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stringlengths 0
56.1M
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stringclasses 515
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stringlengths 2
147
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stringclasses 447
values | license
stringclasses 7
values | size
int64 0
56.8M
|
---|---|---|---|---|---|
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<Rimworld_Animations.VoiceDef>
<defName>Voice_Orassan</defName>
<races>
<li>Alien_Orassan</li>
</races>
<gender>Male</gender>
<traitDefs>
<li>Wimpy</li>
</traitDefs>
<sounds>
<li><key>Moan</key><value>CatMoans</value></li>
</sounds>
</Rimworld_Animations.VoiceDef>
-->
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Orassan.xml
|
XML
|
unknown
| 360 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.VoiceTagDef>
<defName>Moan</defName>
<probability>0.2</probability>
</Rimworld_Animations.VoiceTagDef>
<Rimworld_Animations.VoiceTagDef>
<defName>MoanShort</defName>
<probability>0.1</probability>
</Rimworld_Animations.VoiceTagDef>
<Rimworld_Animations.VoiceTagDef>
<defName>Grunt</defName>
<probability>0.1</probability>
</Rimworld_Animations.VoiceTagDef>
<!-- Screams are guaranteed -->
<!-- Play once during orgasm -->
<Rimworld_Animations.VoiceTagDef>
<defName>Scream</defName>
<probability>1</probability>
</Rimworld_Animations.VoiceTagDef>
</Defs>
|
donkey1919/rimworld
|
1.5/Defs/VoiceDefs/VoiceTagDef.xml
|
XML
|
unknown
| 660 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
<AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>1.2\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HatDisplaySelection">
<HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rimworld-Animations">
<HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="1.2\Assemblies\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
|
donkey1919/rimworld
|
1.5/Patch_HatsDisplaySelection/Patch_HatsDisplaySelection.csproj
|
csproj
|
unknown
| 3,387 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0AD4F9B2-AE28-4E42-86D6-611FB93B7FF0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
<AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AlienRace">
<HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rimworld-Animations">
<HintPath>..\Assemblies\Rimworld-Animations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="HarmonyPatch_AlienRace.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
|
donkey1919/rimworld
|
1.5/Patch_HumanoidAlienRaces/Patch_HumanoidAlienRaces.csproj
|
csproj
|
unknown
| 3,709 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0ad4f9b2-ae28-4e42-86d6-611fb93b7ff0")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
|
donkey1919/rimworld
|
1.5/Patch_HumanoidAlienRaces/Properties/AssemblyInfo.cs
|
C#
|
unknown
| 1,419 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Core SK</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationConditional">
<xpath>Defs/ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BaseAnimalPawn" or @Name="SK_BasePawn" or @Name="BasePawnSkynet"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/AnimationPatchHSK.xml
|
XML
|
unknown
| 772 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>Defs/ThingDef[race][not(comps)]</xpath>
<value>
<comps />
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>Defs/AlienRace.ThingDef_AlienRace[not(comps)]</xpath>
<value>
<comps />
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BasePawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
</operations>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/AnimationPatch_CompExtendedAnimator.xml
|
XML
|
unknown
| 946 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- add offset rendersubworker to all pawn render tree defs -->
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/PawnRenderTreeDef/root</xpath>
<value>
<subworkerClasses />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
<value>
<li>Rimworld_Animations.PawnRenderSubWorker_ChangeOffset</li>
</value>
</li>
</operations>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/AnimationPatch_PawnRenderTree_OffsetSubWorker.xml
|
XML
|
unknown
| 748 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/CompPatches/AutoCleaner.xml
|
XML
|
unknown
| 567 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/CompPatches/CombatExtended.xml
|
XML
|
unknown
| 556 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/CompPatches/ZombieLand.xml
|
XML
|
unknown
| 548 |
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>JoinInBedAnimation</li>
<li>GettinLovedAnimation</li>
</value>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
<success>Always</success>
</li>
</operations>
</match>
</Operation>
</Patch>
<!--
OLD PATCH
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[2]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[3]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[4]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[5]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[6]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[7]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[8]/headOffset</xpath>
<success>Always</success>
</li>
</operations>
</match>
</Operation>
</Patch>
-->
|
donkey1919/rimworld
|
1.5/Patches/CompatibilityPatch_FacialAnimation.xml
|
XML
|
unknown
| 3,236 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Patch for HCSK, to attach to differently written thingdefs -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Core SK</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="SK_BasePawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BaseAnimalPawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/CompatibilityPatch_HCSK.xml
|
XML
|
unknown
| 1,386 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<success>Always</success>
<xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets/li[@races/li="YourAlienRace"]</xpath>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets</xpath>
<value>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>YourAlienRace</li>
</races>
<offsets>
<li>
<bodyType>Thin</bodyType>
<offset>(0, 0, 0)</offset>
</li>
</offsets>
</li>
</value>
</li>
</operations>
</Operation>
-->
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/OffsetDefPatchTemplate/AnimationPatch_OffsetDef.xml
|
XML
|
unknown
| 796 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Add genitalia rendernode to pawns, body is parent
<Operation Class="PatchOperationAdd">
<xpath>Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Body"]/children</xpath>
<value>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Genitalia</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>3</baseLayer>
</li>
</value>
</Operation>
-->
</Patch>
|
donkey1919/rimworld
|
1.5/Patches/Patch_GenitaliaRenderNode.xml
|
XML
|
unknown
| 532 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
public class Actor {
public List<string> defNames;
public List<string> requiredGenitals;
public List<AlienRaceOffset> raceOffsets;
public List<string> blacklistedRaces;
public bool initiator = false;
public string gender;
public bool isFucking = false;
public bool isFucked = false;
public bool controlGenitalAngle = false;
public List<BodyDef> bodyDefTypes = new List<BodyDef>();
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
public Vector3 offset = new Vector2(0, 0);
public List<string> requiredGender;
public List<string> tags = new List<string>();
}
}
|
donkey1919/rimworld
|
1.5/Source/Actors/Actor.cs
|
C#
|
unknown
| 870 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Rimworld_Animations {
public class AlienRaceOffset {
public string defName;
public Vector2 offset;
}
}
|
donkey1919/rimworld
|
1.5/Source/Actors/AlienRaceOffset.cs
|
C#
|
unknown
| 278 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffsetDef : Def
{
public List<BaseAnimationOffset> offsets;
public bool FindOffset(Pawn pawn, out BaseAnimationOffset offset)
{
foreach (BaseAnimationOffset animOffset in offsets)
{
if (animOffset.appliesToPawn(pawn)) {
offset = animOffset;
return true;
}
}
offset = null;
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/AnimationOffsetDef.cs
|
C#
|
unknown
| 680 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_AgeRange : BaseAnimationOffset
{
public List<BodyTypeOffset_AgeRange> offsetsMale;
public List<BodyTypeOffset_AgeRange> offsetsFemale;
public override Vector3? getOffset(Pawn pawn)
{
List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.offset ?? pawnOffsets.Last().offset;
}
public override int? getRotation(Pawn pawn)
{
List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.rotation ?? pawnOffsets.Last().rotation;
}
public override Vector3? getScale(Pawn pawn)
{
List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.scale ?? pawnOffsets.Last().scale;
}
}
public class BodyTypeOffset_AgeRange : BodyTypeOffset
{
public FloatRange ageRange;
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_AgeRange.cs
|
C#
|
unknown
| 1,579 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_BodyType : BaseAnimationOffset
{
public List<BodyTypeOffset> offsets;
public override Vector3? getOffset(Pawn pawn)
{
return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
}
public override int? getRotation(Pawn pawn)
{
return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
}
public override Vector3? getScale(Pawn pawn)
{
return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyType.cs
|
C#
|
unknown
| 791 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_BodyTypeGendered : BaseAnimationOffset
{
public List<BodyTypeOffset> offsetsMale;
public List<BodyTypeOffset> offsetsFemale;
public override Vector3? getOffset(Pawn pawn)
{
if (pawn.gender == Gender.Female)
{
return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
}
else
{
return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
}
}
public override int? getRotation(Pawn pawn)
{
if (pawn.gender == Gender.Female)
{
return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
}
else
{
return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
}
}
public override Vector3? getScale(Pawn pawn)
{
if (pawn.gender == Gender.Female)
{
return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
}
else
{
return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
}
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyTypeGendered.cs
|
C#
|
unknown
| 1,509 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_Single : BaseAnimationOffset
{
public Vector3 offset;
public int? rotation;
public Vector3? scale = Vector3.one;
public override Vector3? getOffset(Pawn pawn)
{
return offset;
}
public override int? getRotation(Pawn pawn)
{
return rotation;
}
public override Vector3? getScale(Pawn pawn)
{
return scale;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_Single.cs
|
C#
|
unknown
| 671 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public abstract class BaseAnimationOffset
{
public List<ThingDef> races;
public abstract Vector3? getOffset(Pawn pawn);
public abstract int? getRotation(Pawn pawn);
public abstract Vector3? getScale(Pawn pawn);
public bool appliesToPawn(Pawn pawn)
{
return races.Contains(pawn.def);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/BaseAnimationOffset.cs
|
C#
|
unknown
| 575 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Rimworld_Animations
{
