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:: misc widgets [nobr widget]
/* TODO: Modularize. */
/%
Call as <<UpdateNextButton>>
Allows for dynamic updating of the next button in the storyCaption (left side-bar) for events that disable the button until user makes a selection
%/
<<widget "UpdateNextButton">>
<<replace "#nextButton">>
<strong><<link "$nextButton">> /* must use link so spacebar shortcut will work */
<<if $nextButton != " ">> /* but no effect if nextButton is set to a blank space */
<<set $ui = "main">>
<<goto $nextLink>>
<</if>>
<</link>></strong>
<<if $nextButton != " ">>@@.cyan;[Space]@@<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractImpreg>>
%/
<<widget "SlaveInteractImpreg">>
<<replace #impreg>>
<<if (canGetPregnant($activeSlave)) && ($activeSlave.fuckdoll == 0) && $seePreg != 0>>
<<if canImpreg($activeSlave, $PC)>>
| <<link "Impregnate her yourself">><<replace "#miniscene">><<include "FPCImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if canImpreg($activeSlave, $activeSlave)>>
| <<link "Use her own seed to impregnate her">><<replace "#miniscene">><<include "FSlaveSelfImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
| [[Use another slave to impregnate her|FSlaveImpreg]]
<</if>>
<<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">>
<<if $enema == 1>>
<<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>>
<<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with water">><<set $activeSlave.inflationType = "water">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if $medicalEnema == 1>>
<<if $activeSlave.inflationType == "aphrodisiac" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with aphrodisiacs">><<set $activeSlave.inflationType = "aphrodisiac">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if $activeSlave.inflationType == "curative" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with curatives">><<set $activeSlave.inflationType = "curative">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if $activeSlave.inflationType == "tightener" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with rectal tighteners">><<set $activeSlave.inflationType = "tightener">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<</if>> /* inflation < 3 */
<</if>> /* enema == 1 */
<<if $dairyPiping == 1>>
<<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>>
<<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>>
<<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
| <<link "Force feed her milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<<else>>
| //$dairyNameCaps is not producing enough milk to pump through the pipes//
<</if>>
<<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>>
<<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>>
<<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
| <<link "Force feed her cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<<else>>
| //$dairyNameCaps is not producing enough cum to pump through the pipes//
<</if>>
<</if>> /* dairyPiping == 1 */
<</if>> /* assigned to dairy or arcade */
<<if $activeSlave.inflation == 0 && $activeSlave.bellyImplant < 1500>>
<<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">>
| [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]]
<<if $buckets == 1>>
| <<link "Make her consume two liters of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 1>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<if $activeSlave.pregKnown == 0>>
| <<link "Force her to consume a gallon of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 2>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
| <<link "Force two gallons of slave food into her">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 3>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<</replace>>
<<replace #bloating>>
<<if $activeSlave.inflation > 0>>
<br>
__Required Bloating__: <strong><span id="inflate"><<if $activeSlave.inflation == 3>><<print "She is required to keep 2 gallons of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation == 2>><<print "She is required to keep 4 liters of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation == 1>><<print "She is required to keep 2 liters of $activeSlave.inflationType in her at all times">><</if>></span></strong>.
<<if $activeSlave.inflationMethod == 3>>
<<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0,$activeSlave.cumSource = 0,$activeSlave.milkSource = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<elseif $activeSlave.inflationType == "milk">>
<<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<elseif $activeSlave.inflationType == "cum">>
<<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<else>>
<<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0, SetBellySize($activeSlave)>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractDrugs>>
%/
<<widget "SlaveInteractDrugs">>
<<replace #drugs>>
<br>Drugs: <strong>$activeSlave.drugs</strong>.
<<link "None">><<set $activeSlave.drugs = "no drugs">><<SlaveInteractDrugs>><</link>>
<<if $activeSlave.indentureRestrictions < 2>>
<<if $activeSlave.drugs == "intensive breast injections" || $activeSlave.drugs == "intensive butt injections" || $activeSlave.drugs == "intensive penis enhancement" || $activeSlave.drugs == "intensive testicle enhancement">>
| <<link "Moderate">>
<<switch $activeSlave.drugs>>
<<case "intensive breast injections">>
<<set $activeSlave.drugs = "breast injections">>
<<case "intensive butt injections">>
<<set $activeSlave.drugs = "butt injections">>
<<case "intensive penis enhancement">>
<<set $activeSlave.drugs = "penis enhancement">>
<<case "intensive testicle enhancement">>
<<set $activeSlave.drugs = "testicle enhancement">>
<</switch>>
<<SlaveInteractDrugs>>
<</link>>
<<elseif $activeSlave.drugs == "breast injections" || $activeSlave.drugs == "butt injections" || $activeSlave.drugs == "penis enhancement" || $activeSlave.drugs == "testicle enhancement">>
| <<link "Intensify">>
<<set $activeSlave.drugs = "intensive " + $activeSlave.drugs>>
<<SlaveInteractDrugs>>
<</link>>
<</if>>
<<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant > -100) && $activeSlave.indentureRestrictions < 1>>
| <<link "Psychosuppressants">><<set $activeSlave.drugs = "psychosuppressants">><<SlaveInteractDrugs>><</link>>
<<else>>
| Psychosuppressants
<</if>>
<<if ($activeSlave.boobs < 48000)>>
| <<link "Breasts">><<set $activeSlave.drugs = "breast injections">><<SlaveInteractDrugs>><</link>>
<<else>>
| Breasts
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($activeSlave.boobs < 25000)>>
| <<link "Hyper-Breasts">><<set $activeSlave.drugs = "hyper breast injections">><<SlaveInteractDrugs>><</link>>
<<else>>
| Hyper Breasts
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>>
<<if ($activeSlave.boobs-$activeSlave.boobsImplant > 100)>>
| <<link "Breast reducers">><<set $activeSlave.drugs = "breast redistributors">><<SlaveInteractDrugs>><</link>>
<<else>>
| Breast reducers
<</if>>
<<if ($activeSlave.nipples == "huge" || $activeSlave.nipples == "puffy" || $activeSlave.nipples == "cute")>>
| <<link "Nipple reducers">><<set $activeSlave.drugs = "nipple atrophiers">><<SlaveInteractDrugs>><</link>>
<<else>>
| Nipple reducers
<</if>>
<</if>>
<<if ($activeSlave.butt < 9)>>
| <<link "Buttocks">><<set $activeSlave.drugs = "butt injections">><<SlaveInteractDrugs>><</link>>
<<else>>
| Buttocks
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($activeSlave.butt < 20)>>
| <<link "Hyper-Buttocks">><<set $activeSlave.drugs = "hyper butt injections">><<SlaveInteractDrugs>><</link>>
<<else>>
| Hyper Buttocks
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>>
<<if ($activeSlave.butt-$activeSlave.buttImplant > 0)>>
| <<link "Butt reducers">><<set $activeSlave.drugs = "butt redistributors">><<SlaveInteractDrugs>><</link>>
<<else>>
| Butt reducers
<</if>>
<</if>>
<<if ($activeSlave.lips <= 95) || (($activeSlave.lips <= 85) && ($seeExtreme != 1))>>
| <<link "Lips">><<set $activeSlave.drugs = "lip injections">><<SlaveInteractDrugs>><</link>>
<<else>>
| Lips
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>>
<<if ($activeSlave.lips-$activeSlave.lipsImplant > 0)>>
| <<link "Lip reducers">><<set $activeSlave.drugs = "lip atrophiers">><<SlaveInteractDrugs>><</link>>
<<else>>
| Lip reducers
<</if>>
<</if>>
<<if $growthStim == 1>>
<<if $activeSlave.height < 274 && $activeSlave.height < Math.clamp((Height.mean($activeSlave) * 1.25),0,274)>>
| <<link "Growth Stimulants">><<set $activeSlave.drugs = "growth stimulants">><<SlaveInteractDrugs>><</link>>
<<else>>
| Growth Stimulants
<</if>>
<</if>>
| <<link "Fertility">><<set $activeSlave.drugs = "fertility drugs">><<SlaveInteractDrugs>><</link>>
<<if ($seeHyperPreg == 1) && ($activeSlave.indentureRestrictions < 1) && ($superFertilityDrugs == 1) && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>>
| <<link "Fertility+">><<set $activeSlave.drugs = "super fertility drugs">><<SlaveInteractDrugs>><</link>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<<if ($activeSlave.dick < 10)>>
| <<link "Penis enhancement">><<set $activeSlave.drugs = "penis enhancement">><<SlaveInteractDrugs>><</link>>
<<else>>
| Penis enhancement
<</if>>
<<else>>
<<if ($activeSlave.clit < 5)>>
| <<link "Clitoris enhancement">><<set $activeSlave.drugs = "penis enhancement">><<SlaveInteractDrugs>><</link>>
<<else>>
| Clitoris enhancement
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($activeSlave.dick > 0)>>
<<if ($activeSlave.dick < 31)>>
| <<link "Hyper penis enhancement">><<set $activeSlave.drugs = "hyper penis enhancement">><<SlaveInteractDrugs>><</link>>
<<else>>
| Hyper penis enhancement
<</if>>
<<else>>
<<if ($activeSlave.clit < 5)>>
| <<link "Hyper clitoris enhancement">><<set $activeSlave.drugs = "penis enhancement">><<SlaveInteractDrugs>><</link>>
<<else>>
| Hyper clitoris enhancement
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>>
<<if ($activeSlave.dick > 1)>>
| <<link "Penis reducers">><<set $activeSlave.drugs = "penis atrophiers">><<SlaveInteractDrugs>><</link>>
<<elseif $activeSlave.dick == 1>>
| Penis reducers
<</if>>
<</if>>
<<if ($activeSlave.balls > 0)>>
| <<link "Testicle enhancement">><<set $activeSlave.drugs = "testicle enhancement">><<SlaveInteractDrugs>><</link>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
| <<link "Hyper testicle enhancement">><<set $activeSlave.drugs = "hyper testicle enhancement">><<SlaveInteractDrugs>><</link>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>>
<<if ($activeSlave.balls > 1)>>
| <<link "Testicle reducers">><<set $activeSlave.drugs = "testicle atrophiers">><<SlaveInteractDrugs>><</link>>
<<elseif $activeSlave.balls == 1>>
| Testicle reducers
<</if>>
<<if ($activeSlave.clit > 0)>>
| <<link "Clitoris reducers">><<set $activeSlave.drugs = "clitoris atrophiers">><<SlaveInteractDrugs>><</link>>
<</if>>
<<if ($activeSlave.labia > 0)>>
| <<link "Labia reducers">><<set $activeSlave.drugs = "labia atrophiers">><<SlaveInteractDrugs>><</link>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistResearch == 1>>
<<if ($activeSlave.visualAge > 18)>>
| <<link "Anti-aging cream">><<set $activeSlave.drugs = "anti-aging cream">><<SlaveInteractDrugs>><</link>>
<<else>>
| Anti-aging cream
<</if>>
<</if>>
| <<link "Steroids">><<set $activeSlave.drugs = "steroids">><<SlaveInteractDrugs>><</link>>
<<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>>
<<if ($activeSlave.weight > -95)>>
| <<link "Weight loss pills">><<set $activeSlave.drugs = "appetite suppressors">><<SlaveInteractDrugs>><</link>>
<<else>>
| Weight loss pills
<</if>>
<</if>>
<<if $precociousPuberty == 1 && $pubertyHormones == 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>>
<<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $activeSlave.pubertyXX == 0>>
| <<link "Female hormone injections">><<set $activeSlave.drugs = "female hormone injections">><<SlaveInteractDrugs>><</link>>
<</if>>
<<if $activeSlave.balls > 0 && $activeSlave.pubertyXY == 0>>
| <<link "Male hormone injections">><<set $activeSlave.drugs = "male hormone injections">><<SlaveInteractDrugs>><</link>>
<</if>>
<</if>>
| <<link "Hormone enhancers">><<set $activeSlave.drugs = "hormone enhancers">><<SlaveInteractDrugs>><</link>>
| <<link "Hormone blockers">><<set $activeSlave.drugs = "hormone blockers">><<SlaveInteractDrugs>><</link>>
<<if $activeSlave.boobs > 250 && $activeSlave.boobShape != "saggy" && $purchasedSagBGone == 1>>
| <<link "Sag-B-Gone breast lifting cream">><<set $activeSlave.drugs = "sag-B-gone">><<SlaveInteractDrugs>><</link>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractFertility>>
%/
<<widget "SlaveInteractFertility">>
<<replace #fertilityblock>>
<<if $activeSlave.fuckdoll == 0 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>>
<<if ($activeSlave.preg < -1)>>
//She is sterile//
<<elseif ($activeSlave.pubertyXX == 0) && $activeSlave.preg < 1>>
//She is not yet fertile//
<<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>>
//She is too old to become pregnant//
<<if $activeSlave.preg == -1>>
<<set $activeSlave.preg = 0>>
<<run SetBellySize($activeSlave)>>
<</if>>
<<elseif $activeSlave.broodmotherOnHold == 1>>
//Her pregnancy implant is turned off<<if $activeSlave.broodmotherCountDown > 0>>; she is expected to be completely emptied of her remaining brood in $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>><<else>>.<</if>>//
[[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]]
<<elseif ($activeSlave.preg >= -1)>>
__Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>.
<<if ($activeSlave.preg == 0)>>
<<link "Use contraceptives">><<set $activeSlave.preg = -1>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<elseif ($activeSlave.preg == -1)>>
<<link "Let her get pregnant">><<set $activeSlave.preg = 0>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<elseif $activeSlave.induce == 1>>
//Hormones are being slipped into her food, she will give birth suddenly and rapidly this week//
<<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>>
[[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]]
| [[Give her a cesarean section|csec]]
<<elseif ($activeSlave.broodmother > 0)>>
<<if $activeSlave.broodmotherOnHold != 1>>
[[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]]
<</if>>
<<if ($activeSlave.preg > 37)>>
| [[Induce mass childbirth|BirthStorm]]
<</if>>
<<elseif ($activeSlave.preg > 35)>>
[[Give her a cesarean section|csec]]
<<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $propOutcome == 1 && $activeSlave.pregSource == -1>>
//You are forbidden from aborting an elite child//
<<elseif ($activeSlave.preg > 0)>>
[[Abort her pregnancy|Abort]]
<</if>>
<</if>>
<<elseif ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>>
<<if ($activeSlave.preg < -1)>>
//It is sterile//
<<elseif ($activeSlave.pubertyXX == 0)>>
//It is not yet fertile//
<<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>>
//It is too old to become pregnant//
<<if $activeSlave.preg == -1>>
<<set $activeSlave.preg = 0>>
<<run SetBellySize($activeSlave)>>
<</if>>
<<elseif $activeSlave.broodmotherOnHold == 1>>
//Its pregnancy implant is turned off; it expected to be completely emptied of its remaining brood in $activeSlave.broodmotherCountDown week $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>>//
[[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]]
<<elseif ($activeSlave.preg >= -1)>>
__Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>.
<<if ($activeSlave.preg == 0)>>
<<link "Use contraceptives">><<set $activeSlave.preg = -1>>
<<SlaveInteractImpreg>>
<<SlaveInteractFertility>>
<</link>>
<<elseif ($activeSlave.preg == -1)>>
<<link "Let it get pregnant">><<set $activeSlave.preg = 0>>
<<SlaveInteractImpreg>>
<<SlaveInteractFertility>>
<</link>>
<<elseif $activeSlave.induce == 1>>
//Hormones are being slipped into its food, it will give birth suddenly and rapidly this week//
<<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>>
[[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]]
| [[Give it a cesarean section|csec]]
<<elseif ($activeSlave.broodmother > 0)>>
<<if $activeSlave.broodmotherOnHold != 1>>
[[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]]
<</if>>
<<if ($activeSlave.preg > 37)>>
| [[Induce mass childbirth|BirthStorm]]
<</if>>
<<elseif ($activeSlave.preg > 35)>>
[[Give it a cesarean section|csec]]
<<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $propOutcome == 1 && $activeSlave.pregSource == -1>>
//You are forbidden from aborting an elite child//
<<elseif ($activeSlave.preg > 0)>>
[[Abort its pregnancy|Abort]]
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.pregKnown == 1) && ($pregSpeedControl == 1) && ($activeSlave.breedingMark != 1 || $propOutcome == 0) && ($activeSlave.indentureRestrictions < 1) && ($activeSlave.broodmother == 0) && $seePreg != 0>>
<br>
__Pregnancy control__: <<if $activeSlave.pregControl == "labor supressors">>Labor is suppressed<<elseif $activeSlave.pregControl == "slow gestation">>Slowed gestation speed<<elseif $activeSlave.pregControl == "speed up">>Faster gestation speed, staffed clinic recommended<<else>>Normal gestation and birth<</if>>.
