code
stringlengths
0
56.1M
repo_name
stringclasses
515 values
path
stringlengths
2
147
language
stringclasses
447 values
license
stringclasses
7 values
size
int64
0
56.8M
:: Art_Vector_Arm_Left_High [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 359.7,208 c 33,6 81.8,-36.8 94.5,-39.6 -28.1,-11.8 -37.6,-29.6 -84.3,-61.1 0,0 -42,18 -43.4,2.2 C 323,69.600003 357.6,87.000003 374.9,99.600003 389.7,100.8 486.3,157.4 482.3,170.9 c -6.1,20.6 -84.8,65.8 -114.7,81.4 -49.9,-6.5 -28.8,-47.8 -7.9,-44.3" class="skin" id="L_2_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Left_High.tw
tw
mit
412
:: Art_Vector_Arm_Left_Low [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 353.4,255 c 33,-6 29.6,56.1 37.5,74.3 -5,16.2 -6.6,41.9 -36.3,87.2 0,0 -42,-18 -43.4,-2.2 -3.5,39.9 28.5,17.8 48.4,9.9 12.4,-4.9 45.3,-83.4 49.9,-100.1 3.1,-11.3 -13.8,-86.7 -31.5,-104.1 -8.1,-7.9 -9.6,-4.9 -16.6,-9.2 -50.1,6.3 -29,47.7 -8,44.2" class="skin" id="L"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Left_Low.tw
tw
mit
404
:: Art_Vector_Arm_Left_Mid [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 358.1,257 c 28.8,-6 21.8,49.7 28.7,67.6 -18.6,0.4 -50.5,-7.6 -103.8,-11.1 0,0 -36.7,-17.8 -37.9,-2.2 -3,39.3 20.4,22.7 37.9,14.8 14.6,-2 120.8,33 124.8,16.6 2.8,-11.1 -12.7,-103.2 -28.2,-120.3 -7.1,-7.8 -8.4,-4.8 -14.5,-9.1 -43.7,6.4 -25.3,47.1 -7,43.7" class="skin" id="L_1_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Left_Mid.tw
tw
mit
415
:: Art_Vector_Arm_Left_Rebel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 361.3,240.3 c 9.9,3.7 6.2,3.3 36.3,17.8 8.3,4 20.5,9.8 35.5,16.5 11.8,9.2 22.4,13.4 30,15.5 18.5,5.1 33.2,1.6 40.4,11.9 3.9,5.5 4.9,11.6 4.9,11.6 1.8,3.2 3.7,7.7 4.7,13.4 0.9,5.3 0.4,8.9 1.3,9.1 1.1,0.2 3.7,-4.2 3.9,-9.1 0.2,-5.5 -2.7,-8.8 -1.3,-10.3 1.3,-1.3 3.7,1 6.5,0.1 5.7,-1.8 6.1,-14.6 6.2,-16.1 0.1,-4.7 0.3,-10.6 -3.3,-14 -4.4,-4.1 -10.6,-1 -20,-0.7 -9.4,0.4 -20.9,-4.8 -43.8,-15 -10.4,-4.6 -15.5,-6.9 -22.5,-11 -13.4,-7.8 -23.2,-16.1 -29.5,-22 -26.2,-19 -35.6,-24.7 -38.3,-25.4 -0.4,-0.1 -3.1,-0.8 -6.5,-2.3 -0.9,-0.4 -2,-0.9 -3.2,-1.6 -11.7,3 -19,6.2 -23.5,9.2 -3.9,2.7 -6.8,5.7 -6.5,8.7 0.5,5.6 11.9,7.3 28.7,13.7 z" class="skin" id="path4819"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Left_Rebel.tw
tw
mit
796
:: Art_Vector_Arm_Left_Thumb_Down [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 354.7,252.8 c 25.1,-5.4 9.1,67.7 17,85.9 13.9,6.4 20.4,-4.7 50.5,-19.5 0,0 16.4,-37 9.2,-40 -1.7,-0.7 -6.6,-1.2 -6.6,-1.2 0,-7.6 0.8,-25.2 -2.1,-24.8 -2.4,0.4 -1.4,17.3 -2.9,24.7 -14,1.9 -7.6,20.6 -6.9,30.8 -9.3,8 -15.3,10.8 -24.4,12.1 3.1,-11.3 8.6,-85.7 -9.2,-103 -8.1,-7.9 -9.6,-4.9 -16.6,-9.2 -50,6.3 -29,47.6 -8,44.2" class="skin" id="path4821"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Left_Thumb_Down.tw
tw
mit
495
:: Art_Vector_Arm_Right_High [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 281.8,204.7 c -21.8,3.4 -60,-36.9 -82.3,-50.2 28.1,-11.8 29.5,-16.2 76.2,-47.7 0,0 42,18 43.4,2.2 3.5,-39.9 -31.1,-22.5 -48.4,-9.9 -14.8,1.2 -92.9,44.3 -88.9,57.8 6.1,20.6 48.4,58 75.4,76 8.9,4.4 28.5,-13.6 24.6,-28.2" class="skin" id="R_2_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Right_High.tw
tw
mit
382
:: Art_Vector_Arm_Right_Low [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.2,253.7 c -28.3,-5.9 -25.4,54.5 -32.3,72.2 4.3,15.6 5.7,40.7 31.3,84.7 0,0 36.2,-17.5 37.3,-2.1 3,38.7 -24.5,17.2 -41.7,9.6 -10.7,-4.8 -39,-81 -42.9,-97.1 -2.7,-10.9 11.8,-84.2 27.1,-101.1 6.9,-7.7 8.3,-4.7 14.3,-8.9 43,6 24.9,46 6.9,42.7" class="skin" id="R"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Right_Low.tw
tw
mit
403
:: Art_Vector_Arm_Right_Mid [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 267.4,253.7 c -28.3,-5.9 -22.8,53.7 -29.6,71.4 18.2,0.4 51.1,-12.2 103.6,-15.7 0,0 36.2,-17.5 37.3,-2.1 3,38.7 -20.2,22.3 -37.3,14.6 -14.3,-2 -119,32.5 -122.9,16.4 -2.7,-10.9 12.4,-101.7 27.7,-118.5 6.9,-7.7 8.3,-4.7 14.3,-8.9 43.1,6.1 25,46.1 6.9,42.8" class="skin" id="R_1_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Arm_Right_Mid.tw
tw
mit
416
:: Art_Vector_Balls_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.8,446.8 c 0.7,2 1.6,2.3 2.3,2.5 1.4,0.4 2.2,-0.1 4.6,0.6 1.1,0.4 1.8,1.2 3.6,1.2 0.4,0 2.9,0.4 5,-1.5 1.3,-1.2 1.2,-3 1.2,-5.7 0,-2 -0.4,-3.3 -0.7,-4.1 -0.5,-1.3 -0.8,-2.1 -1.5,-2.6 -1.7,-1.1 -4.2,0.1 -5.5,0.7 -1.4,0.7 -3.1,-0.2 -4.7,1.3 -2.6,2.1 -5.2,5.2 -4.3,7.6 z" class="shadow" id="XMLID_876_"/><path d="m 252.9,444.7 c -0.1,1.2 0.4,2.7 1.5,3.5 1.2,0.9 2,0.1 4.5,0.7 2,0.5 1.9,1.2 3.5,1.3 0.4,0.1 3.3,0.4 5.1,-1.3 1.3,-1.3 1.2,-3.2 1.2,-5.9 0,-2 -0.4,-3.4 -0.7,-4.2 -0.5,-1.4 -0.8,-2.2 -1.6,-2.7 -1.7,-1.2 -4.4,0.1 -5.6,0.7 -1.4,0.7 -2.3,1.4 -3.9,2.9 -2.7,2.3 -3.9,3.5 -4,5 z" class="skin scrotum" id="XMLID_877_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Balls_0.tw
tw
mit
756
:: Art_Vector_Balls_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.7,452.6 c 1.2,3.4 2.8,3.9 3.9,4.3 2.5,0.7 3.8,-0.3 7.9,1.1 1.9,0.5 3.1,2.1 6.3,2.1 0.6,0 5,0.8 8.5,-2.7 2.2,-2.2 2.1,-5.3 2,-9.9 -0.1,-3.4 -0.8,-5.7 -1.2,-7 -0.9,-2.3 -1.3,-3.6 -2.7,-4.5 -2.9,-1.9 -7.3,0.2 -9.5,1.2 -2.4,1.2 -4.7,-0.7 -7.5,1.8 -4,3.8 -9.1,9.6 -7.7,13.6 z" class="shadow" id="XMLID_874_"/><path d="m 243.7,449.5 c -0.2,2.1 0.7,4.7 2.6,6.1 2.1,1.5 3.6,0.2 8.1,1.3 3.5,0.9 3.4,2 6.1,2.4 0.6,0.1 5.8,0.8 8.9,-2.4 2.3,-2.4 2.2,-5.6 2.1,-10.5 -0.1,-3.6 -0.8,-6 -1.3,-7.4 -0.9,-2.5 -1.4,-3.9 -2.8,-4.8 -3.1,-2 -7.7,0.2 -10,1.3 -2.6,1.2 -4,2.6 -6.9,5.2 -4.4,4 -6.6,6.1 -6.8,8.8 z" class="skin scrotum" id="XMLID_875_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Balls_1.tw
tw
mit
763
:: Art_Vector_Balls_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 236.7,459.4 c 2,5.2 4.4,6.1 6.1,6.7 3.9,1.2 6,-0.4 12.4,1.6 2.9,0.9 4.9,3.3 9.8,3.3 0.9,0 7.8,1.3 13.3,-4.1 3.5,-3.4 3.3,-8.3 3.2,-15.5 -0.1,-5.3 -1.2,-8.9 -2,-10.9 -1.3,-3.6 -2.1,-5.8 -4.2,-7.1 -4.5,-2.9 -11.4,0.3 -14.8,2 -3.7,1.8 -6.8,-0.8 -11.2,3.2 -6.3,5.8 -14.9,14.5 -12.6,20.8 z" class="shadow" id="XMLID_872_"/><path d="m 236.7,454.8 c -0.2,3.4 1.2,7.6 4.2,9.7 3.3,2.4 5.8,0.3 12.8,2 5.5,1.4 5.3,3.1 9.7,3.8 1,0.2 9.2,1.3 14.2,-3.8 3.6,-3.7 3.6,-8.9 3.5,-16.6 -0.1,-5.7 -1.2,-9.6 -2,-11.7 -1.4,-3.9 -2.3,-6.1 -4.5,-7.6 -4.9,-3.2 -12.3,0.4 -15.9,2 -4.1,2 -6.4,4.1 -11.1,8.3 -7.1,6.4 -10.7,9.6 -10.9,13.9 z" class="skin scrotum" id="XMLID_873_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Balls_2.tw
tw
mit
783
:: Art_Vector_Balls_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 229.9,468.6 c 2.5,6.8 5.7,8 8,8.7 5.1,1.5 7.8,-0.5 16.1,2.1 3.8,1.2 6.4,4.3 12.7,4.3 1.2,0 10.2,1.7 17.4,-5.3 4.5,-4.4 4.3,-10.8 4.2,-20.2 -0.1,-7 -1.5,-11.6 -2.5,-14.3 -1.7,-4.8 -2.8,-7.5 -5.4,-9.3 -5.9,-3.8 -14.8,0.3 -19.4,2.5 -4.9,2.3 -8.9,-1 -14.6,4.2 -8.3,7.7 -19.5,19 -16.5,27.3 z" class="shadow" id="XMLID_870_"/><path d="m 229.9,462.5 c -0.2,4.4 1.5,9.9 5.4,12.6 4.3,3.1 7.5,0.3 16.7,2.7 7.2,1.9 7,4.1 12.6,5 1.3,0.2 12.1,1.7 18.5,-5 4.8,-4.9 4.6,-11.6 4.5,-21.7 -0.1,-7.4 -1.6,-12.5 -2.7,-15.3 -1.9,-5.1 -3,-8 -5.9,-10 -6.4,-4.2 -16,0.5 -20.7,2.7 -5.3,2.5 -8.3,5.3 -14.5,10.8 -8.9,8.5 -13.5,12.7 -13.9,18.2 z" class="skin scrotum" id="XMLID_871_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Balls_3.tw
tw
mit
789
:: Art_Vector_Balls_4 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 221.1,480.5 c 3.3,8.9 7.4,10.4 10.4,11.3 6.6,2 10.1,-0.6 21,2.7 5,1.5 8.3,5.6 16.6,5.6 1.5,0 13.3,2.3 22.7,-7 5.9,-5.7 5.6,-14.1 5.4,-26.3 -0.2,-9.1 -2,-15.1 -3.3,-18.6 -2.3,-6.2 -3.6,-9.8 -7.1,-12.1 -7.7,-5 -19.3,0.5 -25.2,3.3 -6.3,3 -11.6,-1.4 -19,5.4 -10.8,10.2 -25.4,25 -21.5,35.7 z" class="shadow" id="XMLID_868_"/><path d="m 221.1,472.7 c -0.3,5.7 2,12.8 7.1,16.5 5.6,4.1 9.8,0.5 21.8,3.5 9.4,2.4 9.1,5.3 16.5,6.5 1.7,0.3 15.7,2.3 24.2,-6.5 6.2,-6.3 6,-15.1 5.9,-28.3 -0.2,-9.7 -2.1,-16.3 -3.5,-19.9 -2.4,-6.6 -3.9,-10.4 -7.7,-13 -8.3,-5.4 -20.9,0.6 -27.1,3.5 -7,3.3 -10.9,7 -18.9,14.1 -11.8,10.9 -17.8,16.3 -18.3,23.6 z" class="skin scrotum" id="XMLID_869_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Balls_4.tw
tw
mit
798
:: Art_Vector_Belly [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 274.8,433.8 c 20.7,-1.5 47.7,-4.5 61.9,-42.4 13.1,-44.3 -27.8,-99.6 -59.9,-101.5 -40.1,6.2 -61.8,42.8 -63.9,96.9 2.2,31 33.1,49 61.9,47 z" class="shadow" id="XMLID_543_"/><path d="m 274.8,433.8 c 20.8,0.1 49.4,-13 61.9,-42.4 12.5,-29.4 -18.5,-83.4 -46,-101.7 -6.5,-4.3 -38.7,-8.2 -40.4,0 -2.6,11.6 -44.9,33.3 -41.4,96.8 1.8,34.8 45.1,47.2 65.9,47.3 z" class="skin" id="XMLID_544_"/><path class="areola" d="m 249.83484,395.7339 a 3.0999447,2.7999501 78.497917 0 1 -2.12558,3.59601 3.0999447,2.7999501 78.497917 0 1 -3.36186,-2.47937 3.0999447,2.7999501 78.497917 0 1 2.12558,-3.59601 3.0999447,2.7999501 78.497917 0 1 3.36186,2.47937 z" id="XMLID_545_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Belly.tw
tw
mit
783
:: Art_Vector_Belly_Outfit_Shine [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-9" d="m 290.74565,341.76682 c 5.2665,4.35178 5.56841,11.52129 5.82323,18.71753 -2.56499,-6.10053 -4.50607,-12.3397 -5.82323,-18.71753 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:1.12775385;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(2.806394,-0.28790498,0.2559876,2.4952748,-620.76047,-450.58168)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Belly_Outfit_Shine.tw
tw
mit
880
:: Art_Vector_Belly_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle id="XMLID_547_" class="steel_piercing" cx="246.89999" cy="390.89999" r="1.2"/><circle id="XMLID_548_" class="steel_piercing" cx="246.89999" cy="395" r="1.2"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Belly_Piercing.tw
tw
mit
294
:: Art_Vector_Belly_Piercing_Heavy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 247,396.1 c -0.2,0 -1.6,2.1 -1.5,11.7 0.1,12.7 1.5,13.2 1.7,13.2 0.4,0 1.5,-7.4 1.2,-15.9 -0.4,-4.6 -1.1,-9.1 -1.4,-9 z" class="steel_piercing" id="XMLID_549_"/><path d="m 247.1,421.1 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 -0.1,-2 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_550_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Belly_Piercing_Heavy.tw
tw
mit
467
:: Art_Vector_Boob_Areola [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4371"><path id="XMLID_592_" class="areola" d="m 232.2,271.7 c 1.3,-0.4 2.9,1.2 3.5,3.5 0.5,2.3 -0.1,4.5 -1.3,4.9 -1.3,0.4 -2.9,-1.2 -3.5,-3.5 -0.6,-2.3 0,-4.5 1.3,-4.9 z"/><path id="XMLID_593_" d="m 295.53296,285.16067 a 6.1000179,4.9000146 86.283549 0 1 -5.28511,-5.76958 6.1000179,4.9000146 86.283549 0 1 4.49431,-6.4048 6.1000179,4.9000146 86.283549 0 1 5.28511,5.76958 6.1000179,4.9000146 86.283549 0 1 -4.49431,6.4048 z" class="areola"/></g></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Boob_Areola.tw
tw
mit
609
:: Art_Vector_Boob_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4871"><circle r="1" cy="279" cx="292.40002" class="steel_piercing" id="XMLID_622_"/><circle r="1" cy="279" cx="296.79999" class="steel_piercing" id="XMLID_623_"/><ellipse ry="0.80001432" rx="0.60001075" cy="-316.29102" cx="-176.88219" class="steel_piercing" transform="matrix(-0.98098244,0.19409652,-0.19409652,-0.98098244,0,0)" id="XMLID_625_"/><ellipse ry="0.80002308" rx="0.60001731" cy="-212.46971" cx="-291.39941" class="steel_piercing" transform="matrix(-0.97097202,-0.23919311,0.23919311,-0.97097202,0,0)" id="XMLID_626_"/></g></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Boob_Piercing.tw
tw
mit
699
:: Art_Vector_Butt_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 335.8,402.6 c 10.1,-2.9 25.4,17.5 31.8,30.1 10.4,20.9 7,41.9 5.3,52.2 -2.1,13.3 -5.7,22.8 -9.5,32.6 -7.8,19.7 -15.6,39.6 -21.9,39.1 -16.7,-1.3 -30.4,-146.9 -5.7,-154 z" class="skin" id="path54"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_0.tw
tw
mit
326
:: Art_Vector_Butt_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 327.3,389.8 c 1.7,-0.5 6.3,2.7 15.5,9 4.2,2.9 9.2,7.9 21.1,16.9 8.7,6.6 15.4,11.6 20.6,19.1 0,0 13.7,19.8 6.6,48.5 -0.6,2.7 -1.5,5.2 -1.5,5.2 -1.2,3.6 -2.9,6.4 -5.9,12.7 -4.4,9.3 -4.7,11.3 -6.4,14.7 -4.4,8.9 -8.5,11.2 -15.6,19.8 -4.1,5 -6.9,9.3 -9,12.9 -5.5,9.6 -6,11.3 -7,11.4 -9.9,0.8 -36.6,-165.3 -18.4,-170.2 z" class="skin" id="path51"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_1.tw
tw
mit
473
:: Art_Vector_Butt_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 328,389.8 c 1.9,-0.5 7,2.9 17.2,9.8 4.7,3.1 10.2,8.6 23.4,18.3 9.7,7.1 17,12.5 22.9,20.7 0,0 15.2,21.5 7.3,52.6 -0.7,2.9 -1.7,5.7 -1.7,5.7 -1.4,3.9 -3.3,6.9 -6.5,13.8 -4.8,10.1 -5.2,12.2 -7.1,15.9 -4.9,9.6 -9.5,12.1 -17.3,21.5 -4.6,5.4 -7.7,10.1 -9.9,14 -6.1,10.4 -6.6,12.3 -7.8,12.4 -11.1,0.8 -40.7,-179.4 -20.5,-184.7 z" class="skin" id="path48"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_2.tw
tw
mit
480
:: Art_Vector_Butt_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 328.6,389.8 c 2.1,-0.5 7.6,3.1 18.7,10.3 5,3.3 11.1,9 25.3,19.2 10.5,7.5 18.5,13.2 24.8,21.8 0,0 16.4,22.6 7.9,55.2 -0.7,3 -1.8,6 -1.8,6 -1.5,4 -3.5,7.3 -7,14.5 -5.2,10.6 -5.7,12.9 -7.7,16.7 -5.3,10.1 -10.2,12.7 -18.8,22.6 -5,5.7 -8.3,10.6 -10.8,14.7 -6.6,11 -7.2,12.9 -8.4,13 -12,0.7 -44.1,-188.5 -22.2,-194 z" class="skin" id="path45"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_3.tw
tw
mit
469
:: Art_Vector_Butt_Outfit_Shine_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-2" d="m 374.32263,419.48846 c 9.3676,8.5745 20.75845,16.21829 24.99431,40.75881 -5.80029,-17.86523 -20.76554,-35.0049 -24.99431,-40.75881 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.96251573,0.27122589,-0.27122589,0.96251573,109.72954,-84.004665)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_Outfit_Shine_0.tw
tw
mit
883
:: Art_Vector_Butt_Outfit_Shine_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-3" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-30.670201,9.8258533)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_Outfit_Shine_1.tw
tw
mit
882
:: Art_Vector_Butt_Outfit_Shine_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-22.351298,14.817195)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_Outfit_Shine_2.tw
tw
mit
880
:: Art_Vector_Butt_Outfit_Shine_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99729094,-0.07355799,0.07355799,0.99729094,-31.357293,29.456529)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Butt_Outfit_Shine_3.tw
tw
mit
878
:: Art_Vector_Chastity_Anus [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 246,405.8 c 6.6,2.1 15.9,4.3 27.1,4.5 15,0.3 26.9,-3.1 34.4,-5.9 -2.3,2 -5.9,5.1 -10.3,8.7 -6.6,5.4 -9.3,7.2 -13.9,11.2 -4.4,3.8 -8.4,7.6 -12.1,11.3 -0.1,0.2 -1.9,3 -5.3,2.9 -2.9,0 -4.6,-2.2 -4.8,-2.4 -1.5,-3.4 -3.1,-6.9 -4.8,-10.4 -3.3,-7 -6.8,-13.7 -10.3,-19.9 z" id="path5-9"/><path class="steel_chastity" d="m 244.1,404 c 7.2,2.2 16.9,4.3 28.3,4.6 15.1,0.5 27.6,-2.1 36,-4.6 -8,5.3 -16.6,11.6 -25.3,19 -4.6,3.9 -8.8,7.7 -12.7,11.5 -0.1,0.2 -2,3 -5.5,3 -3,0 -4.8,-2.2 -5,-2.5 -1.6,-3.5 -3.2,-7.1 -5,-10.7 -3.5,-7.2 -7.2,-14 -10.8,-20.3 z" id="path7-06"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Chastity_Anus.tw
tw
mit
695
:: Art_Vector_Chastity_Vagina [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 233.7,401.7 c 8.8,3.6 21.3,7.4 36.6,8.6 23,1.7 41.4,-3.5 52,-7.4 -7.9,5.3 -20.7,15.5 -31.1,32.6 -7.9,13 -11.5,25.2 -13.2,33.6 -1.4,8.4 -3,10 -4.1,10.1 -2.1,0.2 -3.9,-5.4 -7,-14.5 -2.9,-8.3 -6.1,-16.5 -8.7,-24.9 -2.8,-9.5 -9.1,-22.6 -24.5,-38.1 z" id="path5-7"/><path class="steel_chastity" d="m 232.2,399.9 c 8.9,3.6 21.7,7.5 37.3,8.7 23.4,1.7 42.1,-3.5 53,-7.5 -8,5.4 -21.1,15.7 -31.7,32.8 -8,13.1 -11.7,25.4 -13.5,33.8 -1.2,5.8 -2.3,10 -4.2,10.2 -3.6,0.3 -5.9,-15.7 -17.4,-40.4 -1.4,-3 -3.2,-6.8 -5.8,-11.6 -6.3,-11.5 -12.9,-20.2 -17.7,-26 z" id="path7-68"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Chastity_Vagina.tw
tw
mit
700
:: Art_Vector_Clavicle [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 301.3,220.4 c 3,-2.7 20.4,-6.8 35.2,-9 -11.6,3.4 -30,5.4 -35.2,9 z" class="shadow" id="XMLID_511_"/><path d="m 291.3,220.1 c -2.2,-2.8 -7.6,-5.5 -20.3,-9.3 9.8,4.4 16.3,5.3 20.3,9.3 z" class="shadow" id="XMLID_546_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Clavicle.tw
tw
mit
350
:: Art_Vector_Clit_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_537_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_538_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Clit_Piercing.tw
tw
mit
299
:: Art_Vector_Clit_Piercing_Heavy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_534_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_535_"/><path d="m 264,436.4 c -0.1,-0.1 -3.5,1.9 -3.2,5.1 0.3,2.7 2.9,4.5 5.6,4.4 2.6,-0.2 4.9,-2.4 4.9,-4.9 0,-3.2 -3.6,-5 -3.7,-4.8 -0.1,0.2 2.5,2.1 2.1,4.5 -0.2,1.6 -1.9,3.6 -4.1,3.6 -2,-0.1 -3.4,-1.7 -3.6,-3.2 -0.4,-2.6 2.1,-4.7 2,-4.7 z" class="steel_piercing" id="XMLID_536_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Clit_Piercing_Heavy.tw
tw
mit
581
:: Art_Vector_Clit_Piercing_Smart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_539_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_540_"/><path d="m 263.8,436.2 c -0.1,-0.1 -2.3,3.3 -1.1,5.5 1.4,2.7 6.4,2.1 7.4,-0.8 0.8,-2.4 -1.6,-5.4 -1.8,-5.3 -0.1,0.1 1.4,2.5 0.5,4.4 -1,2.1 -3.6,2.3 -4.9,0.3 -1.2,-1.8 0,-4 -0.1,-4.1 z" class="steel_piercing" id="XMLID_541_"/><rect height="7.3005033" width="7.3005033" class="smart_piercing" transform="matrix(0.74874839,0.66285431,-0.66285431,0.74874839,0,0)" y="154.21469" x="492.11429" id="XMLID_542_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Clit_Piercing_Smart.tw
tw
mit
710
:: Art_Vector_Collar_Cowbell [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-8" d="m 293.8,189 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.5 0.6,-0.4 z"/><path transform="translate(-220,-3.8532959e-6)" d="m 514.5,198 10.1,1 5.8,22.7 -22.5,-0.8 -3.7,-5.1 z" id="polygon12"/><path id="path14" d="m 302.8,204.6 -6.8,-0.6 1.1,-11.5 6.8,0.7 -1.1,11.4 z m -5.6,-1.8 4.5,0.4 0.9,-9 -4.5,-0.4 -0.9,9 z"/><path id="path16" d="m 302.3,203.5 -7,-0.7 1,-10.7 7,0.7 -1,10.7 z m -5.7,-1.7 4.6,0.4 0.8,-8.3 -4.6,-0.4 -0.8,8.3 z" class="steel_chastity"/><path transform="translate(-220,-3.8532959e-6)" style="fill:#bababa" d="m 514.4,198 9.6,0.9 4.1,17.9 -23.9,-1 z" id="polygon18"/><path d="m 298.60547,191.26758 -0.29883,3.40039 2.98828,0.26367 0.29883,-3.40039 -2.98828,-0.26367 z" id="line20"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Cowbell.tw
tw
mit
998
:: Art_Vector_Collar_Neck_Corset [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 342.9,208.1 c -29.1,-3.8 -34.5,-14.5 -29.8,-48.6 0.1,-0.4 -0.3,-0.8 -0.7,-0.8 l -20.6,0.9 c -0.4,0 -0.7,0.4 -0.7,0.9 8.1,42.8 -6.4,40.7 -21,48.6 -0.5,0.3 -0.5,1 0,1.2 l 9.5,6 c 1.1,0.6 1.9,1.6 2.3,2.8 l 4.8,12.7 c 0.2,0.4 0.7,0.6 1,0.4 L 311,219.3 c 1.4,-0.8 2.9,-1.4 4.4,-1.8 l 27.7,-8 c 0.7,-0.2 0.6,-1.3 -0.2,-1.4 z" id="path1012"/><path class="steel_chastity" d="m 299.2,199.9 c -0.7,0 -1.4,-0.2 -2,-0.5 -1.3,-0.7 -2,-2.1 -2,-3.5 0,-0.7 0.2,-1.4 0.5,-2 0.4,-0.7 1,-1.3 1.7,-1.6 0.2,-0.1 0.5,0 0.7,0.2 0.1,0.2 0,0.5 -0.2,0.7 -0.5,0.3 -1,0.7 -1.3,1.2 -0.3,0.5 -0.4,1 -0.4,1.5 0,1.1 0.6,2.1 1.5,2.7 0.5,0.3 1,0.4 1.5,0.4 1.1,0 2.1,-0.6 2.7,-1.5 0.3,-0.5 0.4,-1 0.4,-1.5 0,-1.1 -0.6,-2.1 -1.5,-2.7 -0.2,-0.1 -0.3,-0.4 -0.2,-0.7 0.1,-0.2 0.4,-0.3 0.7,-0.2 1.3,0.7 2,2.1 2,3.5 0,0.7 -0.2,1.4 -0.5,2 -0.8,1.2 -2.2,2 -3.6,2 z" id="path8-4"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Neck_Corset.tw
tw
mit
980
:: Art_Vector_Collar_Retirement_Cruel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 313.9,194.52901 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -10.6,2.9 -14,2.8 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.2,0.2 3.4,3.4 15.5,-1.1 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-3"/><path class="steel_chastity" d="m 299.8,197.72901 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.4,-0.6 3.2,0.2 0.2,0.2 3.8,3.2 15.4,-1.6 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.8,2.3 -10.3,3.1 -13.6,3.1 z" id="path13-33"/><path transform="translate(-220,3.42901)" d="m 516.4,190.9 7.2,0 -0.5,2.9 -6.2,0 z" id="polygon17"/><path id="path19-8" d="m 303.1,194.82901 0,2.4 -6.1,0 0,-2.4 6.1,0 m 0.5,-0.5 -7.3,-0.1 0.2,3 7.1,0 0,-2.9 0,0 z" class="steel_chastity"/><text id="text21" name="Collar_Text" x="297.13312" y="196.96181" style="font-size:1.96150005px;font-family:sans-serif;fill:#ff0000">8888</text></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Retirement_Cruel.tw
tw
mit
1,026
:: Art_Vector_Collar_Satin_Choker [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-9" d="m 293.7,188.8 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z"/><path id="path13-6" d="m 292.8,190.1 c 0,0.1 5.6,6.5 19.9,-1.6 l 0.1,0.8 c -5.5,3.1 -9.9,4 -13,4 -5,0 -7.5,-2.3 -7.3,-2.3" class="steel_chastity"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Satin_Choker.tw
tw
mit
524
:: Art_Vector_Collar_Shock_Punishment [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-4" d="m 299.9,194.4 c -5.4,0 -7.7,-3.1 -7.8,-3.3 -0.5,-0.7 -0.3,-1.6 0.4,-2.1 0.7,-0.5 1.6,-0.3 2.1,0.4 0.2,0.3 4.4,5.6 16.9,-2 0.7,-0.4 1.6,-0.2 2.1,0.5 0.4,0.7 0.2,1.6 -0.5,2.1 -5.7,3.4 -10,4.4 -13.2,4.4 z"/><rect x="308.4668" y="166.71555" transform="matrix(0.99759571,0.06930217,-0.06930217,0.99759571,0,0)" width="6.3000274" height="10.500045" id="rect11"/><rect x="308.4549" y="166.72701" transform="matrix(0.99759571,0.06930217,-0.06930217,0.99759571,0,0)" class="steel_chastity" width="6.0000257" height="10.100043" id="rect13-0"/><circle cx="298.70001" cy="192.8" r="1.3" id="circle15" style="fill:#ce5b5b"/><circle style="fill:#d13737" cx="298.70001" cy="192.7" r="1.2" id="circle17"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Shock_Punishment.tw
tw
mit
848
:: Art_Vector_Collar_Stylish_Leather [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-3" d="m 293.7,188.8 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z"/><path transform="translate(-220,-3.853296e-6)" style="fill:#ffffff" d="m 518.5,195.3 3.4,0 0,-0.6 1,0 0,1.5 -5.4,0 0,-7 5.4,0 0,1.3 -1,0.1 0,-0.5 -3.4,0 z" id="polygon11"/><rect x="-183.11382" y="302.88812" transform="matrix(0.03349876,-0.99943876,0.99943876,0.03349876,0,0)" class="white" width="0.9999612" height="2.499903" id="rect13"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Stylish_Leather.tw
tw
mit
719
:: Art_Vector_Collar_Tight_Steel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 313.9,191.1 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -10.6,2.9 -14,2.8 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.2,0.2 3.4,3.4 15.5,-1.1 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-0"/><path class="steel_chastity" d="m 299.7,194.3 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.4,-0.6 3.2,0.2 0.2,0.2 3.8,3.2 15.4,-1.6 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.7,2.3 -10.2,3.1 -13.6,3.1 z" id="path13"/><circle r="3.5999207" transform="matrix(0.500011,-0.86601905,0.86601905,0.500011,0,0)" style="fill:none;stroke:#fefff2;stroke-linecap:round;stroke-miterlimit:10;stroke-dasharray:19" cx="-20.265337" cy="357.12662" id="ellipse15"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Collar_Tight_Steel.tw
tw
mit
858
:: Art_Vector_Feet [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 268.6,863.6 c 0.7,1.8 1.5,1.7 2.9,4.2 0,0 2,3.6 2.2,8.1 0.2,5.3 -3.9,7.6 -9.2,15.1 -8.1,11.6 -6.2,17.3 -12.7,20.7 -2.1,1.2 -5,1.6 -10.8,2.7 -0.5,0.1 -3.3,0.3 -9,0.6 -2.4,0.2 -4.6,0.3 -6.3,-1.3 -0.4,-0.4 -1.3,-1.2 -1.2,-2.2 0.2,-1.6 3.1,-1.9 5.7,-3.1 3.6,-1.8 5.5,-4.9 7.3,-7.6 2.8,-4.4 1.8,-6 5.5,-16.4 1.7,-4.6 1.9,-4.4 3,-8.1 1.6,-5 1.6,-6.8 3.1,-12.3 1.9,-7 3.6,-12.8 5.2,-14.4 4.8,-4.9 10.8,-2.8 12.4,1.2 1.5,2.9 0.1,8.2 1.9,12.8 z" class="skin" id="XMLID_463_"/><path d="m 311.5,880.7 c 0.4,-6.6 5.7,-12.8 8.5,-30.2 0.6,-4.1 2.8,-4.8 5.2,-6 3.7,-1.7 10.6,-2.7 11,6 0.4,6.1 -0.6,16.4 0,27.2 0.4,6.5 0.2,11.4 2,21.2 1.9,10 2.8,15.1 6,20.7 3.9,6.9 8.1,9.2 7.3,12.1 -0.6,2.4 -4.1,2.9 -9.2,3.7 -4.8,0.7 -9.6,1.4 -15.1,-1.3 -1.4,-0.7 -4,-2 -6.2,-4.7 -5.2,-6.1 -2.2,-13.2 -4.7,-24.4 -3.5,-15.8 -5.4,-14.9 -4.8,-24.3 z" class="skin" id="XMLID_510_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Feet.tw
tw
mit
976
:: Art_Vector_Gag [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 278,167.3 c 2.6,3.9 7.6,0.9 14,5.1 7.8,5 8.1,14 13.2,14 1.7,0 3.5,-1 4.3,-2.4 4.5,-7.7 -18.1,-34.7 -27.5,-31.1 -4.4,1.7 -6.7,10.2 -4,14.4 z" style="opacity:0.23999999;fill:#bf2126" id="XMLID_867_"/><path transform="translate(-220,0)" style="fill:#070505" d="m 489,163.9 -2.6,-6.8 58.7,0 -3.8,7.9 z" id="XMLID_892_"/><ellipse ry="8.6999998" rx="7.5999999" cy="161.10001" cx="282.79999" class="gag" id="XMLID_893_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Gag.tw
tw
mit
542
:: Art_Vector_Glasses [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="glasses" d="m 265.9,131 c -0.2,1 -0.3,3 0.9,4.5 1.2,1.4 3.1,1.6 7.1,1.9 4.4,0.3 6.7,0.4 8.1,-0.8 1.8,-1.5 2,-4.1 2,-5.5 0.9,0 1.7,0 2.6,-0.1 1,0 1.9,0 2.8,0 -0.3,1.5 -0.6,4.5 1.2,6.6 0.8,0.9 2.2,2 11.3,1.7 10.9,-0.3 12.4,-1.8 12.9,-2.7 1.1,-1.8 0.7,-4 0.3,-5.5 5.7,0 11.4,-0.1 17.1,-0.1 l 0,2.1 -15.6,-0.1 c 0.1,1.2 0.1,2.9 -0.9,4.4 -0.6,1 -2.3,2.8 -13.6,2.9 -9.9,0.2 -11.5,-1.2 -12.3,-2.2 -1.4,-1.7 -1.5,-3.9 -1.3,-5.4 -0.9,0 -2.7,0 -3.6,0 -0.1,1.1 -0.4,3 -1.8,4.4 -1.7,1.6 -4.2,1.5 -9.1,1.2 -4.3,-0.3 -6.5,-0.4 -7.7,-2.1 -0.9,-1.2 -0.9,-2.7 -0.8,-3.6 0.1,-0.4 0.2,-0.9 0.4,-1.6 z" id="path654"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Glasses.tw
tw
mit
731
:: Art_Vector_Hair_Back [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 344.6,100.2 c 13.5,72.4 34.5,66.5 14,103.3 -43.3,47.7 -90.1,7 -98.1,-9.8 -41.1,-23.4 -0.3,-140.8 48.3,-130.3 33.3,7.2 33.3,19.5 35.8,36.8" class="hair" id="path36"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Hair_Back.tw
tw
mit
299
:: Art_Vector_Hair_Fore [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 264.6,101.6 c 5.1,7.6 15,14 52.5,7.3 18.7,5.2 2.6,37.9 1.1,61 -1.3,19.3 -7.8,36.4 -18.9,51.5 17.1,-12.2 36.2,-10.4 50.8,-41.2 41.1,-23.4 -1.2,-125.9 -49.9,-115.4 -33,7.1 -33.1,19.4 -35.6,36.8 z" class="hair" id="path1018"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Hair_Fore.tw
tw
mit
357
:: Art_Vector_Head [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 323.2,161.2 c 6,-14.4 8.4,-24.7 10.6,-40.1 4.5,-31.3 -16.1,-52.4 -42.5,-43.9 -38.8,10 -27.5,43.7 -26.2,53.7 -6.7,16.4 6,48.7 20.8,53.5 14.6,-1.9 28.9,-5.9 37.3,-23.2 z" class="shadow" id="Head_Shadow"/><path d="m 323.4,161.2 c 6,-14.4 8.4,-24.7 10.6,-40.1 4.5,-31.3 -16.1,-52.4 -42.5,-43.9 -34.2,11 -29.4,33.1 -26.2,53.7 -6.1,16.8 6.9,48.7 20.7,53.1 10.1,-1.7 28.3,-4.2 37.4,-22.8 z" class="skin head" id="path931"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Head.tw
tw
mit
545
:: Art_Vector_Head_Outfit_Shine [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-75" d="m 308.69363,93.705843 c 6.12129,1.942001 8.41769,9.412737 8.67251,17.211417 -2.56499,-6.10053 -5.64578,-11.737253 -8.67251,-17.211417 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:2.11298418;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(1.4598262,0,0,1.3808576,-143.26648,-38.263379)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Head_Outfit_Shine.tw
tw
mit
869
:: Art_Vector_Leg_Narrow [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.9,413.1 c 0,0 -10.3,43.4 -10.6,67.8 -0.5,43.2 14.3,129.1 30.4,183.7 7.5,61.7 6.2,123.3 8.8,185.4 l 11.5,-0.3 c 2.2,-51.3 34,-103.9 16.3,-161.5 2.3,-46.1 10,-72.4 5,-160.3 -5.4,94.3 16.6,109.2 26.4,153.6 -15.6,58 5.7,110.8 6.5,168.9 l 16.3,0 c 0.2,-58.5 15.6,-94.6 7.7,-168.9 12.4,-64.5 12.4,-139.3 11.6,-205.6 -0.3,-26 -5.4,-64.7 -5.4,-64.7 l -124.5,1.9" class="skin" id="XMLID_464_"/><path d="m 288,588.6 c -9.8,-40.3 -16.6,-61.7 -12.6,-107.8 -0.7,44.5 3.5,67.1 12.6,107.8 z" class="shadow" id="XMLID_465_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Leg_Narrow.tw
tw
mit
648
:: Art_Vector_Leg_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 0,0 -17.1,47.4 -18.7,71.7 -3.8,60.3 16.3,123.8 38.4,179.8 7.5,61.7 6.2,123.3 8.8,185.4 l 11.5,-0.3 c 2.2,-51.3 34,-103.9 16.3,-161.5 12.8,-54.2 10,-72.4 5,-160.3 -5.4,94.3 16.6,109.1 26.4,153.5 -15.6,58 5.6,110.9 6.4,169 l 16.3,0 c 0.2,-58.5 15.6,-94.7 7.8,-169 23.8,-69.9 25.5,-131.2 20.7,-194.7 -2,-26 -14.5,-75.6 -14.5,-75.6 l -124.4,2" class="skin" id="XMLID_466_"/><path d="m 293.9,619.8 c -9.8,-40.3 -22.5,-96.7 -18.5,-142.8 -0.8,44.7 9.4,102.1 18.5,142.8 z" class="shadow" id="XMLID_467_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Leg_Normal.tw
tw
mit
644
:: Art_Vector_Leg_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.8,413.1 c 0,0 -26.1,35.9 -27.6,60.3 -3.8,60.3 16.8,135.5 38.9,191.5 7.5,61.7 14.8,123 17.3,185.1 l 11.5,-0.3 c 2.3,-52.9 39.2,-99.2 20.2,-160.8 13.6,-57.7 6.2,-71.9 1,-161 -5.4,94.3 4.4,110.4 14.2,154.8 -15.6,58 17.8,109.6 18.6,167.8 l 16.3,0 c 0.2,-58.5 16.4,-95.2 8.5,-169.5 23.8,-69.9 46.5,-155.6 41.7,-219 -2,-25.9 -36,-50.6 -36,-50.6 l -124.6,1.7" class="skin" id="XMLID_468_"/><path d="M 289.6,630.9 C 279.8,590.6 268.8,530 272.8,483.8 c -0.8,44.7 7.6,106.4 16.8,147.1 z" class="shadow" id="XMLID_469_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Leg_Wide.tw
tw
mit
647
:: Art_Vector_Navel_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="364.39999" cx="262.29999" class="steel_piercing" id="XMLID_515_"/><circle r="1.2" cy="368.60001" cx="262.29999" class="steel_piercing" id="XMLID_516_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Navel_Piercing.tw
tw
mit
300
:: Art_Vector_Navel_Piercing_Heavy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 262.3,369.8 c -0.2,0 -1.3,2 -1.2,11.6 0.1,12.7 1.2,13.3 1.4,13.3 0.4,0 1.5,-7.4 1.2,-15.9 -0.5,-4.5 -1.1,-9 -1.4,-9 z" class="steel_piercing" id="XMLID_513_"/><path d="m 262.4,394.9 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 0,-2.1 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_514_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Navel_Piercing_Heavy.tw
tw
mit
464
:: Art_Vector_Penis_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.9,426.4 c 0.2,0.1 0.2,0.4 0.2,0.5 0,1 1.5,4.4 3.3,6 4.8,4.2 10.2,6.1 9.7,3.9 -0.1,-0.4 0.4,-0.5 0.4,-0.7 0.6,-2.1 -2.1,-5.3 -5.6,-8.3 -2.9,-2.5 -3.4,-2.2 -4,-2.7 -0.1,-0.1 -0.3,-0.2 -0.3,-0.5 -0.1,-0.3 0.2,-0.5 0.2,-0.7 0.1,-0.8 -0.9,-1.3 -1.9,-1.8 -0.7,-0.4 -2.2,-0.8 -3,-0.2 -1.7,1.3 -0.7,5.3 0.4,4.7 0.2,-0.1 0.4,-0.3 0.6,-0.2 z" class="shadow" id="XMLID_890_"/><path d="m 253,426.5 c 0.2,0.2 0.2,0.4 0.2,0.5 0,0.6 1.6,3.9 4.8,6.6 2.4,2 6.9,5 8.5,3.6 0.3,-0.3 0.4,-0.5 0.4,-0.8 0.7,-2.3 -2.8,-5.2 -3.7,-6.1 -3.3,-2.8 -5.2,-4.5 -6,-5 -0.1,-0.1 -0.4,-0.3 -0.5,-0.6 -0.1,-0.3 0.1,-0.4 0.1,-0.6 0.1,-0.6 -1,-1.3 -1.8,-1.7 -0.6,-0.3 -2,-0.8 -2.8,-0.2 -1.4,1.1 -0.5,4.2 0.2,4.4 0.2,0 0.4,-0.2 0.6,-0.1 z" class="skin penis" id="XMLID_891_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_0.tw
tw
mit
874
:: Art_Vector_Penis_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 242.5,418.4 c 0.4,0.3 0.4,0.8 0.4,1 0,1.8 2.4,7.6 6.3,11.2 9.7,8.8 18.8,11.3 17.9,7.1 -0.2,-0.6 0.8,-1 0.9,-1.3 0.8,-3 -4.1,-10 -10.7,-15.3 -5.5,-4.4 -6,-4.3 -7.3,-5.1 -0.2,-0.1 -0.4,-0.3 -0.5,-0.9 -0.1,-0.4 0.3,-1 0.4,-1.3 0.2,-1.4 -1.8,-2.5 -3.6,-3.4 -1.4,-0.7 -4.2,-1.5 -5.6,-0.4 -3.2,2.6 -1.1,9.7 0.7,8.7 0.3,-0.2 0.7,-0.6 1.1,-0.3 z" class="shadow" id="XMLID_888_"/><path d="m 242.5,418.6 c 0.4,0.3 0.4,0.9 0.4,1 0,1.2 3,7.3 9,12.4 4.4,3.9 13.1,9.3 16,6.9 0.5,-0.4 0.7,-1.1 0.8,-1.4 1.3,-4.3 -5.1,-9.9 -7,-11.6 -6.2,-5.4 -9.9,-8.5 -11.2,-9.4 -0.2,-0.1 -0.8,-0.5 -1,-1.2 -0.1,-0.5 0.2,-0.8 0.3,-1.2 0.2,-1.2 -1.9,-2.6 -3.4,-3.2 -1.2,-0.4 -3.6,-1.6 -5.3,-0.4 -2.7,2 -1,7.9 0.4,8.1 0.2,0.1 0.7,-0.3 1,0 z" class="skin penis" id="XMLID_889_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_1.tw
tw
mit
876
:: Art_Vector_Penis_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226.2,405.6 c 0.5,0.4 0.5,1.3 0.5,1.5 0,2.8 5.5,12.7 10.5,17.6 15,14.6 29.9,18.3 28.4,11.7 -0.2,-1 1.2,-1.5 1.4,-2.1 2,-6.3 -7.5,-15.7 -17.9,-24.4 -8.7,-7.3 -9,-6.9 -10.9,-8.3 -0.3,-0.2 -0.7,-0.5 -0.9,-1.5 -0.2,-0.7 0.4,-1.6 0.5,-2.2 0.4,-2.3 -2.8,-4 -5.6,-5.4 -2.2,-1.2 -6.7,-2.5 -9.1,-0.5 -5.2,4.1 -1.2,15.3 1.2,14 0.6,-0.2 1.3,-0.7 1.9,-0.4 z" class="shadow" id="XMLID_886_"/><path d="m 226.5,406.1 c 0.6,0.4 0.5,1.3 0.5,1.5 0,1.9 4.9,11.6 14.3,19.9 7.1,6.2 21,15 25.6,11.1 0.9,-0.7 1.2,-1.7 1.3,-2.3 2.1,-6.9 -8.2,-15.9 -11.3,-18.6 -10,-8.6 -15.7,-13.7 -17.9,-15.1 -0.3,-0.2 -1.3,-0.8 -1.5,-2 -0.2,-0.8 0.3,-1.2 0.4,-2 0.3,-2 -3,-4.2 -5.3,-5.2 -1.8,-0.8 -5.9,-2.6 -8.6,-0.5 -4.3,3.1 -1.5,12.6 0.5,13 0.5,0.3 1.3,-0.2 2,0.2 z" class="skin penis" id="XMLID_887_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_2.tw
tw
mit
898
:: Art_Vector_Penis_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 210.3,392.5 c 0.7,0.5 0.8,1.9 0.8,2.1 0,4 7.6,17.9 14.7,24.6 21.1,20.4 41.9,25.7 39.8,16.4 -0.3,-1.4 1.8,-2.1 2,-3 2.7,-8.8 -10.5,-22 -25,-34.2 -12.3,-10.2 -12.5,-9.7 -15.4,-11.6 -0.4,-0.3 -1,-0.7 -1.2,-2 -0.2,-1.1 0.7,-2.2 0.8,-3.1 0.4,-3.2 -3.9,-5.5 -7.9,-7.6 -3.1,-1.6 -9.2,-3.5 -12.6,-0.8 -7.2,5.8 -1.6,21.3 1.6,19.6 0.6,-0.3 1.6,-1 2.4,-0.4 z" class="shadow" id="XMLID_884_"/><path d="m 210.2,392.5 c 0.8,0.6 0.8,2 0.8,2.1 0.1,2.7 6.8,16.4 20.3,28.1 10.1,8.8 29.6,21.2 36.2,15.6 1.2,-1 1.6,-2.3 1.9,-3.2 3,-9.8 -11.6,-22.4 -15.9,-26.2 -14,-12.2 -22.2,-19.3 -25.4,-21.3 -0.4,-0.3 -1.9,-1.2 -2.1,-2.7 -0.2,-1.2 0.4,-1.8 0.5,-2.7 0.4,-2.8 -4.3,-5.9 -7.6,-7.3 -2.6,-1.1 -8.3,-3.6 -12.2,-0.8 -6,4.4 -2.1,17.9 0.8,18.4 0.8,0.1 1.9,-0.7 2.7,0 z" class="skin penis" id="XMLID_885_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_3.tw
tw
mit
912
:: Art_Vector_Penis_4 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 193.3,379.4 c 1,0.6 1,2.4 1,2.7 0,5.1 9.7,22.6 18.6,31.2 26.7,25.9 53,32.5 50.4,20.7 -0.4,-1.8 2.2,-2.8 2.6,-3.8 3.5,-11.1 -13.2,-27.9 -31.6,-43.3 -15.5,-12.9 -15.8,-12.3 -19.4,-14.6 -0.5,-0.4 -1.3,-0.9 -1.6,-2.6 -0.3,-1.3 0.9,-2.8 1,-3.9 0.6,-4 -4.9,-7 -10,-9.6 -3.9,-2 -11.7,-4.4 -16,-1 -9.2,7.3 -2,27 2,24.8 0.8,-0.4 2,-1.3 3,-0.6 z" class="shadow" id="XMLID_882_"/><path d="m 193.1,379.4 c 1.1,0.7 1.1,2.5 1.1,2.8 0.1,3.5 8.8,21.1 25.9,36 12.9,11.2 37.9,27.2 46.4,20.1 1.5,-1.3 2,-3 2.4,-4.2 3.8,-12.5 -14.8,-28.7 -20.4,-33.6 -18,-15.6 -28.5,-24.7 -32.5,-27.4 -0.5,-0.4 -2.4,-1.5 -2.8,-3.5 -0.3,-1.5 0.5,-2.3 0.7,-3.5 0.4,-3.5 -5.4,-7.5 -9.7,-9.3 -3.3,-1.4 -10.7,-4.6 -15.6,-1.1 -7.7,5.6 -2.8,22.8 1.1,23.5 0.9,0.4 2.3,-0.6 3.4,0.2 z" class="skin penis" id="XMLID_883_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_4.tw
tw
mit
907
:: Art_Vector_Penis_5 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 176.6,366.1 c 1.2,0.8 1.2,2.9 1.2,3.2 0,6.2 11.8,27.5 22.6,38 32.5,31.5 64.6,39.6 61.4,25.2 -0.4,-2.2 2.7,-3.4 3.1,-4.7 4.2,-13.5 -16.1,-34 -38.6,-52.7 -18.8,-15.7 -19.3,-14.9 -23.6,-17.8 -0.6,-0.4 -1.6,-1.1 -1.9,-3.1 -0.3,-1.6 1.1,-3.5 1.2,-4.8 0.8,-4.9 -6,-8.6 -12.1,-11.7 -4.8,-2.4 -14.3,-5.3 -19.5,-1.2 -11.2,8.9 -2.4,32.9 2.5,30.2 1,-0.3 2.6,-1.4 3.7,-0.6 z" class="shadow" id="XMLID_880_"/><path d="m 176.4,366.1 c 1.3,0.9 1.3,3 1.3,3.4 0.1,4.2 10.7,25.7 31.6,43.9 15.7,13.6 46.1,33.1 56.5,24.5 1.8,-1.6 2.5,-3.7 2.9,-5.1 4.7,-15.3 -18.1,-35 -24.9,-40.9 -22,-19.1 -34.8,-30.1 -39.6,-33.4 -0.6,-0.4 -2.9,-1.8 -3.4,-4.2 -0.3,-1.8 0.6,-2.8 0.9,-4.2 0.5,-4.2 -6.6,-9.1 -11.8,-11.4 -4,-1.7 -13,-5.6 -19,-1.3 -9.4,6.8 -3.4,27.8 1.3,28.7 1.2,0.3 2.8,-0.9 4.2,0 z" class="skin penis" id="XMLID_881_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_5.tw
tw
mit
931
