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:: misc widgets [nobr widget] /* TODO: Modularize. */ /% Call as <<UpdateNextButton>> Allows for dynamic updating of the next button in the storyCaption (left side-bar) for events that disable the button until user makes a selection %/ <<widget "UpdateNextButton">> <<replace "#nextButton">> <strong><<link "$nextButton">> /* must use link so spacebar shortcut will work */ <<if $nextButton != " ">> /* but no effect if nextButton is set to a blank space */ <<set $ui = "main">> <<goto $nextLink>> <</if>> <</link>></strong> <<if $nextButton != " ">>@@.cyan;[Space]@@<</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractImpreg>> %/ <<widget "SlaveInteractImpreg">> <<replace #impreg>> <<if (canGetPregnant($activeSlave)) && ($activeSlave.fuckdoll == 0) && $seePreg != 0>> <<if canImpreg($activeSlave, $PC)>> | <<link "Impregnate her yourself">><<replace "#miniscene">><<include "FPCImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if canImpreg($activeSlave, $activeSlave)>> | <<link "Use her own seed to impregnate her">><<replace "#miniscene">><<include "FSlaveSelfImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> | [[Use another slave to impregnate her|FSlaveImpreg]] <</if>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">> <<if $enema == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with water">><<set $activeSlave.inflationType = "water">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $medicalEnema == 1>> <<if $activeSlave.inflationType == "aphrodisiac" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with aphrodisiacs">><<set $activeSlave.inflationType = "aphrodisiac">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $activeSlave.inflationType == "curative" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with curatives">><<set $activeSlave.inflationType = "curative">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $activeSlave.inflationType == "tightener" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with rectal tighteners">><<set $activeSlave.inflationType = "tightener">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> /* inflation < 3 */ <</if>> /* enema == 1 */ <<if $dairyPiping == 1>> <<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed her milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed her cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough cum to pump through the pipes// <</if>> <</if>> /* dairyPiping == 1 */ <</if>> /* assigned to dairy or arcade */ <<if $activeSlave.inflation == 0 && $activeSlave.bellyImplant < 1500>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">> | [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]] <<if $buckets == 1>> | <<link "Make her consume two liters of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 1>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<if $activeSlave.pregKnown == 0>> | <<link "Force her to consume a gallon of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 2>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force two gallons of slave food into her">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 3>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> <</if>> <</replace>> <<replace #bloating>> <<if $activeSlave.inflation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Required Bloating__: <strong><span id="inflate"><<if $activeSlave.inflation == 3>><<print "She is required to keep 2 gallons of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation == 2>><<print "She is required to keep 4 liters of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation == 1>><<print "She is required to keep 2 liters of $activeSlave.inflationType in her at all times">><</if>></span></strong>. <<if $activeSlave.inflationMethod == 3>> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0,$activeSlave.cumSource = 0,$activeSlave.milkSource = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.inflationType == "milk">> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.inflationType == "cum">> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<else>> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractDrugs>> %/ <<widget "SlaveInteractDrugs">> <<replace #drugs>> <br>Drugs: <strong>$activeSlave.drugs</strong>. <<link "None">><<set $activeSlave.drugs = "no drugs">><<SlaveInteractDrugs>><</link>> <<if $activeSlave.indentureRestrictions < 2>> <<if $activeSlave.drugs == "intensive breast injections" || $activeSlave.drugs == "intensive butt injections" || $activeSlave.drugs == "intensive penis enhancement" || $activeSlave.drugs == "intensive testicle enhancement">> | <<link "Moderate">> <<switch $activeSlave.drugs>> <<case "intensive breast injections">> <<set $activeSlave.drugs = "breast injections">> <<case "intensive butt injections">> <<set $activeSlave.drugs = "butt injections">> <<case "intensive penis enhancement">> <<set $activeSlave.drugs = "penis enhancement">> <<case "intensive testicle enhancement">> <<set $activeSlave.drugs = "testicle enhancement">> <</switch>> <<SlaveInteractDrugs>> <</link>> <<elseif $activeSlave.drugs == "breast injections" || $activeSlave.drugs == "butt injections" || $activeSlave.drugs == "penis enhancement" || $activeSlave.drugs == "testicle enhancement">> | <<link "Intensify">> <<set $activeSlave.drugs = "intensive " + $activeSlave.drugs>> <<SlaveInteractDrugs>> <</link>> <</if>> <<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant > -100) && $activeSlave.indentureRestrictions < 1>> | <<link "Psychosuppressants">><<set $activeSlave.drugs = "psychosuppressants">><<SlaveInteractDrugs>><</link>> <<else>> | Psychosuppressants <</if>> <<if ($activeSlave.boobs < 48000)>> | <<link "Breasts">><<set $activeSlave.drugs = "breast injections">><<SlaveInteractDrugs>><</link>> <<else>> | Breasts <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.boobs < 25000)>> | <<link "Hyper-Breasts">><<set $activeSlave.drugs = "hyper breast injections">><<SlaveInteractDrugs>><</link>> <<else>> | Hyper Breasts <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.boobs-$activeSlave.boobsImplant > 100)>> | <<link "Breast reducers">><<set $activeSlave.drugs = "breast redistributors">><<SlaveInteractDrugs>><</link>> <<else>> | Breast reducers <</if>> <<if ($activeSlave.nipples == "huge" || $activeSlave.nipples == "puffy" || $activeSlave.nipples == "cute")>> | <<link "Nipple reducers">><<set $activeSlave.drugs = "nipple atrophiers">><<SlaveInteractDrugs>><</link>> <<else>> | Nipple reducers <</if>> <</if>> <<if ($activeSlave.butt < 9)>> | <<link "Buttocks">><<set $activeSlave.drugs = "butt injections">><<SlaveInteractDrugs>><</link>> <<else>> | Buttocks <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.butt < 20)>> | <<link "Hyper-Buttocks">><<set $activeSlave.drugs = "hyper butt injections">><<SlaveInteractDrugs>><</link>> <<else>> | Hyper Buttocks <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.butt-$activeSlave.buttImplant > 0)>> | <<link "Butt reducers">><<set $activeSlave.drugs = "butt redistributors">><<SlaveInteractDrugs>><</link>> <<else>> | Butt reducers <</if>> <</if>> <<if ($activeSlave.lips <= 95) || (($activeSlave.lips <= 85) && ($seeExtreme != 1))>> | <<link "Lips">><<set $activeSlave.drugs = "lip injections">><<SlaveInteractDrugs>><</link>> <<else>> | Lips <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.lips-$activeSlave.lipsImplant > 0)>> | <<link "Lip reducers">><<set $activeSlave.drugs = "lip atrophiers">><<SlaveInteractDrugs>><</link>> <<else>> | Lip reducers <</if>> <</if>> <<if $growthStim == 1>> <<if $activeSlave.height < 274 && $activeSlave.height < Math.clamp((Height.mean($activeSlave) * 1.25),0,274)>> | <<link "Growth Stimulants">><<set $activeSlave.drugs = "growth stimulants">><<SlaveInteractDrugs>><</link>> <<else>> | Growth Stimulants <</if>> <</if>> | <<link "Fertility">><<set $activeSlave.drugs = "fertility drugs">><<SlaveInteractDrugs>><</link>> <<if ($seeHyperPreg == 1) && ($activeSlave.indentureRestrictions < 1) && ($superFertilityDrugs == 1) && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> | <<link "Fertility+">><<set $activeSlave.drugs = "super fertility drugs">><<SlaveInteractDrugs>><</link>> <</if>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dick < 10)>> | <<link "Penis enhancement">><<set $activeSlave.drugs = "penis enhancement">><<SlaveInteractDrugs>><</link>> <<else>> | Penis enhancement <</if>> <<else>> <<if ($activeSlave.clit < 5)>> | <<link "Clitoris enhancement">><<set $activeSlave.drugs = "penis enhancement">><<SlaveInteractDrugs>><</link>> <<else>> | Clitoris enhancement <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dick < 31)>> | <<link "Hyper penis enhancement">><<set $activeSlave.drugs = "hyper penis enhancement">><<SlaveInteractDrugs>><</link>> <<else>> | Hyper penis enhancement <</if>> <<else>> <<if ($activeSlave.clit < 5)>> | <<link "Hyper clitoris enhancement">><<set $activeSlave.drugs = "penis enhancement">><<SlaveInteractDrugs>><</link>> <<else>> | Hyper clitoris enhancement <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.dick > 1)>> | <<link "Penis reducers">><<set $activeSlave.drugs = "penis atrophiers">><<SlaveInteractDrugs>><</link>> <<elseif $activeSlave.dick == 1>> | Penis reducers <</if>> <</if>> <<if ($activeSlave.balls > 0)>> | <<link "Testicle enhancement">><<set $activeSlave.drugs = "testicle enhancement">><<SlaveInteractDrugs>><</link>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> | <<link "Hyper testicle enhancement">><<set $activeSlave.drugs = "hyper testicle enhancement">><<SlaveInteractDrugs>><</link>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.balls > 1)>> | <<link "Testicle reducers">><<set $activeSlave.drugs = "testicle atrophiers">><<SlaveInteractDrugs>><</link>> <<elseif $activeSlave.balls == 1>> | Testicle reducers <</if>> <<if ($activeSlave.clit > 0)>> | <<link "Clitoris reducers">><<set $activeSlave.drugs = "clitoris atrophiers">><<SlaveInteractDrugs>><</link>> <</if>> <<if ($activeSlave.labia > 0)>> | <<link "Labia reducers">><<set $activeSlave.drugs = "labia atrophiers">><<SlaveInteractDrugs>><</link>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistResearch == 1>> <<if ($activeSlave.visualAge > 18)>> | <<link "Anti-aging cream">><<set $activeSlave.drugs = "anti-aging cream">><<SlaveInteractDrugs>><</link>> <<else>> | Anti-aging cream <</if>> <</if>> | <<link "Steroids">><<set $activeSlave.drugs = "steroids">><<SlaveInteractDrugs>><</link>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.weight > -95)>> | <<link "Weight loss pills">><<set $activeSlave.drugs = "appetite suppressors">><<SlaveInteractDrugs>><</link>> <<else>> | Weight loss pills <</if>> <</if>> <<if $precociousPuberty == 1 && $pubertyHormones == 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $activeSlave.pubertyXX == 0>> | <<link "Female hormone injections">><<set $activeSlave.drugs = "female hormone injections">><<SlaveInteractDrugs>><</link>> <</if>> <<if $activeSlave.balls > 0 && $activeSlave.pubertyXY == 0>> | <<link "Male hormone injections">><<set $activeSlave.drugs = "male hormone injections">><<SlaveInteractDrugs>><</link>> <</if>> <</if>> | <<link "Hormone enhancers">><<set $activeSlave.drugs = "hormone enhancers">><<SlaveInteractDrugs>><</link>> | <<link "Hormone blockers">><<set $activeSlave.drugs = "hormone blockers">><<SlaveInteractDrugs>><</link>> <<if $activeSlave.boobs > 250 && $activeSlave.boobShape != "saggy" && $purchasedSagBGone == 1>> | <<link "Sag-B-Gone breast lifting cream">><<set $activeSlave.drugs = "sag-B-gone">><<SlaveInteractDrugs>><</link>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractFertility>> %/ <<widget "SlaveInteractFertility">> <<replace #fertilityblock>> <<if $activeSlave.fuckdoll == 0 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>> <<if ($activeSlave.preg < -1)>> //She is sterile// <<elseif ($activeSlave.pubertyXX == 0) && $activeSlave.preg < 1>> //She is not yet fertile// <<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>> //She is too old to become pregnant// <<if $activeSlave.preg == -1>> <<set $activeSlave.preg = 0>> <<run SetBellySize($activeSlave)>> <</if>> <<elseif $activeSlave.broodmotherOnHold == 1>> //Her pregnancy implant is turned off<<if $activeSlave.broodmotherCountDown > 0>>; she is expected to be completely emptied of her remaining brood in $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>><<else>>.<</if>>// [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] <<elseif ($activeSlave.preg >= -1)>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<link "Use contraceptives">><<set $activeSlave.preg = -1>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif ($activeSlave.preg == -1)>> <<link "Let her get pregnant">><<set $activeSlave.preg = 0>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into her food, she will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]] | [[Give her a cesarean section|csec]] <<elseif ($activeSlave.broodmother > 0)>> <<if $activeSlave.broodmotherOnHold != 1>> [[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]] <</if>> <<if ($activeSlave.preg > 37)>> | [[Induce mass childbirth|BirthStorm]] <</if>> <<elseif ($activeSlave.preg > 35)>> [[Give her a cesarean section|csec]] <<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $propOutcome == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0)>> [[Abort her pregnancy|Abort]] <</if>> <</if>> <<elseif ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>> <<if ($activeSlave.preg < -1)>> //It is sterile// <<elseif ($activeSlave.pubertyXX == 0)>> //It is not yet fertile// <<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>> //It is too old to become pregnant// <<if $activeSlave.preg == -1>> <<set $activeSlave.preg = 0>> <<run SetBellySize($activeSlave)>> <</if>> <<elseif $activeSlave.broodmotherOnHold == 1>> //Its pregnancy implant is turned off; it expected to be completely emptied of its remaining brood in $activeSlave.broodmotherCountDown week $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>>// [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] <<elseif ($activeSlave.preg >= -1)>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<link "Use contraceptives">><<set $activeSlave.preg = -1>> <<SlaveInteractImpreg>> <<SlaveInteractFertility>> <</link>> <<elseif ($activeSlave.preg == -1)>> <<link "Let it get pregnant">><<set $activeSlave.preg = 0>> <<SlaveInteractImpreg>> <<SlaveInteractFertility>> <</link>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into its food, it will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]] | [[Give it a cesarean section|csec]] <<elseif ($activeSlave.broodmother > 0)>> <<if $activeSlave.broodmotherOnHold != 1>> [[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]] <</if>> <<if ($activeSlave.preg > 37)>> | [[Induce mass childbirth|BirthStorm]] <</if>> <<elseif ($activeSlave.preg > 35)>> [[Give it a cesarean section|csec]] <<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $propOutcome == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0)>> [[Abort its pregnancy|Abort]] <</if>> <</if>> <</if>> <<if ($activeSlave.pregKnown == 1) && ($pregSpeedControl == 1) && ($activeSlave.breedingMark != 1 || $propOutcome == 0) && ($activeSlave.indentureRestrictions < 1) && ($activeSlave.broodmother == 0) && $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Pregnancy control__: <<if $activeSlave.pregControl == "labor supressors">>Labor is suppressed<<elseif $activeSlave.pregControl == "slow gestation">>Slowed gestation speed<<elseif $activeSlave.pregControl == "speed up">>Faster gestation speed, staffed clinic recommended<<else>>Normal gestation and birth<</if>>. <<if ($activeSlave.preg >= 38)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.pregControl == "labor supressors">> <<link "Normal Birth">><<set $activeSlave.pregControl = "none">><<SlaveInteractFertility>><</link>> <<else>> <<link "Supress Labor">><<set $activeSlave.pregControl = "labor supressors">><<SlaveInteractFertility>><</link>> <</if>> <<elseif ($activeSlave.preg < 40)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.pregControl != "none">> <<link "Normal Gestation">><<set $activeSlave.pregControl = "none">><<SlaveInteractFertility>><</link>> | <</if>> <<if $activeSlave.pregControl != "slow Gestation">> <<link "Slow Gestation">><<set $activeSlave.pregControl = "slow gestation">><<SlaveInteractFertility>><</link>> | <</if>> <<if $activeSlave.pregControl != "speed up">> <<link "Fast Gestation">><<set $activeSlave.pregControl = "speed up">><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractSexOption>> %/ <<widget "SlaveInteractSexOption">> <<replace #sexoption>> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> <<link "Fuck her">><<replace "#miniscene">><<include "FVagina">><br><</replace>><<SlaveInteractFertility>><</link>> <<if canDoAnal($activeSlave)>> | <<link "Use her holes">><<replace "#miniscene">><<include "FButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractFertility>><</link>> <</if>> <<else>> //Remove her chastity belt if you wish to fuck her// <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractAnalSexOption>> %/ <<widget "SlaveInteractAnalSexOption">> <<replace #analsexoption>> <<if canDoAnal($activeSlave)>> | <<link "Fuck her ass">><<replace "#miniscene">><<include "FAnus">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> | //Remove her chastity belt if you wish to fuck her ass// <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractAnalGropeOption>> %/ <<widget "SlaveInteractAnalGropeOption">> <<replace #analgropeoption>> <<if canDoAnal($activeSlave)>> | <<link "Grope her butt">><<replace "#miniscene">><<include "FondleButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractGropeOption>> %/ <<widget "SlaveInteractGropeOption">> <<replace #gropeoption>> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> | <<link "Grope her pussy">><<replace "#miniscene">><<include "FondleVagina">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractDickGropeOption>> %/ <<widget "SlaveInteractDickGropeOption">> <<replace #dickgropeoption>> <<if ($activeSlave.dick >0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> | <<link "Grope her dick">><<replace "#miniscene">><<include "FondleDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<if canPenetrate($activeSlave) && $sexualOpeness == 1>> | <<link "Ride her dick">><<replace "#miniscene">><<include "FDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<else>> | //Remove her dick chastity belt if you wish to play with her cock// <</if>> <</if>> <</replace>> <</widget>> /% Call as <<agentLeadership>> Must be within $arcologies[$i] for loop %/ <<widget "agentLeadership">> <<set $agentBonus = 0>> <<for _j = 0; _j < $leaders.length; _j++>> <<if $arcologies[$i].leaderID == $leaders[_j].ID>> <<set $agentBonus = Math.floor(($leaders[_j].intelligence+$leaders[_j].intelligenceImplant)/32)>> <<if $leaders[_j].actualAge > 35>> <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].career == "an arcology owner">> <<set $agentBonus += 1>> <<elseif setup.HGCareers.includes($leaders[_j].career)>> <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].fetishStrength > 95>> <<if ($leaders[_j].fetish == "dom") || ($leaders[_j].fetish == "sadist")>> <<set $agentBonus += 1>> <<elseif ($leaders[_j].fetish == "submissive") || ($leaders[_j].fetish == "masochist")>> <<set $agentBonus -= 1>> <</if>> <</if>> <<if $leaders[_j].energy > 95>> <<set $agentBonus += 1>> <</if>> <<break>> <</if>> <</for>> <<if $agentBonus > random(0,5)>> <<set $agentBonus = 1>> <<else>> <<set $agentBonus = 0>> <</if>> <</widget>> /% Call as <<OralSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "OralSkillIncrease">> <<run SlavePronouns($args[0])>> <<if $args[0].oralSkill <= 10>> <<if $args[0].oralSkill+$skillIncrease > 10>> @@.green;$He now has basic knowledge about oral sex,@@ and can at least suck a dick without constant gagging. <</if>> <<elseif $args[0].oralSkill <= 30>> <<if $args[0].oralSkill+$skillIncrease > 30>> @@.green;$He now has some oral skills,@@ and can reliably bring dicks and pussies to climax with her mouth. <</if>> <<elseif $args[0].oralSkill <= 60>> <<if $args[0].oralSkill+$skillIncrease > 60>> @@.green;$He is now an oral expert,@@ and has a delightfully experienced tongue. <</if>> <<elseif $args[0].oralSkill < 100>> <<if $args[0].oralSkill+$skillIncrease >= 100>> @@.green;$He has mastered oral sex,@@ and can learn nothing more about sucking dick or eating pussy. <</if>> <</if>> <<set $args[0].oralSkill += $skillIncrease>> <</widget>> /% Call as <<VaginalSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "VaginalSkillIncrease">> <<run SlavePronouns($args[0])>> <<if $args[0].vaginalSkill <= 10>> <<if $args[0].vaginalSkill+$skillIncrease > 10>> @@.green;$He now has basic knowledge about vaginal sex,@@ and can avoid some of the common pitfalls and turnoffs. <</if>> <<elseif $args[0].vaginalSkill <= 30>> <<if $args[0].vaginalSkill+$skillIncrease > 30>> @@.green;$He now has some vaginal sex skills,@@ and can do more than just lie there and take it. <</if>> <<elseif $args[0].vaginalSkill <= 60>> <<if $args[0].vaginalSkill+$skillIncrease > 60>> @@.green;$He is now a vaginal sex expert,@@ and has the muscular control to massage anything that's inside her. <</if>> <<elseif $args[0].vaginalSkill < 100>> <<if $args[0].vaginalSkill+$skillIncrease >= 100>> @@.green;$He has mastered vaginal sex,@@ and can learn nothing more about tribbing or taking dick. <</if>> <</if>> <<set $args[0].vaginalSkill += $skillIncrease>> <</widget>> /% Call as <<AnalSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "AnalSkillIncrease">> <<run SlavePronouns($args[0])>> <<if $args[0].analSkill <= 10>> <<if $args[0].analSkill+$skillIncrease > 10>> @@.green;$He now has basic knowledge about anal sex,@@ and can accept penetration of her anus without danger. <</if>> <<elseif $args[0].analSkill <= 30>> <<if $args[0].analSkill+$skillIncrease > 30>> @@.green;$He now has some anal sex skills,@@ and needs less preparation before taking rough penetration. <</if>> <<elseif $args[0].analSkill <= 60>> <<if $args[0].analSkill+$skillIncrease > 60>> @@.green;$He is now an anal sex expert,@@ and knows how to use her sphincter to please. <</if>> <<elseif $args[0].analSkill < 100>> <<if $args[0].analSkill+$skillIncrease >= 100>> @@.green;$He has mastered anal sex,@@ and can learn nothing more about taking it up the ass. <</if>> <</if>> <<set $args[0].analSkill += $skillIncrease>> <</widget>> /% Call as <<WhoreSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "WhoreSkillIncrease">> <<run SlavePronouns($args[0])>> <<if $args[0].whoreSkill <= 10>> <<if $args[0].whoreSkill+$skillIncrease > 10>> @@.green;$He now has basic knowledge about how to whore,@@ and can avoid some potentially dangerous situations. <</if>> <<elseif $args[0].whoreSkill <= 30>> <<if $args[0].whoreSkill+$skillIncrease > 30>> @@.green;$He now has some skill as a whore,@@ and knows how to sell her body at a good price. <</if>> <<elseif $args[0].whoreSkill <= 60>> <<if $args[0].whoreSkill+$skillIncrease > 60>> @@.green;$He is now an expert whore,@@ and can often make clients forget that $he's a prostitute they're paying for. <</if>> <<elseif $args[0].whoreSkill < 100>> <<if $args[0].whoreSkill+$skillIncrease >= 100>> @@.green;$He is now a masterful whore,@@ and can learn nothing more about prostitution. <</if>> <</if>> <<set $args[0].whoreSkill += $skillIncrease>> <</widget>> /% Call as <<EntertainSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "EntertainSkillIncrease">> <<run SlavePronouns($args[0])>> <<if $args[0].entertainSkill <= 10>> <<if $args[0].entertainSkill+$skillIncrease > 10>> @@.green;$He now has basic knowledge about how to be entertaining,@@ and can usually avoid serious faux pas. <</if>> <<elseif $args[0].entertainSkill <= 30>> <<if $args[0].entertainSkill+$skillIncrease > 30>> @@.green;$He now has some skill as an entertainer,@@ and can flirt, dance, and strip acceptably. <</if>> <<elseif $args[0].entertainSkill <= 60>> <<if $args[0].entertainSkill+$skillIncrease > 60>> @@.green;$He is now an expert entertainer,@@ and can flirt engagingly, dance alluringly, and strip arousingly. <</if>> <<elseif $args[0].entertainSkill < 100>> <<if $args[0].entertainSkill+$skillIncrease >= 100>> @@.green;$He is now a masterful entertainer,@@ and can learn nothing more about flirting, dancing, or stripping. <</if>> <</if>> <<set $args[0].entertainSkill += $skillIncrease>> <</widget>> <<widget "Master">><<if def $args[0]>><<run Enunciate($args[0])>><<elseif ndef $titleEnunciate>><<run Enunciate($activeSlave)>><</if>>$titleEnunciate<</widget>> <<widget "say">><<if def $args[0] && $sayEnunciate != "lisp">>$args[0]<<else>>$sayEnunciate<</if>><</widget>> <<widget "s">>$sEnunciate<</widget>> <<widget "S">>$SEnunciate<</widget>> <<widget "ss">>$ssEnunciate<</widget>> <<widget "c">>$cEnunciate<</widget>> <<widget "cc">>$ccEnunciate<</widget>> <<widget "z">>$zEnunciate<</widget>> <<widget "sh">>$shEnunciate<</widget>> <<widget "Sh">>$ShEnunciate<</widget>> <<widget "x">>$xEnunciate<</widget>> /* If $args[0] is defined, it is assumed the primary slave is speaking about secondary slave. Else, the secondary slave is speaking about primary slave. This means that <<he>> will print _heLisp or $he, and <<he 2>> will print _he2Lisp or _he2. Pronouns must be set for both slaves, and <<setSpokenLocalPronouns primarySlave secondarySlave>> must be previously called. */ <<widget "he">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_heLisp<<else>>$he<</if>><<else>><<if _primarySlaveLisp>>_he2Lisp<<else>>_he2<</if>><</if>><</widget>> <<widget "his">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hisLisp<<else>>$his<</if>><<else>><<if _primarySlaveLisp>>_his2Lisp<<else>>_his2<</if>><</if>><</widget>> <<widget "hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hersLisp<<else>>$hers<</if>><<else>><<if _primarySlaveLisp>>_hers2Lisp<<else>>_hers2<</if>><</if>><</widget>> <<widget "himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_himselfLisp<<else>>$himself<</if>><<else>><<if _primarySlaveLisp>>_himself2Lisp<<else>>_himself2<</if>><</if>><</widget>> <<widget "He">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HeLisp<<else>>$He<</if>><<else>><<if _primarySlaveLisp>>_He2Lisp<<else>>_He2<</if>><</if>><</widget>> <<widget "His">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HisLisp<<else>>$His<</if>><<else>><<if _primarySlaveLisp>>_His2Lisp<<else>>_His2<</if>><</if>><</widget>> <<widget "Hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HersLisp<<else>>$Hers<</if>><<else>><<if _primarySlaveLisp>>_Hers2Lisp<<else>>_Hers2<</if>><</if>><</widget>> <<widget "Himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HimselfLisp<<else>>$Himself<</if>><<else>><<if _primarySlaveLisp>>_Himself2Lisp<<else>>_Himself2<</if>><</if>><</widget>> /% Call as <<EventFetish>> $args[0]: Slave. $args[1]: Fetish. %/ <<widget "EventFetish">> <<if $args[0].fetish == $args[1]>> This experience <<if $args[0].fetishKnown == 1>> <<if $args[0].fetishStrength > 95>> @@.lightsalmon;<<switch $args[0].fetish>> <<case "submissive">>deepens her sexual need to submit. <<case "cumslut">>increases her appetite for oral sex. <<case "humiliation">>makes her even more eager to be humiliated. <<case "buttslut">>encourages her to focus on anal sex. <<case "boobs">>focuses her sexuality on her breasts and nipples. <<case "sadist">>titillates the sadistic part of her. <<case "masochist">>helps conflate pain and sexual pleasure for her. <<case "dom">>strengthens her desire to top other slaves. <<case "pregnancy">>further confuses lust and pregnancy in her mind. <<default>>ERROR: bad fetish <</switch>>@@ <<set $args[0].fetishStrength += 10>> <<else>> is @@.hotpink;especially enjoyable for her,@@ since <<switch $args[0].fetish>> <<case "submissive">>she's an utterly submissive little slut. <<case "cumslut">>her <<if $args[0].vagina > -1>>clit<<else>>frenulum<</if>> might as well be located in her throat. <<case "humiliation">>she has a hopeless need to be humiliated and degraded. <<case "buttslut">>she's completely in love with having her ass fucked. <<case "boobs">>she loves breast play more than any other kind of sex. <<case "sadist">>nothing is as titillating to her as another slave's pain can be. <<case "masochist">>she loves pain more than she likes pleasure. <<case "dom">>she lives for the times she's allowed to fuck someone. <<case "pregnancy">>all her deepest sexual desires involve <<if $args[0].vagina > -1 || $args[0].mpreg == 1>>pregnancy<<else>>impregnation<</if>>. <<default>>ERROR: bad fetish <</switch>> <<set $args[0].devotion += 3>> <</if>> <<else>> was surprisingly appealing for her, revealing that she's a @@.lightsalmon;<<switch $args[0].fetish>> <<case "submissive">>sexual submissive! <<case "humiliation">>humiliation slut! <<case "boobs">>slut for breast play! <<case "pregnancy">>pregslut! <<default>>$args[0]! <</switch>>@@ <<set $args[0].fetishKnown = 1>> <</if>> <</if>> <</widget>> /% Call as <<SlaveSort [$slaves]>> $args[0]: array to sort %/ <<widget "SlaveSort">> <<if passage() == "Main">> <<run SlaveSort($args[0], true)>> <<else>> <<run SlaveSort($args[0])>> <</if>> <</widget>> /% Call as <<FSChange>> $args[0]: FS. $args[1]: Magnitude. $args[2]: Bonus multiplier. (Optional) %/ <<widget "FSChange">> <<= FSChange($args[0], $args[1], $args[2])>> <</widget>> /% Call as <<FSChangePorn>> $args[0]: FS. $args[1]: Magnitude. %/ <<widget "FSChangePorn">> <<= FSChange($args[0], $args[1], $pornFameBonus)>> <</widget>> /* Called as <<FSChangeDecoration "FSName" "clothesBoughtFSClothes">>, will generate description of current decoration level and a link to increase it if applicable, quotes are needed to pass FSName as reference - DO NOT INCLUDE IT AS PROPERTY OF $arcologies[0]! */ <<widget "FSChangeDecoration">> <<set _FS = $args[0]>> <<set _FSDecoration = _FS + "Decoration">> <<capture _FS, _FSDecoration>> <<switch $arcologies[0][_FSDecoration]>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0][_FS] >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0][_FSDecoration] = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0][_FS] >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0][_FSDecoration] = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0][_FS] >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0][_FSDecoration] = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0][_FS] >= 70>> <<if def $args[3]>> /* Only for FSRepopulation */ [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, State.variables[$args[2]] = 1, State.variables[$args[3]] = 1, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<elseif def $args[1]>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <</if>> <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <</capture>> <</widget>> <<widget "ClearFacilityDecorations">> /* Called when a FS is abandoned or failed out of. */ <<if $brothel > 0>><<run ValidateFacilityDecoration("brothelDecoration")>><</if>> <<if $club > 0>><<run ValidateFacilityDecoration("clubDecoration")>><</if>> <<if $dairy > 0>><<run ValidateFacilityDecoration("dairyDecoration")>><</if>> <<if $spa > 0>><<run ValidateFacilityDecoration("spaDecoration")>><</if>> <<if $nursery > 0>><<run ValidateFacilityDecoration("nurseryDecoration")>><</if>> <<if $clinic > 0>><<run ValidateFacilityDecoration("clinicDecoration")>><</if>> <<if $schoolroom > 0>><<run ValidateFacilityDecoration("schoolroomDecoration")>><</if>> <<if $cellblock > 0>><<run ValidateFacilityDecoration("cellblockDecoration")>><</if>> <<if $servantsQuarters > 0>><<run ValidateFacilityDecoration("servantsQuartersDecoration")>><</if>> <<if $arcade > 0>><<run ValidateFacilityDecoration("arcadeDecoration")>><</if>> <<if $masterSuite > 0>><<run ValidateFacilityDecoration("masterSuiteDecoration")>><</if>> <</widget>> /* Called as <<SetFacilityDecoration "facilityDecoration">>, will generate a clickable list of potential decorations, quotes are needed to pass facilityDecoration as reference - DO NOT INCLUDE $ PREFIX! */ <<widget "SetFacilityDecoration">> <<if ($arcologies[0].FSSupremacist >= 20) && (State.variables[$args[0]] != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][State.variables[$args[0]] = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && (State.variables[$args[0]] != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][State.variables[$args[0]] = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && (State.variables[$args[0]] != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][State.variables[$args[0]] = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && (State.variables[$args[0]] != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][State.variables[$args[0]] = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && (State.variables[$args[0]] != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][State.variables[$args[0]] = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && (State.variables[$args[0]] != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][State.variables[$args[0]] = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && (State.variables[$args[0]] != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][State.variables[$args[0]] = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && (State.variables[$args[0]] != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][State.variables[$args[0]] = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && (State.variables[$args[0]] != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][State.variables[$args[0]] = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && (State.variables[$args[0]] != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && (State.variables[$args[0]] != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && (State.variables[$args[0]] != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][State.variables[$args[0]] = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && (State.variables[$args[0]] != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][State.variables[$args[0]] = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && (State.variables[$args[0]] != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][State.variables[$args[0]] = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && (State.variables[$args[0]] != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][State.variables[$args[0]] = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && (State.variables[$args[0]] != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][State.variables[$args[0]] = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && (State.variables[$args[0]] != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][State.variables[$args[0]] = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && (State.variables[$args[0]] != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][State.variables[$args[0]] = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && (State.variables[$args[0]] != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][State.variables[$args[0]] = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && (State.variables[$args[0]] != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][State.variables[$args[0]] = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && (State.variables[$args[0]] != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && (State.variables[$args[0]] != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][State.variables[$args[0]] = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && (State.variables[$args[0]] != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && (State.variables[$args[0]] != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][State.variables[$args[0]] = "Chinese Revivalist", $cash -= 5000]] <</if>> <</widget>> /% Call as <<SlaveInteractFucktoy>> %/ <<widget "SlaveInteractFucktoy">> <<replace #fucktoypref>> <<if ($activeSlave.assignment == "please you") || ($activeSlave.assignment == "serve in the master suite") || ($activeSlave.assignment == "be your Concubine")>> __Fucktoy use preference__: <strong><span id="hole">$activeSlave.toyHole</span></strong>. <<link "Mouth">><<set $activeSlave.toyHole = "mouth">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> | <<link "Tits">><<set $activeSlave.toyHole = "boobs">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> | <<link "Pussy">><<set $activeSlave.toyHole = "pussy">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<elseif ($activeSlave.vagina == 0)>> | //Take her virginity before giving her pussy special attention// <</if>> <<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> | <<link "Ass">><<set $activeSlave.toyHole = "ass">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<else>> | //Take her anal virginity before giving her ass special attention// <</if>> /*check*/ <<if ($activeSlave.dick > 0) && canPenetrate($activeSlave)>> | <<link "Dick">><<set $activeSlave.toyHole = "dick">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <</if>> | <<link "No Preference">><<set $activeSlave.toyHole = "all her holes">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <br> <</if>> <</replace>> <</widget>> /* OBSOLETE: Use setPregType()instead! Call as <<SetPregType>> $args[0]: Slave. */ <<widget "SetPregType">> /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */ <<if $args[0].broodmother < 1>> /* Broodmothers should be not processed here. Necessary now.*/ <<if (def $args[0].readyOva) && $args[0].readyOva > 0 >> <<set $args[0].pregType = $args[0].readyOva, $args[0].readyOva = 0>> /* just single override; for delayed impregnation cases */ <</if>> <<if $args[0].ID == -1>> <<if $PC.birthMaster > 0>> /* Predisposed to twins */ <<if $PC.fertDrugs == 1>> <<set $args[0].pregType = either(2, 2, 3, 3, 3, 3, 4, 4)>> <<else>> <<set $args[0].pregType = either(1, 1, 1, 2, 2, 2, 2, 2, 2, 3)>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $args[0].pregType += either(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4)>> <</if>> <<else>> <<if $PC.fertDrugs == 1>> <<set $args[0].pregType = either(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4)>> <<else>> <<set $args[0].pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $args[0].pregType += either(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>> <</if>> <</if>> <<else>> <<if $args[0].pregType == 0>> <<if ($args[0].drugs == "super fertility drugs")>> <<if (($masterSuitePregnancyFertilitySupplements == 1) && (($args[0].assignment == "serve in the master suite") || ($args[0].assignment == "be your Concubine")))>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(20,29)>> <<else>> <<set $args[0].pregType = random(10,29)>> <</if>> <<else>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(10,29)>> <<else>> <<set $args[0].pregType = either(3, 4, 4, 4, 5, 5, 6, 10, 11, 20)>> <</if>> <</if>> <<elseif ($args[0].drugs == "fertility drugs")>> <<if (($masterSuitePregnancyFertilitySupplements == 1) && (($args[0].assignment == "serve in the master suite") || ($args[0].assignment == "be your Concubine")))>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(4,5)>> <<else>> <<set $args[0].pregType = either(2, 2, 3, 3, 3, 3, 4, 4, 5, 5)>> <</if>> <<else>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(2,5)>> <<else>> <<set $args[0].pregType = either(1, 1, 2, 2, 3, 3, 4, 4, 5, 5)>> <</if>> <</if>> <<else>> <<set $args[0].pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>> <</if>> <</if>> <</if>> <</if>> <</widget>> /* see how they are on a single line? This permits "."s and other things to be appended directly onto the widget result */ /* Call as <<EventNameLink>> $args[0]: Slave. */ <<widget "EventNameLink">><<if $surnameOrder != 1>><<switch $args[0].nationality>><<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">><<if $args[0].slaveSurname>><<set _nameLink = $args[0].slaveSurname>><<set _nameLink += " " + $args[0].slaveName>><<else>><<set _nameLink = $args[0].slaveName>><</if>><<default>><<set _nameLink = $args[0].slaveName>><<if $args[0].slaveSurname>><<set _nameLink += " " + $args[0].slaveSurname>><</if>><</switch>><<else>><<set _nameLink = $args[0].slaveName>><<if $args[0].slaveSurname>><<set _nameLink += " " + $args[0].slaveSurname>><</if>><</if>><span id="name"><<print "[[_nameLink|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span><</widget>> /* Call as <<EventNameDelink>> $args[0]: Slave. */ <<widget "EventNameDelink">><<replace "#name">><<= SlaveFullName($args[0])>><</replace>><</widget>> <<widget "CreateSimpleTabs">> <head> <style> div.tab { overflow: hidden; border: 1px solid #ccc; background-color: transparent; } div.tab button { background-color: inherit; float: left; border: none; outline: none; cursor: pointer; padding: 14px 16px; transition: 0.3s; font-size: 19px; } div.tab button:hover { background-color: #444; } div.tab button.active { background-color: #777; } .tabcontent { display: none; padding: 6px 12px; -webkit-animation: fadeEffect 1s; animation: fadeEffect 1s; } @-webkit-keyframes fadeEffect { from {opacity: 0;} to {opacity: 1;} } @keyframes fadeEffect { from {opacity: 0;} to {opacity: 1;} } </style> </head> <</widget>>
amomynous0/fc
src/utility/miscWidgets.tw
tw
bsd-3-clause
53,920
:: Option Widgets [widget nobr] /% Call as <<OptionLineSeparations>> Should be placed in a <span> with id = "OptionLineSeparations" %/ <<widget "OptionLineSeparations">> Line separations are <<if $lineSeparations == 0>> @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $lineSeparations = 1>> <<replace '#OptionLineSeparations'>> <<OptionLineSeparations>> <</replace>> <</link>>// <<else>> @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $lineSeparations = 0>> <<replace '#OptionLineSeparations'>> <<OptionLineSeparations>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionSortBy>> Should be placed in a <span> with id = "OptionSortBy" %/ <<widget "OptionSortBy">> <<if $sortSlavesBy == "name">> Slaves are sorted on the main menu by @@.yellow;NAME.@@ <<elseif $sortSlavesBy == "seniority">> Slaves are sorted on the main menu by @@.yellow;SENIORITY.@@ <<elseif $sortSlavesBy == "actualAge">> Slaves are sorted on the main menu by @@.yellow;TRUE AGE.@@ <<elseif $sortSlavesBy == "visualAge">> Slaves are sorted on the main menu by @@.yellow;APPARENT AGE.@@ <<elseif $sortSlavesBy == "physicalAge">> Slaves are sorted on the main menu by @@.yellow;BODILY AGE.@@ <<elseif $sortSlavesBy == "assignment">> Slaves are sorted on the main menu by @@.yellow;ASSIGNMENT.@@ <<else>> Slaves are sorted on the main menu by @@.yellow;DEVOTION.@@ <</if>> // <<link 'Devotion'>> <<set $sortSlavesBy = "devotion">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Name'>> <<set $sortSlavesBy = "name">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Assignment'>> <<set $sortSlavesBy = "assignment">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Date purchased'>> <<set $sortSlavesBy = "seniority">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Age'>> <<set $sortSlavesBy = "actualAge">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'How old they look'>> <<set $sortSlavesBy = "visualAge">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Age of their body'>> <<set $sortSlavesBy = "physicalAge">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> // <</widget>> /% Call as <<OptionSortOrder>> Should be placed in a <span> with id = "OptionSortOrder" %/ <<widget "OptionSortOrder">> <<if $sortSlavesOrder == "ascending">> Slaves are sorted in @@.cyan;ASCENDING@@ order. //<<link 'Sort descending'>> <<set $sortSlavesOrder = "descending">> <<replace '#OptionSortOrder'>> <<OptionSortOrder>> <</replace>> <</link>>// <<else>> Slaves are sorted in @@.red;DESCENDING@@ order. //<<link 'Sort ascending'>> <<set $sortSlavesOrder = "ascending">> <<replace '#OptionSortOrder'>> <<OptionSortOrder>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionSortMain>> Should be placed in a <span> with id = "OptionSortMain" %/ <<widget "OptionSortMain">> <<if $sortSlavesMain == 0>> Sort options are @@.red;HIDDEN@@ on the main menu. //<<link 'Show'>> <<set $sortSlavesMain = 1>> <<replace '#OptionSortMain'>> <<OptionSortMain>> <</replace>> <</link>>// <<else>> Sort options are @@.cyan;SHOWN@@ on the main menu. //<<link 'Hide'>> <<set $sortSlavesMain = 0>> <<replace '#OptionSortMain'>> <<OptionSortMain>> <</replace>> <</link>>// <</if>> <</widget>> <<widget "OptionsSortAsAppearsOnMain">> <<if $sortSlavesMain != 0>> <br> Sort by: <<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> | <<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> | <<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> | <<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> | <<if $sortSlavesBy != "actualAge">>[[Age|Main][$sortSlavesBy = "actualAge"]]<<else>>Age<</if>> | <<if $sortSlavesBy != "visualAge">>[[Apparent Age|Main][$sortSlavesBy = "visualAge"]]<<else>>Apparent Age<</if>> | <<if $sortSlavesBy != "physicalAge">>[[Bodily Age|Main][$sortSlavesBy = "physicalAge"]]<<else>>Bodily Age<</if>> &nbsp;&nbsp;&nbsp;&nbsp; Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> | <<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>> <</if>> <</widget>> /% Call as <<OptionRulesAssistantMain>> Should be placed in a <span> with id = "OptionRulesAssistantMain" %/ <<widget "OptionRulesAssistantMain">> <<if $rulesAssistantMain == 0>> The rules assistant is @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $rulesAssistantMain = 1>> <<replace '#OptionRulesAssistantMain'>> <<OptionRulesAssistantMain>> <</replace>> <</link>>// <<else>> The rules assistant is @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $rulesAssistantMain = 0>> <<replace '#OptionRulesAssistantMain'>> <<OptionRulesAssistantMain>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionDisplayAssignments>> Should be placed in a <span> with id = "OptionDisplayAssignments" %/ <<widget "OptionDisplayAssignments">> Main menu assignment shortcuts are <<if $displayAssignments == 1>> @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $displayAssignments = 0>> <<replace '#OptionDisplayAssignments'>> <<OptionDisplayAssignments>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $displayAssignments = 1>> <<replace '#OptionDisplayAssignments'>> <<OptionDisplayAssignments>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionSummaryStats>> Should be placed in a <span> with id = "OptionSummaryStats" %/ <<widget "OptionSummaryStats">> Granular slave stat numbers are <<if $summaryStats == 1>> @@.cyan;DISPLAYED.