as possible so that people would rather turn to slave-produced ones instead. This allows you to make @@.yellowgreen;<<print cashFormat(_income)>>.
<<case "body purist">>
<<set _income += random(1500,2500)>>
In your arcology, people are expected to be all natural, but this doesn't mean the same thing applies outside. By buying slaves, giving them implants and quickly selling them before anyone notices, you manage to make @@.yellowgreen;<<print cashFormat(_income)>>.
<<case "subjugationist">>
<<set _income += random(1500,2500)>>
You manage to work with some slavers that deal exclusively in $arcologies[0].FSSubjugationistRace slaves, and you export them from the arcology at a cost, bringing in @@.yellowgreen;<<print cashFormat(_income)>>@@. Considering most people do not care about the fate of the slaves, they are simply mildly annoyed at the short-term raise of prices due to the exportation.
<<case "radicalist">>
<<set _income += random(2500,4000)>>
Anal pregnancy may be accepted in your arcology, but seeing how it goes against the laws of nature makes it a gold mine for dirty businesses; you have rich slave owners and well-known slavers come to you with their best sissies so that you can implant them with artificial uteri. This flourishing business made you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "transformation">>
<<set _income += random(2500,4000)>>
Your arcology is well known for its implants, and usually, one would have to pay a fortune simply to have a clinic implant them with normal implants. You take advantage of this trend to rent your remote surgery and your knowledge of gigantic implants to slavers for a cut of their profit. This gets you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "youth">>
<<set _income += random(1500,2500)>>
Youth is more important than anything in your arcology, yet some people who are not really in their prime are rich and powerful, enough that renting your remote surgery to them for age lifts and total body rework is quite worth it, both for them and for you. You get paid @@.yellowgreen;<<print cashFormat(_income)>>@@ for these services.
<<case "maturity">>
<<set _income += random(1500,2500)>>
In your arcology, the older the slave, the better. This also means that your arcology deals a lot in curatives and preventatives, as well as less-than-legal drugs that are supposed to extend one's lifespan. You manage to ship in a few of these drugs and sell them at a high price, making you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "slimness">>
<<set _income += random(1500,2500)>>
Your arcology treats chubby people quite poorly, so they are ready to spend a lot of money on surgeries and supposed "miracle" solutions. When they can't afford legal and efficient methods, they have to turn to other drugs. The sales bring you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "expansionist">>
<<set _income += random(2500,4000)>>
Your arcology likes its slaves nice and stacked and you have exactly the drugs for it. But you always make sure to produce just a bit more, enough to not alarm anybody who might be watching, but also enough to sell to other prominent slave owners outside your arcology, who pay you @@.yellowgreen;<<print cashFormat(_income)>>@@ for them.
<<case "idealist">>
<<set _income += random(1500,2500)>>
Your society's obsession with fit and muscular slaves has developed a particular interest in steroids and all kinds of drugs to tone one's body. As an arcology owner, you always have access to the most potent of them, but this is not the case for lower class citizens; some of them just aren't willing to pay a lot for them, so they buy experimental drugs off the black market. Participating in these activities made you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "religion">>
<<set _income += random(2000,3000)>>
The best smugglers know how to use the law to its advantage, and not only are you a really good smuggler, you're also the law itself. You have word spread that some company has done something blasphemous, and have them pray and pay for forgiveness. Panicked at the word of their Prophet, the higher-ups of the company give you @@.yellowgreen;<<print cashFormat(_income)>>@@ for salvation.
<<case "roman law">>
<<set _income += random(2000,3000)>>
Every citizen of your arcology is trained in the art of war and supposed to defend its arcology when the time comes. This, of course, also means that people are supposed to be able to defend themselves. By arranging with the best fighters around, you manage to make some citizens face outrageous losses; so bad, in fact, that they are forced to pay @@.yellowgreen;<<print cashFormat(_income)>>@@ for you to forget the shame they've put on your arcology.
<<case "roman">>
<<set _income += random(1500,2500)>>
Slave owners from all around your arcology are rushing to the pit, eager to show their most recent training. Some of them, having more cunning than experience, are ready to sway the fight in their direction, no matter what it takes. You make sure to catch such people, and only agree to let them do their dirty tricks if they pay you. By the times the bribes and betting are done, you have made @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "egyptian">>
<<set _income += random(1500,2500)>>
Having a society that likes incest often means that people are ready to go to great lengths to get their hands on people related to their slaves. In the smuggling business, this means that kidnapped relatives are common, and as an arcology owner with access to data on most of the slaves, you are able to control this trade a bit in exchange for @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "aztec law">>
<<set _income += random(2000,3000)>>
People that inherit trades are sometimes too lazy to take classes in an academy, but at the same time, they fear what might happen were they to go against you. To solve both problems, you arrange a trade of fake diplomas, making sure that there is always a small detail to recognize them, so that they will get exposed in due time. This has made you @@.yellowgreen;<<print cashFormat(_income)>>.
<<case "aztec">>
<<set _income += random(1500,2500)>>
There are a lot of slave owners in your arcology that tend to grow quickly attached to the slaves they planned on sacrificing to sate the blood thirst of other important citizens, and such owners often come to you, begging you to swap two of their slaves' appearance. You accept, but not for free. After the surgery, this has made you @@.yellowgreen;<<print cashFormat(_income)>>.
<<case "arabian law">>
<<set _income += random(2000,3000)>>
You have a lot of persons scared of the consequences of not being a part of your society; even if they pay the Jizya, other citizens are not forced to accept them. So if they were to get mugged in some dark alley, people would not get outraged, and there probably wouldn't be any investigations. After buying everyone's silence, you still had @@.yellowgreen;<<print cashFormat(_income)>>@@ to put in your pockets.
<<case "arabian">>
<<set _income += random(1500,2500)>>
People in your arcology are supposed to keep a myriad of slaves as their personal harem, and failure to do so is considered to be highly dishonorable. This opens up some opportunities for smuggling, as people are ready to go to great length to get an edge against their competitors. Becoming a part for this business has made you @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<case "edo law">>
<<set _income += random(2000,3000)>>
Outside culture is banned in your arcology. Your citizens do not need anything other than what you have inside. But this doesn't help with their curiosity - they always want to discover what the outside world is like. So you let some news and a few books from other cultures slip in, but not before you made sure they would disgust your citizens and reinforce their love for the Edo culture. The sales brought you @@.yellowgreen;<<print cashFormat(_income)>>.
<<case "edo">>
<<set _income += random(1500,2500)>>
During important meetings with higher society, it is wise to have a lot of slaves to put at the disposition of others. But some slave owners grow really attached to their slaves, and so they'd much rather rent out unknown slaves from an anonymous owner's stock than use their own. This is a good opportunity to make some money, as shown by the @@.yellowgreen;<<print cashFormat(_income)>>@@ you managed to make.
<<case "chinese law">>
<<set _income += random(2000,3000)>>
This time, you have a good idea that will also make use of your Head Girl. You coax her into thinking she should accept bribes for the time being, making up a good reason on the spot, and she ends up bringing back @@.yellowgreen;<<print cashFormat(_income)>>@@ from all the bribes people gave for her to turn the other way.
<<case "chinese">>
<<set _income += random(1500,2500)>>
Being under what people call the Mandate of Heaven means you have a crucial importance in society, and some desperate people are willing to pay just for you to throw a word or small gesture in their direction, such as simply acknowledging a child or a slave, thinking that such things will make sure the Heavens smile upon them. For these services, you get @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<default>>
<<set _income += random(500,2000)>>
You use former contacts to get you some opportunities in your arcology and deal with them. You make little money, only @@.yellowgreen;<<print cashFormat(_income)>>.@@
<</switch>>
/* reputation effects */
<<if $rep >= 18000>> /* prestigious */
Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, but at the same time, it makes it hard to do so anonymously.
<<if _caught || random(1,100) >= 25>>
Even with your attempts at discretion, people somehow manage to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire.
<<set $rep = Math.trunc($rep*.25)>>
<<set $enduringRep *= .5>>
<<elseif random(1,100) >= 50>>
You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may be helping the more shady businesses in your arcology@@.
<<set $rep = Math.trunc($rep*.5)>>
<<set $enduringRep *= .75>>
<<else>>
You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation@@.
<<set $rep = Math.trunc($rep*.75)>>
<<set $enduringRep *= .9>>
<</if>>
<<elseif $rep >= 9000>> /* well known */
Your reputation helps you find opportunities that need people who have proved discreet. But even when taking precautions, nothing guarantees you can stay anonymous.
<<if _caught || random(1,100) >= 40>>
Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology.
<<set $rep = Math.trunc($rep*.4)>>
<<set $enduringRep *= .65>>
<<elseif random(1,100) >= 50>>
You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not@@.
<<set $rep = Math.trunc($rep*.65)>>
<<set $enduringRep *= .9>>
<<else>>
You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time.
<<set $rep = Math.trunc($rep*.9)>>
<</if>>
<<else>> /* low reputation */
<<if !_caught && random(1,100) >= 90>>
You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations.
<<set $rep = Math.trunc($rep*1.05)>>
<<elseif !_caught && random(1,100) >= 50>>
You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading.
<<set $rep = Math.trunc($rep*.8)>>
<<set $enduringRep *= .95>>
<<else>>
Some people whisper when you pass by them. They seem to know who you are, and you know that @@.red;after a bit of alcohol, their tongue will come loose@@, and you can't afford to shut them up right here, right now.
<<set $rep = Math.trunc($rep*.55)>>
<<set $enduringRep *= .8>>
<</if>>
<</if>>
<<set _income += Math.trunc(Math.min(3000 * Math.log($cash+1), $cash * 0.07))>>
This week, your illicit and legitimate business dealings earned you a combined total of @@.yellowgreen;<<print cashFormat(_income)>>@@.
<<set $cash += _income>>
<<elseif ($cash > 1000) && ($personalAttention == "business")>>
<<if $PC.belly >= 1500>>
<<set _income = random(500,1000)>>
<<else>>
<<set _income = random(1000,1500)>>
<</if>>
<<if $PC.trading >= 100>>
You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money:
<<set _income += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>>
<<elseif $PC.career == "arcology owner">>
You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money:
<<set _income += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>>
<<else>>
You focus on business this week and make money
<<set _income += Math.trunc(Math.min(3500 * Math.log($cash), $cash * 0.07))>>
<</if>>
@@.yellowgreen;<<print cashFormat(_income)>>.@@
<<set $cash += _income>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>.
<<FSChange "RomanRevivalist" 2>>
<</if>>
<<elseif ($cash > 1000)>>
<<set _income = Math.trunc(Math.min(3000 * Math.log($cash), $cash * 0.07))>>
This week, your business endeavors made you @@.yellowgreen;<<print cashFormat(_income)>>.@@
<<set $cash += _income>>
<<else>>
You have enough cash to manage your affairs, but not enough to do much business.
<</if>>
<<if ($personalAttention == "proclamation")>>
After several days of preparation you are ready to issue the proclamation. You announce to the arcology your plans and in short order you use <<if $proclamationCurrency == "authority">>control over the arcology<<elseif $proclamationCurrency == "reputation">>great influence<<elseif $proclamationCurrency == "cash">> vast financial means<</if>> to
<<if $proclamationType == "security">>
gather crucial information for your security department. In just a few many hours holes are plugged and most moles are eliminated. @@.green;Your security greatly increased@@.
<<set $security = Math.clamp($security + 25,0,100)>>
<<if $proclamationCurrency == "authority">>
<<set $authority = Math.clamp($authority - 2000,0,20000)>>
<<elseif $proclamationCurrency == "reputation">>
<<set $rep = Math.clamp($rep - 4000,0,20000)>>
<<else>>
<<set $cash -= 8000>>
<</if>>
<<elseif $proclamationType == "crime">>
force the arrest of many suspected citizens. Their personal power allowed them to avoid justice for a long time, but this day is their end. @@.green;Your crime greatly decreased@@.
<<set $crime = Math.clamp($crime - 25,0,100)>>
<<if $proclamationCurrency == "authority">>
<<set $authority = Math.clamp($authority - 2000,0,20000)>>
<<elseif $proclamationCurrency == "reputation">>
<<set $rep = Math.clamp($rep - 4000,0,20000)>>
<<else>>
<<set $cash -= 8000>>
<</if>>
<</if>>
<<set $proclamationsCooldown = 4, $personalAttention = "business">>
<</if>>
<<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>>
<<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>>
<<set _X = 1>>
<</if>>
/* <<if $PC.actualAge >= $IsPastPrimePC>> */
/* <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> */
/* <<set _X = 0>> */
/* <</if>> */
<<if $PCWounded != 1>>
<<switch $personalAttention>>
<<case "trading">>
<<set _oldSkill = $PC.trading>>
<<if _X == 1>>
<<set $PC.trading += _Cal>>
<<else>>
<<set $PC.trading -= _Cal>>
<</if>>
<<if _oldSkill <= 10>>
<<if $PC.trading > 10>>
You now have @@.green;basic knowledge@@ about how to be a venture capitalist.
<<else>>
You have made progress towards a basic knowledge of venture capitalism.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.trading > 30>>
You now have @@.green;some skill@@ as a venture capitalist.
<<else>>
You have made progress towards being skilled in venture capitalism.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.trading > 60>>
You are now an @@.green;expert venture capitalist.@@
<<else>>
You have made progress towards being an expert in venture capitalism.
<</if>>
<<else>>
<<if $PC.trading >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master venture capitalist.@@
<<else>>
You have made progress towards mastering venture capitalism.
<</if>>
<</if>>
<<case "warfare">>
<<set _oldSkill = $PC.warfare>>
<<if _X == 1>>
<<set $PC.warfare += _Cal>>
<<else>>
<<set $PC.warfare -= _Cal>>
<</if>>
<<if _oldSkill <= 10>>
<<if $PC.warfare > 10>>
You now have @@.green;basic knowledge@@ about how to be a mercenary.
<<else>>
You have made progress towards a basic knowledge of mercenary work.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.warfare > 30>>
You now have @@.green;some skill@@ as a mercenary.
<<else>>
You have made progress towards being skilled in mercenary work.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.warfare > 60>>
You are now an @@.green;expert mercenary.@@
<<else>>
You have made progress towards being an expert in mercenary work.
<</if>>
<<else>>
<<if $PC.warfare >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master mercenary.@@
<<else>>
You have made progress towards mastering mercenary work.
<</if>>
<</if>>
<<case "slaving">>
<<set _oldSkill = $PC.slaving>>
<<if _X == 1>>
<<set $PC.slaving += _Cal>>
<<else>>
<<set $PC.slaving -= _Cal>>
<</if>>
<<if _oldSkill <= 10>>
<<if $PC.slaving > 10>>
You now have @@.green;basic knowledge@@ about how to be a slaver.
<<else>>
You have made progress towards a basic knowledge of slaving.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.slaving > 30>>
You now have @@.green;some skill@@ as a slaver.
<<else>>
You have made progress towards being skilled in slaving.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.slaving > 60>>
You are now an @@.green;expert slaver.@@
<<else>>
You have made progress towards being an expert in slaving.
<</if>>
<<else>>
<<if $PC.slaving >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master slaver.@@
<<else>>
You have made progress towards mastering slaving.
<</if>>
<</if>>
<<case "engineering">>
<<set _oldSkill = $PC.engineering>>
<<if _X == 1>>
<<set $PC.engineering += _Cal>>
<<else>>
<<set $PC.engineering -= _Cal>>
<</if>>
<<if _oldSkill <= 10>>
<<if $PC.engineering > 10>>
You now have @@.green;basic knowledge@@ about how to be an arcology engineer.
<<else>>
You have made progress towards a basic knowledge of arcology engineering.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.engineering > 30>>
You now have @@.green;some skill@@ as an arcology engineer.
<<else>>
You have made progress towards being skilled in arcology engineering.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.engineering > 60>>
You are now an @@.green;expert arcology engineer.@@
<<else>>
You have made progress towards being an expert in arcology engineering.
<</if>>
<<else>>
<<if $PC.engineering >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master arcology engineer.@@
<<else>>
You have made progress towards mastering arcology engineering.
<</if>>
<</if>>
<<case "medicine">>
<<set _oldSkill = $PC.medicine>>
<<if _X == 1>>
<<set $PC.medicine += _Cal>>
<<else>>
<<set $PC.medicine -= _Cal>>
<</if>>
<<if _oldSkill <= 10>>
<<if $PC.medicine > 10>>
You now have @@.green;basic knowledge@@ about how to be a slave surgeon.
<<else>>
You have made progress towards a basic knowledge of slave surgery.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.medicine > 30>>
You now have @@.green;some skill@@ as a slave surgeon.
<<else>>
You have made progress towards being skilled in slave surgery.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.medicine > 60>>
You are now an @@.green;expert slave surgeon.@@
<<else>>
You have made progress towards being an expert in slave surgery.
<</if>>
<<else>>
<<if $PC.medicine >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master slave surgeon.@@
<<else>>
You have made progress towards mastering slave surgery.
<</if>>
<</if>>
<<case "hacking">>
<<set _oldSkill = $PC.hacking>>
<<if _X == 1>>
<<set $PC.hacking += _Cal>>
<<else>>
<<set $PC.hacking -= _Cal>>
<</if>>
<<if _oldSkill <= 10>>
<<if $PC.hacking > 10>>
You now have @@.green;basic knowledge@@ about how to hack and manipulate data.
<<else>>
You have made progress towards a basic knowledge of hacking and data manipulation.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.hacking > 30>>
You now have @@.green;some skill@@ as a hacker.
<<else>>
You have made progress towards being skilled in hacking and data manipulation.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.hacking > 60>>
You are now an @@.green;expert hacker.@@
<<else>>
You have made progress towards being an expert in hacking and data manipulation.
<</if>>
<<else>>
<<if $PC.hacking >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master hacker.@@
<<else>>
You have made progress towards mastering hacking and data manipulation.
<</if>>
<</if>>
<<case "technical accidents">> /* needs work */
<<set _windfall = (150*$PC.hacking)+random(100,2500), _X = 0>>
<<if $PC.hacking == -100>>
<<set _Catchtchance = 10>>
<<elseif $PC.hacking <= -75>>
<<set _Catchtchance = 30>>
<<elseif $PC.hacking <= -50>>
<<set _Catchtchance = 40>>
<<elseif $PC.hacking <= -25>>
<<set _Catchtchance = 45>>
<<elseif $PC.hacking == 0>>
<<set _Catchtchance = 50>>
<<elseif $PC.hacking <= 25>>
<<set _Catchtchance = 60>>
<<elseif $PC.hacking <= 50>>
<<set _Catchtchance = 70>>
<<elseif $PC.hacking <= 75>>
<<set _Catchtchance = 85>>
<<elseif $PC.hacking >= 100>>
<<set _Catchtchance = 100>>
<</if>>
This week your services to the highest bidder earned you @@.yellowgreen;<<print cashFormat(_windfall)>>.@@
<<if random(0,100) >= _Catchtchance>>
However, since the source of the attack was traced back to your arcology, your
<<if $secExp == 1>> <<set _X = 1>>
@@.red;authority@@, <<set $authority -= random(100,500)>> @@.red;crime rate@@ <<set $crime += random(10,25)>> and
<</if>>
@@.red;reputation@@ <<set $rep -= random (100,500)>>
<<if _X != 1>>
has
<<else>>
have all
<</if>>
been negatively affected.
<</if>>
<<if $PC.hacking < 100>>
<<set $PC.hacking += .5>>
<</if>>
<<set $cash += _windfall>>
<</switch>>
<</if>>
<<if $CashForRep == 1>>
<<if $cash > 1000>>
This week you gave up business opportunities worth <<print cashFormat($policyCost)>> to help deserving citizens, @@.green;burnishing your reputation.@@
<<set $rep += 100, $cash -= $policyCost>>
<<if $PC.degeneracy > 1>>
This also helps @@.green;offset any rumors@@ about your private actions.
<<set $PC.degeneracy -= 1>>
<</if>>
<<else>>
Money was too tight this week to risk giving up any business opportunities.
<</if>>
<</if>>
<<if $goodImageCampaign == 1>>
<<if $cash > 5000>>
This week you paid <<print cashFormat($policyCost)>> to have positive rumors spread about you, @@.green;making you look good<<if $PC.degeneracy > 1>> and weakening existing undesirable rumors<<set $PC.degeneracy -= 2>><</if>>.@@
<<set $rep += 50, $cash -= $policyCost>>
<<else>>
You lacked enough extra ¤ to pay people to spread positive rumors about you this week.
<</if>>
<</if>>
<<if $rep > 100>>
<<if $RepForCash == 1>>
This week you used your position to secure business opportunities worth <<print cashFormat($policyCost)>> at the expense of citizens, @@.red;damaging your reputation.@@
<<set $rep -= 100, $cash += $policyCost>>
<</if>>
<</if>>
<<if $rep <= 18000>>
<<if $RegularParties != 1>>
<<if $rep > 1500>>
Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens.
<<set $rep -= 100>>
<<else>>
Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties.
<</if>>
<</if>>
<</if>>
<<if $secExp == 1>>
<<if $smilingManFate == 0 && random(1,100) >= 85>>
This week one of the offside adventures of The Smiling Man produced a copious amount of money, of which @@.yellowgreen;you receive your share@@.
<<set $cash += random(10,20) * 1000>>
<</if>>
<<if $sellData == 1>>
<<set _upgradeCount = 0>>
<<if $secUpgrades.nanoCams == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $secUpgrades.cyberBots == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $secUpgrades.eyeScan == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $secUpgrades.cryptoAnalyzer == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $crimeUpgrades.autoTrial == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $crimeUpgrades.autoArchive == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $crimeUpgrades.worldProfiler == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $crimeUpgrades.advForensic == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $intelUpgrades.sensors == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $intelUpgrades.radar == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<if $intelUpgrades.signalIntercept == 1>>
<<set _upgradeCount += 1>>
<</if>>
<<set _dataGain = _upgradeCount * 200>>
<<if !isInt(_dataGain)>>
<br>@@.red;Error, dataGain is NaN@@
<<else>>
You are selling the data collected by your security department, which earns a discreet sum of @@.yellowgreen;<<print cashFormat(_dataGain)>>@@.
<<set $cash += _dataGain>>
Many of your citizens are not enthusiastic of this however, @@.red;damaging your authority@@.
<<set $authority -= 50>>
<</if>>
<</if>>
<<if $marketInfiltration == 1>>
<<set _blackMarket = random(7000,8000)>>
Your secret service makes use of black markets and illegal streams of goods to make a profit, making you @@.yellowgreen;<<print cashFormat(_blackMarket)>>@@. This however allows @@.red;crime to flourish@@ in the underbelly of the arcology.
<<set $crime += random(1,3)>>
<</if>>
<<if $arcRepairTime > 0>>
The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works.
<<set $cash -= 5000>>
<<set $arcRepairTime--, $PC.engineering += .1>>
<</if>>
<</if>>
Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@
<<if $plot == 1>>
<<if $week > 10>>
<<if $weatherToday.severity-$weatherCladding > 2>>
<<set $weatherAwareness = 1>>
<<if $weatherCladding == 1>>
<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<elseif $weatherCladding == 2>>
<<set _weatherRepairCost to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<else>>
<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>>
Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
<<set $rep -= 100>>
<</if>>
<<if $cash > 0>>
<<set $cash -= _weatherRepairCost>>
<<elseif $arcologies[0].FSRestartDecoration == 100>>
Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public reputation is left intact.
<<if $eugenicsFullControl != 1>>
The Societal Elite @@.red;are troubled by your failure@@.
<<set $failedElite += 100>>
<</if>>
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>>
<</if>>
<<set $cash -= Math.trunc(_weatherRepairCost/4)>>
<<else>>
Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>>
<</if>>
<<set $rep = Math.trunc($rep*0.8)>>
<<set $cash -= Math.trunc(_weatherRepairCost/4), $PC.engineering += .1>>
<</if>>
<<elseif $weatherToday.severity-$weatherCladding == 2>>
<<if $weatherCladding >= 1>>
<<set $weatherAwareness = 1>>
The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate.
<<set $rep += 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if !isInt($costs)>>
<br>@@.red;Error, costs is NaN@@
<</if>>
<<set $cash -= $costs>>
<<if $secExp == 1>>
<br>
<br>
<<if $weapManu == 1>>
The weapons manufacturing complex produces armaments
<<if $weapProductivity <= 2>>
at a steady pace.
<<else>>
with great efficiency.
<</if>>
<<set _income = 0>>
<<set _price = Math.trunc(Math.clamp(random(1,2) + ($arcologies[0].prosperity / 15) - ($week / 30), 2, 8))>>
<<set _factoryMod = Math.round(1 + ($weapProductivity + $weapLab) / 2 + ($weapHelots / 100))>>
<<if $sellTo.citizen == 1>>
<<if $weaponsLaw == 3>>
Your lax regulations regarding weapons allows your citizens to buy much of what you are capable of producing.
<<set _income += Math.round(($ACitizens * 0.1) * _price * _factoryMod)>>
<<elseif $weaponsLaw >= 1>>
Your policies allow your citizen to buy your weaponry and they buy much of what you are capable of producing.
<<set _income += Math.round((($ACitizens * 0.1) * _price * _factoryMod) / (3 - $weaponsLaw))>>
<<else>>
Your policies do allow your citizen to buy weaponry, meaning all your income will come from exports.
<</if>>
<</if>>
<<if $sellTo.raiders == 1>>
Some weapons are sold to the various raider gangs infesting the wastelands.
<<set _income += Math.round($week / 3 * (_price / 2) * 10 * _factoryMod)>>
<</if>>
<<if $sellTo.oldWorld == 1>>
Part of our production is sold to some old world nations.
<<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>>
<</if>>
<<if $sellTo.raiders == 1>>
A share of our weapons production is sold to other free cities.
<<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>>
<</if>>
<<if $peacekeepers.strength >= 50>>
The peacekeeping force is always in need of new armaments and is happy to be supplied by their ally.
<<set _income += Math.round($peacekeepers.strength * _price * 10 * _factoryMod)>>
<</if>>
<<set _income = Math.trunc(_income * 0.5)>>
This week we made @@.yellowgreen;<<print cashFormat(_income)>>.@@
<<if !isInt(_income)>>
<br>@@.red;Error failed to calculate income@@
<<else>>
<<set $cash += _income>>
<</if>>
<</if>>
<<if $taxTrade == 1>> <<set _tradeTax = Math.ceil($trade * random(80,120))>>
<br>Fees on transitioning goods this week made @@.yellowgreen;<<print cashFormat(_tradeTax)>>.@@
<<set $cash += Math.ceil(_tradeTax)>>
<</if>>
<</if>>
<br>
<br>
<<set _slaveMarketValue = random(1,100)>>
<<if $arcologies[0].FSRomanRevivalist > random(1,150)>>
<<if $slaveCostFactor > 0.8>>
@@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<<set $slaveCostFactor -= 0.05>>
<<else>>
@@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<</if>>
<<elseif ($slaveCostFactor > 1.15)>>
@@.yellow;Natural market forces drive the very high price of slaves down.@@<br>
<<set $slaveCostFactor -= 0.1>>
<<elseif ($slaveCostFactor < 0.85)>>
@@.yellow;Natural market forces drive the very low price of slaves up.@@<br>
<<set $slaveCostFactor += 0.1>>
<<elseif (_slaveMarketValue > 30)>>
<<if ($slaveCostFactor > 1)>>
@@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br>
<<set $slaveCostFactor -= 0.05>>
<<elseif ($slaveCostFactor < 1)>>
@@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br>
<<set $slaveCostFactor += 0.05>>
<<else>>
<<if _slaveMarketValue > 80>>
@@.yellow;The price of slaves has naturally risen slightly.@@<br>
<<set $slaveCostFactor += 0.05>>
<<elseif _slaveMarketValue > 60>>
@@.yellow;The price of slaves has naturally fallen slightly.@@<br>
<<set $slaveCostFactor -= 0.05>>
<</if>>
<</if>>
<</if>>
<<if Math.abs($menialDemandFactor) > 100>>
<<if ($menialDemandFactor > 1000)>>
<<set $menialDemandFactor -= random(500, 1000)>>
<<elseif ($menialDemandFactor > 500)>>
<<set $menialDemandFactor -= random(250, 500)>>
<<elseif ($menialDemandFactor > 250)>>
<<set $menialDemandFactor -= random(100, 250)>>
<<elseif ($menialDemandFactor < -1000)>>
<<set $menialDemandFactor += random(500, 1000)>>
<<elseif ($menialDemandFactor < -500)>>
<<set $menialDemandFactor += random(250, 500)>>
<<elseif ($menialDemandFactor < -250)>>
<<set $menialDemandFactor += random(100, 250)>>
<<else>>
<<set $menialDemandFactor += random(-100, 100)>>
<</if>>
<<elseif random(1,100) > 95>>
<<set $menialDemandFactor += random(-1500, 1500)>>
<<elseif random(1,100) > 75>>
<<set $menialDemandFactor += random(-500, 500)>>
<<else>>
<<set $menialDemandFactor += random(-250, 250)>>
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>> <<include "SF_Report">> <</if>>
|
amomynous0/fc
|
src/uncategorized/persBusiness.tw
|
tw
|
bsd-3-clause
| 48,352 |
:: Personal assistant options [nobr]
<<set $HackingSkillMultiplier = HSM()>>
<<set $nextButton = "Back", $nextLink = "Main">>
<<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>>
<<if $seeImages == 1>><<= assistantArt(3)>><</if>>
Seated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top.
<<set $masturbationAllowed = 0>>
<<set $i = $slaves.findIndex(function(s) { return s.releaseRules == "permissive" || s.releaseRules == "masturbation"; })>>
<<if $i != -1>>
<<set $masturbationAllowed = 1>>
<</if>>
<<include "Personal Assistant Appearance">>
<<if $assistantPower > 0>>
<br><br>
Though <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City.
<<else>>
<<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior.
<</if>>
<br><br>
__Computer Core Upgrades__
<br>
<<if $assistantPower == 0>>
//The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier), $assistantPower += 1, $PC.engineering += 1, $PC.hacking += 1]]
<<elseif $assistantPower == 1>>
//The final upgrade needed is a transition to optical RAM. This huge project will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier), $assistantPower += 1, $PC.engineering += 1, $PC.hacking += 1]]
<<else>>
//The arcology's computer core is fully upgraded.//
<</if>>
<br>
<<if $assistantOptions>>
<br>
__Behavior settings:__
<br>
<<if $assistant == 0>>
Your assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant = 1]]
<<else>>
Your assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant = 0, $assistantAppearance = "normal"]]
<</if>>
<br>
<<if $assistant != 0>>
<br>
__Appearance settings:__
<br>
She is currently using the ''$assistantAppearance'' avatar.
<<if $PAPublic == 1>>
<<set _seed = []>>
<<switch $assistantAppearance>>
<<case "businesswoman">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "goddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "amazon">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<case "schoolgirl">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "monstergirl">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "shemale">>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<case "hypergoddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "loli">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "preggololi">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<case "pregnant fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<case "angel">>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "cherub">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "incubus">>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "succubus">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "imp">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "witch">>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<</switch>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>>
<<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>>
<<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>>
<<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
This appearance bolsters _desc.
<<else>>
It has no impact on public opinion.
<</if>>
<</if>>
<br>
<<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance = "normal"]]
<br>
<</if>>
<<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance = "businesswoman"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seePreg != 0>>
<<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance = "goddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance = "amazon"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance = "schoolgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance = "monstergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance = "shemale"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $seePreg != 0>>
<<if $assistantAppearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistantAppearance = "hypergoddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantAppearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistantAppearance = "loli"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seePreg != 0>>
<<if $assistantAppearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistantAppearance = "preggololi"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantAppearance != "fairy">> [[Fairy|Personal assistant options][$assistantAppearance = "fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seePreg != 0>>
<<if $assistantAppearance != "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistantAppearance = "pregnant fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantExtra1 == 1>>
<<if $assistantAppearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistantAppearance = "slimegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistantAppearance = "cowgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistantAppearance = "harpygirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistantAppearance = "kitsunegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistantAppearance = "lamiagirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistantAppearance = "spidergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantExtra2 == 1>>
<<if $assistantAppearance != "angel">> [[Angel|Personal assistant options][$assistantAppearance = "angel"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "cherub">> [[Cherub|Personal assistant options][$assistantAppearance = "cherub"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistantAppearance != "incubus">> [[Incubus|Personal assistant options][$assistantAppearance = "incubus"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantAppearance != "succubus">> [[Succubus|Personal assistant options][$assistantAppearance = "succubus"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "imp">> [[Imp|Personal assistant options][$assistantAppearance = "imp"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "witch">> [[Bonus: Witch|Personal assistant options][$assistantAppearance = "witch"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "ERROR_1606_APPEARANCE_FILE_CORRUPT">> @@.link;WARNING! File c@@[[o|Personal assistant options][$assistantAppearance = "ERROR_1606_APPEARANCE_FILE_CORRUPT"]]@@.link;rrupt!@@
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistant != 0>>
<br><br>
__Downloadable Appearances:__
<br>
/*
<<if $assistantExtra1 == 0>>
[[Purchase a set of monstergirl appearances|Assistant Events][$event = "", $cash -= Math.trunc(10000*$upgradeMultiplier), $assistantExtra1 = 1]]
//Costs <<print cashFormat(Math.trunc(6000*$upgradeMultiplier))>>//
<<else>>You have downloaded a set of monstergirl appearances for your avatar.
<</if>>
*/
<<if $assistantExtra2 == 0>>
<<if $PC.hacking < 75>>
<<link "Purchase a set of heaven and hell themed appearances">>
<<set $cash -= Math.trunc(10000*$upgradeMultiplierArcology), $assistantExtra2 = 1, $nextLink = "Personal assistant options">>
<<goto "Assistant Appearance Pack Two">>
<</link>> //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<<else>>
<<link "Acquire a set of heaven and hell themed appearances">>
<<set $assistantExtra2 = 1, $nextLink = "Personal assistant options">>
<<goto "Assistant Appearance Pack Two">>
<</link>> //Unencrypted files, ripe for the taking//
<</if>>
<<else>>
You have downloaded a set of heavenly and hellish appearances for your avatar.
<</if>>
<</if>>
<br><br>
/* Choose her FS appearance */
<<if $assistantFSOptions != 0 && $assistantAppearance != "normal">>
<br>
__Society-specific appearance settings:__
<br>
She can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>>
<br>
<<if $assistantFSAppearance != "default">>
[[Default|Personal assistant options][$assistantFSAppearance = "default"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>>
[[Gender Radicalist|Personal assistant options][$assistantFSAppearance = "gender radicalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>>
[[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance = "gender fundamentalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>>
[[Paternalist|Personal assistant options][$assistantFSAppearance = "paternalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>>
[[Degradationist|Personal assistant options][$assistantFSAppearance = "degradationist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "repopulation focus" && $arcologies[0].FSRepopulationFocusDecoration > 20>>
[[Repopulation Focus|Personal assistant options][$assistantFSAppearance = "repopulation focus"]]
<br>
<</if>>
<<if $assistantFSAppearance != "eugenics" && $arcologies[0].FSRestartDecoration > 20>>
[[Restarting Society|Personal assistant options][$assistantFSAppearance = "eugenics"]]
<br>
<</if>>
<<if $assistantFSAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>>
[[Body Purist|Personal assistant options][$assistantFSAppearance = "body purist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>>
[[Transformation Fetishist|Personal assistant options][$assistantFSAppearance = "transformation fetishist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>>
[[Youth Preferentialist|Personal assistant options][$assistantFSAppearance = "youth preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>>
[[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance = "maturity preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>>
[[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance = "slimness enthusiast"]]
<br>
<</if>>
<<if $assistantFSAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>>
[[Asset Expansionist|Personal assistant options][$assistantFSAppearance = "asset expansionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>>
[[Pastoralist|Personal assistant options][$assistantFSAppearance = "pastoralist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>>
[[Physical Idealist|Personal assistant options][$assistantFSAppearance = "physical idealist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "hedonistic decadence" && $arcologies[0].FSHedonisticDecadenceDecoration > 20>>
[[Hedonistic Decadence|Personal assistant options][$assistantFSAppearance = "hedonistic decadence"]]
<br>
<</if>>
<<if $assistantFSAppearance != "supremacist" && $arcologies[0].FSSupremacistDecoration > 20>>
[[Supremacist|Personal assistant options][$assistantFSAppearance = "supremacist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "subjugationist" && $arcologies[0].FSSubjugationistDecoration > 20>>
[[Subjugationist|Personal assistant options][$assistantFSAppearance = "subjugationist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>>
[[Chattel Religionist|Personal assistant options][$assistantFSAppearance = "chattel religionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>>
[[Roman Revivalist|Personal assistant options][$assistantFSAppearance = "roman revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "aztec revivalist" && $arcologies[0].FSAztecRevivalistDecoration > 20>>
[[Aztec Revivalist|Personal assistant options][$assistantFSAppearance = "aztec revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>>
[[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance = "egyptian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>>
[[Edo Revivalist|Personal assistant options][$assistantFSAppearance = "edo revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>>
[[Arabian Revivalist|Personal assistant options][$assistantFSAppearance = "arabian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>>
[[Chinese Revivalist|Personal assistant options][$assistantFSAppearance = "chinese revivalist"]]
<br>
<</if>>
<</if>>
<</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */
<<if ($assistantNameAnnounced != 0)>>
<br>
__Name:__
<<textbox "$assistantName" $assistantName "Personal assistant options">>
<<if $assistantName != "your personal assistant">>
<br>
[[Stop using a custom name|Personal assistant options][$assistantName = "your personal assistant"]]
<</if>>
<</if>>
<</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */
<<if $marketAssistantAnnounced>>
<br><br>
__Business Assistant settings:__
<br>
The arcology's upgraded computers support advanced business analysis.
<<if $assistantAppearance != "normal">>
These capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship.
<br>
<<if $marketAssistantRelationship != "cute">>
[[Cute|Personal assistant options][$marketAssistantRelationship = "cute"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "romantic">>
[[Romantic|Personal assistant options][$marketAssistantRelationship = "romantic"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "nonconsensual">>
[[Nonconsensual|Personal assistant options][$marketAssistantRelationship = "nonconsensual"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "incestuous">>
[[Incestuous|Personal assistant options][$marketAssistantRelationship = "incestuous"]]
<br>
<</if>>
<<else>>
Although technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow.
<br>
<</if>>
<br>
<<if $assistant>>She<<else>>It<</if>> is
<<if $marketAssistantLimit>>
''allowed'' to use excess liquid assets over <<print cashFormat($marketAssistantLimit)>> to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit = 0]]
<br>
//Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">>
<br>
<<if $assistant>>She<<else>>It<</if>> will be
<<if $marketAssistantAggressiveness>>
''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness = 0]]
<<else>>
''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]]
<</if>>
<<else>>
''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]]
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/personalAssistantOptions.tw
|
tw
|
bsd-3-clause
| 58,351 |
:: Personal Attention Select [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main">>
<<if $PC.career == "escort">>
[[Focus on "connecting"|Main][$personalAttention = "whoring"]]
<<elseif $PC.career == "servant">>
[[Maintain your home|Main][$personalAttention = "upkeep"]]
<<else>>
[[Focus on business|Main][$personalAttention = "business"]]
<<if $PC.career == "gang">>
| [[Help people "pass" things around|Main][$personalAttention = "smuggling"]]
<</if>>
<<if $PC.hacking > 25>>
<br>[[Sell your intrusion services to the highest bidder|Main][$personalAttention = "technical accidents"]]
<</if>>
<</if>>
<<if $HeadGirl != 0>>
<br>[[Support your Head Girl|Main][$personalAttention = "HG"]]
<</if>>
<br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex"]]
<<if $proclamationsCooldown == 0 && $secExp == 1>>
<br>[[Issue a proclamation|proclamations]]
<br>
<br>
<<elseif $secExp == 1>>
<br>It's too early to issue another proclamation. Another will be available in <<if $proclamationsCooldown == 1>> one week.<<else>> $proclamationsCooldown weeks.<</if>>
<br>
<br>
<<else>>
<br>
<br>
<</if>>
<<if $PC.actualAge >= $IsInPrimePC>>
<<set _cost = 10000*$AgeEffectOnTrainerPricingPC>>
<br>
<<if $PC.trading >= 100>>
<br>//You are a master trader.//
<<else>>
<<if $PC.trading > 60>>
//You are an expert trader.//
<<elseif $PC.trading > 30>>
//You have some skill as a trader.//
<<elseif $PC.trading > 10>>
//You have basic knowledge as a trader.//
<<else>>
//You have no knowledge as a trader.//
<</if>>
<<if $personalAttention == "trading">>
You are training in venture capitalism.
<<elseif $PC.trading < 100 && $PC.actualAge < $IsPastPrimePC>>
[[Hire a merchant to train you in commerce|Main][$personalAttention = "trading"]]
<</if>>
<</if>>
<br>
<<if $PC.warfare >= 100>>
//You are a master tactician.//
<<else>>
<<if $PC.warfare > 60>>
//You are an expert tactician.//
<<elseif $PC.warfare > 30>>
//You have some skill as a tactician.//
<<elseif $PC.warfare > 10>>
//You have basic knowledge as a tactician.//
<<else>>
//You have no knowledge as a tactician.//
<</if>>
<<if $personalAttention == "warfare">>
You are training in tactics.
<<elseif $PC.warfare < 100 && $PC.actualAge < $IsPastPrimePC>>
[[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare"]]
<</if>>
<</if>>
<br>
<<if $PC.slaving >= 100>>
//You are a master slaver.//
<<else>>
<<if $PC.slaving > 60>>
//You are an expert slaver.//
<<elseif $PC.slaving > 30>>
//You have some skill as a slaver.//
<<elseif $PC.slaving > 10>>
//You have basic knowledge as a slaver.//
<<else>>
//You have no knowledge as a slaver.//
<</if>>
<<if $personalAttention == "slaving">>
You are training in slaving.
<<elseif $PC.slaving < 100 && $PC.actualAge < $IsPastPrimePC>>
[[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving"]]
<</if>>
<</if>>
<br>
<<if $PC.engineering >= 100>>
//You are a master arcology engineer.//
<<else>>
<<if $PC.engineering > 60>>
//You are an expert arcology engineer.//
<<elseif $PC.engineering > 30>>
//You have some skill as an arcology engineer.//
<<elseif $PC.engineering > 10>>
//You have basic knowledge as an arcology engineer.//
<<else>>
//You have no knowledge as an arcology engineer.//
<</if>>
<<if $personalAttention == "engineering">>
You are training in arcology engineering.
<<elseif $PC.engineering < 100 && $PC.actualAge < $IsPastPrimePC>>
[[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering"]]
<</if>>
<</if>>
<br>
<<if $PC.medicine >= 100>>
//You are a master surgeon.//
<<else>>
<<if $PC.medicine > 60>>
//You are an expert surgeon.//
<<elseif $PC.medicine > 30>>
//You have some skill as a surgeon.//
<<elseif $PC.medicine > 10>>
//You have basic knowledge as a surgeon.//
<<else>>
//You have no knowledge as a surgeon.//
<</if>>
<<if $personalAttention == "medicine">>
You are training in slave surgery.
<<elseif $PC.medicine < 100 && $PC.actualAge < $IsPastPrimePC>>
[[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine"]]
<</if>>
<</if>>
<br>
<<if $PC.hacking >= 100>>
//You are a master hacker.//
<<else>>
<<if $PC.hacking > 60>>
//You are an expert hacker.//
<<elseif $PC.hacking > 30>>
//You have some skill as a hacker.//
<<elseif $PC.hacking > 10>>
//You have basic knowledge as a hacker.//
<<else>>
//You have no knowledge as a hacker.//
<</if>>
<<if $personalAttention == "hacking">>
You are training in hacking and data manipulation.
<<elseif $PC.hacking < 100 && $PC.actualAge < $IsPastPrimePC>>
[[Hire a specialist to train you in hacking|Main][$personalAttention = "hacking"]]
<</if>>
<</if>>
<</if>>
<<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC && ($PC.medicine < 100 || $PC.engineering < 100 || $PC.slaving < 100 || $PC.warfare < 100 || $PC.trading < 100 || $PC.hacking < 100)>><br>//Training will cost <<print cashFormat(_cost)>> per week.//<</if>>
<br><br>
<<if typeof $personalAttention != "object" || $personalAttention.length == 0>>
You have not selected a slave for your personal attention.
<<else>>
<<if $personalAttention.length > ($PC.slaving >= 100 ? 2 : 1)>>
<<set $personalAttention.deleteAt(0)>>
<</if>>
<<for _i = 0; _i < $personalAttention.length; _i++>>
<<set $activeSlave = getSlave($personalAttention[_i].ID)>>
/* duplicate check - should not happen if slaveSummary is doing its job */
<<if $personalAttention.map(function(s) { return s.ID; }).count($activeSlave.ID) > 1>>
<<set $personalAttention.deleteAt(_i), $personalAttention.deleteAt(_i), _i-->>
<<continue>>
<</if>>
<<if $personalAttention[_i].trainingRegimen == "undecided">>
<<if ($activeSlave.health < -20)>>
<<set $personalAttention[_i].trainingRegimen = "look after her">>
<<elseif ($activeSlave.behavioralFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">>
<<else>>
<<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">>
<</if>>
<<elseif ($activeSlave.sexualFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">>
<<else>>
<<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">>
<</if>>
<<elseif ($activeSlave.fetishKnown != 1)>>
<<set $personalAttention[_i].trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
<<set $personalAttention[_i].trainingRegimen = "break her will">>
<<else>>
<<set $personalAttention[_i].trainingRegimen = "build her devotion">>
<</if>>
<</if>>
<<capture $activeSlave, _i>>
<<if _i > 0>><br><br><</if>>
You will give ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' your personal attention this week.
Your training will seek to <<span "training"+_i>><strong>$personalAttention[_i].trainingRegimen</strong><</span>>.
<br>Change training objective:
<br>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
<<link "Break her will">><<set $personalAttention[_i].trainingRegimen = "break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
| <<link "Use enhanced breaking techniques">><<set $personalAttention[_i].trainingRegimen = "harshly break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<<else>>
<<link "Build her devotion">><<set $personalAttention[_i].trainingRegimen = "build her devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<br>
<<if $activeSlave.fetishKnown == 0 || $activeSlave.attrKnown == 0>>
<<link "Explore her sexuality and fetishes">><<set $personalAttention[_i].trainingRegimen = "explore her sexuality">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<<else>>
//You already understand her sexuality//
<</if>>
<<if ($activeSlave.behavioralFlaw != "none")>>
<br>
<<link "Remove her behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
| //She must be broken before her flaws can be softened//
<<else>>
| <<link "Soften her behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw != "none")>>
<br>
<<link "Remove her sexual flaw">><<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
<<if ($activeSlave.behavioralFlaw == "none")>>
| //She must be broken before her flaws can be softened//
<</if>>
<<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>>
| //Paraphilias cannot be softened//
<<else>>
| <<link "Soften her sexual flaw">><<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<</if>>
<br>
<<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>>
//She knows all the skills you can teach//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>
//She knows all the skills you can teach a gelded slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1)>>
//She knows all the skills you can teach a shemale slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>>
//She knows all the skills you can teach while she's wearing a chastity belt//
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
//She's too disobedient to learn sex skills//
<<else>>
<<link "Teach her">><<set $personalAttention[_i].trainingRegimen = "learn skills">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<br>
<<link "Care for her">><<set $personalAttention[_i].trainingRegimen = "look after her">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<br>
Induce a flaw:
<<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">>
<<link "Arrogance">><<set $personalAttention[_i].trainingRegimen = "induce arrogance">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">>
| <<link "Bitchiness">><<set $personalAttention[_i].trainingRegimen = "induce bitchiness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">>
| <<link "Odd behavior">><<set $personalAttention[_i].trainingRegimen = "induce odd behavior">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">>
| <<link "Hatred of men">><<set $personalAttention[_i].trainingRegimen = "induce hatred of men">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">>
| <<link "Hatred of women">><<set $personalAttention[_i].trainingRegimen = "induce hatred of women">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">>
| <<link "Gluttony">><<set $personalAttention[_i].trainingRegimen = "induce gluttony">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">>
| <<link "Anorexia">><<set $personalAttention[_i].trainingRegimen = "induce anorexia">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">>
| <<link "Religious devotion">><<set $personalAttention[_i].trainingRegimen = "induce religious devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">>
| <<link "Liberation">><<set $personalAttention[_i].trainingRegimen = "induce liberation">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">>
| <<link "Hatred of oral">><<set $personalAttention[_i].trainingRegimen = "induce hatred of oral">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "painal queen" && $activeSlave.sexualFlaw != "hates anal">>
| <<link "Hatred of anal">><<set $personalAttention[_i].trainingRegimen = "induce hatred of anal">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">>
| <<link "Hatred of penetration">><<set $personalAttention[_i].trainingRegimen = "induce hatred of penetration">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">>
| <<link "Shame">><<set $personalAttention[_i].trainingRegimen = "induce shame">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">>
| <<link "Sexual idealism">><<set $personalAttention[_i].trainingRegimen = "induce sexual idealism">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">>
| <<link "Sexual repression">><<set $personalAttention[_i].trainingRegimen = "induce sexual repression">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">>
| <<link "Sexual apathy">><<set $personalAttention[_i].trainingRegimen = "induce sexual apathy">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">>
| <<link "Crudity">><<set $personalAttention[_i].trainingRegimen = "induce crudity">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">>
| <<link "Judgment">><<set $personalAttention[_i].trainingRegimen = "induce judgement">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetishStrength > 95>>
<<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">>
| <<link "Cum addiction">><<set $personalAttention[_i].trainingRegimen = "induce cum addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">>
| <<link "Anal addiction">><<set $personalAttention[_i].trainingRegimen = "induce anal addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">>
| <<link "Attention whoring">><<set $personalAttention[_i].trainingRegimen = "induce attention whoring">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">>
| <<link "Breast growth obsession">><<set $personalAttention[_i].trainingRegimen = "induce breast growth obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">>
| <<link "Abusiveness">><<set $personalAttention[_i].trainingRegimen = "induce abusiveness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">>
| <<link "Maliciousness">><<set $personalAttention[_i].trainingRegimen = "induce maliciousness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">>
| <<link "Self hatred">><<set $personalAttention[_i].trainingRegimen = "induce self hatred">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">>
| <<link "Sexual self neglect">><<set $personalAttention[_i].trainingRegimen = "induce sexual self neglect">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">>
| <<link "Breeding obsession">><<set $personalAttention[_i].trainingRegimen = "induce breeding obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>>
<</if>>
<<else>>
| //Paraphilias can only be induced from a strong fetish//
<</if>>
<br> //Inducing flaws is difficult and bad for slaves' obedience.//
<</capture>> /* $activeSlave, _i */
<</for>>
<</if>> /* CLOSES NO SLAVE SELECTED */
<br><br>__Select a slave to train:__ <<if $PC.slaving >= 100>>//Your @@.springgreen;slaving experience@@ allows you to divide your attention between more than one slave each week, with slightly reduced efficiency//<</if>>
<<include "Slave Summary">>
<br>
|
amomynous0/fc
|
src/uncategorized/personalAttentionSelect.tw
|
tw
|
bsd-3-clause
| 20,429 |
:: Pit [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Pit", $showEncyclopedia = 1, $encyclopedia = "Pit", _DL = $fighterIDs.length, _SL = $slaves.length>>
<<showallAssignmentFilter>>
<<if $pitName != "the Pit">>
<<set $pitNameCaps = $pitName.replace("the ", "The ")>>
<</if>>
<<if $pitBG == 1 && $fighterIDs.includes($Bodyguard.ID)>>
<<set $fighterIDs.delete($Bodyguard.ID), _DL-->>
<</if>>
$pitNameCaps is clean and ready,
<<if _DL > 2>>
with a pool of slaves assigned to fight in the week's bout.