public class BodyTypeOffset
{
public BodyTypeDef bodyType;
public int rotation = 0;
public Vector3 offset;
public Vector3 scale = Vector3.one;
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/BodyTypeOffset.cs
|
C#
|
unknown
| 379 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class AnimationPropDef : Def
{
public PawnRenderNodeProperties animPropProperties;
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationProps/AnimationPropDef.cs
|
C#
|
unknown
| 281 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
{
public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node)
{
}
public override bool Enabled()
{
return true;
}
public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
{
//Todo: Use this for bodyoffsets
//or maybe make a rendersubworker for it instead
return base.OffsetAtTick(tick, parms);
}
public VoiceTagDef voiceAtTick(int tick)
{
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
foreach (Verse.Keyframe keyframe in this.part.keyframes)
{
if (tick == keyframe.tick)
{
VoiceTagDef voiceTag = (keyframe as ExtendedKeyframe).voice;
//probability checking null fix
if (voiceTag != null && Rand.Chance(voiceTag.probability))
{
return voiceTag;
}
return null;
}
}
return null;
}
public SoundDef soundAtTick(int tick)
{
//Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
foreach (Verse.Keyframe keyframe in this.part.keyframes)
{
if (tick == keyframe.tick)
{
return (keyframe as ExtendedKeyframe).sound;
}
}
return null;
}
//use extendedkeyframes to determine addon facing
public Rot4 facingAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick) {
return (this.part.keyframes[0] as ExtendedKeyframe).rotation;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).rotation;
}
public bool visibleAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick)
{
return (this.part.keyframes[0] as ExtendedKeyframe).visible;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).visible;
}
public virtual bool shouldRecache(int tick)
{
if (facingAtTick(tick) != facingAtTick(tick - 1)
|| visibleAtTick(tick) != visibleAtTick(tick - 1)
|| TexPathVariantAtTick(tick) != TexPathVariantAtTick(tick - 1))
{
return true;
}
return true;
}
public int? TexPathVariantAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick)
{
return (this.part.keyframes[0] as ExtendedKeyframe).variant;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).variant;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).variant;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
|
C#
|
unknown
| 6,481 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class BaseGroupAnimationContext
{
public int actorShift = 0;
public int priority = 0;
public List<BasePawnTest> whitelist;
public List<BasePawnTest> blacklist;
public virtual bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
{
if (numActors != actors.Count)
{
return false;
}
if (!whitelist.NullOrEmpty())
{
for (int i = 0; i < whitelist.Count; i++)
{
// check whitelist to make sure pawn can be in this act
//for each whitelist item, pawntest must hold true for that pawn
if (!whitelist[i].PawnTest(actors[i]))
{
return false;
}
}
}
if (!blacklist.NullOrEmpty())
{
for (int i = 0; i < blacklist.Count; i++)
{
// check blacklist to make sure pawn can be in this act
// for each blacklist item, pawntest must hold false for that pawn
if (blacklist[i].PawnTest(actors[i]))
{
return false;
}
}
}
return true;
}
public virtual int AnimationReorder()
{
return actorShift;
}
public virtual int AnimationPriority()
{
return priority;
}
public abstract string DebugMessage();
//cool class for designating contexts for animations
// configure CanAnimationBeUsed to test whether it can be used
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/BaseGroupAnimationContext.cs
|
C#
|
unknown
| 1,930 |
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using static rjw.xxx;
namespace Rimworld_Animations
{
public class GroupAnimationContext_RJWSex : BaseGroupAnimationContext
{
public List<InteractionDef> interactionDefs;
public override bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
{
JobDriver_SexBaseInitiator latestSexBaseInitiator = (actors.FindLast(x => x.jobs?.curDriver is JobDriver_SexBaseInitiator).jobs.curDriver as JobDriver_SexBaseInitiator);
if (!interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey)) {
return false;
}
return base.CanAnimationBeUsed(actors, numActors);
}
public override string DebugMessage()
{
return "Checking for RJWSex AnimationContext\n"
+ "InteractionDefs: " + interactionDefs;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/GroupAnimationContext_RJWSex.cs
|
C#
|
unknown
| 1,028 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class GroupAnimationDef : Def
{
public int numActors;
public List<AnimationStage> animationStages;
public List<BaseGroupAnimationContext> contexts;
public List<AnimationOffsetDef> offsetDefs;
public bool canAnimationBeUsed(List<Pawn> actors)
{
if (!contexts.NullOrEmpty())
{
foreach (BaseGroupAnimationContext context in contexts)
{
if (context.CanAnimationBeUsed(actors, numActors))
{
//find all where context matches actors
return true;
}
}
}
return false;
}
public int Priority(List<Pawn> actors)
{
int priority = -999999999;
foreach (BaseGroupAnimationContext context in contexts)
{
if (context.CanAnimationBeUsed(actors, numActors))
{
if (context.AnimationPriority() > priority)
{
//get highest priority context for fitting animation
priority = context.AnimationPriority();
}
}
}
return priority;
}
public int Reorder(List<Pawn> actors)
{
int priority = -999999999;
int reorder = 0;
foreach (BaseGroupAnimationContext context in contexts)
{
if (context.CanAnimationBeUsed(actors, numActors))
{
if (context.AnimationPriority() > priority)
{
//get the reorder for highest priority context for fitting animation
priority = context.AnimationPriority();
reorder = context.AnimationReorder();
}
}
}
return reorder;
}
public List<AnimationDef> GetAllAnimationsForActor(int actor, int seed, int reorder = 0)
{
List<AnimationDef> animations = new List<AnimationDef>();
int actorNumber = (actor + reorder) % numActors;
foreach (AnimationStage stage in animationStages)
{
//add all new animations to list of animations
animations.AddRange(stage.GetAnimations(actorNumber, seed));
}
return animations;
}
public bool GetOffset(int actor, Pawn pawn, out Vector3? position, out int? rotation, int reorder = 0)
{
position = null;
rotation = null;
//element at or default to stop errors
if (offsetDefs == null) return false;
if ((actor + reorder) % numActors >= offsetDefs.Count) return false;
if (offsetDefs[(actor + reorder) % numActors].FindOffset(pawn, out BaseAnimationOffset animationOffset))
{
position = animationOffset.getOffset(pawn);
rotation = animationOffset.getRotation(pawn);
return true;
}
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationDef.cs
|
C#
|
unknown
| 3,439 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class AnimationStage
{
//Return a list containing a tuple; int for how long the animation should play for
public int loops;
public abstract List<AnimationDef> GetAnimations(int actorNumber, int seed);
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage.cs
|
C#
|
unknown
| 424 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class AnimationStage_Branch : AnimationStage
{
public List<GroupAnimationDef> paths;
public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
{
List<AnimationDef> animationDefs = new List<AnimationDef>();
for (int i = 0; i < loops; i++)
{
GroupAnimationDef selectedDef = paths[Rand.RangeSeeded(0, paths.Count, seed + i)];
animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed));
}
return animationDefs;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_Branch.cs
|
C#
|
unknown
| 764 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class AnimationStage_LoopRandomSelectChance : AnimationStage
{
public List<AnimationLoopOption> loopOptions;
public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
{
int numberOfActors = loopOptions[0].animationDefs.Count;
List<AnimationDef> animations = new List<AnimationDef>();
for (int i = 0; i < loops; i++)
{
AnimationLoopOption option = getAnimationLoopOptionByWeight(seed + i);
animations.Add(option.animationDefs[actorNumber]);
}
return animations;
}
//select random element from loop options by weight; also calculate the longest anim length
private AnimationLoopOption getAnimationLoopOptionByWeight(int seed)
{
int totalWeight = loopOptions.Sum(x => x.probability);
int randomNumber = Rand.RangeInclusiveSeeded(0, loopOptions.Count - 1, seed);
int cumulativeWeight = 0;
for (int i = 0; i < loopOptions.Count; i++) {
cumulativeWeight += loopOptions[i].probability;
//random number is same for all pawns because they all have the same seed
if (randomNumber <= cumulativeWeight)
{
return loopOptions[i];
}
}
//default
return loopOptions.Last();
}
}
public class AnimationLoopOption
{
public int probability;
public List<AnimationDef> animationDefs;
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_LoopRandomSelectChance.cs
|
C#
|
unknown
| 1,792 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
/* don't use? just use looprandomselect once
public class AnimationStage_TicksDuration : AnimationStage
{
public int ticks;
public List<AnimationDef> animationDefs;
public override List<Tuple<int, AnimationDef>> GetAnimations(int actor, int seed)
{
return new List<Tuple<int, AnimationDef>>() { Tuple.Create(ticks, animationDefs[actor]) };
}
}
*/
}
|
donkey1919/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_TicksDuration.cs
|
C#
|
unknown
| 588 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class ExtendedKeyframe : Verse.Keyframe
{
public int? variant;
public Rot4 rotation = Rot4.North;
public SoundDef sound = null;
public VoiceTagDef voice = null;
public bool visible = false;
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/Keyframes/ExtendedKeyframe.cs
|
C#
|
unknown
| 437 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class BasePawnTest
{
public abstract bool PawnTest(Pawn pawn);
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/BasePawnTest.cs
|
C#
|
unknown
| 269 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Always : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return true;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Always.cs
|
C#
|
unknown
| 321 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_BodyType : BasePawnTest
{
public BodyTypeDef bodyType = null;
public List<BodyTypeDef> bodyTypes = null;
public override bool PawnTest(Pawn pawn)
{
if (pawn.story.bodyType == bodyType)
{
return true;
}
else if(bodyTypes != null && bodyTypes.Contains(pawn.story.bodyType))
{
return true;
}
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_BodyType.cs
|
C#
|
unknown
| 700 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Dead : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.health.State == PawnHealthState.Dead;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Dead.cs
|
C#
|
unknown
| 357 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_DeadOrDown : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.health.State != PawnHealthState.Mobile;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_DeadOrDown.cs
|
C#
|
unknown