<<if ($activeSlave.preg >= 38)>>
<br>
<<if $activeSlave.pregControl == "labor supressors">>
<<link "Normal Birth">><<set $activeSlave.pregControl = "none">><<SlaveInteractFertility>><</link>>
<<else>>
<<link "Supress Labor">><<set $activeSlave.pregControl = "labor supressors">><<SlaveInteractFertility>><</link>>
<</if>>
<<elseif ($activeSlave.preg < 40)>>
<br>
<<if $activeSlave.pregControl != "none">>
<<link "Normal Gestation">><<set $activeSlave.pregControl = "none">><<SlaveInteractFertility>><</link>> |
<</if>>
<<if $activeSlave.pregControl != "slow Gestation">>
<<link "Slow Gestation">><<set $activeSlave.pregControl = "slow gestation">><<SlaveInteractFertility>><</link>> |
<</if>>
<<if $activeSlave.pregControl != "speed up">>
<<link "Fast Gestation">><<set $activeSlave.pregControl = "speed up">><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractSexOption>>
%/
<<widget "SlaveInteractSexOption">>
<<replace #sexoption>>
<<if ($activeSlave.vagina > -1)>>
<<if canDoVaginal($activeSlave)>>
<<link "Fuck her">><<replace "#miniscene">><<include "FVagina">><br><</replace>><<SlaveInteractFertility>><</link>>
<<if canDoAnal($activeSlave)>>
| <<link "Use her holes">><<replace "#miniscene">><<include "FButt">><br> <</replace>><<SlaveInteractFertility>><</link>>
<</if>>
<<else>>
//Remove her chastity belt if you wish to fuck her//
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractAnalSexOption>>
%/
<<widget "SlaveInteractAnalSexOption">>
<<replace #analsexoption>>
<<if canDoAnal($activeSlave)>>
| <<link "Fuck her ass">><<replace "#miniscene">><<include "FAnus">><br> <</replace>><</link>>
<<else>>
| //Remove her chastity belt if you wish to fuck her ass//
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractAnalGropeOption>>
%/
<<widget "SlaveInteractAnalGropeOption">>
<<replace #analgropeoption>>
<<if canDoAnal($activeSlave)>>
| <<link "Grope her butt">><<replace "#miniscene">><<include "FondleButt">><br> <</replace>><</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractGropeOption>>
%/
<<widget "SlaveInteractGropeOption">>
<<replace #gropeoption>>
<<if ($activeSlave.vagina > -1)>>
<<if canDoVaginal($activeSlave)>>
| <<link "Grope her pussy">><<replace "#miniscene">><<include "FondleVagina">><br> <</replace>><</link>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractDickGropeOption>>
%/
<<widget "SlaveInteractDickGropeOption">>
<<replace #dickgropeoption>>
<<if ($activeSlave.dick >0)>>
<<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>>
| <<link "Grope her dick">><<replace "#miniscene">><<include "FondleDick">><br> <</replace>><</link>>
<<if canPenetrate($activeSlave) && $sexualOpeness == 1>>
| <<link "Ride her dick">><<replace "#miniscene">><<include "FDick">><br> <</replace>><</link>>
<</if>>
<<else>>
| //Remove her dick chastity belt if you wish to play with her cock//
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<agentLeadership>>
Must be within $arcologies[$i] for loop
%/
<<widget "agentLeadership">>
<<set $agentBonus = 0>>
<<for _j = 0; _j < $leaders.length; _j++>>
<<if $arcologies[$i].leaderID == $leaders[_j].ID>>
<<set $agentBonus = Math.floor(($leaders[_j].intelligence+$leaders[_j].intelligenceImplant)/32)>>
<<if $leaders[_j].actualAge > 35>>
<<set $agentBonus += 1>>
<</if>>
<<if $leaders[_j].career == "an arcology owner">>
<<set $agentBonus += 1>>
<<elseif setup.HGCareers.includes($leaders[_j].career)>>
<<set $agentBonus += 1>>
<</if>>
<<if $leaders[_j].fetishStrength > 95>>
<<if ($leaders[_j].fetish == "dom") || ($leaders[_j].fetish == "sadist")>>
<<set $agentBonus += 1>>
<<elseif ($leaders[_j].fetish == "submissive") || ($leaders[_j].fetish == "masochist")>>
<<set $agentBonus -= 1>>
<</if>>
<</if>>
<<if $leaders[_j].energy > 95>>
<<set $agentBonus += 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if $agentBonus > random(0,5)>>
<<set $agentBonus = 1>>
<<else>>
<<set $agentBonus = 0>>
<</if>>
<</widget>>
/%
Call as <<OralSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "OralSkillIncrease">>
<<run SlavePronouns($args[0])>>
<<if $args[0].oralSkill <= 10>>
<<if $args[0].oralSkill+$skillIncrease > 10>>
@@.green;$He now has basic knowledge about oral sex,@@ and can at least suck a dick without constant gagging.
<</if>>
<<elseif $args[0].oralSkill <= 30>>
<<if $args[0].oralSkill+$skillIncrease > 30>>
@@.green;$He now has some oral skills,@@ and can reliably bring dicks and pussies to climax with her mouth.
<</if>>
<<elseif $args[0].oralSkill <= 60>>
<<if $args[0].oralSkill+$skillIncrease > 60>>
@@.green;$He is now an oral expert,@@ and has a delightfully experienced tongue.
<</if>>
<<elseif $args[0].oralSkill < 100>>
<<if $args[0].oralSkill+$skillIncrease >= 100>>
@@.green;$He has mastered oral sex,@@ and can learn nothing more about sucking dick or eating pussy.
<</if>>
<</if>>
<<set $args[0].oralSkill += $skillIncrease>>
<</widget>>
/%
Call as <<VaginalSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "VaginalSkillIncrease">>
<<run SlavePronouns($args[0])>>
<<if $args[0].vaginalSkill <= 10>>
<<if $args[0].vaginalSkill+$skillIncrease > 10>>
@@.green;$He now has basic knowledge about vaginal sex,@@ and can avoid some of the common pitfalls and turnoffs.
<</if>>
<<elseif $args[0].vaginalSkill <= 30>>
<<if $args[0].vaginalSkill+$skillIncrease > 30>>
@@.green;$He now has some vaginal sex skills,@@ and can do more than just lie there and take it.
<</if>>
<<elseif $args[0].vaginalSkill <= 60>>
<<if $args[0].vaginalSkill+$skillIncrease > 60>>
@@.green;$He is now a vaginal sex expert,@@ and has the muscular control to massage anything that's inside her.
<</if>>
<<elseif $args[0].vaginalSkill < 100>>
<<if $args[0].vaginalSkill+$skillIncrease >= 100>>
@@.green;$He has mastered vaginal sex,@@ and can learn nothing more about tribbing or taking dick.
<</if>>
<</if>>
<<set $args[0].vaginalSkill += $skillIncrease>>
<</widget>>
/%
Call as <<AnalSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "AnalSkillIncrease">>
<<run SlavePronouns($args[0])>>
<<if $args[0].analSkill <= 10>>
<<if $args[0].analSkill+$skillIncrease > 10>>
@@.green;$He now has basic knowledge about anal sex,@@ and can accept penetration of her anus without danger.
<</if>>
<<elseif $args[0].analSkill <= 30>>
<<if $args[0].analSkill+$skillIncrease > 30>>
@@.green;$He now has some anal sex skills,@@ and needs less preparation before taking rough penetration.
<</if>>
<<elseif $args[0].analSkill <= 60>>
<<if $args[0].analSkill+$skillIncrease > 60>>
@@.green;$He is now an anal sex expert,@@ and knows how to use her sphincter to please.
<</if>>
<<elseif $args[0].analSkill < 100>>
<<if $args[0].analSkill+$skillIncrease >= 100>>
@@.green;$He has mastered anal sex,@@ and can learn nothing more about taking it up the ass.
<</if>>
<</if>>
<<set $args[0].analSkill += $skillIncrease>>
<</widget>>
/%
Call as <<WhoreSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "WhoreSkillIncrease">>
<<run SlavePronouns($args[0])>>
<<if $args[0].whoreSkill <= 10>>
<<if $args[0].whoreSkill+$skillIncrease > 10>>
@@.green;$He now has basic knowledge about how to whore,@@ and can avoid some potentially dangerous situations.
<</if>>
<<elseif $args[0].whoreSkill <= 30>>
<<if $args[0].whoreSkill+$skillIncrease > 30>>
@@.green;$He now has some skill as a whore,@@ and knows how to sell her body at a good price.
<</if>>
<<elseif $args[0].whoreSkill <= 60>>
<<if $args[0].whoreSkill+$skillIncrease > 60>>
@@.green;$He is now an expert whore,@@ and can often make clients forget that $he's a prostitute they're paying for.
<</if>>
<<elseif $args[0].whoreSkill < 100>>
<<if $args[0].whoreSkill+$skillIncrease >= 100>>
@@.green;$He is now a masterful whore,@@ and can learn nothing more about prostitution.
<</if>>
<</if>>
<<set $args[0].whoreSkill += $skillIncrease>>
<</widget>>
/%
Call as <<EntertainSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "EntertainSkillIncrease">>
<<run SlavePronouns($args[0])>>
<<if $args[0].entertainSkill <= 10>>
<<if $args[0].entertainSkill+$skillIncrease > 10>>
@@.green;$He now has basic knowledge about how to be entertaining,@@ and can usually avoid serious faux pas.
<</if>>
<<elseif $args[0].entertainSkill <= 30>>
<<if $args[0].entertainSkill+$skillIncrease > 30>>
@@.green;$He now has some skill as an entertainer,@@ and can flirt, dance, and strip acceptably.
<</if>>
<<elseif $args[0].entertainSkill <= 60>>
<<if $args[0].entertainSkill+$skillIncrease > 60>>
@@.green;$He is now an expert entertainer,@@ and can flirt engagingly, dance alluringly, and strip arousingly.
<</if>>
<<elseif $args[0].entertainSkill < 100>>
<<if $args[0].entertainSkill+$skillIncrease >= 100>>
@@.green;$He is now a masterful entertainer,@@ and can learn nothing more about flirting, dancing, or stripping.
<</if>>
<</if>>
<<set $args[0].entertainSkill += $skillIncrease>>
<</widget>>
<<widget "Master">><<if def $args[0]>><<run Enunciate($args[0])>><<elseif ndef $titleEnunciate>><<run Enunciate($activeSlave)>><</if>>$titleEnunciate<</widget>>
<<widget "say">><<if def $args[0] && $sayEnunciate != "lisp">>$args[0]<<else>>$sayEnunciate<</if>><</widget>>
<<widget "s">>$sEnunciate<</widget>>
<<widget "S">>$SEnunciate<</widget>>
<<widget "ss">>$ssEnunciate<</widget>>
<<widget "c">>$cEnunciate<</widget>>
<<widget "cc">>$ccEnunciate<</widget>>
<<widget "z">>$zEnunciate<</widget>>
<<widget "sh">>$shEnunciate<</widget>>
<<widget "Sh">>$ShEnunciate<</widget>>
<<widget "x">>$xEnunciate<</widget>>
/*
If $args[0] is defined, it is assumed the primary slave is speaking about secondary slave. Else, the secondary slave is speaking about primary slave.
This means that <<he>> will print _heLisp or $he, and <<he 2>> will print _he2Lisp or _he2.
Pronouns must be set for both slaves, and <<setSpokenLocalPronouns primarySlave secondarySlave>> must be previously called.
*/
<<widget "he">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_heLisp<<else>>$he<</if>><<else>><<if _primarySlaveLisp>>_he2Lisp<<else>>_he2<</if>><</if>><</widget>>
<<widget "his">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hisLisp<<else>>$his<</if>><<else>><<if _primarySlaveLisp>>_his2Lisp<<else>>_his2<</if>><</if>><</widget>>
<<widget "hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hersLisp<<else>>$hers<</if>><<else>><<if _primarySlaveLisp>>_hers2Lisp<<else>>_hers2<</if>><</if>><</widget>>
<<widget "himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_himselfLisp<<else>>$himself<</if>><<else>><<if _primarySlaveLisp>>_himself2Lisp<<else>>_himself2<</if>><</if>><</widget>>
<<widget "He">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HeLisp<<else>>$He<</if>><<else>><<if _primarySlaveLisp>>_He2Lisp<<else>>_He2<</if>><</if>><</widget>>
<<widget "His">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HisLisp<<else>>$His<</if>><<else>><<if _primarySlaveLisp>>_His2Lisp<<else>>_His2<</if>><</if>><</widget>>
<<widget "Hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HersLisp<<else>>$Hers<</if>><<else>><<if _primarySlaveLisp>>_Hers2Lisp<<else>>_Hers2<</if>><</if>><</widget>>
<<widget "Himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HimselfLisp<<else>>$Himself<</if>><<else>><<if _primarySlaveLisp>>_Himself2Lisp<<else>>_Himself2<</if>><</if>><</widget>>
/%
Call as <<EventFetish>>
$args[0]: Slave.
$args[1]: Fetish.
%/
<<widget "EventFetish">>
<<if $args[0].fetish == $args[1]>>
This experience
<<if $args[0].fetishKnown == 1>>
<<if $args[0].fetishStrength > 95>>
@@.lightsalmon;<<switch $args[0].fetish>>
<<case "submissive">>deepens her sexual need to submit.
<<case "cumslut">>increases her appetite for oral sex.
<<case "humiliation">>makes her even more eager to be humiliated.
<<case "buttslut">>encourages her to focus on anal sex.
<<case "boobs">>focuses her sexuality on her breasts and nipples.
<<case "sadist">>titillates the sadistic part of her.
<<case "masochist">>helps conflate pain and sexual pleasure for her.
<<case "dom">>strengthens her desire to top other slaves.
<<case "pregnancy">>further confuses lust and pregnancy in her mind.
<<default>>ERROR: bad fetish
<</switch>>@@
<<set $args[0].fetishStrength += 10>>
<<else>>
is @@.hotpink;especially enjoyable for her,@@ since
<<switch $args[0].fetish>>
<<case "submissive">>she's an utterly submissive little slut.
<<case "cumslut">>her <<if $args[0].vagina > -1>>clit<<else>>frenulum<</if>> might as well be located in her throat.
<<case "humiliation">>she has a hopeless need to be humiliated and degraded.
<<case "buttslut">>she's completely in love with having her ass fucked.
<<case "boobs">>she loves breast play more than any other kind of sex.
<<case "sadist">>nothing is as titillating to her as another slave's pain can be.
<<case "masochist">>she loves pain more than she likes pleasure.
<<case "dom">>she lives for the times she's allowed to fuck someone.
<<case "pregnancy">>all her deepest sexual desires involve <<if $args[0].vagina > -1 || $args[0].mpreg == 1>>pregnancy<<else>>impregnation<</if>>.
<<default>>ERROR: bad fetish
<</switch>>
<<set $args[0].devotion += 3>>
<</if>>
<<else>>
was surprisingly appealing for her, revealing that she's a
@@.lightsalmon;<<switch $args[0].fetish>>
<<case "submissive">>sexual submissive!
<<case "humiliation">>humiliation slut!
<<case "boobs">>slut for breast play!
<<case "pregnancy">>pregslut!
<<default>>$args[0]!
<</switch>>@@
<<set $args[0].fetishKnown = 1>>
<</if>>
<</if>>
<</widget>>
/%
Call as <<SlaveSort [$slaves]>>
$args[0]: array to sort
%/
<<widget "SlaveSort">>
<<if passage() == "Main">>
<<run SlaveSort($args[0], true)>>
<<else>>
<<run SlaveSort($args[0])>>
<</if>>
<</widget>>
/%
Call as <<FSChange>>
$args[0]: FS.
$args[1]: Magnitude.
$args[2]: Bonus multiplier. (Optional)
%/
<<widget "FSChange">>
<<= FSChange($args[0], $args[1], $args[2])>>
<</widget>>
/%
Call as <<FSChangePorn>>
$args[0]: FS.
$args[1]: Magnitude.
%/
<<widget "FSChangePorn">>
<<= FSChange($args[0], $args[1], $pornFameBonus)>>
<</widget>>
/* Called as <<FSChangeDecoration "FSName" "clothesBoughtFSClothes">>, will generate description of current decoration level and a link to increase it if applicable, quotes are needed to pass FSName as reference - DO NOT INCLUDE IT AS PROPERTY OF $arcologies[0]! */
<<widget "FSChangeDecoration">>
<<set _FS = $args[0]>>
<<set _FSDecoration = _FS + "Decoration">>
<<capture _FS, _FSDecoration>>
<<switch $arcologies[0][_FSDecoration]>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0][_FS] >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0][_FSDecoration] = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0][_FS] >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0][_FSDecoration] = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0][_FS] >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0][_FSDecoration] = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0][_FS] >= 70>>
<<if def $args[3]>> /* Only for FSRepopulation */
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, State.variables[$args[2]] = 1, State.variables[$args[3]] = 1, $cash -= 20000]] //Costs <<print cashFormat(20000)>>//
<<elseif def $args[1]>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, $cash -= 20000]] //Costs <<print cashFormat(20000)>>//
<<else>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>//
<</if>>
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<</capture>>
<</widget>>
<<widget "ClearFacilityDecorations">>
/* Called when a FS is abandoned or failed out of. */
<<if $brothel > 0>><<run ValidateFacilityDecoration("brothelDecoration")>><</if>>
<<if $club > 0>><<run ValidateFacilityDecoration("clubDecoration")>><</if>>
<<if $dairy > 0>><<run ValidateFacilityDecoration("dairyDecoration")>><</if>>
<<if $spa > 0>><<run ValidateFacilityDecoration("spaDecoration")>><</if>>
<<if $nursery > 0>><<run ValidateFacilityDecoration("nurseryDecoration")>><</if>>
<<if $clinic > 0>><<run ValidateFacilityDecoration("clinicDecoration")>><</if>>
<<if $schoolroom > 0>><<run ValidateFacilityDecoration("schoolroomDecoration")>><</if>>
<<if $cellblock > 0>><<run ValidateFacilityDecoration("cellblockDecoration")>><</if>>
<<if $servantsQuarters > 0>><<run ValidateFacilityDecoration("servantsQuartersDecoration")>><</if>>
<<if $arcade > 0>><<run ValidateFacilityDecoration("arcadeDecoration")>><</if>>
<<if $masterSuite > 0>><<run ValidateFacilityDecoration("masterSuiteDecoration")>><</if>>
<</widget>>
/* Called as <<SetFacilityDecoration "facilityDecoration">>, will generate a clickable list of potential decorations, quotes are needed to pass facilityDecoration as reference - DO NOT INCLUDE $ PREFIX! */
<<widget "SetFacilityDecoration">>
<<if ($arcologies[0].FSSupremacist >= 20) && (State.variables[$args[0]] != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][State.variables[$args[0]] = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && (State.variables[$args[0]] != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][State.variables[$args[0]] = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && (State.variables[$args[0]] != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][State.variables[$args[0]] = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && (State.variables[$args[0]] != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][State.variables[$args[0]] = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && (State.variables[$args[0]] != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][State.variables[$args[0]] = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && (State.variables[$args[0]] != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][State.variables[$args[0]] = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && (State.variables[$args[0]] != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][State.variables[$args[0]] = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && (State.variables[$args[0]] != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][State.variables[$args[0]] = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && (State.variables[$args[0]] != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][State.variables[$args[0]] = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && (State.variables[$args[0]] != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && (State.variables[$args[0]] != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && (State.variables[$args[0]] != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][State.variables[$args[0]] = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && (State.variables[$args[0]] != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][State.variables[$args[0]] = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && (State.variables[$args[0]] != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][State.variables[$args[0]] = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && (State.variables[$args[0]] != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][State.variables[$args[0]] = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSHedonisticDecadence >= 20) && (State.variables[$args[0]] != "Hedonistic")>>
<br> [[Hedonistic redecoration|Future Society][State.variables[$args[0]] = "Hedonistic", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && (State.variables[$args[0]] != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][State.variables[$args[0]] = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && (State.variables[$args[0]] != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][State.variables[$args[0]] = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && (State.variables[$args[0]] != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][State.variables[$args[0]] = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && (State.variables[$args[0]] != "Aztec Revivalist")>>
<br> [[Aztec Revivalist redecoration|Future Society][State.variables[$args[0]] = "Aztec Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && (State.variables[$args[0]] != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && (State.variables[$args[0]] != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][State.variables[$args[0]] = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && (State.variables[$args[0]] != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && (State.variables[$args[0]] != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][State.variables[$args[0]] = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</widget>>
/%
Call as <<SlaveInteractFucktoy>>
%/
<<widget "SlaveInteractFucktoy">>
<<replace #fucktoypref>>
<<if ($activeSlave.assignment == "please you") || ($activeSlave.assignment == "serve in the master suite") || ($activeSlave.assignment == "be your Concubine")>>
__Fucktoy use preference__: <strong><span id="hole">$activeSlave.toyHole</span></strong>.
<<link "Mouth">><<set $activeSlave.toyHole = "mouth">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>>
| <<link "Tits">><<set $activeSlave.toyHole = "boobs">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>>
<<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
| <<link "Pussy">><<set $activeSlave.toyHole = "pussy">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>>
<<elseif ($activeSlave.vagina == 0)>>
| //Take her virginity before giving her pussy special attention//
<</if>>
<<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
| <<link "Ass">><<set $activeSlave.toyHole = "ass">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>>
<<else>>
| //Take her anal virginity before giving her ass special attention//
<</if>>
/*check*/
<<if ($activeSlave.dick > 0) && canPenetrate($activeSlave)>>
| <<link "Dick">><<set $activeSlave.toyHole = "dick">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>>
<</if>>
| <<link "No Preference">><<set $activeSlave.toyHole = "all her holes">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>>
<br>
<</if>>
<</replace>>
<</widget>>
/*
OBSOLETE: Use setPregType()instead!