<<elseif _DL == 1>>
but only one slave is assigned to the week's bout.
<<elseif _DL > 0>>
with slaves assigned to the week's bout.
<<else>>
but no slaves are assigned to fight.
<<link "Decommission the pit" "Main">>
<<set $pit = 0>>
<<set _pit = $sectors.findIndex(function(s) { return s.type == "Pit"; })>>
<<if _pit != -1>>
<<set $sectors[_pit].type = "Markets">>
<</if>>
<</link>>
<</if>>
//<<= properTitle()>>, slaves assigned here can continue their usual duties.//
<br><br>
<<if $pitAudience == "none">>
Fights here are strictly private. [[Open them for free|Pit][$pitAudience = "free"]] | [[Open them and charge admission|Pit][$pitAudience = "paid"]]
<<elseif $pitAudience == "free">>
Fights here are free and open to the public. [[Close them|Pit][$pitAudience = "none"]] | [[Charge admission|Pit][$pitAudience = "paid"]]
<<else>>
Admission is charged to the fights here. [[Close them|Pit][$pitAudience = "none"]] | [[Stop charging|Pit][$pitAudience = "free"]]
<</if>>
<<if $Bodyguard != 0 || $farmyardKennels > 0 || $farmyardStable > 0 || $farmyardCages > 0>>
<br>
<<if $pitBG == 0>>
<<if $pitAnimal == 0>>
Two fighters will be selected from the pool at random. <<if $Bodyguard != 0>>[[Guarantee your Bodyguard a slot|Pit][$pitBG = 1, $pitAnimal = 0]]<</if>><<if $farmyardKennels > 0 || $farmyardStable > 0 || $farmyardCages > 0>> | [[Have a slave fight an animal|Pit][$pitBG = 0, $pitAnimal = 1]]<</if>>
<<else>>
A random slave will fight an animal. [[Have them fight another slave|Pit][$pitBG = 0, $pitAnimal = 0]]<<if $Bodyguard != 0>> | [[Have them fight your Bodyguard|Pit][$pitBG = 1, $pitAnimal = 0]]<</if>>
<</if>>
<<else>>
Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG = 0, $pitAnimal = 0]]<<if $farmyardKennels > 0 || $farmyardStable > 0 || $farmyardCages > 0>> | [[Have a slave fight an animal|Pit][$pitBG = 0, $pitAnimal = 1]]<</if>>
<</if>>
<</if>>
<br>
<<if $pitLethal == 1>>
<<if $pitAnimal == 1>>
The fighter will be armed with a sword and will fight to the death. [[Nonlethal|Pit][$pitLethal = 0]]
<<else>>
Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal = 0]]
<</if>>
<<else>>
<<if $pitAnimal == 0>>
Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal = 1]]
<br>
<<if $pitVirginities == 0>>
''No'' virginities of the loser will be respected.
[[Vaginal|Pit][$pitVirginities = 1]] |
[[Anal|Pit][$pitVirginities = 2]] |
[[All|Pit][$pitVirginities = 3]]
<<elseif $pitVirginities == 1>>
''Vaginal'' viriginity of the loser will be respected.
[[Neither|Pit][$pitVirginities = 0]] |
[[Anal|Pit][$pitVirginities = 2]] |
[[All|Pit][$pitVirginities = 3]]
<<elseif $pitVirginities == 2>>
''Anal'' viriginity of the loser will be respected.
[[Neither|Pit][$pitVirginities = 0]] |
[[Vaginal|Pit][$pitVirginities = 1]] |
[[All|Pit][$pitVirginities = 3]]
<<elseif $pitVirginities == 3>>
''All'' virginities of the loser will be respected.
[[Neither|Pit][$pitVirginities = 0]] |
[[Vaginal|Pit][$pitVirginities = 1]] |
[[Anal|Pit][$pitVirginities = 2]]
<</if>>
<<else>>
The slave will be restrained in the middle of $pitName for the animal to use. [[Lethal|Pit][$pitLethal = 1]]
<</if>>
<</if>>
<<if $pitAnimal == 1>>
<br>
<<if $pitLethal == 1>>
<<if $pitAnimalType == $activeCanine.species>>
Your slave will fight a ''$activeCanine.species''. $activeCanine.speciesCap<<if $farmyardStable > 0>> | [["" + $activeHooved.speciesCap + ""|Pit][$pitAnimalType = $activeHooved.species]]<</if>><<if $farmyardCages > 0>> | [["" + $activeFeline.speciesCap + ""|Pit][$pitAnimalType = $activeFeline.species]]<</if>>
<<elseif $pitAnimalType == $activeHooved.species>>
Your slave will fight a ''$activeHooved.species''. <<if $farmyardKennels > 0>>[["" + $activeCanine.speciesCap + ""|Pit][$pitAnimalType = $activeCanine.species]] | <</if>>$activeHooved.speciesCap<<if $farmyardCages > 0>> | [["" + $activeFeline.speciesCap + ""|Pit][$pitAnimalType = $activeFeline.species]]<</if>>
<<elseif $pitAnimalType == $activeFeline.species>>
Your slave will fight a ''$activeFeline.species''. <<if $farmyardKennels > 0>>[["" + $activeCanine.speciesCap + ""|Pit][$pitAnimalType = $activeCanine.species]]<</if>><<if $farmyardStable > 0>> | [["" + $activeHooved.speciesCap + ""|Pit][$pitAnimalType = $activeHooved.species]] | <</if>>$activeFeline.speciesCap
<<else>>
Select an animal for your slave to fight. <<if $farmyardKennels > 0>>[["" + $activeCanine.speciesCap + ""|Pit][$pitAnimalType = $activeCanine.species]]<</if>><<if ($farmyardCages > 0 && $farmyardStable > 0) || ($farmyardCages > 0 && $farmyardKennels > 0) || ($farmyardStable > 0 && $farmyardKennels > 0)>> | <</if>><<if $farmyardStable > 0>>[["" + $activeHooved.speciesCap + ""|Pit][$pitAnimalType = $activeHooved.species]]<</if>><<if ($farmyardStable > 0 && $farmyardCages > 0)>> | <</if>><<if $farmyardCages > 0>>[["" + $activeFeline.speciesCap + ""|Pit][$pitAnimalType = $activeFeline.species]]<</if>>
<</if>>
<<elseif $pitLethal == 0>>
<<if $pitAnimalType == $activeCanine.species>>
Your slave will try to avoid being used by a ''$activeCanine.species''. $activeCanine.speciesCap<<if $farmyardStable > 0>> | [["" + $activeHooved.speciesCap + ""|Pit][$pitAnimalType = $activeHooved.species]]<</if>><<if $farmyardCages > 0>> | [["" + $activeFeline.speciesCap + ""|Pit][$pitAnimalType = $activeFeline.species]]<</if>>
<<elseif $pitAnimalType == $activeHooved.species>>
Your slave will try to avoid being used by a ''$activeHooved.species''.
<<if $farmyardKennels > 0>>[["" + $activeCanine.speciesCap + ""|Pit][$pitAnimalType = $activeCanine.species]] | <</if>>$activeHooved.speciesCap<<if $farmyardCages > 0>> | [["" + $activeFeline.speciesCap + ""|Pit][$pitAnimalType = $activeFeline.species]]<</if>>
<<elseif $pitAnimalType == $activeFeline.species>>
Your slave will try to avoid being used by a ''$activeFeline.species''. <<if $farmyardKennels > 0>>[["" + $activeCanine.speciesCap + ""|Pit][$pitAnimalType = $activeCanine.species]]<</if>><<if $farmyardStable > 0>> | [["" + $activeHooved.speciesCap + ""|Pit][$pitAnimalType = $activeHooved.species]] | <</if>>$activeFeline.speciesCap
<<else>>
Select an animal for your slave to try to avoid. <<if $farmyardKennels > 0>>[["" + $activeCanine.speciesCap + ""|Pit][$pitAnimalType = $activeCanine.species]]<</if>><<if ($farmyardCages > 0 && $farmyardStable > 0) || ($farmyardCages > 0 && $farmyardKennels > 0) || ($farmyardStable > 0 && $farmyardKennels > 0)>> | <</if>><<if $farmyardStable > 0>>[["" + $activeHooved.speciesCap + ""|Pit][$pitAnimalType = $activeHooved.species]]<</if>><<if ($farmyardStable > 0 && $farmyardCages > 0)>> | <</if>><<if $farmyardCages > 0>>[["" + $activeFeline.speciesCap + ""|Pit][$pitAnimalType = $activeFeline.species]]<</if>>
<</if>>
<</if>>
<<else>>
<<set $pitAnimalType = 0>>
<</if>>
<<if _DL > 0>>
<br><br>''Cancel a slave's fight:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if (_SL > _DL)>>
<br><br>''Select a slave to fight:''
<<set $Flag = 0>>
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<set $Flag = 0>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
<</if>>
<br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
|
amomynous0/fc
|
src/uncategorized/pit.tw
|
tw
|
bsd-3-clause
| 8,049 |
:: Place In Line
<<silently>>
<<set $slavesInLine = []>>
<<set _activeSlaveIndex = $slaveIndices[$activeSlave.ID]>>
<<set _SL = $slaves.length>>
<<if ($activeSlave.assignmentVisible == 1)>>
<<for _pil = _activeSlaveIndex - 1; _pil != _activeSlaveIndex; _pil-->> /* loops backwards through the $slaves array */
<<if _pil < 0>>
<<set _pil = _SL>>
<<continue>>
<</if>>
<<if $slaves[_pil].assignmentVisible == 1>>
<<set $slavesInLine.push(_pil)>> /* index of the previous slave in line */
<<break>>
<</if>>
<</for>>
<<for _pil = _activeSlaveIndex + 1; _pil != _activeSlaveIndex; _pil++>> /* this loops forwards through the $slaves array */
<<if _pil == _SL>>
<<set _pil = -1>>
<<continue>>
<</if>>
<<if $slaves[_pil].assignmentVisible == 1>>
<<set $slavesInLine.push(_pil)>> /* index of the next slave in line */
<<break>>
<</if>>
<</for>>
<<else>>
<<for _pil = _activeSlaveIndex - 1; _pil != _activeSlaveIndex; _pil-->> /* loops backwards through the $slaves array */
<<if _pil < 0>>
<<set _pil = _SL>>
<<continue>>
<</if>>
<<if ($slaves[_pil].assignment == $activeSlave.assignment)>>
<<set $slavesInLine.push(_pil)>> /* index of the previous slave in line */
<<break>>
<</if>>
<</for>>
<<for _pil = _activeSlaveIndex + 1; _pil != _activeSlaveIndex; _pil++>> /* this loops forwards through the $slaves array */
<<if _pil == _SL>>
<<set _pil = -1>>
<<continue>>
<</if>>
<<if ($slaves[_pil].assignment == $activeSlave.assignment)>>
<<set $slavesInLine.push(_pil)>> /* index of the next slave in line */
<<break>>
<</if>>
<</for>>
<</if>>
<<if $slavesInLine.length == 0>> /* if there are no other slaves available, set previous/next slave to self */
<<set $slavesInLine[0] = _activeSlaveIndex>>
<<set $slavesInLine[1] = _activeSlaveIndex>>
<</if>>
<</silently>>
|
amomynous0/fc
|
src/uncategorized/placeInLine.tw
|
tw
|
bsd-3-clause
| 1,851 |
:: Prestigious Slave [nobr]
<<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves">>
<<set $showEncyclopedia = 1, $encyclopedia = "Slave Schools">>
You check to see if any especially prestigious slaves are on auction. <<if $prestigeAuctioned == 1>>There are none available right now, but there probably will be next week.<<else>>
<<set $prestigeAuctioned = 1>>
<<set _choice = (function() {
const V = State.variables;
const options = [
"porn star",
"trophy wife",
"sports star",
"young model",
"albino",
"old-timer",
"b-list actress",
"politician",
"princess",
"arcology",
"streamer",
];
const dickOptions = [
"d herm",
"d young herm",
"d pornstar",
"d trophy husband",
"d sports star",
"d young model",
"d albino",
"d old-timer",
"d b-list actress",
"d politician",
"d princess",
"d arcology",
"d streamer",
];
return jsEither(Math.random()*100 < V.seeDicks ? dickOptions : options);
})()>>
<<switch _choice>>
<<case "porn star">>
<<set $activeSlaveOneTimeMinAge = Math.min(24, $minimumSlaveAge + 6)>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career = "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">>
<<case "trophy wife">>
<<set $activeSlaveOneTimeMinAge = Math.min(19, Math.max($fertilityAge, $minimumSlaveAge) + 1)>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once the young trophy wife of a powerful man in the old world, but he sold her into slavery in revenge for her infidelity.">>
<<set $activeSlave.career = "a trophy wife">>
<<set $activeSlave.boobsImplant += random(1,3)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customTat = "Her ex-husband's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<case "sports star">>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an athlete">>
<<set $activeSlave.intelligence = random(-90,-20)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.eyebrowPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.navelPiercing = random(0,1)>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">>
<<case "young model">>
<<set $activeSlaveOneTimeMaxAge = 21>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career = "a model">>
<<set $activeSlave.boobs = random(2,4)*100>>
<<set $activeSlave.butt = random(1,3)>>
<<set $activeSlave.lips = random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<case "albino">>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor = "white">>
<<set $activeSlave.pubicHColor = "white">>
<<set $activeSlave.underArmHColor = "white">>
<<set $activeSlave.eyebrowHColor = "white">>
<<set $activeSlave.eyes = -1>>
<<set $activeSlave.eyeColor = "pale grey">>
<<set $activeSlave.skin = "pure white">>
<<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<case "old-timer">>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge = 35>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips = random(75,85)>>
<<set $activeSlave.lipsImplant = 3>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 40>>
<<set $activeSlave.faceShape = "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<case "b-list actress">>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.addict = 20>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<case "politician">>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career = "a politician">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "normal">>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.customTat = "A small tattoo of the crest of an old world sorority is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">>
<<case "princess">>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was born a daughter of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,90)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<case "arcology">>
<<set $activeSlaveOneTimeMinAge = 28>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.boobsImplant += random(20,40)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.boobs += 1000>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.buttImplant += random(6,8)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.voice = 0>>
<<set $activeSlave.lips = random(75,85)>>
<<set $activeSlave.lipsImplant = 3>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $activeSlave.buttTat = "rude words">>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $activeSlave.dickTat = "rude words">>
<<set $activeSlave.lipsTat = "rude words">>
<<set $activeSlave.anusTat = "rude words">>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $activeSlave.armsTat = "rude words">>
<<set $activeSlave.legsTat = "rude words">>
<<set $activeSlave.stampTat = "rude words">>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<<case "streamer">>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a popular creator on a live streaming service, but donations dropped off after getting caught up in some controversy.">>
<<set $activeSlave.career = "a camgirl">>
<<set $activeSlave.boobs = random(1,4)*100>>
<<set $activeSlave.butt = random(1,3)>>
<<set $activeSlave.lips = random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 20>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 1>>
<<set $activeSlave.whoreSkill = 5>>
<<set $activeSlave.entertainSkill = 70>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd")>>
<<set $activeSlave.customDesc = "She is very comfortable in front of a camera and in public performances, having spent a long time entertaining her viewers.">>
<<case "d herm">>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Enslaved as an adult. %/
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She was enslaved as an adult and subjected to treatment to upgrade both her halves to full functionality.">>
<<set $activeSlave.devotion = random(-45,-25)>>
<<set $activeSlave.trust = random(-90,-75)>>
<<set $activeSlave.health = random(-40,-30)>>
<<set $activeSlave.chem = 100>>
<<set $activeSlave.anus = random(1,2)>>
<<set $activeSlave.dick = random(1,2)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.balls = random(1,2)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = random(-80,-20)>>
<<set $activeSlave.attrXX = random(30,50)>>
<<set $activeSlave.attrXY = random(30,50)>>
<<set $activeSlave.energy = random(5,20)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.customDesc = "She has had a very difficult time adjusting to her unusual biology.">>
<<case "d young herm">>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She received treatment to ensure both her halves would be fully functional from an early age.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.chem = 200>>
<<set $activeSlave.boobs += 100*random(2,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.dick = random(4,6)>>
<<set $activeSlave.prostate = 1>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = random(4,6)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = random(20,80)>>
<<set $activeSlave.attrXX = random(80,100)>>
<<set $activeSlave.attrXY = random(80,100)>>
<<set $activeSlave.energy = random(60,90)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.sexualQuirk = either("tease", "romantic", "perverted", "caring")>>
<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "advocate")>>
<<set $activeSlave.customDesc = "She is very comfortable with her unusual biology.">>
<<case "d pornstar">>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career = "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.dick = 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 5>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">>
<<case "d trophy husband">>
<<set $activeSlaveOneTimeMinAge = 19>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once the young trophy husband of a powerful woman in the old world, but she sold her into slavery in revenge for her infidelities.">>
<<set $activeSlave.career = "a trophy spouse">>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = random(20,100)>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customTat = "Her ex-wife's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<case "d sports star">>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an athlete">>
<<set $activeSlave.intelligence = random(-90,-20)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.dick = random(3,5)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = random(3,5)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">>
<<case "d young model">>
<<set $activeSlaveOneTimeMaxAge = 21>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career = "a model">>
<<set $activeSlave.boobs = random(1,3)*100>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.lips = random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 20*random(1,2)>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates women")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<case "d albino">>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor = "white">>
<<set $activeSlave.pubicHColor = "white">>
<<set $activeSlave.underArmHColor = "white">>
<<set $activeSlave.eyes = -1>>
<<set $activeSlave.eyeColor = "pale grey">>
<<set $activeSlave.skin = "pure white">>
<<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<case "d old-timer">>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge = 35>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career = "a prostitute">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.lipsImplant = 2>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 40>>
<<set $activeSlave.faceShape = "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.dick = 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<case "d b-list actress">>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.addict = 20>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<case "d politician">>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career = "a politician">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.height = random(160,200)>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.customTat = "A small tattoo of the crest of an old world fraternity is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">>
<<case "d princess">>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<set $oneTimeDisableDisability = 1>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was born a child of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,85)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.dick = 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<case "d arcology">>
<<set $activeSlaveOneTimeMinAge = 28>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.voice = 0>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $activeSlave.buttTat = "rude words">>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $activeSlave.dickTat = "rude words">>
<<set $activeSlave.lipsTat = "rude words">>
<<set $activeSlave.anusTat = "rude words">>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $activeSlave.armsTat = "rude words">>
<<set $activeSlave.legsTat = "rude words">>
<<set $activeSlave.stampTat = "rude words">>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<<case "d streamer">>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a popular creator on a live streaming service, but donations dropped off after getting caught up in some controversy.">>
<<set $activeSlave.career = "a camgirl">>
<<set $activeSlave.boobs = random(1,3)*100>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.muscles = random(0, 20)>>
<<set $activeSlave.lips = random(15,25)>>
<<set $activeSlave.face = random(20,55)>>
<<set $activeSlave.faceShape = either("androgynous", "masculine")>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.weight = 20>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 30>>
<<set $activeSlave.analSkill = 1>>
<<set $activeSlave.whoreSkill = 5>>
<<set $activeSlave.entertainSkill = 70>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd")>>
<<set $activeSlave.customDesc = "She is very comfortable in front of a camera and in public performances, having spent a long time entertaining her viewers.">>
<</switch>>
<<slaveCost $activeSlave>>
<br><br>It will take <<print cashFormat($slaveCost)>> to win the auction.
<br>
<<if $cash >= $slaveCost>>
[[Place that bid|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]]
<<else>>
//You lack the necessary funds to place a winning bid.//
<</if>>
<<set $saleDescription = 1>>
<br><br><<include "Long Slave Description">>
<</if>>
|
amomynous0/fc
|
src/uncategorized/prestigiousSlave.tw
|
tw
|
bsd-3-clause
| 43,376 |
:: Previous Slave In Line
<<silently>>
<<set $i = $slaveIndices[$activeSlave.ID]>>
<<run clearSummaryCache($activeSlave)>>
<<set $slaves[$i] = $activeSlave>> /* save changes before switching */
<<set $activeSlave = $slaves[$slavesInLine[0]]>>
<<goto "Slave Interact">>
<</silently>>
|
amomynous0/fc
|
src/uncategorized/previousSlaveInLine.tw
|
tw
|
bsd-3-clause
| 289 |
:: Private [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
<<UpdateOwnership>>
This is a privately-owned
<<switch $sectors[$AS].type>>
<<case "Shops">>
section of the promenade filled with a variety of small, higher-end shops, salons, brothels, and clubs.
<<case "Apartments">>
sector of the arcology's living areas, occupied by citizens of varying wealth and social standing.
<<case "DenseApartments">>
sector of the arcology's living areas, upgraded for dense occupancy by as many citizens as possible.
<<case "LuxuryApartments">>
sector of the arcology's living areas, improved for occupancy by the Free Cities' wealthiest citizens.
<<case "Markets">>
area of the concourse occupied by large stores and markets, many of which sell slaves.
<<case "Manufacturing">>
space in the arcology's service areas, rented to a variety of tenants for manufacturing purposes.
<<case "Sweatshops">>
space in the arcology's service areas, rented to a variety of tenants for sweatshop labor.
<<case "Pens">>
space in the arcology's service areas, designed to house hundreds of slaves for paying owners.
<<default>>ERROR: bad sector type
<</switch>>
<<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>>
You will have to acquire an additional 4% interest in $arcologies[0].name to take control of this sector. Such an interest is worth <<print cashFormat($price)>> and will require a transaction cost of <<print cashFormat(10000)>> to acquire for a total cost of <<print cashFormat($price+10000)>>.
<<if $arcologies[0].ownership+$arcologies[0].minority <= 96>>
[[Buy|Main][$cash -= $price+10000, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]]
<<if $rep >= 18000>>
<br>
<<set $repPrice = Math.clamp($price/2, 0, 18000)>>
You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Main][$rep -= $repPrice, $arcologies[0].ownership += 4, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]]
<</if>>
<<else>>
Too much of the arcology is owned by a single minority holder for you to force a purchase of this sector right now. Your control of the arcology should naturally resolve this situation in a few weeks.
<</if>>
|
amomynous0/fc
|
src/uncategorized/private.tw
|
tw
|
bsd-3-clause
| 2,295 |
:: PT Workaround [nobr]
<<set _ptwi = $personalAttention.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>
<<if $personalAttention[_ptwi].trainingRegimen == "look after her">>
''You care for''
<<else>>
''You train''
<</if>>
''__@@.pink;$activeSlave.slaveName@@__'' when she isn't otherwise occupied.
<<set $activeSlave.training += 80-($activeSlave.intelligence+$activeSlave.intelligenceImplant)/5+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100) && $personalAttention.length == 1>> /* negate bonus when splitting focus among slaves */
<<set $activeSlave.training += 20>>
<</if>>
<<switch $personalAttention[_ptwi].trainingRegimen>>
<<case "build her devotion">>
<<set $activeSlave.devotion += 6>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "submissive")>>
Since $activeSlave.slaveName is a submissive, you @@.hotpink;build her devotion to you@@ by indulging her need to be dominated. Already smiling to herself, she changes into bondage gear that blinds her, forces her arms behind her back, forces her to present her breasts uncomfortably, and forces a painfully large dildo up her <<if $activeSlave.vagina > 0>>vagina<<if $activeSlave.anus > 0>> and anus<</if>><<elseif $activeSlave.anus > 0>>anus<</if>>. Thus attired, she is forced to serve you in whatever petty ways occur to you. She holds your tablet for you on her upthrust ass as you work, holds a thin beverage glass for you in her upturned mouth when you eat, and lies still so you can use her tits as a pillow whenever you recline. She loves it.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "cumslut") && ($PC.dick == 1)>>
Since $activeSlave.slaveName has an unusual taste for oral sex and cum, you @@.hotpink;build her devotion to you@@ by indulging her. You allow her to spend her free time following you around. She is permitted to act as your private cum receptacle. If you use another slave, you usually pull out and give her smiling face a facial. When you come inside another slave instead, $activeSlave.slaveName is allowed to get your cum anyway, regardless of whether that requires the other slave to spit it into her mouth or $activeSlave.slaveName to suck it out of the other slave's vagina or rectum. Either way, she rubs her stomach happily after she's swallowed it down.
<<set $activeSlave.oralCount += 20, $oralTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "boobs")>>
Since $activeSlave.slaveName has an unusual taste for having her tits fondled, you @@.hotpink;build her devotion to you@@ by indulging her. You keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and play with her. She sometimes masturbates while you massage her breasts and <<if $activeSlave.nipples == "fuckable">>finger<<else>>pinch<</if>> her nipples, but often she doesn't even need to.
<<set $activeSlave.mammaryCount += 20, $mammaryTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "pregnancy")>>
Since $activeSlave.slaveName has an unusual taste for big pregnant bellies, you @@.hotpink;build her devotion to you@@ by indulging her. You <<if isItemAccessible("a small empathy belly") && $activeSlave.belly < 1500 && $activeSlave.weight < 130>>strap an enormous sympathy belly onto her and <<elseif $activeSlave.belly < 1500>>strap a pillow around her middle, give her an oversized shirt and <</if>>keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and rub her dome of a belly for luck. Occasionally you pay more attention to her, making sure to fondle her rounded middle as you feel up her motherly body. She sometimes masturbates when you aren't groping her, enjoying her gravid figure, but often she doesn't even need to.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation") && ((canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0))>>
Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you bring her on a leash and fuck her in public. She comes harder than ever when you push her naked body up against the wall of a crowded public arcology elevator and molest her.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<= BothVCheck(4, 2)>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation")>>
Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you
<<if ($activeSlave.amp != 1)>>
bring her on a leash and have her service you in public. She comes harder than ever when you push her down on her knees in a crowded public arcology elevator and facefuck her while she masturbates fervently.
<<else>>
carry her out and have her service you in public. She comes harder than ever when you push her face to your <<if $PC.dick == 1>>dick<<else>>pussy<</if>> in a crowded public arcology elevator and facefuck her while she tries her hardest to masturbate.
<</if>>
<<set $activeSlave.oralCount += 8, $oralTotal += 8>>
<<elseif ($activeSlave.anus == 3) && ($activeSlave.vagina == 3)>>
$activeSlave.slaveName is a stretched-out, well-traveled slut. Some like their holes loose, but most prefer cunts and butts that don't make sloppy noises when fucked. So, you spend some quality care time with her, carefully massaging her abused holes with oils and lotions. She comes, of course, but her pussy and asshole do benefit from the treatment. You allow her to service you with her mouth to avoid spoiling your work right away. Afterward, she <<if ($activeSlave.amp != 1)>>@@.hotpink;hugs you and gives you a kiss@@<<else>>@@.hotpink;gives you a kiss and tries to hug you,@@ but without arms, all she manages is a sort of nuzzle<</if>>.
<<set $activeSlave.vagina--, $activeSlave.anus--,
$activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif $activeSlave.vagina == 0>>
$activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virginity. You gently stimulate her <<if $activeSlave.dick>>dick<<elseif $activeSlave.clit>>clit<<else>>nipples<</if>> while she sucks you off, bringing her to a moaning climax as you cum in her mouth.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina < 0)>>
You haven't decided to take $activeSlave.slaveName's anus yet, so you let her suck you off and play with herself while she does. You stroke her hair, play with her tits, and generally pamper her while she orally services you. She's accustomed to the slave life, so the experience of affection is novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virgin hole.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly, and keep well clear of her still-virgin asshole in the process. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<= VaginalVCheck(4)>>
<<elseif $activeSlave.anus == 0>>
$activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her anal virginity. You gently stimulate her <<if $activeSlave.dick>>dick<<elseif $activeSlave.clit>>clit<<else>>nipples<</if>> while she sucks you off, bringing her to a moaning climax as you cum in her mouth.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<else>>
You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<if $activeSlave.vagina == 0>>
<<= VaginalVCheck(4)>>
<<else>>
<<= BothVCheck(4, 2)>>
<</if>>
<</if>>
<<if ($PC.slaving >= 100)>>
Your @@.springgreen;slave training experience@@ allows you to @@.hotpink;bend her to your will@@ more quickly without provoking resistance.
<<set $activeSlave.devotion += 1>>
<</if>>
<<if ($activeSlave.trust > 10)>>
Spending time with you @@.mediumaquamarine;builds her trust in <<= WrittenMaster()>>.@@
<<set $activeSlave.trust += 4>>
<<else>>
Spending time with you @@.mediumaquamarine;reduces her fear towards you.@@
<<set $activeSlave.trust += 6>>
<</if>>
<<set $activeSlave.training = 0>>
<<case "look after her">>
<<if $activeSlave.relationship == -3 && $activeSlave.fetish == "mindbroken">>
Since $activeSlave.slaveName is your wife and not all there, you keep her under a watchful eye to make sure no harm comes to the broken girl. She almost seems in better spirits under your care, not that it will matter in an hour or two.
<<set $activeSlave.kindness++>>
<</if>>
<<if ($activeSlave.health < 100)>>
Your close and expert attention improves her health in a way drug treatment or mere medical intervention cannot. @@.green;Her health has improved.@@
<<set $activeSlave.health = $activeSlave.health+10>>
<</if>>
<<if ($activeSlave.anus == 3) || ($activeSlave.vagina == 3)>>
$activeSlave.slaveName is a veteran sex slave and has seen hard use. Tightening up a slave is difficult, but with close supervision and attention it can be done. You and your other slaves carefully apply injections, creams, and massage, and her other work is carefully managed to reduce wear and tear.
<<if ($activeSlave.anus == 3) && (random(1,100) > 50)>>
@@.orange;Her anus has recovered and is now merely loose.@@
<<set $activeSlave.anus-->>
<<elseif ($activeSlave.anus == 3)>>
Her distended anus does not improve this week.
<</if>>
<<if ($activeSlave.vagina == 3) && (random(1,100) > 50)>>
@@.orange;Her pussy has tightened.@@
<<set $activeSlave.vagina-->>
<<elseif ($activeSlave.vagina == 3)>>
Her loose pussy does not recover this week.
<</if>>
<</if>>
<<set $activeSlave.training = 0>>
<<case "soften her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw == "none")>>
$activeSlave.slaveName got over her behavioral flaw without you,
@@.yellow;her training assignment has defaulted to
<<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
breaking her will.
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her sexual flaw.
<<set $personalAttention[_ptwi].trainingRegimen = "soften her sexual flaw">>
<</if>>
@@
<<else>>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
$activeSlave.slaveName thinks she's better than everyone else. She has some basis for a high opinion of herself; otherwise you wouldn't be bothering with her. You do your best to maintain her belief that she has something special to offer while training her to offer it to you without objection.
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. Some of them are actually pretty good, and you'd prefer to keep her cutting wit intact. You strike a careful balance with her, punishing the wrong remark at the wrong time, but rewarding appropriately biting comments.
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$activeSlave.slaveName is odd. She's usually annoying, but on occasion her oddities can produce great comic relief. You strike a careful balance with her, punishing her when she irritates you, but allowing and even rewarding harmless little idiosyncrasies.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$activeSlave.slaveName does not like men. She desperately needs social contact, though, so you encourage her to rely on women to address her emotional needs. This is easy, since
<<if $PC.vagina == 1>>
you've got a pussy yourself.
<<else>>
there are several readily available.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$activeSlave.slaveName does not like girls. She desperately needs social contact, though, so you encourage her to rely on men to address her emotional needs. This is easy, since
<<if $PC.dick == 0>>
there are several readily available.
<<else>>
you've got a cock yourself.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$activeSlave.slaveName suffers from anorexia. You work with her patiently, applying the very best in modern therapy for this troubling condition. It's usually a product of poor self esteem, and you do your best to build hers up without diminishing her submission to you.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You take a hard line with her, and do your best to replace her addiction to the endorphin release of eating with an addiction to the endorphin release of exercise.
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
$activeSlave.slaveName can express a decent argument for why it's wrong to use her as a sex slave. With a combination of rote training, discussion, and reinforcement, you do your best to turn this into a sincere belief in the moral rightness of slavery.
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. Like all such beliefs, hers has certain sexual elements; you amuse yourself by forcing her to break them, and rewarding her generously when she does.
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@
<<run SoftenBehavioralFlaw($activeSlave)>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
With her behavioral flaw softened,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.sexualFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
breaking her will.
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her sexual flaw.
<<set $personalAttention[_ptwi].trainingRegimen = "soften her sexual flaw">>
<</if>>
@@
<</if>>
<</if>>
<<case "soften her sexual flaw">>
<<if ($activeSlave.sexualFlaw == "none")>>
$activeSlave.slaveName got over her sexual flaw without you,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
breaking her will.
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her behavioral flaw.
<<set $personalAttention[_ptwi].trainingRegimen = "soften her behavioral flaw">>
<</if>>
@@
<<else>>
$activeSlave.slaveName
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
has a powerful gag reflex. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<if canDoAnal($activeSlave)>>
<<= AnalVCheck(10)>>
<<else>>
The inability to actually penetrate her ass hinders your efforts, however.
<<set $activeSlave.training -= 20>> /* more difficult training */
<</if>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>>
does not like sex. Though it would be simpler to train her out of it, you do your best to train her to safely take a hard pounding without losing the fun aspects of forced sex, like the struggles, the whining, and the tears.
<<= VaginalVCheck(10)>>
<<elseif canDoAnal($activeSlave)>>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<= AnalVCheck(10)>>
<<else>>
does not dicks in her mouth. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "apathetic">>
doesn't put out much effort when having sex. You do your best to redirect this apathy into caring for her partners; since she obviously doesn't think much of herself, she can spare the effort.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, even when you require her to apply her mouth to some of the less common erogenous zones. You do your best to retain her sexual openness while making her more sexually presentable.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. You do your best to train her to perform regardless of her partners' endowments, aiming for a delicate balance that will allow her to get off with anyone while permitting her to retain and even build on her appetite for big dicks. You permit her to achieve release only when she's done well with <<if $PC.dick == 1>>your thick cock<<else>>a fat dildo<</if>>
<<if $activeSlave.vagina > 0 && canDoVaginal($activeSlave)>>
lodged up her cunt.
<<= VaginalVCheck(10)>>
<<elseif $activeSlave.anus > 0 && canDoAnal($activeSlave)>>
lodged up her butt.
<<= AnalVCheck(10)>>
<<else>>
down her throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
is shamefast. You do your best to train her out of this, but carefully retain the essential core of embarrassment, aiming for a slave that can use her body to titillate the viewer and then offer an authentic blush at herself.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. Training her directly out of this would shatter the poor girl's world, so you work with her carefully, doing your best to keep sex special for her.
<<case "repressed">>
is repressed. You strike a delicate balance with her, doing your best to train her to fuck as a sex slave should, but trying to retain the rush of doing the forbidden that makes her flush, shiver, and moan.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "cum addict" "anal addict" "attention whore" "breast growth" "abusive" "malicious" "self hating" "neglectful" "breeder">>
has a paraphilia. Typical methods will have no effect on this kind of flaw.
<<set $activeSlave.training = 0>>
@@.yellow;Her training assignment has defaulted to
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
breaking her will.
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<default>>
has something. You should probably report this as nobody knows what is currently happening. Her flaw was supposed to be $activeSlave.sexualFlaw.
<</switch>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@
<<run SoftenSexualFlaw($activeSlave)>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
With her sexual flaw softened,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
breaking her will.
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her behavioral flaw.
<<set $personalAttention[_ptwi].trainingRegimen = "soften her behavioral flaw">>
<</if>>
@@
<</if>>
<</if>>
<<case "learn skills">>
<<set _trainingEfficiency = 10+Math.trunc($activeSlave.devotion/30)+Math.floor($activeSlave.intelligence/32)>>
<<if $PC.career == "escort">>
You are well-versed in sexual techniques and how to employ them, giving you an edge in teaching her.
<<set _trainingEfficiency += 10>>
<</if>>
<<set $skillIncrease = _trainingEfficiency>>
<<if $activeSlave.devotion > 50>>
She's devoted to you, making sexual training much easier.
<<elseif $activeSlave.devotion > 20>>
She's accepted her place as a sex slave, making sexual training easier.
<<elseif $activeSlave.devotion < -20>>
She's unhappy being a sex slave, making sexual training harder.
<</if>>
<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>>
Her intelligence allows her to absorb her lessons quickly.
<<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant < -15>>
Her stupidity makes her absorb her lessons slowly.
<</if>>
<<if $activeSlave.oralSkill <= 10>>
Since she's orally unskilled, you start with her mouth. She <<if $PC.dick == 1>>sucks your dick<<else>>eats you out<</if>>, of course, but her training is more creative than just that. You give her delicious hard candies to suck and feed her phallic fruits and vegetables that she must deepthroat before she can eat. As her skill improves, she wears a gag with an inward-facing dildo, which is swapped out for a bigger size every so often. You only let her orgasm when she's sucking, and before long she's associating giving someone oral pleasure with experiencing pleasure herself. @@.lime;Her oral skills have improved.@@
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 10) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
Since she's vaginally unskilled, and not a virgin, you start with her pussy. @@.lime;Her vaginal skills have improved.@@
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 10) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
Since she's anally unskilled, and not an anal virgin, you start with her ass. @@.lime;Her anal skills have improved.@@
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill <= 30>>
Since she's sexually experienced, you work with her on the finer points of oral sex. @@.lime;Her oral skills have improved.@@
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 30) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
Since she's sexually experienced, you work with her on the finer points of penetrative sex. She can already fuck pretty well, but her muscular control could be improved. She works her kegel muscles all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>grind the fake phallus back against your cunt<<else>>stimulate you<</if>>. @@.lime;Her vaginal skills have improved.@@
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 30) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
Since she's anally experienced, you work with her on the finer points of penetrative sex. She can already take it up her ass, but her muscular control could be improved. She works her kegel muscles and anal sphincter all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>squeeze the fake phallus<<else>>stimulate you<</if>>. @@.lime;Her anal skills have improved.@@
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill < 100>>
She is already a skilled oral whore, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her oral endurance, enabling her to deepthroat for extended periods. @@.lime;Her oral skills have improved.@@
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill < 100) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
She is already a skilled pussy slut, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also work with her to develop a personal regimen of vaginal muscle exercises. This will enable her to squeeze and massage dicks with her practiced vaginal walls. @@.lime;Her vaginal skills have improved.@@
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill < 100) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
She is already a skilled anal bitch, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her knowledge of sexual positions. She learns to balance herself on tiptoe for the challenge of standing anal sex without support. @@.lime;Her sexual skills have improved.@@
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 10>>
Since she's dangerously naive about selling sex, you teach her the basics of self protection and business. @@.lime;Her prostitution skills have improved.@@
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 10>>
Since she's rough and unskilled at entertainment, you teach her the basics of polite conversation, music, and dance. @@.lime;Her entertainment skills have improved.@@
<<EntertainSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 30>>
Since she has only basic entertainment skills, you teach her to steer clients to more lucrative sex acts. @@.lime;Her prostitution skills have improved.@@
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 30>>
Since she has only basic entertainment skills, you teach her more about poise and Free Cities etiquette. @@.lime;Her entertainment skills have improved.@@
<<EntertainSkillIncrease $activeSlave>>
<<else>>
She's learned everything you can teach, and is now a masterful
<<if ($activeSlave.vaginalSkill >= 100)>>
slut;
<<elseif ($activeSlave.vagina == 0)>>
virgin slut;
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>
gelded bitch;
<<elseif ($activeSlave.vagina == -1)>>
shemale slut;
<<elseif ($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity")>>
slut, notwithstanding her chastity belt;
<<else>>
slave;
<</if>>
@@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<set $activeSlave.training = 0>>
<<case "break her will">>
<<set $activeSlave.devotion -= 4>>
<<if ($activeSlave.trust > 2)>>
<<set $activeSlave.trust -= 15>>
<<else>>
<<set $activeSlave.trust -= 10>>
<</if>>
<<if ($activeSlave.devotion < -80)>>
You bind her securely to a special chair in your office<<if !canDoAnal($activeSlave) || ($activeSlave.vagina > -1 && !canDoVaginal($activeSlave))>> with her holes exposed and vulnerable<</if>>. Yours is a busy week, with a lot of business interviews, so whenever the interviewee has pleased you, you offer him or her the use of the poor slave's body on the way out. The chair is specially designed so that the seat, back and armrests can rotate vertically relative to the ground, so her body can be spun to make any of her available holes convenient. Fortunately, it also has a pan beneath it to stop the generous stream of ejaculate and lubricant that drips from her from besmirching the floor. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<= BothVCheck(10, 5)>>
<<elseif ($activeSlave.devotion < -60) && ($activeSlave.anus != 0)>>
$activeSlave.slaveName is really wild and stern measures must be taken. So, she is<<if !canDoAnal($activeSlave) || ($activeSlave.vagina > -1 && !canDoVaginal($activeSlave))>> stripped of her protective chastity and<</if>> forced, struggling and screaming, into a latex suit that completely blinds, deafens, and immobilizes her. So attired, the only places where she can feel any sensations at all other than endless latex darkness are her <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>pussy, and cock<<elseif ($activeSlave.dick != 0)>>cock<<else>>pussy<</if>> and backdoor. For her, time becomes a featureless, torturous boredom broken only by occasional rape. Eventually, she becomes so @@.mediumorchid;desperate@@ for something, anything, to break the monotony that she begins to look forward to the next time a phallus will @@.gold;force@@ its way into her.
<<= BothVCheck(6, 3)>>
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.hStyle != "shaved") && (random(1,100) > 90)>>
$activeSlave.slaveName needs to be taken down a peg. Fortunately, you know just the thing. You bring her into a bathroom, place a chair in the tub, and tie her securely to the chair. She isn't too perturbed - she probably expects a face fuck under running water or something like that - but she begins to cry when she hears you switch on an electric shaver. She luxuriates in her hair, flaunting it every chance she gets; it's something of value in a bleak slave world and she sobs as you shave it off her. Afterward, she sniffles and @@.gold;looks at you in fear@@ and @@.mediumorchid;unhappiness@@ when you rub her newly bald scalp. Of course, there's always the body modification studio if you ever feel like she's earned her hair back.
<<set $activeSlave.hStyle = "shaved", $activeSlave.hLength = 0>>
<<elseif canDoAnal($activeSlave) && (random(1,100) < 10)>>
Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the burning sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up her ass. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<= AnalVCheck(6)>>
<<elseif canDoVaginal($activeSlave) && (random(1,100) < 10)>>
Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the filling sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up into her pussy. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<= VaginalVCheck(6)>>
<<else>>
$activeSlave.slaveName violently resists you whenever she can. This cannot be permitted, so after a particularly severe bout of physical resistance, you decide to employ an old method of breaking a mind without damaging a body. You secure her to a board and gently wash her face with a wet cloth. She spits in defiance, only to be surprised when you lower the board so that her feet are higher than her head. You tie the cloth around her face. A thin stream of water onto the cloth produces all the feeling and none of the reality of a slow death by drowning. Waterboarding isn't much use for extracting information, but it works well for @@.gold;slavebreaking.@@
<</if>>
<<if ($PC.slaving >= 100)>>
Your @@.springgreen;slavebreaking experience@@ allows you to apply @@.gold;exquisitely calibrated@@ mental pressure.
<<set $activeSlave.trust -= 2>>
<</if>>
<<if ($activeSlave.trust < -20) && ($activeSlave.fetishKnown == 0)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $personalAttention[_ptwi].trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.trust < -20)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.fetishKnown == 0)>>
She is now obedient and attentive; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $personalAttention[_ptwi].trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.devotion > 20)>>
She is now obedient and attentive; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<set $activeSlave.training = 0>>
<<case "harshly break her will">>
<<set $activeSlave.devotion -= 5, $activeSlave.trust -= 10, $activeSlave.health-->>
<<if ($activeSlave.fetish == "mindbroken")>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's mind is broken. She is a boring slave to torture, though her body will still occasionally react to intense pain. No matter what you try, nothing really reaches her destroyed soul. The agonies do @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.devotion < -90)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
Old traditions should not be forgotten. The scourge is the oldest slavebreaking tool known to man, and to slave girls who do not properly obey men. For the whole week, whenever $activeSlave.slaveName disobeys you or whenever the whim strikes, you bind her securely and flog her without mercy. You use a soft leather appliance and apply medical care afterward, so there will be no permanent scarring, but @@.red;her health is affected and the beatings leave her with a $activeSlave.minorInjury.@@ She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience.@@
<<elseif ($activeSlave.devotion < -50) && canDoAnal($activeSlave)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName is willing to physically defend herself against sexual abuse. Training her out of this rebelliousness is a nice sexual change of pace. For the entire week, whenever she commits some minor sin, you fight her into a state of physical submission and then sodomize her. This usually requires an extended beating to render her quiescent, followed by holding her down so that her struggles do not dislodge your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> from her delightfully spasming butthole. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health, leaving her with a $activeSlave.minorInjury.@@
<<= AnalVCheck(6)>>
<<elseif ($activeSlave.scrotum > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has indefensible, obvious targets for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her <<if $activeSlave.dick>>cock and <</if>>balls are dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her <<if $activeSlave.dick>>member and <</if>>sack, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.dick > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock is dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.clit > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her unusually large clit is visible and defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple slaps to her womanhood, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.nipples == "huge")>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's nipples beg for punishment. Whenever she falls short in the smallest way, you bind her in such a way that breasts dangle, her nipples are free and at your mercy, and she can only move enough to cause her boobs to sway erotically when she flinches with pain. You then indulge your inventiveness, applying clips, weights, and simple abuse to her nipples, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
You bind $activeSlave.slaveName with the head of an uncomfortably large dildo just inside her anus. The setup offers her a choice: she can either stand and have only tip up her butt, or she can take her weight off her legs, and take a massive phallus up the ass. You keep her like this for hours on end. At the start she tries to stand all the time. Then, she tries to rest on it for short periods, but realizes that this up and down motion really just leads to her assraping herself. Finally, she becomes so tired and apathetic that she accepts having a dildo up the ass, and sits down. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health.@@
<<else>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
The first time you force $activeSlave.slaveName to please you this week, she could be forgiven for thinking sexual abuse is to be her sentence. By the end of the week she remembers only fearing rape as a pleasant dream. This change is due to your program of roughly using her whenever she shows any sign of sleeping. You reward her with a short doze now and then, but she is slowly reduced to a nearly insensible state of agonizing fatigue. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress and rough treatment @@.red;affect her health and leave her with a $activeSlave.minorInjury.@@
<</if>>
<<if ($activeSlave.fetish != "mindbroken")>>
<<set _seed = random(1,100)>>
<<if (_seed > 90)>>
This abuse has shattered her already-fragile self; @@.red;her mind has been broken.@@
<<set $activeSlave.fetish = "mindbroken", $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none">>
<<elseif (_seed > 80) && ($activeSlave.behavioralFlaw != "hates men") && ($activeSlave.behavioralFlaw != "hates women")>>
This abuse has associated
<<if ($PC.dick == 1)>>
cocks and masculinity with pain in her mind; @@.red;she now instinctively hates men.@@
<<set $activeSlave.behavioralFlaw = "hates men">>
<<else>>
pussies and femininity with pain in her mind; @@.red;she now instinctively hates women.@@
<<set $activeSlave.behavioralFlaw = "hates women">>
<</if>>
<<elseif (_seed > 70) && ($activeSlave.sexualFlaw != "odd")>>
This abuse has changed her a bit; @@.red;she has begun to act strangely.@@
<<set $activeSlave.behavioralFlaw = "odd">>
<</if>>
<</if>>
A week of agony
<<if ($activeSlave.trust > 20)>>
@@.gold;reduces her trust@@ in you.
<<set $activeSlave.trust -= 10>>
<<else>>
@@.gold;encourages her fear@@ of you.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $PC.slaving >= 100>>
Your @@.springgreen;slave-breaking experience@@ allows you to apply @@.gold;exquisite agony@@ without any increase in damage.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if ($activeSlave.devotion > 20)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<set $activeSlave.training = 0>>
<<case "fix her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
$activeSlave.slaveName seems to think she's better than everyone else. Naturally, as her owner you have the means to correct this sad misapprehension. As you train her during the week, you ensure that she submits to anyone and everyone. She is rarely permitted to enjoy sex under your tutelage, but is instead required to use her mouth and hands to get others off. She cleans, washes, and serves.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. The more obedient she's feeling, the more she directs them at people other than her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, but it's still a serious problem. When you train her this week, you keep a sharp ear on her. Whenever she bitches out, you require her to promptly offer the target of her pissiness the use of her mouth. She'll either shut her mouth or have it roughly filled.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$activeSlave.slaveName is odd. She behaves strangely, speaking randomly at times and doing things for no apparent reason. In earlier times this might have been considered 'adorable' or 'unique,' but in a slave it's just annoying. You punish her severely whenever she fails to do or say the right thing for the right reasons.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$activeSlave.slaveName does not like spending time around men. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick == 1>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when your cock isn't pounding a nice hole.
<<else>>
all the moreso since you cannot use yourself as a teaching tool. Fortunately, there are any number of men coming and going as you do business, and it's trivial to force her to rely on them for social contact.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$activeSlave.slaveName does not like spending time around girls. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick != 0>>
all the moreso since you cannot use your penis-equipped self as a teaching tool. Fortunately, there are any number of girls around, and it's trivial to force her to rely on them for social contact.
<<else>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when you're not fucking.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$activeSlave.slaveName has an unreasonable, psychologically based belief that she is too fat. This is a serious enough condition in the clinical sense that the usual routine of punishment will not affect it. Instead, you apply a regime of positive reinforcement: she is given attention and approval for her curves when they grow.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You watch her closely and administer harsh punishment to associate overeating with pain in her mind.
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
$activeSlave.slaveName has not yet accepted that her world has changed. You could wait for the weight of circumstances to bear it home to her, but you accelerated the process by giving her as many trivial orders as possible. She is required to receive orders to perform the most humiliatingly obvious of tasks.
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. You carefully select pressure points to break her of this by forcing her to violate her faith's purity codes, constantly. She is forced to eat, dress, and fuck in ways that convince her that she must either condemn herself as an irredeemable sinner, or abandon her beliefs.
