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:: pregmod birth widgets [widget nobr] <<widget "BroodmotherBirth">> <br> <<if random(1,2) == 1>> /* at assignment else in halls/etc */ <<switch $slaves[$i].assignment>> <<case "rest">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She struggles to roll over, and failing that, clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <</if>> <<case "be a subordinate slave">> <<for $k = 0; $k < $slaves.length; $k++>> <<if $slaves[$i].subTarget is $slaves[$k].ID>> <<set $tempSub = $slaves[$k]>> <</if>> <</for>> <<if $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born, a cock is shoved into her gaping pussy as she draws her child to her breast. <<else>> While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born does she go back to pleasuring her dom. <</if>> <<else>> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. However, several hands quickly hook her enormous bulk and she is pulled back into another slave's crotch. <<set $humiliation = 1>> <<ClothingBirth>> Since she is too pregnant to collect her child, it is done for her. Her exhausted form is slumped onto her huge belly as another slave helps themselves to her vulnerable body. <<else>> While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. Her dom eagerly watches her pregnant sub's ordeal. <<set $humiliation = 1>> <<ClothingBirth>> $tempSub.slaveName collects the newborn child to be sent off before returning and planting her crotch directly over her exhausted sub's face. <</if>> <</if>> <<case "whore">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She struggles to bring her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move and rapidly crowning, she manages to get several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies stranded on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped into a sitting position and handed her child. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. She knows it is pointless to try to waddle away, as large as she is, so she convinces several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped to her feet and handed her child. <</if>> <</if>> <<case "serve the public">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins beckoning for the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins seeking out the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "work a glory hole">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off and sighs, knowing full well she couldn't move even if she weren't confined. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off before realizing there is no way she can move her bloated form in the box. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <</if>> <<case "get milked">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. Between the milkers and her immobilizing belly, she ends up stranded atop her immense pregnancy. <<ClothingBirth>> Her child is carried away and she struggles to get off of her self. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a comfortable position to give birth while the milker works her breasts. <<ClothingBirth>> Her child is carried away and she rests with her back against the wall. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <</if>> <<case "please you">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While resting against her belly nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to move she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While standing nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <</if>> <<case "stay confined">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. Since she can't move, she just lets things happen. <<ClothingBirth>> She struggles for a minute before realizing she is incapable of reaching her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck atop her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck standing thanks to her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <</if>> <<case "work as a servant" "be a servant">> <<if $slaves[$i].fetish == "mindbroken">> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She disregards this development and continues working. <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she struggles to bring her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <<else>> While struggling to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on trying to clean as she drags her belly along the floor. <<ClothingBirth>> Instead of carrying on her task, she draws her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <</if>> <<else>> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to pull away but they grab her head and force her back to their crotch. <<set $humiliation = 1>> <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her to the ground, leaving her struggling to get up before <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her<</if>>. <<else>> While using her bloated belly to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time this week this happened, she readies herself for the coming birth. <<ClothingBirth>> She makes a pass around the room before scooping up her child and struggling to her feet. She slowly waddles to drop off her child. <</if>> <</if>> <<case "serve in the master suite">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She struggles to shift into a more comfortable position before giving up. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle at the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. Knowing there is nothing she can do, she accpets that she is going to give birth in your bed. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of escaping the fuckpit, so she leaves herself at the mercy of the other fucktoys. They happily position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of reaching her sex toys, so she does her best to conceal them. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a more comfortable position. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly moves herself off the bed and calls for a servant before dropping onto her bloated stomach. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to crawl out of the pit but the other fucktoys easily pull her back in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <</if>> <<case "serve in the club">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She frantically struggles to move drawing even more attention to her helpless state. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She clumsily tries to leave the dance floor only to find hands groping her titanic belly. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <</if>> <<case "choose her own job">> <<if !canWalk($slaves[$i])>> While thinking about what job to take as an immobile womb, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything but labor, she gives in to what's coming. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> <<if $slaves[$i].fetish == "humiliation">> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <</if>> <</if>> <<case "rest in the spa">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for a water birth, <<if $Attendant != 0>>$Attendant.slaveName shifts into position to aid her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While heading for the changing room before a nice soak, $slaves[$i].slaveName's body begins to birth another of her brood. She hurries into the changing room only to find it unusually crowded. Without any choice left, she assumes a birthing position. <<set $humiliation = 1>> <<ClothingBirth>> The several of other slaves present, that aren't pinned by her sudden intrusion, help her with her child while the rest enjoy the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away, and she is ushered into the bath to clean up and relax<</if>>. <</if>> <</if>> <<case "learn in the schoolroom">> <<if !canWalk($slaves[$i])>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, and she is too heavy to move, she is allowed to give birth right where she is. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child as class slowly resume. Looking around, she can't help but notice all the other students giggling and gesturing at her. <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, she is helped into an adjacent storage room. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child and slowly excuses herself from the class. She can't help but notice all the other students giggling and gesturing as she waddles out. <</if>> <<case "take classes">> <<if !canWalk($slaves[$i])>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to be cleaned up before the lesson is continued. <<else>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued. <</if>> <<case "work in the brothel">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next customer's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next customer's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins beckoning for the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins seeking out the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].fetish == "mindbroken">> <<else>> $slaves[$i].slaveName cradles her swollen belly, waiting for your return, when her body begins to birth another of her brood. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child. You rise to meet her and struggle to help her onto the couch, just before it's to late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. You make sure to pay special attention to her overstimulated belly before you help her back to your suite. <</if>> <<case "live with your Head Girl">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She attempts to roll over, and failing that, claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and brings them to her breast. She waits for $HeadGirl.slaveName to return, hoping she will arrive before another baby makes its way out of her. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She rolls over and claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She waddles off to take a bath as your servants clean up and remove her child. Cleaned up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her body upon returning. <</if>> <</if>> <<case "be confined in the arcade">> A gush of liquid pours from the $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births her child into the waiting basket. As they are carried away, her rear is cleaned up and the sign removed. <<case "get treatment in the clinic">> $slaves[$i].slaveName is in the perfect place to give birth when her body begins to push out another of her brood. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers her child before taking them away. Before long she returns to attend to her patient's perpetual pregnancy. <<case "be confined in the cellblock">> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck thanks to her massive belly and inability to properly move herself. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<default>> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the gestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on her way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</switch>> <<else>> /* add extra events here (moving between jobs | after work) */ <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the gestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her feet. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</if>> <</widget>>
mayibrad/fc
src/pregmod/widgets/pregmodBirthWidgets.tw
tw
mit
57,241
:: pregmod widgets [nobr widget] <<widget "PMODinit">> <<if ndef $args[0].actualAge>> <<set $args[0].actualAge = $args[0].age>> <</if>> <<if ndef $args[0].physicalAge>> <<set $args[0].physicalAge = $args[0].actualAge>> <</if>> <<if ndef $args[0].visualAge>> <<set $args[0].visualAge = $args[0].actualAge>> <</if>> <<if ndef $args[0].ovaryAge>> <<set $args[0].ovaryAge = $args[0].actualAge>> <</if>> <<if ndef $args[0].age>> <<set $args[0].age = $args[0].actualAge>> <</if>> <<if ndef $args[0].boobsImplantType>> <<set $args[0].boobsImplantType = 0>> <</if>> <<if ndef $args[0].buttImplantType>> <<set $args[0].buttImplantType = 0>> <</if>> <<if ndef $args[0].bellyTat>> <<set $args[0].bellyTat = 0>> <</if>> <<if ndef $args[0].cSec>> <<set $args[0].cSec = 0>> <</if>> <<if ndef $args[0].labor>> <<set $args[0].labor = 0>> <</if>> <<if ndef $args[0].induce>> <<set $args[0].induce = 0>> <</if>> <<if ndef $args[0].mpreg>> <<set $args[0].mpreg = 0>> <</if>> <<if ndef $args[0].inflation>> <<set $args[0].inflation = 0>> <</if>> <<if ndef $args[0].inflationType>> <<set $args[0].inflationType = "none">> <</if>> <<if ndef $args[0].inflationMethod>> <<set $args[0].inflationMethod = 0>> <</if>> <<if ndef $args[0].milkSource>> <<set $args[0].milkSource = 0>> <</if>> <<if ndef $args[0].cumSource>> <<set $args[0].cumSource = 0>> <</if>> <<if ndef $args[0].burst>> <<set $args[0].burst = 0>> <</if>> <<if ndef $args[0].bellyImplant>> <<set $args[0].bellyImplant = -1>> <</if>> <<if ndef $args[0].bellySag>> <<set $args[0].bellySag = 0>> <</if>> <<if ndef $args[0].birthsTotal>> <<set $args[0].birthsTotal = $args[0].births>> <</if>> <<if ndef $args[0].pubertyAgeXX>> <<set $args[0].pubertyAgeXX = $fertilityAge>> <</if>> <<if ndef $args[0].bellyPain>> <<set $args[0].bellyPain = 0>> <</if>> <<if ndef $args[0].scars>> <<set $args[0].scars = 0>> <</if>> <<if ndef $args[0].breedingMark>> <<set $args[0].breedingMark = 0>> <</if>> <<if ndef $args[0].underArmHColor>> <<set $args[0].underArmHColor = $args[0].hColor>> <</if>> <<if ndef $args[0].underArmHStyle>> <<set $args[0].underArmHStyle = "waxed">> <</if>> <<if def $args[0].prostateImplant>> <<if ($args[0].prostateImplant == 1)>> <<set $args[0].prostate = 3>> <</if>> <<set $args[0].prostateImplant = undefined>> <</if>> <<if ndef $args[0].bodySwap>> <<set $args[0].bodySwap = 0>> <</if>> <<if ndef $args[0].father>> <<set $args[0].father = 0>> <</if>> <<if ndef $args[0].mother>> <<set $args[0].mother = 0>> <</if>> <<if ndef $args[0].daughters>> <<set $args[0].daughters = 0>> <</if>> <<if ndef $args[0].sisters>> <<set $args[0].sisters = 0>> <</if>> <<if ndef $args[0].canRecruit>> <<set $args[0].canRecruit = 0>> <</if>> <<if ndef $args[0].ballType>> <<set $args[0].ballType = "human">> <</if>> <<if ndef $args[0].eggType>> <<set $args[0].eggType = "human">> <</if>> <<if ndef $args[0].HGExclude>> <<set $args[0].HGExclude = 0>> <</if>> <<if ndef $args[0].reservedChildren>> <<set $args[0].reservedChildren = 0>> <</if>> <<if ndef $args[0].choosesOwnChastity>> <<set $args[0].choosesOwnChastity = 0>> <</if>> <<if ndef $args[0].pregControl>> <<set $args[0].pregControl = "none">> <</if>> <<if ndef $args[0].readyLimbs>> <<set $args[0].readyLimbs = []>> <</if>> <<if ndef $args[0].ageAdjust>> <<set $args[0].ageAdjust = 0>> <</if>> <<if ndef $args[0].bald>> <<set $args[0].bald = 0>> <</if>> <<if ndef $args[0].death>> <<set $args[0].death = "">> <</if>> <<if ndef $args[0].hormoneBalance>> <<set $args[0].hormoneBalance = 0>> <</if>> <<if ndef $args[0].onDiet>> <<set $args[0].onDiet = 0>> <</if>> <<if ndef $args[0].breastMesh>> <<set $args[0].breastMesh = 0>> <</if>> <<if ndef $args[0].bellySagPreg>> <<set $args[0].bellySagPreg = $args[0].bellySag>> <</if>> <<if ndef $args[0].buttplugAttachment>> <<set $args[0].buttplugAttachment = "none">> <</if>> <<if ndef $args[0].slavesFathered>> <<set $args[0].slavesFathered = 0>> <</if>> <<if ndef $args[0].PCChildrenFathered>> <<set $args[0].PCChildrenFathered = 0>> <</if>> <<if ndef $args[0].slavesKnockedUp>> <<set $args[0].slavesKnockedUp = 0>> <</if>> <<if ndef $args[0].PCKnockedUp>> <<set $args[0].PCKnockedUp = 0>> <</if>> <<if ndef $args[0].vasectomy>> <<set $args[0].vasectomy = 0>> <</if>> <<if ndef $args[0].haircuts>> <<set $args[0].haircuts = 0>> <</if>> <<if ndef $args[0].pregKnown>> <<if $args[0].preg > 0>> <<set $args[0].pregKnown = 1>> <<else>> <<set $args[0].pregKnown = 0>> <</if>> <</if>> <<if ndef $args[0].pregWeek>> <<if $args[0].preg > 0>> <<set $args[0].pregWeek = $args[0].preg>> <<else>> <<set $args[0].pregWeek = 0>> <</if>> <</if>> <<SetBellySize $args[0]>> <<if ndef $args[0].pubertyXX>> <<if $args[0].physicalAge >= $args[0].pubertyAgeXX>> <<set $args[0].pubertyXX = 1>> <<else>> <<set $args[0].pubertyXX = 0>> <</if>> <</if>> <<if ndef $args[0].pubertyAgeXY>> <<set $args[0].pubertyAgeXY = $potencyAge>> <</if>> <<if ndef $args[0].pubertyAgeXY>> <<if $args[0].physicalAge >= $args[0].pubertyAgeXY>> <<set $args[0].pubertyXY = 1>> <<else>> <<set $args[0].pubertyXY = 0>> <</if>> <</if>> <</widget>> <<widget "AgeImplantAdjustment">> <<if $args[0].visualAge > 80>> <<set $args[0].visualAge -= 40>> <<elseif $args[0].visualAge >= 70>> <<set $args[0].visualAge -= 30>> <<elseif $args[0].visualAge > 50>> <<set $args[0].visualAge -= 20>> <<elseif $args[0].visualAge > 36>> <<set $args[0].visualAge -= 10>> <<else>> <<set $args[0].visualAge -= 5>> <</if>> <</widget>> <<widget "PCAgeImplantAdjustmentUp">> <<if $PC.visualAge < 35>> <<set $PC.visualAge += 15>> <<elseif $PC.visualAge <= 50>> <<set $PC.visualAge += 10>> <<elseif $PC.visualAge < 60>> <<set $PC.visualAge += 5>> <<elseif $PC.visualAge < 80>> <<set $PC.visualAge += 3>> <<else>> <<set $PC.visualAge += 1>> <</if>> <</widget>> <<widget "PCAgeImplantAdjustmentDown">> <<if $PC.visualAge > 80>> <<set $PC.visualAge -= 40>> <<elseif $PC.visualAge >= 70>> <<set $PC.visualAge -= 30>> <<elseif $PC.visualAge > 50>> <<set $PC.visualAge -= 20>> <<elseif $PC.visualAge > 36>> <<set $PC.visualAge -= 10>> <<else>> <<set $PC.visualAge -= 5>> <</if>> <</widget>> <<widget "InitStandards">> <<set $activeStandard to {age: 24, weightMax: 0, weightMin: 0, muscles: 0, raceSup: "white", raceSub: "white", boobs: 0, boobsImplant: 0, lactation: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, face: 0, faceImplant: 0, lips: 15, lipsImplant: 0, chem: 0, addict: 0, intelligence: 0, intelligenceImplant: 0, bellyImplant: -1, beauty: 0, dick: 0, balls: 0, health: 0}>> <<UpdateStandards>> <<BreedingStandards>> <</widget>> <<widget "UpdateStandards">> <<if $failedElite > 100>> <<set $activeStandard.intelligence = 3>> <<set $activeStandard.beauty = 120>> <<set $activeStandard.face = 95>> <<else>> <<set $activeStandard.intelligence = 2>> <<set $activeStandard.beauty = 100>> <<set $activeStandard.face = 40>> <</if>> <<set $activeStandard.chem = 20>> <<set $activeStandard.addict = 0>> <<if $arcologies[0].FSSupremacist > 20>> <<set $activeStandard.raceSup = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSSubjugationist > 20>> <<set $activeStandard.raceSub = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <<set $activeStandard.dick = 1>> <<set $activeStandard.balls = 1>> <<elseif $arcologies[0].FSGenderFundamentalist > 20>> <<set $activeStandard.dick = 0>> <<set $activeStandard.balls = 0>> <</if>> <<if $arcologies[0].FSPaternalist > 20>> <<set $activeStandard.intelligenceImplant = 1>> <<set $activeStandard.health = 60>> <<elseif $arcologies[0].FSDegradationist > 20>> <<set $activeStandard.intelligenceImplant = 0>> <<set $activeStandard.health = 0>> <</if>> <<if $arcologies[0].FSBodyPurist > 20>> <<if $failedElite > 100>> <<set $activeStandard.chem = 0>> <<else>> <<set $activeStandard.chem = 15>> <</if>> <<set $activeStandard.boobsImplant = 0>> <<set $activeStandard.buttImplant = 0>> <<set $activeStandard.lipsImplant = 0>> <<set $activeStandard.hipsImplant = 0>> <<set $activeStandard.shouldersImplant = 0>> <<set $activeStandard.faceImplant = 5>> <<set $activeStandard.bellyImplant = -1>> <<elseif $arcologies[0].FSTransformationFetishist > 20>> <<set $activeStandard.chem = 20>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $arcologies[0].FSHedonisticDecadence > 20>> <<set $activeStandard.weightMax = 30>> <<else>> <<set $activeStandard.weightMax = 0>> <</if>> <<set $activeStandard.butt = 2>> <<set $activeStandard.boobs = 400>> <<elseif $arcologies[0].FSAssetExpansionist > 20>> <<set $activeStandard.butt = 6>> <<set $activeStandard.boobs = 1000>> <</if>> <<if $arcologies[0].FSPastoralist > 20>> <<set $activeStandard.lactation = 1>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > 20>> <<set $activeStandard.muscles = 95>> <<elseif $arcologies[0].FSHedonisticDecadence > 20>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $activeStandard.weightMin = 10>> <<else>> <<set $activeStandard.weightMin = 95>> <</if>> <</if>> <</widget>> <<widget "BreedingStandards">> <br><br> In order to be eligible to be bred, the potential breeding bitch must first satisfy the following conditions: <<if $failedElite > 100>> <br>She must be of finest intelligence. <br>She must be unbelieveably beautiful. <br>Her face must be breathtaking. <<else>> <br>She must be very smart. <br>She must be beautiful. <br>Her face must be gorgeous. <</if>> <br>Her health must not be overly impacted by drug use. <br>She must not be addicted to drugs. <<if $arcologies[0].FSSupremacist > 20>> <br>She must be $arcologies[0].FSSupremacistRace. <</if>> <<if $arcologies[0].FSSubjugationist > 20>> <br>She must not be $arcologies[0].FSSubjugationistRace. <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <br>She must have a functional penis. <<elseif $arcologies[0].FSGenderFundamentalist > 20>> <br>She must be physically female. <</if>> <<if $arcologies[0].FSPaternalist > 20>> <br>She must be educated. <br>She must be in good health. <</if>> <<if $arcologies[0].FSBodyPurist > 20>> <br>Her genome must be damage free. <br>She must be implant free. <</if>> <<if $arcologies[0].FSMaturityPreferentialist > 20>> <br>She must be older than 24. <<elseif $arcologies[0].FSYouthPreferentialist > 20>> <br>She must be younger than 24. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $arcologies[0].FSHedonisticDecadence > 20>> <br>She may be no larger than "plush". <<else>> <br>She must be thin. <</if>> <br>She must have a trim rear. <br>She must have a sleek chest. <<elseif $arcologies[0].FSAssetExpansionist > 20>> <br>She must have a naturally gigantic rear. <br>She must be naturally busty. <</if>> <<if $arcologies[0].FSPastoralist > 20>> <br>She must be lactating naturally. <</if>> <<if $arcologies[0].FSPhysicalIdealist > 20>> <br>She must be extremely muscular. <<elseif $arcologies[0].FSHedonisticDecadence > 20>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <br>She must be larger size than "trim". <<else>> <br>She must be big, soft and fat. <</if>> <</if>> <br>For each slave examined, a fee of @@.yellowgreen;¤5000@@ will be deducted from your account. <br>Failures will be sterilized. Please make sure your slave fits the criteria before submitting them for testing. We shall not be held responsible for time wasted. <br>Updates will be posted periodically. It is your responsibility to keep up to date with current standards. <</widget>> <<widget "BreedingEligibility">> <<set $passing = 0>> <br><br> $activeSlave.slaveName is up for review: <<if $activeSlave.intelligence >= $activeStandard.intelligence>> <br>She @@.lime;PASSED@@ the intelligence test. <<else>> <br>She @@.red;FAILED@@ the intelligence test. <<set $passing-->> <</if>> <<if $beauty >= $activeStandard.beauty>> <br>She @@.lime;PASSED@@ the beauty test. <<else>> <br>She @@.red;FAILED@@ the beauty test. <<set $passing-->> <</if>> <<if $activeSlave.face >= $activeStandard.face>> <br>She @@.lime;PASSED@@ the facial attractiveness test. <<else>> <br>She @@.red;FAILED@@ the facial attractiveness test. <<set $passing-->> <</if>> <<if $activeSlave.chem <= $activeStandard.chem>> <br>She @@.lime;PASSED@@ the genome damage test. <<else>> <br>She @@.red;FAILED@@ the genome damage test. <<set $passing-->> <</if>> <<if $activeSlave.addict >= $activeStandard.addict>> <br>She @@.lime;PASSED@@ the drug test. <<else>> <br>She @@.red;FAILED@@ the drug test. <<set $passing-->> <</if>> <<if $arcologies[0].FSSupremacist > 20>> <<if $activeSlave.race == $activeStandard.raceSup>> <br>She @@.lime;PASSED@@ racial testing. <<else>> <br>She @@.red;FAILED@@ racial testing. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist > 20>> <<if $activeSlave.race != $activeStandard.raceSub>> <br>She @@.lime;PASSED@@ racial testing. <<else>> <br>She @@.red;FAILED@@ racial testing. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 20>> <<if $activeSlave.dick >= $activeStandard.dick && $activeSlave.balls >= $activeStandard.balls>> <br>She @@.lime;PASSED@@ penis inspection. <<else>> <br>She @@.red;FAILED@@ penis inspection. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist > 20>> <<if $activeSlave.dick == $activeStandard.dick && $activeSlave.balls == $activeStandard.balls>> <br>She @@.lime;PASSED@@ genital inspection. <<else>> <br>She @@.red;FAILED@@ genital inspection. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > 20>> <<if $activeSlave.intelligenceImplant == $activeStandard.intelligenceImplant>> <br>She @@.lime;PASSED@@ educational trials. <<else>> <br>She @@.red;FAILED@@ educational trials. <<set $passing-->> <</if>> <<if $activeSlave.health >= $activeStandard.health>> <br>She @@.lime;PASSED@@ health examinations. <<else>> <br>She @@.red;FAILED@@ health examinations. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist > 20>> <<if $activeSlave.chem <= $activeStandard.chem>> <br>She @@.lime;PASSED@@ health examinations. <<else>> <br>She @@.red;FAILED@@ health examinations. <<set $passing-->> <</if>> <<if $activeSlave.boobsImplant == 0 && $activeSlave.buttImplant == 0 && $activeSlave.lipsImplant == 0 && $activeSlave.hipsImplant == 0 && $activeSlave.shouldersImplant == 0 && $activeSlave.faceImplant <= 5 && $activeSlave.bellyImplant == -1>> <br>She @@.lime;PASSED@@ implant examinations. <<else>> <br>She @@.red;FAILED@@ implant examinations. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > 20>> <<if $activeSlave.physicalAge > $activeStandard.age>> <br>She @@.lime;PASSED@@ age examinations. <<else>> <br>She @@.red;FAILED@@ age examinations. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSYouthPreferentialist > 20>> <<if $activeSlave.physicalAge < $activeStandard.age>> <br>She @@.lime;PASSED@@ age examinations. <<else>> <br>She @@.red;FAILED@@ age examinations. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $activeSlave.weight <= $activeStandard.weightMax>> <br>She @@.lime;MET@@ weight limits. <<else>> <br>She @@.red;EXCEEDED@@ weight limits. <<set $passing-->> <</if>> <<if $activeSlave.butt <= $activeStandard.butt>> <br>She @@.lime;MET@@ ass measurements. <<else>> <br>She @@.red;EXCEEDED@@ ass measurements. <<set $passing-->> <</if>> <<if $activeSlave.boobs <= $activeStandard.boobs>> <br>She @@.lime;MET@@ chest measurements. <<else>> <br>She @@.red;EXCEEDED@@ chest measurements. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSAssetExpansionist > 20>> <<if ($activeSlave.butt - $activeSlave.buttImplant) >= $activeStandard.butt>> <br>She @@.lime;MET@@ ass measurements. <<else>> <br>She @@.red;FAILED@@ to meet ass measurements. <<set $passing-->> <</if>> <<if ($activeSlave.boobs - $activeSlave.boobsImplant) >= $activeStandard.boobs>> <br>She @@.lime;MET@@ chest measurements. <<else>> <br>She @@.red;FAILED@@ to meet chest measurements. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSPastoralist > 20>> <<if $activeSlave.lactation == $activeStandard.lactation>> <br>She @@.lime;MET@@ milk production standards. <<elseif $activeSlave.lactation > $activeStandard.lactation>> <br>She @@.red;EXCEEDED@@ milk production standards. <<set $passing-->> <<else>> <br>She @@.red;FAILED@@ to meet milk production standards. <<set $passing-->> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > 20>> <<if $activeSlave.muscles > $activeStandard.muscles>> <br>She @@.lime;MET@@ the required muscle mass. <<else>> <br>She @@.red;FAILED@@ to meet the required muscle mass. <<set $passing-->> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence > 20>> <<if $activeSlave.weight > $activeStandard.weightMin>> <br>She @@.lime;MET@@ the minimum weight limit. <<else>> <br>She @@.red;failed@@ to meet minimum weight limits. <<set $passing-->> <</if>> <</if>> <br><br> <<if $passing != 0>> The slave known as "<<SlaveFullName $activeSlave>>" has been deemed @@.red;unsuitable@@ for breeding and has been @@.green;sterilized@@ as per agreement. <<set $activeSlave.preg = -3>> <<else>> The slave known as "<<SlaveFullName $activeSlave>>" has been deemed @@.green;worthy@@ of being used for breeding and has been marked as such. Please note the increased restrictions on breeding slaves. <br>They are not permitted for public use or anything that may harm their growing child. The child within them is considered a member of the elite class and as such, any harm that comes to them will result in severe penalties to the breeder's owner. Development of the child will be closely monitored; should the fetus be identified as not of the owner's blood (or any other member of the Elite class), said owner shall face severe fines. <<set $activeSlave.breedingMark = 1, $activeSlave.pregControl = "none">> <</if>> <br>@@.yellowgreen;¤5000@@ has been deducted from your account as agreed. <<removeJob $activeSlave $activeSlave.assignment>> <</widget>> <<widget "PlayerRace">> <<replace #ethnicity>> You're $PC.race. <</replace>> <</widget>> <<widget "PlayerSkin">> <<replace #skin>> You have $PC.skin skin. <</replace>> <</widget>> <<widget "PlayerMarkings">> <<replace #markings>> <<if $PC.markings == "none">> Your skin is pure and clear of any freckles. <<elseif $PC.markings == "freckles">> You have some freckles on your cheeks and elsewhere. <<elseif $PC.markings == "heavily freckled">> You have dense freckles on your cheeks and elsewhere. <</if>> <</replace>> <</widget>> <<widget "ResyncHeight">> <<set $args[0].height = Math.round(Height.random($args[0]))>> /* <<switch $activeSlave.actualAge>> <<case 3>> <<set $activeSlave.height = random(91,96)>> <<case 4>> <<set $activeSlave.height = random(97,104)>> <<case 5>> <<set $activeSlave.height = random(104,111)>> <<case 6>> <<set $activeSlave.height = random(112,119)>> <<case 7>> <<set $activeSlave.height = random(118,126)>> <<case 8>> <<set $activeSlave.height = random(124,132)>> <<case 9>> <<set $activeSlave.height = random(129,137)>> <<case 10>> <<set $activeSlave.height = random(133,142)>> <<case 11>> <<set $activeSlave.height = random(140,149)>> <<case 12>> <<set $activeSlave.height = random(147,156)>> <<case 13>> <<set $activeSlave.height = random(152,162)>> <<case 14>> <<set $activeSlave.height = random(156,165)>> <<case 15>> <<set $activeSlave.height = random(157,166)>> <<default>> <<set $activeSlave.height = random(159,167)>> <</switch>> */ <</widget>> <<widget "BodyguardWeapon">> <<if ($activeSlave.muscles+$activeSlave.height-100)/25 > 5>> She has a long ceramic sword strapped to her back, <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Hungarian" "Cuban">> and, in keeping with her heritage, a PKM GPMG <<case "Russian">> and, in keeping with her heritage, a PKP Pecheneg GPMG <<case "Ukrainian">> and, in keeping with her heritage, a Fort-401 LMG <<case "American">> and, in keeping with her heritage, a US Ordnance Mk43 Mod.1 GPMG <<case "Canadian">> and, in keeping with her heritage, a Colt Canada 5.56-LSW LMG <<case "British" "Scottish">> and, in keeping with her heritage, an L7A2 GPMG <<case "Japanese">> and, in keeping with her heritage, a Sumitomo Type 62 GPMG <<case "Belgian">> and, in keeping with her heritage, a FN Minimi M3 LMG <<case "Israeli">> and, in keeping with her heritage, an IWI Negev NG7 GPMG <<case "German" "Chilean">> and, in keeping with her heritage, a Rheinmetall MG3 GPMG <<case "Mexican">> and, in keeping with her heritage, a SEDENA MG-21 GPMG <<case "Spanish">> and, in keeping with her heritage, a CETME MG 82 Ameli LMG <<case "Australian">> and, in keeping with her heritage, a Lithgow F89 Maximi GPMG <<case "Chinese">> and, in keeping with her heritage, a Norinco QJY-88 LMG <<case "French">> and, in keeping with her heritage, a MAS AAT-F1 GPMG <<case "Korean">> and, in keeping with her heritage, a S&T K12 GPMG <<case "South African">> and, in keeping with her heritage, a Vektor SS-77 GPMG <<case "Finnish">> and, in keeping with her heritage, a Valmet KvKK 62 LMG <<case "Polish">> and, in keeping with her heritage, a ZMT UKM-2000 GPMG <<case "Swiss">> and, in keeping with her heritage, a W+F-Bern MG51 GPMG <<case "Austrian">> and, in keeping with her heritage, a Steyr MG 74 GPMG <<case "Zimbabwean">> <<if $activeSlave.race == "white">> and, in keeping with her heritage, a FN MAG-58 GPMG <<else>> and a FN MAG 60.20 GPMG <</if>> <<case "Czech" "Slovak">> and, in keeping with her heritage, a ZVI Uk vz.59 Rachot GPMG <<case "Indonesian">> and, in keeping with her heritage, a Pindad SM2 LMG <<case "Indian">> and, in keeping with her heritage, an OFB MG 2A1 GPMG <<case "Turkish">> and, in keeping with her heritage, a MKEK MG3 GPMG <<case "Iranian">> and, in keeping with her heritage, a DIO MGA3 GPMG <<case "Vietnamese">> and, in keeping with her heritage, a Z111 RPK LMG <<case "Filipina">> and, in keeping with her heritage, a Government Arsenal M60E4 GPMG <<case "Serbian">> and, in keeping with her heritage, a Zastava M09 LMG <<case "Romanian">> and, in keeping with her heritage, a FACSA PM md.93 LMG <<default>> and a FN MAG 60.20 GPMG <</switch>> slung crosswise on her chest. <<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 4>> She has a ceramic sword strapped to her back <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian">> and, in keeping with her heritage, a Kalashnikov AK-74M assault rifle <<case "Russian">> and, in keeping with her heritage, an Izhmash AN-94 Abakan assault rifle <<case "Ukrainian">> and, in keeping with her heritage, a Fort-227 assault rifle <<case "American">> and, in keeping with her heritage, a Colt M16A4 assault rifle <<case "Canadian">> and, in keeping with her heritage, a Colt Canada MRR assault rifle <<case "Japanese">> and, in keeping with her heritage, a Howa Type 89 assault rifle <<case "British" "Scottish">> and, in keeping with her heritage, an L85A3 bullpup assault rifle <<case "Belgian">> and, in keeping with her heritage, a FN FNC M2 assault rifle <<case "Israeli">> and, in keeping with her heritage, an IWI MTAR-21 bullpup assault rifle <<case "German">> and, in keeping with her heritage, a H&K G36A2 assault rifle <<case "Mexican">> and, in keeping with her heritage, a DGIM FX-05 Xiuhcoatl assault rifle <<case "Spanish">> and, in keeping with her heritage, a CETME Model C battle rifle <<case "Cuban">> and, in keeping with her heritage, an AKM assault rifle <<case "Australian">> and, in keeping with her heritage, a Lithgow EF88 Austeyr bullpup assault rifle <<case "Chinese">> and, in keeping with her heritage, a Norinco QBZ-95-1 bullpup assault rifle <<case "French">> and, in keeping with her heritage, a Nexter FAMAS G2 bullpup assault rifle <<case "Italian">> and, in keeping with her heritage, a Beretta ARX-160 assault rifle <<case "Korean">> and, in keeping with her heritage, a Daewoo K2C1 assault rifle <<case "South African">> and, in keeping with her heritage, a Vektor R4 assault rifle <<case "Swedish">> and, in keeping with her heritage, a Bofors Ak-5C assault rifle <<case "Finnish">> and, in keeping with her heritage, a SAKO Rk 95 TP assault rifle <<case "Colombian">> and, in keeping with her heritage, a Indumil ACE 22 assault rifle <<case "Polish">> and, in keeping with her heritage, a FB MSBS assault rifle <<case "Swiss">> and, in keeping with her heritage, a SIG SG 550 assault rifle <<case "Austrian">> and, in keeping with her heritage, a Steyr AUG A3 bullpup assault rifle <<case "Zimbabwean">> <<if $activeSlave.race == "white">> and, in keeping with her heritage, a FN FAL battle rifle <<else>> and a FN F2000 bullpup assault rifle <</if>> <<case "Czech" "Slovak">> and, in keeping with her heritage, a CZUB CZ-806 BREN-2 assault rifle <<case "Indonesian">> and, in keeping with her heritage, a Pindad SS2 assault rifle <<case "Indian">> and, in keeping with her heritage, an OFB MCIWS assault rifle <<case "Turkish">> and, in keeping with her heritage, a MKEK MPT-76 assault rifle <<case "Iranian">> and, in keeping with her heritage, a DIO KH-2002 Khaybar bullpup assault rifle <<case "Vietnamese">> and, in keeping with her heritage, a Z111 AKM assault rifle <<case "Filipina">> and, in keeping with her heritage, an Elitool M653P carbine <<case "Thai">> and, in keeping with her heritage, a MND Type 11 assault rifle <<case "Brazilian">> and, in keeping with her heritage, an IMBEL IA2 assault rifle <<case "Argentinian">> and, in keeping with her heritage, a FMAP FARA-83 assault rifle <<case "Peruvian">> and, in keeping with her heritage, a SIMA FAD bullpup assault rifle <<case "Chilean">> and, in keeping with her heritage, a FAMAE ACE 22NC assault rifle <<case "Serbian">> and, in keeping with her heritage, a Zastava M21A assault rifle <<case "Croatian">> and, in keeping with her heritage, an HS Produkt VHS-2 bullpup assault rifle <<case "Hungarian">> and, in keeping with her heritage, a FEG AMD-65M assault rifle <<case "Romanian">> and, in keeping with her heritage, a ROMARM PA md.86 assault rifle <<default>> and a FN F2000 bullpup assault rifle <</switch>> slung across her chest. <<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 3>> She has a straight ceramic sword strapped to her back <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian">> and, in keeping with her heritage, an Kalashnikov AKS-74U PDW <<case "Russian">> and, in keeping with her heritage, a KBP PP-90M1 SMG <<case "Ukrainian">> and, in keeping with her heritage, a Fort-224 bullpup SMG <<case "American">> and, in keeping with her heritage, a KRISS Vector SMG <<case "British" "Scottish">> and, in keeping with her heritage, an L91A1 SMG <<case "Belgian">> and, in keeping with her heritage, a FN P90 bullpup PDW <<case "Israeli">> and, in keeping with her heritage, an IWI Uzi SMG <<case "German">> and, in keeping with her heritage, an H&K MP7A1 PDW <<case "Mexican">> and, in keeping with her heritage, a Mendoza Cobra SMG <<case "Spanish">> and, in keeping with her heritage, a Star Z84 SMG <<case "Chinese">> and, in keeping with her heritage, a Norinco QCQ-05 SMG <<case "Italian">> and, in keeping with her heritage, a Beretta MX4 SMG <<case "Korean">> and, in keeping with her heritage, a Daewoo K1A PDW <<case "South African">> and, in keeping with her heritage, a Milkor BXP SMG <<case "Swedish">> and, in keeping with her heritage, a Carl Gustav m/45 SMG <<case "Polish">> and, in keeping with her heritage, a FB PM-06 Glauberyt SMG <<case "Swiss">> and, in keeping with her heritage, a SIG MPX SMG <<case "Austrian">> and, in keeping with her heritage, a Steyr AUG A3 Para XS bullpup SMG <<case "Zimbabwean">> <<if $activeSlave.race == "white">> and, in keeping with her heritage, a Sterling Mk.IV SMG <<else>> and a H&K MP5 SMG <</if>> <<case "Indonesian">> and, in keeping with her heritage, a Pindad PM1A1 SMG <<case "Indian">> and, in keeping with her heritage, an OFB MSMC SMG <<case "Turkish">> and, in keeping with her heritage, a Sarsilmaz SAR 109 SMG <<case "Iranian">> and, in keeping with her heritage, a DIO MPT-9 Tondar SMG <<case "Vietnamese">> and, in keeping with her heritage, a Z111 K-50M LMG <<case "Filipina">> and, in keeping with her heritage, a Ferfrans SCW7 PDW <<case "Brazilian">> and, in keeping with her heritage, a Taurus MT40 G2 SMG <<case "Argentinian">> and, in keeping with her heritage, a Halcon ML-63 SMG <<case "Chilean">> and, in keeping with her heritage, a FAMAE SAF-200 SMG <<case "Serbian">> and, in keeping with her heritage, a Zastava Master FLG SMG <<case "Croatian">> and, in keeping with her heritage, a PM Agram 2000 SMG <<case "Romanian">> and, in keeping with her heritage, a UM Cugir LP7 SMG <<default>> and a H&K MP5 SMG <</switch>> slung across her chest. <<else>> She has a short ceramic sword strapped to her back <<switch $activeSlave.nationality>> <<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Ukrainian" "Cuban">> and, in keeping with her heritage, a Molot Ordnance Stechkin APS machine pistol <<case "Russian">> and, in keeping with her heritage, a KBP OTs-33 Pernach machine pistol <<case "American">> and, in keeping with her heritage, a MAC-10 machine pistol <<case "Japanese">> and, in keeping with her heritage, a Minebea PM-9 machine pistol <<case "Belgian">> and, in keeping with her heritage, a VBR-Belgium PDW machine pistol <<case "Israeli">> and, in keeping with her heritage, an IWI Uzi Pro machine pistol <<case "German">> and, in keeping with her heritage, a H&K VP70 machine pistol <<case "Mexican">> and, in keeping with her heritage, a Trejo Modelo 2 Especial machine pistol <<case "Chinese">> and, in keeping with her heritage, a Chongqing Changfeng CF-05 machine pistol <<case "Italian">> and, in keeping with her heritage, a Beretta 93R machine pistol <<case "Swedish">> and, in keeping with her heritage, a Saab Bofors Dynamics CBJ-MS machine pistol <<case "Polish">> and, in keeping with her heritage, a WITU PMM machine pistol <<case "Czech" "Slovak">> and, in keeping with her heritage, a CZUB CZ 75 Automatic machine pistol <<case "Swiss">> and, in keeping with her heritage, a B+T MP9 machine pistol <<case "Austrian">> and, in keeping with her heritage, a Steyr TMP machine pistol <<case "Turkish">> and, in keeping with her heritage, a TiSAS Zigana F machine pistol <<case "Romanian">> and, in keeping with her heritage, a UMS Pistolul md.98 Dracula machine pistol <<case "Hungarian">> and, in keeping with her heritage, a FEG KGP-9 machine pistol <<case "Peruvian">> and, in keeping with her heritage, a SIMA MGP-87 machine pistol <<default>> and a Glock 18 machine pistol <</switch>> at her side. <</if>> <</widget>> /* <<widget "GenSkinTone">> black 5 brown 4 dark 3 olive 2 light brown 1 null 0 light -1 white -2 fair -3 pale -4 extremely pale -5 <<set _skin = 0>> <<set _skin0 = 0>> <<set _skin1 = 0>> <<switch $args[0].skin>> <<case "black">> <<set _skin0 = 10>> <<case "brown">> <<set _skin0 = 9>> <<case "dark">> <<set _skin0 = 8>> <<case "olive">> <<set _skin0 = 7>> <<case "light brown">> <<set _skin0 = 6>> <<case "light">> <<set _skin0 = 4>> <<case "white">> <<set _skin0 = 3>> <<case "fair">> <<set _skin0 = 2>> <<case "pale">> <<set _skin0 = 1>> <<case "extremely pale">> <<set _skin0 = 0>> <<default>> <<set _skin0 = 5>> <</switch>> <<switch $args[1].skin>> <<case "black">> <<set _skin1 = 10>> <<case "brown">> <<set _skin1 = 9>> <<case "dark">> <<set _skin1 = 8>> <<case "olive">> <<set _skin1 = 7>> <<case "light brown">> <<set _skin1 = 6>> <<case "light">> <<set _skin1 = 4>> <<case "white">> <<set _skin1 = 3>> <<case "fair">> <<set _skin1 = 2>> <<case "pale">> <<set _skin1 = 1>> <<case "extremely pale">> <<set _skin1 = 0>> <<default>> <<set _skin1 = 5>> <</switch>> <<set _skin = Math.round((_skin1+_skin0)/2)>> <<switch _skin>> <<case 10>> <<set $activeSlave.skin = "black">> <<case 9>> <<set $activeSlave.skin = "brown">> <<case 8>> <<set $activeSlave.skin = "dark">> <<case 7>> <<set $activeSlave.skin = "olive">> <<case 6>> <<set $activeSlave.skin = "light brown">> <<case 4>> <<set $activeSlave.skin = "light">> <<case 3>> <<set $activeSlave.skin = "white">> <<case 2>> <<set $activeSlave.skin = "fair">> <<case 1>> <<set $activeSlave.skin = "pale">> <<case 0>> <<set $activeSlave.skin = "extremely pale">> <<default>> <<set $activeSlave.skin = either($args[0].skin, $args[1].skin)>> <</switch>> <</widget>> */ <<widget "GenSkinTone">> <<script>> (function() { var skinToMelanin = {black: 10, ebony: 9.5, brown: 9, dark: 8, olive: 7, 'light brown': 6, bronzed: 5.5, tanned: 5, light: 4, 'rosy white': 3.5, white: 3, fair: 2, 'very fair': 1.5, lightened: 1.5, pale: 1, 'pure white': 0.5, 'extremely pale': 0.001}; var parents = State.variables.args; var skin0 = parents[0] ? (skinToMelanin[parents[0].skin] || 5) : 3; var skin1 = parents[1] ? (skinToMelanin[parents[1].skin] || 5) : 3; var skin = Math.round(Math.random() * (skin1 - skin0) + skin0); State.variables.activeSlave.skin = ['extremely pale', 'pale', 'fair', 'white', 'light', 'tanned', 'light brown', 'olive', 'dark', 'brown', 'black'][skin]; })(); <</script>> <</widget>> <<widget "ParentNames">> <<set _currentSlaveNames = $slaves.map(s => s.slaveName)>> <<set _namePool = (setup.namePoolSelector[$args[0].nationality + "." + $args[1].race] || setup.namePoolSelector[$args[0].nationality] || setup.whiteAmericanSlaveNames) .filter(sn => !_currentSlaveNames.includes(sn))>> <<set _maxTries = 10>> <<if _namePool.length <= 0 && setup.nationalityPoolSelector[$continent]>> <<set _continentNationality = setup.nationalityPoolSelector[$continent].random()>> <<for _namePool.length <= 0 && _maxTries > 5>> <<set _namePool = (setup.namePoolSelector[_continentNationality + "." + $args[1].race] || setup.namePoolSelector[_continentNationality] || [] .filter(sn => !_currentSlaveNames.includes(sn))>> <<set _maxTries -= 1>> <</for>> <</if>> <<for _namePool.length <= 0 && _maxTries > 0>> <<set _namePool = Object.values(setup.namePoolSelector).random().filter(sn => !_currentSlaveNames.includes(sn))>> <<set _maxTries -= 1>> <</for>> <<if _namePool.length <= 0>> <<set _namePool = Object.values(setup.namePoolSelector).random()>> <</if>> <<set $args[1].slaveName = _namePool.random()>> <<unset _currentSlaveNames, _namePool, _maxTries, _continentNationality>> <</widget>> <<widget "NewChildName">> /* thanks surname setting, for making me do this */ <<set $args[0].birthName = (setup.namePoolSelector[$args[0].nationality + "." + $args[0].race] || setup.namePoolSelector[$args[0].nationality] || setup.whiteAmericanSlaveNames).random()>> <<set $args[0].slaveName = $args[0].birthName>> <</widget>> <<widget "seBirthToIncubator">> <<set _dispositionId = _.uniqueId('babyDisposition-')>> <<if $csec == 1>> <<set _getFather = $slaves.find(function(s) { return s.ID == $slaves[$i].pregSource; })>> <<if def _getFather>> <<set $daddy = _getFather.slaveName>> <<else>> <<set $daddy = "some former slave">> <</if>> <br> <br> $pronounCap was given @@.orange;a cesarean section@@ due to health concerns. From $possessive womb, <<if $slaves[$i].pregType <= 1>> a single baby, <<elseif $slaves[$i].pregType >= 20>> a brood of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType >= 10>> a squirming pile of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType == 9>> nonuplets, <<elseif $slaves[$i].pregType == 8>> octuplets, <<elseif $slaves[$i].pregType == 7>> septuplets, <<elseif $slaves[$i].pregType == 6>> sextuplets, <<elseif $slaves[$i].pregType == 5>> quintuplets, <<elseif $slaves[$i].pregType == 4>> quadruplets, <<elseif $slaves[$i].pregType == 3>> triplets, <<else>> twins, <</if>> created by <<if $slaves[$i].pregSource == -1>> your magnificent dick, <<elseif $slaves[$i].pregSource == -2>> your arcology's eager citizens, <<elseif $slaves[$i].pregSource == -3>> the Societal Elite, <<elseif $slaves[$i].pregSource == 0>> an unknown father, <<elseif $slaves[$i].ID == $daddy.ID>> $possessive own curiosity over if $pronoun could fuck <<print $possessive>>self, <<else>> $daddy's virile cock and balls, <</if>> entered the world. <<if $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> <br><br> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*$slaves[$i].pregType>> <<else>> <br><br> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world. <<set $failedElite += 5*$slaves[$i].pregType>> <<set $rep -= 10*$slaves[$i].pregType>> <</if>> <</if>> <br><br> Since $possessive <<if $slaves[$i].mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@.lime;it retained its tightness.@@ <<set $slaves[$i].births += $slaves[$i].pregType>> <<set $slaves[$i].birthsTotal += $slaves[$i].pregType>> <<set $birthsTotal += $slaves[$i].pregType>> <<if $slaves[$i].pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].pregSource; })>> <<set $slaves[_babyDaddy].slavesFathered += $slaves[$i].pregType>> <<elseif $slaves[$i].pregSource == -1>> <<set $PC.slavesFathered += $slaves[$i].pregType>> <</if>> <<set $mom = $slaves[$i]>> <br><br> Of her $slaves[$i].pregType child<<if $slaves[$i].pregType > 1>>ren<</if>>; $slaves[$i].reservedChildren <<if $slaves[$i].reservedChildren > 1>>were<<else>>was<</if>> taken to $incubatorName. <<for _k = $slaves[$i].reservedChildren; _k != 0; _k-->> <<include "Generate Child">> <<include "Incubator Workaround">> <<set $slaves[$i].pregType-->> <</for>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <br> <<if $slaves[$i].pregSource == -1>> <<if $slaves[$i].devotion < 20 && ($week-$slaves[$i].weekAcquired >= $slaves[$i].weekAcquired)>> <br> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $slaves[$i].devotion -= 10>> <<elseif $slaves[$i].devotion > 50>> <br> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $slaves[$i].devotion += 3>> <</if>> <</if>> <br> <<if $slaves[$i].pregType > 0>> <<span _dispositionId>> <<if $arcologies[0].FSRestart != "unset" && $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> <<set _lostBabies = 1>> As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society. <<elseif $Cash4Babies == 1>> <<set _lostBabies = 1>> <<set _babyCost = random(-12,12)>> <<if ($slaves[$i].relationship == -3)>> As for the rest; you make sure $possessive children are cared for, since $pronoun is your wife. $slaves[$i].slaveName is @@.hotpink;touched@@ by this @@.mediumaquamarine;act of kindness.@@ <<set $slaves[$i].trust += 3, $slaves[$i].devotion += 3>> <<set _lostBabies = 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your Concubine")>> As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since $pronoun is a member of your harem. $slaves[$i].slaveName is @@.hotpink;touched@@ by this @@.mediumaquamarine;act of kindness.@@ <<set $slaves[$i].trust += 3, $slaves[$i].devotion += 3>> <<set _lostBabies = 0>> <<else>> <<if $slaves[$i].pregType == 50>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+_babyCost)>>@@. <<set $cash += 12*(50+_babyCost)>> <<else>> As for the rest; $possessiveCap babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+_babyCost)>>@@. <<set $cash += $slaves[$i].pregType*(50+_babyCost)>> <</if>> <</if>> <</if>> <<if _lostBabies != 1>> <<set $slaveOrphanageTotal += $slaves[$i].pregType>> Unless you provide otherwise, the remaining child<<if $slaves[$i].pregType > 1>>ren<</if>> will be remanded to one of $arcologies[0].name's slave orphanages. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> worships you so completely that she will not resent this. <<elseif $slaves[$i].devotion > 50>> is devoted to you, but she will @@.mediumorchid;struggle to accept this.@@ <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].devotion > 20>> has accepted being a sex slave, but she will @@.mediumorchid;resent this intensely.@@ <<set $slaves[$i].devotion -= 3>> <<else>> will of course @@.mediumorchid;hate you for this.@@ <<set $slaves[$i].devotion -= 4>> <</if>> <<capture $i, _dispositionId>> <<if $arcologies[0].FSRepopulationFocus > 40>> <<link 'Send them to a breeder school'>> <<replace `"#" + _dispositionId`>> The remaining child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> sent to one of $arcologies[0].name's future minded schools, to be administered fertility and virility treatments as well as be brought up to take pride in reproduction. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. She can't wait to see her child<<if $slaves[$i].pregType > 1>>ren<</if>> proudly furthering your cause. <<set $slaves[$i].devotion += 4>> <<elseif $slaves[$i].devotion > 50>> heard about these and will be @@.hotpink;happy that her child<<if $slaves[$i].pregType > 1>>ren<</if>> will have a purpose in your society other than slavery.@@ She will miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but she expected that. <<set $slaves[$i].devotion += 4>> <<elseif $slaves[$i].devotion > 20>> will naturally miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but will is broken enough to hope that her offspring will have a better life, or at least an enjoyable one. <<else>> will of course @@.mediumorchid;hate you for this.@@ The mere thought of her $fertilityAge year old daughter<<if $slaves[$i].pregType > 1>>s<</if>> swollen with life, and proud of it, fills her with @@.gold;disdain.@@ <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <</if>> <<set $breederOrphanageTotal +=$slaves[$i].pregType, $slaveOrphanageTotal -= $slaves[$i].pregType>> <</replace>> <</link>> //Will cost a one time ¤50// | <</if>> <<link 'Send them to a citizen school'>> <<replace `"#" + _dispositionId`>> The remaining child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> sent to one of $arcologies[0].name's citizen schools, to be brought up coequal with the arcology's other young people. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. <<elseif $slaves[$i].devotion > 50>> knows about these and will be @@.hotpink;overjoyed.@@ She will miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but she expected that. <<elseif $slaves[$i].devotion > 20>> will naturally miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but will @@.hotpink;take comfort@@ in the hope that her offspring will have a better life. <<else>> will naturally retain some resentment over being separated from her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but this should be balanced by hope that her offspring will have a better life. <</if>> <<set $slaves[$i].devotion += 4, $citizenOrphanageTotal +=$slaves[$i].pregType, $slaveOrphanageTotal -= $slaves[$i].pregType>> <</replace>> <</link>> //Will cost ¤100 weekly// | <<link 'Have them raised privately'>> <<replace `"#" + _dispositionId`>> The child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> sent to be privately raised, to be brought up as a future high class citizen. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> will @@.hotpink;worship you utterly@@ for this. <<elseif $slaves[$i].devotion > 50>> understands that this is the best possible outcome for the offspring of slave, and will be @@.hotpink;overjoyed.@@ <<elseif $slaves[$i].devotion > 20>> will miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but will be @@.hotpink;very grateful,@@ since she'll understand this is the best possible outcome for a slave mother. <<else>> will resent being separated from her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but @@.hotpink;should understand and be grateful@@ that this is the best possible outcome here. <</if>> The remaining child<<if $slaves[$i].pregType > 1>>ren<</if>> will be raised privately, with expert care and tutoring, an expensive proposition. <<set $slaves[$i].devotion += 6, $privateOrphanageTotal += $slaves[$i].pregType, $slaveOrphanageTotal -= $slaves[$i].pregType>> <</replace>> <</link>> //Will cost ¤500 weekly// <</capture>> <</if>> <</span>> <</if>> <<elseif $Cash4Babies == 1>> <<set _babyCost = random(-12,12)>> <<if $slaves[$i].pregType == 50>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+_babyCost)>>@@. <<set $cash += 12*(50+_babyCost)>> <<else>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+_babyCost)>>@@. <<set $cash += $slaves[$i].pregType*(50+_babyCost)>> <</if>> <</if>> <<set _tmp = lastPregRule($slaves[$i], $defaultRules)>> <<if ($slaves[$i].assignmentVisible == 0) && (_tmp != null)>> <<set $slaves[$i].preg = -1>> <<else>> <<set $slaves[$i].preg = 0>> <</if>> <<set $slaves[$i].pregType = 0>> <<set $slaves[$i].pregSource = 0>> <<set $slaves[$i].pregKnown = 0>> <<set $slaves[$i].pregWeek = 0>> <<SetBellySize $slaves[$i]>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <<set $csec = 0>> <<else>> /* normal birth */ <<set _getFather = $slaves.find(function(s) { return s.ID == $slaves[$i].pregSource; })>> <<if def _getFather>> <<set $daddy = _getFather.slaveName>> <</if>> <<if $humiliation == 1>> <br><br> Giving birth in such a manner was completely humiliating, <<if $slaves[$i].fetish == "humiliation">> and a complete turn on to $object. $possessiveCap humiliation fetish @@.lightcoral;strengthens@@ as $pronoun eagerly fantasizes about giving birth in public again. <<set $slaves[$i].fetishStrength += 4>> <<elseif $slaves[$i].fetish == "none" || $slaves[$i].fetishStrength <= 60>> and a curious experience to $object. <<if random(1,5) == 1>>@@.lightcoral;$possessiveCap has developed a humiliation fetish.@@<<set $slaves[$i].fetish to "humiliation">><<else>>$pronounCap hopes to never repeat it.<</if>> <<elseif $slaves[$i].devotion <= 20>> and completely devastating to $possessive image of herself. The experience @@.hotpink;habituates $object@@ to cruelties of slavery. <<set $slaves[$i].devotion += 5>> <<else>> and $pronoun hopes to never undergo it again. <</if>> <</if>> <br> <br> She @@.orange;gave birth@@<<if $slaves[$i].pregType >= 50>> but her overfilled womb barely lost any size. Her body gave life <</if>> <<if $slaves[$i].pregType == 50>> to nearly a dozen babies throughout the week, <<elseif $slaves[$i].pregType <= 1>> to a single baby, <<elseif $slaves[$i].pregType >= 20>> to a brood of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType >= 10>> to a squirming pile of $slaves[$i].pregType babies, <<elseif $slaves[$i].pregType == 9>> to nonuplets, <<elseif $slaves[$i].pregType == 8>> to octuplets, <<elseif $slaves[$i].pregType == 7>> to septuplets, <<elseif $slaves[$i].pregType == 6>> to sextuplets, <<elseif $slaves[$i].pregType == 5>> to quintuplets, <<elseif $slaves[$i].pregType == 4>> to quadruplets, <<elseif $slaves[$i].pregType == 3>> to triplets, <<else>> to twins, <</if>> created by <<if $slaves[$i].pregSource == -1>> your magnificent dick. <<elseif $slaves[$i].pregSource == -2>> your arcology's eager citizens. <<elseif $slaves[$i].pregSource == -3>> the Societal Elite. <<elseif $slaves[$i].pregSource == 0>> an unknown father. <<elseif $slaves[$i].ID == $daddy.ID>> $possessive own curiosity over if $pronoun could fuck <<print $possessive>>self. <<else>> $daddy's virile cock and balls. <</if>> <<if $slaves[$i].pregType >= 20>> After several hours of constant birthing, $possessive belly sags softly. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> <br><br> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*$slaves[$i].pregType>> <<else>> <br> <br> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to be born under your watch. Society @@.red;frowns@@ on the birth of more subhumans into the world. <<set $failedElite += 5*$slaves[$i].pregType>> <<set $rep -= 10*$slaves[$i].pregType>> <</if>> <</if>> <<if ($slaves[$i].vagina == 0) || ($slaves[$i].mpreg == 1 && $slaves[$i].anus == 0)>> <<if $slaves[$i].fetish != "mindbroken">> <br> <br> <<if ($slaves[$i].fetish == "masochist")>> Since she was a virgin, giving birth was a @@.red;terribly painful@@ experience.<<if $slaves[$i].fetishKnown == 0>>She seems to have orgasmed several times during the experience, she appears to @@.lightcoral;really like pain@@.<<else>> However, due to her masochistic streak, she @@.hotpink;greatly enjoyed@@ said experience<</if>>. <<set $slaves[$i].health -= 10>> <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].fetishKnown = 1>> <<else>> Since she was a virgin, giving birth was a @@.red;terribly painful@@ experience. She @@.mediumorchid;despises@@ you for taking her virginity in such a @@.gold;horrifying@@ way. <<set $slaves[$i].health -= 40>> <<set $slaves[$i].devotion -= 25.0>> <<set $slaves[$i].trust -= 25.0>> <</if>> <</if>> <</if>> <br> <<if $slaves[$i].birthsTotal == 0>> <br> $possessiveCap inexperience @@.red;complicated $possessive first birth@@. <</if>> <<if $slaves[$i].mpreg == 1>> <<if $slaves[$i].anus < 2>> <br> $possessiveCap tight ass @@.red;hindered $possessive baby's birth@@. <</if>> <<else>> <<if $slaves[$i].vagina < 2>> <br> $possessiveCap tight vagina @@.red;hindered $possessive baby's birth@@. <</if>> <<if $slaves[$i].vaginaLube == 0>> <br> $possessiveCap dry vagina made pushing $possessive child out @@.red;painful@@. <</if>> <</if>> <<if $slaves[$i].hips < 0>> <br> $possessiveCap narrow hips made birth @@.red;troublesome@@. <</if>> <<if $slaves[$i].weight < -95>> <br> $possessiveCap very thin body @@.red;was nearly incapable of birthing $possessive child@@. <<elseif $slaves[$i].weight <= -30>> <br> $possessiveCap thin body was @@.red;ill-suited $possessive childbirth@@. <</if>> <<if $slaves[$i].health < -20>> <br> $possessiveCap poor health made laboring @@.red;exhausting@@. <</if>> <<if $slaves[$i].physicalAge < 6>> <br> $possessiveCap very young body was @@.red;not designed to be able pass a baby@@. <<elseif $slaves[$i].physicalAge < 9>> <br> $possessiveCap young body had @@.red;a lot of trouble@@ birthing $possessive baby. <<elseif $slaves[$i].physicalAge < 13>> <br> $possessiveCap young body had @@.red;trouble birthing@@ $possessive baby. <</if>> <<if $slaves[$i].tired > 0>> <br> $pronounCap was so tired, $pronoun @@.red;lacked the energy to effectively push@@. <</if>> <<if $slaves[$i].muscles < -95>> <br> $pronounCap tried and tried but $possessive frail body @@.red;could not push $possessive child out@@. <<elseif $slaves[$i].muscles < -30>> <br> $possessiveCap very weak body @@.red;barely managed to push@@ out $possessive child. <<elseif $slaves[$i].muscles < -5>> <br> $possessiveCap weak body @@.red;struggled to push@@ out $possessive child. <</if>> <<if $slaves[$i].preg > 50>> <br> $possessiveCap's child had extra time to grow @@.red;greatly complicating childbirth@@. <</if>> <<if (($slaves[$i].vagina >= 2 || $slaves[$i].vaginaLube > 0) && $slaves[$i].mpreg == 1) || $slaves[$i].births > 0 || $slaves[$i].hips > 0 || (setup.nurseCareers.includes($slaves[$i].career) && $slaves[$i].fetish != "mindbroken" && $slaves[$i].muscles >= -95) || $slaves[$i].intelligenceImplant > 0>> <br>However: <<if $slaves[$i].mpreg == 1>> <<if $slaves[$i].anus >= 2>> <br> $possessiveCap @@.green;loose ass@@ made birthing $possessive child easier. <</if>> <<else>> <<if $slaves[$i].vagina >= 2>> <br> $possessiveCap @@.green;loose vagina@@ made birthing $possessive child easier. <</if>> <<if $slaves[$i].vaginaLube > 0>> <br> $possessiveCap @@.green;moist vagina@@ hastened $possessive child's birth. <</if>> <</if>> <<if $slaves[$i].birthsTotal > 0>> <br> $pronounCap has @@.green;given birth before@@, so $pronoun knows just what to do. <</if>> <<if $slaves[$i].hips > 0>> <br> $possessiveCap @@.green;wide hips@@ greatly aided childbirth. <</if>> <<if setup.nurseCareers.includes($slaves[$i].career) && $slaves[$i].fetish != "mindbroken" && $slaves[$i].muscles >= -95>> <br> Thanks to $possessive @@.green;previous career@@, childbirth went smoothly. <</if>> <<if $slaves[$i].intelligenceImplant > 0>> <br> $pronounCap was @@.green;taught how to handle birth@@ in class. <</if>> <</if>> <br><br> <<if $slaves[$i].assignment != "work in the dairy" && $slaves[$i].pregType < 50 && $csec == 0>> All in all, <<if $birthDamage > 15>> childbirth was @@.red;horrifically difficult for $object and nearly claimed $possessive life@@. <<elseif $birthDamage > 10>> childbirth was extremely difficult for $object and @@.red;greatly damaged $possessive health@@. <<elseif $birthDamage > 5>> childbirth was difficult for $object and @@.red;damaged $possessive health@@. <<elseif $birthDamage > 0>> childbirth was painful for $object, though not abnormally so, and @@.red;damaged $possessive health@@. <<else>> childbirth was @@.green;no problem@@ for $object. <</if>> <<if $birthDamage > 0>> <<set $slaves[$i].health -= Math.round(($birthDamage/2)*10)>> <</if>> <</if>> <br> <br> <<if $slaves[$i].mpreg == 1>> <<if ($slaves[$i].anus < 0)>> /* you somehow got a pregnant slave with no vagina catch */ Childbirth has @@.lime;has torn $object a gaping anus.@@ <<elseif ($slaves[$i].anus == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */ Childbirth has @@.lime;ruined $possessive virgin ass.@@ <<elseif ($slaves[$i].anus == 1)>> Childbirth has @@.lime;greatly stretched out $possessive ass.@@ <<elseif ($slaves[$i].anus == 2)>> Childbirth has @@.lime;stretched out $possessive ass.@@ <<elseif ($slaves[$i].anus == 3)>> $possessiveCap ass was loose enough to not be stretched by childbirth. <<elseif ($slaves[$i].anus < 10)>> Childbirth stood no chance of stretching $possessive gaping ass. <<elseif ($slaves[$i].anus == 10)>> $possessiveCap child could barely stretch $possessive cavernous ass. <<else>> Childbirth has @@.lime;stretched out $possessive ass.@@ <</if>> <<else>> <<if ($slaves[$i].vagina < 0)>> /* you somehow got a pregnant slave with no vagina catch */ Childbirth has @@.lime;has torn $object a gaping vagina.@@ <<elseif ($slaves[$i].vagina == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */ Childbirth has @@.lime;ruined $possessive virgin vagina.@@ <<elseif ($slaves[$i].vagina == 1)>> Childbirth has @@.lime;greatly stretched out $possessive vagina.@@ <<elseif ($slaves[$i].vagina == 2)>> Childbirth has @@.lime;stretched out $possessive vagina.@@ <<elseif ($slaves[$i].vagina == 3)>> $possessiveCap vagina was loose enough to not be stretched by childbirth. <<elseif ($slaves[$i].vagina < 10)>> Childbirth stood no chance of stretching $possessive gaping vagina. <<elseif ($slaves[$i].vagina == 10)>> $possessiveCap child could barely stretch $possessive cavernous vagina. <<else>> Childbirth has @@.lime;stretched out $possessive vagina.@@ <</if>> <</if>> <<set $slaves[$i].births += $slaves[$i].pregType>> <<set $slaves[$i].birthsTotal += $slaves[$i].pregType>> <<set $birthsTotal += $slaves[$i].pregType>> <<if $slaves[$i].pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].pregSource; })>> <<if _babyDaddy != -1>> <<set $slaves[_babyDaddy].slavesFathered += $slaves[$i].pregType>> <</if>> <<elseif $slaves[$i].pregSource == -1>> <<set $PC.slavesFathered += $slaves[$i].pregType>> <</if>> <<set $mom = $slaves[$i]>> <br><br> Of her $slaves[$i].pregType child<<if $slaves[$i].pregType > 1>>ren<</if>>; $slaves[$i].reservedChildren <<if $slaves[$i].reservedChildren > 1>>were<<else>>was<</if>> taken to $incubatorName. <<for _k = $slaves[$i].reservedChildren; _k != 0; _k-->> <<include "Generate Child">> <<include "Incubator Workaround">> <<set $slaves[$i].pregType-->> <</for>> <<set _count = $slaves[$i].pregType>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <br> <<if $slaves[$i].pregSource == -1>> <<if $slaves[$i].devotion < 20 && ($week-$slaves[$i].weekAcquired >= $slaves[$i].weekAcquired)>> <br> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $slaves[$i].devotion -= 10>> <<elseif $slaves[$i].devotion > 50>> <br> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $slaves[$i].devotion += 3>> <</if>> <</if>> <br> <<if $slaves[$i].pregType > 0>> <<span _dispositionId>> <<if $arcologies[0].FSRestart != "unset" && $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>> <<set _lostBabies = 1>> As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society. <<elseif $Cash4Babies == 1>> <<set _lostBabies = 1>> <<set _babyCost = random(-12,12)>> <<if ($slaves[$i].relationship == -3)>> As for the rest; you make sure $possessive children are cared for, since $pronoun is your wife. $slaves[$i].slaveName is @@.hotpink;touched@@ by this @@.mediumaquamarine;act of kindness.@@ <<set $slaves[$i].trust += 3, $slaves[$i].devotion += 3>> <<set _lostBabies = 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your Concubine")>> As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since $pronoun is a member of your harem. $slaves[$i].slaveName is @@.hotpink;touched@@ by this @@.mediumaquamarine;act of kindness.@@ <<set $slaves[$i].trust += 3, $slaves[$i].devotion += 3>> <<set _lostBabies = 0>> <<else>> <<if $slaves[$i].pregType == 50>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+_babyCost)>>@@. <<set $cash += 12*(50+_babyCost)>> <<else>> As for the rest; $possessiveCap babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+_babyCost)>>@@. <<set $cash += $slaves[$i].pregType*(50+_babyCost)>> <</if>> <</if>> <</if>> <<if _lostBabies != 1>> <<set $slaveOrphanageTotal += $slaves[$i].pregType>> Unless you provide otherwise, the remaining child<<if $slaves[$i].pregType > 1>>ren<</if>> will be remanded to one of $arcologies[0].name's slave orphanages. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> worships you so completely that she will not resent this. <<elseif $slaves[$i].devotion > 50>> is devoted to you, but she will @@.mediumorchid;struggle to accept this.@@ <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].devotion > 20>> has accepted being a sex slave, but she will @@.mediumorchid;resent this intensely.@@ <<set $slaves[$i].devotion -= 3>> <<else>> will of course @@.mediumorchid;hate you for this.@@ <<set $slaves[$i].devotion -= 4>> <</if>> <<capture $i, _dispositionId, _count>> <<if $arcologies[0].FSRepopulationFocus > 40>> <<link 'Send them to a breeder school'>> <<replace `"#" + _dispositionId`>> The remaining child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> sent to one of $arcologies[0].name's future minded schools, to be administered fertility and virility treatments as well as be brought up to take pride in reproduction. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. She can't wait to see her child<<if $slaves[$i].pregType > 1>>ren<</if>> proudly furthering your cause. <<set $slaves[$i].devotion += 4>> <<elseif $slaves[$i].devotion > 50>> heard about these and will be @@.hotpink;happy that her child<<if $slaves[$i].pregType > 1>>ren<</if>> will have a purpose in your society other than slavery.@@ She will miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but she expected that. <<set $slaves[$i].devotion += 4>> <<elseif $slaves[$i].devotion > 20>> will naturally miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but will is broken enough to hope that her offspring will have a better life, or at least an enjoyable one. <<else>> will of course @@.mediumorchid;hate you for this.@@ The mere thought of her $fertilityAge year old daughter<<if $slaves[$i].pregType > 1>>s<</if>> swollen with life, and proud of it, fills her with @@.gold;disdain.@@ <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <</if>> <<set $breederOrphanageTotal +=$slaves[$i].pregType, $slaveOrphanageTotal -= $slaves[$i].pregType>> <</replace>> <</link>> //Will cost a one time ¤50// | <</if>> <<link 'Send them to a citizen school'>> <<replace `"#" + _dispositionId`>> The remaining child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> sent to one of $arcologies[0].name's citizen schools, to be brought up coequal with the arcology's other young people. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. <<elseif $slaves[$i].devotion > 50>> knows about these and will be @@.hotpink;overjoyed.@@ She will miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but she expected that. <<elseif $slaves[$i].devotion > 20>> will naturally miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but will @@.hotpink;take comfort@@ in the hope that her offspring will have a better life. <<else>> will naturally retain some resentment over being separated from her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but this should be balanced by hope that her offspring will have a better life. <</if>> <<set $slaves[$i].devotion += 4, $citizenOrphanageTotal +=$slaves[$i].pregType, $slaveOrphanageTotal -= $slaves[$i].pregType>> <</replace>> <</link>> //Will cost ¤100 weekly// | <<link 'Have them raised privately'>> <<replace `"#" + _dispositionId`>> The child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> sent to be privately raised, to be brought up as a future high class citizen. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> will @@.hotpink;worship you utterly@@ for this. <<elseif $slaves[$i].devotion > 50>> understands that this is the best possible outcome for the offspring of slave, and will be @@.hotpink;overjoyed.@@ <<elseif $slaves[$i].devotion > 20>> will miss her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but will be @@.hotpink;very grateful,@@ since she'll understand this is the best possible outcome for a slave mother. <<else>> will resent being separated from her child<<if $slaves[$i].pregType > 1>>ren<</if>>, but @@.hotpink;should understand and be grateful@@ that this is the best possible outcome here. <</if>> The remaining child<<if $slaves[$i].pregType > 1>>ren<</if>> will be raised privately, with expert care and tutoring, an expensive proposition. <<set $slaves[$i].devotion += 6, $privateOrphanageTotal += $slaves[$i].pregType, $slaveOrphanageTotal -= $slaves[$i].pregType>> <</replace>> <</link>> //Will cost ¤500 weekly// <</capture>> <</if>> <</span>> <</if>> <<elseif $Cash4Babies == 1 && $slaves[$i].pregType > 0>> <<set _babyCost = random(-12,12)>> <<if $slaves[$i].pregType == 50>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+_babyCost)>>@@. <<set $cash += 12*(50+_babyCost)>> <<else>> As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+_babyCost)>>@@. <<set $cash += $slaves[$i].pregType*(50+_babyCost)>> <</if>> <</if>> <<set _tmp = lastPregRule($slaves[$i], $defaultRules)>> <<if ($slaves[$i].assignmentVisible == 0) && (_tmp != null)>> <<set $slaves[$i].preg = -1>> <<else>> <<set $slaves[$i].preg = 0>> <</if>> <<set $slaves[$i].pregType = 0>> <<set $slaves[$i].pregSource = 0>> <<set $slaves[$i].pregKnown = 0>> <<set $slaves[$i].pregWeek = 0>> <<SetBellySize $slaves[$i]>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <<if $slaves[$i].mpreg == 1>> <<if $slaves[$i].anus < 3>> <<set $slaves[$i].anus = 3>> <</if>> <<else>> <<if $slaves[$i].vagina < 3>> <<set $slaves[$i].vagina = 3>> <</if>> <</if>> <</if>> /* closes c-section */ <<set $mom = 0>> <</widget>> <<widget "HeroSlavesCleanup">> <<run $heroSlaves.forEach(function(s) { const validRaces = [ "amerindian", "asian", "black", "indo-aryan", "latina", "malay", "middle eastern", "mixed race", "pacific islander", "semitic", "southern european", "white"]; /* Nationalities, races, surnames random fill */ if(!s.nationality) { s.nationality = setup.nationalityPoolSelector[Object.keys(setup.nationalityPoolSelector).random()].random(); /* Check for a pre-set race and if the nationality fits, else regenerate */ if(s.race && validRaces.includes(s.race)) { while(setup.raceSelector[s.nationality] && !setup.raceSelector[s.nationality].includes(s.race)) { s.nationality = setup.nationalityPoolSelector[Object.keys(setup.nationalityPoolSelector).random()].random(); } } } if(!s.race || !validRaces.includes(s.race)) { s.race = (setup.raceSelector[s.nationality] || setup.raceSelector[""]).random(); } if(!s.birthSurname) { s.birthSurname = (setup.surnamePoolSelector[s.nationality + "." + s.race] || setup.surnamePoolSelector[s.nationality] || setup.whiteAmericanSlaveSurnames).random(); } })>> <</widget>>
mayibrad/fc
src/pregmod/widgets/pregmodWidgets.tw
tw
mit
67,298
:: Slave Summary Widgets [nobr widget] /* Try to use cached summary */ <<run setup.summaryCache = {}>> <<widget "SlaveSummary">> <<if $useSummaryCache>> <<set _Slave = $args[0]>> <<if !setup.summaryCache[_Slave.ID]>> <<run setup.summaryCache[_Slave.ID] = new Wikifier(undefined, '<<SlaveSummaryUncached $args[0]>>').output>> <</if>> <<script>> /* * NOTE: This is for text passages only. Links inside it need to have their events re-attached * Example basic code to do so: * jQuery(summary).find('.link-internal').each(function() { * var el = jQuery(this); * el.ariaClick({ one : true }, () => Engine.play(el.attr('data-passage'))); * }); */ this.output.appendChild(setup.summaryCache[State.temporary.Slave.ID].cloneNode(true)) <</script>> <<else>> <<SlaveSummaryUncached $args[0]>> <</if>> <</widget>> <<widget "ClearSummaryCache">> <<if !$args[0]>> <<set setup.summaryCache = {}>> <<elseif _.isObject($args[0]) && _.isFinite($args[0].ID)>> <<set setup.summaryCache[$args[0].ID] = undefined>> <<else>> <<set setup.summaryCache[$args[0]] = undefined>> <</if>> <</widget>> <<widget "SlaveSummaryUncached">> <<set _Slave = $args[0]>> <<if $abbreviateDevotion == 1>> <<if _Slave.fetish == "mindbroken">>@@.red;MB@@ <<elseif _Slave.devotion < -95>>@@.darkviolet;VHate<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion < -50>>@@.darkviolet;Hate<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion < -20>>@@.mediumorchid;Res<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 20>>@@.yellow;Ambiv<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 50>>@@.hotpink;Accept<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 95>>@@.deeppink;Devo<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<else>>@@.magenta;Wor<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <</if>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.trust < -95>>@@.darkgoldenrod;ETerr<<if $summaryStats>>[_Slave.trust]<</if>> <<elseif _Slave.trust < -50>>@@.goldenrod;Terr<<if $summaryStats>>[_Slave.trust]<</if>> <<elseif _Slave.trust < -20>>@@.gold;Fright<<if $summaryStats>>[_Slave.trust]<</if>> <<elseif _Slave.trust <= 20>>@@.yellow;Fear<<if $summaryStats>>[_Slave.trust]<</if>> <<elseif _Slave.trust <= 50>>@@.mediumaquamarine;Caref<<if $summaryStats>>[_Slave.trust]<</if>> <<elseif _Slave.trust < 95>>@@.mediumseagreen;Trust<<if $summaryStats>>[_Slave.trust]<</if>> <<else>>@@.seagreen;VTrust <<if $summaryStats>>[_Slave.trust]<</if>> <</if>> <<elseif $abbreviateDevotion == 2>> <<if _Slave.fetish == "mindbroken">>@@.red;Mindbroken.@@ <<elseif _Slave.devotion < -95>>@@.darkviolet;Very hateful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion < -50>>@@.darkviolet;Hateful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion < -20>>@@.mediumorchid;Resistant<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 20>>@@.yellow;Ambivalent<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 50>>@@.hotpink;Accepting<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 95>>@@.deeppink;Devoted<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<else>>@@.magenta;Worshipful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <</if>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.trust < -95>>@@.darkgoldenrod;Extremely terrified<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < -50>>@@.goldenrod;Terrified<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < -20>>@@.gold;Frightened<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust <= 20>>@@.yellow;Fearful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust <= 50>>@@.mediumaquamarine;Careful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < 95>>@@.mediumseagreen;Trusting<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>>@@.seagreen;Profoundly trusting<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <</if>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateRules == 1>> <<switch _Slave.livingRules>> <<case "luxurious">> ''LS:Lux'' <<case "normal">> ''LS:Nor'' <<default>> ''LS:Spa'' <</switch>> <<if canTalk(_Slave)>> <<switch _Slave.speechRules>> <<case "permissive">> ''SpR:P'' <<case "accent elimination">> ''SpR:NoAcc'' <<case "language lessons">> ''SpR:LL'' <<default>> ''SpR:R'' <</switch>> <</if>> <<switch _Slave.relationshipRules>> <<case "permissive">> ''ReR:P'' <<case "just friends">> ''ReR:Fr'' <<default>> ''ReR:R'' <</switch>> <<switch _Slave.standardPunishment>> <<case "confinement">> ''Pun:Conf'' <<case "whipping">> ''Pun:Whip'' <<case "chastity">> ''Pun:Chas'' <<default>> ''Pun:Situ'' <</switch>> <<switch _Slave.standardReward>> <<case "relaxation">> ''Rew:Relx'' <<case "drugs">> ''Rew:Drug'' <<case "orgasm">> ''Rew:Orga'' <<default>> ''Rew:Situ'' <</switch>> <<switch _Slave.releaseRules>> <<case "permissive">> ''MaR:P'' <<case "sapphic">> ''MaR:S'' <<case "masturbation">> ''MaR:M'' <<default>> ''MaR:R'' <</switch>> <<elseif $abbreviateRules == 2>> Living standard: _Slave.livingRules. <<if canTalk(_Slave)>>Speech rules: _Slave.speechRules.<</if>> Relationship rules: _Slave.relationshipRules. Typical punishment: _Slave.standardPunishment. Typical reward: _Slave.standardReward. Release rules: _Slave.releaseRules. <</if>> <</if>> <<if _Slave.tired != 0>>Tired.<</if>> <<if $abbreviateDiet == 1>> <<if _Slave.weight < -95>> ''@@.red;W---<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> ''W--<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W--<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight < -10>> ''W-<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 10 >> ''W<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 30>> ''W+<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1 || $arcologies[0].FSHedonisticDecadence != "unset">> ''W++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 130>> <<if _Slave.hips >= 2 || $arcologies[0].FSHedonisticDecadence != "unset">> ''W+++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W+++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 160>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 190>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W+++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W+++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<else>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W++++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <</if>> <<elseif $abbreviateDiet == 2>> <<if _Slave.weight < -95>> @@.red;Emaciated<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> Model-thin<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Very thin<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight < -10>> Thin<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 10 >> Trim<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 30>> Plush<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1 || $arcologies[0].FSHedonisticDecadence != "unset">> Nicely chubby<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Overweight<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 130>> <<if _Slave.hips >= 2 || $arcologies[0].FSHedonisticDecadence != "unset">> Pleasantly soft and shapely<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Fat<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 160>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Amazingly voluptuous<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 190>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> SSBBW<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Super Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<else>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Perfectly massive<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Dangerously Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <</if>> <</if>> <<if $abbreviateDiet == 1>> <<switch _Slave.diet>> <<case "restricted">> ''Di:W-'' <<case "fattening">> ''Di:W+'' <<case "XX">> ''Di:XX+'' <<case "XY">> ''Di:XY+'' <<case "XXY">> ''Di:XXY+'' <<case "muscle building">> ''Di:M+'' <<case "slimming">> ''Di:M-'' <<case "cum production">> ''Di:C+'' <<case "cleansing">> ''Di:H+'' <</switch>> <<if _Slave.dietCum == 2>> ''Cum++'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> ''Cum+'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> ''Cum+ Milk+'' <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> ''Milk+'' <<elseif (_Slave.dietMilk == 2)>> ''Milk++'' <</if>> <<elseif $abbreviateDiet == 2>> <<switch _Slave.diet>> <<case "restricted">> Dieting. <<case "fattening">> Gaining weight. <<case "XX">> Estrogen rich. <<case "XY">> Testosterone rich. <<case "XXY">> Futanari mix. <<case "muscle building">> Pumping iron. <<case "slimming">> Slimming down. <<case "cum production">> Cum production. <<case "cleansing">> Cleansing. <</switch>> <<if _Slave.dietCum == 2>> Diet Base: @@.cyan;Cum Based.@@ <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> Diet Base: Cum Added. <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> Diet Base: Milk & Cum Added. <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> Diet Base: Milk Added. <<elseif (_Slave.dietMilk == 2)>> Diet Base: @@.cyan;Milk Based.@@ <</if>> <</if>> <<if $abbreviateHealth == 1>> <<if _Slave.health < -20>> ''@@.red;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <<elseif _Slave.health <= 20>> ''@@.yellow;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <<elseif _Slave.health > 20>> ''@@.green;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <</if>> <<elseif $abbreviateHealth == 2>> <<if _Slave.health < -90>> @@.red;On the edge of death<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health < -50>> @@.red;Extremely unhealthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health < -20>> @@.red;Unhealthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 20>> @@.yellow;Healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 50>> @@.green;Very healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 90>> @@.green;Extremely healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<else>> @@.green;Unnaturally healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <</if>> <</if>> <<if $abbreviateDrugs == 1>> <<switch _Slave.drugs>> <<case "breast injections">> ''Dr:Boobs+'' <<case "intensive breast injections">> ''Dr:Boobs++'' <<case "hyper breast injections">> ''Dr:Boobs+++'' <<case "butt injections">> ''Dr:Butt+'' <<case "intensive butt injections">> ''Dr:Butt++'' <<case "hyper butt injections">> ''Dr:Butt+++'' <<case "lip injections">> ''Dr:Lip+'' <<case "fertility drugs">> ''Dr:Fert+'' <<case "super fertility drugs">> ''Dr:Fert++'' <<case "penis enhancement">> ''Dr:Dick+'' <<case "intensive penis enhancement">> ''Dr:Dick++'' <<case "hyper penis enhancement">> ''Dr:Dick+++'' <<case "testicle enhancement">> ''Dr:Balls+'' <<case "intensive testicle enhancement">> ''Dr:Balls++'' <<case "hyper testicle enhancement">> ''Dr:Balls+++'' <<case "psychosuppressants">> ''Dr:Psych'' <<case "steroids">> ''Dr:Ster'' <<case "female hormone injections">> ''Dr:HormXX++'' <<case "male hormone injections">> ''Dr:HormXY++'' <<case "hormone enhancers">> ''Dr:Horm+'' <<case "anti-aging cream">> ''Dr:Age-'' <<case "appetite suppressors">> ''Dr:ApSup'' <<case "penis atrophiers">> ''Dr:Dick-'' <<case "testicle atrophiers">> ''Dr:Balls-'' <<case "clitoris atrophiers">> ''Dr:Clit-'' <<case "labia atrophiers">> ''Dr:Labia-'' <<case "nipple atrophiers">> ''Dr:Nipple-'' <<case "lip atrophiers">> ''Dr:Lip-'' <<case "breast redistributors">> ''Dr:Breast-'' <<case "butt redistributors">> ''Dr:Butt-'' <<case "sag-B-gone">> ''Dr:AntiSag'' <<case "growth stimulants">> ''Dr:groStim'' <</switch>> <<if _Slave.curatives == 2>> ''Cura'' <<elseif _Slave.curatives == 1>> ''Prev'' <</if>> <<if _Slave.aphrodisiacs != 0>> <<if _Slave.aphrodisiacs == 1>> ''Aph'' <<elseif _Slave.aphrodisiacs == 2>> ''Aph++'' <<else>> ''Anaph'' <</if>> <</if>> <<if _Slave.addict != 0>> <<switch _Slave.aphrodisiacs>> <<case 0>> @@.cyan;Add@@ <<case 1>> @@.cyan;Aph@@ <<case 2>> @@.cyan;Aph++@@ <</switch>> <<else>> <<switch _Slave.aphrodisiacs>> <<case 1>> Aph <<case 2>> Aph++ <<case -1>> Anaph <</switch>> <</if>> <<if _Slave.hormones > 1>> ''Ho:F+'' <<elseif _Slave.hormones > 0>> ''Ho:F'' <<elseif _Slave.hormones < -1>> ''Ho:M+'' <<elseif _Slave.hormones < 0>> ''Ho:M'' <</if>> <<if (_Slave.bellyImplant > -1)>> ''Belly Imp'' <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> ''Barr'' <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Prepub'' <<elseif _Slave.ovaryAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Meno'' <<elseif _Slave.preg == -1>> ''CC'' <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Fert+'' <<elseif ((_Slave.preg < 4) && (_Slave.preg > 0) && _Slave.pregKnown == 0) || _Slave.pregWeek == 1>> ''Preg?'' <<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>> ''Perm preg'' <<elseif _Slave.pregKnown == 1>> ''_Slave.pregWeek wks preg'' <</if>> <<if _Slave.induce == 1>> ''Early Labor'' <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> ''Prepub balls'' <</if>> <<if _Slave.balls > 0 && _Slave.vasectomy == 1>> ''Vasect'' <</if>> <<if _Slave.inflation == 3>> ''8 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 2>> ''4 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 1>> ''2 ltr _Slave.inflationType'' <</if>> <<elseif $abbreviateDrugs == 2>> <<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>> On _Slave.drugs. <</if>> <<if _Slave.curatives == 2>> On curatives. <<elseif _Slave.curatives == 1>> On preventatives. <</if>> <<if _Slave.aphrodisiacs > 0>> On <<if _Slave.aphrodisiacs > 1>>extreme <</if>>aphrodisiacs. <<elseif _Slave.aphrodisiacs === -1>> On anaphrodisiacs. <</if>> <<if _Slave.addict != 0>> @@.cyan;Addict.@@ <</if>> <<if _Slave.hormones > 1>> ''Heavy female hormones.'' <<elseif _Slave.hormones > 0>> ''Female hormones.'' <<elseif _Slave.hormones < -1>> ''Heavy male hormones.'' <<elseif _Slave.hormones < 0>> ''Male hormones.'' <</if>> <<if (_Slave.bellyImplant > -1)>> Belly Implant. <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> Barren. <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Not ovulating yet. <<elseif _Slave.ovaryAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Menopausal. <<elseif _Slave.preg == -1>> On contraceptives. <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Fertile. <<elseif ((_Slave.preg < 4) && (_Slave.preg > 0) && _Slave.pregKnown == 0) || _Slave.pregWeek == 1>> May be pregnant. <<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>> Permenantly pregnant. <<elseif _Slave.pregKnown == 1>> <<if _Slave.pregType < 2 || _Slave.pregType >= 50>> _Slave.pregWeek weeks pregnant. <<else>> _Slave.pregWeek weeks pregnant with <<if _Slave.pregType >= 20>> a brood of offspring. <<elseif _Slave.pregType >= 10>> _Slave.pregType babies. <<elseif _Slave.pregType == 9>> nonuplets. <<elseif _Slave.pregType == 8>> octuplets. <<elseif _Slave.pregType == 7>> septuplets. <<elseif _Slave.pregType == 6>> sextuplets. <<elseif _Slave.pregType == 5>> quintuplets. <<elseif _Slave.pregType == 4>> quadruplets. <<elseif _Slave.pregType == 3>> triplets. <<else>> twins. <</if>> <</if>> <</if>> <<if _Slave.induce == 1>> Showing signs of early labor. <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> Has not had first ejaculation. <</if>> <<if _Slave.balls > 0 && _Slave.vasectomy == 1>> Vasectomy. <</if>> <<if _Slave.inflation == 3>> ''Filled with 8 liters of _Slave.inflationType.'' <<elseif _Slave.inflation == 2>> ''Filled with 4 liters of _Slave.inflationType.'' <<elseif _Slave.inflation == 1>> ''Filled with 2 liters of _Slave.inflationType.'' <</if>> <</if>> <<if $abbreviateNationality+$abbreviateGenitalia+$abbreviatePhysicals+$abbreviateSkills+$abbreviateMental != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<SlaveTitle _Slave>> <<set $seed = $desc.substring(0,1)>> <<set $seed = $seed.toUpperCase()>> <<set $desc = $seed + $desc.substring(1)>> ''@@.coral;$desc<<if $abbreviatePhysicals == 2>>.<</if>>@@'' <<if $seeRace == 1>> @@.tan; <<if $abbreviateRace == 1>> <<switch _Slave.race>> <<case "white">> C <<case "asian">> A <<case "indo-aryan">> I <<case "latina">> L <<case "middle eastern">> ME <<case "black">> B <<case "pacific islander">> PI <<case "malay">> M <<case "amerindian">> AI <<case "semitic">> S <<case "southern european">> SE <<case "mixed race">> MR <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.charAt(1) + _Slave.race.charAt(2)>> <</switch>> <<elseif $abbreviateRace == 2>> <<switch _Slave.race>> <<case "white">> Caucasian. <<case "asian">> Asian. <<case "indo-aryan">> Indo-aryan. <<case "latina">> Latina. <<case "middle eastern">> Middle Eastern. <<case "black">> Black. <<case "pacific islander">> Pacific Islander. <<case "malay">> Malay. <<case "amerindian">> Amerindian. <<case "semitic">> Semitic. <<case "southern european">> Southern European. <<case "mixed race">> Mixed race. <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.slice(1)>>. <</switch>> <</if>> @@ <</if>> <<if $abbreviateNationality == 1>> @@.tan; <<switch _Slave.nationality>> <<case "American">> US <<case "Canadian">> Can <<case "Puerto Rican">> PR <<case "Cuban">> Cub <<case "Haitian">> Hai <<case "Jamaican">> Jam <<case "Mexican">> Mex <<case "Dominican">> Dom <<case "Peruvian">> Per <<case "Venezuelan">> Ven <<case "Bolivian">> Bol <<case "Guatemalan">> Gtm <<case "Brazilian">> Bra <<case "Argentinian">> Arg <<case "Chilean">> Chl <<case "Colombian">> Col <<case "Egyptian">> Egy <<case "Turkish">> Tur <<case "Iranian">> Irn <<case "Armenian">> Arm <<case "Israeli">> Isr <<case "Saudi">> Sau <<case "Moroccan">> Mor <<case "Nigerian">> Nga <<case "Kenyan">> Ken <<case "Zimbabwean">> <<if _Slave.race == "white">> Rho <<else>> Zwe <</if>> <<case "Ugandan">> Uga <<case "Tanzanian">> Tza <<case "Ghanan">> Gha <<case "Congolese">> Cog <<case "Ethiopian">> Eth <<case "South African">> RSA <<case "Chinese">> Chi <<case "Korean">> Kor <<case "Japanese">> Jpn <<case "Thai">> Tha <<case "Vietnamese">> Vnm <<case "Indonesian">> Idn <<case "Filipina">> Phl <<case "Burmese">> Bur <<case "Nepalese">> Npl <<case "Uzbek">> Uzb <<case "Afghan">> Afg <<case "Algerian">> Alg <<case "Libyan">> Lby <<case "Tunisian">> Tun <<case "Lebanese">> Lbn <<case "Jordanian">> Jor <<case "Emirati">> AE <<case "Omani">> Omn <<case "Malian">> Mal <<case "Sudanese">> Sud <<case "Yemeni">> Yem <<case "Iraqi">> Irq <<case "Indian">> Ind <<case "Malaysian">> Mys <<case "Kazakh">> Kaz <<case "Pakistani">> Pak <<case "Bangladeshi">> Bgd <<case "Belarusian">> BeR <<case "Russian">> Rus <<case "Ukrainian">> Ukr <<case "Irish">> Irl <<case "Icelandic">> Isl <<case "Finnish">> Fin <<case "Swiss">> Swi <<case "Danish">> Dan <<case "Norwegian">> Nor <<case "Austrian">> Aut <<case "Slovak">> Svk <<case "Dutch">> Nld <<case "Belgian">> Bel <<case "Czech">> Cze <<case "Serbian">> Srb <<case "Portuguese">> Por <<case "Hungarian">> Hun <<case "Estonian">> Est <<case "Polish">> Pol <<case "Lithuanian">> Lit <<case "Romanian">> Rom <<case "German">> Ger <<case "Swedish">> Swe <<case "French">> Fra <<case "Scottish">> Sco <<case "Italian">> Ita <<case "Greek">> Gre <<case "Spanish">> Spa <<case "British">> GB <<case "Australian">> Aus <<case "a New Zealander">> NZ <<case "Sammarinese">> SM <<case "Marshallese">> MI <<case "Syrian">> Syr <<case "Bermudian">> Ber <<case "Uruguayan">> Uru <<case "Monégasque">> Mnc <<case "Montenegrin">> Mng <<case "Cambodian">> Kam <<case "Cameroonian">> Cam <<case "Gabonese">> Gab <<case "Djiboutian">> Dji <<case "Greenlandic">> Grn <<case "Tuvaluan">> Tuv <<case "Zambian">> Zam <<case "Albanian">> Alb <<case "Bruneian">> Bru <<case "Singaporean">> Sng <<case "Laotian">> Lao <<case "Mongolian">> Mon <<case "Taiwanese">> Tai <<case "Belizean">> Blz <<case "Grenadian">> Gda <<case "I-Kiribati">> Kir <<case "Malagasy">> Mad <<case "Maldivian">> Mdv <<case "Bosnian">> Bos <<case "Croatian">> Cro <<case "Kosovan">> Kos <<case "Macedonian">> Mac <<case "Honduran">> Hon <<case "Maltese">> Mlt <<case "Nauruan">> Nau <<case "Micronesian">> FSM <<case "Costa Rican">> CR <<case "Salvadoran">> ES <<case "Nicaraguan">> Nic <<case "Panamanian">> Pan <<case "Andorran">> And <<case "Bulgarian">> Bul <<case "Luxembourgian">> Lux <<case "Moldovan">> Mol <<case "Nigerien">> Ng <<case "Ancient Egyptian Revivalist">> Egy Rev <<case "Ancient Chinese Revivalist">> Chi Rev <<case "Edo Revivalist">> Edo Rev <<case "Roman Revivalist">> Rom Rev <<case "Aztec Revivalist">> Azt Rev <<case "Arabian Revivalist">> Ara Rev <<case "slave" "none" "" "Stateless">> None <<default>> <<print _Slave.nationality.charAt(0) + _Slave.nationality.charAt(1) + _Slave.nationality.charAt(2)>> <</switch>> @@ <<elseif $abbreviateNationality == 2>> @@.tan; <<switch _Slave.nationality>> <<case "Zimbabwean">> <<if _Slave.race == "white">> Rhodesian. <<else>> _Slave.nationality. <</if>> <<case "slave" "none" "" "Stateless">> Stateless. <<default>> _Slave.nationality. <</switch>> @@ <</if>> <<if $abbreviatePhysicals == 1>> @@.pink; <<switch _Slave.skin>> <<case "light brown">> L. Br <<case "extremely pale">> Ex. Pa <<case "tanned">> Tan <<case "dark" "fair" "pale">> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> <<default>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.charAt(1) + _Slave.skin.charAt(2)>> <</switch>> <<else>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> skin. @@ <</if>> <<if $abbreviateGenitalia == 1>> <<if _Slave.dick > 0>> @@.pink; <<if _Slave.balls == 0>> Geld <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 8)>> Junk+++ <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Junk++ <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Junk+ <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Junk <<elseif _Slave.dick > 8>> Dick+++ <<elseif _Slave.dick > 5>> Dick++ <<elseif _Slave.dick > 4>> Dick+ <<elseif _Slave.dick > 3>> Dick <<elseif _Slave.balls > 10>> Balls+++ <<elseif _Slave.balls > 5>> Balls++ <<elseif _Slave.balls > 4>> Balls+ <<elseif _Slave.balls > 3>> Balls <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@.lime;VV@@ <<elseif (_Slave.pregKnown == 1) && canWalk(_Slave) && (_Slave.clothes == "no clothing" || _Slave.clothes == "body oil") && (_Slave.shoes == "none")>> @@.pink;NBP@@ <</if>> <<if _Slave.anus == 0>> @@.lime;AV@@ <</if>> @@.pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> V++A++ <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> V+A+ <<elseif _Slave.vagina > 3>> V++ <<elseif _Slave.vagina > 2>> V+ <<elseif _Slave.anus > 3>> A++ <<elseif _Slave.anus > 2>> A+ <</if>> @@ <<elseif $abbreviateGenitalia == 2>> <<if _Slave.dick > 0>> @@.pink; <<if _Slave.balls == 0>> Gelded. <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 8)>> Hyper dick & balls. <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Monster dick & balls. <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Huge dick & balls. <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Big dick & balls. <<elseif _Slave.dick > 8>> Hyper dong. <<elseif _Slave.dick > 5>> Monster dong. <<elseif _Slave.dick > 4>> Huge dick. <<elseif _Slave.dick > 3>> Big dick. <<elseif _Slave.balls > 8>> Hyper balls. <<elseif _Slave.balls > 5>> Monstrous balls. <<elseif _Slave.balls > 4>> Huge balls. <<elseif _Slave.balls > 3>> Big balls. <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@.lime;Virgin.@@ <<elseif (_Slave.pregKnown == 1) && canWalk(_Slave) && (_Slave.clothes == "no clothing" || _Slave.clothes == "body oil") && (_Slave.shoes == "none")>> @@.pink;Naked, barefoot, and pregnant.@@ <</if>> <<if _Slave.anus == 0>> @@.lime;Anal virgin.@@ <</if>> @@.pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> Blown out holes. <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> High mileage. <<elseif _Slave.vagina > 3>> Cavernous pussy. <<elseif _Slave.vagina > 2>> Loose pussy. <<elseif _Slave.anus > 3>> Permagaped anus. <<elseif _Slave.anus > 2>> Gaping anus. <</if>> @@ <</if>> <<if $abbreviatePhysicals == 1>> @@.pink; <<if $showAgeDetail == 1>> _Slave.actualAge <<elseif _Slave.actualAge >= 40>> 40s <<elseif _Slave.actualAge >= 35>> Lt30s <<elseif _Slave.actualAge >= 30>> Ea30s <<elseif _Slave.actualAge >= 25>> Lt20s <<elseif _Slave.actualAge >= 20>> Ea20s <<elseif _Slave.actualAge >= 18>> _Slave.actualAge <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> <<print _Slave.physicalAge>>y-bdy <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Lks<<print _Slave.visualAge>> <</if>> <<if _Slave.face < -95>> @@.red;Face---<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face < -40>> @@.red;Face--<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face < -10>> @@.red;Face-<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face <= 10>> Face<<if $summaryStats>>[_Slave.face]<</if>> <<elseif _Slave.face <= 40>> @@.pink;Face+<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face <= 95>> @@.pink;Face++<<if $summaryStats>>[_Slave.face]<</if>>@@ <<else>> @@.pink;Face+++<<if $summaryStats>>[_Slave.face]<</if>>@@ <</if>> <<if _Slave.eyes == -2>> @@.red;Blind@@ <<elseif _Slave.eyes == -1 && (_Slave.eyewear != "corrective glasses") && (_Slave.eyewear != "corrective contacts")>> @@.yellow;Sight-@@ <</if>> <<if _Slave.markings != "none">> Markings <</if>> <<if _Slave.lips > 95>> Facepussy <<elseif _Slave.lips > 70>> Lips+++<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 40>> Lips++<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 20>> Lips+<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 10>> Lips<<if $summaryStats>>[_Slave.lips]<</if>> <<else>> @@.red;Lips-@@<<if $summaryStats>>[_Slave.lips]<</if>> <</if>> <<if _Slave.teeth == "crooked">> @@.yellow;Cr Teeth@@ <<elseif _Slave.teeth == "cosmetic braces">> Cos Braces <<elseif _Slave.teeth == "straightening braces">> Braces <<elseif _Slave.teeth == "removable">> Rem Teeth <<elseif _Slave.teeth == "pointy">> Fangs <</if>> <<if _Slave.muscles > 95>> Musc++<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > 50>> Musc+<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > 5>> Fit<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > -6>> Soft<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > -31>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak@@<<if $summaryStats>>[_Slave.muscles]<</if>> <<else>> Soft<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<elseif _Slave.muscles > -96>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak+@@<<if $summaryStats>>[_Slave.muscles]<</if>> <<else>> Soft+<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<else>> @@.red;Weak++@@<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> P-Limbs <<elseif _Slave.amp == -2>> Sex P-Limbs <<elseif _Slave.amp == -3>> Beauty P-Limbs <<elseif _Slave.amp == -4>> Combat P-Limbs <<elseif _Slave.amp == -5>> Cyber P-Limbs <<else>> Amp <</if>> <</if>> <<if !canWalk(_Slave)>> Immob <</if>> <<if _Slave.heels == 1>> Heel <</if>> @@ <<if _Slave.voice == 0>> @@.pink;Mute@@ <<else>> <<if _Slave.accent == 3>> @@.red;Acc--@@ <<elseif _Slave.accent == 2>> Acc- <<elseif _Slave.accent == 4>> Acc-- <<elseif _Slave.accent == 1>> @@.pink;Acc@@ <</if>> <</if>> @@.pink; <<if (_Slave.boobs >= 12000) && (_Slave.butt > 9)>> T&A+++ <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> T&A++ <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> T&A+ <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> T&A <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish <<elseif _Slave.boobs >= 12000>> Boobs+++ <<elseif _Slave.boobs > 4000>> Boobs++ <<elseif _Slave.boobs > 2000>> Boobs+ <<elseif _Slave.boobs > 800>> Boobs <<elseif _Slave.butt > 9>> Ass+++ <<elseif _Slave.butt > 8>> Ass++ <<elseif _Slave.butt > 6>> Ass+ <<elseif _Slave.butt > 4>> Ass <</if>> @@ @@.red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disp <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3>> Disp <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.butt <= 2>> Disp <</if>> <<else>> <<if _Slave.butt > 6>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.butt <= 1>> Disp <</if>> <</if>> @@ <<if _Slave.waist > 95>>@@.red;Wst---<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist > 40>>@@.red;Wst--<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist > 10>>@@.red;Wst-<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist >= -10>>Wst<<if $summaryStats>>[_Slave.waist]<</if>> <<elseif _Slave.waist >= -40>>@@.pink;Wst+<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist >= -95>>@@.pink;Wst++<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<else>>@@.pink;Wst+++<<if $summaryStats>>[_Slave.waist]<</if>>@@ <</if>> @@.pink; <<if (_Slave.boobsImplant == 0) && (_Slave.buttImplant == 0) && (_Slave.waist >= -95) && (_Slave.lipsImplant == 0) && (_Slave.faceImplant <= 5) && (_Slave.bellyImplant == -1)>> Natr <<else>> Impl <</if>> <<if _Slave.lactation == 1>> Lact <<elseif _Slave.lactation == 2>> Lact++ <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Mods++ <<elseif $modScore > 7>> Mods+ <<else>> Mods <</if>> <<if _Slave.brand != 0>> Br <</if>> @@ <<elseif $abbreviatePhysicals == 2>> @@.pink; <<if $showAgeDetail == 1>> Age _Slave.actualAge. <<elseif _Slave.actualAge >= 40>> Forties. <<elseif _Slave.actualAge >= 35>> Late thirties. <<elseif _Slave.actualAge >= 30>> Early thirties. <<elseif _Slave.actualAge >= 25>> Late twenties. <<elseif _Slave.actualAge >= 20>> Early twenties. <<elseif _Slave.actualAge >= 19>> Nineteen. <<elseif _Slave.actualAge >= 18>> Eighteen. <<else>> Underage. <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> _Slave.visualAge year old body. <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Looks _Slave.visualAge. <</if>> <<if _Slave.face < -95>> @@.red;Very ugly<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face < -40>> @@.red;Ugly<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face < -10>> @@.red;Unattractive<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face <= 10>> Average<<if $summaryStats>> [_Slave.face]<</if>> <<elseif _Slave.face <= 40>> @@.pink;Attractive<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face <= 95>> @@.pink;Beautiful<<if $summaryStats>> [_Slave.face]<</if>>@@ <<else>> @@.pink;Very beautiful<<if $summaryStats>> [_Slave.face]<</if>>@@ <</if>> _Slave.faceShape face. <<if _Slave.eyes <= -2>> @@.red;Blind.@@ <<elseif _Slave.eyes <= -1>> @@.yellow;Nearsighted.@@ <</if>> <<if _Slave.lips > 95>> Facepussy<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 70>> Huge lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 40>> Big lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 20>> Pretty lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 10>> Normal lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<else>> @@.red;Thin lips<<if $summaryStats>> [_Slave.lips]<</if>>.@@ <</if>> <<if _Slave.teeth == "crooked">> @@.yellow;Crooked teeth.@@ <<elseif _Slave.teeth == "cosmetic braces">> Cosmetic braces. <<elseif _Slave.teeth == "straightening braces">> Braces. <<elseif _Slave.teeth == "removable">> Removable teeth. <<elseif _Slave.teeth == "pointy">> Sharp fangs. <</if>> <<if _Slave.muscles > 95>> Hugely muscular<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > 50>> Muscular<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > 5>> Fit<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > -6>> Soft<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > -31>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <<else>> Weak<<if $summaryStats>> [_Slave.muscles]<</if>>. <</if>> <<elseif _Slave.muscles > -96>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Very weak<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <<else>> Very weak<<if $summaryStats>> [_Slave.muscles]<</if>>. <</if>> <<else>> @@.red;Frail<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> Prosthetic limbs. <<elseif _Slave.amp == -2>> Sexy prosthetic limbs. <<elseif _Slave.amp == -3>> Beautiful prosthetic limbs. <<elseif _Slave.amp == -4>> Deadly prosthetic limbs. <<elseif _Slave.amp == -5>> Cyber prosthetic limbs. <<else>> Amputee. <</if>> <</if>> <<if !canWalk(_Slave)>> Immobile. <</if>> <<if _Slave.heels == 1>> Heeled. <</if>> @@ <<if _Slave.voice == 0>> @@.pink;Mute.@@ <<else>> <<if _Slave.accent == 3>> @@.red;Bad accent.@@ <<elseif _Slave.accent == 4>> @@.red;No language skills.@@ <<elseif _Slave.accent == 2>> Accent. <<elseif _Slave.accent == 1>> @@.pink;Cute accent.@@ <</if>> <</if>> @@.pink; <<if (_Slave.boobs >= 12000) && (_Slave.butt > 9)>> Hyper T&A. <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> Enormous T&A. <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> Huge T&A. <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> Big T&A. <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish figure. <<elseif _Slave.boobs >= 12000>> Immobilizing tits. <<elseif _Slave.boobs > 4000>> Monstrous tits. <<elseif _Slave.boobs > 2000>> Huge tits. <<elseif _Slave.boobs > 800>> Big tits. <<elseif _Slave.butt > 9>> Hyper ass. <<elseif _Slave.butt > 8>> Titanic ass. <<elseif _Slave.butt > 6>> Huge ass. <<elseif _Slave.butt > 4>> Big ass. <</if>> @@ @@.red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3 && (($arcologies[0].SlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 2 && (($arcologies[0].SlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <<else>> <<if _Slave.butt > 6>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 1 && (($arcologies[0].SlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <</if>> @@ <<if _Slave.waist > 95>> @@.red;Masculine waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist > 40>>@@.red;Ugly waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist > 10>>@@.red;Unattractive waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist >= -10>>Average waist<<if $summaryStats>> [_Slave.waist]<</if>>. <<elseif _Slave.waist >= -40>>@@.pink;Feminine waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist >= -95>>@@.pink;Hourglass waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<else>>@@.pink;Absurdly narrow waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <</if>> @@.pink; <<if (_Slave.boobsImplant != 0) || (_Slave.buttImplant != 0) || (_Slave.lipsImplant != 0) || (_Slave.bellyImplant != -1)>> Implants. <<elseif (_Slave.faceImplant >= 30) || (_Slave.waist < -95)>> Surgery enhanced. <<else>> All natural. <</if>> <<if _Slave.lactation == 1>> Lactating naturally. <<elseif _Slave.lactation == 2>> Heavy lactation. <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Extensive body mods. <<elseif $modScore > 7>> Noticeable body mods. <<else>> Light body mods. <</if>> <<if _Slave.brand != 0>> Branded. <</if>> @@ <</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $abbreviateSkills == 1>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;I+++(e)@@ <<case 2>> @@.deepskyblue;I++(e)@@ <<case 1>> @@.deepskyblue;I+(e)@@ <<case -1>> @@.orangered;I-(e)@@ <<case -2>> @@.orangered;I--(e)@@ <<case -3>> @@.orangered;I---(e)@@ <<default>> I(e) <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;I+++@@ <<case 2>> @@.deepskyblue;I++@@ <<case 1>> @@.deepskyblue;I+@@ <<case -1>> @@.orangered;I-@@ <<case -2>> @@.orangered;I--@@ <<case -3>> @@.orangered;I---@@ <<default>> I <</switch>> <</if>> <<set _SSkills = _Slave.analSkill+_Slave.oralSkill>> @@.aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> MSS <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<set _SSkills = Math.trunc(_SSkills)>> <<if _SSkills > 180>>S++ <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>Sh++ <<elseif _SSkills > 90>>S+ <<elseif _SSkills > 30>>S <<else>>S- <</if>> <<if $summaryStats>>[_SSkills]<</if>> <<if _Slave.whoreSkill >= 100>>W+++ <<elseif _Slave.whoreSkill > 60>>W++ <<elseif _Slave.whoreSkill > 30>>W+ <<elseif _Slave.whoreSkill > 10>>W <</if>> <<if _Slave.whoreSkill > 10>> <<if $summaryStats>>[_Slave.whoreSkill]<</if>> <</if>> <<if _Slave.entertainSkill >= 100>>E+++ <<elseif _Slave.entertainSkill > 60>>E++ <<elseif _Slave.entertainSkill > 30>>E+ <<elseif _Slave.entertainSkill > 10>>E <</if>> <<if _Slave.entertainSkill > 10>> <<if $summaryStats>>[_Slave.entertainSkill]<</if>> <</if>> <</if>> <<if _Slave.combatSkill > 0>> C <</if>> @@ <<if _Slave.prestige > 0>> @@.green; <<if _Slave.prestige > 2>> Prest++ <<elseif _Slave.prestige == 2>> Prest+ <<elseif _Slave.prestige == 1>> Prest <</if>> @@ <</if>> <<elseif $abbreviateSkills == 2>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;Brilliant, educated.@@ <<case 2>> @@.deepskyblue;Very smart, educated.@@ <<case 1>> @@.deepskyblue;Smart, educated.@@ <<case -1>> @@.orangered;Slow, educated.@@ <<case -2>> @@.orangered;Very slow, educated.@@ <<case -3>> @@.orangered;Moronic, educated.@@ <<default>> Average intelligence, educated. <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;Brilliant.@@ <<case 2>> @@.deepskyblue;Very smart.@@ <<case 1>> @@.deepskyblue;Smart.@@ <<case -1>> @@.orangered;Slow.@@ <<case -2>> @@.orangered;Very slow.@@ <<case -3>> @@.orangered;Moronic.@@ <<default>> Average intelligence. <</switch>> <</if>> <<set _SSkills = (_Slave.analSkill+_Slave.oralSkill)>> @@.aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> Masterful Sex Slave. <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<if _SSkills > 180>> Sex master<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>> Masterful shemale<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif _SSkills > 90>> Sexual expert<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif _SSkills > 30>> Sexually skilled<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<else>> Sexually unskilled<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <</if>> <<if _Slave.whoreSkill >= 100>> Masterful whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 60>> Expert whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 30>> Skilled whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 10>> Basic whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <</if>> <<if _Slave.entertainSkill >= 100>> Masterful entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 60>> Expert entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 30>> Skilled entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 10>> Basic entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <</if>> <</if>> <<if _Slave.combatSkill > 0>> Trained fighter. <</if>> @@ <<if _Slave.prestige > 0>> @@.green; <<if _Slave.prestige > 2>> Extremely prestigious. <<elseif _Slave.prestige == 2>> Very prestigious. <<elseif _Slave.prestige == 1>> Prestigious. <</if>> @@ <</if>> <</if>> <<if $abbreviateMental == 1>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@.lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Sub++ <<elseif _Slave.fetishStrength > 60>> Sub+ <<else>> Sub <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Oral++ <<elseif _Slave.fetishStrength > 60>> Oral+ <<else>> Oral <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humil++ <<elseif _Slave.fetishStrength > 60>> Humil+ <<else>> Humil <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Anal++ <<elseif _Slave.fetishStrength > 60>> Anal+ <<else>> Anal <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobs++ <<elseif _Slave.fetishStrength > 60>> Boobs+ <<else>> Boobs <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Sadist++ <<elseif _Slave.fetishStrength > 60>> Sadist+ <<else>> Sadist <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Pain++ <<elseif _Slave.fetishStrength > 60>> Pain+ <<else>> Pain <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Dom++ <<elseif _Slave.fetishStrength > 60>> Dom+ <<else>> Dom <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Preg++ <<elseif _Slave.fetishStrength > 60>> Preg+ <<else>> Preg <</if>> <<default>> Vanilla <</switch>> <<if $summaryStats>>[_Slave.fetishStrength]<</if>> @@ <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@.red;XY---<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 15>> @@.red;XY--<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 35>> @@.red;XY-<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 65>> XY<<if $summaryStats>>[_Slave.attrXY]<</if>> <<elseif _Slave.attrXY <= 85>> @@.green;XY+<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 95>> @@.green;XY++<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@.green;Omni!@@ <<else>> @@.green;Omni+Nympho!!@@ <</if>> <<else>> @@.green;XY+++<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <</if>> <<if _Slave.attrXX <= 5>> @@.red;XX---<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 15>> @@.red;XX--<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 35>> @@.red;XX-<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 65>> XX<<if $summaryStats>>[_Slave.attrXX]<</if>> <<elseif _Slave.attrXX <= 85>> @@.green;XX+<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 95>> @@.green;XX++<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXY <= 95>> @@.green;XX+++<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@.green;Nympho!@@ <</if>> <<elseif _Slave.energy > 80>> @@.green;SD++<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 60>> @@.green;SD+<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 40>> @@.yellow;SD<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 20>> @@.red;SD-<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<else>> @@.red;SD--<<if $summaryStats>>[_Slave.energy]<</if>>@@ <</if>> <</if>> <</if>> <<if _Slave.clitPiercing == 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting == "off">> SP- <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "submissive")>> SP:sub <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "oral")>> SP:oral <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "humiliation")>> SP:humil <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "anal")>> SP:anal <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "boobs")>> SP:boobs <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "sadist")>> SP:sade <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "masochist")>> SP:pain <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "dom")>> SP:dom <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "pregnancy")>> SP:preg <<elseif ((_Slave.fetish != "none") && (_Slave.clitSetting == "vanilla"))>> SP:vanilla <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting == "all")>> SP:all <<elseif (_Slave.energy > 5) && (_Slave.clitSetting == "none")>> SP:none <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP- <<case "submissive">> SP:sub <<case "lesbian">> SP:les <<case "oral">> SP:oral <<case "humiliation">> SP:humil <<case "anal">> SP:anal <<case "boobs">> SP:boobs <<case "sadist">> SP:sade <<case "masochist">> SP:pain <<case "dom">> SP:dom <<case "pregnancy">> SP:pregnancy <<case "vanilla">> SP:vanilla <<case "all">> SP:all <<case "none">> SP:none <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.clitSetting == "women">> <<if _Slave.attrXX < 95>>SP:women<</if>> <<elseif _Slave.clitSetting == "men">> <<if _Slave.attrXY < 95>>SP:men<</if>> <<elseif _Slave.clitSetting == "anti-women">> <<if _Slave.attrXX > 0>>SP:anti-women<</if>> <<elseif _Slave.clitSetting == "anti-men">> <<if _Slave.attrXY > 0>>SP:anti-men<</if>> <</if>> <<else>> <<if _Slave.clitSetting == "women">> SP:women <<elseif _Slave.clitSetting == "men">> SP:men <<elseif _Slave.clitSetting == "anti-women">> SP:anti-women <<elseif _Slave.clitSetting == "anti-men">> SP:anti-men <</if>> <</if>> <</if>> @@.red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrog <<case "bitchy">> Bitchy <<case "odd">> Odd <<case "hates men">> Men- <<case "hates women">> Women- <<case "gluttonous">> Glut <<case "anorexic">> Ano <<case "devout">> Dev <<case "liberated">> Lib <<default>> <<set _Slave.behavioralFlaw = "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@.red;Oral-@@ <<case "hates anal">> @@.red;Anal-@@ <<case "hates penetration">> @@.red;Fuck-@@ <<case "shamefast">> @@.red;Shame@@ <<case "idealistic">> @@.red;Ideal@@ <<case "repressed">> @@.red;Repre@@ <<case "apathetic">> @@.red;Apath@@ <<case "crude">> @@.red;Crude@@ <<case "judgemental">> @@.red;Judge@@ <<case "cum addict">> @@.yellow;CumAdd@@ <<case "anal addict">> @@.yellow;AnalAdd@@ <<case "attention whore">> @@.yellow;Attention@@ <<case "breast growth">> @@.yellow;BoobObsess@@ <<case "abusive">> @@.yellow;Abusive@@ <<case "malicious">> @@.yellow;Malice@@ <<case "self hating">> @@.yellow;SelfHatr@@ <<case "neglectful">> @@.yellow;SelfNeglect@@ <<case "breeder">> @@.yellow;BreedObsess@@ <<default>> <<set _Slave.sexualFlaw = "none">> <</switch>> @@.green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confid <<case "cutting">> Cutting <<case "funny">> Funny <<case "fitness">> Fit <<case "adores women">> Women+ <<case "adores men">> Men+ <<case "insecure">> Insec <<case "sinful">> Sinf <<case "advocate">> Advoc <<default>> <<set _Slave.behavioralQuirk = "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck <<case "painal queen">> Painal <<case "strugglefuck queen">> Struggle <<case "tease">> Tease <<case "romantic">> Romantic <<case "perverted">> Perverted <<case "caring">> Caring <<case "unflinching">> Unflinch <<case "size queen">> SizeQ <<default>> <<set _Slave.sexualQuirk = "none">> <</switch>> @@ <<elseif $abbreviateMental == 2>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@.lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Complete submissive<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Submissive<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Submissive tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Cumslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Oral fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Prefers oral<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humiliation slut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Exhibitionist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Interest in humiliation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Buttslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Anal fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Prefers anal<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Breast fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Loves boobs<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Complete sadist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Sadist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Sadistic tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Complete masochist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Masochist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Masochistic tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Complete dom<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Dominant<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Dominant tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Pregnancy fetish<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Pregnancy kink<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Interest in impregnation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<default>> Sexually vanilla<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</switch>> @@ <</if>> <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@.red;Disgusted by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 15>> @@.red;Turned off by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 35>> @@.red;Not attracted to men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 65>> Indifferent to men<<if $summaryStats>> [_Slave.attrXY]<</if>>, <<elseif _Slave.attrXY <= 85>> @@.green;Attracted to men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 95>> @@.green;Aroused by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@.green;Omnisexual!