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:: Security Force Proposal <<nobr>> <<set $nextLink to "Next Week">> <<set $nextButton to "Continue">> <</nobr>>\ \ The Free Cities were founded on the principles of unrestrained anarcho-capitalism. To those with such beliefs, the very idea of possessing an armed force, a key tool of government control, or weapons at all, was anathema. In the period since, however, your citizens have seen the value in weaponry. They watched on their news-feed as some Free Cities were sacked by the armies and mobs of the Old World, driven by their hatred of the citizens' luxurious lifestyles. They've seen other Cities toppled from within, by slave conspiracies or infighting among citizen groupings with differing beliefs. They've witnessed the distressingly rapid rise of fanatical anti-slavery organizations, who would like nothing more than to see them slowly bled by their own chattel. They are learned people, and they know what happens to slaveowners who lose their power. They've also seen the results of your policies. Your actions towards the arming of both yourself and the arcology proved critical, and ensured their safety when the Old World came for them. And your victory over the Daughters of Liberty, who the citizens know would have executed every single one of them, has created an opportunity. If you insisted upon the creation of a standing 'security' force for the arcology, many would support you and, more importantly, nobody of note would object. Such a force would solve many problems. More soldiers would mean more control, which is very good for you. More soldiers would mean more security for the arcology and the approaches to it, which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are, which is very good for everybody. The force would be tiny compared to the Old World militaries that still exist, but money and technology can, of course, overcome massive numerical inferiority. This being the Free Cities, they would have other uses besides security. Perhaps, in time, you could exert some manner of influence on the Old World itself. ''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade, and you will not be able to raise the matter again. -------------------- <<set $securityForceEventSeen to 1>> <span id="result"> <<click "Prepare for an announcement">> <<replace "#result">> You instruct $assistantName to announce to the arcology's citizenry that you will be making an important announcement in the near future regarding the security situation. Given the damage still present from the Daughters' attack, everyone will be turning in. You also instruct your assistant to begin quietly investigating potential leadership figures for the force itself. <<set $securityForceCreate to 1>> <<set $cash -= 20000>> <<set $nextButton to "Continue">> <</replace>> <</click>> //Initial costs are ¤20000, and upon establishment force will have significant support costs until it is self-sufficient.// <<click "The mercenaries are enough">> <<replace "#result">> On second thought, such a force is not needed. Your methods have served well so far - why should there be any change going forward? <<set $nextButton to "Continue">> <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/securityForceProposal.tw
tw
bsd-3-clause
3,420
:: Sell Slave <<set $nextButton to "Back">>\ <<set $nextLink to "Slave Interact">>\ <<nobr>> You prepare her for sale. Her response to being put up for purchase is <<if $activeSlave.devotion < -50>>muted; perhaps she hopes a new master will be less hateful than you. <<elseif $activeSlave.devotion < -20>>muted weeping; for some reason, she doesn't like being treated like meat on a slab. <<elseif $activeSlave.devotion <= 20>>hesitant; she can't seem to make up her mind whether this is going to mean an improvement or not. <<elseif $activeSlave.devotion <= 50>>obedient, if mechanical; she may want to stay with you. <<elseif $activeSlave.devotion <= 95>>ill-concealed sorrow; she clearly wants to stay with you very much. <<else>>open, abject, and heart-wrenching begging. Staying with you truly seems to be her only wish. <</if>> <<if $activeSlave.trust < -50>>She's certainly very willing to get away from your horrible punishments. <<elseif $activeSlave.trust < -20>>She's probably hoping she'll be a little less frightened all the time, wherever she does. <<elseif $activeSlave.trust < 20>>She does seem concerned that, hard as you are, her buyer may be less fair. <<elseif $activeSlave.trust < 50>>She's worried, probably because she's learned how to avoid punishment here and will have to learn new rules. <<elseif $activeSlave.trust < 95>>She promises she will do her best to make you proud by being a good slave to her new owners. <<else>>She tries to conceal her terror at going from a trustworthy slave master to the cruel and uncertain world outside your penthouse, but she fails. <</if>> <<set $slim to 0>> <<set $stacked to 0>> <<slaveCost $activeSlave>> <<set $slaveCost to (random(70,80)*Math.trunc($slaveCost/100))>> <<if $activeSlave.breedingMark == 1>> Since you are selling a breeding slave, she will be sent to auction before other members of the Societal Elite. <<else>> <<if $showAppraisal == 1>> <br><br> <<set $seed to []>> <<if $arcologies[0].FSRomanRevivalist > 20>> <<set $seed.push("roman")>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set $seed.push("egyptian")>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set $seed.push("edo")>> <<elseif $arcologies[0].FSArabianRevivalist > 20>> <<set $seed.push("arabian")>> <<elseif $arcologies[0].FSChineseRevivalist > 20>> <<set $seed.push("chinese")>> <</if>> <<if $arcologies[0].FSChattelReligionist > 20>> <<set $seed.push("priestess")>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<set $seed.push("Elite")>> <</if>> <<if $seeDicks != 0>> <<set $seed.push("futa")>> <<set $seed.push("businesswoman")>> <<set $seed.push("slaver")>> <<set $seed.push("accountant")>> <<else>> <<set $seed.push("businesswoman")>> <<set $seed.push("slaver")>> <<set $seed.push("accountant")>> <</if>> <<set $appraiser to $seed.random()>> A reputable slave appraiser arrives promptly to inspect her and certify her qualities for sale. The appraiser, <<if $appraiser is "roman">> one of the arcology's appointed censors, sweeps in grandly in his toga with its blue stripe of office, greets you confidently, and turns to the slave. He unrolls a scroll-shaped soft tablet, reviewing video of the girl's skills and referring back to her body as he works his way through the prescribed method of valuation. Finished, he turns to you. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> "First Consul, <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> "Quaestor, <<else>> "Aedile, <</if>> <</if>> I have appraised your slave. As directed by law, my appraisal is based on her potential income in a brothel, with modification for any significant qualities. I have found the following. <<set $appraiserGender to 1>> <<elseif $appraiser is "egyptian">> one of the arcology's traditional slave examiners, comes elegantly in wearing a simple gown shift that sweeps low, baring her bronzed back.<<if $arcologies[0].FSRepopulationLaw == 1>> Her gown is noticeably swollen with pregnancy.<</if>> She greets you warmly, and then turns to the slave. She inspects her and carries on a polite conversation with her, learning about her by talking with her. When she finishes, she turns to you and bows deeply. <<if def $PC.customTitle>> "My $PC.customTitle, <<else>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> "Your worship, <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> "Pharaoh, <<else>> <<if $PC.title == 1>> "My prince, <<else>> "My princess, <</if>> <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for her special qualities. I have found the following. <<elseif $appraiser is "edo">> one of the arcology's recognized slave examiners, arrives alone, but is no less regal for it. She is dressed as a proper Edo lady, and is a natural at it, slim<<if $arcologies[0].FSRepopulationLaw == 1>>, despite her large pregnancy<</if>>, pretty, and proper. She greets you correctly, the only sign of her middle age being a little creasing at the corners of her eyes, and then turns to the slave. She seems to have researched her skills already, and so performs a skilled inspection without even needing to touch the girl. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> "Honored Emperor, <<else>> "Honored Deity, <</if>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> "Honored Shogun, <<else>> "Honored Daimyo, <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for special matters. I have found the following. <<elseif $appraiser is "arabian">> a huge, jovial man, sweeps in and fills the room with bonhomie. He wears loose silk pantaloons, a silk sash with a short leather whip thrust into it, and a little jacket that leaves most of his dark-skinned, massive chest bare. After booming a respectful greeting, he turns to the slave. He seems to have asked around about her skills, and so limits himself to a quick physical inspection before rumbling, <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> "Honored Caliph, <<else>> "Handmaiden of Allah, your servant's heart is desolate with the honor of looking upon you. <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> "Honored Sultan, <<else>> "Sultana, your servant's heart is desolate with the honor of looking upon you. <</if>> <<else>> "Peace be upon you, honored slaveowner. <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in the whorehouse, with modification for special matters. As to them, I have found the following. <<set $appraiserGender to 1>> <<elseif $appraiser is "chinese">> an older and rather stout woman<<if $arcologies[0].FSRepopulationLaw == 1>>, with an noticeably heavy pregnancy,<</if>> in traditional Chinese dress, gives you a precise and proper greeting. She extracts a tablet from one of her wide sleeves and reviews video of the slave in action before performing a physical inspection. Then she seats herself, stows her tablet again, and recites in a didactic tone, "Honored <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Emperor and Holder of the Mandate of Heaven")>> <<else>> <<set $titles.push("Empress and Holder of the Mandate of Heaven")>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Emperor")>> <<else>> <<set $titles.push("Empress")>> <</if>> <<else>> <<if $PC.title == 1>> <<set $titles.push("Governor of the Province")>> <<else>> <<set $titles.push("Governess of the Province")>> <</if>> <</if>> <</if>> my appraisals are based on a slave's potential income as a prostitute, with modifiers for special characteristics. I have appraised your slave, and I have found the following. <<set $appraiserGender to 0>> <<elseif $appraiser is "priestess">> a holy woman ordained to provide this service, wears a white surplice that covers her hair and a long white dress - but since she is a priestess of the new religion, not one of the old faiths, the ensemble also includes a white leather corset, chased with gold, that displays her breasts magnificently. It's easy to tell she's no slave, though, since her nipples are covered. She accepts your gaze with a smile, and assumes a straight-backed recitation posture. "Book of the Slaver, Chapter Seven: the Appraisal, Verse Six. The appraiser shall value a slave based on her income as a whore, with allowances for special qualities, which she shall disclose to the Owner. Amen." She turns to her work, and then adopts her recitation posture again. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> "Prophet, this is an honor. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> "Honored Keeper, <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> "Honored Champion of the Faith, <<else>> "Your Holiness, <</if>> <</if>> I have examined your slave in accordance with the Book. <<elseif $appraiser is "Elite">> a member of the Societal Elite you are familiar with greets you respectfully and <<if $PC.dick == 1>>tosses you a wink as she pats her rounded belly. "He's doing well.<<else>>calms her kicking child so she can continue. "Think he'll look as good as his father?<</if>> Anyway, as I'm sure you know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>sir<<else>>madame<</if>>," she says as she uses curt instructions to direct $activeSlave.slaveName, "appraisals are based on a slave's potential worth as a toy, with modifiers for special characteristics." She scrolls down the list. "I'll just mention the interesting ones. <<elseif $appraiser is "futa">> a curvy, middle aged, and quite attractive woman wearing a tank top and yoga pants, greets you cheerfully and turns to the slave. As she does, you can't help but notice that the yoga pants make it obvious she has a penis almost as long as one of her forearms. She makes notes on a tablet, flipping through videos that display the slave in action as she works. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Sir<<else>>Madame<</if>>, I'm, like, sorry to have to say this to you since I know you know it better than I do, but it's the script, you know? Anyway appraisals are based on a slave's potential performance as a public slut, with modifiers for special characteristics." She makes notes. "I'll just mention the significant ones. <<set $appraiserGender to 0>> <<elseif $appraiser is "businesswoman">> an older businesswoman with a reputation for correctness, gives you a prim nod before turning to the nude slave without wasting further time. She deftly makes notes on a haptic wrist interface, flipping through videos of the slave in action as she works. "As I'm sure you know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>sir<<else>>madame<</if>>," she says as she uses curt instructions to direct $activeSlave.slaveName, "appraisals are based on a slave's potential income as a prostitute, with modifiers for special characteristics." Her fingers fly across the interface. "I'll just mention the significant ones. <<elseif $appraiser is "slaver">> a scarred old slaver with calloused hands and a knowing face, greets you in his companionable way before clapping his hands together and turning to the slave. He switches back and forth between the girl and a battered old tablet with video proving her skills. "Well, as you know <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>suh<<else>>ma'am<</if>>," he says as he firmly repositions $activeSlave.slaveName, "appraisals are based on a slave's potential income as a whore, with modifiers for special things." He pauses, prodding the tablet. "I'll just mention the main items. <<else>> a fashionably but formally dressed young man with slicked-back hair, greets you correctly before activating an examination visor and reviewing video evidence of the slave's skills. That done, he deactivates the visor and performs a quick physical examination. "As I'm sure you know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>sir<<else>>madame<</if>>," he says as he gently repositions $activeSlave.slaveName to get a good look at her, "appraisals are based on a slave's potential income as a whore, with modifiers for special characteristics." He pauses, using subvocalizations to make data entries. "I'll just mention the significant ones. <</if>> <<if $activeSlave.eyes is -2>> Her blindness is an obvious issue. <</if>> <<if $activeSlave.career != 0>> <<if $bodyguardCareers.contains($activeSlave.career)>> Her background would help make her a good Bodyguard; that's valuable. <<elseif $wardenessCareers.contains($activeSlave.career)>> Her background would help make her a good Wardeness; that's valuable. <<elseif $attendantCareers.contains($activeSlave.career)>> Her background would help make her a good Attendant; that's valuable. <<elseif $schoolteacherCareers.contains($activeSlave.career)>> Her background would help make her a good Schoolteacher; that's valuable. <<elseif $stewardessCareers.contains($activeSlave.career)>> Her background would help make her a good Stewardess; that's valuable. <<elseif $milkmaidCareers.contains($activeSlave.career)>> Her background would help make her a good Milkmaid; that's valuable. <<elseif $madamCareers.contains($activeSlave.career)>> Her background would help make her a good Madam; that's valuable. <<elseif $DJCareers.contains($activeSlave.career)>> Her background would help make her a good DJ; that's valuable. <<elseif $HGCareers.contains($activeSlave.career)>> Her background would help make her a good Head Girl; that's valuable. <<elseif $recruiterCareers.contains($activeSlave.career)>> Her background would help make her a good recruiter; that's valuable. <<elseif $entertainmentCareers.contains($activeSlave.career)>> Her background should help her flirting a little. <<elseif $whoreCareers.contains($activeSlave.career)>> Her background should help her fucking a little. <<elseif $gratefulCareers.contains($activeSlave.career)>> Her background should make her a bit more trusting. <<elseif $menialCareers.contains($activeSlave.career)>> Her background should make her a bit more tractable. <</if>> <</if>> <<if ($week-$activeSlave.weekAcquired >= 20) && ($activeSlave.entertainSkill >= 100)>> <<if $entertainmentCareers.contains($activeSlave.career)>> <<else>> She's gotten enough experience as a slave entertainer that she has the added value of a girl with a history in entertainment from before she was a slave. <</if>> <</if>> <<if ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>> <<if $whoreCareers.contains($activeSlave.career)>> <<else>> I see she's sexually very experienced; that counts as a stand-in for the usual bonus value from having been a sex worker before enslavement. <</if>> <</if>> <<if $activeSlave.behavioralFlaw != "none">> <<if $activeSlave.sexualFlaw != "none">> She has both a behavioral flaw and a sexual flaw; those are both minor negatives. <<else>> She has a behavioral flaw, which is a minor negative. <</if>> <</if>> <<if $activeSlave.sexualFlaw == "breeder" && $arcologies[0].FSRepopulationFocus != "unset">> She is obsessed with breeding, that will make her very popular in your arcology. <<elseif $activeSlave.sexualFlaw != "none">> <<if $activeSlave.behavioralFlaw is "none">> She has a sexual flaw, which is a minor negative. <</if>> <</if>> <<if ($activeSlave.behavioralFlaw != "none") || ($activeSlave.sexualFlaw != "none")>> <<if $activeSlave.behavioralQuirk != "none">> <<if $activeSlave.sexualQuirk != "none">> On the other hand, she has both a behavioral quirk and a sexual quirk; those are both minor positives. <<else>> On the other hand, she has a behavioral quirk, which is a minor positive. <</if>> <</if>> <<if $activeSlave.sexualQuirk != "none">> <<if $activeSlave.behavioralQuirk is "none">> On the other hand, she has a sexual quirk, which is a minor positive. <</if>> <</if>> <<else>> <<if $activeSlave.behavioralQuirk != "none">> <<if $activeSlave.sexualQuirk != "none">> She has both a behavioral quirk and a sexual quirk; those are both minor positives. <<else>> She has a behavioral quirk, which is a minor positive. <</if>> <</if>> <<if $activeSlave.sexualQuirk != "none">> <<if $activeSlave.behavioralQuirk is "none">> She has a sexual quirk, which is a minor positive. <</if>> <</if>> <</if>> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish is "mindbroken">> It's a shame she's mindbroken. From a price perspective. <<elseif $activeSlave.fetish != "none">> Her fetish is good for performance, of course, but it adds a little bonus to value, too. <</if>> <<else>> It's a pity there's no information on her fetishes. Without it, buyers tend to assume the worst. <</if>> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.energy > 95>> Nymphomania adds a major price bonus. <</if>> <<else>> With her sex drive not well tested, I cannot award her any value in that area. <</if>> <<if $activeSlave.vagina == 0>> Virgin pussies are less common than you might think; that's a minor positive. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if $activeSlave.preg < -1>> The lack of an ability to become pregnant greatly decreases value, the global market being what it is. <<elseif ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>> Such a massive pregnancy demands a high value, the global market being what it is. <<elseif ($activeSlave.preg > 10)>> The advanced pregnancy adds a little value, the global market being what it is. <</if>> <<elseif $arcologies[0].FSRestartSMR != 0>> <<if $activeSlave.preg < -1>> Her infertility improves her value, since her kind should not be allowed to reproduce. <<elseif ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>> What a disgusting creature, that filth inside her will destroy her value. <<elseif ($activeSlave.preg > 10)>> What a waste, if she weren't pregnant, she might be worth something. <</if>> <<else>> <<if $activeSlave.preg < -1>> The lack of a natural vagina still removes a little value, the global market being what it is. <<elseif ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>> Such a massive and dangerous pregnancy removes some value, the global market being what it is. <<elseif ($activeSlave.preg > 10)>> The advanced pregnancy removes a little value, the global market being what it is. <</if>> <</if>> <<if $activeSlave.mpreg == 1>> What's this strange organ listed here? She can become anally pregnant? That will certainly interest some buyers. <</if>> <<if $activeSlave.intelligence >= 3>> Her genius is probably going to bring in very generous bids. <<if $activeSlave.intelligenceImplant == 1>> Her education is an added positive, beyond that. <</if>> <<elseif $activeSlave.intelligence > 0>> Of course, her intelligence is an asset outside of its sexual applications. <<if $activeSlave.intelligenceImplant == 1>> Her education is an added positive, beyond that. <</if>> <<elseif $activeSlave.intelligence < 0>> Of course, her stupidity will be a minor negative. <<if $activeSlave.intelligenceImplant == 1>> Her education will help ameliorate that in price terms. <<else>> She's uneducated, too. <</if>> <</if>> <<if $activeSlave.anus == 0>> Her virgin anus is a minor positive, since anal defloration is in such high demand. <</if>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.dick > 0>> She has both sets of equipment, I see; that's very valuable. <<if $activeSlave.ovaries > 0 && $arcologies[0].FSRestartSMR isnot 1>> <<if $activeSlave.balls > 0>> And both are fertile? Incredible. She'll appraise extremely well for that. <</if>> <<else>> <<if $activeSlave.balls > 0>> And both are fertile? Horrible. Such fertility is wasted on trash. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.pubertyXY == 0 && $activeSlave.phyiscalAge >= $potencyAge && $arcologies[0].FSGenderRadicalist == "unset" && $activeSlave.balls > 0>> She never went through male puberty, that's a plus. <</if>> <<if $activeSlave.prestige > 0>> I see notes on her notoriety in her file. That will drive up her price. <</if>> <<if $activeSlave.devotion > 95>> Her worshipfulness is a major positive <<elseif $activeSlave.devotion > 50>> Her devotion is a significant positive <<elseif $activeSlave.devotion > 20>> Her acceptance of slavery is a minor positive <<elseif $activeSlave.devotion >= -20>> Her acceptance of slavery is equivocal <<elseif $activeSlave.devotion >= -50>> Her resistance to slavery is a minor negative <<elseif $activeSlave.devotion >= -75>> Her hatred of slavery is a significant negative <<else>> Her rebelliousness is a major negative <</if>> <<if (($activeSlave.devotion+30) > $activeSlave.trust) && (($activeSlave.devotion-30) < $activeSlave.trust)>> and <<else>> but <</if>> <<if $activeSlave.trust > 95>> her powerful trust is a major positive. <<elseif $activeSlave.trust > 50>> her trust is a significant positive. <<elseif $activeSlave.trust > 20>> her carefulness is a minor positive. <<elseif $activeSlave.trust >= -20>> her fearfulness is equivocal. <<elseif $activeSlave.trust >= -50>> her fear is a minor negative. <<elseif $activeSlave.devotion >= -90>> her terrified state is a significant negative. <<else>> her abjectly terrified state is a major negative. <</if>> <<if $activeSlave.brand != 0>> <<if $rep > 10000>> I see she's branded with your mark; with your stellar reputation, that will make her appraise better. <<elseif $rep < 5000>> I see she's branded with your mark; unfortunately, that will make her appraise slightly less well. <<else>> I see she's branded with your mark; that won't have a significant impact. <</if>> <</if>> <<if ($activeSlave.actualAge >= $retirementAge-5) && $PhysicalRetirementAgePolicy != 1>> <<set $seed to 52*($retirementAge-$activeSlave.actualAge)>> Since she has a mere $seed weeks left until the local retirement age for sex slaves, buyers will be willing to offer much less for her. <</if>> <<if ($activeSlave.physicalAge >= $retirementAge-5) && $PhysicalRetirementAgePolicy == 1>> <<set $seed to 52*($retirementAge-$activeSlave.physicalAge)>> Since she has a mere $seed weeks left until the local retirement age for sex slaves, buyers will be willing to offer much less for her. <</if>> <<if $arcologies[0].FSSupremacistLawME != 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> Your supremacism has pushed a lot of subhumans like her into the market, so her race is a negative. <</if>> <</if>> <<if $arcologies[0].FSSubjugationistLawME != 0>> <<if $activeSlave.race is $arcologies[0].FSSubjugationistRace>> Your subjugationism has pushed a lot of animals like her into the market, so her race is a negative. <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if $activeSlave.preg > 0>> Pregnant slaves appraise quite well, thanks to your leadership on repopulation. <</if>> <</if>> <<if $arcologies[0].FSRestart > 70>> <<if $activeSlave.dick > 0>> Subhumans with dicks appraise less well, since they don't need them. <</if>> <<if $activeSlave.balls > 0>> She has balls too. A slave that can impregnate is worth little under your vision of the future. <</if>> <<if $activeSlave.vagina > 0>> Subhumans with vaginas appraise less well, since they don't need them. <</if>> <<if $activeSlave.ovaries > 0>> She can get pregnant too. A slave that can bear children is worth little under your vision of the future. <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR != 0>> <<if $activeSlave.dick > 0>> Slaves with dicks appraise less well, thanks to your leadership on gender. <<if $activeSlave.balls > 0>> That's especially true for her, since she still has her balls. <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistLawDicks != 0>> <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> Slaves with cocks and balls appraise quite well, thanks to your leadership on gender. <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalistLawFuta != 0>> <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> Futas appraise better than ever, thanks to your leadership on gender. <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 50>> And of course, we can't forget the premium you get on selling slaves. <</if>> <<if $activeSlave.indenture > -1>> Though I dislike mentioning something so obvious, being an indentured servant will have a huge impact on her valuation. <</if>> <<if $appraiser is "roman">> That is all." He rolls his screen-scroll up and tucks it into his toga, and nods. "A pleasure." <<elseif $appraiser is "egyptian">> That's all. Thank you for this delightful opportunity." She turns to go, but turns again in the doorway to offer another deep bow, this one so low that her linen dress discloses just a hint of her dimpled rear. <<elseif $appraiser is "edo">> That is all. Thank you." She performs a perfect bow and retreats. <<elseif $appraiser is "arabian">> That is all. She may fetch a fine price, if the Almighty will it." He bows deeply and backs out the door. <<elseif $appraiser is "chinese">> That is all." She bows and backs out the door. <<elseif $appraiser is "priestess">> Amen." She forms a holy symbol with her hands, kneels before you to bow so low that her cleavage presses against the floor, and retreats. <<elseif $appraiser is "futa">> That's all. Thanks! Cute girl." She goes, but pauses in the doorway to give you a little wave. <<elseif $appraiser is "Elite">> That's all. <<if $PC.dick == 1>>See you around! Have to have a few other guy's kids before we can have some more fun, but I'll keep you in mind!<<else>>See you around, we'll have to go drinking after I'm done sometime!<</if>>" She waves, as she leaves. <<elseif $appraiser is "businesswoman">> That will be all. Thank you, and good day." She bows curtly and goes. <<elseif $appraiser is "slaver">> That's all I've got for you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>suh<<else>>ma'am<</if>>, thank you kindly." He offers a genteel bow and leaves. <<else>> And that is all. Thank you." He nods in a businesslike fashion and departs. <</if>> <</if>> /* CLOSES APPRAISAL */ <</if>> <</nobr>> <<if $activeSlave.breedingMark == 1>> <<set $buyer to 0>> <<set $seed to 500*Math.trunc(($slaveCost*1.1)/500)>> <br>The current offer for her stands at ''¤$seed''. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "elite auction">> <<goto "Slave Sold">> <</click>> <<else>> __Bids Received__\ <<nobr>> <<set $buyer to 0>> <<set $seed to 500*Math.trunc(($slaveCost*1.15)/500)>> <<if ($activeSlave.visualAge < 20) && ($activeSlave.weight < -10) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes his slaves young and slender. <<set $seed to 1>> <<elseif ($activeSlave.visualAge > 40) && ($activeSlave.weight > 10) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes her slaves mature and motherly. <<set $seed to 1>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.balls > 0) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes fat cocks. <<set $seed to 1>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.balls == 0) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes a big limp dick flopping around when he fucks a slave's asspussy. <<set $seed to 1>> <<elseif ($activeSlave.dick == 1) && ($activeSlave.balls == 0) && ($activeSlave.anus is 3) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes sissies with anal slits longer than their little limp dicks. <<set $seed to 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.boobs < 300) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes traps. <<set $seed to 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.boobs > 600) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who likes lusty shemales. <<set $seed to 1>> <<elseif ($activeSlave.anusPiercing > 1) && ($activeSlave.nipplesPiercing > 1) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who is clearly fascinated by her lewd piercings. <<set $seed to 1>> <<elseif ($activeSlave.anusTat > 1) && ($activeSlave.buttTat > 1) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who is clearly aroused by her slutty tattoos. <<set $seed to 1>> <<elseif ($activeSlave.boobs > 800) && ($activeSlave.areolae > 3) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who can't take his eyes off her unique areolae. <<set $seed to 1>> <<elseif ($activeSlave.clit > 2) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who keeps running her tongue over her lips while staring at the slave's giant clit. <<set $seed to 1>> <<elseif ($activeSlave.labia > 1) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who has an obvious fascination with her dangling labia. <<set $seed to 1>> <<elseif ($activeSlave.boobs > 2000) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen with an obvious breast expansion fetish. <<set $seed to 1>> <<elseif ($activeSlave.preg > 20) && ($activeSlave.lactation == 1) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who pays obsessive attention to her gravid belly and naturally lactating breasts. <<set $seed to 1>> <<elseif ($activeSlave.ovaries == 1) && ($activeSlave.physicalAge < 25) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who pays unusually close attention to the section of the medical report on her fertility. <<set $seed to 1>> <<elseif ($activeSlave.butt > 6) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen with an obvious butt expansion fetish. <<set $seed to 1>> <<elseif ($activeSlave.face > 0) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who can't keep his eyes off her pretty face. <<set $seed to 1>> <<elseif ($activeSlave.analSkill >= 100) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen interested in acquiring a skilled butthole bitch. <<set $seed to 1>> <<elseif ($activeSlave.vaginalSkill >= 100) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen interested in acquiring a slut with real vaginal skill. <<set $seed to 1>> <<elseif ($activeSlave.oralSkill >= 100) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen interested in acquiring a skilled cocksucker. <<set $seed to 1>> <<elseif ($activeSlave.health > 80) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen who pays creepily close attention to the state of her health, and ignores everything else. <<set $seed to 1>> <<elseif ($activeSlave.nationality != 0) && (random(1,100) > 80)>> <br>''¤$seed'' from a citizen with a special appetite for $activeSlave.nationality girls. <<set $seed to 1>> <</if>> <<if $seed == 1>> <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.15)/500)>> <<goto "Slave Sold">> <</click>> <</if>> <<if $activeSlave.physicalAge > 30>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*0.9)/500)>>'' from a polite older citizen looking for a housekeeper and bedwarmer. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.9)/500)>> <<set $buyer to "housekeeper">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if isFertile($activeSlave)>> <<if $slaveCost > 10000>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a male citizen who wants to ensure his posterity by using her to carry his children. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "preg fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <<if $activeSlave.mpreg == 1>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from an organ modifier interested in her anal womb. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "organ crafter">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <<if $seeHyperPreg == 1 && $seeExtreme == 1>> <<if $activeSlave.vagina == 0>> <<if random(1,100) > 60>> <br>''¤<<print 400*Math.trunc(($slaveCost*1.05)/500)>>'' from a pharmaceuticals corporation looking for fertile virgins for testing extreme fertility drugs. <<click "Accept bid">> <<set $cash += 400*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "womb filler">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.intelligence >= 2>> <<if $activeSlave.face >= 2>> <<if $activeSlave.faceShape != "masculine">> <<if random(1,100) > 90>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a fellow arcology owner seeking a smart, pretty slave to use as a breeder to produce superior children. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*2.05)/500)>> <<set $buyer to "eugenics arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.hips > 1>> <<if $activeSlave.vagina == 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a fellow arcology owner focusing on building a future society based on his genes: he seeks fertile virgins with wide hips, feeling they will be the best mothers. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "repopulationist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.3)/500)>>'' from a slave trader with a notorious virgin impregnation fetish: he uses his work to provide himself with an endless supply of virgins to knock up and resell. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.3)/500)>> <<set $buyer to "virgin trader">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $seeHyperPreg == 1 && $seeExtreme == 1>> <<if $activeSlave.preg > 20>> <<if $activeSlave.pregType >= 10>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a group that takes pleasure in performing abortions on live TV. <<click "Accept bid">> <<set $cash += 400*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "abortion TV">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.nipples is "huge">> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a female citizen with a very specific fetish: she loves breasts to the point of enjoying slaves with nipples large enough to meaningfully penetrate her. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "nipple fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <<if $activeSlave.balls > 0>> <<if $activeSlave.analSkill > 10>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a citizen who enjoys buttfucking slaves with the necessary equipment, willingness, and anal skill to reward his efforts with messy, hands-free orgasms of their own. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "anal fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.oralSkill > 30>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from an unusually well-endowed citizen who strongly prefers oral sex with willing partners who can deepthroat him successfully. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "oral fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.fetish != "masochist">> <<if $activeSlave.devotion > 50>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a sadistic citizen who likes hurting her slaves, dislikes masochists for their enjoyment of her treatment, yet prefers slaves who will not hate her. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "pain fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.height >= 170>> <<if $activeSlave.intelligence < 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a sadistic citizen who is looking for an imposing, stupid slave she can train to rape her victims on command. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "sadism fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.intelligence > 1>> <<if $activeSlave.intelligenceImplant == 1>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a newly wealthy citizen who is expanding his household and is interested in smart, educated, and obedient slaves for leadership roles. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "dom fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 50>> <<if $activeSlave.oralSkill >= 100>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.05)/500)>>'' from a citizen whose job keeps her deskbound; bored, she's looking for a devoted oral slave to occupy the space under the desk and be her constant pussylicking appliance. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer to "sub fetishist">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.anus == 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.3)/500)>>'' from a wealthy citizen infamous for cruelly raping anal virgins in public; he buys and abuses a new one every few weeks. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.3)/500)>> <<set $buyer to "buttbreaker">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <<if $activeSlave.oralSkill >= 100>> <<if $activeSlave.analSkill >= 100>> <<if $activeSlave.intelligence > 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a small, local slave trainer interested in using her to help train new slaves in the sexual arts. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "trainer staffing">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.oralSkill >= 100>> <<if $activeSlave.analSkill >= 100>> <<if $activeSlave.intelligence > 0>> <<if $activeSlave.intelligenceImplant == 1>> <<if $activeSlave.physicalAge > 35>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.4)/500)>>'' from a skilled slave trainer who feels that MILFs make the best slave trainers. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.4)/500)>> <<set $buyer to "D milf staffing">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.lactation > 0>> <<if $activeSlave.ovaries > 0>> <<if $activeSlave.boobs > 1000>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a prominent citizen with a notorious fetish for fertile, natural cows. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "D hucow">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.weight < -10>> <<if $activeSlave.teeth is "pointy">> <<if $activeSlave.combatSkill > 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen who's pursuing some sort of mercenary project that requires worryingly large numbers of thin girls with sharp teeth. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D startled the witch">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if $activeSlave.anus > 1>> <<if $activeSlave.analSkill >= 100>> <<if $activeSlave.physicalAge < 25>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen who appreciates girls who are both vaginal virgins and anal veterans. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D virgin asspussy">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if ($activeSlave.fetish is "submissive") || ($activeSlave.fetish is "pregnancy")>> <<if $activeSlave.entertainSkill > 30>> <<if $activeSlave.physicalAge < 30>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen with moist palms who insistently refers to her as "his waifu," whatever that means. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D waifu">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.oralSkill >= 100>> <<if $activeSlave.height < 160>> <<if $activeSlave.butt > 3>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen who likes to provide his favored, well-endowed slaves with subordinate, orally skilled dickgirls with nice butts. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D oral servants">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.visualAge < 25>> <<if $activeSlave.boobs < 400>> <<if $activeSlave.weight <= 10>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen who prefers slaves that look like demure girls with their clothes on, and are willing to take cock up their pretty asspussies. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D trap lover">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.height > 185>> <<if $activeSlave.butt > 8>> <<if $activeSlave.buttImplant < 2>> <<if $activeSlave.weight > 10>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from an eccentric citizen notorious for keeping tall slaves with huge soft butts, just so he can bury himself between their cheeks when they're standing. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D butt bury">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 1>> <<if $activeSlave.balls == 1>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.lactation > 0>> <<if $activeSlave.face > 0>> <<if $activeSlave.faceShape != "masculine">> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen with strong opinions on futas: he likes a feminine girl with a nice cock, a lovely pussy, no visible balls and yet the ability to get hard, and plentifully milky nipples. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D milky herm">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.preg > -2>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.weight <= 10>> <<if $activeSlave.height < 165>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen whose friends never let him hear the end of his incorrigibly romantic treatment of his apartment full of amazons. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D shorty breeder">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick == 0>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.height > 180>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from an prominent citizen who keeps a large harem of lithe, muscular girls to bear him children. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D shorty breeder">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.fetish is "buttslut">> <<if $activeSlave.visualAge < 25>> <<if $activeSlave.boobs < 400>> <<if $activeSlave.weight <= 10>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.35)/500)>>'' from a prominent citizen who prefers slaves that look like demure girls with their clothes on, and love taking cock up their pretty asspussies. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer to "D oral servants">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vaginalSkill <= 10>> <<if $activeSlave.analSkill <= 10>> <<if $activeSlave.oralSkill <= 10>> <<if $activeSlave.whoreSkill <= 10>> <<if $activeSlave.entertainSkill <= 10>> <<if random(1,100) > 80>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.15)/500)>>'' from a prominent citizen who's a notoriously inexperienced lover; it's painfully obvious that he prefers inexperienced slaves as they make him feel less insecure. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.15)/500)>> <<set $buyer to "D r9k">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.weight > 10>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.health > 60>> <<if $slaveCost < 10000>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a prominent citizen who takes unusually close interest in her health and muscle tone, and cannot quite hide his salivation as he does so. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "D cannibal">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist is "unset">> <<if $activeSlave.intelligenceImplant == 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in educating slaves and reselling them at a profit. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "teaching trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist is "unset">> <<if $activeSlave.boobsImplant == 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in filling slaves with implants before resale. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "implanting trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<if $activeSlave.boobsImplant > 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in fixing slaves who have been surgically ruined with overimplantation. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "purifying trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist is "unset">> <<if $activeSlave.boobs > 600>> <<if $activeSlave.butt > 3>> <<if $activeSlave.weight > 10>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in slimming down fat slaves to appeal to buyers who prefer slim girls. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "slimming trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast is "unset">> <<if $activeSlave.boobs < 600>> <<if $activeSlave.butt < 3>> <<if $activeSlave.weight < -10>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in improving slaves with disappointing assets; they prefer pharmaceutical means but are not averse to surgical intervention if necessary. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "broadening trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs > 1000>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.lactation == 0>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in getting women ready to be dairy cows by using aggressive hormonal and pharmaceutical treatment to balloon their tits. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "cow trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist is "unset">> <<if $activeSlave.balls > 0>> <<if $activeSlave.boobs < 500>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in feminizing imperfect shemales; an orchiectomy is invariably their first step. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "clipping trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist is "unset">> <<if $activeSlave.dick > 0>> <<if $slaveCost > 10000>> <<if random(1,100) > 60>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a slave trainer that specializes in creating proper slave women from raw material that falls short of that ideal but has potential anyway. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "reassignment trainer">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs - $activeSlave.boobsImplant > 2000>> <<if $activeSlave.lactation > 1>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner working towards autarkic slave pastoralism. He's awed by her milk productivity. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "pastoralist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 50>> <<if $activeSlave.intelligence > 1>> <<if $activeSlave.intelligenceImplant > 1>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner building a facsimile of ancient Egypt. He's in the market for wise and educated slaves willing to pass on their skills. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "egyptian revivalist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.combatSkill > 0>> <<if $activeSlave.health > 40>> <<if $activeSlave.muscles > 5>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner building a facsimile of classical Rome. He's in the market for slaves with basic combat skills to fight in modern gladiatorial combats. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "roman revivalist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.face > 0>> <<if $activeSlave.analCount < 100>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner with interesting religious beliefs, which require beautiful slaves to be available to the public. Since $activeSlave.slaveName is pretty and not heavily used, he considers it a duty to buy her and make her a holy prostitute. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "chattel religionist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.muscles <= 95>> <<if $activeSlave.health > 60>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner devoted to muscular ladies. He seems to feel that $activeSlave.slaveName is not at her true potential, and wants a try at improving her physique himself. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "physical idealist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs > 1000>> <<if $activeSlave.boobsImplant == 0>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner who loves breast implants. Since large natural breasts can support larger implants, he seems to feel $activeSlave.slaveName has good potential to be implanted up to a truly gigantic size without too much stretching. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "transformation fetishist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs > 800>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.physicalAge < 25>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner who never fails to dream big. He's interested in her mostly for growth potential, since her assets have grown so big, so young. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "asset expansionist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs < 500>> <<if $activeSlave.butt < 3>> <<if $activeSlave.physicalAge < 25>> <<if $activeSlave.anus < 2>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner with simple tastes. He likes his slaves young, slim, and reasonably innocent. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "slimness enthusiast arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobsImplant > 0>> <<if $activeSlave.buttImplant > 0>> <<if $activeSlave.lipsImplant > 0>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner with a hatred of implants that reaches missionary zeal. He buys slaves full of silicone, removes their implants, reconditions them, and resells them whenever his finances will permit. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "body purist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.trust > 20>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner who runs a terrifyingly degrading society. He prefers slaves who have been well-treated previously; it lends their screams a certain special authenticity. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "degradationist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <<if $activeSlave.intelligenceImplant != 1>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner with an almost messianic calling to educate and improve slaves, though somewhat hypocritically, he prefers to start with reasonably obedient girls, which usually means slaves broken by someone else. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "paternalist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $activeSlave.dick == 0>> <<if $activeSlave.boobs > 800>> <<if $activeSlave.butt > 3>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.intelligence < 0>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner who likes willing, uncomplicated young ladies with bouncing boobs and big butts. He's an uncomplicated sort. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "gender fundamentalist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.face < 0>> <<if $activeSlave.boobs < 400>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner with a notorious fetish for the process of feminization. He prefers diamonds in the rough, because the process of polishing is so much fun. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "gender radicalist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.race != "mixed race">> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.trust < 20>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner with a strongly held belief that $activeSlave.race people should not be slaves. He devotes as much of his resources as he can to manumission of such girls, concentrating on the downtrodden. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "supremacist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.race != "mixed race">> <<if $activeSlave.intelligence < -1>> <<if $activeSlave.ovaries == 1>> <<if random(1,100) > 70>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.25)/500)>>'' from a fellow arcology owner working on a project to breed a race of $activeSlave.race people with natural, unquestioning obedience. He clearly considers her good stock for the project. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer to "subjugationist arcology">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist is "unset">> <<if $slaveCost < 10000>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a cheap brothel chain that operates a franchise on a lower level of the arcology. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "cheap brothel">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist is "unset">> <<if $slaveCost < 20000>> <<if $activeSlave.boobsImplant == 0>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a factory farm notorious for extracting every drop of value from its slaves' bodies. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "factory farm">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist is "unset">> <<if $slaveCost < 5000>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a sex arcade that maintains good service quality by rapidly cycling new slaves through their facilities. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "arcade">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist is "unset">> <<if $slaveCost < 10000>> <<if $activeSlave.health > 40>> <<if $activeSlave.ovaries == 1>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a high-volume breeding operation interested in her mostly for her healthy, functional womb. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "volume breeder">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist is "unset">> <<if $slaveCost > 20000>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.1)/500)>>'' from a group of partners that run a handsome brothel off the promenade. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer to "nice brothel">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist is "unset">> <<if $slaveCost < 50000>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.health > 40>> <<if random(1,100) > 50>> <br>''¤<<print 500*Math.trunc(($slaveCost*0.8)/500)>>'' from a free-range farm that pays for the high costs of high quality livestock care by aggressively marketing its cruelty-free products. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.8)/500)>> <<set $buyer to "free range">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.health > 40>> <<if $slaveCost < 5000>> <<if random(1,100) > 10>> <br>''¤<<print 500*Math.trunc(($slaveCost*1.2)/500)>>'' from an organ harvesting firm that acquires healthy raw materials cheaply. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.2)/500)>> <<set $buyer to "harvester">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <</if>> <<if $slaveCost < 5000>> <<if random(1,100) > 10>> <br>''¤<<print 500*Math.trunc(($slaveCost*1)/500)>>'' from a manufacturer of large sexual appliances that include a living inmate, drugged into helplessness. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1)/500)>> <<set $buyer to "fuckdoll">> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <<if random(1,100) > 30>> <br>''¤<<print 500*Math.trunc(($slaveCost*0.9)/500)>>'' from a reputable slave trader who will likely ship her out of the arcology. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.9)/500)>> <<goto "Slave Sold">> <</click>> <</if>> <<if $activeSlave.fetish is "mindbroken">> <<if random(1,100) > 20>> <br>''¤<<print 500*Math.trunc(($slaveCost*0.9)/500)>>'' from a slave trader who buys vast numbers of mindbroken girls. His purpose is unknown, and none of them are ever seen again. <<click "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.9)/500)>> <<goto "Slave Sold">> <</click>> <</if>> <</if>> <br> <br> <<click "Re-list her">> <<set $cash -= 500>> <<goto "Sell Slave">> <</click>> //This will cost ¤500// <</nobr>> <</if>>
mayibrad/fc
src/uncategorized/sellSlave.tw
tw
bsd-3-clause
64,761
:: Servants' Quarters <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Servants' Quarters">> <<if $servantsQuartersName != "the Servants' Quarters">> <<set $servantsQuartersNameCaps to $servantsQuartersName.replace("the ", "The ")>> <</if>> <<set $servantsQuartersSlaves to 0>> <<set $notservantsQuartersSlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "work as a servant">> <<set $servantsQuartersSlaves++>> <<else>> <<set $notservantsQuartersSlaves++>> <</if>> <</for>> $servantsQuartersNameCaps <<switch $servantsQuartersDecoration>> <<case "Roman Revivalist">> are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine to the Roman goddess of domesticity. <<case "Egyptian Revivalist">> are utilitarian, yet warm and well-kept. At one end of the long dormitory there is an alcove with a shrine to the Egyptian goddess of servility. <<case "Edo Revivalist">> are spartan and functional. Fresh mats are laid across the floor every day, and the simple beds of blankets and wooden blocks are neatly stowed against the walls before sunrise. <<case "Arabian Revivalist">> are utilitarian, yet warm and well-kept. They are floored with beautifully patterned tile; there are channels for clean running water that make it easy to keep clean and fresh, so long as one is willing to bathe in the open. <<case "Chinese Revivalist">> are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine hosting a bronze statue of a watchful dragon. <<case "Chattel Religionist">> are spartan, yet functional. Servants here are expected to be clean and hardworking, and there is a penitents cell ready for them if they are not. <<case "Degradationist">> are severe and utilitarian. Servants sleep uncomfortably here, knowing that even on their meager bedrolls, they are fair game for abuse. <<case "Repopulation Focus">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to rest their pregnant bodies between shifts. A closet contains specialized cleaning tools to accommodate their distended bodies. <<case "Eugenics">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. They are required to always be carrying prophylactics for other slaves and any low class citizens who require them. <<case "Asset Expansionist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with gigantic breasts earnestly enjoying huge cocks. <<case "Transformation Fetishist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with huge implants earnestly enjoying sex. <<case "Gender Radicalist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting all sorts of slaves earnestly enjoying taking cocks up their anuses. <<case "Gender Fundamentalist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting pretty female slaves being fucked by muscular men. <<case "Physical Idealist">> are comfortable and well-kept. There are softcore pictures on the walls, depicting gorgeously muscled, oiled-up men and women, flexing and posing for the camera. <<case "Supremacist">> are spartan, since that's all domestics from the inferior races need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch. <<case "Subjugationist">> are spartan, since that's all $arcologies[0].FSSubjugationistRace domestics need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch. <<case "Paternalist">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to take their regular breaks in. <<case "Pastoralist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting lactating slaves earnestly enjoying sex. The servants are provided with milk to drink. <<case "Maturity Preferentialist">> are comfortable, but functional. There are motivational posters on the walls featuring cheerful MILF servants, exhorting mature slaves to smile, serve, and get fucked like good girls. <<case "Youth Preferentialist">> are comfortable, but well equipped to corral wayward slaves. There are instructional screens in the common areas reviewing basic slave tasks like scrubbing a floor and giving head. <<case "Body Purist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting gorgeous slaves earnestly enjoying sex. <<case "Slimness Enthusiast">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slender slaves earnestly enjoying sex. <<default>> are comfortable. Servants sleep together in a dormitory, eat together in a little kitchen, bathe together in a communal shower, and then head out into the penthouse to serve. <</switch>> <<if $servantsQuartersSlaves > 2>> $servantsQuartersNameCaps are busy with hurrying slaves. One shift of girls is eating, cleaning the quarters, and bathing. The second is sleeping, and the third is out in the penthouse cleaning and serving. <<elseif $servantsQuartersSlaves > 0>> A few slaves are working out of servants' quarters. They must split their scant time between looking after their own needs and the superior needs of everyone else. <<elseif $Stewardess != 0>> $Stewardess.slaveName is alone, and seems rather bereft without anyone to order around. <<else>> None of your slaves are working out of the servants' quarters. [[Decommission the quarters|Main][$servantsQuarters to 0, $servantsQuartersUpgradeMonitoring to 0, $servantsQuartersDecoration to "standard"]] <</if>> <br>$servantsQuartersNameCaps has room to keep $servantsQuarters slaves while they serve. [[Expand the servant's Quarters|Servants' Quarters][$cash -= Math.trunc($servantsQuarters*1000*$upgradeMultiplierArcology), $servantsQuarters += 5]] //Costs ¤<<print Math.trunc($servantsQuarters*1000*$upgradeMultiplierArcology)>>// <br> <<if $servantsQuartersUpgradeMonitoring == 1>> The quarters have been upgraded with enhanced monitoring systems to make the servants work harder, improving their obedience and efficiency. <<else>> The quarters are standard. [[Upgrade the monitoring systems to force harder work|Servants' Quarters][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $servantsQuartersUpgradeMonitoring to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <</if>> <<if $servantMilkers == 1>> <br>Since servants spend most of their time in the penthouse, any who are lactating will use the ubiquitous milkers <</if>> <br><br> <<if $Stewardess != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<if canAchieveErection($Stewardess) && $Stewardess.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $stewardessImpregnates == 1>> Keeping the maids pregnant is part of her job. [[Order her to stop impregnating|Servants' Quarters][$stewardessImpregnates to 0]] <<else>> She could be directed to keep the maids pregnant herself. [[Order her to impregnate|Servants' Quarters][$stewardessImpregnates to 1]] <</if>> <</if>> <<else>> You do not have a slave serving as a Stewardess. [[Appoint one|Stewardess Select]] <</if>> <<if $servantsQuartersSlaves > 0>> <br><br>''Bring a slave out of $servantsQuartersName:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notservantsQuartersSlaves > 0>> <br><br>''Send a slave to work out of $servantsQuartersName:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $servantsQuartersName: <<textbox "$servantsQuartersName" $servantsQuartersName "Servants' Quarters">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/servantsQuarters.tw
tw
bsd-3-clause
8,043
:: Servants' Quarters Report [nobr] ''Servants' Quarters Report''<hr style="margin:0"> <<set $servantsQuartersSlaves to 0>> <<set $stewardessFetish to 0>> <<set $stewardessBonus to 0>> <<set $stewardessImpregnated to 0>> <<set $SQMilk = 0>> <<set $SQMilkSale = 0>> <<if ($Stewardess != 0)>> <<if ($Stewardess.health >= 10) && ($Stewardess.health < 80)>> <<set $stewardessBonus += 50>> <<elseif ($Stewardess.health >= 80)>> <<set $stewardessBonus += 75>> <</if>> <<if $stewardessCareers.contains($Stewardess.career)>> <<set $stewardessBonus += 25>> <</if>> <<if ($Stewardess.actualAge > 35)>> <<set $stewardessBonus += 25>> <</if>> <<if ($Stewardess.intelligence > 0)>> <<set $stewardessBonus += 25*$Stewardess.intelligence>> <</if>> <</if>> <<set $servantMilkersMultiplier = 0.5>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "work as a servant") && $seeImages == 1>> <<SlaveArt $slaves[$i] 0 0>> <</if>> <<set $servantsQuartersSlaves += 1>> <<silently>> <<display [[SA servant]] && $servantMilkers == 1>> <<if $slaves[$i].lactation > 0>> <<display "SA get milked">> <<set $SQMilk += $milk>> <<set $SQMilkSale += $milkSale>> <</if>> <<if $stewardessImpregnates == 1 && ($Stewardess != 0) && $Stewardess.balls > 0 && $Stewardess.pubertyXY == 1 && canGetPregnant($slaves[$i]) && canBreed($slaves[$i],$Stewardess)>> <<set $slaves[$i].preg to 1, $slaves[$i].pregSource to $Stewardess.ID, $stewardessImpregnated += 1, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <</if>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 2)>> <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion > 3)>> <<set $slaves[$i].devotion -= 2>> <</if>> <<if $servantsQuartersDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].trust < -50)>> <<set $slaves[$i].trust += 2>> <<elseif ($slaves[$i].trust < -6)>> <<set $slaves[$i].trust += 1>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<if ($Stewardess != 0)>> <<set $cash += $stewardessBonus>> <<if ($Stewardess.energy > 95) || (($Stewardess.fetishKnown == 1) && ($Stewardess.fetish is "dom"))>> <<if ($slaves[$i].devotion < 45)>><<set $slaves[$i].devotion += 5>><</if>> <</if>> <</if>> <<elseif $Stewardess != 0>> <<if $slaves[$i].ID is $Stewardess.ID>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <<if $slaves[$i].devotion <= 60>> <<set $slaves[$i].devotion += 1>> <</if>> <<if $servantsQuartersDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "dom">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $stewardessFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "dom">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $stewardessFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $stewardessFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <<set $slaves[$i].penetrativeCount += $stewardessImpregnated>> <<set $penetrativeTotal += $stewardessImpregnated>> <</if>> <</if>> <</for>> <<set $servantMilkersMultiplier = 1>> <<if ($servantsQuartersSlaves > 0)>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if ($servantsQuartersSlaves == 1)>> ''There is one slave working out of the servants' quarters.'' She works to @@color:yellowgreen;reduce@@ your household expenses; having a well-staffed house slightly @@color:green;increases@@ your reputation. <<else>> ''There are $servantsQuartersSlaves slaves working out of the servants' quarters.'' They work to @@color:yellowgreen;reduce@@ your household expenses; having a well-staffed house slightly @@color:green;increases@@ your reputation. <</if>> <<if $SQMilk > 0>> Since your lactating servants spend most of their time working in the penthouse, they use the milkers there, giving $SQMilk liters of milk over the week, which is sold for @@color:yellowgreen;¤$SQMilkSale.@@ <</if>> <<if ($Stewardess != 0)>> $Stewardess.slaveName is serving as your stewardess.<<if $Stewardess.relationship is -3>> She does her best to be your perfect housewife.<</if>> <<if $stewardessImpregnated > 0>> It's her responsibility to keep her charges pregnant, and <<if $stewardessImpregnated == 1>> she cums in the fertile one's pussy all week. <<else>> she ensures the $stewardessImpregnated fertile servants are full of her cum at all times. <</if>> <</if>> <<if $stewardessFetish == 1>> She's allowed and even expected to use her charges for her own gratification, and sometimes they'll even instigate submissive sex with her just to ingratiate themselves. She becomes comfortable with the role of a @@color:lightcoral;sexual dominant.@@ <<elseif $stewardessFetish == 2>> Having a legion of girls jumping to obey her daily commands @@color:lightsalmon;makes her more dominant.@@ <</if>> <<if ($Stewardess.health < 10)>> Though $Stewardess.slaveName tries to watch the servants, her lack of good health inhibits her. <<elseif ($Stewardess.health < 80)>> Her good health allows her to work long hours and @@color:yellowgreen;drive@@ the servants hard. <<else>> Her perfect health allows her to work exhaustive hours and @@color:yellowgreen;drive@@ the servants very hard. <</if>> <<if $stewardessCareers.contains($Stewardess.career)>> She has applicable experience with daily sums and organizational trifles from her life before she was a slave. <</if>> <<if ($Stewardess.actualAge > 35)>> Her age and experience give her added effectiveness. <</if>> <<if ($Stewardess.intelligence > 0)>> She's smart enough that she misses very little. <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "work as a servant">> <<if $familyTesting == 1>> <<if $slaves[$i].mother == $Stewardess.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].father == $Stewardess.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Stewardess.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Stewardess.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <</if>> <<if areSisters($slaves[$i], $Stewardess) == 1>> She pays special attention to her twin, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Stewardess) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Stewardess) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <</if>> <<else>> <<if $Stewardess.relationTarget is $slaves[$i].ID>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if $Stewardess.relationshipTarget is $slaves[$i].ID>> She dotes over her <<if $Stewardess.relationship == 1>>friend<<elseif $Stewardess.relationship is 2>>best friend<<elseif $Stewardess.relationship is 3>>friend with benefits<<elseif $Stewardess.relationship is 4>>lover<<elseif $Stewardess.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is knows how to do a good job and keeps her well stocked with everything she needs. <<set $slaves[$i].devotion += 1>> <</if>> <<if $Stewardess.rivalryTarget is $slaves[$i].ID>> She bears down on her <<if $Stewardess.rivalry == 1>>growing rival<<elseif $Stewardess.rivalry is 2>>rival<<elseif $Stewardess.