Call as <<SetPregType>>
$args[0]: Slave.
*/
<<widget "SetPregType">> /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */
<<if $args[0].broodmother < 1>> /* Broodmothers should be not processed here. Necessary now.*/
<<if (def $args[0].readyOva) && $args[0].readyOva > 0 >>
<<set $args[0].pregType = $args[0].readyOva, $args[0].readyOva = 0>> /* just single override; for delayed impregnation cases */
<</if>>
<<if $args[0].ID == -1>>
<<if $PC.birthMaster > 0>> /* Predisposed to twins */
<<if $PC.fertDrugs == 1>>
<<set $args[0].pregType = either(2, 2, 3, 3, 3, 3, 4, 4)>>
<<else>>
<<set $args[0].pregType = either(1, 1, 1, 2, 2, 2, 2, 2, 2, 3)>>
<</if>>
<<if $PC.forcedFertDrugs > 0>>
<<set $args[0].pregType += either(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4)>>
<</if>>
<<else>>
<<if $PC.fertDrugs == 1>>
<<set $args[0].pregType = either(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4)>>
<<else>>
<<set $args[0].pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>>
<</if>>
<<if $PC.forcedFertDrugs > 0>>
<<set $args[0].pregType += either(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>>
<</if>>
<</if>>
<<else>>
<<if $args[0].pregType == 0>>
<<if ($args[0].drugs == "super fertility drugs")>>
<<if (($masterSuitePregnancyFertilitySupplements == 1) && (($args[0].assignment == "serve in the master suite") || ($args[0].assignment == "be your Concubine")))>>
<<if ($args[0].hormones == 2)>>
<<set $args[0].pregType = random(20,29)>>
<<else>>
<<set $args[0].pregType = random(10,29)>>
<</if>>
<<else>>
<<if ($args[0].hormones == 2)>>
<<set $args[0].pregType = random(10,29)>>
<<else>>
<<set $args[0].pregType = either(3, 4, 4, 4, 5, 5, 6, 10, 11, 20)>>
<</if>>
<</if>>
<<elseif ($args[0].drugs == "fertility drugs")>>
<<if (($masterSuitePregnancyFertilitySupplements == 1) && (($args[0].assignment == "serve in the master suite") || ($args[0].assignment == "be your Concubine")))>>
<<if ($args[0].hormones == 2)>>
<<set $args[0].pregType = random(4,5)>>
<<else>>
<<set $args[0].pregType = either(2, 2, 3, 3, 3, 3, 4, 4, 5, 5)>>
<</if>>
<<else>>
<<if ($args[0].hormones == 2)>>
<<set $args[0].pregType = random(2,5)>>
<<else>>
<<set $args[0].pregType = either(1, 1, 2, 2, 3, 3, 4, 4, 5, 5)>>
<</if>>
<</if>>
<<else>>
<<set $args[0].pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
/* see how they are on a single line? This permits "."s and other things to be appended directly onto the widget result */
/*
Call as <<EventNameLink>>
$args[0]: Slave.
*/
<<widget "EventNameLink">><<if $surnameOrder != 1>><<switch $args[0].nationality>><<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">><<if $args[0].slaveSurname>><<set _nameLink = $args[0].slaveSurname>><<set _nameLink += " " + $args[0].slaveName>><<else>><<set _nameLink = $args[0].slaveName>><</if>><<default>><<set _nameLink = $args[0].slaveName>><<if $args[0].slaveSurname>><<set _nameLink += " " + $args[0].slaveSurname>><</if>><</switch>><<else>><<set _nameLink = $args[0].slaveName>><<if $args[0].slaveSurname>><<set _nameLink += " " + $args[0].slaveSurname>><</if>><</if>><span id="name"><<print "[[_nameLink|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span><</widget>>
/*
Call as <<EventNameDelink>>
$args[0]: Slave.
*/
<<widget "EventNameDelink">><<replace "#name">><<= SlaveFullName($args[0])>><</replace>><</widget>>
<<widget "CreateSimpleTabs">>
<head>
<style>
div.tab {
overflow: hidden;
border: 1px solid #ccc;
background-color: transparent;
}
div.tab button {
background-color: inherit;
float: left;
border: none;
outline: none;
cursor: pointer;
padding: 14px 16px;
transition: 0.3s;
font-size: 19px;
}
div.tab button:hover {
background-color: #444;
}
div.tab button.active {
background-color: #777;
}
.tabcontent {
display: none;
padding: 6px 12px;
-webkit-animation: fadeEffect 1s;
animation: fadeEffect 1s;
}
@-webkit-keyframes fadeEffect {
from {opacity: 0;}
to {opacity: 1;}
}
@keyframes fadeEffect {
from {opacity: 0;}
to {opacity: 1;}
}
</style>
</head>
<</widget>>
|
amomynous0/fc
|
src/utility/miscWidgets.tw
|
tw
|
bsd-3-clause
| 53,920 |
:: Option Widgets [widget nobr]
/%
Call as <<OptionLineSeparations>>
Should be placed in a <span> with id = "OptionLineSeparations"
%/
<<widget "OptionLineSeparations">>
Line separations are
<<if $lineSeparations == 0>>
@@.red;HIDDEN.@@
//<<link 'Show'>>
<<set $lineSeparations = 1>>
<<replace '#OptionLineSeparations'>>
<<OptionLineSeparations>>
<</replace>>
<</link>>//
<<else>>
@@.cyan;SHOWN.@@
//<<link 'Hide'>>
<<set $lineSeparations = 0>>
<<replace '#OptionLineSeparations'>>
<<OptionLineSeparations>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionSortBy>>
Should be placed in a <span> with id = "OptionSortBy"
%/
<<widget "OptionSortBy">>
<<if $sortSlavesBy == "name">>
Slaves are sorted on the main menu by @@.yellow;NAME.@@
<<elseif $sortSlavesBy == "seniority">>
Slaves are sorted on the main menu by @@.yellow;SENIORITY.@@
<<elseif $sortSlavesBy == "actualAge">>
Slaves are sorted on the main menu by @@.yellow;TRUE AGE.@@
<<elseif $sortSlavesBy == "visualAge">>
Slaves are sorted on the main menu by @@.yellow;APPARENT AGE.@@
<<elseif $sortSlavesBy == "physicalAge">>
Slaves are sorted on the main menu by @@.yellow;BODILY AGE.@@
<<elseif $sortSlavesBy == "assignment">>
Slaves are sorted on the main menu by @@.yellow;ASSIGNMENT.@@
<<else>>
Slaves are sorted on the main menu by @@.yellow;DEVOTION.@@
<</if>>
//
<<link 'Devotion'>>
<<set $sortSlavesBy = "devotion">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
|
<<link 'Name'>>
<<set $sortSlavesBy = "name">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
|
<<link 'Assignment'>>
<<set $sortSlavesBy = "assignment">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
|
<<link 'Date purchased'>>
<<set $sortSlavesBy = "seniority">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
|
<<link 'Age'>>
<<set $sortSlavesBy = "actualAge">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
|
<<link 'How old they look'>>
<<set $sortSlavesBy = "visualAge">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
|
<<link 'Age of their body'>>
<<set $sortSlavesBy = "physicalAge">>
<<replace '#OptionSortBy'>>
<<OptionSortBy>>
<</replace>>
<</link>>
//
<</widget>>
/%
Call as <<OptionSortOrder>>
Should be placed in a <span> with id = "OptionSortOrder"
%/
<<widget "OptionSortOrder">>
<<if $sortSlavesOrder == "ascending">>
Slaves are sorted in @@.cyan;ASCENDING@@ order.
//<<link 'Sort descending'>>
<<set $sortSlavesOrder = "descending">>
<<replace '#OptionSortOrder'>>
<<OptionSortOrder>>
<</replace>>
<</link>>//
<<else>>
Slaves are sorted in @@.red;DESCENDING@@ order.
//<<link 'Sort ascending'>>
<<set $sortSlavesOrder = "ascending">>
<<replace '#OptionSortOrder'>>
<<OptionSortOrder>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionSortMain>>
Should be placed in a <span> with id = "OptionSortMain"
%/
<<widget "OptionSortMain">>
<<if $sortSlavesMain == 0>>
Sort options are @@.red;HIDDEN@@ on the main menu.
//<<link 'Show'>>
<<set $sortSlavesMain = 1>>
<<replace '#OptionSortMain'>>
<<OptionSortMain>>
<</replace>>
<</link>>//
<<else>>
Sort options are @@.cyan;SHOWN@@ on the main menu.
//<<link 'Hide'>>
<<set $sortSlavesMain = 0>>
<<replace '#OptionSortMain'>>
<<OptionSortMain>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
<<widget "OptionsSortAsAppearsOnMain">>
<<if $sortSlavesMain != 0>>
<br>
Sort by:
<<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> |
<<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> |
<<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> |
<<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> |
<<if $sortSlavesBy != "actualAge">>[[Age|Main][$sortSlavesBy = "actualAge"]]<<else>>Age<</if>> |
<<if $sortSlavesBy != "visualAge">>[[Apparent Age|Main][$sortSlavesBy = "visualAge"]]<<else>>Apparent Age<</if>> |
<<if $sortSlavesBy != "physicalAge">>[[Bodily Age|Main][$sortSlavesBy = "physicalAge"]]<<else>>Bodily Age<</if>>
Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> |
<<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>>
<</if>>
<</widget>>
/%
Call as <<OptionRulesAssistantMain>>
Should be placed in a <span> with id = "OptionRulesAssistantMain"
%/
<<widget "OptionRulesAssistantMain">>
<<if $rulesAssistantMain == 0>>
The rules assistant is @@.red;HIDDEN.@@
//<<link 'Show'>>
<<set $rulesAssistantMain = 1>>
<<replace '#OptionRulesAssistantMain'>>
<<OptionRulesAssistantMain>>
<</replace>>
<</link>>//
<<else>>
The rules assistant is @@.cyan;SHOWN.@@
//<<link 'Hide'>>
<<set $rulesAssistantMain = 0>>
<<replace '#OptionRulesAssistantMain'>>
<<OptionRulesAssistantMain>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionDisplayAssignments>>
Should be placed in a <span> with id = "OptionDisplayAssignments"
%/
<<widget "OptionDisplayAssignments">>
Main menu assignment shortcuts are
<<if $displayAssignments == 1>>
@@.cyan;SHOWN.@@
//<<link 'Hide'>>
<<set $displayAssignments = 0>>
<<replace '#OptionDisplayAssignments'>>
<<OptionDisplayAssignments>>
<</replace>>
<</link>>//
<<else>>
@@.red;HIDDEN.@@
//<<link 'Show'>>
<<set $displayAssignments = 1>>
<<replace '#OptionDisplayAssignments'>>
<<OptionDisplayAssignments>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionSummaryStats>>
Should be placed in a <span> with id = "OptionSummaryStats"
%/
<<widget "OptionSummaryStats">>
Granular slave stat numbers are
<<if $summaryStats == 1>>
@@.cyan;DISPLAYED.@@
//<<link 'Hide'>>
<<set $summaryStats = 0>>
<<replace '#OptionSummaryStats'>>
<<OptionSummaryStats>>
<</replace>>
<</link>>//
<<else>>
@@.red;HIDDEN.@@
//<<link 'Display'>>
<<set $summaryStats = 1>>
<<replace '#OptionSummaryStats'>>
<<OptionSummaryStats>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateDevotion>>
Should be placed in a <span> with id = "OptionAbbreviateDevotion"
%/
<<widget "OptionAbbreviateDevotion">>
Mental stats are
<<if $abbreviateDevotion == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateDevotion == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateDevotion != 0>>
//<<link 'Hide'>>
<<set $abbreviateDevotion = 0>>
<<replace '#OptionAbbreviateDevotion'>>
<<OptionAbbreviateDevotion>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateDevotion != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateDevotion = 1>>
<<replace '#OptionAbbreviateDevotion'>>
<<OptionAbbreviateDevotion>>
<</replace>>
<</link>>//
<<if $abbreviateDevotion != 2>>|<</if>>
<</if>>
<<if $abbreviateDevotion != 2>>
//<<link 'Summarize'>>
<<set $abbreviateDevotion = 2>>
<<replace '#OptionAbbreviateDevotion'>>
<<OptionAbbreviateDevotion>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateRules>>
Should be placed in a <span> with id = "OptionAbbreviateRules"
%/
<<widget "OptionAbbreviateRules">>
Rules are
<<if $abbreviateRules == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateRules == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateRules != 0>>
//<<link 'Hide'>>
<<set $abbreviateRules = 0>>
<<replace '#OptionAbbreviateRules'>>
<<OptionAbbreviateRules>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateRules != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateRules = 1>>
<<replace '#OptionAbbreviateRules'>>
<<OptionAbbreviateRules>>
<</replace>>
<</link>>//
<<if $abbreviateRules != 2>>|<</if>>
<</if>>
<<if $abbreviateRules != 2>>
//<<link 'Summarize'>>
<<set $abbreviateRules = 2>>
<<replace '#OptionAbbreviateRules'>>
<<OptionAbbreviateRules>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateHealth>>
Should be placed in a <span> with id = "OptionAbbreviateHealth"
%/
<<widget "OptionAbbreviateHealth">>
Health is
<<if $abbreviateHealth == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateHealth == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateHealth != 0>>
//<<link 'Hide'>>
<<set $abbreviateHealth = 0>>
<<replace '#OptionAbbreviateHealth'>>
<<OptionAbbreviateHealth>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateHealth != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateHealth = 1>>
<<replace '#OptionAbbreviateHealth'>>
<<OptionAbbreviateHealth>>
<</replace>>
<</link>>//
<<if $abbreviateHealth != 2>>|<</if>>
<</if>>
<<if $abbreviateHealth != 2>>
//<<link 'Summarize'>>
<<set $abbreviateHealth = 2>>
<<replace '#OptionAbbreviateHealth'>>
<<OptionAbbreviateHealth>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateDiet>>
Should be placed in a <span> with id = "OptionAbbreviateDiet"
%/
<<widget "OptionAbbreviateDiet">>
Diet and weight are
<<if $abbreviateDiet == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateDiet == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateDiet != 0>>
//<<link 'Hide'>>
<<set $abbreviateDiet = 0>>
<<replace '#OptionAbbreviateDiet'>>
<<OptionAbbreviateDiet>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateDiet != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateDiet = 1>>
<<replace '#OptionAbbreviateDiet'>>
<<OptionAbbreviateDiet>>
<</replace>>
<</link>>//
<<if $abbreviateDiet != 2>>|<</if>>
<</if>>
<<if $abbreviateDiet != 2>>
//<<link 'Summarize'>>
<<set $abbreviateDiet = 2>>
<<replace '#OptionAbbreviateDiet'>>
<<OptionAbbreviateDiet>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateDrugs>>
Should be placed in a <span> with id = "OptionAbbreviateDrugs"
%/
<<widget "OptionAbbreviateDrugs">>
Drugs and addiction are
<<if $abbreviateDrugs == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateDrugs == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateDrugs != 0>>
//<<link 'Hide'>>
<<set $abbreviateDrugs = 0>>
<<replace '#OptionAbbreviateDrugs'>>
<<OptionAbbreviateDrugs>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateDrugs != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateDrugs = 1>>
<<replace '#OptionAbbreviateDrugs'>>
<<OptionAbbreviateDrugs>>
<</replace>>
<</link>>//
<<if $abbreviateDrugs != 2>>|<</if>>
<</if>>
<<if $abbreviateDrugs != 2>>
//<<link 'Summarize'>>
<<set $abbreviateDrugs = 2>>
<<replace '#OptionAbbreviateDrugs'>>
<<OptionAbbreviateDrugs>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateGenitalia>>
Should be placed in a <span> with id = "OptionAbbreviateGenitalia"
%/
<<widget "OptionAbbreviateGenitalia">>
Genitalia are
<<if $abbreviateGenitalia == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateGenitalia == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateGenitalia != 0>>
//<<link 'Hide'>>
<<set $abbreviateGenitalia = 0>>
<<replace '#OptionAbbreviateGenitalia'>>
<<OptionAbbreviateGenitalia>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateGenitalia != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateGenitalia = 1>>
<<replace '#OptionAbbreviateGenitalia'>>
<<OptionAbbreviateGenitalia>>
<</replace>>
<</link>>//
<<if $abbreviateGenitalia != 2>>|<</if>>
<</if>>
<<if $abbreviateGenitalia != 2>>
//<<link 'Summarize'>>
<<set $abbreviateGenitalia = 2>>
<<replace '#OptionAbbreviateGenitalia'>>
<<OptionAbbreviateGenitalia>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviatePhysicals>>
Should be placed in a <span> with id = "OptionAbbreviatePhysicals"
%/
<<widget "OptionAbbreviatePhysicals">>
Physical traits are
<<if $abbreviatePhysicals == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviatePhysicals == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviatePhysicals != 0>>