@@ <<else>> @@.green;Omnisexual nymphomaniac!@@ <</if>> <<else>> @@.green;Passionate about men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <</if>> <<if _Slave.attrXX <= 5>> @@.red;disgusted by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 15>> @@.red;turned off by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 35>> @@.red;not attracted to women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 65>> indifferent to women<<if $summaryStats>> [_Slave.attrXX]<</if>>. <<elseif _Slave.attrXX <= 85>> @@.green;attracted to women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 95>> @@.green;aroused by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXY <= 95>> @@.green;passionate about women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@.green;Nymphomaniac!@@ <</if>> <<elseif _Slave.energy > 80>> @@.green;Powerful sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 60>> @@.green;Good sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 40>> @@.yellow;Average sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 20>> @@.red;Poor sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<else>> @@.red;No sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <</if>> <</if>> <<if _Slave.clitPiercing == 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting == "off">> SP off. <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "submissive")>> SP: submissive. <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "oral")>> SP: oral. <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "humiliation")>> SP: humiliation. <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "anal")>> SP: anal. <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "boobs")>> SP: breasts. <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "sadist")>> SP: sadism. <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "masochist")>> SP: masochism. <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "dom")>> SP: dominance. <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "pregnancy")>> SP: pregnancy. <<elseif (_Slave.fetish != "none") && (_Slave.clitSetting == "vanilla")>> SP: vanilla. <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting == "all")>> SP: all. <<elseif (_Slave.energy > 5) && (_Slave.clitSetting == "none")>> SP: none. <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP off. <<case "submissive">> SP: submissive. <<case "oral">> SP: oral. <<case "humiliation">> SP: humiliation. <<case "anal">> SP: anal. <<case "boobs">> SP: breasts. <<case "sadist">> SP: sadism. <<case "masochist">> SP: masochism. <<case "dom">> SP: dominance. <<case "pregnancy">> SP: pregnancy. <<case "vanilla">> SP: vanilla. <<case "all">> SP: all. <<case "none">> SP: none. <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if (_Slave.attrXX < 100) && (_Slave.clitSetting == "women")>> SP: women. <<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting == "men")>> SP: men. <</if>> <<else>> <<if _Slave.clitSetting == "women">> SP: women. <<elseif _Slave.clitSetting == "men">> SP: men. <</if>> <</if>> <</if>> @@.red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrogant. <<case "bitchy">> Bitchy. <<case "odd">> Odd. <<case "hates men">> Hates men. <<case "hates women">> Hates women. <<case "gluttonous">> Stress eater. <<case "anorexic">> Anorexic. <<case "devout">> Devoutly religious. <<case "liberated">> Mentally liberated. <<default>> <<set _Slave.behavioralFlaw = "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@.red;Hates oral.@@ <<case "hates anal">> @@.red;Hates anal.@@ <<case "hates penetration">> @@.red;Hates penetration.@@ <<case "shamefast">> @@.red;Shamefast.@@ <<case "idealistic">> @@.red;Sexually idealistic.@@ <<case "repressed">> @@.red;Sexually repressed.@@ <<case "apathetic">> @@.red;Sexually apathetic.@@ <<case "crude">> @@.red;Sexually crude.@@ <<case "judgemental">> @@.red;Sexually judgemental.@@ <<case "cum addict">> @@.yellow;Cum addict.@@ <<case "anal addict">> @@.yellow;Anal addict.@@ <<case "attention whore">> @@.yellow;Attention whore.@@ <<case "breast growth">> @@.yellow;Breast obsession.@@ <<case "abusive">> @@.yellow;Sexually abusive.@@ <<case "malicious">> @@.yellow;Sexually malicious.@@ <<case "self hating">> @@.yellow;Self hatred.@@ <<case "neglectful">> @@.yellow;Self neglectful.@@ <<case "breeder">> @@.yellow;Breeding obsession.@@ <<default>> <<set _Slave.sexualFlaw = "none">> <</switch>> @@.green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confident. <<case "cutting">> Cutting. <<case "funny">> Funny. <<case "fitness">> Fitness. <<case "adores women">> Adores women. <<case "adores men">> Adores men. <<case "insecure">> Insecure. <<case "sinful">> Sinful. <<case "advocate">> Advocate. <<default>> <<set _Slave.behavioralQuirk = "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck queen. <<case "painal queen">> Painal queen. <<case "strugglefuck queen">> Strugglefuck queen. <<case "tease">> Tease. <<case "romantic">> Romantic. <<case "perverted">> Perverted. <<case "caring">> Caring. <<case "unflinching">> Unflinching. <<case "size queen">> Size queen. <<default>> <<set _Slave.sexualQuirk = "none">> <</switch>> @@ <</if>> <<if _Slave.customLabel != "">>''@@.yellow;_Slave.customLabel@@''<</if>> <<if (_Slave.relationship != 0) || (_Slave.relation != 0) || ($abbreviateClothes == 2) || ($abbreviateRulesets == 2)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<if $abbreviateMental == 1>> @@.lightgreen; <<if $familyTesting == 1>> <<if _Slave.mother > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.mother; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s daughter <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.mother == -1>> Your daughter <<if _Slave.relationship == -3>> & wife <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> & lover <<set _relationshipHandled = 1>> <</if>> <</if>> <<if _Slave.father > 0 && _Slave.father != _Slave.mother>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.father; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s daughter <<if _Slave.relationshipTarget == $slaves[_ssj].ID && _relationshipHandled != 1>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.father == -1 && _Slave.mother != -1>> Your daughter <<if _Slave.relationship == -3>> & wife <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> & lover <<set _relationshipHandled = 1>> <</if>> <</if>> <<if _Slave.daughters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.mother == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s mother <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<set _ssj = $slaves.findIndex(function(s) { return s.father == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s father <<if _Slave.relationshipTarget == $slaves[_ssj].ID && _relationshipHandled != 1>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.daughters > 1>> multiple daughters <</if>> <<if _Slave.sisters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return areSisters(s, _Slave) > 0; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s sister <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.sisters > 1>> multiple sisters <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<switch _Slave.relationship>> <<case 1>> friend <<case 2>> BFF <<case 3>> FWB <<case 4>> lover <<case 5>> wife <</switch>> <</if>> <<elseif _Slave.relationship == -3>> Your wife <<elseif _Slave.relationship == -2>> E Bonded <<elseif _Slave.relationship == -1>> E Slut <</if>> <<else>> <<if _Slave.relation != 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s _Slave.relation <</if>> <</if>> <<if _Slave.relationship > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> friend <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> BFF <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> FWB <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> lover <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> wife <</switch>> <</if>> <<elseif _Slave.relationship == -3>> Your wife <<elseif _Slave.relationship == -2>> E Bonded <<elseif _Slave.relationship == -1>> E Slut <</if>> <</if>> @@ <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.rivalryTarget; })>> <<if _ssj != -1>> @@.lightsalmon; <<if _Slave.rivalry <= 1>> Disl <<SlaveFullName $slaves[_ssj]>> <<elseif _Slave.rivalry <= 2>> <<SlaveFullName $slaves[_ssj]>>'s rival <<else>> Hates <<SlaveFullName $slaves[_ssj]>> <</if>> @@ <</if>> <</if>> <<elseif $abbreviateMental == 2>> <<if $familyTesting == 1>> <<if _Slave.mother > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.mother; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.mother == -1>> Your <<if _Slave.relationship == -3>> @@.lightgreen;daughter and wife.@@ <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> @@.lightgreen;daughter and lover.@@ <<set _relationshipHandled = 1>> <<else>> @@.lightgreen;daughter.@@ <</if>> <</if>> <<if _Slave.father > 0 && _Slave.father != _Slave.mother>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.father; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.father == -1 && _Slave.father != _Slave.mother>> Your <<if _Slave.relationship == -3>> @@.lightgreen;daughter and wife.@@ <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> @@.lightgreen;daughter and lover.@@ <<set _relationshipHandled = 1>> <<else>> @@.lightgreen;daughter.@@ <</if>> <</if>> <<if _Slave.daughters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.mother == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;mother<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<set _ssj = $slaves.findIndex(function(s) { return s.father == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;father<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.daughters > 1>> <<if _Slave.daughters > 10>> @@.lightgreen;Has tons of daughters.@@ <<elseif _Slave.daughters > 5>> @@.lightgreen;Has many daughters.@@ <<else>> @@.lightgreen;Has several daughters.@@ <</if>> <</if>> <<if _Slave.sisters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return areSisters(s, _Slave) > 0; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;sister<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.sisters > 1>> <<if _Slave.sisters > 10>> @@.lightgreen;One of many sisters.@@ <<elseif _Slave.sisters > 5>> @@.lightgreen;Has many sisters.@@ <<else>> @@.lightgreen;Has several sisters.@@ <</if>> <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<switch _Slave.relationship>> <<case 1>> @@.lightgreen;friend.@@ <<case 2>> @@.lightgreen;best friend.@@ <<case 3>> @@.lightgreen;FWB.@@ <<case 4>> @@.lightgreen;lover.@@ <<case 5>> @@.lightgreen;slave wife.@@ <</switch>> <</if>> <<elseif _Slave.relationship == -3>> @@.lightgreen;Your wife.@@ <<elseif _Slave.relationship == -2>> @@.lightgreen;Emotionally bonded to you.@@ <<elseif _Slave.relationship == -1>> @@.lightgreen;Emotional slut.@@ <</if>> <<else>> <<if _Slave.relation != 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<if _Slave.relationshipTarget != _Slave.relationTarget>> @@.lightgreen;_Slave.relation@@. <<else>> @@.lightgreen;_Slave.relation@@ <</if>> <<if _Slave.relationship <= 0>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <</if>> <<if _Slave.relationship > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;friend.@@ <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;best friend.@@ <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;FWB.@@ <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;lover.@@ <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;slave wife.@@ <</switch>> <</if>> <<elseif _Slave.relationship == -3>> @@.lightgreen;Your wife.@@ <<elseif _Slave.relationship == -2>> @@.lightgreen;Emotionally bonded to you.@@ <<elseif _Slave.relationship == -1>> @@.lightgreen;Emotional slut.@@ <</if>> <</if>> <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.rivalryTarget; })>> <<if _ssj != -1>> <<if _Slave.rivalry <= 1>> @@.lightsalmon;Dislikes@@ <<SlaveFullName $slaves[_ssj]>>. <<elseif _Slave.rivalry <= 2>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightsalmon;rival.@@ <<else>> @@.lightsalmon;Hates@@ <<SlaveFullName $slaves[_ssj]>>. <</if>> <</if>> <</if>> <</if>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateClothes == 2>> &nbsp;&nbsp;&nbsp;&nbsp; <<if _Slave.choosesOwnClothes == 1>> Dressing herself. <</if>> <<switch _Slave.clothes>> <<case "attractive lingerie">> Lingerie. <<case "a succubus outfit">> Succubus outfit. <<case "a string bikini">> String bikini. <<case "cutoffs and a t-shirt">> Cutoffs, t-shirt. <<case "a slutty outfit">> Slutty outfit. <<case "uncomfortable straps">> Leather straps. <<case "a fallen nuns habit">> Slutty habit. <<case "a chattel habit">> Chattel habit. <<case "a penitent nuns habit">> Cilice. <<case "slutty jewelry">> Bangles. <<case "attractive lingerie for a pregnant woman">> Preggo lingerie. <<case "a maternity dress">> Maternity dress. <<case "stretch pants and a crop-top">> Comfortable clothing. <<case "harem gauze">> Harem outfit. <<case "a slave gown">> Gown. <<case "a halter top dress">> Halter top dress. <<case "a mini dress">> Mini dress. <<case "a ball gown">> Ball gown. <<case "slutty business attire">> Slutty suit. <<case "nice business attire">> Nice suit. <<case "a comfortable bodysuit">> Bodysuit. <<case "a military uniform">> Military uniform. <<case "a leotard">> Leotard. <<case "a bunny outfit">> Bunny outfit. <<case "a slutty maid outfit">> Slutty maid. <<case "a nice maid outfit">> Nice maid. <<case "a slutty nurse outfit">> Slutty nurse. <<case "a nice nurse outfit">> Nice nurse. <<case "a schoolgirl outfit">> Schoolgirl outfit. <<case "a kimono">> Kimono. <<case "a hijab and abaya">> Hijab and abaya. <<case "battledress">> Battledress. <<case "a latex catsuit">> Nice latex. <<case "restrictive latex">> Bondage latex. <<case "conservative clothing">> Conservative clothing. <<case "chains">> Chains. <<case "a cheerleader outfit">> Cheerleader. <<case "clubslut netting">> Netting. <<case "shibari ropes">> Shibari. <<case "Western clothing">> Chaps. <<case "body oil">> Body oil. <<case "a toga">> Toga. <<case "a huipil">> Huipil. <<case "a slutty qipao">> Qipao. <<case "spats and a tank top">> Spats, tank top. <<default>> Naked. <</switch>> <<switch _Slave.collar>> <<case "uncomfortable leather">> Leather collar. <<case "tight steel">> Steel collar. <<case "preg biometrics">> Pregnancy biometrics collar. <<case "cruel retirement counter">> Cruel counter collar. <<case "shock punishment">> Shock collar. <<case "dildo gag">> Dildo gag. <<case "massive dildo gag">> Throat-bulging dildo gag. <<case "neck corset">> Neck corset. <<case "stylish leather">> Stylish leather collar. <<case "satin choker">> Satin choker. <<case "silk ribbon">> Silken ribbon. <<case "heavy gold">> Gold collar. <<case "bowtie">> Bowtie collar. <<case "pretty jewelry">> Pretty collar. <<case "nice retirement counter">> Nice counter collar. <<case "leather with cowbell">> Cowbell collar. <<case "ancient Egyptian">> Wesekh. <<case "ball gag">> Ball gag. <<case "bit gag">> Bit gag. <</switch>> <<switch _Slave.bellyAccessory>> <<case "shapewear">> Shapewear. <<case "a small empathy belly">> Small fake belly. <<case "a medium empathy belly">> Medium fake belly. <<case "a large empathy belly">> Large fake belly. <<case "a huge empathy belly">> Huge fake belly. <<case "a corset">> Corset. <<case "an extreme corset">> Extreme corsetage. <</switch>> <<if canWalk(_Slave)>> <<if _Slave.shoes == "heels">> Heels. <<elseif _Slave.shoes == "extreme heels">> Extreme heels. <<elseif _Slave.shoes == "boots">> Boots. <<elseif _Slave.heels == 1>> @@.yellow;Crawling.@@ <<elseif _Slave.shoes == "flats">> Flats. <</if>> <</if>> <<switch _Slave.vaginalAccessory>> <<case "chastity belt">> Vaginal chastity. <<case "combined chastity">> Combined chastity. <<case "anal chastity">> Anal chastity. <<case "dildo">> Vaginal dildo. <<case "large dildo">> Large vaginal dildo. <<case "huge dildo">> Huge vaginal dildo. <<case "long dildo">> Long vaginal dildo. <<case "long, large dildo">> Long and large vaginal dildo. <<case "long, huge dildo">> Long and wide vaginal dildo. <</switch>> <<if _Slave.dickAccessory == "chastity">> Chastity cage. <<elseif _Slave.dickAccessory == "combined chastity">> Combined chastity. <<elseif _Slave.dickAccessory == "anal chastity">> Anal chastity. <</if>> <<switch _Slave.buttplug>> <<case "plug">> Buttplug. <<case "large plug">> Large buttplug. <<case "huge plug">> Huge buttplug. <<case "long plug">> Long buttplug. <<case "long, large plug">> Large, long buttplug. <<case "long, huge plug">> Enormous buttplug. <</switch>> <<switch _Slave.buttplugAttachment>> <<case "tail">> Attached tail. <</switch>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if _Slave.useRulesAssistant == 0>> @@.lightgreen;RA-Exempt@@ <<elseif $abbreviateRulesets == 2 && (def _Slave.currentRules) && (_Slave.currentRules.length > 0)>> <<for _s = 0; _s < $defaultRules.length; _s++>> <<set _currentRule = $defaultRules[_s], _num = (_s+1)>> <<if ruleApplied(_Slave, _currentRule.ID)>> Rule _num (_currentRule.name). <</if>> <</for>> <</if>> <<if $abbreviateOrigins == 2 && _Slave.origin != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> @@.gray;_Slave.origin@@ <</if>> <</widget>>
mayibrad/fc
src/pregmod/widgets/slaveSummaryWidgets.tw
tw
mit
81,499
:: slave trade preset widgets [widget nobr] /* To add presets, add <<widget "NationalityPresetName">> and define it as [[Name|passage()][$nationalities = [nationalities go here]]] (old method)*/ /* Presets are weighted according to the number of times the player has incremented that nationality. */ <<widget "NationalityPresetVanillaGlobal">> <<link "Vanilla Global">> <<set $nationalities = weightedArray({ Afghan: 2, Albanian: 1, Algerian: 3, American: 5, Andorran: 1, Argentinian: 3, Armenian: 2, Australian: 2, Austrian: 2, Bangladeshi: 4, Belarusian: 1, Belgian: 2, Belizean: 1, Bolivian: 2, Bosnian: 1, Bulgarian: 2, Brazilian: 4, British: 3, Bruneian: 1, Burmese: 3, Cambodian: 1, Cameroonian: 1, Canadian: 2, Chilean: 2, Chinese: 15, Colombian: 3, Congolese: 3, "Costa Rican": 1, Croatian: 1, Cuban: 2, Czech: 2, Danish: 2, Djiboutian: 1, Dominican: 2, Dutch: 2, Egyptian: 3, Emirati: 2, Estonian: 2, Ethiopian: 3, Filipina: 3, Finnish: 2, French: 3, Gabonese: 1, German: 3, Ghanan: 2, Greek: 2, Grenadian: 1, Guatemalan: 2, Haitian: 2, Honduran: 1, Hungarian: 2, Icelandic: 2, "I-Kiribati": 1, Indian: 11, Indonesian: 5, Iranian: 3, Iraqi: 2, Irish: 2, Israeli: 2, Italian: 3, Jamaican: 2, Japanese: 3, Jordanian: 2, Kazakh: 2, Kenyan: 3, Korean: 1, Kosovan: 1, Laotian: 1, Lebanese: 2, Libyan: 2, Lithuanian: 2, Luxembourgian: 1, Macedonian: 1, Malagasy: 1, Malaysian: 3, Maldivian: 1, Malian: 2, Maltese: 1, Marshallese: 1, Mexican: 4, Monégasque: 1, Micronesian: 1, Moldovan: 1, Mongolian: 1, Montenegrin: 1, Moroccan: 2, Nauruan: 1, Nepalese: 2, Nicaraguan: 2, Nigerian: 4, Nigerien: 2, Norwegian: 2, Omani: 2, Pakistani: 3, Panamanian: 1, Peruvian: 2, Polish: 3, Portuguese: 2, "Puerto Rican": 1, Romanian: 2, Russian: 4, Salvadoran: 2, Sammarinese: 1, Saudi: 2, Scottish: 1, Serbian: 2, Singaporean: 1, Slovak: 2, "South African": 4, Spanish: 3, Sudanese: 3, Swedish: 2, Swiss: 2, Syrian: 1, Taiwanese: 1, Tanzanian: 2, Thai: 3, Tunisian: 2, Turkish: 3, Tuvaluan: 1, Ugandan: 2, Ukrainian: 3, Uruguayan: 1, Uzbek: 2, Venezuelan: 3, Vietnamese: 3, Yemeni: 2, Zambian: 1, Zimbabwean: 2, "a New Zealander": 2 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaNA">> <<link "Vanilla North America">> <<set $nationalities = weightedArray({ American: 5, Canadian: 1, Mexican: 2, Dominican: 2, Haitian: 1, Cuban: 1, "Puerto Rican": 1, Jamaican: 1, Guatemalan: 1, Bermudian: 1, Greenlandic: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaSA">> <<link "Vanilla South America">> <<set $nationalities = weightedArray({ Brazilian: 4, Argentinian: 2, Colombian: 2, Peruvian: 1, Venezuelan: 1, Bolivian: 1, Chilean: 1, Guatemalan: 1, Uruguayan: 1, Belizean: 1, Grenadian: 1, Honduran: 1, "Costa Rican": 1, Salvadoran: 1, Nicaraguan: 1, Panamanian: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaME">> <<link "Vanilla Middle East">> <<set $nationalities = weightedArray({ Egyptian: 3, Iranian: 2, Saudi: 2, Turkish: 2, Lebanese: 1, Emirati: 1, Jordanian: 1, Omani: 1, Israeli: 1, Armenian: 1, Iraqi: 1, Afghan: 1, Yemeni: 1, Syrian: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAfrica">> <<link "Vanilla Africa">> <<set $nationalities = weightedArray({ Nigerian: 3, "South African": 3, Kenyan: 2, Congolese: 2, Ethiopian: 2, Algerian: 2, Sudanese: 2, Moroccan: 1, Ghanan: 1, Tunisian: 1, Malian: 1, Libyan: 1, Zimbabwean: 1, Tanzanian: 1, Ugandan: 1, Cameroonian: 1, Gabonese: 1, Djiboutian: 1, Zambian: 1, Malagasy: 1, Nigerien: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAsia">> <<link "Vanilla Asia">> <<set $nationalities = weightedArray({ Chinese: 14, Indian: 10, Bangladeshi: 3, Thai: 2, Vietnamese: 2, Korean: 2, Pakistani: 2, Filipina: 2, Japanese: 2, Burmese: 2, Malaysian: 2, Uzbek: 1, Nepalese: 1, Kazakh: 1, Cambodian: 1, Bruneian: 1, Singaporean: 1, Laotian: 1, Mongolian: 1, Taiwanese: 1, Maldivian: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaEU">> <<link "Vanilla Europe">> <<set $nationalities = weightedArray({ Russian: 4, German: 3, Belarusian: 2, Ukrainian: 2, French: 2, Italian: 2, Spanish: 2, British: 2, Polish: 2, Romanian: 1, Lithuanian: 1, Irish: 1, Scottish: 1, Icelandic: 1, Finnish: 1, Greek: 1, Belgian: 1, Danish: 1, Czech: 1, Serbian: 1, Slovak: 1, Norwegian: 1, Dutch: 1, Austrian: 1, Swiss: 1, Portuguese: 1, Hungarian: 1, Estonian: 1, Sammarinese: 1, Monégasque: 1, Montenegrin: 1, Albanian: 1, Bosnian: 1, Croatian: 1, Kosovan: 1, Macedonian: 1, Maltese: 1, Andorran: 1, Bulgarian: 1, Luxembourgian: 1, Moldovan: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAU">> <<link "Vanilla Australia">> <<set $nationalities = weightedArray({ Australian: 3, "a New Zealander": 1, Marshallese: 1, Tuvaluan: 1, "I-Kiribati": 1, Nauruan: 1, Micronesian: 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> /* I need reweighting and possibly country additions */ <<widget "NationalityPresetModEurope">> <<link "Europe">> <<set $nationalities = weightedArray({ Albanian: 1, Andorran: 1, Austrian: 3, Belgian: 4, Bosnian: 1, British: 20, Bulgarian: 1, Croatian: 1, Danish: 2, Dutch: 6, Finnish: 2, French: 22, German: 27, Greek: 4, Hungarian: 3, Irish: 1, Italian: 20, Kazakh: 5, Kosovan: 1, Lithuanian: 1, Luxembourgian: 1, Macedonian: 1, Maltese: 1, Moldovan: 1, Monégasque: 1, Montenegrin: 1, Norwegian: 2, Polish: 13, Portuguese: 3, Romanian: 7, Russian: 48, Sammarinese: 1, Scottish: 2, Serbian: 2, Slovak: 2, Spanish: 16, Swedish: 3, Swiss: 3, Turkish: 26, Ukrainian: 15 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModEastAsia">> <<link "East Asia">> <<set $nationalities = weightedArray({Chinese: 21, Japanese: 2, Korean: 1})>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModUSA">> <<link USA>> <<set $nationalities = weightedArray({American: 8, Canadian: 1, Mexican: 3})>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModJapan">> <<link Japan>> <<set $nationalities = weightedArray({Japanese: 3})>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModBrazil">> <<link Brazil>> <<set $nationalities = weightedArray({ Brazilian: 30, Argentinian: 4, Colombian: 3, Peruvian: 2, Venezuelan: 2, Bolivian: 2, Chilean: 2, Guatemalan: 2, Uruguayan: 2 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> /* I need reweighting */ <<widget "NationalityPresetModGlobalRealism">> <<link "Global Realism">> <<set $nationalities = weightedArray({ Afghan: 6, Albanian: 2, Algerian: 7, American: 50, Andorran: 1, Argentinian: 7, Armenian: 1, Australian: 4, Austrian: 2, Bangladeshi: 25, Belarusian: 2, Belgian: 2, Belizean: 1, Bermudian: 1, Bolivian: 2, Bosnian: 1, Brazilian: 32, British: 10, Bruneian: 1, Bulgarian: 1, Burmese: 9, Cambodian: 1, Cameroonian: 1, Canadian: 6, Chilean: 3, Chinese: 210, Colombian: 8, Congolese: 1, "Costa Rican": 1, Croatian: 1, Cuban: 2, Czech: 2, Danish: 1, Djiboutian: 1, Dominican: 2, Dutch: 3, Egyptian: 15, Emirati: 2, Estonian: 1, Ethiopian: 16, Filipina: 16, Finnish: 1, French: 10, Gabonese: 1, German: 13, Ghanan: 5, Greek: 2, Greenlandic: 1, Grenadian: 1, Guatemalan: 4, Haitian: 2, Honduran: 1, Hungarian: 2, "I-Kiribati": 1, Icelandic: 1, Indian: 203, Indonesian: 40, Iranian: 13, Iraqi: 6, Irish: 1, Israeli: 2, Italian: 10, Jamaican: 1, Japanese: 20, Jordanian: 2, Kazakh: 3, Kenyan: 8, Korean: 12, Kosovan: 1, Laotian: 1, Lebanese: 1, Libyan: 1, Lithuanian: 1, Luxembourgian: 1, Macedonian: 1, Malagasy: 1, Malaysian: 5, Maldivian: 1, Malian: 3, Maltese: 1, Marshallese: 1, Mexican: 20, Micronesian: 1, Moldovan: 1, Mongolian: 1, Montenegrin: 1, Monégasque: 1, Moroccan: 6, Nauruan: 1, Nepalese: 5, Nicaraguan: 1, Nigerian: 4, Nigerien: 1, Norwegian: 1, Omani: 1, Pakistani: 30, Panamanian: 1, Peruvian: 5, Polish: 6, Portuguese: 2, "Puerto Rican": 1, Romanian: 3, Russian: 22, Salvadoran: 1, Sammarinese: 1, Saudi: 5, Scottish: 1, Serbian: 2, Singaporean: 2, Slovak: 1, "South African": 9, Spanish: 7, Sudanese: 7, Swedish: 2, Swiss: 2, Syrian: 1, Taiwanese: 1, Tanzanian: 9, Thai: 11, Tunisian: 2, Turkish: 13, Tuvaluan: 1, Ugandan: 7, Ukrainian: 7, Uruguayan: 2, Uzbek: 5, Venezuelan: 5, Vietnamese: 15, Yemeni: 4, Zambian: 1, Zimbabwean: 3, "a New Zealander": 1 })>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>>
mayibrad/fc
src/pregmod/widgets/slaveTradePresetWidgets.tw
tw
mit
9,876
all .tw passages that are included from other passages via the <<include>> macro should be stored in this folder or its subfolders for organizational purposes for these included passages, it is not safe to assume that a temporary variable (starting with underscore _ character) will be confined in scope to that file alone when passages are included by other passages, any variables that they set will override variables in the calling passage, so extra care should be taken in these passages if they use $i, _i, _j or other common variable names to ensure that callers are not expecting those variables to be unchanged after the include all sa... passages arcologyDescription arcologyOpinion neighborDescription officeDescription surgeryDegradation weekly persBusiness rulesAssistantReport securityForceEOWReport penthouse fullReport penthouseReport neighbors neighborsDevelopment neighborsFSAdoption facilities arcadeReport brothelReport cellblockReport clinicReport clubReport dairyReport labReport masterSuiteReport schoolroomReport servantsQuartersReport spaReport economics corporationDevelopments marketsReport npc degradingName fAbuse fFeelings fKiss fPCImpreg fRelation fRival fSlaveImpreg fSlaveImpregConsummate generateNewSlave generateXXSlave generateXYSlave hgApplication lawCompliance longSlaveDescription newSlaveIntro removeActiveSlave slaveSummary init initRules backwardsCompatibility
mayibrad/fc
src/uncategorized/#README-includes.txt
Text
mit
1,462
:: REFS [nobr] /* This is one of several files that contains and organizes many different events. */ /* genericPlotEvents.tw */ /* PESS.tw: Player Event, Single Slave */ /* PETS.tw: Player Event, Two Slaves */ /* RECI.tw: Random Event, Check In */ /* REFI.tw: Random Event, Fetish Interest */ /* REFS.tw: Random Event, Future Societies */ /* RESS.tw: Random Event, Single Slave */ /* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */ /* RETS.tw: Random Event, Two Slaves */ /* */ /* Events can also be in a dedicated *.tw file, formatted as follows: */ /* jeXXXXX.tw: Justice Event */ /* pXXXXXX.tw: Player event */ /* peXXXXX.tw: Player Event focused on a slave */ /* reXXXXX.tw: Random Event */ /* resXXXX.tw: Random Event, School */ /* seXXXXX.tw: Slave Event, focuses on slaves coming or going */ /* securityForceXXXXX.tw: Security Force event */ /* */ /* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */ <<if Array.isArray($REFSevent)>> <<if $cheatMode == 1>> <<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */ ''A random future societies event would have been selected from the following:'' <br> <<for _i = 0; _i < $REFSevent.length; _i++>> <<print "[[$REFSevent[_i]|REFS][$REFSevent = $REFSevent[" + _i + "]]]">> <br> <</for>> <br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0]] <<else>> <<set $REFSevent = $REFSevent.random()>> <<goto "REFS">> <</if>> <<else>> <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<switch $REFSevent>> <<case "paternalist encounter">> As a result of $arcologies[0].name's adoption of paternalism there has been a remarkable effect on relationships between slaves and owners, with the flourishing of mutual respect between the two forming the basis for social life in the arcology. However, not all citizens are so keen as to internalize the tenants of paternalism, whether out of prejudice, old habits or adherence to a more brutal style of slaveholding. <br><br> On one particular outing, you come across an elderly male citizen giving his young slave quite a thrashing in the street outside of a prominent apartment complex. From the skinned state of the poor girl's knees and the cruel spiked collar about her neck, it is clear that her owner has been dragging her about the arcology as if she were a dog. To say nothing of this degrading treatment, beating of a slave in public is a fineable offense. <<case "degradationist encounter">> As a result of $arcologies[0].name's adoption of degradationism there has been a remarkable effect on the social status of slaves, with the continued reduction of slave rights taking center stage. However, not all citizens are so keen as to internalize the tenants of degredationism, whether out of misplaced compassion, old habits or adherence to the Old World style of relationships. <br><br> On one particular outing, you come across an elderly male citizen holding the hand of his young slave, seemingly on a date at one of the arcology's prominent promenades. From the ring on the girl's finger and the modest neckline on her clothing, it is clear that her owner is treating her as if she is his wife. His obscene treatment of his slave has already drawn a large crowd of shocked onlookers. <<case "physical idealist encounter">> The notion of the physical ideal has taken $arcologies[0].name by storm and a number of enterprising citizens have been quick to respond by providing new services and businesses in response. One such innovation is the open air gym, a now common sight along $arcologies[0].name's many streets. Many citizens utilize such facilities to squeeze in an extra work-out on their daily commute, or in lieu of personal fitness facilities in their own homes. <br><br> While navigating your arcology on an outing, you find yourself coming across one of the arcology's finest open-air gyms, clearly marketed towards the wealthy citizen on the move. As impressive as the gold plated fitness equipment is, in amongst the power racks, dip bars and bench press stations is perhaps one of the most spectacular athletic specimens in the entire arcology. This female citizen has clearly embraced everything that $arcologies[0].name's physical idealism represents, molding herself into a rippling blend of broad shoulders, powerful muscles and a ripped stomach that would shame even the most well-built old world athlete. <<case "pastoralist encounter">> Pastoralism has taken $arcologies[0].name by storm and a number of enterprising citizens have been quick to respond by providing new services and businesses in response. One such innovation is a number of experimental new restaurants that incorporate human milk into their recipes, much to the delight of the citizenry. Such establishments have become a fashionable part of $arcologies[0].name's taste palate and new takes on the simple premise are common. <br><br> While navigating your arcology on an outing, you find yourself coming across one of the arcology's newest restaurants, a milkshake parlor that prides itself on deriving all of its dairy from human sources. <<case "transformation fetishism encounter">> As a result of $arcologies[0].name's adoption of transformation fetishism, a number of plastic surgery clinics, cosmetic surgeries and other transformative businesses have begun to crop up around the arcology's various promenades and shopping districts. The citizens of $arcologies[0].name have taken to the idea of altering their bodies with a gusto - though not all are so quick to adopt the trend just because it's in vogue. <br><br> On one particular outing, you come across a female citizen outside a surgery clinic staring pensively up at a poster advertising the variety of cosmetic procedures on offer in the institution. The citizen's expression is wistful, if somewhat grave, and at odds with the display above her lit up with silicone breasts, plump bee-stung lips and fake asses. From her unaltered appearance and simple garments, it is likely that she is not one of the arcology's wealthier denizens and thus is unable to shape her body to her heart's desire. <<case "body purism encounter">> As a result of $arcologies[0].name's adoption of body purism, a number of restorative spas, implant removal clinics and other cleansing businesses have begun to crop up around the arcology's various promenades and shopping districts. The citizens of $arcologies[0].name have taken to the idea of treating their bodies with sanctity - though not all are so quick to adopt the trend just because it's in vogue. <br><br> On one particular outing, you come across a female citizen outside a famous health spa staring pensively up at a poster advertising the variety of purification procedures on offer in the institution. The citizen's expression is wistful, if somewhat grave, and at odds with the display above her lit up with pure unadulterated bodies, expensive health treatments and a plethora of natural cosmetic procedures. The citizen's clothes are ragged and sheer, revealing a number of implant scars around her bust and rear, likely from a costly attempt to render herself fashionable by having her prior implants removed. With such visible scarring, it is unlikely that she is one of the arcology's wealthier denizens, having paid the price to return her body to its natural, unimplanted state. <<case "youth preferentialist encounter">> Your excursions out of your penthouse and into the arcology as a whole often put you in close proximity with citizens from all levels of the social strata. After all, they themselves have their own lives to live within the walls of $arcologies[0].name. <br><br> On this particular outing you happen to cross paths with a nubile young woman, accompanied by her father. From her plain clothes and rudimentary makeup, it is readily apparent that she is not one of the arcology's well-to-do inhabitants. She recognizes you quickly and dips her head in deference to your high status, <<if ($PC.visualAge >= 50)>>her cheeks flushed in embarrassment and delight at an aged arcology owner's interest in a young girl like her.<<else>>her expression awestruck by the presence of an arcology owner before her.<</if>> <<case "maturity preferentialist encounter">> Your excursions out of your penthouse and into the arcology as a whole often put you in close proximity with citizens from all levels of the social strata. After all, they themselves have their own lives to live within the walls of $arcologies[0].name. <br><br> On this particular outing you happen to cross paths with a comely female citizen and her two adult sons. From her plain clothes and conspicuous lack of makeup, it is readily apparent that she is not one of the arcology's well-to-do inhabitants. She recognizes you quickly and dips her head in deference to your high status, <<if ($PC.visualAge < 35)>>her cheeks flushed in embarrassment and confusion at a young arcology owner's interest in an old lady like her.<<else>>her expression awestruck by the presence of an arcology owner before her.<</if>> <<default>> <br>ERROR: bad REFS event $REFSevent <</switch>> <br><br> <<switch $REFSevent>> <<case "paternalist encounter">> <span id="result"> <<link "Alert your drones and keep walking">> <<replace "#result">> You inform $assistantName that you have a slave beater in need of detainment by your security drones, then continue on your way confident in your knowledge that the citizen will soon be in custody. <</replace>> <</link>> <<if $cash >= 2000>> <br><<link "Take the poor slave girl into your custody">> <<replace "#result">> Confronting the citizen is simplicity in itself; he would not dare defy you under threat of arrest by your security drones and is unlikely to garner any sympathy from the public for his degradationist behaviors. As such, you are able to take civil ownership over the poor slave girl and take her into your care with only minimal compensation to the citizen. As you stride away from her former owner with the girl in your arms, she leans over to plant a chaste kiss of thanks on your cheek. <<set $cash -= 2000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was taken into your custody from an abusive owner.">> <<set $activeSlave.devotion = random(-25,0)>> <<set $activeSlave.trust = random(-25,0)>> <<set $activeSlave.boobs = random(300,450)>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.health = random(10,20)>> <<include "New Slave Intro">> <<set $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <</replace>> <</link>> // Taking custody of the girl will cost ¤2000. // <</if>> <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to shirk the law. To make it clear his next offense will be his last, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. <<set $rep += 500>> <</replace>> <</link>> </span> <<case "degradationist encounter">> <span id="result"> <<link "Alert your drones and keep walking">> <<replace "#result">> You inform $assistantName that you have a slave lover in need of harassment by your security drones, then continue on your way. You did not instruct your drones to attack the obscene pair, as the scrutiny and public shame of a drone escort around the arcology are a more fitting punishment for a citizen and will perhaps encourage him to think twice before treating his slave as an equal. <</replace>> <</link>> <<if $cash >= 2000>> <br><<link "Take the pampered slave girl into your custody">> <<replace "#result">> Confronting the citizen is simplicity in itself; he would not dare defy you directly under threat of arrest by your security drones and is unlikely to garner any sympathy from the public for his disturbing actions. As such, you are able to take civil ownership over the slave girl and claim her for yourself with only token compensation to the citizen. As you stride away from her former owner with the girl in your arms, she clings to you with obvious naiveté for how you will treat her. It's time she learnt how slaves are treated in $arcologies[0].name. <<set $cash -= 2000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was taken into your custody from an owner who treated her as an equal.">> <<set $activeSlave.devotion = random(-25,0)>> <<set $activeSlave.trust = random(-25,0)>> <<set $activeSlave.boobs = random(300,450)>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.health = random(70,80)>> <<include "New Slave Intro">> <<set $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <</replace>> <</link>> // Taking custody of the girl will cost ¤2000. // <</if>> <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to parade a slave around the arcology as if she were his wife. To make it clear that you will not be so forgiving of his next transgression, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. <<set $rep += 500>> <</replace>> <</link>> </span> <<case "physical idealist encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> The citizen is undoubtedly a uniquely athletic specimen, so you linger for a moment to appreciate the strength and vigor of her punishing physical routine. When you've had your fill, you move on towards your next appointment. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Offer to sponsor her for a promotional video">> <<replace "#result">> Despite her hulking, muscular exterior, the citizen proves to be a shrewd and capable advertisement executive as well. The two of you sit beside a hefty dumbbell rack for some time and together craft a simple promotional ad campaign featuring the herculean physical form of the citizen. Shooting the video is simple, footage of the citizen going about her various fitness routines is inspiring enough, and soon her every muscle and sinew is being broadcast across the world to laud the physical achievements of $arcologies[0].name. Your citizens are @@.green;filled with pride@@, knowing the rest of the world was just awed by their pursuit of bodily perfection. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // This will cost ¤1000. // <</if>> <br><<link "Spend some time working out with her">> <<replace "#result">> The attendant of the gym is almost too stunned to charge you for entry, and indeed many citizens inside and outside the gym stop to watch you begin a work-out routine. The muscular citizen does not halt her own regime, of course, so you soon find yourself pumping iron and straining your muscles to the limit beside her. <br><br> Your eyes lock somewhere in the midst of a particularly strenuous exercise, and what follows may be remembered in the annals of $arcologies[0].name history as the most erotic display of physical might ever recorded. Matching each other rep for rep, the gym is soon echoing with the grunts of both your exertions while your bodies grow slick with glistening sweat. When the last dumbbell is racked, the citizen merely nods her respect at you for matching her pursuit of the physical ideal, to the @@.green;delight of the watching citizenry@@. <<set $rep += 300>> <</replace>> <</link>> </span> <<case "pastoralist encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> The establishment is not the first of its kind in the arcology, but the idea seems to be popular enough with the citizenry to accommodate competition. When you've sated your curiosity perusing the courtesy menu by the door, you move on towards your next appointment. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Offer to sponsor the restaurant with an advertisement">> <<replace "#result">> You soon discover that the owner of the establishment is a matronly woman who sources her dairy from other mothers in the arcology, having found that new or expectant mothers are often in need of a revenue stream. The two of you sit at the counter for some time, though the owner often excuses herself for a milking in the back room, and together craft a simple promotional ad campaign featuring a simple slogan. Posters bearing the words "Got MILF?" soon grace the walls of $arcologies[0].name, and your citizens take to the idea of motherly milkshakes and admire your @@.green;marketing acumen@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // This will cost ¤1000. // <</if>> <br><<link "Have a shake">> <<replace "#result">> The owner of the parlor is so flattered by your patronage of her humble store that she not only provides your drink free of charge but even milks herself at the counter to personally provide the dairy for your shake. The shake's taste is rich, even creamy, with an overall sweet palate mixed with a slight nuttiness. <br><br> Though you depart without officially sponsoring the milkshake parlor, your presence is endorsement enough to many citizens while others simply @@.green;appreciate you drinking amongst them@@. <<set $rep += 300>> <</replace>> <</link>> </span> <<case "transformation fetishism encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> It's unfortunate that this citizen is unable to realize her dreams, but that's the way of the Free Cities. There are winners, and there are losers. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Pay for her treatment">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the clinic and announce your intent to pay to give your loyal citizen the absolute transformative works. When you next see her it's on a gurney as she's wheeled out of the surgery, her patient's gown jutting out from her chest due to the size of her new rack. Through swollen lips she gushes to you about how great she feels to finally be a veritable bimbo, and how she's going to tell every citizen she fucks in $arcologies[0].name @@.green;that they have you to thank for her new body@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // The treatment will cost ¤1000. // <</if>> <br><<link "Offer to enhance her in your remote surgery in exchange for a fuck">> <<replace "#result">> You make your presence known to citizen, and once the usual shock and disbelief have worn off the citizen rapidly agrees to your proposal. She follows you back to the penthouse where you inform $assistantName that the citizen is to be given the works in the remote surgery. As the citizen passes through the doors to the surgery, she turns and blows you a kiss of gratitude. <br><br> When the citizen is later delivered to your private suite to uphold her end of the bargain, she does so as the veritable image of a perfect bimbo slut. In her rush to come thank you for transforming her from her plain and plebian appearance she has evidently neglected to clothe herself, so you can admire her new firm tits, plump ass and bee-stung lips from the moment she enters the room. Despite being fresh from surgery, she's an exquisite fuck and an enthusiastic partner - citizens like her often are, given that penetration from a slave would be a social suicide. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> As your new playmate lies slumbering in bed, you consult with $assistantName as to the cost of the surgery conducted today. With some creative accounting, you settle the citizen's other outstanding debts and then arrange for her to be charged a sum in excess of her financial means for the surgery conducted on her today. Of course, that was not what you agreed, but it was her mistake for undergoing an expensive procedure without a formal contract. When she awakens, though she will retain her new bimbo body, she will be just another slave in your penthouse. <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you overcharged her for surgery.">> <<set $activeSlave.devotion = random(-70,-55)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $cash -= 10000>> <<set $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <</replace>> <</link>> // Purchasing her outstanding debts will cost ¤10000. // </span> <</if>> <</replace>> <</link>> </span> <<case "body purism encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> It's unfortunate that this citizen is unable to realize her dreams, but that's the way of the Free Cities. There are winners, and there are losers. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Pay for a day of treatment for her">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the spa and announce your intent to pay for a day of cleansing, pampering and luxury. When you next see her it's on a wallscreen television at your penthouse praising you profusely. The rejuvenated young woman has clearly spread word of your generosity @@.green;across $arcologies[0].name@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // The treatment will cost ¤1000. // <</if>> <<if ($Attendant != 0)>> <br><<link "Give her a day of pampering with your attendant at your spa">> <<replace "#result">> You make your presence known to the citizen, and once the usual shock and disbelief have worn off it takes a moment to convince her that your offer of a cleansing experience in your spa is neither a cruel joke nor an underhanded attempt to enslave her. She follows you back to the penthouse where you inform your attendant that the citizen is to be sequestered in the spa for a day of pampering, cleansing and rejuvenation. As the citizen passes through the doors to the spa, she turns and blows you a kiss of gratitude. <br><br> When you stop by the spa later in the day, you spot the citizen luxuriating in a hot bath with a number of colorful health products spread across every visible surface of her nude skin. From where you stand it is clear her eyes are closed in immense contentment, while her body floats relaxed and carefree in the bubbling water. When the citizen finally departs at the end of the a long day of purification in the spa, she thanks you profusely and promises to tell everyone she can of your @@.green;generosity@@. <<set $rep += 300>> <</replace>> <</link>> <</if>> </span> <<case "youth preferentialist encounter">> <span id="result"> <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the girl that you intend to allow her to pass you. She seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and has to be chaperoned from your presence by her father. Nonetheless, she is struck by her chance encounter with you and cannot stop recounting the story to all her friends, soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's youthful, female citizens@@. <<set $rep += 100>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck her over dinner">> <<replace "#result">> It takes a moment for you to convince the young girl and her father that you aren't playing some cruel joke on them, but once you do she enthusiastically agrees to be your companion for the evening. With a pretty young thing on your arm for the rest of the night, and her father trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of her father, he politely continues eating his dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take his daughter over the dinner table. When you part ways, the young girl is clearly smitten with you - so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. <<set $rep += 500, $cash -= 500>> <</replace>> <</link>> // This will cost ¤500. // <</if>> <br><<link "Manipulate her into having sex with you">> <<replace "#result">> It only takes a moment for $assistantName to uncover the father's financial records and the copious debt therein, and only another moment for you to browbeat the terrified father into allowing his daughter to sleep with you under threat of purchasing all their debt and summarily enslaving her. <br><br> Once you both retire to your private suite, you peel the girl's clothes off as easily as one might shed a gift of its wrapping. In the nude her body is tastefully youthful, with narrow hips, firm breasts, and a delicate blush across her shamefaced, rosy cheeks. Despite the circumstances of your sexual conquest of her, she seems to enjoy the fuck well enough by the sounds of her frenzied moans - citizens like her often do since sexual submission to a slave would be a crippling scandal to a prominent citizen, let alone one of her diminished social stature. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> After she regains her bearings from your sexual encounter, the girl slips on her simple clothes and attempts to slink away from your private suite unobtrusively. She makes it out the door before being confronted by a glowing array of wallscreen monitors, each displaying a visual representation of your purchase of her father's considerable debt and subsequent enslavement of her on the basis of that debt. Tears begin to stream down her cheeks as she sinks to her knees, her hopes of a long life without enslavement now dashed. <br><br> <<set $cash -= 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you purchased her debt.">> <<set $activeSlave.devotion = random(-55,0)>> <<set $activeSlave.trust = random(-45,0)>> /* Girlish */ <<if $activeSlave.boobs > 450>> <<set $activeSlave.boobs = random(300,450)>> <</if>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.weight = Math.min($activeSlave.weight, 10)>> <<set $activeSlave.muscles = Math.min($activeSlave.muscles, 30)>> <<include "New Slave Intro">> <<set $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <</replace>> <</link>> // Purchasing her outstanding debts will cost ¤10000. // </span> <</if>> <</replace>> <</link>> </span> <<case "maturity preferentialist encounter">> <span id="result"> <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the older woman that you intend to allow her to pass you. She seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and seems disproportionately flustered by your small show of civility. Nonetheless, she is struck by her chance encounter with you and cannot stop recounting the story to all her friends, and soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's mature, female citizens@@. <<set $rep += 100>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck her over dinner">> <<replace "#result">> It takes a moment for you to convince the older woman and her sons that you aren't playing some cruel joke on them, but once you do she enthusiastically agrees to be your companion for the evening. With a mature lady on your arm for the rest of the night, and her sons trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of her sons, they politely continue eating their dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take their mother over the dinner table. When you part ways, the older woman is clearly smitten with you - so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. <<set $rep += 500, $cash -= 500>> <</replace>> <</link>> // This will cost ¤500. // <</if>> <br><<link "Manipulate her into having sex with you">> <<replace "#result">> It only takes a moment for $assistantName to uncover the citizen's financial records and the copious debt therein, and only another moment for you to browbeat the terrified older women into sleeping with you under threat of purchasing all her debt and summarily enslaving her. Her sons, frightened into obedience by the possibility of losing their dear mother, take their cue to make themselves scarce during the encounter. <br><br> Once you both retire to your private suite, you peel the mature citizen's clothes off as easily as one might shed a gift of its wrapping. In the nude her body is tastefully plush, with wide hips, firm motherly breasts, and a delicate blush across her shamefaced, plump cheeks. Despite the circumstances of your sexual conquest of her, she seems to enjoy the fuck well enough by the sounds of her frenzied moans - citizens like her often do since sexual submission to a slave would be a crippling scandal to a prominent citizen, let alone one of her diminished social stature. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> After she regains her bearings from your sexual encounter, the older woman slips on her simple clothes and attempts to slink away from your private suite unobtrusively. She makes it out the door before being confronted by a glowing array of wallscreen monitors, each displaying a visual representation of your purchase of her considerable debt and subsequent enslavement of her on the basis of that debt. Tears begin to stream down her weathered cheeks as she sinks to her knees, her hopes of making it through the breadth of her long life without enslavement now dashed. <br><br> <<set $cash -= 10000>> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you purchased her debt.">> <<set $activeSlave.devotion = random(-90,-75)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.birthsTotal = 2>> /* Plush */ <<set $activeSlave.boobs = random(700,1100)>> <<set $activeSlave.hips = random(1,2)>> <<set $activeSlave.butt = $activeSlave.hips + 2>> <<set $activeSlave.weight = random(10,40)>> <<set $activeSlave.muscles = Math.min($activeSlave.muscles, 30)>> <<include "New Slave Intro">> <<set $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <</replace>> <</link>> // Purchasing her outstanding debts will cost ¤10000. // </span> <</if>> <</replace>> <</link>> </span> <<default>> <br>ERROR: bad REFS event $REFSevent <</switch>> <</if>> /* CLOSES EVENT SELECTION */
mayibrad/fc
src/uncategorized/REFS.tw
tw
mit
33,616
:: Add custom descriptors [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Slave Interact">> <<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>> You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free. <br><br> <<if $activeSlave.devotion >= -50>> <<if $activeSlave.customTitle != "">>You have instructed her to always refer to you as $activeSlave.customTitle, which, should she lisp, comes out as $activeSlave.customTitleLisp<<else>>You expect her to refer to you as all your other slaves do<</if>>. <br> <span id="result"> <<if $activeSlave.customTitle == "">> <<link "Set a custom title for her to address you as">> <<replace "#result">> Custom title: <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>> <<link "Apply">> <<replace "#result">> She'll try her best to call you $activeSlave.customTitle. <<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("ss", "th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("S", "Th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("s", "th")>> <</replace>> <</link>> <</replace>> <</link>> <<else>> She's trying her best to call you <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>> <br> <<link "Apply">> <<replace "#result">> She'll try her best to call you $activeSlave.customTitle. <<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("ss", "th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("S", "Th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("s", "th")>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> She will no longer refer to you with a special title. <<set $activeSlave.customTitle = "">> <<set $activeSlave.customTitleLisp = "">> <</replace>> <</link>> <</if>> </span> <<else>> //You must break her will further before she will refer to you by a new title.<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $activeSlave.customTitleLisp && $activeSlave.customTitleLisp != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitleLisp>>".<</if>><<else>><<if def $activeSlave.customTitle && $activeSlave.customTitle != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitle>>".<</if>><</if>>// <</if>> <br><br> <<if ((($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)) || (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>> Change her given name<<if $activeSlave.birthName != $activeSlave.slaveName>> (her birth name was $activeSlave.birthName)<</if>>: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">> <<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $activeSlave.lactation > 0>> | <<link "Give her a random cow given name">><<set $activeSlave.slaveName = setup.cowSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> | <<link "Give her a random devotional given name">><<set $activeSlave.slaveName = setup.chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <br><br> Change her surname<<if $activeSlave.birthSurname != $activeSlave.slaveSurname>> (her birth surname was $activeSlave.birthSurname)<</if>>: <<if $activeSlave.slaveSurname>> <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "Rename">> <<else>> <<textbox "$activeSlave.slaveSurname" "" "Rename">> <</if>> <<link "Restore her birth surname">><<set $activeSlave.slaveSurname = $activeSlave.birthSurname>><<goto "Rename">><</link>> <<if $activeSlave.slaveSurname>> | <<link "Take her surname away">><<set $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <</if>> <<if $activeSlave.relationship >= 5>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $activeSlave.relationshipTarget == $slaves[_i].ID>> <<if $slaves[_i].slaveSurname>> <<if $activeSlave.slaveSurname != $slaves[_i].slaveSurname>> | <<link "Give her her wife's surname">><<set $activeSlave.slaveSurname = $slaves[_i].slaveSurname>><<goto "Rename">><</link>> <<break>> <</if>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.relationship == -3>> <<if $PC.surname>> <<if $activeSlave.slaveSurname != $PC.surname>> | <<link "Give her your surname">><<set $activeSlave.slaveSurname = $PC.surname>><<goto "Rename">><</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> | <<link "Give her a random full Roman name">><<set $activeSlave.slaveName = setup.romanSlaveNames.random(), $activeSlave.slaveSurname = setup.romanSlaveSurnames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> | <<link "Give her a random full Aztec name">><<set $activeSlave.slaveName = setup.aztecSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> | <<link "Give her a random full ancient Egyptian name">><<set $activeSlave.slaveName = setup.ancientEgyptianSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> | <<link "Give her a random full feudal Japanese name">><<set $activeSlave.slaveName = setup.edoSlaveNames.random(), $activeSlave.slaveSurname = setup.edoSlaveSurnames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSDegradationist > -1>> | <<link "Give her a degrading full name">><<DegradingName $activeSlave>><<goto "Rename">><</link>> <</if>> <<else>> //You must break her will further before you can successfully force a new name on her.// <</if>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> Her hair is in $activeSlave.hStyle. <<case "ponytail">> Her hair is in a $activeSlave.hStyle. <<default>> Her hair is $activeSlave.hStyle. <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br><br> Her hair is $activeSlave.hColor in color. Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br><br> <<if $activeSlave.eyeColor != $activeSlave.origEye>> She is wearing $activeSlave.eyeColor lenses. <<else>> She has $activeSlave.eyeColor eyes. <</if>> Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'blue'// <br><br> Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'// <br><br> Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'// <br><br> Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br><br> Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short phrase; for example: 'Breeder.'// <br><br> <<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>> Assign her a custom image: <<if $activeSlave.customImage != 0>> <<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customImage" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customImage = 0, $activeSlave.customImageFormat = "png">><<goto "Add custom descriptors">><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//File must be in// <tt><select id="customImageFormatSelector" style="border: none;"><option value="png">PNG</option><option value="jpg">JPG</option><option value="gif">GIF</option><option value="webm">WEBM</option></select></tt> //format. Place file in the \resources folder. Enter the filename without the extension. For example, for a file with the path// <tt>\bin\resources\headgirl.<span id="customImageFormatValue">png</span></tt>, //enter //<tt>headgirl</tt>. <<script>> jQuery(function() { jQuery("#customImageFormatValue").text(State.variables.activeSlave.customImageFormat || "png"); jQuery("#customImageFormatSelector") .val(State.variables.activeSlave.customImageFormat || "png") .on("change", function(e) { State.variables.activeSlave.customImageFormat = this.value; jQuery("#customImageFormatValue").text(this.value); }); }); <</script>> <<if $seeImages == 1 && $imageChoice == 1>> <br><br> <<if ndef $activeSlave.customHairVector>><<set $activeSlave.customHairVector = 0>><</if>> Assign her a custom hair SVG image: <<if $activeSlave.customHairVector != 0>> <<textbox "$activeSlave.customHairVector" $activeSlave.customHairVector "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customHairVector" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customHairVector = 0>><<goto "Add custom descriptors">><</link>> <</if>>
mayibrad/fc
src/uncategorized/addCustomDescriptors.tw
tw
mit
10,421
:: Apartments [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a sector of the arcology's living areas, <<switch $sectors[$AS].type>> <<case "Apartments">> occupied by citizens of varying wealth and social standing. <<case "DenseApartments">> upgraded for dense occupancy by as many citizens as possible. <<case "LuxuryApartments">> improved for occupancy by the Free Cities' wealthiest citizens. <<default>>ERROR: bad sector type <</switch>> You control this part of the arcology and all these tenants pay you rent. <<SectorSell>> <br> <<if $sectors[$AS].type != "DenseApartments">> <br> [[Upgrade this sector of apartments for dense occupancy by as many citizens as possible|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "DenseApartments"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <<if $sectors[$AS].type != "LuxuryApartments">> <br> [[Improve this sector of apartments for occupancy by the Free Cities' wealthiest citizens|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "LuxuryApartments"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <<if $sectors[$AS].type != "Apartments">> <br> [[Return this sector to standard, mixed housing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Apartments"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>>
mayibrad/fc
src/uncategorized/apartments.tw
tw
mit
1,474
:: Arcade [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $showEncyclopedia = 1, $encyclopedia = "Arcade", $arcadeSlaves = $ArcadeiIDs.length>> <<if $arcadeName != "the Arcade">> <<set $arcadeNameCaps = $arcadeName.replace("the ", "The ")>> <</if>> <<arcadeAssignmentFilter>> $arcadeNameCaps <<switch $arcadeDecoration>> <<case "Roman Revivalist">> is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events. <<case "Aztec Revivalist">> is built out as an Aztec stone temple, with a short stone staircase to lead the people straight to the slaves waiting in front of the establishment. A small canal leads the shed blood to the back and out of the building. <<case "Egyptian Revivalist">> is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers. <<case "Edo Revivalist">> is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward. <<case "Arabian Revivalist">> is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use. <<case "Chinese Revivalist">> is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads. <<case "Chattel Religionist">> is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind. <<case "Degradationist">> is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed. <<case "Asset Expansionist">> is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end. <<case "Repopulation Focus">> is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant. <<case "Eugenics">> is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the elite. <<case "Transformation Fetishist">> reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here. <<case "Gender Radicalist">> is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused. <<case "Gender Fundamentalist">> is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities. <<case "Physical Idealist">> logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder. <<case "Supremacist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions. <<case "Subjugationist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions. <<case "Paternalist">> is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing. <<case "Pastoralist">> is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk. <<case "Maturity Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of useless young bitches' holes. <<case "Youth Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of old bitches' holes. <<case "Body Purist">> is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes. <<case "Slimness Enthusiast">> is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes. <<case "Hedonistic">> is built in such a way so that most of a slave's ass, thighs, breasts and belly are exposed for patrons to grope and fondle. Plenty of cup holders and surfaces are available to hold one's food and drink as they enjoy their hole of choice. <<default>> is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 100>>vaginas and <</if>>anuses. <</switch>> <<if $arcadeSlaves > 2>> It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes. <<elseif $arcadeSlaves > 0>> It's understaffed; there are lines here and there for the few holes available. <<else>> It's empty and quiet. <<link "Decommission the arcade">> <<set $arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Arcade">> <<set $sectors[_i].type = "Markets">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <br>It can support $arcade inmates. <<if ($arcade < $arcadeSlaves) && ($arcadeUpgradeFuckdolls == 1)>> @@.yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be converted to a standard Fuckdoll this week. <</if>> <<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>> [[Expand the arcade|Arcade][$cash -= _Tmult0, $arcade += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<if $arcadeUpgradeInjectors == 1>> It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless. <<elseif $arcadeUpgradeCollectors == 1>> It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility. <<else>> <br>It is a standard arcade. It can be upgraded to either maximize the pleasure of those that visit it at the expense of the health or the inmates, or to keep them healthy (if not happy) and milk them of useful fluids.<br> [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= _Tmult1, $arcadeUpgradeInjectors = 1]] | [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= _Tmult1, $arcadeUpgradeCollectors = 1]]<br> //Choosing either upgrade will cost ¤_Tmult1 and will increase upkeep costs. They are mutually exclusive; only one can be chosen.// <br> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br> <<if $arcadeUpgradeMenials == 1>> <<if $fuckdolls > 0>> Rows of menial Fuckdolls are shackled to the floor in positions that force them to present all their holes. Their latex-clad bodies struggle in their restraints when fucked, offering a different $arcadeName experience. <<else>> In addition to the low walls that house inmates, there are also rows of simple shackles that allow menial Fuckdolls to be restrained here to add still more rapeable holes to $arcadeName's capacity. They're empty at present. <</if>> <<else>> There is no provision for menial Fuckdolls. [[Add shackles to restrain more holes|Arcade][$cash -= _Tmult1, $arcadeUpgradeMenials = 1]] //Costs ¤_Tmult1// <</if>> <</if>> <br>$arcadeNameCaps is <<if $arcadeUpgradeFuckdolls == 1>> equipped to convert surplus inmates into standard Fuckdolls. <<else>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= _Tmult2, $arcadeUpgradeFuckdolls = 1]] //Costs ¤_Tmult2// <</if>> <!-- Statistics output --> <<ArcadeStatistics 1>> <br><br> <<if ($arcade <= $arcadeSlaves) && $arcadeUpgradeFuckdolls == 0>> ''$arcadeNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $arcadeSlaves)>> <<link "''Confine a slave in $arcadeName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $arcadeSlaves > 0>> | <<link "''Bring a slave out of $arcadeName''">> <<replace #ComingGoing>> <<arcadeAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$arcadeNameCaps is empty for the moment.<br> // <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<arcadeAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/arcade.tw
tw
mit
10,722
:: Arcade Report [nobr] <span id="arcadestats"> </span> <<SlaveSort $ArcadeiIDs>> <<set _DL = $ArcadeiIDs.length, $arcadeSlaves = _DL, _SL = $slaves.length, _cockmilked = 0, _milked = 0, _milkprofits = 0, _profits = 0, _oldCash = 0, $boobsImplanted = 0, $prostatesImplanted = 0, $vasectomiesUndone = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.arcade = initFacilityStatistics($facility.arcade)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL > 1)>>''There are _DL inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>> <<if ($arcologies[0].FSDegradationist > 20)>> <<if $arcologies[0].FSDegradationistLaw == 1>> The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day. <<else>> The tenants located near the arcade don't mind having it nearby. <</if>> <<elseif ($arcologies[0].FSPaternalist > 20)>> Many of the better tenants located near the arcade consider it an @@.red;intolerable@@ establishment to have nearby. <<else>> Some of the better tenants located near the arcade consider it an @@.red;obnoxious@@ establishment to have nearby. <</if>> <<if $arcadeDecoration != "standard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;$arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@ <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>> /* Perform facility based rule changes */ <<set $slaves[$i].clothes = "no clothing">> <<if ($arcadeUpgradeInjectors == 1)>> <<if ($slaves[$i].health > -60)>> <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].health > -80)>> <<set $slaves[$i].health -= 2>> <<else>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].aphrodisiacs = 2, $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <<elseif ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[$i].health > -20)>> <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].health > -50)>> <<set $slaves[$i].health -= 3>> <<else>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].trust -= 5>> <<else>> <<if ($slaves[$i].health > -20)>> <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].health > -90)>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].muscles > -100)>> <<set $slaves[$i].muscles-->> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is confined in $arcadeName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA work a glory hole">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA work a glory hole">> <</silently>> <</if>> <<if ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[$i].vasectomy == 1)>> <<set $slaves[$i].vasectomy = 0, $slaves[$i].health -= 10, $cash -= $surgeryCost, $vasectomiesUndone++>> <<elseif ($slaves[$i].lactation < 2)>> <<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $boobsImplanted++>> <<elseif $slaves[$i].prostate == 1>> <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $prostatesImplanted++>> <<elseif ($slaves[$i].lactation > 0) || ($slaves[$i].balls > 0)>> <<set _oldCash = $cash>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <<else>> <<silently>><<include "SA get milked">><</silently>> <</if>> <<set _milkprofits += $cash-_oldCash>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set $slaves[$i].boobs += 25>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 10) && (random(1,100) > (40+(10*$slaves[$i].balls)))>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 10) && (random(1,100) > (40+(10*$slaves[$i].dick)))>> <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set _milked++>> <</if>> <<if ($slaves[$i].balls > 0)>> <<set _cockmilked++>> <</if>> <</if>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp; <<include "SA drugs">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA drugs">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if _DL > 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if _milked == 1>> One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked. <<elseif _milked > 1>> _milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked. <</if>> <<if $vasectomiesUndone>> <<if $vasectomiesUndone == 1>> One <<else>> $vasectomiesUndone <</if>> of them had severed vas deferens, so they were reattached to allow sperm through, costing @@.red;¤<<print $surgeryCost*$vasectomiesUndone>>.@@ <</if>> <<if $boobsImplanted>> <<if $boobsImplanted == 1>> One of them was not lactating, so she was <<else>> $boobsImplanted of them were not lactating, so they were <</if>> implanted with long-acting lactation inducing drugs, costing @@.red;¤<<print $surgeryCost*$boobsImplanted>>.@@ <</if>> <<if $prostatesImplanted>> <<if $prostatesImplanted == 1>> One of them was not producing the maxiumum possible amout of precum, so she was <<else>> $prostatesImplanted of them were not producing the maxiumum possible amout of precum, so they were <</if>> implanted with long-acting prostate stimulation drugs, costing @@.red;¤<<print $surgeryCost*$prostatesImplanted>>.@@ <</if>> <<if _cockmilked == 1>> One of them retains testicles and is brutally cockmilked as she is used. <<elseif _cockmilked > 1>> _cockmilked of them retain testicles and are brutally cockmilked as they are used. <</if>> The arcade makes you @@.yellowgreen;¤_profits@@ from selling the inmates' holes<<if ($arcadeUpgradeCollectors > 0)>> and @@.yellowgreen;¤_milkprofits@@ from selling the fluids they produced<</if>> this week. <<if ($arcologies[0].FSDegradationist > 20)>> <<elseif ($arcologies[0].FSPaternalist > 20)>> <<set $repGain -= Math.trunc(_profits/20)>> <<else>> <<set $repGain -= Math.trunc(_profits/100)>> <</if>> <</if>> <<if ($arcadeUpgradeFuckdolls == 1) && (_DL > $arcade)>> <<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>> <<if $slaves[$i].sentence == 0>> /* lets not convert slaves we are punishing into fuckdolls */ <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($slaves[$i].fuckdoll == 0)>> <<if ($slaves[$i].physicalAge > 35)>> <<set _Age = $i>> <<break>> <<elseif _FD == -1>> <<set _FD = $i>> <</if>> <<elseif _MB == -1>> <<set _MB = $i>> <</if>> <<elseif _Con == -1>> <<set _Con = $i>> <</if>> <</if>> <</for>> <<if _Age > -1>> <<set $activeSlave = $slaves[_Age]>> <<elseif _FD > -1>> <<set $activeSlave = $slaves[_FD]>> <<elseif _MB > -1>> <<set $activeSlave = $slaves[_MB]>> <<elseif _Con > -1>> <<set $activeSlave = $slaves[_Con]>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll. <<include "Remove activeSlave">> <<if $activeSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/ <<set $fuckdolls++, _SL-->> <</if>> <</if>> <<if _DL > 0>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.arcade; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = State.variables.arcade * State.variables.facilityCost * (0.5 + 0.2 * State.variables.arcadeUpgradeInjectors + 0.2 * State.variables.arcadeUpgradeCollectors); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <!-- Statistics output --> <<ArcadeStatistics 0>> <<timed 50ms>> <<replace #arcadestats>> <<ArcadeStatistics 1>> <</replace>> <</timed>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/arcadeReport.tw
tw
mit
9,161
:: Arcology Management [nobr] <<if $useTabs == 0>>__Arcology Management__<</if>> <br> <<set _flux = random(20,40)>> <<if $arcologies[0].FSPaternalist != "unset">> Poor citizens can rely on their better-off peers in $arcologies[0].name. <<set _flux -= Math.trunc($arcologies[0].FSPaternalist/10)>> <<elseif $arcologies[0].FSDegradationist != "unset">> The arcology is a cutthroat place in which falling into slavery is very easy. <<set _flux += Math.trunc($arcologies[0].FSDegradationist/10)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Egyptian Revivalism is benevolent in some ways, and charity is common here. <<set _flux -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> Your citizens take pride in looking after each other. <<set _flux -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate. <<set _flux += Math.trunc($arcologies[0].FSChattelReligionist/10)>> <<elseif $arcologies[0].FSNull != "unset">> Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery. <<set _flux -= Math.trunc($arcologies[0].FSNull/5)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few. <<set _flux += Math.trunc($arcologies[0].FSPastoralist/10)>> <</if>> <<if $AntiEnslavementCash == 1>> Your charity purse prevents a few citizens from falling into slavery. <<set _flux -= 10>> <<elseif $ProEnslavementCash == 1>> You @@.yellowgreen;take kickbacks@@ for ignoring enslavement of citizens. <<set _flux += 10>> <<set $cash += random(500,1500)>> <</if>> <<if $AntiEnslavementRep == 1>> You use your personal influence to help struggling citizens. <<set _flux -= 10, $rep -= 100>> <<elseif $ProEnslavementRep == 1>> You @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens. <<set _flux += 10, $rep += 100>> <</if>> <<set $ACitizens -= _flux, $ASlaves += _flux>> This week, <<if _flux > 0>>few to none<<else>>many<</if>> of $arcologies[0].name's citizens fell into slavery. <<if $ACitizens < $ACitizenLimit>> <<if $AntiImmigrationCash == 1>> You covertly @@.yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market. <<set $cash += random(500,1500), $ACitizens -= random(5,15)>> <</if>> <<if $AntiImmigrationRep == 1>> You allow citizens input on potential immigrants, a @@.green;popular@@ program. <<set $rep += 100, $ACitizens -= random(5,15)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your sterilization program drives several disloyal citizens out of the arcology. <<set $ACitizens -= random(3,10)>> <</if>> <</if>> <<if $ACitizens >= $ACitizenLimit>> <<set $ACitizens = $ACitizenLimit>> Your arcology is currently home to as many citizens as it can house; unless the living areas are reconfigured, the citizen population will not increase. <<else>> <<set $ACitizens += random(-10,10)>> <<if $ProImmigrationRep == 1>> Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@ <<set $ACitizens += random(10,20), $rep -= 100>> <</if>> <<if $ProImmigrationCash == 1>> The rent promotion for new immigrants brings new citizens to the arcology. <<set $ACitizens += random(10,20)>> <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology. <<set $ACitizens += random(5,10)>> <</if>> <<if $ACitizens < $ACitizenLimit*0.6>> The availability of a large number of apartments encourages many new citizens to immigrate. <<set $ACitizens += random(10,20)>> <</if>> <<if $ACitizens <= 100>> Your arcology is home to an extremely small number of very wealthy citizens; wealth is as concentrated as possible and the citizen population will not decrease further. <<set $ACitizens = 100>> <</if>> <</if>> <<if $ASlaves >= $ASlaveLimit>> <<set $ASlaves = $ASlaveLimit>> The living areas of the arcology are packed with sex slaves; your citizens cannot find space for any more. <<else>> <<set $ASlaves -= random(1,10)+Math.trunc(10*(1-$slaveCostFactor))>> <<if $slaveCostFactor >= 1.1>> With the price of slaves so high, some of your citizens make money by selling a few of their girls. <<elseif $slaveCostFactor <= 0.9>> With the price of slaves so low, some of your citizens gratify themselves with new purchases. <</if>> <<if $ASlaves < $ASlaveLimit*0.8>> <<if $ASlaves < $ASlaveLimit*0.6>> Since there's a lot of space for sex slaves in the living areas, it's fashionable for your citizens to buy up cheap girls and fill their apartments. <<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/5)>> <<else>> Since the living areas can comfortably house more sex slaves, it's fashionable for your citizens to buy more girls. <<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/10)>> <</if>> <<if $arcologies[0].prosperity > 200>> $arcologies[0].name is extremely prosperous, and they can afford to buy many of the best. <<elseif $arcologies[0].prosperity > 100>> $arcologies[0].name is quite prosperous, and they can afford to buy many pretty slaves. <</if>> <</if>> <<if $ASlaves <= 1000>><<set $ASlaves = 1000>><</if>> <</if>> $ACitizens citizens and <<print $ASlaves+$helots+$slaves.length>> slaves now live in your arcology. <<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>> <<if $arcologies[0].FSGenderRadicalistDecoration == 100>>Every single one of the slaves is female by virtue of her fuckable asshole. <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<</if>> <<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>> <<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens. <<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy. <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>>Breast implants are almost universal; an M cup bust is below average among the slave population. <<elseif $arcologies[0].FSTransformationFetishistLaw == 1>>Breast implants are almost universal; <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>a D cup bust is below average among the slave population<<else>>not a slave can be found without a pair of pert, round breasts<</if>>.<</if>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit. <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>> <<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 1>>The arcolgy must import a very large quantity of fattening food to plump up its slaves.<</if>> <<if $ACitizens > $ASlaves*2>> Since most citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is intense.@@ <<elseif $ACitizens > $ASlaves>> Since many citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is healthy.@@ <<elseif $ACitizens > $ASlaves*0.5>> Since many citizens keep a personal sex slave, @@.yellow;demand for sexual services is only moderate.@@ <<elseif $ACitizens > $ASlaves*0.25>> Since most citizens keep at least one sex slave, @@.gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum. <<else>> Since most of your citizens now keep private harems of sex slaves, @@.gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum. <</if>> <br> <<set $rents = random(1,100)>> <<for _i = 1; _i < $sectors.length; _i++>> <<if $sectors[_i].ownership == 1>> <<if $sectors[_i].type != "Brothel">> <<if $sectors[_i].type != "Club">> <<if $sectors[_i].type != "Arcade">> <<if $sectors[_i].type != "Dairy">> <<if $sectors[_i].type != "Pit">> <<if $sectors[_i].type != "Sweatshops">> <<if $sectors[_i].type != "Pens">> <<if $sectors[_i].type != "Barracks">> <<set $rents += $arcologies[0].prosperity*10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<set $rentalMultiplier = 1>> <<if $arcologies[0].FSPaternalistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Tenants who can prove that they abstain from certain practices are given a reduction to their rent. <</if>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> <<set $rentalMultiplier -= 0.1>> Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology. <<elseif $arcologies[0].FSRestartLaw == 1>> <<set $rentalMultiplier += 0.1>> Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement. <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw == 1>> <<set $rentalMultiplier -= 0.1>> Food vendors are offered subsidized rent and operating expenses to set up shop in your arcology. <</if>> <<if $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $rentalMultiplier += 0.1>> Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent. <</if>> <<set $rents = Math.trunc($rents*$rentalMultiplier)>> <<set $cash += $rents>> This week, rents from $arcologies[0].name came to <<if $rents > 0>> @@.yellowgreen;¤$rents.@@ <<else>> @@.red;¤$rents.@@ <</if>> <<if $economy > 1>> <<set $rents = ($week*100)+random(-100,100)>> <<if $cash > 1000>> <<set $rents += Math.trunc($cash/10)>> <</if>> The @@.red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@.yellowgreen;¤$rents.@@ <<set $cash -= $rents>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <<set _earnings = 0>> You own <<if $helots > 0>> <<set _earnings += $helots*10>> <<if $Sweatshops > 0>> <<if $Sweatshops*500 <= $helots>> <<set _earnings += $Sweatshops*7000>> <<set _earnings += ($helots-$Sweatshops*500)*10>> <<else>> <<set _earnings += $helots*10>> <</if>> <</if>> <<if $helots > 1>>$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>> <</if>> <<if $menialBioreactors > 0>> <<set _earnings += $menialBioreactors*(10+(10*$arcologies[0].FSPastoralistLaw))>> <<if $dairy>><<if $dairyUpgradeMenials>><<set _earnings += $menialBioreactors*5>><</if>><</if>> <<if $menialBioreactors > 1>>$menialBioreactors standard bioreactors,<<else>>one standard bioreactor,<</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<set _earnings += $fuckdolls*(15+(10*$arcologies[0].FSDegradationistLaw))>> <<if $arcade>><<if $arcadeUpgradeMenials>><<set _earnings += $fuckdolls*5>><</if>><</if>> <<if $fuckdolls > 1>>$fuckdolls standard fuckdolls,<<else>>one fuckdoll,<</if>> <</if>> <<set _earnings += random(1,10)>> <<set $cash += _earnings>> earning you @@.yellowgreen;¤_earnings.@@ <</if>> <<set _refugees = 0>> <<if $terrain == "urban">> <<set _refugees += random(0,5)>> <<elseif $terrain == "rural">> <<set _refugees += random(0,3)>> <<elseif $terrain == "marine">> <<set _refugees += random(0,1)>> <</if>> <<if $ProRefugees == 1>> <<set _refugees += random(0,1)>> <</if>> <<for $i = 0; $i < 3; $i++>> <<if $rep > random(0,30000)>> <<set _refugees += 1>> <</if>> <</for>> <<if _refugees > 0>> Some desperate people filtered into the arcology during the week: as owner, you were able to enslave _refugees of them. <<set $helots += _refugees>> <</if>> <<set _AWeekGrowth = $AGrowth>> <<if _AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>> @@.yellow;$arcologies[0].name is at its maximum prosperity, so rents will not increase until it is improved.@@ <<elseif (2*_AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>> @@.yellow;Your arcology is nearly at its maximum prosperity.@@ <<set $arcologies[0].prosperity += _AWeekGrowth>> <<else>> <<if $arcologies[0].ownership >= 100>> Your controlling interest in $arcologies[0].name allows you to lead it economically, @@.green;supercharging growth.@@ <<set _AWeekGrowth += 3>> <<elseif $arcologies[0].ownership >= random(40,100)>> Your interest in $arcologies[0].name allows you to lead it economically, @@.green;boosting growth.@@ <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].prosperity < ($rep/100)>> Your impressive reputation relative to $arcologies[0].name's prosperity @@.green;drives an increase in business.@@ <<set _AWeekGrowth++>> <<elseif $rep > 18000>> <<elseif $arcologies[0].prosperity > ($rep/60)>> Your low reputation relative to $arcologies[0].name's prosperity @@.red;seriously impedes business growth.@@ <<set _AWeekGrowth -= 2>> <<elseif $arcologies[0].prosperity > ($rep/80)>> Your unimpressive reputation relative to $arcologies[0].name's prosperity @@.yellow;slows business growth.@@ <<set _AWeekGrowth-->> <</if>> <<if $personalAttention == "business">> <<if ($PC.trading >= 100) || ($PC.career == "arcology owner")>> Your @@.springgreen;business focus and your experience@@ allow you to greatly assist in advancing the arcology's prosperity. <<set _AWeekGrowth += 2>> <<else>> Your business focus allows you to help improve the arcology's prosperity. <<set _AWeekGrowth++>> <</if>> <<if $PC.actualAge >= 50>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <<elseif $PC.actualAge < 35>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness is a powerful driver of economic activity. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>> <</if>> <<if $arcologies[0].FSRestart != "unset">> Your powerful connections open many avenues of economic expansion. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>> <</if>> <<if $arcologies[0].FSPaternalist >= random(1,100)>> This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity. <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].FSHedonisticDecadence >= random(1,100)>> This week, several new businesses opened local branchs or broke ground, greatly increasing prosperity. <<set _AWeekGrowth += 2>> <</if>> <<if $arcologies[0].FSChattelReligionistCreed == 1>> <<if $nicaeaFocus == "owners">> The focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity. <<set _AWeekGrowth += $nicaeaPower>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= random(1,100)>> This week, intense interest in your project to revive Roman values has driven prosperity. <<set _AWeekGrowth++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>> This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity. <<set _AWeekGrowth += 2>> <</if>> <</if>> <<if $PC.trading >= 100>> Your @@.springgreen;business skills@@ drive increased prosperity. <<set _AWeekGrowth++>> <<elseif $PC.career == "arcology owner">> Your @@.springgreen;experience in the Free Cities@@ helps increase prosperity. <<set _AWeekGrowth++>> <</if>> <<set _schools = $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent+$TCR.schoolPresent>> <<if _schools == 1>> The presence of a slave school in the arcology improves the local economy. <<elseif _schools > 0>> The presence of slave schools in the arcology greatly improves the local economy. <<elseif $arcologies[0].prosperity > 80>> The lack of a branch campus from a reputable slave school is slowing further development of the local economy. <<set _AWeekGrowth-->> <</if>> <<set _AWeekGrowth += _schools>> <<if $arcologies[0].FSDegradationistLaw == 1>> Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>> The drug surcharge used to fund the purity regime reduces growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPastoralistLaw == 1>> Prosperity improvement is slowed by the regulations on animal products. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> Your slave market regulations slow the flow of chattel through the arcology. <<set _AWeekGrowth-->> <</if>> <<if $terrain == "urban">> Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant. <<set _AWeekGrowth++>> <</if>> <<if $terrain == "ravine">> Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessability. <<set _AWeekGrowth-->> <</if>> <<if def $arcologies[0].embargoTarget && $arcologies[0].embargoTarget != -1>> The local economy is hurt by the double edged sword of your economic warfare. <<set _AWeekGrowth -= $arcologies[0].embargo*2>> <</if>> <<set $desc = []>> <<set $descNeg = []>> <<for $i = 1; $i < $arcologies.length; $i++>> <<set $activeArcology = $arcologies[0]>> <<set $targetArcology = $arcologies[$i]>> <<include "Arcology Opinion">> <<if $opinion >= 100>> <<set $desc.push($arcologies[$i].name)>> <<elseif $opinion <= -100>> <<set $descNeg.push($arcologies[$i].name)>> <</if>> <</for>> <<if $desc.length > 0>> Your arcology's economy benefits from close social alignment with <<if $desc.length > 2>> ''$desc[0]'', <<for $k = 1; $k < $desc.length; $k++>> <<if $k < $desc.length-1>> ''$desc[$k]'', <<else>> and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <</for>> <<elseif $desc.length == 2>> ''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <<else>> ''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <<set _AWeekGrowth += $desc.length>> <</if>> <<if $descNeg.length > 0>> <<if $desc.length > 0>>Your arcology's economy<</if>> is hindered by social conflicts with <<if $descNeg.length > 2>> ''$descNeg[0]'', <<for $k = 1; $k < $descNeg.length; $k++>> <<if $k < $descNeg.length-1>> ''$descNeg[$k]'', <<else>> and ''$descNeg[$k]''. <</if>> <</for>> <<elseif $descNeg.length == 2>> ''$descNeg[0]'' and ''$descNeg[1]''. <<else>> ''$descNeg[0]''. <</if>> <<set _AWeekGrowth -= $descNeg.length>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> Growth was subsidized as planned. <<set _AWeekGrowth++>> <</if>> <<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>> <<if _AWeekGrowth > 0>> Since $arcologies[0].name can support more citizens and more activity, @@.green;its prosperity improved this week.@@ <<elseif _AWeekGrowth == 0>> Though $arcologies[0].name can support more citizens and more activity, @@.yellow;growth was moribund this week.@@ <<else>> Though $arcologies[0].name can support more citizens and more activity, @@.red;it lost prosperity this week.@@ <</if>> <<set $arcologies[0].prosperity += _AWeekGrowth>> <</if>> <<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent+$TCR.schoolPresent > 0>> <br> <<if $TSS.schoolPresent == 1>> <br> The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TSS.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TSS.subsidize = 0>> <<set $TSS.schoolProsperity = 10>> <</if>> <<if $TSS.subsidize == 1>> You have a policy of subsidizing them. <<set $TSS.schoolProsperity++>> <<elseif $TSS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TSS.schoolProsperity-->> <</if>> <</if>> <<if $GRI.schoolPresent == 1>> <br> The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name. <<if $GRI.schoolProsperity >= 10>> It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>> <</if>> <<if $GRI.subsidize == 1>> You have a policy of subsidizing them. <<set $GRI.schoolProsperity++>> <<elseif $GRI.subsidize == -1>> You have a policy of covertly undermining them. <<set $GRI.schoolProsperity-->> <</if>> <</if>> <<if $TCR.schoolPresent == 1>> <br> The Cattle Ranch has a <<if $TCR.schoolProsperity > 4>>very prosperous<<elseif $TCR.schoolProsperity < -4>>struggling<<else>>thriving<</if>> local pasture in $arcologies[0].name. <<if $TCR.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TCR.subsidize = 0, $TCR.schoolProsperity = 10>> <</if>> <<if $TCR.subsidize == 1>> You have a policy of subsidizing them. <<set $TCR.schoolProsperity++>> <<elseif $TCR.subsidize == -1>> You have a policy of covertly undermining them. <<set $TCR.schoolProsperity-->> <</if>> <</if>> <<if $SCP.schoolPresent == 1>> <br> St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $SCP.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>> <</if>> <<if $SCP.subsidize == 1>> You have a policy of subsidizing them. <<set $SCP.schoolProsperity++>> <<elseif $SCP.subsidize == -1>> You have a policy of covertly undermining them. <<set $SCP.schoolProsperity-->> <</if>> <</if>> <<if $LDE.schoolPresent == 1>> <br> L'Ecole des Enculees has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $LDE.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>> <</if>> <<if $LDE.subsidize == 1>> You have a policy of subsidizing them. <<set $LDE.schoolProsperity++>> <<elseif $LDE.subsidize == -1>> You have a policy of covertly undermining them. <<set $LDE.schoolProsperity-->> <</if>> <</if>> <<if $TGA.schoolPresent == 1>> <br> The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TGA.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>> <</if>> <<if $TGA.subsidize == 1>> You have a policy of subsidizing them. <<set $TGA.schoolProsperity++>> <<elseif $TGA.subsidize == -1>> You have a policy of covertly undermining them. <<set $TGA.schoolProsperity-->> <</if>> <</if>> <<if $TFS.schoolPresent == 1>> <br> The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name. <<if $TFS.schoolProsperity >= 10>> They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>> <</if>> <<if $TFS.subsidize == 1>> You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>. <<set $TFS.schoolProsperity++>> <<elseif $TFS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TFS.schoolProsperity-->> <</if>> <</if>> <</if>> <<if $marketAssistantLimit != 0>> <<silently>><<MenialPopCap>><</silently>> <<set $seed = Math.clamp($slaveCostFactor*1000, 500, 1500)>> <br> Your ''business assistant'' manages the menial slave market. <<if $seed <= 900+$marketAssistantAggressiveness>>/* BUY */ <<if $helots+$fuckdolls+$menialBioreactors >= $PopCap>> There is no room in the parts of your arcology you own for more menial slaves. <<else>> <<if $cash > $marketAssistantLimit+$seed>> <<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market. <<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist == "unset")>> <<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed-100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed-100))*($seed-100)>> <<elseif ($arcologies[0].FSDegradationist != "unset")>> <<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/($seed*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed*2))*($seed*2)>> <<else>> <<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>> <</if>> <</if>> <</if>> <<elseif $seed >= 1100-$marketAssistantAggressiveness>>/* SELL */ <<if $helots+$fuckdolls+$menialBioreactors > 0>> <<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market. <</if>> <<if $helots > 0>> <<set $cash+=$helots*($seed),$helots = 0>> <</if>> <<if $fuckdolls > 0>> <<set $cash+=$fuckdolls*($seed),$fuckdolls = 0>> <</if>> <<if $menialBioreactors > 0>> <<set $cash+=$menialBioreactors*($seed),$menialBioreactors = 0>> <</if>> <<else>> Prices are average, so <<if $assistant == 0>>it<<else>>she<</if>> does not make any significant moves. <</if>> <<silently>><<MenialPopCap>><</silently>> <</if>>
mayibrad/fc
src/uncategorized/arcmgmt.tw
tw
mit
29,278
:: Arcology Opinion [nobr] <<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>> <<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>> <<set $opinion = 0>> <<if $activeArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion += $activeArcology.FSSubjugationist>> <<set $opinion += $targetArcology.FSSubjugationist>> <<else>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <<elseif $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>> <<set $opinion += $activeArcology.FSSupremacist>> <<set $opinion += $targetArcology.FSSupremacist>> <<else>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <<elseif $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSRepopulationFocus != "unset">> <<if $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion += $activeArcology.FSRepopulationFocus>> <<set $opinion += $targetArcology.FSRepopulationFocus>> <<elseif $targetArcology.FSRestart != "unset">> <<set $opinion -= $activeArcology.FSRepopulationFocus>> <<set $opinion -= $targetArcology.FSRestart>> <</if>> <<elseif $activeArcology.FSRestart != "unset">> <<if $targetArcology.FSRestart != "unset">> <<set $opinion += $activeArcology.FSRestart>> <<set $opinion += $targetArcology.FSRestart>> <<elseif $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion -= $activeArcology.FSRestart>> <<set $opinion -= $targetArcology.FSRepopulationFocus>> <</if>> <</if>> <<if $activeArcology.FSGenderRadicalist != "unset">> <<if $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion += $activeArcology.FSGenderRadicalist>> <<set $opinion += $targetArcology.FSGenderRadicalist>> <<elseif $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion -= $activeArcology.FSGenderRadicalist>> <<set $opinion -= $targetArcology.FSGenderFundamentalist>> <</if>> <<elseif $activeArcology.FSGenderFundamentalist != "unset">> <<if $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion += $activeArcology.FSGenderFundamentalist>> <<set $opinion += $targetArcology.FSGenderFundamentalist>> <<elseif $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion -= $activeArcology.FSGenderFundamentalist>> <<set $opinion -= $targetArcology.FSGenderRadicalist>> <</if>> <</if>> <<if $activeArcology.FSPaternalist != "unset">> <<if $targetArcology.FSPaternalist != "unset">> <<set $opinion += $activeArcology.FSPaternalist>> <<set $opinion += $targetArcology.FSPaternalist>> <<elseif $targetArcology.FSDegradationist != "unset">> <<set $opinion -= $activeArcology.FSPaternalist>> <<set $opinion -= $targetArcology.FSDegradationist>> <</if>> <<elseif $activeArcology.FSDegradationist != "unset">> <<if $targetArcology.FSDegradationist != "unset">> <<set $opinion += $activeArcology.FSDegradationist>> <<set $opinion += $targetArcology.FSDegradationist>> <<elseif $targetArcology.FSPaternalist != "unset">> <<set $opinion -= $activeArcology.FSDegradationist>> <<set $opinion -= $targetArcology.FSPaternalist>> <</if>> <</if>> <<if $activeArcology.FSBodyPurist != "unset">> <<if $targetArcology.FSBodyPurist != "unset">> <<set $opinion += $activeArcology.FSBodyPurist>> <<set $opinion += $targetArcology.FSBodyPurist>> <<elseif $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion -= $activeArcology.FSBodyPurist>> <<set $opinion -= $targetArcology.FSTransformationFetishist>> <</if>> <<elseif $activeArcology.FSTransformationFetishist != "unset">> <<if $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion += $activeArcology.FSTransformationFetishist>> <<set $opinion += $targetArcology.FSTransformationFetishist>> <<elseif $targetArcology.FSBodyPurist != "unset">> <<set $opinion -= $activeArcology.FSTransformationFetishist>> <<set $opinion -= $targetArcology.FSBodyPurist>> <</if>> <</if>> <<if $activeArcology.FSYouthPreferentialist != "unset">> <<if $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion += $activeArcology.FSYouthPreferentialist>> <<set $opinion += $targetArcology.FSYouthPreferentialist>> <<elseif $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSYouthPreferentialist>> <<set $opinion -= $targetArcology.FSMaturityPreferentialist>> <</if>> <<elseif $activeArcology.FSMaturityPreferentialist != "unset">> <<if $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion += $activeArcology.FSMaturityPreferentialist>> <<set $opinion += $targetArcology.FSMaturityPreferentialist>> <<elseif $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSMaturityPreferentialist>> <<set $opinion -= $targetArcology.FSYouthPreferentialist>> <</if>> <</if>> <<if $activeArcology.FSSlimnessEnthusiast != "unset">> <<if $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion += $activeArcology.FSSlimnessEnthusiast>> <<set $opinion += $targetArcology.FSSlimnessEnthusiast>> <<elseif $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion -= $activeArcology.FSSlimnessEnthusiast>> <<set $opinion -= $targetArcology.FSAssetExpansionist>> <</if>> <<elseif $activeArcology.FSAssetExpansionist != "unset">> <<if $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion += $activeArcology.FSAssetExpansionist>> <<set $opinion += $targetArcology.FSAssetExpansionist>> <<elseif $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion -= $activeArcology.FSAssetExpansionist>> <<set $opinion -= $targetArcology.FSSlimnessEnthusiast>> <</if>> <</if>> <<if $activeArcology.FSPastoralist != "unset">> <<if $targetArcology.FSPastoralist != "unset">> <<set $opinion += $activeArcology.FSPastoralist>> <<set $opinion += $targetArcology.FSPastoralist>> <<elseif $targetArcology.FSCummunism != "unset">> <<set $opinion -= $activeArcology.FSPastoralist>> <<set $opinion -= $targetArcology.FSCummunism>> <</if>> <<elseif $activeArcology.FSCummunism != "unset">> <<if $targetArcology.FSCummunism != "unset">> <<set $opinion += $activeArcology.FSCummunism>> <<set $opinion += $targetArcology.FSCummunism>> <<elseif $targetArcology.FSPastoralist != "unset">> <<set $opinion -= $activeArcology.FSCummunism>> <<set $opinion -= $targetArcology.FSPastoralist>> <</if>> <</if>> <<if $activeArcology.FSPhysicalIdealist != "unset">> <<if $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion += $activeArcology.FSPhysicalIdealist>> <<set $opinion += $targetArcology.FSPhysicalIdealist>> <<elseif $targetArcology.FSHedonisticDecadence != "unset">> <<set $opinion -= $activeArcology.FSPhysicalIdealist>> <<set $opinion -= $targetArcology.FSHedonisticDecadence>> <</if>> <<elseif $activeArcology.FSHedonisticDecadence != "unset">> <<if $targetArcology.FSHedonisticDecadence != "unset">> <<set $opinion += $activeArcology.FSHedonisticDecadence>> <<set $opinion += $targetArcology.FSHedonisticDecadence>> <<elseif $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion -= $activeArcology.FSHedonisticDecadence>> <<set $opinion -= $targetArcology.FSPhysicalIdealist>> <</if>> <</if>> <<if $activeArcology.FSChattelReligionist != "unset">> <<if $targetArcology.FSChattelReligionist != "unset">> <<set $opinion += $activeArcology.FSChattelReligionist>> <<set $opinion += $targetArcology.FSChattelReligionist>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion -= $activeArcology.FSChattelReligionist>> <<set $opinion -= $targetArcology.FSNull>> <</if>> <<elseif $activeArcology.FSNull != "unset">> <<if $targetArcology.FSNull != "unset">> <<set $opinion += $activeArcology.FSNull>> <<set $opinion += $targetArcology.FSNull>> <<elseif $targetArcology.FSChattelReligionist != "unset">> <<set $opinion -= $activeArcology.FSNull>> <<set $opinion -= $targetArcology.FSChattelReligionist>> <<else>> <<set $opinion += $activeArcology.FSNull>> <</if>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion += $targetArcology.FSNull>> <</if>> <<if $activeArcology.FSRomanRevivalist != "unset">> <<if $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion += $activeArcology.FSRomanRevivalist>> <<set $opinion += $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSAztecRevivalist != "unset">> <<if $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion += $activeArcology.FSAztecRevivalist>> <<set $opinion += $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSEgyptianRevivalist != "unset">> <<if $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion += $activeArcology.FSEgyptianRevivalist>> <<set $opinion += $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSEdoRevivalist != "unset">> <<if $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion += $activeArcology.FSEdoRevivalist>> <<set $opinion += $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSArabianRevivalist != "unset">> <<if $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion += $activeArcology.FSArabianRevivalist>> <<set $opinion += $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSChineseRevivalist != "unset">> <<if $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion += $activeArcology.FSChineseRevivalist>> <<set $opinion += $targetArcology.FSChineseRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <</if>> <</if>> <<set $activeArcology = 0>> <<set $targetArcology = 0>>
mayibrad/fc
src/uncategorized/arcologyOpinion.tw
tw
mit
15,435
:: Assign [nobr] <<if $i >= 0 && $i < $slaves.length && ((ndef $activeSlave) || $activeSlave.ID != $slaves[$i].ID)>> /* don't overwrite activeSlave unnecessarily */ <<set $activeSlave = $slaves[$i]>> <</if>> <<if (ndef $activeSlave)>> @@.red;ERROR: $activeSlave undefined in Assign.tw, $$i = $i, previous passage was '<<print previous()>>'@@ <<link "Continue">><<goto $returnTo>><</link>> <<else>> <<switch $assignTo>> <<case "Pit">> <<set $fighterIDs.push($activeSlave.ID)>> <<goto $returnTo>> <<case "Coursing Association">> <<set $Lurcher = $activeSlave>> <<goto $returnTo>> <<default>> <<assignJob $activeSlave $assignTo>> <<if ($showAssignToScenes == 1) && ($activeSlave.fetish != "mindbroken")>> <<if ($assignTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>> <<goto "Industrial Dairy Assignment Scene">> <<elseif ($assignTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>> <<goto "Free Range Dairy Assignment Scene">> <<elseif ($assignTo == "Brothel")>> <<goto "Brothel Assignment Scene">> <<else>> <<goto $returnTo>> <</if>> <<else>> <<goto $returnTo>> <</if>> <</switch>> <</if>>
mayibrad/fc
src/uncategorized/assign.tw
tw
mit
1,246
:: Assistant Autosurgery <<nobr>> <<set $surgeries = []>> <<if $HGTastes == 1>> <<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>> <<elseif $HGTastes == 2>> <<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>> <<else>> <<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>> <</if>> <<set $seed = 0>> <<for $seed == 0>> <<if ($slaves[$i].health <= 40)>> <<set $seed = 1>> <<else>> <<if ($slaves[$i].lactation != 2) && ($thisSurgery.lactation == 1)>> <<set $surgeries.push("lactation inducing implanted drugs")>> <<set $slaves[$i].lactation = 2>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>> <<set $surgeries.push("a restored anus")>> <<set $slaves[$i].anus = 3>> <<if $slaves[$i].analSkill > 10>> <<set $slaves[$i].analSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>> <<set $surgeries.push("a restored pussy")>> <<set $slaves[$i].vagina = 3>> <<if $slaves[$i].vaginalSkill > 10>> <<set $slaves[$i].vaginalSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].faceImplant == 0) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("a nicer face")>> <<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape = "androgynous">><</if>> <<set $slaves[$i].faceImplant = 1>> <<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].ageImplant != 1) && ($slaves[$i].physicalAge >= 25) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("an age lift")>> <<set $slaves[$i].ageImplant = 1>> <<if $slaves[$i].visualAge > 80>> <<set $slaves[$i].visualAge -= 40>> <<elseif $slaves[$i].visualAge >= 70>> <<set $slaves[$i].visualAge -= 30>> <<elseif $slaves[$i].visualAge > 50>> <<set $slaves[$i].visualAge -= 20>> <<elseif $slaves[$i].visualAge > 36>> <<set $slaves[$i].visualAge -= 10>> <<else>> <<set $slaves[$i].visualAge -= 5>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].waist >= -10) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("a narrower waist")>> <<set $slaves[$i].waist -= 20>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>> <<set $surgeries.push("a feminine voice")>> <<set $slaves[$i].voice += 1>> <<set $slaves[$i].voiceImplant += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].lips < $thisSurgery.lips)>> <<set $surgeries.push("bigger lips")>> <<set $slaves[$i].lipsImplant += 10>> <<set $slaves[$i].lips += 10>> <<if $slaves[$i].oralSkill > 10>> <<set $slaves[$i].oralSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].faceImplant == 1) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic is 2)>> <<set $surgeries.push("a nicer face")>> <<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>> <<set $slaves[$i].faceImplant to 2>> <<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].faceImplant > 0) && ($slaves[$i].face <= 95) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>> <<set $surgeries.push("a nicer face")>> <<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>> <<set $slaves[$i].faceImplant to 2>> <<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].waist >= -95) && ($thisSurgery.cosmetic is 2) && ($seeExtreme == 1)>> <<set $surgeries.push("a narrower waist")>> <<set $slaves[$i].waist = Math.clamp($slaves[$i].waist-20,-100,100)>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic == 2)>> <<set $surgeries.push("a bimbo's voice")>> <<set $slaves[$i].voice += 1>> <<set $slaves[$i].voiceImplant += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>> <<set $surgeries.push("a bigger butt")>> <<set $slaves[$i].buttImplant = 1>> <<set $slaves[$i].butt += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>> <<set $surgeries.push("bigger boobs")>> <<set $slaves[$i].boobsImplant += 400>> <<set $slaves[$i].boobs += 400>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>> <<set $surgeries.push("modestly bigger boobs")>> <<set $slaves[$i].boobsImplant += 200>> <<set $slaves[$i].boobs += 200>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>> <<set $surgeries.push("a bigger butt")>> <<set $slaves[$i].buttImplant = 1>> <<set $slaves[$i].butt += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>> <<set $surgeries.push("bigger boobs")>> <<set $slaves[$i].boobsImplant += 400>> <<set $slaves[$i].boobs += 400>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>> <<set $surgeries.push("a virgin anus")>> <<set $slaves[$i].anus = 0>> <<if $slaves[$i].analSkill > 10>> <<set $slaves[$i].analSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>> <<set $surgeries.push("a virgin pussy")>> <<set $slaves[$i].vagina = 0>> <<if $slaves[$i].vaginalSkill > 10>> <<set $slaves[$i].vaginalSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>> <<set $surgeries.push("a tighter anus")>> <<set $slaves[$i].anus = 1>> <<if $slaves[$i].analSkill > 10>> <<set $slaves[$i].analSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>> <<set $surgeries.push("a tighter pussy")>> <<set $slaves[$i].vagina = 1>> <<if $slaves[$i].vaginalSkill > 10>> <<set $slaves[$i].vaginalSkill -= 10>> <</if>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>> <<set $surgeries.push("a bigger butt")>> <<set $slaves[$i].buttImplant = 1>> <<set $slaves[$i].butt += 1>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>> <<set $surgeries.push("bigger boobs")>> <<set $slaves[$i].boobsImplant += 200>> <<set $slaves[$i].boobs += 200>> <<set $cash -= $surgeryCost>> <<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <<else>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if $surgeries.length > 0>> <<set $surgeriesDisplay = "">> <<for $j = 0; $j < $surgeries.length; $j++>> <<set $seed = $surgeries[$j]>> <<set $surgeriesDisplay = ($surgeriesDisplay + $seed)>> <<if $j < $surgeries.length-2>> <<set $surgeriesDisplay = ($surgeriesDisplay + ", ")>> <<elseif $j < $surgeries.length-1>> <<if $surgeries.length > 2>> <<set $surgeriesDisplay = ($surgeriesDisplay + ", and ")>> <<else>> <<set $surgeriesDisplay = ($surgeriesDisplay + " and ")>> <</if>> <</if>> <</for>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery at will, gives $slaves[$i].slaveName @@.lime;$surgeriesDisplay.@@ <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/assistantAutosurgery.tw
tw
mit
10,423
:: Attendant Select [nobr] <<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">> <<showallAssignmentFilter>> <<if ($Attendant != 0)>> ''__@@.pink;<<SlaveFullName $Attendant>>@@__'' is serving as your Attendant.<br><br>She will help pamper and counsel your slaves. <<else>> You have not selected an Attendant. <</if>> <br><br>''Appoint an Attendant from your devoted slaves:'' <br><br>[[None|Attendant Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/attendantSelect.tw
tw
mit
619
:: Attendant Workaround [silently] <<if $Attendant != 0>> <<removeJob $Attendant "be the Attendant">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Attendant">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Attendant = $slaves[$i]>> <</if>> <<goto "Spa">>
mayibrad/fc
src/uncategorized/attendantWorkaround.tw
tw
mit
279