<</if>>
<<set $activeSlave.training += 40>> /* fixing is easier than softening */
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@
<<set $activeSlave.behavioralFlaw = "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
With her behavioral flaw trained out,
<<if ($activeSlave.sexualFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
@@.yellow;her training assignment has defaulted to breaking her will.@@
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
@@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<else>>
@@.yellow;her training assignment has defaulted to addressing her sexual flaw.@@
<<set $personalAttention[_ptwi].trainingRegimen = "fix her sexual flaw">>
<</if>>
<</if>>
<<case "fix her sexual flaw">>
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
$activeSlave.slaveName has a powerful gag reflex. As a result, it's pretty unpleasant to receive oral sex from her, no matter how hard she tries. You apply various inventive techniques for addressing this, all of which involve requiring her to repeatedly deepthroat some object or other.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
<<if canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself with a dildo instead.
<<= AnalVCheck(10)>>
<<else>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to toy with her rear. The inability to actually penetrate her ass hinders your efforts, however.
<<set $activeSlave.training -= 20>> /* more difficult training */
<</if>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1)>>
$activeSlave.slaveName does not like sex. In earlier times, it was accepted and understood that some, particularly some women, had a low sex drive. No Free Cities sex slave is allowed to engage in such foolishness. It's a hard flaw to fix, and for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her.
<<elseif canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself instead.
<<= AnalVCheck(10)>>
<<else>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. It's a hard flaw to fix when you can't introduce her anus to things, but for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her.
<</if>>
<<case "apathetic">>
You are well practiced at forcing slaves to get you off or suffer punishment. To address $activeSlave.slaveName's sexual apathy, you adapt the method by requiring her to work her mouth under your desk while you do business. She does all the work, start to finish, and she does it well if she wants to avoid pain.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
$activeSlave.slaveName does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, and spank her cruelly when she fails.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
$activeSlave.slaveName has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. To her regret, she frequently implies that she prefers partners with big dicks: regret, because whenever she's caught doing this, you have her brought to you and <<if $PC.dick == 1>>apply your big dick<<else>>apply a big dildo<</if>>
<<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
to her anus without mercy.
<<= AnalVCheck(10)>>
<<else>>
to her gagging throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
Fortunately, shamefastness is a simple problem to break. Whenever you feel the inclination, you strip $activeSlave.slaveName naked, drag her out into whatever public space catches your fancy, and force her to <<if $PC.dick != 0>>suck your dick<<else>>eat you out<</if>>. To make sure she's really working over her shame despite having her face buried against you, you force her to spread her buttocks to show off her asshole while she <<if $PC.dick != 0>>sucks<<else>>licks you<</if>>.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
$activeSlave.slaveName still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. This might be an annoyingly ignorant outlook if it wasn't so amusing to break. By the tenth time you slap her $activeSlave.skin face at the slightest hesitation to <<if $PC.dick != 0>>suck your cock<<else>>eat your pussy<</if>>, her illusions are guttering low.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "repressed">>
$activeSlave.slaveName's innocence and hesitations about sex are unlikely to survive much longer, but you decide to hurry the process along by making her <<if $PC.dick != 0>>eat dick<<else>>eat your pussy<</if>> while masturbating. She's repressed enough that masturbation is still a partial punishment for her, but she usually gets herself off anyway, shaking with release and sobbing with crushed illusions.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "cum addict">>
$activeSlave.slaveName is utterly addicted to cum. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>sex,<<elseif canDoAnal($activeSlave)>>buttsex,<<else>>breast play,<</if>>
no oral allowed, no matter how much she begs to be permitted to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>>.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>>
<<case "anal addict">>
$activeSlave.slaveName is utterly addicted to buttsex. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>vanilla sex,<<else>>oral and manual intercourse,<</if>>
no anal allowed, no matter how much she begs you to stick something, anything, up her ass.
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<case "attention whore">>
$activeSlave.slaveName is an obnoxious attention whore. You keep her in your office and make love to her whenever you can, but only whenever you're alone in the office. You even instruct $assistantName not to bother you while the slave is receiving her therapy.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>>
<<case "breast growth">>
$activeSlave.slaveName is completely devoted to her own tits. You keep her in your office whenever you can, <<if canDoVaginal($activeSlave)>>fucking her<<elseif canDoAnal($activeSlave)>>fucking her ass<<else>>fucking her face<</if>>
in positions that offer her boobs no stimulation at all. When you're not broadening her sexual horizons, she's restrained to keep her from touching her own nipples, despite piteous begging.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>>
<<case "abusive" "malicious">>
$activeSlave.slaveName seems to have forgotten that she's your bitch, so you remind her. You keep her in your office whenever she's not otherwise occupied, and hold her down and fuck her whenever you feel like it. It's been a long time since she was on the bottom this regularly.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>>
<<case "self hating">>
$activeSlave.slaveName hates herself much more than is normal for a well trained sex slave, to the point where she actively seeks out unhealthy and destructive assignments. You build up her sexual self esteem with a steady diet of
<<if canDoVaginal($activeSlave)>>missionary lovemaking,<<elseif canDoAnal($activeSlave)>>gentle anal loving,<<else>>gentle oral sex,<</if>>
and make sure to praise her and keep her spirits up as much as you can.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>>
<<case "neglectful">>
$activeSlave.slaveName has given up on her own sexual pleasure to an extent, focusing only on getting others off. You keep her in your office and play with her regularly, making a game of getting her off as often as possible. You're careful to use other slaves for your own pleasure.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>>
<<case "breeder">>
$activeSlave.slaveName has become so sexually obsessed with pregnancy that impregnation holds less interest for her than being pregnant.
<<if $activeSlave.pregKnown == 1>>
Since she's pregnant, getting her out of this perversion is more difficult than just fucking her.
<<elseif !canDoAnal($activeSlave)>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy.
Since her ass is off-limits, you address the situation by fucking her throat, and making sure she enjoys it, too.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif $activeSlave.mpreg == 1>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy, which, in her case, is not her fertile ass.
So, you address the situation by fucking her throat, and making sure she enjoys it, too.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<else>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy.
So, you address the situation by fucking her up the ass, and making sure she gets off to it, too.
<<= AnalVCheck(10)>>
<</if>>
<</switch>>
<<set $activeSlave.training += 40>> /* fixing is easier than softening */
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@
<<set $activeSlave.sexualFlaw = "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
With her sexual flaw trained out,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
breaking her will.
<<set $personalAttention[_ptwi].trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">>
<</if>>
<<else>>
addressing her behavioral flaw.
<<set $personalAttention[_ptwi].trainingRegimen = "fix her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "explore her sexuality">>
<<set $activeSlave.attrKnown = 1>>
You set about investigating her sexuality.
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>
She's so resistant that you have to fill her with psychoactive drugs and restrain her painfully in order to learn anything. This abuse @@.mediumorchid;increases her hatred.@@
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 20>>
You anticipate that she won't be sufficiently compliant with some of the extreme practices you mean to investigate, so you give her a hearty dose of aphrodisiacs and place her in bondage gear. She isn't happy, but soon she's too horny to care.
<<else>>
She's obedient enough that there is no trouble with any of the sexual kinks you subject her to. Some she likes more than others, but when she's not enjoying herself, she grits her teeth and concentrates on obeying you.
<</if>>
You start off by making her view a medley of pornography while $assistantName monitors her for arousal. It seems she is
<<if $activeSlave.attrXY <= 5>>
@@.red;disgusted by men@@
<<elseif $activeSlave.attrXY <= 15>>
@@.red;turned off by men@@
<<elseif $activeSlave.attrXY <= 35>>
@@.red;not attracted to men@@
<<elseif $activeSlave.attrXY <= 65>>
indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@.green;attracted to men@@
<<elseif $activeSlave.attrXY <= 95>>
@@.green;aroused by men@@
<<else>>
@@.green;passionate about men@@
<</if>>
and
<<if $activeSlave.attrXX <= 5>>
@@.red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@.red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@.red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@.green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@.green;aroused by women.@@
<<else>>
@@.green;passionate about women.@@
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<set $activeSlave.fetishKnown = 1>>
<br> You then give her a good exploratory fondle. You play with her nipples and each of her holes and gauge her reaction.
<<if $activeSlave.fetish == "boobs">>
You've barely touched her nipples before she moans. After some experimentation, it becomes clear that her nipples might as well be a pair of slightly less sensitive <<if $activeSlave.nipples == "fuckable">>pussies<<else>>clits<</if>>. Finding her mammary fixation with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.fetish == "buttslut">>
<<if $activeSlave.vagina >= 0>>When you move from fingering her pussy to her asshole,<<else>>When you move from fondling her mouth to her asshole,<</if>> you've barely touched her butt before she comes explosively. After some experimentation, it becomes clear that her g-spot might as well be located up her ass. Finding her anal fixation with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She shows no real reaction when you move your fingers from hole to hole, because she seems to react with arousal to fingers in any of them.
<<else>>
Nothing unusual happens.
<</if>>
<br> Next, you demand extreme submission from her. You make her change into bondage gear that blinds her, restricts her movement, forces her to present her breasts uncomfortably, and holds vibrators against her. Thus attired, she is forced to serve you in whatever petty ways occur to you.
<<if $activeSlave.fetish == "submissive">>
During the first hour of this treatment, she cums hard against the vibrators. She's a natural submissive! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She complies, showing the same enthusiasm for this as for other sex.
<<else>>
She complies, but she's not a natural submissive.
<</if>>
<br> Before you let her out of the extreme bondage, you rain a series of light blows across her nipples and buttocks.
<<if $activeSlave.fetish == "masochist">>
She almost orgasms at the stinging pain. She's a masochist! This discovery has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys the pain play, but she seems to enjoy everything you try.
<<else>>
She struggles and tries to avoid the blows.
<</if>>
<br> The next day, she continues to accompany you. Whenever cum is involved in your day's affairs in any way, you require her to clean it up with her mouth.
<<if $activeSlave.fetish == "cumslut">>
She enjoys this treatment. She's a cumslut! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys using her mouth, but no more than other kinds of sexual activity.
<<else>>
If she had any special regard for cum, you'd know it, and she doesn't.
<</if>>
<br> You carefully watch her reaction as you let her spend a short time relaxing with a pregnant slave.
<<if $activeSlave.fetish == "pregnancy">>
She's fascinated. She fetishizes fertility! Discovering this with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She spends most of the rest ogling the pregnant slave's boobs.
<<else>>
She simply enjoys the rest.
<</if>>
<br> You restrain the pregnant slave and administer a brief beating across her bare buttocks, ensuring that you cause enough pain to produce a few tears, a bit of begging, and some struggling.
<<if $activeSlave.fetish == "sadist">>
She's almost painfully aroused. She's titillated by the idea of causing pain! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys watching the poor pregnant slave wriggle, but she's watching her butt rather than the beating.
<<else>>
She's a bit disturbed by the sight of you punishing the pregnant girl.
<</if>>
<br> Before letting the poor pregnant slave go, you require $activeSlave.slaveName to add a blindfold to the restraints.
<<if $activeSlave.fetish == "dom">>
She seems to really enjoy blindfolding the poor girl, reassuring her as she does. She's a natural sexual top! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys getting closer to the slave, mostly so she can give her pregnant pussy a thorough grope.
<<else>>
She just follows orders.
<</if>>
<br> Lastly, you place her in a special room in your penthouse filled with live video equipment. They get to see her groped, deepthroated, facial'd, teased, and tortured.
<<if $activeSlave.fetish == "humiliation">>
The more viewers she gets, the harder she comes. She's a slut for humiliation! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys showing off sexually, but focuses on the sex first. She got off on everything, and is clearly a nympho. Discovering this about herself under your hands has @@.hotpink;greatly increased her devotion to you.@@
<<set $activeSlave.devotion += 9>>
<<else>>
She gets through it, but she doesn't seem to enjoy seeing her audience on the screen.
<</if>>
<<else>>
<br> You already know that she
<<switch $activeSlave.fetish>>
<<case "submissive" "cumslut" "buttslut" "sadist" "masochist" "dom">>
is a @@.coral;$activeSlave.fetish@@,
<<case "mindbroken">>
is @@.red;mindbroken@@,
<<case "boobs" "humiliation" "pregnancy">>
loves @@.coral;$activeSlave.fetish@@,
<<default>>
lacks a fetish,
<</switch>>
so your investigation is complete.
<</if>>
<<BasicTrainingDefaulter>>
<<case "induce arrogance">>
Since you've decided to incite her to arrogance, you praise her effusively, and give orders that others are to do so as well. Other slaves are punished for things she's allowed to get away with.
<<InduceFlawLenityEffects>>
<<if $activeSlave.training < 100>>
She isn't seriously affected; you'll have to be more subtle next week.
<<else>>
<<set $activeSlave.training = 0>>
She begins to think herself special, and is now @@.red;arrogant.@@
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce bitchiness">>
Since you've decided to induce her to bitchiness, you keep her in your office and induce her to criticize other slaves, rewarding her when she's especially catty.
<<InduceFlawLenityEffects>>
<<if $activeSlave.training < 100>>
She goes along, but remains cautious and will need more practice.
<<else>>
She starts making @@.red;bitchy@@ remarks without being prompted.
<<set $activeSlave.behavioralFlaw = "bitchy">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce odd behavior">>
Since you've decided to abuse her into odd behavior, you target her for a campaign of surprise sex. You constantly ambush her, shove her onto the ground, and fuck her. Sometimes she wakes up from bad dreams to find you penetrating her.
<<InduceFlawAbuseEffects>>
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the abuse.
<<else>>
She starts @@.red;behaving oddly,@@ jumping at noises and mumbling to herself.
<<set $activeSlave.behavioralFlaw = "odd">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of men">>
In order to make her hate men, you sometimes simply <<if $PC.dick == 1>>stick your dick in her without asking<<else>>stuff a strap-on inside her without asking<</if>>, and sometimes force shockingly juvenile pranks on her. She is regularly smacked in the face with floppy dildos.
<<InduceFlawAbuseEffects>>
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the masculine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@.red;shoot hateful glances@@ at any men she sees.
<<set $activeSlave.behavioralFlaw = "hates men">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of women">>
In order to make her hate women, you keep her in your office when she's not otherwise occupied, and <<if $PC.vagina == 0>>make her eat other slaves out<<else>>sit on her face<</if>> until she's thoroughly sick of pussy.
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the feminine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@.red;shoot hateful glances@@ at any vaginas she sees.
<<set $activeSlave.behavioralFlaw = "hates women">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce gluttony">>
Inducing gluttony is harder than inducing anorexia; you force her to orgasm when she's eating, and praise her effusively when she gains weight. You also provide her with ample rations for stress eating.
<<set $activeSlave.training -= 20>> /* more difficult training */
<<if $activeSlave.training < 100>>
She eats when ordered, but isn't deeply affected. She'll need more practice being a pig.
<<else>>
You notice her starting to @@.red;enjoy eating@@ for its own sake, even when she's not hungry.
<<set $activeSlave.behavioralFlaw = "gluttonous">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anorexia">>
You criticize her cruelly whenever she eats, and praise thinner slaves to her face at every opportunity.
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She continues consuming her rations when ordered, and will need further training.
<<else>>
She begins to @@.red;eat only when repeatedly ordered to.@@
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce religious devotion">>
You direct a campaign of abuse and threats at her, and surreptitiously ensure that a little religious text from her home country finds its way into a hiding place in her living area.
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
She begins to read it when she thinks she's alone, and @@.red;talks to God@@ when she thinks only He is listening.
<<set $activeSlave.behavioralFlaw = "devout">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce liberation">>
You direct a campaign of abuse and threats at her, making sure to threaten her with the absolute worst of slavery in your arcology. You also arrange for her to witness other citizen's slaves in situations that aren't much fun.
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She does her best to endure the abuse, unknowingly condemning herself to more.
<<else>>
A deep @@.red;anger about slavery@@ builds within her.
<<set $activeSlave.behavioralFlaw = "liberated">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of oral">>
Since you've decided to force her to dislike oral sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her face.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<if $activeSlave.training < 100>>
She does her best to comply with the oral abuse, unknowingly condemning herself to more.
<<else>>
After gagging enough, she finally starts to @@.red;hate oral.@@
<<set $activeSlave.sexualFlaw = "hates oral">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of anal">>
Since you've decided to force her to dislike anal sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her ass.
<<if !canDoAnal($activeSlave)>>Every time you catch her with her chastity off, you're there to penetrate her rectum<</if>>.
<<InduceFlawAbuseEffects>>
<<= AnalVCheck(10)>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse of her butthole, unknowingly condemning herself to more assrape.
<<else>>
After feeling her poor sphincter grow sorer and sorer, she starts to @@.red;hate anal.@@
<<set $activeSlave.sexualFlaw = "hates anal">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of penetration">>
Since you've decided to force her to dislike penetration, you're forced to use a complicated and refined slave breaking technique: constantly raping her.
<<InduceFlawAbuseEffects>>
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse, unknowingly condemning herself to more of it.
<<else>>
After feeling her poor holes grow sorer and sorer, she starts to @@.red;hate getting fucked.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce shame">>
Since you've decided to force shame on her, you keep her in your office whenever she's not otherwise occupied, and heap derision on her at every opportunity, even inviting visitors to join you in chats about how unattractive and worthless she is.
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She wants nothing more than to hide in corner and cry, and is now @@.red;shamefast.@@
<<set $activeSlave.sexualFlaw = "shamefast">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual idealism">>
Since you've decided to induce her to sexual idealism, you keep her in your office, and when the two of you are all alone, gossip with her about other slaves and even citizens. You do your best to encourage her to believe absurdities.
<<InduceFlawLenityEffects>>
<<if $activeSlave.training < 100>>
She doesn't know what to make of this; you'll have to keep at it.
<<else>>
She follows along, and is now @@.red;sexually idealistic.@@
<<set $activeSlave.sexualFlaw = "idealistic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual repression">>
Since you've decided to force sexual repression on her, you keep her in your office whenever she's not otherwise occupied. You use the monitoring systems to reveal her sexual arousal whenever it appears, and castigate and punish her for it.
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She desperately tries to avoid even thinking about subjects that get her punished, and is now @@.red;sexually repressed.@@
<<set $activeSlave.sexualFlaw = "repressed">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual apathy">>
Since you've decided to force sexual apathy on her, you keep her in your office whenever she's not otherwise occupied. You use her regularly, and punish her whenever she shows any sign of enjoyment.
<<InduceFlawAbuseEffects>>
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She continues to experience arousal when fucked, and will need more of this treatment.
<<else>>
She desperately tries to avoid arousal, and is now @@.red;sexually apathetic.@@
<<set $activeSlave.sexualFlaw = "apathetic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce crudity">>
Since you've decided to force sexual crudeness on her, you keep her in your office whenever she's not otherwise occupied, and degrade her cruelly. You relax the normal cleanliness rules, and require her to leave her used holes as they are until she's too disgusting to fuck.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<InduceFlawAbuseEffects>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the unclean feelings, condemning herself to more of this.
<<else>>
She slowly stops caring, and is now @@.red;sexually crude.@@
<<set $activeSlave.sexualFlaw = "crude">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce judgement">>
Since you've decided to make her sexually judgemental, you keep her in your office and fuck her, <<if $PC.dick == 1>>praising her whenever she takes your big dick well<<else>>using a huge strap-on on her and praising her when she takes it like a good girl<</if>>. You also judge others' endowments in her presence.
<<InduceFlawLenityEffects>>
<<if $activeSlave.training < 100>>
She writes this off as bravado, and will need more training.
<<else>>
She starts to consider herself reserved for special sexual treatment, and is now @@.red;sexually judgemental.@@
<<set $activeSlave.sexualFlaw = "judgemental">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce cum addiction">>
The cumslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal oral toys. You carefully limit her orgasms to when <<if $PC.dick == 1>>you're blowing your load down her throat<<else>>she's swallowing your pussyjuice<</if>>, and make her oral adventures predictably regular.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<if $activeSlave.training < 100>>
She enjoys giving you lots of oral, but will need more training to develop psychological addiction to it.
<<else>>
She begins to develop a psychological @@.yellow;addiction to cum.@@
<<set $activeSlave.sexualFlaw = "cum addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anal addiction">>
The buttslut is quite pleased when you order her to stay in your office<<if !canDoAnal($activeSlave)>>and remove her chastity<</if>> whenever she can for use as one of your personal anal toys. You make her anal orgasms predictably regular, doing your best to inculcate reliance on them.
<<= AnalVCheck(10)>>
<<if $activeSlave.training < 100>>
She enjoys all the anal attention, but will need more training to develop psychological addiction to buttsex.
<<else>>
She begins to develop a psychological @@.yellow;addiction to anal sex.@@
<<set $activeSlave.sexualFlaw = "anal addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce attention whoring">>
The humiliation slut is quite pleased when you order her to stay in your office whenever she can, and fucking her whenever other slaves are present. You do your best to focus her attention on how the others react to the spectacle.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She enjoys all the humiliation, but will need more training to become a true attention whore.
<<else>>
She becomes a @@.yellow;true attention whore,@@ caring more about the spectators than the sex.
<<set $activeSlave.sexualFlaw = "attention whore">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breast growth obsession">>
You inspect her breasts multiple times a day, and praise her effusively when they grow at all. You treat it as though it were something she could control personally.
<<if $activeSlave.training < 100>>
She enjoys your attention to her favorite part of herself, but doesn't truly internalize your focus on their growth.
<<else>>
She begins to believe you despite herself, and becomes @@.yellow;obsessed with breast growth.@@
<<set $activeSlave.sexualFlaw = "breast growth">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce abusiveness">>
The dom is gratified when you order her to stay in your office whenever she can to fuck any slave you feel like throwing her way. You do your best to limit her menu items to reluctant or even rebellious slaves, and praise her when she forces herself on them.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<if $activeSlave.training < 100>>
She has fun, but she continues to enjoy getting off more than getting to use bitches. She'll need more practice.
<<else>>
She becomes @@.yellow;sexually abusive,@@ looking over each slave that comes into your office in the hope they'll resist.
<<set $activeSlave.sexualFlaw = "abusive">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce maliciousness">>
The sadist is gratified when you order her to stay in your office whenever she can to have her way with any slave you feel like throwing her way. You do your best to limit her menu items to rebellious slaves, and praise her when her sadism makes her an effective punishment tool.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<if $activeSlave.training < 100>>
She enjoys herself, but still betrays occasional concern when slaves are really broken by what she does to them. She'll need more practice.
<<else>>
She becomes @@.yellow;sexually malicious,@@ going so far as to lick tears off her victims' faces.
<<set $activeSlave.sexualFlaw = "malicious">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce self hatred">>
You order the masochist to stay in your office whenever she's not working or resting. You fuck her cruelly, going beyond the pain she enjoys into harsh degradation. And every time you use her, you make sure to tell her how useless she is.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She gets off on the pain, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@.yellow;sexually self hating,@@ and tearfully begs to you do worse to her, no matter how bad it gets.
<<set $activeSlave.sexualFlaw = "self hating">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual self neglect">>
You order the sub to stay in your office whenever she's not working or resting, and use her body for your pleasure. The instant you climax, you go back to your work or to another slave, treating her like a piece of used tissue.
<<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<if $activeSlave.training < 100>>
She accepts her utterly submissive role, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@.yellow;sexually self neglectful,@@ and loses all expectation that those who use her will address her pleasure at all.
<<set $activeSlave.sexualFlaw = "neglectful">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breeding obsession">>
You order the pregnant slut to stay in your office whenever she's not working or resting.
<<if $activeSlave.pregKnown == 0>>Since she's not pregnant, you keep her rigged up with an enormous sympathy belly when she's there.<</if>> Rather than fucking her, you praise her pregnancy effusively, and only allow her to get off when you're doing so.
<<if $activeSlave.training < 100>>
She enjoys herself, but mostly because of the pleasure. She'll need more training.
<<else>>
She develops an @@.yellow;obsession with breeding,@@ and begins to stroke her belly in a disturbingly masturbatory way.
<<set $activeSlave.sexualFlaw = "breeder">>
<<BasicTrainingDefaulter>>
<</if>>
<</switch>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<else>>
<<set _I = $slaveIndices[$activeSlave.ID]>>
<<if def _I>>
<<set $slaves[_I] = $activeSlave>>
<</if>>
<</if>>
|
amomynous0/fc
|
src/uncategorized/ptWorkaround.tw
|
tw
|
bsd-3-clause
| 92,780 |
:: random event roll
<<set $goto = $events.random()>>
<<goto $goto>>
|
amomynous0/fc
|
src/uncategorized/randomEventRoll.tw
|
tw
|
bsd-3-clause
| 70 |
:: random event select [nobr]
<<set $nextButton = "Refresh", $nextLink = "random event select">>
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $eventSlave != 0>>
$eventSlave.slaveName has been randomly selected for an event this week.
<br><br>
<</if>>
''A random event would have been selected from the following:''
<<set $RESSeventIndex = 0>>
<<for $i = 0; $i < $events.length; $i++>>
<br>[[$events[$i]]]
<<if $events[$i] == "RESS">>
– $RESSevent[$RESSeventIndex]
<<set $RESSeventIndex += 1>>
<</if>>
<</for>>
<br><br>
//RESS is an amalgamated Random Event, Single Slave that combines existing single slave random events//
<br><br>
DEBUG:
<br>
[[RE no event]] | <<print "[[Go back to previous passage: '" + previous() + "'|previous()][$activeSlave = 0, $eventSlave = 0]] | [[Go all the way back to Scheduled Event|Scheduled Event][$activeSlave = 0, $eventSlave = 0]]">>
|
amomynous0/fc
|
src/uncategorized/randomEventSelect.tw
|
tw
|
bsd-3-clause
| 920 |
:: Random Individual Event [nobr]
<<set $showEncyclopedia = 0>>
<<if $eventSlave == 0>>
<<if $cheatMode == 1>>
<<set $nextButton = "Refresh", $nextLink = "Random Individual Event", $returnTo = "Random Individual Event">>
''One of the following eligible slaves would have been selected for an individual random event:''
<br>
<<for $i = 0; $i < $eligibleSlaves.length; $i++>>
<<capture $i>>
<<set $eventSlave = getSlave($eligibleSlaves[$i])>>
<<if $eventSlave.slaveSurname>>
<<if $surnameOrder != 1>>
<<switch $eventSlave.nationality>>
<<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">>
<<set _slaveName = $eventSlave.slaveSurname + " " + $eventSlave.slaveName>>
<<default>>
<<set _slaveName = $eventSlave.slaveName + " " + $eventSlave.slaveSurname>>
<</switch>>
<<else>>
<<set _slaveName = $eventSlave.slaveName + " " + $eventSlave.slaveSurname>>
<</if>>
<<else>>
<<set _slaveName = $eventSlave.slaveName>>
<</if>>
<br><<print "[[_slaveName|Random Individual Event][$eventSlave = getSlave($eligibleSlaves[$i])]]">>
<</capture>>
<</for>>
<br><br>[[Switch to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0, $eventSlave = 0]]
<<else>>
<<set $eventSlave = getSlave($eligibleSlaves.random())>>
<<goto "Random Individual Event">>
<</if>>
<<else>>
/* initialize event lists as arrays [], not objects {} */
<<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $activeSlave = 0, $groomSlave = 0, $brideSlave = 0, $legendaryFacility = 0>>
/* SUB CHECKS */
<<set $REAnalCowgirlSubIDs = [], $RETasteTestSubIDs = [], $RESimpleAssaultIDs = [], $REInterslaveBeggingIDs = [], $RECockmilkInterceptionIDs = [], $REShowerForceSubIDs = [], $RESadisticDescriptionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $REBoobCollisionSubIDs = [], $RERepressedAnalVirginSubIDs = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<if canWalk($slaves[$i])>>
<<if canTalk($slaves[$i])>>
<<if isSlaveAvailable($slaves[$i])>>
<<if $slaves[$i].devotion <= 20>>
<<if ($slaves[$i].fetish != "buttslut") || ($slaves[$i].fetishKnown == 0)>>
<<if $slaves[$i].anus != 0>>
<<set $REShowerForceSubIDs.push($slaves[$i].ID)>>
<<set $REIfYouEnjoyItSubIDs.push($slaves[$i].ID)>>
<<else>>
<<set $RESadisticDescriptionSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<<if $slaves[$i].anus != 0 && canDoAnal($slaves[$i])>>
<<if $slaves[$i].vagina != 0 && canDoVaginal($slaves[$i])>>
<<if $slaves[$i].belly < 2000>>
<<if $slaves[$i].combatSkill == 0>>
<<if $slaves[$i].muscles <= 30>>
<<set $RESimpleAssaultIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].boobs > 3000>>
<<set $REBoobCollisionSubIDs.push($slaves[$i].ID)>>
<</if>>
<<if $slaves[$i].releaseRules != "restrictive" && $slaves[$i].releaseRules != "masturbation">>
<<if $slaves[$i].energy > 40>>
<<if canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i])>>
<<set $REInterslaveBeggingIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].devotion <= 60>>
<<if $slaves[$i].fetish != "buttslut">>
<<if $slaves[$i].anus != 0 && canDoAnal($slaves[$i])>>
<<set $REAnalCowgirlSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i])>>
<<if $slaves[$i].devotion > 50>>
<<if $slaves[$i].amp == 0>>
<<set $RERepressedAnalVirginSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].assignmentVisible == 1>>
<<if $slaves[$i].livingRules == "luxurious">>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].anus != 0>>
<<set $RETasteTestSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].assignment == "work in the dairy" || $slaves[$i].assignment == "get milked">>
<<if $slaves[$i].balls>>
<<if $slaves[$i].dick>>
<<if $slaves[$i].vasectomy == 0 && $slaves[$i].ballType == "human">>
<<if canDoAnal($slaves[$i])>>
<<set $RECockmilkInterceptionIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $eventSlave.assignment == "be a servant">>
<<run generateRandomEventPoolServant($eventSlave)>>
<<else>>
<<run generateRandomEventPoolStandard($eventSlave)>>
<</if>>
/* EVENT STRIPPING */
/* obsolete? Slave is chosen before this is ever reached and as such has no use?
<<if $normalizedEvents == 1>>
<<for $i = 0; $i < $events.length; $i++>>
<<if $events.count($events[$i]) > 1>>
<<set $events.deleteAt($i), $i-->>
<</if>>
<</for>>
<</if>>
*/
/* EVENT RANDOMIZATION */
<<set $events = populateEventArray()>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</if>> /* CLOSES SLAVE SELECT */
|
amomynous0/fc
|
src/uncategorized/randomIndividualEvent.tw
|
tw
|
bsd-3-clause
| 5,414 |
:: Random Nonindividual Event [nobr]
<<set $showEncyclopedia = 0>>
<<if $eventSlave == 0>>
<<set $eventSlave = $slaves.random()>>
<<if $cheatMode == 1>>
<<set $nextButton = "Refresh", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">>
''Any one of your slaves would have been selected for a random non-individual event:''
<br>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].slaveSurname>>
<<if $surnameOrder != 1>>
<<switch $slaves[$i].nationality>>
<<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">>
<<set _slaveName = $slaves[$i].slaveSurname + " " + $slaves[$i].slaveName>>
<<default>>
<<set _slaveName = $slaves[$i].slaveName + " " + $slaves[$i].slaveSurname>>
<</switch>>
<<else>>
<<set _slaveName = $slaves[$i].slaveName + " " + $slaves[$i].slaveSurname>>
<</if>>
<<else>>
<<set _slaveName = $slaves[$i].slaveName>>
<</if>>
<br><<print "[[_slaveName|Random Nonindividual Event][$eventSlave = $slaves[" + $i + "]]]">>
<</for>>
<br><br>[[Switch to RIE Eligibility Check|RIE Eligibility Check][$activeSlave = 0, $eventSlave = 0]]
<<else>>
<<goto "Random Nonindividual Event">>
<</if>>
<<else>>
<<silently>>
/* initialize event lists as arrays [], not objects {} */
<<set $events = [], $RecETSevent = [], $REFIevent = [], $PESSevent = [], $PETSevent = [], $REFSevent = [], $activeSlave = 0, $groomSlave = 0, $brideSlave = 0, $recruiterSlave = 0>>
<<set $seed = 0>>
<<if $eventSlave.fuckdoll == 0>>
<<if $nicknamesAllowed == 1>>
<<if $eventSlave.assignment != "be confined in the arcade">>
<<set $toSearch = $eventSlave.slaveName.toLowerCase()>>
<<if ($toSearch.indexOf("'") == -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */
<<else>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */
<</if>>
<</if>>
<</if>> /* closes nickname check */
<</if>>
<</if>> /* closes no nicknames option */
<</if>> /* CLOSES FUCKDOLL CHECK */
<<set $legendaryFacility = 1>>
<<if $legendaryWhoreID != 0>>
<<set $events.push("RE legendary whore")>>
<</if>>
<<if $legendaryEntertainerID != 0>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<<if $legendaryCowID != 0>>
<<set $events.push("RE legendary cow")>>
<</if>>
<<if $legendaryBallsID != 0>>
<<set $events.push("RE legendary balls")>>
<</if>>
<<if $legendaryWombID != 0>>
<<set $events.push("RE legendary womb")>>
<</if>>
<<if $legendaryAbolitionistID != 0>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<<if $shelterAbuse <= 5>>
<<if $shelterGirlsIDs.length > 0>>
<<set $events.push("RE shelter inspection")>>
<</if>>
<</if>>
/* Hyperpreg Inventor Events; 1 = event 1 funding chosen; 2 = event 2 funding chosen;*/
<<if $seePreg != 0 && $seeHyperPreg != 0>>
<<if $pregInventor == 0>>
<<if $eventSlave.bellyPreg >= 600000 && $eventSlave.birthsTotal > 30 && $eventSlave.ovaries == 1 && canDoVaginal($eventSlave) && canSee($eventSlave)>>
<<if $eventSlave.fetish != "mindbroken" && $eventSlave.fuckdoll == 0>>
<<if ($eventSlave.devotion > 90 && $eventSlave.trust > 50) || $activeSlave.sexualFlaw == "breeder">>
<<if $eventSlave.intelligence+$eventSlave.intelligenceImplant > 50>>
<<set $events.push("RE preg inventor")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $pregInventor == 1 && $eventSlave.ID == $pregInventorID>>
<<if ($eventSlave.bellyPreg >= 600000)>>
<<if $eventSlave.fetish != "mindbroken" && $eventSlave.fuckdoll == 0>>
<<if ($eventSlave.devotion > 50)>>
<<set $events.push("RE preg inventor")>>
<</if>>
<</if>>
<</if>>
<<elseif $pregInventor == 2 && $pregInventions == 1 && $eventSlave.ID == $pregInventorID>>
<<if $FCTVreceiver == 1>>
<<if ($eventSlave.bellyPreg >= 1000000)>>
<<if $eventSlave.fetish != "mindbroken" && $eventSlave.fuckdoll == 0>>
<<if ($eventSlave.devotion > 50)>>
<<if $eventSlave.pornPrestige >= 1 || $eventSlave.prestige >= 1>>
<<set $events.push("RE preg inventor")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* Relationship Events */
<<if $familyTesting == 0>>
<<set _relatedSlaves = $slaves.filter(function(s) { return s.relation != 0; })>>
<<set _devMothers = _relatedSlaves.filter(function(s) { return s.relation == "mother" && s.devotion > 50 && s.anus != 0 && s.relationshipTarget != s.relationTarget && canWalk(s); })>>
<<for _devMothers.length > 0>>
<<set $devMother = _devMothers.pluck()>>
<<set $devDaughter = getSlave($devMother.relationTarget)>>
<<if (def $devDaughter) && $devDaughter.devotion > 50 && $devDaughter.anus != 0 && canWalk($devDaughter)>>
<<set $events.push("RE devoted mother daughter")>>
<<set $devMother = $devMother.ID>>
<<set $devDaughter = $devDaughter.ID>>
<<break>>
<</if>>
<</for>>
<<set _resMothers = _relatedSlaves.filter(function(s) { return s.relation == "mother" && s.devotion < 10 && s.anus != 0 && s.relationshipTarget != s.relationTarget && canWalk(s); })>>
<<for _resMothers.length > 0>>
<<set $mother = _resMothers.pluck()>>
<<set $daughter = getSlave($mother.relationTarget)>>
<<if (def $daughter) && $daughter.devotion < 10 && $daughter.anus != 0 && canWalk($daughter)>>
<<set $events.push("RE resistant mother daughter")>>
<<set $mother = $mother.ID>>
<<set $daughter = $daughter.ID>>
<<break>>
<</if>>
<</for>>
<<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.relation == "sister" && canPenetrate(s); })>>
<<for _youngerSisters.length > 0>>
<<set $youngerSister = _youngerSisters.pluck()>>
<<set $olderSister = getSlave($youngerSister.relationTarget)>>
<<if (def $olderSister) && $olderSister.anus == 0 && $youngerSister.devotion > ($olderSister.devotion+20)>>
<<set $events.push("RE sibling revenge")>>
<<set $youngerSister = $youngerSister.ID>>
<<set $olderSister = $olderSister.ID>>
<<break>>
<</if>>
<</for>>
<<set _twins = _relatedSlaves.filter(function(s) { return s.relation == "twin" && s.anus > 0 && s.devotion > 50 && canWalk(s); })>>
<<for _twins.length > 0>>
<<set $alphaTwin = _twins.pluck()>>
<<set $betaTwin = getSlave($alphaTwin.relationTarget)>>
<<if (def $betaTwin) && $betaTwin.anus > 0 && $betaTwin.devotion > 50 && canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<set $alphaTwin = $alphaTwin.ID>>
<<set $betaTwin = $betaTwin.ID>>
<<break>>
<</if>>
<</for>>
<<else>> /* $familyTesting == 1 */
<<set _relatedSlaves = $slaves.filter(function(s) { return s.daughters > 0 || s.sisters > 0; })>>
<<set _devMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion > 50 && s.anus != 0 && canWalk(s); })>>
<<for _devMothers.length > 0>>
<<set $devMother = _devMothers.pluck()>>
<<set $devDaughter = randomDaughter($devMother)>>
<<if (def $devDaughter) && ($devDaughter.devotion > 50) && ($devDaughter.anus != 0) && canWalk($devDaughter)>>
<<set $events.push("RE devoted mother daughter")>>
<<set $devMother = $devMother.ID>>
<<set $devDaughter = $devDaughter.ID>>
<<break>>
<</if>>
<</for>>
<<set _resMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion < 10 && s.anus != 0 && canWalk(s); })>>
<<for _resMothers.length > 0>>
<<set $mother = _resMothers.pluck()>>
<<set $daughter = randomDaughter($mother)>>
<<if (def $daughter) && ($daughter.devotion < 10) && ($daughter.anus != 0) && canWalk($daughter)>>
<<set $events.push("RE resistant mother daughter")>>
<<set $mother = $mother.ID>>
<<set $daughter = $daughter.ID>>
<<break>>
<</if>>
<</for>>
<<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.sisters > 0 && canPenetrate(s); })>>
<<for _youngerSisters.length > 0>>
<<set $youngerSister = _youngerSisters.pluck()>>
<<set $olderSister = randomSister($youngerSister)>>
<<if (def $olderSister) && ($olderSister.anus == 0) && $youngerSister.devotion > ($olderSister.devotion+20)>>
<<set $events.push("RE sibling revenge")>>
<<set $youngerSister = $youngerSister.ID>>
<<set $olderSister = $olderSister.ID>>
<<break>>
<</if>>
<</for>>
<<set _twins = _relatedSlaves.filter(function(s) { return s.sisters > 0 && s.anus > 0 && s.devotion > 50 && canWalk(s); })>>
<<for _twins.length > 0>>
<<set $alphaTwin = _twins.pluck()>>
<<set $betaTwin = randomTwinSister($alphaTwin)>>
<<if (def $betaTwin) && ($betaTwin.anus > 0) && ($betaTwin.devotion > 50) && canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<set $alphaTwin = $alphaTwin.ID>>
<<set $betaTwin = $betaTwin.ID>>
<<break>>
<</if>>
<</for>>
<</if>> /* closes extended family mode */
/* Fetish Interest Events */
<<set $buttslutID = 0, $cumslutID = 0, $humiliationID = 0, $subID = 0, $pregnancyID = 0, $masochistID = 0, $boobsID = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 95) && isSlaveAvailable($slaves[$i])>>
<<if ($slaves[$i].fetish == "buttslut")>>
<<if $buttslutID == 0>>
<<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i])>>
<<set $buttslutID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "cumslut")>>
<<if ($cumslutID == 0)>>
<<if !["dildo gag", "massive dildo gag", "ball gag", "bit gag"].includes($slaves[$i].collar)>>
<<set $cumslutID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "submissive")>>
<<if ($subID == 0)>>
<<if (($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i])) && $slaves[$i].belly < 30000)>>
<<set $subID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
<<if (($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i])) && $slaves[$i].belly < 30000)>>
<<if ($humiliationID == 0)>>
<<set $humiliationID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "boobs")>>
<<if ($slaves[$i].lactation > 0)>>
<<if ($boobsID == 0)>>
<<set $boobsID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "pregnancy")>>
<<if ($pregnancyID == 0)>>
<<if ($slaves[$i].bellyPreg >= 5000)>>
<<set $pregnancyID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "masochist")>>
<<if ($masochistID == 0)>>
<<if ($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i]))>>
<<set $masochistID = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $buttslutInterestTargetID = 0, $cumslutInterestTargetID = 0, $submissiveInterestTargetID = 0, $humiliationInterestTargetID = 0, $boobsInterestTargetID = 0, $pregnancyInterestTargetID = 0, $masochistInterestTargetID = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].speechRules != "restrictive")>>
<<if isSlaveAvailable($slaves[$i])>>
<<if ($slaves[$i].fetish == "none") || ($slaves[$i].fetishStrength <= 60)>>
<<if ($buttslutID != 0) && ($buttslutInterestTargetID == 0)>>
<<set $REFIevent.push("buttslut")>>
<<set $buttslutInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($cumslutID != 0) && ($cumslutInterestTargetID == 0)>>
<<if $PC.dick == 1>>
<<set $REFIevent.push("cumslut")>>
<</if>>
<<set $cumslutInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($subID != 0) && ($submissiveInterestTargetID == 0)>>
<<set $REFIevent.push("submissive")>>
<<set $submissiveInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($humiliationID != 0) && ($humiliationInterestTargetID == 0)>>
<<set $REFIevent.push("humiliation")>>
<<set $humiliationInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($boobsID != 0) && ($boobsInterestTargetID == 0)>>
<<set $REFIevent.push("boobs")>>
<<set $boobsInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($pregnancyID != 0) && ($pregnancyInterestTargetID == 0)>>
<<set $REFIevent.push("pregnancy")>>
<<set $pregnancyInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($masochistID != 0) && ($masochistInterestTargetID == 0)>>
<<set $REFIevent.push("masochist")>>
<<set $masochistInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
/* Multislave Events */
<<set $devotedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && canWalk(s) && s.assignment != "be your agent" && s.assignment != "live with your agent"; })>>
<<if def $devotedSlaves[3]>>
<<set $devotedSlaves = $devotedSlaves.shuffle()>>
<<set $devotedSlaves.length = 4>>
<<set $devotedSlaves[0] = $devotedSlaves[0].ID>>
<<set $devotedSlaves[1] = $devotedSlaves[1].ID>>
<<set $devotedSlaves[2] = $devotedSlaves[2].ID>>
<<set $devotedSlaves[3] = $devotedSlaves[3].ID>>
<<set $events.push("RE devotees")>>
<</if>>
<<if $fuckSlaves > 1>>
<<set $bedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && (s.assignment == "please you" || s.assignment == "serve in the master suite" || s.assignment == "be your Concubine") && s.amp != 1 && canDoAnal(s); })>>
<<if def $bedSlaves[1]>>
<<set $bedSlaves = $bedSlaves.shuffle()>>
<<set $bedSlaves.length = 2>>
<<set $bedSlaves[0] = $bedSlaves[0].ID>>
<<set $bedSlaves[1] = $bedSlaves[1].ID>>
<<set $events.push("RE full bed")>>
<</if>>
<</if>>
<<if $fuckSlaves > 3>>
<<set $events.push("RE staffed morning")>>
<</if>>
<<if $dairyRestraintsSetting >= 2>>
<<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s) && s.assignment != "work in the dairy"; })>>
<<else>>
<<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s); })>>
<</if>>
<<if $rebelSlaves.length > 1>>
<<set $rebelSlaves = $rebelSlaves.shuffle()>>
<<set $rebelSlaves.length = 2>>
<<set $rebelSlaves[0] = $rebelSlaves[0].ID>>
<<set $rebelSlaves[1] = $rebelSlaves[1].ID>>
<<set $events.push("RE rebels")>>
<</if>>
<<if $brothelSlaves > 3>>
<<set $events.push("RE busy brothel")>>
<</if>>
<<if $brothelSlaves > 5>>
<<set $events.push("RE brothel function")>>
<</if>>
<<if $clubSlaves > 3>>
<<set $events.push("RE busy club")>>
<</if>>
<<if $dairySlaves > 3>>
<<if $dairyRestraintsSetting < 2>>
<<set $events.push("RE busy dairy")>>
<</if>>
<</if>>
<<if $servantsQuartersSlaves > 3>>
<<set $events.push("RE busy servants quarters")>>
<</if>>
<<if $arcadeSlaves > 3>>
<<set $events.push("RE busy arcade")>>
<</if>>
<<if $masterSuiteSlaves > 3>>
<<if $Concubine != 0>>
<<set $events.push("RE busy master suite")>>
<</if>>
<</if>>
/* Position Events */
<<if ($HeadGirl != 0)>>
<<if ($Concubine != 0)>>
<<if $fuckSlaves > 1>>
<<if canTalk($Concubine)>>
<<if canSee($Concubine)>>
<<if canWalk($Concubine)>>
<<set $events.push("PE headgirl concubine")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion <= 20; })>>
<<if canPenetrate($HeadGirl) && ($HeadGirl.balls > 0)>>
<<if $j != -1>>
<<set $PESSevent.push("headgirl dickgirl")>> /* requires valid $slaves[$j] */
<</if>>
<<if ($universalRulesImpregnation == "HG")>>
<<if ($HeadGirl.devotion > 95)>>
<<set $PESSevent.push("worshipful impregnatrix")>> /* does not use $j */
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl.devotion > 95)>>
<<if ($slaves.length > 4)>>
<<set $PESSevent.push("loving headgirl")>> /* uses $j if valid, but not required */
<</if>>
<<if ($week > 20)>>
<<if ($HeadGirl.trust > 95)>>
<<if ($HeadGirl.intelligence+$HeadGirl.intelligenceImplant > 50)>>
<<set $PESSevent.push("worried headgirl")>> /* does not use $j */
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard != 0)>>
/*<<set $events.push("PE pit fight invite")>>*/
<<if ($Bodyguard.combatSkill != 0)>>
<<set $PESSevent.push("bodyguard bedtime")>>
<</if>>
<<if ($Bodyguard.devotion > 45)>>
<<set $PESSevent.push("bodyguard beatdown")>>
<</if>>
<<if ($Bodyguard.relationship == 0)>>
<<if ($Bodyguard.relationshipRules == "permissive")>>
<<if ($Bodyguard.fetish != "mindbroken")>>
<<set $j = $slaves.findIndex(function(s) { return s.ID != $Bodyguard.ID && s.relationship == 0 && s.devotion >= -20; })>>
<<if $j != -1>>
<<set $events.push("PE lonely bodyguard")>> /* requires valid $slaves[$j] */
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard.combatSkill == 0)>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<</if>>
<</if>>
<<if ($Milkmaid != 0) && ($dairySlaves >= 5) && ($Milkmaid.health >= 70)>>
<<if ($Milkmaid.muscles > 5)>>
<<set $PESSevent.push("tired milkmaid")>>
<</if>>
<<if canAchieveErection($Milkmaid)>>
<<set $PESSevent.push("tired collectrix")>>
<</if>>
<</if>>
<<if ($Stewardess != 0) && ($servantsQuartersSlaves > 0) && ($Stewardess.actualAge >= 35 || $AgePenalty == 0)>>
<<set $PETSevent.push("stewardess beating")>>
<</if>>
<<if ($Madam != 0) && ($brothelSlaves >= 5) && ($Madam.actualAge >= 35 || $AgePenalty == 0) && ($Madam.whoreSkill >= 100)>>
<<set $PESSevent.push("madam strategy")>>
<</if>>
<<if ($DJ != 0) && ($clubSlaves >= 5) && ($DJ.face > 95) && ($DJ.entertainSkill >= 100)>>
<<set $PESSevent.push("DJ publicity")>>
<</if>>
<<if ($Schoolteacher != 0) && ($schoolroomSlaves > 0) && ($Schoolteacher.intelligence+$Schoolteacher.intelligenceImplant > 15) && ($Schoolteacher.actualAge >= 35)>>
<<set $PETSevent.push("aggressive schoolteacher")>>
<</if>>
<<if ($Wardeness != 0) && ($cellblockSlaves > 0) && canTalk($Wardeness)>>
<<set $PETSevent.push("abusive wardeness")>>
<</if>>
<<if ($Attendant != 0) && ($spaSlaves > 0) && canTalk($Attendant)>>
<<set $PETSevent.push("comforting attendant")>>
<</if>>
<<if ($Nurse != 0) && ($clinicSlaves > 0) && ($Nurse.energy > 95) || (($Nurse.fetishStrength > 60) && ($Nurse.fetish == "sadist" || $Nurse.fetish == "dom"))>>
<<set $subSlave = $slaves.find(function(s) { return s.anus != 0 && s.assignment == "get treatment in the clinic"; })>>
<<if (def $subSlave)>>
<<set $PETSevent.push("nurse molestation")>>
<</if>>
<</if>>
<<if ($Concubine != 0)>>
<<if canWalk($Concubine)>>
<<if canSee($Concubine)>>
<<set $PESSevent.push("loving concubine")>>
<</if>>
<<if canTalk($Concubine) && canHear($Concubine)>>
<<set $events.push("PE concubine interview")>>
<</if>>
<</if>>
<</if>>
/* Acquisition Events */
<<set $events.push("RE recruit")>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<<if $ProRecruitment == 1>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementRep == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementCash == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<set $recruit = []>>
<<if $boomerangSlave>>
<<if $boomerangWeeks > 5>>
<<set $events.push("RE boomerang")>>
<<if $boomerangWeeks > 10>>
<<set $events.push("RE boomerang")>>
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 100>> /*XX ACQUISITIONS*/
<<set $recruit.push("repo milf housekeeper")>>
<<set $recruit.push("spoiled daughter")>>
<<set $recruit.push("desperate university milf")>>
<<set $recruit.push("female debtor")>>
<<set $recruit.push("desperate milf")>>
<<if $seePreg != 0>>
<<if $arcologies[0].FSRestart == "unset">>
<<set $recruit.push("desperate preg")>>
<</if>>
<<if random(1,1000) < 5>>
<<set $recruit.push("wandering homeless")>>
<</if>>
<<if $PC.medicine >= 50>>
<<set $recruit.push("desperate birth")>>
<</if>>
<<set $recruit.push("blind homeless")>>
<<set $recruit.push("farm cow")>>
<<if ($mercenaries >= 5)>>
<<set $recruit.push("female runaway")>>
<</if>>
<<if $seeHyperPreg == 1>>
<<if $cheatMode == 1>>
<<set $recruit.push("overwhelmed farmgirl")>>
<</if>>
<<set $recruit.push("blessed vessel")>>
<</if>>
<<if $PC.medicine > 50 && $PC.hacking > 75 && random(0,100) > 75>>
<<set $recruit.push("embryo appropriation")>>
<</if>>
<<set $recruit.push("blessed virgin")>>
<</if>>
<<set $recruit.push("female SD")>>
<<set $recruit.push("female SD 2")>>
<<set $recruit.push("female SE")>>
<<set $recruit.push("CCS angel")>>
<<set $recruit.push("CCS DA")>>
<<set $recruit.push("racer loser")>>
<<set $recruit.push("racer winner")>>
<<set $recruit.push("repo housekeeper")>>
<<set $recruit.push("repo nanny")>>
<<set $recruit.push("farm virgin cow")>>
<<set $recruit.push("orphan rebellious female")>>
<<set $recruit.push("captured teen")>>
<<if ($cash > 20000)>>
<<set $recruit.push("school sale")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.entertainSkill >= 100)>>
<<set $recruit.push("female recruit")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.whoreSkill >= 100)>>
<<set $recruit.push("whore recruit")>>
<</if>>
<<if $PC.hacking >= 50 && random(0,100) < $PC.hacking>>
<<set $recruit.push("held POW")>>
<</if>>
<<if($pedo_mode == 1 || $minimumSlaveAge <= 13) && $PC.hacking >= 100 && random(0,100) > 95 && $cash >= 100000>>
<<set $recruit.push("rogue cyborg")>>