| 364 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Down : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.health.State == PawnHealthState.Down;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Down.cs
|
C#
|
unknown
| 357 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Hediff : BasePawnTest
{
public HediffDef hediffDef; //hediff you want to check for
float minSeverity = -1; //optional param; min severity the hediff needs to be
public override bool PawnTest(Pawn pawn)
{
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(hediffDef);
if (hediff != null)
{
if (minSeverity != -1)
{
return hediff.Severity > minSeverity;
}
return true;
}
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Hediff.cs
|
C#
|
unknown
| 784 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Humanlike : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.RaceProps.Humanlike;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Humanlike.cs
|
C#
|
unknown
| 344 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_JobDef : BasePawnTest
{
public JobDef jobDef;
public override bool PawnTest(Pawn pawn)
{
if (pawn.CurJobDef == jobDef)
{
return true;
}
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_JobDef.cs
|
C#
|
unknown
| 452 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Multi : BasePawnTest
{
public List<BasePawnTest> tests = new List<BasePawnTest>();
public override bool PawnTest(Pawn pawn)
{
//check all different pawn tests in list for pawn
foreach (BasePawnTest test in tests)
{
if (!test.PawnTest(pawn))
{
return false;
}
}
return true;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Multi.cs
|
C#
|
unknown
| 640 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Never : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Never.cs
|
C#
|
unknown
| 321 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
class PawnTest_PrisonerOfColony : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.IsPrisonerOfColony;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_PrisonerOfColony.cs
|
C#
|
unknown
| 343 |
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_RJWCanBeFucked : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return xxx.can_be_fucked(pawn);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_RJWCanBeFucked.cs
|
C#
|
unknown
| 359 |
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_RJWCanFuck : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return xxx.can_fuck(pawn);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_RJWCanFuck.cs
|
C#
|
unknown
| 350 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Race : BasePawnTest
{
public List<ThingDef> races = new List<ThingDef>();
public override bool PawnTest(Pawn pawn)
{
foreach (ThingDef race in races)
{
if (pawn.def == race)
{
return true;
}
}
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Race.cs
|
C#
|
unknown
| 565 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
class PawnTest_SlaveOfColony : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.IsSlaveOfColony;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_SlaveOfColony.cs
|
C#
|
unknown
| 337 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Trait : BasePawnTest
{
TraitDef traitDef;
int? degree;
public override bool PawnTest(Pawn pawn)
{
if (degree != null)
{
return pawn.story.traits.HasTrait(traitDef, (int)degree);
}
return pawn.story.traits.HasTrait(traitDef);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Trait.cs
|
C#
|
unknown
| 553 |
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using rjw;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.Sound;
namespace Rimworld_Animations {
public class CompExtendedAnimator : ThingComp
{
// CompExtendedAnimator
// Helps manage AnimationQueue, AbsolutePosition
//ticks of current animation
private int animationTicks;
private List<AnimationDef> animationQueue;
private BaseExtendedAnimatorAnchor anchor;
private VoiceDef voice;
private bool isAnimating = false;
public bool IsAnimating
{
get
{
return isAnimating;
}
}
public bool IsAnchored
{
get
{
return anchor != null;
}
}
private Vector3? offset;
public Vector3? Offset
{
get
{
return offset;
}
set
{
this.offset = value;
}
}
private int? rotation;
public int? Rotation
{
get
{
return rotation;
}
set
{
this.rotation = value;
}
}
public int AnimationLength
{
get
{
if (!IsAnimating) return 0;
int groupAnimLength = 0;
foreach(AnimationDef anim in animationQueue)
{
groupAnimLength += anim.durationTicks;
}
return groupAnimLength;
}
}
public AnimationDef CurrentAnimation {
get
{
return IsAnimating ? animationQueue[0] : null;
}
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
if (voice == null)
{
AssignNewVoice();
}
}
public Vector3 getAnchor()
{
return anchor.getDrawPos();
}
public override void CompTick()
{
if (isAnimating)
{
animationTicks++;
//if animationticks is equal to cur. anim duration,
if (animationTicks >= animationQueue[0].durationTicks)
{
//dequeue; returns false if more animations
if (!PopAnimationQueue())
{
//play next if more anims still
PlayNextAnimation();
}
else
{
StopAnimating();
}
}
CheckAndPlaySounds();
}
base.CompTick();
}
//returns false if still more animations
public bool PopAnimationQueue()
{
if (!animationQueue.Empty())
{
//pop queue
animationQueue.RemoveAt(0);
}
return animationQueue.Empty();
}
public void PlayNextAnimation()
{
if (!animationQueue.Empty())
{
isAnimating = true;
animationTicks = 0;
pawn.Drawer.renderer.SetAnimation(animationQueue[0]);
}
}
public void StopAnimating()
{
isAnimating = false;
animationQueue = null;
anchor = null;
offset = null;
pawn.Drawer.renderer.SetAnimation(null);
pawn.Drawer.renderer.SetAllGraphicsDirty();
}
public void PlayGroupAnimation(List<AnimationDef> groupAnimation, Vector3? positionOffset, int? rotationOffset)
{
this.Offset = positionOffset;
this.Rotation = rotationOffset;
animationQueue = groupAnimation;
//set all graphics dirty; necessary because sometimes rjw doesn't call during threesomes
pawn.Drawer.renderer.SetAllGraphicsDirty();
PlayNextAnimation();
}
public void PlayGroupAnimation(List<AnimationDef> groupAnimation, Vector3? positionOffset, int? rotationOffset, BaseExtendedAnimatorAnchor anchor)
{
this.anchor = anchor;
PlayGroupAnimation(groupAnimation, positionOffset, rotationOffset);
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look<bool>(ref this.isAnimating, "animations_isAnimating", false);
Scribe_Values.Look<int>(ref this.animationTicks, "animations_ticks", 0);
Scribe_Collections.Look<AnimationDef>(ref animationQueue, "animations_queue");
Scribe_Deep.Look<BaseExtendedAnimatorAnchor>(ref this.anchor, "animations_anchor");
Scribe_Defs.Look<VoiceDef>(ref this.voice, "animations_voice");
}
public override List<PawnRenderNode> CompRenderNodes()
{
//only if pawn is animating for performance
if (IsAnimating)
{
List<PawnRenderNode> animRenderNodes = new List<PawnRenderNode>();
// for all animationpropdefs,
foreach (AnimationPropDef animationProp in DefDatabase<AnimationPropDef>.AllDefsListForReading)
{
//if animation makes use of prop,
if (AnimationMakesUseOfProp(animationProp))
{
PawnRenderNodeProperties props = animationProp.animPropProperties;
if (props.texPath.NullOrEmpty())
{
props.texPath = "AnimationProps/MissingTexture/MissingTexture";
}
//create new render node
PawnRenderNode animRenderNode = (PawnRenderNode)Activator.CreateInstance(props.nodeClass, new object[] {
this.pawn,
props,
pawn.Drawer.renderer.renderTree
});
animRenderNodes.Add(animRenderNode);
}
}
//return list of rendernodes that should animate
return animRenderNodes;
}
else
{
return null;
}
}
public void AssignNewVoice()
{
//all voice options
List<VoiceDef> voiceOptions =
DefDatabase<VoiceDef>.AllDefsListForReading
.FindAll(voiceDef => voiceDef.VoiceFitsPawn(pawn));
//all voice options, with priority (for traitdef specific voices)
List<VoiceDef> voiceOptionsWithPriority =
voiceOptions.FindAll(voiceDef => voiceDef.takesPriority);
if (!voiceOptionsWithPriority.NullOrEmpty())
{
voice = voiceOptionsWithPriority.RandomElementByWeight(x => x.randomChanceFactor);
}
else if (!voiceOptions.NullOrEmpty())
{
voice = voiceOptions.RandomElementByWeight(x => x.randomChanceFactor);
}
}
public void CheckAndPlaySounds()
{
PawnRenderNode rootNode = pawn.Drawer?.renderer?.renderTree?.rootNode;
//check if the rootnode has sounds; if so play it
if (rootNode?.AnimationWorker is AnimationWorker_KeyframesExtended animWorker)
{
SoundDef sound = animWorker.soundAtTick(rootNode.tree.AnimationTick);
if (sound != null)
{
SoundInfo soundInfo = new TargetInfo(pawn.Position, pawn.Map);
//temp; does not consider non-rjw animations
//todo: replace with value stored in comp or somewhere else?
soundInfo.volumeFactor = RJWSettings.sounds_sex_volume;
sound.PlayOneShot(soundInfo);
}
if (RJWAnimationSettings.playVoices)
{
SoundInfo voiceInfo = new TargetInfo(pawn.Position, pawn.Map);
voiceInfo.volumeFactor = RJWSettings.sounds_voice_volume;
//play voice sounds
VoiceTagDef voiceTag = animWorker.voiceAtTick(rootNode.tree.AnimationTick);
if (voiceTag != null)
{
if (voice != null && voice.sounds.ContainsKey(voiceTag))
{
voice.sounds[voiceTag].PlayOneShot(voiceInfo);
}
else if (pawn.RaceProps.Humanlike && RJWAnimationSettings.playHumanlikeVoicesAsDefault)
{
//play default voice
VoiceDef pawnDefaultVoice = (pawn.gender == Gender.Male ? VoiceDefOf.Voice_HumanMale : VoiceDefOf.Voice_HumanFemale);
if (pawnDefaultVoice.sounds.ContainsKey(voiceTag))
{
pawnDefaultVoice.sounds[voiceTag].PlayOneShot(voiceInfo);
}
}
}
}
}
//check rootnodes and children
if (rootNode?.children != null)
{
foreach (PawnRenderNode node in rootNode?.children)
{
if (node?.AnimationWorker is AnimationWorker_KeyframesExtended childrenAnimWorker)
{
SoundDef sound = childrenAnimWorker.soundAtTick(node.tree.AnimationTick);
if (sound != null)
{
SoundInfo soundInfo = new TargetInfo(pawn.Position, pawn.Map);
soundInfo.volumeFactor = RJWSettings.sounds_sex_volume;
sound.PlayOneShot(soundInfo);
}
if (RJWAnimationSettings.playVoices)
{
SoundInfo voiceInfo = new TargetInfo(pawn.Position, pawn.Map);
voiceInfo.volumeFactor = RJWSettings.sounds_voice_volume;
//play voice sounds
VoiceTagDef voiceTag = childrenAnimWorker.voiceAtTick(rootNode.tree.AnimationTick);
if (voiceTag != null)
{
if (voice != null && voice.sounds.ContainsKey(voiceTag))
{
voice.sounds[voiceTag].PlayOneShot(voiceInfo);
}
else if (pawn.RaceProps.Humanlike && RJWAnimationSettings.playHumanlikeVoicesAsDefault)
{
VoiceDef pawnDefaultVoice = (pawn.gender == Gender.Male ? VoiceDefOf.Voice_HumanMale : VoiceDefOf.Voice_HumanFemale);
if (pawnDefaultVoice.sounds.ContainsKey(voiceTag))
{
pawnDefaultVoice.sounds[voiceTag].PlayOneShot(voiceInfo);
}
}
}
}
}
}
}
//do the same for all the child nodes
}
public bool AnimationMakesUseOfProp(AnimationPropDef animationProp)
{
// never true if not animating; anim props shouldn't be attached
if (!IsAnimating) return false;
//for all anims in queue (because it's only recached at start)
foreach (AnimationDef animation in animationQueue)
{
foreach (PawnRenderNodeTagDef propTag in animation.animationParts.Keys)
{
// if that proptag is the same as the one for animationProp,
if (propTag == animationProp.animPropProperties.tagDef)
{
//that prop is being used in the animation
return true;
}
}
}
return false;
}
private Pawn pawn => base.parent as Pawn;
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/CompExtendedAnimator.cs
|
C#
|
unknown
| 12,913 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace Rimworld_Animations {