:: Autosurgery Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> //The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.// <br><br> Lactation drug implants: <span id = "lactation"> <<if ($currentRule.surgery.lactation == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lactation == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lactation !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lactation = "no default setting">> <<RASurgeryChangeLactation>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lactation !== 0)>> <<link "Removed">> <<set $currentRule.surgery.lactation = 0>> <<RASurgeryChangeLactation>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lactation !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.lactation = 1>> <<RASurgeryChangeLactation>> <</link>> <<else>> Implanted <</if>> </span> <<if $seeDicks || $makeDicks>> <br><br> Prostate production enhancing drug implants: <span id = "prostate"> <<if ($currentRule.surgery.prostate == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.prostate == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.prostate !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.prostate = "no default setting">> <<RASurgeryChangeProstate>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.prostate !== 0)>> <<link "Removed">> <<set $currentRule.surgery.prostate = 0>> <<RASurgeryChangeProstate>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.prostate !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.prostate = 1>> <<RASurgeryChangeProstate>> <</link>> <<else>> Implanted <</if>> </span> <</if>> <br><br> Cosmetic surgery: <span id = "cosmetic"> <<if ($currentRule.surgery.cosmetic == 2)>> ''invasive.'' <<elseif ($currentRule.surgery.cosmetic == 1)>> ''subtle.'' <<else>> ''none.'' <</if>> <br> <<if ($currentRule.surgery.cosmetic !== 0)>> <<link "None">> <<set $currentRule.surgery.cosmetic = 0>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> None | <</if>> <<if ($currentRule.surgery.cosmetic !== 1)>> <<link "Subtle">> <<set $currentRule.surgery.cosmetic = 1>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Subtle | <</if>> <<if ($currentRule.surgery.cosmetic !== 2)>> <<link "Invasive">> <<set $currentRule.surgery.cosmetic = 2>> <<RASurgeryChangeCosmetic>> <</link>> <<else>> Invasive <</if>> </span> <br><br> Lip implants: <span id = "lips"> <<if ($currentRule.surgery.lips == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lips == 95)>> implanted until a ''facepussy.'' <<elseif ($currentRule.surgery.lips == 70)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.lips == 40)>> implanted until ''big.'' <<elseif ($currentRule.surgery.lips == 20)>> implanted until ''plush.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lips !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lips = "no default setting">> <<RASurgeryChangeLips>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lips != 0)>> <<link "Removed">> <<set $currentRule.surgery.lips = 0>> <<RASurgeryChangeLips>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lips != 20)>> <<link "Plush">> <<set $currentRule.surgery.lips = 20>> <<RASurgeryChangeLips>> <</link>> | <<else>> Plush | <</if>> <<if ($currentRule.surgery.lips != 40)>> <<link "Big">> <<set $currentRule.surgery.lips = 40>> <<RASurgeryChangeLips>> <</link>> | <<else>> Big | <</if>> <<if ($currentRule.surgery.lips != 70)>> <<link "Huge">> <<set $currentRule.surgery.lips = 70>> <<RASurgeryChangeLips>> <</link>> <<else>> Huge <</if>> <<if ($seeExtreme != 0)>> <<if ($currentRule.surgery.lips != 95)>> | <<link "Facepussy">> <<set $currentRule.surgery.lips = 95>> <<RASurgeryChangeLips>> <</link>> <<else>> | Facepussy <</if>> <</if>> </span> <br><br> Buttock implants: <span id = "butt"> <<if ($currentRule.surgery.butt == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.butt == 9)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.butt == 6)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.butt == 4)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.butt == 2)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.butt !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.butt = "no default setting">> <<RASurgeryChangeButt>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.butt != 0)>> <<link "Removed">> <<set $currentRule.surgery.butt = 0>> <<RASurgeryChangeButt>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.butt != 2)>> <<link "Slim">> <<set $currentRule.surgery.butt = 2>> <<RASurgeryChangeButt>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.butt != 4)>> <<link "Stacked">> <<set $currentRule.surgery.butt = 4>> <<RASurgeryChangeButt>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.butt != 6)>> <<link "Huge">> <<set $currentRule.surgery.butt = 6>> <<RASurgeryChangeButt>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.butt != 9)>> <<link "Maximize">> <<set $currentRule.surgery.butt = 9>> <<RASurgeryChangeButt>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Breast implants: <span id = "boobs"> <<if ($currentRule.surgery.boobs == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.boobs == 48000)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.boobs == 9000)>> implanted to maximally ''functional,'' where more would immobilize the slave. <<elseif ($currentRule.surgery.boobs == 2000)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.boobs == 1000)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.boobs == 400)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.boobs != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.boobs = "no default setting">> <<RASurgeryChangeBoobs>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.boobs != 0)>> <<link "Removed">> <<set $currentRule.surgery.boobs = 0>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.boobs != 400)>> <<link "Slim">> <<set $currentRule.surgery.boobs = 400>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.boobs != 1000)>> <<link "Stacked">> <<set $currentRule.surgery.boobs = 1000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.boobs != 2000)>> <<link "Huge">> <<set $currentRule.surgery.boobs = 2000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.boobs != 9000)>> <<link "Functional">> <<set $currentRule.surgery.boobs = 9000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Functional | <</if>> <<if ($currentRule.surgery.boobs != 48000)>> <<link "Maximize">> <<set $currentRule.surgery.boobs = 48000>> <<RASurgeryChangeBoobs>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Orifice tightening: <span id = "holes"> <<if ($currentRule.surgery.holes == 2)>> ''virginity restoration'' will be applied where possible. <<elseif ($currentRule.surgery.holes == 1)>> ''hole tightening'' will be applied. <<else>> ''none.'' <</if>> <br> <<if ($currentRule.surgery.holes != 0)>> <<link "Off">> <<set $currentRule.surgery.holes = 0>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Off | <</if>> <<if ($currentRule.surgery.holes != 1)>> <<link "Tightening">> <<set $currentRule.surgery.holes = 1>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Tightening | <</if>> <<if ($currentRule.surgery.holes != 2)>> <<link "Virginity">> <<set $currentRule.surgery.holes = 2>> <<RASurgeryChangeHoles>> <</link>> <<else>> Virginity <</if>> </span>
mayibrad/fc
src/uncategorized/autosurgerySettings.tw
tw
mit
8,614
:: Barracks [nobr] <<set $nextButton = "Back", $nextLink = "Main">> The mercenaries you retain to protect $arcologies[0].name are housed in this sector of the arcology, which is fitted out as a modern barracks. It's much less expensive to house them here than to let them live at free quarters in the living areas of the arcology. They live somewhat apart from the society they protect, down here, but <<if $personalArms > 0 && $invasionVictory > 0>> you're always welcome here. You're their employer, but what's more important to them is that you also fought alongside them in victorious battle. <<else>> they don't resent an unannounced visit from their employer. <</if>> As you enter the main bay of the barracks, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal <<if $PC.title == 1>>"Sir"s.<<else>>"Ma'am"s<</if>><<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>. <<if $mercenaries >= 3>> Though few of the mercenaries are visible, <<if $mercenaries >= 5>> the bay is huge. There's enough equipment for a full company here. <<else>> there's enough equipment for a full platoon here. <</if>> <</if>> <<if $mercenariesTitle != "mercenaries">> They've taken to their role as $mercenariesTitle. <<switch $mercenariesTitle>> <<case "Knights">> Every set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel. <<case "Evocati">> The heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests. <<case "Shorn Ones">> The bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory. <<case "Medjay">> The gear is accented with bronze and animal skins. Some of the heavier armored helmets even have faceplates styled after Pharaonic death masks. <<case "Samurai">> The gear is functional, but it has a distinctive Sengoku style to it. A ceramic wakizashi is an almost universal tertiary weapon. <<case "Janissaries">> They consider themselves a caste apart, and keep to themselves, priding themselves on relentless training and perpetual readiness. <<case "Knights Templar">> All the armor includes a modernized version of a white surcoat emblazoned with the symbol of the new faith. <<case "Immortals">> The lighting in the bay has been lowered, and the gear is styled to be menacing. There's a sense of leashed danger here. <<case "Asgardians">> Their armor has been modified to allow the wearers' muscular arms to remain visible, and the heavier armor seems to be equipped with capes. <<case "Knights of the Blood">> Their gear is adorned with the badges and ensigns of racialist societies, and posters from the same sources are visible on the walls. <<case "Rangers">> Their gear has a heavy Western influence; everyone carries heavy revolvers everywhere, and the armor sports rope lariats for lassoing 'cattle.' <<case "Wardens">> Their gear is designed to take their foes alive and relatively unharmed, though lethal force can be applied if need be. <<case "Shadowed Hand">> Their armor prominently displays the symbol of the Societal Elite and is designed to make it perfectly clear that they mean business. <<case "Guardians of the Unborn">> Their gear is designed to be accommodating to pregnant women and even includes a special kit incase a baby needs delivering and they're the only ones around. <<case "Tasters">> Their armor has been modified to handle all sorts of waistlines. They contain numerous pockets and containers; it's not unusual to see a merc offering someone a needed pickmeup. <</switch>> <</if>> There are doors to magazines, armories, and training areas to all sides, and muffled gunfire can be heard from the latter. <br><br> You head up a deck, to the staff area, and up one more, to look into the living area. It's comfortable and very well-kept, since they have a large number of slaves here to look after them. Relaxing mercenaries are scattered around the common areas, and most are enjoying a slave or two. <<if $FSAnnounced>> They're obviously adopting the customs of $arcologies[0].name. <<set _vignette = 0>> <<if $arcologies[0].FSSubjugationist != "unset">> A mercenary is fingering a $arcologies[0].FSSubjugationistRace girl's <<if $seeDicks != 100>>pussy<<else>>anus<</if>>. She's wincing a little; she must be new here. <<set _vignette++>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if _vignette>>Another<<else>>A<</if>> mercenary, a woman, is being seen to by a multicultural bunch of subhumans of different races. She has one eating her out while two more are rubbing her feet. <<set _vignette++>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary, who's rather obviously earned enough money to pay for the surgeries and drugs to turn herself into an imposing futanari, is pounding a dickgirl slave. <<set _vignette++>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a slave <<if $arcologies[0].FSRestart != "unset">> lotus style. His hands are greedily following her womanly curves as they bang. <<else>> doggy style. He's massaging her rounded belly as she enjoys her first foray into motherhood. <</if>> <<set _vignette++>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is making out with a pretty slave. An old romantic movie is playing on a wallscreen in front of them, forgotten. <<set _vignette++>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is using a slave as a footrest as he relaxes. She has a huge dildo up her ass, and whenever she moves, he uses a foot to shove it farther inside her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is idly playing with a slave's natural breasts as he watches a wallscreen. He's being gentle and she doesn't seem to mind. <<set _vignette++>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a bimbo slave doggy style. Her fake tits are so huge that the motion is making them slap together under her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a blowjob from a young slave. He's playing with her <<if $seeDicks != 100>>fresh pussy<<else>>tight little anus<</if>> as she sucks his dick. <<set _vignette++>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a massage from a mature slave. She's wearing a towel, but he sneaks a hand back and steals it, freeing her heavy breasts. <<set _vignette++>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a lapdance from a lithe slave. She's moving her cute butt lower and lower, getting ready to impale herself on his raging erection. <<set _vignette++>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is almost hidden by a slave he's got in his lap. He has his head buried between her monstrous breasts, and it's not clear how he's breathing. <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is drinking a slave's milk, straight from the nipple, while idly massaging her other breast, bringing out a thin stream of milk. <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing pushups with a well-endowed slave sitting on his back to add weight. She's counting his reps for him. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing squats with a rather portly slave sitting on his shoulders to add weight. She pops a cookie into his mouth with each completed set. <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is mounting a praying slave from behind. It doesn't distract her; her quiet devotions become more fervent as he fucks her. <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being ridden by an enormously pregnant slave. He's massaging her taut belly as she uses her hands to support her sore boobs. <<elseif $arcologies[0].FSRestart != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being serviced by a slave with a visibly smooth crotch. He has a dildo rammed in her ass and moves it along with her sucking. <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <</if>> <</if>> <<if $mercenariesHelpCorp > 0>> <br><br> As you leave, a squad moves thunderously into the bay, fresh from a slave raid on behalf of your corporation. Most of their captures have been dropped off with the corporate receivers, but they've been given a pretty girl who isn't a good training prospect for the corporate brand, a common reward. The squad looks after their weapons and armor first, an inviolable rule, and as they do, they leave their naked slave standing in the middle of the bay, ignored. She isn't even bound, but she's standing nude and alone amongst modern mercenaries, and she knows there's nothing she can do. So, she does her best to cover herself with her hands, and she cries. <</if>> <br><br> <<link "Decommission the barracks and return this sector to manufacturing">> <<set $barracks = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Barracks">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>> <</for>> <<goto "Main">> <</link>>
mayibrad/fc
src/uncategorized/barracks.tw
tw
mit
12,161
:: BG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">> <<showallAssignmentFilter>> <<if ($Bodyguard != 0)>> ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard.<br><br>She will remain close to you at all times and guard your person. <<else>> You have not selected a bodyguard. <</if>> <br><br>''Appoint a bodyguard from your devoted slaves:'' <br><br>[[None|Bodyguard Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/bgSelect.tw
tw
mit
638
:: Body Mod Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> <br> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r piercings__ <br> Ear piercings: '' <span id = "earpiercing"> <<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light. <<elseif $currentRule.earPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.earPiercing = "no default setting">> <<RAChangeEarPiercings>> <</link>> | <<link "None">> <<set $currentRule.earPiercing = 0>> <<RAChangeEarPiercings>> <</link>> | <<link "Light">> <<set $currentRule.earPiercing = 1>> <<RAChangeEarPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.earPiercing = 2>> <<RAChangeEarPiercings>> <</link>> <br> Nasal piercings: '' <span id = "nosepiercing"> <<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light. <<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nosePiercing = "no default setting">> <<RAChangeNosePiercings>> <</link>> | <<link "None">> <<set $currentRule.nosePiercing = 0>> <<RAChangeNosePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nosePiercing = 1>> <<RAChangeNosePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nosePiercing = 2>> <<RAChangeNosePiercings>> <</link>> <br> Eyebrow piercings: '' <span id = "eyebrowpiercing"> <<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light. <<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.eyebrowPiercing = "no default setting">> <<RAChangeEyebrowPiercings>> <</link>> | <<link "None">> <<set $currentRule.eyebrowPiercing = 0>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Light">> <<set $currentRule.eyebrowPiercing = 1>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.eyebrowPiercing = 2>> <<RAChangeEyebrowPiercings>> <</link>> <br> Navel piercing: '' <span id = "navelpiercing"> <<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light. <<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.navelPiercing = "no default setting">> <<RAChangeNavelPiercings>> <</link>> | <<link "None">> <<set $currentRule.navelPiercing = 0>> <<RAChangeNavelPiercings>> <</link>> | <<link "Light">> <<set $currentRule.navelPiercing = 1>> <<RAChangeNavelPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.navelPiercing = 2>> <<RAChangeNavelPiercings>> <</link>> <br> Nipple piercings: '' <span id = "nipplepiercing"> <<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light. <<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nipplesPiercing = "no default setting">> <<RAChangeNipplePiercings>> <</link>> | <<link "None">> <<set $currentRule.nipplesPiercing = 0>> <<RAChangeNipplePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nipplesPiercing = 1>> <<RAChangeNipplePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nipplesPiercing = 2>> <<RAChangeNipplePiercings>> <</link>> <br> Areola studs: '' <span id = "areolapiercing"> <<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>'' <<link "No default setting">> <<set $currentRule.areolaePiercing = "no default setting">> <<RAChangeAreolaPiercings>> <</link>> | <<link "None">> <<set $currentRule.areolaePiercing = 0>> <<RAChangeAreolaPiercings>> <</link>> | <<link "Studded">> <<set $currentRule.areolaePiercing = 1>> <<RAChangeAreolaPiercings>> <</link>> <br> Lip piercings: '' <span id = "lippiercing"> <<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light. <<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.lipsPiercing = "no default setting">> <<RAChangeLipPiercings>> <</link>> | <<link "None">> <<set $currentRule.lipsPiercing = 0>> <<RAChangeLipPiercings>> <</link>> | <<link "Light">> <<set $currentRule.lipsPiercing = 1>> <<RAChangeLipPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.lipsPiercing = 2>> <<RAChangeLipPiercings>> <</link>> <br> Tongue piercing: '' <span id = "tonguepiercing"> <<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light. <<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.tonguePiercing = "no default setting">> <<RAChangeTonguePiercings>> <</link>> | <<link "None">> <<set $currentRule.tonguePiercing = 0>> <<RAChangeTonguePiercings>> <</link>> | <<link "Light">> <<set $currentRule.tonguePiercing = 1>> <<RAChangeTonguePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.tonguePiercing = 2>> <<RAChangeTonguePiercings>> <</link>> <br> Clit piercing: '' <span id = "clitpiercing"> <<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light. <<elseif $currentRule.clitPiercing == 2>>Heavy. <<elseif $currentRule.clitPiercing == 3>>Smart.<</if>></span>'' <<link "No default setting">> <<set $currentRule.clitPiercing = "no default setting">> <<RAChangeClitPiercings>> <</link>> | <<link "None">> <<set $currentRule.clitPiercing = 0>> <<RAChangeClitPiercings>> <</link>> | <<link "Light">> <<set $currentRule.clitPiercing = 1>> <<RAChangeClitPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.clitPiercing = 2>> <<RAChangeClitPiercings>> <</link>> | <<link "Smart">> <<set $currentRule.clitPiercing = 3>> <<RAChangeClitPiercings>> <</link>> //Warning: expensive// <<if ($currentRule.vagina != -1)>> <br> Pussylips piercings: '' <span id = "vaginapiercing"> <<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light. <<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.vaginaPiercing = "no default setting">> <<RAChangeVaginaPiercings>> <</link>> | <<link "None">> <<set $currentRule.vaginaPiercing = 0>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Light">> <<set $currentRule.vaginaPiercing = 1>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.vaginaPiercing = 2>> <<RAChangeVaginaPiercings>> <</link>> <</if>> <<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>> <br> Shaft piercings: '' <span id = "dickpiercing"> <<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light. <<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.dickPiercing = "no default setting">> <<RAChangeDickPiercings>> <</link>> | <<link "None">> <<set $currentRule.dickPiercing = 0>> <<RAChangeDickPiercings>> <</link>> | <<link "Light">> <<set $currentRule.dickPiercing = 1>> <<RAChangeDickPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.dickPiercing = 2>> <<RAChangeDickPiercings>> <</link>> <</if>> <br> Perianal piercings: '' <span id = "anuspiercing"> <<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light. <<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.anusPiercing = "no default setting">> <<RAChangeAnusPiercings>> <</link>> | <<link "None">> <<set $currentRule.anusPiercing = 0>> <<RAChangeAnusPiercings>> <</link>> | <<link "Light">> <<set $currentRule.anusPiercing = 1>> <<RAChangeAnusPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.anusPiercing = 2>> <<RAChangeAnusPiercings>> <</link>> <br> Corset piercings: '' <span id = "corsetpiercing"> <<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>'' <<link "No default setting">> <<set $currentRule.corsetPiercing = "no default setting">> <<RAChangeCorsetPiercings>> <</link>> | <<link "None">> <<set $currentRule.corsetPiercing = 0>> <<RAChangeCorsetPiercings>> <</link>> | <<link "Apply">> <<set $currentRule.corsetPiercing = 1>> <<RAChangeCorsetPiercings>> <</link>> <br><br> __Rule $r branding__ <br> Automatic branding is <span id = "branding"> <<if $currentRule.autoBrand == 1>> ''on.'' <<link "Deactivate">> <<set $currentRule.autoBrand = 0>> <<RAChangeBranding>> <</link>> <<else>> ''off.'' <<link "Activate">> <<set $currentRule.autoBrand = 1>> <<RAChangeBranding>> <</link>> <</if>> </span> <br> <span id = "brandtarget"> Your preferred location for brands is the ''$brandTarget.'' </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; Ears: <<link "Left">> <<set $brandTarget = "left ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "ears">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Cheeks: <<link "Left">> <<set $brandTarget = "left cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "cheeks">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Shoulders: <<link "Left">> <<set $brandTarget = "left shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "shoulders">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Breasts: <<link "Right">> <<set $brandTarget = "right breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Left">> <<set $brandTarget = "left breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "breasts">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Arm, upper: <<link "Left">> <<set $brandTarget = "left upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "upper arms">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Arm, lower: <<link "Left">> <<set $brandTarget = "left lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "lower left arms">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Wrist: <<link "Left">> <<set $brandTarget = "left wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "wrists">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Hand: <<link "Left">> <<set $brandTarget = "left hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "hands">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Buttocks: <<link "Left">> <<set $brandTarget = "left buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "buttocks">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Thigh: <<link "Left">> <<set $brandTarget = "left thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "thighs">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Calf: <<link "Left">> <<set $brandTarget = "left calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "calves">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Ankle: <<link "Left">> <<set $brandTarget = "left ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "ankles">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Feet: <<link "Left">> <<set $brandTarget = "left foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "feet">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Other: <<link "Neck">> <<set $brandTarget = "neck">> <<RAChangeBrandTarget>> <</link>> | <<link "Chest">> <<set $brandTarget = "chest">> <<RAChangeBrandTarget>> <</link>> | <<link "Belly">> <<set $brandTarget = "belly">> <<RAChangeBrandTarget>> <</link>> | <<link "Pubic Mound">> <<set $brandTarget = "pubic mound">> <<RAChangeBrandTarget>> <</link>> | <<link "Back">> <<set $brandTarget = "back">> <<RAChangeBrandTarget>> <</link>> <br> <span id = "branddesign"> Your brand design is ''$brandDesign.'' </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Your slaving emblem">> <<set $brandDesign = "your personal symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Your initials">> <<set $brandDesign = "your initials">> <<RAChangeBrandDesign>> <</link>> | <<link "SLUT">> <<set $brandDesign = "SLUT">> <<RAChangeBrandDesign>> <</link>> | <<link "WHORE">> <<set $brandDesign = "WHORE">> <<RAChangeBrandDesign>> <</link>> | <<link "SLAVE">> <<set $brandDesign = "SLAVE">> <<RAChangeBrandDesign>> <</link>> | <<link "COW">> <<set $brandDesign = "COW">> <<RAChangeBrandDesign>> <</link>> | <<link "MEAT">> <<set $brandDesign = "MEAT">> <<RAChangeBrandDesign>> <</link>> | <<link "CUMDUMP">> <<set $brandDesign = "CUMDUMP">> <<RAChangeBrandDesign>> <</link>> | <<link "LOVER">> <<set $brandDesign = "LOVER">> <<RAChangeBrandDesign>> <</link>> | <<link "Pussy symbol">> <<set $brandDesign = "a pussy symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Anus symbol">> <<set $brandDesign = "an anus symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Penis symbol">> <<set $brandDesign = "a penis symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Lady">> <<set $brandDesign = "a lady silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Princess">> <<set $brandDesign = "a princess silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Queen">> <<set $brandDesign = "a queen silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Angel">> <<set $brandDesign = "an angel silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Devil">> <<set $brandDesign = "a devil silhouette">> <<RAChangeBrandDesign>> <</link>> <<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Swastika">> <<set $brandDesign = "a swastika">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>> | //FS// <<link "Star of David">> <<set $brandDesign = "a Star of David">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// <<link "Gender Symbol">> <<set $brandDesign = "a gender symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// <<link "Personal Symbol">> <<set $brandDesign = "her own personal symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// <<link "Chain Symbol">> <<set $brandDesign = "a chain symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// <<link "Vitruvian Man">> <<set $brandDesign = "a Vitruvian man">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// <<link "Most Desired Implants">> <<set $brandDesign = "a shortlist of desired implants">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// <<link "Virginity Status">> <<set $brandDesign = "her virginity status">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// <<link "Sexual Skill Info">> <<set $brandDesign = "her sexual skills">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// <<link "Breast Ceiling">> <<set $brandDesign = "her absolute maximum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// <<link "Breast Floor">> <<set $brandDesign = "her absolute minimum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// <<link "Product Quality">> <<set $brandDesign = "her body product quality">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// <<link "Deadlift Info">> <<set $brandDesign = "her deadlift record">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// <<link "Weight Record">> <<set $brandDesign = "her highest weigh-in">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// <<link "Favorite Food">> <<set $brandDesign = "a big helping of "+$PC.refreshment>> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// <<link "Birth Count">> <<set $brandDesign = "the number of children she has birthed">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// <<link "Religious Symbol">> <<set $brandDesign = "a religious symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// <<link "Republican Crest">> <<set $brandDesign = "a small crest of your Republic">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// <<link "Seven Serpents">> <<set $brandDesign = "a small symbol of the Aztec gods">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// <<link "Dynastic Sigil">> <<set $brandDesign = "a small sigil of your Dynasty">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// <<link "Mon">> <<set $brandDesign = "a small image of the Shogunate's mon">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// <<link "Caliphate Symbol">> <<set $brandDesign = "a small symbol of the Caliphate">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// <<link "Imperial Seal">> <<set $brandDesign = "a small image of your Imperial Seal">> <<RAChangeBrandDesign>> <</link>> <</if>> <br> Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word// <br><br> __Rule $r tattoos__ <br> //Apply a theme at once?// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "bovine patterns">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for an Asian masterpiece*/ <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.lipsTat = "no default setting">> /* No face option for Scenes */ <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "no default setting">>/* No room on dick for a scene, no matter how big slave thinks they are */ <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for a whole scene, you cad */ <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.lipsTat = "sacrilege">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "sacrilege">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "sacrilege">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "sacrilege">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "sacrilege">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "sacrilege">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "sacrilege">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "sacrilege">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "sacrilege">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "sacrilege">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "sacrilege">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.lipsTat = "sacrament">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "sacrament">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "sacrament">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "sacrament">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "sacrament">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "sacrament">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "sacrament">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "sacrament">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "sacrament">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "sacrament">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "sacrament">> <<RAChangeLegTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.lipsTat = "possessive">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "possessive">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "possessive">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "possessive">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "possessive">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "possessive">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "possessive">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "possessive">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "possessive">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "possessive">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "possessive">> <<RAChangeLegTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.lipsTat = "paternalist">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "paternalist">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "paternalist">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "paternalist">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "paternalist">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "paternalist">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "paternalist">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "paternalist">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "paternalist">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "paternalist">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "paternalist">> <<RAChangeLegTattoos>> <</link>> <br> Facial tattoos: '' <span id = "facetattoo"> <<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <</link>> | <<link "Permanent makeup">> <<set $currentRule.lipsTat = "permanent makeup">> <<RAChangeFaceTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.lipsTat = "sacrament">> <<RAChangeFaceTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.lipsTat = "sacrilege">> <<RAChangeFaceTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.lipsTat = "possessive">> <<RAChangeFaceTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.lipsTat = "paternalist">> <<RAChangeFaceTattoos>> <</link>> <br> Shoulder tattoos: '' <span id = "shouldertattoo"> <<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "None">> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.shouldersTat = "bovine patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.shouldersTat = "sacrament">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.shouldersTat = "sacrilege">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.shouldersTat = "possessive">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.shouldersTat = "paternalist">> <<RAChangeShoulderTattoos>> <</link>> <br> Chest tattoos: '' <span id = "chesttattoo"> <<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <</link>> | <<link "None">> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.boobsTat = "sacrament">> <<RAChangeChestTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.boobsTat = "sacrilege">> <<RAChangeChestTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.boobsTat = "possessive">> <<RAChangeChestTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.boobsTat = "paternalist">> <<RAChangeChestTattoos>> <</link>> <br> Arm tattoos: '' <span id = "armtattoo"> <<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <</link>> | <<link "None">> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.armsTat = "sacrament">> <<RAChangeArmTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.armsTat = "sacrilege">> <<RAChangeArmTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.armsTat = "possessive">> <<RAChangeArmTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.armsTat = "paternalist">> <<RAChangeArmTattoos>> <</link>> <br> Upper back tattoo: '' <span id = "backtattoo"> <<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <</link>> | <<link "None">> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.backTat = "sacrament">> <<RAChangeBackTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.backTat = "sacrilege">> <<RAChangeBackTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.backTat = "possessive">> <<RAChangeBackTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.backTat = "paternalist">> <<RAChangeBackTattoos>> <</link>> <br> Lower back tattoo: '' <span id = "stamptattoo"> <<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <</link>> | <<link "None">> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.stampTat = "sacrament">> <<RAChangeStampTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.stampTat = "sacrilege">> <<RAChangeStampTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.stampTat = "possessive">> <<RAChangeStampTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.stampTat = "paternalist">> <<RAChangeStampTattoos>> <</link>> <br> Abdominal tattoo: '' <span id = "vaginatattoo"> <<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "None">> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.vaginaTat = "sacrament">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.vaginaTat = "sacrilege">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.vaginaTat = "possessive">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.vaginaTat = "paternalist">> <<RAChangeVaginaTattoos>> <</link>> <<if $seeDicks > 0>> <br> Dick tattoo: '' <span id = "dicktattoo"> <<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</link>> | <<link "None">> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.dickTat = "sacrament">> <<RAChangeDickTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.dickTat = "sacrilege">> <<RAChangeDickTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.dickTat = "possessive">> <<RAChangeDickTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.dickTat = "paternalist">> <<RAChangeDickTattoos>> <</link>> <</if>> <br> Buttock tattoos: '' <span id = "butttattoo"> <<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <</link>> | <<link "None">> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.buttTat = "sacrament">> <<RAChangeButtTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.buttTat = "sacrilege">> <<RAChangeButtTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.buttTat = "possessive">> <<RAChangeButtTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.buttTat = "paternalist">> <<RAChangeButtTattoos>> <</link>> <br> Anal tattoo or bleaching: '' <span id = "anustattoo"> <<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <</link>> | <<link "None">> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <</link>> | <<link "Tribal pattern">> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bleached">> <<set $currentRule.anusTat = "bleached">> <<RAChangeAnusTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.anusTat = "sacrament">> <<RAChangeAnusTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.anusTat = "sacrilege">> <<RAChangeAnusTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.anusTat = "possessive">> <<RAChangeAnusTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.anusTat = "paternalist">> <<RAChangeAnusTattoos>> <</link>> <br> Leg tattoos: '' <span id = "legtattoo"> <<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.legsTat = "sacrament">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.legsTat = "sacrilege">> <<RAChangeLegTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.legsTat = "possessive">> <<RAChangeLegTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.legsTat = "paternalist">> <<RAChangeLegTattoos>> <</link>>
mayibrad/fc
src/uncategorized/bodyModRulesAssistantSettings.tw
tw
mit
52,599
:: Body Modification [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> <<SlavePronouns $activeSlave>> <<Enunciate $activeSlave>> <<set $showEncyclopedia = 1, $encyclopedia = "The Studio">> <h1>Body Modification Studio</h1> <<SlaveFullName $activeSlave>> is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy. <<if $brandApplied || $degradation>> <<if canSee($activeSlave)>>There's a mirror on the ceiling, so $pronoun can see her<<else>>$pronounCap can't see, so you're careful to describe $possessive<</if>> new appearance. <<if $brandApplied>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt $possessive health a little.@@ <<set $activeSlave.health -= 10>> <<unset $brandApplied>> <</if>> <<if $degradation > 1>> <<if $degradation > 5>> <<if $activeSlave.devotion <= 50 && $activeSlave.trust < -50>> $pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect $possessive submission. <<set $activeSlave.trust -= 10>> <<elseif $activeSlave.devotion <= 50>> $pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<else>> $pronounCap is shocked by the whorish spectacle you have made of $object. However, $pronoun is so submissive to your will that $pronoun @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>$pronoun pictures<</if>> is who $pronoun is now. <<set $activeSlave.devotion += 4>> <</if>> <br><br> <<else>> <<if $activeSlave.devotion < -20 && $activeSlave.trust < 20>> $pronounCap is @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will, but is also scared of your reaction to any objection and suppresses $possessive disgust. <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.devotion < -20>> $pronounCap is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<else>> $pronounCap is saddened to have been altered against $possessive will. However, $pronoun realizes that $pronoun is a slave, so $pronoun @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <</if>> <</if>> <<set $degradation = 0>> <</if>> <<for $j = 0; $j < $slaves.length; $j++>><<if $activeSlave.ID == $slaves[$j].ID>><<set _slaveBeforeSession = $slaves[$j]>><<break>><</if>><</for>> <<if $activeSlave.tonguePiercing != _slaveBeforeSession.tonguePiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "cumslut">> Since $pronoun's an oral whore, $pronoun's <<if $activeSlave.tonguePiercing > _slaveBeforeSession.tonguePiercing>> <<if $activeSlave.tonguePiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce $possessive tongue so heavily<<else>>@@.hotpink;happy@@ to get a tongue piercing from you personally<</if>>. After all, $pronoun's pretty sure it's a sign there will be plenty of <<if $PC.dick>>dick for $object to suck<<else>>pussy for $object to eat<</if>> in the future. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive tongue piercings yourself. $pronounCap's afraid this means something about $possessive future as a suck slut. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates oral">> $pronounCap has trouble thinking of her mouth as a warm, wet, playful hole, so her new piercings will be theraputic. Having something to suck on at all times should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing != _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "boobs">> Since $pronoun's fixated on $possessive boobs, $pronoun's <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>> <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > 2>>@@.hotpink;very happy@@ you took the time to personally pierce them so heavily<<else>>@@.hotpink;happy@@ to get nipple piercings from you personally<</if>>. As far as $pronoun's concerned, more attention on $possessive tits is always good. <<set $activeSlave.devotion += ($activeSlave.nipplesPiercing+$activeSlave.areolaePiercing-_slaveBeforeSession.nipplesPiercing-_slaveBeforeSession.areolaePiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive nipple piercings yourself. $pronounCap doesn't like anything that makes $possessive tits less distinctive. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.corsetPiercing != _slaveBeforeSession.corsetPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "masochist">> Since $pronoun's a pain whore, <<if $activeSlave.corsetPiercing > _slaveBeforeSession.corsetPiercing>> $pronoun @@.hotpink;got off on@@ you giving $possessive a corset piercing personally. $pronounCap loved the feeling of the metal entering $possessive flesh. <<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> $pronoun's @@.mediumorchid;saddened@@ you decided to take out $possessive corset piercings yourself. $pronounCap'll miss the constant slight discomfort they gave $object. <<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vaginaPiercing != _slaveBeforeSession.vaginaPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "pregnancy">> Since $pronoun's a whore for impregnation, $pronoun's <<if $activeSlave.vaginaPiercing > _slaveBeforeSession.vaginaPiercing>> <<if $activeSlave.vaginaPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce $possessive pussylips so heavily<<else>>@@.hotpink;happy@@ to get pussy piercings from you personally<</if>>. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and anything that points towards more bareback sex is appealing to $object. <<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive pussy piercings yourself. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and $pronoun's afraid of anything that points towards less attention focused on $possessive cunt. <<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates penetration">> $pronounCap has trouble thinking of her vagina as a fuckhole rather than something special to protect and cherish, so her new piercings will be theraputic. The constant, inescapable stimulation of her labia should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.dickPiercing != _slaveBeforeSession.dickPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "pregnancy">> Since $pronoun's fixated on using $possessive cock to impregnate other slaves, $pronoun's <<if $activeSlave.dickPiercing > _slaveBeforeSession.dickPiercing>> <<if $activeSlave.dickPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally stick so much metal into $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>><<else>>@@.hotpink;happy@@ to get penis piercings from you personally<</if>>. $pronounCap's extremely proud of $possessive newly decorated member. <<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>> piercings yourself. $pronounCap passionately loves using $possessive penis, and $pronoun's concerned you're planning to let $object do less of that. <<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.anusPiercing != _slaveBeforeSession.anusPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "cumslut">> Since $pronoun's an anal slut, $pronoun's <<if $activeSlave.anusPiercing > _slaveBeforeSession.anusPiercing>> <<if $activeSlave.anusPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce the entire area around $possessive whorish asspussy<<else>>@@.hotpink;happy@@ to get a piercing next to $possessive favorite hole from you personally<</if>>. $pronounCap can't wait to find out how the metal will feel against $possessive butthole when $prounoun moves around. <<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive backdoor piercings yourself. $pronounCap will miss the constant anal titillation, and $pronoun's worried this means you're becoming less interested in her butthole. <<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates anal">> $pronounCap has trouble thinking of her asshole as a sexy, fuckable hole, so her new piercings will be theraputic. The constant tickling back there should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.genes == "XY">> <<if $activeSlave.attrXY <= 35>> <<if $activeSlave.earPiercing+$activeSlave.nosePiercing+$activeSlave.eyebrowPiercing+$activeSlave.lipsPiercing+$activeSlave.navelPiercing > _slaveBeforeSession.earPiercing+_slaveBeforeSession.nosePiercing+_slaveBeforeSession.eyebrowPiercing+_slaveBeforeSession.lipsPiercing+_slaveBeforeSession.navelPiercing>> $possessiveCap girly new <<if $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>> pierced ears should help $object a little with $possessive issues about $possessive self-image as a fuckable slave girl. <<elseif $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>> nose piercing should make $possessive reflection in the mirror seem just a bit more fuckably feminine to $object. <<elseif $activeSlave.eyebrowPiercing == 1 && _slaveBeforeSession.eyebrowPiercing == 0>> facial piercing should help destroy $possessive vestiges of sexual identity outside of her life as a hole for cocks. <<elseif $activeSlave.lipsPiercing == 1 && _slaveBeforeSession.lipsPiercing == 0>> facial piercing, just below $possessive pretty mouth, should help $object get used to the idea of it being a warm, wet hole for cocks. <<elseif $activeSlave.navelPiercing == 1 && _slaveBeforeSession.navelPiercing == 0>> navel piercing should help $possessive see $possessive naked body in a submissively sexual way, especially as $object turns to hide it and present $possessive asspussy. <<else>> new set of slutty facial piercings should help $object get used to the idea of being a girly slave meant to please dicks. <</if>> <<if $activeSlave.devotion < -20>>Unfortunately, that positive effect will have to wait until $prounoun's a little less resistant to the idea of being a sex slave.<</if>> <</if>> <</if>> <</if>> <<if $activeSlave.anusTat != _slaveBeforeSession.anusPiercing>> <<if canSee($activeSlave)>> <<if canTalk($activeSlave)>> <<if $activeSlave.anus > 3>> <<set _anus = "anal gape">> <<elseif $activeSlave.anus == 3>> <<set _anus = "relaxed asspussy">> <<elseif $activeSlave.anus == 2>> <<set _anus = "soft butthole">> <<else>> <<set _anus = "tight butthole">> <</if>> <<if $activeSlave.anusTat == "bleached">> She knew she was getting her ass bleached, of course. The stinging sensation was hard to miss. Even so, she cranes her neck around as soon as possible to look at her _anus in the mirror. <<else>> $pronounCap knew she was getting her asshole tattooed, of course. She cranes her neck around as soon as possible to look at her _anus in the mirror. <<if $activeSlave.butt > 5>>Her huge buttocks are still held apart by the spreaders used to give the tattooing actuators access to her most inimate area, giving her a good view.<</if>> <</if>> <<if $activeSlave.fetishKnown && $activeSlave.fetish == "buttslut">> <<switch $activeSlave.anusTat>> <<case "bleached">> She giggles at her crinkled fuckhole's clean, fuckable appearance, and starts squeezing her sphincter muscles experimentally. "Thank you, <<Master>>," she gasps, flushing. <<case "flowers" "tribal patterns">> She gasps at the beautiful design and then suddenly bursts into tears. "T-thank you, <<Master>>," she blubbers. "I'm <<s>>-<<s>>uch an anal whore." <<case "advertisements">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Second Pussy.' She smiles naughtily. "<<Master>>, it'<<s>> my //favorite// pu<<ss>>y," <<else>> 'Spit First.' She smiles naughtily. "<<Master>>, that work<<s>> for me. Lube'<<s>> good too. Or, um, dry'<<s>> fine too," <</if>> she giggles. <<case "rude words">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Fucktoy's Favorite Fuckhole.' She smiles naughtily. "<<Master>>, it sure i<<s>>," <<else>> 'Sissy Slut's Sodomy Slit.' She smiles naughtily. "<<Master>>, I love it when you fuck my lewd butt <<s>>lit," <</if>> she giggles. <<case "sacrilege">> She stares, her mouth working as she reads the ring of Aramaic blasphemy around her hole. Getting it, she smiles naughtily. "<<Master>>, I'm a horrible little butthole <<s>>uccubu<<s>>. Plea<<s>>e, <<Master>>, feed me. I need cum in my a<<ss>> to <<s>>urvive." <<case "sacrament">> She stares, her mouth working as she reads the ring of Aramaic around her hole. Getting it, she smiles beatifically. "<<Master>>, I alway<<s>> new butt<<s>>ex was a <<s>>acrament." <<case "degradation">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' She smiles naughtily. "Oh <<Master>>, you did," she <<say>>s gratefully. "And I love you for it." <<case "counting">> She stares, realizing that the markings denote how many times she's been sodomized. "<<Master>>, thank you, and, and, I hope I'll have to come back in here a lot," she <<say>>s. "Um, becau<<s>>e I have to have that updated. Because I'm being fucked in the butt a lot," she adds, wanting to be completely clear. <<case "bovine patterns">> She stares at her new cow's anus. Finally, she focuses on the upsides of being permanently transformed like this. "<<Master>>, I hope thi<<s>> mean<<s>> I'll have to be fed up the butt a lot," she <<say>>s, referencing the milking systems' anal feeders. <<case "possessive">> She stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. "Be<<s>t place for that date, <<Master>>," she <<say>>s. "Being a butt <<s>>lut i<<s>> my life now." <<case "paternalist">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "Oh <<Master>>, you did," she coos. "You did! Thank you <<s>>o much for helping me become the anal <<s>>lut I wa<<s>> alway<<s>> meant to be!" <</switch>> <<elseif $activeSlave.devotion > 50>> <<switch $activeSlave.anusTat>> <<case "bleached">> She gasps at how closely the crinkled skin around her anal opening matches the rest of her $activeSlave.skin body. "Oh, it'<<s>> <<s>>o beautiful! Thank you, <<Master>>, thank you," she exclaims lovingly. <<case "flowers" "tribal patterns">> She gasps at the beautiful design. "It'<<s>> <<s>>o pretty, <<Master>>," she <<say>>s. "Thank you. I love you <<s>>o much!" <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> She stares, her mouth working as she spells out the words tattooed in a ring around her asshole. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can." <<default>> She smiles, pleased at the mark of your attention to her body. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can." <</switch>> <<elseif $activeSlave.sexualFlaw == "hates anal">> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> horrified, and then shudders convulsively, but can't look away. <<case "flowers" "tribal patterns">> torn between fascination at the intricate design and horror at having her anus permanently tattooed. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She starts to cry as their meaning sinks in. <<default>> lower lip quivering. <</switch>> She hates being assraped, and knows that this means there's lots of it in store for her. "<<Master>>, p-plea<<s>>e," she moans halfheartedly. "I d-don't like being b-butt f-fucked." <<elseif $activeSlave.devotion > 20>> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> fascinated. She doesn't seem sure what to make of this. <<case "flowers" "tribal patterns">> torn between admiration of the pretty design and realization that her anus has been permanently tattooed. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She shudders a little as they sink in and she internalizes what they say about her and her asshole. <<default>> realizing that her anus has been permanently tattooed. It's yet another proof that she's permanently a sex slave, and her anus is for fucking. <</switch>> "Thank you, <<Master>>," she <<say>>s, taking refuge in propriety. "Um, d-doe<<s>> thi<<s>> mean I'm going to be more of a, um, b-butt<<s>>lut?" she asks hesitantly, not sounding very enthusiastic. <<elseif $activeSlave.trust < -20>> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> trying to process the appearance of what must seem like an unnaturally clean-looking hole. <<case "flowers" "tribal patterns">> struggling to process the fact that one of her most intimate areas has been tattooed. Beautifully tattooed, but still. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She shudders as she does her best to conceal her feelings about such a permanent display of her status as an anal slave. <<default>> looking sad as the meaning of a permanent display of her status as an anal slave sinks in. <</switch>> After a short pause she remembers her duties and stammers, "T-thank you, <<Master>>." After a while longer she turns her head away, clearly not wanting to dwell on how her anus is obviously being beautified to attract sexual attention. <<else>> <<switch $activeSlave.anusTat>> <<case "bleached">> Her face darkens as she sees her crinkled fuckhole's clean, fuckable appearance. "Don't you dare fucking a<<ss>>rape me," she bursts out. <<case "flowers" "tribal patterns">> She's momentarily surprised by the pretty design, but then her face darkens. "That'<<s>> permanent!" she bursts out. "My a<<ss>>hole i<<s>> going to look like that forever!" <<case "advertisements">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Second Pussy.' Her face darkens. "No it'<<s>> not," she bursts out. "Anal is dirty." <<else>> 'Spit First.' Her face darkens. "Gro<<ss>>," she bursts out. "Gro<<ss>> and wrong!" <</if>> <<case "rude words">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Fucktoy's Favorite Fuckhole.' Her face darkens. "No it'<<s>> not," she bursts out. "It'<<s>> my a<<ss>>!" <<else>> 'Sissy Slut's Sodomy Slit.' Her face darkens. "No it'<<s>> not," she bursts out. "I'm not a <<s>>i<<ss>>y! Or a <<s>>lut! And it'<<s>> not a slit!" Those are debatable, but they can all change, of course. <</if>> <<case "sacrilege" "sacrament">> She stares, her mouth working as she reads the ring of Aramaic around her hole. She doesn't understand it, but she's not happy about having stuff permanently inscribed around her ass. <<case "degradation">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' Her face darkens. "No I'm not," she bursts out. That remains to be seen. <<case "counting">> She stares, realizing that the markings denote how many times she's been sodomized. Her face darkens. "I <<s>>ee there'<<s>> room for more," she bursts out. "Fucking gro<<ss>>." <<case "bovine patterns">> She stares at her new cow's anus. "Fucking gro<<ss>>," she bursts out. "I'm not an animal." That remains to be seen. <<case "possessive">> She stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. Her face darkens. "Wor<<s>>t day of my life," she bursts out. <<case "paternalist">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "I don't," she bursts out. "It'<<s>> fucking gro<<ss>>." <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ /* PIERCINGS */ <<set _piercingCount =($activeSlave.earPiercing + $activeSlave.nosePiercing + $activeSlave.eyebrowPiercing + $activeSlave.lipsPiercing + $activeSlave.tonguePiercing + $activeSlave.nipplesPiercing + $activeSlave.areolaePiercing + $activeSlave.corsetPiercing + $activeSlave.navelPiercing + $activeSlave.clitPiercing + $activeSlave.vaginaPiercing + $activeSlave.dickPiercing + $activeSlave.anusPiercing)>> /*DESCRIPTIONS */ <br><br> Piercings: <<if _piercingCount == 0>> Her smooth $activeSlave.skin skin is completely unpierced. <</if>> <<if $activeSlave.earPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<earPiercingDescription>><</if>> <<if $activeSlave.nosePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<nosePiercingDescription>><</if>> <<if $activeSlave.eyebrowPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<eyebrowPiercingDescription>><</if>> <<if $activeSlave.lipsPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<lipsPiercingDescription>><</if>> <<if $activeSlave.tonguePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<tonguePiercingDescription>><</if>> <<if $activeSlave.nipplesPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<nipplesPiercingDescription>><</if>> <<if $activeSlave.areolaePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<areolaePiercingDescription>><</if>> <<if $activeSlave.navelPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<navelPiercingDescription>><</if>> <<if $activeSlave.corsetPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<CorsetPiercingDescription>><</if>> <<if $activeSlave.clitPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<clitPiercingDescription>><</if>> <<if $activeSlave.vaginaPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<vaginaPiercingDescription>><</if>> <<if $activeSlave.dickPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<dickPiercingDescription>><</if>> <<if $activeSlave.anusPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<anusPiercingDescription>><</if>> <br><<chastityPiercingDescription>> /*<<earPiercingDescription>> <<nosePiercingDescription>> <<eyebrowPiercingDescription>> <<lipsPiercingDescription>> <<tonguePiercingDescription>> <<nipplesPiercingDescription>> <<areolaePiercingDescription>> <<navelPiercingDescription>> <<CorsetPiercingDescription>> <<clitPiercingDescription>> <<vaginaPiercingDescription>> <<dickPiercingDescription>> <<anusPiercingDescription>> <<chastityPiercingDescription>>*/ /* Apply piercings */ <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose piercing style: <<if $piercingLevel != 1>>[[Light|Body Modification][$piercingLevel = 1]]<<else>>Light<</if>> <<if $piercingLevel != 2>>| [[Heavy|Body Modification][$piercingLevel = 2]]<<else>>| Heavy<</if>> <<if $piercingLevel != 3>>| [[Smart|Body Modification][$piercingLevel = 3]]<<else>>| Smart<</if>> <<if $piercingLevel != 0>>| [[Remove|Body Modification][$piercingLevel = 0]]<<else>>| Remove<</if>> <<if $piercingLevel == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Lightly// pierce $possessive: <<link "Entire body">> <<if $activeSlave.earPiercing != 1>><<set $activeSlave.earPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nosePiercing != 1>><<set $activeSlave.nosePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.eyebrowPiercing != 1>><<set $activeSlave.eyebrowPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.lipsPiercing != 1>><<set $activeSlave.lipsPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.tonguePiercing != 1>><<set $activeSlave.tonguePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nipplesPiercing != 1>><<set $activeSlave.nipplesPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.areolaePiercing != 1>><<set $activeSlave.areolaePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.corsetPiercing != 1>><<set $activeSlave.corsetPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.navelPiercing != 1>><<set $activeSlave.navelPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 1>><<set $activeSlave.clitPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 1>><<set $activeSlave.vaginaPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 1>><<set $activeSlave.dickPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if $activeSlave.anusPiercing != 1>><<set $activeSlave.anusPiercing = 1>> <<set $cash -= $modCost>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing != 1>> | [[Ear|Body Modification][$activeSlave.earPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.nosePiercing != 1>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.eyebrowPiercing != 1>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.lipsPiercing != 1>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.tonguePiercing != 1>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.nipplesPiercing != 1>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.areolaePiercing != 1>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.corsetPiercing != 1>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.navelPiercing != 1>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 1, $cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing != 1>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 1, $cash -= $modCost]]<</if>> <<else>> <<if $activeSlave.clitPiercing != 1>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 1>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 1>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.anusPiercing != 1>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $piercingLevel == 2>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ''Heavily'' pierce $possessive: <<link "Entire body">> <<if $activeSlave.earPiercing != 2>><<set $activeSlave.earPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.nosePiercing != 2>><<set $activeSlave.nosePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.eyebrowPiercing != 2>><<set $activeSlave.eyebrowPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.lipsPiercing != 2>><<set $activeSlave.lipsPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.tonguePiercing != 2>><<set $activeSlave.tonguePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.nipplesPiercing != 2>><<set $activeSlave.nipplesPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.areolaePiercing != 2>><<set $activeSlave.areolaePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.corsetPiercing != 2>><<set $activeSlave.corsetPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.navelPiercing != 2>><<set $activeSlave.navelPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 2>><<set $activeSlave.clitPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 2>><<set $activeSlave.vaginaPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 2>><<set $activeSlave.dickPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if $activeSlave.anusPiercing != 2>><<set $activeSlave.anusPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing != 2>> | [[Ear|Body Modification][$activeSlave.earPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.nosePiercing != 2>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.eyebrowPiercing != 2>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.lipsPiercing != 2>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.tonguePiercing != 2>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.nipplesPiercing != 2>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.areolaePiercing != 2>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.corsetPiercing != 2>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.navelPiercing != 2>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing != 2>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<else>> <<if $activeSlave.clitPiercing != 2>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 2>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 2>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $activeSlave.anusPiercing != 2>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $piercingLevel == 3>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 3>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $object a [[smart piercing?|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $pronounCap already has a smart piercing! <</if>> <</if>> <</if>> <<if $piercingLevel == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Remove piercings from: /* no dick/vagina checks in 'remove' so stealth piercings can be cleaned. Check only for piercings. */ <<link "Everywhere">> <<if $activeSlave.earPiercing > 0>><<set $activeSlave.earPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nosePiercing > 0>><<set $activeSlave.nosePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.eyebrowPiercing > 0>><<set $activeSlave.eyebrowPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.lipsPiercing > 0>><<set $activeSlave.lipsPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.tonguePiercing > 0>><<set $activeSlave.tonguePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nipplesPiercing > 0>><<set $activeSlave.nipplesPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.areolaePiercing > 0>><<set $activeSlave.areolaePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.corsetPiercing > 0>><<set $activeSlave.corsetPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.navelPiercing > 0>><<set $activeSlave.navelPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.clitPiercing > 0>><<set $activeSlave.clitPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.vaginaPiercing > 0>><<set $activeSlave.vaginaPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.dickPiercing > 0>><<set $activeSlave.dickPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.anusPiercing > 0>><<set $activeSlave.anusPiercing = 0>> <<set $cash -= $modCost>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing > 0>> | [[Ear|Body Modification][$activeSlave.earPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.nosePiercing > 0>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.eyebrowPiercing > 0>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.lipsPiercing > 0>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.tonguePiercing > 0>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.nipplesPiercing > 0>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.areolaePiercing > 0>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.corsetPiercing > 0>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.navelPiercing > 0>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing > 0>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 0, $cash -= $modCost]]<</if>> <<else>> <<if $activeSlave.clitPiercing > 0>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 0, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.vaginaPiercing > 0>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.dickPiercing > 0>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.anusPiercing > 0>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 0, $cash -= $modCost]]<</if>> <</if>> <br><br> /* TATTOOS */ Tattoos: <<if $activeSlave.shouldersTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<shouldersTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.lipsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<lipsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.boobsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<boobsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.armsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<armsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.backTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<backTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.stampTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<stampTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.buttTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<buttTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.vaginaTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<vaginaTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.dickTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<dickTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.anusTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<anusTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.legsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<legsTatDescription>><<set _hasTat = 1>><</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose a tattoo style: /* If/else is here so a "highlighted" option is never a link. */ <<if $tattooChoice != "tribal patterns">>[[Tribal patterns|Body Modification][$tattooChoice = "tribal patterns"]]<<else>>Tribal patterns<</if>> <<if $tattooChoice != "flowers">> | [[Flowers|Body Modification][$tattooChoice = "flowers"]]<<else>>| Flowers<</if>> <<if $tattooChoice != "counting">> | [[Counting|Body Modification][$tattooChoice = "counting"]]<<else>>| Counting<</if>> <<if $tattooChoice != "advertisements">> | [[Advertisements|Body Modification][$tattooChoice = "advertisements"]]<<else>>| Advertisements<</if>> <<if $tattooChoice != "rude words">> | [[Rude words|Body Modification][$tattooChoice = "rude words"]]<<else>>| Rude words<</if>> <<if $tattooChoice != "degradation">> | [[Degradation|Body Modification][$tattooChoice = "degradation"]]<<else>>| Degradation<</if>> <<if $tattooChoice != "Asian art">> | [[Asian art|Body Modification][$tattooChoice = "Asian art"]] <<else>>| Asian art<</if>> <<if $tattooChoice != "scenes">> | [[Scenes|Body Modification][$tattooChoice = "scenes"]]<<else>>| Scenes<</if>> <<if $tattooChoice != "bovine patterns">> | [[Bovine|Body Modification][$tattooChoice = "bovine patterns"]]<<else>>| Bovine<</if>> <<if $tattooChoice != "permanent makeup">> | [[Permanent makeup|Body Modification][$tattooChoice = "permanent makeup"]]<<else>>| Permanent makeup<</if>> <<if $tattooChoice != "sacrilege">> | [[Sacrilege|Body Modification][$tattooChoice = "sacrilege"]]<<else>>| Sacrilege<</if>> <<if $tattooChoice != "sacrament">> | [[Sacrament|Body Modification][$tattooChoice = "sacrament"]]<<else>>| Sacrament<</if>> <<if $tattooChoice != "possessive">> | [[Possessive|Body Modification][$tattooChoice = "possessive"]]<<else>>| Possessive<</if>> <<if $tattooChoice != "paternalist">> | [[Paternalist|Body Modification][$tattooChoice = "paternalist"]]<<else>>| Paternalist<</if>> <<if $activeSlave.anusTat == 0>> <<if $tattooChoice != "bleached">>| [[Bleach|Body Modification][$tattooChoice = "bleached",$cash -= $modCost]]<<else>>| Bleach<</if>> <</if>> <<if _hasTat == 1>> <<if $tattooChoice != "0">> | //[[Remove a tattoo|Body Modification][$tattooChoice = 0]]//<<else>>| Remove a tattoo<</if>> <</if>> <<if $tattooChoice != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $tattooChoice == 0>> Clean the ink off of $object: <<elseif $tattooChoice == "counting">> Add tallies of $possessive sexual exploits to $object: <<elseif $tattooChoice == "bleached">> Bleach $possessive: <<else>> Add $tattooChoice to $possessive: <</if>> <</if>> <<if ($tattooChoice != "bleached") && ($tattooChoice != "permanent makeup")>> <<link "Entire body">> /* Tribal patterns */ <<if $tattooChoice == "tribal patterns">> <<if $activeSlave.boobsTat != "tribal patterns">> <<set $activeSlave.boobsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "tribal patterns">> <<set $activeSlave.buttTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != "tribal patterns">> <<set $activeSlave.vaginaTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "tribal patterns">> <<set $activeSlave.dickTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat != "tribal patterns">> <<set $activeSlave.lipsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != "tribal patterns") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != "tribal patterns">> <<set $activeSlave.shouldersTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != "tribal patterns">> <<set $activeSlave.backTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "tribal patterns">> <<set $activeSlave.armsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != "tribal patterns">> <<set $activeSlave.legsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != "tribal patterns">> <<set $activeSlave.stampTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> /* flowers */ <<elseif $tattooChoice == "flowers">> <<if $activeSlave.boobsTat != "flowers">> <<set $activeSlave.boobsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "flowers">> <<set $activeSlave.buttTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != "flowers">> <<set $activeSlave.vaginaTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "flowers">> <<set $activeSlave.dickTat = "flowers">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat != "flowers">> <<set $activeSlave.lipsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != "flowers") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != "flowers">> <<set $activeSlave.shouldersTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != "flowers">> <<set $activeSlave.backTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "flowers">> <<set $activeSlave.armsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != "flowers">> <<set $activeSlave.legsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != "flowers">> <<set $activeSlave.stampTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<elseif $tattooChoice == "counting">> <<if $activeSlave.boobsTat != "counting">> <<set $activeSlave.boobsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "counting">> <<set $activeSlave.buttTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "counting">> <<set $activeSlave.vaginaTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "counting">> <<set $activeSlave.dickTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "counting">> <<set $activeSlave.lipsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "counting") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "counting">> <<set $activeSlave.shouldersTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "counting">> <<set $activeSlave.backTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "counting">> <<set $activeSlave.armsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "counting">> <<set $activeSlave.legsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "counting">> <<set $activeSlave.stampTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "advertisements">> <<if $activeSlave.boobsTat != "advertisements">> <<set $activeSlave.boobsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "advertisements">> <<set $activeSlave.buttTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "advertisements">> <<set $activeSlave.vaginaTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "advertisements">> <<set $activeSlave.dickTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "advertisements">> <<set $activeSlave.lipsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "advertisements") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "advertisements">> <<set $activeSlave.shouldersTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "advertisements">> <<set $activeSlave.backTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "advertisements">> <<set $activeSlave.armsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "advertisements">> <<set $activeSlave.legsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "advertisements">> <<set $activeSlave.stampTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "rude words">> <<if $activeSlave.boobsTat != "rude words">> <<set $activeSlave.boobsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "rude words">> <<set $activeSlave.buttTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "rude words">> <<set $activeSlave.vaginaTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "rude words">> <<set $activeSlave.dickTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "rude words">> <<set $activeSlave.lipsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "rude words") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "rude words">> <<set $activeSlave.shouldersTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "rude words">> <<set $activeSlave.backTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "rude words">> <<set $activeSlave.armsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "rude words">> <<set $activeSlave.legsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "rude words">> <<set $activeSlave.stampTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "degradation">> <<if $activeSlave.boobsTat != "degradation">> <<set $activeSlave.boobsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "degradation">> <<set $activeSlave.buttTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "degradation">> <<set $activeSlave.vaginaTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "degradation">> <<set $activeSlave.dickTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "degradation">> <<set $activeSlave.lipsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "degradation") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "degradation">> <<set $activeSlave.shouldersTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "degradation">> <<set $activeSlave.backTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "degradation">> <<set $activeSlave.armsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "degradation">> <<set $activeSlave.legsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "degradation">> <<set $activeSlave.stampTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "bovine patterns">> <<if $activeSlave.boobsTat != "bovine patterns">> <<set $activeSlave.boobsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "bovine patterns">> <<set $activeSlave.buttTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "bovine patterns">> <<set $activeSlave.vaginaTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dickTat != "bovine patterns">> <<if $activeSlave.dick > 0>> <<set $activeSlave.dickTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "bovine patterns">> <<set $activeSlave.lipsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.anusTat != "bovine patterns">> <<set $activeSlave.anusTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "bovine patterns">> <<set $activeSlave.shouldersTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "bovine patterns">> <<set $activeSlave.backTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "bovine patterns">> <<set $activeSlave.armsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "bovine patterns">> <<set $activeSlave.legsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "bovine patterns">> <<set $activeSlave.stampTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "Asian art">> <<if $activeSlave.boobsTat != "Asian art">> <<set $activeSlave.boobsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "Asian art">> <<set $activeSlave.buttTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "Asian art">> <<set $activeSlave.vaginaTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dickTat != "Asian art">> <<if $activeSlave.dick > 0>> <<set $activeSlave.dickTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "Asian art">> <<set $activeSlave.lipsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "bleached")>> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "Asian art">> <<set $activeSlave.shouldersTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "Asian art">> <<set $activeSlave.backTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "Asian art">> <<set $activeSlave.armsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "Asian art">> <<set $activeSlave.legsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "Asian art">> <<set $activeSlave.stampTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "scenes">> <<if $activeSlave.boobsTat != "scenes">> <<set $activeSlave.boobsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "scenes">> <<set $activeSlave.buttTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "scenes">> <<set $activeSlave.vaginaTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "permanent makeup">> <<set $activeSlave.lipsTat = "permanent makeup">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "bleached")>> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "scenes">> <<set $activeSlave.shouldersTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "scenes">> <<set $activeSlave.backTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "scenes">> <<set $activeSlave.armsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "scenes">> <<set $activeSlave.legsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "scenes">> <<set $activeSlave.stampTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "possessive">> <<if $activeSlave.boobsTat != "possessive">> <<set $activeSlave.boobsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "possessive">> <<set $activeSlave.buttTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "possessive">> <<set $activeSlave.vaginaTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "possessive">> <<set $activeSlave.lipsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "possessive")>> <<set $activeSlave.anusTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "possessive">> <<set $activeSlave.shouldersTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "possessive">> <<set $activeSlave.backTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "possessive">> <<set $activeSlave.armsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "possessive">> <<set $activeSlave.legsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "possessive">> <<set $activeSlave.stampTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "sacrilege">> <<if $activeSlave.boobsTat != "sacrilege">> <<set $activeSlave.boobsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "sacrilege">> <<set $activeSlave.buttTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "sacrilege">> <<set $activeSlave.vaginaTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "sacrilege">> <<set $activeSlave.lipsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "sacrilege")>> <<set $activeSlave.anusTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "sacrilege">> <<set $activeSlave.shouldersTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "sacrilege">> <<set $activeSlave.backTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "sacrilege">> <<set $activeSlave.armsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "sacrilege">> <<set $activeSlave.legsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "sacrilege">> <<set $activeSlave.stampTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "sacrament">> <<if $activeSlave.boobsTat != "sacrament">> <<set $activeSlave.boobsTat = "sacrament">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "sacrament">> <<set $activeSlave.buttTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "sacrament">> <<set $activeSlave.vaginaTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "sacrament">> <<set $activeSlave.lipsTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "sacrament")>> <<set $activeSlave.anusTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "sacrament">> <<set $activeSlave.shouldersTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "sacrament">> <<set $activeSlave.backTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "sacrament">> <<set $activeSlave.armsTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "sacrament">> <<set $activeSlave.legsTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "sacrament">> <<set $activeSlave.stampTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "paternalist">> <<if $activeSlave.boobsTat != "paternalist">> <<set $activeSlave.boobsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "paternalist">> <<set $activeSlave.buttTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != "paternalist">> <<set $activeSlave.vaginaTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.lipsTat != "paternalist">> <<set $activeSlave.lipsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != "paternalist")>> <<set $activeSlave.anusTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != "paternalist">> <<set $activeSlave.shouldersTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != "paternalist">> <<set $activeSlave.backTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "paternalist">> <<set $activeSlave.armsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != "paternalist">> <<set $activeSlave.legsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != "paternalist">> <<set $activeSlave.stampTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<elseif $tattooChoice == 0>> <<if $activeSlave.boobsTat != 0>> <<set $activeSlave.boobsTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != 0>> <<set $activeSlave.buttTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != 0>> <<set $activeSlave.vaginaTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != 0>> <<set $activeSlave.dickTat = 0>> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat != 0>> <<set $activeSlave.lipsTat = 0>> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != 0>> <<set $activeSlave.shouldersTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != 0>> <<set $activeSlave.backTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != 0>> <<set $activeSlave.armsTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != 0>> <<set $activeSlave.legsTat = 0>> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != 0>> <<set $activeSlave.stampTat = 0>> <<set $cash -= $modCost>> <</if>> <</if>> <<goto "Body Modification">> <</link>> <</if>> <<if $tattooChoice == 0>> <<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<elseif $tattooChoice == "permanent makeup">> [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]] <<elseif $tattooChoice == "bleached">> [[Asshole|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]] <<else>> <<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $tattooChoice != "scenes">> <<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if ($tattooChoice != "Asian art") && ($tattooChoice != "scenes")>> <<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (($activeSlave.belly >= 10000 && ($activeSlave.preg < 30 || $activeSlave.pregType < 10)) || $activeSlave.bellyImplant >= 8000) && $activeSlave.bellyFluid < 5000>> <<if $activeSlave.bellyTat == 0>> $pronounCap has no navel tattoos. <<else>> $possessiveCap navel is tattooed with $activeSlave.bellyTat. <</if>> <<if $activeSlave.bellyTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Heart|Body Modification][$activeSlave.bellyTat = "a heart",$cash -= $modCost]] | [[Star|Body Modification][$activeSlave.bellyTat = "a star",$cash -= $modCost]] | [[Butterfly|Body Modification][$activeSlave.bellyTat = "a butterfly",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.bellyTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.bellyTat = 0,$cash -= $modCost]]// <</if>> <<elseif $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> $possessiveCap middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but $possessive brood is too active to permit the needle to do its work. <<elseif $activeSlave.inflation > 3>> $possessiveCap middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but the pressure applied to $possessive stomach will likely force $object to release her contents. <<else>> $possessiveCap middle isn't large enough to be a suitable canvas for a navel focused tattoo. <</if>> <br> <br>&nbsp;&nbsp;&nbsp;&nbsp; Custom Tats: <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use complete sentances, make a description of it// <<if $activeSlave.lipsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom face tattoo: <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat "Slave Interact">> <</if>> <<if $activeSlave.shouldersTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom shoulder tattoo: <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat "Slave Interact">> <</if>> <<if $activeSlave.armsTat == 0 && $activeSlave.amp == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom arm tattoo: <<textbox "$activeSlave.armsTat" $activeSlave.armsTat "Slave Interact">> <</if>> <<if $activeSlave.boobsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom tit tattoo: <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat "Slave Interact">> <</if>> <<if $activeSlave.backTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom back tattoo: <<textbox "$activeSlave.backTat" $activeSlave.backTat "Slave Interact">> <</if>> <<if $activeSlave.stampTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom tramp stamp (lower back tattoo): <<textbox "$activeSlave.stampTat" $activeSlave.stampTat "Slave Interact">> <</if>> <<if $activeSlave.buttTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom butt tattoo (lower back tattoo): <<textbox "$activeSlave.buttTat" $activeSlave.buttTat "Slave Interact">> <</if>> <<if $activeSlave.dickTat == 0 && $activeSlave.dick != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom pubic tattoo: <<textbox "$activeSlave.dickTat" $activeSlave.dickTat "Slave Interact">> <</if>> <<if $activeSlave.vaginaTat == 0 && $activeSlave.vagina != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom pubic tattoo: <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat "Slave Interact">> <</if>> <<if $activeSlave.anusTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom anus tattoo (lower back tattoo): <<textbox "$activeSlave.anusTat" $activeSlave.anusTat "Slave Interact">> <</if>> <<if $activeSlave.legsTat == 0 && $activeSlave.amp == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom leg tattoo: <<textbox "$activeSlave.legsTat" $activeSlave.legsTat "Slave Interact">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.customTat == "")>> Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <<else>> $pronounCap <<if _hasTat == 1>>also<</if>> has a custom tattoo: $activeSlave.customTat Change it here: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <</if>> <<if $activeSlave.customTat != "">> //[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]// <</if>> <br><br> /* Branding */ Branding: <<if $activeSlave.brand != 0>> <<brandDescription>> [[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]] <<else>> Her skin is unmarked. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Use ''$brandDesign'' or choose another brand: [[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]] | [[Your initials|Body Modification][$brandDesign = "your initials"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[SLUT|Body Modification][$brandDesign = "SLUT"]] | [[WHORE|Body Modification][$brandDesign = "WHORE"]] | [[SLAVE|Body Modification][$brandDesign = "SLAVE"]] | [[COW|Body Modification][$brandDesign = "COW"]] | [[MEAT|Body Modification][$brandDesign = "MEAT"]] | [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]] | [[LOVER|Body Modification][$brandDesign = "LOVER"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]] | [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]] | [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Lady|Body Modification][$brandDesign = "a lady silhouette"]] | [[Princess|Body Modification][$brandDesign = "a princess silhouette"]] | [[Queen|Body Modification][$brandDesign = "a queen silhouette"]] | [[Angel|Body Modification][$brandDesign = "an angel silhouette"]] | [[Devil|Body Modification][$brandDesign = "a devil silhouette"]] <<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Body Modification][$brandDesign = "the number of children "+$pronoun+" has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// [[Weight Record|Body Modification][$brandDesign = $possessive+" highest weigh-in"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// [[Favorite Food|Body Modification][$brandDesign = "a big helping of "+$PC.refreshment]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// [[Seven Serpents|Body Modification][$brandDesign = "the symbol of the Aztec gods"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word// <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose a site for branding: [[Ears|Body Modification][$brandTarget = "ear"]] | [[Cheeks|Body Modification][$brandTarget = "cheek"]] | [[Shoulders|Body Modification][$brandTarget = "shoulder"]] | [[Breasts|Body Modification][$brandTarget = "breast"]] <<if $activeSlave.amp == 0>> | [[Arm, upper|Body Modification][$brandTarget = "upper arm"]] | [[Arm, lower|Body Modification][$brandTarget = "lower arm"]] | [[Wrist|Body Modification][$brandTarget = "wrist"]] | [[Hand|Body Modification][$brandTarget = "hand"]] <</if>> | [[Buttocks|Body Modification][$brandTarget = "buttock"]] <<if $activeSlave.amp == 0>> | [[Thigh|Body Modification][$brandTarget = "thigh"]] | [[Calf|Body Modification][$brandTarget = "calve"]] | [[Ankle|Body Modification][$brandTarget = "ankle"]] | [[Feet|Body Modification][$brandTarget = "foot"]] <</if>> | [[Neck|Body Modification][$brandTarget = "neck"]] | [[Chest|Body Modification][$brandTarget = "chest"]] | [[Belly|Body Modification][$brandTarget = "belly"]] | [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]] | [[Back|Body Modification][$brandTarget = "back"]] /* Branding expansion contributed by Anon1888 */ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($brandTarget == "neck" || $brandTarget == "chest" || $brandTarget == "belly" || $brandTarget == "pubic mound" || $brandTarget == "back")>> [[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]] with $brandDesign on the $brandTarget. <<else>> Brand $object now with ''$brandDesign'' on the <<link "left">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<set $activeSlave.brandLocation = ("left " + $brandTarget)>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>> $brandTarget, the <<link "right">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<set $activeSlave.brandLocation = ("right " + $brandTarget)>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>> $brandTarget, or <<link "both">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<if $brandTarget == "ear">> <<set $activeSlave.brandLocation = "ears">> <<elseif $brandTarget == "cheek">> <<set $activeSlave.brandLocation = "cheeks">> <<elseif $brandTarget == "shoulder">> <<set $activeSlave.brandLocation = "shoulders">> <<elseif $brandTarget == "breast">> <<set $activeSlave.brandLocation = "breasts">> <<elseif $brandTarget == "upper arm">> <<set $activeSlave.brandLocation = "upper arms">> <<elseif $brandTarget == "lower arm">> <<set $activeSlave.brandLocation = "lower arms">> <<elseif $brandTarget == "wrist">> <<set $activeSlave.brandLocation = "wrists">> <<elseif $brandTarget == "hand">> <<set $activeSlave.brandLocation = "hands">> <<elseif $brandTarget == "buttock">> <<set $activeSlave.brandLocation = "buttocks">> <<elseif $brandTarget == "thigh">> <<set $activeSlave.brandLocation = "thighs">> <<elseif $brandTarget == "calve">> <<set $activeSlave.brandLocation = "calves">> <<elseif $brandTarget == "ankle">> <<set $activeSlave.brandLocation = "ankles">> <<elseif $brandTarget == "foot">> <<set $activeSlave.brandLocation = "feet">> <</if>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>>? <</if>> //Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
mayibrad/fc
src/uncategorized/bodyModification.tw
tw
mit
83,005
:: Body Modification Degradation <<if ($degradation == 0)>> <<goto "Slave Interact">> <<else>> <<goto "Body Modification Reaction">> <</if>>
mayibrad/fc
src/uncategorized/bodyModificationDegradation.tw
tw
mit
144
:: Body Modification Reaction <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Slave Interact">> As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, you vividly describe her new appearance. Her mind hangs on every word that leaves your mouth<</if>>. <<if ($brandApplied == 1)>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt her health a little.@@ <<set $brandApplied = 0>> <<set $activeSlave.health -= 10>> <</if>> <<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>> She is appalled by the whorish spectacle you have made of her. She @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission. <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>> She is appalled by the whorish spectacle you have made of her. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10)>> She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>> She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@.gold;fears@@ your power to do whatever you like to her. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 4)>> She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@.hotpink;accepts@@ your changes. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>> She is @@.gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>> She is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that she has been permanently altered against her will. <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1)>> She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <<else>> She shows no real reaction to your modifications. <</if>> <<set $degradation = 0>> <</nobr>>\
mayibrad/fc
src/uncategorized/bodyModificationReaction.tw
tw
mit
2,938
:: Bodyguard Workaround [silently] <<if $Bodyguard != 0>> <<removeJob $Bodyguard "guard you">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "guard you">> <<set $Bodyguard = $slaves[$i]>> <</if>> <<goto "Main">>
mayibrad/fc
src/uncategorized/bodyguardWorkaround.tw
tw
mit
218
:: Brothel [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Brothel", $brothelSlaves = $BrothiIDs.length, $Flag = 0>> <<if $brothelName != "the Brothel">> <<set $brothelNameCaps = $brothelName.replace("the ", "The ")>> <</if>> <<brothelAssignmentFilter>> $brothelNameCaps <<switch $brothelDecoration>> <<case "Roman Revivalist">> is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Aztec Revivalist">> is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing. <<case "Egyptian Revivalist">> is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Supremacist">> is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Paternalist">> is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Pastoralist">> is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted. <<case "Maturity Preferentialist">> is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<case "Hedonistic">> is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].HedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <<default>> is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise $brothelNameCaps. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> The ads are shown on media across $arcologies[0].name. <<if ($brothelAdsXX == 1) && ($brothelAdsImplanted == 1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>> As a result, $brothelName is known as the place to go if you want to rent<<if $brothelAdsPreg == 1>> a pregnant<</if>><<if $brothelAdsStacked == 1>><<if $brothelAdsPreg != 1>> an<</if>> oppai<</if>> loli. <<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>> As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>> As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass. <</if>> <</if>> <<if $brothelSlaves > 2>> $brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $brothelSlaves > 0>> $brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $Madam != 0>> $Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts. <<else>> $brothelNameCaps is empty and desolate. <<link "Decommission the brothel">> <<set $brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard">> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Brothel">> <<set $sectors[_i].type = "Shops">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> <br>It can support $brothel whores. [[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<if $brothelUpgradeDrugs == 1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying a moderate dosage of aphrodisiac. [[Increase the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 2]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs if disabled, and raise them if increased// <<elseif $brothelUpgradeDrugs == 2>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying an extreme dosage of aphrodisiac. [[Decrease the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 1]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs// <<elseif $brothelUpgradeDrugs == 0.1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently disabled. [[Enable them|Brothel][$brothelUpgradeDrugs = 1]] //Will increase upkeep costs// <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 0.1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br>$brothelNameCaps is <<if $brothelAdsSpending > 0>> the subject of an active ad campaign. <<else>> not being advertised. <</if>> <<link "Manage brothel advertisements">><<set $nextLink = passage(), $nextButton = "Back">><<goto "Brothel Advertisement">><</link>> <!-- Statistics output --> <<BrothelStatistics 1>> <br><br> <<if $Madam != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Madam. [[Appoint one|Madam Select]] <</if>> <br><br> <<if ($brothel <= $brothelSlaves)>> ''$brothelNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $brothelSlaves)>> <<link "''Send a slave to $brothelName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $brothelSlaves > 0>> | <<link "''Bring a slave out of $brothelName''">> <<replace #ComingGoing>> <<brothelAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$brothelNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter >> <span id="ComingGoing"> <<brothelAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/brothel.tw
tw
mit
13,058
:: Brothel Advertisement <<nobr>> <<switch $brothelDecoration>> <<case "Roman Revivalist">> $brothelNameCaps is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Aztec Revivalist">> $brothelNameCaps is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing. <<case "Egyptian Revivalist">> $brothelNameCaps is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> $brothelNameCaps is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> $brothelNameCaps is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> $brothelNameCaps is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> $brothelNameCaps is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> $brothelNameCaps is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> $brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> $brothelNameCaps is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> $brothelNameCaps is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Subjugationist">> $brothelNameCaps is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Supremacist">> $brothelNameCaps is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Paternalist">> $brothelNameCaps is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Maturity Preferentialist">> $brothelNameCaps is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> $brothelNameCaps is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<case "Pastoralist">> $brothelNameCaps is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted. <<case "Hedonistic">> $brothelNameCaps is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].HedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise the brothel. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores. <<elseif $brothelAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across the arcology. <<elseif $brothelAdsSpending >= 3000>> Advertisements based on these scenes are run in media across the arcology. <<elseif $brothelAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $brothelAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring customers into the brothel. <</if>> <</nobr>> <<nobr>> You are spending ¤$brothelAdsSpending each week to advertise the brothel. <<if $brothelAdsSpending > 900>> <<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $brothelAdsSpending < 5000>> <<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Brothel Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Pregnancy: <<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>> <<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Age: <<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/brothelAdvertisement.tw
tw
mit
11,868
:: Brothel Report [nobr] <span id="brothelstats"> </span> <<SlaveSort $BrothiIDs>> <<set _DL = $BrothiIDs.length, $brothelSlaves = _DL, _SL = $slaves.length, $implanted = 0, $legendaryWhoreID = 0, $madamCashBonus = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0, _profits = 0>> <<set $legendaryWombID = 0, $pregYes = 0, $pregNo = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.brothel = initFacilityStatistics($facility.brothel)>> <<if ($Madam != 0)>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Madam.ID; })>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 45>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 45>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($Madam, $facility.brothel)>> <<set $Madam = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Madam>> is serving as the Madam. <<if $Madam.relationship == -3 && $Madam.devotion > 50>> As your loving wife, she does her best to attract attention to your brothel. <<set $madamCashBonus += 0.25>> <</if>> <<if (_FLsFetish == 1)>> She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@.lightcoral;really likes fucking them.@@ <<elseif (_FLsFetish == 2)>> She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@.lightsalmon;becomes more dominant.@@ <</if>> <<if ($Madam.whoreSkill <= 10)>> Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little. <<elseif ($Madam.whoreSkill <= 30)>> $Madam.slaveName's basic skills marginally @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.05>> <<elseif ($Madam.whoreSkill <= 60)>> $Madam.slaveName's skills @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.1>> <<elseif ($Madam.whoreSkill < 100)>> $Madam.slaveName's skills greatly @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.15>> <<else>> $Madam.slaveName's mastery immensely @@.yellowgreen;improves@@ business at $brothelName. <<set $madamCashBonus += 0.20>> <</if>> <<if ($Madam.actualAge > 35)>> Her age and experience also contribute. <<set $madamCashBonus += 0.05>> <<elseif $AgePenalty == 0>> <<set $madamCashBonus += 0.05>> <</if>> <<if setup.madamCareers.includes($Madam.career)>> She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <</if>> <<if ($Madam.intelligence > 0)>> She is a clever manager. <<set $madamCashBonus += 0.05*$Madam.intelligence>> <</if>> <<if ($Madam.dick > 2) && (canPenetrate($Madam))>> Her turgid dick helps her manage the bitches. <<set $madamCashBonus += 0.05>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$BrothiIDs[_dI]]>> <<if $Madam.rivalryTarget == $slaves[$i].ID>> She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry == 2>>rival<<elseif $Madam.rivalry == 3>>bitter rival<</if>>, to service all the men in the brothel. <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 2>> <<if canDoVaginal($slaves[$i])>> <<set $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<set $slaves[$i].analCount += 10, $analTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <</if>> <<set $slaves[$i].oralCount += 10, $oralTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <<if random(1,100) > 65>> <<set $slaves[_FLs].rivalry++, $Madam.rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Madam.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship == 2>>best friend<<elseif $Madam.relationship == 3>>friend with benefits<<elseif $Madam.relationship == 4>>lover<<elseif $Madam.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her. <<set $slaves[$i].devotion++, $madamCashBonus -= 0.05>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Madam.ID || $slaves[$i].father == $Madam.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif $slaves[$i].ID == $Madam.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif $slaves[$i].ID == $Madam.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <</if>> <<elseif $Madam.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <</if>> <<if $slaves[$i].prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> She makes sure to promote $slaves[$i].slaveName, the famed whore, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <<elseif $slaves[$i].prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">> She makes sure to promote $slaves[$i].slaveName, the famed entertainer, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> <<if ($slaves[$i].muscles > 60) && ($slaves[$i].weight < 30) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She shows off how even a cow like $slaves[$i].slaveName can achieve physical perfection. <<set $madamCashBonus += 0.15>> <<else>> A<<if ($slaves[$i].muscles < 30)>>n unmuscled,<</if>><<if ($slaves[$i].weight > 30)>> fat,<</if>> 'prestigious' <<if ($slaves[$i].lactation > 0)>>cow<<elseif (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>mass of titflesh<<else>>slave<</if>> like $slaves[$i].slaveName is woefully out of fashion, so $Milkmaid.slaveName tries to draw attention away from her. <</if>> <<else>> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She makes sure to massage $slaves[$i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her. <<set $madamCashBonus += 0.10>> <<else>> She would like to show off $slaves[$i].slaveName's huge udders, but $slaves[$i].slaveName <<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>> doesn't exactly have huge udders anymore. <</if>> <</if>> <</if>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($slaves[$i].balls == 0) && ($slaves[$i].dick == 0) && ($slaves[$i].vagina > -1)>> She uses $slaves[$i].slaveName as an example of how even a huge-balled freak like her can be restored to proper femininity. <<set $madamCashBonus += 0.20>> <<else>> She tries to hide $slaves[$i].slaveName, 'her' body being notorious for defiance of conventional femininity. <</if>> <<else>> <<if (($slaves[$i].balls > 5) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>> She shows off $slaves[$i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms. <<set $madamCashBonus += 0.15>> <<else>> She would love to show off $slaves[$i].slaveName's copious loads, but $slaves[$i].slaveName<<if $slaves[$i].dick == 0>> doesn't have a dick.<<elseif $slaves[$i].balls == 0>>'s not producing cum. <<else>>'s orgasms just aren't messy enough. <</if>> <</if>> <</if>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 5000>> She makes sure $slaves[$i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest. <<set $madamCashBonus -= 0.05>> <<elseif canGetPregnant($slaves[$i])>> She makes sure to play off $slaves[$i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child. <<set $madamCashBonus += 0.15>> <<else>> She would love to play off of $slaves[$i].slaveName's fame and fertility, but unfortunately she <<if $slaves[$i].pregKnown == 1 && $slaves[$i].bellyPreg < 1500>>is already pregnant and not far enough along to show it<<elseif $slaves[$i].pregKnown == 1 && $slaves[$i].bellyPreg < 5000>>already pregnant, but not enough to be exciting<<else>>is unable to get knocked up<</if>>. <</if>> <</if>> <</for>> <<set _oldCash = $cash>> <<if (_DL < 5)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "whore")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if (_DL+$slavesGettingHelp < 5)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <<else>> <<silently>><<include "SA whore">><</silently>> <</if>> <<set _seed = $cash-_oldCash, $cash += Math.trunc(0.5*_seed), _seed = Math.trunc(1.5*_seed), _profits += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself (<<print Math.trunc($beauty/7)>> a day), earning you @@.yellowgreen;¤_seed@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam. <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if _DL != 1>>''There are _DL slave whores working out of $brothelName.''<<else>>''There is one slave whore working out of $brothelName.''<</if>> <</if>> <<if $Madam != 0>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as the Madam. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Madam = $slaves[_FLs]>> <</if>> <<if (_DL > 0)>> <<set _healthBonus = 0, _aphrod = 0>> <<if ($brothelUpgradeDrugs == 1)>> <<set _healthBonus += 1, _aphrod = 1>> <<elseif ($brothelUpgradeDrugs == 2)>> <<set _healthBonus += 3, _aphrod = 2>> <</if>> <<set _oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$BrothiIDs[_dI]]>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].pregType < 50) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> <<if ($legendaryWhoreID == 0) && ($slaves[$i].whoreSkill >= 100) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWhoreID = $slaves[$i].ID>> <</if>> /* Perform facility based rule changes */ <<set $slaves[$i].health += _healthBonus, $slaves[$i].aphrodisiacs = _aphrod>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is working out of $brothelName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA whore">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if $brothelAdsSpending != 0>> <<set _seed = 0>> <<if $brothelAdsStacked == 1>> <<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>> <<set _seed++>> <</if>> <<elseif $brothelAdsStacked == -1>> <<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3) && ($slaves[$i].weight <= 10) && ($slaves[$i].muscles <= 95)>> <<set _seed++>> <</if>> <</if>> <<set _PierceC = ($slaves[$i].lipsPiercing + $slaves[$i].nipplesPiercing + $slaves[$i].vaginaPiercing + $slaves[$i].clitPiercing + $slaves[$i].anusPiercing + $slaves[$i].earPiercing + $slaves[$i].eyebrowPiercing + $slaves[$i].nosePiercing + $slaves[$i].navelPiercing)>> <<if $brothelAdsModded == 1>> <<if (_PierceC > 8)>> <<if ($slaves[$i].lipsTat != 0) && ($slaves[$i].buttTat != 0) && ($slaves[$i].anusTat != 0) && ($slaves[$i].vaginaTat != 0) && ($slaves[$i].boobsTat != 0)>> <<set _seed++>> <</if>> <</if>> <<elseif $brothelAdsModded == -1>> <<if (_PierceC < 3)>> <<if ($slaves[$i].lipsTat == 0) && ($slaves[$i].buttTat == 0) && ($slaves[$i].vaginaTat == 0) && ($slaves[$i].boobsTat == 0)>> <<set _seed++>> <</if>> <</if>> <</if>> <<if $brothelAdsPreg == 1>> <<if ($slaves[$i].bellyPreg >= 5000) || ($slaves[$i].bellyImplant >= 4000)>> <<set _seed++>> <</if>> <<elseif $brothelAdsPreg == -1>> <<if ($slaves[$i].belly < 100) && ($slaves[$i].weight < 30) && (!setup.fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant <= 0) && ($slaves[$i].inflation == 0)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsImplanted == 1>> <<if ($slaves[$i].boobsImplant > 0) && ($slaves[$i].buttImplant > 0) && ($slaves[$i].waist < -95) && ($slaves[$i].lipsImplant > 0) && ($slaves[$i].bellyImplant >= 2000)>> <<set _seed++>> <</if>> <<elseif $brothelAdsImplanted == -1>> <<if $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0 && $slaves[$i].waist >= -95 && $slaves[$i].lipsImplant == 0 && $slaves[$i].faceImplant < 30 && $slaves[$i].bellyImplant <= 0>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsOld == 1>> <<if ($slaves[$i].physicalAge >= 30)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -1>> <<if ($slaves[$i].physicalAge < 30) && ($slaves[$i].physicalAge >= 18)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -2>> <<if ($slaves[$i].physicalAge <= 18) && ($slaves[$i].physicalAge >= 13)>> <<set $seed++>> <</if>> <<elseif $brothelAdsOld == -3>> <<if ($slaves[$i].physicalAge < 13)>> <<set $seed++>> <</if>> <</if>> <<if $brothelAdsXX == 1>> <<if ($slaves[$i].dick == 0)>> <<set _seed++>> <</if>> <<elseif $brothelAdsXX == -1>> <<if ($slaves[$i].dick > 0)>> <<set _seed++>> <</if>> <</if>> <<if _seed > 0>> <<set _adsIncome = _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome , getSlaveStatisticData($slaves[$i], $facility.brothel).adsIncome += _adsIncome>> <<else>> <<set _adsIncome = random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome, getSlaveStatisticData($slaves[$i], $facility.brothel).adsIncome += _adsIncome>> <</if>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < -40>> <<set $slaves[$i].health += 15>> <<elseif $slaves[$i].health < 0>> <<set $slaves[$i].health += 10>> <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> <<set $slaves[$i].energy++>> <</if>> <</for>> <<set _profits += $cash-_oldCash, _oldCash = $cash, _possibleBonuses = 0, _brothelBonuses = 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if $brothelAdsSpending != 0>> An ad campaign is supporting business there, and whores that match it make more ¤. <</if>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>> <<set _possibleBonuses++>> <<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slim and stacked slaves. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>> <<set _possibleBonuses++>> <<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>> <<set _possibleBonuses++>> <<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> <<if $seeDicks != 0>> <<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>> <<set _possibleBonuses++>> <<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>> <<set _possibleBonuses++>> <<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers girls @@.yellowgreen;both@@ young and mature. <</if>> <</if>> <</if>> <<if (_possibleBonuses > 0) && (_brothelBonuses >= _possibleBonuses)>> <<set _adsIncome = _DL*random(40,60), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome>> There is a ''@@.yellowgreen;perfect variety@@'' of slave whores working in the brothel. <</if>> <<set _profits += $cash-_oldCash>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.brothel; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income + si.adsIncome; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.brothelAdsSpending; b.maintenance = State.variables.brothel * State.variables.facilityCost * (1.0 + 0.2 * State.variables.brothelUpgradeDrugs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> $brothelNameCaps makes you @@.yellowgreen;¤_profits@@ this week. <<if $brothelDecoration != "standard">> $brothelNameCaps's customers enjoy @@.green;fucking whores in $brothelDecoration surroundings.@@ <</if>> <!-- Statistics output --> <<BrothelStatistics 0>> <<timed 50ms>> <<replace #brothelstats>> <<BrothelStatistics 1>> <</replace>> <</timed>> <</if>> <<if _DL > 0 || $Madam != 0>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/brothelReport.tw