<</if>>
<<if $arcologyUpgrade.drones == 1>>
<<set $events.push("RE malefactor")>>
<<set $malefactor = ["liberator", "whore", "businesswoman", "addict"]>>
<<if $seePreg != 0>>
<<set $malefactor.push("anchorBaby")>>
<<if $arcologies[0].FSRepopulationFocus < 50>>
<<set $malefactor.push("mule")>> /* blends right in */
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<set $malefactor.push("rapist")>>
<</if>>
<<if $minimumSlaveAge <= 12>>
<<set $malefactor.push("orphanloli")>>
<</if>>
<<if $arcologies[0].FSPaternalist < 50>>
<<set $malefactor.push("escapee")>>
<</if>>
<<set $malefactor = $malefactor.random()>>
<<if ($rep/150) > random(1,100)>>
<<set $events.push("RE malefactor")>>
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>> /*XY ACQUISITIONS*/
<<set $recruit.push("male debtor")>>
<<set $recruit.push("tg addict")>>
<<set $recruit.push("male SD")>>
<<set $recruit.push("MTF SE")>>
<<set $recruit.push("DG SE")>>
<<set $recruit.push("gang leader")>>
<<set $recruit.push("racer DG chaser")>>
<<set $recruit.push("farm bull")>>
<<set $recruit.push("orphan femboy")>>
<<if ($mercenaries >= 5)>>
<<set $recruit.push("DG runaway")>>
<<if $seePreg != 0>>
<<set $recruit.push("herm runaway")>>
<</if>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school trap")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.dick > 0)>>
<<set $recruit.push("male recruit")>>
<</if>>
<<if $seeDicks != 100>>
<<if ($HeadGirl.devotion > 50)>>
<<set $RecETSevent.push("mismatched pair")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("matched pair")>>
<</if>>
<<if $seePreg != 0>>
<<if ($rep/400) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("identical herm pair")>>
<</if>>
<<if ($rep/400) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest mother son")>>
<</if>>
<<if ($rep/400) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest father daughter")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest brother sister")>>
<</if>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest twins mixed")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("identical pair")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("posh mother daughter")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest sister sister")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest twin sister")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest mother daughter")>>
<</if>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest brother brother")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest twin brother")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest father son")>>
<</if>>
<<else>> /*XX ACQUISITIONS*/
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("identical pair")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("posh mother daughter")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest sister sister")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest twin sister")>>
<</if>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("incest mother daughter")>>
<</if>>
<</if>>
<<set $recruit.push("starving artist")>>
<<if ($rep/400) > random(1,100)>>
<<set $RecETSevent.push("addict mother daughter")>>
<</if>>
<<if $seeHyperPreg == 1 && $seePreg != 0 && $arcologies[0].FSRestart == "unset" && random(1,100) <= 5>>
<<set $RecETSevent.push("desperate broodmother")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("immigrant")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 0) && ($PC.boobs == 0) && ($PC.title == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("handsome PC")>>
<<set $recruit.push("handsome PC")>>
<</if>>
<<elseif ($PC.dick == 0) && ($PC.boobs == 1) && ($PC.title == 0)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("womanly PC")>>
<<set $recruit.push("womanly PC")>>
<</if>>
<<elseif ($PC.dick == 1) && ($PC.boobs == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("shemale PC")>>
<<set $recruit.push("shemale PC")>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<set _recruiterSlaves = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.canRecruit == 1 && s.devotion > 50 && canWalk(s); })>>
<<for _recruiterSlaves.length > 0>>
<<set $recruiterSlave = _recruiterSlaves.pluck()>>
<<if random(1,100) > 90+(totalRelatives($recruiterSlave)*2)>>
<<set $j = $genePool.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<if $j != -1>>
<<set $events.push("RE relative recruiter")>>
<<set $recruiterSlave = $recruiterSlave.ID>>
<<break>>
<<else>> /* no matching slave object in the slavesOriginal array */
<<set $i = $slaveIndices[$recruiterSlave.ID]>>
<<set $slaves[$i].canRecruit = 0>>
<<set $recruiterSlave = -1>>
<</if>>
<</if>>
<</for>>
<<else>> /* extended family mode == 0 */
<<set _recruiterSlaves = $slaves.filter(function(s) { return s.recruiter != 0 && s.fuckdoll == 0 && s.devotion > 50 && s.relation == 0 && canWalk(s); })>>
<<for _recruiterSlaves.length > 0>>
<<set $recruiterSlave = _recruiterSlaves.pluck()>>
<<set $j = $genePool.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<if $j != -1>>
<<set $events.push("RE relative recruiter")>>
<<set $recruiterSlave = $recruiterSlave.ID>>
<<break>>
<<else>> /* no matching slave object in the slavesOriginal array -- bug? */
<<set $i = $slaveIndices[$recruiterSlave.ID]>>
<<set $slaves[$i].canRecruit = 0>>
<<set $recruiterSlave = -1>>
<</if>>
<</for>>
<</if>> /* closes extended family mode */
<<if $FSAnnounced == 1>>
<<set $FSAcquisitionEvents = []>>
<<if $arcologies[0].FSSupremacist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Supremacist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSubjugationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Subjugationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > random(1,100)>>
<<set $FSAcquisitionEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRestart > random(1,100)>>
<<set $FSAcquisitionEvents.push("Eugenics")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $seePreg != 0>>
<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Paternalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Degradationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Body Purist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>>
<<set $FSAcquisitionEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $seePreg != 0>>
<<if $arcologies[0].FSPastoralist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Pastoralist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Physical Idealist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > random(1,100)>>
<<set $FSAcquisitionEvents.push("Hedonistic Decadence")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSupremacist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Supremacist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSubjugationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Subjugationist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Radicalist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $seePreg != 0>>
<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Fundamentalist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Paternalist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Degradationist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Body Purist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Transformation Fetishist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Youth Preferentialist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Maturity Preferentialist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>>
<<set $FSAcquisitionEvents.push("Slimness Enthusiast Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Asset Expansionist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Pastoralist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Physical Idealist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > random(1,100)>>
<<set $FSAcquisitionEvents.push("Hedonistic Decadence Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chattel Religionist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > random(1,100)>>
<<set $FSAcquisitionEvents.push("Repopulation Efforts Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRestart > random(1,100)>>
<<set $FSAcquisitionEvents.push("Eugenics Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Aztec Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > random(1,100)>>
<<set $events.push("RE FSEgyptianRevivalist acquisition")>>
<</if>>
<<if $arcologies[0].FSPaternalistDecoration == 100 && $minimumSlaveAge <= 14 && $week >= 100 && (ndef $swanSong || $swanSong == 0)>>
<<set $recruit.push("paternalist swan song")>>
<</if>>
<<set $FSNonconformistEvents = []>>
<<if $arcologies[0].FSSupremacist < 95 && $arcologies[0].FSSupremacist > 50>>
<<set $FSNonconformistEvents.push("Supremacist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSSubjugationist < 95 && $arcologies[0].FSSubjugationist > 50>>
<<set $FSNonconformistEvents.push("Subjugationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus < 95 && $arcologies[0].FSRepopulationFocus > 50>>
<<set $FSNonconformistEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSRestart < 95 && $arcologies[0].FSRestart > 50>>
<<set $FSNonconformistEvents.push("Eugenics")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist < 95 && $arcologies[0].FSGenderRadicalist > 50>>
<<set $FSNonconformistEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist < 95 && $arcologies[0].FSGenderFundamentalist > 50>>
<<set $FSNonconformistEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSPaternalist < 95 && $arcologies[0].FSPaternalist > 50>>
<<set $FSNonconformistEvents.push("Paternalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSDegradationist < 95 && $arcologies[0].FSDegradationist > 50>>
<<set $FSNonconformistEvents.push("Degradationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSBodyPurist < 95 && $arcologies[0].FSBodyPurist > 50>>
<<set $FSNonconformistEvents.push("Body Purist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist < 95 && $arcologies[0].FSTransformationFetishist > 50>>
<<set $FSNonconformistEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist < 95 && $arcologies[0].FSYouthPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist < 95 && $arcologies[0].FSMaturityPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast < 95 && $arcologies[0].FSSlimnessEnthusiast > 50>>
<<set $FSNonconformistEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist < 95 && $arcologies[0].FSAssetExpansionist > 50>>
<<set $FSNonconformistEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSPastoralist < 95 && $arcologies[0].FSPastoralist > 50>>
<<set $FSNonconformistEvents.push("Pastoralist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist < 95 && $arcologies[0].FSPhysicalIdealist > 50>>
<<set $FSNonconformistEvents.push("Physical Idealist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence < 95 && $arcologies[0].FSHedonisticDecadence > 50>>
<<set $FSNonconformistEvents.push("Hedonistic Decadence")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist < 95 && $arcologies[0].FSChattelReligionist > 50>>
<<set $FSNonconformistEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist < 95 && $arcologies[0].FSRomanRevivalist > 50>>
<<set $FSNonconformistEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist < 95 && $arcologies[0].FSAztecRevivalist > 50>>
<<set $FSNonconformistEvents.push("Aztec Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist < 95 && $arcologies[0].FSEdoRevivalist > 50>>
<<set $FSNonconformistEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist < 95 && $arcologies[0].FSArabianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist < 95 && $arcologies[0].FSChineseRevivalist > 50>>
<<set $FSNonconformistEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist < 95 && $arcologies[0].FSEgyptianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Egyptian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>>
<</if>>
/* SCHOOL EVENTS */
<<if $cash > 50000>>
<<set $RESEndowment = []>>
<<if $TSS.schoolUpgrade == 0>>
<<if ($TSS.studentsBought > 1) || ($TSS.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TSS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TSS")>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade == 0>>
<<if ($GRI.studentsBought > 1) || ($GRI.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $GRI.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("GRI")>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade == 0>>
<<if ($SCP.studentsBought > 1) || ($SCP.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $SCP.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("SCP")>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade == 0>>
<<if ($LDE.studentsBought > 1) || ($LDE.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $LDE.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("LDE")>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade == 0>>
<<if ($TGA.studentsBought > 1) || ($TGA.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TGA.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TGA")>>
<</if>>
<</if>>
<<if $HA.schoolUpgrade == 0>>
<<if ($HA.studentsBought > 1) || ($HA.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $HA.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("HA")>>
<</if>>
<</if>>
<<if $TCR.schoolUpgrade == 0>>
<<if ($TCR.studentsBought > 1) || ($TCR.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TCR.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TCR")>>
<</if>>
<</if>>
<<if $TFS.schoolUpgrade == 0>>
<<if ($TFS.studentsBought > 1) || ($TFS.schoolPresent != 0) || (($TFS.studentsBought > 0) && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1))>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<<if $TFS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $RESMove = []>>
<<if $TSS.schoolUpgrade != 0>>
<<if $TSS.schoolPresent == 0>>
<<if $TSS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TSS")>>
<</if>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade != 0>>
<<if $GRI.schoolPresent == 0>>
<<if $GRI.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("GRI")>>
<</if>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade != 0>>
<<if $SCP.schoolPresent == 0>>
<<if $SCP.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("SCP")>>
<</if>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade != 0>>
<<if $LDE.schoolPresent == 0>>
<<if $LDE.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("LDE")>>
<</if>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade != 0>>
<<if $TGA.schoolPresent == 0>>
<<if $TGA.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TGA")>>
<</if>>
<</if>>
<</if>>
<<if $HA.schoolUpgrade != 0>>
<<if $HA.schoolPresent == 0>>
<<if $HA.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("HA")>>
<</if>>
<</if>>
<</if>>
<<if $TCR.schoolUpgrade != 0 && $TCR.schoolPresent == 0 && $TCR.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TCR")>>
<</if>>
<<if $TFS.schoolUpgrade != 0>>
<<if $TFS.schoolPresent == 0>>
<<if $TFS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<set $RESMove.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $RESSale = []>>
<<if $cash > 10000>>
<<if $rep > 6000>>
<<if $seeDicks != 100>>
<<if $TSS.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TSS")>>
<</if>>
<<if $GRI.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("GRI")>>
<</if>>
<<if $SCP.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("SCP")>>
<</if>>
<<if $seePreg != 0>>
<<if $TCR.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TCR")>>
<</if>>
<</if>>
<<if $HA.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("HA")>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if $LDE.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("LDE")>>
<</if>>
<<if $TGA.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TGA")>>
<</if>>
<<if ($TFS.studentsBought == 0)>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Sale")>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<set $RESSale.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $justiceEvents.length > 0>>
<<if ($seeExtreme == 0) || ($seeDicks == 0)>>
<<set $justiceEvents.delete("slave training")>>
<</if>>
<<if $justiceEvents.length > 2>>
<<set $events.push("JE slave dispute")>>
<<set $events.push("JE slave dispute")>>
<<else>>
<<set $events.push("JE slave dispute")>>
<</if>>
<</if>>
<<if $minimumSlaveCost > 3000>>
<<set $events.push("RE shipping container")>>
<</if>>
<<if $corpCash > 50000>>
<<set $events.push("REM merger")>>
<</if>>
<<if $rep-10000 > random(1,12500)>>
<<set $events.push("RE royal blood")>>
<</if>>
<<if $mercenaries > 0>>
<<set $events.push("RE AWOL")>>
<<set $events.push("RE Poker Night")>>
<</if>>
<<if $arcologies[0].prosperity >= 100 && ($rep > random(1,30000))>>
<<set _milfSlaves = $slaves.filter(function(s) { return s.devotion > 20 && canTalk(s) && canWalk(s) && (s.assignment == "serve the public" || s.assignment == "serve in the club"); })>>
<<if _milfSlaves.length > 0>>
<<set $events.push("RE milf tourist")>>
<<set $milfSlaveID = _milfSlaves.random()>>
<<set $milfSlaveID = $milfSlaveID.ID>>
<</if>>
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<<set $events.push("Trick Shot Night")>>
<</if>>
<<if $RegularParties == 1>>
<<if ($PC.vagina == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male citizen hookup")>>
<<else>>
<<set $events.push("RE citizen hookup")>>
<</if>>
<<if $rep-10000 > random(1,10000)>>
<<if ($PC.vagina == 1 && $PC.boobs == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male arcology owner")>>
<<else>>
<<set $events.push("RE female arcology owner")>>
<</if>>
<</if>>
<</if>>
<<set $REM = []>>
<<if random(1,100) > $slaveCostFactor*40>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM = 1>>
<</if>>
<<if random(1,100) < $slaveCostFactor*60>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM = -1>>
<</if>>
/* FUTURE SOCIETY EVENTS */
<<if $arcologies[0].FSBodyPurist > random(25,100)>>
<<set $REFSevent.push("body purism encounter")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(25,100)>>
<<set $REFSevent.push("transformation fetishism encounter")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(25,100)>>
<<set $REFSevent.push("youth preferentialist encounter")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(25,100)>>
<<set $REFSevent.push("maturity preferentialist encounter")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(25,100)>>
<<set $REFSevent.push("pastoralist encounter")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(25,100)>>
<<set $REFSevent.push("physical idealist encounter")>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(25,100)>>
<<set $REFSevent.push("paternalist encounter")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(25,100)>>
<<set $REFSevent.push("degradationist encounter")>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i = 0; $i < $RecETSevent.length; $i++>>
<<set $events.push("RecETS")>>
<</for>>
<<for $i = 0; $i < $REFIevent.length; $i++>>
<<set $events.push("REFI")>>
<</for>>
<<for $i = 0; $i < $PESSevent.length; $i++>>
<<set $events.push("PESS")>>
<</for>>
<<for $i = 0; $i < $PETSevent.length; $i++>>
<<set $events.push("PETS")>>
<</for>>
<<for $i = 0; $i < $REFSevent.length; $i++>>
<<set $events.push("REFS")>>
<</for>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
<</if>> /* CLOSES SLAVE SELECT */
|
amomynous0/fc
|
src/uncategorized/randomNonindividualEvent.tw
|
tw
|
bsd-3-clause
| 51,240 |
:: RE AWOL [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
Human soldiers are superior to drones in a number of ways - they have the capability for suspicion, the ability to understand human interactions, and are impervious to the ever-present threat of cyber-warfare. That said, a crucial failing of any sentient warrior is their agency.
<br><br>
On this particular evening, you find your work interrupted by an urgent alert from $assistantName.
<<if $assistant > 0>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, one of the $mercenariesTitle has gone AWOL." She pauses before continuing. "She's taken a number of weapons with her."
<<else>>
It informs you that one of the $mercenariesTitle has disappeared, seemingly taking with her a small stash of weapons.
<</if>>
<br><br>
Your window of opportunity to act is closing. If you have plans for punishing this dereliction from your authority, they must be set in motion now.
<br><br>
<span id="result">
<<link "Let them go">>
<<replace "#result">>
You inform your personal assistant that you aren't planning to take any action. By the next morning, word has spread to the rest of your arcology that crossing you is apparently permissible and your @@.red;reputation has suffered@@ as a result.
<<set $rep -= 1000>>
<</replace>>
<</link>>
<br>
<<link "Let your mercenaries handle her">>
<<replace "#result">>
<<if random(1,100) > 50>>
Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done.
<<else>>
Your mercenaries return to tell you that they could not find the mutineer. It could be that she managed to escape beyond their reach or that one among your 'loyal' retainers allowed her to flee your judgment, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own - even if they failed to do so.
<</if>>
<</replace>>
<</link>>
<br>
<<if $SF.Toggle && $SF.Active >= 1>>
<<link "Let your $SF.Lower handle her">>
<<replace "#result">>
You take a tablet and send <<print SFC()>> a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry.
<br><br>
<span id="SFresult">
<<link "You want her dead">>
<<replace "#SFresult">>
Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves@@, a result of the fear crossing you will bring, in addition toshowing your citizens that you are willing and able to deal with such matters in-house.
<<set $rep += 1000,$arcologies[0].prosperity += 2>>
<<if $arcologies[0].prosperity > $AProsperityCap>>
<<set $arcologies[0].prosperity = $AProsperityCap>>
<</if>>
<</replace>>
<</link>>
<br>
<<link "You want her alive">>
<<replace "#SFresult">>
It doesn't take long for a squad of $SF.Lower, to track her down. Soon you have the troublesome turncoat before you in chains.
<br><br>
<span id="aliveresult">
<<link "Enslave her">>
<<replace "#aliveresult">>
Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released.
<br>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<else>>
<<set $activeSlaveOneTimeMinAge = 38>>
<</if>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<set $oneTimeDisableDisability = 1>>
<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
<<set $activeSlave.career = "a soldier">>
<<set $activeSlave.devotion = random(-75,-60)>>
<<set $activeSlave.trust = random(-15,0)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.weight = random(-10,10)>>
<<set $activeSlave.eyes = 1>>
<<set $activeSlave.hears = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.sexualFlaw = "hates men">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<include "New Slave Intro">>
<</replace>>
<</link>>
<br>
<<link "Flog her in public then exile her from the arcology">>
<<replace "#aliveresult">>
An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house.
<<set $rep += 1000,$arcologies[0].prosperity += 2>>
<<if $arcologies[0].prosperity > $AProsperityCap>>
<<set $arcologies[0].prosperity = $AProsperityCap>>
<</if>>
<</replace>>
<</link>>
</span> /* closes aliveresult */
<</replace>> /* SFresult */
<</link>> /* want her alive */
</span> /* closes SFresult */
<</replace>> /* result */
<</link>>
<</if>>
<<if $cash < 5000>>
<br>
//You lack the necessary funds to put out a bounty.//
<<else>> /* cash >= 5000 */
<br>
<<link "Put out a bounty on her head">>
<<replace "#result">>
You take a tablet and draft a bounty notice for the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry.
<br><br>
<span id="bountyresult">
<<link "You want her dead">>
<<replace "#bountyresult">>
Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your unpleasantness has inspired.
<<set $rep += 1000, $cash -= 5000>>
<</replace>>
<</link>>
<br>
<<link "You want her alive">>
<<replace "#bountyresult">>
It doesn't take long for some hired guns, motivated by the bounty, to track her down. Soon you have the troublesome turncoat before you in chains.
<br><br>
<span id="aliveresult">
<<link "Enslave her">>
<<replace "#aliveresult">>
Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released.
<br>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<else>>
<<set $activeSlaveOneTimeMinAge = 38>>
<</if>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<set $oneTimeDisableDisability = 1>>
<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
<<set $activeSlave.career = "a soldier">>
<<set $activeSlave.devotion = random(-75,-60)>>
<<set $activeSlave.trust = random(-15,0)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.weight = random(-10,10)>>
<<set $activeSlave.eyes = 1>>
<<set $activeSlave.hears = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.sexualFlaw = "hates men">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<include "New Slave Intro">>
<<set $cash -= 5000>>
<</replace>>
<</link>>
<br>
<<link "Flog her in public then exile her from the arcology">>
<<replace "#aliveresult">>
An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@
<<set $rep += 1000, $cash -= 5000>>
<</replace>>
<</link>>
</span> /* closes aliveresult */
<</replace>> /* bountyresult */
<</link>> /* want her alive */
</span> /* closes bountyresult */
<</replace>> /* result */
<</link>> // It will cost <<print cashFormat(5000)>> to put out a bounty on her.//
<</if>> /* cash >= 5000 */
</span> /* closes result */
|
amomynous0/fc
|
src/uncategorized/reAWOL.tw
|
tw
|
bsd-3-clause
| 11,265 |
:: RE boomerang [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">>
<<set $activeSlave = $boomerangSlave, _weeks = $boomerangWeeks, _pregWeeks = $boomerangWeeks, $boomerangWeeks = 0, _buyer = $boomerangBuyer, $boomerangBuyer = 0>>
<<run SetBellySize($activeSlave)>>
Your work is interrupted by $assistantName with an alert from the entrance to the penthouse.
<<if $assistant>>
"<<= properTitle()>>," she says, "you're going to want to see this." She
<<else>>
It's got the incident flagged as not fitting into any of the usual categories of disturbance, and requests your attention. It
<</if>>
brings up the relevant feeds. There's a naked body crumpled pathetically against one wall of the entryway, beneath the communications panel. It's $activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>>, who you sold _weeks weeks ago. She's looking up into one of the cameras plaintively.
<<run Enunciate($activeSlave)>>
"Plea<<s>>e take me back," she whispers, not wanting to draw the attention of passersby, and knowing that her faint words will be picked up and amplified for you.
<<set $activeSlave.collar = "none", $activeSlave.choosesOwnClothes = 0, $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none", $activeSlave.dickAccessory = "none">>
<<set $activeSlave.health = random(-40,-25)>>
/* ------------------ pregnancy setup start here----------------- */
<<set WombProgress($activeSlave, _pregWeeks)>> /* In all cases should be done */
<<set WombUpdatePregVars($activeSlave)>>
<<if $activeSlave.broodmother > 0>> /* Broodmother implant is assumed as removed.*/
<<set $activeSlave.preg = -1, $activeSlave.birthsTotal += WombBirthReady($activeSlave, 37), $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0, $activeSlave.broodmother == 0, $activeSlave.broodmotherFetuses = 0>>
<<set WombFlush($activeSlave)>>
<<elseif WombBirthReady($activeSlave, 40) > 0 >> /* normal birth case, partial birthers not supported*/
<<set $activeSlave.preg = -1, $activeSlave.birthsTotal += WombBirthReady($activeSlave, 40), $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<<set WombFlush($activeSlave)>>
<<else>>/* still pregnant slave */
<<set $activeSlave.preg = WombMaxPreg($activeSlave)>> /*most ready fetus is a base*/
<<set $activeSlave.pregWeek = WombMaxPreg($activeSlave)>> /*most ready fetus is a base*/
<</if>>
<<run SetBellySize($activeSlave)>> /*In any case it's useful to do.*/
/* old code, commented out.
<<if $activeSlave.broodmother > 0>>
<<set $activeSlave.preg = -1, $activeSlave.birthsTotal += $activeSlave.pregType, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0, $activeSlave.broodmother == 0>>
<<run SetBellySize($activeSlave)>>
<</if>>
<<if $activeSlave.preg > 0>>
<<set $activeSlave.preg += _weeks>>
<<set $activeSlave.pregWeek += _weeks>>
<<if $activeSlave.preg > 40>>
<<set $activeSlave.preg = -1, $activeSlave.birthsTotal += $activeSlave.pregType, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<</if>>
<<run SetBellySize($activeSlave)>>
<</if>>
*/
/* ------------------ pregnancy setup end here-----------------
As no broodmother cases in code below, it's no need to setup every case of impregnation through new system. Backup mechanic will do it for normal pregnancies.
*/
<<if ($activeSlave.hStyle != "shaved" && $activeSlave.bald != 1)>>
<<if ($activeSlave.hLength < 150)>>
<<set $activeSlave.hLength += _weeks>>
<</if>>
<</if>>
<<if $seeAge != 0>>
<<for _weeks > 0>>
<<set $activeSlave.birthWeek++>>
<<if $activeSlave.birthWeek >= 52>>
<<set $activeSlave.birthWeek = 0>>
<<if $seeAge == 1>>
<<set $activeSlave.physicalAge += 1, $activeSlave.actualAge += 1, $activeSlave.visualAge += 1>>
<<set $activeSlave.ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>>
<<if $activeSlave.physicalAge <= 18 && $loliGrow == 0>>
<<PhysicalDevelopment $activeSlave>>
<</if>>
<</if>>
<</if>>
<<set _weeks-->>
<</for>>
<</if>>
<<switch _buyer>>
<<case "buttbreaker">>
"All my Ma<<s>>ter cares about i<<s>> raping my a<<ss>> until I <<s>>cream. I can't get u<<s>>ed to it. I'm loo<<s>>e and ruined, but he ju<<s>>t u<<s>>e<<s>> a dildo big enough to hurt me." She's sitting over on one buttock, and shifts uncomfortably.
<<set $activeSlave.anus = 4>>
<<set $activeSlave.sexualFlaw = "hates anal">>
<<case "factory farm" "free range" "pastoralist arcology" "D hucow" "cow trainer" "D milky herm">>
<<switch _buyer>>
<<case "free range">>
"The ni<<c>>e free range dairy you <<s>>old me to failed, and a horrible factory farm bought everyone. It's horrible." The
<<case "pastoralist arcology">>
"After they finished showing me off, they just hooked me up to a milking machine and forgot about me." You sold her to a Pastoralist arcology as a prize heifer; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. The
<<case "D hucow">>
"My new owner got bored of me as a human cow, and he wa<<s>> in debt, <<s>>o he re<<s>>old me to a dairy. A horrible dairy." The
<<case "cow trainer">>
"On<<c>>e the trainer was <<s>>ati<<s>>fied with my tit<<s>>, he re<<s>>old me to a dairy. A horrible dairy." The
<<case "D milky herm">>
"I got re<<s>>old me to a dairy. A horrible dairy. They <<s>>aid I'm valuable becau<<s>>e I give two kind<<s>> of milk." The
<<default>>
You sold her to a factory farm, and the
<</switch>>
effects of living there have changed her body greatly. It's surprising she managed to make it up here at all. "Plea<<s>>e," she begs. "I d-don't want to <<s>>pend the r-re<<s>>t of my life being raped by a machine."
<<if $activeSlave.amp == 0>>She shifts uncomfortably on her feet. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenience a slave that spends all her time kneeling or lying down.<</if>>
<<set $activeSlave.anus = 4>>
<<set $activeSlave.lactation = 2, $activeSlave.lactationAdaptation = 100>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+2000+50*random(-20,20),0,10000)>>
<<set $activeSlave.boobShape = "saggy">>
<<if $seePreg != 0>><<if $activeSlave.ovaries>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregtype = random(2,4), $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, SetBellySize($activeSlave)>><</if>><</if>>
<<if $activeSlave.balls>>
<<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(1,2),0,10)>>
<<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(1,2),0,10)>><</if>>
<</if>>
<<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-50,-100,100)>>
<<case "volume breeder" "preg fetishist">>
<<switch _buyer>>
<<case "preg fetishist">>
"My ni<<c>>e Ma<<s>>ter had a d-debt. And he had to <<s>>ell me t-to a volume breeder. I wa<<s>> pregnant when I got there b-but they <<s>>-<<s>>tarted o-over." She swallows.
<<default>>
She tearfully describes life at a volume breeder like the one you sold her to.
<</switch>>
"They ran an IV line into me and then put me in a cage with a male <<s>>lave who raped me for a week. Then they <<s>>witched me into a <<s>>maller cage and forgot about me. I can feel my belly <<s>>welling. It'<<s>> horrible."
<<set $activeSlave.preg = _pregWeeks-1, $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>>
<<if $seeHyperPreg == 1>>
<<set $activeSlave.pregtype = random(10,40)>>
<<else>>
<<set $activeSlave.pregtype = 5>>
<</if>>
<<run SetBellySize($activeSlave)>>
<<case "porn studio">>
"They're crazy. At fir<<s>>t it wa<<s>> all the <<s>>ame, ju<<s>>t make more <<s>>mut and reap the atten<<t>>ion, but <<s>>oon they <<s>>tarted wanting me to do more and more e<<x>>treme <<sh>>it." She gags at the thought. "While they were running a train on me, I overheard them talking... <<S>>aying they wanted to end my career in an unforgettable e<<x>>perien<<c>>e, and given what they've been having me do, I ran." You suspected the porn studio you sold her to would try to spice up her content to attract more views, but you never bothered to think of how far they would take it.
<<set $activeSlave.anus = 4>>
<<if $activeSlave.vagina > -1 && $activeSlave.vagina < 4>>
<<set $activeSlave.vagina = 4>>
<</if>>
<<set $activeSlave.publicCount += 500>>
<<case "obsessed fan">>
"It wa<<s>> really ni<<c>>e, at first," she sniffles, "and I'm a little <<s>>ad it had to end the way it d-did." You sold her to a die-hard fan who offered up a rather large sum of money for ownership of her. "He took out too big of a loan and when they came to collect, he let me loo<<s>>e and told me to run, run far away. I d-didn't know where el<<s>>e to g-go." She breaks down in tears.
<<if canGetPregnant($activeSlave)>>
"In the <<sh>>ort time we <<s>>pent together, he left me a gift..." She runs a hand across her stomach. "While I wouldn't <<s>>ay I wa<<s>> in love with him, I feel like I have to keep her <<s>>afe for what he did. I can't even think of where I'd have ended up if they had taken me."
<<if $activeSlave.mpreg == 1 && $activeSlave.anus == 0>>
<<set $activeSlave.anus = 1>>
<<elseif $activeSlave.ovaries == 1 && $activeSlave.vagina == 0>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<if $seePreg != 0>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregtype = random(2,4), $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, $activeSlave.pregSource = -2, SetBellySize($activeSlave)>><</if>>
<</if>>
<<case "pain fetishist">>
"They whip me. A-actually," she sniffles, "I'm glad when they whip me b-becau<<s>>e e-everything el<<s>>e they d-do is w-wor<<s>>e. The only break I get i-i<<s>> when I'm hurt bad and th-they have to f-fix me." After all, you did sell her into a life as a pain slave.
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<set $activeSlave.health = random(-85,-75)>>
<<case "sadism fetishist">>
"I-it'<<s>> t-too much." She shudders. You sold her to a sadist who planned to use her to abuse other slaves. "I c-can't d-do it anymore. I u<<s>>ed to fanta<<s>>i<<z>>e about d-doing h-horrible thing<<s>>, but, but, the <<s>>creaming." She squeezes her eyes shut. "If I don't do it I'll h-have it d-done t-to me."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>>
<<case "dom fetishist">>
"I," she mutters, and then loses her way. "I lo<<s>>t," she grates out after a while. "I wa<<s>> <<s>>uppo<<s>>ed to be the Head Girl after you <<s>>old me. But a new girl came, and, and she'<<s>> the Head Girl now." She looks down. "It should have been me."
<<set $activeSlave.behavioralFlaw = "hates women">>
<<case "sub fetishist">>
"I thought I'd be happy to be a <<s>>ub forever." You sold her to a determined dom, extreme even by Free Cities standards. "But, but, I haven't, um, had a break <<s>>in<<c>>e I left. I never talk. I never, well, I never do anything. I ju<<s>>t obey." She looks down. "I'm going in<<s>>ane."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>>
<<case "supremacist arcology">>
"It wa<<s>> horrible." You sold her to a Supremacist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "The thing<<s>> they made me do to other girl<<s>> ju<<s>>t because of who they were." She swallows. "I tried not to. And they punished me."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "subjugationist arcology">>
"They were breeding me with idiot<<s>>." You sold her to a Subjugationist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I d-don't want thi<<s>> pregnan<<c>>y."
<<set $activeSlave.preg = _pregWeeks-1, $activeSlave.pregtype = random(2,4), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>>
<<run SetBellySize($activeSlave)>>
<<case "gender radicalist arcology">>
"They <<if $activeSlave.balls>> cut my ball<<s>> off and then<</if>> j-ju<<s>>t kind of t-turned me loo<<s>>e in the corridor<<s>>," she moans. You sold her to a Gender Radicalist arcology. "Naked, <<s>>o everyone could u<<s>>e my a<<ss>>. Plea<<s>>e, I don't want to be an entire arcology'<<s>> bitch."
<<set $activeSlave.balls = 0>>
<<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>><</if>>
<<case "gender fundamentalist arcology">>
"It wa<<s>> horrible." You sold her to a Gender Fundamentalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I'm, I'm, not an idiot. At lea<<s>>t, not ju<<s>>t becau<<s>>e I'm a girl."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "paternalist arcology">>
"It wa<<s>> horrible." You sold her to a Paternalist arcology, but she explains the apparent contradiction. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. There'<<s>> cage<<s>>, and <<s>>pike<<s>>, and whip<<s>>, and rape." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "degradationist arcology">>
"It wa<<s>> horrible." You sold her to a Degradationist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<if $activeSlave.ovaries>>
<<set $activeSlave.ovaries = 0, $activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.pregType = 0, $activeSlave.vagina = 4, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<<run SetBellySize($activeSlave)>>
"They f-fixed me, t-to '<<s>>ave on maintenan<<c>>e of my cunt,'
<<elseif $activeSlave.balls>>
<<set $activeSlave.balls = 0, $activeSlave.anus = 4>>
"They c-cut my b-ball<<s>> off, to 'keep me do<<c>>ile,'
<<else>>
<<set $activeSlave.anus = 4>>
"They whipped me,
<</if>>
and then u<<s>>ed me to <<s>>ati<<s>>fy labor menial<<s>>. Ten an hour."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "slimness enthusiast arcology">>
"It wa<<s>> horrible." You sold her to a pleasant Slimness Enthusiast arcology, but somehow she's acquired grotesque implants. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. Sh-she l-like<<s>> t-to ruin the <<s>>lim one<<s>>." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<case "asset expansionist arcology">>
"It wa<<s>> horrible." You sold her to an Asset Expansionist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<if $activeSlave.hips > 0>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(2,4),0,10)>>
"They <<s>>aid, <<s>>in<<c>>e I've got broad hip<<s>>, I'd be a 'butt<<s>>lave'." The meaning is obvious; her ass has grown unbelievably.
<<else>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>>
"They <<s>>aid they'd <<s>>tart with my boob<<s>>." It's true; they've grown unbelievably.
<</if>>
She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube."
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<case "transformation fetishist arcology">>
"It wa<<s>> horrible." You sold her to a Transformation Fetishist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "They were giving me new boob implant<<s>> every two week<<s>>. I ran away before another <<s>>et. I c-couldn't take any more <<s>>-<<s>>urgery."
<<set $activeSlave.boobsImplant = 200*random(9,12), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<case "physical idealist arcology">>
"It wa<<s>> horrible." You sold her to a Physical Idealist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "It should have been called a <<S>>teroid Enthu<<s>>ia<<s>>t arcology." She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube."
<<set $activeSlave.muscles = 100, $activeSlave.weight = random(-85,-75)>>
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<case "chattel religionist arcology">>
"It wa<<s>> horrible." You sold her to a Chattel Religionist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "There were, um, cult<<s>> there, along with the Faith. They were going to devote me to <<s>>omething called <<Sh>>e Who Thir<<s>>t<<s>>. Nobody ever hear<<s>> of girl<<s>> after that."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.behavioralQuirk = "devout">>
<<case "roman revivalist arcology">>
"It wa<<s>> horrible." You sold her to a Roman Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I had to kill a girl," she adds in a small voice. "In the arena." Then, even more quietly: "I had to kill, um, girl<<s>>. I, I can't. Couldn't. Not again."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.combatSkill = 1>>
<<case "aztec revivalist arcology">>
"It wa<<s>> horrible." You sold her to an Aztec Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "They told me by blood would feed the <<S>>un." She shudders. "I, they, um, do that to hundred<<s>> of girl<<s>>. I had to help."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<case "egyptian revivalist arcology">>
"It wa<<s>> horrible." You sold her to an Egyptian Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "My new owner wa<<s>> old, and he wa<<s>> really into <<s>>ome of the tomb <<s>>tuff. If he died, I'd have been buried with him."
<<case "body purist arcology">>
"It wa<<s>> horrible." You sold her to a pleasant Body Purist arcology, but somehow she's acquired grotesque implants. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. Sh-she l-likes t-to ruin the pure one<<s>>." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<case "trainer staffing" "D milf staffing">>
"I'm a good <<s>>lave trainer, ju<<s>>t like you <<s>>old me to be. Too good." Her eyes look hollow. "I can't get what I'm doing to the<<s>>e girl<<s>> out of my head. Every young girl I meet, I get to know her and under<<s>>tand her. And then I break her down and turn her into a brainle<<ss>> little fuckpuppet." She swallows. "I can't. Not anymore."
<<set $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "arrogant", $activeSlave.sexualFlaw = "crude">>
<<case "teaching trainer">>
"I'm ju<<s>>t a mannequin now," she <<say>>s hollowly. Her buyer planned to use her as a teaching tool. "There'<<s>> nothing. No joy, no fun. Ju<<s>>t the same thing, over, and over. In<<s>>ide me."
<<set $activeSlave.fetish = "sub", $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "hates penetration", $activeSlave.sexualFlaw = "apathetic">>
<<case "implanting trainer">>
"I d-don't want to be c-cut again," she <<say>>s hollowly. Her buyer planned to use her as a surgical teaching tool. "E-every time I'm healed, they implant me again. B-bigger."
<<set $activeSlave.boobsImplant = 200*random(8,12), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<case "purifying trainer">>
"It w-wa<<s>>n't like I thought it would be," she <<say>>s. "The trainer you <<s>>old me to took out my implant<<s>>. B-but then they <<s>>aid my boob<<s>> had to be rebuilt, only with drug<<s>> thi<<s>> time." She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube."
<<set $activeSlave.boobs -= $activeSlave.boobsImplant, $activeSlave.boobsImplant = 0>>
<<set $activeSlave.butt -= $activeSlave.buttImplant, $activeSlave.buttImplant = 0>>
<<set $activeSlave.lips -= $activeSlave.lipsImplant, $activeSlave.lipsImplant = 0>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>>
<<case "D startled the witch">>
You sold her to a buyer interested in her because of her sharp teeth, among other things. "It wa<<s>> horrible," she whispers. Then she gags, dry heaves, and vomits slightly. She wipes her mouth with the back of her hand, staring upward vacantly. "Horrible."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude">>
<<case "slimming trainer">>
"It's horrible." You sold her to a trainer who specializes in slimming slaves down, and if anything, they seem to have gone too far. She's emaciated. "I'm h-hungry all the time, and when I'm not p-perfect, I d-don't get to eat at all."
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs-50*random(5,10),0,10000)>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt-random(1,2),0,10)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>>
<<set $activeSlave.weight = -100>>
<<case "broadening trainer" "D cannibal" "hedonistic decadence arcology">>
<<switch _buyer>>
<<case "D cannibal">>
"M-my new owner i<<s>> going t-to do <<s>>omething horrible to me. H-he keep<<s>> me in a tiny cage and f-feed<<s>> me, and I have to <<s>>tay <<s>>till and eat or I'll <<s>>poil the meat." You did sell her to a citizen widely rumored to be a cannibal. She whispers, "I'm going to die."
<<case "hedonistic decadence arcology">>
You sold her to a Hedonistic arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "It'<<s>> horrible." You sold her to an arcology that loves fattening slaves up, and if anything, they seem to have gone too far too fast. She's bloated, and her stomach is distended. "T-they beat me if I ever <<s>>topped eating, and they fed my butt too. I'm gro<<ss>> and ugly. Even when they mounted me, they'd <<s>>till <<sh>>ove food down my throat."
<<default>>
"It'<<s>> horrible." You sold her to a trainer who specializes in fattening slaves up, and if anything, they seem to have gone too far. She's bloated, and her stomach is distended. "T-they beat me if I ever <<s>>top eating, and they feed my butt too. I'm gro<<ss>> and ugly."
<</switch>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>>
<<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>>
<<case "clipping trainer">>
"All I do i<<s>> <<s>>uck dick<<s>> and get fucked in the butt." You sold her to a trainer who specializes in clipping and improving overly masculine slaves, and she's definitely more feminine, if bitterly unhappy. "They're going to <<s>>ell me to a bitch brothel <<s>>oon, I know it. Plea<<s>>e, nobody'<<s>> even <<s>>aid anything to me other than '<<s>>uck my cock' or 'bend over bitch' in week<<s>>."
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>>
<<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">>
<<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>>
<<case "reassignment trainer">>
"I m-mi<<ss>> my dick." You sold her to a trainer who specializes in gender reassignment, and she's definitely more feminine, if bitterly unhappy. "P-plea<<s>>e, even if you won't f-fix me, plea<<s>>e take me back. I'll b-be a <<s>>e<<x>> <<s>>lave, I ju<<s>>t don't want to be a woman."
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>>
<<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = 0, $activeSlave.vagina = 3>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">>
<<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>>
<<case "arcade">>
"Take me back, or kill me," she <<say>>s. You sold her to an arcade, and it's surprising she managed to make it up here at all. "Plea<<s>>e," she begs. "I will do literally anything. I c-can feel my<<s>>elf going c-cra<<z>>y. I'd rather die."
<<set $activeSlave.anus = 4>>
<<if $activeSlave.vagina != -1>><<set $activeSlave.vagina = 4>><</if>>
<<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-50,-100,100)>>
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<case "harvester">>
"I'm ju<<s>>t kept in a pen unle<<ss>> they're d-doing <<s>>urgery on me." It's not surprising; you did sell her to an organ farm. What's unexpected is that she's still alive. They must be removing the less essential parts gradually. "I'm going to die," she <<say>>s hollowly. "Next <<s>>urgery, I won't wake up."
<<set $activeSlave.balls = 0, $activeSlave.ovaries = 0, $activeSlave.preg = -2, $activeSlave.pregType = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<<run SetBellySize($activeSlave)>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">>
<<case "D butt bury">>
"My kind butt loving Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me u<<s>>e<<s>> my behind a<<s>> an adverti<<s>>ement." She shifts uncomfortably. "I can barely feel my anu<<s>>."
<<set $activeSlave.anus = 4>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">>
<<case "D shorty breeder">>
"My kind Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me got rid of hi<<s>>, um, they got rid of my pregnan<<c>>y, and now I'm ju<<s>>t a short <<s>>lut."
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">>
<<case "fuckdoll">>
Her appearance is surprising; you sold her to a dealer who planned to encase her in a Fuckdoll suit and thereby transform her into a living sex toy. Apparently they decided to extract a bit of fun out of her first. "I've b-been chained up in their b-bathroom ever <<s>>in<<c>>e you <<s>>old me," she <<say>>s hollowly. "They're g-getting bored of me."
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">>
<<case "stuffer chef">>
"They fini<<sh>>ed." Her appearance is not that surprising; you sold her to a chef who enjoyed stuffing her face till she was bloated. Apparently he sold her off after she got too fat for his stuffings to show. "He <<s>>tretched my belly out <<s>>o much and when I got <<s>>o fat he couldn't <<s>>ee a differen<<c>>e with hi<<s>> fea<<s>>t<<s>>, he got rid of me." She lowers her arms, allowing her grotesquely sagging belly to hang free. "I'm gro<<ss>>. I'm fat, <<s>>aggy, and gro<<ss>>."
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>>
<<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>>
<<set $activeSlave.bellySag = 80>>
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<default>>
<<switch _buyer>>
<<case "housekeeper">>
"My kind Ma<<s>>ter pa<<ss>>ed away, and hi<<s>> heir <<s>>old me
<<case "nice brothel">>
"The ni<<c>>e brothel you <<s>>old me to failed, and their girl<<s>> went
<<case "virgin trader">>
"After I couldn't pa<<ss>> a<<s>> a virgin any more, they <<s>>old me
<<case "D virgin asspussy">>
"My new owner loved my a<<ss>>pu<<ss>>y becau<<s>>e my front hole was virgin. B-but i-it got b-broken by accid-dent, I <<s>>wear, and then he <<s>>old me
<<default>>
"Plea<<s>>e. I've been re<<s>>old
<</switch>>
to a sh-shitty brothel on the lower level<<s>>. It'<<s>> h-horrible there. I live in a tiny little room, and the only people I ever <<s>>ee ju<<s>>t fuck me and leave. N-nobody ever t-talk<<s>> to me. And they beat me."
<<if $activeSlave.amp == 0>>She shifts uncomfortably on her feet. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenience a slave that spends all her time kneeling or lying down.<</if>>
<<set $activeSlave.anus = 3>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<</switch>>
<br><br>
It isn't obvious how she managed to escape, though no doubt you could review the arcology surveillance logs and find out. For right now, though, the question is what to do with her.
<<if $activeSlave.trust > 95>>
"Plea<<s>>e," she sobs, breaking down at last. "I th-thought I w-wa<<s>> a g-good girl. T-take me b-back and I'll p-pretend I n-never left. I'll d-do anything you a<<s>>k. I'll worship the ground you walk on. Plea<<s>>e."
<<set $activeSlave.devotion = 100>>
<<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant < -15>>
"Plea<<s>>e," she sobs, breaking down at last. "I d-don't know where el<<s>>e to go." That much you believe; she's an idiot.
<<else>>
"I know I'll be caught," she sobs, breaking down at last. "I know you'd f-find me. <<S>>o I came here. Plea<<s>>e." She's right about that much. This is literally the only chance she has of getting away from her current owners.
<</if>>
<<set $contractCost = 5000>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= $contractCost>>
<br><br>
<<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">>
<br><br>
<span id="result">
<<link "Return her">>
<<set $rep += Math.trunc($slaveCost/10)>>
<<replace "#result">>
$activeSlave.slaveName keeps waiting, but the doors to the penthouse never open. When her owners arrive a few minutes later to collect her, she cries harder, but does not resist. Her weeping has the peculiar ring of utter hopelessness as they restrain her and drag her off. A few minutes after that, you receive a businesslike note @@.green;expressing gratitude@@ for your assistance in this matter.
<<set $boomerangStats = 0>>
<</replace>>
<</link>>
<<if $cash >= $contractCost>>
<br><<link "Obfuscate her appearance and re-enslave her">>
<<set $cash -= $contractCost>>
<<if $familyTesting == 1>>
<<if $boomerangStats.PCpregSource > 0 && $PC.preg > 0 && $PC.pregSource == 0>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<<if $boomerangStats.PCmother > 0>>
<<set $PC.mother = $activeSlave.ID>>
<</if>>
<<if $boomerangStats.PCfather > 0>>
<<set $PC.father = $activeSlave.ID>>
<</if>>
<<for _reb = 0; _reb < $slaves.length; _reb++>>
<<if $boomerangStats.boomerangMother.includes($slaves[_reb].ID)>>
<<set $slaves[_reb].mother = $activeSlave.ID>>
<</if>>
<<if $boomerangStats.boomerangFather.includes($slaves[_reb].ID)>>
<<set $slaves[_reb].father = $activeSlave.ID>>
<</if>>
<<if $boomerangStats.boomerangPregSources.includes($slaves[_reb].ID) && $slaves[_reb].preg > 0 && $slaves[_reb].pregSource == 0>>
<<set $slaves[_reb].pregSource = $activeSlave.ID>>
<</if>>
<</for>>
<<if $incubator > 0>>
<<for _reb = 0; _reb < $tanks.length; _reb++>>
<<if $boomerangStats.boomerangMotherTank.includes($tanks[_reb].ID)>>
<<set $tanks[_reb].mother = $activeSlave.ID>>
<</if>>
<<if $boomerangStats.boomerangFatherTank.includes($tanks[_reb].ID)>>
<<set $tanks[_reb].father = $activeSlave.ID>>
<</if>>
<</for>>
<</if>>
<<if $nursery > 0>>
<<for _reb = 0; _reb < $cribs.length; _reb++>>
<<if $boomerangStats.boomerangMotherTank.includes($cribs[_reb].ID)>>
<<set $cribs[_reb].mother = $activeSlave.ID>>
<</if>>
<<if $boomerangStats.boomerangFatherTank.includes($cribs[_reb].ID)>>
<<set $cribs[_reb].father = $activeSlave.ID>>
<</if>>
<</for>>
<</if>>
<<else>>
<<if $boomerangStats.boomerangRelation > 0>>
<<set _reb = $slaveIndices[$boomerangStats.boomerangRelation]>>
<<if def _reb>>
<<if $activeSlave.relation == "mother">>
<<set $slaves[_reb].relation = "daughter">>
<<elseif $activeSlave.relation == "daughter">>
<<set $slaves[_reb].relation = "mother">>
<<else>>
<<set $slaves[_reb].relation = $activeSlave.relation>>
<</if>>
<<set $slaves[_reb].relationshipTarget = $activeSlave.ID>>
<<else>>
<<set $activeSlave.relation = 0, $activeSlave.relationTarget = 0>>
<</if>>
<</if>>
<<if $boomerangStats.boomerangPregSources.length > 0>>
<<for _reb = 0; _reb < $slaves.length; _reb++>>
<<if $boomerangStats.boomerangPregSources.includes($slaves[_reb].ID) && $slaves[_reb].preg > 0 && $slaves[_reb].pregSource == 0>>
<<set $slaves[_reb].pregSource = $activeSlave.ID>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $boomerangStats.boomerangRelationship > 0>>
<<set _reb = $slaveIndices[$boomerangStats.boomerangRelationship]>>
<<if def _reb>>
<<set $slaves[_reb].relationship = $activeSlave.relationship, $slaves[_reb].relationshipTarget = $activeSlave.ID>>
<<else>>
<<set $activeSlave.relationship = 0, $activeSlave.relationshipTarget = 0>>
<</if>>
<</if>>
<<if $boomerangStats.boomerangRivalry > 0>>
<<set _reb = $slaveIndices[$boomerangStats.boomerangRivalry]>>
<<if def _reb>>
<<set $slaves[_reb].rivalry = $activeSlave.rivalry, $slaves[_reb].rivalryTarget = $activeSlave.ID>>
<<else>>
<<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>>
<</if>>
<</if>>
<<if $boomerangStats.boomerangBody > 0>>
<<set _reb = $slaveIndices[$boomerangStats.boomerangBody]>>
<<if def _reb>>
<<set $slaves[_reb].origBodyOwnerID = $activeSlave.ID>>
<</if>>
<</if>>
<<set $boomerangStats = 0>>
<<replace "#result">>
The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing her thanks. She's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal her origins. Even so, it would probably be wise to keep her off public assignments for a while. In no time at all, she's standing in front of your desk like any other new slave. She waits obediently, knowing that it's in her best interests not to mention anything out of the ordinary.