@@ //<<link 'Hide'>> <<set $summaryStats = 0>> <<replace '#OptionSummaryStats'>> <<OptionSummaryStats>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Display'>> <<set $summaryStats = 1>> <<replace '#OptionSummaryStats'>> <<OptionSummaryStats>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateDevotion>> Should be placed in a <span> with id = "OptionAbbreviateDevotion" %/ <<widget "OptionAbbreviateDevotion">> Mental stats are <<if $abbreviateDevotion == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateDevotion == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateDevotion != 0>> //<<link 'Hide'>> <<set $abbreviateDevotion = 0>> <<replace '#OptionAbbreviateDevotion'>> <<OptionAbbreviateDevotion>> <</replace>> <</link>>// | <</if>> <<if $abbreviateDevotion != 1>> //<<link 'Abbreviate'>> <<set $abbreviateDevotion = 1>> <<replace '#OptionAbbreviateDevotion'>> <<OptionAbbreviateDevotion>> <</replace>> <</link>>// <<if $abbreviateDevotion != 2>>|<</if>> <</if>> <<if $abbreviateDevotion != 2>> //<<link 'Summarize'>> <<set $abbreviateDevotion = 2>> <<replace '#OptionAbbreviateDevotion'>> <<OptionAbbreviateDevotion>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateRules>> Should be placed in a <span> with id = "OptionAbbreviateRules" %/ <<widget "OptionAbbreviateRules">> Rules are <<if $abbreviateRules == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateRules == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateRules != 0>> //<<link 'Hide'>> <<set $abbreviateRules = 0>> <<replace '#OptionAbbreviateRules'>> <<OptionAbbreviateRules>> <</replace>> <</link>>// | <</if>> <<if $abbreviateRules != 1>> //<<link 'Abbreviate'>> <<set $abbreviateRules = 1>> <<replace '#OptionAbbreviateRules'>> <<OptionAbbreviateRules>> <</replace>> <</link>>// <<if $abbreviateRules != 2>>|<</if>> <</if>> <<if $abbreviateRules != 2>> //<<link 'Summarize'>> <<set $abbreviateRules = 2>> <<replace '#OptionAbbreviateRules'>> <<OptionAbbreviateRules>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateHealth>> Should be placed in a <span> with id = "OptionAbbreviateHealth" %/ <<widget "OptionAbbreviateHealth">> Health is <<if $abbreviateHealth == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateHealth == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateHealth != 0>> //<<link 'Hide'>> <<set $abbreviateHealth = 0>> <<replace '#OptionAbbreviateHealth'>> <<OptionAbbreviateHealth>> <</replace>> <</link>>// | <</if>> <<if $abbreviateHealth != 1>> //<<link 'Abbreviate'>> <<set $abbreviateHealth = 1>> <<replace '#OptionAbbreviateHealth'>> <<OptionAbbreviateHealth>> <</replace>> <</link>>// <<if $abbreviateHealth != 2>>|<</if>> <</if>> <<if $abbreviateHealth != 2>> //<<link 'Summarize'>> <<set $abbreviateHealth = 2>> <<replace '#OptionAbbreviateHealth'>> <<OptionAbbreviateHealth>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateDiet>> Should be placed in a <span> with id = "OptionAbbreviateDiet" %/ <<widget "OptionAbbreviateDiet">> Diet and weight are <<if $abbreviateDiet == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateDiet == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateDiet != 0>> //<<link 'Hide'>> <<set $abbreviateDiet = 0>> <<replace '#OptionAbbreviateDiet'>> <<OptionAbbreviateDiet>> <</replace>> <</link>>// | <</if>> <<if $abbreviateDiet != 1>> //<<link 'Abbreviate'>> <<set $abbreviateDiet = 1>> <<replace '#OptionAbbreviateDiet'>> <<OptionAbbreviateDiet>> <</replace>> <</link>>// <<if $abbreviateDiet != 2>>|<</if>> <</if>> <<if $abbreviateDiet != 2>> //<<link 'Summarize'>> <<set $abbreviateDiet = 2>> <<replace '#OptionAbbreviateDiet'>> <<OptionAbbreviateDiet>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateDrugs>> Should be placed in a <span> with id = "OptionAbbreviateDrugs" %/ <<widget "OptionAbbreviateDrugs">> Drugs and addiction are <<if $abbreviateDrugs == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateDrugs == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateDrugs != 0>> //<<link 'Hide'>> <<set $abbreviateDrugs = 0>> <<replace '#OptionAbbreviateDrugs'>> <<OptionAbbreviateDrugs>> <</replace>> <</link>>// | <</if>> <<if $abbreviateDrugs != 1>> //<<link 'Abbreviate'>> <<set $abbreviateDrugs = 1>> <<replace '#OptionAbbreviateDrugs'>> <<OptionAbbreviateDrugs>> <</replace>> <</link>>// <<if $abbreviateDrugs != 2>>|<</if>> <</if>> <<if $abbreviateDrugs != 2>> //<<link 'Summarize'>> <<set $abbreviateDrugs = 2>> <<replace '#OptionAbbreviateDrugs'>> <<OptionAbbreviateDrugs>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateGenitalia>> Should be placed in a <span> with id = "OptionAbbreviateGenitalia" %/ <<widget "OptionAbbreviateGenitalia">> Genitalia are <<if $abbreviateGenitalia == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateGenitalia == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateGenitalia != 0>> //<<link 'Hide'>> <<set $abbreviateGenitalia = 0>> <<replace '#OptionAbbreviateGenitalia'>> <<OptionAbbreviateGenitalia>> <</replace>> <</link>>// | <</if>> <<if $abbreviateGenitalia != 1>> //<<link 'Abbreviate'>> <<set $abbreviateGenitalia = 1>> <<replace '#OptionAbbreviateGenitalia'>> <<OptionAbbreviateGenitalia>> <</replace>> <</link>>// <<if $abbreviateGenitalia != 2>>|<</if>> <</if>> <<if $abbreviateGenitalia != 2>> //<<link 'Summarize'>> <<set $abbreviateGenitalia = 2>> <<replace '#OptionAbbreviateGenitalia'>> <<OptionAbbreviateGenitalia>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviatePhysicals>> Should be placed in a <span> with id = "OptionAbbreviatePhysicals" %/ <<widget "OptionAbbreviatePhysicals">> Physical traits are <<if $abbreviatePhysicals == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviatePhysicals == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviatePhysicals != 0>> //<<link 'Hide'>> <<set $abbreviatePhysicals = 0>> <<replace '#OptionAbbreviatePhysicals'>> <<OptionAbbreviatePhysicals>> <</replace>> <</link>>// | <</if>> <<if $abbreviatePhysicals != 1>> //<<link 'Abbreviate'>> <<set $abbreviatePhysicals = 1>> <<replace '#OptionAbbreviatePhysicals'>> <<OptionAbbreviatePhysicals>> <</replace>> <</link>>// <<if $abbreviatePhysicals != 2>>|<</if>> <</if>> <<if $abbreviatePhysicals != 2>> //<<link 'Summarize'>> <<set $abbreviatePhysicals = 2>> <<replace '#OptionAbbreviatePhysicals'>> <<OptionAbbreviatePhysicals>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateSkills>> Should be placed in a <span> with id = "OptionAbbreviateSkills" %/ <<widget "OptionAbbreviateSkills">> Skills are <<if $abbreviateSkills == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateSkills == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateSkills != 0>> //<<link 'Hide'>> <<set $abbreviateSkills = 0>> <<replace '#OptionAbbreviateSkills'>> <<OptionAbbreviateSkills>> <</replace>> <</link>>// | <</if>> <<if $abbreviateSkills != 1>> //<<link 'Abbreviate'>> <<set $abbreviateSkills = 1>> <<replace '#OptionAbbreviateSkills'>> <<OptionAbbreviateSkills>> <</replace>> <</link>>// <<if $abbreviateSkills != 2>>|<</if>> <</if>> <<if $abbreviateSkills != 2>> //<<link 'Summarize'>> <<set $abbreviateSkills = 2>> <<replace '#OptionAbbreviateSkills'>> <<OptionAbbreviateSkills>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateMental>> Should be placed in a <span> with id = "OptionAbbreviateMental" %/ <<widget "OptionAbbreviateMental">> Mental attributes are <<if $abbreviateMental == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateMental == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateMental != 0>> //<<link 'Hide'>> <<set $abbreviateMental = 0>> <<replace '#OptionAbbreviateMental'>> <<OptionAbbreviateMental>> <</replace>> <</link>>// | <</if>> <<if $abbreviateMental != 1>> //<<link 'Abbreviate'>> <<set $abbreviateMental = 1>> <<replace '#OptionAbbreviateMental'>> <<OptionAbbreviateMental>> <</replace>> <</link>>// <<if $abbreviateMental != 2>>|<</if>> <</if>> <<if $abbreviateMental != 2>> //<<link 'Summarize'>> <<set $abbreviateMental = 2>> <<replace '#OptionAbbreviateMental'>> <<OptionAbbreviateMental>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateNationality>> Should be placed in a <span> with id = "OptionAbbreviateNationality" %/ <<widget "OptionAbbreviateNationality">> Nationality is <<if $abbreviateNationality == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateNationality == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateNationality != 0>> //<<link 'Hide'>> <<set $abbreviateNationality = 0>> <<replace '#OptionAbbreviateNationality'>> <<OptionAbbreviateNationality>> <</replace>> <</link>>// | <</if>> <<if $abbreviateNationality != 1>> //<<link 'Abbreviate'>> <<set $abbreviateNationality = 1>> <<replace '#OptionAbbreviateNationality'>> <<OptionAbbreviateNationality>> <</replace>> <</link>>// <<if $abbreviateNationality != 2>>|<</if>> <</if>> <<if $abbreviateNationality != 2>> //<<link 'Summarize'>> <<set $abbreviateNationality = 2>> <<replace '#OptionAbbreviateNationality'>> <<OptionAbbreviateNationality>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateRace>> Should be placed in a <span> with id = "OptionAbbreviateRace" %/ <<widget "OptionAbbreviateRace">> Race is <<if $abbreviateRace == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateRace == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateRace != 0>> //<<link 'Hide'>> <<set $abbreviateRace = 0>> <<replace '#OptionAbbreviateRace'>> <<OptionAbbreviateRace>> <</replace>> <</link>>// | <</if>> <<if $abbreviateRace != 1>> //<<link 'Abbreviate'>> <<set $abbreviateRace = 1>> <<replace '#OptionAbbreviateRace'>> <<OptionAbbreviateRace>> <</replace>> <</link>>// <<if $abbreviateRace != 2>>|<</if>> <</if>> <<if $abbreviateRace != 2>> //<<link 'Summarize'>> <<set $abbreviateRace = 2>> <<replace '#OptionAbbreviateRace'>> <<OptionAbbreviateRace>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateClothes>> Should be placed in a <span> with id = "OptionAbbreviateClothes" %/ <<widget "OptionAbbreviateClothes">> Clothes are <<if $abbreviateClothes == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Hide'>> <<set $abbreviateClothes = 0>> <<replace '#OptionAbbreviateClothes'>> <<OptionAbbreviateClothes>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Summarize'>> <<set $abbreviateClothes = 2>> <<replace '#OptionAbbreviateClothes'>> <<OptionAbbreviateClothes>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateOrigins>> Should be placed in a <span> with id = "OptionAbbreviateOrigins" %/ <<widget "OptionAbbreviateOrigins">> Origins are <<if $abbreviateOrigins == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Hide'>> <<set $abbreviateOrigins = 0>> <<replace '#OptionAbbreviateOrigins'>> <<OptionAbbreviateOrigins>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Summarize'>> <<set $abbreviateOrigins = 2>> <<replace '#OptionAbbreviateOrigins'>> <<OptionAbbreviateOrigins>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateRulesets>> Should be placed in a <span> with id = "OptionAbbreviateRulesets" %/ <<widget "OptionAbbreviateRulesets">> Rules Assistant rulesets are <<if $abbreviateRulesets == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Hide'>> <<set $abbreviateRulesets = 0>> <<replace '#OptionAbbreviateRulesets'>> <<OptionAbbreviateRulesets>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Summarize'>> <<set $abbreviateRulesets = 2>> <<replace '#OptionAbbreviateRulesets'>> <<OptionAbbreviateRulesets>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateSidebar>> Should be placed in a <span> with id = "OptionAbbreviateSidebar" %/ <<widget "OptionAbbreviateSidebar">> Facilities in the sidebar are <<if $abbreviateSidebar == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Abbreviate'>> <<set $abbreviateSidebar = 1>> <<replace '#OptionAbbreviateSidebar'>> <<OptionAbbreviateSidebar>> <</replace>> <</link>>// <<else>> @@.yellow;ABBREVIATED.@@ //<<link 'Summarize'>> <<set $abbreviateSidebar = 2>> <<replace '#OptionAbbreviateSidebar'>> <<OptionAbbreviateSidebar>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateMissing>> Should be placed in a <span> with id = "OptionAbbreviateMissing" %/ <<widget "OptionAbbreviateMissing">> Missing slave parents are <<if $showMissingSlavesSD>> @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $showMissingSlavesSD = false>> <<replace '#OptionAbbreviateMissing'>> <<OptionAbbreviateMissing>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $showMissingSlavesSD = true>> <<replace '#OptionAbbreviateMissing'>> <<OptionAbbreviateMissing>> <</replace>> <</link>>// <</if>> <</widget>>
amomynous0/fc
src/utility/optionsWidgets.tw
tw
bsd-3-clause
19,659
:: PT widgets [widget nobr] <<widget "InduceFlawAbuseEffects">> <<if $activeSlave.devotion > 20>> She's @@.mediumorchid;desperately confused@@ by this treatment, since the effect would be ruined if you explained it to her, and her @@.gold;trust in you is reduced.@@ <<elseif $activeSlave.devotion >= -20>> She's @@.mediumorchid;confused, depressed@@ and @@.gold;frightened@@ by this treatment, since the effect would be ruined if you explained it to her. <<else>> She's @@.mediumorchid;angry@@ and @@.gold;afraid@@ that you would treat her like this. <</if>> <<if $activeSlave.energy > 10>> Her @@.red;appetite for sex is also reduced.@@ <<set $activeSlave.energy -= 2>> <</if>> <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <</widget>> <<widget "InduceFlawLenityEffects">> <<if $activeSlave.devotion <= 20>> She doesn't understand what you intend by this strange treatment, but it does make her @@.mediumaquamarine;inappropriately trusting.@@ <<set $activeSlave.trust += 5>> <</if>> <</widget>> <<widget "BasicTrainingDefaulter">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set _pti = $personalAttention.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk == "none")>> Since she's obedient, @@.yellow;her training assignment has defaulted to softening her behavioral flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "soften her behavioral flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualQuirk == "none") && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> Since she's obedient, @@.yellow;her training assignment has defaulted to softening her sexual flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "soften her sexual flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk != "none")>> Since she's obedient and already has a behavioral quirk, @@.yellow;her training assignment has defaulted to removing her behavioral flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "fix her behavioral flaw">> <<elseif ($activeSlave.devotion > 20) && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> Since she's obedient and already has a sexual quirk, @@.yellow;her training assignment has defaulted to removing her sexual flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "fix her sexual flaw">> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> @@.yellow;Her training assignment has defaulted to breaking her will.@@ <<set $personalAttention[_pti].trainingRegimen = "break her will">> <<else>> She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_pti].trainingRegimen = "build her devotion">> <</if>> <<set $activeSlave.training = 0, $slaves[$slaveIndices[$activeSlave.ID]].training = 0>> <</widget>>
amomynous0/fc
src/utility/ptWidgets.tw
tw
bsd-3-clause
3,226
:: saRulesWidgets [nobr widget] /* needed to manage the obscene code duplication present in the revised saRules.tw */ <<widget "saRulesAttractionDiscovery">> <<if $slaves[$i].attrXY <= 5>> @@.red;disgusted by men@@ <<elseif $slaves[$i].attrXY <= 15>> @@.red;turned off by men@@ <<elseif $slaves[$i].attrXY <= 35>> @@.red;not attracted to men@@ <<elseif $slaves[$i].attrXY <= 65>> indifferent to men <<elseif $slaves[$i].attrXY <= 85>> @@.green;attracted to men@@ <<elseif $slaves[$i].attrXY <= 95>> @@.green;aroused by men@@ <<else>> @@.green;passionate about men@@ <</if>> and <<if $slaves[$i].attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $slaves[$i].attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $slaves[$i].attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $slaves[$i].attrXX <= 65>> indifferent to women. <<elseif $slaves[$i].attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $slaves[$i].attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <</widget>> <<widget "saRulesPlayerFetishPlay">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<switch $slaves[$i].fetish>> <<case "submissive">> hold $him down and fuck $him <<case "cumslut">> <<if $PC.dick == 1>> cum in $his mouth <<else>> use your strap-on on $his mouth <</if>> <<case "humiliation">> use $him in public <<case "buttslut">> fuck $his butt <<case "boobs">> fondle $his breasts <<case "sadist">> let $him help you abuse other slaves <<case "masochist">> hurt $him <<case "dom">> let $him help you use other slaves <<case "pregnancy">> <<if isFertile($slaves[$i]) && $PC.dick == 1>> put a baby in $him <<elseif $slaves[$i].bellyPreg >= 1500 || $slaves[$i].bellyImplant >= 1500>> enjoy $his fecund curves <<else>> breed $him <</if>> <<default>> fuck $him <</switch>> <<else>> fuck $him <</if>> <</widget>> <<widget "saRulesPlayerEnergy">> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy == 3>> You have surplus sexual energy to burn, even when $he doesn't ask, and $he <<if $slaves[$i].devotion <= 20>> @@.hotpink;hates $himself@@ for how often $he gets off on you relieving your needs with $his body. <<else>> @@.hotpink;gets used to being a sex slave@@ every time $he climaxes as you use $him. <</if>> <<set $slaves[$i].devotion += 2, $slaves[$i].need = 0>> <<= SimpleSexAct($slaves[$i], 10)>> <<elseif $freeSexualEnergy == 2>> You have surplus sexual energy to fuck $him whenever $he forces $himself to ask, and $he is @@.hotpink;sexually dependent@@ on you. <<set $slaves[$i].devotion += 1, $slaves[$i].need -= 40>> <<= SimpleSexAct($slaves[$i], 5)>> <<else>> You have little surplus sexual energy, and occasionally, $he asks in vain. <<set $slaves[$i].need -= 20>> <<= SimpleSexAct($slaves[$i], 2)>> <</if>> <<else>> You have no surplus sexual energy, and $he asks in vain, @@.gold;reducing $his trust@@ in you. <<set $slaves[$i].trust -= 1>> <</if>> <</widget>> <<widget "saRulesPlayerDiscoversFetish">> <<if $slaves[$i].fetishKnown == 0>> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy > random(0,5)>> <<set $slaves[$i].fetishKnown = 1>> You discover that $he really likes it when you <<switch $slaves[$i].fetish>> <<case "submissive">> hold $him down and fuck $him; @@.lightcoral;$he's a submissive!@@ <<case "cumslut">> <<if $PC.dick == 1>> cum in $his mouth; @@.lightcoral;$he's a cumslut!@@ <<else>> use your strap-on in $his mouth; @@.lightcoral;$he's a cumslut!@@ <</if>> <<case "humiliation">> use $him in public; @@.lightcoral;$he's a humiliation fetishist!@@ <<case "buttslut">> <<if canDoAnal($slaves[$i])>>fuck $his butt<<else>>tease $his anus<</if>>; @@.lightcoral;$he's an anal slut!@@ <<case "boobs">> fondle $his breasts; @@.lightcoral;$he's a boob fetishist!@@ <<case "sadist">> let $him help you abuse other slaves; @@.lightcoral;$he's a sadist!@@ <<case "masochist">> hurt $him; @@.lightcoral;$he's a masochist!@@ <<case "dom">> let $him help you use other slaves; @@.lightcoral;$he's dominant!@@ <<case "pregnancy">> <<if $PC.dick == 1>> <<if $slaves[$i].mpreg == 0>> come <<if canDoVaginal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@ <<else>> come <<if canDoAnal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@ <</if>> <<else>> talk dirty and call $him a mother; @@.lightcoral;$he's a pregnancy fetishist!@@ <</if>> <<default>> fuck $him; @@.lightcoral;$he's got a normal sexuality.@@ <</switch>> <</if>> <</if>> <</if>> /* closes fetish discovery */ <</widget>> <<widget "saRulesPlayerDrugEffects">> <<if $slaves[$i].balls > 0>> <<if ($slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement")>> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> <<if $slaves[$i].hormoneBalance >= 100>> $He can't seem to get enough cum out of $his terribly swollen balls in one orgasm to relieve the pressure: <<if $slaves[$i].dick>> $his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is. <<else>> $his cumhole produces slow, anemic ejaculations, no matter how backed up $he is. <</if>> This forces $him to come to you for release many times a day, and $he @@.mediumaquamarine;is desperately reliant@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 2>> <<else>> $His terribly swollen balls force $him to come to you for release several times a day, and $he @@.mediumaquamarine;learns to rely@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <<else>> $He refuses to come to you for help with $his terribly swollen balls, no matter how backed up $he becomes. The intense blueballing only @@.mediumorchid;makes $him dislike you more.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> <<if $slaves[$i].hormoneBalance >= 100>> $He can't seem to get enough cum out of $his grotesquely swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> $his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is. <<else>> $his cumhole produces slow, anemic ejaculations, no matter how backed up $he is. <</if>> This forces $him to come to you for release many times a day, and $he @@.mediumaquamarine;is desperately reliant@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 2>> <<else>> $His grotesquely swollen balls force $him to come to you for release dozens of times a day, and $he @@.mediumaquamarine;is desperately reliant@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <<else>> $He refuses to come to you for help with $his grotesquely swollen balls, no matter how backed up and sore $he becomes. The intense blueballing only @@.mediumorchid;makes $him hate you more.@@ <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <</if>> /* close overactive balls block */ <<if $slaves[$i].drugs == "super fertility drugs" && canImpreg($slaves[$i], $PC)>> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> $His reproductive system is in overdrive leading $him to come to you for insemination several times a day; $he @@.mediumaquamarine;desperately hopes@@ for the day your seed takes root in $his womb. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <</widget>> <<widget "saRulesMasturbationFetishPlay">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "submissive")>> frequently pretends to be getting held down and dominated. <<elseif ($slaves[$i].fetish == "cumslut")>> <<if $slaves[$i].dick > 5>> enjoys giving $himself head. <<elseif $slaves[$i].dick > 0>> enjoys licking up $his own cum. <<else>> always has a dildo in $his mouth. <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> usually does it out in the open for all to see. <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].anus > 0)>> usually pounds $his ass with the largest dildo $he can find. <<else>> enjoys fiddling with $his virgin asshole. <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> pays extra attention to $his breasts and nipples. <<elseif ($slaves[$i].fetish == "sadist")>> frequently poses threats at $himself. <<elseif ($slaves[$i].fetish == "masochist")>> frequently pretends to be getting held down and forcibly raped. <<elseif ($slaves[$i].fetish == "dom")>> usually pretends to dominate $himself. <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if $slaves[$i].belly > 1500>> <<set _belly = bellyAdjective($activeSlave)>> always rubs and teases $his _belly belly while doing so. <<elseif isItemAccessible("a small empathy belly")>> frequently straps on a fake belly to enhance $his fun. <<else>> frequently pretends to be <<if $activeSlave.balls > 0>> getting a girl pregnant. <<else>> getting knocked up. <</if>> <</if>> <<elseif ($slaves[$i].energy > 95)>> strives to achieve as many orgasms as $he can in one session. <<else>> quickly gets off and moves on. <</if>> <<elseif ($slaves[$i].energy > 95)>> strives to achieve as many orgasms as $he can in one session. <<else>> quickly gets off and moves on. <</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */ <</widget>> <<widget "saRulesMasturbationDiscoversFetish">> <<if ($slaves[$i].fetishKnown == 0) && (random(1,20) == 1)>> <<set $slaves[$i].fetishKnown = 1>> However, you start to notice a trend in $his fantasies, <<if ($slaves[$i].fetish == "submissive")>> $he likes to tie $himself up and boss $himself around; @@.lightcoral;$he's a submissive!@@ <<elseif ($slaves[$i].fetish == "cumslut")>> <<if $slaves[$i].dick > 0>> $he often eats $his own cum when $he's finished; @@.lightcoral;$he's a cumslut!@@ <<else>> $he likes to have something, anything, in $his mouth while $he masturbates; @@.lightcoral;$he's a cumslut!@@ <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> $he tends to masturbate in places where others can walk in on $him; @@.lightcoral;$he's a humiliation fetishist!@@ <<elseif ($slaves[$i].fetish == "buttslut")>> $he always pays special attention to $his butthole; @@.lightcoral;$he's an anal slut!@@ <<elseif ($slaves[$i].fetish == "boobs")>> $he always has a hand to $his nipples; @@.lightcoral;$he's a boob fetishist!@@ <<elseif ($slaves[$i].fetish == "sadist")>> $he tends to threaten $his toys; @@.lightcoral;$he's a sadist!@@ <<elseif ($slaves[$i].fetish == "masochist")>> $he often to abuses $himself; @@.lightcoral;$he's a masochist!@@ <<elseif ($slaves[$i].fetish == "dom")>> $he sometimes bosses $his toys around; @@.lightcoral;$he's dominant!@@ <<elseif ($slaves[$i].fetish == "pregnancy")>> $he frequently pretends to either get pregnant, be pregnant, or get someone else pregnant; @@.lightcoral;$he's a pregnancy fetishist!@@ <<elseif ($slaves[$i].energy > 95)>> $he's always horny; @@.lightcoral;$he's a nympho!@@ <<else>> @@.lightcoral;they are incredibly mundane.@@ <</if>> <</if>> <</widget>> <<widget "saRulesMasturbationDrugEffects">> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">> <<if $slaves[$i].hormoneBalance >= 100>> $He can't seem to get enough cum out of $his terribly swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> $his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is. <<else>> $his cumhole produces slow, anemic ejaculations, no matter how backed up $he is. <</if>> $He masturbates as often as $he can, but @@.mediumorchid;can't find relief.@@ <<set $slaves[$i].devotion-->> <<else>> $His terribly swollen balls force $him to masturbate several times a day, cultivating a need for sex that @@.mediumorchid;$he can't fulfill.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> <<if $slaves[$i].hormoneBalance >= 100>> $He can't seem to get enough cum out of $his grotesquely swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> $his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is. <<else>> $his cumhole produces slow, anemic ejaculations, no matter how backed up $he is. <</if>> $He masturbates non-stop, but @@.mediumorchid;can't find relief.@@ <<set $slaves[$i].devotion -= 3>> <<else>> $His grotesquely swollen balls force $him to masturbate constantly, cultivating a need for sex that @@.mediumorchid;$he can't fulfill.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<if $slaves[$i].energy > 40>> The constant orgasms steadily lose their impact, @@.red;weakening $his sex drive.@@ <<set $slaves[$i].energy -= 2>> <</if>> <</if>> <</if>> <<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i])>> $His reproductive system is in overdrive, <<if $slaves[$i].dick > 9>> leaving $him @@.mediumorchid;desperately fucking $himself@@ in an effort to get pregnant since @@.gold;you won't <<if $PC.dick == 1>>give $him<<else>>let $him find<</if>> the dick $he needs.@@ <<if canImpreg($slaves[$i], $slaves[$i])>> <<= knockMeUp($slaves[$i], 5, 2, $slaves[$i].ID, 1)>> <</if>> <<if $slaves[$i].mpreg == 1 && $slaves[$i].anus == 0>> @@.lime;$He is so baby crazed $he takes $his own anal virginity.@@ <<set $slaves[$i].anus++>> <<elseif $slaves[$i].vagina == 0>> @@.lime;$He is so baby crazed $he takes $his own virginity.@@ <<set $slaves[$i].vagina++>> <</if>> <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion >= -20)>> leaving $him @@.mediumorchid;completely unfulfilled@@ since @@.gold;you won't <<if $PC.dick == 1>>give $him<<else>>let $him find<</if>> the dick $he needs.@@ <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>> <<else>> leaving $him desperate for a thorough seeding @@.mediumorchid;that you've forbidden $him from having.@@ <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if $slaves[$i].energy > 60>> $His chronic masturbation @@.red;steadily dulls@@ $his sexual pleasure. <<set $slaves[$i].energy-->> <</if>> <</widget>> <<widget "saRulesRapeFetish">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "submissive")>> plead that other slaves fuck $him. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> @@.lime;$His asshole is loosened@@ during sex with other slaves, since most of the cocks $he enticed a dominating buttfuck from are very large. <<set $slaves[$i].anus++>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> Since most of the slaves $he enticed a pounding from are extremely hung, @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina++>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 7)>> <<elseif ($slaves[$i].fetish == "cumslut")>> suck or be sucked by any slave $he fancies. <<set _fuckCount = random(5,15)>> <<set $slaves[$i].oralCount += _fuckCount, $oralTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "humiliation")>> demand that other slaves let $him fuck them in public. <<if $slaves[$i].assignmentVisible>> <<if !$slaves[$i].rivalry>> <<SlaveSort $RapeableIDs>> <<for _dI = 0; _dI < $RapeableIDs.length; _dI++>> <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> <<if $slaves[_j].devotion <= 20>> <<if $slaves[_j].trust < -20>> Craving a rush, $he repeatedly forces a reluctant <<= SlaveFullName($slaves[_j])>> to have sex with $him in public. $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> <<run SimpleSlaveFucking($slaves[_j], 4)>> <<if canPenetrate($slaves[_j])>> <<set _fuckCount = random(1,3)>> <<set $slaves[_j].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<break>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 4)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "buttslut") && canDoAnal($slaves[$i])>> demand that other slaves penetrate $his anus. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> Since most of the slaves $he demands anal sex from are extremely hung, @@.lime;$his asshole gets stretched out.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <<set _fuckCount = random(5,12)>> <<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "boobs")>> demand that other slaves massage $his breasts. <<set _fuckCount = random(10,25)>> <<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "sadist")>> force the most reluctant slaves to let $him fuck them. <<if $slaves[$i].assignmentVisible>> <<if !$slaves[$i].rivalry>> <<SlaveSort $RapeableIDs>> <<for _dI = 0; _dI < $RapeableIDs.length; _dI++>> <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> <<if $slaves[_j].devotion <= 50>> <<if $slaves[_j].sexualFlaw != "none">> $He focuses on <<= SlaveFullName($slaves[_j])>>, who has a sexual flaw $slaves[$i].slaveName can exploit. $He sadistically <<if $slaves[_j].sexualFlaw == "hates oral">> rapes the poor slave's face<<if !canAchieveErection($slaves[$i])>> with $his fingers<</if>>. $slaves[_j].slaveName hates oral <<elseif $slaves[_j].sexualFlaw == "hates penetration" && canDoVaginal($slaves[_j])>> rapes the poor slave's pussy<<if !canAchieveErection($slaves[$i])>> with $his fingers<</if>>. $slaves[_j].slaveName hates penetration <<elseif ($slaves[_j].sexualFlaw == "hates anal" || $slaves[_j].sexualFlaw == "hates penetration") && canDoAnal($slaves[_j])>> rapes the poor slave's ass<<if !canAchieveErection($slaves[$i])>> with $his fingers<</if>>. $slaves[_j].slaveName hates anal <<elseif $slaves[_j].sexualFlaw == "shamefast">> rapes the poor slave in public. $slaves[_j].slaveName is terribly shamefast <<elseif $slaves[_j].sexualFlaw == "idealistic">> rapes the poor slave every time $he catches her being romantic. $slaves[_j].slaveName is still idealistic <<else>> rapes the poor slave every chance $he gets, <</if>> and the sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> <<break>> <<run SimpleSlaveFucking($slaves[_j], 4)>> <<if canPenetrate($slaves[_j])>> <<set _fuckCount = random(1,3)>> <<set $slaves[_j].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 4)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> demand that other slaves hurt $him. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;$His asshole is loosened@@ during sex with hung slaves, since $he often relies on painal to address $his needs. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> Since $he usually demands that hung slaves fuck $him hard enough to make $his pussy hurt, @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 12)>> <<elseif ($slaves[$i].fetish == "dom")>> force other slaves to submit to $him. <<if $slaves[$i].assignmentVisible>> <<if !$slaves[$i].rivalry>> <<SlaveSort $RapeableIDs>> <<for _dI = 0; _dI < $RapeableIDs.length; _dI++>> <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> <<if $slaves[_j].devotion <= 20>> <<if $slaves[_j].trust < -20>> $He repeatedly rapes a reluctant <<= SlaveFullName($slaves[_j])>>; $he can't seem to keep $his hands off the poor slave, who can't avoid $him. Not surprisingly, $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> <<break>> <<run SimpleSlaveFucking($slaves[_j], 4)>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(6,9)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> demand that other slaves indulge $his pregnancy fetish. <<if $averageDick > 5>> <<if $slaves[$i].mpreg == 0>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> Since $he constantly demands to be fucked deeply to get $his womb filled with cum, @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set _fuckCount = random(7,14)>> <<set $slaves[$i].vaginalCount += _fuckCount, $vaginalTotal += _fuckCount>> <</if>> <</if>> <<else>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> Since $he constantly demands to be fucked deeply to get $his womb filled with cum, @@.lime;$his ass gets stretched out.@@ <<set $slaves[$i].anus += 1>> <<set _fuckCount = random(7,14)>> <<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>> <</if>> <</if>> <</if>> <</if>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(6,9)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].energy > 95)>> demand that your other slaves satisfy $his formidable appetites. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;$His asshole is loosened@@ during sex with well endowed slaves, since $he's so addicted to sex all $his holes see heavy traffic. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> $He indulges in non-stop sex with your well endowed slaves, so much so that @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<else>> demand that other slaves have sex with $him. <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> <<else>> demand that other slaves have sex with $him. <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */ <</widget>> <<widget "saRulesConsentFetish">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "submissive")>> usually pairing off with a more dominant slave. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> @@.lime;$His asshole is loosened@@ during sex with other slaves, since most of the cocks $he lets dominate $his backdoor are very large. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> Since most of the slaves $he takes a pounding from are extremely hung, @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 7)>> <<elseif ($slaves[$i].fetish == "cumslut")>> and is popular for $his willingness to give oral. <<set _fuckCount = random(5,15)>> <<set $slaves[$i].oralCount += _fuckCount, $oralTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "humiliation")>> usually asking them to fuck out in the open. <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "buttslut")>> looking after anyone who will <<if ($slaves[$i].anus > 0)>> <<if canDoAnal($slaves[$i])>> penetrate <<set _fuckCount = random(5,12)>> <<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>> <<else>> tease <</if>> $his ass <<else>> tease $his virgin anus <</if>> in return. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> Since most of the slaves $he enjoys anal sex with are extremely hung, @@.lime;$his asshole gets stretched out.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> seeing to anyone who will show $his breasts some love. <<set _fuckCount = random(10,25)>> <<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "sadist")>> usually pairing off with a masochistic slave willing to accept $his abuse. <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> usually pairing off with an abusive slave. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;$His asshole is loosened@@, since $he begs hung slaves to fuck $his butt until $he cries. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> Since $he eagerly begs hung slaves to fuck $him until $he cries, @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 6)>> <<elseif ($slaves[$i].fetish == "dom")>> usually pairing off with a submissive bitch. <<run SimpleSlaveFucking($slaves[$i], 6)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> doing $his best to pair off with any pregnant slaves. <<if $slaves[$i].mpreg == 0>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> $He also takes cock whenever $he can, begging to be fucked deeply to get $his womb filled with cum, so @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <<else>> <<if $averageDick > 5>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> $He also takes cock whenever $he can, begging to be fucked deeply to get $his womb filled with cum, so @@.lime;$his ass gets stretched out.@@ <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(6,9)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].energy > 95)>> and has to give out a lot of favors to get enough attention for $himself. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;$His asshole is loosened@@ during sex with well endowed slaves, since $he's so addicted to sex all $his holes see heavy traffic. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> $He indulges in non-stop sex with your well endowed slaves, so much so that @@.lime;$his cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<else>> doing $his best to get off and move on. <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> <<else>> doing $his best to get off and move on. <<run SimpleSlaveFucking($slaves[$i], 7)>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */ <</widget>> <<widget "saRulesConsentDiscoversFetish">> <<if ($slaves[$i].fetishKnown == 0)>> <<if (random(1,2) == 1)>> <<set $slaves[$i].fetishKnown = 1>> However, one of $his partners <<if ($slaves[$i].fetish == "submissive")>> holds $him down, and $he loves it; @@.lightcoral;$he's a submissive!@@ <<elseif ($slaves[$i].fetish == "cumslut")>> finally has to push $him away to get $him to stop sucking; @@.lightcoral;$he's a cumslut!@@ <<elseif ($slaves[$i].fetish == "humiliation")>> fucks $him in public, and $he loves it; @@.lightcoral;$he's a humiliation fetishist!@@ <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].anus > 0)>> <<if canDoAnal($slaves[$i])>>fucks $his butt<<else>>teases $his anus<</if>>, and $he loves it; <<else>> teases $his virgin anus, and $he loves it; <</if>> @@.lightcoral;$he's an anal slut!@@ <<elseif ($slaves[$i].fetish == "boobs")>> fondles $his breasts, and $he loves it; @@.lightcoral;$he's a boob fetishist!@@ <<elseif ($slaves[$i].fetish == "sadist")>> asks $slaves[$i].slaveName to hit $him, which $slaves[$i].slaveName enjoys doing; @@.lightcoral;$he's a sadist!@@ <<elseif ($slaves[$i].fetish == "masochist")>> hits $slaves[$i].slaveName while fucking $him, which only makes $him hornier; @@.lightcoral;$he's a masochist!@@ <<elseif ($slaves[$i].fetish == "dom")>> asks $slaves[$i].slaveName to make her $slaves[$i].slaveName's bitch, which $slaves[$i].slaveName manages like a natural; @@.lightcoral;$he's dominant!@@ <<elseif ($slaves[$i].fetish == "pregnancy")>> pretends to get $him pregnant, which $he really enjoys; @@.lightcoral;$he's a pregnancy fetishist!@@ <<elseif ($slaves[$i].energy > 95)>> discovers that $he cannot be satisfied; @@.lightcoral;$he's a nympho!@@ <<else>> discovers that $he isn't terribly exciting; @@.lightcoral;$he's got a normal sexuality.@@ <</if>> <</if>> <</if>> <</widget>> <<widget "saRulesRapeDiscoversFetish">> <<if ($slaves[$i].fetishKnown == 0)>> <<if (random(1,2) == 1)>> <<set $slaves[$i].fetishKnown = 1>> You discover that $he really likes it when other girls <<if ($slaves[$i].fetish == "submissive")>> hold $him down and fuck $him; @@.lightcoral;$he's a submissive!@@ <<elseif ($slaves[$i].fetish == "cumslut")>> cum in $his mouth; @@.lightcoral;$he's a cumslut!@@ <<elseif ($slaves[$i].fetish == "humiliation")>> use $him in public; @@.lightcoral;$he's a humiliation fetishist!@@ <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].anus > 0)>> <<if canDoAnal($slaves[$i])>>fuck $his butt<<else>>tease $his anus<</if>>; <<else>> tease $his virgin anus; <</if>> @@.lightcoral;$he's an anal slut!@@ <<elseif ($slaves[$i].fetish == "boobs")>> fondle $his breasts; @@.lightcoral;$he's a boob fetishist!@@ <<elseif ($slaves[$i].fetish == "sadist")>> let $him abuse them; @@.lightcoral;$he's a sadist!@@ <<elseif ($slaves[$i].fetish == "masochist")>> hurt $him; @@.lightcoral;$he's a masochist!@@ <<elseif ($slaves[$i].fetish == "dom")>> let $him dominate them; @@.lightcoral;$he's dominant!@@ <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if $slaves[$i].mpreg == 0>> come <<if canDoVaginal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@ <<else>> come <<if canDoAnal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@ <</if>> <<else>> fuck $him; @@.lightcoral;$he's got a normal sexuality.@@ <</if>> <</if>> <</if>> <</widget>> <<widget "saRulesPermissiveDrugEffects">> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> <<if $slaves[$i].hormoneBalance >= 100>> $He can't seem to get enough cum out of $his terribly swollen balls in one orgasm to relieve the pressure: <<if $slaves[$i].dick>> $his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is. <<else>> $his cumhole produces slow, anemic ejaculations, no matter how backed up $he is. <</if>> $He is very reliant on your other girls to help $him, which @@.mediumaquamarine;habituates $him@@ to slave sex. <<else>> $His terribly swollen balls force $him to rely on other slaves for release several times a day, and jetting cum into and onto your other girls @@.mediumaquamarine;habituates $him@@ to slave sex. <</if>> <<set $slaves[$i].trust += 1>> <<else>> $He can't seem to get enough cum out of $his terribly swollen balls to relieve the pressure and is either unwilling or unable to get help with it, something $he @@.mediumorchid;blames you for.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20) || !canPenetrate($slaves[$i])>> <<if $slaves[$i].hormoneBalance >= 100>> $He can't seem to get enough cum out of $his grotesquely swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> $his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is. <<else>> $his cumhole produces slow, anemic ejaculations, no matter how backed up $he is. <</if>> $He is completely dependent on your other girls to help $him, which @@.mediumaquamarine;habituates $him@@ to slave sex. <<else>> $His grotesquely swollen balls force $him to rely on other slaves for release throughout times a day, and swelling your other girls with cum @@.mediumaquamarine;habituates $him@@ to slave sex, though you have to take precautions so $he doesn't knock up your entire stock. <</if>> <<set $slaves[$i].trust += 1>> <<else>> $He can't seem to get enough cum out of $his grotesquely swollen balls to relieve the pressure and is either unwilling or unable to get help with it, something $he @@.mediumorchid;blames you for.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i])>> $His reproductive system is in overdrive leading $him to seek out any dicked girl $he can find several times a day. $He @@.mediumaquamarine;desperately longs@@ for the day $his efforts fill $his womb with child. <<set $slaves[$i].trust += 1>> <</if>> <</widget>>
amomynous0/fc
src/utility/saRulesWidgets.tw
tw
bsd-3-clause
45,981
############################################################################### # Set default behavior to automatically normalize line endings. ############################################################################### * text=auto ############################################################################### # Set default behavior for command prompt diff. # # This is need for earlier builds of msysgit that does not have it on by # default for csharp files. # Note: This is only used by command line ############################################################################### #*.cs diff=csharp ############################################################################### # Set the merge driver for project and solution files # # Merging from the command prompt will add diff markers to the files if there # are conflicts (Merging from VS is not affected by the settings below, in VS # the diff markers are never inserted). Diff markers may cause the following # file extensions to fail to load in VS. An alternative would be to treat # these files as binary and thus will always conflict and require user # intervention with every merge. To do so, just uncomment the entries below ############################################################################### #*.sln merge=binary #*.csproj merge=binary #*.vbproj merge=binary #*.vcxproj merge=binary #*.vcproj merge=binary #*.dbproj merge=binary #*.fsproj merge=binary #*.lsproj merge=binary #*.wixproj merge=binary #*.modelproj merge=binary #*.sqlproj merge=binary #*.wwaproj merge=binary ############################################################################### # behavior for image files # # image files are treated as binary by default. ############################################################################### #*.jpg binary #*.png binary #*.gif binary ############################################################################### # diff behavior for common document formats # # Convert binary document formats to text before diffing them. This feature # is only available from the command line. Turn it on by uncommenting the # entries below. ############################################################################### #*.doc diff=astextplain #*.DOC diff=astextplain #*.docx diff=astextplain #*.DOCX diff=astextplain #*.dot diff=astextplain #*.DOT diff=astextplain #*.pdf diff=astextplain #*.PDF diff=astextplain #*.rtf diff=astextplain #*.RTF diff=astextplain