tw
mit
24,414
:: building widgets [nobr widget] /% Call as <<DisplayBuilding>> Displays the arcology as a table. Yes, I am aware this is horrible. If anyone can figure out how to get widgets to play nice with tables, or otherwise unfuck this, tell me and I'll implement it. %/ <<widget "DisplayBuilding">> <<set _Pass = passage()>> <style> table.arcology { table-layout: fixed; text-align: center; border-collapse: separate; border-spacing: 5px; border-style: hidden; empty-cells: hide; width: 70%; } table.arcology td { margin: 1px; } table.arcology col { width: 8%; } table.arcology td { border: 5px solid transparent; } td#Empty { border-color: lightgray; } td#Private { border-color: red; } td#Shops { border-color: thistle; } td#FSShops { border-color: mediumpurple; } td#Brothel { border-color: violet; } td#Club { border-color: orchid; } td#Apartments { border-color: limegreen; } td#DenseApartments { border-color: seagreen; } td#LuxuryApartments { border-color: palegreen; } td#Markets { border-color: mediumorchid; } td#CorporateMarket { border-color: purple; } td#Arcade { border-color: deeppink; } td#Pens { border-color: goldenrod; } td#Pit { border-color: orangered; } td#Manufacturing { border-color: slategray; } td#Sweatshops { border-color: gray; } td#Barracks { border-color: olivedrab; } td#Penthouse { border-color: teal; } td#Dairy { border-color: white; } </style> <<script>> /* This code only runs once per page load */ if(!Macro.has('sectorblock')) { /* Usage: <<sectorblock sector index "other text (optional)">> */ Macro.add('sectorblock', { /* * Add sector metadata here * * base: Which passage the sector link goes to if owned. Defaults to the sector type. Unowned go to "Private" * name: The sector name. Defaults to the sector type, with spaces inserted in case of WordsLikeThis * cls: The CSS id to use for styling if owned; else uses "Private" * extra: Some (SugarCube-style) extra text to add after the link */ sectors: { LuxuryApartments: { base: 'Apartments' }, DenseApartments: { base: 'Apartments' }, Club: { extra: ' ($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>)' }, Brothel: { extra: ' ($brothelSlaves/<<print $brothel>><<if $Madam>>,L<</if>>)' }, CorporateMarket: { base: 'Corporate Market' }, Pit: { extra: ' ($fighterIDs.length)'}, Arcade: { extra: ' ($arcadeSlaves/<<print $arcade>>)'}, Dairy: { extra: '<<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> ($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>,L<</if>>)' }, Sweatshops: { base: 'Manufacturing' }, Barracks: { base: 'Barracks' }, /* speciality shop types */ 'Subjugationist': { base: 'Shops', name: 'Subjugationist Shops', cls: 'FSShops' }, 'Supremacist': { base: 'Shops', name: 'Supremacist Shops', cls: 'FSShops' }, 'Gender Radicalist': { base: 'Shops', name: 'Gender Radicalist Shops', cls: 'FSShops' }, 'Gender Fundamentalist': { base: 'Shops', name: 'Gender Fundamentalist Shops', cls: 'FSShops' }, 'Paternalist': { base: 'Shops', name: 'Paternalist Shops', cls: 'FSShops' }, 'Degradationist': { base: 'Shops', name: 'Degradationist Shops', cls: 'FSShops' }, 'Body Purist': { base: 'Shops', name: 'Body Purist Shops', cls: 'FSShops' }, 'Transformation Fetishist': { base: 'Shops', name: 'Transformation Fetishist Shops', cls: 'FSShops' }, 'Youth Preferentialist': { base: 'Shops', name: 'Youth Preferentialist Shops', cls: 'FSShops' }, 'Maturity Preferentialist': { base: 'Shops', name: 'Maturity Preferentialist Shops', cls: 'FSShops' }, 'Slimness Enthusiast': { base: 'Shops', name: 'Slimness Enthusiast Shops', cls: 'FSShops' }, 'Asset Expansionist': { base: 'Shops', name: 'Asset Expansionist Shops', cls: 'FSShops' }, 'Pastoralist': { base: 'Shops', name: 'Pastoralist Shops', cls: 'FSShops' }, 'Physical Idealist': { base: 'Shops', name: 'Physical Idealist Shops', cls: 'FSShops' }, 'Chattel Religionist': { base: 'Shops', name: 'Chattel Religionist Shops', cls: 'FSShops' }, 'Roman Revivalist': { base: 'Shops', name: 'Roman Revivalist Shops', cls: 'FSShops' }, 'Aztec Revivalist': { base: 'Shops', name: 'Aztec Revivalist Shops', cls: 'FSShops' }, 'Egyptian Revivalist': { base: 'Shops', name: 'Egyptian Revivalist Shops', cls: 'FSShops' }, 'Edo Revivalist': { base: 'Shops', name: 'Edo Revivalist Shops', cls: 'FSShops' }, 'Arabian Revivalist': { base: 'Shops', name: 'Arabian Revivalist Shops', cls: 'FSShops' }, 'Chinese Revivalist': { base: 'Shops', name: 'Chinese Revivalist Shops', cls: 'FSShops' }, 'Repopulationist': { base: 'Shops', name: 'Repopulationist Shops', cls: 'FSShops' }, 'Eugenics': { base: 'Shops', name: 'Eugenics Shops', cls: 'FSShops' }, 'Hedonism': { base: 'Shops', name: 'Hedonistic Shops', cls: 'FSShops' }, }, handler() { let sec = this.args[0]; if(!sec || !sec.type) { return; } let meta = this.self.sectors[sec.type] || {}; let type = sec.ownership === 1 ? (meta.cls || sec.type) : 'Private'; let basetype = sec.ownership === 1 ? (meta.base || sec.type) : 'Private'; let name = meta.name || sec.type.replace(/([a-z])([A-Z])/g, '$1 $2'); let text = '<td colspan="2" id="' + type + '">' + '[[' + name + '|' + basetype + '][$AS=' + this.args[1] + ']]' + (meta.extra || '') + (this.args[2] || '') + '</td>'; new Wikifier(this.output, text); }, }); } <</script>> <center> <table class="arcology"> <tr> /* Level 9, penthouse, sector 0 */ <td colspan="3"></td> <td id="Penthouse" colspan="4"> <<link "Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>> @@.cyan;[P]@@ <<if $masterSuite||$servantsQuarters||$spa||$clinic||$schoolroom||$cellblock||$incubator||$HGSuite||$researchLab.built=="true">> <br> <<if $masterSuite>>[[Suite|Master Suite]] ($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>)<</if>> <<if $servantsQuarters>>[[Quarters|Servants' Quarters]] ($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>)<</if>> <<if $spa>>[[Spa]] ($spaSlaves/$spa<<if $Attendant>>, L<</if>>)<</if>> <<if $clinic>>[[Clinic]] ($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>)<</if>> <<if $schoolroom>>[[Schoolroom]] ($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>)<</if>> <<if $cellblock>>[[Cellblock]] ($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>)<</if>> <<if $incubator>>[[Incubator]] (<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>)<</if>> <<if $HGSuite>>[[HG Suite|Head Girl Suite]] ($HGSuiteSlaves)<</if>> <<if $researchLab.built == "true">>[[Research Lab][$temp = 0]]<</if>> <</if>> </td> <td colspan="3"></td> </tr> <<if $arcologyUpgrade.spire == 1>> <tr> /* Level 8, spire, sectors 1-2 */ <td colspan="3"></td> <<for _i = 1; _i <= 2; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="3"></td> </tr> <tr> /* Level 7, spire, sectors 3-4 */ <td colspan="3"></td> <<for _i = 3; _i <= 4; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="3"></td> </tr> <</if>> <tr> /* Level 6, promenade, sectors 5-7 */ <td colspan="2"></td> <<for _i = 5; _i <= 7; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="2"></td> </tr> <tr> /* Level 5, apartments, sectors 8-11 */ <td></td> <<for _i = 8; _i <= 11; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 4, apartments, sectors 12-15 */ <td></td> <<for _i = 12; _i <= 15; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 3, apartments, sectors 16-19 */ <td></td> <<for _i = 16; _i <= 19; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 2, concourse, sectors 20-24 */ <<for _i = 20; _i <= 24; _i++>><<sectorblock $sectors[_i] _i>><</for>> </tr> <tr> /* Level 1, service area, sectors 25-29 */ <<for _i = 25; _i <= 29; _i++>><<sectorblock $sectors[_i] _i>><</for>> </tr> </table> </center> <</widget>> <<widget "SectorSell">> <<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>> Selling this sector would relenquish a 4% interest in $arcologies[0].name. Such an interest is worth ¤$price. <<if $arcologies[0].ownership >= 4>> [[Sell|Main][$cash += $price, $arcologies[0].ownership -= 4, $arcologies[0].demandFactor -= 20, $sectors[$AS].ownership = 0]] <</if>> <</widget>> /% Call as <<SectorCounts>> Updates $ACitizenLimit, $ASlaveLimit, $AProsperityCap, $Sweatshops. %/ <<widget "SectorCounts">> <<if $arcologyUpgrade.drones != 1>> <<set $AProsperityCap = 0>> <<elseif $arcologyUpgrade.hydro != 1>> <<set $AProsperityCap = 10>> <<elseif $arcologyUpgrade.apron != 1>> <<set $AProsperityCap = 30>> <<elseif $arcologyUpgrade.grid != 1>> <<set $AProsperityCap = 60>> <<elseif $arcologyUpgrade.spire != 1>> <<set $AProsperityCap = 100>> <<else>> <<set $AProsperityCap = 150>> <</if>> <<set $ACitizenLimit = 0, $ASlaveLimit = 0, $Sweatshops = 0>> <<for _i = 8; _i <= 19; _i++>> <<if $sectors[_i].type == "DenseApartments">> <<set $ACitizenLimit += 600, $ASlaveLimit += 1000, $AProsperityCap += 10>> <<elseif $sectors[_i].type == "LuxuryApartments">> <<set $ACitizenLimit += 400, $ASlaveLimit += 2000, $AProsperityCap += 15>> <<else>> <<set $ACitizenLimit += 400, $ASlaveLimit += 1000, $AProsperityCap += 10>> <</if>> <</for>> <<for _i = 25; _i <= 29; _i++>> <<if $sectors[_i].type == "Sweatshops">> <<set $Sweatshops++>> <</if>> <</for>> <</widget>> /% Call as <<UpdateOwnership>> Updates $arcologies[0].ownership. %/ <<widget "UpdateOwnership">> <<set $arcologies[0].ownership = 0>> <<if $arcologyUpgrade.spire == 1>> <<for _i = 1; _i <= 29; _i++>> <<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 3.45>><</if>> <</for>> <<set $arcologies[0].ownership = Math.trunc($arcologies[0].ownership)>> <<else>> <<for _i = 5; _i <= 29; _i++>> <<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 4>><</if>> <</for>> <</if>> <</widget>>
mayibrad/fc
src/uncategorized/buildingWidgets.tw
tw
mit
10,475
:: Bulk Slave Generate [nobr] <<set $newSlaves = [], $returnTo = "Main", $newSlavesDone = 0, $spent = 0, $newSlaveIndex = 0>> <<if ndef $numSlaves>> <<set $numSlaves = 5>> <</if>> <<if ndef $numArcology>> <<set $numArcology = 1>> <</if>> /* Discount calculation. Gives 5% on top of slave school discount */ <<set $discount = 475>> <<switch $slaveMarket>> <<case "TSS">> <<if $TSS.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "GRI">> <<if $GRI.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "SCP">> <<if $SCP.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "LDE">> <<if $LDE.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TGA">> <<if $TGA.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TCR">> <<if $TCR.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TFS">> <<if $TFS.schoolUpgrade != 0>> <<set $discount = 300>> <<else>> <<set $discount = 380>> <</if>> <<case "corporate">> <<if $publicShares <= $personalShares*0.2>> <<set $discount = 350>> <<elseif $publicShares <= $personalShares*0.5>> <<set $discount = 400>> <<else>> <<set $discount = 450>> <</if>> <<case "neighbor">> <<set $activeArcology = $arcologies[0]>> <<if $numArcology >= $arcologies.length>> <<set $numArcology = 1>> <</if>> <<set $targetArcology = $arcologies[$numArcology]>> <<include "Arcology Opinion">> <<set $opinion = Math.trunc($opinion/20)>> <<set $opinion = Math.clamp($opinion, -10, 10)>> <<set $discount -= ($opinion * 25)>> <</switch>> /* Determine if Law Compliance effects must be applied to this transaction */ <<switch $slaveMarket>> <<case "indentures" "neighbor" "heap" "TSS" "GRI" "SCP" "LDE" "TGA" "TCR" "TFS">> /* these markets are exempt from law compliance */ <<set $applyLaw = 0>> <<default>> /* all other markets are not exempt: corporate, hunters, kidnappers, neighbor, raiders, trainers, TSS, GRI, SCP, LDE, TGA, TFS */ <<set $applyLaw = 1>> <</switch>> <<for _i = 0; _i < $numSlaves; _i++>> <<silently>> <<GenerateMarketSlave $slaveMarket $numArcology>> <</silently>> <<set $slavesSeen += 1>> <<if $applyLaw == 0>> <<slaveCost $activeSlave>> <<else>> <<set _backup = $activeSlave>> /* backup newly generated slave */ <<silently>> <<include "Law Compliance">> /* includes CheckForGingering - slave stats may change, affecting price */ <</silently>> <<slaveCost $activeSlave>> <<RemoveGingering>> /* remove gingered state, if applied, so we can apply it again later */ <<set $activeSlave = _backup>> /* restore backup so we can apply Law Compliance again later */ <</if>> /* Adjust $slaveCost according to $slavesSeen */ <<if $slavesSeen > $slaveMarketLimit>> <<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>> <<if $introType == "inStock">> <<break>> <</if>> <</if>> /* Apply discount modifier */ <<set $slaveCost = $discount*Math.trunc($slaveCost/500)>> /* Charge the Player for the slave, or break out if cannot afford */ <<if $cash < $slaveCost>> <<set _i = $numSlaves>> <<break>> <<else>> <<set $cash -= $slaveCost>> <<set $newSlaves.push($activeSlave)>> <<set $spent += $slaveCost>> <</if>> <</for>> /* Max Buy clean-up */ <<if $numSlaves == 9999>> <<set $numSlaves = $newSlaves.length>> <</if>> /* increment Slave school purchase counts if needed */ <<switch $slaveMarket>> <<case "TSS">> <<set $TSS.studentsBought += $newSlaves.length>> <<case "GRI">> <<set $GRI.studentsBought += $newSlaves.length>> <<case "SCP">> <<set $SCP.studentsBought += $newSlaves.length>> <<case "LDE">> <<set $LDE.studentsBought += $newSlaves.length>> <<case "TGA">> <<set $TGA.studentsBought += $newSlaves.length>> <<case "TCR">> <<set $TCR.studentsBought += $newSlaves.length>> <<case "TFS">> <<set $TFS.studentsBought += $newSlaves.length>> <</switch>> <<goto "Bulk Slave Intro">>
mayibrad/fc
src/uncategorized/bulkSlaveGenerate.tw
tw
mit
3,902
:: Bulk Slave Intro [nobr] <<if ndef $introType>> <<set $introType = "">> <</if>> <<if $newSlaves.length == 0>> <<set $introType = "">> <</if>> <<switch $introType>> <<case "">> /* No message to give */ <<case "multi">> <<if $newSlaves.length > 1>> Your selection of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> <<else>> Your new slave from <<MarketName $slaveMarket $numArcology>> has arrived. <</if>> <<case "bulk">> Your delivery of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> <<if $newSlaves.length != $numSlaves>> You were going to order $numSlaves, but $assistantName lowered it on financial grounds. <</if>> <<set _seed = Math.ceil($slavesSeen - $slaveMarketLimit)>> <<if _seed > $newSlaves.length>> You have cast such a wide net for slaves this week that all are more expensive than normal. <<elseif _seed > 0>> You have cast such a wide net for slaves this week that some (_seed) are more expensive than normal. <</if>> <<if $slaveMarket == "TFS">> /* Put line about The Futanari Sisters discount & pricing */ <<elseif $discount == 475>> Your bulk delivery came with a @@.yellowgreen;5%@@ discount. <<else>> With all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount; <</if>> You spent @@.yellowgreen;¤$spent@@ on your new slaves.<br><br> <<case "inStock">> You clear out <<MarketName $slaveMarket $numArcology>> of its stock of $newSlaves.length slaves. <<if $slaveMarket == "TFS">> /* Put line about The Futanari Sisters discount & pricing */ <<elseif $discount == 475>> Your bulk delivery came with a @@.yellowgreen;5%@@ discount. <<else>> With all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount; <</if>> You spent @@.yellowgreen;¤$spent@@ on your new slaves.<br><br> <<case "event">> This is placeholder event info. <</switch>> /* remove the below line to make the intro blurb show up for every slave, not just the first */ <<set $introType = "">> <<if ($newSlaveIndex >= $newSlaves.length) || ($newSlavesDone == 1)>> <<if $newSlaves.length > 0>> /* Push the induction changes for the final slave to the newSlave array */ <<AddSlave $activeSlave>> /* Variable Clean-up */ <<set $newSlaves = []>> <<set $newSlavesDone = 0>> <<set $introType = "">> <</if>> <<goto $returnTo>> <<else>> /* If looking at 2nd slave, push the induction changes for the prior slave to the newSlave array */ <<if $newSlaveIndex > 0>> <<AddSlave $activeSlave>> <</if>> <<if $newSlaves.length > 1>> Showing new slave <<print $newSlaveIndex+1>> of <<print $newSlaves.length>>: <</if>> <br><br> /* Set activeSlave to the desired newSlave so that existing code can be used */ <<set $activeSlave = $newSlaves[$newSlaveIndex]>> /* Due to possible gingering, the Long Slave Description must be displayed before the New Slave Intro */ <<set $saleDescription = 1>> /* policies were applied earlier, if needed */ <<include "Long Slave Description">> <br> /* Use existing New Slave Intro */ <<include "New Slave Intro">> /* calls <<RemoveGingering>> if needed */ /* Override nextButton setting from New Slave Intro */ <<set $nextButton = "Continue">> <<set $nextLink = "Bulk Slave Intro">> /* Add an option = goto the next slave below the New Slave Intro section */ <br><br> <<if $newSlaveIndex < ($newSlaves.length - 1)>> [[Next Slave|Bulk Slave Intro]] <<else>> [[Finish introducing slaves|Bulk Slave Intro][$newSlavesDone = 1]] <</if>> <</if>> /* Closes no new Slaves check */ <<set $newSlaveIndex++>>
mayibrad/fc
src/uncategorized/bulkSlaveIntro.tw
tw
mit
3,672
:: Buy Slaves [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<set _minimumFive = $minimumSlaveCost * 5>> <<set $activeArcology = 0>> __Sex Slave Purchase Options__ <br> //There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.// <<if ($slaveCostFactor > 1.1)>> @@.yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@.yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.9)>> @@.yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@.yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <br> <<if $corpMarket != 0>> <br>[[Corporate Market][$slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.// <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "corporate", $introType = "bulk", $numSlaves = 5]] | <</if>> <</if>> <br>[[The Flesh Heap|Slave Markets][$slaveMarket = "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap. No longer does bulk orders after complaints.// <<if $bodyswapAnnounced == 1>> <br>[[Order a custom husk slave from the Flesh Heap|Husk Slave]] | //Will need to be used on arrival.// <</if>> <<if ($rep > 500)>> <br>[[Kidnappers' Market|Slave Markets][$slaveMarket = "kidnappers", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "kidnappers", $introType = "bulk", $numSlaves = 5]] | <</if>> //Slaves will tend to be low quality and resistant.// <</if>> <br>''Neighboring Arcologies:'' //The arcology's prosperity and culture will affect slaves who have lived there.// <<for _i = 0; _i < $arcologies.length; _i++>> <<if $arcologies[_i].direction != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print '[[Slaves from|Slave Markets][$slaveMarket = "neighbor", $numArcology = ' + _i + ']]'>> ''$arcologies[_i].name'' <<if $cash > _minimumFive>> | <<print '[[(x5)|Bulk Slave Generate][$slaveMarket = "neighbor", $introType = "bulk", $numSlaves = 5, $numArcology = '+_i+']]'>> <</if>> <</if>> <</for>> <<if ($rep > 1000)>> <br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket = "hunters", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "hunters", $introType = "bulk", $numSlaves = 5]] | <</if>> //Slaves will tend to be skilled but rebellious.// <</if>> <<if ($rep > 2000)>> <br>[[Indentures Market|Slave Markets][$slaveMarket = "indentures", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "indentures", $introType = "bulk", $numSlaves = 5]] | <</if>> //Temporary enslavement and restrictions on treatment.// <</if>> <<if ($rep > 3000)>> <br>[[Raiders' Market|Slave Markets][$slaveMarket = "raiders", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "raiders", $introType = "bulk", $numSlaves = 5]] | <</if>> //Slaves will always be sold immediately upon reaching majority.// <</if>> <<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>> <br>[[Raiders' Black Market|Slave Markets][$slaveMarket = "underage raiders", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "underage raiders", $introType = "bulk", $numSlaves = 5]] | <</if>> //Very young slaves.// <</if>> <<if ($rep > 4000)>> <br>[[Trainers' Market|Slave Markets][$slaveMarket = "trainers", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "trainers", $introType = "bulk", $numSlaves = 5]] | <</if>> //Slaves will tend to be good quality and obedient.// <</if>> <<if ($rep > 5500)>> <br>''Slave Schools:'' //High prices; will be young and healthy.// <<if ($seeDicks != 100)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Slavegirl School][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TSS", $introType = "bulk", $numSlaves = 5]] | <</if>> //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Growth Research Institute][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "GRI", $introType = "bulk", $numSlaves = 5]] | <</if>> //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[St. Claver Preparatory][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "SCP", $introType = "bulk", $numSlaves = 5]] | <</if>> //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Cattle Ranch][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TCR", $introType = "bulk", $numSlaves = 5]] | <</if>> //Mentally conditioned free-range cowgirls.//<<if $TCR.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[L'école des Enculées][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "LDE", $introType = "bulk", $numSlaves = 5]] | <</if>> //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Gymnasium-Academy][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TGA", $introType = "bulk", $numSlaves = 5]] | <</if>> //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Futanari Sisters][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TFS", $introType = "bulk", $numSlaves = 5]] | <</if>> //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> <br>//The Slave Shelter does not place slaves into Degradationist arcologies.// <<elseif ($shelterAbuse > 10)>> <br>//The Slave Shelter has banned you due to dark rumors about you.// <<elseif ($shelterAbuse > 5)>> <br>//The Slave Shelter has banned you due to rumors that you resell its slaves.// <<elseif ($shelterSlaveBought == 1)>> <br>//The Slave Shelter will not offer another slave for placement until next week.// <<elseif ($rep > 7000)>> <br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.// <</if>> <<if ($rep > 9000)>> <br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.// <</if>> <<if ($rep > 11000)>> <br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.// <</if>> <<if ($rep > 14000)>> <br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.// <</if>> <<if ($rep > 17000)>> <br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.// <</if>> <<if ($rep <= 500)>> <br>//You are not reputable enough to buy kidnapped slaves.// <<elseif ($rep <= 1000)>> <br>//You are not reputable enough to buy recaptured slaves.// <<elseif ($rep <= 2000)>> <br>//You are not reputable enough to buy indentured servants.// <<elseif ($rep <= 3000)>> <br>//You are not reputable enough to buy teenaged slaves.// <<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>> <br>//You are not reputable enough to buy underaged slaves.// <<elseif ($rep <= 4000)>> <br>//You are not reputable enough to buy trained slaves.// <<elseif ($rep <= 5500)>> <br>//You are not reputable enough to acquire fresh school slaves.// <<elseif ($rep <= 7000)>> <br>//You are not reputable enough to take in Shelter slaves.// <<elseif ($rep <= 9000)>> <br>//You are not reputable enough to consult the household liquidator.// <<elseif ($rep <= 11000)>> <br>//You are not reputable enough to order custom slaves.// <<elseif ($rep <= 14000)>> <br>//You are not reputable enough to bid on prestigious slaves.// <<elseif ($rep <= 17000)>> <br>//You are not reputable enough to acquire other slaveowners' stock.// <<else>> <br>You are so reputable that you can access all of the Free Cities' slaving markets. <</if>> <br><br> __Menial Slaves__ <br> <<MenialPopCap>> The parts of your arcology you own can house a total of $PopCap menial slaves. <<set _menialPrice = Math.trunc(($slaveCostFactor*1000)/100)*100>> <<set _menialPrice = Math.clamp(_menialPrice, 500, 1500)>> <br> <<if $helots > 1>> You own $helots menial slaves. <<elseif $helots > 0>> You own one menial slave. <<else>> You do not own any menial slaves. <</if>> The market price of menials is ¤_menialPrice. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> [[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=_menialPrice]] <<if $cash > _menialPrice*10>> [[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=_menialPrice*10]] <</if>> <<if $cash > _menialPrice*100>> [[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=_menialPrice*100]] <</if>> <<if $cash > _menialPrice*2>> [[(max)|Buy Slaves][$helots+=Math.trunc($cash/(_menialPrice)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice)),$cash-=Math.trunc($cash/(_menialPrice))*(_menialPrice)]] <</if>> <<set _optionsBreak = 1>> <</if>> <<if $helots >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=_menialPrice]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=_menialPrice*10]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=_menialPrice*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$helots*(_menialPrice),$menialDemandFactor-=$helots*(_menialPrice),$helots = 0]] <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcadeUpgradeFuckdolls == 1>> <<set _fconvertCost = 1000>> <<if _menialPrice >= 1100>> <<set _fconvertCost = (_menialPrice+100)>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=(_fconvertCost)]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10*(_fconvertCost)]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100*(_fconvertCost)]] <</if>> <</if>> [[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=(_fconvertCost)*($helots),$helots=0]] //Costs ¤_fconvertCost// <</if>> <<if $dairyFeedersUpgrade > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]] //Costs ¤500// <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]] <</if>> <</if>> [[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]] //Costs ¤500// <</if>> <</if>> <</if>> <<if $fuckdolls > 1>> <br>You own $fuckdolls standard Fuckdolls. <<elseif $fuckdolls > 0>> <br>You own one standard Fuckdoll. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard Fuckdolls. <</if>> <<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard fuckdolls is ¤<<print _menialPrice*2>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=_menialPrice*2]] <<if $cash > _menialPrice*20>> [[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=_menialPrice*20]] <</if>> <<if $cash > _menialPrice*200>> [[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=_menialPrice*200]] <</if>> <<if $cash > _menialPrice*4>> [[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/(_menialPrice*2)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice*2)),$cash-=Math.trunc($cash/(_menialPrice*2))*(_menialPrice*2)]] <</if>> <<set _optionsBreak = 1>> <</if>> <</if>> <<if $fuckdolls >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=_menialPrice*2]] <<if $fuckdolls >= 10>> [[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=_menialPrice*20]] <<if $fuckdolls >= 100>> [[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=_menialPrice*200]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$fuckdolls*(_menialPrice*2),$menialDemandFactor-=$fuckdolls*(_menialPrice*2),$fuckdolls = 0]] <</if>> <</if>> <<if $menialBioreactors > 1>> <br>You own $menialBioreactors standard bioreactors. <<elseif $menialBioreactors > 0>> <br>You own one standard bioreactor. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard bioreactors. <</if>> <<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard bioreactors is ¤<<print (_menialPrice-100)>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=(_menialPrice-100)]] <<if $cash > (_menialPrice-100)*10>> [[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=(_menialPrice-100)*10]] <</if>> <<if $cash > (_menialPrice-100)*100>> [[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=(_menialPrice-100)*100]] <</if>> <<if $cash > (_menialPrice-100)*2>> [[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/(_menialPrice-100)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice-100)),$cash-=Math.trunc($cash/(_menialPrice-100))*(_menialPrice-100)]] <</if>> <<set _optionsBreak = 1>> <</if>> <</if>> <<if $menialBioreactors >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=(_menialPrice-100)]] <<if $menialBioreactors >= 10>> [[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=(_menialPrice-100)*10]] <<if $menialBioreactors >= 100>> [[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=(_menialPrice-100)*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$menialBioreactors*(_menialPrice-100),$menialDemandFactor-=$menialBioreactors*(_menialPrice-100),$menialBioreactors = 0]] <</if>> <</if>>
mayibrad/fc
src/uncategorized/buySlaves.tw
tw
mit
15,324
:: Cellblock [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Cellblock", $cellblockSlaves = $CellBiIDs.length>> <<if $cellblockName != "the Cellblock">> <<set $cellblockNameCaps = $cellblockName.replace("the ", "The ")>> <</if>> <<cellblockAssignmentFilter>> $cellblockNameCaps <<switch $cellblockDecoration>> <<case "Roman Revivalist">> is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves. <<case "Aztec Revivalist">> is designed to frighten the prisoners to submission. All the cells look to the center of the facility, where a sacrificial altar stands, adorned with ceremonial <<if $arcologies[0].FSPaternalist != "unset">>ropes and penetrators<<else>>knives, ropes and blunt instruments<</if>>. <<case "Egyptian Revivalist">> uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert. <<case "Edo Revivalist">> is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk... <<case "Arabian Revivalist">> is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel. <<case "Chinese Revivalist">> is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop... <<case "Chattel Religionist">> is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat. <<case "Degradationist">> is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed. <<case "Asset Expansionist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Transformation Fetishist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Gender Radicalist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these. <<case "Gender Fundamentalist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next. <<case "Physical Idealist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next. <<case "Supremacist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here. <<case "Subjugationist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here. <<case "Repopulation Focus">> is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Eugenics">> is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops. <<case "Paternalist">> is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves. <<case "Pastoralist">> requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step. <<case "Maturity Preferentialist">> is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure. <<case "Youth Preferentialist">> is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once. <<case "Body Purist">> requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought. <<case "Slimness Enthusiast">> is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there. <<case "Hedonistic">> is torture for thin slaves. The first thing they notice is the heavily reinforced cot they will reside upon. The second is the feeding tube that will be anchored in their stomach for the duration of their stay. Slaves imprisoned here will have their body stuffed to capacity with concentrated slave food, unsuring a plump, docile slave by the end of their sentence. <<default>> could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them. <</switch>> <<if $cellblockSlaves > 2>> $cellblockNameCaps is full of slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through each little window, though, a scene of loneliness and misery may be witnessed. <<elseif $cellblockSlaves > 0>> $cellblockNameCaps holds a few slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through several of the little windows, though, a scene of loneliness and misery may be witnessed. <<elseif $Wardeness != 0>> $Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress. <<else>> None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]] <</if>> <<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>> <br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement. [[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5]] //Costs ¤_Tmult0// <br> <<if $cellblockUpgrade == 1>> Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction. <<else>> <<set _Tmult1 = Math.trunc(20000*$upgradeMultiplierArcology)>> Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= _Tmult1, $cellblockUpgrade = 1]] //Costs ¤_Tmult1// <</if>> <br><br> <<if $Wardeness != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]] <</if>> <br><br> <<if ($cellblock <= $cellblockSlaves)>> ''$cellblockNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $cellblockSlaves)>> <<link "''Send a resistant slave to be broken in the cellblock''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $cellblockSlaves > 0>> | <<link "''Let a slave out of the cellblock''">> <<replace #ComingGoing>> <<cellblockAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The cellblock is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<cellblockAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/cellblock.tw
tw
mit
9,799
:: Cellblock Report [nobr] <<SlaveSort $CellBiIDs>> <<set _DL = $CellBiIDs.length, $cellblockSlaves = _DL, _SL = $slaves.length, _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalus = 0, _FLsFetish = 0>> <<if $cellblockDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if ($Wardeness != 0)>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Wardeness.ID; })>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif ($slaves[_FLs].health < -40)>> <<set $slaves[_FLs].health += 15>> <<elseif ($slaves[_FLs].health < 0)>> <<set $slaves[_FLs].health += 10>> <<elseif ($slaves[_FLs].health < 90)>> <<set $slaves[_FLs].health += 7>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion += 2>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "sadist">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "sadist">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <<if ($Wardeness.energy > 95) || ($Wardeness.fetish == "sadist")>> <<set _devBonus++, _trustMalus++, _idleBonus++>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Wardeness>> is serving as the Wardeness. <<if $Wardeness.relationship == -3 && $Wardeness.devotion > 50>> <<set _devBonus++, _trustMalus++, _idleBonus++>> As your wife, she tries her best to break the disobedient slaves to your will. <</if>> <<if (_FLsFetish == 1)>> One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@.pink;become more of a sadist.@@ <<elseif (_FLsFetish == 2)>> Being not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens her sadism.@@ <</if>> <<if setup.wardenessCareers.includes($Wardeness.career)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective. <</if>> <<if $Wardeness.fetish == "sadist">> She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance. <<elseif $Wardeness.energy > 95>> She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude. <</if>> <<if $Wardeness.sexualFlaw == "malicious">> <<set _devBonus++, _trustMalus += 2, _idleBonus += 2>> Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it. <</if>> <<if ($Wardeness.dick > 2) && (canPenetrate($Wardeness))>> <<set _devBonus++, _trustMalus++, _idleBonus++>> Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with. <</if>> <<if ($Wardeness.muscles > 35)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She is strong enough to restrain anyone that tries anything with her own hands. <</if>> <<if ($Wardeness.devotion > 95)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling. <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if $Wardeness.rivalryTarget == $slaves[$i].ID>> She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry == 2>>rival<<elseif $Wardeness.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName's will. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <<if random(1,100) > 30>> <<set $Wardeness.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Wardeness.relationshipTarget == $slaves[$i].ID>> She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship == 2>>best friend<<elseif $Wardeness.relationship == 3>>friend with benefits<<elseif $Wardeness.relationship == 4>>lover<<elseif $Wardeness.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, but her devotion to you wins out in the end. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <<if random(1,100) >= 50>> Her and $slaves[$i].slaveName's relationship has been shattered by these events. <<set $Wardeness.relationship = 0, $Wardeness.relationshipTarget = 0, $slaves[_FLs].relationship = 0, $slaves[_FLs].relationshipTarget = 0, $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Wardeness.ID || $slaves[$i].father == $Wardeness.ID>> She shows her daughter $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif $slaves[$i].ID == $Wardeness.mother>> She shows her mother $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif $slaves[$i].ID == $Wardeness.father>> She shows her father $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif areSisters($slaves[$i], $Wardeness) == 1>> She shows her twin sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif areSisters($slaves[$i], $Wardeness) == 2>> She shows her sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif areSisters($slaves[$i], $Wardeness) == 3>> She shows her half-sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <</if>> <<elseif $Wardeness.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She shows her $slaves[$i].relation $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <</if>> <</for>> <<if (_DL < 5)>> <<set _seed = random(1,10)+((5-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning @@.yellowgreen;¤_seed.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''_DL slaves are being confined in $cellblockName until they are willing to obey.''<</if>> <</if>> <<if ($Wardeness != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' is serving as the Wardeness in $cellblockName. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<if $cellblockDecoration == "Hedonistic">> <<if $slaves[$i].weight < 200>> <<set $slaves[$i].weight += 3>> <</if>> <<if $slaves[$i].muscles > -100>> <<set $slaves[$i].muscles -= 2>> <</if>> <</if>> <<if $cellblockUpgrade == 1>> <<if ($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk == "none")>> <<SoftenBehavioralFlaw $slaves[$i]>> <<set $slaves[$i].devotion -= 10, _softenedQuirks++>> <<elseif ($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk == "none")>> <<SoftenSexualFlaw $slaves[$i]>> <<set $slaves[$i].devotion -= 10, _softenedQuirks++>> <</if>> <</if>> <<set $slaves[$i].devotion += _devBonus, $slaves[$i].trust -= _trustMalus>> <<if ($Wardeness != 0) && ($Wardeness.sexualFlaw == "malicious") && ($slaves[$i].energy >= 2)>> <<set $slaves[$i].energy -= 2>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 40)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 100)>> <<set $slaves[$i].health += 3>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is confined in $cellblockName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA stay confined">> <br>&nbsp;&nbsp;&nbsp; <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA stay confined">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_softenedQuirks) || (_brokenSlaves)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (_softenedQuirks > 0)>> $cellblockNameCaps's advanced compliance systems successfully softened <<if (_softenedQuirks == 1)>> one slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused her @@.mediumorchid;considerable anguish.@@ <<else>> _softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@ <</if>> <</if>> <<if (_brokenSlaves > 0)>> <<if (_brokenSlaves == 1)>> One slave is now willing to @@.hotpink;do as she's told@@ and has been released. <<else>> _brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released. <</if>> <<if $cellblockDecoration != "standard">> $cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on <<if _brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned. <</if>> <</if>> <</if>> <<if _DL > 0 || $Wardeness != 0>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/cellblockReport.tw
tw
mit
11,820
:: Change Language <<nobr>> <<set $nextButton = "Confirm changes", $nextLink = "Manage Arcology">> <<set $revivalistLanguage = 0>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $language != "Latin">> <<set $revivalistLanguage = "Latin">> <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $language != "Nahuatl">> <<set $revivalistLanguage = "Nahuatl">> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $language != "Ancient Egyptian">> <<set $revivalistLanguage = "Ancient Egyptian">> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $language != "Japanese">> <<set $revivalistLanguage = "Japanese">> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $language != "Arabic">> <<set $revivalistLanguage = "Arabic">> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $language != "Chinese">> <<set $revivalistLanguage = "Chinese">> <</if>> <</if>> The lingua franca of the arcology is ''$language''. <br><br> //Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost ¤500 for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.// <br><br> Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.// <</nobr>>\ \ <span id="result"> <<nobr>> <<if $language != "English">> <br><<link "English">> <<replace "#result">> <<set $language = "English">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Spanish">> <br><<link "Spanish">> <<replace "#result">> <<set $language = "Spanish">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Portuguese">> <br><<link "Portuguese">> <<replace "#result">> <<set $language = "Portuguese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Arabic">> <br><<link "Arabic">> <<replace "#result">> <<set $language = "Arabic">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Chinese">> <br><<link "Chinese">> <<replace "#result">> <<set $language = "Chinese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != $seed>> <br><<link "Apply custom language">> <<replace "#result">> <<set $language = $seed>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $revivalistLanguage != 0>> <br><<link "Match language to Revivalist future society">> <<replace "#result">> <<set $language = $revivalistLanguage>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> //Failing to take this step will retard adoption of Revivalism// <</if>> <</nobr>> </span>
mayibrad/fc
src/uncategorized/changeLanguage.tw
tw
mit
6,407
:: Checkin Checks [nobr] <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> <<if $activeSlave.devotion <= 50>> <<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>> <<if $activeSlave.sexualFlaw != "hates women">> <<set $REFeminizationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge > 35>> <<if $activeSlave.face < 40>> <<if $activeSlave.analSkill <= 30>> <<set $REMILFCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <<if $activeSlave.attrXY <= 60>> <<if $activeSlave.attrXX > 0>> <<set $REOrientationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <<if $activeSlave.face < -10>> <<set $REUglyCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.anus < 2>> <<set $REButtholeCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.boobs < 800>> <<set $REReductionCheckinIDs.push($activeSlave.ID)>> <</if>>
mayibrad/fc
src/uncategorized/checkinChecks.tw
tw
mit
947
:: Classes Workaround [silently] <<assignJob $slaves[$i] "take classes">> <<goto "Main">>
mayibrad/fc
src/uncategorized/classesWorkaround.tw
tw
mit
93
:: Clinic [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Clinic", $clinicSlaves = $CliniciIDs.length>> <<if $clinicName != "the Clinic">> <<set $clinicNameCaps = $clinicName.replace("the ", "The ")>> <</if>> <<clinicAssignmentFilter>> $clinicNameCaps <<switch $clinicDecoration>> <<case "Roman Revivalist">> is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display. <<case "Aztec Revivalist">> is open and airy; a light hint of herbs and natural oil permeates the air. Everything is incredibly sterile, especially the blood management equipment. <<case "Egyptian Revivalist">> is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space. <<case "Edo Revivalist">> is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles. <<case "Arabian Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense. <<case "Chinese Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs. <<case "Chattel Religionist">> is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth. <<case "Degradationist">> is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired. <<case "Repopulation Focus">> is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipement is designed to accommodate heavily pregnant women. <<case "Eugenics">> is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care. <<case "Asset Expansionist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth. <<case "Transformation Fetishist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery. <<case "Gender Radicalist">> is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness. <<case "Gender Fundamentalist">> is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable. <<case "Physical Idealist">> is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger. <<case "Supremacist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Subjugationist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Paternalist">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Pastoralist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine. <<case "Maturity Preferentialist">> is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options. <<case "Youth Preferentialist">> is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options. <<case "Body Purist">> is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible. <<case "Slimness Enthusiast">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Hedonistic">> is warm and comfortable, with extra wide, soft, heated beds and ample morphine. Pleasent smells are pumped into the recovery wards, plenty of entertainment is available and chubby nurse in a too small dress with a big bowl of slave food is only a button press away. It can be quite difficult to convince patients to leave. <<default>> is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all. <</switch>> <<if $clinicSlaves > 2>> $clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $clinicSlaves > 0>> $clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $Nurse != 0>> $Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients. <<else>> $clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0, $clinicUpgradePurge = 0, $clinicInflateBelly = 0, $clinicSpeedGestation = 0]] <</if>> <<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>> <br>$clinicNameCaps has room to support $clinic slaves while they receive treatment. [[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5]] //Costs ¤_Tmult0// <br> <<if $clinicUpgradeScanner == 1>> $clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's genome. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= _Tmult1, $clinicUpgradeScanner = 1]] //Costs ¤_Tmult1// <</if>> <br> <<if $clinicUpgradeFilters == 1>> <<if $clinicUpgradePurge == 1>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatibility. Patients will likely be ill for the duration of the treatment. <<else>> <<set _Tmult3 = Math.trunc(150000*$upgradeMultiplierArcology)>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. [[Increase the effectiveness of the impurity purging|Clinic][$cash -= _Tmult3, $clinicUpgradePurge to 1]] //Costs ¤_Tmult3 and may cause health problems in slaves// <</if>> <<if $Nurse == 0>> <br>However, without a nurse in attendance, the blood treatment equipment remains idle. <</if>> <<else>> <<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology)>> It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= _Tmult2, $clinicUpgradeFilters = 1]] //Costs ¤_Tmult2// <</if>> <br> <<if $bellyImplants == 1 && $Nurse == 0>> A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss. <<elseif $bellyImplants == 1 && $clinicInflateBelly == 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflatable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]] <<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]] <</if>> <br> <<if $pregSpeedControl == 1 && $Nurse == 0>> A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications. <<elseif $pregSpeedControl == 1 && $clinicSpeedGestation == 1>> It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, $Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise. [[Limit rapid gestation agents to selected slaves only|Clinic][$clinicSpeedGestation = 0]] <<elseif $pregSpeedControl == 1 && $Nurse != 0 && $clinicSpeedGestation != 1>> $clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure [[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]] <</if>> <br><br> <<if $Nurse != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]] <</if>> <br><br> <<if ($clinic <= $clinicSlaves)>> ''$clinicNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clinicSlaves)>> <<link "''Send a slave to get treatment in $clinicName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $clinicSlaves > 0>> | <<link "''Take a slave out of the clinic''">> <<replace #ComingGoing>> <<clinicAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The clinic is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<clinicAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/clinic.tw
tw
mit
10,616
:: Clinic Report [nobr] <<SlaveSort $CliniciIDs>> <<set _DL = $CliniciIDs.length, $clinicSlaves = _DL, _SL = $slaves.length, _healthBonus = 0, _idleBonus = 0, _FLsFetish = 0, _restedSlaves = 0>> <<if $clinicDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if $Nurse != 0>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Nurse.ID; })>> <<if ($slaves[_FLs].health < 100)>> <<set $slaves[_FLs].health += 20>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion++>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust++>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Nurse = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Nurse>> is serving as the clinical nurse. <<if $Nurse.relationship == -3 && $Nurse.devotion > 50>> She does her best to be a caring and nurturing wife. <<set _healthBonus += 2>> <</if>> <<if (_FLsFetish == 1)>> Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@.lightsalmon;becomes more dominant.@@ <<elseif (_FLsFetish == 2)>> Every new patient in the clinic is a new target for her authority. @@.lightsalmon;She becomes more dominant.@@ <</if>> <<if setup.nurseCareers.includes($Nurse.career)>> She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.fetish == "dom")>> She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.muscles > 5)>> She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints. <<set _idleBonus++>> <</if>> <<if ($Nurse.intelligence > 1)>> The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.face > 40)>> Patients rarely object to seeing her gorgeous face hovering over them. <<set _idleBonus++, _devBonus++>> <</if>> <<if ($Nurse.muscles > 5) || ($slaves[_FLs].devotion >= 60)>> <<set _healthBonus++>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CliniciIDs[_dI]]>> <<if $Nurse.rivalryTarget == $slaves[$i].ID>> She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry == 2>>rival<<elseif $Nurse.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, hindering her recovery and deepening their dislike for each other. <<set $slaves[$i].devotion--, $slaves[$i].trust--, $slaves[$i].health -= 3>> <<if random(1,100) > 65>> <<set $Nurse.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Nurse.relationshipTarget == $slaves[$i].ID>> She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship == 2>>best friend<<elseif $Nurse.relationship == 3>>friend with benefits<<elseif $Nurse.relationship == 4>>lover<<elseif $Nurse.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness. <<set _idleBonus -= 3, $slaves[$i].devotion++, $slaves[$i].trust++, $slaves[$i].health += 3>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Nurse.ID || $slaves[$i].father == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Nurse.mother>> She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Nurse.father>> She makes sure to spend extra time caring for her father, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif areSisters($slaves[$i], $Nurse) == 1>> She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif areSisters($slaves[$i], $Nurse) == 2>> She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif areSisters($slaves[$i], $Nurse) == 3>> She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</if>> <<elseif $Nurse.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</if>> <<switch $slaves[$i].prestigeDesc>> <<case "She is a famed Free Cities whore, and commands top prices.">> She does her best to aid the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes. <<set $slaves[$i].health += 2>> <<case "She is a famed Free Cities slut, and can please anyone.">> She does her best to aid the famous entertainer, $slaves[$i].slaveName, making sure she can show off as soon as possible. <<set $slaves[$i].health += 2>> <<case "She is remembered for winning best in show as a cockmilker.">> <<if ($slaves[$i].balls > 4) && ($slaves[$i].dick != 0)>> She does her best to aid the dribbling $slaves[$i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly. <<set $slaves[$i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <</if>> <<case "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She does her best to aid the leaking $slaves[$i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly. <<set $slaves[$i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "boobs"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "boobs", $slaves[_FLs].fetish = "boobs">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <</if>> <<case "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 1500>> She does her best to aid the pregnant $slaves[$i].slaveName, paying special attention to her swollen belly and the welfare of the life within. <<set $slaves[$i].health += 6>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> She does her best to aid the breeder $slaves[$i].slaveName, paying special attention to her fertility and reproductive organs. <<set $slaves[$i].health += 4>> <<else>> She lays out plans on how to restore the breeder $slaves[$i].slaveName to her former gravid glory. <</if>> <</switch>> <<if $slaves[$i].bellyImplant > -1 && $clinicInflateBelly == 1>> <br>''@@.pink;$slaves[$i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of inert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth. <<set $slaves[$i].bellyImplant += 1000, $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 3>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].bellyImplant > ($arcologies[0].FSTransformationFetishistResearch ? 40000 : 10000)>> <<set $slaves[$i].bellyImplant = ($arcologies[0].FSTransformationFetishistResearch ? 40000 : 10000)>> She is filled to the maximum that her body can stand. <</if>> <</if>> <<if $slaves[$i].pregKnown == 1 && $slaves[$i].preg < 40 && $slaves[$i].pregControl == "speed up">> <br>''@@.pink;$slaves[$i].slaveName@@'' spends most of her time on bedrest being filled with rapid gestation agents and concentrated slave food. All she can do is <<if $slaves[$i].amp != 1 && canSee($slaves[$i])>>watch and feel her belly pushing further and further out with life<<elseif $slaves[$i].amp != 1>>watch her belly bulging further and further out with life<<elseif !canSee($slaves[$i])>>feel her belly pushing further and further out with life beneath her fingers<<else>>feel the every growing pressure inside her abdomen<</if>>. Careful attention, along with numerous drug injections, are used to make sure her body is able to safely adjust to her pregnancy's rapid growth. <<set $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].preg >= 31 && $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].pregControl = "none">> ''@@.pink;$slaves[$i].slaveName's@@'' child is ready to pop out of her womb, ''@@.yellow;her course of rapid gestation agents is finished''. <</if>> <<elseif $slaves[$i].preg > 2 && $slaves[$i].pregKnown == 0>> During her tests, she discovers that $slaves[$i].slaveName @@.lime;is pregnant.@@ <<set $slaves[$i].pregKnown = 1>> <</if>> <</for>> <<if (_DL < $clinic)>> <<set _seed = random(1,10)+(($clinic-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;¤_seed.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are _DL slaves receiving treatment in the clinic.''<</if>> <</if>> <<if ($Nurse != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as the clinical nurse. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Nurse = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CliniciIDs[_dI]]>> <<if $slaves[$i].devotion < 45>> <<set $slaves[$i].devotion += 4>> <</if>> <<set $slaves[$i].devotion += _devBonus>> <<if $slaves[$i].trust < 45>> <<set $slaves[$i].trust += 4>> <</if>> <<if $slaves[$i].health < 90>> <<set $slaves[$i].health += 10 + ($curativeUpgrade * 10) + _healthBonus>> <</if>> <<if ($Nurse != 0) && ($clinicSpeedGestation == 1) && ($slaves[$i].pregKnown == 1)>> <<set $slaves[$i].pregControl = "speed up">> <</if>> <<if ($Nurse != 0) && ($slaves[$i].chem > 10) && ($clinicUpgradeFilters == 1)>> <<set $slaves[$i].chem -= 5 + (50 * $clinicUpgradePurge)>> <<if $clinicUpgradePurge == 1 && $slaves[$i].health > -50>> <<set $slaves[$i].health = -50>> <</if>> <<set $slaves[$i].chem = Math.max($slaves[$i].chem, 0)>> <</if>> <<if ($slaves[$i].health <= 40)>> <<elseif ($Nurse != 0) && ($slaves[$i].chem > 15) && ($clinicUpgradeFilters == 1)>> <<elseif ($Nurse != 0) && ($slaves[$i].pregKnown == 1) && ($clinicSpeedGestation >= 0 || $slaves[$i].pregControl == "speed up")>> <<elseif ($Nurse != 0) && ($clinicInflateBelly > 0) && ($slaves[$i].bellyImplant >= 0) && ($slaves[$i].bellyImplant <= ($arcologies[0].FSTransformationFetishistResearch ? 40000 : 10000))>> <<else>> <br><br>''__@@.pink;$slaves[$i].slaveName@@__'' has been returned to health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>, so @@.yellow;her assignment has defaulted to rest.@@ <<removeJob $slaves[$i] "get treatment in the clinic">> <<set _restedSlaves++, _dI--, _DL-->> <<continue>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is receiving treatment in $clinicName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA rest">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA rest">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has <<else>> _restedSlaves slaves have <</if>> been returned to @@.green;health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>@@ and will be released from the clinic before the end of the week. <<if $clinicDecoration != "standard">> $clinicNameCaps's $clinicDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment. <</if>> <</if>> <<if _DL > 0 || $Nurse != 0>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/clinicReport.tw
tw
mit
15,531
:: Club [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $showEncyclopedia = 1, $encyclopedia = "Club", $clubSlaves = $ClubiIDs.length>> <<if $clubName != "the Club">> <<set $clubNameCaps = $clubName.replace("the ", "The ")>> <</if>> <<clubAssignmentFilter>> $clubNameCaps <<switch $clubDecoration>> <<case "Roman Revivalist">> is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Aztec Revivalist">> is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building. <<case "Egyptian Revivalist">> is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Pastoralist">> is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Body Purist">> is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<case "Hedonistic">> has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].HedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled. <<default>> is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> The ads are shown across the arcology. <<if ($clubAdsXX == 1) && ($clubAdsImplanted == 1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos. <<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs. <<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>> As a result, $clubName is known as the place to spend a night partying with<<if $clubAdsPreg == 1>> pregnant<</if>><<if $clubAdsStacked == 1>> oppai<</if>> lolis. <<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>> As a result, $clubName is known as the place to spend a night partying with pregnant sluts. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with shemales. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>> As a result, $clubName is known as the place to spend a night partying with traps. <</if>> <</if>> <<if $clubSlaves > 2>> $clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $clubSlaves > 0>> There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $DJ != 0>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself. <<else>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. <<link "Decommission the club">> <<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Club">> <<set $sectors[_i].type = "Shops">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <<if $clubSlaves > 2>> <<switch $clubDecoration>> <<case "Chattel Religionist">> From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard. <<case "Degradationist">> Agonized screaming can be heard from one of the private rooms. <<case "Repopulation Focus">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth. <<case "Eugenics">> The slight sounds of whispering can be heard emanating from one of the restricted rooms. <<case "Asset Expansionist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts. <<case "Transformation Fetishist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts. <<case "Gender Radicalist">> Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt. <<case "Gender Fundamentalist">> The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms. <<case "Physical Idealist">> Bestial grunting can be heard from one of the private rooms. <<case "Supremacist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Subjugationist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Paternalist">> The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms. <<case "Body Purist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Slimness Enthusiast">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Pastoralist">> A faint gushing sound is audible from one of the private rooms. <<case "Roman Revivalist">> A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time. <<case "Aztec Revivalist">> A muffled <<if $arcologies[0].FSPaternalist != "unset">>moan<<else>>scream<</if>>, followed by the sounds of liquid gently dripping on the stone floors denote the goings-on in the building. <<case "Egyptian Revivalist">> The smell of incense and the sounds of sex are drifting out of the private rooms. <<case "Edo Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Arabian Revivalist">> The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms. <<case "Chinese Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Maturity Preferentialist">> The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms. <<case "Youth Preferentialist">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Hedonistic">> The sound of fat bodies fucking while feeding each other can be heard from one of the private rooms. <<default>> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <</switch>> <</if>> <<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>> <br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. [[Expand the club|Club][$cash -= _Tmult0, $club += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<if $clubUpgradePDAs == 1>> $clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= _Tmult1, $clubUpgradePDAs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br> <<if $clubAdsSpending > 0>> $clubNameCaps is the subject of an active ad campaign. <<else>> $clubNameCaps is not being advertised. <</if>> <<link "Manage club Advertisements">><<set $nextLink = passage()>><<set $nextButton = "Back">><<goto "Club Advertisement">><</link>> <!-- Statistics output --> <<ClubStatistics 1>> <br><br> <<if $DJ != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a DJ. [[Appoint one|DJ Select]] <</if>> <br><br> <<if ($club <= $clubSlaves)>> ''$clubNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clubSlaves)>> <<link "''Send a slave to slut around $clubName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $clubSlaves > 0>> | <<link "''Bring a slave out of $clubName''">> <<replace #ComingGoing>> <<clubAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$clubNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<clubAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/club.tw
tw
mit
14,812
:: Club Advertisement <<nobr>> <<switch $clubDecoration>> <<case "Roman Revivalist">> $clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Aztec Revivalist">> $clubNameCaps is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building. <<case "Egyptian Revivalist">> $clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> $clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> $clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> $clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> $clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> $clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> $clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> $clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> $clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> $clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> $clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Body Purist">> $clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> $clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<case "Pastoralist">> $clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> $clubNameCaps is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> $clubNameCaps is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Hedonistic">> $clubNameCaps has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].HedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubName. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> <</if>> <<if $clubAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls. <<elseif $clubAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 3000>> Advertisements based on these scenes are run in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $clubAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring patrons into the club. <</if>> <</nobr>> <<nobr>> You are spending ¤$clubAdsSpending each week to advertise $clubName. <<if $clubAdsSpending > 900>> <<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $clubAdsSpending < 5000>> <<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Club Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked = 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked = -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted = 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted = -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded = 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded = -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Age: <<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld = 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld = -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $clubAdsOld != -2>><<link "Teen">><<set $clubAdsOld = -2>><<goto "Club Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $clubAdsOld != -3>><<link "Loli">><<set $clubAdsOld = -3>><<goto "Club Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> Pregnancy: <<if $clubAdsPreg != 1>><<link "Gravid">><<set $clubAdsPreg = 1>><<goto "Club Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $clubAdsPreg != -1>><<link "None">><<set $clubAdsPreg = -1>><<goto "Club Advertisement">><</link>> | <<else>>None | <</if>> <<if $clubAdsPreg != 0>><<link "Variety">><<set $clubAdsPreg = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX = 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX = -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/clubAdvertisement.tw
tw
mit
10,780
:: Club Report [nobr] <span id="clubstats"> </span> <<SlaveSort $ClubiIDs>> <<set _DL = $ClubiIDs.length, $clubSlaves = _DL, _SL = $slaves.length, $clubBonuses = 0, $DJRepBonus = 0, $implanted = 0, $legendaryEntertainerID = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0>> <<set $legendaryWombID = 0, $pregYes = 0, $pregNo = 0>> <!-- Statistics gathering; income is rep boosts in numbers, and profit will be rep per cash unit, or cash unit per rep --> <<set $facility = $facility || {}, $facility.club = initFacilityStatistics($facility.club)>> <<if $DJ != 0>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $DJ.ID; })>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "humiliation">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "humiliation">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($DJ, $facility.club)>> <<set $DJ = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $DJ>> is performing as the DJ. <<if $DJ.relationship == -3 && $DJ.devotion > 50>> She tries her best to be your energetic, cheerful wife. <<set $DJRepBonus += 0.1>> <</if>> <<if (_FLsFetish == 1)>> She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@ <<elseif (_FLsFetish == 2)>> Every day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@ <</if>> <<if ($DJ.eyes == -2)>> Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight. <<set $DJRepBonus += 0.15>> <</if>> <<if ($DJ.entertainSkill <= 10)>> Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little. <<elseif ($DJ.entertainSkill <= 30)>> $DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.05>> <<elseif ($DJ.entertainSkill <= 60)>> $DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.1>> <<elseif ($DJ.entertainSkill < 100)>> $DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.15>> <<elseif ($DJ.entertainSkill >= 100)>> $DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.20>> <</if>> <<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>> Her toned body helps her lead her fellow club girls by letting her dance all night. <<set $DJRepBonus += 0.05>> <</if>> <<if ($DJ.intelligence > 0)>> She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience. <<set $DJRepBonus += 0.05*$DJ.intelligence>> <</if>> <<if ($DJ.face > 95)>> Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance. <<set $DJRepBonus += 0.05>> <</if>> <<if setup.DJCareers.includes($DJ.career)>> She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth. <<set $DJRepBonus += 0.05>> <</if>> <<if (_DL < 10)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "serve the public")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if (_DL+$slavesGettingHelp < 10)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if ($legendaryEntertainerID == 0) && ($slaves[_FLs].prestige == 0) && ($slaves[_FLs].entertainSkill >= 100) && ($slaves[_FLs].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[_FLs].ID>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <<else>> <<silently>><<include "SA serve the public">><</silently>> <</if>> <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time slutting it up herself. She has sex with $beauty citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut. <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> <<set _possibleBonuses = 0>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''The _DL slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week. <</if>> <<if ($DJ != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is performing as the DJ in $clubName. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $DJ = $slaves[_FLs]>> <</if>> <<if (_DL > 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ClubiIDs[_dI]]>> <<if ($legendaryEntertainerID == 0) && ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[$i].ID>> <</if>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].pregType < 50) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is serving in $clubName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA serve the public">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <br><br>&nbsp;&nbsp;&nbsp; <<if $clubAdsSpending != 0>> An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons. <</if>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> <<set _possibleBonuses++>> <<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slim and stacked slaves working the club. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> <<set _possibleBonuses++>> <<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> <<if ($seeDicks != 0)>> <<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>> <<set _possibleBonuses++>> <<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> The club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> <<set _possibleBonuses++>> <<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There are girls @@.green;both@@ young and mature in $clubName. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>> <<set _possibleBonuses++>> <<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club. <</if>> <</if>> <</if>> <<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>> <<set $repGain += _DL*random(10,15)>> There is a ''@@.green;perfect variety@@'' of slaves serving the public from $clubName. <<else>> $clubNameCaps does not offer enough variety to satisfy all visitors. <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.club; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.clubAdsSpending; b.maintenance = State.variables.club * State.variables.facilityCost * (1.0 + 0.2 * State.variables.clubUpgradePDAs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome / b.totalExpenses; <</script>> <<if $clubDecoration != "standard">> $clubNameCaps's customers enjoy @@.green;having sex in $clubDecoration surroundings.@@ <</if>> <!-- Statistics output --> <<ClubStatistics 0>> <<timed 50ms>> <<replace #clubstats>> <<ClubStatistics 1>> <</replace>> <</timed>> <</if>> <<if _DL > 0 || $DJ != 0>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/clubReport.tw
tw
mit
13,043
:: Complete Catalog [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main">> //This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.// <br><br> <<for $i = 0; $i < $heroSlaves.length; $i++>> <<if $i > 0>> | <</if>> <<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave = getHeroSlave($heroSlaves[" + $i + "], $baseHeroSlave)]]">> <</for>> <<set $specialSlavesPriceOverride = 1>> <<NationalityToAccent $activeSlave>> <<if $familyTesting == 1>> /* special slaves exceptions to keep siblings sensible */ <<if $activeSlave.mother == -9999 && $activeSlave.father == -9998>> /* The twins - Camille & Kennerly */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<set $activeSlave.actualAge = $slaves[_k].actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge, $activeSlave.birthWeek = $slaves[_k].birthWeek>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9997 && $activeSlave.father == -9996>> /* The siblings - Elisa & Martin */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Elisa">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Martin">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9995 && $activeSlave.father == -9994>> /* The fruit siblings - Green & Purple Grape */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Green Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Purple Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <</if>> <br><br> <<include "Long Slave Description">> <<slaveCost $activeSlave>> <<set $slaveCost = (10*Math.trunc(($slaveCost/10)*2))>> <<if $slaveCost < 40000>> <<set $slaveCost += random(20000,60000)>> <</if>> <<set $specialSlavesPriceOverride = 0>> <br><br> The offered price is ¤<<print $slaveCost>>. [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired = $week, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main", $specialSlave = 1]]
mayibrad/fc
src/uncategorized/completeCatalog.tw
tw
mit
3,230
:: Concubine Select [nobr] <<set $nextButton = "Back", $nextLink = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Concubine">> <<showallAssignmentFilter>> <<if ($Concubine != 0)>> ''__@@.pink;<<SlaveFullName $Concubine>>@@__'' is serving as your Concubine.<br><br>She will take the lead in seeing to your pleasure. <<else>> You have not selected a Concubine. <</if>> <br><br>''Appoint a Concubine from your devoted slaves:'' <br><br>[[None|Concubine Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/concubineSelect.tw
tw
mit
631
:: Concubine Workaround [silently] <<if $Concubine != 0>> <<removeJob $Concubine "be your Concubine">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be your Concubine">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Concubine = $slaves[$i]>> <</if>> <<goto "Master Suite">>
mayibrad/fc
src/uncategorized/concubineWorkaround.tw
tw
mit
290
:: Confinement Workaround [silently] <<assignJob $slaves[$i] "stay confined">> <<goto "Main">>
mayibrad/fc
src/uncategorized/confinementWorkaround.tw
tw
mit
98
:: Corporate Market [nobr] <<set $nextButton = "Back", $nextLink = "Main">> You're in your corporation's flagship slave market. The corporation pays you only nominal rent for this space, but will offer you a discount on slaves here based on your shares in it. Additionally, having the corporation's premiere products sold here in $arcologies[0].name will associate them with you, allowing your reputation to improve the corporate brand. A pretty <<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>> sales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> in a slutty suit greets you properly. She's a corporate slave chosen for loyalty and intelligence, and to physically represent the brand. <<if $drugUpgradeInjectionTwo == "supermassive">> She has awe-inspiring breasts which her suit jacket helps support; even so, their bottoms reach past her navel. <<elseif $drugUpgradeInjectionTwo == "pastoral">> She has gigantic, milk-swollen breasts almost spilling out of her suit. <<elseif $surgicalUpgradeImplants == "absurd">> She has enormous fake tits that ride inhumanly high on her chest. <<elseif $drugUpgradeInjectionOne == "huge">> She has huge tits and a nice broad butt which her tight skirt hugs closely. <<elseif $surgicalUpgradeImplants == "applied">> She has nice fake bimbo tits and a silicone bubble butt. <<elseif $drugUpgradeInjectionOne == "tasteful">> She's nice and curvy, with nice breasts and a lovely ass. <</if>> <<if $surgicalUpgradeCosmetics == "applied">>Her face is flawless.<</if>> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> She's $captureUpgradeRace, of course<<if $trainingUpgradeAccent == "accents">>, and has a cute accent<</if>>. <</if>> <<if $drugUpgradeHormones == "XX">> Her voice is soft and feminine, and she bats her eyes at you. <<elseif $drugUpgradeHormones == "XY">> She has a deep voice, and speaks assertively. <</if>> <<if $generalUpgradeMuscle == "toned">> Her hot body is perfectly toned under her suit. <<elseif $generalUpgradeMuscle == "ripped">> Her suit is specially tailored to flatter her visible musculature. <</if>> Of course, you know all about the corporation, but sales<<if $captureUpgradeAge == "old">>women<<else>>girls<</if>> here have standing orders to treat you like any other customer, so you can review the market properly. The slave turns to <<if $surgicalUpgradeGenitalia != "fucknugget">>a multimedia presentation on<<else>>a rack of<</if>> your corporation's slaves. <br><br> She explains that the corporation captures many people, so it only retains and trains those that fit its product lines. <<GenerateMarketSlave "corporate">> <br><br> Her presentation done, the <<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>> sales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> directs you to the inventory interface that will allow you to peruse the corporation's slaves, and moves over to stand next to it, ready to answer any questions. <<if $PC.dick == 1>> She positions herself facing away from you and hikes up her skirt to bare her <<if $drugUpgradeInjectionTwo == "supermassive" || $drugUpgradeInjectionTwo == "pastoral">>gigantic ass<<elseif $surgicalUpgradeImplants != "none">>fake ass<<elseif $drugUpgradeInjectionOne != "huge">>big butt<<else>>cute butt<</if>> and cocks her hips<<if $surgicalUpgradeGenitalia == "gelded">>, keeping her soft cock demurely out of sight<</if>>, if you feel like <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sodomizing<<else>>fucking<</if>> her <<else>> She gets down on her knees right there, making her mouth available if you feel like riding her face <</if>> while you browse. <span id="result"> <<link "Use her">> <<replace "#result">> <<if $PC.dick == 1>> Her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>asshole is thoughtfully pre-lubed, and your cock slides easily up it<<else>>pussy is nice and wet, and your cock slides inside her easily<</if>> as you consider the slaves on offer. She's well trained, and uses her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sphincter<<else>>womanly muscles<</if>> to please your member expertly as she ruts herself gently back against you, doing almost all the work. When you orgasm, she retains the load carefully, keeping your cum inside her and away from her nice clothes. <<else>> She's very well trained, and does all the work. Once you move in and straddle her, she gets right down to it, or in this case, up to it. Her clever tongue runs gently along your labia to build anticipation before starting a delightful dance around and then atop your clitoris. You orgasm in no time at all, a climax which she carefully prolongs by kissing you full on the pussy in just the right way, only breaking the oral embrace when you've ridden it as far as you'll go. <</if>> <</replace>> <</link>> </span> <br><br> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>><</if>> <<if $publicShares <= $personalShares*0.2>> Your commanding share of the corporation allows you to purchase its slaves at a very steep discount. <<set $slaveCost *= 0.7>> <<elseif $publicShares <= $personalShares*0.5>> Your large share of the corporation permits you to purchase its slaves at a steep discount. <<set $slaveCost *= 0.8>> <<else>> Your shares of the corporation come with a decent discount on its slaves. <<set $slaveCost *= 0.9>> <</if>> <<set $slaveCost = 500*Math.trunc($slaveCost/500)>> The offered price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br> [[Decline to purchase her and check out another slave|Corporate Market][$slavesSeen += 1]] <br><br> <<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">> <br><br> <<link "End corporate slave sales here and return this sector to standard markets">> <<set $corpMarket = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "CorporateMarket">><<set $sectors[_i].type = "Markets">><<break>><</if>> <</for>> <<goto "Main">> <</link>>
mayibrad/fc
src/uncategorized/corporateMarket.tw
tw
mit
6,850
:: Corporation Developments [nobr] <<if $detailedCorpControls == 1>> <<set _Numgeneral = "ALL">> <<set _Numslave = "ALL">> <<set _Numentrapment = "ALL">> <<set _Numcapture = "ALL">> <<set _Numtraining = "ALL">> <<set _Numsurgical = "ALL">> <<set _Numdrug = "ALL">> <</if>> <<if $useTabs == 0>>__The Corporation__<</if>> <br> <<set _roll = random(1,100)>> <<set $corpPeopleEnslaved += 1>> <<set $corpValue = ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>> <<set $corpProfit = Math.trunc($corpValue*(random(7,15)/1000))>> <<set $corpCash += $corpProfit>> Your corporation made a profit of ¤$corpProfit last week. <<if $mercenariesHelpCorp > 0>> The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it <<set $slaveAssets += $mercenaries*1000>> <<set $corpPeopleEnslaved += $mercenaries>> <<else>> It <</if>> <<if _roll > 80>> was an outstanding week for corporate enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.09)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0009)>> <<elseif _roll > 60>> was a great week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.07)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0007)>> <<elseif _roll > 40>> was a good week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.05)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0005)>> <<elseif _roll > 20>> was a mediocre week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.03)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0003)>> <<else>> was a bad week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.01)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0001)>> <</if>> in total, the corporation has enslaved $corpPeopleEnslaved people. <<if $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)>> The corporation has enough training and medical assets to rapidly improve its human holdings. <<set $slaveAssets = Math.trunc($slaveAssets*1.1)>> <<elseif $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)*2>> The corporation uses its training and medical assets to improve its human holdings. <<set $slaveAssets = Math.trunc($slaveAssets*1.05)>> <<else>> The corporation has only enough training and medical assets to maintain the value of its human holdings. <</if>> <<if $corpMarket>> <<if $rep > 5000>> <<set $slaveAssets = $slaveAssets+Math.trunc(0.1*$slaveAssets*(($rep-5000)/15000))>> Since the corporation has its flagship slave market in $arcologies[0].name, your <<if $rep > 19000>> worldwide renown greatly <<elseif $rep > 15000>> widespread reputation significantly <<elseif $rep > 10000>> good reputation moderately <<else>> decent reputation slightly <</if>> enhances the value of its slaves. <</if>> <</if>> <<if $corpProfit*0.6 > ($personalShares+$publicShares)*3>> Since it is incredibly profitable, a massive dividend of ¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))>> was paid out to stockholders; you received @@.yellowgreen;¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>.@@ <<set $cash += Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>> <<set $corpCash -= Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>> <<elseif $corpProfit > ($personalShares+$publicShares)*2.4>> Since it is extremely profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*2>>.@@ <<set $cash += $personalShares*2>> <<set $corpCash -= ($personalShares+$publicShares)*2>> <<elseif $corpProfit > ($personalShares+$publicShares)*1.5>> Since it is highly profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@.yellowgreen;¤$personalShares.@@ <<set $cash += $personalShares>> <<set $corpCash -= ($personalShares+$publicShares)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.8>> Since it is very profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.5>>.@@ <<set $cash += Math.trunc($personalShares*0.5)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.5)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.4>> Since it is moderately profitable, a reasonable dividend of ¤0.2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.2>>.@@ <<set $cash += Math.trunc($personalShares*0.2)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.2)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.2>> Since it is acceptably profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.1>>.@@ <<set $cash += Math.trunc($personalShares*0.1)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.1)>> <</if>> <<set _roll = random(1,100)>> <<if $corpValue > ($personalShares+$publicShares)*$sharePrice*1.1>> The market consensus is that your corporation is undervalued, driving share prices sharply up. <<set $sharePrice = (Math.trunc($sharePrice*random(115,125)))/100>> <<elseif random(1,100) < $rep/30000>> Share prices in your corporation are driven up by your reputation. <<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>> <<elseif _roll > 80>> Market volatility drives share prices up. <<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>> <<elseif _roll < 20>> Market volatility drives share prices down. <<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>> <<elseif $corpValue < ($personalShares+$publicShares)*$sharePrice*0.9>> The market consensus is that your corporation is overvalued, driving share prices sharply down. <<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>> <</if>> Shares in your corporation are trading at ¤$sharePrice: <<if $oldSharePrice == $sharePrice>> no different from last week. <<elseif $oldSharePrice > $sharePrice>> down <<print Math.trunc(($oldSharePrice-$sharePrice)*100)/100>> since last week. <<else>> up <<print Math.trunc(($sharePrice - $oldSharePrice)*100)/100>> since last week. <</if>> <<set $oldSharePrice = Math.trunc($sharePrice)>> You hold $personalShares shares personally while $publicShares are publicly held. <span id="CorpAction"> <br>Purchase shares from corporation: <<if $cash > 1000*$sharePrice>> <<link "1000">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You purchased 1000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $cash > 5000*$sharePrice>> <<link "5000">><<set $personalShares += 5000>><<set $cash -= 5000*$sharePrice>><<set $corpCash += 5000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You purchased 5000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $cash > 10000*$sharePrice>> <<link "10000">><<set $personalShares += 10000>><<set $cash -= 10000*$sharePrice>><<set $corpCash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You purchased 10000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $cash > 15000*$sharePrice>> <<link "15000">><<set $personalShares += 15000>><<set $cash -= 15000*$sharePrice>><<set $corpCash += 15000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You purchased 15000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $cash > 20000*$sharePrice>> <<link "20000">><<set $personalShares += 20000>><<set $cash -= 20000*$sharePrice>><<set $corpCash += 20000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You purchased 20000 shares from the corporation, driving the share price up massively.">><</replace>><</link>><</if>> <br>Issue new shares: <<if $personalShares-1000 > $publicShares>> <<link "1000">><<set $publicShares += 1000>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-5000 > $publicShares>> <<link "5000">><<set $publicShares += 5000>><<set $corpCash += 5000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 5000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-10000 > $publicShares>> <<link "10000">><<set $publicShares += 10000>><<set $corpCash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 10000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-15000 > $publicShares>> <<link "15000">><<set $publicShares += 15000>><<set $corpCash += 15000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 15000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-20000 > $publicShares>> <<link "20000">><<set $publicShares += 20000>><<set $corpCash += 20000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 20000 new shares, driving the share price down massively.">><</replace>><</link>><</if>> <<set _PublicOwnershipPercentage = (Math.trunc($publicShares/$personalShares))*100>> <<set _PrivateOwnershipPercentage = (Math.trunc($personalShares/$publicShares))*100>> <br>Sell personal shares: <<if _PrivateOwnershipPercentage < 51>>//You cannot give up majority control.//<</if>> <<if _PrivateOwnershipPercentage > 51 && $personalShares-1000 > $publicShares>> <<link "1000">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-5000 > $publicShares>> <<link "5000">><<set $personalShares -= 5000>><<set $publicShares += 5000>><<set $cash += 5000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "You sold 5000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-10000 > $publicShares>> <<link "10000">><<set $personalShares -= 10000>><<set $publicShares += 10000>><<set $cash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "You sold 10000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-15000 > $publicShares>> <<link "15000">><<set $personalShares -= 15000>><<set $publicShares += 15000>><<set $cash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "You sold 15000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-20000 > $publicShares>> <<link "20000">><<set $personalShares -= 20000>><<set $publicShares += 20000>><<set $cash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#CorpAction">><br><<print "You sold 20000 shares, driving the share price down massively.">><</replace>><</link>><</if>> <br>Buy publicly held shares: <<if _PublicOwnershipPercentage <= 5>>//You cannot make the corporation privately held.//<</if>> <<if _PublicOwnershipPercentage < 49 && $publicShares > 1000 && $cash >= 1000*$sharePrice>> <<link "1000">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares >= 5000 && $cash >= 5000*$sharePrice>> <<link "5000">><<set $personalShares += 5000>><<set $publicShares -= 5000>><<set $cash -= 5000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You bought 5000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares >= 10000 && $cash >= 10000*$sharePrice>> <<link "10000">><<set $personalShares += 10000>><<set $publicShares -= 10000>><<set $cash -= 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You bought 10000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares >= 15000 && $cash >= 15000*$sharePrice>> <<link "15000">><<set $personalShares += 15000>><<set $publicShares -= 15000>><<set $cash -= 15000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You bought 15000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares >= 20000 && $cash >= 20000*$sharePrice>> <<link "20000">><<set $personalShares += 20000>><<set $publicShares -= 20000>><<set $cash -= 20000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#CorpAction">><br><<print "You bought 20000 shares, driving the share price up massively.">><</replace>><</link>><</if>> </span> <br> &nbsp;&nbsp;&nbsp;&nbsp; <span id="purchasing"></span> <span id="cashOnHand">¤$corpCash </span>in cash on hand. <span id="update"></span> <br> <<if $generalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice += 1>> <</if>> <<elseif $generalAssetPrice < 4>> <<set $generalAssetPrice = 5>> <<elseif $generalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <</if>> <<else>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<else>> <<set $generalAssetPrice -= 1>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="genAssets">¤<<print $generalAssetPrice*$generalAssets>></span> in general assets. General asset prices are <<if $generalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $generalAssetPrice*500 < $corpCash>> <<set $generalAssets += 500>> <<set $corpCash -= 500*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $generalAssetPrice*1000 < $corpCash>> <<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $generalAssets >= 1000>> <<set $generalAssets -= 500>> <<set $corpCash += 500*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> /* Divest Half command rounds down. This means that on odd numbers a fraction of the asset is lost. I can't be arsed to care. At this point that amount of money is insignificant.*/ | <<link "Divest Half">> <<if $generalAssets >= 100000>> <<set $generalAssets = Math.trunc($generalAssets/2)>> <<set $corpCash += $generalAssets*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="generalAssetsDisp">¤<<print $generalAssetPrice*$generalAssets>> (<<print $generalAssets/500>> unit<<if $generalAssets/500 > 1>>s<</if>>)</span> in general assets. Prices are <<if $generalAssetPrice > 10>> @@.yellowgreen;¤<<print $generalAssetPrice*500>>ea@@. <<elseif $generalAssetPrice < 10>> @@.gold;¤<<print $generalAssetPrice*500>>ea@@. <<else>> ¤<<print $generalAssetPrice*500>>ea. <</if>> <span id="controlsgeneral"><<CorpDevBuySell "general" "Numgeneral">></span><span id='generalAssetsPurchasing'></span> <</if>> <br> <<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="slavAssets">¤<<print $slaveAssetPrice*$slaveAssets>></span> in slaves. Slave prices are <<if $slaveAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $slaveAssetPrice*500 < $corpCash>> <<set $slaveAssets += 500>> <<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>> <<set $corpCash -= 500*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $slaveAssetPrice*1000 < $corpCash>> <<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>> <<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>> <<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $slaveAssets >= 1000>> <<set $slaveAssets -= 500>> <<set $corpCash += 500*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $slaveAssets >= 100000>> <<set $slaveAssets = Math.trunc($slaveAssets/2)>> <<set $corpCash += $slaveAssets*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="slaveAssetsDisp">¤<<print $slaveAssetPrice*$slaveAssets>> (<<print Math.floor($slaveAssets/500)>> unit<<if Math.floor($slaveAssets/500) > 1>>s<</if>>)</span> in slaves. Prices are <<if $slaveAssetPrice > 10>> @@.yellowgreen;¤<<print $slaveAssetPrice*500>>ea@@ <<elseif $slaveAssetPrice < 10>> @@.gold;¤<<print $slaveAssetPrice*500>>ea@@ <<else>> ¤<<print $slaveAssetPrice*500>>ea <</if>> <span id="controlsslave"><<CorpDevBuySell "slave" "Numslave">></span><span id='slaveAssetsPurchasing'></span> <</if>> <br> <<if $entrapmentAssetPrice > 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <</if>> <<elseif $entrapmentAssetPrice < 4>> <<set $entrapmentAssetPrice = 5>> <<elseif $entrapmentAssetPrice < 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<elseif $entrapmentAssetPrice == 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<else>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<else>> <<set $entrapmentAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trapAssets">¤<<print $entrapmentAssetPrice*$entrapmentAssets>></span> in legal enslavement assets. Legal enslavement asset prices are <<if $entrapmentAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $entrapmentAssetPrice*500 < $corpCash>> <<set $entrapmentAssets += 500>> <<set $corpCash -= 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $entrapmentAssetPrice*1000 < $corpCash>> <<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $entrapmentAssets >= 1000>> <<set $entrapmentAssets -= 500>> <<set $corpCash += 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $entrapmentAssets >= 100000>> <<set $entrapmentAssets = Math.trunc($entrapmentAssets/2)>> <<set $corpCash += $entrapmentAssets*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="entrapmentAssetsDisp">¤<<print $entrapmentAssetPrice*$entrapmentAssets>> (<<print Math.floor($entrapmentAssets/500)>> unit<<if Math.floor($entrapmentAssets/500) > 1>>s<</if>>)</span> in legal enslavement assets. Prices are <<if $entrapmentAssetPrice > 10>> @@.yellowgreen;¤<<print $entrapmentAssetPrice*500>>ea@@ <<elseif $entrapmentAssetPrice < 10>> @@.gold;¤<<print $entrapmentAssetPrice*500>>ea@@ <<else>> ¤<<print $entrapmentAssetPrice*500>>ea <</if>> <span id="controlsentrapment"><<CorpDevBuySell "entrapment" "Numentrapment">></span><span id='entrapmentAssetsPurchasing'></span> <</if>> <br> <<if $captureAssetPrice > 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice += 1>> <</if>> <<elseif $captureAssetPrice < 4>> <<set $captureAssetPrice = 5>> <<elseif $captureAssetPrice < 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <</if>> <<elseif $captureAssetPrice == 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<else>> <<set $captureAssetPrice -= 1>> <</if>> <<else>> <<set $captureAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="capAssets">¤<<print $captureAssetPrice*$captureAssets>></span> in conflict zone enslavement assets. Extralegal enslavement asset prices are <<if $captureAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $captureAssetPrice*500 < $corpCash>> <<set $captureAssets += 500>> <<set $corpCash -= 500*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $captureAssetPrice*1000 < $corpCash>> <<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $captureAssets >= 1000>> <<set $captureAssets -= 500>> <<set $corpCash += 500*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $captureAssets >= 100000>> <<set $captureAssets = Math.trunc($captureAssets/2)>> <<set $corpCash += $captureAssets*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="captureAssetsDisp">¤<<print $captureAssetPrice*$captureAssets>> (<<print Math.floor($captureAssets/500)>> unit<<if Math.floor($captureAssets/500) > 1>>s<</if>>)</span> in conflict zone enslavement assets. Prices are <<if $captureAssetPrice > 10>> @@.yellowgreen;¤<<print $captureAssetPrice*500>>ea@@ <<elseif $captureAssetPrice < 10>> @@.gold;¤<<print $captureAssetPrice*500>>ea@@ <<else>> ¤<<print $captureAssetPrice*500>>ea <</if>> <span id="controlscapture"><<CorpDevBuySell "capture" "Numcapture">></span><span id='captureAssetsPurchasing'></span> <</if>> <br> <<if $trainingAssetPrice > 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <</if>> <<elseif $trainingAssetPrice < 4>> <<set $trainingAssetPrice = 5>> <<elseif $trainingAssetPrice < 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <</if>> <<elseif $trainingAssetPrice > 5>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<else>> <<set $trainingAssetPrice -= 1>> <</if>> <<else>> <<set $trainingAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trainAssets">¤<<print $trainingAssetPrice*$trainingAssets>></span> in slave training assets. Slave training asset prices are <<if $trainingAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $trainingAssetPrice*500 < $corpCash>> <<set $trainingAssets += 500>> <<set $corpCash -= 500*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $trainingAssetPrice*1000 < $corpCash>> <<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $trainingAssets >= 1000>> <<set $trainingAssets -= 500>> <<set $corpCash += 500*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $trainingAssets >= 100000>> <<set $trainingAssets = Math.trunc($trainingAssets/2)>> <<set $corpCash += $trainingAssets*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="trainingAssetsDisp">¤<<print $trainingAssetPrice*$trainingAssets>> (<<print Math.floor($trainingAssets/500)>> unit<<if Math.floor($trainingAssets/500) > 1>>s<</if>>)</span> of slave training assets. Prices are <<if $trainingAssetPrice > 10>> @@.yellowgreen;¤<<print $trainingAssetPrice*500>>ea@@ <<elseif $trainingAssetPrice < 10>> @@.gold;¤<<print $trainingAssetPrice*500>>ea@@ <<else>> ¤<<print $trainingAssetPrice*500>>ea <</if>> <span id="controlstraining"><<CorpDevBuySell "training" "Numtraining">></span><span id='trainingAssetsPurchasing'></span> <</if>> <br> <<if $surgicalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <</if>> <<elseif $surgicalAssetPrice < 4>> <<set $surgicalAssetPrice = 5>> <<elseif $surgicalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <</if>> <<elseif $surgicalAssetPrice == 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<else>> <<set $surgicalAssetPrice -= 1>> <</if>> <<else>> <<set $surgicalAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="surgAssets">¤<<print $surgicalAssetPrice*$surgicalAssets>></span> in surgical assets. Surgical asset prices are <<if $surgicalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $surgicalAssetPrice*500 < $corpCash>> <<set $surgicalAssets += 500>> <<set $corpCash -= 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $surgicalAssetPrice*1000 < $corpCash>> <<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $surgicalAssets >= 1000>> <<set $surgicalAssets -= 500>> <<set $corpCash += 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $surgicalAssets >= 100000>> <<set $surgicalAssets = Math.trunc($surgicalAssets/2)>> <<set $corpCash += $surgicalAssets*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="surgicalAssetsDisp">¤<<print $surgicalAssetPrice*$surgicalAssets>> (<<print Math.floor($surgicalAssets/500)>> unit<<if Math.floor($surgicalAssets/500) > 1>>s<</if>>)</span> in surgical assets. Prices are <<if $surgicalAssetPrice > 10>> @@.yellowgreen;¤<<print $surgicalAssetPrice*500>>ea@@ <<elseif $surgicalAssetPrice < 10>> @@.gold;¤<<print $surgicalAssetPrice*500>>ea@@ <<else>> ¤<<print $surgicalAssetPrice*500>>ea <</if>> <span id="controlssurgical"><<CorpDevBuySell "surgical" "Numsurgical">></span><span id='surgicalAssetsPurchasing'></span> <</if>> <br> <<if $drugAssetPrice > 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice += 1>> <</if>> <<elseif $drugAssetPrice < 4>> <<set $drugAssetPrice = 5>> <<elseif $drugAssetPrice < 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <</if>> <<elseif $drugAssetPrice == 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<else>> <<set $drugAssetPrice -= 1>> <</if>> <<else>> <<set $drugAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="drAssets">¤<<print $drugAssetPrice*$drugAssets>></span> in pharmaceutical assets. Drug asset prices are <<if $drugAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $drugAssetPrice*500 < $corpCash>> <<set $drugAssets += 500>> <<set $corpCash -= 500*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $drugAssetPrice*1000 < $corpCash>> <<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $drugAssets >= 1000>> <<set $drugAssets -= 500>> <<set $corpCash += 500*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $drugAssets >= 100000>> <<set $drugAssets = Math.trunc($drugAssets/2)>> <<set $corpCash += $drugAssets*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="drugAssetsDisp">¤<<print $drugAssetPrice*$drugAssets>> (<<print Math.floor($drugAssets/500)>> unit<<if Math.floor($drugAssets/500) > 1>>s<</if>>)</span> in pharmaceutical assets. Prices are <<if $drugAssetPrice > 10>> @@.yellowgreen;¤<<print $drugAssetPrice*500>>ea@@ <<elseif $drugAssetPrice < 10>> @@.gold;¤<<print $drugAssetPrice*500>>ea@@ <<else>> ¤<<print $drugAssetPrice*500>>ea <</if>> <span id="controlsdrug"><<CorpDevBuySell "drug" "Numdrug">></span><span id='drugAssetsPurchasing'></span> <</if>> <br> <span id="direction"> <<if $generalAssets >= 2000>> <<if $generalUpgradeBreaking == "unselected">> <br>The corporation has enough general expertise to specialize. Focus on breaking slaves with <<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>> | <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>> | <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeBreaking != "unselected">> <br> <<if $generalUpgradeBreaking == "brutality">>The corporation does not hesitate from using brutality to break slaves. <<elseif $generalUpgradeBreaking == "care">>The corporation uses care in training their slaves. <<else>>The corporation uses both care and brutality when training their slaves. <</if>> <<link "Refocus">><<set $generalUpgradeBreaking = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $generalAssets >= 5000>> <<if $generalUpgradeWeight == "unselected">> <br>The corporation has enough general expertise to specialize. Manage slaves' diets to an <<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>> | <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeWeight != "unselected">> <br> <<if $generalUpgradeWeight == "attractive">>The corporation manages the slaves' diets to ensure they aren't too thin or too fat. <<else>>The corporation does not try to change the slaves' weights. <</if>> <<link "Refocus">><<set $generalUpgradeWeight = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $generalAssets >= 10000>> <<if $generalUpgradeMuscle == "unselected">> <br>The corporation has enough general expertise to specialize. Train slaves until their muscles are <<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>> | <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>> | <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeMuscle != "unselected">> <br> <<if $generalUpgradeMuscle == "toned">>The corporation's slaves are made to exercise until they are toned. <<elseif $generalUpgradeMuscle == "ripped">>The corporation's slaves are made to exercise until they are ripped. <<else>>The corporation does not try to manage their slaves' fitness. <</if>> <<link "Refocus">><<set $generalUpgradeMuscle = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $entrapmentAssets >= 2000>> <<if $entrapmentUpgradeDevotionOne == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentAssets >= 5000>> <<if $entrapmentUpgradeDevotionTwo == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>> <</if>> <</if>> <br> <<if $entrapmentUpgradeDevotionOne == "obedience">>The corporation selects slaves who are predisposed to obedience. <<else>>The corporation trains slaves regardless of obedience.<</if>> <<link "Refocus">><<set $entrapmentUpgradeDevotionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <br> <<if $entrapmentUpgradeDevotionTwo == "devotion">>The corporation selects slaves who are predisposed to devotion. <<else>>The corporation trains slaves regardless of devotion.<</if>> <<link "Refocus">><<set $entrapmentUpgradeDevotionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <<if $entrapmentAssets >= 10000>> <<if $entrapmentUpgradeIntelligence == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are <<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>> | <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentUpgradeIntelligence != "unselected">> <br> <<if $entrapmentUpgradeIntelligence == "intelligent">>The corporation only retains smart slaves. <<elseif $entrapmentUpgradeIntelligence == "stupid">>The corporation only retains stupid slaves. <<else>>The corporation does not care how smart/stupid a slave is. <</if>> <<link "Refocus">><<set $entrapmentUpgradeIntelligence = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 2000>> <<if $seeDicks != 0>> <<if $captureUpgradeGender == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves with <<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>> | <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $captureUpgradeGender != "unselected">> <br> <<if $captureUpgradeGender == "XX">>The corporation only retains slaves with pussies. <<elseif $captureUpgradeGender == "XY">>The corporation only retains slaves with dicks. <<else>>The corporation retains any promising slave regardless of whether she has a dick or a pussy. <</if>> <<link "Refocus">><<set $captureUpgradeGender = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 5000>> <<if $captureUpgradeAge == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>> | <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureUpgradeAge != "unselected">> <br> <<if $captureUpgradeAge == "young">>The corporation is focusing on capturing younger slaves. <<elseif $captureUpgradeAge == "old">>The corporation is focusing on capturing older slaves. <<else>>The corporation is not focusing on capturing slaves of any particular age. <</if>> <<link "Refocus">><<set $captureUpgradeAge = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 10000>> <<if $captureUpgradeRace == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>> | <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>> | <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>> | <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>> | <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>> | <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>> | <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>> | <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>> | <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>> | <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>> | <<link "Southern European">><<set $captureUpgradeRace = "southern european">><<replace "#direction">><br><<print "You directed the corporation to retain southern european slaves for training.">><</replace>><</link>> | <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureUpgradeRace != "unselected">> <br> <<if $captureUpgradeRace == "none">>The corporation retains any promising slave regardless of race. <<else>>The corporation retains only $captureUpgradeRace slaves. <</if>> <<link "Refocus">><<set $captureUpgradeRace = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 2000>> <<if $trainingUpgradeAccent == "unselected">> <br>The corporation has enough training expertise to specialize. Focus on linguistic training to <<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>> | <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeAccent != "unselected">> <br> <<if $trainingUpgradeAccent == "accents">>Slaves are taught the lingua franca but are allowed to retain their accents. <<elseif $trainingUpgradeAccent == "eliminate">>Slaves are taught the lingua franca until they can speak it without accent. <<else>>The corporation does not expend any special effort teaching language. <</if>> <<link "Refocus">><<set $trainingUpgradeAccent = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 5000>> <<if $trainingUpgradeEducation == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves with <<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeEducation != "unselected">> <br> <<if $trainingUpgradeEducation == "basic">>Slaves are given basic slave education. <<else>>The corporation does not waste money with slave education. <</if>> <<link "Refocus">><<set $trainingUpgradeEducation = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 10000>> <<if $trainingUpgradeSexEd == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to <<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>> | <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeSexEd != "unselected">> <br> <<if $trainingUpgradeSexEd == "competence">>Slaves are taught basic sexual skills. <<elseif $trainingUpgradeSexEd == "highly skilled">>The corporation makes sure the slaves are sexually skilled. <<else>>The corporation does not spend any effort in teaching the slaves sexual skills. <</if>> <<link "Refocus">><<set $trainingUpgradeSexEd = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 2000>> <<if $surgicalUpgradeCosmetics == "unselected">> <br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be <<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalUpgradeCosmetics != "unselected">> <br> <<if $surgicalUpgradeCosmetics == "applied">>Slaves are given straightforward cosmetic surgeries before being marketed. <<else>>The corporation does not bother with straightforward cosmetic surgery for slaves. <</if>> <<link "Refocus">><<set $surgicalUpgradeCosmetics = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 5000>> <<if $surgicalUpgradeImplants == "unselected">> <br>The corporation has enough surgical expertise to specialize. Implants should be <<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>> | <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalUpgradeImplants != "unselected">> <br> <<if $surgicalUpgradeImplants == "applied">>Slaves are given basic implants before being marketed. <<elseif $surgicalUpgradeImplants == "applied">>Slaves are given absurd-sized implants before being marketed. <<else>>The corporation does not bother with installing implants in slaves. <</if>> <<link "Refocus">><<set $surgicalUpgradeImplants = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 10000>> <<if $seeDicks != 0>> <<if $surgicalUpgradeGenitalia == "unselected">> <br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to <<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>> <<if $seeExtreme != 0>> | <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>> | <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>> <</if>> | <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $surgicalUpgradeGenitalia != "unselected">> <br> <<if $surgicalUpgradeGenitalia == "futanari">>Slaves are turned into futanari prior to market. <<elseif $surgicalUpgradeGenitalia == "gelded">>Slaves are gelded prior to market. <<elseif $surgicalUpgradeGenitalia == "fucknugget">>The corporation sells only mindbroken fuckdolls. <<else>>The corporation leaves the slaves' genitals alone. <</if>> <<link "Refocus">><<set $surgicalUpgradeGenitalia = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 2000>> <<if $drugUpgradeHormones == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to <<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>> | <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeHormones != "unselected">> <br> <<if $drugUpgradeHormones == "XX">>Slaves are given females hormones. <<elseif $drugUpgradeHormones == "XY">>Slaves are given male hormones. <<else>>The corporation does not apply any hormones to the slaves. <</if>> <<link "Refocus">><<set $drugUpgradeHormones = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 5000>> <<if $drugUpgradeInjectionOne == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a <<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>> | <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeInjectionOne != "unselected">> <br> <<if $drugUpgradeInjectionOne == "tasteful">>Growth injections are applied until slaves' assets are moderate-sized.. <<elseif $drugUpgradeInjectionOne == "huge">>Growth injections are applied until slaves' assets are huge. <<else>>The corporation does not give the slaves any growth injections. <</if>> <<link "Refocus">><<set $drugUpgradeInjectionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 10000>> <<if $drugUpgradeInjectionTwo == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be <<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>> | <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeInjectionTwo != "unselected">> <br> <<if $drugUpgradeInjectionTwo == "supermassive">>The corporation uses advanced growth injections to make the slaves' assets supermassive. <<elseif $drugUpgradeInjectionTwo == "pastoral">>The corporation uses advanced growth injections to make the slaves' assets very productive. <<else>>The corporation does not give the slaves advanced growth injections. <</if>> <<link "Refocus">><<set $drugUpgradeInjectionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> </span>
mayibrad/fc
src/uncategorized/corporationDevelopments.tw
tw
mit
65,164
