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:: Neighbor Description [nobr]
<br><br>
''$arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by
<<switch $arcologies[$i].government>>
<<case "elected officials">>
elected officials, periodically paralyzing its development.
<<case "a committee">>
a committee, hindering its development.
<<case "an oligarchy">>
a small group of leading citizens, making its development very unpredictable.
<<case "your trustees">>
a small group of leading citizens who are serving as @@.mediumseagreen;your trustees@@.
<<case "an individual">>
@@.cyan;an individual@@, making its development vibrant but unpredictable.
<<case "your agent">>
@@.deeppink;your agent@@, who is directing the arcology in your stead.
<<case "a corporation">>
a corporation, making its development steady and unspectacular.
<<default>>
direct democracy, making its development dangerously unstable.
<</switch>>
<<if $arcologies[$i].direction == 0>>
<<set $economicUncertainty = 5>>
<<else>>
<<set $economicUncertainty = 10>>
<</if>>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].government != "your agent">>
Its leadership has control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].PCminority > 0>>You own @@.lime;$arcologies[$i].PCminority%@@ of this arcology<<if ($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")>><<if $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a @.red;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>><</if>>.<</if>>
<<set $economicUncertainty -= 2*$assistantPower>>
The arcology has an estimated GSP of @@.yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>m,@@
<<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>>
average among
<<elseif $arcologies[$i].prosperity > $averageProsperity>>
ahead of
<<else>>
behind
<</if>>
its neighbors.
<<set $desc = 0>>
<<set $seed = []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;racial Subjugationism@@, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc = $desc + "the home of an advanced project to create a subservient race of ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slaves.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc = $desc + "working to refine ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slavery.">>
<<else>>
<<set $desc = $desc + "an excellent dumping ground for low quality ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;racial Supremacy@@, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc = $desc + "a global magnet for ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " nationalists.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc = $desc + "becoming increasingly free of ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " slaves.">>
<<else>>
<<set $desc = $desc + "the site of a furious debate over existing ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRepopulationFocus > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Repopulation@@, and is ">>
<<if $arcologies[$i].FSRepopulationFocus > 95>>
<<set $desc = $desc + "notorious for the size and number of pregnancies among its population.">>
<<elseif $arcologies[$i].FSRepopulationFocus > 40>>
<<set $desc = $desc + "known to be a good place to find slavegirls heavy with children.">>
<<else>>
<<set $desc = $desc + "actively importing fertile slave girls.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRestart > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Eugenics@@, and is ">>
<<if $arcologies[$i].FSRestart > 95>>
<<set $desc = $desc + "notorious for the number of powerful civilians inhabiting it.">>
<<elseif $arcologies[$i].FSRestart > 40>>
<<set $desc = $desc + "known to be a good place make connections.">>
<<else>>
<<set $desc = $desc + "actively importing sterilization supplies.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSGenderRadicalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Gender Radicalism@@, and is ">>
<<if $arcologies[$i].FSGenderRadicalist > 95>>
<<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>
<<elseif $arcologies[$i].FSGenderRadicalist > 40>>
<<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>
<<else>>
<<set $desc = $desc + "actively importing a wider variety of slave girls.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Gender Fundamentalism@@, and is ">>
<<if $arcologies[$i].FSGenderFundamentalist > 95>>
<<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 40>>
<<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">>
<<else>>
<<set $desc = $desc + "importing increasing numbers of fertile slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPaternalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Paternalism@@, and is ">>
<<if $arcologies[$i].FSPaternalist > 95>>
<<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>
<<elseif $arcologies[$i].FSPaternalist > 40>>
<<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">>
<<else>>
<<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSDegradationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Degradationism@@, and is ">>
<<if $arcologies[$i].FSDegradationist > 95>>
<<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>
<<elseif $arcologies[$i].FSDegradationist > 40>>
<<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>
<<else>>
<<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSBodyPurist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Body Purism@@, and is ">>
<<if $arcologies[$i].FSBodyPurist > 95>>
<<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>
<<elseif $arcologies[$i].FSBodyPurist > 40>>
<<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">>
<<else>>
<<set $desc = $desc + "setting up research programs to develop better slave drugs.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSTransformationFetishist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Transformation Fetishism@@, and is ">>
<<if $arcologies[$i].FSTransformationFetishist > 95>>
<<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>
<<elseif $arcologies[$i].FSTransformationFetishist > 40>>
<<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>
<<else>>
<<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Youth Preferentialism@@, and is ">>
<<if $arcologies[$i].FSYouthPreferentialist > 95>>
<<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 40>>
<<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>
<<else>>
<<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Maturity Preferentialism@@, and is ">>
<<if $arcologies[$i].FSMaturityPreferentialist > 95>>
<<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 40>>
<<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">>
<<else>>
<<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Slimness Enthusiasm@@, and is ">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 95>>
<<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>>
<<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>
<<else>>
<<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSAssetExpansionist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Asset Expansionism@@, and is ">>
<<if $arcologies[$i].FSAssetExpansionist > 95>>
<<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>
<<elseif $arcologies[$i].FSAssetExpansionist > 40>>
<<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>
<<else>>
<<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPastoralist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Pastoralist@@, and is ">>
<<if $arcologies[$i].FSPastoralist > 95>>
<<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>
<<elseif $arcologies[$i].FSPastoralist > 40>>
<<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>
<<else>>
<<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSCummunism != "unset">>
<<if $arcologies[$i].FSCummunism > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSCummunism > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Cummunism@@, and is ">>
<<if $arcologies[$i].FSCummunism > 95>>
<<set $desc = $desc + "a world-renowned producer of cum-based products of all kinds.">>
<<elseif $arcologies[$i].FSCummunism > 40>>
<<set $desc = $desc + "devoting more and more of its slaves to work as cumtanks, or to the service, upkeep and milking of ballgirls.">>
<<else>>
<<set $desc = $desc + "displaying an increasing public appetite for cum, and has begun importing more and more specialized milkers.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Physical Idealism@@, and is ">>
<<if $arcologies[$i].FSPhysicalIdealist > 95>>
<<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 40>>
<<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>
<<else>>
<<set $desc = $desc + "the site of a musclegirl fetish community.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSHedonisticDecadence != "unset">>
<<if $arcologies[$i].FSHedonisticDecadence > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSHedonisticDecadence > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Hedonistic Decadence@@, and is ">>
<<if $arcologies[$i].FSHedonisticDecadence > 95>>
<<set $desc = $desc + "very well known as a place where every imaginable desire and fantasy can be fulfilled.">>
<<elseif $arcologies[$i].FSHedonisticDecadence > 40>>
<<set $desc = $desc + "importing huge amounts of food and alcohol">>
<<else>>
<<set $desc = $desc + "the site of a large number of lazy individuals.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSChattelReligionist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Chattel Religionism@@, and is ">>
<<if $arcologies[$i].FSChattelReligionist > 95>>
<<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">>
<<elseif $arcologies[$i].FSChattelReligionist > 40>>
<<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>
<<else>>
<<set $desc = $desc + "in the throes of public dissention over its religious laws.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRomanRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Roman Revivalism@@, and is ">>
<<if $arcologies[$i].FSRomanRevivalist > 95>>
<<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>
<<elseif $arcologies[$i].FSRomanRevivalist > 40>>
<<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>
<<else>>
<<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">>
<<if $arcologies[$i].FSAztecRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSAztecRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Aztec Revivalism@@, and is ">>
<<if $arcologies[$i].FSAztecRevivalist > 95>>
<<set $desc = $desc + "world famous for its incredible architecture and highly qualified leading caste and military.">>
<<elseif $arcologies[$i].FSAztecRevivalist > 40>>
<<set $desc = $desc + "constructing great pyramids and statues with equally weighty costs.">>
<<else>>
<<set $desc = $desc + "struggling to embrace the amount of blood sacrifice and prayer involved.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Egyptian Revivalism@@, and is ">>
<<if $arcologies[$i].FSEgyptianRevivalist > 95>>
<<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 40>>
<<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>
<<else>>
<<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSEdoRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Edo Revivalism@@, and is ">>
<<if $arcologies[$i].FSEdoRevivalist > 95>>
<<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>
<<elseif $arcologies[$i].FSEdoRevivalist > 40>>
<<set $desc = $desc + "becoming a notable cultural center, even in the old world.">>
<<else>>
<<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSArabianRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Arabian Revivalism@@, and is ">>
<<if $arcologies[$i].FSArabianRevivalist > 95>>
<<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>
<<elseif $arcologies[$i].FSArabianRevivalist > 40>>
<<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>
<<else>>
<<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSChineseRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "@@.gold;Chinese Revivalism@@, and is ">>
<<if $arcologies[$i].FSChineseRevivalist > 95>>
<<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">>
<<elseif $arcologies[$i].FSChineseRevivalist > 40>>
<<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>
<<else>>
<<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $seed.length > 0>>
<<if $seed.length > 2>>
Its culture is complex. First, it is $seed[0]
<<for $j = 1; $j < $seed.length; $j++>>
<<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j]
<</for>>
<<elseif $seed.length == 2>>
Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1]
<<else>>
Its culture is diverging from the old world: it is $seed[0]
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/neighborDescription.tw
|
tw
|
mit
| 23,368 |
:: Neighbor Interact [nobr]
<<set $nextLink = "Manage Arcology", $nextButton = "Back">>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<set $arcologies[$i] = $activeArcology>><<break>>
<</if>>
<</for>>
<<if $buyArcologyDirection != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $buyArcologyDirection>>
<<set $cash -= $transaction*(500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100))))>>
<<set $cash -= 10000>>
<<set $arcologies[$i].PCminority += $transaction>>
<<set $arcologies[$i].demandFactor += $transaction*5>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $buyArcologyDirection = 0>>
<<if $sellArcologyDirection != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $sellArcologyDirection>>
<<set $cash += $transaction*(500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100))))>>
<<set $arcologies[$i].PCminority -= $transaction>>
<<set $arcologies[$i].demandFactor -= $transaction*2>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $sellArcologyDirection = 0>>
<<set $transaction = 0>>
<<if $arcologies[0].embargoTarget == -1>>
You are not engaged in economic warfare against a neighboring arcology.
<<else>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $arcologies[0].embargoTarget>>
You have targeted ''$arcologies[$i].name'' for economic warfare.
<<break>>
<</if>>
<</for>>
<br> Its planned impacts will be
<<if $arcologies[0].embargo == 3>>
''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<elseif $arcologies[0].embargo == 2>>
''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<else>>
''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]]
<</if>>
<</if>>
<br>
<<if $arcologies[0].influenceTarget == -1>>
You are not using your arcology's culture to attempt to influence neighboring arcologies' development.
<<else>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>
You have targeted ''$arcologies[$i].name'' for cultural influence.
<<break>>
<</if>>
<</for>>
<</if>>
<br>
<<set $desc = []>>
<<if $arcologies[0].FSSubjugationist > 60>>
<<set $desc.push("Racial Subjugation")>>
<</if>>
<<if $arcologies[0].FSSupremacist > 60>>
<<set $desc.push("Racial Supremacy")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 60>>
<<set $desc.push("Repopulation Focus")>>
<</if>>
<<if $arcologies[0].FSRestart > 60>>
<<set $desc.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 60>>
<<set $desc.push("Gender Radicalism")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 60>>
<<set $desc.push("Gender Fundamentalism")>>
<</if>>
<<if $arcologies[0].FSPaternalist > 60>>
<<set $desc.push("Paternalism")>>
<</if>>
<<if $arcologies[0].FSDegradationist > 60>>
<<set $desc.push("Degradationism")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 60>>
<<set $desc.push("Body Purism")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 60>>
<<set $desc.push("Transformation Fetishism")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > 60>>
<<set $desc.push("Youth Preferentialism")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 60>>
<<set $desc.push("Maturity Preferentialism")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 60>>
<<set $desc.push("Slimness Enthusiasm")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 60>>
<<set $desc.push("Asset Expansionism")>>
<</if>>
<<if $arcologies[0].FSPastoralist > 60>>
<<set $desc.push("Pastoralism")>>
<</if>>
<<if $arcologies[0].FSCummunism > 60>>
<<set $desc.push("Cummunism")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 60>>
<<set $desc.push("Physical Idealism")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > 60>>
<<set $desc.push("Hedonistic Decadence")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > 60>>
<<set $desc.push("Chattel Religionism")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 60>>
<<set $desc.push("Roman Revivalism")>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist > 60>>
<<set $desc.push("Aztec Revivalism")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 60>>
<<set $desc.push("Egyptian Revivalism")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > 60>>
<<set $desc.push("Edo Revivalism")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > 60>>
<<set $desc.push("Arabian Revivalism")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > 60>>
<<set $desc.push("Chinese Revivalism")>>
<</if>>
<<if $desc.length == 0>>
Your arcology's culture has not developed to the point where it can meaningfully influence other arcologies.
<<elseif $desc.length > 2>>
Your arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0],
<<for $i = 1; $i < $desc.length; $i++>>
<<if $i < $desc.length-1>>
$desc[$i],
<<else>>
and $desc[$i].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Your arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1].
<<else>>
Your arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0].
<</if>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<include "Neighbor Description">>
<</if>>
<</for>>
<br> [[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = $activeArcology.direction]]
<<if $desc.length > 0>>
| [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget = $activeArcology.direction]]
<</if>>
<br> You own ''$activeArcology.PCminority%'' of $activeArcology.name.
<<set $seed = 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>>
A 1% interest in $activeArcology.name is worth ¤$seed and will require a transaction cost of ¤10000 to acquire.
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100)>>
[[Buy|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 1]]
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority <= 90)>>
<<if $cash > 10*($seed)>>
| [[10%|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 10]]
//Transaction costs will only be paid once//
<</if>>
<</if>>
<</if>>
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>>|<</if>>
<<if $activeArcology.PCminority > 0>>
[[Sell|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 1]]
<<if $activeArcology.PCminority >= 10>>
| [[10%|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 10]]
<</if>>
<</if>>
<br>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<<if $activeArcology.government == "your trustees">>
<br>
[[Appoint an agent|Agent Select]]
<span id="rename"> | <<link "Instruct them to rename the arcology">><<replace #rename>> | <<textbox "$activeArcology.name" $activeArcology.name>> [[Confirm name|Neighbor Interact]]<</replace>><</link>></span>
<<else>>
<br>
<<for $j = 0; $j < $leaders.length; $j++>>
<<if $activeArcology.leaderID == $leaders[$j].ID>>
Your agent @@.deeppink;$leaders[$j].slaveName@@ is running this arcology. [[Recall and reenslave her|Agent Retrieve]]
<span id="rename"> | <<link "Instruct her to rename the arcology">><<replace #rename>> | <<textbox "$activeArcology.name" $activeArcology.name>> [[Confirm name|Neighbor Interact]]<</replace>><</link>></span>
<br>Her <<if $leaders[$j].intelligence >= 3>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her.
<<if $leaders[$j].actualAge > 35>>
As with the Head Girl position, her age and experience lend her leadership weight.
<</if>>
<<if $leaders[$j].career == "an arcology owner">>
Her career as an arcology owner herself is, obviously, useful to her.
<<elseif setup.HGCareers.includes($leaders[$j].career)>>
Her career in leadership helps her.
<</if>>
<<if $leaders[$j].fetishStrength > 95>>
<<if ($leaders[$j].fetish == "dom") || ($leaders[$j].fetish == "sadist")>>
Her sexually dominant fetish helps her fill a leadership role.
<<elseif ($leaders[$j].fetish == "submissive") || ($leaders[$j].fetish == "masochist")>>
Unfortunately, she has an inappropriate fetish for a leader.
<<else>>
Her sexual fetishes will influence how she leads the arcology.
<</if>>
<</if>>
<<if $leaders[$j].energy > 95>>
Finally, her sexual depravity lets her fit into arcology society naturally.
<</if>>
<</if>>
<</for>>
<</if>>
<<if $activeArcology.FSSubjugationist != "unset">>
<br><<link "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSupremacist != "unset">>
<br><<link "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRepopulationFocus != "unset">>
<br><<link "Force Abandonment of Repopulationism">><<set $activeArcology.FSRepopulationFocus = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRestart != "unset">>
<br><<link "Force Abandonment of Eugenics">><<set $activeArcology.FSRestart = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderRadicalist != "unset">>
<br><<link "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderFundamentalist != "unset">>
<br><<link "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPaternalist != "unset">>
<br><<link "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSDegradationist != "unset">>
<br><<link "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSBodyPurist != "unset">>
<br><<link "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSTransformationFetishist != "unset">>
<br><<link "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist != "unset">>
<br><<link "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSMaturityPreferentialist != "unset">>
<br><<link "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast != "unset">>
<br><<link "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSAssetExpansionist != "unset">>
<br><<link "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPastoralist != "unset">>
<br><<link "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSCummunism != "unset">>
<br><<link "Force Abandonment of Cummunism">><<set $activeArcology.FSCummunism = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPhysicalIdealist != "unset">>
<br><<link "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSHedonisticDecadence != "unset">>
<br><<link "Force Abandonment of Hedonistic Decadence">><<set $activeArcology.FSHedonisticDecadence = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChattelReligionist != "unset">>
<br><<link "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRomanRevivalist != "unset">>
<br><<link "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSAztecRevivalist !== "unset">>
<br><<link "Force Abandonment of Aztec Revivalism">><<set $activeArcology.FSAztecRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEgyptianRevivalist != "unset">>
<br><<link "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEdoRevivalist != "unset">>
<br><<link "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSArabianRevivalist != "unset">>
<br><<link "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChineseRevivalist != "unset">>
<br><<link "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].embargoTarget != -1>>
<br>
[[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = -1]]
<</if>>
<<if $arcologies[0].influenceTarget != -1>>
<br>
[[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget = -1]]
<</if>>
|
mayibrad/fc
|
src/uncategorized/neighborInteract.tw
|
tw
|
mit
| 14,513 |
:: Neighbors Development [nobr]
<<set $averageProsperity = 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].prosperity < 10>>
<<set $arcologies[$i].prosperity = 10>>
<</if>>
<<set $averageProsperity += $arcologies[$i].prosperity>>
<</for>>
<<set $averageProsperity = $averageProsperity/$arcologies.length>>
<<set _corpBonus = Math.trunc($corpProfit*0.05)>>
<<if $useTabs == 0>>__Arcologies in the Free City__<</if>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<br>
''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,
/* PROSPERITY */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].prosperity > 300>>
<<set $arcologies[$i].prosperity = 300>>
<<else>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<<case "a corporation" "an oligarchy">>
<<set $arcologies[$i].prosperity += random(-1,2)>>
<<case "a committee" "your trustees">>
<<set $arcologies[$i].prosperity += random(0,2)>>
<<case "an individual">>
<<set $arcologies[$i].prosperity += random(0,3)>>
<<case "your agent">>
<<set $arcologies[$i].prosperity += random(0,3)>>
<<agentLeadership>>
<<set $arcologies[$i].prosperity += $agentBonus>>
<<default>>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<</switch>>
<</if>>
<</if>>
<<if $arcologies[$i].honeymoon > 0>>
<<set $arcologies[$i].honeymoon -= 1>>
<</if>>
<<if $arcologies[$i].government == "your agent">>
<<for _k = 0; _k < $leaders.length; _k++>>
<<if $leaders[_k].ID == $arcologies[$i].leaderID>>
is being run by your agent @@.deeppink;$leaders[_k].slaveName@@.
<<if $leaders[_k].assignment != "be your agent">>
<<assignJob $leaders[_k] "be your agent">>
<</if>>
<<if $agentBonus > 0>>@@.green;She does an excellent job this week.@@<</if>>
The arcology
<</if>>
<</for>>
<<elseif $arcologies[$i].government == "your trustees">>
is being run by @@.mediumseagreen;your trustees@@. The arcology
<</if>>
<<if $arcologies[$i].direction == 0>>
<<set _error = 5>>
<<else>>
<<set _error = 10>>
<</if>>
<<set _error -= 2*$assistantPower>>
has an estimated GSP of @@.yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-_error,100+_error))/100)>>m,@@
<<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>>
undergoing some internal turmoil. @@.yellow;It undergoes a change of government.@@ A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = "an individual">>
<<set $arcologies[$i].honeymoon += 10>>
<<elseif ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership.
<<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>>
@@.yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements.
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = 0>>
<<set $arcologies[$i].government = "your trustees">>
<<else>>
The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>>
undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>>
@@.yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "your trustees">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = 1>>
<</if>>
<<default>>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<</switch>>
<<else>>
The arcology is paralyzed by dissention over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle, since its current government owns less of it than its largest rival for control.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>>
@@.yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<if random(0,2) == 0>>
Its elected officials surrender power to a small group of leading citizens.
<<set $arcologies[$i].government = "an oligarchy">>
<<else>>
Its elected officials are forced to give way to a committee of public safety.
<<set $arcologies[$i].government = "a committee">>
<</if>>
<<case "a committee">>
<<if random(0,2) == 0>>
Its ruling committee forms it into a corporation in the hope this will spur growth.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle within its ruling committee leaves only a few leading citizens in power.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<case "an oligarchy">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = 1>>
<</if>>
<<case "an individual">>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<<case "a corporation">>
<<if random(0,2) == 0>>
A power struggle within the corporation that runs it is won by a single person.
<<set $arcologies[$i].government = "an individual">>
<<else>>
The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<default>>
Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems.
<<set $arcologies[$i].government = "elected officials">>
<</switch>>
<<set $desc = []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist < random(10,150)>>
<<set $desc.push("Racial Subjugationism")>>
<<set $arcologies[$i].FSSubjugationist = "unset">>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSupremacist < random(10,150)>>
<<set $desc.push("Racial Supremacy")>>
<<set $arcologies[$i].FSSupremacist = "unset">>
<<else>>
<<set $arcologies[$i].FSSupremacist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus < random(10,150)>>
<<set $desc.push("Repopulation Focus")>>
<<set $arcologies[$i].FSRepopulationFocus = "unset">>
<<else>>
<<set $arcologies[$i].FSRepopulationFocus -= 10>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart < random(10,150)>>
<<set $desc.push("Eugenics")>>
<<set $arcologies[$i].FSRestart = "unset">>
<<else>>
<<set $arcologies[$i].FSRestart -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist < random(10,150)>>
<<set $desc.push("Gender Radicalism")>>
<<set $arcologies[$i].FSGenderRadicalist = "unset">>
<<else>>
<<set $arcologies[$i].FSGenderRadicalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>>
<<set $desc.push("Gender Fundamentalism")>>
<<set $arcologies[$i].FSGenderFundamentalist = "unset">>
<<else>>
<<set $arcologies[$i].FSGenderFundamentalist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist < random(10,150)>>
<<set $desc.push("Paternalism")>>
<<set $arcologies[$i].FSPaternalist = "unset">>
<<else>>
<<set $arcologies[$i].FSPaternalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist < random(10,150)>>
<<set $desc.push("Degradationism")>>
<<set $arcologies[$i].FSDegradationist = "unset">>
<<else>>
<<set $arcologies[$i].FSDegradationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist < random(10,150)>>
<<set $desc.push("Body Purism")>>
<<set $arcologies[$i].FSBodyPurist = "unset">>
<<else>>
<<set $arcologies[$i].FSBodyPurist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist < random(10,150)>>
<<set $desc.push("Transformation Fetishism")>>
<<set $arcologies[$i].FSTransformationFetishist = "unset">>
<<else>>
<<set $arcologies[$i].FSTransformationFetishist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>>
<<set $desc.push("Youth Preferentialism")>>
<<set $arcologies[$i].FSYouthPreferentialist = "unset">>
<<else>>
<<set $arcologies[$i].FSYouthPreferentialist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>>
<<set $desc.push("Maturity Preferentialism")>>
<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>
<<else>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>>
<<set $desc.push("Slimness Enthusiasm")>>
<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>
<<else>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 10>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist < random(10,150)>>
<<set $desc.push("Asset Expansionism")>>
<<set $arcologies[$i].FSAssetExpansionist = "unset">>
<<else>>
<<set $arcologies[$i].FSAssetExpansionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist < random(10,150)>>
<<set $desc.push("Pastoralism")>>
<<set $arcologies[$i].FSPastoralist = "unset">>
<<else>>
<<set $arcologies[$i].FSPastoralist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<if $arcologies[$i].FSCummunism < random(10,150)>>
<<set $desc.push("Cummunism")>>
<<set $arcologies[$i].FSCummunism = "unset">>
<<else>>
<<set $arcologies[$i].FSCummunism -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>>
<<set $desc.push("Physical Idealism")>>
<<set $arcologies[$i].FSPhysicalIdealist = "unset">>
<<else>>
<<set $arcologies[$i].FSPhysicalIdealist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<if $arcologies[$i].FSHedonisticDecadence < random(10,150)>>
<<set $desc.push("Decadent Hedonism")>>
<<set $arcologies[$i].FSHedonisticDecadence = "unset">>
<<else>>
<<set $arcologies[$i].FSHedonisticDecadence -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist < random(10,150)>>
<<set $desc.push("Chattel Religionism")>>
<<set $arcologies[$i].FSChattelReligionist = "unset">>
<<else>>
<<set $arcologies[$i].FSChattelReligionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist < random(10,150)>>
<<set $desc.push("Roman Revivalism")>>
<<set $arcologies[$i].FSRomanRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSRomanRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<if $arcologies[$i].FSAztecRevivalist < random(10,150)>>
<<set $desc.push("Aztec Revivalism")>>
<<set $arcologies[$i].FSAztecRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSAztecRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>>
<<set $desc.push("Egyptian Revivalism")>>
<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist < random(10,150)>>
<<set $desc.push("Edo Revivalism")>>
<<set $arcologies[$i].FSEdoRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSEdoRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist < random(10,150)>>
<<set $desc.push("Arabian Revivalism")>>
<<set $arcologies[$i].FSArabianRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSArabianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist < random(10,150)>>
<<set $desc.push("Chinese Revivalism")>>
<<set $arcologies[$i].FSChineseRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSChineseRevivalist -= 10>>
<</if>>
<</if>>
<<if $desc.length == 0>>
<<elseif $desc.length > 2>>
Its citizens take the opportunity to make radical social changes, @@.cyan;purging the $desc[0]@@,
<<for _k = 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k] favored by the old government.
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Its citizens take the opportunity to make social changes, @@.cyan;discarding the $desc[0] and $desc[1]@@ favored by the old government.
<<else>>
Its citizens take the opportunity to make social change and @@.cyan;abandon the $desc[0]@@ favored by the old government.
<</if>>
<<else>>
The arcology is paralyzed by internal dissention over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif $arcologies[$i].prosperity >= 300>>
at the maximum possible prosperity.
<<elseif $arcologies[$i].prosperity > $averageProsperity + 10>>
much more prosperous than the rest of the Free City, limiting its economic development.
<<set $arcologies[$i].prosperity -= 1>>
<<if $arcologies[$i].direction != 0>>
<<if $rivalSet == 0>>
<<if $rivalryFS != 0>>
<<set $arcologies[$i].rival = 1>>
<<set $rivalSet = 1>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>>
about as prosperous as the rest of the Free City.
<<else>>
<<if ($arcologies[$i].honeymoon > 0)>>
far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the @@.lightgreen;honeymoon period@@ after its recent change of government, suppressing dissention and further encouraging growth.
<<set $arcologies[$i].prosperity += 2>>
<<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>>
<<set $arcologies[$i].ownership += 1>>
<</if>>
<<else>>
not as prosperous as the rest of the Free City, spurring its economic development.
<<set $arcologies[$i].prosperity += 1>>
<</if>>
<</if>>
/* NATURAL CHANGES TO MINORITY SHARE */
<<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>>
<<set $arcologies[$i].ownership = 0>>
<</if>>
<<set _owned = $arcologies[$i].minority+$arcologies[$i].ownership+$arcologies[$i].PCminority>>
<<if $arcologies[$i].minority < 10>>
<<set $arcologies[$i].minority = 0>>
<<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>>
<<set $arcologies[$i].minority = 0>>
<<elseif _owned >= 95>>
<<set $arcologies[$i].minority -= random(3,5)>>
<<elseif $arcologies[$i].minority > (100 - _owned)*5>>
<<set $arcologies[$i].minority -= random(3,5)>>
<<elseif $arcologies[$i].minority < (100 - _owned)*4>>
<<if $arcologies[$i].minority < 10>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>>
<<set $arcologies[$i].minority = 10>>
<</if>>
<<else>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>>
<<if $arcologies[$i].prosperity < random(0,300)>>
<<set $arcologies[$i].minority += random(0,2)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].direction != 0>>
/* AI ARCOLOGY SHARE BUYING AND SELLING */
<<if $arcologies[$i].government != "your agent">>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>>
<<set _prosperityDiff = $arcologies[$i].prosperity-$averageProsperity>>
<<if _prosperityDiff > random(-10,50)>>
Its leadership acquires an increased share of its ownership.
<<set $arcologies[$i].ownership += 1>>
<<set $arcologies[$i].prosperity -= 5>>
This places its government in control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
<<elseif _prosperityDiff < random(-50,10)>>
<<if $arcologies[$i].ownership > 0>>
Its leadership sells off some of its ownership to stay afloat.
<<set $arcologies[$i].ownership -= 1>>
<<set $arcologies[$i].prosperity += 5>>
This leaves its government in control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>>
<<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>>
<</if>>
<<else>>
<<if (($arcologies[$i].ownership + $arcologies[$i].PCminority) >= 99) && ($arcologies[$i].rival != 1)>>
<<set $arcologies[$i].ownership = 98 - $arcologies[$i].PCminority>>
<<else>>
<<set $arcologies[$i].minority = Math.clamp(98 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 98)>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AI ARCOLOGY RENTS TO PC */
<<if $arcologies[$i].PCminority > 0>>
<<set $rents = ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>>
<<set $cash += $rents>>
This week, you made @@.yellowgreen;¤$rents@@ from your holdings in this arcology.
<</if>>
/* AI ARCOLOGY RENAMING */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$i].name == $arcologies[$j].name>>
<<set $arcologies[$i].name = "Arcology X-"+($i < 4 ? $i : $i + 1)>> /* X-4 is reserved for player's arcology, so X-1 is available */
It resumes its original name, ''$arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name.
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
/* ECONOMIC WARFARE */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction == $arcologies[$j].embargoTarget>>
<<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>>
<<if $arcologies[$j].direction != 0>>
<<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>>
<</if>>
$arcologies[$i].name targets $arcologies[$j].name for @@.red;economic warfare@@.
<</if>>
<</for>>
/* FUTURE SOCIETY PROGRESS */
<<set _societiesAdopted = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $efficiency = random(-2,2)>>
<<case "a committee">>
<<set $efficiency = random(-1,2)>>
<<case "an oligarchy" "your trustees">>
<<set $efficiency = random(-1,3)>>
<<case "an individual">>
<<set $efficiency = random(-1,5)>>
<<case "your agent">>
<<set $efficiency = random(-1,5)>>
<<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>>
<<case "a corporation">>
<<set $efficiency = random(1,2)>>
<<default>>
<<set $efficiency = random(-3,3)>>
<</switch>>
<<if $arcologies[$i].rival == 1>>
<<set $efficiency += random(0,2)>>
<</if>>
<<set _FSCrossThresh = 5>>
<<if $arcologies[$i].direction == 0>>
<<set _FSCrossThresh -= $CulturalOpenness*5>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<set _FSCrossThresh += 5>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSupremacist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSupremacist += 1>>
<<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationist == $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>>
<<set $arcologies[$i].FSSupremacist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>>
<<set $arcologies[$i].FSSupremacist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSupremacistRace>>
<<case "white">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistPacificIslander.random()>>
<<case "malay">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMalay.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMixedRace.random()>>
<</switch>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSupremacist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSupremacistRace Supremacy.
<<set $arcologies[$i].FSSupremacist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace != "unselected">>
<<if $captureUpgradeRace != "none">>
<<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>>
It's a @@.lightgreen;good market@@ for your corporation's racially inferior slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSupremacist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSubjugationist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSubjugationist += 1>>
<<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSupremacist == $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>>
<<set $arcologies[$i].FSSubjugationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>>
<<set $arcologies[$i].FSSubjugationist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSubjugationistRace>>
<<case "white">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistPacificIslander.random()>>
<<case "malay">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMalay.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMixedRace.random()>>
<</switch>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSubjugationist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSubjugationistRace Subjugationism.
<<set $arcologies[$i].FSSubjugationist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>>
It's a @@.lightgreen;good market@@ for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSubjugationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRepopulationFocus += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Repopulationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<elseif $arcologies[$j].FSRestart > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Repopulationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Eugenics society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRepopulationFocus - $FSLockinLevel>>
<<set $arcologies[$i].FSRepopulationFocus = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Repopulationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to setup.ArcologyNamesRepopulationist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRepopulationFocus < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Repopulationism.
<<set $arcologies[$i].FSRepopulationFocus = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's a @@.lightgreen;good market@@ for your corporation's milky cows, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $captureUpgradeAge == "young">>
It's a @@.lightgreen;good market@@ for your corporation's youthful captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRestart += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRestart > $arcologies[$i].FSRestart + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Eugenics in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRestart += 1>>
<<elseif $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRestart + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Eugenics in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Repopulationist society.<</if>>
<<set $arcologies[$i].FSRestart -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRestart >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRestart - $FSLockinLevel>>
<<set $arcologies[$i].FSRestart = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSRestartResearch = 1>>
Eugenics has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesEugenics.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRestart < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Eugenics.
<<set $arcologies[$i].FSRestart = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeGenitalia == "gelded">>
It's an excellent market for your corporation's nuetered slavegirls, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "highly skilled">>
It's a @@.lightgreen;good market@@ for your corporation's well trained toys, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $entrapmentUpgradeIntelligence == "intelligent">>
It's a @@.lightgreen;good market@@ for your corporation's smarter captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderRadicalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderRadicalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSGenderRadicalistResearch = 1>>
Gender Radicalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesGenderRadicalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderRadicalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Gender Radicalism.
<<set $arcologies[$i].FSGenderRadicalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeHormones != "unselected">>
<<if $drugUpgradeHormones != "none">>
It's a @@.lightgreen;good market@@ for your corporation's hormonally treated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<if $surgicalUpgradeGenitalia == "futanari">>
It's a @@.lightgreen;good market@@ for your corporation's beautiful futanari, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "gelded">>
It's a @@.lightgreen;good market@@ for your corporation's clipped buttsluts, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>>
It's a @@.lightgreen;good market@@ for your corporation's feminized slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderFundamentalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderFundamentalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesGenderFundamentalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Gender Fundamentalism.
<<set $arcologies[$i].FSGenderFundamentalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>>
It's a @@.lightgreen;good market@@ for your corporation's enslaved females, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPaternalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPaternalist += 1>>
<<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>>
<<set $arcologies[$i].FSPaternalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>>
<<set $arcologies[$i].FSPaternalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Paternalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesPaternalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPaternalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Paternalism.
<<set $arcologies[$i].FSPaternalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "care">>
It's a @@.lightgreen;good market@@ for your corporation's well-treated companions, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $surgicalUpgradeCosmetics == "applied">>
It's a @@.lightgreen;good market@@ for your corporation's meticulously beautified ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSDegradationist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSDegradationist += 1>>
<<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>>
<<set $arcologies[$i].FSDegradationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>>
<<set $arcologies[$i].FSDegradationist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Degradationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesDegradationist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSDegradationist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Degradationism.
<<set $arcologies[$i].FSDegradationist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "brutality">>
It's a @@.lightgreen;good market@@ for your corporation's thoroughly terrified slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $entrapmentUpgradeIntelligence == "stupid">>
It's a @@.lightgreen;good market@@ for your corporation's idiotic sluts, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "fucknugget">>
It's a @@.lightgreen;good market@@ for your corporation's ex-human sex toys, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSBodyPurist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSBodyPurist += 1>>
<<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>>
<<set $arcologies[$i].FSBodyPurist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>>
<<set $arcologies[$i].FSBodyPurist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Body Purism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesBodyPurist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSBodyPurist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Body Purism.
<<set $arcologies[$i].FSBodyPurist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>>
<<if $surgicalUpgradeGenitalia != "fucknugget">>
It's a @@.lightgreen;good market@@ for your corporation's implant-free slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSBodyPurist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSTransformationFetishist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>>
<<set $arcologies[$i].FSTransformationFetishist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSTransformationFetishistResearch = 1>>
Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesTransformationFetishist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Transformation Fetishism.
<<set $arcologies[$i].FSTransformationFetishist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeImplants == "applied">>
It's a @@.lightgreen;good market@@ for your corporation's implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeImplants == "absurd">>
It's an excellent market for your corporation's absurdly implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSYouthPreferentialist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSYouthPreferentialist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesYouthPreferentialist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSYouthPreferentialistResearch = 1>>
<</if>>
<<elseif $arcologies[$i].FSYouthPreferentialist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Youth Preferentialism.
<<set $arcologies[$i].FSYouthPreferentialist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "young">>
It's a @@.lightgreen;good market@@ for your corporation's young slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSMaturityPreferentialist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesMaturityPreferentialist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Maturity Preferentialism.
<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "old">>
It's a @@.lightgreen;good market@@ for your corporation's enslaved MILFs, improving sales and helping social progress.
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>>
<<set $arcologies[$i].FSSlimnessEnthusiast = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesSlimnessEnthusiast.random()>>
''$arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSSlimnessEnthusiastResearch = 1>>
<</if>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Slimness Enthusiasm.
<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionOne != "huge">>
<<if $drugUpgradeInjectionOne != "tasteful">>
<<if $drugUpgradeInjectionTwo != "supermassive">>
<<if $drugUpgradeInjectionTwo != "pastoral">>
<<if $generalUpgradeWeight == "attractive">>
It's a @@.lightgreen;good market@@ for your corporation's trim slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSAssetExpansionist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>>
<<set $arcologies[$i].FSAssetExpansionist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSAssetExpansionistResearch = 1>>
Asset Expansionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesAssetExpansionist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Asset Expansionism.
<<set $arcologies[$i].FSAssetExpansionist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "supermassive">>
It's an excellent market for your corporation's world-class tits and ass, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $drugUpgradeInjectionTwo == "pastoral">>
It's a @@.lightgreen;good market@@ for your corporation's hugely endowed cows, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $drugUpgradeInjectionOne == "huge">>
It's a @@.lightgreen;good market@@ for your corporation's stacked slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPastoralist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPastoralist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>>
<<set $arcologies[$i].FSPastoralist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Pastoralism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesPastoralist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPastoralist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Pastoralism.
<<set $arcologies[$i].FSPastoralist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's an excellent market for your corporation's world-class milk producers, improving sales and helping social progress.
<<set $arcologies[$i].FSPastoralist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSCummunism += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSCummunism > $arcologies[$i].FSCummunism + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Cummunism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSCummunism += 1>>
<<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSCummunism + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Cummunism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>>
<<set $arcologies[$i].FSCummunism -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSCummunism >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSCummunism - $FSLockinLevel>>
<<set $arcologies[$i].FSCummunism = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Cummunism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesCummunism.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSCummunism < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Cummunism.
<<set $arcologies[$i].FSCummunism = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's an excellent market for your corporation's world-class cum producers, improving sales and helping social progress.
<<set $arcologies[$i].FSCummunism += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $drugUpgradeHormones == "XY">>
It's a @@.lightgreen;good market@@ for your corporation's masculinized slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSCummunism += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPhysicalIdealist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<elseif $arcologies[$j].FSHedonisticDecadence > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Physical Idealism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Decadent Hedonism society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>>
<<set $arcologies[$i].FSPhysicalIdealist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Physical Idealism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesPhysicalIdealist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Physical Idealism.
<<set $arcologies[$i].FSPhysicalIdealist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeMuscle == "ripped">>
It's an excellent market for your corporation's ripped chicks, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $generalUpgradeMuscle == "toned">>
It's a @@.lightgreen;good market@@ for your corporation's toned ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSHedonisticDecadence += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSHedonisticDecadence > $arcologies[$i].FSHedonisticDecadence + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Decadent Hedonism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSHedonisticDecadence += 1>>
<<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSHedonisticDecadence + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Decadent Hedonism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealism society.<</if>>
<<set $arcologies[$i].FSHedonisticDecadence -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSHedonisticDecadence >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSHedonisticDecadence - $FSLockinLevel>>
<<set $arcologies[$i].FSHedonisticDecadence = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSHedonisticDecadenceResearch = 1>>
Decadent Hedonism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesHedonisticDecadence.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Decadent Hedonism.
<<set $arcologies[$i].FSHedonisticDecadence = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "care">>
It's an excellent market for your corporation's well kept, happy slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSHedonisticDecadence += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "highly skilled">>
It's a @@.lightgreen;good market@@ for your corporation's skilled slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSHedonisticDecadence += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChattelReligionist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChattelReligionist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>>
<<set $arcologies[$i].FSChattelReligionist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chattel Religionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesChattelReligionist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChattelReligionist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Chattel Religionism.
<<set $arcologies[$i].FSChattelReligionist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeSexEd == "highly skilled">>
It's an excellent market for your corporation's holy sex slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "competence">>
It's a @@.lightgreen;good market@@ for your corporation's aspiring sexual acolytes, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRomanRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSRomanRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Roman Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesRomanRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRomanRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Roman Revivalism.
<<set $arcologies[$i].FSRomanRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeEducation == "basic">>
It's a @@.lightgreen;good market@@ for your corporation's properly educated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSAztecRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Aztec Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist += 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSAztecRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSAztecRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAztecRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSAztecRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Aztec Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesAztecRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Aztec Revivalism.
<<set $arcologies[$i].FSAztecRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "accents">>
It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress.
<<set $arcologies[$i].FSAztecRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEgyptianRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesEgyptianRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Egyptian Revivalism.
<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "accents">>
It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress.
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEdoRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEdoRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Edo Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesEdoRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Edo Revivalism.
<<set $arcologies[$i].FSEdoRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "eliminate">>
It's a @@.lightgreen;good market@@ for your corporation's linguistically perfect slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSArabianRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSArabianRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesArabianRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Arabian Revivalism.
<<set $arcologies[$i].FSArabianRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeDevotionTwo == "devotion">>
It's an excellent market for your corporation's harem-ready devotees, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $entrapmentUpgradeDevotionOne == "obedience">>
It's a @@.lightgreen;good market@@ for your corporation's properly broken girls, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChineseRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSChineseRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = setup.ArcologyNamesChineseRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist < 0>>
$arcologies[$i].name @@.cyan;has given up@@ on Chinese Revivalism.
<<set $arcologies[$i].FSChineseRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeIntelligence == "intelligent">>
It's a @@.lightgreen;good market@@ for your corporation's intelligent head girl prospects, improving sales and helping social progress.
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
/* FUTURE SOCIETY ADOPTION */
<<if $arcologies[$i].direction != 0>>
<<if _societiesAdopted < 4>>
<<if _societiesAdopted < ($arcologies[$i].prosperity/25)+($week/25)-3>>
<<include "Neighbors FS Adoption">>
<</if>>
<</if>>
<</if>> /* CLOSES FUTURE SOCIETY ADOPTION */
/* INFLUENCE RECEPTION */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if $arcologies[$j].influenceTarget == $arcologies[$i].direction>>
<<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>>
<<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>>
<<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>>
<<if $CulturalOpenness == 1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus *= 2>>
<</if>>
<<elseif $CulturalOpenness == -1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<<set $desc = []>>
<<set _alignment = 0>>
<<if $arcologies[$j].FSSubjugationist > 60>>
<<if ($arcologies[$i].FSSubjugationist != "unset")>>
<<if ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Subjugationism")>>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Subjugationism")>>
<</if>>
<<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Supremacism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSupremacist > 60>>
<<if ($arcologies[$i].FSSupremacist != "unset")>>
<<if ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Supremacism")>>
<<else>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Supremacism")>>
<</if>>
<<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Subjugationism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRepopulationFocus > 60>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Repopulationism")>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Eugenics")>>
<</if>>
<<elseif $arcologies[$j].FSRestart > 60>>
<<if $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Eugenics")>>
<<elseif $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Repopulation Efforts")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSGenderRadicalist > 60>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Gender Radicalism")>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Fundamentalism")>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist > 60>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Gender Fundamentalism")>>
<<elseif $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Radicalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPaternalist > 60>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Paternalism")>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Degradationism")>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist > 60>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Degradationism")>>
<<elseif $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Paternalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSBodyPurist > 60>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Body Purism")>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Transformation Fetishism")>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist > 60>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Transformation Fetishism")>>
<<elseif $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Body Purism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSYouthPreferentialist > 60>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Youth Preferentialism")>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Maturity Preferentialism")>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > 60>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Maturity Preferentialism")>>
<<elseif $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Youth Preferentialism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSlimnessEnthusiast > 60>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Slimness Enthusiasm")>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Asset Expansionism")>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist > 60>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Asset Expansionism")>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Slimness Enthusiasm")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPastoralist > 60>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Pastoralism")>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<set $arcologies[$i].FSCummunism -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Cummunism")>>
<</if>>
<<elseif $arcologies[$j].FSCummunism > 60>>
<<if $arcologies[$i].FSCummunism != "unset">>
<<set $arcologies[$i].FSCummunism += Math.trunc(($arcologies[$j].FSCummunism-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSCummunism > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Cummunism")>>
<<elseif $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSCummunism-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Pastoralism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPhysicalIdealist > 60>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Physical Idealism")>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<set $arcologies[$i].FSHedonisticDecadence -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Hedonism")>>
<</if>>
<<elseif $arcologies[$j].FSHedonisticDecadence > 60>>
<<if $arcologies[$i].FSHedonisticDecadence != "unset">>
<<set $arcologies[$i].FSHedonisticDecadence += Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSHedonisticDecadence > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Hedonism")>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Physical Idealism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSChattelReligionist > 60>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Chattel Religionism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRomanRevivalist > 60>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Roman Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSAztecRevivalist > 60>>
<<if $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist += Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSAztecRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Aztec Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > 60>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Egyptian Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEdoRevivalist > 60>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Edo Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSArabianRevivalist > 60>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Arabian Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSChineseRevivalist > 60>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Chinese Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<</if>>
<<if $desc.length == 0>>
''$arcologies[$j].name'' attempts to influence it, but has no significant impacts.
<<elseif $desc.length > 2>>
''$arcologies[$j].name'''s mature culture influences $arcologies[$i].name's $desc[0],
<<for _k = 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
''$arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1].
<<else>>
''$arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0].
<</if>>
<<if $appliedInfluenceBonus < 0>>
<<if $appliedInfluenceBonus < 5>>
$arcologies[$j].name is societally advanced, giving it extra influence.
<<else>>
$arcologies[$j].name is societally fanatical, lending it great influence.
<</if>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<if $appliedInfluenceBonus < 0>>However, <</if>>$arcologies[$i].name is under completely unified control, making it resistant to change.
<</if>>
<<if $arcologies[$j].direction != 0>>
<<if $desc.length == 0>>
''$arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget = -1>>
<<elseif _alignment >= 4>>
''$arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget = -1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>> /* CLOSES INFLUENCE RECEPTION */
/* INFLUENCE INITIATION */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].influenceTarget == -1>>
<<set _influential = 0>> /* CHECK IF INFLUENTIAL */
<<if $arcologies[$i].FSSubjugationist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSSupremacist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSRestart > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSGenderFundamentalist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPaternalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSDegradationist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSBodyPurist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSTransformationFetishist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSAssetExpansionist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPastoralist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSCummunism > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSHedonisticDecadence > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSAztecRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSEdoRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSArabianRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSChineseRevivalist > 60>>
<<set _influential = 1>>
<</if>>
<<if _influential == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */
<<set _eligibleTargets = []>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace>>
<<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace>>
<<if $arcologies[$j].FSSupremacist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRestart != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRepopulationFocus != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderRadicalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPaternalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSBodyPurist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSYouthPreferentialist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSCummunism != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSCummunism != "unset">>
<<if $arcologies[$j].FSCummunism != "unset">>
<<if $arcologies[$j].FSCummunism < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPastoralist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSHedonisticDecadence != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSHedonisticDecadence != "unset">>
<<if $arcologies[$j].FSHedonisticDecadence != "unset">>
<<if $arcologies[$j].FSHedonisticDecadence < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPhysicalIdealist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>
<<if $arcologies[$j].FSAztecRevivalist != "unset">>
<<if $arcologies[$j].FSAztecRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _eligibleTargets.length > 0>>
<<set $arcologies[$i].influenceTarget = _eligibleTargets.random()>>
<</if>>
<</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */
<</if>>
<</if>> /* CLOSES INFLUENCE INITIATION */
<br>
<</for>>
/* PEACEKEEPERS */
<<if $plot>>
<<if $peacekeepers != 0>>
<br><br>
<<if $peacekeepers.strength >= 50>>
<<set _prisoners = Math.trunc($peacekeepers.attitude/10)+random(0,10)>>
General $peacekeepers.generalName's little empire near the arcology
<<if $peacekeepers.attitude >= 100>>
offers _prisoners menial slaves as tribute; having the area as an avowed client state @@.green;improves your reputation.@@
<<set $rep += 100, $peacekeepers.attitude = 100>>
<<else>>
delivers _prisoners menial slaves to you in payment for your past support.
<</if>>
<<set $helots += _prisoners>>
<<elseif $peacekeepers.strength < 0>>
@@.yellow;The peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City has been withdrawn.@@
<<if $peacekeepers.undermining>>
Your misinformation campaign against it in the old world media was successful. Before long, everyone in the Free City is confident that you're somehow responsible, @@.green;greatly improving your reputation.@@
<<set $rep += 2000, $peacekeepers = 0>>
<<else>>
The cost was ultimately too high. The time when old world countries could afford to waste billions on military adventurism is gone. It will not return.
<</if>>
<<else>>
There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.
<<if $peacekeepers.undermining>>
You're paying for an media misinformation campaign in the old world country that sent him. It
<<set $peacekeepers.strength -= $peacekeepers.undermining/10000>>
<<if $peacekeepers.strength < 10>>
has had a significant impact; one of the nation's two major political parties now favors withdrawing the peacekeepers.
<<else>>
has not had a significant impact yet; only a few fringe figures are arguing against the mission.
<</if>>
<</if>>
Unfortunately, the presence of so much old world military power near the Free City causes @@.red;public concern.@@
<<set $rep -= 100>>
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/neighborsDevelopment.tw
|
tw
|
mit
| 131,870 |
:: Neighbors FS Adoption [nobr]
<br><br>
''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,
is prosperous enough that
<<switch $arcologies[$i].government>>
<<case "elected officials">>
its elected officials consider
<<case "a committee">>
the committee that controls it considers
<<case "an oligarchy" "your trustees">>
its leading citizens consider
<<case "an individual">>
its owner and its citizens consider
<<case "your agent">>
@@.deeppink;your agent@@ and its citizens consider
<<case "a corporation">>
its board of directors considers
<<default>>
its citizens consider
<</switch>>
societal development.
<<set $adopted = 0>>
/* PRIME RIVALRY FS ADOPTION */
<<if $arcologies[$i].rival == 1>>
<<if $arcologies[$i].government == "an individual">>
<<if $rivalryFSAdopted == 0>>
<<set $rivalryFSAdopted = 1>>
<<set $desc = "Its owner is">>
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
<<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist = "unset">><</if>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>
<<case "Racial Supremacism">>
<<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist = "unset">><</if>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>
<<case "Repopulation Focus">>
<<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus = "unset">><</if>>
$desc obsessed with building a new society based on its societal elite, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<<case "Eugenics">>
<<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart = "unset">><</if>>
$desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<<case "Gender Radicalism">>
<<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist = "unset">><</if>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<<case "Gender Fundamentalism">>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist = "unset">><</if>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<<case "Paternalism">>
<<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist = "unset">><</if>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<case "Degradationism">>
<<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<case "Body Purism">>
<<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<case "Transformation Fetishism">>
<<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist = "unset">><</if>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<case "Youth Preferentialism">>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist = "unset">><</if>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<case "Maturity Preferentialism">>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<case "Slimness Enthusiasm">>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<case "Asset Expansionism">>
<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<case "Pastoralism">>
<<if $arcologies[$i].FSPastoralist != "unset">><<set $arcologies[$i].FSPastoralist = "unset">><</if>>
$desc loves cum, leading the arcology to @@.yellow;adopt Cummunism.@@
<<set $arcologies[$i].FSCummunism = 5>><<set $adopted = 1>>
<<case "Cummunism">>
<<if $arcologies[$i].FSCummunism != "unset">><<set $arcologies[$i].FSCummunism = "unset">><</if>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<case "Hedonistic Decadence">>
<<if $arcologies[$i].FSHedonisticDecadence != "unset">><<set $arcologies[$i].FSHedonisticDecadence = "unset">><</if>>
$desc devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<case "Physical Idealism">>
<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>>
$desc addicted to pleasure, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set $adopted = 1>>
<<case "Chattel Religionism">>
<<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull = "unset">><</if>>
$desc open minded, leading the arcology to @@.yellow;permit cultural freedom.@@
<<set $arcologies[$i].FSNull = 5>><<set $adopted = 1>>
<<case "Multiculturalism">>
<<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist = "unset">><</if>>
$desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<case "Roman Revivalism">>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<<case "Egyptian Revivalism">>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<<case "Edo Revivalism">>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<case "Arabian Revivalism">>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<case "Chinese Revivalism">>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<case "Aztec Revivalism">>
<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</switch>>
<<else>>
/* RIVAL ADOPTION */
<<set $desc = "Its owner is">>
<<if $arcologies[0].FSSubjugationist > random(5,60)>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist > random(5,60)>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart > random(5,60)>>
<<if ($arcologies[$i].FSRestart == "unset") and ($arcologies[$i].FSRepopulationFocus == "unset")>>
$desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>>
<<if ($arcologies[$i].FSRestart == "unset") and ($arcologies[$i].FSRepopulationFocus == "unset")>>
$desc obsessed with creating a new, better society, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSDegradationist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(5,60)>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSCummunism > random(5,60)>>
<<if ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
$desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@
<<set $arcologies[$i].FSCummunism = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(5,60)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSHedonisticDecadence > random(5,60)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc pretty devoted to indulging their every whim, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSAztecRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AGENT ADOPTION*/
<<if ($arcologies[$i].government == "your agent")>>
<<for $j = 0; $j < $leaders.length; $j++>>
<<if $arcologies[$i].leaderID == $leaders[$j].ID>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset")>>
<<if ($arcologies[$i].FSRestart == "unset")>>
<<if $leaders[$j].fetish == "pregnancy">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<<elseif ($leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)) && $leaders[$j].genes == "XX">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone.
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset")>>
<<if ($arcologies[$i].FSGenderFundamentalist == "unset")>>
<<if $leaders[$j].dick > 0>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].pregKnown == 1 || $leaders[$j].bellyPreg > 1500>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSPaternalist == "unset")>>
<<if ($arcologies[$i].FSDegradationist == "unset")>>
<<if $leaders[$j].behavioralQuirk == "advocate">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "sadist">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSBodyPurist == "unset")>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset")>>
<<if $leaders[$j].chem > 50>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].boobsImplant > 1000>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset")>>
<<if ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
<<if $leaders[$j].actualAge <= 25>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].actualAge > 35>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset")>>
<<if $leaders[$j].behavioralQuirk == "insecure">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "boobs">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
<<if ($arcologies[$i].FSCummunism == "unset")>>
<<if $leaders[$j].fetish == "cumslut">> /* this will become the cum focused condition, being replaced with breast focus for milk */
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Cumminism@@, since she already loves sucking down huge loads of cum.
<<set $arcologies[$i].FSCummunism = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "boobs">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Pastoralism@@, since she loves boobs and adores suckling them.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSHedonisticDecadence == "unset")>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>
<<if $leaders[$j].behavioralFlaw == "gluttonous">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism@@, since she already loves over-eating.
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "fitness">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish != "none" && $leaders[$j].fetishStrength >= 100>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism@@, since she seeks to satisfy her powerful fetish.
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
<<if ($arcologies[$i].FSNull == "unset")>>
<<if $leaders[$j].behavioralQuirk == "devout">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "sinful">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>
<<if ($arcologies[$i].FSAztecRevivalist == "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if ($leaders[$j].relationshipTarget != 0)>>
<<for $k = 0; $k < $slaves.length; $k++>>
<<if $leaders[$j].mother == $slaves[$k].ID>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].father == $slaves[$k].ID>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].ID == $slaves[$k].father>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].ID == $slaves[$k].mother>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif areSisters($leaders[$j], $slaves[$k]) > 0>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Mexican">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>
<<if ($arcologies[$i].FSAztecRevivalist == "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Mexican">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes extended family mode */
<<break>>
<</if>>
<</for>>
<</if>>
/* CROSS-FS ADOPTION*/
<<if $adopted == 0>>
<<if $arcologies[$i].FSSubjugationist > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's racial Subjugationist culture @@.yellow;pushes it towards Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && $arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if random(0,1) == 0>>
The arcology's racial Subjugationist culture @@.yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<else>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Aztec Revivalism,@@ since the enslavement and sacrifice of slaves was fundamental to the culture.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSSupremacist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset") && ($arcologies[$i].FSSupremacistRace == "asian")>>
<<if random(0,1) == 0>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<else>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSRepopulationFocus > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpationist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Repopulationist culture @@.yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses.
<<set $arcologies[$i].FSAssetExpationist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSGenderFundamentalist == "unset") && ($arcologies[$i].FSGenderRadicalist == "unset")>>
The arcology's Repopulationist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSRestart > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's elite focused culture @@.yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
The arcology's wide range of imports @@.yellow;pushes it towards Decadent Hedonism,@@ since it has access to so many undiscovered pleasures.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSGenderRadicalist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Cummunism,@@ since many of its slaves are capable of giving cum.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSPaternalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
The arcology's Degradationist culture @@.yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
The arcology's Degradationist culture @@.yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSBodyPurist > random(50,200)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
The arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Body Purist culture @@.yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulation,@@ since many of its slaves are deliciously ripe for breeding.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>>
<<if ($arcologies[$i].FSMaturityPreferentialist == "unset") && ($arcologies[$i].FSYouthPreferentialist == "unset")>>
The arcology's Asset Expansionist culture @@.yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSPastoralist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Repopulation,@@ since pregnancy stimulates milk flow.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSCummunism > random(50,200)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
The arcology's Cummunist culture @@.yellow;pushes it towards Physical Idealism,@@ since big balls and huge loads go hand in hand with masculine muscles.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Cummunist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as balls that are too big.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Cummunist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about cum purity.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSHedonisticDecadence > random(50,200)>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
The arcology's Hedonistic culture @@.yellow;pushes it towards Pastoralism,@@ since nothing beats a nice glass of fresh squeezed milk with your cake.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Hedonistic culture @@.yellow;pushes it towards Paternalism,@@ since happiness is infectious.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $seed = 1>>
<<elseif ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Cummunism,@@ since muscular, testosterone filled slaves make admirable cumshots.
<<set $arcologies[$i].FSCummunism = 5>><<set $seed = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSChattelReligionist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Chattel Religionist culture @@.yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Chattel Religionist culture @@.yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSRomanRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Roman Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSAztecRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's Aztec Revivalist culture @@.yellow;pushes it towards Degradation,@@ since most Aztec war slaves were tortured and sacrificed.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSEdoRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSArabianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Arabian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSChineseRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Chinese Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
/* NEIGHBOR ADOPTION*/
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<set $influenceBonus = 0>>
<<if $arcologies[$i].direction == $arcologies[$j].influenceTarget>>
$arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction.
<<set $influenceBonus = 20>>
<</if>>
<<set $activeArcology = $arcologies[$i]>>
<<set $targetArcology = $arcologies[$j]>>
<<include "Arcology Opinion">>
<<if $opinion >= 50>>
$arcologies[$i].name is already aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values.
<<set $influenceBonus += $opinion-50>>
<<elseif $opinion <= -50>>
$arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values.
<<set $influenceBonus += $opinion+50>>
<</if>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>>
<<if $arcologies[$j].FSSubjugationist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[$j].FSSubjugationistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>>
<<if $arcologies[$j].FSSupremacist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts $arcologies[$j].FSSupremacistRace Supremacy@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[$j].FSSupremacistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
<<if $arcologies[$j].FSRepopulationFocus > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Repopulation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSRestart > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Eugenics@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
<<if $arcologies[$j].FSGenderRadicalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
<<if $arcologies[$j].FSPaternalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSDegradationist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
<<if $arcologies[$j].FSBodyPurist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSTransformationFetishist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
<<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
<<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSAssetExpansionist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
<<if $arcologies[$j].FSPastoralist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSCummunism > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Cummunism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSCummunism = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
<<if $arcologies[$j].FSHedonisticDecadence > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Decadent Hedonism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSChattelReligionist == "unset") && ($arcologies[$i].FSNull == "unset")>>
<<if $arcologies[$j].FSChattelReligionist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if $arcologies[$j].FSRomanRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSAztecRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Aztec Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEdoRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSArabianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSChineseRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
/* RANDOM ADOPTION*/
<<if $adopted == 0>>
<<if random(0,4) == 1>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $desc = "Its elected leaders are">>
<<case "a committee">>
<<set $desc = "A majority of its ruling committee is">>
<<case "an oligarchy" "your trustees">>
<<set $desc = "Its leading citizens are">>
<<case "an individual">>
<<set $desc = "Its owner is">>
<<case "your agent">>
<<set $desc = "Your agent and its citizens are">>
<<case "a corporation">>
<<set $desc = "Most of its board of directors are">>
<<default>>
<<set $desc = "Its citizens are">>
<</switch>>
<<switch random(1,25)>>
<<case 1>>
<<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset") || ($seed != $arcologies[$i].FSSupremacistRace)>>
$desc preoccupied by a racial animus towards $seed people, leading the arcology to @@.yellow;adopt $seed Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $seed>>
<</if>>
<</if>>
<<case 2>>
<<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset") || ($seed != $arcologies[$i].FSSubjugationistRace)>>
$desc preoccupied by belief in the superiority of the $seed race, leading the arcology to @@.yellow;adopt $seed Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $seed>>
<</if>>
<</if>>
<<case 3>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<</if>>
<<case 4>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<<case 5>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<<case 6>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<<case 7>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<<case 8>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<</if>>
<<case 9>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<<case 10>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<<case 11>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<<case 12>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<<case 13>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FScummunism == "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<</if>>
<<case 14>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<</if>>
<<case 15>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
$desc is devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<<case 16>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 17>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@
<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 18>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 19>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 20>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 21>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 22>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
$desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@.yellow;adopt Repopulation Efforts.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<case 23>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
$desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<</if>>
<<case 24>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
$desc obsessed with indulging their every desire, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@
<<set $arcologies[$i].FSHedonisticDecadence = 5>><<set $adopted = 1>>
<</if>>
<<case 25>>
<<if ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
$desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@
<<set $arcologies[$i].FSCummunism = 5>><<set $adopted = 1>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $adopted == 0>>
Its future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity.
<<set $arcologies[$i].prosperity -= 1>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/neighborsFSAdoption.tw
|
tw
|
mit
| 73,227 |
:: New Game Plus [nobr]
<<set $ui = "start", $slavesToImport = 0>>
<<if ndef $slavesToImportMax>>
<<set $slavesToImportMax = 5>>
<</if>>
<<silently>><<include "Backwards Compatibility">><</silently>>
You have decided to start over. You'll be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and possibly even your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely.
<br><br>
You have the funds to bring $slavesToImportMax slaves with you (or your equivalent) to a new arcology.
<<if $cash >= 50000+($slavesToImportMax*10000)>>
It will cost ¤<<print 50000+($slavesToImportMax*10000)>> to insure another slave's safe transfer. You have ¤$cash to spend.
<br>[[Increase minimum transferred slaves by 1.|New Game Plus][$cash -= (50000+($slavesToImportMax*10000)), $slavesToImportMax++]]
<<else>>
You lack the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It would cost <<print 50000+($slavesToImportMax*10000)>>¤ to guarantee another's safe transfer.
<</if>>
<br>
<<if $freshPC == 0>>
<<if $retainCareer == 1 && $PC.career != "arcology owner">>
<<if $week > 52 || ($PC.slaving >= 100 && $PC.trading >= 100 && $PC.warfare >= 100 && $PC.slaving >= 100 && $PC.engineering >= 100 && $PC.medicine >= 100)>>
You have acquired a fair amount of knowledge regarding arcologies and their day-to-day management in your time spent as one's owner qualifying you as an @@.orange;"arcology owner"!@@ Benefits include:
@@.lime;20% reduced cost of construction.@@
@@.lime;Free additional starting rep along with easy rep maintenance.@@
@@.lime;Reduced mercenary costs.@@
@@.lime;An eye for gingered slaves.@@
<<if $retainCareer == 1>>
[[Change career.|New Game Plus][$retainCareer = 0]]
<<elseif $retainCareer == 0>>
[[Don't change career.|New Game Plus][$retainCareer = 1]]
<</if>>
<<else>>
You lack the experience needed to qualify for a career change to "arcology owner".
<</if>>
<</if>>
<br>[[Start over with a new player character.|New Game Plus][$freshPC = 1, $retainCareer = 1]]
<<else>>
[[Use existing player character.|New Game Plus][$freshPC = 0]]
<</if>>
<br><br>
<<if $cheatMode == 1>><<link "DEBUG: Add all slaves to import list">><<for _ngi = 0; _ngi < $slaves.length; _ngi++>><<assignJob $slaves[_ngi] "be imported">><</for>><<goto "New Game Plus">><</link>><br><</if>>
Select up to $slavesToImportMax slaves to be imported into a new game and then [[click here.|init][$saveImported = 1]]
<br><br>''These slaves will be imported into the new game:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<br><br>
<<if $slavesToImport >= $slavesToImportMax>>
//Maximum number of slaves for import selected.//
<<elseif ($slaves.length > $slavesToImport)>>
''These slaves are available to be imported into the new game:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
|
mayibrad/fc
|
src/uncategorized/newGamePlus.tw
|
tw
|
mit
| 3,114 |
:: Next Slave In Line
<<silently>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<set $activeSlave = {}>>
<<break>>
<</if>>
<</for>>
<<if $place == $slavesInLine.length-1>>
<<set $activeSlave = $slavesInLine[0]>>
<<else>>
<<set $activeSlave = $slavesInLine[$place+1]>>
<</if>>
<<goto "Slave Interact">>
<</silently>>
|
mayibrad/fc
|
src/uncategorized/nextSlaveInLine.tw
|
tw
|
mit
| 402 |
:: Next Week [nobr]
<<if $rivalOwner != 0>>
<<set _SL = $arcologies.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $arcologies[_i].rival == 1>>
<<set $rivalOwner = $arcologies[_i].prosperity>>
<</if>>
<</for>>
<</if>>
<<if $playerAging != 0>>
<<set $PC.birthWeek += 1>>
<<if $PC.ovaryAge >= 55 && ($PC.preg == -1 || $PC.preg == 0)>>
<<set $PC.preg = -2>>
<</if>>
<<if $PC.birthWeek >= 52>>
<<set $PC.birthWeek = 0>>
<<if $playerAging == 2>>
<<set $PC.physicalAge++, $PC.actualAge++, $PC.visualAge++, $PC.ovaryAge++>>
<</if>>
<</if>>
<</if>>
<<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $seeAge != 0>>
<<set $slaves[_i].birthWeek++>>
<<if $slaves[_i].birthWeek >= 52>>
<<set $slaves[_i].birthWeek = 0>>
<<if $seeAge == 1>>
<<set $slaves[_i].physicalAge += 1, $slaves[_i].actualAge += 1, $slaves[_i].visualAge += 1>>
<<set $slaves[_i].ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>> /*Hopefully this works. It is intended, over a slave's lifetime, to cause her menopause to shift.*/
<<if $slaves[_i].physicalAge <= 18 && $loliGrow == 0>>
<<PhysicalDevelopment $slaves[_i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].indenture > 0>>
<<set $slaves[_i].indenture -= 1>>
<</if>>
<<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>>
<<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>>
<<if $slaves[_i].sentence > 1>>
<<set $slaves[_i].sentence -= 1>>
<<elseif $slaves[_i].sentence == 1>>
<<removeJob $slaves[_i] $slaves[_i].assignment>>
<</if>>
<<if $slaves[_i].weekAcquired == 0>>
<<set $slaves[_i].weekAcquired = $week>>
<</if>>
<<if $slaves[_i].relation == 0>>
<<set $slaves[_i].relationTarget = 0>>
<</if>>
<<if $slaves[_i].relationship == 0>>
<<set $slaves[_i].relationshipTarget = 0>>
<</if>>
<<if $slaves[_i].rivalry == 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<</if>>
<<if $slaves[_i].vagina < 0 && $slaves[_i].vaginalAccessory != "none">>
<<set $slaves[_i].vaginalAccessory = "none">>
<</if>>
<<if $slaves[_i].dick == 0 && $slaves[_i].dickAccessory != "none">>
<<set $slaves[_i].dickAccessory = "none">>
<</if>>
/% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/
<<SlaveStatClamp $slaves[_i]>>
<<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>>
<<if $slaves[_i].fetishStrength > 95>>
<<set $slaves[_i].fetishStrength = 100>>
<<else>>
<<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>>
<</if>>
<<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 200)>>
<<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>>
<<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>>
<<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>>
<<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>>
<<set $slaves[_i].oralSkill = Math.clamp($slaves[_i].oralSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].vaginalSkill = Math.clamp($slaves[_i].vaginalSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].analSkill = Math.clamp($slaves[_i].analSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].whoreSkill = Math.clamp($slaves[_i].whoreSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].entertainSkill = Math.clamp($slaves[_i].entertainSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>>
<<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1))>>
<<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>>
<<if ($slaves[_i].assignment == "live with your Head Girl")>>
<<set _NewHG = _i>>
<<elseif ($slaves[_i].ID == $HeadGirl.ID)>>
<<set _OldHG = _i>>
<</if>>
<</if>>
/* AVERAGE VALUES UPDATE */
<<if $slaves[_i].assignmentVisible == 1>>
<<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>>
<<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $slaves[_i].assignment != "labor in the production line">>
<<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>>
<</if>>
<</for>>
<<set $averageTrust = $averageTrust/_slavesContributing>>
<<set $averageDevotion = $averageDevotion/_slavesContributing>>
<<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>>
<<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>>
<<if (_OldHG != -1) && (_NewHG != -1)>>
<<removeJob $slaves[_NewHG] "live with your Head Girl">>
<<assignJob $slaves[_OldHG] "live with your Head Girl">>
<<set $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].diet = "healthy">>
<</if>>
<<if $PC.preg >= 38 && random(1,100) > 50>>
<<set $PC.labor = 1>>
<<elseif $PC.preg >= 43>>
<<set $PC.labor = 1>>
<</if>>
<<if $PC.forcedFertDrugs > 0>>
<<set $PC.forcedFertDrugs-->>
<</if>>
<<if $FCTVreceiver == 1>>
<<set $FCTVcount += 1>>
<<if $FCTVcount >= $FCTVrate && $FCTVrate != -1>>
<<set $FCTVcount = 0>>
<<set $FCTVshow = 1>>
<</if>>
<</if>>
<<if $week == $oldWeek>>
<<set $week += 1, $day += 7>>
<<switch $month>>
<<case "January">>
<<if $day > 31>>
<<set $day -= 31, $month = "February">>
<</if>>
<<case "February">>
<<if $day > 28>>
<<set $day -= 28, $month = "March">>
<</if>>
<<case "March">>
<<if $day > 31>>
<<set $day -= 31, $month = "April">>
<</if>>
<<case "April">>
<<if $day > 30>>
<<set $day -= 30, $month = "May">>
<</if>>
<<case "May">>
<<if $day > 31>>
<<set $day -= 31, $month = "June">>
<</if>>
<<case "June">>
<<if $day > 30>>
<<set $day -= 30, $month = "July">>
<</if>>
<<case "July">>
<<if $day > 31>>
<<set $day -= 31, $month = "August">>
<</if>>
<<case "August">>
<<if $day > 31>>
<<set $day -= 31, $month = "September">>
<</if>>
<<case "September">>
<<if $day > 30>>
<<set $day -= 30, $month = "October">>
<</if>>
<<case "October">>
<<if $day > 31>>
<<set $day -= 31, $month = "November">>
<</if>>
<<case "November">>
<<if $day > 30>>
<<set $day -= 30, $month = "December">>
<</if>>
<<default>>
<<if $day > 31>>
<<set $day -= 31, $month = "January", $year += 1>>
<</if>>
<</switch>>
<</if>>
<<if $playerSurgery > 0>>
<<set $playerSurgery-->>
<</if>>
<<set _seed = random(1,10)>>
<<if $week < 25>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<else>>
<<set $weatherToday = $lightWeather.random()>>
<</if>>
<<elseif $week < 50>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<elseif $week < 75>>
<<if _seed > 6>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 3>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<else>>
<<if _seed > 8>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 6>>
<<set $weatherToday = $lightWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $heavyWeather.random()>>
<<else>>
<<set $weatherToday = $extremeWeather.random()>>
<</if>>
<</if>>
<<if $boomerangWeeks>><<set $boomerangWeeks++>><</if>>
<<set $coursed = 0, $eventDescription = 0, $manuallyRetired = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0>>
/% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/
/% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/
<<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $FResult = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1, $x = 0>>
/% Other arrays %/
<<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $RecETSevent = [], $REFIevent = [], $REFSevent = [], $PESSevent = [], $PETSevent = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $recruit = [], $RETasteTestSubIDs = [], $devotedSlaves = [], $rebelSlaves = [], $REBoobCollisionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $RESadisticDescriptionSubIDs = [], $REShowerForceSubIDs = [], $RESimpleAssaultIDs = [], $RECockmilkInterceptionIDs = [], $REInterslaveBeggingIDs = [], $bedSlaves = [], $qualifiedFS = []>>
/% Slave Objects using 0 instead of null. Second most memory eaten up. %/
<<set $activeSlave = 0, $displaySlave = 0, $domSlave = 0, $eventSlave = 0, $RERelationshipSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milfSlave = 0, $milkTap = 0, $relation = 0>>
/% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/
<<set $assayedSlave = null, $beforeGingering = null, $mother = null, $daughter = null, $devMother = null, $devDaughter = null, $alphaTwin = null, $betaTwin = null, $youngerSister = null, $olderSister = null, $recruiterMother = null, $recruiterSister = null, $sibling = null, $recruiterSlave = null>>
/% Slave Object Arrays. These can take up the most memory. %/
<<set $eligibleSlaves = [], $slavesInLine = []>>
/% Strings Memory varies. %/
<<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $oldSurname = "", $situationDesc = "", $skinDesc = "", $k = "">>
/% Done with zeroing out, what should be for the most part Temps %/
<<ClearSummaryCache>>
/*HACKY EVENT WORKAROUNDS*/
<<if $eventID != -1>>
<<set $slaves[$eventID].devotion -= 50, $eventID = -1>>
<</if>>
<<if $autosave != 0>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>
<</if>>
<<goto "Main">>
|
mayibrad/fc
|
src/uncategorized/nextWeek.tw
|
tw
|
mit
| 11,081 |
:: NGP Workaround [silently]
<<if $slavesToImport == 1>>
<<assignJob $slaves[$i] "be imported">>
<<else>>
<<removeJob $slaves[$i] $slaves[$i].assignment>>
<</if>>
<<goto "New Game Plus">>
|
mayibrad/fc
|
src/uncategorized/ngpWorkaround.tw
|
tw
|
mit
| 193 |
:: Nurse Select [nobr]
<<set $nextButton = "Back", $nextLink = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Nurse">>
<<showallAssignmentFilter>>
<<if ($Nurse != 0)>>
''__@@.pink;<<SlaveFullName $Nurse>>@@__'' is serving as your Nurse.<br><br>She will help heal your slaves.
<<else>>
You have not selected a Nurse.
<</if>>
<br><br>''Appoint a Nurse from your devoted slaves:''
<br><br>[[None|Nurse Workaround][$i = -1]]
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
|
mayibrad/fc
|
src/uncategorized/nurseSelect.tw
|
tw
|
mit
| 574 |
:: Nurse Workaround [silently]
<<if $Nurse != 0>>
<<removeJob $Nurse "be the Nurse">>
<</if>>
<<if $i > -1>>
<<assignJob $slaves[$i] "be the Nurse">>
<<set $slaves[$i].livingRules = "luxurious">>
<<set $Nurse = $slaves[$i]>>
<</if>>
<<goto "Clinic">>
|
mayibrad/fc
|
src/uncategorized/nurseWorkaround.tw
|
tw
|
mit
| 258 |
:: Office Description [nobr]
You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner.
<<include "Personal Assistant Appearance">>
<<if $clubAdsSpending >= 5000>>
A corner of your desk is piled with sample merchandise from the campaign promoting your club.
<<set $eventSlaves = []>>
<<for _odi = 0; _odi < $slaves.length; _odi++>>
<<if ($slaves[_odi].assignment == "serve in the club") && canWalk($slaves[_odi])>>
<<set $eventSlaves.push($slaves[_odi])>>
<</if>>
<</for>>
<<if $eventSlaves.length > 0>>
<<set $activeSlave = $eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
There is a figurine of $activeSlave.slaveName; she's depicted
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
lying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out.
<<else>>
bending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
<<if $clubAdsSpending >= 5000>>
There's just as much from the similar campaign advertising $brothelName.
<<else>>
A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName.
<</if>>
<<set $eventSlaves = []>>
<<for _odi = 0; _odi < $slaves.length; _odi++>>
<<if ($slaves[_odi].assignment == "work in the brothel") && canWalk($slaves[_odi])>>
<<set $eventSlaves.push($slaves[_odi])>>
<</if>>
<</for>>
<<if $eventSlaves.length > 0>>
<<set $activeSlave = $eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
This includes paired figurines of $activeSlave.slaveName with a faceless male figure;
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
she's shamelessly riding his dick.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
she's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick.
<<else>>
she's shown <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<br> Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere.
<<if $personalArms > 0>>
Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary.
<<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>>
Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle.
<<elseif $week > (43-$nationHate)>>
Its plates bear scarring fairly won.
<</if>>
<<if $assistant > 0>>
The last time she had it maintained, $assistantName added
<<switch $assistantAppearance>>
<<case "monstergirl">>
a pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire.
<<case "shemale">>
a pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action.
<<case "amazon">>
a pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression.
<<case "businesswoman">>
a pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose.
<<case "fairy">>
a pinup of herself to its plating: she's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on her face.
<<case "pregnant fairy">>
a pinup of herself to its plating: she's depicted naked as usual, straddling a large bullet and making peace signs with her tongue sticking out.
<<case "goddess">>
a pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets.
<<case "hypergoddess">>
a pinup of herself to its plating: she's depicted barely covering her hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from her hundreds of children.
<<case "loli">>
a pinup of herself to its plating: she's cutely hugging a rifle to her flat chest.
<<case "preggololi">>
a pinup of herself to its plating: she's flashing her lewd preggo loli pussy.
<<case "angel">>
a pinup of herself to its plating: she's depicted wielding a flaming sword and golden shield.
<<case "cherub">>
a pinup of herself to its plating: she's depicted hugging a bow to her chest.
<<case "incubus">>
a pinup of herself to its plating: she's depicted mid-orgasm, a bullet rocketing from her dick amidst a blast of cum.
<<case "succubus">>
a pinup of herself to its plating:
<<switch $assistantFSAppearance>>
<<case "paternalist">>
she's depicted hiking her skirt to flash her crotch.
<<case "degradationist">>
she's depicted striking a pose showing off her countless piercings.
<<case "roman revivalist">>
she's depicted in a stola, flashing her tits.
<<case "egyptian revivalist">>
she's depicted groping her perfect bronze breasts while blowing a kiss.
<<case "edo revivalist">>
she's depicted in a kimono, pulled open to flash her lovely breasts.
<<case "arabian revivalist">>
she's depicted wearing fine silks and striking a sexy pose, though they fail to cover anything on her.
<<case "chinese revivalist">>
she's depicted wearing colorful silk robes; she's pulled them open to flash her lovely body.
<<case "chattel religionist">>
she's depicted striking a sexy pose, chosen specifically to draw attention to the symbols of your relgion that adorn her nipples.
<<case "repopulation focus">>
she's depicted strinking a sexy pose made to draw the eye to her pregnant belly.
<<case "eugenics">>
she's depicted striking a sexy pose; she's so stunning you can't look away.
<<case "physical idealist">>
she's depicted flexing her <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>>fat vieled <</if>>tremendous musculature intimidatingly.
<<case "hedonistic decadence">>
she's depicted deep throating a banana while groping her large, soft belly.
<<case "gender radicalist">>
she's depicted facing away from you, looking over her shoulder suggestively and presenting
<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
her rear. A pair of balls hangs beneath her tight pussy.
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
her anus. A pair of heavy balls hangs from her crotch.
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>
her gigantic ass.
<<else>>
her rear.
<</if>>
<<case "gender fundamentalist">>
she's depicted with one hand on her supple breast and the other tracing the curve of her child-bearing hips.
<<case "asset expansionist">>
she's depicted cradling her own pair of ballistics; her gigantic breasts are painted like atom bombs.
<<case "transformation fetishist">>
she's depicted striking a pose with one arm supporting her enormous implants.
<<case "pastoralist">>
she's depicted striking a sexy pose, hands trying to relieve the pressure of her quartet of milk filled breasts.
<<case "maturity preferentialist">>
she's depicted in a pose not unlike something you'd see on a 60's pinup calander.
<<case "youth preferentialist">>
she's depicted in a pose fresh out of a popluar idol's newest video.
<<case "slimness enthusiast">>
she's depicted striking a sexy pose while running her hands across her
<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
flat chest.
<<else>>
slim assets.
<</if>>
<<case "body purist">>
she's depicted striking a sexy pose that shows off every flawless inch of her body.
<</switch>>
<<case "imp">>
a pinup of herself to its plating: she's depicted straddling a trident; pussy juices running down its shaft.
<<case "witch">>
a pinup of herself to its plating: she's depicted straddling a broom, winking.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
a pinup of herself to its plating: you have no idea what to make of it. Whatever it is, it is devouring your enemies on one end and popping out proper slaves from the other.
<<case "schoolgirl">>
a pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom.
<<default>>
her own symbol to its insignia.
<</switch>>
<</if>>
<</if>>
<<if $trinkets.length > 0>>
There's a display case behind your desk,
<<if $trinkets.length > 2>>
with
<<for $i = 0; $i < $trinkets.length; $i++>>
<<if $i < $trinkets.length-1>>
$trinkets[$i],
<<else>>
and $trinkets[$i].
<</if>>
<</for>>
<<elseif $trinkets.length > 1>>
with a couple of items: $trinkets[0], and $trinkets[1].
<<else>>
with a single item: $trinkets[0].
<</if>>
A small mirror resides on your desk, facing you.
A $PC.visualAge year old<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> face stares back at you.
<<if ($playerAging != 0)>><<if $PC.birthWeek is 51>>You'll be turning <<print $PC.actualAge+1>> next week.<</if>><</if>>
<<if $PC.boobsBonus > 2>>
Your breasts are enormous<<if $PC.markings == "freckles">> with light freckling on the tops and in your cleavage<<elseif $PC.markings == "heavily freckled">> and covered in freckles, which are particularly dense in the cleft between them<</if>>. <<if $PC.boobsImplant == 1>>They are big, round, and obviously implants. They insist on maintaining their shape no matter how you move<<else>>They are all natural, heavy, and a bit saggy though they retain some perk. Every single move you make sends ripples through your cleavage. You catch yourself watching them move in the mirror every so often<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == 2>>
Your breasts are huge<<if $PC.markings == "freckles">> with light freckling on the tops and in your cleavage<<elseif $PC.markings == "heavily freckled">> and covered in freckles, which are particularly dense in the cleft between them<</if>>. <<if $PC.boobsImplant == 1>>They are unaturally perky for their size. When you shake them, they barely move<<else>>They are all natural and a little heavy. They bounce lewdly when you shake them and take a little too long to calm down<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == 1>>
Your breasts are pretty big<<if $PC.markings == "freckles">> with light freckling on the tops and in your cleavage<<elseif $PC.markings == "heavily freckled">> and covered in freckles, which are particularly dense in the cleft between them<</if>>. <<if $PC.boobsImplant == 1>>They are nice, perky and not obviously implants. They jiggle only slightly when you shake them though<<else>>They are nice and perky, despite their size. They bounce lewdly when you shake them<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == -0.5>>
Your breasts are certainly eye-catching<<if $PC.markings == "freckles">> with light freckling on the tops and in your cleavage<<elseif $PC.markings == "heavily freckled">> and covered in freckles, which are particularly dense in the cleft between them<</if>>. They are nice and perky, with just the right amount of bounce when you shake them.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == -1>>
Your breasts are fairly average, at least to old world standards<<if $PC.markings == "freckles">>, with light freckling on the tops and in your cleavage<<elseif $PC.markings == "heavily freckled">>, and covered in freckles, which are particularly dense in the cleft between them<</if>>. They are very perky, but aren't big enough to have a nice bounce when you shake them.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobs == 1>>
Your breasts are on the larger side of things<<if $PC.preg > 30 || $PC.births > 0>>, though you could do without the wetspots forming over your nipples<</if>>.<<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled.<<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them.<</if>>
<<else>>
Your chest is quite masculine<<if $PC.preg > 30 || $PC.births > 0>>, though the pair of wetspots forming over your nipples suggest otherwise<</if>><<if $PC.markings == "freckles">>, and covered in a light spray of freckles<<elseif $PC.markings == "heavily freckled">>, and covered in dense freckles<</if>>.
<</if>>
<<if $PC.preg > 0>>
<<if $PC.belly >= 120000>>
Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your octuplets to squirm in excitement.<<if $PC.dick == 1>> As your dick hardens under the prostate stimulation, you call for a slave to receive the incoming load.<</if>>
<<elseif $PC.belly >= 105000>>
Getting out of your chair is practically a dream at this point. It takes far too much effort to do it on your own and is a little embarrassing to ask help with.
<<elseif $PC.belly >= 90000>>
You can barely reach around your gravid mass any longer. You also had to reinforce your chair under your growing weight.
<<elseif $PC.belly >= 75000>>
Your belly is starting to become worrying; you feel over-filled at all times, and your children like to remind you just how full you are.
<<elseif $PC.belly >= 60000>>
You're definitely having multiples, there is no denying it at this point. All you can do is try to relax and keep try to stave off the stretch marks.
<<elseif $PC.belly >= 45000>>
You both look and feel enormous, your belly juts out so much now. You stand to chance of sitting at your desk normally and have taken to angling you chair and belly to the side instead.
<<elseif $PC.belly >= 30000>>
Your chair has taken to creaking ominously whenever you shift your pregnant bulk, while you've taken to keeping your belly uncovered to give it room.
<<elseif $PC.belly >= 14000>>
You can barely fit before your desk anymore and have had to take measures to accommodate your gravidity.
<<elseif $PC.belly >= 12000>>
You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you just how full you are.
<<elseif $PC.belly >= 10000>>
Your pregnancy has gotten quite huge, none of your clothes fit it right.
<<elseif $PC.belly >= 7000>>
Your pregnant belly juts out annoyingly far, just getting dressed is a pain now.
<<elseif $PC.belly >= 5000>>
Your belly has gotten quite large with child; it is beginning to get the way of sex and business.
<<elseif $PC.belly >= 1500>>
Your belly is now large enough that there is no hiding it.
<<elseif $PC.belly >= 500>>
Your belly is rounded by your early pregnancy.
<<elseif $PC.belly >= 250>>
Your lower belly is beginning to stick out, you're definitely pregnant.
<<elseif $PC.belly >= 100>>
Your belly is slightly swollen; combined with your missed period, odds are you're pregnant.
<<elseif $PC.belly < 100>>
Your period hasn't happened in some time, you might be pregnant.
<</if>>
<<if $PC.preg >= 41>>
You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 39>>
You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<</if>>
<<elseif $PC.belly >= 1500>>
Your belly is still very distended from your recent pregnancy.
<<elseif $PC.belly >= 500>>
Your belly is still distended from your recent pregnancy.
<<elseif $PC.belly >= 250>>
Your belly is still bloated from your recent pregnancy
<<elseif $PC.belly >= 100>>
Your belly is still slightly swollen after your recent pregnancy.
<</if>>
<<if $PC.ballsImplant > 3>>
<<if $ballsAccessibility == 1>>
Thankfully your accessibility remodeling included a custom chair. When combined with the protective gel surrounding your massive sperm factories, it's rather comfortable. It even has an attachment to catch your neverending stream of precum, keeping the mess to a minimum.
<<else>>
Your monstrous balls make it impossible for you to sit normally in a standard chair, forcing you sit on the edge and let them dangle. You have to sit while naked below the waist unless you want your clothes soaked with spermy precum.
<</if>>
<<elseif $PC.ballsImplant == 3 && $PC.balls < 2>>
<<if $ballsAccessibility == 1>>
Thanks to your accessibility remodeling, your enormous gel-filled scrotum is able to rest comfortably in your custom chair.
<<else>>
No matter how you sit, your enormous gel-filled scrotum is never quite comfortable. Fortunately the cosmetic gel protects you from any major discomfort.
<</if>>
<<elseif $PC.ballsImplant == 3>>
<<if $ballsAccessibility == 1>>
Thanks to your accessibility remodeling, your enormous sperm factories are able to rest comfortably in your custom chair. Your chair also catches your never-ending precum, helping to prevent a mess.
<<else>>
You have to sit very carefully in your desk chair, giving your enormous sperm factories plenty of room. As they rest on the chair they deform uncomfortably under their own weight, causing even more of a mess from your ever-drooling cock.
<</if>>
<<elseif $PC.ballsImplant == 2>>
You shift in your seat and spread your legs to give your huge balls room.
<<elseif $PC.ballsImplant == 1>>
You shift in your seat to make room for your big balls.
<</if>>
<<if $PC.butt > 2>>
<<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>>
Your enormous<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make your chair extremely comfortable if it wasn't for your enormous balls. You have to be extremely careful to prevent your enormous cheeks from pinching your nuts.
<<else>>
Your enormous butt<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> makes for an extremely comfortable seat. You hope the chair doesn't follow you when you stand up this time.
<</if>>
<<elseif $PC.butt == 2>>
<<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>>
Your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make for a very comfortable seat if it wasn't for your enormous balls. You have to be careful to prevent your huge cheeks from pinching your nuts.
<<else>>
Your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for a very comfortable seat.
<</if>>
<<elseif $PC.butt == 1>>
<<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>>
Your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make for a comfortable seat if your enormous balls weren't getting in the way.
<<else>>
Your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for a comfortable seat.
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/officeDescription.tw
|
tw
|
mit
| 23,739 |
:: Options [nobr]
<<set $showEncyclopedia = 0, $nextButton = "Back to Main", $nextLink = "Main">>
''SAVES''
<br>
This save was created using FC version $ver build $releaseID.
<br>
[[Apply Backwards Compatibility Update|Backwards Compatibility]]
<br>
<<if ($autosave == 0)>>
End of week autosaving is currently @@.red;DISABLED@@. [[Enable|Options][$autosave = 1]]
<<else>>
End of week autosaving is currently @@.cyan;ENABLED@@. [[Disable|Options][$autosave = 0]]
<</if>>
<<if ($releaseID >= 1000) || $ver.startsWith("0.9") or $ver.startsWith("0.8") or $ver.startsWith("0.7") or $ver.startsWith("0.6")>>
<br><br>
''NEW GAME PLUS''
<br>
//You can begin a new game with up to five of your current slaves, although starting resources other than these five slaves will be reduced. New Game Plus @@.yellow;MAY@@ work across versions. To attempt to migrate a save across versions://
<br> //1) Save on this screen//
<br> //2) Use your browser to open the new .html file in this tab//
<br> //3) [[Activate New Game Plus.|New Game Plus][$ui to "start"]]
<<else>>
//New Game Plus is not available because this game was not started with a compatible version.//
<</if>>
<br>
<<if $familyTesting == 1>>
<br><<link "Reset extended family mode controllers">><<goto "family panic">><</link>> //Clears and rebuilds .sister and .daughter tracking.//
<</if>>
<<if isNaN($rep)>>
<br>[[Reset Reputation|Options][$rep = 0]]
<</if>>
<<if isNaN($cash)>>
<br>[[Reset Money|Options][$cash = 500]]
<</if>>
<br>
''IMAGES''
<br>
Image display
<<if $seeImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]]
<br>
<<if $imageChoice == 1>>
@@.yellow;Vector art by NoX@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]]
<br>
Highlights on shiny clothing
<<if $seeVectorArtHighlights == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]]
<</if>>
<br>@@.red;Git compiled only, no exceptions.@@
<<elseif $imageChoice == 2>>
@@.yellow;Vector art by NoX - non-embed version@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]]
<<elseif $imageChoice == 0>>
@@.yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]]
<br>
Slave summary fetish images
<<if $seeMainFetishes == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]]
<</if>>
<</if>>
<br>
Slave images in lists are
<<if $seeSummaryImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]]
<</if>>
<br>
Slave images in the weekly report are
<<if $seeReportImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeReportImages = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeReportImages = 1]]
<</if>>
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeImages = 1]]
<</if>>
<br><br>
''MAIN ARCOLOGY SCREEN OPTIONS''
<br>
<<if $newModelUI != 0>>
New Model UI @@.cyan;ENABLED@@. [[Disable|Options][$newModelUI = 0]]
<<else>>
New Model UI @@.red;DISABLED@@. [[Enable|Options][$newModelUI = 1]]
<</if>>
<br>
<<if $seeArcology == 1>>
Main menu arcology description @@.cyan;ENABLED@@. [[Disable|Options][$seeArcology = 0]]
<<else>>
Main menu arcology description @@.red;DISABLED@@. [[Enable|Options][$seeArcology = 1]]
<</if>>
<br>
<<if ($seeDesk == 0)>>
Main menu desk description @@.red;DISABLED@@. [[Enable|Options][$seeDesk = 1]]
<<else>>
Main menu desk description @@.cyan;ENABLED@@. [[Disable|Options][$seeDesk = 0]]
<</if>>
<br>
<<if ($seeFCNN == 0)>>
Main menu newsfeed @@.red;DISABLED@@. [[Enable|Options][$seeFCNN = 1]]
<<else>>
Main menu newsfeed @@.cyan;ENABLED@@. [[Disable|Options][$seeFCNN = 0]]
<</if>>
<br>
Main menu leadership controls displayed
<<if ($positionMainLinks == 1)>>
@@.cyan;ABOVE@@ slave list.
[[Below|Options][$positionMainLinks = -1]] |
[[Both|Options][$positionMainLinks = 0]]
<<elseif ($positionMainLinks == -1)>>
@@.cyan;BELOW@@ slave list.
[[Above|Options][$positionMainLinks = 1]] |
[[Both|Options][$positionMainLinks = 0]]
<<else>>
@@.cyan;ABOVE AND BELOW@@ slave list.
[[Above|Options][$positionMainLinks = 1]] |
[[Below|Options][$positionMainLinks = -1]]
<</if>>
<br>
Slave summary caching is <<if $useSummaryCache>>@@.cyan;ENABLED@@. [[Disable|Options][$useSummaryCache = false]]<<else>>@@.red;DISABLED@@. [[Enable|Options][$useSummaryCache = true]]<</if>>
<br>
Tips from the Encyclopedia are
<<if ($showTipsFromEncy == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showTipsFromEncy = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showTipsFromEncy = 0]]
<</if>>
<br><br>
''REPORTS''
<br>
End week report descriptive details are
<<if ($showEWD == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showEWD = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEWD = 0]]
<</if>>
<br>
End week report performance modifier descriptions are
<<if ($showEWM == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showEWM = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEWM = 0]]
<</if>>
<br>
Economic report neighbor details such as trade impacts on culture are
<<if ($showNeighborDetails != 0)>>
@@.cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$showNeighborDetails = 1]]
<</if>>
<br>
Master Suite report details such as slave changes are
<<if ($verboseDescriptions == 1)>>
@@.cyan;ENABLED@@. [[Disable|Options][$verboseDescriptions = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$verboseDescriptions = 1]]
<</if>>
<br>
Detailed corporation controls are
<<if ($detailedCorpControls == 1)>>
@@.cyan;ENABLED@@. [[Disable|Options][$detailedCorpControls = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$detailedCorpControls = 1]]
<</if>>
/* Accordion 000-250-006 */
<br />
Accordion effects on weekly reports are
<<if ($useAccordion != 1)>>
@@.red;DISABLED@@. [[Enable|Options][$useAccordion = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */
<br>
Economic Tabs on weekly reports are
<<if $useTabs == 0>>
@@.red;DISABLED@@. [[Enable|Options][$useTabs = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useTabs = 0]]
<</if>>
<br>
Economic detail sheets for facilities are
<<if ($showEconomicDetails != 0)>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEconomicDetails = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$showEconomicDetails = 1]]
<</if>>
<br><br>
''FLAVOR SCENES''
<br>
Slave reactions to facility assignments are
<<if ($showAssignToScenes == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showAssignToScenes = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes = 0]]
<</if>>
<br>
Appraisal miniscenes on slave sale are
<<if ($showAppraisal == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showAppraisal = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showAppraisal = 0]]
<</if>>
<br>
Assignment performance vignettes on the end week report are
<<if ($showVignettes == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showVignettes = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showVignettes = 0]]
<</if>>
<br>
<<if $newDescriptions == 1>>
Slaves ''will'' have alternate titles.
[[Disable|Options][$newDescriptions = 0]]
<<else>>
Slaves ''will not'' have alternate titles.
[[Enable|Options][$newDescriptions = 1]]
<</if>>
<br>
<<if $familyTesting == 1>>
<<if $allowFamilyTitles == 1>>
Your relatives ''will'' use family titles.
[[Disable family titles|Options][$allowFamilyTitles = 0]]
<<else>>
Your relatives ''will not'' use family titles.
[[Enable family titles|Options][$allowFamilyTitles = 1]]
<</if>>
<</if>>
<br><br>
''CONTENT''
<br>
<<if ($seeExtreme == 0)>>
Extreme content like amputation is currently @@.red;DISABLED@@. [[Enable|Options][$seeExtreme = 1]]
<<else>>
Extreme content like amputation is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeExtreme = 0]]
<</if>>
<br> //Will not affect extreme surgeries already applied already in-game.
<br> More granular control of what appears is in// [[Description Options]].
<br>
<<if ($seeHyperPreg == 0)>>
Extreme pregnancy content like broodmothers is currently @@.red;DISABLED@@. [[Enable|Options][$seeHyperPreg = 1]]
<<else>>
Extreme pregnancy content like broodmothers is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg = 0]]
<</if>> //Will not affect existing hyperpregnancies already in-game.//
<br>
<<if $precociousPuberty == 0>>
Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge).
[[Enable precocious puberty|Options][$precociousPuberty = 1]]
<<else>>
Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge).