public class CompProperties_ExtendedAnimator : CompProperties
{
public CompProperties_ExtendedAnimator()
{
base.compClass = typeof(CompExtendedAnimator);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/CompProperties_ExtendedAnimator.cs
|
C#
|
unknown
| 390 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations {
public class CompProperties_ThingAnimator : CompProperties
{
public CompProperties_ThingAnimator()
{
base.compClass = typeof(CompThingAnimator);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/CompProperties_ThingAnimator.cs
|
C#
|
unknown
| 365 |
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
public class CompThingAnimator : ThingComp
{
public override void CompTick()
{
//todo: If item is held by pawn, and pawn is doing thingcomp animation,
//animate thingcomp; see CompPowerPlantWind for how thingcomps are animated
return;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/CompThingAnimator.cs
|
C#
|
unknown
| 526 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public abstract class BaseExtendedAnimatorAnchor : IExposable
{
public BaseExtendedAnimatorAnchor() { }
public virtual void ExposeData() { }
public abstract Vector3 getDrawPos();
public string GetUniqueLoadID()
{
throw new NotImplementedException();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/ExtendedAnimatorAnchor/BaseExtendedAnimatorAnchor.cs
|
C#
|
unknown
| 514 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class ExtendedAnimatorAnchor_Thing : BaseExtendedAnimatorAnchor
{
private Thing thing;
public ExtendedAnimatorAnchor_Thing() : base() { }
public ExtendedAnimatorAnchor_Thing(Thing thing) : base()
{
this.thing = thing;
}
public override Vector3 getDrawPos()
{
//x and z position, regular altitude for pawns
return new Vector3(thing.DrawPos.x, AltitudeLayer.Pawn.AltitudeFor(), thing.DrawPos.z);
}
public override void ExposeData()
{
base.ExposeData();
Scribe_References.Look<Thing>(ref this.thing, "animations_anchor_thing", false);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/ExtendedAnimatorAnchor/ExtendedAnimatorAnchor_Thing.cs
|
C#
|
unknown
| 894 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class ExtendedAnimatorAnchor_Vector3 : BaseExtendedAnimatorAnchor
{
public ExtendedAnimatorAnchor_Vector3() : base() { }
private Vector3 position;
public ExtendedAnimatorAnchor_Vector3(Vector3 position) : base()
{
//default to altitude for layer for y
this.position = new Vector3(position.x, AltitudeLayer.Pawn.AltitudeFor(), position.z);
}
public override Vector3 getDrawPos()
{
return position;
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<Vector3>(ref position, "animations_anchor_position", Vector3.zero);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Comps/ExtendedAnimatorAnchor/ExtendedAnimatorAnchor_Vector3.cs
|
C#
|
unknown
| 902 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
[DefOf]
public static class AnimationDefOf
{
static AnimationDefOf()
{
DefOfHelper.EnsureInitializedInCtor(typeof(AnimationDefOf));
}
public static AnimationDef TestAnimation1;
public static AnimationDef TestAnimation2;
}
}
|
donkey1919/rimworld
|
1.5/Source/Defs/AnimationDefOf.cs
|
C#
|
unknown
| 474 |
using System.Collections.Generic;
using Verse;
using RimWorld;
using UnityEngine;
using System.Windows;
namespace Rimworld_Animations {
class MainTabWindow_OffsetConfigure : MainTabWindow
{
public override Vector2 RequestedTabSize => new Vector2(505, 500);
public override void DoWindowContents(Rect inRect) {
Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(position);
listingStandard.Label("RimAnims_AnimManager".Translate());
listingStandard.GapLine();
if (Find.Selector.SingleSelectedThing is Pawn curPawn
&& curPawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator)
&& extendedAnimator.IsAnimating)
{
//Pawn info about their body, race
Vector3 offsetPosition = extendedAnimator.Offset != null ? (Vector3)extendedAnimator.Offset : Vector3.zero;
int offsetRotation = extendedAnimator.Rotation != null ? (int)extendedAnimator.Rotation : 0;
string pawnDef = curPawn.def.defName;
string bodyTypeDef = (curPawn.story?.bodyType != null) ? curPawn.story.bodyType.ToString() : "None";
string genderDef = curPawn.gender.ToString();
string currentAnimation = extendedAnimator.CurrentAnimation != null ? extendedAnimator.CurrentAnimation.defName : "None";
listingStandard.Label(curPawn.Name + ": " + curPawn.def.defName + ", " + bodyTypeDef + ", " + genderDef + ", Animation: " + currentAnimation);
if (curPawn.def.defName == "Human")
{
listingStandard.Label("RimAnims_Warning".Translate());
}
float posX = offsetPosition.x, posY = offsetPosition.y, posZ = offsetPosition.z;
int rot = offsetRotation;
float.TryParse(listingStandard.TextEntryLabeled("X: ", posX.ToString()), out posX);
posX = listingStandard.Slider(posX, -2, 2);
float.TryParse(listingStandard.TextEntryLabeled("Y: ", offsetPosition.y.ToString()), out posY);
posY = listingStandard.Slider(posY, -2, 2);
float.TryParse(listingStandard.TextEntryLabeled("Z: ", posZ.ToString()), out posZ);
posZ = listingStandard.Slider(posZ, -2, 2);
int.TryParse(listingStandard.TextEntryLabeled("Rotation: ", rot.ToString()), out rot);
rot = (int)listingStandard.Slider(rot, -180, 180);
listingStandard.GapLine();
Vector3 newOffsetVector = new Vector3(posX, posY, posZ);
string offset = "<li>";
offset += bodyTypeDef != "None" ? "<bodyType>" + bodyTypeDef + "</bodyType>" : "";
offset += newOffsetVector != Vector3.zero ? "<offset>(" + posX + ", " + posY + ", " + posZ + ")</offset>" : "";
offset += rot != 0 ? "<rotation>" + rot + "</rotation>" : "";
offset += "</li>";
listingStandard.Label("Appropriate Offset value for " + currentAnimation + ", " + pawnDef + ", " + bodyTypeDef + ", " + genderDef + ": ");
listingStandard.Label(offset);
if (listingStandard.ButtonText("RimAnims_CopyToClipboard".Translate()))
{
GUIUtility.systemCopyBuffer = offset;
}
listingStandard.Label("RimAnims_ShareSettings".Translate());
extendedAnimator.Offset = newOffsetVector;
extendedAnimator.Rotation = rot;
}
else
{
listingStandard.Label("Select a pawn currently in an animation to change their offsets");
}
listingStandard.End();
}
}
}
/**
if (curPawn.TryGetComp<CompExtendedAnimator> animator) {
/*
CompBodyAnimator compBodyAnimator = curPawn.TryGetComp<CompBodyAnimator>();
AnimationDef def = compBodyAnimator.CurrentAnimation;
int ActorIndex = compBodyAnimator.ActorIndex;
float offsetX = 0, offsetZ = 0, rotation = 0;
string bodyTypeDef = (curPawn.story?.bodyType != null) ? curPawn.story.bodyType.ToString() : "";
if (AnimationSettings.offsets.ContainsKey(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex)) {
offsetX = AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].x;
offsetZ = AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].y;
} else {
AnimationSettings.offsets.Add(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex, new Vector2(0, 0));
}
if (AnimationSettings.rotation.ContainsKey(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex)) {
rotation = AnimationSettings.rotation[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex];
}
else {
AnimationSettings.rotation.Add(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex, 0);
}
listingStandard.Label("Name: " + curPawn.Name + " Race: " + curPawn.def.defName + " Actor Index: " + curPawn.TryGetComp<CompBodyAnimator>().ActorIndex + " Body Type (if any): " + bodyTypeDef + " Animation: " + def.label + (curPawn.TryGetComp<CompBodyAnimator>().Mirror ? " mirrored" : ""));
if(curPawn.def.defName == "Human") {
listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets");
}
float.TryParse(listingStandard.TextEntryLabeled("X Offset: ", offsetX.ToString()), out offsetX);
offsetX = listingStandard.Slider(offsetX, -2, 2);
float.TryParse(listingStandard.TextEntryLabeled("Z Offset: ", offsetZ.ToString()), out offsetZ);
offsetZ = listingStandard.Slider(offsetZ, -2, 2);
float.TryParse(listingStandard.TextEntryLabeled("Rotation: ", rotation.ToString()), out rotation);
rotation = listingStandard.Slider(rotation, -180, 180);
if(listingStandard.ButtonText("Reset All")) {
offsetX = 0;
offsetZ = 0;
rotation = 0;
}
listingStandard.GapLine();
if(listingStandard.ButtonText("Shift Actors")) {
if(AnimationSettings.debugMode) {
Log.Message("Shifting actors in animation...");
}
for(int i = 0; i < curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation.Count; i++) {
Pawn actor = curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i];
actor.TryGetComp<CompBodyAnimator>()?.shiftActorPositionAndRestartAnimation();
//reset the clock time of every pawn in animation
if(actor.jobs.curDriver is rjw.JobDriver_Sex) {
(actor.jobs.curDriver as rjw.JobDriver_Sex).ticks_left = def.animationTimeTicks;
(actor.jobs.curDriver as rjw.JobDriver_Sex).ticksLeftThisToil = def.animationTimeTicks;
(actor.jobs.curDriver as rjw.JobDriver_Sex).duration = def.animationTimeTicks;
}
}
}
if (offsetX != AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].x || offsetZ != AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].y) {
AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex] = new Vector2(offsetX, offsetZ);
}
if(rotation != AnimationSettings.rotation[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex]) {
AnimationSettings.rotation[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex] = rotation;
}
}
}
*/
|
donkey1919/rimworld
|
1.5/Source/MainTabWindows/MainTabWindow_OffsetConfigure.cs
|
C#
|
unknown
| 8,046 |
using RimWorld;
using Verse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rimworld_Animations {
[DefOf]
public static class OffsetMainButtonDefOf {
public static MainButtonDef OffsetManager;
static OffsetMainButtonDefOf() {
DefOfHelper.EnsureInitializedInCtor(typeof(OffsetMainButtonDefOf));
}
}
}
|
donkey1919/rimworld
|
1.5/Source/MainTabWindows/OffsetMainButtonDefOf.cs
|
C#
|
unknown
| 436 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using RimWorld.Planet;
using Verse;
namespace Rimworld_Animations {
public class WorldComponent_UpdateMainTab : WorldComponent {
public WorldComponent_UpdateMainTab(World world) : base(world) {
}
public override void FinalizeInit() {
base.FinalizeInit();
OffsetMainButtonDefOf.OffsetManager.buttonVisible = RJWAnimationSettings.offsetTab;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/MainTabWindows/WorldComponent_UpdateMainTab.cs
|
C#
|
unknown
| 550 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using HarmonyLib;
using System.Reflection;
namespace Rimworld_Animations {
[StaticConstructorOnStartup]
public static class Harmony_PatchAll {
static Harmony_PatchAll() {
Harmony val = new Harmony("rjwanim");
val.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/Harmony_PatchAll.cs
|
C#
|
unknown
| 451 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using HarmonyLib;
using Verse;
using RimWorld;
using Verse.AI;
namespace Rimworld_Animations {
/*
[HarmonyPatch(typeof(WorkGiver_Sex), "JobOnThing")]
public static class HarmonyPatch_WorkGiverSex {
public static bool Prefix(ref Job __result, ref Thing t) {
Building_Bed bed = RestUtility.CurrentBed(t as Pawn);
if (bed == null) {
return false;
}
__result = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("JoinInBedAnimation", true), t as Pawn, bed);
return false;
}
}
*/
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/HarmonyPatch_WorkGiverSex.cs