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost in <<print cashFormat($contractCost)>>.//
<br><<link "Sell her immediately">>
<<set $cash += $slaveCost>>
<<replace "#result">>
The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing her thanks. She's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal her origins. Before she's even out from under anesthesia, she's bundled off into one of the hundreds of slave shipments that move between arcologies every day. This time she'll be sold far enough away that no matter how much of an escape artist she is, you won't be seeing any more of her. She can whine elsewhere.
<<set $boomerangStats = 0>>
<</replace>>
<</link>> //This will bring in <<print cashFormat($slaveCost)>>.//
<<else>>
//You lack the necessary funds to enslave her.//
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/reBoomerang.tw
|
tw
|
bsd-3-clause
| 38,803 |
:: RE brothel function [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
$brothelNameCaps is a reputable establishment in $arcologies[0].name, a veritable bedrock to sexual life in your arcology. As is befitting of its position, requests to rent out your brothel for one function or another come across your desk with some regularity. On this particular day, $assistantName has laid out a number of potential clients for your perusal. Given the importance of $brothelNameCaps in the arcology's sex trade, it would be unwise to indulge more than one of these requests at this time.
<br><br>
One request comes to you written on a letterhead featuring the logo of a fellow arcology owner. She describes her husband's preference for your hard working brothel whores, whom he patronizes on his regular business trips to your arcology. Such indulgences have been a distraction to her husband of late, and she has dispatched him to undertake a task in your arcology that simply cannot go poorly. With this in mind, she beseeches you to close down your brothel for a single day out of solidarity for a fellow arcology owner - and for the significant sum of <<print cashFormat(10000)>>.
<br><br>
Another of these bids for your brothel comes in the form of a curious video call. The video comes from an infamous lothario in your arcology, a seducer of powerful and prominent women citizens. Indeed, the recording was surreptitiously recorded in the bedroom of one such influential woman, with the casanova describing his request in hushed tones while his wealthy host minces about unknowingly in the background. He explains that he is finally ready to hang up his coat and end his days of debauchery and copious casual sex, but that he would like to do so by engaging in a full day of indulgence at $brothelNameCaps.
<br><br>
The last of these requests comes in the form of a letter, stamped with the herald of a prominent arcology family. It seems the eldest son of the family, known to you largely as a spoiled child riding on the coattails of his parents, is about to reach the age of majority. At his behest, his parents have contacted you to reserve your brothel for a day so that their son may become a man in true Free Cities fashion - amongst a roil of writhing flesh and wanton debauchery.
<br><br>
<span id="result">
<<link "Acquiesce to the arcology owner's request">>
<<replace "#result">>
Though you close down $brothelNameCaps for a day, it's far from a day off for your hard-working brothel girls. In the absence of the convenient center for the sale of sexual services that a brothel represents, you disperse them onto the streets to sell their bodies the old fashioned way. At the end of the day you receive a brief message of gratitude from your fellow arcology owner while your girls @@.hotpink;appreciate the opportunity to stretch their legs on the street@@ for a change of pace.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</for>>
<<set $cash += 10000>>
<</replace>>
<</link>> //This will earn you <<print cashFormat(10000)>>//
<br><<link "Give this lady-killing rake a proper send off into retirement">>
<<replace "#result">>
Though a citizen he may be, this serial seducer may have more notches on his proverbial bedpost than even your oldest slaves. Though you are not present to view his mastery of the sexual craft first-hand, the dreamy fucked-out looks of exhaustion and gratified satisfaction painting every single one of your girls' faces at the end of the day speak volumes. Indeed, all of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from his skillful coupling,@@ while even those with nothing to learn from him @@.hotpink;gain confidence@@ from the intensity of their sexual congress.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<if $slaves[$i].whoreSkill < 100>>
<<set $slaves[$i].whoreSkill += 10>>
<<else>>
<<set $slaves[$i].devotion += 4>>
<</if>>
<<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>>
<<set $slaves[$i].vaginalCount += 3>>
<<set $vaginalTotal += 3>>
<<set $slaves[$i].analCount += 3>>
<<set $analTotal += 3>>
<<elseif canDoAnal($slaves[$i])>>
<<set $slaves[$i].analCount += 5>>
<<set $analTotal += 5>>
<<else>>
<<set $slaves[$i].oralCount += 10>>
<<set $oralTotal += 10>>
<</if>>
<</if>>
<</for>>
<<set $cash += 2000>>
<</replace>>
<</link>> //This will earn you <<print cashFormat(2000)>>//
<br><<link "Welcome the boy into manhood in Free Cities fashion">>
<<replace "#result">>
Though he was but a boy yesterday, none can say that this newly made man entered his manhood with anything less than a sterling display of enthusiasm and virility, though he is somewhat lacking in general technique. Nevertheless, any man able to fuck his way through an entire brothel of sex slaves and back again is clearly capable of bearing the mantle of citizenry in $arcologies[0].name. The story of a boy entering manhood in such a spectacular manner spreads rapidly and reflects well in the court of @@.green;public opinion,@@ with many citizens recalling their own passage past the age of majority. However, a lifetime of indulgence and spoiling have rendered this new citizen unable to understand the concept of being refused - not that your slaves could refuse him, in any case. His rough treatment has left your poor slave whores @@.red;battered@@ by his brutally selfish lovemaking.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].health -= 5>>
<<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<<elseif canDoAnal($slaves[$i])>>
<<set $slaves[$i].analCount += 2>>
<<set $analTotal += 2>>
<<else>>
<<set $slaves[$i].oralCount += 4>>
<<set $oralTotal += 4>>
<</if>>
<</if>>
<</for>>
<<set $cash += 1000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will earn you <<print cashFormat(1000)>>//
</span>
|
amomynous0/fc
|
src/uncategorized/reBrothelFunction.tw
|
tw
|
bsd-3-clause
| 6,304 |
:: RE busy arcade [nobr]
<<set _rebaIDs = []>>
<<for _reba = 0; _reba < $ArcadeiIDs.length; _reba++>>
<<set _rebaIndex = $slaveIndices[$ArcadeiIDs[_reba]]>>
<<if $slaves[_rebaIndex].amp != 1 && $slaves[_rebaIndex].fetish != "mindbroken" && $slaves[_rebaIndex].devotion < 45>>
<<set _rebaIDs.push($slaves[_rebaIndex].ID)>>
<</if>>
<</for>>
<<set $activeSlave = getSlave(_rebaIDs.random())>>
<<if (ndef $activeSlave)>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
<<run Enunciate($activeSlave)>>
Slaves in your arcade are not immured in the facility permanently, since holding them in one position at all times would negatively impact their health. They are released to exercise, eat, bathe, and sleep, though for nothing else. You occasionally inspect them when they do so, to see that their harsh lives are not inappropriately difficult for them. One day when you are doing so, <<EventNameLink $activeSlave>> flings herself on the ground in front of you the instant she sees you.
<br><br>
Facing the ground, <<if !canTalk($activeSlave)>>she gestures with shaking hands that she cannot take any more. She begs you abjectly to let her out of the arcade and promises to be a perfect sex slave if you do.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>she lisps through tears, <<else>>she sobs, <</if>>"<<Master>>, plea<<s>>e. I can't take any more of thi<<s>>. Plea<<s>>e let me out. I'll do anything, <<Master>>. I'll love you forever, <<Master>> - ju<<s>>t don't make me go back in<<s>>ide that wall."
<br><br>
<span id="result">
<<link "Accept her pledge">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
When you accept, $activeSlave.slaveName looks up at you in incomprehension, expecting you to correct yourself or reveal that this is a cruel trick. When you do neither, she scrabbles spastically to your feet, kisses them as she cries, and then clings to your knees, sobbing. She is so relieved by this reprieve that she is now on the cusp of @@.hotpink;devotion to you,@@ and will obey out of near-paralytic fear of being sent back to the arcade.
<<set $activeSlave.devotion = 45>>
<<= removeJob($activeSlave, "be confined in the arcade")>>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
She did not really expect mercy, but her sobs take on a distinctly dark tone of hopelessness at your refusal. As you personally immure her in the arcade for another day of endless dick, you wonder whether she'll damage her throat with all the commotion she's making. Several of the other arcade slaves glance dully over at the noise. Then, they look away.
<</replace>>
<</link>>
</span>
<</if>>
|
amomynous0/fc
|
src/uncategorized/reBusyArcade.tw
|
tw
|
bsd-3-clause
| 2,772 |
:: RE busy brothel [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
$brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citizens and sometimes even favored slaves visit the brothel, select from the available merchandise, relieve their sexual needs, and leave. Affection, companionship, and emotional needs are available elsewhere.
<br><br>
Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<set $rep += 100>> so much so that you could leverage this bustling sexual commerce in many ways.
<br><br>
<span id="result">
<<link "Surprise the hardworking whores with a day of rest">>
<<replace "#result">>
The problem with assembly-line sex is that it has a tendency to destroy any sense of intimacy or fun. So, you make some simple preparations and close the brothel for a day, hiring some freelancers to cover. All your slave whores are allowed to sleep late, and then spend the day with you playing games and enjoying light amusements. The girls are surprised by your generosity, but they have fun. Many of the games are sexually themed. One day of giggling and squealing can't completely reverse the transactionalization of sex for them, but they @@.hotpink;appreciate the effort.@@
<<for $i = 0; $i < $BrothiIDs.length; $i++>>
<<set $slaves[$slaveIndices[$BrothiIDs[$i]]].devotion += 4>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost <<print cashFormat(1000)>>//
<br><<link "Hire an expert hooker to give lessons">>
<<replace "#result">>
The citizen streetwalker has had her day. A few of the cleverest have avoided being driven into poverty, either by becoming madams or by finding a way to build a new career serving the slave brothel industry. One of these is touring the city, offering her long sexual experience in seminars for slave prostitutes. Her services are not cheap, but it rapidly becomes clear that they are worth it. She is a grey-haired but still elegant woman with deep crow's feet and a smoker's voice. She is not only a sexual master, but a hardbitten and comprehensively experienced businesswoman. All of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from her lessons,@@ while those who have nothing to learn @@.hotpink;gain confidence@@ from her praise.
<<for $i = 0; $i < $BrothiIDs.length; $i++>>
<<if $slaves[$slaveIndices[$BrothiIDs[$i]]].whoreSkill < 100>>
<<set $slaves[$i].whoreSkill += 10>>
<<else>>
<<set $slaves[$slaveIndices[$BrothiIDs[$i]]].devotion += 4>>
<</if>>
<</for>>
<<set $cash -= 2000>>
<</replace>>
<</link>> //This will cost <<print cashFormat(2000)>>//
<br><<link "Eliminate prices for one morning to promote the brothel">>
<<replace "#result">>
The news that sex will be free at the brothel travels like wildfire. Security measures are necessary to control the throng that spends the entire day entering and leaving the brothel, though as the day goes on the crowds thin. By midmorning, all the holes on offer are so fucked out that only those who fetishize that sort of thing stick around. The brothel is a real seminal sewer by noon, and it smells like it. Nevertheless, free sex is a short route to @@.green;public approval,@@ though you do miss a morning's fees. The poor slave whores are @@.red;fairly battered@@ by so much wear and tear in so little time.
<<for $i = 0; $i < $BrothiIDs.length; $i++>>
<<set _rebb = $slaveIndices[$BrothiIDs[$i]]>>
<<set $slaves[_rebb].health -= 10>>
<<if canDoVaginal($slaves[_rebb])>>
<<set $slaves[_rebb].vaginalCount += 5>>
<<set $vaginalTotal += 5>>
<<if canDoAnal($slaves[_rebb])>>
<<set $slaves[_rebb].analCount += 5>>
<<set $analTotal += 5>>
<</if>>
<<elseif canDoAnal($slaves[_rebb])>>
<<set $slaves[_rebb].analCount += 10>>
<<set $analTotal += 10>>
<</if>>
<<set $slaves[_rebb].oralCount += 10>>
<<set $oralTotal += 10>>
<</for>>
<<set $cash -= 2000>>
<<set $rep += 200>>
<</replace>>
<</link>> //This will cost <<print cashFormat(2000)>>//
</span>
|
amomynous0/fc
|
src/uncategorized/reBusyBrothel.tw
|
tw
|
bsd-3-clause
| 4,464 |
:: RE busy club [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of the more friendly kind of sexual slavery, but that is what it has become. Free whores of the highest quality work there, and they are accompanied by a flock of your slaves who have simple orders to dance, add cheer, and perform sexual favors wherever they can.
<br><br>
Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<set $rep += 100>> to arcology culture, which you could probably parlay into an even greater benefit.
<br><br>
<span id="result">
<<link "Sponsor a special event in the club">>
<<replace "#result">>
The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost <<print cashFormat(2000)>>//
<br><<link "Host a business exposition">>
<<replace "#result">>
With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@
<<set $cash -= 5000>>
<<set $arcologies[0].prosperity += 2>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost <<print cashFormat(5000)>>//
</span>
|
amomynous0/fc
|
src/uncategorized/reBusyClub.tw
|
tw
|
bsd-3-clause
| 2,807 |
:: RE busy dairy [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
$dairyNameCaps is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought.
<br><br>
Even with high doses of modern drugs, human cows simply do not produce a very high volume of milk. This isn't much of a business problem, since it just means that the product can be sold at a high price. However, some of the more grandiose ideas about how to use milk have had to wait until you have enough cows producing enough milk to make them possible.
<br><br>
<span id="result">
<<link "Share a milk bath with the cows">>
<<replace "#result">>
Milk is a fashionable skin treatment in the Free Cities, and many of the cows fetishize their breasts and their milk. Many of them giggle with delight when you bring them all into a large spa room with a huge tub full of their fresh milk. A pittance will be lost from sales, but it's hard to think of such things when swimming and splashing in warm, nutty mother's milk with so many huge-breasted slaves, many of whom are milking themselves into the bath. Some of the older ones relax and luxuriate, gently milking themselves and masturbating or each other, according to taste. The younger cows prefer to rub themselves against you, taking turns being fucked. Regardless, they all @@.hotpink;appreciate such a special experience.@@
<<for $i = 0; $i < $DairyiIDs.length; $i++>>
<<set _rebd = $slaveIndices[$DairyiIDs[$i]]>>
<<set $slaves[_rebd].devotion += 4>>
<<if canDoVaginal($slaves[_rebd])>>
<<set $slaves[_rebd].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<elseif canDoAnal($slaves[_rebd])>>
<<set $slaves[_rebd].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[_rebd].oralCount += 1>>
<<set $oralTotal += 1>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost <<print cashFormat(1000)>>//
<<if $club != 0>>
<br><<link "Add fresh milk to the club for a day to advertise">>
<<replace "#result">>
Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@.green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost <<print cashFormat(2000)>>//
<</if>>
<<if ($cumSlaves >= 5) && ($activeSlave.fetish != "cumslut")>>
<br><<link "Cum in, milk out">>
<<replace "#result">>
As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@.green;successful@@ attempt to spark discussion.
<<set $rep += 1000>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost <<print cashFormat(1000)>>//
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/reBusyDairy.tw
|
tw
|
bsd-3-clause
| 3,715 |
:: RE busy servants quarters [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way.<<set $rep += 100>>
<br><br>
The busy servants' quarters are a reservoir of slaves that can be used for almost any whim that occurs to you.
<br><br>
<span id="result">
<<link "Share the servants' quarters with your more favored slaves">>
<<replace "#result">>
<br><br>
The poor slaves in the servants' quarters are lower than almost any others, and they know it. Unfortunately for them, they're about to spend a long weekend knowing it unusually well. Sleeping time is usually nearly inviolate; you are the only person in the penthouse who is permitted to wake a sleeping slave for any but emergency reasons. Not now. You haunt the servants' quarters, using and abusing at will, and encourage your better slaves to follow your example. They quickly take the opportunity to be better than someone for once, and compete with each other in sexual harassment of the servants. They @@.hotpink;appreciate@@ having @@.mediumorchid;targets@@ for their frustrations.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment != "work as a servant">>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].oralCount += 3>>
<<set $oralTotal += 3>>
<</if>>
<<if $slaves[$i].assignment == "work as a servant">>
<<set $slaves[$i].devotion -= 5>>
<<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<elseif canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 5>>
<<set $oralTotal += 5>>
<</if>>
<</for>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/reBusyServantsQuarters.tw
|
tw
|
bsd-3-clause
| 2,223 |
:: RE citizen hookup [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">>
<<set _FS = []>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set _FS.push("Subjugationist")>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set _FS.push("Supremacist")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set _FS.push("Gender Radicalist")>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set _FS.push("Gender Fundamentalist")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set _FS.push("Repopulationist")>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set _FS.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set _FS.push("Paternalist")>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set _FS.push("Degradationist")>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set _FS.push("Body Purist")>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set _FS.push("Transformation Fetishist")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set _FS.push("Youth Preferentialist")>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set _FS.push("Maturity Preferentialist")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set _FS.push("Slimness Enthusiast")>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set _FS.push("Asset Expansionist")>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set _FS.push("Pastoralist")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set _FS.push("Physical Idealist")>>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<set _FS.push("Hedonistic")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set _FS.push("Chattel Religionist")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set _FS.push("Roman Revivalist")>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<set _FS.push("Aztec Revivalist")>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set _FS.push("Egyptian Revivalist")>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set _FS.push("Edo Revivalist")>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set _FS.push("Arabian Revivalist")>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set _FS.push("Chinese Revivalist")>>
<</if>>
<<if _FS.length > 0>>
<<set _FS = _FS.random()>>
<<else>>
<<set _FS = "none">>
<</if>>
At night, the best living areas in the arcology offer a constant mélange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistantName's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the propriet<<if $PC.title == 1>>or<<else>>ress<</if>> is actually present.
<br><br>
But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSRestart != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow,
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
a pretty, racially pure young woman
<<case "Gender Radicalist">>
a beautiful young futa
<<case "Gender Fundamentalist">>
a good-looking young lady
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
a heavily pregnant, young lady
<<else>>
a pretty, fertile young women with wide, child bearing hips
<</if>>
<<case "Eugenics">>
a stunningly gorgeous woman
<<case "Paternalist">>
a pretty, cheerful young woman
<<case "Degradationist">>
a confident girl
<<case "Body Purist">>
a clean-looking young woman
<<case "Transformation Fetishist">>
a nicely augmented girl
<<case "Youth Preferentialist">>
<<if $minimumSlaveAge < 13>>
an adorable little loli
<<elseif $minimumSlaveAge < 18>>
a pretty teenage girl
<<else>>
a nice looking girl
<</if>>
<<case "Maturity Preferentialist">>
an attractive, mature woman
<<case "Slimness Enthusiast">>
a slim young thing
<<case "Asset Expansionist">>
curvaceous young woman
<<case "Pastoralist">>
a hot little lady
<<case "Physical Idealist">>
a hot little amazon
<<case "Hedonistic">>
a plump little cutey
<<case "Chattel Religionist">>
a pretty, devout-looking young woman
<<case "Roman Revivalist">>
a proper young Roman lady
<<case "Aztec Revivalist">>
a natural Aztec beauty
<<case "Egyptian Revivalist">>
a pretty, sun-kissed lady
<<case "Edo Revivalist">>
a proper Edo lady
<<case "Arabian Revivalist">>
a pretty Arabian princess
<<case "Chinese Revivalist">>
a pretty Chinese lady
<<default>>
a pretty young woman
<</switch>>
sidles up to you. She begins to introduce herself, but one of the advantages of your connection to the arcology is that you always know who everyone is, and you greet her by name, which people have never learned not to be impressed by. She gushes about some of your recent <<if _FS != "none">>_FS <</if>>actions, displaying an unusual grasp of what you've been planning. Despite her sincere interest, she's obviously got something else on her mind.
<br><br>
She's yours for the taking, if you want her, and if her praise and proximity weren't enough to make that clear, she manages to
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
give you an excellent view straight down her ethnically superior cleavage, straining against the top of her fashionable dress.
<<case "Gender Radicalist">>
simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick.
<<case "Gender Fundamentalist">>
press her flirting as far she can decorously take it, batting her eyes at you coquettishly.
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
lean back just far enough that her full term, triplets rounded middle splits the front of her overly tight dress.
<<else>>
press her hips up against your own, before leaning in and whispering "I'm ripe for breeding right now."
<</if>>
<<case "Eugenics">>
give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress.
<<case "Paternalist">>
brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively.
<<case "Degradationist">>
raise one shoulder far enough that her breast on that side pulls its nipple just clear of her tight leather dress, revealing a spiked piercing.
<<case "Body Purist">>
arch her back with such warm propinquity that her natural breasts almost spill out of her tight little dress, and actually reveal the upper edges of their areolae.
<<case "Transformation Fetishist">>
pop her huge fake boobs entirely out of her tight little evening dress without even using her hands.
<<case "Youth Preferentialist">>
perfectly balance her youthful, innocent appeal with the proper decorum between you and a citizen.
<<case "Maturity Preferentialist">>
perfectly balance her matronly, sensual appeal with the proper decorum between you and a citizen.
<<case "Slimness Enthusiast">>
turn from side to side as she flirts with you in a way that shows off the coquettish forum under her tight dress to great effect.
<<case "Asset Expansionist">>
arch her back with such warm propinquity that her huge breasts spill out of her tight little dress, springing clear to offer themselves glorious and nude.
<<case "Pastoralist">>
let you know that she's almost entirely milk-fed, while giving you quite an eyeful of her straining cleavage.
<<case "Physical Idealist">>
get a pretty good flex going without being obvious about it, outlining her abs against the sheer midsection of her tight dress.
<<case "Hedonistic">>
lean her chubby body back far enough to pop the buttons off her top and allow her ample breasts and armful of a belly to hang free.
<<case "Chattel Religionist">>
assume just a hint of a Chattel Religionist devotional pose used to request penetration. It's heavy flirting, of a modern religious sort.
<<case "Roman Revivalist">>
hint that her pudicitia, that is her purity, would be if anything enhanced by sexual commerce with someone as powerful as you.
<<case "Aztec Revivalist">>
hint that her devotion, which is the most important thing, cannot be besmirched by tasting your divine power.
<<case "Egyptian Revivalist">>
hint that she would like nothing better than to bask in the pharaonic light in the arcology, very close to its source, while loosening her linen dress a little.
<<case "Edo Revivalist">>
allude to the refined pleasures, while assuming a slightly less dignified posture in her gorgeous kimono.
<<case "Arabian Revivalist">>
reference young Scheherazade and mighty Shahryar in a way that suggests she's quite willing to play the former.
<<case "Chinese Revivalist">>
allude to the divinity that resides with the powerful, implying that she'd very much like to come closer to it.
<<default>>
flirt with you quite hard without crossing any lines between a citizen and an arcology owner.
<</switch>>
She's clearly attracted to you; even the most consummate actress would have difficulty fooling you, and her breath is a little quick, her pupils are a bit dilated, and she's blushing cutely. But she's no fool, either. A casual liaison with <<run PCTitle()>>$PCTitle would be a tremendous social boost for her.
<br><br>
<span id="result">
<<link "Keep aloof without offending her">>
<<replace "#result">>
You thank her for her praise, weighting the words in just the right way to communicate that you consider her flirtations worthy compliments, and nothing more. She understands immediately, communicating acceptance and pleasure at her own daring with nothing more than a thankful look in your eyes. This is how you approach matters like this. You are the ruler of this place and it behooves you to maintain a balance atop all your citizens without showing any susceptibility to solicitation. A little incident like this has little effect on its own, but your habit of maintaining proper reserve creates a reputation for judiciousness that @@.green;businesspeople consider attractive for arcology investment.@@
<<set $arcologies[0].prosperity += 3>>
<</replace>>
<</link>>
<br><<link "To them that hath, it shall be given">>
<<replace "#result">>
You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. You place a <<if $PC.title == 1>>masculine<<else>>feminine<</if>> hand against the small of her back, feeling the warmth of her through the material of her evening wear. You hear a slight gasp from her as she realizes that her gambit has succeeded with more immediate effect than she expected. She shivers with anticipation as you steer her back through a side door, making a discreet exit towards your private suite.
<<if $Concubine != 0 && $Concubine.intelligence+$Concubine.intelligenceImplant > 50>>
$Concubine.slaveName is there, of course, and she instantly sees that her continued presence for a ménage à trois is wanted by both you and your guest.
<</if>>
Your guest restrains her eager praise now that you're in private, but her wide-eyed appreciation of your domain is compliment enough. Once in your suite, she strips, revealing
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
her fresh, pure body.
<<case "Gender Radicalist">>
perky young breasts, a pretty pussy, and a stiff dick above it.
<<case "Gender Fundamentalist">>
perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy.
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
an inexperienced body undergoing its very first pregnancy. She's taken good care of herself; not a single stretch mark can be seen across her proportionally giant belly.
<<else>>
an inexperienced body, but one with potential for becoming quite fecund.
<</if>>
<<case "Eugenics">>
a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school.
<<case "Paternalist">>
a nice young body, with all the little attractions and flaws of a free girl's.
<<case "Degradationist">>
a taut body covered in dominant tattoos and spiky piercings.
<<case "Body Purist">>
a delectably curvaceous young body unmarred by any trace of surgical intervention.
<<case "Transformation Fetishist">>
a massive fake bubble butt to go with her fake boobs.
<<case "Youth Preferentialist">>
that her whole body looks fresh, untouched, and quite young.
<<case "Maturity Preferentialist">>
a big pair of motherly tits, generous hips, a broad ass, and total self confidence.
<<case "Slimness Enthusiast">>
perky little breasts, a smooth waist, trim hips, and a cute little ass.
<<case "Asset Expansionist">>
an inhumanly enormous ass to match her similarly improbable boobs.
<<case "Pastoralist">>
amply milk-fed assets.
<<case "Physical Idealist">>
the dimples that form on the sides of her cute buttocks when she flexes.
<<case "Hedonistic">>
well-fed and delightfully jiggly assets.
<<case "Chattel Religionist">>
a fresh and ready body, adorned here and there with sensual devotional jewelry.
<<case "Roman Revivalist">>
a graceful, milk-pale vision of classical beauty.
<<case "Aztec Revivalist">>
a strong, tight, bronze body.
<<case "Egyptian Revivalist">>
a perfect expanse of smooth, warm, tanned skin.
<<case "Edo Revivalist">>
a graceful form so perfectly pale that her face requires almost no whitening at all.
<<case "Arabian Revivalist">>
a nubile young body perfectly formed for a Sultan's bed.
<<case "Chinese Revivalist">>
a pretty young body that would not look out of place in an Imperial bed.
<<default>>
a hot young body.
<</switch>>
Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobrium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream.
<<if $Concubine != 0 && $Concubine.intelligence > 1>>
The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck.
<</if>>
When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities.
<<set $rep += 1000>>
<<if _FS == "Repopulationist" && $PC.dick == 1 && $arcologies[0].FSRepopulationFocusLaw == 0 && (random(1,100) > 40)>>
<<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">>
<<set $trinkets.push($desc)>>
<<elseif _FS != "none">>
<<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">>
<<set $trinkets.push($desc)>>
<<else>>
<<set $trinkets.push("a tasteful morning-after message from a pretty citizen")>>
<</if>>
<</replace>>
<</link>>
<<if _FS != "none">>
<br><<link "Emphasize her societal style with exhibitionism">>
<<replace "#result">>
You turn to face her straight on, and something about the look in your eye fills her with mixed apprehension and anticipation. You agree with her banter and praise her for being so forward-thinking, before transitioning to more direct praise of her style and then her body. You're speaking in a tone that cuts through the room, and by the time you kiss your willing conquest, there's not a person in the room who isn't paying attention. They all understand the message: this gathering is turning into something else, now. Those few who aren't willing to fuck in public withdraw, and everyone who didn't come with a sexual partner sends urgent messages to have appropriate slaves brought from their apartments. You make out with her for a while, letting everyone make arrangements, and then pull her clothes off, making sure her
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
superior body
<<if _FS == "Supremacist">>
<<set $arcologies[0].FSSupremacist += 5>>
<<else>>
<<set $arcologies[0].FSSubjugationist += 5>>
<</if>>
<<case "Gender Radicalist">>
tits and stiff dick
<<set $arcologies[0].FSGenderRadicalist += 5>>
<<case "Gender Fundamentalist">>
femininity
<<set $arcologies[0].FSGenderFundamentalist += 5>>
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
fecund body
<<else>>
ready-to-be-bred body
<</if>>
<<set $arcologies[0].FSRepopulationFocus += 5>>
<<case "Eugenics">>
perfect body
<<set $arcologies[0].FSRestart += 5>>
<<case "Paternalist">>
appealing body
<<set $arcologies[0].FSPaternalist += 5>>
<<case "Degradationist">>
dominant form
<<set $arcologies[0].FSDegradationist += 5>>
<<case "Body Purist">>
natural body
<<set $arcologies[0].FSBodyPurist += 5>>
<<case "Transformation Fetishist">>
fake butt
<<set $arcologies[0].FSTransformationFetishist += 5>>
<<case "Youth Preferentialist">>
young body
<<set $arcologies[0].FSYouthPreferentialist += 5>>
<<case "Maturity Preferentialist">>
mature body
<<set $arcologies[0].FSMaturityPreferentialist += 5>>
<<case "Slimness Enthusiast">>
slender body
<<set $arcologies[0].FSSlimnessEnthusiast += 5>>
<<case "Asset Expansionist">>
curvaceous form
<<set $arcologies[0].FSAssetExpansionist += 5>>
<<case "Pastoralist">>
milk-fed assets
<<set $arcologies[0].FSPastoralist += 5>>
<<case "Physical Idealist">>
muscular body
<<set $arcologies[0].FSPhysicalIdealist += 5>>
<<case "Hedonistic">>
plump body
<<set $arcologies[0].FSHedonisticDecadence += 5>>
<<case "Chattel Religionist">>
divine sexuality
<<set $arcologies[0].FSChattelReligionist += 5>>
<<case "Roman Revivalist">>
elegant form
<<set $arcologies[0].FSRomanRevivalist += 5>>
<<case "Aztec Revivalist">>
well-built form
<<set $arcologies[0].FSAztecRevivalist += 5>>
<<case "Egyptian Revivalist">>
beautiful tanned body
<<set $arcologies[0].FSEgyptianRevivalist += 5>>
<<case "Edo Revivalist" "Arabian Revivalist" "Chinese Revivalist">>
graceful form
<<if _FS == "Edo Revivalist">>
<<set $arcologies[0].FSEdoRevivalist += 5>>
<<elseif _FS == "Arabian Revivalist">>
<<set $arcologies[0].FSArabianRevivalist += 5>>
<<else>>
<<set $arcologies[0].FSChineseRevivalist += 5>>
<</if>>
<<default>>
hot young body
<</switch>>
is obvious to everyone. The message is clear, and your guest of honor is the center of attention as you take her there in view of the arcology's leading citizens. Naturally, the story percolates, making it clear that there's nothing you won't do to @@.green;further acceptance of _FS principles.@@
<</replace>>
<</link>>
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/reCitizenHookup.tw
|
tw
|
bsd-3-clause
| 20,072 |
:: RE devotees [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set _red1 = $slaveIndices[$devotedSlaves[0]]>>
<<set _red2 = $slaveIndices[$devotedSlaves[1]]>>
<<set _red3 = $slaveIndices[$devotedSlaves[2]]>>
<<set _red4 = $slaveIndices[$devotedSlaves[3]]>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $slaves[_red1] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[_red2] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[_red3] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[_red4] 2 0>>
</div>
<</if>>
/* 000-250-006 */
You have a mature, well-trained household of slaves. $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName are all devoted to you. There are all manner of ways you could display this coterie of loyal sex slaves to show off your wealth and power.
<br><br>
<span id="result">
<<link "See an operetta with four attendants">>
<<replace "#result">>
<<run PCTitle()>>
You reserve a box at an upcoming operetta; classical Italian music is enjoying a renaissance these days. The doormen at the fashionable opera house promptly widen the velvet ropes so that you and your party may proceed unimpeded. Their quick thinking is necessary, since there are five of you walking sedately up the steps: you in the middle, impeccable in <<if $PC.title == 1>>gentleman's evening wear, complete with gloves and cane<<else>>a fine and noble lady's tuxedo<</if>>; and $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName, all dressed in the gorgeous fashion of the seventeenth century, all plunging necklines, piled hair, and ruffled petticoats. The splendid master of ceremonies clears his throat and announces in a sonorous voice, "$PCTitle." The ostentation @@.green;turns every head and catches every eye.@@
<<set $rep += 500>>
<</replace>>
<</link>>
<br><<link "Visit a casino in good company">>
<<replace "#result">>
The croupiers, bouncers and regulars down at the nearest casino hardly know what to think when you appear with a chit full of cash and twice as many girls as you have arms. You live the night big, starting at the poker table with so many tits and asses on display behind you that, @@.yellowgreen;baby, you make a killing.@@ $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName quickly catch the rhythm of the place: slaves can get away with a little more in the smoky, whiskey soaked, money tinted atmosphere, and they @@.hotpink;enjoy themselves immensely.@@ They flirt, flash, giggle, kiss each other, and generally destroy the concentration of everyone within twenty yards - except you. Ring-a-ding-ding.
<<set $slaves[_red1].devotion += 4>>
<<set $slaves[_red2].devotion += 4>>
<<set $slaves[_red3].devotion += 4>>
<<set $slaves[_red4].devotion += 4>>
<<set $cash += random(30,100)*10>>
<</replace>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/reDevotees.tw
|
tw
|
bsd-3-clause
| 3,054 |
:: RE FSEgyptianRevivalist acquisition [nobr]
/* Written and coded by Boney M */
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">>
<<set $contractCost = 3000>>
<<set $oneTimeDisableDisability = 1>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">>
<<set $activeSlave.devotion = random(5,15)>>
<<set $activeSlave.trust = random(-15,-5)>>
<<set $activeSlave.actualAge = random(21,29)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.health = random(-20,0)>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 3000>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID-->>
<<else>>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship = 4>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID + 1000>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>><<set $activeSlave.balls = random(1,5)>><</if>>
You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain, with many nervous glances off-camera to ensure they are not overheard, that they are both siblings and lovers, and their attempts to keep the truth of the nature of their relationship from their friends, family, and society at large have failed. They had heard of $arcologies[0].name's reverence for incestuous relationships, and have managed to talk themselves into the questionable conclusion that their only chance to be together was for them to sell themselves to someone who would not just accept but encourage their incest - namely, you.
//Enslaving them will cost <<print cashFormat($contractCost)>>. Selling them immediately will bring in approximately <<print cashFormat($slaveCost*2)>>.//
<<include "Long Slave Description">>\
<span id="result">
<<if $cash >= $contractCost>>\
[[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling = $activeSlave, $cash -= ($contractCost)]]
<<else>>\
//You lack the necessary funds to enslave them.//
<</if>>\
</span>
|
amomynous0/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
|
tw
|
bsd-3-clause
| 3,165 |
:: RE FSEgyptianRevivalist acquisition workaround
/* Written and coded by Boney M */
They arrive hand-in-hand and don't let go of each other until the end of the enslavement process, and even after they break their grip and undress at your instruction, their eyes never stray far from each other. With a closer look at them, their blood relation is as obvious as their infatuation with one another. No wonder they couldn't keep it a secret.
<<run newSlave($sibling)>>
<<set _secondSlave = clone($activeSlave)>>
<<run nationalityToName(_secondSlave)>>
<<if $activeSlave.slaveSurname>><<set _secondSlave.slaveSurname = $activeSlave.slaveSurname>><</if>>
<<set _secondSlave.birthSurname = $activeSlave.birthSurname>>
<<set _secondSlave.ID = $activeSlave.ID + 1000>>
<<set _secondSlave.devotion += random (-1, 1)>>
<<set _secondSlave.trust += random (-1, 1)>>
<<set _secondSlave.oldDevotion = $activeSlave.devotion>>
<<set _secondSlave.actualAge -= random (2,5)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<set _secondSlave.ovaryAge = _secondSlave.actualAge>>
<<set _secondSlave.birthWeek = random(0,51)>>
<<if $familyTesting == 0>>
<<set _secondSlave.relation = "sister">>
<<set _secondSlave.relationTarget = $activeSlave.ID>>
<</if>>
<<set _secondSlave.relationship = 4>>
<<set _secondSlave.relationshipTarget = $activeSlave.ID>>
<<set _secondSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<if (_secondSlave.actualAge <= 22)>>
<<set _secondSlave.career = setup.youngCareers.random()>>
<<elseif (_secondSlave.intelligenceImplant >= 15)>>
<<set _secondSlave.career = setup.educatedCareers.random()>>
<<else>>
<<set _secondSlave.career = setup.uneducatedCareers.random()>>
<</if>>
<<if (random(1,4) > 1) && (random(1,99) < $seeDicks)>>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina < 0)>>
<<set _secondSlave.dick = 0>>
<<set _secondSlave.foreskin = 0>>
<<set _secondSlave.scrotum = 0>>
<<set _secondSlave.balls = 0>>
<<set _secondSlave.vagina = 1>>
<<set _secondSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>>
<<set _secondSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>>
<<set _secondSlave.preg = -1>>
<<set _secondSlave.ovaries = 1>>
<<set _secondSlave.face = Math.trunc(_secondSlave.face+20,-100,100)>>
<<set _secondSlave.boobs += either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt += either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing = either(0,1)>>
<<set _secondSlave.nosePiercing = either(0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.clitPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing = either(0,0,0,1)>>
<<set _secondSlave.nipplesPiercing = either(0,0,0,1)>>
<<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina >= 0)>>
<<set _secondSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set _secondSlave.balls = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set $activeSlave.vagina = 1>>
<<set _secondSlave.vagina = -1>>
<<set _secondSlave.clit = 0>>
<<set _secondSlave.labia = 0>>
<<set _secondSlave.preg = -2>>
<<set _secondSlave.ovaries = 0>>
<<set _secondSlave.face = Math.trunc(_secondSlave.face-20,-100,100)>>
<<set _secondSlave.boobs -= either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt -= either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing = either(0,0,0,1)>>
<<set _secondSlave.nosePiercing = either(0,0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.dickPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing = either(0,0,0,0,1)>>
<<set _secondSlave.nipplesPiercing = either(0,0,0,0,1)>>
<<elseif $activeSlave.dick > 0>>
<<if random(1, 3) == 1>>
<<set _secondSlave.anus = 1>>
<<else>>
<<set $activeSlave.anus = 1>>
<</if>>
<</if>>
<<if _secondSlave.vagina == 0>>
<<set _secondSlave.vagina = 1>>
<</if>>
<<if (_secondSlave.dick > 0) && (_secondSlave.balls == 0)>>
<<set _secondSlave.balls = random(1,5)>>
<</if>>
<</if>>
<<run newSlave(_secondSlave)>>
|
amomynous0/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisitionWorkaround.tw
|
tw
|
bsd-3-clause
| 4,210 |
:: RE FS nonconformist [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $FSNonconformist = $FSNonconformistEvents.random()>>
<<if $arcologies[0].FSRestart != "unset">>
A group of the Societal Elite arrives at your penthouse and is quickly ushered into your office. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<<else>>
A deputation of your citizens arrives at your penthouse and asks to see you. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<</if>>
<<if $FSNonconformist == "Pastoralist">>
committed to making the future of the arcology a creamy one. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time planning milk orgies,
<<elseif $FSNonconformist == "Supremacist">>
committed to the ascendancy of the $arcologies[0].FSSupremacistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time eagerly debating revisionist histories,
<<elseif $FSNonconformist == "Subjugationist">>
involved in the subjugation of the $arcologies[0].FSSubjugationistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time competing to come up with ever more extreme ways to degrade mongrels,
<<elseif $FSNonconformist == "Repopulation Efforts">>
committed to perpetuating humanity. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time impregnating fertile women,
<<elseif $FSNonconformist == "Eugenics">>
committed to restarting humanity. They're looking quite furious, an unusual mood for those with power second only to yours,
<<elseif $FSNonconformist == "Gender Radicalist">>
committed to the redefinition of gender around power. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully sodomizing their slaves,
<<elseif $FSNonconformist == "Gender Fundamentalist">>
committed to traditional gender roles. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time basking in the attentions of their women,
<<elseif $FSNonconformist == "Paternalist">>
committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the lives of their chattel makes them quite self-assured,
<<elseif $FSNonconformist == "Degradationist">>
committed to the comprehensive degradation of slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully raping their slaves,
<<elseif $FSNonconformist == "Body Purist">>
committed to body purism. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the health of their chattel make them quite self-righteous,
<<elseif $FSNonconformist == "Transformation Fetishist">>
committed to extreme transformation. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time obsessing over improvements to their favorite slaves,
<<elseif $FSNonconformist == "Slimness Enthusiast">>
addicted to slim female bodies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cavorting with their harems,
<<elseif $FSNonconformist == "Asset Expansionist">>
addicted to tits and ass. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time having sex with their grandiosely endowed girls,
<<elseif $FSNonconformist == "Youth Preferentialist">>
committed to the fashion for young girls. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' fresh bodies,
<<elseif $FSNonconformist == "Maturity Preferentialist">>
committed to the fashion for mature slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' experience,
<<elseif $FSNonconformist == "Physical Idealist">>
involved in physical idealism. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time lifting, tanning, and giving each other fist-bumps and bro-nods,
<<elseif $FSNonconformist == "Hedonistic Decadence">>
committed to hedonistic decadence. They're looking quite grim, an unusual mood for a group of oligarchs who spend most of their time indulging themselves by any, and every, means possible,
<<elseif $FSNonconformist == "Chattel Religionist">>
committed to the new faith. They're looking quite grim, an unusual mood for a group of oligarchs who occupy favored places in a new religious hierarchy that affords them ample pleasure,
<<elseif $FSNonconformist == "Roman Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the upper-class Roman virtues of stoicism and self-possession,
<<elseif $FSNonconformist == "Aztec Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the bloody virtues of their proud society,
<<elseif $FSNonconformist == "Edo Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the traditional Japanese virtue of stoicism,
<<elseif $FSNonconformist == "Arabian Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to embody the confidence of the early Caliphate,
<<elseif $FSNonconformist == "Chinese Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to project complete confidence that the arcology possesses the Mandate of Heaven,
<<else>>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who partake of your serene confidence that your arcology is coming into a place as stable and long-lived as that of Ancient Egypt,
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
so you hear them out. Apparently, they're here about a peer, another member of the Elite, who has chosen to perform certain undesirable actions. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<<else>>
so you hear them out. Apparently, they're here about a peer, a fellow citizen with money and power who does not support your vision for the arcology's future. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<</if>>
<br><br>
The nonconformist
<<if $FSNonconformist == "Pastoralist">>
has long been a vocal skeptic of the tastefulness of grown citizens drinking milk from slaves' breasts. Unfortunately, it seems that they've now edged over into open revolt against pastoralism. They're planning to publish an exposé that purports to reveal abuses in the human milk industry.
<<elseif $FSNonconformist == "Supremacist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are not $arcologies[0].FSSupremacistRace, and they insist on flaunting their $arcologies[0].FSSupremacistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSupremacistRace supremacism. After a brutal but deserved public punishment of a non-$arcologies[0].FSSupremacistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their $arcologies[0].FSSupremacistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist == "Subjugationist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their non-$arcologies[0].FSSubjugationistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSubjugationistRace inferiority. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their non-$arcologies[0].FSSubjugationistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist == "Repopulation Efforts">>
has long been skeptical of the point of your repopulation efforts when the world is not stable and the arcology only so big. They plan to publish information regarding overpopulation, the negatives of chain pregnancies, the dangers of inbreeding and the risks of having so high a concentration of slaves.
<<elseif $FSNonconformist == "Eugenics">>
has recently knocked up his favorite pet, and instead of responsibly aborting the bastard, has freed and married her. Allowing such actions to come to the public's attention will create a huge scandal and massive trouble for the Societal Elite, as well as undoing much of the progress you've made towards a better future.
<<elseif $FSNonconformist == "Gender Radicalist">>
has never been quiet about their belief that slaves with dicks are not girls. Unfortunately, it seems that they've now edged over into open revolt against gender radicalism. They've purchased a highly feminized slave one of the group of concerned citizens sold to a third party, and are rumored to be returning the slave to her natural state. The oligarchs are worried that they plan to publicize this project, or worse, possibly even free the slave.
<<elseif $FSNonconformist == "Gender Fundamentalist">>
has never been quiet about their belief that anything with an asshole counts as a slave girl. Unfortunately, it seems that they've now edged over into open revolt against gender traditionalism. They've been accumulating a number of sexually skilled slaves with dicks, and the oligarchs are worried that some sort of public event involving free sex with these slaves is planned to sway lower class opinion.
<<elseif $FSNonconformist == "Paternalist">>
has never been shy about their belief that true trust between slave and master is impossible. Unfortunately, it seems that they've now edged over into open revolt against paternalism. They're rumored to run a household in which slaves are required to beat miscreants without mercy or be savaged themselves. There are indications that they may intend to make these spectacles public.
<<elseif $FSNonconformist == "Degradationist">>
has never been shy about their belief that slaves are people too, and should be treated with respect. Unfortunately, it seems that they've now edged over into open revolt against degradationism. They're rumored to allow their slaves to decline sex. This perversion is bad enough, but the oligarchs are concerned that they may intend to take this practice public, setting favored slaves up with their own apartments and livelihoods.
<<elseif $FSNonconformist == "Body Purist">>
has always been known for their harem of implant-filled silicone dolls. Unfortunately, it seems that they've now edged over into open revolt against body purism. They've purchased a wonderfully healthy and pure slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave has been outfitted with cutting-edge gradually expanding breast implants with no effective maximum size. The oligarchs are disgusted and mortified lest this project become public.
<<elseif $FSNonconformist == "Transformation Fetishist">>
has always been known for their harem of natural girls. Unfortunately, it seems that they've now edged over into open revolt against transformation. They've purchased a heavily implanted slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being painstakingly returned to her natural, implant-free appearance. The oligarchs are concerned that the nonconformist may be planning some sort of public reveal of her naturalist makeover.
<<elseif $FSNonconformist == "Slimness Enthusiast">>
has always been known for their harem of disgusting hambeasts. Unfortunately, it seems that they've now edged over into open revolt against the fashion for slimness. They've purchased a notoriously graceful slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being force fed in private as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist == "Asset Expansionist">>
has always been known for their harem of disgusting beanpoles. Unfortunately, it seems that they've now edged over into open revolt against the fashion for big tits. They've purchased a slave with famously magnificent boobs one of the group of concerned citizens sold to a third party, and it's rumored that the slave has undergone a radical breast reduction as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist == "Youth Preferentialist">>
has never missed an opportunity to share their belief that a mature woman who knows her way around a dick is a better fuck than a virgin. Unfortunately, it seems that they've now edged over into open revolt against the fashion for youth and freshness. They're holed up in their luxurious apartments, preparing a large number of older, sexually experienced slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist == "Maturity Preferentialist">>
has never missed an opportunity to share their belief that a fresh girl is infinitely preferable to an old whore. Unfortunately, it seems that they've now edged over into open revolt against the fashion for maturity and experience. They're holed up in their luxurious apartments, preparing a large number of virgin slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist == "Physical Idealist">>
rarely misses a chance to lecture on the perils of toxic masculinity and excessive public standards of beauty. Unfortunately, it seems that they've now edged over into open revolt against the Valhalla of physical perfection the arcology is rapidly becoming. They're rumored to be preparing a manifesto on beauty at any size, along with the necessary funds to bribe neutral third parties into going along.
<<elseif $FSNonconformist == "Hedonistic Decadence">>
has long been a vocal opponent of over-indulgence and its effects on society. Unfortunately, it seems that they've now edged over into open revolt against hedonism. They're planning to publish an exposé that reveals numerous statistics regarding average health and lifespans, the rising maintenance costs to accommodate the widening population, and a rather alarming report that the arcology has in fact //sunk// several centimeters since hedonism became commonplace among the citizenry.
<<elseif $FSNonconformist == "Chattel Religionist">>
originally moved to the Free Cities to get away from religion entirely, and has never missed a chance to register disdain for the new faith. Unfortunately, it seems that they've now edged over into open heresy. Typically, they're going about it in a hypocritical way. It's rumored that they've engaged the services of a charismatic itinerant preacher of one of the more popular old world faiths, and intend to bring him to the arcology to inveigh against the chattel religion.
<<elseif $FSNonconformist == "Roman Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Rome has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Roman project, they're going to set up a competing Gaulish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Aztec Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Aztec has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Aztec project, they're going to set up a competing Spanish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Edo Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Edo Japan has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Japanese project, they're going to set up a competing Korean Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Arabian Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the golden age of the Caliphate has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Arabian project, they're going to set up a competing Byzantine Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Chinese Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since ancient China has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the imperial project, they're going to set up a competing Mongol Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<else>>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the land of the Pharaohs has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Egyptian project, they're going to set up a competing Ancient Greek Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
Faced with such a threat, the Elite naturally came to you. They ask you, as leader of the arcology, to both cover up the event and deal with the disgraced Elite.
<<else>>
Faced with such a threat, the citizens naturally came to you. They ask you, as leader of the arcology, to both prevent the plan and get the nonconformist to move out.
<</if>>
<br><br>
The nonconformist is far too prominent and prosperous to make this an easy dilemma to resolve. Your societal goals are at stake, as is your reputation among some of your best citizens, but the nonconformist has significant sway in the arcology's economy. Merely forcing them out of the arcology would damage its prosperity, and more decisive action could have more serious consequences still.