[[Disable precocious puberty|Options][$precociousPuberty = 0]]
<</if>> //Will not affect existing precocious puberty cases already in-game.//
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Options][$disableLisping = 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Options][$disableLisping = 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br><br>
''INTERSECTING MECHANICS''
<br>
<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is @@.cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets = 0]]
<<else>>
Slave assets affected by weight is @@.red;DISABLED@@. [[Enable|Options][$weightAffectsAssets = 1]]
<</if>> //Diet will still affect asset size.//
<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are @@.cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects = 0]]
<<else>>
Curative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffects = 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//
<br><br>
''MODS''
<br>
<<if ($SFMODToggle == 0)>>
The Security Force Mod is @@.red;DISABLED@@. [[Enable|Options][$SFMODToggle = 1]]
<<else>>
The Security Force Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$SFMODToggle = 0]]
<</if>> //Will not affect mod content that has already been encountered.//
<br>
<<if ($cyberMod == 0)>>
Cybernetics Mod is currently @@.red;DISABLED@@. [[Enable|Options][$cyberMod = 1]]
<<else>>
Cybernetics Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$cyberMod = 0]]
<</if>>
<br><br>
''CHEATING/DEV OPTIONS''
<br>
<<if ($cheatMode == 1)>>
<<if $seeAge == 1>>
Slaves will ''age''
[[Disable aging|Options][$seeAge = 0]] |
[[Semi aging|Options][$seeAge = 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Options][$seeAge = 1]] |
[[Disable aging|Options][$seeAge = 0]]
<<else>>
Slaves will ''not age''
[[Enable aging|Options][$seeAge = 1]] |
[[Semi aging|Options][$seeAge = 2]]
<</if>>
<</if>>
<br>
<<if ($cheatMode == 1)>>
<br>
Cheatmode is currently @@.cyan;ENABLED@@. [[Disable|Options][$cheatMode = 0]]
<br>
<<if ($cheatModeM == 1)>>
Sidebar Cheats are currently @@.cyan;SHOWN@@. [[Disable|Options][$cheatModeM = 0]]
<<else>>
Sidebar Cheats are currently @@.red;HIDDEN@@. [[Enable|Options][$cheatModeM = 1]]
<</if>>
<<else>>
Cheatmode is currently @@.red;DISABLED@@. [[Enable|Options][$cheatMode = 1]]
//This will allow manual selection of events and unlock some options that would usually be restricted by progress//
<</if>>
<br>
[[Add money|Options][$cheater = 1, $cash += 100000]] | [[Add rep|Options][$cheater = 1, $rep += 10000]] //Cheating will be flagged in your save//
<br>
<<if ($debugMode == 1)>>
Debug Mode is currently @@.cyan;ENABLED@@. [[Disable|Options][$debugMode = 0]]
<<else>>
Debug Mode is currently @@.red;DISABLED@@. [[Enable|Options][$debugMode = 1]]
//This will add a Display Variables and Bug Report passage to the sidebar.//
<</if>>
<br>
Genetics array test:
<<link "Run Test">><<goto "test genetics">><</link>><<if $cheatMode>> | [[Edit Genetics]]<<else>> | @@.gray;Edit Genetics@@ (needs cheat mode)<</if>>
<br><<link "Reset RA Rules">><<include "Init Rules">><<goto "Rules Assistant">><</link>>
/*
<br><br>
[[Enable backwards compatibility|Backwards Compatibility]]
<br> //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//
*/
|
mayibrad/fc
|
src/uncategorized/options.tw
|
tw
|
mit
| 13,016 |
:: P bioreactor perfected [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $bioreactorsAnnounced = 1>>
<<set $activeSlave = $slaves.find(function(s) { return s.assignment == "work in the dairy" && s.boobs > 48000 && (s.balls == 0 || s.balls >= 10) && s.fetish == "mindbroken"; })>>
<<if (ndef $activeSlave)>>
<<goto "Random Nonindividual Event">>
<<else>>
When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace through $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's
<<if $assistant == 0>>
symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention.
<<else>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles.
<<case "shemale">>
shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.)
<<case "amazon">>
amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<case "businesswoman">>
businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand.
<<case "fairy">>
fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<case "pregnant fairy">>
pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<case "goddess">>
goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts.
<<case "hypergoddess">>
goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention.
<<case "loli">>
child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<case "preggololi">>
child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head.
<<case "angel">>
angel avatar is visible on a screen across the last cow in the row from you, waving her arms and flapping her wings.
<<case "cherub">>
chureb avatar is visible on a screen across the last cow in the row from you, fluttering back and forth while waving her hands.
<<case "incubus">>
incubus avatar is visible on a screen across the last cow in the row from you, idly rubbing her dick with one hand and beckoning you with the other.
<<case "succubus">>
succubus avatar is visible on a screen across the last cow in the row from you; she is happily mooning you.
<<case "imp">>
impish avatar is visible on a screen across the last cow in the row from you, flying back and forth while waving her hands.
<<case "witch">>
witch avatar is visible on a screen across the last cow in the row from you, hopping up and down while waving her arms over her head.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
avatar is visible on a screen across the last cow in the row from you; it has produced countless flashing tubercles across its body.
<<case "schoolgirl">>
schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand.
<<default>>
symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention.
<</switch>>
<</if>>
<br><br>
<<if $assistant == 0>>
<<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave."
<<else>>
<<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave."
<</if>>
You stop and consider the cow, from her titanic breasts to her <<if ($activeSlave.balls >= 10) && ($activeSlave.scrotum > 0)>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus.
<<if $assistant == 0>>
"This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere.
Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls >= 10>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists."
<<else>>
"She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back."
<<switch $assistantAppearance>>
<<case "monstergirl">>
The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "shemale">>
The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<case "amazon">>
The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "businesswoman">>
The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "fairy">>
The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<case "pregnant fairy">>
The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<case "goddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "hypergoddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "loli">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "preggololi">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "angel">>
The angel positions herself on the screen to create an optical illusion that makes it look like she's gently carressing the slave. She looks meditative.
<<case "cherub">>
The churub positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders while hovering over them. She looks meditative.
<<case "incubus">>
The incubus positions herself on the screen to create an optical illusion that makes it look like she's gently groping the slave's rear. She looks uncharacteristically meditative.
<<case "succubus">>
The succubus positions herself on the screen to create an optical illusion that makes it look like she's resting her breasts on the slave's head. She looks uncharacteristically meditative.
<<case "imp">>
The churub positions herself on the screen to create an optical illusion that makes it look like she's gently rubbing the slave's shoulders while hovering over them. She looks uncharacteristically meditative.
<<case "witch">>
The witch positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
It positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's breasts and groin with fleshy tentacles. She looks uncharacteristically meditative.
<<case "schoolgirl">>
The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<default>>
The symbol on the screen dissolves down to create a gentle backlight behind the slave.
<</switch>>
"She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls >= 10>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $activeSlave.physicalAge > 38>>a few years<<elseif $activeSlave.physicalAge > 30>>a decade or so<<else>>a couple of decades<</if>>."
<</if>>
<br><br>
<span id="result">
<<link "Do it, and do it to all maximized dairy slaves">>
<<replace "#result">>
Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*(45-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>>
<<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*(45-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*(45-$activeSlave.physicalAge)>> slaves,<</if>>
and <<print 1000*Math.trunc((300*52*(45-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print 45-$activeSlave.physicalAge>> year period before its biological components must be replaced."
<<if $assistant > 0>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely.
<<case "shemale">>
Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off.
<<case "amazon">>
Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull.
<<case "businesswoman">>
Her avatar stands on the screen, watching the new equipment with an air of satisfaction.
<<case "fairy">>
Her avatar hovers around, humming a tune while checking the new equipment.
<<case "pregnant fairy">>
Her avatar hovers around, humming a soft tune while checking the new equipment.
<<case "goddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "hypergoddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "loli">>
Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment.
<<case "preggololi">>
Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "angel">>
Her avatar blushes as she watches the new equipment. "She'll feed so many hungry mouths..."
<<case "cherub">>
Her avatar blushes at the sight of the new equipment. She quickly buries her face in her palms at the perversion.
<<case "incubus">>
Her avatar starts jerking off to the sight of the new bioreactor. She throws you a smirk, "But you like MY milk best, don't you?"
<<case "succubus">>
Her avatar rubs her breasts, steadily swelling them until a gush of milk escapes her nipples. "Mine will always be your favorite."
<<case "imp">>
Her avatar licks her lips at the new equipment, longing to taste it.
<<case "witch">>
Her avatar sits down and brings her hands to her breasts wondering if she could make them big and milky for you too.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar's breasts steadily begin swelling, its belly following not long after. Once it is similar in size to the new equipment, a pair of tentacles extend from its back and clamp onto its nipples, eagerly suckling milk from its unatural udders.
<<case "schoolgirl">>
Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate.
<<default>>
Her avatar symbol returns to gentle spinning, doing so in synchronicity with the undulations of the new equipment's breasts.
<</switch>>
<</if>>
"Future redesignations can always be disabled from $dairyName interface."
<<if ($activeSlave.ovaries == 1)>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsXX += 1>>
<<else>>
<<set $bioreactorsHerm += 1>>
<</if>>
<<else>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsBarren += 1>>
<<else>>
<<set $bioreactorsXY += 1>>
<</if>>
<</if>>
<<include "Remove activeSlave">>
<<set $createBioreactors = 1>>
<</replace>>
<</link>>
<br><<link "No, leave her as she is">>
<<replace "#result">>
"Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider."
<</replace>>
<</link>>
</span>
<</if>> /* closes validity check */
|
mayibrad/fc
|
src/uncategorized/pBioreactorPerfected.tw
|
tw
|
mit
| 14,534 |
:: P collaboration choice
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<</nobr>>\
\
Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her.
"Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree."
\
<span id="result">
<<link "Transmit the codes">>
<<replace "#result">>
You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you."
<<set $collaboration = 1>>
<</replace>>
<</link>>
<<link "Refuse">>
<<replace "#result">>
You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pCollaborationChoice.tw
|
tw
|
mit
| 1,809 |
:: P Corp Announcement
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $corpAnnounced = 1>>
<</nobr>>\
\
You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful.
Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market.
Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
|
mayibrad/fc
|
src/uncategorized/pCorpAnnouncement.tw
|
tw
|
mit
| 1,390 |
:: P coup aftermath [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(0,99)>> /* hide button until user makes a selection */
<<if $rivalryFS == 0>>
<<set $hostage = 0, $hostageAnnounced = 0>>
<</if>>
<<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish.
<br><br>
Some of it is not. There is evidence of payments from a <<if $rivalSet == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>>
The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>>
<<if $rivalSet != 0>>
And, as you suspected, it's one of your neighbors. It's the individual who owns
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
''$arcologies[$i].name.''
<<break>>
<</if>>
<</for>>
<br><br>
<</if>>
Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>>
<br><br>
You inquire as to whether there's any identifiable cause for the evident dislike.
<<if $rivalryFS != 0>>
"Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction."
<<else>>
"No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest."
<</if>>
<br><br>
<span id="result">
<<link "Contact the culprit privately and discuss the matter">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@.yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again.
<<set $cash += 100000>>
<</replace>>
<</link>>
<br><<link "Reveal the evidence publicly">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war.
<<set $rep += 1000>>
<<set $cash += 10000>>
<<set $rivalryPower = 1>>
<<if $rivalSet != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 2>>
<<set $arcologies[$i].embargoTarget = 0>>
<<set $arcologies[$i].influenceTarget = 0>>
<<set $rivalOwner = $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner = $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>>
<br><<link "Devote funds to tracing the evidence">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage.
<<set $cash -= 20000>>
<<set $rivalryPower = 5>>
<<if $rivalSet != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 3>>
<<set $arcologies[$i].embargoTarget = 0>>
<<set $arcologies[$i].influenceTarget = 0>>
<<set $rivalOwner = $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner = $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>> //This will cost ¤20000//
</span>
|
mayibrad/fc
|
src/uncategorized/pCoupAftermath.tw
|
tw
|
mit
| 6,573 |
:: P coup collaboration
You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup.
Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here."
After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum.
''GAME OVER''
<<set $ui = "start">>
|
mayibrad/fc
|
src/uncategorized/pCoupCollaboration.tw
|
tw
|
mit
| 1,530 |
:: P defense fears [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */
A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic.
<br><br>
''This is a unique and very important opportunity'' and must not be taken lightly.
<br><br>
<span id="result">
<<link "Install a full platoon by subscription">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves.
<<set $rep -= 500>>
<<set $mercenaries = 3>>
<</replace>>
<</link>>
<br><<link "Install a full platoon at your expense">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense.
<<set $rep += 500>>
<<set $cash -= 10000>>
<<set $mercenaries = 3>>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<br><<link "Refuse to quarter so many troops in your arcology">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
The consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously.
<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>>
<<set $rep -= 1000>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pDefenseFears.tw
|
tw
|
mit
| 2,975 |
:: P FS Announcement [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $FSAnnounced = 1>>
<<set $FSCredits += 1>>
The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace.
<br><br>
You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society."
<br><br>
"This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
|
mayibrad/fc
|
src/uncategorized/pFSAnnouncement.tw
|
tw
|
mit
| 1,304 |
:: P invasion [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $invasionVictory = 1, $peacekeepers = 0>>
The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain == "marine") || ($terrain == "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>> and advanced towards your home<</if>>.
<br><br>
Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty.
<<if $assistant == 0>>
Your personal assistant offers terse reports on the efficiency of the point defense fire.
<<else>>
You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense.
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes
<<case "shemale">>
She's using both hands to aim her massive erection, and is firing blasts of cum
<<case "amazon">>
She's holding a hide shield and a club, which she's using to swat
<<case "businesswoman">>
She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire
<<case "fairy">>
She zips around in the air, getting in close to fire a barrage of little balls of light
<<case "pregnant fairy">>
Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky
<<case "goddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<case "hypergoddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<case "loli">>
She's wearing an annoyed expression and is pretending to shoot her fingers
<<case "preggololi">>
She's wearing a tired expression and is pretending to shoot her fingers
<<case "schoolgirl">>
She's wearing a fierce expression and holding a baseball bat, using it to swat
<<case "angel">>
She has her wings spread to safeguard your arcology and firing beams of holy light
<<case "cherub">>
She is darting around, firing beams of holy light
<<case "incubus">>
She is carefully aiming her cumshots
<<case "succubus">>
She is flying around, using her rear to catch depictions of projectiles and moaning lewdly with each hit.
<<case "imp">>
She is darting around, throwing balls of darkness
<<case "witch">>
She is using a broom to swat
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She has split into countless fleshy tendrils and is rapidly swinging
<<default>>
The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing
<</switch>>
<<if $assistantAppearance != "succubus">>at depictions of projectiles.<</if>>
<</if>>
It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible.
<br><br>
The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain == "marine") || ($terrain == "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy.
<br><br>
<<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, who lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>>
<br><br>
<<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There's enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>>
<br><br>
<<if $mercenaries + $personalArms < 2>>
@@.red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@.red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly.
<<if $terrain == "ravine">>
<<set $cash -= Math.trunc($cash*0.8)>>
<<set $cash -= 50000>>
<<else>>
<<set $cash -= Math.trunc($cash*0.9)>>
<<set $cash -= 10000>>
<</if>>
<<elseif $mercenaries + $personalArms < 6>>
@@.yellow;The counterattack succeeds.@@ @@.red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@.green;you are acclaimed as a protector of its people.@@
<<set $invasionVictory = 2>>
<<set $cash -= Math.trunc($cash*0.2)>>
<<set $cash -= 5000>>
<<set $rep += 1000>>
<<else>>
@@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form an irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@
<<set $invasionVictory = 3>>
<<set $rep += 2000>>
<<set _newSlaves = []>>
<<for _i = 0; _i < 3; _i++>>
<<if (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<set $activeSlave.origin = "She is an enslaved prisoner of war.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<set $helots += 5>>
<<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">>
<<set $trinkets.push($desc)>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for _i = 0; _i < _newSlaves.length; _i++>>
<<slaveCost _newSlaves[_i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens who displayed bravery during the counterattack">>
<<replace "#result">>
<<for _i = 0; _i < _newSlaves.length; _i++>>
<<slaveCost _newSlaves[_i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@.green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of your prisoners">>
<<replace "#result">>
<<for _i = 0; _i < _newSlaves.length; _i++>>
<<AddSlave _newSlaves[_i]>> /* skip New Slave Intro */
<</for>>
You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology.
<</replace>>
<</link>>
</span>
<</if>>
|
mayibrad/fc
|
src/uncategorized/pInvasion.tw
|
tw
|
mit
| 8,672 |
:: P mercenaries [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $mercenaries = 0, $mercenariesTitle = "mercenaries">>
<<if ($PC.warfare >= 100)>>
<<set _price = 2500>>
<<elseif ($PC.warfare >= 50)>>
<<set _price = 3725>>
<<else>>
<<set _price = 5000>>
<</if>>
Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down.
<br><br>
Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>>
<br><br>
The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence.
<br><br>
<span id="result">
<<link "Quarter a squad in the arcology">>
<<replace "#result">>
You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $rep -= 500>>
<<set $cash -= _price>>
<<set $mercenaries = 1>>
<</replace>>
<</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost ¤<<print _price>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤5000 and incur significant upkeep costs//<</if>>
<br><<link "Install a full platoon">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries with a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $rep -= 1000>>
<<set $cash -= (_price*2)>>
<<set $mercenaries = 3>>
<</replace>>
<</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost ¤<<print (_price*2)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<br><<link "Do not quarter troops in your arcology">>
<<replace "#result">>
Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve.
<<set $mercenaries = 0>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pMercenaries.tw
|
tw
|
mit
| 3,230 |
:: P Mercs Help Corp [nobr]
<<set $nextButton = "Decline", $nextLink = "Random Nonindividual Event", $mercenariesHelpCorp = -1>> /* hide button until user makes a selection */
Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment.
<br><br>
"You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city.
<br><br>
"But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the onscreen mushroom cloud again.
<br><br>
''This is a unique opportunity'' and will not reoccur.
<br><br>
<span id="result">
<<link "Decline">>
<<replace "#result">>
Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do."
<</replace>>
<</link>>
<br><<link "Make it so">>
<<set $nextButton = "Continue">><<UpdateNextButton>>
<<replace "#result">>
It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger."
<<set $mercenariesHelpCorp = 1>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pMercsHelpCorp.tw
|
tw
|
mit
| 3,425 |
:: P peacekeepers deficit [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
General $peacekeepers.generalName's peacekeeping force has stabilized the neighboring region somewhat. True to his word, the general has indeed concentrated on his peacekeeping mandate, and hasn't done anything that might be construed as a move against the Free City or its interests. There are somewhat fewer refugees available from that area, and it's a less complete refuge for bad actors, but other than that, there hasn't been much reason for you to take notice. Until today, when General $peacekeepers.generalName gives you a call.
<br><br>
It's a video link, and the general is in the field somewhere, wearing scuffed armor with his insignia of rank on the neck protector. He looks tired, and stress worse than simple fatigue is etched on his face, but he looks at you directly and gets on with it. "<<PlayerName>>," he says, "to start, I'd like to assure you this is a secure line from my end. We rely on structural security more than you in the Free Cities, with your cutting-edge computing power, but it's effective." He's in what looks like a field command post, in what's almost certainly an improvised secure communications booth. "The situation is this," he explains. "I have two problems, and I hope you may be able to solve them both at once in a way that will be beneficial to you."
<br><br>
"First," he says sharply, "I'm not getting the support I need out here." It obviously pains him to admit this, and the muscles along his jaw tense as he does, as though he's chewing on the words. "And I'm not giving anything away by telling you that. It's obvious enough, if you compare what I'm being asked to do here with the resources the politicians back home are willing to provide." At this, $assistantName displays a quick summary of the political developments in the general's home country. General $peacekeepers.generalName is right; the expensive peacekeeping force is unpopular, and its support is being reduced by opportunistic politicians. "It isn't bad yet," he says, "but if this keeps up, I'm going to be rationing the most modern medical supplies for my wounded men and women. That's hard."
<br><br>
"And second," he continues, "I'm having difficulty housing the prisoners we're taking. We're the only functioning law and order in this area, and in order to keep control I'm having to lock up everyone from armed bandits to petty looters. I don't have the resources to imprison them decently. I'm already getting flak about conditions in our main prison camp, here." He arches an eyebrow. "Some people back home seem to care more about keeping prisoners comfortable than they care about getting my wounded men and women the best possible care. And I can't just reduce the prisoner population, either. There are too many of them. Word would get out, and there'd be hell to pay back home."
<br><br>
The singular solution to the two problems is obvious. It's equally obvious that General $peacekeepers.generalName isn't going to be the one to propose it. He's not stupid.
<br><br>
<span id="result">
<<if $cash >= 100000>>
<<link "Offer to assist">>
<<replace "#result">>
Understanding that the general needs to couch the situation in a way he can justify in public, and perhaps in a way he can justify to himself, you offer to house the prisoners on a contract basis, with immediate payment to the general so he can meet his forces' immediate needs. Naturally, the prisoners will be kept busy while you keep them; menial labor seems appropriate. It's unlikely that the situation will ever stabilize to the point where they can be released, so for safety, they should all be detained indefinitely. And of course, each prisoner's individual detention will be available for resale. Just like any other slave's.
<br><br>
The general is unable to keep from smiling slightly when he hears that you understand perfectly and are willing and able to assist. There's some bitterness there, but not much. The two of you adjust the terms. The new menial slaves will be delivered immediately, several hundred of them; the general prefers to have this be a one-time transfer. After all, having an ongoing prisoner pipeline between his prisoner pens and the Free City might draw unwanted political attention. For now, he has the funds he needs, not to mention an empty prison camp.
<<set $peacekeepers.attitude += 5, $cash -= 100000, $helots += 200>>
<</replace>>
<</link>> //This will cost ¤100000 and provide a number of menial slaves//
<<else>>
//You lack the funds to buy the prisoners.//
<</if>>
<br><<link "Connect the general with Free Cities pharmaceutical sources">>
<<replace "#result">>
<<if $cash < 100000>>Unfortunately, you lack the funds to buy the prisoners.<</if>>
It would be very expensive to provide the general with the kind of money necessary to make a difference in the medical supply situation of a military force sufficient to keep what used to be a small country pacified. You express your regrets at your inability to help directly. You offer to connect the general with Free Cities pharmaceutical resources that will probably be able to get him what his infirmaries need at a lower price. "Interesting," he says, considering the offer. "The usual providers at home will scream bloody murder when it gets out. But it's a good idea," he admits. "Though that does nothing for the prison camps." Part of his reluctance is probably due to an unspoken hesitation to do business with the Free Cities directly. But he's coming around.
<<set $peacekeepers.attitude += 5>>
<</replace>>
<</link>>
<br><<link "Tell him his situation is untenable">>
<<replace "#result">>
You decide to use this as an object lesson in the limits of old world power projection, and tell his situation is untenable and that he should withdraw. If he doesn't have the policial firepower necessary to get proper support and supply, he's better off cutting his losses. "That's not for you to say," he responds bitterly. "And that's not for me to say, either. I still go where I'm told and do what I'm told. Thank you for your time." He ends the call brusquely. Word of your verbal defense of the Free City's sphere of influence gets around, @@.green;greatly improving your reputation.@@
<<set $peacekeepers.attitude -= 10, $rep += 500>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pPeacekeepersDeficit.tw
|
tw
|
mit
| 6,422 |
:: P peacekeepers independence [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $peacekeepersFate = 1>>
<<set $peacekeepers.strength = -10>>
General $peacekeepers.generalName contacts you again, looking more tired and battered than ever. There's a strange light in his eyes, though, as though he's resolved to make a big bet. And once he starts speaking, it turns out that he is. "<<PlayerName>>," he says, "<<if $peacekeepers.attitude > 10>>you've been supportive of my peacekeeping mission here in the past<<else>>I understand your attitude towards my peacekeeping mission here must be mixed<</if>>. But all that's about to change." He straightens up, falling back on a military bearing. "The support - funding, supply, everything - for my men and women here is ending, effective now. Right now, in fact. I'm not sure how I'm going to get everyone home." He looks through the video feed at you.
<br><br>
"If we're going home."
<br><br>
"The world's changed," he continues. "Or maybe it's gone back to the way it used to be. There's nothing for my people back home but discharge and unemployment. If they're lucky. It's too much to ask good men and women, good, armed, men and women, to do that. Not when we already control what used to be a nation, right here." He gestures around him, probably indicating maps you can't see. "We're already the government here. It's a battered, war-torn country, but it's a country. If I start levying taxes here, it'll keep my men and women fed. And clothed. And in something like the status they deserve." And, he does not need to add, General $peacekeepers.generalName will be a powerful warlord.
<br><br>
"But," he says. "But. This is going to be difficult. I can't be sure I'll succeed. As for me, I'd take the chance and be damned, just for the chance to tell the politicians back home what they can do with their orders. But there's my men and women. They'll do what I ask, but I won't ask it of them without a good, solid chance." His eyes narrow. "I need funding, and I need it now. I can't offer anything in return, not right away. But I pay my debts. And we'll be a buffer between external threats and the Free City. And finally, any resentment about old world power in the area among your people will be wiped away overnight."
<br><br>
<span id="result">
<<if $cash >= 100000>>
<<link "Provide immediate assistance">>
<<replace "#result">>
You immediately wire General $peacekeepers.generalName ¤100000, not an impressive sum by Free Cities standards, but probably enough to turn the scales in his plans to keep his force together as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation.
<br><br>
"You have my thanks," he says formally. "We'll be in control here soon enough. The one thing we'll have an almost limitless supply of is people. I don't think anyone's likely to notice a few menial slaves transferred into the Free City. I'm sure a regular trade already exists; we'll just be adding a few undesirables to it." He ends the call, looking determined. Despite his confidence, he has his work cut out for him.
<<set $cash -= 100000, $peacekeepers.strength = 50, $peacekeepers.attitude += 5, $peacekeepers.undermining = 0>>
<</replace>>
<</link>> //This will cost ¤100000//
<<else>>
You lack the ¤ to make any meaningful contribution.
<</if>>
<<if $cash >= 250000>>
<br><<link "Deliver generous aid">>
<<replace "#result">>
You immediately wire General $peacekeepers.generalName ¤250000, enough to keep his force together through the critical period as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation.
<br><br>
"That's extremely generous of you," he says, with an undertone of relief. "This is going to go much more smoothly than I'd originally thought. And I see that we're going to have friends and allies out here, as we establish ourselves. We're going to have quite a few undesirables to rid ourselves of, here, and the menial slave trade between this area and the Free City seems like an opportune way to do that." He ends the call, looking confident.
<<set $cash -= 250000, $peacekeepers.strength = 50, $peacekeepers.attitude += 25, $peacekeepers.undermining = 0>>
<</replace>>
<</link>> //This will cost ¤250000//
<</if>>
<br><<link "Decline to support him">>
<<replace "#result">>
You inform General $peacekeepers.generalName that you will not be providing assistance. He does not falter, but he looks suddenly older, as thought he prospect of a decisive stroke was giving him the strength to carry on. He expresses his regrets dully, and then ends the call.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pPeacekeepersIndependence.tw
|
tw
|
mit
| 4,984 |
:: P peacekeepers influence [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $peacekeepers.influenceAnnounced = 1>>
General $peacekeepers.generalName has successfully declared his independence from his mother country. That nation recruited, trained, and commanded him and all his men and women, but then it sent him to keep the peace in a war-torn region, failed to give him the support he needed, and then tried to withdraw him when the costs of what support they were willing to send overtopped what weak political will the old world still has. In truth, it was only a half-step from peacekeeping force to government, for General $peacekeepers.generalName and his troops. They were already the only source of public order in that area.
<br><br>
You provided money to General $peacekeepers.generalName to help him through this difficult time of transition, making him an investment of yours. That investment has already shown a small return; the first regular tribute of slaves arrived this week, free of charge. General $peacekeepers.generalName seems determined to pay his debts properly, and he sent you good stock, healthy menials ready for <<if $Helots>>work<<if $Sweatshops>>. They're already toiling away in $arcologies[0].name's sweatshops<</if>><<else>>resale<</if>>. Even better, it seems you can expect to receive a similar shipment in perpetuity. The number of downtrodden people living in the ruins of a small country dwarfs even a Free City's appetite for slaves.
<br><br>
As you review intelligence from the area at your desk,
<<if $assistant>>
$assistantName's avatar pops up.
<<switch $assistantAppearance>>
<<case "monstergirl">>The little monstergirl toys with her tentacle hair until you give her your attention. When she sees that she has it, she wiggles her hips at you, and gives you a wink.
<<case "shemale">>The slutty little shemale pops up, literally, bouncing upward buoyantly in a way that makes her boobs jiggle ridiculously and her cock slap wetly against her stomach.
<<case "schoolgirl">>The slutty little schoolgirl pops up, literally, bouncing upward so violently that her skirt flies up and exposes everything. She flips it back down with a giggle.
<<case "goddess">>The beautiful, gravid goddess appears with her usual wash of radiant golden light, and gently smooths one of her long tresses with a soft hand until she has your attention.
<<case "businesswoman">>The stacked businesswoman appears hugging a tablet to her generous bosom, squashing her cleavage upward and indicating that she has important information for you.
<<case "amazon">>The ferocious little warrior woman stands up straight, cutely muscular and full of self-importance, as though she has something she'd like to share.
<<case "fairy">>The little fairy appears on your table, flailing around while her body lights up. She bends over and starts slapping her butt at you and giggling. Her slapping turns into groping, and she gets lost in molesting her own ass. Clearing your throat, she looks upside down between her legs and sees that she finally has your attention.
<<case "pregnant fairy">> The little fairy appears on your table, leaning towards you and squishing her breasts together to show off her cleavage. You completely fail to notice her. She tries again, turning around and bending over and shaking her butt while looking back at you. Yeat again she fails to draw your attention. Frustrated, she sits on the table, spreading her legs and showing off her pussy. Peeking over her swollen belly, she sees that you're not even looking at her. Her tiny body is just too small to garner your attention. It's not for a few minutes until you notice her sitting up on the desk, looking away with her arms crossed and pouting.
<<case "hypergoddess">>The beautiful, massively gravid goddess appears with her usual wash of radiant golden light, and gently calms her squirming occupents until she has your attention.
<<case "loli">>The cute little loli pops up, literally, bouncing upward again and again until she is absolutely certain she has your attention.
<<case "preggololi">>The slutty little loli appears bent over flashing her pregnant pussy at you. She giggles and straightens up once she is absolutely certain you've given her moist cleft enough attention.
<<case "angel">>The beautiful angel appears in her usual wash of radiant white light and gently folds her wings behind her as she patiently awaits your attention.
<<case "cherub">>The cute little cherub appears in her usual wash of radiant white light and flutters around until she has your attention.
<<case "incubus">>The hung sex demon pops up, bouncing upward buoyantly in a way that makes her erect cock slide along her stomach. Stimulation just enough, she blows a huge load across your desk while moaning lewdly; she knows how to get your attention.
<<case "succubus">>
The slutty little sex demoness pops up.
<<switch $assistantFSAppearance>>
<<case "paternalist">>"<<print $PC.name>>, would you help me with this zipper?"
<<case "degradationist">>"<<print $PC.name>>, what do you think of these piercings?"
<<case "physical idealist">>"<<print $PC.name>>, bet you I can lift this!"
<<case "hedonistic decadence">>"<<print $PC.name>>, is there food on my face?"
<<case "repopulation focus">>"<<print $PC.name>>, my water broke."
<<case "gender radicalist">>"<<print $PC.name>>, do you think <<if $arcologies[0].FSGenderRadicalistLawFuta == 3>>my ass could be bigger?"<<else>>this oufit makes me look too girly?"<</if>>
<<case "gender fundamentalist">>"<<print $PC.name>>, would I make a good mother?"
<<case "asset expansionist">>"<<print $PC.name>>, I feel like my breasts got smaller, what do you think?"
<<case "transformation fetishist">>"<<print $PC.name>>, how do you think these implants would look in me?"
<<case "pastoralist">>"Oh <<print $PC.name>>, I'm so backed up. Would you give me a hand?"
<<case "slimness enthusiast">>"<<print $PC.name>>, do <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>these look bigger to you?"<<else>>you think they're getting bigger?"<</if>>
<<default>>She spasms with a powerful orgasm and moans ledly and loudly.
<</switch>>
She knows just how to get your attention.
<<case "imp">>The scandalous little imp swoops into view and eagerly stares at you, as if she has some juicy gossip to tell you.
<<case "witch">>The cute little witch pops up, before blushing and undressing. An important message for you is scrawled across her skin.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>Your shapeshifting assistant pops out of a crack on your desk, her belly swollen with something. She bends over and pushes out information for you, though you not sure how.
<<default>>The round symbol pulses brightly, her way of indicating that she has important information for you.
<</switch>>
"General $peacekeepers.generalName's men and women are using sex slaves," she reports, and brings up a trove of surveillance data to back up her assertion. "It was unofficial at first,
<<switch $assistantAppearance>>
<<case "monstergirl">>just people with weapons in their hands doing what people with power over others do," she explains approvingly, showing her fangs.
<<case "shemale">>just hot guys sticking their dicks in the local girls," she explains, masturbating openly.
<<case "schoolgirl">>just boys blowing off a little steam with the local girls," she explains nastily.
<<case "goddess">>just the sort of thing men with arms in their hands have been doing to the locals for thousands of years," she explains.
<<case "businesswoman">>normal behavior for soldiers under severe stress in areas with civilians," she explains, sounding vaguely disapproving of something so uncivilized.
<<case "amazon">>just warriors letting off steam with the local girls," she explains, making it sound like the most natural thing in the world.
<<case "fairy">>just some boys and girls doing those bedroom sports for indoor types" she explains.
<<case "pregnant fairy">>just some guys having fun with those bigger girls" she explains, sounding annoyed for some reason.
<<case "hypergoddess">>just the boys trying to make sure they have someone to carry on their legacy, I'm sure," she states hopefully.
<<case "loli">>just wrestling and dancing," her innocence shining through her explination.
<<case "preggololi">>just the guys enjoying some fresh young girls," she says with a hint of jealousy.
<<case "angel">>just the strong taking what they want without consideration," she sighs, sounding disapproving of something so uncivilized.
<<case "cherub">>simply the satisfication of one's urges," she says with dissapointment.
<<case "incubus">>just men enjoying new holes," she explains, masturbating openly.
<<case "succubus">>just seductresses doing what they do," she explains, masturbating openly.
<<case "imp">>just the victors enjoying the spoils," she says, a hint of excitement in her voice.
<<case "witch">>just soldiers relaxing after a hard day," she explains.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>just the conquerors using what's theirs," she explains, making it sound like the most natural thing in the world.
<<default>>just the common behavior of troops under severe stress in areas with civilians," she explains.
<</switch>>
"But it's spread, and with their independence, General $peacekeepers.generalName has decided to bring it under control by setting up official slave brothels for his troops. @@.yellow;The officer in charge of staffing these doesn't have enough money to pay Free Cities prices, but I've added him to the standard slave sale interface.@@ Selling sex slaves to him at a price General $peacekeepers.generalName's people can afford would bring them closer to $arcologies[0].name."
<<switch $assistantAppearance>>
<<case "monstergirl">>She strokes her cocks meaningfully. "Selling them a particularly distinctive, valuable girl might even influence their tastes. Imagine, manipulating an entire army by providing it with skilled whores." She shudders.
<<case "shemale">>She strokes her cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, valuable girls. We should totally get them addicted to anal whores." To make her meaning perfectly clear, she sticks out her butt and winks her lewd little anus.
<<case "schoolgirl">>She flashes her breasts, as though to an appreciative crowd. "If we sell them hotties, it'll get them even more used to us," she says naughtily. "Get them used to Free Cities girls sucking their dicks all the time!"
<<case "goddess">>She caresses her pregnancy. "If we sell them some of our best slaves, I'm sure their virtues will win General $peacekeepers.generalName's men and women over," she says confidently. "It'd be like sending some of my own out to love each and every one of them."
<<case "businesswoman">>She fans herself, flushing at the possibilities. "Just think, they might develop into a regular, profitable market for sex slaves if they're sent top-quality product at first to build up the brand," she says huskily, and then climaxes.
<<case "amazon">>She flexes her muscles, crossing her arms under her big breasts and feeling her own biceps thoughtfully. "Selling them good stock would make them like us even more, I bet," she says. "Sharing a good slut around the campfire is a good way to make friends!"
<<case "fairy">>She reaches behind herself and starts groping her butt again. "If we sell them some super cuties, they'll really love us!" she giggles as she gives herself a playful slap.
<<case "pregnant fairy">>Since she has your attention now, she slowly spreads her legs and flashes her pussy once again. Seeing you watch with interest this time, a small smile creeps up on her face. "If we sell them some of our prettier girls, they'll be sure to warm up to us."
<<case "hypergoddess">>She caresses her pregnancy. "If we sell them some of our fertile slaves, I'm sure their burgeoning pregnancies will ease them into relying on us," she says confidently. "Or at least it will result in more slaves later on."
<<case "loli">>She claps excitedly. "If we sell them new friends, then they'll hear from them about how great the Free Cities are and want to become our freinds too!" She says hopefully, eager to meet all the newcomers to the arcology.
<<case "preggololi">>She claps excitedly. "I don't know what they think of lolis, but selling them a few cute little slave girls will surely warm them up to us," she says, patting her belly. "Plus, I'm sure they'll love how tight they are and how much energy they have once you break them in!"
<<case "angel">>She wrings a wing nervously. "If we send them nice girls, we'd be doing a disservice to them by sending them away. But if we don't, how can we be certain that the girls they have will be well cared for? We definitely need to teach them our ways." She concludes.
<<case "cherub">>She lands and ponders deeply. "We have to show them the right way before they get mislead. Some of our finest girls should help convert them to our ways!"
<<case "incubus">>She strokes her cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. We should totally get them addicted rape." She makes several thrusting motions.
<<case "succubus">>She fingers her pussy meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. Plus that means more money for you, and less competition for me." She winks.
<<case "imp">>She punches her fist into her palm. "We should sell them sexy, but unbroken, girls. That way they can learn to love breaking slaves into proper sex toys!" She shivers with orgasm at the thought.
<<case "witch">>She runs her hat through her hands. "If we sell them skilled girls, they'll grow closer to us. But we have to be careful not to send them klutzes like me; not everyone finds that adorable." She takes the time to mend the rip she accidentally tore in her hat's brim.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>She ponders deeply. "We could sell them the most loyal girls we have. They'll naturally lead them back to us. And then they are ours to do as we plase," she says smiling deviously.
<<default>>Her symbol takes on a rapid succession of pulsating lewd shapes, signifying some of the arcology's better varieties of sex slaves. "If they're sold good product, they may become a reliable market," she asserts.
<</switch>>
<<else>>
your personal assistant appears to offer a suggestion. "I have collated data on the use of unofficial sex slaves by General $peacekeepers.generalName's forces," it reports. "Despite the high state of readiness of his forces, the use of comfort women seems to have become widespread. Characteristically, the general has responded to this by accepting the new status quo, and is setting up recreation centers to ensure that the practice does not become disruptive. One of his officers has been tasked with obtaining appropriate sex slaves, but does not have sufficient resources to pay Free Cities prices. @@.yellow;The purchasing officer may appear as a slave buyer through the standard slave sale interface.@@ It may be possible to influence them by selling them high-quality slaves."
<</if>>
|
mayibrad/fc
|
src/uncategorized/pPeacekeepersInfluence.tw
|
tw
|
mit
| 15,385 |
:: P peacekeepers intro [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $peacekeepers = {generalName: setup.whiteAmericanSlaveSurnames.random(), strength: 20, attitude: 0, independent: 0, undermining: 0, influenceAnnounced: 0, tastes: 0}>>
<<if $continent == "Africa">>
<<set $peacekeepers.generalName = setup.frenchSlaveSurnames.random()>>
<<elseif $continent == "Asia" || $continent == "Australia">>
<<set $peacekeepers.generalName = setup.chineseSlaveSurnames.random()>>
<<elseif $continent == "Europe">>
<<set $peacekeepers.generalName = setup.russianSlaveSurnames.random()>>
<<elseif $continent == "Brazil">>
<<set $peacekeepers.generalName = setup.brazilianSlaveSurnames.random()>>
<<elseif $continent == "Japan">>
<<set $peacekeepers.generalName = setup.japaneseSlaveSurnames.random()>>
<</if>>
The aftermath of the attack on the Free City by forces from the neighboring failed state grows grimmer by the day. Not that the situation isn't without its good points, from your perspective. For one thing, the supply of helpless refugees has never been better. The Free City's victory over the invaders was
<<if $invasionVictory > 2>>
almost completely one-sided. The fighting bore some resemblance to Victorian soldiers of empire machine-gunning native warriors armed with spears. Everyone with any appetite for an attack on the Free City in that area is already quite dead.
<<set $peacekeepers.attitude += 5>>
<<else>>
hard-fought, but the attackers did most of the dying. Modern weapons are powerful, especially on the defensive, and there's no appetite in that area to repeat the experiment.
<</if>>
There are still enough weapons and desperate people there to keep banditry and warlordism going more or less indefinitely, though.
<br><br>
Having the area revert to a Hobbesian wilderness might not be too annoying for you and your peers in the Free City, but to an old world country, it's not a good thing to have next door. And there are still old world countries with the ability and the will to project power. After a spate of bad incidents, rumors have started that the strongest remaining old world nation in this part of the world will be sending a peacekeeping force to stabilize the area. This is a cynical time and the rumors stay just that, rumors, until one day $assistantName announces that you're receiving an unscheduled call from a general officer. General $peacekeepers.generalName, in point of fact. One of the most dynamic military leaders the old world has.
<br><br>
"In a few hours," says the general, "my country is going to announce the deployment of a peacekeeping force to the lawless area next to your Free City." It should sound like a threat, but it doesn't. The general's body language is erect and military, but not intimidating. He continues, "I want to be clear. We intend to stabilize the region. We have no ill intentions toward your Free City, and I see no reason why our interests should ever come into conflict." Despite the direct delivery, he isn't reading from a script that you can see.
<<if $PC.warfare >= 100 && $invasionVictory > 2>>
"As one warrior to another, that was damn fine work you did defending your city. It's good to see tough people doing well in the Free Cities."
<<set $peacekeepers.attitude += 5>>
<<else>>
"I congratulate you on your part in the recent victory. I'm contacting you because you get results. You seem like someone I might be able to work with."
<</if>>
He spreads his hands. "I don't have anything to suggest, not yet. But if I see an opportunity for a mutually beneficial arrangement, I wouldn't want to be approaching you for the first time to discuss it."
<br><br>
As he spoke, you and $assistantName surreptitiously checked out what he said. He seems to be telling the truth, and he's correct that your interests won't be immediately affected. Nevertheless, this is a concerning development. General $peacekeepers.generalName will have a thousands of troops and a lot of military hardware under his able command, more or less right next door to the Free City. He might not intend to overstep the bounds of his peacekeeping mandate, but that's no guarantee that his civilian superiors back home won't decide to order him to. Worse, the politics of the Free Cities are almost unanimously hostile to old world power; there will be public resentment about this. On the other hand, General $peacekeepers.generalName has been successful in these difficult times in no small part due to his willingness to bend the rules. If he sees an opportunity to work with an ambitious arcology owner in furtherance of his goals, he'll probably take it.
<br><br>
<span id="result">
<<link "Tell him you disapprove of old world meddling in the Free City's sphere of influence">>
<<replace "#result">>
You tell him that you consider that area within the Free City's area of influence now, and that you disapprove of old world meddling. "Interesting," he says, noncommittal. "It takes real power projection to maintain a real sphere of influence. It remains to be seen whether your Free City has it. In the meantime, we'll pursue our mission." He inclines his head respectfully, and ends the call. Word of your brusque defense of the Free City's growing influence gets around, @@.green;greatly improving your reputation.@@
<<set $peacekeepers.attitude -= 10, $rep += 500>>
<</replace>>
<</link>>
<br><<link "Respond politely, but avoid committing yourself">>
<<replace "#result">>
You respond politely, stating that you're always willing to listen to business proposals, and that you approach each situation without preconceptions. General $peacekeepers.generalName understands the unspoken subtext, and that you're not willing to commit yourself to anything definite as yet. He understands, and matches your show of respect before ending the call.
<</replace>>
<</link>>
<br><<link "Share intelligence on that area as a basis for further cooperation">>
<<replace "#result">>
You immediately forward him your intelligence dossier on that area, all but the most sensitive items. His eyes widen fractionally as he sees the data coming over the link. Before he can thank you, you offer him good wishes for the success of his mission, and communicate a willingness to work together in the future to advance the stability and prosperity of the whole region. He recovers his equipoise and expresses gratitude, though without committing himself too thoroughly.
<<set $peacekeepers.attitude += 5>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pPeacekeepersIntro.tw
|
tw
|
mit
| 6,561 |
:: P raid invitation
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $PRaid = 0>>
<<set $PRraidTarget = 0>>
<</nobr>>\
\
The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow.
The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them.
\
<span id="result">
Fund a quick raid on the refugees with ¤5000, targeting:
<<link "Ex-soldiers">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRraidTarget = 1>>
<</replace>>
<</link>>
<<link "Healthy civilians">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRraidTarget = 2>>
<</replace>>
<</link>>
<<link "The largest possible group of slaves">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRraidTarget = 3>>
<</replace>>
<</link>>
<<link "Let them go">>
<<replace "#result">>
Some of the refugees make it to safety. Some do not.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pRaidInvitation.tw
|
tw
|
mit
| 2,541 |
:: P raid result [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $PRaid = 0>>
As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions.
<br><br>
Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind.
<br><br>
<<set _newSlaves = []>>
<<if $PRraidTarget == 1>>
Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners who's part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@
<<set $rep += 500>>
<<for $i = 0; $i < 3; $i++>>
<<if ($seeDicks > 0)>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<<else>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<</if>>
<</for>>
<<elseif $PRraidTarget == 2>>
Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@
<<set $rep += 200>>
<<for $i = 0; $i < 4; $i++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<else>>
Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@
<<set $slaveMedic = 1>>
<<set $rep += 200>>
<<for $i = 0; $i < 5; $i++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">>
<<set $activeSlave.health = random(-80,-40)>>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<</if>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens injured in the recent invasion">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@.green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of the refugees">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<AddSlave _newSlaves[$i]>> /* skip New Slave Intro */
<</for>>
You simply enslave all of the refugees yourself. They would have been worse off had you not intervened.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pRaidResult.tw
|
tw
|
mit
| 5,052 |
:: P rival initiation [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Scheduled Event", $rivalOwner = 0, $rivalOwnerEnslaved = 1>>
<<if $hostageRescued == 1>><<set $nextButton = "See to the hostage", $returnTo = "P hostage acquisition">><</if>>
<<set $activeSlave = $slaves.find(function(s) { return s.ID == $rivalID; })>>
<<set $rivalID = 0>>
<<if ndef $activeSlave>> /* rival slave is gone */
<<goto $returnTo>>
<<else>>
This is a special week, the week of your victory. <<EventNameLink $activeSlave>> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion.
<br><br>
<span id="result">
<<link "Force her to do a public relations tour with you">>
<<replace "#result">>
Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@
<<set $rep += 500, $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>>
<</replace>>
<</link>>
<br><<link "Make her orally service your other slaves in public">>
<<replace "#result">>
$slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, whom they still view as a slaveowner, to pleasure them.
<<set $activeSlave.oralCount += $slaves.length*2, $oralTotal += $slaves.length*2>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<set $slaves[$i].devotion += 10>>
<</for>>
<</replace>>
<</link>>
<<if $activeSlave.anus == 0>>
<br><<link "Break her ass and then let the public use it">>
<<replace "#result">>
$activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used her @@.red;poor injured butthole@@ by the end of the day, she @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible.
<<set $rep += 500, $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
<</replace>>
<</link>>
<<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>>
<br><<link "Publicly geld her">>
<<replace "#result">>
You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already.
<<set $rep += 500, $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>>
<</replace>>
<</link>>
<<elseif isFertile($activeSlave)>>
<br><<link "Let the public impregnate her">>
<<replace "#result">>
You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens.
<<set $rep += 500, $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>>
<<SetPregType $activeSlave>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
<</replace>>
<</link>>
<</if>>
</span>
<</if>> /* def $activeSlave */
|
mayibrad/fc
|
src/uncategorized/pRivalInitiation.tw
|
tw
|
mit
| 5,883 |
:: P rivalry hostage [nobr]
<<set $nextButton = "Continue", $nextLink = "Nonrandom Event">>
<<set $hostageAnnounced = 1, $activeSlave = $hostage>>
<<set $activeSlave.origin = "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.">>
<<set $activeSlave.height += random(-5,5)>>
<<set $activeSlave.boobs = 400>>
<<set $activeSlave.butt = 3>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.amp = 0>>
<<set $activeSlave.heels = 0>>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist,-55,15)>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.shoulders = -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina = 1>><</if>>
<<if $activeSlave.anus == 0>><<set $activeSlave.anus = 1>><</if>>
<<set $activeSlave.relation = 0>>
<<set $activeSlave.relationTarget = 0>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.mother = 0>>
<<set $activeSlave.father = 0>>
<<set $activeSlave.sisters = 0>>
<<set $activeSlave.daughters = 0>>
<<if $arcologies[0].FSSupremacistRace != 0>><<set $activeSlave.race = $arcologies[0].FSSupremacistRace>><</if>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.slaveSurname = $activeSlave.birthSurname>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 400>>
<<set $hostage = $activeSlave>>
Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistantName is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize her from your
<<switch $PC.career>>
<<case "wealth">>
time as a wealthy <<if $PC.title == 1>>man<<else>>woman<</if>> of leisure. She was a pretty little party girl who ran in those circles. You were never particularly close,
<<set $activeSlave.career = "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "escort">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of sexual promiscuity. She was a pretty little slut who ran in the same sex circles. You were never particularly close,
<<set $activeSlave.career = "a prostitute">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,20)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 0>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.oralCount = 453>>
<<set $activeSlave.vaginalCount = 158>>
<<set $activeSlave.analCount = 76>>
<<set $activeSlave.mammaryCount = 320>>
<<set $activeSlave.cSec = 1>>
<<case "servant">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of servitude. She was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late master. <<if $PC.title == 0>>You may have delivered several of her children, but you<<else>>You<</if>> were never particularly close,
<<set $activeSlave.career = "a maid">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(12,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,20)>>
<</if>>
<<set $activeSlave.face = 25>>
<<set $activeSlave.intelligence = -1>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.oralCount = 57>>
<<set $activeSlave.vaginalCount = 65>>
<<set $activeSlave.analCount = 12>>
<<set $activeSlave.mammaryCount = 1>>
<<set $activeSlave.birthsTotal = 3>>
<<case "gang">>
time as a gang leader. She was one of your best, yet you never got close enough,
<<set $activeSlave.career = "a gang member">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.muscles = 40>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.combatSkill = 1>>
<<case "capitalist">>
career in venture capital. She was a rising manager, young, attractive, and bright. You never worked particularly closely with her,
<<set $activeSlave.career = "a manager">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "mercenary">>
career as a mercenary. She was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close,
<<set $activeSlave.career = "a soldier">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "engineer">>
career as an arcology engineer. She was a glorified saleswoman, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close,
<<set $activeSlave.career = "a saleswoman">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "medicine">>
career in medicine. She was a surgical nurse, one of the best. She was smart, pretty, and she had sure hands. You were never that close,
<<set $activeSlave.career = "a nurse">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(16,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "slaver">>
career as a slaver. She was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new girls as she was. You were never that close,
<<set $activeSlave.career = "a prison guard">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.fetish = "sadist">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<case "celebrity">>
time as a minor celebrity. She was a pretty little groupie who flitted from entourage to entourage. You were never particularly close,
<<set $activeSlave.career = "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "arcology owner">>
time owning another arcology. She was a prominent citizen who supported your government. You were never particularly close,
<<set $activeSlave.career = "a leading arcology citizen">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(36,39)>>
<</if>>
<<set $activeSlave.face = 100, $activeSlave.faceImplant = 15>>
<<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.whoreSkill = 100, $activeSlave.entertainSkill = 100>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
but you do remember her, and your rival knows it. This is obviously the best they could come up with to provoke an emotional reaction.
<br><br>
"Hello, <<PlayerName>>," your rival sneers. "Sorry to pull you away from
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
whipping some poor $arcologies[0].FSSubjugationistRace girl's back bloody,
<<case "Racial Supremacism">>
blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time,
<<case "Gender Radicalism">>
buttfucking your catamites, or whatever it is you do with your spare time,
<<case "Gender Fundamentalism">>
teatime with your slave wives,
<<case "Repopulation Focus">>
rolling around in the afterbirth, or whatever it is you do with your spare time,
<<case "Eugenics">>
circle jerking with your "elites", or whatever it is you do with your spare time,
<<case "Paternalism">>
handholding time with your slaves,
<<case "Degradationism">>
stitching your name into some poor girl's taint, or whatever it is you do with your spare time,
<<case "Body Purism">>
playing house with your perfect pure little angels, or whatever it is you do with your spare time,
<<case "Transformation Fetishism">>
stuffing silicone up some poor girl's nostrils,
<<case "Youth Preferentialism">>
your horrible schoolgirl fantasy playtime,
<<case "Maturity Preferentialism">>
the world's leading collection of saggy tits,
<<case "Slimness Enthusiasm">>
your pathological collection of flat chested bitches,
<<case "Asset Expansionism">>
your disgusting breast monsters,
<<case "Pastoralism">>
your most flatulent cowgirls,
<<case "Physical Idealism">>
your sweaty, spandexed throwback collection,
<<case "Hedonistic Decadence">>
your greasy, flatulent mounds of fat,
<<case "Chattel Religionism">>
your afternoon prayer meeting,
<<case "Multiculturalism">>
whatever it is you do to liven up your boring arcology,
<<case "Roman Revivalism">>
feeding slaves to the lions, or whatever it is you do with your spare time,
<<case "Aztec Revivalism">>
sacrificing slaves to the gods, or whatever it is you do with your spare time,
<<case "Egyptian Revivalism">>
your latest experiment in exactly how disgusting incest can possibly be,
<<case "Edo Revivalism">>
your katana polishing, or whatever it is you do with your spare time,
<<case "Arabian Revivalism">>
your hookah sucking,
<<case "Chinese Revivalism">>
your footbinding,
<</switch>>
but look what I have here! I just acquired her recently. Lovely, isn't she? I know she wasn't important to you, but she //is// a reminder of who you were. I think she must have been your type." Your rival turns to the slave and continues. "While we have our little war,
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
I'm going to treat her well. Train her. She's a fine Head Girl prospect, don't you think? She'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever she wants. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Racial Supremacism">>
I'm going to destroy her. She's got a whipping post with her name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged.
<<case "Gender Radicalism">>
I'm going to treat her well. Train her. Teach her her proper role in society, and make her happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Gender Fundamentalism">>
She's going to be my special pet. She'll have everything she could ever want, as long as she has a dick up her ass. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods hesitantly, but with evident arousal.
<<case "Paternalism">>
I'm going to destroy her. Holes first, of course. I'll have to get more inventive after that, and I'll leave her vocal cords for last. That way, she'll be able to beg. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to scream, and the noise goes on and on. And on.
<<case "Repulation Focus">>
I'm going to ruin her womb, making sure she can never have children again. I bet you spent lots of nights fantasizing about her with a huge belly didn't you?
<<set $activeSlave.preg = -3>>
<<case "Eugenics">>
<<if $seeHyperPreg == 1>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful experimental fertility drugs out there. She'll have so many children shoved into her poor womb she'll be bursting at the seams. But she'll enjoy that, won't you <<SlaveFullName $activeSlave>>?" The slave nods hesitantly, but with evident arousal.
<<else>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful fertility drugs I can get. Her poor little womb will be stretched to the limit with society's worst. But she'll enjoy that, won't you <<SlaveFullName $activeSlave>>?" The slave nods hesitantly, but with evident arousal.
<</if>>
<<case "Degradationism">>
She's going to be my lover. She'll have everything she could ever want, and I'll be sure to let her know all about what you do to your slaves. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Body Purism">>
I'm going to give her a nice pair of fake tits. No reason to be excessively clever when I can just make her tits so huge she won't be able to walk. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to sob.
<<set $activeSlave.boobs = 300>>
<<case "Transformation Fetishism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never treat her that way. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Youth Preferentialism">>
I've set her up with a nice motherly woman already. I believe they'll be a perfect match. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Maturity Preferentialism">>
I've set her up with a nice young girl already. I believe they'll be a perfect match. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Slimness Enthusiasm">>
I think I'll make her IV line permanent. After all, she's never going off breast growth hormones. I'd estimate she shouldn't be able to walk within a month. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to sob.
<<set $activeSlave.weight = -20>>
<<set $activeSlave.boobs = 800>>
<<case "Asset Expansionism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never give her growth hormones, not one single dose. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Pastoralism">>
She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<set $activeSlave.weight = 100>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.boobs = 1200>>
<<case "Cummunism">>
She's going to be my personal milk dispenser. I shouldn't have to chain her to my desk after the first month, since her udders will pin her in place. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to sob.
<<set $activeSlave.boobs = 800>>
<<set $activeSlave.weight = -20>>
<<case "Physical Idealism">>
She's going to learn to enjoy yourself. I'm going to force her face full of food, her cunt full of dicks and discover her deepest, darkest desires. Wouldn't you like that, <<SlaveFullName $activeSlave>>?" The slave begins to sob. "To start, how about a weigh in? Sixty three and a half kilograms, such a pity, but don't worry, I'll have her nice and plump soon enough."
<<set $activeSlave.boobs = 200>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.weight = -20>>
<<case "Hedonistic Decadence">>
She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting obese slobs. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<set $activeSlave.weight = 100>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.boobs = 1200>>
<<case "Chattel Religionism">>
She's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<case "Multiculturalism">>
She's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside her. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<<default>>
She's shaping up to be a good slave. I'm keeping her informed of your revisionist nonsense, and what your slaves suffer because of it. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly.
<</switch>>
<<set $activeSlave.trust = 0>>
<<set $activeSlave.devotion = 0>>
Your rival smiles icily. "I'll keep you informed of her progress. I wouldn't want you to miss a moment of it."
<br><br>
You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare.
<<set $hostage = $activeSlave>>
|
mayibrad/fc
|
src/uncategorized/pRivalryHostage.tw
|
tw
|
mit
| 18,371 |
:: P rivalry peacekeepers [nobr]
<<set $nextButton = "Continue", $nextLink = "P rivalry actions">>
This is a busy time, and $assistantName's call prioritization functions are invaluable. You don't have time for everyone. General $peacekeepers.generalName is fairly high up the list, though. "<<PlayerName>>, thank you for taking the time to speak with me," he greets you. "I understand you've got a lot on your plate right now, so I'll be brief. My intel shop has discovered a slaving ring in the area under my control, run by your rival." He gestures to someone out of view, and a limited overview of his intelligence is delivered to $assistantName. The general has given you just enough to verify the ownership of the operation. It does indeed belong to the enemy.
<br><br>
"As I'm sure you know, I'm dealing with a difficult situation here." His gaze is measuring; he's not offering charity, but considering how best to use the resources he has. "If I had an unlimited number of boots on the ground, I'd mop these people up this afternoon. But I don't. As things are, this doesn't even rise into the top hundred items on my priority list. It'd be years. However."
<br><br>
He leans in. "However, I think it's possible that it may be necessary to reevaluate our situation before too long." He swivels the camera, panning its view across the windows of the office he's in. Outside, the men and women of his expeditionary force can be seen scattered around the base, taking care of the thousand tasks that make up the daily military grind. They're in good condition, but not all of their gear is: it's well-maintained, but worn. They seem sharp, but loose, as though they're silently reevaluating things, too. As he leaves the camera where it is, letting you examine the scene at length, you wonder what kind of calculations the general is making, that he's allowed you to see this.
<br><br>
"I'm willing to consider myself under an obligation to you," he concludes. "If you'd like, I'd be willing to shift your rival's slaving operation right to the top of my list of priorities. I'm sure that in your Free Cities way of doing things you'll mop them up sooner or later. Or, say the word, and they'll vanish tonight."
<br><br>
<span id="result">
<<link "Say the word">>
<<replace "#result">>
You thank him for the offer, and agree. He nods and ends the call, noting that he now has a short-fuse operation to lay on. You didn't pay him or give him anything of value, but it would be childish to assume that the progress that will be made tonight in your ongoing struggle to overthrow your rival was free. The general now considers all or almost all of your accumulated influence with him to be discharged. That said, his reluctance to do business with the Free Cities seems to have diminished markedly.
<<set $peacekeepers.attitude = 5, $rivalryPower += 10>>
<</replace>>
<</link>>
<br><<link "Decline">>
<<replace "#result">>
You decline politely. He says he understands, and looks like he understands more than he says; you're in this to win yourself, and he seems like the type to prefer winning his victories at first hand. You'll deal with that slaving operation the same way you've been dealing with the rest of your rival's assets: with money. And the general will continue to think of you as a potential ally.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pRivalryPeacekeepers.tw
|
tw
|
mit
| 3,367 |
:: P rivalry victory [nobr]
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(1,99)>> /* hide button until user makes a selection */
For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into <<if _num < $seeDicks>>his<<else>>her<</if>> downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@.green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation.
<br><br>
"For what it's worth," <<if _num < $seeDicks>>he<<else>>she<</if>> says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." <<if _num < $seeDicks>>He<<else>>She<</if>> looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>"
<br><br>
<span id="result">
<<link "Accept">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good."
<<if $rivalSet != 0>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> remaining liquid assets will go to satisfy her great debts, <<if _num < $seeDicks>>his<<else>>her<</if>> @@.yellowgreen;arcology holdings are yours.@@
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<set $arcologies[_prv].PCminority += $arcologies[_prv].ownership>>
<<set $arcologies[_prv].PCminority = Math.clamp($arcologies[_prv].PCminority, 0, 49)>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>><<set $hostageRescued = 1>><</if>>
<<else>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> arcology will go to satisfy her great debts, but you will still profit @@.yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>.
<<set $cash += random(100000,250000)>>
<</if>>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering a computer command.
<<if $rivalSet != 0>>
"All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued = 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world.
<<set $cash -= random(10000,25000)>>
<</if>>
<</replace>>
<</link>>
<<if $rivalryDuration >= 30 && $hostageAnnounced == 0 && $rivalSet != 0>>
<br><<link "Refuse, and place a bounty of ¤50000 on your rival's death">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering a computer command. "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world
- but only for a few days.
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good.
<<set $cash -= 50000>>
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
<</if>>
<br><<link "Refuse, and place a bounty of ¤50000 on your rival's enslavement">>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<replace "#result">>
<<set $nextLink = "AS Dump">>
You coldly decline. "That was a mistake," your rival replies, entering a computer command.
<<if $rivalSet != 0>>
"All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for _prv = 0; _prv < $arcologies.length; _prv++>>
<<if $arcologies[_prv].rival == 1>>
<<set $arcologies[_prv].embargo = 0>>
<<set $arcologies[_prv].embargoTarget = -1>>
<<set $arcologies[_prv].influenceTarget = -1>>
<<set $arcologies[_prv].rival = 0>>
<<set $arcologies[_prv].government = "direct democracy">>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued = 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin.
<<set $cash -= random(10000,25000)>>
<</if>>
<<set $cash -= 50000>>
<<set $rivalOwner = -1>>
<<set $seed = []>>
<<if _num <= $seeDicks>>
<<set $seed.push("expansionist shemale")>>
<<set $seed.push("masculine")>>
<<set $seed.push("micropenis")>>
<<set $seed.push("cum addict")>>
<<if $pedo_mode == 1>>
<<set $seed.push("hung shota")>>
<</if>>
<</if>>
<<if _num > $seeDicks>>
<<set $seed.push("bull dyke")>>
<<set $seed.push("cow")>>
<<set $seed.push("bimbo")>>
<<set $seed.push("addict")>>
<<set $seed.push("breeder")>>
<<if $pedo_mode == 1>>
<<set $seed.push("oppai loli")>>
<</if>>
<</if>>
<<set $seed = $seed.random()>>
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival on her knees in front of you with a black bag over her head and her hands cuffed behind her. She's one of your slaves now, fundamentally no different than any other. Looking her over, the causes of her downfall are
<<if $seed == "expansionist shemale">>
immediately apparent: she's obviously been indulging in self-transformation to excess.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 15>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.height = random(185,215)>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(4, 5, 6)>>
<<set $activeSlave.boobs = either(800, 1000, 1200)>>
<<set $activeSlave.dick = 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 10>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 20>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.eyebrowPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "confident">>
<<set $activeSlave.sexualFlaw = "judgemental">>
<<set $activeSlave.sexualQuirk = "romantic">>
<<set $activeSlave.hStyle = "luxurious">>
<<set $activeSlave.hLength = 80>>
<<elseif $seed == "cum addict">>
immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.chem = 3000>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height = random(185,215)>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 10>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 6>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 300>>
<<set $activeSlave.scrotum = 1>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = -35>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "confident">>
<<set $activeSlave.sexualFlaw = "cum addict">>
<<set $activeSlave.sexualQuirk = "size queen">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 20>>
<<elseif $seed is "hung shota">>
not immediately apparent: she's young, in good shape, and not lacking down there at all.
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 6>>
<<set $activeSlave.foreskin = $activeSlave.dick>>
<<set $activeSlave.balls = 6>>
<<set $activeSlave.scrotum = 6>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = -35>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.pubertyXY = 1>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "adores women">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hLength = 20>>
<<elseif $seed == "masculine">>
not immediately apparent: she's in good shape, if quite masculine.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.muscles to either(20, 50, 100)>>
<<set $activeSlave.height to random(185,195)>>
<<set $activeSlave.butt to either(2, 3)>>
<<set $activeSlave.boobs to either(100, 200)>>
<<set $activeSlave.dick to 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 5>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.sexualFlaw = "hates anal">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "micropenis">>
immediately apparent: she's got a slavegirl's cock and balls, not an arcology owner's.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height = random(145,160)>>
<<set $activeSlave.butt = either(2, 4)>>
<<set $activeSlave.boobs = either(100, 400)>>
<<set $activeSlave.dick = 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 100>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "bull dyke">>
not immediately apparent: though female, she's obviously no stranger to taking a dominant sexual role, to put it politely.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.lipsImplant = 10>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.buttImplant = 1>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobs -= 100>>
<<set $activeSlave.boobsImplant = either(400, 600, 800)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.clit = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<set $activeSlave.sexualQuirk = "unflinching">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "breeder">>
immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner.
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = ($fertilityAge + 6)>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have been pregnant many times. %/
<<else>>
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.pubertyXX = 1>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(6, 7, 8)>>
<<set $activeSlave.boobs = 5000>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.lactation = 1>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.preg = 25>>
<<if $seeHyperPreg == 1>>
<<set $activeSlave.vagina = 10>>
<<set $activeSlave.pregType = random(20,29)>>
<<set $activeSlave.birthsTotal = random(120,180)>>
<<set $activeSlave.bellySag = 30, $activeSlave.bellySagPreg = 30>>
<<else>>
<<set $activeSlave.vagina = 5>>
<<set $activeSlave.pregType = either(3,3,4,4,4,5)>>
<<set $activeSlave.birthsTotal = random(18,27)>>
<<set $activeSlave.bellySag = 2, $activeSlave.bellySagPreg = 2>>
<</if>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 1000>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "adores men">>
<<set $activeSlave.sexualFlaw = "breeder">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.hStyle = "luxurious">>
<<set $activeSlave.hLength = 80>>
<<elseif $seed == "oppai loli">>
immediately apparent: she's young, inexperienced, and extremely top heavy.
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 12>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.hips = -1>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.boobs = 7000>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "tease">>
<<set $activeSlave.hStyle = "twin tails">>
<<set $activeSlave.hLength = 40>>
<<elseif $seed == "cow">>
immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive.
<<include "Generate XX Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(6, 7, 8)>>
<<set $activeSlave.boobs = 30000>>
<<set $activeSlave.weight = random(100,160)>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.lactation = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "breast growth">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "bimbo">>
immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 65>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height = random(180,190)>>
<<set $activeSlave.lipsImplant = 2>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.buttImplant = 2>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobsImplant = either(600, 800, 1000)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 35>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "crude">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.hLength = 80>>
<<else>>
immediately apparent: she seems to have recently fallen into serious aphrodisiac addiction.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 15>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt += random(1,3)>>
<<set $activeSlave.boobs += 200*random(1,3)>>
<<set $activeSlave.anus = 4>>
<<set $activeSlave.vagina = 4>>
<<set $activeSlave.preg = 2>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "bitchy">>
<<set $activeSlave.behavioralQuirk = "funny">>
<<set $activeSlave.sexualFlaw = "crude">>
<<set $activeSlave.sexualQuirk = "size queen">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 80>>
<<set $activeSlave.addict = 10>>
<</if>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.devotion = -20>>
<<set $activeSlave.trust = -10>>
<<set $activeSlave.origin = "She was once an arcology owner like yourself.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave.health = 100>>
<<if $activeSlave.physicalAge > 35>><<set $activeSlave.ageImplant = 1>><<AgeImplantAdjustment $activeSlave>><</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $nextLink = "AS Dump", $returnTo = "P rival initiation", $rivalID = $activeSlave.ID>> /* proceed directly to rival initiation event after New Slave Intro */
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pRivalryVictory.tw
|
tw
|
mit
| 25,829 |
:: P school suggestion [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $schoolSuggestion = 1>>
You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way.
<br><br>
When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits.
<<if $seeDicks != 100>>
<br><br>
"The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me."
<br><br>
"Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest.
<br><br>
An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like."
<</if>>
<<if $seeDicks != 0>>
<br><br>
"That's what I like about L'Ecole," her neighbor puts in. "Bad French, I know: Le Eycole Dess Encoolees." Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em."
<br><br>
"Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard."
<br><br>
The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later."
<</if>>
<br><br>
"If you like them soft and mellow, you got to go with The Cattle Ranch," a portly man blurts loudly while slamming down his emtpy mug. "I've got a pair of 'em for my bedroom; they are so loving after a good milking. Taste good too." His drinking budy retorts, "Too much work is what they are. They might as well be animals with how they act."
<br><br>
The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think ¤10000 from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose."
<br><br>
<span id="result">
<<if $seeDicks != 100>>
<<link "The Slave School">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately.
<<set $TSS.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Growth Research Institute">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately.
<<set $GRI.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "St. Claver Preparatory">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately.
<<set $SCP.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Cattle Ranch">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Cattle Ranch about opening a local pasture, immediately.
<<set $TCR.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<<if $seeDicks != 0>>
<<if $seeDicks != 100>><br><</if>>
<<link "L'Ecole des Enculees">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting L'Ecole des Enculees about opening a branch campus here, immediately.
<<set $LDE.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Gymnasium-Academy">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately.
<<set $TGA.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Futanari Sisters">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately.
<<set $TFS.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<br> //Selecting a school will cost ¤10000 and add minor upkeep costs//
</span>
|
mayibrad/fc
|
src/uncategorized/pSchoolSuggestion.tw
|
tw
|
mit
| 6,776 |
:: P slave medic [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">>
<<set $slaveMedic = 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career = "a nurse">>
<<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.muscles = either(20,50)>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "cosmetic braces">>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.boobs = 2000>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.butt = 4>>
<<set $activeSlave.voice = 3>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 35>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm!" she says with an annoyed tone. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her tank top, allowing her huge tits to swing free. She's quite young, but her $activeSlave.skin body is quite curvy. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using her hands, she wraps her breasts around onto his stiff prick, eliciting a grunt. She's a strong girl, and pleasures him without letting any of her weight rest on his body at all. When he climaxes, she leans in to clean him with her mouth and then heads off to wash.
<<else>>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career = "a nurse">>
<<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.anusTat = "bleached">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.height = random(165,190)>>
<<set $activeSlave.muscles = either(20,50)>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.boobs += 400>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 35>>
<<set $activeSlave.stampTat = either("flowers", "tribal patterns")>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm," she says quietly. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her fatigue pants. She's no longer young, but her $activeSlave.skin legs are pretty enough. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using a hand, she guides herself down onto his stiff prick, eliciting a grunt. She's a strong girl, and rides him without letting any of her weight rest on his hips at all. When he climaxes, she kneels to clean him with her mouth and then heads off to wash.
<</if>>
<span id="result">
<br><<link "Offer ¤10000 for her">>
<<replace "#result">>
The mercenary laughs at your offered price. "No offense, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, that $activeSlave.slaveName."
<</replace>>
<</link>>
<br><<link "Offer a very generous ¤25000 for her">>
<<replace "#result">>
<<set $cash -= 25000>>
"Huh," says the mercenary. "She's popular, but for that we could probably buy two of her. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, she's a good fuck."
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pSlaveMedic.tw
|
tw
|
mit
| 7,489 |
:: P snatch and grab
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $PSnatch = 0>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries.
<br><br>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for ¤10000 cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?"
<<if $assistant == 1>>
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message.
<<switch $assistantAppearance>>
<<case "monstergirl">>
"I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair.
<<case "shemale">>
"I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting."
<<case "amazon">>
"I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it."
<<case "businesswoman">>
"I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting."
<<case "fairy" "pregnant fairy">>
"I vote yes," she says. "They could be up to something really cool!"
<<case "goddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<case "hypergoddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<case "loli">>
"I vote yeah," she says. "I wanna see whats inside!"
<<case "preggololi">>
"I vote yeah," she says. "I wanna see whats inside!"
<<case "schoolgirl">>
"I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!"
<<case "angel">>
"I vote yes," she says. "Whatever is in that lab deserves a better life under your care."
<<case "cherub">>
"I vote yeah," she says. "I'm really curious what could be inside."
<<case "incubus">>
"I vote yes," she says. "I can't wait to get my dick in it!"
<<case "succubus">>
"I vote no," she says. "You're all mine!"
<<case "imp">>
"I vote yeah," she says. "I can't wait to tease and torment whatever's inside!"
<<case "witch">>
"I vote yes," she says. "It can't be worse than some of my fuckups."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She doesn't comment, though a large, toothy grin spreads across the entirety of her head revealing her thoughts on the subject.
<<default>>
"I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit."
<</switch>>
<</if>>
<</nobr>>\
<span id="result">
<<link "Bankroll the snatch and grab">>
<<replace "#result">>
You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
<<set $cash -= 10000>>
<<set $PSnatch = 1>>
<</replace>>
<</link>>
<<link "Politely decline">>
<<replace "#result">>
You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pSnatchAndGrab.tw
|
tw
|
mit
| 4,073 |
:: P snatch and grab result [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event", $PSnatch = 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = $minimumSlaveAge>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 205>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "exotic">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick = 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 3000>>
<<set $activeSlave.boobShape = "saggy">>
<<set $activeSlave.nipples = "partially inverted">>
<<set $activeSlave.areolae = 3>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.lips = 15>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.voice = 2>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.waist = 10>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.pubicHStyle = "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 250>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick = 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.lips < 10>>
<<set $activeSlave.lips += 5>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.height = random(165,175)>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist = -75>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.pubicHStyle = "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>
<</if>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>
In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous.
The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?"
When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>."
<br><br>
<<set $saleDescription = 0, $applyLaw = 0>><<include "Long Slave Description">>
<br><<include "New Slave Intro">>
|
mayibrad/fc
|
src/uncategorized/pSnatchAndGrabResult.tw
|
tw
|
mit
| 5,669 |
:: P traitor message
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<</nobr>>\
\
The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded.
A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."
|
mayibrad/fc
|
src/uncategorized/pTraitorMessage.tw
|
tw
|
mit
| 778 |
:: PE combat training
<<nobr>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
<<set $activeSlave = $Bodyguard>>
<</nobr>>\
\
<<EventNameLink $activeSlave>> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train.
The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.
\
<span id="result">
<<link "Instruct her">>
<<replace "#result">>
$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment.
<<set $activeSlave.trust += 4>>
<<set $activeSlave.combatSkill = 1>>
<</replace>>
<</link>>
<<link "Promise her a sexual reward if she improves">>
<<replace "#result">>
Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish == "none">>passionate sexual<<elseif $activeSlave.fetish == "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
<<set $activeSlave.devotion += 4>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/peCombatTraining.tw
|
tw
|
mit
| 2,221 |
:: PE concubine interview
<<nobr>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = $Concubine, $oldRep = $rep>>
<</nobr>>\
\
You receive an official communication from a popular talk show hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<EventNameLink $activeSlave>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.
\
<span id="result">
<<link "Decline">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."
<</replace>>
<</link>>
<<link "Accept">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<<nobr>>
The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.
<br>
She strides
<<if hyperPregBellyTwo($activeSlave)>>
out, arms cradling her immense, absolutely child stuffed belly as she lewdly sways it side to side,
<<elseif hyperPregBellyOne($activeSlave)>>
out with an exaggerated gait, purposefully swaying her enormous, child stuffed belly from side to side,
<<elseif hyperBellyOne($activeSlave)>>
out, her enormous, rounded belly swaying side to side lewdly,
<<elseif bigBelly($activeSlave)>>
out, sensually swaying her round belly side to side,
<<else>>
out
<</if>>
<<if $activeSlave.clothes == "none">>
in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.
<<else>>
resplendent in $activeSlave.clothes.
<</if>>
<<if $activeSlave.entertainSkill >= 60>>
She's @@.green;graceful and sensual,@@ and entirely at home.
<<set $rep += 100>>
<<elseif $activeSlave.entertainSkill <= 30>>
She's @@.red;clumsy and nervous,@@ but does her best to rally.
<<set $rep -= 100>>
<<else>>
She manages her entrance reasonably well, and conceals any nervousness.
<</if>>
<<if $activeSlave.face > 95>>
"Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?"
<<set $rep += 100>>
<<elseif $activeSlave.face <= 10>>
There is a distinct lack of response from the host; perhaps he was @@.red;expecting her to be prettier.@@
<<set $rep -= 100>>
<<else>>
The host gives her a perfunctory compliment on her beauty.
<</if>>
They seat themselves in comfortable leather chairs and the interview begins in earnest.
<br>
The host asks her some soft, nonjudgemental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about <<PlayerName>>."
<<if $activeSlave.devotion > 95>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
@@.green;Without a moment's hesitation,@@ she lisps, "I love <<if $PC.title != 0>>him. He'th tho handthome, and," she manages to blush prettily, "he'th tho good to me."<<else>>her. The'th tho pretty, and," she manages to blush cutely, "the'th tho good to me."<</if>>
<<else>>
@@.green;Without a moment's hesitation,@@ she proclaims, "I love <<if $PC.title != 0>>him. He's so handsome, and," she manages to blush prettily, "he's so good to me."<<else>>her. She's so pretty, and," she manages to blush cutely, "she's so good to me."<</if>>
<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.devotion <= 60>>
She struggles for an instant and then says @@.red;unconvincingly@@ that she loves you.
<<set $rep -= 100>>
<<else>>
She recovers quickly and responds that she loves you.
<</if>>
<br>
The host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?"
<br>
She shakes her head.
<<if $activeSlave.trust > 95>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> ith very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'th no one I'd rather be with, ath a thlave or not."
<<else>>
@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> is very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there's no one I'd rather be with, as a slave or not."
<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.trust < 60>>
She explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@
<<set $rep -= 100>>
<<else>>
She explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
<</if>>
<<if visibleBelly($activeSlave)>>
The host places a hand on her belly,
<<if hyperPregBellyTwo($activeSlave)>>
gasping at the tautness and the feeling of the children distending the skin beneath his hand.
<<elseif hyperPregBellyOne($activeSlave)>>
gasping at the flurry of kicks in response.
<<elseif hyperBellyOne($activeSlave)>>
giving it a good groping.
<<elseif bigBelly($activeSlave)>>
giving it a good pat.
<<else>>
giving it a good feel.
<</if>>
"Now I'm sure our viewers are wondering," He says, patting the firm dome. "Is it <<PlayerName>>'s?"
<<if $activeSlave.pregSource == -1>>
<<if hyperPregBellyTwo($activeSlave)>>
"Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her quivering mass. "All $activeSlave.pregType of them!"
<<elseif hyperPregBellyOne($activeSlave)>>
"Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her belly. "All $activeSlave.pregType of them!"
<<elseif $activeSlave.bellyImplant > -1>>
"It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?"
<<elseif $activeSlave.inflation > 0>>
"Nah. It'<<s>> all $activeSlave.inflationType in<<s>>ide me."
<<else>>
Of cour<<s>>e it i<<s>>!"
<</if>>
<<else>>
"That'<<s>> for me and my <<Master>> only," she teases, sticking out her tongue.
<</if>>
<</if>>
<<if $activeSlave.pregType == 50 && $activeSlave.preg > 37>>
She grunts and struggles to spread her legs. "I'm <<s>>orry, another one i<<s>> coming out right now..." she <<say>>s, turning red. The host, at a loss for words, can only watch as
<<if $activeSlave.clothes == "none" || $activeSlave.clothes == "body oil">>
a child is born into the world, live on screen.
<<else>>
a child is born into her $activeSlave.clothes.
<</if>>
<</if>>
<br>
The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.
<<if $activeSlave.intelligence > 0>>
<<if $PC.title == 0>>
She's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
lisps, "Of courthe my <<Master>> maketh the planth. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<<else>>
says, "Of course my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> makes the plans. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<</if>>
<<set $rep += 100>>
<</if>>
The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it.
<<if $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 100>>
She has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much she enjoys
<<if ($activeSlave.fetish == "submissive")>>
submitting to you in bed.
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $PC.dick == 0>>
eating you out.
<<else>>
sucking you off.
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
it when you show her off in public.
<<elseif ($activeSlave.fetish == "buttslut")>>
anal sex.
<<elseif ($activeSlave.fetish == "boobs")>>
anything that involves her breasts.
<<elseif ($activeSlave.fetish == "sadist")>>
it whenever you share a reluctant girl with her.
<<elseif ($activeSlave.fetish == "masochist")>>
a good spanking.
<<elseif ($activeSlave.fetish == "dom")>>
sharing a submissive girl with you.
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.pregKnown == 1>>
sex while pregnant.
<<elseif $activeSlave.vagina > 0>>
bareback.
<<else>>
sharing a pregnant girl with you.
<</if>>
<<elseif ($activeSlave.energy > 95)>>
sex, regardless of what kind it is.
<<else>>
sex in the missionary position.
<</if>>
<<set $rep += 100>>
<<else>>
Her answer betrays how much she's forgotten about the old world: she mildly shocks the studio audience by describing
<<if ($activeSlave.fetish == "submissive")>>
how good it feels when you hold her down and fuck her
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $PC.dick == 0>>
how much fun sucking your cock is
<<else>>
how much fun polishing your pearl is
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
how hot it is to get fucked in public
<<elseif ($activeSlave.fetish == "buttslut")>>
how much she loves the feeling of you stretching her anal ring
<<elseif ($activeSlave.fetish == "boobs")>>
how much she loves having her nipples tugged
<<elseif ($activeSlave.fetish == "sadist")>>
how much she loves molesting other slaves with you
<<elseif ($activeSlave.fetish == "masochist")>>
how good it feels to be forced
<<elseif ($activeSlave.fetish == "dom")>>
how much she loves holding other slaves down for you
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.pregKnown == 1>>
how good anal feels while pregnant
<<elseif $activeSlave.vagina > 0>>
how good cum feels inside her
<<else>>
how much fun it is to fuck pregnant slaves
<</if>>
<<elseif ($activeSlave.energy > 95)>>
the average number of sexual encounters she has in a week
<<else>>
her sex life with you
<</if>>
in a matter-of-fact tone of voice.
<</if>>
<<if $activeSlave.intelligence > 1>>
<br>
Only because you know her so well are you able to perceive the instant of cold calculation before she makes a @@.green;perfect tactical decision@@ and turns directly to the camera.
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Whatever you want," she says confidently, "You can find it in a Free Citieth arcology like my <<Master>>'th. Where I live, there'th
<<if $arcologies[0].FSRestart > 0>>
the motht interethting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunitieth for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boobth the thize of beach ballth,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lotth of bellieth of all thiezeth,
<</if>>
<<if $arcologies[0].FSBodyPurist == "unset">>
gorgeouth tattooth and piercingth,
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 0>>
new atheth every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk thtraight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the motht incredible oiled-up muthcleth,
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > 0>>
the thoftetht, most laid-back girlth,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<</if>>
<<if $arcologies[0].FSAztecRevivalist > 0>>
Blood empire reborn,
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaohth reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more ath than you can pothibly fuck,
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 0>>
tho much puthy it's unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling thexual and thpiritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitcheth you can jutht hold down and uthe,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
$arcologies[0].FSSupremacistRace power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
$arcologies[0].FSSubjugationist girlth to cater to your whim,
<</if>>
girlth in pretty drethes and girlth in thtring bikinith and girlth who haven't worn clotheth in yearth,
<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>
girlth with huge dickth you can athfuck until they cum bucketth,
girlth with thoft dickth and no ballth,
<</if>>
<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>
girlth with dickth the thize of clith and girlth with clith the thize of dickth,
<</if>>
<<if $seeDicks != 100>>
young girlth on their firtht pregnancy,
MILFth on their tenth,
<</if>>
lipth, tongueth,
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
huge breathth and plush atheth,
<</if>>
<<if $arcologies[0].FSAssetExpansionist == "unset">>
pert titth and cute butth,
<</if>>
and more. I wouldn't trade it for anything."
<<else>>
"Whatever you want," she says confidently, "You can find it in a Free Cities arcology like my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s. Where I live, there's
<<if $arcologies[0].FSRestart > 0>>
the most interesting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunities for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boobs the size of beach balls,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lots of bellies of all sizes,
<</if>>
<<if $arcologies[0].FSBodyPurist == "unset">>
gorgeous tattoos and piercings,
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 0>>
new assets every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk straight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the most incredible oiled-up muscles,
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > 0>>
the softest, most laid-back girls,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<</if>>
<<if $arcologies[0].FSAztecRevivalist > 0>>
Blood empire reborn,
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaohs reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more ass than you can possibly fuck,
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 0>>
so much pussy it's unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling sexual and spiritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitches you can just hold down and use,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
$arcologies[0].FSSupremacistRace power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
$arcologies[0].FSSubjugationistRace girls to cater to your whim,
<</if>>
girls in pretty dresses and girls in string bikinis and girls who haven't worn clothes in years,
<<if $seeDicks != 0>>
girls with huge dicks you can assfuck until they cum buckets,
girls with soft dicks and no balls,
<</if>>
<<if $seeDicks != 0>>
girls with dicks the size of clits and girls with clits the size of dicks,
<</if>>
<<if $seeDicks != 100>>
young girls on their first pregnancy,
MILFs on their tenth,
<</if>>
lips, tongues,
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
huge breasts and plush asses,
<</if>>
<<if $arcologies[0].FSAssetExpansionist == "unset">>
pert tits and cute butts,
<</if>>
and more. I wouldn't trade it for anything."
<</if>>
<<set $rep += 300>>
The host politely regains control of his show, but there's a cautious respect in the rest of his questions.
<</if>>
<</if>>
<<if $activeSlave.intelligenceImplant == 1>>
<br>
<<if $PC.title == 0>>
$activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender.
<<if $PC.dick == 0>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman. We jutht pay the right amount of attention to the thucceth and the power." She quirks a corner of her mouth. "I know //I// do."
<<else>>
She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman. We just pay the right amount of attention to the success and the power." She quirks a corner of her mouth. "I know //I// do."
<</if>>
<<else>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman." She quirks a corner of her mouth. "And the hath a //wonderful// cock."
<<else>>
She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman." She quirks a corner of her mouth. "And she has a //wonderful// cock."
<</if>>
<</if>>
<<set $rep += 100>>
<</if>>
<</if>>
<br>
At the conclusion, the host
<<if $rep - $oldRep > 200>>
seems @@.green;impressed@@ and says sincerely,
<<set $rep += 100>>
<<elseif $rep - $oldRep < 0>>
seems @@.red;unimpressed@@ and says mockingly,
<<set $rep -= 100>>
<<else>>
says jokingly,
<</if>>
"My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!"
<</nobr>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/peConcubineInterview.tw
|
tw
|
mit
| 19,547 |
:: PE lonely bodyguard [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>
<<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].devotion > -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>>
<<set _targetSlaveIndex.push(_i)>>
<</if>>
<</for>>
<<set $j = _targetSlaveIndex.random()>>
<<Enunciate $activeSlave>>
You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on her combat effectiveness. She performs her duties acceptably, difficult though they are. Hers is a life of long hours and constant vigilance, and she has very little time to herself. The daily wear hasn't really affected her yet, but it may.
<br><br>
On a whim, you ask her whether she feels lonely. Caught off guard, she <<if !canTalk($activeSlave)>>says in hesitant gestures that she's all right, and that her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s companionship is enough for her.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch her eye running appreciatively up and down $slaves[$j].slaveName's body as she leaves.
<br><br>
<span id="result">
<<link "Make no mention of it">>
<<replace "#result">>
$activeSlave.slaveName is a big girl and can look after herself, you reflect. You take no particular action to favor her interest in $slaves[$j].slaveName.
<</replace>>
<</link>>
<br><<link "Set them up">>
<<replace "#result">>
You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so she and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing her new @@.lightgreen;fuckbuddy@@ as she maintains her machine pistol.
<<set $slaves[$j].relationship = 3>>
<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
<<set $activeSlave.relationship = 3>>
<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
<<set $oralTotal += 1>>
<</replace>>
<</link>>
<br><<link "Marry them">>
<<replace "#result">>
You order $slaves[$j].slaveName in and brusquely inform her she'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in her eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything.
<br><br>
$activeSlave.slaveName is
<<if ($activeSlave.vagina == 0)>>a virgin, so she's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $activeSlave.skin skin.
<<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($activeSlave)>>She's wearing a little bow over her caged girldick.<<elseif ($activeSlave.dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($activeSlave.clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>
<<if ($activeSlave.anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($activeSlave.anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>
<<if ($activeSlave.boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>
<br><br>
$slaves[$j].slaveName is
<<if ($slaves[$j].vagina == 0)>>a virgin, so she's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $slaves[$j].skin skin.
<<if canPenetrate($slaves[$j])>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($slaves[$j])>>She's wearing a little bow over her caged girldick.<<elseif ($slaves[$j].dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($slaves[$j].clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>
<<if ($slaves[$j].anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($slaves[$j].anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>
<<if ($slaves[$j].boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>
<br><br>
The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other her ring, and $activeSlave.slaveName kisses her stunned bride. You pronounce them @@.lightgreen;slave wives@@, and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days her obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@
<<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */
<<set $slaves[$j].relationship = 5>>
<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
<<set $activeSlave.relationship = 5>>
<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
<<set $oralTotal += 2>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/peLonelyBodyguard.tw
|
tw
|
mit
| 7,518 |
:: PE pit fight
<<nobr>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>
<<set $activeSlave = $Bodyguard>>
<<Deadliness $activeSlave>>
<<set $PPit = 0>>
<</nobr>>\
\
<<nobr>>
It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair.
<</nobr>>
<<nobr>>
Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName.
<<if $activeSlave.combatSkill > 0>>
Her combat skills greatly increase her deadliness.
<</if>>
<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $activeSlave.muscles > 30>>
Her muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
She is rather unfit, she will likely be outmatched by near any real opponent.
<</if>>
<<if $activeSlave.height >= 170>>
Her height gives her a reach advantage with her sword.
<</if>>
<<if $activeSlave.health > 50>>
Her shining health makes her a better combatant.
<</if>>
<<if $activeSlave.weight > 190>>
Her extreme weight nearly immobilizes her. She struggles to move let alone fight.
<<elseif $activeSlave.weight > 160>>
Her extreme weight limits her mobility and range of motion making her an easy target.
<<elseif $activeSlave.weight > 130>>
Her extreme weight holds her back as a pit fighter.
<<elseif $activeSlave.weight > 30>>
Her heavy weight is an impediment as a pit fighter.
<<elseif $activeSlave.weight < -10>>
Her light weight is an impediment as a pit fighter.
<</if>>
<<if $activeSlave.health < -50>>
Her poor health makes her a weaker combatant.
<</if>>
<<if $activeSlave.inflation == 3>>
Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $activeSlave.inflation == 2>>
Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $activeSlave.inflation == 1>>
Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>
<<if $activeSlave.bellyImplant >= 32000>>
Her immense, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 16000>>
Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 8000>>
Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $activeSlave.bellyImplant >= 4000>>
Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $activeSlave.bellyImplant >= 2000>>
Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>
<<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>>
<<if $activeSlave.bellyPreg >= 750000>>
Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent.
<<elseif $activeSlave.bellyPreg >= 600000>>
Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight.
<<elseif $activeSlave.bellyPreg >= 450000>>
Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary.
<<elseif $activeSlave.bellyPreg >= 300000>>
Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk.
<<elseif $activeSlave.bellyPreg >= 150000>>
Her giant pregnancy obstructs her movement and greatly slows her down.
<<elseif $activeSlave.bellyPreg >= 100000>>
Her giant belly gets in her way and weighs her down.
<<elseif $activeSlave.bellyPreg >= 10000>>
Her huge belly is unwieldy and hinders her efforts.
<<elseif $activeSlave.bellyPreg >= 5000>>
Her advanced pregnancy makes her much less effective.
<<elseif $activeSlave.bellyPreg >= 1500>>
Her growing pregnancy distracts her from the fight.
<</if>>
<</if>>
<<if $activeSlave.labor == 1>>
She's feeling labor pains. Her child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born.
<<elseif $activeSlave.preg >= 40 && $activeSlave.pregControl != "labor supressors">>
She'll be going into labor any time now and she knows it.
<</if>>
<<if $deadliness > 5>>
$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif $deadliness > 3>>
$activeSlave.slaveName seems nervous, but steels herself to fight for you.
<<elseif $deadliness > 1>>
$activeSlave.slaveName seems terrified, and barely controls herself.
<<else>>
$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>
Finally, her opponent enters as well.
<<set $seed = random(1,100)>>
<<if $seed > 80>>
She is a huge, muscular Amazon filled with confidence.
<<set $opponent = 5>>
<<elseif $seed > 60>>
She is a short but muscular shemale, trying to look confident.
<<set $opponent = 4>>
<<elseif $seed > 40>>
She is a tall, thin woman covered in ropy muscle, trying to hide her terror.
<<set $opponent = 3>>
<<elseif $seed > 20>>
She is a decent-looking slave, physically fit but obviously scared.
<<set $opponent = 2>>
<<else>>
She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.
<<set $opponent = 1>>
<</if>>
The umpire announces gravely that the fight is to the death and rings a bell.
<</nobr>>
<<nobr>>
<<if $deadliness > ($opponent + 1)>>
$activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent)>>
The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.health = -50>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent-1)>>
The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<<else>>
$activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<</if>>
<<if $activeSlave.health < -90>>
<<include "Remove activeSlave">>
<</if>>
<</nobr>>\
|
mayibrad/fc
|
src/uncategorized/pePitFight.tw
|
tw
|
mit
| 9,630 |
:: PE pit fight invite
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $PPit = 0>>
<</nobr>>\
\
Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.
\
<span id="result">
<<link "Enter your bodyguard as a gladiatrix">>
<<replace "#result">>
You receive a brief confirmation. It looks like she's got a fight.
<<set $PPit = 1>>
<</replace>>
<</link>>
<<link "Politely decline">>
<<replace "#result">>
You decline the invitation.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/pePitFightInvite.tw
|
tw
|
mit
| 889 |
:: Pens [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
This is a space in the arcology's service areas, designed to house hundreds of slaves for paying owners. You control this part of the arcology. If you own menial slaves, they will be kept here; otherwise, unused space will be rented to other slave brokers.
<<SectorSell>>
<br>
<<if $helots+$menialBioreactors+$fuckdolls > 0>>
<br><br>
You own
<<if $helots > 0>>
<<if $helots > 1>>$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>>
<</if>>
<<if $menialBioreactors > 0>>
<<if $menialBioreactors > 1>>$menialBioreactors standard bioreactors,<<else>>one standard bioreactor,<</if>>
<<if $fuckdolls > 0>>and<</if>>
<</if>>
<<if $fuckdolls > 0>>
<<if $fuckdolls > 1>>$fuckdolls standard fuckdolls,<<else>>one fuckdoll,<</if>>
<</if>>
<<if $helots+$menialBioreactors+$fuckdolls > 0>>partially<</if>>
housed in this sector.
<<if $helots > 0>>
<<if $Sweatshops>>
The simple labor slaves toil in $arcologies[0].name's sweatshops, and only return here to sleep.
<</if>>
<</if>>
<<if $fuckdolls > 0>>
<<if $arcadeUpgradeMenials>>
The menial Fuckdolls are endlessly cycled through $arcadeName. They're restrained there and used by the public until their holes are no longer appealing, and then cycled back down here to rest until they've tightened up again.
<</if>>
<</if>>
<<if $menialBioreactors > 0>>
<<if $dairyUpgradeMenials>>
Whenever there's space in $dairyName, menial Bioreactors are taken out of storage here and restrained there, with $dairyName's powerful hookups draining them of their useful fluids and feeding them generously so they can produce more.
<</if>>
<</if>>
<</if>>
<br>
[[Convert this sector into a manufacturing district|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
|
mayibrad/fc
|
src/uncategorized/pens.tw
|
tw
|
mit
| 2,051 |
:: Penthouse Report [nobr]
<<SlaveSort $HGSuiteiIDs>>
<<set _SL = $slaves.length>>
<<for $i = 0; $i < _SL; $i++>>
<<if $slaves[$i].assignmentVisible == 1>>
<div>''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__''
<<if $slaves[$i].choosesOwnAssignment == 2>>
<<include "SA chooses own job">>
$pronounCap
<</if>>
<<include "Full Report">>
<br><br>
<<if ($slaves[$i].assignment == "be your Head Girl") && ($HGSuiteSlaves > 0)>>
/% We found the Head Girl, now let's find her slave %/
<<set _iTemp = $i>>
<<set _ID = $HGSuiteiIDs[0], $i = $slaveIndices[_ID]>>
<<if $slaves[$i].assignment != "live with your Head Girl">>
<br>@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week she was assigned to $slaves[$i].assignment. She has been released to your penthouse for reassignment.@@
<<removeJob $slaves[$i] "live with your Head Girl">>
<<else>>
''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__''
<<if $slaves[$i].choosesOwnAssignment == 2>>
<<include "SA chooses own job">>
$pronounCap
<</if>>
<<include "SA live with HG">>
<br><br>
<</if>>
<<set $i = _iTemp>>
<</if>>
<br style="clear: both;"></div>
<</if>>
<</for>>
/* count open spots in facilities after all assignments have been decided for the week */
<<set $brothelSpots = $brothel - $brothelSlaves, $clubSpots = $club - $clubSlaves, $dairySpots = $dairy - $dairySlaves, $servantsQuartersSpots = $servantsQuarters - $servantsQuartersSlaves>>
|
mayibrad/fc
|
src/uncategorized/penthouseReport.tw
|
tw
|
mit
| 1,512 |
:: Personal Business [nobr]
<<if $useTabs == 0>>__Personal Business__<</if>>
<br>
<<if $cash < 0>>
@@.red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>.
<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be.
<<FSChange "RomanRevivalist" -10>>
<</if>>
<<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>>
Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth.
<<set $cash = 0>>
<<set $failedElite += 100>>
<<elseif $cash < -9000>>
@@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself.
<<set $debtWarned += 1>>
<<if $debtWarned > 1>>
<<set $ui = "start">>
<<set $gameover = "debt">><<goto "Gameover">>
<</if>>
<</if>>
<<elseif ($personalAttention == "whoring")>>
<<if $PC.belly >= 1500>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $seed = random(2000,4500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc(($seed*($rep/500))+($PC.belly))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc(($seed*($rep/500))+($PC.belly))>>
<<set $rep = Math.trunc($rep*.90)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $PC.pregSource != -1>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤25@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@.