|
C#
|
unknown
| 720 |
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
using rjw;
using Verse.AI;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(Bed_Utility), "in_same_bed")]
public static class HarmonyPatch_JobDriver_InSameBedPatch
{
public static bool Prefix(Pawn partner, ref bool __result)
{
if(partner != null && partner.CurJobDef == xxx.casual_sex)
{
__result = true;
return false;
}
return true;
}
}
[HarmonyPatch(typeof(JobDriver_JoinInBed), "MakeNewToils")]
public static class HarmonyPatch_JobDriver_JoinInBed
{
public static void Postfix(JobDriver_JoinInBed __instance, ref IEnumerable<Toil> __result)
{
var toils = __result.ToList();
Toil goToPawnInBed = Toils_Goto.GotoThing(__instance.iTarget, PathEndMode.OnCell);
goToPawnInBed.FailOn(() => !RestUtility.InBed(__instance.Partner) && __instance.Partner.CurJobDef != xxx.gettin_loved && !Bed_Utility.in_same_bed(__instance.Partner, __instance.pawn));
toils[1] = goToPawnInBed;
Toil startPartnerSex = new Toil();
startPartnerSex.initAction = delegate {
if (!(__instance.Partner.jobs.curDriver is JobDriver_SexBaseReciever)) // allows threesomes
{
Job gettinLovedJob = JobMaker.MakeJob(xxx.gettin_loved, __instance.pawn, __instance.Bed); // new gettin loved toil that wakes up the pawn goes here
__instance.Partner.jobs.jobQueue.EnqueueFirst(gettinLovedJob);
__instance.Partner.jobs.EndCurrentJob(JobCondition.InterruptForced);
}
};
toils[2] = startPartnerSex;
__result = toils.AsEnumerable();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/HarmonyPatch_JobDriver_JoinInBed.cs
|
C#
|
unknown
| 1,892 |
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_Masturbate), "SetupDurationTicks")]
public class HarmonyPatch_JobDriver_Masturbate
{
public static void Postfix(JobDriver_Masturbate __instance)
{
//prevent early stoppage of masturbate jobdriver during animation
/* not needed anymore? Ticks are assigned during animation
__instance.duration = 10000000;
__instance.ticks_left = __instance.duration;
*/
}
}
[HarmonyPatch(typeof(JobDriver_Masturbate), "MakeNewToils")]
public class HarmonyPatch_JobDriver_Masturbate2
{
public static void Postfix(JobDriver_Masturbate __instance, ref IEnumerable<Toil> __result)
{
var toils = __result.ToList();
//sex toil
toils[1].initAction += delegate ()
{
CompExtendedAnimator pawnAnimator = __instance.pawn.TryGetComp<CompExtendedAnimator>();
// if pawn was given an animation to play,
if (pawnAnimator.IsAnimating)
{
//set duration of masturbate toil to anim length
toils[1].defaultDuration = pawnAnimator.AnimationLength;
}
};
__result = toils.AsEnumerable();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/HarmonyPatch_JobDriver_Masturbate.cs
|
C#
|
unknown
| 1,536 |
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_Sex), "setup_ticks")]
public class HarmonyPatch_JobDriver_Sex
{
public static void Postfix(JobDriver_Sex __instance)
{
if (!RJWAnimationSettings.hearts)
{
__instance.ticks_between_hearts = int.MaxValue;
}
}
}
[HarmonyPatch(typeof(JobDriver_Sex), "SexTick")]
public class HarmonyPatch_JobDriver_Sex2
{
public static void Postfix(JobDriver_Sex __instance, Pawn pawn, Thing target)
{
//if neverending sex and pawn doesn't have an animation,
if (__instance.neverendingsex
&& !pawn.TryGetComp<CompExtendedAnimator>().IsAnimating)
{
//start a new animation for all the pawns paired with receiver job driver
List<Pawn> participants;
if (target is Pawn receiverPawn)
{
participants = (receiverPawn?.jobs?.curDriver as JobDriver_SexBaseReciever)?.parteners.Append(receiverPawn).ToList();
}
else
{
participants = new List<Pawn> { pawn };
}
GroupAnimationDef animation = AnimationUtility.FindGroupAnimation(participants, out int reorder);
if (animation != null)
{
Thing anchor = (Thing)__instance.Bed ?? pawn;
AnimationUtility.StartGroupAnimation(participants, animation, reorder, anchor);
}
}
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/HarmonyPatch_JobDriver_Sex.cs
|
C#
|
unknown
| 1,843 |
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
using rjw;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_Start
{
public static void Postfix(ref JobDriver_SexBaseInitiator __instance)
{
Pawn pawn = __instance.pawn;
Pawn partner = (__instance.Target as Corpse)?.InnerPawn ?? __instance.Target as Pawn;
List<Pawn> participants;
if (__instance is JobDriver_Masturbate)
{
participants = new List<Pawn>() { pawn };
}
else if (__instance is JobDriver_ViolateCorpse)
{
participants = new List<Pawn>() { pawn, partner };
}
else
{
participants = (partner?.jobs?.curDriver as JobDriver_SexBaseReciever)?.parteners.Append(partner).ToList();
}
GroupAnimationDef groupAnimation = AnimationUtility.FindGroupAnimation(participants, out int reorder);
if (groupAnimation != null)
{
Thing anchor = (Thing)__instance.Bed ?? partner;
AnimationUtility.StartGroupAnimation(participants, groupAnimation, reorder, anchor);
int animTicks = AnimationUtility.GetAnimationLength(pawn);
foreach (Pawn participant in participants)
{
if (RJWAnimationSettings.debugMode)
{
Log.Message("Participant: " + participant.Name);
Log.Message("JobDriver: " + participant.CurJobDef.defName);
}
//null ref check for pawns that might have lost their jobs or become null for some reason
if (participant?.jobs?.curDriver is JobDriver_Sex participantJobDriver)
{
participantJobDriver.ticks_left = animTicks;
participantJobDriver.sex_ticks = animTicks;
participantJobDriver.orgasmStartTick = animTicks;
participantJobDriver.duration = animTicks;
}
}
}
/*
* not necessary anymore because removed masturbate infinite ticks
*
else
{
//backup check for if masturbation doesn't have anim
//reset duration and ticks_left to the regular RJW values
//because of HarmonyPatch_JobDriver_Masturbate setting the values large to prevent early stoppage
foreach (Pawn participant in participants)
{
if (participant?.jobs?.curDriver is JobDriver_Sex participantJobDriver)
{
participantJobDriver.duration = (int)(xxx.is_frustrated(participant) ? (2500f * Rand.Range(0.2f, 0.7f)) : (2500f * Rand.Range(0.2f, 0.4f)));
participantJobDriver.ticks_left = participantJobDriver.duration;
}
}
}
*/
}
static IEnumerable<String> NonSexActRulePackDefNames = new String[]
{
"MutualHandholdingRP",
"MutualMakeoutRP",
};
public static bool NonSexualAct(JobDriver_SexBaseInitiator sexBaseInitiator)
{
if (NonSexActRulePackDefNames.Contains(sexBaseInitiator.Sexprops.rulePack))
{
return true;
}
return false;
}
}
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "End")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_End
{
public static void Prefix(ref JobDriver_SexBaseInitiator __instance)
{
//stop pawn animating
AnimationUtility.StopGroupAnimation(__instance.pawn);
//stop partner animating
if (__instance.Partner is Pawn partner)
{
AnimationUtility.StopGroupAnimation(partner);
}
//stop partner's other partners (threesome pawns) animating
//added null ref checks for instances when pawns get nulled or lose their jobs
if (__instance.Partner?.jobs?.curDriver is JobDriver_SexBaseReciever partnerReceiverJob)
{
foreach (Pawn pawn in partnerReceiverJob.parteners)
{
if (pawn != null) AnimationUtility.StopGroupAnimation(pawn);
}
}
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/HarmonyPatch_JobDriver_SexBaseInitiator.cs
|
C#
|
unknown
| 4,698 |
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_Sex), "Animate")]
public class HarmonyPatch_Animate
{
public static bool Prefix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
{
//remove all bumping stuff in animations; keep draw nude code
__instance.RotatePawns(pawn, __instance.Partner);
if (target != null)
{
Pawn pawn2 = target as Pawn;
if (pawn2 != null && !__instance.Sexprops.isRapist)
{
// if not (pawn has root node and rootnode is animating)
if (!(pawn2?.Drawer?.renderer?.renderTree?.rootNode is PawnRenderNode rootNode
&& (rootNode.AnimationWorker is AnimationWorker_KeyframesExtended || rootNode.children.Any(x => x.AnimationWorker is AnimationWorker_KeyframesExtended))))
{
//play bumpin anim
pawn.Drawer.Notify_MeleeAttackOn(target);
}
}
if (!__instance.isEndytophile)
{
SexUtility.DrawNude(pawn, false);
if (pawn2 != null)
{
SexUtility.DrawNude(pawn2, false);
return false;
}
}
}
else if (!__instance.isEndytophile)
{
SexUtility.DrawNude(pawn, false);
}
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/JobDriver_Sex/HarmonyPatch_Animate.cs
|
C#
|
unknown
| 1,369 |
using HarmonyLib;
using rjw;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_Sex), "PlaySexSound")]
class HarmonyPatch_PlaySexSounds
{
public static bool Prefix(JobDriver_Sex __instance)
{
return false;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/JobDriver_Sex/HarmonyPatch_PlaySexSounds.cs
|
C#
|
unknown
| 280 |
using HarmonyLib;
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_Sex), "SexTick")]
public class HarmonyPatch_SexTick
{
public static bool Prefix(JobDriver_Sex __instance, Pawn pawn, Thing target)
{
if ((target is Pawn) &&
!(
(target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever
&&
((target as Pawn).jobs.curDriver as JobDriver_SexBaseReciever).parteners.Any()
&&
((target as Pawn).jobs.curDriver as JobDriver_SexBaseReciever).parteners[0] == pawn))
{
__instance.ticks_left--;
__instance.sex_ticks--;
__instance.Orgasm();
if (pawn.IsHashIntervalTick(__instance.ticks_between_thrusts))
{
__instance.ChangePsyfocus(pawn, target);
__instance.Animate(pawn, target);
__instance.PlaySexSound();
if (!__instance.Sexprops.isRape)
{
pawn.GainComfortFromCellIfPossible(false);
if (target is Pawn)
{
(target as Pawn).GainComfortFromCellIfPossible(false);
}
}
if(!__instance.isEndytophile)
{
SexUtility.DrawNude(pawn, false);
}
}
return false;
}
return true;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/JobDriver_Sex/HarmonyPatch_SexTick.cs
|
C#
|
unknown
| 1,434 |
using HarmonyLib;
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using Verse.AI;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_SexBaseRecieverLoved), "MakeSexToil")]
public class HarmonyPatch_JobDriver_SexBaseReceiverLoved
{
public static void Postfix(JobDriver_SexBaseRecieverLoved __instance, ref Toil __result)
{
//added for sudden end of jobdriver
__result.AddFinishAction(delegate {
AnimationUtility.StopGroupAnimation(__instance.pawn);
});
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> codeInstructions)
{
var ins = codeInstructions.ToList();
for (int i = 0; i < ins.Count; i++)
{
if (i < ins.Count && ins[i].opcode == OpCodes.Call && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(Toils_LayDown), "LayDown")))
{
ins[i].operand = AccessTools.DeclaredMethod(typeof(HarmonyPatch_JobDriver_SexBaseReceiverLoved), "DoNotLayDown");
yield return ins[i];
}
else
{
yield return ins[i];
}
}
}
public static Toil DoNotLayDown(TargetIndex bedOrRestSpotIndex, bool hasBed, bool lookForOtherJobs, bool canSleep = true, bool gainRestAndHealth = true, PawnPosture noBedLayingPosture = PawnPosture.LayingMask, bool deathrest = false)
{
return new Toil();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/SexBaseReceivers/HarmonyPatch_JobDriver_SexBaseReceiverLoved.cs
|
C#
|
unknown
| 1,704 |
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse.AI;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_SexBaseRecieverRaped), "MakeNewToils")]
public class HarmonyPatch_JobDriver_SexBaseReceiverRaped
{
/*