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName, forcing her to work extra hard or suffer punishment. <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].trust -= 1>> <<if random(1,100) > 65>> <<set $Stewardess.rivalry += 1>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices.">> She does her best to motivate the famous whore, $slaves[$i].slaveName, though she is uncertain why she is here. <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone.">> She ignores her duties in order the fawn over the famous entertainer, $slaves[$i].slaveName. <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a cockmilker.">> $slaves[$i].slaveName leaves a trail of cum wherever she goes and frequently stops to masturbate, greatly annoying $Stewardess.slaveName. <<if random(1,100) > 90 and $Stewardess.rivalry == 0 and $slaves[$i].rivalry == 0>> <<set $Stewardess.rivalryTarget to $slaves[$i].ID>> <<set $Stewardess.rivalry += 1>> <<set $slaves[$i].rivalryTarget to $Stewardess.ID>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a dairy cow.">> $slaves[$i].slaveName's huge breasts frequently get in the way of her work and she leaks milk everywhere, greatly annoying $Stewardess.slaveName. <<if random(1,100) > 90 and $Stewardess.rivalry == 0 and $slaves[$i].rivalry == 0>> <<set $Stewardess.rivalryTarget to $slaves[$i].ID>> <<set $Stewardess.rivalry += 1>> <<set $slaves[$i].rivalryTarget to $Stewardess.ID>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].preg > 20>> $slaves[$i].slaveName's big pregnant belly frequently gets in the way of her work. However, $Stewardess.slaveName is willing to overlook it, as well as allow her easy jobs, due to how valuable her womb is. <</if>> <</if>> <</for>> <<if ($Stewardess.fetishKnown == 1)>> <<if ($Stewardess.fetish is "dom")>> She walks among the cowering servants as a queen among peasants, playing the role of dominant to perfection and increasing her charges' @@color:hotpink;obedience.@@ <</if>> <<elseif ($Stewardess.energy > 95)>> She walks among the cowering servants looking for an excuse to extract sex from shirkers as @@color:hotpink;punishment.@@ <</if>> <<if $stewardessImpregnated == 1>> The Societal Elite know you've ordered $Stewardess.slaveName to impregnate your maids. @@color:red;They are not amused by your disenterest in eugenics.@@ <<set $failedElite += 10>> <</if>> <</if>> <<set $repGain += $servantsQuartersSlaves*20>> <<if $servantsQuarters < $servantsQuartersSlaves>> <<set $servantsQuartersSpots to 0>> <<else>> <<set $servantsQuartersSpots to $servantsQuarters - $servantsQuartersSlaves>> <</if>> <<if $servantsQuartersDecoration != "standard">> $servantsQuartersNameCaps's $servantsQuartersDecoration atmosphere @@color:hotpink;has a minor impact on your servants.@@ <</if>> <<else>> ''$servantsQuartersNameCaps is empty.'' <<set $servantsQuartersSpots to $servantsQuarters>> <</if>> <br><br>
mayibrad/fc
src/uncategorized/servantsQuartersReport.tw
tw
bsd-3-clause
12,727
:: Siblings Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<display "Nationality to Name">> <<display "Nationality to Accent">> <<set _secondSlave to $activeSlave>> <<if $useFSNames == 0>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <<elseif $arcologies[0].FSChattelReligionist > 20>> <<set _secondSlave.slaveName to $chattelReligionistSlaveNames.random()>> <<elseif $arcologies[0].FSRomanRevivalist > 20>> <<set _secondSlave.slaveName to $romanSlaveNames.random()>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set _secondSlave.slaveName to $ancientEgyptianSlaveNames.random()>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set _secondSlave.slaveName to $edoSlaveNames.random()>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<display "Degrading Name">> <<else>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <</if>> <<set _secondSlave.slaveName to $activeSlave.birthName>> <<set _secondSlave.ID to $activeSlave.ID + 1000>> <<set _secondSlave.devotion -= random(5,-5)>> <<set _secondSlave.oldDevotion to _secondSlave.devotion>> <<set _secondSlave.trust -= random(5,-5)>> <<set _secondSlave.oldTrust to _secondSlave.trust>> <<set _secondSlave.oldDevotion to $activeSlave.devotion>> <<set _secondSlave.actualAge -= random (1, 5)>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.attrXX += random(-20,20)>> <<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>> <<set _secondSlave.attrXY += random(-20,20)>> <<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>> <<set _secondSlave.energy += random(-20,20)>> <<set _secondSlave.fetishStrength to random(0,90)>> <<set _secondSlave.fetish to either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>> <<set $activeSlave.behavioralFlaw to either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw to either("none", "repressed", "shamefast", "apathetic")>> <<else>> <<set $activeSlave.sexualFlaw to either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if $familyTesting == 0>> <<set _secondSlave.relation to "sister">> <<set _secondSlave.relationTarget to $activeSlave.ID - 1000>> <</if>> <<if _secondSlave.actualAge < $minimumSlaveAge>> <<set _secondSlave.actualAge to $minimumSlaveAge>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <</if>> <<if _secondSlave.boobs > 200>> <<set _secondSlave.boobs += random (-100, 100)>> <</if>> <<if _secondSlave.butt > 1>> <<set _secondSlave.butt += random (-1, 1)>> <</if>> <<set $slaves.push(_secondSlave)>>
mayibrad/fc
src/uncategorized/siblingsWorkaround.tw
tw
bsd-3-clause
3,120
:: Slave Assignments Report [nobr] <<set $nextLink to "Economics", $nextButton to "Continue">> <<for _i to 0; _i < $slaves.length; _i++>> <<if ndef $slaves[_i].whoreSkill>> @@color:yellow;Reset bad whore skill for $slaves[_i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[_i].whoreSkill to 0>> <</if>> <<if ndef $slaves[_i].entertainSkill>> @@color:yellow;Reset bad entertain skill for $slaves[_i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[_i].entertainSkill to 0>> <</if>> <<if ndef $slaves[_i].vaginalSkill>> @@color:yellow;Reset bad vaginal skill for $slaves[_i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[_i].vaginalSkill to 0>> <</if>> <<if ndef $slaves[_i].analSkill>> @@color:yellow;Reset bad anal skill for $slaves[_i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[_i].analSkill to 0>> <</if>> <<if ndef $slaves[_i].oralSkill>> @@color:yellow;Reset bad skill for $slaves[_i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[_i].oralSkill to 0>> <</if>> <<if ($seeDicks > 0) && ($slaves[_i].dick > 0) && ($slaves[_i].balls > 0) && ($slaves[_i].hormones <= 0) && ($slaves[_i].dickAccessory != ("chastity")) && ($slaves[_i].releaseRules != "restrictive")>> <<set $averageDick += $slaves[_i].dick, $slavesWithWorkingDicks++>> <</if>> <<switch $slaves[_i].assignment>> <<case "be your Head Girl">> <<set $HeadGirl to $slaves[_i]>> <<if $HeadGirl.fetish is "mindbroken">> ''__@@color:pink;$HeadGirl.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl to 0>> <<elseif canTalk($HeadGirl) == false>> ''__@@color:pink;$HeadGirl.slaveName@@__'' can't give slaves verbal orders @@color:yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl to 0>> <<elseif canWalk($HeadGirl) != true>> ''__@@color:pink;$HeadGirl.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl to 0>> <<elseif canSee($HeadGirl) != true>> ''__@@color:pink;$HeadGirl.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl to 0>> <<elseif $HeadGirl.preg > 31 && $HeadGirl.pregType is 50>> ''__@@color:pink;$HeadGirl.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your head girl any longer@@. <<set $HeadGirl to 0>> <<elseif $HeadGirl.devotion <= 20>> ''__@@color:pink;$HeadGirl.slaveName@@__'' is no longer even accepting of you, @@color:yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl to 0>> <</if>> <<if $HeadGirl != 0>> <<set $HGEnergy++>> <<if $HeadGirl.balls > 0>> <<set $HGBalls to 1>> <</if>> <<if $arcologies[0].FSChineseRevivalistLaw == 1>> <<set $HGEnergy++>> <</if>> <<if $personalAttention is "HG">> <<if $HeadGirl.trust > 95>> <<set $HGEnergy += 2>> <<else>> <<set $HGEnergy++>> <</if>> <</if>> <<if canAchieveErection($HeadGirl)>> <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/5)+($HeadGirl.energy/95)+($HeadGirl.health/95)+($HeadGirl.devotion/95))>> <</if>> <<else>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "live with your Head Girl">> <<if random(-30,20) <= $slaves[_i].devotion>> <<set $HGSlaveSuccess++, $HGEnergy++>> <<else>> <<set $HGSlaveSuccess-->> <</if>> <<case "recruit girls">> <<set $Recruiter to $slaves[_i]>> <<if $Recruiter.fetish is "mindbroken">> ''__@@color:pink;$Recruiter.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter to 0>> <<elseif canTalk($Recruiter) == false>> ''__@@color:pink;$Recruiter.slaveName@@__'' can't verbally entice marks @@color:yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter to 0>> <<elseif $Recruiter.preg > 31 && $Recruiter.pregType is 50>> ''__@@color:pink;$Recruiter.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your recruiter any longer@@. <<set $Recruiter to 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <<elseif canWalk($Recruiter) != true>> ''__@@color:pink;$Recruiter.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter to 0>> <<elseif canSee($Recruiter) != true>> ''__@@color:pink;$Recruiter.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter to 0>> <</if>> <<if $Recruiter == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Madam">> <<set $Madam to $slaves[_i]>> <<if canTalk($Madam) == false>> ''__@@color:pink;$Madam.slaveName@@__'' can't give whores verbal orders @@color:yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam to 0>> <<elseif $Madam.preg > 31 && $Madam.pregType is 50>> ''__@@color:pink;$Madam.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Madam any longer@@. <<set $Madam to 0>> <<elseif $Madam.fetish is "mindbroken">> ''__@@color:pink;$Madam.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam to 0>> <<elseif canWalk($Madam) != true>> ''__@@color:pink;$Madam.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam to 0>> <<elseif canSee($Madam) != true>> ''__@@color:pink;$Madam.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam to 0>> <</if>> <<if $Madam == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the DJ">> <<set $DJ to $slaves[_i]>> <<if canTalk($DJ) == false>> ''__@@color:pink;$DJ.slaveName@@__'' can't speak @@color:yellow;and cannot serve as your DJ any more.@@<br> <<set $DJ to 0>> <<elseif $DJ.preg > 31 && $DJ.pregType is 50>> ''__@@color:pink;$DJ.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your DJ any longer@@. <<set $DJ to 0>> <<elseif $DJ.fetish is "mindbroken">> ''__@@color:pink;$DJ.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your DJ any more.@@<br> <<set $DJ to 0>> <<elseif canWalk($DJ) != true>> ''__@@color:pink;$DJ.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your DJ any more.@@<br> <<set $DJ to 0>> <</if>> <<if $DJ == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Milkmaid">> <<set $Milkmaid to $slaves[_i]>> <<if $Milkmaid.fetish is "mindbroken">> ''__@@color:pink;$Milkmaid.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your Milkmaid any more.@@<br> <<set $Milkmaid to 0>> <<elseif $Milkmaid.preg > 31 && $Milkmaid.pregType is 50>> ''__@@color:pink;$Milkmaid.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Milkmaid any longer@@. <<set $Milkmaid to 0>> <<elseif canWalk($Milkmaid) != true>> ''__@@color:pink;$Milkmaid.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your Milkmaid any more.@@<br> <<set $Milkmaid to 0>> <<elseif canSee($Milkmaid) != true>> ''__@@color:pink;$Milkmaid.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Milkmaid any more.@@<br> <<set $Milkmaid to 0>> <</if>> <<if $Milkmaid == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Stewardess">> <<set $Stewardess to $slaves[_i]>> <<if canTalk($Stewardess) == false>> ''__@@color:pink;$Stewardess.slaveName@@__'' can't give servants verbal orders @@color:yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess to 0>> <<elseif $Stewardess.preg > 31 && $Stewardess.pregType is 50>> ''__@@color:pink;$Stewardess.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Stewardess any longer@@. <<set $Stewardess to 0>> <<elseif $Stewardess.fetish is "mindbroken">> ''__@@color:pink;$Stewardess.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess to 0>> <<elseif canWalk($Stewardess) != true>> ''__@@color:pink;$Stewardess.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess to 0>> <<elseif canSee($Stewardess) != true>> ''__@@color:pink;$Stewardess.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess to 0>> <</if>> <<if $Stewardess == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Schoolteacher">> <<set $Schoolteacher to $slaves[_i]>> <<if canTalk($Schoolteacher) == false>> ''__@@color:pink;$Schoolteacher.slaveName@@__'' can't give verbal instruction @@color:yellow;and cannot serve as your Schoolteacher any more.@@<br> <<set $Schoolteacher to 0>> <<elseif $Schoolteacher.preg > 31 && $Schoolteacher.pregType is 50>> ''__@@color:pink;$Schoolteacher.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Schoolteacher any longer@@. <<set $Schoolteacher to 0>> <<elseif $Schoolteacher.fetish is "mindbroken">> ''__@@color:pink;$Schoolteacher.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your Schoolteacher any more.@@<br> <<set $Schoolteacher to 0>> <<elseif canSee($Schoolteacher) != true>> ''__@@color:pink;$Schoolteacher.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Schoolteacher any more.@@<br> <<set $Schoolteacher to 0>> <</if>> <<if $Schoolteacher == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Wardeness">> <<set $Wardeness to $slaves[_i]>> <<if canWalk($Wardeness) != true>> ''__@@color:pink;$Wardeness.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your Wardeness any more.@@<br> <<set $Wardeness to 0>> <<elseif $Wardeness.preg > 31 && $Wardeness.pregType is 50>> ''__@@color:pink;$Wardeness.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Wardeness any longer@@. <<set $Wardeness to 0>> <<elseif canSee($Wardeness) != true>> ''__@@color:pink;$Wardeness.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Wardeness any more.@@<br> <<set $Wardeness to 0>> <</if>> <<if $Wardeness == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Attendant">> <<set $Attendant to $slaves[_i]>> <<if $Attendant.fetish is "mindbroken">> ''__@@color:pink;$Attendant.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your Attendant any more.@@<br> <<set $Attendant to 0>> <<elseif $Attendant.preg > 31 && $Attendant.pregType is 50>> ''__@@color:pink;$Attendant.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Attendant any longer@@. <<set $Attendant to 0>> <<elseif canWalk($Attendant) != true>> ''__@@color:pink;$Attendant.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your Attendant any more.@@<br> <<set $Attendant to 0>> <</if>> <<if $Attendant == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be the Nurse">> <<set $Nurse to $slaves[_i]>> <<if $Nurse.fetish is "mindbroken">> ''__@@color:pink;$Nurse.slaveName@@__'' is mindbroken @@color:yellow;and cannot serve as your Nurse any more.@@<br> <<set $Nurse to 0>> <<elseif $Nurse.preg > 31 && $Nurse.pregType is 50>> ''__@@color:pink;$Nurse.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your Nurse any longer@@. <<set $Nurse to 0>> <<elseif canWalk($Nurse) != true>> ''__@@color:pink;$Nurse.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your Nurse any more.@@<br> <<set $Nurse to 0>> <<elseif canSee($Nurse) != true>> ''__@@color:pink;$Nurse.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Nurse any more.@@<br> <<set $Nurse to 0>> <</if>> <<if $Nurse == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "guard you">> <<set $Bodyguard to $slaves[_i]>> <<if canWalk($Bodyguard) != true>> ''__@@color:pink;$Bodyguard.slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot serve as your bodyguard any more.@@<br> <<set $Bodyguard to 0>> <<elseif $Bodyguard.preg > 31 && $Bodyguard.pregType is 50>> ''__@@color:pink;$Bodyguard.slaveName@@__'' spends so much time giving birth and laboring that @@color:yellow;she cannot effectively serve as your bodyguard any longer@@. <<set $Bodyguard to 0>> <<elseif canSee($Bodyguard) != true>> ''__@@color:pink;$Bodyguard.slaveName@@__'' can no longer see @@color:yellow;and cannot serve as your Bodyguard any more.@@<br> <<set $Bodyguard to 0>> <</if>> <<if $Bodyguard == 0>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> <</if>> <<case "be your Concubine">> <<set $Concubine to $slaves[_i], $fuckSlaves++>> <<case "serve in the master suite" "please you">> <<set $fuckSlaves++>> <</switch>> <<if $Lurcher>> <<if $slaves[_i].ID is $Lurcher.ID>> <<set $Lurcher to $slaves[_i]>> <<if canWalk($Lurcher) != true>> ''__@@color:pink;$Lurcher.slaveName@@__'' is no longer able to run @@color:yellow;and cannot course as a lurcher.@@<br> <<set $Lurcher to 0>> <<elseif $Lurcher.preg > 31 && $Lurcher.pregType >= 10>> ''__@@color:pink;$Lurcher.slaveName@@__'' is too pregnant to run @@color:yellow;and cannot course as a lurcher.@@ <<set $Lurcher to 0>> <</if>> <</if>> <</if>> <<if $fighterIDs.contains($slaves[_i])>> <<if canWalk($slaves[_i]) != true>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is no longer independently mobile @@color:yellow;and cannot fight any more.