:: Art_Vector_Penis_6 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 157.7,353.4 c 1.4,0.9 1.4,3.5 1.4,3.9 0,7.5 14.3,33.3 27.4,46 39.3,38.2 78.2,48 74.4,30.6 -0.5,-2.6 3.3,-4.1 3.8,-5.6 5.1,-16.4 -19.5,-41.2 -46.7,-63.9 -22.8,-19 -23.3,-18.1 -28.6,-21.5 -0.8,-0.5 -2,-1.3 -2.4,-3.8 -0.4,-2 1.3,-4.2 1.4,-5.8 0.9,-5.9 -7.2,-10.4 -14.7,-14.2 -5.8,-2.9 -17.3,-6.4 -23.6,-1.4 -13.5,10.8 -2.9,39.9 3,36.6 1.3,-0.6 3.1,-1.9 4.6,-0.9 z" class="shadow" id="XMLID_878_"/><path d="m 157.4,353.4 c 1.6,1 1.6,3.7 1.6,4.1 0.1,5.1 13,31.1 38.3,53.1 19,16.5 55.9,40.1 68.5,29.6 2.2,-2 3,-4.5 3.5,-6.2 5.6,-18.5 -21.9,-42.4 -30.2,-49.6 -26.6,-23.1 -42.1,-36.5 -48,-40.4 -0.8,-0.5 -3.5,-2.2 -4.1,-5.1 -0.4,-2.2 0.8,-3.4 1,-5.1 0.7,-5.1 -8,-11 -14.3,-13.8 -4.9,-2.1 -15.7,-6.8 -23,-1.6 -11.4,8.3 -4.1,33.7 1.6,34.8 1.4,0.5 3.4,-1 5.1,0.2 z" class="skin penis" id="XMLID_879_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Penis_6.tw
tw
mit
923
:: Art_Vector_Pubic_Hair_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="M 487.94,432.27" class="hair" id="path225"/><path d="m 264.63236,432.7941 3.08824,-0.44117 c 0.32893,-6.46544 2.86908,-11.82526 5.07352,-17.35295 -5.56875,0.43615 -11.6036,0.4062 -16.47058,1.54412 2.07073,5.53315 5.0715,10.91128 8.30882,16.25 z" id="path5158" sodipodi:nodetypes="ccccc" class="hair"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Pubic_Hair_Neat.tw
tw
mit
439
:: Art_Vector_Pussy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.1,434.3 c 3,13.5 5.9,25.9 9.3,33 -7.6,-8.5 -10.8,-18.9 -9.3,-33 z" class="labia" id="Vagina"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Pussy.tw
tw
mit
228
:: Art_Vector_Pussy_Tattoo [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 247.43521,421.40369 c 11.48595,-7.47207 25.83395,-7.39381 43.33727,-0.45163" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" sodipodi:linespacing="125%" style="font-size:12px;line-height:125%;text-align:center;text-anchor:middle" x="25.568281" y="0"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Pussy_Tattoo.tw
tw
mit
604
:: Art_Vector_Shoes_Exterme_Heel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 248.2,917.5 c -1.2,-9.6 -9.4,-40 1.5,-55.6 5.2,-5.3 2,-109.2 2,-109.2 l 33.1,2.2 c 0,0 -18.6,97.5 -17.9,105.9 2.8,0.4 10.7,8.4 11.9,15.9 -2.8,15.5 -3.1,61.9 -3.9,72 l -0.8,0 c -0.6,-11.2 1.1,-43.9 -1.2,-56.5 -3.4,16.4 -2.8,51.3 -8.4,57.1 -2.5,0.4 -3.2,1.6 -5.4,0.5 -7.8,-16 -10.9,-32.3 -10.9,-32.3 z" class="shoe" id="XMLID_488_"/><path d="m 320.6,865.6 c 0.5,-6.7 -11.3,-107.5 -10.7,-108.1 l 35,-1.6 -7.9,104.2 c 4.7,13.7 8.6,42.3 9.2,52.3 2.2,6.8 -2.8,24.1 -9.2,47 -2.4,3 -6.9,2.3 -10.1,0.4 -6.8,-19 -10.7,-40.8 -8.1,-47.6 -0.8,-14.1 0.1,-26.3 1.8,-46.6 z" class="shoe" id="XMLID_489_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Shoes_Exterme_Heel.tw
tw
mit
732
:: Art_Vector_Shoes_Exterme_Heel_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 248.2,917.5 c -1.2,-9.6 -9.4,-40 1.5,-55.6 5.2,-5.3 -2.7,-109.7 -2.7,-109.7 l 41.3,2 c 0,0 -18.7,98.1 -17.9,106.5 2.8,0.4 10.7,8.4 11.9,15.9 -2.8,15.5 -3.1,61.9 -3.9,72 l -0.8,0 c -0.6,-11.2 1.1,-43.9 -1.2,-56.5 -3.4,16.4 -2.8,51.3 -8.4,57.1 -2.5,0.4 -3.2,1.6 -5.4,0.5 -8,-15.9 -14.4,-32.2 -14.4,-32.2 z" class="shoe" id="XMLID_490_"/><path d="M 315.5,865.2 C 316,858.5 301.3,756.1 301.9,755.5 l 43.1,0.5 -8,104.1 c 4.7,13.7 8.6,42.3 9.2,52.3 2.2,6.8 -2.8,24.1 -9.2,47 -2.4,3 -12,1.9 -15.2,-0.1 -6.8,-19 -10.7,-40.8 -8.1,-47.6 -0.8,-14.1 0.1,-26.2 1.8,-46.5 z" class="shoe" id="XMLID_491_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Shoes_Exterme_Heel_Wide.tw
tw
mit
739
:: Art_Vector_Shoes_Pump [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 253.7,861.4 13.3,0 c 3.7,3.2 5.2,18.7 2.6,33.1 -0.4,1.8 -0.4,24.1 -0.4,36.9 l -3.1,0.1 c -0.6,-11.2 1.2,-24.3 -0.9,-36.9 -8.2,7.5 -6.7,40.4 -12.8,39.5 -6,0.1 -8.6,0.2 -12,-0.4 -10.4,-1.9 -13.6,-14 -15,-22.7 3.1,-5.4 4.4,-4.6 10.2,-10 7.1,-12.3 9.6,-22.4 18.1,-39.6 z" class="shoe" id="XMLID_482_"/><path d="m 253.7,861.4 c 7.9,-4 9.2,-0.3 13.3,0 -4.6,22.1 -4.7,36.3 -19.2,40.2 -4.5,1.2 -11.3,2.3 -12.2,-0.6 3.6,-9.7 14,-34.8 18.1,-39.6 z" class="skin" id="XMLID_483_"/><path d="m 317.5,860.8 15.6,0.1 c 4.7,13.7 8.6,42.3 9.2,52.3 4.6,4.1 4.9,8.5 -2.1,32 -2.4,3 -11.1,6 -20.4,0 -7.1,-18.7 -7.6,-24.5 -4.1,-31.5 -0.2,-7.4 -0.1,-10 -1.5,-19.5 -3.4,-15.5 1.9,-24.7 3.3,-33.4 z" class="shoe" id="XMLID_484_"/><path d="m 317.5,860.8 c 5.9,-4.5 10.8,-2.2 15.6,0.1 4.4,9 8.3,30.6 9.2,52.3 -8.7,-2.2 -19.1,-0.4 -22.8,-0.2 -2.8,-3.6 -2.7,-25.8 -2,-52.2 z" class="skin" id="XMLID_485_"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Shoes_Pump.tw
tw
mit
1,011
:: Art_Vector_Stump [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="skin" d="m 226.3,412.5 c 31.3,-22.1 86.4,-32 124.3,-2.1 25.6,20.2 45.7,60.3 31.5,80.6 -10.7,15.2 -39.7,17.8 -60,10 -25.7,-9.9 -26.6,-32.4 -47.3,-34.5 -20,-2 -27.3,18.1 -48.4,14.8 -13.3,-2.1 -26.9,-12.7 -29.3,-25.3 -3.9,-20.2 22.1,-38.5 29.2,-43.5 z" id="path62"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Stump.tw
tw
mit
395
:: Art_Vector_Torso_Outfit_Shine [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="fill:#ffffff;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;filter:url(#Filter_Shine_Blur)" d="m 343.38233,211.76475 c 7.68861,5.15453 13.5278,12.59965 19.26471,19.70588 0,0 -5.44118,-16.61764 -19.26471,-19.70588 z" id="path4902" sodipodi:nodetypes="ccc"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Torso_Outfit_Shine.tw
tw
mit
718
:: Art_Vector_Torso_Outfit_Shine_Hourglass [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70-6" d="m 319.74252,375.06332 c 4.22284,7.09969 13.30704,21.13279 19.66871,31.59093 -12.96362,-6.10053 -18.5743,-22.88972 -19.66871,-31.59093 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Torso_Outfit_Shine_Hourglass.tw
tw
mit
807
:: Art_Vector_Torso_Outfit_Shine_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70-1" d="m 332.13219,367.13946 c 1.41216,9.42307 -1.43557,29.939 7.27904,39.51479 -12.96362,-6.10053 -10.95321,-29.8094 -7.27904,-39.51479 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Torso_Outfit_Shine_Normal.tw
tw
mit
800
:: Art_Vector_Torso_Outfit_Shine_Shoulder [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="fill:#ffffff;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;filter:url(#Filter_Shine_Blur)" d="m 343.38233,211.76475 c 7.68861,5.15453 13.5278,12.59965 19.26471,19.70588 0,0 -5.44118,-16.61764 -19.26471,-19.70588 z" id="path4902" sodipodi:nodetypes="ccc"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Torso_Outfit_Shine_Shoulder.tw
tw
mit
727
:: Art_Vector_Torso_Outfit_Shine_Unnatural [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70" d="m 310.91899,377.12214 c 5.98755,6.51146 19.77763,19.95632 28.49224,29.53211 -12.96362,-6.10053 -25.92724,-20.24266 -28.49224,-29.53211 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
mayibrad/fc
src/art/vector/layers/Torso_Outfit_Shine_Unnatural.tw
tw
mit
806
:: MOD_Edit Arcology Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Manage Arcology">> <<set $ACitizens = Number($ACitizens) || 0>> <<set $ASlaves = Number($ASlaves) || 0>> <<set $shelterAbuse = Number($shelterAbuse) || 0>> <<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>> <<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>> <<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>> <<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>> <<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>> <<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>> <<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>> <<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>> <<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>> <<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>> <<set $TCR.studentsBought = Number($TCR.studentsBought) || 0>> <<set $TCR.schoolProsperity = Number($TCR.schoolProsperity) || 0>> <<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>> <<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>> <<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>> <<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>> <<set $PC.actualAge = Number($PC.actualAge) || 35>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> The chanting grows louder and louder, CHEAT! CHEAT! CHEAT! <br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT! <br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
mayibrad/fc
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
tw
mit
1,659
:: MOD_Edit FS Cheat <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">> ''Cheating Edit Future Society'' <br> <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>> <br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority. <<else>> <br>You are ''not pursuing'' Racial Supremacy. <</if>> <br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>> <br>Decoration: $arcologies[0].FSSupremacistDecoration <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSupremacistLawME | <<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.) <br>Supremacist Race: <<radiobutton "$arcologies[0].FSSupremacistRace" white>> White | <<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black | <<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic | <<radiobutton "$arcologies[0].FSSupremacistRace" mixed race>> Mixed Race <br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority. <<else>> <br>''You are not pursuing'' Racial Subjugationism. <</if>> <br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>> <br>Decoration: $arcologies[0].FSSubjugationistDecoration <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.) <br>Subjugationist Race: <<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White | <<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black | <<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic | <<radiobutton "$arcologies[0].FSSubjugationistRace" mixed race>> Mixed Race <br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>You are ''pursuing'' Gender Radicalism. <<else>> <br>''You are not pursuing'' Gender Radicalism. <</if>> <br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>> <br>Decoration: $arcologies[0].FSGenderRadicalistDecoration <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderRadicalistLawBeauty | <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSGenderRadicalistLawFuta | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 1>> 1 (Futa pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 2>> 2 (Big dicks and balls pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 3>> 3 (Butt butts and skilled buttholes pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 4>> 4 (Trap pref.) <br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>You are ''pursuing'' Gender Traditionalism. <<else>> <br>''You are not pursuing'' Gender Traditionalism. <</if>> <br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>> <br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderFundamentalistSMR | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>You are ''pursuing'' Repopulation Efforts. <<else>> <br>''You are not pursuing'' Repopulation Efforts. <</if>> <br>Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>> <br>Decoration: $arcologies[0].FSRepopulationFocusDecoration <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRepopulationFocusSMR | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSRepopulationFocusLaw | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.) <br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRestart = "unset",$arcologies[0].FSRestartDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSRestart != "unset">> <br>You are ''pursuing'' Eugenics. <<else>> <br>''You are not pursuing'' Eugenics. <</if>> <br>Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>> <br>Decoration: $arcologies[0].FSRestartDecoration <br><<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.) <br>Law: $arcologies[0].FSRestartSMR | <<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.) <br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPaternalist != "unset">> <br>You are ''pursuing'' Paternalism. <<else>> <br>''You are not pursuing'' Paternalism. <</if>> <br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>> <br>Decoration: $arcologies[0].FSPaternalistDecoration <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPaternalistLaw | <<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSDegradationist != "unset">> <br>You are ''pursuing'' Degradationism. <<else>> <br>''You are not pursuing'' Degradationism. <</if>> <br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>> <br>Decoration: $arcologies[0].FSDegradationistDecoration <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSDegradationistLaw | <<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSBodyPurist != "unset">> <br>You are ''pursuing'' Body Purism. <<else>> <br>You are ''not pursuing'' Body Purism. <</if>> <br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>> <br>Decoration: $arcologies[0].FSBodyPuristDecoration <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSBodyPuristLaw | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>You are ''pursuing'' Body Transformationism. <<else>> <br>You are ''not pursuing'' Body Transformationism. <</if>> <br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>> <br>Decoration: $arcologies[0].FSTransformationFetishistDecoration <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSTransformationFetishistLaw | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>You are ''pursuing'' Youth Preferentialism. <<else>> <br>You are ''not pursuing'' Youth Preferentialism. <</if>> <br>(Setting resets Maturity Preferentialism) <br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>> <br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSYouthPreferentialistLaw | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>You are ''pursuing'' Maturity Preferentialism. <<else>> <br>You are ''not pursuing'' Maturity Preferentialism. <</if>> <br>(Setting resets Youth Preferentialism) <br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>> <br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSMaturityPreferentialistLaw | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>You are ''supporting'' Slimness Enthusiasm. <<else>> <br>You are ''not pursuing'' Slimness Enthusiasm. <</if>> <br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>> <br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.) <br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>You are ''pursuing'' Asset Expansionism. <<else>> <br>You are ''not pursuing'' Asset Expansionism. <</if>> <br>(Setting resets Slimness Enthusiasm) <br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>> <br>Decoration: $arcologies[0].FSAssetExpansionistDecoration <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPastoralist != "unset">> <br>You are ''pursuing'' Pastoralism. <<else>> <br>You are ''not pursuing'' Pastoralism. <</if>> <br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>> <br>Decoration: $arcologies[0].FSPastoralistDecoration <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPastoralistLaw | <<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>You are ''pursuing'' Physical Idealism. <<else>> <br>You are ''not pursuing'' Physical Idealism. <</if>> <br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>> <br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Hedonistic Decadence|MOD_Edit FS Cheat][$arcologies[0].FSHedonisticDecadence = "unset",$arcologies[0].FSHedonisticDecadenceDecoration = 20,$arcologies[0].FSHedonisticDecadenceLaw = 0,$arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <br>You are ''pursuing'' Hedonistic Decadence. <<else>> <br>''You are not pursuing'' Hedonistic Decadence. <</if>> <br>HedonisticDecadence (0-100 or unset): <<textbox "$arcologies[0].FSHedonisticDecadence" $arcologies[0].FSHedonisticDecadence>> <br>Decoration: $arcologies[0].FSHedonisticDecadenceDecoration <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSHedonisticDecadenceSMR | <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSHedonisticDecadenceLaw | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSHedonisticDecadenceLaw2 | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 1>> 1 (Passed.) <br>[[Apply and reset Physical Idealist|MOD_Edit FS Cheat][$arcologies[0].FSPhysicalIdealist = "unset",$arcologies[0].FSPhysicalIdealistDecoration = 20,$arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>You are ''pursuing'' Chattel Religionism. <<else>> <br>You are ''not pursuing'' Chattel Religionism. <</if>> <br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>> <br>Decoration: $arcologies[0].FSChattelReligionistDecoration <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChattelReligionistLaw | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <</nobr>> <<nobr>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>You are ''pursuing'' Roman Revivalism. <<else>> <br>You are ''not pursuing'' Roman Revivalism. <</if>> <br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>> <br>Decoration: $arcologies[0].FSRomanRevivalistDecoration <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRomanRevivalistLaw | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> + +<<nobr>> + + <<if $arcologies[0].FSAztecRevivalist != "unset">> + <br>You are ''pursuing'' Aztec Revivalism. + <<else>> + <br>You are ''not pursuing'' Aztec Revivalism. + <</if>> + + <br>Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>> + <br>Decoration: $arcologies[0].FSAztecRevivalistDecoration + + <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum) + <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.) + <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.) + <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) + <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) + + <br>Law: $arcologies[0].FSAztecRevivalistLaw | + <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.) + | <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.) + + <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>You are ''pursuing'' Egyptian Revivalism. <<else>> <br>You are ''not pursuing'' Egyptian Revivalism. <</if>> <br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>> <br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEgyptianRevivalistLaw | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>You are ''pursuing'' Edo Revivalism. <<else>> <br>You are ''not pursuing'' Edo Revivalism. <</if>> <br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>> <br>Decoration: $arcologies[0].FSEdoRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEdoRevivalistLaw | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>You are ''pursuing'' Arabian Revivalism. <<else>> <br>You are ''not pursuing'' Arabian Revivalism. <</if>> <br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>> <br>Decoration: $arcologies[0].FSArabianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSArabianRevivalistLaw | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>You are ''pursuing'' Chinese Revivalism. <<else>> <br>You are ''not pursuing'' Chinese Revivalism. <</if>> <br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>> <br>Decoration: $arcologies[0].FSChineseRevivalistDecoration <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChineseRevivalistLaw | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]] <</nobr>>\
mayibrad/fc
src/cheats/mod_EditFSCheat.tw
tw
mit
36,816
:: MOD_Edit FS Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || 0>> <<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>> <<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || 0>> <<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>> <<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || 0>> <<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>> <<set $arcologies[0].FSGenderRadicalistLawBeauty = Number($arcologies[0].FSGenderRadicalistLawBeauty) || 0>> <<set $arcologies[0].FSGenderRadicalistLawFuta = Number($arcologies[0].FSGenderRadicalistLawFuta) || 0>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || 0>> <<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>> <<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>> <<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || 0>> <<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>> <<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>> <<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadence) || 0>> <<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadenceDecoration) || 0>> <<set $arcologies[0].FSHedonisticDecadenceSMR = Number($arcologies[0].FSHedonisticDecadenceSMR) || 0>> <<set $arcologies[0].FSHedonisticDecadenceLaw = Number($arcologies[0].FSHedonisticDecadenceLaw) || 0>> <<set $arcologies[0].FSHedonisticDecadenceLaw2 = Number($arcologies[0].FSHedonisticDecadenceLaw2) || 0>> <<set $arcologies[0].FSHedonisticDecadenceStrongFat = Number($arcologies[0].FSHedonisticDecadenceStrongFat) || 0>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || 0>> <<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>> <<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>> <<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || 0>> <<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>> <<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || 0>> <<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>> <<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || 0>> <<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>> <<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || 0>> <<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>> <<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || 0>> <<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>> <<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || 0>> <<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>> <<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || 0>> <<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>> <<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || 0>> <<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>> <<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || 0>> <<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>> <<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>> <<set $arcologies[0].FSPhysicalIdealistStrongFat = Number($arcologies[0].FSPhysicalIdealistStrongFat) || 0>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || 0>> <<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>> <<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || 0>> <<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>> <<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || 0>> <<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>> <<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || 0>> <<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>> <<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || 0>> <<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>> <<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || 0>> <<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>> <<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>> <</if>> You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will. <br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
mayibrad/fc
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
tw
mit
10,340
:: MOD_Edit Slave Cheat [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">> <<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>> ''Cheating Edit Slave'' <br><br> ''Birth Name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName>> <br>''Birth Surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname>> <br>''Slave Name (birth name was $activeSlave.birthName):'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName>> <br>''Slave Surname (birth surname was $activeSlave.birthSurname):'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname>> <br><br> ''Current Slave ID: ($activeSlave.ID)'' <br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$activeSlave.mother" $activeSlave.mother>> <br> ''father ID'' <<textbox "$activeSlave.father" $activeSlave.father>> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$activeSlave.relation" $activeSlave.relation>> <br> ''Blood Relations Target ID:'' <<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>> <</if>> <br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |'' <<textbox "$activeSlave.relationship" $activeSlave.relationship>> <br> <<radiobutton "$activeSlave.relationship" -3>> Married to You <<radiobutton "$activeSlave.relationship" -2>> In Relationship with You <<radiobutton "$activeSlave.relationship" -1>> Emotional Slut <<radiobutton "$activeSlave.relationship" 0>> None <<radiobutton "$activeSlave.relationship" 1>> Like <<radiobutton "$activeSlave.relationship" 2>> Friend <<radiobutton "$activeSlave.relationship" 3>> Sex Friend <<radiobutton "$activeSlave.relationship" 4>> Lover <<radiobutton "$activeSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>> <br><br> ''Career ($activeSlave.career)'' <<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br> ''Origin ($activeSlave.origin)'' <<textbox "$activeSlave.origin" $activeSlave.origin>> <br> ''Legal status: (-1: slave, 0 or more: indentured for x weeks)'' <<textbox "$activeSlave.indenture" $activeSlave.indenture>> <br> ''Fuckdoll: (0-100)'' <<textbox "$activeSlave.fuckdoll" $activeSlave.fuckdoll>> <br> <<radiobutton "$activeSlave.fuckdoll" 0>> Not a fuckdoll <<radiobutton "$activeSlave.fuckdoll" 15>> Barely a fuckdoll <<radiobutton "$activeSlave.fuckdoll" 25>> Slight fuckdoll <<radiobutton "$activeSlave.fuckdoll" 45>> Basic fuckdoll <<radiobutton "$activeSlave.fuckdoll" 65>> Intermediate fuckdoll <<radiobutton "$activeSlave.fuckdoll" 85>> Advanced fuckdoll <<radiobutton "$activeSlave.fuckdoll" 100>> Total fuckdoll <br> ''Nationality: ($activeSlave.nationality)'' <<textbox "$activeSlave.nationality" $activeSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race// <br> ''Race: ($activeSlave.race)'' <<textbox "$activeSlave.race" $activeSlave.race>> <br> <<radiobutton "$activeSlave.race" "white">> White <<radiobutton "$activeSlave.race" "asian">> Asian <<radiobutton "$activeSlave.race" "latina">> Latina <<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern <<radiobutton "$activeSlave.race" "black">> Black <<radiobutton "$activeSlave.race" "semitic">> Semitic <<radiobutton "$activeSlave.race" "southern european">> Southern European <<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan <<radiobutton "$activeSlave.race" "amerindian">> Amerindian <<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$activeSlave.race" "malay">> Malay <<radiobutton "$activeSlave.race" "mixed race">> Mixed race <br> ''Skin color: ($activeSlave.skin)'' <<textbox "$activeSlave.skin" $activeSlave.skin>> <br> <<radiobutton "$activeSlave.skin" "white">> White <<radiobutton "$activeSlave.skin" "fair">> Fair <<radiobutton "$activeSlave.skin" "tanned">> Tanned <<radiobutton "$activeSlave.skin" "olive">> Olive <<radiobutton "$activeSlave.skin" "light brown">> Light brown <<radiobutton "$activeSlave.skin" "brown">> Brown <<radiobutton "$activeSlave.skin" "black">> Black <<radiobutton "$activeSlave.skin" "pale">> Pale <<radiobutton "$activeSlave.skin" "dark">> Dark <<radiobutton "$activeSlave.skin" "light">> Light <<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale <br> ''Accent: ($activeSlave.accent)'' <<textbox "$activeSlave.accent" $activeSlave.accent>> <br> <<radiobutton "$activeSlave.accent" 0>> None <<radiobutton "$activeSlave.accent" 1>> Distinctive <<radiobutton "$activeSlave.accent" 2>> Thick <<radiobutton "$activeSlave.accent" 3>> Barely Understands Language <br><br> ''Age - Actual:'' <<textbox "$activeSlave.actualAge" $activeSlave.actualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Physical:'' <<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Visual:'' <<textbox "$activeSlave.visualAge" $activeSlave.visualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Birth week:'' <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek>> &nbsp;&nbsp;&nbsp;&nbsp; ''Age Implant (0 or 1):'' <<textbox "$activeSlave.ageImplant" $activeSlave.ageImplant>> <br> ''Health (-99 to 100, -100 is death):'' <<textbox "$activeSlave.health" $activeSlave.health>> <br> ''Addiction:'' <<textbox "$activeSlave.addict" $activeSlave.addict>> <br> ''DNA Damage:'' <<textbox "$activeSlave.chem" $activeSlave.chem>> <br><br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$activeSlave.devotion" $activeSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$activeSlave.trust" $activeSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> ''Her hair is in $activeSlave.hStyle'' <<case "ponytail">> ''Her hair is in a $activeSlave.hStyle'' <<default>> ''Her hair is $activeSlave.hStyle'' <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> ''Hair length: $activeSlave.hLength'' Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>> <br> ''Her hair is $activeSlave.hColor in color'' Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br> ''Her pubic hair is $activeSlave.pubicHColor in color'' Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>> <br> ''Pubic Hair Style: ($activeSlave.pubicHStyle)'' <<textbox "$activeSlave.pubicHStyle" $activeSlave.pubicHStyle>> <br> <<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat <<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy <<radiobutton "$activeSlave.pubicHStyle" "bald">> Bald <<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless <br><br> ''Her eyes are $activeSlave.eyeColor in color'' Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>> <br> ''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes'' <br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>> <<radiobutton "$activeSlave.eyes" 1>> Normal <<radiobutton "$activeSlave.eyes" -1>> Nearsighted <br><br> ''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br><br> ''Face (-100 to 100): $activeSlave.face |'' <<textbox "$activeSlave.face" $activeSlave.face>> <br> <<radiobutton "$activeSlave.face" -100>> Very ugly <<radiobutton "$activeSlave.face" -55>> Ugly <<radiobutton "$activeSlave.face" -15>> Unattractive <<radiobutton "$activeSlave.face" 0>> Pretty <<radiobutton "$activeSlave.face" 15>> Attractive <<radiobutton "$activeSlave.face" 55>> Beautiful <<radiobutton "$activeSlave.face" 100>> Very beautiful <br> ''Face Shape: $activeSlave.faceShape |'' <<textbox "$activeSlave.faceShape" $activeSlave.faceShape>> <br> <<radiobutton "$activeSlave.faceShape" masculine>> Masculine <<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous <<radiobutton "$activeSlave.faceShape" normal>> Normal <<radiobutton "$activeSlave.faceShape" cute>> Cute <<radiobutton "$activeSlave.faceShape" sensual>> Sensual <<radiobutton "$activeSlave.faceShape" exotic>> Exotic <br> ''Facial Artificiality (0 to 100): $activeSlave.faceImplant |'' <<textbox "$activeSlave.faceImplant" $activeSlave.faceImplant>> <br> <<radiobutton "$activeSlave.faceImplant" 0>> None <<radiobutton "$activeSlave.faceImplant" 15>> Subtle Improvements <<radiobutton "$activeSlave.faceImplant" 35>> Noticeable Work <<radiobutton "$activeSlave.faceImplant" 65>> Heavily Reworked <<radiobutton "$activeSlave.faceImplant" 100>> Uncanny Valley <br> ''Natural Skin Distinctiveness: $activeSlave.markings |'' <<textbox "$activeSlave.markings" $activeSlave.markings>> <br> <<radiobutton "$activeSlave.markings" none>> None <<radiobutton "$activeSlave.markings" freckles>> Freckles <<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$activeSlave.markings" birthmark>> Birth Mark <br> ''Oral sex (0 to 100):'' <<if $activeSlave.oralSkill <= 10>> Unskilled. <<elseif $activeSlave.oralSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.oralSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>> <br> <<radiobutton "$activeSlave.oralSkill" 0>> Unskilled <<radiobutton "$activeSlave.oralSkill" 15>> Basic <<radiobutton "$activeSlave.oralSkill" 35>> Skilled <<radiobutton "$activeSlave.oralSkill" 65>> Expert <<radiobutton "$activeSlave.oralSkill" 100>> Masterful <br> ''Prestige:'' <<textbox "$activeSlave.prestige" $activeSlave.prestige>> <<radiobutton "$activeSlave.prestige" 0>> 0 <<radiobutton "$activeSlave.prestige" 1>> 1 <<radiobutton "$activeSlave.prestige" 2>> 2 <<radiobutton "$activeSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> <br><br> ''Muscles (0 to 100): $activeSlave.muscles |'' <<textbox "$activeSlave.muscles" $activeSlave.muscles>> <br> <<radiobutton "$activeSlave.muscles" 0>> None <<radiobutton "$activeSlave.muscles" 20>> Tone <<radiobutton "$activeSlave.muscles" 50>> Muscular <<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular <br> ''Height: $activeSlave.height |'' <<textbox "$activeSlave.height" $activeSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1): $activeSlave.heightImplant |'' <<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>> <br> <<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$activeSlave.heightImplant" 0>> Normal <<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened <br><br> ''Lips (0 to 100): $activeSlave.lips |'' <<textbox "$activeSlave.lips" $activeSlave.lips>> <br> <<radiobutton "$activeSlave.lips" 0>> Thin <<radiobutton "$activeSlave.lips" 15>> Normal <<radiobutton "$activeSlave.lips" 35>> Plush <<radiobutton "$activeSlave.lips" 65>> Big <<radiobutton "$activeSlave.lips" 85>> Huge <<radiobutton "$activeSlave.lips" 100>> Enormous facepussy <br> ''Lip Implants (0 to 30): $activeSlave.lipsImplant |'' <<radiobutton "$activeSlave.lipsImplant" 0>> None <<radiobutton "$activeSlave.lipsImplant" 10>> Normal <<radiobutton "$activeSlave.lipsImplant" 20>> Large <<radiobutton "$activeSlave.lipsImplant" 30>> Enormous <br> ''Teeth: $activeSlave.teeth |'' <<textbox "$activeSlave.teeth" $activeSlave.teeth>> <br> <<radiobutton "$activeSlave.teeth" normal>> Normal <<radiobutton "$activeSlave.teeth" pointy>> Pointy <<radiobutton "$activeSlave.teeth" crooked>> Crooked <<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$activeSlave.teeth" removable>> Removable <br> ''Voice (0,1,2,3): $activeSlave.voice |'' <<textbox "$activeSlave.voice" $activeSlave.voice>> <br> <<radiobutton "$activeSlave.voice" 0>> Mute <<radiobutton "$activeSlave.voice" 1>> Deep <<radiobutton "$activeSlave.voice" 2>> Normal <<radiobutton "$activeSlave.voice" 3>> High <br><br> ''Weight (-100 to 100):'' <<if $activeSlave.weight < -95>> @@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>> @@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>> Thin. <<elseif $activeSlave.weight <= 10 >> Average. <<elseif $activeSlave.weight <= 30>> Plush. <<elseif $activeSlave.weight <= 95>> @@.red;Chubby.@@ <<else>> @@.red;Fat.