<<set $cash += 25>>
<<set $rep = Math.trunc($rep*.25)>>
<<set $failedElite += 25>>
<<else>>
<<set $seed = random(2000,4500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set $seed = random(5,2500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/800))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/800))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set $seed = random(2000,4500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<<if $PC.preg == 0 && ($PC.vagina == 1)>>
<<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>>
A horny client offered you an extra @@.yellowgreen;¤1000@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do?
<<set $cash += 1000>>
<<set $PC.forcedFertDrugs += 2>>
<<elseif random(1,100) > 90>>
Your client this week offered you some free pills to make sex more fun. He was right; it made bareback sex feel amazing.
<<set $PC.forcedFertDrugs += 2>>
<</if>>
<<KnockMeUp $PC 20 0 -2>>
<</if>>
<</if>>
<<set $enduringRep *= .5>>
<<elseif ($personalAttention == "upkeep")>>
<<if $PC.belly >= 5000>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it.
<<else>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>>
<</if>>
<<elseif ($personalAttention == "smuggling")>>
<<set $qualifiedFS to []>>
<<if $arcologies[0].FSDegradationistDecoration >= 80>>
<<set $qualifiedFS.push("degradationist")>>
<</if>>
<<if $arcologies[0].FSPaternalistDecoration >= 80>>
<<set $qualifiedFS.push("paternalist")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>>
<<set $qualifiedFS.push("hedonistic")>>
<</if>>
<<if $arcologies[0].FSPastoralistDecoration >= 80 && $arcologies[0].FSPastoralistLaw == 1>>
<<set $qualifiedFS.push("pastoralist")>>
<</if>>
<<if $arcologies[0].FSSupremacistDecoration >= 80>>
<<set $qualifiedFS.push("supremacist")>>
<</if>>
<<if $arcologies[0].FSBodyPuristDecoration >= 80>>
<<set $qualifiedFS.push("body purist")>>
<</if>>
<<if $arcologies[0].FSRestartDecoration >= 80>>
<<set $qualifiedFS.push("eugenics")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocusDecoration >= 80>>
<<set $qualifiedFS.push("repopulation")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>>
<<set $qualifiedFS.push("fundamentalist")>>
<</if>>
<<if $arcologies[0].FSSubjugationistDecoration>>
<<set $qualifiedFS.push("subjugationist")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalistReseach == 1>>
<<set $qualifiedFS.push("radicalist")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishistResearch == 1>>
<<set $qualifiedFS.push("transformation")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration >= 80>>
<<set $qualifiedFS.push("youth")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistDecoration >= 80>>
<<set $qualifiedFS.push("maturity")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>
<<set $qualifiedFS.push("slimness")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<set $qualifiedFS.push("expansionist")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>>
<<set $qualifiedFS.push("idealist")>>
<</if>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set $qualifiedFS.push("religion")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalistLaw == 1>>
<<set $qualifiedFS.push("roman law")>>
<<elseif $arcologies[0].FSRomanRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("roman")>>
<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("egyptian")>>
<<elseif $arcologies[0].FSAztecRevivalistLaw == 1>>
<<set $qualifiedFS.push("aztec law")>>
<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("aztec")>>
<<elseif $arcologies[0].FSArabianRevivalistLaw == 1>>
<<set $qualifiedFS.push("arabian law")>>
<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("arabian")>>
<<elseif $arcologies[0].FSEdoRevivalistLaw == 1>>
<<set $qualifiedFS.push("edo law")>>
<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>>
<<set $qualifiedFS.push("edo")>>
<<elseif $arcologies[0].FSChineseRevivalistLaw == 1>>
<<set $qualifiedFS.push("chinese law")>>
<<elseif $arcologies[0].FSChineseRevivalistDecoration>>
<<set $qualifiedFS.push("chinese")>>
<</if>>
<<if $rep >= 18000>>
<<set $qualifiedFS.push("Prestigious")>>
<<elseif $rep >= 9000>>
<<set $qualifiedFS.push("Well Known")>>
<</if>>
<<set _smugglingFS = $qualifiedFS.random()>>
<<switch _smugglingFS>>
<<case "degradationist">>
<<set $seed = random(2000,3000)>>
During your free time, you make business with a few low-standards slavers and manage to buy stolen slaves and sell them at a profit. Even if people recognized you, such treatment of slaves is normal, and only a few people would really complain about it. Your dealings have made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "paternalist">>
You manage to find a few low-standards slavers without any problem, but when you actually try to do business, you are quickly recognized. You only manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ before you are sent away. The people of your arcology are @@.red;outraged by your lack of respect@@ for slave rights.
<<set $seed = random(1000,1500)>>
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<set $rep = Math.trunc($rep*.1)>>
<<set $enduringRep *= .2>>
<<case "eugenics">>
<<set $seed = random(2500,4000)>>
You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions.
<<set $failedElite += 50>>
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "repopulation">>
<<set $seed = random(1500,2500)>>
You manage to discreetly rent out your remote surgery services for abortions. You make sure the people do not recognize your penthouse, having them come blindfolded or unconscious, shuold the abortion request does not come from themselves. With this, you make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "fundamentalist">>
<<set $seed = random(1500,2500)>>
You manage to arrange a few sex-changes and geldings in your own remote surgery for some powerful people to accommodate your Arcology's sense of power, but also for people who want to transform otherd into females so that they lose all the power they have. This makes you @@.yellowgreen;¤<<print Math.trunc ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "hedonistic">>
<<set $seed = random(1500,2500)>>
Since most of what the Old World considered to be illegal is legal in your arcology, "smuggling" is quite common, and you easily find people ready to pay for your help with dealing with their competition. With this, you manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "pastoralist">>
<<set $seed = random (1500,2500)>>
You take advantage of your own laws, making sure that animal products still come into your arcology. But you also make sure to make them as disgusting as possible so that people would rather turn to slave-produced ones instead. This allows you to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Maths.abs($cash)/40))>>.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "supremacist">>
<<set $seed = random(2000,3000)>>
When it comes to smuggling in your arcology, there is no better target than $arcologies[0].FSSupremacistRace slaves, and there is a high demand for them, making you a nice @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@ Participating in this slave trade means you can control who is set. Your people do not see things in the same light though, and @@.red;your reputation takes a big hit@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<set $rep = Math.trunc($rep*.25)>>
<<set $enduringRep *= .5>>
<<case "body purist">>
<<set $seed = random(1500,2500)>>
In your arcology, people are expected to be all natural, but this doesn't mean the same thing applies outside. By buying slaves, giving them implants and quickly selling them before anyone notices, you manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "subjugationist">>
<<set $seed = random(1500,2500)>>
You manage to work with some slavers that deal exclusively in $arcologies[0].FSSubjugationistRace slaves, and you export them from the arcology at a cost, bringing in @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@. Considering most people do not care about the fate of the slaves, they are simply mildly annoyed at the short-term raise of prices due to the exportation.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "radicalist">>
<<set $seed = random(2500,4000)>>
Anal pregnancy may be accepted in your arcology, but seeing how it goes against the laws of nature makes it a gold mine for dirty businesses; you have rich slave owners and well-known slavers come to you with their best sissies so that you can implant them with artificial uteri. This flourishing business made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "transformation">>
<<set $seed = random(2500,4000)>>
Your arcology is well known for its implants, and usually, one would have to pay a fortune simply to have a clinic implant them with normal implants. You take advantage of this trend to rent your remote surgery and your knowledge of gigantic implants to slavers for a cut of their profit.This gets you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "youth">>
<<set $seed = random(1500,2500)>>
Youth is more important than anything in your arcology, yet some people who are not really in their prime are rich and powerful, enough that renting your remote surgery to them for age lifts and total body rework is quite worth it, both for them and for you. You get paid @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for these services.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "maturity">>
<<set $seed = random(1500,2500)>>
In your arcology, the older the slave, the better. This also means that your arcology deals a lot in curatives and preventatives, as well as less-than-legal drugs that are supposed to extend one's lifespan. You manage to ship in a few of these drugs and sell them at a high price, making you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "slimness">>
<<set $seed = random(1500,2500)>>
Your arcology treats chubby people quite poorly, so they are ready to spend a lot of money on surgeries and supposed "miracle" solutions. When they can't afford legal and efficient methods, they have to turn to other drugs. The sales bring you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "expansionist">>
<<set $seed = random(2500,4000)>>
Your arcology likes its slaves nice and stacked and you have exactly the drugs for it. But you always make sure to produce just a bit more, enough to not alarm anybody who might be watching, but also enough to sell to other prominent slave owners outside your arcology, who pay you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for them.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "idealist">>
<<set $seed = random(1500,2500)>>
Your society's obsession with fit and muscular slaves has developed a particular interest in steroids and all kinds of drugs to tone one's body. As an arcology owner, you always have access to the most potent of them, but this is not the case for lower class citizens; some of them just aren't willing to pay a lot for them, so they buy experimental drugs off the black market. Participating in these activities made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "religion">>
<<set $seed = random(2000,3000)>>
The best smugglers know how to use the law to its advantage, and not only are you a really good smuggler, you're also the law itself. You have word spread that some company has done something blasphemous, and have them pray and pay for forgiveness. Panicked at the word of their Prophet, the higher-ups of the company give you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for salvation.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "roman law">>
<<set $seed = random(2000,3000)>>
Every citizen of your arcology is trained in the art of war and supposed to defend its arcology when the time comes. This, of course, also means that people are supposed to be able to defend themselves. By arranging with the best fighters around, you manage to make some citizens face outrageous losses; so bad, in fact, that they are forced to pay @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for you to forget the shame they've put on your arcology.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "roman">>
<<set $seed = random(1500,2500)>>
Slave owners from all around your arcology are rushing to the pit, eager to show their most recent training. Some of them, having more cunning than experience, are ready to sway the fight in their direction, no matter what it takes. You make sure to catch such people, and only agree to let them do their dirty tricks if they pay you. By the times the bribes and betting are done, you have made @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "egyptian">>
<<set $seed = random(1500,2500)>>
Having a society that likes incest often means that people are ready to go to great length to get their hands on people related to their slaves. In the smuggling business, this means that kidnapped relatives are common, and as an arcology owner with access to data on most of the slaves, you are able to control this trade a bit in exchange for @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "aztec law">>
<<set $seed = random(2000,3000)>>
People that inherit trades are sometimes too lazy to take classes in an academy, but at the same time, they fear what might happen were they to go against you. To solve both problems, you arrange a trade of fake diplomas, making sure that there is always a small detail to recognize them, so that they will get exposed in due time. This has made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "aztec">>
<<set $seed = random(1500,2500)>>
There are a lot of slave owners in your arcology that tend to grow quickly attached to the slaves they planned on sacrificing to sate the blood thirst of other important citizens, and such owners often come to you, begging you to swap two of their slaves' appearance. You accept, but not for free. After the surgery, this has made you @@.yellowgreen;¤<<print; ($seed+Math.trunc(Math.abs($cash)/40))>>.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "arabian law">>
<<set $seed = random(2000,3000)>>
You have a lot of persons scared of the consequences of not being a part of your society; even if they pay the Jizyia, other citizens are not forced to accept them. So if they were to get mugged in some dark alley, people would not get outraged, and there probably wouldn't be any investigations. After buying everyone's silence, you still had @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ to put in your pockets.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "arabian">>
<<set $seed = random(1500,2500)>>
People in your arcology are supposed to keep a myriad of slaves as their personal harem, and failure to do so is considered to be highly dishonorable. This opens up some opportunities for smuggling, as people are ready to go to great length to get an edge against their competitors. Becoming a part for this business has made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "edo law">>
<<set $seed = random(2000,3000)>>
Outside culture is banned in your arcology. Your citizens do not need anything other than what you have inside. But this doesn't help with their curiosity - they always want to discover what the outside world is like. So you let somes news and a few books from other cultures slip in, but not before you made sure they would disgust your citizens and reinforce their love for the Edo culture. The sales brought you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "edo">>
<<set $seed = random(1500,2500)>>
During important meetings with higher society, it is wise to have a lot of slaves to put at the disposition of others. But some slave owners grow really attached to their slaves, and so they'd much rather rent out unknown slaves from an anonymous owner's stock than use their own. This is a good opportunity to make some money, as shown by the @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ you managed to make.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "chinese law">>
<<set $seed = random(2000,3000)>>
This time, you have a good idea that will also make use of your Head Girl. You coax her into thinking she should accept bribes for the time being, making up a good reason on the spot, and she ends up bringing back @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ from all the bribes people gave for her to turn the other way.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "chinese">>
<<set $seed = random(1500,2500)>>
Being under what people call the Mandate of Heaven means you have a crucial importance in society, and some desperate people are willing to pay just for you throw a word or small gesture in their direction, such as simply acknowledging a child or a slave, thinking that such things will make sure the Heavens smile upon them. For these services, you get @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<case "Prestigious">>
<<set $seed = random(1000,3000)>>
Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>,@@ but at the same time, it makes it hard to do so anonymously.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<if random(1,100) >= 25>>
Even with your attempts at discretion, some people somehow managed to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire.
<<set $rep = Math.trunc($rep*.25)>>
<<set $enduringRep *= .5>>
<<elseif random(1,100) >= 50>>
You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may help the more shady businesses in your arcology@@.
<<set $rep = Math.trunc($rep*.5)>>
<<set $enduringRep *= .75>>
<<else>>
You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation@@
<<set $rep = Math.trunc($rep*.75)>>
<<set $enduringRep *= .9>>
<</if>>
<<case "Well Known">>
<<set $seed = random(500,2500)>>
Your reputation helps you find opportunities that need people who have proved. Those brought you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>,@@ but even when taking precautions, nothing guarantees you can stay anonymous.
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<if random(1,100) >= 40>>
Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology.
<<set $rep = Math.trunc($rep*.4)>>
<<set $enduringRep *= .65>>
<<elseif random(1,100) >= 50>>
You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not@@.
<<set $rep = Math.trunc($rep*.65)>>
<<set $enduringRep *= .9>>
<<else>>
You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time.
<<set $rep = Math.trunc ($rep*.9)>>
<</if>>
<<default>>
<<set $seed = random(500,2000)>>
You use former contacts to get you some opportunities in your arcology and deal with them. You make little money, only @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>, but at least, you'll be safe from scandals breaking out.@@
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<if random(1,100) >= 90>>
You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations.
<<set $rep = Math.trunc($rep*1.05)>>
<<elseif random(1,100) >= 50>>
You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading.
<<set $rep = Math.trunc($rep*8)>>
<<set $enduringRep *= .95>>
<<else>>
Some people whisper when you pass by them. They seem to know who you are, and without even needing to wait for the next days, you already know that @@.red;after a bit of alcohol, their tongue will come loose@@, and you can't afford to shut them up right here, right now.
<<set $rep = Math.trunc($rep*.55)>>
<<set $enduringRep *= .8>>
<</if>>
<</switch>>
<<elseif ($cash > 1000) && ($personalAttention == "business")>>
<<if $PC.belly >= 1500>>
<<set $seed = random(500,1000)>>
<<else>>
<<set $seed = random(1000,1500)>>
<</if>>
<<if $PC.trading >= 100>>
You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money:
<<set $seed += random(500,1000)>>
<<elseif $PC.career == "arcology owner">>
You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money:
<<set $seed += random(500,1000)>>
<<else>>
You focus on business this week and make money:
<</if>>
@@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>.
<<FSChange "RomanRevivalist" 2>>
<</if>>
<<elseif ($cash > 1000)>>
You have significant assets. This week, your business endeavors made you @@.yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@
<<set $cash += (1+Math.trunc(Math.abs($cash)/50))>>
<<else>>
You have enough cash to manage your affairs, but not enough to do much business.
<</if>>
<<if ($personalAttention == "trading")>>
<<set _oldSkill = $PC.trading>>
<<set $PC.trading += random(1,3)>>
<<if _oldSkill <= 10>>
<<if $PC.trading > 10>>
You now have @@.green;basic knowledge@@ about how to be a venture capitalist.
<<else>>
You have made progress towards a basic knowledge of venture capitalism.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.trading > 30>>
You now have @@.green;some skill@@ as a venture capitalist.
<<else>>
You have made progress towards being skilled in venture capitalism.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.trading > 60>>
You are now an @@.green;expert venture capitalist.@@
<<else>>
You have made progress towards being an expert in venture capitalism.
<</if>>
<<else>>
<<if $PC.trading >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master venture capitalist.@@
<<else>>
You have made progress towards mastering venture capitalism.
<</if>>
<</if>>
<<elseif ($personalAttention == "warfare")>>
<<set _oldSkill = $PC.warfare>>
<<set $PC.warfare += random(1,3)>>
<<if _oldSkill <= 10>>
<<if $PC.warfare > 10>>
You now have @@.green;basic knowledge@@ about how to be a mercenary.
<<else>>
You have made progress towards a basic knowledge of mercenary work.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.warfare > 30>>
You now have @@.green;some skill@@ as a mercenary.
<<else>>
You have made progress towards being skilled in mercenary work.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.warfare > 60>>
You are now an @@.green;expert mercenary.@@
<<else>>
You have made progress towards being an expert in mercenary work.
<</if>>
<<else>>
<<if $PC.warfare >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master mercenary.@@
<<else>>
You have made progress towards mastering mercenary work.
<</if>>
<</if>>
<<elseif ($personalAttention == "slaving")>>
<<set _oldSkill = $PC.slaving>>
<<set $PC.slaving += random(1,3)>>
<<if _oldSkill <= 10>>
<<if $PC.slaving > 10>>
You now have @@.green;basic knowledge@@ about how to be a slaver.
<<else>>
You have made progress towards a basic knowledge of slaving.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.slaving > 30>>
You now have @@.green;some skill@@ as a slaver.
<<else>>
You have made progress towards being skilled in slaving.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.slaving > 60>>
You are now an @@.green;expert slaver.@@
<<else>>
You have made progress towards being an expert in slaving.
<</if>>
<<else>>
<<if $PC.slaving >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master slaver.@@
<<else>>
You have made progress towards mastering slaving.
<</if>>
<</if>>
<<elseif ($personalAttention == "engineering")>>
<<set _oldSkill = $PC.engineering>>
<<set $PC.engineering += random(1,3)>>
<<if _oldSkill <= 10>>
<<if $PC.engineering > 10>>
You now have @@.green;basic knowledge@@ about how to be an arcology engineer.
<<else>>
You have made progress towards a basic knowledge of arcology engineering.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.engineering > 30>>
You now have @@.green;some skill@@ as an arcology engineer.
<<else>>
You have made progress towards being skilled in arcology engineering.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.engineering > 60>>
You are now an @@.green;expert arcology engineer.@@
<<else>>
You have made progress towards being an expert in arcology engineering.
<</if>>
<<else>>
<<if $PC.engineering >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master arcology engineer.@@
<<else>>
You have made progress towards mastering arcology engineering.
<</if>>
<</if>>
<<elseif ($personalAttention == "medicine")>>
<<set _oldSkill = $PC.medicine>>
<<set $PC.medicine += random(1,3)>>
<<if _oldSkill <= 10>>
<<if $PC.medicine > 10>>
You now have @@.green;basic knowledge@@ about how to be a slave surgeon.
<<else>>
You have made progress towards a basic knowledge of slave surgery.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.medicine > 30>>
You now have @@.green;some skill@@ as a slave surgeon.
<<else>>
You have made progress towards being skilled in slave surgery.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.medicine > 60>>
You are now an @@.green;expert slave surgeon.@@
<<else>>
You have made progress towards being an expert in slave surgery.
<</if>>
<<else>>
<<if $PC.medicine >= 100>>
<<set $personalAttention = "sex">>
You are now a @@.green;master slave surgeon.@@
<<else>>
You have made progress towards mastering slave surgery.
<</if>>
<</if>>
<</if>>
<<if $cash > 1000>>
<<if $CashForRep == 1>>
This week you gave up business opportunities worth ¤$policyCost to help deserving citizens, @@.green;burnishing your reputation.@@
<<set $rep += 100, $cash -= $policyCost>>
<</if>>
<</if>>
<<if $rep > 100>>
<<if $RepForCash == 1>>
This week you used your position to secure business opportunities worth ¤$policyCost at the expense of citizens, @@.red;damaging your reputation.@@
<<set $rep -= 100, $cash += $policyCost>>
<</if>>
<</if>>
<<if $rep <= 18000>>
<<if $RegularParties != 1>>
<<if $rep > 1500>>
Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens.
<<set $rep -= 100>>
<<else>>
Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties.
<</if>>
<</if>>
<</if>>
Routine upkeep of your demesne costs @@.yellow;¤$costs.@@
<<if $plot == 1>>
<<if $week > 10>>
<<if $weatherToday.severity-$weatherCladding > 2>>
<<set $weatherAwareness = 1>>
<<if $weatherCladding == 1>>
<<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<elseif $weatherCladding == 2>>
<<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<else>>
<<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
<<set $rep -= 100>>
<</if>>
<<if $cash > 0>>
<<set $cash -= $seed>>
<<elseif $arcologies[0].FSRestartDecoration == 100>>
Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public rep is left intact. The Societal Elite @@.red;are troubled by your failure@@.
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10)>>
<</if>>
<<set $failedElite += 100>>
<<set $cash -= Math.trunc($seed/4)>>
<<else>>
Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10)>>
<</if>>
<<set $rep = Math.trunc($rep*0.8)>>
<<set $cash -= Math.trunc($seed/4)>>
<</if>>
<<elseif $weatherToday.severity-$weatherCladding == 2>>
<<if $weatherCladding >= 1>>
<<set $weatherAwareness = 1>>
The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate.
<<set $rep += 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $cash -= $costs>>
<br>
<<set $seed = random(1,100)>>
<<if $arcologies[0].FSRomanRevivalist > random(1,150)>>
<<if $slaveCostFactor > 0.8>>
@@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<<set $slaveCostFactor -= 0.05>>
<<else>>
@@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<</if>>
<<elseif ($slaveCostFactor > 1.15)>>
@@.yellow;Natural market forces drive the very high price of slaves down.@@<br>
<<set $slaveCostFactor -= 0.1>>
<<elseif ($slaveCostFactor < 0.85)>>
@@.yellow;Natural market forces drive the very low price of slaves up.@@<br>
<<set $slaveCostFactor += 0.1>>
<<elseif ($seed > 30)>>
<<if ($slaveCostFactor > 1)>>
@@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br>
<<set $slaveCostFactor -= 0.05>>
<<elseif ($slaveCostFactor < 1)>>
@@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br>
<<set $slaveCostFactor += 0.05>>
<<else>>
<<if $seed > 80>>
@@.yellow;The price of slaves has naturally risen slightly.@@<br>
<<set $slaveCostFactor += 0.05>>
<<elseif $seed > 60>>
@@.yellow;The price of slaves has naturally fallen slightly.@@<br>
<<set $slaveCostFactor -= 0.05>>
<</if>>
<</if>>
<</if>>
<<if $menialDemandFactor != 0>>
<<if Math.abs($menialDemandFactor) > 100>>
<<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.1)>>
Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.15>>
<br><br>
<<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.15)>>
Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.1>>
<br><br>
<<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.2)>>
Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.05>>
<br><br>
<<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.9)>>
Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.15>>
<br><br>
<<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.85)>>
Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.1>>
<br><br>
<<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.8)>>
Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.05>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $securityForceActive == 1>>
<<include "Security Force EOW Report">>
<</if>>
|
mayibrad/fc
|
src/uncategorized/persBusiness.tw
|
tw
|
mit
| 39,382 |
:: Personal assistant options [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
<<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>>
<<if $seeImages == 1>><<AssistantArt 3>><</if>>
Seated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top.
<<set $masturbationAllowed = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation">>
<<set $masturbationAllowed = 1>>
<<break>>
<</if>>
<</for>>
<<include "Personal Assistant Appearance">>
<<if $assistantPower > 0>>
<br><br>
Though <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City.
<<else>>
<<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior.
<</if>>
<br><br>
__Computer Core Upgrades__
<br>
<<if $assistantPower == 0>>
//The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $assistantPower += 1]]
<<elseif $assistantPower == 1>>
//The final upgrade needed is a transition to optical RAM. This huge project will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $assistantPower += 1]]
<<else>>
//The arcology's computer core is fully upgraded.//
<</if>>
<br>
<<if $assistantOptions>>
<br>
__Behavior settings:__
<br>
<<if $assistant == 0>>
Your assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant = 1]]
<<else>>
Your assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant = 0, $assistantAppearance = "normal"]]
<</if>>
<br>
<<if $assistant != 0>>
<br>
__Appearance settings:__
<br>
She is currently using the ''$assistantAppearance'' avatar.
<<if $PAPublic == 1>>
<<set _seed = []>>
<<switch $assistantAppearance>>
<<case "businesswoman">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "goddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "amazon">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<case "schoolgirl">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "monstergirl">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "shemale">>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<case "hypergoddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "loli">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "preggololi">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<case "pregnant fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<case "angel">>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "cherub">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "incubus">>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "succubus">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "imp">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "witch">>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<</switch>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>>
<<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>>
<<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>>
<<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
This appearance bolsters _desc.
<<else>>
It has no impact on public opinion.
<</if>>
<</if>>
<br>
<<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance = "normal"]]
<br>
<</if>>
<<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance = "businesswoman"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance = "goddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance = "amazon"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance = "schoolgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance = "monstergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance = "shemale"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantAppearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistantAppearance = "hypergoddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistantAppearance = "loli"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistantAppearance = "preggololi"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "fairy">> [[Fairy|Personal assistant options][$assistantAppearance = "fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistantAppearance = "pregnant fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantExtra1 == 1>>
<<if $assistantAppearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistantAppearance = "slimegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistantAppearance = "cowgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistantAppearance = "harpygirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistantAppearance = "kitsunegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistantAppearance = "lamiagirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistantAppearance = "spidergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantExtra2 == 1>>
<<if $assistantAppearance != "angel">> [[Angel|Personal assistant options][$assistantAppearance = "angel"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "cherub">> [[Cherub|Personal assistant options][$assistantAppearance = "cherub"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistantAppearance != "incubus">> [[Incubus|Personal assistant options][$assistantAppearance = "incubus"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistantAppearance != "succubus">> [[Succubus|Personal assistant options][$assistantAppearance = "succubus"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "imp">> [[Imp|Personal assistant options][$assistantAppearance = "imp"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "witch">> [[Bonus: Witch|Personal assistant options][$assistantAppearance = "witch"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "ERROR_1606_APPEARANCE_FILE_CORRUPT">> @@.link;WARNING! File c@@[[o|Personal assistant options][$assistantAppearance = "ERROR_1606_APPEARANCE_FILE_CORRUPT"]]@@.link;rrupt!@@
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistant != 0>>
<br><br>
__Downloadable Appearances:__
<br>
/*
<<if $assistantExtra1 == 0>>
[[Purchase a set of monstergirl appearances|Assistant Events][$event = "", $cash -= Math.trunc(10000*$upgradeMultiplier), $assistantExtra1 = 1]]
//Costs ¤<<print Math.trunc(6000*$upgradeMultiplier)>>//
<<else>>You have downloaded a set of monstergirl appearances for your avatar.
<</if>>
*/
<<if $assistantExtra2 == 0>>
<<link "Purchase a set of heaven and hell themed appearances">>
<<set $cash -= Math.trunc(10000*$upgradeMultiplierArcology), $assistantExtra2 = 1, $nextLink = "Personal assistant options">>
<<goto "Assistant Appearance Pack Two">>
<</link>> //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<<else>>You have downloaded a set of heavenly and hellish appearances for your avatar.
<</if>>
<</if>>
<br><br>
/* Choose her FS appearance */
<<if $assistantFSOptions != 0 && $assistantAppearance != "normal">>
<br>
__Society-specific appearance settings:__
<br>
She can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>>
<br>
<<if $assistantFSAppearance != "default">>
[[Default|Personal assistant options][$assistantFSAppearance = "default"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>>
[[Gender Radicalist|Personal assistant options][$assistantFSAppearance = "gender radicalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>>
[[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance = "gender fundamentalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>>
[[Paternalist|Personal assistant options][$assistantFSAppearance = "paternalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>>
[[Degradationist|Personal assistant options][$assistantFSAppearance = "degradationist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "repopulation focus" && $arcologies[0].FSRepopulationFocusDecoration > 20>>
[[Repopulation Focus|Personal assistant options][$assistantFSAppearance = "repopulation focus"]]
<br>
<</if>>
<<if $assistantFSAppearance != "eugenics" && $arcologies[0].FSRestartDecoration > 20>>
[[Restarting Society|Personal assistant options][$assistantFSAppearance = "eugenics"]]
<br>
<</if>>
<<if $assistantFSAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>>
[[Body Purist|Personal assistant options][$assistantFSAppearance = "body purist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>>
[[Transformation Fetishist|Personal assistant options][$assistantFSAppearance = "transformation fetishist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>>
[[Youth Preferentialist|Personal assistant options][$assistantFSAppearance = "youth preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>>
[[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance = "maturity preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>>
[[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance = "slimness enthusiast"]]
<br>
<</if>>
<<if $assistantFSAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>>
[[Asset Expansionist|Personal assistant options][$assistantFSAppearance = "asset expansionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>>
[[Pastoralist|Personal assistant options][$assistantFSAppearance = "pastoralist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>>
[[Physical Idealist|Personal assistant options][$assistantFSAppearance = "physical idealist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "hedonistic decadence" && $arcologies[0].FSHedonisticDecadence > 20>>
[[Hedonistic Decadence|Personal assistant options][$assistantFSAppearance = "hedonistic decadence"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>>
[[Chattel Religionist|Personal assistant options][$assistantFSAppearance = "chattel religionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>>
[[Roman Revivalist|Personal assistant options][$assistantFSAppearance = "roman revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "aztec revivalist" && $arcologies[0].FSAztecRevivalistDecoration > 20>>
[[Aztec Revivalist|Personal assistant options][$assistantFSAppearance = "aztec revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>>
[[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance = "egyptian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>>
[[Edo Revivalist|Personal assistant options][$assistantFSAppearance = "edo revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>>
[[Arabian Revivalist|Personal assistant options][$assistantFSAppearance = "arabian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>>
[[Chinese Revivalist|Personal assistant options][$assistantFSAppearance = "chinese revivalist"]]
<br>
<</if>>
<</if>>
<</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */
<<if ($assistantNameAnnounced != 0)>>
<br>
__Name:__
<<textbox "$assistantName" $assistantName "Personal assistant options">>
<<if $assistantName != "your personal assistant">>
<br>
[[Stop using a custom name|Personal assistant options][$assistantName = "your personal assistant"]]
<</if>>
<</if>>
<</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */
<<if $marketAssistantAnnounced>>
<br><br>
__Business Assistant settings:__
<br>
The arcology's upgraded computers support advanced business analysis.
<<if $assistantAppearance != "normal">>
These capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship.
<br>
<<if $marketAssistantRelationship != "cute">>
[[Cute|Personal assistant options][$marketAssistantRelationship = "cute"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "romantic">>
[[Romantic|Personal assistant options][$marketAssistantRelationship = "romantic"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "nonconsensual">>
[[Nonconsensual|Personal assistant options][$marketAssistantRelationship = "nonconsensual"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "incestuous">>
[[Incestuous|Personal assistant options][$marketAssistantRelationship = "incestuous"]]
<br>
<</if>>
<<else>>
Although technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow.
<br>
<</if>>
<br>
<<if $assistant>>She<<else>>It<</if>> is
<<if $marketAssistantLimit>>
''allowed'' to use excess liquid assets over ¤$marketAssistantLimit to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit = 0]]
<br>
//Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">>
<br>
<<if $assistant>>She<<else>>It<</if>> will be
<<if $marketAssistantAggressiveness>>
''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness = 0]]
<<else>>
''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]]
<</if>>
<<else>>
''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]]
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/personalAssistantOptions.tw
|
tw
|
mit
| 57,279 |
:: Personal Attention Select [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main">>
<<if $PC.career == "escort">>
[[Focus on "connecting"|Main][$personalAttention = "whoring", $personalAttentionChanged = 1]]
<<elseif $PC.career == "servant">>
[[Maintain your home|Main][$personalAttention = "upkeep", $personalAttentionChanged = 1]]
<<else>>
[[Focus on business|Main][$personalAttention = "business", $personalAttentionChanged = 1]]
<<if $PC.career == "gang">>
| [[Help people "pass" things around|Main][$personalAttention = "smuggling", $personalAttentionChanged = 1]]
<</if>>
<</if>>
<<if $HeadGirl != 0>>
<br>[[Support your Head Girl|Main][$personalAttention = "HG", $personalAttentionChanged = 1]]
<</if>>
<br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex", $personalAttentionChanged = 1]]<br><br>
<<if $PC.trading >= 100>>
//You are a master trader.//
<<else>>
<<if $PC.trading > 60>>
//You are an expert trader.//
<<elseif $PC.trading > 30>>
//You have some skill as a trader.//
<<elseif $PC.trading > 10>>
//You have basic knowledge as a trader.//
<</if>>
<<if $personalAttention == "trading">>
You are training in venture capitalism.
<<else>>
[[Hire a merchant to train you in commerce|Main][$personalAttention = "trading", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.warfare >= 100>>
//You are a master tactician.//
<<else>>
<<if $PC.warfare > 60>>
//You are an expert tactician.//
<<elseif $PC.warfare > 30>>
//You have some skill as a tactician.//
<<elseif $PC.warfare > 10>>
//You have basic knowledge as a tactician.//
<</if>>
<<if $personalAttention == "warfare">>
You are training in tactics.
<<else>>
[[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.slaving >= 100>>
//You are a master slaver.//
<<else>>
<<if $PC.slaving > 60>>
//You are an expert slaver.//
<<elseif $PC.slaving > 30>>
//You have some skill as a slaver.//
<<elseif $PC.slaving > 10>>
//You have basic knowledge as a slaver.//
<</if>>
<<if $personalAttention == "slaving">>
You are training in slaving.
<<else>>
[[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.engineering >= 100>>
//You are a master arcology engineer.//
<<else>>
<<if $PC.engineering > 60>>
//You are an expert arcology engineer.//
<<elseif $PC.engineering > 30>>
//You have some skill as an arcology engineer.//
<<elseif $PC.engineering > 10>>
//You have basic knowledge as an arcology engineer.//
<</if>>
<<if $personalAttention == "engineering">>
You are training in arcology engineering.
<<else>>
[[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.medicine >= 100>>
//You are a master surgeon.//
<<else>>
<<if $PC.medicine > 60>>
//You are an expert surgeon.//
<<elseif $PC.medicine > 30>>
//You have some skill as a surgeon.//
<<elseif $PC.medicine > 10>>
//You have basic knowledge as a surgeon.//
<</if>>
<<if $personalAttention == "medicine">>
You are training in slave surgery.
<<else>>
[[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine", $personalAttentionChanged = 1]]
<</if>>
<</if>>
<br>//Training will cost ¤10000 per week.//<br><br>
<<if ($personalAttentionChanged == 1)>>
<<if ($activeSlave.health < -20)>>
<<set $trainingRegimen = "look after her">>
<<set $personalAttentionChanged = 0>>
<<elseif ($activeSlave.behavioralFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $trainingRegimen = "soften her behavioral flaw">>
<<set $personalAttentionChanged = 0>>
<<else>>
<<set $trainingRegimen = "fix her behavioral flaw">>
<<set $personalAttentionChanged = 0>>
<</if>>
<<elseif ($activeSlave.sexualFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $trainingRegimen = "soften her sexual flaw">>
<<set $personalAttentionChanged = 0>>
<<else>>
<<set $trainingRegimen = "fix her sexual flaw">>
<<set $personalAttentionChanged = 0>>
<</if>>
<<elseif ($activeSlave.fetishKnown != 1)>>
<<set $trainingRegimen = "explore her sexuality">>
<<set $personalAttentionChanged = 0>>
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
<<set $trainingRegimen = "break her will">>
<<set $personalAttentionChanged = 0>>
<<else>>
<<set $trainingRegimen = "build her devotion">>
<<set $personalAttentionChanged = 0>>
<</if>>
<</if>>
<<set _assignment = 0>>
<<for _i = 0;_i < $slaves.length;_i++>>
<<if $personalAttention == $slaves[_i].ID>>
You will give ''__@@.pink;$slaves[_i].slaveName@@__'' your personal attention this week.
<<set $activeSlave = $slaves[_i]>>
<<set _assignment = 1>>
<<break>>
<</if>>
<</for>>
<<if _assignment == 0>>
You have not selected a slave for your personal attention.
<<else>>
Your training will seek to <span id="training"><strong>$trainingRegimen</strong></span>.<span id="cost"></span>
<br>Change training objective:
<br>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
<<link "Break her will">><<set $trainingRegimen = "break her will">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
| <<link "Use enhanced breaking techniques">><<set $trainingRegimen = "harshly break her will">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<else>>
<<link "Build her devotion">><<set $trainingRegimen = "build her devotion">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<br>
<<if $activeSlave.fetishKnown == 0 || $activeSlave.attrKnown == 0>>
<<link "Explore her sexuality and fetishes">><<set $trainingRegimen = "explore her sexuality">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<else>>
//You already understand her sexuality//
<</if>>
<<if ($activeSlave.behavioralFlaw != "none")>>
<br>
<<link "Remove her behavioral flaw">><<set $trainingRegimen = "fix her behavioral flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
| //She must be broken before her flaws can be softened//
<<else>>
| <<link "Soften her behavioral flaw">><<set $trainingRegimen = "soften her behavioral flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw != "none")>>
<br>
<<link "Remove her sexual flaw">><<set $trainingRegimen = "fix her sexual flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
<<if ($activeSlave.behavioralFlaw == "none")>>
| //She must be broken before her flaws can be softened//
<</if>>
<<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>>
| //Paraphilias cannot be softened//
<<else>>
| <<link "Soften her sexual flaw">><<set $trainingRegimen = "soften her sexual flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<</if>>
<br>
<<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>>
//She knows all the skills you can teach//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>
//She knows all the skills you can teach a gelded slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1)>>
//She knows all the skills you can teach a shemale slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>>
//She knows all the skills you can teach while she's wearing a chastity belt//
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
//She's too disobedient to learn sex skills//
<<else>>
<<link "Teach her">><<set $trainingRegimen = "learn skills">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<br>
<<link "Care for her">><<set $trainingRegimen = "look after her">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<br>
Induce a flaw:
<<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">>
<<link "Arrogance">><<set $trainingRegimen = "induce arrogance">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">>
| <<link "Bitchiness">><<set $trainingRegimen = "induce bitchiness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">>
| <<link "Odd behavior">><<set $trainingRegimen = "induce odd behavior">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">>
| <<link "Hatred of men">><<set $trainingRegimen = "induce hatred of men">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">>
| <<link "Hatred of women">><<set $trainingRegimen = "induce hatred of women">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">>
| <<link "Gluttony">><<set $trainingRegimen = "induce gluttony">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">>
| <<link "Anorexia">><<set $trainingRegimen = "induce anorexia">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">>
| <<link "Religious devotion">><<set $trainingRegimen = "induce religious devotion">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">>
| <<link "Liberation">><<set $trainingRegimen = "induce liberation">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">>
| <<link "Hatred of oral">><<set $trainingRegimen = "induce hatred of oral">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "confipainal queendent" && $activeSlave.sexualFlaw != "hates anal">>
| <<link "Hatred of anal">><<set $trainingRegimen = "induce hatred of anal">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">>
| <<link "Hatred of penetration">><<set $trainingRegimen = "induce hatred of penetration">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">>
| <<link "Shame">><<set $trainingRegimen = "induce shame">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">>
| <<link "Sexual idealism">><<set $trainingRegimen = "induce sexual idealism">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">>
| <<link "Sexual repression">><<set $trainingRegimen = "induce sexual repression">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">>
| <<link "Sexual apathy">><<set $trainingRegimen = "induce sexual apathy">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">>
| <<link "Crudity">><<set $trainingRegimen = "induce crudity">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">>
| <<link "Judgment">><<set $trainingRegimen = "induce judgement">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetishStrength > 95>>
<<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">>
| <<link "Cum addiction">><<set $trainingRegimen = "induce cum addiction">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">>
| <<link "Anal addiction">><<set $trainingRegimen = "induce anal addiction">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">>
| <<link "Attention whoring">><<set $trainingRegimen = "induce attention whoring">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">>
| <<link "Breast growth obsession">><<set $trainingRegimen = "induce breast growth obsession">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">>
| <<link "Abusiveness">><<set $trainingRegimen = "induce abusiveness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">>
| <<link "Maliciousness">><<set $trainingRegimen = "induce maliciousness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">>
| <<link "Self hatred">><<set $trainingRegimen = "induce self hatred">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">>
| <<link "Sexual self neglect">><<set $trainingRegimen = "induce sexual self neglect">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">>
| <<link "Breeding obsession">><<set $trainingRegimen = "induce breeding obsession">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<else>>
| //Paraphilias can only be induced from a strong fetish//
<</if>>
<br> //Inducing flaws is difficult and bad for slaves' obedience.//
<</if>> /* CLOSES NO SLAVE SELECTED */
<br><br>__Select a slave to train:__
<<include "Slave Summary">>
<br>
|
mayibrad/fc
|
src/uncategorized/personalAttentionSelect.tw
|
tw
|
mit
| 16,089 |
:: Pit [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Pit", $showEncyclopedia = 1, $encyclopedia = "Pit", _DL = $fighterIDs.length, _SL = $slaves.length>>
<<showallAssignmentFilter>>
<<if $pitName != "the Pit">>
<<set $pitNameCaps = $pitName.replace("the ", "The ")>>
<</if>>
$pitNameCaps is clean and ready,
<<if _DL > 2>>
with a pool of slaves assigned to fight in the week's bout.
<<elseif _DL == 1>>
but only one slave is assigned to the week's bout.
<<elseif _DL > 0>>
with slaves assigned to the week's bout.
<<else>>
but no slaves are assigned to fight.
<<link "Decommission the pit">>
<<set $pit = 0>>
<<for _i = 0; _i < $sectors.length; _i++>>
<<if $sectors[_i].type == "Pit">>
<<set $sectors[_i].type = "Markets">><<break>>
<</if>>
<</for>>
<<goto "Main">>
<</link>>
<</if>>
//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.//
<br><br>
<<if $pitAudience == "none">>
Fights here are strictly private. [[Open them for free|Pit][$pitAudience = "free"]] | [[Open them and charge admission|Pit][$pitAudience = "paid"]]
<<elseif $pitAudience == "free">>
Fights here are free and open to the public. [[Close them|Pit][$pitAudience = "none"]] | [[Charge admission|Pit][$pitAudience = "paid"]]
<<else>>
Admission is charged to the fights here. [[Close them|Pit][$pitAudience = "none"]] | [[Stop charging|Pit][$pitAudience = "free"]]
<</if>>
<<if $dojo != 0>>
<<if $pitBG == 0>>
Two fighters will be selected from the pool at random. [[Guarantee your Bodyguard a slot|Pit][$pitBG = 1]]
<<else>>
Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG = 0]]
<</if>>
<</if>>
<br>
<<if $pitLethal == 1>>
Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal = 0]]
<<else>>
Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal = 1]]
<</if>>
<<if _DL > 0>>
<br><br>''Cancel a slave's fight:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if (_SL > _DL)>>
<br><br>''Select a slave to fight:''
<<set $Flag = 0>>
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<set $Flag = 0>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
<</if>>
<br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
|
mayibrad/fc
|
src/uncategorized/pit.tw
|
tw
|
mit
| 2,507 |
:: Place In Line
<<silently>>
<<set $slavesInLine = []>>
<<if ($activeSlave.assignmentVisible == 1)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignmentVisible == 1)>>
<<set $slavesInLine.push($slaves[$i])>>
<</if>>
<</for>>
<<else>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment == $activeSlave.assignment)>>
<<set $slavesInLine.push($slaves[$i])>>
<</if>>
<</for>>
<</if>>
<<for $i = 0; $i < $slavesInLine.length; $i++>>
<<if ($slavesInLine[$i].ID == $activeSlave.ID)>>
<<set $place = $i>>
<<break>>
<</if>>
<</for>>
<</silently>>
|
mayibrad/fc
|
src/uncategorized/placeInLine.tw
|
tw
|
mit
| 599 |
:: Prestigious Slave
<<set $nextButton = "Back">>\
<<set $nextLink = "Buy Slaves">>\
<<set $returnTo = "Buy Slaves">>\
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Slave Schools">>\
\
You check to see if any especially prestigious slaves are on auction. <<if $prestigeAuctioned == 1>>There are none available right now, but there probably will be next week.<<else>>
<<nobr>>
<<set $prestigeAuctioned = 1>>
<<if (random(0,99) < $seeDicks)>><<set $seed = random(100,170)>><<elseif $seeDicks > 0>><<set $seed = random(1,170)>><<else>><<set $seed = random(1,100)>><</if>>
<<if $seed <= 10>>
<<set $activeSlaveOneTimeMinAge = Math.min(24, $minimumSlaveAge + 6)>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career = "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">>
<<elseif $seed <= 20>>
<<set $activeSlaveOneTimeMinAge = Math.min(19, Math.max($fertilityAge, $minimumSlaveAge) + 1)>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once the young trophy wife of a powerful man in the old world, but he sold her into slavery in revenge for her infidelity.">>
<<set $activeSlave.career = "a trophy wife">>
<<set $activeSlave.boobsImplant += random(1,3)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customTat = "Her ex-husband's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<elseif $seed <= 30>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an athlete">>
<<set $activeSlave.intelligence = random(-2,-1)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.eyebrowPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.navelPiercing = random(0,1)>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">>
<<elseif $seed <= 40>>
<<set $activeSlaveOneTimeMaxAge = 21>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career to "a model">>
<<set $activeSlave.boobs to random(2,4)*100>>
<<set $activeSlave.butt to random(1,3)>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<elseif $seed <= 50>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor = "white">>
<<set $activeSlave.pubicHColor = "white">>
<<set $activeSlave.underArmHColor = "white">>
<<set $activeSlave.eyeColor = "pale grey">>
<<set $activeSlave.skin = "extremely pale">>
<<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<elseif $seed <= 60>>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge = 35>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips to random(75,85)>>
<<set $activeSlave.lipsImplant to 3>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 40>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<elseif $seed <= 70>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.addict = 20>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<elseif $seed <= 80>>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career = "a politician">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "normal">>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.customTat = "A small tattoo of the crest of an old world sorority is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">>
<<elseif $seed <= 90>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was born a daughter of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,90)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<elseif $seed <= 100>>
<<set $activeSlaveOneTimeMinAge = 28>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.boobsImplant += random(20,40)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.boobs += 1000>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.buttImplant += random(6,8)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.voice = 0>>
<<set $activeSlave.lips = random(75,85)>>
<<set $activeSlave.lipsImplant = 3>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $activeSlave.buttTat = "rude words">>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $activeSlave.dickTat = "rude words">>
<<set $activeSlave.lipsTat = "rude words">>
<<set $activeSlave.anusTat = "rude words">>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $activeSlave.armsTat = "rude words">>
<<set $activeSlave.legsTat = "rude words">>
<<set $activeSlave.stampTat = "rude words">>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<<elseif $seed <= 110>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Enslaved as an adult. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She was enslaved as an adult and subjected to treatment to upgrade both her halves to full functionality.">>
<<set $activeSlave.devotion = random(-45,-25)>>
<<set $activeSlave.trust = random(-90,-75)>>
<<set $activeSlave.health = random(-40,-30)>>
<<set $activeSlave.chem = 100>>
<<set $activeSlave.anus = random(1,2)>>
<<set $activeSlave.dick = random(1,2)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.balls = random(1,2)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = random(-80,-20)>>
<<set $activeSlave.attrXX = random(30,50)>>
<<set $activeSlave.attrXY = random(30,50)>>
<<set $activeSlave.energy = random(5,20)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.customDesc = "She has had a very difficult time adjusting to her unusual biology.">>
<<elseif $seed <= 115>>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She received treatment to ensure both her halves would be fully functional from an early age.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.chem = 200>>
<<set $activeSlave.boobs += 100*random(2,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.dick = random(4,6)>>
<<set $activeSlave.prostate = 1>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = random(4,6)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = random(20,80)>>
<<set $activeSlave.attrXX = random(80,100)>>
<<set $activeSlave.attrXY = random(80,100)>>
<<set $activeSlave.energy = random(60,90)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.sexualQuirk = either("tease", "romantic", "perverted", "caring")>>
<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "advocate")>>
<<set $activeSlave.customDesc = "She is very comfortable with her unusual biology.">>
<<elseif $seed <= 125>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career = "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.dick = 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 5>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">>
<<elseif $seed <= 130>>
<<set $activeSlaveOneTimeMinAge = 19>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once the young trophy husband of a powerful woman in the old world, but she sold her into slavery in revenge for her infidelities.">>
<<set $activeSlave.career to "a trophy spouse">>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = random(20,100)>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customTat = "Her ex-wife's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<elseif $seed <= 135>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an athlete">>
<<set $activeSlave.intelligence = random(-2,-1)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.dick = random(3,5)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = random(3,5)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">>
<<elseif $seed <= 140>>
<<set $activeSlaveOneTimeMaxAge = 21>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career = "a model">>
<<set $activeSlave.boobs = random(1,3)*100>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 20*random(1,2)>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates women")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<elseif $seed <= 145>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor = "white">>
<<set $activeSlave.pubicHColor = "white">>
<<set $activeSlave.underArmHColor = "white">>
<<set $activeSlave.eyeColor = "pale grey">>
<<set $activeSlave.skin = "extremely pale">>
<<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<elseif $seed <= 150>>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge = 35>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career = "a prostitute">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.lipsImplant to 2>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant = 40>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.dick = 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<elseif $seed <= 155>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.addict = 20>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<elseif $seed <= 160>>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career = "a politician">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.height to random(160,200)>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 20>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.customTat = "A small tattoo of the crest of an old world fraternity is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">>
<<elseif $seed <= 165>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was born a child of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,85)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.dick = 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<elseif $seed <= 170>>
<<set $activeSlaveOneTimeMinAge = 28>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.voice = 0>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $activeSlave.buttTat = "rude words">>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $activeSlave.dickTat = "rude words">>
<<set $activeSlave.lipsTat = "rude words">>
<<set $activeSlave.anusTat = "rude words">>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $activeSlave.armsTat = "rude words">>
<<set $activeSlave.legsTat = "rude words">>
<<set $activeSlave.stampTat = "rude words">>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<</if>>
<<slaveCost $activeSlave>>
<</nobr>>\
\
It will take ¤<<print $slaveCost>> to win the auction.
\
<<nobr>>
<<if $cash >= $slaveCost>>
[[Place that bid|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]]
<<else>>
//You lack the necessary funds to place a winning bid.//
<</if>>
<</nobr>>
<<set $saleDescription = 1>><<include "Long Slave Description">>\
<</if>>
|
mayibrad/fc
|
src/uncategorized/prestigiousSlave.tw
|
tw
|
mit
| 39,137 |
:: Previous Slave In Line
<<silently>>
<<set $i = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>
<<set $slaves[$i] = $activeSlave>> /* save changes before switching */
<<if $place == 0>>
<<set $activeSlave = $slavesInLine[$slavesInLine.length-1]>>
<<else>>
<<set $activeSlave = $slavesInLine[$place-1]>>
<</if>>
<<goto "Slave Interact">>
<</silently>>
|
mayibrad/fc
|
src/uncategorized/previousSlaveInLine.tw
|
tw
|
mit
| 382 |
:: Private [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
<<UpdateOwnership>>
This is a privately-owned
<<switch $sectors[$AS].type>>
<<case "Shops">>
section of the promenade filled with a variety of small, higher-end shops, salons, brothels, and clubs.
<<case "Apartments">>
sector of the arcology's living areas, occupied by citizens of varying wealth and social standing.
<<case "DenseApartments">>
sector of the arcology's living areas, upgraded for dense occupancy by as many citizens as possible.
<<case "LuxuryApartments">>
sector of the arcology's living areas, mproved for occupancy by the Free Cities' wealthiest citizens.
<<case "Markets">>
area of the concourse occupied by large stores and markets, many of which sell slaves.
<<case "Manufacturing">>
space in the arcology's service areas, rented to a variety of tenants for manufacturing purposes.
<<case "Sweatshops">>
space in the arcology's service areas, rented to a variety of tenants for sweatshop labor.
<<case "Pens">>
space in the arcology's service areas, designed to house hundreds of slaves for paying owners.
<<default>>ERROR: bad sector type
<</switch>>
<<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>>
You will have to acquire an additional 4% interest in $arcologies[0].name to take control of this sector. Such an interest is worth ¤$price and will require a transaction cost of ¤10000 to acquire for a total cost of ¤<<print $price+10000>>.
<<if $arcologies[0].ownership+$arcologies[0].minority <= 96>>
[[Buy|Main][$cash -= $price+10000, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]]
<<if $rep >= 18000>>
<br>
<<set $repPrice = Math.clamp($price/2, 0, 18000)>>
You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Main][$rep -= $repPrice, $arcologies[0].ownership += 4, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]]
<</if>>
<<else>>
Too much of the arcology is owned by a single minority holder for you to force a purchase of this sector right now. Your control of the arcology should naturally resolve this situation in a few weeks.
<</if>>
|
mayibrad/fc
|
src/uncategorized/private.tw
|
tw
|
mit
| 2,243 |
:: PT Workaround [nobr]
<<if $trainingRegimen == "look after her">>
''You care for''
<<else>>
''You train''
<</if>>
''__@@.pink;$activeSlave.slaveName@@__'' when she isn't otherwise occupied.
<<switch $trainingRegimen>>
<<case "build her devotion">>
<<set $activeSlave.devotion += 6>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "submissive") && ($activeSlave.anus > 0)>>
Since $activeSlave.slaveName is a submissive, you @@.hotpink;build her devotion to you@@ by indulging her need to be dominated. Already smiling to herself, she changes into bondage gear that blinds her, forces her arms behind her back, forces her to present her breasts uncomfortably, and forces a painfully large dildo up her <<if $activeSlave.vagina > 0>>vagina and <</if>>anus. Thus attired, she is forced to serve you in whatever petty ways occur to you. She holds your tablet for you on her upthrust ass as you work, holds a thin beverage glass for you in her upturned mouth when you eat, and lies still so you can use her tits as a pillow whenever you recline. She loves it.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "cumslut") && ($PC.dick == 1)>>
Since $activeSlave.slaveName has an unusual taste for oral sex and cum, you @@.hotpink;build her devotion to you@@ by indulging her. You allow her to spend her free time following you around. She is permitted to act as your private cum receptacle. If you use another slave, you usually pull out and give her smiling face a facial. When you come inside another slave instead, $activeSlave.slaveName is allowed to get your cum anyway, regardless of whether that requires the other slave to spit it into her mouth or $activeSlave.slaveName to suck it out of the other slave's vagina or rectum. Either way, she rubs her stomach happily after she's swallowed it down.
<<set $activeSlave.oralCount += 20, $oralTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "boobs")>>
Since $activeSlave.slaveName has an unusual taste for having her tits fondled, you @@.hotpink;build her devotion to you@@ by indulging her. You keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and play with her. She sometimes masturbates while you massage her breasts and pinch her nipples, but often she doesn't even need to.
<<set $activeSlave.mammaryCount += 20, $mammaryTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "pregnancy")>>
Since $activeSlave.slaveName has an unusual taste for big pregnant bellies, you @@.hotpink;build her devotion to you@@ by indulging her. You <<if !visibleBelly($activeSlave)>>strap an enormous sympathy belly onto her and <</if>>keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and rub her dome of a belly for luck. Occasionally you pay more attention to her, making sure to fondle her rounded middle as you feel up her motherly body. She sometimes masturbates when you aren't groping her, enjoying her gravid figure, but often she doesn't even need to.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation") && ($activeSlave.anus > 0) && ($activeSlave.vagina != 0) && canDoAnal($activeSlave)>>
Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you bring her on a leash and fuck her in public. She comes harder than ever when you push her naked body up against the wall of a crowded public arcology elevator and molest her.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<BothVCheck 4 2>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation")>>
Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you bring her on a leash and have her service you in public. She comes harder than ever when you push her down on her knees in a crowded public arcology elevator and facefuck her while she masturbates fervently.
<<set $activeSlave.oralCount += 8, $oralTotal += 8>>
<<elseif ($activeSlave.anus == 3) && ($activeSlave.vagina == 3)>>
$activeSlave.slaveName is a stretched-out, well-traveled slut. Some like their holes loose, but most prefer cunts and butts that don't make sloppy noises when fucked. So, you spend some quality care time with her, carefully massaging her abused holes with oils and lotions. She comes, of course, but her pussy and asshole do benefit from the treatment. You allow her to service you with her mouth to avoid spoiling your work right away. Afterward, she <<if ($activeSlave.amp != 1)>>@@.hotpink;hugs you and gives you a kiss@@<<else>>@@.hotpink;gives you a kiss and tries to hug you,@@ but without arms, all she manages is a sort of nuzzle<</if>>.
<<set $activeSlave.vagina--, $activeSlave.anus--,
$activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif $activeSlave.vagina == 0>>
$activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virginity. You gently stimulate her clit while she sucks you off, bringing her to a moaning climax as you cum in her mouth.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina < 0)>>
You haven't decided to take $activeSlave.slaveName's anus yet, so you let her suck you off and play with herself while she does. You stroke her hair, play with her tits, and generally pamper her while she orally services you. She's accustomed to the slave life, so the experience of affection is novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virgin hole.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina > 0)>>
You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly, and keep well clear of her still-virgin asshole in the process. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<VaginalVCheck 4>>
<<else>>
You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<if $activeSlave.vagina == 0>>
<<VaginalVCheck 4>>
<<else>>
<<BothVCheck 4 2>>
<</if>>
<</if>>
<<if ($PC.slaving >= 100)>>
Your @@.springgreen;slave training experience@@ allows you to @@.hotpink;bend her to your will@@ more quickly without provoking resistance.
<<set $activeSlave.devotion += 1>>
<</if>>
<<if ($activeSlave.trust > 10)>>
Spending time with you @@.mediumaquamarine;builds her trust in <<WrittenMaster>>.@@
<<set $activeSlave.trust += 4>>
<<else>>
Spending time with you @@.mediumaquamarine;reduces her fear towards you.@@
<<set $activeSlave.trust += 6>>
<</if>>
<<case "look after her">>
<<if $activeSlave.relationship == -3 && $activeSlave.fetish == "mindbroken">>
Since $activeSlave.slaveName is your wife and not all there, you keep her under a watchful eye to make sure no harm comes to the broken girl. She almost seems in better spirits under your care, not that it will matter in an hour or two.
<<set $activeSlave.kindness++>>
<</if>>
<<if ($activeSlave.health < 100)>>
Your close and expert attention improves her health in a way drug treatment or mere medical intervention cannot. @@.green;Her health has improved.@@
<<set $activeSlave.health = $activeSlave.health+10>>
<</if>>
<<if ($activeSlave.anus == 3) || ($activeSlave.vagina == 3)>>
$activeSlave.slaveName is a veteran sex slave and has seen hard use. Tightening up a slave is difficult, but with close supervision and attention it can be done. You and your other slaves carefully apply injections, creams, and massage, and her other work is carefully managed to reduce wear and tear.
<<if ($activeSlave.anus == 3) && (random(1,100) > 50)>>
@@.orange;Her anus has recovered and is now merely loose.@@
<<set $activeSlave.anus-->>
<<elseif ($activeSlave.anus == 3)>>
Her distended anus does not improve this week.
<</if>>
<<if ($activeSlave.vagina == 3) && (random(1,100) > 50)>>
@@.orange;Her pussy has tightened.@@
<<set $activeSlave.vagina-->>
<<elseif ($activeSlave.vagina == 3)>>
Her loose pussy does not recover this week.
<</if>>
<</if>>
<<case "soften her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
$activeSlave.slaveName thinks she's better than everyone else. She has some basis for a high opinion of herself; otherwise you wouldn't be bothering with her. You do your best to maintain her belief that she has something special to offer while training her to offer it to you without objection.
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. Some of them are actually pretty good, and you'd prefer to keep her cutting wit intact. You strike a careful balance with her, punishing the wrong remark at the wrong time, but rewarding appropriately biting comments.
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$activeSlave.slaveName is odd. She's usually annoying, but on occasion her oddities can produce great comic relief. You strike a careful balance with her, punishing her when she irritates you, but allowing and even rewarding harmless little idiosyncrasies.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$activeSlave.slaveName does not like men. She desperately needs social contact, though, so you encourage her to rely on women to address her emotional needs. This is easy, since
<<if $PC.vagina == 1>>
you've got a pussy yourself.
<<else>>
there are several readily available.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$activeSlave.slaveName does not like girls. She desperately needs social contact, though, so you encourage her to rely on men to address her emotional needs. This is easy, since
<<if $PC.dick == 0>>
there are several readily available.
<<else>>
you've got a cock yourself.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$activeSlave.slaveName suffers from anorexia. You work with her patiently, applying the very best in modern therapy for this troubling condition. It's usually a product of poor self esteem, and you do your best to build hers up without diminishing her submission to you.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You take a hard line with her, and do your best to replace her addiction to the endorphin release of eating with an addiction to the endorphin release of exercise.
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
$activeSlave.slaveName can express a decent argument for why it's wrong to use her as a sex slave. With a combination of rote training, discussion, and reinforcement, you do your best to turn this into a sincere belief in the moral rightness of slavery.
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. Like all such beliefs, hers has certain sexual elements; you amuse yourself by forcing her to break them, and rewarding her generously when she does.
<</if>>
<<set $activeSlave.training += 100-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@
<<SoftenBehavioralFlaw $activeSlave>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
With her behavioral flaw softened,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.sexualFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her sexual flaw.
<<set $trainingRegimen = "soften her sexual flaw">>
<</if>>
@@
<</if>>
<<case "soften her sexual flaw">>
$activeSlave.slaveName
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
has a powerful gag reflex. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<AnalVCheck 10>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
does not like sex. Though it would be simpler to train her out of it, you do your best to train her to safely take a hard pounding without losing the fun aspects of forced sex, like the struggles, the whining, and the tears.
<<VaginalVCheck 10>>
<<else>>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<AnalVCheck 10>>
<</if>>
<<case "apathetic">>
doesn't put out much effort when having sex. You do your best to redirect this apathy into caring for her partners; since she obviously doesn't think much of herself, she can spare the effort.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, even when you require her to apply her mouth to some of the less common erogenous zones. You do your best to retain her sexual openness while making her more sexually presentable.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. You do your best to train her to perform regardless of her partners' endowments, aiming for a delicate balance that will allow her to get off with anyone while permitting her to retain and even build on her appetite for big dicks. You permit her to achieve release only when she's done well with <<if $PC.dick == 1>>your thick cock<<else>>a fat dildo<</if>>
<<if $activeSlave.anus > 0>>
lodged up her butt.
<<AnalVCheck 10>>
<<else>>
down her throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
is shamefast. You do your best to train her out of this, but carefully retain the essential core of embarrassment, aiming for a slave that can use her body to titillate the viewer and then offer an authentic blush at herself.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. Training her directly out of this would shatter the poor girl's world, so you work with her carefully, doing your best to keep sex special for her.
<<case "repressed">>
is repressed. You strike a delicate balance with her, doing your best to train her to fuck as a sex slave should, but trying to retain the rush of doing the forbidden that makes her flush, shiver, and moan.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<default>>
has something. You should probably report this as nobody knows what is currently happening. Her flaw was supposed to be $activeSlave.sexualFlaw.
<</switch>>
<<set $activeSlave.training += 100-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
With her sexual flaw softened,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her behavioral flaw.
<<set $trainingRegimen = "soften her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "learn skills">>
<<set _trainingEfficiency = 10+Math.trunc($activeSlave.devotion/30)+$activeSlave.intelligence>>
<<set $skillIncrease = _trainingEfficiency>>
<<if $activeSlave.devotion > 50>>
She's devoted to you, making sexual training much easier.
<<elseif $activeSlave.devotion > 20>>
She's accepted her place as a sex slave, making sexual training easier.
<<elseif $activeSlave.devotion < -20>>
She's unhappy being a sex slave, making sexual training harder.
<</if>>
<<if $activeSlave.intelligence > 0>>
Her intelligence allows her to absorb her lessons quickly.
<<elseif $activeSlave.intelligence < 0>>
Her stupidity makes her absorb her lessons slowly.
<</if>>
<<if $activeSlave.oralSkill <= 10>>
Since she's orally unskilled, you start with her mouth. She <<if $PC.dick == 1>>sucks your dick<<else>>eats you out<</if>>, of course, but her training is more creative than just that. You give her delicious hard candies to suck and feed her phallic fruits and vegetables that she must deepthroat before she can eat. As her skill improves, she wears a gag with an inward-facing dildo, which is swapped out for a bigger size every so often. You only let her orgasm when she's sucking, and before long she's associating giving someone oral pleasure with experiencing pleasure herself. @@.lime;Her oral skills have improved.@@
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 10) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
Since she's vaginally unskilled, and not a virgin, you start with her pussy. @@.lime;Her vaginal skills have improved.@@
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 10) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
Since she's anally unskilled, and not an anal virgin, you start with her ass. @@.lime;Her anal skills have improved.@@
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill <= 30>>
Since she's sexually experienced, you work with her on the finer points of oral sex. @@.lime;Her oral skills have improved.@@
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 30) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
Since she's sexually experienced, you work with her on the finer points of penetrative sex. She can already fuck pretty well, but her muscular control could be improved. She works her kegel muscles all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>grind the fake phallus back against your cunt<<else>>stimulate you<</if>>. @@.lime;Her vaginal skills have improved.@@
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 30) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
Since she's anally experienced, you work with her on the finer points of penetrative sex. She can already take it up her ass, but her muscular control could be improved. She works her kegel muscles and anal sphincter all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>squeeze the fake phallus<<else>>stimulate you<</if>>. @@.lime;Her anal skills have improved.@@
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill < 100>>
She is already a skilled oral whore, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her oral endurance, enabling her to deepthroat for extended periods. @@.lime;Her oral skills have improved.@@
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill < 100) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
She is already a skilled pussy slut, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also work with her to develop a personal regimen of vaginal muscle exercises. This will enable her to squeeze and massage dicks with her practiced vaginal walls. @@.lime;Her vaginal skills have improved.@@
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill < 100) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
She is already a skilled anal bitch, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her knowledge of sexual positions. She learns to balance herself on tiptoe for the challenge of standing anal sex without support. @@.lime;Her sexual skills have improved.@@
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 10>>
Since she's dangerously naive about selling sex, you teach her the basics of self protection and business. @@.lime;Her prostitution skills have improved.@@
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 10>>
Since she's rough and unskilled at entertainment, you teach her the basics of polite conversation, music, and dance. @@.lime;Her entertainment skills have improved.@@
<<EntertainSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 30>>
Since she has only basic entertainment skills, you teach her to steer clients to more lucrative sex acts. @@.lime;Her prostitution skills have improved.@@
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 30>>
Since she has only basic entertainment skills, you teach her more about poise and Free Cities etiquette. @@.lime;Her entertainment skills have improved.@@
<<EntertainSkillIncrease $activeSlave>>
<<else>>
She's learned everything you can teach, and is now a masterful
<<if ($activeSlave.vaginalSkill >= 100)>>
slut; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vagina == 0)>>
virgin slut; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>
gelded bitch; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vagina == -1)>>
shemale slut; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vaginalAccessory == "chastity belt")>>
slut, notwithstanding her chastity belt; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<</if>>
<<case "break her will">>
<<set $activeSlave.devotion -= 4>>
<<if ($activeSlave.trust > 2)>>
<<set $activeSlave.trust -= 15>>
<<else>>
<<set $activeSlave.trust -= 10>>
<</if>>
<<if ($activeSlave.devotion < -80) && ($activeSlave.anus != 0)>>
You bind her securely to a special chair in your office. Yours is a busy week, with a lot of business interviews, so whenever the interviewee has pleased you, you offer him or her the use of the poor slave's body on the way out. The chair is specially designed so that the seat, back and armrests can rotate vertically relative to the ground, so her body can be spun to make any of her holes convenient. Fortunately, it also has a pan beneath it to stop the generous stream of ejaculate and lubricant that drips from her from besmirching the floor. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<BothVCheck 10 5>>
<<elseif ($activeSlave.devotion < -60) && ($activeSlave.anus != 0)>>
$activeSlave.slaveName is really wild and stern measures must be taken. So, she is forced, struggling and screaming, into a latex suit that completely blinds, deafens, and immobilizes her. So attired, the only places where she can feel any sensations at all other than endless latex darkness are her <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>pussy, and cock<<elseif ($activeSlave.dick != 0)>>cock<<else>>pussy<</if>> and backdoor. For her, time becomes a featureless, torturous boredom broken only by occasional rape. Eventually, she becomes so @@.mediumorchid;desperate@@ for something, anything, to break the monotony that she begins to look forward to the next time a phallus will @@.gold;force@@ its way into her.
<<BothVCheck 6 3>>
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.hStyle != "shaved") && (random(1,100) > 90)>>
$activeSlave.slaveName needs to be taken down a peg. Fortunately, you know just the thing. You bring her into a bathroom, place a chair in the tub, and tie her securely to the chair. She isn't too perturbed - she probably expects a face fuck under running water or something like that - but she begins to cry when she hears you switch on an electric shaver. She luxuriates in her hair, flaunting it every chance she gets; it's something of value in a bleak slave world and she sobs as you shave it off her. Afterward, she sniffles and @@.gold;looks at you in fear@@ and @@.mediumorchid;unhappiness@@ when you rub her newly bald scalp. Of course, there's always the body modification studio if you ever feel like she's earned her hair back.
<<set $activeSlave.hStyle = "shaved", $activeSlave.hLength = 0>>
<<elseif ($activeSlave.anus > 0) && (random(1,100) < 10)>>
Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the burning sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up her ass. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<AnalVCheck 6>>
<<else>>
$activeSlave.slaveName violently resists you whenever she can. This cannot be permitted, so after a particularly severe bout of physical resistance, you decide to employ an old method of breaking a mind without damaging a body. You secure her to a board and gently wash her face with a wet cloth. She spits in defiance, only to be surprised when you lower the board so that her feet are higher than her head. You tie the cloth around her face. A thin stream of water onto the cloth produces all the feeling and none of the reality of a slow death by drowning. Waterboarding isn't much use for extracting information, but it works well for @@.gold;slavebreaking.@@
<</if>>
<<if ($PC.slaving >= 100)>>
Your @@.springgreen;slavebreaking experience@@ allows you to apply @@.gold;exquisitely calibrated@@ mental pressure.
<<set $activeSlave.trust -= 2>>
<</if>>
<<if ($activeSlave.trust < -20) && ($activeSlave.fetishKnown == 0)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.trust < -20)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.fetishKnown == 0)>>
She is now obedient and attentive; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.devotion > 20)>>
She is now obedient and attentive; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<case "harshly break her will">>
<<set $activeSlave.devotion -= 5, $activeSlave.trust -= 10, $activeSlave.health-->>
<<if ($activeSlave.fetish == "mindbroken")>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's mind is broken. She is a boring slave to torture, though her body will still occasionally react to intense pain. No matter what you try, nothing really reaches her destroyed soul. The agonies do @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.devotion < -90)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
Old traditions should not be forgotten. The scourge is the oldest slavebreaking tool known to man, and to slave girls who do not properly obey men. For the whole week, whenever $activeSlave.slaveName disobeys you or whenever the whim strikes, you bind her securely and flog her without mercy. You use a soft leather appliance and apply medical care afterward, so there will be no permanent scarring, but @@.red;her health is affected and the beatings leave her with a $activeSlave.minorInjury.@@ She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience.@@
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.anus > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName is willing to physically defend herself against sexual abuse. Training her out of this rebelliousness is a nice sexual change of pace. For the entire week, whenever she commits some minor sin, you fight her into a state of physical submission and then sodomize her. This usually requires an extended beating to render her quiescent, followed by holding her down so that her struggles do not dislodge your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> from her delightfully spasming butthole. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health, leaving her with a $activeSlave.minorInjury.@@
<<AnalVCheck 6>>
<<elseif ($activeSlave.balls > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has indefensible, obvious targets for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock and balls are dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member and sack, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.dick > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock is dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.clit > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her unusually large clit is visible and defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple slaps to her womanhood, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.nipples == "huge")>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's nipples beg for punishment. Whenever she falls short in the smallest way, you bind her in such a way that breasts dangle, her nipples are free and at your mercy, and she can only move enough to cause her boobs to sway erotically when she flinches with pain. You then indulge your inventiveness, applying clips, weights, and simple abuse to her nipples, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.anus > 0)>>
You bind $activeSlave.slaveName with the head of an uncomfortably large dildo just inside her anus. The setup offers her a choice: she can either stand and have only tip up her butt, or she can take her weight off her legs, and take a massive phallus up the ass. You keep her like this for hours on end. At the start she tries to stand all the time. Then, she tries to rest on it for short periods, but realizes that this up and down motion really just leads to her assraping herself. Finally, she becomes so tired and apathetic that she accepts having a dildo up the ass, and sits down. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health.@@
<<else>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
The first time you force $activeSlave.slaveName to please you this week, she could be forgiven for thinking sexual abuse is to be her sentence. By the end of the week she remembers only fearing rape as a pleasant dream. This change is due to your program of roughly using her whenever she shows any sign of sleeping. You reward her with a short doze now and then, but she is slowly reduced to a nearly insensible state of agonizing fatigue. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress and rough treatment @@.red;affect her health and leave her with a $activeSlave.minorInjury.@@
<</if>>
<<if ($activeSlave.fetish != "mindbroken")>>
<<set _seed = random(1,100)>>
<<if (_seed > 90)>>
This abuse has shattered her already-fragile self; @@.red;her mind has been broken.@@
<<set $activeSlave.fetish = "mindbroken", $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none">>
<<elseif (_seed > 80) && ($activeSlave.behavioralFlaw != "hates men") && ($activeSlave.behavioralFlaw != "hates women")>>
This abuse has associated
<<if ($PC.dick == 1)>>
cocks and masculinity with pain in her mind; @@.red;she now instinctively hates men.@@
<<set $activeSlave.behavioralFlaw = "hates men">>
<<else>>
pussies and femininity with pain in her mind; @@.red;she now instinctively hates women.@@
<<set $activeSlave.behavioralFlaw = "hates women">>
<</if>>
<<elseif (_seed > 70) && ($activeSlave.sexualFlaw != "odd")>>
This abuse has changed her a bit; @@.red;she has begun to act strangely.@@
<<set $activeSlave.behavioralFlaw = "odd">>
<</if>>
<</if>>
A week of agony
<<if ($activeSlave.trust > 20)>>
@@.gold;reduces her trust@@ in you.
<<set $activeSlave.trust -= 10>>
<<else>>
@@.gold;encourages her fear@@ of you.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $PC.slaving >= 100>>
Your @@.springgreen;slave-breaking experience@@ allows you to apply @@.gold;exquisite agony@@ without any increase in damage.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if ($activeSlave.devotion > 20)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<case "fix her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
$activeSlave.slaveName seems to think she's better than everyone else. Naturally, as her owner you have the means to correct this sad misapprehension. As you train her during the week, you ensure that she submits to anyone and everyone. She is rarely permitted to enjoy sex under your tutelage, but is instead required to use her mouth and hands to get others off. She cleans, washes, and serves.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. The more obedient she's feeling, the more she directs them at people other than her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, but it's still a serious problem. When you train her this week, you keep a sharp ear on her. Whenever she bitches out, you require her to promptly offer the target of her pissiness the use of her mouth. She'll either shut her mouth or have it roughly filled.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$activeSlave.slaveName is odd. She behaves strangely, speaking randomly at times and doing things for no apparent reason. In earlier times this might have been considered 'adorable' or 'unique,' but in a slave it's just annoying. You punish her severely whenever she fails to do or say the right thing for the right reasons.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$activeSlave.slaveName does not like spending time around men. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick == 1>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when your cock isn't pounding a nice hole.
<<else>>
all the moreso since you cannot use yourself as a teaching tool. Fortunately, there are any number of men coming and going as you do business, and it's trivial to force her to rely on them for social contact.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$activeSlave.slaveName does not like spending time around girls. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick != 0>>
all the moreso since you cannot use your penis-equipped self as a teaching tool. Fortunately, there are any number of girls around, and it's trivial to force her to rely on them for social contact.
<<else>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when you're not fucking.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$activeSlave.slaveName has an unreasonable, psychologically based belief that she is too fat. This is a serious enough condition in the clinical sense that the usual routine of punishment will not affect it. Instead, you apply a regime of positive reinforcement: she is given attention and approval for her curves when they grow.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You watch her closely and administer harsh punishment to associate overeating with pain in her mind.
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
$activeSlave.slaveName has not yet accepted that her world has changed. You could wait for the weight of circumstances to bear it home to her, but you accelerated the process by giving her as many trivial orders as possible. She is required to receive orders to perform the most humiliatingly obvious of tasks.
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. You carefully select pressure points to break her of this by forcing her to violate her faith's purity codes, constantly. She is forced to eat, dress, and fuck in ways that convince her that she must either condemn herself as an irredeemable sinner, or abandon her beliefs.
<</if>>
<<set $activeSlave.training += 120-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if $PC.slaving >= 100>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@
<<set $activeSlave.behavioralFlaw = "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
With her behavioral flaw trained out,
<<if ($activeSlave.sexualFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
@@.yellow;her training assignment has defaulted to breaking her will.@@
<<set $trainingRegimen = "break her will">>
<<else>>
@@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
@@.yellow;her training assignment has defaulted to addressing her sexual flaw.@@
<<set $trainingRegimen = "fix her sexual flaw">>
<</if>>
<</if>>
<<case "fix her sexual flaw">>
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
$activeSlave.slaveName has a powerful gag reflex. As a result, it's pretty unpleasant to receive oral sex from her, no matter how hard she tries. You apply various inventive techniques for addressing this, all of which involve requiring her to repeatedly deepthroat some object or other.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
<<if canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself with a dildo instead.
<<AnalVCheck 10>>
<</if>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>>
$activeSlave.slaveName does not like sex. In earlier times, it was accepted and understood that some, particularly some women, had a low sex drive. No Free Cities sex slave is allowed to engage in such foolishness. It's a hard flaw to fix, and for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her.
<<elseif canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself instead.
<<AnalVCheck 10>>
<</if>>
<<case "apathetic">>
You are well practiced at forcing slaves to get you off or suffer punishment. To address $activeSlave.slaveName's sexual apathy, you adapt the method by requiring her to work her mouth under your desk while you do business. She does all the work, start to finish, and she does it well if she wants to avoid pain.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
$activeSlave.slaveName does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, and spank her cruelly when she fails.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
$activeSlave.slaveName has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. To her regret, she frequently implies that she prefers partners with big dicks: regret, because whenever she's caught doing this, you have her brought to you and <<if $PC.dick == 1>>apply your big dick<<else>>apply a big dildo<</if>>
<<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
to her anus without mercy.
<<AnalVCheck 10>>
<<else>>
to her gagging throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
Fortunately, shamefastness is a simple problem to break. Whenever you feel the inclination, you strip $activeSlave.slaveName naked, drag her out into whatever public space catches your fancy, and force her to <<if $PC.dick != 0>>suck your dick<<else>>eat you out<</if>>. To make sure she's really working over her shame despite having her face buried against you, you force her to spread her buttocks to show off her asshole while she <<if $PC.dick != 0>>sucks<<else>>licks you<</if>>.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
$activeSlave.slaveName still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. This might be an annoyingly ignorant outlook if it wasn't so amusing to break. By the tenth time you slap her $activeSlave.skin face at the slightest hesitation to <<if $PC.dick != 0>>suck your cock<<else>>eat your pussy<</if>>, her illusions are guttering low.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "repressed">>
$activeSlave.slaveName's innocence and hesitations about sex are unlikely to survive much longer, but you decide to hurry the process along by making her <<if $PC.dick != 0>>eat dick<<else>>eat your pussy<</if>> while masturbating. She's repressed enough that masturbation is still a partial punishment for her, but she usually gets herself off anyway, shaking with release and sobbing with crushed illusions.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "cum addict">>
$activeSlave.slaveName is utterly addicted to cum. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>sex,<<elseif canDoAnal($activeSlave)>>buttsex,<<else>>breast play,<</if>>
no oral allowed, no matter how much she begs to be permitted to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>>.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "anal addict">>
$activeSlave.slaveName is utterly addicted to buttsex. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>vanilla sex,<<else>>oral and manual intercourse,<</if>>
no anal allowed, no matter how much she begs you to stick something, anything, up her ass.
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<case "attention whore">>
$activeSlave.slaveName is an obnoxious attention whore. You keep her in your office and make love to her whenever you can, but only whenever you're alone in the office. You even instruct $assistantName not to bother you while the slave is receiving her therapy.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>> <</if>>
<<case "breast growth">>
$activeSlave.slaveName is completely devoted to her own tits. You keep her in your office whenever you can, <<if canDoVaginal($activeSlave)>>fucking her<<elseif canDoAnal($activeSlave)>>fucking her ass<<else>>fucking her face<</if>>
in positions that offer her boobs no stimulation at all. When you're not broadening her sexual horizons, she's restrained to keep her from touching her own nipples, despite piteous begging.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "abusive" "malicious">>
$activeSlave.slaveName seems to have forgotten that she's your bitch, so you remind her. You keep her in your office whenever she's not otherwise occupied, and hold her down and fuck her whenever you feel like it. It's been a long time since she was on the bottom this regularly.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "self hating">>
$activeSlave.slaveName hates herself much more than is normal for a well trained sex slave, to the point where she actively seeks out unhealthy and destructive assignments. You build up her sexual self esteem with a steady diet of
<<if canDoVaginal($activeSlave)>>missionary lovemaking,<<elseif canDoAnal($activeSlave)>>gentle anal loving,<<else>>gentle oral sex,<</if>>
and make sure to praise her and keep her spirits up as much as you can.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "neglectful">>
$activeSlave.slaveName has given up on her own sexual pleasure to an extent, focusing only on getting others off. You keep her in your office and play with her regularly, making a game of getting her off as often as possible. You're careful to use other slaves for your own pleasure.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "breeder">>
$activeSlave.slaveName has become so sexually obsessed with pregnancy that impregnation holds less interest for her than being pregnant.
<<if $activeSlave.pregKnown == 1>>
Since she's pregnant, getting her out of this perversion is more difficult than just fucking her.
<<elseif !canDoAnal($activeSlave)>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy.
Since her ass is off-limits, you address the situation by fucking her throat, and making sure she enjoys it, too.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif $activeSlave.mpreg == 1>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy, which, in her case, is not her fertile ass.
So, you address the situation by fucking her throat, and making sure she enjoys it, too.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<else>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy.
So, you address the situation by fucking her up the ass, and making sure she gets off to it, too.
<<AnalVCheck 10>>
<</if>>
<</switch>>
<<set $activeSlave.training += 120-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@
<<set $activeSlave.sexualFlaw = "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
With her sexual flaw trained out,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
addressing her behavioral flaw.
<<set $trainingRegimen = "fix her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "explore her sexuality">>
<<set $activeSlave.attrKnown = 1>>
You set about investigating her sexuality.
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust > -20)>>
She's so resistant that you have to fill her with psychoactive drugs and restrain her painfully in order to learn anything. This abuse @@.mediumorchid;increases her hatred.@@
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 20>>
You anticipate that she won't be sufficiently compliant with some of the extreme practices you mean to investigate, so you give her a hearty dose of aphrodisiacs and place her in bondage gear. She isn't happy, but soon she's too horny to care.
<<else>>
She's obedient enough that there is no trouble with any of the sexual kinks you subject her to. Some she likes more than others, but when she's not enjoying herself, she grits her teeth and concentrates on obeying you.
<</if>>
You start off by making her view a medley of pornography while $assistantName monitors her for arousal. It seems she is
<<if $activeSlave.attrXY <= 5>>
@@.red;disgusted by men@@
<<elseif $activeSlave.attrXY <= 15>>
@@.red;turned off by men@@
<<elseif $activeSlave.attrXY <= 35>>
@@.red;not attracted to men@@
<<elseif $activeSlave.attrXY <= 65>>
indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@.green;attracted to men@@
<<elseif $activeSlave.attrXY <= 95>>
@@.green;aroused by men@@
<<else>>
@@.green;passionate about men@@
<</if>>
and
<<if $activeSlave.attrXX <= 5>>
@@.red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@.red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@.red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@.green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@.green;aroused by women.@@
<<else>>
@@.green;passionate about women.@@
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<set $activeSlave.fetishKnown = 1>>
<br> You then give her a good exploratory fondle. You play with her nipples and each of her holes and gauge her reaction.
<<if $activeSlave.fetish == "boobs">>
You've barely touched her nipples before she moans. After some experimentation, it becomes clear that her nipples might as well be a pair of slightly less sensitive clits. Finding her mammary fixation with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.fetish == "buttslut">>
<<if $activeSlave.vagina >= 0>>When you move from fingering her pussy to her asshole,<<else>>When you move from fondling her mouth to her asshole,<</if>> you've barely touched her butt before she comes explosively. After some experimentation, it becomes clear that her g-spot might as well be located up her ass. Finding her anal fixation with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She shows no real reaction when you move your fingers from hole to hole, because she seems to react with arousal to fingers in any of them.
<<else>>
Nothing unusual happens.
<</if>>
<br> Next, you demand extreme submission from her. You make her change into bondage gear that blinds her, restricts her movement, forces her to present her breasts uncomfortably, and holds vibrators against her. Thus attired, she is forced to serve you in whatever petty ways occur to you.
<<if $activeSlave.fetish == "submissive">>
During the first hour of this treatment, she cums hard against the vibrators. She's a natural submissive! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She complies, showing the same enthusiasm for this as for other sex.
<<else>>
She complies, but she's not a natural submissive.
<</if>>
<br> Before you let her out of the extreme bondage, you rain a series of light blows across her nipples and buttocks.
<<if $activeSlave.fetish == "masochist">>
She almost orgasms at the stinging pain. She's a masochist! This discovery has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys the pain play, but she seems to enjoy everything you try.
<<else>>
She struggles and tries to avoid the blows.
<</if>>
<br> The next day, she continues to accompany you. Whenever cum is involved in your day's affairs in any way, you require her to clean it up with her mouth.
<<if $activeSlave.fetish == "cumslut">>
She enjoys this treatment. She's a cumslut! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys using her mouth, but no more than other kinds of sexual activity.
<<else>>
If she had any special regard for cum, you'd know it, and she doesn't.
<</if>>
<br> You carefully watch her reaction as you let her spend a short time relaxing with a pregnant slave.
<<if $activeSlave.fetish == "pregnancy">>
She's fascinated. She fetishizes fertility! Discovering this with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She spends most of the rest ogling the pregnant slave's boobs.
<<else>>
She simply enjoys the rest.
<</if>>
<br> You restrain the pregnant slave and administer a brief beating across her bare buttocks, ensuring that you cause enough pain to produce a few tears, a bit of begging, and some struggling.
<<if $activeSlave.fetish == "sadist">>
She's almost painfully aroused. She's titillated by the idea of causing pain! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys watching the poor pregnant slave wriggle, but she's watching her butt rather than the beating.
<<else>>
She's a bit disturbed by the sight of you punishing the pregnant girl.
<</if>>
<br> Before letting the poor pregnant slave go, you require $activeSlave.slaveName to add a blindfold to the restraints.
<<if $activeSlave.fetish == "dom">>
She seems to really enjoy blindfolding the poor girl, reassuring her as she does. She's a natural sexual top! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys getting closer to the slave, mostly so she can give her pregnant pussy a thorough grope.
<<else>>
She just follows orders.
<</if>>
<br> Lastly, you place her in a special room in your penthouse filled with live video equipment. They get to see her groped, deepthroated, facial'd, teased, and tortured.
<<if $activeSlave.fetish == "humiliation">>
The more viewers she gets, the harder she comes. She's a slut for humiliation! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys showing off sexually, but focuses on the sex first. She got off on everything, and is clearly a nympho. Discovering this about herself under your hands has @@.hotpink;greatly increased her devotion to you.@@
<<set $activeSlave.devotion += 9>>
<<else>>
She gets through it, but she doesn't seem to enjoy seeing her audience on the screen.
<</if>>
<<else>>
<br> You already know that she
<<switch $activeSlave.fetish>>
<<case "submissive" "cumslut" "buttslut" "sadist" "masochist" "dom">>
is a @@.coral;$activeSlave.fetish@@,
<<case "mindbroken">>
is @@.red;mindbroken@@,
<<case "boobs" "humiliation" "pregnancy">>
loves @@.coral;$activeSlave.fetish@@,
<<default>>
lacks a fetish,
<</switch>>
so your investigation is complete.
<</if>>
<<BasicTrainingDefaulter>>
<<case "induce arrogance">>
Since you've decided to incite her to arrogance, you praise her effusively, and give orders that others are to do so as well. Other slaves are punished for things she's allowed to get away with.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She isn't seriously affected; you'll have to be more subtle next week.
<<else>>
<<set $activeSlave.training = 0>>
She begins to think herself special, and is now @@.red;arrogant.@@
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce bitchiness">>
Since you've decided to induce her to bitchiness, you keep her in your office and induce her to criticize other slaves, rewarding her when she's especially catty.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She goes along, but remains cautious and will need more practice.
<<else>>
She starts making @@.red;bitchy@@ remarks without being prompted.
<<set $activeSlave.behavioralFlaw = "bitchy">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce odd behavior">>
Since you've decided to abuse her into odd behavior, you target her for a campaign of surprise sex. You constantly ambush her, shove her onto the ground, and fuck her. Sometimes she wakes up from bad dreams to find you penetrating her.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the abuse.
<<else>>
She starts @@.red;behaving oddly,@@ jumping at noises and mumbling to herself.
<<set $activeSlave.behavioralFlaw = "odd">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of men">>
In order to make her hate men, you sometimes simply <<if $PC.dick == 1>>stick your dick in her without asking<<else>>stuff a strap-on inside her without asking<</if>>, and sometimes force shockingly juvenile pranks on her. She is regularly smacked in the face with floppy dildos.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the masculine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@.red;shoot hateful glances@@ at any men she sees.
<<set $activeSlave.behavioralFlaw = "hates men">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of women">>
In order to make her hate women, you keep her in your office when she's not otherwise occupied, and <<if $PC.vagina == 0>>make her eat other slaves out<<else>>sit on her face<</if>> until she's thoroughly sick of pussy.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the feminine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@.red;shoot hateful glances@@ at any vaginas she sees.
<<set $activeSlave.behavioralFlaw = "hates women">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce gluttony">>
Inducing gluttony is harder than inducing anorexia; you force her to orgasm when she's eating, and praise her effusively when she gains weight. You also provide her with ample rations for stress eating.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She eats when ordered, but isn't deeply affected. She'll need more practice being a pig.
<<else>>
You notice her starting to @@.red;enjoy eating@@ for its own sake, even when she's not hungry.
<<set $activeSlave.behavioralFlaw = "gluttonous">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anorexia">>
You criticize her cruelly whenever she eats, and praise thinner slaves to her face at every opportunity.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She continues consuming her rations when ordered, and will need further training.
<<else>>
She begins to @@.red;eat only when repeatedly ordered to.@@
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce religious devotion">>
You direct a campaign of abuse and threats at her, and surreptitiously ensure that a little religious text from her home country finds its way into a hiding place in her living area.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
She begins to read it when she thinks she's alone, and @@.red;talks to God@@ when she thinks only He is listening.
<<set $activeSlave.behavioralFlaw = "devout">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce liberation">>
You direct a campaign of abuse and threats at her, making sure to threaten her with the absolute worst of slavery in your arcology. You also arrange for her to witness other citizen's slaves in situations that aren't much fun.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
A deep @@.red;anger about slavery@@ builds within her.
<<set $activeSlave.behavioralFlaw = "liberated">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of oral">>
Since you've decided to force her to dislike oral sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her face.
<<InduceFlawAbuseEffects>>
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with the oral abuse, unknowingly condemning herself to more.
<<else>>
After gagging enough, she finally starts to @@.red;hate oral.@@
<<set $activeSlave.sexualFlaw = "hates oral">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of anal">>
Since you've decided to force her to dislike anal sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her ass.
<<InduceFlawAbuseEffects>>
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse of her butthole, unknowingly condemning herself to more assrape.
<<else>>
After feeling her poor sphincter grow sorer and sorer, she starts to @@.red;hate anal.@@
<<set $activeSlave.sexualFlaw = "hates anal">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of penetration">>
Since you've decided to force her to dislike penetration, you're forced to use a complicated and refined slave breaking technique: constantly raping her.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse, unknowingly condemning herself to more of it.
<<else>>
After feeling her poor holes grow sorer and sorer, she starts to @@.red;hate getting fucked.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce shame">>
Since you've decided to force shame on her, you keep her in your office whenever she's not otherwise occupied, and heap derision on her at every opportunity, even inviting visitors to join you in chats about how unattractive and worthless she is.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She wants nothing more than to hide in corner and cry, and is now @@.red;shamefast.@@
<<set $activeSlave.sexualFlaw = "shamefast">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual idealism">>
Since you've decided to induce her to sexual idealism, you keep her in your office, and when the two of you are all alone, gossip with her about other slaves and even citizens. You do your best to encourage her to believe absurdities.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She doesn't know what to make of this; you'll have to keep at it.
<<else>>
She follows along, and is now @@.red;sexually idealistic.@@
<<set $activeSlave.sexualFlaw = "idealistic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual repression">>
Since you've decided to force sexual repression on her, you keep her in your office whenever she's not otherwise occupied. You use the monitoring systems to reveal her sexual arousal whenever it appears, and castigate and punish her for it.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She desperately tries to avoid even thinking about subjects that get her punished, and is now @@.red;sexually repressed.@@
<<set $activeSlave.sexualFlaw = "repressed">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual apathy">>
Since you've decided to force sexual apathy on her, you keep her in your office whenever she's not otherwise occupied. You use her regularly, and punish her whenever she shows any sign of enjoyment.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She continues to experience arousal when fucked, and will need more of this treatment.
<<else>>
She desperately tries to avoid arousal, and is now @@.red;sexually apathetic.@@
<<set $activeSlave.sexualFlaw = "apathetic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce crudity">>
Since you've decided to force sexual crudeness on her, you keep her in your office whenever she's not otherwise occupied, and degrade her cruelly. You relax the normal cleanliness rules, and require her to leave her used holes as they are until she's too disgusting to fuck.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the unclean feelings, condemning herself to more of this.
<<else>>
She slowly stops caring, and is now @@.red;sexually crude.@@
<<set $activeSlave.sexualFlaw = "crude">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce judgement">>
Since you've decided to make her sexually judgemental, you keep her in your office and fuck her, <<if $PC.dick == 1>>praising her whenever she takes your big dick well<<else>>using a huge strap-on on her and praising her when she takes it like a good girl<</if>>. You also judge others' endowments in her presence.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She writes this off as bravado, and will need more training.
<<else>>
She starts to consider herself reserved for special sexual treatment, and is now @@.red;sexually judgemental.@@
<<set $activeSlave.sexualFlaw = "judgemental">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce cum addiction">>
The cumslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal oral toys. You carefully limit her orgasms to when <<if $PC.dick == 1>>you're blowing your load down her throat<<else>>she's swallowing your pussyjuice<</if>>, and make her oral adventures predictably regular.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys giving you lots of oral, but will need more training to develop psychological addiction to it.
<<else>>
She begins to develop a psychological @@.yellow;addiction to cum.@@
<<set $activeSlave.sexualFlaw = "cum addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anal addiction">>
The buttslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal anal toys. You make her anal orgasms predictably regular, doing your best to inculcate reliance on them.
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys all the anal attention, but will need more training to develop psychological addiction to buttsex.
<<else>>
She begins to develop a psychological @@.yellow;addiction to anal sex.@@
<<set $activeSlave.sexualFlaw = "anal addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce attention whoring">>
The humiliation slut is quite pleased when you order her to stay in your office whenever she can, and fucking her whenever other slaves are present. You do your best to focus her attention on how the others react to the spectacle.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys all the humiliation, but will need more training to become a true attention whore.
<<else>>
She becomes a @@.yellow;true attention whore,@@ caring more about the spectators than the sex.
<<set $activeSlave.sexualFlaw = "attention whore">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breast growth obsession">>
You inspect her breasts multiple times a day, and praise her effusively when they grow at all. You treat it as though it were something she could control personally.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys your attention to her favorite part of herself, but doesn't truly internalize your focus on their growth.
<<else>>
She begins to believe you despite herself, and becomes @@.yellow;obsessed with breast growth.@@
<<set $activeSlave.sexualFlaw = "breast growth">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce abusiveness">>
The dom is gratified when you order her to stay in your office whenever she can to fuck any slave you feel like throwing her way. You do your best to limit her menu items to reluctant or even rebellious slaves, and praise her when she forces herself on them.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She has fun, but she continues to enjoy getting off more than getting to use bitches. She'll need more practice.
<<else>>
She becomes @@.yellow;sexually abusive,@@ looking over each slave that comes into your office in the hope they'll resist.
<<set $activeSlave.sexualFlaw = "abusive">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce maliciousness">>
The sadist is gratified when you order her to stay in your office whenever she can to have her way with any slave you feel like throwing her way. You do your best to limit her menu items to rebellious slaves, and praise her when her sadism makes her an effective punishment tool.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys herself, but still betrays occasional concern when slaves are really broken by what she does to them. She'll need more practice.
<<else>>
She becomes @@.yellow;sexually malicious,@@ going so far as to lick tears off her victims' faces.
<<set $activeSlave.sexualFlaw = "malicious">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce self hatred">>
You order the masochist to stay in your office whenever she's not working or resting. You fuck her cruelly, going beyond the pain she enjoys into harsh degradation. And every time you use her, you make sure to tell her how useless she is.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She gets off on the pain, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@.yellow;sexually self hating,@@ and tearfully begs to you do worse to her, no matter how bad it gets.
<<set $activeSlave.sexualFlaw = "self hating">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual self neglect">>
You order the sub to stay in your office whenever she's not working or resting, and use her body for your pleasure. The instant you climax, you go back to your work or to another slave, treating her like a piece of used tissue.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She accepts her utterly submissive role, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@.yellow;sexually self neglectful,@@ and loses all expectation that those who use her will address her pleasure at all.
<<set $activeSlave.sexualFlaw = "neglectful">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breeding obsession">>
You order the pregnant slut to stay in your office whenever she's not working or resting.
<<if $activeSlave.pregKnown == 0>>Since she's not pregnant, you keep her rigged up with an enormous sympathy belly when she's there.<</if>> Rather than fucking her, you praise her pregnancy effusively, and only allow her to get off when you're doing so.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys herself, but mostly because of the pleasure. She'll need more training.
<<else>>
She develops an @@.yellow;obsession with breeding,@@ and begins to stroke her belly in a disturbingly masturbatory way.