@@ She has been removed from $pitName roster<br>. <<for _k to 0; _k < $fighterIDs.length; _k++>> <<if $slaves[_i].ID == $fighterIDs[_k]>> <<set $dump to $fighterIDs.pluck([_k],[_k])>> <<set _k-->> <</if>> <</for>> <</if>> <</if>> <<if $slaves[_i].origin>> <<set $toSearch to $slaves[_i].origin>> <<if $toSearch.indexOf("Slave Shelter") != -1>> <<set $shelterGirlsIDs.push($slaves[_i].ID)>> <</if>> <</if>> <<if $slaves[_i].bellyPain != 0>> <<set $slaves[_i].bellyPain = 0>> <</if>> <<if $slaves[_i].preg > 0>> <<set $slaves[_i].preg++>> <</if>> <<if ($slaves[_i].scars == 3)>> <<set $slaves[_i].scarheal += 1>> <</if>> <</for>> <<if $averageDick > 0>><<set $averageDick to $averageDick/$slavesWithWorkingDicks>><</if>> <<set $freeSexualEnergy = $PC.sexualEnergy-$fuckSlaves>> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy > $slavesVisible/2>> <<set $freeSexualEnergy = 3>> <<elseif $freeSexualEnergy > $slavesVisible/4>> <<set $freeSexualEnergy = 2>> <<else>> <<set $freeSexualEnergy = 1>> <</if>> <</if>> <<if ($brothel > 0)>> <<display "Brothel Report">> <</if>> <<if ($club > 0)>> <<display "Club Report">> <</if>> <<if ($arcade > 0)>> <<display "Arcade Report">> <</if>> <<if ($dairy > 0)>> <<display "Dairy Report">> <</if>> <<if ($servantsQuarters > 0)>> <<display "Servants' Quarters Report">> <</if>> <<if ($schoolroom > 0)>> <<display "Schoolroom Report">> <</if>> <<if ($spa > 0)>> <<display "Spa Report">> <</if>> <<if ($clinic > 0)>> <<display "Clinic Report">> <</if>> <<if ($cellblock > 0)>> <<display "Cellblock Report">> <</if>> <<if ($incubator > 0)>> <<display "Incubator Report">> <</if>> <<if ($masterSuite > 0)>> <<display "Master Suite Report">> <</if>> <<if $slavesVisible > 0>> __''Penthouse Report''__<br> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignmentVisible == 1>> <<if $slaves[$i].assignment is "be your Head Girl">> <<display "Full Report">> <<set _iTemp to $i>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "live with your Head Girl">> <<set $HGRelease to 1>> <br><br><<display "SA live with HG">> <<break>> <</if>> <</for>> <<set $i to _iTemp>> <<else>> <<display "Full Report">> <</if>> <<if ($rulesAssistantAuto == 1)>> <<if ($slaves[$i].useRulesAssistant == 1)>> <<set _rulesapplied to false>> <<for _r to 0; _r < $defaultRules.length; _r++>> <<if ($slaves[$i].assignmentVisible == 1) || ruleAppliedToSlaveFacility($defaultRules[_r], $slaves[$i])>> <<set _rulesapplied to true>> <<break>> <</if>> <</for>> <<if (_rulesapplied == true)>> <<set $activeSlave to $slaves[$i]>> <<display "Check Auto Rules Activate">> <<display "Default Rules">> <<set $slaves[$i] to $activeSlave>> <</if>> <</if>> <</if>> <br><br> <<else>> <<if ($rulesAssistantAuto == 1)>> <<if ($slaves[$i].useRulesAssistant == 1)>> <<set _rulesapplied to false>> <<for _r to 0; _r < $defaultRules.length; _r++>> <<if ($slaves[$i].assignmentVisible == 1) || ruleAppliedToSlaveFacility($defaultRules[_r], $slaves[$i])>> <<set _rulesapplied to true>> <<break>> <</if>> <</for>> <<if (_rulesapplied == true)>> <<set $activeSlave to $slaves[$i]>> <<display "Check Auto Rules Activate">> <<display "Default Rules">> <<set $slaves[$i] to $activeSlave>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>>
mayibrad/fc
src/uncategorized/slaveAssignmentsReport.tw
tw
bsd-3-clause
18,154
:: Slave Interact [nobr] <<if $cheatMode == 1>> <center> //[[Cheat Edit Slave|MOD_Edit Slave Cheat][$cheater to 1]]// </center> <</if>> <<set $nextButton to "Confirm changes">> <<set $nextLink to "AS Dump">> <<set $returnTo to "Main">> <<if ($activeSlave.assignmentVisible == 0)>> <<if ($activeSlave.assignment is "work in the brothel") || ($activeSlave.assignment is "be the Madam")>> <<set $returnTo to "Brothel">> <<elseif ($activeSlave.assignment is "be confined in the arcade")>> <<set $returnTo to "Arcade">> <<elseif ($activeSlave.assignment is "serve in the club") || ($activeSlave.assignment is "be the DJ")>> <<set $returnTo to "Club">> <<elseif ($activeSlave.assignment is "work in the dairy") || ($activeSlave.assignment is "be the Milkmaid")>> <<set $returnTo to "Dairy">> <<elseif ($activeSlave.assignment is "work in the collection facility") || ($activeSlave.assignment is "be the Collectrix")>> <<set $returnTo to "Collection Facility">> <<elseif ($activeSlave.assignment is "rest in the spa") || ($activeSlave.assignment is "be the Attendant")>> <<set $returnTo to "Spa">> <<elseif ($activeSlave.assignment is "learn in the schoolroom") || ($activeSlave.assignment is "be the Schoolteacher")>> <<set $returnTo to "Schoolroom">> <<elseif ($activeSlave.assignment is "work as a servant") || ($activeSlave.assignment is "be the Stewardess")>> <<set $returnTo to "Servants' Quarters">> <<elseif ($activeSlave.assignment is "serve in the master suite") || ($activeSlave.assignment is "be your Concubine")>> <<set $returnTo to "Master Suite">> <<elseif ($activeSlave.assignment is "be confined in the cellblock") || ($activeSlave.assignment is "be the Wardeness")>> <<set $returnTo to "Cellblock">> <</if>> <</if>> <<set $encyclopedia to either("Drugs and Their Effects", "From Rebellious to Devoted", "Costs Summary", "Disease in the Free Cities", "Slave Couture", "Nymphomania", "Gender", "Independent Slaves", "Modern Anal")>> <<if $activeSlave.dick > 0>><<set $showEncyclopedia to 1, $encyclopedia to "Gender">><</if>> <<display "Place In Line">> <center> @@color:cyan;[?,Q] @@<span id="prevSlave"><strong><<click "Prev">><<goto "Previous Slave In Line">><</click>></strong></span>&nbsp;&nbsp;&nbsp;&nbsp;''__@@color:pink;$activeSlave.slaveName@@__''&nbsp;&nbsp;&nbsp;&nbsp;<span id="nextSlave"><strong><<click "Next">><<goto "Next Slave In Line">><</click>></strong></span>@@color:cyan; [E,?]@@ </center> <br> <<if $seeDetails == 1>> <span id="LSD"><<display "Long Slave Description">></span> <br>//[[Options][$nextLink to passage()]] | [[Descriptions|Slave Interact][$seeDetails to 0]] | [[Customize|Add custom descriptors]] | ''<<click "Update">><<replace "#LSD">><<display "Long Slave Description">><</replace>><</click>>''// <<else>> //[[Show descriptions|Slave Interact][$seeDetails to 1]]// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <span id="miniscene"></span> <<if $activeSlave.fuckdoll == 0>> <span id="sexoption"> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> <<click "Fuck her">><<replace "#miniscene">><<display "FVagina">><br><</replace>><</click>> <<if canDoAnal($activeSlave)>> | <<click "Use her holes">><<replace "#miniscene">><<display "FButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <</if>> <<else>> //Remove her chastity belt if you wish to fuck her// | <</if>> <</if>> </span> <span id="analsexoption"> <<if canDoAnal($activeSlave)>> <<click "Fuck her ass">><<replace "#miniscene">><<display "FAnus">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> //Remove her chastity belt if you wish to fuck her ass// | <</if>> </span> | <<click "Use her mouth">><<replace "#miniscene">><<display "FLips">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <<click "Kiss her">><<replace "#miniscene">><<display "FKiss">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <<click "Play with her tits">><<replace "#miniscene">><<display "FBoobs">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <<click "Caress her">><<replace "#miniscene">><<display "FCaress">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <<click "Give her a hug">><<replace "#miniscene">><<display "FEmbrace">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <<click "Grope her boobs">><<replace "#miniscene">><<display "FondleBoobs">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <span id="analgropeoption"> <<if canDoAnal($activeSlave)>> | <<click "Grope her butt">><<replace "#miniscene">><<display "FondleButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> </span> <span id="gropeoption"> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> | <<click "Grope her pussy">><<replace "#miniscene">><<display "FondleVagina">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <</if>> </span> <span id="dickgropeoption"> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> | <<click "Grope her dick">><<replace "#miniscene">><<display "FondleDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> | //Remove her dick chastity belt if you wish to play with her cock// <</if>> <</if>> </span> <<if $activeSlave.devotion >= 100>> <<if $activeSlave.relationship < 0>> <<if $activeSlave.relationship > -3>> | [[Talk to her about relationships|Matchmaking][$subSlave to 0, $eventSlave to $activeSlave]] <</if>> <</if>> <</if>> <span id = "impreg"> <<if ((canGetPregnant($activeSlave)) && ($activeSlave.clothes != "a Fuckdoll suit"))>> <<if ($PC.dick != 0)>> | <<click "Impregnate her yourself">><<replace "#miniscene">><<display "FPCImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> | [[Use another slave to impregnate her|FSlaveImpreg]] <</if>> <<if $activeSlave.preg <= 0 && $activeSlave.bellyImplant == 0>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade">> <<if $enema == 1>> <<if $activeSlave.inflation < 3>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<click "Fill her ass with water">><<set $activeSlave.inflationType to "water">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<display "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> <</if>> <</if>> <<if $dairyPiping == 1>> <<if ($milkWeek > 88 && $milkWeek != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if $activeSlave.inflation < 3>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> | <<click "Fill her ass with milk">><<set $activeSlave.inflationType to "milk">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<display "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> | <<click "Force feed her milk">><<set $activeSlave.inflationType to "milk">><<set $activeSlave.inflationMethod to 1>><<replace "#miniscene">><<display "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumWeek > 88 && $cumWeek != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if $activeSlave.inflation < 3>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> | <<click "Fill her ass with cum">><<set $activeSlave.inflationType to "cum">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<display "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> | <<click "Force feed her cum">><<set $activeSlave.inflationType to "cum">><<set $activeSlave.inflationMethod to 1>><<replace "#miniscene">><<display "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough cum to pump through the pipes// <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.preg <= 0) && ($activeSlave.inflation == 0) && ($activeSlave.bellyImplant == 0)>> <<if $activeSlave.assignment != "work in the dairy" || $activeSlave.assignment != "be confined in the arcade">> | [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]] <</if>> <</if>> </span> | <<click "Abuse her">><<replace "#miniscene">><<display "FAbuse">><</replace>><</click>> <<if $familyTest == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.mother == $slaves[$i].ID>> <<if isAvailabe($slaves[$i])>> | <<click "Fuck her with her mother">><<replace "#miniscene">><<set $partner to "mother">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> //Her mother, $slaves[$i].slaveName, is unavailable// <</if>> <</if>> /* <<if $activeSlave.father == $slaves[$i].ID>> <<if isAvailabe($slaves[$i])>> | <<click "Fuck her with her father">><<replace "#miniscene">><<set $partner to "father">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> //Her father, $slaves[$i].slaveName, is unavailable// <</if>> <</if>> */ <</for>> <<if $activeSlave.daughters > 0>> <<set $relation = $slaves>> <<set $relation = $relation.shuffle()>> <<for $i to 0; $i < $relation.length; $i++>> <<if ($activeSlave.ID == $relation[$i].father || $activeSlave.ID == $relation[$i].mother) && isAvailabe($relation[$i])>> <<if $activeSlave.daughters == 1>> | <<click "Fuck her with her daughter">><<replace "#miniscene">><<set $partner to "daughter">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> | <<click "Fuck her with one of her daughters">><<replace "#miniscene">><<set $partner to "daughter">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <<break>> <<elseif $i == $relation.length - 1>> <<if $activeSlave.daughters == 1>> //Her daughter is unavailable// <<else>> //Her daughters are unavailable// <</if>> <</if>> <</for>> <</if>> /* <<if $activeSlave.daughters > 1>> | <<click "Fuck her with her daughters">><<replace "#miniscene">><<set $partner to "daughters">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> */ <<if $activeSlave.sisters > 0>> <<set $relation = $slaves>> <<set $relation = $relation.shuffle()>> <<for $i to 0; $i < $relation.length; $i++>> <<if areSisters($activeSlave, $relation[$i]) > 0 && isAvailabe($relation[$i])>> <<if $activeSlave.sisters == 1>> | <<click "Fuck her with her sister">><<replace "#miniscene">><<set $partner to "sister">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> | <<click "Fuck her with one of her sisters">><<replace "#miniscene">><<set $partner to "sister">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <<break>> <<elseif $i == $relation.length - 1>> <<if $activeSlave.sisters == 1>> //Her sister is unavailable// <<else>> //Her sisters are unavailable// <</if>> <</if>> <</for>> <</if>> /* <<if $activeSlave.sisters > 1>> | <<click "Fuck her with her sisters">><<replace "#miniscene">><<set $partner to "sisters">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> */ <<else>> <<if ($activeSlave.relation != 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationTarget>> <<set $assayedSlave to $slaves[$i]>> <<AssayedSlaveAvailable>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<if ($activeSlave.relation is "mother")>> | <<click "Fuck her with her daughter">><<replace "#miniscene">><<set $partner to "relation">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<elseif ($activeSlave.relation is "daughter")>> | <<click "Fuck her with her mother">><<replace "#miniscene">><<set $partner to "relation">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<elseif ($activeSlave.relation is "sister")>> | <<click "Fuck her with her sister">><<replace "#miniscene">><<set $partner to "relation">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<elseif ($activeSlave.relation is "twin")>> | <<click "Fuck her with her twin">><<replace "#miniscene">><<set $partner to "relation">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <<else>> //$assayedSlave.slaveName is unavailable// <</if>> <</if>> <</if>> <<if ($activeSlave.relationship > 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationshipTarget>> <<set $assayedSlave to $slaves[$i]>> <<AssayedSlaveAvailable>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<if ($activeSlave.relationship <= 1)>> | <<click "Fuck her with her friend">><<replace "#miniscene">><<set $partner to "relationship">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<elseif ($activeSlave.relationship <= 2)>> | <<click "Fuck her with her best friend">><<replace "#miniscene">><<set $partner to "relationship">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<elseif ($activeSlave.relationship <= 3)>> | <<click "Fuck her with her FWB">><<replace "#miniscene">><<set $partner to "relationship">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<elseif ($activeSlave.relationship <= 4)>> | <<click "Fuck her with her lover">><<replace "#miniscene">><<set $partner to "relationship">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> | <<click "Fuck her with her slave wife">><<replace "#miniscene">><<set $partner to "relationship">><<display "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <<else>> | //$assayedSlave.slaveName is unavailable// <<if $activeSlave.assignmentVisible == 1>> <<if $assayedSlave.assignment == "be your agent">> [[Send her to live with your agent|Agent Company]] <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.rivalryTarget != 0)>> <<if canWalk($activeSlave)>> | <<click "Abuse her rival with her">><<replace "#miniscene">><<display "FRival">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <</if>> <<if ($activeSlave.fetish != "mindbroken")>> <<if ($activeSlave.amp != 1) || ($activeSlave.voice != 0)>> | <<click "Ask her about her feelings">><<replace "#miniscene">><<display "FFeelings">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <</if>> <<else>> /* IS A FUCKDOLL */ <<click "Fuck its face hole">><<replace "#miniscene">><<FFuckdollOral>><br><</replace>><</click>> <<if canDoVaginal($activeSlave)>> | <<click "Fuck its front hole">><<replace "#miniscene">><<FFuckdollVaginal>><br><</replace>><</click>> <</if>> <<if canDoAnal($activeSlave)>> | <<click "Fuck its rear hole">><<replace "#miniscene">><<FFuckdollAnal>><br><</replace>><</click>> <</if>> <</if>> <br><br> <<if $universalRulesImpregnation == "HG">> <<if $activeSlave.HGExclude == 0>> Will be bred by the head girl when fertile. [[Exempt her|Slave Interact][$activeSlave.useRulesAssistant to 1]] <<else>> Will not be bred by the head girl when fertile. [[Include her|Slave Interact][$activeSlave.HGExclude to 0]] <</if>> <</if>> <br><br> <<if $universalRulesImpregnation == "HG">> <<if $activeSlave.HGExclude == 0>> Will be bred by the head girl when fertile. [[Exempt her|Slave Interact][$activeSlave.useRulesAssistant to 1]] <<else>> Will not be bred by the head girl when fertile. [[Include her|Slave Interact][$activeSlave.HGExclude to 0]] <</if>> <</if>> <br><br> <<if $universalRulesImpregnation == "HG">> <<if $activeSlave.HGExclude == 0>> Will be bred by the head girl when fertile. [[Exempt her|Slave Interact][$activeSlave.useRulesAssistant to 1]] <<else>> Will not be bred by the head girl when fertile. [[Include her|Slave Interact][$activeSlave.HGExclude to 0]] <</if>> <</if>> <br><br> __Rules Assistant__ //<<click "Apply Rules Assistant to this slave">> <<AutoRulesActivate 1>> <<goto "Slave Interact">><</click>>// <br>&nbsp;&nbsp;&nbsp; <<if $activeSlave.useRulesAssistant != 0>> ''Subject'' to the rules assistant. [[Exempt her|Slave Interact][$activeSlave.useRulesAssistant to 0]] <<else>> ''Not subject'' to the rules assistant. [[Include her|Slave Interact][$activeSlave.useRulesAssistant to 1]] <</if>> | [[Rules Assistant]] <<if (def $activeSlave.currentRules) && ($activeSlave.currentRules.length > 0)>> <<for _r to 0; _r < $activeSlave.currentRules.length; _r++>> <<for _s to 0; _s < $defaultRules.length; _s++>> <<set _currentRule to $defaultRules[_s]>> <<set _num to (_s+1)>> <<if $activeSlave.currentRules[_r] == _currentRule.ID>> <br> Rule _num: _currentRule.name applied. <</if>> <</for>> <</for>> <</if>> <br><br> <<if $activeSlave.assignment is "recover from surgery">> //She is recovering from surgery this week// <<elseif $activeSlave.assignment is "guard you">> //She is your bodyguard and is not available for other work// <<elseif $activeSlave.assignment is "be the Madam">> //She is the Madam and is not available for other work// <<elseif $activeSlave.assignment is "be the DJ">> //She is the DJ and is not available for other work// <<elseif $activeSlave.assignment is "be the Milkmaid">> //She is the Milkmaid and is not available for other work// <<elseif $activeSlave.assignment is "be the Stewardess">> //She is the Stewardess and is not available for other work// <<elseif $activeSlave.assignment is "be your Head Girl">> //She is your Head Girl and is not available for other work// <<elseif $activeSlave.assignment is "recruit girls">> //She is recruiting girls and is not available for other work// <<else>> /* NOT RECOVERING */ <<if $activeSlave.assignmentVisible == 0>> //She is assigned to $activeSlave.assignment; bring her out of the facility to reassign her// <<else>> __Assignment__: <strong><span id="assign"><<print $activeSlave.assignment>></span>.