* Doesn't work; ienumerables are read-only, can't modify toil
* would need to harmonypatch; stopped partner animating in sexbaseinitiator instead
*
public static void Postfix(JobDriver_SexBaseRecieverRaped __instance, ref IEnumerable<Toil> __result)
{
//added for sudden end of jobdriver
__result.Last().AddFinishAction(delegate {
AnimationUtility.StopGroupAnimation(__instance.pawn);
});
}
*/
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/JobDrivers/SexBaseReceivers/HarmonyPatch_JobDriver_SexBaseReceiverRaped.cs
|
C#
|
unknown
| 865 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
using RimWorld;
namespace Rimworld_Animations {
public class RJWAnimationSettings : ModSettings {
public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false,
PlayAnimForNonsexualActs = true;
//probably move this setting to a different mod menu if moving rjw parts of code
public static bool playVoices = true, playHumanlikeVoicesAsDefault = true;
public static float floatRangeInRenderTreeMenu = 1f;
public static bool offsetTab = false, debugMode = false;
public static float shiverIntensity = 2f;
public override void ExposeData() {
base.ExposeData();
Scribe_Values.Look(ref playVoices, "RJWAnimations_PlayVoices", true);
Scribe_Values.Look(ref playHumanlikeVoicesAsDefault, "RJWAnimations-playHumanlikeVoicesAsDefault", true);
Scribe_Values.Look(ref debugMode, "RJWAnimations-AnimsDebugMode", false);
Scribe_Values.Look(ref offsetTab, "RJWAnimations-EnableOffsetTab", false);
Scribe_Values.Look(ref controlGenitalRotation, "RJWAnimations-controlGenitalRotation", false);
Scribe_Values.Look(ref orgasmQuiver, "RJWAnimations-orgasmQuiver");
Scribe_Values.Look(ref rapeShiver, "RJWAnimations-rapeShiver");
Scribe_Values.Look(ref hearts, "RJWAnimation-heartsOnLovin");
Scribe_Values.Look(ref PlayAnimForNonsexualActs, "RJWAnims-PlayAnimForNonsexualActs");
Scribe_Values.Look(ref soundOverride, "RJWAnimations-rjwAnimSoundOverride", true);
Scribe_Values.Look(ref shiverIntensity, "RJWAnimations-shiverIntensity", 2f);
Scribe_Values.Look(ref floatRangeInRenderTreeMenu, "RJWAnimations-FloatRangeRenderMenu", 1f);
//todo: save offsetsByDefName
}
}
public class RJW_Animations : Mod {
public RJW_Animations(ModContentPack content) : base(content) {
GetSettings<RJWAnimationSettings>();
}
public override void DoSettingsWindowContents(Rect inRect) {
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(inRect);
listingStandard.CheckboxLabeled("RimAnim_SoundOverride".Translate(), ref RJWAnimationSettings.soundOverride);
listingStandard.CheckboxLabeled("RimAnim_GenitalRotation".Translate(), ref RJWAnimationSettings.controlGenitalRotation);
listingStandard.CheckboxLabeled("RimAnim_OrgasmQuiver".Translate(), ref RJWAnimationSettings.orgasmQuiver);
listingStandard.CheckboxLabeled("RimAnim_RapeShiver".Translate(), ref RJWAnimationSettings.rapeShiver);
listingStandard.CheckboxLabeled("RimAnim_HeartsDuringLovin".Translate(), ref RJWAnimationSettings.hearts);
listingStandard.CheckboxLabeled("RimAnim_PlayNonsexual".Translate(), ref RJWAnimationSettings.PlayAnimForNonsexualActs);
listingStandard.CheckboxLabeled("RimAnim_AnimManagerTab".Translate(), ref RJWAnimationSettings.offsetTab);
listingStandard.CheckboxLabeled("RimAnim_Voices".Translate(), ref RJWAnimationSettings.playVoices);
if (RJWAnimationSettings.playVoices)
{
listingStandard.CheckboxLabeled("RimAnim_HumanlikeVoicesDefault".Translate(), ref RJWAnimationSettings.playHumanlikeVoicesAsDefault);
}
listingStandard.Label("RimAnim_ShiverIntensity".Translate() + RJWAnimationSettings.shiverIntensity);
RJWAnimationSettings.shiverIntensity = listingStandard.Slider(RJWAnimationSettings.shiverIntensity, 0.0f, 12f);
listingStandard.Label("RimAnim_FloatRangeRenderTree".Translate() + RJWAnimationSettings.floatRangeInRenderTreeMenu);
RJWAnimationSettings.floatRangeInRenderTreeMenu = listingStandard.Slider(RJWAnimationSettings.floatRangeInRenderTreeMenu, 0.1f, 12f);
listingStandard.CheckboxLabeled("RimAnim_DebugMode".Translate(), ref RJWAnimationSettings.debugMode);
listingStandard.End();
base.DoSettingsWindowContents(inRect);
}
public override void WriteSettings() {
base.WriteSettings();
OffsetMainButtonDefOf.OffsetManager.buttonVisible = RJWAnimationSettings.offsetTab;
}
public override string SettingsCategory() {
return "RimAnim_ModSettings".Translate();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RJWPatches/RJWAnimationSettings.cs
|
C#
|
unknown
| 4,635 |
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(Dialog_DebugRenderTree), "RightRect")]
public static class HarmonyPatch_Dialog_DebugRenderTree
{
static MethodInfo replaceFloatRangeMethod = SymbolExtensions.GetMethodInfo(() => HarmonyPatch_Dialog_DebugRenderTree.ReplaceFloatValueRange());
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
for (int i = 0; i < codes.Count; i++)
{
//increase granularity of x and z sliders to be 0.01 instead
if (codes[i].opcode == OpCodes.Ldc_R4 && (float)codes[i].operand == 0.05f)
{
codes[i].operand = 0.001f;
codes[i - 8].opcode = OpCodes.Call;
codes[i - 8].operand = replaceFloatRangeMethod;
}
}
return codes.AsEnumerable();
}
public static FloatRange ReplaceFloatValueRange()
{
return new FloatRange(-RJWAnimationSettings.floatRangeInRenderTreeMenu, RJWAnimationSettings.floatRangeInRenderTreeMenu);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_Dialog_DebugRenderTree.cs
|
C#
|
unknown
| 1,453 |
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
// Head Rotation Code - Textures
// it's fine to just edit each AppendRequests individually
// because they all the parms are passed down to each child node recursively
[HarmonyPatch(typeof(PawnRenderNode), "AppendRequests")]
public static class HarmonyPatch_PawnRenderNode
{
//if rendernodetag is head, update PawnDrawParms so that head, and all children, are rotated for anim
public static bool Prefix(ref PawnRenderNode __instance, ref PawnDrawParms parms)
{
if (__instance.AnimationWorker is AnimationWorker_KeyframesExtended extendedAnimWorker)
{
if (parms.Portrait) return true;
// ADJUST FACING get rotated textures
// compare the previous tick to the current tick; if the current tick rotation is different, recache
parms.facing = extendedAnimWorker.facingAtTick(__instance.tree.AnimationTick);
//INVIS IF ANIM CALLS FOR IT
//replace maybe?
//cheaper call now comparing prev tick to cur tick
//not necessary because of new rendernodeworker hiding props now
//nvm, keep it because you can hide head and body too, if need be
return extendedAnimWorker.visibleAtTick(__instance.tree.AnimationTick);
}
return true;
}
}
/*
* no longer needed; taken care of by graphic variants
*
// For changing texture path of thing to variant
[HarmonyPatch(typeof(PawnRenderNode), "TexPathFor")]
public static class HarmonyPatch_PawnRenderNode2
{
public static void Postfix(ref PawnRenderNode __instance, ref string __result)
{
if (__instance.AnimationWorker is AnimationWorker_KeyframesExtended animWorker)
{
__result += animWorker.TexPathVariantAtTick(__instance.tree.AnimationTick);
}
}
}
*/
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_PawnRenderNode.cs
|
C#
|
unknown
| 2,176 |
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(PawnRenderNodeWorker), "CanDrawNow")]
public class HarmonyPatch_PawnRenderTreeWorker
{
public static bool Prefix(PawnRenderNode node, ref bool __result)
{
//switching to this system so that head or body can be hidden separate from other nodes
//(hide head but not addons, etc)
//in case someone wanted to do that
if (node.AnimationWorker is AnimationWorker_KeyframesExtended animWorker)
{
if (!animWorker.visibleAtTick(node.tree.AnimationTick))
{
__result = false;
return false;
}
//visible when animating
return true;
}
return true;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_PawnRenderNodeWorker.cs
|
C#
|
unknown
| 1,011 |
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(PawnRenderTree), "TryGetMatrix")]
public class HarmonyPatch_PawnRenderTree
{
public static bool Prefix(PawnRenderTree __instance, Dictionary<PawnRenderNodeTagDef, PawnRenderNode> ___nodesByTag, PawnRenderNode node, ref PawnDrawParms parms, ref Matrix4x4 matrix, ref bool __result)
{
/*
* Facing offsets fix
*/
//find lowest parent that is animating, or nothing if not animating
//don't do anything if portrait
if (parms.Portrait) return true;
PawnRenderNode animatingNode = node;
while (animatingNode != null
&& !(animatingNode.AnimationWorker is AnimationWorker_KeyframesExtended))
{
animatingNode = animatingNode.parent;
}
//if animating parent node found,
if (animatingNode?.AnimationWorker is AnimationWorker_KeyframesExtended animatingNodeAnimationWorker)
{
//change parm to facing to animate correctly
parms.facing = animatingNodeAnimationWorker.facingAtTick(__instance.AnimationTick);
}
/*
* Set Render Node to absolute position
*/
if (node.Props is PawnRenderNodeProperties_GraphicVariants graphicVariantProp
&& graphicVariantProp.absoluteTransform)
{
matrix = parms.matrix;
//absolute transform -- just use the node's transform, not its ancestors
node.GetTransform(parms, out Vector3 offset, out Vector3 pivot, out Quaternion quaternion, out Vector3 scale);
if (offset != Vector3.zero) matrix *= Matrix4x4.Translate(offset);
if (pivot != Vector3.zero) matrix *= Matrix4x4.Translate(pivot);
if (quaternion != Quaternion.identity) matrix *= Matrix4x4.Rotate(quaternion);
if (scale != Vector3.one) matrix *= Matrix4x4.Scale(scale);
if (pivot != Vector3.zero) matrix *= Matrix4x4.Translate(scale).inverse;
float num = node.Worker.AltitudeFor(node, parms);
if (num != 0f)
{
matrix *= Matrix4x4.Translate(Vector3.up * num);
}
__result = true;
return false;
}
return true;
}
}
//recaching
//done here because changing parms causes recaching anyway, so might as well do it here
[HarmonyPatch(typeof(PawnRenderTree), "AdjustParms")]
public class HarmonyPatch_PawnRenderTree2
{
public static void Prefix(PawnRenderTree __instance, ref PawnDrawParms parms)
{
int animationTick = __instance.AnimationTick;
if (__instance.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended rootAnimWorkerExtended)
{
//recache during facing turn
if (rootAnimWorkerExtended.shouldRecache(animationTick))
{
__instance.rootNode.requestRecache = true;
return;
}
}
foreach (PawnRenderNode node in __instance.rootNode.children)
{
if (node.AnimationWorker is AnimationWorker_KeyframesExtended animWorkerExtended)
{
//recache during flicker on/off
if (animWorkerExtended.shouldRecache(animationTick))
{
node.requestRecache = true;
return;
}
}
}
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_PawnRenderTree.cs
|
C#
|
unknown
| 3,949 |
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(PawnRenderer), "BodyAngle")]
public class HarmonyPatch_PawnRenderer
{
public static bool Prefix(ref Pawn ___pawn, ref float __result)
{
//set body angle to zero, for when downed
if (___pawn?.Drawer?.renderer?.renderTree?.rootNode?.AnimationWorker is AnimationWorker_KeyframesExtended)
{
__result = 0;
return false;
}
return true;
}
}
[HarmonyPatch(typeof(PawnRenderer), "GetBodyPos")]
public class HarmonyPatch_PawnRenderer2
{
//patch so that pawns appear at the same altitude layer, at layer Pawn
public static void Postfix(PawnRenderer __instance, ref Vector3 __result)
{
if (__instance.renderTree?.rootNode?.AnimationWorker is AnimationWorker_KeyframesExtended