<<set $activeSlave.sexualFlaw = "breeder">>
<<BasicTrainingDefaulter>>
<</if>>
<</switch>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<else>>
<<for _I = 0;_I < $slaves.length;_I++>>
<<if $activeSlave.ID == $slaves[_I].ID>>
<<set $slaves[_I] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/ptWorkaround.tw
|
tw
|
mit
| 90,780 |
:: Public Servant Workaround [silently]
<<assignJob $slaves[$i] "serve the public">>
<<goto "Main">>
|
mayibrad/fc
|
src/uncategorized/publicServantWorkaround.tw
|
tw
|
mit
| 104 |
:: random event roll
<<set $goto = $events.random()>>
<<goto $goto>>
|
mayibrad/fc
|
src/uncategorized/randomEventRoll.tw
|
tw
|
mit
| 70 |
:: random event select [nobr]
<<set $nextButton = "Refresh", $nextLink = "random event select">>
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $eventSlave != 0>>
$eventSlave.slaveName has been randomly selected for an event this week.
<br><br>
<</if>>
''A random event would have been selected from the following:''
<<set $RESSeventIndex = 0>>
<<for $i = 0; $i < $events.length; $i++>>
<br>[[$events[$i]]]
<<if $events[$i] == "RESS">>
– $RESSevent[$RESSeventIndex]
<<set $RESSeventIndex += 1>>
<</if>>
<</for>>
<br><br>
//RESS is an amalgamated Random Event, Single Slave that combines existing single slave random events//
<br><br>
DEBUG:
<br>
[[RE no event]] | <<print "[[Go back to previous passage: '" + previous() + "'|previous()][$activeSlave = 0, $eventSlave = 0]] | [[Go all the way back to Scheduled Event|Scheduled Event][$activeSlave = 0, $eventSlave = 0]]">>
|
mayibrad/fc
|
src/uncategorized/randomEventSelect.tw
|
tw
|
mit
| 920 |
:: Random Individual Event [nobr]
<<set $showEncyclopedia = 0>>
<<if $eventSlave == 0>>
<<set $eventSlave = $eligibleSlaves.random()>>
<<if $cheatMode == 1>>
<<set $nextButton = "Refresh", $nextLink = "Random Individual Event", $returnTo = "Random Individual Event">>
''One of the following eligible slaves would have been selected for an individual random event:''
<br>
<<for $i = 0; $i < $eligibleSlaves.length; $i++>>
<br><<print "[[$eligibleSlaves[$i].slaveName|Random Individual Event][$eventSlave = $eligibleSlaves[" + $i + "]]]">>
<</for>>
<br><br>[[Switch to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0, $eventSlave = 0]]
<<else>>
<<goto "Random Individual Event">>
<</if>>
<<else>>
<<silently>>
/* initialize event lists as arrays [], not objects {} */
<<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $activeSlave = 0, $groomSlave = 0, $brideSlave = 0, $legendaryFacility = 0>>
/* SUB CHECKS */
<<set $RERelationshipSlave = 0>>
<<set $REAnalCowgirlSubIDs = [], $RETasteTestSubIDs = [], $RESimpleAssaultIDs = [], $REInterslaveBeggingIDs = [], $RECockmilkInterceptionIDs = [], $REShowerForceSubIDs = [], $RESadisticDescriptionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $REBoobCollisionSubIDs = [], $RERepressedAnalVirginSubIDs = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<if canWalk($slaves[$i])>>
<<if canTalk($slaves[$i])>>
<<if ($slaves[$i].assignment != "be confined in the cellblock")>>
<<if ($slaves[$i].assignment != "stay confined")>>
<<if (($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2))>>
<<if $slaves[$i].devotion <= 20>>
<<if ($slaves[$i].fetish != "buttslut") || ($slaves[$i].fetishKnown == 0)>>
<<if $slaves[$i].anus != 0>>
<<set $REShowerForceSubIDs.push($slaves[$i].ID)>>
<<set $REIfYouEnjoyItSubIDs.push($slaves[$i].ID)>>
<<else>>
<<set $RESadisticDescriptionSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<<if $slaves[$i].anus != 0 && canDoAnal($slaves[$i])>>
<<if $slaves[$i].vagina != 0 && canDoVaginal($slaves[$i])>>
<<if $slaves[$i].belly < 2000>>
<<if $slaves[$i].combatSkill == 0>>
<<if $slaves[$i].muscles <= 30>>
<<set $RESimpleAssaultIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].boobs > 3000>>
<<set $REBoobCollisionSubIDs.push($slaves[$i].ID)>>
<</if>>
<<if $slaves[$i].releaseRules != "restrictive" && $slaves[$i].releaseRules != "masturbation">>
<<if $slaves[$i].energy > 40>>
<<if canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i])>>
<<set $REInterslaveBeggingIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].devotion <= 60>>
<<if $slaves[$i].fetish != "buttslut">>
<<if $slaves[$i].anus != 0>>
<<set $REAnalCowgirlSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].assignmentVisible == 1>>
<<if $slaves[$i].livingRules == "luxurious">>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].anus != 0>>
<<set $RETasteTestSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].anus > 0>>
<<if $slaves[$i].devotion > 50>>
<<if $slaves[$i].amp == 0>>
<<set $RERepressedAnalVirginSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].assignment == "work in the dairy" || $slaves[$i].assignment == "get milked">>
<<if $slaves[$i].balls>>
<<if $slaves[$i].dick>>
<<if $slaves[$i].vasectomy == 0 && $slaves[$i].ballType == "human">>
<<if canDoAnal($slaves[$i])>>
<<set $RECockmilkInterceptionIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $eventSlave.relationship > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $eventSlave.relationshipTarget>>
<<set $RERelationshipSlave = $slaves[$i]>>
<</if>>
<</for>>
<</if>>
/* STANDARD EVENTS */
<<if ($eventSlave.fetish != "mindbroken")>>
<<if canWalk($eventSlave)>>
<<if canTalk($eventSlave)>>
<<if $RECockmilkInterceptionIDs.length > 1 || ($RECockmilkInterceptionIDs.length == 1 && $eventSlave.ID != $RECockmilkInterceptionIDs[0])>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.dietCum > 0 || ($eventSlave.fetishKnown && $eventSlave.fetish == "cumslut")>>
<<set $RETSevent.push("cockmilk interception")>>
<</if>>
<</if>>
<</if>>
<<if $REInterslaveBeggingIDs.length > 1 || ($REInterslaveBeggingIDs.length == 1 && $eventSlave.ID != $REInterslaveBeggingIDs[0])>>
<<if $universalRulesConsent == 1>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.energy > 40>>
<<if canPenetrate($eventSlave)>>
<<if canSee($eventSlave)>>
<<if $eventSlave.releaseRules != "restrictive" && $eventSlave.releaseRules != "masturbation">>
<<set $RETSevent.push("interslave begging")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $familyTesting == 0>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.sexualQuirk == "perverted" || $eventSlave.energy > 80>>
<<if $eventSlave.relation == "mother">>
<<if $eventSlave.lactation>>
<<if $eventSlave.releaseRules != "restrictive" && $eventSlave.releaseRules != "masturbation">>
<<set $RETSevent.push("incestuous nursing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $eventSlave.devotion > 20 && ($eventSlave.sexualQuirk == "perverted" || $eventSlave.energy > 80) && $eventSlave.belly < 100000 && $eventSlave.lactation > 0 && $eventSlave.releaseRules != "restrictive" && $eventSlave.releaseRules != "masturbation" && $eventSlave.daughters > 0>>
<<set $RETSevent.push("incestuous nursing")>>
<</if>>
<</if>>
<<if ($eventSlave.intelligence > 1)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.intelligenceImplant > 0)>>
<<set $RESSevent.push("devoted educated slave")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.intelligence > 1)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.intelligenceImplant > 0)>>
<<set $RESSevent.push("devoted educated slave")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.entertainSkill >= 60)>>
<<if ($eventSlave.health > 40)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<set $RESSevent.push("happy dance")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $RERepressedAnalVirginSubIDs.length > 0>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion >= -50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.sexualFlaw == "repressed")>>
<<set $RETSevent.push("repressed anal virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($assistant > 0)>>
<<if ($assistantAppearance != "normal")>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.devotion >= -20)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.assignment == "be a servant")>>
<<set $RESSevent.push("PA servant")>>
<</if>>
<<elseif ($eventSlave.trust > 75)>>
<<if ($eventSlave.energy > 60)>>
<<set $RESSevent.push("PA flirting")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.clothes == "a succubus outfit")>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("sexy succubus")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl != 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.anus != 0)>>
<<if ($HGSeverity >= 0)>>
<<set $events.push("RE anal punishment")>>
<</if>>
<<set $events.push("RE shower punishment")>>
<</if>>
<</if>>
<<if ($eventSlave.ID == $HeadGirl.ID)>>
<<if ($eventSlave.trust > 50)>>
<<set $RESSevent.push("trusting HG")>>
<</if>>
<</if>>
<<if ($eventSlave.ID != $HeadGirl.ID)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.trust > 75)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.oralSkill > 30)>>
<<if ($eventSlave.intelligence >= $HeadGirl.intelligence)>>
<<if ($eventSlave.oralSkill > $HeadGirl.oralSkill)>>
<<set $events.push("RE HG replacement")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.livingRules == "spare")>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.devotion > -10)>>
<<set $RESSevent.push("sleeping ambivalent")>>
<</if>>
<<if ($eventSlave.trust < -20)>>
<<set $RESSevent.push("bad dream")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($week-$eventSlave.weekAcquired < 10)>>
<<if $eventSlave.energy > 20>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("ignorant horny")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($RETasteTestSubIDs.length > 1)>>
<<if ($eventSlave.livingRules == "luxurious")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.energy > 80)>>
<<set $RETSevent.push("taste test")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($modRequestsAllowed > 0)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.dick != 0) || ($eventSlave.vagina != -1)>>
<<if ($eventSlave.speechRules == "permissive")>>
<<if ($eventSlave.corsetPiercing == 0)>>
<<if ($eventSlave.tonguePiercing == 0)>>
<<if ($eventSlave.anusPiercing == 0)>>
<<if ($eventSlave.nipplesPiercing == 0)>>
<<if ($eventSlave.dickPiercing == 0)>>
<<if ($eventSlave.vaginaPiercing == 0)>>
<<if ($eventSlave.lipsTat == 0) || ($eventSlave.lipsTat == "none")>>
<<if ($eventSlave.vaginaTat == 0) || ($eventSlave.vaginaTat == "none")>>
<<set $RESSevent.push("mods please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.muscles > 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.diet != "slimming")>>
<<set $RESSevent.push("sore shoulders")>>
<</if>>
<</if>>
<</if>>
<<if $RERelationshipSlave != 0>>
<<if ($eventSlave.relationship > 3)>>
<<if ($RERelationshipSlave.devotion > 20)>>
<<if canWalk($RERelationshipSlave)>>
<<if canTalk($RERelationshipSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RETSevent.push("date please")>>
<</if>>
<<if ($RERelationshipSlave.anus != 0)>>
<<if ($RERelationshipSlave.dick != 1)>>
<<if ($RERelationshipSlave.dick == 0) || (canAchieveErection($RERelationshipSlave))>>
<<if ($RERelationshipSlave.fetish == "dom") || ($RERelationshipSlave.fetish == "sadist")>>
<<set $RETSevent.push("top exhaustion")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $REAnalCowgirlSubIDs.length > 1 || ($REAnalCowgirlSubIDs.length == 1 && $eventSlave.ID != $REAnalCowgirlSubIDs[0])>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.releaseRules != "restrictive") && $eventSlave.releaseRules != "masturbation">>
<<if ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "sadist") || ($eventSlave.fetish == "dom")>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RETSevent.push("anal cowgirl")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $REBoobCollisionSubIDs.length > 1>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.boobs > 3000)>>
<<if ($eventSlave.attrXX >= 50) || (($eventSlave.fetish == "boobs") && ($eventSlave.fetishStrength > 95))>>
<<set $RETSevent.push("boob collision")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($weatherToday.severity <= 1)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.anus != 0) && canDoAnal($eventSlave)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("confident tanning")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<set _giver = 0>>
<<if $HeadGirl == 0>>
<<set _giver = 1>>
<<elseif $HeadGirl.ID != $eventSlave.ID>>
<<set _giver = 1>>
<</if>>
<<if _giver == 1>>
<<set $RESSevent.push("a gift")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship >= 2)>>
<<if ($eventSlave.relationship < 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<set $events.push("RE relationship advice")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.anus > 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.trust > 20>>
<<set $RESSevent.push("devoted exhibition")>>
<<set $RESSevent.push("devoted lotion")>>
<</if>>
<<if $eventSlave.energy > 95>>
<<set $RESSevent.push("devoted nympho")>>
<</if>>
<<if $eventSlave.releaseRules == "permissive" || $eventSlave.releaseRules == "masturbation">>
<<if !["chastity", "combined chastity"].includes($eventSlave.dickAccessory) || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("permitted masturbation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust < -50>>
<<if $eventSlave.devotion <= 20>>
<<set $RESSevent.push("terrified inspection")>>
<</if>>
<</if>>
<<if $eventSlave.dick > 0>>
<<if $eventSlave.anus > 0>>
<<if $eventSlave.devotion >= 10>>
<<if $REFeminizationCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("feminization")>>
<</if>>
<<if $eventSlave.trust >= 10>>
<<if $eventSlave.balls >= 0>>
<<if $eventSlave.hormones <= 0>>
<<if $REFutaSisterCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("futa")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.analSkill > 30>>
<<if $eventSlave.devotion >= 10>>
<<if $REMILFCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("MILF")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.attrXY > 50>>
<<if $eventSlave.anus != 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.devotion >= 10>>
<<if $REOrientationCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("orientation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.face >= -10>>
<<if $eventSlave.devotion >= 10>>
<<if ($eventSlave.assignment is "serve the public") || ($eventSlave.assignment is "whore")>>
<<if $REUglyCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("ugly")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.anus > 1>>
<<if $eventSlave.anus < 4>>
<<if $eventSlave.analArea > 1>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.trust > 50>>
<<if $REButtholeCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("butthole")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*
<<if $eventSlave.drugs == "breast injections">>
<<if ($eventSlave.anus > 0) || ($eventSlave.vagina > 0)>>
<<if $eventSlave.devotion <= 50>>
<<if $eventSlave.devotion >= -20>>
<<if $eventSlave.trust >= -50>>
<<if $REReductionCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("reduction")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
*/
<<if ($eventSlave.assignment == "be a servant") || ($eventSlave.assignment == "work as a servant")>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.intelligence < -1)>>
<<set $RESSevent.push("cooler lockin")>>
<</if>>
<</if>>
<</if>>
<<if ($universalRulesConsent == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.fetish == "sadist") || ($eventSlave.fetish == "dom") || ($eventSlave.energy > 95)>>
<<if ($REShowerForceSubIDs.length > 0)>>
<<if ($eventSlave.trust <= 75)>>
<<set $RETSevent.push("shower force")>>
<</if>>
<</if>>
<<if ($eventSlave.anus > 0)>>
<<if ($RESadisticDescriptionSubIDs.length > 0)>>
<<set $RETSevent.push("sadistic description")>>
<</if>>
<</if>>
<<if ($cockFeeder > 0)>>
<<if ($eventSlave.dickAccessory != "chastity" && $eventSlave.dickAccessory != "combined chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("kitchen molestation")>>
<</if>>
<</if>>
<</if>>
<<if ($REIfYouEnjoyItSubIDs.length > 0)>>
<<set $RETSevent.push("if you enjoy it")>>
<</if>>
<<if $RESimpleAssaultIDs.length > 0>>
<<if canPenetrate($eventSlave)>>
<<set $RETSevent.push("simple assault")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<set $RESSevent.push("vocal disobedience")>>
<</if>>
<</if>>
<</if>>
<<if ($boobAccessibility != 1) && $ballsAccessibility != 1 && $pregAccessibility != 1>>
<<if ($eventSlave.boobs > 10000)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($slaves.length > 2)>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<set $RESSevent.push("huge tits")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.physicalAge > 30)>>
<<if ($eventSlave.ageImplant > 0)>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSevent.push("age implant")>>
<</if>>
<</if>>
<</if>>
<<if ($seeAge != 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.birthWeek >= 51)>>
<<set $RESSevent.push("birthday")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.clothes == "a penitent nuns habit")>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("penitent")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.slaveName != $eventSlave.birthName)>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.anus > 0 && canDoAnal($eventSlave))>>
<<set $RESSevent.push("not my name")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($slaves.length > 2)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.heels == 1)>>
<<if ($eventSlave.shoes == "heels") || ($eventSlave.shoes == "boots") || ($eventSlave.shoes == "extreme heels")>>
<<set $RESSevent.push("tendon fall")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.vagina < 0)>>
<<if canDoAnal($eventSlave)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.analSkill <= 30)>>
<<set $RESSevent.push("obedient shemale")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.physicalAge > 37)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina > 0)>>
<<set $RESSevent.push("devoted old")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.actualAge > 35)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina > 0)>>
<<if ($PC.actualAge < 25)>>
<<set $RESSevent.push("young PC age difference")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.actualAge < 22)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina > 0)>>
<<if ($PC.actualAge >= 50)>>
<<set $RESSevent.push("old PC age difference")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.fetish == "humiliation") || ($eventSlave.energy > 95)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.fetishKnown == 1)>>
<<set $RESSevent.push("fearful humiliation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.livingRules == "luxurious")>>
<<if ($eventSlave.devotion <= 75)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("newly devoted sunrise")>>
<</if>>
<</if>>
<</if>>
<<if $PC.dick == 1>>
<<if $PC.belly < 80000>>
<<if ["be a servant", "work as a servant"].includes($eventSlave.assignment)>>
<<if $eventSlave.attrXY <= 35 || $eventSlave.behavioralFlaw == "hates men" || $eventSlave.sexualFlaw == "repressed">>
<<if ($eventSlave.devotion > -20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("frightening dick")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($spa > 0)>>
<<if ($eventSlave.boobs > 2000)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<set $RESSevent.push("spa boobs")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.lactation > 0)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("cow milking")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dietCum > 0)>>
<<if ($eventSlave.devotion < 20)>>
<<if (($eventSlave.fetish != "cumslut") && ($eventSlave.fetish != "masochist") && ($eventSlave.fetishStrength < 60)) || ($eventSlave.fetishKnown == 0)>>
<<set $RESSevent.push("retching cum feeding")>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSSubjugationist != "unset")>>
<<if ($eventSlave.race != $arcologies[0].FSSubjugationistRace)>>
<<if ($week-$eventSlave.weekAcquired > 1)>>
<<if ($week-$eventSlave.weekAcquired < 10)>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.health > -20)>>
<<set $toSearch = $eventSlave.race>>
<<if ($toSearch.indexOf("surgically") == -1)>>
<<if ($eventSlave.indentureRestrictions < 1)>>
<<set $RESSevent.push("subjugation blues")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.accent < 3)>>
<<if ($eventSlave.dietCum > 0)>>
<<if ($eventSlave.diet == "fattening")>>
<<if ($eventSlave.trust > -50)>>
<<if ($eventSlave.fetish != "cumslut")>>
<<if ($eventSlave.weight < -30)>>
<<if ($eventSlave.health > -80)>>
<<if ($eventSlave.behavioralFlaw != "anorexic")>>
<<if ($eventSlave.sexualFlaw != "self hating")>>
<<if ($eventSlave.fetishStrength <= 60) || ($eventSlave.fetishKnown != 1)>>
<<set $RESSevent.push("too thin for cum diet")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.drugs == "intensive breast injections" || $eventSlave.drugs == "hyper breast injections">>
<<if $eventSlave.boobs <= 8000>>
<<if $eventSlave.boobs > 2000>>
<<if $eventSlave.devotion <= 50>>
<<if $eventSlave.devotion >= -50>>
<<if $eventSlave.trust >= -50>>
<<if $eventSlave.fetish != "boobs">>
<<if $eventSlave.intelligence > -2>>
<<set $RESSevent.push("breast expansion blues")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.physicalAge > 35>>
<<if $eventSlave.speechRules != "restrictive">>
<<if ($eventSlave.assignment == "serve the public") || ($eventSlave.assignment == "whore")>>
<<if $eventSlave.devotion > -20>>
<<if $eventSlave.devotion <= 95>>
<<set $RESSevent.push("ara ara")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.anus > 3>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.trust > 50>>
<<set $RESSevent.push("gaped asshole")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.health > 90>>
<<if $eventSlave.muscles > 5>>
<<if $eventSlave.weight <= 30>>
<<if $eventSlave.weight >= -30>>
<<if $eventSlave.trust > 50>>
<<if $eventSlave.devotion > 50>>
<<set $RESSevent.push("passing declaration")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust < -50>>
<<if $eventSlave.devotion < 50>>
<<set $RESSevent.push("im scared")>>
<</if>>
<</if>>
<<if $eventSlave.fetish == "sadist">>
<<if $eventSlave.fetishStrength > 20>>
<<if $arcade != 0>>
<<if $eventSlave.trust > -20>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.belly < 300000>>
<<set $RESSevent.push("arcade sadist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.dick == 0>>
<<if $eventSlave.vagina == -1>>
<<if canDoAnal($eventSlave)>>
<<if $eventSlave.energy > 20>>
<<if $eventSlave.devotion >= -50>>
<<if $eventSlave.fetish != "buttslut" || $eventSlave.fetishStrength <= 20>>
<<set $RESSevent.push("desperate null")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion >= -20>>
<<if $eventSlave.trust > 20>>
<<if $eventSlave.boobs > 2000>>
<<set $RESSTRevent.push("back stretch")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.trust > 20>>
<<if $eventSlave.speechRules != "restrictive">>
<<if setup.modestClothes.includes($eventSlave.clothes)>>
<<set $RESSTRevent.push("modest clothes")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($PC.vagina == 1)>>
<<if ($eventSlave.devotion <= 20)>>
<<if (($eventSlave.trust > -20 && $eventSlave.behavioralFlaw == "arrogant") || ($eventSlave.trust > 20))>>
<<if ($eventSlave.muscles > 30)>>
<<if ($eventSlave.health > 20)>>
<<if ($eventSlave.energy > 50)>>
<<if canPenetrate($eventSlave)>>
<<if ($Bodyguard == 0)>>
<<set $RESSevent.push("mutinery attempt")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes mute exempt */
<<if ($eventSlave.devotion >= 20)>>
<<if ($eventSlave.collar == "ball gag" || $eventSlave.collar == "bit gag" || $eventSlave.collar == "dildo gag")>>
<<set $RESSTRevent.push("gagged slave")>>
<</if>>
<</if>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.butt > 5>>
<<if $eventSlave.anus != 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.clothes != "no clothing">>
<<if $eventSlave.clothes != "body oil">>
<<if $eventSlave.clothes != "a toga">>
<<if $eventSlave.clothes != "a kimono">>
<<if $eventSlave.clothes != "shibari ropes">>
<<if $eventSlave.clothes != "a slutty maid outfit">>
<<if $eventSlave.clothes != "a string bikini">>
<<if $eventSlave.clothes != "a chattel habit">>
<<if $eventSlave.clothes != "a slave gown">>
<<if $eventSlave.clothes != "a halter top dress">>
<<if $eventSlave.clothes != "a ball gown">>
<<if $eventSlave.clothes != "a mini dress">>
<<if $eventSlave.clothes != "harem gauze">>
<<set $RESSevent.push("ass fitting")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust > 20>>
<<if $eventSlave.energy > 40>>
<<if $eventSlave.belly < 300000>>
<<if $PC.belly < 5000 && $PC.ballsImplant < 3 && $PC.balls < 3>>
<<if canSee($eventSlave)>>
<<set $RESSevent.push("comfortable seat")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.vaginaLube > 1>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.vagina > -1>>
<<set $RESSevent.push("moist pussy")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion <= 20>>
<<if $eventSlave.trust <= -20>>
<<if $eventSlave.dick > 0>>
<<if $eventSlave.attrXY < 50>>
<<set $RESSevent.push("transition anxiety")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $seeAge == 1>>
<<if $eventSlave.actualAge < 18>>
<<if $eventSlave.ovaries == 1>>
<<if ($eventSlave.devotion >= 20)>>
<<if ($eventSlave.physicalAge == Math.round($eventSlave.pubertyAgeXX))>>
<<if canGetPregnant($eventSlave)>>
<<if ($eventSlave.birthWeek < 2)>>
<<set $RESSevent.push("first period")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.actualAge < 18>>
<<if ($eventSlave.devotion >= 20)>>
<<if canAchieveErection($eventSlave)>>
<<if ($eventSlave.physicalAge == Math.round($eventSlave.pubertyAgeXY))>>
<<if ($eventSlave.dickAccessory != "chastity" || $eventSlave.dickAccessory != "combined chastity")>>
<<if ($eventSlave.birthWeek < 2)>>
<<set $RESSevent.push("wet dreams")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes aging exemption */
<<if $eventSlave.devotion >= -150>>
<<if $eventSlave.devotion <= 50>>
<<set $events.push("RE standard punishment")>>
<</if>>
<</if>>
<<if $eventSlave.boobs > 600>>
<<if $eventSlave.boobShape == "torpedo-shaped">>
<<if $eventSlave.devotion >= -50>>
<<set $RESSevent.push("torpedo squeeze")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.assignment == "serve the public">>
<<if $eventSlave.fetishKnown == 1>>
<<if $FSDegradationist == "unset">>
<<if $arcologyUpgrade.drones == 1>>
<<set $RESSevent.push("mean girls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.hormones > 0)>>
<<if ($hormoneUpgradeMood == 0)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("orchiectomy please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("shower slip")>>
<<if ($eventSlave.amp < 0)>>
<<set $RESSevent.push("plimb help")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($suppository != 0)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<set $RESSevent.push("suppository resistance")>>
<</if>>
<</if>>
<<if ($cockFeeder != 0)>>
<<if ($eventSlave.fetish != "cumslut")>>
<<set $RESSevent.push("cockfeeder resistance")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship <= -2)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("bonded love")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSTRevent.push("objectifying visit")>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -10)>>
<<if ($eventSlave.ID != $HeadGirl.ID)>>
<<if ($eventSlave.ID != $Concubine.ID)>>
<<set $RESSevent.push("refreshment delivery")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dick > 8)>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.energy > 60)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("dick wringing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.scrotum > 0)>>
<<if ($eventSlave.dickAccessory == "chastity") || ($eventSlave.dickAccessory == "combined chastity")>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.energy > 50)>>
<<if ($eventSlave.energy < 95)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("cage relief")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($PC.dick > 0)>>
<<if ($PC.boobs > 0)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if (($eventSlave.attrXY <= 35) && ($eventSlave.attrXX > 65)) || (($eventSlave.attrXX <= 35) && ($eventSlave.attrXY > 65))>>
<<set $RESSevent.push("dickgirl PC")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if canTalk($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust > -10)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("language lesson")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.energy > 40)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.devotion > 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if (($eventSlave.attrXX >= 50) && ($PC.boobs == 1 || $PC.title == 0) && ($PC.belly < 5000))
|| (($eventSlave.attrXY >= 50) && ($PC.dick == 1) && ($PC.boobs == 0) && ($PC.belly < 1500))
|| ($eventSlave.fetish == "pregnancy" && $PC.belly >= 5000)
|| ($eventSlave.fetish == "boobs" && $PC.belly < 5000 && $PC.boobsBonus > 0)>>
<<set $RESSevent.push("hot PC")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust <= 20)>>
<<if ($eventSlave.trust >= -75)>>
<<if ($eventSlave.devotion <= 30)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $RESSevent.push("like me")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 1400)>>
<<if ($eventSlave.boobsImplant == 0)>>
<<if ($eventSlave.nipples != "tiny")>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSevent.push("huge naturals")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 800)>>
<<if ($eventSlave.boobsImplant > 1)>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSTRevent.push("implant inspection")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.clothes == "uncomfortable straps")>>
<<set $RESSevent.push("bondage gear")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.labia > 1)>>
<<if ($eventSlave.muscles > 5) || $eventSlave.diet == "muscle building">>
<<if $eventSlave.belly < 10000>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("inconvenient labia")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.addict > 20)>>
<<if ($eventSlave.aphrodisiacs > 0) || ($eventSlave.inflationType == "aphrodisiac")>>
<<set $RESSevent.push("obedient addict")>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.assignment != "stay confined")>>
<<if ($eventSlave.heels != 1)>>
<<set $RESSevent.push("escapee")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.behavioralFlaw == "gluttonous")>>
<<if ($eventSlave.diet == "restricted")>>
<<set $RESSevent.push("diet")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.devotion >= -50)>>
<<set $RESSevent.push("resistant shower")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.energy > 75)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.vagina != 0) || ($eventSlave.anus != 0)>>
<<set $RESSevent.push("night visit")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules == "restrictive")>>
<<if $eventSlave.need>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.dickAccessory != "chastity" && $eventSlave.dickAccessory != "combined chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("forbidden masturbation")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust >= -50)>>
<<set $RESSevent.push("desperately horny")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") && $eventSlave.releaseRules != "masturbation">>
<<if ($eventSlave.dick != 0) >>
<<if ($eventSlave.hormones < 1)>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.dickAccessory != "chastity" && $eventSlave.dickAccessory != "combined chastity")>>
<<if ($eventSlave.vaginalAccessory != "chastity belt") && ($eventSlave.vaginalAccessory != "combined chastity")>>
<<set $RESSevent.push("slave dick on slave")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.muscles > 30)>>
<<if $eventSlave.weight <= 10>>
<<if ($eventSlave.anus != 0) || $PC.dick == 0>>
<<if ($eventSlave.vagina != 0) || $PC.dick == 0>>
<<set $RESSevent.push("muscles")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.lactation > 1)>>
<<if canDoVaginal($eventSlave) || canDoAnal($eventSlave)>>
<<set $RESSevent.push("milkgasm")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.waist < -95)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.belly < 30000)>>
<<if ($eventSlave.weight <= 95)>>
<<set $RESSevent.push("devoted waist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.entertainSkill >= 100)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment == "serve the public")>>
<<set $RESSevent.push("masterful entertainer")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.whoreSkill >= 100)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment == "whore")>>
<<set $RESSevent.push("masterful whore")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dick > 0)>>
<<if ($eventSlave.balls == 0)>>
<<if ($eventSlave.ovaries == 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust < -50)>>
<<if ($eventSlave.anus > 0)>>
<<if canDoAnal($eventSlave)>>
<<set $RESSevent.push("resistant gelding")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if isFertile($eventSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($PC.dick != 0)>>
<<if ($eventSlave.fetish == "pregnancy") || ($eventSlave.energy > 95)>>
<<if $eventSlave.eggType == "human">>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("impregnation please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ["large plug", "long, large plug", "huge plug", "long, huge plug"].includes($eventSlave.buttplug)>>
<<if ($eventSlave.assignment != "stay confined") && isSlaveAvailable($eventSlave)>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.anus < 3)>>
<<set $RESSevent.push("plug disobedience")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ["whore", "serve the public", "work in the brothel", "serve in the club"].includes($eventSlave.assignment)>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.anus != 0>>
<<if canDoAnal($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("used whore")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.assignment == "serve the public">>
<<if $eventSlave.devotion >= -20>>
<<set $RESSevent.push("nice guys")>>
<</if>>
<</if>>
<<if $eventSlave.assignment == "please you">>
<<if $eventSlave.devotion > 20>>
<<set $RESSevent.push("lazy evening")>>
<</if>>
<</if>>
<<if $eventSlave.height < (Height.mean($eventSlave)*0.95)>>
<<if $eventSlave.physicalAge > 12>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.trust <= 95>>
<<set $RESSevent.push("devoted shortstack")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes amp/crawling exempt */
<<if canTalk($eventSlave)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.boobsImplant > 400)>>
<<if $eventSlave.lipsImplant >= 30>>
<<if $eventSlave.buttImplant > 3>>
<<if ($eventSlave.boobs < 9000) || ($eventSlave.butt < 8)>>
<<set $RESSevent.push("surgery addict")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "please you")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.anus > 0)>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<if ($eventSlave.vagina != 0)>>
<<if (!["chastity", "combined chastity"].includes($eventSlave.dickAccessory)) || ($eventSlave.dick == 0)>>
<<if ($corpIncorporated != 0)>>
<<set $RESSevent.push("shift sleep")>>
<</if>>
<<if ($eventSlave.releaseRules == "permissive") || $eventSlave.releaseRules == "masturbation">>
<<set $RESSevent.push("shift masturbation")>>
<</if>>
<<if ($eventSlave.entertainSkill >= 60)>>
<<set $RESSevent.push("shift doorframe")>>
<</if>>
<</if>>
<</if>>
<<if canDoVaginal($eventSlave)>>
<<if ($PC.vagina == 1)>>
<<if ($eventSlave.dick == 0)>>
<<if ($fuckSlaves > 2)>>
<<set $RESSevent.push("fucktoy tribbing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount > 900)>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount < 1100)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus > 0)>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<set $RESSevent.push("millenary")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "stay confined")>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("solitary desperation")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<if ($eventSlave.devotion > 60)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("restricted profession")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<if ($eventSlave.intelligence > 0)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.devotion <= 20)>>
<<set $RESSevent.push("restricted smart")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($expansionRequestsAllowed > 0)>>
<<if ($eventSlave.drugs == "no drugs")>>
<<if ($eventSlave.speechRules == "permissive")>>
<<if ($eventSlave.health > 20)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($arcologies[0].FSSlimnessEnthusiast == "unset")>>
<<set $RESSevent.push("injections please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "serve the public")>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("serve the public devoted")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.behavioralFlaw == "bitchy")>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("obedient bitchy")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes mute exempt */
<<if ($cockFeeder == 0)>>
<<if ($eventSlave.intelligence < -1)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("obedient idiot")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 25000)>>
<<set $RESSevent.push("tittymonster inspection")>>
<</if>>
<<if ($assistant > 1)>>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.energy > 95)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.releaseRules == "permissive") || $eventSlave.releaseRules == "masturbation">>
<<set $RESSevent.push("nympho with assistant")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment == "please you") || ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "be your Concubine")>>
<<set $RESSevent.push("bed snuggle")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.minorInjury == "sore ass")>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("sore ass")>>
<</if>>
<</if>>
<<if ($eventSlave.sexualFlaw == "hates oral")>>
<<if ($PC.dick != 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("hates oral")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RESSevent.push("devoted anal virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($eventSlave.balls > 1)>>
<<if $eventSlave.scrotum > 0>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust <= 20)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RESSevent.push("fearful balls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.assignment == "work as a servant") || ($eventSlave.assignment == "be a servant")>>
<<set $RESSevent.push("scrubbing")>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.assignment == "work as a servant") || ($eventSlave.assignment == "be a servant")>>
<<if ($eventSlave.clothes == "a slutty maid outfit") || ($eventSlave.clothes == "a nice maid outfit")>>
<<set $RESSevent.push("servant maid")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if canDoVaginal($eventSlave)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.vagina == 0)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount > 100)>>
<<set $RESSevent.push("unhappy virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.aphrodisiacs > 1) || ($eventSlave.inflationType == "aphrodisiac")>>
<<if ($eventSlave.speechRules == "restrictive") && ($eventSlave.releaseRules !== "permissive")>>
<<set $RESSevent.push("extreme aphrodisiacs")>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") && $eventSlave.releaseRules != "masturbation">>
<<if ($eventSlave.clit > 2)>>
<<if ($eventSlave.vaginalAccessory != "chastity belt" && $eventSlave.vaginalAccessory != "combined chastity")>>
<<set $RESSevent.push("slave clit on slave")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive")>>
<<if ($eventSlave.dick > 4) >>
<<if ($eventSlave.hormones < 1)>>
<<if ($eventSlave.balls != 0)>>
<<if $eventSlave.belly < 10000>>
<<if ($eventSlave.dickAccessory != "chastity" && $eventSlave.dickAccessory != "combined chastity")>>
<<set $RESSevent.push("slave dick huge")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.heels == 1) >>
<<if ($eventSlave.shoes == "heels") || ($eventSlave.shoes == "extreme heels")>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<set $RESSevent.push("heels")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive")>>
<<if $eventSlave.belly < 300000>>
<<if ($eventSlave.anus > 2)>>
<<if ($eventSlave.fetish == "buttslut") || ($eventSlave.energy > 95)>>
<<if ($eventSlave.fetish != "none")>>
<<if canDoAnal($eventSlave)>>
<<set $RESSevent.push("loose buttslut")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "whore")>>
<<if canDoAnal($eventSlave) && ($eventSlave.vagina < 0 || canDoVaginal($eventSlave))>>
<<if ($eventSlave.devotion < -20) && ($eventSlave.trust > -20)>>
<<set $RESSevent.push("whore rebellious")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.amp == 1)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.anus > 0 && canDoAnal($eventSlave))>>
<<set $RESSevent.push("devoted amp")>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "rest")>>
<<set $RESSevent.push("resting amp")>>
<</if>>
<</if>>
<<if ($eventSlave.boobs < 500)>>
<<if ($eventSlave.butt < 3)>>
<<if canDoAnal($activeSlave) || canDoVaginal($activeSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion > 20) && ($eventSlave.trust > -20)>>
<<if ($eventSlave.weight <= 10)>>
<<if ($eventSlave.muscles <= 30)>>
<<set $RESSevent.push("obedient girlish")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 1200)>>
<<if ($eventSlave.areolae > 3)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("shaped areolae")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.behavioralFlaw == "arrogant")>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust >= -50)>>
<<set $RESSevent.push("rebellious arrogant")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.bellyPreg >= 10000)>>
<<set $RESSevent.push("hugely pregnant")>>
<</if>>
<<if ($eventSlave.hormones > 0)>>
<<if ($eventSlave.vagina == -1)>>
<<if ($eventSlave.balls >= 0)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.speechRules == "permissive")>>
<<set $RESSevent.push("hormone dysfunction")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.vaginaPiercing > 1)>>
<<if ($eventSlave.nipplesPiercing > 1)>>
<<if ($eventSlave.clitPiercing > 1)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if canDoAnal($eventSlave) || canDoVaginal($eventSlave)>>
<<set $RESSevent.push("heavy piercing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.fetish == "cumslut") || ($eventSlave.energy > 95)>>
<<if ["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole"].includes($eventSlave.assignment)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($PC.dick != 0)>>
<<set $RESSevent.push("cumslut whore")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("resistant anal virgin")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship == 4)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $events.push("RE slave marriage")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.prestige == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.entertainSkill >= 100)>>
<<if ($eventSlave.assignment == "serve the public")>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<</if>>
<<if ($eventSlave.whoreSkill >= 100)>>
<<if ($eventSlave.assignment == "whore")>>
<<set $events.push("RE legendary whore")>>
<</if>>
<</if>>
<<if ($eventSlave.lactation > 0)>>
<<if (($eventSlave.boobs-$eventSlave.boobsImplant) > 6000)>>
<<if ($eventSlave.assignment == "get milked")>>
<<set $events.push("RE legendary cow")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.preg > 30)>>
<<if ($eventSlave.pregType < 50)>>
<<if ($eventSlave.births > 10)>>
<<if ($eventSlave.assignment == "whore") || ($eventSlave.assignment == "serve the public")>>
<<if ($eventSlave.amp != 1)>>
<<set $events.push("RE legendary womb")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 6)>>
<<if ($eventSlave.dick > 6)>>
<<if ($eventSlave.assignment == "work in the dairy") || ($eventSlave.assignment == "get milked")>>
<<set $events.push("RE legendary balls")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($eventSlave.origin == "She is an enslaved Daughter of Liberty.")>>
<<if ($eventSlave.devotion > 95) && ($eventSlave.assignment == "please you")>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* NICKNAME EVENTS */
<<if $nicknamesAllowed == 1>>
<<set $toSearch = $eventSlave.slaveName.toLowerCase();>>
<<if ($toSearch.indexOf("'") == -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<set $events.push("RE nickname")>>
<<set $seed = 0>>
<</if>>
<</if>> /* closes nickname check */
<</if>> /* closes no nicknames option */
<</if>> /* closes mindbreak exempt */
<<if ($eventSlave.fetish == "mindbroken")>>
<<if canWalk($eventSlave)>>
<<set $RESSevent.push("mindbroken morning")>>
<</if>>
<<if def $eventSlave.kindness && $eventSlave.kindness >= 100>>
<<if isSlaveAvailable($eventSlave) && (canWalk($eventSlave) || (["please you", "serve in the master suite", "be your Concubine"].includes($eventSlave.assignment)))>>
<<if $eventSlave.relationship == -3>>
<<if random(1,200) < $eventSlave.kindness>>
<<set $RESSevent.push("surprising wakeup")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.career == "a breeding bull" && $eventSlave.assignment == "serve in the master suite" && canPenetrate($eventSlave) && $eventSlave.amp != 1 && $PC.vagina == 1 && $PC.preg == 0>>
<<set $RESSevent.push("breeding bull")>>
<</if>>
<</if>>
/* EVENT STRIPPING */
<<if $normalizedEvents == 1>>
<<for $i = 0; $i < $events.length; $i++>>
<<if $events.count($events[$i]) > 1>>
<<set $events.deleteAt($i), $i-->>
<</if>>
<</for>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i = 0; $i < $RESSevent.length; $i++>>
<<set $events.push("RESS")>>
<</for>>
<<for $i = 0; $i < $RESSTRevent.length; $i++>>
<<set $events.push("RESSTR")>>
<</for>>
<<for $i = 0; $i < $RETSevent.length; $i++>>
<<set $events.push("RETS")>>
<</for>>
<<for $i = 0; $i < $RECIevent.length; $i++>>
<<set $events.push("RECI")>>
<</for>>
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
<</if>> /* CLOSES SLAVE SELECT */
|
mayibrad/fc
|
src/uncategorized/randomIndividualEvent.tw
|
tw
|
mit
| 51,413 |
:: Random Nonindividual Event [nobr]
<<set $showEncyclopedia = 0>>
<<if $eventSlave == 0>>
<<set $eventSlave = $slaves.random()>>
<<if $cheatMode == 1>>
<<set $nextButton = "Refresh", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">>
''Any one of your slaves would have been selected for a random non-individual event:''
<br>
<<for $i = 0; $i < $slaves.length; $i++>>
<br><<print "[[$slaves[$i].slaveName|Random Nonindividual Event][$eventSlave = $slaves[" + $i + "]]]">>
<</for>>
<br><br>[[Switch to RIE Eligibility Check|RIE Eligibility Check][$activeSlave = 0, $eventSlave = 0]]
<<else>>
<<goto "Random Nonindividual Event">>
<</if>>
<<else>>
<<silently>>
/* initialize event lists as arrays [], not objects {} */
<<set $events = [], $RecETSevent = [], $REFIevent = [], $PESSevent = [], $PETSevent = [], $REFSevent = [], $activeSlave = 0, $groomSlave = 0, $brideSlave = 0, $recruiterSlave = 0>>
<<set $seed = 0>>
<<if $eventSlave.fuckdoll == 0>>
<<if $nicknamesAllowed == 1>>
<<if $eventSlave.assignment != "be confined in the arcade">>
<<set $toSearch = $eventSlave.slaveName.toLowerCase()>>
<<if ($toSearch.indexOf("'") == -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */
<<else>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */
<</if>>
<</if>>
<</if>> /* closes nickname check */
<</if>>
<</if>> /* closes no nicknames option */
<</if>> /* CLOSES FUCKDOLL CHECK */
<<set $legendaryFacility = 1>>
<<if $legendaryWhoreID != 0>>
<<set $events.push("RE legendary whore")>>
<</if>>
<<if $legendaryEntertainerID != 0>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<<if $legendaryCowID != 0>>
<<set $events.push("RE legendary cow")>>
<</if>>
<<if $legendaryBallsID != 0>>
<<set $events.push("RE legendary balls")>>
<</if>>
<<if $legendaryWombID != 0>>
<<set $events.push("RE legendary womb")>>
<</if>>
<<if $legendaryAbolitionistID != 0>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<<if $shelterAbuse <= 5>>
<<if $shelterGirlsIDs.length > 0>>
<<set $events.push("RE shelter inspection")>>
<</if>>
<</if>>
/* Relationship Events */
<<if $familyTesting == 0>>
<<set _relatedSlaves = $slaves.filter(function(s) { return s.relation != 0; })>>
<<set _devMothers = _relatedSlaves.filter(function(s) { return s.relation == "mother" && s.devotion > 50 && s.anus != 0 && s.relationshipTarget != s.relationTarget && canWalk(s); })>>
<<for _devMothers.length > 0>>
<<set $devMother = _devMothers.pluck()>>
<<set $devDaughter = _relatedSlaves.find(function(s) { return s.ID == $devMother.relationTarget && s.devotion > 50 && s.anus != 0 && canWalk(s); })>>
<<if (def $devDaughter)>>
<<set $events.push("RE devoted mother daughter")>>
<<break>>
<</if>>
<</for>>
<<set _resMothers = _relatedSlaves.filter(function(s) { return s.relation == "mother" && s.devotion < 10 && s.anus != 0 && s.relationshipTarget != s.relationTarget && canWalk(s); })>>
<<for _resMothers.length > 0>>
<<set $mother = _resMothers.pluck()>>
<<set $daughter = _relatedSlaves.find(function(s) { return s.ID == $mother.relationTarget && s.devotion < 10 && s.anus != 0 && canWalk(s); })>>
<<if (def $daughter)>>
<<set $events.push("RE resistant mother daughter")>>
<<break>>
<</if>>
<</for>>
<<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.relation == "sister" && canPenetrate(s); })>>
<<for _youngerSisters.length > 0>>
<<set $youngerSister = _youngerSisters.pluck()>>
<<set $olderSister = _relatedSlaves.find(function(s) { return s.ID == $youngerSister.relationTarget && s.anus == 0 && $youngerSister.devotion > (s.devotion+20); })>>
<<if (def $olderSister)>>
<<set $events.push("RE sibling revenge")>>
<<break>>
<</if>>
<</for>>
<<set _twins = _relatedSlaves.filter(function(s) { return s.relation == "twin" && s.anus > 0 && s.devotion > 50 && canWalk(s); })>>
<<for _twins.length > 0>>
<<set $alphaTwin = _twins.pluck()>>
<<set $betaTwin = _relatedSlaves.find(function(s) { return s.ID == $alphaTwin.relationTarget && s.anus > 0 && s.devotion > 50 && canWalk(s); })>>
<<if (def $betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<break>>
<</if>>
<</for>>
<<else>> /* $familyTesting == 1 */
<<set _relatedSlaves = $slaves.filter(function(s) { return s.daughters > 0 || s.sisters > 0; })>>
<<set _devMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion > 50 && s.anus != 0 && canWalk(s); })>>
<<for _devMothers.length > 0>>
<<set $devMother = _devMothers.pluck()>>
<<set $devDaughter = randomDaughter($devMother)>>
<<if (def $devDaughter) && ($devDaughter.devotion > 50) && ($devDaughter.anus != 0) && canWalk($devDaughter)>>
<<set $events.push("RE devoted mother daughter")>>
<<break>>
<</if>>
<</for>>
<<set _resMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion < 10 && s.anus != 0 && canWalk(s); })>>
<<for _resMothers.length > 0>>
<<set $mother = _resMothers.pluck()>>
<<set $daughter = randomDaughter($mother)>>
<<if (def $daughter) && ($daughter.devotion < 10) && ($daughter.anus != 0) && canWalk($daughter)>>
<<set $events.push("RE resistant mother daughter")>>
<<break>>
<</if>>
<</for>>
<<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.sisters > 0 && canPenetrate(s); })>>
<<for _youngerSisters.length > 0>>
<<set $youngerSister = _youngerSisters.pluck()>>
<<set $olderSister = randomSister($youngerSister)>>
<<if (def $olderSister) && ($olderSister.anus == 0) && $youngerSister.devotion > ($olderSister.devotion+20)>>
<<set $events.push("RE sibling revenge")>>
<<break>>
<</if>>
<</for>>
<<set _twins = _relatedSlaves.filter(function(s) { return s.sisters > 0 && s.anus > 0 && s.devotion > 50 && canWalk(s); })>>
<<for _twins.length > 0>>
<<set $alphaTwin = _twins.pluck()>>
<<set $betaTwin = randomTwinSister($alphaTwin)>>
<<if (def $betaTwin) && ($betaTwin.anus > 0) && ($betaTwin.devotion > 50) && canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<break>>
<</if>>
<</for>>
<</if>> /* closes extended family mode */
/* Fetish Interest Events */
<<set $buttslutID = 0, $cumslutID = 0, $humiliationID = 0, $subID = 0, $pregnancyID = 0, $masochistID = 0, $boobsID = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].fetishKnown == 1)>>
<<if ($slaves[$i].fetishStrength > 95)>>
<<if ($slaves[$i].fetish == "buttslut")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($buttslutID == 0)>>
<<set $buttslutID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "cumslut")>>
<<if ($cumslutID == 0)>>
<<set $cumslutID = $slaves[$i].ID>>
<</if>>
<<elseif ($slaves[$i].fetish == "submissive")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($subID == 0)>>
<<set $subID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($humiliationID == 0)>>
<<set $humiliationID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "boobs")>>
<<if ($slaves[$i].lactation > 0)>>
<<if ($boobsID == 0)>>
<<set $boobsID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "pregnancy")>>
<<if ($slaves[$i].bellyPreg >= 5000)>>
<<if ($pregnancyID == 0)>>
<<set $pregnancyID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "masochist")>>
<<if ($slaves[$i].anus != 0)>>
<<if ($masochistID == 0)>>
<<set $masochistID = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $buttslutInterestTargetID = 0, $cumslutInterestTargetID = 0, $submissiveInterestTargetID = 0, $humiliationInterestTargetID = 0, $boobsInterestTargetID = 0, $pregnancyInterestTargetID = 0, $masochistInterestTargetID = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].speechRules != "restrictive")>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if ($slaves[$i].fetish == "none") || ($slaves[$i].fetishStrength <= 60)>>
<<if ($buttslutID != 0) && ($buttslutInterestTargetID == 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("buttslut")>>
<<set $buttslutInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<<if ($cumslutID != 0) && ($cumslutInterestTargetID == 0)>>
<<if $PC.dick == 1>>
<<set $REFIevent.push("cumslut")>>
<</if>>
<<set $cumslutInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($subID != 0) && ($submissiveInterestTargetID == 0)>>
<<set $REFIevent.push("submissive")>>
<<set $submissiveInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($humiliationID != 0) && ($humiliationInterestTargetID == 0)>>
<<set $REFIevent.push("humiliation")>>
<<set $humiliationInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($boobsID != 0) && ($boobsInterestTargetID == 0)>>
<<set $REFIevent.push("boobs")>>
<<set $boobsInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($pregnancyID != 0) && ($pregnancyInterestTargetID == 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("pregnancy")>>
<<set $pregnancyInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<<if ($masochistID != 0) && ($masochistInterestTargetID == 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("masochist")>>
<<set $masochistInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
/* Multislave Events */
<<set $devotedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && canWalk(s) && s.assignment != "be your agent" && s.assignment != "live with your agent"; })>>
<<if def $devotedSlaves[3]>>
<<set $devotedSlaves = $devotedSlaves.shuffle()>>
<<set $devotedSlaves.length = 4>>
<<set $events.push("RE devotees")>>
<</if>>
<<if $fuckSlaves > 1>>
<<set $bedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && (s.assignment == "please you" || s.assignment == "serve in the master suite" || s.assignment == "be your Concubine") && s.amp != 1 && canDoAnal(s); })>>
<<if def $bedSlaves[1]>>
<<set $bedSlaves = $bedSlaves.shuffle()>>
<<set $bedSlaves.length = 2>>
<<set $events.push("RE full bed")>>
<</if>>
<</if>>
<<if $fuckSlaves > 3>>
<<set $events.push("RE staffed morning")>>
<</if>>
<<if $dairyRestraintsSetting >= 2>>
<<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s) && s.assignment != "work in the dairy"; })>>
<<else>>
<<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s); })>>
<</if>>
<<if $rebelSlaves.length > 1>>
<<set $rebelSlaves = $rebelSlaves.shuffle()>>
<<set $rebelSlaves.length = 2>>
<<set $events.push("RE rebels")>>
<</if>>
<<if $brothelSlaves > 3>>
<<set $events.push("RE busy brothel")>>
<</if>>
<<if $brothelSlaves > 5>>
<<set $events.push("RE brothel function")>>
<</if>>
<<if $clubSlaves > 3>>
<<set $events.push("RE busy club")>>
<</if>>
<<if $dairySlaves > 3>>
<<if $dairyRestraintsSetting < 2>>
<<set $events.push("RE busy dairy")>>
<</if>>
<</if>>
<<if $servantsQuartersSlaves > 3>>
<<set $events.push("RE busy servants quarters")>>
<</if>>
<<if $arcadeSlaves > 3>>
<<set $events.push("RE busy arcade")>>
<</if>>
<<if $masterSuiteSlaves > 3>>
<<if $Concubine != 0>>
<<set $events.push("RE busy master suite")>>
<</if>>
<</if>>
/* Position Events */
<<if ($HeadGirl != 0)>>
<<if ($Concubine != 0)>>
<<if $fuckSlaves > 1>>
<<if canTalk($Concubine)>>
<<if canSee($Concubine)>>
<<if canWalk($Concubine)>>
<<set $events.push("PE headgirl concubine")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion < 20; })>>
<<if canPenetrate($HeadGirl) && ($HeadGirl.balls > 0)>>
<<if $j != -1>>
<<set $PESSevent.push("headgirl dickgirl")>> /* requires valid $slaves[$j] */
<</if>>
<<if ($universalRulesImpregnation == "HG")>>
<<if ($HeadGirl.devotion > 95)>>
<<set $PESSevent.push("worshipful impregnatrix")>> /* does not use $j */
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl.devotion > 95)>>
<<if ($slaves.length > 4)>>
<<set $PESSevent.push("loving headgirl")>> /* uses $j if valid, but not required */
<</if>>
<<if ($week > 20)>>
<<if ($HeadGirl.trust > 95)>>
<<if ($HeadGirl.intelligence > 1)>>
<<set $PESSevent.push("worried headgirl")>> /* does not use $j */
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard != 0)>>
/*<<set $events.push("PE pit fight invite")>>*/
<<if ($Bodyguard.combatSkill != 0)>>
<<set $PESSevent.push("bodyguard bedtime")>>
<</if>>
<<if ($Bodyguard.devotion > 45)>>
<<set $PESSevent.push("bodyguard beatdown")>>
<</if>>
<<if ($Bodyguard.relationship == 0)>>
<<if ($Bodyguard.relationshipRules == "permissive")>>
<<if ($Bodyguard.fetish != "mindbroken")>>
<<set $j = $slaves.findIndex(function(s) { return s.ID != $Bodyguard.ID && s.relationship == 0 && s.devotion > -20; })>>
<<if $j != -1>>
<<set $events.push("PE lonely bodyguard")>> /* requires valid $slaves[$j] */
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard.combatSkill == 0)>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<</if>>
<</if>>
<<if ($Milkmaid != 0) && ($dairySlaves >= 5) && ($Milkmaid.health >= 70)>>
<<if ($Milkmaid.muscles > 5)>>
<<set $PESSevent.push("tired milkmaid")>>
<</if>>
<<if canAchieveErection($Milkmaid)>>
<<set $PESSevent.push("tired collectrix")>>
<</if>>
<</if>>
<<if ($Stewardess != 0) && ($servantsQuartersSlaves > 0) && ($Stewardess.actualAge >= 35 || $AgePenalty == 0)>>
<<set $PETSevent.push("stewardess beating")>>
<</if>>
<<if ($Madam != 0) && ($brothelSlaves >= 5) && ($Madam.actualAge >= 35 || $AgePenalty == 0) && ($Madam.whoreSkill >= 100)>>
<<set $PESSevent.push("madam strategy")>>
<</if>>
<<if ($DJ != 0) && ($clubSlaves >= 5) && ($DJ.face > 95) && ($DJ.entertainSkill >= 100)>>
<<set $PESSevent.push("DJ publicity")>>
<</if>>
<<if ($Schoolteacher != 0) && ($schoolroomSlaves > 0) && ($Schoolteacher.intelligence >= 1) && ($Schoolteacher.actualAge >= 35)>>
<<set $PETSevent.push("aggressive schoolteacher")>>
<</if>>
<<if ($Wardeness != 0) && ($cellblockSlaves > 0) && canTalk($Wardeness)>>
<<set $PETSevent.push("abusive wardeness")>>
<</if>>
<<if ($Attendant != 0) && ($spaSlaves > 0) && canTalk($Attendant)>>
<<set $PETSevent.push("comforting attendant")>>
<</if>>
<<if ($Nurse != 0) && ($clinicSlaves > 0) && ($Nurse.energy > 95) || (($Nurse.fetishStrength > 60) && ($Nurse.fetish == "sadist" || $Nurse.fetish == "dom"))>>
<<set $subSlave = $slaves.find(function(s) { return s.anus != 0 && s.assignment == "get treatment in the clinic"; })>>
<<if (def $subSlave)>>
<<set $PETSevent.push("nurse molestation")>>
<</if>>
<</if>>
<<if ($Concubine != 0)>>
<<if canWalk($Concubine)>>
<<if canSee($Concubine)>>
<<set $PESSevent.push("loving concubine")>>
<</if>>
<<if canTalk($Concubine)>>
<<set $events.push("PE concubine interview")>>
<</if>>
<</if>>
<</if>>
/* Acquisition Events */
<<set $events.push("RE recruit")>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<<if $ProRecruitment == 1>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementRep == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementCash == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<set $recruit = []>>
<<if $boomerangSlave>>
<<if $boomerangWeeks > 5>>
<<set $events.push("RE boomerang")>>
<<if $boomerangWeeks > 10>><<set $events.push("RE boomerang")>><</if>>
<</if>>
<</if>>
<<if $seeDicks != 100>> /*XX ACQUISITIONS*/
<<set $recruit.push("repo milf housekeeper")>>
<<set $recruit.push("spoiled daughter")>>
<<set $recruit.push("desperate university milf")>>
<<set $recruit.push("female debtor")>>
<<set $recruit.push("desperate milf")>>
<<if $arcologies[0].FSRestart == "unset">>
<<set $recruit.push("desperate preg")>>
<</if>>
<<if random(1,1000) < 5>>
<<set $recruit.push("wandering homeless")>>
<</if>>
<<if $PC.medicine >= 50>>
<<set $recruit.push("desperate birth")>>
<</if>>
<<set $recruit.push("blind homeless")>>
<<set $recruit.push("female SD")>>
<<set $recruit.push("female SE")>>
<<set $recruit.push("CCS angel")>>
<<set $recruit.push("CCS DA")>>
<<set $recruit.push("racer loser")>>
<<set $recruit.push("racer winner")>>
<<set $recruit.push("repo housekeeper")>>
<<set $recruit.push("repo nanny")>>
<<set $recruit.push("farm cow")>>
<<set $recruit.push("farm virgin cow")>>
<<set $recruit.push("orphan rebellious female")>>
<<set $recruit.push("captured teen")>>
<<if ($mercenaries >= 5)>>
<<set $recruit.push("female runaway")>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school sale")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.entertainSkill >= 100)>>
<<set $recruit.push("female recruit")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.whoreSkill >= 100)>>
<<set $recruit.push("whore recruit")>>
<</if>>
<<if $arcologyUpgrade.drones == 1>>
<<set $events.push("RE malefactor")>>
<<set $malefactor = ["liberator", "whore", "businesswoman", "addict", "anchorBaby"]>>
<<if $seeDicks != 0>>
<<set $malefactor.push("rapist")>>
<</if>>
<<if $minimumSlaveAge <= 12>>
<<set $malefactor.push("orphanloli")>>
<</if>>
<<if $arcologies[0].FSPaternalist < 50>>
<<set $malefactor.push("escapee")>>
<</if>>
<<set $malefactor = $malefactor.random()>>
<<if ($rep/150) > random(1,100)>>
<<set $events.push("RE malefactor")>>
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>> /*XY ACQUISITIONS*/
<<set $recruit.push("male debtor")>>
<<set $recruit.push("tg addict")>>
<<set $recruit.push("male SD")>>
<<set $recruit.push("MTF SE")>>
<<set $recruit.push("DG SE")>>
<<set $recruit.push("gang leader")>>
<<set $recruit.push("racer DG chaser")>>
<<set $recruit.push("farm bull")>>
<<set $recruit.push("orphan femboy")>>
<<if ($mercenaries >= 5)>>
<<set $recruit.push("DG runaway")>>
<<set $recruit.push("herm runaway")>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school trap")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.dick > 0)>>
<<set $recruit.push("male recruit")>>
<</if>>
<<if $seeDicks != 100>>
<<if ($HeadGirl.devotion > 50)>>
<<set $RecETSevent.push("mismatched pair")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("matched pair")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("identical herm pair")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest mother son")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest father daughter")>>
<</if>>
<</if>>
<<else>> /*XX ACQUISITIONS*/
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("identical pair")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("posh mother daughter")>>
<</if>>
<</if>>
<<set $recruit.push("starving artist")>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("addict mother daughter")>>
<</if>>
<<if $seeHyperPreg == 1 && $arcologies[0].FSRestart == "unset" && random(1,100) <= 5>>
<<set $RecETSevent.push("desperate broodmother")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("immigrant")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 0) && ($PC.boobs == 0) && ($PC.title == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("handsome PC")>>
<<set $recruit.push("handsome PC")>>
<</if>>
<<elseif ($PC.dick == 0) && ($PC.boobs == 1) && ($PC.title == 0)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("womanly PC")>>
<<set $recruit.push("womanly PC")>>
<</if>>
<<elseif ($PC.dick == 1) && ($PC.boobs == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("shemale PC")>>
<<set $recruit.push("shemale PC")>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<set _recruiterSlaves = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.canRecruit == 1 && s.devotion > 50 && canWalk(s); })>>
<<for _recruiterSlaves.length > 0>>
<<set $recruiterSlave = _recruiterSlaves.pluck()>>
<<if random(1,100) > 90+(totalRelatives($recruiterSlave)*2)>>
<<set $j = $genePool.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<if $j != -1>>
<<set $events.push("RE relative recruiter")>>
<<break>>
<<else>> /* no matching slave object in the slavesOriginal array */
<<set $i = $slaves.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<set $slaves[$i].canRecruit = 0>>
<</if>>
<</if>>
<</for>>
<<else>> /* extended family mode == 0 */
<<set _recruiterSlaves = $slaves.filter(function(s) { return s.recruiter != 0 && s.fuckdoll == 0 && s.devotion > 50 && s.relation == 0 && canWalk(s); })>>
<<for _recruiterSlaves.length > 0>>
<<set $recruiterSlave = _recruiterSlaves.pluck()>>
<<set $j = $genePool.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<if $j != -1>>
<<set $events.push("RE relative recruiter")>>
<<break>>
<<else>> /* no matching slave object in the slavesOriginal array -- bug? */
<<set $i = $slaves.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<set $slaves[$i].recruiter = 0>>
<</if>>
<</for>>
<</if>> /* closes extended family mode */
<<if $FSAnnounced == 1>>
<<set $FSAcquisitionEvents = []>>
<<if $arcologies[0].FSSupremacist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Supremacist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSubjugationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Subjugationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > random(1,100)>>
<<set $FSAcquisitionEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRestart > random(1,100)>>
<<set $FSAcquisitionEvents.push("Eugenics")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Paternalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Degradationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Body Purist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>>
<<set $FSAcquisitionEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Pastoralist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Physical Idealist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > random(1,100)>>
<<set $FSAcquisitionEvents.push("Hedonistic Decadence")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSupremacist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Supremacist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSubjugationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Subjugationist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Radicalist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Fundamentalist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Paternalist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Degradationist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Body Purist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Transformation Fetishist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Youth Preferentialist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Maturity Preferentialist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>>
<<set $FSAcquisitionEvents.push("Slimness Enthusiast Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Asset Expansionist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Pastoralist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Physical Idealist Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence > random(1,100)>>
<<set $FSAcquisitionEvents.push("Hedonistic Decadence Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > random(1,100)>>
<<set $FSAcquisitionEvents.push("Repopulation Efforts Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRestart > random(1,100)>>
<<set $FSAcquisitionEvents.push("Eugenics Two")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Aztec Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > random(1,100)>>
<<set $events.push("RE FSEgyptianRevivalist acquisition")>>
<</if>>
<<if $arcologies[0].FSPaternalistDecoration == 100 && $minimumSlaveAge <= 14 && $week >= 100>>
<<set $recruit.push("paternalist swan song")>>
<</if>>
<<set $FSNonconformistEvents = []>>
<<if $arcologies[0].FSSupremacist < 95>><<if $arcologies[0].FSSupremacist > 50>>
<<set $FSNonconformistEvents.push("Supremacist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSSubjugationist < 95>><<if $arcologies[0].FSSubjugationist > 50>>
<<set $FSNonconformistEvents.push("Subjugationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSRepopulationFocus < 95>><<if $arcologies[0].FSRepopulationFocus > 50>>
<<set $FSNonconformistEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSRestart < 95>><<if $arcologies[0].FSRestart > 50>>
<<set $FSNonconformistEvents.push("Eugenics")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSGenderRadicalist < 95>><<if $arcologies[0].FSGenderRadicalist > 50>>
<<set $FSNonconformistEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSGenderFundamentalist < 95>><<if $arcologies[0].FSGenderFundamentalist > 50>>
<<set $FSNonconformistEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPaternalist < 95>><<if $arcologies[0].FSPaternalist > 50>>
<<set $FSNonconformistEvents.push("Paternalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSDegradationist < 95>><<if $arcologies[0].FSDegradationist > 50>>
<<set $FSNonconformistEvents.push("Degradationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSBodyPurist < 95>><<if $arcologies[0].FSBodyPurist > 50>>
<<set $FSNonconformistEvents.push("Body Purist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSTransformationFetishist < 95>><<if $arcologies[0].FSTransformationFetishist > 50>>
<<set $FSNonconformistEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSYouthPreferentialist < 95>><<if $arcologies[0].FSYouthPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSMaturityPreferentialist < 95>><<if $arcologies[0].FSMaturityPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSSlimnessEnthusiast < 95>><<if $arcologies[0].FSSlimnessEnthusiast > 50>>
<<set $FSNonconformistEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSAssetExpansionist < 95>><<if $arcologies[0].FSAssetExpansionist > 50>>
<<set $FSNonconformistEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPastoralist < 95>><<if $arcologies[0].FSPastoralist > 50>>
<<set $FSNonconformistEvents.push("Pastoralist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPhysicalIdealist < 95>><<if $arcologies[0].FSPhysicalIdealist > 50>>
<<set $FSNonconformistEvents.push("Physical Idealist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSHedonisticDecadence < 95>><<if $arcologies[0].FSHedonisticDecadence > 50>>
<<set $FSNonconformistEvents.push("Hedonistic Decadence")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSChattelReligionist < 95>><<if $arcologies[0].FSChattelReligionist > 50>>
<<set $FSNonconformistEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSRomanRevivalist < 95>><<if $arcologies[0].FSRomanRevivalist > 50>>
<<set $FSNonconformistEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSAztecRevivalist < 95>><<if $arcologies[0].FSAztecRevivalist > 50>>
<<set $FSNonconformistEvents.push("Aztec Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSEdoRevivalist < 95>><<if $arcologies[0].FSEdoRevivalist > 50>>
<<set $FSNonconformistEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSArabianRevivalist < 95>><<if $arcologies[0].FSArabianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSChineseRevivalist < 95>><<if $arcologies[0].FSChineseRevivalist > 50>>
<<set $FSNonconformistEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSEgyptianRevivalist < 95>><<if $arcologies[0].FSEgyptianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Egyptian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<</if>>
/* SCHOOL EVENTS */
<<if $cash > 50000>>
<<set $RESEndowment = []>>
<<if $TSS.schoolUpgrade == 0>>
<<if ($TSS.studentsBought > 1) || ($TSS.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TSS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TSS")>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade == 0>>
<<if ($GRI.studentsBought > 1) || ($GRI.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $GRI.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("GRI")>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade == 0>>
<<if ($SCP.studentsBought > 1) || ($SCP.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $SCP.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("SCP")>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade == 0>>
<<if ($LDE.studentsBought > 1) || ($LDE.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $LDE.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("LDE")>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade == 0>>
<<if ($TGA.studentsBought > 1) || ($TGA.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TGA.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TGA")>>
<</if>>
<</if>>
<<if $TCR.schoolUpgrade == 0>>
<<if ($TCR.studentsBought > 1) || ($TCR.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TCR.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TCR")>>
<</if>>
<</if>>
<<if $TFS.schoolUpgrade == 0>>
<<if ($TFS.studentsBought > 1) || ($TFS.schoolPresent != 0) || (($TFS.studentsBought > 0) && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1))>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<<if $TFS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $RESMove = []>>
<<if $TSS.schoolUpgrade != 0>>
<<if $TSS.schoolPresent == 0>>
<<if $TSS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TSS")>>
<</if>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade != 0>>
<<if $GRI.schoolPresent == 0>>
<<if $GRI.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("GRI")>>
<</if>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade != 0>>
<<if $SCP.schoolPresent == 0>>
<<if $SCP.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("SCP")>>
<</if>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade != 0>>
<<if $LDE.schoolPresent == 0>>
<<if $LDE.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("LDE")>>
<</if>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade != 0>>
<<if $TGA.schoolPresent == 0>>
<<if $TGA.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TGA")>>
<</if>>
<</if>>
<</if>>
<<if $TCR.schoolUpgrade != 0 && $TCR.schoolPresent == 0 && $TCR.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TCR")>>
<</if>>
<<if $TFS.schoolUpgrade != 0>>
<<if $TFS.schoolPresent == 0>>
<<if $TFS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<set $RESMove.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $RESSale = []>>
<<if $cash > 10000>>
<<if $rep > 6000>>
<<if $seeDicks != 100>>
<<if $TSS.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TSS")>>
<</if>>
<<if $GRI.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("GRI")>>
<</if>>
<<if $SCP.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("SCP")>>
<</if>>
<<if $TCR.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TCR")>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if $LDE.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("LDE")>>
<</if>>
<<if $TGA.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TGA")>>
<</if>>
<<if ($TFS.studentsBought == 0)>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Sale")>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<set $RESSale.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $justiceEvents.length > 0>>
<<if ($seeExtreme == 0) || ($seeDicks == 0)>>
<<set $justiceEvents.delete("slave training")>>
<</if>>
<<if $justiceEvents.length > 2>>
<<set $events.push("JE slave dispute")>>
<<set $events.push("JE slave dispute")>>
<<else>>
<<set $events.push("JE slave dispute")>>
<</if>>
<</if>>
<<if $minimumSlaveCost > 3000>>
<<set $events.push("RE shipping container")>>
<</if>>
<<if $corpCash > 50000>>
<<set $events.push("REM merger")>>
<</if>>
<<if $rep-10000 > random(1,12500)>>
<<set $events.push("RE royal blood")>>
<</if>>
<<if $mercenaries > 0>>
<<set $events.push("RE AWOL")>>
<<set $events.push("RE Poker Night")>>
<</if>>
<<if $arcologies[0].prosperity >= 100 && ($rep > random(1,30000))>>
<<set $milfSlave = $slaves.find(function(s) { return s.devotion > 20 && canTalk(s) && canWalk(s) && (s.assignment == "serve the public" || s.assignment == "serve in the club"); })>>
<<if def $milfSlave>>
<<set $events.push("RE milf tourist")>>
<</if>>
<</if>>
<<if $RegularParties == 1>>
<<if ($PC.vagina == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male citizen hookup")>>
<<else>>
<<set $events.push("RE citizen hookup")>>
<</if>>
<<if $rep-10000 > random(1,10000)>>
<<if ($PC.vagina == 1 && $PC.boobs == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male arcology owner")>>
<<else>>
<<set $events.push("RE female arcology owner")>>
<</if>>
<</if>>
<</if>>
<<set $REM = []>>
<<if random(1,100) > $slaveCostFactor*40>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM = 1>>
<</if>>
<<if random(1,100) < $slaveCostFactor*60>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM = -1>>
<</if>>
/* FUTURE SOCIETY EVENTS */
<<if $arcologies[0].FSBodyPurist > random(25,100)>>
<<set $REFSevent.push("body purism encounter")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(25,100)>>
<<set $REFSevent.push("transformation fetishism encounter")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(25,100)>>
<<set $REFSevent.push("youth preferentialist encounter")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(25,100)>>
<<set $REFSevent.push("maturity preferentialist encounter")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(25,100)>>
<<set $REFSevent.push("pastoralist encounter")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(25,100)>>
<<set $REFSevent.push("physical idealist encounter")>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(25,100)>>
<<set $REFSevent.push("paternalist encounter")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(25,100)>>
<<set $REFSevent.push("degradationist encounter")>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i = 0; $i < $RecETSevent.length; $i++>>
<<set $events.push("RecETS")>>
<</for>>
<<for $i = 0; $i < $REFIevent.length; $i++>>
<<set $events.push("REFI")>>
<</for>>
<<for $i = 0; $i < $PESSevent.length; $i++>>
<<set $events.push("PESS")>>
<</for>>
<<for $i = 0; $i < $PETSevent.length; $i++>>
<<set $events.push("PETS")>>
<</for>>
<<for $i = 0; $i < $REFSevent.length; $i++>>
<<set $events.push("REFS")>>
<</for>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
<</if>> /* CLOSES SLAVE SELECT */
|
mayibrad/fc
|
src/uncategorized/randomNonindividualEvent.tw
|
tw
|
mit
| 42,690 |
:: RE AWOL [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
Human soldiers are superior to drones in a number of ways - they have the capability for suspicion, the ability to understand human interactions, and are impervious to the ever-present threat of cyber-warfare. That said, a crucial failing of any sentient warrior is their agency.
<br><br>
On this particular evening, you find your work interrupted by an urgent alert from $assistantName.
<<if $assistant > 0>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, one of the $mercenariesTitle has gone AWOL." She pauses before continuing. "She's taken a number of weapons with her."
<<else>>
It informs you that one of the $mercenariesTitle has disappeared, seemingly taking with her a small stash of weapons.
<</if>>
<br><br>
Your window of opportunity to act is closing. If you have plans for punishing this dereliction from your authority, they must be set in motion now.
<br><br>
<span id="result">
<<link "Let them go">>
<<replace "#result">>
You inform your personal assistant that you aren't planning to take any action. By the next morning, word has spread to the rest of your arcology that crossing you is apparently permissible and your @@.red;reputation has suffered@@ as a result.
<<set $rep -= 1000>>
<</replace>>
<</link>>
<br>
<<link "Let your mercenaries handle her">>
<<replace "#result">>
<<if random(1,100) > 50>>
Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done.
<<else>>
Your mercenaries return to tell you that they could not find the mutineer. It could be that she managed to escape beyond their reach or that one among your 'loyal' retainers allowed her to flee your judgement, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own - even if they failed to do so.
<</if>>
<</replace>>
<</link>>
<br>
<<if $securityForceActive == 1>>
<<link "Let your $securityForceName handle her">>
<<replace "#result">>
You take a tablet and send The Colonel a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry.
<br><br>
<span id="SFresult">
<<link "You want her dead">>
<<replace "#SFresult">>
Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your result have inspired. Also @@.green;Archology prospertiy improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house.
<<set $rep += 1000,$arcologies[0].prosperity += 2>>
<<if $arcologies[0].prosperity += 2 > $AProsperityCap>>
<<set $arcologies[0].prosperity = $AProsperityCap>>
<</if>>
<</replace>>
<</link>>
<br>
<<link "You want her alive">>
<<replace "#SFresult">>
It doesn't take long for a squad of $securityForceName, to track her down. Soon you have the troublesome turncoat before you in chains.
<br><br>
<span id="aliveresult">
<<link "Enslave her">>
<<replace "#aliveresult">>
Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released.
<br>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<else>>
<<set $activeSlaveOneTimeMinAge = 38>>
<</if>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
<<set $activeSlave.career = "a soldier">>
<<set $activeSlave.devotion = random(-75,-60)>>
<<set $activeSlave.trust = random(-15,0)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.weight = random(-10,10)>>
<<set $activeSlave.eyes = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.sexualFlaw = "hates men">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<include "New Slave Intro">>
<</replace>>
<</link>>
<br>
<<link "Flog her in public then exile her from the arcology">>
<<replace "#aliveresult">>
An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Archology prospertiy improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house.
<<set $rep += 1000,$arcologies[0].prosperity += 2>>
<<if $arcologies[0].prosperity += 2 > $AProsperityCap>>
<<set $arcologies[0].prosperity = $AProsperityCap>>
<</if>>
<</replace>>
<</link>>
</span> /* closes aliveresult */
<</replace>> /* SFresult */
<</link>> /* want her alive */
</span> /* closes SFresult */
<</replace>> /* result */
<</link>>
<</if>>
<<if $cash < 5000>>
<br>
//You lack the necessary funds to put out a bounty.//
<<else>> /* cash >= 5000 */
<br>
<<link "Put out a bounty on her head">>
<<replace "#result">>
You take a tablet and draft a bounty notice for the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry.
<br><br>
<span id="bountyresult">
<<link "You want her dead">>
<<replace "#bountyresult">>
Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your unpleasantness has inspired.
<<set $rep += 1000, $cash -= 5000>>
<</replace>>
<</link>>
<br>
<<link "You want her alive">>
<<replace "#bountyresult">>
It doesn't take long for some hired guns, motivated by the bounty, to track her down. Soon you have the troublesome turncoat before you in chains.
<br><br>
<span id="aliveresult">
<<link "Enslave her">>
<<replace "#aliveresult">>
Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released.
<br>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<else>>
<<set $activeSlaveOneTimeMinAge = 38>>
<</if>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
<<set $activeSlave.career = "a soldier">>
<<set $activeSlave.devotion = random(-75,-60)>>
<<set $activeSlave.trust = random(-15,0)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.sexualFlaw = "hates men">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<include "New Slave Intro">>
<<set $cash -= 5000>>
<</replace>>
<</link>>
<br>
<<link "Flog her in public then exile her from the arcology">>
<<replace "#aliveresult">>
An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@
<<set $rep += 1000, $cash -= 5000>>
<</replace>>
<</link>>
</span> /* closes aliveresult */
<</replace>> /* bountyresult */
<</link>> /* want her alive */
</span> /* closes bountyresult */
<</replace>> /* result */
<</link>> // It will cost ¤5000 to put out a bounty on her.//
<</if>> /* cash >= 5000 */
</span> /* closes result */
|
mayibrad/fc
|
src/uncategorized/reAWOL.tw
|
tw
|
mit
| 10,805 |
:: RE boomerang [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">>
<<set $activeSlave = $boomerangSlave, $boomerangSlave = 0, _weeks = $boomerangWeeks, $boomerangWeeks = 0, _buyer = $boomerangBuyer, $boomerangBuyer = 0>>
Your work is interrupted by $assistantName with an alert from the entrance to the penthouse.
<<if $assistant>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "you're going to want to see this." She
<<else>>
It's got the incident flagged as not fitting into any of the usual categories of disturbance, and requests your attention. It
<</if>>
brings up the relevant feeds. There's a naked body crumpled pathetically against one wall of the entryway, beneath the communications panel. It's $activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>>, who you sold _weeks weeks ago. She's looking up into one of the cameras plaintively.
<<Enunciate $activeSlave>>
"Plea<<s>>e take me back," she whispers, not wanting to draw the attention of passersby, and knowing that her faint words will be picked up and amplified for you.
<<set $activeSlave.collar = "none", $activeSlave.choosesOwnClothes = 0, $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none", $activeSlave.dickAccessory = "none">>
<<set $activeSlave.health = random(-40,-25)>>
<<if $activeSlave.preg > 0>>
<<set $activeSlave.preg += _weeks>>
<<set $activeSlave.pregWeek += _weeks>>
<<if $activeSlave.preg > 40>>
<<set $activeSlave.preg = -1, $activeSlave.birthsTotal += $activeSlave.pregType, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<</if>>
<<SetBellySize $activeSlave>>
<</if>>
<<if ($activeSlave.hStyle != "shaved" && $activeSlave.bald != 1)>>
<<if ($activeSlave.hLength < 150)>>
<<set $activeSlave.hLength += _weeks>>
<</if>>
<</if>>
<<if $seeAge != 0>>
<<for _weeks > 0>>
<<set $activeSlave.birthWeek++>>
<<if $activeSlave.birthWeek >= 52>>
<<set $activeSlave.birthWeek = 0>>
<<if $seeAge == 1>>
<<set $activeSlave.physicalAge += 1, $activeSlave.actualAge += 1, $activeSlave.visualAge += 1>>
<<set $activeSlave.ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>>
<<if $activeSlave.physicalAge <= 18 && $loliGrow == 1>>
<<PhysicalDevelopment $activeSlave>>
<</if>>
<</if>>
<</if>>
<<set _weeks-->>
<</for>>
<</if>>
<<switch _buyer>>
<<case "buttbreaker">>
"All my Ma<<s>>ter cares about i<<s>> raping my a<<ss>> until I <<s>>cream. I can't get u<<s>>ed to it. I'm loo<<s>>e and ruined, but he ju<<s>>t u<<s>>e<<s>> a dildo big enough to hurt me." She's sitting over on one buttock, and shifts uncomfortably.
<<set $activeSlave.anus = 4>>
<<set $activeSlave.sexualFlaw = "hates anal">>
<<case "factory farm" "free range" "pastoralist arcology" "D hucow" "cow trainer" "D milky herm">>
<<switch _buyer>>
<<case "free range">>
"The ni<<c>>e free range dairy you <<s>>old me to failed, and a horrible factory farm bought everyone. It's horrible." The
<<case "pastoralist arcology">>
"After they finished showing me off, they just hooked me up to a milking machine and forgot about me." You sold her to a Pastoralist arcology as a prize heifer; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. The
<<case "D hucow">>
"My new owner got bored of me as a human cow, and he wa<<s>> in debt, <<s>>o he re<<s>>old me to a dairy. A horrible dairy." The
<<case "cow trainer">>
"On<<c>>e the trainer was <<s>>ati<<s>>fied with my tit<<s>>, he re<<s>>old me to a dairy. A horrible dairy." The
<<case "D milky herm">>
"I got re<<s>>old me to a dairy. A horrible dairy. They <<s>>aid I'm valuable becau<<s>>e I give two kind<<s>> of milk." The
<<default>>
You sold her to a factory farm, and the
<</switch>>
effects of living there have changed her body greatly. It's surprising she managed to make it up here at all. "Plea<<s>>e," she begs. "I d-don't want to <<s>>pend the r-re<<s>>t of my life being raped by a machine."
<<if $activeSlave.amp == 0>>She shifts uncomfortably on her feet. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenince a slave that spends all her time kneeling or lying down.<</if>>
<<set $activeSlave.anus = 4>>
<<set $activeSlave.lactation = 2, $activeSlave.lactationAdaptation = 100>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+2000+50*random(-20,20),0,10000)>>
<<set $activeSlave.boobShape = "saggy">>
<<if $activeSlave.ovaries>><<set $activeSlave.preg = random(5,_week-1), $activeSlave.pregtype = random(2,4), $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>><<SetBellySize $activeSlave>><</if>>
<<if $activeSlave.balls>>
<<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(1,2),0,10)>>
<<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(1,2),0,10)>><</if>>
<</if>>
<<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-2,-3,3)>>
<<case "volume breeder" "preg fetishist">>
<<switch _buyer>>
<<case "preg fetishist">>
"My ni<<c>>e Ma<<s>>ter had a d-debt. And he had to <<s>>ell me t-to a volume breeder. I wa<<s>> pregnant when I got there b-but they <<s>>-<<s>>tarted o-over." She swallows.
<<default>>
She tearfully describes life at a volume breeder like the one you sold her to.
<</switch>>
"They ran an IV line into me and then put me in a cage with a male <<s>>lave who raped me for a week. Then they <<s>>witched me into a <<s>>maller cage and forgot about me. I can feel my belly <<s>>welling. It'<<s>> horrible."
<<set $activeSlave.preg = _week-1, $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>>
<<if $seeHyperPreg == 1>>
<<set $activeSlave.pregtype = random(10,40)>>
<<else>>
<<set $activeSlave.pregtype = 5>>
<</if>>
<<SetBellySize $activeSlave>>
<<case "pain fetishist">>
"They whip me. A-actually," she sniffles, "I'm glad when they whip me b-becau<<s>>e e-everything el<<s>>e they d-do is w-wor<<s>>e. The only break I get i-i<<s>> when I'm hurt bad and th-they have to f-fix me." After all, you did sell her into a life as a pain slave.
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<set $activeSlave.health = random(-85,-75)>>
<<case "sadism fetishist">>
"I-it'<<s>> t-too much." She shudders. You sold her to a sadist who planned to use her to abuse other slaves. "I c-can't d-do it anymore. I u<<s>>ed to fanta<<s>>i<<z>>e about d-doing h-horrible thing<<s>>, but, but, the <<s>>creaming." She squeezes her eyes shut. "If I don't do it I'll h-have it d-done t-to me."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>>
<<case "dom fetishist">>
"I," she mutters, and then loses her way. "I lo<<s>>t," she grates out after a while. "I wa<<s>> <<s>>uppo<<s>>ed to be the Head Girl after you <<s>>old me. But a new girl came, and, and she'<<s>> the Head Girl now." She looks down. "It should have been me."
<<set $activeSlave.behavioralFlaw = "hates women">>
<<case "sub fetishist">>
"I thought I'd be happy to be a <<s>>ub forever." You sold her to a determined dom, extreme even by Free Cities standards. "But, but, I haven't, um, had a break <<s>>in<<c>>e I left. I never talk. I never, well, I never do anything. I ju<<s>>t obey." She looks down. "I'm going in<<s>>ane."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>>
<<case "supremacist arcology">>
"It wa<<s>> horrible." You sold her to a Supremacist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "The thing<<s>> they made me do to other girl<<s>> ju<<s>>t because of who they were." She swallows. "I tried not to. And they punished me."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "subjugationist arcology">>
"They were breeding me with idiot<<s>>." You sold her to a Subjugationist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I d-don't want thi<<s>> pregnan<<c>>y."
<<set $activeSlave.preg = _week-1, $activeSlave.pregtype = random(2,4), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>>
<<SetBellySize $activeSlave>>
<<case "gender radicalist arcology">>
"They <<if $activeSlave.balls>> cut my ball<<s>> off and then<</if>> j-ju<<s>>t kind of t-turned me loo<<s>>e in the corridor<<s>>," she moans. You sold her to a Gender Radicalist arcology. "Naked, <<s>>o everyone could u<<s>>e my a<<ss>>. Plea<<s>>e, I don't want to be an entire arcology'<<s>> bitch."
<<set $activeSlave.balls = 0>>
<<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>><</if>>
<<case "gender fundamentalist arcology">>
"It wa<<s>> horrible." You sold her to a Gender Fundamentalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I'm, I'm, not an idiot. At lea<<s>>t, not ju<<s>>t becau<<s>>e I'm a girl."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "paternalist arcology">>
"It wa<<s>> horrible." You sold her to a Paternalist arcology, but she explains the apparent contradiction. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. There'<<s>> cage<<s>>, and <<s>>pike<<s>>, and whip<<s>>, and rape." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "degradationist arcology">>
"It wa<<s>> horrible." You sold her to a Degradationist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<if $activeSlave.ovaries>>
<<set $activeSlave.ovaries = 0, $activeSlave.preg = 0, $activeSlave.pregType = 0, $activeSlave.vagina = 4, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<<SetBellySize $activeSlave>>
"They f-fixed me, t-to '<<s>>ave on maintenan<<c>>e of my cunt,'
<<elseif $activeSlave.balls>>
<<set $activeSlave.balls = 0, $activeSlave.anus = 4>>
"They c-cut my b-ball<<s>> off, to 'keep me do<<c>>ile,'
<<else>>
<<set $activeSlave.anus = 4>>
"They whipped me,
<</if>>
and then u<<s>>ed me to <<s>>ati<<s>>fy labor menial<<s>>. Ten an hour."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">>
<<case "slimness enthusiast arcology">>
"It wa<<s>> horrible." You sold her to a pleasant Slimness Enthusiast arcology, but somehow she's acquired grotesque implants. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. Sh-she l-like<<s>> t-to ruin the <<s>>lim one<<s>>." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<case "asset expansionist arcology">>
"It wa<<s>> horrible." You sold her to a Asset Expansionist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<if $activeSlave.hips > 0>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(2,4),0,10)>>
"They <<s>>aid, <<s>>in<<c>>e I've got broad hip<<s>>, I'd be a 'butt<<s>>lave'." The meaning is obvious; her ass has grown unbelievably.
<<else>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>>
"They <<s>>aid they'd <<s>>tart with my boob<<s>>." It's true; they've grown unbelievably.
<</if>>
She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube."
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<case "transformation fetishist arcology">>
"It wa<<s>> horrible." You sold her to a Transformation Fetishist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "They were giving me new boob implant<<s>> every two week<<s>>. I ran away before another <<s>>et. I c-couldn't take any more <<s>>-<<s>>urgery."
<<set $activeSlave.boobsImplant = 200*random(9,12), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<case "physical idealist arcology">>
"It wa<<s>> horrible." You sold her to a Physical Idealist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "It should have been called a <<S>>teroid Enthu<<s>>ia<<s>>t arcology." She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube."
<<set $activeSlave.muscles = 100, $activeSlave.weight = random(-85,-75)>>
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<case "chattel religionist arcology">>
"It wa<<s>> horrible." You sold her to a Chattel Religionist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "There were, um, cult<<s>> there, along with the Faith. They were going to devote me to <<s>>omething called <<S>>he Who Thir<<s>>t<<s>>. Nobody ever hear<<s>> of girl<<s>> after that."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.behavioralQuirk = "devout">>
<<case "roman revivalist arcology">>
"It wa<<s>> horrible." You sold her to a Roman Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I had to kill a girl," she adds in a small voice. "In the arena." Then, even more quietly: "I had to kill, um, girl<<s>>. I, I can't. Couldn't. Not again."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.combatSkill = 1>>
<<case "aztec revivalist arcology">>
"It wa<<s>> horrible." You sold her to an Aztec Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "They told me by blood would feed the <<S>>un." She shudders. "I, they, um, do that to hundred<<s>> of girl<<s>>. I had to help."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<case "egyptian revivalist arcology">>
"It wa<<s>> horrible." You sold her to an Egyptian Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "My new owner wa<<s>> old, and he wa<<s>> really into <<s>>ome of the tomb <<s>>tuff. If he died, I'd have been buried with him."
<<case "body purist arcology">>
"It wa<<s>> horrible." You sold her to a pleasant Body Purist arcology, but somehow she's acquired grotesque implants. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. Sh-she l-likes t-to ruin the pure one<<s>>." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation.
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<case "trainer staffing" "D milf staffing">>
"I'm a good <<s>>lave trainer, ju<<s>>t like you <<s>>old me to be. Too good." Her eyes look hollow. "I can't get what I'm doing to the<<s>>e girl<<s>> out of my head. Every young girl I meet, I get to know her and under<<s>>tand her. And then I break her down and turn her into a brainle<<ss>> little fuckpuppet." She swallows. "I can't. Not anymore."
<<set $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "arrogant", $activeSlave.sexualFlaw = "crude">>
<<case "teaching trainer">>
"I'm ju<<s>>t a mannequin now," she <<say>>s hollowly. Her buyer planned to use her as a teaching tool. "There'<<s>> nothing. No joy, no fun. Ju<<s>>t the same thing, over, and over. In<<s>>ide me."
<<set $activeSlave.fetish = "sub", $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "hates penetration", $activeSlave.sexualFlaw = "apathetic">>
<<case "implanting trainer">>
"I d-don't want to be c-cut again," she <<say>>s hollowly. Her buyer planned to use her as a surgical teaching tool. "E-every time I'm healed, they implant me again. B-bigger."
<<set $activeSlave.boobsImplant = 200*random(8,12), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<case "purifying trainer">>
"It w-wa<<s>>n't like I thought it would be," she <<say>>s. "The trainer you <<s>>old me to took out my implant<<s>>. B-but then they <<s>>aid my boob<<s>> had to be rebuilt, only with drug<<s>> thi<<s>> time." She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube."
<<set $activeSlave.boobs -= $activeSlave.boobsImplant, $activeSlave.boobsImplant = 0>>
<<set $activeSlave.butt -= $activeSlave.buttImplant, $activeSlave.buttImplant = 0>>
<<set $activeSlave.lips -= $activeSlave.lipsImplant, $activeSlave.lipsImplant = 0>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>>
<<case "D startled the witch">>
You sold her to a buyer interested in her because of her sharp teeth, among other things. "It wa<<s>> horrible," she whispers. Then she gags, dry heaves, and vomits slightly. She wipes her mouth with the back of her hand, staring upward vacantly. "Horrible."
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude">>
<<case "slimming trainer">>
"It's horrible." You sold her to a trainer who specializes in slimming slaves down, and if anything, they seem to have gone too far. She's emaciated. "I'm h-hungry all the time, and when I'm not p-perfect, I d-don't get to eat at all."
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs-50*random(5,10),0,10000)>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt-random(1,2),0,10)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>>
<<set $activeSlave.weight = -100>>
<<case "broadening trainer" "D cannibal" "hedonistic decadence arcology">>
<<switch _buyer>>
<<case "D cannibal">>
"M-my new owner i<<s>> going t-to do <<s>>omething horrible to me. H-he keep<<s>> me in a tiny cage and f-feed<<s>> me, and I have to <<s>>tay <<s>>till and eat or I'll <<s>>poil the meat." You did sell her to a citizen widely rumored to be a cannibal. She whispers, "I'm going to die."
<<case "hedonistic decadence arcology">>
You sold her to a Hedonistic arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "It'<<s>> horrible." She's bloated, and her stomach is distended. "T-they beat me if I ever <<s>>topped eating, and they fed my butt too. I'm gro<<ss>> and ugly. Even when they mounted me, they'd <<s>>till <<s>>hove food down my throat."
<<default>>
"It'<<s>> horrible." You sold her to a trainer who specializes in fattening slaves up, and if anything, they seem to have gone too far. She's bloated, and her stomach is distended. "T-they beat me if I ever <<s>>top eating, and they feed my butt too. I'm gro<<ss>> and ugly."
<</switch>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>>
<<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>>
<<case "clipping trainer">>
"All I do i<<s>> <<s>>uck dick<<s>> and get fucked in the butt." You sold her to a trainer who specializes in clipping and improving overly masculine slaves, and she's definitely more feminine, if bitterly unhappy. "They're going to <<s>>ell me to a bitch brothel <<s>>oon, I know it. Plea<<s>>e, nobody'<<s>> even <<s>>aid anything to me other than '<<s>>uck my cock' or 'bend over bitch' in week<<s>>."
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>>
<<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">>
<<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>>
<<case "reassignment trainer">>
"I m-mi<<ss>> my dick." You sold her to a trainer who specializes in gender reassignment, and she's definitely more feminine, if bitterly unhappy. "P-plea<<s>>e, even if you won't f-fix me, plea<<s>>e take me back. I'll b-be a <<s>>ex <<s>>lave, I ju<<s>>t don't want to be a woman."
<<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>>
<<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>>
<<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = 0, $activeSlave.vagina = 3>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">>
<<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>>
<<case "arcade">>
"Take me back, or kill me," she <<say>>s. You sold her to an arcade, and it's surprising she managed to make it up here at all. "Plea<<s>>e," she begs. "I will do literally anything. I c-can feel my<<s>>elf going c-cra<<z>>y. I'd rather die."
<<set $activeSlave.anus = 4>>
<<if $activeSlave.vagina != -1>><<set $activeSlave.vagina = 4>><</if>>
<<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-2,-3,3)>>
<<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">>
<<case "harvester">>
"I'm ju<<s>>t kept in a pen unle<<ss>> they're d-doing <<s>>urgery on me." It's not surprising; you did sell her to an organ farm. What's unexpected is that she's still alive. They must be removing the less essential parts gradually. "I'm going to die," she <<say>>s hollowly. "Next <<s>>urgery, I won't wake up."
<<set $activeSlave.balls = 0, $activeSlave.ovaries = 0, $activeSlave.preg = -2, $activeSlave.pregType = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">>
<<case "D butt bury">>
"My kind butt loving Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me u<<s>>e<<s>> my behind a<<s>> an adverti<<s>>ement." She shifts uncomfortably. "I can barely feel my anu<<s>>."
<<set $activeSlave.anus = 4>>
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">>
<<case "D shorty breeder">>
"My kind Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me got rid of hi<<s>>, um, they got rid of my pregnan<<c>>y, and now I'm ju<<s>>t a short <<s>>lut."
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">>
<<case "fuckdoll">>
Her appearance is surprising; you sold her to a dealer who planned to encase her in a fuckdoll suit and thereby transform her into a living sex toy. Apparently they decided to extract a bit of fun out of her first. "I've b-been chained up in their b-bathroom ever <<s>>in<<c>>e you <<s>>old me," she <<say>>s hollowly. "They're g-getting bored of me."
<<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">>
<<case "stuffer chef">>
"They fini<<s>>hed." Her appearance is not that surprising; you sold her to a chef who enjoyed stuffing her face till she was bloated. Apparently he sold her off after she got too fat for his stuffings to show. "He <<s>>tretched my belly out <<s>>o much and when I got <<s>>o fat he couldn't <<s>>ee a differen<<c>>e with hi<<s>> fea<<s>>t<<s>>, he got rid of me." She lowers her arms, allowing her grotesquely sagging belly to hang free. "I'm gro<<ss>>. I'm fat, <<s>>aggy, and gro<<ss>>."
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>>
<<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>>
<<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>>
<<set $activeSlave.bellySag = 80>>
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<default>>
<<switch _buyer>>
<<case "housekeeper">>
"My kind Ma<<s>>ter pa<<ss>>ed away, and hi<<s>> heir <<s>>old me
<<case "nice brothel">>
"The ni<<c>>e brothel you <<s>>old me to failed, and their girl<<s>> went
<<case "virgin trader">>
"After I couldn't pa<<ss>> a<<s>> a virgin any more, they <<s>>old me
<<case "D virgin asspussy">>
"My new owner loved my a<<ss>>pu<<ss>>y becau<<s>>e my front hole was virgin. B-but i-it got b-broken by accid-dent, I <<s>>wear, and then he <<s>>old me
<<default>>
"Plea<<s>>e. I've been re<<s>>old
<</switch>>
to a sh-shitty brothel on the lower level<<s>>. It'<<s>> h-horrible there. I live in a tiny little room, and the only people I ever <<s>>ee ju<<s>>t fuck me and leave. N-nobody ever t-talk<<s>> to me. And they beat me."
<<if $activeSlave.amp == 0>>She shifts uncomfortably on her feet. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenince a slave that spends all her time kneeling or lying down.<</if>>
<<set $activeSlave.anus = 3>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<</switch>>
<br><br>
It isn't obvious how she managed to escape, though no doubt you could review the arcology surveillance logs and find out. For right now, though, the question is what to do with her.
<<if $activeSlave.trust > 95>>
"Plea<<s>>e," she sobs, breaking down at last. "I th-thought I w-wa<<s>> a g-good girl. T-take me b-back and I'll p-pretend I n-never left. I'll d-do anything you a<<s>>k. I'll worship the ground you walk on. Plea<<s>>e."
<<set $activeSlave.devotion = 100>>
<<elseif $activeSlave.intelligence < 0>>
"Plea<<s>>e," she sobs, breaking down at last. "I d-don't know where el<<s>>e to go." That much you believe; she's an idiot.
<<else>>
"I know I'll be caught," she sobs, breaking down at last. "I know you'd f-find me. <<S>>o I came here. Plea<<s>>e." She's right about that much. This is literally the only chance she has of getting away from her current owners.