:: Cosmetic Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r Optometry options:__ <br> <span id = "eyewear"> Eyewear: ''$currentRule.eyewear.'' </span> <<link "No default setting">> <<set $currentRule.eyewear = "no default setting">> <<RAChangeEyewear>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Correct with glasses">> <<set $currentRule.eyewear = "correct with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Correct with contacts">> <<set $currentRule.eyewear = "correct with contacts">> <<RAChangeEyewear>> <</link>> | <<link "Universal glasses">> <<set $currentRule.eyewear = "universal glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with glasses">> <<set $currentRule.eyewear = "blur with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with contacts">> <<set $currentRule.eyewear = "blur with contacts">> <<RAChangeEyewear>> <</link>> <br><br> __Rule $r Cosmetic options:__ <br> <span id = "eyecolor"> Cosmetic contact lenses: ''$currentRule.eyeColor.'' </span> <<link "No default setting">> <<set $currentRule.eyeColor = "no default setting">> <<RAChangeEyecolor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "blue"]] | [[Black|Cosmetic Rules Assistant Settings][$artificialEyeColor = "black"]] | [[Brown|Cosmetic Rules Assistant Settings][$artificialEyeColor = "brown"]] | [[Green|Cosmetic Rules Assistant Settings][$artificialEyeColor = "green"]] | [[Turquoise|Cosmetic Rules Assistant Settings][$artificialEyeColor = "turquoise"]] | [[Sky-blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "sky-blue"]] | [[Hazel|Cosmetic Rules Assistant Settings][$artificialEyeColor = "hazel"]] | [[Pale-grey|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pale-grey"]] | [[White|Cosmetic Rules Assistant Settings][$artificialEyeColor = "white"]] | [[Pink|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pink"]] | [[Amber|Cosmetic Rules Assistant Settings][$artificialEyeColor = "amber"]] | [[Red|Cosmetic Rules Assistant Settings][$artificialEyeColor = "red"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shape: [[Catlike|Cosmetic Rules Assistant Settings][$artificialEyeShape = "catlike"]] | [[Serpent-like|Cosmetic Rules Assistant Settings][$artificialEyeShape = "serpent-like"]] | [[Devilish|Cosmetic Rules Assistant Settings][$artificialEyeShape = "devilish"]] | [[Demonic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "demonic"]] | [[Hypnotic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "hypnotic"]] | [[Heart-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "heart-shaped"]] | [[Wide-eyed|Cosmetic Rules Assistant Settings][$artificialEyeShape = "wide-eyed"]] | [[Almond-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "almond-shaped"]] | [[Bright|Cosmetic Rules Assistant Settings][$artificialEyeShape = "bright"]] | [[Teary|Cosmetic Rules Assistant Settings][$artificialEyeShape = "teary"]] | [[Vacant|Cosmetic Rules Assistant Settings][$artificialEyeShape = "vacant"]] <<if $artificialEyeColor == "" && $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Set">> <<set $currentRule.eyeColor = ($artificialEyeShape)>> <<RAChangeEyecolor>> <<set $artificialEyeColor = "">> <<set $artificialEyeShape = "">> <</link>> rule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.// <<elseif $artificialEyeColor != "" || $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Set">> <<set $currentRule.eyeColor = ($artificialEyeShape + " " + $artificialEyeColor)>> <<RAChangeEyecolor>> <<set $artificialEyeColor = "">> <<set $artificialEyeShape = "">> <</link>> rule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.// <</if>> <br><br> Makeup: <span id = "makeup"> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup == 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup == 3>> color-coordinated. <<elseif $currentRule.makeup == 4>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default setting">> <<set $currentRule.makeup = "no default setting">> <<RAChangeMakeup>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Makeup-free">> <<set $currentRule.makeup = 0>> <<RAChangeMakeup>> <</link>> | <<link "Nice">> <<set $currentRule.makeup = 1>> <<RAChangeMakeup>> <</link>> | <<link "Gorgeous">> <<set $currentRule.makeup = 2>> <<RAChangeMakeup>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.makeup = 3>> <<RAChangeMakeup>> <</link>> | <<link "Slutty">> <<set $currentRule.makeup = 4>> <<RAChangeMakeup>> <</link>> <br><br> Nails: <span id = "nails"> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails == 2>> color-coordinated. <<elseif $currentRule.nails == 3>> sharp and claw-like. <<elseif $currentRule.nails == 4>> bright and glittery. <<elseif $currentRule.nails == 5>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default setting">> <<set $currentRule.nails = "no default setting">> <<RAChangeNails>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Clipped">> <<set $currentRule.nails = 0>> <<RAChangeNails>> <</link>> | <<link "Extended">> <<set $currentRule.nails = 1>> <<RAChangeNails>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.nails = 2>> <<RAChangeNails>> <</link>> | <<link "Sharp and claw-like">> <<RAChangeNails>> <<set $currentRule.nails = 3>> <</link>> | <<link "Bright and glittery">> <<RAChangeNails>> <<set $currentRule.nails = 4>><</link>> | <<link "Hooker nails">> <<RAChangeNails>> <<set $currentRule.nails = 5>> <</link>> <br><br> <<if $currentRule.hStyle != "shaved">> <span id = "hlength"> Hair length: ''$currentRule.hLength.'' </span> <<link "No default setting">> <<set $currentRule.hLength = "no default setting">> <<RAChangeHLength>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Very short">> <<set $currentRule.hLength = 5>> <<RAChangeHLength>> <</link>> | <<link "Short">> <<set $currentRule.hLength = 10>> <<RAChangeHLength>> <</link>> | <<link "Shoulder length">> <<set $currentRule.hLength = 30>> <<RAChangeHLength>> <</link>> | <<link "Long">> <<set $currentRule.hLength = 60>> <<RAChangeHLength>> <</link>> | <<link "Very long">> <<set $currentRule.hLength = 100>> <<RAChangeHLength>> <</link>> | <<link "Floor length">> <<set $currentRule.hLength = 150>> <<RAChangeHLength>> <</link>> <</if>> <br> <span id = "hcolor"> Hair color: ''$currentRule.hColor.'' </span> <<link "No default setting">> <<set $currentRule.hColor = "no default setting">> <<RAChangeHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.hColor = "blonde">> <<RAChangeHColor>> <</link>> | <<link "Golden">> <<set $currentRule.hColor = "golden">> <<RAChangeHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.hColor = "platinum blonde">> <<RAChangeHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.hColor = "strawberry-blonde">> <<RAChangeHColor>> <</link>> | <<link "Copper">> <<set $currentRule.hColor = "copper">> <<RAChangeHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.hColor = "ginger">> <<RAChangeHColor>> <</link>> | <<link "Red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.hColor = "dark brown">> <<RAChangeHColor>> <</link>> | <<link "Brown">> <<set $currentRule.hColor = "brown">> <<RAChangeHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.hColor = "auburn">> <<RAChangeHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.hColor = "burgundy">> <<RAChangeHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.hColor = "chocolate">> <<RAChangeHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.hColor = "chestnut">> <<RAChangeHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.hColor = "hazel">> <<RAChangeHColor>> <</link>> | <<link "Black">> <<set $currentRule.hColor = "black">> <<RAChangeHColor>> <</link>> | <<link "Grey">> <<set $currentRule.hColor = "grey">> <<RAChangeHColor>> <</link>> | <<link "Silver">> <<set $currentRule.hColor = "silver">> <<RAChangeHColor>> <</link>> | <<link "White">> <<set $currentRule.hColor = "white">> <<RAChangeHColor>> <</link>> | <<link "Blazing red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Neon green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Neon blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Neon pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> <br> <span id = "hstyle"> Hair style: ''$currentRule.hStyle.'' </span> <<link "No default setting">> <<set $currentRule.hStyle = "no default setting">> <<RAChangeHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Neat">> <<set $currentRule.hStyle = "neat">> <<RAChangeHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.hStyle = "shaved",$currentRule.hLength = 0>> <<RAChangeHStyle>> <</link>> | <<link "Trimmed short">> <<set $currentRule.hStyle = "trimmed",$currentRule.hLength = 10>> <<RAChangeHStyle>> <</link>> | <<link "Buzzcut">> <<set $currentRule.hStyle = "buzzcut",$currentRule.hLength = 1>> <<RAChangeHStyle>> <</link>> | <<link "Up">> <<set $currentRule.hStyle = "up">> <<RAChangeHStyle>> <</link>> | <<link "In a ponytail">> <<set $currentRule.hStyle = "ponytail">> <<RAChangeHStyle>> <</link>> | <<link "In a bun">> <<set $currentRule.hStyle = "bun">> <<RAChangeHStyle>> <</link>> | <<link "Curled">> <<set $currentRule.hStyle = "curled">> <<RAChangeHStyle>> <</link>> | <<link "Permed">> <<set $currentRule.hStyle = "permed">> <<RAChangeHStyle>> <</link>> | <<link "Luxurious">> <<set $currentRule.hStyle = "luxurious">> <<RAChangeHStyle>> <</link>> | <<link "Dreadlocks">> <<set $currentRule.hStyle = "dreadlocks">> <<RAChangeHStyle>> <</link>> | <<link "Cornrows">> <<set $currentRule.hStyle = "cornrows">> <<RAChangeHStyle>> <</link>> | <<link "Braided">> <<set $currentRule.hStyle = "braided">> <<RAChangeHStyle>> <</link>> | <<link "In tails">> <<set $currentRule.hStyle = "tails">> <<RAChangeHStyle>> <</link>> | <<link "Afro">> <<set $currentRule.hStyle = "afro">> <<RAChangeHStyle>> <</link>> | <<link "Shaved sides">> <<set $currentRule.hStyle = "strip">> <<RAChangeHStyle>> <</link>> <br><br> <span id = "phcolor"> Pubic hair color, when present: ''$currentRule.pubicHColor.'' </span> <<link "No default setting">> <<set $currentRule.pubicHColor = "no default setting">> <<RAChangePHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.pubicHColor = "blonde">> <<RAChangePHColor>> <</link>> | <<link "Golden">> <<set $currentRule.pubicHColor = "golden">> <<RAChangePHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.pubicHColor = "platinum blonde">> <<RAChangePHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.pubicHColor = "strawberry-blonde">> <<RAChangePHColor>> <</link>> | <<link "Copper">> <<set $currentRule.pubicHColor = "copper">> <<RAChangePHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.pubicHColor = "ginger">> <<RAChangePHColor>> <</link>> | <<link "Red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.pubicHColor = "dark brown">> <<RAChangePHColor>> <</link>> | <<link "Brown">> <<set $currentRule.pubicHColor = "brown">> <<RAChangePHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.pubicHColor = "auburn">> <<RAChangePHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.pubicHColor = "burgundy">> <<RAChangePHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.pubicHColor = "chocolate">> <<RAChangePHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.pubicHColor = "chestnut">> <<RAChangePHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.pubicHColor = "hazel">> <<RAChangePHColor>> <</link>> | <<link "Black">> <<set $currentRule.pubicHColor = "black">> <<RAChangePHColor>> <</link>> | <<link "Grey">> <<set $currentRule.pubicHColor = "grey">> <<RAChangePHColor>> <</link>> | <<link "Silver">> <<set $currentRule.pubicHColor = "silver">> <<RAChangePHColor>> <</link>> | <<link "White">> <<set $currentRule.pubicHColor = "white">> <<RAChangePHColor>> <</link>> | <<link "Blazing red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Neon green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Neon blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Neon pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> <br> <span id = "phstyle"> Pubic hair style: ''$currentRule.pubicHStyle.'' </span> <<link "No default setting">> <<set $currentRule.pubicHStyle = "no default setting">> <<RAChangePHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Waxed">> <<set $currentRule.pubicHStyle = "waxed">> <<RAChangePHStyle>> <</link>> | <<link "Landing strip">> <<set $currentRule.pubicHStyle = "in a strip">> <<RAChangePHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.pubicHStyle = "neat">> <<RAChangePHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.pubicHStyle = "bushy">> <<RAChangePHStyle>> <</link>> | <<link "Bushy in front and clean in back">> <<set $currentRule.pubicHStyle = "bushy in the front and neat in the rear">> <<RAChangePHStyle>> <</link>> <br> <span id = "ahcolor"> Underarm hair color, when present: ''$currentRule.underArmHColor.'' </span> <<link "No default setting">> <<set $currentRule.underArmHColor = "no default setting">> <<RAChangeAHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.underArmHColor = "blonde">> <<RAChangeAHColor>> <</link>> | <<link "Golden">> <<set $currentRule.underArmHColor = "golden">> <<RAChangeAHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.underArmHColor = "platinum blonde">> <<RAChangeAHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.underArmHColor = "strawberry-blonde">> <<RAChangeAHColor>> <</link>> | <<link "Copper">> <<set $currentRule.underArmHColor = "copper">> <<RAChangeAHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.underArmHColor = "ginger">> <<RAChangeAHColor>> <</link>> | <<link "Red">> <<set $currentRule.underArmHColor = "red">> <<RAChangeAHColor>> <</link>> | <<link "Green">> <<set $currentRule.underArmHColor = "green">> <<RAChangeAHColor>> <</link>> | <<link "Blue">> <<set $currentRule.underArmHColor = "blue">> <<RAChangeAHColor>> <</link>> | <<link "Pink">> <<set $currentRule.underArmHColor = "pink">> <<RAChangeAHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.underArmHColor = "dark brown">> <<RAChangeAHColor>> <</link>> | <<link "Brown">> <<set $currentRule.underArmHColor = "brown">> <<RAChangeAHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.underArmHColor = "auburn">> <<RAChangeAHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.underArmHColor = "burgundy">> <<RAChangeAHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.underArmHColor = "chocolate">> <<RAChangeAHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.underArmHColor = "chestnut">> <<RAChangeAHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.underArmHColor = "hazel">> <<RAChangeAHColor>> <</link>> | <<link "Black">> <<set $currentRule.underArmHColor = "black">> <<RAChangeAHColor>> <</link>> | <<link "Grey">> <<set $currentRule.underArmHColor = "grey">> <<RAChangeAHColor>> <</link>> | <<link "Silver">> <<set $currentRule.underArmHColor = "silver">> <<RAChangeAHColor>> <</link>> | <<link "White">> <<set $currentRule.underArmHColor = "white">> <<RAChangeAHColor>> <</link>> <br> <<if ndef $currentRule.underArmHStyle>> <<set $currentRule.underArmHStyle = "no default setting">> <</if>> <span id = "ahstyle"> Underarm hair style: ''$currentRule.underArmHStyle.'' </span> <<link "No default setting">> <<set $currentRule.underArmHStyle = "no default setting">> <<RAChangeAHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Waxed">> <<set $currentRule.underArmHStyle = "waxed">> <<RAChangeAHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.underArmHStyle = "shaved">> <<RAChangeAHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.underArmHStyle = "neat">> <<RAChangeAHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.underArmHStyle = "bushy">> <<RAChangeAHStyle>> <</link>>
mayibrad/fc
src/uncategorized/cosmeticRulesAssistantSettings.tw
tw
mit
17,515
:: Costs [nobr] <<set $costs = ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>> <<set $costs += (0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $dairy > 0>> <<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <<if $brothel > 0>> <<set $costs += $brothelAdsSpending>> <</if>> <<if $club > 0>> <<set $costs += $clubAdsSpending>> <</if>> <<if $incubator > 0>> <<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500>> <</if>> <<if ($masterSuitePregnancySlaveLuxuries == 1)>> <<set $costs += 500>> <</if>> <<if ($masterSuitePregnancyFertilitySupplements == 1)>> <<set $costs += 1000>> <</if>> <<set $costs += ($girls*(250+($economy*500)))>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>> <<set $costs -= 500>> <</if>> <<set $costs += $citizenOrphanageTotal*100>> <<set $costs += $privateOrphanageTotal*500>> <<if $breederOrphanageTotal > 0>> <<set $costs += 50>> <</if>> <<if $peacekeepers != 0>> <<if $peacekeepers.undermining != 0>> <<set $costs += $peacekeepers.undermining>> <</if>> <</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>> <<set $costs += _mercCosts>> <</if>> <<set $costs += $FSSpending>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $costs += ($rulesCost*3)>> <<else>> <<set $costs += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*2)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<else>> <<set $costs += ($rulesCost*.75)>> <</if>> <<set $costs += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <<set $costs += $foodCost>> <<case "restricted" "slimming">> <<set $costs -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 130>> <<set $costs += $foodCost*2>> <<elseif $slaves[$i].weight > 50>> <<set $costs += $foodCost>> <<elseif $slaves[$i].weight < -50>> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <<else>> <<if $slaves[$i].pregControl == "speed up">> <<set $costs += $foodCost*$slaves[$i].pregType*3>> <<else>> <<set $costs += $foodCost*$slaves[$i].pregType>> <</if>> <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "XX" "XY">> <<set $costs += 25>> <<case "cleansing">> <<set $costs += 50>> <<case "XXY">> <<set $costs += 75>> <</switch>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 20000)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].belly >= 60000) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>> <<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 35>> <<if $slaves[$i].universalRulesBirthing == 1>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <<set $costs += 250>> <</if>> <<if ($slaves[$i].assignment == "be a servant") || ($slaves[$i].assignment == "work as a servant")>> <<if $slaves[$i].trust < -20>> <<set $costs -= ($rulesCost*4)>> <<elseif $slaves[$i].devotion < -20>> <<set $costs -= ($rulesCost*2)>> <<elseif $slaves[$i].devotion <= 20>> <<set $costs -= ($rulesCost*3)>> <<elseif $slaves[$i].devotion <= 50>> <<set $costs -= ($rulesCost*4)>> <<else>> <<set $costs -= ($rulesCost*5)>> <</if>> <<if ($slaves[$i].fetish == "submissive")>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].fetish == "dom")>> <<set $costs += ($rulesCost)>> <</if>> <<if ($slaves[$i].relationship < -1)>> <<set $costs -= ($rulesCost)>> <</if>> <<if ($slaves[$i].energy < 20)>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].energy < 40)>> <<set $costs -= ($rulesCost/2)>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set $costs -= 25>> <</if>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <<set $costs += $rulesCost>> <<else>> <<set $costs += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <<set $costs += $rulesCost>> <</if>> <</if>> <<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <<elseif $slaves[$i].eyes <= -1>> <<if $slaves[$i].eyewear != "corrective glasses">> <<if $slaves[$i].eyewear != "corrective contacts">> <<set $costs += 25>> <</if>> <</if>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <<set $costs += 25>> <</if>> <<if ($servantsQuartersUpgradeMonitoring == 1)>> <<if ($slaves[$i].assignment == "work as a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 100>> <<case "food">> <<set $costs += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 50>> <<case "food">> <<set $costs += ($foodCost*2)>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 25>> <<case "food">> <<set $costs += $foodCost>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (25+($drugsCost*2))>> <</switch>> <</if>> <<if ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>> <<set $costs += ($drugsCost*5)>> <<elseif ($slaves[$i].drugs == "anti-aging cream")>> <<set $costs += ($drugsCost*10)>> <<elseif ($slaves[$i].drugs == "sag-B-gone")>> <<set $costs += ($drugsCost/10)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <<if $slaves[$i].drugs == "intensive breast injections" || $slaves[$i].drugs == "intensive butt injections" || $slaves[$i].drugs == "intensive penis enhancement" || $slaves[$i].drugs == "intensive testicle enhancement" || $slaves[$i].drugs == "growth stimulants">> <<set $costs += $drugsCost*5>> <<else>> <<set $costs += $drugsCost*2>> <</if>> <</if>> <<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>> <<elseif $slaves[$i].curatives > 0>> <<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<elseif ndef $slaves[$i].curatives>> <<set $slaves[$i].curatives = 0>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <<set $costs += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>> <<elseif ndef $slaves[$i].aphrodisiacs>> <<set $slaves[$i].aphrodisiacs = 0>> <</if>> <<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <<set $costs += $drugsCost*0.5>> <</if>> <<if ($studio == 1)>> <<set $costs += $slaves[$i].pornFameSpending>> <</if>> <</for>> <<if $Recruiter != 0>> <<set $costs += 250>> <</if>> <<if $TSS.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $GRI.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $SCP.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $LDE.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TGA.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TCR.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <<set $costs += 1000>> <</if>> <<if $TSS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $GRI.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $SCP.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $LDE.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TGA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TCR.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TFS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <<set $costs += $policyCost>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<set $costs += $policyCost>> <</if>> <<if $RegularParties == 1>> <<set $costs += $policyCost>> <</if>> <<if $ProImmigrationCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $AntiEnslavementCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $CoursingAssociation == 1>> <<set $costs += 1000>> <</if>> <<if ($personalAttention == "trading")>> <<set $costs += 10000>> <<elseif ($personalAttention == "warfare")>> <<set $costs += 10000>> <<elseif ($personalAttention == "slaving")>> <<set $costs += 10000>> <<elseif ($personalAttention == "engineering")>> <<set $costs += 10000>> <<elseif ($personalAttention == "medicine")>> <<set $costs += 10000>> <</if>> <<if $cyberMod != 0 && $researchLab.built == "true">> <<set $costs += ((100*$researchLab.maxSpace)+(300*$researchLab.hired)+(100*$researchLab.hired))>> <</if>> <<if $PC.preg == -1>> <<set $costs += 25>> <<elseif $PC.fertDrugs == 1>> <<set $costs += 50>> <<elseif $PC.preg >= 16>> <<set $costs += 100>> <</if>> <<if $PC.career == "servant">> <<if $personalAttention == "upkeep">> <<if $PC.belly >= 5000>> <<set $costs = ($costs*0.80)>> <<else>> <<set $costs = ($costs*0.75)>> <</if>> <<else>> <<set $costs = ($costs*0.90)>> <</if>> <</if>> <<if $costs < 0>> <<set $costs = 0>> <<else>> <<set $costs = Math.trunc($costs)>> <</if>>
mayibrad/fc
src/uncategorized/costs.tw
tw
mit
12,557
:: Costs Report [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main">> //Your weekly costs are as follows.// <<if $girls == 3>> Since you are accustomed to luxury, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <<elseif $girls == 2>> Since you are used to living well, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <<else>> Since you are used to a fairly normal life, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>> <br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' ¤500 <</if>> <<if $PC.preg == -1>> <br>Your Contraceptives expenses: ¤25 <<elseif $PC.fertDrugs == 1>> <br>Your fertility regimen: ¤50 <<elseif $PC.preg >= 16>> <br>Increased living expenses due to being pregnant : ¤100 <</if>> <<if $citizenOrphanageTotal+$privateOrphanageTotal > 0>> You are paying <<if $citizenOrphanageTotal > 0>> ¤<<print $citizenOrphanageTotal*100>> for education of $citizenOrphanageTotal of your slaves' children in citizen schools<<if $privateOrphanageTotal > 0>>, and<<else>>.<</if>> <</if>> <<if $privateOrphanageTotal > 0>> ¤<<print $privateOrphanageTotal*500>> for private tutelage of $privateOrphanageTotal of your slaves' children. <</if>> <</if>> <<if $breederOrphanageTotal > 0>> Since $breederOrphanageTotal of your slaves' children are being raised into productive members of society in a soceity funded school, you pay a ¤50 usage fee. <</if>> <<if $peacekeepers != 0>> <<if $peacekeepers.undermining != 0>> ¤$peacekeepers.undermining to undermine political support for the nearby old world peacekeeping mission. <</if>> <</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>> <<set $costs += _mercCosts>> <br>__Mercenary__ expenses: ¤_mercCosts <<if $barracks>><<else>>//@@.red;Increased by the lack of a barracks.@@//<</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//Reduced by your @@.springgreen;mercenary contacts.@@//<</if>> <</if>> <<if $brothel > 0>> <<set $seed = 0>> <<if $brothel > 0>> <<set $seed = $brothelAdsSpending>> <</if>> <br>__Brothel__ maintenance: ¤<<print ($brothel*$facilityCost)+(0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)>> <</if>> <<if $club > 0>> <<set $seed = 0>> <<if $club > 0>> <<set $seed = $clubAdsSpending>> <</if>> <br>__Club__ maintenance: ¤<<print ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)>> <</if>> <<if $arcade > 0>> <br>__Arcade__ maintenance: ¤<<print (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>> <</if>> <<if $dairy > 0>> <br>__Dairy__ maintenance: ¤<<print ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>> <<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional maintenance for milking machines upgraded with biological components: ¤<<print ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <</if>> <<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>> <br>__Servants' Quarters__ maintenance: ¤<<print (0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>> <</if>> <<if $incubator > 0>> <br>__Incubation Facility__ maintenance and resource drain: ¤<<print (10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional monitoring and maintenance costs for growing children: ¤<<print (($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500)>> <</if>> <</if>> <<if ($masterSuiteUpgradePregnancy == 1)>> <br>__Master Suite__ maintenance: ¤<<print ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>> <</if>> <<if $cyberMod != 0>> <<if ($researchLab.built == "true")>> <br>__Research Lab__ maintenance: ¤<<print (100*$researchLab.maxSpace)>> <<if $researchLab.hired != 0>>&nbsp;__Scientists__: ¤<<print (300*$researchLab.hired)>><</if>> <<if $researchLab.menials != 0>>&nbsp;__Menial slaves__: ¤<<print (100*$researchLab.menials)>><</if>> <</if>> <</if>> <<if $FSSpending != 0>> <br>__Society Shaping__ expenses: ¤$FSSpending <</if>> <<if $Recruiter != 0>> <br>__Recruiting__ expenses: ¤250 <</if>> <<if $TSS.schoolPresent == 1>> <br>__The Slavegirl School__ branch campus upkeep: ¤1000 <</if>> <<if $GRI.schoolPresent == 1>> <br>__Growth Research Institute__ subsidiary lab upkeep: ¤1000 <</if>> <<if $SCP.schoolPresent == 1>> <br>__St. Claver Preparatory__ branch campus upkeep: ¤1000 <</if>> <<if $LDE.schoolPresent == 1>> <br>__L'Encole des Enculees__ branch campus upkeep: ¤1000 <</if>> <<if $TGA.schoolPresent == 1>> <br>__The Gymnasium-Academy__ branch campus upkeep: ¤1000 <</if>> <<if $TCR.schoolPresent == 1>> <br>__The Cattle Ranch__ local pasture upkeep: ¤1000 <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <br>__The Futanari Sisters__ community upkeep: ¤1000 <</if>> <<if $TSS.subsidize != 0>> <br>__The Slavegirl School__ branch campus influence: ¤1000 <</if>> <<if $GRI.subsidize != 0>> <br>__Growth Research Institute__ subsidiary lab influence: ¤1000 <</if>> <<if $SCP.subsidize != 0>> <br>__St. Claver Preparatory__ branch campus influence: ¤1000 <</if>> <<if $LDE.subsidize != 0>> <br>__L'Encole des Enculees__ branch campus influence: ¤1000 <</if>> <<if $TGA.subsidize != 0>> <br>__The Gymnasium-Academy__ branch campus influence: ¤1000 <</if>> <<if $TCR.subsidize != 0>> <br>__The Cattle Ranch__ local pasture influence: ¤1000 <</if>> <<if $TFS.subsidize != 0>> <br>__The Futanari Sisters__ community influence: ¤1000 <</if>> <<if $alwaysSubsidizeGrowth == 1>> <br>Weekly arcology growth subsidy: ¤$policyCost <</if>> <<if $alwaysSubsidizeRep == 1>> <br>Weekly self-promotion budget: $policyCost <</if>> <<if $RegularParties == 1>> <br>Weekly social gatherings: $policyCost <</if>> <<if $ProImmigrationCash == 1>> <br>Pro-immigration promotion budget: $policyCost <</if>> <<if $AntiEnslavementCash == 1>> <br>Anti-enslavement charity budget: $policyCost <</if>> <<if $CoursingAssociation == 1>> <br>Coursing Association membership: ¤1000 <</if>> <<if ($personalAttention == "trading")>> <br>Trading trainer fees: ¤10000 <<elseif ($personalAttention == "warfare")>> <br>Warfare trainer fees: ¤10000 <<elseif ($personalAttention == "slaving")>> <br>Slaving trainer fees: ¤10000 <<elseif ($personalAttention == "engineering")>> <br>Engineering trainer fees: ¤10000 <<elseif ($personalAttention == "medicine")>> <br>Medicine trainer fees: ¤10000 <</if>> <br> <<for $i = 0; $i < $slaves.length; $i++>> <<set $individualCosts = 0>> ''$slaves[$i].slaveName'': <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*3)>> <<set $individualCosts += ($rulesCost*3)>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*4)>> <<set $individualCosts += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*2)>> <<set $individualCosts += ($rulesCost*2)>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost)>> <<set $individualCosts += $rulesCost>> <</if>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*.75)>> <<set $individualCosts += ($rulesCost*.75)>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Basic slave food cost: ¤<<print $foodCost*4>> <<set $individualCosts += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Heavy diet: ¤<<print $foodCost>> <<set $individualCosts += $foodCost>> <<case "restricted" "slimming">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Light diet: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 130>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for heavy weight: ¤<<print $foodCost*2>> <<set $individualCosts += $foodCost*2>> <<elseif $slaves[$i].weight > 50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for high weight: ¤<<print $foodCost>> <<set $individualCosts += $foodCost>> <<elseif $slaves[$i].weight < -50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for light weight: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food saved via suppressed appetite: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food to support <<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from <<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>: ¤<<print $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by dairy feeders. <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries. <<else>> <<set _pAccMult = 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy: ¤<<print $foodCost*$slaves[$i].pregType*_pAccMult>> <<set $individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>> <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "XX" "XY">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormone enriched diet: ¤25 <<set $individualCosts += 25>> <<case "XXY">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized hermaphrodite diet: ¤75 <<set $individualCosts += 75>> <<case "cleansing">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Chemical cleansing diet: ¤50 <<set $individualCosts += 50>> <</switch>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 20000)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge boobs: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].belly >= 60000) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>> <<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge belly: ¤100 <<set $individualCosts += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge penis: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge balls: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge butt: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to lack of sight: ¤50 <<set $individualCosts += 50>> <<elseif $slaves[$i].eyes <= -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to poor vision: ¤25 <<set $individualCosts += 25>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to blurred vision: ¤25 <<set $individualCosts += 25>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to limblessness: ¤$rulesCost <<set $individualCosts += $rulesCost>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to prosthetics: ¤<<print $rulesCost/2>> <<set $individualCosts += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to immobility: ¤<<print $rulesCost>> <<set $individualCosts += $rulesCost>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 35>> <<if $slaves[$i].universalRulesBirthing == 1>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Coverage cost for daily pregnancy scanning: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Retirement account payments: ¤250 <<set $individualCosts += 250>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 gallons: ¤100 <<set $individualCosts += 100>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 2 gallons: ¤<<print ($foodCost*4)>> <<set $individualCosts += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 gallons: ¤<<print (100+($drugsCost*2))>> <<set $individualCosts += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 1 gallon: ¤50 <<set $individualCosts += 50>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 1 gallon: ¤<<print ($foodCost*2)>> <<set $individualCosts += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 1 gallon: ¤<<print (50+($drugsCost*2))>> <<set $individualCosts += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 liters: ¤25 <<set $individualCosts += 25>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 2 liters: ¤<<print ($foodCost)>> <<set $individualCosts += ($foodCost)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 liters: ¤<<print (25+($drugsCost*2))>> <<set $individualCosts += (25+($drugsCost*2))>> <</switch>> <</if>> <<switch $slaves[$i].drugs>> <<case "anti-aging cream">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Anti-aging creams: ¤<<print ($drugsCost*10)>> <<set $individualCosts += ($drugsCost*10)>> <<case "female hormone injections" "male hormone injections">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormonal injections: ¤<<print ($drugsCost*5)>> <<set $individualCosts += ($drugsCost*5)>> <<case "growth stimulants">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Growth stimulants: ¤<<print ($drugsCost*5)>> <<set $individualCosts += ($drugsCost*5)>> <<case "intensive breast injections" "intensive butt injections" "intensive penis enhancement" "intensive testicle enhancement" "intensive lip injections" "hyper breast injections" "hyper butt injections" "hyper penis enhancement" "hyper testicle enhancement" "hyper lip injections">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Intensive drugs: ¤<<print $drugsCost*5>> <<set $individualCosts += $drugsCost*5>> <<case "sag-B-gone">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Questionable infomercial creams: ¤<<print ($drugsCost/10)>> <<set $individualCosts += ($drugsCost/10)>> <<case "no drugs" "none">> <<default>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Standard drugs: ¤<<print ($drugsCost*2)>> <<set $individualCosts += ($drugsCost*2)>> <</switch>> <<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>> <<elseif $slaves[$i].curatives > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Health drugs: ¤<<print $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <</if>> <<if ($slaves[$i].aphrodisiacs !== 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Aphrodisiacs/Anaphrodisiacs: ¤<<print ($drugsCost*Math.abs($slaves[$i].aphrodisiacs))>> <<set $individualCosts += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>> <</if>> <<if ($slaves[$i].hormones != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormones: ¤<<print (Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5))>> <<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>> <</if>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Contraceptives: ¤<<print (Math.trunc($drugsCost*0.5))>> <<set $individualCosts += Math.trunc($drugsCost*0.5)>> <</if>> <<if ($studio == 1)>> <<if ($slaves[$i].pornFameSpending > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Publicity: ¤$slaves[$i].pornFameSpending <<set $individualCosts += $slaves[$i].pornFameSpending>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__Total__: ¤<<print ($individualCosts)>> <br> <</for>> <<if $PC.career == "servant">> <br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.belly >= 5000>>20%<<else>>25%<</if>><<else>>10%<</if>>. <</if>>
mayibrad/fc
src/uncategorized/costsReport.tw
tw
mit
20,365
:: Coursing Association <<nobr>> <<set $nextButton = "Back to Main">> <<set $nextLink = "Main">> <<set $returnTo = "Coursing Association">> <<showallAssignmentFilter>> You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen. <br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations. <<showallAssignmentFilter>> <<if $Lurcher != 0>> <<SlaveFullName $Lurcher>> is assigned to compete as your lurcher. <<else>> You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> //<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <<if $Lurcher != 0>> <br><br>''Fire your Lurcher:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<set $Flag = 0>> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</nobr>>
mayibrad/fc
src/uncategorized/coursingAssociation.tw
tw
mit
1,563
:: Custom Slave <<set $nextButton = "Back">>\ <<set $nextLink = "Buy Slaves">>\ <<set $returnTo = "Buy Slaves">>\ <<set $showEncyclopedia = 1>><<set $encyclopedia = "Kidnapped Slaves">>\ <<if ($customSlave.dick == 0) && ($customSlave.vagina == -1)>><<set $customSlave.vagina = 0>><</if>>\ \ <<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics: <<nobr>> <span id = "age"> <<if $customSlave.actualAge < 5>>3-4 years old. <<elseif $customSlave.actualAge < 7>>5-6 years old. <<elseif $customSlave.actualAge < 10>>7-9 years old. <<elseif $customSlave.actualAge < 13>>10-12 years old. <<elseif $customSlave.actualAge < 15>>13-14 years old. <<elseif $customSlave.actualAge < 18>>15-17 years old. <<elseif $customSlave.actualAge < 20>>18-19 years old. <<elseif $customSlave.actualAge < 30>>20-29 years old. <<elseif $customSlave.actualAge < 40>>30-39 years old. <<else>>40+ years old. <</if>> </span> <<if $minimumSlaveAge <= 3>> <<link "3-4">> <<set $customSlave.actualAge = random(3,4)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 5>> <<link "5-6">> <<set $customSlave.actualAge = random(5,6)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 7>> <<link "7-9">> <<set $customSlave.actualAge = random(7,9)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 10>> <<link "10-12">> <<set $customSlave.actualAge = random(10,12)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 13>> <<link "13-14">> <<set $customSlave.actualAge = random(13,14)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 15>> <<link "15-17">> <<set $customSlave.actualAge = random(15,17)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <</if>> <<link "18-19">> <<set $customSlave.actualAge = random(18,19)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <<link "20-29">> <<set $customSlave.actualAge = random(20,29)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <<link "30-39">> <<set $customSlave.actualAge = random(30,39)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> | <<link "40+">> <<set $customSlave.actualAge = random(40,42)>> <<set $customSlave.physicalAge = $customSlave.actualAge>> <<set $customSlave.visualAge = $customSlave.actualAge>> <<CustomSlaveAge>> <</link>> <</nobr>> <<nobr>> <span id = "health"> <<if $customSlave.health == 0>>Healthy. <<else>>Extremely healthy. <</if>> </span> <<link "Healthy">> <<set $customSlave.health = 0>> <<CustomSlaveHealth>> <</link>> | <<link "Extremely healthy">> <<set $customSlave.health = 80>> <<CustomSlaveHealth>> <</link>> <</nobr>> <<nobr>> <span id = "muscles"> <<if $customSlave.muscles <= 5>>Normal musculature. <<elseif $customSlave.muscles <= 30>>Toned. <<else>>Ripped. <</if>> </span> <<link "Normal">> <<set $customSlave.muscles = 0>> <<CustomSlaveMuscles>> <</link>> | <<link "Toned">> <<set $customSlave.muscles = 20>> <<CustomSlaveMuscles>> <</link>> | <<link "Ripped">> <<set $customSlave.muscles = 50>> <<CustomSlaveMuscles>> <</link>> <</nobr>> <<nobr>> <span id = "lips"> <<if $customSlave.lips == 15>>Normal lips. <<elseif $customSlave.lips == 35>>Plush lips. <</if>> </span> <<link "Normal">> <<set $customSlave.lips = 15>> <<CustomSlaveLips>> <</link>> | <<link "Plush">> <<set $customSlave.lips = 35>> <<CustomSlaveLips>> <</link>> <</nobr>> <<nobr>> <span id = "height"> <<if $customSlave.height < 130>>Tiny. <<elseif $customSlave.height < 150>>Petite. <<elseif $customSlave.height < 160>>Short. <<elseif $customSlave.height < 170>>Average height. <<elseif $customSlave.height < 185>>Tall. <<else>>Very tall. <</if>> </span> <<link "Tiny">> <<set $customSlave.height = 125>> <<CustomSlaveHeight>> <</link>> | <<link "Petite">> <<set $customSlave.height = 145>> <<CustomSlaveHeight>> <</link>> | <<link "Short">> <<set $customSlave.height = 155>> <<CustomSlaveHeight>> <</link>> | <<link "Average height">> <<set $customSlave.height = 165>> <<CustomSlaveHeight>> <</link>> | <<link "Tall">> <<set $customSlave.height = 175>> <<CustomSlaveHeight>> <</link>> | <<link "Very tall">> <<set $customSlave.height = 190>> <<CustomSlaveHeight>> <</link>> <</nobr>> <<nobr>> <span id = "face"> <<if $customSlave.face < -40>>Very unattractive face. <<elseif $customSlave.face < -10>>Unattractive face. <<elseif $customSlave.face <= 10>>Average face. <<elseif $customSlave.face <= 40>>Attractive face. <<else>>Very attractive face. <</if>> </span> <<link "Very unattractive">> <<set $customSlave.face to -55>> <<CustomSlaveFace>> <</link>> | <<link "Unattractive">> <<set $customSlave.face to -15>> <<CustomSlaveFace>> <</link>> | <<link "Average">> <<set $customSlave.face = 0>> <<CustomSlaveFace>> <</link>> | <<link "Attractive">> <<set $customSlave.face to 15>> <<CustomSlaveFace>> <</link>> | <<link "Very attractive">> <<set $customSlave.face = 55>> <<CustomSlaveFace>> <</link>> <</nobr>> <<nobr>> <span id = "ethnicity"> <<textbox "$customSlave.race" $customSlave.race "Custom Slave">> </span> <<link "White">> <<set $customSlave.race = "white">> <<CustomSlaveRace>> <</link>> | <<link "Asian">> <<set $customSlave.race = "asian">> <<CustomSlaveRace>> <</link>> | <<link "Latina">> <<set $customSlave.race = "latina">> <<CustomSlaveRace>> <</link>> | <<link "Middle Eastern">> <<set $customSlave.race = "middle eastern">> <<CustomSlaveRace>> <</link>> | <<link "Black">> <<set $customSlave.race = "black">> <<CustomSlaveRace>> <</link>> | <<link "Semitic">> <<set $customSlave.race = "semitic">> <<CustomSlaveRace>> <</link>> | <<link "Southern European">> <<set $customSlave.race = "southern european">> <<CustomSlaveRace>> <</link>> | <<link "Indo-aryan">> <<set $customSlave.race = "indo-aryan">> <<CustomSlaveRace>> <</link>> | <<link "Amerindian">> <<set $customSlave.race = "amerindian">> <<CustomSlaveRace>> <</link>> | <<link "Pacific Islander">> <<set $customSlave.race = "pacific islander">> <<CustomSlaveRace>> <</link>> | <<link "Malay">> <<set $customSlave.race = "malay">> <<CustomSlaveRace>> <</link>> | <<link "Mixed race">> <<set $customSlave.race = "mixed race">> <<CustomSlaveRace>> <</link>> <</nobr>> <<nobr>> <span id = "skin"> <<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">> </span> <<link "White">> <<set $customSlave.skin = "white">> <<CustomSlaveSkin>> <</link>> | <<link "Black">> <<set $customSlave.skin = "black">> <<CustomSlaveSkin>> <</link>> | <<link "Tanned">> <<set $customSlave.skin = "tanned">> <<CustomSlaveSkin>> <</link>> | <<link "Fair">> <<set $customSlave.skin = "fair">> <<CustomSlaveSkin>> <</link>> | <<link "Light brown">> <<set $customSlave.skin = "light brown">> <<CustomSlaveSkin>> <</link>> | <<link "Brown">> <<set $customSlave.skin = "brown">> <<CustomSlaveSkin>> <</link>> | <<link "Dark">> <<set $customSlave.skin = "dark">> <<CustomSlaveSkin>> <</link>> | <<link "Light">> <<set $customSlave.skin = "light">> <<CustomSlaveSkin>> <</link>> | <<link "Olive">> <<set $customSlave.skin = "olive">> <<CustomSlaveSkin>> <</link>> | <<link "Pale">> <<set $customSlave.skin = "pale">> <<CustomSlaveSkin>> <</link>> | <<link "Extremely pale">> <<set $customSlave.skin = "extremely pale">> <<CustomSlaveSkin>> <</link>> <</nobr>> <<nobr>> <span id = "boobs"> <<if $customSlave.boobs == 200>>Flat chest. <<elseif $customSlave.boobs <= 500>>Healthy breasts. <<else>>Big breasts. <</if>> </span> <<link "Flat">> <<set $customSlave.boobs = 200>> <<CustomSlaveBoobs>> <</link>> | <<link "Healthy">> <<set $customSlave.boobs = 500>> <<CustomSlaveBoobs>> <</link>> | <<link "Big">> <<set $customSlave.boobs = 800>> <<CustomSlaveBoobs>> <</link>> <</nobr>> <<nobr>> <span id = "butt"> <<if $customSlave.butt == 1>>Flat buttocks. <<elseif $customSlave.butt < 4>>Healthy buttocks. <<else>>Huge buttocks. <</if>> </span> <<link "Flat">> <<set $customSlave.butt = 1>> <<CustomSlaveButt>> <</link>> | <<link "Healthy">> <<set $customSlave.butt = 3>> <<CustomSlaveButt>> <</link>> | <<link "Huge">> <<set $customSlave.butt = 5>> <<CustomSlaveButt>> <</link>> <</nobr>> <<nobr>> <span id = "vagina"> <<if $customSlave.vagina == -1>>No vagina. <<elseif $customSlave.vagina == 0>>Vaginal virgin. <<else>>Normal vagina. <</if>> <<if $customSlave.dick > 0>> <<link "No vagina">> <<set $customSlave.vagina = -1, $customSlave.preg = -2, $customSlave.ovaries = 0>> <<CustomSlaveVagina>> <</link>> <<else>>//No vagina// <</if>> </span> | <<link "Vaginal virgin">> <<set $customSlave.vagina = 0, $customSlave.preg = -1, $customSlave.ovaries = 1>> <<CustomSlaveVagina>> <</link>> | <<link "Normal">> <<set $customSlave.vagina = 1, $customSlave.preg = -1, $customSlave.ovaries = 1>> <<CustomSlaveVagina>> <</link>> <</nobr>> <<nobr>> <span id = "dick"> <<if $customSlave.dick == 0>>No penis. <<elseif $customSlave.dick == 2>>Small penis. <<else>>Large penis. <</if>> </span> <<link "No penis">> <<set $customSlave.dick = 0,$customSlave.balls = 0,$customSlave.clit = 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</link>> | <<link "Small penis">> <<set $customSlave.dick = 2,$customSlave.clit = 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</link>> | <<link "Large penis">> <<set $customSlave.dick = 4,$customSlave.clit = 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</link>> <</nobr>> <<nobr>> <span id = "clitballs"> <<if $customSlave.dick > 0>> <<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls == 2>>Small testicles.<<else>>Large testicles.<</if>> <<link "No testicles">> <<set $customSlave.balls = 0,$customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Small testicles">> <<set $customSlave.balls = 2,$customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Large testicles">> <<set $customSlave.balls = 4,$customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> <<else>> <<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>> <<link "Normal clitoris">> <<set $customSlave.clit = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Big clitoris">> <<set $customSlave.clit = 1>> <<CustomSlaveClitBalls>> <</link>> | <<link "Enormous clitoris">> <<set $customSlave.clit = 2>> <<CustomSlaveClitBalls>> <</link>> <br> <<if $customSlave.labia == 0>>Minimal labia<<elseif $customSlave.labia == 1>>Normal labia<<elseif $customSlave.labia == 2>>Huge labia.<<else>>Enormous labia.<</if>> <<link "Minimal labia">> <<set $customSlave.labia = 0>> <<CustomSlaveClitBalls>> <</link>> | <<link "Normal labia">> <<set $customSlave.labia = 1>> <<CustomSlaveClitBalls>> <</link>> | <<link "Huge labia">> <<set $customSlave.labia = 2>> <<CustomSlaveClitBalls>> <</link>> | <<link "Enormous labia">> <<set $customSlave.labia = 3>> <<CustomSlaveClitBalls>> <</link>> <</if>> </span> <</nobr>> <<nobr>> <span id = "anus"> <<if $customSlave.anus == 0>>Anal virgin. <<else>>Normal anus. <</if>> </span> <<link "Anal virgin">> <<set $customSlave.anus = 0>> <<CustomSlaveAnus>> <</link>> | <<link "Normal anus">> <<set $customSlave.anus = 1>> <<CustomSlaveAnus>> <</link>> <</nobr>> <<nobr>> <span id = "skills"> <<if $customSlave.analSkill <= 10>>Sexually unskilled. <<elseif $customSlave.analSkill <= 10>>Basic sex skills. <<else>>Sexual skilled. <</if>> </span> <<link "Unskilled">> <<set $customSlave.analSkill = 0,$customSlave.oralSkill = 0,$customSlave.vaginalSkill = 0>> <<CustomSlaveSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.analSkill = 15,$customSlave.oralSkill = 15,$customSlave.vaginalSkill = 15>> <<CustomSlaveSkills>> <</link>> | <<link "Expert">> <<set $customSlave.analSkill = 35,$customSlave.oralSkill = 35,$customSlave.vaginalSkill = 35>> <<CustomSlaveSkills>> <</link>> <</nobr>> <<nobr>> <span id = "whoreskills"> <<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment. <<elseif $customSlave.whoreSkill <= 10>>Basic skills at prostitution and entertainment. <<else>>Skilled at prostitution and entertainment. <</if>> </span> <<link "Unskilled">> <<set $customSlave.whoreSkill = 0,$customSlave.entertainSkill = 0>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.whoreSkill = 15,$customSlave.entertainSkill = 15>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Expert">> <<set $customSlave.whoreSkill = 35,$customSlave.entertainSkill = 35>> <<CustomSlaveWhoreSkills>> <</link>> <</nobr>> <<nobr>> <span id = "combatskills"> <<if $customSlave.combatSkill == 0>>Unskilled at combat. <<else>>Skilled at combat. <</if>> </span> <<link "Unskilled">> <<set $customSlave.combatSkill = 0>> <<CustomSlaveCombatSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.combatSkill = 1>> <<CustomSlaveCombatSkills>> <</link>> <</nobr>> <<nobr>> <span id = "intelligence"> <<if $customSlave.intelligence >= 3>>Brilliant. <<elseif $customSlave.intelligence == 2>>Very smart.. <<elseif $customSlave.intelligence == 1>>Smart. <<elseif $customSlave.intelligence == 0>>Average intelligence. <<elseif $customSlave.intelligence == -1>>Stupid. <<elseif $customSlave.intelligence == -2>>Very stupid. <<else>>Moronic. <</if>> </span> <<link "Brilliant">> <<set $customSlave.intelligence = 3>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very smart">> <<set $customSlave.intelligence = 2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Smart">> <<set $customSlave.intelligence = 1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Average intelligence">> <<set $customSlave.intelligence = 0>> <<CustomSlaveIntelligence>> <</link>> | <<link "Stupid">> <<set $customSlave.intelligence = -1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very stupid">> <<set $customSlave.intelligence = -2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Moronic">> <<set $customSlave.intelligence = -3>> <<CustomSlaveIntelligence>> <</link>> <</nobr>> <<nobr>> <span id = "education"> <<if $customSlave.intelligenceImplant == 1>>Educated. <<else>>Uneducated. <</if>> </span> <<link "Educated">> <<set $customSlave.intelligenceImplant = 1>> <<CustomSlaveEducation>> <</link>> | <<link "Uneducated">> <<set $customSlave.intelligenceImplant = 0>> <<CustomSlaveEducation>> <</link>> <</nobr>> <<nobr>> <span id = "nationality"> Nationality: $customSlave.nationality. </span> <<for _i = 0; _i < setup.baseNationalities.length; _i++>> <<set _nation = setup.baseNationalities[_i]>> <<print " <<link _nation>> <<set $customSlave.nationality = setup.baseNationalities[" + _i + "]>> <<CustomSlaveNationality>> <</link>> ">> <<if _i < setup.baseNationalities.length-1>> | <</if>> <</for>> <</nobr>> <<nobr>> <<if $customSlaveOrdered == 1>> [[Withdraw custom slave order|Main][$customSlaveOrdered = 0]] <<else>> [[Post custom slave order|Main][$customSlaveOrdered = 1]] <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/customSlave.tw
tw
mit
16,163
:: Dairy [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Dairy", _SL = $slaves.length>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<SlaveSort $DairyiIDs>> <<set _DL = $DairyiIDs.length, $dairySlaves = _DL>> <<dairyAssignmentFilter>> <<if $dairyName != "the Dairy">> <<set $dairyNameCaps = $dairyName.replace("the ", "The ")>> <</if>> <<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>> <<if $dairyStimulatorsSetting == 2>> <<set $dairyStimulatorsSetting = 1>> <</if>> <<if $dairyPregSetting >= 2>> <<set $dairyPregSetting = 1>> <</if>> <<if $dairyFeedersSetting == 2>> <<set $dairyFeedersSetting = 1>> <</if>> <</if>> <<if ($Milkmaid != 0) && ($dairyRestraintsSetting == 2)>> $Milkmaid.slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties. <<removeJob $Milkmaid "be the Milkmaid">> <br><br> <</if>> <<if ($dairySlaves > 1)>> <<if $dairyFeedersSettingChanged == 1>> In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br> <<elseif $dairyFeedersSettingChanged == -1>> In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br> <</if>> <<if $dairyPregSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <<if ($dairyPregSetting > 0)>> <<set $reservedChildren -= $slaves[_i].reservedChildren>> <<set $slaves[_i].reservedChildren = 0>> <<if (($slaves[_i].pregType >= 50) || ($slaves[_i].bellyImplant != -1))>> $slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</if>> <</for>> In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to <<if $dairyFeedersSetting < 2>> struggle instinctively against their restraints, and the more energetic ones begin to weep. <<else>> struggle instinctively against their restraints. <</if>> As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br> <<elseif $dairyPregSettingChanged == -1>> In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear. <<if $dairyFeedersSetting < 2>> The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable. <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints. <</if>> The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br> <</if>> <<if $dairyStimulatorsSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].anus < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters, <<if $dairyFeedersSetting < 2>> they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining <<else>> they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling <</if>> gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.<br><br> <<elseif $dairyStimulatorsSettingChanged == -1>> In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses. <<if $dairyFeedersSetting < 2>> Several of the more energetic slaves begin to cry quietly with relief <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief <</if>> as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.<br><br> <</if>> <<if $dairyRestraintsSettingChanged == 1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].indentureRestrictions >= 2)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern. <<else>> The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer. <</if>> <br><br> <<elseif $dairyRestraintsSettingChanged == -1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].indentureRestrictions >= 1)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror. <<else>> The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port. <</if>> <br><br> <</if>> <</if>> <<set $dairySlaves = $DairyiIDs.length, $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>> <<if ($dairyRestraintsSetting > 1)>> $dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors. <<switch $dairyDecoration>> <<case "Roman Revivalist">> The screens there review each slave's liquid contributions to the state in minute detail. <<case "Aztec Revivalist">> The strange sight of the milking machines, designed to look like fertility statues gives the space an imposing feeling. <<case "Egyptian Revivalist">> The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly. <<case "Edo Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions. <<case "Arabian Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls. <<case "Chinese Revivalist">> The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons. <<case "Chattel Religionist">> It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology. <<case "Degradationist">> The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan. <<case "Repopulation Focus">> The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb. <<case "Eugenics">> The screens there tell very little about the slaves within. That information is privy only to Society's Elite. <<case "Asset Expansionist">> It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride. <<case "Transformation Fetishist">> It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more. <<case "Gender Radicalist">> The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs. <<case "Gender Fundamentalist">> The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage. <<case "Physical Idealist">> The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology. <<case "Supremacist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more. <<case "Subjugationist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more. <<case "Paternalist">> The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible. <<case "Pastoralist">> The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do. <<case "Maturity Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies. <<case "Youth Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them. <<case "Body Purist">> The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product. <<case "Slimness Enthusiast">> The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders. <<case "Hedonistic">> The gallery is placed for a good view of each slave's fattened body and the undulations running through them from the force of the milkers<<if $dairyPregSetting || $dairyFeedersSetting || $dairyStimulatorsSetting>> and other assorted tubes and dildos<</if>>. <<default>> Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen. <</switch>> <<else>> $dairyNameCaps <<switch $dairyDecoration>> <<case "Roman Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests. <<case "Aztec Revivalist">> is sterile and organized, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Aztec god of the Earth. <<case "Egyptian Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests. <<case "Edo Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName. <<case "Arabian Revivalist">> is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings. <<case "Chinese Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can. <<case "Chattel Religionist">> is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably. <<case "Degradationist">> is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream. <<case "Repopulation Focus">> is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort. <<case "Eugenics">> is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy. <<case "Asset Expansionist">> looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling. <<case "Transformation Fetishist">> looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here. <<case "Gender Radicalist">> is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum. <<case "Gender Fundamentalist">> is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked. <<case "Physical Idealist">> could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong. <<case "Supremacist">> is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream. <<case "Subjugationist">> is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream. <<case "Paternalist">> is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward. <<case "Pastoralist">> is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer. <<case "Maturity Preferentialist">> is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Youth Preferentialist">> is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries. <<case "Body Purist">> is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure. <<case "Slimness Enthusiast">> is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body. <<case "Hedonistic">> is comfortable and fun. The stalls are filled with thick, soft pillows to lounge on while hooked to the milking machines with plenty of toys to make use of while getting milked. Cows here are expected to binge eat between milkings, since the best milk comes from cattle who are immobile, stuffed with food and hugely fat. <<default>> is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy. <</switch>> <</if>> <<if $dairySlaves > 2>> $dairyNameCaps is working steadily. <<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>> Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching. <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairyFeedersSetting == 2>> A phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet. <<else>> When feeding is required, a phallus extends into cows' mouths. <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> <<if $dairyStimulatorsSetting == 2>> Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion. <<else>> Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm. <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if $dairyPregSetting == 3>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning. <<elseif $dairyPregSetting == 2>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises. <<else>> The fertile cows are visibly pregnant. <</if>> <</if>> <<else>> The row of milking machines is available for cows to use. <<if ($dairyRestraintsSetting > 0)>> When they do, the machines gently restrain them until they are completely done. <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked. <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> The fertile cows are visibly pregnant. <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>> <</if>> <</if>> <<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> $dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises. <<elseif $dairySlaves > 0>> $dairyNameCaps is sparsely populated. <<elseif $Milkmaid != 0>> $Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment. <<else>> $dairyNameCaps is empty and desolate. <<link "Decommission the dairy">> <<set $dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0, $dairyHyperPregRemodel = 0, $cumPipeline = 0, $milkPipeline = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Dairy">> <<set $sectors[_i].type = "Manufacturing">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> <br>$dairyNameCaps can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5]] //Costs ¤_Tmult0 and will increase upkeep costs// <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <br> <<if $dairyFeedersUpgrade == 1>> The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production. <br>&nbsp;&nbsp;&nbsp;&nbsp;The feeders are <<if $dairyFeedersSetting == 2>> ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyFeedersSetting == 1>> ''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]] <</if>> <<else>> $dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <br> <<if $dairyPregUpgrade == 1>> $dairyNameCaps can support cow pregnancies. <br>&nbsp;&nbsp;&nbsp;&nbsp;Fertile cows' wombs are <<if $dairyPregSetting == 3>> ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting = 2]] <<elseif $dairyPregSetting == 2>> ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyHyperPregRemodel == 1)>> [[Mass Production|Dairy][$dairyPregSetting = 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]] <<elseif $dairyPregSetting == 1>> ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]]<</if>> <<else>> ''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]] <</if>> <<else>> $dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs. <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade = 1]] //Costs ¤2500 and will increase upkeep costs// <</if>> <br> <<if $dairyStimulatorsUpgrade == 1>> The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;The sodomizers are <<if $dairyStimulatorsSetting == 2>> ''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]] <<elseif $dairyStimulatorsSetting == 1>> ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]] <</if>> <<else>> $dairyNameCaps does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= _Tmult1, $dairyStimulatorsUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs// <</if>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> <<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting == 2)>> <br> <<if $dairyPrepUpgrade == 1>> $dairyNameCaps features a preparatory raper designed to gape slaves for integration. <<else>> $dairyNameCaps's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= _Tmult2, $dairyPrepUpgrade = 1]] //Costs ¤_Tmult2// <</if>> <</if>> <br> <<if $dairyRestraintsUpgrade == 1>> $dairyNameCaps is equipped to restrain cows. <br>&nbsp;&nbsp;&nbsp;&nbsp;The cows are restrained <<if $dairyRestraintsSetting == 2>> ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyRestraintsSetting == 1>> ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]] <<else>> ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]] <</if>> <<else>> $dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= _Tmult2, $dairyRestraintsUpgrade = 1]] //Costs ¤_Tmult2// <</if>> <<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2) && ($dairyPregSetting >= 1)>> <br> <<if $dairyHyperPregRemodel == 1>> $dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow. <<else>> $dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= _Tmult1, $dairyHyperPregRemodel = 1]] //Costs ¤_Tmult1// <</if>> <</if>> <<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>> <br>$dairyNameCaps will <<if $createBioreactors == 1>> ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]] <<else>> ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]] <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2// <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2// <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br> <<if $dairyUpgradeMenials == 1>> <<if $menialBioreactors > 0>> Menial Bioreactors are restrained here and there, in every unused space. Hoses run from their nipples<<if $seeDicks != 0>> and penises<</if>> into the machinery, and from the machinery into their mouths<<if $seeDicks != 100>>, anuses, and the pussies beneath their pregnant bellies<<else>> and anuses<</if>>. <<else>> In addition to the standard milking machines, $dairyName includes numerous hose hookups for menial Bioreactors. When there's space, any menial milkers you own can be placed in any empty space and connected. <</if>> <<else>> There is no provision for milking menial Bioreactors. [[Add hose hookups|Dairy][$cash -= _Tmult1, $dairyUpgradeMenials = 1]] //Costs ¤_Tmult1// <</if>> <</if>> <<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>> <br><br>@@.yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows. <</if>> <!-- Statistics output --> <<DairyStatistics 1>> <br><br> <<if ($Milkmaid != 0)>> <<set $Flag = 2>> <<include "Slave Summary">> <<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $milkmaidImpregnates == 1>> Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates = 0]] <<else>> She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates = 1]] <</if>> <</if>> <<elseif $dairyRestraintsSetting > 1>> //Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation// <<else>> You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]] <</if>> <<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <br><br> <<if ($dairy <= $dairySlaves+_seed)>> ''$dairyNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $dairySlaves)>> <<link "''Send a slave to $dairyName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $dairySlaves > 0>> | <<link "''Bring a slave out of $dairyName''">> <<replace #ComingGoing>> <<dairyAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$dairyNameCaps is empty for the moment.<br>// <</if>> <<if _seed > 1>> //In addition, _seed milking machines have biological components installed in them.// <<elseif _seed == 1>> //In addition, one milking machine has biological components installed in it.// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<dairyAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/dairy.tw
tw
mit
35,085
:: Dairy Report [nobr] <span id="dairystats"> </span> <<set _MMWorkout = 0>> <<SlaveSort $DairyiIDs>> <<set _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length, $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, $intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.dairy = initFacilityStatistics($facility.dairy)>> <<if ($Milkmaid != 0)>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Milkmaid.ID; })>> <<if $slaves[_FLs].health < 90>> <<set $slaves[_FLs].curatives = 2>> <<else>> <<set $slaves[_FLs].curatives = 0>> <</if>> <<if ($slaves[_FLs].diet != "healthy")>> <<set ($slaves[_FLs].diet = "healthy")>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if ($slaves[_FLs].oralSkill > 0)>> <<set $milkmaidDevotionBonus += Math.trunc($slaves[_FLs].oralSkill/30)>> <</if>> <<if ($slaves[_FLs].health >= 80)>> <<set $milkmaidHealthBonus++>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "boobs">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "boobs">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<run getSlaveStatisticData($Milkmaid, $facility.dairy)>> <<set $Milkmaid = $slaves[_FLs], $i = _FLs>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Milkmaid>> is serving as your Milkmaid. <<if $Milkmaid.relationship == -3 && $Milkmaid.devotion > 50>> <<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>> She tries her best to be your perfect farmwife. <</if>> <<if (_DL > 0) && ($milkmaidImpregnates == 1) && (canPenetrate($Milkmaid)) && $Milkmaid.pubertyXY == 1>> <<set _milkmaidImpregnated = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if (canImpreg($slaves[$i], $Milkmaid))>> <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = $Milkmaid.ID, $slaves[$i].pregKnown = 1, $slaves[$i].pregWeek = 1, _milkmaidImpregnated++, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<SetPregType $slaves[$i]>> <</if>> <</for>> <<if _milkmaidImpregnated > 0>> It's her responsibility to keep her charges pregnant, and she constantly <<if _milkmaidImpregnated == 1>> breeds the one fertile cow. <<else>> fills the _milkmaidImpregnated cows' cunts with her cum. <</if>> <<if $Milkmaid.career == "a breeding bull">> She was conditioned to fill empty wombs, so she takes a @@.hotpink;deep pleasure@@ in her job. <<set $slaves[_FLs].devotion++>> <</if>> <<set _Tmult = (_milkmaidImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Milkmaid.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>> <</if>> <</if>> <<if (_FLsFetish == 1)>> In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@.lightcoral;become more of a breast girl.@@ <<elseif (_FLsFetish == 2)>> It's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make her more of a breast fetishist.@@ <</if>> <<if ($Milkmaid.muscles > 30)>> <<set $milkmaidHealthBonus++>> Her muscles help her handle the fattest or most reluctant cow. <</if>> <<if $dairyRestraintsSetting != 2>> /* how much effort the MM must take to force a slave into a stall */ <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if $slaves[$i].devotion < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].trust < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].muscles >= 30>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].weight >= 70>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].weight >= 160>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].boobs >= 20000>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].balls >= 30>> <<set _MMWorkout++>> <</if>> <<if bigBellyPreg($slaves[$i])>> <<set _MMWorkout++>> <</if>> <<if !canWalk($slaves[$i])>> /* big bonus if they can't move themselves and are fat as cows */ <<if $slaves[$i].weight >= 70>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].weight >= 160>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].boobs >= 20000>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].balls >= 30>> <<set _MMWorkout += 2>> <</if>> <<if bigBellyPreg($slaves[$i])>> <<set _MMWorkout += 2>> <</if>> <</if>> <</for>> <</if>> <<if (_MMWorkout > random(1,30)) && $Milkmaid.muscles < 60>> Constantly having to wrestle unruly or aiding heavy cows into their stalls forces her to @@.lime;build muscle.@@ <<set $slaves[_FLs].muscles++>> <</if>> <<if ($Milkmaid.oralSkill > 30)>> Her skilled tongue helps her keep her girls happy. <</if>> <<if ($Milkmaid.oralSkill < 90)>> <<set $skillIncrease = 3>> <<OralSkillIncrease $slaves[_FLs]>> <</if>> <<if ($Milkmaid.sexualQuirk == "caring")>> <<set $milkmaidTrustBonus++>> She's very caring, and does her best to get the cows to trust her. <</if>> <<if ($Milkmaid.behavioralQuirk == "funny")>> <<set $milkmaidTrustBonus++>> She's funny, and does her best to get the cows to trust her by keeping them laughing. <</if>> <<if setup.milkmaidCareers.includes($Milkmaid.career)>> <<set $milkmaidHealthBonus++>> She has career experience dealing with milk animals. <</if>> <<if ($dairyStimulatorsSetting < 2) && ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if ($slaves[$i].balls > 0)>> She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating. <<break>> <</if>> <</for>> <</if>> <<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if $Milkmaid.rivalryTarget == $slaves[$i].ID>> She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry == 2>>rival<<elseif $Milkmaid.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, making sure she is unhappy and uncomfortable. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <<if random(1,100) > 65>> <<set $Milkmaid.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Milkmaid.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship == 2>>best friend<<elseif $Milkmaid.relationship == 3>>friend with benefits<<elseif $Milkmaid.relationship == 4>>lover<<elseif $Milkmaid.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is happy and comfortable. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Milkmaid.ID || $slaves[$i].father == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Milkmaid.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Milkmaid.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif areSisters($slaves[$i], $Milkmaid) == 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif areSisters($slaves[$i], $Milkmaid) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif areSisters($slaves[$i], $Milkmaid) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <</if>> <<elseif $Milkmaid.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She spends extra time with $slaves[$i].slaveName, the well-known cow. She is fascinated by $slaves[$i].slaveName's massive $slaves[$i].boobs cc breasts and spends extra time massaging and kneading them to maximize production. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> She is disappointed that the well-known cow $slaves[$i].slaveName<<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>>'s breasts have shrunken considerably from their heyday.<</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if (($slaves[$i].balls > 6) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>> She spends extra time with $slaves[$i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> She is disappointed that the (formerly) massive ejaculating cow $slaves[$i].slaveName<<if $slaves[$i].balls == 0 || $slaves[$i].dick == 0>> is incapable of giving cum. <<elseif $slaves[$i].prostate < 2>> no longer possesses a hyperactive prostate. <<else>>'s balls are considerably smaller than at their heyday.<</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[$i].bellyPreg >= 1500>> She spends extra time with $slaves[$i].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</for>> <</if>> <<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>> <<if (_DL + _Tadd > 0)>> <<if ($Milkmaid != 0)>><br><br><</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''There are _DL cows in $dairyName.''<<else>>''There is one cow in $dairyName.''<</if>> <<if ($dairyRestraintsSetting > 1)>> The facility functions as an industrial slave products factory. <</if>> <<if (_Tadd > 0)>> _Tadd milking machines have permanent biological components, making a total of <<print _Tadd + _DL>> milk-producing bodies. <</if>> <</if>> <<if ($Milkmaid != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as your Milkmaid. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Milkmaid = $slaves[_FLs]>> <</if>> <<set _oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> /* Special attention section */ <<if ($legendaryCowID == 0) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryCowID = $slaves[$i].ID>> <</if>> <<if ($legendaryBallsID == 0) && ($slaves[$i].dick != 0) && ($slaves[$i].balls > 5 || ($slaves[$i].balls > 4 && $slaves[$i].prostate > 1)) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryBallsID = $slaves[$i].ID>> <</if>> /* Perform facility based rule changes */ <<if ($dairySlimMaintain == 0) && ($slaves[$i].weight <= 30)>> <<set $slaves[$i].diet = "fattening">> <<elseif ($slaves[$i].diet == "fattening") || ($dairyRestraintsSetting > 1)>> <<set $slaves[$i].diet = "healthy">> <</if>> <<if $dairyRestraintsSetting > 1>> <<set $slaves[$i].collar = "none", $slaves[$i].choosesOwnClothes = 0, $slaves[$i].clothes = "no clothing", $slaves[$i].buttplug = "none", $slaves[$i].vaginalAccessory = "none", $slaves[$i].dickAccessory = "none">> <</if>> <<if $dairyPregSetting > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> /* General End of Week effects */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is serving as a cow in $dairyName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <br>&nbsp;&nbsp;&nbsp; <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA get milked">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set _milkWeek += $milk, _cumWeek += $cum>> /* Facility Specific End of Week effects */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <</if>> <<if ($slaves[$i].lactation > 0) && (($dairySlimMaintain == 0) || ($slaves[$i].boobs > 700))>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set $slaves[$i].boobs += 25>> <</if>> <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].balls == 0)>> <<set $slaves[$i].hormones = 2>> <</if>> <<if ($slaves[$i].lactation < 2)>> <<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <</if>> <<if $slaves[$i].prostate == 1>> <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <<if $slaves[$i].vasectomy == 1>> <<set $slaves[$i].vasectomy = 0, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <<if ($slaves[$i].health < 75)>> <<set $slaves[$i].health += 25>> <<else>> <<if ($dairySlimMaintain == 0)>> <<if $dairyFeedersSetting > 1 && $dairyStimulatorsSetting > 0>> <<if $slaves[$i].boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <<else>> <<set $slaves[$i].boobs = 50000>> <</if>> <<elseif $dairyFeedersSetting > 0 && $dairyStimulatorsSetting > 0>> <<if $slaves[$i].boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<elseif $dairyFeedersSetting > 1>> <<if $slaves[$i].boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<else>> <<if $slaves[$i].boobs < 5000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <</if>> <</if>> <<if ($slaves[$i].balls > 0)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].balls < 125)>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].balls == 125)>> <<set _balltacular++>> <</if>> <<elseif ($slaves[$i].balls < 10)>> <<if (random(1,100) > (40+(10*$slaves[$i].balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].balls == 10)>> <<set _balltacular++>> <</if>> <</if>> <<if $slaves[$i].dick > 0>> <<if $slaves[$i].dick < 10>> <<if (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].dick++>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) */ <<if ($dairyStimulatorsUpgrade == 1) && $dairyStimulatorsSetting > 0>> <<if ($dairyStimulatorsSetting > 1) && ($slaves[$i].anus < 4)>> <<set $slaves[$i].anus++>> <<if ($slaves[$i].anus == 4)>> <<set _anusesStretched++>> <</if>> <<elseif ($slaves[$i].anus < 3)>> <<set $slaves[$i].anus++>> <</if>> <<if ($slaves[$i].health < 60)>> <<set $slaves[$i].health += 20>> <<elseif $dairySlimMaintain == 0>> <<if $dairyFeedersSetting > 1>> <<if $slaves[$i].boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <<else>> <<set $slaves[$i].boobs = 50000>> <</if>> <<elseif $dairyFeedersSetting > 0>> <<if $slaves[$i].boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<else>> <<if $slaves[$i].boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <</if>> <</if>> <</if>> <<if ($dairyRestraintsSetting > 1)>> <<set $slaves[$i].lactationAdaptation += 1>> <<if ($slaves[$i].muscles > -100)>> <<set $slaves[$i].muscles-->> <</if>> <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($slaves[$i].boobs > 48000) && (($slaves[$i].balls >= 10) || ($slaves[$i].balls == 0))>> <<set $bioreactorPerfectedID = $slaves[$i].ID>> <</if>> <<else>> <<if ($slaves[$i].sexualFlaw != "self hating")>> <<if ($slaves[$i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0) || ($dairyPregSetting == 0)>> <<if $dairyStimulatorsSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates anal") && ($slaves[$i].sexualQuirk != "painal queen")>> <<set $slaves[$i].sexualFlaw = "hates anal">> <</if>> <</if>> <<if $dairyPregSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates penetration") && ($slaves[$i].sexualQuirk != "strugglefuck queen")>> <<set $slaves[$i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<if $dairyFeedersSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates oral") && ($slaves[$i].sexualQuirk != "gagfuck queen")>> <<set $slaves[$i].sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].chem > 250>> <<set _chemSevere++>> <<elseif $slaves[$i].chem > 100>> <<set _chemMinor++>> <</if>> <</if>> <<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>> <<if $slaves[$i].devotion <= 95 && $slaves[$i].sexualFlaw != "self hating">> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 10>> <<if ($slaves[$i].devotion < -65)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 10>> <<if ($slaves[$i].trust < -65)>> <<set _horrified++>> <</if>> <<elseif ($slaves[$i].vaginalSkill > 0)>> <<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].oralSkill > 0)>> <<set $slaves[$i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].analSkill > 0)>> <<set $slaves[$i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence--, _intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].whoreSkill > 0)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].entertainSkill > 0)>> <<set $slaves[$i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence--, _stupidified++>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish = "mindbroken", _mindbroken++>> <</if>> <</if>> <</if>> <<if ($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) && ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 5>> <<else>> <<set $slaves[$i].chem += 2>> <</if>> <<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>> <<if ($slaves[$i].devotion < 75)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 5>> <<if ($slaves[$i].devotion < -70)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 5>> <<if ($slaves[$i].trust < -70)>> <<set _horrified++>> <</if>> <<elseif ($slaves[$i].vaginalSkill >= 20)>> <<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].oralSkill >= 20)>> <<set $slaves[$i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].analSkill >= 20)>> <<set $slaves[$i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence--, $intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 8>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 8>> <<elseif ($slaves[$i].whoreSkill >= 20)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].entertainSkill >= 20)>> <<set $slaves[$i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence--, _stupidified++>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish = "mindbroken", _mindbroken++>> <</if>> <<elseif ($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) && ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 2>> <<else>> <<set $slaves[$i].chem++>> <</if>> <</if>> /* closes ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5 */ <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if ($slaves[$i].ovaries == 1) && ($slaves[$i].vagina > -1)>> <<set _femCumWeek += Math.trunc((70-$slaves[$i].physicalAge)/(30-($slaves[$i].vaginaLube*10)))>> <<if ($slaves[$i].preg == -2)>> <<set $slaves[$i].preg = 0, _desterilized++>> <</if>> <<if isFertile($slaves[$i])>> <<if $slaves[$i].eggType == "human">> <<set $slaves[$i].preg = 1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>> <<if ($dairyPregSetting > 2)>> <<set $slaves[$i].pregType = random(10,29)>> <<elseif ($dairyPregSetting > 1)>> <<set $slaves[$i].pregType = random(3,6)>> <<else>> <<set $slaves[$i].pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>> <</if>> <<set $slaves[$i].pregSource = -2>> <</if>> /*closes eggType */ <<if ($slaves[$i].vagina == 0)>> <<set $slaves[$i].vagina++>> <</if>> <<elseif ($slaves[$i].pregKnown == 1)>> <<if ($dairyPregSetting > 2)>> <<set $cash += 100>> <<elseif ($dairyPregSetting > 1)>> <<set $cash += 50>> <<else>> <<set $cash += 25>> <</if>> <<if ($dairyPregSetting > 1) && ($slaves[$i].vagina < 4)>> <<set $slaves[$i].vagina++>> <<if ($slaves[$i].vagina == 4)>> <<set _vaginasStretched++>> <</if>> <<elseif ($slaves[$i].vagina < 3)>> <<set $slaves[$i].vagina++>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $inflatedSlavesMilk > 0>> <<set _milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _cumWeek -= ((80*$inflatedSlavesCum*10)+80)>> <<if _cumWeek < 0>> <<set _cumWeek = 0>> <</if>> <</if>> <<if (_Tadd > 0)>> <<set _tempCash = $cash>> <<set _seed = (100*$bioreactorsXY) + (100*$bioreactorsHerm), _cumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (2*$bioreactorsXX) + (2*$bioreactorsHerm), _femCumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (800*$bioreactorsXX) + (700*$bioreactorsBarren) + (600*$bioreactorsXY) + (600*$bioreactorsHerm), _milkWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<else>> <<set $cash += _seed*9>> <</if>> <br><br>_Tadd permanently converted biological "machine<<if _Tadd > 1>>s<</if>>" produce<<if _Tadd == 1>>s<</if>> @@.yellowgreen;¤<<print $cash-_tempCash>>@@ income. <</if>> <<if $inflatedSlavesMilk > 0>> <<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>> <</if>> <<if $inflatedSlavesCum > 0>> <<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>> <</if>> <<set _profits = $cash-_oldCash>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if _chemSevere > 1>> _chemSevere cows' productivity is being reduced by the long term effects of industrial use. <<elseif _chemSevere > 0>> One cow's productivity is being reduced by the long term effects of industrial use. <</if>> <<if _chemMinor > 1>> _chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output. <<elseif _chemMinor > 0>> One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output. <</if>> <<if _desterilized > 1>> _desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated. <<elseif _chemMinor > 0>> One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated. <</if>> <<if _hatefilled > 1>> _hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue. <<elseif _hatefilled > 0>> One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue. <</if>> <<if _horrified > 1>> _horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again. <<elseif _horrified > 0>> One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again. <</if>> <<if _skillsLost > 1>> _skillsLost cows forgot skills due to their inability to focus on anything but machine rape. <<elseif _skillsLost > 0>> One cow forgot skills due to her inability to focus on anything but machine rape. <</if>> <<if _careerForgotten > 1>> _careerForgotten cows forgot the details of their past professional lives; all they can remember now is this. <<elseif _careerForgotten > 0>> One cow forgot the details of her past professional life; all she can remember now is this. <</if>> <<if _vaginasStretched > 1>> _vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth. <<elseif _vaginasStretched > 0>> One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth. <</if>> <<if _anusesStretched > 1>> _anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped. <<elseif _anusesStretched > 0>> One cow's anus was loosened by machine sodomy, and is now permanently gaped. <</if>> <<if $intelligenceLost > 1>> $intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <<elseif $intelligenceLost > 0>> One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <</if>> <<if _stupidified > 1>> _stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence. <<elseif _stupidified > 0>> One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence. <</if>> <<if _mindbroken > 1>> _mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat. <<elseif _mindbroken > 0>> One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat. <</if>> <<if _boobtacular > 1>> _boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity. <<elseif _boobtacular > 0>> One cow grew past 30 kilograms of breasts, a remarkable advance in capacity. <</if>> <<if _balltacular > 1>> _balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force. <<elseif _balltacular > 0>> One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force. <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting >= 2)>> Fertile cows make you a significant profit through contract pregnancies. <<elseif ($dairyPregSetting == 1)>> Fertile cows make you a small profit through contract pregnancies. <</if>> <</if>> <<set _cumWeek = Math.trunc(_cumWeek/10)>> <<set $cumPipeline = _cumWeek, $milkPipeline = _milkWeek>> <<if $inflatedSlavesMilk > 0>> <<set _outputMilk = ((8*$inflatedSlavesMilk*10)+8)>> <<else>> <<set _outputMilk = 0>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _outputCum = (((80*$inflatedSlavesCum*10)+80)/10)>> <<else>> <<set _outputCum = 0>> <</if>> $dairyNameCaps produced <<print _milkWeek+_outputMilk>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+_outputCum>> liters of cum<</if>> this week. <<if $inflatedSlavesMilk > 0>> _outputMilk liters of milk were pumped into your penthouse for filling slaves this week. <</if>> <<if $inflatedSlavesCum > 0>> <<if $inflatedSlavesMilk > 0>>and <</if>>_outputCum liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>. <</if>> <<if _femCumWeek > 0>> The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions. <</if>> <<if _births > 1>> Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <<elseif _births > 0>> Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $dairyPregSetting > 0>> The Societal Elite know what you are doing with your cows. @@.red;They do not approve@@. <<set $failedElite += 5>> <</if>> <<if _milkmaidImpregnates == 1>> The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@.red;They are not amused by your disenterest in eugenics@@. <<set $failedElite += 10>> <</if>> <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.dairy; b.whoreIncome = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = (State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren); if (b.maintenance > 0) { b.maintenance *= 100; } else { b.maintenance = 0; } b.maintenance += State.variables.dairy * State.variables.facilityCost * (1.0 + 0.2 * State.variables.dairyFeedersUpgrade + 0.1 * State.variables.dairyPregUpgrade); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <<if (_profits > 0)>> These sale of these products makes a profit of @@.yellowgreen;¤_profits@@. <<elseif (_profits < 0)>> Due to one-off costs of hormonal implants to encourage fluid production, your dairy made a loss of @@.red;¤_profits@@. <</if>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> Slave products have completely replaced traditional dairy, making the facility extremely lucrative. <</if>> <<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>> <br>&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSlimnessEnthusiast > 80>> Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process. <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> In keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process. <<else>> Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process. <<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>> <</if>> <</if>> <<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if ($slaves[$i].ID == $bioreactorPerfectedID)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $slaves[$i]>>'s breasts<<if $slaves[$i].balls > 0>>, balls<</if>><<if $slaves[$i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately <<if $slaves[$i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[$i].physicalAge))/1000)>> liters of cum,<</if>> <<if $slaves[$i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[$i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>><<print 13*(45-$slaves[$i].physicalAge)>><<else>><<print 5*(45-$slaves[$i].physicalAge)>><</if>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*(45-$slaves[$i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[$i].physicalAge>> year period before its biological components must be replaced. <<if ($slaves[$i].ovaries == 1)>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsXX++>> <<else>> <<set $bioreactorsHerm++>> <</if>> <<else>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsBarren++>> <<else>> <<set $bioreactorsXY++>> <</if>> <</if>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <<break>> <</if>> <</for>> <</if>> <<if $dairyDecoration != "standard">> $dairyNameCaps's @@.green;$dairyDecoration style is well known.@@ <</if>> <<if _DL > 0>> <!-- Statistics output --> <<DairyStatistics 0>> <<timed 50ms>> <<replace #dairystats>> <<DairyStatistics 1>> <</replace>> <</timed>> <</if>> <<if (_DL + _Tadd) > 0 || $Milkmaid != 0>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/dairyReport.tw
tw
mit
44,265
:: Description Options [nobr] <<set $nextButton = "Back", $nextLink = "Options">> //These options will affect both the long form description of each slave and the miniscenes available from the main menu.// <br><br> <<if $showSexualHistory == 1>> Sexual histories are @@.green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory = 0]]// <<else>> Sexual histories are @@.red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory = 1]]// <</if>> <br> <<if $showBodyMods == 1>> Cosmetic body mods are @@.green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods = 0]]// <<else>> Cosmetic body mods are @@.red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods = 1]]// <</if>> <br> <<if $showImplantEffects == 1>> The effects of implants are @@.green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects = 0]]// <<else>> The effects of implants are @@.red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects = 1]]// <</if>> <br> <<if $showClothing == 1>> Clothing is mostly @@.green;SHOWN.@@ //[[Hide|Description Options][$showClothing = 0]]// <<else>> Clothing is mostly @@.red;HIDDEN.@@ //[[Show|Description Options][$showClothing = 1]]// <</if>> <br> Detailed slave age information is <<if $showAgeDetail == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail = 1]]// <</if>> <br> Approximate height is <<if $showHeightCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs = 1]]// <</if>> <br> Volume, in CCs, of breasts is <<if $showBoobCCs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs = 1]]// <</if>> <<if $seeDicks != 0>> <br> Approximate sizes of dicks and balls are <<if $showDickCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs = 1]]// <</if>> <</if>> <br> Attractiveness and Sexual scores are <<if $showScores == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showScores = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showScores = 1]]// <</if>>
mayibrad/fc
src/uncategorized/descriptionOptions.tw
tw
mit
2,334
:: Discard Confirm This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain? [[Discard her|Slave Sold]] [[Cancel|Slave Interact]]
mayibrad/fc
src/uncategorized/discardConfirm.tw
tw
mit
274
:: Dispensary [nobr] <<set $nextButton = "Back", $nextLink = "Manage Penthouse", $showEncyclopedia = 1, $encyclopedia = "The Pharmaceutical Fab.">> <br> The Dispensary <hr> <<if $dispensaryUpgrade == 0>> //The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.// <br> <<else>> //The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.// <br> <</if>> <<if ($dispensaryUpgrade == 0)>> <<if ($rep > 5000)>> [[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade = 1, $drugsCost = $drugsCost/2]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve production efficiency further decreasing costs.// <br> <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades// <br> <</if>> <</if>> <br> The Organ Farm <hr> <<if ($organFarmUpgrade < 3) && ($rep <= 10000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental organ farm parts// <br> <<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>> //The fabricator must updgraded before it can be fitted with perfected organ farm parts// <br> <<elseif $organs.length > 0>> //The organ farm can not be upgraded while it is use// <br> <<elseif ($organFarmUpgrade == 2) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*$upgradeMultiplierMedicine, $organFarmUpgrade = 3]] //Costs ¤<<print 150000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to rapidly grow organs without risk to the implantee's health.// <br> <<elseif ($organFarmUpgrade == 1) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 2]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.// <br> <<elseif ($organFarmUpgrade == 0) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of tailored organs using the autosurgery.// <br> <</if>> <<if $organFarmUpgrade > 2>> The fabricator is capable of rapidly growing organs. <br> <<elseif $organFarmUpgrade > 1>> The fabricator is capable of quickly growing organs, though not without side effects. <br> <<elseif ($organFarmUpgrade > 0)>> The fabricator is capable of growing organs. <br> <</if>> <<if $organs.length > 0>> It is currently working on the following organs: <<for $i = 0; $i < $organs.length; $i++>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID == $organs[$i].ID>> <br> $slaves[$j].slaveName's $organs[$i].type, <<if $organFarmUpgrade == 1>> <<print $organs[$i].weeksToCompletion>> <<elseif $organFarmUpgrade == 2>> <<print Math.ceil($organs[$i].weeksToCompletion/2)>> <<elseif $organFarmUpgrade == 3>> <<print Math.ceil($organs[$i].weeksToCompletion/4)>> <</if>> weeks from completion. <<break>> <</if>> <</for>> <</for>> <br> <</if>> <<if $incubatorSlaves > 0>> <<for $x = 0; $x < $incubatorOrgans.length; $x++>> <<for _w = 0; _w < $incubatorSlaves; _w++>> <<if $tanks[_w].ID == $incubatorOrgans[$x].ID>> <br> $tanks[_w].slaveName's $incubatorOrgans[$x].type, <<if $incubatorOrgans[$x].weeksToCompletion <= 0>> ready to be implanted as soon as she exits the incubator. <<else>> <<if $organFarmUpgrade == 1>> <<print $incubatorOrgans[$x].weeksToCompletion>> <<elseif $organFarmUpgrade == 2>> <<print Math.ceil($incubatorOrgans[$x].weeksToCompletion/2)>> <<elseif $organFarmUpgrade == 3>> <<print Math.ceil($incubatorOrgans[$x].weeksToCompletion/4)>> <</if>> weeks from completion. <</if>> <<break>> <</if>> <</for>> <</for>> <br> <</if>> <<if $completedOrgans.length > 0>> <br> Currently the following organs are completed and ready for implantation: <<for $i = 0; $i < $completedOrgans.length; $i++>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID == $completedOrgans[$i].ID>> <br>$slaves[$j].slaveName's $completedOrgans[$i].type. <<break>> <</if>> <</for>> <</for>> <br> <</if>> <br> Hormones Upgrades <hr> The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<elseif $injectionUpgrade == 1>> prototype growth hormones. <<if $rep > 10000>> [[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $injectionUpgrade = 2]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype fabricator upgrades// <</if>> <<elseif $injectionUpgrade == 2>> prototype growth hormones. <<if $rep > 14000>> [[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*$upgradeMultiplierMedicine, $injectionUpgrade = 3]] //Costs ¤<<print 100000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <br> <<else>> //You lack the reputation to obtain prototype biomechanical microfactories// <br> <</if>> <<else>> the world's most effective growth hormones. <br> <</if>> The fabricator is producing <<if $hormoneUpgradeMood == 0>> standardized hormone replacement therapies. <<if $rep > 2000>> [[Upgrade for individualized therapy|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $hormoneUpgradeMood = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should eliminate the occasional moodiness caused by generalized therapy.// <br> <<else>> //You lack the reputation to obtain advanced drug manufacturing components// <br> <</if>> <<else>> individualized hormone replacement therapies. <br> <</if>> The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should increase the power of hormone therapies.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<else>> are advanced: they're formulated to improve on natural hormones. <br> <</if>> The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should reduce atrophy of organs corresponding to original sex.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<else>> are targeted, reducing atrophy of organs corresponding to original sex. <br> <</if>> <<if $precociousPuberty == 1>> <<if ($pubertyHormones == 0) && ($rep <= 4500*$upgradeMultiplierMedicine)>> //You lack the reputation to fund forced puberty drugs// <br> <<elseif ($pubertyHormones == 0) && ($rep > 4500*$upgradeMultiplierMedicine)>> [[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $pubertyHormones = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. // <br> <<elseif ($pubertyHormones == 1)>> The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty. <br> <</if>> <</if>> <br> Dietary Upgrades <hr> <<if $feeder == 1>> <<if ($dietXXY == 0) && ($rep <= 3500*$upgradeMultiplierMedicine)>> //You lack the reputation to fund research into hermaphrodite hormones// <br> <<elseif ($dietXXY == 0) && ($rep > 3500*$upgradeMultiplierMedicine)>> [[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietXXY = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. // <br> <<elseif ($dietXXY == 1)>> The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. <br> <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals. <br> <</if>> <<if $cumProDiet == 0>> [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $cumProDiet = 1]] //Costs ¤<<print 5000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote cum production.// <br> <<elseif $cumProDiet == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote cum production. <br> <</if>> <<if $dietCleanse == 0>> [[Purchase cleansing recipes to lessen genome damage|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietCleanse = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to counteract excessive drug use.// <br> <<elseif $dietCleanse == 1>> The fabricator is producing meals to be served in the cafeteria designed to counteract excessive drug use and good health. They smell awful and taste worse than they look, but they're healthy. <br> <</if>> <br> Pharmacological Upgrades <hr> <<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade = 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the effectiveness of curative treatment.// <br> <<elseif ($curativeUpgrade == 1)>> The fabricator is producing highly effective curative cocktails. <br> <</if>> <<if ($growthStim == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on growth stimulants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $growthStim = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the manufacturing of drugs to encourage growth in slave height.// <br> <<elseif ($growthStim == 1)>> The fabricator is able to produce growth stimulants. <br> <</if>> <<if ($aphrodisiacUpgradeRefine == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on refined aphrodisiacs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $aphrodisiacUpgradeRefine = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent most physical side effects of aphrodisiacs. Once the formulas are changed they can not be changed back.// <br> <<elseif ($aphrodisiacUpgradeRefine == 1)>> The fabricator is producing refined aphrodisiacs with limited hormonal effects. <br> <</if>> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should prevent most negative effects of withdrawal.// <br> <<elseif ($aphrodisiacUpgrade == 1)>> The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal. <br> <</if>> <<if ($healthyDrugsUpgrade == 0)>> <<if (($organFarmUpgrade >= 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>> <<if ($rep >= 15000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*$upgradeMultiplierMedicine,$healthyDrugsUpgrade = 1]] //Costs ¤<<print 500000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent the negative side effects of excessive drug usage on your slaves.// <br> <<else>> // You lack the reputation to access the technology necessary to develop advanced drug formulations. // <br> <</if>> <<else>> // You must purchase all other upgrades before developing advanced drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects. <br> <</if>> /* Code [draft] contributed by Anon1888 */ <<if ($arcologies[0].FSBodyPuristLaw == 1)>> //The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.// <br> <</if>> <br> Fertility Focused Pharmacology <hr> <<if $seeHyperPreg == 1>> <<if $superFertilityDrugs == 1 && ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs ¤<<print 200000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <br> <<elseif ($rep <= 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. // <br> <</if>> <<elseif $birthsTotal > 10>> <<if ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs ¤<<print 200000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <br> <<elseif ($rep <= 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. // <br> <</if>> <<else>> //You lack the experience required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <</if>> <<if ($superFertilityDrugs == 0) && ($rep > 2500*$upgradeMultiplierMedicine) && $seeHyperPreg == 1>> [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $superFertilityDrugs = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the likelihood of conception and multiples. // <br> <<elseif ($superFertilityDrugs == 1)>> The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children. <br> <</if>> <br> Implant Production <hr> <<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental implant manufacturer parts// <br> <</if>> <<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> [[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $ImplantProductionUpgrade = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of special implants using the autosurgery.// <br> <<elseif ($ImplantProductionUpgrade > 0)>> The fabricator is capable of crafting special implants. <br> <</if>> <<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1>> <<if ($permaPregImplant == 0) and ($rep <= 4000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental pregnancy generator schematics// <br> <</if>> <<if ($permaPregImplant == 0) && ($rep > 4000*$upgradeMultiplierMedicine)>> [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $permaPregImplant = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of implants that force perpetual pregnancy.// <br> <<elseif ($permaPregImplant > 0)>> The fabricator is capable of crafting pregnancy generators. <br> <</if>> <</if>> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental fillable abdominal implants// <br> <</if>> <<if ($bellyImplants == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $bellyImplants = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of fillable abdominal implants using the autosurgery.// <br> <<elseif ($bellyImplants > 0)>> The fabricator is capable of crafting fillable abdominal implants. <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*$upgradeMultiplierMedicine)>> /* show only after belly implants already researched */ //You lack the reputation to access schematics far experimental cervix filter micropumps for abdominal implants// <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*$upgradeMultiplierMedicine)>> /* nanotech like technology much more impressive and costly than simple implant */ [[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine, $cervixImplants = 1]] //Costs ¤<<print 70000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.// <br> <<elseif ($cervixImplants > 0)>> The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants. <br> <</if>> <<if ($prostateImplants != 1) && ($rep <= 3000*$upgradeMultiplierMedicine)>> //You lack the reputation to access plans for prostate implants// <br> <</if>> <<if ($prostateImplants != 1) && ($rep > 3000*$upgradeMultiplierMedicine)>> [[Purchase plans for ejaculation enhancing prostate implants|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $prostateImplants = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of a prostate implant designed to stimulate fluid production for massive ejaculations. Beware of leaking and dehydration.// <br> <<elseif ($prostateImplants > 0)>> The fabricator is capable of producing ejaculation enhancing prostate implants. <br> <</if>> <<if ($meshImplants != 1) && ($rep <= 10000*$upgradeMultiplierMedicine)>> //You lack the reputation to access plans for supportive breast implants// <</if>> <<if ($meshImplants != 1) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Purchase plans for supportive mesh breast implants|Dispensary][$cash -= 40000*$upgradeMultiplierMedicine, $meshImplants = 1]] //Costs ¤<<print 40000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of an organic, supportive mesh breast implants.// <br> <<elseif ($meshImplants > 0)>> The fabricator is capable of producing supportive mesh breast implants. <br> <</if>> <</if>> <br> Future Societies Research <hr> <<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade > 0>> <<if ($arcologies[0].FSGenderRadicalistResearch == 0)>> <<if ($rep >= 10000*$upgradeMultiplierMedicine)>> [[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine,$arcologies[0].FSGenderRadicalistResearch = 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>. Will allow cloning and production of anal uteri and ovaries.// <br> <<else>> // You lack the reputation to access the research necessary to develop anal uteri and ovaries. // <br> <</if>> <<else>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <br> <</if>> <<elseif $arcologies[0].FSGenderRadicalistResearch == 1>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <br> <<else>> // Gender Radicalist focused research unavailable. // <br> <</if>> <<if ($ImplantProductionUpgrade == 1) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep <= 5000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental gigantic implants and elasticizing filler.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch == 0)>> [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $arcologies[0].FSTransformationFetishistResearch = 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <br> <</if>> <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <br> <<else>> // Transformation Fetishist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration == 100>> <<if ($arcologies[0].FSAssetExpansionistResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSAssetExpansionistResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to push assets to unthinkable sizes.// <br> <<else>> // You lack the reputation to access the research necessary to develop advanced growth drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <br> <</if>> <<elseif $arcologies[0].FSAssetExpansionistResearch == 1>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <br> <<else>> // Asset Expansionist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>> <<if ($arcologies[0].FSSlimnessEnthusiastResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations for slimming slaves|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to shrink assets.// <br> <<else>> // You lack the reputation to access the research necessary to develop asset reducing drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture growth reversing drugs. <br> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastResearch == 1>> The fabricator has been upgraded to manufacture growth reversing drugs. <br> <<else>> // Slimness Enthusiast focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration == 100>> <<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSYouthPreferentialistResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of beauty creams designed to make slaves look young again.// <br> <<else>> // You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <br> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistResearch == 1>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <br> <<else>> // Youth Preferentialist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration == 100>> <<if ($arcologies[0].FSHedonisticDecadenceResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Purchase recipes for concentrated, shaped slave food|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine,$arcologies[0].FSHedonisticDecadenceResearch = 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>. Will allow production of solid slave food in various familiar shapes and flavors. Addictive and a little fatty.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, a modified recipe formulated to cause severe stomach cramps minutes after ingestion will be developed.<</if>> // <br> <<else>> // You lack the reputation to access the research necessary to purchage concentrated, shaped slave food recipes. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistancy is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 50 && $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> [[Purchase diet recipes|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine,$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;Will prevent rampant weight gain from ruining your slim slaves. <br> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <br> <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceResearch == 1>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistancy is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 50 && $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> [[Purchase diet recipes|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine,$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;Will prevent rampant weight gain from ruining your slim slaves. <br> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <br> <</if>> <<else>> // Hedonistic Decadence focused research unavailable. // <br> <</if>>
mayibrad/fc
src/uncategorized/dispensary.tw
tw
mit
29,828
:: DJ Select [nobr] <<set $nextButton = "Back", $nextLink = "Club", $showEncyclopedia = 1>><<set $encyclopedia = "DJ">> <<showallAssignmentFilter>> <<if ($DJ != 0)>> ''__@@.pink;<<SlaveFullName $DJ>>@@__'' is serving as your DJ.<br><br>She will headline entertainment in $clubName. <<else>> You have not selected a DJ. <</if>> <br><br>''Appoint a DJ from your devoted slaves:'' <br><br>[[None|DJ Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/djSelect.tw
tw
mit
568
:: DJ Workaround [silently] <<if $DJ != 0>> <<removeJob $DJ "be the DJ">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the DJ">> <<set $slaves[$i].livingRules = "luxurious">> <<set $DJ = $slaves[$i]>> <</if>> <<goto "Club">>
mayibrad/fc
src/uncategorized/djWorkaround.tw
tw
mit
238
:: Economics [nobr] <h1> <<print $arcologies[0].name + " Weekly Financial Report - Week " + $week>></h1> <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<if $cash > -10000>> <<set $debtWarned = 0>> <</if>> <<SectorCounts>> <<UpdateOwnership>> <<include "Markets Report">> <br><br> <<if $useTabs == 0>> <<include "Neighbors Development">> <br><br> <<include "Personal Business">> <br><br> <<if $corpAnnounced == 1>> <br> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</link>> //Costs ¤30000// </span> <<else>> <<include "Corporation Developments">> <</if>> <br><br> <</if>> <<include "Reputation">> <br><br> <<include "Arcology Management">> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <br><br> <<include "Personal Notes">> <</if>> <<if $FSAnnounced > 0>> <br><br> <<include "FS Developments">> <</if>> <<else>> <<CreateSimpleTabs>> <body> <div class="tab"> <button class="tablinks" onclick="opentab(event, 'Arcologies')" id="defaultOpen">Arcologies</button> <button class="tablinks" onclick="opentab(event, 'Business')">Personal Business</button> <<if $corpAnnounced == 1>> <button class="tablinks" onclick="opentab(event, 'Corporation')">Corporation</button> <</if>> <button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation</button> <button class="tablinks" onclick="opentab(event, 'Management')">Arcology Management</button> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <button class="tablinks" onclick="opentab(event, 'Personal')">Personal Notes</button> <</if>> <<if $FSAnnounced > 0>> <button class="tablinks" onclick="opentab(event, 'Societies')">Society Development</button> <</if>> </div> <div id="Arcologies" class="tabcontent"> <div class="content"> <<include "Neighbors Development">> </div> </div> <div id="Business" class="tabcontent"> <div class="content"> <<include "Personal Business">> </div> </div> <<if $corpAnnounced == 1>> <div id="Corporation" class="tabcontent"> <div class="content"> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</link>> //Costs ¤30000// </span> <<else>> <<include "Corporation Developments">> <</if>> </div> </div> <</if>> <div id="Reputation" class="tabcontent"> <div class="content"> <<include "Reputation">> </div> </div> <div id="Management" class="tabcontent"> <div class="content"> <<include "Arcology Management">> </div> </div> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <div id="Personal" class="tabcontent"> <div class="content"> <<include "Personal Notes">> </div> </div> <</if>> <<if $FSAnnounced > 0>> <div id="Societies" class="tabcontent"> <div class="content"> <<include "FS Developments">> </div> </div> <</if>> <script> function opentab(evt, tabName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } document.getElementById("defaultOpen").click(); </script> </body> <</if>>
mayibrad/fc
src/uncategorized/economics.tw
tw
mit
4,865