@@ <</if>> <<textbox "$activeSlave.weight" $activeSlave.weight>> <br> <<radiobutton "$activeSlave.weight" -100>> Emaciated <<radiobutton "$activeSlave.weight" -50>> Skinny <<radiobutton "$activeSlave.weight" -20>> Thin <<radiobutton "$activeSlave.weight" 0>> Average <<radiobutton "$activeSlave.weight" 20>> Plush <<radiobutton "$activeSlave.weight" 50>> Chubby <<radiobutton "$activeSlave.weight" 100>> Fat <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |'' <<textbox "$activeSlave.waist" $activeSlave.waist>> <br> <<radiobutton "$activeSlave.waist" 100>> Masculine <<radiobutton "$activeSlave.waist" 55>> Ugly <<radiobutton "$activeSlave.waist" 15>> Unattractive <<radiobutton "$activeSlave.waist" 0>> Average <<radiobutton "$activeSlave.waist" -15>> Feminine <<radiobutton "$activeSlave.waist" -55>> Hourglass <<radiobutton "$activeSlave.waist" -100>> Absurd <br><br> ''Shoulders (-2 to 2): $activeSlave.shoulders |'' <<textbox "$activeSlave.shoulders" $activeSlave.shoulders>> <br> <<radiobutton "$activeSlave.shoulders" -2>> Very narrow <<radiobutton "$activeSlave.shoulders" -1>> Narrow <<radiobutton "$activeSlave.shoulders" -0>> Normal <<radiobutton "$activeSlave.shoulders" 1>> Broad <<radiobutton "$activeSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |'' <<textbox "$activeSlave.shouldersImplant" $activeSlave.shouldersImplant>> <br> <<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$activeSlave.shouldersImplant" -0>> None <<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened <<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): $activeSlave.hips |'' <<textbox "$activeSlave.hips" $activeSlave.hips>> <br> <<radiobutton "$activeSlave.hips" -2>> Very narrow <<radiobutton "$activeSlave.hips" -1>> Narrow <<radiobutton "$activeSlave.hips" -0>> Normal <<radiobutton "$activeSlave.hips" 1>> Broad <<radiobutton "$activeSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |'' <<textbox "$activeSlave.hipsImplant" $activeSlave.hipsImplant>> <br> <<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed <<radiobutton "$activeSlave.hipsImplant" -0>> None <<radiobutton "$activeSlave.hipsImplant" 1>> Broadened <<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened <br><br> ''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp <<textbox "$activeSlave.amp" $activeSlave.amp>> <br> <<radiobutton "$activeSlave.amp" 0>> Normal <<radiobutton "$activeSlave.amp" 1>> Amputated <<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs <br><br> ''Genes (XX:female, XY:male):'' $activeSlave.genes <<textbox "$activeSlave.genes" $activeSlave.genes>> <br> <<radiobutton "$activeSlave.genes" "XX">> Female <<radiobutton "$activeSlave.genes" "XY">> Male <br><br> ''Breasts (200 to 50000):'' <<textbox "$activeSlave.boobs" $activeSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>> <br> ''Breast String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.boobsImplantType" 0>> No <<radiobutton "$activeSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |'' <<textbox "$activeSlave.lactation" $activeSlave.lactation>> <br> <<radiobutton "$activeSlave.lactation" 0>> None <<radiobutton "$activeSlave.lactation" 1>> Natural <<radiobutton "$activeSlave.lactation" 2>> Artificial ''Lactation Adaptation (0 to 100): $activeSlave.lactationAdaptation |'' <<textbox "$activeSlave.lactationAdaptation" $activeSlave.lactationAdaptation>> <br><br> ''Breast Shape: $activeSlave.boobShape |'' <<textbox "$activeSlave.boobShape" $activeSlave.boobShape>> <br> <<radiobutton "$activeSlave.boobShape" "perky">> perky <<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped <<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set <<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing <<radiobutton "$activeSlave.boobShape" "saggy">> saggy <br> ''Nipples: $activeSlave.nipples |'' <<textbox "$activeSlave.nipples" $activeSlave.nipples>> <br> <<radiobutton "$activeSlave.nipples" "tiny">> Tiny <<radiobutton "$activeSlave.nipples" "cute">> Cute <<radiobutton "$activeSlave.nipples" "puffy">> Puffy <<radiobutton "$activeSlave.nipples" "inverted">> Inverted <<radiobutton "$activeSlave.nipples" "huge">> Huge <br> ''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |'' <<textbox "$activeSlave.areolae" $activeSlave.areolae>> <br> <<radiobutton "$activeSlave.areolae" 0>> Normal <<radiobutton "$activeSlave.areolae" 1>> Large <<radiobutton "$activeSlave.areolae" 2>> Wide <<radiobutton "$activeSlave.areolae" 3>> Huge <br><br> ''Butt Size (1 to 7): '' <<textbox "$activeSlave.butt" $activeSlave.butt>> <br> ''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' | <<radiobutton "$activeSlave.buttImplant" 0>> None <<radiobutton "$activeSlave.buttImplant" 1>> Normal <<radiobutton "$activeSlave.buttImplant" 2>> Large <<radiobutton "$activeSlave.buttImplant" 3>> Huge <br> ''Butt String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.buttImplantType" 0>> No <<radiobutton "$activeSlave.buttImplantType" 1>> Yes <br><br> ''Anus Size:'' <<if $activeSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> <br> <<radiobutton "$activeSlave.anus" 0>> Virgin <<radiobutton "$activeSlave.anus" 1>> Normal <<radiobutton "$activeSlave.anus" 2>> Veteran <<radiobutton "$activeSlave.anus" 3>> Gaping <br> ''Anal sex (0 to 100):'' <<if $activeSlave.analSkill <= 10>> Unskilled. <<elseif $activeSlave.analSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.analSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.analSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.analSkill" $activeSlave.analSkill>> <br> <<radiobutton "$activeSlave.analSkill" 0>> Unskilled <<radiobutton "$activeSlave.analSkill" 15>> Basic <<radiobutton "$activeSlave.analSkill" 35>> Skilled <<radiobutton "$activeSlave.analSkill" 65>> Expert <<radiobutton "$activeSlave.analSkill" 100>> Masterful <br><br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $activeSlave.vagina == -1>> //No vagina.// <<elseif $activeSlave.vagina == 0>> @@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>> Normal. <<elseif $activeSlave.vagina == 2>> Veteran. <<else>> Gaping. <</if>> <<textbox "$activeSlave.vagina" $activeSlave.vagina>> <br> <<radiobutton "$activeSlave.vagina" -1>> No vagina <<radiobutton "$activeSlave.vagina" 0>> Virgin <<radiobutton "$activeSlave.vagina" 1>> Normal <<radiobutton "$activeSlave.vagina" 2>> Veteran <<radiobutton "$activeSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $activeSlave.vaginaLube == 0>> Dry. <<elseif $activeSlave.vaginaLube == 1>> Normal. <<else>> Excessive. <</if>> <<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>> <br> <<radiobutton "$activeSlave.vaginaLube" 0>> Dry <<radiobutton "$activeSlave.vaginaLube" 1>> Normal <<radiobutton "$activeSlave.vaginaLube" 2>> Excessive <br> ''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries'' <<textbox "$activeSlave.ovaries" $activeSlave.ovaries>> <<if $activeSlave.ovaries == 1>> <<checkbox "$activeSlave.ovaries" 0 1 checked>> <<else>> <<checkbox "$activeSlave.ovaries" 0 1>> <</if>> <br> ''Vaginal sex (0 to 100):'' <<if $activeSlave.vaginalSkill <= 10>> Unskilled. <<elseif $activeSlave.vaginalSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.vaginalSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.vaginalSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>> <br> <<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$activeSlave.vaginalSkill" 15>> Basic <<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled <<radiobutton "$activeSlave.vaginalSkill" 65>> Expert <<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful <br> ''Clit:'' <<if $activeSlave.clit == 0>> Normal. | <<elseif $activeSlave.clit == 1>> Big. | <<elseif $activeSlave.clit == 2>> Huge. | <<elseif $activeSlave.clit == 3>> Enormous. | <<else>> Dick-like. | <</if>> <<textbox "$activeSlave.clit" $activeSlave.clit>> <br> <<radiobutton "$activeSlave.clit" 0>> Normal <<radiobutton "$activeSlave.clit" 1>> Large <<radiobutton "$activeSlave.clit" 2>> Huge <<radiobutton "$activeSlave.clit" 3>> Enormous <<radiobutton "$activeSlave.clit" 4>> Gigantic <<radiobutton "$activeSlave.clit" 5>> That's no dick! &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $activeSlave.labia == 0>> Minimal. | <<elseif $activeSlave.labia == 1>> Normal. | <<elseif $activeSlave.labia == 2>> Large. | <<else>> Huge. | <</if>> <<textbox "$activeSlave.labia" $activeSlave.labia>> <br> <<radiobutton "$activeSlave.labia" 0>> Minimal <<radiobutton "$activeSlave.labia" 1>> Normal <<radiobutton "$activeSlave.labia" 2>> Large <<radiobutton "$activeSlave.labia" 3>> Huge <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $activeSlave.preg > 20>> Advanced. <<elseif $activeSlave.preg > 5>> Early. <<elseif $activeSlave.preg == 0>> None. <<elseif $activeSlave.preg == -1>> Using contraceptives. <<else>> Sterile. <</if>> <<textbox "$activeSlave.preg" $activeSlave.preg>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $activeSlave.pregType == 1>> A single baby. <<elseif $activeSlave.pregType == 2>> Twins. <<elseif $activeSlave.pregType == 3>> Triples. <<elseif $activeSlave.pregType == 4>> Quadruplets. <<elseif $activeSlave.pregType > 4>> Quintuplets. <<else>> None. <</if>> <<textbox "$activeSlave.pregType" $activeSlave.pregType>> <br> <<radiobutton "$activeSlave.pregType" 0>> None <<radiobutton "$activeSlave.pregType" 1>> Single <<radiobutton "$activeSlave.pregType" 2>> Twins <<radiobutton "$activeSlave.pregType" 3>> Triplets <<radiobutton "$activeSlave.pregType" 4>> Quadruplets <<radiobutton "$activeSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$activeSlave.pregSource" $activeSlave.pregSource>> <br><br> ''Penis (none:0, 1 to 10):'' <<if $activeSlave.dick == 0>> None. <<elseif $activeSlave.dick == 1>> Tiny. <<elseif $activeSlave.dick == 2>> Small. <<elseif $activeSlave.dick == 3>> Normal. <<elseif $activeSlave.dick == 4>> Large. <<elseif $activeSlave.dick == 5>> Massive. <<elseif $activeSlave.dick == 6>> Huger <<elseif $activeSlave.dick == 7>> Still huge. <<elseif $activeSlave.dick == 8>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.dick" $activeSlave.dick>> <br> <<radiobutton "$activeSlave.dick" 0>> None <<radiobutton "$activeSlave.dick" 1>> Tiny <<radiobutton "$activeSlave.dick" 2>> Small <<radiobutton "$activeSlave.dick" 3>> Normal <<radiobutton "$activeSlave.dick" 4>> Large <<radiobutton "$activeSlave.dick" 5>> Massive <<radiobutton "$activeSlave.dick" 6>> Huge <<radiobutton "$activeSlave.dick" 7>> More Huge <<radiobutton "$activeSlave.dick" 8>> Enormous <<radiobutton "$activeSlave.dick" 9>> Monstrous <<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge <br> ''Foreskin (0 to 5):'' <<if $activeSlave.foreskin == 0>> None. <<elseif $activeSlave.foreskin == 1>> Tiny. <<elseif $activeSlave.foreskin == 2>> Small. <<elseif $activeSlave.foreskin == 3>> Normal. <<elseif $activeSlave.foreskin == 4>> Large. <<else>>Massive.<</if>> <<textbox "$activeSlave.foreskin" $activeSlave.foreskin>> <br> <<radiobutton "$activeSlave.foreskin" 0>> None <<radiobutton "$activeSlave.foreskin" 1>> Vestigial <<radiobutton "$activeSlave.foreskin" 2>> Small <<radiobutton "$activeSlave.foreskin" 3>> Normal <<radiobutton "$activeSlave.foreskin" 4>> Large <<radiobutton "$activeSlave.foreskin" 5>> Massive <br> ''Testicles (0 to 6):'' <<if $activeSlave.balls == 0>> None. <<elseif $activeSlave.balls == 1>> Vestigial. <<elseif $activeSlave.balls == 2>> Small. <<elseif $activeSlave.balls == 3>> Normal. <<elseif $activeSlave.balls == 4>> Large. <<elseif $activeSlave.balls == 5>> Huge. <<else>> Titanic. <</if>> <<textbox "$activeSlave.balls" $activeSlave.balls>> <br> <<radiobutton "$activeSlave.balls" 0>> None / Invisible <<radiobutton "$activeSlave.balls" 1>> Vestigial <<radiobutton "$activeSlave.balls" 2>> Small <<radiobutton "$activeSlave.balls" 3>> Normal <<radiobutton "$activeSlave.balls" 4>> Large <<radiobutton "$activeSlave.balls" 5>> Massive <<radiobutton "$activeSlave.balls" 6>> Huge <<radiobutton "$activeSlave.balls" 7>> More Huge <<radiobutton "$activeSlave.balls" 8>> Enormous <<radiobutton "$activeSlave.balls" 9>> Monstrous <<radiobutton "$activeSlave.balls" 10>> Big McLargeHuge <br> ''Ballsack (0 to 8):'' <<if $activeSlave.scrotum == 0>> None. <<elseif $activeSlave.scrotum == 1>> Vestigial. <<elseif $activeSlave.scrotum == 2>> Small. <<elseif $activeSlave.scrotum == 3>> Normal. <<elseif $activeSlave.scrotum == 4>> Large. <<elseif $activeSlave.scrotum == 5>> Huge. <<elseif $activeSlave.scrotum == 6>> Massive. <<elseif $activeSlave.scrotum == 7>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.scrotum" $activeSlave.scrotum>> <br> <<radiobutton "$activeSlave.scrotum" 0>> None <<radiobutton "$activeSlave.scrotum" 1>> Vestigial <<radiobutton "$activeSlave.scrotum" 2>> Small <<radiobutton "$activeSlave.scrotum" 3>> Normal <<radiobutton "$activeSlave.scrotum" 4>> Large <<radiobutton "$activeSlave.scrotum" 5>> Huge <<radiobutton "$activeSlave.scrotum" 6>> Massive <<radiobutton "$activeSlave.scrotum" 7>> Enormous <<radiobutton "$activeSlave.scrotum" 8>> Monstrous <br> ''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' $activeSlave.prostate <<textbox "$activeSlave.prostate" $activeSlave.prostate>> <br> <<radiobutton "$activeSlave.prostate" 0>> No prostate <<radiobutton "$activeSlave.prostate" 1>> Prostate <<radiobutton "$activeSlave.prostate" 2>> Hyperactive prostate <<radiobutton "$activeSlave.prostate" 3>> Hyperactive modified prostate <br><br> ''Prostitution (0 to 100):'' <<if $activeSlave.whoreSkill <= 10>> Unskilled. <<elseif $activeSlave.whoreSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.whoreSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>> <br> <<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled <<radiobutton "$activeSlave.whoreSkill" 15>> Basic <<radiobutton "$activeSlave.whoreSkill" 35>> Skilled <<radiobutton "$activeSlave.whoreSkill" 65>> Expert <<radiobutton "$activeSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $activeSlave.entertainSkill <= 10>> Unskilled. <<elseif $activeSlave.entertainSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.entertainSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>> <br> <<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled <<radiobutton "$activeSlave.entertainSkill" 15>> Basic <<radiobutton "$activeSlave.entertainSkill" 35>> Skilled <<radiobutton "$activeSlave.entertainSkill" 65>> Expert <<radiobutton "$activeSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $activeSlave.combatSkill == 0>> Unskilled. <<else>> @@.cyan;Skilled.@@ <</if>> <<textbox "$activeSlave.combatSkill" $activeSlave.combatSkill>> <br> <<radiobutton "$activeSlave.combatSkill" 0>> Unskilled <<radiobutton "$activeSlave.combatSkill" 1>> Skilled <br><br> ''Intelligence (-3 to 3):'' <<if $activeSlave.intelligence == 3>> @@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>> @@.deepskyblue;Very Smart.@@ <<elseif $activeSlave.intelligence == 1>> @@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>> Average. <<elseif $activeSlave.intelligence == -1>> @@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>> @@.orangered;Very Stupid.@@ <<else>> @@.orangered;Moronic.@@ <</if>> <<textbox "$activeSlave.intelligence" $activeSlave.intelligence>> <br> <<radiobutton "$activeSlave.intelligence" -3>> Moronic <<radiobutton "$activeSlave.intelligence" -2>> Very Stupid <<radiobutton "$activeSlave.intelligence" -1>> Stupid <<radiobutton "$activeSlave.intelligence" 0>> Average <<radiobutton "$activeSlave.intelligence" 1>> Smart <<radiobutton "$activeSlave.intelligence" 2>> Very Smart <<radiobutton "$activeSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $activeSlave.intelligenceImplant == 1>> @@.deepskyblue;Educated.@@ <<else>> Uneducated. <</if>> <<textbox "$activeSlave.intelligenceImplant" $activeSlave.intelligenceImplant>> <br> <<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated <br><br> ''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |'' <<textbox "$activeSlave.fetishKnown" $activeSlave.fetishKnown>> <br> <<radiobutton "$activeSlave.fetishKnown" 0>> Unknown <<radiobutton "$activeSlave.fetishKnown" 1>> Known <br> <<if $activeSlave.fetish == "none">> ''Fetish:'' @@.pink;$activeSlave.fetish.@@ <<else>> ''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<textbox "$activeSlave.fetish" $activeSlave.fetish>> <br> <<radiobutton "$activeSlave.fetish" "none">> None <<radiobutton "$activeSlave.fetish" "submissive">> Submissive <<radiobutton "$activeSlave.fetish" "dom">> Dom <<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut <<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation <<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut <<radiobutton "$activeSlave.fetish" "boobs">> Boobs <<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$activeSlave.fetish" "sadist">> Sadist <<radiobutton "$activeSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>> <br> <<radiobutton "$activeSlave.fetishStrength" 0>> Low <<radiobutton "$activeSlave.fetishStrength" 70>> Normal <<radiobutton "$activeSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown <<textbox "$activeSlave.attrKnown" $activeSlave.attrKnown>> <br> <<radiobutton "$activeSlave.attrKnown" 0>> Unknown <<radiobutton "$activeSlave.attrKnown" 1>> Known <br> ''Male Attraction (0 - 100):'' <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by guys,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by guys,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to guys,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to guys, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to guys,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by guys,@@ <<else>> @@.green;Passionate about guys,@@ <</if>> <<textbox "$activeSlave.attrXY" $activeSlave.attrXY>> <br> <<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys <<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys <<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys <<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by girls.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by girls.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to girls.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to girls. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to girls.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by girls.@@ <<else>> @@.green;passionate about girls.@@ <</if>> <<textbox "$activeSlave.attrXX" $activeSlave.attrXX>> <br> <<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls <<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls <<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls <<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $activeSlave.energy == 100>> @@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>> @@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>> @@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>> @@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>> @@.red;Poor.@@ <<else>> @@.red;Frigid.@@ <</if>> <<textbox "$activeSlave.energy" $activeSlave.energy>> <br><br> ''Behavioral Flaw:'' <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> <<textbox "$activeSlave.behavioralFlaw" $activeSlave.behavioralFlaw>> <br> <<radiobutton "$activeSlave.behavioralFlaw" "none">> None <<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> <<textbox "$activeSlave.behavioralQuirk" $activeSlave.behavioralQuirk>> <br> <<radiobutton "$activeSlave.behavioralQuirk" "none">> None <<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate <<if $activeSlave.behavioralQuirk != "none">> <<set $activeSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> <<textbox "$activeSlave.sexualFlaw" $activeSlave.sexualFlaw>> <br> Flaws: <<radiobutton "$activeSlave.sexualFlaw" "none">> None <<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude <<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict <<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict <<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore <<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession <<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred <<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect <<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession <br><br> ''Sexual Quirk:'' <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> <<textbox "$activeSlave.sexualQuirk" $activeSlave.sexualQuirk>> <br> <<radiobutton "$activeSlave.sexualQuirk" "none">> None <<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease <<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring <<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen <<if $activeSlave.sexualQuirk != "none">> <<if ($activeSlave.sexualFlaw != "cum addict") && ($activeSlave.sexualFlaw != "anal addict") && ($activeSlave.sexualFlaw != "attention whore") && ($activeSlave.sexualFlaw != "breast growth") && ($activeSlave.sexualFlaw != "abusive") && ($activeSlave.sexualFlaw != "malicious") && ($activeSlave.sexualFlaw != "self hating") && ($activeSlave.sexualFlaw != "neglectful") && ($activeSlave.sexualFlaw != "breeder")>> <<set $activeSlave.sexualFlaw = "none">> <</if>> <</if>> <br><br> ''Lips Tattoo ($activeSlave.lipsTat)'' <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>> <br> ''Shoulders Tattoo ($activeSlave.shouldersTat)'' <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>> <br> ''Arms Tattoo ($activeSlave.armsTat)'' <<textbox "$activeSlave.armsTat" $activeSlave.armsTat>> <br> ''Legs Tattoo ($activeSlave.legsTat)'' <<textbox "$activeSlave.legsTat" $activeSlave.legsTat>> <br> ''Boobs Tattoo ($activeSlave.boobsTat)'' <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>> <br> ''Back Tattoo ($activeSlave.backTat)'' <<textbox "$activeSlave.backTat" $activeSlave.backTat>> <br> ''Butt Tattoo ($activeSlave.buttTat)'' <<textbox "$activeSlave.buttTat" $activeSlave.buttTat>> <br> ''Vagina Tattoo ($activeSlave.vaginaTat)'' <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>> <br> ''Anus Tattoo ($activeSlave.anusTat)'' <<textbox "$activeSlave.anusTat" $activeSlave.anusTat>> <br> ''Tramp Stamp Tattoo ($activeSlave.stampTat)'' <<textbox "$activeSlave.stampTat" $activeSlave.stampTat>> <br><br> ''Lips piercings (0-2): $activeSlave.lipsPiercing'' | <<radiobutton "$activeSlave.lipsPiercing" 0>> None <<radiobutton "$activeSlave.lipsPiercing" 1>> Standard <<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): $activeSlave.tonguePiercing'' | <<radiobutton "$activeSlave.tonguePiercing" 0>> None <<radiobutton "$activeSlave.tonguePiercing" 1>> Standard <<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): $activeSlave.earPiercing'' | <<radiobutton "$activeSlave.earPiercing" 0>> None <<radiobutton "$activeSlave.earPiercing" 1>> Standard <<radiobutton "$activeSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): $activeSlave.nosePiercing'' | <<radiobutton "$activeSlave.nosePiercing" 0>> None <<radiobutton "$activeSlave.nosePiercing" 1>> Standard <<radiobutton "$activeSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing'' | <<radiobutton "$activeSlave.eyebrowPiercing" 0>> None <<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): $activeSlave.navelPiercing'' | <<radiobutton "$activeSlave.navelPiercing" 0>> None <<radiobutton "$activeSlave.navelPiercing" 1>> Standard <<radiobutton "$activeSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): $activeSlave.corsetPiercing'' | <<radiobutton "$activeSlave.corsetPiercing" 0>> None <<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): $activeSlave.nipplesPiercing'' | <<radiobutton "$activeSlave.nipplesPiercing" 0>> None <<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard <<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): $activeSlave.areolaePiercing'' | <<radiobutton "$activeSlave.areolaePiercing" 0>> None <<radiobutton "$activeSlave.areolaePiercing" 1>> Standard <<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing'' | <<radiobutton "$activeSlave.clitPiercing" 0>> None <<radiobutton "$activeSlave.clitPiercing" 1>> Standard <<radiobutton "$activeSlave.clitPiercing" 2>> Big <<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing <br> ''Pussylips piercings (0-2): $activeSlave.vaginaPiercing'' | <<radiobutton "$activeSlave.vaginaPiercing" 0>> None <<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard <<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): $activeSlave.anusPiercing'' | <<radiobutton "$activeSlave.anusPiercing" 0>> None <<radiobutton "$activeSlave.anusPiercing" 1>> Standard <<radiobutton "$activeSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): $activeSlave.dickPiercing'' | <<radiobutton "$activeSlave.dickPiercing" 0>> None <<radiobutton "$activeSlave.dickPiercing" 1>> Standard <<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
mayibrad/fc
src/cheats/mod_EditSlaveCheat.tw
tw
mit
44,524
:: MOD_Edit Slave Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<set $rep = Number($rep) || 0>> <<set $cash = Number($cash) || 0>> <<set $week = Number($week) || 1>> <<if $familyTesting == 1>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<else>> <<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>> <<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>> <</if>> <<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>> <<set $activeSlave.face = Number($activeSlave.face) || 0>> <<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>> <<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>> <<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>> <<set $activeSlave.age = Number($activeSlave.age) || 18>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge)>> <<set $activeSlave.visualAge = Number($activeSlave.visualAge) || 18>> <<set $activeSlave.physicalAge = Number($activeSlave.physicalAge) || 18>> <<set $activeSlave.birthWeek = Number($activeSlave.birthWeek) || 0>> <<set $activeSlave.health = Number($activeSlave.health) || 0>> <<set $activeSlave.addict = Number($activeSlave.addict) || 0>> <<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>> <<set $activeSlave.height = Number($activeSlave.height) || 0>> <<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>> <<set $activeSlave.amp = Number($activeSlave.amp) || 0>> <<set $activeSlave.lips = Number($activeSlave.lips) || 0>> <<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>> <<set $activeSlave.voice = Number($activeSlave.voice) || 0>> <<set $activeSlave.accent = Number($activeSlave.accent) || 0>> <<set $activeSlave.weight = Number($activeSlave.weight) || 0>> <<set $activeSlave.waist = Number($activeSlave.waist) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>> <<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>> <<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>> <<set $activeSlave.butt = Number($activeSlave.butt) || 0>> <<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>> <<set $activeSlave.anus = Number($activeSlave.anus) || 0>> <<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>> <<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>> <<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>> <<set $activeSlave.preg = Number($activeSlave.preg) || 0>> <<set $activeSlave.dick = Number($activeSlave.dick) || 0>> <<set $activeSlave.balls = Number($activeSlave.balls) || 0>> <<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>> <<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>> <<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>> <<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>> <<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>> <<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>> <<set $activeSlave.energy = Number($activeSlave.energy) || 0>> <<set $activeSlave.clit = Number($activeSlave.clit) || 0>> <<SetBellySize $activeSlave>> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] = $activeSlave>> <<break>> <</if>> <</for>>
mayibrad/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
tw
mit
4,061
:: MOD_Edit Slave Cheat Datatype Cleanup New [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> /* Cancel Option Check */ <<if $tempSlave == "unset">> <<unset $tempSlave>> <<goto "Slave Interact">> <</if>> <<set $rep = Number($rep) || 0>> <<set $cash = Number($cash) || 0>> <<set $week = Number($week) || 1>> <<set $tempSlave.indenture = Number($tempSlave.indenture) || 0>> <<set $tempSlave.indentureRestrictions = Number($tempSlave.indentureRestrictions) || 0>> <<set $tempSlave.weekAcquired = Number($tempSlave.weekAcquired) || 0>> <<if $familyTesting == 0 >> <<set $tempSlave.relationTarget = Number($tempSlave.relationTarget) || 0>> <<else>> <<set $tempSlave.mother = Number($tempSlave.mother) || 0>> <<set $tempSlave.father = Number($tempSlave.father) || 0>> <</if>> <<set $tempSlave.relationship = Number($tempSlave.relationship) || 0>> <<set $tempSlave.relationshipTarget = Number($tempSlave.relationshipTarget) || 0>> <<set $tempSlave.rivalry = Number($tempSlave.rivalry) || 0>> <<set $tempSlave.rivalryTarget = Number($tempSlave.rivalryTarget) || 0>> <<set $tempSlave.actualAge = Number($tempSlave.actualAge)>> <<set $tempSlave.visualAge = Number($tempSlave.visualAge) || 18>> <<set $tempSlave.physicalAge = Number($tempSlave.physicalAge) || 18>> <<set $tempSlave.ageImplant = Number($tempSlave.ageImplant) || 0>> <<set $tempSlave.birthWeek = Number($tempSlave.birthWeek) || 0>> <<set $tempSlave.health = Number($tempSlave.health) || 0>> <<set $tempSlave.chem = Number($tempSlave.chem) || 0>> <<set $tempSlave.addict = Number($tempSlave.addict) || 0>> <<set $tempSlave.devotion = Number($tempSlave.devotion) || 0>> <<set $tempSlave.oldDevotion = Number($tempSlave.oldDevotion) || 0>> <<set $tempSlave.trust = Number($tempSlave.trust) || 0>> <<set $tempSlave.oldTrust = Number($tempSlave.oldTrust) || 0>> <<set $tempSlave.face = Number($tempSlave.face) || 0>> <<set $tempSlave.faceImplant = Number($tempSlave.faceImplant) || 0>> <<set $tempSlave.bald = Number($tempSlave.bald) || 0>> <<set $tempSlave.hLength = Number($tempSlave.hLength) || 0>> <<set $tempSlave.lips = Number($tempSlave.lips) || 0>> <<set $tempSlave.lipsImplant = Number($tempSlave.lipsImplant) || 0>> <<set $tempSlave.voiceImplant = Number($tempSlave.voiceImplant) || 0>> <<set $tempSlave.voice = Number($tempSlave.voice) || 0>> <<set $tempSlave.accent = Number($tempSlave.accent) || 0>> <<set $tempSlave.amp = Number($tempSlave.amp) || 0>> <<set $tempSlave.fuckdoll = Number($tempSlave.fuckdoll) || 0>> <<set $tempSlave.muscles = Number($tempSlave.muscles) || 0>> <<set $tempSlave.weight = Number($tempSlave.weight) || 0>> <<set $tempSlave.waist = Number($tempSlave.waist) || 0>> <<set $tempSlave.height = Number($tempSlave.height) || 0>> <<set $tempSlave.heightImplant = Number($tempSlave.heightImplant) || 0>> <<set $tempSlave.bellyImplant = Number($tempSlave.bellyImplant)>> <<set $tempSlave.bellySag = Number($tempSlave.bellySag) || 0>> <<set $tempSlave.boobs = Number($tempSlave.boobs) || 200>> <<set $tempSlave.boobsImplant = Number($tempSlave.boobsImplant) || 0>> <<set $tempSlave.lactation = Number($tempSlave.lactation) || 0>> <<set $tempSlave.areolae = Number($tempSlave.areolae) || 0>> <<set $tempSlave.butt = Number($tempSlave.butt) || 0>> <<set $tempSlave.buttImplant = Number($tempSlave.buttImplant) || 0>> <<set $tempSlave.anus = Number($tempSlave.anus) || 0>> <<set $tempSlave.vagina = Number($tempSlave.vagina) || 0>> <<set $tempSlave.vaginaLube = Number($tempSlave.vaginaLube) || 0>> <<set $tempSlave.pubertyAgeXX = Number($tempSlave.pubertyAgeXX) || 13>> <<set $tempSlave.preg = Number($tempSlave.preg) || 0>> <<set $tempSlave.pregType = Number($tempSlave.pregType) || 0>> <<set $tempSlave.pregSource = Number($tempSlave.pregSource) || 0>> <<set $tempSlave.dick = Number($tempSlave.dick) || 0>> <<set $tempSlave.balls = Number($tempSlave.balls) || 0>> <<set $tempSlave.foreskin = Number($tempSlave.foreskin) || 0>> <<set $tempSlave.scrotum = Number($tempSlave.scrotum) || 0>> <<set $tempSlave.pubertyAgeXY = Number($tempSlave.pubertyAgeXY) || 13>> <<set $tempSlave.oralSkill = Number($tempSlave.oralSkill) || 0>> <<set $tempSlave.vaginalSkill = Number($tempSlave.vaginalSkill) || 0>> <<set $tempSlave.analSkill = Number($tempSlave.analSkill) || 0>> <<set $tempSlave.whoreSkill = Number($tempSlave.whoreSkill) || 0>> <<set $tempSlave.entertainSkill = Number($tempSlave.entertainSkill) || 0>> <<set $tempSlave.intelligence = Number($tempSlave.intelligence) || 0>> <<set $tempSlave.fetishStrength = Number($tempSlave.fetishStrength) || 0>> <<set $tempSlave.attrXY = Number($tempSlave.attrXY) || 0>> <<set $tempSlave.attrXX = Number($tempSlave.attrXX) || 0>> <<set $tempSlave.energy = Number($tempSlave.energy) || 0>> <<set $tempSlave.penetrativeCount = Number($tempSlave.penetrativeCount) || 0>> <<set $tempSlave.oralCount = Number($tempSlave.oralCount) || 0>> <<set $tempSlave.vaginalCount = Number($tempSlave.vaginalCount) || 0>> <<set $tempSlave.analCount = Number($tempSlave.analCount) || 0>> <<set $tempSlave.publicCount = Number($tempSlave.publicCount) || 0>> <<set $tempSlave.mammaryCount = Number($tempSlave.mammaryCount) || 0>> <<set $tempSlave.birthsTotal = Number($tempSlave.birthsTotal) || 0>> <<set $tempSlave.pitKills = Number($tempSlave.pitKills) || 0>> <<set $tempSlave.prestige = Number($tempSlave.prestige) || 0>> /* Dependency Check */ <br> <<if $tempSlave.indenture == -1>> <<set $tempSlave.indentureRestrictions = 0>> <<elseif $tempSlave.indenture < -1>> <<set $tempSlave.indenture = -1>> <<print "Indenture was smaller than -1 reset to Fulltime Slave">><br> <<elseif $tempSlave.indentureRestrictions < 0>> <<set $tempSlave.indentureRestrictions = 0>> <<print "Indenture Restriction was smaller than 0 reset to No Restrictions">><br> <<elseif $tempSlave.indentureRestrictions > 2>> <<set $tempSlave.indentureRestrictions = 2>> <<print "Indenture Restrictions was bigger than 2 reset to Full Restrictions">><br> <</if>> <<if $tempSlave.weekAcquired < 0>><<set $tempSlave.weekAcquired = 0>><<print "Week Acquired was negativ reset to 0">><br><</if>> <<if ($tempSlave.relationshipTarget == $tempSlave.ID) && ($tempSlave.relationship > 0)>> <<set $tempSlave.relationshipTarget = 0>> <<set $tempSlave.relationship = -1>> <<print "The Slave was in a relation with herself reset to emotional Slut">><br> <</if>> <<if ($tempSlave.rivalryTarget == $tempSlave.ID) && ($tempSlave.rivalry > 0)>> <<set $tempSlave.rivalryTarget = 0>> <<set $tempSlave.rivalry = 0>> <<print "The Slave was her own Rival reset to No Rivalry">><br> <</if>> <<if $tempSlave.actualAge < 0>> <<print "Slave actual Age is set to low reset to Arcology Minimum Age">><br> <<set $tempSlave.actualAge = $minimumSlaveAge>> <</if>> <<if $tempSlave.physicalAge < 0>> <<print "Slave physical Age is set to low reset to Arcology Minimum Age">><br> <<set $tempSlave.physicalAge = $minimumSlaveAge>> <</if>> <<if $tempSlave.visualAge < 0>> <<print "Slave visual Age is set to low reset to Arcology Minimum Age">><br> <<set $tempSlave.visualAge = $minimumSlaveAge>> <</if>> <<if ($tempSlave.ageImplant == 1) && ($tempSlave.visualAge < 25)>> <<print "Slaves Visual Age is smaller than 25 reset to no lifting">><br> <<set $tempSlave.ageImplant = 0>> <</if>> <<if $tempSlave.chem < 0>> <<print "Slaves DNA Error is set to low reset to 0">><br> <<set $tempSlave.chem = 0>> <</if>> <<if $tempSlave.face < -100>> <<print "Face Beauty was set to low reset to -100">><br> <<set $tempSlave.face = -100>> <<elseif $tempSlave.face > 100>> <<print "Face Beauty was set to high reset to 100">><br> <<set $tempSlave.face = 100>> <</if>> <<if $tempSlave.hLength < 0>> <<print "Slaves Hair length was set to low reset to 0">><br> <<set $tempSlave.hLength = 0>> <</if>> <<if $tempSlave.lips < 0>> <<print "Lips size to small reset to 0">><br> <<set $tempSlave.lips = 0>> <<elseif $tempSlave.lips > 100>> <<print "Lips size to big reset to 100">><br> <<set $tempSlave.lips = 100>> <</if>> <<if ($tempSlave.voice == 0) && ($tempSlave.voiceImplant == 1)>> <<print "Slave is mute Voice Surgery resetted" >><br> <<set $tempSlave.voiceImplant = 0>> <</if>> <<if $tempSlave.amp <-5>> <<print "Amputation Value to low reset to -5 (Cybernetic limbs)">><br> <<set $tempSlave.amp = -5>> <<elseif $tempSlave.amp > 1>> <<print "Amputation Value to high reset to 1 (Amputated)">><br> <<set $tempSlave.amp = 1>> <</if>> <<if ($tempSlave.amp == 0) && ($tempSlave.PLimb > 0)>> <<print "Slave has Normal Limbs, Limb Interface reset to 0 (No Interface)">><br> <<set $tempSlave.PLimb = 0>> <</if>> <<if ($tempSlave.amp != 0)>> <<set $tempSlave.heightImplant = 0>> <<set $tempSlave.legsTat = 0>> <<set $tempSlave.armsTat = 0>> <<set $tempSlave.nails = 0>> <<set $tempSlave.heels = 0>> <<if $tempSlave.brand != 0>> <<if ($tempSlave.brandLocation == "left upper arm") || ($tempSlave.brandLocation == "right upper arm") || ($tempSlave.brandLocation == "upper arms")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left lower arm") || ($tempSlave.brandLocation == "right lower arm") || ($tempSlave.brandLocation == "lower arms")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left wrist") || ($tempSlave.brandLocation == "right wrist") || ($tempSlave.brandLocation == "wrists")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left hand") || ($tempSlave.brandLocation == "right hand") || ($tempSlave.brandLocation == "hands")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left tight") || ($tempSlave.brandLocation == "right tight") || ($tempSlave.brandLocation == "tights")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left calf") || ($tempSlave.brandLocation == "right calf") || ($tempSlave.brandLocation == "calfs")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left ankle") || ($tempSlave.brandLocation == "right ankle") || ($tempSlave.brandLocation == "ankles")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left foot") || ($tempSlave.brandLocation == "right foot") || ($tempSlave.brandLocation == "feet")>> <<set $tempSlave.brand = 0>> <</if>> <</if>> <</if>> <<if ($tempSlave.PLimb == 0) && ($tempSlave.amp != 0)>> <<print "Slave has no Prostetic limb Interface, limbs reset to 1 (Amputated)">> <<set $tempSlave.amp = 1>> <</if>> <<if $tempSlave.fuckdoll < 0>> <<print "Fuckdoll Value to low reset to 0 (Not a Fuckdoll)">><br> <<set $tempSlave.fuckdoll = 0>> <<elseif $tempSlave.fuckdoll > 100>> <<print "Fuckdoll Value to high reset to 100 (Total Fuckdoll)">><br> <<set $tempSlave.fuckdoll = 100>> <</if>> <<if $tempSlave.muscles < -100>> <<print "Muscle Value to low reset to -100 (Frail)">><br> <<set $tempSlave.muscles = 0>> <<elseif $tempSlave.muscles > 100>> <<print "Muscle Value to high reset to 100 (Hugely Muscular)">><br> <<set $tempSlave.muscles = 100>> <</if>> <<if $tempSlave.weight < -100>> <<print "Weight Value to low reset to -100 (Emaciated)">><br> <<set $tempSlave.weight = -100>> <<elseif $tempSlave.weight > 200 >> <<print "Weight Value to high reset to 200 (Extremely Obese)">><br> <<set $tempSlave.weight = 200>> <</if>> <<if $tempSlave.waist < -100>> <<print "Waist Value to low reset to -100 (Absurd)">><br> <<set $tempSlave.waist = -100>> <<elseif $tempSlave.waist > 100>> <<print "Waist Value to high reset to 100 (Masculine)">><br> <<set $tempSlave.waist = 100>> <</if>> <<if $tempSlave.height < 1>> <<print "Height Value to low reset to 140 (Seriously its still a Human Being)">><br> <<set $tempSlave.height = 140>> <</if>> <<if $tempSlave.heightImplant < -1>> <<print "heightImplant Value to low reset to -1 (Artificially Shortened)">><br> <<set $tempSlave.heightImplant = -1>> <<elseif $tempSlave.heightImplant > 1>> <<print "heightImplant Value to high reset to 1 (Artificially Lengthened)">><br> <</if>> <<if $tempSlave.bellyImplant < -1>> <<print "Belly Implant Value to low reset -1 (no Implant)">><br> <<set $tempSlave.bellyImplant = -1>> <</if>> <<if $tempSlave.bellySag < 0>> <<print "Bellysag Value to low reset 0">><br> <<set $tempSlave.bellySag = 0>> <</if>> <<if $tempSlave.boobs < 0>> <<print "Breasts Value to low reset to 200">><br> <<set $tempSlave.boobs = 200>> <</if>> <<if $tempSlave.boobsImplant < 0>> <<print "Breast Implant Value to low reset to 0">><br> <<set $tempSlave.boobsImplant = 0>> <</if>> <<if $tempSlave.butt < 0>> <<print "Butt Value to low reset to 0">><br> <<set $tempSlave.butt = 0>> <</if>> <<if (ndef $tempSlave.pubertyAgeXX) || ($tempSlave.pubertyAgeXX < 0)>> <<print "Puberty Age was not set or set to low reset to Arcology fertility age">><br> <<set $tempSlave.pubertyAgeXX = $fertilityAge>> <</if>> <<if (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>> <<set $tempSlave.pubertyXX = 1>> <<elseif (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXX)>> <<set $tempSlave.pubertyXX = 0>> <</if>> <<if $tempSlave.dick < 0>> <<print "Slave Dick Value set to low reset to 0 (No Dick)" >><br> <<set $tempSlave.dick = 0>> <</if>> <<if $tempSlave.dick == 0>> <<set $tempSlave.dickTat = 0>> <</if>> <<if ($tempSlave.vagina == -1) >> <<set $tempSlave.labia = 0>> <<set $tempSlave.clit = 0>> <<set $tempSlave.cervixImplant = 0>> <<set $tempSlave.ovaries = 0>> <</if>> <<if ($tempSlave.cervixImplant == 1) && ($tempSlave.ovaries == 0)>> <<print "Slave has no Ovaries Cervix Implant reset to 0 (Not Implanted)" >><br> <<set $tempSlave.cervixImplant = 0>> <</if>> <<if ($tempSlave.cervixImplant == 1) && ($tempSlave.preg == -2)>> <<print "Slave is Sterile, Cervix Implant reset to 0 (Not Implanted)">><br> <<set $tempSlave.cervixImplant = 0>> <</if>> <<if ($tempSlave.clit > 0) && ($tempSlave.dick > 0 )>> <<print "No Giant Clit when Dick is present, reset Clit to 0 (Normal)" >><br> <<set $tempSlave.clit = 0>> <</if>> <<if ($tempSlave.ovaries == 0) && ($tempSlave.mpreg == 0) && ($tempSlave.preg >0)>> <<print "Slave has no Ovaries and no Analwomb, Pregnancy reset to 0">><br> <<set $tempSlave.preg = 0>> <<set $tempSlave.pregType = 0>> <<set $tempSlave.pregSource = 0>> <</if>> <<if ($tempSlave.pubertyXX == 0) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>> <<print "Slaves physical Age is equal or higher than female Puberty Age, Puberty set to 1 (Post Puberty)" >><br> <<set $tempSlave.pubertyXX = 1>> <</if>> <<if ($tempSlave.ovaries == 1) && ($tempSlave.mpreg == 1)>> <<print "Slave has a working Vagina, Analwomb got removed" >><br> <<set $tempSlave.mpreg = 0>> <</if>> <<if ($tempSlave.pubertyXX == 0) && ($tempSlave.preg > 0)>> <<print "Slave is not fertile (Pre-Puberty) and has no Anal Womb, pregnancy aborted !">><br> <<set $tempSlave.preg = 0>> <<set $tempSlave.pregType = 0>> <<set $tempSlave.pregSource = 0>> <</if>> <<if $tempSlave.balls < 0>> <<print "Slave Balls Value set to low reset to 0 (No Balls)">><br> <<set $tempSlave.balls = 0>> <</if>> <<if $tempSlave.foreskin < 0>> <<print "Slave Foreskin Value set to low reset to 0 (None)">><br> <<set $tempSlave.foreskin = 0>> <</if>> <<if $tempSlave.scrotum < 0>> <<print "Slave Scrotum Value set to low reset to 0 (No Scrotum)">><br> <<set $tempSlave.scrotum = 0>> <</if>> <<if (ndef $tempSlave.pubertyAgeXY) || ($tempSlave.pubertyAgeXY < 0)>> <<print "XY Puberty Age was not set or set to low reset to Arcology Puberty Age">><br> <<set $tempSlave.pubertyAgeXY = $potencyAge>> <</if>> <<if (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY)>> <<set $tempSlave.pubertyXY = 1>> <<elseif (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXY)>> <<set $tempSlave.pubertyXY = 0>> <</if>> <<if ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY) && ($tempSlave.pubertyXY == 0)>> <<print "Slaves physical Age is equal or higher than male Puberty Age, Puberty set to 1 (Post Puberty)" >><br> <<set $tempSlave.pubertyXY = 1>> <</if>> <<if $tempSlave.oralSkill < 0>> <<print "Oral Skill Value set to low reset to 0">><br> <<set $tempSlave.oralSkill = 0>> <<elseif $tempSlave.oralSkill > 100>> <<print "Oral Skill Value set to high reset to 100">><br> <<set $tempSlave.oralSkill = 100>> <</if>> <<if $tempSlave.vaginalSkill < 0>> <<print "Vaginal Skill Value to low reset to 0">><br> <<set $tempSlave.vaginalSkill = 0>> <<elseif $tempSlave.vaginalSkill > 100>> <<print "Vaginal Skill Value to high reset to 100">><br> <<set $tempSlave.vaginalSkill = 100>> <</if>> <<if $tempSlave.analSkill < 0>> <<print "Anal Skill Value set to low reset to 0">><br> <<set $tempSlave.analSkill = 0>> <<elseif $tempSlave.analSkill > 100>> <<print "Anal Skill Value set to high reset to 100">><br> <<set $tempSlave.analSkill = 100>> <</if>> <<if $tempSlave.whoreSkill < 0>> <<print "Whoring Skill Value set to low reset to 0">><br> <<set $tempSlave.whoreSkill = 0>> <<elseif $tempSlave.whoreSkill > 100>> <<print "Whoring Skill Value set to high reset to 100">><br> <<set $tempSlave.whoreSkill = 100>> <</if>> <<if $tempSlave.entertainSkill < 0>> <<print "Entertainment Skill Value set to low reset to 0">><br> <<set $tempSlave.entertainSkill = 0>> <<elseif $tempSlave.entertainSkill > 100>> <<print "Entertainment Skill Value set to high reset to 100">><br> <<set $tempSlave.entertainSkill = 100>> <</if>> <<if $tempSlave.intelligence < -3>> <<print "Slave Intelligence Value set to low reset to -3">><br> <<set $tempSlave.intelligence = -3>> <<elseif $tempSlave.intelligence > 3>> <<pritn "Slave Intelligence Value set to high reset to 3">><br> <<set $tempSlave.intelligence = 3>> <</if>> <<if $tempSlave.fetishStrength < 0>> <<print "Fetish Strength set to low reset to 0">><br> <<set $tempSlave.fetishStrength = 0>> <<elseif $tempSlave.fetishStrength > 100>> <<print "Fetish Strength set to high reset to 100">><br> <<set $tempSlave.fetishStrength = 100>> <</if>> <<if $tempSlave.energy < 0>> <<print "Sex Drive was set to low reset to 0">><br> <<set $tempSlave.energy = 0>> <<elseif $tempSlave.energy > 100>> <<print "Sex Drive was set to high reset to 100">><br> <<set $tempSlave.energy =100>> <</if>> <<if $tempSlave.penetrativeCount < 0>> <<print "Penetrative sex Count was set to low reset to 0">><br> <<set $tempSlave.penetrativeCount = 0>> <</if>> <<if $tempSlave.oralCount < 0>> <<print "Oral sex Count set to low reset to 0">><br> <<set $tempSlave.oralCount = 0>> <</if>> <<if $tempSlave.vaginalCount < 0>> <<print "Vaginal sex Count set to reset to 0">><br> <<set $tempSlave.vaginalCount = 0>> <</if>> <<if $tempSlave.analCount < 0>> <<print "Anal sex Count set to low reset to 0">><br> <<set $tempSlave.analCount = 0>> <</if>> <<if $tempSlave.publicCount < 0>> <<print "Public sex Count set to low reset 0">><br> <<set $tempSlave.publicCount = 0>> <</if>> <<if $tempSlave.mammaryCount < 0>> <<print "Titjobs Count set to low reset to 0">><br> <<set $tempSlave.mammaryCount = 0>> <</if>> <<if $tempSlave.birthsTotal < 0>> <<print "Total birth Count set to low reset to 0">><br> <<set $tempSlave.birthsTotal = 0>> <</if>> <<if $tempSlave.pitKills < 0>> <<print "Pit Kills Count set to low reset to 0">><br> <<set $tempSlave.pitKills = 0>> <</if>> <<if $tempSlave.prestige < 0>> <<print "Prestige set to low reset to 0">><br> <<set $tempSlave.prestige = 0>> <<elseif $tempSlave.prestige > 3>> <<print "Prestige set to high reset to 3">><br> <<set $tempSlave.prestige = 3>> <</if>> <<SetBellySize $tempSlave>> <br> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<set $activeSlave = clone($tempSlave)>> <<unset $tempSlave>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] = clone($activeSlave)>> <<break>> <</if>> <</for>>
mayibrad/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw
tw
mit
20,033
:: MOD_Edit Slave Cheat New [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup New">> <<set $tempSlave = clone($activeSlave)>> <<widget COptions>> <<link "[$args[0]]">> <<replace #career>> <<set $tempSlave.career = $args[0]>> <<set _carR = 0>> <</replace>> <</link>> <</widget>> <<widget NOptions>> <<link "[$args[0]]">> <<replace #nation>> <<set $tempSlave.nationality = $args[0]>> <<set _natR = 0>> <</replace>> <</link>> <</widget>> <<widget H1Options>> <<link "[$args[0]]">> <<replace #hcol1>> <<set $tempSlave.hColor = $args[0]>> <<set _hcol1R = 0>> <</replace>> <</link>> <</widget>> <<widget H2Options>> <<link "[$args[0]]">> <<replace #hcol2>> <<set $tempSlave.origHColor = $args[0]>> <<set _hcol2R = 0>> <</replace>> <</link>> <</widget>> <<widget H3Options>> <<link "[$args[0]]">> <<replace #hcol3>> <<set $tempSlave.pubicHColor = $args[0]>> <<set _hcol3R = 0>> <</replace>> <</link>> <</widget>> <<widget H4Options>> <<link "[$args[0]]">> <<replace #hcol4>> <<set $tempSlave.underArmHColor = $args[0]>> <<set _hcol4R = 0>> <</replace>> <</link>> <</widget>> <<widget E1Options>> <<link "[$args[0]]">> <<replace #ecol1>> <<set $tempSlave.eyeColor = $args[0]>> <<set _ecol1R = 0>> <</replace>> <</link>> <</widget>> <<widget E2Options>> <<link "[$args[0]]">> <<replace #ecol2>> <<set $tempSlave.origEye = $args[0]>> <<set _ecol2R = 0>> <</replace>> <</link>> <</widget>> <<widget NameTab>> <br>''Legal status:''<br> <<if $tempSlave.indenture == -1>> @@.green;Fulltime Slave@@ <<else>> @@<<print Number($tempSlave.indenture)>>@@ Weeks left <</if>><br> <<link "[Full Slave]">> <<set $tempSlave.indenture = -1>> <<set $tempSlave.indentureRestrictions = 0>> <<replace "#indstat">> <</replace>> <</link>> <<print " | ">> <<link "[Indenture]">> <<replace "#indstat">> <br> ''Weeks left (Must be 0 or bigger)''<<textbox "$tempSlave.indenture" $tempSlave.indenture>><br> ''Indenture Restriction(0: no protection, 1: some protection, 2: full protection): @@.green;$tempSlave.indentureRestrictions@@<br> <<textbox "$tempSlave.indentureRestrictions" $tempSlave.indentureRestrictions>><br> <</replace>> <</link>> <span id="indstat"></span><br> <br>''She is your Slave since Week @@.yellow;$tempSlave.weekAcquired@@ ''<br> <<textbox "$tempSlave.weekAcquired" $tempSlave.weekAcquired>> <br> <br>''Birth name:( [first Name] [Surname] 0 for no Surname)''<br> <<textbox "$tempSlave.birthName" $tempSlave.birthName>> <<textbox "$tempSlave.birthSurname" $tempSlave.birthSurname>><br> ''Current Name:( [first Name] [Surname] 0 for no Surname)''<br> <<textbox "$tempSlave.slaveName" $tempSlave.slaveName>> <<textbox "$tempSlave.slaveSurname" $tempSlave.slaveSurname>> <br> <</widget>> <<widget FamilyTab>> <br> ''Active Slaves ID : @@.yellow;$tempSlave.ID@@'' <br><br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$tempSlave.mother" $tempSlave.mother>> <br> ''father ID'' <<textbox "$tempSlave.father" $tempSlave.father>> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$tempSlave.relation" $tempSlave.relation>> ''Blood Relations Target ID:'' <<textbox "$tempSlave.relationTarget" $tempSlave.relationTarget>> <</if>> <br><br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married):'' <br> <<switch $tempSlave.relationship>> <<case -3>> @@.green;Married to you@@ <<case -2>> @@.lightgreen;Emotional bound to you@@ <<case -1>> @@.hotpink;Emotional Slut@@ <<case 0>> No Relation <<case 1>> @@.yellow;Likes SlaveID $tempSlave.relationshipTarget@@ <<case 2>> @@.lightgreen;Friends with SlaveID $tempSlave.relationshipTarget@@ <<case 3>> @@.lightpink;Sex Friend with SlaveID $tempSlave.relationshipTarget@@ <<case 4>> @@.hotpink;Lover with SlaveID $tempSlave.relationshipTarget@@ <<case 5>> @@.green;Married to SlaveID $tempSlave.relationshipTarget@@ <</switch>> <br> <<radiobutton "$tempSlave.relationship" -3>> Married to You <<radiobutton "$tempSlave.relationship" -2>> In Relationship with You <<radiobutton "$tempSlave.relationship" -1>> Emotional Slut <<radiobutton "$tempSlave.relationship" 0>> None <<radiobutton "$tempSlave.relationship" 1>> Like <<radiobutton "$tempSlave.relationship" 2>> Friend <<radiobutton "$tempSlave.relationship" 3>> Sex Friend <<radiobutton "$tempSlave.relationship" 4>> Lover <<radiobutton "$tempSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$tempSlave.relationshipTarget" $tempSlave.relationshipTarget>> <br> <br> ''Rival (0:none, 1:dislike, 2:Rival, 3:bitter Rival ): '' <br> <<switch $tempSlave.rivalry>> <<case 0>> @@.yellow;No Rival@@ <<case 1>> @@.lightpink;Dislikes SlaveID $tempSlave.rivalryTarget@@ <<case 2>> @@.red;Rival of SlaveID $tempSlave.rivalryTarget@@ <<case 3>> @@.red;Bitter rivalry with SlaveID $tempSlave.rivalryTarget@@ <</switch>> <br> <<radiobutton "$tempSlave.rivalry" 0>> None <<radiobutton "$tempSlave.rivalry" 1>> Dislike <<radiobutton "$tempSlave.rivalry" 2>> Rival <<radiobutton "$tempSlave.rivalry" 3>> Bitter Rival <br> ''Rivals Target ID:'' <<textbox "$tempSlave.rivalryTarget" $tempSlave.rivalryTarget>> <br> <</widget>> <<widget NationalTab>> <br> ''Origin: (@@.yellow;$tempSlave.origin@@)''<br> <<textbox "$tempSlave.origin" $tempSlave.origin>> <br><br> <<link "Career:">> <<if (ndef _carR) || (_carR == 0) >> <<replace "#career">> <<set _carR = 1>> <br>''Current Career: (@@.yellow;$tempSlave.career@@)''<br> <br>Grateful Careers<br> <<COptions "unemployed" >> <<print " | ">> <<COptions "a prisoner" >> <<print " | ">> <<COptions "a refugee" >> <<print " | ">> <<COptions "homeless" >> <<print " | ">> <<COptions "a street urchin" >> <<print " | ">> <<COptions "a sweatshop worker" >> <<print " | ">> <<COptions "an orphan" >> <br> <<COptions "a student from a boarding school" >> <<print " | ">> <<COptions "a beggar" >> <<print " | ">> <<COptions "a pick-pocket" >> <<print " | ">> <<COptions "from a lower class family" >> <<print " | ">> <<COptions "a shut-in" >> <br> <br>Menial Careers<br> <<COptions "an athlete" >> <<print " | ">> <<COptions "an apprentice" >> <<print " | ">> <<COptions "a courier" >> <<print " | ">> <<COptions "an engineer" >> <<print " | ">> <<COptions "a mechanic" >> <<print " | ">> <<COptions "a pilot" >> <<print " | ">> <<COptions "a ride attendant" >> <br> <<COptions "a dropout" >> <<print " | ">> <<COptions "a mail carrier" >> <<print " | ">> <<COptions "a student from a private school" >> <<print " | ">> <<COptions "a fisherwoman" >> <<print " | ">> <<COptions "a truck driver" >> <br> <<COptions "a factory worker" >> <<print " | ">> <<COptions "a farm laborer" >> <<print " | ">> <<COptions "a cook" >> <<print " | ">> <<COptions "a service worker" >> <<print " | ">> <<COptions "a paper girl" >> <<print " | ">> <<COptions "an arcade attendant" >> <br> <<COptions "a part-time farm laborer" >> <<print " | ">> <<COptions "a maid" >> <<print " | ">> <<COptions "a housewife" >> <<print " | ">> <<COptions "a student" >> <<print " | ">> <<COptions "from an upper class family" >> <<print " | ">> <<COptions "a programmer" >> <br> <<COptions "a student from a public school" >> <<print " | ">> <<COptions "a student from a public school" >> <<print " | ">> <<COptions "from a middle class family" >> <<print " | ">> <<COptions "a nun" >> <br> <<COptions "being homeschooled by her parents" >> <<print " | ">> <<COptions "a housesitter" >> <<print " | ">> <<COptions "a babysitter" >> <<print " | ">> <<COptions "a handmaiden" >> <br> <br>Entertainment Careers<br> <<COptions "a party girl" >> <<print " | ">> <<COptions "a racing driver" >> <<print " | ">> <<COptions "a child actress" >> <<print " | ">> <<COptions "a camgirl" >> <<print " | ">> <<COptions "an actress" >> <br> <<COptions "a journalist" >> <<print " | ">> <<COptions "a writer" >> <<print " | ">> <<COptions "a local news anchor" >> <<print " | ">> <<COptions "a weathergirl" >> <<print " | ">> <<COptions "a camwhore" >> <br> <<COptions "a cocktail waitress" >> <<print " | ">> <<COptions "a cheerleader" >> <<print " | ">> <<COptions "a waitress" >> <br> <br>Whore Careers<br> <<COptions "a prostitute" >> <<print " | ">> <<COptions "a child prostitute" >> <<print " | ">> <<COptions "a stripper" >> <<print " | ">> <<COptions "a saleswoman" >> <<print " | ">> <<COptions "a criminal" >> <<print " | ">> <<COptions "a porn star" >> <<print " | ">> <<COptions "a trophy wife" >> <br> <<COptions "a Futanari Sister" >> <<print " | ">> <<COptions "a model" >> <<print " | ">> <<COptions "a juvenile delinquent" >> <<print " | ">> <<COptions "a mistress" >> <<print " | ">> <<COptions "a serial divorcee" >> <<print " | ">> <<COptions "a pageant star" >> <br> <br>HeadGirl Careers<br> <<COptions "a lawyer" >> <<print " | ">> <<COptions "a military officer" >> <<print " | ">> <<COptions "a politician" >> <<print " | ">> <<COptions "a model-UN star" >> <br> <<COptions "a student council president" >> <<print " | ">> <<COptions "a leading arcology citizen" >> <br> <br>Recruiter Careers<br> <<COptions "a military recruiter" >> <<print " | ">> <<COptions "a club recruiter" >> <<print " | ">> <<COptions "a college scout" >> <<print " | ">> <<COptions "a girl scout" >> <br> <br>Madam Careers<br> <<COptions "a procuress" >> <<print " | ">> <<COptions "a pimp" >> <<print " | ">> <<COptions "a business owner" >> <<print " | ">> <<COptions "a manager" >> <br> <br>DJ Careers<br> <<COptions "a dancer" >> <<print " | ">> <<COptions "a musician" >> <<print " | ">> <<COptions "a classical dancer" >> <<print " | ">> <<COptions "a classical musician" >> <<print " | ">> <<COptions "a house DJ" >> <<print " | ">> <<COptions "an aspiring pop star" >> <br> <br>Bodyguard Careers<br> <<COptions "a soldier" >> <<print " | ">> <<COptions "an assassin" >> <<print " | ">> <<COptions "a transporter" >> <<print " | ">> <<COptions "an MS pilot" >> <<print " | ">> <<COptions "a bodyguard" >> <<print " | ">> <<COptions "a law enforcement officer" >> <<print " | ">> <<COptions "a child soldier" >> <br> <<COptions "in a militia" >> <<print " | ">> <<COptions "a revolutionary" >> <<print " | ">> <<COptions "a military brat" >> <<print " | ">> <<COptions "captain of the kendo club" >> <<print " | ">> <<COptions "an assassin" >> <br> <br>Wardeness Careers<br> <<COptions "a security guard" >> <<print " | ">> <<COptions "a mercenary" >> <<print " | ">> <<COptions "an enforcer" >> <<print " | ">> <<COptions "a private detective" >> <<print " | ">> <<COptions "a bouncer" >> <br> <<COptions "a prison guard" >> <<print " | ">> <<COptions "an enforcer" >> <<print " | ">> <<COptions "a street thug" >> <<print " | ">> <<COptions "a gang member" >> <br> <br>Nurse Careers<br> <<COptions "a nurse" >> <<print " | ">> <<COptions "a medic" >> <<print " | ">> <<COptions "a paramedic" >> <<print " | ">> <<COptions "a medical student" >> <br> <br>Attendant Careers<br> <<COptions "a masseuse" >> <<print " | ">> <<COptions "a dispatch officer" >> <<print " | ">> <<COptions "a counselor" >> <<print " | ">> <<COptions "a lifeguard" >> <<print " | ">> <<COptions "a therapist" >> <<print " | ">> <<COptions "a psychologist" >> <br> <br>Milkmaid Careers<br> <<COptions "a dairy worker" >> <<print " | ">> <<COptions "a rancher" >> <<print " | ">> <<COptions "a veterinarian" >> <<print " | ">> <<COptions "a farmer's daughter" >> <br> <br>Stewardess Careers<br> <<COptions "a secretary" >> <<print " | ">> <<COptions "a barista" >> <<print " | ">> <<COptions "a bartender" >> <<print " | ">> <<COptions "an air hostess" >> <<print " | ">> <<COptions "a professional bartender" >> <<print " | ">> <<COptions "an office worker" >> <<print " | ">> <<COptions "an office worker" >> <br> <<COptions "a charity worker" >> <<print " | ">> <<COptions "a caregiver" >> <<print " | ">> <<COptions "a wedding planner" >> <<print " | ">> <<COptions "an estate agent" >> <br> <br>Schoolteacher Careers<br> <<COptions "a principal" >> <<print " | ">> <<COptions "a teacher" >> <<print " | ">> <<COptions "a scientist" >> <<print " | ">> <<COptions "a professor" >> <<print " | ">> <<COptions "a teaching assistant" >> <<print " | ">> <<COptions "a private instructor" >> <<print " | ">> <<COptions "a librarian" >> <<print " | ">> <<COptions "a scholar" >> <br> <br>Others<br> <<COptions "a breeder" >> <<print " | ">> <<COptions "a Futanari Sister" >> <<print " | ">> <<COptions "a fuckdoll" >> <<print " | ">> <<COptions "a bioreactor" >> <<print " | ">> <<COptions "a slave" >> <br> <</replace>> <<else>> <<replace "#career">> <<set _carR = 0>> <</replace>> <</if>> <</link>> <span id="career"></span><br> ''Current Career:(@@.yellow;$tempSlave.career@@)'' <<textbox "$tempSlave.career" $tempSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br><br> <<link "Nationality:">> <<if (ndef _natR) || (_natR == 0) >> <<replace "#nation">> <<set _natR =1>> <br>Current Nationality : @@.yellow;$tempSlave.nationality@@ <br> <br>Non-Nations<br> <<NOptions "Stateless" >> <<print " | ">> <<NOptions "Slave" >> <br> <br>North America<br> <<NOptions "American" >> <<print " | ">> <<NOptions "Canadian" >> <<print " | ">> <<NOptions "Cuban" >> <<print " | ">> <<NOptions "Dominican" >> <<print " | ">> <<NOptions "Haitian" >> <<print " | ">> <<NOptions "Jamaican" >> <<print " | ">> <<NOptions "Mexican" >> <<print " | ">> <<NOptions "Puerto Rican" >> <br> <br>South America<br> <<NOptions "Argentinian" >> <<print " | ">> <<NOptions "Bolivian" >> <<print " | ">> <<NOptions "Brazilian" >> <<print " | ">> <<NOptions "Chilean" >> <<print " | ">> <<NOptions "Colombian" >> <<print " | ">> <<NOptions "Guatemalan" >> <<print " | ">> <<NOptions "Peruvian" >> <<print " | ">> <<NOptions "Venezuelan" >> <br> <br>Europe<br> <<NOptions "Austrian" >> <<print " | ">> <<NOptions "Belarusian" >> <<print " | ">> <<NOptions "Belgian" >> <<print " | ">> <<NOptions "British" >> <<print " | ">> <<NOptions "Czech" >> <<print " | ">> <<NOptions "Danish" >> <<print " | ">> <<NOptions "Dutch" >> <<print " | ">> <<NOptions "Estonian" >> <<print " | ">> <<NOptions "Finnish" >> <<print " | ">> <<NOptions "French" >> <br> <<NOptions "German" >> <<print " | ">> <<NOptions "Greek" >> <<print " | ">> <<NOptions "Hungarian" >> <<print " | ">> <<NOptions "Icelandic" >> <<print " | ">> <<NOptions "Irish" >> <<print " | ">> <<NOptions "Italian" >> <<print " | ">> <<NOptions "Lithuanian" >> <<print " | ">> <<NOptions "Norwegian" >> <<print " | ">> <<NOptions "Polish" >> <br> <<NOptions "Portuguese" >> <<print " | ">> <<NOptions "Romanian" >> <<print " | ">> <<NOptions "Russian" >> <<print " | ">> <<NOptions "Scottish" >> <<print " | ">> <<NOptions "Serbian" >> <<print " | ">> <<NOptions "Slovak" >> <<print " | ">> <<NOptions "Spanish" >> <<print " | ">> <<NOptions "Swedish" >> <<print " | ">> <<NOptions "Swiss" >> <<print " | ">> <<NOptions "Ukrainian" >> <br> <br>Asia<br> <<NOptions "Bangladeshi" >> <<print " | ">> <<NOptions "Burmese" >> <<print " | ">> <<NOptions "Chinese" >> <<print " | ">> <<NOptions "Filipina" >> <<print " | ">> <<NOptions "Indian" >> <<print " | ">> <<NOptions "Indonesian" >> <<print " | ">> <<NOptions "Japanese" >> <<print " | ">> <<NOptions "Kazakh" >> <br> <<NOptions "Korean" >> <<print " | ">> <<NOptions "Malaysian" >> <<print " | ">> <<NOptions "Nepalese" >> <<print " | ">> <<NOptions "Pakistani" >> <<print " | ">> <<NOptions "Thai" >> <<print " | ">> <<NOptions "Uzbek" >> <<print " | ">> <<NOptions "Vietnamese" >> <br> <br> Middle East<br> <<NOptions "Afghan" >> <<print " | ">> <<NOptions "Armenian" >> <<print " | ">> <<NOptions "Egyptian" >> <<print " | ">> <<NOptions "Emirati" >> <<print " | ">> <<NOptions "Iranian" >> <<print " | ">> <<NOptions "Iraqi" >> <<print " | ">> <<NOptions "Israeli" >> <<print " | ">> <<NOptions "Jordanian" >> <<print " | ">> <<NOptions "Lebanese" >> <<print " | ">> <<NOptions "Omani" >> <<print " | ">> <<NOptions "Saudi" >> <<print " | ">> <<NOptions "Turkish" >> <<print " | ">> <<NOptions "Yemeni" >> <br> <br>Africa<br> <<NOptions "Algerian" >> <<print " | ">> <<NOptions "Congolese" >> <<print " | ">> <<NOptions "Ethiopian" >> <<print " | ">> <<NOptions "Ghanan" >> <<print " | ">> <<NOptions "Kenyan" >> <<print " | ">> <<NOptions "Libyan" >> <<print " | ">> <<NOptions "Malian" >> <<print " | ">> <<NOptions "Moroccan" >> <br> <<NOptions "Nigerian" >> <<print " | ">> <<NOptions "South African" >> <<print " | ">> <<NOptions "Sudanese" >> <<print " | ">> <<NOptions "Tanzanian" >> <<print " | ">> <<NOptions "Tunisian" >> <<print " | ">> <<NOptions "Ugandan" >> <<print " | ">> <<NOptions "Zimbabwean" >> <br> <br>Australia<br> <<NOptions "Australian" >> <<print " | ">> <<NOptions "a New Zealander" >> <br> <</replace>> <<else>> <<replace "#nation">> <<set _natR = 0>> <</replace>> <</if>> <</link>> <span id="nation"></span><br> Custom Nation: <<textbox "$tempSlave.nationality" $tempSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race//<br> <br><br> ''Race: (@@.yellow;$tempSlave.race@@)'' <<textbox "$tempSlave.race" $tempSlave.race>> <br> <<radiobutton "$tempSlave.race" "white">> White <<radiobutton "$tempSlave.race" "asian">> Asian <<radiobutton "$tempSlave.race" "latina">> Latina <<radiobutton "$tempSlave.race" "middle eastern">> Middle eastern <<radiobutton "$tempSlave.race" "black">> Black <<radiobutton "$tempSlave.race" "semitic">> Semitic <<radiobutton "$tempSlave.race" "southern european">> Southern European <<radiobutton "$tempSlave.race" "indo-aryan">> Indo-aryan <<radiobutton "$tempSlave.race" "amerindian">> Amerindian <<radiobutton "$tempSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$tempSlave.race" "malay">> Malay <<radiobutton "$tempSlave.race" "mixed race">> Mixed race <br> ''Skin color: (@@.yellow;$tempSlave.skin@@)'' <<textbox "$tempSlave.skin" $tempSlave.skin>> <br> <<radiobutton "$tempSlave.skin" "white">> White <<radiobutton "$tempSlave.skin" "fair">> Fair <<radiobutton "$tempSlave.skin" "tanned">> Tanned <<radiobutton "$tempSlave.skin" "olive">> Olive <<radiobutton "$tempSlave.skin" "light brown">> Light brown <<radiobutton "$tempSlave.skin" "brown">> Brown <<radiobutton "$tempSlave.skin" "black">> Black <<radiobutton "$tempSlave.skin" "pale">> Pale <<radiobutton "$tempSlave.skin" "dark">> Dark <<radiobutton "$tempSlave.skin" "light">> Light <<radiobutton "$tempSlave.skin" "extremely pale">> Extremely pale <br> <</widget>> <<widget AgeTab>> <br> ''Age - Actual:'' <<textbox "$tempSlave.actualAge" $tempSlave.actualAge>> <br> ''Age - Physical:'' <<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>> <br> ''Age - Visual:'' <<textbox "$tempSlave.visualAge" $tempSlave.visualAge>> <br> ''Age lifting: '' <<if $tempSlave.ageImplant == 1>> @@.yellow;true@@ <<checkbox "$tempSlave.ageImplant" 0 1 checked>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.ageImplant" 0 1>> <</if>> <br> ''Birth week:'' <<textbox "$tempSlave.birthWeek" $tempSlave.birthWeek>> <br><br> ''Health (-99 to 100, -100 is death):'' <<textbox "$tempSlave.health" $tempSlave.health>> <br> ''DNA Errors (0 to 990):'' <<textbox "$tempSlave.chem" $tempSlave.chem>> <br> ''Addiction:'' <<textbox "$tempSlave.addict" $tempSlave.addict>> <br> <</widget>> <<widget DevoTab>> <br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$tempSlave.devotion" $tempSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$tempSlave.oldDevotion" $tempSlave.oldDevotion>> <br> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$tempSlave.trust" $tempSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$tempSlave.oldTrust" $tempSlave.oldTrust>> <br> <</widget>> <<widget FaceTab>> <br> ''Face (-100 to 100): '' <<if $tempSlave.face >= 100>>@@.yellow;Very beautiful @@ <<elseif $tempSlave.face >= 55>>@@.yellow;Beautiful @@ <<elseif $tempSlave.face >= 15>>@@.yellow;Attractive @@ <<elseif $tempSlave.face >= 0>>@@.yellow;Pretty @@ <<elseif $tempSlave.face >= -15>>@@.yellow;Unattractive @@ <<elseif $tempSlave.face >= -55>>@@.yellow;Ugly @@ <<else>>@@.yellow;Very ugly @@ <</if>> <<textbox "$tempSlave.face" $tempSlave.face>> <br> <<radiobutton "$tempSlave.face" -100>> Very ugly <<radiobutton "$tempSlave.face" -55>> Ugly <<radiobutton "$tempSlave.face" -15>> Unattractive <<radiobutton "$tempSlave.face" 0>> Pretty <<radiobutton "$tempSlave.face" 15>> Attractive <<radiobutton "$tempSlave.face" 55>> Beautiful <<radiobutton "$tempSlave.face" 100>> Very beautiful <br><br> ''Face Shape: @@.yellow;$tempSlave.faceShape@@ '' <br> <<radiobutton "$tempSlave.faceShape" masculine>> Masculine <<radiobutton "$tempSlave.faceShape" androgynous>> Androgynous <<radiobutton "$tempSlave.faceShape" normal>> Normal <<radiobutton "$tempSlave.faceShape" cute>> Cute <<radiobutton "$tempSlave.faceShape" sensual>> Sensual <<radiobutton "$tempSlave.faceShape" exotic>> Exotic <br><br> ''Face Implant (0 to 100):'' <<if $tempSlave.faceImplant < 6>> None <<elseif $tempSlave.faceImplant > 95>> Uncanny Valley <<elseif $tempSlave.faceImplant > 60>> Heavily Reworked <<elseif $tempSlave.faceImplant > 30>> Noticeable Work <<else>> Subtle Improvements <</if>> <br> <<textbox "$tempSlave.faceImplant" $tempSlave.faceImplant>> <<radiobutton "$tempSlave.faceImplant" 0>> None <<radiobutton "$tempSlave.faceImplant" 15>> Subtle Improvements <<radiobutton "$tempSlave.faceImplant" 35>> Noticeable Work <<radiobutton "$tempSlave.faceImplant" 65>> Heavily Reworked <<radiobutton "$tempSlave.faceImplant" 100>> Uncanny Valley <br><br> ''Natural Skin Distinctiveness: @@.yellow;$tempSlave.markings@@ '' <br> <<radiobutton "$tempSlave.markings" none>> None <<radiobutton "$tempSlave.markings" freckles>> Freckles <<radiobutton "$tempSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$tempSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$tempSlave.markings" birthmark>> Birth Mark <br> <</widget>> <<widget HairTab>> <br> ''Can grow hair on the head:'' <<if $tempSlave.bald == 0>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.bald" 0 1>> <<else>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.bald" 0 1 checked>> <</if>> <br> ''Hair length: @@.yellow;$tempSlave.hLength@@'' Custom hair length: <<textbox "$tempSlave.hLength" $tempSlave.hLength>> <br> <<switch $tempSlave.hStyle>> <<case "tails" "dreadlocks" "curled" "cornrows">> ''Her hair is in @@.yellow;$tempSlave.hStyle@@'' <<case "ponytail">> ''Her hair is in a @@.yellow;$tempSlave.hStyle@@'' <<default>> ''Her hair is @@.yellow;$tempSlave.hStyle@@'' <</switch>> Custom hair description: <<textbox "$tempSlave.hStyle" $tempSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> <<radiobutton "$tempSlave.hStyle" "neat">>neat <<radiobutton "$tempSlave.hStyle" "shaved">>shaved <<radiobutton "$tempSlave.hStyle" "trimmed">>trimmed <<radiobutton "$tempSlave.hStyle" "buzzcut">>buzzcut <<radiobutton "$tempSlave.hStyle" "up">>up <<radiobutton "$tempSlave.hStyle" "ponytail">>ponytail <<radiobutton "$tempSlave.hStyle" "bun">>bun <<radiobutton "$tempSlave.hStyle" "curled">>curls <br> <<radiobutton "$tempSlave.hStyle" "permed">>permed <<radiobutton "$tempSlave.hStyle" "luxurious">>luxurious <<radiobutton "$tempSlave.hStyle" "dreadlocks">>dreadlocks <<radiobutton "$tempSlave.hStyle" "cornrows">>cornrows <<radiobutton "$tempSlave.hStyle" "braided">>braided <<radiobutton "$tempSlave.hStyle" "tails">>tails <<radiobutton "$tempSlave.hStyle" "afro">>afro <<radiobutton "$tempSlave.hStyle" "strip">>strip <br><br> Her hair is currently ''@@.yellow;$tempSlave.hColor@@'' in color <<link "Hair Colors">> <<if (ndef _hcol1R) || (_hcol1R == 0) >> <<replace "#hcol1">> <<set _hcol1R = 1>> <br> <<H1Options "blonde" >> <<H1Options "golden" >> <<H1Options "platinum blonde" >> <<H1Options "strawberry-blonde" >> <<H1Options "copper" >> <<H1Options "ginger" >> <<H1Options "red" >> <<H1Options "green" >> <<H1Options "pink" >> <<H1Options "dark brown" >> <br> <<H1Options "brown" >> <<H1Options "auburn" >> <<H1Options "burgundy" >> <<H1Options "chocolate brown" >> <<H1Options "chestnut" >> <<H1Options "hazel" >> <<H1Options "black" >> <<H1Options "grey" >> <<H1Options "silver" >> <<H1Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol1">> <<set _hcol1R = 0>> <</replace>> <</if>> <</link>> <span id=hcol1></span> <br>Custom hair color: <<textbox "$tempSlave.hColor" $tempSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br> ''Her original haircolor is @@.yellow;$tempSlave.origHColor@@'' <<link "Hair Colors">> <<if (ndef _hcol2R) || (_hcol2R == 0) >> <<replace "#hcol2">> <<set _hcol2R = 1>> <br> <<H2Options "blonde" >> <<H2Options "golden" >> <<H2Options "platinum blonde" >> <<H2Options "strawberry-blonde" >> <<H2Options "copper" >> <<H2Options "ginger" >> <<H2Options "red" >> <<H2Options "green" >> <<H2Options "pink" >> <<H2Options "dark brown" >> <br> <<H2Options "brown" >> <<H2Options "auburn" >> <<H2Options "burgundy" >> <<H2Options "chocolate brown" >> <<H2Options "chestnut" >> <<H2Options "hazel" >> <<H2Options "black" >> <<H2Options "grey" >> <<H2Options "silver" >> <<H2Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol2">> <<set _hcol2R = 0>> <</replace>> <</if>> <</link>> <span id=hcol2></span> <br>Custom hair color: <<textbox "$tempSlave.origHColor" $tempSlave.origHColor>> <br><br> ''Her pubic hair is @@.yellow;$tempSlave.pubicHColor@@ in color'' <<link "Hair Colors">> <<if (ndef _hcol3R) || (_hcol3R == 0) >> <<replace "#hcol3">> <<set _hcol3R = 1>> <br> <<H3Options "blonde" >> <<H3Options "golden" >> <<H3Options "platinum blonde" >> <<H3Options "strawberry-blonde" >> <<H3Options "copper" >> <<H3Options "ginger" >> <<H3Options "red" >> <<H3Options "green" >> <<H3Options "pink" >> <<H3Options "dark brown" >> <br> <<H3Options "brown" >> <<H3Options "auburn" >> <<H3Options "burgundy" >> <<H3Options "chocolate brown" >> <<H3Options "chestnut" >> <<H3Options "hazel" >> <<H3Options "black" >> <<H3Options "grey" >> <<H3Options "silver" >> <<H3Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol3">> <<set _hcol3R = 0>> <</replace>> <</if>> <</link>> <span id=hcol3></span> <br>Custom pubic hair color: <<textbox "$tempSlave.pubicHColor" $tempSlave.pubicHColor>> <br> ''Pubic Hair Style: (@@.yellow;$tempSlave.pubicHStyle@@)'' <<radiobutton "$tempSlave.pubicHStyle" "bald">> Not able to grow <<radiobutton "$tempSlave.pubicHStyle" "hairless">> Hairless <<radiobutton "$tempSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$tempSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$tempSlave.pubicHStyle" "neat">> Neat <<radiobutton "$tempSlave.pubicHStyle" "bushy">> Bushy <br> ''Her underarm hair is @@.yellow;$tempSlave.underArmHColor@@ in color'' <<link "Hair Colors">> <<if (ndef _hcol4R) || (_hcol4R == 0) >> <<replace "#hcol4">> <<set _hcol4R = 1>> <br> <<H4Options "blonde" >> <<H4Options "golden" >> <<H4Options "platinum blonde" >> <<H4Options "strawberry-blonde" >> <<H4Options "copper" >> <<H4Options "ginger" >> <<H4Options "red" >> <<H4Options "green" >> <<H4Options "pink" >> <<H4Options "dark brown" >> <br> <<H4Options "brown" >> <<H4Options "auburn" >> <<H4Options "burgundy" >> <<H4Options "chocolate brown" >> <<H4Options "chestnut" >> <<H4Options "hazel" >> <<H4Options "black" >> <<H4Options "grey" >> <<H4Options "silver" >> <<H4Options "white" >> <br> <</replace>> <<else>> <<replace "#hcol4">> <<set _hcol4R = 0>> <</replace>> <</if>> <</link>> <span id=hcol4></span> <br>Custom pubic hair color: <<textbox "$tempSlave.underArmHStyle" $tempSlave.underArmHStyle>> <br> ''Underarm Hairstyle: (@@.yellow;$tempSlave.underArmHStyle@@)'' <<radiobutton "$tempSlave.underArmHStyle" "bald">> Not able to grow <<radiobutton "$tempSlave.underArmHStyle" "hairless">> Hairless <<radiobutton "$tempSlave.underArmHStyle" "waxed">> Waxed <<radiobutton "$tempSlave.underArmHStyle" "in a strip">> Strip <<radiobutton "$tempSlave.underArmHStyle" "neat">> Neat <<radiobutton "$tempSlave.underArmHStyle" "bushy">> Bushy <br> <</widget>> <<widget EyesTab>> <br> ''Her eyes are currently @@.yellow;$tempSlave.eyeColor@@ in color'' <<link "Eye Colors">> <<if (ndef _ecol1R) || (_ecol1R == 0) >> <<replace "#ecol1">> <<set _ecol1R = 1>> <br> <<E1Options "blue" >> <<E1Options "black" >> <<E1Options "brown" >> <<E1Options "green" >> <<E1Options "turquoise" >> <<E1Options "sky-blue" >> <<E1Options "pale-grey" >> <<E1Options "white" >> <<E1Options "pink" >> <<E1Options "amber" >> <br> <<E1Options "red" >> <<E1Options "catlike" >> <<E1Options "serpent-like" >> <<E1Options "devilish" >> <<E1Options "demonic" >> <<E1Options "hypnotic" >> <<E1Options "heart-shaped" >> <br> <</replace>> <<else>> <<replace "#ecol1">> <<set _ecol1R = 0>> <</replace>> <</if>> <</link>> <span id=ecol1></span> <br>Custom eye color: <<textbox "$tempSlave.eyeColor" $tempSlave.eyeColor>> <br><br> ''Her original eyecolor is @@.yellow;$tempSlave.origEye@@'' <<link "Eye Colors">> <<if (ndef _ecol2R) || (_ecol2R == 0) >> <<replace "#ecol2">> <<set _ecol2R = 1>> <br> <<E2Options "blue" #ecol2 _ecol2R >> <<E2Options "black" #ecol2 _ecol2R >> <<E2Options "brown" #ecol2 _ecol2R >> <<E2Options "green" #ecol2 _ecol2R >> <<E2Options "turquoise" #ecol2 _ecol2R >> <<E2Options "sky-blue" #ecol2 _ecol2R >> <<E2Options "pale-grey" #ecol2 _ecol2R >> <<E2Options "white" #ecol2 _ecol2R >> <<E2Options "pink" #ecol2 _ecol2R >> <<E2Options "amber" #ecol2 _ecol2R >> <br> <<E2Options "red" #ecol2 _ecol2R >> <<E2Options "catlike" #ecol2 _ecol2R >> <<E2Options "serpent-like" #ecol2 _ecol2R >> <<E2Options "devilish" #ecol2 _ecol2R >> <<E2Options "demonic" #ecol2 _ecol2R >> <<E2Options "hypnotic" #ecol2 _ecol2R >> <<E2Options "heart-shaped" #ecol2 _ecol2R >> <br> <</replace>> <<else>> <<replace "#ecol2">> <<set _ecol2R = 0>> <</replace>> <</if>> <</link>> <span id=ecol2></span> <br>Custom eye color: <<textbox "$tempSlave.origEye" $tempSlave.origEye>> <<radiobutton "$tempSlave.origEye" "implant">>Artificial Eyes <br><br> ''Her vision is :'' <<switch $tempSlave.eyes>> <<case -2>>@@.yellow;Blind@@ <<case -1>>@@.yellow;Nearsighted@@ <<case 1>>@@.yellow;Normal@@ <</switch>> <br> <<radiobutton "$tempSlave.eyes" 1>> Normal <<radiobutton "$tempSlave.eyes" -1>> Nearsighted <<radiobutton "$tempSlave.eyes" -2>> Blind <br> <</widget>> <<widget MouthTab>> <br> ''Lips (0 to 100): '' <<if $tempSlave.lips >= 100>> @@.yellow;Enormous facepussy@@ <<elseif $tempSlave.lips >= 85 >>@@.yellow;Huge@@ <<elseif $tempSlave.lips >= 65 >>@@.yellow;Big@@ <<elseif $tempSlave.lips >= 35 >>@@.yellow;Plush@@ <<elseif $tempSlave.lips >= 15 >>@@.yellow;Normal@@ <<else>>@@.yellow;Thin@@ <</if>> <<textbox "$tempSlave.lips" $tempSlave.lips>> <br> <<radiobutton "$tempSlave.lips" 0>> Thin <<radiobutton "$tempSlave.lips" 15>> Normal <<radiobutton "$tempSlave.lips" 35>> Plush <<radiobutton "$tempSlave.lips" 65>> Big <<radiobutton "$tempSlave.lips" 85>> Huge <<radiobutton "$tempSlave.lips" 100>> Enormous facepussy <br> ''Lip Implants (0 to 30): '' <<switch $tempSlave.lipsImplant >> <<case 0>> @@.yellow;None@@ | <<case 10>>@@.yellow;Normal@@ | <<case 20>>@@.yellow;Large@@ | <<case 30>>@@.yellow;Enormous@@ | <</switch>> <<radiobutton "$tempSlave.lipsImplant" 0>> None <<radiobutton "$tempSlave.lipsImplant" 10>> Normal <<radiobutton "$tempSlave.lipsImplant" 20>> Large <<radiobutton "$tempSlave.lipsImplant" 30>> Enormous <br><br> ''Teeth: @@.yellow;$tempSlave.teeth@@ '' <br> <<radiobutton "$tempSlave.teeth" normal>> Normal <<radiobutton "$tempSlave.teeth" pointy>> Pointy <<radiobutton "$tempSlave.teeth" crooked>> Crooked <<radiobutton "$tempSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$tempSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$tempSlave.teeth" removable>> Removable <br><br> ''Voice OP: '' <<if $tempSlave.voiceImplant == 0>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.voiceImplant" 0 1>> <<else>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.voiceImplant" 0 1 checked>> <</if>> <br> ''Voice : '' <<switch $tempSlave.voice>> <<case 0>>@@.yellow;Mute@@ <<case 1>>@@.yellow;Deep@@ <<case 2>>@@.yellow;Normal@@ <<case 3>>@@.yellow;High@@ <</switch>> <br> <<radiobutton "$tempSlave.voice" 0>> Mute <<radiobutton "$tempSlave.voice" 1>> Deep <<radiobutton "$tempSlave.voice" 2>> Normal <<radiobutton "$tempSlave.voice" 3>> High <br> ''Accent: '' <<if $tempSlave.accent == 0>>@@.yellow;None@@ <<elseif $tempSlave.accent == 1>>@@.yellow;Distinctive@@ <<elseif $tempSlave.accent == 2>>@@.yellow;Thick@@ <<else>>@@.yellow;Barely Understands Language@@<</if>> <br> <<radiobutton "$tempSlave.accent" 0>> None <<radiobutton "$tempSlave.accent" 1>> Distinctive <<radiobutton "$tempSlave.accent" 2>> Thick <<radiobutton "$tempSlave.accent" 3>> Barely Understands Language <br> <</widget>> <<widget BodyTab>> <br> ''Genes (XX:female, XY:male):'' @@.yellow;$tempSlave.genes@@ <<radiobutton "$tempSlave.genes" "XX">> Female <<radiobutton "$tempSlave.genes" "XY">> Male <br> ''Amputated: '' <<switch $tempSlave.amp>> <<case 1>>@@.yellow;Amputated@@ <<case 0>>@@.yellow;Healthy Human Limbs@@ <<case -1>>@@.yellow;Basic prosthetic limbs@@ <<case -2>>@@.yellow;Sexy prosthetic limbs@@ <<case -3>>@@.yellow;Beauty prosthetic limbs@@ <<case -4>>@@.yellow;Combat prosthetic limbs@@ <<case -5>>@@.yellow;Cybernetic limbs@@ <</switch>> <br> <<radiobutton "$tempSlave.amp" 0>> Normal <<radiobutton "$tempSlave.amp" 1>> Amputated <<radiobutton "$tempSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$tempSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$tempSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$tempSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$tempSlave.amp" -5>> Cybernetic limbs <br> ''Prostetic limb Interface:'' <<if $tempSlave.PLimb == 0>>@@.yellow;No Interface@@ <<elseif $tempSlave.PLimb == 1>>@@.yellow;Basic Interface@@ <<else>>@@.yellow;Advanced Interface@@<</if>> <br> <<radiobutton "$tempSlave.PLimb" 0>> No Interface <<radiobutton "$tempSlave.PLimb" 1>> Basic Interface <<radiobutton "$tempSlave.PLimb" 2>> Advanced Interface <br><br> ''Fuckdoll: (0-100)'' <<if $tempSlave.fuckdoll < 15>>@@.yellow;Not a fuckdoll@@ <<elseif $tempSlave.fuckdoll < 25>>@@.yellow;Barely a fuckdoll@@ <<elseif $tempSlave.fuckdoll < 45>>@@.yellow;Slight fuckdoll@@ <<elseif $tempSlave.fuckdoll < 65>>@@.yellow;Basic fuckdoll@@ <<elseif $tempSlave.fuckdoll < 85>>@@.yellow;Intermediate fuckdoll@@ <<elseif $tempSlave.fuckdoll < 100>>@@.yellow;Advanced fuckdoll@@ <<else>>@@.yellow;Total fuckdoll@@<</if>> <<textbox "$tempSlave.fuckdoll" $tempSlave.fuckdoll>> <br> <<radiobutton "$tempSlave.fuckdoll" 0>> Not a fuckdoll <<radiobutton "$tempSlave.fuckdoll" 15>> Barely a fuckdoll <<radiobutton "$tempSlave.fuckdoll" 25>> Slight fuckdoll <<radiobutton "$tempSlave.fuckdoll" 45>> Basic fuckdoll <<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate fuckdoll <<radiobutton "$tempSlave.fuckdoll" 85>> Advanced fuckdoll <<radiobutton "$tempSlave.fuckdoll" 100>> Total fuckdoll <br><br> ''Muscles (-100 to 100):'' <<if $tempSlave.muscles <= -96>>@@.yellow;Frail@@ <<elseif $tempSlave.muscles <= -31>>@@.yellow;very weak@@ <<elseif $tempSlave.muscles <= -6>>@@.yellow;rather weak@@ <<elseif $tempSlave.muscles <= 5>>@@.yellow;soft@@ <<elseif $tempSlave.muscles <= 30>>@@.yellow;well built@@ <<elseif $tempSlave.muscles <= 95>>@@.yellow;quite muscular@@ <<else>>@@.yellow;extremely Muscular@@ <</if>> <<textbox "$tempSlave.muscles" $tempSlave.muscles>> <br> <<radiobutton "$tempSlave.muscles" -98>> Frail <<radiobutton "$tempSlave.muscles" -63>> very weak <<radiobutton "$tempSlave.muscles" -18>> rather weak <<radiobutton "$tempSlave.muscles" 0>> soft <<radiobutton "$tempSlave.muscles" 17>> well built <<radiobutton "$tempSlave.muscles" 62>> quite muscular <<radiobutton "$tempSlave.muscles" 97>> extremely muscular <br><br> ''Weight (-100 to 200):'' <<if $tempSlave.weight > 190 >> @@.red;extremely obese@@ <<elseif $tempSlave.weight > 160 >> @@.red;very obese@@ <<elseif $tempSlave.weight > 130 >> @@.red;obese@@ <<elseif $tempSlave.weight > 95>> @@.red;overweight@@ <<elseif $tempSlave.weight > 30>> @@.red;chubby@@ <<elseif $tempSlave.weight > 10 >> @@.yellow;pleasingly curvy@@ <<elseif $tempSlave.weight >= -10>> @@.yellow;neither too fat nor too skinny@@ <<elseif $tempSlave.weight >= -30>> @@.yellow;pleasingly thin@@ <<elseif $tempSlave.weight >= -95>> @@.red;too skinny@@ <<else>> @@.red;emaciated@@ <</if>> <<textbox "$tempSlave.weight" $tempSlave.weight>> <br> <<radiobutton "$tempSlave.weight" -100>> Emaciated <<radiobutton "$tempSlave.weight" -50>> Skinny <<radiobutton "$tempSlave.weight" -20>> Thin <<radiobutton "$tempSlave.weight" 0>> Average <<radiobutton "$tempSlave.weight" 20>> Curvy <<radiobutton "$tempSlave.weight" 60>> Chubby <<radiobutton "$tempSlave.weight" 115>> Overweight <<radiobutton "$tempSlave.weight" 145>> Obese <<radiobutton "$tempSlave.weight" 175>> very Obese <<radiobutton "$tempSlave.weight" 200>> extremely Obese <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): '' <<if $tempSlave.waist > 95 >> @@.red;Masculine@@ | <<elseif $tempSlave.waist > 40 >> @@.red;Ugly@@ | <<elseif $tempSlave.waist > 10 >> @@.red;Unattractive@@ | <<elseif $tempSlave.waist >= -10>> @@.yellow;Average@@ | <<elseif $tempSlave.waist >= -40>> @@.pink;Feminine@@ | <<elseif $tempSlave.waist >= -95 >> @@.pink;Hourglass@@ | <<else>> @@.pink;Absurd@@ | <</if>> <<textbox "$tempSlave.waist" $tempSlave.waist>> <br> <<radiobutton "$tempSlave.waist" 100>> Masculine <<radiobutton "$tempSlave.waist" 55>> Ugly <<radiobutton "$tempSlave.waist" 15>> Unattractive <<radiobutton "$tempSlave.waist" 0>> Average <<radiobutton "$tempSlave.waist" -15>> Feminine <<radiobutton "$tempSlave.waist" -55>> Hourglass <<radiobutton "$tempSlave.waist" -100>> Absurd <br><br> ''Height:'' <<if $tempSlave.height <= 149>>@@.yellow;Petite@@ <<elseif $tempSlave.height <= 159>>@@.yellow;Short@@ <<elseif $tempSlave.height <= 169>>@@.yellow;Average@@ <<elseif $tempSlave.height <= 184>>@@.yellow;Tall@@ <<else>>@@.yellow;very Tall@@ <</if>> <<textbox "$tempSlave.height" $tempSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1):'' <<if $tempSlave.heightImplant == -1>>@@.yellow;Artificially Shortened@@ <<elseif $tempSlave.heightImplant == 0>>@@.yellow;Normal@@ <<else>>@@.yellow;Artificially Lengthened@@<</if>> <br> <<radiobutton "$tempSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$tempSlave.heightImplant" 0>> Normal <<radiobutton "$tempSlave.heightImplant" 1>> Artificially Lengthened <br> ''Shorten tendons:'' <<if $tempSlave.heels == 0>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.heels" 0 1>> <<else>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.heels" 0 1 checked>> <</if>> <br><br> ''Shoulders (-2 to 2): '' <<switch $tempSlave.shoulders>> <<case -2>>@@.yellow;Very narrow@@ <<case -1>>@@.yellow;Narrow@@ <<case -0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Broad@@ <<case 2>>@@.yellow;Very broad@@ <</switch>> <<radiobutton "$tempSlave.shoulders" -2>> Very narrow <<radiobutton "$tempSlave.shoulders" -1>> Narrow <<radiobutton "$tempSlave.shoulders" -0>> Normal <<radiobutton "$tempSlave.shoulders" 1>> Broad <<radiobutton "$tempSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): '' <<switch $tempSlave.shouldersImplant>> <<case -2>>@@.yellow;Adv. Narrowed@@ <<case -1>>@@.yellow;Narrowed@@ <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Broadened@@ <<case 2>>@@.yellow;Adv. Broadened@@ <</switch>> <<radiobutton "$tempSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$tempSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$tempSlave.shouldersImplant" -0>> None <<radiobutton "$tempSlave.shouldersImplant" 1>> Broadened <<radiobutton "$tempSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): '' <<switch $tempSlave.hips>> <<case -2>>@@.yellow;Very narrow@@ <<case -1>>@@.yellow;Narrow@@ <<case -0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Broad@@ <<case 2>>@@.yellow;Very broad@@ <</switch>> <<radiobutton "$tempSlave.hips" -2>> Very narrow <<radiobutton "$tempSlave.hips" -1>> Narrow <<radiobutton "$tempSlave.hips" -0>> Normal <<radiobutton "$tempSlave.hips" 1>> Broad <<radiobutton "$tempSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): '' <<switch $tempSlave.hipsImplant>> <<case -2>>@@.yellow;Adv. Narrowed@@ <<case -1>>@@.yellow;Narrowed@@ <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Broadened@@ <<case 2>>@@.yellow;Adv. Broadened@@ <</switch>> <<radiobutton "$tempSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$tempSlave.hipsImplant" -1>> Narrowed <<radiobutton "$tempSlave.hipsImplant" -0>> None <<radiobutton "$tempSlave.hipsImplant" 1>> Broadened <<radiobutton "$tempSlave.hipsImplant" 2>> Adv. Broadened <br> <</widget>> <<widget BellyTab>> <br><br> ''Belly Implant( 0= No Implant, 1-35000 = Capacity of the Implant ):'' <<if $tempSlave.bellyImplant >= 32000>> @@.yellow;hyperpregnant 2@@ <<elseif $tempSlave.bellyImplant >= 16000>> @@.yellow;hyperpregnant 1@@ <<elseif $tempSlave.bellyImplant >= 8000>> @@.yellow;looks full term@@ <<elseif $tempSlave.bellyImplant >= 4000>> @@.yellow;looks pregnant@@ <<elseif $tempSlave.bellyImplant >= 2000>> @@.yellow;looks like early pregnancy@@ <<elseif $tempSlave.bellyImplant >= 0 >> @@.yellow;Implanted but unfilled@@ <<elseif $tempSlave.bellyImplant == 1 >> @@.yellow;No Implant@@ <</if>> <br> <<textbox "$tempSlave.bellyImplant" $tempSlave.bellyImplant>> <br><br> ''Belly sagging:''@@.yellow;$tempSlave.bellySag@@ <br> <<textbox "$tempSlave.bellySag" $tempSlave.bellySag>> <br> ''Ruptured Internals:'' <<if $tempSlave.burst == 0>> @@.yellow;false@@ <<checkbox "$tempSlave.burst" 0 1>> <<else>> @@.yellow;true@@ <<checkbox "$tempSlave.burst" 0 1 checked>> <</if>> <br><br> <</widget>> <<widget BreastsTab>> <br> ''Breasts (200 to 50000):'' <<textbox "$tempSlave.boobs" $tempSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>> <br> ''Breast String Implants:'' <<if $tempSlave.boobsImplantType == 0>>@@.yellow;No@@ | <<else>>@@.yellow;Yes@@ | <</if>> <<radiobutton "$tempSlave.boobsImplantType" 0>> No <<radiobutton "$tempSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2):'' <<switch $tempSlave.lactation>> <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Natural@@ <<case 2>>@@.yellow;Artificial@@ <</switch>> <br> <<radiobutton "$tempSlave.lactation" 0>> None <<radiobutton "$tempSlave.lactation" 1>> Natural <<radiobutton "$tempSlave.lactation" 2>> Artificial <br><br> ''Breast Shape: @@.yellow;$tempSlave.boobShape@@'' <br> <<radiobutton "$tempSlave.boobShape" "normal">> normal <<radiobutton "$tempSlave.boobShape" "perky">> perky <<radiobutton "$tempSlave.boobShape" "torpedo-shaped">> torpedo-shaped <<radiobutton "$tempSlave.boobShape" "wide-set">> wide-set <<radiobutton "$tempSlave.boobShape" "downward-facing">> downward-facing <<radiobutton "$tempSlave.boobShape" "saggy">> saggy <br> ''Nipples: @@.yellow;$tempSlave.nipples@@ |'' <<radiobutton "$tempSlave.nipples" "tiny">> Tiny <<radiobutton "$tempSlave.nipples" "cute">> Cute <<radiobutton "$tempSlave.nipples" "puffy">> Puffy <<radiobutton "$tempSlave.nipples" "inverted">> Inverted <<radiobutton "$tempSlave.nipples" "huge">> Huge <br> ''Areolae (Normal:0 to Huge:3): '' <<switch $tempSlave.areolae>> <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Large@@ <<case 2>>@@.yellow;Wide@@ <<case 3>>@@.yellow;Huge@@ <<case 4>>@@.yellow;Heart-shaped@@ <<case 5>>@@.yellow;Star-shaped@@ <</switch>> <br> <<radiobutton "$tempSlave.areolae" 0>> Normal <<radiobutton "$tempSlave.areolae" 1>> Large <<radiobutton "$tempSlave.areolae" 2>> Wide <<radiobutton "$tempSlave.areolae" 3>> Huge <<radiobutton "$tempSlave.areolae" 4>> Heart-shaped <<radiobutton "$tempSlave.areolae" 5>> Star-shaped <br> <</widget>> <<widget ButtTab>> <br> ''Butt Size (1 to 7): '' <<textbox "$tempSlave.butt" $tempSlave.butt>> <br> ''Butt Implants (0,1,2,3): | <<switch $tempSlave.buttImplant>> <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Normal@@ <<case 2>>@@.yellow;Large@@ <<case 3>>@@.yellow;Huge@@ <</switch>> <<radiobutton "$tempSlave.buttImplant" 0>> None <<radiobutton "$tempSlave.buttImplant" 1>> Normal <<radiobutton "$tempSlave.buttImplant" 2>> Large <<radiobutton "$tempSlave.buttImplant" 3>> Huge <br> ''Butt String Implants: '' <<if $tempSlave.buttImplantType == 0>> @@.yellow;No@@ <<checkbox "$tempSlave.buttImplantType" 0 1>> <<else>> @@.yellow;Yes@@ <<checkbox "$tempSlave.buttImplantType" 0 1 checked>> <</if>> <br><br> ''Anus Size:'' <<if $tempSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $tempSlave.anus == 1>>@@.yellow;Normal@@. <<elseif $tempSlave.anus == 2>>@@.yellow;Veteran@@. <<else>>@@.yellow;Gaping@@. <</if>> <br> <<radiobutton "$tempSlave.anus" 0>> Virgin <<radiobutton "$tempSlave.anus" 1>> Normal <<radiobutton "$tempSlave.anus" 2>> Veteran <<radiobutton "$tempSlave.anus" 3>> Gaping <br> <</widget>> <<widget VagTab>> <br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $tempSlave.vagina == -1>> //No vagina.// <<elseif $tempSlave.vagina == 0>> @@.lime;Virgin@@. <<elseif $tempSlave.vagina == 1>> @@.yellow;Normal@@. <<elseif $tempSlave.vagina == 2>> @@.yellow;Veteran@@. <<else>> @@.yellow;Gaping@@. <</if>> <br> <<radiobutton "$tempSlave.vagina" -1>> No vagina <<radiobutton "$tempSlave.vagina" 0>> Virgin <<radiobutton "$tempSlave.vagina" 1>> Normal <<radiobutton "$tempSlave.vagina" 2>> Veteran <<radiobutton "$tempSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $tempSlave.vaginaLube == 0>> @@.yellow;Dry@@. <<elseif $tempSlave.vaginaLube == 1>> @@.yellow;Normal@@. <<else>> @@.yellow;Excessive@@. <</if>> <br> <<radiobutton "$tempSlave.vaginaLube" 0>> Dry <<radiobutton "$tempSlave.vaginaLube" 1>> Normal <<radiobutton "$tempSlave.vaginaLube" 2>> Excessive <br> ''Clit:'' <<if $tempSlave.clit == 0>> @@.yellow;Normal@@. | <<elseif $tempSlave.clit == 1>> @@.yellow;Big@@. | <<elseif $tempSlave.clit == 2>> @@.yellow;Huge@@. | <<elseif $tempSlave.clit == 3>> @@.yellow;Enormous@@. | <<elseif $tempSlave.clit == 4>> @@.yellow;Dick-like@@. | <<else>> @@.yellow;Might as well be a big dick@@. | <</if>> <<radiobutton "$tempSlave.clit" 0>> Normal <<radiobutton "$tempSlave.clit" 1>> Large <<radiobutton "$tempSlave.clit" 2>> Huge <<radiobutton "$tempSlave.clit" 3>> Enormous <<radiobutton "$tempSlave.clit" 4>> Dick-like <<radiobutton "$tempSlave.clit" 5>> Like a huge dick &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $tempSlave.labia == 0>> @@.yellow;Minimal@@. | <<elseif $tempSlave.labia == 1>> @@.yellow;Normal@@. | <<elseif $tempSlave.labia == 2>> @@.yellow;Large@@. | <<else>> @@.yellow;Huge@@. | <</if>> <<radiobutton "$tempSlave.labia" 0>> Minimal <<radiobutton "$tempSlave.labia" 1>> Normal <<radiobutton "$tempSlave.labia" 2>> Large <<radiobutton "$tempSlave.labia" 3>> Huge <br><br> ''Puberty (pre: 0 | post: 1):'' <<if ($tempSlave.pubertyXX == 1)||(ndef $tempSlave.pubertyXX)>> @@.yellow;Post puberty@@ <<checkbox "$tempSlave.pubertyXX" 0 1 checked>> <<else>> @@.yellow;Pre puberty@@ <<checkbox "$tempSlave.pubertyXX" 0 1>> <</if>> <br> ''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXX@@ <<textbox "$tempSlave.pubertyAgeXX" $tempSlave.pubertyAgeXX>> <br> ''Cervix Implant:'' <<if $tempSlave.cervixImplant == 0>> @@.yellow;None@@ <<checkbox "$tempSlave.cervixImplant" 0 1>> <<else>> @@.yellow;Implanted@@ <<checkbox "$tempSlave.cervixImplant" 0 1 checked>> <</if>> <br> ''C-Section scar:'' <<if $tempSlave.cSec == 0>> @@.yellow;false@@ <<checkbox "$tempSlave.cSec" 0 1>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.cSec" 0 1 checked>> <</if>> <br> ''Breeding mark (only for Eugenic Societies): <<if $tempSlave.breedingMark == 1>> @@.yellow;true@@ <<checkbox "$tempSlave.breedingMark" 0 1 checked>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.breedingMark" 0 1>> <</if>> <br><br> ''Ovaries (none: 0 | exist: 1):'' <<if $tempSlave.ovaries == 1>> @@.yellow;exist@@ <<checkbox "$tempSlave.ovaries" 0 1 checked>> <<else>> @@.yellow;none@@ <<checkbox "$tempSlave.ovaries" 0 1>> <</if>> <br> ''Analwomb:'' <<if $tempSlave.mpreg == 0>> @@.yellow;not implanted@@ <<checkbox "$tempSlave.mpreg" 0 1>> <<else>> @@.yellow;Implanted@@ <<checkbox "$tempSlave.mpreg" 0 1 checked>> <</if>> <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $tempSlave.preg > 20>> @@.yellow;Advanced@@. <<elseif $tempSlave.preg > 5>> @@.yellow;Early@@. <<elseif $tempSlave.preg == 0>> @@.yellow;None@@. <<elseif $tempSlave.preg == -1>> @@.yellow;Using contraceptives@@. <<else>> @@.yellow;Sterile@@. <</if>> <<textbox "$tempSlave.preg" $tempSlave.preg>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $tempSlave.pregType == 1>> @@.yellow;A single baby@@. <<elseif $tempSlave.pregType == 2>> @@.yellow;Twins@@. <<elseif $tempSlave.pregType == 3>> @@.yellow;Triples@@. <<elseif $tempSlave.pregType == 4>> @@.yellow;Quadruplets@@. <<elseif $tempSlave.pregType > 4>> @@.yellow;Quintuplets@@. <<else>> @@.yellow;None@@. <</if>> <<textbox "$tempSlave.pregType" $tempSlave.pregType>> <br> <<radiobutton "$tempSlave.pregType" 0>> None <<radiobutton "$tempSlave.pregType" 1>> Single <<radiobutton "$tempSlave.pregType" 2>> Twins <<radiobutton "$tempSlave.pregType" 3>> Triplets <<radiobutton "$tempSlave.pregType" 4>> Quadruplets <<radiobutton "$tempSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$tempSlave.pregSource" $tempSlave.pregSource>> <br> <</widget>> <<widget PenisTab>> <br> ''Penis (none:0, 1 to 10):'' <<if $tempSlave.dick == 0>> @@.yellow;None@@. <<elseif $tempSlave.dick == 1>> @@.yellow;Tiny@@. <<elseif $tempSlave.dick == 2>> @@.yellow;Small@@. <<elseif $tempSlave.dick == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.dick == 4>> @@.yellow;Large@@. <<elseif $tempSlave.dick == 5>> @@.yellow;Massive@@. <<elseif $tempSlave.dick == 6>> @@.yellow;Huger@@ <<elseif $tempSlave.dick == 7>> @@.yellow;Still huge@@. <<elseif $tempSlave.dick == 8>> @@.yellow;Enormous@@. <<elseif $tempSlave.dick == 9>> @@.yellow;Monstrous@@. <<else>> @@.yellow;Big McLargeHuge@@. <</if>> <<textbox "$tempSlave.dick" $tempSlave.dick>> <br> <<radiobutton "$tempSlave.dick" 0>> None <<radiobutton "$tempSlave.dick" 1>> Tiny <<radiobutton "$tempSlave.dick" 2>> Small <<radiobutton "$tempSlave.dick" 3>> Normal <<radiobutton "$tempSlave.dick" 4>> Large <<radiobutton "$tempSlave.dick" 5>> Massive <<radiobutton "$tempSlave.dick" 6>> Huge <<radiobutton "$tempSlave.dick" 7>> More Huge <<radiobutton "$tempSlave.dick" 8>> Enormous <<radiobutton "$tempSlave.dick" 9>> Monstrous <<radiobutton "$tempSlave.dick" 10>> Big McLargeHuge <br> ''Foreskin also Clithood if there is no Dick (0 to 10):'' <<if $tempSlave.foreskin == 0>> @@.yellow;None@@. <<elseif $tempSlave.foreskin == 1>> @@.yellow;Tiny@@. <<elseif $tempSlave.foreskin == 2>> @@.yellow;Small@@. <<elseif $tempSlave.foreskin == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.foreskin == 4>> @@.yellow;Large@@. <<elseif $tempSlave.foreskin == 5>> @@.yellow;Massive@@. <<elseif $tempSlave.foreskin == 6>> @@.yellow;Huger@@ <<elseif $tempSlave.foreskin == 7>> @@.yellow;Still huge@@. <<elseif $tempSlave.foreskin == 8>> @@.yellow;Enormous@@. <<elseif $tempSlave.foreskin == 9>> @@.yellow;Monstrous@@. <<else>> @@.yellow;Big McLargeHuge@@. <</if>> <<textbox "$tempSlave.foreskin" $tempSlave.foreskin>> <br> <<radiobutton "$tempSlave.foreskin" 0>> None <<radiobutton "$tempSlave.foreskin" 1>> Vestigial <<radiobutton "$tempSlave.foreskin" 2>> Small <<radiobutton "$tempSlave.foreskin" 3>> Normal <<radiobutton "$tempSlave.foreskin" 4>> Large <<radiobutton "$tempSlave.foreskin" 5>> Massive <<radiobutton "$tempSlave.foreskin" 6>> Huge <<radiobutton "$tempSlave.foreskin" 7>> More Huge <<radiobutton "$tempSlave.foreskin" 8>> Enormous <<radiobutton "$tempSlave.foreskin" 9>> Monstrous <<radiobutton "$tempSlave.foreskin" 10>> Big McLargeHuge <br><br> ''Testicles (0 to 6):'' <<if $tempSlave.balls == 0>> @@.yellow;None@@. <<elseif $tempSlave.balls == 1>> @@.yellow;Vestigial@@. <<elseif $tempSlave.balls == 2>> @@.yellow;Small@@. <<elseif $tempSlave.balls == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.balls == 4>> @@.yellow;Large@@. <<elseif $tempSlave.balls == 5>> @@.yellow;Huge@@. <<else>> @@.yellow;Titanic@@. <</if>> <<textbox "$tempSlave.balls" $tempSlave.balls>> <br> <<radiobutton "$tempSlave.balls" 0>> None / Invisible <<radiobutton "$tempSlave.balls" 1>> Vestigial <<radiobutton "$tempSlave.balls" 2>> Small <<radiobutton "$tempSlave.balls" 3>> Normal <<radiobutton "$tempSlave.balls" 4>> Large <<radiobutton "$tempSlave.balls" 5>> Huge <<radiobutton "$tempSlave.balls" 6>> Titanic <br> ''Ballsack (0 to 8):'' <<if $tempSlave.scrotum == 0>> @@.yellow;None@@. <<elseif $tempSlave.scrotum == 1>> @@.yellow;Vestigial@@. <<elseif $tempSlave.scrotum == 2>> @@.yellow;Small@@. <<elseif $tempSlave.scrotum == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.scrotum == 4>> @@.yellow;Large@@. <<elseif $tempSlave.scrotum == 5>> @@.yellow;Huge@@. <<elseif $tempSlave.scrotum == 6>> @@.yellow;Massive@@. <<elseif $tempSlave.scrotum == 7>> @@.yellow;Enormous@@. <<else>> @@.yellow;Monstrous@@. <</if>> <<textbox "$tempSlave.scrotum" $tempSlave.scrotum>> <br> <<radiobutton "$tempSlave.scrotum" 0>> None <<radiobutton "$tempSlave.scrotum" 1>> Vestigial <<radiobutton "$tempSlave.scrotum" 2>> Small <<radiobutton "$tempSlave.scrotum" 3>> Normal <<radiobutton "$tempSlave.scrotum" 4>> Large <<radiobutton "$tempSlave.scrotum" 5>> Huge <<radiobutton "$tempSlave.scrotum" 6>> Massive <<radiobutton "$tempSlave.scrotum" 7>> Enormous <<radiobutton "$tempSlave.scrotum" 8>> Monstrous <br><br> ''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' <<switch $tempSlave.prostate>> <<case 0>> @@.yellow;No prostate@@ <<case 1>> @@.yellow;Prostate@@ <<case 2>> @@.yellow;Hyperactive prostate@@ <<case 3>> @@.yellow;Hyperactive modified prostate@@ <</switch>> <br> <<radiobutton "$tempSlave.prostate" 0>> No prostate <<radiobutton "$tempSlave.prostate" 1>> Prostate <<radiobutton "$tempSlave.prostate" 2>> Hyperactive prostate <<radiobutton "$tempSlave.prostate" 3>> Hyperactive modified prostate <br> ''Puberty (pre: 0 | post: 1):'' <<if ($tempSlave.pubertyXY == 1)||(ndef $tempSlave.pubertyXY)>> @@.yellow;Post puberty@@ <<checkbox "$tempSlave.pubertyXY" 0 1 checked>> <<else>> @@.yellow;Pre puberty@@ <<checkbox "$tempSlave.pubertyXY" 0 1>> <</if>> <br> ''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXY@@ <<textbox "$tempSlave.pubertyAgeXY" $tempSlave.pubertyAgeXY>> <br> <</widget>> <<widget SkillsTab>> <br> ''Oral sex (0 to 100):'' <<if $tempSlave.oralSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.oralSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.oralSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.oralSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.oralSkill" $tempSlave.oralSkill>> <br> <<radiobutton "$tempSlave.oralSkill" 0>> Unskilled <<radiobutton "$tempSlave.oralSkill" 15>> Basic <<radiobutton "$tempSlave.oralSkill" 35>> Skilled <<radiobutton "$tempSlave.oralSkill" 65>> Expert <<radiobutton "$tempSlave.oralSkill" 100>> Masterful <<if $tempSlave.vagina > -1>> <br> ''Vaginal sex (0 to 100):'' <<if $tempSlave.vaginalSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.vaginalSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.vaginalSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.vaginalSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.vaginalSkill" $tempSlave.vaginalSkill>> <br> <<radiobutton "$tempSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$tempSlave.vaginalSkill" 15>> Basic <<radiobutton "$tempSlave.vaginalSkill" 35>> Skilled <<radiobutton "$tempSlave.vaginalSkill" 65>> Expert <<radiobutton "$tempSlave.vaginalSkill" 100>> Masterful <</if>> <br> ''Anal sex (0 to 100):'' <<if $tempSlave.analSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.analSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.analSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.analSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.analSkill" $tempSlave.analSkill>> <br> <<radiobutton "$tempSlave.analSkill" 0>> Unskilled <<radiobutton "$tempSlave.analSkill" 15>> Basic <<radiobutton "$tempSlave.analSkill" 35>> Skilled <<radiobutton "$tempSlave.analSkill" 65>> Expert <<radiobutton "$tempSlave.analSkill" 100>> Masterful <br> ''Prostitution (0 to 100):'' <<if $tempSlave.whoreSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.whoreSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.whoreSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.whoreSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.whoreSkill" $tempSlave.whoreSkill>> <br> <<radiobutton "$tempSlave.whoreSkill" 0>> Unskilled <<radiobutton "$tempSlave.whoreSkill" 15>> Basic <<radiobutton "$tempSlave.whoreSkill" 35>> Skilled <<radiobutton "$tempSlave.whoreSkill" 65>> Expert <<radiobutton "$tempSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $tempSlave.entertainSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.entertainSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.entertainSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.entertainSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.entertainSkill" $tempSlave.entertainSkill>> <br> <<radiobutton "$tempSlave.entertainSkill" 0>> Unskilled <<radiobutton "$tempSlave.entertainSkill" 15>> Basic <<radiobutton "$tempSlave.entertainSkill" 35>> Skilled <<radiobutton "$tempSlave.entertainSkill" 65>> Expert <<radiobutton "$tempSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $tempSlave.combatSkill == 0>> @@.yellow;Unskilled@@. <<else>> @@.cyan;Skilled.@@ <</if>> <<radiobutton "$tempSlave.combatSkill" 0>> Unskilled <<radiobutton "$tempSlave.combatSkill" 1>> Skilled <br> <</widget>> <<widget InteliTab>> <br> ''Intelligence (-3 to 3):'' <<if $tempSlave.intelligence == 3>> @@.deepskyblue;Brilliant.@@ <<elseif $tempSlave.intelligence == 2>> @@.deepskyblue;Very Smart.@@ <<elseif $tempSlave.intelligence == 1>> @@.deepskyblue;Smart.@@ <<elseif $tempSlave.intelligence == 0>> @@.yellow;Average@@. <<elseif $tempSlave.intelligence == -1>> @@.orangered;Stupid.@@ <<elseif $tempSlave.intelligence == -2>> @@.orangered;Very Stupid.@@ <<else>> @@.orangered;Moronic.@@ <</if>> <br> <<radiobutton "$tempSlave.intelligence" -3>> Moronic <<radiobutton "$tempSlave.intelligence" -2>> Very Stupid <<radiobutton "$tempSlave.intelligence" -1>> Stupid <<radiobutton "$tempSlave.intelligence" 0>> Average <<radiobutton "$tempSlave.intelligence" 1>> Smart <<radiobutton "$tempSlave.intelligence" 2>> Very Smart <<radiobutton "$tempSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $tempSlave.intelligenceImplant == 1>> @@.deepskyblue;Educated.@@ <<else>> @@.yellow;Uneducated@@. <</if>> <<radiobutton "$tempSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$tempSlave.intelligenceImplant" 1>> Educated <br> <</widget>> <<widget FetSexTab>> <br> ''Fetish Known: '' <<if $tempSlave.fetishKnown == 0>> @@.yellow;Unknown@@ <<checkbox "$tempSlave.fetishKnown" 0 1>> <<else>> @@.yellow;Known@@ <<checkbox "$tempSlave.fetishKnown" 0 1 checked>> <</if>> <br> <<if $tempSlave.fetish == "none">> ''Fetish:'' @@.pink;$tempSlave.fetish.@@ <<else>> ''Fetish:'' @@.lightcoral;$tempSlave.fetish.