//<<link 'Hide'>>
<<set $abbreviatePhysicals = 0>>
<<replace '#OptionAbbreviatePhysicals'>>
<<OptionAbbreviatePhysicals>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviatePhysicals != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviatePhysicals = 1>>
<<replace '#OptionAbbreviatePhysicals'>>
<<OptionAbbreviatePhysicals>>
<</replace>>
<</link>>//
<<if $abbreviatePhysicals != 2>>|<</if>>
<</if>>
<<if $abbreviatePhysicals != 2>>
//<<link 'Summarize'>>
<<set $abbreviatePhysicals = 2>>
<<replace '#OptionAbbreviatePhysicals'>>
<<OptionAbbreviatePhysicals>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateSkills>>
Should be placed in a <span> with id = "OptionAbbreviateSkills"
%/
<<widget "OptionAbbreviateSkills">>
Skills are
<<if $abbreviateSkills == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateSkills == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateSkills != 0>>
//<<link 'Hide'>>
<<set $abbreviateSkills = 0>>
<<replace '#OptionAbbreviateSkills'>>
<<OptionAbbreviateSkills>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateSkills != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateSkills = 1>>
<<replace '#OptionAbbreviateSkills'>>
<<OptionAbbreviateSkills>>
<</replace>>
<</link>>//
<<if $abbreviateSkills != 2>>|<</if>>
<</if>>
<<if $abbreviateSkills != 2>>
//<<link 'Summarize'>>
<<set $abbreviateSkills = 2>>
<<replace '#OptionAbbreviateSkills'>>
<<OptionAbbreviateSkills>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateMental>>
Should be placed in a <span> with id = "OptionAbbreviateMental"
%/
<<widget "OptionAbbreviateMental">>
Mental attributes are
<<if $abbreviateMental == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateMental == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateMental != 0>>
//<<link 'Hide'>>
<<set $abbreviateMental = 0>>
<<replace '#OptionAbbreviateMental'>>
<<OptionAbbreviateMental>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateMental != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateMental = 1>>
<<replace '#OptionAbbreviateMental'>>
<<OptionAbbreviateMental>>
<</replace>>
<</link>>//
<<if $abbreviateMental != 2>>|<</if>>
<</if>>
<<if $abbreviateMental != 2>>
//<<link 'Summarize'>>
<<set $abbreviateMental = 2>>
<<replace '#OptionAbbreviateMental'>>
<<OptionAbbreviateMental>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateNationality>>
Should be placed in a <span> with id = "OptionAbbreviateNationality"
%/
<<widget "OptionAbbreviateNationality">>
Nationality is
<<if $abbreviateNationality == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateNationality == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateNationality != 0>>
//<<link 'Hide'>>
<<set $abbreviateNationality = 0>>
<<replace '#OptionAbbreviateNationality'>>
<<OptionAbbreviateNationality>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateNationality != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateNationality = 1>>
<<replace '#OptionAbbreviateNationality'>>
<<OptionAbbreviateNationality>>
<</replace>>
<</link>>//
<<if $abbreviateNationality != 2>>|<</if>>
<</if>>
<<if $abbreviateNationality != 2>>
//<<link 'Summarize'>>
<<set $abbreviateNationality = 2>>
<<replace '#OptionAbbreviateNationality'>>
<<OptionAbbreviateNationality>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateRace>>
Should be placed in a <span> with id = "OptionAbbreviateRace"
%/
<<widget "OptionAbbreviateRace">>
Race is
<<if $abbreviateRace == 2>>
@@.cyan;SUMMARIZED.@@
<<elseif $abbreviateRace == 1>>
@@.yellow;ABBREVIATED.@@
<<else>>
@@.red;HIDDEN.@@
<</if>>
<<if $abbreviateRace != 0>>
//<<link 'Hide'>>
<<set $abbreviateRace = 0>>
<<replace '#OptionAbbreviateRace'>>
<<OptionAbbreviateRace>>
<</replace>>
<</link>>// |
<</if>>
<<if $abbreviateRace != 1>>
//<<link 'Abbreviate'>>
<<set $abbreviateRace = 1>>
<<replace '#OptionAbbreviateRace'>>
<<OptionAbbreviateRace>>
<</replace>>
<</link>>//
<<if $abbreviateRace != 2>>|<</if>>
<</if>>
<<if $abbreviateRace != 2>>
//<<link 'Summarize'>>
<<set $abbreviateRace = 2>>
<<replace '#OptionAbbreviateRace'>>
<<OptionAbbreviateRace>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateClothes>>
Should be placed in a <span> with id = "OptionAbbreviateClothes"
%/
<<widget "OptionAbbreviateClothes">>
Clothes are
<<if $abbreviateClothes == 2>>
@@.cyan;SUMMARIZED.@@
//<<link 'Hide'>>
<<set $abbreviateClothes = 0>>
<<replace '#OptionAbbreviateClothes'>>
<<OptionAbbreviateClothes>>
<</replace>>
<</link>>//
<<else>>
@@.red;HIDDEN.@@
//<<link 'Summarize'>>
<<set $abbreviateClothes = 2>>
<<replace '#OptionAbbreviateClothes'>>
<<OptionAbbreviateClothes>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateOrigins>>
Should be placed in a <span> with id = "OptionAbbreviateOrigins"
%/
<<widget "OptionAbbreviateOrigins">>
Origins are
<<if $abbreviateOrigins == 2>>
@@.cyan;SUMMARIZED.@@
//<<link 'Hide'>>
<<set $abbreviateOrigins = 0>>
<<replace '#OptionAbbreviateOrigins'>>
<<OptionAbbreviateOrigins>>
<</replace>>
<</link>>//
<<else>>
@@.red;HIDDEN.@@
//<<link 'Summarize'>>
<<set $abbreviateOrigins = 2>>
<<replace '#OptionAbbreviateOrigins'>>
<<OptionAbbreviateOrigins>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateRulesets>>
Should be placed in a <span> with id = "OptionAbbreviateRulesets"
%/
<<widget "OptionAbbreviateRulesets">>
Rules Assistant rulesets are
<<if $abbreviateRulesets == 2>>
@@.cyan;SUMMARIZED.@@
//<<link 'Hide'>>
<<set $abbreviateRulesets = 0>>
<<replace '#OptionAbbreviateRulesets'>>
<<OptionAbbreviateRulesets>>
<</replace>>
<</link>>//
<<else>>
@@.red;HIDDEN.@@
//<<link 'Summarize'>>
<<set $abbreviateRulesets = 2>>
<<replace '#OptionAbbreviateRulesets'>>
<<OptionAbbreviateRulesets>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateSidebar>>
Should be placed in a <span> with id = "OptionAbbreviateSidebar"
%/
<<widget "OptionAbbreviateSidebar">>
Facilities in the sidebar are
<<if $abbreviateSidebar == 2>>
@@.cyan;SUMMARIZED.@@
//<<link 'Abbreviate'>>
<<set $abbreviateSidebar = 1>>
<<replace '#OptionAbbreviateSidebar'>>
<<OptionAbbreviateSidebar>>
<</replace>>
<</link>>//
<<else>>
@@.yellow;ABBREVIATED.@@
//<<link 'Summarize'>>
<<set $abbreviateSidebar = 2>>
<<replace '#OptionAbbreviateSidebar'>>
<<OptionAbbreviateSidebar>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
/%
Call as <<OptionAbbreviateMissing>>
Should be placed in a <span> with id = "OptionAbbreviateMissing"
%/
<<widget "OptionAbbreviateMissing">>
Missing slave parents are
<<if $showMissingSlavesSD>>
@@.cyan;SHOWN.@@
//<<link 'Hide'>>
<<set $showMissingSlavesSD = false>>
<<replace '#OptionAbbreviateMissing'>>
<<OptionAbbreviateMissing>>
<</replace>>
<</link>>//
<<else>>
@@.red;HIDDEN.@@
//<<link 'Show'>>
<<set $showMissingSlavesSD = true>>
<<replace '#OptionAbbreviateMissing'>>
<<OptionAbbreviateMissing>>
<</replace>>
<</link>>//
<</if>>
<</widget>>
|
amomynous0/fc
|
src/utility/optionsWidgets.tw
|
tw
|
bsd-3-clause
| 19,659 |
:: PT widgets [widget nobr]
<<widget "InduceFlawAbuseEffects">>
<<if $activeSlave.devotion > 20>>
She's @@.mediumorchid;desperately confused@@ by this treatment, since the effect would be ruined if you explained it to her, and her @@.gold;trust in you is reduced.@@
<<elseif $activeSlave.devotion >= -20>>
She's @@.mediumorchid;confused, depressed@@ and @@.gold;frightened@@ by this treatment, since the effect would be ruined if you explained it to her.
<<else>>
She's @@.mediumorchid;angry@@ and @@.gold;afraid@@ that you would treat her like this.
<</if>>
<<if $activeSlave.energy > 10>>
Her @@.red;appetite for sex is also reduced.@@
<<set $activeSlave.energy -= 2>>
<</if>>
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<</widget>>
<<widget "InduceFlawLenityEffects">>
<<if $activeSlave.devotion <= 20>>
She doesn't understand what you intend by this strange treatment, but it does make her @@.mediumaquamarine;inappropriately trusting.@@
<<set $activeSlave.trust += 5>>
<</if>>
<</widget>>
<<widget "BasicTrainingDefaulter">>
<br>
<<set _pti = $personalAttention.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>
<<if ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk == "none")>>
Since she's obedient, @@.yellow;her training assignment has defaulted to softening her behavioral flaw.@@
<<set $personalAttention[_pti].trainingRegimen = "soften her behavioral flaw">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualQuirk == "none") && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>>
Since she's obedient, @@.yellow;her training assignment has defaulted to softening her sexual flaw.@@
<<set $personalAttention[_pti].trainingRegimen = "soften her sexual flaw">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk != "none")>>
Since she's obedient and already has a behavioral quirk, @@.yellow;her training assignment has defaulted to removing her behavioral flaw.@@
<<set $personalAttention[_pti].trainingRegimen = "fix her behavioral flaw">>
<<elseif ($activeSlave.devotion > 20) && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>>
Since she's obedient and already has a sexual quirk, @@.yellow;her training assignment has defaulted to removing her sexual flaw.@@
<<set $personalAttention[_pti].trainingRegimen = "fix her sexual flaw">>
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>>
@@.yellow;Her training assignment has defaulted to breaking her will.@@
<<set $personalAttention[_pti].trainingRegimen = "break her will">>
<<else>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $personalAttention[_pti].trainingRegimen = "build her devotion">>
<</if>>
<<set $activeSlave.training = 0, $slaves[$slaveIndices[$activeSlave.ID]].training = 0>>
<</widget>>
|
amomynous0/fc
|
src/utility/ptWidgets.tw
|
tw
|
bsd-3-clause
| 3,226 |
:: saRulesWidgets [nobr widget]
/* needed to manage the obscene code duplication present in the revised saRules.tw */
<<widget "saRulesAttractionDiscovery">>
<<if $slaves[$i].attrXY <= 5>>
@@.red;disgusted by men@@
<<elseif $slaves[$i].attrXY <= 15>>
@@.red;turned off by men@@
<<elseif $slaves[$i].attrXY <= 35>>
@@.red;not attracted to men@@
<<elseif $slaves[$i].attrXY <= 65>>
indifferent to men
<<elseif $slaves[$i].attrXY <= 85>>
@@.green;attracted to men@@
<<elseif $slaves[$i].attrXY <= 95>>
@@.green;aroused by men@@
<<else>>
@@.green;passionate about men@@
<</if>>
and
<<if $slaves[$i].attrXX <= 5>>
@@.red;disgusted by women.@@
<<elseif $slaves[$i].attrXX <= 15>>
@@.red;turned off by women.@@
<<elseif $slaves[$i].attrXX <= 35>>
@@.red;not attracted to women.@@
<<elseif $slaves[$i].attrXX <= 65>>
indifferent to women.
<<elseif $slaves[$i].attrXX <= 85>>
@@.green;attracted to women.@@
<<elseif $slaves[$i].attrXX <= 95>>
@@.green;aroused by women.@@
<<else>>
@@.green;passionate about women.@@
<</if>>
<</widget>>
<<widget "saRulesPlayerFetishPlay">>
<<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>>
<<switch $slaves[$i].fetish>>
<<case "submissive">>
hold $him down and fuck $him
<<case "cumslut">>
<<if $PC.dick == 1>>
cum in $his mouth
<<else>>
use your strap-on on $his mouth
<</if>>
<<case "humiliation">>
use $him in public
<<case "buttslut">>
fuck $his butt
<<case "boobs">>
fondle $his breasts
<<case "sadist">>
let $him help you abuse other slaves
<<case "masochist">>
hurt $him
<<case "dom">>
let $him help you use other slaves
<<case "pregnancy">>
<<if isFertile($slaves[$i]) && $PC.dick == 1>>
put a baby in $him
<<elseif $slaves[$i].bellyPreg >= 1500 || $slaves[$i].bellyImplant >= 1500>>
enjoy $his fecund curves
<<else>>
breed $him
<</if>>
<<default>>
fuck $him
<</switch>>
<<else>>
fuck $him
<</if>>
<</widget>>
<<widget "saRulesPlayerEnergy">>
<<if $freeSexualEnergy > 0>>
<<if $freeSexualEnergy == 3>>
You have surplus sexual energy to burn, even when $he doesn't ask, and $he
<<if $slaves[$i].devotion <= 20>>
@@.hotpink;hates $himself@@ for how often $he gets off on you relieving your needs with $his body.
<<else>>
@@.hotpink;gets used to being a sex slave@@ every time $he climaxes as you use $him.
<</if>>
<<set $slaves[$i].devotion += 2, $slaves[$i].need = 0>>
<<= SimpleSexAct($slaves[$i], 10)>>
<<elseif $freeSexualEnergy == 2>>
You have surplus sexual energy to fuck $him whenever $he forces $himself to ask, and $he is @@.hotpink;sexually dependent@@ on you.
<<set $slaves[$i].devotion += 1, $slaves[$i].need -= 40>>
<<= SimpleSexAct($slaves[$i], 5)>>
<<else>>
You have little surplus sexual energy, and occasionally, $he asks in vain.
<<set $slaves[$i].need -= 20>>
<<= SimpleSexAct($slaves[$i], 2)>>
<</if>>
<<else>>
You have no surplus sexual energy, and $he asks in vain, @@.gold;reducing $his trust@@ in you.
<<set $slaves[$i].trust -= 1>>
<</if>>
<</widget>>
<<widget "saRulesPlayerDiscoversFetish">>
<<if $slaves[$i].fetishKnown == 0>>
<<if $freeSexualEnergy > 0>>
<<if $freeSexualEnergy > random(0,5)>>
<<set $slaves[$i].fetishKnown = 1>>
You discover that $he really likes it when you
<<switch $slaves[$i].fetish>>
<<case "submissive">>
hold $him down and fuck $him; @@.lightcoral;$he's a submissive!@@
<<case "cumslut">>
<<if $PC.dick == 1>>
cum in $his mouth; @@.lightcoral;$he's a cumslut!@@
<<else>>
use your strap-on in $his mouth; @@.lightcoral;$he's a cumslut!@@
<</if>>
<<case "humiliation">>
use $him in public; @@.lightcoral;$he's a humiliation fetishist!@@
<<case "buttslut">>
<<if canDoAnal($slaves[$i])>>fuck $his butt<<else>>tease $his anus<</if>>; @@.lightcoral;$he's an anal slut!@@
<<case "boobs">>
fondle $his breasts; @@.lightcoral;$he's a boob fetishist!@@
<<case "sadist">>
let $him help you abuse other slaves; @@.lightcoral;$he's a sadist!@@
<<case "masochist">>
hurt $him; @@.lightcoral;$he's a masochist!@@
<<case "dom">>
let $him help you use other slaves; @@.lightcoral;$he's dominant!@@
<<case "pregnancy">>
<<if $PC.dick == 1>>
<<if $slaves[$i].mpreg == 0>>
come <<if canDoVaginal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@
<<else>>
come <<if canDoAnal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@
<</if>>
<<else>>
talk dirty and call $him a mother; @@.lightcoral;$he's a pregnancy fetishist!@@
<</if>>
<<default>>
fuck $him; @@.lightcoral;$he's got a normal sexuality.@@
<</switch>>
<</if>>
<</if>>
<</if>> /* closes fetish discovery */
<</widget>>
<<widget "saRulesPlayerDrugEffects">>
<<if $slaves[$i].balls > 0>>
<<if ($slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement")>>
<<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>>
<<if $slaves[$i].hormoneBalance >= 100>>
$He can't seem to get enough cum out of $his terribly swollen balls in one orgasm to relieve the pressure:
<<if $slaves[$i].dick>>
$his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is.
<<else>>
$his cumhole produces slow, anemic ejaculations, no matter how backed up $he is.
<</if>>
This forces $him to come to you for release many times a day, and $he @@.mediumaquamarine;is desperately reliant@@
<<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>>
on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief.
<<else>>
on you for relief.
<</if>>
<<set $slaves[$i].trust += 2>>
<<else>>
$His terribly swollen balls force $him to come to you for release several times a day, and $he @@.mediumaquamarine;learns to rely@@
<<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>>
on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief.
<<else>>
on you for relief.