:: End Week [nobr] <<set $gingering = 0>> <<set $oralUseWeight = 5>> <<set $vaginalUseWeight = 5>> <<set $analUseWeight = 5>> <<set $mammaryUseWeight = 1>> <<set $penetrativeUseWeight = 1>> <<if $OralEncouragement == 1>> <<set $oralUseWeight += 2>> <<set $vaginalUseWeight -= 1>> <<set $analUseWeight -= 1>> <<elseif $VaginalEncouragement == 1>> <<set $oralUseWeight -= 1>> <<set $vaginalUseWeight += 2>> <<set $analUseWeight -= 1>> <<elseif $AnalEncouragement == 1>> <<set $oralUseWeight -= 1>> <<set $vaginalUseWeight -= 1>> <<set $analUseWeight += 2>> <</if>> <<if $OralDiscouragement == 1>> <<set $oralUseWeight -= 2>> <<set $vaginalUseWeight += 1>> <<set $analUseWeight += 1>> <</if>> <<if $VaginalDiscouragement == 1>> <<set $oralUseWeight += 1>> <<set $vaginalUseWeight -= 2>> <<set $analUseWeight += 1>> <</if>> <<if $AnalDiscouragement == 1>> <<set $oralUseWeight += 1>> <<set $vaginalUseWeight += 1>> <<set $analUseWeight -= 2>> <</if>> <<set $inflatedSlavesMilk = 0>> <<set $inflatedSlavesCum = 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>> <<if $slaves[_i].inflationType == "milk">> <<set $inflatedSlavesMilk++>> <<elseif $slaves[_i].inflationType == "cum">> <<set $inflatedSlavesCum++>> <</if>> <</if>> <</for>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $organs[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $organs[_i].weeksToCompletion -= 2>> <<else>> <<set $organs[_i].weeksToCompletion-->> <</if>> <</if>> <<if $organs[_i].weeksToCompletion <= 0>> <<set $completedOrgans.push($organs[_i])>> <<set $organs.deleteAt(_i)>> <</if>> <</for>> <</if>> <<if $incubatorOrgans.length > 0>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $incubatorOrgans[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $incubatorOrgans[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $incubatorOrgans[_i].weeksToCompletion -= 2>> <<else>> <<set $incubatorOrgans[_i].weeksToCompletion-->> <</if>> <</if>> <</for>> <</if>> <<if $limbs.length > 0>> <<for _i = 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion > 0>> <<set $limbs[_i].weeksToCompletion-->> <</if>> <<if $limbs[_i].weeksToCompletion == 0>> <<set $limbsCompleted++>> <</if>> <</for>> <</if>> /% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/ <<if $minimumSlaveAge <= 18 && $minimumSlaveAge > 0>> <<else>> <<set $minimumSlaveAge = 18>> <<set $pedo_mode = 0>> <<if $fertilityAge <= 18 && $fertilityAge > 0>> <<else>> <<set $fertilityAge = 13>> <</if>> <<if $potencyAge <= 18 && $potencyAge > 0>> <<else>> <<set $potencyAge = 13>> <</if>> <</if>> /% End section: ensure minimum age is set. %/ <<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $TFS.schoolSale = 0, $TCR.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash>> <<if $manuallyRetired == 0>><<set $retiree = 0>><</if>> <<set $expiree = 0>> <<set $PC.sexualEnergy = 4>> <<if $personalAttention == "sex">> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.physicalAge >= 65>> <<set $PC.sexualEnergy -= 4>> <<elseif $PC.physicalAge >= 50>> <<set $PC.sexualEnergy -= 2>> <<elseif $PC.physicalAge < 35>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.balls > 2>> <<set $PC.sexualEnergy += 2>> <<elseif $PC.balls > 1>> <<set $PC.sexualEnergy++>> <</if>> <<if $PC.preg > 20>> <<if $PC.pregMood == 2>> <<set $PC.sexualEnergy += 4>> <<else>> <<set $PC.sexualEnergy -= 3>> <</if>> <<elseif $PC.preg > 0>> <<set $PC.sexualEnergy -= 1>> <</if>> <<if $PC.preg > 0>> <<set $PC.preg++>> <<set _newBelly = getPregBellySize($PC)>> <<if _newBelly >= $PC.belly>> <<set $PC.belly = _newBelly>> <<elseif $PC.belly > 500>> <<set $PC.belly *= .75>> <</if>> <<if $PC.fertDrugs != 0>> <<set $PC.fertDrugs = 0>> <</if>> <<elseif $PC.belly > 0>> <<if $PC.belly < 100>> <<set $PC.belly = 0>> <<else>> <<set $PC.belly *= .75>> <</if>> <</if>> <<set $HGEnergy = 0, $HGCum = 0, $HGSlaveSuccess = 0, $HeadGirl = 0, $Recruiter = 0, $Madam = 0, $madamCashBonus = 0, $DJ = 0, $DJRepBonus = 0, $Milkmaid = 0, $Collectrix = 0, $Stewardess = 0, $Schoolteacher = 0, $Wardeness = 0, $Concubine = 0, $Attendant = 0, $Nurse = 0, $Bodyguard = 0, $fuckSlaves = 0, $freeSexualEnergy = 0, $publicServants = 0, $cumSlaves = 0, $averageDick = 0, $slavesWithWorkingDicks = 0>> /* GAMEOVERS */ <<if $slaves.length < 1>> <<set $gameover = "no slaves">><<goto "Gameover">> <<elseif $arcologies[0].ownership < $arcologies[0].minority>> <<set $gameover = "ownership">><<goto "Gameover">> <<else>> <<goto "Slave Assignments Report">> <</if>>
mayibrad/fc
src/uncategorized/endWeek.tw
tw
mit
5,013
:: FondleVagina <<nobr>> You call her over so you can fondle her <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina == 3)>> loose vagina. <<elseif ($activeSlave.vagina == 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina == -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft <<else>> Her pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> her prominent petals are inviting. <<elseif $activeSlave.labia > 1>> her labia are so large they present a slight obstacle to entry. <<else>> her cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft. <<else>> Her pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> her prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> her huge labia are almost dripping with arousal. <<else>> she's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> Her pierced lips and clit have her nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> Her pierced clit has her nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish == "mindbroken")>> She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. <<elseif ($activeSlave.devotion > 50)>> She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>> She does her best to communicate love with her $activeSlave.eyeColor eyes. <<elseif canTalk($activeSlave) == false>> She signs that she loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<Master>>," she lisps rapturously. <<else>> "I love you, <<Master>>," she says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control. <<else>> As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond. <</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She comes submissively over, smiling a little submissive smile, and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm. <</if>> She looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> She obeys silently, standing in front of you as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm. <</if>> She dutifully looks at you as you stop moving your hand. <<else>> She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss. <</if>> She looks at you passionately as you stop moving your hand. <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/fondleVagina.tw
tw
mit
15,357
:: Free Range Dairy Assignment Scene [nobr] /* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */ <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> $activeSlave.slaveName reports to the dairy. <<if $activeSlave.energy > 90 >> She rejoices since she is actually eager to be milked. <</if>> /* AROUSAL WHEN ENTERING */ <<set $aroused = false >> <<if $dairySlaves > 1 && canSee($activeSlave)>> <br><br> While <<if canWalk($activeSlave) >>walking<<else>>being carried<</if>> to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally watches a cow in detail. <<if $activeSlave.fetish == "boobs" >> /* TODO: check if there actually are lactating cows at the dairy */ <<set $aroused = true>> <br> She cannot help but to feel aroused at the view of all those udders being thoroughly milked. <<if $activeSlave.sexualFlaw == "breast growth" >> She is already fantasizing of having her breasts expanded to ridiculous proportions <<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>. <</if>> <</if>> <<if $activeSlave.fetish == "buttslut" && $dairyStimulatorsSetting == 1>> <<set $aroused = true >> <br> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too. The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName. <<if $activeSlave.sexualFlaw == "anal addict">> She cannot wait to be sodomized, too. <</if>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the dairy" && $slaves[$i].ID != $activeSlave.ID && $slaves[$i].balls >= 10>> <<set $aroused = true>> <br> The hyper-endowed cum-cow $slaves[$i].slaveName is the pride of $dairyName. She is limply hanging on her milking chair, panting heavily because of the constant suction on her dick. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense. <<if $dairyStimulatorsSetting == 1>> <<if $slaves[$i].prostate != 0>> Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding. <<else>> She lacks a prostate, so the automatic sodomizer is forced to pound her mercilessly to make her cum. <</if>> <<else>> Her butthole opens and closes. <</if>> Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat. As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss. All things considered, $slaves[$i].slaveName seems to be very happy with being a cow. <<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>> <br>"Moo", she moans lustily, imitating a cow. <<break>> <</if>> <</for>> /* TODO: watch a specific cow, e.g. lover or relative or huge-titted */ <</if>> <<if $aroused == true >> <br> All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows. <<if $activeSlave.dick > 0 >> She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick. <</if>> <<if $activeSlave.vagina > -1 >> Her pussy moistens. <</if>> <<if $activeSlave.lactation > 0>> Her milk-dripping nipples stiffen. <</if>> <</if>> /* AROUSAL WHEN ENTERING END*/ <br><br> /* GETTING IN */ Eventually, $activeSlave.slaveName arrives at her designated milking stall. <<set $assayedSlaveAvailable = 0>> <<if $familyTesting == 1>> <<if $activeSlave.father > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.father == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "father">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if areSisters($activeSlave, $relation) == 3 && isSlaveAvailable($relation)>> <<set $assayedSlave to $relation[$i]>> <<set $assayType to "half-sister">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.mother > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.mother == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "mother">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if areSisters($activeSlave, $slaves[$i]) == 2 && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "sister">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.daughters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].mother == $activeSlave.ID || $slaves[$i].father == $activeSlave.ID) && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "daughter">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if areSisters($activeSlave, $slaves[$i]) == 1 && isSlaveAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "twin">> <<set $assayedSlaveAvailable = 1>> <<break>> <</if>> <</for>> <</if>> <<else>> <<if ($activeSlave.relation != 0)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationTarget >> <<if $slaves[$i].assignment == "work in the dairy">> <<set $assayedSlave = $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<set $assayType = $activeSlave.relation>> <</if>> <</if>> <</if>> /*closes extended family mode */ <<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationshipTarget>> <<if $slaves[$i].assignment == "work in the dairy">> <<set $assayedSlave = $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<if ($activeSlave.relationship <= 1)>> <<set $assayType = "friend">> <<elseif ($activeSlave.relationship <= 2)>> <<set $assayType = "best friend">> <<elseif ($activeSlave.relationship <= 3)>> <<set $assayType = "fuckbuddy">> <<elseif ($activeSlave.relationship <= 4)>> <<set $assayType = "lover">> <<else>> <<set $assayType = "slave wife">> <</if>> <</if>> <</if>> <<if $assayedSlaveAvailable == 1>> Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other. <</if>> The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair. <<if $Milkmaid == 0 >> Automated machinery springs to life, preparing her for milking. <<else>> Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices. <</if>> <<if $activeSlave.lactation > 0 >> Suction cups are attached to her nipples. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 8>> A huge receptacle is attached to her over-sized member. <<elseif $activeSlave.dick > 6>> A large cock-milker is attached to her huge dick. <<elseif $activeSlave.dick > 2>> A special cock-milker is attached to her dick. <<else>> A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples. <</if>> <</if>> <br/> <<if $dairyFeedersSetting == 1 >> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">> $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick. <</if>> <</if>> <br/> The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite programe<<if !canSee($activeSlave)>> to listen to<</if>>. It features <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> men <<else>> women <</if>> <<if ($activeSlave.fetish == "submissive") >> submitting to their sexual partners. <<elseif ($activeSlave.fetish == "cumslut") >> sucking dick for all it's worth. <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography. <</if>> <<elseif ($activeSlave.fetish == "humiliation") >> being humiliated. <<elseif ($activeSlave.fetish == "buttslut") >> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over. <</if>> <<elseif ($activeSlave.fetish == "dom") >> dominating their sexual partners. <<elseif ($activeSlave.fetish == "masochist") >> being flogged. <<elseif ($activeSlave.fetish == "sadist") >> abusing their sexual partners. <<elseif ($activeSlave.fetish == "pregnancy") >> <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> being fucked while pregnant. <<else>> fucking pregnant women. <</if>> <<else>> engaging in vanilla intercourse. <</if>> <br><br> Sexual stimulation increases product output. <<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/> <<else>> <<if $Milkmaid != 0 >> Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help. <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid)>> Most often, she uses her cock to penetrate the cows. <<else>> Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs. <</if>> She is quite skilled in giving mammary massages, too. <br/> <</if>> <<if $dairyStimulatorsSetting > 0>> Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity. <<if $activeSlave.anus == 0 >> The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive. <<else>> In order to provide adequate stimulation for her <<if $activeSlave.anus > 3>> gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif $activeSlave.anus > 2>> well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> anus, the automatic sodomizer is equipped with a fair-sized silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind. <<if $activeSlave.fetish == "buttslut" || $activeSlave.sexualFlaw == "anal addict">> She shudders with joy. <</if>> Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole. <<if ($activeSlave.balls > 0) && ($activeSlave.scrotum > 0)>> Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth. <</if>> <<if $activeSlave.dick > 0 >> <<if $activeSlave.prostate != 0>>The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock.<</if>> /* TODO: the next lines feel non-canon */ The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production. <</if>> <</if>> <br> <</if>> <</if>> /* GETTING IN END */ <br> /* MILKING ROUTINE */ <<if $activeSlave.lactation > 0 >> The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> <<if $activeSlave.dick > 0 >> The milking machine uses suction to draw her dick into the receptacle. <<if $activeSlave.dick > 10>> Her dick is too large to even consider getting hard again, so it just attaches firmly to the tip. <<elseif $activeSlave.dick > 8>> She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machine's help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness. <<elseif $activeSlave.dick > 6>> She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on. <<else>> It brings her to a full, throbbing erection within seconds. <</if>> The machine strokes her dick mechanically, but very pleasurable. <</if>> It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense. <<if $activeSlave.dick > 0 >> Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up. Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if $activeSlave.balls >= 50>> A special tank beneath her holds her monolithic balls' endless ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 37>> A special tank attached to the hose holds her titanic balls' near endless ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 25>> A special reservoir attached to the hose holds her massive balls' ridiculous ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 10>> The machine strains to suck down the giant load from her huge balls. <<elseif $activeSlave.balls > 5 >> The copious ejaculation from her over-sized balls give the machine something to work on. <<elseif $activeSlave.balls > 0 >> Her ejaculate is quickly sucked away. <<else>> Her ballslessness impedes cum-production, but ejaculating feels nice, anyway. <</if>> <</if>> <<if ($activeSlave.dick < 1) && ($activeSlave.balls > 0) && ($activeSlave.prostate > 0)>> Cum splashes from her urethra and is quickly sucked away. <</if>> <<if $activeSlave.lactation > 0 >> <br> The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, milk spurts from her nipples <<if $activeSlave.boobs > 20000 >> in obscenely massive amounts. Her immense breasts seem to never empty. <<elseif $activeSlave.boobs > 10000 >> in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time. <<elseif $activeSlave.boobs > 5000 >> in a large amount. Her huge breasts can provide multiple liters of milk. <<elseif $activeSlave.boobs > 1000 >> for quite some time. Her large breasts can store an impressive volume of milk. <<elseif $activeSlave.boobs > 700 >> until there is enough for whitening a cup of coffee. Her average breasts cannot store much more milk. <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80) >> for a surprisingly long time. Your arcology succeeded in optimized the milking process for small breasts. <<else>> for a short time. Her small tits cannot dispense much milk at once. <</if>> <</if>> <<if $activeSlave.prostate != 0 && $activeSlave.dick == 0 && $activeSlave.balls == 0 >> <br> $activeSlave.slaveName has no cock, but a functional prostate gland. It's attached to her urethra, so she squirts <<if $activeSlave.prostate > 2>>massively<<else>>copiously<</if>> while she orgasms. The exotic fluid is caught by a basin positioned under her <<if $activeSlave.vagina >= 0 >>dripping pussy<<else>>featureless crotch<</if>>. <</if>> <br><br> With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber. <<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >> She grins madly around the phallus she stuffed in her mouth. <</if>> <<if $activeSlave.lactation > 0 >> The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <</if>> <<if $activeSlave.dick > 0 >> The suction on her dick stops, allowing her abused member to go soft and have some rest. <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >> Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> <br><br> The next milking cycle will start soon. /* MILKING ROUTINE END */
mayibrad/fc
src/uncategorized/freeRangeDairyAssignmentScene.tw
tw
mit
19,963
:: FS Developments [nobr] <<if $useTabs == 0>>__Society__<</if>> <br> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <<if $FSCreditCount == 4>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 7000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 11000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fourth and final societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 5>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 6000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 6000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFive != 1)>> <<if ($rep > 18000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a sixth and final societal direction.@@ <<set $FSGotRepCreditFive = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 6000)>> @@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@.yellow;Your reputation is so remarkable that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFive != 1)>> <<if ($rep > 17000)>> @@.yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a sixth societal direction.@@ <<set $FSGotRepCreditFive = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditSix != 1)>> <<if ($rep > 19000)>> @@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a seventh and final societal direction.@@ <<set $FSGotRepCreditSix = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <</if>> /* Count adopted FS */ <<set _societies = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSRestart != "unset">> <<set _societies++>> <</if>> /* Spending, terrain, rep effects */ <<set _broadProgress = 0>> <<if $FSSpending > 1>> Your @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future. <<set _broadProgress += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>> <</if>> <<if $FCTVreceiver == 3>> Your customized @@.yellowgreen;FCTV programming@@ strongly influences your citizens, greatly helping define your arcology's culture. <<if ($week - $receiverAvailable) > 29>> <<set _broadProgress += 3>> <<elseif ($week - $receiverAvailable) > 19>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 4>> <<set _broadProgress += 1>> <</if>> <<elseif $FCTVreceiver == 2>> Your customized @@.yellowgreen;FCTV programming@@ influences your citizens, helping define your arcology's culture. <<if ($week - $receiverAvailable) > 34>> <<set _broadProgress += 3>> <<elseif ($week - $receiverAvailable) > 23>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 8>> <<set _broadProgress += 1>> <</if>> <<elseif $FCTVreceiver == 1>> Your customized @@.yellowgreen;FCTV programming@@ influences a small number of your citizens, slightly helping define your arcology's culture. <<if ($week - $receiverAvailable) > 39>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 24>> <<set _broadProgress += 1>> <</if>> <</if>> <<if $terrain == "urban">> The @@.yellow;urban location@@ of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence. <<set _broadProgress -= 3>> <<elseif $terrain == "rural">> The @@.yellow;rural location@@ of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture. <<set _broadProgress -= 2>> <<elseif $terrain == "marine">> The @@.yellow;marine location@@ of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture. <<set _broadProgress -= 1>> <<elseif $terrain == "ravine">> The @@.yellow;near subterranean location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <<else>> The @@.yellow;oceanic location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <</if>> <<if $rep < 4000>> @@.red;Your weak reputation@@ reflects badly on your social projects. <<set _broadProgress -= 2>> <<elseif $rep < 8000>> @@.red;Your mediocre reputation@@ engenders skepticism towards your social development. <<set _broadProgress -= 1>> <<elseif $rep < 12000>> @@.yellow;Your reputation@@ is neither weak enough or strong enough to affect social development. <<elseif $rep < 16000>> @@.green;Your strong reputation@@ helps support social development. <<set _broadProgress += 1>> <<elseif $rep < 20000>> @@.green;Your very strong reputation@@ increases acceptance of your social development. <<set _broadProgress += 2>> <<else>> @@.green;Your incredible reputation@@ encourages automatic acceptance of your social development. <<set _broadProgress += 4>> <</if>> <<if $FSCreditCount == 4>> <<set _broadProgress += 1 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@ <</switch>> <<elseif $FSCreditCount == 6>> <<set _broadProgress += 3 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals allows @@.yellow;barely focusable social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.yellow;broad social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;unfocused social engineering.@@ <<case 6>>Maintaining six societal goals requires @@.red;very unfocused social engineering.@@ <</switch>> <<elseif $FSCreditCount == 7>> <<set _broadProgress += 3 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals allows @@.yellow;barely focusable social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.yellow;broad social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;unfocused social engineering.@@ <<case 6>>Maintaining six societal goals requires @@.red;very unfocused social engineering.@@ <<case 7>>Maintaining seven societal goals requires @@.red;extremely unfocused social engineering.@@ <</switch>> <<else>> <<set _broadProgress += 2 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;very unfocused social engineering.@@ <</switch>> <</if>> /*closes FS count changes */ <<if _broadProgress != 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist += _broadProgress>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist += _broadProgress>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist += _broadProgress>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist += _broadProgress>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += _broadProgress>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist += _broadProgress>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist += _broadProgress>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist += _broadProgress>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast += _broadProgress>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist += _broadProgress>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist += _broadProgress>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist += _broadProgress>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set $arcologies[0].FSHedonisticDecadence += _broadProgress>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist += _broadProgress>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist += _broadProgress>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist += _broadProgress>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist += _broadProgress>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $arcologies[0].FSAztecRevivalist += _broadProgress>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist += _broadProgress>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist += _broadProgress>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist += _broadProgress>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist += _broadProgress>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus += _broadProgress>> <<elseif $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart += _broadProgress>> <</if>> <</if>> /* Promenade effects */ <<for _i = 5; _i <= 7; _i++>> <<if $sectors[_i].type != "Shops">> <<if $sectors[_i].type != "Brothel">> <<if $sectors[_i].type != "Club">> The $sectors[_i].type establishments on the Promenade help develop society. <<set _changed_fs = $sectors[_i].type.replace(" ","")>> <<FSChange _changed_fs 4>> <<continue>> <</if>> <</if>> <</if>> <</for>> /* PA FS bonuses */ <br><br> <<if $PAPublic == 1 && $assistantAppearance != "normal">> <<set _seed1 = 0, _seed2 = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender radicalist")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "repopulation focus")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "eugenics")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender fundamentalist")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "paternalist")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "degradationist")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "body purist")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "transformation fetishist")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "maturity preferentialist")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "youth preferentialist")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "slimness enthusiast")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "asset expansionist")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "pastoralist")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "physical idealist")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "hedonistic decadence")>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chattel religionist")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "roman revivalist")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "aztec revivalist")>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "egyptian revivalist")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "edo revivalist")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "arabian revivalist")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chinese revivalist")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if _seed2 == 2>> With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society. <<elseif _seed1 == 1>> With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society. <</if>> <</if>> /* Progress overflow into influence */ <<if $arcologies[0].FSSupremacist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>> <<set $arcologies[0].FSSupremacist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSSubjugationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[0].FSSubjugationist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>> <<elseif $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPaternalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>> <<set $arcologies[0].FSPaternalist = $FSLockinLevel>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += _broadProgress>> <<elseif $arcologies[0].FSDegradationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>> <<set $arcologies[0].FSDegradationist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSBodyPurist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[0].FSBodyPurist = $FSLockinLevel>> <<elseif $arcologies[0].FSTransformationFetishist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPastoralist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>> <<set $arcologies[0].FSPastoralist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>> <<elseif $arcologies[0].FSHedonisticDecadence > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSHedonisticDecadence - $FSLockinLevel>> <<set $arcologies[0].FSHedonisticDecadence = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>> <<elseif $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>> <<elseif $arcologies[0].FSAssetExpansionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSAztecRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAztecRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSAztecRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEdoRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSArabianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSChineseRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[0].FSRepopulationFocus = $FSLockinLevel>> <<elseif $arcologies[0].FSRestart > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>> <<set $arcologies[0].FSRestart = $FSLockinLevel>> <</if>> <<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSAztecRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSHedonisticDecadenceSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>> The slave market regulations help ensure the arcology's slaves fit within its society. <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist < 0>> <<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>> <<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>> <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist < 0>> <<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>> <<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>> <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus < 0>> <<set $arcologies[0].FSRepopulationFocus = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0>> <<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>> <<set $arcologies[0].FSRepopulationFocus = $arcologies[0].FSRepopulationFocusDecoration>> <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRepopulationFocus == $arcologies[0].FSRepopulationFocusDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRepopulationFocusSMR == 1>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart < 0 && $arcologies[0].FSRestartDecoration != 100>> <<set $arcologies[0].FSRestart = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0>> <<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>> <<set $arcologies[0].FSRestart = $arcologies[0].FSRestartDecoration>> <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRestart == $arcologies[0].FSRestartDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist < 0>> <<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>> <<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>> <<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>> <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderRadicalistSMR == 1>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist < 0>> <<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>> <<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>> <<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>> <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist < 0>> <<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>> <<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>> <<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>> <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPaternalistSMR == 1>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist < 0>> <<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>> <<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>> <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSDegradationistSMR == 1>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist < 0>> <<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>> <<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>> <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>> <<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSBodyPuristSMR == 1>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist < 0>> <<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>> <<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>> <<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>> <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSTransformationFetishistSMR == 1>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist < 0>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>> <<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>> <<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist < 0>> <<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>> <<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>> <<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast < 0>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0>> <<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>> <<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist < 0>> <<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistLaw = 0>> <<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>> <<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>> <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist < 0>> <<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>> <<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>> <<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>> <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPastoralistSMR == 1>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist < 0>> <<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0>> <<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>> <<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>> <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadence < 0>> <<set $arcologies[0].FSHedonisticDecadence = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0>> <<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSHedonisticDecadence > $arcologies[0].FSHedonisticDecadenceDecoration>> <<set $arcologies[0].FSHedonisticDecadence = $arcologies[0].FSHedonisticDecadenceDecoration>> <</if>> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration < $FSLockinLevel>> <<if $arcologies[0].FSHedonisticDecadence == $arcologies[0].FSHedonisticDecadenceDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSHedonisticSMR == 1>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist < 0>> <<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>> <<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>> <<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>> <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<set $independenceDay = 1, $nicaeaAnnounceable = 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChattelReligionistSMR == 1>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist < 0>> <<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>> <<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>> <<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRomanRevivalistSMR == 1>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<if $arcologies[0].FSAztecRevivalist < 0>> <<set $arcologies[0].FSAztecRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAztecRevivalist > $arcologies[0].FSAztecRevivalistDecoration>> <<set $arcologies[0].FSAztecRevivalist = $arcologies[0].FSAztecRevivalistDecoration>> <</if>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Aztec Empire. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire. <</if>> <<if $arcologies[0].FSAztecRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAztecRevivalist == $arcologies[0].FSAztecRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAztecRevivalistSMR == 1>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist < 0>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>> <<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>> <<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist < 0>> <<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>> <<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>> <<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build an Edo Japan. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEdoRevivalistSMR == 1>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist < 0>> <<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>> <<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>> <<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSArabianRevivalistSMR == 1>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist < 0>> <<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>> <<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>> <<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>> <<ClearFacilityDecorations>> @@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>> <<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>> <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that you possess the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> <<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChineseRevivalistSMR == 1>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/fsDevelopments.tw
tw
mit
80,868
:: Full Report [nobr] /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef medImg"> <<SlaveArt $slaves[$i] 2 0>> </div> <</if>> /* 000-250-006 */ <<SlavePronouns $slaves[$i]>> <<switch $slaves[$i].assignment>> <<case "rest">> <<include "SA rest">> <<case "whore">> <<include "SA whore">> <<case "serve the public">> <<include "SA serve the public">> <<case "work a glory hole">> <<include "SA work a glory hole">> <<case "get milked">> <<set $servantMilkersMultiplier = 1>> <<include "SA get milked">> <<case "take classes">> <<include "SA take classes">> <<case "please you">> <<include "SA please you">> <<case "be a subordinate slave">> <<include "SA serve your other slaves">> <<case "be a servant">> <<include "SA servant">> <<case "stay confined">> <<include "SA stay confined">> <<case "guard you">> <<include "SA guard you">> <<case "be your Head Girl">> <<include "SA be your Head Girl">> <<case "recruit girls">> <<include "SA recruit girls">> <<default>> <<removeJob $slaves[$i] $slaves[$i].assignment>> <<include "SA rest">> <</switch>> <<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">> $possessiveCap assignment <<if setup.servantMilkersJobs.includes($slaves[$i].assignment)>> is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently, <<set $servantMilkersMultiplier = 0.5>> <<else>> keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can, <<set $servantMilkersMultiplier = 0.25>> <</if>> <<silently>><<include "SA get milked">><</silently>> <<set $servantMilkersMultiplier = 1>> and $pronoun gives $milk liters of milk over the week, which is sold for @@.yellowgreen;¤$milkSale.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].minorInjury != 0>> $possessiveCap $slaves[$i].minorInjury will heal by the end of the week. <</if>> <<if $showEWD == 0>> <<silently>> <<include "SA rules">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <</silently>> <<else>> <<include "SA rules">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br> <</if>> <<if ($personalAttention == $slaves[$i].ID) && ($slaves[$i].tired == 0)>> <<set $activeSlave = $slaves[$i]>> <<include "PT Workaround">> <br> <</if>> <<for _hgtsidx = 0; _hgtsidx < $HGTrainSlavesIDs.length; _hgtsidx++>> <<if $slaves[$i].ID == $HGTrainSlavesIDs[_hgtsidx].ID>> <<set $activeSlave = $slaves[$i], $HGtraining = $HGTrainSlavesIDs[_hgtsidx].training>> <<include "HG Application">> <br> <</if>> <</for>> <<include "SA devotion">>
mayibrad/fc
src/uncategorized/fullReport.tw
tw
mit
3,192
:: Future Society [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "The Future of Society">> <<if ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist = "unset">> <</if>> <<if ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist = "unset">> <</if>> <<if ndef $arcologies[0].FSRepopulationFocus>> <<set $arcologies[0].FSRepopulationFocus = "unset">> <</if>> <<if ndef $arcologies[0].FSRestart>> <<set $arcologies[0].FSRestart = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist = "unset">> <</if>> <<if ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist = "unset">> <</if>> <<if ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist = "unset">> <</if>> <<if ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist = "unset">> <</if>> <<if ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist = "unset">> <</if>> <<if ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">> <</if>> <<if ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist = "unset">> <</if>> <<if ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist = "unset">> <</if>> <<if ndef $arcologies[0].FSCummunism>> <<set $arcologies[0].FSCummunism = "unset">> <</if>> <<if ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist = "unset">> <</if>> <<if ndef $arcologies[0].FSHedonisticDecadence>> <<set $arcologies[0].FSHedonisticDecadence = "unset">> <</if>> <<if ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist = "unset">> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull = "unset">> <</if>> <<if ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSAztecRevivalist>> <<set $arcologies[0].FSAztecRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist = "unset">> <</if>> <<if ndef $FSCreditCountString>> <<if $FSCreditCount == 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<else>> <<set $FSCreditCountString = "four">> <</if>> <</if>> /* FIRST FS STORING FOR RIVALRY */ <<if $rivalryFS == 0>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $rivalryFS = "Racial Subjugationism">> <<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $rivalryFS = "Racial Supremacism">> <<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $rivalryFS = "Gender Radicalism">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $rivalryFS = "Gender Fundamentalism">> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $rivalryFS = "Repopulation Focus">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $rivalryFS = "Eugenics">> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $rivalryFS = "Paternalism">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $rivalryFS = "Degradationism">> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $rivalryFS = "Body Purism">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $rivalryFS = "Transformation Fetishism">> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $rivalryFS = "Youth Preferentialism">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $rivalryFS = "Maturity Preferentialism">> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $rivalryFS = "Slimness Enthusiasm">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $rivalryFS = "Asset Expansionism">> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $rivalryFS = "Pastoralism">> <<elseif $arcologies[0].FSCummunism != "unset">> <<set $rivalryFS = "Cummunism">> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $rivalryFS = "Hedonistic Decadence">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $rivalryFS = "Physical Idealism">> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $rivalryFS = "Chattel Religionism">> <<elseif $arcologies[0].FSNull != "unset">> <<set $rivalryFS = "Multiculturalism">> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $rivalryFS = "Roman Revivalism">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $rivalryFS = "Aztec Revivalism">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $rivalryFS = "Egyptian Revivalism">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $rivalryFS = "Edo Revivalism">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $rivalryFS = "Arabian Revivalism">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $rivalryFS = "Chinese Revivalism">> <</if>> <</if>> <<if $cheatMode == 1>> <center> //[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]// </center> <br><br> <</if>> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <<elseif $FSGotRepCreditTwo == 1>> Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made. <<else>> You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction. <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSNull >= $FSLockinLevel>> $arcologies[0].name is committed to affording its citizens absolute cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>> $arcologies[0].name is committed to affording its citizens great cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>> $arcologies[0].name is committed to affording its citizens considerable cultural freedom. <<elseif $arcologies[0].FSNull != "unset">> $arcologies[0].name is committed to affording its citizens basic cultural freedom. <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire. <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that possesses the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> You have unlocked <<if ($FSGotRepCreditSix == 1)>> __seven of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditFive == 1)>> __six of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditFour == 1)>> __five of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditThree == 1)>> __four of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditTwo == 1)>> __three of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditOne == 1)>> __two of <<print $FSCreditCountString>>__ <<else>> __one of <<print $FSCreditCountString>>__ <</if>> possible societal customizations. /* You are spending ¤$FSSpending each week to support your societal goals. <<if $FSSpending > 900>> [[Decrease|Future Society][$FSSpending -= 1000]] | <<else>> Decrease | <</if>> <<if $FSSpending < 10000>> <<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>> <<else>> Increase <</if>> */ <<if $FSSpending > 10000>><<set _warn = 1>><</if>> <<set $FSSpending = Number($FSSpending) || 0>> <<set $FSSpending = Math.clamp(Math.ceil($FSSpending/1000)*1000, 0, 10000)>> <br>You are spending ¤<<textbox "_newFSSpending" $FSSpending>> each week to support your societal goals. [[Save changes|Future Society][$FSSpending = Number(_newFSSpending) || 0]] <<if _warn>><br>//Spending more than ¤10000 weekly would be counterproductive//<</if>> <br> <span id="mass"> <<if $arcologies[0].FSChattelReligionist != "unset">> <br> <<link "Give all your slaves devotional names">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.chattelReligionistSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br> <<link "Give all your lactating slaves cow names">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].slaveName = setup.cowSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br> <<link "Rename all your slaves according to Roman custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.romanSlaveNames.random(), $slaves[_i].slaveSurname = setup.romanSlaveSurnames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Aztec custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.aztecSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Egyptian custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.ancientEgyptianSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <br> <<link "Rename all your slaves according to feudal Japanese custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.edoSlaveNames.random(), $slaves[_i].slaveSurname = setup.edoSlaveSurnames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <br> <<link "Rename all your slaves according to Degradationist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<DegradingName $slaves[$i]>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <br> <<link "Rename your obedient slaves according to Paternalist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>> <<set $toSearch = $slaves[$i].slaveName>> <<if ($toSearch.indexOf("Miss") == -1)>> <<if ($toSearch.indexOf("Ms.") == -1)>> <<if ($toSearch.indexOf("Mrs.") == -1)>> <<if ($slaves[$i].relationship > 4)>> /* <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>> <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>> <</if>> <</for>> */ <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>> <<elseif ($slaves[$i].actualAge > 24)>> <<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>> <<else>> <<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<replace "#mass">> <br>Obedient slaves renamed.<br> <</replace>> <</link>> <br> <</if>> </span> <<if $arcologies[0].FSSupremacist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSupremacistDecoration == 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSupremacist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSupremacist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSupremacist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSupremacist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/ <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSubjugationistDecoration == 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSubjugationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSubjugationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSubjugationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSubjugationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<elseif $arcologies[0].FSSubjugationistDecoration == 100>> You must advance this goal before further customization to support it becomes available. <</if>> <<else>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/ <</if>> <</if>> <<if $arcologies[0].FSRestart == "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>''You are pursuing'' the belief that mass breeding will save humanity. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus = "unset", $arcologies[0].FSRepopulationFocusDecoration = 20, $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRepopulationFocusDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRepopulationFocus >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRepopulationFocus >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRepopulationFocus >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRepopulationFocus >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world. <<else>> /*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus is "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> <br>''You are pursuing'' Eugenics. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<else>> <br>''You have established'' Eugenics. The Societal Elite will not permit you to abandon Eugenics. <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<switch $arcologies[0].FSRestartDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRestart >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRestart >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRestart >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRestartDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRestart >= 70>> [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100,$upgradeMultiplierArcology = 0.5, $upgradeMultiplierMedicine = 0.5, $cash -= 75000]] //Costs ¤75000 and may dilute your control over the arcology// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. The Societal Elite exist as the highest class, allowing you access to all manner of benefits. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart = 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. <<else>> /*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/ <</if>> <</if>> <</if>> <<if $seeDicks != 0 || $makeDicks == 1>> <<if $arcologies[0].FSGenderFundamentalist is "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderRadicalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderRadicalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderRadicalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderRadicalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderRadicalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <<else>> /*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/ <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderFundamentalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderFundamentalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderFundamentalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy. <<else>> /*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $arcologies[0].FSPaternalist != "unset">> <br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPaternalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPaternalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPaternalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPaternalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPaternalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education. <<else>> /*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcologies[0].FSDegradationist != "unset">> <br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSDegradationistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSDegradationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSDegradationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSDegradationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSDegradationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently. <<else>> /*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> <br>''You are pursuing'' societal disapproval of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSBodyPuristDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSBodyPurist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSBodyPurist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSBodyPurist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSBodyPurist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery. <<else>> /*//''Body Purism'': societal disapproval of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>''You are pursuing'' societal fetishization of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSTransformationFetishistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSTransformationFetishist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSTransformationFetishist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSTransformationFetishist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSTransformationFetishist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery. <<else>> /*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist == "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>''You are pursuing'' an accentuated societal preference for younger slaves. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSYouthPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSYouthPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSYouthPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority. <<else>> /*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist == "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>''You are pursuing'' a societal preference for older women. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSMaturityPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves. <<else>> /*//''Maturity Preferentialism'': increased interest in mature slaves.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>''You are supporting'' enthusiasm for slaves with girlish figures. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSSlimnessEnthusiastDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures. <<else>> /*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>''You are pursuing'' societal hunger for huge assets. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSAssetExpansionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSAssetExpansionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSAssetExpansionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSAssetExpansionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSAssetExpansionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin. <<else>> /*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br>''You are pursuing'' societal normalization of slave milking. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPastoralistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPastoralist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPastoralist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPastoralist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPastoralist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk. <<else>> /*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/ <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPhysicalIdealistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPhysicalIdealist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPhysicalIdealist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle. <<else>> /*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <br>''You are pursuing'' societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSHedonisticDecadence = "unset", $arcologies[0].FSHedonisticDecadenceDecoration = 20, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSHedonisticDecadenceDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSHedonisticDecadence >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSHedonisticDecadence >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSHedonisticDecadence >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSHedonisticDecadence >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Hedonistic Decadence|Future Society][$arcologies[0].FSHedonisticDecadence = 4, $FSCredits -= 1]]: societal acceptance of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. <<else>> /*//''HedonisticDecadence'': societal acceptance of over indulgence, particularly of food, drink, sex and drugs.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull == "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChattelReligionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChattelReligionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChattelReligionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChattelReligionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChattelReligionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history. <<else>> /*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Rome. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRomanRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRomanRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRomanRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRomanRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRomanRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome. <<else>> /*//''Roman Revivalism'': a vision of a new Rome.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Aztec Empire. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAztecRevivalist = "unset", $arcologies[0].FSAztecRevivalistDecoration = 20, $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "aztec revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSAztecRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSAztecRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSAztecRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSAztecRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSAztecRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4, $FSCredits -= 1]]: a vision of a new Aztec Empire. <<else>> /*//''Aztec Revivalism'': a vision of a new Aztec Empire.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>''You are pursuing'' a vision of Pharaoh's Egypt. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEgyptianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = 4, $FSCredits -= 1]]: a vision of a Pharaoh's Egypt. <<else>> /*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>''You are pursuing'' a vision of Edo Japan. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEdoRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEdoRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEdoRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEdoRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEdoRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>''You are pursuing'' a vision of the Sultanate of old. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSArabianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSArabianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSArabianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSArabianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSArabianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>''You are pursuing'' a vision of ancient China. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChineseRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChineseRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChineseRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChineseRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChineseRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China. <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist == "unset">> <<if $FSCreditCount == 4>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 25>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<else>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <</if>> <</if>> <br> /* FACILITY REDECORATION */ <<if $brothel > 0>> <<if $brothelDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($brothelDecoration == "Supremacist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($brothelDecoration == "Subjugationist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($brothelDecoration == "Gender Radicalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($brothelDecoration == "Gender Fundamentalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($brothelDecoration == "Paternalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($brothelDecoration == "Body Purist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($brothelDecoration == "Transformation Fetishist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($brothelDecoration == "Youth Preferentialist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($brothelDecoration == "Maturity Preferentialist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($brothelDecoration == "Slimness Enthusiast")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($brothelDecoration == "Asset Expansionist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($brothelDecoration == "Pastoralist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($brothelDecoration == "Physical Idealist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($brothelDecoration == "Hedonistic")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($brothelDecoration == "Chattel Religionist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($brothelDecoration == "Degradationist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($brothelDecoration == "Roman Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($brothelDecoration == "Aztec Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($brothelDecoration == "Egyptian Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($brothelDecoration == "Edo Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($brothelDecoration == "Arabian Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($brothelDecoration == "Chinese Revivalist")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($brothelDecoration == "Repoplation Focus")>> <<set $brothelDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($brothelDecoration == "Eugenics")>> <<set $brothelDecoration = "standard">> <</if>> <</if>> <br>$brothelNameCaps is decorated in $brothelDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$brothelDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$brothelDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($brothelDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$brothelDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($brothelDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$brothelDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$brothelDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$brothelDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$brothelDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$brothelDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$brothelDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$brothelDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$brothelDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$brothelDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$brothelDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$brothelDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$brothelDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($brothelDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$brothelDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$brothelDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$brothelDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$brothelDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($brothelDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$brothelDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$brothelDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$brothelDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$brothelDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$brothelDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $club > 0>> <<if $clubDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($clubDecoration == "Supremacist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clubDecoration == "Subjugationist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clubDecoration == "Gender Radicalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clubDecoration == "Gender Fundamentalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($clubDecoration == "Paternalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clubDecoration == "Body Purist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clubDecoration == "Transformation Fetishist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clubDecoration == "Youth Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clubDecoration == "Maturity Preferentialist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clubDecoration == "Slimness Enthusiast")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clubDecoration == "Asset Expansionist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($clubDecoration == "Pastoralist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clubDecoration == "Physical Idealist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($clubDecoration == "Hedonistic")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clubDecoration == "Chattel Religionist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($clubDecoration == "Degradationist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clubDecoration == "Roman Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($clubDecoration == "Aztec Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clubDecoration == "Egyptian Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clubDecoration == "Edo Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clubDecoration == "Arabian Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clubDecoration == "Chinese Revivalist")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clubDecoration == "Repoplation Focus")>> <<set $clubDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($clubDecoration == "Eugenics")>> <<set $clubDecoration = "standard">> <</if>> <</if>> <br>$clubNameCaps is decorated in $clubDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clubDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clubDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clubDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clubDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clubDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clubDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clubDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clubDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clubDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clubDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clubDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clubDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clubDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clubDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clubDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clubDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clubDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($clubDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$clubDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clubDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clubDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clubDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($clubDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$clubDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clubDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clubDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clubDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clubDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $dairy > 0>> <<if $dairyDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($dairyDecoration == "Supremacist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($dairyDecoration == "Subjugationist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($dairyDecoration == "Gender Radicalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($dairyDecoration == "Gender Fundamentalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($dairyDecoration == "Paternalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($dairyDecoration == "Body Purist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($dairyDecoration == "Transformation Fetishist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($dairyDecoration == "Youth Preferentialist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($dairyDecoration == "Maturity Preferentialist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($dairyDecoration == "Slimness Enthusiast")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($dairyDecoration == "Asset Expansionist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($dairyDecoration == "Pastoralist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($dairyDecoration == "Physical Idealist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($dairyDecoration == "Hedonistic")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($dairyDecoration == "Chattel Religionist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($dairyDecoration == "Degradationist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($dairyDecoration == "Roman Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($dairyDecoration == "Aztec Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($dairyDecoration == "Egyptian Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($dairyDecoration == "Edo Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($dairyDecoration == "Arabian Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($dairyDecoration == "Chinese Revivalist")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($dairyDecoration == "Repoplation Focus")>> <<set $dairyDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($dairyDecoration == "Eugenics")>> <<set $dairyDecoration = "standard">> <</if>> <</if>> <br>$dairyNameCaps is decorated in $dairyDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$dairyDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$dairyDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($dairyDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$dairyDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($dairyDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$dairyDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$dairyDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$dairyDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$dairyDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$dairyDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$dairyDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$dairyDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$dairyDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$dairyDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$dairyDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$dairyDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$dairyDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($dairyDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$dairyDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$dairyDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$dairyDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$dairyDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($dairyDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$dairyDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$dairyDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$dairyDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$dairyDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$dairyDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $spa > 0>> <<if $spaDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($spaDecoration == "Supremacist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($spaDecoration == "Subjugationist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($spaDecoration == "Gender Radicalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($spaDecoration == "Gender Fundamentalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($spaDecoration == "Paternalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($spaDecoration == "Body Purist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($spaDecoration == "Transformation Fetishist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($spaDecoration == "Youth Preferentialist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($spaDecoration == "Maturity Preferentialist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($spaDecoration == "Slimness Enthusiast")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($spaDecoration == "Asset Expansionist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($spaDecoration == "Pastoralist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($spaDecoration == "Physical Idealist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($spaDecoration == "Hedonistic")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($spaDecoration == "Chattel Religionist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($spaDecoration == "Degradationist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($spaDecoration == "Roman Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($spaDecoration == "Aztec Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($spaDecoration == "Egyptian Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($spaDecoration == "Edo Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($spaDecoration == "Arabian Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($spaDecoration == "Chinese Revivalist")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($spaDecoration == "Repoplation Focus")>> <<set $spaDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($spaDecoration == "Eugenics")>> <<set $spaDecoration = "standard">> <</if>> <</if>> <br>$spaNameCaps is decorated in $spaDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$spaDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$spaDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($spaDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$spaDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($spaDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$spaDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$spaDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$spaDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$spaDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$spaDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$spaDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$spaDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$spaDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$spaDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$spaDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$spaDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$spaDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($spaDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$spaDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$spaDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$spaDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$spaDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($spaDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$spaDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$spaDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$spaDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$spaDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$spaDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $clinic > 0>> <<if $clinicDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($clinicDecoration == "Supremacist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clinicDecoration == "Subjugationist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clinicDecoration == "Gender Radicalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clinicDecoration == "Gender Fundamentalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($clinicDecoration == "Paternalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clinicDecoration == "Body Purist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clinicDecoration == "Transformation Fetishist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clinicDecoration == "Youth Preferentialist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clinicDecoration == "Maturity Preferentialist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clinicDecoration == "Slimness Enthusiast")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clinicDecoration == "Asset Expansionist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($clinicDecoration == "Pastoralist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clinicDecoration == "Physical Idealist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($clinicDecoration == "Hedonistic")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clinicDecoration == "Chattel Religionist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($clinicDecoration == "Degradationist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clinicDecoration == "Roman Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($clinicDecoration == "Aztec Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clinicDecoration == "Egyptian Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clinicDecoration == "Edo Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clinicDecoration == "Arabian Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clinicDecoration == "Chinese Revivalist")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clinicDecoration == "Repoplation Focus")>> <<set $clinicDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($clinicDecoration == "Eugenics")>> <<set $clinicDecoration = "standard">> <</if>> <</if>> <br>$clinicNameCaps is decorated in $clinicDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clinicDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clinicDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clinicDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clinicDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clinicDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clinicDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clinicDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clinicDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clinicDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clinicDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clinicDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clinicDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clinicDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clinicDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clinicDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clinicDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clinicDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($clinicDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$clinicDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clinicDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clinicDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clinicDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($clinicDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$clinicDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clinicDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clinicDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clinicDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clinicDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $schoolroom > 0>> <<if $schoolroomDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($schoolroomDecoration == "Supremacist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($schoolroomDecoration == "Subjugationist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($schoolroomDecoration == "Gender Radicalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($schoolroomDecoration == "Gender Fundamentalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($schoolroomDecoration == "Paternalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($schoolroomDecoration == "Body Purist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($schoolroomDecoration == "Transformation Fetishist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($schoolroomDecoration == "Youth Preferentialist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($schoolroomDecoration == "Maturity Preferentialist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($schoolroomDecoration == "Slimness Enthusiast")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($schoolroomDecoration == "Asset Expansionist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($schoolroomDecoration == "Pastoralist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($schoolroomDecoration == "Physical Idealist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($schoolroomDecoration == "Hedonistic")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($schoolroomDecoration == "Chattel Religionist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($schoolroomDecoration == "Degradationist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($schoolroomDecoration == "Roman Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($schoolroomDecoration == "Aztec Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($schoolroomDecoration == "Egyptian Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($schoolroomDecoration == "Edo Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($schoolroomDecoration == "Arabian Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($schoolroomDecoration == "Chinese Revivalist")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($schoolroomDecoration == "Repoplation Focus")>> <<set $schoolroomDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($schoolroomDecoration == "Eugenics")>> <<set $schoolroomDecoration = "standard">> <</if>> <</if>> <br>$schoolroomNameCaps is decorated in $schoolroomDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$schoolroomDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$schoolroomDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($schoolroomDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$schoolroomDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($schoolroomDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$schoolroomDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$schoolroomDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$schoolroomDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$schoolroomDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$schoolroomDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$schoolroomDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$schoolroomDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($schoolroomDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$schoolroomDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$schoolroomDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$schoolroomDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$schoolroomDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($schoolroomDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$schoolroomDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$schoolroomDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $cellblock > 0>> <<if $cellblockDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($cellblockDecoration == "Supremacist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($cellblockDecoration == "Subjugationist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($cellblockDecoration == "Gender Radicalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($cellblockDecoration == "Gender Fundamentalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($cellblockDecoration == "Paternalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($cellblockDecoration == "Body Purist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($cellblockDecoration == "Transformation Fetishist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($cellblockDecoration == "Youth Preferentialist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($cellblockDecoration == "Maturity Preferentialist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($cellblockDecoration == "Slimness Enthusiast")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($cellblockDecoration == "Asset Expansionist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($cellblockDecoration == "Pastoralist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($cellblockDecoration == "Physical Idealist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($cellblockDecoration == "Hedonistic")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($cellblockDecoration == "Chattel Religionist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($cellblockDecoration == "Degradationist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($cellblockDecoration == "Roman Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($cellblockDecoration == "Aztec Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($cellblockDecoration == "Egyptian Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($cellblockDecoration == "Edo Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($cellblockDecoration == "Arabian Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($cellblockDecoration == "Chinese Revivalist")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($cellblockDecoration == "Repoplation Focus")>> <<set $cellblockDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($cellblockDecoration == "Eugenics")>> <<set $cellblockDecoration = "standard">> <</if>> <</if>> <br>$cellblockNameCaps is decorated in $cellblockDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$cellblockDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$cellblockDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($cellblockDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$cellblockDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($cellblockDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$cellblockDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$cellblockDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$cellblockDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$cellblockDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$cellblockDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$cellblockDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$cellblockDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$cellblockDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$cellblockDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($cellblockDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$cellblockDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$cellblockDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$cellblockDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$cellblockDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($cellblockDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$cellblockDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$cellblockDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$cellblockDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$cellblockDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $servantsQuarters > 0>> <<if $servantsQuartersDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($servantsQuartersDecoration == "Supremacist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($servantsQuartersDecoration == "Subjugationist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($servantsQuartersDecoration == "Gender Radicalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($servantsQuartersDecoration == "Gender Fundamentalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($servantsQuartersDecoration == "Paternalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($servantsQuartersDecoration == "Body Purist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($servantsQuartersDecoration == "Transformation Fetishist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($servantsQuartersDecoration == "Youth Preferentialist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($servantsQuartersDecoration == "Maturity Preferentialist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($servantsQuartersDecoration == "Slimness Enthusiast")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($servantsQuartersDecoration == "Asset Expansionist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($servantsQuartersDecoration == "Pastoralist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($servantsQuartersDecoration == "Physical Idealist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($servantsQuartersDecoration == "Hedonistic")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($servantsQuartersDecoration == "Chattel Religionist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($servantsQuartersDecoration == "Degradationist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($servantsQuartersDecoration == "Roman Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($servantsQuartersDecoration == "Aztec Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($servantsQuartersDecoration == "Egyptian Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($servantsQuartersDecoration == "Edo Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($servantsQuartersDecoration == "Arabian Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($servantsQuartersDecoration == "Chinese Revivalist")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($servantsQuartersDecoration == "Repoplation Focus")>> <<set $servantsQuartersDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($servantsQuartersDecoration == "Eugenics")>> <<set $servantsQuartersDecoration = "standard">> <</if>> <</if>> <br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$servantsQuartersDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$servantsQuartersDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($servantsQuartersDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$servantsQuartersDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($servantsQuartersDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$servantsQuartersDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$servantsQuartersDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$servantsQuartersDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$servantsQuartersDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($servantsQuartersDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$servantsQuartersDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$servantsQuartersDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($servantsQuartersDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $arcade > 0>> <<if $arcadeDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($arcadeDecoration == "Supremacist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($arcadeDecoration == "Subjugationist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($arcadeDecoration == "Gender Radicalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($arcadeDecoration == "Gender Fundamentalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($arcadeDecoration == "Paternalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($arcadeDecoration == "Body Purist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($arcadeDecoration == "Transformation Fetishist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($arcadeDecoration == "Youth Preferentialist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcadeDecoration == "Maturity Preferentialist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($arcadeDecoration == "Slimness Enthusiast")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($arcadeDecoration == "Asset Expansionist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($arcadeDecoration == "Pastoralist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($arcadeDecoration == "Physical Idealist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($arcadeDecoration == "Hedonistic")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($arcadeDecoration == "Chattel Religionist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($arcadeDecoration == "Degradationist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($arcadeDecoration == "Roman Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($arcadeDecoration == "Aztec Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcadeDecoration == "Egyptian Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($arcadeDecoration == "Edo Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($arcadeDecoration == "Arabian Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($arcadeDecoration == "Chinese Revivalist")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($arcadeDecoration == "Repoplation Focus")>> <<set $arcadeDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($arcadeDecoration == "Eugenics")>> <<set $arcadeDecoration = "standard">> <</if>> <</if>> <br>$arcadeNameCaps is decorated in $arcadeDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$arcadeDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$arcadeDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($arcadeDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$arcadeDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($arcadeDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$arcadeDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$arcadeDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$arcadeDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$arcadeDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$arcadeDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$arcadeDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$arcadeDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$arcadeDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$arcadeDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($arcadeDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$arcadeDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$arcadeDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$arcadeDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$arcadeDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($arcadeDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$arcadeDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$arcadeDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$arcadeDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$arcadeDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $masterSuite > 0>> <<if $masterSuiteDecoration != "standard">> <<if ($arcologies[0].FSSupremacist == "unset") && ($masterSuiteDecoration == "Supremacist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSSubjugationist == "unset") && ($masterSuiteDecoration == "Subjugationist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($masterSuiteDecoration == "Gender Radicalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($masterSuiteDecoration == "Gender Fundamentalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPaternalist == "unset") && ($masterSuiteDecoration == "Paternalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSBodyPurist == "unset") && ($masterSuiteDecoration == "Body Purist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($masterSuiteDecoration == "Transformation Fetishist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($masterSuiteDecoration == "Youth Preferentialist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($masterSuiteDecoration == "Maturity Preferentialist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($masterSuiteDecoration == "Slimness Enthusiast")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($masterSuiteDecoration == "Asset Expansionist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPastoralist == "unset") && ($masterSuiteDecoration == "Pastoralist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($masterSuiteDecoration == "Physical Idealist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSHedonisticDecadence == "unset") && ($masterSuiteDecoration == "Hedonistic")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($masterSuiteDecoration == "Chattel Religionist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSDegradationist == "unset") && ($masterSuiteDecoration == "Degradationist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($masterSuiteDecoration == "Roman Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($masterSuiteDecoration == "Aztec Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($masterSuiteDecoration == "Egyptian Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($masterSuiteDecoration == "Edo Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($masterSuiteDecoration == "Arabian Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($masterSuiteDecoration == "Chinese Revivalist")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($masterSuiteDecoration == "Repopulation Focus")>> <<set $masterSuiteDecoration = "standard">> <<elseif ($arcologies[0].FSRestart == "unset") && ($masterSuiteDecoration == "Eugenics")>> <<set $masterSuiteDecoration = "standard">> <</if>> <</if>> <br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$masterSuiteDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$masterSuiteDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($masterSuiteDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$masterSuiteDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($masterSuiteDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$masterSuiteDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$masterSuiteDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$masterSuiteDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$masterSuiteDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$masterSuiteDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($masterSuiteDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$masterSuiteDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$masterSuiteDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($masterSuiteDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$masterSuiteDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>>
mayibrad/fc
src/uncategorized/futureSocities.tw
tw
mit
212,951
:: Generate New Slave [nobr] <<if (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<elseif ($seeDicks > 0)>> <<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>> <<set $seed = 90>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $seed = 50>> <<else>> <<set $seed = 80>> <</if>> <<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<else>> <<include "Generate XX Slave">> <</if>> <<else>> <<include "Generate XX Slave">> <</if>>
mayibrad/fc
src/uncategorized/generateNewSlave.tw
tw
mit
561
:: Generate XX Slave [nobr] <<BaseSlave>> /*missed variables - getting tired of this shit */ <<set $activeSlave.vaginaLube = 1, $activeSlave.ovaries = 1, $activeSlave.canRecruit = 1>> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($FSMaturityPreferentialist != "unset")>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($FSYouthPreferentialist != "unset") && ($FSYouthPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>> <<elseif ($FSMaturityPreferentialist != "unset") && ($FSMaturityPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>> <</if>> <<if $activeSlave.actualAge >= $retirementAge>> <<set $activeSlave.actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.age = $activeSlave.actualAge>> /*compatibility*/ <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = random(0,15)>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(1,85)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "submissive", "cumslut", "humiliation", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = $nationalities.random()>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = setup[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _u = 0; _u < _capUpgradeCheck.length; _u++>> <<set _capNation = _capUpgradeCheck[_u]>> <<if $nationalities.includes(_capNation)>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> /*end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.height = Math.round(Height.random($activeSlave))>> <<if $activeSlave.height >= Height.mean($activeSlave) * 170/162.5>> <<set $activeSlave.hips = either(-1, 0, 0, 1, 1, 2, 2)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-1, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100,180)>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-55,0)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-25,25)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(0,55)>> <<else>> <<set $activeSlave.waist = random(50,100)>> <</if>> <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(150)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(50)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality == "German">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Irish">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("olive", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(-100)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern european">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> /*LM*/ <<if ($activeSlave.physicalAge <= 10)>> <<set $activeSlave.boobs = either(100)>> <<elseif ($activeSlave.physicalAge == 11)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 300)>> <<elseif ($activeSlave.physicalAge == 12)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 200, 200, 300)>> <<elseif ($activeSlave.physicalAge == 13)>> <<set $activeSlave.boobs = either(100, 150, 200, 200, 300, 300, 300, 400)>> <<elseif ($activeSlave.physicalAge == 14)>> <<set $activeSlave.boobs = either(100 ,150, 200, 300, 300, 300, 350, 400, 400)>> <<elseif ($activeSlave.physicalAge == 15)>> <<set $activeSlave.boobs = either(150 ,200, 300, 300, 300, 350, 350, 350, 400, 400, 450, 450)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 2, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 2, 3)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.butt = either(1, 1, 2, 2, 2, 2, 3)>> <</if>> /*end LM*/ <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 100 && $activeSlave.butt < 6>> <<set $activeSlave.butt += random(1,2)>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <<elseif $activeSlave.weight > 190 && $activeSlave.boobs < 3000>> <<set $activeSlave.boobs += (random(3,8)*100)>> <<elseif $activeSlave.weight > 160 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(2,6)*100)>> <<elseif $activeSlave.weight > 130 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(1,4)*100)>> <<elseif $activeSlave.weight > 95 && $activeSlave.boobs < 1200>> <<set $activeSlave.boobs += (random(1,3)*100)>> <<elseif $activeSlave.weight > 30 && $activeSlave.boobs < 1000>> <<set $activeSlave.boobs += 100>> <</if>> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<set $activeSlave.earPiercing = either(0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.clitPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,1)>> <<set $activeSlave.face = random(-60,60)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-10,10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge > 10>> <<set $activeSlave.faceShape = either("androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1)>> <<if $activeSlave.actualAge < 20>> <<set $activeSlave.vagina = either(0, 1)>> <</if>> <<if $activeSlave.actualAge > 30>> <<set $activeSlave.vagina = either(1, 1, 1, 1, 2)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if $activeSlave.energy < random(1,80)>> <<set $activeSlave.vaginaLube = 0>> <<elseif $activeSlave.physicalAge > random(35,60)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.foreskin = random(0,4)>> <<set $activeSlave.voice = either(1, 2, 2, 2, 2, 2, 2, 3, 3, 3)>> <<set $activeSlave.anus = either(0, 0, 1, 1, 2)>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 11>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<elseif $activeSlave.physicalAge <= 13>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <</if>> <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.vagina = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 1, 1, 1, 1, 2)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(2, 2, 2, 2, 2, 3, 3, 3, 3)>> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/generateXXSlave.tw
tw
mit
22,602
:: Generate XY Slave [nobr] <<BaseSlave>> /% Defaults that differ from the old template %/ <<set $activeSlave.genes = "XY", $activeSlave.hLength = 10, $activeSlave.prostate = 1, $activeSlave.canRecruit = 1>> <<set $activeSlave.publicCount = 0>> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($FSMaturityPreferentialist != "unset")>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($FSYouthPreferentialist != "unset") && ($FSYouthPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>> <<elseif ($FSMaturityPreferentialist != "unset") && ($FSMaturityPreferentialist >= random (1, 100))>> <<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>> <</if>> <<if $activeSlave.actualAge >= $retirementAge>> <<set $activeSlave.actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.age = $activeSlave.actualAge>> /*compatibility*/ <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(15,90)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "buttslut", "boobs", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates men", "hates men", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates anal", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = $nationalities.random()>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = setup[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _u = 0; _u < _capUpgradeCheck.length; _u++>> <<set _capNation = _capUpgradeCheck[_u]>> <<if $nationalities.includes(_capNation)>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> /* end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.height = Math.round(Height.random($activeSlave))>> <<if $activeSlave.physicalAge <= 13>> <<if $activeSlave.height > Height.mean($activeSlave) * 170/172.5>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> <<else>> <<if $activeSlave.height >= Height.mean($activeSlave) * 170/172.5>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, 0, 1, 1, 2, 2)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-1, 0, 0, 1, 1, 2)>> <</if>> <</if>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100, 180)>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-15,65)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-15,25)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(5,100)>> <<else>> <<set $activeSlave.waist = random(50,100)>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality == "German">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Irish">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern european">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "tanned", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if $activeSlave.physicalAge > 55>> <<if random(1,100) > 40>> <<set $activeSlave.hStyle = "bald", $activeSlave.bald = 1>> <</if>> <</if>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 100 && $activeSlave.butt < 6>> <<set $activeSlave.butt += random(1,2)>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <<elseif $activeSlave.weight > 190 && $activeSlave.boobs < 3000>> <<set $activeSlave.boobs += (random(3,8)*100)>> <<elseif $activeSlave.weight > 160 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(2,6)*100)>> <<elseif $activeSlave.weight > 130 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(1,4)*100)>> <<elseif $activeSlave.weight > 95 && $activeSlave.boobs < 1200>> <<set $activeSlave.boobs += (random(1,3)*100)>> <<elseif $activeSlave.weight > 30 && $activeSlave.boobs < 1000>> <<set $activeSlave.boobs += 100>> <</if>> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<set $activeSlave.earPiercing = either(0,0,0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.dickPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>> <<set $activeSlave.face = random(-70,20)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-40,-10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge >= 17>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous")>> <<elseif $activeSlave.physicalAge >= 15>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "androgynous", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 13>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous", "cute", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 11>> <<set $activeSlave.faceShape = either("masculine", "androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<if $seeExtreme == 1>> <<set $activeSlave.balls = either(0, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<else>> <<set $activeSlave.balls = either(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <</if>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> /% Begin circumcision rate replacement section. %/ /% The default rate of 50% is wildly unrepresentative, and there is extreme regional variation. %/ /% What we want is the prevalence among newborns, since this game happens about 20 years in the future, but we'll use this lacking something better. https://pophealthmetrics.biomedcentral.com/articles/10.1186/s12963-016-0073-5 Right now we mostly just break it down by country. It would be better to break it down by both country and race if statistics are available. %/ <<if ($seeCircumcision == 0)>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <<else>> /% Temporarily use activeSlave.foreskin to store the chance of circumcision. %/ <<switch $activeSlave.nationality>> <<case "Iranian" "Moroccan" "Afghan" "Tunisian">> <<set $activeSlave.foreskin = 100>> <<case "Turkish" "Nigerian" "Iraqi" "Yemeni" "Jordanian" "Gabonese" "Tajik">> <<set $activeSlave.foreskin = 99>> <<case "Algerian" "Maldivian" "Azerbaijani">> <<set $activeSlave.foreskin = 98>> <<case "Saudi" "Uzbek" "Libyan" "Djiboutian">> <<set $activeSlave.foreskin = 97>> <<case "Congolese" "Pakistani" "Nigerien" "Turkmen">> /% Population-weighted average of Democratic Republic of Congo and Republic of Congo %/ <<set $activeSlave.foreskin = 96>> <<case "Egyptian" "Tuvaluan" "Malagasy" "Nauruan" "a Cook Islander" "Niuean" "Palauan" "Samoan" "a Solomon Islander" "Tongan" "Ni-Vanuatu">> <<set $activeSlave.foreskin = 95>> <<case "Cameroonian">> <<set $activeSlave.foreskin = 94>> <<case "Indonesian" "Bangladeshi" "Syrian">> <<set $activeSlave.foreskin = 93>> <<case "Israeli" "Ghanan" "Ethiopian" "Filipina" "Kosovan">> <<set $activeSlave.foreskin = 92>> <<case "Kenyan" "Kyrgyz" "Palestinian">> <<set $activeSlave.foreskin = 91>> <<case "Omani">> <<set $activeSlave.foreskin = 88>> <<case "Malian" "Kuwaiti">> <<set $activeSlave.foreskin = 86>> <<case "Bahraini">> <<set $activeSlave.foreskin = 81>> <<case "American" "Qatari">> <<set $activeSlave.foreskin = 77>> <<case "Emirati">> <<set $activeSlave.foreskin = 76>> <<case "Tanzanian">> <<set $activeSlave.foreskin = 72>> <<case "Malaysian" "Burundian">> <<set $activeSlave.foreskin = 61>> <<case "Lebanese">> <<set $activeSlave.foreskin = 60>> <<case "Kazakh" "Fijian">> <<set $activeSlave.foreskin = 56>> <<case "Korean" "Bruneian">> /% Population-weighted average of South Korea and North Korea. %/ <<set $activeSlave.foreskin = 52>> <<case "Albanian">> <<set $activeSlave.foreskin = 48>> <<case "South African">> <<set $activeSlave.foreskin = 45>> <<case "Dominican">> <<set $activeSlave.foreskin = 43>> <<case "Bosnian">> <<set $activeSlave.foreskin = 42>> <<case "Mexican">> <<set $activeSlave.foreskin = 38>> <<case "Sudanese">> /% Population-weighted average of Sudan and South Sudan. %/ <<set $activeSlave.foreskin = 36>> <<case "Macedonian">> <<set $activeSlave.foreskin = 34>> <<case "a New Zealander">> <<set $activeSlave.foreskin = 33>> <<case "Scottish">> <<set $activeSlave.foreskin = 28>> <<case "Ugandan" "Australian">> <<set $activeSlave.foreskin = 27>> <<case "Belgian" "Thai" "Cypriot">> <<set $activeSlave.foreskin = 23>> <<case "British">> <<set $activeSlave.foreskin = 21>> <<case "Puerto Rican">> <<set $activeSlave.foreskin = 20>> <<case "Montenegrin">> <<set $activeSlave.foreskin = 19>> <<case "Singaporean" "Surinamese">> <<set $activeSlave.foreskin = 15>> <<case "Jamaican" "French" "Chinese" "Indian">> <<set $activeSlave.foreskin = 14>> <<case "Zambian" "Bulgarian">> <<set $activeSlave.foreskin = 13>> <<case "Russian" "French Guianan" "Guyanese">> <<set $activeSlave.foreskin = 12>> <<case "German">> <<set $activeSlave.foreskin = 11>> <<case "Belarusian" "Georgian" "Papua New Guinean">> <<set $activeSlave.foreskin = 10>> <<case "Zimbabwean" "Japanese">> <<set $activeSlave.foreskin = 9>> <<case "Taiwanese" "Slovene" "Sri Lankan">> <<set $activeSlave.foreskin = 8>> <<case "Haitian" "Spanish">> <<set $activeSlave.foreskin = 7>> <<case "Dutch" "Austrian" "Swiss" "East Timorese" "Trinidadian">> <<set $activeSlave.foreskin = 6>> <<case "Danish" "Swedish" "Greek" "a Liechtensteiner">> <<set $activeSlave.foreskin = 5>> <<case "Peruvian" "Serbian" "Nepalese" "Burmese" "Cambodian" "Mongolian">> <<set $activeSlave.foreskin = 4>> <<case "Italian" "Norwegian" "Argentinian">> <<set $activeSlave.foreskin = 3>> <<case "Ukrainian" "Luxembourgian" "Vincentian">> <<set $activeSlave.foreskin = 2>> <<case "Portuguese" "Hungarian" "Irish" "Finnish" "Brazilian" "Bermudian" "Uruguayan" "Monégasque" "Andorran" "Croatian" "Moldovan" "Panamanian" "Barbadian" "Bhutanese" "Seychellois">> <<set $activeSlave.foreskin = 1>> <<case "Cuban" "Guatemalan" "Chilean" "Bolivian" "Venezuelan" "Lithuanian" "Slovak" "Czech" "Romanian" "Estonian" "Icelandic" "Polish" "Colombian" "Armenian" "Vietnamese" "Sammarinese" "Marshallese" "Greenlandic" "Belizean" "Costa Rican" "Salvadoran" "Micronesian" "Grenadian" "Honduran" "I-Kiribati" "Laotian" "Maltese" "Nicaraguan" "Antiguan" "Bahamian" "Dominiquais" "Ecuadorian" "Latvian" "Paraguayan" "Kittitian" "Vatican" "Saint Lucian">> <<set $activeSlave.foreskin = 0>> <<default>> /% Some overlooked country, or possibly stateless. Use global average. %/ <<set $activeSlave.foreskin = 38>> <</switch>> /% Second pass for minorities in other countries. %/ <<if ($activeSlave.race == "middle eastern") && ($activeSlave.foreskin < 76)>> <<set $activeSlave.foreskin = 76>> <</if>> <<if ($activeSlave.race == "semitic") && ($activeSlave.foreskin < 90)>> <<set $activeSlave.foreskin = 90>> <</if>> /% Chance activeSlave.foreskin back to the normal meaning. %/ <<if (random(0,99) < $activeSlave.foreskin)>> <<set $activeSlave.foreskin = 0>> <<else>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <</if>> <</if>> /% End circumcision rate replacement section. %/ <<if $activeSlave.balls == 0>> <<if random(0,1) == 1 && $activeSlave.faceShape == "masculine">> <<set $activeSlave.faceShape = either("androgynous", "cute")>> <</if>> <<else>> <<set $activeSlave.scrotum = $activeSlave.balls + either(0, 0, 1)>> <</if>> <<if $activeSlave.balls > 2>> <<set $activeSlave.voice = 1>> <<elseif $activeSlave.balls > 0>> <<set $activeSlave.voice = either(1, 1, 2)>> <<else>> <<set $activeSlave.voice = either(1, 2, 2)>> <</if>> <<if $activeSlave.attrXY > 0>> <<set $activeSlave.anus = either(0, 1, 2)>> <<else>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 2)>> <</if>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.dick = either(1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 1, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.dick = either(1, 1, 2, 2, 3, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 5)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 3, 3, 4)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(1, 1, 2, 2, 2, 2, 2, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(1, 1, 1, 2, 2, 2, 2, 2, 3)>> <</if>> <<if $activeSlave.actualAge >= 18 && random(1,100) < 3>> <<set $activeSlave.vasectomy = 1>> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/generateXYSlave.tw
tw
mit
28,498
:: Growth Research Institute [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "GRI", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> //The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// <br><br>GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions. <<GenerateMarketSlave "GRI">> <<slaveCost $activeSlave>> <<if $GRI.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $GRI.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|Growth Research Institute][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|Growth Research Institute][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
mayibrad/fc
src/uncategorized/growthResearchInstitute.tw
tw
mit
3,117