@@ <</if>> <br> <<radiobutton "$tempSlave.fetish" "none">> None <<radiobutton "$tempSlave.fetish" "submissive">> Submissive <<radiobutton "$tempSlave.fetish" "dom">> Dom <<radiobutton "$tempSlave.fetish" "cumslut">> Cumslut <<radiobutton "$tempSlave.fetish" "humiliation">> Humiliation <<radiobutton "$tempSlave.fetish" "buttslut">> Buttslut <<radiobutton "$tempSlave.fetish" "boobs">> Boobs <<radiobutton "$tempSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$tempSlave.fetish" "sadist">> Sadist <<radiobutton "$tempSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $tempSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $tempSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<textbox "$tempSlave.fetishStrength" $tempSlave.fetishStrength>> <br> <<radiobutton "$tempSlave.fetishStrength" 0>> Low <<radiobutton "$tempSlave.fetishStrength" 70>> Normal <<radiobutton "$tempSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1): '' <<if $tempSlave.attrKnown == 0>> @@.yellow;Unknown@@ <<checkbox "$tempSlave.attrKnown" 0 1>> <<else>> @@.yellow;Known@@ <<checkbox "$tempSlave.attrKnown" 0 1 checked>> <</if>> <br> ''Male Attraction (0 - 100):'' <<if $tempSlave.attrXY <= 5>> @@.red;Disgusted by guys,@@ <<elseif $tempSlave.attrXY <= 15>> @@.red;Turned off by guys,@@ <<elseif $tempSlave.attrXY <= 35>> @@.red;Not attracted to guys,@@ <<elseif $tempSlave.attrXY <= 65>> Indifferent to guys, <<elseif $tempSlave.attrXY <= 85>> @@.green;Attracted to guys,@@ <<elseif $tempSlave.attrXY <= 95>> @@.green;Aroused by guys,@@ <<else>> @@.green;Passionate about guys,@@ <</if>> <<textbox "$tempSlave.attrXY" $tempSlave.attrXY>> <br> <<radiobutton "$tempSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$tempSlave.attrXY" 10>> Turned off by guys <<radiobutton "$tempSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$tempSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$tempSlave.attrXY" 80>> Attracted to guys <<radiobutton "$tempSlave.attrXY" 90>> Aroused by guys <<radiobutton "$tempSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $tempSlave.attrXX <= 5>> @@.red;disgusted by girls.@@ <<elseif $tempSlave.attrXX <= 15>> @@.red;turned off by girls.@@ <<elseif $tempSlave.attrXX <= 35>> @@.red;not attracted to girls.@@ <<elseif $tempSlave.attrXX <= 65>> indifferent to girls. <<elseif $tempSlave.attrXX <= 85>> @@.green;attracted to girls.@@ <<elseif $tempSlave.attrXX <= 95>> @@.green;aroused by girls.@@ <<else>> @@.green;passionate about girls.@@ <</if>> <<textbox "$tempSlave.attrXX" $tempSlave.attrXX>> <br> <<radiobutton "$tempSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$tempSlave.attrXX" 10>> Turned off by girls <<radiobutton "$tempSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$tempSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$tempSlave.attrXX" 80>> Attracted to girls <<radiobutton "$tempSlave.attrXX" 90>> Aroused by girls <<radiobutton "$tempSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $tempSlave.energy == 100>> @@.green;Nympho!@@ <<elseif $tempSlave.energy > 80>> @@.green;Sex addict.@@ <<elseif $tempSlave.energy > 60>> @@.green;Powerful.@@ <<elseif $tempSlave.energy > 40>> @@.yellow;Average.@@ <<elseif $tempSlave.energy > 20>> @@.red;Poor.@@ <<else>> @@.red;Frigid.@@ <</if>> <<textbox "$tempSlave.energy" $tempSlave.energy>> <br> <</widget>> <<widget StatisticTab>> <br> ''Penetrative Sex: ''@@.yellow;$tempSlave.penetrativeCount@@ | <<textbox "$tempSlave.penetrativeCount" $tempSlave.penetrativeCount>><br> ''Oral Sex: ''@@.yellow;$tempSlave.oralCount@@ | <<textbox "$tempSlave.oralCount" $tempSlave.oralCount>><br> ''Vaginal Sex: ''@@.yellow;$tempSlave.vaginalCount@@ | <<textbox "$tempSlave.vaginalCount" $tempSlave.vaginalCount>><br> ''Anal Sex: ''@@.yellow;$tempSlave.analCount@@ | <<textbox "$tempSlave.analCount" $tempSlave.analCount>><br> ''Public Sex: ''@@.yellow;$tempSlave.publicCount@@ | <<textbox "$tempSlave.publicCount" $tempSlave.publicCount>><br> ''Titjobs: ''@@.yellow;$tempSlave.mammaryCount@@ | <<textbox "$tempSlave.mammaryCount" $tempSlave.mammaryCount>><br> <br> ''Total Births: ''@@.yellow;$tempSlave.birthsTotal@@ | <<textbox "$tempSlave.birthsTotal" $tempSlave.birthsTotal>><br> ''Kills in the Pit: ''@@.yellow;$tempSlave.pitKills@@ | <<textbox "$tempSlave.pitKills" $tempSlave.pitKills>><br> <</widget>> <<widget FlaQuiTab>> <br> ''Behavioral Flaw:'' <<if $tempSlave.behavioralFlaw == "none">> //$tempSlave.behavioralFlaw.// <<else>> @@.red;$tempSlave.behavioralFlaw.@@ <</if>> <br> <<radiobutton "$tempSlave.behavioralFlaw" "none">> None <<radiobutton "$tempSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$tempSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$tempSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$tempSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$tempSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$tempSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$tempSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$tempSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$tempSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $tempSlave.behavioralQuirk == "none">> //$tempSlave.behavioralQuirk.// <<else>> @@.green;$tempSlave.behavioralQuirk.@@ <</if>> <br> <<radiobutton "$tempSlave.behavioralQuirk" "none">> None <<radiobutton "$tempSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$tempSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$tempSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$tempSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$tempSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$tempSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$tempSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$tempSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$tempSlave.behavioralQuirk" "advocate">> Advocate <<if $tempSlave.behavioralQuirk != "none">> <<set $tempSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $tempSlave.sexualFlaw == "none">> //$tempSlave.sexualFlaw.// <<else>> @@.red;$tempSlave.sexualFlaw.@@ <</if>> <br> Flaws: <<radiobutton "$tempSlave.sexualFlaw" "none">> None <<radiobutton "$tempSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$tempSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$tempSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$tempSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$tempSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$tempSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$tempSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$tempSlave.sexualFlaw" "crude">> Crude <<radiobutton "$tempSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$tempSlave.sexualFlaw" "cum addict">> Cum addict <<radiobutton "$tempSlave.sexualFlaw" "anal addict">> Anal addict <<radiobutton "$tempSlave.sexualFlaw" "attention whore">> Attention whore <<radiobutton "$tempSlave.sexualFlaw" "breast growth">> Breast obsession <<radiobutton "$tempSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$tempSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$tempSlave.sexualFlaw" "self hating">> Self hatred <<radiobutton "$tempSlave.sexualFlaw" "neglectful">> Self neglect <<radiobutton "$tempSlave.sexualFlaw" "breeder">> Breeding obsession <br><br> ''Sexual Quirk:'' <<if $tempSlave.sexualQuirk == "none">> //$tempSlave.sexualQuirk.// <<else>> @@.green;$tempSlave.sexualQuirk.@@ <</if>> <br> <<radiobutton "$tempSlave.sexualQuirk" "none">> None <<radiobutton "$tempSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$tempSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$tempSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$tempSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$tempSlave.sexualQuirk" "tease">> Tease <<radiobutton "$tempSlave.sexualQuirk" "caring">> Caring <<radiobutton "$tempSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$tempSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$tempSlave.sexualQuirk" "size queen">> Size Queen <<if $tempSlave.sexualQuirk != "none">> <<if ($tempSlave.sexualFlaw != "cum addict") && ($tempSlave.sexualFlaw != "anal addict") && ($tempSlave.sexualFlaw != "attention whore") && ($tempSlave.sexualFlaw != "breast growth") && ($tempSlave.sexualFlaw != "abusive") && ($tempSlave.sexualFlaw != "malicious") && ($tempSlave.sexualFlaw != "self hating") && ($tempSlave.sexualFlaw != "neglectful") && ($tempSlave.sexualFlaw != "breeder")>> <<set $tempSlave.sexualFlaw = "none">> <</if>> <</if>> <br> <</widget>> <<widget PrestTab>> ''Change her custom tattoo:'' <<textbox "$tempSlave.customTat" $tempSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$tempSlave.customDesc" $tempSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$tempSlave.customLabel" $tempSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br> ''Prestige:'' <<textbox "$tempSlave.prestige" $tempSlave.prestige>> <<radiobutton "$tempSlave.prestige" 0>> 0 <<radiobutton "$tempSlave.prestige" 1>> 1 <<radiobutton "$tempSlave.prestige" 2>> 2 <<radiobutton "$tempSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$tempSlave.prestigeDesc" $tempSlave.prestigeDesc>> <br> <</widget>> <<widget TattoTab>> <br> ''Full-body Tattoos:''<br> <<link "[Tribal patterns]">> <<set $tempSlave.boobsTat = "tribal patterns">><<set $tempSlave.buttTat = "tribal patterns">><<set $tempSlave.vaginaTat = "tribal patterns">> <<set $tempSlave.dickTat = "tribal patterns">><<set $tempSlave.lipsTat = "tribal patterns">><<set $tempSlave.anusTat = "tribal patterns">> <<set $tempSlave.shouldersTat = "tribal patterns">><<set $tempSlave.backTat = "tribal patterns">><<set $tempSlave.armsTat = "tribal patterns">> <<set $tempSlave.legsTat = "tribal patterns">><<set $tempSlave.stampTat = "tribal patterns">> <</link>> <<print " | ">> <<link "[Flowers]">> <<set $tempSlave.boobsTat = "flowers">><<set $tempSlave.buttTat = "flowers">><<set $tempSlave.vaginaTat = "flowers">> <<set $tempSlave.dickTat = "flowers">><<set $tempSlave.lipsTat = "flowers">><<set $tempSlave.anusTat = "flowers">> <<set $tempSlave.shouldersTat = "flowers">><<set $tempSlave.backTat = "flowers">><<set $tempSlave.armsTat = "flowers">> <<set $tempSlave.legsTat = "flowers">><<set $tempSlave.stampTat = "flowers">> <</link>> <<print " | ">> <<link "[Scenes]">> <<set $tempSlave.boobsTat = "scenes">><<set $tempSlave.buttTat = "scenes">><<set $tempSlave.vaginaTat = "scenes">> <<set $tempSlave.dickTat = "scenes">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">> <<set $tempSlave.shouldersTat = "scenes">><<set $tempSlave.backTat = "scenes">><<set $tempSlave.armsTat = "scenes">> <<set $tempSlave.legsTat = "scenes">><<set $tempSlave.stampTat = "scenes">> <</link>> <<print " | ">> <<link "[Asian art]">> <<set $tempSlave.boobsTat = "Asian art">><<set $tempSlave.buttTat = "Asian art">><<set $tempSlave.vaginaTat = "Asian art">> <<set $tempSlave.dickTat = "Asian art">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">> <<set $tempSlave.shouldersTat = "Asian art">><<set $tempSlave.backTat = "Asian art">><<set $tempSlave.armsTat = "Asian art">> <<set $tempSlave.legsTat = "Asian art">><<set $tempSlave.stampTat = "Asian art">> <</link>> <<print " | ">> <<link "[Degradation]">> <<set $tempSlave.boobsTat = "degradation">><<set $tempSlave.buttTat = "degradation">><<set $tempSlave.vaginaTat = "degradation">> <<set $tempSlave.dickTat = "degradation">><<set $tempSlave.lipsTat = "degradation">><<set $tempSlave.anusTat = "degradation">> <<set $tempSlave.shouldersTat = "degradation">><<set $tempSlave.backTat = "degradation">><<set $tempSlave.armsTat = "degradation">> <<set $tempSlave.legsTat = "degradation">><<set $tempSlave.stampTat = "degradation">> <</link>> <<print " | ">> <<link "[Counting]">> <<set $tempSlave.boobsTat = "counting">><<set $tempSlave.buttTat = "counting">><<set $tempSlave.vaginaTat = "counting">> <<set $tempSlave.dickTat = "counting">><<set $tempSlave.lipsTat = "counting">><<set $tempSlave.anusTat = "counting">> <<set $tempSlave.shouldersTat = "counting">><<set $tempSlave.backTat = "counting">><<set $tempSlave.armsTat = "counting">> <<set $tempSlave.legsTat = "counting">><<set $tempSlave.stampTat = "counting">> <</link>> <<print " | ">> <<link "[Advertisements]">> <<set $tempSlave.boobsTat = "advertisements">><<set $tempSlave.buttTat = "advertisements">><<set $tempSlave.vaginaTat = "advertisements">> <<set $tempSlave.dickTat = "advertisements">><<set $tempSlave.lipsTat = "advertisements">><<set $tempSlave.anusTat = "advertisements">> <<set $tempSlave.shouldersTat = "advertisements">><<set $tempSlave.backTat = "advertisements">><<set $tempSlave.armsTat = "advertisements">> <<set $tempSlave.legsTat = "advertisements">><<set $tempSlave.stampTat = "advertisements">> <</link>> <<print " | ">> <<link "[Rude Words]">> <<set $tempSlave.boobsTat = "rude words">><<set $tempSlave.buttTat = "rude words">><<set $tempSlave.vaginaTat = "rude words">> <<set $tempSlave.dickTat = "rude words">><<set $tempSlave.lipsTat = "rude words">><<set $tempSlave.anusTat = "rude words">> <<set $tempSlave.shouldersTat = "rude words">><<set $tempSlave.backTat = "rude words">><<set $tempSlave.armsTat = "rude words">> <<set $tempSlave.legsTat = "rude words">><<set $tempSlave.stampTat = "rude words">> <</link>> <<print " | ">> <<link "[Cow Pattern]">> <<set $tempSlave.boobsTat = "bovine patterns">><<set $tempSlave.buttTat = "bovine patterns">><<set $tempSlave.vaginaTat = "bovine patterns">> <<set $tempSlave.dickTat = "bovine patterns">><<set $tempSlave.lipsTat = "bovine patterns">><<set $tempSlave.anusTat = "bovine patterns">> <<set $tempSlave.shouldersTat = "bovine patterns">><<set $tempSlave.backTat = "bovine patterns">><<set $tempSlave.armsTat = "bovine patterns">> <<set $tempSlave.legsTat = "bovine patterns">><<set $tempSlave.stampTat = "bovine patterns">> <</link>> <<print " | ">> <<link "[No Tattoos]">> <<set $tempSlave.boobsTat = 0>><<set $tempSlave.buttTat = 0>><<set $tempSlave.vaginaTat = 0>> <<set $tempSlave.dickTat = 0>><<set $tempSlave.lipsTat = 0>><<set $tempSlave.anusTat = 0>> <<set $tempSlave.shouldersTat = 0>><<set $tempSlave.backTat = 0>><<set $tempSlave.armsTat = 0>> <<set $tempSlave.legsTat = 0>><<set $tempSlave.stampTat = 0>><<set $tempSlave.bellyTat = 0>> <</link>> <br><br> ''__Lips Tattoo__ ( <<if $tempSlave.lipsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.lipsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.lipsTat" 0>>None <<radiobutton "$tempSlave.lipsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.lipsTat" "flowers">>Flowers <<radiobutton "$tempSlave.lipsTat" "permanent makeup">>Permanent Makeup <<radiobutton "$tempSlave.lipsTat" "degradation">>Degradation <<radiobutton "$tempSlave.lipsTat" "counting">>Counting <<radiobutton "$tempSlave.lipsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.lipsTat" "rude words">>Rude words <br> ''__Shoulders Tattoo__ ( <<if $tempSlave.shouldersTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.shouldersTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.shouldersTat" 0>>None <<radiobutton "$tempSlave.shouldersTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.shouldersTat" "flowers">>Flowers <<radiobutton "$tempSlave.shouldersTat" "scenes">>Scenes <<radiobutton "$tempSlave.shouldersTat" "Asian art">>Asian art <<radiobutton "$tempSlave.shouldersTat" "degradation">>Degradation <<radiobutton "$tempSlave.shouldersTat" "counting">>Counting <<radiobutton "$tempSlave.shouldersTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.shouldersTat" "rude words">>Rude words <br> ''__Back Tattoo__ ( <<if $tempSlave.backTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.backTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.backTat" 0>>None <<radiobutton "$tempSlave.backTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.backTat" "flowers">>Flowers <<radiobutton "$tempSlave.backTat" "scenes">>Scenes <<radiobutton "$tempSlave.backTat" "Asian art">>Asian art <<radiobutton "$tempSlave.backTat" "degradation">>Degradation <<radiobutton "$tempSlave.backTat" "counting">>Counting <<radiobutton "$tempSlave.backTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.backTat" "rude words">>Rude words <br> ''__Belly Tattoo__ ( <<if $tempSlave.bellyTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.bellyTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.bellyTat" 0>>None <<radiobutton "$tempSlave.bellyTat" "a heart">>Heart <<radiobutton "$tempSlave.bellyTat" "a star">>Star <<radiobutton "$tempSlave.bellyTat" "a butterfly">>Butterfly <br> ''__Arms Tattoo__ ( <<if $tempSlave.armsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.armsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.armsTat" 0>>None <<radiobutton "$tempSlave.armsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.armsTat" "flowers">>Flowers <<radiobutton "$tempSlave.armsTat" "scenes">>Scenes <<radiobutton "$tempSlave.armsTat" "Asian art">>Asian art <<radiobutton "$tempSlave.armsTat" "degradation">>Degradation <<radiobutton "$tempSlave.armsTat" "counting">>Counting <<radiobutton "$tempSlave.armsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.armsTat" "rude words">>Rude words <br> ''__Legs Tattoo__ ( <<if $tempSlave.legsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.legsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.legsTat" 0>>None <<radiobutton "$tempSlave.legsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.legsTat" "flowers">>Flowers <<radiobutton "$tempSlave.legsTat" "scenes">>Scenes <<radiobutton "$tempSlave.legsTat" "Asian art">>Asian art <<radiobutton "$tempSlave.legsTat" "degradation">>Degradation <<radiobutton "$tempSlave.legsTat" "counting">>Counting <<radiobutton "$tempSlave.legsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.legsTat" "rude words">>Rude words <br> ''__Boobs Tattoo__ ( <<if $tempSlave.boobsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.boobsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.boobsTat" 0>>None <<radiobutton "$tempSlave.boobsTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.boobsTat" "flowers">>Flowers <<radiobutton "$tempSlave.boobsTat" "scenes">>Scenes <<radiobutton "$tempSlave.boobsTat" "Asian art">>Asian art <<radiobutton "$tempSlave.boobsTat" "degradation">>Degradation <<radiobutton "$tempSlave.boobsTat" "counting">>Counting <<radiobutton "$tempSlave.boobsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.boobsTat" "rude words">>Rude words <br> ''__Butt Tattoo__ ( <<if $tempSlave.buttTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.buttTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.buttTat" 0>>None <<radiobutton "$tempSlave.buttTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.buttTat" "flowers">>Flowers <<radiobutton "$tempSlave.buttTat" "scenes">>Scenes <<radiobutton "$tempSlave.buttTat" "Asian art">>Asian art <<radiobutton "$tempSlave.buttTat" "degradation">>Degradation <<radiobutton "$tempSlave.buttTat" "counting">>Counting <<radiobutton "$tempSlave.buttTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.buttTat" "rude words">>Rude words <br> ''__Vagina Tattoo__ ( <<if $tempSlave.vaginaTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.vaginaTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.vaginaTat" 0>>None <<radiobutton "$tempSlave.vaginaTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.vaginaTat" "flowers">>Flowers <<radiobutton "$tempSlave.vaginaTat" "scenes">>Scenes <<radiobutton "$tempSlave.vaginaTat" "Asian art">>Asian art <<radiobutton "$tempSlave.vaginaTat" "degradation">>Degradation <<radiobutton "$tempSlave.vaginaTat" "counting">>Counting <<radiobutton "$tempSlave.vaginaTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.vaginaTat" "rude words">>Rude words <br> ''__Anus Tattoo__ ( <<if $tempSlave.anusTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.anusTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.anusTat" 0>>None <<radiobutton "$tempSlave.anusTat" "bleached">>Bleached <<radiobutton "$tempSlave.anusTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.anusTat" "flowers">>Flowers <<radiobutton "$tempSlave.anusTat" "degradation">>Degradation <<radiobutton "$tempSlave.anusTat" "counting">>Counting <<radiobutton "$tempSlave.anusTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.anusTat" "rude words">>Rude words <br> ''__Dick Tattoo__ ( <<if $tempSlave.dickTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.dickTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.dickTat" 0>>None <<radiobutton "$tempSlave.dickTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.dickTat" "flowers">>Flowers <<radiobutton "$tempSlave.dickTat" "degradation">>Degradation <<radiobutton "$tempSlave.dickTat" "counting">>Counting <<radiobutton "$tempSlave.dickTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.dickTat" "rude words">>Rude words <br> ''__Tramp Stamp Tattoo__ ( <<if $tempSlave.stampTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.stampTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.stampTat" 0>>None <<radiobutton "$tempSlave.stampTat" "tribal patterns">>Tribal patterns <<radiobutton "$tempSlave.stampTat" "flowers">>Flowers <<radiobutton "$tempSlave.stampTat" "scenes">>Scenes <<radiobutton "$tempSlave.stampTat" "Asian art">>Asian art <<radiobutton "$tempSlave.stampTat" "degradation">>Degradation <<radiobutton "$tempSlave.stampTat" "counting">>Counting <<radiobutton "$tempSlave.stampTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.stampTat" "rude words">>Rude words <br> <</widget>> <<widget BrandTab>> <br> ''Branding: ''<<link "[No Branding]">><<set $tempSlave.brand =0>><<set $tempSlave.brandLocation = 0>><</link>> <br> <<if $tempSlave.brand == 0>> ''She has no Branding'' <<else>> ''@@.yellow;She has $tempSlave.brand branded onto her <<if $tempSlave.brandLocation == 0>>@@.red;[NEEDS TO BE SET]<<else>> $tempSlave.brandLocation @@<</if>>'' <</if>> <br><br> ''Branding Location:'' <br> <<radiobutton "$tempSlave.brandLocation" "neck">> Neck <<radiobutton "$tempSlave.brandLocation" "chest">> Chest <<radiobutton "$tempSlave.brandLocation" "pubic mound">> Pubic mound <<radiobutton "$tempSlave.brandLocation" "back">> on the back <br> ''Ears:'' <<radiobutton "$tempSlave.brandLocation" "left ear">> left ear <<radiobutton "$tempSlave.brandLocation" "right ear">> right ear <<radiobutton "$tempSlave.brandLocation" "ears">> both ears <br> ''Cheeks:'' <<radiobutton "$tempSlave.brandLocation" "left cheek">> left cheek <<radiobutton "$tempSlave.brandLocation" "right cheek">> right cheek <<radiobutton "$tempSlave.brandLocation" "cheeks">> both cheeks <br> ''Shoulders:'' <<radiobutton "$tempSlave.brandLocation" "left shoulder">> left shoulder <<radiobutton "$tempSlave.brandLocation" "right shoulder">> right shoulder <<radiobutton "$tempSlave.brandLocation" "shoulders">> both shoulders <br> ''Breasts:'' <<radiobutton "$tempSlave.brandLocation" "left shoulder">> left shoulder <<radiobutton "$tempSlave.brandLocation" "right shoulder">> right shoulder <<radiobutton "$tempSlave.brandLocation" "shoulders">> both shoulders <br> ''upper Arms:'' <<radiobutton "$tempSlave.brandLocation" "left upper arm">> left upper arm <<radiobutton "$tempSlave.brandLocation" "right upper arm">> right upper arm <<radiobutton "$tempSlave.brandLocation" "upper arms">> both upper arms <br> ''lower Arms:'' <<radiobutton "$tempSlave.brandLocation" "left lower arm">> left lower arm <<radiobutton "$tempSlave.brandLocation" "right lower arm">> right lower arm <<radiobutton "$tempSlave.brandLocation" "lower arms">> both lower arms <br> ''Wrist:'' <<radiobutton "$tempSlave.brandLocation" "left wrist">> left wrist <<radiobutton "$tempSlave.brandLocation" "right wrist">> right wrist <<radiobutton "$tempSlave.brandLocation" "wrists">> both wrists <br> ''Hand:'' <<radiobutton "$tempSlave.brandLocation" "left hand">> left hand <<radiobutton "$tempSlave.brandLocation" "right hand">> right hand <<radiobutton "$tempSlave.brandLocation" "hands">> both hands <br> ''Buttocks:'' <<radiobutton "$tempSlave.brandLocation" "left buttock">> left buttock <<radiobutton "$tempSlave.brandLocation" "right buttock">> right buttock <<radiobutton "$tempSlave.brandLocation" "buttocks">> both buttocks <br> ''Tights:'' <<radiobutton "$tempSlave.brandLocation" "left tight">> left tight <<radiobutton "$tempSlave.brandLocation" "right tight">> right tight <<radiobutton "$tempSlave.brandLocation" "tights">> both tights <br> ''Calfs:'' <<radiobutton "$tempSlave.brandLocation" "left calf">> left calf <<radiobutton "$tempSlave.brandLocation" "right calf">> right calf <<radiobutton "$tempSlave.brandLocation" "calfs">> both calfs <br> ''Ankles:'' <<radiobutton "$tempSlave.brandLocation" "left ankle">> left ankle <<radiobutton "$tempSlave.brandLocation" "right ankle">> right ankle <<radiobutton "$tempSlave.brandLocation" "ankles">> both ankles <br> ''Feet:'' <<radiobutton "$tempSlave.brandLocation" "left foot">> left foot <<radiobutton "$tempSlave.brandLocation" "right foot">> right foot <<radiobutton "$tempSlave.brandLocation" "feet">> both feet <br><br> ''Brand Design:'' <br> <<link "[your personal symbol]">><<set $tempSlave.brand = "your personal symbol">><</link>><<print " | ">> <<link "[SLUT]">><<set $tempSlave.brand = "SLUT">><</link>><<print " | ">> <<link "[WHORE]">><<set $tempSlave.brand = "WHORE">><</link>><<print " | ">> <<link "[SLAVE]">><<set $tempSlave.brand = "SLAVE">><</link>><<print " | ">> <<link "[COW]">><<set $tempSlave.brand = "COW">><</link>> <br> <<link "[MEAT]">><<set $tempSlave.brand = "MEAT">><</link>><<print " | ">> <<link "[CUMDUMP]">><<set $tempSlave.brand = "CUMDUMP">><</link>><<print " | ">> <<link "[LOVER]">><<set $tempSlave.brand = "LOVER">><</link>><<print " | ">> <<link "[a pussy symbol]">><<set $tempSlave.brand = "a pussy symbol">><</link>><<print " | ">> <<link "[an anus symbol]">><<set $tempSlave.brand = "an anus symbol">><</link>> <br> <<link "[a penis symbol]">><<set $tempSlave.brand = "a penis symbol">><</link>><<print " | ">> <<link "[a lady silhouette]">><<set $tempSlave.brand = "a lady silhouette">><</link>><<print " | ">> <<link "[a princess silhouette]">><<set $tempSlave.brand = "a princess silhouette">><</link>><<print " | ">> <<link "[a queen silhouette]">><<set $tempSlave.brand = "a queen silhouette">><</link>><<print " | ">> <<link "[an angel silhouette]">><<set $tempSlave.brand = "an angel silhouette">><</link>> <br> <<link "[a devil silhouette]">><<set $tempSlave.brand = "a devil silhouette">><</link>><<print " | ">> <<link "[a racial slur]">><<set $tempSlave.brand = "a racial slur">><</link>><<print " | ">> <<link "[the number of children she has birthed]">><<set $tempSlave.brand = "the number of children "+$pronoun+" has birthed">><</link>><<print " | ">> <<link "[a gender symbol]">><<set $tempSlave.brand = "a gender symbol">><</link>><<print " | ">> <<link "[her own personal symbol]">><<set $tempSlave.brand = $possessive+" own personal symbol">><</link>><<print " | ">> <br> <<link "[a chain symbol]">><<set $tempSlave.brand = "a chain symbol">><</link>><<print " | ">> <<link "[a Vitruvian man]">><<set $tempSlave.brand = "a Vitruvian man">><</link>><<print " | ">> <<link "[a scalpel]">><<set $tempSlave.brand = "a scalpel">><</link>><<print " | ">> <<link "[her virginity status]">><<set $tempSlave.brand = $possessive+" virginity status">><</link>><<print " | ">> <<link "[her sexual skills]">><<set $tempSlave.brand = $possessive+" sexual skills">><</link>> <br> <<link "[her absolute minimum breast size]">><<set $tempSlave.brand = $possessive+" absolute minimum breast size">><</link>><<print " | ">> <<link "[her absolute maximum breast size]">><<set $tempSlave.brand = $possessive+" absolute maximum breast size">><</link>><<print " | ">> <<link "[her highest weigh-in]">><<set $tempSlave.brand = $possessive+" highest weigh-in">><</link>><<print " | ">> <<link "[a big helping of your personal refreshment]">><<set $tempSlave.brand = "a big helping of "+$PC.refreshment >><</link>><<print " | ">> <<link "[her body product quality]">><<set $tempSlave.brand = $possessive+" body product quality">><</link>> <br> <<link "[her deadlift record]">><<set $tempSlave.brand = $possessive+" deadlift record">><</link>><<print " | ">> <<link "[a religious symbol]">><<set $tempSlave.brand = "a religious symbol">><</link>><<print " | ">> <<link "[the crest of your Republic]">><<set $tempSlave.brand = "the crest of your Republic">><</link>><<print " | ">> <<link "[the symbol of the Aztec gods]">><<set $tempSlave.brand = "the symbol of the Aztec gods">><</link>><<print " | ">> <<link "[the sigil of your Dynasty]">><<set $tempSlave.brand = "the sigil of your Dynasty">><</link>> <br> <<link "[the Shogunate's mon]">><<set $tempSlave.brand = "the Shogunate's mon">><</link>><<print " | ">> <<link "[a symbol of the Caliphate]">><<set $tempSlave.brand = "a symbol of the Caliphate">><</link>><<print " | ">> <<link "[your Imperial Seal]">><<set $tempSlave.brand = "your Imperial Seal">><</link>> <br>''Custom brand design:'' <<textbox "$tempSlave.brand" $tempSlave.brand>> <br> <</widget>> <<widget PiercTab>> <br> ''Lips piercings (0-2): @@.yellow;$tempSlave.lipsPiercing@@'' | <<radiobutton "$tempSlave.lipsPiercing" 0>> None <<radiobutton "$tempSlave.lipsPiercing" 1>> Standard <<radiobutton "$tempSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): @@.yellow;$tempSlave.tonguePiercing@@'' | <<radiobutton "$tempSlave.tonguePiercing" 0>> None <<radiobutton "$tempSlave.tonguePiercing" 1>> Standard <<radiobutton "$tempSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): @@.yellow;$tempSlave.earPiercing@@'' | <<radiobutton "$tempSlave.earPiercing" 0>> None <<radiobutton "$tempSlave.earPiercing" 1>> Standard <<radiobutton "$tempSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): @@.yellow;$tempSlave.nosePiercing@@'' | <<radiobutton "$tempSlave.nosePiercing" 0>> None <<radiobutton "$tempSlave.nosePiercing" 1>> Standard <<radiobutton "$tempSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): @@.yellow;$tempSlave.eyebrowPiercing@@'' | <<radiobutton "$tempSlave.eyebrowPiercing" 0>> None <<radiobutton "$tempSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$tempSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): @@.yellow;$tempSlave.navelPiercing@@'' | <<radiobutton "$tempSlave.navelPiercing" 0>> None <<radiobutton "$tempSlave.navelPiercing" 1>> Standard <<radiobutton "$tempSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): @@.yellow;$tempSlave.corsetPiercing@@'' | <<radiobutton "$tempSlave.corsetPiercing" 0>> None <<radiobutton "$tempSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): @@.yellow;$tempSlave.nipplesPiercing@@'' | <<radiobutton "$tempSlave.nipplesPiercing" 0>> None <<radiobutton "$tempSlave.nipplesPiercing" 1>> Standard <<radiobutton "$tempSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): @@.yellow;$tempSlave.areolaePiercing@@'' | <<radiobutton "$tempSlave.areolaePiercing" 0>> None <<radiobutton "$tempSlave.areolaePiercing" 1>> Standard <<radiobutton "$tempSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): @@.yellow;$tempSlave.clitPiercing@@'' | <<radiobutton "$tempSlave.clitPiercing" 0>> None <<radiobutton "$tempSlave.clitPiercing" 1>> Standard <<radiobutton "$tempSlave.clitPiercing" 2>> Big <<radiobutton "$tempSlave.clitPiercing" 3>> Smart piercing <br> ''Pussylips piercings (0-2): @@.yellow;$tempSlave.vaginaPiercing@@'' | <<radiobutton "$tempSlave.vaginaPiercing" 0>> None <<radiobutton "$tempSlave.vaginaPiercing" 1>> Standard <<radiobutton "$tempSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): @@.yellow;$tempSlave.anusPiercing@@'' | <<radiobutton "$tempSlave.anusPiercing" 0>> None <<radiobutton "$tempSlave.anusPiercing" 1>> Standard <<radiobutton "$tempSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): @@.yellow;$tempSlave.dickPiercing@@'' | <<radiobutton "$tempSlave.dickPiercing" 0>> None <<radiobutton "$tempSlave.dickPiercing" 1>> Standard <<radiobutton "$tempSlave.dickPiercing" 2>> Heavy <br> <</widget>> ''Cheat Edit Slave '' [[ [Cancel] |"Slave Interact"][$tempSlave = "unset"]] <br> <br><br> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<link "__Show All__">> <<if (ndef _sAllR) || (_sAllR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 1>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NameTab>> <<FamilyTab>> <<NationalTab>> <<AgeTab>> <<DevoTab>> <<FaceTab>> <<HairTab>> <<EyesTab>> <<MouthTab>> <<BodyTab>> <<BellyTab>> <<BreastsTab>> <<ButtTab>> <<VagTab>> <<PenisTab>> <<SkillsTab>> <<InteliTab>> <<FetSexTab>> <<FlaQuiTab>> <<StatisticTab>> <<PrestTab>> <<TattoTab>> <<BrandTab>> <<PiercTab>> <</replace>> <<else>> <<replace "#spot">> <<set _sAllR = 0>> <</replace>> <</if>> <</link>> <br> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<link "Name & Status ">> <<if (ndef _nameR) || (_nameR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 1>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NameTab>> <</replace>> <<else>> <<replace "#spot">> <<set _nameR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Family & Relations">> <<if (ndef _famR) || (_famR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 1>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FamilyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _famR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Nationality, Origin & Career">> <<if (ndef _identR) || (_identR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 1>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NationalTab>> <</replace>> <<else>> <<replace "#spot">> <<set _identR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Age & Health">> <<if (ndef _nameR) || (_ageR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 1>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<AgeTab>> <</replace>> <<else>> <<replace "#spot">> <<set _ageR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Devotion & Trust">> <<if (ndef _devR) || (_devR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 1>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<DevoTab>> <</replace>> <<else>> <<replace "#spot">> <<set _devR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Face & Skin">> <<if (ndef _faceR) || (_faceR == 0) >> <<replace "#spot">> <<set _faceR = 1>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FaceTab>> <</replace>> <<else>> <<replace "#spot">> <<set _faceR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Hair">> <<if (ndef _hairR) || (_hairR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 1>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<HairTab>> <</replace>> <<else>> <<replace "#spot">> <<set _hairR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Eyes">> <<if (ndef _eyesR) || (_eyesR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 1>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<EyesTab>> <</replace>> <<else>> <<replace "#spot">> <<set _eyesR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Mouth">> <<if (ndef _mouthR) || (_mouthR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 1>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<MouthTab>> <</replace>> <<else>> <<replace "#spot">> <<set _mouthR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Body">> <<if (ndef _bodyR) || (_bodyR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 1>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BodyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _bodyR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Belly">> <<if (ndef _bellyR) || (_bellyR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 1>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BellyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _bellyR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Breasts">> <<if (ndef _titsR) || (_titsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 1>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BreastsTab>> <</replace>> <<else>> <<replace "#spot">> <<set _titsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Butt">> <<if (ndef _buttR) || (_buttR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 1>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<ButtTab>> <</replace>> <<else>> <<replace "#spot">> <<set _buttR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Vagina & Pregnancy">> <<if (ndef _vagR) || (_vagR == 0) >> <<replace "#spot">><br> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 1>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<VagTab>> <</replace>> <<else>> <<replace "#spot">> <<set _vagR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Penis">> <<if (ndef _dickR) || (_dickR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 1>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<PenisTab>> <</replace>> <<else>> <<replace "#spot">> <<set _dickR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Skills">> <<if (ndef _skillsR) || (_skillsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 1>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<SkillsTab>> <</replace>> <<else>> <<replace "#spot">> <<set _skillsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Intelligence">> <<if (ndef _intR) || (_intR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 1>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<InteliTab>> <</replace>> <<else>> <<replace "#spot">> <<set _intR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Fetish & Sexuality">> <<if (ndef _sexR) || (_sexR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 1>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FetSexTab>> <</replace>> <<else>> <<replace "#spot">> <<set _sexR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Flaws & Quirks">> <<if (ndef _flawR) || (_flawR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 1>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FlaQuiTab>> <</replace>> <<else>> <<replace "#spot">> <<set _flawR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Statistics">> <<if (ndef _useR) || (_useR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 1>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<StatisticTab>> <</replace>> <<else>> <<replace "#spot">> <<set _useR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Prestige, Custom Tattoo & Description">> <<if (ndef _descR) || (_descR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 1>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <br> <<PrestTab>> <</replace>> <<else>> <<replace "#spot">> <<set _descR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Tattoos">> <<if (ndef _tatsR) || (_tatsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 1>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<TattoTab>> <</replace>> <<else>> <<replace "#spot">> <<set _tatsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Branding">> <<if (ndef _brandR) || (_brandR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 1>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BrandTab>> <</replace>> <<else>> <<replace "#spot">> <<set _brandR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Piercings">> <<if (ndef _piercR) || (_piercR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 1>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<PiercTab>> <</replace>> <<else>> <<replace "#spot">> <<set _piercR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br><<print "@@.yellow;Refresh through selecting a new or the same passage again for Changes to be seen@@" >><br> <span id="spot"></span><br> /* ------------------------------------------------------------------------- Used Variables : ------------------------------------------------------------------------------------------------*/ /*.visualAge .ageImplant .birthWeek .health .chem .addict .devotion .oldDevotion .trust .oldTrust .face .faceShape .faceImplant .markings .bald .hLength .hStyle .hColor .origHColor */ /*.pubicHColor .pubicHStyle .underArmHColor .underArmHStyle .eyeColor .origEye .eyes .lips .lipsImplant .teeth .voiceImplant .voice .accent .genes .amp .fuckdoll .muscles .weight */ /*.waist .height .heightImplant .shoulders .shouldersImplant .hips .hipsImplant .bellyImplant .bellySag .burst .boobs .boobsImplant .boobsImplantType .lactation .boobShape .nipples .areolae */ /*.butt .buttImplant .anus .mpreg .vagina .vaginaLube .clit .labia .pubertyXX .pubertyAgeXX .crevixImplant .csec .breedingMark .ovaries .preg .pregType .pregSource .dick .foreskin .balls */