<</if>>
<<set $contractCost = 5000>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= $contractCost>>
<br><br>
<<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">>
<br><br>
<span id="result">
<<link "Return her">>
<<set $rep += Math.trunc($slaveCost/10)>>
<<replace "#result">>
$activeSlave.slaveName keeps waiting, but the doors to the penthouse never open. When her owners arrive a few minutes later to collect her, she cries harder, but does not resist. Her weeping has the peculiar ring of utter hopelessness as they restrain her and drag her off. A few minutes after that, you receive a businesslike note @@.green;expressing gratitude@@ for your assistance in this matter.
<</replace>>
<</link>>
<<if $cash >= $contractCost>>
<br><<link "Obfuscate her appearance and re-enslave her">>
<<set $cash -= $contractCost>>
<<if $familyTesting == 1>>
<<for _reb = 0; _reb < $slaves.length; _reb++>>
<<if (def $boomerangMother) && $boomerangMother.includes($slaves[_reb].ID)>>
<<set $slaves[_reb].mother = $activeSlave.ID>>
<</if>>
<<if (def $boomerangfather) && $boomerangfather.includes($slaves[_reb].ID)>>
<<set $slaves[_reb].father = $activeSlave.ID>>
<</if>>
<</for>>
<<set $boomerangMother = 0, $boomerangfather = 0>>
<</if>>
<<replace "#result">>
The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing her thanks. She's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal her origins. Even so, it would probably be wise to keep her off public assignments for a while. In no time at all, she's standing in front of your desk like any other new slave. She waits obediently, knowing that it's in her best interests not to mention anything out of the ordinary.
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost in ¤$contractCost.//
<br><<link "Sell her immediately">>
<<set $cash += $slaveCost>>
<<replace "#result">>
The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing her thanks. She's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal her origins. Before she's even out from under anaesthesia, she's bundled off into one of the hundreds of slave shipments that move between arcologies every day. This time she'll be sold far enough away that no matter how much of an escape artist she is, you won't be seeing any more of her. She can whine elsewhere.
<</replace>>
<</link>> //This will bring in ¤$slaveCost.//
<<else>>
//You lack the necessary funds to enslave her.//
<</if>>
</span>
|
mayibrad/fc
|
src/uncategorized/reBoomerang.tw
|
tw
|
mit
| 31,660 |
:: RE brothel function [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
$brothelNameCaps is a reputable establishment in $arcologies[0].name, a veritable bedrock to sexual life in your arcology. As is befitting of its position, requests to rent out your brothel for one function or another come across your desk with some regularity. On this particular day, $assistantName has laid out a number of potential clients for your perusal. Given the importance of $brothelNameCaps in the arcology's sex trade, it would be unwise to indulge more than one of these requests at this time.
<br><br>
One request comes to you written on a letterhead featuring the logo of a fellow arcology owner. She describes her husband's preference for your hard working brothel whores, whom he patronizes on his regular business trips to your arcology. Such indulgences have been a distraction to her husband of late, and she has dispatched him to undertake a task in your arcology that simply cannot go poorly. With this in mind, she beseeches you to close down your brothel for a single day out of solidarity for a fellow arcology owner - and for the significant sum of 10000¤.
<br><br>
Another of these bids for your brothel comes in the form of a curious video call. The video comes from an infamous lothario in your arcology, a seducer of powerful and prominent women citizens. Indeed, the recording was surreptitiously recorded in the bedroom of one such influential woman, with the casanova describing his request in hushed tones while his wealthy host minces about unknowingly in the background. He explains that he is finally ready to hang up his coat and end his days of debauchery and copious casual sex, but that he would like to do so by engaging in a full day of indulgence at $brothelNameCaps.
<br><br>
The last of these requests comes in the form of a letter, stamped with the herald of a prominent arcology family. It seems the eldest son of the family, known to you largely as a spoiled child riding on the coattails of his parents, is about to reach the age of majority. At his behest, his parents have contacted you to reserve your brothel for a day so that their son may become a man in true Free Cities fashion - amongst a roil of writhing flesh and wanton debauchery.
<br><br>
<span id="result">
<<link "Acquiesce to the arcology owner's request">>
<<replace "#result">>
Though you close down $brothelNameCaps for a day, it's far from a day off for your hard-working brothel girls. In the absence of the convenient center for the sale of sexual services that a brothel represents, you disperse them onto the streets to sell their bodies the old fashioned way. At the end of the day you receive a brief message of gratitude from your fellow arcology owner while your girls @@.hotpink;appreciate the opportunity to stretch their legs on the street@@ for a change of pace.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</for>>
<<set $cash += 10000>>
<</replace>>
<</link>> //This will earn you ¤10000//
<br><<link "Give this lady-killing rake a proper send off into retirement">>
<<replace "#result">>
Though a citizen he may be, this serial seducer may have more notches on his proverbial bedpost than even your oldest slaves. Though you are not present to view his mastery of the sexual craft first-hand, the dreamy fucked-out looks of exhaustion and gratified satisfaction painting every single one of your girls' faces at the end of the day speak volumes. Indeed, all of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from his skillful coupling,@@ while even those with nothing to learn from him @@.hotpink;gain confidence@@ from the intensity of their sexual congress.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<if $slaves[$i].whoreSkill < 100>>
<<set $slaves[$i].whoreSkill += 10>>
<<else>>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</if>>
<<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>>
<<set $slaves[$i].vaginalCount += 3>>
<<set $vaginalTotal += 3>>
<<set $slaves[$i].analCount += 3>>
<<set $analTotal += 3>>
<<elseif canDoAnal($slaves[$i])>>
<<set $slaves[$i].analCount += 5>>
<<set $analTotal += 5>>
<<else>>
<<set $slaves[$i].oralCount += 10>>
<<set $oralTotal += 10>>
<</if>>
<</for>>
<<set $cash += 2000>>
<</replace>>
<</link>> //This will earn you ¤2000//
<br><<link "Welcome the boy into manhood in Free Cities fashion">>
<<replace "#result">>
Though he was but a boy yesterday, none can say that this newly made man entered his manhood with anything less than a sterling display of enthusiasm and virility, though he is somewhat lacking in general technique. Nevertheless, any man able to fuck his way through an entire brothel of sex slaves and back again is clearly capable of bearing the mantle of citizenry in $arcologies[0].name. The story of a boy entering manhood in such a spectacular manner spreads rapidly and reflects well in the court of @@.green;public opinion,@@ with many citizens recalling their own passage past the age of majority. However, a lifetime of indulgence and spoiling have rendered this new citizen unable to understand the concept of being refused - not that your slaves could refuse him, in any case. His rough treatment has left your poor slave whores @@.red;battered@@ by his brutally selfish lovemaking.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].health -= 5>>
<</if>>
<<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<<elseif canDoAnal($slaves[$i])>>
<<set $slaves[$i].analCount += 2>>
<<set $analTotal += 2>>
<<else>>
<<set $slaves[$i].oralCount += 4>>
<<set $oralTotal += 4>>
<</if>>
<</for>>
<<set $cash += 1000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will earn you ¤1000//
</span>
|
mayibrad/fc
|
src/uncategorized/reBrothelFunction.tw
|
tw
|
mit
| 6,194 |
:: RE busy arcade [silently nobr]
<<set $activeSlave = $slaves.find(function(s) { return s.assignment == "be confined in the arcade" && s.amp != 1 && s.fetish != "mindbroken"; })>>
<<if (ndef $activeSlave)>>
<<goto "RIE Eligibility Check">>
<<else>>
<<goto "RE busy arcade workaround">>
<</if>>
|
mayibrad/fc
|
src/uncategorized/reBusyArcade.tw
|
tw
|
mit
| 300 |
:: RE busy arcade workaround [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
Slaves in your arcade are not immured in the facility permanently, since holding them in one position at all times would negatively impact their health. They are released to exercise, eat, bathe, and sleep, though for nothing else. You occasionally inspect them when they do so, to see that their harsh lives are not inappropriately difficult for them. One day when you are doing so, <<EventNameLink $activeSlave>> flings herself on the ground in front of you the instant she sees you.
<br><br>
Facing the ground, <<if !canTalk($activeSlave)>>she gestures with shaking hands that she cannot take any more. She begs you abjectly to let her out of the arcade and promises to be a perfect sex slave if you do.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>she lisps through tears, <<else>>she sobs, <</if>>"<<Master>>, plea<<s>>e. I can't take any more of thi<<s>>. Plea<<s>>e let me out. I'll do anything, <<Master>>. I'll love you forever, <<Master>> - ju<<s>>t don't make me go back in<<s>>ide that wall."
<br><br>
<span id="result">
<<link "Accept her pledge">>
<<replace "#name">>
$activeSlave.name
<</replace>>
<<replace "#result">>
When you accept, $activeSlave.slaveName looks up at you in incomprehension, expecting you to correct yourself or reveal that this is a cruel trick. When you do neither, she scrabbles spastically to your feet, kisses them as she cries, and then clings to your knees, sobbing. She is so relieved by this reprieve that she is now on the cusp of @@.hotpink;devotion to you,@@ and will obey out of near-paralytic fear of being sent back to the arcade.
<<set $activeSlave.devotion = 45>>
<<removeJob $activeSlave "be confined in the arcade">>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<replace "#name">>
$activeSlave.name
<</replace>>
<<replace "#result">>
She did not really expect mercy, but her sobs take on a distinctly dark tone of hopelessness at your refusal. As you personally immure her in the arcade for another day of endless dick, you wonder whether she'll damage her throat with all the commotion she's making. Several of the other arcade slaves glance dully over at the noise. Then, they look away.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/reBusyArcadeWorkaround.tw
|
tw
|
mit
| 2,336 |
:: RE busy brothel [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
$brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citizens and sometimes even favored slaves visit the brothel, select from the available merchandise, relieve their sexual needs, and leave. Affection, companionship, and emotional needs are available elsewhere.
Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<set $rep += 100>> so much so that you could leverage this bustling sexual commerce in many ways.
<br><br>
<span id="result">
<<link "Surprise the hardworking whores with a day of rest">>
<<replace "#result">>
The problem with assembly-line sex is that it has a tendency to destroy any sense of intimacy or fun. So, you make some simple preparations and close the brothel for a day, hiring some freelancers to cover. All your slave whores are allowed to sleep late, and then spend the day with you playing games and enjoying light amusements. The girls are surprised by your generosity, but they have fun. Many of the games are sexually themed. One day of giggling and squealing can't completely reverse the transactionalization of sex for them, but they @@.hotpink;appreciate the effort.@@
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<br><<link "Hire an expert hooker to give lessons">>
<<replace "#result">>
The citizen streetwalker has had her day. A few of the cleverest have avoided being driven into poverty, either by becoming madams or by finding a way to build a new career serving the slave brothel industry. One of these is touring the city, offering her long sexual experience in seminars for slave prostitutes. Her services are not cheap, but it rapidly becomes clear that they are worth it. She is a grey-haired but still elegant woman with deep crow's feet and a smoker's voice. She is not only a sexual master, but a hardbitten and comprehensively experienced businesswoman. All of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from her lessons,@@ while those who have nothing to learn @@.hotpink;gain confidence@@ from her praise.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<if $slaves[$i].whoreSkill < 100>>
<<set $slaves[$i].whoreSkill += 10>>
<<else>>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</if>>
<</for>>
<<set $cash -= 2000>>
<</replace>>
<</link>> //This will cost ¤2000//
<br><<link "Eliminate prices for one morning to promote the brothel">>
<<replace "#result">>
The news that sex will be free at the brothel travels like wildfire. Security measures are necessary to control the throng that spends the entire day entering and leaving the brothel, though as the day goes on the crowds thin. By midmorning, all the holes on offer are so fucked out that only those who fetishize that sort of thing stick around. The brothel is a real seminal sewer by noon, and it smells like it. Nevertheless, free sex is a short route to @@.green;public approval,@@ though you do miss a morning's fees. The poor slave whores are @@.red;fairly battered@@ by so much wear and tear in so little time.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].health -= 10>>
<</if>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 5>>
<<set $vaginalTotal += 5>>
<<set $slaves[$i].analCount += 5>>
<<set $analTotal += 5>>
<<else>>
<<set $slaves[$i].analCount += 10>>
<<set $analTotal += 10>>
<</if>>
<<set $slaves[$i].oralCount += 10>>
<<set $oralTotal += 10>>
<</for>>
<<set $cash -= 2000>>
<<set $rep += 200>>
<</replace>>
<</link>> //This will cost ¤2000//
</span>
|
mayibrad/fc
|
src/uncategorized/reBusyBrothel.tw
|
tw
|
mit
| 4,406 |
:: RE busy club
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<</nobr>>\
\
The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of the more friendly kind of sexual slavery, but that is what it has become. Free whores of the highest quality work there, and they are accompanied by a flock of your slaves who have simple orders to dance, add cheer, and perform sexual favors wherever they can.
Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<set $rep += 100>> to arcology culture, which you could probably parlay into an even greater benefit.
\
<span id="result">
<<link "Sponsor a special event in the club">>
<<replace "#result">>
The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤2000//
<<link "Host a business exposition">>
<<replace "#result">>
With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@
<<set $cash -= 5000>>
<<set $arcologies[0].prosperity += 2>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤5000//
</span>
|
mayibrad/fc
|
src/uncategorized/reBusyClub.tw
|
tw
|
mit
| 2,760 |
:: RE busy dairy
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<</nobr>>\
\
$dairyNameCaps is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought.
Even with high doses of modern drugs, human cows simply do not produce a very high volume of milk. This isn't much of a business problem, since it just means that the product can be sold at a high price. However, some of the more grandiose ideas about how to use milk have had to wait until you have enough cows producing enough milk to make them possible.
\
<span id="result">
<<link "Share a milk bath with the cows">>
<<replace "#result">>
Milk is a fashionable skin treatment in the Free Cities, and many of the cows fetishize their breasts and their milk. Many of them giggle with delight when you bring them all into a large spa room with a huge tub full of their fresh milk. A pittance will be lost from sales, but it's hard to think of such things when swimming and splashing in warm, nutty mother's milk with so many huge-breasted slaves, many of whom are milking themselves into the bath. Some of the older ones relax and luxuriate, gently milking themselves and masturbating or each other, according to taste. The younger cows prefer to rub themselves against you, taking turns being fucked. Regardless, they all @@.hotpink;appreciate such a special experience.@@
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the dairy">>
<<set $slaves[$i].devotion += 4>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<<if $club != 0>>\
<<link "Add fresh milk to the club for a day to advertise">>
<<replace "#result">>
Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@.green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤2000//
<</if>>\
<<if ($cumSlaves >= 5) && ($activeSlave.fetish != "cumslut")>>
<<link "Cum in, milk out">>
<<replace "#result">>
As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@.green;successful@@ attempt to spark discussion.
<<set $rep += 1000>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<</if>>
</span>
|
mayibrad/fc
|
src/uncategorized/reBusyDairy.tw
|
tw
|
mit
| 3,666 |
:: RE busy servants quarters [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way.<<set $rep += 100>>
<br><br>The busy servants' quarters are a reservoir of slaves that can be used for almost any whim that occurs to you.
<span id="result">
<br><br><<link "Share the servants' quarters with your more favored slaves">>
<<replace "#result">>
<br><br>
The poor slaves in the servants' quarters are lower than almost any others, and they know it. Unfortunately for them, they're about to spend a long weekend knowing it unusually well. Sleeping time is usually nearly inviolate; you are the only person in the penthouse who is permitted to wake a sleeping slave for any but emergency reasons. Not now. You haunt the servants' quarters, using and abusing at will, and encourage your better slaves to follow your example. They quickly take the opportunity to be better than someone for once, and compete with each other in sexual harassment of the servants. They @@.hotpink;appreciate@@ having @@.mediumorchid;targets@@ for their frustrations.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment != "work in servants' quarters">>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].oralCount += 3>>
<<set $oralTotal += 3>>
<</if>>
<<if $slaves[$i].assignment == "work in servants' quarters">>
<<set $slaves[$i].devotion -= 5>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 5>>
<<set $oralTotal += 5>>
<</if>>
<</for>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/reBusyServantsQuarters.tw
|
tw
|
mit
| 2,206 |
:: RE citizen hookup [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">>
<<set _FS = []>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set _FS.push("Subjugationist")>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set _FS.push("Supremacist")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set _FS.push("Gender Radicalist")>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set _FS.push("Gender Fundamentalist")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set _FS.push("Repopulationist")>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set _FS.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set _FS.push("Paternalist")>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set _FS.push("Degradationist")>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set _FS.push("Body Purist")>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set _FS.push("Transformation Fetishist")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set _FS.push("Youth Preferentialist")>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set _FS.push("Maturity Preferentialist")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set _FS.push("Slimness Enthusiast")>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set _FS.push("Asset Expansionist")>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set _FS.push("Pastoralist")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set _FS.push("Physical Idealist")>>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<set _FS.push("Hedonistic")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set _FS.push("Chattel Religionist")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set _FS.push("Roman Revivalist")>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<set _FS.push("Aztec Revivalist")>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set _FS.push("Egyptian Revivalist")>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set _FS.push("Edo Revivalist")>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set _FS.push("Arabian Revivalist")>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set _FS.push("Chinese Revivalist")>>
<</if>>
<<if _FS.length > 0>>
<<set _FS = _FS.random()>>
<<else>>
<<set _FS = "none">>
<</if>>
At night, the best living areas in the arcology offer a constant melange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistantName's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the propriet<<if $PC.title == 1>>or<<else>>ress<</if>> is actually present.
<br><br>
But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSRestart != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, a
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
pretty, racially pure young woman
<<case "Gender Radicalist">>
beautiful young futa
<<case "Gender Fundamentalist">>
good-looking young lady
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
heavily pregnant, young lady
<<else>>
pretty, fertile young women with wide, child bearing hips
<</if>>
<<case "Eugenics">>
stunningly gorgeous woman
<<case "Paternalist">>
pretty, cheerful young woman
<<case "Degradationist">>
confident girl
<<case "Body Purist">>
clean-looking young woman
<<case "Transformation Fetishist">>
nicely augmented girl
<<case "Youth Preferentialist">>
<<if $minimumSlaveAge < 13>>
adorable little loli
<<elseif $minimumSlaveAge < 18>>
pretty teenage girl
<<else>>
nice looking girl
<</if>>
<<case "Maturity Preferentialist">>
attractive, mature woman
<<case "Slimness Enthusiast">>
slim young thing
<<case "Asset Expansionist">>
curvaceous young woman
<<case "Pastoralist">>
hot little lady
<<case "Physical Idealist">>
hot little amazon
<<case "Hedonistic">>
plump little cutey
<<case "Chattel Religionist">>
pretty, devout-looking young woman
<<case "Roman Revivalist">>
proper young Roman lady
<<case "Aztec Revivalist">>
natural Aztec beauty
<<case "Egyptian Revivalist">>
pretty, sun-kissed lady
<<case "Edo Revivalist">>
proper Edo lady
<<case "Arabian Revivalist">>
pretty Arabian princess
<<case "Chinese Revivalist">>
pretty Chinese lady
<<default>>
pretty young woman
<</switch>>
sidles up to you. She begins to introduce herself, but one of the advantages of your connection to the arcology is that you always know who everyone is, and you greet her by name, which people have never learned not to be impressed by. She gushes about some of your recent <<if _FS != "none">>_FS <</if>>actions, displaying an unusual grasp of what you've been planning. Despite her sincere interest, she's obviously got something else on her mind.
<br><br>
She's yours for the taking, if you want her, and if her praise and proximity weren't enough to make that clear, she manages to
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
give you an excellent view straight down her ethnically superior cleavage, straining against the top of her fashionable dress.
<<case "Gender Radicalist">>
simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick.
<<case "Gender Fundamentalist">>
press her flirting as far she can decorously take it, batting her eyes at you coquettishly.
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
lean back just far enough that her full term, triplets rounded middle splits the front of her overly tight dress.
<<else>>
press her hips up against your own, before leaning in and whispering "I'm ripe for breeding right now."
<</if>>
<<case "Eugenics">>
give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress.
<<case "Paternalist">>
brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively.
<<case "Degradationist">>
raise one shoulder far enough that her breast on that side pulls its nipple just clear of her tight leather dress, revealing a spiked piercing.
<<case "Body Purist">>
arch her back with such warm propinquity that her natural breasts almost spill out of her tight little dress, and actually reveal the upper edges of their areolae.
<<case "Transformation Fetishist">>
pop her huge fake boobs entirely out of her tight little evening dress without even using her hands.
<<case "Youth Preferentialist">>
perfectly balance her youthful, innocent appeal with the proper decorum between you and a citizen.
<<case "Maturity Preferentialist">>
perfectly balance her matronly, sensual appeal with the proper decorum between you and a citizen.
<<case "Slimness Enthusiast">>
turn from side to side as she flirts with you in a way that shows off the coquettish forum under her tight dress to great effect.
<<case "Asset Expansionist">>
arch her back with such warm propinquity that her huge breasts spill out of her tight little dress, springing clear to offer themselves glorious and nude.
<<case "Pastoralist">>
let you know that she's almost entirely milk-fed, while giving you quite an eyeful of her straining cleavage.
<<case "Physical Idealist">>
get a pretty good flex going without being obvious about it, outlining her abs against the sheer midsection of her tight dress.
<<case "Hedonistic">>
lean her chubby body back far enough to pop the buttons off her top and allow her ample breasts and armful of a belly to hang free.
<<case "Chattel Religionist">>
assume just a hint of a Chattel Religionist devotional pose used to request penetration. It's heavy flirting, of a modern religious sort.
<<case "Roman Revivalist">>
hint that her pudicitia, that is her purity, would be if anything enhanced by sexual commerce with someone as powerful as you.
<<case "Aztec Revivalist">>
hint that her devotion, which is the most important thing, cannot be besmirched by tasting your divine power.
<<case "Egyptian Revivalist">>
hint that she would like nothing better than to bask in the pharaonic light in the arcology, very close to its source, while loosening her linen dress a little.
<<case "Edo Revivalist">>
allude to the refined pleasures, while assuming a slightly less dignified posture in her gorgeous kimono.
<<case "Arabian Revivalist">>
reference young Scheherazade and mighty Shahryar in a way that suggests she's quite willing to play the former.
<<case "Chinese Revivalist">>
allude to the divinity that resides with the powerful, implying that she'd very much like to come closer to it.
<<default>>
flirt with you quite hard without crossing any lines between a citizen and an arcology owner.
<</switch>>
She's clearly attracted to you; even the most consummate actress would have difficulty fooling you, and her breath is a little quick, her pupils are a bit dilated, and she's blushing cutely. But she's no fool, either. A casual liaison with <<PCTitle>>$PCTitle would be a tremendous social boost for her.
<br><br>
<span id="result">
<<link "Keep aloof without offending her">>
<<replace "#result">>
You thank her for her praise, weighting the words in just the right way to communicate that you consider her flirtations worthy compliments, and nothing more. She understands immediately, communicating acceptance and pleasure at her own daring with nothing more than a thankful look in your eyes. This is how you approach matters like this. You are the ruler of this place and it behooves you to maintain a balance atop all your citizens without showing any susceptibility to solicitation. A little incident like this has little effect on its own, but your habit of maintaining proper reserve creates a reputation for judiciousness that @@.green;businesspeople consider attractive for arcology investment.@@
<<set $arcologies[0].prosperity += 3>>
<</replace>>
<</link>>
<br><<link "To them that hath, it shall be given">>
<<replace "#result">>
You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. You place a <<if $PC.title == 1>>masculine<<else>>feminine<</if>> hand against the small of her back, feeling the warmth of her through the material of her evening wear. You hear a slight gasp from her as she realizes that her gambit has succeeded with more immediate effect than she expected. She shivers with anticipation as you steer her back through a side door, making a discreet exit towards your private suite.
<<if $Concubine != 0>><<if $Concubine.intelligence > 1>>
$Concubine.slaveName is there, of course, and she instantly sees that her continued presence for a menage a trois is wanted by both you and your guest.
<</if>><</if>>
Your guest restrains her eager praise now that you're in private, but her wide-eyed appreciation of your domain is compliment enough. Once in your suite, she strips, revealing
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
her fresh, pure body.
<<case "Gender Radicalist">>
perky young breasts, a pretty pussy, and a stiff dick above it.
<<case "Gender Fundamentalist">>
perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy.
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
an inexperience body undergoing its very first pregnancy. She's taken good care of herself; not a single stretchmark can be seen across the proportionatly giant belly.
<<else>>
an inexperienced body, but one with potential for becoming quite fecund.
<</if>>
<<case "Eugenics">>
a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school.
<<case "Paternalist">>
a nice young body, with all the little attractions and flaws of a free girl's.
<<case "Degradationist">>
a taut body covered in dominant tattoos and spiky piercings.
<<case "Body Purist">>
a delectably curvaceous young body unmarred by any trace of surgical intervention.
<<case "Transformation Fetishist">>
a massive fake bubble butt to go with her fake boobs.
<<case "Youth Preferentialist">>
that her whole body looks fresh, untouched, and quite young.
<<case "Maturity Preferentialist">>
a big pair of motherly tits, generous hips, a broad ass, and total self confidence.
<<case "Slimness Enthusiast">>
perky little breasts, a smooth waist, trim hips, and a cute little ass.
<<case "Asset Expansionist">>
an inhumanly enormous ass to match her similarly improbable boobs.
<<case "Pastoralist">>
amply milk-fed assets.
<<case "Physical Idealist">>
the dimples that form on the sides of her cute buttocks when she flexes.
<<case "Hedonistic">>
well-fed and delightfully jiggly assets.
<<case "Chattel Religionist">>
a fresh and ready body, adorned here and there with sensual devotional jewelry.
<<case "Roman Revivalist">>
a graceful, milk-pale vision of classical beauty.
<<case "Aztec Revivalist">>
a strong, tight, bronze body.
<<case "Egyptian Revivalist">>
a perfect expanse of smooth, warm, tanned skin.
<<case "Edo Revivalist">>
a graceful form so perfectly pale that her face requires almost no whitening at all.
<<case "Arabian Revivalist">>
a nubile young body perfectly formed for a Sultan's bed.
<<case "Chinese Revivalist">>
a pretty young body that would not look out of place in an Imperial bed.
<<default>>
a hot young body.
<</switch>>
Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream.
<<if $Concubine != 0>><<if $Concubine.intelligence > 1>>
The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck.
<</if>><</if>>
When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities.
<<set $rep += 1000>>
<<if _FS == "Repopulationist" && $PC.dick == 1 && $arcologies[0].FSRepopulationFocusLaw == 0 && (random(1,100) > 40)>>
<<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">>
<<set $trinkets.push($desc)>>
<<elseif _FS != "none">>
<<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">>
<<set $trinkets.push($desc)>>
<<else>>
<<set $trinkets.push("a tasteful morning-after message from a pretty citizen")>>
<</if>>
<</replace>>
<</link>>
<<if _FS != "none">>
<br><<link "Emphasize her societal style with exhibitionism">>
<<replace "#result">>
You turn to face her straight on, and something about the look in your eye fills her with mixed apprehension and anticipation. You agree with her banter and praise her for being so forward-thinking, before transitioning to more direct praise of her style and then her body. You're speaking in a tone that cuts through the room, and by the time you kiss your willing conquest, there's not a person in the room who isn't paying attention. They all understand the message: this gathering is turning into something else, now. Those few who aren't willing to fuck in public withdraw, and everyone who didn't come with a sexual partner sends urgent messages to have appropriate slaves brought from their apartments. You make out with her for a while, letting everyone make arrangements, and then pull her clothes off, making sure her
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
superior body
<<if _FS == "Supremacist">>
<<set $arcologies[0].FSSupremacist += 5>>
<<else>>
<<set $arcologies[0].FSSubjugationist += 5>>
<</if>>
<<case "Gender Radicalist">>
tits and stiff dick
<<set $arcologies[0].FSGenderRadicalist += 5>>
<<case "Gender Fundamentalist">>
femininity
<<set $arcologies[0].FSGenderFundamentalist += 5>>
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
fecund body
<<else>>
ready-to-be-bred body
<</if>>
<<set $arcologies[0].FSRepopulationFocus += 5>>
<<case "Eugenics">>
perfect body
<<set $arcologies[0].FSRestart += 5>>
<<case "Paternalist">>
appealing body
<<set $arcologies[0].FSPaternalist += 5>>
<<case "Degradationist">>
dominant form
<<set $arcologies[0].FSDegradationist += 5>>
<<case "Body Purist">>
natural body
<<set $arcologies[0].FSBodyPurist += 5>>
<<case "Transformation Fetishist">>
fake butt
<<set $arcologies[0].FSTransformationFetishist += 5>>
<<case "Youth Preferentialist">>
young body
<<set $arcologies[0].FSYouthPreferentialist += 5>>
<<case "Maturity Preferentialist">>
mature body
<<set $arcologies[0].FSMaturityPreferentialist += 5>>
<<case "Slimness Enthusiast">>
slender body
<<set $arcologies[0].FSSlimnessEnthusiast += 5>>
<<case "Asset Expansionist">>
curvaceous form
<<set $arcologies[0].FSAssetExpansionist += 5>>
<<case "Pastoralist">>
milk-fed assets
<<set $arcologies[0].FSPastoralist += 5>>
<<case "Physical Idealist">>
muscular body
<<set $arcologies[0].FSPhysicalIdealist += 5>>
<<case "Hedonistic">>
plump body
<<set $arcologies[0].FSHedonisticDecadence += 5>>
<<case "Chattel Religionist">>
divine sexuality
<<set $arcologies[0].FSChattelReligionist += 5>>
<<case "Roman Revivalist">>
elegant form
<<set $arcologies[0].FSRomanRevivalist += 5>>
<<case "Aztec Revivalist">>
well-built form
<<set $arcologies[0].FSAztecRevivalist += 5>>
<<case "Egyptian Revivalist">>
beautiful tanned body
<<set $arcologies[0].FSEgyptianRevivalist += 5>>
<<case "Edo Revivalist" "Arabian Revivalist" "Chinese Revivalist">>
graceful form
<<if _FS == "Edo Revivalist">>
<<set $arcologies[0].FSEdoRevivalist += 5>>
<<elseif _FS == "Arabian Revivalist">>
<<set $arcologies[0].FSArabianRevivalist += 5>>
<<else>>
<<set $arcologies[0].FSChineseRevivalist += 5>>
<</if>>
<<default>>
hot young body
<</switch>>
is obvious to everyone. The message is clear, and your guest of honor is the center of attention as you take her there in view of the arcology's leading citizens. Naturally, the story percolates, making it clear that there's nothing you won't do to @@.green;further acceptance of _FS principles.@@
<</replace>>
<</link>>
<</if>>
</span>
|
mayibrad/fc
|
src/uncategorized/reCitizenHookup.tw
|
tw
|
mit
| 19,996 |
:: RE devotees [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set _i = $slaves.findIndex(function(s) { return s.ID == $devotedSlaves[0].ID; })>>
<<set _j = $slaves.findIndex(function(s) { return s.ID == $devotedSlaves[1].ID; })>>
<<set _k = $slaves.findIndex(function(s) { return s.ID == $devotedSlaves[2].ID; })>>
<<set _l = $slaves.findIndex(function(s) { return s.ID == $devotedSlaves[3].ID; })>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $slaves[_i] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[_j] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[_k] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[_l] 2 0>>
</div>
<</if>>
/* 000-250-006 */
You have a mature, well-trained household of slaves. $slaves[_i].slaveName, $slaves[_j].slaveName, $slaves[_k].slaveName, and $slaves[_l].slaveName are all devoted to you. There are all manner of ways you could display this coterie of loyal sex slaves to show off your wealth and power.
<br><br>
<span id="result">
<<link "See an operetta with four attendants">>
<<replace "#result">>
<<PCTitle>>
You reserve a box at an upcoming operetta; classical Italian music is enjoying a renaissance these days. The doormen at the fashionable opera house promptly widen the velvet ropes so that you and your party may proceed unimpeded. Their quick thinking is necessary, since there are five of you walking sedately up the steps: you in the middle, impeccable in <<if $PC.title == 1>>gentleman's evening wear, complete with gloves and cane<<else>>a fine and noble lady's tuxedo<</if>>; and $slaves[_i].slaveName, $slaves[_j].slaveName, $slaves[_k].slaveName, and $slaves[_l].slaveName, all dressed in the gorgeous fashion of the seventeenth century, all plunging necklines, piled hair, and ruffled petticoats. The splendid master of ceremonies clears his throat and announces in a sonorous voice, "$PCTitle." The ostentation @@.green;turns every head and catches every eye.@@
<<set $rep += 500>>
<</replace>>
<</link>>
<br><<link "Visit a casino in good company">>
<<replace "#result">>
The croupiers, bouncers and regulars down at the nearest casino hardly know what to think when you appear with a chit full of cash and twice as many girls as you have arms. You live the night big, starting at the poker table with so many tits and asses on display behind you that, @@.yellowgreen;baby, you make a killing.@@ $slaves[_i].slaveName, $slaves[_j].slaveName, $slaves[_k].slaveName, and $slaves[_l].slaveName quickly catch the rhythm of the place: slaves can get away with a little more in the smoky, whiskey soaked, money tinted atmosphere, and they @@.hotpink;enjoy themselves immensely.@@ They flirt, flash, giggle, kiss each other, and generally destroy the concentration of everyone within twenty yards - except you. Ring-a-ding-ding.
<<set $slaves[_i].devotion += 4>>
<<set $slaves[_j].devotion += 4>>
<<set $slaves[_k].devotion += 4>>
<<set $slaves[_l].devotion += 4>>
<<set $cash += random(30,100)*10>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/reDevotees.tw
|
tw
|
mit
| 3,180 |
:: RE FSEgyptianRevivalist acquisition
/* Written and coded by Boney M */
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">>
<<set $contractCost = 3000>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">>
<<set $activeSlave.devotion = random(5,15)>>
<<set $activeSlave.trust = random(-15,-5)>>
<<set $activeSlave.actualAge = random(21,29)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.health = random(-20,0)>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 3000>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID-->>
<<else>>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship = 4>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID + 1000>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>><<set $activeSlave.balls = random(1,5)>><</if>>
<</nobr>>\
\
You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain, with many nervous glances off-camera to ensure they are not overheard, that they are both siblings and lovers, and their attempts to keep the truth of the nature of their relationship from their friends, family, and society at large have failed. They had heard of $arcologies[0].name's reverence for incestuous relationships, and have managed to talk themselves into the questionable conclusion that their only chance to be together was for them to sell themselves to someone who would not just accept but encourage their incest - namely, you.
//Enslaving them will cost ¤<<print $contractCost>>. Selling them immediately will bring in approximately ¤<<print $slaveCost*2>>.//
<<include "Long Slave Description">>\
<span id="result">
<<if $cash >= $contractCost>>\
[[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling = $activeSlave, $cash -= ($contractCost)]]
<<else>>\
//You lack the necessary funds to enslave them.//
<</if>>\
</span>
|
mayibrad/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
|
tw
|
mit
| 3,122 |
:: RE FSEgyptianRevivalist acquisition workaround
/* Written and coded by Boney M */
They arrive hand-in-hand and don't let go of each other until the end of the enslavement process, and even after they break their grip and undress at your instruction, their eyes never stray far from each other. With a closer look at them, their blood relation is as obvious as their infatuation with one another. No wonder they couldn't keep it a secret.
<<AddSlave $sibling>>
<<set _secondSlave = clone($activeSlave)>>
<<NationalityToName _secondSlave>>
<<if $activeSlave.slaveSurname>><<set _secondSlave.slaveSurname = $activeSlave.slaveSurname>><</if>>
<<set _secondSlave.birthSurname = $activeSlave.birthSurname>>
<<set _secondSlave.ID = $activeSlave.ID + 1000>>
<<set _secondSlave.devotion += random (-1, 1)>>
<<set _secondSlave.trust += random (-1, 1)>>
<<set _secondSlave.oldDevotion = $activeSlave.devotion>>
<<set _secondSlave.actualAge -= random (2,5)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<set _secondSlave.ovaryAge = _secondSlave.actualAge>>
<<set _secondSlave.birthWeek = random(0,51)>>
<<if $familyTesting == 0>>
<<set _secondSlave.relation = "sister">>
<<set _secondSlave.relationTarget = $activeSlave.ID>>
<</if>>
<<set _secondSlave.relationship = 4>>
<<set _secondSlave.relationshipTarget = $activeSlave.ID>>
<<set _secondSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<if (_secondSlave.actualAge <= 22)>>
<<set _secondSlave.career = setup.youngCareers.random()>>
<<elseif (_secondSlave.intelligenceImplant == 1)>>
<<set _secondSlave.career = setup.educatedCareers.random()>>
<<else>>
<<set _secondSlave.career = setup.uneducatedCareers.random()>>
<</if>>
<<if (random(1,4) > 1) && (random(1,99) < $seeDicks)>>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina < 0)>>
<<set _secondSlave.dick = 0>>
<<set _secondSlave.foreskin = 0>>
<<set _secondSlave.scrotum = 0>>
<<set _secondSlave.balls = 0>>
<<set _secondSlave.vagina = 1>>
<<set _secondSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>>
<<set _secondSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>>
<<set _secondSlave.preg = -1>>
<<set _secondSlave.ovaries = 1>>
<<set _secondSlave.face = Math.trunc(_secondSlave.face+20,-100,100)>>
<<set _secondSlave.boobs += either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt += either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing = either(0,1)>>
<<set _secondSlave.nosePiercing = either(0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.clitPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing = either(0,0,0,1)>>
<<set _secondSlave.nipplesPiercing = either(0,0,0,1)>>
<<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina >= 0)>>
<<set _secondSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set _secondSlave.balls = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set $activeSlave.vagina = 1>>
<<set _secondSlave.vagina = -1>>
<<set _secondSlave.clit = 0>>
<<set _secondSlave.labia = 0>>
<<set _secondSlave.preg = -2>>
<<set _secondSlave.ovaries = 0>>
<<set _secondSlave.face = Math.trunc(_secondSlave.face-20,-100,100)>>
<<set _secondSlave.boobs -= either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt -= either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing = either(0,0,0,1)>>
<<set _secondSlave.nosePiercing = either(0,0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.dickPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing = either(0,0,0,0,1)>>
<<set _secondSlave.nipplesPiercing = either(0,0,0,0,1)>>
<<elseif $activeSlave.dick > 0>>
<<if random(1, 3) == 1>>
<<set _secondSlave.anus = 1>>
<<else>>
<<set $activeSlave.anus = 1>>
<</if>>
<</if>>
<<if _secondSlave.vagina == 0>>
<<set _secondSlave.vagina = 1>>
<</if>>
<<if (_secondSlave.dick > 0) && (_secondSlave.balls == 0)>>
<<set _secondSlave.balls = random(1,5)>>
<</if>>
<</if>>
<<AddSlave _secondSlave>>
|
mayibrad/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisitionWorkaround.tw
|
tw
|
mit
| 4,193 |
:: RE FS nonconformist [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $FSNonconformist = $FSNonconformistEvents.random()>>
<<if $arcologies[0].FSRestart != "unset">>
A group of the Societal Elite arrive at your penthouse and are quickly ushered into your office. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<<else>>
A deputation of your citizens arrive at your penthouse and ask to see you. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<</if>>
<<if $FSNonconformist == "Pastoralist">>
committed to making the future of the arcology a creamy one. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time planning milk orgies,
<<elseif $FSNonconformist == "Supremacist">>
committed to the ascendancy of the $arcologies[0].FSSupremacistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time eagerly debating revisionist histories,
<<elseif $FSNonconformist == "Subjugationist">>
involved in the subjugation of the $arcologies[0].FSSubjugationistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time competing to come up with ever more extreme ways to degrade mongrels,
<<elseif $FSNonconformist == "Repopulation Efforts">>
committed to perpetuating humanity. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time impregnating fertile women,
<<elseif $FSNonconformist == "Eugenics">>
committed to restarting humanity. They're looking quite furious, an unusual mood for those with power second only to yours,
<<elseif $FSNonconformist == "Gender Radicalist">>
committed to the redefinition of gender around power. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully sodomizing their slaves,
<<elseif $FSNonconformist == "Gender Fundamentalist">>
committed to traditional gender roles. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time basking in the attentions of their women,
<<elseif $FSNonconformist == "Paternalist">>
committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the lives of their chattel makes them quite self-assured,
<<elseif $FSNonconformist == "Degradationist">>
committed to the comprehensive degradation of slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully raping their slaves,
<<elseif $FSNonconformist == "Body Purist">>
committed to body purism. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the health of their chattel make them quite self-righteous,
<<elseif $FSNonconformist == "Transformation Fetishist">>
committed to extreme transformation. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time obsessing over improvements to their favorite slaves,
<<elseif $FSNonconformist == "Slimness Enthusiast">>
addicted to slim female bodies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cavorting with their harems,
<<elseif $FSNonconformist == "Asset Expansionist">>
addicted to tits and ass. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time having sex with their grandiosely endowed girls,
<<elseif $FSNonconformist == "Youth Preferentialist">>
committed to the fashion for young girls. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' fresh bodies,
<<elseif $FSNonconformist == "Maturity Preferentialist">>
committed to the fashion for mature slavies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' experience,
<<elseif $FSNonconformist == "Physical Idealist">>
involved in physical idealism. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time lifting, tanning, and giving each other fist-bumps and bro-nods,
<<elseif $FSNonconformist == "Hedonistic Decadence">>
committed to hedonistic decadence. They're looking quite grim, an unusual mood for a group of oligarchs who spend most of their time indulging themselves by any, and every, means possible,
<<elseif $FSNonconformist == "Chattel Religionist">>
committed to the new faith. They're looking quite grim, an unusual mood for a group of oligarchs who occupy favored places in a new religious hierarchy that affords them ample pleasure,
<<elseif $FSNonconformist == "Roman Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the upper-class Roman virtues of stoicism and self-possession,
<<elseif $FSNonconformist == "Aztec Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the bloody virtues of their proud society,
<<elseif $FSNonconformist == "Edo Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the traditional Japanese virtue of stoicism,
<<elseif $FSNonconformist == "Arabian Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to embody the confidence of the early Caliphate,
<<elseif $FSNonconformist == "Chinese Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to project complete confidence that the arcology possesses the Mandate of Heaven,
<<else>>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who partake of your serene confidence that your arcology is coming into a place as stable and long-lived as that of Ancient Egypt,
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
so you hear them out. Apparently, they're here about a peer, another member of the Elite, who has chosen to perform certain undesirable actions. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<<else>>
so you hear them out. Apparently, they're here about a peer, a fellow citizen with money and power who does not support your vision for the arcology's future. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<</if>>
<br><br>
The nonconformist
<<if $FSNonconformist == "Pastoralist">>
has long been a vocal skeptic of the tastefulness of grown citizens drinking milk from slaves' breasts. Unfortunately, it seems that they've now edged over into open revolt against pastoralism. They're planning to publish an exposee that purports to reveal abuses in the human milk industry.
<<elseif $FSNonconformist == "Supremacist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their $arcologies[0].FSSupremacistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSupremacistRace supremacism. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their $arcologies[0].FSSupremacistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist == "Subjugationist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their non-$arcologies[0].FSSubjugationistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSubjugationistRace inferiority. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their non-$arcologies[0].FSSubjugationistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist == "Repopulation Efforts">>
has long been skeptical of the point of your repopulation efforts when the world is not stable and the arcology only so big. They plan to publish information regarding overpopulation, the negatives of chain pregnancies, the dangers of inbreeding and the risks of having so high a concentration of slaves.
<<elseif $FSNonconformist == "Eugenics">>
has recently knocked up his favorite pet, and instead of responsibly aborting the bastard, has freed and married her. Allowing such actions to come to the publics attention will create a huge scandal and massive trouble for the Societal Elite, as well as undoing much of the progress you've made towards a better future.
<<elseif $FSNonconformist == "Gender Radicalist">>
has never been quiet about their belief that slaves with dicks are not girls. Unfortunately, it seems that they've now edged over into open revolt against gender radicalism. They've purchased a highly feminized slave one of the group of concerned citizens sold to a third party, and are rumored to be returning the slave to her natural state. The oligarchs are worried that they plan to publicize this project, or worse, possibly even free the slave.
<<elseif $FSNonconformist == "Gender Fundamentalist">>
has never been quiet about their belief that anything with an asshole counts as a slave girl. Unfortunately, it seems that they've now edged over into open revolt against gender traditionalism. They've been accumulating a number of sexually skilled slaves with dicks, and the oligarchs are worried that some sort of public event involving free sex with these slaves is planned to sway lower class opinion.
<<elseif $FSNonconformist == "Paternalist">>
has never been shy about their belief that true trust between slave and master is impossible. Unfortunately, it seems that they've now edged over into open revolt against paternalism. They're rumored to run a household in which slaves are required to beat miscreants without mercy or be savaged themselves. There are indications that they may intend to make these spectacles public.
<<elseif $FSNonconformist == "Degradationist">>
has never been shy about their belief that slaves are people too, and should be treated with respect. Unfortunately, it seems that they've now edged over into open revolt against degradationism. They're rumored to allow their slaves to decline sex. This perversion is bad enough, but the oligarchs are concerned that they may intend to take this practice public, setting favored slaves up with their own apartments and livelihoods.
<<elseif $FSNonconformist == "Body Purist">>
has always been known for their harem of implant-filled silicone dolls. Unfortunately, it seems that they've now edged over into open revolt against body purism. They've purchased a wonderfully healthy and pure slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave has been outfitted with cutting-edge gradually expanding breast implants with no effective maximum size. The oligarchs are disgusted and mortified lest this project become public.
<<elseif $FSNonconformist == "Transformation Fetishist">>
has always been known for their harem of natural girls. Unfortunately, it seems that they've now edged over into open revolt against transformation. They've purchased a heavily implanted slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being painstakingly returned to her natural, implant-free appearance. The oligarchs are concerned that the nonconformist may be planning some sort of public reveal of her naturalist makeover.
<<elseif $FSNonconformist == "Slimness Enthusiast">>
has always been known for their harem of disgusting hambeasts. Unfortunately, it seems that they've now edged over into open revolt against the fashion for slimness. They've purchased a notoriously graceful slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being force fed in private as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist == "Asset Expansionist">>
has always been known for their harem of disgusting beanpoles. Unfortunately, it seems that they've now edged over into open revolt against the fashion for big tits. They've purchased a slave with famously magnificent boobs one of the group of concerned citizens sold to a third party, and it's rumored that the slave has undergone a radical breast reduction as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist == "Youth Preferentialist">>
has never missed an opportunity to share their belief that a mature woman who knows her way around a dick is a better fuck than a virgin. Unfortunately, it seems that they've now edged over into open revolt against the fashion for youth and freshness. They're holed up in their luxurious apartments, preparing a large number of older, sexually experienced slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist == "Maturity Preferentialist">>
has never missed an opportunity to share their belief that a fresh girl is infinitely preferable to an old whore. Unfortunately, it seems that they've now edged over into open revolt against the fashion for maturity and experience. They're holed up in their luxurious apartments, preparing a large number of virgin slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist == "Physical Idealist">>
rarely misses a chance to lecture on the perils of toxic masculinity and excessive public standards of beauty. Unfortunately, it seems that they've now edged over into open revolt against the Valhalla of physical perfection the arcology is rapidly becoming. They're rumored to be preparing a manifesto on beauty at any size, along with the necessary funds to bribe neutral third parties into going along.
<<elseif $FSNonconformist == "Hedonistic Decadence">>
has long been a vocal opponent of over-indulgence and its effects on society. Unfortunately, it seems that they've now edged over into open revolt against hedonism. They're planning to publish an exposee that reveals numurous statistics regarding average health and lifespans, the rising maintenance costs to accommodate the widening population, and a rather alarming report that the arcology has in fact //sunk// several centimeters since hedonism became commonplace among the citizenry.
<<elseif $FSNonconformist == "Chattel Religionist">>
originally moved to the Free Cities to get away from religion entirely, and has never missed a chance to register disdain for the new faith. Unfortunately, it seems that they've now edged over into open heresy. Typically, they're going about it in a hypocritical way. It's rumored that they've engaged the services of a charismatic itinerant preacher of one of the more popular old world faiths, and intend to bring him to the arcology to inveigh against the chattel religion.
<<elseif $FSNonconformist == "Roman Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Rome has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Roman project, they're going to set up a competing Gaulish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Aztec Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Aztec has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Aztec project, they're going to set up a competing Spanish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Edo Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Edo Japan has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Japanese project, they're going to set up a competing Korean Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Arabian Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the golden age of the Caliphate has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Arabian project, they're going to set up a competing Byzantine Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Chinese Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since ancient China has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the imperial project, they're going to set up a competing Mongol Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<else>>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the land of the Pharaohs has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Egyptian project, they're going to set up a competing Ancient Greek Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
Faced with such a threat, the Elite naturally came to you. They ask you, as leader of the arcology, to both cover up the event and deal with the disgraced Elite.
<<else>>
Faced with such a threat, the citizens naturally came to you. They ask you, as leader of the arcology, to both prevent the plan and get the nonconformist to move out.
<</if>>
<br><br>
The nonconformist is far too prominent and prosperous to make this an easy dilemma to resolve. Your societal goals are at stake, as is your reputation among some of your best citizens, but the nonconformist has significant sway in the arcology's economy. Merely forcing them out of the arcology would damage its prosperity, and more decisive action could have more serious consequences still.
<br><br>
<span id="result">
<<link "Ignore the situation">>
<<set $rep -= 250>>
<<replace "#result">><<nobr>>
You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist
<<if $FSNonconformist == "Pastoralist">>
publishes the exposee, @@.red;setting back adoption@@ of pastoralism.
<<set $arcologies[0].FSPastoralist -= 10>>
<<elseif $FSNonconformist == "Supremacist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSupremacistRace supremacy.
<<set $arcologies[0].FSSupremacist -= 10>>
<<elseif $FSNonconformist == "Subjugationist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSubjugationistRace inferiority.
<<set $arcologies[0].FSSubjugationist -= 10>>
<<elseif $FSNonconformist == "Gender Radicalist">>
reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@.red;setting back acceptance@@ of the society model.
<<set $arcologies[0].FSGenderRadicalist -= 10>>
<<elseif $FSNonconformist == "Repopulation Efforts">>
publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.belly >= 1000>> Your own fecundity is brought into question as well, @@.red;hurting your public opinion.@@<<set $rep -= ($PC.preg*10)>><</if>>
<<set $arcologies[0].FSRepopulationFocus -= 10>>
<<elseif $FSNonconformist == "Eugenics">>
hosts a public wedding commemorating their love. This @@.red;sets back acceptance@@ of your class system and hinders Eugenics. The Societal Elite are @@.red;furious@@ at your inaction.
<<set $arcologies[0].FSRestart -= 20>>
<<set $failedElite += 100>>
<<elseif $FSNonconformist == "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. They're so filled with aphrodisiacs that they orgasm constantly when citizens use their asses. This @@.red;setts back acceptance@@ of gender traditionalism.
<<set $arcologies[0].FSGenderFundamentalist -= 10>>
<<elseif $FSNonconformist == "Paternalist">>
begins requiring his slaves to beat each other in public for the entertainment of passersby, @@.red;setting back acceptance@@ of paternalism.
<<set $arcologies[0].FSPaternalist -= 10>>
<<elseif $FSNonconformist == "Degradationist">>
begins building independent little lives for a few of their best slaves, @@.red;setting back acceptance@@ of degradationism.
<<set $arcologies[0].FSDegradationist -= 10>>
<<elseif $FSNonconformist == "Body Purist">>
is soon accompanied around the arcology by a slave with ten-liter breast implants, @@.red;setting back acceptance@@ of body purism.
<<set $arcologies[0].FSBodyPurist -= 10>>
<<elseif $FSNonconformist == "Transformation Fetishist">>
is soon accompanied around the arcology by the successfully made-over slave, whose transformation they never tire of extolling. This @@.red;setting back acceptance@@ of transformation.
<<set $arcologies[0].FSTransformationFetishist -= 10>>
<<elseif $FSNonconformist == "Slimness Enthusiast">>
soon reveals their little project. The once-beautiful slave is now so fat she can scarcely walk; the unanswered insult @@.red;sets back the fashion@@ for slim slaves.
<<set $arcologies[0].FSSlimnessEnthusiast -= 10>>
<<elseif $FSNonconformist == "Asset Expansionist">>
soon reveals their little project. A pair of the arcology's finest tits are gone forever; the unanswered insult @@.red;sets back the fashion@@ for stacked slaves.
<<set $arcologies[0].FSAssetExpansionist -= 10>>
<<elseif $FSNonconformist == "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. They're so filled with aphrodisiacs that they eagerly fuck anyone who shows the slightest interest. This @@.red;dims the fashion@@ for fresh slaves.
<<set $arcologies[0].FSYouthPreferentialist -= 10>>
<<elseif $FSNonconformist == "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. They're virgins, though not for very long. This @@.red;dims the fashion@@ for mature slaves.
<<set $arcologies[0].FSMaturityPreferentialist -= 10>>
<<elseif $FSNonconformist == "Physical Idealist">>
publishes their screed, and spreads money around to ensure its widespread dissemination. This @@.red;sets back acceptance@@ of physical idealism.
<<set $arcologies[0].FSPhysicalIdealist -= 10>>
<<elseif $FSNonconformist == "Hedonistic Decadence">>
publishes their findings causing a tremendous panic, several heart attacks and a large number of clogged hallways, but ultimately a resurgance of healthy living practices. This @@.red;sets back acceptance@@ of hedonistic decadence.
<<set $arcologies[0].FSHedonisticDecadence -= 10>>
<<elseif $FSNonconformist == "Chattel Religionist">>
brings in their pet dissenting preacher, whose clever invectives @@.red;set back acceptance@@ of the new religion.
<<set $arcologies[0].FSChattelReligionist -= 10>>
<<elseif $FSNonconformist == "Roman Revivalist">>
offers their Gaulish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSRomanRevivalist -= 10>>
<<elseif $FSNonconformist == "Aztec Revivalist">>
offers their Spanish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Aztec revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSAztecRevivalist -= 10>>
<<elseif $FSNonconformist == "Edo Revivalist">>
offers their Korean Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Edo revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEdoRevivalist -= 10>>
<<elseif $FSNonconformist == "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Arabian revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSArabianRevivalist -= 10>>
<<elseif $FSNonconformist == "Chinese Revivalist">>
offers their Mongol Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Chinese revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSChineseRevivalist -= 10>>
<<else>>
offers their Ancient Greek Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEgyptianRevivalist -= 10>>
<</if>>
<</nobr>><</replace>>
<</link>>
<br><<link "Throw the nonconformist out of the arcology">>
<<set $arcologies[0].prosperity -= 10>>
<<replace "#result">>
You agree with the prominent citizens, and promise to apply all of your considerable contractual and business power to get the nonconformist out of the arcology before they can put their plan into action. You manage it, but only just. Opinion on your actions is mixed: the oligarchs who came to you are pleased you satisfied their requests, but your maneuvers were offensive to the general preference for freedom. The impact on the arcology's economy on the other hand is entirely negative, since the sudden loss of a major player within the arcology's business field @@.red;damages its prosperity.@@
<</replace>>
<</link>>
<<if $cash > 10000>>
<br><<link "Quickly manage a nuanced response">>
<<set $cash -= 10000>>
<<replace "#result">><<nobr>>
<<if $arcologies[0].FSRestart != "unset">>
You promise to deal with the situation. The Societal Elite trust you to not fail, and they are not disappointed. The fallen elite
<<else>>
You promise to deal with the situation. The prominent citizens trust you enough to leave the problem in your hands, and they are not disappointed. The nonconformist
<</if>>
<<if $FSNonconformist == "Pastoralist">>
publishes the exposee, but finds it effectively defused by a nuanced pro-dairy campaign leveraging your dominance of the arcology's media.
<<elseif $FSNonconformist == "Supremacist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Subjugationist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Repopulation Efforts">>
publishes their information about pregnancy, but it has little effect thanks to a preemptive campaign leveraging your dominance over the arcology's media. Your reputation is protected by the promises of a large stock of future slaves, securing both money and ensuring a stable population in case of disaster. You also pointed out all the other slave owners also partaking in the pleasures of a pregnant woman. Plus, what could a flock of heavily pregnant slaves do to overthrow their masters?
<<elseif $FSNonconformist == "Eugenics">>
is ejected from the elite class following a leak of evidence proving he wasn't fit to be a member of the Societal Elite. Evidence tailored by you. Unfortunatly, he was ready for this move; he and his wife had already fled the arcology. You did your job adequatly, and managed to suppress any possible outrage in the city.
<<elseif $FSNonconformist == "Gender Radicalist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring real girls in the main plaza, at the same time.
<<elseif $FSNonconformist == "Paternalist">>
finds that you've manipulated their contracts with you to forbid them from displaying public slave beatings within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Degradationist">>
discovers that you've hastily set up subtle clauses within the rental contracts that make it all but inevitable that girls sent out on their own would be confiscated. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Body Purist">>
finds that a mysterious actor has raised serious safety concerns about the new implant technology, causing a minor public outcry against them. The altered slave is not publicly displayed.
<<elseif $FSNonconformist == "Transformation Fetishist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Slimness Enthusiast">>
finds that you've manipulated their contracts with you to forbid them from showing off fatbodied slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Asset Expansionist">>
finds that you've manipulated their contracts with you to forbid them from showing off ruined slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring fresh virgins in the main plaza, at the same time.
<<elseif $FSNonconformist == "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous MILF whores in the main plaza, at the same time.
<<elseif $FSNonconformist == "Physical Idealist">>
publishes their screed, and soon receives a challenge from you to a brief public debate. They offer a brief rant, to which you respond by removing your suit jacket and flexing, which almost pops the seams of your formal shirt. The public loses interest in the manifesto in the amusement.
<<elseif $FSNonconformist == "Hedonistic Decadence">>
publishes their report and immedietly hosts a speech. This is easily countered; you throw a massive party for the arcology's citizens complete with all you can eat buffets, a variety of drugs and a massive orgy to top it off. While the citizens are distracted, the nonconformist's words go unheard and their report is quietly swept under the rug. Not that your population will care as long as there is adequate entertainment to keep their minds off any potential problems.
<<elseif $FSNonconformist == "Chattel Religionist">>
brings in their pet dissenting preacher, who finds himself caught in a duel from the pulpit with a noted cleric of the slave religion, brought in from outside the arcology on short notice. The debate receives a great deal of attention, and is generally agreed to have been a close-fought draw.
<<elseif $FSNonconformist == "Roman Revivalist">>
offers their Gaulish Revivalism alternative with fanfare, but fanfare is something that the Romans could certainly manage. The nasty little attempt is forgotten in a day of public gladiatorial combat, chariot racing, and giveaways for the poorer citizens.
<<elseif $FSNonconformist == "Aztec Revivalist">>
offers their Spanish Revivalism alternative with fanfare, but fanfare is something that the Aztecs would never acknowledge. The nasty little attempt does nothing after a day of prayer, bloodletting and slave sacrifice.
<<elseif $FSNonconformist == "Edo Revivalist">>
offers their Korean Revivalism alternative with fanfare, but fanfare is inelegant next to Edo revivalism. The nasty little attempt has its day, but looks gauche next to the stately grace of your project.
<<elseif $FSNonconformist == "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with fanfare, but jihad may be waged with diplomacy as much as with the sword. The nasty little attempt founders on the growing conservatism of the arcology, whose citizens rally to you as their proper leader.
<<elseif $FSNonconformist == "Chinese Revivalist">>
offers their Mongol Revivalism alternative with fanfare, but judicious strengthening of your imperial authority sees it off without trouble. The influence of Confucian ideas is spreading through your arcology, making it resistant to radical departures.
<<else>>
offers their Ancient Greek Revivalism alternative with fanfare, but fanfare is something that the Egyptians could certainly manage. The nasty little attempt is barely noticed over the perfume and noise of a long and beautiful festival.
<</if>>
The oligarchy is pleased by how you managed to defuse the situation without causing a spectacle. They're disappointed that you permitted their nonconforming peer to remain in the arcology's upper echelons for the time being, but they accept your solution to the problem.
<</nobr>><</replace>>
<</link>> //This will cost ¤10000//
<<else>>
//You lack the necessary ready cash to manage a nuanced solution//
<</if>>
<<if $PC.rumor == "force">>
<br><<link "Leverage your reputation with some credible threats">>
<<set $rep += 100>>
<<replace "#result">>
Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@.green;respect for you deepens.@@
<</replace>>
<</link>>
<</if>>
</span>
|
mayibrad/fc
|
src/uncategorized/reFSNonconformist.tw
|
tw
|
mit
| 38,076 |
:: RE former abolitionist
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $legendaryAbolitionistID == $slaves[$i].ID>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave = $eventSlave>>
<</if>>
<</nobr>>\
\
Crime is extremely rare in $arcologies[0].name, and some would say justice rarer still, but if there's one thing that unites the citizens of $arcologies[0].name, it's a mutual outrage towards attempted abolitionists. Slave ownership is the cornerstone of the society that protects and enriches them, and they see those who would attempt to unlawfully free slaves not just as thieves of property but as anarchists trying to bring down everything they have worked to build.
While a brutal flogging or surgical mutilation soothes their outrage, nothing warms the collective heart of $arcologies[0].name's mob like the sight of a former abolitionist well and truly broken. <<EventNameLink $activeSlave>> is one such shining example, and her borderline worship of you is doing wonders for your reputation lately as she becomes a local celebrity and a popular topic of discussion.
This is a rare opportunity. While the mob is quick to pat itself on the back for withstanding attacks from abolitionists, before long they will tire of remembering those dangers and turn their attention elsewhere. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a shining example of your slave-breaking prowess.
<span id="result">
<<link "Just capitalize on her popularity to increase your reputation">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You spend the week parading $activeSlave.slaveName around in public, letting everyone get a good look at her fawning adoration of you. A variety of public sex acts really nails the point home in the psyche of your citizens and @@.yellowgreen;increases your reputation@@, and after a few days you start to receive a sincere golf clap from onlookers every time you cum in or on $activeSlave.slaveName.
<<set $rep += 200>>
<</replace>>
<</link>>
<span id="result">
<<link "Just capitalize on her popularity by renting out her mouth">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You fasten $activeSlave.slaveName in a kneeling position in the center of your club, secured by shackles around her wrists and ankles - purely decorative, since she's so devoted she'd perform her role in this if you just hinted it would please you if she did. In front of her, you place a sign: "Fuck the mouth that preached abolitionism, 5¤." In a few moments, the morning crowd will begin to arrive, and you have no doubt that $activeSlave.slaveName will be very, very popular. And she is. Even with an extra dose of curatives and a check-up every night, the strain of a week of dicks and a diet of cum @@.red;has taken a toll on her health@@. But even after you pay to have the area that $activeSlave.slaveName worked thoroughly cleaned, you have made @@.yellowgreen;a tidy profit@@.
<<set $activeSlave.health -= 10>>
<<set $activeSlave.oralCount += random(410,440)>>
<<set $cash += 2000>>
<</replace>>
<</link>>
<<link "Invest ¤5000 in making her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<<link "Lavish ¤10000 on her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
<<link "Spend ¤25000 on an attempt to make her world famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
The world is in love with $activeSlave.slaveName. Her face graces magazine covers the world over and her passionate arguments (ghostwritten by the best spin doctors money can buy) spark debate everywhere they're heard. She is mentioned by name in strident denunciations about the immorality of the present day from religious leaders. She appears on the internet with all sorts of attempts at humor superimposed on her image. Her loving and overblown descriptions of you spark a new trend in protagonists of badly-written romance novels. When a very popular talk show host attempts to call her bluff and receives oral sex in front of a live studio audience, @@.yellowgreen;you know for sure that her fame has stuck@@.
<<set $cash -= 25000>>
<<set $rep += 600>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is world famous as an anti-abolitionist, and has told the world at length of the joys of slavery in general and slavery to you in particular.">>
<</replace>>
<<else>>
<<replace "#result">>
The world seems temporarily enamoured with $activeSlave.slaveName as she appears on talk shows and in political debates with millions of watchers, but before long her fifteen minutes of fame peter out and the only offers coming in are from pornography magnates and local talk radio shows. Though she achieved @@.yellowgreen;local fame@@ for appearing on the world stage, the rest of the world seems to have gotten bored with $activeSlave.slaveName.
<<set $cash -= 25000>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/reFormerAbolitionist.tw
|
tw
|
mit
| 7,883 |
:: RE legendary balls [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? $slaves.find(function(s) { return s.ID == $legendaryBallsID; }) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryBallsID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
<<EventNameLink $activeSlave>> is an incredible producer of cum. She's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that she could have every drop of her ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially productive slave to be judged.
<br><br>
This is a rare opportunity. The idea of cockmilking is new and understandably fascinating to many, so the livestock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special slave.
<br><br>
<span id="result">
<<link "Fairly enter her in the livestock show">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but her massive junk wins the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making her whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
mayibrad/fc
|
src/uncategorized/reLegendaryBalls.tw
|
tw
|
mit
| 5,943 |
:: RE legendary cow [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? $slaves.find(function(s) { return s.ID == $legendaryCowID; }) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryCowID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
<<EventNameLink $activeSlave>> is an incredible producer of milk. She's lactating in volumes that would have been unthinkable in the days when drug treatments were limited by consent. A nascent slave dairy trade organization will be holding a public stock show tomorrow, and since they're aware you keep cows, they've sent you an invitation to enter stock to be judged.
<br><br>
This is a rare opportunity. The idea of human dairy is new and understandably fascinating to many, so the stock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special cow.
<br><br>
<span id="result">
<<link "Fairly enter her in the stock show">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, but her massive tits win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her tits are easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another cow. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's ass, making her whine and squeal constantly. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
mayibrad/fc
|
src/uncategorized/reLegendaryCow.tw
|
tw
|
mit
| 5,774 |
:: RE legendary entertainer [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? $slaves.find(function(s) { return s.ID == $legendaryEntertainerID; }) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryEntertainerID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
The Free Cities fashion scene extends to slave bodies, of course; stopping at mere clothes and behaviors is an old world conceit. This week, <<EventNameLink $activeSlave>> is in vogue. Such a crowd of gawkers and hangers-on follows her around the club that the fine citizens who have a chance at an hour of her time must shoulder their way through the throng.
<br><br>
This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a courtesan of note. There's no guarantee of success, but if you are successful, her value will increase a great deal.
<br><br>
<span id="result">
<<link "Just capitalize on her popularity as it is">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
You decide to limit your advantage on her temporary popularity to a little publicity and some advertising. You've gained a little @@.green;notoriety.@@
<<set $rep += 200>>
<</replace>>
<</link>>
<br><<link "Invest ¤5000 in her image">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;respected and famous courtesan.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<if $activeSlave.prestige <= 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">>
<</if>>
<<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<br><<link "Lavish ¤10000 on her fame">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;respected and famous courtesan.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<if $activeSlave.prestige <= 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">>
<</if>>
<<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
mayibrad/fc
|
src/uncategorized/reLegendaryEntertainer.tw
|
tw
|
mit
| 4,450 |
:: RE legendary whore [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? $slaves.find(function(s) { return s.ID == $legendaryWhoreID; }) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found - reset variable and stop event */
<<set $legendaryWhoreID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $activeSlave.devotion += 4>>
The Free Cities red light areas are so overcharged with cheap and easy sex that the fashion in whores is comically unstable. This week, <<EventNameLink $activeSlave>> is in vogue. So many customers are interested in renting her body that it's necessary to assign other girls to take some of the load off her by diverting less important customers away from her.
<br><br>
This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a whore of note. There's no guarantee of success, but if you are successful, her value will increase a great deal.
<br><br>
<span id="result">
<<link "Just capitalize on her popularity as it is">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
You decide to limit your advantage on her temporary popularity to a little marketing and some minor price increases. You've made some unexpected @@.yellowgreen;profits,@@ and gained a little @@.green;notoriety.@@
<<set $cash += 1000>>
<<set $rep += 100>>
<</replace>>
<</link>>
<br><<link "Invest ¤5000 in her notoriety">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;notorious and very popular prostitute.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">>
<<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<br><<link "Lavish ¤10000 on her fame">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;notorious and very popular prostitute.@@ As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 200>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">>
<<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
mayibrad/fc
|
src/uncategorized/reLegendaryWhore.tw
|
tw
|
mit
| 4,453 |
:: RE nickname [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump">>
<<if $seed == 1>>
<<set $returnTo = "RIE Eligibility Check">>
<<else>>
<<set $returnTo = "Next Week">>
<</if>>
<<set $activeSlave = $eventSlave>>
/* NICKNAME QUALIFICATION CHECKS */
<<set $qualifiedNicknames = []>>
<<if ($activeSlave.nationality != 0)>>
<<set $qualifiedNicknames.push("nationality")>>
<</if>>
<<if ($seeRace == 1)>>
<<if ($activeSlave.race == "white")>>
<<set $qualifiedNicknames.push("white")>>
<<elseif ($activeSlave.race == "asian")>>
<<set $qualifiedNicknames.push("asian")>>
<<elseif ($activeSlave.race == "latina")>>
<<set $qualifiedNicknames.push("latina")>>
<<elseif ($activeSlave.race == "black")>>
<<set $qualifiedNicknames.push("black")>>
<<elseif ($activeSlave.race == "pacific islander")>>
<<set $qualifiedNicknames.push("pacific islander")>>
<<elseif ($activeSlave.race == "southern european")>>
<<set $qualifiedNicknames.push("southern european")>>
<<elseif ($activeSlave.race == "amerindian")>>
<<set $qualifiedNicknames.push("amerindian")>>
<<elseif ($activeSlave.race == "semitic")>>
<<set $qualifiedNicknames.push("semitic")>>
<<elseif ($activeSlave.race == "middle eastern")>>
<<set $qualifiedNicknames.push("middle eastern")>>
<<elseif ($activeSlave.race == "indo-aryan")>>
<<set $qualifiedNicknames.push("indo-aryan")>>
<<elseif ($activeSlave.race == "mixed race")>>
<<set $qualifiedNicknames.push("mixed race")>>
<</if>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.weight <= 10)>>
<<set $qualifiedNicknames.push("girlish")>>
<</if>>
<<if ($activeSlave.boobs <= 300)>>
<<set $qualifiedNicknames.push("flat")>>
<</if>>
<<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>>
<<set $qualifiedNicknames.push("loose")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>>
<<set $qualifiedNicknames.push("trap")>>
<</if>>
<<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>>
<<set $qualifiedNicknames.push("trans")>>
<</if>>
<<if ($activeSlave.weight > 30)>>
<<set $qualifiedNicknames.push("chubby")>>
<</if>>
<<if ($activeSlave.weight > 100)>>
<<set $qualifiedNicknames.push("fat")>>
<</if>>
<<if ($activeSlave.muscles > 30)>>
<<set $qualifiedNicknames.push("muscles")>>
<</if>>
<<if ($activeSlave.energy > 95)>>
<<if $activeSlave.anus > 1>>
<<set $qualifiedNicknames.push("buttslut")>>
<</if>>
<<set $qualifiedNicknames.push("cumslut")>>
<<set $qualifiedNicknames.push("humiliation")>>
<<set $qualifiedNicknames.push("submissive")>>
<</if>>
<<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && $activeSlave.anus > 0>>
<<set $qualifiedNicknames.push("buttslut")>>
<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("butt toy")>>
<</if>>
<<if ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("cumslut")>>
<</if>>
<<if ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("humiliation")>>
<</if>>
<<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("submissive")>>
<</if>>
<<if ($activeSlave.oralCount+$activeSlave.vaginalCount+$activeSlave.analCount > 500)>>
<<set $qualifiedNicknames.push("veteran")>>
<</if>>
<<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>>
<<set $qualifiedNicknames.push("cow")>>
<</if>>
<<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>>
<<set $qualifiedNicknames.push("novice")>>
<</if>>
<<if ($activeSlave.ID == $HeadGirl.ID)>>
<<set $qualifiedNicknames.push("head girl")>>
<</if>>
<<if ($activeSlave.ID == $Bodyguard.ID)>>
<<set $qualifiedNicknames.push("bodyguard")>>
<</if>>
<<if ($activeSlave.ID == $Concubine.ID)>>
<<set $qualifiedNicknames.push("Concubine")>>
<</if>>
<<if ($activeSlave.ID == $Attendant.ID)>>
<<set $qualifiedNicknames.push("Attendant")>>
<</if>>
<<if ($activeSlave.ID == $Madam.ID)>>
<<set $qualifiedNicknames.push("Madam")>>
<</if>>
<<if ($activeSlave.ID == $DJ.ID)>>
<<set $qualifiedNicknames.push("DJ")>>
<</if>>
<<if ($activeSlave.ID == $Recruiter.ID)>>
<<set $qualifiedNicknames.push("Recruiter")>>
<</if>>
<<if ($activeSlave.ID == $Wardeness.ID)>>
<<set $qualifiedNicknames.push("Wardeness")>>
<</if>>
<<if ($activeSlave.ID == $Milkmaid.ID)>>
<<set $qualifiedNicknames.push("Milkmaid")>>
<</if>>
<<if ($activeSlave.ID == $Milkmaid.ID) && $activeSlave.dick > 5 && canPenetrate($activeSlave) && $cumSlaves > 3>>
<<set $qualifiedNicknames.push("Collectrix")>>
<</if>>
<<if ($activeSlave.ID == $Stewardess.ID)>>
<<set $qualifiedNicknames.push("Stewardess")>>
<</if>>
<<if ($activeSlave.ID == $Schoolteacher.ID)>>
<<set $qualifiedNicknames.push("Schoolteacher")>>
<</if>>
<<if ($activeSlave.assignment == "be a subordinate slave")>>
<<set $qualifiedNicknames.push("server")>>
<</if>>
<<if ($activeSlave.nipples == "huge") || ($activeSlave.nipples == "puffy")>>
<<set $qualifiedNicknames.push("nipples")>>
<</if>>
<<if ($activeSlave.areolae > 2)>>
<<set $qualifiedNicknames.push("areolae")>>
<</if>>
<<if ($activeSlave.lips > 40)>>
<<set $qualifiedNicknames.push("lips")>>
<</if>>
<<if ($activeSlave.labia > 1) && ($activeSlave.vagina > -1)>>
<<set $qualifiedNicknames.push("labia")>>
<</if>>
<<if ($activeSlave.physicalAge < 18)>>
<<set $qualifiedNicknames.push("young")>>
<</if>>
<<if ($activeSlave.physicalAge > 35)>>
<<set $qualifiedNicknames.push("old")>>
<</if>>
<<if ($activeSlave.physicalAge > 59)>>
<<set $qualifiedNicknames.push("reallyold")>>
<</if>>
<<if ($activeSlave.amp == 1)>>
<<set $qualifiedNicknames.push("amp")>>
<</if>>
<<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>>
<<set $qualifiedNicknames.push("implants")>>
<</if>>
<<if ($activeSlave.boobsImplant >= 750) && ($activeSlave.buttImplant >= 2) && ($activeSlave.lipsImplant >= 1) && ($activeSlave.intelligence < -1)>>
<<set $qualifiedNicknames.push("bimbo")>>
<</if>>
<<if ($activeSlave.intelligence < -2)>>
<<set $qualifiedNicknames.push("stupid")>>
<</if>>
<<if ($activeSlave.intelligence > 2)>>
<<set $qualifiedNicknames.push("smart")>>
<</if>>
<<if ($activeSlave.eyes == -2)>>
<<set $qualifiedNicknames.push("blind")>>
<</if>>
<<if $activeSlave.breedingMark == 1>>
<<set $qualifiedNicknames.push("mark")>>
<</if>>
<<if ($activeSlave.pregType >= 50) && ($activeSlave.preg > 37)>>
<<set $qualifiedNicknames.push("broodmother")>>
<</if>>
<<if ($activeSlave.pregType >= 10) && ($activeSlave.preg > 30)>>
<<set $qualifiedNicknames.push("hyperpreg")>>
<</if>>
<<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5) && ($activeSlave.slavesKnockedUp > 4)>>
<<set $qualifiedNicknames.push("babymaker")>>
<</if>>
<<if ($activeSlave.prostate > 2) && ($activeSlave.dick == 0) && ($activeSlave.vagina > -1)>>
<<set $qualifiedNicknames.push("superSquirter")>>
<</if>>
<<if ($activeSlave.bellyPreg >= 100) && ($activeSlave.pregKnown == 1)>>
<<set $qualifiedNicknames.push("preg")>>
<</if>>
<<if ($activeSlave.dick > 4)>>
<<set $qualifiedNicknames.push("hung")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
<<set $qualifiedNicknames.push("gelding")>>
<</if>>
<<if ($activeSlave.dick == 1)>>
<<set $qualifiedNicknames.push("micropenis")>>
<</if>>
<<if ($activeSlave.boobs >= 800)>>
<<set $qualifiedNicknames.push("boobs")>>
<</if>>
<<if ($activeSlave.butt > 5)>>
<<set $qualifiedNicknames.push("butt")>>
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<set $qualifiedNicknames.push("virgin")>>
<</if>>
<<if ($activeSlave.height >= 185)>>
<<set $qualifiedNicknames.push("tall")>>
<</if>>
<<if ($activeSlave.height < 150)>>
<<set $qualifiedNicknames.push("short")>>
<</if>>
<<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>>
<<set $qualifiedNicknames.push("vaginalWhiner")>>
<</if>>
<<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>>
<<set $qualifiedNicknames.push("analWhiner")>>
<</if>>
<<if ($qualifiedNicknames.length == 0)>>
<<goto "RIE Eligibility Check">>
<<else>>
<<set $nickname = $qualifiedNicknames.random()>>
<<if ($nickname is "nationality")>>
<<if ($activeSlave.nationality is "Afghan")>>
<<set $nickname to either("'Bactrian'", "'Chai Girl'", "'Kabul'", "'Pashtun'", "'Poppy'", "'Taliban'")>>
<<elseif ($activeSlave.nationality is "Albanian")>>
<<set $nickname to either("'Hoxha'", "'Tirana'")>>
<<elseif ($activeSlave.nationality is "Algerian")>>
<<set $nickname to either("'Casbah'", "'Corsair'", "'Djamila'", "'Hassiba'", "'Pied-Noir'", "'Zhora'", "Harki")>>
<<elseif ($activeSlave.nationality is "American")>>
<<set $nickname to either("'Burger'", "'Chicago'", "'Hollywood'", "'Lady Liberty'", "'Lone Star'", "'New York'", "'Washington'", "'Yankee'", "'Stars & Stripes'", "'Yankee'", "'California'", "'Septic'", "'Trump'")>>
<<elseif ($activeSlave.nationality is "Andorran")>>
<<set $nickname to either("'Ski Trip'", "'Skossyreff'")>>
<<elseif ($activeSlave.nationality is "Argentinian")>>
<<set $nickname to either("'Blanca'", "'Buenos Aires'", "'Evita'", "'Macri'", "'Malvinas'")>>
<<elseif ($activeSlave.nationality is "Armenian")>>
<<set $nickname to either("'Hachik'", "'Khorovats'", "'Rabiz'")>>
<<elseif ($activeSlave.nationality is "Australian")>>
<<set $nickname to either("'Abo'", "'Bogan'", "'Convict'", "'Crikey'", "'Down Under'", "'Mad'", "'Sheila'")>>
<<elseif ($activeSlave.nationality is "Austrian")>>
<<set $nickname to either("'Fut'", "'Maria'", "'Wiener'", "'Fritzl'")>>
<<elseif ($activeSlave.nationality is "Bangladeshi")>>
<<set $nickname to either("'Bengali'", "'Bhibhi'", "'Dhaka'", "'Sweatshop'", "'Tiger'")>>
<<elseif ($activeSlave.nationality is "Belgian")>>
<<set $nickname to either("'Antwerp'", "'Brussels'", "'Sprout'", "'Straatmeid'", "'Truttemie'", "'Waffles'")>>
<<elseif ($activeSlave.nationality is "Belizean")>>
<<set $nickname to either("'Belmopan'", "'Great Blue Hole'")>>
<<elseif ($activeSlave.nationality is "Bermudian")>>
<<set $nickname to either("'Bermuda Triangle'", "'Hamilton'")>>
<<elseif ($activeSlave.nationality is "Bolivian")>>
<<set $nickname to either("'La Paz'", "'Titicaca'")>>
<<elseif ($activeSlave.nationality is "Bosnian")>>
<<set $nickname to either("'Herzegovina'", "'Sarajevo'")>>
<<elseif ($activeSlave.nationality is "Brazilian")>>
<<set $nickname to either("'7-1'", "'Bunda'", "'Dago'", "'Favelada'", "'Hue'", "'Ipanema'", "'Monkey'", "'São Paulo'", "'Zika'", "'Bauru'","'Carmen Miranda'")>>
<<elseif ($activeSlave.nationality is "British")>>
<<set $nickname to either("'Britbong'", "'Chav'", "'Fish'n'Chips'", "'Limey'", "'London'", "'Pikey'", "'Pommie'", "'Rosbif'", "'Scrubber'", "'Slag'", "'Slapper'", "'Brexit'")>>
<<elseif ($activeSlave.nationality is "Bruneian")>>
<<set $nickname to either("'Abode of Peace'", "'Bandar Seri Begawan'")>>
<<elseif ($activeSlave.nationality is "Bulgarian")>>
<<set $nickname to either("'Sofia'", "'Zhivkov'")>>
<<elseif ($activeSlave.nationality is "Burmese")>>
<<set $nickname to either("'Burma Shave'", "'Burmese Python'", "'Golden Triangle'", "'Rangoon'")>>
<<elseif ($activeSlave.nationality is "Cambodian")>>
<<set $nickname to either("'Angkor Wat'", "'Holiday in Cambodia'", "'Phnom Penh'")>>
<<elseif ($activeSlave.nationality is "Cameroonian")>>
<<set $nickname to either("'Douala'", "'Yaoundé'")>>
<<elseif ($activeSlave.nationality is "Canadian")>>
<<set $nickname to either("'Canuck'", "'Loonie'", "'Maple Syrup'", "'Mountie'", "'Poutine'", "'Quebec'", "'Toronto'", "'Vancouver'", "'Yukon'")>>
<<elseif ($activeSlave.nationality is "Chilean")>>
<<set $nickname to either("'Chela'", "'Pinochet'", "'Santiago'", "'Toya'")>>
<<elseif ($activeSlave.nationality is "Chinese")>>
<<set $nickname to either("'Beijing'", "'Dim Sum'", "'Dragon'", "'Empress'", "'Guangzhou'", "'Kung Fu'", "'Lead Toys'", "'Lotus'", "'Made in China'", "'Manchu'", "'Nanking'", "'Renmenbi'", "'Shanghai'")>>
<<elseif ($activeSlave.nationality is "Colombian")>>
<<set $nickname to either("'Bogotá'", "'Cafetera'", "'Coca'", "'Crystal'", "'FARC'", "'Pablita Escobar'")>>
<<elseif ($activeSlave.nationality is "Congolese")>>
<<set $nickname to either("'Bongo'", "'Diamond'", "'Ebola'")>>
<<elseif ($activeSlave.nationality is "Costa Rican")>>
<<set $nickname to either("'Oxcart'", "'San José'")>>
<<elseif ($activeSlave.nationality is "Croatian")>>
<<set $nickname to either("'Tito'", "'Zagreb'")>>
<<elseif ($activeSlave.nationality is "Cuban")>>
<<set $nickname to either("'Blockade'", "'Castro'", "'Commie'", "'Havana'", "'Scarface'")>>
<<elseif ($activeSlave.nationality is "Czech")>>
<<set $nickname to either("'Bohemian'", "'Czechnya'", "'Kunda'", "'Prague'")>>
<<elseif ($activeSlave.nationality is "Danish")>>
<<set $nickname to either("'Copenhagen'", "'Ludertæve'", "'Tøs'", "'Viking'")>>
<<elseif ($activeSlave.nationality is "Djiboutian")>>
<<set $nickname to either("'Ifat'", "'Tadjoura'")>>
<<elseif ($activeSlave.nationality is "Dutch")>>
<<set $nickname to either("'Amsterdam'", "'Cheesehead'", "'Slaaf'", "'Slet'")>>
<<elseif ($activeSlave.nationality is "Egyptian")>>
<<set $nickname to either("'Cairo'", "'Cleopatra'", "'Misirlou'", "'Sinai'", "'Sphinx'", "'Suez'")>>
<<elseif ($activeSlave.nationality is "Emirati")>>
<<set $nickname to either("'Abu Dhabi'", "'Bedouin'", "'Dubai'")>>
<<elseif ($activeSlave.nationality is "Estonian")>>
<<set $nickname to either("'Baltic'", "'Eesti'", "'Tallinn'")>>
<<elseif ($activeSlave.nationality is "Ethiopian")>>
<<set $nickname to either("'Oromo'", "'Rastafarian'")>>
<<elseif ($activeSlave.nationality is "Filipina")>>
<<set $nickname to either("'Flip'", "'Manila'", "'Pinoy'")>>
<<elseif ($activeSlave.nationality is "Finnish")>>
<<set $nickname to either("'Helinski'", "'Mämmi'", "'Perkele'", "'Saunagirl'", "'Winter War'")>>
<<elseif ($activeSlave.nationality is "French")>>
<<set $nickname to either("'Belle'", "'Fille de Joie'", "'Mademoiselle'", "'Marseille'", "'Paris'", "'Surrender Monkey'", "'Charlie Hebdo'")>>
<<elseif ($activeSlave.nationality is "Gabonese")>>
<<set $nickname to either("'Bongo'", "'Libreville'")>>
<<elseif ($activeSlave.nationality is "German")>>
<<set $nickname to either("'Berlin'", "'Bratwurst'", "'Fraulein'", "'Kraut'", "'Oktoberfest'", "'Piefke'", "'Valkyrie'", "'Dresden'", "'Prussian'", "'Bavarian'", "'Nazi'", "'Saupreiß'")>>
<<elseif ($activeSlave.nationality is "Ghanan")>>
<<set $nickname to either("'Akan'", "'Gold Coast'", "'Warrior Queen'", "'Shaman Queen'")>>
<<elseif ($activeSlave.nationality is "Greek")>>
<<set $nickname to either("'Athens'", "'Debts'", "'Ionian'", "'Spartan'")>>
<<elseif ($activeSlave.nationality is "Greenlandic")>>
<<set $nickname to either("'Eskimo'", "'Nuuk'")>>
<<elseif ($activeSlave.nationality is "Grenadian")>>
<<set $nickname to either("'Grenada Dove'", "'Urgent Fury'", "'Woolie'")>>
<<elseif ($activeSlave.nationality is "Guatemalan")>>
<<set $nickname to either("'Guatemalan'", "'Mayan'")>>
<<elseif ($activeSlave.nationality is "Haitian")>>
<<set $nickname to either("'Maîtresse'", "'Mama Doc'", "'Maman'", "'Voodoo'")>>
<<elseif ($activeSlave.nationality is "Honduran")>>
<<set $nickname to either("'Anchuria'", "'Tegucigalpa'")>>
<<elseif ($activeSlave.nationality is "Hungarian")>>
<<set $nickname to either("'Budapest'", "'Magyar'", "'Szuka'")>>
<<elseif ($activeSlave.nationality is "I-Kiribati")>>
<<set $nickname to either("'Gilbert'", "'Tarawa'")>>
<<elseif ($activeSlave.nationality is "Icelandic")>>
<<set $nickname to either("'Penis Museum'", "'Reykjavík'", "'Sagas'")>>
<<elseif ($activeSlave.nationality is "Indian")>>
<<set $nickname to either("'Bhibhi'", "'Bhopal'", "'Delhi'", "'Hindi'", "'Mahatma'", "'Mumbai'", "'Punjabi'", "'Savita'", "'Street Shitter'")>>
<<elseif ($activeSlave.nationality is "Indonesian")>>
<<set $nickname to either("'Jakarta'", "'Malay'", "'Sunda'")>>
<<elseif ($activeSlave.nationality is "Iraqi")>>
<<set $nickname to either("'Assyrian'", "'Baghdad'", "'Fallujah'", "'Fertile Crescent'", "'Hussein'", "'Mesopotamian'", "'Oilfields'", "'Whore of Babylon'")>>
<<elseif ($activeSlave.nationality is "Iranian")>>
<<set $nickname to either("'Ayatollah'", "'Iranian'", "'Persian'", "'Tehran'")>>
<<elseif ($activeSlave.nationality is "Irish")>>
<<set $nickname to either("'Carbomb'", "'Dublin'", "'Emerald'", "'Lassie'", "'Paddy'", "'Potato Famine'", "'Sinn Féin'")>>
<<elseif ($activeSlave.nationality is "Israeli")>>
<<set $nickname to either("'God's Chosen'", "'Hebrew'", "'Levantine'", "'Tel Aviv'", "'Merchant'", "'Oven Dodger'", "'Shiksa'", "'Sharmuta'", "'Shekels'")>>
<<elseif ($activeSlave.nationality is "Italian")>>
<<set $nickname to either("'Bologna'", "'Greaseball'", "'Latin'", "'Napoli'", "'Renaissance'", "'Rome'", "'Salami'", "'Sicilian'", "'Spaghetti'", "'Terrone'", "'Wop'")>>
<<elseif ($activeSlave.nationality is "Jamaican")>>
<<set $nickname to either("'Kingston'", "'Kush'", "'Rasta'", "'Reggae'", "'West Indies'")>>
<<elseif ($activeSlave.nationality is "Japanese")>>
<<set $nickname to either("'Anime'", "'Banzai'", "'Bishoujo'", "'Fukushima'", "'Geisha Girl'", "'Hello Kitty'", "'Hiroshima'", "'Hokkaido'", "'Ichiban'", "'Kamikaze'", "'Kawasaki'", "'Kyoto'", "'Kyushu'", "'Nagano'", "'Nagasaki'", "'Nipponese'", "'Osaka'", "'Sushi'", "'Tempura'", "'Tokyo'", "'Wasabi'", "'Yakuza'", "'Yamaha'", "'Yamato Nadeshiko'")>>
<<elseif ($activeSlave.nationality is "Jordanian")>>
<<set $nickname to either("'Edomite'", "'Hashemite'", "'Mansaf'", "'Moab'", "'Petra'")>>
<<elseif ($activeSlave.nationality is "Kazakh")>>
<<set $nickname to either("'Blue Hat'", "'Borat'", "'Khan'")>>
<<elseif ($activeSlave.nationality is "Kenyan")>>
<<set $nickname to either("'Mau Mau'", "'Nairobi'", "'Safari'", "'Swahili'", "'Obama'")>>
<<elseif ($activeSlave.nationality is "Korean")>>
<<set $nickname to either("'Dokdo'", "'Gangnam'", "'K-Pop'", "'Kimchi'", "'Nida'", "'Pyongyang'", "'Samsung'", "'Seoul'")>>
<<elseif ($activeSlave.nationality is "Kosovan")>>
<<set $nickname to either("'Kosovar'", "'Pristina'")>>
<<elseif ($activeSlave.nationality is "Laotian")>>
<<set $nickname to either("'Muang Lao'", "'Vientiane'")>>
<<elseif ($activeSlave.nationality is "Lebanese")>>
<<set $nickname to either("'Beirut'", "'Cedar'", "'Druze'", "'Lebo'", "'Maronite'", "'Phoenician'")>>
<<elseif ($activeSlave.nationality is "Libyan")>>
<<set $nickname to either("'Cyrene'", "'Gaddafi'", "'Silphium'", "'Tripoli'", "'Zenga Zenga'")>>
<<elseif ($activeSlave.nationality is "Lithuanian")>>
<<set $nickname to either("'Memel'", "'Pagan'", "'Vilnus'")>>
<<elseif ($activeSlave.nationality is "Luxembourgian")>>
<<set $nickname to either("'Bureaucrat'", "'Passerelle'")>>
<<elseif ($activeSlave.nationality is "Macedonian")>>
<<set $nickname to either("'Sarissa'", "'Skopje'")>>
<<elseif ($activeSlave.nationality is "Malagasy")>>
<<set $nickname to either("'Antananarivo'", "'Lemur'")>>
<<elseif ($activeSlave.nationality is "Malaysian")>>
<<set $nickname to either("'Kuala Lumpur'", "'Malay Girl'", "'Pirate'")>>
<<elseif ($activeSlave.nationality is "Maldivian")>>
<<set $nickname to either("'Dhoni'", "'Malé'")>>
<<elseif ($activeSlave.nationality is "Malian")>>
<<set $nickname to either("'Mandinka'", "'Mansa Musa'", "'Sahel'", "'Timbuktu'", "'Trans-Sahara'")>>
<<elseif ($activeSlave.nationality is "Maltese")>>
<<set $nickname to either("'Maltese Falcon'", "'Valletta'")>>
<<elseif ($activeSlave.nationality is "Marshallese")>>
<<set $nickname to either("'Bikini Atoll'", "'Majuro'")>>
<<elseif ($activeSlave.nationality is "Mexican")>>
<<set $nickname to either("'Beaner'", "'Burrito'", "'Cartel'", "'Chiquita'", "'Fence Hopper'", "'Headless'", "'Juarez'", "'Malinche'", "'Mamacita'", "'Senorita'", "'Sinaloa'", "'Taco'", "'Tijuana'", "'Wetback'")>>
<<elseif ($activeSlave.nationality is "Micronesian")>>
<<set $nickname to either("'Palikir'", "'Weno'")>>
<<elseif ($activeSlave.nationality is "Moldovan")>>
<<set $nickname to either("'Bessarabia'", "'Chișinău'")>>
<<elseif ($activeSlave.nationality is "Monégasque")>>
<<set $nickname to either("'Grace Kelly'", "'Monte Carlo'")>>
<<elseif ($activeSlave.nationality is "Mongolian")>>
<<set $nickname to either("'Genghis Khan'", "'Ulaanbaatar'")>>
<<elseif ($activeSlave.nationality is "Montenegrin")>>
<<set $nickname to either("'Black Mountain'", "'Podgorica'")>>
<<elseif ($activeSlave.nationality is "Moroccan")>>
<<set $nickname to either("'Casablanca'", "'Rabat'")>>
<<elseif ($activeSlave.nationality is "Nauruan")>>
<<set $nickname to either("'Phosphate'", "'Pleasant Island'")>>
<<elseif ($activeSlave.nationality is "Nepalese")>>
<<set $nickname to either("'Katmandu'", "'Nepali'", "'Sherpa'")>>
<<elseif ($activeSlave.nationality is "a New Zealander")>>
<<set $nickname to either("'All-Black'", "'Auckland'", "'Kiwi'", "'Wellington'")>>
<<elseif ($activeSlave.nationality is "Nicaraguan")>>
<<set $nickname to either("'Granada'", "'Managua'")>>
<<elseif ($activeSlave.nationality is "Nigerian")>>
<<set $nickname to either("'Abuja'", "'Kwara'", "'Lagos'", "'Scammer'")>>
<<elseif ($activeSlave.nationality is "Nigerien")>>
<<set $nickname to either("'Kountché'", "'Niamey'")>>
<<elseif ($activeSlave.nationality is "Norwegian")>>
<<set $nickname to either("'Black Metal'", "'Kuksuger'", "'Ludder'", "'Norse'", "'Norsk'", "'Oil Hog'", "'Ola'", "'Oslo'")>>
<<elseif ($activeSlave.nationality is "Omani")>>
<<set $nickname to either("'Dhofar'", "'Empty Quarter'", "'Ibadi'", "'Khanjar'", "'Muscat'")>>
<<elseif ($activeSlave.nationality is "Pakistani")>>
<<set $nickname to either("'Indus'", "'Karachi'", "'Lahore'", "'Paki'")>>
<<elseif ($activeSlave.nationality is "Panamanian")>>
<<set $nickname to either("'Noriega'", "'Panama Canal'")>>
<<elseif ($activeSlave.nationality is "Peruvian")>>
<<set $nickname to either("'Incan'", "'Lima'", "'Lorcha'", "'Perucha'", "'Trujillo'", "'Zampoña'")>>
<<elseif ($activeSlave.nationality is "Polish")>>
<<set $nickname to either("'Hussar'", "'Krakow'", "'Kurwa'", "'Polski'", "'Pshek'", "'Warsaw'")>>