:: Head Girl Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $showEncyclopedia = 1, $encyclopedia = "Head Girl Suite", $HGSuiteSlaves = $HGSuiteiIDs.length, _SL = $slaves.length>> <<showallAssignmentFilter>> <<if $HGSuiteName != "the Head Girl Suite">> <<set $HGSuiteNameCaps = $HGSuiteName.replace("the ", "The ")>> <</if>> <<set _i = $slaves.findIndex(function(s) { return s.assignment == "live with your Head Girl"; })>> <<if $HeadGirl == 0>> You have no Head Girl appointed to live in $HGSuiteName. <<elseif $HGSuiteSlaves > 0>> Your Head Girl $HeadGirl.slaveName has $slaves[_i].slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance. <<else>> Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite. <</if>> <br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.// <br> <<if $HGSuiteEquality == 1>> The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]] <<else>> The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] //This will only take effect if the other girl is an appropriate candidate// <br> <<if $HGSuiteSurgery == 1>> She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]] <<else>> She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]] <</if>> <br> <<if $HGSuiteDrugs == 1>> She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]] <<else>> She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]] <</if>> <br> <<if $HGSuiteHormones == 1>> She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]] <<else>> She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]] <</if>> <</if>> <<if $HGSuiteSlaves > 0>> <br><br>''Bring the Head Girl's girl out of $HGSuiteName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if ($slaves.length > $HGSuiteSlaves) && ($HGSuiteSlaves < 1)>> <br><br>''Assign a slave to the Head Girl:'' <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</if>> <br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/headGirlSuite.tw
tw
mit
2,798
:: HG Application [nobr] <<if ndef $HGSeverity>> <<set $HGSeverity = 0>> <</if>> <<set _effectiveness = 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>> <<if $AgePenalty == 0>> <<set _effectiveness += Math.max(0,(30-$HeadGirl.actualAge))>> <</if>> <<if $HeadGirl.sexualFlaw == "abusive" && $HGSeverity >= 0>> <<set _effectiveness += 10>> <</if>> <<set $activeSlave.tired = 1>> &nbsp;&nbsp;&nbsp;&nbsp;''Your head girl __@@.pink;$HeadGirl.slaveName@@__'' notices that ''__@@.pink;$activeSlave.slaveName@@__'' <<switch $HGtraining>> <<case "health">> is unwell. <<case "obedience">> is disobedient. <<case "paraphilia">> has a paraphilia. <<case "flaw">> has an unpleasant flaw worth fixing. <<case "soften">> has an unpleasant flaw that she can try to soften into a unique quirk. <<case "oral skill">> isn't as orally skilled as she is. <<case "anal skill">> isn't as skilled at taking anal as she is. <<case "fuck skill">> isn't as skilled at vaginal intercourse as she is. <<case "whore skill">> isn't as skilled at the fine art of sex for money as she is. <<case "entertain skill">> isn't as skilled at entertainment as she is. <</switch>> <<if $HGtraining == "health">> She helps $activeSlave.slaveName however she can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@ <<set $activeSlave.health += 10>> <<else>> <<if $HeadGirl.career == "an arcology owner">> She was once an arcology owner herself, making her truly peerless as a Head Girl. <<set _effectiveness += 50>> <<elseif setup.HGCareers.includes($HeadGirl.career)>> She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now. <<set _effectiveness += 5>> <</if>> <<if $HeadGirl.actualAge > 30>> Her age and experience help her as she works with $activeSlave.slaveName. <<elseif $HeadGirl.actualAge < 25 && $AgePenalty > 0>> Her youth and inexperience impede her as she works with $activeSlave.slaveName. <</if>> <<if $HeadGirl.accent >= 3>> She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective. <<elseif $HeadGirl.accent == 2>> Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective. <</if>> <<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself. <<elseif $activeSlave.intelligence >= -1>> Her intelligence helps her mold $activeSlave.slaveName. <<else>> Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her. <</if>> <</if>> <<else>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> Both slaves are quite intelligent, making her job much easier. <<elseif $activeSlave.intelligence >= -1>> She's quite intelligent and can teach $activeSlave.slaveName well. <<else>> She needs all her considerable intelligence to get through to the idiot she has to teach. <</if>> <</if>> <</if>> <<if $HGSeverity > 0>> Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches <<if $HeadGirl.sexualFlaw == "abusive">> eagerly, since she prefers to take her pleasure without consent. <<elseif $HeadGirl.fetish == "sadist">> with sadistic enthusiasm. <<elseif $HeadGirl.fetish == "dom">> with confidence. <<elseif $HeadGirl.energy > 95>> as a convenient way to <<if ($HeadGirl.balls > 0)>> drain her perpetually overfilled balls into a series of spasming holes. <<else>> sate her excess sexual appetite. <</if>> <<else>> dutifully. <</if>> <<if $activeSlave.vagina == 0>> In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave <<elseif $activeSlave.anus == 0>> She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave <<else>> $activeSlave.slaveName <</if>> <<if $activeSlave.devotion > 50>> accepts the abuse, believing she deserves to be raped. <<elseif $activeSlave.devotion >= -20>> is @@.gold;frightened@@ by the unceasing abuse. <<set $activeSlave.trust -= 1>> <<else>> @@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse. <<set $activeSlave.trust -= 1>> <<set $activeSlave.devotion -= 1>> <</if>> $HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment. <<elseif $HGSeverity == 0>> You allow her to use her own judgment when punishing failures, <<if $HeadGirl.sexualFlaw == "abusive">> and she usually decides in favor of forcing misbehaving slaves to get her off. <<elseif $HeadGirl.fetish == "sadist">> permission the sadist uses for her own gratification. <<elseif $HeadGirl.fetish == "dom">> which the dominant girl uses confidently. <<elseif $HeadGirl.energy > 95>> which she uses to <<if ($HeadGirl.balls > 0)>> force her subordinates to keep her balls drained. <<else>> extract the constant sexual favors her libido demands. <</if>> <<else>> and she does her best to be fair. <</if>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> is @@.mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes. <<set $activeSlave.trust += 1>> <<elseif $activeSlave.devotion >= -20>> does her best to learn quickly and avoid punishment. <<else>> is @@.gold;scared@@ by her inability to get away with the smallest disobedience. <<set $activeSlave.trust -= 1>> <</if>> <<else>> You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful. <<set $activeSlave.trust += 1>> <</if>> <<if $HGtraining == "obedience">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.trust -= Math.ceil(_effectiveness/4)>> <<if $activeSlave.devotion < -50>> She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@ <<elseif $activeSlave.devotion < -20>> She keeps $activeSlave.slaveName constantly aware of her slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@ <<else>> She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@ <</if>> <<elseif $HGtraining == "paraphilia">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> and @@.green;resolves $activeSlave.slaveName's paraphilia.@@ <<set $activeSlave.training = 0>> <<set $activeSlave.sexualFlaw = "none">> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "flaw">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> $HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits, <<if $activeSlave.training > 100>> and @@.green;fixes $activeSlave.slaveName's flaw.@@ <<set $activeSlave.training = 0>> <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "soften">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special, <<if $activeSlave.training > 150>> <<set $activeSlave.training = 0>> and successfully @@.green;softens $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<SoftenBehavioralFlaw $activeSlave>> <<elseif $activeSlave.sexualFlaw != "none">> <<SoftenSexualFlaw $activeSlave>> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "oral skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's oral skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<OralSkillIncrease $activeSlave>> <<elseif $HGtraining == "anal skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's anal skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>> <<elseif $HGtraining == "fuck skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.energy > 95)>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's vanilla sex skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>> <<elseif $HGtraining == "whore skill">> <<set $activeSlave.training = 0>> In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's whoring skills have improved. <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>> <<elseif $HGtraining == "entertain skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's entertainment skills have improved. <<set $skillIncrease = random(5,10)>><<EntertainSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's entertainment skills have improved. <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.attrKnown == 0)>> <<set $activeSlave.attrKnown = 1>> $HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is <<if ($activeSlave.attrXY <= 40)>> @@.red;disgusted by men@@ <<elseif ($activeSlave.attrXY <= 60)>> indifferent to men <<elseif ($activeSlave.attrXY <= 80)>> @@.green;attracted to men@@ <<else>> @@.green;intensely attracted to men@@ <</if>> and <<if ($activeSlave.attrXX <= 40)>> @@.red;disgusted by women.@@ <<elseif ($activeSlave.attrXX <= 60)>> indifferent to women. <<elseif ($activeSlave.attrXX <= 80)>> @@.green;attracted to women.@@ <<else>> @@.green;intensely attracted to women.@@ <</if>> <</if>> <</if>> <<if $activeSlave.devotion >= -20>> <<if $activeSlave.genes == "XY">> <<if $activeSlave.attrXY <= 35>> <<set _piercingForbidden = 0>> <<for _i = 0; _i < 1; _i++>> <<if $activeSlave.earPiercing == 0>> <<set $activeSlave.earPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>> <<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's ears pierced. A little feminine touch can make a big difference. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.nosePiercing == 0>> <<set $activeSlave.nosePiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>> <<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see herself as a bit more feminine. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.eyebrowPiercing == 0>> <<set $activeSlave.eyebrowPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>> <<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little eyebrow piercing. A slutty touch for a teenage girl should help her feel a little hungrier for cock. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.lipsPiercing == 0>> <<set $activeSlave.lipsPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>> <<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's lower lip pierced. Her mouth is for pleasing penises now, so it'll help her if it looks like it. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.navelPiercing == 0>> <<set $activeSlave.navelPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>> <<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's navel pierced. The prettier her lower half looks, the less reluctant she should feel to take it up the butt. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<break>> <</for>> <<if _piercingForbidden>> $HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave girl, but she also knows you have rules applied to this slave that forbid it. <</if>> <</if>> <</if>> <</if>> <<set _hgtarget = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<set $slaves[_hgtarget] = $activeSlave>> /* save changes */
mayibrad/fc
src/uncategorized/hgApplication.tw
tw
mit
17,697
:: HG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Head Girl">> <<showallAssignmentFilter>> <h1>Head Girl Management</h1> <<set _HGName = "Your Head Girl">> <<if ($HeadGirl != 0)>> <<set _i = $slaves.findIndex(function(s) { return s.ID == $HeadGirl.ID; })>> <<set $HeadGirl = $slaves[_i]>> <<switch $HeadGirl.nationality>> <<case "Chinese" "Japanese" "Korean" "Cambodian" "Vietnamese" "Hungarian" "Mongolian">> <<if $HeadGirl.slaveSurname>> <<set _HGName = $HeadGirl.slaveSurname + " " + $HeadGirl.slaveName>> <<else>> <<set _HGName = $HeadGirl.slaveName>> <</if>> <<default>> <<set _HGName = $HeadGirl.slaveName>> <<if $HeadGirl.slaveSurname>><<set _HGName += " " + $HeadGirl.slaveSurname>><</if>> <</switch>> ''__@@.pink;_HGName@@__'' is serving as your Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>. <br><br> <</if>> __Slave training__ &nbsp;&nbsp;&nbsp;&nbsp; //_HGName will prioritize enabled items in the following order.// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsHealth>><<checkbox "$headGirlTrainsHealth" 0 1 checked>><<else>><<checkbox "$headGirlTrainsHealth" 0 1>><</if>> Health <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsFlaws>><<checkbox "$headGirlTrainsFlaws" 0 1 checked>><<else>><<checkbox "$headGirlTrainsFlaws" 0 1>><</if>> Flaws <<if $headGirlSoftensFlaws>><<checkbox "$headGirlSoftensFlaws" 0 1 checked>><<else>><<checkbox "$headGirlSoftensFlaws" 0 1>><</if>> Soften <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsParaphilias>><<checkbox "$headGirlTrainsParaphilias" 0 1 checked>><<else>><<checkbox "$headGirlTrainsParaphilias" 0 1>><</if>> Paraphilias <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsObedience>><<checkbox "$headGirlTrainsObedience" 0 1 checked>><<else>><<checkbox "$headGirlTrainsObedience" 0 1>><</if>> Obedience <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsSkills>><<checkbox "$headGirlTrainsSkills" 0 1 checked>><<else>><<checkbox "$headGirlTrainsSkills" 0 1>><</if>> Skills <br>__Training methods__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName will be <<if ($HGSeverity > 0)>> ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]] <<elseif ($HGSeverity == 0)>> ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [[Restrict her|HG Select][$HGSeverity = -1]] <<else>> ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName is <<if $HGPiercings>> ''allowed'' to use piercings as a tool to improve slaves' attitudes. [[Disallow|HG Select][$HGPiercings = 0]] <<else>> ''not allowed'' to use piercings as a tool to improve slaves' attitudes. [[Allow|HG Select][$HGPiercings = 1]] <</if>> <br>__Behavior towards you__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName <<if ($HGFormality != 0)>> will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave. [[Allow private informality|HG Select][$HGFormality = 0]] <<else>> is allowed to be ''informal'': in private, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality = 1]] <</if>> <<if $HeadGirl != 0>> <<if $universalRulesImpregnation == "HG">> <br><br>_HGName is responsible for impregnating fertile slaves. <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/4)+($HeadGirl.energy/95)+($HeadGirl.health/95))>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way. <<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>> <<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen; her ability to impregnate is almost limitless.<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>> <<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>> <<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>> <<else>> However, $HeadGirl.slaveName cannot perform this duty. <</if>> [[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]] <<else>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> <br><br>_HGName is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation = "HG"]] <</if>> <</if>> <</if>> <br><br>''Appoint a head girl from among your devoted slaves:'' <br><br>[[None|HG Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/hgSelect.tw
tw
mit
5,879
:: HG Workaround [silently] <<if $HeadGirl != 0>> <<removeJob $HeadGirl "be your Head Girl">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be your Head Girl">> <<set $HeadGirl = $slaves[$i]>> <</if>> <<set $HGTimeInGrade = 0>> <<goto "Main">>
mayibrad/fc
src/uncategorized/hgWorkaround.tw
tw
mit
253
:: Hole Workaround [silently] <<assignJob $slaves[$i] "work a glory hole">> <<goto "Main">>
mayibrad/fc
src/uncategorized/holeWorkaround.tw
tw
mit
95
:: Household Liquidator [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Household Liquidations">> <<if random(1,100) > 50>> The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is ¤<<print $slaveCost*3>>. <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">> <<elseif random(1,100) > 20>> The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar. <br><br> /% Begin younger mothers submod. %/ <<set $activeSlaveOneTimeMinAge = $fertilityAge + $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have a daughter who can be a slave. %/ /% End younger mothers submod. %/ <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>> <<set $activeSlave.birthsTotal = 1>> <<if $familyTesting == 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "mother">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> The price is ¤<<print $slaveCost*3>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <<else>> The household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is ¤<<print $slaveCost*4>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*4>> [[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <</if>>
mayibrad/fc
src/uncategorized/householdLiquidator.tw
tw
mit
5,303
:: Import Rule [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //Paste the code into the text box and click Apply// <br><br> <span id = "importmsg"> ''Enter a rule to import.'' </span> <br><br> <span id = "textbox"> <<set _tempRule = "">> <<textbox "_tempRule" _tempRule>> </span> <<link "Apply">> <<if (def _tempRule) && (_tempRule !== "")>> <<set _tempRule = eval('({' + _tempRule + '})')>> <<if (def _tempRule.condition) && (ndef _tempRule.condition.id) && (ndef _tempRule.condition.first) && (ndef _tempRule.condition.second)>> <<set _tempRule.condition = parseCondition(_tempRule.condition)>> <<if _tempRule.condition != null && _tempRule.condition.expr != null>> <<set _tempRule.condition = optimizeExpr(_tempRule.condition.expr)>> <<else>> <<unset _tempRule.condition>> <</if>> <</if>> <<if (def _tempRule.condition)>> /* pick an ID higher than the highest ID of any existing rule */ <<for _tempRule.ID = 0, _r = 0; _r < $defaultRules.length; _r++>> <<set _tempRule.ID = Math.max(_tempRule.ID, $defaultRules[_r].ID + 1)>> <</for>> <<set $defaultRules.push(_tempRule)>> /* add the new rule to the end of the list (lowest priority) */ <<set $currentRule = _tempRule>> /* view new rule when returning to RA; clear input box */ <<replace #importmsg>> ''Rule imported successfully!'' <</replace>> <<replace #textbox>> <<set _tempRule = "">> <<textbox "_tempRule" _tempRule>> <</replace>> <<else>> <<replace #importmsg>> ''Parsing failed. Rule not imported!'' <</replace>> <</if>> <<else>> <<replace #importmsg>> ''Enter a rule to import.'' <</replace>> <</if>> <<unset _tempRule>> <</link>> <br><br> <<link "Back to Rules Assistant">> <<goto "Rules Assistant">> <</link>>
mayibrad/fc
src/uncategorized/importRule.tw
tw
mit
1,809
:: Increment Piercings <<if $activeSlave.nipplesPiercing < 2>> <<set $activeSlave.nipplesPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.clitPiercing < 2>> <<set $activeSlave.clitPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.vaginaPiercing < 2>> <<set $activeSlave.vaginaPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickPiercing < 2>> <<set $activeSlave.dickPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.anusPiercing < 2>> <<set $activeSlave.anusPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsPiercing < 2>> <<set $activeSlave.lipsPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.tonguePiercing < 2>> <<set $activeSlave.tonguePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.earPiercing < 2>> <<set $activeSlave.earPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.nosePiercing < 2>> <<set $activeSlave.nosePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.eyebrowPiercing < 2>> <<set $activeSlave.eyebrowPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.navelPiercing < 2>> <<set $activeSlave.navelPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.areolaePiercing < 1>> <<set $activeSlave.areolaePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.corsetPiercing < 1>> <<set $activeSlave.corsetPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">>
mayibrad/fc
src/uncategorized/incrementPiercings.tw
tw
mit
1,981
:: Industrial Dairy Assignment Scene [nobr] <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> When $activeSlave.slaveName reports to the dairy, it's to the sight of an unoccupied milking machine waiting for her, its straps ready to immure her in what is to be her new home. <<if $activeSlave.sexualFlaw == "self hating">> /* GETTING IN */ As she realizes her fate, a kind of peace comes over the self hating slut. <<if canTalk($activeSlave) == false>> She <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks dreamily. <<else>> "Thank you, <<Master>>," she <<say>>s simply. "I de<<s>>erve thi<<s>>," she adds quietly, half to herself. <</if>> Then she falls silent and stares at the machine. Though she hates herself and looks forward to the release of being unable to do anything but get fucked, that doesn't mean she isn't afraid. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing what's about to happen, she gives a little shudder. <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She does the same with dildo that will keep her pregnant and her pussy, and her lower lip starts to quiver. <</if>> <<else>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She gauges the size of the dildo that will keep her pregnant with her hand, finding that it's wider than her fist, and then presses the fist against her pussy. Realizing what's about to happen, she gives a little shudder. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> Looking at the phallus that will feed her, she begins to cry softly. <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace, <<else>> Another slave helps her strip and lays her in the machine, <</if>> her tears pattering onto the uncaring metal. When she's in place, her shoulders slump as she gives up completely. <<if !canTalk($activeSlave)>> She mouths 'Goodbye.' <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "'bye," she lisps. <<else>> "'bye," she whispers. <</if>> <<elseif ($activeSlave.sexualFlaw == "breeder") && isFertile($activeSlave) && $activeSlave.mpreg != 1>> As she realizes what's about to happen, she begins to cry openly. A curious mix of arousal, joy, and abject horror is obvious on her face, and she deals with the conflicting feelings by sobbing. <<if canTalk($activeSlave) == false>> She <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks shakily. <<else>> "Th-thank you, <<Master>>," she <<say>>s through her tears. "I love you." <</if>> Then she falls silent and stares at the machine. She's probably imagined this a thousand times, but the prospect is still frightening. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing that her anus is about to be permanently gaped, she looks doubtful, but then visibly reassures herself. She'll need both her mouth and her ass to eat enough. <</if>> <<if ($dairyFeedersSetting > 1)>> Looking at the phallus that will feed her, she inserts a finger into its faux urethra, measuring how fast it can pour nutrition in her. <</if>> She strokes the dildo that will keep her pregnant like a lover, which, of course, it's about to be. <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace, shaking with nerves. <<else>> Another slave helps her strip and lays her in the machine. She shakes with nerves. <</if>> <<if $activeSlave.pregKnown == 1>> She cranes around to look at her already-pregnant belly, and looks impatient. <<if !canTalk($activeSlave)>> She mouths 'hurry up, I need room.' <<else>> "Hurry up, I need the room," she whispers. <</if>> <<else>> She cranes around to look at her belly, and looks impatient. <<if canTalk($activeSlave) == false>> She mouths 'come on, I'm ready.' <<else>> "Come on, I'm ready," she whispers. <</if>> <</if>> <<elseif $activeSlave.devotion > 95>> /* GETTING IN */ As she realizes her fate, the worshipful slave squares her shoulders, steeling herself. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>>, "I will do my best to <<s>>erve you." She steps over to the machine. She looks it over clinically, getting herself into the right mindset. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the massive phallus that will soon penetrate her anus. It's broader than her fist. "I think I can take this. It'll be tough, but I'll need all the hydration I can get." <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I'll be a mother to a whole generation of <<s>>lave<<s>>," she <<say>>s proudly, taking strength from it. <</if>> <<if ($dairyFeedersSetting > 1)>> She moves her hand to the dildo that will occupy her throat, feeding her. "I will need my mouth to take in as much food as I can," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>>. "I won't be able to talk. <<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace. <<else>> Another slave helps her strip and lays her in the machine. <</if>> She does not hesitate or glance back at you. You stand by as the straps automatically tighten, robbing her of the ability to move. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s quietly<</if>>, "I will try to be <<s>>trong enough to <<s>>tand up to thi<<s>>. But if I'm not, and I forget too much, plea<<s>>e leave me in here <<s>>o I can be u<<s>>eful." <<elseif $activeSlave.devotion > 60>> As she realizes her fate, the tears come quickly. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s quietly<</if>>, "i<<s>> thi<<s>> for me?" You nod, and she steps over to the machine. She lightly traces its gleaming metal, looking wistful. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gently touches the head of the massive phallus that will soon penetrate her anus. It's broader than her fist. "M-my butthole i<<s>>n't going to be any good for anal after thi<<s>>." <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I gue<<ss>> that thing won't have any trouble reaching my cervix." <</if>> <<if ($dairyFeedersSetting > 1)>> She moves her hand to the dildo that will occupy her throat, feeding her. "I-I won't be able to t-talk m-much," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>> sadly. "<<S>>-<<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace. <<else>> Another slave helps her strip and lays her in the machine. <</if>> "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>>gasps out<</if>>, the tears coming fast now. "C-can you <<if ($activeSlave.amp != 1)>> h-hold my h-hand while it a-activate<<s>>? Plea<<s>>e?" You take her hand as the straps automatically tighten, robbing her of the ability to move. She grips your hand tightly. <<else>> <<S>>-<<s>>tay with me while it activate<<s>>? Plea<<s>>e?" You stand by as the straps automatically tighten, robbing her of the ability to move. <</if>> <<elseif $activeSlave.devotion > 20>> She desperately tries to be brave and obey, but as her fate dawns on her, her courage and conditioning fail her. <<if ($activeSlave.amp != 1)>> She tries to wriggle away from the machine, so <<else>> She turns and tries to run, so <</if>> <<if ($Milkmaid == 0)>> you are <<else>> $Milkmaid.slaveName is <</if>> obliged to <<if ($activeSlave.amp != 1)>> subdue her and strap her, <<else>> place her, <</if>> begging and sobbing, into the machine's embrace. "Plea<<s>>e, <<Master>>!" she <<if canTalk($activeSlave) == false>>signs<<else>>begs<</if>>. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so wide I'll be u<<s>>ele<<ss>> for anal! <</if>> <<if ($dairyPregSetting > 2) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> My w-womb c-c-can't take it! I'll b-bur<<s>>t! And m-my c-c-cunt will be ruined from the dildo and birthing! <<elseif ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> M-my c-c-cunt will be <<s>>-<<s>>o <<s>>tretched from the dildo and birthing! <</if>> I'll d-do anything!" <<else>> She starts to weep as soon as she realizes her fate. <<if $activeSlave.trust > -20>> She is afraid of you, but not afraid enough that she will not resist this. <</if>> <<if ($activeSlave.amp == 1)>> She tries to wriggle away from the machine, so <<else>> She turns and tries to run, so <</if>> <<if ($Milkmaid == 0)>> you are <<else>> $Milkmaid.slaveName is <</if>> obliged to <<if ($activeSlave.amp != 1)>> subdue her and strap her, <<else>> place her, <</if>> begging and sobbing, into the machine's embrace. "Plea<<s>>e, <<Master>>!" she <<if canTalk($activeSlave) == false>>signs<<else>>begs<</if>>. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so loo<<s>>e I'll be u<<s>>ele<<ss>> for anal! I p-promi<<s>>e I'll be a good little bitch from now on! <</if>> <<if ($dairyPregSetting > 2) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> My w-womb c-c-can't take that many babie<<s>>! I'll b-bur<<s>>t! M-my c-c-cunt can't t-take that dildo either! I d-don't want to g-get p-pregnant over and over... <<elseif ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> M-my c-c-cunt can't t-take that dildo! I d-don't want to g-get p-pregnant over and over... <</if>> I'll d-do anything!" <</if>> /* CLOSES DEVOTION */ <<if $activeSlave.lactation > 0>> A big soft cup attaches itself to each of her nipples. <<if ($activeSlave.nipples == "inverted")>> She gasps with pain as suction unceremoniously hauls her inverted nipples down into the cups. <</if>> <</if>> <<if $activeSlave.balls > 0>> <<if $activeSlave.dick > 0>> The first drugs hiss into her, <<if $activeSlave.dick > 8>> and her eyes roll back as much of her blood volume rushes into her dick, though it remains soft. <<elseif $activeSlave.dick > 6>> and she goes limp as much of her blood volume rushes to bring her to half mast. <<else>> bringing her to a full erection. <</if>> She gasps as the warm, wet receptacle surrounds her cock. <<else>> <<if $activeSlave.lactation > 0>>Another<<else>>A big soft<</if>> cup is placed against her little front cumhole. <</if>> <</if>> A visor lowers onto her face to keep her mind at least minimally stimulated. It will display garish hardcore pornography featuring <<if ($dairyFeedersSetting > 1)>> throatfucking, cum swallowing, <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> bareback vaginal sex, pregnancy, childbirth, <</if>> <<if ($activeSlave.balls > 0)>> cumming cocks, anal stimulation, <</if>> <<if ($activeSlave.lactation > 0)>> breast expansion, women being milked, <</if>> and brutal sodomy. <br><br> <<if ($activeSlave.anus < 3) || (($activeSlave.vagina < 3) && ($activeSlave.vagina > -1))>> <<set $activeSlave.anus = 3>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>> The machine detects that she requires the attention of the preparatory raper before it can penetrate her successfully, and holds her in place while the raper slides along its track in the ceiling. It comes to rest above the slave's defenseless body and extends its implements towards her. She can't see or hear it, but she senses that something's happening and shivers. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>> Her pussy is nowhere near ready to accept the passage of drugs and cum in and new slaves out. The new machine lubes her thoroughly and then <<if $activeSlave.vagina == 0>>takes her virginity<<else>>starts to fuck her<</if>> with a reasonably sized dildo. <</if>> <<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>> She'll be drinking through her mouth almost constantly, but that won't be enough. She'll have to absorb hydration and nutrition from both ends to keep up with the outflow she'll produce. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>>It<<else>>The new machine<</if>> fills her ass with lube and then penetrates her <<if $activeSlave.anus == 0>>her virgin anus<<else>>her rectum<</if>> gently. <</if>> She's worked in gradually, but every time she's loosened just slightly, the now-inadequate dildo is replaced by a larger one, and eventually more than one. <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>> <<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>> She goes from a dildo in the pussy and a dildo in the ass, through numerous interesting combinations of double penetration, until she's got two porn star sized dildos sliding in and out of her pussy and two more fucking her ass. <<else>> Her womanhood goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks. <</if>> <<else>> Her asshole goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks up the butt. <</if>> This is a long process, and though <<if $activeSlave.devotion > 95>> she started out getting off on it, <<elseif $activeSlave.devotion > 60>> she did her best to enjoy herself for a while, <<elseif $activeSlave.devotion > 20>> she tried to relax and make it easier on herself at the start, <<else>> she cried and tried to break loose for a while, <</if>> she's slumped against the machine from sheer exhaustion by the end. Its work completed, the preparatory raper withdraws and lets the milking machine begin its work. It's only been a few hours since $activeSlave.slaveName's ordeal began, but now she's ready to begin giving back. The machine revives her with a hit of pharmaceuticals. <br><br> <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> Her vagina goes first. She relaxes her loose cunt for the elephantine dildo, but despite her best efforts, it forces a gasp out of her as it slides in. It remains stationary for now, but $activeSlave.slaveName know it's just the beginning, and she already feels full to bursting. <<if $activeSlave.devotion > 95>> She takes more deep breaths, doing her best to remain calm. <<elseif $activeSlave.devotion > 60>> Terrified, she cries harder. <<elseif $activeSlave.devotion > 20>> Terrified, she cries harder. <<else>> Terrified, she starts to scream and cry. <</if>> <<elseif ($dairyPregSetting > 0) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> <<if $activeSlave.devotion > 95>> She moans with pleasure <<elseif $activeSlave.devotion > 60>> She gasps <<elseif $activeSlave.devotion > 20>> She moans with fear <<else>> She moans with anguish <</if>> as the machine inserts a warm, lubricated dildo into her vagina. <</if>> <<if ($dairyStimulatorsSetting > 1)>> Her anus is next. An auxiliary dildo the size of the largest human cocks goes first, assraping her so hard she'd probably be injured if she wasn't already very loose. <<if $activeSlave.devotion > 95>> She relaxes and does her best to enjoy herself, her cheeks flushing with arousal. Once her sphincter is well stretched, the machine withdraws the dildo, and before her anus can begin to close, the machine replaces it with the main instrument. Despite the preparation, it's so huge that she moans with fear she feels the head touch her buttocks. The moan becomes a long low groan as her butthole accommodates the enormous thing. When it's all the way in, the dildo begins to withdraw for its first stroke, and she <<if canTalk($activeSlave) == false>>signs<<else>>whispers<</if>>, "<<Master>>, it's <<s>>-<<s>>o b-big." She relaxes and recollects herself, and then adds, "I can do thi<<s>>." <<elseif $activeSlave.devotion > 60>> She tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to scream in terror as she feels the head touch her buttocks. Her yelling becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she <<if canTalk($activeSlave) == false>>signs<<else>>whispers<</if>>, "<<Master>>, it's too b-big. It hu-hurt<<s>>." <<elseif $activeSlave.devotion > 20>> Crying, she tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to beg desperately as she feels the head touch her buttocks. Her whining becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with sobs. <<else>> She obviously thinks this is what her butt will suffer, and doesn't like it. She's tragically wrong. When she finally relaxes, the machine withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. She screams with the horror of realization and begins to beg desperately as she feels its head touch her buttocks. Her cries becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with weeping. <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina begins to fuck her as well. Between her terribly broadened holes, her stretched perineum is barely visible at all. <</if>> <<elseif ($dairyStimulatorsSetting > 0)>> <<if $activeSlave.devotion > 95>> She groans as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<elseif $activeSlave.devotion > 60>> She sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<elseif $activeSlave.devotion > 20>> She sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<else>> She cries as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> <<if $activeSlave.devotion > 95>> A manipulator prods her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat. <<elseif $activeSlave.devotion > 60>> She tries to say something, but she left it too late. A manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat. <<elseif $activeSlave.devotion > 20>> Her crying is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. <<else>> She cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. <</if>> <<elseif ($dairyFeedersSetting > 0)>> <<if $activeSlave.devotion > 95>> The machine gives her a phallus to suck on. <<elseif $activeSlave.devotion > 60>> She tries to say something, but she left it too late. The machine gives her a phallus to suck on. <<elseif $activeSlave.devotion > 20>> Her crying is abruptly cut off as the machine gives her a phallus to suck on. <<else>> She cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as the machine forces a phallus into her mouth. <</if>> <</if>> <br><br> With its various applicators inserted and working, the machine begins to ejaculate necessary fluids into her body. You cannot see much direct evidence, but the inrush of fluids is clear from the draining reservoirs scattered around the machine. <<if ($dairyStimulatorsSetting > 1)>> The gargantuan phallus fucking her butthole ejaculates industrial lubricant, hydration, nutrition, and medication, to be absorbed by her lower intestines. <<elseif ($dairyStimulatorsSetting > 0)>> The phallus fucking her ass ejaculates hydration, nutrition, and medication, to be absorbed by her colon. <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina ejaculates cum, fertility drugs, and medication designed to cause uncontrollable natural lubrication, so it will not damage her too severely. <<elseif ($dairyPregSetting > 0) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina ejaculates cum and fertility drugs. <</if>> <<if ($dairyFeedersSetting > 0)>> There is a hiss as still more fluid containing hydration, nutrition, and medication begins rushing through the phallus in her mouth and down her throat. <</if>> Finally, multiple drug injectors attach themselves to her and begin to use hypersonic jets to drive pharmaceuticals into her without needles. <<if $activeSlave.devotion > 95>> Her eyes fly wide as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She musters her resolve and relaxes again, relying on her knowledge that you want her to accept this fate. <<elseif $activeSlave.devotion > 60>> Her eyes fly wide and she stiffens with fear as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She visibly tries to accept it, knowing that you want her to submit to this fate. <<elseif $activeSlave.devotion > 20>> The tears streaming out of her eyes come faster as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. <<else>> She begins to struggle desperately as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. <</if>> <br><br> Fluids begin to come out of her. The drugs are strong, and despite everything she experiences an orgasm so powerful that it's clear why the straps that bind her are reinforced. <<if $activeSlave.balls > 0>> <<if $activeSlave.dick > 0>>The anal dildo fucks her even harder<<else>>If she had a dick, it would be caressed by a nice warm receptacle, but she doesn't. The milker is forced to rape her ass without mercy to force her to cum<</if>>, and she tries to scream around the dildo in her mouth. <<if $activeSlave.scrotum > 0>>Her balls tighten as she<<else>>She<</if>> shoots rope after rope of semen into the machine. <</if>> <<if ($activeSlave.vagina > -1)>> She gives the machine a nice gush of femcum. <</if>> <<if ($activeSlave.lactation > 0)>> The cups sucking her nipples work away ceaselessly, her milk whitening the clear piping running into the machine. <</if>> The machine continues fucking her despite her climax. <<if $activeSlave.devotion > 95>> Though it's difficult to tell, it's possible she's smiling around the dildo in her mouth. She may be such a well-broken sex slave that she can stand up to a life of nothing but drugs, milking, and an endless string of orgasms. To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades, <<elseif $activeSlave.devotion > 60>> Despite her attempt to be brave, tears begin to leak out from behind her visor as she realizes that there will be no respite from the penetration. The drug cocktail is adjusted as her orgasm fades, <<elseif $activeSlave.devotion > 20>> To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades, <<else>> To allow her some rest despite her terror, the drug cocktail is adjusted as her orgasm fades, <</if>> to put her to sleep. She slumps against the machine as she drops off. <<if ($activeSlave.amp != 1)>>Her painfully tight grip on your hand finally loosens<</if>>. <<if ($dairyStimulatorsSetting > 1)>> Her anus has not yet stretched to take the necessary full power setting, so she is gently sodomized as she sleeps to get her sphincter used to its permanent occupier. <</if>> <<if ($activeSlave.belly < 1500)>> Her belly has already begun to distend from the mass of fluid ejaculated down her throat and into her stomach, <<if $activeSlave.ovaries == 1>>inside her womanhood and into her womb, and <</if>>up her butt and into her lower intestine. <</if>> Silence returns to the dairy.
mayibrad/fc
src/uncategorized/industrialDairyAssignmentScene.tw
tw
mit
26,719
:: JE slave dispute [nobr] <<set $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $nextButton = "Continue", _event = $justiceEvents.pluck()>> /* pick a random event and remove it from the array so it will not occur again */ <<switch _event>> <<case "slave deal">> <<set $contractCost = 5000>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She sold herself into slavery to buy medical care for her daughter.">> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.earPiercing = 1>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = random(1,2)>> <<set $activeSlave.ovaries = 1>> <</if>> <<set $activeSlave.birthsTotal = 1>> <<set $activeSlave.shouldersTat = either("tribal patterns", "flowers")>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<case "slave training">> <<set $contractCost = 10000>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought out a deal involving her training to be an expert gelded sex slave.">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.balls = 0>> <<set $activeSlave.anus = 2>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.dickPiercing = 1>> <<set $activeSlave.anusPiercing = 1>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.boobsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.buttTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.vaginaTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.dickTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.lipsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.anusTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.shouldersTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.armsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.legsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.stampTat = either("advertisements", "degradation", "rude words")>> <<case "majority deal">> <<set $contractCost = 20000>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = random(10,15)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(80,90)>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.ovaries = 1>> <<elseif $activeSlave.balls == 0>> <<set $activeSlave.balls = 1>> <</if>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<case "indenture deal">> <<set $contractCost = 7500>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was enslaved after you manipulated her deal for indentured servitude.">> <<set $activeSlave.devotion = random(-10,-15)>> <<set $activeSlave.trust = $activeSlave.devotion+4>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 2>> <</if>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<default>> <<set $contractCost = 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.ovaries = 1>> <<if isFertile($activeSlave)>> <<KnockMeUp $activeSlave 100 2 -2 1>> <</if>> <</if>> <</switch>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<switch _event>> <<case "slave deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement. <br><br> The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know. <<case "slave training">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract. <br><br> The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did. <<case "majority deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her. <br><br> The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud. <<case "indenture deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!" <br><br> The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job." <<default>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing. <br><br> The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave. <</switch>> <br><br> <span id="result"> <<switch _event>> <<case "slave deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the older woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<case "slave training">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the deal">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<case "majority deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <br><br> <<set $arcologies[0].prosperity += 3>> <<set $rep += 300>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<case "indenture deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption. <<set $rep -= 50>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Buy out the contract and enslave her">> <<set $cash -= $contractCost>> <<replace "#result">> You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep -= 100>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <<default>> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@.red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation. <br><br> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost ¤$contractCost and give you the slave// <</switch>> </span>
mayibrad/fc
src/uncategorized/jeSlaveDispute.tw
tw
mit
29,731
:: Lab Report [nobr] ''Lab Report''<hr style="margin:0"> <br> <<if ($researchLab.hired + $researchLab.menials) != 0>> <<if $researchLab.research == "none" && $researchLab.manufacture == "none">> Since the lab is currently not working on any projects it takes contract work and earns you @@.yellowgreen;¤<<print (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>>.@@ <<set $cash += (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>> <<elseif $researchLab.research != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their project. <<if $researchLab.research == "Basic prosthetics interface">> <<set $researchLab.basicPLimbInterface = 1>> <<elseif $researchLab.research == "Advanced prosthetics interface">> <<set $researchLab.advPLimbInterface = 1>> <<elseif $researchLab.research == "Basic prosthetic limbs">> <<set $researchLab.basicPLimb = 1>> <<elseif $researchLab.research == "Advanced sex limbs">> <<set $researchLab.advSexPLimb = 1>> <<elseif $researchLab.research == "Advanced beauty limbs">> <<set $researchLab.advGracePLimb = 1>> <<elseif $researchLab.research == "Advanced combat limbs">> <<set $researchLab.advCombatPLimb = 1>> <<elseif $researchLab.research == "Cybernetic limbs">> <<set $researchLab.cyberneticPLimb = 1>> <<elseif $researchLab.research == "Ocular implants">> <<set $researchLab.ocularImplant = 1>> <</if>> <<set $researchLab.productionTime to 0, $researchLab.research to "none">> <<else>> Your lab staff are currently researching @@.yellow;$researchLab.research@@. <</if>> <<elseif $researchLab.manufacture != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their project. <<if $researchLab.manufacture == "Basic prosthetics interface">> <<set $stockpile.basicPLimbInterface += 1>> <<elseif $researchLab.manufacture == "Advanced prosthetics interface">> <<set $stockpile.advPLimbInterface += 1>> <<elseif $researchLab.manufacture == "Basic prosthetic limbs">> <<set $stockpile.basicPLimb += 1>> <<elseif $researchLab.manufacture == "Advanced sex limbs">> <<set $stockpile.advSexPLimb += 1>> <<elseif $researchLab.manufacture == "Advanced beauty limbs">> <<set $stockpile.advGracePLimb += 1>> <<elseif $researchLab.manufacture == "Advanced combat limbs">> <<set $stockpile.advCombatPLimb += 1>> <<elseif $researchLab.manufacture == "Cybernetic limbs">> <<set $stockpile.cyberneticPLimb += 1>> <<elseif $researchLab.manufacture == "Ocular implants">> <<set $stockpile.ocularImplant += 1>> <</if>> <<set $researchLab.productionTime = 0, $researchLab.manufacture = "none">> <<else>> Your lab staff are currently working on @@.yellow;$researchLab.manufacture@@. <</if>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/labReport.tw
tw
mit
3,148
:: Law Compliance [nobr] <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $activeSlave.weight = random(-80,0)>> <<set $activeSlave.health = random(50,90)>> She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $activeSlave.physicalAge < $fertilityAge>> <<if $precociousPuberty == 1 >> <<set $activeSlave.pubertyAgeXX = $activeSlave.physicalAge>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.physicalAge = $fertilityAge>> <<set $activeSlave.visualAge = $fertilityAge>> <<set $activeSlave.actualAge = $fertilityAge>> <</if>> <</if>> <<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */ <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>> <<set $activeSlave.preg = random(5,38)>> <<set $activeSlave.pregKnown = 1>> <<SetBellySize $activeSlave>> <</if>> If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy. <</if>> <<if $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $activeSlave.clit = either(0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 1, 2, 3)>> <<set $activeSlave.boobs += random(2,5)*100>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.lips = random(15,55)>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = random(4,7)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = random(4,7)>> <</if>> She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result. <</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.weight = random(-20,0)>> <<set $activeSlave.health = random(50,90)>> Much of her time before sale was spent lifting weights, and her health has been raised to an almost unnatural level. <<elseif $arcologies[0].FSHedonisticDecadenceSMR == 1>> <<set $activeSlave.muscles = random(-80,0)>> <<set $activeSlave.weight = random(50,200)>> <<set $activeSlave.health = random(-30,10)>> Much of her time before sale was spent being fattened up and lying around. <<if $activeSlave.devotion <= 20>> She had to be forcefed massive amounts of slave food while bound to meet requirements, filling her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR == 1>> <<if $activeSlave.dick > 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.boobs += random(0,2)*100>> <<set $activeSlave.butt += random(0,1)>> <<if $activeSlave.face < 95>> <<set $activeSlave.face = Math.trunc($activeSlave.face+random(0,20),-100,100)>> <</if>> Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect. <</if>> <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen. <</if>> <</if>> <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen. <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR == 1>> <<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>> <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<SetBellySize $activeSlave>> <<set $activeSlave.balls = 0>> <<set $activeSlave.ovaries = 0>> As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promptly sterilized to prevent her from passing on her useless genes. <</if>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> <<if $activeSlave.devotion <= 20>> While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@.mediumaquamarine;get away with@@ being disobedient. <<set $activeSlave.trust += 10>> <<else>> While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@.mediumaquamarine;basic respect@@ despite being a sex slave. <<set $activeSlave.trust += 10>> <</if>> <</if>> <<if $arcologies[0].FSDegradationistSMR == 1>> Her current owners @@.gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSBodyPuristSMR == 1>> In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed. <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.lipsTat = 0>> <<set $activeSlave.buttTat = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.vaginaTat = 0>> <<set $activeSlave.dickTat = 0>> <<set $activeSlave.boobsTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.stampTat = 0>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobs -= $activeSlave.boobsImplant>> <<set $activeSlave.boobsImplant = 0>> <</if>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.butt -= $activeSlave.buttImplant>> <<set $activeSlave.buttImplant = 0>> <</if>> <<if $activeSlave.lipsImplant > 0>> <<set $activeSlave.lips -= $activeSlave.lipsImplant>> <<set $activeSlave.lipsImplant = 0>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishistSMR == 1>> In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants. <<if $activeSlave.devotion <= 20>> Being turned into an assembly line bimbo fills her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<set $activeSlave.boobsImplant = 400>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <<if $activeSlave.buttImplant == 0>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <</if>> <<if $activeSlave.lipsImplant == 0>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated as a disposable old bitch in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated reasonably well in the slave pens due to her youth, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated reasonably well in the slave pens due to her maturity, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated as a disposable little slut in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSPastoralistSMR == 1>> <<if $activeSlave.lactation == 0>> She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples. <<set $activeSlave.lactation = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistSMR == 1>> She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise. <<if $activeSlave.devotion <= 20>> Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@.gold;terrifying her@@ and @@.mediumorchid;filling her with hatred.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.devotion -= 15>> <<else>> She accepted this treatment, @@.hotpink;breaking her@@ to sexual slavery. <<set $activeSlave.devotion += 5>> <</if>> <<if ndef $activeSlave.publicCount>> <<set $activeSlave.publicCount = 0>> <</if>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $vaginalTotal += 10>> <<if $activeSlave.vagina < 3>> <<set $activeSlave.vagina += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.anus < 3>> <<set $activeSlave.anus += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalistSMR == 1>> As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@.gold;terrified@@ that will be her fate if she makes mistakes. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSAztecRevivalistSMR == 1>> As she passed though the golden city, she saw a less valuable <<if $arcologies[0].FSPaternalistslave != "unset">>slave's virginity get sacrificed<<else>>slave get sacrificed<</if>> on one of the many altars spread throughout the city. She was <<if $arcologies[0].FSPaternalistslave != "unset">>@@.gold;startled@@<<else>>@@.gold;mortified@@<</if>> to learn what befalls lesser slaves here. <<if $arcologies[0].FSPaternalistslave != "unset">> <<set $activeSlave.trust -= 5>> <<else>> <<set $activeSlave.trust -= 20>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Egyptian cultural indoctrination. <<if $activeSlave.entertainSkill > 10>> She is now @@.mediumaquamarine;confident@@ that her entertainment skills will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination. <<if $activeSlave.nationality == "Japanese">> She is now @@.mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.entertainSkill > 30>> She now @@.mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination. <<if $activeSlave.face > 40>> She is now @@.mediumaquamarine;confident@@ that her great beauty will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.accent <= 1>> She now @@.mediumaquamarine;hopes@@ that her linguistic skill will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination. <<if $activeSlave.intelligence > 1>> She is now @@.mediumaquamarine;confident@@ that her brilliance will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $BasicSMR != 1>> While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@.gold;very terrifying@@ to her that she is now considered a piece of meat. <<set $activeSlave.trust -= 5>> <</if>> <<if $HealthInspectionSMR == 1>> <<if $activeSlave.health < -10>> Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues. <<set $activeSlave.health = -10>> <</if>> <</if>> <<if $EducationSMR == 1>> <<if $activeSlave.intelligenceImplant == 0>> She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education. <<set $activeSlave.intelligenceImplant = 1>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <</if>> <</if>> <<if $FrigiditySMR == 1>> <<if $activeSlave.energy > 20>> Before reaching the market, she was trained to disregard sex until she showed no interest in sex at all. <<set $activeSlave.energy = 20>> <</if>> <</if>> <<if $BasicBeautySMR == 1>> <<if $activeSlave.face < 0>> <<set $activeSlave.face = random(0,60)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityBeautySMR == 1>> <<if $activeSlave.face < 20>> <<set $activeSlave.face = random(20,100)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicWeightSMR == 1>> <<if $activeSlave.weight > 100>> <<set $activeSlave.weight = random(-50,50)>> <</if>> While she was in the slave pens, she saw that obese slaves were immediately designated as menials and cows, and she is @@.gold;terrified@@ that should she get fat, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicHeightSMR == 1>> <<if $activeSlave.height < 170>> <<if $activeSlave.height >= 160>> Before she was put up for sale, she underwent height increasing surgery to fulfill your arcology's height SMR. She was @@.gold;horrified@@ by how drastically her body was altered just for a chance at sale. <<set $activeSlave.trust -= 10>> <<set $activeSlave.height += 10, $activeSlave.heightImplant = 1, $activeSlave.health -= -40>> <<else>> While she was in the slave pens, she was treated as nothing more than an unsalvagable slab of meat suitable only for the lowliest of jobs. She's @@.hotpink;desperate@@ enough to follow any order in @@.gold;fear@@ that should she fail, she'll be discarded like so many other shorties. <<set $activeSlave.devotion += 10, $activeSlave.trust -= 10>> <</if>> <<else>> While she was in the slave pens, she saw that short and even average sized slaves were commonly designated as menials and fuckdolls. Her tall stature gives her a promising future compared to her shorter peers, leaving her @@.mediumOrchid;inappropriately proud@@ of height. <<set $activeSlave.devotion -= 10>> <</if>> <<elseif $BasicHeightSMR == -1>> <<if $activeSlave.height >= 160>> <<if $activeSlave.height <= 169>> Before she was put up for sale, she underwent height reduction surgery to fulfill your arcology's height SMR. She was @@.gold;horrified@@ by how drastically her body was altered just for a chance at sale. <<set $activeSlave.trust -= 10>> <<set $activeSlave.height -= 10, $activeSlave.heightImplant = -1, $activeSlave.health -= -40>> <<else>> While she was in the slave pens, she was treated as nothing more than an unsalvagable slab of meat suitable only for the lowliest of jobs. She's @@.hotpink;desperate@@ enough to follow any order in @@.gold;fear@@ that should she fail, she'll be discarded like all the other tall girls. <<set $activeSlave.devotion += 10, $activeSlave.trust -= 10>> <</if>> <<else>> While she was in the slave pens, she saw that tall and even average sized slaves were commonly designated as menials and fuckdolls. Her short stature gives her a promising future compared to her towering peers, leaving her @@.mediumOrchid;inappropriately proud@@ of height. <<set $activeSlave.devotion -= 10>> <</if>> <</if>> <<if $AdvancedHeightSMR == 1>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: $AdvancedHeightSMR, limitMult: [0, 5 * $AdvancedHeightSMR]}))>> While she was in the slave pens, she saw that slaves on the shorter end of the height curve were immediately designated as menials and fuckdolls. <<if $activeSlave.physicalAge < 16>> She is @@.gold;terrified@@ that if she doesn't keep growing, she'll be reassigned on the spot without a second thought. <<set $activeSlave.trust -= 5>> <<else>> Her above average stature gives her a promising future compared to her shorter peers, leaving her @@.mediumOrchid;inappropriately proud@@ of her height. <<set $activeSlave.devotion -= 10>> <</if>> <<elseif $AdvancedHeightSMR == -1>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: $AdvancedHeightSMR, limitMult: [0, 5 * $AdvancedHeightSMR]}))>> While she was in the slave pens, she saw that slaves on the taller end of the height curve were immediately designated as menials and fuckdolls. <<if $activeSlave.physicalAge < 16>> She is @@.gold;terrified@@ that if she goes through a growth spurt, she'll be reassigned on the spot without a second thought. <<set $activeSlave.trust -= 5>> <<else>> Her below average stature gives her a promising future compared to her taller peers, leaving her @@.mediumOrchid;inappropriately proud@@ of her height. <<set $activeSlave.devotion -= 10>> <</if>> <</if>> <<if $BasicIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 0>> <<set $activeSlave.intelligence = either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 1>> <<set $activeSlave.intelligence = either(1,1,1,1,2,2,2,2,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>> <<set $seed = 1>> As soon as she arrived in the slave market, she was subjected to a battery of testing: <<if $IntelligenceEugenicsSMR == 1>> an intelligence test, <<if $activeSlave.intelligence < 2>> <<set $seed = 0>> <</if>> <</if>> <<if $HeightEugenicsSMR == 1>> rigorous height and bone measurements, <<if $activeSlave.height < 185>> <<set $seed = 0>> <</if>> <</if>> <<if $FaceEugenicsSMR == 1>> strict judgements of her facial attractiveness, <<if $activeSlave.face < 40>> <<set $seed to 0>> <</if>> <</if>> a physical exam, and more. <<if $seed == 0>> She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory. <<if $activeSlave.balls > 0>> Her balls were promptly removed to prevent her from passing on her inferior genes, @@.mediumorchid;infuriating@@ and @@.gold;terrifying@@ her. <<set $activeSlave.balls = 0>> <<set $activeSlave.devotion -= 20>> <<set $activeSlave.trust -= 20>> <<elseif $activeSlave.ovaries > 0>> Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@.mediumorchid;saddening@@ and @@.gold;frightening@@ her. <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<SetBellySize $activeSlave>> <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<else>> Fortunately for her, she was already incapable of passing on her inferior genes. <</if>> <<else>> She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her. <<if $activeSlave.balls > 0>> Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way. <<elseif $activeSlave.ovaries > 0>> Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way. <<else>> This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that. <</if>> <</if>> <</if>> <<CheckForGingering>> /* may store a backup of $activeSlave and make temporary changes; call <<RemoveGingering>> to retrieve backup before making changes to $activeSlave */
mayibrad/fc
src/uncategorized/lawCompliance.tw
tw
mit
22,809
:: Long Slave Description [nobr] <<SlavePronouns $activeSlave>> <<SlaveStatClamp $activeSlave>> <<Beauty $activeSlave>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ &nbsp;&nbsp;&nbsp;&nbsp; ''@@.pink;<<SlaveFullName $activeSlave>>@@'' <<if ($activeSlave.customLabel != "")>> (@@.yellow;''<<print $activeSlave.customLabel>>''@@)<</if>> <<if $ui == "start">> <<elseif $saleDescription == 1>> <<if $applyLaw == 1>> has passed inspection to be sold in your arcology. <<include "Law Compliance">> /* includes CheckForGingering */ <<else>> is for sale and is available to inspect. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;''$activeSlave.slaveName'' <</if>> is <<if $activeSlave.devotion < -95>>a @@.darkviolet;hate-filled@@ <<elseif $activeSlave.devotion < -50>>a @@.darkviolet;hateful@@, <<elseif $activeSlave.devotion < -20>>a @@.mediumorchid;reluctant@@, <<elseif $activeSlave.devotion <= 20>>a @@.yellow;hesitant@@, <<elseif $activeSlave.devotion <= 50>>an @@.hotpink;accepting@@, <<elseif $activeSlave.devotion <= 95>>a @@.deeppink;devoted@@, <<else>>a @@.magenta;worshipful@@, <</if>> <<if $activeSlave.trust < -95>>@@.goldenrod;abjectly terrified@@ <<elseif $activeSlave.trust < -50>>@@.goldenrod;terrified@@ <<elseif $activeSlave.trust < -20>>@@.gold;frightened@@ <<elseif $activeSlave.trust < 20>>@@.yellow;fearful@@ <<elseif $activeSlave.trust < 50>>@@.mediumaquamarine;careful@@ <<elseif $activeSlave.trust < 95>>@@.mediumseagreen;trusting@@ <<else>>@@.seagreen;profoundly trusting@@ <</if>> <<SlaveTitle $activeSlave>> ''@@.coral;$desc.@@'' <<if $activeSlave.indenture > -1>> $possessiveCap <<if $activeSlave.indentureRestrictions > 1>>restrictive<<elseif $activeSlave.indentureRestrictions > 0>>protective<<else>>unrestricted<</if>> indenture <<if $activeSlave.indenture > 0>> <<if $activeSlave.indenture > 1>> has $activeSlave.indenture weeks left to run. <<else>> expires next week. <</if>> <<else>> expires this week. <</if>> <</if>> <<if $ui == "start">> <<elseif $saleDescription == 1>> <<elseif $eventDescription == 1>> $pronounCap is currently involved in an event, but is assigned to $activeSlave.assignment. <<if $activeSlave.assignment == "be a subordinate slave">> <<for _lsd = 0; _lsd < $slaves.length; _lsd++>> <<if $activeSlave.subTarget == $slaves[_lsd].ID>> She has been ordered to serve ''@@.pink;<<SlaveFullName $slaves[_lsd]>>@@'' specifically. <<break>> <</if>> <</for>> <</if>> <<else>> <<if $activeSlave.fuckdoll > 0>> You order another slave to bring it before your desk so you can inspect it. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> You go down to $dairyName to inspect her heaving body. <<else>> She comes to you for an inspection <<switch $activeSlave.assignment>> <<case "whore">> between customers. <<case "serve the public">> from where she was offering herself publicly. <<case "work a glory hole">> straight from confinement in a glory hole. <<case "get milked">> between milkings. <<case "rest">> from where she was resting. <<case "please you">> from where she was offering herself to you. <<case "be a subordinate slave">> straight from orally servicing another slave. <<case "be a servant">> straight from bathing another slave. <<case "train slaves">> between slave training contracts. <<case "stay confined">> straight from her confinement. <<case "guard you">> armed and alert. <<case "recruit girls">> <<if $recruiterTarget != "other arcologies">> after she finishes cybering with a prospective recruit. <<else>> <<if $arcologies[0].influenceTarget == -1>> right away, since you haven't decided on an arcology to target for cultural influence, leaving her with nothing to do. <<else>> from where she was resting after her latest sexually exhausting visit to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>. <</if>> <</if>> <<case"be your Head Girl">> with updates on your other slaves ready for your review. <<default>> as quickly as she can. <</switch>> <</if>> <<if $activeSlave.sentence > 0>> <<if $activeSlave.assignment == "work a glory hole">> Her sentence lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>. <<else>> Her work assignment lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.voice != 0>> <<if $activeSlave.speechRules == "restrictive">> She is not allowed to speak unless spoken to, but when allowed, she speaks in a <<else>> She is allowed to ask questions, and when she speaks, she does so in a <</if>> <<if $activeSlave.voice == 1>> deep, unfeminine voice. <<elseif $activeSlave.voice == 2>> <<if $activeSlave.voiceImplant == 1>> slightly artificial feminine voice. <<else>> pretty, feminine voice. <</if>> <<elseif $activeSlave.voice == 3>> <<if $activeSlave.voiceImplant == 1>> ridiculously high, bubblegum voice. <<else>> high, girly voice. <</if>> <</if>> <<if canTalk($activeSlave)>> <<accentDescription>> <</if>> <</if>> <</if>> <<if $activeSlave.relationship == -3>> <<if $activeSlave.fetish == "mindbroken">> She is @@.lightgreen;married to you,@@ not that it matters to her broken mind; to her, she is a slave, nothing more. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> She is @@.lightgreen;happily married to you,@@ though of course she is still your slave; albeit a loving, devoted one. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> She is @@.lightgreen;reluctantly married to you,@@ though of course she is still your slave. <<elseif $activeSlave.devotion < -20>> She is @@.lightgreen;forcibly married to you,@@ though of course she is still your slave. <<else>> She is @@.lightgreen;married to you,@@ though of course she is still your slave. <</if>> <<elseif $activeSlave.relationship == -1>> She is an @@.lightgreen;emotional slut,@@ happy to remain officially single and free to treat everyone equally. <<elseif $activeSlave.relationship == -2>> She is @@.lightgreen;emotionally bound to you;@@ her feelings for you are comparable to those in a healthy, loving relationship. <<elseif $activeSlave.relationship != 0>> <<for _lsd = 0; _lsd < $slaves.length; _lsd++>> <<if $slaves[_lsd].ID == $activeSlave.relationshipTarget>> She is <<if $activeSlave.relationship <= 1>> ''@@.lightgreen;friends with <<SlaveFullName $slaves[_lsd]>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their relationship. <<elseif $activeSlave.relationship <= 2>> ''@@.lightgreen;best friends with <<SlaveFullName $slaves[_lsd]>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their close relationship. <<elseif $activeSlave.relationship <= 3>> ''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s friend with benefits;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their sexual relationship. <<elseif $activeSlave.relationship <= 4>> ''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s lover;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their passionate relationship. <<elseif $slaves[_lsd].relationship > 4>> ''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s slave wife;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> marital bliss. <</if>> <<break>> <</if>> <</for>> <<elseif $activeSlave.fuckdoll == 0>> <<if $activeSlave.relationshipRules == "restrictive">> The rules forbid her from associating freely with other slaves. <<elseif $activeSlave.career == "a Futanari Sister">> The rules encourage her to form friendships with other slaves, but she seems disinclined to do so. She's both friendly with them and eagerly sexual with them when allowed, but she seems to be waiting for someone, deep down. <<elseif $activeSlave.relationshipRules == "just friends">> The rules encourage her to form friendships with other slaves. <<else>> The rules encourage her to form relationships with other slaves. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>> She lives in her own suite within your penthouse, <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($dojo > 1)>> She lives in her own room within the armory, <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> She sleeps attached to a milking machine, <<elseif $activeSlave.livingRules == "spare">> She sleeps on a bedroll, <<elseif $activeSlave.livingRules == "normal">> She sleeps on a cot, <<elseif $activeSlave.relationship >= 4>> She has her own room, which she shares with her <<if $activeSlave.relationship == 5>>wife<<else>>girlfriend<</if>> whenever they can manage it, <<else>> She sleeps in her own little room, <</if>> <<if $activeSlave.releaseRules == "restrictive">> and she is not allowed to masturbate or proposition <<if ($activeSlave.relationshipRules == "permissive")>> <<if ($activeSlave.relationship == 5)>> slaves other than her wife. <<elseif ($activeSlave.relationship == 4)>> slaves other than her girlfriend. <<elseif ($activeSlave.relationship == 3)>> slaves other than her fuckbuddy. <<else>> other slaves; she must find sexual release in her duties. <</if>> <<else>> other slaves; she must find sexual release in her duties. <</if>> <<elseif $activeSlave.releaseRules == "sapphic">> <<if $universalRulesConsent == 1>> and she is not allowed to masturbate; she must proposition other slaves to find sexual release, <<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>> which she is constantly doing. <<elseif ($activeSlave.devotion > 20)>> which she is often willing to do. <<else>> which she is rarely willing to do. <</if>> <<else>> and she is not allowed to masturbate; she is allowed to demand sex from other slaves, <<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>> an opportunity she takes shameless advantage of. <<elseif ($activeSlave.devotion > 20)>> which she is often willing to do. <<else>> which she is rarely willing to do. <</if>> <</if>> <<elseif $activeSlave.releaseRules == "masturbation">> and she is only allowed to <<if ($activeSlave.energy > 95)>> masturbate, which she is constantly doing. <<else>> masturbate. <</if>> <<elseif $activeSlave.releaseRules == "permissive">> and she is allowed to masturbate. <</if>> <</if>> <</if>> /* CLOSES SALE AND EVENT RULES NONDISPLAY */ <<if $activeSlave.slaveName != $activeSlave.birthName || $activeSlave.slaveSurname != $activeSlave.birthSurname>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.slaveName != $activeSlave.birthName && $activeSlave.slaveSurname != $activeSlave.birthSurname>> <<SlaveFullName $activeSlave>> is not her original full name; <<if $activeSlave.birthName === "" || $activeSlave.birthSurname === "">> whatever it was, however, has been lost forever. <</if>> <<elseif $activeSlave.slaveName != $activeSlave.birthName>> $activeSlave.slaveName is not her original given name; <<if $activeSlave.birthName === "">> whatever it was, however, has been lost forever. <</if>> <<elseif $activeSlave.slaveSurname != $activeSlave.birthSurname>> <<if $activeSlave.slaveSurname === 0>> She once had a surname; <<if $activeSlave.birthSurname === "">> whatever it was, however, has been lost forever. <</if>> <<else>> $activeSlave.slaveSurname is not her original surname; <<if $activeSlave.birthSurname === "">> whatever it was, however, has been lost forever. <</if>> <</if>> <</if>> <<if $activeSlave.birthName !== "" || $activeSlave.birthSurname !== "">> <<if $activeSlave.devotion > 95>> she adores her slave name and affects to have forgotten that she was ever called <<elseif $activeSlave.devotion > 50>> she uses her slave name automatically and gives no sign that she was ever called <<elseif $activeSlave.devotion > 20>> she uses her slave name despite once being known as <<elseif $activeSlave.devotion >= -20>> she uses her slave name hesitantly since she was once called <<elseif $activeSlave.devotion >= -50>> she uses her slave name with resentment since she prefers her original name, <<else>> she uses her slave name only when constantly punished, since she feels her real name is <</if>> <<if $activeSlave.birthName === "">> $activeSlave.birthSurname. <<elseif $activeSlave.birthSurname === "">> $activeSlave.birthName. <<else>> <<switch $activeSlave.nationality>> <<case "Chinese" "Japanese" "Korean" "Cambodian" "Vietnamese" "Hungarian" "Mongolian">> <<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName. <<default>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</switch>> <</if>> <</if>> <<if $activeSlave.slaveSurname == 0>> She has no surname as a slave, which she <<if $activeSlave.devotion > 95>>loves. <<elseif $activeSlave.devotion > 50>>likes. <<elseif $activeSlave.devotion > 20>>accepts. <<elseif $activeSlave.devotion >= -20>>tolerates. <<elseif $activeSlave.devotion >= -50>>resents. <<else>>hates. <</if>> <</if>> <<else>> $activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>> is not its original name: it was once called <<switch $activeSlave.nationality>> <<case "Chinese" "Japanese" "Korean" "Cambodian" "Vietnamese" "Hungarian" "Mongolian">> <<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName. <<default>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</switch>> <</if>> <</if>> <<ageAndHealthDescription>> <<if $clinic != 0>> <<if $clinicUpgradeScanner == 1>> <<if $activeSlave.chem > 15>> $clinicNameCaps's scanners score long term damage to $possessive genome at @@.cyan;<<print Math.ceil($activeSlave.chem/10)>>@@. <<else>> $clinicNameCaps's scanners confirm that $pronoun has good prospects for long term health. <</if>> <</if>> <</if>> <<if $showSexualHistory == 1>> <<if $ui != "start">> <<if $week-$activeSlave.weekAcquired > 0>> <<set $seed = $week-$activeSlave.weekAcquired>> $pronounCap has been with you <<if $activeSlave.weekAcquired == 1>> since before you owned the arcology, <<elseif $seed > 1>> <<print $week-$activeSlave.weekAcquired>> weeks, <<else>> one week, <</if>> <<if ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount) > 0>> and has been fucked about <<print ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount)>> times, including <<if $activeSlave.mammaryCount > 0>> $activeSlave.mammaryCount mammary, <</if>> <<if $activeSlave.vaginalCount > 0>> $activeSlave.vaginalCount vanilla, <</if>> <<if $activeSlave.analCount > 0>> $activeSlave.analCount anal, <</if>> <<if $activeSlave.penetrativeCount > 0>> $activeSlave.penetrativeCount penetrating, <</if>> <<if ($activeSlave.penetrativeCount+$activeSlave.mammaryCount+$activeSlave.vaginalCount+$activeSlave.analCount) > 0>> and <</if>> $activeSlave.oralCount oral sexual encounters. <<else>> <<if $week-$activeSlave.weekAcquired >= 1>> and <<else>> She <</if>> has had little or no sexual experience as your slave yet. <</if>> <<if ($seed*112)/$activeSlave.analCount < 4>> Remarkably, this means that $pronoun's been buttfucked <<if ($seed*112)/$activeSlave.analCount < 1>> more than once every hour <<elseif ($seed*112)/$activeSlave.analCount < 1.5>> about once every hour <<elseif ($seed*112)/$activeSlave.analCount < 2.5>> about once every two hours <<elseif ($seed*112)/$activeSlave.analCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> she's spent awake. <<elseif ($seed*112)/$activeSlave.oralCount < 4>> Remarkably, this means that $pronoun's sucked something off <<if ($seed*112)/$activeSlave.oralCount < 1>> more than once every hour <<elseif ($seed*112)/$activeSlave.oralCount < 1.5>> about once every hour <<elseif ($seed*112)/$activeSlave.oralCount < 2.5>> about once every two hours <<elseif ($seed*112)/$activeSlave.oralCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> she's spent awake. <<elseif ($seed*112)/$activeSlave.vaginalCount < 4>> Remarkably, this means that $possessive pussy has been fucked <<if ($seed*112)/$activeSlave.vaginalCount < 1>> more than once every hour <<elseif ($seed*112)/$activeSlave.vaginalCount < 1.5>> about once every hour <<elseif ($seed*112)/$activeSlave.vaginalCount < 2.5>> about once every two hours <<elseif ($seed*112)/$activeSlave.vaginalCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> $pronoun's spent awake. <</if>> <<if ($activeSlave.lactation > 0) && ($activeSlave.milk < 20)>> $pronounCap has given a small quantity of milk<<if ($activeSlave.cum > 0)>> and about $activeSlave.cum deciliters of cum<</if>>. <<elseif ($activeSlave.milk > 1)>> $pronounCap has given about $activeSlave.milk liters of milk<<if ($activeSlave.cum > 0)>> and about $activeSlave.cum deciliters of cum<</if>>. <</if>> <<if ($activeSlave.birthsTotal != 0)>> $pronounCap has given birth a total of <<print $activeSlave.birthsTotal>> time<<if $activeSlave.birthsTotal != 1>>s<</if>>; <<if ($activeSlave.births == $activeSlave.birthsTotal)>> <<if ($activeSlave.births == 1)>> it happened within the walls of $arcologies[0].name. <<else>> all of them happened within the walls of $arcologies[0].name. <</if>> <<elseif $activeSlave.births == 1>> one of them happened within the walls of $arcologies[0].name. <<elseif ($activeSlave.births > 1)>> $activeSlave.births of them happened within the walls of $arcologies[0].name. <<else>> none of them happening within $arcologies[0].name. <</if>> <</if>> <<if $activeSlave.slavesKnockedUp > 0>> $pronounCap's knocked up $activeSlave.slavesKnockedUp other slave girl<<if $activeSlave.slavesKnockedUp > 1>>s<</if>><<if $activeSlave.slavesFathered > 0>> and fathered $activeSlave.slavesFathered new slave<<if $activeSlave.slavesFathered > 1>>s<</if>> for you<</if>>. <<elseif $activeSlave.slavesFathered > 0>> $pronounCap's fathered $activeSlave.slavesFathered new slave<<if $activeSlave.slavesFathered > 1>>s<</if>> for you. <</if>> <<if $activeSlave.PCKnockedUp > 0>> $pronounCap's managed to knock you up $activeSlave.PCKnockedUp time<<if $activeSlave.PCKnockedUp > 1>>s<</if>><<if $activeSlave.slavesFathered > 0>> and is the father of $activeSlave.PCChildrenFathered of your children<</if>>. <<elseif $activeSlave.slavesFathered > 0>> $pronounCap's the father of $activeSlave.PCChildrenFathered of your children. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> /* NORMAL NON-FUCKDOLL MENTAL REPORT */ <<eyeDescription>> <<if $activeSlave.fetish == "mindbroken">> However, @@.coral;her mind is fundamentally broken;@@ everything she experiences will quickly be forgotten. <</if>> <<if ($activeSlave.behavioralFlaw == "arrogant")>> <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> She is @@.red;arrogant@@ and clings to her dignity. <<elseif ($activeSlave.devotion < -20)>> She is still @@.red;arrogant@@ at heart, but does her best to hide it out of fear. <<elseif ($activeSlave.devotion <= 20)>> She is @@.red;arrogant@@ and seems to think slavery beneath her. <<else>> Despite being well broken, she seems to retain hints of @@.red;arrogance@@. <</if>> <<elseif ($activeSlave.behavioralFlaw == "bitchy")>> <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> She is @@.red;bitchy@@ and insults you every chance she gets. <<elseif ($activeSlave.devotion < -20)>> She is still @@.red;bitchy@@ at times, but does her best to keep quiet out of fear. <<elseif ($activeSlave.devotion <= 20)>> She is @@.red;bitchy@@ and constantly tries to get a word in edgewise. <<else>> Since she is well broken, she tries to confine her @@.red;bitchy@@ remarks to your other slaves. <</if>> <<elseif ($activeSlave.behavioralFlaw == "liberated")>> <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> She strongly believes that @@.red;slavery is wrong,@@ and resists it as best she can. <<elseif ($activeSlave.devotion < -20)>> She strongly believes that @@.red;slavery is wrong,@@ but usually keeps quiet out of fear. <<elseif ($activeSlave.devotion <= 20)>> She strongly believes that @@.red;slavery is wrong,@@ and rarely misses a chance to complain about it. <<else>> She strongly believes that @@.red;slavery is wrong,@@ but has learned to keep it to herself. <</if>> <<elseif ($activeSlave.behavioralFlaw == "devout")>> She is @@.red;devoutly religious,@@ <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> and uses her faith as a wellspring of resistance. <<elseif ($activeSlave.devotion < -20)>> and uses her faith as a place of refuge. <<elseif ($activeSlave.devotion <= 20)>> and uses her faith as a private place within herself. <<else>> but has learned to keep her faith private. <</if>> <<elseif ($activeSlave.behavioralFlaw == "odd")>> She behaves @@.red;oddly@@, saying and doing random things. <<elseif ($activeSlave.behavioralFlaw == "hates men")>> She @@.red;strongly dislikes@@ being around <<if ($activeSlave.attrXY >= 85) && ($activeSlave.energy >= 40)>> men; since she loves the dick, she's forced to put up with them. <<elseif ($activeSlave.attrXY >= 65) && ($activeSlave.energy >= 40)>> men; since she likes the dick, she reluctantly puts up with them. <<else>> men. <</if>> <<elseif ($activeSlave.behavioralFlaw == "hates women")>> She @@.red;strongly dislikes@@ being around <<if ($activeSlave.attrXX >= 85) && ($activeSlave.energy >= 40)>> women; since she loves pussy, she's forced to put up with them. <<elseif ($activeSlave.attrXX >= 65) && ($activeSlave.energy >= 40)>> women; since she likes pussy, she reluctantly puts up with them. <<else>> women. <</if>> <<elseif ($activeSlave.behavioralFlaw == "anorexic")>> She suffers from @@.red;anorexia@@. <<elseif ($activeSlave.behavioralFlaw == "gluttonous")>> She @@.red;tends to overeat@@ whenever she can, reacting to the rigors of sexual slavery with overeating. <</if>> <<switch $activeSlave.behavioralQuirk>> <<case "confident">> She's @@.green;confident,@@ and believes that she has something of value to offer, even as a slave. <<case "cutting">> She often has a witty or @@.green;cutting@@ remark ready, but knows when to keep them to herself. <<case "funny">> She's @@.green;funny,@@ often providing a little comic relief. <<case "adores women">> She @@.green;adores women,@@ and loves spending time with them. <<case "adores men">> She @@.green;adores men,@@ and loves spending time with them. <<case "fitness">> She's a @@.green;fitness fanatic,@@ and almost gets off to a hard workout. <<case "insecure">> She's @@.green;insecure,@@ defining her self worth by how much others want to fuck her. <<case "sinful">> <<if $arcologies[0].FSChattelReligionist == "unset">> She's delightfully @@.green;sinful,@@ taking real pleasure in breaking cultural mores. <<else>> She's a devout Chattel Religionist, and is aggressively @@.green;sinful@@ against old world faiths. She is enthusiastic about slutty religious clothing, and excited by intentional sacrilege like openly using old world religious icons as sex toys or having orgies on altars. <</if>> <<case "advocate">> She's an @@.green;advocate@@ for slavery, and can articulate what it's done for her. <</switch>> <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> She @@.red;hates@@ oral sex and tries to avoid it. <<case "hates anal">> She @@.red;hates@@ anal sex and tries to avoid it. <<case "hates penetration">> She @@.red;hates@@ penetration and tries to avoid it. <<case "repressed">> She is @@.red;sexually repressed,@@ retaining a fundamental distaste for sex from her upbringing. <<case "idealistic">> She is @@.red;sexually idealistic,@@ retaining a belief that sex should be based on love and consent. <<case "shamefast">> She is @@.red;shamefast,@@ suffering crippling anxiety when naked. <<case "apathetic">> She is @@.red;sexually apathetic,@@ often slipping into inertness during sex. <<case "crude">> She is @@.red;sexually crude,@@ and has little sense of what partners find disgusting during sex. <<case "judgemental">> She is @@.red;sexually judgemental,@@ and often denigrates her sexual partners' performance. <<case "cum addict">> She's a @@.yellow;cum addict:@@ she has a deep psychological addiction to <<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>pussyjuice<</if>> and becomes anxious if she goes for a few hours without drinking any. <<case "anal addict">> She's an @@.yellow;anal addict:@@ she has a deep psychological need to be fucked in the ass and becomes anxious if she goes for a few hours without anal. <<case "attention whore">> She's an @@.yellow;attention whore:@@ shocking and titillating spectators is more important to her than the actual pleasure of sex. <<case "breast growth">> She has a @@.yellow;breast growth obsession:@@ she's nearly incapable of believing that her breasts are big enough. <<case "abusive">> She's sexually @@.yellow;abusive:@@ she prefers taking sexual pleasure by force to having it offered to her. <<case "malicious">> She's sexually @@.yellow;malicious:@@ she gets off on others' anguish. <<case "self hating">> She's filled with @@.yellow;self hatred,@@ and is disturbingly willing to comply with things that might hurt her. <<case "neglectful">> She's sexually @@.yellow;self neglectful,@@ and often shows no interest in getting off herself. <<case "breeder">> She's @@.yellow;obsessed with being bred@@ to the point of fetishizing pregnancy itself as much as any act that leads to it. <</switch>> <<switch $activeSlave.sexualQuirk>> <<case "gagfuck queen">> She's a @@.green;gagfuck queen:@@ she's able to safely take a rough facefuck. <<case "painal queen">> She's a @@.green;painal queen:@@ she knows exactly how much she can take without getting hurt. <<case "strugglefuck queen">> She's a @@.green;strugglefuck queen:@@ she can gauge exactly how much resistance her partners want. <<case "tease">> She's a @@.green;tease,@@ and often displays a little flash of herself followed by a blush. <<case "romantic">> She's a @@.green;romantic,@@ and persists in innocent pleasure in the closeness of sex. <<case "perverted">> She's @@.green;perverted,@@ and enjoys breaking sexual boundaries. <<case "caring">> She's @@.green;caring,@@ and enjoys bringing partners pleasure more than getting off herself. <<case "unflinching">> She's @@.green;unflinching,@@ willing to do anything, even by the standards of sex slaves. <<case "size queen">> She's @@.green;a size queen;@@ preferring big cock is almost her trademark. <</switch>> <<if ($activeSlave.fetishKnown == 1)>> <<switch $activeSlave.fetish>> <<case "submissive">> <<if ($activeSlave.sexualFlaw == "apathetic")>> This sexual apathy plays into her preference for @@.lightcoral;submission.@@ <<elseif ($activeSlave.behavioralFlaw == "arrogant")>> Her arrogance is really just a thin shell to protect her true need to @@.lightcoral;submit@@. <<elseif ($activeSlave.fetishStrength > 95)>> She's an extreme @@.lightcoral;submissive@@, and relishes the strictures of slavery. <<elseif ($activeSlave.fetishStrength > 60)>> She's a confirmed @@.lightcoral;submissive@@, and enjoys the strictures of slavery. <<else>> She has @@.lightcoral;submissive@@ tendencies, and likes the strictures of slavery. <</if>> <<case "cumslut">> <<if ($activeSlave.sexualFlaw == "hates oral")>> She's torn between her @@.lightcoral;love of semen@@ and her dislike of having cocks in her mouth. <<elseif ($activeSlave.fetishStrength > 95)>> She's a @@.lightcoral;cumslut@@, and loves giving blowjobs and receiving facials. <<elseif ($activeSlave.fetishStrength > 60)>> She @@.lightcoral;prefers giving oral@@, and enjoys sucking dick and receiving facials. <<else>> She has an @@.lightcoral;oral fixation@@, and likes giving blowjobs and receiving facials. <</if>> <<case "humiliation">> <<if ($activeSlave.behavioralFlaw == "bitchy")>> Her bitchiness is really just an expression of her deep need to be @@.lightcoral;humiliated@@ herself. <<elseif ($activeSlave.sexualFlaw == "shamefast")>> Her shame is genuine, and it is with real self-loathing that she @@.lightcoral;gets off on humiliation.@@ <<elseif ($activeSlave.fetishStrength > 95)>> She's a slut for @@.lightcoral;humiliation@@, and gets off on having others see her enslavement. <<elseif ($activeSlave.fetishStrength > 60)>> She enjoys @@.lightcoral;humiliating@@ sex. <<else>> She likes @@.lightcoral;embarrassing@@ sex. <</if>> <<case "buttslut">> <<if ($activeSlave.sexualFlaw == "hates anal")>> Her hatred is just pretense to cover her shame about how much she really loves getting @@.lightcoral;fucked in the butt@@. <<elseif ($activeSlave.fetishStrength > 95)>> She's a @@.lightcoral;buttslut@@, happy to have anyone put anything up her ass. <<elseif ($activeSlave.fetishStrength > 60)>> She @@.lightcoral;prefers anal.@@ <<else>> She has an @@.lightcoral;anal fixation.@@ <</if>> <<case "boobs">> <<if ($activeSlave.fetishStrength > 95)>> She @@.lightcoral;prefers mammary intercourse@@ to any other kind of sex, and readily climaxes to nipple stimulation. <<elseif ($activeSlave.fetishStrength > 60)>> She enjoys @@.lightcoral;breast play,@@ and is rapidly aroused by nipple stimulation. <<else>> She @@.lightcoral;really likes boobs,@@ hers and others. <</if>> <<case "pregnancy">> <<if ($activeSlave.fetishStrength > 95)>> She has a @@.lightcoral;pregnancy fetish,@@ and finds anything related to reproduction sexy. <<elseif ($activeSlave.fetishStrength > 60)>> She has an @@.lightcoral;impregnation fantasy,@@ and enjoys bareback sex. <<else>> She has a recurring @@.lightcoral;impregnation fantasy.@@ <</if>> <<case "dom">> <<if ($activeSlave.sexualFlaw == "apathetic")>> She is at war with herself, since her habitual apathy during sex barely masks a desire to @@.lightcoral;dominate.@@ <<elseif ($activeSlave.fetishStrength > 95)>> She is a @@.lightcoral;complete dom;@@ with other slaves this is expressed as a strong preference to top, and with her betters she's an almost competitive lover. <<elseif ($activeSlave.fetishStrength > 60)>> She likes to take an active, powerful role in sex; with other slaves this is expressed as @@.lightcoral;dominance@@, and with her betters she's a very energetic lover. <<else>> She prefers to take a @@.lightcoral;dominant@@ sexual role. <</if>> <<case "sadist">> <<if ($activeSlave.fetishStrength > 95)>> She is an @@.lightcoral;aggressive sadist@@; she's constantly plotting to control, abuse, and hurt other slaves. <<elseif ($activeSlave.fetishStrength > 60)>> She has @@.lightcoral;sadistic tendencies@@; she enjoys watching other slaves in pain, but truly loves causing pain herself. <<else>> She gets off on @@.lightcoral;the suffering of others@@; she enjoys watching other slaves in pain. <</if>> <<case "masochist">> <<if ($activeSlave.fetishStrength > 95)>> She is a @@.lightcoral;pain slut.@@ <<elseif ($activeSlave.fetishStrength > 60)>> She @@.lightcoral;gets off on pain,@@ showing strong masochistic tendencies. <<else>> She @@.lightcoral;doesn't mind pain,@@ and shows some masochistic tendencies. <</if>> <<default>> Her sexual tastes are @@.pink;quite normal.@@ <</switch>> <<else>> Her fetishes, if any, are not known to you. <</if>> <<if ($activeSlave.attrKnown == 1)>> <<if ($activeSlave.energy > 95)>> She's a @@.green;nymphomaniac.@@ <<elseif ($activeSlave.energy > 80)>> She's a @@.green;sex addict.@@ <<elseif ($activeSlave.energy > 60)>> She has a @@.green;powerful appetite for sex.@@ <<elseif ($activeSlave.energy > 40)>> She has a @@.yellow;healthy sex drive.@@ <<elseif ($activeSlave.energy > 20)>> She has a @@.red;weak sex drive.@@ <<else>> She's @@.red;frigid,@@ with little interest in sex. <</if>> <<if ($activeSlave.attrXY <= 5)>> <<if ($activeSlave.attrXX <= 5)>> She @@.red;finds both men's and women's intimate areas quite repulsive,@@ an unfortunate state of affairs! <<else>> She @@.red;finds men sexually disgusting,@@ <<if ($activeSlave.attrXX <= 15)>> and @@.red;has almost as much trouble with women.@@ <<elseif ($activeSlave.attrXX <= 35)>> and is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and she is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <</if>> <<elseif ($activeSlave.attrXY <= 15)>> She @@.red;considers men's bodies a turnoff,@@ <<if ($activeSlave.attrXX <= 5)>> and is @@.red;actually disgusted by womens'.@@ <<elseif ($activeSlave.attrXX <= 15)>> and @@.red;feels the same about womens'.@@ <<elseif ($activeSlave.attrXX <= 35)>> and is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and she is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 35)>> She is @@.red;finds most men unattractive,@@ <<if ($activeSlave.attrXX <= 5)>> and is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> and is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> and is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and she is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 65)>> She's indifferent to sex with men, <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;actually unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and feels the same about women, too. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 85)>> She @@.green;finds men attractive,@@ <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> but is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> and @@.green;likes women too.@@ <<elseif ($activeSlave.attrXX <= 95)>> but @@.green;likes women even more.@@ <<else>> but is really @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 95)>> She @@.green;is aroused by most men,@@ <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> but is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> and @@.green;likes women too.@@ <<elseif ($activeSlave.attrXX <= 95)>> and @@.green;thinks most women are hot,@@ too. <<else>> but is most @@.green;passionate about women.@@ <</if>> <<else>> <<if ($activeSlave.attrXX > 95)>> She's @@.green;omnisexual,@@ and is passionately attracted to nearly everyone. <<else>> She's @@.green;passionate about men,@@ <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> but is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but also @@.green;likes women,@@ too. <<else>> but also @@.green;thinks most women are hot,@@ too. <</if>> <</if>> <</if>> <<else>> You do not understand her sexuality very well. <</if>> <<else>> /* FUCKDOLL MENTAL REPORT */ It's impossible to tell what intelligence or inclinations a fuckdoll might have by looking at it, but the most recent records indicate that this one is <<if ($activeSlave.intelligence >= 3)>> @@.deepskyblue;brilliant@@ <<elseif ($activeSlave.intelligence >= 2)>> @@.deepskyblue;highly intelligent@@ <<elseif ($activeSlave.intelligence >= 1)>> of @@.deepskyblue;above average intelligence@@ <<elseif ($activeSlave.intelligence >= 0)>> of average intelligence <<elseif ($activeSlave.intelligence >= -1)>> of @@.orangered;below average intelligence@@ <<elseif ($activeSlave.intelligence >= -2)>> @@.orangered;very stupid@@ <<elseif ($activeSlave.intelligence >= -2)>> @@.orangered;a moron@@ <</if>> <<if ($activeSlave.intelligence >= 0)>> <<if ($activeSlave.intelligenceImplant != 1)>>but is uneducated<<else>>and is educated<</if>>. <<else>> <<if ($activeSlave.intelligenceImplant != 1)>>and is uneducated<<else>>but is educated<</if>>. <</if>> <<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none") ||($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>> <<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none")>> Its remaining mental flaws are likewise impossible to discern, but if it was allowed out of its suit, this fuckdoll would probably still <<if $activeSlave.behavioralFlaw != "none">> <<switch $activeSlave.behavioralFlaw>> <<case "hates men">> @@.red;hate men@@ <<case "hates women">> @@.red;hate women@@ <<case "gluttonous">> be a @@.red;stress eater@@ <<default>> be @@.red;$activeSlave.behavioralFlaw@@ <</switch>> <</if>> <<if $activeSlave.sexualFlaw != "none">> <<if $activeSlave.behavioralFlaw != "none">>and would still<</if>> <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> @@.red;hate oral.@@ <<case "hates anal">> @@.red;hate anal.@@ <<case "hates penetration">> @@.red;hate penetration.@@ <<case "cum addict">> a @@.yellow;cum addict.@@ <<case "anal addict">> an @@.yellow;anal addict.@@ <<case "attention whore">> an @@.yellow;attention whore.@@ <<case "breast growth">> have a @@.yellow;breast obsession.@@ <<case "breeder">> have a @@.yellow;breeding obsession.@@ <<default>> be @@.red;$activeSlave.sexualFlaw.@@ <</switch>> <<else>> to an unacceptable degree. <</if>> <</if>> <<if ($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>> Its character seems to retain some distinctiveness; it may still <<if $activeSlave.behavioralQuirk != "none">> be <<switch $activeSlave.behavioralQuirk>> <<case "fitness">> @@.green;a fitness fanatic@@ <<case "adores women">> @@.green;adore women@@ <<case "adores men">> @@.green;adore men@@ <<case "advocate">> @@.green;an advocate@@ <<default>> @@.green;$activeSlave.behavioralQuirk@@ <</switch>> <</if>> <<if $activeSlave.sexualQuirk != "none">> <<if $activeSlave.behavioralQuirk != "none">>and still<</if>> be <<switch $activeSlave.sexualQuirk>> <<case "romantic" "perverted" "caring" "unflinching">> @@.green;$activeSlave.sexualQuirk.@@ <<default>> a @@.green;$activeSlave.sexualQuirk.@@ <</switch>> <<else>> in there. <</if>> <</if>> <</if>> <<if ($activeSlave.fetishKnown == 1)>> Its recent biomedical readings indicate that it still prefers <<switch $activeSlave.fetish>> <<case "submissive">> @@.lightcoral;being forced to submit@@ <<case "cumslut">> @@.lightcoral;being facefucked@@ <<case "humiliation">> @@.lightcoral;being fucked in public@@ <<case "buttslut">> @@.lightcoral;being sodomized@@ <<case "boobs">> @@.lightcoral;having its breasts handled@@ <<case "pregnancy">> @@.lightcoral;being inseminated@@ <<case "dom" "sadist">> @@.lightcoral;being on top@@ <<case "masochist">> @@.lightcoral;being hurt@@ <<default>> @@.lightcoral;having vanilla sex@@ <</switch>> to any other kind of use. <</if>> <<if ($activeSlave.attrKnown == 1)>> Its suit usually forces it to become aroused for use, but when it's allowed to react naturally, it has <<if ($activeSlave.energy > 95)>> a @@.green;nymphomaniac@@ need <<elseif ($activeSlave.energy > 80)>> a @@.green;pathological need@@ <<elseif ($activeSlave.energy > 60)>> a @@.green;powerful need@@ <<elseif ($activeSlave.energy > 40)>> a @@.yellow;healthy need@@ <<elseif ($activeSlave.energy > 20)>> a @@.red;weak need@@ <<else>> @@.red;no need@@ <</if>> for external sexual stimulation, acts <<if ($activeSlave.attrXX <= 15)>> @@.red;revolted@@ <<elseif ($activeSlave.attrXX <= 35)>> @@.red;unhappy@@ <<elseif ($activeSlave.attrXX <= 65)>> indifferent <<elseif ($activeSlave.attrXX <= 85)>> @@.green;eager@@ <<else>> @@.green;very enthusiastic@@ <</if>> when a pussy is pressed against its face hole, and <<if ($activeSlave.attrXY <= 15)>> @@.red;struggles@@ <<elseif ($activeSlave.attrXY <= 35)>> @@.red;does not react positively@@ <<elseif ($activeSlave.attrXY <= 65)>> does not react significantly <<elseif ($activeSlave.attrXY <= 85)>> @@.green;seems pleased@@ <<else>> is @@.green;very happy@@ <</if>> when a dick is pushed inside <<if $activeSlave.vagina >= -1>>either of its lower holes<<else>>its rear hole<</if>>. <</if>> <</if>> /* END MENTAL REPORT */ <<if $saleDescription == 0>> <<if $eventDescription == 0>> <<if canSee($activeSlave)>> <<if ($activeSlave.attrKnown == 1)>> <<if ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting > 1)>> <<if ($activeSlave.attrXX > 85) && ($PC.boobs == 1)>> Her attraction to women is obvious: she can't seem to stop staring at your breasts. <<elseif ($activeSlave.attrXY > 85) && ($PC.dick == 1)>> Her attraction to men is obvious: she can't seem to stop glancing down at your package. <<elseif ($activeSlave.attrXY > 85) && ($PC.boobs == 0)>> Her attraction to men is obvious: she can't seem to stop checking out your broad chest. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if ($activeSlave.brandLocation == "neck") || ($activeSlave.brandLocation == "left cheek") || ($activeSlave.brandLocation == "right cheek") || ($activeSlave.brandLocation == "cheeks") || ($activeSlave.brandLocation == "left ears") || ($activeSlave.brandLocation == "right ears") || ($activeSlave.brandLocation == "ears")>> <<brandDescription>> <</if>> <</if>> <</if>> <<if $familyTesting == 1>> <<Family>> <<if $activeSlave.relationship >= 3 && totalRelatives($activeSlave) > 0>> <<set _lover = $slaves.find(function(s) { return s.ID == $activeSlave.relationshipTarget; })>> <<if def _lover>> <<if $activeSlave.mother == _lover.ID>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive mother, <<SlaveFullName _lover>>.@@ <<elseif $activeSlave.father == _lover.ID>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive father, <<SlaveFullName _lover>>.@@ <<elseif _lover.mother == $activeSlave.ID || _lover.father == $activeSlave.ID>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive daughter, <<SlaveFullName _lover>>.@@ <<else>> <<switch areSisters($activeSlave, _lover)>> <<case 1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive twin, <<SlaveFullName _lover>>.@@ <<case 2>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive sister, <<SlaveFullName _lover>>.@@ <<case 3>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive half-sister, <<SlaveFullName _lover>>.@@ <</switch>> <</if>> <</if>> <<elseif $activeSlave.relationship <= -2>> <<if ($activeSlave.mother == -1 || $activeSlave.father == -1)>> <<if $activeSlave.mother == -1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive mother, you.@@ <<elseif $activeSlave.father == -1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive father, you.@@ <</if>> <<elseif $PC.mother == $activeSlave.ID || $PC.father == $activeSlave.ID>> <<if $PC.title == 1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive son, you.@@ <<elseif $PC.title == 0>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive daughter, you.@@ <</if>> <<elseif areSisters($PC, $activeSlave) == 1>> <<if $PC.title == 1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive twin brother, you.@@ <<elseif $PC.title == 0>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive twin sister, you.@@ <</if>> <<elseif areSisters($PC, $activeSlave) == 2>> <<if $PC.title == 1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive brother, you.@@ <<elseif $PC.title == 0>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive sister, you.@@ <</if>> <<elseif areSisters($PC, $activeSlave) == 3>> <<if $PC.title == 1>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive half-brother, you.@@ <<elseif $PC.title == 0>> $pronounCap is in an @@.lightgreen;incestuous relationship with $possessive half-sister, you.@@ <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.relation != 0>> <<for _lsd = 0; _lsd < $slaves.length; _lsd++>> <<if $slaves[_lsd].ID == $activeSlave.relationTarget>> <<if ($slaves[_lsd].ID == $activeSlave.relationshipTarget) && ($activeSlave.relationship >= 3)>> $pronounCap is @@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s $activeSlave.relation, making their relationship incestuous.@@ <<break>> <<else>> $pronounCap is @@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s $activeSlave.relation.@@ <<break>> <</if>> <</if>> <</for>> <</if>> <</if>> /* closes extended family mode */ <<if $activeSlave.rivalry != 0>> <<for _lsd = 0; _lsd < $slaves.length; _lsd++>> <<if $slaves[_lsd].ID == $activeSlave.rivalryTarget>> $pronounCap <<if $activeSlave.rivalry <= 1>> @@.lightsalmon;dislikes@@ <<SlaveFullName $slaves[_lsd]>>. <<elseif $activeSlave.rivalry <= 2>> is <<SlaveFullName $slaves[_lsd]>>'s @@.lightsalmon;rival.@@ <<else>> @@.lightsalmon;bitterly hates@@ <<SlaveFullName $slaves[_lsd]>>. <</if>> <<break>> <</if>> <</for>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $saleDescription == 0>> <<if $activeSlave.origin != 0>> $activeSlave.origin <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.career != 0>> <<if $activeSlave.career == "a slave">> She was a slave long before you obtained her. <<elseif $activeSlave.career == "a slave since birth">> She's been your slave her entire life. <<elseif $activeSlave.career == "a dairy cow">> She's been broken into the belief that she is nothing more than a cow to be milked and bred. <<elseif $activeSlave.career == "a breeding bull">> She's been broken into the belief that she is nothing more than a bull destined to fill fertile wombs with calfs. <<elseif $activeSlave.career == "a breeder">> Before you obtained her, she was nothing more than a womb to be filled. <<elseif $activeSlave.career == "a bioreactor">> She has spent time as a cow in an industrial dairy, an experience that marked her deeply. <<else>> Before she was a slave, she was <<if setup.bodyguardCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Bodyguard. <<elseif setup.wardenessCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Wardeness for <<if $cellblock == 0>>a Cellblock<<else>>$cellblockName<</if>>. <<elseif setup.attendantCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as an Attendant for <<if $spa == 0>>a Spa<<else>>$spaName<</if>>. <<elseif setup.nurseCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Nurse for <<if $clinic == 0>>a Clinic<<else>>$clinicName<</if>>. <<elseif setup.schoolteacherCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Schoolteacher for <<if $schoolroom == 0>>a Schoolroom<<else>>$schoolroomName<</if>>. <<elseif setup.stewardessCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Stewardess for <<if $servantsQuarters == 0>>a Servant's Quarters<<else>>$servantsQuartersName<</if>>. <<elseif setup.milkmaidCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Milkmaid for <<if $dairy == 0>>a Dairy<<else>>$dairyName<</if>>. <<elseif setup.madamCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Madam for <<if $brothel == 0>>a Brothel<<else>>$brothelName<</if>>. <<elseif setup.DJCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a DJ for <<if $club == 0>>a Club<<else>>$clubName<</if>>. <<elseif setup.HGCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a Head Girl. <<elseif setup.recruiterCareers.includes($activeSlave.career)>> $activeSlave.career, giving her potential as a recruiter. <<elseif setup.entertainmentCareers.includes($activeSlave.career)>> $activeSlave.career, giving her a slight edge at entertainment. <<elseif setup.whoreCareers.includes($activeSlave.career)>> $activeSlave.career, giving her a slight edge at sexual commerce. <<elseif setup.gratefulCareers.includes($activeSlave.career)>> $activeSlave.career, so she can remember what it's like to have the freedom to starve. <<elseif setup.menialCareers.includes($activeSlave.career)>> $activeSlave.career, giving her experience following orders. <<else>> <<print $activeSlave.career>>. <</if>> <</if>> <</if>> <<if ($week-$activeSlave.weekAcquired >= 20) && ($activeSlave.entertainSkill >= 100)>> <<if setup.entertainmentCareers.includes($activeSlave.career)>><<else>> She has gotten enough experience to be as charismatic as any professional entertainer<<if ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>>, and has been fucked so many times that a free sex worker could teach her nothing<</if>>. <</if>> <<elseif ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>> <<if setup.whoreCareers.includes($activeSlave.career)>><<else>> She has been fucked so many times that a free sex worker could teach her nothing. <</if>> <</if>> <</if>> <<if $activeSlave.prestige > 0>> <<if $activeSlave.prestigeDesc>>$activeSlave.prestigeDesc<</if>> <<if $activeSlave.prestige > 2>> It is extremely prestigious to own <<if $activeSlave.fuckdoll > 0>>it<<else>>her<</if>>. <<elseif $activeSlave.prestige > 1>> It is quite prestigious to own <<if $activeSlave.fuckdoll > 0>>it<<else>>her<</if>>. <<else>> It is fairly prestigious to own <<if $activeSlave.fuckdoll > 0>>it<<else>>her<</if>>. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings == "birthmark">> She has a large, liver-colored birthmark, but since she's prestigious, this uniqueness adds to her beauty rather than detracting from it. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> $pronounCap is <<if $activeSlave.fuckdoll <= 10>> poorly adapted to life as a living sex toy. <<elseif $activeSlave.fuckdoll <= 30>> @@.aquamarine;moderately adapted to life as a living sex toy.@@ <<elseif $activeSlave.fuckdoll <= 60>> @@.aquamarine;well adapted to life as a living sex toy.@@ <<elseif $activeSlave.fuckdoll < 100>> @@.aquamarine;almost perfectly adapted to life as a living sex toy.@@ <<else>> @@.aquamarine;perfectly adapted to life as a living sex toy.@@ <</if>> Entertainment and prostitution skills are irrelevant for a Fuckdoll. <<else>> <<if $activeSlave.whoreSkill <= 10>> <<if $activeSlave.entertainSkill <= 10>> <<elseif $activeSlave.entertainSkill <= 30>> She is @@.aquamarine;reasonably entertaining.@@ <<elseif $activeSlave.entertainSkill <= 60>> She is a @@.aquamarine;skilled entertainer.@@ <<elseif $activeSlave.entertainSkill < 100>> She is an @@.aquamarine;expert entertainer.@@ <<else>> She is a @@.aquamarine;master of entertainment.@@ <</if>> <<else>> <<if $activeSlave.entertainSkill <= 10>> <<elseif $activeSlave.entertainSkill <= 30>> She is @@.aquamarine;reasonably entertaining@@ and <<elseif $activeSlave.entertainSkill <= 60>> She is a @@.aquamarine;skilled entertainer@@ and <<elseif $activeSlave.entertainSkill < 100>> She is an @@.aquamarine;expert entertainer@@ and <<else>> She is a @@.aquamarine;master of entertainment@@ and <</if>> <</if>> <<if $activeSlave.whoreSkill <= 10>> <<elseif $activeSlave.whoreSkill <= 30>> <<if $activeSlave.entertainSkill <= 10>>She <</if>>has @@.aquamarine;basic experience as a prostitute.@@ <<elseif $activeSlave.whoreSkill <= 60>> <<if $activeSlave.entertainSkill <= 10>>She is <</if>>a @@.aquamarine;skilled streetwalker.@@ <<elseif $activeSlave.whoreSkill < 100>> <<if $activeSlave.entertainSkill <= 10>>She is <</if>>a @@.aquamarine;expert working girl.@@ <<else>> <<if $activeSlave.entertainSkill <= 10>>She is <</if>>a @@.aquamarine;masterful whore.@@ <</if>> <</if>> <<if ($activeSlave.customDesc != "") && (def $activeSlave.customDesc)>> <<print $activeSlave.customDesc>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $genderLawPass == 1>> $possessiveCap body is a perfect example of the fashionable feminine ideal. <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if $slimPass == 1>> $possessiveCap body is a perfect example of the fashionable ideal flat body. <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if ($activeSlave.boobs >= 2000) && ($activeSlave.butt >= 5) && ($activeSlave.weight > 95)>> $possessiveCap body is a perfect example of the fashionable plump body. <</if>> <</if>> <<if $arcologies[0].FSRestartSMR > 0 && $arcologies[0].FSRestart > 80 && ($activeSlave.dick == 0) && ($activeSlave.balls == 0) && ($activeSlave.ovaries == 0) && ($activeSlave.mpreg == 0) && ($activeSlave.vagina < 0)>> $possessiveCap body is a perfect example of a subhuman who has accepted their place in society. <</if>> <<if ($showScores != 0)>> <<FResult $activeSlave>> Currently, $pronoun has an @@.pink;''attractiveness score'' of __''$beauty''__@@ and a @@.lightcoral;''sexual score'' of __''$FResult''__.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.amp != 0>> <<amputeeDescription>> <</if>> <<ClothingDescription>> <<if $showBodyMods == 1>> <<clothingCorsetDescription>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> $pronounCap <<else>> $activeSlave.slaveName <</if>> <<set _averageHeight = Height.mean($activeSlave)>> is <<if $activeSlave.height <= (_averageHeight+5) && $activeSlave.height >= (_averageHeight-5)>> an average height<<if $activeSlave.physicalAge < 16>> for her age<</if>> <<elseif $activeSlave.height < (_averageHeight-15)>> petite<<if $activeSlave.physicalAge < 16>> for her age<</if>> <<elseif $activeSlave.height < (_averageHeight-5)>> short<<if $activeSlave.physicalAge < 16>> for her age<</if>> <<elseif $activeSlave.height > (_averageHeight+15)>> very tall<<if $activeSlave.physicalAge < 16>> for her age<</if>> <<elseif $activeSlave.height > (_averageHeight+5)>> tall<<if $activeSlave.physicalAge < 16>> for her age<</if>> <</if>> <<if $showHeightCMs == 1>> at $activeSlave.height cm,<</if>> and <<if $activeSlave.weight > 190 >> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("perfectly curvy", "perfectly plush")>>. <<else>> @@.red;<<print either("dangerously overweight", "extremely obese", "dangerously fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 160 >> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("spectacularly curvy", "spectacularly plush")>>. <<else>> @@.red;<<print either("extremely overweight", "very obese", "extremely fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 130 >> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("amazingly curvy", "amzingly plush")>>. <<else>> @@.red;<<print either("very overweight", "obese", "very fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 95>> <<if $activeSlave.hips > 1>> <<print either("extremely curvy", "extremely plush")>>, but $possessive huge hips make the extra weight attractive on $object. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("extremely curvy", "extremely plush")>>. <<else>> @@.red;<<print either("overweight", "carrying a lot of extra weight", "fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.hips > 1>> <<print either("quite curvy", "very plush")>>, but $possessive motherly hips make the extra weight attractive on $object. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("quite curvy", "very plush")>>. <<else>> @@.red;<<print either("chubby", "carrying extra weight")>>.@@ <</if>> <<elseif $activeSlave.weight > 10 >><<print either("pleasingly curvy", "nicely plush")>>. <<elseif $activeSlave.weight >= -10>><<print either("a healthy weight", "neither too fat nor too skinny", "an attractive weight for her frame")>>. <<elseif $activeSlave.weight >= -30>><<print either("pleasingly thin", "appealingly skinny")>>. <<elseif $activeSlave.weight >= -95>> <<if $activeSlave.hips > 1>> <<print either("very thin", "quite skinny")>>, but $possessive wide hips make the gap between $possessive thighs very noticeable. <<elseif $activeSlave.hips < -1>> <<print either("very thin", "quite skinny")>>, but $possessive trim hips make $possessive look like a model. <<else>> @@.red;<<print either("rail thin", "underweight", "too skinny")>>.@@ <</if>> <<else>>@@.red;<<print either("emaciated", "dangerously skinny")>>.@@ <</if>> <<if $activeSlave.hips > 2>> $possessiveCap hips are unrealisticly wide, it is obvious they have been artificially widened. <</if>> <<waistDescription>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>> <<if $activeSlave.weight > 130>> $pronounCap is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight > 30>> $pronounCap is too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight < -30>> $pronounCap is too skinny for the fashionable feminine ideal. <</if>> <<else>> <<if $activeSlave.weight > 130>> $pronounCap is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight < -30>> $pronounCap is too skinny for the fashionable feminine ideal. <</if>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>> <<if $activeSlave.weight > 30>> $pronounCap is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight > 10>> $pronounCap is too fat for the fashionable feminine ideal. <</if>> <<else>> <<if $activeSlave.weight > 60>> $pronounCap is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight > 30>> $pronounCap is too fat for the fashionable feminine ideal. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if $activeSlave.weight <= 95>> $pronounCap is too thin for the fashionable feminine ideal. <<elseif $activeSlave.weight <= 10>> $pronounCap is much too thin for the fashionable feminine ideal. <</if>> <</if>> <<if canWalk($activeSlave)>> <<if $activeSlave.weight > (170+($activeSlave.muscles/5)) && $activeSlave.physicalAge >= 18>> $pronounCap is so fat that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, though $pronoun often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<elseif $activeSlave.weight > (110+($activeSlave.muscles/20)) && $activeSlave.physicalAge <= 3>> $pronounCap is so fat that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, though $pronoun often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<elseif $activeSlave.weight > (140+($activeSlave.muscles/15)) && $activeSlave.physicalAge <= 12>> $pronounCap is so fat that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, though $pronoun often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<elseif $activeSlave.weight > (165+($activeSlave.muscles/10)) && $activeSlave.physicalAge < 18>> $pronounCap is so fat that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, though $pronoun often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <</if>> <</if>> <<heightImplantDescription>> $pronounCap is <<if $activeSlave.muscles > 95>> @@.pink;extremely muscular,@@ with defined pecs, powerful glutes, and massive traps<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > 50>> @@.pink;quite muscular,@@ with ripped abs, strong shoulders, and defined lats<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > 30>> @@.pink;well built,@@ yet feminine with defined abs and strong shapely muscles<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > 5>> @@.pink;well built,@@ yet feminine, with just-visible muscles<<if $activeSlave.weight > 30>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > -6>> @@.pink;soft and feminine,@@ with no visible muscles. <<elseif $activeSlave.muscles > -31>> @@.pink;rather weak,@@ with barely any muscles. <<elseif $activeSlave.muscles > -96>> @@.pink;very weak;@@ she struggles with day-to-day tasks. <<else>> @@.red;frail;@@ she can barely hold herself up. <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty + $arcologies[0].FSSlimnessEnthusiastLaw > 0 && $arcologies[0].FSPhysicalIdealist == "unset" && $arcologies[0].FSHedonisticDecadenceStrongFat == 0>> <<if $arcologies[0].FSPhysicalIdealistLaw > 0 && $activeSlave.muscles > 50>> $pronounCap is entirely too muscular for the fashionable feminine ideal. <<elseif $activeSlave.muscles > 30>> $pronounCap is entirely too muscular for the fashionable feminine ideal. <</if>> <</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.weight > 190>> $pronounCap has hugely thick arms with sagging fat rolls and <<elseif $activeSlave.weight > 160>> $pronounCap has thick arms with drooping fat folds and <<elseif $activeSlave.weight > 130>> $pronounCap has plump arms with <<elseif $activeSlave.weight > 97>> $pronounCap has chubby arms with <<else>> $pronounCap has normal arms with <</if>> <<if $activeSlave.muscles > 95>> huge muscles<<if $activeSlave.weight > 95>> hidden beneath her soft flesh<</if>>. <<elseif $activeSlave.muscles > 30>> obvious muscles<<if $activeSlave.weight > 95>> hidden beneath her soft flesh<</if>>. <<elseif $activeSlave.muscles > 5>> toned muscles<<if $activeSlave.weight > 30>> hidden beneath her soft flesh<</if>>. <<else>> little muscle to them. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.ID == $Bodyguard.ID>> She is your bodyguard. <<BodyguardWeapon>> <</if>> <<if $activeSlave.combatSkill > 0>> She is @@.aquamarine;skilled at combat@@: she is comfortable with the use of modern firearms and edged weapons, and her hands <<if $activeSlave.amp == -4>>would be deadly weapons even if they weren't full of deadly weapons already<<elseif $activeSlave.amp > 0>>would be deadly weapons if she had any<<else>>are deadly weapons<</if>>. <</if>> <</if>> <<if $activeSlave.pitKills > 0>> $activeSlave.pitKills slaves have died by $possessive hand in pit fights. <</if>> <<if $activeSlave.corsetPiercing > 0>> <<CorsetPiercingDescription>> <</if>> <<pregnancyDescription>> <<if $activeSlave.amp == 0>> <<if $activeSlave.weight > 190>> $pronounCap has extremely fat legs with immense soft, rather uneven thighs and <<elseif $activeSlave.weight > 160>> $pronounCap has very fat legs with massively thick, soft, somewhat uneven thighs and <<elseif $activeSlave.weight > 130>> $pronounCap has fat legs with hugely thick, soft thighs and <<elseif $activeSlave.weight > 97>> $pronounCap has fat legs with thick, soft thighs and <<elseif $activeSlave.weight > 95>> $pronounCap has normal legs with thick, soft thighs and <<else>> $pronounCap has relatively normal legs and thighs with <</if>> <<if $activeSlave.muscles > 95>> huge muscles<<if $activeSlave.weight > 95>> hidden beneath her soft flab<</if>>. <<elseif $activeSlave.muscles > 30>> obvious muscles<<if $activeSlave.weight > 95>> hidden beneath her soft flab<</if>>. <<elseif $activeSlave.muscles > 5>> toned muscles<<if $activeSlave.weight > 30>> hidden beneath her soft flab<</if>>. <<else>> barely any muscle in them. <</if>> <</if>> <<heelDescription>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> /* Check it's not a facial brand: */ <<if ($activeSlave.brandLocation == "back") || ($activeSlave.brandLocation == "chest") || ($activeSlave.brandLocation == "right shoulder") || ($activeSlave.brandLocation == "left shoulder") || ($activeSlave.brandLocation == "shoulders") || ($activeSlave.brandLocation == "right upper arm") || ($activeSlave.brandLocation == "left upper arm") || ($activeSlave.brandLocation == "upper arms") || ($activeSlave.brandLocation == "right lower arm") || ($activeSlave.brandLocation == "left lower arm") || ($activeSlave.brandLocation == "lower arms") || ($activeSlave.brandLocation == "right wrist") || ($activeSlave.brandLocation == "left wrist") || ($activeSlave.brandLocation == "wrists") || ($activeSlave.brandLocation == "right hand") || ($activeSlave.brandLocation == "left hand") || ($activeSlave.brandLocation == "hands") || ($activeSlave.brandLocation == "left ankle") || ($activeSlave.brandLocation == "right ankle") || ($activeSlave.brandLocation == "ankles") || ($activeSlave.brandLocation == "right calf") || ($activeSlave.brandLocation == "left calf") || ($activeSlave.brandLocation == "calves") || ($activeSlave.brandLocation == "right foot") || ($activeSlave.brandLocation == "left foot") || ($activeSlave.brandLocation == "feet")>> <<brandDescription>> <</if>> <</if>> <</if>> <<skinDescription>> <<if $saleDescription == 1>> <<accentDescription>> <</if>> /* <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.scars == 0) && ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName has no apparent scars, at least none that aren't hidden by her clothes. <<elseif ($activeSlave.scars == 0) && ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's body has no scars. <<elseif ($activeSlave.scars == 0) && ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's oiled body has no scars. <<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's light scars are fully covered by her clothes. <<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's light scars aren't really ugly just yet. <<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's light scars are somewhat showing because of the oil. <<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's big scars are showing even with her clothes. <<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's big scars are quite repulsive on her nude body. <<esleif ($activeSlave.scars == 2) and ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's big scars are really put into view because of the oil. <<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's red scars are mostly hidden behind her clothes <<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes is "no clothes")>>; $activeSlave.slaveName's red scars really show on her naked body. <<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's red scars are even redder from the oil. <<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's face shows burn scars. <<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's face and body show some burn scars. <<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes is "body oil")>> The oil glistens strangely on $activeSlave.slaveName's burn scars. <<elseif ($activeSlave.scars == 5)>> $activeSlave.slaveName has a big, menacing scar across her face. <<elseif ($activeSlave.scars == 5) and ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName has a big, menacing scar that is gleaming with the oil. <<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes isnot "no clothes")>> She has an easily visible scar on her face that gives it an exotic, yet appealing look. <<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes is "no clothes")>> She has an easily visible scar on her face that makes it stand out from the rest of her naked body. <<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes is "body oil")>> She has an easily visible scar on her face that stands out thanks to the oil. <</if>> <</if>> */ <<if ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.scars > 1) && ($activeSlave.scars < 6)>> Her scars make her look even more menacing that she actually was. <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.scars == 6)>> Her menacing scar makes her look terrifying. <<elseif ($activeSlave.ID == $Wardeness.ID) && ($activeSlave.scars > 1)>> Her scars make her look like she's in the right place. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings == "birthmark">> She has a large, liver-colored birthmark, detracting from her beauty. <</if>> <<if ($activeSlave.skin == "tanned")>> <<if ($activeSlave.releaseRules != "restrictive" && $activeSlave.releaseRules != "masturbation")>> <<if ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetishKnown == 1)>> Her tan is slightly uneven, since she enjoys <<if ($activeSlave.fetish == "buttslut")>> letting other tanned slaves share a tanning bed with her so they can sodomize her while she tans. <<elseif ($activeSlave.fetish == "cumslut")>> letting other tanned slaves share a tanning bed with her so they get oral from her while she tans. <<elseif ($activeSlave.fetish == "sadist")>> forcing inferior slaves into the tanning beds with her so she can sodomize them while she tans. <<elseif ($activeSlave.fetish == "dom")>> bringing other slaves into the tanning beds with her so she can fuck them while she tans. <<elseif ($activeSlave.fetish == "masochist") || ($activeSlave.fetish == "submissive")>> letting other slaves into the tanning beds with her so they can fuck her while she tans. <<elseif ($activeSlave.fetish == "boobs")>> bringing other slaves into the tanning beds with her so she can tittyfuck them while she tans. <<elseif ($activeSlave.fetish == "pregnancy") && (random(0,99) < $seeDicks)>> letting slaves with dicks into the tanning beds with her so they can cum inside her while she tans. <<else>> bringing other slaves into the tanning beds with her to have sex while she tans. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<upperFaceDescription>> <<HairDescription>> <<else>> $possessiveCap hair is $activeSlave.hColor. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.hColor == "red")>> <<if ($activeSlave.hLength >= 10)>> <<if ($activeSlave.markings == "freckles") || ($activeSlave.markings == "heavily freckled")>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> It goes perfectly with $possessive $activeSlave.skin skin and freckles. <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.physicalAge < 11)>> $pronounCap is too young to have armpit hair. <<elseif $activeSlave.underArmHStyle == "hairless">> $possessiveCap armpits are perfectly smooth and naturally hairless. <<elseif $activeSlave.underArmHStyle == "bald">> $possessiveCap armpits no longer grow hair, leaving them smooth and hairless. <<elseif ($activeSlave.underArmHStyle == "waxed")>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $possessiveCap armpit hair has been removed to prevent chafing. <<else>> $possessiveCap armpits are waxed and smooth. <</if>> <<elseif ($activeSlave.physicalAge < 12)>> $pronounCap has a few $activeSlave.underArmHColor wisps of armpit hair. <<elseif ($activeSlave.physicalAge < 13)>> Because of her young age $pronoun has barely any $activeSlave.underArmHColor armpit hair. <<elseif $activeSlave.underArmHStyle == "shaved">> $possessiveCap armpits appear hairless, but closer inspection reveals light, $activeSlave.underArmHColor stubble. <<elseif $activeSlave.underArmHStyle == "neat">> $possessiveCap armpit hair is neatly trimmed <<if $activeSlave.amp == 1>>since it is always in full view<<else>>to not be visible unless $pronoun lifts her arms<</if>>. <<elseif $activeSlave.underArmHStyle == "bushy">> $possessiveCap $activeSlave.underArmHColor armpit hair has been allowed to grow freely, <<if $activeSlave.amp == 1>>creating two bushy patches under where $possessive arms used to be<<else>>it can be seen poking out from under $possessive arms at all times<</if>>. <</if>> <</if>> <<if $activeSlave.voice == 0>> $pronounCap is @@.pink;completely silent@@, which is understandable, since $pronoun's mute. <<else>> <<if $activeSlave.lips > 95>> $pronounCap is @@.pink;effectively mute@@, since $possessive lips are so large that $pronoun can no longer speak intelligibly. $pronounCap can still <<if $activeSlave.devotion > 50>>moan<<elseif $activeSlave.devotion >= 20>>whimper<<else>>scream<</if>> through them, though. <</if>> <</if>> <<if $showBodyMods == 1>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.earPiercing+$activeSlave.eyebrowPiercing+$activeSlave.nosePiercing > 0>> The piercings on its head run through its suit, helping secure the material to its head. <</if>> <<else>> <<earPiercingDescription>> <<nosePiercingDescription>> <<eyebrowPiercingDescription>> <<print $activeSlave.customTat>> <</if>> <</if>> <<faceDescription>> <<mouthDescription>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $activeSlave.fuckdoll == 0>> <<collarDescription>> <<if ($activeSlave.relationship > 4)>> <<if ($activeSlave.amp != 1)>> $pronounCap has a simple gold band on the little finger of $possessive left hand. <<else>> $pronounCap has a simple gold band on a length of chain around $possessive neck. <</if>> <<elseif ($activeSlave.relationship == -3)>> <<if ($activeSlave.amp != 1)>> $pronounCap has a simple steel band on the little finger of $possessive left hand. <<else>> $pronounCap has a simple steel band on a length of cord around $possessive neck. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<nailsDescription>> <<if $showBodyMods == 1>> <<backTatDescription>> <<shouldersTatDescription>> <<armsTatDescription>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.minorInjury != 0>> <<if $activeSlave.minorInjury != "sore ass">> She is sporting a @@.red;$activeSlave.minorInjury@@, covered by makeup. <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; /* Calling all boob widgets */ <<BoobsDescription>> <<boobsShapeDescription>> <<boobsExtraDescription>> <<if $showBodyMods == 1>> <<boobsTatDescription>> <</if>> <<boobBrandDescription>> <<shouldersDescription>> <<nipplesDescription>> <<if $showBodyMods == 1>> <<nipplesPiercingDescription>> <</if>> <<areolaeDescription>> <<if $activeSlave.inflation > 0>> <<BellyInflationDescription>> <<elseif $activeSlave.bellyImplant >= 2000>> <<BellyImplantDescription>> <<else>> <<BellyDescription>> <</if>> <<ButtDescription>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<crotchDescription>> <<dickDescription>> <<vaginaDescription>> <<AnusDescription>> <<if $activeSlave.fuckdoll == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $activeSlave.drugs>> <<case "super fertility drugs">> <<if isFertile($activeSlave) && $activeSlave.preg == 0>> She is constantly dripping sexual fluids and her breasts and belly are slightly swollen. The super fertility drugs have her ready to be impregnated. <</if>> <<case "fertility drugs">> <<if isFertile($activeSlave) && $activeSlave.preg == 0>> She smells of sexual fluids and her breasts are slightly swollen. The fertility drugs have her ready to be impregnated. <</if>> <<case "intensive breast injections">> <<if ($activeSlave.amp != 1)>>She massages her tits uncomfortably<<else>>She squirms under the unfamiliar weight on her chest<</if>>. The A-HGH must be having an effect, painfully stretching her breasts as the mammary and adipose tissue underneath grows explosively. <<case "hyper breast injections">> <<if ($activeSlave.amp != 1)>>She massages her tits uncomfortably<<else>>She squirms under the unfamiliar weight on her chest<</if>>. The HA-HGH must be having an effect, painfully stretching her breasts as the mammary and adipose tissue underneath grows explosively. <<case "intensive butt injections">> <<if ($activeSlave.amp != 1)>>She massages her butt uncomfortably<<else>>She squirms against the unfamiliar weight on her backside<</if>>. The A-HGH must be having an effect, painfully stretching her buttocks as the muscular and adipose tissue underneath grows explosively. <<case "hyper butt injections">> <<if ($activeSlave.amp != 1)>>She massages her butt uncomfortably<<else>>She squirms against the unfamiliar weight on her backside<</if>>. The HA-HGH must be having an effect, painfully stretching her buttocks as the muscular and adipose tissue underneath grows explosively. <<case "intensive penis enhancement">> <<if ($activeSlave.amp != 1)>>She massages her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>She squirms against the unfamiliar weight in her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>><</if>>. The A-HGH must be having an effect, painfully lengthening and thickening her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>. <<case "intensive testicle enhancement">> <<if ($activeSlave.amp != 1)>>She massages her balls uncomfortably<<else>>She squirms in response to the pressure in her balls<</if>> as a bead of cum forms on tip of her dick. The A-HGH must be having an effect, painfully expanding her testicles. <<case "hyper penis enhancement">> <<if ($activeSlave.amp != 1)>>She massages her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>She squirms against the unfamiliar weight in her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>><</if>>. The HA-HGH must be having an effect, painfully lengthening and thickening her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>. <<case "hyper testicle enhancement">> <<if $activeSlave.balls < 20>> <<if ($activeSlave.amp != 1)>>She massages her balls uncomfortably<<else>>She squirms in response to the pressure in her balls<</if>> as cum drools from the tip of her dick. The HA-HGH must be having an effect, painfully expanding her testicles. <<elseif $activeSlave.balls >= 50>> <<if ($activeSlave.amp != 1)>>She massages her balls uncomfortably<<else>>She squirms in response to the pressure in her balls<</if>> as a thick cascade of cum pours from the tip of her cock. The HA-HGH must be having an effect, painfully expanding her testicles. <<elseif $activeSlave.balls >= 37>> <<if ($activeSlave.amp != 1)>>She massages her balls uncomfortably<<else>>She squirms in response to the pressure in her balls<</if>> as cum freely flows from the tip of her cock, pooling under her. The HA-HGH must be having an effect, painfully expanding her testicles. <<elseif $activeSlave.balls >= 20>> <<if ($activeSlave.amp != 1)>>She massages her balls uncomfortably<<else>>She squirms in response to the pressure in her balls<</if>> as precum pools under her. The HA-HGH must be having an effect, painfully expanding her testicles. <</if>> <<case "female hormone injections" "male hormone injections">> She looks very ill, likely a side effect of the extreme hormone injections. <<case "appetite suppressors">> Despite how little she has been eating lately, her stomach barely growls at all. <<case "penis atrophiers">> <<if ($activeSlave.amp != 1)>>She massages her dick uncomfortably<<else>>She squirms in response to the discomfort in her dick<</if>>. The A-TRPH must be having an effect, painfully causing her body to atrophy her dick. <<case "testicle atrophiers">> <<if ($activeSlave.amp != 1)>>She massages her balls uncomfortably<<else>>She squirms in response to the discomfort in her balls<</if>>. The A-TRPH must be having an effect, painfully causing her body to atrophy her testicles. <<case "clitoris atrophiers">> <<if ($activeSlave.amp != 1)>>She massages her clit uncomfortably<<else>>She squirms in response to the discomfort in her clit<</if>>. The A-TRPH must be having an effect, painfully causing her body to atrophy her clitoris. <<case "labia atrophiers">> <<if ($activeSlave.amp != 1)>>She massages her pussy uncomfortably<<else>>She squirms in response to the discomfort in her cunt<</if>>. The A-TRPH must be having an effect, painfully causing her body to atrophy her labia. <<case "nipple atrophiers">> <<if ($activeSlave.amp != 1)>>She massages her nipples uncomfortably<<else>>She squirms in response to the discomfort in her breasts<</if>>. The A-TRPH must be having an effect, painfully causing her body to atrophy her nipples. <<case "lip atrophiers">> <<if ($activeSlave.amp != 1)>>She massages her lips uncomfortably<<else>>She licks her lips uncomfortably<</if>>. The A-TRPH must be having an effect, painfully causing her body to atrophy her lips. <<case "breast redistributors">> <<if ($activeSlave.amp != 1)>>She pinches at the fat building on her belly and lets off a sigh.<<else>>She squirms under the added weight building on her belly<</if>>. The RDST-D must be having an effect, encouraging her body to redistribute her breasts' adipose tissue to her middle. <<case "butt redistributors">> <<if ($activeSlave.amp != 1)>>She pinches at the fat building on her belly and lets off a sigh.<<else>>She squirms under the added weight building on her belly<</if>>. The RDST-D must be having an effect, encouraging her body to redistribute her buttock's adipose tissue to her middle. <<case "sag-B-gone">> Her breasts are shiny from the layer of anti-sag cream rubbed onto them. They might be a little perkier, or not. <<default>> <</switch>> <<if $activeSlave.aphrodisiacs > 0 || $activeSlave.inflationType == "aphrodisiacs">> <<if $activeSlave.inflationType == "aphrodisiacs">> She's literally full of <<if ($activeSlave.amp == 1)>> aphrodisiacs, but is an amputee, so she cannot touch herself. She writhes with extreme sexual frustration, desperately trying to relieve herself, but only managing to stir up the aphrodisiacs contained in her gut, strengthening their effects even more. <<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>> aphrodisiacs, but is wearing a chastity belt and cannot touch herself. She writhes with extreme sexual frustration, desperately trying to relieve herself, but only managing to stir up the aphrodisiacs contained in her gut, strengthening their effects even more. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> aphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her shaft with one hand while she fingers her anus with the other.<<if canPenetrate($activeSlave)>> Her cock is painfully erect.<</if>> Her frantic masturbation forces her distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in her gut and strengthening their effects even more. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>> aphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her shaft and pussy with one hand while she fingers her anus with the other.<<if canPenetrate($activeSlave)>> Her cock is painfully erect.<</if>> Her frantic masturbation forces her distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in her gut and strengthening their effects even more. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as she stands before you she <<if $activeSlave.anus == 0>> plays with a nipple with one hand while furiously rubbing her virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off. Her frantic attempts force her distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in her gut and strengthening their effects even more. <<else>> <<if $activeSlave.anus > 2>>her entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck her own ass. Her frantic attempts force her distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in her gut and strengthening their effects even more. <</if>> <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>> aphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her clit with one hand while she fingers her anus with the other. <<elseif ($activeSlave.dick != 0)>> aphrodisiacs and is not allowed to masturbate, so as she stands before you she desperately presents her open mouth, her breasts, her crotch, and her anus in turn, hoping that something will entice you to give her relief. Her cock is painfully erect. <<elseif ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as she stands before you she desperately presents her asshole, desperately hoping you'll fuck her only real source of relief. <<else>> aphrodisiacs and is not allowed to masturbate, so as she stands before you she desperately presents her open mouth, her breasts, her pussy, and her anus in turn, hoping that something will entice you to give her relief. <</if>> <<elseif $activeSlave.aphrodisiacs > 1>> She's swimming in <<if ($activeSlave.amp == 1)>> aphrodisiacs, but is an amputee, so she cannot touch herself. She writhes with extreme sexual frustration, desperately trying to relieve herself. <<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>> aphrodisiacs, but is wearing a chastity belt and cannot touch herself. She writhes with extreme sexual frustration, desperately trying to relieve herself. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> aphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her shaft with one hand while she fingers her anus with the other. Her cock is painfully erect. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>> aphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her shaft and pussy with one hand while she fingers her anus with the other. Her cock is painfully erect. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as she stands before you she <<if $activeSlave.anus == 0>> plays with a nipple with one hand while furiously rubbing her virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off. <<else>> <<if $activeSlave.anus > 2>>her entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck her own ass. <</if>> <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>> aphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her clit with one hand while she fingers her anus with the other. <<elseif ($activeSlave.dick != 0)>> aphrodisiacs and is not allowed to masturbate, so as she stands before you she desperately presents her open mouth, her breasts, her crotch, and her anus in turn, hoping that something will entice you to give her relief. Her cock is painfully erect. <<elseif ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as she stands before you she desperately presents her asshole, desperately hoping you'll fuck her only real source of relief. <<else>> aphrodisiacs and is not allowed to masturbate, so as she stands before you she desperately presents her open mouth, her breasts, her pussy, and her anus in turn, hoping that something will entice you to give her relief. <</if>> <<else>> <<if ($activeSlave.amp == 1)>> She's on aphrodisiacs, but is an amputee, so she cannot touch herself. She writhes with sexual frustration. <<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>> She's on aphrodisiacs, but is wearing a chastity belt and cannot touch herself. She writhes with sexual frustration. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> She's on aphrodisiacs and is allowed to masturbate, so as she obeys your commands she idly rubs her shaft with one hand while the other pinches a nipple. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>> She's on aphrodisiacs and is allowed to masturbate, so as she obeys your commands she idly rubs her shaft and pussy with one hand while the other pinches a nipple. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>> She's on aphrodisiacs and is allowed to masturbate, so as she obeys your commands she idly rubs her pussy with one hand while the other pinches a nipple. <<elseif ($activeSlave.dick != 0) && canPenetrate($activeSlave)>> She's on aphrodisiacs and is not allowed to masturbate, so as she obeys your commands she shifts her weight uncomfortably. Her erect dick sways as she does. <<else>> She's on aphrodisiacs and is not allowed to masturbate, so as she obeys your commands she shifts her weight uncomfortably. <</if>> <</if>> <</if>> <<if ($activeSlave.addict > 0) && ($activeSlave.addict <= 2)>> She is a new @@.cyan;aphrodisiac addict@@. <<elseif ($activeSlave.addict > 0) && ($activeSlave.addict < 10)>> She is a confirmed @@.cyan;aphrodisiac addict@@. <<elseif ($activeSlave.addict > 0)>> She is completely @@.cyan;dependent on aphrodisiacs@@, and it is unlikely you will ever be able to wean her off them. <</if>> <</if>> <<set $saleDescription = 0, $applyLaw = 0>> /* clear sale and law flags, if set */
mayibrad/fc
src/uncategorized/longSlaveDescription.tw
tw
mit
96,782
:: Madam Select [nobr] <<set $nextButton = "Back", $nextLink = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Madam">> <<showallAssignmentFilter>> <<if ($Madam != 0)>> ''__@@.pink;<<SlaveFullName $Madam>>@@__'' is serving as your Madam.<br><br>She will manage the brothel. <<else>> You have not selected a Madam. <</if>> <br><br>''Appoint a Madam from your devoted slaves:'' <br><br>[[None|Madam Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/madamSelect.tw
tw
mit
572
:: Madam Workaround [silently] <<if $Madam != 0>> <<removeJob $Madam "be the Madam">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Madam">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Madam = $slaves[$i]>> <</if>> <<goto "Brothel">>
mayibrad/fc
src/uncategorized/madamWorkaround.tw
tw
mit
259
:: Main [nobr] <<unset $Flag>> <<resetAssignmentFilter>> <<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>> <<if $releaseID >= 1019>> <<else>> ''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver build $releaseID. Please select New Game Plus from the Options menu or start a new game. <br><br> <</if>> <<else>> ''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game. <br><br> <</if>> <<if def $organsCompleted>> <<unset $organsCompleted>> <</if>> <<set $currentRule = $defaultRules[0]>> <<SlaveSort $slaves>> <<set _SL = $slaves.length>> /* extra sanity checks and repair */ <<if $slaves.includes(null)>> <br><br>@@.red;ERROR: Main slaves array contains a null entry! Please report this.@@ <<link "Repair">><<set $slaves.delete(null)>><</link>><<goto "Main">><br><br> <</if>> /* end extra sanity checks and repair */ <<set _duplicateSlaves = _($slaves).countBy(s => s.ID).pickBy(v => v > 1).keys().map(v => Number(v)).value()>> <<foreach _i of _duplicateSlaves>> <br><br>@@.red;Duplicate slave ID _i at indices <<= _($slaves) .map((s, idx) => ({ID: s.ID, idx: idx, name: s.slaveName, assignment: s.assignment})) .filter(s => s.ID === _i).map(s => s.idx + ' - ' + s.name + ' (' + s.assignment + ')').join(', ')>>@@ <</foreach>> <<set _visibleSlaves = $slaves.filter(s => s.assignmentVisible == 1), $slavesVisible = _visibleSlaves.length, $dormitoryPopulation = _visibleSlaves.filter(s => s.livingRules != "luxurious").length, $roomsPopulation = $slavesVisible - $dormitoryPopulation - _visibleSlaves.filter(s => s.livingRules == "luxurious" && s.relationship >= 4).length * 0.5, _PA = $slaves.findIndex(s => s.ID == $personalAttention), _HG = $slaves.findIndex(s => s.ID == $HeadGirl.ID), _RC = $slaves.findIndex(s => s.ID == $Recruiter.ID), _BG = $slaves.findIndex(s => s.ID == $Bodyguard.ID)>> <<set $nextButton = "END WEEK", $nextLink = "End Week", $showEncyclopedia = 1, $encyclopedia = "How to Play">> /*<<include "Costs">>*/ <<set $costs = getCost($slaves)>> <<set $arcologies[0].name = $arcologies[0].name || "Arcology X-4", $brothelName = $brothelName || "the Brothel", $brothelNameCaps = $brothelNameCaps || "The Brothel", $dairyName = $dairyName || "the Dairy", $dairyNameCaps = $dairyNameCaps || "The Dairy", $clubName = $clubName || "the Club", $clubNameCaps = $clubNameCaps || "The Club", $servantsQuartersName = $servantsQuartersName || "the Servants' Quarters", $servantsQuartersNameCaps = $servantsQuartersNameCaps || "The Servants' Quarters", $schoolroomName = $schoolroomName || "the Schoolroom", $schoolroomNameCaps = $schoolroomNameCaps || "The Schoolroom", $spaName = $spaName || "the Spa", $spaNameCaps = $spaNameCaps || "The Spa", $clinicName = $clinicName || "the Clinic", $clinicNameCaps = $clinicNameCaps || "The Clinic", $arcadeName = $arcadeName || "the Arcade", $arcadeNameCaps = $arcadeNameCaps || "The Arcade", $cellblockName = $cellblockName || "the Cellblock", $cellblockNameCaps = $cellblockNameCaps || "The Cellblock", $masterSuiteName = $masterSuiteName || "the Master Suite", $masterSuiteNameCaps = $masterSuiteNameCaps || "The Master Suite", $HGSuiteName = $HGSuiteName || "the Head Girl Suite", $HGSuiteNameCaps = $HGSuiteNameCaps || "The Head Girl Suite", $pitName = $pitName || "the Pit", $pitNameCaps = $pitNameCaps || "The Pit", $incubatorName = $incubatorName || "the Incubator", $incubatorNameCaps = $incubatorNameCaps || "The Incubator">> <<if ($PC.customTitle == "")>> <<set $PC.customTitle = undefined, $PC.customTitleLisp = undefined>> <</if>> /* Saves use the first eight printed words to make the "file name", the below line cheats and makes saves here nicer named. */ @@font-size: 0; $arcologies[0].name, Week $week, $slaves.length Slaves, ¤$cash … … … @@ <<if $newModelUI == 1>><<DisplayBuilding>><</if>> <<if $seeArcology == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<<include "Arcology Description">> | [[Hide|Main][$seeArcology = 0]]<br><</if>> <<if $seeDesk == 1>> <<include "Office Description">> [[Hide|Main][$seeDesk = 0]] <</if>> <<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>> [[Hide|Main][$seeFCNN = 0]]</center><</if>> <<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>> <<if $lowercaseDonkey == 1>> <br> <<if $positionMainLinks >= 0>> <<MainLinks>> <</if>> <br> <<if $rulesAssistantMain != 0>> //<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@ <<if $rulesAssistantAuto != 1>> | //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>// <<else>> | //<<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>// <</if>> | //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>// <</if>> <<if $useTabs == 0>> //<<OptionsSortAsAppearsOnMain>>// <<include "Slave Summary">> <<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> <<if $positionMainLinks <= 0>> <br><<MainLinks>> <</if>> <<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>> <<set $i = _BG>> <<set _GO = "idiot ball">> <<include "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> /*check*/ <<if canAchieveErection($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover = _GO]]">> <</if>> <<set $activeSlave = Array.random($slaves)>> <<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>> <br><<include "Walk Past">> <</if>> <<else>> <<CreateSimpleTabs>> <body> <div class="tab"> <button class="tablinks" onclick="opentab(event, 'overview')" id="defaultButton">Overview</button> <button class="tablinks" onclick="opentab(event, 'Resting')">Resting</button> <button class="tablinks" onclick="opentab(event, 'stay confined')">Confined</button> <button class="tablinks" onclick="opentab(event, 'take classes')">Students</button> <button class="tablinks" onclick="opentab(event, 'please you')">Fucktoys</button> <button class="tablinks" onclick="opentab(event, 'whore')">Whores</button> <button class="tablinks" onclick="opentab(event, 'serve the public')">Public Servants</button> <button class="tablinks" onclick="opentab(event, 'be a servant')">Servants</button> <button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button> <button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button> <button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button> <button class="tablinks" onclick="opentab(event, 'All')">All</button> </div> <div id="overview" class="tabcontent"> <div class="content"> <<set $slaveAssignmentTab = "overview">> <<if _HG > -1>> ''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>> <span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <<set $showOneSlave = "Head Girl">> <<include "Slave Summary">> <<elseif (_HG == -1) && ($slaves.length > 1)>> You have @@.red;not@@ selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <<elseif (_HG == -1)>> //You do not have enough slaves to keep a Head Girl// <</if>> <br><br> <<if _RC > -1>> ''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working <<if $recruiterTarget != "other arcologies">> to recruit girls. <<else>> as a Sexual <<if $arcologies[0].influenceTarget == -1>> Ambassador, but @@.red;she has no target to influence.@@ <<else>> Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>. <</if>> <</if>> <span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <<set $showOneSlave = "recruit girls">> <<include "Slave Summary">> <<else>> You have @@.red;not@@ selected a Recruiter. <span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <</if>> <<if ($dojo != 0)>> <br><br> <<if _BG > -1>> ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <<set $showOneSlave = "guard you">> <<include "Slave Summary">> <<else>> You have @@.red;not@@ selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <</if>> /* Start Italic event text */ <<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>> <<set $i = _BG>> <<set _GO = "idiot ball">> <br><<include "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> /*check*/ <<if canAchieveErection($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover = _GO]]">> <</if>> /* End Italic event text */ <</if>> </div> </div> <div id="Resting" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryRest>> Associated facilities: <<if $spa>>[[Spa]],<<else>>Spa,<</if>> <<if $clinic>>[[Clinic]]<<else>>Clinic<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "resting">> <<include "Slave Summary">> </div> </div> <div id="stay confined" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryConfinement>> Associated facility: <<if $cellblock>>[[Cellblock]]<<else>>Cellblock<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "stay confined">> <<include "Slave Summary">> </div> </div> <div id="take classes" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryAttendingClasses>> Associated facility: <<if $schoolroom>>[[Schoolroom]]<<else>>Schoolroom<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "take classes">> <<include "Slave Summary">> </div> </div> <div id="please you" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryFucktoy>> Associated facility: <<if $masterSuite>>[[Master Suite]]<<else>>Master Suite<</if>> // <</if>> <br> /* Start Italic event text */ <<set _j = "Back", _k = "AS Dump", _l = "Main">> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "please you")>> <br><<include "Toychest">> //In the coming week you plan to concentrate on <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].toyHole != "all her holes">> her $slaves[$i].toyHole, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<else>> all of her holes equally, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<else>> <<if $slaves[$i].toyHole != "all her holes">> its $slaves[$i].toyHole. <<else>> all of its holes. <</if>> <</if>> <</if>> <</for>> /* End Italic event text */ <br> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "please you">> <<include "Slave Summary">> </div> </div> <div id="whore" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryWhoring>> Associated facility: <<if $brothel>>[[Brothel]]<<else>>Brothel<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "whore">> <<include "Slave Summary">> </div> </div> <div id="serve the public" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryPublicService>> Associated facility: <<if $club>>[[Club]]<<else>>Club<</if>> // <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "serve the public">> <<include "Slave Summary">> </div> </div> <div id="be a servant" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryServitude>> Associated facility: <<if $servantsQuarters>>[[Servants' Quarters]]<<else>>Servant's Quarters<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "be a servant">> <<include "Slave Summary">> </div> </div> <div id="get milked" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryMilking>> Associated facility: <<if $dairy>>[[Dairy]]<<else>>Dairy<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "get milked">> <<include "Slave Summary">> </div> </div> <div id="work a glory hole" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryGloryHole>> Associated facility: <<if $arcade>>[[Arcade]]<<else>>Arcade<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "work a glory hole">> <<include "Slave Summary">> </div> </div> <div id="be a subordinate slave" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntrySexualServitude>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "be a subordinate slave">> <<include "Slave Summary">> </div> </div> <div id="All" class="tabcontent"> <div class="content"> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "all">> <<include "Slave Summary">> </div> </div> <script> function opentab(evt, tabName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } document.getElementById("defaultButton").click(); </script> </body> <<if $positionMainLinks <= 0>> <br><<MainLinks>> <</if>> <</if>> <<else>> __''MAIN MENU''__&nbsp;&nbsp;&nbsp;&nbsp;//[[Summary Options]]// <<if $rulesAssistantMain != 0>> | //<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@ <<if $rulesAssistantAuto != 1>> | //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>// <<else>> | //<<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>// <</if>> | //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>// <</if>> //<<if $sortSlavesMain != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Sort by: <<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> | <<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> | <<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> | <<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> | <<if $sortSlavesBy != "actualAge">>[[Age|Main][$sortSlavesBy = "actualAge"]]<<else>>Age<</if>> | <<if $sortSlavesBy != "visualAge">>[[Apparent Age|Main][$sortSlavesBy = "visualAge"]]<<else>>Apparent Age<</if>> | <<if $sortSlavesBy != "physicalAge">>[[Bodily Age|Main][$sortSlavesBy = "physicalAge"]]<<else>>Bodily Age<</if>> &nbsp;&nbsp;&nbsp;&nbsp; Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> | <<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>> <</if>>// <<if $positionMainLinks >= 0>> <<MainLinks>> <</if>> /* TASK ARRAY */ <<if $assignFilter == 1>> <<set $jobTypes = [{title: "Rest", asgn: "rest"}, {title: "Subordinate", asgn: "be a subordinate slave"}, {title: "Whore", asgn: "whore"}, {title: "Public Servant", asgn: "serve the public"}, {title: "Hole", asgn: "work a glory hole"}, {title: "Milking", asgn: "get milked"}, {title: "House Servant", asgn: "be a servant"}, {title: "Fucktoy", asgn: "please you"}, {title: "Confinement", asgn: "stay confined"}, {title: "Classes", asgn: "take classes"}, {title: "Choose own", asgn: "choose her own job"}]>> <br> <<link Reset>><<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment == "live with your Head Girl" || x.assignment.includes("in the") || x.assignment == "work as a servant" || x.assignment.includes("be the") || x.assignment == "be your agent" || x.assignment == "be your Concubine"}).map(function(y){y.assignmentVisible = 0})>><<replace '#summarylist'>><<include "Slave Summary">><</replace>><</link>> Filter by assignment: | <<for _i = 0; _i < $jobTypes.length; _i++>> <<set _title = $jobTypes[_i].title>> <<if $slaves.filter(function(x){return x.assignment == ($jobTypes[_i].asgn)}).length > 0>> <<print " <<link _title>> <<set $slaves.filter(function(x){return x.assignment == ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 1})>> <<set $slaves.filter(function(x){return x.assignment != ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 0})>> <<replace '#summarylist'>><<include 'Slave Summary'>><</replace>> <</link>> ">> | <</if>> <</for>> <</if>> <span id='summarylist'><<include "Slave Summary">></span> <<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> <<if $positionMainLinks <= 0>> <br><<MainLinks>> <</if>> <<set _j = "Back", _k = "AS Dump", _l = "Main">> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "please you")>> <br><<include "Toychest">> //In the coming week you plan to concentrate on <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].toyHole != "all her holes">> her $slaves[$i].toyHole, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<else>> all of her holes equally, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<else>> <<if $slaves[$i].toyHole != "all her holes">> its $slaves[$i].toyHole. <<else>> all of its holes. <</if>> <</if>> <</if>> <</for>> <<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>> <<set $i = _BG>> <<set _GO = "idiot ball">> <br><<include "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> /*check*/ <<if canAchieveErection($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover = _GO]]">> <</if>> <</if>> /* closes lowercase_donkey's fuckery */ <<set $activeSlave = $slaves.random()>> <<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>> <br><<include "Walk Past">> <</if>>
mayibrad/fc
src/uncategorized/main.tw
tw
mit
27,095
:: Manage Arcology [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]// </center> <</if>> <<set $showEncyclopedia = 0>> <<DisplayBuilding>> <<include "Arcology Description">> <br><br> __Arcology Ownership__ <br> <<UpdateOwnership>> You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>. <<if $arcologies[0].minority > $arcologies[0].ownership-10>> @@.red;This is a dangerously narrow margin of control.@@ <</if>> <<if $FSAnnounced > 0>> <<if $FSCredits > 0>> <br><br> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <</if>> <br><br> __Construction__ <br> <<if $arcologyUpgrade.drones != 1>> //The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// [[Install drone security system|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $arcologyUpgrade.drones = 1]] <<elseif $arcologyUpgrade.hydro != 1>> //The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcologyUpgrade.hydro = 1]] <<elseif $arcologyUpgrade.apron != 1>> //The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $arcologyUpgrade.apron = 1]] <<elseif $arcologyUpgrade.grid != 1>> //The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $arcologyUpgrade.grid = 1]] <<elseif $arcologyUpgrade.spire != 1>> //The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $arcologyUpgrade.spire = 1, $sectors[1].type = "Apartments", $sectors[2].type = "Apartments", $sectors[3].type = "Apartments", $sectors[4].type = "Apartments", $sectors[1].ownership = 1, $sectors[2].ownership = 1, $sectors[3].ownership = 1, $sectors[4].ownership = 1]] <<else>> //The arcology's public areas are fully upgraded.// <</if>> <<if ($PC.engineering >= 100) || ($PC.career == "arcology owner")>> <<if $weatherCladding != 2>> //Arcology upgrades are less expensive due to your @@.springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>.@@// <</if>> <</if>> <br> <<if $weatherCladding == 0>> //Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1]] <<elseif $weatherCladding == 1 && $arcologyUpgrade.spire == 1>> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ¤<<print Math.trunc(3500000*$upgradeMultiplierArcology)>> and without a doubt render your arcology one of the wonders of the world. [[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2]] <<elseif $weatherCladding == 1>> //The arcology's exterior is jacketed with unsightly but sturdy weather cladding.// <<elseif $weatherCladding == 2>> //The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.// <</if>> <br> <<if ($receiverAvailable == 1) && ($FCTVenable != 0) && ($FCTVreceiver == 0)>> You have not installed an FCTV receiver. Installing this receiver yourself will cost ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>. You can have your citizens pay for the fiberoptic upgrades, reducing the cost to ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>. [[No subsidy|Manage Arcology][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500]] <<elseif ($FCTVreceiver == 3)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals. <<elseif ($FCTVreceiver == 2)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. Decent viewership rates amongst your citizens makes it somewhat easier to pursue your societal goals. <<elseif ($FCTVreceiver == 1)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. Low viewership rates amongst your citizens limits the impact of FCTV on your societal goals. <</if>> <br><br> __Language__ <br>The lingua franca of the arcology is ''$language''. <<link "Language options">><<set $seed = $language>><<goto "Change Language">><</link>> <br><br> __Special Arcology Upgrades__ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>> //$arcologies[0].name has no special upgrades// <</if>> <<if ($personalArms == 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. <<elseif ($personalArms > 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary. <</if>> <<if ($mercenaries > 0)>> <<if ($mercenaries == 1)>> A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. <<elseif ($mercenaries < 5)>> A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. <<elseif ($mercenaries >= 5)>> You have permanently settled a full company of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. <</if>> <</if>> <<if ($assistant > 0)>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body. <</if>> <<if ($assistant > 1)>> She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness. <</if>> <br><br> Your slaves have participated in approximately <<print $oralTotal+$vaginalTotal+$analTotal>> sexual encounters: $oralTotal primarily oral, $vaginalTotal vanilla, $mammaryTotal mammary, $analTotal anal, and $penetrativeTotal with the slave penetrating another. They have produced about $milkTotal liters of marketable milk, <<if $seeDicks != 0>>about $cumTotal deciliters of marketable cum, <</if>>and have given birth $birthsTotal times. <<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>> <<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>> <br><br> Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
mayibrad/fc
src/uncategorized/manageArcology.tw
tw
mit
9,346
:: Manage Penthouse [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "What the Upgrades Do">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]// </center> <</if>> <<include "Office Description">> <<if $PC.career == "mercenary">> You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle. <</if>> <br><br> __Penthouse Capacity__ <br> The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves. [[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10]] //Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Exceeding this limit is bad for slaves' health, devotion and trust// <br> The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves. [[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5]] //Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //The number of rooms determines the number of slaves that can be granted luxury// <br><br> __Penthouse Facilities__ <br> <<if $masterSuite == 0>> [[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse is capped by a master suite with room for an entire harem of personal toys. <</if>> <br> <<if $servantsQuarters == 0>> [[Build a dormitory to house large numbers of house servants|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a dormitory to house large numbers of house servants. <</if>> <br> <<if $schoolroom == 0>> [[Build a schoolroom where slaves can be educated|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a schoolroom where slaves can be educated. <</if>> <br> <<if $spa == 0>> [[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The penthouse includes a fully appointed spa where slaves can rest and recuperate. <</if>> <br> <<if $clinic == 0>> [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse. <</if>> <br> <<if $cellblock == 0>> [[Construct cells to properly confine disobedient slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The lower level of the penthouse includes a hallway of cells to confine slaves in. <</if>> <br> <<if $familyTesting == 1>> <<if $arcologyUpgrade.grid == 1>> <<if $incubator == 0>> [[Install an incubation chamber to rapidly age children|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> The penthouse has a specialized facility dedicated to rapidly aging children. <</if>> <<elseif $arcologyUpgrade.hydro == 1 || $arcologyUpgrade.apron == 1>> //Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.// <</if>> <br> <</if>> <<if $HGSuite != 1>> [[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small but handsome suite next to yours reserved for the Head Girl. <</if>> <<if $cyberMod == 1>> <br> <<if $researchLab.built == "true">> Your penthouse is now equipped with a research lab. <<else>> [[Clear out one of the floors and install research equipment|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <</if>> <</if>> <br><br> __Penthouse Upgrades__ <br> <<if $servantMilkers != 1>> Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1]] //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// <<else>> Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere. <</if>> <br> <<if $boobAccessibility != 1>> <<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened for overly wide slaves but there are no special accommodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do. <</if>> <<if $seeHyperPreg == 1>> <br> <<if $pregAccessibility != 1>> <<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly. <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <br> <<if $dickAccessibility != 1>> Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats. <</if>> <br> <<if $ballsAccessibility != 1>> <<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves. <</if>> <br> <<if $buttAccessibility != 1>> <<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with gigantic posteriours. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it. <</if>> <</if>> <br> <<if $feeder == 0>> [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen mounts sensors to refine diets in real time. <</if>> <br> <<if $cockFeeder == 0>> [[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]// <</if>> <br> <<if $suppository == 0>> [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]// <</if>> <br> <<if $dairy != 0>> <<if $dairyPiping == 0>> [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <<else>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. <</if>> <<elseif $dairyPiping == 1>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused. <</if>> <br> <<if $studio == 0>> [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<else>> The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography. <</if>> <br> <<if $dojo == 0>> [[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<elseif $dojo == 1>> There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty. <</if>> <br> <<if $surgeryUpgrade == 0>> <<if $rep > 10000>> [[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to secure rare surgery upgrades// <</if>> <<else>> Your remote surgery has been heavily upgraded and customized. <</if>> <br> <<if $dispensary == 0>> <<if $rep > 2000>> [[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost/4]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical technology// <</if>> <<else>> There is a [[pharmaceutical fabricator|Dispensary]] attached to the surgery. <</if>> <br> <<if $cyberMod == 0>> <<switch $prostheticsUpgrade>> <<case 1>> There is a facility to construct mechanical prosthetic limbs for amputated slaves. <<if ($rep > 14000)>> [[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype prosthetics.// <</if>> <<case 2>> There is a prosthetics facility upgraded to use advanced materials and designs. <<if ($rep > 16000)>> [[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype cybernetic limbs.// <</if>> <<case 3>> There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs. <<default>> <<if ($rep > 12000)>> [[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to construct a prosthetics facility.// <</if>> <</switch>> <</if>>
mayibrad/fc
src/uncategorized/managePenthouse.tw
tw
mit
15,552
:: Manufacturing [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a space in the arcology's service areas, <<switch $sectors[$AS].type>> <<case "Manufacturing">> rented to a variety of tenants for manufacturing purposes. You control this part of the arcology and all these producers pay you rent. <<case "Sweatshops">> designed for labor intensive manufacturing by menial slaves. <<default>>ERROR: bad sector type <</switch>> <<if $sectors[$AS].type == "Manufacturing">><<SectorSell>><</if>> <br> <<if $sectors[$AS].type == "Sweatshops">> <<if $helots > 0>> <br><br> You own $helots menial slaves. All your sweatshops together can use only <<print $Sweatshops*500>>, <<if $helots > $Sweatshops*500>> the remainder is assigned to various odd-jobs in the arcology. <<elseif $helots == $Sweatshops*500>> and your menials are fully staffing them. <<else>> leaving space for <<print $Sweatshops*500-$helots>> more. <</if>> <</if>> <</if>> <<if $dairy == 0>> <br> [[Construct a dairy to milk slaves on an industrial scale|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairy = 5, $sectors[$AS].type = "Dairy"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <</if>> <<if $mercenaries>> <<if $barracks != 1>> <br> [[Build a barracks to properly house your mercenaries|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $barracks = 1, $sectors[$AS].type = "Barracks"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> but will reduce mercenary upkeep// <</if>> <</if>> <br> [[Convert to pens to increase the number of menial slaves you can house|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Pens"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<if $sectors[$AS].type != "Sweatshops">> <br> [[Convert these facilities to use the labor of menial slaves|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Sweatshops"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <<if $sectors[$AS].type != "Manufacturing">> <br> [[Return this sector to standard manufacturing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>>
mayibrad/fc
src/uncategorized/manufacturing.tw
tw
mit
2,389
:: Markets [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is an area of the concourse occupied by large stores and markets, many of which sell slaves. You control this part of the arcology and all these merchants pay you rent. <<SectorSell>> <br> <<if $arcade == 0>> <br> [[Construct a sex arcade to present slaves' holes for public use|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade = 5, $sectors[$AS].type = "Arcade"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <</if>> <<if $pit == 0>> <br> [[Build a pit to host proper slave fights|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $pit = 1, $sectors[$AS].type = "Pit"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <<if $corpMarket == 0 && $corpIncorporated == 1>> <br> [[Create a flagship slave market for your corporation here|Main][$corpCash -= Math.trunc(10000*$upgradeMultiplierArcology), $corpMarket = 1, $sectors[$AS].type = "CorporateMarket"]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> of the corporation's money// <</if>>
mayibrad/fc
src/uncategorized/markets.tw
tw
mit
1,153
:: Markets Report [nobr] //FC Markets Report:// <<set $assetAffected = either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>> <<set $assetDirection = either("up", "down")>> <<if $assetAffected == "general">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets... <<else>> ...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@... <</if>> <<set $generalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increasing Free Cities slave labor effects @@.gold;general prices@@... <<else>> ...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@... <</if>> <<set $generalAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "slaves">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last... <<else>> ...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@... <</if>> <<set $slaveAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increased supply due to bush wars drove down @@.gold;slave prices@@... <<else>> ...@@.gold;slave prices@@ continue to fall due to major improvements in training... <</if>> <<set $slaveAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "entrapment">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement... <<else>> ...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated... <</if>> <<set $entrapmentAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement... <<else>> ...report on low success rates @@.gold;drove down@@ value of legal enslavement methods... <</if>> <<set $entrapmentAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "capture">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage... <<else>> ...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work... <</if>> <<set $captureAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate... <<else>> ...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@... <</if>> <<set $captureAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "training">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training... <<else>> ...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs... <</if>> <<set $trainingAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for... <<else>> ...increased automation of slave training @@.gold;negatively impacting@@ training contracts... <</if>> <<set $trainingAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "surgical">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical... <<else>> ...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery... <</if>> <<set $surgicalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard... <<else>> ...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production... <</if>> <<set $surgicalAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "drugs">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@... <<else>> ...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula... <</if>> <<set $drugAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...new formula @@.gold;cut costs@@ of common curatives by an unprecedented... <<else>> ...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros... <</if>> <<set $drugAssetPrice -= 2>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/marketsReport.tw
tw
mit
4,566
:: Master Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Master Suite", _SL = $slaves.length>> <<SlaveSort $MastSiIDs>> <<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL>> <<suiteAssignmentFilter>> <<if $masterSuiteName != "the Master Suite">> <<set $masterSuiteNameCaps = $masterSuiteName.replace("the ", "The ")>> <</if>> <<set $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>> <<if ($Concubine != 0 && $Concubine.pregKnown == 1)>> <<set _masterSuitePregnantSlaves++>> <<if $Concubine.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <<if $masterSuiteSlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $slaveIndices[$MastSiIDs[_dI]]>> <<set _Slave = $slaves[_i]>> <<if $masterSuiteUpgradeLuxury == 2>> <<if canAchieveErection(_Slave)>> <<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>> <</if>> <<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant), $masterSuiteAverageEnergy += _Slave.energy, _masterSuiteAveragePreg += _Slave.preg>> <<if _Slave.fetish == "dom">> <<set _masterSuiteAverageDom += _Slave.fetishStrength>> <<elseif _Slave.fetish == "submissive">> <<set _masterSuiteAverageDom -= _Slave.fetishStrength>> <<elseif _Slave.fetish == "sadist">> <<set _masterSuiteAverageSadism += _Slave.fetishStrength>> <<elseif _Slave.fetish == "masochist">> <<set _masterSuiteAverageSadism -= _Slave.fetishStrength>> <</if>> <</if>> <<if (_Slave.pregKnown == 1)>> <<set _masterSuitePregnantSlaves++>> <<if _Slave.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <</for>> <<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>> <<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>> <<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>> <<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>> <<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>> <<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>> <<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>> <</if>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<set _Tmult2 = Math.trunc(25000*$upgradeMultiplierArcology)>> <<set _Tmult3 = Math.trunc(15000*$upgradeMultiplierArcology)>> <<if $masterSuiteUpgradeLuxury == 1>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].HedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<default>> in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward. <</switch>> It's is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another. <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 2]] //Costs _Tmult1; will encourage fucktoys to fuck each other// <<elseif $masterSuiteUpgradeLuxury == 2>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Asset Expansionist">> comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys. <<case "Transformation Fetishist">> comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys. <<case "Gender Radicalist">> comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs. <<case "Gender Fundamentalist">> comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].HedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. <<default>> in a refined, yet practical style. <</switch>> The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor <<if $masterSuiteSlaves > 3>> is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing. <<if $masterSuiteAverageEnergy > 90>> They're having energetic group sex; most of them are fucking and being fucked at the same time. <<elseif $masterSuiteAverageEnergy > 60>> They're having group sex; most of them are in active sexual contact with more than one partner. <<else>> They're having languid group sex; more than one girl is dozing while another plays with her body. <</if>> <<if $masterSuiteAverageEnergy > 90>> The pit features automated cleaning systems, which are quite necessary. <<if _masterSuiteAverageDick > 4>> With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously. <</if>> <<if _masterSuiteAverageCum > 4>> The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower. <</if>> <<if _masterSuiteAverageMilk > 4000>> Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk. <</if>> <</if>> <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> has a few lonely-looking fucktoys in it, badly outnumbered by the cushions. <<else>> is desolate and unpopulated. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 1]] //Costs _Tmult1; will focus the suite on you// <<else>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens. <<case "Chinese Revivalist">> like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].HedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<default>> comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy. <</switch>> <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 1]] //Costs ¤_Tmult2 and will focus the suite on you// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 2]] //Costs ¤_Tmult2; will encourage fucktoys to fuck each other// <</if>> <br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. <<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>> [[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2]] //Costs ¤_Tmult0// <br> <<if $masterSuiteUpgradePregnancy == 1>> The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber. <<if $masterSuitePregnancySlaveLuxuries == 1>> Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br> <<else>> Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs ¤500/week//<br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>> Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy = 0, $masterSuitePregnancyFertilitySupplements = 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<</if>><br> <<else>> Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy = 1]]<</if>><br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>> //Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br> <<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs ¤1000/week//<br> <</if>> <<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br> <</if>> <<else>> The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= _Tmult3, $masterSuiteUpgradePregnancy = 1]] //Costs ¤_Tmult3// <</if>> <br><br> <<if $Concubine != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]] <</if>> <br><br> <<if ($masterSuite <= $masterSuiteSlaves)>> ''$masterSuiteNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $masterSuiteSlaves)>> <<link "''Send a slave to serve in $masterSuiteName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $masterSuiteSlaves > 0>> | <<link "''Bring a slave out of the master suite''">> <<replace #ComingGoing>> <<suiteAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$masterSuiteNameCaps is empty for the moment// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<suiteAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
mayibrad/fc
src/uncategorized/masterSuite.tw
tw
mit
28,982
:: Master Suite Report [nobr] <<SlaveSort $MastSiIDs>> <<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, _SL = $slaves.length, $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>> <<if $Concubine != 0>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Concubine.ID; })>> <<if _FLs != -1>> /% Add the Concubine to the $MastSiIDs list at the front of the array, so that she displays first %/ <<set $MastSiIDs.unshift($Concubine.ID), _DL++>> <</if>> <</if>> <<if _DL > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$MastSiIDs[_dI]]>> <<set $masterSuiteAverageEnergy += $slaves[$i].energy>> <<if $masterSuiteUpgradeLuxury == 2>> <<if canAchieveErection($slaves[$i])>> <<set _masterSuiteAverageCum += $slaves[$i].balls, _masterSuiteAverageDick += $slaves[$i].dick>> <</if>> <<set _masterSuiteAverageMilk += $slaves[$i].lactation*($slaves[$i].boobs-$slaves[$i].boobsImplant), _masterSuiteAveragePreg += $slaves[$i].pregKnown>> <<switch $slaves[$i].fetish>> <<case "dom">> <<set _masterSuiteAverageDom += $slaves[$i].fetishStrength>> <<case "submissive">> <<set _masterSuiteAverageDom -= $slaves[$i].fetishStrength>> <<case "sadist">> <<set _masterSuiteAverageSadism += $slaves[$i].fetishStrength>> <<case "masochist">> <<set _masterSuiteAverageSadism -= $slaves[$i].fetishStrength>> <</switch>> <</if>> <<if ($legendaryAbolitionistID == 0) && ($slaves[$i].devotion > 95) && ($slaves[$i].prestige == 0) && (($slaves[$i].origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[$i].origin == "She is an enslaved Daughter of Liberty."))>> <<set $legendaryAbolitionistID = $slaves[$i].ID>> <</if>> <</for>> <<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/_DL>> <<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/_DL>> <<set _masterSuiteAverageCum = _masterSuiteAverageCum/_DL>> <<set _masterSuiteAverageDick = _masterSuiteAverageDick/_DL>> <<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/_DL>> <<set _masterSuiteAverageDom = _masterSuiteAverageDom/_DL>> <<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/_DL>> &nbsp;&nbsp;&nbsp;&nbsp;''There <<if (_DL == 1)>>is one slave<<else>>are _DL slaves<</if>> seeing to your pleasure in the master suite.'' Such sexual opulence @@.green;improves@@ your reputation. <<if ($arcologies[0].FSEgyptianRevivalist > 0) && (_DL >= 5)>> Society @@.green;approves@@ of your keeping a large number of women. This advances the Egyptian revivalist ideal of multiple concubinage. <<FSChange "EgyptianRevivalist" 2>> <</if>> <<if (_masterSuitePregnantSlaves >= 1)>> The suite is supporting the pregnancies of the slaves <<if ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> within, and is providing them with fertility drugs <<if ($masterSuitePregnancyFertilitySupplements == 1)>> and supplements to encourage impregnation. <<else>> to encourage impregnation. <</if>> <<else>> within. <</if>> <<if ($arcologies[0].FSHedonisticDecadence > 0)>> Society @@.green;approves@@ of the pampering your pregnant harem receives. This advances the ideal that everyone's desires should be fulfilled. <<FSChange "Hedonism" 1>> <</if>> <</if>> <<if _DL > 1>> The level of sexual energy in the suite is <<if $masterSuiteUpgradeLuxury == 1>> <<if $masterSuiteAverageEnergy > 90>> intense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch. <<elseif $masterSuiteAverageEnergy > 60>> high; there is strong competition for your favors whenever you enter your retreat. <<else>> relatively normal; the girls serve your pleasure before their own. <</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> <<if $masterSuiteAverageEnergy > 90>> intense. Your girls spend almost all their time in the fuckpit, having sex in a big pile. <<elseif $masterSuiteAverageEnergy > 60>> high; your girls spend much of their time in the fuckpit, having sex with each other. <<else>> relatively normal; the girls lounging in the fuckpit get each other off when they feel like it. <</if>> <<if _masterSuiteAverageCum > 4>> Unless it's right after an automated cleaning, everything in the fuckpit is spattered with cum. <</if>> <<if _masterSuiteAverageMilk > 4000>> There's so much lactation going on that the lowest level of the fuckpit is a pool of milk. <</if>> <<else>> relatively normal. <</if>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$MastSiIDs[_dI]]>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ <<if ($slaves[$i].assignment == "be your Concubine")>> <<set $Concubine = $slaves[_FLs]>> ''Your concubine <<SlaveFullName $Concubine>> is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@.green;critical@@ to your reputation. <<if ($Concubine.career == "an arcology owner")>> She was once your rival, and your relationship is widely thought to be @@.green;the perfect modern romance.@@ <<set $repGain += 250>> <<elseif ($Concubine.prestige > 0)>> <<if $verboseDescriptions == 1>>Keeping such a prestigious slave as your concubine @@.green;adds to your fame.@@<</if>> <<set $repGain += 25*$Concubine.prestige>> <<if $verboseDescriptions == 1>> <<if $Concubine.prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, and many more that she researched just for your pleasure. <</if>> <<if $Concubine.prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">> When she has a free moment, she pretties herself up so that she may be as beautiful as possible to make you look even better. <</if>> <<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if $Concubine.balls > 10 || $Concubine.prostate > 1>> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her huge loads to entertain you. <<elseif $Concubine.balls > 0>> When she has a free moment, she researches ways to increase the size of her loads for you; she dreams of the day she show you just what she was capable of. <<else>> She wishes she could blow huge loads for you, but without balls, there is little she can do. <</if>> <</if>> <<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if $Concubine.lactation > 1 || $Concubine.lactationAdaptation > 90>> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her excessive milk to entertain you. <<elseif $Concubine.lactation > 0>> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her breast milk to entertain you. <<else>> She wishes she could lactate for you, but she has dried up since her glory days. <</if>> <</if>> <<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a breeder.">> <<if $Concubine.bellyPreg >= 5000>> When she has a free moment, she refines her flexibility so that she can perform any sexual position possible for her in her motherly state. She takes the time to look up new positions to work around her growing pregnancy. <<elseif isFertile($Concubine) || $Concubine.preg > 0>> When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, no matter how heavy she becomes with children. <<else>> When she has a free moment, she researches ways to restore her fertility; she dreams of the day she can carry <<if $PC.dick ==1>>your children<<else>>children for you<</if>>. <</if>> <</if>> <</if>> <</if>> <<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>> <<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@.green;respectfully@@ envy you her exclusive company.<</if>> <<set $repGain += 25>> <</if>> <<if $slaves[$i].devotion <= 20>> <<if $masterSuiteUpgradeLuxury > 0>> <<set $slaves[$i].livingRules = "luxurious", $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<else>> <<set $slaves[$i].livingRules = "normal", $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <</if>> <</if>> <<if $masterSuiteDecoration != "standard">> <<set $slaves[$i].devotion++>> <</if>> <<else>> /* not Concubine */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> sees to your pleasure in $masterSuiteName. <</if>> /* Perform facility based rule changes */ <<if ($masterSuiteUpgradeLuxury == 1)>> <<set $slaves[$i].livingRules = "luxurious">> <<if ($slaves[$i].devotion <= 95)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if $masterSuiteDecoration != "standard">> <<set $slaves[$i].devotion++>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust++>> <</if>> <<elseif ($masterSuiteUpgradeLuxury == 2)>> <<set $slaves[$i].livingRules = "luxurious">> <<if ($slaves[$i].energy > 90)>> <<if ($slaves[$i].devotion <= 95)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if ($slaves[$i].trust <= 95)>> <<set $slaves[$i].trust += 2>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion++>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust++>> <</if>> <</if>> <<else>> <<set $slaves[$i].livingRules = "spare">> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion > 60)>> <<set $slaves[$i].devotion -= 2>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust++>> <</if>> <</if>> <</if>> /% Both Concubine and other slaves %/ <<if $masterSuiteUpgradeLuxury == 2 && $masterSuiteAverageEnergy > random(50,90)>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion > -10) && ($slaves[$i].fetishStrength <= 95)>> <<fetishChangeChance $slaves[$i]>> <<if (_masterSuiteAverageMilk > 2000) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish == "boobs">> <<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with. <<set $slaves[$i].fetishStrength += 4>> <<else>> She @@.lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits. <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageDick > 3) && ($slaves[$i].anus > 0) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "buttslut">> @@.lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass. <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageCum > 3) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "cumslut">> @@.lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat. <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAveragePreg > 10) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "pregnancy">> @@.lightcoral;sinks farther into pregnancy obsession,@@ since she never wants for a pregnant girl to make love to. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;acquires a pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant. <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageDom < 50) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "dom">> @@.lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them. <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageDom > 50) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "submissive">> @@.lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure. <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageSadism < 50) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "sadist">> @@.lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap. <<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageSadism > 50) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish == "masochist">> <<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@.lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit. <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishStrength = 65>> <</if>> <</if>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> Being a constant part of the fuckpit orgy @@.lime;greatly heightens her libido.@@ <<set $slaves[$i].energy += 2>> <</if>> <</if>> <<if $masterSuiteUpgradePregnancy == 1>> /* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */ <<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[$i].drugs != "fertility drugs") && canGetPregnant($slaves[$i])>> <<set $slaves[$i].drugs = "fertility drugs">> <<elseif ($masterSuiteHyperPregnancy == 1) && ($slaves[$i].drugs != "super fertility drugs") && canGetPregnant($slaves[$i])>> <<set $slaves[$i].drugs = "super fertility drugs">> <<elseif ((($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[$i].drugs == "fertility drugs")) || (($masterSuiteHyperPregnancy == 0) && ($slaves[$i].drugs == "super fertility drugs"))) || (!canGetPregnant($slaves[$i]) && ["fertility drugs", "super fertility drugs"].includes($slaves[$i].drugs))>> <<set $slaves[$i].drugs = "no drugs">> <</if>> /* We don't know they're pregnant for a month or so by game logic */ <<if ($slaves[$i].pregKnown == 1)>> /* Once we know they're knocked up, get the counter going. */ <<set _masterSuitePregnantSlaves += 1>> /* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */ <<if ($slaves[$i].pregType > 1) && ($slaves[$i].preg >= 10)>> <<set _masterSuitePregnantSlavesMultiple += 1>> <</if>> /* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */ <<if ($slaves[$i].devotion <= 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].devotion += 2>> <<else>> <<set $slaves[$i].devotion += 5>> <</if>> <</if>> /* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */ <<if ($slaves[$i].trust <= 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].trust += 2>> <<else>> <<set $slaves[$i].trust += 5>> <</if>> <</if>> /* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */ <<if ($slaves[$i].health < 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].health += 15>> <<else>> <<set $slaves[$i].health += 25>> <</if>> <</if>> <</if>> <</if>> <<if $verboseDescriptions == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA please you">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA please you">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if $slaves[$i].health < 80>> <<if $masterSuiteUpgradeLuxury == 1>> <<set $slaves[$i].health += 20>> <<else>> <<set $slaves[$i].health += 10>> <</if>> <</if>> <</for>> <<if $Concubine != 0 && _FLs != -1>> /% Remove the Concubine from the $MastSiIDs list %/ <<set $Concubine = $slaves[_FLs], _dump = $MastSiIDs.deleteAt(0), _DL-->> <</if>> <<if $arcologies[0].FSRestart != "unset" && $propOutcome != 1 && _masterSuitePregnantSlaves > 0>> The Societal Elite know what you are doing with your bedslaves. @@.red;They do not approve@@. <<set $failedElite += 5*_masterSuitePregnantSlaves>> <</if>> <<if $masterSuiteDecoration != "standard">> $masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@.hotpink;has a minor impact on your fucktoys.@@ <</if>> <</if>> <<if _DL > 0 || $Concubine != 0>> <br><br> <</if>>
mayibrad/fc
src/uncategorized/masterSuiteReport.tw
tw
mit
20,203
:: Matchmaking [nobr] <<set $nextButton = "Back", $nextLink = "AS Dump">> <<if $subSlave == 0>> <<SlaveTitle $eventSlave>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $eventSlave 2 0>> </div> <</if>> /* 000-250-006 */ You order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully. <<if $eventSlave.relationship == -2>> She's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey. <<else>> She's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut. <</if>> Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes. <br><br> <span id="result"> /* Nope <<if ($MixedMarriage == 1)>> <<if $eventSlave.relationship == -2>> <<if ($weddingPlanned != 0)>> You could marry her yourself, but that would have to wait, since you already have a wedding planned this week. <<else>> Of course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however. <<link "Marry her">> <<replace "#result">> <<set $weddingSlaveID = $eventSlave.ID>> You tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.actualAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply, <<if canTalk($eventSlave)>> she says, "Thank you, <<Master $eventSlave>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($eventSlave)>>betht<<else>>best<</if>> to be a <<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>> <<if ($eventSlave.fetish == "submissive")>> perfect submissive wife to you, <<elseif ($eventSlave.fetish == "cumslut")>> perfect oral wifey, <<elseif ($eventSlave.fetish == "humiliation")>> hot wife for you, <<elseif ($eventSlave.fetish == "buttslut")>> perfect little anal wifey, <<elseif ($eventSlave.fetish == "boobs")>> <<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($eventSlave.fetish == "pregnancy")>> perfect barefoot breeding wife, <<elseif ($eventSlave.fetish == "dom")>> perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($eventSlave)>>thlaveth<<else>>slaves<</if>>, <<elseif ($eventSlave.fetish == "sadist")>> perfect wife to <<if SlaveStatsChecker.checkForLisp($eventSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>, <<elseif ($eventSlave.fetish == "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<Master $eventSlave>>. Oh, thank you, <<Master $eventSlave>>," she blubbers, and starts crying again. <<elseif $eventSlave.amp != 1>> she shakily signs her thanks twice in a row before breaking down again. <<else>> she painstakingly mouths her thanks, since she cannot speak or use hands to sign. <</if>> Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it. <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, her <<if $assistantAppearance == "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece. <<elseif $assistantAppearance == "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation. <<elseif $assistantAppearance == "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance == "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance == "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it. <<elseif $assistantAppearance == "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it. <<elseif $assistantAppearance == "goddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "hypergoddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "loli">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "preggololi">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt. <<elseif $assistantAppearance == "angel">> angelic avatar looking, well, angelic in her usual garb with an added minister's collar. <<elseif $assistantAppearance == "cherub">> angelic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar. <<elseif $assistantAppearance == "incubus">> demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding. <<elseif $assistantAppearance == "succubus">> demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with. <<elseif $assistantAppearance == "imp">> demonic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar. <<elseif $assistantAppearance == "witch">> witchy avatar looking rather formal in a fine robe and minister's collar. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar. <<else>> symbol appearing in white. <</if>> <</if>> <span id="result2"> <br><<link "Just redesignate her as your slave wife">> <<replace "#result2">> You order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance == "monstergirl">> Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance == "shemale">> Her avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance == "amazon">> Her avatar gives its medicine stick a shake. <<elseif $assistantAppearance == "businesswoman">> Her avatar snaps its fingers. <<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>> Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance == "goddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "hypergoddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "loli">> Her avatar claps its hands together. <<elseif $assistantAppearance == "preggololi">> Her avatar claps its hands together. <<elseif $assistantAppearance == "schoolgirl">> Her avatar snaps its fingers and gives a little twirl. <<elseif $assistantAppearance == "angel">> Her avatar spreads its wings and arms and emits a flash of light. <<elseif $assistantAppearance == "cherub">> Her avatar claps its hands together, emitting a burst of light. <<elseif $assistantAppearance == "incubus">> Her avatar flick the tip of its penis and blows her load towards the both of you. <<elseif $assistantAppearance == "succubus">> Her avatar starts to masturbate furiously and orgasms lewdly. <<elseif $assistantAppearance == "imp">> Her avatar claps its hands together, emitting a burst of darkness. <<elseif $assistantAppearance == "witch">> Her avatar pulls out its spellbook and attempts a spell to bind you two; she manages to conjure a large ring around her, pinning her arms to her sides. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Her avatar splits open to reveal a number of tentacles and wraps them around each other. <<else>> Her symbol flashes. <</if>> "Done," she says. <</if>> <<set $eventSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give her your surname">> <<replace "#surnaming">> <<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>> You also command $assistantName to rename your new slave wife $eventSlave.slaveName $eventSlave.slaveSurname. The new Mrs. $eventSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that she wasn't sure it was real, and hearing that she's to take your surname @@.mediumaquamarine;reassures her@@ that it is. Not to mention, she might be a $desc, but she's still a girl, and hearing that she wouldn't get a decent wedding did disappoint her, but this makes up for it. You might not be all that expressive, but @@.hotpink;she's your wife,@@ and that's what matters to her. <<set $activeSlave = $eventSlave>> <</replace>> <</link>> </span> <</if>> <<set $activeSlave = $eventSlave>> <</replace>> <</link>> <br><<link "Have your assistant marry her to you">> <<replace "#result2">> You order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing <<if ($eventSlave.vagina == 0)>> white, since she's a virgin. <<elseif ($eventSlave.pregKnown == 1)>> light pink, since she is pregnant. <<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>> white, since she's an anal virgin. <<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>> electric blue, since she's a shemale. <<elseif ($eventSlave.vagina < 0)>> pale blue, since she's a sissy slave. <<elseif ($eventSlave.dick > 0)>> hot pink, since she's a futa slave. <<else>> light pink, since she's an experienced sex slave. <</if>> A flimsy veil covers her head and shoulders. <<if ($eventSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy. <<elseif ($eventSlave.boobs > 1200)>> Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible. <<elseif ($eventSlave.boobs > 400)>> Her lacy bridal bra flatters her pretty breasts. <<else>> Her lacy bridal bra flatters her pretty chest. <</if>> <<if ($eventSlave.preg > 20) && ($eventSlave.pregType >= 10)>> Her massive, squirming pregnant belly makes her bridal wear particularly obscene. <<elseif ($eventSlave.bellyPreg >= 1500)>> Her pregnant belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.inflation == 3)>> Her hugely bloated, <<print $eventSlave.inflationType>>-filled belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.inflation == 2)>> Her bloated, <<print $eventSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.inflation == 1)>> Her distended, <<print $eventSlave.inflationType>>-belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.bellyImplant >= 2000)>> Her <<print $eventSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear. <</if>> <<if $eventSlave.dickAccessory == ("chastity")>> Her slave dick is hidden by its chastity cage. <<elseif ($eventSlave.dick > 0) && canAchieveErection($eventSlave)>> <<if ($eventSlave.dick > 4) && ($eventSlave.bellyPreg >= 5000)>> She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly. <<elseif $eventSlave.dick > 4>> She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly. <<else>> Her erection tents the front of her lacy g-string. <</if>> <<elseif ($eventSlave.dick > 0)>> <<if $eventSlave.dick > 4>> Her big soft cock forms a lewd mass, stuffed into her lacy g-string. <<else>> Her lacy g-string perfectly conceals her soft dick. <</if>> <<else>> <<if $eventSlave.clit > 1>> Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it. <<else>> Her lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey. <<else>> <<if $assistantAppearance == "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks. <<elseif $assistantAppearance == "shemale">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "amazon">> "To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously. <<elseif $assistantAppearance == "fairy">> "To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes. <<elseif $assistantAppearance == "pregnant fairy">> "To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly. <<elseif $assistantAppearance == "goddess">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy. <<elseif $assistantAppearance == "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy. <<elseif $assistantAppearance == "loli">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously. <<elseif $assistantAppearance == "preggololi">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously. <<elseif $assistantAppearance == "schoolgirl">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "angel">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join <<PlayerName>> in their bedroom and consummate this marriage." The slave looks confused. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought. <<elseif $assistantAppearance == "cherub">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of <<PlayerName>>'s bedroom, of course." $assistantName hides her face in her hands at the thought. <<elseif $assistantAppearance == "incubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft. <<elseif $assistantAppearance == "succubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy. <<elseif $assistantAppearance == "imp">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy. <<elseif $assistantAppearance == "witch">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly. <<else>> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," she says when you climax. "Enjoy your <<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>> <<if ($eventSlave.fetish == "submissive")>> submissive slave wife!" <<elseif ($eventSlave.fetish == "cumslut")>> slave wife's mouth!" <<elseif ($eventSlave.fetish == "humiliation")>> exhibitionist slave wife!" <<elseif ($eventSlave.fetish == "buttslut")>> slave wife's butthole!" <<elseif ($eventSlave.fetish == "boobs")>> slave wife's boobs!" <<elseif ($eventSlave.fetish == "pregnancy")>> breeder wife!" <<elseif ($eventSlave.fetish == "dom")>> slave wife's aggression!" <<elseif ($eventSlave.fetish == "sadist")>> slave wife's sadistic tendencies!" <<elseif ($eventSlave.fetish == "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<set $eventSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give her your surname">> <<replace "#surnaming">> <<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>> Before you get too distracted, you tell your lovely new wife that she's now to be known as $eventSlave.slaveName $eventSlave.slaveSurname. It would be an understatement to say she's delighted. She's a good $desc, but even she has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures her@@ that it is. Her special day probably wasn't exactly like she might once have imagined it, but she obviously thinks it's been @@.hotpink;very nice,@@ all things considered. <<if canTalk($eventSlave)>>"$eventSlave.slaveName $eventSlave.slaveSurname," she murmurs to herself occasionally, smiling.<</if>> <<set $activeSlave = $eventSlave>> <</replace>> <</link>> </span> <</if>> <<set $activeSlave = $eventSlave>> <</replace>> <</link>> <<if $cash > 10000>> <br>Invite prominent citizens to a wedding (This will cost ¤10000): <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Straightforward ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned = 1>> <<set $cash -= 10000>> <</replace>> <</link>> <<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0) && $eventSlave.breedingMark != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Orgiastic ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned = 2>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve the slave having sex with a very large number of citizens// <</if>> <<if isFertile($eventSlave) && ($PC.dick == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Impregnation ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned = 3>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve you impregnating the slave// <</if>> <<else>> <br>//You cannot afford an elaborate ceremony// <</if>> </span> <</replace>> <</link>> <</if>> <</if>> <</if>> */ <<if $seeImages == 1>><br style="clear:both" /><</if>> <br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded emotionally slave<<else>>emotional slut<</if>>:__ <<set $Flag = 1>> <<include "Slave Summary">> </span> <<else>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $eventSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <</if>> /* 000-250-006 */ You decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision. <<if $eventSlave.relationship == -2>> You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. <<else>> You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days. <</if>> <br><br> Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@.lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@.mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most. <<set _matched = 1>> <<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>> $subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction. <<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>> $eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction. <<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>> $subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony. <<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>> $eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony. <<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>> $subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum. <<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>> $eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum. <<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>> $eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame. <<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>> $subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame. <<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>> $subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy. <<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>> $eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy. <<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>> $eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen. <<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>> $subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen. <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && hyperPregBellyOne($subSlave) && hyperPregBellyOne($eventSlave)>> $eventSlave.slaveName and $subSlave.slaveName are both bursting with children, much to the other's delight. They can't wait to explore each other's baby strained middle. <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>> $activeSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the other's delight. <<elseif ($subSlave.fetish == "pregnancy") && hyperPregBellyOne($eventSlave)>> $subSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $eventSlave.slaveName's bursting, baby filled middle. <<elseif ($eventSlave.fetish == "pregnancy") && hyperPregBellyOne($subSlave)>> $eventSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $subSlave.slaveName's bursting, baby filled middle. <<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>> $subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen. <<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>> $eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen. <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 100 && $eventSlave.bellyPreg >= 100>> $eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body. <<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>> $eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her. <<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>> $subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her. <<else>> <<set _matched = 0>> <</if>> <<if _matched == 1>> Their sexual compatibility is excellent, and they @@.mediumaquamarine;trust you more@@ for matching them so perfectly. <<set $eventSlave.trust += 10>> <<set $subSlave.trust += 10>> <<elseif $eventSlave.fetish == $subSlave.fetish>> They're a couple of <<switch $eventSlave.fetish>> <<case "submissive">> cringing submissives, <<case "cumslut">> hungry oral fiends, <<case "humiliation">> public sex aficionados, <<case "buttslut">> shameless anal whores, <<case "boobs">> breast obsessives, <<case "pregnancy">> breeding bitches, <<case "dom">> dominating spirits, <<case "sadist">> inveterate sadists, <<case "masochist">> pain sluts, <<default>> vanilla girls, <</switch>> and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex. <<else>> Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@.gold;trust you a less@@ out of doubt in the sexual match. <<set $eventSlave.trust -= 10>> <<set $subSlave.trust -= 10>> <</if>> <<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk && $eventSlave.behavioralQuirk != "none">> They're both <<switch $eventSlave.behavioralQuirk>> <<case "confident">> confident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>. <<case "cutting">> witty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute. <<case "funny">> a little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough. <<case "adores women">> pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together. <<case "adores men">> guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation. <<case "fitness">> fitness fanatics, and being together feels natural for them, since they've already worked out together often enough. <<case "insecure">> very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem. <<case "sinful">> <<if $arcologies[0].FSChattelReligionist == "unset">> eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other. <<else>> fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained. <</if>> <<case "advocate">> advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together. <</switch>> <<else>> They approach life as slaves differently, and it's @@.gold;tough for them to reconcile their differences over their values.@@ <<set $eventSlave.trust -= 10>> <<set $subSlave.trust -= 10>> <</if>> <<set $subSlave.relationship = 4>> <<set $subSlave.relationshipTarget = $eventSlave.ID>> <<set $subSlave.devotion -= 20>> <<set $eventSlave.relationship = 4>> <<set $eventSlave.relationshipTarget = $subSlave.ID>> <<set $eventSlave.devotion -= 20>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].ID == $subSlave.ID>> <<set $slaves[_i] = $subSlave>> <</if>> <</for>> <<set $activeSlave = $eventSlave>> <</if>> <<set $activeSlave = $eventSlave>> /* this should be harmless, keyword should */
mayibrad/fc
src/uncategorized/matchmaking.tw
tw
mit
39,274
:: Milking Workaround [silently] <<assignJob $slaves[$i] "get milked">> <<goto "Main">>
mayibrad/fc
src/uncategorized/milkingWorkaround.tw
tw
mit
91
:: Milkmaid Select [nobr] <<set $nextButton = "Back", $nextLink = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Milkmaid">> <<showallAssignmentFilter>> <<if ($Milkmaid != 0)>> ''__@@.pink;<<SlaveFullName $Milkmaid>>@@__'' is serving as your Milkmaid.<br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>. <<else>> You have not selected a Milkmaid. <</if>> <br><br>''Appoint a Milkmaid from your obedient slaves:'' <br><br>[[None|Milkmaid Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
mayibrad/fc
src/uncategorized/milkmaidSelect.tw
tw
mit
663
:: Milkmaid Workaround [silently] <<if $Milkmaid != 0>> <<removeJob $Milkmaid "be the Milkmaid">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Milkmaid">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Milkmaid = $slaves[$i]>> <</if>> <<goto "Dairy">>
mayibrad/fc
src/uncategorized/milkmaidWorkaround.tw
tw
mit
275
:: minor injury response [nobr] <<if $arcologies[0].FSDegradationist > 20>> She carries on, knowing that in your degradationist arcology, this is accepted behavior. <<elseif $arcologies[0].FSPaternalist > 20>> <<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>> The security drones successfully detain him and oblige him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>> The computer systems successfully detain him and require him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($slaves[$i].whoreSkill > random(1,100))>> $slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($slaves[$i].combatSkill > 0)>> $slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <</if>> <<else>> <<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>> The security drones successfully detain him and oblige him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>> The computer systems successfully detain him and require him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($slaves[$i].whoreSkill > random(1,100))>> $slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($slaves[$i].combatSkill > 0)>> $slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/minorInjuryResponse.tw
tw
mit
1,950
:: Mother Daughter Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<AddSlave $activeSlave>> <<set _secondSlave = clone($activeSlave)>> <<unset $activeSlave>> <<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>> <<set _familyBirthSurname = _secondSlave.birthSurname>> <<NationalityToName _secondSlave>> <<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>> <<set _secondSlave.birthSurname = _familyBirthSurname>> <<NationalityToAccent _secondSlave>> <<set _secondSlave.ID = _secondSlave.ID + 1000>> <<set _secondSlave.devotion -= random(1,3)>> <<set _secondSlave.oldDevotion = _secondSlave.devotion>> <<set _secondSlave.trust -= random(1,3)>> <<set _secondSlave.oldTrust = _secondSlave.trust>> <<set _secondSlave.health += 30>> <<set _secondSlave.boobs -= 100>> <<set _secondSlave.butt -= 1>> <<if _secondSlave.vagina > -1>><<set _secondSlave.vagina -= 1>><</if>> <<set $activeSlaveOneTimeMaxAge = Math.min(22, Math.max($minimumSlaveAge, _secondSlave.actualAge - 11))>> <<set $activeSlaveOneTimeMinAge = Math.min(Math.max(8, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set _secondSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.ovaryAge = _secondSlave.actualAge>> <<set _secondSlave.attrXX += random(-20,20)>> <<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>> <<set _secondSlave.attrXY += random(-20,20)>> <<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>> <<set _secondSlave.energy += random(-20,20)>> <<set _secondSlave.fetishStrength = random(0,90)>> <<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>> <<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>> <<if (_secondSlave.behavioralFlaw == "devout")>> <<set _secondSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic")>> <<else>> <<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if $familyTesting == 1>> <<set _secondSlave.mother = _secondSlave.ID - 1000>> <<else>> <<set _secondSlave.relation = "daughter">> <<set _secondSlave.relationTarget = _secondSlave.ID - 1000>> <</if>> <<if _secondSlave.boobs > 200>> <<set _secondSlave.boobs += random(-1, 1)*100>> <</if>> <<if _secondSlave.butt > 1>> <<set _secondSlave.butt += random(-1, 1)>> <</if>> <<AddSlave _secondSlave>>
mayibrad/fc
src/uncategorized/motherDaughterWorkaround.tw
tw
mit
3,013
:: Multiple Organ Implant [nobr] You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery<<else>>remote surgery<</if>> and start having the slaves with <<if ($completedOrgans.length > 0) && ($limbsCompleted > 0)>>organs or limbs <<elseif ($completedOrgans.length > 1)>>organs <<elseif ($limbsCompleted > 1)>>sets of limbs <</if>>that are ready be sent down. /* builds a list for each slave and adds the appropriate organs to it */ <<for _i = 0; _i < $slaves.length; _i++>> <<set $activeSlave = $slaves[_i]>> <<set _slaveOrgans = { penis: 0, testicles: 0, scrotum: 0, pigTesticles: 0, dogTesticles: 0, foreskin: 0, ovaries: 0, prostate: 0, pigOvaries: 0, dogOvaries: 0, eyes: 0, voicebox: 0, mpreg: 0, mpregPig: 0, mpregDog: 0 }>> <<for _j = 0; _j < $completedOrgans.length; _j++>> <<if $activeSlave.ID == $completedOrgans[_j].ID>> <<if $completedOrgans[_j].type == "penis">> <<set _slaveOrgans.penis = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "testicles">> <<set _slaveOrgans.testicles = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "scrotum">> <<set _slaveOrgans.scrotum = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "pigTesticles">> <<set _slaveOrgans.pigTesticles = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "dogTesticles">> <<set _slaveOrgans.dogTesticles = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "foreskin">> <<set _slaveOrgans.foreskin = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "ovaries">> <<set _slaveOrgans.ovaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "prostate">> <<set _slaveOrgans.prostate = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "pigOvaries">> <<set _slaveOrgans.pigOvaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "dogOvaries">> <<set _slaveOrgans.dogOvaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "eyes">> <<set _slaveOrgans.eyes = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "voicebox">> <<set _slaveOrgans.voicebox = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "mpreg">> <<set _slaveOrgans.mpreg = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "mpregPig">> <<set _slaveOrgans.mpregPig = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "mpregDog">> <<set _slaveOrgans.mpregDog = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<else>> <br>Error: unrecognized organ. <</if>> <</if>> <</for>> /* read _slaveOrgans and install them when appropriate */ /* order here is important, do not change it without good reason */ /* eyes */ <<if _slaveOrgans.eyes != 0>> <<if ($activeSlave.eyes == -2) && $activeSlave.origEye != "implant">> <<set $cash -= $surgeryCost>> <<set $activeSlave.eyes to 1>> <<set $activeSlave.eyeColor to $activeSlave.origEye>> /* no way to salvage original eye color */ <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "unblind">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.origEye == "implant">> <<set $cash -= $surgeryCost>> <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes to 1>> <<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>> <<set $activeSlave.origEye = _oldEyes.origEye>> <<set $activeSlave.eyeColor to $activeSlave.origEye>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newEyes">> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant eyes on $activeSlave.slaveName: she is not blind.@@ <<set $completedOrgans.push(_slaveOrgans.eyes)>> <</if>> <</if>> /* voice */ <<if _slaveOrgans.voicebox != 0>> <<if ($activeSlave.voice == 0)>> <<set $cash -= $surgeryCost>> <<if ($activeSlave.ovaries + $activeSlave.hormones) > 1>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormones < 0)>> <<set $activeSlave.voice = 1>> <<else>> <<set $activeSlave.voice = 2>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "restoreVoice">> <br><hr> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant eyes on $activeSlave.slaveName: she is not a mute.@@ <<set $completedOrgans.push(_slaveOrgans.voicebox)>> <</if>> <</if>> /* foreskin */ <<if _slaveOrgans.foreskin != 0>> <<if ($activeSlave.foreskin == 0)>> <<set $cash -= $surgeryCost>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = $activeSlave.penis>> <<else>> <<set $activeSlave.foreskin = $activeSlave.clit>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addForeskin">> <br><hr> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant eyes on $activeSlave.slaveName: she already has foreskin.@@ <<set $completedOrgans.push(_slaveOrgans.foreskin)>> <</if>> <</if>> /* prostate */ <<if _slaveOrgans.prostate != 0>> <<if ($activeSlave.prostate == 0)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addProstate">> <br><hr> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant eyes on $activeSlave.slaveName: she already has a prostate.@@ <<set $completedOrgans.push(_slaveOrgans.prostate)>> <</if>> <</if>> /* ovaries */ <<if _slaveOrgans.ovaries != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she already has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she lacks a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <</if>> <</if>> /* pig ovaries */ <<if _slaveOrgans.pigOvaries != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she already has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she lacks a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <</if>> <</if>> /* dog ovaries */ <<if _slaveOrgans.dogOvaries != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she already has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she lacks a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <</if>> <</if>> /* male preg */ <<if _slaveOrgans.mpreg != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpreg">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she has a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <<elseif $activeSlave.mpreg == 1>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she already has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <</if>> <</if>> /* male pig preg */ <<if _slaveOrgans.mpregPig != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregPig">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she already has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <</if>> <</if>> /* male dog preg */ <<if _slaveOrgans.mpregDog != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregDog">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant dop anal womb on $activeSlave.slaveName: she has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she already has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <</if>> <</if>> /* penis */ <<if _slaveOrgans.penis != 0>> <<if $activeSlave.dick == 0>> <<set $cash -= $surgeryCost>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.dick to 2>> <<set $activeSlave.clit to 0>> <<set $activeSlave.foreskin to $activeSlave.dick>> <<set $activeSlave.health -= 20>> <<set $surgeryType = "addDick">> <br><hr> <<include "Surgery Degradation">> <<else>> @@.red;Could not implant penis on $activeSlave.slaveName: she already has a penis.@@ <<set $completedOrgans.push(_slaveOrgans.penis)>> <</if>> <</if>> /* testicles */ <<if _slaveOrgans.testicles != 0>> <<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>> <<set $cash -= $surgeryCost>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.balls to 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.scrotum to 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addBalls">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.dick == 0>> <br><hr> @@.red;Could not implant testicles on $activeSlave.slaveName: she lacks a penis.@@ <<set $completedOrgans.push(_slaveOrgans.testicles)>> <<else>> <br><hr> @@.red;Could not implant testicles on $activeSlave.slaveName: she already has testicles.@@ <<set $completedOrgans.push(_slaveOrgans.testicles)>> <</if>> <</if>> /* pig testicles */ <<if _slaveOrgans.pigTesticles != 0>> <<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.dick == 0>> <br><hr> @@.red;Could not implant pig testicles on $activeSlave.slaveName: she lacks a penis.@@ <<set $completedOrgans.push(_slaveOrgans.pigTesticles)>> <<else>> <br><hr> @@.red;Could not implant pig testicles on $activeSlave.slaveName: she already has testicles.@@ <<set $completedOrgans.push(_slaveOrgans.pigTesticles)>> <</if>> <</if>> /* dog testicles */ <<if _slaveOrgans.dogTesticles != 0>> <<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <br><hr> <<set $surgeryType = "addDogBalls">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.dick == 0>> <br><hr> @@.red;Could not implant dog testicles on $activeSlave.slaveName: she lacks a penis.@@ <<set $completedOrgans.push(_slaveOrgans.dogTesticles)>> <<else>> <br><hr> @@.red;Could not implant dog testicles on $activeSlave.slaveName: she already has testicles.@@ <<set $completedOrgans.push(_slaveOrgans.dogTesticles)>> <</if>> <</if>> /* scrotum */ <<if _slaveOrgans.scrotum != 0>> <<if ($activeSlave.scrotum == 0) && ($activeSlave.balls >= 1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.scrotum to $activeSlave.balls>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addScrotum">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.balls == 0>> <br><hr> @@.red;Could not implant scrotum on $activeSlave.slaveName: she lacks testicles.@@ <<set $completedOrgans.push(_slaveOrgans.scrotum)>> <<else>> <br><hr> @@.red;Could not implant scrotum on $activeSlave.slaveName: she already has a scrotum.@@ <<set $completedOrgans.push(_slaveOrgans.scrotum)>> <</if>> <</if>> /* finished checking _slaveOrgans */ /* limbs */ <<if $slaves[_i].amp != 0>> <<for _l = 0; _l < $limbs.length; _l++>> <<if ($limbs[_l].ID == $slaves[_i].ID) && ($limbs[_l].weeksToCompletion <= 0)>> <<set $activeSlave = $slaves[_i]>> <<switch $limbs[_l].type>> <<case "simple">> <<set $activeSlave.amp = -1>> <<set $surgeryType = "basicPLimbs">> <<case "sex">> <<set $activeSlave.amp = -2>> <<set $surgeryType = "sexPLimbs">> <<case "beauty">> <<set $activeSlave.amp = -3>> <<set $surgeryType = "beautyPLimbs">> <<case "combat">> <<set $activeSlave.amp = -4>> <<set $surgeryType = "combatPLimbs">> <<case "cyber">> <<set $activeSlave.amp = -5>> <<set $surgeryType = "cyberPLimbs">> <</switch>> <<set $cash -= $surgeryCost>> <<set $activeSlave.health -= 10>> <br><hr> <<include "Surgery Degradation">> <<set $limbs.deleteAt(_l)>> <<set $slaves[_i] = $activeSlave>> <<break>> <</if>> <</for>> <</if>> /* updates the interrogated slave */ <<set $slaves[_i] = $activeSlave>> <</for>> /* end of the $slaves loop */ /* This needs to be down here to over-ride any Surgery Degradation calls */ <<set $nextButton = "Continue">> <<set $nextLink = "Main">> /* Clean-up */ <<set $limbsCompleted = 0>> <<for _i = 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion <= 0>> <<set $limbsCompleted++>> <</if>> <</for>>
mayibrad/fc
src/uncategorized/multiImplant.tw
tw
mit
23,547