<br><br>
<span id="result">
<<link "Ignore the situation">>
<<set $rep -= 250>>
<<replace "#result">><<nobr>>
You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist
<<if $FSNonconformist == "Pastoralist">>
publishes the exposé, @@.red;setting back adoption@@ of pastoralism.
<<set $arcologies[0].FSPastoralist -= 10>>
<<elseif $FSNonconformist == "Supremacist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSupremacistRace supremacy.
<<set $arcologies[0].FSSupremacist -= 10>>
<<elseif $FSNonconformist == "Subjugationist">>
publicly flogs one of their non-$arcologies[0].FSSubjugationistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSubjugationistRace inferiority.
<<set $arcologies[0].FSSubjugationist -= 10>>
<<elseif $FSNonconformist == "Gender Radicalist">>
reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@.red;setting back acceptance@@ of the society model.
<<set $arcologies[0].FSGenderRadicalist -= 10>>
<<elseif $FSNonconformist == "Repopulation Efforts">>
publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.belly >= 1000>> Your own fecundity is brought into question as well, @@.red;hurting your public opinion.@@<<set $rep -= ($PC.preg*10)>><</if>>
<<set $arcologies[0].FSRepopulationFocus -= 10>>
<<elseif $FSNonconformist == "Eugenics">>
hosts a public wedding commemorating their love. This @@.red;sets back acceptance@@ of your class system and hinders Eugenics. The Societal Elite are @@.red;furious@@ at your inaction.
<<set $arcologies[0].FSRestart -= 20>>
<<set $failedElite += 100>>
<<elseif $FSNonconformist == "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. They're so filled with aphrodisiacs that they orgasm constantly when citizens use their asses. This @@.red;setts back acceptance@@ of gender traditionalism.
<<set $arcologies[0].FSGenderFundamentalist -= 10>>
<<elseif $FSNonconformist == "Paternalist">>
begins requiring his slaves to beat each other in public for the entertainment of passersby, @@.red;setting back acceptance@@ of paternalism.
<<set $arcologies[0].FSPaternalist -= 10>>
<<elseif $FSNonconformist == "Degradationist">>
begins building independent little lives for a few of their best slaves, @@.red;setting back acceptance@@ of degradationism.
<<set $arcologies[0].FSDegradationist -= 10>>
<<elseif $FSNonconformist == "Body Purist">>
is soon accompanied around the arcology by a slave with ten-liter breast implants, @@.red;setting back acceptance@@ of body purism.
<<set $arcologies[0].FSBodyPurist -= 10>>
<<elseif $FSNonconformist == "Transformation Fetishist">>
is soon accompanied around the arcology by the successfully made-over slave, whose transformation they never tire of extolling. This @@.red;setting back acceptance@@ of transformation.
<<set $arcologies[0].FSTransformationFetishist -= 10>>
<<elseif $FSNonconformist == "Slimness Enthusiast">>
soon reveals their little project. The once-beautiful slave is now so fat she can scarcely walk; the unanswered insult @@.red;sets back the fashion@@ for slim slaves.
<<set $arcologies[0].FSSlimnessEnthusiast -= 10>>
<<elseif $FSNonconformist == "Asset Expansionist">>
soon reveals their little project. A pair of the arcology's finest tits are gone forever; the unanswered insult @@.red;sets back the fashion@@ for stacked slaves.
<<set $arcologies[0].FSAssetExpansionist -= 10>>
<<elseif $FSNonconformist == "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. They're so filled with aphrodisiacs that they eagerly fuck anyone who shows the slightest interest. This @@.red;dims the fashion@@ for fresh slaves.
<<set $arcologies[0].FSYouthPreferentialist -= 10>>
<<elseif $FSNonconformist == "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. They're virgins, though not for very long. This @@.red;dims the fashion@@ for mature slaves.
<<set $arcologies[0].FSMaturityPreferentialist -= 10>>
<<elseif $FSNonconformist == "Physical Idealist">>
publishes their screed, and spreads money around to ensure its widespread dissemination. This @@.red;sets back acceptance@@ of physical idealism.
<<set $arcologies[0].FSPhysicalIdealist -= 10>>
<<elseif $FSNonconformist == "Hedonistic Decadence">>
publishes their findings causing a tremendous panic, several heart attacks and a large number of clogged hallways, but ultimately a resurgence of healthy living practices. This @@.red;sets back acceptance@@ of hedonistic decadence.
<<set $arcologies[0].FSHedonisticDecadence -= 10>>
<<elseif $FSNonconformist == "Chattel Religionist">>
brings in their pet dissenting preacher, whose clever invectives @@.red;set back acceptance@@ of the new religion.
<<set $arcologies[0].FSChattelReligionist -= 10>>
<<elseif $FSNonconformist == "Roman Revivalist">>
offers their Gaulish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSRomanRevivalist -= 10>>
<<elseif $FSNonconformist == "Aztec Revivalist">>
offers their Spanish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Aztec revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSAztecRevivalist -= 10>>
<<elseif $FSNonconformist == "Edo Revivalist">>
offers their Korean Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Edo revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEdoRevivalist -= 10>>
<<elseif $FSNonconformist == "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Arabian revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSArabianRevivalist -= 10>>
<<elseif $FSNonconformist == "Chinese Revivalist">>
offers their Mongol Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Chinese revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSChineseRevivalist -= 10>>
<<else>>
offers their Ancient Greek Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEgyptianRevivalist -= 10>>
<</if>>
<</nobr>><</replace>>
<</link>>
<br><<link "Throw the nonconformist out of the arcology">>
<<set $arcologies[0].prosperity -= 10>>
<<replace "#result">>
You agree with the prominent citizens, and promise to apply all of your considerable contractual and business power to get the nonconformist out of the arcology before they can put their plan into action. You manage it, but only just. Opinion on your actions is mixed: the oligarchs who came to you are pleased you satisfied their requests, but your maneuvers were offensive to the general preference for freedom. The impact on the arcology's economy on the other hand is entirely negative, since the sudden loss of a major player within the arcology's business field @@.red;damages its prosperity.@@
<</replace>>
<</link>>
<<if $cash > 10000>>
<br><<link "Quickly manage a nuanced response">>
<<set $cash -= 10000>>
<<replace "#result">><<nobr>>
<<if $arcologies[0].FSRestart != "unset">>
You promise to deal with the situation. The Societal Elite trust you to not fail, and they are not disappointed. The fallen elite
<<else>>
You promise to deal with the situation. The prominent citizens trust you enough to leave the problem in your hands, and they are not disappointed. The nonconformist
<</if>>
<<if $FSNonconformist == "Pastoralist">>
publishes the exposé, but finds it effectively defused by a nuanced pro-dairy campaign leveraging your dominance of the arcology's media.
<<elseif $FSNonconformist == "Supremacist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Subjugationist">>
is intent on publicly flogging the unfortunate non-$arcologies[0].FSSubjugationistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Repopulation Efforts">>
publishes their information about pregnancy, but it has little effect thanks to a preemptive campaign leveraging your dominance over the arcology's media. Your reputation is protected by the promises of a large stock of future slaves, securing both money and ensuring a stable population in case of disaster. You also pointed out all the other slave owners also partaking in the pleasures of a pregnant woman. Plus, what could a flock of heavily pregnant slaves do to overthrow their masters?
<<elseif $FSNonconformist == "Eugenics">>
is ejected from the elite class following a leak of evidence proving he wasn't fit to be a member of the Societal Elite. Evidence tailored by you. Unfortunately, he was ready for this move; he and his wife had already fled the arcology. You did your job adequately, and managed to suppress any possible outrage in the city.
<<elseif $FSNonconformist == "Gender Radicalist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring real girls in the main plaza, at the same time.
<<elseif $FSNonconformist == "Paternalist">>
finds that you've manipulated their contracts with you to forbid them from displaying public slave beatings within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Degradationist">>
discovers that you've hastily set up subtle clauses within the rental contracts that make it all but inevitable that girls sent out on their own would be confiscated. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Body Purist">>
finds that a mysterious actor has raised serious safety concerns about the new implant technology, causing a minor public outcry against them. The altered slave is not publicly displayed.
<<elseif $FSNonconformist == "Transformation Fetishist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Slimness Enthusiast">>
finds that you've manipulated their contracts with you to forbid them from showing off fat-bodied slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Asset Expansionist">>
finds that you've manipulated their contracts with you to forbid them from showing off ruined slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring fresh virgins in the main plaza, at the same time.
<<elseif $FSNonconformist == "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous MILF whores in the main plaza, at the same time.
<<elseif $FSNonconformist == "Physical Idealist">>
publishes their screed, and soon receives a challenge from you to a brief public debate. They offer a brief rant, to which you respond by removing your suit jacket and flexing, which almost pops the seams of your formal shirt. The public loses interest in the manifesto in the amusement.
<<elseif $FSNonconformist == "Hedonistic Decadence">>
publishes their report and immediately hosts a speech. This is easily countered; you throw a massive party for the arcology's citizens complete with all you can eat buffets, a variety of drugs and a massive orgy to top it off. While the citizens are distracted, the nonconformist's words go unheard and their report is quietly swept under the rug. Not that your population will care as long as there is adequate entertainment to keep their minds off any potential problems.
<<elseif $FSNonconformist == "Chattel Religionist">>
brings in their pet dissenting preacher, who finds himself caught in a duel from the pulpit with a noted cleric of the slave religion, brought in from outside the arcology on short notice. The debate receives a great deal of attention, and is generally agreed to have been a close-fought draw.
<<elseif $FSNonconformist == "Roman Revivalist">>
offers their Gaulish Revivalism alternative with fanfare, but fanfare is something that the Romans could certainly manage. The nasty little attempt is forgotten in a day of public gladiatorial combat, chariot racing, and giveaways for the poorer citizens.
<<elseif $FSNonconformist == "Aztec Revivalist">>
offers their Spanish Revivalism alternative with fanfare, but fanfare is something that the Aztecs would never acknowledge. The nasty little attempt does nothing after a day of prayer, bloodletting and slave sacrifice.
<<elseif $FSNonconformist == "Edo Revivalist">>
offers their Korean Revivalism alternative with fanfare, but fanfare is inelegant next to Edo revivalism. The nasty little attempt has its day, but looks gauche next to the stately grace of your project.
<<elseif $FSNonconformist == "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with fanfare, but jihad may be waged with diplomacy as much as with the sword. The nasty little attempt founders on the growing conservatism of the arcology, whose citizens rally to you as their proper leader.
<<elseif $FSNonconformist == "Chinese Revivalist">>
offers their Mongol Revivalism alternative with fanfare, but judicious strengthening of your imperial authority sees it off without trouble. The influence of Confucian ideas is spreading through your arcology, making it resistant to radical departures.
<<else>>
offers their Ancient Greek Revivalism alternative with fanfare, but fanfare is something that the Egyptians could certainly manage. The nasty little attempt is barely noticed over the perfume and noise of a long and beautiful festival.
<</if>>
The oligarchy is pleased by how you managed to defuse the situation without causing a spectacle. They're disappointed that you permitted their nonconforming peer to remain in the arcology's upper echelons for the time being, but they accept your solution to the problem.
<</nobr>><</replace>>
<</link>> //This will cost <<print cashFormat(10000)>>//
<<else>>
//You lack the necessary ready cash to manage a nuanced solution//
<</if>>
<<if $PC.rumor == "force">>
<br><<link "Leverage your reputation with some credible threats">>
<<set $rep += 100>>
<<replace "#result">>
Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@.green;respect for you deepens.@@
<</replace>>
<</link>>
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/reFSNonconformist.tw
|
tw
|
bsd-3-clause
| 38,117 |
:: RE former abolitionist [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<set $activeSlave = getSlave($legendaryAbolitionistID)>>
<<else>>
<<set $activeSlave = $eventSlave>>
<</if>>
Crime is extremely rare in $arcologies[0].name, and some would say justice rarer still, but if there's one thing that unites the citizens of $arcologies[0].name, it's a mutual outrage towards attempted abolitionists. Slave ownership is the cornerstone of the society that protects and enriches them, and they see those who would attempt to unlawfully free slaves not just as thieves of property but as anarchists trying to bring down everything they have worked to build.
While a brutal flogging or surgical mutilation soothes their outrage, nothing warms the collective heart of $arcologies[0].name's mob like the sight of a former abolitionist well and truly broken. <<EventNameLink $activeSlave>> is one such shining example, and her borderline worship of you is doing wonders for your reputation lately as she becomes a local celebrity and a popular topic of discussion.
This is a rare opportunity. While the mob is quick to pat itself on the back for withstanding attacks from abolitionists, before long they will tire of remembering those dangers and turn their attention elsewhere. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a shining example of your slave-breaking prowess.
<br><br>
<span id="result">
<<link "Just capitalize on her popularity to increase your reputation">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You spend the week parading $activeSlave.slaveName around in public, letting everyone get a good look at her fawning adoration of you. A variety of public sex acts really nails the point home in the psyche of your citizens and @@.yellowgreen;increases your reputation@@, and after a few days you start to receive a sincere golf clap from onlookers every time you cum in or on $activeSlave.slaveName.
<<set $rep += 200>>
<</replace>>
<</link>>
<span id="result">
<br><<link "Just capitalize on her popularity by renting out her mouth">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You fasten $activeSlave.slaveName in a kneeling position in the center of your club, secured by shackles around her wrists and ankles - purely decorative, since she's so devoted she'd perform her role in this if you just hinted it would please you if she did. In front of her, you place a sign: "Fuck the mouth that preached abolitionism, <<print cashFormat(5)>>." In a few moments, the morning crowd will begin to arrive, and you have no doubt that $activeSlave.slaveName will be very, very popular. And she is. Even with an extra dose of curatives and a check-up every night, the strain of a week of dicks and a diet of cum @@.red;has taken a toll on her health@@. But even after you pay to have the area that $activeSlave.slaveName worked thoroughly cleaned, you have made @@.yellowgreen;a tidy profit@@.
<<set $activeSlave.health -= 10>>
<<set $activeSlave.oralCount += random(410,440)>>
<<set $cash += 2000>>
<</replace>>
<</link>>
<br><<link "Invest <<print cashFormat(5000)>> in making her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<br><<link "Lavish <<print cashFormat(10000)>> on her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
<br><<link "Spend <<print cashFormat(25000)>> on an attempt to make her world famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
The world is in love with $activeSlave.slaveName. Her face graces magazine covers the world over and her passionate arguments (ghostwritten by the best spin doctors money can buy) spark debate everywhere they're heard. She is mentioned by name in strident denunciations about the immorality of the present day from religious leaders. She appears on the internet with all sorts of attempts at humor superimposed on her image. Her loving and overblown descriptions of you spark a new trend in protagonists of badly-written romance novels. When a very popular talk show host attempts to call her bluff and receives oral sex in front of a live studio audience, @@.yellowgreen;you know for sure that her fame has stuck@@.
<<set $cash -= 25000>>
<<set $rep += 600>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is world famous as an anti-abolitionist, and has told the world at length of the joys of slavery in general and slavery to you in particular.">>
<</replace>>
<<else>>
<<replace "#result">>
The world seems temporarily enamored with $activeSlave.slaveName as she appears on talk shows and in political debates with millions of watchers, but before long her fifteen minutes of fame peter out and the only offers coming in are from pornography magnates and local talk radio shows. Though she achieved @@.yellowgreen;local fame@@ for appearing on the world stage, the rest of the world seems to have gotten bored with $activeSlave.slaveName.
<<set $cash -= 25000>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
|
amomynous0/fc
|
src/uncategorized/reFormerAbolitionist.tw
|
tw
|
bsd-3-clause
| 7,881 |
:: RE legendary balls [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryBallsID) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryBallsID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
<<EventNameLink $activeSlave>> is an incredible producer of cum. She's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that she could have every drop of her ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially productive slave to be judged.
<br><br>
This is a rare opportunity. The idea of cockmilking is new and understandably fascinating to many, so the livestock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special slave.
<br><br>
<span id="result">
<<link "Fairly enter her in the livestock show">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but her massive junk wins the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend <<print cashFormat(5000)>> bribing the judges">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making her whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
amomynous0/fc
|
src/uncategorized/reLegendaryBalls.tw
|
tw
|
bsd-3-clause
| 5,947 |
:: RE legendary cow [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryCowID) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryCowID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
<<EventNameLink $activeSlave>> is an incredible producer of milk. She's lactating in volumes that would have been unthinkable in the days when drug treatments were limited by consent. A nascent slave dairy trade organization will be holding a public stock show tomorrow, and since they're aware you keep cows, they've sent you an invitation to enter stock to be judged.
<br><br>
This is a rare opportunity. The idea of human dairy is new and understandably fascinating to many, so the stock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special cow.
<br><br>
<span id="result">
<<link "Fairly enter her in the stock show">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, but her massive tits win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her tits are easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend <<print cashFormat(5000)>> bribing the judges">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another cow. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's ass, making her whine and squeal constantly. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
amomynous0/fc
|
src/uncategorized/reLegendaryCow.tw
|
tw
|
bsd-3-clause
| 5,778 |
:: RE legendary entertainer [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryEntertainerID) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryEntertainerID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
The Free Cities fashion scene extends to slave bodies, of course; stopping at mere clothes and behaviors is an old world conceit. This week, <<EventNameLink $activeSlave>> is in vogue. Such a crowd of gawkers and hangers-on follows her around the club that the fine citizens who have a chance at an hour of her time must shoulder their way through the throng.
<br><br>
This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a courtesan of note. There's no guarantee of success, but if you are successful, her value will increase a great deal.
<br><br>
<span id="result">
<<link "Just capitalize on her popularity as it is">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
You decide to limit your advantage on her temporary popularity to a little publicity and some advertising. You've gained a little @@.green;notoriety.@@
<<set $rep += 200>>
<</replace>>
<</link>>
<br><<link "Invest <<print cashFormat(5000)>> in her image">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;respected and famous courtesan.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<if $activeSlave.prestige <= 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">>
<</if>>
<<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<br><<link "Lavish <<print cashFormat(10000)>> on her fame">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;respected and famous courtesan.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<if $activeSlave.prestige <= 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">>
<</if>>
<<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
amomynous0/fc
|
src/uncategorized/reLegendaryEntertainer.tw
|
tw
|
bsd-3-clause
| 4,454 |
:: RE legendary whore [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryWhoreID) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryWhoreID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
The Free Cities red light areas are so overcharged with cheap and easy sex that the fashion in whores is comically unstable. This week, <<EventNameLink $activeSlave>> is in vogue. So many customers are interested in renting her body that it's necessary to assign other girls to take some of the load off her by diverting less important customers away from her.
<br><br>
This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a whore of note. There's no guarantee of success, but if you are successful, her value will increase a great deal.
<br><br>
<span id="result">
<<link "Just capitalize on her popularity as it is">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
You decide to limit your advantage on her temporary popularity to a little marketing and some minor price increases. You've made some unexpected @@.yellowgreen;profits,@@ and gained a little @@.green;notoriety.@@
<<set $cash += 1000>>
<<set $rep += 100>>
<</replace>>
<</link>>
<br><<link "Invest <<print cashFormat(5000)>> in her notoriety">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;notorious and very popular prostitute.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">>
<<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Lavish <<print cashFormat(10000)>> on her fame">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;notorious and very popular prostitute.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 200>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">>
<<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
amomynous0/fc
|
src/uncategorized/reLegendaryWhore.tw
|
tw
|
bsd-3-clause
| 4,457 |
:: RE nickname [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump">>
<<if $seed == 1>>
<<set $returnTo = "RIE Eligibility Check">>
<<else>>
<<set $returnTo = "Next Week">>
<</if>>
<<set $activeSlave = $eventSlave>>
<<setLocalPronouns $activeSlave>>
/* NICKNAME QUALIFICATION CHECKS */
<<set $qualifiedNicknames = []>>
<<if ($activeSlave.nationality != 0)>>
<<set $qualifiedNicknames.push("nationality")>>
<</if>>
<<if ($seeRace == 1)>>
<<switch $activeSlave.race>>
<<case "white">>
<<set $qualifiedNicknames.push("white")>>
<<case "asian">>
<<set $qualifiedNicknames.push("asian")>>
<<case "latina">>
<<set $qualifiedNicknames.push("latina")>>
<<case "black">>
<<set $qualifiedNicknames.push("black")>>
<<case "pacific islander">>
<<set $qualifiedNicknames.push("pacific islander")>>
<<case "southern european">>
<<set $qualifiedNicknames.push("southern european")>>
<<case "amerindian">>
<<set $qualifiedNicknames.push("amerindian")>>
<<case "malay">>
<<set $qualifiedNicknames.push("malay")>>
<<case "semitic">>
<<set $qualifiedNicknames.push("semitic")>>
<<case "middle eastern">>
<<set $qualifiedNicknames.push("middle eastern")>>
<<case "indo-aryan">>
<<set $qualifiedNicknames.push("indo-aryan")>>
<<case "mixed race">>
<<set $qualifiedNicknames.push("mixed race")>>
<</switch>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.weight <= 10)>>
<<set $qualifiedNicknames.push("girlish")>>
<</if>>
<<if ($activeSlave.boobs <= 300)>>
<<set $qualifiedNicknames.push("flat")>>
<</if>>
<<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>>
<<set $qualifiedNicknames.push("loose")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>>
<<set $qualifiedNicknames.push("trap")>>
<</if>>
<<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>>
<<set $qualifiedNicknames.push("trans")>>
<</if>>
<<if ($activeSlave.weight > 30)>>
<<set $qualifiedNicknames.push("chubby")>>
<</if>>
<<if ($activeSlave.weight > 100)>>
<<set $qualifiedNicknames.push("fat")>>
<</if>>
<<if ($activeSlave.muscles > 30)>>
<<set $qualifiedNicknames.push("muscles")>>
<</if>>
<<if ($activeSlave.energy > 95)>>
<<if $activeSlave.anus > 1>>
<<set $qualifiedNicknames.push("buttslut")>>
<</if>>
<<set $qualifiedNicknames.push("cumslut")>>
<<set $qualifiedNicknames.push("humiliation")>>
<<set $qualifiedNicknames.push("submissive")>>
<</if>>
<<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && $activeSlave.anus > 0>>
<<set $qualifiedNicknames.push("buttslut")>>
<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("butt toy")>>
<</if>>
<<if ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("cumslut")>>
<</if>>
<<if ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("humiliation")>>
<</if>>
<<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("submissive")>>
<</if>>
<<if ($activeSlave.oralCount+$activeSlave.vaginalCount+$activeSlave.analCount > 500)>>
<<set $qualifiedNicknames.push("veteran")>>
<</if>>
<<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>>
<<set $qualifiedNicknames.push("cow")>>
<</if>>
<<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>>
<<set $qualifiedNicknames.push("novice")>>
<</if>>
<<if ($activeSlave.ID == $HeadGirl.ID)>>
<<set $qualifiedNicknames.push("head girl")>>
<</if>>
<<if ($activeSlave.ID == $Bodyguard.ID)>>
<<set $qualifiedNicknames.push("bodyguard")>>
<</if>>
<<if ($activeSlave.ID == $Concubine.ID)>>
<<set $qualifiedNicknames.push("Concubine")>>
<</if>>
<<if ($activeSlave.ID == $Attendant.ID)>>
<<set $qualifiedNicknames.push("Attendant")>>
<</if>>
<<if ($activeSlave.ID == $Madam.ID)>>
<<set $qualifiedNicknames.push("Madam")>>
<</if>>
<<if ($activeSlave.ID == $DJ.ID)>>
<<set $qualifiedNicknames.push("DJ")>>
<</if>>
<<if ($activeSlave.ID == $Recruiter.ID)>>
<<set $qualifiedNicknames.push("Recruiter")>>
<</if>>
<<if ($activeSlave.ID == $Wardeness.ID)>>
<<set $qualifiedNicknames.push("Wardeness")>>
<</if>>
<<if ($activeSlave.ID == $Milkmaid.ID)>>
<<set $qualifiedNicknames.push("Milkmaid")>>
<</if>>
<<if ($activeSlave.ID == $Milkmaid.ID) && $activeSlave.dick > 5 && canPenetrate($activeSlave) && $cumSlaves > 3>>
<<set $qualifiedNicknames.push("Collectrix")>>
<</if>>
<<if ($activeSlave.ID == $Stewardess.ID)>>
<<set $qualifiedNicknames.push("Stewardess")>>
<</if>>
<<if ($activeSlave.ID == $Schoolteacher.ID)>>
<<set $qualifiedNicknames.push("Schoolteacher")>>
<</if>>
<<if ($activeSlave.ID == $Nurse.ID)>>
<<set $qualifiedNicknames.push("Nurse")>>
<</if>>
<<if ($activeSlave.ID == $Matron.ID)>>
<<set $qualifiedNicknames.push("Matron")>>
<</if>>
<<if ($activeSlave.ID == $Lurcher.ID)>>
<<set $qualifiedNicknames.push("Lurcher")>>
<</if>>
<<if ($activeSlave.assignment == "be a subordinate slave")>>
<<set $qualifiedNicknames.push("server")>>
<</if>>
<<if ($activeSlave.nipples == "huge") || ($activeSlave.nipples == "puffy")>>
<<set $qualifiedNicknames.push("nipples")>>
<<elseif ($activeSlave.nipples == "fuckable")>>
<<set $qualifiedNicknames.push("nippleCunts")>>
<</if>>
<<if ($activeSlave.areolae > 2)>>
<<set $qualifiedNicknames.push("areolae")>>
<</if>>
<<if ($activeSlave.lips > 40)>>
<<set $qualifiedNicknames.push("lips")>>
<</if>>
<<if ($activeSlave.labia > 1) && ($activeSlave.vagina > -1)>>
<<set $qualifiedNicknames.push("labia")>>
<</if>>
<<if ($activeSlave.physicalAge < 18)>>
<<set $qualifiedNicknames.push("young")>>
<</if>>
<<if ($activeSlave.physicalAge > 35)>>
<<set $qualifiedNicknames.push("old")>>
<</if>>
<<if ($activeSlave.physicalAge > 59)>>
<<set $qualifiedNicknames.push("reallyold")>>
<</if>>
<<if ($activeSlave.amp == 1)>>
<<set $qualifiedNicknames.push("amp")>>
<</if>>
<<if Math.floor($activeSlave.boobsImplant/$activeSlave.boobs) >= .60 || Math.floor($activeSlave.buttImplant/$activeSlave.butt) > .60>>
<<set $qualifiedNicknames.push("implants")>>
<</if>>
<<if ($activeSlave.boobsImplant >= 750) && Math.floor($activeSlave.boobsImplant/$activeSlave.boobs) >= .60 && ($activeSlave.buttImplant >= 2) && Math.floor($activeSlave.buttImplant/$activeSlave.butt) > .60 && ($activeSlave.lipsImplant >= 10) && Math.floor($activeSlave.lipsImplant/$activeSlave.lips) > .30 && ($activeSlave.intelligence+$activeSlave.intelligenceImplant < -15)>>
<<set $qualifiedNicknames.push("bimbo")>>
<</if>>
<<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant < -50)>>
<<set $qualifiedNicknames.push("stupid")>>
<</if>>
<<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant > 50)>>
<<set $qualifiedNicknames.push("smart")>>
<</if>>
<<if ($activeSlave.eyes == -2)>>
<<set $qualifiedNicknames.push("blind")>>
<</if>>
<<if ($activeSlave.hears == -2)>>
<<set $qualifiedNicknames.push("deaf")>>
<</if>>
<<if ($activeSlave.voice == 0)>>
<<set $qualifiedNicknames.push("mute")>>
<</if>>
<<if $activeSlave.breedingMark == 1 && $propOutcome == 1>>
<<set $qualifiedNicknames.push("mark")>>
<</if>>
<<if ($activeSlave.broodmother > 1) && ($activeSlave.preg >= 37)>>
<<set $qualifiedNicknames.push("hyperbroodmother")>>
<</if>>
<<if ($activeSlave.broodmother == 1) && ($activeSlave.preg >= 37)>>
<<set $qualifiedNicknames.push("broodmother")>>
<</if>>
<<if ($activeSlave.bellyPreg >= 300000)>>
<<set $qualifiedNicknames.push("hyperpreg")>>
<</if>>
<<if ($activeSlave.bellyPreg >= 30000) && ($activeSlave.boobs >= 5000) && ($activeSlave.butt > 5) && ($activeSlave.hips >= 2) && ($activeSlave.weight < 100)>>
<<set $qualifiedNicknames.push("fertilityGoddess")>>
<</if>>
<<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5) && ($activeSlave.slavesKnockedUp > 4)>>
<<set $qualifiedNicknames.push("babymaker")>>
<</if>>
<<if ($activeSlave.prostate > 2) && ($activeSlave.dick == 0) && ($activeSlave.vagina > -1)>>
<<set $qualifiedNicknames.push("superSquirter")>>
<</if>>
<<if ($activeSlave.bellyPreg >= 100) && ($activeSlave.pregKnown == 1)>>
<<set $qualifiedNicknames.push("preg")>>
<</if>>
<<if ($activeSlave.dick > 4)>>
<<set $qualifiedNicknames.push("hung")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
<<set $qualifiedNicknames.push("gelding")>>
<</if>>
<<if ($activeSlave.dick == 1)>>
<<set $qualifiedNicknames.push("micropenis")>>
<</if>>
<<if ($activeSlave.boobs >= 800)>>
<<set $qualifiedNicknames.push("boobs")>>
<</if>>
<<if ($activeSlave.butt > 5)>>
<<set $qualifiedNicknames.push("butt")>>
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<set $qualifiedNicknames.push("virgin")>>
<</if>>
<<if ($activeSlave.height >= 185)>>
<<set $qualifiedNicknames.push("tall")>>
<</if>>
<<if ($activeSlave.height < 150)>>
<<set $qualifiedNicknames.push("short")>>
<</if>>
<<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>>
<<set $qualifiedNicknames.push("vaginalWhiner")>>
<</if>>
<<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>>
<<set $qualifiedNicknames.push("analWhiner")>>
<</if>>
<<if ($qualifiedNicknames.length == 0)>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $nickname = $qualifiedNicknames.random()>>
<<switch $nickname>>
<<case "nationality">>
<<switch $activeSlave.nationality>>
<<case "Afghan">>
<<set $nickname = either("'Afghan'", "'Afghani'", "'Bactrian'", "'Chai Girl'", "'Kabul'", "'Kandahar'", "'Pashtun'", "'Peshawar'", "'Poppy'", "'Taliban'")>>
<<case "Albanian">>
<<set $nickname = either("'Albanian'", "'Durrës'", "'Hoxha'", "'Sejdia'", "'Shiptar'", "'Tirana'")>>
<<case "Algerian">>
<<set $nickname = either("'Algerian'", "'Algiers'", "'Casbah'", "'Corsair'", "'Djamila'", "'Harki'", "'Hassiba'", "'Oran'", "'Pied-Noir'", "'Zhora'")>>
<<case "American">>
<<set $nickname = either("'American'", "'Amerifat'", "'Burger'", "'California'", "'Chicago'", "'Columbia'", "'Hollywood'", "'Lady Liberty'", "'Lone Star'", "'New York'", "'Septic'", "'Stars & Stripes'", "'Trump'", "'Washington'", "'Yank'", "'Yankee'")>>
<<case "Andorran">>
<<set $nickname = either("'Andorran'", "'La Vella'", "'Les Escaldes'", "'Ski Trip'", "'Skossyreff'")>>
<<case "Angolan">>
<<set $nickname = either("'Angolan'", "'Cabinda'", "'Huambo'", "'Luanda'", "'Ndongo'")>>
<<case "Antiguan">>
<<set $nickname = either("'All Saints'", "'Antiguan'", "'Barbuda'", "'Barbudan'", "'Redonda'", "'St. John's'")>>
<<case "Argentinian">>
<<set $nickname = either("'Argentine'", "'Argentinean'", "'Argentinian'", "'Blanca'", "'Buenos Aires'", "'Evita'", "'Gaucha'", "'Macri'", "'Malvinas'", "'Patagonia'", "'Perón'")>>
<<case "Armenian">>
<<set $nickname = either("'Armenian'", "'Armo'", "'Hachik'", "'Hayastan'", "'Khorovats'", "'Rabiz'", "'Yerevan'")>>
<<case "Aruban">>
<<set $nickname = either("'Aruban'", "'Caquetio'", "'Croes'", "'Oranjestad'")>>
<<case "Australian">>
<<set $nickname = either("'Abo'", "'Aussie'", "'Australian'", "'Bogan'", "'Canberra'", "'Convict'", "'Crikey'", "'Down Under'", "'Kangaroo'", "'Mad'", "'Melbourne'", "'Sheila'", "'Skip'", "'Skippy'", "'Sydney'")>>
<<case "Austrian">>
<<set $nickname = either("'Anschluss'", "'Austrian'", "'Fritzl'", "'Fut'", "'Maria'", "'Vienna'", "'Wiener'")>>
<<case "Azerbaijani">>
<<set $nickname = either("'Atropatene'", "'Azerbaijani'", "'Azerbaijanian'", "'Azeri'", "'Baku'", "'Black January'", "'Ganja'")>>
<<case "Bahamian">>
<<set $nickname = either("'Bahama Mama'", "'Bahamian'", "'Columbus'", "'Lucayan'", "'Nassau'")>>
<<case "Bahraini">>
<<set $nickname = either("'Bahraini'", "'Manama'", "'Pearl'", "'Two Seas'", "'Zubarah'")>>
<<case "Bangladeshi">>
<<set $nickname = either("'Bangamata'", "'Bangla'", "'Bangladeshi'", "'Bengalese'", "'Bengali'", "'Bengi'", "'Bengullie'", "'Bennie'", "'Bhibhi'", "'Bhola'", "'Deshi'", "'Dhaka'", "'Mujibnagar'", "'Sweatshop'", "'Tiger'")>>
<<case "Barbadian">>
<<set $nickname = either("'Bajan'", "'Barbadian'", "'Bridgetown'", "'Sugar Cane'")>>
<<case "Belarusian">>
<<set $nickname = either("'Belarusian'", "'Bulbash'", "'Lukashenko'", "'Minsk'", "'Shlyukha'", "'Šliucha'", "'Stalker'", "'White Russian'")>>
<<case "Belgian">>
<<set $nickname = either("'Antwerp'", "'Belgian'", "'Belgica'", "'Brussels'", "'Sprout'", "'Straatmeid'", "'Truttemie'", "'Waffles'")>>
<<case "Belizean">>
<<set $nickname = either("'Belizean'", "'Belmopan'", "'Great Blue Hole'", "'Punta'")>>
<<case "Beninese">>
<<set $nickname = either("'Abomey'", "'Beninese'", "'Beninois'", "'Cotonou'", "'Dahomey'", "'Porto-Novo'")>>
<<case "Bermudian">>
<<set $nickname = either("'Bermuda Triangle'", "'Bermudan'", "'Bermudian'", "'Hamilton'", "'Onion'", "'St. George's'")>>
<<case "Bhutanese">>
<<set $nickname = either("'Bhutanese'", "'Dragon Queen'", "'Druk'", "'Phuntsholing'", "'Punakha'", "'Thimphu'")>>
<<case "Bissau-Guinean">>
<<set $nickname = either("'Bissau'", "'Bissau-Guinean'", "'Boe'", "'Bolama'", "'Kriol'")>>
<<case "Bolivian">>
<<set $nickname = either("'Bolivian'", "'Chuquisaca'", "'La Paz'", "'Santa Cruz'", "'Sucre'", "'Titicaca'")>>
<<case "Bosnian">>
<<set $nickname = either("'Banja Luka'", "'Bosniak'", "'Bosnian'", "'Herzegovina'", "'Sarajevo'", "'Tvrtko'")>>
<<case "Brazilian">>
<<set $nickname = either("'7-1'", "'Amazon'", "'Bauru'", "'Brasília'", "'Brazilian'", "'Bunda'", "'Carmen Miranda'", "'Dago'", "'Favelada'", "'Hue'", "'Ipanema'", "'Monkey'", "'Rio de Janeiro'", "'São Paulo'", "'Zika'")>>
<<case "British">>
<<set $nickname = either("'Brexit'", "'Brit'", "'Britannia'", "'Britbong'", "'British'", "'Briton'", "'Chav'", "'Fish'n'Chips'", "'Gov'nor'", "'Limey'", "'London'", "'Pikey'", "'Pommie'", "'Rosbif'", "'Scrubber'", "'Slag'", "'Slapper'")>>
<<case "Bruneian">>
<<set $nickname = either("'Abode of Peace'", "'Bandar Seri Begawan'", "'Bolkiah'", "'Bruneian'", "'Sultan'")>>
<<case "Bulgarian">>
<<set $nickname = either("'Bulgar'", "'Bulgarian'", "'Nikopol'", "'Pliska'", "'Sofia'", "'Zhivkov'")>>
<<case "Burkinabé">>
<<set $nickname = either("'Burkina Fasan'", "'Burkinabé'", "'Ouagadougou'", "'Sankara'", "'Upper Volta'")>>
<<case "Burmese">>
<<set $nickname = either("'Bamar'", "'Burma Shave'", "'Burmsese'", "'Burmese Python'", "'Golden Triangle'", "'Mandalay'", "'Myanma'", "'Myanmar'", "'Myanmese'", "'Naypyidaw'", "'Pagan'", "'Rangoon'", "'Yangon'")>>
<<case "Burundian">>
<<set $nickname = either("'Bagaza'", "'Bujumbura'", "'Burundian'", "'Heha'", "'Umurundi'")>>
<<case "Cambodian">>
<<set $nickname = either("'Angkor Wat'", "'Cambodian'", "'Holiday in Cambodia'", "'Khmer'", "'Phnom Penh'", "'Pol Pot'")>>
<<case "Cameroonian">>
<<set $nickname = either("'Biya'", "'Cameroonian'", "'Douala'", "'Yaoundé'")>>
<<case "Canadian">>
<<set $nickname = either("'Canadian'", "'Canadienne'", "'Canuck'", "'Leaf'", "'Loonie'", "'Maple Syrup'", "'Montreal'", "'Mountie'", "'Ottawa'", "'Poutine'", "'Quebec'", "'Toronto'", "'Vancouver'", "'Yukon'")>>
<<case "Cape Verdean">>
<<set $nickname = either("'Cabo Verde'", "'Cap-Vert'", "'Cape Verdean'", "'Praia'")>>
<<case "Catalan">>
<<set $nickname = either("'Barcelona'", "'Castell'", "'Catalan'", "'Catalonian'", "'Catalufo'", "'Senyera'", "'Spanish'")>>
<<case "Central African">>
<<set $nickname = either("'Abiras'", "'Bangui'", "'Bokassa'", "'Central African'", "'Ubangi-Shari'")>>
<<case "Chadian">>
<<set $nickname = either("'Chad'", "'Chadian'", "'Habré'", "'N'Djamena'", "'Tombalbaye'")>>
<<case "Chilean">>
<<set $nickname = either("'Chela'", "'Chilean'", "'Chilote'", "'Pinochet'", "'Rota'", "'Santiago'", "'Toya'", "'Valparaíso'")>>
<<case "Chinese">>
<<set $nickname = either("'Beijing'", "'Chankoro'", "'Chinese'", "'Ching Chong'", "'Chink'", "'Cina'", "'Dim Sum'", "'Dragon'", "'Empress'", "'Great Wall'", "'Guangzhou'", "'Hong Kong'", "'Kowloon'", "'Kung Fu'", "'Lead Toys'", "'Lotus'", "'Macau'", "'Made in China'", "'Manchu'", "'Nanking'", "'Renmenbi'", "'Shanghai'", "'Triad'")>>
<<case "Colombian">>
<<set $nickname = either("'Bogotá'", "'Cafetera'", "'Coca'", "'Colombian'", "'Crystal'", "'FARC'", "'Pablita Escobar'")>>
<<case "Comorian">>
<<set $nickname = either("'Comoran'", "'Comorian'", "'Karthala'", "'Mayotte'", "'Moroni'")>>
<<case "Congolese">>
<<set $nickname = either("'Brazzaville'", "'Congolese'", "'Ngouabi'", "'Nguesso'")>>
<<case "a Cook Islander">>
<<set $nickname = either("'Avarua'", "'Cook'", "'Cook Islander'", "'Rarotonga'")>>
<<case "Costa Rican">>
<<set $nickname = either("'Cartago'", "'Costa Rican'", "'Ferrer'", "'Oxcart'", "'San José'", "'Tica'")>>
<<case "Croatian">>
<<set $nickname = either("'Croat'", "'Croatian'", "'Tito'", "'Zagreb'")>>
<<case "Cuban">>
<<set $nickname = either("'Blockade'", "'Castro'", "'Cigars'", "'Commie'", "'Cuban'", "'Guantanamo'", "'Havana'", "'Scarface'")>>
<<case "Cypriot">>
<<set $nickname = either("'Atilla'", "'Cyprian'", "'Cypriot'", "'Enosis'", "'Nicosia'")>>
<<case "Czech">>
<<set $nickname = either("'Bohemian'", "'Bohunk'", "'Čechie'", "'Czech'", "'Czechia'", "'Czechnya'", "'Kunda'", "'Moravian'", "'Prague'", "'Silesian'", "'Velvet'")>>
<<case "Danish">>
<<set $nickname = either("'Copenhagen'", "'Dane'", "'Danish'", "'Danske'", "'Ludertæve'", "'Tøs'", "'Viking'")>>
<<case "Djiboutian">>
<<set $nickname = either("'Afar'", "'Djiboutian'", "'Ifat'", "'Obock'", "'Punt'", "'Tadjoura'")>>
<<case "Dominican">>
<<set $nickname = either("'Caribbean'", "'Domingo'", "'Dominican'", "'Palo'", "'Quisqueyana'", "'Santo Domingo'", "'Taíno'", "'Trinitaria'", "'Trujillo'")>>
<<case "Dominiquais">>
<<set $nickname = either("'Dominican'", "'Dominiquais'", "'Red Dog'", "'Roseau'", "'Sisserou'")>>
<<case "Dutch">>
<<set $nickname = either("'Amsterdam'", "'Cheesehead'", "'Dutch'", "'Dutchie'", "'Holland'", "'Netherlander'", "'Rotterdam'", "'Slaaf'", "'Slet'", "'The Hague'")>>
<<case "East Timorese">>
<<set $nickname = either("'27th Province'", "'Dili'", "'East Timorese'", "'Lifau'", "'Maubere'", "'Timor Leste'", "'Timorese'")>>
<<case "Ecuadorian">>
<<set $nickname = either("'Ecuadorian'", "'Galápagos'", "'Guayaquil'", "'Quito'")>>
<<case "Egyptian">>
<<set $nickname = either("'Cairo'", "'Cleopatra'", "'Egyptian'", "'Misirlou'", "'Sinai'", "'Sphinx'", "'Suez'")>>
<<case "Emirati">>
<<set $nickname = either("'Abu Dhabi'", "'Bedouin'", "'Dubai'", "'Emirati'", "'Emiri'", "'Emirian'")>>
<<case "Equatoguinean">>
<<set $nickname = either("'Bata'", "'Equatoguinean'", "'Equatorial Guinean'", "'Malabo'", "'Nguema'", "'Oyala'")>>
<<case "Eritrean">>
<<set $nickname = either("'Asmara'", "'Bahri Negash'", "'Eritrean'", "'Massawa'", "'Medri Bahri'", "'Punt'", "'Red Sea'")>>
<<case "Estonian">>
<<set $nickname = either("'Baltic'", "'Eesti'", "'Estonian'", "'Tallinn'", "'Tartu'", "'Yestonian'")>>
<<case "Ethiopian">>
<<set $nickname = either("'Addis Ababa'", "'Ethiopian'", "'Mengistu'", "'Oromo'", "'Rastafarian'")>>
<<case "Fijian">>
<<set $nickname = either("'Feejee'", "'Fijian'", "'Itaukei'", "'Levuka'", "'Nasinu'", "'Suva'", "'Viti Levu'")>>
<<case "Filipina">>
<<set $nickname = either("'Baguio'", "'Filipina'", "'Flip'", "'Manila'", "'Marcos'", "'Philippine'", "'Pinay'", "'Pinoy'", "'Quezon'", "'Tagalog'")>>
<<case "Finnish">>
<<set $nickname = either("'China Swede'", "'Chukhna'", "'Finn'", "'Finnic'", "'Finnish'", "'Finnish Maiden'", "'Finnjävel'", "'Helsinki'", "'Mämmi'", "'Perkele'", "'Saunagirl'", "'Suomi'", "'Winter War'")>>
<<case "French">>
<<set $nickname = either("'Belle'", "'Charlie Hebdo'", "'Crapaud'", "'Fille de Joie'", "'Français'", "'French'", "'Frenchie'", "'Frog'", "'Gabacha'", "'Gaul'", "'Lyon'", "'Mademoiselle'", "'Marianne'", "'Marseille'", "'Napoleon'", "'Paris'", "'Surrender Monkey'")>>
<<case "French Guianan">>
<<set $nickname = either("'Cayenne'", "'French Guianan'", "'French Guianese'", "'Île du Diable'", "'Kourou'")>>
<<case "French Polynesian">>
<<set $nickname = either("'Faaa'", "'Fangataufa'", "'French Polynesian'", "'Moruroa'", "'Papeete'", "'Tahiti'")>>
<<case "Gabonese">>
<<set $nickname = either("'Bongo'", "'Gabonais'", "'Gabonese'", "'Libreville'", "'Orungu'")>>
<<case "Gambian">>
<<set $nickname = either("'Banjul'", "'Gambian'", "'Jammeh'", "'Jawara'", "'Serekunda'")>>
<<case "Georgian">>
<<set $nickname = either("'Georgian'", "'Kutaisi'", "'Mepe'", "'Tamar'", "'Tbilisi'")>>
<<case "German">>
<<set $nickname = either("'Bavarian'", "'Berlin'", "'Bonn'", "'Bratwurst'", "'Cabbage Eater'", "'Deutsche'", "'Dresden'", "'Fraulein'", "'German'", "'Germania'", "'Jerry'", "'Hitler'", "'Hun'", "'Kraut'", "'Nazi'", "'Nuremberg'", "'Oktoberfest'", "'Piefke'", "'Prussian'", "'Saupreiß'", "'Teuton'", "'Valkyrie'")>>
<<case "Ghanan">>
<<set $nickname = either("'Accra'", "'Akan'", "'Ghanan'", "'Gold Coast'", "'Warrior Queen'", "'Shaman Queen'")>>
<<case "Greek">>
<<set $nickname = either("'Athens'", "'Debts'", "'Greco'", "'Grecoman'", "'Greek'", "'Hellene'", "'Hellenic'", "'Ionian'", "'Nafplio'", "'Spartan'")>>
<<case "Greenlandic">>
<<set $nickname = either("'Eskimo'", "'Godthåb'", "'Greenlander'", "'Greenlandic'", "'Inuit'", "'Nuuk'")>>
<<case "Grenadian">>
<<set $nickname = either("'Grenada Dove'", "'Grenadian'", "'St. George's'", "'Urgent Fury'", "'Woolie'")>>
<<case "Guamanian">>
<<set $nickname = either("'51st State'", "'Arc Light'", "'Chamorro'", "'Dededo'", "'Guamanian'", "'Hagåtña'", "'Military Base'", "'Tamuning'")>>
<<case "Guatemalan">>
<<set $nickname = either("'Carrera'", "'Chapín'", "'Guatemalan'", "'Mayan'")>>
<<case "Guinean">>
<<set $nickname = either("'Bauxite'", "'Conakry'", "'Guinean'", "'Toure'")>>
<<case "Guyanese">>
<<set $nickname = either("'Flavor Aid'", "'Georgetown'", "'Guyanese'", "'Hoatzin'", "'Jonestown'")>>
<<case "Haitian">>
<<set $nickname = either("'Ayisyen'", "'Duvalier'", "'Haitian'", "'Maîtresse'", "'Mama Doc'", "'Maman'", "'Port-au-Prince'", "'Tortuga'", "'Voodoo'")>>
<<case "Honduran">>
<<set $nickname = either("'Anchuria'", "'Catracha'", "'Comayagua'", "'Comayagüela'", "'Honduran'", "'Tegucigalpa'")>>
<<case "Hungarian">>
<<set $nickname = either("'Bozgor'", "'Budapest'", "'Hungarian'", "'Kádár'", "'Magyar'", "'Szuka'")>>
<<case "I-Kiribati">>
<<set $nickname = either("'Bairiki'", "'Betio'", "'Butaritari'", "'Gilbert'", "'I-Kiribati'", "'Kiribatian'", "'Tarawa'", "'Tungaru'")>>
<<case "Icelandic">>
<<set $nickname = either("'Bessastaðir'", "'Fjallkona'", "'Icelander'", "'Icelandic'", "'Penis Museum'", "'Reykjavík'", "'Sagas'", "'Þingvellir'")>>
<<case "Indian">>
<<set $nickname = either("'Bharat Mata'", "'Bhibhi'", "'Bhopal'", "'Bollywood'", "'Bombay'", "'Delhi'", "'Gandhi'", "'Hindi'", "'Indian'", "'Mahatma'", "'Mumbai'", "'Punjabi'", "'Savita'", "'Street Shitter'", "'Taj Mahal'")>>
<<case "Indonesian">>
<<set $nickname = either("'Ibu Pertiwi'", "'Indon'", "'Indonesian'", "'Jakarta'", "'Java'", "'Malay'", "'Suharto'", "'Sukarno'", "'Sunda'")>>
<<case "Iraqi">>
<<set $nickname = either("'Assyrian'", "'Babylonian'", "'Baghdad'", "'Fallujah'", "'Fertile Crescent'", "'Hussein'", "'Iraqi'", "'Mesopotamian'", "'Oilfields'", "'Whore of Babylon'")>>
<<case "Iranian">>
<<set $nickname = either("'Ayatollah'", "'Iranian'", "'Iranic'", "'Khamenei'", "'Majus'", "'Persian'", "'Shah'", "'Tehran'")>>
<<case "Irish">>
<<set $nickname = either("'Carbomb'", "'Culchie'", "'Dublin'", "'Emerald'", "'Hibernia'", "'Irish'", "'Irishwoman'", "'Jackeen'", "'Lassie'", "'Mick'", "'Paddy'", "'Potato Famine'", "'Sinn Féin'")>>