donkey1919/rimworld
.gitattributes
Git
unknown
2,518
## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. ## ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore # User-specific files *.rsuser *.suo *.user *.userosscache *.sln.docstates # User-specific files (MonoDevelop/Xamarin Studio) *.userprefs # Build results [Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ x64/ x86/ [Aa][Rr][Mm]/ [Aa][Rr][Mm]64/ bld/ [Bb]in/ [Oo]bj/ [Ll]og/ # Visual Studio 2015/2017 cache/options directory .vs/ # Uncomment if you have tasks that create the project's static files in wwwroot #wwwroot/ # Visual Studio 2017 auto generated files Generated\ Files/ # MSTest test Results [Tt]est[Rr]esult*/ [Bb]uild[Ll]og.* # NUNIT *.VisualState.xml TestResult.xml # Build Results of an ATL Project [Dd]ebugPS/ [Rr]eleasePS/ dlldata.c # Benchmark Results BenchmarkDotNet.Artifacts/ # .NET Core project.lock.json project.fragment.lock.json artifacts/ # StyleCop StyleCopReport.xml # Files built by Visual Studio *_i.c *_p.c *_h.h *.ilk *.meta *.obj *.iobj *.pch *.pdb *.ipdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *_wpftmp.csproj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Chutzpah Test files _Chutzpah* # Visual C++ cache files ipch/ *.aps *.ncb *.opendb *.opensdf *.sdf *.cachefile *.VC.db *.VC.VC.opendb # Visual Studio profiler *.psess *.vsp *.vspx *.sap # Visual Studio Trace Files *.e2e # TFS 2012 Local Workspace $tf/ # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper*/ *.[Rr]e[Ss]harper *.DotSettings.user # JustCode is a .NET coding add-in .JustCode # TeamCity is a build add-in _TeamCity* # DotCover is a Code Coverage Tool *.dotCover # AxoCover is a Code Coverage Tool .axoCover/* !.axoCover/settings.json # Visual Studio code coverage results *.coverage *.coveragexml # NCrunch _NCrunch_* .*crunch*.local.xml nCrunchTemp_* # MightyMoose *.mm.* AutoTest.Net/ # Web workbench (sass) .sass-cache/ # Installshield output folder [Ee]xpress/ # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish/ # Publish Web Output *.[Pp]ublish.xml *.azurePubxml # Note: Comment the next line if you want to checkin your web deploy settings, # but database connection strings (with potential passwords) will be unencrypted *.pubxml *.publishproj # Microsoft Azure Web App publish settings. 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donkey1919/rimworld
.gitignore
Git
unknown
6,795
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Banana</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimationProp_Banana</defName> <animPropProperties> <debugLabel>Banana</debugLabel> <tagDef>RenderNodeTag_Banana</tagDef> <parentTagDef>Body</parentTagDef> <texPath>AnimationProps/Banana/Banana</texPath> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/AnimationPropDefs/AnimationPropDef_Banana.xml
XML
unknown
550
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Hand</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimationProp_Hand</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Hand</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>RenderNodeTag_Hand</tagDef> <absoluteTransform>True</absoluteTransform> <parentTagDef>Root</parentTagDef> <texPath>AnimationProps/Hand/Hand</texPath> <!-- for height --> <overlayLayer>Head</overlayLayer> <useSkinShader>True</useSkinShader> <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup> <colorType>Skin</colorType> <baseLayer>95</baseLayer> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/AnimationPropDefs/AnimationPropDef_Hand.xml
XML
unknown
967
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Knees</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimationProp_Knees</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_BodyTypeVariants"> <debugLabel>Knees</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_BodyTypeVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_BodyTypeVariants</workerClass> <tagDef>RenderNodeTag_Knees</tagDef> <absoluteTransform>False</absoluteTransform> <parentTagDef>Root</parentTagDef> <!-- for height --> <overlayLayer>Head</overlayLayer> <useSkinShader>True</useSkinShader> <colorType>Skin</colorType> <baseLayer>95</baseLayer> <bodyTypeVariantsDef> <li> <bodyType>Female</bodyType> <texPathVariantsDef>TexPathVariants_Knees</texPathVariantsDef> </li> </bodyTypeVariantsDef> </animPropProperties> </Rimworld_Animations.AnimationPropDef> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Arms</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimationProp_Arms</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_BodyTypeVariants"> <debugLabel>Arms</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_BodyTypeVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_BodyTypeVariants</workerClass> <tagDef>RenderNodeTag_Knees</tagDef> <absoluteTransform>False</absoluteTransform> <parentTagDef>Root</parentTagDef> <useSkinShader>True</useSkinShader> <colorType>Skin</colorType> <!-- for height --> <overlayLayer>Body</overlayLayer> <baseLayer>-1</baseLayer> <bodyTypeVariantsDef> <li> <bodyType>Female</bodyType> <texPathVariantsDef>TexPathVariants_Arms</texPathVariantsDef> </li> </bodyTypeVariantsDef> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/AnimationPropDefs/AnimationPropDef_Knees.xml
XML
unknown
2,024
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Xray_Inside</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimationProp_Xray_Inside</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Xray Inside</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>RenderNodeTag_Xray_Inside</tagDef> <absoluteTransform>True</absoluteTransform> <parentTagDef>Body</parentTagDef> <!-- for height --> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> <texPathVariantsDef>TexPathVariants_Xray_Inside</texPathVariantsDef> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/AnimationPropDefs/AnimationPropDef_Xray_Inside.xml
XML
unknown
897
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Xray_Penis</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimationProp_Penis</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicHediffVariants"> <debugLabel>Xray Penis</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicHediffVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicHediffVariants</workerClass> <tagDef>RenderNodeTag_Xray_Penis</tagDef> <parentTagDef>Body</parentTagDef> <texPath>AnimationProps/Banana/Banana</texPath> <!-- for height --> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> <absoluteTransform>True</absoluteTransform> <!-- Default value if no hediff variant is found --> <texPathVariantsDef>TexPathVariants_XrayPenis_Human</texPathVariantsDef> <!-- select different hediff variants if applicable --> <hediffVariants> <li> <hediffs> <li>HorsePenis</li> <li>RaccoonPenis</li> </hediffs> <texPathVariantsDef>TexPathVariants_XrayPenis_Horse</texPathVariantsDef> </li> </hediffVariants> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/AnimationPropDefs/AnimationPropDef_Xray_Penis.xml
XML
unknown
1,302
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DogBeast</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human1</li> <li>DogBeast_Dog1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human2</li> <li>DogBeast_Dog2</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>60</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human3_1</li> <li>DogBeast_Dog3_1</li> </animationDefs> </li> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human3_2</li> <li>DogBeast_Dog3_2</li> </animationDefs> </li> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human3_3</li> <li>DogBeast_Dog3_3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human4</li> <li>DogBeast_Dog4</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>30</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human5_1</li> <li>DogBeast_Dog5_1</li> </animationDefs> </li> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human5_2</li> <li>DogBeast_Dog5_2</li> </animationDefs> </li> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human5_3</li> <li>DogBeast_Dog5_3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>DogBeast_Human6</li> <li>DogBeast_Dog6</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <whitelist> <li Class="Rimworld_Animations.PawnTest_Multi"> <!-- Dog --> <tests> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <li Class="Rimworld_Animations.PawnTest_Race"> <races> <li>Wolf_Timber</li> <li>Wolf_Arctic</li> <li>Warg</li> <li>Husky</li> <li>LabradorRetriever</li> </races> </li> </tests> </li> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Human --> </whitelist> <interactionDefs> <li>Bestiality_Vaginal</li> <li>Bestiality_Anal</li> <li>Bestiality_Double_Penetration_M</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <whitelist> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Human --> <li Class="Rimworld_Animations.PawnTest_Multi"> <!-- Dog --> <tests> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <li Class="Rimworld_Animations.PawnTest_Race"> <races> <li>Wolf_Timber</li> <li>Wolf_Arctic</li> <li>Warg</li> <li>Husky</li> <li>LabradorRetriever</li> </races> </li> </tests> </li> </whitelist> <interactionDefs> <li>Bestiality_Reverse_Vaginal</li> <li>Bestiality_Reverse_Anal</li> <li>Bestiality_Reverse_Double_Penetration_M</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Placeholder</li> <!-- first pawn in animation --> <li>Offset_Placeholder</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/GroupAnimation_DogBeast.xml
XML
unknown
4,584
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human1</defName> <durationTicks>85</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.3716815, 0, 0.2713863)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>8</angle> <visible>true</visible> <offset>(-0.3539823, 0, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-14</angle> <visible>true</visible> <offset>(-0.4011799, 0, 0.2241887)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-7</angle> <visible>true</visible> <offset>(-0.3834807, 0, 0.2359883)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-9</angle> <visible>true</visible> <offset>(-0.4011799, 0, 0.2359883)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-7</angle> <visible>true</visible> <offset>(-0.3893807, 0, 0.2359883)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.1946907, 1, 0.4483777)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(0.235988, 1, 0.4365782)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.1238946, 1, 0.377581)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>0</angle> <visible>true</visible> <offset>(0.1710922, 1, 0.3952804)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <offset>(0.05899817, 1, 0.4660767)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1828904, 1, 0.4896755)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1356928, 1, 0.4778759)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog1</defName> <durationTicks>85</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.6666666, 1, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-5</angle> <visible>true</visible> <offset>(0.5722714, 1, 0.06489658)</offset> <scale>(1, 1, 0.9351034)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <scale>(0.9999999, 1, 1.053097)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>31</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>35</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>31</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>65</tick> <angle>35</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>31</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>35</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -2, 0)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage1.xml
XML
unknown
8,835
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human2</defName> <durationTicks>105</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-7</angle> <visible>true</visible> <offset>(-0.3893807, 0, 0.2359883)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>19</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.5073746, 0, 0.2300885)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-13</angle> <visible>true</visible> <offset>(-0.5899706, 0, 0.2005899)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>-65</angle> <visible>true</visible> <offset>(-0.737463, 0, 0.02359879)</offset> <scale>(0.9764012, 1, 1)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.6843658, 0, 0.08849573)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>-56</angle> <visible>true</visible> <offset>(-0.702065, 0, 0.07079637)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-56</angle> <visible>true</visible> <offset>(-0.702065, 0, 0.07079637)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>-46</angle> <visible>true</visible> <offset>(-0.743363, 0, 0.1474925)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>95</tick> <angle>-48</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1415931)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-45</angle> <visible>true</visible> <offset>(-0.737463, 0, 0.1533923)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1356928, 1, 0.4778759)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog2</defName> <durationTicks>105</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>39</angle> <visible>true</visible> <offset>(0.1651919, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>35</angle> <visible>true</visible> <offset>(0.1356932, 1, 0.2477875)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.01769918, 1, 0.259587)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>24</angle> <visible>true</visible> <offset>(-0.07079639, 1, 0.2300885)</offset> <scale>(1, 1, 0.9528024)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>33</angle> <visible>true</visible> <offset>(-0.117994, 1, 0.3008848)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>28</angle> <visible>true</visible> <offset>(-0.06489678, 1, 0.2713863)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>33</angle> <visible>true</visible> <offset>(-0.1238939, 1, 0.2772861)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>65</tick> <angle>28</angle> <visible>true</visible> <offset>(-0.06489678, 1, 0.259587)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.1769911, 1, 0.3008848)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>33</angle> <visible>true</visible> <offset>(-0.1651916, 1, 0.3008848)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>33</angle> <visible>true</visible> <offset>(-0.1415928, 1, 0.2890856)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>83</tick> <angle>31</angle> <visible>true</visible> <offset>(-0.1356932, 1, 0.2772861)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>37</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.342183)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>95</tick> <angle>31</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3303834)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>37</angle> <visible>true</visible> <offset>(-0.2654867, 1, 0.342183)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -2, 0)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage2.xml
XML
unknown
11,406
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human3_1</defName> <durationTicks>24</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>24</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>5</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog3_1</defName> <durationTicks>24</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>24</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -2, 0)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant1.xml
XML
unknown
7,170
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human3_2</defName> <durationTicks>32</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>24</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>28</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>32</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>-10</angle> <visible>true</visible> <offset>(-0.01769918, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>32</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog3_2</defName> <durationTicks>32</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>24</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>28</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>32</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -2, 0)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant2_FollowupWithVariant1.xml
XML
unknown
8,387
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human3_3</defName> <durationTicks>16</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.7315634, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog3_3</defName> <durationTicks>16</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>38</angle> <visible>true</visible> <offset>(-0.2713863, 1, 0.3185842)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>16</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -2, 0)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant3.xml
XML
unknown
5,587
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human4</defName> <durationTicks>100</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.7197642, 0, 0.1120945)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>-45</angle> <visible>true</visible> <offset>(-0.6902654, 0, 0.1474925)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-50</angle> <visible>true</visible> <offset>(-0.6784662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-55</angle> <visible>true</visible> <offset>(-0.6784662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>-55</angle> <visible>true</visible> <offset>(-0.6784662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-51</angle> <visible>true</visible> <offset>(-0.6666666, 0, 0.1474925)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>25</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog4</defName> <durationTicks>100</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.2123895, 1, 0.3126844)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.3067847, 1, 0.342183)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2772863, 1, 0.3067846)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>3</angle> <visible>true</visible> <offset>(-0.2064896, 1, 0.2005899)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>19</angle> <visible>true</visible> <offset>(0.2123888, 1, 0.1297935)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>12</angle> <visible>true</visible> <offset>(0.1769905, 1, 0.1946901)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>17</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1474925)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1002951, -2, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>34</angle> <visible>true</visible> <offset>(-0.01769918, -2, 0.1592921)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage4.xml
XML
unknown
8,471
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human5_1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.6843658, 0, 0.08849573)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-58</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.09439516)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>25</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog5_1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage5_Variant1.xml
XML
unknown
7,095
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human5_2</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-58</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.09439516)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>25</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog5_2</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage5_Variant2.xml
XML
unknown
6,586
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human5_3</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-58</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.09439516)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-54</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1120945)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>25</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>30</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog5_3</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2005889, 1, 0.1710913)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage5_Variant3.xml
XML
unknown
6,589
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>DogBeast_Human6</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-48</angle> <visible>true</visible> <offset>(-0.6725662, 0, 0.1356933)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>-62</angle> <visible>true</visible> <offset>(-0.6666666, 0, 0.1238937)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>-65</angle> <visible>true</visible> <offset>(-0.660767, 0, 0.117994)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>170</tick> <angle>-43</angle> <visible>true</visible> <offset>(-0.6312686, 0, 0.2536873)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-46</angle> <visible>true</visible> <offset>(-0.6430678, 0, 0.2359883)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>-42</angle> <visible>true</visible> <offset>(-0.619469, 0, 0.2536873)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>55</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>165</tick> <angle>54</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>25</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.5309731, -2, -0.06489676)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>DogBeast_Dog6</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>13</angle> <visible>true</visible> <offset>(0.1946893, 1, 0.1828909)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2595864, 1, 0.2123895)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>140</tick> <angle>23</angle> <visible>true</visible> <offset>(0.3008844, 1, 0.2241887)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>26</angle> <visible>true</visible> <offset>(0.3775801, 1, 0.2241887)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>11</angle> <visible>true</visible> <offset>(0.5958685, 1, 0.1474925)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworldzoo"> <key>AnimalPenis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>165</tick> <angle>-39</angle> <visible>true</visible> <offset>(-0.5722714, -2, -0.0294984)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Saliva</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-55</angle> <visible>true</visible> <offset>(-0.4837759, -2, -0.2949852)</offset> <scale>(0.2153394, 1, 0.6342184)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>-55</angle> <visible>false</visible> <offset>(-0.4601771, -2, -0.3067846)</offset> <scale>(0.2153394, 1, 0.6342184)</scale> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage6.xml