<</if>>
<<set $slaves[$i].trust += 1>>
<</if>>
<<else>>
$He refuses to come to you for help with $his terribly swollen balls, no matter how backed up $he becomes. The intense blueballing only @@.mediumorchid;makes $him dislike you more.@@
<<set $slaves[$i].devotion -= 1>>
<</if>>
<<elseif $slaves[$i].drugs == "hyper testicle enhancement">>
<<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>>
<<if $slaves[$i].hormoneBalance >= 100>>
$He can't seem to get enough cum out of $his grotesquely swollen balls in one orgasm to get relieve the pressure:
<<if $slaves[$i].dick>>
$his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is.
<<else>>
$his cumhole produces slow, anemic ejaculations, no matter how backed up $he is.
<</if>>
This forces $him to come to you for release many times a day, and $he @@.mediumaquamarine;is desperately reliant@@
<<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>>
on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief.
<<else>>
on you for relief.
<</if>>
<<set $slaves[$i].trust += 2>>
<<else>>
$His grotesquely swollen balls force $him to come to you for release dozens of times a day, and $he @@.mediumaquamarine;is desperately reliant@@
<<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>>
on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside $his ass as a source of relief.
<<else>>
on you for relief.
<</if>>
<<set $slaves[$i].trust += 1>>
<</if>>
<<else>>
$He refuses to come to you for help with $his grotesquely swollen balls, no matter how backed up and sore $he becomes. The intense blueballing only @@.mediumorchid;makes $him hate you more.@@
<<set $slaves[$i].devotion -= 3>>
<</if>>
<</if>>
<</if>> /* close overactive balls block */
<<if $slaves[$i].drugs == "super fertility drugs" && canImpreg($slaves[$i], $PC)>>
<<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>>
$His reproductive system is in overdrive leading $him to come to you for insemination several times a day; $he @@.mediumaquamarine;desperately hopes@@ for the day your seed takes root in $his womb.
<<set $slaves[$i].trust += 1>>
<</if>>
<</if>>
<</widget>>
<<widget "saRulesMasturbationFetishPlay">>
<<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>>
<<if ($slaves[$i].fetish == "submissive")>>
frequently pretends to be getting held down and dominated.
<<elseif ($slaves[$i].fetish == "cumslut")>>
<<if $slaves[$i].dick > 5>>
enjoys giving $himself head.
<<elseif $slaves[$i].dick > 0>>
enjoys licking up $his own cum.
<<else>>
always has a dildo in $his mouth.
<</if>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
usually does it out in the open for all to see.
<<elseif ($slaves[$i].fetish == "buttslut")>>
<<if ($slaves[$i].anus > 0)>>
usually pounds $his ass with the largest dildo $he can find.
<<else>>
enjoys fiddling with $his virgin asshole.
<</if>>
<<elseif ($slaves[$i].fetish == "boobs")>>
pays extra attention to $his breasts and nipples.
<<elseif ($slaves[$i].fetish == "sadist")>>
frequently poses threats at $himself.
<<elseif ($slaves[$i].fetish == "masochist")>>
frequently pretends to be getting held down and forcibly raped.
<<elseif ($slaves[$i].fetish == "dom")>>
usually pretends to dominate $himself.
<<elseif ($slaves[$i].fetish == "pregnancy")>>
<<if $slaves[$i].belly > 1500>>
<<set _belly = bellyAdjective($activeSlave)>>
always rubs and teases $his _belly belly while doing so.
<<elseif isItemAccessible("a small empathy belly")>>
frequently straps on a fake belly to enhance $his fun.
<<else>>
frequently pretends to be
<<if $activeSlave.balls > 0>>
getting a girl pregnant.
<<else>>
getting knocked up.
<</if>>
<</if>>
<<elseif ($slaves[$i].energy > 95)>>
strives to achieve as many orgasms as $he can in one session.
<<else>>
quickly gets off and moves on.
<</if>>
<<elseif ($slaves[$i].energy > 95)>>
strives to achieve as many orgasms as $he can in one session.
<<else>>
quickly gets off and moves on.
<</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */
<</widget>>
<<widget "saRulesMasturbationDiscoversFetish">>
<<if ($slaves[$i].fetishKnown == 0) && (random(1,20) == 1)>>
<<set $slaves[$i].fetishKnown = 1>>
However, you start to notice a trend in $his fantasies,
<<if ($slaves[$i].fetish == "submissive")>>
$he likes to tie $himself up and boss $himself around; @@.lightcoral;$he's a submissive!@@
<<elseif ($slaves[$i].fetish == "cumslut")>>
<<if $slaves[$i].dick > 0>>
$he often eats $his own cum when $he's finished; @@.lightcoral;$he's a cumslut!@@
<<else>>
$he likes to have something, anything, in $his mouth while $he masturbates; @@.lightcoral;$he's a cumslut!@@
<</if>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
$he tends to masturbate in places where others can walk in on $him; @@.lightcoral;$he's a humiliation fetishist!@@
<<elseif ($slaves[$i].fetish == "buttslut")>>
$he always pays special attention to $his butthole; @@.lightcoral;$he's an anal slut!@@
<<elseif ($slaves[$i].fetish == "boobs")>>
$he always has a hand to $his nipples; @@.lightcoral;$he's a boob fetishist!@@
<<elseif ($slaves[$i].fetish == "sadist")>>
$he tends to threaten $his toys; @@.lightcoral;$he's a sadist!@@
<<elseif ($slaves[$i].fetish == "masochist")>>
$he often to abuses $himself; @@.lightcoral;$he's a masochist!@@
<<elseif ($slaves[$i].fetish == "dom")>>
$he sometimes bosses $his toys around; @@.lightcoral;$he's dominant!@@
<<elseif ($slaves[$i].fetish == "pregnancy")>>
$he frequently pretends to either get pregnant, be pregnant, or get someone else pregnant; @@.lightcoral;$he's a pregnancy fetishist!@@
<<elseif ($slaves[$i].energy > 95)>>
$he's always horny; @@.lightcoral;$he's a nympho!@@
<<else>>
@@.lightcoral;they are incredibly mundane.@@
<</if>>
<</if>>
<</widget>>
<<widget "saRulesMasturbationDrugEffects">>
<<if $slaves[$i].balls > 0>>
<<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">>
<<if $slaves[$i].hormoneBalance >= 100>>
$He can't seem to get enough cum out of $his terribly swollen balls in one orgasm to get relieve the pressure:
<<if $slaves[$i].dick>>
$his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is.
<<else>>
$his cumhole produces slow, anemic ejaculations, no matter how backed up $he is.
<</if>>
$He masturbates as often as $he can, but @@.mediumorchid;can't find relief.@@
<<set $slaves[$i].devotion-->>
<<else>>
$His terribly swollen balls force $him to masturbate several times a day, cultivating a need for sex that @@.mediumorchid;$he can't fulfill.@@
<<set $slaves[$i].devotion -= 1>>
<</if>>
<<elseif $slaves[$i].drugs == "hyper testicle enhancement">>
<<if $slaves[$i].hormoneBalance >= 100>>
$He can't seem to get enough cum out of $his grotesquely swollen balls in one orgasm to get relieve the pressure:
<<if $slaves[$i].dick>>
$his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is.
<<else>>
$his cumhole produces slow, anemic ejaculations, no matter how backed up $he is.
<</if>>
$He masturbates non-stop, but @@.mediumorchid;can't find relief.@@
<<set $slaves[$i].devotion -= 3>>
<<else>>
$His grotesquely swollen balls force $him to masturbate constantly, cultivating a need for sex that @@.mediumorchid;$he can't fulfill.@@
<<set $slaves[$i].devotion -= 1>>
<</if>>
<<if $slaves[$i].energy > 40>>
The constant orgasms steadily lose their impact, @@.red;weakening $his sex drive.@@
<<set $slaves[$i].energy -= 2>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i])>>
$His reproductive system is in overdrive,
<<if $slaves[$i].dick > 9>>
leaving $him @@.mediumorchid;desperately fucking $himself@@ in an effort to get pregnant since @@.gold;you won't <<if $PC.dick == 1>>give $him<<else>>let $him find<</if>> the dick $he needs.@@
<<if canImpreg($slaves[$i], $slaves[$i])>>
<<= knockMeUp($slaves[$i], 5, 2, $slaves[$i].ID, 1)>>
<</if>>
<<if $slaves[$i].mpreg == 1 && $slaves[$i].anus == 0>>
@@.lime;$He is so baby crazed $he takes $his own anal virginity.@@
<<set $slaves[$i].anus++>>
<<elseif $slaves[$i].vagina == 0>>
@@.lime;$He is so baby crazed $he takes $his own virginity.@@
<<set $slaves[$i].vagina++>>
<</if>>
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>>
<<elseif ($slaves[$i].devotion >= -20)>>
leaving $him @@.mediumorchid;completely unfulfilled@@ since @@.gold;you won't <<if $PC.dick == 1>>give $him<<else>>let $him find<</if>> the dick $he needs.@@
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>>
<<else>>
leaving $him desperate for a thorough seeding @@.mediumorchid;that you've forbidden $him from having.@@
<<set $slaves[$i].devotion -= 3>>
<</if>>
<</if>>
<<if $slaves[$i].energy > 60>>
$His chronic masturbation @@.red;steadily dulls@@ $his sexual pleasure.
<<set $slaves[$i].energy-->>
<</if>>
<</widget>>
<<widget "saRulesRapeFetish">>
<<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>>
<<if ($slaves[$i].fetish == "submissive")>>
plead that other slaves fuck $him.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>>
@@.lime;$His asshole is loosened@@ during sex with other slaves, since most of the cocks $he enticed a dominating buttfuck from are very large.
<<set $slaves[$i].anus++>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>>
Since most of the slaves $he enticed a pounding from are extremely hung, @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina++>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<elseif ($slaves[$i].fetish == "cumslut")>>
suck or be sucked by any slave $he fancies.
<<set _fuckCount = random(5,15)>>
<<set $slaves[$i].oralCount += _fuckCount, $oralTotal += _fuckCount>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
demand that other slaves let $him fuck them in public.
<<if $slaves[$i].assignmentVisible>>
<<if !$slaves[$i].rivalry>>
<<SlaveSort $RapeableIDs>>
<<for _dI = 0; _dI < $RapeableIDs.length; _dI++>>
<<set _j = $slaveIndices[$RapeableIDs[_dI]]>>
<<if !$slaves[_j].rivalry>>
<<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>>
<<if $slaves[_j].devotion <= 20>>
<<if $slaves[_j].trust < -20>>
Craving a rush, $he repeatedly forces a reluctant <<= SlaveFullName($slaves[_j])>> to have sex with $him in public. $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them.
<<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>>
<<run SimpleSlaveFucking($slaves[_j], 4)>>
<<if canPenetrate($slaves[_j])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[_j].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<break>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 4)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].fetish == "buttslut") && canDoAnal($slaves[$i])>>
demand that other slaves penetrate $his anus.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>>
Since most of the slaves $he demands anal sex from are extremely hung, @@.lime;$his asshole gets stretched out.@@
<<set $slaves[$i].anus += 1>>
<</if>>
<</if>>
<</if>>
<<set _fuckCount = random(5,12)>>
<<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>>
<<elseif ($slaves[$i].fetish == "boobs")>>
demand that other slaves massage $his breasts.
<<set _fuckCount = random(10,25)>>
<<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>>
<<elseif ($slaves[$i].fetish == "sadist")>>
force the most reluctant slaves to let $him fuck them.
<<if $slaves[$i].assignmentVisible>>
<<if !$slaves[$i].rivalry>>
<<SlaveSort $RapeableIDs>>
<<for _dI = 0; _dI < $RapeableIDs.length; _dI++>>
<<set _j = $slaveIndices[$RapeableIDs[_dI]]>>
<<if !$slaves[_j].rivalry>>
<<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>>
<<if $slaves[_j].devotion <= 50>>
<<if $slaves[_j].sexualFlaw != "none">>
$He focuses on <<= SlaveFullName($slaves[_j])>>, who has a sexual flaw $slaves[$i].slaveName can exploit. $He sadistically
<<if $slaves[_j].sexualFlaw == "hates oral">>
rapes the poor slave's face<<if !canAchieveErection($slaves[$i])>> with $his fingers<</if>>. $slaves[_j].slaveName hates oral
<<elseif $slaves[_j].sexualFlaw == "hates penetration" && canDoVaginal($slaves[_j])>>
rapes the poor slave's pussy<<if !canAchieveErection($slaves[$i])>> with $his fingers<</if>>. $slaves[_j].slaveName hates penetration
<<elseif ($slaves[_j].sexualFlaw == "hates anal" || $slaves[_j].sexualFlaw == "hates penetration") && canDoAnal($slaves[_j])>>
rapes the poor slave's ass<<if !canAchieveErection($slaves[$i])>> with $his fingers<</if>>. $slaves[_j].slaveName hates anal
<<elseif $slaves[_j].sexualFlaw == "shamefast">>
rapes the poor slave in public. $slaves[_j].slaveName is terribly shamefast
<<elseif $slaves[_j].sexualFlaw == "idealistic">>
rapes the poor slave every time $he catches her being romantic. $slaves[_j].slaveName is still idealistic
<<else>>
rapes the poor slave every chance $he gets,
<</if>>
and the sexual abuse @@.lightsalmon;starts a rivalry@@ between them.
<<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>>
<<break>>
<<run SimpleSlaveFucking($slaves[_j], 4)>>
<<if canPenetrate($slaves[_j])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[_j].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 4)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].fetish == "masochist")>>
demand that other slaves hurt $him.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>>
@@.lime;$His asshole is loosened@@ during sex with hung slaves, since $he often relies on painal to address $his needs.
<<set $slaves[$i].anus += 1>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>>
Since $he usually demands that hung slaves fuck $him hard enough to make $his pussy hurt, @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 12)>>
<<elseif ($slaves[$i].fetish == "dom")>>
force other slaves to submit to $him.
<<if $slaves[$i].assignmentVisible>>
<<if !$slaves[$i].rivalry>>
<<SlaveSort $RapeableIDs>>
<<for _dI = 0; _dI < $RapeableIDs.length; _dI++>>
<<set _j = $slaveIndices[$RapeableIDs[_dI]]>>
<<if !$slaves[_j].rivalry>>
<<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>>
<<if $slaves[_j].devotion <= 20>>
<<if $slaves[_j].trust < -20>>
$He repeatedly rapes a reluctant <<= SlaveFullName($slaves[_j])>>; $he can't seem to keep $his hands off the poor slave, who can't avoid $him. Not surprisingly, $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them.
<<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>>
<<break>>
<<run SimpleSlaveFucking($slaves[_j], 4)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(6,9)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].fetish == "pregnancy")>>
demand that other slaves indulge $his pregnancy fetish.
<<if $averageDick > 5>>
<<if $slaves[$i].mpreg == 0>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>>
Since $he constantly demands to be fucked deeply to get $his womb filled with cum, @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set _fuckCount = random(7,14)>>
<<set $slaves[$i].vaginalCount += _fuckCount, $vaginalTotal += _fuckCount>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>>
Since $he constantly demands to be fucked deeply to get $his womb filled with cum, @@.lime;$his ass gets stretched out.@@
<<set $slaves[$i].anus += 1>>
<<set _fuckCount = random(7,14)>>
<<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(6,9)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].energy > 95)>>
demand that your other slaves satisfy $his formidable appetites.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>>
@@.lime;$His asshole is loosened@@ during sex with well endowed slaves, since $he's so addicted to sex all $his holes see heavy traffic.
<<set $slaves[$i].anus += 1>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>>
$He indulges in non-stop sex with your well endowed slaves, so much so that @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(3,6)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<else>>
demand that other slaves have sex with $him.
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(3,6)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<</if>>
<<else>>
demand that other slaves have sex with $him.
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(3,6)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */
<</widget>>
<<widget "saRulesConsentFetish">>
<<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>>
<<if ($slaves[$i].fetish == "submissive")>>
usually pairing off with a more dominant slave.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>>
@@.lime;$His asshole is loosened@@ during sex with other slaves, since most of the cocks $he lets dominate $his backdoor are very large.
<<set $slaves[$i].anus += 1>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>>
Since most of the slaves $he takes a pounding from are extremely hung, @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<elseif ($slaves[$i].fetish == "cumslut")>>
and is popular for $his willingness to give oral.
<<set _fuckCount = random(5,15)>>
<<set $slaves[$i].oralCount += _fuckCount, $oralTotal += _fuckCount>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
usually asking them to fuck out in the open.
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].fetish == "buttslut")>>
looking after anyone who will
<<if ($slaves[$i].anus > 0)>>
<<if canDoAnal($slaves[$i])>>
penetrate
<<set _fuckCount = random(5,12)>>
<<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>>
<<else>>
tease
<</if>>
$his ass
<<else>>
tease $his virgin anus
<</if>>
in return.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>>
Since most of the slaves $he enjoys anal sex with are extremely hung, @@.lime;$his asshole gets stretched out.@@
<<set $slaves[$i].anus += 1>>
<</if>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "boobs")>>
seeing to anyone who will show $his breasts some love.
<<set _fuckCount = random(10,25)>>
<<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>>
<<elseif ($slaves[$i].fetish == "sadist")>>
usually pairing off with a masochistic slave willing to accept $his abuse.
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].fetish == "masochist")>>
usually pairing off with an abusive slave.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>>
@@.lime;$His asshole is loosened@@, since $he begs hung slaves to fuck $his butt until $he cries.
<<set $slaves[$i].anus += 1>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>>
Since $he eagerly begs hung slaves to fuck $him until $he cries, @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 6)>>
<<elseif ($slaves[$i].fetish == "dom")>>
usually pairing off with a submissive bitch.
<<run SimpleSlaveFucking($slaves[$i], 6)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(1,3)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].fetish == "pregnancy")>>
doing $his best to pair off with any pregnant slaves.
<<if $slaves[$i].mpreg == 0>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>>
$He also takes cock whenever $he can, begging to be fucked deeply to get $his womb filled with cum, so @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $averageDick > 5>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>>
$He also takes cock whenever $he can, begging to be fucked deeply to get $his womb filled with cum, so @@.lime;$his ass gets stretched out.@@
<<set $slaves[$i].anus += 1>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(6,9)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<elseif ($slaves[$i].energy > 95)>>
and has to give out a lot of favors to get enough attention for $himself.