mayibrad/fc
src/cheats/mod_editSlaveCheatNew.tw
tw
mit
124,094
:: Start [nobr] :: StoryTitle Free Cities
mayibrad/fc
src/config/start.tw
tw
mit
44
:: SugarCube configuration [script] /* Main SugarCube configuration file. */ /* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */ Config.passages.start = "init"; /* Disable forward/back buttons in panel. */ Config.history.controls = false; /* Set Autosaves. */ config.saves.autosave = "autosave"; /* Save only one game state. */ Config.history.maxStates = 1; /* Set to 'true' to enable SugarCube's debug mode. Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */ Config.debug = false;
mayibrad/fc
src/config/sugarCubeConfig.tw
tw
mit
583
:: Economy Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "Takeover Target">> <<else>> It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ <br> <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// <br> <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// <</if>>
mayibrad/fc
src/events/intro/economyIntro.tw
tw
mit
776
:: Extreme Intro The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@ [[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// [[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// [[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// [[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
mayibrad/fc
src/events/intro/extremeIntro.tw
tw
mit
1,059
:: Gender Intro The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@ [[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] &nbsp;&nbsp;&nbsp;&nbsp;//Default setting. A majority of slaves will be biologically female, and all content will be available.// [[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically female, restricting some content.// [[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// [[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically male, restricting some content.//
mayibrad/fc
src/events/intro/genderIntro.tw
tw
mit
1,450
:: Intro Summary [nobr] <<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> <<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>> <<silently>> FertilityAge($fertilityAge) <</silently>> You may review your settings before clicking "Continue" to begin. <br><br> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>> <<set $retirementAge = Math.clamp($retirementAge, 25, 120)>> <<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>> <<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>> <<set $PC.mother = Number($PC.mother)>> <<set $PC.father = Number($PC.father)>> <<if $freshPC == 1 || $saveImported == 0>> <<set $PC.origRace = $PC.race>> <<set $PC.origSkin = $PC.skin>> <<set $PC.origEye = $PC.eyeColor>> <<set $PC.origHColor = $PC.hColor>> <</if>> __''World Settings''__ <<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> //[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]// <</if>> <br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. [[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. [[Harder|Intro Summary][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. [[Easier|Intro Summary][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br> <<if ndef $customVariety>> You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]] <br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]] <br> <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]] <br> <</if>> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|Intro Summary][$internationalVariety = 1]] <br> <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]] <br> <</if>> <</if>> <<else>> Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] <<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */ <<silently>><<include "Customize Slave Trade">><</silently>> <</if>> <br style="clear:both" /><hr style="margin:0"> <<for _i = 0; _i < $nationalitiescheck.length; _i++>> <<set _nation = $nationalitiescheck[_i]>> <<print _nation>> @@.orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@ <<if _i < $nationalitiescheck.length-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <</if>> /* closes $customVariety is defined */ <<if $seeAge == 1>> Slaves will ''age naturally.'' [[Disable aging|Intro Summary][$seeAge = 0]] | [[Semi aging|Intro Summary][$seeAge = 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$seeAge = 1]] | [[Disable aging|Intro Summary][$seeAge = 0]] <<else>> Slaves will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$seeAge = 1]] | [[Semi aging|Intro Summary][$seeAge = 2]] <</if>> //This option cannot be changed during the game// <br> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. [[Disable most mentions of race|Intro Summary][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. [[Enable mentions of race|Intro Summary][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. [[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. [[Enable mentions of nationality|Intro Summary][$seeNationality = 1]] <</if>> <br> <<if $seeHyperPreg == 1>> Extreme pregnancy content like broodmothers is ''enabled''. [[Disable|Intro Summary][$seeHyperPreg = 0]] <<else>> Extreme pregnancy content like broodmothers is ''disabled''. [[Enable|Intro Summary][$seeHyperPreg = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. [[Disable|Intro Summary][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. [[Enable|Intro Summary][$seeExtreme = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeDicks != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeCircumcision == 1>> Circumcision is ''enabled''. [[Disable|Intro Summary][$seeCircumcision = 0]] <<else>> Circumcision is ''disabled''. [[Enable|Intro Summary][$seeCircumcision = 1]] <</if>> <</if>> <br> Interactions between slaves' weight and asset size are <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if ($curativeSideEffects != 0)>> Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]] <<else>> Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]] <</if>> <br> <<switch $seeDicks>> <<case 100>> ''All'' <<case 90>> ''Almost all'' <<case 75>> ''Most'' <<case 50>> ''Half'' <<case 25>> ''Some'' <<case 10>> ''A few'' <<default>> ''None'' <</switch>> of the slave girls will have dicks. <<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%) | <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%) | <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%) | <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%) | <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%) | <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%) | <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%) <br> <<if $seeDicks == 0>> Should you be able to surgically attach a penis to your female slaves and starting girls? <<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>> | <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>> <br> <</if>> <br> <<if $minimumSlaveAge < 3>> <<set $minimumSlaveAge = 3>> <<elseif $minimumSlaveAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $minimumSlaveAge = 18>> <</if>> Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">> <br> <<if $retirementAge <= $minimumSlaveAge>> <<set $retirementAge = $minimumSlaveAge+1>> <<elseif $retirementAge <= 120>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $retirementAge = 45>> <</if>> Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.// <br> <<if $pedo_mode == 0>> Randomly generated slaves will generate normally. [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]] <<else>> Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. [[Normal mode|Intro Summary][$pedo_mode = 0]] <</if>> <br> <<if $fertilityAge < 3>> <<set $fertilityAge = 3>> <<elseif $fertilityAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $fertilityAge = 18>> <</if>> Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">> <br> <<if $potencyAge < 3>> <<set $potencyAge = 3>> <<elseif $potencyAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $potencyAge = 18>> <</if>> Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">> <br> <<if $precociousPuberty == 0>> Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge). [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]] <<else>> Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty). [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]] <</if>> <br> <<if $AgePenalty == 0>> Girls ''will not'' receive job and career penalties due to age. [[Enable age penalties|Intro Summary][$AgePenalty = 1]] <<else>> Girls ''will'' receive job and career penalties due to age. [[Disable age penalties|Intro Summary][$AgePenalty = 0]] <</if>> <br> <<if $loliGrow == 1>> Children ''will not'' grow as they age. [[Enable Growth|Intro Summary][$loliGrow = 0]] <<else>> Children ''will'' grow as they age. [[Disable Growth|Intro Summary][$loliGrow = 1]] <</if>> <br> <<if $familyTesting == 1>> Slaves ''can'' have extended families instead of just a single relative. //May cause lag.// [[Disable extended families|Intro Summary][$familyTesting = 0]] <<else>> Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.// [[Enable extended families|Intro Summary][$familyTesting = 1]] <</if>> //Extended family mode must be on for the incubation facility to be enabled.// <<if $familyTesting == 1>> <<if $inbreeding == 1>> Successive breeding ''will'' result in sub-average slaves. [[Disable inbreeding|Intro Summary][$inbreeding = 0]] <<else>> Successive breeding ''will not'' result in sub-average slaves. [[Enable inbreeding|Intro Summary][$inbreeding = 1]] <</if>> <br> <<if $allowFamilyTitles == 1>> Your relatives ''will'' use family titles. [[Disable family titles|Intro Summary][$allowFamilyTitles = 0]] <<else>> Your relatives ''will not'' use family titles. [[Enable family titles|Intro Summary][$allowFamilyTitles = 1]] <</if>> <</if>> <br> <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. [[Disable|Intro Summary][$verboseDescriptions = 0]] <<else>> Your master suite ''will not'' detail slave changes. [[Enable|Intro Summary][$verboseDescriptions = 1]] <</if>> <br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. [[Disable|Intro Summary][$newDescriptions = 0]] <<else>> Slaves ''will not'' have alternate titles. [[Enable|Intro Summary][$newDescriptions = 1]] <</if>> /* Accordion 000-250-006 */ <br> Accordion effects on weekly reports are <<if $useAccordion == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ <br> Economic Tabs on weekly reports are <<if $useTabs == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useTabs = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useTabs = 0]] <</if>> <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|Intro Summary][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|Intro Summary][$plot = 1]] <</if>> <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Intro Summary][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Intro Summary][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br><br> __The Free City__ <br> The Free City features ''$neighboringArcologies'' arcologies in addition to your own. <<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Setting this to 0 will disable most content involving the rest of the Free City.// <<if $targetArcology.type == "New">> <br> The Free City is located on ''$terrain'' terrain. [[Urban|Intro Summary][$terrain = "urban"]] | [[Rural|Intro Summary][$terrain = "rural"]] | [[Ravine|Intro Summary][$terrain = "ravine"]] | [[Marine|Intro Summary][$terrain = "marine"]] | [[Oceanic|Intro Summary][$terrain = "oceanic"]] <<if $terrain != "oceanic">> <br> The Free City is located in ''$continent''. [[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] <</if>> <</if>> <<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "AztecRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>> <br> The lingua franca of your arcology is ''$language''. <<if $language != "English">> [[English|Intro Summary][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|Intro Summary][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|Intro Summary][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|Intro Summary][$language = "Chinese"]] | <<else>> Chinese | <</if>> Custom: <<textbox "$language" $language "Intro Summary">> <</if>> <br> The Free City could develop as many as ''$FSCreditCount'' future societies. <<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $FSCreditCount >= 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<elseif $FSCreditCount <= 4>> <<set $FSCreditCountString = "four">> <</if>> //5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.// //Make sure to hit enter to confirm.// //This option cannot be changed during the game// <br><br> __Player Character__ <br> <<if $PC.title > 0>> Conversational title: ''Master''. [[Switch to Mistress|Intro Summary][$PC.title = 0]] <<else>> Conversational title: ''Mistress''. [[Switch to Master|Intro Summary][$PC.title = 1]] <</if>> | Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; /* <<if def $PC.title.customTitle>> <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>> <</if>> */ Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <<if $freshPC == 1 || $saveImported == 0>> <br> Career: ''$PC.career''. <<if $PC.career != "arcology owner">> [[Wealth|Intro Summary][$PC.career = "wealth"]] | [[Business|Intro Summary][$PC.career = "capitalist"]] | [[PMC work|Intro Summary][$PC.career = "mercenary"]] | [[Slaving|Intro Summary][$PC.career = "slaver"]] | [[Engineering|Intro Summary][$PC.career = "engineer"]] | [[Medicine|Intro Summary][$PC.career = "medicine"]] | [[Celebrity|Intro Summary][$PC.career = "celebrity"]] | [[Escort|Intro Summary][$PC.career = "escort"]] | [[Servant|Intro Summary][$PC.career = "servant"]] | [[Gang Leader|Intro Summary][$PC.career = "gang"]] <</if>> <br> Method of acquiring your arcology: ''$PC.rumor''. [[Wealth|Intro Summary][$PC.rumor = "wealth"]] | [[Hard work|Intro Summary][$PC.rumor = "diligence"]] | [[Force|Intro Summary][$PC.rumor = "force"]] | [[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] | [[Luck|Intro Summary][$PC.rumor = "luck"]] <br> Genitalia: <<if $PC.dick == 1>> <<if $PC.vagina == 1>> ''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts. [[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]] <<else>> ''penis''. Standard sex scenes; easiest reputation maintenance. [[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]] <</if>> <<else>> ''vagina''. Sex scene variations; most difficult reputation maintenance. [[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]] <</if>> <<if $PC.vagina == 1>> <br> <<if $PC.preg == -1>> Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> Contraceptives: ''off''. Can get pregnant; some scene alterations. [[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 10, $PC.pregType = 1]] <<elseif $PC.preg == 10>> Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] | [[Heavily pregnant|Intro Summary][$PC.preg = 43, $PC.pregType = 1]] <<else>> Contraceptives: ''heavily pregnant''. About to give birth; some scene alterations, more difficult reputation management, larger increase to living expenses. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] <</if>> <br> <<if $PC.pregMood == 1>> Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Hormones affect mood: ''no change''. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <br> <<if $PC.boobs > 0>> Chest: <<if $PC.boobsBonus == 2>> ''huge breasts''. <<elseif $PC.boobsBonus == -1>> ''average breasts''. <<else>> ''breasts''. <</if>> Sex scene variations; more difficult reputation maintenance. [[Remove breasts|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0]] <<if $PC.boobsBonus == -1>> | [[Bigger|Intro Summary][$PC.boobsBonus = 0]] <<elseif $PC.boobsBonus == 2>> | [[Smaller|Intro Summary][$PC.boobsBonus = 0]] <<else>> | [[Smaller|Intro Summary][$PC.boobsBonus = -1]] | [[Bigger|Intro Summary][$PC.boobsBonus = 2]] <</if>> <<else>> Chest: ''masculine''. Standard sex scenes; easier reputation maintenance. [[Add breasts|Intro Summary][$PC.boobs = 1]] <</if>> <br> Age: <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br> Birthweek: <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> <br> <<if $playerAging == 2>> You will ''age naturally.'' [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Name your character: (given name) <<textbox "$PC.name" $PC.name "Intro Summary">> (surname) <<if $PC.surname>> <<textbox "$PC.surname" $PC.surname "Intro Summary">> <<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "Intro Summary">><</link>> <<else>> <<textbox "$PC.surname" "" "Intro Summary">> <</if>> //Surnames cannot be changed during the game outisde of special circumstances// <br> Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it// <br> Race: ''$PC.race''. [[White|Intro Summary][$PC.race = "white"]] | [[Asian|Intro Summary][$PC.race = "asian"]] | [[Latina|Intro Summary][$PC.race = "latina"]] | [[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] | [[Black|Intro Summary][$PC.race = "black"]] | [[Semitic|Intro Summary][$PC.race = "semitic"]] | [[Southern European|Intro Summary][$PC.race = "southern european"]] | [[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] | [[Amerindian|Intro Summary][$PC.race = "amerindien"]] | [[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] | [[Malay|Intro Summary][$PC.race = "malay"]] | [[Mixed Race|Intro Summary][$PC.race = "mixed race"]] | <<textbox "$PC.race" $PC.race "Intro Summary">> <br> Skin: ''$PC.skin''. [[White|Intro Summary][$PC.skin = "white"]] | [[Fair|Intro Summary][$PC.skin = "fair"]] | [[Light|Intro Summary][$PC.skin = "light"]] | [[Dark|Intro Summary][$PC.skin = "dark"]] | [[Olive|Intro Summary][$PC.skin = "olive"]] | [[Black|Intro Summary][$PC.skin = "black"]] | [[Light Brown|Intro Summary][$PC.skin = "light brown"]] | [[Brown|Intro Summary][$PC.skin = "brown"]] | [[Pale|Intro Summary][$PC.skin = "pale"]] | [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] | <<textbox "$PC.skin" $PC.skin "Intro Summary">> <br> Freckles: ''$PC.markings''. [[None|Intro Summary][$PC.markings = "none"]] | [[Light|Intro Summary][$PC.markings = "freckles"]] | [[Heavy|Intro Summary][$PC.markings = "heavily freckled"]] <br> Eye color: ''$PC.eyeColor''. <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">> <br> Hair color: ''$PC.hColor''. <<textbox "$PC.hColor" $PC.hColor "Intro Summary">> <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>>// <<else>> <br> Name: ''<<PlayerName>>''. <br> Background: ''$PC.career''. <br> Method of acquiring your arcology: ''$PC.rumor''. <br> Genitalia: <<if $PC.dick == 1>> <<if $PC.vagina == 1>> ''penis and vagina''. <<else>> ''penis''. <</if>> <<else>> ''vagina''. <</if>> <<if $PC.vagina == 1>> <br> <<if $PC.preg == -1>> Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> Contraceptives: ''off''. Can get pregnant; some scene alterations. [[Take contraceptives|Intro Summary][$PC.preg = -1]] <<elseif $PC.preg > 0>> Contraceptives: ''<<print $PC.preg>> weeks pregnant'' <</if>> <br> <<if $PC.pregMood == 1>> Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Hormones affect mood: ''no change''. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <<if $PC.births > 0>> <br> Number of births: ''$PC.births'' <</if>> <</if>> <br> <<if $PC.boobs > 0>> Chest: <<if $PC.boobsBonus == 1>> ''big <<if $PC.boobsImplant == 1>>fake <</if>>breasts''. <<elseif $PC.boobsBonus == 2>> ''huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts''. <<elseif $PC.boobsBonus == 3>> ''<<if $PC.boobsImplant == 1>>fake <</if>>cow tits''. <<elseif $PC.boobsBonus == -0.5>> ''noticeable breasts''. <<elseif $PC.boobsBonus == -1>> ''average breasts''. <<else>> ''breasts''. <</if>> <<else>> Chest: ''masculine''. <</if>> <br> Age: <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br> <<if $playerAging == 2>> You will ''age naturally.'' [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Name your character: (given name) <<textbox "$PC.name" $PC.name "Intro Summary">> (surname) <<if $PC.surname>> $PC.surname <</if>> <br> Nationality: ''$PC.nationality''. <br> Race: ''$PC.race''. <br> Skin: <<if $PC.markings == "heavily freckled">>''$PC.markings $PC.skin''<<elseif $PC.markings == "freckles">>''$PC.skin with $PC.markings''<<else>>''pure $PC.skin''<</if>>. <br> Eye color: ''$PC.eyeColor''. <br> Hair color: ''$PC.hColor''. <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>>// <</if>> <br><br> Image display <<if $seeImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeImages = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $imageChoice == 1>> ''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 2>> ''Vector art by NoX - non-embed version'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] <<elseif $imageChoice == 0>> ''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave summary fetish images <<if $seeMainFetishes == 1>> ''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in lists are <<if $seeSummaryImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in the weekly report are <<if $seeReportImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]] <</if>> <<else>> ''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Unembedded requires image resources.// <</if>> <br><br> <<if $SFMODToggle == 1>> The Security Force Mod is ''enabled.'' [[Disable|Intro Summary][$SFMODToggle = 0]] <<else>> The Security Force Mod is ''disabled.'' [[Enable|Intro Summary][$SFMODToggle = 1]] <</if>> <br> // This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> <<if $cyberMod == 1>> Cybernetics mod is ''enabled.'' [[Disable|Intro Summary][$cyberMod to 0]] <<else>> Cybernetics mod is ''disabled.'' [[Enable|Intro Summary][$cyberMod to 1]] <</if>> <br> // This mod alters how prosthetics system works and adds some content.// <br><br> <<link "Continue">> <<if $freshPC == 1 || $saveImported == 0>> <<if $PC.career == "capitalist">> <<set $PC.trading = 100>> <<elseif $PC.career == "mercenary">> <<set $PC.warfare = 100>> <<elseif $PC.career == "slaver">> <<set $PC.slaving = 100>> <<elseif $PC.career == "engineer">> <<set $PC.engineering = 100>> <<elseif $PC.career == "medicine">> <<set $PC.medicine = 100>> <<elseif $PC.career == "arcology owner">> <<set $PC.trading = 100>> <<set $PC.warfare = 100>> <<set $PC.slaving = 100>> <<set $PC.engineering = 100>> <<set $PC.medicine = 100>> <<elseif $PC.career == "escort">> <<set $PC.trading = 50>> <<set $PC.warfare = -100>> <<set $PC.slaving = -100>> <<set $PC.engineering = -100>> <<set $PC.medicine = 10>> <<elseif $PC.career == "servant">> <<set $PC.trading = -100>> <<set $PC.warfare = -100>> <<set $PC.slaving = -100>> <<set $PC.engineering = -100>> <<set $PC.medicine = -100>> <<elseif $PC.career == "gang">> <<set $PC.trading = 50>> <<set $PC.warfare = 50>> <<set $PC.slaving = 50>> <<set $PC.engineering = -100>> <<set $PC.medicine = 0>> <</if>> <</if>> <<set $girls = 2>> <<goto "init Nationalities">> <</link>> <br><br> [[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects//
mayibrad/fc
src/events/intro/introSummary.tw
tw
mit
34,701
:: Location Intro As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@ [[North America|Intro Summary][$continent = "North America", $language = "English"]] [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] [[Europe|Intro Summary][$continent = "Europe", $language = "German"]] [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] //Slaves from countries in the selected continent will appear more frequently.//
mayibrad/fc
src/events/intro/locationIntro.tw
tw
mit
1,585
:: PC Body Intro [nobr] Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@ <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <br> Under my suit jacket, <<if $PC.boobs > 0>> ''feminine breasts.'' [[Remove breasts|PC Body Intro][$PC.boobs = 0]] <<else>> ''masculine muscles.'' [[Add breasts|PC Body Intro][$PC.boobs = 1]] <</if>> <br> Behind the front of my tailored <<if $PC.dick == 1>> <<if $PC.vagina == 1>> slacks, ''both a penis and a vagina.'' [[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]] <<else>> slacks, a ''penis.'' [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]] <</if>> <<else>> skirt, a ''vagina.'' [[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //These options will affect sex scenes. Feminine options will increase difficulty.// <br><br> Your slaves will refer to you as <<if $PC.title > 0>> ''Master.'' [[Switch to Mistress|PC Body Intro][$PC.title = 0]] <<else>> ''Mistress.'' [[Switch to Master|PC Body Intro][$PC.title = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //This option will affect scenes but will not change difficulty.// <br><br> @@.orange;How old are you?@@ <br> I'm <<if $PC.actualAge >= 65>> getting up in years. I've made a legacy for myself, and I'm not done yet. <<elseif $PC.actualAge >= 50>> well into middle age. I've made a name for myself, and I've still got it. <<elseif $PC.actualAge >= 35>> entering middle age. I'm accomplished, and I retain some youthful vigor. <<else>> surprisingly young. I'll need to prove myself, but I've got energy to burn. <</if>> My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>'' <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.// <br><br> Name your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname) <<if $PC.surname>> <<textbox "$PC.surname" $PC.surname "PC Body Intro">> <<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>> <<else>> <<textbox "$PC.surname" "" "PC Body Intro">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //As with all text boxes in FC, press the enter key to commit your changes.// <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''. [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>>// <br><br> <<if $PC.vagina == 1>> [[Confirm player character customization|PC Preg Intro]] <<else>> [[Confirm player character customization|PC Appearance Intro]] <</if>> <br><br>
mayibrad/fc
src/events/intro/pcBodyIntro.tw
tw
mit
4,592
:: PC Experience Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "PC Rumor Intro">> <<else>> You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@ <br> <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money. Your starting slaves will have two free levels of sex skills available.// <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.// <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts and security skills. Your starting slaves will have free trust available.// <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful. Your starting slaves will have free devotion available.// <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.// <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.// <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.// <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.// <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.// <</if>>
mayibrad/fc
src/events/intro/pcExperienceIntro.tw
tw
mit
2,782
:: PC Rumor Intro Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money, since you were wealthy enough to buy an arcology.// [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will hate you less, since it will be known that you worked hard to earn your position.// [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.// [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with the first societal option unlocked, since you manipulated the arcology's citizens.// [[Blind luck|Takeover Target][$PC.rumor = "luck"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with a good reputation, since the story of your unlikely accession will be famous.//
mayibrad/fc
src/events/intro/pcRumorIntro.tw
tw
mit
1,440
:: Terrain Intro [nobr] <<if $targetArcology.type != "New">> <<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>> <<switch $targetArcology.type>> <<case "RomanRevivalist">><<set $language = "Latin">> <<case "AztecRevivalist">><<set $language = "Nahuatl">> <<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">> <<case "EdoRevivalist">><<set $language = "Japanese">> <<case "ArabianRevivalist">><<set $language = "Arabic">> <<case "ChineseRevivalist">><<set $language = "Chinese">> <<default>> <<switch $terrain>> <<case "oceanic" "North America" "Australia">><<set $language = "English">> <<case "South America">><<set $language = "Spanish">> <<case "Brazil">><<set $language = "Portuguese">> <<case "the Middle East" "Africa">><<set $language = "Arabic">> <<case "Asia">><<set $language = "Chinese">> <<case "Europe">><<set $language = "German">> <<case "Japan">><<set $language = "Japanese">> <</switch>> <</switch>> <<goto "Intro Summary">> <<else>> The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build. <br><br> Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense. <br><br> Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed. <br><br> Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage. <br><br> @@.orange;Which kind of Free City hosts your arcology?@@ <br> <br>[[Urban|Location Intro][$terrain = "urban"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ cultural independence. <br>[[Rural|Location Intro][$terrain = "rural"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate cultural independence. <br>[[Ravine|Location Intro][$terrain = "ravine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Marine|Location Intro][$terrain = "marine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate minimum slave value and initially balanced market for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Oceanic|Intro Summary][$terrain = "oceanic"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Very high@@ cultural independence. <br>&nbsp;&nbsp;&nbsp;&nbsp;Ensures access to slaves from all over the world and will not associate the arcology with a continent. <</if>>
mayibrad/fc
src/events/intro/terrainIntro.tw
tw
mit
4,344
:: Trade Intro [nobr] Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@ <br><br> [[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> [[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> <<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
mayibrad/fc
src/events/intro/tradeIntro.tw
tw
mit
1,125