<<elseif ($activeSlave.nationality is "Portuguese")>>
<<set $nickname to either("'Bunda'", "'Portagee'")>>
<<elseif ($activeSlave.nationality is "Puerto Rican")>>
<<set $nickname to either("'51st State'", "'Boricua'", "'Nuyorican'", "'San Juan'", "'West Side Story'")>>
<<elseif ($activeSlave.nationality is "Romanian")>>
<<set $nickname to either("'Bucharest'", "'Ceausescu'", "'Dracula'", "'Gypsy'", "'Impaler'", "'Orphan'", "'Roma'")>>
<<elseif ($activeSlave.nationality is "Russian")>>
<<set $nickname to either("'Commie'", "'Cyka'", "'Mail Order'", "'Moscow'", "'Moskal'", "'Red Banner'", "'Russkie'", "'Siberian Kitten'", "'Slav'", "'Suka'", "'Tovarishina'", "'Tsaritsa'", "'Vodka'", "'Hammer & Sickle'", "'Bolshevik'", "'Kacap'")>>
<<elseif ($activeSlave.nationality is "Salvadoran")>>
<<set $nickname to either("'Duarte'", "'San Salvador'")>>
<<elseif ($activeSlave.nationality is "Sammarinese")>>
<<set $nickname to either("'Saint Marinus'", "'Three Towers'")>>
<<elseif ($activeSlave.nationality is "Saudi")>>
<<set $nickname to either("'Burqua'", "'Mecca'", "'Riyadh'", "'Sandy'", "'Al Qaeda'")>>
<<elseif ($activeSlave.nationality is "Serbian")>>
<<set $nickname to either("'Belgrade'", "'Picka'", "'Remove Kebab'")>>
<<elseif ($activeSlave.nationality is "Singaporean")>>
<<set $nickname to either("'Bedok'", "'Merlion'")>>
<<elseif ($activeSlave.nationality is "Slovak")>>
<<set $nickname to either("'Bratislava'", "'Bzdocha'", "'Shlapka'")>>
<<elseif ($activeSlave.nationality is "South African")>>
<<set $nickname to either("'Afrikaner'", "'Apartheid'", "'Cape Town'", "'Johannesburg'", "'Saffer'", "'Shaka'", "'Springbok'", "'Boer'")>>
<<elseif ($activeSlave.nationality is "Spanish")>>
<<set $nickname to either("'Barcelona'", "'Jamon'", "'Madrid'", "'Monja'", "'Senora'", "'Siesta'", "'Toreadora'")>>
<<elseif ($activeSlave.nationality is "Sudanese")>>
<<set $nickname to either("'Gordon's Revenge'", "'Khartoum'", "'Nubian'", "'Omdurman'")>>
<<elseif ($activeSlave.nationality is "Swedish")>>
<<set $nickname to either("'Ikea'", "'Norse'", "'Stockholm'", "'Sweden Yes'")>>
<<elseif ($activeSlave.nationality is "Swiss")>>
<<set $nickname to either("'Alpine'", "'Geneva'", "'Numbered Account'", "'Schlampe'", "'Zurich'", "'Neutral'", "'Banker'")>>
<<elseif ($activeSlave.nationality is "Syrian")>>
<<set $nickname to either("'Aleppo'", "'Damascus'")>>
<<elseif ($activeSlave.nationality is "Taiwanese")>>
<<set $nickname to either("'Formosa'", "'Taipei'")>>
<<elseif ($activeSlave.nationality is "Tanzanian")>>
<<set $nickname to either("'Dar es Salaam'", "'Dodoma'", "'Wilderness'", "'Zanzibar'")>>
<<elseif ($activeSlave.nationality is "Thai")>>
<<set $nickname to either("'Bangcock'", "'Bangkok'", "'Ladyboy'", "'Pattaya'", "'T-Girl'")>>
<<elseif ($activeSlave.nationality is "Tunisian")>>
<<set $nickname to either("'Barbary'", "'Carthaginian'", "'Ifriqiya'", "'Punic'")>>
<<elseif ($activeSlave.nationality is "Turkish")>>
<<set $nickname to either("'Ankara'", "'Harem'", "'Istanbul'", "'Kebab'", "'Ottoman'", "'Turkette'", "'Turkish'", "'Turksmell'", "'Erdoğan'")>>
<<elseif ($activeSlave.nationality is "Tuvaluan")>>
<<set $nickname to either("'Ellice'", "'Funafuti'")>>
<<elseif ($activeSlave.nationality is "Ugandan")>>
<<set $nickname to either("'Bushbaby'", "'Cannibal'", "'Kampala'")>>
<<elseif ($activeSlave.nationality is "Ukrainian")>>
<<set $nickname to either("'Chernobyl'", "'Chiki Briki'", "'Cossack'", "'Crimea'", "'Donbass'", "'Euromaidan'", "'Holhina'", "'Holhushka'", "'Kiev'", "'Mail Order'", "'Radioactive'", "'Salo'", "'Stalker'", "'Suki'", "'Svoboda'", "'Bandera'")>>
<<elseif ($activeSlave.nationality is "Uruguayan")>>
<<set $nickname to either("'Garra Charrúa'", "'Montevideo'")>>
<<elseif ($activeSlave.nationality is "Uzbek")>>
<<set $nickname to either("'Samarkand'", "'Silk Road'", "'Steppe Princess'", "'Steppe Queen'", "'Tashkent'")>>
<<elseif ($activeSlave.nationality is "Venezuelan")>>
<<set $nickname to either("'Caracas'", "'Chavista'", "'Chola'", "'Revolutionary'", "'Socialist'")>>
<<elseif ($activeSlave.nationality is "Vietnamese")>>
<<set $nickname to either("'Charlie'", "'VC'", "'Saigon'", "'Hanoi'", "'Me Love You Long Time'", "'Me So Horny'", "'Victor Charlie'", "'Viet'")>>
<<elseif ($activeSlave.nationality is "Yemeni")>>
<<set $nickname to either("'Khat'", "'Red Sea Pirate'", "'Queen of the Desert'")>>
<<elseif ($activeSlave.nationality is "Zambian")>>
<<set $nickname to either("'Livingstone'", "'Lusaka'", "'Victoria Falls'")>>
<<elseif ($activeSlave.nationality is "Zimbabwean")>>
<<set $nickname to either("'Bobojan'", "'Grimmy'", "'Harare'", "'Kaffir'", "'Mugabe'", "'Mujiba'", "'Nyombie'", "'Rhodie'", "'Zimbo'")>>
<<elseif ($activeSlave.nationality is "Dominican")>>
<<set $nickname to either("'Taíno'", "'Caribbean'", "'Domingo'", "'Palo'")>>
<<elseif ($activeSlave.nationality is "Belarusian")>>
<<set $nickname to either("'Minsk'", "'Stalker'", "'Šliucha'", "'White Russian'", "'Bulbash'")>>
<<elseif ($activeSlave.nationality is "Scottish")>>
<<set $nickname to either("'Endinburg'", "'Ned'", "'Hadrian'", "'Unicorn'", "'Lass'")>>
<<else>>
<<set $nickname = either("'Stateless'", "'Refugee'")>>
<</if>>
<<set $situationDesc = "is $activeSlave.nationality. The slave trade is truly international, and no nation is unrepresented among the masses of sex slaves passed from hand to hand like the chattel they are. Most of the old nations are struggling, and even those still in great shape often find their citizens emigrating to the Free Cities. Some of these emigres do well, and others become human livestock.">>
<<set $applyDesc = "is a little proud of her national nickname, as a reminder of who she was and a mark that she still has an identity.">>
<<set $notApplyDesc = "realizes that her new identity is truly stateless. In the Free Cities, it does not matter where a slave is from, so long as that slave has value. All slaves belong to the singular nation of the owned, the subordinated, the fucked.">>
<<elseif ($nickname == "white")>>
<<set $nickname = either("'Dixie'", "'Down Home'", "'Duchess'", "'Euro Trash'", "'Europa'", "'Grits'", "'Hillbilly'", "'Hollywood'", "'Honky'", "'Ice Queen'", "'Memphis'", "'Pasty'", "'Princess'", "'Snowflake'", "'Top Dollar'", "'Valley Girl'", "'Vanilla'", "'Vegas'", "'White Bread'", "'Yankee'")>>
<<set $situationDesc = "is white, which is not uncommon given the collapse of many erstwhile first world nations into depression and the proximity of many Free Cities to majority white areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "asian")>>
<<set $nickname = either("'3DPD'", "'Almond'", "'Chinese'", "'Chink'", "'E-Sports'", "'Manila'", "'Me Love You Long Time'", "'Me So Horny'", "'Oriental'", "'Pinoy'", "'Squint'", "'Thaigirl'", "'Tokyo'", "'Waifu'", "'Yellow Fever'")>>
<<set $situationDesc = "is asian, which is not uncommon given the huge population of Asia and the poverty of many countries there. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "latina")>>
<<set $nickname = either("'Adorada'", "'Cafe'", "'Chiquita'", "'Chola'", "'Cuzinho'", "'Facil'", "'Mestiza'", "'Mexicali'", "'One Peso'", "'Rio Grande'", "'Senora'", "'Senorita'", "'Shakira'", "'Spicy'", "'Yeyo'")>>
<<set $situationDesc = "is latina, which is not uncommon given the poor state of many Central and South American countries and the long diaspora of poor natives of those areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "black")>>
<<set $nickname = either("'B-Girl'", "'Bottom Bitch'", "'Cocoa'", "'Cotton'", "'Gangsta'", "'His Girl Friday'", "'House Slave'", "'Jungle Fever'", "'Miss'", "'Missie'", "'Mulatto'", "'Quadroon'", "'Sheboon'")>>
<<set $situationDesc = "is black, which is not uncommon given the urban collapse afflicting the first world and the wars raging in Africa. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "indo-aryan")>>
<<set $nickname = either("'Babu'", "'Bhabhi'", "'Bindi'", "'Bollywood'", "'Desi'", "'Durga'", "'Kali Maa'", "'Kama Sutra'", "'Kaur'", "'Mughal'", "'Sati'", "'Sepoy'", "'Shanti'", "'Sim Sim Salabim'", "'Snake Charmer'", "'Subcontinental'", "'Swami'", "'Tigress'", "'Untouchable'", "'Yoga'", "'Zoroastrian'")>>
<<set $situationDesc = "is indo-aryan, which is not uncommon given the poverty in many majority indo-aryan countries, and the near-submersion of some others due to rising sea levels. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "middle eastern")>>
<<set $nickname = either("'Bibi'", "'Chai Girl'", "'Desert Sun'", "'Dune'", "'Harem Girl'", "'Jasmine'", "'Sandy'", "'Scheherazade'", "'Third Wife'")>>
<<set $situationDesc = "is middle eastern, which is not uncommon given the interminable wars and disruptions in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "mixed race")>>
<<set $nickname = either("'Colonial'", "'Colored'", "'Creole'", "'Diversity'", "'Hāfu'", "'Half and Half'", "'Half-breed'", "'Half-caste'", "'Interracial'", "'Melting Pot'", "'Melungeon'", "'Miscegenation'", "'Mongrel'", "'Mulatto'", "'Mutt'", "'Octaroon'", "'Pardo'", "'Quadroon'", "'Quadroon'", "'Zambo'")>>
<<set $situationDesc = "is mixed race, an ethnic makeup that has always been a target for abuse. Slaves of all races can find something about her to dislike. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "semitic")>>
<<set $nickname = either("'Baal Worshipper'", "'Biblical'", "'Canaanite'", "'Dead Sea'", "'Good Samaritan'", "'Holy land'", "'Inanna'", "'Ishtar'", "'Lilith'", "'Lost Ark'", "'Nephilim'", "'Philistine'", "'Qedesha'", "'Red Sea'", "'Salome'", "'Sodom and Gomorrah'", "'Whore of Babylon'")>>
<<set $situationDesc = "is semitic, which is not uncommon given the many conflicts in countries with semitic minorities. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "malay")>>
<<set $nickname = either("'Bumi'", "'Indon'", "'Island Hopper'", "'Krakatoa'", "'Nāga'", "'Nutmeg'", "'Rani'", "'Samudra Kidul'", "'Sandalwood'", "'Spice Islands'", "'Trade Winds'")>>
<<set $situationDesc = "is malay, which is not uncommon given the ongoing poverty in many majority malay countries, and the serious weather patterns savaging that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "amerindian")>>
<<set $nickname = either("'Deerskin'", "'Eskimo Sister'", "'Firewater'", "'Indio'", "'Injun'", "'Ke-mo Sah-bee'", "'La Malinche'", "'Métis Mother'", "'Moccasins'", "'Pocahontas'", "'Redskin'", "'Reservation'", "'Scalper'", "'Smoke Signal'", "'Squaw'", "'Tiger Lily'", "'Tipi Warmer'", "'Totem Pole'", "'Warpath'", "'Wigwam'")>>
<<set $situationDesc = "is amerindian, which is not uncommon given the poverty that still plagues those long-suffering peoples. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "pacific islander")>>
<<set $nickname = either("'Aloha'", "'Breadfruit'", "'Conch Blower'", "'Grass Skirt'", "'Hori'", "'Hula Girl'", "'Longpig'", "'Outrigger'", "'Paradise'", "'Pineapple'", "'Polynesian'", "'Seashell'", "'South Pacific'", "'Tiki Torch'")>>
<<set $situationDesc = "is a pacific islander, which is not uncommon given wholesale destruction of many countries in that area by the worsening climate. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "southern european")>>
<<set $nickname = either("'Aphrodite'", "'Doña'", "'Fine Wine'", "'Garlic Breath'", "'Greaseball'", "'Grecian'", "'Infamis'", "'Lupa'", "'Mediterranean'", "'Meretrix'", "'Odalisque'", "'Olive Oil'", "'Riviera'", "'Roman Nose'", "'Venus'", "'Wog'", "Bella'")>>
<<set $situationDesc = "is southern european, which is not uncommon given the endemic corruption and political collapse in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc = "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc = "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname == "vaginalWhiner")>>
<<set $nickname = either("'Whiny'", "'Squealer'", "'Struggles'", "'Pussy Bitch'", "'Pussy Pain'", "'Shallow'", "'Rape Bait'", "'Tight Cunt'", "'Crybaby'", "'Cunt Vise'")>>
<<set $situationDesc = "has a tight pussy and not much skill using it. She still gets fucked, which results in frequent painful situations for her. Her moaning as she takes a big dick earns her the scorn of her fellow slaves.">>
<<set $applyDesc = "is embarrassed by her new nickname, and resolves to try harder to address her lack of skill. She hopes she'll get better at sex soon, for her own sake.">>
<<set $notApplyDesc = "is a little grateful you've decided to protect her from the other slaves' mockery of her sore little pussy. She still wants to get better at sex, for her own sake.">>
<<elseif ($nickname == "analWhiner")>>
<<set $nickname = either("'Whiny'", "'Squealer'", "'Struggles'", "'Anal Bitch'", "'Ass Pain'", "'Painal'", "'Butt Rape'", "'Tight Ass'", "'Crybaby'", "'Ass Vise'")>>
<<set $situationDesc = "has a tight asshole and not much skill taking an anal fuck. She still gets buttraped, which causes her a great deal of anal pain. Her sobbing as she takes a big dick up her tight little asspussy earns her the scorn of her fellow slaves.">>
<<set $applyDesc = "is embarrassed by her new nickname, and resolves to try harder to address her lack of skill. She hopes she'll get better at buttsex soon, for her own sake.">>
<<set $notApplyDesc = "is a little grateful you've decided to protect her from the other slaves' mockery of her sore little asshole. She still wants to get better at buttsex, for her own sake.">>
<<elseif ($nickname == "girlish")>>
<<set $nickname = either("'Missie'", "'Slender'", "'Tomboy'", "'Ano'", "'Supermodel'", "'Runway'", "'Toothpick'", "'Zero'", "'Slip'")>>
<<set $situationDesc = "has a trim form: her assets are quite modest. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves augmented to very large proportions. It's natural that slaves required to carry such burdens should resent her.">>
<<set $applyDesc = "is prouder of her lithe form that she was before, and is a little relieved at the added evidence that you don't plan to give her major implants any time soon.">>
<<set $notApplyDesc = "realizes that her form isn't necessarily due to some master plan and that you may see fit to change it; she begins to regard the remote surgery with apprehension.">>
<<elseif ($nickname == "flat")>>
<<set $nickname = either("'Flatty'", "'Ironing Board'", "'Plank'", "'Undersized'", "'Itty Bitty'", "'Flat'", "'DFC'")>>
<<set $situationDesc = "has barely any breasts to speak of, she is completely flat. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves carrying comically oversized breasts. It's natural that slaves required to carry such burdens should resent her.">>
<<set $applyDesc = "further believes that chests should be deliciously flat, and is a little relieved at the added evidence that you don't plan to give her breasts the size of her head any time soon.">>
<<set $notApplyDesc = "realizes that her form isn't necessarily due to some master plan and that you may see fit to change it; she begins to regard the remote surgery with apprehension.">>
<<elseif ($nickname == "loose")>>
<<set $nickname = either("'Loose'", "'Used'", "'Welcoming'", "'Noisy'", "'Open'", "'Sloppy'", "'Gaping'", "'Size Queen'", "'Relaxed'", "'Accommodating'")>>
<<set $situationDesc = "has taken a lot of dick. Enough dick that her overused holes really show the mileage. She can take the largest cock without a sigh.">>
<<set $applyDesc = "is proud of her mileage, now that you've countenanced adding it to your name. Every cock she's taken, she's taken at your command.">>
<<set $notApplyDesc = "realizes that she isn't special just because she's been fucked so much, and understands that she'll have to do her best to fuck like a fresh teenager no matter how loose she gets.">>
<<elseif ($nickname == "trap")>>
<<set $nickname = either("'Girldick'", "'Otokonoko'", "'Switch'", "'Spurt'", "'Ganymede'", "'Chai'", "'Thai'", "'Trap'", "'Trappy'", "'Sissy'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes her female. It makes her female despite several obvious physical issues, such as the fact that she's got an androgynous figure, or the fact that she has a penis. Neither of these makes any real difference when a cock gets shoved down her throat or stuffed up her butt, but they're hard not to notice.">>
<<set $applyDesc = "accepts that she's a little piece of shemale property.">>
<<set $notApplyDesc = "will do her best to serve as a nice little sex slave without explicit reference to how she's put together, or she'll be punished.">>
<<elseif ($nickname == "micropenis")>>
<<set $nickname = either("'Bitchdick'", "'Boyclit'", "'Gherkin'", "'Inchworm'", "'Little Dick'", "'Tiny'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes her female. It's not immediately obvious from many angles that she wasn't born that way, since her penis is almost comically small. For her, penetrative sex would be very limited, even if she weren't a Free Cities slave and therefore a perpetual receptacle for dick.">>
<<set $applyDesc = "accepts the implicit mockery.">>
<<set $notApplyDesc = "is a little relieved to be protected from the mockery, even though her tiny endowment mocks her as it flops around whenever she's used.">>
<<elseif ($nickname == "implants")>>
<<set $nickname = either("'Silicone'", "'Plastique'", "'Blowup Doll'", "'Balloons'")>>
<<set $situationDesc = "is full of breast implants. They're so large it's quite obvious they're fake, and the implications are clear: She's a plastic slut, and the other slaves never tire of letting her know it.">>
<<set $applyDesc = "accepts the implicit mockery, knowing that her bimbo-esque body is what appeals to <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title isnot 0>>her master<<else>>her mistress<</if>>.">>
<<set $notApplyDesc = "is relieved to be protected from the other slaves' mockery over her implants, though she's also a little sad she can't take them as a kind of trademark.">>
<<elseif ($nickname == "bimbo")>>
<<set $nickname = either("'Silicone'", "'Plastique'", "'Plastic'", "'Bimbo'", "'Barbie'", "'Blowup Doll'", "'Fuck Toy'", "'Fuckmeat'", "'Brain Dead'")>>
<<set $situationDesc = "is full of implants, and stupid beyond stupid. It's obvious she's fake, and her idiocy only confirms it: She's a bimbo slut, and the other slaves never tire of mocking her for it, not caring that she doesn't notice.">>
<<set $applyDesc = "doesn't notice the mockery, only that she now has a cute little nickname.">>
<<set $notApplyDesc = "would be thankful for this protection from the other slaves' mockery if she saw it as such, or was smart enough to notice it.">>
<<elseif ($nickname == "stupid")>>
<<set $nickname = either("'Dumb'", "'Dumbass'", "'Idiot'", "'Brain Dead'", "'Retard'", "'Retarded'", "'Straight F Grades'", "'Intellectually Challenged'", "'Stupid'")>>
<<set $situationDesc = "is, quite simply, an uneducated dullard. Numerous slaves are a bit dumb, which makes it easier to break them, but she takes the cake and throws it in the trash. Some of the other, smarter slaves, see fit to tease her for it.">>
<<set $applyDesc = "accepts this mockery happily, as if she doesn't recognise it for what it is.">>
<<set $notApplyDesc = "would be thankful for this protection from the other slaves' mockery if she saw it as such, or was smart enough to notice it.">>
<<elseif ($nickname == "smart")>>
<<set $nickname = either("'Brainiac'", "'Nerd'", "'Smart'", "'Smarty'", "'Prodigy'", "'Einstein'", "'Genius'", "'Geek'", "'Whiz'", "'Professor'", "'Straight A Grades'")>>
<<set $situationDesc = "is particularly brainy. A significant number of quality slaves are smart, but she is especially so, and it shows. She learns skills quicker, performs her duties better, and can carry intellectual conversation if allowed. Other slaves deem this enough to mock her.">>
<<set $applyDesc = "is proud of her intellect, and pleased that you have made it a part of her identity.">>
<<set $notApplyDesc = "accepts that her intellect is merely of slight interest.">>
<<elseif ($nickname == "chubby")>>
<<set $nickname = either("'Plush'", "'Chubby'", "'Hambeast'", "'Jabba'", "'Bloated'", "'Landwhale'", "'Jiggles'", "'Jiggly'", "'Tubby'", "'Whale'", "'Rotund'", "'Rubenesque'", "'Ample'", "'Jumbo'", "'Double Wide'", "'Feedee'", "'Plump'", "'Thicc'")>>
<<set $situationDesc = "is carrying a little extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so she finds herself mocked for her size.">>
<<set $applyDesc = "knows that being fat makes her less valuable on the market, but she begins to accept that she's going to have to put up with being chubby for now.">>
<<set $notApplyDesc = "believes that this means she's going to have to lose weight soon, causing her some trepidation.">>
<<elseif ($nickname == "fat")>>
<<set $nickname = either("'Whale'", "'Baluga'", "'Fatass'", "'Scale Breaker'", "'Lap Crusher'", "'Smothers'", "'Jiggles'", "'Jiggly'", "'Fatty'", "'Piggy'", "'Lardy'", "'Thud'", "'Buffet Closer'", "'Jumbo'", "'Double Wide'", "'Feedee'", "'Bed Breaker'", "'Roller'", "'Hambeast'", "'Jabba'", "'Bloated'")>>
<<set $situationDesc = "is carrying a lot of extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so she finds herself mocked for her size.">>
<<set $applyDesc = "knows that being obese makes her less valuable on the market, but she begins to accept that she's going to have to put up with being fat for now.">>
<<set $notApplyDesc = "believes that this means she's going to have to lose a lot of weight soon, causing her some trepidation, though deep down she hopes you'll just have it sucked out instead of making her run.">>
<<elseif ($nickname == "muscles")>>
<<set $nickname = either("'Tank'", "'Amazon'", "'Gunshow'", "'Giant'", "'Gargantua'", "'Snu-Snu'", "'Prepare Yourself'", "'Gymrat'", "'Wonder Woman'", "'She-Hulk'", "'Muscle Barbie'")>>
<<set $situationDesc = "is a big girl. Her huge muscles aren't to everyone's taste, but they're quite eye-catching, and give her some interesting sexual possibilities that wouldn't work with, for example, a sex slave not capable of supporting her own body weight on one hand for long periods. She has become the object of mixed admiration and envy from your other stock.">>
<<set $applyDesc = "is happy with her nickname; any embarrassment she may have felt about looking like statuary becomes a jet of pride. She's confident that this is the way you want her.">>
<<set $notApplyDesc = "she is a sex slave first, last, and always, no matter what her one-rep max is.">>
<<elseif ($nickname == "buttslut")>>
<<set $nickname = either("'Anal Addict'", "'Greek'", "'Back Door'", "'Sphincter'", "'Butthole'", "'Swedish'", "'Sodomy'", "'Cornhole'", "'Ass Pussy'", "'Bum-Love'", "'Second Pussy'")>>
<<set $situationDesc = "loves it up the butt, and her tastes in sex are hard to miss. She's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun she has when she's bent over and buttfucked. Her typical come-on is to bend over, reach around to spread her buttocks, and wink her anus by alternately clenching and relaxing her sphincter.">>
<<set $applyDesc = "knows that whatever the rest of her slave life holds, it will involve her slave rectum holding a lot of dick.">>
<<set $notApplyDesc = "understands that she'll have to take what buttsex she can get.">>
<<elseif ($nickname == "butt toy")>>
<<set $nickname = either("'Rim Job'", "'Stinky Pinky'", "'Back Door'", "'Sphincter'", "'Butthole'", "'Reach Around'")>>
<<set $situationDesc = "loves it when attention is lavished on her butt, even though she has never done anal. She's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun she has when a client is roughly groping her rear. Her typical come-on is to 'accidentally' find her client's dick hotdogged betwixt her cheeks.">>
<<set $applyDesc = "knows that whatever the rest of her slave life holds, it will involve an ever growing amount of attention to her rear.">>
<<set $notApplyDesc = "understands that she'll have to take what butt play she can get.">>
<<elseif ($nickname == "cumslut")>>
<<set $nickname = either("'Vampire'", "'Sucker'", "'Deep Throat'", "'Throatclit'", "'Throat Meat'", "'No Gag Reflex'", "'Facepussy'", "'Semen Demon'", "'Cumfiend'", "'Succubus'", "'Vacuum'", "'Hoover'", "'Fellatio'", "'Pearl Necklace'", "'Swallows'", "'Gobbler'", "'Pole Smoker'", "'Meat Smoker'", "'Lip Service'", "'Guzzler'", "'Third Pussy'", "'Cocksucker'")>>
<<set $situationDesc = "loves her some cum. Most slaves have to put effort into showing enthusiasm when on their knees and presented with the second or third cock in a row. She, on the other hand, maintains such a fetish for the stuff that she'll often suck it out of other slaves' holes, if allowed.">>
<<set $applyDesc = "knows that as long as she's your slave, she'll get what she needs.">>
<<set $notApplyDesc = "understands that cum is a luxury and she'll have to savor what comes her way naturally.">>
<<elseif ($nickname == "submissive")>>
<<set $nickname = either("'Doormat'", "'Bootlicker'", "'Sub'", "'Meek'", "'Submissive'", "'Bottom'", "'Clinger'", "'Secondary'", "'Humble'")>>
<<set $situationDesc = "loves sexual submission. Whatever she's doing, she likes to be on the bottom. She'd rather be face-fucked than suck, and would rather take a dick than ride one. Some slaves look down on her willingness to put herself even farther below others, while some envy her ability to enjoy things that they have to work to tolerate.">>
<<set $applyDesc = "pretends to accept her new nickname obediently, but is secretly pleased by recognition of her submissive nature.">>
<<set $notApplyDesc = "understands that being a submissive sex slave doesn't make her special. All sex slaves must submit.">>
<<elseif ($nickname == "humiliation")>>
<<set $nickname = either("'Public Display'", "'Showoff'", "'Pornstar'", "'Nudist'", "'Attention Whore'", "'Showgirl'", "'Exhibitionist'", "'Flasher'", "'Flaunter'", "'Showboat'", "'Display Model'")>>
<<set $situationDesc = "loves to show off. Where other slaves would blush, get embarrassed, and wish they could cover themselves, she blushes, gets aroused, and enjoys the stares. Most other slaves are jealous of her predilections. Not many slaves naturally enjoy being fucked in public, and she can get off on it.">>
<<set $applyDesc = "accepts her new nickname without even pretending not to enjoy it. She's proud to fuck in plain view, and she wants everyone to know it. And fuck her in plain view.">>
<<set $notApplyDesc = "understands that she's a sex slave first, and must fuck in private like she were fucking in public.">>
<<elseif ($nickname == "veteran")>>
<<set $nickname = either("'Village Bicycle'", "'Public Favorite'", "'Whore Queen'", "'Dirty'", "'Worn'", "'Tired-Out'", "'Easy'", "'Cumdump'")>>
<<set $situationDesc = "has been with you for a while, and she's gotten fucked a lot. Hundreds and hundreds of times over many weeks. Though she does her best, at times it can be obvious that there's very little that surprises her any more. She's forgotten more sexual experience than many of your other slaves remember.">>
<<set $applyDesc = "knows that you've noticed all her hard work. Getting fucked day in and day out is harder than digging ditches, and she's a veteran ditchdigger.">>
<<set $notApplyDesc = "understands that even though she's been fucked so much, she's still just meat; she isn't special.">>
<<elseif ($nickname == "cow")>>
<<set $nickname = either("'Dairy Queen'", "'Holstein'", "'Bessie'", "'Milk Cans'", "'Cow'", "'Cowbell'", "'Milky Udders'", "'Creamy'", "'Milkmaid'", "'Milk Fountain'", "'Milk Factory'")>>
<<set $situationDesc = "is a good stock animal. Her body efficiently turns the cheap slave nutrition produced by your arcology into a never-ending river of rich milk.">>
<<set $applyDesc = "knows that her future involves many hours having her nipples gently tugged by a milking machine.">>
<<set $notApplyDesc = "understands that she must continue to be a good milking slave, but that such duties do not necessarily define her.">>
<<elseif ($nickname == "novice")>>
<<set $nickname = either("'Fumbles'", "'Calamity'", "'Clumsy'", "'Fresh Meat'", "'Slippery'", "'Sorry'", "'Fresh'", "'Innocent'", "'Novice'")>>
<<set $situationDesc = "does her best; she really tries. But she simply hasn't mastered the skills that more experienced sex slaves take for granted. Though this can be annoying and at times even painful, it is a source of occasional slapstick comedy.">>
<<set $applyDesc = "has a constant reminder that no matter how skilled a courtesan she becomes, some of her greatest hits will be told as amusing anecdotes for the rest of her service.">>
<<set $notApplyDesc = "understands that what matters is not what she did yesterday, or how much they liked it, but what she does today, and how much they like it.">>
<<elseif ($nickname == "head girl")>>
<<set $nickname = either("'Mistress'", "'On Your Knees'", "'Bottom Bitch'", "'Top'", "'Favorite'", "'Perfect'", "'Mrs.'")>>
<<set $situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view her with mixed envy, adoration, emulation, and apprehension. She is someone to curry favor with, to offer sexual favors, and at times someone to avoid. To the devoted slave her closeness to you is enviable; to the rebellious slave her alliance with you is traitorous.">>
<<set $applyDesc = "was already proud of and happy with her exalted position, but now she is all the more so. She had always nursed the secret fear that this was temporary, but her place at your right hand is now part of her name.">>
<<set $notApplyDesc = "begins to fear a little that she may one day be supplanted, since you did not think it right to make her place a part of her name.">>
<<elseif ($nickname == "Concubine")>>
<<set $nickname = either("'Missus'", "'Mrs.'", "'Beauty'", "'Empress'", "'Queen'", "'Princess'", "'Contessa'")>>
<<set $situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view her with mixed envy and admiration. She has much of the luxury of the Head Girl and none of the responsibility, and all she has to do for this exalted place is keep your sexual satisfaction as her prime goal.">>
<<set $applyDesc = "was already proud of and happy with her exalted position, but now she is all the more so. She had always nursed the secret fear that this was temporary, but her place in your bed is now part of her name.">>
<<set $notApplyDesc = "begins to fear a little that she may one day be supplanted, since you did not think it right to make her place a part of her name.">>
<<elseif ($nickname == "Attendant")>>
<<set $nickname = either("'Healing Hand'", "'Helping Hand'", "'Bath Girl'", "'Spa Mother'", "'Steam Queen'", "'Warm Water'", "'Mist Queen'", "'Misty'")>>
<<set $situationDesc = "is loved by almost every slave in your penthouse. Getting a chance to go and spend some time in her spa is a wonderful treat, for which slaves are willing to work very hard. She's very willing to help them find sexual release, but mostly just provides minor care and an understanding ear for their troubles.">>
<<set $applyDesc = "enjoys helping your girls, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes helping your girls and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Madam")>>
<<set $nickname = either("'Mother'", "'Boss Bitch'", "'Pimp Queen'", "'Pimparella'", "'Whore Queen'", "'Brothel Queen'", "'Pimp Hand'")>>
<<set $situationDesc = "is in an unusually responsible and pragmatic position, for a slave. She runs her whores' lives with almost total control, overseeing the sale of their bodies day in, day out. Some resent her, some love her, but all depend on her.">>
<<set $applyDesc = "enjoys running a whorehouse, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes running a whorehouse and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "DJ")>>
<<set $nickname = either("'Celebutante'", "'Club Queen'", "'Club Princess'", "'Club Idol'", "'Arcology Idol'", "'LP'", "'EP'", "'SuperBass'", "'Bassgirl'", "'Subwoofers'", "'Bass Slut'", "'DJ Whore'")>>
<<set $situationDesc = "has a leadership role that requires decisiveness and discretion, but has to maintain a role of flirtatiousness and fun, at the same time. Other slaves marvel at how she must give another slut orders one moment, and girlishly giggle at a prominent citizen the next.">>
<<set $applyDesc = "enjoys being one of the most idolized girls in the arcology, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes being one of the most idolized girls in the arcology and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Recruiter")>>
<<set $nickname = either("'Trapper'", "'Cam Queen'", "'Slaver'", "'Snake'", "'Spider'", "'Slavecatcher'", "'Camgirl'", "'Honeytrap'", "'Honeypot'")>>
<<set $situationDesc = "is fundamentally a liar, in her role as recruiter. She must constantly lie by omission if not by commission, telling everyone interested in slavery all about everything good about being your slave, while leaving out the fundamental reality of sexual servitude.">>
<<set $applyDesc = "enjoys seeing girls go from faces on a screen to fellow fuckslaves, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes making girls go from faces on a screen to fellow fuckslaves and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Wardeness")>>
<<set $nickname = either("'Rapist'", "'Snake'", "'Spider'", "'Nightstick'", "'Jailoress'", "'Interrogatrix'", "'Inquisitrix'", "'Stoolie'")>>
<<set $situationDesc = "has perhaps the most hated role among your slaves. Her charges hate her, of course. But almost every slave who was once one of her charges hates her too, for they have not forgotten how her whim was once the law to them.">>
<<set $applyDesc = "enjoys having a row of cells full of slaves to abuse, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes having a row of cells full of slaves to abuse and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Milkmaid")>>
<<set $nickname = either("'Dairy Queen'", "'Strong Hands'", "'Cowhand'", "'Cowpoke'", "'Milktugger'", "'Cream Queen'")>>
<<set $situationDesc = "has a physically demanding and emotionally rewarding role. It's hard work, hauling milk and shifting cows all day, but her girls love her. It's hard not to love someone when you depend on them so totally.">>
<<set $applyDesc = "enjoys being a milkmaid, despite the tough work, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes being a milkmaid, despite the tough work, and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Collectrix")>>
<<set $nickname = either("'Cum Queen'", "'Buttfucker'", "'Prostate Poker'", "'Extractrix'", "'Sodomizer'", "'Orgasmotron'")>>
<<set $situationDesc = "is required to fuck more exhaustingly than any other slave in the arcology. It's one thing to take dick all day; it's quite another to be expected to constantly massage prostates to orgasm. Naturally, the other slaves notice.">>
<<set $applyDesc = "really enjoys being expected to bone butts constantly, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes being expected to bone butts constantly and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Schoolteacher")>>
<<set $nickname = either("'Schoolteacher'", "'Sensei'", "'Teach'", "'Principal'", "'Professor'", "'Schoolmistress'", "'Ruler'", "'Profesora'", "'Headmistress'")>>
<<set $situationDesc = "might consider her role boring, if she weren't allowed to use sexual abuse as a correction for poor attentiveness. As it is, her sexual aggressiveness draws much open comment and some private infatuation from the students.">>
<<set $applyDesc = "likes teaching, especially because she's allowed to use the students, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes teaching, especially because she's allowed to use the students, and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "Stewardess")>>
<<set $nickname = either("'Martinent'", "'Perfectionist'", "'Inspectrix'", "'Top Mop'", "'Concierge'", "'Housemistress'")>>
<<set $situationDesc = "might consider her role boring, if she weren't allowed to use sexual abuse as a correction for poor work. As it is, her sexual aggressiveness draws much open comment and some private infatuation from the servants.">>
<<set $applyDesc = "likes being in charge of household tasks, especially because she's allowed to use the servants, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc = "is a bit sad that her role isn't part of her name, since she likes being in charge of household tasks, especially because she's allowed to use the servants, and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname == "bodyguard")>>
<<set $nickname = either("'Aegis'", "'Amazon'", "'Paladin'", "'Athena'", "'Diana'", "'Widow'", "'Terminatrix'", "'Bloody'", "'Gunsmoke'")>>
<<set $situationDesc = "divides your other slaves. She is a physically intimidating sight, wearing normal slave attire and obviously sexually available, but also carrying a sword across her back and an automatic weapon at her hip. Some revere her unique position of responsibility, while others mock how far she steps outside the bounds of sexual slavery.">>
<<set $applyDesc = "knew a while ago that she was likely to spend some time shadowing your every move. But now, she understands that not only is your life in her hands, it is going to remain so. She is almost awed by the responsibility.">>
<<set $notApplyDesc = "realizes to her apprehension that she may someday be a simple sex slave again, respected for her holes rather than her swordswomanship.">>
<<elseif ($nickname == "server")>>
<<set $nickname = either("'Bottom'", "'Bedwarmer'", "'Sub'", "'Girltoy'", "'Slave Slut'", "'Please No'", "'Lovergirl'", "'House Slave'")>>
<<set $situationDesc = "holds a place in the hierarchy of your penthouse that almost demands a nickname. She is the lowest of the low, below even your other slaves. She is a pitiable creature, living with a large number of sexually charged people, slave and free, all of whom have the right to demand any sexual service they wish of her.">>
<<set $applyDesc = "has become almost proud of her strange, exhausting situation. Hers is not the struggle of slaves to know their place, for she knows hers. It is on the bottom.">>
<<set $notApplyDesc = "begins to hope a little that maybe she can rise beyond her current station.">>
<<elseif ($nickname == "nipples")>>
<<set $nickname = either("'Eye Hazard'", "'THO'", "'Nips'", "'Puffy'", "'Pointy'", "'Titclits'", "'Dicknipples'")>>
<<set $situationDesc = "has a pair of nipples that are hard to ignore. Whenever she's sexually aroused, they jut proudly from her chest. As a result, it's totally impossible for her to conceal arousal. When she's ready for it, her big nipples let the whole world know she's easy.">>
<<set $applyDesc = "is proud of the nickname, almost amusingly so. She flaunts her nipples in a way she didn't before.">>
<<set $notApplyDesc = "accepts that her nipples are just another part of her, and that if she pokes those who fuck her in the missionary position a little, that's all right.">>
<<elseif ($nickname == "areolae")>>
<<set $nickname = either("'Headlights'", "'Broad Based'", "'Highbeams'", "'Cans'", "'Areolae'", "'Dark Circles'")>>
<<set $situationDesc = "has areolae broader than many slaves' entire breasts. Some slaves find them unattractive, making them an easy target for mockery; others like them, and playfully torment her by giving her a nickname based on them.">>
<<set $applyDesc = "is proud of the nickname, almost amusingly so. She flaunts her lovely broad areolae happily, the nipples in their centers hard.">>
<<set $notApplyDesc = "accepts that her broad areolae are just another part of her, just like her big tits.">>
<<elseif ($nickname == "lips")>>
<<set $nickname = either("'DSLs'", "'Pillows'", "'Kissy'", "'Facepussy'", "'Beestung'", "'Ducklips'")>>
<<set $situationDesc = "has lovely lips. They're so big she can hardly talk straight, and they even hinder her ability to communicate any facial expression other than a desire to be facefucked. This is appropriate, as she spends a lot of time getting facefucked.">>
<<set $applyDesc = "accepts that her big lips define her. Even more than before, she presents her mouth for oral sex whenever she flirts, and she views her throat as her primary sexual organ.">>
<<set $notApplyDesc = "accepts that her mouth is only one of her holes, and that as a sex slave she'll be taking cock in all of them, even if her lips are huge.">>
<<elseif ($nickname == "mark")>>
<<set $nickname = either("'Marked'", "'Chosen'", "'Breeder'", "'Special'", "'Ass Kisser'", "'Favors'", "'Connections'")>>
<<set $situationDesc = "an Elite Breeder. She has permanantly been marked as the mother of societies children. If she isn't currently swelling with life, she will be soon. However, she is also granted special benefits befitting the mother of future generations of gifted children.">>
<<set $applyDesc = "takes pride in her new nickname and the bond it displays between her and her sire. She has to make sure that it doesn't go to her head, though.">>
<<set $notApplyDesc = "understands that she is expected to obey and fuck just like any of your other slaves, regardless of her status as a breeder.">>
<<elseif ($nickname == "broodmother")>>
<<set $nickname = either("'Broodmother'", "'Tentacle Raped'", "'Naedoko'", "'Nursery'", "'Seedbed'", "'Bursting'", "'Baby Factory'")>>
<<set $situationDesc = "is a Broodmother. Her belly is enormous, unavoidable evidence that her life has been dedicated to carrying children. Her taut belly constantly bulges and squirms from her brood writhing within her and it is a very real possibility that she may pop.">>
<<set $applyDesc = "takes a bit of solace from her new hope in her nickname that she will be kept in good shape and not have to worry about her pregnancy draining her, but also a bit of fear from her suspicion that she'll remain this way until she dies or her body is used up.">>
<<set $notApplyDesc = "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of how big her pregnancy is.">>
<<elseif ($nickname == "hyperpreg")>>
<<set $nickname = either("'Hyperbreeder'", "'Waterslide'", "'Squirmy'", "'Hyperfertile'", "'Bulgey'", "'Bursting'", "'Balloon'", "'Clown Car'")>>
<<set $situationDesc = "is a breeding slave. Her belly is huge, unavoidable evidence that she's very pregnant. Her taut belly constantly bulges and squirms from her brood writhing within her and it is a very real possibility that she may pop.">>
<<set $applyDesc = "takes a bit of solace from her new hope at her nickname that she will be kept in good shape and not have to worry about the size of her pregnancy, and a bit of fear from her suspicion that producing babies is her whole future.">>
<<set $notApplyDesc = "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of how big her pregnancy is.">>
<<elseif ($nickname == "babymaker")>>
<<set $nickname = either("'Daddy'", "'Sirer'", "'Potent'", "'Cum Cannon'", "'Baby Maker'", "'Womb Filler'", "'Fire Hose'", "'Baker'", "'Popper'", "'Belly Popper'", "'Breeding Bull'", "'Breeding Stud'", "'Breeding Stallion'", "'Breeding Boar'")>>
<<set $situationDesc = "is a terror to any fertile girl she fucks. horrifically potent, she leaves a trail of pregnancies in her wake. A great deal of the babies in your slaves might just be hers.">>
<<set $applyDesc = "takes a bit of pride from her new nickname and hopes you'll keep letting her knock bitches up.">>
<<set $notApplyDesc = "understands that she is a slave and it is not her place to decide who gets pregnant and who doesn't.">>
<<elseif ($nickname == "superSquirter")>>
<<set $nickname = either("'Baby'", "'Bedwetter'", "'Squirter'", "'Gusher'", "'Needs Diapers'", "'Panty Wetter'", "'Super Soaker'", "'Geyser'", "'Girlcum'", "'Fountain'")>>
<<set $situationDesc = "completely soaks herself and her partners whenever she cums. Every orgasm from her unleashes a waterfall of girlcum from her pussy.">>
<<set $applyDesc = "takes pride in the amount of girlcum she makes, even though it looks like she peed herself when she cums with her clothes on.">>
<<set $notApplyDesc = "understands that she must learn to control herself and stop soaking her partners, clothes and bed.">>
<<elseif ($nickname == "labia")>>
<<set $nickname = either("'Flaps'", "'Petals'", "'Blooming'", "'Folds'", "'Flower'", "'Roastie'", "'Meatflaps'")>>
<<set $situationDesc = "has pretty pussylips, larger than most girls'. When she's aroused they announce her state to the whole world, becoming engorged with lust. Other slaves can't help but notice, and mock her uniqueness down there.">>
<<set $applyDesc = "really starts to see the appearance of her pussy as a trademark. She's prouder of it than she was before, and she enjoys sex a bit more too, really appreciating it when she gets to feel another slave gently nibble her lovely folds.">>
<<set $notApplyDesc = "accepts that the most important part of her vagina is the warm, wet interior, not the generously endowed exterior.">>
<<elseif ($nickname == "old")>>
<<set $nickname = either("'Auntie'", "'Oba-san'", "'Cougar'", "'Mommy'", "'Mother'", "'Okā-san'", "'Big Sis'", "'Onē-san'", "'Cradle Robber'", "'MILF'", "'Mature'", "'Jukusei'", "'Seasoned'")>>
<<set $situationDesc = "is older than the average Free Cities slave. It has its downsides; she's worth less at sale and her earning potential as a whore is lower. But, on the other hand, good experience is irreplaceable, and in your experience all slaves feel remarkably similar inside, regardless of age. Nevertheless, some younger slaves resent her.">>
<<set $applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the advantages of her years.">>
<<set $notApplyDesc = "understands that she must do her best to fuck like the teenager she isn't.">>
<<elseif ($nickname == "reallyold")>>
<<set $nickname = either("'Granny'", "'Grandma'", "'GMILF'", "'Obā-chan'", "'Senior'", "'Senior Citizen'", "'Aged'", "'Generation X'")>>
<<set $situationDesc = "is old. Really old. Old enough to be a grandmother. This, naturally, makes her one of the most experienced sluts in the arcology, a desirable quality in and of itself. Many of the younger slaves mock her relentlessly for her age.">>
<<set $applyDesc = "accepts her new nickname with pride. This acknowledgement of her age has her ready to show these young sluts a thing or two.">>
<<set $notApplyDesc = "understands that she must do her best to fuck like the teenager she once was. ">>
<<elseif ($nickname == "young")>>
<<set $nickname = either("'Precocious'", "'Jailbait'", "'Pedobait'", "'Pocket Pussy'", "'Underage'", "'Lolita'", "'Loli'", "'Juliet'", "'Baby'", "'Babycakes'", "'Party Van'", "'PTHC'", "'POMF'", "'Candydoll'", "'Imouto'")>>
<<if random(1, 1500) <= 100>>
<<if ($activeSlave.physicalAge < 13)>>
<<set $nickname = "'Preteen'">>
<<elseif ($activeSlave.physicalAge >= 16) && ($activeSlave.physicalAge < 17)>>
<<set $nickname = "'Sweet Sixteen'">>
<<elseif ($activeSlave.physicalAge >= 18) && ($activeSlave.physicalAge < 19)>>
/% Not currently possible but we might change later. %/
<<set $nickname = "'Barely Legal'">>
<</if>>
<</if>>
<<set $situationDesc = "is yet underage by old world standards, and some older slaves do not let her forget that.">>
<<set $applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the appeal of her years.">>
<<set $notApplyDesc = "understands that despite her young age she must do her best to fuck like the most veteran of whores.">>
<<elseif ($nickname == "trans")>>
<<set $nickname = either("'Surprise'", "'Queen'", "'Shemale'", "'Missie'", "'Girly'", "'Legs Crossed'", "'Trap'")>>
<<set $situationDesc = "might have looked like a sissy or a trap at some point, but she no longer does. She has the curves and the face to be mistaken for a natural woman if she wears clothes that conceal her cock, which is an ability with all sorts of interesting uses. Mockery always fixes on what's unusual, of course, and some of your other slaves even envy her equipment.">>
<<set $applyDesc = "believes that you approve of her as she is now, and that she can treat her dick as an asset.">>
<<set $notApplyDesc = "understands that she must do her best to fuck like the natural girl she isn't.">>
<<elseif ($nickname == "amp")>>
<<set $nickname = either("'Pocket Pussy'", "'Stumps'", "'Nubs'", "'Fucknugget'", "'Cocksock'", "'Fleshlight'", "'Onahole'", "'Dickholster'")>>
<<set $situationDesc = "is a fun little fucktoy, a limbless torso with nice wet holes than can be used regardless of her feelings. Giving a poor quadruple amputee a nickname might seem like stooping to wanton cruelty, but other slaves are willing to call her anything to take their minds off their own status.">>
<<set $applyDesc = "takes a tiny bit of solace from her nickname, hoping that by accepting it, you were expressing an enjoyment of her attenuated body.">>
<<set $notApplyDesc = "understands that she would be a sex toy even if she still had arms and legs.">>
<<elseif ($nickname == "blind")>>
<<set $nickname = either("'Blind'", "'Stares'", "'No-Sight'", "'Deadeye'", "'Sightless'", "'Crash'")>>
<<set $situationDesc = "is blind. Her dull eyes reveal her condition. She has to feel her way between jobs and is at the mercy of everyone.">>
<<set $applyDesc = "accepts that her disability defines her. She keeps her eyes wide open, no longer fearing what others say about them.">>
<<set $notApplyDesc = "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of her eyesight.">>
<<elseif ($nickname == "preg")>>
<<set $nickname = either("'Broodmother'", "'Breeder'", "'Breeding Cow'", "'Breeding Sow'", "'Breeding Bitch'", "'Breeding Stock'", "'Breeding Mare'", "'Mare'", "'Fertile'", "'Mother'", "'Mommy'", "'Ninpuchan'", "'Preggers'")>>
<<set $situationDesc = "is a breeding slave. Her belly seems to grow daily, unavoidable evidence that she's pregnant. Most men prefer slaves without pregnant stomachs, but those that enjoy them adore her. She occupies a strange place in slave culture, desired and abhorred, hopeful and fearful.">>
<<set $applyDesc = "takes a bit of solace from her new hope at her nickname that she will be allowed to complete her pregnancy, and a bit of fear from her suspicion that producing babies is her whole future.">>
<<set $notApplyDesc = "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of her pregnancy.">>
<<elseif ($nickname == "hung")>>
<<set $nickname = either("'Tentpole'", "'Hung'", "'Tripod'", "'Third Arm'", "'Long Dong'", "'Bitchbreaker'", "'Swingin' Dick'", "'Long'", "'Shaft'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes her a girl. The pretension is hard to maintain at times, however, as her massive member swings around, gets in the way, sticks out of clothing, and blows huge loads. Half the fun of using her butt is making her absurd dick slap around. It's an obvious target for a nickname, especially since more than one slave has personal experience with how she feels inside them.">>
<<set $applyDesc = "enjoys being nicknamed for her dick. She's special, her dick is special, and now that she's been nicknamed for it, she's confident she and her dick will be allowed to go on being special.">>
<<set $notApplyDesc = "realizes that she's just a slave girl behind, no matter what's dangling in front, and does her best to take it like one.">>
<<elseif ($nickname == "gelding")>>
<<set $nickname = either("'Neutered'", "'Nipped'", "'Clipped'", "'Empty'", "'Sackless'", "'Limp'", "'Gelded'", "'Soft'")>>
<<set $situationDesc = "is a Free Cities sex slave, which makes her a girl. This is an easier thing for her to accept since her testicles were removed. The lack of testosterone makes her docile and more accepting of her proper role as a receptacle for hard dick. Naturally, other slaves have taken notice.">>
<<set $applyDesc = "naturally viewed her own castration as a subject of revulsion and horror. Now, though, she begins to see herself as filling a right and proper role as a gelded slave.">>
<<set $notApplyDesc = "realizes that the process of turning her from what she was into what she is did not make her special.">>
<<elseif ($nickname == "short")>>
<<set $nickname = either("'Shortstack'", "'Waif'", "'Petite'", "'Cock Sock'", "'Pocket Pussy'", "'Funsize'", "'Miniature'", "'Tiny'", "'Shortstuff'", "'Shorty'")>>
<<set $situationDesc = "is fairly low to the ground. This makes her a bit different, sexually; she's better for several oral sex positions, but most standing positions turn into a game of how long her partner can hold her at the appropriate height.">>
<<set $applyDesc = "is a little proud that her diminutive stature, once nothing but a source of embarrassment, is apparently significant to you.">>
<<set $notApplyDesc = "realizes that she'll just have to reach higher to make up for her height, since you don't consider it special.">>
<<elseif ($nickname == "tall")>>
<<set $nickname = either("'Skyscraper'", "'Basketballer'", "'B-Baller'", "'Everest'", "'Giant'", "'Beanpole'")>>
<<set $situationDesc = "is impressively tall for a girl. This makes her sexually convenient, since her holes are at convenient cock height. She spends many of her sexual encounters bent slightly at the waist to allow herself to be taken from behind.">>
<<set $applyDesc = "is quite proud of her impressive height, even more so than before. She resolves to tower over other slaves sexually as well as literally.">>
<<set $notApplyDesc = "realizes that being tall doesn't make her special, and understands that it's her holes that make her, not how high they are.">>
<<elseif ($nickname == "boobs")>>
<<set $nickname = either("'Bouncing'", "'Bouncy'", "'Stacked'", "'Hooters'", "'Airbags'", "'Tatas'", "'Melons'", "'Funbags'", "'Jugs'", "'Bristols'", "'Oppai'", "'Bazookas'", "'Norks'", "'Knockers'", "'Chounyuu'")>>
<<set $situationDesc = "has large breasts. Pointing this out is about as observant as describing the sky as blue. When she enters a room, they precede her. When she takes it doggy style, they prop her up. Other slaves are envious of the attention she gets, and happy they don't have to carry such burdens.">>
<<set $applyDesc = "was of course proud of her huge breasts before this new nickname. Now, though, she accepts them as a sort of trademark.">>
<<set $notApplyDesc = "accepts that having titanic tits does not make her special, since what's important is her holes, not her boobs.">>
<<elseif ($nickname == "butt")>>
<<set $nickname = either("'Bootylicious'", "'Jiggly'", "'Wide Load'", "'Moneymaker'", "'Buns'", "'Badonkadonk'", "'Brazilian'", "'Bunda'", "'Milkshake'", "'Tushy'", "'Heiny'", "'Rump'", "'Backside'", "'Thunder Thighs'")>>
<<set $situationDesc = "has a large ass. Pointing this out is about as observant as describing the sky as blue. (Though impressive for other reasons, for her sexual partners, since they sometimes have difficulty drawing breath for such remarks.) When she enters a room, it follows her. When she takes it doggy style, it pads penetration to an almost inconvenient degree. Other slaves are envious of the attention she gets, and happy they don't have to carry such burdens.">>
<<set $applyDesc = "was of course proud of her huge ass before this new nickname. Now, though, she accepts it as a sort of trademark.">>
<<set $notApplyDesc = "accepts that having a massive ass does not make her special, since what's important is her holes, not her buttocks.">>
<<elseif ($nickname == "virgin")>>
<<set $nickname = either("'Pure'", "'Innocent'", "'Flower'", "'Chaste'", "'Unbroken'", "'Doomed'", "'Chastity'", "'Pristine'", "'Unspoilt'", "'Vestal'")>>
<<set $situationDesc = "has never had vanilla sex. This is not unusual in the Free Cities, since many slaveowners value and preserve virginity. Virgins form a separate class of sorts among slaves. Some of them even dislike their status, as having a virgin pussy can often result in a tired tongue or a sore butt.">>
<<set $applyDesc = "understands that it's her fate to remain unspoiled a while longer, and redoubles her efforts to do better with her other parts.">>
<<set $notApplyDesc = "dreads and anticipates the day when she'll lose her pearl of great price and gain another way to please a man.">>
<</if>>
<<EventNameLink $activeSlave>> $situationDesc You begin to overhear your other slaves refer to her as @@.pink;$nickname $activeSlave.slaveName.@@
<br><br>
<span id="result">
<<set $toSearch = $activeSlave.slaveName.toLowerCase()>>
<<if ($toSearch.indexOf("'") == -1)>>
<<link "Encourage use of the nickname">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
Whatever $activeSlave.slaveName's feelings about being called $nickname were, she knows they're moot the first time she hears you refer to her that way. @@.hotpink;She has become more submissive to you.@@ $activeSlave.slaveName $applyDesc
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.slaveName = ($nickname + " " + $activeSlave.slaveName)>>
<</replace>>
<</link>>
<br>
<</if>>
<<link "Disapprove, but encourage the other slaves to come up with a better nickname">>
<<goto "RE nickname">>
<</link>>
<br><<link "Put a stop to it">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
As soon as you make your will on the matter known, $activeSlave.slaveName is referred to as $activeSlave.slaveName again. $activeSlave.slaveName $notApplyDesc
<</replace>>
<</link>>
<br><<link "No nicknames, now or ever">>
<<replace "#name">>
$activeSlave.slaveName
<</replace>>
<<replace "#result">>
You make it known that the power to name slaves is yours and yours alone.
<<set $nicknamesAllowed = 0>>
<</replace>>
<</link>>
</span>
<</if>> /* closes $qualifiedNicknames.length > 0 */
|
mayibrad/fc
|
src/uncategorized/reNickname.tw
|
tw
|
mit
| 88,555 |
:: RE no event [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">>
<<set $activeSlave = $eventSlave>>
<<set $activeSlave.devotion += 3>>
<<set $activeSlave.trust += 3>>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
This is a placeholder event.
<br><br>
<<EventNameLink $activeSlave>> does not currently qualify for any events, so she has been given a generic @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ boost. /*If you see this event repeatedly for her, please submit a report so the author can write her some events.*/
|
mayibrad/fc
|
src/uncategorized/reNoEvent.tw
|
tw
|
mit
| 778 |
:: RE Poker Night [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
Despite their persistent presence in your arcology, interaction with your mercenaries is relatively scarce. Aside from mutually exchanged nods on the street and the occasional briefing, your $mercenariesTitle enjoy a degree of autonomy.
<br><br>
On a particularly lackadaisical evening, you find yourself alerted to a message alert by $assistantName.
<<if $assistant > 0>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, a message from your $mercenariesTitle." She pauses before continuing. "It seems they're asking if you'd like to join their poker night."
<<else>>
It informs you that the $mercenariesTitle have sent a message asking you to join them at their poker night.
<</if>>
<br><br>
<span id="result">
<<link "Politely decline">>
<<replace "#result">>
You inform $assistantName that you aren't planning to attend. A short while later, you receive a message from the $mercenariesTitle stating that the invitation is an open one and that you're welcome to join in another night.
<</replace>>
<</link>>
<br>
<<if $cash < 5000>>
//You lack the necessary funds to attend a high stakes poker game.//
<<else>> /* cash >= 5000 */
<br>
<<link "Attend the poker night">>
<<replace "#result">>
You instruct to $assistantName to inform your $mercenariesTitle that you will be attending their poker night, and after settling your affairs in the penthouse you head down to the barracks. Unsurprisingly the atmosphere in the barracks is casual, especially in comparison to the high stakes games commonplace in arcology high society, though your mercenaries still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $mercenariesTitle officers and cash in your ¤5000 into chips. All that remains is to decide your strategy for the night.
<br><br>
<span id="bountyresult">
<<link "Play it safe">>
<<replace "#bountyresult">>
<<if random(1,100) > 50>>
Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@
<<set $rep += 1000, $cash -= 2500>>
<<else>>
While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with ¤1000 more than you arrived with and @@.green;the respect of your mercenaries.@@
<<set $rep += 100, $cash += 1000>>
<</if>>
<</replace>>
<</link>>
<br>
<<link "Up the ante">>
<<replace "#bountyresult">>
Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of her fair share of battles on the battlefield and at the poker table. She's short on chips, however, and she'll have to buy in with something else as collateral.
<br><br>
<span id="aliveresult">
<<link "A year of servitude">>
<<replace "#aliveresult">>
<<if random(1,100) > 50>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
<<set $rep += 1000, $cash -= 5000>>
<<else>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin her new life as your sexual servant. She's not young, but she's tough and not distrusting of you due to her service in the $mercenariesTitle.
<br>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She put herself up as collateral at a poker game, and lost.">>
<<set $activeSlave.career = "a soldier">>
<<set $activeSlave.indentureRestrictions = 2>>
<<set $activeSlave.indenture = 52>>
<<set $activeSlave.devotion = random(25,40)>>
<<set $activeSlave.trust = random(35,45)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<include "New Slave Intro">>
<</if>>
<</replace>>
<</link>>
<br>
<<link "Dock her wages">>
<<replace "#aliveresult">>
<<if random(1,100) > 50>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
<<set $rep += 1000, $cash -= 5000>>
<<else>>
For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts her defeat with grace and jokes to her comrades that she'll be fighting in her underwear for the next few months, and their uproar of laughter fills the room. Though you take the lions share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@
<<set $rep += 200, $cash += 5000>>
<</if>>
<</replace>>
<</link>>
</span>
<</replace>>
<</link>>
</span>
<</replace>>
<</link>> // It will cost ¤5000 to participate in the poker night.//
<</if>>
</span>
|
mayibrad/fc
|
src/uncategorized/rePokerNight.tw
|
tw
|
mit
| 7,176 |
:: RE rebels
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set _i = $slaves.findIndex(function(s) { return s.ID == $rebelSlaves[0].ID; })>>
<<set _j = $slaves.findIndex(function(s) { return s.ID == $rebelSlaves[1].ID; })>>
<</nobr>>\
\
You have a rebel problem. $slaves[_i].slaveName and $slaves[_j].slaveName are both unbroken, and they seem to draw strength from each other. They're discreet about it, but the arcology's always-vigilant systems occasionally catch them nodding to one another after one of them is punished, or giving each other quiet words of encouragement when they think no one is listening. This is extremely dangerous and should be addressed promptly.
\
<span id="result">
<<link "Set them against each other, in public">>
<<replace "#result">>
You haul your little rebel bitches out in public, one by one, bound, with bags over their heads. They find themselves chained in a low position so their mouths are publicly available. Then, you whisper to each of them that whichever slut sucks off the most passersby gets to rest tomorrow - and whichever sucks least gets a beating. It doesn't take long before @@.hotpink;they forget their friendship@@ and try to outdo each other, and their desperate efforts @@.green; are certainly appreciated by the citizens getting free blowjobs.@@ It's childishly easy to declare the contest over when they happen to be tied, and announce that no one will be punished or rewarded. They hate you less and each other more.
<<set $slaves[_i].devotion += 4>>
<<set $slaves[_j].devotion += 4>>
<<set $slaves[_j].oralCount += 6>>
<<set $slaves[_i].oralCount += 6>>
<<set $oralTotal += 12>>
<<set $rep += 100>>
<</replace>>
<</link>>
<<link "Set them against each other, in private">>
<<replace "#result">>
Back in the old world, the saying went that turnabout was fair play. In the Free Cities, turnabout is often a cast-iron bitch. Whenever you have an idle moment, all week, you set them against one another in some degrading or painful contest. They are made to spank each other, with the slave who hits lightest getting a spanking from you. They are made to compete to see who can suck other slaves off quickest, with the loser forced to orally service the winner. So on, and so on; by the end of the week @@.gold;they forget their friendship@@ and try to outdo each other to avoid punishment.
<<set $slaves[_i].trust -= 5>>
<<set $slaves[_j].trust -= 5>>
<<set $slaves[_j].oralCount += 6>>
<<set $slaves[_i].oralCount += 6>>
<<set $oralTotal += 12>>
<</replace>>
<</link>>
<<if $arcade > 0>>\
<<link "Sentence them to a month in the arcade">>
<<replace "#result">>
They scream and beg when they realize what their punishment is to be, but you are obdurate. Each tries to inform on the other to avoid such a fate, but to no avail. After they're properly confined, the only sign of their discomfiture is a slight movement of their butts as they wriggle desperately against their restraints.
<<assignJob $slaves[_j] "be confined in the arcade">>
<<set $slaves[_j].sentence = 4>>
<<assignJob $slaves[_i] "be confined in the arcade">>
<<set $slaves[_i].sentence = 4>>
<</replace>>
<</link>>
<</if>>\
</span>
|
mayibrad/fc
|
src/uncategorized/reRebels.tw
|
tw
|
mit
| 3,227 |
:: RE relationship advice [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week", $activeSlave = $eventSlave>>
<<Enunciate $activeSlave>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.relationshipTarget>>
<<set $subSlave = $slaves[_i]>>
<</if>>
<</for>>
<<EventNameLink $activeSlave>> is standing for an inspection. She's a good girl, and is cooperating, but she seems preoccupied. After ignoring it for a while, you give in to curiosity and flatly ask her what's going on. "I'm <<s>>orry, <<Master>>," she <<if SlaveStatsChecker.checkForLisp($activeSlave)>>lisp<<else>>mutter<</if>>s, biting her lip. "It'<<s>> $subSlave.slaveName."
She hesitates, so you prompt her, asking if she's having trouble with her
<<if $activeSlave.relationship == 2>>
friend
<<elseif $activeSlave.relationship == 3>>
friend with benefits
<<elseif $activeSlave.relationship == 4>>
lover
<</if>>.
She quickly shakes her head no. "N-no, <<Master>>, it's ju<<s>>t -" She subsides into silence again, blushing and staring at her feet. Comprehension dawning, you ask her if
<<if $activeSlave.relationship == 2>>
she wants to be more than friends with $subSlave.slaveName.
<<elseif $activeSlave.relationship == 3>>
she's wanting to bring emotions into relationship with $subSlave.slaveName, rather than keep it friendly and sexual.
<<elseif $activeSlave.relationship == 4>>
she wants to make an honest woman out of $subSlave.slaveName.
<</if>>
She nods her head quickly, still staring at her feet. She shuts her eyes tight and waits for you to weigh in on the situation.
<span id="result">
<br><<link "Break them up">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<br><br>
In a cold tone of voice, you admit your irritation with this schoolgirl nonsense, and tell her she's to stop spending time with $subSlave.slaveName. She's unable to prevent her eyes from flicking up at you in @@.mediumorchid;shock and horror,@@ but she instantly lowers them again, the tears coming fast. You dismiss her, and she turns to go, but is so discombobulated by anguish that she trips over her own feet and falls with a slap of naked $activeSlave.skin flesh against the floor. Their relationship @@.lightsalmon;is over.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.relationship = 0>>
<<set $activeSlave.relationshipTarget = 0>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $subSlave.ID>>
<<set $slaves[_i].relationship = 0>>
<<set $slaves[_i].relationshipTarget = 0>>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
<br><<link "Build her confidence">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<br><br>
In a warm tone of voice, you tell her you approve of her relationship with $subSlave.slaveName. She raises her chin and looks at you with @@.hotpink;growing adoration@@ as you point out how lucky $subSlave.slaveName is to have her. You tell her that you're not planning to intervene personally, but that you think she really ought to pursue the relationship, that they're good for each other, and that you're confident $subSlave.slaveName feels the same way. She thanks you prettily and leaves at a flat run, in a hurry to tell her
<<if $activeSlave.relationship == 2>>
sexy friend
<<elseif $activeSlave.relationship == 3>>
friend with benefits
<<elseif $activeSlave.relationship == 4>>
dear lover
<</if>>
how she feels about her.
<<if $activeSlave.relationship == 2>>
The next time you see them together, they're looking like they've been getting a little less sleep lately, but @@.lightgreen;can't seem to keep their hands off each other.@@ $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking.
<<elseif $activeSlave.relationship == 3>>
The next time you see them together, they're @@.lightgreen;holding hands at breakfast,@@ looking almost ashamed of themselves, but not letting go. $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking.
<<elseif $activeSlave.relationship == 4>>
She comes running right back, a happy $subSlave.slaveName <<if canWalk($subSlave)>>running in with her<<else>>being helped in by her lover<</if>>. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over her wife's shoulder, and she mouths a silent, tearful thanks to you.
<</if>>
<<set $activeSlave.devotion += 5>>
<<set $activeSlave.relationship += 1>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $subSlave.ID>>
<<set $slaves[_i].relationship += 1>>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
<br><<link "Bring the other girl in">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<br><br>
You tell $activeSlave.slaveName to wait, and page $subSlave.slaveName up to your office. $activeSlave.slaveName looks terrified, but tries to conceal her emotions behind a happy greeting for her
<<if $activeSlave.relationship == 2>>
friend
<<elseif $activeSlave.relationship == 3>>
friend with benefits
<<elseif $activeSlave.relationship == 4>>
lover
<</if>>
when she comes in. $subSlave.slaveName knows her well enough to detect her inner turmoil, and asks her what's wrong. $activeSlave.slaveName flinches and looks to you in desperation, but you just nod at her to spit it out. After two false starts, she manages to say,
"$subSlave.slaveName, I really want
<<if $activeSlave.relationship == 2>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>>
to fuck your butt." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She kisses $activeSlave.slaveName and then grinds her ass against $activeSlave.slaveName's crotch.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>>
to <<if ($subSlave.vagina != -1)>>eat you out<<else>>blow you<</if>>." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She <<if ($subSlave.vagina != -1)>>offers her pussy<<else>>flops her dick at $activeSlave.slaveName<</if>> comically.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>>
to fuck you in public." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>>
you to hurt me. Like, really hurt me." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She pinches one of $activeSlave.slaveName's nipples experimentally.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>>
to hold you down." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She steps in close to $activeSlave.slaveName, takes $activeSlave.slaveName's hands, and places them around her own throat.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>>
to be your top." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She sidles up to $activeSlave.slaveName, looking up at her submissively.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>>
to be your bottom." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She takes $activeSlave.slaveName's face in her hands and kisses her dominantly.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>>
to fuck your boob<<s>>." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She takes $activeSlave.slaveName's hands and places them right on her breasts.
<<else>>
to fuck you." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She takes $activeSlave.slaveName's hands and places them right on her breasts.
<</if>>
$activeSlave.slaveName bursts out laughing. They're now @@.lightgreen;friends with benefits.@@
<<elseif $activeSlave.relationship == 3>>
t-to b-be your girlfriend." She takes a deep breath. "It'<<s>> fun, ju<<s>>t
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>>
fucking your butt.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>>
to <<if ($subSlave.vagina != -1)>>eating you out<<else>>blowing you<</if>>.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>>
fucking you in public.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>>
having you hurt me.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>>
holding you down.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>>
topping you.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>>
being your bottom.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>>
fucking your boob<<s>>.
<<else>>
having <<s>>ex with you.
<</if>>
But I - I really like you." $subSlave.slaveName looks relieved, and <<if $subSlave.voice != 0>>says, "I really like you too. And you're really cute! I'd love to be your girlfriend." She<<else>>lovingly<</if>> takes $activeSlave.slaveName's hands in hers, and then kisses her on the cheek. $activeSlave.slaveName crushes $subSlave.slaveName in a hug, pressing a squeak out of her. They're now @@.lightgreen;lovers.@@
<<elseif $activeSlave.relationship == 4>>
- " She stops herself. "No, I want to do thi<<s>> right." She takes $subSlave.slaveName's hand, and then drops to one knee. After a moment of uncomprehending shock, $subSlave.slaveName begins to cry. "Will you marry me?" $subSlave.slaveName turns to you and asks if it's all right with you; you nod, and she turns back to $activeSlave.slaveName. <<if !canTalk($subSlave)>>She gestures distractedly that $activeSlave.slaveName is being silly, and of course she'll marry her, because she loves her.<<else>><<Enunciate $subSlave>>"O-of cour<<s>>e I'll m-marry you, <<s>>illy girl. I love you."<</if>> $activeSlave.slaveName jumps up and crushes $subSlave.slaveName in a hug, kissing her frantically through her tears. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over her wife's shoulder, and she mouths a silent thanks to you.
<</if>>
If $activeSlave.slaveName had doubts about you, @@.mediumaquamarine;they've been addressed.@@
<<set $activeSlave.trust += 10>>
<<set $activeSlave.relationship += 1>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $subSlave.ID>>
<<set $slaves[_i].relationship += 1>>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/reRelationshipAdvice.tw
|
tw
|
mit
| 11,352 |
:: RE relative recruiter [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
<<if $familyTesting == 1>>
<<set $eventSlave = $slaves.find(function(s) { return s.ID == $recruiterSlave.ID; })>>
<<set $activeSlave = clone($genePool.find(function(o) { return o && o.ID == $eventSlave.ID; }))>>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
<<if ndef $newRelativeRecruitID>>
<<set $newRelativeRecruitID = 1100000>>
<</if>>
<<Enunciate $eventSlave>>
<<set _recruitedType = []>>
<<if $eventSlave.mother == 0 && $activeSlave.actualAge < 24 && $seeDicks != 100>>
<<set _recruitedType.push("mother")>>
<<set _recruitedType.push("mother")>>
<<set _recruitedType.push("mother")>>
<</if>>
<<if $eventSlave.father == 0 && $activeSlave.actualAge < 24 && $seeDicks != 0>>
<<set _recruitedType.push("father")>>
<</if>>
<<if ($eventSlave.daughters < 3) && ($activeSlave.actualAge > ($minimumSlaveAge+$fertilityAge)) && isFertile($activeSlave)>>
<<if $seeDicks != 100>>
<<set _recruitedType.push("daughter")>>
<<set _recruitedType.push("daughter")>>
<</if>>
<<if $seeDicks != 0>>
<<set _recruitedType.push("son")>>
<</if>>
<<set _tempMF = "mother">>
<</if>>
<<if ($eventSlave.daughters < 3) && $activeSlave.actualAge > ($minimumSlaveAge+$potencyAge) && $activeSlave.balls > 0>>
<<if $seeDicks != 100>>
<<set _recruitedType.push("daughter")>>
<<set _recruitedType.push("daughter")>>
<</if>>
<<if $seeDicks != 0>>
<<set _recruitedType.push("son")>>
<</if>>
<<set _tempMF = "father">>
<</if>>
<<if ($eventSlave.sisters < 3)>>
<<if $activeSlave.actualAge <= ($retirementAge-5)>>
<<if $seeDicks != 100>>
<<set _recruitedType.push("older sister")>>
<<set _recruitedType.push("older sister")>>
<</if>>
<<if $seeDicks != 0>>
<<set _recruitedType.push("older brother")>>
<<set _recruitedType.push("older brother")>>
<</if>>
<</if>>
<<if $activeSlave.actualAge >= ($minimumSlaveAge+5)>>
<<if $seeDicks != 100>>
<<set _recruitedType.push("younger sister")>>
<<set _recruitedType.push("younger sister")>>
<</if>>
<<if $seeDicks != 0>>
<<set _recruitedType.push("younger brother")>>
<<set _recruitedType.push("younger brother")>>
<</if>>
<</if>>
<<set _recruitedType.push("twin")>>
<</if>>
<<if _recruitedType.length == 0>>
<<set $eventSlave.canRecruit = 0>>
$eventSlave.slaveName requests an interview with you. However, she ends up withdrawing her request. It would seem whatever she wanted to tell you is no longer relevant.
<<else>> /* this else covers the remainder of the extended family mode variant (search for vanilla to find closing tag) */
<<set _relationType = _recruitedType.random()>>
<<if _relationType != "twin">>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.corsetPiercing = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.boobsImplantType = 0>>
<<set $activeSlave.nipplesPiercing = 0>>
<<set $activeSlave.areolae = 0>>
<<set $activeSlave.areolaePiercing = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.hipsImplant = 0>>
<<set $activeSlave.buttImplant = 0>>
<<set $activeSlave.buttImplantType = 0>>
<<set $activeSlave.lipsImplants = 0>>
<<set $activeSlave.lipsPiercing = 0>>
<<set $activeSlave.tonguePiercing = 0>>
<<set $activeSlave.vaginaPiercing = 0>>
<<set $activeSlave.cSec = 0>>
<<set $activeSlave.clitPiercing = 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.dickPiercing = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.makeup = 0>>
<<set $activeSlave.nails = 0>>
<<set $activeSlave.earPiercing = 0>>
<<set $activeSlave.nosePiercing = 0>>
<<set $activeSlave.eyebrowPiercing = 0>>
<<set $activeSlave.stampTat = 0>>
<<set $activeSlave.energy = 0>>
<<set $activeSlave.bellyTat = 0>>
<<set $activeSlave.bellySag = 0, $activeSlave.bellySagPreg = 0>>
<<set $activeSlave.birthsTotal = 0>>
<<set $activeSlave.prostate = 0>>
<<RandomizeAttraction>>
<<ResyncHeight $activeSlave>>
<</if>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregWeek = 0>>
<<set $activeSlave.pregKnown = 0>>
<<SetBellySize $activeSlave>>
$eventSlave.slaveName requests an interview with you. She's a devoted slave, and you grant it, and are happy you did when you see the troubled expression on her face. She explains<<if !canTalk($eventSlave)>> with desperate gestures<</if>> that
<<switch _relationType>>
<<case "daughter">>
she had a daughter, who was sent to the slave orphanages. She's heard a rumor through other slaves that her daughter will go up for sale soon.
<<case "son">>
she had a son, who was sent to the slave orphanages. She's heard a rumor through other slaves that her son will go up for sale soon.
<<case "mother">>
her mother might be getting sold soon. She has been a slave for some time. She's heard a rumor through other slaves that her mother will go up for sale soon.
<<case "father">>
her father might be getting sold soon. She has been a slave for some time. She's heard a rumor through other slaves that her father will go up for sale soon.
<<case "older sister">>
her older sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her big sister is going to be sold to a new owner.
<<case "older brother">>
her older brother is being sold. He was likely to be enslaved the last $eventSlave.slaveName knew of him. She's heard a rumor through other slaves that her big brother is going to be sold to a new owner.
<<case "younger sister">>
her younger sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her little sister is going to be sold to a new owner.
<<case "younger brother">>
her younger brother is being sold. He was likely to be enslaved the last $eventSlave.slaveName knew of him. She's heard a rumor through other slaves that her little brother is going to be sold to a new owner.
<<default>>
she has a twin sister, who was still free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her twin has finally been enslaved, and will soon go up for sale.
<</switch>>
<<if !canTalk($eventSlave)>>She urgently gestures for permission to write. It's unusual, but she seems quite serious, so you grant it. She writes,<</if>>
"You've been <<s>>o good to me, <<Master>>. I'm <<s>>ure <<s>>he look<<s>> like I did when you bought me. Plea<<s>>e, <<Master>>, will you buy her like you bought me? I'm afraid <<s>>he'll go to a cruel Ma<<s>>ter." She bites her lip. "And, <<Master>>, I'm <<s>>ure <<s>>he'd learn to love
<<if $eventSlave.fetish == "cumslut">>
the ta<<s>>te of your cum
<<elseif $eventSlave.fetish == "submissive">>
<<s>>ubmi<<ss>>ion
<<elseif $eventSlave.fetish == "humiliation">>
being treated like a dirty <<s>>lut
<<elseif $eventSlave.fetish == "buttslut">>
the feeling of your cock in her butt
<<elseif $eventSlave.fetish == "sadist">>
hurting your other <<s>>lave<<s>>
<<elseif $eventSlave.fetish == "pregnancy" && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">>
being pregnant
<<elseif $eventSlave.fetish == "masochist">>
being beaten
<<elseif $eventSlave.fetish == "dom">>
fucking your other <<s>>lave<<s>>
<<elseif $eventSlave.energy > 95>>
being a good nympho slut
<<elseif $eventSlave.addict > 2>>
being a druggie whore
<<elseif $eventSlave.birthsTotal > 3 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">>
bearing children
<<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">>
<<s>>welling with life
<<elseif $eventSlave.anus > 2>>
getting her butt <<s>>tretched out
<<elseif $eventSlave.boobsImplant > 20>>
getting turned into a bimbo <<s>>lut
<<else>>
the feeling of your cock in her
<</if>>
a<<s>> much a<<s>> I do.
<<if $eventSlave.fetish == "cumslut">>
We could blow you at the <<s>>ame time, <<Master>>! And <<s>>hare cum!"
<<elseif $eventSlave.fetish == "submissive">>
You could u<<s>>e u<<s>> together, <<Master>>!"
<<elseif $eventSlave.fetish == "humiliation">>
You could make u<<s>> fuck each other in public, <<Master>>!"
<<elseif $eventSlave.fetish == "buttslut">>
You could fuck our butt<<s>> right next to each other, <<Master>>!"
<<elseif $eventSlave.fetish == "pregnancy" && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">>
You could knock u<<s>> up next to each other, <<Master>>!"
<<elseif $eventSlave.fetish == "sadist">>
I'm <<s>>ure <<s>>he'd love to help me, <<Master>>!"
<<elseif $eventSlave.fetish == "masochist">>
You could whip u<<s>> both, <<Master>>!"
<<elseif $eventSlave.fetish == "dom">>
I'm <<s>>ure <<s>>he'd love to help me u<<s>>e other <<s>>lave<<s>>, <<Master>>!"
<<elseif $eventSlave.energy > 95>>
I'm <<s>>ure <<s>>he'd love to have three<<s>>ome<<s>>, <<Master>>!"
<<elseif $eventSlave.birthsTotal > 3 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">>
<<if $PC.dick == 1>>
We could compete over who carried more of your children, <<Master>>!
<<else>>
We could compete over who carried more children for you, <<Master>>!
<</if>>
<<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">>
You could compare how big our bellie<<s>> are next to each other, <<Master>>!
<<else>>
You could fuck u<<s>> together, <<Master>>!"
<</if>>
She waits anxiously for your decision.
/*<<set _relativeSeed = random(1,100)>> To be used if additional variants are added. Since there currently is one each, checking a seed for a 100% chance is pointless. */
<<switch _relationType>>
<<case "mother">>
<<set $activeSlave.origin = "She was recruited into your service by her daughter.">>
<<set $activeSlave.genes = "XX">>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.preg = random(5,39)>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.weight = random(30,135)>>
<<set $activeSlave.muscles = random(0,15)>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.vaginalSkill = 30>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.entertainSkill = 10>>
<<set $activeSlave.whoreSkill = 10>>
<<set $activeSlave.boobs = (random(12,20)*100)>>
<<set $activeSlave.butt = random(4,6)>>
<<set $activeSlave.boobShape = "saggy">>
<<set $activeSlave.lactation = 1>>
<<set $activeSlave.markings = "birthmark">>
<<set $activeSlave.hLength = random(50,100)>>
<<set $activeSlave.hStyle = either("bun", "neat", "up", "luxurious")>>
<<set $activeSlave.voice = 2>>
<<set $activeSlave.birthsTotal = 5>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].mother == $activeSlave.ID || $slaves[$j].father == $activeSlave.ID>>
<<set $activeSlave.birthsTotal += 1>>
<</if>>
<</for>>
<<set $activeSlave.bellySag = 4, $activeSlave.bellySagPreg = 4>>
<<set $activeSlave.energy = 65>>
<<set $activeSlave.bellyTat = "a heart">>
<<set $activeSlave.actualAge = ($eventSlave.actualAge+random(15,20))>>
<<case "father">>
<<set $activeSlave.origin = "She was recruited into your service by her daughter.">>
<<set $activeSlave.genes = "XY">>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = random(70,180)>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 75>>
<<set $activeSlave.hLength = random(10,20)>>
<<set $activeSlave.hStyle = either("buzzcut", "trimmed", "neat", "long")>>
<<set $activeSlave.voice = 1>>
<<set $activeSlave.energy = 0>>
<<set $activeSlave.penis = 2>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.boobs = (random(5,6)*100)>>
<<set $activeSlave.butt = random(4,6)>>
<<set $activeSlave.actualAge = ($eventSlave.actualAge+random(15,20))>>
<<case "daughter">>
<<set $activeSlave.origin = "She was recruited into your service by her parent.">>
<<set $activeSlave.genes = "XX">>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.boobs = (random(8,10)*100)>>
<<set $activeSlave.boobsImplant = 600>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.vaginalSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.lipsPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.vaginaPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.makeup = 1>>
<<set $activeSlave.nails = 4>>
<<set $activeSlave.hStyle = either("tails", "neat", "up", "luxurious")>>
<<set $activeSlave.stampTat = "advertisements">>
<<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge, Math.min(18, ($eventSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<case "son">>
<<set $activeSlave.origin = "She was recruited into your service by her parent.">>
<<set $activeSlave.genes = "XY">>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.boobs = (random(6,8)*100)>>
<<set $activeSlave.boobsImplant = 600>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.lips = random(60,90)>>
<<set $activeSlave.lipsImplants = 40>>
<<set $activeSlave.lipsPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.vaginaPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.makeup = 1>>
<<set $activeSlave.nails = 4>>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.stampTat = "advertisements">>
<<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge, Math.min(18, ($eventSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<case "older sister">>
<<set $activeSlave.origin = "She was recruited into your service by her little sis.">>
<<set $activeSlave.genes = "XX">>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.makeup = 1>>
<<set $activeSlave.actualAge = $eventSlave.actualAge+2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.vaginalSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<case "younger sister">>
<<set $activeSlave.origin = "She was recruited into your service by her big sis.">>
<<set $activeSlave.genes = "XX">>
<<set $activeSlave.boobs = (random(1,4)*100)>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.hips = random(-2,0)>>
<<set $activeSlave.shoulders = random(-2,0)>>
<<set $activeSlave.actualAge = $eventSlave.actualAge-2>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 1>>
<<case "older brother">>
<<set $activeSlave.origin = "She was recruited into your service by her little sis.">>
<<set $activeSlave.genes = "XY">>
<<set $activeSlave.dick = 5>>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.balls = 4>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.actualAge = $eventSlave.actualAge+2>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.energy = 70>>
<<set $activeSlave.dickPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.face = random(15,95)>>
<<set $activeSlave.faceShape = "masculine">>
<<case "younger brother">>
<<set $activeSlave.origin = "She was recruited into your service by her big sis.">>
<<set $activeSlave.genes = "XY">>
<<set $activeSlave.boobs = (random(20,40)*100)>>
<<set $activeSlave.boobsImplant = $activeSlave.boobs - 100>>
<<set $activeSlave.boobsImplantType = 1>>
<<set $activeSlave.butt = random(7,8)>>
<<set $activeSlave.buttImplant = $activeSlave.butt-1>>
<<set $activeSlave.buttImplantType = 1>>
<<set $activeSlave.lips = random(70,90)>>
<<set $activeSlave.lipsImplant = $activeSlave.lips-10>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.foreskin = 10>>
<<set $activeSlave.scrotum = 10>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.makeup = 3>>
<<set $activeSlave.nails = 5>>
<<set $activeSlave.analSkill = 70>>
<<set $activeSlave.oralSkill = 70>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.actualAge = $eventSlave.actualAge-2>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<case "twin">>
<<set $activeSlave.origin = "She was recruited into your service by her twin sister.">>
<<set $activeSlave.birthWeek = $eventSlave.birthWeek>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.pubertyAgeXX = $fertilityAge>>
<<if $activeSlave.ovaries == 1>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<set $activeSlave.pubertyAgeXY = $potencyAge>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.ageImplant = 0>>
<<set $activeSlave.amp = 0>>
<<set $activeSlave.heels = 0>>
<<if $activeSlave.career != "a Futanari Sister">><<set $activeSlave.career = "a slave">><</if>>
<<set $activeSlave.relationship = 0>>
<<set $activeSlave.relationshipTarget = 0>>
<<set $activeSlave.births = 0>>
<<set $activeSlave.oralCount = 0>>
<<set $activeSlave.vaginalCount = 0>>
<<set $activeSlave.analCount = 0>>
<<set $activeSlave.mammaryCount = 0>>
<<set $activeSlave.penetrativeCount = 0>>
<<set $activeSlave.pitKills = 0>>
<<set $activeSlave.drugs = "no drugs">>
<<set $activeSlave.shoes = "none">>
<<set $activeSlave.clothes = "no clothing">>
<<set $activeSlave.hormones = 0>>
<<set $activeSlave.waist = 0>>
<<set $activeSlave.prestige = 0>>
<<set $activeSlave.pornFame = 0>>
<<set $activeSlave.pornFameSpending = 0>>
<<set $activeSlave.prestigeDesc = "">>
<<set $activeSlave.rivalry = 0>>
<<set $activeSlave.rivalryTarget = 0>>
<<set $activeSlave.subTarget = 0>>
<<set $activeSlave.sentence = 0>>
<<set $activeSlave.toyHole = "all her holes">>
<<set $activeSlave.indenture = -1>>
<<set $activeSlave.indentureRestrictions = 0>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.minorInjury = "">>
<<set $activeSlave.eyewear = "none">>
<<set $activeSlave.voiceImplant = 0>>
<<set $activeSlave.shouldersImplant = 0>>
<<set $activeSlave.boobsTat = 0>>
<<set $activeSlave.milk = 0>>
<<set $activeSlave.cum = 0>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.lipsTat = 0>>
<<set $activeSlave.vaginaTat = 0>>
<<set $activeSlave.dickTat = 0>>
<<set $activeSlave.labor = 0>>
<<set $activeSlave.anusPiercing = 0>>
<<set $activeSlave.anusTat = 0>>
<<set $activeSlave.bellyAccessory = "none">>
<<set $activeSlave.brand = 0>>
<<set $activeSlave.brandLocation = "">>
<<set $activeSlave.shouldersTat = 0>>
<<set $activeSlave.armsTat = 0>>
<<set $activeSlave.legsTat = 0>>
<<set $activeSlave.backTat = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.aphrodisiacs = 0>>
<<set $activeSlave.curatives = 0>>
<<set $activeSlave.addict = 0>>
<<set $activeSlave.chem = 0>>
<<set $activeSlave.induce = 0>>
<<set $activeSlave.mpreg = 0>>
<<set $activeSlave.bellyImplant = -1>>
<<set $activeSlave.customTat = "">>
<<set $activeSlave.customLabel = "">>
<<set $activeSlave.customTitle = "">>
<<set $activeSlave.customTitleLisp = "">>
<<set $activeSlave.assignment = "rest">>
<<set $activeSlave.assignmentVisible = 1>>
<<set $activeSlave.choosesOwnAssignment = 0>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs","pregnancy")>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "anorexic", "hates men", "hates women", "hates women")>>
<<set $activeSlave.weekAcquired = $week>>
<<set $activeSlave.rudeTitle = 0>>
<<set $activeSlave.ageAdjust = 0>>
<<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0>>
<<set $activeSlave.bodySwap = 0>>
<<set $activeSlave.pregControl = "none">>
<<set $activeSlave.buttplugAttachment = "none">>
<<slaveCost $activeSlave>>
<<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>>
<<set _familyBirthSurname = $activeSlave.birthSurname>>
<<NationalityToName $activeSlave>>
<<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>>
<<set $activeSlave.birthSurname = _familyBirthSurname>>
<<set $activeSlave.ID = $newRelativeRecruitID++>>
<br><br>
You look up the _relationType. She costs ¤$slaveCost, a bargain, but you won't be able to inspect her beyond her likely resemblance to her
<<switch _relationType>>
<<case "daughter">>
mother. Her listing states that she was used as a prostitute by her previous owner.
<<case "son">>
mother. Her listing states that she was used as a shemale prostitute by her previous owner.
<<case "mother">>
daughter. Her listing states that she was used as a bed slave by her milf-loving owner.
<<case "father">>
daughter. Her listing states that she was gelded and used as a house servant.
<<case "older sister">>
little sister. Her listing states that she was kept as a personal sex toy by her owner.
<<case "older brother">>
little sister. Her listing states that she was kept as a personal sex toy by her owner.
<<case "younger brother">>
big sister. Her listing states that she was kept as a personal toy by her bimbo loving owner.
<<case "younger sister">>
big sister. Her listing states that she was kept as a bedslave by an owner that loves flat chests.
<<default>>
twin sister.
<</switch>>
<br><br>
<span id="result">
<<link "Buy her">>
<<set $cash -= $slaveCost>>
<<switch _relationType>>
<<case "daughter">>
<<if _tempMF == "father">>
<<set $activeSlave.father = $eventSlave.ID>>
<<else>>
<<set $activeSlave.mother = $eventSlave.ID>>
<</if>>
<<case "son">>
<<if _tempMF == "father">>
<<set $activeSlave.father = $eventSlave.ID>>
<<else>>
<<set $activeSlave.mother = $eventSlave.ID>>
<</if>>
<<case "mother">>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameDad($eventSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $activeSlave.ID>>
<</if>>
<</for>>
<<set $eventSlave.mother = $activeSlave.ID>>
<<case "father">>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameMom($eventSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $activeSlave.ID>>
<</if>>
<</for>>
<<set $eventSlave.father = $activeSlave.ID>>
<<case "older sister">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<case "older brother">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<case "younger brother">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<case "younger sister">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<default>>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $missingParentID-->>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<</switch>>
<<SlaveTitle $eventSlave>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and without fuss. $activeSlave.slaveName arrives shortly. The two slaves remember each other only dimly - they parted a long time ago - but they embrace. The devoted $desc explains the situation and encourages her _relationType to be a good slave to you. $activeSlave.slaveName looks a little fearful but clearly realizes that she's lucky to be here.
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
<</if>> /* _recruitedType.length */
<<else>> /* vanilla */
<<set $i = $slaves.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>>
<<set $j = $genePool.findIndex(function(o) { return o.ID == $slaves[$i].ID; })>>
<<set $eventSlave = $slaves[$i]>>
<<set $activeSlave = clone($genePool[$j])>>
<<Enunciate $eventSlave>>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
$eventSlave.slaveName requests an interview with you. She's a devoted slave, and you grant it, and are happy you did when you see the troubled expression on her face. She explains<<if !canTalk($eventSlave)>> with desperate gestures<</if>> that
<<switch $eventSlave.recruiter>>
<<case "mother">>
she had a daughter, who was sent to the slave orphanages. Today will be the daughter's 18th birthday, which means she'll go up for sale.
<<case "daughter">>
her mother has been enslaved. She was free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her mother will go up for sale soon.
<<case "older sister">>
her older sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her big sister is going to be sold to a new owner.
<<case "young sister">>
her younger sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her little sister is going to be sold to a new owner.
<<default>>
she has a twin sister, who was still free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her twin has finally been enslaved, and will soon go up for sale.
<</switch>>
<br><br>
<<if !canTalk($eventSlave)>>She urgently gestures for permission to write. It's unusual, but she seems quite serious, so you grant it. She writes,<</if>>
"You've been <<s>>o good to me, <<Master>>. I'm <<s>>ure <<s>>he look<<s>> like I did when you bought me. Plea<<s>>e, <<Master>>, will you buy her like you bought me? I'm afraid <<s>>he'll go to a cruel <<Master>>." She bites her lip. "And, <<Master>>, I'm <<s>>ure <<s>>he'd learn to love
<<if $eventSlave.fetish == "cumslut">>
the ta<<s>>te of your cum
<<elseif $eventSlave.fetish == "submissive">>
<<s>>ubmi<<ss>>ion
<<elseif $eventSlave.fetish == "humiliation">>
being treated like a dirty <<s>>lut
<<elseif $eventSlave.fetish == "buttslut">>
the feeling of your cock in her butt
<<elseif $eventSlave.fetish == "sadist">>
hurting your other <<s>>laves
<<elseif $eventSlave.fetish == "pregnancy">>
being pregnant
<<elseif $eventSlave.fetish == "masochist">>
being beaten
<<elseif $eventSlave.fetish == "dom">>
fucking your other <<s>>lave<<s>>
<<elseif $eventSlave.energy > 95>>
being a good nympho <<s>>lut
<<elseif $eventSlave.addict > 2>>
being a druggie whore
<<elseif $eventSlave.births > 3>>
bearing children
<<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1>>
<<s>>welling with life
<<elseif $eventSlave.anus > 2>>
getting her butt <<s>>tretched out
<<elseif $eventSlave.boobsImplant > 20>>
getting turned into a bimbo <<s>>lut
<<else>>
the feeling of your cock in her
<</if>>
a<<s>> much a<<s>> I do.
<<if $eventSlave.fetish == "cumslut">>
We could blow you at the <<s>>ame time, <<Master>>! And <<s>>hare cum!"
<<elseif $eventSlave.fetish == "submissive">>
You could u<<s>>e u<<s>> together, <<Master>>!"
<<elseif $eventSlave.fetish == "humiliation">>
You could make u<<s>> fuck each other in public, <<Master>>!"
<<elseif $eventSlave.fetish == "buttslut">>
You could fuck our butt<<s>> right next to each other, <<Master>>!"
<<elseif $eventSlave.fetish == "pregnancy">>
You could knock u<<s>> up next to each other, <<Master>>!"
<<elseif $eventSlave.fetish == "sadist">>
I'm <<s>>ure <<s>>he'd love to help me, <<Master>>!"
<<elseif $eventSlave.fetish == "masochist">>
You could whip u<<s>> both, <<Master>>!"
<<elseif $eventSlave.fetish == "dom">>
I'm <<s>>ure <<s>>he'd love to help me u<<s>>e other <<s>>lave<<s>>, <<Master>>!"
<<elseif $eventSlave.energy > 95>>
I'm <<s>>ure <<s>>he'd love to have three<<s>>ome<<s>>, <<Master>>!"
<<elseif $eventSlave.births > 3>>
<<if $PC.dick == 1>>
We could compete over who carried more of your children, <<Master>>!
<<else>>
We could compete over who carried more children for you, <<Master>>!
<</if>>
<<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1>>
You could compare how big our bellie<<s>> are next to each other, <<Master>>!
<<else>>
You could fuck u<<s>> together, <<Master>>!"
<</if>>
She waits anxiously for your decision.
<<if (random(0,99) < $seeDicks)>>
<<if random(1,100) > 60>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vagina = either(0,1,1,1,2,2)>>
<<set $activeSlave.boobs += 100*random(1,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<if $activeSlave.muscles > 5>>
<<set $activeSlave.muscles -= random(0,10)>>
<</if>>
<<if $activeSlave.height >= 150>>
<<set $activeSlave.height -= 10*random(0,1)>>
<</if>>
<<else>>
<<set $activeSlave.dick = random(1,4)>>
<<set $activeSlave.balls = random(1,4)>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.boobs = 100*random(1,4)>>
<<if $activeSlave.boobsImplant > 0>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<</if>>
<<set $activeSlave.butt = random(1,3)>>
<<if $activeSlave.buttImplant > 0>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<</if>>
<<if $activeSlave.muscles <= 95>>
<<set $activeSlave.muscles += random(0,10)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<switch $eventSlave.recruiter>>
<<case "mother">>
<<set $activeSlave.origin = "She was recruited into your service by her mother.">>
<<set $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 0>><</if>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge, Math.min(18, ($activeSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set $activeSlave.birthWeek = 0>>
<<case "daughter">>
<<set $activeSlave.origin = "She was recruited into your service by her daughter.">>
<<if $activeSlave.vagina == 0>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.vaginalSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.actualAge += random(15,20)>>
<<case "older sister">>
<<set $activeSlave.origin = "She was recruited into your service by her older sister.">>
<<if $activeSlave.ovaries == 1>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<</if>>
<<set $activeSlave.actualAge = $activeSlave.actualAge-2>>
<<case "young sister">>
<<set $activeSlave.origin = "She was recruited into your service by her younger sister.">>
<<if $activeSlave.ovaries == 1>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs-200,0,50000)>>
<<set $activeSlave.butt = Math.trunc($activeSlave.butt-1,0,10)>>
<</if>>
<<set $activeSlave.actualAge = $activeSlave.actualAge+2>>
<<default>>
<<set $activeSlave.origin = "She was recruited into your service by her twin sister.">>
<</switch>>
<<if $eventSlave.recruiter != "twin">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<if $activeSlave.weight > 30>>
<<set $activeSlave.weight -= random(0,50)>>
<<elseif $activeSlave.weight < -30>>
<<set $activeSlave.weight += random(0,50)>>
<<else>>
<<set $activeSlave.weight += random(-20,20)>>
<</if>>
<<set $activeSlave.height += random(-5,5)>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.pubertyAgeXX = $fertilityAge>>
<<if $activeSlave.ovaries == 1>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<set $activeSlave.pubertyAgeXY = $potencyAge>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<set $activeSlave.ageImplant = 0>>
<<if $activeSlave.career != "a Futanari Sister">><<set $activeSlave.career = "a slave">><</if>>
<<set $activeSlave.relationship = 0>>
<<set $activeSlave.relationshipTarget = 0>>
<<set $activeSlave.births = 0>>
<<set $activeSlave.oralCount = 0>>
<<set $activeSlave.vaginalCount = 0>>
<<set $activeSlave.analCount = 0>>
<<set $activeSlave.mammaryCount = 0>>
<<set $activeSlave.penetrativeCount = 0>>
<<set $activeSlave.pitKills = 0>>
<<set $activeSlave.drugs = "no drugs">>
<<set $activeSlave.shoes = "none">>
<<set $activeSlave.clothes = "no clothing">>
<<set $activeSlave.hormones = 0>>
<<set $activeSlave.assignment = "rest">>
<<set $activeSlave.assignmentVisible = 1>>
<<set $activeSlave.choosesOwnAssignment = 0>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs","pregnancy")>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "anorexic", "hates men", "hates women", "hates women")>>
<<set $activeSlave.weekAcquired = $week>>
<<RandomizeAttraction>>
<<slaveCost $activeSlave>>
<<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>>
<<set _familyBirthSurname = $activeSlave.birthSurname>>
<<NationalityToName $activeSlave>>
<<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>>
<<set $activeSlave.birthSurname = _familyBirthSurname>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID += 1000>>
<<set $activeSlave.relation = $eventSlave.recruiter>>
<<if $activeSlave.relation.indexOf("sister") != -1>><<set $activeSlave.relation = "sister">><</if>>
<<set $activeSlave.relation = relationTargetWord($activeSlave)>>
<<set $activeSlave.relationTarget = $eventSlave.ID>>
<<set $activeSlave.recruiter = 0>>
<br><br>
You look up the $activeSlave.relation. She costs ¤$slaveCost, a bargain, but you won't be able to inspect her beyond her likely resemblance to her <<print relationTargetWord($activeSlave)>>.
<br><br>
<<set $slaves[$i].recruiter = 0>> /* the chance to recruit this particular related slave will not be offered again, regardless of player decision */
<span id="result">
<<link "Buy her">>
<<replace "#result">>
/* update $slaves[$i] (eventSlave) before calling any widgets */
<<set $slaves[$i].relation = relationTargetWord($activeSlave)>>
<<set $slaves[$i].relationTarget = $activeSlave.ID>>
<<set $cash -= $slaveCost>>
<<SlaveTitle $eventSlave>>
You complete the legalities and biometric scanning quickly and without fuss. $activeSlave.slaveName arrives shortly. The two slaves remember each other only dimly - they parted a long time ago - but they embrace. The devoted $desc explains the situation and encourages her $activeSlave.relation to be a good slave to you. $activeSlave.slaveName looks a little fearful but clearly realizes that she's lucky to be here.