<<if $averageDick > 4>>
<<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>>
<<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>>
@@.lime;$His asshole is loosened@@ during sex with well endowed slaves, since $he's so addicted to sex all $his holes see heavy traffic.
<<set $slaves[$i].anus += 1>>
<<set $slaves[$i].analCount += 3, $analTotal += 3>>
<</if>>
<</if>>
<<if $averageDick > 5>>
<<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>>
<<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>>
$He indulges in non-stop sex with your well endowed slaves, so much so that @@.lime;$his cunt gets stretched out.@@
<<set $slaves[$i].vagina += 1>>
<<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(3,6)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<<else>>
doing $his best to get off and move on.
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(3,6)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<</if>>
<<else>>
doing $his best to get off and move on.
<<run SimpleSlaveFucking($slaves[$i], 7)>>
<<if canPenetrate($slaves[$i])>>
<<set _fuckCount = random(3,6)>>
<<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>>
<</if>>
<</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */
<</widget>>
<<widget "saRulesConsentDiscoversFetish">>
<<if ($slaves[$i].fetishKnown == 0)>>
<<if (random(1,2) == 1)>>
<<set $slaves[$i].fetishKnown = 1>>
However, one of $his partners
<<if ($slaves[$i].fetish == "submissive")>>
holds $him down, and $he loves it; @@.lightcoral;$he's a submissive!@@
<<elseif ($slaves[$i].fetish == "cumslut")>>
finally has to push $him away to get $him to stop sucking; @@.lightcoral;$he's a cumslut!@@
<<elseif ($slaves[$i].fetish == "humiliation")>>
fucks $him in public, and $he loves it; @@.lightcoral;$he's a humiliation fetishist!@@
<<elseif ($slaves[$i].fetish == "buttslut")>>
<<if ($slaves[$i].anus > 0)>>
<<if canDoAnal($slaves[$i])>>fucks $his butt<<else>>teases $his anus<</if>>, and $he loves it;
<<else>>
teases $his virgin anus, and $he loves it;
<</if>>
@@.lightcoral;$he's an anal slut!@@
<<elseif ($slaves[$i].fetish == "boobs")>>
fondles $his breasts, and $he loves it; @@.lightcoral;$he's a boob fetishist!@@
<<elseif ($slaves[$i].fetish == "sadist")>>
asks $slaves[$i].slaveName to hit $him, which $slaves[$i].slaveName enjoys doing; @@.lightcoral;$he's a sadist!@@
<<elseif ($slaves[$i].fetish == "masochist")>>
hits $slaves[$i].slaveName while fucking $him, which only makes $him hornier; @@.lightcoral;$he's a masochist!@@
<<elseif ($slaves[$i].fetish == "dom")>>
asks $slaves[$i].slaveName to make her $slaves[$i].slaveName's bitch, which $slaves[$i].slaveName manages like a natural; @@.lightcoral;$he's dominant!@@
<<elseif ($slaves[$i].fetish == "pregnancy")>>
pretends to get $him pregnant, which $he really enjoys; @@.lightcoral;$he's a pregnancy fetishist!@@
<<elseif ($slaves[$i].energy > 95)>>
discovers that $he cannot be satisfied; @@.lightcoral;$he's a nympho!@@
<<else>>
discovers that $he isn't terribly exciting; @@.lightcoral;$he's got a normal sexuality.@@
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "saRulesRapeDiscoversFetish">>
<<if ($slaves[$i].fetishKnown == 0)>>
<<if (random(1,2) == 1)>>
<<set $slaves[$i].fetishKnown = 1>>
You discover that $he really likes it when other girls
<<if ($slaves[$i].fetish == "submissive")>>
hold $him down and fuck $him; @@.lightcoral;$he's a submissive!@@
<<elseif ($slaves[$i].fetish == "cumslut")>>
cum in $his mouth; @@.lightcoral;$he's a cumslut!@@
<<elseif ($slaves[$i].fetish == "humiliation")>>
use $him in public; @@.lightcoral;$he's a humiliation fetishist!@@
<<elseif ($slaves[$i].fetish == "buttslut")>>
<<if ($slaves[$i].anus > 0)>>
<<if canDoAnal($slaves[$i])>>fuck $his butt<<else>>tease $his anus<</if>>;
<<else>>
tease $his virgin anus;
<</if>>
@@.lightcoral;$he's an anal slut!@@
<<elseif ($slaves[$i].fetish == "boobs")>>
fondle $his breasts; @@.lightcoral;$he's a boob fetishist!@@
<<elseif ($slaves[$i].fetish == "sadist")>>
let $him abuse them; @@.lightcoral;$he's a sadist!@@
<<elseif ($slaves[$i].fetish == "masochist")>>
hurt $him; @@.lightcoral;$he's a masochist!@@
<<elseif ($slaves[$i].fetish == "dom")>>
let $him dominate them; @@.lightcoral;$he's dominant!@@
<<elseif ($slaves[$i].fetish == "pregnancy")>>
<<if $slaves[$i].mpreg == 0>>
come <<if canDoVaginal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@
<<else>>
come <<if canDoAnal($slaves[$i])>>inside<<else>>on<</if>> $him; @@.lightcoral;$he's a pregnancy fetishist!@@
<</if>>
<<else>>
fuck $him; @@.lightcoral;$he's got a normal sexuality.@@
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "saRulesPermissiveDrugEffects">>
<<if $slaves[$i].balls > 0>>
<<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">>
<<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>>
<<if $slaves[$i].hormoneBalance >= 100>>
$He can't seem to get enough cum out of $his terribly swollen balls in one orgasm to relieve the pressure:
<<if $slaves[$i].dick>>
$his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is.
<<else>>
$his cumhole produces slow, anemic ejaculations, no matter how backed up $he is.
<</if>>
$He is very reliant on your other girls to help $him, which @@.mediumaquamarine;habituates $him@@ to slave sex.
<<else>>
$His terribly swollen balls force $him to rely on other slaves for release several times a day, and jetting cum into and onto your other girls @@.mediumaquamarine;habituates $him@@ to slave sex.
<</if>>
<<set $slaves[$i].trust += 1>>
<<else>>
$He can't seem to get enough cum out of $his terribly swollen balls to relieve the pressure and is either unwilling or unable to get help with it, something $he @@.mediumorchid;blames you for.@@
<<set $slaves[$i].devotion -= 1>>
<</if>>
<<elseif $slaves[$i].drugs == "hyper testicle enhancement">>
<<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20) || !canPenetrate($slaves[$i])>>
<<if $slaves[$i].hormoneBalance >= 100>>
$He can't seem to get enough cum out of $his grotesquely swollen balls in one orgasm to get relieve the pressure:
<<if $slaves[$i].dick>>
$his poor soft dick produces slow, anemic ejaculations, no matter how backed up $he is.
<<else>>
$his cumhole produces slow, anemic ejaculations, no matter how backed up $he is.
<</if>>
$He is completely dependent on your other girls to help $him, which @@.mediumaquamarine;habituates $him@@ to slave sex.
<<else>>
$His grotesquely swollen balls force $him to rely on other slaves for release throughout times a day, and swelling your other girls with cum @@.mediumaquamarine;habituates $him@@ to slave sex, though you have to take precautions so $he doesn't knock up your entire stock.
<</if>>
<<set $slaves[$i].trust += 1>>
<<else>>
$He can't seem to get enough cum out of $his grotesquely swollen balls to relieve the pressure and is either unwilling or unable to get help with it, something $he @@.mediumorchid;blames you for.@@
<<set $slaves[$i].devotion -= 1>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i])>>
$His reproductive system is in overdrive leading $him to seek out any dicked girl $he can find several times a day. $He @@.mediumaquamarine;desperately longs@@ for the day $his efforts fill $his womb with child.
<<set $slaves[$i].trust += 1>>
<</if>>
<</widget>>
|
amomynous0/fc
|
src/utility/saRulesWidgets.tw
|
tw
|
bsd-3-clause
| 45,981 |
###############################################################################
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|
donkey1919/rimworld
|
.gitattributes
|
Git
|
unknown
| 2,518 |
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/Source/Patches/PawnAnimationPatches/HarmonyPatch_Pawn_DrawTracker.cs
/Source/Patches/PawnAnimationPatches/HarmonyPatch_PawnRotation.cs
/Source/Patches/PawnAnimationPatches/HarmonyPatch_PawnRenderer.cs
/Source/Patches/OtherModPatches/HarmonyPatch_ShowHairWithHats.cs
/Source/Patches/OtherModPatches/HarmonyPatch_FacialAnimation.cs
/Source/Patches/OtherModPatches/HarmonyPatch_DontShaveYourHead.cs
/Source/Patches/OtherModPatches/HarmonyPatch_CSL.cs
/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs
/Source/Patches/ThingAnimationPatches/HarmonyPatch_ThingDrawAt.cs
/Defs/AnimationDefs/Animations_SexToys.xml
/1.5/Defs/AnimationDefs/BasicBestiality/HumanRotatedOffset.xml
/1.5/Defs/AnimationDefs/BasicBestiality/BasicBestiality4v1.xml
/1.5/Defs/AnimationDefs/BasicBestiality/BasicBestiality3v1.xml
/1.5/Defs/AnimationDefs/BasicBestiality/BasicBestiality2v1.xml
/1.5/Defs/AnimationDefs/BasicBestiality/BasicBestiality1v1.xml
/1.5/Defs/AnimationDefs/BasicBestiality/!BasicBestiality.xml
/1.5/Defs/TestDoNotPush
/1.5/Textures/AnimationProps/BEV
|
donkey1919/rimworld
|
.gitignore
|
Git
|
unknown
| 6,795 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Banana</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Banana</defName>
<animPropProperties>
<debugLabel>Banana</debugLabel>
<tagDef>RenderNodeTag_Banana</tagDef>
<parentTagDef>Body</parentTagDef>
<texPath>AnimationProps/Banana/Banana</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/AnimationPropDefs/AnimationPropDef_Banana.xml
|
XML
|
unknown
| 550 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Hand</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Hand</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Hand</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>RenderNodeTag_Hand</tagDef>
<absoluteTransform>True</absoluteTransform>
<parentTagDef>Root</parentTagDef>
<texPath>AnimationProps/Hand/Hand</texPath>
<!-- for height -->
<overlayLayer>Head</overlayLayer>
<useSkinShader>True</useSkinShader>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
<colorType>Skin</colorType>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/AnimationPropDefs/AnimationPropDef_Hand.xml
|
XML
|
unknown
| 967 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Knees</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Knees</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_BodyTypeVariants">
<debugLabel>Knees</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_BodyTypeVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_BodyTypeVariants</workerClass>
<tagDef>RenderNodeTag_Knees</tagDef>
<absoluteTransform>False</absoluteTransform>
<parentTagDef>Root</parentTagDef>
<!-- for height -->
<overlayLayer>Head</overlayLayer>
<useSkinShader>True</useSkinShader>
<colorType>Skin</colorType>
<baseLayer>95</baseLayer>
<bodyTypeVariantsDef>
<li>
<bodyType>Female</bodyType>
<texPathVariantsDef>TexPathVariants_Knees</texPathVariantsDef>
</li>
</bodyTypeVariantsDef>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Arms</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Arms</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_BodyTypeVariants">
<debugLabel>Arms</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_BodyTypeVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_BodyTypeVariants</workerClass>
<tagDef>RenderNodeTag_Knees</tagDef>
<absoluteTransform>False</absoluteTransform>
<parentTagDef>Root</parentTagDef>
<useSkinShader>True</useSkinShader>
<colorType>Skin</colorType>
<!-- for height -->
<overlayLayer>Body</overlayLayer>
<baseLayer>-1</baseLayer>
<bodyTypeVariantsDef>
<li>
<bodyType>Female</bodyType>
<texPathVariantsDef>TexPathVariants_Arms</texPathVariantsDef>
</li>
</bodyTypeVariantsDef>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/AnimationPropDefs/AnimationPropDef_Knees.xml
|
XML
|
unknown
| 2,024 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Xray_Inside</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Xray_Inside</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Xray Inside</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>RenderNodeTag_Xray_Inside</tagDef>
<absoluteTransform>True</absoluteTransform>
<parentTagDef>Body</parentTagDef>
<!-- for height -->
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
<texPathVariantsDef>TexPathVariants_Xray_Inside</texPathVariantsDef>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/AnimationPropDefs/AnimationPropDef_Xray_Inside.xml
|
XML
|
unknown
| 897 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Xray_Penis</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Penis</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicHediffVariants">
<debugLabel>Xray Penis</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicHediffVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicHediffVariants</workerClass>
<tagDef>RenderNodeTag_Xray_Penis</tagDef>
<parentTagDef>Body</parentTagDef>
<texPath>AnimationProps/Banana/Banana</texPath>
<!-- for height -->
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
<absoluteTransform>True</absoluteTransform>
<!-- Default value if no hediff variant is found -->
<texPathVariantsDef>TexPathVariants_XrayPenis_Human</texPathVariantsDef>
<!-- select different hediff variants if applicable -->
<hediffVariants>
<li>
<hediffs>
<li>HorsePenis</li>
<li>RaccoonPenis</li>
</hediffs>
<texPathVariantsDef>TexPathVariants_XrayPenis_Horse</texPathVariantsDef>
</li>
</hediffVariants>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/AnimationPropDefs/AnimationPropDef_Xray_Penis.xml
|
XML
|
unknown
| 1,302 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DogBeast</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human1</li>
<li>DogBeast_Dog1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human2</li>
<li>DogBeast_Dog2</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>60</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human3_1</li>
<li>DogBeast_Dog3_1</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human3_2</li>
<li>DogBeast_Dog3_2</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human3_3</li>
<li>DogBeast_Dog3_3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human4</li>
<li>DogBeast_Dog4</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>30</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human5_1</li>
<li>DogBeast_Dog5_1</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human5_2</li>
<li>DogBeast_Dog5_2</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human5_3</li>
<li>DogBeast_Dog5_3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>DogBeast_Human6</li>
<li>DogBeast_Dog6</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_Multi"> <!-- Dog -->
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<li Class="Rimworld_Animations.PawnTest_Race">
<races>
<li>Wolf_Timber</li>
<li>Wolf_Arctic</li>
<li>Warg</li>
<li>Husky</li>
<li>LabradorRetriever</li>
</races>
</li>
</tests>
</li>
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Human -->
</whitelist>
<interactionDefs>
<li>Bestiality_Vaginal</li>
<li>Bestiality_Anal</li>
<li>Bestiality_Double_Penetration_M</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Human -->
<li Class="Rimworld_Animations.PawnTest_Multi"> <!-- Dog -->
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<li Class="Rimworld_Animations.PawnTest_Race">
<races>
<li>Wolf_Timber</li>
<li>Wolf_Arctic</li>
<li>Warg</li>
<li>Husky</li>
<li>LabradorRetriever</li>
</races>
</li>
</tests>
</li>
</whitelist>
<interactionDefs>
<li>Bestiality_Reverse_Vaginal</li>
<li>Bestiality_Reverse_Anal</li>
<li>Bestiality_Reverse_Double_Penetration_M</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Placeholder</li> <!-- first pawn in animation -->
<li>Offset_Placeholder</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/GroupAnimation_DogBeast.xml
|
XML
|
unknown
| 4,584 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human1</defName>
<durationTicks>85</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.3716815, 0, 0.2713863)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>8</angle>
<visible>true</visible>
<offset>(-0.3539823, 0, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-14</angle>
<visible>true</visible>
<offset>(-0.4011799, 0, 0.2241887)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(-0.3834807, 0, 0.2359883)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-9</angle>
<visible>true</visible>
<offset>(-0.4011799, 0, 0.2359883)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(-0.3893807, 0, 0.2359883)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.1946907, 1, 0.4483777)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.235988, 1, 0.4365782)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.1238946, 1, 0.377581)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.1710922, 1, 0.3952804)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.05899817, 1, 0.4660767)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1828904, 1, 0.4896755)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1356928, 1, 0.4778759)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog1</defName>
<durationTicks>85</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.6666666, 1, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-5</angle>
<visible>true</visible>
<offset>(0.5722714, 1, 0.06489658)</offset>
<scale>(1, 1, 0.9351034)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<scale>(0.9999999, 1, 1.053097)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>31</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>31</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>65</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>31</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -2, 0)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage1.xml
|
XML
|
unknown
| 8,835 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human2</defName>
<durationTicks>105</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(-0.3893807, 0, 0.2359883)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>19</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.5073746, 0, 0.2300885)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-13</angle>
<visible>true</visible>
<offset>(-0.5899706, 0, 0.2005899)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>-65</angle>
<visible>true</visible>
<offset>(-0.737463, 0, 0.02359879)</offset>
<scale>(0.9764012, 1, 1)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.6843658, 0, 0.08849573)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>-56</angle>
<visible>true</visible>
<offset>(-0.702065, 0, 0.07079637)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-56</angle>
<visible>true</visible>
<offset>(-0.702065, 0, 0.07079637)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>-46</angle>
<visible>true</visible>
<offset>(-0.743363, 0, 0.1474925)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>95</tick>
<angle>-48</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1415931)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-45</angle>
<visible>true</visible>
<offset>(-0.737463, 0, 0.1533923)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1356928, 1, 0.4778759)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog2</defName>
<durationTicks>105</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>39</angle>
<visible>true</visible>
<offset>(0.1651919, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(0.1356932, 1, 0.2477875)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.01769918, 1, 0.259587)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>24</angle>
<visible>true</visible>
<offset>(-0.07079639, 1, 0.2300885)</offset>
<scale>(1, 1, 0.9528024)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>33</angle>
<visible>true</visible>
<offset>(-0.117994, 1, 0.3008848)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(-0.06489678, 1, 0.2713863)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>33</angle>
<visible>true</visible>
<offset>(-0.1238939, 1, 0.2772861)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>65</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(-0.06489678, 1, 0.259587)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.1769911, 1, 0.3008848)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>33</angle>
<visible>true</visible>
<offset>(-0.1651916, 1, 0.3008848)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>33</angle>
<visible>true</visible>
<offset>(-0.1415928, 1, 0.2890856)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>83</tick>
<angle>31</angle>
<visible>true</visible>
<offset>(-0.1356932, 1, 0.2772861)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>37</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.342183)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>95</tick>
<angle>31</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3303834)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>37</angle>
<visible>true</visible>
<offset>(-0.2654867, 1, 0.342183)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -2, 0)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage2.xml
|
XML
|
unknown
| 11,406 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human3_1</defName>
<durationTicks>24</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>24</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>5</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog3_1</defName>
<durationTicks>24</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>24</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -2, 0)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant1.xml
|
XML
|
unknown
| 7,170 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human3_2</defName>
<durationTicks>32</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>24</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>28</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>32</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(-0.01769918, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>32</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog3_2</defName>
<durationTicks>32</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>24</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>28</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>32</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -2, 0)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant2_FollowupWithVariant1.xml
|
XML
|
unknown
| 8,387 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human3_3</defName>
<durationTicks>16</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.7315634, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog3_3</defName>
<durationTicks>16</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>38</angle>
<visible>true</visible>
<offset>(-0.2713863, 1, 0.3185842)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>16</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -2, 0)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant3.xml
|
XML
|
unknown
| 5,587 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human4</defName>
<durationTicks>100</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.7197642, 0, 0.1120945)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>-45</angle>
<visible>true</visible>
<offset>(-0.6902654, 0, 0.1474925)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-50</angle>
<visible>true</visible>
<offset>(-0.6784662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-55</angle>
<visible>true</visible>
<offset>(-0.6784662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>-55</angle>
<visible>true</visible>
<offset>(-0.6784662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-51</angle>
<visible>true</visible>
<offset>(-0.6666666, 0, 0.1474925)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog4</defName>
<durationTicks>100</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.2123895, 1, 0.3126844)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.3067847, 1, 0.342183)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2772863, 1, 0.3067846)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(-0.2064896, 1, 0.2005899)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.2123888, 1, 0.1297935)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>12</angle>
<visible>true</visible>
<offset>(0.1769905, 1, 0.1946901)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>17</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1474925)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1002951, -2, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>34</angle>
<visible>true</visible>
<offset>(-0.01769918, -2, 0.1592921)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage4.xml
|
XML
|
unknown
| 8,471 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human5_1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.6843658, 0, 0.08849573)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-58</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.09439516)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog5_1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage5_Variant1.xml
|
XML
|
unknown
| 7,095 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human5_2</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-58</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.09439516)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog5_2</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage5_Variant2.xml
|
XML
|
unknown
| 6,586 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human5_3</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-58</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.09439516)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-54</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1120945)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog5_3</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2005889, 1, 0.1710913)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage5_Variant3.xml
|
XML
|
unknown
| 6,589 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>DogBeast_Human6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-48</angle>
<visible>true</visible>
<offset>(-0.6725662, 0, 0.1356933)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>-62</angle>
<visible>true</visible>
<offset>(-0.6666666, 0, 0.1238937)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>-65</angle>
<visible>true</visible>
<offset>(-0.660767, 0, 0.117994)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>170</tick>
<angle>-43</angle>
<visible>true</visible>
<offset>(-0.6312686, 0, 0.2536873)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-46</angle>
<visible>true</visible>
<offset>(-0.6430678, 0, 0.2359883)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-42</angle>
<visible>true</visible>
<offset>(-0.619469, 0, 0.2536873)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>55</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>165</tick>
<angle>54</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.5309731, -2, -0.06489676)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>DogBeast_Dog6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(0.1946893, 1, 0.1828909)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2595864, 1, 0.2123895)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>140</tick>
<angle>23</angle>
<visible>true</visible>
<offset>(0.3008844, 1, 0.2241887)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>26</angle>
<visible>true</visible>
<offset>(0.3775801, 1, 0.2241887)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(0.5958685, 1, 0.1474925)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworldzoo">
<key>AnimalPenis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>165</tick>
<angle>-39</angle>
<visible>true</visible>
<offset>(-0.5722714, -2, -0.0294984)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Saliva</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-55</angle>
<visible>true</visible>
<offset>(-0.4837759, -2, -0.2949852)</offset>
<scale>(0.2153394, 1, 0.6342184)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>-55</angle>
<visible>false</visible>
<offset>(-0.4601771, -2, -0.3067846)</offset>
<scale>(0.2153394, 1, 0.6342184)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage6.xml
|
XML
|
unknown
| 8,262 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>Cum</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Cum</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Cum</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>Cum</tagDef>
<parentTagDef>Head</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/Cum/Cum</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
<PawnRenderNodeTagDef>
<defName>Cumshot</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Cumshot</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Cumshot</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>Cumshot</tagDef>
<parentTagDef>Root</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/Saliva/Saliva</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/AnimationPropDef_Cum.xml
|
XML
|
unknown