:: Brothel Assignment Scene [nobr] <<set $nextButton to "Continue", $nextLink to $returnTo>> <<Enunciate $activeSlave>> You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The <<if $activeSlave.devotion > 95>> worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her. <<elseif $activeSlave.devotion > 50>> devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her. <<elseif $activeSlave.devotion > 20>> girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders. <<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>> fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't. <<elseif ($activeSlave.trust < -50)>> terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't. <<else>> rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>. <</if>> You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice. <br><br> <<if $activeSlave.devotion > 50>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime! <<switch $activeSlave.fetish>> <<case "submissive">> I mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> I mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> I mean," she licks her lips unconsciously, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> There'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> I mean," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me." <</if>> <<case "boobs">> I mean," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> I mean," she says meditatively, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>exy." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<else>> "I can't wait till I can get pregnant. That'd be pretty fucking <<s>>exy." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<else>> She looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body." <</if>> <<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks cautiously excited. "<<Master>>, <<switch $activeSlave.fetish>> <<case "submissive">> I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> there'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> uh," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me." <</if>> <<case "boobs">> er," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>exy." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<else>> "I'm can't wait till I can get pregnant. That'd be pretty fucking <<s>>exy." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<elseif $activeSlave.sexualFlaw != "none">> "Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned. <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "idealistic">> "I'm going to be <<s>>old for <<s>>ex," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<S>>hould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>." <</if>> <<elseif ($activeSlave.trust < -20)>> <<if $activeSlave.sexualFlaw != "none">> "Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself, <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing. <<case "idealistic">> "I'm going to be <<s>>old for <<s>>ex," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<S>>hould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping. <</if>> <<else>> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her. <</if>> /* CLOSES DEVOTION */
mayibrad/fc
src/facilities/brothel/brothelAssignmentScene.tw
tw
mit
16,397
:: Encyclopedia Widgets [nobr widget] <<widget "encyclopediaEntryAttendingClasses">> ''Attending classes'' is an assignment which educates the slave, raising intelligence if possible. Being educated raises value and is useful for some jobs and leadership positions. <</widget>> <<widget "encyclopediaEntryConfinement">> ''Confinement'' is an assignment which accelerates breaking for disobedient slaves. If a slave isn't obedient enough to work and isn't [[unhealthy|Encyclopedia][$encyclopedia = "Health"]] enough to need rest, this will make her useful sooner. <</widget>> <<widget "encyclopediaEntryFucktoy">> ''Fucktoy service'' is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves. <</widget>> <<widget "encyclopediaEntryGloryHole">> ''Occupying a glory hole'' is an assignment which makes money off slaves regardless of their beauty, skills, or feelings; not fun or [[healthy|Encyclopedia][$encyclopedia = "Health"]]. Very powerful for extracting ¤ out of otherwise useless slaves. <</widget>> <<widget "encyclopediaEntryMilking">> ''Getting milked'' is an assignment which makes money from lactation based on a slave's breasts, [[health|Encyclopedia][$encyclopedia = "Health"]], and hormonal status.<<if $seeDicks > 0>> Cows with balls will also give semen.<</if>> Creates profit quickly from slaves with big tits<<if $seeDicks > 0>> or balls<</if>>. <</widget>> <<widget "encyclopediaEntryPublicService">> ''Public Service'' is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money. <</widget>> <<widget "encyclopediaEntryRest">> ''Rest'' is an assignment mostly used to improve [[health|Encyclopedia][$encyclopedia = "Health"]]. It can be useful to order slaves you wish to intensively modify to rest, since most modifications damage health. It will synergize with curative treatments, providing bonus healing when both are simultaneously applied. <</widget>> <<widget "encyclopediaEntrySexualServitude">> ''Sexual servitude'' is an assignment which pleases other slaves by forcing the slave to service them sexually. Useful for driving the targeted slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] up quickly. <</widget>> <<widget "encyclopediaEntryServitude">> ''Servitude'' is an assignment which reduces your upkeep based on the slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Available at lower obedience than other jobs, is insensitive to the quality of a slave's body, and doesn't require skills; a good transitional assignment. Unusually, low sex drive is advantageous as a servant, since it reduces distraction. Lactating slaves are slightly better at this job, since they can contribute to their fellow slaves' nutrition. <</widget>> <<widget "encyclopediaEntryWhoring">> ''Whoring'' is an assignment which makes money based on a slave's beauty, sexual appeal, and skills. Good whores take a long time to train and beautify but become very profitable. <</widget>>
mayibrad/fc
src/gui/Encyclopedia/encyclopediaWidgets.tw
tw
mit
3,257
:: accordionStyleSheet [stylesheet] /* Accordion 000-250-006 */ button.accordion { cursor: pointer; padding: 5px; width: 100%; margin-bottom: 10px; border-bottom: 3px double; border-right: 3px double; border-left: none; border-top: none; text-align: left; outline: none; transition: 0.2s; background-color: transparent; } button.accordion.active, button.accordion:hover { background-color: transparent; } button.accordion:before { content: '\002B'; color: #777; font-weight: bold; float: left; margin-right: 5px; } .unStaffed { background-color: transparent; padding: .5em .2em; margin-bottom: 1em; border-bottom: thin inset grey; } .unStaffed:before { content: '\00D7'; color: #777; font-weight: bold; color: red; float: left; margin-right: 5px; } .unStaffed:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: strong; color: green; } button.accordion:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: normal; color: green; } button.accordion.active:before { content: "\2212"; } .accHidden { padding: 0 18px; margin-top: 5px; margin-bottom: 5px; max-height: 0; overflow: hidden; }
mayibrad/fc
src/gui/css/accordianStyleSheet.tw
tw
mit
1,319
:: Family Tree stylesheet [stylesheet] #graph .linage { fill: none; stroke: white; } #graph .marriage { fill: none; stroke: white; } #graph .node { background-color: lightblue; border-style: solid; border-width: 1px; } #graph .nodeText{ font: 10px sans-serif; margin: 0; padding: 0; color: black; } #graph { font: 10px sans-serif; margin: -20px 0; padding: 0; color: black; } #graph div { border-style: solid; border-width: 1px; } #graph .XY { background-color: lightblue; } #graph div.XX { background-color: pink; } #graph div.unknown { background-color: gray; } #graph div.unknownXY { background-color: #808080; } #graph div.unknownXX { background-color: #808080; } #graph .you { background-color: red; } #graph .emphasis { font-style: italic; font-weight: bold; margin: 0; background: #ffffff88; border: 2px solid Gold; white-space: nowrap; } #editFamily { display: flex; flex-wrap: wrap; align-items: center; } #editFamily #familyTable { }
mayibrad/fc
src/gui/css/familyTree.tw
tw
mit
1,084
:: Main stylesheet [stylesheet] body { overflow-x: hidden; } /* clears SugarCube's default transition */ .passage { transition: none; -webkit-transition: none; } .passage-in { opacity: 1 !important; } /* default is 54em */ #passages { max-width: 100%; } /* small trick to hide broken images */ img { text-indent: -10000px; } .imageRef { display: flex; flex-direction: column; flex-wrap: wrap; align-items: flex-start; position: relative; background-color: rgba(80, 80, 80, 0.5); margin: 2px; } .tinyImg { height: 120px; width: 120px; float: left; } .smlImg { height: 150px; width: 150px; float: left; } .smlImg > img, .smlImg > video { height: auto; } .medImg { height: 300px; width: 300px; float: right; } .medImg > img, .medImg > video { height: auto; } .lrgRender { height: 531px; width: 531px; margin-right: -50px; margin-left: -50px; float: right; z-index: -1; } .lrgVector { height: 600px; width: 600px; margin-right: -125px; margin-left: -125px; float: right; z-index: -1; } .lrgRender > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; } .lrgRender > img, .lrgRender > video { margin-left: -150px; height: 531px; width: auto; } .lrgVector > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; } .lrgVector > img, .lrgVector > video { margin-left: -150px; height: 600px; width: auto; } .lrgVector svg { width: 336px; height: 600px; } object { object-fit: scale-down; position: absolute; top: 0; left: 0; } img.paperdoll { position: absolute; top: 0; left: 0; margin-left: 0; } span.plusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 139, 0, 0.3); background: rgba(0, 139, 0, 0.2); margin: 2px 0; } span.minusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(184, 0, 0, 0.3); background: rgba(184, 0, 0, 0.2); margin: 2px 0; } span.zeroButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 0, 255, 0.3); background: rgba(0, 0, 255, 0.2); margin: 2px 0; } span.plusButton:hover { background: rgba(0, 139, 0, 0.4); } span.minusButton:hover { background: rgba(184, 0, 0, 0.4); } span.zeroButton:hover { background: rgba(0, 0, 255, 0.4); } span.plusButton > a { display: block; } span.minusButton > a { display: block; } span.zeroButton > a { display: block; } span.plusButton > a:hover { text-decoration: none; } span.minusButton > a:hover { text-decoration: none; } span.zeroButton > a:hover { text-decoration: none; } /* Colors are made as css classes, to allow them to be changed for a light color scheme (for example). */ .link { color: #68D } /* link color */ .aquamarine { color: aquamarine } .coral { color: coral } .cyan { color: cyan } .darkgoldenrod { color: darkgoldenrod } .darkred { color: darkred } .darkviolet { color: darkviolet } .deeppink { color: deeppink } .deepskyblue { color: deepskyblue } .gold { color: gold } .goldenrod { color: goldenrod } .gray { color: gray } .green { color: green } .hotpink { color: hotpink } .lawngreen { color: lawngreen } .lightcoral { color: lightcoral } .lightgreen { color: lightgreen } .lightpink { color: lightpink } .lightsalmon { color: lightsalmon } .lime { color: lime } .limegreen { color: limegreen } .magenta { color: magenta } .mediumaquamarine { color: mediumaquamarine } .mediumorchid { color: mediumorchid } .mediumseagreen { color: mediumseagreen } .orange { color: orange } .orangered { color: orangered } .orchid { color: orchid } .pink { color: pink } .red { color: red } .seagreen { color: seagreen } .springgreen { color: springgreen } .tan { color: tan } .yellow { color: yellow } .yellowgreen { color: yellowgreen } .link a { color: #68D } /* link color */ .aquamarine a { color: aquamarine } .coral a { color: coral } .cyan a { color: cyan } .darkgoldenrod a { color: darkgoldenrod } .darkred a { color: darkred } .darkviolet a { color: darkviolet } .deeppink a { color: deeppink } .deepskyblue a { color: deepskyblue } .gold a { color: gold } .goldenrod a { color: goldenrod } .gray a { color: gray } .green a { color: green } .hotpink a { color: hotpink } .lawngreen a { color: lawngreen } .lightcoral a { color: lightcoral } .lightgreen a { color: lightgreen } .lightpink a { color: lightpink } .lightsalmon a { color: lightsalmon } .lime a { color: lime } .limegreen a { color: limegreen } .magenta a { color: magenta } .mediumaquamarine a { color: mediumaquamarine } .mediumorchid a { color: mediumorchid } .mediumseagreen a { color: mediumseagreen } .orange a { color: orange } .orangered a { color: orangered } .orchid a { color: orchid } .pink a { color: pink } .red a { color: red } .seagreen a { color: seagreen } .springgreen a { color: springgreen } .tan a { color: tan } .yellow a { color: yellow } .yellowgreen a { color: yellowgreen } /*! <<checkvars>> macro for SugarCube 2.x */ #ui-dialog-body.checkvars{padding:1em}#ui-dialog-body.checkvars h1{font-size:1em;margin-top:0}#ui-dialog-body.checkvars table{border-collapse:collapse;border-spacing:0}#ui-dialog-body.checkvars thead tr{border-bottom:2px solid #444}#ui-dialog-body.checkvars tr:not(:first-child){border-top:1px solid #444}#ui-dialog-body.checkvars td,#ui-dialog-body.checkvars th{padding:.25em 1em}#ui-dialog-body.checkvars td:first-child,#ui-dialog-body.checkvars th:first-child{padding-left:.5em;border-right:1px solid #444}#ui-dialog-body.checkvars td:last-child,#ui-dialog-body.checkvars th:last-child{padding-right:.5em}#ui-dialog-body.checkvars th:first-child{text-align:center}#ui-dialog-body.checkvars td:first-child{font-weight:700;text-align:right}#ui-dialog-body.checkvars td{font-family:monospace,monospace;vertical-align:top;white-space:pre-wrap}#ui-dialog-body.checkvars .scroll-pad{margin:0;padding:0} /*! <<bugreport>> macro for SugarCube 2.x */ #ui-dialog-body.bugreport #bugreport-info{margin-bottom:1em}#ui-dialog-body.bugreport #bugreport-data{display:block;overflow:auto;font-family:monospace,monospace;background-color:transparent;border:1px solid #444;margin:0;padding:6px;height:auto;min-height:200px;white-space:normal}#ui-dialog-body.bugreport .scroll-pad{margin:0;padding:0}
mayibrad/fc
src/gui/css/mainStyleSheet.tw
tw
mit
6,789
:: Alpha disclaimer <<set $ui = "start">>\ //version $ver build $releaseID// @@.green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@.darkred;+SV@@ @@.green;//Mod: extra preg content and other crap//@@ ''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/. An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions. __Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation. If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way. ''Saves from versions prior to 0.6 are not compatible.'' @@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@ [[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
mayibrad/fc
src/gui/mainMenu/AlphaDisclaimer.tw
tw
mit
2,171
:: SVG filters [widget] <<widget "SVGFilters">> <html> <svg class="defs-only" style="width: 0; height: 0; position: absolute;"> <filter id="skin-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.15 0 0 0 0 0 0.1 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-bronzed" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0.1 0 0 0 0.6 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="skin-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0 "/> </filter> <filter id="skin-ebony" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.1 0 0 0 0 0 0.05 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-extremely-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.05 0 0 0 0 0 1.05 0 0 0 0 0 1.1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-fair" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.8 0 0 0.2 0 0 0.8 0 0.2 0 0 0 1 0"/> </filter> <filter id="skin-light" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0.5 0 0.5 0 0 0.5 0 0 0.5 0 0.5 0 0 0 1 0"/> </filter> <filter id="skin-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.8 0 0 0 0 0 0.6 0 0 0 0 0 1 0"/> </filter> <filter id="skin-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-tanned" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.65 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0 "/> </filter> <filter id="skin-dyed-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-ashen" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.1 0 0.7 0 0 0.1 0 0 0.7 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-auburn" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.15 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blazing-red" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="3.00" /> <feFuncB type="gamma" exponent="7.50" /> </feComponentTransfer> </filter> <filter id="hair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.4 0 0 0 0 0 1.3 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-bright-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.2 0 0.4 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-brunette" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-burgundy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.25 0 0.2 0 0 0.1 0 0 0.3 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-chestnut" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0.2 0 0.7 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-chocolate-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-copper" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.2 0 0.8 0 0 -0.2 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.1 0 0 0 0 0 0.9 0 0 0 0 0 0.4 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.35 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.2 0 0.15 0 0 0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-deep-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.3 0 0.3 0 0 -0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dirty-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.7 0 0 0.3 0 0 0.2 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-fair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.5 0 0.8 0 0 0.4 0 0 0.6 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-ginger" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.1 0 0.9 0 0 0 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.7 0 0 0 -0.1 0 1.5 0 0 -0.1 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.8 0 0 0 -0.3 0 1.6 0 0 -0.4 0 0 0.3 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-gray" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-grey" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-hazel" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0.2 0 0 0.15 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-light-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.4 0 0.1 0 0 0.2 0 0 0.7 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-neon-blue" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.75" /> <feFuncG type="gamma" exponent="0.75" /> <feFuncB type="gamma" exponent="0.25" /> </feComponentTransfer> </filter> <filter id="hair-neon-green" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.00" /> <feFuncG type="gamma" exponent="0.25" /> <feFuncB type="gamma" exponent="0.98" /> </feComponentTransfer> </filter> <filter id="hair-neon-pink" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="1.00" /> <feFuncB type="gamma" exponent="0.50" /> </feComponentTransfer> </filter> <filter id="hair-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0 0.6 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-onyx-black" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="5.50" /> <feFuncG type="gamma" exponent="6.00" /> <feFuncB type="gamma" exponent="7.00" /> </feComponentTransfer> </filter> <filter id="hair-pale-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.7 0 0.4 0 0 0.7 0 0 0.6 0 0.4 0 0 0 1 0"/> </filter> <filter id="hair-peachy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.45 0 0 0 0 0 1.4 -0.1 0 -0.1 0 0 0.85 0 0 0 0 0 1 0"/> </filter> <filter id="hair-pink" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 -0.2 0 -0.2 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-platinum-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.2 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-raven-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="hair-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-red-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.25 0 0.8 0 0 0.1 0 0 0.35 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-silver" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.8 0 0 0.3 0 0 0.8 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-strawberry-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.2 0 1.2 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-violet" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="2 -1 0 0 0 0 2 -1 0 0 -1 0 2 0 0 0 0 0 1 0"/> </filter> <filter id="hair-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.5 0 0.6 0 0 0.5 0 0 0.6 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-white-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.5 0 0.7 0 0 0.5 0 0 0.5 0 0.4 0 0 0 1 0"/> </filter> </svg> </html> <</widget>>
mayibrad/fc
src/gui/svgFilters.tw
tw
mit
11,047
:: cyberConfig [nobr] <<switch $temp>> <<case 0>> This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br> <<set $nextButton to "Back", $nextLink to "Slave Interact">> <<if $activeSlave.amp != 1>> Your slave $activeSlave.slaveName is obediently waiting for your instructions. <<else>> Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions. <</if>> <<if $activeSlave.origEye == "implant">><br><br>&nbsp; $pronounCap has an ocular implant installed. <<if $activeSlave.eyes == 1>> They are operating normally. <<elseif $activeSlave.eyes == -1>> They are set to blur her vision. <<else>> They are turned off. <</if>> <br><br> <<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes to 1,$temp to 3]] | <</if>> <<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes to -1,$temp to 3]] | <</if>> <<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes to -2,$temp to 3]]<</if>> $pronounCap currently has $activeSlave.eyeColor lenses equipped. <br>&nbsp;&nbsp;&nbsp;&nbsp; Swap out $possessive lenses: [[Blue|cyberConfig][$activeSlave.eyeColor to "blue",$temp to 2,$cash -= $modCost]] | [[Black|cyberConfig][$activeSlave.eyeColor to "black",$temp to 2,$cash -= $modCost]] | [[Brown|cyberConfig][$activeSlave.eyeColor to "brown",$temp to 2,$cash -= $modCost]] | [[Green|cyberConfig][$activeSlave.eyeColor to "green",$temp to 2,$cash -= $modCost]] | [[Turquoise|cyberConfig][$activeSlave.eyeColor to "turquoise",$temp to 2,$cash -= $modCost]] | [[Sky-blue|cyberConfig][$activeSlave.eyeColor to "sky-blue",$temp to 2,$cash -= $modCost]] | [[Hazel|cyberConfig][$activeSlave.eyeColor to "hazel",$temp to 2,$cash -= $modCost]] | [[Pale-grey|cyberConfig][$activeSlave.eyeColor to "pale-grey",$temp to 2,$cash -= $modCost]] | [[White|cyberConfig][$activeSlave.eyeColor to "white",$temp to 2,$cash -= $modCost]] | [[Pink|cyberConfig][$activeSlave.eyeColor to "pink",$temp to 2,$cash -= $modCost]] | [[Amber|cyberConfig][$activeSlave.eyeColor to "amber",$temp to 2,$cash -= $modCost]] | [[Red|cyberConfig][$activeSlave.eyeColor to "red",$temp to 2,$cash -= $modCost]] | [[Catlike|cyberConfig][$activeSlave.eyeColor to "catlike",$temp to 2,$cash -= $modCost]] | [[Serpent-like|cyberConfig][$activeSlave.eyeColor to "serpent-like",$temp to 2,$cash -= $modCost]] | [[Devilish|cyberConfig][$activeSlave.eyeColor to "devilish",$temp to 2,$cash -= $modCost]] | [[Demonic|cyberConfig][$activeSlave.eyeColor to "demonic",$temp to 2,$cash -= $modCost]] | [[Hypnotic|cyberConfig][$activeSlave.eyeColor to "hypnotic",$temp to 2,$cash -= $modCost]] | [[Heart-shaped|cyberConfig][$activeSlave.eyeColor to "heart-shaped",$temp to 2,$cash -= $modCost]] <</if>> <<if $activeSlave.PLimb > 0>><br><br> $pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here. <<if $activeSlave.amp <= -1>><br>&nbsp; $possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.<br> [[Detach|cyberConfig][$temp to 1,$nextButton to "Continue", $nextLink to "cyberConfig"]] <<else>><br>&nbsp; <<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -1, $stockpile.basicPLimb -= 1]]<</if>> <<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp to 4, $activeSlave.amp to -2, $stockpile.advSexPLimb -= 1]]<</if>> <<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp to 4, $activeSlave.amp to -3, $stockpile.advGracePLimb -= 1]]<</if>> <<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp to 4, $activeSlave.amp to -4, $stockpile.advCombatPLimb -= 1]]<</if>> <<if $activeSlave.PLimb == 2>> <<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -5, $stockpile.cyberneticPLimb -= 1]]<</if>> <<else>> //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.// <</if>> <</if>> <<else>> <<if $activeSlave.amp == 0>><br> $pronounCap has healthy limbs so there is no need for prosthetics. <<else>><br> $pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics. <</if>> <</if>> <<case 1>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> <<if $activeSlave.amp is -1>><<set $stockpile.basicPLimb += 1>> <<elseif $activeSlave.amp is -2>><<set $stockpile.advSexPLimb += 1>> <<elseif $activeSlave.amp is -3>><<set $stockpile.advGracePLimb += 1>> <<elseif $activeSlave.amp is -4>><<set $stockpile.advCombatPLimb += 1>> <<elseif $activeSlave.amp is -5>><<set $stockpile.cyberneticPLimb += 1>> <</if>> <<set $activeSlave.amp to 1>> Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br> <<if ($activeSlave.devotion > 20)>> You instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>> <<else>> You order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work. <</if>> <<case 2>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> <<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses. <<case 3>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> <<if $activeSlave.eyes == 1>> $pronounCap blinks as $possessive vision returns. <<elseif $activeSlave.eyes == -1>> $pronounCap squints at you as $possessive vision becomes a blur. <<else>> $pronounCap has a panicked expression when $possessive vision suddenly goes out. <</if>> <<case 4>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> Attaching $possessive limbs is a simple procedure, simply push connector on each limb into the socket in $possessive implants until lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and <<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers. <<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs. <<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm. <<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm. <<else>>catches $possessive balance. <</if>> <</switch>>
mayibrad/fc
src/interaction/cyberConfig.tw
tw
mit
7,182
:: Research Lab [nobr] <<switch $temp>> <<case 0>> <<set $nextButton = "Back", $nextLink = "Manage Arcology">> //You switch one of the screens in your office to the feed from research facility.//<br><br> <br>[[Decommission facility|Manage Arcology][$researchLab.built = "false",$researchLab.hired = 0,$helots += $researchLab.menials,$researchLab.menials = 0,$researchLab.research = "none",$researchLab.manufacture = "none",$researchLab.productionTime = 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.// <br><br>[[Purchase cybernetics|Research Lab][$temp = 1]] <br><br> __Personnel__<br><br>&nbsp; <br> <<if $researchLab.aiModule == 1>> [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs ¤35000//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// <<else>> //You have <<if $researchLab.hired == 1>> one scientist <<elseif $researchLab.hired > 1>> $researchLab.hired scientists <</if>> <<if $researchLab.menials != 0>> and<</if>> <<if $researchLab.menials == 0>> <<elseif $researchLab.menials == 1>> one menial slave <<elseif $researchLab.menials > 1>> $researchLab.menials menials <</if>> working in your lab. <<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>// <</if>> <br> &nbsp;Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]] //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> <br><br>&nbsp; <<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>> Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>> | [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>> | [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]] <</if>> scientists.<br> &nbsp;&nbsp;&nbsp;//Each scientist will require an initial fee of ¤5000 and incur ¤300 weekly.// <br> <<if $helots > 0>> Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>> | [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>> | [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]] <</if>> menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> &nbsp;&nbsp;&nbsp;//Using menial slaves is much cheaper than hiring scientists, but they are less effective. ¤100 per slave each week.//<br> <<else>> &nbsp;&nbsp;&nbsp;//Facility is fully staffed.// <</if>> <br> <<if $researchLab.hired > 0>>&nbsp; Fire [[x1|Research Lab][$researchLab.hired -= 1]] <<if $researchLab.hired >= 5>> | [[x5|Research Lab][$researchLab.hired -= 5]] <</if>> <<if $researchLab.hired >= 10>> | [[x10|Research Lab][$researchLab.hired -= 10]] <</if>> | [[All|Research Lab][$researchLab.hired = 0]] scientists. <</if>> <<if $researchLab.menials > 0>><br>&nbsp; Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]] <<if $researchLab.menials >= 5>> | [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]] <</if>> <<if $researchLab.menials >= 10>> | [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]] <</if>> | [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials = 0]] menial slaves. <</if>> <br><br> __Research__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br> [[Cancel Research|Research Lab][$researchLab.productionTime = 0,$researchLab.research = "none"]] <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently busy with other projects.// <<else>> //No research active.//<br> <<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br> [[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetics interface"]] <</if>> <<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br> [[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime = 120,$researchLab.research = "Advanced prosthetics interface"]] <</if>> <<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br> [[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetic limbs"]] <</if>> <<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br> [[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced sex limbs"]] <</if>> <<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br> [[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced beauty limbs"]] <</if>> <<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br> [[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced combat limbs"]] <</if>> <<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advSexPLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br> [[Develop cybernetic limbs|Research Lab][$researchLab.productionTime = 300,$researchLab.research = "Cybernetic limbs"]] <</if>> <<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br> [[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Ocular implants"]] <</if>> <<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br> [[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Erectile implant"]] <</if>> <</if>> <br><br> __Manufacture__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently busy with research.// <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.// [[Cancel Project|Research Lab][$researchLab.productionTime = 0,$researchLab.manufacture = "none"]] <<else>> //No projects currently active.//<br> <<if $researchLab.basicPLimbInterface == 1>><br> [[Build basic prosthetics interface|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Basic prosthetics interface"]] // Currently have: $stockpile.basicPLimbInterface// <</if>> <<if $researchLab.advPLimbInterface == 1>><br> [[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Advanced prosthetics interface"]] // Currently have: $stockpile.advPLimbInterface// <</if>> <<if $researchLab.basicPLimb == 1>><br> [[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime = 20,$researchLab.manufacture = "Basic prosthetic limbs"]] // Currently have: $stockpile.basicPLimb// <</if>> <<if $researchLab.advSexPLimb == 1>><br> [[Build advanced sex limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced sex limbs"]] // Currently have: $stockpile.advSexPLimb// <</if>> <<if $researchLab.advGracePLimb == 1>><br> [[Build advanced beauty limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced beauty limbs"]] // Currently have: $stockpile.advGracePLimb// <</if>> <<if $researchLab.advCombatPLimb == 1>><br> [[Build advanced combat limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced combat limbs"]] // Currently have: $stockpile.advCombatPLimb// <</if>> <<if $researchLab.cyberneticPLimb == 1>><br> [[Build cybernetic limbs|Research Lab][$researchLab.productionTime = 150,$researchLab.manufacture = "Cybernetic limbs"]] // Currently have: $stockpile.cyberneticPLimb// <</if>> <<if $researchLab.ocularImplant == 1>><br> [[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant// <</if>> <<if $researchLab.erectileImplant == 1>><br> [[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs ¤25000. Currently have: $stockpile.erectileImplant// <</if>> <</if>> <<case 1>> <<set $temp = 0>> <<set $nextLink = "Research Lab">> //You contact representative of one of the larger cybernetics companies and inquired about their products.<br>&nbsp;This is what they have to offer://<br><br> __Hardware__<br> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs ¤25000. Currently have: $stockpile.basicPLimbInterface//<br> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs ¤60000. Currently have: $stockpile.advPLimbInterface//<br> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs ¤15000. Currently have: $stockpile.basicPLimb//<br> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advSexPLimb//<br> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advGracePLimb//<br> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advCombatPLimb//<br> [[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs ¤35000. Currently have: $stockpile.ocularImplant//<br> /*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs ¤25000. Currently have: $stockpile.erectileImplant//*/ <br><br>__Schematics__<br> <<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs ¤85000.//<br> <</if>> <<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs ¤260000.//<br> <</if>> <<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs ¤60000.//<br> <</if>> <<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs ¤120000.//<br> <</if>> <<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs ¤120000.//<br> <</if>> <<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs ¤120000.//<br> <</if>> <<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">> [[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs ¤160000.//<br> <</if>> /*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">> [[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs ¤95000.// <</if>>*/ <</switch>>
mayibrad/fc
src/interaction/researchLab.tw
tw
mit
13,845
:: accordionJS.tw [script] /* Accordion 000-250-006 */ /* * We're making changes to the DOM, so we need to make them *after* everything has been generated * Sticking this all in postdisplay calls reduces the chance of there being a timing conflict * with other scripts, since anything poking the DOM here will be done last * * Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration * is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for * other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text * might benefit. * * 000-250-006 03092017 */ postdisplay["doAccordionSet"] = function (content) { if (variables().useAccordion == 1) { Array.prototype.slice.call(document.querySelectorAll('.macro-include')) .forEach(function(element) { element.classList.add('accHidden'); }); } } postdisplay["doAccordion"] = function (content) { var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i += 1) { acc[i].onclick = function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = 2*panel.scrollHeight + "px"; } }; } };
mayibrad/fc
src/js/accordianJS.tw
tw
mit
1,480