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
<</if>> /* close extended family mode */
|
mayibrad/fc
|
src/uncategorized/reRelativeRecruiter.tw
|
tw
|
mit
| 44,705 |
:: RE standard punishment [nobr]
<<set $activeSlave = $eventSlave>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
<<SlaveTitle $activeSlave>>
<<set _sins = []>>
<<set _sins.push("dawdling")>>
<<if canDoAnal($activeSlave)>>
<<if $activeSlave.fetish != "buttslut">>
<<if $activeSlave.anus != 0>>
<<set _sins.push("anal reluctance")>>
<</if>>
<</if>>
<</if>>
<<if canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina != 0>>
<<if $activeSlave.fetish != "pregnancy">>
<<set _sins.push("vaginal reluctance")>>
<</if>>
<</if>>
<</if>>
<<if canTalk($activeSlave)>>
<<set _sins.push("chatting")>>
<</if>>
<<if $universalRulesConsent == 0>>
<<if $activeSlave.energy <= 60>>
<<set _sins.push("slave refusal")>>
<</if>>
<<else>>
<<if $activeSlave.energy > 40>>
<<if $activeSlave.releaseRules != "restrictive" && $activeSlave.releaseRules != "masturbation">>
<<set _sins.push("slave molestation")>>
<</if>>
<</if>>
<</if>>
<<EventNameLink $activeSlave>>
<<set _sins = _sins.random()>>
<<switch _sins>>
<<case "anal reluctance">>
is sometimes punished for reluctance to take it up the ass. You run across the aftermath of one such incident as
<<case "vaginal reluctance">>
is sometimes punished for reluctance to give up her pussy. You run across the aftermath of one such incident as
<<case "chatting">>
can be overly chatty with other slaves, and often makes herself late for her next task by losing herself in gossip. You happen to appear after she's been late as
<<case "dawdling">>
is sometimes late to her next task. This is probably the most common minor infraction among slaves, especially when they're assigned to do things they don't like. You happen to appear after she's been late as
<<case "slave refusal">>
lacks the sexual energy to be at home among your slaves, since her peers can demand sex from her whenever they want it. She sometimes tries to evade them or even outright refuse. You come upon the aftermath of such a scene as
<<case "slave molestation">>
struggles with the consent you require before sex between slaves. Her need for release pushes her to overstep her bounds. You come upon the aftermath of an example of her sexual aggressiveness as
<<default>>
ERROR: bad sin
<</switch>>
<<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> is <<if $activeSlave.standardPunishment == "situational">>assessing an appropriate punishment<<else>>sentencing her to her standard punishment, <<switch $activeSlave.standardPunishment>><<case "confinement">>several hours in confinement<<case "whipping">>a whipping<<case "chastity">>several hours in chastity<</switch>><</if>>. <<if ($HeadGirl != 0) || ($assistant != 0)>>She<<else>>It<</if>> immediately defers to you, should you wish to take over.
<br><br>
<span id="result">
/* STANDARD PUNISHMENTS */
<<switch $activeSlave.standardPunishment>>
<<case "confinement">>
<<link "Confine her firmly but fairly">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use confinement as a standard slave punishment, <<if $cellblock != 0>>in addition to $cellblockName, <</if>>you have little cubicles designed for the purpose scattered around the penthouse. You order $activeSlave.slaveName into one of these. She obeys,
<<if $activeSlave.devotion > 20>>
knowing she deserves punishment and eager to get it over with.
<<elseif $activeSlave.trust < -20>>
if only out of terror, knowing she'll make her situation far worse if she doesn't.
<<else>>
warily, willing to go along until something worth real resistance happens.
<</if>>
The cell is padded and has leather restraints; you use these to secure her to the wall, preventing her from doing anything to relieve boredom in the tiny space. You restate the rule she broke, state the length of her punishment, and remonstrate firmly with her before closing the door. As it shuts on her, plunging her into darkness, you hear <<if canTalk($activeSlave)>>her try at an apology in a tiny voice<<elseif $activeSlave.voice != 0>>a tiny apologetic moan<<else>>a sad little intake of breath<</if>>. You're there to let her out after a reasonable time, and she exits the soft little cell @@.mediumaquamarine;with relief.@@
<<set $activeSlave.trust += 4>>
<</replace>>
<</link>>
<br><<link "Confine her cruelly">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use confinement as a standard slave punishment, <<if $cellblock != 0>>in addition to $cellblockName, <</if>>you have several boxes designed for the purpose in convenient areas. You order $activeSlave.slaveName to your office, and direct a box to be brought there. She begins to cry when she sees it,
<<if $activeSlave.devotion > 20>>
but obediently gets inside, not wanting her punishment to be extended. Her obedience notwithstanding,
<<elseif $activeSlave.trust < -20>>
but desperately hurries to get inside, terrified that you might extend her sentence. Her obedience notwithstanding,
<<else>>
making no move towards it. She knows that active resistance will merely extend her sentence, and lets you stuff her sobbing body inside. Once she's in,
<</if>>
<<if canTalk($activeSlave)>>she begs tearfully<<elseif $activeSlave.voice != 0>>she tries frantically to beg<<else>>she uses her hands to supplicate you<</if>> as you close the lid with exquisite slowness. The harshest thing you do is keep silent, not giving her any indication of when she's getting out. When you finally let her out, she's @@.gold;almost crazy with fear@@ of ever going back in the box and, for now, @@.hotpink;willing to do almost anything@@ to avoid it.
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.trust -= 4>>
<</replace>>
<</link>>
<<case "whipping">>
<<link "Give her a solid whipping">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use whipping as a standard slave punishment, there are many sets of restraints set high up on the walls for the purpose. You order her to place her hands in one of them, and she
<<if $activeSlave.devotion > 20>>
sobs with fear but obeys, obviously hoping you'll be reasonable.
<<elseif $activeSlave.trust < -20>>
starts to cry but doesn't let that stop her from hurriedly obeying. She knows that resistance will earn her more strokes.
<<else>>
breaks down and makes no move to obey, but does not resist as you take her wrists in your hands and lift them into the restraints.
<</if>>
The shackles can be moved up or down, and you move them up, raising the shivering, frightened $desc to the tips of her toes. She struggles a little to find her balance, and is distracted when the first stroke lands on her $activeSlave.skin buttocks. Your leather instrument is exquisitely designed and balanced to produce pain without breaking the skin or leaving a permanent mark. You tell her to count, and she <<if canTalk($activeSlave)>>gasps "one" through her agony<<elseif $activeSlave.voice != 0>>grunts once, doing her best<<else>>sticks up one finger despite her restrained hands<</if>>. You flog her bottom until it's pleasantly warm to the touch, and then let her down. She's @@.mediumaquamarine;relieved@@ at your moderation.
<<set $activeSlave.trust += 4>>
<</replace>>
<</link>>
<br><<link "Confine her cruelly">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use whipping as a standard slave punishment, there are many sets of restraints set high up on the walls for the purpose. You order her to place her hands in one of them, and she
<<if $activeSlave.devotion > 20>>
sobs with fear but obeys, despite something in your tone that makes her knees go weak with terror.
<<elseif $activeSlave.trust < -20>>
starts to cry but doesn't let that stop her from hurriedly obeying. She stumbles once, something in your tone that making her knees go weak with terror.
<<else>>
breaks down and makes no move to obey, but does not resist as you take her wrists in your hands and hoist her into the restraints.
<</if>>
The shackles can be moved up or down, and you move them down, forcing the weeping slave to spread her legs. You let her anticipate the pain for a long time before you start whipping her buttocks. Your leather instrument is exquisitely designed and balanced to produce pain without breaking the skin or leaving a permanent mark, and you make cruel use of it. After a short preliminary asswhipping, you vary your strokes, letting her feel the whip on her thighs, calves and flanks before placing strokes against her <<if $activeSlave.scrotum > 0>>poor ballsack<<elseif $activeSlave.dick > 0>>poor penis<<else>>poor pussy<</if>>. She loses all control, <<if canTalk($activeSlave)>>shamelessly begging for mercy<<elseif $activeSlave.voice != 0>>sobbing and moaning incoherently<<else>>rasping pathetic little sobs past her mute throat<</if>>. When you're done, she's @@.gold;almost crazy with fear@@ of future whippings.
<<set $activeSlave.trust -= 6>>
<</replace>>
<</link>>
<<case "chastity">>
<<link "Restrain her in your office">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use chastity as a punishment, you're accustomed to using your office for supervising sexual denial. You bring her up and restrain her standing, hands over her head in one of the sets of shackles set high on the walls, facing out so she can see everything that goes on in your office. You gag her securely, <<if $activeSlave.voice == 0>>despite her muteness, a sad mockery<<else>>not wanting your work disturbed by unseemly noises<</if>>. Then you ignore her. Business as usual in your office is profoundly sexual.
<<if $activeSlave.energy > 60>>
Her healthy sex drive makes this torture for her; she watches everything that happens in the office with desperate longing. Before long,
<<elseif $activeSlave.devotion > 20>>
She's used to the idea of sexual slavery, and inevitably sees people she finds attractive doing things she considers sexy in the office. Before long,
<<elseif $activeSlave.devotion >= -50>>
She's not comfortable with sexual slavery, but the heavily sexual atmosphere of the office affects even her. After a few hours,
<<else>>
The office being what it is, she sees many naked, attractive people doing sexy things over the course of the day. Despite her resistance, after a few hours,
<</if>>
she's quite horny. Restrained as she is, she <<if $activeSlave.devotion > 20>>couldn't<<else>>can't<</if>> hide
<<if $activeSlave.dick > 0>>
<<if canAchieveErection($activeSlave)>>
her <<if $activeSlave.dick > 2>>prominent<<else>>pathetic<</if>> erection,
<<else>>
the string of precum hanging off her limp dick,
<</if>>
<<else>>
<<if $activeSlave.vaginaLube > 0>>
the lovely pussyjuice slicking her thighs,
<<else>>
how flushed and eager her cunt is,
<</if>>
<</if>>
<<if $activeSlave.devotion > 20>>even if she wanted to<<else>>though she seems to want to<</if>>. Satisfied that she's been tormented enough for today, you let her down and send her on her way. She's obviously @@.hotpink;more willing@@ than usual to apply herself to her next sexual task, whatever it is.
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<br><<link "Torment her with vibration">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use chastity as a punishment, you're accustomed to using your office for supervising sexual denial. You order her to place her hands in one of the many sets of restraints set high up on the office walls for the purpose.
<<if $activeSlave.clitPiercing != 3>>
You equip her with a set of smart vibrators. The first is attached <<if $activeSlave.dick > 0>>to her dickhead<<else>>against her clit<</if>>,
<<else>>
Her smart piercing makes the next step easy. She gets three vibrators in total:
<</if>>
the second <<if $activeSlave.vagina > 0>>comfortably fills her pussy<<elseif $activeSlave.vagina > 0>>rests against her virgin pussy without breaking her virtue<<else>>is a nice little bullet vibe for her soft perineum<</if>>, and the third <<if $activeSlave.anus > 0>>is, of course, a vibrating plug for her asspussy<<else>>rests against her unfucked rosebud without penetrating it<</if>>.
Then you walk away, setting the vibrators to bring her to the edge of orgasm and keep her there. The effect is almost instant, and as you go she begins to writhe, <<if canTalk($activeSlave)>>desperately calling after you to beg for mercy<<elseif $activeSlave.voice != 0>>moaning desperately<<else>>panting mutely<</if>>. When you finally come back and let her down, she's unsteady on her feet and @@.hotpink;very submissive,@@ though a bit @@.red;burned out@@ on stimulation.
<<set $activeSlave.devotion += 6>>
<<set $activeSlave.energy -= 1>>
<</replace>>
<</link>>
<</switch>>
<<if $activeSlave.standardPunishment != "situational">><br><</if>>
/* SITUATIONAL PUNISHMENTS */
<<switch _sins>>
<<case "anal reluctance">>
<<link "Punish her ass">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding that the most appropriate punishment is some corrective assrape, you shove the slave to her knees and stuff <<if $PC.dick == 1>>your cock<<else>>a formidable dildo<</if>> up her
<<if $activeSlave.anus > 2>>
big butthole. It slides right in, the slave's relaxed sphincter offering no resistance. Announcing that you'll find her limits, wherever they are, you insert fingers until she's cruelly stretched and you're almost jerking <<if $PC.dick == 1>>yourself<<else>>the phallus<</if>> off inside her.
<<elseif $activeSlave.anus > 1>>
defenseless asshole. You meet some delicious resistance and push past it, enjoying the feeling of the slave's sphincter spasming as you do. You pound her hard, much harder than she can comfortably take it up the ass.
<<else>>
tight hole. Her poor little anus doesn't want to let you in, but you force yourself in anyway, making the slave wriggle desperately beneath you as she feels the invading phallus force her anal ring to accommodate its girth.
<</if>>
You tell her that many slaves enjoy anal, and that if she's a good $desc, she can too, but that it's against the rules for her to show reluctance to be assfucked. The slave below you is too discomfited by anal pain to respond coherently, but she gets the message. She'll be @@.hotpink;better about submitting@@ in the future, but due to the connection between sex and punishment she'll be @@.red;a little less eager for sex,@@ especially anal.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "vaginal reluctance">>
<<link "Punish her pussy">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding that the most appropriate punishment is some corrective rape, you push the slave down on her back and shove <<if $PC.dick == 1>>your cock<<else>>a formidable dildo<</if>> inside her
<<if $activeSlave.anus > 2>>
roomy cunt, which can take it easily. Announcing that you'll find her limits, wherever they are, you insert fingers until she's cruelly stretched and you're almost jerking <<if $PC.dick == 1>>yourself<<else>>the phallus<</if>> off inside her.
<<elseif $activeSlave.anus > 1>>
poor womanhood. You fuck her mercilessly, intentionally pulling out far enough that you have to spear her again. You use her poor boobs as leverage, pulling against them to batter her harder.
<<else>>
poor tight pussy. She's tight, and the initial penetration was uncomfortable for her, but you make it worse by treating her cunt like a veteran whore's. She begins to struggle a little as you hammer her.
<</if>>
You tell her that many slaves enjoy getting fucked, and that if she's a good $desc, she can too, but that it's against the rules for her to show reluctance to be penetrated. The slave below you is too discomfited to respond coherently, but she gets the message. She'll be @@.hotpink;better about submitting@@ in the future, but due to the connection between sex and punishment she'll be @@.red;a little less eager for sex,@@ especially vaginal.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "chatting">>
<<link "Put her mouth to better use">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You announce that she'll have less trouble gossiping instead of being prompt if her mouth is nice and tired. Comprehension and apprehension dawn on her face in the moment before you <<if $activeSlave.collar != "none">>grab her by the collar and pull<<else>>put a hand on her shoulder and shove<</if>> her to the ground. She goes down without resistance, <<if $PC.dick == 1>>already opening wide for your stiff prick.<<else>>her look of unconcern vanishing when she sees you pulling out a strap-on. She doesn't get to eat pussy today; today she gets fucked in the face.<</if>> You shove it down her
<<if $activeSlave.sexualQuirk == "gagfuck queen">>
spectacularly unresisting throat. The gagfuck queen has no gag reflex to speak of, but even she has her limit. You rape her face without mercy, deliberately ruining her practiced ability to breathe while giving a cock deep oral.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>>
eager throat. The cumslut loves giving oral, but soon realizes that you have no intention of letting her love this. You rape her face without mercy, hilting her lips against <<if $PC.dick == 1>>your base<<else>>the harness<</if>>.
<<else>>
gagging throat, enjoying the sensations of her lips and tongue writhing against you as she desperately tries to accommodate the intruder.
<</if>>
She begins to struggle a little, so you snake a hand down behind her head to hold her in place. When you're done, she's an inelegant mess, coughing and gasping for air. <<if canTalk($activeSlave)>>Once she's got her breath back, she tearfully<<else>>Even as she pants, she uses shaky gestures to beg forgiveness, and she even<</if>> promises to be less chatty. She'll be @@.hotpink;more punctual@@ in the future, but due to the connection between sex and punishment she'll be @@.red;a little less eager for sex,@@ especially oral.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "dawdling">>
<<link "Make her run">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You tell her that she clearly needs practice being prompt. Your tone is conversational, but she doesn't mistake it for kindness. It's the tone you use with slaves when imparting guidance which is to be accepted and followed on pain of terrible punishment. You make her explain where she was and what she was doing previously, and require her to walk you there. She does, <<if $activeSlave.trust > 20>>trustingly<<elseif $activeSlave.trust >= -20>>rather fearfully<<else>>shaking with fear<</if>>, and when you get there you tell her to run to her next task. She hesitates for an instant, until you <<if $PC.title == 1>>bellow<<else>>shriek<</if>> at her to run! She takes off,
<<if $activeSlave.shoes == "extreme heels">>
tottering agonizingly along in her extreme heels. She isn't running, not really, but her slutty shoes are so ridiculous that she can't. She's going as fast as she possibly can.
<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "boots")>>
running awkwardly in her <<if $activeSlave.shoes == "heels">>heels<<else>>heeled boots<</if>>.
<<else>>
running as fast as her legs can carry her.
<</if>>
As she goes,
<<if $activeSlave.dick > 3>>
her <<if $activeSlave.dick > 5>>ridiculous penis<<else>>big dick<</if>> flops around painfully, hitting her thighs, but she tries to ignore it.
<<elseif $activeSlave.scrotum > 3>>
her <<if $activeSlave.scrotum > 5>>huge ballsack<<else>>generous scrotum<</if>> gets painfully pinched between her thighs, but she tries to ignore it.
<<elseif $activeSlave.belly >= 10000>>
her huge <<if $activeSlave.pregKnown == 1>>pregnancy<<else>>belly<</if>> impedes her terribly, but she tries to waddle along as best she can.
<<elseif $activeSlave.boobsImplant > 600>>
her implants bounce around painfully, so she cradles her fake tits in her arms, trying to support them as much as possible.
<<elseif $activeSlave.boobs > 2000>>
her huge tits bounce around painfully, so she cradles her udders in her arms, trying to support them as much as possible.
<<elseif $activeSlave.butt > 2>>
her big buttocks impede her a bit, but she does her best, making them work around delightfully.
<<else>>
her cute rear makes a pretty picture.
<</if>>
You make her repeat the exercise until she's quite tired, hounding her mercilessly, and then send her off to rinse away the sweat she worked up before getting back to work. She'll be @@.hotpink;more punctual@@ in the future.
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "slave refusal">>
<<link "Make sure she knows she's for use">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding to ensure the $desc really understands that she's a sex slave and can be used by anyone, even other slaves, you order her to put her mouth to work on the slave who demanded sex from her.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 2>>
<<if $activeSlave.devotion > 20>>She hurries to comply, knowing she's in trouble and not wanting to make it any worse.<<elseif $activeSlave.trust < -20>>She hurries to obey, terrified that resistance will make it worse.<<else>>She looks momentarily mutinous, but decides not to resist and gets down to it.<</if>> Once she's working away, you pull her hips up and
<<if canDoVaginal($activeSlave) && ($activeSlave.vagina != 0)>>
push her legs apart, leaving her <<if $activeSlave.vagina > 2>>loose<<elseif $activeSlave.vagina > 1>>poor<<else>>tight little<</if>> pussy vulnerable. You fuck her hard, making it a punishment.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<elseif canDoAnal($activeSlave) && ($activeSlave.anus != 0)>>
paw her butt, using a couple of fingers to tease her <<if $activeSlave.vagina > 2>>relaxed<<elseif $activeSlave.vagina > 1>>slutty<<else>>tight little<</if>> asshole before penetration. You fuck her hard, making it a punishment.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<else>>
push her legs together, settling for some <<if $PC.dick == 1>>frottage<<else>>tribbing<</if>> to preserve her virginit<<if $activeSlave.vagina == -1>>y<<else>>ies<</if>>. Since you're not fucking her, you spank her ass mercilessly to make it an effective punishment.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
The horny slave getting oral enjoys the oral attention, especially once $activeSlave.slaveName starts to groan with discomfort. You discard her once everyone except her has gotten off. She'll be @@.hotpink;more submissive@@ to sexual demands from now on, though she'll be @@.red;slightly less interested in sex@@ for her own pleasure.
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "slave molestation">>
<<link "Make her apologize and then dominate her">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You order the horny $desc to apologize to the slave she grabbed, which she does, <<if canTalk($activeSlave)>>managing to sound authentically sorry<<else>>gesturing her regret with apparent sincerity<</if>>. It seems she might feel some actual guilt at molesting a fellow slave, but she's about to feel much sorrier. Once the other slave has been dismissed, you grab her by the neck and
<<if canDoVaginal($activeSlave) && ($activeSlave.vagina != 0)>>
shove her up against the nearest wall, using a bit of warning pressure of your fingers against her throat to warn her to take her punishment. Then you <<if $PC.dick == 1>>jam your cock inside her, making her wriggle from the uncomfortable angle<<else>>grind your pussy against her, fucking her hard despite the lack of penetration<</if>>.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<elseif canDoAnal($activeSlave) && ($activeSlave.anus != 0)>>
shove her face against the nearest wall, using a bit of warning pressure of your fingers against her throat to warn her to take her punishment. Then you <<if $PC.dick == 1>>jam your cock up her butt, making her sphincter spasm from the rough penetration<<else>>use one hand to fuck her ass and the other to look after yourself<</if>>.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<else>>
pull her to her knees, <<if $PC.dick == 1>>shoving your dick down her throat<<else>>straddling her face and grinding yourself against her mouth<</if>>.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
The slut needs it so badly that she almost climaxes, but you ruin her building orgasms whenever you detect them. When you've gotten yours, you drop her and walk off, leaving her feeling comprehensively fucked, but no less horny. She'll be @@.hotpink;very willing@@ to do anything that will earn her release.
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<default>>
ERROR: bad sin
<</switch>>
</span>
|
mayibrad/fc
|
src/uncategorized/reStandardPunishment.tw
|
tw
|
mit
| 25,896 |
:: RecETS workaround [nobr]
<<switch $RecETSevent>>
<<case "addict mother daughter">>
Despite herself, she sobs with relief when you agree. She offers to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>> while you complete the necessary legalities, but instead you idly place a big dose of aphrodisiac on your desk and tell her to wait quietly. After ten minutes of careful manipulation, she's signed away both her own freedom and her daughter's without realizing it, in return for the drug. She's masturbating furiously on a chair when her daughter arrives. She immediately realizes what's happened and her eyes fill with all-consuming hatred, but she can't stop rubbing.
<br><br>
Unsurprisingly the daughter is an addict too, and before long she's given her signature and is sitting on a different chair on a strong dose of aphrodisiacs. <<if $activeSlave.dick > 0>>Mother and daughter crank it desperately,<<else>>Mother and daughter schlick themselves desperately,<</if>> sobbing in despair as you hurry to complete the nastily complex paperwork. This is going to be fun.
<<set $activeSlave.origin = "You tricked her mother into selling her into slavery to clear addiction debts.">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.devotion += 10>>
<<set $activeSlave.trust += 10>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.boobs -= 100>>
<<set $activeSlave.butt -= 1>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 1>><</if>>
<<set $activeSlave.anus = 1>>
<<set $activeSlaveOneTimeMaxAge = Math.min(22, Math.max($minimumSlaveAge, $activeSlave.actualAge - 11))>>
<<set $activeSlaveOneTimeMinAge = Math.min(Math.max(15, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<case "posh mother daughter">>
You press your thumb down on your desk interface and then tell her to read the display, strip, and show you her body. She knits her brow in confusion and begins to curse at you but reads anyway. Comprehension dawns on her and she stares you in the eye for a long moment - and then drops to her knees and begins to beg for her daughter's freedom. She knows the Free Cities well enough to be unsurprised when you ignore her completely. She stands and sadly strips off her blouse and slacks. Following orders, she rotates slowly for you. Then, she bends over facing away from you and spreads her buttocks to display her holes. Unsurprisingly, she's got a well-used pussy but has clearly never taken it up the ass. That will change.
<br><br>
Her daughter walks in angrily demanding to know why you called her here. She sees her mother kneeling naked next to you, hears the hiss-click of the door closing and locking behind her, and makes the connection far too late to run. She begins to scream at both you and her mother at the top of her lungs, and manages to keep up an impressive volume until you get her gagged. Her mother does not move to interfere as you strip and bind her daughter's struggling body.
<<set $activeSlave.origin = "You acquired her along with her mother when the family business failed.">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.devotion -= 25>>
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.boobs -= 400>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.butt -= 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge,Math.min(19, ($activeSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge = Math.min(18, $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<case "mismatched pair">>
The poor sissy isn't happy to become a slave, but she's clearly relieved to be away from her sister. The bitch isn't likely to have an easy time; the sale didn't clear her from debt. $activeSlave.slaveName describes her basic sexual experience, which includes a lot of sucking and anal whoring. Without more ado she moves from practical sexual slavery at the hands of her sister to actual sexual slavery.
<br><br>
Her sister-pimp walks in angrily demanding to know why you called her here. She sees her sissy sister kneeling naked next to you, hears the hiss-click of the door closing and locking behind her, and makes the connection far too late to run. She begins to scream at both you and her sister at the top of her lungs, and manages to keep up an impressive volume until you get her gagged. Her sister does not move to interfere as you strip and bind the struggling body. In fact, as you get the gag in place, she begins to laugh an unstable, cracking laugh that degenerates into sobbing.
<<set $activeSlave.origin = "You acquired her along with her sissy sister due to her inexperience as a madam.">>
<<set $activeSlave.career = "her sister's pimp">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.devotion -= 50>>
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<set $activeSlave.boobs = either(400,500)>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.butt = either(2,3)>>
<<if $activeSlave.actualAge > 12>>
<<set $activeSlave.actualAge = 16>>
<<else>>
<<set $activeSlave.actualAge += 4>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.rivalry = 3>>
<<set $activeSlave.rivalryTarget = $activeSlave.ID - 1000>>
<<case "incest mother son">>
The son cheers happily and hugs his relieved mother. She leans in and kisses him deeply. They ought to be an interesting addition to your penthouse.
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.career = "a student">>
<<set $activeSlave.actualAge -= 18>>
<<if $activeSlave.actualAge > 20>>
<<if $potencyAge >= $minimumSlaveAge>>
<<set $activeSlave.actualAge = random($potencyAge, 20)>>
<<else>>
<<set $activeSlave.actualAge = random($minimumSlaveAge, 20)>>
<</if>>
<</if>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<ResyncHeight $activeSlave>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.pubertyXX = 0>>
<<set $activeSlave.pubertyXY = 1>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.pregKnown = 0>>
<<set $activeSlave.pregWeek = 0>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.dick = 2>>
<<set $activeSlave.foreskin = 3>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.scrotum = 2>>
<<set $activeSlave.clit = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregSource = 0>>
<<set $activeSlave.birthsTotal = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.butt -= 2>>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship = 3>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>>
<<case "incest father daughter">>
The daughter cheers happily and hugs her relieved father. He leans in and kisses her deeply. They ought to be an interesting addition to your penthouse.
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.career = "a student">>
<<set $activeSlave.actualAge -= 18>>
<<if $activeSlave.actualAge > 20>>
<<if $potencyAge >= $minimumSlaveAge>>
<<set $activeSlave.actualAge = random($potencyAge, 20)>>
<<else>>
<<set $activeSlave.actualAge = random($minimumSlaveAge, 20)>>
<</if>>
<</if>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<ResyncHeight $activeSlave>>
<<set $activeSlave.pubertyXX = 1>>
<<set $activeSlave.pubertyXY = 0>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.preg = 30>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.clit = 1>>
<<set $activeSlave.vaginalSkill = 50>>
<<set $activeSlave.boobs = (random(3,6)*100)>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.pregSource = $activeSlave.ID - 1000>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<if $familyTesting == 1>>
<<set $activeSlave.father = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship = 3>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>>
<<case "matched pair">>
They giggle and kiss each other rather sexually, pressing their nearly identical bodies closely together so their hips and shapely buttocks hide any sign of their difference. They're clearly very well trained.
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.clit = 2>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.buttImplant = 0>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation = "twin">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship = 2>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>>
<<case "identical pair">>
They giggle and kiss each other rather sexually, pressing their nearly identical bodies closely together. They're clearly very well trained.
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation = "twin">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship = 2>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>>
<<case "identical herm pair">>
They giggle and kiss each other rather passionately, their miniskirts becoming pinned against their pregnancies by their stiffening pricks. They're very well trained but not very disciplined, though their pervertedness will be fun.
"You know we each are carrying the other's twins right?"
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.pregSource = $activeSlave.ID - 1000>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation = "twin">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship = 4>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>>
<<case "desperate broodmother">>
You have the needy girl immediately bought to your penthouse where you help her laboring body into an available bed or inspection. She asks where her other babues were taken, to which you reply somewhere they can be raised promperly. They'll be taken care of and won't have to grow up on the streets, plus they were sucking the life out of her. She's a little depressed at the news, but understands your reasons. You take the opportunity to give her a good look over; she is really dilated! Apart from that, between all the births and dicks, her vagina is rather worn out, though she seems to understand how to use it. Her anus has also seen use, but not nearly as much.
<br><br>
You turn to the child clutching her mother's grotesque belly.
<<if random(1,100) > 50>> /*boy*/
He is in better shape than his mother and tries to hide behind her belly when you look at him. He'll be broken into a good little girl for you soon enough.
<<set $activeSlave.origin = "Her mother offered her to you as an incentive to take her in.">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.health = random(10,20)>>
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.genes = "XY">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregKnown = 0>>
<<set $activeSlave.pregWeek = 0>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.labor = 0>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.birthsTotal = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.weight = random(-80,-50)>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.underArmHStyle = "bushy">>
<<set $activeSlave.pubicHStyle = "bushy">>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.nipples = "tiny">>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.lactationAdaptation = 0>>
<<set $activeSlave.hips = -2>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.waist = 0>>
<<set $activeSlave.vaginaLube = 0>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.tired = 1>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishStrength = 0>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.bellySag = 0>>
<<set $activeSlave.bellySagPreg = 0>>
<<set $activeSlave.pubertyXX = 0>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.scrotum = 3>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.actualAge = 3>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<else>> /*girl*/
She is in better shape than her mother and tries to hide behind her belly when you look at her. She'll be broken into a good little girl for you soon enough.
<<set $activeSlave.origin = "Her mother offered her to you as an incentive to take her in.">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $activeSlave.ID + 1000>>
<<set $activeSlave.health = random(10,20)>>
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.labor = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.weight = random(-80,-50)>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.underArmHStyle = "bushy">>
<<set $activeSlave.pubicHStyle = "bushy">>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.nipples = "tiny">>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.lactationAdaptation = 0>>
<<set $activeSlave.hips = -2>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.waist = 0>>
<<set $activeSlave.vaginaLube = 0>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.tired = 1>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishStrength = 0>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.bellySag = 0>>
<<set $activeSlave.bellySagPreg = 0>>
<<set $activeSlave.pubertyXX = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.pregKnown = 0>>
<<if $fertilityAge <= 3>>
<<set $activeSlave.pubertyXX = 1>>
<<set $activeSlave.preg = 6>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.vagina = 1>>
You notice her belly is slightly distended. It could be hunger, but upon closer inspection, you realize her hymen has been torn. She's likely been servicing men alongside her mother and has a bun in the oven too.
<</if>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.actualAge = 3>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.relationTarget = $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<</if>>
<<default>>
ERROR: bad event
<</switch>>
<<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>>
<<set _familyBirthSurname = $activeSlave.birthSurname>>
<<NationalityToName $activeSlave>>
<<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>>
<<set $activeSlave.birthSurname = _familyBirthSurname>>
<<AddSlave $activeSlave>>
|
mayibrad/fc
|
src/uncategorized/recETSWorkaround.tw
|
tw
|
mit
| 19,459 |
:: Recruiter Select [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Recruiter">>
<<showallAssignmentFilter>>
<<if ($Recruiter != 0)>>
''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is
<<if $recruiterTarget != "other arcologies">>
recruiting girls.
<<else>>
acting as a sexual
<<if $arcologies[0].influenceTarget == -1>>
Ambassador. @@.red;Since you have not selected another arcology to influence, she has no target for Ambassadorial duties. Select an influence target to apply her talents.@@
<<else>>
Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.
<</if>>
<</if>>
<<else>>
You do not have a recruiter working at present.
<</if>>
<br><br>Your recruiter will <<if $recruiterTarget != "other arcologies">>target ''$recruiterTarget.''<<else>>spread your arcology's culture to neighboring arcologies.<</if>> __Assign a different focus:__
<br> [[Desperate whores|Recruiter Select][$recruiterTarget = "desperate whores"]] //Likely to be skilled but unhealthy//
<br> [[Young migrants|Recruiter Select][$recruiterTarget = "young migrants"]] //Young and inexperienced but unhealthy//
<br> [[Recent Divorcees|Recruiter Select][$recruiterTarget = "recent divorcees"]] //Will be mature//
<<if ($seeDicks != 100)>>
<br> [[Expectant mothers|Recruiter Select][$recruiterTarget = "expectant mothers"]] //Will be pregnant, and likely unhealthy//
<</if>>
<<if ($seeDicks != 0)>>
<br> [[Dissolute sissies|Recruiter Select][$recruiterTarget = "dissolute sissies"]] //Will be born male and have some experience//
<br> [[Reassignment candidates|Recruiter Select][$recruiterTarget = "reassignment candidates"]] //Will be born male//
<</if>>
<<if $arcologies.length > 1>>
<<if $FSAnnounced>>
<br> [[Other arcologies' cultures|Recruiter Select][$oldRecruiterTarget = $recruiterTarget, $recruiterTarget = "other arcologies"]] //Will appoint the Recruiter to be a sexual Ambassador//
<</if>>
<</if>>
<br><br>Target only individuals that can pass eugenics SMR.
<<if $recruiterEugenics < 1>>[[Target|Recruiter Select][$recruiterEugenics = 1]]
<<else>>[[Stop targeting|Recruiter Select][$recruiterEugenics = 0]]
<</if>>
<br> //This option will increase time it takes to recruit depending on how many eugenics SMR are active.//
/* sum for "facilities & leadership" */
<<set _idleTarget = (2 + $brothel + $club + $arcade + $dairy + $servantsQuarters + $masterSuite)>>
<<if $HGSuite>><<set _idleTarget++>><</if>>
<<if $dojo>><<set _idleTarget++>><</if>>
<<if $brothel>><<set _idleTarget++>><</if>>
<<if $club>><<set _idleTarget++>><</if>>
<<if $dairy && ($dairyRestraintsSetting < 2)>><<set _idleTarget++>><</if>>
<<if $servantsQuarters>><<set _idleTarget++>><</if>>
<<if $masterSuite>><<set _idleTarget++>><</if>>
<<if $schoolroom>><<set _idleTarget++>><</if>>
<<if $spa>><<set _idleTarget++>><</if>>
<<if $clinic>><<set _idleTarget++>><</if>>
<<if $cellblock>><<set _idleTarget++>><</if>>
<br><br>Suspend active recruiting and focus on publicity when: <span id="idleRule"><<switch $recruiterIdleRule>><<case "number">>''$recruiterIdleNumber sex slaves owned''<<case "facility">>''match facility expansion'', currently <<if _idleTarget >= 20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><<default>>''always recruit''<</switch>></span>
<br> <<link "Always recruit">><<set $recruiterIdleRule = "always">><<replace "#idleRule">>''always recruit''<</replace>><</link>> | <<link "Facilities & leadership">><<set $recruiterIdleRule = "facility">><<replace "#idleRule">>''match facility expansion'', currently <<if _idleTarget >=20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><</replace>><</link>> | <<link "Set to this many slaves:">><<set $recruiterIdleRule = "number", $recruiterIdleNumber = Math.max(Math.trunc(Number($seed) || 20), 20)>><<replace "#idleRule">>''$recruiterIdleNumber sex slaves owned''<</replace>><<replace "#numberBox">><<textbox "$seed" $recruiterIdleNumber>><</replace>><</link>> <span id="numberBox"><<textbox "$seed" $recruiterIdleNumber>></span> /* use of $seed in conjunction with link prevents NaN error */
<br> //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)//
<br><br>''Appoint a recruiter from among your devoted slaves:''
<br>[[None|Recruiter Workaround][$i = -1]]
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
|
mayibrad/fc
|
src/uncategorized/recruiterSelect.tw
|
tw
|
mit
| 4,820 |
:: Recruiter Workaround [silently]
<<if $Recruiter != 0>>
<<removeJob $Recruiter "recruit girls">>
<</if>>
<<if $i > -1>>
<<assignJob $slaves[$i] "recruit girls">>
<<set $slaves[$i].livingRules = "luxurious">>
<<set $Recruiter = $slaves[$i]>>
<</if>>
<<goto "Main">>
|
mayibrad/fc
|
src/uncategorized/recruiterWorkaround.tw
|
tw
|
mit
| 274 |
:: REM fluctuations [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<if ($REM == 1)>>
<<set $REM = either("revel", "antislavery terrorism", "tainted drugs", "new free city", "speculation", "medical breakthrough")>>
<<else>>
<<set $REM = either("bankruptcy", "refugee boat", "arcology change", "war", "empty prisons", "unemployment")>>
<</if>>
<<if $assistant > 0>>
<<if $marketAssistantAnnounced>>
The market assistant's avatar appears on a wall screen as you're going about your business.
<<switch $assistantAppearance>>
<<case "monstergirl">>The regular monstergirl stands behind and prods the human girl forward.
<<case "shemale">>You recognize her function by her glasses and because her bimbo cock softens, halfway, while she addresses you on economic matters.
<<case "amazon">>She illustrates a small group of gossiping tribeswomen that fades away as she leaves them and approaches you.
<<case "businesswoman">>The junior businesswoman adopts a shy posture when addressing you directly, as if unsuccessfully concealing a workplace crush.
<<case "goddess">>The demigoddess portrait arrives in a glittery cloud of dust, wearing winged shoes.
<<case "schoolgirl">>Both schoolgirls are sitting knee to knee; the nerdy one hands the other a folded note. "Pass it on," she stage whispers. <<if $assistantName == "your personal assistant">>Your regular assistant<<else>>$assistantName<</if>> rolls her eyes.
<<case "hypergoddess">>The demigoddess portrait arrives in a glittery cloud of dust, wearing winged shoes and a noticeable roundness in her middle.
<<case "loli">>The chubby, glasses-wearing loli arrives holding a neatly folded note addressed to you.
<<case "preggololi">>The chubby, glasses-wearing loli arrives holding a hastily written note addressed to you. She seems kind of winded, with a suspicious stain in her panties under her pussy."
<<case "fairy" "pregnant fairy">>The older fairy flutters into view before, curtseys, and holds out a rolled piece of parchment addressed to you.
<<case "normal">>Her symbol lights up in regular green pulses while she waits for your attention.
<<case "angel">>The short haired angel lands before you, a rolled piece of parchment under her arm.
<<case "cherub">>The short haired cherub flutters before you holding a rolled piece of parchment in her hands.
<<case "incubus">>The regular incubus stands behind and prods the human girl forward with her dick.
<<case "succubus">>The regular succubus stands behind and pushes the human boy forward.
<<case "imp">>The short haired imp flaps before you holding a rolled piece of parchment in her hands.
<<case "witch">>The apprentice's apprentice arrives before you; a message begins playing the moment she opens her mouth.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>The creature finishes forcing eggs into the human girl, leaving her to stagger towards you clutching a crumpled letter in one hand and struggling to hold back the eggs with the other.
<</switch>>
<<else>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> appears on a wall screen as you're going about your business.
<<switch $assistantAppearance>>
<<case "monstergirl">>She's looking unusually businesslike, with her tentacle hair restrained in a bun.
<<case "loli">>She's looking unusually businesslike, withdrawn deep in thought.
<<case "preggololi">>She's looking unusually businesslike, withdrawn deep in thought.
<<case "shemale">>She's looking unusually businesslike, with her perpetually erect dick going untended, for once.
<<case "amazon">>She's looking unusually businesslike, and is doing sums on a primitive little abacus.
<<case "businesswoman">>She has a clipboard pressed against her generous bosom, and peers at you over the tops of her spectacles.
<<case "fairy">>She's looking unusually businesslike, wearing a tiny business suit with an opening in the back for her wings to come out.
<<case "pregnant fairy">>She's looking unusually businesslike, wearing a tiny business suit open in the front to let her swollen belly out and another opening in the back for her wings to come out.
<<case "goddess" "hypergoddess">>She's looking unusually businesslike, with her hands clasped behind her back and pivoting one foot.
<<case "schoolgirl">>She's looking unusually businesslike, and has a scribbled note in her hand.
<<case "angel">>She's looking unusually businesslike; deep in thought with her hands together in front of her.
<<case "cherub">>She's looking unusually businesslike, reading a newspaper titled "Heaven's Post".
<<case "incubus">>She's looking unusually businesslike, with her typically erect dick flaccid for once.
<<case "succubus">>She's looking unusually businesslike, wearing a slutty business suit, glasses and her hair in a tight bun. A slight buzzing can be heard from under her skirt.
<<case "imp">>She's looking unusually businesslike, reading a list titled "Hell's Holes".
<<case "witch">>She's looking unusually businesslike, nose first in an a book title "Economics and You".
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>She's looking unusually businesslike, wearing an ill-fitted business suit. Her blouse buttons pop off as her belly swells grotesquely, before the object within her begins steadily moving upwards.
<<default>>Her symbol spins for attention.
<</switch>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," she
<<switch $assistantAppearance>>
<<case "monstergirl" "normal">>informs you.
<<case "shemale">>says seriously.
<<case "amazon">>says warmly.
<<case "businesswoman">>says diffidently.
<<case "goddess">>announces.
<<case "schoolgirl">>reads aloud.
<<case "hypergoddess">>announces between her children's kicking.
<<case "loli" "preggololi">>says cutely.
<<case "fairy" "pregnant fairy">>says excitedly.
<<case "angel">>calmly states.
<<case "cherub" "imp">>says enthusiastically.
<<case "incubus">>starts, pauses to play with herself, and continues.
<<case "succubus">>says between overly loud moans.
<<case "witch">>states, finishes the page, and snaps her fingers. She grunts, reachs up her skirt and pulls out a message for you. Seems it didn't arrive as planned.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>says, her throat bulging as the egg containing the message passes out her mouth.
<</switch>>
<</if>>
<<else>>
Your <<if $marketAssistantAnnounced>>market<<else>>personal<</if>> assistant's symbol appears on a wall screen as you're going about your business. It spins for your attention. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," it says.
<</if>>
<br><br>
<<if $REM == "revel">>
Something is happening in one of the Free Cities' richest arcologies. It's not clear what, exactly, it is, since its owner is making skillful use of the arcology's advanced surveillance and media systems to keep its internal affairs quite secret. The truth will get out eventually, and it's probably not going to do much for old world opinions of the Free Cities. After all, cheap slaves go into that arcology at a prodigious rate, and they don't seem to ever come out again. The unexpected demand for slaves, any slaves, has produced a temporary tightening of the entire slave market. Projections suggest price increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.1>>
<<elseif $REM == "tainted drugs">>
The Free Cities are anarcho-capitalist paradises - or 'paradises,' depending on one's station and assets. You can't complain personally, as one of the Free Cities' richest citizens, master of your own arcology and owner of sexual slaves. Unfortunately quite a few slaves in the markets are in a position to complain today, as are their owners. Many slave markets use long-lasting stimulants to pep their wares up for auction; dull-eyed slaves earn low bids. Corner-cutting at one of the major suppliers of these stimulants led to a number of slaves being prepared for auction being damaged today. Relatively few were permanently lost, but slaves are going to be a little scarce for a while, which will drive up the going rate. Projections suggest increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.1>>
<<elseif $REM == "antislavery terrorism">>
Antislavery activism in the old world has grown to match the spread of slavery in the Free Cities. Unfortunately for the activists, they are confronted with a fundamental problem: the independence of the Free Cities. There is very little they can do without resorting to violence, and so, predictably, they often do. A major slave induction center in one of the more open Free Cities has just suffered a suicide bombing. The actual damage was slight, but a wave of increased import security is sweeping the Free Cities in reaction to the incident. Slave prices will be driven up by the cost of checking imported merchandise for explosive devices until the market adjusts. Projections suggest price increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.1>>
<<elseif $REM == "new free city">>
New Free Cities arise unpredictably. They require either carving out a slice of the old world, emancipating it from whichever inattentive or corrupt country previously owned the land, or reclaiming new land from barren or uninhabitable areas, efforts which are often kept secret. The unpredictable happened today; the world has a new Free City. As usual, immigration rights are being offered cheaply to deserving persons. Many of the remaining rich and talented of the old world are staking claims in the new city, and they'll be buying slaves when they get to their new home. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.15>>
<<elseif $REM == "speculation">>
The Free Cities are almost totally unregulated. Prices and interest rates can spike and plummet with speeds not seen since the South Seas Bubble, and for the most silly or corrupt of reasons. Today, it's the latter. A massive attempt to rig the slave market was uncovered this morning. Ultimately, the culprits were caught and much of the damage reversed, but confidence in the marketplace has been shaken. Many great slave vendors are holding onto their stock until they're sure the water's calm again. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.15>>
<<elseif $REM == "medical breakthrough">>
There has been a breakthrough in gene therapy. More accurately, there was a breakthrough in gene therapy several years ago - you already knew all about it, and some of the more advanced slave medical upgrades available to you use the technology. However, it's finally gotten out of the prototype stage, and is becoming available to the Free Cities middle class, citizens with one or two slaves. The average citizen is more able today than he was yesterday to turn his chattel housekeeper into the girl he's always dreamed of. Aspirational stuff like this always causes a major price shock. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.15>>
<<elseif $REM == "bankruptcy">>
The economy of the Free Cities is a rough-and-tumble place. The absence of old world regulations and institutions, and the often gold-rush atmosphere of the new cities, lead to fortunes being made and lost overnight. Last night, one of the Free Cities' greatest fortunes was lost. A great slave trading house unexpectedly went bankrupt, and its huge stable of slaves are being sold at fire-sale prices. The unforeseen sell off is driving down the market price of slaves all across the Free Cities. Projections show a short-term price drop of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.1>>
<<elseif $REM == "refugee boat">>
Periodic refugee crises sweep the old world, and sometimes the human flotsam shaken loose from its moorings in the old world is brought up on the shores of the Free Cities. This week, that was no metaphor. A floating Free City has been inundated by refugees in boats. Naturally, the boats have been discarded and the refugees enslaved. It is unclear whether they somehow did not know that this was their inevitable fate, or their lot in the old world was so desperate that they were willing to accept it. Projections show a short-term slave price drop of up to twenty percent as the market digests the influx. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.1>>
<<elseif $REM == "arcology change">>
All across the Free Cities, arcology owners are experimenting with new society models and new ways of enforcing them. A nearby arcology has just undergone a major internal struggle as its owner forced through a radical program of changes and harsh measures to enforce them. All but a handful of its inhabitants have been enslaved and placed under the control of a chosen few. With harems of hundreds and little experience or infrastructure to manage them, the new overlords are selling off stock to raise funds to make the transition. Projections show a short-term price drop of up to twenty percent as they flood the market with mediocre slaves. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.1>>
<<elseif $REM == "war">>
The old world outside the Free Cities took another step towards its final decline today. A relatively prosperous third world city fell to a regional warlord, and it seems the remaining great powers lack either the money or the will to do anything about it. The victors seem to be following the standard procedure for modern conquerors. Anything valuable, they steal. Among the population, they recruit the willing, shoot the unwilling, and enslave everyone else. The slave markets are going to be glutted with new stock soon. Projections show a short-term price drop of up to thirty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.15>>
<<elseif $REM == "empty prisons">>
A small, impoverished old world country defaulted on its currency today. Its beleaguered government is taking every available step to raise funds. Among other things, it has sold every inmate in its prisons who would fetch a price worth the trouble of sale into Free Cities slavery. Though most of the influx is going to be of abominably low quality, the sudden addition of so much new meat is going to have a big impact on the slave economy. Projections show a short-term price drop of up to thirty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.15>>
<<elseif $REM == "unemployment">>
A leading old world nation has just suffered a major economic downturn. Old world nations suffer economic downturns all the time, of course, but to those with interests in the slave market, news like this can be very important. Slave market shocks from catastrophes get all the headlines, but a change that affects millions will often be more impactful. As unemployment in the old world rises, the number of people faced with the choice between starvation and voluntary enslavement rises. Social safety nets just aren't what they used to be. Projections show a short-term slave price drop of up to thirty percent due to the sharp increase in desperate people immigrating to the Free Cities for enslavement. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.15>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/remFluctuations.tw
|
tw
|
mit
| 17,842 |
:: REM merger [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $slaveCompany = either("slaves", "capture", "entrapment")>>
<<set $trainingCompany = either("training", "drug", "surgical")>>
<<if $marketAssistantAnnounced>>Your market assistant<<elseif $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> constantly combs business records, tax receipts and the media for leads on opportunities for your corporation to take advantage of. Small businesses go under all the time, and with a large amount of cash on hand, your corporation can afford to step in and acquire them. This week, there are not one but two troubled organizations you could easily fold into your corporation.
<br><br>
<<if $slaveCompany == "slaves">>
The first is a minor slave holding company. A major deal with a troubled government just fell through, and they had depended on it going through to an unwise degree. They need to merge with a larger slaving concern immediately, but there's nothing at all wrong with their significant inventory of slaves.
<<elseif $slaveCompany == "entrapment">>
The first is an old world telemarketing firm. In an attempt to survive in the changing economy, it turned its focus towards convincing desperate, ignorant or stupid people from the old world to accept voluntary enslavement, through a variety of entrapment procedures. It failed to make the transition successfully, but you could certainly continue its operations under your aegis.
<<else>>
The first is a troubled mercenary company. After a spate of failed operations, the rank and file deposed their management and are now looking to merge with a better-run organization. The old leadership did not engage in enslavement activities, but the mercenaries have decided to turn their talents towards slaving for profit in conflict zones.
<</if>>
<br><br>
<<if $trainingCompany == "training">>
The second is a small slave training firm. Slave training is a notoriously difficult business, since the maturation times on the merchandise can be extremely long, and the improvement in price can be marginal if the training does not prove highly successful. There's nothing inherently wrong with the business, they've simply hit a cash flow bottleneck and need to merge with a cash-rich organization like yours.
<<elseif $trainingCompany == "drug">>
The second is a minor drug manufacturing concern. Their lab is highly mobile so as to be able to rapidly move across old world borders, one step ahead of drug control agencies. Their owner is looking to get out of the business after a profitable year, and is willing to sell his equipment and stock at very competitive prices.
<<else>>
Medical malpractice continues to be a major source of trouble for surgeons in the old world. A plastic surgeon has just suffered defeat in a major legal case over implant ruptures. He's looking to make the transition to a more enlightened area, along with his inventory and staff.
<</if>>
<br><br>
<span id="result">
<<link "Absorb the first, slave-focused business">>
<<replace "#result">>
<<if $slaveCompany == "slaves">>
You immediately acquire the slave holding firm, cash out its hapless staff, and absorb its stock into your corporation. Most of the bewildered merchandise doesn't even understand that they have a new owner. Your corporation gained a small amount of general assets and quite a few slaves.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 5000>>
<<set $corpPeopleEnslaved += 10>>
<<elseif $slaveCompany == "entrapment">>
You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of slave entrapment assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $entrapmentAssets += 4000>>
<<else>>
You immediately acquire the mercenary company and ease their transition to conflict zone slaving. Your corporation gained a small quantity of general assets, a few slaves, and some powerful slave capture assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $captureAssets += 4000>>
<</if>>
<<set $corpCash -= 50000>>
<</replace>>
<</link>>
<br>
<<link "Absorb the second, improvement-focused business">>
<<replace "#result">>
<<if $trainingCompany == "training">>
The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of slave training assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $trainingAssets += 4000>>
<<elseif $trainingCompany == "drug">>
The advanced mobile labs are across and into the Free Cities before anyone is the wiser, and not long after that they're turning out curatives and growth hormones. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of drug-associated assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $drugAssets += 4000>>
<<else>>
The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of surgical assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $surgicalAssets += 4000>>
<</if>>
<<set $corpCash -= 50000>>
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/remMerger.tw
|
tw
|
mit
| 5,924 |
:: Remote Surgery [nobr]
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>
<<set $surgeryType = 0, $showEncyclopedia = 1, $encyclopedia = "The Remote Surgery">>
//$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@.red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@.yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@.green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>//
<br><br>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div>
<</if>>
<</if>>
/* 000-250-006 */
<<if $activeSlave.indentureRestrictions >= 1>>
@@.yellow;This slave is subject to a restrictive indenture which forbids many invasive surgeries.@@
<br><br>
<</if>>
Work on her face:
<br>
$possessiveCap $activeSlave.faceShape face is
<<if $activeSlave.face < -95>>
very ugly.
<<elseif $activeSlave.face < -40>>
ugly.
<<elseif $activeSlave.face < -10>>
unattractive.
<<elseif ($activeSlave.face <= 10)>>
quite average.
<<elseif ($activeSlave.face <= 40)>>
attractive.
<<elseif ($activeSlave.face <= 95)>>
beautiful.
<<elseif ($activeSlave.face > 95)>>
very beautiful.
<</if>>
<<if $activeSlave.faceImplant == 0>>
It is entirely natural.
<<elseif $activeSlave.faceImplant > 5>>
It has seen some work.
<<elseif $activeSlave.faceImplant > 30>>
It has been totally reworked.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.faceImplant > 95>>
//$possessiveCap's face cannot sustain further cosmetic surgery//
<<else>>
<<set _artificiality = 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>
//Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural.
<<if $PC.medicine >= 100 && $surgeryUpgrade>>
Your surgical skills and the advanced surgical suite will minimize this effect as much as possible.
<<elseif $PC.medicine >= 100>>
Your surgical skills will reduce this effect.
<<elseif $surgeryUpgrade>>
The advanced surgical suite will reduce this effect.
<</if>>
<<if $activeSlave.faceImplant+_artificiality > 95>>
@@.yellow;Further facial surgery will create a severe uncanny valley effect.@@
<<elseif $activeSlave.faceImplant+_artificiality > 60 && $activeSlave.faceImplant <= 60>>
@@.yellow;Further facial surgery will be extremely obvious.@@
<<elseif $activeSlave.faceImplant+_artificiality > 30 && $activeSlave.faceImplant <= 30>>
@@.yellow;Further facial surgery will eliminate a natural appearance.@@
<<elseif $activeSlave.faceImplant+_artificiality > 10 && $activeSlave.faceImplant <= 10>>
@@.yellow;Further facial surgery will disturb a perfectly natural appearance.@@
<<else>>
A single facial surgery is not projected to significantly impact artificiality.
<</if>>//
<br>
<<if $activeSlave.faceShape != "normal">>
[[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<</if>>
<<if $activeSlave.faceShape == "masculine">>
[[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<<else>>
<<if $activeSlave.faceShape != "cute">>
[[Cute|Surgery Degradation][$activeSlave.faceShape = "cute",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<</if>>
<<if $activeSlave.faceShape != "exotic">>
[[Exotic|Surgery Degradation][$activeSlave.faceShape = "exotic",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<</if>>
<<if $activeSlave.faceShape != "sensual">>
[[Sensual|Surgery Degradation][$activeSlave.faceShape = "sensual",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<</if>>
<<if $activeSlave.faceShape != "androgynous">>
[[Androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<<else>>
[[Masculine|Surgery Degradation][$activeSlave.faceShape = "masculine",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] |
<</if>>
<</if>>
[[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]]
<<if ($activeSlave.ageImplant > 1)>>
<br>
//$pronounCap's had a multiple facelifts and other cosmetic procedures in an effort to preserve $possessive youth.//
<<elseif ($activeSlave.ageImplant > 0)>>
<br>
//$pronounCap's had a face lift and other minor cosmetic procedures to make $possessive look younger.//
<<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>>
<br>
//$pronounCap's old enough that a face lift and other minor cosmetic procedures could make $possessive look younger.//
[[Age lift|Surgery Degradation][$activeSlave.ageImplant = 1,$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "age"]]
<</if>>
<</if>>
<<if $activeSlave.origEye == "implant">>
<br>
$pronounCap has artificial eyes.
<<elseif ($activeSlave.eyes <= -2)>>
<br>
$pronounCap is blind.
<<else>>
<br>
$pronounCap has working
<<if $activeSlave.eyes == -1 && $activeSlave.eyes != -3>>
eyes, but is nearsighted.
<<if ($activeSlave.origEye != "implant")>>
[[Correct eyesight|Surgery Degradation][$activeSlave.eyes = 1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "eyeFix"]]
<</if>>
<<elseif ($activeSlave.eyes == 1) && $activeSlave.eyes != -3>>
eyes and good vision.
<<if ($seeExtreme == 1) && ($activeSlave.origEye != "implant")>>
[[Blur vision|Surgery Degradation][$activeSlave.eyes = -1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "eyeBlur"]]
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
<<if $activeSlave.origEye != "implant">>
<<if ($activeSlave.eyes > -2)>>
| [[Blind|Surgery Degradation][$activeSlave.eyes = -2,$activeSlave.eyeColor = "dulled " + $activeSlave.origEye,$activeSlave.eyeColor = $activeSlave.origEye,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "blind"]]
<</if>>
/*<<if ($activeSlave.eyes != -3)>>
<<if ($activeSlave.eyes >= -2)>> | <</if>>
| [[Remove eyes|Surgery Degradation][$activeSlave.eyeColor = "empty",$activeSlave.origEye = "none",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "remove eyes"]]
<<if ($activeSlave.eyes != -2)>>//This will greatly restrict $possessive//<</if>>
<</if>>*/
<</if>>
<<if ($cyberMod == 1) && ($stockpile.ocularImplant > 0) && ($activeSlave.origEye != "implant")>>
<<if ($activeSlave.eyes != -3)>> | <</if>>
| [[Give her ocular implants|Surgery Degradation][$activeSlave.origEye = "implant",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "ocular implant"]]
<</if>>
<</if>>
<</if>>
<br>
$pronounCap has
<<if $activeSlave.lips <= 10>>
thin, unattractive lips.
<<elseif $activeSlave.lips <= 20>>
normal lips.
<<elseif $activeSlave.lips <= 40>>
full, attractive lips.
<<elseif $activeSlave.lips <= 70>>
plump, beestung lips.
<<elseif $activeSlave.lips <= 95>>
huge, obviously augmented lips.
<<else>>
a facepussy: $possessive lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock.
<</if>>
<<if $activeSlave.lipsImplant == 0>>
<<elseif $activeSlave.lipsImplant <= 10>>
$pronounCap has normal lip implants.
<<elseif $activeSlave.lipsImplant <= 20>>
$pronounCap has large lip implants.
<<else>>
$pronounCap has enormous lip implants.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>>
<<if $activeSlave.lipsImplant > 0>>
[[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $possessive oral skills//
<<else>>
[[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $possessive oral skills//
<</if>>
<</if>>
<<if $activeSlave.lipsImplant != 0>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Remove lip implants|Surgery Degradation][$activeSlave.lips = ($activeSlave.lips-$activeSlave.lipsImplant),$activeSlave.lipsImplant = 0,$cash -= $surgeryCost, $surgeryType = "lips"]]
<</if>>
<</if>>
<<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,$cash -= $surgeryCost, $surgeryType = "lips"]]
<</if>>
<</if>>
<br>
<<switch $activeSlave.teeth>>
<<case "crooked">>
$pronounCap has crooked teeth.
[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",$cash -= $surgeryCost,$surgeryType = "braces"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "sharp"]]
<</if>>
<<case "straightening braces">>
$possessiveCap crooked teeth are in braces.
[[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "sharp"]]
<</if>>
<<case "cosmetic braces">>
$pronounCap has braces on $possessive straight teeth.
[[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "sharp"]]
<</if>>
<<case "removable">>
$pronounCap has prosthetic teeth that can be removed for extreme oral sex.
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
[[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "oral"]]
<</if>>
<<case "pointy">>
$possessiveCap teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator.
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "oral"]]
<</if>>
<<default>>
$pronounCap has normal, healthy teeth.
[[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",$cash -= $surgeryCost,$surgeryType = "braces"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "sharp"]]
<</if>>
<</switch>>
<br>
<<if $activeSlave.voice == 0>>
$pronounCap has been made a surgical mute.
<<elseif $activeSlave.voice == 1>>
$pronounCap has a deep voice.
<<elseif $activeSlave.voice == 2>>
$pronounCap has a feminine voice.
<<elseif $activeSlave.voice == 3>>
$pronounCap has a high, girly voice.
<</if>>
<<if $activeSlave.voiceImplant != 0>>
$pronounCap has had surgery on $possessive voicebox to raise $possessive voice.
<</if>>
<<if ($activeSlave.voice != 0) && ($activeSlave.voiceImplant == 0) && ($activeSlave.voice < 3)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "voice"]]
<</if>>
<</if>>
<<if ($activeSlave.voice != 0) && ($activeSlave.voiceImplant == 0) && ($activeSlave.voice < 3) && ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
|
<</if>>
<<if ($activeSlave.voice != 0) && ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Remove vocal cords|Surgery Degradation][$activeSlave.voice = 0, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "mute"]]
<</if>>
<</if>>
<<if $activeSlave.scars > 0>>
<br>
$pronounCap has notable facial scarring.
[[Remove scars|Surgery Degradation][$activeSlave.scars = 0, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType = "scarRemov"]]
<<elseif $activeSlave.scars == 0>>
<br>
$possessiveCap face is unscarred. [[Give a menacing scar|Surgery Degradation][$activeSlave.scars = 5, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType = "scarFear"]] |
[[Give an exotic scar|Surgery Degradation][$activeSlave.scars = 6, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType = "scarExo"]]
<</if>>
<br><br>
Work on her chest:
<br>
$possessiveCap
<<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there.
<<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fills an A-cup.
<<elseif $activeSlave.boobs < 500>><<print either("perky", "small")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bosom")>> would fill a B-cup.
<<elseif $activeSlave.boobs < 650>><<print either("healthy", "curved")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a C-cup.
<<elseif $activeSlave.boobs < 800>><<print either("big", "sizeable")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a D-cup.
<<elseif $activeSlave.boobs < 1000>><<print either("large", "big")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a DD-cup.
<<elseif $activeSlave.boobs < 1200>><<print either("proud", "hefty")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders", "boobs")>> would fill an F-cup.
<<elseif $activeSlave.boobs < 1400>><<print either("hefty", "huge")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a G-cup.
<<elseif $activeSlave.boobs < 1600>><<print either("massive", "huge")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an H-cup.
<<elseif $activeSlave.boobs < 1800>><<print either("enormous", "massive")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an I-cup.
<<elseif $activeSlave.boobs < 2050>><<print either("titanic", "enormous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a J-cup.
<<elseif $activeSlave.boobs < 2300>><<print either("stupendous", "titanic")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a K-cup.
<<elseif $activeSlave.boobs < 2600>><<print either("magnificent", "stupendous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an L-cup.
<<elseif $activeSlave.boobs < 2900>><<print either("tremendous", "magnificent")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an M-cup.
<<elseif $activeSlave.boobs < 3250>><<print either("awe-inspiring", "tremendous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an N-cup.
<<elseif $activeSlave.boobs < 3600>><<print either("absurd", "awe-inspiring")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an O-cup.
<<elseif $activeSlave.boobs < 3950>><<print either("disproportionate", "attention-grabbing")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a P-cup.
<<elseif $activeSlave.boobs < 4300>><<print either("shocking", "massive")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a Q-cup.
<<elseif $activeSlave.boobs < 4700>><<print either("unreal", "jaw-dropping")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an R-cup.
<<elseif $activeSlave.boobs < 5100>><<print either("tremendous", "astounding")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an S-cup.
<<elseif ($activeSlave.amp == 1)>><<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> fill out an enormous custom bra; $possessive tits dominate $possessive entire frame.
<<else>><<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> fill out an enormous custom bra; $possessive tits dominate $possessive entire frame.
<</if>>
<<if $activeSlave.boobsImplant > 600>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc fillable breast implants.
<<elseif $activeSlave.boobsImplant > 400>>
$pronounCap has large, <<print $activeSlave.boobsImplant>>cc breast implants.
<<elseif $activeSlave.boobsImplant > 200>>
$pronounCap has normal, <<print $activeSlave.boobsImplant>>cc breast implants.
<<elseif $activeSlave.boobsImplant > 0>>
$pronounCap has small, <<print $activeSlave.boobsImplant>>cc breast implants.
<</if>>
<br>
<<if $activeSlave.boobs > 25000>>
//$possessiveCap breasts are as large as $pronoun can physically support//
<<elseif $activeSlave.boobs > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
//$possessiveCap breasts are as large as $pronoun can physically support//
<<elseif $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.breastMesh == 1>>
//$possessiveCap supportive mesh implant blocks implantation//
<<elseif $activeSlave.boobsImplant == 0>>
[[String implants|Surgery Degradation][$activeSlave.boobsImplant = 400, $activeSlave.boobsImplantType = 1,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] |
[[Standard implants|Surgery Degradation][$activeSlave.boobsImplant = 400,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] |
[[Small implants|Surgery Degradation][$activeSlave.boobsImplant = 200,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<<elseif $activeSlave.boobsImplant > 10000 && $activeSlave.boobsImplantType != 1>>
[[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 1000,$activeSlave.boobs += 1000,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<<elseif $activeSlave.boobsImplant > 2000 && $activeSlave.boobsImplantType != 1>>
[[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 400,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<<elseif $activeSlave.boobsImplant > 600 && $activeSlave.boobsImplantType != 1>>
[[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 200,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<<elseif $activeSlave.boobsImplant > 400 && $activeSlave.boobsImplantType != 1>>
[[Fillable implants|Surgery Degradation][$activeSlave.boobsImplant = 800,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<<elseif $activeSlave.boobsImplant > 200 && $activeSlave.boobsImplantType != 1>>
[[Large implants|Surgery Degradation][$activeSlave.boobsImplant = 600,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<<elseif $activeSlave.boobsImplant > 0 && $activeSlave.boobsImplantType != 1>>
[[Standard implants|Surgery Degradation][$activeSlave.boobsImplant = 400,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] | [[Large implants|Surgery Degradation][$activeSlave.boobsImplant = 600,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]]
<</if>>
<<if $activeSlave.boobsImplant != 0>>
<<if $activeSlave.boobsImplantType == 1 && $activeSlave.boobsImplant > 400>>
<<if $activeSlave.boobsImplant > 8000>>
| [[Drain 1000cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-1000),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-1000),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 5000>>
| [[Drain 750cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-750),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-750),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 2000>>
| [[Drain 500cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-500),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-500),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 1000>>
| [[Drain 250cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-250),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-250),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 500>>
| [[Drain 100cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-100),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-100),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<</if>>
<</if>>
| [[Remove breast implants|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-$activeSlave.boobsImplant),$activeSlave.boobsImplant = 0,$activeSlave.boobsImplantType = 0,$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<</if>>
<<if ($activeSlave.boobs > 300) && ($activeSlave.boobsImplant == 0)>>
<<if $activeSlave.indentureRestrictions >= 2>>
<<else>>
| [[Reduce breasts|Surgery Degradation][$activeSlave.boobs -= 200,$cash -= $surgeryCost, $surgeryType = "boobsLoss"]]
<</if>>
<</if>>
<<if ($activeSlave.boobs >= 7000) && ($activeSlave.boobsImplant == 0)>>
<<if $activeSlave.indentureRestrictions >= 2 || $activeSlave.breedingMark == 1>>
<<else>>
| [[Mastectomy|Surgery Degradation][$activeSlave.boobs = 300, $activeSlave.breastMesh = 0, $activeSlave.health -= 30,$cash -= $surgeryCost, $surgeryType = "mastectomy+"]]
<</if>>
<<elseif ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0)>>
<<if $activeSlave.indentureRestrictions >= 2 || $activeSlave.breedingMark == 1>>
<<else>>
| [[Mastectomy|Surgery Degradation][$activeSlave.boobs = 300, $activeSlave.breastMesh = 0, $activeSlave.health -= 30,$cash -= $surgeryCost, $surgeryType = "mastectomy"]]
<</if>>
<</if>>
<br>
<<if $activeSlave.boobsImplant != 0>>
The shape of $possessive breasts is determined by $possessive implants.
<<else>>
<<if $activeSlave.boobs <= 250>>
$pronounCap's so flat-chested that $possessive breasts don't have much shape.
<<else>>
<<switch $activeSlave.boobShape>>
<<case "perky">>
They're perky, with nipples that point slightly upwards.
<<case "downward-facing">>
They're not attractively shaped; $possessive nipples pointing downward.
<<case "torpedo-shaped">>
They're torpedo-shaped, projecting some way from $possessive chest.
<<case "wide-set">>
They're wide-set, with nipples pointing away from $possessive sternum.
<<case "saggy">>
They're not attractively shaped, with $possessive nipples pointing down.
<<default>>
They're nicely rounded and rest naturally.
<</switch>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture does not allow breast restructuring//
<<elseif $activeSlave.breastMesh == 1>>
//$possessiveCap supportive mesh implant prevents reconstruction//
<<else>>
<<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>>
[[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,$cash -= $surgeryCost, $surgeryType = "breastLift"]]<<if $activeSlave.preg > 20 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>>//$possessiveCap current state may result in $possessive breasts becoming saggy again//<</if>>
<<else>>
<<if ($activeSlave.boobShape == "normal")>>
[[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
| [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
<<else>>
[[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
<</if>>
<<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>>
| [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,$cash -= ($surgeryCost*($activeSlave.boobs/100)),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]]
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<<if $activeSlave.areolae == 0>>
$possessiveCap areolae are fairly normal.
<<elseif $activeSlave.areolae == 1>>
$possessiveCap areolae are large but still fairly normal.
<<elseif ($activeSlave.areolae > 1) && ($activeSlave.areolae < 4)>>
<<if $activeSlave.indentureRestrictions < 2>>
$pronounCap has big areolae that could be reshaped into a pattern. Graft skin to make $possessive areolae:
[[Heart-shaped|Surgery Degradation][$activeSlave.areolae = 4,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]]
| [[Star-shaped|Surgery Degradation][$activeSlave.areolae = 5,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]] |
<</if>>
<<elseif $activeSlave.areolae == 4>>
$possessiveCap huge areolae have been surgically altered to be heart-shaped.
<<else>>
$possessiveCap huge areolae have been surgically altered to be star-shaped.
<</if>>
<<if $activeSlave.areolae > 1>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Reduce areolae|Surgery Degradation][$activeSlave.areolae = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]]
<</if>>
<<elseif $activeSlave.areolae > 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Reduce areolae|Surgery Degradation][$activeSlave.areolae = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]]
<</if>>
<</if>>
<br>
<<if $activeSlave.lactation == 0>>
$pronounCap is not lactating.
<<elseif $activeSlave.lactation == 2>>
$pronounCap is implanted with slow-release pro-lactation drugs.
<<else>>
$pronounCap is lactating naturally.
<</if>>
<<if $activeSlave.lactation < 2>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lactation"]] //This may increase $possessive natural breast size//
<</if>>
<</if>>
<<if $activeSlave.lactation > 1>>
| [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0,$cash -= $surgeryCost, $surgeryType = "endlac"]]
<</if>>
<br><br>
Work on her midriff:
<<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>>
<br>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.weight > 30>>
<br>
<<if $activeSlave.weight > 190>>
$pronounCap is extremely fat. [[Major liposuction|Surgery Degradation][$activeSlave.health -= 40, $cash -= $surgeryCost, $surgeryType = "liposuction"]]
<<elseif $activeSlave.weight > 130>>
$pronounCap is fat. [[Heavy liposuction|Surgery Degradation][$activeSlave.health -= 20, $cash -= $surgeryCost, $surgeryType = "liposuction"]]
<<elseif $activeSlave.weight > 30>>
$pronounCap is overweight. [[Liposuction|Surgery Degradation][$activeSlave.health -= 10, $cash -= $surgeryCost, $surgeryType = "liposuction"]]
<</if>>
<<if $surgeryUpgrade == 1>>
| [[Fat grafting|fat grafting workaround][$activeSlave.health -= 40, $cash -= $surgeryCost*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]]
<</if>>
<</if>>
<br>
$pronounCap has
<<if $activeSlave.waist > 95>>a masculine
<<elseif $activeSlave.waist > 40>>an ugly
<<elseif $activeSlave.waist > 10>>an unattractive
<<elseif $activeSlave.waist >= -10>>an average
<<elseif $activeSlave.waist >= -40>>a feminine
<<elseif $activeSlave.waist >= -95>>an hourglass
<<else>>an absurd
<</if>>
waist.
<<if $activeSlave.waist >= -75>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lipo"]]
<</if>>
<</if>>
<<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Remove ribs to severely narrow her waist|Surgery Degradation][$activeSlave.waist = -100,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "ribs"]]
<</if>>
<</if>>
<br>
$pronounCap's got a
<<if $activeSlave.pregKnown == 1>>
pregnant
<<elseif $activeSlave.inflation > 0>>
inflated
<<elseif $activeSlave.bellyImplant > 0>>
<<print $activeSlave.bellyImplant>>cc implant filled
<<elseif $activeSlave.bellyImplant == 0>>
empty fillable implant in her
<<else>>
normal
<</if>>
stomach.
<<if $activeSlave.bellyImplant == -1>>
<<else>>
$pronounCap has a fillable implant located in $possessive abdomen.
<<if $activeSlave.cervixImplant == 1 >>
$pronounCap also has micropump filter installed in $possessive cervix feeding into the implant.
<</if>>
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.breedingMark == 1>>
//You are forbidden from affecting $possessive fertility//
<<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0>>
//$pronounCap is unable to support an abdominal implant at this time//
<<elseif $activeSlave.bellyImplant >= 40000>>
//$possessiveCap belly is as large as $pronoun can physically support//
<<elseif $activeSlave.bellyImplant > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
//$possessiveCap belly is as large as $pronoun can physically support//
<<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>>
[[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "bellyIn"]]
<<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>>
[[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, $cash -= $surgeryCost, $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType = "bellyInMale"]]
<<elseif $activeSlave.bellyPain == 2>>
//$possessiveCap body can not handle more filler this week//
<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>>
[[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "bellyUp"]]
<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>>
[[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 30,$surgeryType = "bellyUp"]]
<</if>>
<<if $activeSlave.bellyImplant > -1>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,$cash -= $surgeryCost, $surgeryType = "bellyDown"]]
| [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "bellyOut"]]
<</if>>
<<if $activeSlave.cervixImplant != 1 && $cervixImplants == 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
<br>
[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = 1, $cash -= $surgeryCost, $surgeryType = "cervixPump"]]<br>
//Will allow $possessive belly implant to slowly swell as people cum in $possessive vagina//
<</if>>
<</if>>
<<if $activeSlave.bellySagPreg > 0>>
<br>
<<if visibleBelly($activeSlave)>>
$pronounCap has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $possessive swollen belly and can not safely be worked on.
<<else>>
$pronounCap has a sagging midriff, ruined from excessive pregnancy.
[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
<</if>>
<<elseif $activeSlave.bellySag > 0>>
<br>
<<if visibleBelly($activeSlave)>>
$pronounCap has a sagging midriff, ruined from excessive distention. It is currently filled out by $possessive swollen belly and can not safely be worked on.
<<else>>
$pronounCap has a sagging midriff, ruined from excessive distention.
[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
<</if>>
<</if>>
<<if ($activeSlave.cSec == 1)>>
<br>
$pronounCap has an unsightly c-section scar.
[[Remove Caesarean scar|Surgery Degradation][$activeSlave.cSec = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "bellyscar"]]
<</if>>
<br><br>
Work on her butt:
<br>
$pronounCap's got a
<<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass.
<<elseif $activeSlave.butt <= 2>><<print either("small, sleek", "small but rounded", "rounded, small")>> rear end.
<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derriere.
<<elseif $activeSlave.butt <= 4>><<print either("juicy and large butt", "big bubble butt", "curvy and enticing butt")>>.
<<elseif $activeSlave.butt <= 5>><<print either("juicy and huge", "a huge", "massive and undeniable")>> rear end.
<<elseif ($activeSlave.amp == 1)>>ridiculous ass. It's so big it would jiggle as $pronoun walked - if $pronoun could walk.
<<else>>ridiculous ass. It's so big it jiggles as $pronoun walks.
<</if>>
<<if $activeSlave.buttImplant == 0>>
<<elseif $activeSlave.buttImplant == 1>>
$pronounCap has normal butt implants.
<<elseif $activeSlave.buttImplant > 1>>
$pronounCap has enormous butt implants.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.butt > 19>>
//$possessiveCap butt is as large as $pronoun can physically support//
<<elseif $activeSlave.butt > 7 && $arcologies[0].FSTransformationFetishistResearch != 1>>
//$possessiveCap butt is as large as $pronoun can physically support//
<<elseif $activeSlave.buttImplant == 0>>
[[Implants|Surgery Degradation][$activeSlave.buttImplant = 1,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]]
| [[String implants|Surgery Degradation][$activeSlave.buttImplant = 1,$activeSlave.butt += 1,$activeSlave.buttImplantType = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]]
<<elseif $activeSlave.buttImplant == 1 && $activeSlave.buttImplantType != 1>>
[[Bigger implants|Surgery Degradation][$activeSlave.buttImplant = 2,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]]
<<elseif $activeSlave.buttImplant == 2 && $activeSlave.buttImplantType != 1>>
[[Fillable implants|Surgery Degradation][$activeSlave.buttImplant = 3,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]]
<<elseif $activeSlave.buttImplant > 2 && $activeSlave.buttImplantType != 1>>
[[Add inert filler|Surgery Degradation][$activeSlave.buttImplant += 1,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]]
<</if>>
<<if $activeSlave.buttImplant != 0>>
<<if $activeSlave.indentureRestrictions < 2>>
<<if $activeSlave.buttImplantType == 1 && $activeSlave.buttImplant > 1>>
| [[Drain implants|Surgery Degradation][$activeSlave.butt = ($activeSlave.butt-1),$activeSlave.buttImplant = ($activeSlave.buttImplant-1),$cash -= $surgeryCost, $surgeryType = "buttLoss"]]
<</if>>
| [[Remove implants|Surgery Degradation][$activeSlave.butt = ($activeSlave.butt-$activeSlave.buttImplant),$activeSlave.buttImplant = 0,$activeSlave.buttImplantType = 0,$cash -= $surgeryCost, $surgeryType = "buttLoss"]]
<</if>>
<</if>>
<<if ($activeSlave.butt > 1) && ($activeSlave.buttImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Reduce ass|Surgery Degradation][$activeSlave.butt -= 1,$cash -= $surgeryCost, $surgeryType = "buttLoss"]]
<</if>>
<</if>>
<br><br>
Work on her sex:
<<if $activeSlave.vagina > -1>>
<br>
<<if $activeSlave.labia == 0>>
$pronounCap has minimal pussylips.
<<elseif $activeSlave.labia == 1>>
$pronounCap has pretty, noticeable pussylips.
<<elseif $activeSlave.labia == 2>>
$pronounCap has large pussylips.
<<elseif $activeSlave.labia > 2>>
$pronounCap has extremely large pussylips.
<</if>>
<<if $activeSlave.labia > 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
<</if>>
<</if>>
<<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
<<if $activeSlave.labia > 0>> | <</if>>
[[Increase labia|Surgery Degradation][$activeSlave.labia += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
<</if>>
<</if>>
<<if $activeSlave.dick == 0>>
<br>
$pronounCap has
<<if $activeSlave.clit == 0>>
a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
<<elseif $activeSlave.clit == 1>>
a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
<<elseif $activeSlave.clit == 2>>
a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
<<elseif $activeSlave.clit > 2>>
an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
<</if>>
<<if $activeSlave.clit > 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
<</if>>
<</if>>
<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
<<if $activeSlave.clit > 0>> | <</if>>
[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
<</if>>
<</if>>
<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
<<if $seeCircumcision == 1>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "circumcision"]]
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /*closes vag check */
<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.pubertyXX == 0)>>
<br>
$pronounCap has not had $possessive first period.
<<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>>
<br>
$pronounCap has a working womb.
<<elseif ($activeSlave.preg <= -2) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>>
<br>
$pronounCap has a sterile womb.
<</if>>
<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Sterilize|Surgery Degradation][$activeSlave.preg = -2,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "ster"]]
<</if>>
<<elseif ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.preg != -3)>>
[[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "fert"]]
<</if>>
<<if ($activeSlave.ovaries == 1) && ($activeSlave.preg < 1)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if ($activeSlave.pubertyXX == 0)>>
<br>
$pronounCap has ovaries but has not had $possessive first period.
<<else>>
<br>
$pronounCap has working ovaries.
<</if>>
[[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "ster"]]
<</if>>
<</if>>
<<if $seeExtreme == 1 && $seeHyperPreg == 1 && $permaPregImplant == 1>>
<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
<br>
$possessiveCap womb is already rented out for the production of calfs.
<<else>>
<<if isFertile($activeSlave)>>
<br>
$pronounCap could be made into a broodmother.
<<elseif ($activeSlave.pregType == 50)>>
<br>
$pronounCap has been made into a broodmother.
<</if>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if isFertile($activeSlave)>>
[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 50,$cash -= $surgeryCost,$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $possessive health and mind//
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.mpreg == 1>>
<<if $activeSlave.preg > 0>>
<br>
$possessiveCap anal womb can not be removed while $pronoun is pregnant.
<<else>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<br>
[[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$cash -= $surgeryCost, $activeSlave.health -= 30,$surgeryType = "mpreg removed"]]
<</if>>
<</if>>
<</if>>
<<if $activeSlave.vagina > -1>>
<br>
$pronounCap has a
<<if $activeSlave.vagina == 0>>
virgin pussy.
<<elseif $activeSlave.vagina == 1>>
tight pussy.
<<elseif $activeSlave.vagina == 2>>
used pussy.
<<elseif $activeSlave.vagina == 3>>
loose pussy.
<<elseif $activeSlave.vagina == 10>>
ruined cunt.
<<else>>
gaping cunt.
<</if>>
<</if>>
<<if ($activeSlave.vagina > 3)>>
<br>
$possessiveCap vagina could benefit from surgical repair.
[[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $possessive vaginal skills//
<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
<<if ($activeSlave.vagina > 1)>>
<br>
$possessiveCap vaginal muscles could benefit from microsurgical rejuvenation.
[[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $possessive vaginal skills//
<<elseif ($activeSlave.vagina > 0)>>
<br>
$possessiveCap pussy is as tight as a virgin's, and $possessive hymen could be restored.
[[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $possessive vaginal skills//
<</if>>
<</if>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.dick > 0)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<br>
Since $pronoun has both a penis and a vagina, it's possible to remove $possessive pussy and leave $possessive sexually functional.
[[Remove pussy|Surgery Degradation][$activeSlave.vagina = -1,$activeSlave.ovaries = 0,$activeSlave.preg = -2,$activeSlave.pregSource = 0,$activeSlave.vaginalSkill = 0,$activeSlave.vaginalAccessory = "none",$cash -= $surgeryCost,$activeSlave.health -= 20,$surgeryType = "vaginaRemoval"]] <<if $activeSlave.ovaries == 1>>//This will remove $possessive ovaries as well//<</if>>
<</if>>
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<br>
$possessiveCap pussy can be removed at the cost of $possessive sexual functionality, leaving $object a null.
[[Remove pussy|Surgery Degradation][$activeSlave.vagina = -1,$activeSlave.ovaries = 0,$activeSlave.preg = -2,$activeSlave.pregSource = 0,$activeSlave.vaginalSkill = 0,$activeSlave.vaginalAccessory = "none",$cash -= $surgeryCost,$activeSlave.health -= 20,$surgeryType = "vaginaRemoval"]] <<if $activeSlave.ovaries == 1>>//This will remove $possessive ovaries as well//<</if>>
<</if>>
<</if>>
<<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>
<br>
$pronounCap is a null, possessing neither penis nor vagina.
<<elseif ($seeCircumcision == 1) && ($activeSlave.indentureRestrictions < 2)>>
<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($activeSlave.foreskin == 0)>>
<br>
$pronounCap has a circumcised penis.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($activeSlave.foreskin >= 1)>>
<br>
$pronounCap has an uncircumcised penis.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0) && ($activeSlave.foreskin == 0)>>
<br>
$pronounCap has a circumcised penis and a vagina.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0) && ($activeSlave.foreskin >= 1)>>
<br>
$pronounCap has an uncircumcised penis and a vagina.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1) && ($activeSlave.foreskin == 0)>>
<br>
$pronounCap has a circumcised penis and an artificial vagina.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1) && ($activeSlave.foreskin >= 1)>>
<br>
$pronounCap has an uncircumcised penis and an artificial vagina.
<</if>>
<<else>>
<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>>
<br>
$pronounCap has a penis.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0)>>
<br>  
$pronounCap has a penis and a vagina.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>
<br>
$pronounCap has a penis and an artificial vagina.
<</if>>
<</if>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>>
[[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "mtf"]]
<</if>>
<<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>>
| [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "mtf"]]
<</if>>
<<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>>
| [[Remove penis|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.foreskin = 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType = "chop"]]
<</if>>
<<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>>
<<if $seeCircumcision == 1>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "circumcision"]]
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
| [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "herm"]]
<</if>>
<</if>>
<<if ($activeSlave.balls > 0)>>
<<if ($activeSlave.balls == 1)>>
<br>
$possessiveCap testicles are vestigial, but $pronoun has balls. Technically. They are
<<elseif ($activeSlave.balls > 1)>>
<br>
$pronounCap has testicles
<</if>>
<<if ($activeSlave.scrotum > 0)>>
located in $possessive scrotum.
<br>
<<if $activeSlave.indentureRestrictions < 1>>
[[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType = "relocate"]]
<</if>>
//This will have a negative impact on cum production//
<<else>>
<<if ($activeSlave.genes == "XY")>>
relocated inside $possessive abdomen, and $possessive scrotum has been removed.
<<else>>
implanted inside $possessive abdomen.
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($activeSlave.scrotum > 0)>>
|
<</if>>
[[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "geld"]]
<</if>>
<<if ($activeSlave.vasectomy == 1)>>
<br>
$pronounCap has had a vasectomy and shoots blanks when $pronoun cums<<if $activeSlave.pubertyXY == 0>>, or would, if $pronoun were potent<</if>>.
[[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "vasectomy undo"]]
<<else>>
<br>
$pronounCap has working testicles<<if $activeSlave.pubertyXY == 0>>, though $pronoun isn't potent<</if>>.
<<if $activeSlave.indentureRestrictions < 1>>
[[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
<</if>>
<</if>>
<</if>>
<<if $activeSlave.prostate>>
<br>
$pronounCap has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate.
<<if $activeSlave.prostate >= 2 && $prostateImplants == 1>>
<<if $activeSlave.prostate < 3>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "ejaculation"]] //This will thin $possessive ejaculate but greatly increase its quantity//
<</if>>
<</if>>
<<if $activeSlave.prostate == 3>>
| [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "endejac"]]
<<elseif $activeSlave.prostate == 2>>
| [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,$cash-=$surgeryCost,$surgeryType="endprecum"]]
<</if>>
<<else>>
<<if $activeSlave.prostate > 1>>
[[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,$cash-=$surgeryCost,$surgeryType="endprecum"]]
<</if>>
<<if $activeSlave.prostate < 2>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,$cash-=$surgeryCost,$activeSlave.health-=10,$surgeryType="precum"]] //This may cause some leaking//
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
| [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "prostate"]]
<</if>>
<</if>>
<</if>>
<br><br>
Work on her asshole:
<br>
$pronounCap has
<<if $activeSlave.anus == 0>>
a virgin asshole.
<<elseif $activeSlave.anus == 1>>
a tight asshole.
<<elseif $activeSlave.anus == 2>>
a loose asshole.
<<elseif $activeSlave.anus == 3>>
a very loose asshole.
<<else>>
a permanantly gaping asshole.
<</if>>
<<if ($activeSlave.anus > 3)>>
<br>
$possessiveCap anal sphincter could benefit from surgical repair.
[[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $possessive anal skills//
<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
<<if ($activeSlave.anus > 1)>>
<br>
$possessiveCap anal sphincter could benefit from microsurgical rejuvenation.
[[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $possessive anal skills//
<<elseif ($activeSlave.anus > 0)>>
<br>
$possessiveCap butthole is fairly narrow, but could be tightened to virgin status.
[[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $possessive anal skills//
<</if>>
<</if>>
<br><br>
Deal with her hair:
<br>
<<if $activeSlave.bald == 0 || $activeSlave.hStyle != "bald">>
$pronounCap naturally grows $activeSlave.origHColor hair from her head.
[["Surgically remove " + $possessive + " ability to grow hair"|Surgery Degradation][$cash -= $surgeryCost,$activeSlave.bald = 1,$surgeryType = "hair removal"]]
<<else>>
$pronounCap is no longer capable of growing hair on her head.
<</if>>
<br>
<<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>>
$pronounCap <<if $activeSlave.physicalAge >= 12>>naturally grows<<else>>will someday grow<</if>> $activeSlave.origHColor body hair.
[["Surgically remove " + $possessive + " ability to grow body hair"|Surgery Degradation][$cash -= $surgeryCost,$surgeryType = "body hair removal"]]
<<else>>
$possessiveCap $activeSlave.skin skin is silky smooth and hair free from her neck to her toes.
<</if>>
<br><br>
Alter her Race:
<br>
<<set $toSearch = $activeSlave.race>>
<<if $toSearch.indexOf("surgically") == -1>>
<<if $activeSlave.indentureRestrictions < 1>>
$pronounCap is $activeSlave.race. Surgically alter $object to look more:
[[Caucasian|Surgery Degradation][$activeSlave.race = "surgically altered to look white",$activeSlave.skin = either("pale", "tanned", "fair"),$activeSlave.eyeColor = either("blue", "brown", "green"),$activeSlave.hColor = either("black", "blonde", "red", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Latina|Surgery Degradation][$activeSlave.race = "surgically altered to look latina",$activeSlave.skin = either("olive", "brown", "light brown"),$activeSlave.hColor = either("black", "black", "brown", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Black|Surgery Degradation][$activeSlave.race = "surgically altered to look black",$activeSlave.skin = either("black", "brown", "light brown"),$activeSlave.hColor = either("black", "black", "black", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Asian|Surgery Degradation][$activeSlave.race = "surgically altered to look asian",$activeSlave.skin = either("pale", "dark", "light"),$activeSlave.hColor = either("black"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Middle Eastern|Surgery Degradation][$activeSlave.race = "surgically altered to look middle eastern",$activeSlave.skin = either("pale", "dark", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Indo-aryan|Surgery Degradation][$activeSlave.race = "surgically altered to look indo-aryan",$activeSlave.skin = either("dark", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]]
[[Pacific Islander|Surgery Degradation][$activeSlave.race = "surgically altered to look pacific islander",$activeSlave.skin = either("dark", "light brown", "brown"),$activeSlave.hColor = either("black"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Malay|Surgery Degradation][$activeSlave.race = "surgically altered to look malay",$activeSlave.skin = either("dark", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Amerindian|Surgery Degradation][$activeSlave.race = "surgically altered to look amerindian",$activeSlave.skin = either("light brown", "brown", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Southern European|Surgery Degradation][$activeSlave.race = "surgically altered to look southern european",$activeSlave.skin = either("fair", "olive", "tanned", "pale"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] |
[[Semitic|Surgery Degradation][$activeSlave.race = "surgically altered to look semitic",$activeSlave.skin = either("pale", "olive" "tanned", "fair"),$activeSlave.hColor = "black", "brown",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]]
<<else>>
//$possessiveCap indenture forbids elective surgery//
<</if>>
<<else>>
$pronounCap is $activeSlave.race.
<</if>>
<br><br>
Work on her structurally:
<br>
<<if $activeSlave.indentureRestrictions < 1>>
<<if ($activeSlave.shoulders < -1)>>
$pronounCap has very narrow shoulders.
<<elseif ($activeSlave.shoulders < 0)>>
$pronounCap has narrow shoulders.
<<elseif ($activeSlave.shoulders < 1)>>
$pronounCap has average shoulders.
<<elseif ($activeSlave.shoulders < 2)>>
$pronounCap has broad shoulders.
<<elseif ($activeSlave.shoulders == 2)>>
$pronounCap has very broad shoulders.
<</if>>
<<if ($activeSlave.shouldersImplant == 0)>>
$pronounCap has a natural shoulder structure.
<<elseif ($activeSlave.shouldersImplant > 3)>>
$possessiveCap shoulders have been completely rebuilt to be massively wider.
<<elseif ($activeSlave.shouldersImplant > 2)>>
$possessiveCap shoulders have been heavily restructured to broaden them.
<<elseif ($activeSlave.shouldersImplant > 1)>>
$possessiveCap shoulders have been repeatedly restructured to broaden them.
<<elseif ($activeSlave.shouldersImplant > 0)>>
$possessiveCap shoulders have been restructured to broaden them.
<<elseif ($activeSlave.shouldersImplant < -3)>>
$possessiveCap shoulders have been completely rebuilt to be massively narrower.
<<elseif ($activeSlave.shouldersImplant < -2)>>
$possessiveCap shoulders have been heavily restructured to narrow them.
<<elseif ($activeSlave.shouldersImplant < -1)>>
$possessiveCap shoulders have been repeatedly restructured to narrow them.
<<elseif ($activeSlave.shouldersImplant < 0)>>
$possessiveCap shoulders have been restructured to narrow them.
<</if>>
<<if ($activeSlave.shouldersImplant == 0)>>
<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]]
<<elseif $activeSlave.shoulders <= -1>>
[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]]
<<elseif $activeSlave.shoulders >= 2>>
[[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]]
<</if>>
<<elseif $surgeryUpgrade == 1>>
<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]]
<<elseif $activeSlave.shoulders <= -1>>
[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]]
<<elseif $activeSlave.shoulders >= 2>>
[[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]]
<</if>>
<</if>>
<br>
<</if>>
<<if $activeSlave.indentureRestrictions < 1>>
<<if ($activeSlave.hips < -1)>>
$pronounCap has very narrow hips.
<<elseif ($activeSlave.hips < 0)>>
$pronounCap has narrow hips.
<<elseif ($activeSlave.hips < 1)>>
$pronounCap has average hips.
<<elseif ($activeSlave.hips < 2)>>
$pronounCap has broad hips.
<<elseif ($activeSlave.hips < 3)>>
$pronounCap has very broad hips.
<<elseif ($activeSlave.hips == 3)>>
$pronounCap has doorway-jamming hips.
<</if>>
<<if ($activeSlave.hipsImplant == 0)>>
They have not been altered.
<<elseif ($activeSlave.hipsImplant > 3)>>
$possessiveCap pelvis has been completely rebuilt to be massively wider.
<<elseif ($activeSlave.hipsImplant > 2)>>
$possessiveCap pelvis has been heavily broadened.
<<elseif ($activeSlave.hipsImplant > 1)>>
$possessiveCap pelvis has been repeatedly broadened.
<<elseif ($activeSlave.hipsImplant > 0)>>
$possessiveCap pelvis has been broadened.
<<elseif ($activeSlave.hipsImplant < -3)>>
$possessiveCap pelvis has been completely rebuilt to be massively narrower.
<<elseif ($activeSlave.hipsImplant < -2)>>
$possessiveCap pelvis has heavily narrowed.
<<elseif ($activeSlave.hipsImplant < -1)>>
$possessiveCap pelvis has been repeatedly narrowed.
<<elseif ($activeSlave.hipsImplant < 0)>>
$possessiveCap pelvis has been narrowed.
<</if>>
<<if ($activeSlave.hipsImplant == 0)>>
<<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>>
[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>>
[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<<elseif $activeSlave.hips <= -1>>
[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<<elseif $activeSlave.hips >= 2>>
[[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<</if>>
<<elseif $surgeryUpgrade == 1>>
<<if $activeSlave.hips > -2 && $activeSlave.hips < 3>>
[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<<elseif $activeSlave.hips <= -1>>
[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<<elseif $activeSlave.hips >= 3>>
[[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]]
<</if>>
<</if>>
<br>
<</if>>
<<if ($activeSlave.amp == 0)>>
<<if ($activeSlave.heightImplant == 0)>>
$pronounCap has normal femurs and humeri.
<<elseif ($activeSlave.heightImplant > 0)>>
$possessiveCap femurs, humeri, and other major bones have been lengthened.
<<elseif ($activeSlave.heightImplant < 0)>>
$possessiveCap femurs, humeri, and other major bones have been shortened.
<</if>>
<<if ($activeSlave.heightImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]]
<</if>>
<<elseif ($activeSlave.height < 185) && ($activeSlave.height >= 150) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]]
<</if>>
<<elseif ($activeSlave.height < 185) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]]
<</if>>
<<elseif ($activeSlave.height >= 150) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]]
<</if>>
<</if>>
<br>
<<if ($activeSlave.heels == 0) && ($activeSlave.amp == 0)>>
$pronounCap has healthy calves.
<<elseif ($activeSlave.heels == 1) && ($activeSlave.amp == 0)>>
$possessiveCap calves have been altered so that $pronoun cannot walk in anything but very high heels.
<</if>>
<<if ($activeSlave.heels == 0) && ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $possessive from walking in anything but very high heels//
<</if>>
<</if>>
<<if ($activeSlave.heels == 1)>>
[[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "heelsRestoration"]]
<</if>>
<br>
<</if>>
<<if ($activeSlave.amp == 0)>>
$pronounCap has healthy limbs.
<<else>>
$pronounCap is a quadruple amputee
<<if $activeSlave.PLimb == 1 && $activeSlave.amp == 1>>
and has been implanted with basic PLimb interface.
<<elseif $activeSlave.PLimb == 2 && $activeSlave.amp == 1>>
and has been implanted with advanced PLimb interface.
<<elseif $activeSlave.amp == -1>>
and has been equipped with modern prosthetics.
<<elseif $activeSlave.amp == -2>>
and has been equipped with advanced, sex-focused prosthetics.
<<elseif $activeSlave.amp == -3>>
and has been equipped with advanced, beauty-focused prosthetics.
<<elseif $activeSlave.amp == -4>>
and has been equipped with advanced, combat-focused prosthetics.
<<elseif $activeSlave.amp == -5>>
and has been equipped with highly advanced cybernetic prosthetics.
<<else>>
and has not been equipped with prosthetics.