| 1,478 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Blowjob</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator1</li>
<li>Blowjob_Receiver1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>Blowjob_Stage2_Branch1</li>
<li>Blowjob_Stage2_Branch2</li>
<li>Blowjob_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator3</li>
<li>Blowjob_Receiver3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>20</loops>
<paths>
<li>Blowjob_Stage4_Branch1</li>
<li>Blowjob_Stage4_Branch2</li>
<!-- <li>Blowjob_Stage4_Branch3</li> needs adjusting -->
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator5</li>
<li>Blowjob_Receiver5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>1</loops>
<paths>
<li>Blowjob_Stage6_Branch1</li>
<li>Blowjob_Stage6_Branch2</li>
</paths>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Fellatio</li>
<li>Sex_Beakjob</li>
<li>Sex_Handjob</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Fellatio</li>
<li>Sex_Reverse_Beakjob</li>
<li>Sex_Reverse_Handjob</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_Breastjob</li>
<li>Sex_Footjob</li>
<li>Sex_Handjob</li>
<li>Sex_MutualMasturbation</li>
<li>Rape_Breastjob</li>
<li>Rape_Fellatio</li>
<li>Rape_Footjob</li>
<li>Rape_Handjob</li>
<li>Rape_Oral</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Breastjob</li>
<li>Sex_Reverse_Footjob</li>
<li>Sex_Reverse_Handjob</li>
<li>Rape_Reverse_Breastjob</li>
<li>Rape_Reverse_Fellatio</li>
<li>Rape_Reverse_Footjob</li>
<li>Rape_Reverse_Handjob</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator2a</li>
<li>Blowjob_Receiver2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator2b</li>
<li>Blowjob_Receiver2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator2c</li>
<li>Blowjob_Receiver2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage4_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4a</li>
<li>Blowjob_Receiver4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage4_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4b</li>
<li>Blowjob_Receiver4b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage4_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4a</li>
<li>Blowjob_Receiver4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4c</li>
<li>Blowjob_Receiver4c</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4a</li>
<li>Blowjob_Receiver4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage6_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator6a</li>
<li>Blowjob_Receiver6a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage6_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator6b</li>
<li>Blowjob_Receiver6b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/GroupAnimation_Blowjob.xml
|
XML
|
unknown
| 9,239 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Blowjob_Receiver</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Blowjob_Initiator</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.223)</offset></li>
</offsets>
</li>
<!-- An example of age-ranged offsets
<li Class="Rimworld_Animations.AnimationOffset_AgeRange" MayRequire="Mod.ID.Here">
<races>
<li>Moosesian</li>
</races>
<offsetsFemale>
<li><bodyType>Female</bodyType><ageRange>18~24</ageRange><offset>(0, 0, 0.223)</offset></li>
<li><bodyType>Female</bodyType><ageRange>25~100</ageRange><offset>(0, 0, 0.4)</offset></li>
</offsetsFemale>
</li>
-->
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/OffsetDef_Blowjob.xml
|
XML
|
unknown
| 1,157 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator1</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>2</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>6</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>2</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>6</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver1</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.3421831, 0, 0.3303834)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-13</angle>
<visible>true</visible>
<offset>(0.2536875, 0, 0.2713863)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 0, 0.2123895)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>29</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>7</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.0471976, 1, 0.1533923)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2890855, 1, 0.1002949)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage1.xml
|
XML
|
unknown
| 6,817 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator2a</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-21</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver2a</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-28</angle>
<visible>true</visible>
<offset>(0.153392, 1, 0.1946901)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>9</angle>
<visible>true</visible>
<offset>(-0.06489678, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage2a.xml
|
XML
|
unknown
| 5,301 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator2b</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-21</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver2b</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-28</angle>
<visible>true</visible>
<offset>(0.153392, 1, 0.1946901)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>9</angle>
<visible>true</visible>
<offset>(-0.06489678, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1769911, 1, 0.1828909)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2654867, 1, 0.1120945)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage2b.xml
|
XML
|
unknown
| 6,136 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator2c</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-21</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver2c</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-28</angle>
<visible>true</visible>
<offset>(0.153392, 1, 0.1946901)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-28</angle>
<visible>true</visible>
<offset>(0.153392, 1, 0.1946901)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>9</angle>
<visible>true</visible>
<offset>(-0.06489678, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>17</angle>
<visible>true</visible>
<offset>(-0.06489678, 0, -0.01769918)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1769911, 1, 0.1828909)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2654867, 1, 0.1120945)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage2c.xml
|
XML
|
unknown
| 6,729 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1828908, 1, 0.2123895)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>9</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>9</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.02949858)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2595871, 1, 0.08849573)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, -2, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage3.xml
|
XML
|
unknown
| 4,612 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator4a</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(-0.5486726, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>22</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver4a</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1651919, 1, 0.1946901)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.01179957, 0, -0.03539819)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage4a.xml
|
XML
|
unknown
| 5,428 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator4b</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(-0.5486726, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver4b</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1651919, 1, 0.1946901)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.01179957, 0, -0.03539819)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage4b.xml
|
XML
|
unknown
| 5,467 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator4c</defName>
<durationTicks>120</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-24</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>8</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver4c</defName>
<durationTicks>120</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>22</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, -1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.08259596, -1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-34</angle>
<visible>true</visible>
<offset>(0.08259596, -1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, 0, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>92</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, 0, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>22</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.01179889, 0, 0.005899787)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.03539803, 0, -0.005899787)</offset>
<rotation>South</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>92</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage4c.xml
|
XML
|
unknown
| 8,523 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator5</defName>
<durationTicks>15</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>9</tick>
<angle>-2</angle>
<visible>true</visible>
<offset>(-0.5132743, 0, 0.5191741)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>15</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver5</defName>
<durationTicks>15</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-23</angle>
<visible>true</visible>
<offset>(0.1592923, 1, 0.1887907)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>13</angle>
<visible>true</visible>
<offset>(-0.01179889, 0, -0.04129797)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage5.xml
|
XML
|
unknown
| 5,422 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator6a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(-0.6312686, 0, 0.5132743)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>27</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-16</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>-13</angle>
<visible>true</visible>
<offset>(-0.6548674, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(-0.6548674, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>34</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>21</angle>
<visible>true</visible>
<offset>(0.005899615, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>140</tick>
<angle>21</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.005899608)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>21</angle>
<visible>true</visible>
<offset>(0, 0, -0.02359879)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.5073746, -1, 0.3067846)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.08259596, -1, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.01179856, 0, 0.6076695)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.01769851, 0, 0.5958703)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>95</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.04129865, 0, 0.5309733)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.4542764, 0, 0.2300885)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver6a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-27</angle>
<visible>true</visible>
<offset>(0.1474924, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-31</angle>
<visible>true</visible>
<offset>(0.1061937, 1, 0.1887907)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(0.1061937, 1, 0.1887907)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>-11</angle>
<visible>true</visible>
<offset>(0.4424765, 1, 0.3008848)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-4</angle>
<visible>true</visible>
<offset>(0.4424765, 1, 0.3008848)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.005899615, 0, -0.0117994)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.07079639, 0, -0.02359879)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.0471976, 0, -0.02949858)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.07079639, 0, -0.02359879)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.0471976, 0, -0.02949858)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.0471976, 0, -0.02949858)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Saliva</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0, -2, 0)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.1946903, -2, -0.08849555)</offset>
<scale>(0.2153401, 1, 0.415929)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-52</angle>
<visible>true</visible>
<offset>(-0.4601771, -2, -0.40118)</offset>
<scale>(0.4808269, 1, 0.59882)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage6a.xml
|
XML
|
unknown
| 13,373 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Initiator6b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-21</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>-16</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>115</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>27</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>33</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>28</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>32</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>23</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Cumshot</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-64</angle>
<visible>true</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>-64</angle>
<visible>true</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>115</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Receiver6b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3362834, 1, 0.259587)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>-11</angle>
<visible>true</visible>
<offset>(0.353983, 1, 0.259587)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>-11</angle>
<visible>true</visible>
<offset>(0.3598826, 1, 0.2654868)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(0.3893807, 1, 0.2654868)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>83</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.03539836, 0, -0.005899787)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>113</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.03539836, 0, -0.005899787)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.466077, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1651916, 1, 0.1828909)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2477875, 1, 0.1474925)</offset>
<rotation>North</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.159292, 1, 0.1946901)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2477875, 1, 0.1415931)</offset>
<rotation>North</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1828908, 1, 0.1769911)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2772863, 1, 0.117994)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1474927, 1, 0.2123895)</offset>
<rotation>North</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2536871, 1, 0.1356933)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1710915, 1, 0.2005899)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2418879, 1, 0.1356933)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Cum</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>12</angle>
<visible>false</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>12</angle>
<visible>true</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>12</angle>
<visible>true</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-5</angle>
<visible>true</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Blowjob/Stage6b.xml
|
XML
|
unknown
| 16,888 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Cowgirl_Xray</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Cowgirl_Xray</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Cowgirl Xray</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>RenderNodeTag_Cowgirl_Xray</tagDef>
<absoluteTransform>True</absoluteTransform>
<parentTagDef>Body</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/CowgirlXray/XRay2-1</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
<texPathVariantsDef>TexPathVariants_Cowgirl_Xray</texPathVariantsDef>
<!-- <propOffsetDef>Offset_Cowgirl_Top</propOffsetDef> -->
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/AnimationPropDef_Cowgirl_Xray.xml
|
XML
|
unknown
| 1,028 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage1</defName>
<durationTicks>150</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.75)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Slimy</sound>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>190</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>170</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage1</defName>
<durationTicks>150</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2, 2, 0.5)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.1, 2, 0.5)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.2)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-15</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0, 0, -0.05)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage1.xml
|
XML
|
unknown
| 5,421 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage2_1</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.65)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage2_1</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, -0.04)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_1.xml
|
XML
|
unknown
| 4,352 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage2_2</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.65)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage2_2</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>7</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(0, 0, -0.04)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_2.xml
|
XML
|
unknown
| 4,353 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage2_3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.65)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage2_3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>7</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(0.03, 2, 0.43)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(0, 0, -0.07)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>7</angle>
<visible>true</visible>
<offset>(0, 0, -0.07)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml
|
XML
|
unknown
| 4,886 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.6)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.03)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.03)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Cowgirl_Xray</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>1</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.52, 1, 0.52)</scale>
<rotation>North</rotation>
<variant>2</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.52, 1, 0.52)</scale>
<rotation>North</rotation>
<variant>3</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>2</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>2</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>1</variant>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml
|
XML
|
unknown
| 7,086 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage4</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.67)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>125</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.67)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.72)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, -0.02)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage4</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.26)</offset>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.26)</offset>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.02)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.025)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Cowgirl_Xray</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>3</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>4</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>5</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>5</variant>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage4.xml
|
XML
|
unknown
| 8,897 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage1_5</defName>
<durationTicks>55</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.65)</offset>
<rotation>South</rotation>
<sound>Slimy</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage1_5</defName>
<durationTicks>55</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, -0.04)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml
|
XML
|
unknown
| 4,387 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage1</li>
<li>Receiver_Cowgirl_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage1_5</li>
<li>Receiver_Cowgirl_Stage1_5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cowgirl_Stage2_Branch1</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch2</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage3</li>
<li>Receiver_Cowgirl_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage4</li>
<li>Receiver_Cowgirl_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_MutualMasturbation</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_1</li>
<li>Receiver_Cowgirl_Stage2_1</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_2</li>
<li>Receiver_Cowgirl_Stage2_2</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_3</li>
<li>Receiver_Cowgirl_Stage2_3</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml
|
XML
|
unknown
| 5,241 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cowgirl_Top</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(0, 0, -0.05)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.15)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cowgirl_Bottom</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, -0.17)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/OffsetDef_Cowgirl.xml
|
XML
|
unknown
| 928 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Cowgirl_Xray</defName>
<variants>
<li>AnimationProps/CowgirlXray/XRay2-2</li>
<li>AnimationProps/CowgirlXray/XRay2-3</li>
<li>AnimationProps/CowgirlXray/XRay2-4</li>
<li>AnimationProps/CowgirlXray/XRay2-5</li>
<li>AnimationProps/CowgirlXray/XRay2-6</li>
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml
|
XML
|
unknown
| 455 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>Saliva</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Saliva</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Saliva</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>Saliva</tagDef>
<parentTagDef>Head</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/Saliva/Saliva</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/AnimationPropDef_Saliva.xml
|
XML
|
unknown
| 776 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage1</li>
<li>LesbianReceiver_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cunnilingus_Stage2_Branch1</li>
<li>GroupAnimation_Cunnilingus_Stage2_Branch2</li>
<li>GroupAnimation_Cunnilingus_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage3</li>
<li>LesbianReceiver_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cunnilingus_Stage4_Branch1</li>
<li>GroupAnimation_Cunnilingus_Stage4_Branch2</li>
<li>GroupAnimation_Cunnilingus_Stage4_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage5</li>
<li>LesbianReceiver_Stage5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage6</li>
<li>LesbianReceiver_Stage6</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Cunnilingus</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Reverse_Cunnilingus</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Fingering</li>
<li>Sex_Fisting</li>
<li>Sex_MutualMasturbation</li>
<li>Sex_Rimming</li>
<li>Sex_Scissoring</li>
<li>Sex_Sixtynine</li>
<li>Rape_Cunnilingus</li>
<li>Rape_Fingering</li>
<li>Rape_Fisting</li>
<li>Rape_Rimming</li>
<li>Rape_Scissoring</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_Reverse_Fingering</li>
<li>Sex_Reverse_Fisting</li>
<li>Sex_Reverse_Rimming</li>
<li>Rape_Reverse_Cunnilingus</li>
<li>Rape_Reverse_Fingering</li>
<li>Rape_Reverse_Fisting</li>
<li>Rape_Reverse_Rimming</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage2a</li>
<li>LesbianReceiver_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage2b</li>
<li>LesbianReceiver_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage2c</li>
<li>LesbianReceiver_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage4_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage4a</li>
<li>LesbianReceiver_Stage4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage4_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage4b</li>
<li>LesbianReceiver_Stage4b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage4_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage4c</li>
<li>LesbianReceiver_Stage4c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/GroupAnimation_Cunnilingus.xml
|
XML
|
unknown
| 7,549 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cunnilingus_Initiator</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cunnilingus_Receiver</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(-0.049, 0, 0.057)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/OffsetDef_Cunnilingus.xml
|
XML
|
unknown
| 808 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage1</defName>
<durationTicks>50</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-5</angle>
<visible>true</visible>
<offset>(-0.660767, -1, 0.4483777)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage1</defName>
<durationTicks>50</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.6135694, 0, 0.05309737)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-25</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage1.xml
|
XML
|
unknown
| 3,236 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage2a</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-18</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.05899698)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage2a</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>112</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>28</tick>
<angle>104</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>111</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2a.xml
|
XML
|
unknown
| 5,422 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage2b</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-18</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.05899698)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage2b</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>112</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>28</tick>
<angle>104</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>111</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-38</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2b.xml
|
XML
|
unknown
| 5,425 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage2c</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.3185842)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-18</angle>
<visible>true</visible>
<offset>(-0.03539836, 0, -0.02949858)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.05899698)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage2c</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>117</angle>
<visible>true</visible>
<offset>(0.5309734, 0, 0.1120945)</offset>
<scale>(1, 1, 0.97)</scale>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2c.xml
|
XML
|
unknown
| 4,729 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>33</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.6489678, -0.5, 0.259587)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage3_LoopOnce.xml
|
XML
|
unknown
| 4,149 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage4a</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2477875)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.0235988, 0, -0.03539819)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage4a</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>117</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>119</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(0.005899615, 0, 0.02359879)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064899, -0.5, 0.60177)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.5545721)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4a.xml
|
XML
|
unknown
| 6,371 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage4b</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2477875)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.0235988, 0, -0.03539819)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage4b</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>125</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-26</angle>