XML
unknown
8,262
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>Cum</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimProp_Cum</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Cum</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>Cum</tagDef> <parentTagDef>Head</parentTagDef> <!-- for height --> <texPath>AnimationProps/Cum/Cum</texPath> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> </animPropProperties> </Rimworld_Animations.AnimationPropDef> <PawnRenderNodeTagDef> <defName>Cumshot</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimProp_Cumshot</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Cumshot</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>Cumshot</tagDef> <parentTagDef>Root</parentTagDef> <!-- for height --> <texPath>AnimationProps/Saliva/Saliva</texPath> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/AnimationPropDef_Cum.xml
XML
unknown
1,478
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Blowjob</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator1</li> <li>Blowjob_Receiver1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>Blowjob_Stage2_Branch1</li> <li>Blowjob_Stage2_Branch2</li> <li>Blowjob_Stage2_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator3</li> <li>Blowjob_Receiver3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>20</loops> <paths> <li>Blowjob_Stage4_Branch1</li> <li>Blowjob_Stage4_Branch2</li> <!-- <li>Blowjob_Stage4_Branch3</li> needs adjusting --> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator5</li> <li>Blowjob_Receiver5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>1</loops> <paths> <li>Blowjob_Stage6_Branch1</li> <li>Blowjob_Stage6_Branch2</li> </paths> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Fellatio</li> <li>Sex_Beakjob</li> <li>Sex_Handjob</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Fellatio</li> <li>Sex_Reverse_Beakjob</li> <li>Sex_Reverse_Handjob</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_Breastjob</li> <li>Sex_Footjob</li> <li>Sex_Handjob</li> <li>Sex_MutualMasturbation</li> <li>Rape_Breastjob</li> <li>Rape_Fellatio</li> <li>Rape_Footjob</li> <li>Rape_Handjob</li> <li>Rape_Oral</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Breastjob</li> <li>Sex_Reverse_Footjob</li> <li>Sex_Reverse_Handjob</li> <li>Rape_Reverse_Breastjob</li> <li>Rape_Reverse_Fellatio</li> <li>Rape_Reverse_Footjob</li> <li>Rape_Reverse_Handjob</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation --> <li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>2</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator2a</li> <li>Blowjob_Receiver2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation --> <li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>2</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator2b</li> <li>Blowjob_Receiver2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation --> <li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>2</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator2c</li> <li>Blowjob_Receiver2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation --> <li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage4_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator4a</li> <li>Blowjob_Receiver4a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <li>Offset_Blowjob_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage4_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator4b</li> <li>Blowjob_Receiver4b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <li>Offset_Blowjob_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage4_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator4a</li> <li>Blowjob_Receiver4a</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator4c</li> <li>Blowjob_Receiver4c</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>2</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator4a</li> <li>Blowjob_Receiver4a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <li>Offset_Blowjob_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage6_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator6a</li> <li>Blowjob_Receiver6a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <li>Offset_Blowjob_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Blowjob_Stage6_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Blowjob_Initiator6b</li> <li>Blowjob_Receiver6b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Blowjob_Initiator</li> <li>Offset_Blowjob_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/GroupAnimation_Blowjob.xml
XML
unknown
9,239
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Blowjob_Receiver</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Blowjob_Initiator</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.223)</offset></li> </offsets> </li> <!-- An example of age-ranged offsets <li Class="Rimworld_Animations.AnimationOffset_AgeRange" MayRequire="Mod.ID.Here"> <races> <li>Moosesian</li> </races> <offsetsFemale> <li><bodyType>Female</bodyType><ageRange>18~24</ageRange><offset>(0, 0, 0.223)</offset></li> <li><bodyType>Female</bodyType><ageRange>25~100</ageRange><offset>(0, 0, 0.4)</offset></li> </offsetsFemale> </li> --> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/OffsetDef_Blowjob.xml
XML
unknown
1,157
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator1</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-7</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-17</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>2</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>6</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>2</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>6</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver1</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.3421831, 0, 0.3303834)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-13</angle> <visible>true</visible> <offset>(0.2536875, 0, 0.2713863)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 0, 0.2123895)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>29</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>7</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.0471976, 1, 0.1533923)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2890855, 1, 0.1002949)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage1.xml
XML
unknown
6,817
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator2a</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-21</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver2a</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-28</angle> <visible>true</visible> <offset>(0.153392, 1, 0.1946901)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>9</angle> <visible>true</visible> <offset>(-0.06489678, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage2a.xml
XML
unknown
5,301
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator2b</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-21</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver2b</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-28</angle> <visible>true</visible> <offset>(0.153392, 1, 0.1946901)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>9</angle> <visible>true</visible> <offset>(-0.06489678, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1769911, 1, 0.1828909)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2654867, 1, 0.1120945)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage2b.xml
XML
unknown
6,136
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator2c</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-21</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver2c</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-28</angle> <visible>true</visible> <offset>(0.153392, 1, 0.1946901)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-28</angle> <visible>true</visible> <offset>(0.153392, 1, 0.1946901)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>9</angle> <visible>true</visible> <offset>(-0.06489678, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>17</angle> <visible>true</visible> <offset>(-0.06489678, 0, -0.01769918)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1769911, 1, 0.1828909)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2654867, 1, 0.1120945)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage2c.xml
XML
unknown
6,729
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1828908, 1, 0.2123895)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>9</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>9</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.02949858)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2595871, 1, 0.08849573)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3480827, -2, -0.04129779)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage3.xml
XML
unknown
4,612
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator4a</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-8</angle> <visible>true</visible> <offset>(-0.5486726, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>22</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver4a</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1651919, 1, 0.1946901)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.01179957, 0, -0.03539819)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3480827, 1, -0.04129779)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage4a.xml
XML
unknown
5,428
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator4b</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-8</angle> <visible>true</visible> <offset>(-0.5486726, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver4b</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1651919, 1, 0.1946901)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.01179957, 0, -0.03539819)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3480827, 1, -0.04129779)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage4b.xml
XML
unknown
5,467
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator4c</defName> <durationTicks>120</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-24</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>8</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver4c</defName> <durationTicks>120</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-22</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>22</tick> <angle>-22</angle> <visible>true</visible> <offset>(0.1238939, -1, 0.1828909)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.08259596, -1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-34</angle> <visible>true</visible> <offset>(0.08259596, -1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>-22</angle> <visible>true</visible> <offset>(0.1238939, 0, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>92</tick> <angle>-22</angle> <visible>true</visible> <offset>(0.1238939, 0, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>19</angle> <visible>true</visible> <offset>(0.1002955, 0, -0.01769918)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>22</tick> <angle>19</angle> <visible>true</visible> <offset>(0.1002955, 0, -0.01769918)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.01179889, 0, 0.005899787)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.03539803, 0, -0.005899787)</offset> <rotation>South</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>19</angle> <visible>true</visible> <offset>(0.1002955, 0, -0.01769918)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>92</tick> <angle>19</angle> <visible>true</visible> <offset>(0.1002955, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3480827, 1, -0.04129779)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage4c.xml
XML
unknown
8,523
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator5</defName> <durationTicks>15</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>9</tick> <angle>-2</angle> <visible>true</visible> <offset>(-0.5132743, 0, 0.5191741)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>15</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver5</defName> <durationTicks>15</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-23</angle> <visible>true</visible> <offset>(0.1592923, 1, 0.1887907)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>13</angle> <visible>true</visible> <offset>(-0.01179889, 0, -0.04129797)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3480827, 1, -0.04129779)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage5.xml
XML
unknown
5,422
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator6a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-7</angle> <visible>true</visible> <offset>(-0.6312686, 0, 0.5132743)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>27</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-17</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-16</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>-13</angle> <visible>true</visible> <offset>(-0.6548674, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-8</angle> <visible>true</visible> <offset>(-0.6548674, 0, 0.4778759)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>34</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>21</angle> <visible>true</visible> <offset>(0.005899615, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>140</tick> <angle>21</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.005899608)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>21</angle> <visible>true</visible> <offset>(0, 0, -0.02359879)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.5073746, -1, 0.3067846)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <offset>(0.08259596, -1, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.01179856, 0, 0.6076695)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.01769851, 0, 0.5958703)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>95</tick> <angle>0</angle> <visible>false</visible> <offset>(0.04129865, 0, 0.5309733)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>120</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.4542764, 0, 0.2300885)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver6a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-27</angle> <visible>true</visible> <offset>(0.1474924, 1, 0.1828909)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-31</angle> <visible>true</visible> <offset>(0.1061937, 1, 0.1887907)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-33</angle> <visible>true</visible> <offset>(0.1061937, 1, 0.1887907)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>-11</angle> <visible>true</visible> <offset>(0.4424765, 1, 0.3008848)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-4</angle> <visible>true</visible> <offset>(0.4424765, 1, 0.3008848)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>19</angle> <visible>true</visible> <offset>(0.005899615, 0, -0.0117994)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.07079639, 0, -0.02359879)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.0471976, 0, -0.02949858)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.07079639, 0, -0.02359879)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.0471976, 0, -0.02949858)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.0471976, 0, -0.02949858)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3480827, 1, -0.04129779)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> <li> <key>Saliva</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>false</visible> <offset>(0, -2, 0)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.1946903, -2, -0.08849555)</offset> <scale>(0.2153401, 1, 0.415929)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-52</angle> <visible>true</visible> <offset>(-0.4601771, -2, -0.40118)</offset> <scale>(0.4808269, 1, 0.59882)</scale> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage6a.xml
XML
unknown
13,373
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Blowjob_Initiator6b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-17</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-17</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-17</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4778759)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-21</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4837757)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>-16</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4837757)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>115</tick> <angle>-19</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4837757)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.5309734, 0, 0.4837757)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>31</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>27</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>33</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>28</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>32</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>23</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>14</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Cumshot</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>-64</angle> <visible>false</visible> <offset>(0.1769911, 0, -0.2300885)</offset> <scale>(0.333334, 1, 0.7758115)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-64</angle> <visible>true</visible> <offset>(0.1769911, 0, -0.2300885)</offset> <scale>(0.333334, 1, 0.7758115)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-64</angle> <visible>false</visible> <offset>(0.1769911, 0, -0.2300885)</offset> <scale>(0.333334, 1, 0.7758115)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-64</angle> <visible>false</visible> <offset>(0.1769911, 0, -0.2300885)</offset> <scale>(0.333334, 1, 0.7758115)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>-64</angle> <visible>true</visible> <offset>(0.1769911, 0, -0.2300885)</offset> <scale>(0.333334, 1, 0.7758115)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>115</tick> <angle>-64</angle> <visible>false</visible> <offset>(0.1769911, 0, -0.2300885)</offset> <scale>(0.333334, 1, 0.7758115)</scale> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Blowjob_Receiver6b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(0.1238939, 1, 0.1828909)</offset> <rotation>West</rotation> <sound>Suck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3362834, 1, 0.259587)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>-11</angle> <visible>true</visible> <offset>(0.353983, 1, 0.259587)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>-11</angle> <visible>true</visible> <offset>(0.3598826, 1, 0.2654868)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-8</angle> <visible>true</visible> <offset>(0.3893807, 1, 0.2654868)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>83</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.03539836, 0, -0.005899787)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>113</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.03539836, 0, -0.005899787)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>1</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>19</angle> <visible>true</visible> <offset>(-0.05899716, 0, -0.01769918)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.466077, 1, -0.04129779)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1651916, 1, 0.1828909)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2477875, 1, 0.1474925)</offset> <rotation>North</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.159292, 1, 0.1946901)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2477875, 1, 0.1415931)</offset> <rotation>North</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1828908, 1, 0.1769911)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2772863, 1, 0.117994)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1474927, 1, 0.2123895)</offset> <rotation>North</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2536871, 1, 0.1356933)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1710915, 1, 0.2005899)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.2418879, 1, 0.1356933)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> <li> <key>Cum</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>12</angle> <visible>false</visible> <offset>(-0.1120944, 1, -0.2241889)</offset> <scale>(0.3392327, 1, 0.3569321)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>12</angle> <visible>true</visible> <offset>(-0.1120944, 1, -0.2241889)</offset> <scale>(0.3392327, 1, 0.3569321)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>12</angle> <visible>true</visible> <offset>(-0.1120944, 1, -0.2241889)</offset> <scale>(0.3392327, 1, 0.3569321)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-5</angle> <visible>true</visible> <offset>(-0.1120944, 1, -0.2241889)</offset> <scale>(0.3392327, 1, 0.3569321)</scale> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Blowjob/Stage6b.xml
XML
unknown
16,888
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>RenderNodeTag_Cowgirl_Xray</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimProp_Cowgirl_Xray</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Cowgirl Xray</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>RenderNodeTag_Cowgirl_Xray</tagDef> <absoluteTransform>True</absoluteTransform> <parentTagDef>Body</parentTagDef> <!-- for height --> <texPath>AnimationProps/CowgirlXray/XRay2-1</texPath> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> <texPathVariantsDef>TexPathVariants_Cowgirl_Xray</texPathVariantsDef> <!-- <propOffsetDef>Offset_Cowgirl_Top</propOffsetDef> --> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/AnimationPropDef_Cowgirl_Xray.xml
XML
unknown
1,028
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage1</defName> <durationTicks>150</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.75)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Slimy</sound> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>190</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>170</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage1</defName> <durationTicks>150</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(0.2, 2, 0.5)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>15</angle> <visible>true</visible> <offset>(0.1, 2, 0.5)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.2)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-15</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-15</angle> <visible>true</visible> <offset>(0, 0, -0.05)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>110</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage1.xml