|| (__instance.renderTree?.rootNode?.children is PawnRenderNode[] childNodes && childNodes.Any(x => x.AnimationWorker is AnimationWorker_KeyframesExtended)))
{
__result.y = AltitudeLayer.Pawn.AltitudeFor();
}
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_PawnRenderer.cs
|
C#
|
unknown
| 1,358 |
using HarmonyLib;
using rjw;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)]
public static class HarmonyPatch_Pawn_DrawTracker {
//switch to postfix to get pawn original height first
public static void Postfix(ref Pawn ___pawn, ref Vector3 __result) {
//align pos on top of partner, position, etc., based on animatoranchor
if (___pawn.TryGetComp<CompExtendedAnimator>() is CompExtendedAnimator animator)
{
if (animator.IsAnchored)
{
Vector3 anchor = animator.getAnchor();
__result.x = anchor.x;
__result.z = anchor.z;
}
}
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_Pawn_DrawTracker.cs
|
C#
|
unknown
| 832 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(Thing), "DrawAt")]
public static class HarmonyPatch_Thing
{
/*
public static bool Prefix(Thing __instance)
{
CompThingAnimator thingAnimator = __instance.TryGetComp<CompThingAnimator>();
if (thingAnimator != null && thingAnimator.isAnimating)
{
thingAnimator.AnimateThing(__instance);
return false;
}
return true;
}
*/
}
}
|
donkey1919/rimworld
|
1.5/Source/Patches/RimworldPatches/HarmonyPatch_Thing.cs
|
C#
|
unknown
| 712 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNodeProperties_BodyTypeVariants : PawnRenderNodeProperties_GraphicVariants
{
public List<TexPathVariants_BodyType> bodyTypeVariantsDef;
}
public class TexPathVariants_BodyType
{
public BodyTypeDef bodyType;
public TexPathVariantsDef texPathVariantsDef;
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNodeProperties_GraphicBodyTypeVariants.cs
|
C#
|
unknown
| 516 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rimworld_Animations
{
public class PawnRenderNodeWorker_BodyTypeVariants : PawnRenderNodeWorker_GraphicVariants
{
//same functionality as graphicvariants worker
//just here for readability
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNodeWorker_GraphicBodyTypeVariants.cs
|
C#
|
unknown
| 352 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNode_BodyTypeVariants : PawnRenderNode_GraphicVariants
{
private BodyTypeDef bodyType;
protected new PawnRenderNodeProperties_BodyTypeVariants props;
public PawnRenderNode_BodyTypeVariants(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree)
{
this.props = (PawnRenderNodeProperties_BodyTypeVariants)props;
}
protected Dictionary<int, Graphic> GraphicBodyTypeVariantsFor(Pawn pawn)
{
if (props.bodyTypeVariantsDef == null)
{
Log.Error("[Anims] Error: Tried to use BodyTypeVariants node, but bodyTypeVariants weren't given");
return null;
}
//for each different hediff-based texpathvariants,
foreach (TexPathVariants_BodyType texPathVariant_BodyType in props.bodyTypeVariantsDef)
{
if (pawn.story?.bodyType == texPathVariant_BodyType.bodyType)
{
//return that specific variant
bodyType = texPathVariant_BodyType.bodyType;
return GenerateVariants(pawn, texPathVariant_BodyType.texPathVariantsDef);
}
}
return null;
}
protected override void EnsureMaterialsInitialized()
{
if (variants == null
|| this.tree.pawn.story?.bodyType != bodyType)
variants = GraphicBodyTypeVariantsFor(this.tree.pawn);
//call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
base.EnsureMaterialsInitialized();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNode_GraphicBodyTypeVariants.cs
|
C#
|
unknown
| 1,936 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNodeProperties_GraphicHediffSeverityVariants : PawnRenderNodeProperties_GraphicVariants
{
public BodyPartDef bodyPart = null;
public List<HediffWithSeverity> hediffSeverityVariants;
}
public class HediffWithSeverity
{
public HediffDef hediff;
public List<TexPathVariants_Severity> severityVariants;
}
public class TexPathVariants_Severity
{
public int severity;
public TexPathVariantsDef texPathVariantsDef;
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicHediffSeverityVariants/PawnRenderNodeProperties_GraphicHediffSeverityVariants.cs
|
C#
|
unknown
| 700 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rimworld_Animations
{
public class PawnRenderNodeWorker_GraphicHediffSeverityVariants : PawnRenderNodeWorker_GraphicVariants
{
//same functionality as graphicvariants worker
//just here for readability
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicHediffSeverityVariants/PawnRenderNodeWorker_GraphicHediffSeverityVariants.cs
|
C#
|
unknown
| 365 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNode_GraphicHediffSeverityVariants : PawnRenderNode_GraphicVariants
{
protected HediffDef hediffWithSeverity;
protected float curSeverity;
protected new PawnRenderNodeProperties_GraphicHediffSeverityVariants props;
private HediffDef curHediff;
public PawnRenderNode_GraphicHediffSeverityVariants(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree)
{
this.props = (PawnRenderNodeProperties_GraphicHediffSeverityVariants)props;
}
protected Dictionary<int, Graphic> GraphicHediffSeverityVariantsFor(Pawn pawn)
{
if (props.hediffSeverityVariants == null)
{
Log.Error("[Anims] Error: Tried to use GraphicBodyPartHediffSeverityVariants node, but hediffSeverityVariants weren't given");
}
Hediff idealHediff = null;
HediffWithSeverity idealHediffSeverity = null;
if (props.bodyPart == null)
{
//search the entire body for the hediff because no bodypart was set
for (int i = 0; i < props.hediffSeverityVariants.Count; i++)
{
idealHediff = pawn.health.hediffSet.hediffs.Find((Hediff hediffWithSeverity) =>
hediffWithSeverity.def == props.hediffSeverityVariants[i].hediff);
if (idealHediff != null)
{
//get the ideal hediff severity variants, to iterate through and find the right one for the severity
idealHediffSeverity = props.hediffSeverityVariants[i];
break;
}
}
}
else
{
//search for a hediff with a specific body part
for (int i = 0; i < props.hediffSeverityVariants.Count; i++)
{
//right hediff with the right hediff and right body part
idealHediff = pawn.health.hediffSet.hediffs.Find((Hediff hediffWithSeverity) =>
hediffWithSeverity.def == props.hediffSeverityVariants[i].hediff
&& hediffWithSeverity.Part.def == props.bodyPart);
if (idealHediff != null) {
//get the ideal hediff severity variants, to iterate through and find the right one for the severity
idealHediffSeverity = props.hediffSeverityVariants[i];
break;
}
}
}
if (idealHediff != null)
{
//set severity so that recache when this is different
curSeverity = idealHediff.Severity;
//look for the right severity-based texpathvariants
TexPathVariants_Severity texPathVariants_Severity = idealHediffSeverity.severityVariants.Find((TexPathVariants_Severity texPathVariants) =>
texPathVariants.severity < idealHediff.Severity);
//if null, assume value is really too small
if (texPathVariants_Severity == null)
{
//return largest value
return GenerateVariants(pawn, idealHediffSeverity.severityVariants.First().texPathVariantsDef);
}
//return right severity variants
return GenerateVariants(pawn, texPathVariants_Severity.texPathVariantsDef);
}
//there is no graphic hediff variants appropriate
curHediff = null;
return null;
}
protected override void EnsureMaterialsInitialized()
{
//if pawn no longer has the hediff,
if (variants == null ||
!(this.tree.pawn.health?.hediffSet?.hediffs is List<Hediff> hediffs
&& hediffs.Any((Hediff hediff) => hediff.def == curHediff && hediff.Severity == curSeverity)))
{
//do graphicvariantsfor
variants = GraphicHediffSeverityVariantsFor(this.tree.pawn);
}
//call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
base.EnsureMaterialsInitialized();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicHediffSeverityVariants/PawnRenderNode_GraphicHediffSeverityVariants.cs
|
C#
|
unknown
| 4,587 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNodeProperties_GraphicHediffVariants : PawnRenderNodeProperties_GraphicVariants
{
public List<TexPathVariants_Hediff> hediffVariants;
}
public class TexPathVariants_Hediff
{
public List<HediffDef> hediffs;
public TexPathVariantsDef texPathVariantsDef;
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNodeProperties_GraphicHediffVariants.cs
|
C#
|
unknown
| 499 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rimworld_Animations
{
public class PawnRenderNodeWorker_GraphicHediffVariants : PawnRenderNodeWorker_GraphicVariants
{
//same functionality as graphicvariants worker
//just here for readability
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNodeWorker_GraphicHediffVariants.cs
|
C#
|
unknown
| 357 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNode_GraphicHediffVariants : PawnRenderNode_GraphicVariants
{
protected new PawnRenderNodeProperties_GraphicHediffVariants props;
private HediffDef curHediff;
public PawnRenderNode_GraphicHediffVariants(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree)
{
this.props = (PawnRenderNodeProperties_GraphicHediffVariants)props;
}
protected Dictionary<int, Graphic> GraphicHediffVariantsFor(Pawn pawn)
{
if (props.hediffVariants == null)
{
Log.Error("[Anims] Error: Tried to use GraphicHediffVariants node, but hediffVariants weren't given");
return null;
}
//for each different hediff-based texpathvariants,
foreach (TexPathVariants_Hediff texPathVariant_Hediff in props.hediffVariants)
{
//for all the hediffs corresponding to that texpathvariant,
foreach (HediffDef hediffDef in texPathVariant_Hediff.hediffs)
{
//if the pawn has that hediff,
if (pawn?.health?.hediffSet?.hediffs is List<Hediff> pawnHediffs && pawnHediffs.Any((Hediff hediff) => hediff.def == hediffDef))
{
//return that specific variant
curHediff = hediffDef;
return GenerateVariants(pawn, texPathVariant_Hediff.texPathVariantsDef);
}
}
}
//there is no graphic hediff variants appropriate
curHediff = null;
return null;
}
protected override void EnsureMaterialsInitialized()
{
//if pawn no longer has the hediff,
if (variants == null ||
!(this.tree.pawn.health?.hediffSet?.hediffs is List<Hediff> hediffs
&& hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
{
//do graphicvariantsfor
variants = GraphicHediffVariantsFor(this.tree.pawn);
}
//call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
base.EnsureMaterialsInitialized();
}
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNode_GraphicHediffVariants.cs
|
C#
|
unknown
| 2,539 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties
{
public AnimationOffsetDef propOffsetDef = null;
public TexPathVariantsDef texPathVariantsDef = null;
public bool absoluteTransform = false;
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicVariants/PawnRenderNodeProperties_GraphicVariants.cs
|
C#
|
unknown
| 430 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNodeWorker_GraphicVariants : PawnRenderNodeWorker
{
public override bool CanDrawNow(PawnRenderNode node, PawnDrawParms parms)
{
if (!base.CanDrawNow(node, parms)) return false;
if (parms.Portrait) return false;
//don't draw if not visible at tick
if (node.AnimationWorker is AnimationWorker_KeyframesExtended extendedAnimator)
{
return extendedAnimator.visibleAtTick(node.tree.AnimationTick);
}
//don't draw at all if not animating
return false;
}
protected override Material GetMaterial(PawnRenderNode node, PawnDrawParms parms)
{
//if node is animating, and is a graphic variant type of node
//and node is one with graphic variants