<visible>true</visible>
<offset>(0.005899615, 0, 0.02359879)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064899, -0.5, 0.60177)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.5545721)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4b.xml
|
XML
|
unknown
| 6,090 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage4c</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2477875)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.0235988, 0, -0.03539819)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage4c</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>117</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>119</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(0.005899615, 0, 0.02359879)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064899, -0.5, 0.60177)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.5545721)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4c.xml
|
XML
|
unknown
| 6,374 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage5</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>32</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>14</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.2359883)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>32</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(-0.06489678, 0, 0.02359915)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>14</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(-0.02949841, 0, -0.02359843)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage5</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>121</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>114</angle>
<visible>true</visible>
<offset>(0.4896755, 0, 0.04129779)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>121</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-5</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.6548674)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2241894, -0.5, 0.6312683)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2772866, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage5.xml
|
XML
|
unknown
| 6,302 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage6</defName>
<durationTicks>130</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>32</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>37</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>26</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2536873)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>14</angle>
<visible>true</visible>
<offset>(-0.4011799, -1, 0.3126844)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.501475, -1, 0.3362832)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-8</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Saliva</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.1356925, -2, -0.1061947)</offset>
<scale>(0.3215362, 1, 0.6224177)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>24</angle>
<visible>true</visible>
<offset>(0.3244829, -2, -0.2359883)</offset>
<scale>(0.3215362, 1, 0.6224177)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage6</defName>
<durationTicks>130</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>121</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>128</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>112</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>120</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>113</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>105</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>101</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2772866, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2890859, -0.5, 0.5663717)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2182891, -0.5, 0.6666666)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2831856, -0.5, 0.5781713)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064892, -0.5, 0.6430678)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3303832, -0.5, 0.2654868)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage6.xml
|
XML
|
unknown
| 10,011 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DoublePenetration</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage1</li>
<li>ReceiverPawn_DP_Stage1</li>
<li>InitiatorPawn2_DP_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>6</loops>
<paths>
<li>GroupAnimation_DP_Stage2_Branch1</li>
<li>GroupAnimation_DP_Stage2_Branch2</li>
<li>GroupAnimation_DP_Stage2_Branch3</li>
<li>GroupAnimation_DP_Stage2_Branch4</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>25</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage3</li>
<li>ReceiverPawn_DP_Stage3</li>
<li>InitiatorPawn2_DP_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>30</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage4</li>
<li>ReceiverPawn_DP_Stage4</li>
<li>InitiatorPawn2_DP_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>1</loops>
<paths>
<li>GroupAnimation_DP_Stage5_Branch1</li>
<li>GroupAnimation_DP_Stage5_Branch2</li>
<li>GroupAnimation_DP_Stage5_Branch3</li>
</paths>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to second pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to third pawn in list -->
</whitelist>
<actorShift>2</actorShift>
<interactionDefs>
<li>Sex_DoublePenetration</li>
<li>Sex_DoublePenetrationM</li>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" />
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
</whitelist>
<interactionDefs>
<li>Sex_Reverse_DoublePenetration</li>
<li>Sex_Reverse_DoublePenetrationM</li>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
<li>Rape_Reverse_DoublePenetration</li>
<li>Rape_Reverse_DoublePenetrationM</li>
<li>Rape_Reverse_Anal</li>
<li>Rape_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- all other contexts go here -->
<!-- the ones that don't make sense but play an animation anyway -->
<!--
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
</interactionDefs>
</li>
-->
</contexts>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<!-- Branch stages below -->
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch1</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2a</li>
<li>ReceiverPawn_DP_Stage2a</li>
<li>InitiatorPawn2_DP_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li> <!-- first pawn in animation -->
<li>Offset_DP_ReceiverPawn</li> <!-- second pawn in animation -->
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch2</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2b</li>
<li>ReceiverPawn_DP_Stage2b</li>
<li>InitiatorPawn2_DP_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch3</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2c</li>
<li>ReceiverPawn_DP_Stage2c</li>
<li>InitiatorPawn2_DP_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch4</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2a</li>
<li>ReceiverPawn_DP_Stage2a</li>
<li>InitiatorPawn2_DP_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2d</li>
<li>ReceiverPawn_DP_Stage2d</li>
<li>InitiatorPawn2_DP_Stage2d</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2b</li>
<li>ReceiverPawn_DP_Stage2b</li>
<li>InitiatorPawn2_DP_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch1</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5a</li>
<li>ReceiverPawn_DP_Stage5a</li>
<li>InitiatorPawn2_DP_Stage5a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch2</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5b</li>
<li>ReceiverPawn_DP_Stage5b</li>
<li>InitiatorPawn2_DP_Stage5b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch3</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5c</li>
<li>ReceiverPawn_DP_Stage5c</li>
<li>InitiatorPawn2_DP_Stage5c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/GroupAnimation_DP.xml
|
XML
|
unknown
| 9,544 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_DP_ReceiverPawn</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Female</bodyType><offset>(0.1, 0, -0.1)</offset></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, -0.15)</offset><rotation>-19</rotation></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/OffsetDef_DP.xml
|
XML
|
unknown
| 524 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-80</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-82</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.15)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.25, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(0.25, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>25</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage1.xml
|
XML
|
unknown
| 6,867 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2a</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2a</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2a</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2a.xml
|
XML
|
unknown
| 5,932 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2b</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2b</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2b</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2b.xml
|
XML
|
unknown
| 5,933 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2c</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-83</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2c</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.38, 0, 0.08)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2c</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2c.xml
|
XML
|
unknown
| 6,434 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.48, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-39</angle>
<visible>true</visible>
<offset>(-0.5743952, 0, 0.1317991)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.5, 1, 0)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 1, -0.1)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1, 1, -0.03)</offset>
<rotation>North</rotation>
<sound>Slap</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.1, 1, -0.03)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2d.xml
|
XML
|
unknown
| 7,989 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-50</angle>
<visible>true</visible>
<offset>(-0.64, -1, -0.3)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>6</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.18)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.28)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage3.xml
|
XML
|
unknown
| 6,400 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.64, -1, -0.4)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.56, 0, 0.22)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-8</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.23, -1, 0.28)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage4.xml
|
XML
|
unknown
| 6,403 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- do not use; only for reference -->
<!--
<AnimationDef>
<defName>InitiatorPawn</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.53, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
-->
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5_Base.xml
|
XML
|
unknown
| 8,519 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage5a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage5a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-38</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage5a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5a.xml
|
XML
|
unknown
| 10,307 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage5b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage5b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.6, 0, -0.02)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage5b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5b.xml
|
XML
|
unknown
| 9,849 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage5c</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage5c</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>65</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>140</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.18)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>25</angle>
<visible>true</visible>
<offset>(0, 0, -0.06)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, 0, -0.06)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>50</angle>
<visible>true</visible>
<offset>(0, 0, -0.06)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>46</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage5c</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5c.xml
|
XML
|
unknown
| 11,721 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Missionary</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage1</li>
<li>ReceiverPawn_Missionary_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>5</loops>
<paths>
<li>Missionary_Stage2_Branch1</li>
<li>Missionary_Stage2_Branch2</li>
<li>Missionary_Stage2_Branch3</li>
</paths>
</li>
<!-- don't loop -->
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage3</li>
<li>ReceiverPawn_Missionary_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage4</li>
<li>ReceiverPawn_Missionary_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>35</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage5</li>
<li>ReceiverPawn_Missionary_Stage5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage6</li>
<li>ReceiverPawn_Missionary_Stage6</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_MutualMasturbation</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Missionary_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage2a</li>
<li>ReceiverPawn_Missionary_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Missionary_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage2b</li>
<li>ReceiverPawn_Missionary_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Missionary_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage2c</li>
<li>ReceiverPawn_Missionary_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/GroupAnimation_Missionary.xml
|
XML
|
unknown
| 5,683 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Missionary_Receiver</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(-0.1, 0, 0.05)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li>
<li><bodyType>Hulk</bodyType><offset>(0.1, 0, 0.1)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Missionary_Initiator</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.179)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/OffsetDef_Missionary.xml
|
XML
|
unknown
| 946 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage1</defName>
<durationTicks>100</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.85, 0, 0.5)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.79, 0, 0.44)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>66</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>13</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage1</defName>
<durationTicks>100</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>66</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.1, -1, 0)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-15</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>66</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage1.xml
|
XML
|
unknown
| 6,308 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage2a</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage2a</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage2.xml
|
XML
|
unknown
| 5,555 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage2b</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage2b</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-17</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage2b.xml
|
XML
|
unknown
| 5,558 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage2c</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage2c</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-17</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage2c.xml
|
XML
|
unknown
| 5,558 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage3</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>20</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworld">
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage3</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage3_DontLoop.xml
|
XML
|
unknown
| 4,358 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage4</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.42, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage4</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage4.xml
|
XML
|
unknown
| 4,774 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage5</defName>
<durationTicks>13</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>40</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage5</defName>
<durationTicks>13</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.16, -1, 0)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>-34</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage5.xml
|
XML
|
unknown
| 4,766 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>155</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>155</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-23</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage6.xml
|
XML
|
unknown
| 7,359 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation1</defName>
<durationTicks>400</durationTicks>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<sound>Fuck</sound>
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Body</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<rotation>South</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>30</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>2</tick>
<angle>0</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>0</angle>
<rotation>South</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>6</tick>
<angle>0</angle>
<rotation>West</rotation>
<visible>false</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<rotation>North</rotation>
<visible>false</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Xray_Inside</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>100</tick>
<angle>0</angle>
<visible>false</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>2</variant>
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>300</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation1.xml
|
XML
|
unknown
| 3,820 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation2</defName>
<durationTicks>400</durationTicks>
<startOnRandomTick>False</startOnRandomTick>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>45</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<offset>(-0.73, 0, -0.02)</offset>
<angle>0</angle>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>90</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>135</angle>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<!--
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>30</angle>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>-30</angle>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
-->
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation2.xml
|
XML
|
unknown
| 2,073 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation3</defName>
<durationTicks>400</durationTicks>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<sound>Fuck</sound>
<tick>30</tick>
<angle>90</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>80</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>90</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>80</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Knees</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>200</tick>
<angle>3</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>400</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Arms</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>200</tick>
<angle>3</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>400</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworld">
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>400</tick>
<angle>-600</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation3.xml
|
XML
|
unknown
| 3,676 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>TestGroupAnimation1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>3</probability>
<animationDefs>
<li>TestAnimation2</li>
<li>TestAnimation2</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>TestAnimation2</li>
<li>TestAnimation2</li>
</animationDefs>
</li>
</loopOptions>
</li>
<!--
<li Class="Rimworld_Animations.AnimationStage_Branch">
<paths>
<li>GroupAnimationDef1_1</li>
<li>GroupAnimationDef1_2</li>
</paths>
</li>
-->
</animationStages>
<!--
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
</interactionDefs>
</li>
</contexts>
-->
<offsetDefs>
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestGroupAnimation1.xml
|
XML
|
unknown
| 1,709 |
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<MainButtonDef>
<defName>OffsetManager</defName>
<label>offset manager</label>
<description>Control pawn offsets</description>
<tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
<order>54</order>
<buttonVisible>false</buttonVisible>
<iconPath>UI/MainTab</iconPath>
<minimized>true</minimized>
</MainButtonDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/MainTabDefs/MainButtonDef.xml
|
XML
|
unknown
| 436 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>GroinToAppropriateHeight</defName>
<offsets>
<!--
<li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="erdelf.HumanoidAlienRaces,dianawinters.Orassans">
<races>
<li>Alien_Orassan</li>
</races>
<offset>(0, 0, 5)</offset>
<rotation>90</rotation>
</li>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset><rotation>90</rotation></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0.4)</offset></li>
</offsets>
</li>
<li Class="Rimworld_Animations.AnimationOffset_BodyTypeGendered" MayRequire="erdelf.HumanoidAlienRaces,Minecraft.Mod">
<races>
<li>MinecraftCreeper</li>
</races>
<offsetsMale>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
</offsetsMale>
<offsetsFemale>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
</offsetsFemale>
</li>
-->
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/OffsetDefs/OffsetDef_GroinToAppropriateHeight.xml
|
XML
|
unknown
| 1,662 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<!-- Empty offsets -->
<!-- Placeholder for when you haven't created offsets yet for specific pawn -->
<defName>Offset_Placeholder</defName>
<offsets>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/OffsetDefs/OffsetDef_Placeholder.xml
|
XML
|
unknown
| 315 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>Cum</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/cum</clipPath>
</li>
</grains>
<volumeRange>
<min>30</min>
<max>40</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Sex</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/kucyu04</clipPath>
</li>
</grains>
<volumeRange>
<min>16</min>
<max>16</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Suck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_5</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_6</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_7</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_8</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_9</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_10</clipPath>
</li>
</grains>
<volumeRange>
<min>20</min>
<max>35</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Fuck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_5</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_6</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_7</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_8</clipPath>
</li>
</grains>
<volumeRange>35~45</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slimy</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy5</clipPath>
</li>
</grains>
<volumeRange>
<min>45</min>
<max>75</max>
</volumeRange>
<pitchRange>
<min>1.4</min>
<max>1.8</max>
</pitchRange>
<distRange>
<min>0</min>
<max>100</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slap</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_5</clipPath>
</li>
</grains>
<volumeRange>
<min>75</min>
<max>85</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>100</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/SoundDefs/Sounds_Sex.xml
|
XML
|
unknown
| 6,148 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Arms</defName>
<variants>
<li>AnimationProps/Doggystyle/Doggy_Arms</li>
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml
|
XML
|
unknown
| 261 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Cat</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li><!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li><!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Cat.xml
|
XML
|
unknown
| 345 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Knees</defName>
<variants>
<li>AnimationProps/Doggystyle/Doggy_Legs</li>
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml
|
XML
|
unknown
| 262 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_XrayPenis_Horse</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li>
<!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li>
<!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Horse.xml
|
XML
|
unknown
| 365 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_XrayPenis_Human</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li>
<!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li>
<!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Human.xml
|
XML
|
unknown
| 365 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Xray_Inside</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li>
<!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li>
<!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Xray_Inside.xml
|
XML
|
unknown
| 361 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<SoundDef>
<defName>Moan_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan4</clipPath>
</li>
</grains>
<volumeRange>40~50</volumeRange>
<pitchRange>0.99~1.02</pitchRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>MoanShort_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/MoanShort1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/MoanShort2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/MoanShort3</clipPath>
</li>
</grains>
<volumeRange>40~50</volumeRange>
<pitchRange>0.99~1.02</pitchRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Grunt_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt5</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt6</clipPath>
</li>
</grains>
<volumeRange>40~50</volumeRange>
<pitchRange>0.99~1.02</pitchRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Scream_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream4</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanFemale.xml
|
XML
|
unknown
| 3,399 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<SoundDef>
<defName>Moan_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan4</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>MoanShort_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/MoanShort1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/MoanShort2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/MoanShort3</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Grunt_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt4</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Scream_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Scream1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Scream2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Scream3</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanMale.xml
|
XML
|
unknown
| 3,110 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Default voice sounds -->
<!-- play when voice def for pawn isn't found -->
<Rimworld_Animations.VoiceDef>
<defName>Voice_HumanFemale</defName>
<gender>Female</gender>
<sounds>
<li><key>Moan</key><value>Moan_HumanFemale</value></li>
<li><key>MoanShort</key><value>MoanShort_HumanFemale</value></li>
<li><key>Grunt</key><value>Grunt_HumanFemale</value></li>
<li><key>Scream</key><value>Scream_HumanFemale</value></li>
</sounds>
</Rimworld_Animations.VoiceDef>
<Rimworld_Animations.VoiceDef>
<defName>Voice_HumanMale</defName>
<gender>Male</gender>
<sounds>
<li><key>Moan</key><value>Moan_HumanMale</value></li>
<li><key>MoanShort</key><value>MoanShort_HumanMale</value></li>
<li><key>Grunt</key><value>Grunt_HumanMale</value></li>
<li><key>Scream</key><value>Scream_HumanMale</value></li>
</sounds>
</Rimworld_Animations.VoiceDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Human/VoiceDef_Human.xml
|
XML
|
unknown
| 942 |
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