XML
unknown
5,421
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage2_1</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.65)</offset> <rotation>South</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage2_1</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, -0.04)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_1.xml
XML
unknown
4,352
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage2_2</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.65)</offset> <rotation>South</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage2_2</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>7</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-7</angle> <visible>true</visible> <offset>(0, 0, -0.04)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_2.xml
XML
unknown
4,353
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage2_3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.65)</offset> <rotation>South</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage2_3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>7</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-7</angle> <visible>true</visible> <offset>(0.03, 2, 0.43)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-7</angle> <visible>true</visible> <offset>(0, 0, -0.07)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>7</angle> <visible>true</visible> <offset>(0, 0, -0.07)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml
XML
unknown
4,886
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.6)</offset> <rotation>South</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.03)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>3</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.03)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Cowgirl_Xray</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>1</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.52, 1, 0.52)</scale> <rotation>North</rotation> <variant>2</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.52, 1, 0.52)</scale> <rotation>North</rotation> <variant>3</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>2</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>2</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>1</variant> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml
XML
unknown
7,086
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage4</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.67)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Cum</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>125</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.67)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.72)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, -0.02)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage4</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.26)</offset> <rotation>South</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.26)</offset> <rotation>South</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.02)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.025)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Cowgirl_Xray</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>3</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>4</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>5</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>5</variant> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage4.xml
XML
unknown
8,897
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage1_5</defName> <durationTicks>55</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.65)</offset> <rotation>South</rotation> <sound>Slimy</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Fuck</sound> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage1_5</defName> <durationTicks>55</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, -0.04)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml
XML
unknown
4,387
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage1</li> <li>Receiver_Cowgirl_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>10</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage1_5</li> <li>Receiver_Cowgirl_Stage1_5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>GroupAnimation_Cowgirl_Stage2_Branch1</li> <li>GroupAnimation_Cowgirl_Stage2_Branch2</li> <li>GroupAnimation_Cowgirl_Stage2_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage3</li> <li>Receiver_Cowgirl_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage4</li> <li>Receiver_Cowgirl_Stage4</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_MutualMasturbation</li> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage2_1</li> <li>Receiver_Cowgirl_Stage2_1</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage2_2</li> <li>Receiver_Cowgirl_Stage2_2</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage2_3</li> <li>Receiver_Cowgirl_Stage2_3</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml
XML
unknown
5,241
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cowgirl_Top</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(0, 0, -0.05)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.15)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cowgirl_Bottom</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, -0.17)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/OffsetDef_Cowgirl.xml
XML
unknown
928
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Cowgirl_Xray</defName> <variants> <li>AnimationProps/CowgirlXray/XRay2-2</li> <li>AnimationProps/CowgirlXray/XRay2-3</li> <li>AnimationProps/CowgirlXray/XRay2-4</li> <li>AnimationProps/CowgirlXray/XRay2-5</li> <li>AnimationProps/CowgirlXray/XRay2-6</li> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml
XML
unknown
455
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>Saliva</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimProp_Saliva</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Saliva</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>Saliva</tagDef> <parentTagDef>Head</parentTagDef> <!-- for height --> <texPath>AnimationProps/Saliva/Saliva</texPath> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/AnimationPropDef_Saliva.xml
XML
unknown
776
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage1</li> <li>LesbianReceiver_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>GroupAnimation_Cunnilingus_Stage2_Branch1</li> <li>GroupAnimation_Cunnilingus_Stage2_Branch2</li> <li>GroupAnimation_Cunnilingus_Stage2_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage3</li> <li>LesbianReceiver_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>GroupAnimation_Cunnilingus_Stage4_Branch1</li> <li>GroupAnimation_Cunnilingus_Stage4_Branch2</li> <li>GroupAnimation_Cunnilingus_Stage4_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage5</li> <li>LesbianReceiver_Stage5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage6</li> <li>LesbianReceiver_Stage6</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Cunnilingus</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Reverse_Cunnilingus</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Fingering</li> <li>Sex_Fisting</li> <li>Sex_MutualMasturbation</li> <li>Sex_Rimming</li> <li>Sex_Scissoring</li> <li>Sex_Sixtynine</li> <li>Rape_Cunnilingus</li> <li>Rape_Fingering</li> <li>Rape_Fisting</li> <li>Rape_Rimming</li> <li>Rape_Scissoring</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_Reverse_Fingering</li> <li>Sex_Reverse_Fisting</li> <li>Sex_Reverse_Rimming</li> <li>Rape_Reverse_Cunnilingus</li> <li>Rape_Reverse_Fingering</li> <li>Rape_Reverse_Fisting</li> <li>Rape_Reverse_Rimming</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage2a</li> <li>LesbianReceiver_Stage2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage2b</li> <li>LesbianReceiver_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage2c</li> <li>LesbianReceiver_Stage2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage4_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage4a</li> <li>LesbianReceiver_Stage4a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage4_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage4b</li> <li>LesbianReceiver_Stage4b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage4_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage4c</li> <li>LesbianReceiver_Stage4c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/GroupAnimation_Cunnilingus.xml
XML
unknown
7,549
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cunnilingus_Initiator</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(0, 0, 0)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cunnilingus_Receiver</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(-0.049, 0, 0.057)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/OffsetDef_Cunnilingus.xml
XML
unknown
808
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage1</defName> <durationTicks>50</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-5</angle> <visible>true</visible> <offset>(-0.660767, -1, 0.4483777)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage1</defName> <durationTicks>50</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>100</angle> <visible>true</visible> <offset>(0.6135694, 0, 0.05309737)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-25</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage1.xml
XML
unknown
3,236
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage2a</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-18</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.05899698)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage2a</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>112</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>28</tick> <angle>104</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>111</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2a.xml
XML
unknown
5,422
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage2b</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-18</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.05899698)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage2b</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>112</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>28</tick> <angle>104</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>111</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-38</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-40</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2b.xml
XML
unknown
5,425
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage2c</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.3185842)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-18</angle> <visible>true</visible> <offset>(-0.03539836, 0, -0.02949858)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.05899698)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage2c</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>117</angle> <visible>true</visible> <offset>(0.5309734, 0, 0.1120945)</offset> <scale>(1, 1, 0.97)</scale> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2c.xml
XML
unknown
4,729
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>33</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.6489678, -0.5, 0.259587)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage3_LoopOnce.xml
XML
unknown
4,149
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage4a</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2477875)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.0235988, 0, -0.03539819)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage4a</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>117</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>119</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-8</angle> <visible>true</visible> <offset>(0.005899615, 0, 0.02359879)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064899, -0.5, 0.60177)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.5545721)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4a.xml
XML
unknown
6,371
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage4b</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2477875)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.0235988, 0, -0.03539819)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage4b</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>125</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-26</angle> <visible>true</visible> <offset>(0.005899615, 0, 0.02359879)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064899, -0.5, 0.60177)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.5545721)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4b.xml
XML
unknown
6,090
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage4c</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2477875)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.0235988, 0, -0.03539819)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage4c</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>117</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>119</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-8</angle> <visible>true</visible> <offset>(0.005899615, 0, 0.02359879)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-12</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064899, -0.5, 0.60177)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.5545721)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4c.xml
XML
unknown
6,374
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage5</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>32</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>14</tick> <angle>28</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.2359883)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>32</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>3</angle> <visible>true</visible> <offset>(-0.06489678, 0, 0.02359915)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>14</tick> <angle>3</angle> <visible>true</visible> <offset>(-0.02949841, 0, -0.02359843)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage5</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>121</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>114</angle> <visible>true</visible> <offset>(0.4896755, 0, 0.04129779)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>121</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-5</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.6548674)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2241894, -0.5, 0.6312683)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2772866, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage5.xml
XML
unknown
6,302
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage6</defName> <durationTicks>130</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>32</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>37</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>26</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2536873)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>14</angle> <visible>true</visible> <offset>(-0.4011799, -1, 0.3126844)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.501475, -1, 0.3362832)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-8</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Saliva</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.1356925, -2, -0.1061947)</offset> <scale>(0.3215362, 1, 0.6224177)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>24</angle> <visible>true</visible> <offset>(0.3244829, -2, -0.2359883)</offset> <scale>(0.3215362, 1, 0.6224177)</scale> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage6</defName> <durationTicks>130</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>121</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Cum</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>128</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>112</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>120</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>113</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>105</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>101</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2772866, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2890859, -0.5, 0.5663717)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2182891, -0.5, 0.6666666)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2831856, -0.5, 0.5781713)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064892, -0.5, 0.6430678)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3303832, -0.5, 0.2654868)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage6.xml
XML
unknown
10,011
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DoublePenetration</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage1</li> <li>ReceiverPawn_DP_Stage1</li> <li>InitiatorPawn2_DP_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>6</loops> <paths> <li>GroupAnimation_DP_Stage2_Branch1</li> <li>GroupAnimation_DP_Stage2_Branch2</li> <li>GroupAnimation_DP_Stage2_Branch3</li> <li>GroupAnimation_DP_Stage2_Branch4</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>25</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage3</li> <li>ReceiverPawn_DP_Stage3</li> <li>InitiatorPawn2_DP_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>30</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage4</li> <li>ReceiverPawn_DP_Stage4</li> <li>InitiatorPawn2_DP_Stage4</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>1</loops> <paths> <li>GroupAnimation_DP_Stage5_Branch1</li> <li>GroupAnimation_DP_Stage5_Branch2</li> <li>GroupAnimation_DP_Stage5_Branch3</li> </paths> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <whitelist> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list --> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to second pawn in list --> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to third pawn in list --> </whitelist> <actorShift>2</actorShift> <interactionDefs> <li>Sex_DoublePenetration</li> <li>Sex_DoublePenetrationM</li> <li>Sex_Anal</li> <li>Sex_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> <li>Rape_Anal</li> <li>Rape_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <whitelist> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> </whitelist> <interactionDefs> <li>Sex_Reverse_DoublePenetration</li> <li>Sex_Reverse_DoublePenetrationM</li> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> <li>Rape_Reverse_DoublePenetration</li> <li>Rape_Reverse_DoublePenetrationM</li> <li>Rape_Reverse_Anal</li> <li>Rape_Reverse_Vaginal</li> </interactionDefs> </li> <!-- all other contexts go here --> <!-- the ones that don't make sense but play an animation anyway --> <!-- <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> </interactionDefs> </li> --> </contexts> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <!-- Branch stages below --> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch1</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2a</li> <li>ReceiverPawn_DP_Stage2a</li> <li>InitiatorPawn2_DP_Stage2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <!-- first pawn in animation --> <li>Offset_DP_ReceiverPawn</li> <!-- second pawn in animation --> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch2</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2b</li> <li>ReceiverPawn_DP_Stage2b</li> <li>InitiatorPawn2_DP_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch3</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2c</li> <li>ReceiverPawn_DP_Stage2c</li> <li>InitiatorPawn2_DP_Stage2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch4</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2a</li> <li>ReceiverPawn_DP_Stage2a</li> <li>InitiatorPawn2_DP_Stage2a</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2d</li> <li>ReceiverPawn_DP_Stage2d</li> <li>InitiatorPawn2_DP_Stage2d</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>2</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2b</li> <li>ReceiverPawn_DP_Stage2b</li> <li>InitiatorPawn2_DP_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage5_Branch1</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage5a</li> <li>ReceiverPawn_DP_Stage5a</li> <li>InitiatorPawn2_DP_Stage5a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage5_Branch2</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage5b</li> <li>ReceiverPawn_DP_Stage5b</li> <li>InitiatorPawn2_DP_Stage5b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage5_Branch3</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage5c</li> <li>ReceiverPawn_DP_Stage5c</li> <li>InitiatorPawn2_DP_Stage5c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/GroupAnimation_DP.xml
XML
unknown
9,544
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_DP_ReceiverPawn</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Female</bodyType><offset>(0.1, 0, -0.1)</offset></li> <li><bodyType>Thin</bodyType><offset>(0, 0, -0.15)</offset><rotation>-19</rotation></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/OffsetDef_DP.xml
XML
unknown
524
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-80</angle> <visible>true</visible> <offset>(-0.6, -1, -0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-82</angle> <visible>true</visible> <offset>(-0.6, -1, -0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.6, 0, 0.15)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.25, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>5</angle> <visible>true</visible> <offset>(0.25, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>25</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage1.xml
XML
unknown
6,867
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2a</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2a</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2a</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2a.xml
XML
unknown
5,932
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2b</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2b</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2b</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2b.xml
XML
unknown
5,933
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2c</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-83</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2c</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.38, 0, 0.08)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2c</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2c.xml
XML
unknown
6,434