<<case "Israeli">>
<<set $nickname = either("'God's Chosen'", "'Hebrew'", "'Israeli'", "'Israelite'", "'Jaffa'", "'Jerusalem'", "'Levantine'", "'Tel Aviv'", "'Merchant'", "'Oven Dodger'", "'Shiksa'", "'Sharmuta'", "'Shekels'", "'Srulik'", "'Tel Aviv'", "'Zio'", "'Zionist'")>>
<<case "Italian">>
<<set $nickname = either("'Bologna'", "'Eytie'", "'Florence'", "'Greaseball'", "'Italia Turrita'", "'Italian'", "'Latin'", "'Mafia'", "'Milan'", "'Mussolini'", "'Napoli'", "'Renaissance'", "'Rome'", "'Salami'", "'Sicilian'", "'Spaghetti'", "'Terrone'", "'Wop'")>>
<<case "Ivorian">>
<<set $nickname = either("'Abidjan'", "'Baoulé'", "'Houphouët-Boigny'", "'Ivorian'", "'Ivory'", "'Yamoussoukro'")>>
<<case "Jamaican">>
<<set $nickname = either("'Arawak'", "'Jamaican'", "'Jamdown'", "'Jamrock'", "'Kingston'", "'Kush'", "'Port Royal'", "'Rasta'", "'Reggae'", "'Rock'", "'West Indies'", "'Xaymaca'", "'Yardie'")>>
<<case "Japanese">>
<<set $nickname = either("'Anime'", "'Banzai'", "'Bishoujo'", "'Fukushima'", "'Geisha Girl'", "'Hello Kitty'", "'Hirohito'", "'Hiroshima'", "'Hokkaido'", "'Ichiban'", "'Jap'", "'Japanese'", "'Kamikaze'", "'Kawasaki'", "'Kyoto'", "'Kyushu'", "'Nagano'", "'Nagasaki'", "'Nip'", "'Nipponese'", "'Osaka'", "'Sushi'", "'Tempura'", "'Tokyo'", "'Wasabi'", "'Xiao Riben'", "'Yakuza'", "'Yamaha'", "'Yamato Nadeshiko'", "'Yokohama'")>>
<<case "Jordanian">>
<<set $nickname = either("'Amman'", "'Edomite'", "'Hashemite'", "'Jordanian'", "'Mansaf'", "'Moab'", "'Petra'")>>
<<case "Kazakh">>
<<set $nickname = either("'Almaty'", "'Astana'", "'Blue Hat'", "'Borat'", "'Kazakh'", "'Kazakhstani'", "'Khan'", "'Nazarbayev'")>>
<<case "Kenyan">>
<<set $nickname = either("'Kenyan'", "'Mau Mau'", "'Nairobi'", "'Obama'", "'Safari'", "'Swahili'", "'Tsavo'")>>
<<case "Kittitian">>
<<set $nickname = either("'Basseterre'", "'Kittitian'", "'Liamuiga'", "'Nevis'", "'Nevisian'")>>
<<case "Korean">>
<<set $nickname = either("'Busan'", "'Dokdo'", "'Gangnam'", "'K-Pop'", "'Kimchi'", "'Korean'", "'Nida'", "'Pyongyang'", "'Samsung'", "'Seoul'")>>
<<case "Kosovan">>
<<set $nickname = either("'Blackbird'", "'Kosovan'", "'Kosovar'", "'Metohija'", "'Pristina'")>>
<<case "Kurdish">>
<<set $nickname = either("'Ararat'", "'Hawler'", "'Iraqi'", "'Kurd'", "'Kurdish'", "'Kurdistani'", "'Mahabad'", "'Rojava'", "'Zaza'")>>
<<case "Kuwaiti">>
<<set $nickname = either("'Burgan'", "'Failaka'", "'Gulf War'", "'Kadhima'", "'Kuwaiti'", "'Sabah'")>>
<<case "Kyrgyz">>
<<set $nickname = either("'Bishkek'", "'Forty'", "'Kyrgyz'", "'Kyrgyzstani'", "'Manas'", "'Osh'")>>
<<case "Laotian">>
<<set $nickname = either("'Lao'", "'Laotian'", "'Luang Prabang'", "'Muang Lao'", "'Vientiane'")>>
<<case "Latvian">>
<<set $nickname = either("'Latvian'", "'Lett'", "'Livonia'", "'Riga'", "'Ulmanis'")>>
<<case "Lebanese">>
<<set $nickname = either("'Beirut'", "'Cedar'", "'Druze'", "'Hezbollah'", "'Lebanese'", "'Lebo'", "'Maronite'", "'Phoenician'")>>
<<case "Liberian">>
<<set $nickname = either("'Liberian'", "'Mississippi-in-Africa'", "'Monrovia'", "'Taylor'")>>
<<case "Libyan">>
<<set $nickname = either("'Benghazi'", "'Cyrene'", "'Gaddafi'", "'Libyan'", "'Silphium'", "'Tobruk'", "'Tripoli'", "'Zenga Zenga'")>>
<<case "a Liechtensteiner">>
<<set $nickname = either("'Liechtensteiner'", "'Rhine'", "'Schaan'", "'Vaduz'")>>
<<case "Lithuanian">>
<<set $nickname = either("'Kaunas'", "'Lithuanian'", "'Lugan'", "'Memel'", "'Mindaugas'", "'Pagan'", "'Vilnus'")>>
<<case "Luxembourgian">>
<<set $nickname = either("'Bureaucrat'", "'Luxembourger'", "'Luxembourgian'", "'Luxembourgish'", "'Passerelle'")>>
<<case "Macedonian">>
<<set $nickname = either("'Macedon'", "'Macedonian'", "'Macedonist'", "'Sarissa'", "'Serboman'", "'Skopianoi'", "'Skopje'")>>
<<case "Malagasy">>
<<set $nickname = either("'Antananarivo'", "'Lemur'", "'Madagascan'", "'Malagasy'", "'Ranavalona'")>>
<<case "Malawian">>
<<set $nickname = either("'Banda'", "'Lilongwe'", "'Malawian'", "'Nyasaland'", "'Warm Heart of Africa'", "'Zomba'")>>
<<case "Malaysian">>
<<set $nickname = either("'Kuala Lumpur'", "'Malingsia'", "'Malay Girl'", "'Malaya'", "'Malaysian'", "'Pirate'", "'Putrajaya'")>>
<<case "Maldivian">>
<<set $nickname = either("'Dhivehi'", "'Dhoni'", "'Gayoom'", "'Maldivian'", "'Malé'")>>
<<case "Malian">>
<<set $nickname = either("'Azawad'", "'Bamako'", "'Malian'", "'Mandinka'", "'Mansa Musa'", "'Sahel'", "'Timbuktu'", "'Trans-Sahara'")>>
<<case "Maltese">>
<<set $nickname = either("'Birkirkara'", "'George Cross'", "'Maltese'", "'Maltese Falcon'", "'Melita'", "'Valletta'")>>
<<case "Marshallese">>
<<set $nickname = either("'Bikini Atoll'", "'Ebeye'", "'Enewetak'", "'Leroij'", "'Majuro'", "'Marshall'", "'Marshallese'", "'Stick Chart'")>>
<<case "Mauritanian">>
<<set $nickname = either("'Coppolani'", "'Daddah'", "'Mauritanian'", "'Nouakchott'")>>
<<case "Mauritian">>
<<set $nickname = either("'Dodo'", "'Maurice'", "'Mauritian'", "'Port Louis'")>>
<<case "Mexican">>
<<set $nickname = either("'Azteca'", "'Beaner'", "'Burrito'", "'Cartel'", "'Chiquita'", "'Fence Hopper'", "'Headless'", "'Juarez'", "'Malinche'", "'Mamacita'", "'Mexican'", "'Senorita'", "'Sinaloa'", "'Taco'", "'Tijuana'", "'Wetback'")>>
<<case "Micronesian">>
<<set $nickname = either("'Hailstone'", "'Kolonia'", "'Micronesian'", "'Palikir'", "'Truk'", "'Weno'", "'Yap'")>>
<<case "Moldovan">>
<<set $nickname = either("'Bessarabia'", "'Chișinău'", "'Molda'", "'Moldovan'")>>
<<case "Monégasque">>
<<set $nickname = either("'Grace Kelly'", "'Grimaldi'", "'Monacan'", "'Monégasque'", "'Monte Carlo'")>>
<<case "Mongolian">>
<<set $nickname = either("'Death Worm'", "'Genghis Khan'", "'Mongol'", "'Mongolian'", "'Ulaanbaatar'", "'Yumjaagiin'")>>
<<case "Montenegrin">>
<<set $nickname = either("'Black Mountain'", "'Cetinje'", "'Crna Gora'", "'Montenegrin'", "'Podgorica'")>>
<<case "Moroccan">>
<<set $nickname = either("'Casablanca'", "'Fez'", "'Marrakesh'", "'Moroccan'", "'Rabat'")>>
<<case "Mosotho">>
<<set $nickname = either("'Basutoland'", "'Maseru'", "'Moshoeshoe'", "'Mosotho'")>>
<<case "Motswana">>
<<set $nickname = either("'Bechuanaland'", "'Botswanan'", "'Gaborone'", "'Kalahari'", "'Mafeking'", "'Motswana'")>>
<<case "Mozambican">>
<<set $nickname = either("'Lourenço Marques'", "'Maputo'", "'Mozambican'", "'Mussa Bin Bique'")>>
<<case "Namibian">>
<<set $nickname = either("'Caprivi'", "'Namib'", "'Namibian'", "'Walvis Bay'", "'Windhoek'")>>
<<case "Nauruan">>
<<set $nickname = either("'Meneng'", "'Nauruan'", "'Phosphate'", "'Pleasant Island'", "'Yaren'")>>
<<case "Nepalese">>
<<set $nickname = either("'Kathmandu'", "'Kumari'", "'Nep'", "'Nepalese'", "'Nepali'", "'Sherpa'")>>
<<case "New Caledonian">>
<<set $nickname = either("'Caldoche'", "'Granite'", "'Kanak'", "'New Caledonian'", "'Nouméa'", "'Ouvéa'")>>
<<case "a New Zealander">>
<<set $nickname = either("'All-Black'", "'Auckland'", "'Kiwi'", "'New Zealander'", "'Sheep Shagger'", "'Wellington'")>>
<<case "Ni-Vanuatu">>
<<set $nickname = either("'Bislama'", "'Cargo Cult'", "'Great Cyclade'", "'Jane Frum'", "'New Hebride'", "'Ni-Vanuatu'", "'Port Vila'", "'Vanuatuan'")>>
<<case "Nicaraguan">>
<<set $nickname = either("'Contra'", "'Granada'", "'Managua'", "'Nica'", "'Nicaraguan'", "'Pinolera'")>>
<<case "Nigerian">>
<<set $nickname = either("'Abuja'", "'Biafra'", "'Kwara'", "'Lagos'", "'Naija'", "'Nigerian'", "'Scammer'")>>
<<case "Nigerien">>
<<set $nickname = either("'Kountché'", "'Niamey'", "'Nigerien'", "'Sarraounia'", "'Songhai'")>>
<<case "Niuean">>
<<set $nickname = either("'Alofi'", "'Niuean'", "'Patu-Iki'", "'Rock of Polynesia'", "'The Rock'")>>
<<case "Norwegian">>
<<set $nickname = either("'Black Metal'", "'Kuksuger'", "'Ludder'", "'Norse'", "'Norsk'", "'Norwegian'", "'Oil Hog'", "'Ola'", "'Oslo'")>>
<<case "Omani">>
<<set $nickname = either("'Dhofar'", "'Empty Quarter'", "'Ibadi'", "'Khanjar'", "'Muscat'", "'Omani'", "'Salalah'")>>
<<case "Pakistani">>
<<set $nickname = either("'Indus'", "'Islamabad'", "'Karachi'", "'Lahore'", "'Pak'", "'Paki'", "'Pakistani'")>>
<<case "Palauan">>
<<set $nickname = either("'Koror'", "'Ngerulmud'", "'Palauan'", "'Peleliu'")>>
<<case "Palestinian">>
<<set $nickname = either("'Gaza'", "'Hamas'", "'Hebron'", "'Intifada'", "'Jerusalem'", "'Palestinian'", "'Pallywood'", "'Ramallah'", "'West Bank'")>>
<<case "Panamanian">>
<<set $nickname = either("'Balboa'", "'Canalera'", "'Colón'", "'Istmeña'", "'Noriega'", "'Pana'", "'Panama Canal'", "'Panamanian'", "'Zonian'")>>
<<case "Papua New Guinean">>
<<set $nickname = either("'Bougainville'", "'Papua'", "'Papua New Guinean'", "'Port Moresby'")>>
<<case "Paraguayan">>
<<set $nickname = either("'Asunción'", "'Guaraní'", "'Paraguayan'", "'Stroessner'")>>
<<case "Peruvian">>
<<set $nickname = either("'Incan'", "'Lima'", "'Lorcha'", "'Perucha'", "'Peruvian'", "'Trujillo'", "'Zampoña'")>>
<<case "Polish">>
<<set $nickname = either("'Hussar'", "'Kraków'", "'Kurwa'", "'Łódź'", "'Lublin'", "'Polack'", "'Pole'", "'Polish'", "'Polonia'", "'Polski'", "'Pshek'", "'Warsaw'")>>
<<case "Portuguese">>
<<set $nickname = either("'Bunda'", "'Carnation'", "'Estado Novo'", "'Lisbon'", "'Portagee'", "'Portuguese'", "'Tuga'")>>
<<case "Puerto Rican">>
<<set $nickname = either("'51st State'", "'Boricua'", "'Nuyorican'", "'P.R.'", "'Ponce'", "'Puerto Rican'", "'Puertorriqueña'", "'San Juan'", "'West Side Story'")>>
<<case "Qatari">>
<<set $nickname = either("'Al Jazeera'", "'Cadara'", "'Doha'", "'Qatari'")>>
<<case "Romanian">>
<<set $nickname = either("'Bucharest'", "'Ceaușescu'", "'Dracula'", "'Gypsy'", "'Impaler'", "'Orphan'", "'Roma'", "'Romanian'", "'Transylvanian'", "'Vlad'")>>
<<case "Russian">>
<<set $nickname = either("'Bolshevik'", "'Cabbage Eater'", "'Commie'", "'Kacap'", "'Katsap'", "'Mafiya'", "'Moscow'", "'Moskal'", "'Red Banner'", "'Rosuke'", "'Russian'", "'Russkie'", "'Saint Petersburg'", "'Shlyukha'", "'Siberian Kitten'", "'Sickle & Hammer'", "'Slav'", "'Soviet'", "'Stalin'", "'Suchka'", "'Suka'", "'Tovarish'", "'Tsaritsa'", "'Vodka'")>>
<<case "Rwandan">>
<<set $nickname = either("'Habyarimana'", "'Hotel Rwanda'", "'Kigali'", "'Rwandan'", "'Rwandese'")>>
<<case "Sahrawi">>
<<set $nickname = either("'Abdelaziz'", "'El-Aaiún'", "'Laayoune'", "'Moroccan'", "'Sahraouian'", "'Sahrawi'", "'Sahrawian'", "'Tifariti'", "'Western Saharan'")>>
<<case "Saint Lucian">>
<<set $nickname = either("'Castries'", "'Helen of the West Indies'", "'Saint Lucian'", "'Lucia'")>>
<<case "Salvadoran">>
<<set $nickname = either("'Duarte'", "'Guanaca'", "'Indigo'", "'Salvadoran'", "'Salvadoreña'", "'San Salvador'", "'Savior'")>>
<<case "Sammarinese">>
<<set $nickname = either("'Dogana'", "'Most Serene'", "'Saint Marinus'", "'Sammarinese'", "'San Marinese'", "'Three Towers'")>>
<<case "Samoan">>
<<set $nickname = either("'Apia'", "'Navigator'", "'Samoan'", "'Vaitele'", "'Wrestler'")>>
<<case "São Toméan">>
<<set $nickname = either("'Cocoa'", "'Príncipe'", "'Roças'", "'Santomean'", "'São Tomé'", "'São Toméan'")>>
<<case "Saudi">>
<<set $nickname = either("'Al Qaeda'", "'Burqa'", "'Jeddah'", "'Mecca'", "'Riyadh'", "'Sandy'", "'Saudi'", "'Saudi Arabian'")>>
<<case "Scottish">>
<<set $nickname = either("'Braveheart'", "'Edinburgh'", "'Glasgow'", "'Hadrian'", "'Jock'", "'Lass'", "'Ned'", "'Nessie'", "'Scot'", "'Scotswoman'", "'Scottish'", "'Teuchter'", "'Unicorn'")>>
<<case "Senegalese">>
<<set $nickname = either("'Casamance'", "'Dakar'", "'Our Boat'", "'Senegalese'", "'Wolof'")>>
<<case "Serbian">>
<<set $nickname = either("'Belgrade'", "'Picka'", "'Remove Kebab'", "'Serb'", "'Serbian'", "'Shkije'", "'Vlach'")>>
<<case "Seychellois">>
<<set $nickname = either("'Seabird'", "'Seselwa'", "'Seychellois'", "'Victoria'")>>
<<case "Sierra Leonean">>
<<set $nickname = either("'Blood Diamond'", "'Freetown'", "'Hut Tax'", "'Sierra Leonean'")>>
<<case "Singaporean">>
<<set $nickname = either("'Bedok'", "'Merlion'", "'Raffles'", "'Singaporean'")>>
<<case "Slovak">>
<<set $nickname = either("'Bratislava'", "'Bzdocha'", "'Shlapka'", "'Slovak'", "'Slovakian'", "'Velvet'")>>
<<case "Slovene">>
<<set $nickname = either("'Ljubljana'", "'Prince's Stone'", "'Slovene'", "'Slovenian'")>>
<<case "a Solomon Islander">>
<<set $nickname = either("'Guadalcanal'", "'Honiara'", "'Solomon'", "'Solomon Islander'")>>
<<case "Somali">>
<<set $nickname = either("'Black Hawk Down'", "'Mogadishu'", "'Skinnie'", "'Somali'", "'Somalian'", "'The Captain Now'")>>
<<case "South African">>
<<set $nickname = either("'Afrikaner'", "'Apartheid'", "'Bloemfontein'", "'Boer'", "'Cape Town'", "'Durban'", "'Johannesburg'", "'Mandela'", "'Pretoria'", "'Saffer'", "'Shaka'", "'South African'", "'Springbok'", "'Vuvuzela'")>>
<<case "South Sudanese">>
<<set $nickname = either("'Anyanya'", "'Juba'", "'Nilotic'", "'Nuba'", "'South Sudanese'", "'Sudd'", "'Yei'")>>
<<case "Spanish">>
<<set $nickname = either("'Barcelona'", "'Castellana'", "'Castilian'", "'Español'", "'Franco'", "'Gallega'", "'Jamon'", "'Madrid'", "'Monja'", "'Peninsular'", "'Senora'", "'Siesta'", "'Spaniard'", "'Spanish'", "'Toreadora'", "'Xarnega'")>>
<<case "Sri Lankan">>
<<set $nickname = either("'Ceylon'", "'Colombo'", "'Kandy'", "'Kotte'", "'Sri Lankan'", "'Tamil'")>>
<<case "Sudanese">>
<<set $nickname = either("'Darfur'", "'Gordon's Revenge'", "'Khartoum'", "'Nubian'", "'Omdurman'", "'Sudanese'")>>
<<case "Surinamese">>
<<set $nickname = either("'Bouterse'", "'Lelydorp'", "'Paramaribo'", "'Surinam'", "'Surinamese'")>>
<<case "Swazi">>
<<set $nickname = either("'Eswatini'", "'Lobamba'", "'Manzini'", "'Mbabane'", "'Swati'", "'Swazi'")>>
<<case "Swedish">>
<<set $nickname = either("'Gothenburg'", "'Ikea'", "'Norse'", "'Stockholm'", "'Swede'", "'Sweden Yes'", "'Swedish'")>>
<<case "Swiss">>
<<set $nickname = either("'Alpine'", "'Banker'", "'Bern'", "'Geneva'", "Helvetia'", "'Neutral'", "'Numbered Account'", "'Schlampe'", "'Swiss'", "'Swiss Miss'", "'Zürich'")>>
<<case "Syrian">>
<<set $nickname = either("'Aleppo'", "'Assad'", "'Damascus'", "'Syrian'")>>
<<case "Taiwanese">>
<<set $nickname = either("'Chiang'", "'Formosa'", "'Kuomintang'", "'Taichung'", "'Taipei'", "'Taiwanese'")>>
<<case "Tajik">>
<<set $nickname = either("'Dushanbe'", "'Rahmon'", "'Sarazm'", "'Tajik'", "'Tajikistani'")>>
<<case "Tanzanian">>
<<set $nickname = either("'Dar es Salaam'", "'Dodoma'", "'Tanzanian'", "'Wilderness'", "'Zanzibar'")>>
<<case "Thai">>
<<set $nickname = either("'Bangcock'", "'Bangkok'", "'Ladyboy'", "'Pattaya'", "'Siamese'", "'T-Girl'", "'Thai'")>>
<<case "Tibetan">>
<<set $nickname = either("'Chinese'", "'Dalai Lama'", "'Himalayan'", "'Lhasa'", "'Tibetan'")>>
<<case "Togolese">>
<<set $nickname = either("'Eyadéma'", "'Lomé'", "'Sokodé'", "'Togoland'", "'Togolese'")>>
<<case "Tongan">>
<<set $nickname = either("'Friendly'", "'Neiafu'", "'Nuku'alofa'", "'Tongan'", "'Tu'i Tonga'")>>
<<case "Trinidadian">>
<<set $nickname = either("'Chaguanas'", "'Port of Spain'", "'San Fernando'", "'Tobago'", "'Tobagonian'", "'Trini'", "'Trinbagonian'", "'Trinidadian'")>>
<<case "Tunisian">>
<<set $nickname = either("'Barbary'", "'Bourguiba'", "'Carthaginian'", "'Ifriqiya'", "'Punic'", "'Sfax'", "'Tunis'", "'Tunisian'")>>
<<case "Turkish">>
<<set $nickname = either("'Ankara'", "'Erdoğan'", "'Harem'", "'Istanbul'", "'Kebab'", "'Ottoman'", "'Turk'", "'Turkette'", "'Turkish'", "'Turksmell'", "'Young Turk'")>>
<<case "Turkmen">>
<<set $nickname = either("'Ashgabat'", "'Karakum'", "'Merv'", "'Niyazov'", "'Turkmen'", "'Turkmenistani'")>>
<<case "Tuvaluan">>
<<set $nickname = either("'Asau'", "'Ellice'", "'Funafuti'", "'Nui'", "'Tuvaluan'")>>
<<case "Ugandan">>
<<set $nickname = either("'Amin'", "'Buganda'", "'Bushbaby'", "'Cannibal'", "'Kampala'", "'Museveni'", "'Ugandan'")>>
<<case "Ukrainian">>
<<set $nickname = either("'Chernobyl'", "'Chiki Briki'", "'Cossack'", "'Crimea'", "'Donbass'", "'Euromaidan'", "'Hohlina'", "'Hohlushka'", "'Khokhol'", "'Kiev'", "'Kyiv'", "'Radioactive'", "'Salo'", "'Stalker'", "'Suchka'", "'Suka'", "'Svoboda'", "'Bandera'", "'Shlyukha'", "'Uke'", "'Ukrainian'", "'Ukrop'")>>
<<case "Uruguayan">>
<<set $nickname = either("'Bordaberry'", "'Charrúa'", "'Garra Charrúa'", "'Montevideo'", "'Uruguayan'")>>
<<case "Uzbek">>
<<set $nickname = either("'Samarkand'", "'Silk Road'", "'Steppe Princess'", "'Steppe Queen'", "'Tashkent'", "'Uzbek'", "'Uzbekistani'")>>
<<case "Vatican">>
<<set $nickname = either("'Catholic'", "'Holy See'", "'Pope Joan'", "'Swiss Guard'", "'Vatican'")>>
<<case "Venezuelan">>
<<set $nickname = either("'Bolívar'", "'Caracas'", "'Chavista'", "'Chola'", "'Revolutionary'", "'Socialist'", "'Venezuelan'")>>
<<case "Vietnamese">>
<<set $nickname = either("'Charlie'", "'Hanoi'", "'Ho Chi'", "'Me Love You Long Time'", "'Me So Horny'", "'Saigon'", "'VC'", "'Victor Charlie'", "'Viet Cong'", "'Viet'", "'Vietnamese'", "'Yuon'")>>
<<case "Vincentian">>
<<set $nickname = either("'Grenadine'", "'Kingstown'", "'Vincentian'", "'Vincy'")>>
<<case "Yemeni">>
<<set $nickname = either("'Aden'", "'Khat'", "'Queen of the Desert'", "'Red Sea Pirate'", "'Sana'a'", "'Sheba'", "'Yemeni'")>>
<<case "Zairian">>
<<set $nickname = either("'Bongo'", "'Congolese'", "'Diamond'", "'Ebola'", "'Katanga'", "'Kinshasa'", "'Leopold'", "'Zairean'", "'Zairian'")>>
<<case "Zambian">>
<<set $nickname = either("'Livingstone'", "'Lusaka'", "'Victoria Falls'", "'Zambian'")>>
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
<<set $nickname = either("'Altena'", "'Bush War'", "'Mabuno'", "'Rhodesian'", "'Rhodie'", "'Salisbury'", "'Zimbabwean'")>>
<<else>>
<<set $nickname = either("'Bobojan'", "'Chimurenga'", "'Grimmy'", "'Harare'", "'Kaffir'", "'Mugabe'", "'Mujiba'", "'Nyombie'", "'Zimbabwean'", "'Zimbo'")>>
<</if>>
<<default>>
<<set $nickname = either("'International'", "'Nomad'", "'Refugee'", "'Stateless'", "'Wanderer'")>>
<</switch>>
<<set $situationDesc = "is $activeSlave.nationality. The slave trade is truly international, and no nation is unrepresented among the masses of sex slaves passed from hand to hand like the chattel they are. Most of the old nations are struggling, and even those still in great shape often find their citizens emigrating to the Free Cities. Some of these émigrés do well, and others become human livestock.">>
<<set $applyDesc = "is a little proud of $his national nickname, as a reminder of who $he was and a mark that $he still has an identity.">>
<<set $notApplyDesc = "realizes that $his new identity is truly stateless. In the Free Cities, it does not matter where a slave is from, so long as that slave has value. All slaves belong to the singular nation of the owned, the subordinated, the fucked.">>
<<case "white">>
<<set $nickname = either("'Ang Mo'", "'Casper'", "'Caucasian'", "'Caucasoid'", "'Cracker'", "'Cumskin'", "'Dixie'", "'Down Home'", "'Duchess'", "'Euro Trash'", "'Europa'", "'European'", "'Farang'", "'Grits'", "'Gweilo'", "'Hick'", "'Hillbilly'", "'Hollywood'", "'Honky'", "'Ice Monkey'", "'Ice Queen'", "'Mayo'", "'Memphis'", "'Pale'", "'Paleface'", "'Pasty'", "'Peckerwood'", "'Princess'", "'Snowflake'", "'Top Dollar'", "'Valley Girl'", "'Vanilla'", "'Vegas'", "'White Bread'", "'White Devil'", "'White Trash'", "'White'", "'Whitey'", "'Wigger'", "'Yankee'")>>
<<set $situationDesc = "is white, which is not uncommon given the collapse of many erstwhile first world nations into depression and the proximity of many Free Cities to majority white areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "asian">>
<<set $nickname = either("'3DPD'", "'Almond'", "'Asian'", "'Charlie'", "'Chinese'", "'Ching Chong'", "'Chink'", "'Chopsticks'", "'Coolie'", "'Dink'", "'E-Sports'", "'Fortune Cookie'", "'Gook'", "'Manila'", "'Me Love You Long Time'", "'Me So Horny'", "'Oriental'", "'Pancake Face'", "'Pinoy'", "'Sideways'", "'Slant'", "'Slanteye'", "'Slope'", "'Squint'", "'Thaigirl'", "'Ting Tong'", "'Tokyo'", "'Waifu'", "'Yellow Fever'", "'Yellow'", "'Zip'")>>
<<set $situationDesc = "is asian, which is not uncommon given the huge population of Asia and the poverty of many countries there. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "latina">>
<<set $nickname = either("'Adorada'", "'Banana Republic'", "'Brown'", "'Cafe'", "'Chica'", "'Chiquita'", "'Chola'", "'Cuzinho'", "'Facil'", "'Hispanic'", "'Latin'", "'Latina'", "'Mestiza'", "'Mexicali'", "'One Peso'", "'Rio Grande'", "'Senora'", "'Senorita'", "'Shakira'", "'South of the Border'", "'Spic'", "'Spicy'", "'Wetback'", "'Yeyo'")>>
<<set $situationDesc = "is latina, which is not uncommon given the poor state of many Central and South American countries and the long diaspora of poor natives of those areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "black">>
<<set $nickname = either("'African'", "'B-Girl'", "'Black'", "'Blackie'", "'Bottom Bitch'", "'Burrhead'", "'Cocoa'", "'Coon'", "'Cotton'", "'Dark'", "'Ebony'", "'Gangsta'", "'His Girl Friday'", "'House Slave'", "'Jungle Bunny'", "'Jungle Fever'", "'Mammy'", "'Miss'", "'Missie'", "'Mulatto'", "'N-Word'", "'Negro'", "'Negroid'", "'Nigga'", "'Nigger'", "'Porch Monkey'", "'Quadroon'", "'Sambo'", "'Sheboon'", "'Spade'", "'Spook'")>>
<<set $situationDesc = "is black, which is not uncommon given the urban collapse afflicting the first world and the wars raging in Africa. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "indo-aryan">>
<<set $nickname = either("'Aryan'", "'Babu'", "'Bhabhi'", "'Bindi'", "'Bollywood'", "'Brown'", "'Chandala'", "'Curry Muncher'", "'Desi'", "'Dothead'", "'Durga'", "'Gyp'", "'Gypsy'", "'Hajji'", "'Indian'", "'Indo-Aryan'", "'Kali Maa'", "'Kama Sutra'", "'Kaur'", "'Mughal'", "'Paki'", "'Sati'", "'Sepoy'", "'Shanti'", "'Sim Sim Salabim'", "'Snake Charmer'", "'Subcontinental'", "'Swami'", "'Tigress'", "'Untouchable'", "'Yoga'", "'Zoroastrian'", "'Zott'")>>
<<set $situationDesc = "is indo-aryan, which is not uncommon given the poverty in many majority indo-aryan countries, and the near-submersion of some others due to rising sea levels. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "middle eastern">>
<<set $nickname = either("'Arab'", "'Arabian'", "'Arabian Nights'", "'Arabush'", "'Bibi'", "'Bougnoule'", "'Caliph'", "'Camel Jockey'", "'Chai Girl'", "'Desert Sun'", "'Dune Coon'", "'Dune'", "'Durka Durka'", "'Flying Carpet'", "'Halal'", "'Harem Girl'", "'Hijabi'", "'Jasmine'", "'Kebab'", "'Middle Eastern'", "'Moromierda'", "'Raghead'", "'Sand Nigger'", "'Sand'", "'Sandy'", "'Scheherazade'", "'Soosmar-Khor'", "'Third Wife'", "'Towelhead'")>>
<<set $situationDesc = "is middle eastern, which is not uncommon given the interminable wars and disruptions in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "mixed race">>
<<set $nickname = either("'Chola'", "'Colonial'", "'Colored'", "'Creole'", "'Diverse'", "'Diversity'", "'Hāfu'", "'Half and Half'", "'Half-breed'", "'Half-caste'", "'Integration'", "'Interracial'", "'Melting Pot'", "'Melungeon'", "'Mestiza'", "'Miscegenation'", "'Mixed Race'", "'Mixed'", "'Mongrel'", "'Mulatto'", "'Multiracial'", "'Mutt'", "'Octaroon'", "'Pardo'", "'Quadroon'", "'Zambo'")>>
<<set $situationDesc = "is mixed race, an ethnic makeup that has always been a target for abuse. Slaves of all races can find something about $him to dislike. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "semitic">>
<<set $nickname = either("'Abie'", "'Abrahamic'", "'Baal Worshipper'", "'Biblical'", "'Canaanite'", "'Dead Sea'", "'Golden Calf'", "'Good Samaritan'", "'Hebrew'", "'Heeb'", "'Holy land'", "'Hymie'", "'Inanna'", "'Ishtar'", "'Kike'", "'Kosher'", "'Levantine'", "'Lilith'", "'Lost Ark'", "'Nephilim'", "'Oven Dodger'", "'Oy Vey'", "'Philistine'", "'Qedesha'", "'Red Sea'", "'Salome'", "'Semite'", "'Semitic'", "'Sheeny'", "'Shylock'", "'Sodom and Gomorrah'", "'Whore of Babylon'", "'Yid'")>>
<<set $situationDesc = "is semitic, which is not uncommon given the many conflicts in countries with semitic minorities. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "malay">>
<<set $nickname = either("'Austronesian'", "'Bumi'", "'Bumiputera'", "'Cinnamon'", "'Huan-a'", "'Indon'", "'Island Hopper'", "'Jakun'", "'Keling'", "'Krakatoa'", "'Kunlun'", "'Malay'", "'Malaysian'", "'Malingsia'", "'Malon'", "'Melayu'", "'My Lay'", "'Nāga'", "'Nutmeg'", "'Orang'", "'Pinoy'", "'Pribumi'", "'Rani'", "'Samudra Kidul'", "'Sandalwood'", "'Spice Islands'", "'Spice'", "'Trade Winds'")>>
<<set $situationDesc = "is malay, which is not uncommon given the ongoing poverty in many majority malay countries, and the serious weather patterns savaging that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "amerindian">>
<<set $nickname = either("'Amerindian'", "'Chug'", "'Deerskin'", "'Eskimo'", "'Eskimo Sister'", "'Firewater'", "'First Nations'", "'Indian'", "'Indio'", "'Injun'", "'Ke-mo Sah-bee'", "'La Malinche'", "'Métis Mother'", "'Moccasins'", "'Native'", "'Nitchie'", "'Peace Pipe'", "'Pocahontas'", "'Red'", "'Redskin'", "'Reservation'", "'Savage'", "'Scalper'", "'Smoke Signal'", "'Squaw'", "'Tiger Lily'", "'Tipi Warmer'", "'Totem Pole'", "'Tonto'", "'Tribal'", "'Warpath'", "'Wigwam'")>>
<<set $situationDesc = "is amerindian, which is not uncommon given the poverty that still plagues those long-suffering peoples. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "pacific islander">>
<<set $nickname = either("'Aloha'", "'Antipodean'", "'Austronesian'", "'Boonga'", "'Breadfruit'", "'Coconut'", "'Conch Blower'", "'Grass Skirt'", "'Hori'", "'Hula Girl'", "'Islander'", "'Kanaka'", "'Melanesian'", "'Micronesian'", "'Longpig'", "'Oceanian'", "'Outrigger'", "'Pacific Islander'", "'Pacific'", "'Paradise'", "'Pasifika'", "'Pineapple'", "'Polynesian'", "'Sea'", "'Seashell'", "'South Pacific'", "'Tiki Torch'")>>
<<set $situationDesc = "is a pacific islander, which is not uncommon given wholesale destruction of many countries in that area by the worsening climate. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "southern european">>
<<set $nickname = either("'Aphrodite'", "'Bella'", "'Dago'", "'Doña'", "'Fine Wine'", "'Garlic Breath'", "'Goombah'", "'Greaseball'", "'Greaser'", "'Grecian'", "'Guido'", "'Guinea'", "'Infamis'", "'Lupa'", "'Mediterranean'", "'Meretrix'", "'Odalisque'", "'Olive Oil'", "'Olive'", "'Pizzahead'", "'Riviera'", "'Roman Nose'", "'Southern European'", "'Venus'", "'Wog'", "'Wop'")>>
<<set $situationDesc = "is southern european, which is not uncommon given the endemic corruption and political collapse in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<case "vaginalWhiner">>
<<set $nickname = either("'Crybaby'", "'Cunt Vise'", "'Pussy Bitch'", "'Pussy Pain'", "'Rape Bait'", "'Shallow'", "'Squealer'", "'Struggles'", "'Tight Cunt'", "'Vaginal Whiner'", "'Whiner'", "'Whiny'")>>
<<set $situationDesc = "has a tight pussy and not much skill using it. $He still gets fucked, which results in frequent painful situations for $him. $His moaning as $he takes a big dick earns $him the scorn of $his fellow slaves.">>
<<set $applyDesc = "is embarrassed by $his new nickname, and resolves to try harder to address $his lack of skill. $He hopes $he'll get better at sex soon, for $his own sake.">>
<<set $notApplyDesc = "is a little grateful you've decided to protect $him from the other slaves' mockery of $his sore little pussy. $He still wants to get better at sex, for $his own sake.">>
<<case "analWhiner">>
<<set $nickname = either("'Anal Bitch'", "'Anal Whiner'", "'Ass Pain'", "'Ass Vise'", "'Butt Rape'", "'Crybaby'", "'Painal'", "'Squealer'", "'Struggles'", "'Tight Ass'", "'Whiner'", "'Whiny'")>>
<<set $situationDesc = "has a tight asshole and not much skill taking an anal fuck. $He still gets buttraped, which causes $him a great deal of anal pain. $His sobbing as $he takes a big dick up $his tight little asspussy earns $him the scorn of $his fellow slaves.">>
<<set $applyDesc = "is embarrassed by $his new nickname, and resolves to try harder to address $his lack of skill. $He hopes $he'll get better at buttsex soon, for $his own sake.">>
<<set $notApplyDesc = "is a little grateful you've decided to protect $him from the other slaves' mockery of $his sore little asshole. $He still wants to get better at buttsex, for $his own sake.">>
<<case "girlish">>
<<set $nickname = either("'Ano'", "'Girlish'", "'Girly'", "'Missie'", "'Runway'", "'Slender'", "'Slip'", "'Slim'", "'Supermodel'", "'Thin'", "'Tomboy'", "'Toothpick'", "'Zero'")>>
<<set $situationDesc = "has a trim form: $his assets are quite modest. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves augmented to very large proportions. It's natural that slaves required to carry such burdens should resent $him.">>
<<set $applyDesc = "is prouder of $his lithe form that $he was before, and is a little relieved at the added evidence that you don't plan to give $him major implants any time soon.">>
<<set $notApplyDesc = "realizes that $his form isn't necessarily due to some master plan and that you may see fit to change it; $he begins to regard the remote surgery with apprehension.">>
<<case "flat">>
<<set $nickname = either("'A-Cup'", "'DFC'", "'Flat'", "'Flatty'", "'Ironing Board'", "'Itty Bitty'", "'Mosquito Bites'", "'Pettanko'", "'Plank'", "'Undersized'")>>
<<set $situationDesc = "has barely any breasts to speak of, $he is completely flat. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves carrying comically oversized breasts. It's natural that slaves required to carry such burdens should resent $him.">>
<<set $applyDesc = "further believes that chests should be deliciously flat, and is a little relieved at the added evidence that you don't plan to give $his breasts the size of $his head any time soon.">>
<<set $notApplyDesc = "realizes that $his form isn't necessarily due to some master plan and that you may see fit to change it; $he begins to regard the remote surgery with apprehension.">>
<<case "loose">>
<<set $nickname = either("'Accommodating'", "'Gaping'", "'Hallway'", "'Loose'", "'Loosey Goosey'", "'Noisy'", "'Open'", "'Relaxed'", "'Size Queen'", "'Slit'", "'Sloppy'", "'Used'", "'Welcoming'", "'Wideopen'")>>
<<set $situationDesc = "has taken a lot of dick. Enough dick that $his overused holes really show the mileage. $He can take the largest cock without a sigh.">>
<<set $applyDesc = "is proud of $his mileage, now that you've countenanced adding it to your name. Every cock $he's taken, $he's taken at your command.">>
<<set $notApplyDesc = "realizes that $he isn't special just because $he's been fucked so much, and understands that $he'll have to do $his best to fuck like a fresh teenager no matter how loose $he gets.">>
<<case "trap">>
<<set $nickname = either("'Chai'", "'Ganymede'", "'Girldick'", "'Ladyboy'", "'Otokonoko'", "'Shemale'", "'Sissy'", "'Spurt'", "'Switch'", "'Thai'", "'Trap'", "'Trappy'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes $him female. It makes $him female despite several obvious physical issues, such as the fact that $he's got an androgynous figure, or the fact that $he has a penis. Neither of these makes any real difference when a cock gets shoved down $his throat or stuffed up $his butt, but they're hard not to notice.">>
<<set $applyDesc = "accepts that $he's a little piece of shemale property.">>
<<set $notApplyDesc = "will do $his best to serve as a nice little sex slave without explicit reference to how $he's put together, or $he'll be punished.">>
<<case "micropenis">>
<<set $nickname = either("'Baby Dick'", "'Bitchdick'", "'Boyclit'", "'Dicklet'", "'Gherkin'", "'Inchworm'", "'Little Dick'", "'Micro'", "'Micropenis'", "'Teenie Weenie'", "'Tiny'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes $him female. It's not immediately obvious from many angles that $he wasn't born that way, since $his penis is almost comically small. For $him, penetrative sex would be very limited, even if $he weren't a Free Cities slave and therefore a perpetual receptacle for dick.">>
<<set $applyDesc = "accepts the implicit mockery.">>
<<set $notApplyDesc = "is a little relieved to be protected from the mockery, even though $his tiny endowment mocks $him as it flops around whenever $he's used.">>
<<case "implants">>
<<set $nickname = either("'Balloons'", "'Blowup Doll'", "'Bolted-On'", "'Enhanced'", "'Fake'", "'Implants'", "'Plastic'", "'Plastique'", "'Silicone'")>>
<<set $situationDesc = "is full of breast implants. They're so large it's quite obvious they're fake, and the implications are clear: $He's a plastic slut, and the other slaves never tire of letting $him know it.">>
<<set $applyDesc = "accepts the implicit mockery, knowing that $his bimbo-esque body is what appeals to <<if def $PC.customTitle>>$his $PC.customTitle<<elseif $PC.title != 0>>$his master<<else>>$his mistress<</if>>.">>
<<set $notApplyDesc = "is relieved to be protected from the other slaves' mockery over $his implants, though $he's also a little sad $he can't take them as a kind of trademark.">>
<<case "bimbo">>
<<set $nickname = either("'Barbie'", "'Bimbo'", "'Blowup Doll'", "'Brain Dead'", "'Fuck Toy'", "'Fuckmeat'", "'Plastic'", "'Plastique'", "'Sex Doll'", "'Silicone'")>>
<<set $situationDesc = "is full of implants, and stupid beyond stupid. It's obvious $he's fake, and $his idiocy only confirms it: $He's a bimbo slut, and the other slaves never tire of mocking $him for it, not caring that $he doesn't notice.">>
<<set $applyDesc = "doesn't notice the mockery, only that $he now has a cute little nickname.">>
<<set $notApplyDesc = "would be thankful for this protection from the other slaves' mockery if $he saw it as such, or was smart enough to notice it.">>
<<case "stupid">>
<<set $nickname = either("'Brain Dead'", "'Cretin'", "'Dropout'", "'Dumb'", "'Dumbass'", "'Dummy'", "'Idiot'", "'Intellectually Challenged'", "'Retard'", "'Retarded'", "'Short Bus'", "'Straight F Grades'", "'Stupid'")>>
<<set $situationDesc = "is, quite simply, an uneducated dullard. Numerous slaves are a bit dumb, which makes it easier to break them, but $he takes the cake and throws it in the trash. Some of the other, smarter slaves, see fit to tease $him for it.">>
<<set $applyDesc = "accepts this mockery happily, as if $he doesn't recognize it for what it is.">>
<<set $notApplyDesc = "would be thankful for this protection from the other slaves' mockery if $he saw it as such, or was smart enough to notice it.">>
<<case "smart">>
<<set $nickname = either("'Brainiac'", "'Bright'", "'Clever'", "'Einstein'", "'Geek'", "'Genius'", "'Graduate'", "'Honor Roll'", "'Nerd'", "'Prodigy'", "'Professor'", "'Smart'", "'Smarty'", "'Straight A Grades'", "'Whiz'")>>
<<set $situationDesc = "is particularly brainy. A significant number of quality slaves are smart, but $he is especially so, and it shows. $He learns skills quicker, performs $his duties better, and can carry intellectual conversation if allowed. Other slaves deem this enough to mock $him.">>
<<set $applyDesc = "is proud of $his intellect, and pleased that you have made it a part of $his identity.">>
<<set $notApplyDesc = "accepts that $his intellect is merely of slight interest.">>
<<case "chubby">>
<<set $nickname = either("'Ample'", "'BBW'", "'Bloated'", "'Chubby'", "'Chubster'", "'Chunky'", "'Double Wide'", "'Fat'", "'Feedee'", "'Hambeast'", "'Jabba'", "'Jiggles'", "'Jiggly'", "'Jumbo'", "'Landwhale'", "'Plump'", "'Plush'", "'Rotund'", "'Rubenesque'", "'Thicc'", "'Tubby'", "'Whale'")>>
<<set $situationDesc = "is carrying a little extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so $he finds $himself mocked for $his size.">>
<<set $applyDesc = "knows that being fat makes $him less valuable on the market, but $he begins to accept that $he's going to have to put up with being chubby for now.">>
<<set $notApplyDesc = "believes that this means $he's going to have to lose weight soon, causing $him some trepidation.">>
<<case "fat">>
<<set $nickname = either("'Baluga'", "'Bed Breaker'", "'Blimp'", "'Bloated'", "'Buffet Closer'", "'Cow'", "'Double Wide'", "'Fat'", "'Fatass'", "'Fatso'", "'Fatty'", "'Feedee'", "'Hambeast'", "'Jabba'", "'Jiggles'", "'Jiggly'", "'Jumbo'", "'Lap Crusher'", "'Lardy'", "'Piggy'", "'Roller'", "'Scale Breaker'", "'Smothers'", "'SSBBW'", "'Thud'", "'Whale'")>>
<<set $situationDesc = "is carrying a lot of extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so $he finds $himself mocked for $his size.">>
<<set $applyDesc = "knows that being obese makes $him less valuable on the market, but $he begins to accept that $he's going to have to put up with being fat for now.">>
<<set $notApplyDesc = "believes that this means $he's going to have to lose a lot of weight soon, causing $him some trepidation, though deep down $he hopes you'll just have it sucked out instead of making $him run.">>
<<case "muscles">>
<<set $nickname = either("'Amazon'", "'Gargantua'", "'Giant'", "'Gunshow'", "'Gymrat'", "'Huge'", "'Muscle Barbie'", "'Muscles'", "'Prepare Yourself'", "'Ripped'", "'She-Hulk'", "'Snu-Snu'", "'Strong'", "'Tank'", "'Wonder Woman'")>>
<<set $situationDesc = "is a big girl. $His huge muscles aren't to everyone's taste, but they're quite eye-catching, and give $him some interesting sexual possibilities that wouldn't work with, for example, a sex slave not capable of supporting $his own body weight on one hand for long periods. $He has become the object of mixed admiration and envy from your other stock.">>
<<set $applyDesc = "is happy with $his nickname; any embarrassment $he may have felt about looking like statuary becomes a jet of pride. $He's confident that this is the way you want $him.">>
<<set $notApplyDesc = "is a sex slave first, last, and always, no matter what $his one-rep max is.">>
<<case "buttslut">>
<<set $nickname = either("'Anal'", "'Anal Addict'", "'Ass Pussy'", "'Assgasm'", "'Back Door'", "'Bum-Love'", "'Butthole'", "'Buttslut'", "'Cornhole'", "'Greek'", "'Second Pussy'", "'Sodomite'", "'Sodomy'", "'Sphincter'", "'Swedish'")>>
<<set $situationDesc = "loves it up the butt, and $his tastes in sex are hard to miss. $He's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun $he has when $he's bent over and buttfucked. $His typical come-on is to bend over, reach around to spread $his buttocks, and wink $his anus by alternately clenching and relaxing $his sphincter.">>
<<set $applyDesc = "knows that whatever the rest of $his slave life holds, it will involve $his slave rectum holding a lot of dick.">>
<<set $notApplyDesc = "understands that $he'll have to take what buttsex $he can get.">>
<<case "butt toy">>
<<set $nickname = either("'Assplay'", "'Back Door'", "'Butt Toy'", "'Butthole'", "'Hotdog'", "'Reach Around'", "'Rim Job'", "'Spanky'", "'Sphincter'", "'Stinky Pinky'", "'Tossed Salad'")>>
<<set $situationDesc = "loves it when attention is lavished on $his butt, even though $he has never done anal. $He's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun $he has when a client is roughly groping $his rear. $His typical come-on is to 'accidentally' find $his client's dick hotdogged betwixt $his cheeks.">>
<<set $applyDesc = "knows that whatever the rest of $his slave life holds, it will involve an ever growing amount of attention to $his rear.">>
<<set $notApplyDesc = "understands that $he'll have to take what butt play $he can get.">>
<<case "cumslut">>
<<set $nickname = either("'Bukkake'", "'Cocksucker'", "'Cum'", "'Cumfiend'", "'Cumslut'", "'Deep Throat'", "'Dicksuck'", "'Facepussy'", "'Fellatio'", "'Gobbler'", "'Gokkun'", "'Guzzler'", "'Hoover'", "'Lip Service'", "'Meat Smoker'", "'No Gag Reflex'", "'Pearl Necklace'", "'Pole Smoker'", "'Semen Demon'", "'Succubus'", "'Sucker'", "'Swallows'", "'Third Pussy'", "'Throat Meat'", "'Throatclit'", "'Vacuum'", "'Vampire'")>>
<<set $situationDesc = "loves $him some cum. Most slaves have to put effort into showing enthusiasm when on their knees and presented with the second or third cock in a row. $He, on the other hand, maintains such a fetish for the stuff that $he'll often suck it out of other slaves' holes, if allowed.">>
<<set $applyDesc = "knows that as long as $he's your slave, $he'll get what $he needs.">>
<<set $notApplyDesc = "understands that cum is a luxury and $he'll have to savor what comes $his way naturally.">>
<<case "submissive">>
<<set $nickname = either("'Bootlicker'", "'Bottom'", "'Clinger'", "'Doormat'", "'Fuckee'", "'Humble'", "'Meek'", "'Rapebait'", "'Secondary'", "'Sub'", "'Submissive'")>>
<<set $situationDesc = "loves sexual submission. Whatever $he's doing, $he likes to be on the bottom. $He'd rather be face-fucked than suck, and would rather take a dick than ride one. Some slaves look down on $his willingness to put $himself even farther below others, while some envy $his ability to enjoy things that they have to work to tolerate.">>
<<set $applyDesc = "pretends to accept $his new nickname obediently, but is secretly pleased by recognition of $his submissive nature.">>
<<set $notApplyDesc = "understands that being a submissive sex slave doesn't make $him special. All sex slaves must submit.">>
<<case "humiliation">>
<<set $nickname = either("'Attention Whore'", "'Display Model'", "'Exhibitionist'", "'Flasher'", "'Flaunter'", "'Humiliated'", "'Humiliation'", "'Nudist'", "'Pornstar'", "'Public Display'", "'Rape'", "'Rapebait'", "'Shameless'", "'Showboat'", "'Showgirl'", "'Showoff'")>>
<<set $situationDesc = "loves to show off. Where other slaves would blush, get embarrassed, and wish they could cover themselves, $he blushes, gets aroused, and enjoys the stares. Most other slaves are jealous of $his predilections. Not many slaves naturally enjoy being fucked in public, and $he can get off on it.">>
<<set $applyDesc = "accepts $his new nickname without even pretending not to enjoy it. $He's proud to fuck in plain view, and $he wants everyone to know it. And fuck $him in plain view.">>
<<set $notApplyDesc = "understands that $he's a sex slave first, and must fuck in private like $he were fucking in public.">>
<<case "veteran">>
<<set $nickname = either("'Cum Dumpster'", "'Cumdump'", "'Dirty'", "'Easy'", "'Experienced'", "'Loose'", "'Public Favorite'", "'Tired-Out'", "'Used'", "'Veteran'", "'Village Bicycle'", "'Whore Queen'", "'Worn'")>>
<<set $situationDesc = "has been with you for a while, and $he's gotten fucked a lot. Hundreds and hundreds of times over many weeks. Though $he does $his best, at times it can be obvious that there's very little that surprises $him any more. $He's forgotten more sexual experience than many of your other slaves remember.">>
<<set $applyDesc = "knows that you've noticed all $his hard work. Getting fucked day in and day out is harder than digging ditches, and $he's a veteran ditchdigger.">>
<<set $notApplyDesc = "understands that even though $he's been fucked so much, $he's still just meat; $he isn't special.">>
<<case "cow">>
<<set $nickname = either("'Bessie'", "'Bovine'", "'Cow'", "'Cowbell'", "'Creamy'", "'Dairy Queen'", "'Heifer'", "'Holstein'", "'Milk Cans'", "'Milk Factory'", "'Milk Fountain'", "'Milkmaid'", "'Milky Udders'", "'Udders'")>>
<<set $situationDesc = "is a good stock animal. $His body efficiently turns the cheap slave nutrition produced by your arcology into a never-ending river of rich milk.">>
<<set $applyDesc = "knows that $his future involves many hours having $his nipples gently tugged by a milking machine.">>
<<set $notApplyDesc = "understands that $he must continue to be a good milking slave, but that such duties do not necessarily define $him.">>
<<case "novice">>
<<set $nickname = either("'Calamity'", "'Clumsy'", "'Fresh Meat'", "'Fresh'", "'Fumbles'", "'Inexperienced'", "'Innocent'", "'Novice'", "'Slippery'", "'Sorry'")>>
<<set $situationDesc = "does $his best; $he really tries. But $he simply hasn't mastered the skills that more experienced sex slaves take for granted. Though this can be annoying and at times even painful, it is a source of occasional slapstick comedy.">>
<<set $applyDesc = "has a constant reminder that no matter how skilled a courtesan $he becomes, some of $his greatest hits will be told as amusing anecdotes for the rest of $his service.">>
<<set $notApplyDesc = "understands that what matters is not what $he did yesterday, or how much they liked it, but what $he does today, and how much they like it.">>
<<case "head girl">>
<<set $nickname = either("'Boss'", "'Bottom Bitch'", "'Chief'", "'Favorite'", "'Head'", "'Head Girl'", "'Mistress'", "'Mrs.'", "'On Your Knees'", "'Perfect'", "'Top'")>>
<<set $situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view $him with mixed envy, adoration, emulation, and apprehension. $He is someone to curry favor with, to offer sexual favors, and at times someone to avoid. To the devoted slave $his closeness to you is enviable; to the rebellious slave $his alliance with you is traitorous.">>
<<set $applyDesc = "was already proud of and happy with $his exalted position, but now $he is all the more so. $He had always nursed the secret fear that this was temporary, but $his place at your right hand is now part of $his name.">>
<<set $notApplyDesc = "begins to fear a little that $he may one day be supplanted, since you did not think it right to make $his place a part of $his name.">>
<<case "Concubine">>
<<set $nickname = either("'Beauty'", "'Bed'", "'Concubine'", "'Contessa'", "'Empress'", "'Master'", "'Missus'", "'Mrs.'", "'Princess'", "'Queen'")>>
<<set $situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view $him with mixed envy and admiration. $He has much of the luxury of the Head Girl and none of the responsibility, and all $he has to do for this exalted place is keep your sexual satisfaction as $his prime goal.">>
<<set $applyDesc = "was already proud of and happy with $his exalted position, but now $he is all the more so. $He had always nursed the secret fear that this was temporary, but $his place in your bed is now part of $his name.">>
<<set $notApplyDesc = "begins to fear a little that $he may one day be supplanted, since you did not think it right to make $his place a part of $his name.">>
<<case "Attendant">>
<<set $nickname = either("'Attendant'", "'Bath'", "'Bath Girl'", "'Bathing Beauty'", "'Healer'", "'Healing Hand'", "'Helping Hand'", "'Mist Queen'", "'Misty'", "'Saunagirl'", "'Spa'", "'Spa Day'", "'Spa Mother'", "'Steam Queen'", "'Warm Water'")>>
<<set $situationDesc = "is loved by almost every slave in your penthouse. Getting a chance to go and spend some time in $his spa is a wonderful treat, for which slaves are willing to work very hard. $He's very willing to help them find sexual release, but mostly just provides minor care and an understanding ear for their troubles.">>
<<set $applyDesc = "enjoys helping your girls, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes helping your girls and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Matron">>
<<set $nickname = either("'Matron'", "'Mother'", "'Babysitter'", "'Nanny'", "'Caretaker'")>> /*feel free to add or change these*/
<<set $situationDesc = "has a very important role in ensuring the children in $arcologies[0].name grow up to be the perfect slaves for you.">>
<<set $applyDesc = "is excited and proud when $he learns that $his position in your arcology is a part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes taking care of the children and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Madam">>
<<set $nickname = either("'Boss Bitch'", "'Brothel Queen'", "'Madam'", "'Miss Kitty'", "'Mother'", "'Pimp'", "'Pimp Hand'", "'Pimp Queen'", "'Pimparella'", "'Queen Bitch'", "'Whore Queen'")>>