//and texpathvariant is set
if ((node.AnimationWorker is AnimationWorker_KeyframesExtended extendedAnimWorker)
&& (node is PawnRenderNode_GraphicVariants nodeWithGraphicVariants)
&& extendedAnimWorker.TexPathVariantAtTick(node.tree.AnimationTick) != null)
{
Material materialVariant = GetMaterialVariant(nodeWithGraphicVariants, parms, (int)extendedAnimWorker.TexPathVariantAtTick(node.tree.AnimationTick));
if (materialVariant != null) {
return materialVariant;
}
}
//otherwise return original texture
return base.GetMaterial(node, parms);
}
public virtual Material GetMaterialVariant(PawnRenderNode_GraphicVariants node, PawnDrawParms parms, int variant)
{
Material material = node.getGraphicVariant(variant)?.NodeGetMat(parms);
if (material == null) return null;
if (!parms.Portrait && parms.flags.FlagSet(PawnRenderFlags.Invisible))
{
material = InvisibilityMatPool.GetInvisibleMat(material);
}
return material;
}
public override Vector3 OffsetFor(PawnRenderNode node, PawnDrawParms parms, out Vector3 pivot)
{
Vector3 regularOffsets = base.OffsetFor(node, parms, out pivot);
if ((node.Props as PawnRenderNodeProperties_GraphicVariants)?.propOffsetDef?.offsets is List<BaseAnimationOffset> offsets)
{
foreach (BaseAnimationOffset offset in offsets)
{
if (offset.appliesToPawn(node.tree.pawn))
{
//modify offset of prop for animationOffset position
regularOffsets += offset.getOffset(node.tree.pawn) ?? Vector3.zero;
return regularOffsets;
}
}
}
//unmodified; no offsets found
return regularOffsets;
}
public override Vector3 ScaleFor(PawnRenderNode node, PawnDrawParms parms)
{
Vector3 regularScale = base.ScaleFor(node, parms);
if ((node.Props as PawnRenderNodeProperties_GraphicVariants)?.propOffsetDef?.offsets is List<BaseAnimationOffset> offsets)
{
foreach (BaseAnimationOffset offset in offsets)
{
if (offset.appliesToPawn(node.tree.pawn))
{
//modify scale of prop for animationOffset position
regularScale = regularScale.MultipliedBy(offset.getScale(node.tree.pawn) ?? Vector3.one);
return regularScale;
}
}
}
return regularScale;
}
public override Quaternion RotationFor(PawnRenderNode node, PawnDrawParms parms)
{
Quaternion rotation = base.RotationFor(node, parms);
if ((node.Props as PawnRenderNodeProperties_GraphicVariants)?.propOffsetDef?.offsets is List<BaseAnimationOffset> offsets)
{
foreach (BaseAnimationOffset offset in offsets)
{
if (offset.appliesToPawn(node.tree.pawn))
{
//modify offset of prop for animationOffset rotation
rotation *= Quaternion.AngleAxis(offset.getRotation(node.tree.pawn) ?? 0, Vector3.up);
return rotation;
}
}
}
//unmodified; no rotation offsets found
return rotation;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicVariants/PawnRenderNodeWorker_GraphicVariants.cs
|
C#
|
unknown
| 4,848 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNode_GraphicVariants : PawnRenderNode
{
protected new PawnRenderNodeProperties_GraphicVariants props;
protected Graphic missingTextureGraphic;
protected Dictionary<int, Graphic> variants;
public Graphic getGraphicVariant(int variant)
{
if (variants == null || !variants.ContainsKey(variant))
{
return missingTextureGraphic;
}
return variants[variant];
}
public PawnRenderNode_GraphicVariants(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree) {
this.props = (PawnRenderNodeProperties_GraphicVariants)props;
}
protected virtual Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
{
if (props.texPathVariantsDef == null)
{
return null;
}
return GenerateVariants(pawn, props.texPathVariantsDef);
}
protected override void EnsureMaterialsInitialized()
{
if (variants == null)
{
variants = GraphicVariantsFor(this.tree.pawn);
}
if (missingTextureGraphic == null)
{
missingTextureGraphic = GenerateMissingTextureGraphic();
}
base.EnsureMaterialsInitialized();
}
//used by all, including base classes, to create texPathVariants for pawn
protected Dictionary<int, Graphic> GenerateVariants(Pawn pawn, TexPathVariantsDef texPathVariants)
{
Dictionary<int, Graphic> variantGraphics = new Dictionary<int, Graphic>();
//for each graphic variant
for (int i = 0; i < texPathVariants.variants.Count; i++)
{
//get new graphic
Graphic variant = GraphicDatabase.Get<Graphic_Multi>(texPathVariants.variants[i], this.ShaderFor(pawn), Vector2.one, this.ColorFor(pawn));
//add it to the variants dictionary; i + 1 for easier readability in logs
variantGraphics.Add(i + 1, variant);
}
return variantGraphics;
}
protected Graphic GenerateMissingTextureGraphic()
{
return GraphicDatabase.Get<Graphic_Multi>("AnimationProps/MissingTexture/MissingTexture");
}
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/GraphicVariants/PawnRenderNode_GraphicVariants.cs
|
C#
|
unknown
| 2,617 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class TexPathVariantsDef : Def
{
public List<string> variants;
}
}
|
donkey1919/rimworld
|
1.5/Source/PawnRenderNode/TexPathVariants.cs
|
C#
|
unknown
| 261 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderSubWorker_ChangeOffset : PawnRenderSubWorker
{
public override void TransformOffset(PawnRenderNode node, PawnDrawParms parms, ref Vector3 offset, ref Vector3 pivot)
{
if (parms.Portrait)
return;
if (node.AnimationWorker is AnimationWorker_KeyframesExtended
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator))
{
Vector3? pawnOffset = extendedAnimator.Offset;
if (pawnOffset != null)
{
offset += (Vector3)pawnOffset;
}
}
}
public override void TransformRotation(PawnRenderNode node, PawnDrawParms parms, ref Quaternion rotation)
{
if (node.AnimationWorker is AnimationWorker_KeyframesExtended
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator))
{
int? pawnRotation = extendedAnimator.Rotation;
if (pawnRotation != null)
{
Quaternion additionalRotation = Quaternion.AngleAxis((int)pawnRotation, Vector3.up);
rotation *= additionalRotation;
}
}
base.TransformRotation(node, parms, ref rotation);
}
}
}
|
donkey1919/rimworld
|
1.5/Source/RenderSubWorkers/PawnRenderSubWorker_ChangeOffset.cs
|
C#
|
unknown
| 1,614 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderSubWorker_HideWhenAnimating : PawnRenderSubWorker
{
public override void EditMaterial(PawnRenderNode node, PawnDrawParms parms, ref Material material)
{
if (node.tree.pawn.def != ThingDefOf.Human) return;
if (node.tree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended
|| node.tree.rootNode.children.Any(x => x.AnimationWorker is AnimationWorker_KeyframesExtended))
{
material.color = Color.clear;
material.shader = ShaderTypeDefOf.Transparent.Shader;
}
}
public override void TransformLayer(PawnRenderNode node, PawnDrawParms parms, ref float layer)
{
base.TransformLayer(node, parms, ref layer);
if (node.tree.pawn.def != ThingDefOf.Human) return;
layer -= 1000;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/RenderSubWorkers/PawnRenderSubWorker_HideWhenAnimating.cs
|
C#
|
unknown
| 1,105 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using UnityEngine;
using Verse;
using Verse.AI;
using rjw.Modules.Interactions.Enums;
namespace Rimworld_Animations {
public static class AnimationUtility {
public static void StartAnimation(List<Pawn> participants)
{
participants[0].Drawer.renderer.SetAnimation(AnimationDefOf.TestAnimation1);
participants[1].Drawer.renderer.SetAnimation(AnimationDefOf.TestAnimation2);
}
//startgroupanimator with anchor
//don't anchor to self if anchor is self
public static void StartGroupAnimation(List<Pawn> participants, GroupAnimationDef groupAnimationDef, int reorder, Thing anchor)
{
int seed = GenTicks.TicksGame;
for (int i = 0; i < participants.Count; i++)
{
groupAnimationDef.GetOffset(i, participants[i], out Vector3? position, out int? rotation, reorder);
if (anchor is Pawn pawn && pawn == participants[i])
{
List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation);
}
else
{
//each participant gets their own unique extendedanimatoranchor, important for scribe_deep saving
List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
BaseExtendedAnimatorAnchor animatorAnchor = new ExtendedAnimatorAnchor_Thing(anchor);
if (RJWAnimationSettings.debugMode)
{
Log.Message("Now playing animation: " + groupAnimationDef.defName + " Actor Shift: " + reorder);
}
participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);
}
}
}
//startgroupanimation without anchor; just play where standing
public static void StartGroupAnimation(List<Pawn> participants, GroupAnimationDef groupAnimationDef, int reorder)
{
int seed = GenTicks.TicksGame;
for (int i = 0; i < participants.Count; i++)
{
List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
groupAnimationDef.GetOffset(i, participants[i], out Vector3? position, out int? rotation, reorder);
participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation);
}
}
public static void StopGroupAnimation(List<Pawn> participants)
{
foreach(Pawn pawn in participants)
{
pawn.TryGetComp<CompExtendedAnimator>()?.StopAnimating();
}
}
public static void StopGroupAnimation(Pawn participant)
{
participant.TryGetComp<CompExtendedAnimator>()?.StopAnimating();
}
public static GroupAnimationDef FindGroupAnimation(List<Pawn> participants, out int reorder)
{
// go through each context in each GroupAnimationDef
// if you find one where it returns canAnimationBeUsed (and reorders),
// return that animation
//find all, reorder randomly, then find max priority context
DefDatabase<GroupAnimationDef>.AllDefsListForReading
.FindAll((GroupAnimationDef x) => x.canAnimationBeUsed(participants))
.OrderBy(_ => Rand.Int)
.TryMaxBy((GroupAnimationDef x) => x.Priority(participants), out GroupAnimationDef result);
reorder = result != null ? result.Reorder(participants) : 0;
return result;
}
public static int GetAnimationLength(Pawn pawn)
{
return pawn.TryGetComp<CompExtendedAnimator>().AnimationLength;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Utilities/AnimationUtility.cs
|
C#
|
unknown
| 4,380 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class VoiceDef : Def
{
public List<ThingDef> races = new List<ThingDef>();
public Gender gender = Gender.None;
public List<TraitDef> traits = new List<TraitDef>();
public bool takesPriority = false;
public float randomChanceFactor = 1;
public Dictionary<VoiceTagDef, SoundDef> sounds = new Dictionary<VoiceTagDef, SoundDef>();
public bool VoiceFitsPawn(Pawn pawn)
{
//doesn't match any of the races
if (!races.Exists(x => x == pawn.def)) return false;
//doesn't match gender
if (gender != Gender.None && pawn.gender != gender) return false;
//if traits list is not empty, and pawn doesn't have any of the designated traits, doesn't match
if (!traits.Empty() && !traits.Any(trait => pawn.story.traits.HasTrait(trait))) return false;
return true;
}
}
}
|
donkey1919/rimworld
|
1.5/Source/Voices/VoiceDef.cs
|
C#
|
unknown
| 1,116 |
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rimworld_Animations
{
[DefOf]
public static class VoiceDefOf
{
static VoiceDefOf()
{
DefOfHelper.EnsureInitializedInCtor(typeof(VoiceDefOf));
}
public static VoiceDef Voice_HumanMale;
public static VoiceDef Voice_HumanFemale;
}
}
|
donkey1919/rimworld
|
1.5/Source/Voices/VoiceDefOf.cs
|
C#
|
unknown
| 456 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class VoiceTagDef : Def
{
public float probability = 1;
}
}
|
donkey1919/rimworld
|
1.5/Source/Voices/VoiceTagDef.cs
|
C#
|
unknown
| 254 |
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