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2d</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2d</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.48, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-39</angle> <visible>true</visible> <offset>(-0.5743952, 0, 0.1317991)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> <voice>Scream</voice> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2d</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.5, 1, 0)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 1, -0.1)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1, 1, -0.03)</offset> <rotation>North</rotation> <sound>Slap</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.1, 1, -0.03)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2d.xml
XML
unknown
7,989
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-50</angle> <visible>true</visible> <offset>(-0.64, -1, -0.3)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>6</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.5, 0, 0.18)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.2, -1, 0.28)</offset> <rotation>West</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage3.xml
XML
unknown
6,400
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage4</defName> <durationTicks>17</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.64, -1, -0.4)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage4</defName> <durationTicks>17</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.56, 0, 0.22)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-8</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage4</defName> <durationTicks>17</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <visible>true</visible> <offset>(0.23, -1, 0.28)</offset> <rotation>West</rotation> <sound>Fuck</sound> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage4.xml
XML
unknown
6,403
<?xml version="1.0" encoding="utf-8"?> <Defs> <!-- do not use; only for reference --> <!-- <AnimationDef> <defName>InitiatorPawn</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.53, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> --> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5_Base.xml
XML
unknown
8,519
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage5a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage5a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-38</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage5a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5a.xml
XML
unknown
10,307
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage5b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage5b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.6, 0, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.6, 0, -0.02)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>30</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage5b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5b.xml
XML
unknown
9,849
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage5c</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage5c</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>65</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>140</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.5, 0, 0.18)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>25</angle> <visible>true</visible> <offset>(0, 0, -0.06)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>30</angle> <visible>true</visible> <offset>(0, 0, -0.06)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>50</angle> <visible>true</visible> <offset>(0, 0, -0.06)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>46</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage5c</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5c.xml
XML
unknown
11,721
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Missionary</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage1</li> <li>ReceiverPawn_Missionary_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>5</loops> <paths> <li>Missionary_Stage2_Branch1</li> <li>Missionary_Stage2_Branch2</li> <li>Missionary_Stage2_Branch3</li> </paths> </li> <!-- don't loop --> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage3</li> <li>ReceiverPawn_Missionary_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage4</li> <li>ReceiverPawn_Missionary_Stage4</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>35</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage5</li> <li>ReceiverPawn_Missionary_Stage5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage6</li> <li>ReceiverPawn_Missionary_Stage6</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_MutualMasturbation</li> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Missionary_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage2a</li> <li>ReceiverPawn_Missionary_Stage2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Missionary_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage2b</li> <li>ReceiverPawn_Missionary_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Missionary_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage2c</li> <li>ReceiverPawn_Missionary_Stage2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/GroupAnimation_Missionary.xml
XML
unknown
5,683
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Missionary_Receiver</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(-0.1, 0, 0.05)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li> <li><bodyType>Hulk</bodyType><offset>(0.1, 0, 0.1)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Missionary_Initiator</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.179)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/OffsetDef_Missionary.xml
XML
unknown
946
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage1</defName> <durationTicks>100</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.85, 0, 0.5)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.79, 0, 0.44)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>20</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>66</tick> <angle>-10</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>13</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage1</defName> <durationTicks>100</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>66</tick> <angle>90</angle> <visible>true</visible> <offset>(0.1, -1, 0)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-15</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>66</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage1.xml
XML
unknown
6,308
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage2a</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage2a</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>88</angle> <visible>true</visible> <offset>(0.12, -1, 0.03)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage2.xml
XML
unknown
5,555
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage2b</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage2b</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>88</angle> <visible>true</visible> <offset>(0.12, -1, 0.03)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-17</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage2b.xml
XML
unknown
5,558
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage2c</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage2c</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>88</angle> <visible>true</visible> <offset>(0.12, -1, 0.03)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-17</angle> <visible>true</visible> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage2c.xml
XML
unknown
5,558
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage3</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>20</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworld"> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage3</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage3_DontLoop.xml
XML
unknown
4,358
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage4</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.42, 0, 0.42)</offset> <rotation>East</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>30</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage4</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage4.xml
XML
unknown
4,774
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage5</defName> <durationTicks>13</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.45, 0, 0.42)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>40</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage5</defName> <durationTicks>13</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>100</angle> <visible>true</visible> <offset>(0.16, -1, 0)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>-34</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage5.xml
XML
unknown
4,766
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage6</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.43, 0, 0.42)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.49, 0, 0.42)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.43, 0, 0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.49, 0, 0.42)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>155</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.43, 0, 0.42)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.49, 0, 0.42)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>25</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>30</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage6</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>100</angle> <visible>true</visible> <offset>(0.23, -1, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>100</angle> <visible>true</visible> <offset>(0.23, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>155</tick> <angle>100</angle> <visible>true</visible> <offset>(0.23, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>-23</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage6.xml
XML
unknown
7,359
<?xml version="1.0" encoding="utf-8" ?> <Defs> <AnimationDef> <defName>TestAnimation1</defName> <durationTicks>400</durationTicks> <playWhenDowned>False</playWhenDowned> <animationParts> <!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals--> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <sound>Fuck</sound> <tick>30</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>300</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>Body</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>North</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>0</angle> <rotation>South</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>30</angle> <rotation>East</rotation> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>North</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>2</tick> <angle>0</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>0</angle> <rotation>South</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>6</tick> <angle>0</angle> <rotation>West</rotation> <visible>false</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <rotation>North</rotation> <visible>false</visible> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Xray_Inside</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>100</tick> <angle>0</angle> <visible>false</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>2</variant> <tick>200</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>300</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation1.xml
XML
unknown
3,820
<?xml version="1.0" encoding="utf-8" ?> <Defs> <AnimationDef> <defName>TestAnimation2</defName> <durationTicks>400</durationTicks> <startOnRandomTick>False</startOnRandomTick> <playWhenDowned>False</playWhenDowned> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>45</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <offset>(-0.73, 0, -0.02)</offset> <angle>0</angle> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>90</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>300</tick> <angle>135</angle> <rotation>South</rotation> </li> </keyframes> </value> </li> <!-- <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>30</angle> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>-30</angle> <rotation>West</rotation> </li> </keyframes> </value> </li> --> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation2.xml
XML
unknown
2,073
<?xml version="1.0" encoding="utf-8" ?> <Defs> <AnimationDef> <defName>TestAnimation3</defName> <durationTicks>400</durationTicks> <playWhenDowned>False</playWhenDowned> <animationParts> <!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals--> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <sound>Fuck</sound> <tick>30</tick> <angle>90</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>80</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>90</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>300</tick> <angle>80</angle> <rotation>East</rotation> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <rotation>East</rotation> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Knees</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>0</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>200</tick> <angle>3</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>400</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Arms</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>0</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>200</tick> <angle>3</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>400</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworld"> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>400</tick> <angle>-600</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation3.xml
XML
unknown
3,676
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>TestGroupAnimation1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>10</loops> <loopOptions> <li> <probability>3</probability> <animationDefs> <li>TestAnimation2</li> <li>TestAnimation2</li> </animationDefs> </li> <li> <probability>1</probability> <animationDefs> <li>TestAnimation2</li> <li>TestAnimation2</li> </animationDefs> </li> </loopOptions> </li> <!-- <li Class="Rimworld_Animations.AnimationStage_Branch"> <paths> <li>GroupAnimationDef1_1</li> <li>GroupAnimationDef1_2</li> </paths> </li> --> </animationStages> <!-- <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> </interactionDefs> </li> </contexts> --> <offsetDefs> <li>GroinToAppropriateHeight</li> <!-- first pawn in animation --> <li>GroinToAppropriateHeight</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
donkey1919/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestGroupAnimation1.xml
XML
unknown
1,709
<?xml version="1.0" encoding="UTF-8"?> <Defs> <MainButtonDef> <defName>OffsetManager</defName> <label>offset manager</label> <description>Control pawn offsets</description> <tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass> <order>54</order> <buttonVisible>false</buttonVisible> <iconPath>UI/MainTab</iconPath> <minimized>true</minimized> </MainButtonDef> </Defs>
donkey1919/rimworld
1.5/Defs/MainTabDefs/MainButtonDef.xml
XML
unknown
436
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>GroinToAppropriateHeight</defName> <offsets> <!-- <li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="erdelf.HumanoidAlienRaces,dianawinters.Orassans"> <races> <li>Alien_Orassan</li> </races> <offset>(0, 0, 5)</offset> <rotation>90</rotation> </li> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset><rotation>90</rotation></li> <li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0.4)</offset></li> </offsets> </li> <li Class="Rimworld_Animations.AnimationOffset_BodyTypeGendered" MayRequire="erdelf.HumanoidAlienRaces,Minecraft.Mod"> <races> <li>MinecraftCreeper</li> </races> <offsetsMale> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li> </offsetsMale> <offsetsFemale> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li> </offsetsFemale> </li> --> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/OffsetDefs/OffsetDef_GroinToAppropriateHeight.xml
XML
unknown
1,662
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <!-- Empty offsets --> <!-- Placeholder for when you haven't created offsets yet for specific pawn --> <defName>Offset_Placeholder</defName> <offsets> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
donkey1919/rimworld
1.5/Defs/OffsetDefs/OffsetDef_Placeholder.xml
XML
unknown
315
<?xml version="1.0" encoding="utf-8"?> <Defs> <SoundDef> <defName>Cum</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/cum</clipPath> </li> </grains> <volumeRange> <min>30</min> <max>40</max> </volumeRange> <pitchRange> <min>0.8</min> <max>1.2</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <sustainLoop>False</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Sex</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/kucyu04</clipPath> </li> </grains> <volumeRange> <min>16</min> <max>16</max> </volumeRange> <pitchRange> <min>0.8</min> <max>1.2</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <sustainLoop>False</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Suck</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_5</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_6</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_7</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_8</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_9</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_10</clipPath> </li> </grains> <volumeRange> <min>20</min> <max>35</max> </volumeRange> <pitchRange> <min>1.0</min> <max>1.0</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Fuck</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_5</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_6</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_7</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_8</clipPath> </li> </grains> <volumeRange>35~45</volumeRange> <pitchRange> <min>1.0</min> <max>1.0</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Slimy</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy5</clipPath> </li> </grains> <volumeRange> <min>45</min> <max>75</max> </volumeRange> <pitchRange> <min>1.4</min> <max>1.8</max> </pitchRange> <distRange> <min>0</min> <max>100</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Slap</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_5</clipPath> </li> </grains> <volumeRange> <min>75</min> <max>85</max> </volumeRange> <pitchRange> <min>0.8</min> <max>1.2</max> </pitchRange> <distRange> <min>0</min> <max>100</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> </Defs>
donkey1919/rimworld
1.5/Defs/SoundDefs/Sounds_Sex.xml
XML
unknown
6,148
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Arms</defName> <variants> <li>AnimationProps/Doggystyle/Doggy_Arms</li> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml
XML
unknown
261
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Cat</defName> <variants> <li>AnimationProps/Cat/Cat1</li><!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li><!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Cat.xml
XML
unknown
345
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Knees</defName> <variants> <li>AnimationProps/Doggystyle/Doggy_Legs</li> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml
XML
unknown
262
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_XrayPenis_Horse</defName> <variants> <li>AnimationProps/Cat/Cat1</li> <!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li> <!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Horse.xml
XML
unknown
365
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_XrayPenis_Human</defName> <variants> <li>AnimationProps/Cat/Cat1</li> <!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li> <!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Human.xml
XML
unknown
365
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Xray_Inside</defName> <variants> <li>AnimationProps/Cat/Cat1</li> <!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li> <!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
donkey1919/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Xray_Inside.xml
XML
unknown
361
<?xml version="1.0" encoding="utf-8" ?> <Defs> <SoundDef> <defName>Moan_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan4</clipPath> </li> </grains> <volumeRange>40~50</volumeRange> <pitchRange>0.99~1.02</pitchRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>MoanShort_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/MoanShort1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/MoanShort2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/MoanShort3</clipPath> </li> </grains> <volumeRange>40~50</volumeRange> <pitchRange>0.99~1.02</pitchRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Grunt_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt5</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt6</clipPath> </li> </grains> <volumeRange>40~50</volumeRange> <pitchRange>0.99~1.02</pitchRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Scream_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream4</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> </Defs>
donkey1919/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanFemale.xml
XML
unknown
3,399
<?xml version="1.0" encoding="utf-8" ?> <Defs> <SoundDef> <defName>Moan_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan4</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>MoanShort_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/MoanShort1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/MoanShort2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/MoanShort3</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Grunt_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt4</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Scream_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Scream1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Scream2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Scream3</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> </Defs>
donkey1919/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanMale.xml
XML
unknown
3,110
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Default voice sounds --> <!-- play when voice def for pawn isn't found --> <Rimworld_Animations.VoiceDef> <defName>Voice_HumanFemale</defName> <gender>Female</gender> <sounds> <li><key>Moan</key><value>Moan_HumanFemale</value></li> <li><key>MoanShort</key><value>MoanShort_HumanFemale</value></li> <li><key>Grunt</key><value>Grunt_HumanFemale</value></li> <li><key>Scream</key><value>Scream_HumanFemale</value></li> </sounds> </Rimworld_Animations.VoiceDef> <Rimworld_Animations.VoiceDef> <defName>Voice_HumanMale</defName> <gender>Male</gender> <sounds> <li><key>Moan</key><value>Moan_HumanMale</value></li> <li><key>MoanShort</key><value>MoanShort_HumanMale</value></li> <li><key>Grunt</key><value>Grunt_HumanMale</value></li> <li><key>Scream</key><value>Scream_HumanMale</value></li> </sounds> </Rimworld_Animations.VoiceDef> </Defs>
donkey1919/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Human/VoiceDef_Human.xml
XML
unknown
942