<</if>>
<</if>>
<<if $cyberMod == 0>>
<<if $activeSlave.amp == 0>>
<<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>>
[[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.heightImplant = 0,$activeSlave.legsTat = 0,$activeSlave.armsTat = 0,$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.nails = 0,$surgeryType = "amp"]] //This will greatly restrict $possessive//
<</if>>
<<elseif $activeSlave.amp != 1>>
<<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>>
[[Detach artificial limbs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.heightImplant = 0,$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.nails = 0,$surgeryType = "removeLimbs"]] //This will greatly restrict $possessive//
<</if>>
<</if>>
<<else>>
<<if $activeSlave.amp == 0>>
<<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1) && (($stockpile.basicPLimbInterface + $stockpile.advPLimbInterface) == 0)>>
[[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.heightImplant = 0,$activeSlave.legsTat = 0,$activeSlave.armsTat = 0,$activeSlave.releaseRules = "restrictive",$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.nails = 0,$surgeryType = "amp"]] //This will greatly restrict $possessive//
<<elseif ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>>
[[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.heightImplant = 0,$activeSlave.legsTat = 0,$activeSlave.armsTat = 0,$activeSlave.releaseRules = "restrictive",$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.nails = 0,$surgeryType = "amp1"]] //This will greatly restrict $possessive//
<</if>>
<<elseif ($activeSlave.amp == 1) && ($activeSlave.PLimb == 0)>>
<<if ($stockpile.basicPLimbInterface > 0)>> |
[[Install basic prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 1,$stockpile.basicPLimbInterface -= 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "PLimb interface1"]]
<</if>>
<<if $stockpile.advPLimbInterface > 0>> |
[[Install advanced prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 2,$stockpile.advPLimbInterface -= 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "PLimb interface2"]]
<</if>>
<<elseif $activeSlave.amp == 1 && $activeSlave.PLimb == 1 && $stockpile.advPLimbInterface > 0>> |
[[Upgrade = advanced prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 2,$stockpile.advPLimbInterface -= 1,$cash -= $surgeryCost, $activeSlave.health -= 5,$surgeryType = "PLimb interface3"]]
<</if>>
<</if>>
<<if $organFarmUpgrade >= 1>> /* ORGAN FARM */
<<if $activeSlave.indentureRestrictions < 2>>
<br><br>
<<include "organFarmOptions">>
<</if>>
<</if>> /* CLOSES ORGAN FARM */
<<if ndef $limbs>>
<<set $limbs = []>>
<</if>>
<<if $cyberMod == 0>> /* CyberMod Toggle */
<<if $prostheticsUpgrade > 0>> /* PROSTHESIS FACTORY */
<<if $activeSlave.indentureRestrictions < 2>>
<br><br>
<<set $activeLimbs = 0>>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $activeLimbs = $limbs[_i]>>
<<break>>
<</if>>
<</for>>
<<if $activeLimbs == 0>>
The prosthesis facility is not currently building a set of artificial limbs for $object.
<br>
<<if $prostheticsUpgrade == 1>>
<<link "Construct basic prosthetic limbs" && $activeSlave.readyLimbs.includes(-1) != 1>>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 12, ID: 0, type: "simple"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<<elseif $prostheticsUpgrade == 2>>
<<if $activeSlave.amp >= 0>>
Construct prosthetics:
<<elseif $activeSlave.amp == -1>>
Upgrade $possessive prosthetics:
<<else>>
Modify $possessive prosthetics:
<</if>>
<<if $activeSlave.amp != -1 && $activeSlave.readyLimbs.includes(-1) != 1>>
<<link "Basic prosthetic limbs">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "simple"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
|
<<if $activeSlave.amp != -2 && $activeSlave.readyLimbs.includes(-2) != 1>>
<<link "Sexual functions">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "sex"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
|
<<if $activeSlave.amp != -3 && $activeSlave.readyLimbs.includes(-3) != 1>>
<<link "Beauty and grace">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "beauty"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
|
<<if $activeSlave.amp != -4 && $activeSlave.readyLimbs.includes(-4) != 1>>
<<link "Combat effectiveness">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "combat"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<else>>
<<if $activeSlave.amp >= 0>>
Construct prosthetics:
<<elseif $activeSlave.amp == -1>>
Upgrade $possessive prosthetics:
<<else>>
Modify $possessive prosthetics:
<</if>>
<<if $activeSlave.amp != -1 && $activeSlave.readyLimbs.includes(-1) != 1>>
<<link "Basic prosthetic limbs">>
<<set $cash -= 5000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "simple"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000//
<</if>>
<<if $activeSlave.amp != -2 && $activeSlave.readyLimbs.includes(-2) != 1>>
|
<<link "Sexual functions">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "sex"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<if $activeSlave.amp != -3 && $activeSlave.readyLimbs.includes(-3) != 1>>
|
<<link "Beauty and grace">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "beauty"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<if $activeSlave.amp != -4 && $activeSlave.readyLimbs.includes(-4) != 1>>
|
<<link "Combat effectiveness">>
<<set $cash -= 10000>>
<<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "combat"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<if $activeSlave.amp != -5 && $activeSlave.readyLimbs.includes(-5) != 1>>
|
<<link "Highly advanced cybernetics">>
<<set $cash -= 15000>>
<<set $activeLimbs = {weeksToCompletion: 12, ID: 0, type: "cyber"}>>
<<set $activeLimbs.ID = $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 6>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤15000//
<</if>>
<</if>>
<<elseif $activeLimbs.weeksToCompletion > 0>>
The prosthesis facility is currently building a set of
<<switch $activeLimbs.type>>
<<case "cyber">>
highly advanced cybernetic
<<case "sex">>
advanced sex-focus artificial
<<case "beauty">>
advanced beauty-focus artificial
<<case "combat">>
advanced combat-focus artificial
<<default>>
standard artificial
<</switch>>
limbs for $object, which is projected to be ready for attachment in $activeLimbs.weeksToCompletion <<if $activeLimbs.weeksToCompletion == 1>>week<<else>>weeks<</if>>.
<<link "Discard">>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $limbs.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
The prosthesis facility has constructed $possessive prosthetic limbs.
<<if $activeSlave.amp < 1>>
<br>
ERROR: this slave is not amputated.
<<link "Discard">>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $limbs.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
|
<<link "Put into storage">>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<break>>
<</if>>
<</for>>
<<switch $limbs[_i].type>>
<<case "simple">>
<<set $activeSlave.readyLimbs.push(-1)>>
<<set $limbs.deleteAt(_i)>>
<<case "sex">>
<<set $activeSlave.readyLimbs.push(-2)>>
<<set $limbs.deleteAt(_i)>>
<<case "beauty">>
<<set $activeSlave.readyLimbs.push(-3)>>
<<set $limbs.deleteAt(_i)>>
<<case "combat">>
<<set $activeSlave.readyLimbs.push(-4)>>
<<set $limbs.deleteAt(_i)>>
<<case "cyber">>
<<set $activeSlave.readyLimbs.push(-5)>>
<<set $limbs.deleteAt(_i)>>
<</switch>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Attach">>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<break>>
<</if>>
<</for>>
<<switch $limbs[_i].type>>
<<case "simple">>
<<set $activeSlave.amp = -1>>
<<set $surgeryType = "basicPLimbs">>
<<set $limbs.deleteAt(_i)>>
<<case "sex">>
<<set $activeSlave.amp = -2>>
<<set $surgeryType = "sexPLimbs">>
<<set $limbs.deleteAt(_i)>>
<<case "beauty">>
<<set $activeSlave.amp = -3>>
<<set $surgeryType = "beautyPLimbs">>
<<set $limbs.deleteAt(_i)>>
<<case "combat">>
<<set $activeSlave.amp = -4>>
<<set $surgeryType = "combatPLimbs">>
<<set $limbs.deleteAt(_i)>>
<<case "cyber">>
<<set $activeSlave.amp = -5>>
<<set $surgeryType = "cyberPLimbs">>
<<set $limbs.deleteAt(_i)>>
<</switch>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.health -= 10>>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $limbs.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
|
<<link "Put into storage">>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<break>>
<</if>>
<</for>>
<<switch $limbs[_i].type>>
<<case "simple">>
<<set $activeSlave.readyLimbs.push(-1)>>
<<set $limbs.deleteAt(_i)>>
<<case "sex">>
<<set $activeSlave.readyLimbs.push(-2)>>
<<set $limbs.deleteAt(_i)>>
<<case "beauty">>
<<set $activeSlave.readyLimbs.push(-3)>>
<<set $limbs.deleteAt(_i)>>
<<case "combat">>
<<set $activeSlave.readyLimbs.push(-4)>>
<<set $limbs.deleteAt(_i)>>
<<case "cyber">>
<<set $activeSlave.readyLimbs.push(-5)>>
<<set $limbs.deleteAt(_i)>>
<</switch>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>> /* CLOSES PROSTHESIS FACTORY */
<</if>> /* CyberMod Toggle */
<br>
<<if $seeExtreme == 1>>
<<if $activeSlave.fuckdoll == 0>>
<br>$pronounCap is a normal sex slave, not a living sex toy.
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Encase in a Fuckdoll suit|Surgery Degradation][$activeSlave.subTarget=0, $activeSlave.sentence=0, $activeSlave.training=0, $activeSlave.toyHole="all her holes", $activeSlave.pubicHStyle="waxed", $activeSlave.livingRules="spare", $activeSlave.speechRules="restrictive", $activeSlave.releaseRules="restrictive", $activeSlave.relationshipRules="restrictive", $activeSlave.fuckdoll=1, $activeSlave.choosesOwnClothes=0, $activeSlave.clothes="a Fuckdoll suit", $activeSlave.collar="none", $activeSlave.shoes="heels", $activeSlave.vaginalAccessory="none", $activeSlave.dickAccessory="none", $activeSlave.buttplug="none", $activeSlave.attrKnown=1, $activeSlave.fetishKnown=1, $surgeryType = "fuckdoll"]] //This is permanent and will greatly restrict $possessive//
<</if>>
<<else>>
<br>$pronounCap is encased in a Fuckdoll suit. [[Extract it|Surgery Degradation][$activeSlave.fuckdoll=0, $activeSlave.clothes="no clothing", $activeSlave.shoes="none", $surgeryType = "fuckdollExtraction"]]
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if $activeSlave.fetish != "mindbroken">>
<br>$pronounCap is mentally competent.
<<elseif $activeSlave.fetish == "mindbroken">>
<br>$possessiveCap mind is gone; $pronoun has either been chemically lobotomized, or has lost $possessive mind due to extreme abuse.
<</if>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if $activeSlave.fetish != "mindbroken">>
[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
//Warning: this is permanent and irreversible. It will destroy $possessive will and $possessive ability to remember anything but the simplest skills.//
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/remoteSurgery.tw
|
tw
|
mit
| 87,191 |
:: Rename [nobr]
<<set $nextButton = "Back", $nextLink = "Slave Interact">>
/* First time renaming reaction */
<<if $activeSlave.fetish == "mindbroken">>
$activeSlave.slaveName doesn't even recognize that she's been renamed. It simply does not register.
<<elseif $oldName == $activeSlave.birthName || $oldSurname == $activeSlave.birthSurname>>
$activeSlave.slaveName
<<if $activeSlave.devotion > 50>>
accepts her new name cheerfully. This attachment to you @@.hotpink; increases her devotion.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.devotion >= -20>>
obediently accepts her new name. This surrender to you @@.hotpink; increases her obedience.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.devotion >= -50>>
reluctantly accepts her new name.
<<else>>
angrily tries to resist her new name, insisting that her name is
<<switch $activeSlave.nationality>>
<<case "Chinese" "Japanese" "Korean" "Cambodian" "Vietnamese" "Hungarian" "Mongolian">>
<<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName.
<<default>>
$activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.
<</switch>>
This resistance @@.mediumorchid; increases her rebelliousness.@@
<<set $activeSlave.devotion -= 5>>
<</if>>
<<else>>
Since $activeSlave.slaveName has already had a new name <<if $activeSlave.devotion > 20>>given to<<else>>forced on<</if>> her before, the mere fact of having it changed again doesn't really affect her.
<</if>>
/* Rude name reaction */
/* Disabled until a fix for the .toLowerCase and .indexOf */
/*
<<set _insultingName = 0>>
<<if $oldName != $activeSlave.slaveName>>
<<set _toSearch = $activeSlave.slaveName>>
<<set _toSearch = _toSearch.toLowerCase();>>
<<for $i = 0; $i < setup.badWords.length; $i++>>
<<if _toSearch.indexOf(setup.badWords[$i]) != -1>>
<<set _insultingName = 1>>
<</if>>
<</for>>
<</if>>
<<if !_insultingName>>
<<if $oldSurname != $activeSlave.slaveSurname>>
<<set _toSearch = $activeSlave.slaveSurname>>
<<set _toSearch = _toSearch.toLowerCase();>>
<<for $i = 0; $i < setup.badWords.length; $i++>>
<<if _toSearch.indexOf(setup.badWords[$i]) != -1>>
<<set _insultingName = 1>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if _insultingName == 1>>
<<if $activeSlave.fetish == "mindbroken">>
Her new name would be insulting to a normal girl, but she dully accepts that it is an accurate description and goes about her duties.
<<elseif $activeSlave.devotion < -50>>
Being given such a degrading name @@.mediumorchid;further increases her hatred@@ of you.
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 50>>
Being given such a degrading name @@.gold;terrifies her,@@ since she thinks it's fair warning for what she'll suffer in the future.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
*/
/* Wife's surname reaction */
<<if $oldSurname != $activeSlave.slaveSurname>>
<<if $activeSlave.relationship >= 5>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $activeSlave.relationshipTarget == $slaves[_i].ID>>
<<if $slaves[_i].slaveSurname>>
<<if $activeSlave.slaveSurname == $slaves[_i].slaveSurname>>
She's touched that she now shares a surname with her wife $slaves[_i].slaveName $slaves[_i].slaveSurname, and is @@.mediumaquamarine;more confident than ever@@ that you intend to keep them together in marital bliss.
<<set $activeSlave.trust += 5>>
<<break>>
<<elseif $oldSurname == $slaves[_i].slaveSurname>>
She's concerned that she no longer shares a surname her wife $slaves[_i].slaveName $slaves[_i].slaveSurname, and is @@.gold;very worried@@ that you might be considering splitting them up.
<<set $activeSlave.trust -= 5>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
/* PC's surname reaction */
<<if $oldSurname != $activeSlave.slaveSurname>>
<<if $activeSlave.relationship == -3>>
<<if $PC.surname>>
<<if $activeSlave.fetish == "mindbroken">>
Names are meaningless to her and it is unlikely she'll remember it.
<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
<<if $activeSlave.slaveSurname == $PC.surname>>
<<if $activeSlave.amp <= 0>>
When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she starts to cry. She tries to get herself under control and thank you as best she can, wiping at the tears running down her $activeSlave.skin cheeks, but she can't seem to stop weeping as she thanks you over and over. She's a sex slave, your property, and it's understandable that some doubts about the permanence of her place as your slave wife. This has @@.mediumaquamarine;helped reassure her,@@ and explains the strength of her emotional reaction. The next time you make love to her, she @@.hotpink;presses herself as close to you as she can,@@ eager to drink in as much of your presence as she can get.
<<else>>
She's @@.hotpink;deeply touched@@ that she now shares a surname with you, and has @@.mediumaquamarine;an additional source of confidence@@ that she'll remain your amputee slave wife.
<</if>>
<<set $activeSlave.devotion += 5, $activeSlave.trust += 5>>
<<elseif $oldSurname == $PC.slaveSurname>>
She's devastated that you'd rename her something other than your name. She's @@.gold;terrified@@ that you intend to discard her as your slave wife, and @@.mediumorchid;saddened@@ that you would take away something that was precious to her.
<<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>>
<</if>>
<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
<<if $activeSlave.slaveSurname == $PC.surname>>
When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she shows no reaction. You already took everything from her, what's a name at this point?
<<elseif $oldSurname == $PC.slaveSurname>>
She doesn't care about losing your surname at first, but it quickly sets in that she may have @@.gold;pushed her position too far.@@
<<set $activeSlave.trust -= 20>>
<</if>>
<<elseif $activeSlave.devotion < -20>>
<<if $activeSlave.slaveSurname == $PC.surname>>
When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she pleads with you not to steal her name. It matters little to you, and she is forced to @@.hotpink;accept your will.@@
<<set $activeSlave.devotion += 5>>
<<elseif $oldSurname == $PC.slaveSurname>>
She's @@.mediumorchid;happy@@ to no longer have to share a name with her tormenter, but the bliss doesn't last long as @@.gold;dread@@ quickly sets in about what this may mean.
<<set $activeSlave.devotion += 5, $activeSlave.trust -= 10>>
<</if>>
<<else>>
<<if $activeSlave.slaveSurname == $PC.surname>>
When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she nods with approval feeling @@.mediumaquamarine;that she may hold at least some value in your eyes.@@
<<set $activeSlave.trust += 5>>
<<elseif $oldSurname == $PC.slaveSurname>>
She accepts that you'd rename her something other than your name. She's @@.gold;a little scared@@ that you intend to discard her as your slave wife, or worse, but realizes this was not only a possibility, but likely.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/rename.tw
|
tw
|
mit
| 7,369 |
:: Reputation [nobr]
<<if $useTabs == 0>>__Reputation__<</if>>
<br>
<<PCTitle>>
On formal occasions, you are announced as $PCTitle.
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
$arcologies[0].name keeps the creed of the $nicaeaName. The faithful
<<if $nicaeaAchievement == "slaves">>
<<if $slaves.length > 50>>
@@.green;strongly approve@@ of the large
<<FSChange "ChattelReligionist" 5>>
<<elseif $slaves.length > 20>>
@@.green;approve@@ of the good
<<FSChange "ChattelReligionist" 2>>
<<else>>
are not impressed by the
<</if>>
number of people you're giving the honor of sexual servitude.
<<elseif $nicaeaAchievement == "devotion">>
<<if $averageDevotion > 80>>
@@.green;strongly approve@@ of the worshipfulness
<<FSChange "ChattelReligionist" 5>>
<<elseif $averageDevotion > 50>>
@@.green;approve@@ of the devotion
<<FSChange "ChattelReligionist" 2>>
<<else>>
are not impressed by the devotion
<</if>>
of your slaves.
<<else>>
<<if $averageTrust > 50>>
@@.green;strongly approve@@ of the great trust your slaves place in you.
<<FSChange "ChattelReligionist" 5>>
<<elseif $averageTrust > 20>>
@@.green;approve@@ of the trust your slaves place in you.
<<FSChange "ChattelReligionist" 2>>
<<else>>
are not impressed by the fear many of your slaves feel towards you.
<</if>>
<</if>>
<</if>>
<</if>>
<<set $repDecay = 0.2>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set $repLoss = 0>>
Since you are the Prophet, your reputation no longer degrades at all.
<<elseif $arcologies[0].FSRestartDecoration == 100>>
<<set $repLoss = 0>>
Since you are an established member of the Societal Elite, your public reputation no longer decays.
<<elseif $rep > $enduringRep>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge < 35>>
Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<else>>
Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<</if>>
<<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<elseif $PC.actualAge < 35>>
You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<<else>>
Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<</if>>
<<else>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge < 35>>
Since you're unusually young for an arcology owner, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<else>>
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<</if>>
<</if>>
<<if $enduringRep > 8000>>
However, you have been a figure of renown for so long that much of your reputation has become permanent.
<<elseif $enduringRep > 5000>>
However, you have been a figure of repute for enough time that part of your reputation has become permanent.
<<elseif $enduringRep > 2000>>
However, you have been a figure of regard for long enough that some of your reputation has become permanent.
<</if>>
<<set $enduringRep += Math.trunc($repLoss*0.025)>>
<<else>>
<<set $repLoss = 0>>
<<if $enduringRep > 8000>>
You have been a figure of renown for so long that your reputation does not decay past its present level.
<<elseif $enduringRep > 5000>>
You have been a figure of repute for enough time that your reputation does not decay past its present level.
<<elseif $enduringRep > 2000>>
You have been a figure of regard for long enough that your reputation does not decay past its present level.
<</if>>
<</if>>
<<if ($weatherAwareness == 0) && ($weatherCladding == 2)>>
The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this.
<<set $rep += 10>>
<<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>>
The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about.
<<set $rep -= 100>>
<</if>>
<<if $arcologies[0].FSRestartDecoration == 100>>
As a member of the societal elite, your appearance has no bearing on your reputation.
<<else>>
<<if ($PC.dick == 0) && ($PC.boobs == 1)>>
<<if $rep > 18000>>
Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 40>>
Society accepts you as an arcology owner, since it has become open-minded about power and gender.
<<if $arcologies[0].FSGenderRadicalist > 50>>
Indeed, society sees you as fundamentally male, since you are powerful, and @@.green;strongly approves@@ of your audacity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<</if>>
<<else>>
Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.05)>>
<<if $arcologies[0].FSGenderFundamentalist > 10>>
Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility.
<<FSChange "GenderFundamentalist" -5>>
<</if>>
<</if>>
<<elseif ($PC.boobs == 1)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 20>>
Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as dominant, since you fuck bitches, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<</if>>
<<else>>
Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.03)>>
<<if $arcologies[0].FSGenderFundamentalist > 30>>
Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility.
<<FSChange "GenderFundamentalist" -5>>
<</if>>
<</if>>
<<elseif ($PC.dick == 0) || ($PC.vagina == 1)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to your strangeness, seeing you as a person apart.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 20>>
Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as dominant, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<</if>>
<<else>>
Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.03)>>
<<if $arcologies[0].FSGenderFundamentalist > 30>>
Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility.
<<FSChange "GenderFundamentalist" -5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if ($PC.race == $arcologies[0].FSSupremacistRace)>>
Since you are a member of the $PC.race, society @@.green;strongly approves@@ of your ownership of the arcology.
<<FSChange "Supremacist" 5>>
<</if>>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
<<if ($PC.race == $arcologies[0].FSSubjugationistRace)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race.
<<else>>
Society @@.red;loathes;@@ being lead by an inferior $PC.race, believeing that any other race would make a far better leader than you.
<<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if $PC.boobsBonus == 3>>
Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image.
<<set $rep += 10>>
<</if>>
<<if $PC.butt == 3>>
Society loves big butts and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image.
<<set $rep += 10>>
<</if>>
<<if $PC.ballsImplant > 1>>
Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image.
<<set $rep += (5*$PC.ballsImplant)>>
<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if $PC.boobsBonus > 1>>
Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image.
<<set $rep -= (10*$PC.boobsBonus)>>
<</if>>
<<if $PC.butt == 3>>
Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image.
<<set $rep -= (10*$PC.butt)>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if $PC.boobsImplant == 1>>
Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image.
<<set $rep += (7*$PC.boobsBonus)>>
<</if>>
<<if $PC.buttImplant == 1>>
Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image.
<<set $rep += (7*$PC.butt)>>
<</if>>
<<if $PC.ballsImplant > $PC.balls>>
Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image.
<<set $rep += (5*($PC.ballsImplant-$PC.balls))>>
<</if>>
<<elseif $arcologies[0].FSBodyPurist != "unset">>
<<if $PC.boobsImplant == 1>>
Society finds fake breasts repuslive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image.
<<set $rep -= (10*$PC.boobsBonus)>>
<</if>>
<<if $PC.buttImplant == 1>>
Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image.
<<set $rep -= (10*$PC.butt)>>
<</if>>
<<if $PC.ballsImplant > 1 && $PC.balls == 0>>
Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image.
<<set $rep -= (10*($PC.ballsImplant-$PC.balls))>>
<</if>>
<<elseif ($arcologies[0].FSRepopulationFocus != "unset")>>
<<if $PC.boobsBonus > 0 && $PC.boobsImplant == 0>>
Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image.
<<set $rep += (10*$PC.boobsBonus)>>
<</if>>
<<if $PC.balls > 1>>
Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image.
<<set $rep += (15*$PC.ballsImplant)>>
<</if>>
<</if>>
<<if ($PC.belly >= 1500) || ($PC.career == "escort" && $PC.belly >= 500)>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestartDecoration == 100>>
<<if $PC.pregSource != -1>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal.
<<set $rep -= 500>>
<<set $failedElite += 100>>
<<else>>
Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society.
<<set $rep += 200>>
<<set $failedElite -= 10>>
<</if>>
<<else>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment.
<<set $rep -= 500>>
<<set $failedElite += 50>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus >= 60>>
Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@.green;pleased@@ with your dedication than it is disappointed in your penetration.
<<set $rep += 10>>
<<else>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes your willingness to be penetrated, making it @@.red;harder for you to maintain your reputation.@@
<<set $rep -= 200>>
<</if>>
<</if>>
<<if $PC.career == "escort" && $rep < 16000>>
Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "escort">>
Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave.
<</if>>
<<if $PC.career == "servant" && $rep < 12000>>
Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "servant">>
Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant.
<</if>>
<<if $PC.career == "gang" && $rep < 15000>>
Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "gang">>
Your reputation is strong enough that society has come to accept your background as part of your image.
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $mercenaries > 0>>
Society @@.green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome.
<<FSChange "RomanRevivalist" $mercenaries>>
<</if>>
<<if ($slaves.length > 20) && ($cash > 50000)>>
Society @@.green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>.
<<FSChange "RomanRevivalist" 5>>
<</if>>
<<if $language != "Latin">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "RomanRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<if $PC.visualAge >= 35>>
Society @@.green;approves@@ of your advancing age, which advances the ancient Aztec ideal of an experienced leader of the people.
<<FSChange "AztecRevivalist" 1>>
<</if>>
<<if $HeadGirl == 0>>
Society @@.red;disapproves@@ of you not having a Head Girl as an advisor and assistant.
<<FSChange "AztecRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of your reliance on a Head Girl as an advisor and assistant.
<<FSChange "AztecRevivalist" 2>>
<</if>>
<<if $PC.warfare < 0>>
Society @@.red;greatly disapproves@@ of your feebleness in the arts of war.
<<FSChange "AztecRevivalist" -4>>
<<elseif $PC.warfare < 50>>
Society @@.red;disapproves@@ of you not being properly trained in the arts of war.
<<FSChange "AztecRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of having a leader that is trained in the arts of war.
<<FSChange "AztecRevivalist" 2>>
<</if>>
<<if $language != "Nahuatl">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the revived Nahuatl @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "AztecRevivalist" -3>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $racialVarieties.length > 4>>
Society @@.green;strongly approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery.
<<FSChange "EgyptianRevivalist" 5>>
<</if>>
<<if $language != "Ancient Egyptian">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "EgyptianRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set _threshold = Math.trunc($rep/5000)>>
<<if $publicServants <= _threshold>>
Society @@.red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation.
<<FSChange "EdoRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation.
<<set _EdoPS = 2*_threshold>>
<<FSChange "EdoRevivalist" _EdoPS>>
<</if>>
<<if $language != "Japanese">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "EdoRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<if $fuckSlaves < $rep/3500>>
Society @@.red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation.
<<FSChange "ArabianRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation.
<<FSChange "ArabianRevivalist" 2>>
<</if>>
<<if $language != "Arabic">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "ArabianRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if $HeadGirl == 0>>
Society @@.red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires,
<<FSChange "ChineseRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires,
<<FSChange "ChineseRevivalist" 2>>
<</if>>
<<if $Recruiter == 0>>
@@.red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom,
<<FSChange "ChineseRevivalist" -2>>
<<else>>
@@.green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom,
<<FSChange "ChineseRevivalist" 2>>
<</if>>
<<if $Bodyguard == 0>>
and @@.red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace.
<<FSChange "ChineseRevivalist" -2>>
<<else>>
and @@.green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace.
<<FSChange "ChineseRevivalist" 2>>
<</if>>
<<if $language != "Chinese">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "ChineseRevivalist" -2>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
<<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>>
Society @@.red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society.
<<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<FSChange "Repopulationist" _noEugenics>>
<</if>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
<<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>>
Society @@.red;disapproves@@ of your policies forcefully sterilizing slaves, especially when they snuff out the life growing within them.
<<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<FSChange "Paternalist" _noEugenics>>
<</if>>
<<elseif ($arcologies[0].FSRestart != "unset") && $arcologies[0].FSPaternalist == "unset">>
<<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>>
Society @@.green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics.
<<set _yesEugenics = ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<FSChange "Eugenics" _yesEugenics>>
<<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<elseif $arcologies[0].FSRestartSMR == 1>>
<<set $failedElite -= 2*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>>
The number of children you've bought into the world @@.green;pleases@@ your citizens.
<<if $birthsTotal < 1000>>
<<set $rep += $birthsTotal>>
<<else>>
<<set $rep += 1000>>
<</if>>
<</if>>
<<if $shelterAbuse > 5>>
<<if $arcologies[0].FSPaternalist != "unset">>
You are on the Slave Shelter's public list of abusive slaveowners. Society @@.red;disapproves@@ of your falling foul of such a well regarded charity.
<<FSChange "Paternalist" -2>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@.green;approve@@ of your taking advantage of a pack of idiots.
<<FSChange "Degradationist" 2>>
<</if>>
<</if>>
<<if $TCR.schoolPresent == 1>>
<<if $arcologies[0].FSRestart != "unset">>
Your Eugenics focused society @@.red;disagrees@@ with the local branch of The Cattle Ranch's views on slave breeding. Until society sees them as nothing more than mindless cattle and not human, they are in conflict with current reproduction standards.
<<FSChange "Eugenics" -1>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
While they can't stop what happens to slaves outside of your arcology, they can @@.red;disapprove and protest@@ you allowing a branch of the mentally and physically abusive Cattle Ranch to be established in your arcology.
<<FSChange "Paternalist" -2>>
<</if>>
<</if>>
<<if $Cash4Babies == 1>>
<<if $arcologies[0].FSDegradationist != "unset">>
Society @@.green;approves@@ of your poor treatment of slave infants.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<elseif $arcologies[0].FSPaternalist != "unset">>
Society @@.red;greatly despises@@ your poor treatment of slave infants.
<<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>>
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society.
<<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep>>
<<set $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>>
<<else>>
Your citizens @@.red;disapprove@@ of your poor treatment of slave children.
<<set $rep -= ($rep/20)>>
<</if>>
<</if>>
<<if $MixedMarriage == 1>>
Your citizens
<<if $arcologies[0].FSPaternalist >= 80>>
are so paternalistic that they @@.green;approve@@ of
<<FSChange "Paternalist" 2>>
<<elseif $arcologies[0].FSPaternalist >= 40>>
are paternalistic enough to tolerate
<<else>>
@@.red;disapprove@@ of
<<set $rep -= 50>>
<</if>>
your support for marriage between citizens and slaves.
<</if>>
<<if $citizenOrphanageTotal > 0>>
<<if $arcologies[0].FSPaternalist != "unset">>
The public @@.green;approves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens.
<<FSChange "Paternalist" $citizenOrphanageTotal>>
<<if $privateOrphanageTotal > 0>>
Raising $privateOrphanageTotal of your slaves' children privately is considered even more @@.green;impressive.@@
<<set _care = $privateOrphanageTotal*2>>
<<FSChange "Paternalist" _care>>
<</if>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
The public @@.red;disapproves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens.
<<FSChange "Degradationist" -$citizenOrphanageTotal>>
<<if $privateOrphanageTotal > 0>>Fortunately your raising slaves' children privately is not publicly known.<</if>>
<</if>>
<<elseif $privateOrphanageTotal > 0>>
<<if $arcologies[0].FSPaternalist != "unset">>
Raising $privateOrphanageTotal of your slaves' children privately is considered extremely @@.green;impressive.@@
<<set _care = $privateOrphanageTotal*2>>
<<FSChange "Paternalist" _care>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
Fortunately your raising slaves' children privately is not publicly known.
<</if>>
<</if>>
<<if $breederOrphanageTotal > 0 && $arcologies[0].FSRepopulationFocus != "unset">>
The public @@.green;approves@@ of the way you've dedicated $breederOrphanageTotal of your slaves' children to be raised into future breeders.
<<set _futureBreeders = Math.round((($breederOrphanageTotal/100)+1))>>
<<FSChange "Repopulationist" _futureBreeders>>
<</if>>
<<if $arcologies[0].FSNull != "unset">>
Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach.
<<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>>
<</if>>
<<if $arcologies[0].FSRestartLaw == 1>>
Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do.
<<set $rep -= 100>>
<<set $failedElite -= 1>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadenceLaw == 1>>
The burgeoning prosperity brought on by new business through your policies @@.green;builds your reputation,@@ since nearly every citizen has something available to satisfy their cravings.
<<set $rep += 100>>
<</if>>
<<if $FrigiditySMR == 1>>
Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available.
<<set $rep -= 250>>
<</if>>
<<if $PC.degeneracy > 0>>
<<if $PC.degeneracy > 100>>
There are @@.red;severe and devastating rumors@@ about you spreading across the arcology.
<<set $rep -= 100*$PC.degeneracy>>
<<set $enduringRep = 0>>
<<elseif $PC.degeneracy > 75>>
There are @@.red;severe rumors@@ about you spreading across the arcology.
<<set $rep -= 10*($PC.degeneracy*2)>>
<<elseif $PC.degeneracy > 50>>
There are @@.red;bad rumors@@ about you spreading across the arcology.
<<set $rep -= 10*$PC.degeneracy>>
<<elseif $PC.degeneracy > 25>>
There are @@.red;rumors@@ about you spreading across the arcology.
<<set $rep -= 5*$PC.degeneracy>>
<<elseif $PC.degeneracy > 10>>
There are @@.red;minor rumors@@ about you spreading across the arcology.
<<set $rep -= $PC.degeneracy*2>>
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<<set $rep -= $PC.degeneracy>>
<</if>>
<</if>>
<<set $rep -= $repLoss>>
<<set $rep += $repGain>>
<<if $repGain > $repLoss>>
@@.green;Your reputation increased this week.@@
<<elseif $repGain < $repLoss>>
@@.red;Your reputation decreased this week.@@
<</if>>
<<if $rep > 19000>>
Your reputation is capped.
<<set $rep = 20000>>
<<elseif $rep-$enduringRep > 7500>>
Your base rate of reputation decay is very high.
<<elseif $rep-$enduringRep > 5000>>
Your base rate of reputation decay is high.
<<elseif $rep-$enduringRep > 2500>>
Your base rate of reputation decay is moderate.
<<elseif $rep-$enduringRep > 0>>
Your base rate of reputation decay is low.
<</if>>
<<if $enduringRep >= 10000>>
Your legend is perfected, reducing reputation decay to its lowest possible level.
<<set $enduringRep = 10000>>
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<<if $rep <= 19900>>
<<set $rep += 100>>
Reputation subsidized as planned.
<<else>>
<<set $cash += 1000>>
Reputation subsidy reclaimed this week since your reputation is capped.
<</if>>
<</if>>
<<if $failedElite > 1>>
<<set $failedElite -= 1>>
<</if>>
<<if $PC.degeneracy > 1>>
<<set $PC.degeneracy -= 1>>
<</if>>
<<if $arcologies[0].FSRestartDecoration == 100>>
<<if $failedElite > 300>>
The Societal Elite @@.red;are plotting your demise@@.
<<set $ui = "start">>
<<set $gameover to "you failed">><<goto "Gameover">>
<<elseif $failedElite > 250>>
The Societal Elite @@.red;are openly discussing about your failures@@. It would be in your best interests to appease them.
<<elseif $failedElite > 200>>
The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear.
<<elseif $failedElite > 150>>
The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more.
<<elseif $failedElite > 100>>
The Societal Elite @@.red;seem to dislike you@@.
<<elseif $failedElite > 50>>
The Societal Elite @@.red;mutter about you@@.
<</if>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $failedElite > 300>>
The Societal Elite @@.red;have left@@.
<<set $arcologies[0].FSRestart = "unset">>
<<set $arcologies[0].FSRestartDecoration = 20>>
<<set $arcologies[0].FSRestartLaw = 0>>
<<set $FSCredits += 1>>
<<set $failedElite = 0>>
<<set $rep -= 10000>>
<<set $ACitizens -= random(30,100)>>
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(20,40)>>
<</if>>
<<elseif $failedElite > 250>>
The Societal Elite @@.red;are openly discussing leaving@@. It would be in your best interests to appease them.
<<elseif $failedElite > 200>>
The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear.
<<elseif $failedElite > 150>>
The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more.
<<elseif $failedElite > 100>>
The Societal Elite @@.red;seem to dislike you@@.
<<elseif $failedElite > 50>>
The Societal Elite @@.red;mutter about you@@.
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/reputation.tw
|
tw
|
mit
| 34,516 |
:: RES Failure
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Scheduled Event">>
<<set $returnTo = "Scheduled Event">>
<<if ($TSS.schoolPresent == 1) && ($TSS.schoolProsperity <= -10)>>
<<set $RESFailure = "TSS">>
<<elseif ($GRI.schoolPresent == 1) && ($GRI.schoolProsperity <= -10)>>
<<set $RESFailure = "GRI">>
<<elseif ($SCP.schoolPresent == 1) && ($SCP.schoolProsperity <= -10)>>
<<set $RESFailure = "SCP">>
<<elseif ($LDE.schoolPresent == 1) && ($LDE.schoolProsperity <= -10)>>
<<set $RESFailure = "LDE">>
<<elseif ($TGA.schoolPresent == 1) && ($TGA.schoolProsperity <= -10)>>
<<set $RESFailure = "TGA">>
<<elseif ($TCR.schoolPresent == 1) && ($TCR.schoolProsperity <= -10)>>
<<set $RESFailure = "TCR">>
<<elseif ($TFS.schoolPresent == 1) && ($TFS.schoolProsperity <= -10)>>
<<set $RESFailure = "TFS">>
<</if>>
<<set $rep -= 200>>
<<set $AProsperityCap -= 2>>
<<set $slavesToAdd = 5>>
<<if $RESFailure == "TSS">>
<<set $TSS.schoolPresent = 0>>
<<set $TSS.subsidy = 0>>
<<set $TSS.schoolProsperity = 0>>
<<set $TSS.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd; $i++>>
<<include "Generate XX Slave">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.butt = either(1, 2, 2, 3)>>
<<set $activeSlave.boobs = either(200, 300, 300, 400)>>
<<if $TSS.schoolUpgrade == 1>>
<<set $activeSlave.origin = "She was given to you by a failed branch campus of The Slavegirl School after she was retrained as a slave girl.">>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.actualAge = random(36,42)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<else>>
<<set $activeSlave.origin = "She was given to you by a failed branch campus of The Slavegirl School right after her majority.">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.actualAge = 18>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<</if>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.intelligence = either (-1, 0, 1, 2)>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<<set $activeSlave.health = random(50,60)>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.chem = 20>>
<<if $TSS.schoolUpgrade == 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<else>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<</if>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("none")>>
<<set $activeSlave.behavioralFlaw = either("none")>>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.customTat = "She has the simple logo of the corporation that operates The Slavegirl School tattooed on her left cheek.">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<elseif $RESFailure == "TCR">>
<<set $TCR.schoolPresent = 0>>
<<set $TCR.subsidy = 0>>
<<set $TCR.schoolProsperity = 0>>
<<set $TCR.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd; $i++>>
<<set $activeSlaveOneTimeMinAge = $fertilityAge+6>>
<<set $activeSlaveOneTimeMaxAge = 32>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.slaveName = setup.cowSlaveNames.random()>>
<<set $activeSlave.slaveSurname = 0>>
<<set $activeSlave.career = "a dairy cow">>
<<set $activeSlave.butt = either(5, 6, 6, 7, 7, 8, 9)>>
<<set $activeSlave.boobs = 30000>>
<<set $activeSlave.lactation = 1>>
<<set $activeSlave.lactationAdaptation = 100>>
<<set $activeSlave.origin = "She is a prized dairy cow given to you by a failed local pasture of The Cattle Ranch.">>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 5>>
<<set $activeSlave.vaginaLube = 2>>
<<set $activeSlave.intelligence = either(-3, -3, -3, -3, -2, -2, -1)>>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = random(50,60)>>
<<set $activeSlave.preg = random(30,39)>>
<<set $activeSlave.pregType = random(3,6)>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.bellySag = 10>>
<<set $activeSlave.bellySagPreg = 10>>
<<set $activeSlave.hips = either(2, 2, 2, 2, 3)>>
<<set $activeSlave.birthsTotal = random(10,15)>>
<<set $activeSlave.weight = random(60,160)>>
<<set $activeSlave.muscles = random(60,80)>>
<<set $activeSlave.chem = 10>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.fetish = "mindbroken">>
<<set $activeSlave.fetishStrength = 10>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.sexualFlaw = either("none")>>
<<set $activeSlave.behavioralFlaw = either("none")>>
<<set $activeSlave.sexualQuirk = either("none")>>
<<set $activeSlave.behavioralQuirk = either("none")>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.collar = "leather with cowbell">>
<<set $activeSlave.customTat = "She has the logo of the Cattle Ranch branded on her thigh.">>
<<set $activeSlave.boobsTat = "bovine patterns">>
<<set $activeSlave.buttTat = "bovine patterns">>
<<set $activeSlave.vaginaTat = "bovine patterns">>
<<set $activeSlave.lipsTat = "bovine patterns">>
<<set $activeSlave.anusTat = "bovine patterns">>
<<set $activeSlave.shouldersTat = "bovine patterns">>
<<set $activeSlave.backTat = "bovine patterns">>
<<set $activeSlave.armsTat = "bovine patterns">>
<<set $activeSlave.legsTat = "bovine patterns">>
<<set $activeSlave.stampTat = "bovine patterns">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<elseif $RESFailure == "GRI">>
<<set $GRI.schoolPresent = 0>>
<<set $GRI.subsidy = 0>>
<<set $GRI.schoolProsperity = 0>>
<<set $GRI.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd; $i++>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was given to you by a failed subsidiary lab of the Growth Research Institute right after her use as a test subject ended.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.devotion = random(-15,-5)>>
<<set $activeSlave.trust = random(-25,-45)>>
<<set $activeSlave.chem = 100>>
<<if $GRI.schoolUpgrade == 1>>
<<set $activeSlave.health = 200>>
<<else>>
<<set $activeSlave.health = random(-80,100)>>
<</if>>
<<set $activeSlave.height = random(150,190)>>
<<set $activeSlave.butt = random(4,10)>>
<<if $GRI.schoolUpgrade == 2>>
<<set $activeSlave.boobs = 200*random(15,30)>>
<<set $activeSlave.lactation = 2>>
<<else>>
<<set $activeSlave.boobs = 200*random(4,20)>>
<</if>>
<<set $activeSlave.nipples = either("inverted", "huge")>>
<<set $activeSlave.areolae = either(0, 1, 2, 3)>>
<<set $activeSlave.clit = either(0, 1, 2, 3)>>
<<set $activeSlave.lips = random(5,85)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.actualAge = 19>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customTat = "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<elseif $RESFailure == "SCP">>
<<set $SCP.schoolPresent = 0>>
<<set $SCP.subsidy = 0>>
<<set $SCP.schoolProsperity = 0>>
<<set $SCP.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd; $i++>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was given to you by a failed branch campus of St. Claver Preparatory after she served as a plastic surgeon's passing final exam.">>
<<set $activeSlave.chem = 20>>
<<set $activeSlave.career = "a slave">>
<<if $SCP.schoolUpgrade == 1>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.intelligence = -2>>
<<set $activeSlave.devotion = 20>>
<<set $activeSlave.trust = 20>>
<<else>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.intelligence = either(-1, 0, 1, 2)>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<</if>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.heightImplant = 1>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.buttImplant = (4-$activeSlave.butt)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobsImplant = (2000-$activeSlave.boobs)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = "tiny">>
<<set $activeSlave.areolae = 0>>
<<set $activeSlave.clit = 0>>
<<set $activeSlave.lipsImplant = (75-$activeSlave.lips)>>
<<set $activeSlave.lips += $activeSlave.lipsImplant>>
<<set $activeSlave.faceImplant = 35>>
<<set $activeSlave.face = random(35,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.weight = -20>>
<<if $SCP.schoolUpgrade == 2>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<else>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<</if>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.actualAge = 19>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.sexualFlaw = either("none")>>
<<set $activeSlave.behavioralFlaw = either("none")>>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.hColor = "blonde">>
<<set $activeSlave.pubicHColor = "blonde">>
<<if $activeSlave.race != "white">><<set $activeSlave.race = "surgically altered to look white">><</if>>
<<set $activeSlave.skin = "tanned">>
<<set $activeSlave.customTat = "She has the coat of arms of St. Claver Preparatory tattooed on her left cheek.">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<elseif $RESFailure == "LDE">>
<<set $LDE.schoolPresent = 0>>
<<set $LDE.subsidy = 0>>
<<set $LDE.schoolProsperity = 0>>
<<set $LDE.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd; $i++>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She was given to you by a failed branch campus of the innovative École des Enculées right after her graduation.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.chem = 100>>
<<if $LDE.schoolUpgrade == 1>>
<<set $activeSlave.devotion = 20>>
<<set $activeSlave.trust = 20>>
<<else>>
<<set $activeSlave.devotion = random(60,70)>>
<<set $activeSlave.trust = random(55,60)>>
<</if>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.butt to either(4,5)>>
<<set $activeSlave.face = random(20,60)>>
<<set $activeSlave.boobs to either(500,650,800)>>
<<set $activeSlave.waist = -15>>
<<set $activeSlave.lips to 35>>
<<if $LDE.schoolUpgrade == 2>>
<<set $activeSlave.balls = either(3,4)>>
<<set $activeSlave.dick = either(3,4)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<else>>
<<set $activeSlave.dick = either(1,1,1,2)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.balls = either(1,1,1,2)>>
<</if>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.weight = random(0,20)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.actualAge = 19>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = either("none", "odd")>>
<<set $activeSlave.fetishStrength = either(1, 2)>>
<<set $activeSlave.fetish = "buttslut">>
<<set $activeSlave.fetishKnown = 1>><<set $activeSlave.attrKnown = 1>>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.hLength = 100>>
<<set $activeSlave.customTat = "She has the buttock-shaped symbol of the École des Enculées that created her tattooed on her left cheek.">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<elseif $RESFailure == "TGA">>
<<set $TGA.schoolPresent = 0>>
<<set $TGA.subsidy = 0>>
<<set $TGA.schoolProsperity = 0>>
<<set $TGA.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd; $i++>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She was given to you by a failed branch campus of the intense Gymnasium-Academy right after her majority.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.intelligence = either (-1, 0, 1, 2)>>
<<set $activeSlave.chem = 20>>
<<if $TGA.schoolUpgrade == 1>>
<<set $activeSlave.devotion = 20>>
<<set $activeSlave.trust = 20>>
<<else>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<</if>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.muscles = either(20, 50, 50)>>
<<set $activeSlave.butt = either(2, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = random(3,5)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.balls = random(3,5)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<if $TGA.schoolUpgrade == 2>>
<<set $activeSlave.combatSkill = 1>>
<<else>>
<<set $activeSlave.combatSkill = 0>>
<</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.actualAge = 18>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.sexualFlaw = either("none", "apathetic")>>
<<set $activeSlave.behavioralFlaw = either("none", "arrogant", "odd")>>
<<set $activeSlave.hStyle = "short">>
<<set $activeSlave.hLength = 2>>
<<set $activeSlave.customTat = "She has the baroque crest of the Gymnasium-Academy that trained her branded into her left cheek.">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<else>>
<<set $TFS.schoolPresent = 0>>
<<set $TFS.subsidy = 0>>
<<set $TFS.schoolProsperity = 0>>
<<set $TFS.schoolAnnexed = 1>>
<<for $i = 0; $i < $slavesToAdd-1; $i++>>
<<set $seed = random(1,4)>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She was a Futanari Sister until you engineered her early enslavement.">>
<<set $activeSlave.career = "a Futanari Sister">>
<<set $activeSlave.faceShape = either("sensual", "exotic")>>
<<if $seed == 1>>
<<set $activeSlave.intelligence to -1>>
<<set $activeSlave.chem to 150>>
<<set $activeSlave.butt to either(5,6)>>
<<set $activeSlave.hips to 1>>
<<set $activeSlave.face to either(35,35,35,75,100)>>
<<set $activeSlave.boobs = 100*random(12,20)>>
<<set $activeSlave.dick = random(2,3)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls = random(8,9), $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls = random(2,3)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.actualAge = random(25,29)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.fetish to "submissive">>
<<elseif $seed == 2>>
<<set $activeSlave.intelligence to 0>>
<<set $activeSlave.chem to 200>>
<<set $activeSlave.butt to either(6,7)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to either(35,35,75,75,100)>>
<<set $activeSlave.boobs = 100*random(20,32)>>
<<set $activeSlave.dick = random(3,4)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls = random(9,10), $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls = random(3,4)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.weight to 20>>
<<set $activeSlave.actualAge = random(30,34)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.fetish to either("buttslut", "cumslut")>>
<<elseif $seed == 3>>
<<set $activeSlave.intelligence to 1>>
<<set $activeSlave.chem to 250>>
<<set $activeSlave.butt to either(7,8)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to either(35,75,75,100,100)>>
<<set $activeSlave.boobs = 100*random(32,42)>>
<<set $activeSlave.dick = random(4,5)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls = random(6,7), $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls = random(4,5)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.weight = 20>>
<<set $activeSlave.actualAge = random(35,39)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.fetish = either("buttslut", "cumslut")>>
<<else>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.chem to 300>>
<<set $activeSlave.butt to either(8,9)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to either(35,75,100,100,100)>>
<<set $activeSlave.boobs = 100*random(44,60)>>
<<set $activeSlave.dick = random(5,6)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls = random(7,8), $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls = random(5,6)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.weight = 50>>
<<set $activeSlave.actualAge = random(40,42)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.fetish = "dom">>
<</if>>
<<if $TFS.farmUpgrade != 0>>
<<set $activeSlave.ovaries = 1>>
<<if $TFS.farmUpgrade == 2>>
<<set $activeSlave.preg = random(1,41)>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<</if>>
<</if>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<if $TFS.schoolUpgrade == 2>>
<<set $activeSlave.energy = 100>>
<<else>>
<<set $activeSlave.energy = $activeSlave.physicalAge+random(20,30)>>
<</if>>
<<set $activeSlave.devotion = random(30,35)>>
<<set $activeSlave.trust = random(-15,-5)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist = -15>>
<<set $activeSlave.shoulders = 1>>
<<set $activeSlave.preg = -2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.sexualQuirk = "caring">>
<</if>>
<<set $activeSlave.sexualFlaw = either("none", "hates women")>>
<<set $activeSlave.behavioralFlaw = either("none", "arrogant")>>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown = 0>>
<<set $activeSlave.attrKnown = 0>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 150>>
<<set $activeSlave.customTat = "She has a simple pink heart tattooed on her right temple.">>
<<set $REFutaSisterCheckinIDs.push($activeSlave.ID)>>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</for>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.">>
<<set $activeSlave.career to "a Futanari Sister">>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.chem to 300>>
<<set $activeSlave.butt to either(8,9)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.boobs = 100*random(44,60)>>
<<set $activeSlave.dick = random(5,6)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls = 10>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls = random(5,6)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.weight = 50>>
<<set $activeSlave.actualAge = random(40,42)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.fetish = "dom">>
<<if $TFS.farmUpgrade != 0>>
<<set $activeSlave.ovaries = 1>>
<<if $TFS.farmUpgrade == 2>>
<<set $activeSlave.preg = random(1,41)>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<</if>>
<</if>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<if $TFS.schoolUpgrade == 2>>
<<set $activeSlave.energy = 100>>
<<else>>
<<set $activeSlave.energy = $activeSlave.physicalAge+random(20,30)>>
<</if>>
<<set $activeSlave.devotion = random(25,30)>>
<<set $activeSlave.trust = random(10,15)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist = -15>>
<<set $activeSlave.shoulders = 1>>
<<set $activeSlave.preg = -2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.sexualQuirk = "caring">>
<</if>>
<<set $activeSlave.sexualFlaw = either("none", "hates women")>>
<<set $activeSlave.behavioralFlaw = either("none", "arrogant")>>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown = 0>>
<<set $activeSlave.attrKnown = 0>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 150>>
<<set $activeSlave.customTat = "She has a simple pink heart tattooed on her right temple.">>
<<AddSlave $activeSlave>> /* skip New Slave Intro */
<</if>>
<<if $RESFailure == "TSS">>
You receive a personal call from a senior representative of The Slavegirl School, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure == "GRI">>
You receive a personal call from a senior representative of the Growth Research Institute, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our subsidiary lab down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The lab we're closing has five solid test subjects. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure == "SCP">>
You receive a personal call from a senior representative of St. Claver Prep, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure == "LDE">>
You receive a personal call from a senior representative of the Ecole des Enculees, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure == "TGA">>
You receive a personal call from a senior representative of the Gymnasium-Academy, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure == "TCR">>
You receive a personal call from a senior representative of the Cattle Ranch, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our farm down immediately. In fact, it should be shut down within the hour. However, we lack the funds to remove some of our finest cattle and since we still owe you a little... We'd like to you to have them; we'll even have them delivered to your penthouse with the last of our credits." He hurriedly ends the call.
<<else>>
The senior Sister of the community of Futanari Sisters in your arcology appears at your penthouse, as you've been expecting since their second missed rent payment. This is quite the occasion, since they never leave their little nest. She's delightfully nude, and it occurs to you that the Sisters probably do not own clothing at all. She has obviously been crying; puffy eyes and a sniffling nose mar her gorgeous face. She must have caused quite the sensation as she made her way here, in tears, gigantic tits and huge cock bouncing around. To your surprise, she flings herself at your feet, her dick making a painful-sounding slap against the floor and her breasts squashing out to either side of her.
<br><br>
"Please," she cries to your feet. "Please take us as slaves. We're indebted, and we'll all be enslaved. You're our friend, you'll treat us better than anyone." Then she whispers, "Please, <<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>>,<<else>><<print $PC.name>>,<</if>> don't make me beg." You tell the prostrate futa you accept. Her mood does not improve: she scrabbles around to face away from you, plush body jiggling submissively, and raises her buttocks to spread her pussy and anus for you. "Thank you," she weeps. "Now please rape me, <<Master>>. I deserve it. My mismanagement stole my Sisters' years of idyll from them. Please, rape me."
<</if>>
<br><br>
The failure of a prominent organization within your arcology has @@.red;affected your reputation@@ and @@.red;your arcology's prosperity@@ slightly, but you've come out a long way ahead. You've acquired excellent slaves for a pitiful fraction of their fair price.
<</nobr>>
<<nobr>>
<span id="result">
<<if $RESFailure == "TFS">>
<<link "Rape her">>
<<replace "#result">>
<<nobr>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].origin == "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.")>>
<<set $activeSlave.devotion += 10>>
<<set $activeSlave.analCount += 1>>
<<set $activeSlave.vaginalCount += 1>>
<<set $analTotal += 1>>
<<set $vaginalTotal += 1>>
<</if>>
<</for>>
You <<if $PC.dick == 1>>whip out your dick<<else>>pull on a strap-on, the one you use for disobedient slaves,<</if>> and kneel down behind the sobbing futa matron. When she feels it touching her pussylips, she whispers "Thank you, <<Master>>," through her tears. She's very, very sexually experienced, so it's harder to make her feel it than it would be for a girl with tighter holes. But you're an expert. You calibrate your pounding to pull just barely too far out, so that she feels you ramming mercilessly into her with each stroke, and so that the slightest mistake from her sends <<if $PC.dick == 1>>your cock<<else>>the phallus<</if>> right up the other hole. Despite her anguish and the brutal fuck, or perhaps because of them, she slowly manages to get hard, and orgasms painfully when you do. She @@.hotpink;can't seem to stop thanking you,@@ but is quiet when you tell her to be.
<</nobr>><</replace>>
<</link>>
<br>
<</if>>
<<link "Sell your prizes immediately">>
<<replace "#result">>
<<nobr>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<set $activeSlave = $slaves[$i]>>
<<if $RESFailure == "TSS">>
<<if ($slaves[$i].origin == "She was given to you by a failed branch campus of The Slavegirl School right after her majority.") || ($slaves[$i].origin == "She was given to you by a failed branch campus of The Slavegirl School after she was retrained as a slave girl.")>>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure == "GRI">>
<<if $slaves[$i].origin == "She was given to you by a failed subsidiary lab of the Growth Research Institute right after her use as a test subject ended.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure == "SCP">>
<<if $slaves[$i].origin == "She was given to you by a failed branch campus of St. Claver Preparatory after she served as a plastic surgeon's passing final exam.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure == "LDE">>
<<if $slaves[$i].origin == "She was given to you by a failed branch campus of the innovative École des Enculées right after her graduation.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure == "TGA">>
<<if $slaves[$i].origin == "She was given to you by a failed branch campus of the intense Gymnasium-Academy right after her majority.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure == "TCR">>
<<if $slaves[$i].origin == "She is a prized dairy cow given to you by a failed local pasture of The Cattle Ranch.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<else>>
<<if ($slaves[$i].origin == "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.") || ($slaves[$i].origin == "She was a Futanari Sister until you engineered her early enslavement.")>>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<</if>>
<</for>>
Prizes sold.
<</nobr>><</replace>>
<</link>>
</span>
<</nobr>>
|
mayibrad/fc
|
src/uncategorized/resFailure.tw
|
tw
|
mit
| 38,089 |
:: RES Move [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">>
<<set $RESMove = $RESMove.random()>>
<<if $RESMove == "TSS">>
You receive a personal call from a senior representative of The Slavegirl School. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Slavegirl School would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove == "GRI">>
You receive a personal call from a senior representative of the Growth Research Institute. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "GRI would like to open a subsidiary lab in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove == "SCP">>
You receive a personal call from a senior representative of St. Claver Prep. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "St. Claver's would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove == "LDE">>
You receive a personal call from a senior representative of the Ecole des Enculees. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Ecole would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove == "TGA">>
You receive a personal call from a senior representative of the Gymnasium-Academy. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Academy would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove == "TCR">>
You receive a personal call from a senior representative of the Cattle Ranch. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Ranch would like to open a pasture in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<else>>
You receive a personal call from a senior Futanari Sister - not the one you helped win the power struggle over futa balls. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," she says with the odd confidence all elder Sisters share, "our numbers are growing,
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
and we are very eager to become closer to you. Normally, we would ask for lowered rent in return for the benefits we bring an arcology, but for you, we are unwilling to ask even that. We shall charge others more for their purchase of Sisters instead. Please, will you have us?" She bats her eyes at you, looking very willing to be had.
<<else>>
and you have shown yourself to be our friend. Would you accept one of our communities in $arcologies[0].name? We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence."
<</if>>
<br><br>
You inquire about the Sister you helped, and she smiles. "She reached the age at which even the best Sister must serve us by being sold as a slave. Don't worry, though; I hear she is very happy. <<if random(1,3) == 1>>A powerful man from the old world bought her, and they're engaged. I believe he means to free her.<<elseif random(1,2) == 1>>A powerful woman from the old world bought her, and they're engaged. I believe she means to free her.<<else>>Though she's a slave, she's become something of a celebrity in the old world. I believe her porn is quite popular there.<</if>>"
<</if>>
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> performed a business analysis of the proposal during the call,
<<if $assistant == 0>>
its symbol slowly rotating on your desk. It presents its conclusions,
<<else>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
her monstergirl avatar rather cutely using her fingers, the tips of her tentacle hair, and her dickheads to count:
<<case "shemale">>
her shemale avatar ditzily using her fingers to keep count:
<<case "amazon">>
her amazon avatar using a bone abacus to do sums while counting out loud gruffly:
<<case "businesswoman">>
her businesswoman avatar projecting maturely sexy confidence as she runs the numbers:
<<case "fairy">>
her fairy avatar conjures a bunch of colored lights to keep count:
<<case "pregnant fairy">>
her pregnant fairy avatar conjures a bunch of colored lights to keep count:
<<case "goddess">>
her goddess avatar keeping count by picking the petals off flowers in her hair:
<<case "hypergoddess">>
her goddess avatar keeping count based off the number of contractions running through her huge belly:
<<case "loli">>
her loli avatar carefully counts the numbers off on her fingers:
<<case "preggololi">>
her pregnant loli avatar carefully counts the numbers off on her fingers before losing count to her baby kicking and starting over:
<<case "angel">>
her angel avatar carefully using the feathers on her wing to keep count:
<<case "cherub">>
her cherub avatar lands to better concentrate on counting:
<<case "incubus">>
her incubus avatar counts along to each stroke of her penis:
<<case "succubus">>
her succubus avatar dons a pair of glasses, short skirt and cleavage showing blouse to look the part while counting:
<<case "imp">>
her imp avatar lands to better concentrate on counting:
<<case "witch">>
her witch avatar uses its chalk to keep a tally:
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
her avatar sprouts an additional clit to keep count:
<<case "schoolgirl">>
her schoolgirl avatar doing sums on a little blackboard:
<<default>>
her symbol slowly rotating on your desk:
<</switch>>
She presents her conclusions:
<</if>>
as you suspected,
<<if ($RESMove == "TFS") && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
your futanari status means there are no potential downsides. Just having them present would probably be good for the arcology's prosperity.
<<else>>
you'd run a loss on the rent, even bargaining them up as far as they'd be likely to go. On the other hand, just having them present would probably be good for the arcology's prosperity.
<</if>>
<<if $assistant == 1>>
<<if ($RESMove == "TSS") || ($RESMove == "SCP")>>
"Just think of
<<switch $assistantAppearance>>
<<case "monstergirl">>
all those virgin schoolgirl holes," she concludes, her avatar starting to masturbate.
<<case "shemale">>
all those fresh schoolgirls, all innocent, and..." she trails off, her avatar starting to masturbate.
<<case "amazon">>
all those nice girls," her avatar blushes.
<<case "businesswoman">>
all that potential," her avatar says, looking aroused at the possibilities.
<<case "fairy" "pregnant fairy">>
all of the delicious, wonderful virginal love juices!" her avatar squeaks, quivering with delight while dripping with love juices of her own.
<<case "goddess">>
all those virgin bodies to share..." her avatar murmurs, rubbing a hand over her belly.
<<case "hypergoddess">>
all those virgin bodies to share... I hope we can fill them with children..." her avatar murmurs, rubbing a hand over her massive belly.
<<case "loli">>
all those new girls!" Her avatar exclaims.
<<case "preggololi">>
all those fresh girls!" Her avatar exclaims with a grin.
<<case "angel">>
all those pure, innocent girls! You'll keep them safe won't you?" Her avatar says pleadingly.
<<case "cherub">>
all those pure girls!" Her avatar exclaims with a worried tone.
<<case "incubus">>
all those holes for the taking," her avatar says, licking her lips.
<<case "succubus">>
all those pure, innocent girls. I can't wait to unleash their inner slut!" Her avatar says excitedly.
<<case "imp">>
all those pure, innocent girls. I can't wait to see them fall!" Her avatar says excitedly.
<<case "witch">>
all those pure, innocent girls. I promise I won't turn them into monsters!" Her avatar says, bowing its head.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
all those fresh, young schoolgirls," her avatar says, grinning unnaturally wide, splitting its middle and unfolding dozens of tentacles. "I can't wait to stuff them full of young."
<<case "schoolgirl">>
all those cute schoolgirls like me!" her avatar trills.
<<default>>
all those nice girls," she says.
<</switch>>
<<elseif $RESMove == "GRI" || $RESMove == "TCR">>
"Just think of
<<switch $assistantAppearance>>
<<case "monstergirl">>
the tits, and the asses, and the lips," she concludes, her avatar starting to masturbate.
<<case "shemale">>
those big butts.
<<if $RESMove == "TCR">>
It must feel lovely sinking into such a thing while pounding an asshole..."
<<else>>
It's so rare for girls to have such big butts and be anal virgins..."
<</if>>
she trails off, her avatar starting to masturbate.
<<case "amazon">>
all those meaty girls," her avatar blushes.
<<case "businesswoman">>
all that milking potential," her avatar says, looking aroused at the possibilities.
<<case "fairy">>
all that sweet, tasty milk!" her avatar squeaks, licking her lips and dripping with arousal.
<<case "pregnant fairy">>
all that sweet, tasty mama milk!" her avatar squeaks, licking her lips and dripping with arousal.
<<case "goddess" "hypergoddess">>
all those luscious, heavy tits," her avatar says, hefting one of her own.
<<case "loli">>
those tits!" her avatar says while cupping her flat chest.
<<case "preggololi">>
those tits!" her avatar says while cupping her barely there chest.
<<case "angel">>
those lovely breasts," her avatar says, blushing red. "I wouldn't be able to fly with them..."
<<case "cherub">>
those huge tits!" Her avatar exclaims. "Could you imagine trying to fly with those?"
<<case "incubus">>
those amazing breasts; I can't wait to wrap them around my dick!" She exclaims, her hard-on twitching with anticipation.
<<case "succubus">>
those saggy tits and fat asses, then compare them to MINE." She states, pushing out her perfectly perky M-cup bust before twirling around to show off her enormous, toned ass.
<<case "imp">>
those heavy tits," her avatar says, "I just want to tease them all day long!"
<<case "witch">>
all that flesh," her avatar mutters. "Last time I tried to get curves like that I ended up so big I couldn't see over my breasts, let alone move..."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
the breasts, the asses, the milk, the flesh," her avatar states while swelling considerably and sprouting several oversized extra boobs.
<<case "schoolgirl">>
those titties!" her avatar trills.
<<default>>
those ridiculous assets," she says.
<</switch>>
<<elseif $RESMove == "LDE">>
"Just think of
<<switch $assistantAppearance>>
<<case "monstergirl">>
their soft anuses. I could fit both of my dicks in one of them," she concludes, her avatar starting to masturbate.
<<case "shemale">>
those soft young butthole sluts..." she trails off, her avatar starting to masturbate.
<<case "amazon">>
their soft - I mean their submissive - you know, how they take..." her avatar trails off, blushing.
<<case "businesswoman">>
all that whoring potential," her avatar says, looking aroused at the possibilities.
<<case "fairy">>
all those soft, squeezable butts!," her avatar squeaks, shaking to and fro while she hugs herself.
<<case "pregnant fairy">>
all those soft, squeezable butts and lovely birthing hips!," her avatar squeaks, shaking to and fro while she hugs her swollen belly.
<<case "goddess">>
those servile little cuties!" her avatar exclaims, practically giggling.
<<case "hypergoddess">>
those servile little cuties! They could really use some cute little bellies!" her avatar exclaims, practically giggling.
<<case "loli" "preggololi">>
those fat butts!" her avatar exclaims cheerfully.
<<case "angel">>
your soul! Pussies are for sex, not buttholes!" She shouts, bright red with embarrassment at what she is saying.
<<case "cherub">>
all those big butts!" Her avatar says while clutching her own. "Would I look cute with a bigger rear?"
<<case "incubus">>
those amazing assholes; I bet they know just how to squeeze as you fuck'em!" She exclaims, her hard-on twitching with anticipation.
<<case "succubus">>
my ass instead," she says, shaking her own giant ass and tight butthole at you.
<<case "imp">>
those bouncing asses," her avatar says. "I just want to spank them all day long..."
<<case "witch">>
all that assflesh," her avatar mutters. "So many panties ruined by that spell..."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
ass pussies," her avatar states, sprouting a large dick-like appendage from its crotch. "Perfect for filling with young."
<<case "schoolgirl">>
those soft little bitches!" her avatar trills.
<<default>>
those bottoms," she says.
<</switch>>
<<elseif $RESMove == "TGA">>
"Just think of
<<switch $assistantAppearance>>
<<case "monstergirl">>
their sweaty bodies," she concludes, her avatar starting to masturbate.
<<case "shemale">>
those muscly bodies, all sweaty and..." she trails off, her avatar starting to masturbate.
<<case "amazon">>
how they can fight!" she concludes, more loudly than is really necessary.
<<case "businesswoman">>
all that bodyguard potential," her avatar says, looking aroused at the possibilities.
<<case "fairy" "pregnant fairy">>
those big, strong, sweaty, sexy bodies!" her avatar squeaks, looking beet red and breathing heavily.
<<case "goddess" "hypergoddess">>
all those hard, strong, rippling..." she trails off, too breathless to be specific.
<<case "loli" "preggololi">>
those muscles!" she exclaims.
<<case "angel">>
those lovely muscles," mutters. "I'd feel so safe with them around me..."
<<case "cherub">>
sweaty muslces!" Her avatar says. "I wonder if I could fly faster with them?"
<<case "incubus">>
their strength; think of the sexual positions!" She exclaims, her hard-on twitching with anticipation.
<<case "succubus">>
their stamina," she says, licking her lips. "You could fuck all night long witohut a single break!"
<<case "imp">>
that strength," her avatar smirks. "You could spank a girl red, easily."
<<case "witch">>
how tall they are," her avatar mutters. "I tried a muscle growth spell once... Ended up sixteen feet tall without any muscles; couldn't even stand under my weight."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
that grip," her avatar states. "It would be effortless to pin a girl with that."
<<case "schoolgirl">>
those cute bitches!" her avatar trills.
<<default>>
how well trained they always are," she says.
<</switch>>
<<else>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I have never wanted to have a real body more."
<<case "shemale">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They almost make me want a pussy, too."
<<case "amazon">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I like them."
<<case "businesswoman">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wonder if I could code an avatar version of one of them. As my own assistant, of course."
<<case "fairy" "pregnant fairy">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "If only I could get a taste myself."
<<case "goddess" "hypergoddess">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They truly have the best of both worlds."
<<case "loli" "preggololi">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wish I'll look like that when I grow up..."
<<case "angel">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They are unnatural, be careful around them."
<<case "cherub">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They are curious; I wonder what it would be like to have a body like that."
<<case "incubus">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I bet they'd squeel with every thrust of a dick against their prostate."
<<case "succubus">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "Be careful around them, I might get jealous!"
<<case "imp">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "There are so many places you could torment on someone with both sexes."
<<case "witch">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "If you aren't careful with magic you can end up like that... Not that I have before!" She shouts, turning red.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses, its hips and crotch splitting open to allow a massive phallic object to sag to the ground, "We are similar."
<<case "schoolgirl">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They kind of make me want a cock."
<<default>>
"Just think of how unique they are," she says.
<</switch>>
<</if>>
<</if>>
<br><br>
Your assistant is a powerful analytic tool, but <<if $assistant == 0>>it<<else>>she<</if>> lacks the capacity for true creativity. <<if $assistant == 0>>It<<else>>She<</if>> did not mention the long term. It would be possible to support the
<<if ($RESMove == "TSS") || ($RESMove == "SCP") || ($RESMove == "LDE") || ($RESMove == "TGA")>>
school's
<<elseif $RESMove == "GRI">>
lab's
<<elseif $RESMove == "TCR">>
farm's
<<else>>
Sisters'
<</if>>
presence in the arcology, reaping all sorts of benefits. Alternatively, you might be able to undermine them covertly, picking up assets lost in the fallout of a local failure.
<br><br>
<span id="result">
<<link "Accept the offer">>
<<replace "#result">>
You call them back and accept the offer. They forward their specifications for an appropriate space and the modifications it needs to host them, along with their thanks.
<<if $RESMove == "TSS">>
<<set $TSS.schoolPresent = 1>>
<<elseif $RESMove == "GRI">>
<<set $GRI.schoolPresent = 1>>
<<elseif $RESMove == "SCP">>
<<set $SCP.schoolPresent = 1>>
<<elseif $RESMove == "LDE">>
<<set $LDE.schoolPresent = 1>>
<<elseif $RESMove == "TGA">>
<<set $TGA.schoolPresent = 1>>
<<elseif $RESMove == "TCR">>
<<set $TCR.schoolPresent = 1>>
<<else>>
<<set $TFS.schoolPresent = 1>>
<</if>>
<</replace>>
<</link>> <<if ($RESMove == "TFS") && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>><<else>>//This will add minor upkeep costs//<</if>>
<br><<link "Politely decline">>
<<replace "#result">>
You call them back and politely communicate that your terms for rental of space in the arcology are not subject to special modification, even for trusted partners. This explanation is graciously accepted.
<</replace>>
<</link>>
</span>
|
mayibrad/fc
|
src/uncategorized/resMove.tw
|
tw
|
mit
| 21,859 |
:: RES Sale
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $RESSale = $RESSale.random()>>
<<if $RESSale == "TSS">>
<<set $TSS.schoolSale = 1>>
<<elseif $RESSale == "GRI">>
<<set $GRI.schoolSale = 1>>
<<elseif $RESSale == "SCP">>
<<set $SCP.schoolSale = 1>>
<<elseif $RESSale == "LDE">>
<<set $LDE.schoolSale = 1>>
<<elseif $RESSale == "TGA">>
<<set $TGA.schoolSale = 1>>
<<elseif $RESSale == "TCR">>
<<set $TCR.schoolSale = 1>>
<<else>>
<<set $TFS.schoolSale = 1>>
<</if>>
You receive a personal call from
<<if $RESSale == "TSS">>
The Slavegirl School, a rising slave training organization known for its reliably unremarkable products, offered at a competitive price.
<<elseif $RESSale == "GRI">>
The Growth Research Institute, a drug development group breaking new ground on human experimentation.
<<elseif $RESSale == "SCP">>
St. Claver Preparatory, an unusual combination of slave school and implant surgery training institution.
<<elseif $RESSale == "LDE">>
L'Ecole des Enculees, an innovative slave school making new and interesting developments in sodomy.
<<elseif $RESSale == "TGA">>
The Gymnasium-Academy, an intense slave school with a reputation for producing fit bitches with combat skills and stiff dicks.
<<elseif $RESSale == "TCR">>
The Cattle Ranch, a pastoralist based slave school built around breeding the perfect cowgirl.
<<else>>
the Futanari Sisters, an enigmatic group of transformation enthusiasts that sells beautiful hermaphrodites.
<</if>>
<<if $RESSale == "TCR">>
It's from a farmhand, not leadership, and they are offering a cow for sale. Before you can hang up on him and reprimand $assistantName for allowing this Free Cities version of telemarketing to get through to you, the man hurriedly says, "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, She's half off!"
<br><br>
You pause for a moment, and he plunges on: "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, @@.yellow;your first cow purchase from us this week is half price.@@ And, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, this milky beauty is up for grabs. Keep her by your desk for fresh squeezed milk, knock on wood and she'll suck you right off, grab her by the hips and she'll take anything in her rear; she's plenty of fun! Come on down and get yourself a young, affectionate little cowgirl!"
<<else>>
It's from a piece of merchandise, not leadership, and she's offering herself for sale. Before you can hang up on her and reprimand $assistantName for allowing this Free Cities version of telemarketing to get through to you, the slave hurriedly says, "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, I'm half off!"
<br><br>
You pause for a moment, and she plunges on: "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, @@.yellow;your first slave purchase from us this week is half price.@@ And, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, I'm one of the slaves for sale.
<<if $RESSale == "TSS">>
I've got the very best skills I could learn as a virgin. I'm healthy, obedient, and educated. And I'm fresh, and willing, and really eager." She rips her white schoolgirl blouse open to show off a fresh pair of tits, and shakes them for you. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been trained.
<<elseif $RESSale == "GRI">>
I've, uh, been trained to obey." Her eyes flick to one side, like she's reading her cues. "And um I have really big boobs." She's wearing a bathrobe, and she suddenly jerks it open to reveal a bigger pair of breasts than anyone that age could possibly have grown herself. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing. No doubt she'd prefer not to be part of any more testing.
<<elseif $RESSale == "SCP">>
I'm ready to be the perfect bimbo slave, and the young surgeon who did my implants was very skilled." She's wearing a bikini, and she pulls it down to flash you, revealing that her tits resist gravity almost perfectly. They're gorgeous, but quite fake. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been trained.
<<elseif $RESSale == "LDE">>
I've been trained to need cock up my ass." She's nude, and spins around to point her ass at the camera. She begins to wink her big butthole, her tiny, soft cock dangling limply below it. She cranes her head around to continue. "I can come from nothing but buttsex," she says proudly. "I would love to be your anal slut, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, sounding very eager to begin.
<<elseif $RESSale == "TGA">>
My tutelage has been long and hard, and I'm very eager to begin my life as a slave." She's nude, and stands up to reveal her hardon. She spins for the camera, showing herself off. "I can help protect you, too: I'm proficient in unarmed combat, and I have weapons training. I would love to be your bitch, or your bodyguard, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been told.
<<else>>
The time has come for me to serve my Sisters by leaving my community and becoming a slave. Our sex skills are unparalleled," she says proudly. She's nude, and reclines luxuriantly for the camera, showing her remarkable body off in all its gorgeous strangeness. Her boobs are huge, her dick is hard, her pussy is wet, and her ass is relaxed. "I love to fuck, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, and you believe her.
<<if ($PC.dick == 1) && ($PC.vagina == 1)>>
<br><br>
<<if ($PC.boobs == 1)>>
"I would also adore serving someone like you," she adds sincerely, her emphasis making it quite clear the Sisters have heard rumors about your hermaphroditism. "We can't offer any further discount, but I promise I'd worship you with all my heart." She bats her eyes at you. "And my other parts, too!"
<<else>>
Her eyes flick downward momentarily, and she looks nervous, swallowing before continuing. "Please let me be your slave," she almost begs. "Serving another futa would, oh," and she pauses, shivering a little. Recollecting herself, she goes on, "Wonderful. Serving you would be a dream come true."
<</if>>
<</if>>
<</if>>
<</if>> /* closes Cattle Ranch execption */
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on the screen next to the video call.
<<if $assistant == 0>>
"I have stored the confirmation code, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," it notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you."
<<else>>
<<if ($RESSale == "TSS") || ($RESSale == "SCP")>>
"And I would love to
<<switch $assistantAppearance>>
<<case "monstergirl">>
break both her virgin holes at once," the monstergirl exclaims, and shakes her dicks for emphasis.
<<case "shemale">>
wreck her virgin asshole," the shemale exclaims, and starts to jack off.
<<case "amazon">>
fist her virgin cunt," the amazon exclaims, and helpfully raises the fist in question.
<<case "businesswoman">>
sell her fresh pussy to the highest bidder," the businesswoman exclaims.
<<case "fairy">>
play with her clit and lap up those sweet virgin juices!" the fairy exclaims, licking her lips.
<<case "pregnant fairy">>
play with her clit and lap up those sweet motherly juices!" the fairy exclaims, licking her lips.
<<case "goddess">>
teach her all about being a real woman," the goddess exclaims, rubbing her belly in anticipation.
<<case "hypergoddess">>
teach her all about being a real woman," the goddess exclaims, rubbing her massive belly in anticipation.
<<case "loli">>
play with her!" The little girl exclaims happily while jumping up and down.
<<case "preggololi">>
play with her!" The little girl exclaims happily while caressing her belly.
<<case "angel">>
keep her safe and craft the perfect future slavewife for someone," the angel says, crossing her arms under her chest.
<<case "cherub">>
pretty her up for her first love!" the cherub says, clasping her hands together and fluttering back and forth.
<<case "incubus">>
brutally stretch both those holes until she is a slave to my dick," the incubus says, stroking her cock to erection.
<<case "succubus">>
shape her into the perfect girl for <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," the succubus says, licking her lips with anticipation. "I'll make a real sex demon out of them!"
<<case "imp">>
tease her until she is begging to have her virgnity taken," the imp says, rubbing her hands together with anticipation.
<<case "witch">>
play with their body," the witch says, "Test my spells on someone else for once."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
break both her virgin holes at once," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill them with young until they are bloated hives."
<<case "schoolgirl">>
make out with her. She's cute!" the schoolgirl exclaims.
<<default>>
fuck her virgin holes," she says.
<</switch>>
<<elseif $RESSale == "GRI" || $RESSale == "TCR">>
"And I would love to
<<switch $assistantAppearance>>
<<case "monstergirl">>
get my tentacles on those tits," the monstergirl exclaims.
<<case "shemale">>
fuck those titties," the shemale exclaims, and starts to jack off.
<<case "amazon">>
put her out to pasture," the amazon exclaims, indicating the skin of milk on her belt.
<<case "businesswoman">>
put that cow in the dairy," the businesswoman exclaims.
<<case "fairy">>
bounce on those nipples until they fill me with milk!" the fairy exclaims, rubbing her belly.
<<case "pregnant fairy">>
bounce on those nipples until my babies are fed!" the fairy exclaims, rubbing her swollen belly.
<<case "goddess" "hypergoddess">>
taste those bountiful breasts," the goddess exclaims, licking her lips.
<<case "loli">>
play with her tits!" The little girl exclaims happily while jumping up and down.
<<case "preggololi">>
play with her tits!" The little girl exclaims happily while caressing her belly.
<<case "angel">>
feed all the hungry with those motherly breasts," the angel says, blushing at the thought.
<<case "cherub">>
have a pair just like them!" the cherub says, clasping her hands to her breasts.
<<case "incubus">>
wrap them around my shaft and blow a load right into her face," the incubus says, stroking her cock to erection.
<<case "succubus">>
teach her the perfect way to tease <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> with those boobs," she says, swelling her own tits and pressing them against the screen.
<<case "imp">>
tease her until she cums to the slightest touch of her nipples," the imp says, rubbing her hands together with anticipation.
<<case "witch">>
play with their breasts," the witch says, "Test my lactation and breast growth spells on someone else for once."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
penetrate those nipples," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill them with young until they pin her to the floor. Then her defenseless holes will be filled too."
<<case "schoolgirl">>
suck on those titties!" the schoolgirl exclaims.
<<default>>
make those breasts bounce," she says.
<</switch>>
<<elseif $RESSale == "LDE">>
"And I would love to
<<switch $assistantAppearance>>
<<case "monstergirl">>
shove both my cocks up there," the monstergirl exclaims.
<<case "shemale">>
fuck that butt even bigger," the shemale exclaims, and starts to jack off.
<<case "amazon">>
fist that butthole," the amazon exclaims, and helpfully raises the fist in question.
<<case "businesswoman">>
see how many customers that asshole can bear," the businesswoman exclaims.
<<case "fairy">>
use that butt as a pillow!," the fairy exclaims.
<<case "pregnant fairy">>
see if I can impregnate her butt!," the fairy exclaims.
<<case "goddess" "hypergoddess">>
see just how obedient she really is," the goddess exclaims, flexing a hand for emphasis.
<<case "loli">>
play with her big butt!" The little girl exclaims happily while jumping up and down.
<<case "preggololi">>
play with her big butt!" The little girl exclaims happily while caressing her belly.
<<case "angel">>
have an ass like that..." the angel trails off, a finger to her lips as she fantasizes.
<<case "cherub">>
take a seat on that ass," the cherub sighs, "Flying all the time gets tiring."
<<case "incubus">>
wrap that ass around my shaft and blow a load across her back," the incubus says, stroking her cock to erection.
<<case "succubus">>
teach her the perfect way to tease <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> with that ass," she says, swelling her own behind, pressing it against the screen and winking her butthole tantalizingly at you.
<<case "imp">>
spank that ass till it's big and red then take a nap on it," the imp says, rubbing her hands together with anticipation and yawning.
<<case "witch">>
play with their ass," the witch says, "Test my butt growth spells on someone else for once. Last time I was hobbling around with a pair of tits as a rear for a week..."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
split her asshole," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill their ass with larva until their belly reaches the floor, swell her bottom with aphrodisiacs and watch her birth until she breaks."
<<case "schoolgirl">>
lick her big soft behind," the schoolgirl exclaims, and sticks out her tongue.
<<default>>
fuck that ass," she says.
<</switch>>
<<elseif $RESSale == "TGA">>
"And I would love to
<<switch $assistantAppearance>>
<<case "monstergirl">>
shove both my cocks up her virgin anus," the monstergirl exclaims.
<<case "shemale">>
fuck that virgin asshole," the shemale exclaims, and starts to jack off.
<<case "amazon">>
finger fuck her virgin ass," the amazon exclaims, and helpfully raises the fingers in question.
<<case "businesswoman">>
sell her anal virginity to the highest bidder," the businesswoman exclaims.
<<case "fairy">>
give the dick a great big hug and suckle out all the precum!" the fairy exclaims, rubbing her legs together.
<<case "pregnant fairy">>
play meet the baby! ...Well, maybe just with you, <<if ($PC.title == 0)>>Big Sis<<else>>Big Bro<</if>>." the fairy exclaims, rubbing her legs together.
<<case "goddess" "hypergoddess">>
see her put that dick to work," the goddess exclaims, one sultry finger at her lips.
<<case "loli">>
play with her dick!" The little girl exclaims happily while jumping up and down.
<<case "preggololi">>
get that dick in me!" The little girl exclaims happily while caressing her belly and licking her lips.
<<case "angel">>
wrap that penis up in a nice bow for her wife to untie" the angel says, blushign and swaying side to side.
<<case "cherub">>
know how long she could go for," the cherub says, "She could probably fuck all night long!"
<<case "incubus">>
plow her ass and watch her ejaculate against her will," the incubus says, stroking her cock to erection.
<<case "succubus">>
teach her the perfect way to tease <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> with that cock," she says, her clit steadily enlarging till it's the size of her leg. She hefts it to her mouth and enthusiastically tongues her urethra.
<<case "imp">>
ride that cock until I'm too heavy to fly," the imp says, rubbing her belly and spreading her legs.
<<case "witch">>
play with that dick," the witch says, "Test my cock growth and cum amplification spells on someone else for once. Last time I sprouted a cock bigger than me and my belly steadily swelled with cum until I jacked off. I got so tired I couldn't do it anymore and nearly burst like a cum balloon..."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
fuck her cock," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Squirm down to her balls and pump them full of larva and watch her birth them until she breaks."
<<case "schoolgirl">>
suck that dick," the schoolgirl exclaims, and sticks out her tongue.
<<default>>
train that body," she says.
<</switch>>
<<else>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
"And I love to fuck futas!" she shouts, dicks painfully erect.
<<case "shemale">>
"And I love to fuck futas!" she shouts, cock painfully erect.
<<case "amazon">>
"And I love to fuck futas!" she howls, and then adds more quietly, "A-and get fucked by futas."
<<case "businesswoman">>
"And I love to fuck futas!" she exclaims, and then blushes furiously.
<<case "fairy" "pregnant fairy">>
"And I love to fuck futas!" she exclaims, flying circles around you.
<<case "goddess" "hypergoddess">>
"And I love to fuck futas!" she exclaims, awestruck with anticipation.
<<case "loli" "cherub">>
"And I love to fuck futas!" she exclaims, then blushes beet red when she realizes what she said.
<<case "preggololi">>
"And I love to fuck futas!" she exclaims, rubbing her bulging belly with anticipation.
<<case "angel">>
"Keep it away from me! It is an aberration!" she shouts, before flying off screen in a huff.
<<case "incubus">>
"And I love to fuck futas!" she exclaims, her erect dick throbbing with anticipation.
<<case "succubus">>
"And I love to get fucked by futas!" she exclaims, <<if $PC.dick == 1 && $PC.vagina == 1>>blowing you a kiss<<else>>her pussy already wet with anticipation<</if>>.
<<case "imp">>
"And I love to get fucked by futas till I'm too heavy to fly," she exclaims, rubbing her belly and spreading her legs.
<<case "witch">>
"And I love to fuck futas!" she exclaims, readying a spell to make them last longer.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
"And I love to fuck futas!" she exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "So many holes to force young into! I can't wait to turn it into a bulging, squirming, bursting nursery!"
<<case "schoolgirl">>
"And I love to fuck futas!" she exclaims, bouncing with excitement.
<<default>>
"And I love to fuck futas!" she exclaims.
<</switch>>
<</if>>
"Ahem. I have stored the confirmation code, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you."
<</if>>
<</nobr>>\
|
mayibrad/fc
|
src/uncategorized/resSale.tw
|
tw
|
mit
| 19,451 |
:: Retrieve [silently]
<<switch $returnTo>>
<<case "Pit">>
<<set $fighterIDs.delete($slaves[$i].ID)>>
<<case "Coursing Association">>
<<set $Lurcher = 0>>
<<default>>
<<removeJob $slaves[$i] $slaves[$i].assignment>>
<</switch>>
<<goto $returnTo>>
|
mayibrad/fc
|
src/uncategorized/retrieve.tw
|
tw
|
mit
| 252 |
:: RIE Eligibility Check
<<silently>>
<<set $eventSlave = 0, $eligibleSlaves = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignmentVisible == 1>>
<<if $slaves[$i].fuckdoll == 0>>
<<set $eligibleSlaves.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $hostageRescued == 1>>
<<goto "P hostage acquisition">>
<<elseif $eligibleSlaves.length == 0>>
<<goto "Next Week">>
<<else>>
<<goto "Random Individual Event">>
<</if>>
<</silently>>
|
mayibrad/fc
|
src/uncategorized/rieEligibilityCheck.tw
|
tw
|
mit
| 471 |
:: Rules Assistant Report [nobr]
<<set _SL = $slaves.length>>
<<for $i = 0; $i < _SL; $i++>>
<<if ($slaves[$i].useRulesAssistant == 1)>>
<<CheckAutoRulesActivate $slaves[$i]>>
<<DefaultRules $slaves[$i]>>
<</if>>
<</for>>
|
mayibrad/fc
|
src/uncategorized/rulesAssistantReport.tw
|
tw
|
mit
| 231 |
:: Rules Autosurgery [nobr]
<<set $surgeries = []>>
<<if $HGTastes>>
<<if $HGTastes == 1>>
<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>>
<<elseif $HGTastes == 2>>
<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>>
<<else>>
<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>>
<</if>>
<<else>>
<<for _r = $defaultRules.length-1; _r >= 0; _r-->>
<<set _currentRule = $defaultRules[_r]>>
<<if (def _currentRule) && (_currentRule.autoSurgery != 0)>>
<<set $thisSurgery = _currentRule.surgery>>
<<set _temp = lastLactationSurgeryRule($slaves[$i], $defaultRules)>>
<<if _temp != null>>
<<set $thisSurgery.lactation = _temp.surgery.lactation>>
<</if>>
<<set _temp = lastProstateSurgeryRule($slaves[$i], $defaultRules)>>
<<if _temp != null>>
<<set $thisSurgery.prostate = _temp.surgery.prostate>>
<</if>>
<<set _temp = lastLipSurgeryRule($slaves[$i], $defaultRules)>>
<<if _temp != null>>
<<set $thisSurgery.lips = _temp.surgery.lips>>
<</if>>
<<set _temp = lastButtSurgeryRule($slaves[$i], $defaultRules)>>
<<if _temp != null>>
<<set $thisSurgery.butt = _temp.surgery.butt>>
<</if>>
<<set _temp = lastBoobSurgeryRule($slaves[$i], $defaultRules)>>
<<if _temp != null>>
<<set $thisSurgery.boobs = _temp.surgery.boobs>>
<</if>>
<<if ($thisSurgery.hips !== "no default setting") && ($thisSurgery.butt !== "no default setting")>>
<<if $slaves[$i].hips < -1>>
<<if $thisSurgery.butt > 2>>
<<set $thisSurgery.butt = 2>>
<</if>>
<<elseif $slaves[$i].hips < 0>>
<<if $thisSurgery.butt > 4>>
<<set $thisSurgery.butt = 4>>
<</if>>
<<elseif $slaves[$i].hips > 0>>
<<if $thisSurgery.butt > 8>>
<<set $thisSurgery.butt = 8>>
<</if>>
<<elseif $slaves[$i].hips > 1>>
<<else>>
<<if $thisSurgery.butt > 6>>
<<set $thisSurgery.butt = 6>>
<</if>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ndef $thisSurgery>>
<<set $thisSurgery = {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>>
<</if>>
<<set $seed = 0>>
<<for $seed == 0>>
<<if ($slaves[$i].health <= 20)>>
<<set $seed = 1>>
<<else>>
<<if ($slaves[$i].lactation == 2) && ($thisSurgery.lactation == 0)>>
<<set $surgeries.push("surgery to remove her lactation implants"), $slaves[$i].lactation = 0, $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif $slaves[$i].lactation != 2 && $thisSurgery.lactation>>
<<set $surgeries.push("lactation inducing implanted drugs"), $slaves[$i].lactation = 2, $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].prostate == 2) && ($thisSurgery.prostate == 0)>>
<<set $surgeries.push("surgery to remove her prostate implant"), $slaves[$i].prostate = 0, $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif $slaves[$i].prostate == 1 && $thisSurgery.prostate>>
<<set $surgeries.push("a precum production enhancing drug implant"), $slaves[$i].prostate = 2, $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored anus")>>
<<set $slaves[$i].anus = 3>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored pussy")>>
<<set $slaves[$i].vagina = 3>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant <= 15) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape == "masculine">><<set $slaves[$i].faceShape = "androgynous">><</if>>
<<set $slaves[$i].faceImplant += 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>
<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant <= 15) && ($slaves[$i].ageImplant != 1) && ($slaves[$i].visualAge >= 25) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("an age lift")>>
<<set $slaves[$i].ageImplant = 1>>
<<set $slaves[$i].faceImplant += 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>
<<if $slaves[$i].visualAge > 80>>
<<set $slaves[$i].visualAge -= 40>>
<<elseif $slaves[$i].visualAge >= 70>>
<<set $slaves[$i].visualAge -= 30>>
<<elseif $slaves[$i].visualAge > 50>>
<<set $slaves[$i].visualAge -= 20>>
<<elseif $slaves[$i].visualAge > 36>>
<<set $slaves[$i].visualAge -= 10>>
<<else>>
<<set $slaves[$i].visualAge -= 5>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a feminine voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist >= -10) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist -= 20>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif (($slaves[$i].boobShape == "saggy") || ($slaves[$i].boobShape == "downward-facing")) && ($thisSurgery.cosmetic != 0) && ($slaves[$i].breastMesh != 1)>>
<<set $surgeries.push("a breast lift")>>
<<set $slaves[$i].boobShape = "normal">>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif (($slaves[$i].boobShape == "normal") || ($slaves[$i].boobShape == "wide-set")) && ($thisSurgery.cosmetic != 0) && ($slaves[$i].breastMesh != 1)>>
<<if $slaves[$i].boobs > 800>>
<<set $slaves[$i].boobShape = "torpedo-shaped">>
<<else>>
<<set $slaves[$i].boobShape = "perky">>
<</if>>
<<set $surgeries.push("more interestingly shaped breasts")>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($thisSurgery.lips == 0) && ($slaves[$i].lipsImplant > 0)>>
<<set $surgeries.push("surgery to remove her lip implants")>>
<<set $slaves[$i].lips -= $slaves[$i].lipsImplant>>
<<set $slaves[$i].lipsImplant = 0>>
<<if $slaves[$i].oralSkill > 10>>
<<set $slaves[$i].oralSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].lips <= 95) && ($slaves[$i].lips < $thisSurgery.lips)>>
<<if $thisSurgery.lips !== "no default setting">>
<<set $surgeries.push("bigger lips")>>
<<set $slaves[$i].lipsImplant += 10>>
<<set $slaves[$i].lips += 10>>
<<if $slaves[$i].oralSkill > 10>>
<<set $slaves[$i].oralSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].faceImplant <= 45) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic == 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape == "masculine">><<set $slaves[$i].faceShape = "androgynous">><</if>>
<<set $slaves[$i].faceImplant += 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>
<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant <= 45) && ($slaves[$i].ageImplant != 1) && ($slaves[$i].visualAge >= 25) && ($thisSurgery.cosmetic == 2)>>
<<set $surgeries.push("an age lift")>>
<<set $slaves[$i].ageImplant = 1>>
<<if $slaves[$i].visualAge > 80>>
<<set $slaves[$i].visualAge -= 40>>
<<elseif $slaves[$i].visualAge >= 70>>
<<set $slaves[$i].visualAge -= 30>>
<<elseif $slaves[$i].visualAge > 50>>
<<set $slaves[$i].visualAge -= 20>>
<<elseif $slaves[$i].visualAge > 36>>
<<set $slaves[$i].visualAge -= 10>>
<<else>>
<<set $slaves[$i].visualAge -= 5>>
<</if>>
<<set $slaves[$i].faceImplant += 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist >= -95) && ($thisSurgery.cosmetic == 2) && ($seeExtreme == 1)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist = Math.clamp($slaves[$i].waist-20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic == 2)>>
<<set $surgeries.push("a bimbo's voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($thisSurgery.butt == 0) && ($slaves[$i].buttImplant > 0)>>
<<set $surgeries.push("surgery to remove her butt implants")>>
<<set $slaves[$i].butt -= $slaves[$i].buttImplant>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($thisSurgery.boobs == 0) && ($slaves[$i].boobsImplant > 0)>>
<<set $surgeries.push("surgery to remove her boob implants")>>
<<set $slaves[$i].boobs -= $slaves[$i].boobsImplant>>
<<set $slaves[$i].boobsImplant = 0>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<if $thisSurgery.butt !== "no default setting">>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant = 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>>
<<if $thisSurgery.boobs !== "no default setting">>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>>
<<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>>
<<if $thisSurgery.boobs !== "no default setting">>
<<set $surgeries.push("modestly bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<if $thisSurgery.butt !== "no default setting">>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant = 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>>
<<if $thisSurgery.boobs !== "no default setting">>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>>
<<set $surgeries.push("a virgin anus")>>
<<set $slaves[$i].anus = 0>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>>
<<set $surgeries.push("a virgin pussy")>>
<<set $slaves[$i].vagina = 0>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter anus")>>
<<set $slaves[$i].anus = 1>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter pussy")>>
<<set $slaves[$i].vagina = 1>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<if $thisSurgery.butt !== "no default setting">>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant = 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>>
<<if $thisSurgery.boobs !== "no default setting">>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<</if>>
<<else>>
<<set $seed = 1>>
<</if>>
<</if>>
<</for>>
<<if $surgeries.length > 0>>
<<set $surgeriesDisplay = "">>
<<for $j = 0; $j < $surgeries.length; $j++>>
<<set $seed = $surgeries[$j]>>
<<set $surgeriesDisplay = ($surgeriesDisplay + $seed)>>
<<if $j < $surgeries.length-2>>
<<set $surgeriesDisplay = ($surgeriesDisplay + ", ")>>
<<elseif $j < $surgeries.length-1>>
<<if $surgeries.length > 2>>
<<set $surgeriesDisplay = ($surgeriesDisplay + ", and ")>>
<<else>>
<<set $surgeriesDisplay = ($surgeriesDisplay + " and ")>>
<</if>>
<</if>>
<</for>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery, gives $slaves[$i].slaveName @@.lime;$surgeriesDisplay.@@
<</if>>
|
mayibrad/fc
|
src/uncategorized/rulesAutosurgery.tw
|
tw
|
mit
| 16,427 |
:: Rules Facility Remove [nobr]
<<if _combinedRule.facilityRemove>>
<<switch _combinedRule.assignFacility>>
<<case "brothel">>
<<if $activeSlave.assignment == "work in the brothel">>
<<if ($Madam == 0) || ($Madam.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $brothelName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "club">>
<<if $activeSlave.assignment == "serve in the club">>
<<if ($DJ == 0) || ($DJ.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $clubName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "dairy">>
<<if $activeSlave.assignment == "work in the dairy">>
<<if ($Milkmaid == 0) || ($Milkmaid.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $dairyName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "arcade">>
<<if $activeSlave.assignment == "be confined in the arcade">>
<br>$activeSlave.slaveName has been removed from $arcadeName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<<case "spa">>
<<if $activeSlave.assignment == "rest in the spa">>
<<if ($Attendant == 0) || ($Attendant.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $spaName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "clinic">>
<<if $activeSlave.assignment == "get treatment in the clinic">>
<<if ($Nurse == 0) || ($Nurse.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $clinicName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "mastersuite">>
<<if $activeSlave.assignment == "serve in the master suite">>
<<if ($Concubine == 0) || ($Concubine.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $masterSuiteName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "hgsuite">>
<<if $activeSlave.assignment == "live with your Head Girl">>
<<if ($HeadGirl == 0) || ($HeadGirl.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $HGSuiteName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "servantsquarters">>
<<if $activeSlave.assignment == "work as a servant">>
<<if ($Stewardess == 0) || ($Stewardess.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $servantsQuartersName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "schoolroom">>
<<if $activeSlave.assignment == "learn in the schoolroom">>
<<if ($Schoolteacher == 0) || ($Schoolteacher.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $schoolroomName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<<case "cellblock">>
<<if $activeSlave.assignment == "be confined in the cellblock">>
<<if ($Wardeness == 0) || ($Wardeness.ID != $activeSlave.ID)>>
<br>$activeSlave.slaveName has been removed from $cellblockName and has been assigned to _combinedRule.removalAssignment.
<<assignJob $activeSlave _combinedRule.removalAssignment>>
<</if>>
<</if>>
<</switch>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/rulesFacilityRemove.tw
|
tw
|
mit
| 3,953 |
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