<<set $situationDesc = "is in an unusually responsible and pragmatic position, for a slave. $He runs $his whores' lives with almost total control, overseeing the sale of their bodies day in, day out. Some resent $him, some love $him, but all depend on $him.">>
<<set $applyDesc = "enjoys running a whorehouse, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes running a whorehouse and now wonders whether $he'll be allowed to keep doing so.">>
<<case "DJ">>
<<set $nickname = either("'Arcology Idol'", "'Bass'", "'Bass Slut'", "'Bassgirl'", "'Booth'", "'Celebutante'", "'Club Idol'", "'Club Princess'", "'Club Queen'", "'DJ'", "'DJ Whore'", "'EP'", "'LP'", "'Subwoofers'", "'SuperBass'")>>
<<set $situationDesc = "has a leadership role that requires decisiveness and discretion, but has to maintain a role of flirtatiousness and fun, at the same time. Other slaves marvel at how $he must give another slut orders one moment, and girlishly giggle at a prominent citizen the next.">>
<<set $applyDesc = "enjoys being one of the most idolized girls in the arcology, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being one of the most idolized girls in the arcology and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Recruiter">>
<<set $nickname = either("'Cam'", "'Cam Queen'", "'Camgirl'", "'Honeypot'", "'Honeytrap'", "'Recruiter'", "'Slavecatcher'", "'Slaver'", "'Snake'", "'Spider'", "'Trapper'")>>
<<set $situationDesc = "is fundamentally a liar, in $his role as recruiter. $He must constantly lie by omission if not by commission, telling everyone interested in slavery all about everything good about being your slave, while leaving out the fundamental reality of sexual servitude.">>
<<set $applyDesc = "enjoys seeing girls go from faces on a screen to fellow fuckslaves, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes making girls go from faces on a screen to fellow fuckslaves and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Wardeness">>
<<set $nickname = either("'Chief'", "'Cop'", "'Copper'", "'Inquisitrix'", "'Interrogatrix'", "'Jail'", "'Jailoress'", "'Nightstick'", "'Prison'", "'Rapist'", "'Screw'", "'Snake'", "'Spider'", "'Stoolie'", "'Turnkey'", "'Warden'", "'Wardeness'")>>
<<set $situationDesc = "has perhaps the most hated role among your slaves. $His charges hate $him, of course. But almost every slave who was once one of $his charges hates $him too, for they have not forgotten how $his whim was once the law to them.">>
<<set $applyDesc = "enjoys having a row of cells full of slaves to abuse, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes having a row of cells full of slaves to abuse and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Milkmaid">>
<<set $nickname = either("'Cowgirl'", "'Cowhand'", "'Cowpoke'", "'Cream Queen'", "'Dairy'", "'Dairy Queen'", "'Farm'", "'Milker'", "'Milkmaid'", "'Milktugger'", "'Strong Hands'")>>
<<set $situationDesc = "has a physically demanding and emotionally rewarding role. It's hard work, hauling milk and shifting cows all day, but $his girls love $him. It's hard not to love someone when you depend on them so totally.">>
<<set $applyDesc = "enjoys being a milkmaid, despite the tough work, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a milkmaid, despite the tough work, and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Collectrix">>
<<set $nickname = either("'Buttfucker'", "'Collectrix'", "'Cum Queen'", "'Extractrix'", "'Fucker'", "'Milker'", "'Orgasmotron'", "'Prostate Poker'", "'Sodomizer'")>>
<<set $situationDesc = "is required to fuck more exhaustingly than any other slave in the arcology. It's one thing to take dick all day; it's quite another to be expected to constantly massage prostates to orgasm. Naturally, the other slaves notice.">>
<<set $applyDesc = "really enjoys being expected to bone butts constantly, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being expected to bone butts constantly and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Schoolteacher">>
<<set $nickname = either("'Classroom'", "'Dean'", "'Headmistress'", "'Principal'", "'Profesora'", "'Professor'", "'Ruler'", "'Schoolmarm'", "'Schoolmistress'", "'Schoolteacher'", "'Sensei'", "'Teach'", "'Teacher'")>>
<<set $situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor attentiveness. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the students.">>
<<set $applyDesc = "likes teaching, especially because $he's allowed to use the students, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes teaching, especially because $he's allowed to use the students, and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Nurse">>
<<set $nickname = either("'Candy Striper'", "'Doc'", "'Doctor'", "'Healer'", "'Hospital Hottie'", "'M.D.'", "'Medic'", "'Medicine Woman'", "'Nurse'", "'Pill Peddler'", "'Pill Pusher'", "'Quack'", "'Sawbones'")>>
<<set $situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor health. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the patients.">>
<<set $applyDesc = "likes being a nurse, especially because $he's allowed to use the patients, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a nurse, especially because $he's allowed to use the patients, and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Lurcher">>
<<set $nickname = either("'Athlete'", "'Bloodhound'", "'Bloodsport'", "'Cardio'", "'Courser'", "'First Place'", "'Greyhound'", "'Hunter'", "'Lurcher'", "'Racehound'", "'Racer'", "'Runner'", "'Sighthound'", "'Speedy'", "'Sprinter'", "'Tackler'")>>
<<set $situationDesc = "is a lurcher in the regular coursing races held by the Coursing Association. The slaves fortunate enough to have never experienced these events learn of them through hearsay, so $his position comes with a great deal of both infamy and envy">>
<<set $applyDesc = "likes being a lurcher, especially because of what $he's allowed to do to captured hares, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a lurcher, especially because of what $he's allowed to do to captured hares, and now wonders whether $he'll be allowed to keep doing so.">>
<<case "Stewardess">>
<<set $nickname = either("'Chamberlain'", "'Clean Queen'", "'Concierge'", "'Head Maid'", "'Head Servant'", "'Housemistress'", "'Inspectrix'", "'Majordomo'", "'Martinent'", "'Perfectionist'", "'Stewardess'", "'Top Mop'")>>
<<set $situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor work. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the servants.">>
<<set $applyDesc = "likes being in charge of household tasks, especially because $he's allowed to use the servants, and is happy to learn that the role is part of $his name now.">>
<<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being in charge of household tasks, especially because $he's allowed to use the servants, and now wonders whether $he'll be allowed to keep doing so.">>
<<case "bodyguard">>
<<set $nickname = either("'Aegis'", "'Amazon'", "'Athena'", "'Battle'", "'Bloody'", "'Bodyguard'", "'Diana'", "'Guard'", "'Gunsmoke'", "'Hired Gun'", "'Paladin'", "'Terminatrix'", "'Widow'")>>
<<set $situationDesc = "divides your other slaves. $He is a physically intimidating sight, wearing normal slave attire and obviously sexually available, but also carrying a sword across $his back and an automatic weapon at $his hip. Some revere $his unique position of responsibility, while others mock how far $he steps outside the bounds of sexual slavery.">>
<<set $applyDesc = "knew a while ago that $he was likely to spend some time shadowing your every move. But now, $he understands that not only is your life in $his hands, it is going to remain so. $He is almost awed by the responsibility.">>
<<set $notApplyDesc = "realizes to $his apprehension that $he may someday be a simple sex slave again, respected for $his holes rather than $his swordswomanship.">>
<<case "server">>
<<set $nickname = either("'Bedwarmer'", "'Bottom'", "'Girltoy'", "'House Slave'", "'Lovergirl'", "'Please No'", "'Server'", "'Slave Slut'", "'Sub'", "'Submissive'")>>
<<set $situationDesc = "holds a place in the hierarchy of your penthouse that almost demands a nickname. $He is the lowest of the low, below even your other slaves. $He is a pitiable creature, living with a large number of sexually charged people, slave and free, all of whom have the right to demand any sexual service they wish of $him.">>
<<set $applyDesc = "has become almost proud of $his strange, exhausting situation. Hers is not the struggle of slaves to know their place, for $he knows $hers. It is on the bottom.">>
<<set $notApplyDesc = "begins to hope a little that maybe $he can rise beyond $his current station.">>
<<case "nipples">>
<<set $nickname = either("'Dicknipples'", "'Eye Hazard'", "'Nipples'", "'Nippy'", "'Nips'", "'Pointy'", "'Puffy'", "'Teats'", "'THO'", "'Titclits'")>>
<<set $situationDesc = "has a pair of nipples that are hard to ignore. Whenever $he's sexually aroused, they jut proudly from $his chest. As a result, it's totally impossible for $him to conceal arousal. When $he's ready for it, $his big nipples let the whole world know $he's easy.">>
<<set $applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his nipples in a way $he didn't before.">>
<<set $notApplyDesc = "accepts that $his nipples are just another part of $him, and that if $he pokes those who fuck $him in the missionary position a little, that's all right.">>
<<case "nippleCunts">>
<<set $nickname = either("'Bonus Holes'", "'Cuntnipples'", "'Fuckable Nipples'", "'Milk Ducts'", "'Nip Holes'", "'Nip Slipped'", "'Nipple Cunts'", "'Nipple Fucked'", "'Nipplejob'", "'Nippussy'", "'Titjob'")>>
<<set $situationDesc = "has a pair of unassuming nipples that hide an unusual secret: They can take a dick as well as any other hole can. This previously impossible talent is a source of both envy and disgust, and as such, $he often finds $himself in the center of any breast based discussion.">>
<<set $applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his fuckable nipples in a way $he didn't before.">>
<<set $notApplyDesc = "accepts that $his nipples are just another pair of fuckable holes in $his body, nothing more.">>
<<case "areolae">>
<<set $nickname = either("'Areolae'", "'Areolas'", "'Broad Based'", "'Cans'", "'Dark Circles'", "'Headlights'", "'Highbeams'")>>
<<set $situationDesc = "has areolae broader than many slaves' entire breasts. Some slaves find them unattractive, making them an easy target for mockery; others like them, and playfully torment $him by giving $him a nickname based on them.">>
<<set $applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his lovely broad areolae happily, the nipples in their centers hard.">>
<<set $notApplyDesc = "accepts that $his broad areolae are just another part of $him, just like $his big tits.">>
<<case "lips">>
<<set $nickname = either("'Beestung'", "'DSLs'", "'Ducklips'", "'Facepussy'", "'Kissy'", "'Lips'", "'Pillows'", "'Smooches'", "'Soup Coolers'")>>
<<set $situationDesc = "has lovely lips. They're so big $he can hardly talk straight, and they even hinder $his ability to communicate any facial expression other than a desire to be facefucked. This is appropriate, as $he spends a lot of time getting facefucked.">>
<<set $applyDesc = "accepts that $his big lips define $him. Even more than before, $he presents $his mouth for oral sex whenever $he flirts, and $he views $his throat as $his primary sexual organ.">>
<<set $notApplyDesc = "accepts that $his mouth is only one of $his holes, and that as a sex slave $he'll be taking cock in all of them, even if $his lips are huge.">>
<<case "mark">>
<<set $nickname = either("'Ass Kisser'", "'Breeder'", "'Chosen'", "'Connections'", "'Elite'", "'Favors'", "'Mark'", "'Marked'", "'Special'")>>
<<set $situationDesc = "is an Elite Breeder. $He has permanently been marked as the mother of society's children. If $he isn't currently swelling with life, $he will be soon. However, $he is also granted special benefits befitting the mother of future generations of gifted children.">>
<<set $applyDesc = "takes pride in $his new nickname and the bond it displays between $him and $his sire. $He has to make sure that it doesn't go to $his head, though.">>
<<set $notApplyDesc = "understands that $he is expected to obey and fuck just like any of your other slaves, regardless of $his status as a breeder.">>
<<case "broodmother">>
<<set $nickname = either("'Baby Factory'", "'Bakery'", "'Bloated'", "'Breeder'", "'Broodmother'", "'Factory'", "'Naedoko'", "'Nursery'", "'Stuffed'")>>
<<set $situationDesc = "is a Broodmother. $His belly is enormous, unavoidable evidence that $his life has been dedicated to carrying children. $His taut belly is stuffed with $his brood and barely gets smaller with every child born from $him.">>
<<set $applyDesc = "takes a bit of solace from $his new hope in $his nickname that $he will be kept in good shape and not have to worry about $his pregnancy draining $him, but also a bit of fear from $his suspicion that $he'll remain this way until $he's out of eggs.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">>
<<case "hyperbroodmother">>
<<set $nickname = either("'Baby Factory'", "'Broodmother'", "'Bursting'", "'Factory'", "'Hyperbroodmother'", "'Naedoko'", "'Nursery'", "'Seedbed'", "'Seeded'", "'Tentacle Raped'")>>
<<set $situationDesc = "is a Broodmother. $His belly is enormous, unavoidable evidence that $his life has been dedicated to carrying children. $His taut belly constantly bulges and squirms from $his brood writhing within $him and it is a very real possibility that $he may pop.">>
<<set $applyDesc = "takes a bit of solace from $his new hope in $his nickname that $he will be kept in good shape and not have to worry about $his pregnancy draining $him, but also a bit of fear from $his suspicion that $he'll remain this way until $he dies or $his body is used up.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">>
<<case "hyperpreg">>
<<set $nickname = either("'Balloon'", "'Bulgey'", "'Bulging'", "'Bursting'", "'Clown Car'", "'Hyperbreeder'", "'Hyperfertile'", "'Hyperpreg'", "'Squirming'", "'Squirmy'", "'Waterslide'")>>
<<set $situationDesc = "is a breeding slave. $His belly is huge, unavoidable evidence that $he's very pregnant. $His taut belly constantly bulges and squirms from $his brood writhing within $him and it is a very real possibility that $he may pop.">>
<<set $applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be kept in good shape and not have to worry about the size of $his pregnancy, and a bit of fear from $his suspicion that producing babies is $his whole future.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">>
<<case "babymaker">>
<<set $nickname = either("'Baby Maker'", "'Babymaker'", "'Baker'", "'Belly Popper'", "'Breeding Boar'", "'Breeding Bull'", "'Breeding Stallion'", "'Breeding Stud'", "'Cannon'", "'Cum Cannon'", "'Daddy'", "'Fire Hose'", "'Popper'", "'Potent'", "'Sirer'", "'Womb Filler'")>>
<<set $situationDesc = "is a terror to any fertile girl $he fucks. Horrifically potent, $he leaves a trail of pregnancies in $his wake. A great deal of the babies in your slaves might just be $hers.">>
<<set $applyDesc = "takes a bit of pride from $his new nickname and hopes you'll keep letting $him knock bitches up.">>
<<set $notApplyDesc = "understands that $he is a slave and it is not $his place to decide who gets pregnant and who doesn't.">>
<<case "fertilityGoddess">>
<<switch $activeSlave.nationality>>
<<case "Algerian" "Burundian", "Cameroonian" "Congolese" "Djiboutian" "Ethiopian" "Gabonese" "Ghanan" "Kenyan" "Libyan" "Malagasy" "Malian" "Moroccan" "Nigerian" "Nigerien" "Seychellois" "Sudanese" "Tanzanian" "Tunisian" "Ugandan" "Zairian" "Zambian">>
<<set $nickname = either("'Ala'", "'Asase Ya'")>>
<<case "Ancient Chinese Revivalist" "Chinese">>
<<set $nickname = either("'Jiutian Xuannü'")>>
<<case "Ancient Egyptian Revivalist" "Egyptian">>
<<set $nickname = either("'Bastet'", "'Hathor'", "'Heqet'", "'Meskhenet'")>>
<<case "Arabian Revivalist">>
<<set $nickname = either("'Al-Lat'")>>
<<case "Armenian">>
<<set $nickname = either("'Anahit'")>>
<<case "Aztec Revivalist">>
<<set $nickname = either("'Xochiquetzal'")>>
<<case "Cambodian" "Laotian" "Vietnamese">>
<<set $nickname = either("'Sowathara'")>>
<<case "Edo Revivalist" "Japanese">>
<<set $nickname = either("'Inari Ōkami'", "'Kisshōten'")>>
<<case "Finnish">>
<<set $nickname = either("'Rauni'")>>
<<case "Indian">>
<<set $nickname = either("'Bhūmi'", "'Parvati'", "'Sinivali'")>>
<<case "Irish">>
<<set $nickname = either("'Brigid'")>>
<<case "Latvian" "Lithuanian">>
<<set $nickname = either("'Laima'", "'Saulė'")>>
<<case "Roman Revivalist">>
<<set $nickname = either("'Epona'", "'Fecunditas'", "'Terra'", "'Venus'")>>
<<default>>
<<if $activeSlave.race == "white">>
<<set $nickname = either("'Aphrodite'", "'Ceres'", "'Demeter'", "'Freyja'", "'Gaia'", "'Venus'")>>
<<elseif $activeSlave.race == "pacific islander">>
<<set $nickname = either("'Haumea'", "'Nuakea'")>>
<<elseif $activeSlave.race == "amerindian">>
<<set $nickname = either("'Atahensic'", "'Hanhepi Wi'")>>
<<elseif $activeSlave.race == "black">>
<<set $nickname = either("'Ala'", "'Asase Ya'")>>
<<else>>
<<set $nickname = either("'Gaia'", "'Venus'")>>
<</if>>
<</switch>>
<<set $situationDesc = "is the spitting image of a fertility idol. With $his wide hips, heavy bosom and fecund belly, $he lives up to the title.">>
<<set $applyDesc = "takes pride in $his radiant form and hopes that $he'll be treated as a goddess for possessing it.">>
<<set $notApplyDesc = "accepts that $his motherly curves are just the mark of a sex slave and not a goddess.">>
<<case "superSquirter">>
<<set $nickname = either("'Baby'", "'Bedwetter'", "'Fountain'", "'Geyser'", "'Girlcum'", "'Gusher'", "'Needs Diapers'", "'Panty Wetter'", "'Squirter'", "'Super Soaker'", "'Super Squirter'", "'Water Park'", "'Wet'")>>
<<set $situationDesc = "completely soaks $himself and $his partners whenever $he cums. Every orgasm from $him unleashes a waterfall of girlcum from $his pussy.">>
<<set $applyDesc = "takes pride in the amount of girlcum $he makes, even though it looks like $he peed $himself when $he cums with $his clothes on.">>
<<set $notApplyDesc = "understands that $he must learn to control $himself and stop soaking $his partners, clothes and bed.">>
<<case "labia">>
<<set $nickname = either("'Blooming'", "'Curtains'", "'Flaps'", "'Flower'", "'Folds'", "'Labes'", "'Labia'", "'Lips'", "'Lower Lips'", "'Meatflaps'", "'Petals'", "'Pussylips'", "'Roastie'")>>
<<set $situationDesc = "has pretty pussylips, larger than most girls'. When $he's aroused they announce $his state to the whole world, becoming engorged with lust. Other slaves can't help but notice, and mock $his uniqueness down there.">>
<<set $applyDesc = "really starts to see the appearance of $his pussy as a trademark. $He's prouder of it than $he was before, and $he enjoys sex a bit more too, really appreciating it when $he gets to feel another slave gently nibble $his lovely folds.">>
<<set $notApplyDesc = "accepts that the most important part of $his vagina is the warm, wet interior, not the generously endowed exterior.">>
<<case "old">>
<<set $nickname = either("'Auntie'", "'Big Sis'", "'Cougar'", "'Cradle Robber'", "'Jukusei'", "'Mama'", "'Mature'", "'MILF'", "'Mom'", "'Momma'", "'Mommy'", "'Mother'", "'Oba-san'", "'Okā-san'", "'Old'", "'Onē-san'", "'Seasoned'")>>
<<set $situationDesc = "is older than the average Free Cities slave. It has its downsides; $he's worth less at sale and $his earning potential as a whore is lower. But, on the other hand, good experience is irreplaceable, and in your experience all slaves feel remarkably similar inside, regardless of age. Nevertheless, some younger slaves resent $him.">>
<<set $applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the advantages of $his years.">>
<<set $notApplyDesc = "understands that $he must do $his best to fuck like the teenager $he isn't.">>
<<case "reallyold">>
<<set $nickname = either("'Aged'", "'Elder'", "'Elderly'", "'Generation X'", "'Geriatric'", "'GILF'", "'GMILF'", "'Grandma'", "'Grandmother'", "'Granny'", "'Nanna'", "'Obā-chan'", "'Old'", "'Oldie'", "'Really Old'", "'Senior Citizen'", "'Senior'")>>
<<set $situationDesc = "is old. Really old. Old enough to be a grandmother. This, naturally, makes $him one of the most experienced sluts in the arcology, a desirable quality in and of itself. Many of the younger slaves mock $him relentlessly for $his age.">>
<<set $applyDesc = "accepts $his new nickname with pride. This acknowledgement of $his age has $him ready to show these young sluts a thing or two.">>
<<set $notApplyDesc = "understands that $he must do $his best to fuck like the teenager $he once was. ">>
<<case "young">>
<<set $nickname = either("'Baby'", "'Babycakes'", "'Candydoll'", "'Imouto'", "'Jailbait'", "'Juliet'", "'Kiddie'", "'Kiddo'", "'Loli'", "'Lolita'", "'Party Van'", "'Pedobait'", "'Pocket Pussy'", "'POMF'", "'Precocious'", "'PTHC'", "'Underage'", "'Young'")>>
<<if random(1, 1500) <= 100>>
<<if ($activeSlave.physicalAge < 13)>>
<<set $nickname = either("'Preteen'")>>
<<elseif ($activeSlave.physicalAge >= 16) && ($activeSlave.physicalAge < 17)>>
<<set $nickname = either("'Sweet Sixteen'")>>
<<elseif ($activeSlave.physicalAge >= 18) && ($activeSlave.physicalAge < 19)>>
/% Not currently possible but we might change later. %/
<<set $nickname = either("'Barely Legal'")>>
<</if>>
<</if>>
<<set $situationDesc = "is yet underage by old world standards, and some older slaves do not let $him forget that.">>
<<set $applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the appeal of $his years.">>
<<set $notApplyDesc = "understands that despite $his young age $he must do $his best to fuck like the most veteran of whores.">>
<<case "trans">>
<<set $nickname = either("'Girly'", "'Kathoey'", "'Ladyboy'", "'Legs Crossed'", "'Missie'", "'Queen'", "'Shemale'", "'Surprise'", "'T-Girl'", "'Tranny'", "'Trans'", "'Transgender'", "'Trap'", "'Trick'")>>
<<set $situationDesc = "might have looked like a sissy or a trap at some point, but $he no longer does. $He has the curves and the face to be mistaken for a natural woman if $he wears clothes that conceal $his cock, which is an ability with all sorts of interesting uses. Mockery always fixes on what's unusual, of course, and some of your other slaves even envy $his equipment.">>
<<set $applyDesc = "believes that you approve of $him as $he is now, and that $he can treat $his dick as an asset.">>
<<set $notApplyDesc = "understands that $he must do $his best to fuck like the natural girl $he isn't.">>
<<case "amp">>
<<set $nickname = either("'Amp'", "'Amputee'", "'Cocksock'", "'Cripple'", "'Dickholster'", "'Fleshlight'", "'Fucknugget'", "'Fucktoy'", "'Limbless'", "'Nubs'", "'Onahole'", "'Pocket Pussy'", "'Quadruple'", "'Stumps'", "'Stumpy'", "'Torso'")>>
<<set $situationDesc = "is a fun little fucktoy, a limbless torso with nice wet holes than can be used regardless of $his feelings. Giving a poor quadruple amputee a nickname might seem like stooping to wanton cruelty, but other slaves are willing to call $him anything to take their minds off their own status.">>
<<set $applyDesc = "takes a tiny bit of solace from $his nickname, hoping that by accepting it, you were expressing an enjoyment of $his attenuated body.">>
<<set $notApplyDesc = "understands that $he would be a sex toy even if $he still had arms and legs.">>
<<case "blind">>
<<set $nickname = either("'Batty'", "'Blind'", "'Braille'", "'Cataracts'", "'Crash'", "'Deadeye'", "'Eyeless'", "'No-Sight'", "'Sightless'", "'Stares'", "'White Cane'")>>
<<set $situationDesc = "is blind. $His dull eyes reveal $his condition. $He has to feel $his way between jobs, and is at the mercy of everyone.">>
<<set $applyDesc = "accepts that $his disability defines $him. $He keeps $his eyes wide open, no longer fearing what others say about them.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his eyesight.">>
<<case "deaf">>
<<set $nickname = either("'Adder'", "'Cochlear'", "'Deaf'", "'Deaf Ears'", "'Deafened'", "'Decibel'", "'Ear Plugs'", "'Earless'", "'Hearing Aid'", "'Hearing Impaired'", "'Lip Reader'", "'Post'", "'Sign Language'", "'Stone Deaf'", "'Tinnitus'", "'Unhearing'")>>
<<set $situationDesc = "is deaf. $He is on constant alert for the commands and orders $he can not hear, and is at the mercy of everyone.">>
<<set $applyDesc = "accepts that $his disability defines $him. $He takes pride in knowing that $he's being insulted on the fact that $he can't hear any insults.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his hearing.">>
<<case "mute">>
<<set $nickname = either("'Aphonic'", "'Dumb'", "'Gagged'", "'Mute'", "'Mutie'", "'Quiet'", "'Sign Language'", "'Silent'", "'Soundless'", "'Speechless'", "'Tight-Lipped'", "'Tongueless'", "'Voiceless'", "'Wordless'")>>
<<set $situationDesc = "is mute. $He poorly attempts to communicate with often panicky gesturing, and is at the mercy of everyone.">>
<<set $applyDesc = "accepts that $his disability defines $him. $He gestures with much less panic, now that $his communication problems are common knowledge.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his voice.">>
<<case "preg">>
<<set $nickname = either("'Breeder'", "'Breeding Bitch'", "'Breeding Cow'", "'Breeding Mare'", "'Breeding Sow'", "'Breeding Stock'", "'Broodmother'", "'Fertile'", "'Mare'", "'Mommy'", "'Mother'", "'Ninpuchan'", "'Preg'", "'Preggers'")>>
<<set $situationDesc = "is a breeding slave. $His belly seems to grow daily, unavoidable evidence that $he's pregnant. Most men prefer slaves without pregnant stomachs, but those that enjoy them adore $him. $He occupies a strange place in slave culture, desired and abhorred, hopeful and fearful.">>
<<set $applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be allowed to complete $his pregnancy, and a bit of fear from $his suspicion that producing babies is $his whole future.">>
<<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his pregnancy.">>
<<case "hung">>
<<set $nickname = either("'Anaconda'", "'Bitchbreaker'", "'Dangle'", "'Hung'", "'Long Dong'", "'Long'", "'Shaft'", "'Swingin' Dick'", "'Tentpole'", "'Third Arm'", "'Third Leg'", "'Tripod'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes $him a girl. The pretension is hard to maintain at times, however, as $his massive member swings around, gets in the way, sticks out of clothing, and blows huge loads. Half the fun of using $his butt is making $his absurd dick slap around. It's an obvious target for a nickname, especially since more than one slave has personal experience with how $he feels inside them.">>
<<set $applyDesc = "enjoys being nicknamed for $his dick. $He's special, $his dick is special, and now that $he's been nicknamed for it, $he's confident $he and $his dick will be allowed to go on being special.">>
<<set $notApplyDesc = "realizes that $he's just a slave girl behind, no matter what's dangling in front, and does $his best to take it like one.">>
<<case "gelding">>
<<set $nickname = either("'Ball-Less'", "'Castrated'", "'Clipped'", "'Desexed'", "'Emasculate'", "'Empty'", "'Eunuch'", "'Fixed'", "'Gelded'", "'Gelding'", "'Limp'", "'Neutered'", "'Nipped'", "'Sackless'", "'Soft'", "'Sterilized'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes $him a girl. This is an easier thing for $him to accept since $his testicles were removed. The lack of testosterone makes $him docile and more accepting of $his proper role as a receptacle for hard dick. Naturally, other slaves have taken notice.">>
<<set $applyDesc = "naturally viewed $his own castration as a subject of revulsion and horror. Now, though, $he begins to see $himself as filling a right and proper role as a gelded slave.">>
<<set $notApplyDesc = "realizes that the process of turning $him from what $he was into what $he is did not make $him special.">>
<<case "short">>
<<set $nickname = either("'Cock Sock'", "'Fun Size'", "'Funsize'", "'Midget'", "'Miniature'", "'Napoleon'", "'Petite'", "'Pipsqueak'", "'Pocket Pussy'", "'Short'", "'Shortstack'", "'Shortstuff'", "'Shorty'", "'Shrimp'", "'Stumpy'", "'Tiny'", "'Waif'")>>
<<set $situationDesc = "is fairly low to the ground. This makes $him a bit different, sexually; $he's better for several oral sex positions, but most standing positions turn into a game of how long $his partner can hold $him at the appropriate height.">>
<<set $applyDesc = "is a little proud that $his diminutive stature, once nothing but a source of embarrassment, is apparently significant to you.">>
<<set $notApplyDesc = "realizes that $he'll just have to reach higher to make up for $his height, since you don't consider it special.">>
<<case "tall">>
<<set $nickname = either("'Alpine'", "'B-Baller'", "'Basketballer'", "'Beanpole'", "'Beanstalk'", "'Everest'", "'Giant'", "'Giantess'", "'Giraffe'", "'Jumbo'", "'Lofty'", "'Mountain'", "'Redwood'", "'Skyscraper'", "'Slim'", "'Stretch'", "'Tall'", "'Top'", "'Tower'")>>
<<set $situationDesc = "is impressively tall for a girl. This makes $him sexually convenient, since $his holes are at convenient cock height. $He spends many of $his sexual encounters bent slightly at the waist to allow $himself to be taken from behind.">>
<<set $applyDesc = "is quite proud of $his impressive height, even more so than before. $He resolves to tower over other slaves sexually as well as literally.">>
<<set $notApplyDesc = "realizes that being tall doesn't make $him special, and understands that it's $his holes that make $him, not how high they are.">>
<<case "boobs">>
<<set $nickname = either("'Airbags'", "'Bazookas'", "'Boob'", "'Boobs'", "'Bosom'", "'Bouncing'", "'Bouncy'", "'Bristols'", "'Chounyuu'", "'Funbags'", "'Hooters'", "'Jugs'", "'Knockers'", "'Melons'", "'Norks'", "'Oppai'", "'Stacked'", "'Tatas'", "'Titties'", "'Titty'")>>
<<set $situationDesc = "has large breasts. Pointing this out is about as observant as describing the sky as blue. When $he enters a room, they precede $him. When $he takes it doggy style, they prop $him up. Other slaves are envious of the attention $he gets, and happy they don't have to carry such burdens.">>
<<set $applyDesc = "was of course proud of $his huge breasts before this new nickname. Now, though, $he accepts them as a sort of trademark.">>
<<set $notApplyDesc = "accepts that having titanic tits does not make $him special, since what's important is $his holes, not $his boobs.">>
<<case "butt">>
<<set $nickname = either("'Ass'", "'Backside'", "'Badonkadonk'", "'Big Ass'", "'Bootylicious'", "'Bottom'", "'Brazilian'", "'Bunda'", "'Buns'", "'Butt'", "'Buttocks'", "'Heiny'", "'Jiggly'", "'Milkshake'", "'Moneymaker'", "'Rear End'", "'Rump'", "'Thunder Thighs'", "'Tuckus'", "'Tushy'", "'Wide Load'")>>
<<set $situationDesc = "has a large ass. Pointing this out is about as observant as describing the sky as blue. (Though impressive for other reasons, for $his sexual partners, since they sometimes have difficulty drawing breath for such remarks.) When $he enters a room, it follows $him. When $he takes it doggy style, it pads penetration to an almost inconvenient degree. Other slaves are envious of the attention $he gets, and happy they don't have to carry such burdens.">>
<<set $applyDesc = "was of course proud of $his huge ass before this new nickname. Now, though, $he accepts it as a sort of trademark.">>
<<set $notApplyDesc = "accepts that having a massive ass does not make $him special, since what's important is $his holes, not $his buttocks.">>
<<case "virgin">>
<<set $nickname = either("'Abstinent'", "'Celibate'", "'Chaste'", "'Chastity'", "'Doomed'", "'Flower'", "'Innocent'", "'Maiden'", "'Pristine'", "'Pucelle'", "'Pure'", "'Unbroken'", "'Unicorn Bait'", "'Unspoilt'", "'Vestal'", "'Virgin'", "'Virginal'")>>
<<set $situationDesc = "has never had vanilla sex. This is not unusual in the Free Cities, since many slaveowners value and preserve virginity. Virgins form a separate class of sorts among slaves. Some of them even dislike their status, as having a virgin pussy can often result in a tired tongue or a sore butt.">>
<<set $applyDesc = "understands that it's $his fate to remain unspoiled a while longer, and redoubles $his efforts to do better with $his other parts.">>
<<set $notApplyDesc = "dreads and anticipates the day when $he'll lose $his pearl of great price and gain another way to please a man.">>
<</switch>>
<<EventNameLink $activeSlave>> $situationDesc You begin to overhear your other slaves refer to $him as @@.pink;$nickname $activeSlave.slaveName.@@
<br><br>
<span id="result">
<<set $toSearch = $activeSlave.slaveName.toLowerCase()>>
<<if ($toSearch.indexOf("'") == -1)>>
<<link "Encourage use of the nickname">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
Whatever $activeSlave.slaveName's feelings about being called $nickname were, $he knows they're moot <<if !canHear($activeSlave)>>when $he learns that you also<<else>>the first time $he hears you<</if>> refer to $him that way. @@.hotpink;$He has become more submissive to you.@@ $activeSlave.slaveName $applyDesc
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.slaveName = ($nickname + " " + $activeSlave.slaveName)>>
<</replace>>
<</link>>
<br>
<</if>>
<<link "Disapprove, but encourage the other slaves to come up with a better nickname">>
<<goto "RE nickname">>
<</link>>
<br><<link "Put a stop to it">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
As soon as you make your will on the matter known, $activeSlave.slaveName is referred to as $activeSlave.slaveName again. $activeSlave.slaveName $notApplyDesc
<</replace>>
<</link>>
<br><<link "No nicknames, now or ever">>
<<EventNameDelink $activeSlave>>
<<replace "#result">>
You make it known that the power to name slaves is yours and yours alone.
<<set $nicknamesAllowed = 0>>
<</replace>>
<</link>>
</span>
<</if>> /* closes $qualifiedNicknames.length > 0 */
|
amomynous0/fc
|
src/uncategorized/reNickname.tw
|
tw
|
bsd-3-clause
| 115,204 |
:: RE no event [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">>
<<set $activeSlave = $eventSlave>>
<<setLocalPronouns $activeSlave>>
<<set $activeSlave.devotion += 3>>
<<set $activeSlave.trust += 3>>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
This is a placeholder event.
<br><br>
<<EventNameLink $activeSlave>> does not currently qualify for any events, so $he has been given a generic @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ boost. /*If you see this event repeatedly for her, please submit a report so the author can write her some events.*/
|
amomynous0/fc
|
src/uncategorized/reNoEvent.tw
|
tw
|
bsd-3-clause
| 806 |
:: RE Poker Night [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
Despite their persistent presence in your arcology, interaction with your mercenaries is relatively scarce. Aside from mutually exchanged nods on the street and the occasional briefing, your $mercenariesTitle enjoy a degree of autonomy.
<br><br>
On a particularly lackadaisical evening, you find yourself alerted to a message alert by $assistantName.
<<if $assistant > 0>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, a message from your $mercenariesTitle." She pauses before continuing. "It seems they're asking if you'd like to join their poker night."
<<else>>
It informs you that the $mercenariesTitle have sent a message asking you to join them at their poker night.
<</if>>
<br><br>
<span id="result">
<<link "Politely decline">>
<<replace "#result">>
You inform $assistantName that you aren't planning to attend. A short while later, you receive a message from the $mercenariesTitle stating that the invitation is an open one and that you're welcome to join in another night.
<</replace>>
<</link>>
<br>
<<if $cash < 5000>>
//You lack the necessary funds to attend a high stakes poker game.//
<<else>> /* cash >= 5000 */
<br>
<<link "Attend the poker night">>
<<replace "#result">>
You instruct to $assistantName to inform your $mercenariesTitle that you will be attending their poker night, and after settling your affairs in the penthouse you head down to the barracks. Unsurprisingly the atmosphere in the barracks is casual, especially in comparison to the high stakes games commonplace in arcology high society, though your mercenaries still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $mercenariesTitle officers and cash in your <<print cashFormat(5000)>> into chips. All that remains is to decide your strategy for the night.
<br><br>
<span id="bountyresult">
<<link "Play it safe">>
<<replace "#bountyresult">>
<<if random(1,100) > 50>>
Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@
<<set $rep += 1000, $cash -= 2500>>
<<else>>
While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with <<print cashFormat(1000)>> more than you arrived with and @@.green;the respect of your mercenaries.@@
<<set $rep += 100, $cash += 1000>>
<</if>>
<</replace>>
<</link>>
<br>
<<link "Up the ante">>
<<replace "#bountyresult">>
Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of her fair share of battles on the battlefield and at the poker table. She's short on chips, however, and she'll have to buy in with something else as collateral.
<br><br>
<span id="aliveresult">
<<link "A year of servitude">>
<<replace "#aliveresult">>
<<if random(1,100) > 50>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
<<set $rep += 1000, $cash -= 5000>>
<<else>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin her new life as your sexual servant. She's not young, but she's tough and not distrusting of you due to her service in the $mercenariesTitle.
<br>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<set $oneTimeDisableDisability = 1>>
<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She put herself up as collateral at a poker game, and lost.">>
<<set $activeSlave.career = "a soldier">>
<<set $activeSlave.indentureRestrictions = 2>>
<<set $activeSlave.indenture = 52>>
<<if $activeSlave.eyes == -2>>
<<set $activeSlave.eyes = -1>>
<</if>>
<<set $activeSlave.devotion = random(25,40)>>
<<set $activeSlave.trust = random(35,45)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 50>>
<<if $activeSlave.weight > 130>>
<<set $activeSlave.weight -= 100>>
<<set $activeSlave.waist = random(-10,50)>>
<</if>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<include "New Slave Intro">>
<</if>>
<</replace>>
<</link>>
<br>
<<link "Dock her wages">>
<<replace "#aliveresult">>
<<if random(1,100) > 50>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
<<set $rep += 1000, $cash -= 5000>>
<<else>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts her defeat with grace and jokes to her comrades that she'll be fighting in her underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@
<<set $rep += 200, $cash += 5000>>
<</if>>
<</replace>>
<</link>>
</span>
<</replace>>
<</link>>
</span>
<</replace>>
<</link>> // It will cost <<print cashFormat(5000)>> to participate in the poker night.//
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/rePokerNight.tw
|
tw
|
bsd-3-clause
| 7,654 |
:: RE rebels [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set _i = $slaveIndices[$rebelSlaves[0]]>>
<<set _j = $slaveIndices[$rebelSlaves[1]]>>
You have a rebel problem. $slaves[_i].slaveName and $slaves[_j].slaveName are both unbroken, and they seem to draw strength from each other. They're discreet about it, but the arcology's always-vigilant systems occasionally catch them nodding to one another after one of them is punished, or giving each other quiet words of encouragement when they think no one is listening. This is extremely dangerous and should be addressed promptly.
<br><br>
<span id="result">
<<link "Set them against each other, in public">>
<<replace "#result">>
You haul your little rebel bitches out in public, one by one, bound, with bags over their heads. They find themselves chained in a low position so their mouths are publicly available. Then, you whisper to each of them that whichever slut sucks off the most passersby gets to rest tomorrow - and whichever sucks least gets a beating. It doesn't take long before @@.hotpink;they forget their friendship@@ and try to outdo each other, and their desperate efforts @@.green; are certainly appreciated by the citizens getting free blowjobs.@@ It's childishly easy to declare the contest over when they happen to be tied, and announce that no one will be punished or rewarded. They hate you less and each other more.
<<set $slaves[_i].devotion += 4>>
<<set $slaves[_j].devotion += 4>>
<<set $slaves[_j].oralCount += 6>>
<<set $slaves[_i].oralCount += 6>>
<<set $oralTotal += 12>>
<<set $rep += 100>>
<</replace>>
<</link>>
<br><<link "Set them against each other, in private">>
<<replace "#result">>
Back in the old world, the saying went that turnabout was fair play. In the Free Cities, turnabout is often a cast-iron bitch. Whenever you have an idle moment, all week, you set them against one another in some degrading or painful contest. They are made to spank each other, with the slave who hits lightest getting a spanking from you. They are made to compete to see who can suck other slaves off quickest, with the loser forced to orally service the winner. So on, and so on; by the end of the week @@.gold;they forget their friendship@@ and try to outdo each other to avoid punishment.
<<set $slaves[_i].trust -= 5>>
<<set $slaves[_j].trust -= 5>>
<<set $slaves[_j].oralCount += 6>>
<<set $slaves[_i].oralCount += 6>>
<<set $oralTotal += 12>>
<</replace>>
<</link>>
<<if $seeExtreme == 1 && $slaves[_j].vagina > 0 && $slaves[_i].vagina > 0>>
<br><<link "Let them compete against each other to decide who lives">>
<<replace "#result">>
You haul your bound little rebel bitches into one of the deepest, most out of the way rooms of your penthouse with bags over their heads. When you pull them off, they are met with the sight of a gallows, complete with a pair of nooses. You haul them, one at a time up onto a stool and loop the rope around their necks. They scream and beg the whole time for you to reconsider, before turning on each other to try and avoid their fate. It won't be that easy for them. You hold up a pair of spoons and explain the rules of the game. They'll hold them in their pussies, and whoever loses their grip and drops it first, dies.
<br><br>
<<if $slaves[_i].vagina > 3>>
You start with $slaves[_i].slaveName and no sooner than you turn to $slaves[_j].slaveName do you hear the telltale clatter of the spoon hitting the floor. With a simple kick, the unfortunately loose $slaves[_i].slaveName is left struggling in the air. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from her former accomplice. @@.gold;She promises to never cross you again.@@
<<set $slaves[_j].trust -= 20>>
<<set $activeSlave = $slaves[_i]>>
<<include "Remove activeSlave">>
<<elseif $slaves[_j].vagina > 3>>
You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Setting the spoon inside $slaves[_j].slaveName, you prepare to kick the stools out from under them; but the telltale clatter of the spoon hitting the floor saves you the trouble. With a simple kick, the unfortunately loose $slaves[_j].slaveName is left struggling in the air. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from her former accomplice. @@.gold;She promises to never cross you again.@@
<<set $slaves[_i].trust -= 20>>
<<set $activeSlave = $slaves[_j]>>
<<include "Remove activeSlave">>
<<elseif random(1,100) == 69>>
You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both desperate to survive and clamp down as hard as they can, but it can't go on forever as the sounds of a spoon clattering to the floor fills the room. Both slaves freeze as they realize the other has lost their grip on the silverware, uncertain of what comes next. You answer the question by knocking the stools out from under them, allowing them both to hang. They came into this together and they are going out together.
<<set $activeSlave = $slaves[_i]>>
<<include "Remove activeSlave">>
<<set $activeSlave = $slaves[_j]>>
<<include "Remove activeSlave">>
<<elseif $slaves[_i].vagina == $slaves[_j].vagina && random(1,100) > 50>>
You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both <<if $slaves[_i].vagina == 1>>quite tight, so it's no surprise when they put up a good show.<<else>>not the tightest slaves, so it's a surprise they manage to hold on as long as they do<</if>>. But it can't go on forever as the sound of the spoon clattering to the floor fills the room.
<<if random(1,100) <= 50>>
You kick the stool out from under $slaves[_j].slaveName and let her hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@
<<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">>
<<set $activeSlave = $slaves[_j]>>
<<else>>
You kick the stool out from under $slaves[_i].slaveName and let her hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@
<<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">>
<<set $activeSlave = $slaves[_i]>>
<</if>>
<<include "Remove activeSlave">>
<<elseif $slaves[_j].vagina > $slaves[_i].vagina && random(1,100) > 50>>
You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. $slaves[_i].slaveName is the clear favorite in this game, but the looser $slaves[_j].slaveName refuses to give in, using her experience to clamp down as hard as she can. But it can't go on forever as the sound of the spoon clattering to the floor fills the room.
<<if random(1,100) <= 90>>
You kick the stool out from under $slaves[_j].slaveName and let her hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@
<<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">>
<<set $activeSlave = $slaves[_j]>>
<<else>>
You kick the stool out from under $slaves[_i].slaveName and let her hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@ <<if $slaves[_j].vagina >= 3>>You can't say you expected this outcome, but it was amusing all the same to discover the blown out whore has some talent<<else>>You're glad no bets were riding on this<</if>>.
<<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">>
<<set $activeSlave = $slaves[_i]>>
<</if>>
<<include "Remove activeSlave">>
<<else>>
You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. In a show of underhandedness, $slaves[_j].slaveName kicks $slaves[_i].slaveName, knocking her off balance and sending her hanging. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> as the life drains from her accomplice, @@.gold;horrified at what she just did.@@ The ordeal @@.red;leaves her behaving strangely.@@
<<set $slaves[_j].trust = -100, $slaves[_j].behavioralFlaw = "odd">>
<<set $activeSlave = $slaves[_i]>>
<<include "Remove activeSlave">>
<</if>>
<</replace>>
<</link>>
<</if>>
<<if $arcade > 0>>
<br><<link "Sentence them to a month in the arcade">>
<<replace "#result">>
They scream and beg when they realize what their punishment is to be, but you are obdurate. Each tries to inform on the other to avoid such a fate, but to no avail. After they're properly confined, the only sign of their discomfiture is a slight movement of their butts as they wriggle desperately against their restraints.
<<= assignJob($slaves[_j], "be confined in the arcade")>>
<<set $slaves[_j].sentence = 4>>
<<= assignJob($slaves[_i], "be confined in the arcade")>>
<<set $slaves[_i].sentence = 4>>
<</replace>>
<</link>>
<</if>>
</span>
|
amomynous0/fc
|
src/uncategorized/reRebels.tw
|
tw
|
bsd-3-clause
| 10,583 |
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