</strong> <<click "Rest">><<set $activeSlave.assignment to "rest", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> | <<click "Fucktoy">><<set $activeSlave.assignment to "please you", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <<if $activeSlave.fuckdoll == 0>> <<if (($activeSlave.devotion >= -20) || (($activeSlave.trust < -20) && ($activeSlave.devotion >= -50)) || ($activeSlave.trust < -50)) and canWalk($activeSlave)>> | <<click "Subordinate slave">><<set $activeSlave.assignment to "be a subordinate slave", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<goto "Subordinate Targeting">><</click>> <<if ($activeSlave.eyes != -2)>> | <<click "Servant">><<set $activeSlave.assignment to "be a servant", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <<else>> /*| //Blind slaves cannot be servants// */ <</if>> <</if>> <<if (($activeSlave.devotion >= -20) || (($activeSlave.trust < -20) && ($activeSlave.devotion >= -50)) || ($activeSlave.trust < -50)) && ($activeSlave.fetish != "mindbroken") && ($activeSlave.intelligenceImplant != 1)>> | __<<click "Take slave classes">><<set $activeSlave.assignment to "take classes", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>>__ <<else>> /*| //Too resistant to take classes// */ <</if>> | <<click "Confine her">><<set $activeSlave.assignment to "stay confined", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <<if $activeSlave.breedingMark != 1>> | <<click "Whore">><<set $activeSlave.assignment to "whore", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> | <<click "Public servant">><<set $activeSlave.assignment to "serve the public", $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <</if>> <</if>>/* CLOSES FUCKDOLL CHECK */ <<if ($activeSlave.indentureRestrictions <= 0) && $activeSlave.breedingMark != 1>> | <<click "Glory hole">><<set $activeSlave.assignment to "work a glory hole", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.lactation > 0) || ($activeSlave.balls > 0)>> | <<click "Get milked">><<set $activeSlave.assignment to "get milked", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 0>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <<else>> /*| //Not lactating// */ <</if>> <<if ($activeSlave.sentence == 0)>> | [[Assign her to her current task for a month|Slave Interact][$activeSlave.sentence to 4]] | <<click "Let her choose her own assignment">><<set $activeSlave.assignment to "choose her own job", $activeSlave.assignmentVisible to 1, $activeSlave.sentence to 0, $activeSlave.choosesOwnAssignment to 1>><<replace "#assign">><<print $activeSlave.assignment>><</replace>><</click>> <</if>> <</if>>/* CLOSES FUCKDOLL CHECK */ <<if ($activeSlave.assignment is "please you")>> __Fucktoy use preference__: <strong><span id="hole"><<print $activeSlave.toyHole>></span></strong>. <<click "Mouth">><<set $activeSlave.toyHole to "mouth">><<replace "#hole">><<print $activeSlave.toyHole>><</replace>><</click>> | <<click "Tits">><<set $activeSlave.toyHole to "boobs">><<replace "#hole">><<print $activeSlave.toyHole>><</replace>><</click>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> | <<click "Pussy">><<set $activeSlave.toyHole to "pussy">><<replace "#hole">><<print $activeSlave.toyHole>><</replace>><</click>> <<elseif ($activeSlave.vagina == 0)>>| //Take her virginity before giving her pussy special attention// <</if>> <<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> | <<click "Ass">><<set $activeSlave.toyHole to "ass">><<replace "#hole">><<print $activeSlave.toyHole>><</replace>><</click>> <<else>>| //Take her anal virginity before giving her ass special attention// <</if>> /*check*/ <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> | <<click "Dick">><<set $activeSlave.toyHole to "dick">><<replace "#hole">><<print $activeSlave.toyHole>><</replace>><</click>> <</if>> | <<click "No Preference">><<set $activeSlave.toyHole to "all her holes">><<replace "#hole">><<print $activeSlave.toyHole>><</replace>><</click>> <</if>> <</if>> /* END NOT RECOVERING */ <</if>> <br> __Body modification__: [[Use remote surgery|Remote Surgery][$degradation to 0]] | [[Use body mod studio|Body Modification][$degradation to 0]] | [[Use auto salon|Salon][$degradation to 0]] <br> <<if $activeSlave.assignmentVisible == 0>> //Her drugs are managed by the facility she's assigned to// <<else>> __Drugs__: <span id="drugs"><strong><<print $activeSlave.drugs>></strong></span>. <<click "None">><<set $activeSlave.drugs to "no drugs">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<if $activeSlave.indentureRestrictions < 2>> <<if ($activeSlave.intelligence > -2)>> | <<click "Psychosuppressants">><<set $activeSlave.drugs to "psychosuppressants">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Psychosuppressants <</if>> <<if ($activeSlave.boobs < 24000)>> | <<click "Breasts">><<set $activeSlave.drugs to "breast injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Breasts <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.boobs < 25000)>> | <<click "Hyper-Breasts">><<set $activeSlave.drugs to "hyper breast injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Hyper Breasts <</if>> <</if>> <<if ($activeSlave.butt < 9)>> | <<click "Buttocks">><<set $activeSlave.drugs to "butt injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Buttocks <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.butt < 20)>> | <<click "Hyper-Buttocks">><<set $activeSlave.drugs to "hyper butt injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Hyper Buttocks <</if>> <</if>> <<if ($activeSlave.lips <= 95) || (($activeSlave.lips <= 85) && ($seeExtreme != 1))>> | <<click "Lips">><<set $activeSlave.drugs to "lip injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Lips <</if>> | <<click "Fertility">><<set $activeSlave.drugs to "fertility drugs">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<if ($seeHyperPreg == 1) && ($activeSlave.indentureRestrictions < 1) && ($superFertilityDrugs == 1) && $activeSlave.breedingMark != 1>> | <<click "Fertility+">><<set $activeSlave.drugs to "super fertility drugs">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <</if>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dick < 10)>> | <<click "Penis enhancement">><<set $activeSlave.drugs to "penis enhancement">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Penis enhancement <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dick < 31)>> | <<click "Hyper penis enhancement">><<set $activeSlave.drugs to "hyper penis enhancement">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Hyper penis enhancement <</if>> <</if>> <</if>> <<if ($activeSlave.balls > 0)>> | <<click "Testicle enhancement">><<set $activeSlave.drugs to "testicle enhancement">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.balls > 0)>> | <<click "Hyper testicle enhancement">><<set $activeSlave.drugs to "hyper testicle enhancement">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistResearch == 1>> <<if ($activeSlave.visualAge > 18)>> | <<click "Anti-aging cream">><<set $activeSlave.drugs to "anti-aging cream">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<else>> | Anti-aging cream <</if>> <</if>> | <<click "Steroids">><<set $activeSlave.drugs to "steroids">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <<if $precociousPuberty == 1>> <<if $pubertyHormones == 1>> <<if $activeSlave.breedingMark != 1>> <<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $activeSlave.pubertyXX == 0>> | <<click "Female hormone injections">><<set $activeSlave.drugs to "female hormone injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <</if>> <<if $activeSlave.balls > 0 && $activeSlave.pubertyXY == 0>> | <<click "Male hormone injections">><<set $activeSlave.drugs to "male hormone injections">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <</if>> <</if>> <</if>> <</if>> | <<click "Hormone enhancers">><<set $activeSlave.drugs to "hormone enhancers">><<replace "#drugs">><strong><<print $activeSlave.drugs>></strong><</replace>><</click>> <</if>> __Health__: <span id="curatives"><strong><<if $activeSlave.curatives > 1>>curatives<<elseif $activeSlave.curatives > 0>>preventatives<<else>>none<</if>></strong></span>. <<if $activeSlave.curatives != 0>> <<click "None">><<set $activeSlave.curatives to 0>><<replace "#curatives">><strong><<print "none">></strong><</replace>><</click>> <<else>>None<</if>> | <<if $activeSlave.curatives != 1>> <<click "Preventatives">><<set $activeSlave.curatives to 1>><<replace "#curatives">><strong><<print "preventatives">></strong><</replace>><</click>> <<else>>Preventatives<</if>> | <<if $activeSlave.curatives != 2>> <<click "Curatives">><<set $activeSlave.curatives to 2>><<replace "#curatives">><strong><<print "curatives">></strong><</replace>><</click>> <<else>>Curatives<</if>> __Aphrodisiacs__: <span id="aphrodisiacs"><strong><<if $activeSlave.aphrodisiacs > 1>>extreme<<elseif $activeSlave.aphrodisiacs > 0>>applied<<else>>none<</if>></strong></span>. <<if $activeSlave.aphrodisiacs != 0>> <<click "None">><<set $activeSlave.aphrodisiacs to 0>><<replace "#aphrodisiacs">><strong><<print "none">></strong><</replace>><</click>> <<else>>None<</if>> | <<if $activeSlave.aphrodisiacs != 1>> <<click "Apply">><<set $activeSlave.aphrodisiacs to 1>><<replace "#aphrodisiacs">><strong><<print "applied">></strong><</replace>><</click>> <<else>>Apply<</if>> | <<if $activeSlave.aphrodisiacs != 2>> <<click "Extreme">><<set $activeSlave.aphrodisiacs to 2>><<replace "#aphrodisiacs">><strong><<print "extreme">></strong><</replace>><</click>> <<else>>Extreme<</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <span id="fertilityblock"> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.preg < -1)>> //She is sterile// <<elseif ($activeSlave.pubertyXX == 0) && (($activeSlave.ovaries > 0) || ($activeSlave.mpreg == 0))>> //She is not yet fertile// <<elseif $activeSlave.physicalAge >= 47>> //She is too old to become pregnant// <<elseif (($activeSlave.preg >= -1) && (($activeSlave.ovaries != 0)) || ($activeSlave.mpreg == 1))>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg is -1>><<print "using contraceptives">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<click "Use contraceptives">><<set $activeSlave.preg to -1>> <<SlaveInteractFertility>> <<SlaveInteractImpreg>> <</click>> <<elseif ($activeSlave.preg is -1)>> <<click "Let her get pregnant">><<set $activeSlave.preg to 0>> <<SlaveInteractFertility>> <<SlaveInteractImpreg>> <</click>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into her food, she will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType < 50) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor to 1,$activeSlave.induce to 1,$birthee to 1]] <<elseif ($activeSlave.pregType is 50) && ($activeSlave.preg > 30)>> [[Induce mass childbirth|BirthStorm]] <<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50) && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50)>> [[Abort her pregnancy|Abort]] <</if>> <</if>> <<else>> <<if ($activeSlave.preg < -1)>> //It is sterile// <<elseif ($activeSlave.pubertyXX == 0) && (($activeSlave.ovaries > 0) || ($activeSlave.mpreg == 0))>> //It is not yet fertile// <<elseif $activeSlave.physicalAge >= 47>> //It is too old to become pregnant// <<elseif (($activeSlave.preg >= -1) && (($activeSlave.ovaries != 0)) || ($activeSlave.mpreg == 1))>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg is -1>><<print "using contraceptives">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<click "Use contraceptives">><<set $activeSlave.preg to -1>> <<SlaveInteractFertility>> <</click>> <<elseif ($activeSlave.preg is -1)>> <<click "Let her get pregnant">><<set $activeSlave.preg to 0>> <<SlaveInteractFertility>> <</click>> <<elseif ($activeSlave.pregType is 50) && ($activeSlave.preg > 30)>> [[Induce mass childbirth|BirthStorm]] <<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50)>> [[Abort her pregnancy|Abort]] <</if>> <</if>> <</if>> </span> <<if $propOutcome == 1>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.breedingMark == 0>> <<if isFertile($activeSlave)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Breeder Eligibility Exam|BreedingTest]] <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.inflation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Required Bloating__: <strong><span id="inflate"><<if $activeSlave.inflation is 3>><<print "She is required to keep 2 gallons of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation is 2>><<print "She is required to keep 4 liters of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation is 1>><<print "She is required to keep 2 liters of $activeSlave.inflationType in her at all times">><</if>></span></strong>. <<if $activeSlave.inflationMethod == 3>> [[Let her deflate|Slave Interact][$activeSlave.inflation to 0,$activeSlave.inflationType to "none",$activeSlave.inflationMethod to 0,$activeSlave.cumSource = 0,$activeSlave.milkSource = 0]] <<elseif $activeSlave.inflationType == "milk">> [[Let her deflate|Slave Interact][$activeSlave.inflation to 0,$activeSlave.inflationType to "none",$activeSlave.inflationMethod to 0]] <<elseif $activeSlave.inflationType == "cum">> [[Let her deflate|Slave Interact][$activeSlave.inflation to 0,$activeSlave.inflationType to "none",$activeSlave.inflationMethod to 0]] <<else>> [[Let her deflate|Slave Interact][$activeSlave.inflation to 0,$activeSlave.inflationType to "none",$activeSlave.inflationMethod to 0]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Hormones__: <strong><span id="hormones"><<if $activeSlave.hormones is -2>><<print "intensive male">><<elseif $activeSlave.hormones is -1>><<print "male">><<elseif $activeSlave.hormones is 2>><<print "intensive female">><<elseif $activeSlave.hormones == 1>><<print "female">><<else>><<print "none">><</if>></span></strong>. <<click "Intensive Female">><<set $activeSlave.hormones to 2>><<replace "#hormones">><<print "intensive female">><</replace>><</click>> | <<click "Female">><<set $activeSlave.hormones to 1>><<replace "#hormones">><<print "female">><</replace>><</click>> | <<click "None">><<set $activeSlave.hormones to 0>><<replace "#hormones">><<print "none">><</replace>><</click>> | <<click "Male">><<set $activeSlave.hormones to -1>><<replace "#hormones">><<print "male">><</replace>><</click>> | <<click "Intensive Male">><<set $activeSlave.hormones to -2>><<replace "#hormones">><<print "intensive male">><</replace>><</click>> <br> __Diet__: <strong><span id="diet"><<print $activeSlave.diet>></span></strong>. <<click "Healthy">><<set $activeSlave.diet to "healthy">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <<if ($activeSlave.balls > 0) && ($cumProDiet == 1)>> | <<click "Cum production">><<set $activeSlave.diet to "cum production">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <</if>> <<if ($activeSlave.weight >= -95)>> | <<click "Lose weight">><<set $activeSlave.diet to "restricted">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <<else>> | //She is already thin// <</if>> <<if $activeSlave.weight <= 95>> | <<click "Fatten">><<set $activeSlave.diet to "fattening">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <<else>> | //She is already overweight// <</if>> <<if $feeder == 1>> | <<click "Estrogen enriched">><<set $activeSlave.diet to "XX">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> | <<click "Testosterone enriched">><<set $activeSlave.diet to "XY">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <<if $dietXXY == 1>> <<if $activeSlave.ovaries == 1 || $activeSlave.mpreg == 1>> <<if $activeSlave.balls > 0>> | <<click "Herm hormone blend">><<set $activeSlave.diet to "XXY">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.muscles <= 95) and canWalk($activeSlave)>> | <<click "Build muscle">><<set $activeSlave.diet to "muscle building">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <<elseif $activeSlave.muscles > 95>> | //She is maintaining her enormous musculature// <<else>> | //She can't move and thus can't excercise// <</if>> <<if $activeSlave.muscles > 5>> | <<click "Slim down">><<set $activeSlave.diet to "slimming">><<replace "#diet">><<print $activeSlave.diet>><</replace>><</click>> <</if>> <br> __Diet Base__: <strong><span id="dietBase"><<if $activeSlave.dietCum == 2>>Cum Based<<elseif ($activeSlave.dietCum == 1) && ($activeSlave.dietMilk == 0)>>Cum Added<<elseif ($activeSlave.dietCum == 1) && ($activeSlave.dietMilk == 1)>>Cum and Milk Added<<elseif ($activeSlave.dietMilk == 1) && ($activeSlave.dietCum == 0)>>Milk Added<<elseif ($activeSlave.dietMilk == 2)>>Milk Based<<elseif ($activeSlave.dietCum == 0) && ($activeSlave.dietMilk == 0)>>Normal<<else>>THERE HAS BEEN AN ERROR<</if>></span></strong> <<click "Normal">><<set $activeSlave.dietCum to 0>><<set $activeSlave.dietMilk to 0>><<replace "#dietBase">>Normal<</replace>><</click>> | <<click "Cum Added">><<set $activeSlave.dietCum to 1>><<set $activeSlave.dietMilk to 0>><<replace "#dietBase">>Cum Added<</replace>><</click>> | <<click "Milk Added">><<set $activeSlave.dietCum to 0>><<set $activeSlave.dietMilk to 1>><<replace "#dietBase">>Milk Added<</replace>><</click>> | <<click "Cum & Milk Added">><<set $activeSlave.dietCum to 1>><<set $activeSlave.dietMilk to 1>><<replace "#dietBase">>Cum & Milk Added<</replace>><</click>> | <<click "Cum Based">><<set $activeSlave.dietCum to 2>><<set $activeSlave.dietMilk to 0>><<replace "#dietBase">>Cum Based<</replace>><</click>> | <<click "Milk Based">><<set $activeSlave.dietCum to 0>><<set $activeSlave.dietMilk to 2>><<replace "#dietBase">>Milk Based<</replace>><</click>> <br> <<if $activeSlave.fuckdoll > 0>> //Rules have little meaning for living sex toys// <<elseif $activeSlave.assignmentVisible == 0>> //Her rules are set by the facility she's assigned to// <<else>> <<set $dormitoryPopulation to 0>> <<set $roomsPopulation to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignmentVisible == 1>> <<if $slaves[$i].livingRules is "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $roomsPopulation += 0.5>> <<else>> <<set $roomsPopulation += 1>> <</if>> <<else>> <<set $dormitoryPopulation += 1>> <</if>> <</if>> <</for>> __Living Standard__: ''<span id="livingRules">$activeSlave.livingRules</span>.'' <<if $activeSlave.livingRules is "spare">> <<click "Normal">><<set $activeSlave.livingRules to "normal">><<replace "#livingRules">><<print $activeSlave.livingRules>><</replace>><</click>> | <<if $roomsPopulation <= $rooms-0.5>><<click "Luxurious">><<set $activeSlave.livingRules to "luxurious">><<replace "#livingRules">><<print $activeSlave.livingRules>><</replace>><</click>><<else>>//No luxurious rooms available//<</if>> <<elseif $activeSlave.livingRules is "normal">> <<click "Spare">><<set $activeSlave.livingRules to "spare">><<replace "#livingRules">><<print $activeSlave.livingRules>><</replace>><</click>> | <<if $roomsPopulation <= $rooms-0.5>><<click "Luxurious">><<set $activeSlave.livingRules to "luxurious">><<replace "#livingRules">><<print $activeSlave.livingRules>><</replace>><</click>><<else>>//No luxurious rooms available//<</if>> <<else>> <<click "Spare">><<set $activeSlave.livingRules to "spare">><<replace "#livingRules">><<print $activeSlave.livingRules>><</replace>><</click>> | <<click "Normal">><<set $activeSlave.livingRules to "normal">><<replace "#livingRules">><<print $activeSlave.livingRules>><</replace>><</click>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.voice != 0>> __Speech Rules__: ''<span id="speechRules">$activeSlave.speechRules</span>.'' <<if $activeSlave.speechRules is "restrictive">> <<click "Permissive">><<set $activeSlave.speechRules to "permissive">><<replace "#speechRules">><<print $activeSlave.speechRules>><</replace>><</click>><<if $activeSlave.accent > 0>> | <<click "Accent elimination">><<set $activeSlave.speechRules to "accent elimination">><<replace "#speechRules">><<print $activeSlave.speechRules>><</replace>><</click>><</if>> <<elseif $activeSlave.speechRules is "permissive">> <<if $activeSlave.accent > 0>><<click "Accent elimination">><<set $activeSlave.speechRules to "accent elimination">><<replace "#speechRules">><<print $activeSlave.speechRules>><</replace>><</click>> | <</if>><<click "Restrictive">><<set $activeSlave.speechRules to "restrictive">><<replace "#speechRules">><<print $activeSlave.speechRules>><</replace>><</click>> <<else>> <<click "Permissive">><<set $activeSlave.speechRules to "permissive">><<replace "#speechRules">><<print $activeSlave.speechRules>><</replace>><</click>> | <<click "Restrictive">><<set $activeSlave.speechRules to "restrictive">><<replace "#speechRules">><<print $activeSlave.speechRules>><</replace>><</click>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; __Relationship Rules__: ''<span id="relationshipRules">$activeSlave.relationshipRules</span>.'' <<if $activeSlave.relationshipRules is "restrictive">> <<click "Just friends">><<set $activeSlave.relationshipRules to "just friends">><<replace "#relationshipRules">><<print $activeSlave.relationshipRules>><</replace>><</click>> | <<click "Permissive">><<set $activeSlave.relationshipRules to "permissive">><<replace "#relationshipRules">><<print $activeSlave.relationshipRules>><</replace>><</click>> <<elseif $activeSlave.relationshipRules is "just friends">> <<click "Restrictive">><<set $activeSlave.relationshipRules to "restrictive">><<replace "#relationshipRules">><<print $activeSlave.relationshipRules>><</replace>><</click>> | <<click "Permissive">><<set $activeSlave.relationshipRules to "permissive">><<replace "#relationshipRules">><<print $activeSlave.relationshipRules>><</replace>><</click>> <<else>> <<click "Just friends">><<set $activeSlave.relationshipRules to "just friends">><<replace "#relationshipRules">><<print $activeSlave.relationshipRules>><</replace>><</click>> | <<click "Restrictive">><<set $activeSlave.relationshipRules to "restrictive">><<replace "#relationshipRules">><<print $activeSlave.relationshipRules>><</replace>><</click>> <</if>> <br> __Typical Punishment__: ''<span id="standardPunishment">$activeSlave.standardPunishment</span>.'' <<if $activeSlave.standardPunishment isnot "confinement">> <<click "Confinement">><<set $activeSlave.standardPunishment to "confinement">><<replace "#standardPunishment">><<print $activeSlave.standardPunishment>><</replace>><</click>> | <</if>> <<if $activeSlave.standardPunishment isnot "whipping">> <<click "Whipping">><<set $activeSlave.standardPunishment to "whipping">><<replace "#standardPunishment">><<print $activeSlave.standardPunishment>><</replace>><</click>> | <</if>> <<if $activeSlave.standardPunishment isnot "chastity">> <<click "Chastity">><<set $activeSlave.standardPunishment to "chastity">><<replace "#standardPunishment">><<print $activeSlave.standardPunishment>><</replace>><</click>><<if $activeSlave.standardPunishment isnot "situational">> |<</if>> <</if>> <<if $activeSlave.standardPunishment isnot "situational">> <<click "Situational">><<set $activeSlave.standardPunishment to "situational">><<replace "#standardPunishment">><<print $activeSlave.standardPunishment>><</replace>><</click>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; __Typical Reward__: ''<span id="standardReward">$activeSlave.standardReward</span>.'' <<if $activeSlave.standardReward isnot "relaxation">> <<click "Relaxation">><<set $activeSlave.standardReward to "relaxation">><<replace "#standardReward">><<print $activeSlave.standardReward>><</replace>><</click>> | <</if>> <<if $activeSlave.standardReward isnot "drugs">> <<click "Drugs">><<set $activeSlave.standardReward to "drugs">><<replace "#standardReward">><<print $activeSlave.standardReward>><</replace>><</click>> | <</if>> <<if $activeSlave.standardReward isnot "orgasm">> <<click "Orgasm">><<set $activeSlave.standardReward to "orgasm">><<replace "#standardReward">><<print $activeSlave.standardReward>><</replace>><</click>><<if $activeSlave.standardReward isnot "situational">> |<</if>> <</if>> <<if $activeSlave.standardReward isnot "situational">> <<click "Situational">><<set $activeSlave.standardReward to "situational">><<replace "#standardReward">><<print $activeSlave.standardReward>><</replace>><</click>> <</if>> <br> __Non-Assignment Orgasm Rules__: ''$activeSlave.releaseRules.'' [[Permit masturbation and interslave sex|Slave Interact][$activeSlave.releaseRules to "permissive"]] | [[Let her get off with other slaves|Slave Interact][$activeSlave.releaseRules to "sapphic"]] | [[Only with you|Slave Interact][$activeSlave.releaseRules to "restrictive"]] <</if>> <<if $activeSlave.clitPiercing is 3>> <br> <<if $activeSlave.dick < 1>>Her smart clit piercing is set to <<else>>Her smart frenulum piercing is set to <</if>> <strong><span id="setting"><<print $activeSlave.clitSetting>></span></strong>. <br>&nbsp;&nbsp;&nbsp;&nbsp;<<click "Vanilla">><<set $activeSlave.clitSetting to "vanilla">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Oral">><<set $activeSlave.clitSetting to "oral">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Anal">><<set $activeSlave.clitSetting to "anal">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Boobs">><<set $activeSlave.clitSetting to "boobs">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Sub">><<set $activeSlave.clitSetting to "submissive">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Dom">><<set $activeSlave.clitSetting to "dom">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Humiliation">><<set $activeSlave.clitSetting to "humiliation">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Preg">><<set $activeSlave.clitSetting to "pregnancy">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Pain">><<set $activeSlave.clitSetting to "masochist">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Sadism">><<set $activeSlave.clitSetting to "sadist">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Men">><<set $activeSlave.clitSetting to "men">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "Women">><<set $activeSlave.clitSetting to "women">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "All sex">><<set $activeSlave.clitSetting to "all">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> | <<click "No sex">><<set $activeSlave.clitSetting to "none">><<replace "#setting">><<print $activeSlave.clitSetting>><</replace>><</click>> <</if>> <<if $activeSlave.fuckdoll == 0>> <br> __Clothes__: ''<span id="clothes">$activeSlave.clothes</span>.'' <<click "Go naked">><<set $activeSlave.clothes to "no clothing", $activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | //Harsh clothes:// <<click "Uncomfortable straps">><<set $activeSlave.clothes to "uncomfortable straps",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Shibari ropes">><<set $activeSlave.clothes to "shibari ropes",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Restrictive latex">><<set $activeSlave.clothes to "restrictive latex",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Penitent nun">><<set $activeSlave.clothes to "a penitent nuns habit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | //Nice clothes:// <<click "Nice lingerie">><<set $activeSlave.clothes to "attractive lingerie",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Slutty maid">><<set $activeSlave.clothes to "a slutty maid outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Nice maid">><<set $activeSlave.clothes to "a nice maid outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Haltertop Dress">><<set $activeSlave.clothes to "a halter top dress",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Mini Dress">><<set $activeSlave.clothes to "a mini dress",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Silken Ballgown">><<set $activeSlave.clothes to "a ball gown",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "String bikini">><<set $activeSlave.clothes to "a string bikini",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Clubslut netting">><<set $activeSlave.clothes to "clubslut netting",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Cheerleader outfit">><<set $activeSlave.clothes to "a cheerleader outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Cutoffs and a t-shirt">><<set $activeSlave.clothes to "cutoffs and a t-shirt",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Slave Gown">><<set $activeSlave.clothes to "a slave gown",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Slutty Suit">><<set $activeSlave.clothes to "slutty business attire",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Nice Suit">><<set $activeSlave.clothes to "nice business attire",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Slutty Nurse">><<set $activeSlave.clothes to "a slutty nurse outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Nice Nurse">><<set $activeSlave.clothes to "a nice nurse outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Schoolgirl">><<set $activeSlave.clothes to "a schoolgirl outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Bodysuit">><<set $activeSlave.clothes to "a comfortable bodysuit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Latex catsuit">><<set $activeSlave.clothes to "a latex catsuit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Leotard">><<set $activeSlave.clothes to "a leotard",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Skimpy Battledress">><<set $activeSlave.clothes to "battledress",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Military Uniform">><<set $activeSlave.clothes to "a military uniform",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Fallen nun">><<set $activeSlave.clothes to "a fallen nuns habit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Hijab and abaya">><<set $activeSlave.clothes to "a hijab and abaya",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Bangles">><<set $activeSlave.clothes to "slutty jewelry",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> | <<click "Succubus Costume">><<set $activeSlave.clothes to "a succubus outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <<if ($arcologies[0].FSGenderFundamentalist != "unset") || ($cheatMode == 1) || ($clothesBoughtBunny == 1)>> | //FS// <<click "Bunny outfit">><<set $activeSlave.clothes to "a bunny outfit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSPaternalist != "unset") || ($cheatMode == 1) || ($clothesBoughtConservative == 1)>> | //FS// <<click "Conservative clothing">><<set $activeSlave.clothes to "conservative clothing",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset") || ($cheatMode == 1) || ($clothesBoughtChains == 1)>> | //FS// <<click "Chains">><<set $activeSlave.clothes to "chains",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSPastoralist != "unset") || ($cheatMode == 1) || ($clothesBoughtWestern == 1)>> | //FS// <<click "Western clothing">><<set $activeSlave.clothes to "Western clothing",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") || ($cheatMode == 1) || ($clothesBoughtMaternityDress == 1)>> | //FS// <<click "A maternity dress">><<set $activeSlave.clothes to "a maternity dress",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") || ($cheatMode == 1) || ($clothesBoughtMaternityLingerie == 1)>> | //FS// <<click "Attractive lingerie for a pregnant woman">><<set $activeSlave.clothes to "attractive lingerie for a pregnant woman",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset") || ($cheatMode == 1) || ($clothesBoughtOil == 1)>> | //FS// <<click "Body oil">><<set $activeSlave.clothes to "body oil",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset") || ($cheatMode == 1) || ($clothesBoughtHabit == 1)>> | //FS// <<click "Chattel habit">><<set $activeSlave.clothes to "a chattel habit",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtToga == 1)>> | //FS// <<click "Toga">><<set $activeSlave.clothes to "a toga",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtKimono == 1)>> | //FS// <<click "Kimono">><<set $activeSlave.clothes to "a kimono",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtHarem == 1)>> | //FS// <<click "Harem gauze">><<set $activeSlave.clothes to "harem gauze",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtQipao == 1)>> | //FS// <<click "Slutty Qipao">><<set $activeSlave.clothes to "a slutty qipao",$activeSlave.choosesOwnClothes to 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <</if>> | <<click "Select her own clothes">><<set $activeSlave.clothes to "choosing her own clothes",$activeSlave.choosesOwnClothes to 1>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</click>> <br> __Collar:__ ''<span id="collar">$activeSlave.collar</span>.'' <<click "None">><<set $activeSlave.collar to "none">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Tight steel">><<set $activeSlave.collar to "tight steel">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <<if ($seeAge != 0)>> | <<click "Cruel retirement counter">><<set $activeSlave.collar to "cruel retirement counter">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <</if>> | <<click "Uncomfortable leather">><<set $activeSlave.collar to "uncomfortable leather">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <<if $activeSlave.preg > -1>> | <<click "Pregnancy biometrics">><<set $activeSlave.collar to "preg biometrics">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <</if>> | <<click "Shock punishment">><<set $activeSlave.collar to "shock punishment">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Dildo gag">><<set $activeSlave.collar to "dildo gag">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <<if $toysBoughtGags == 1 && $activeSlave.oralSkill > 0>> | <<click "Massive dildo gag">><<set $activeSlave.collar to "massive dildo gag">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <</if>> | <<click "Neck corset">><<set $activeSlave.collar to "neck corset">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Stylish leather">><<set $activeSlave.collar to "stylish leather">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Satin choker">><<set $activeSlave.collar to "satin choker">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Silken ribbon">><<set $activeSlave.collar to "silk ribbon">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Heavy gold">><<set $activeSlave.collar to "heavy gold">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> | <<click "Pretty jewelry">><<set $activeSlave.collar to "pretty jewelry">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <<if ($seeAge != 0)>> | <<click "Nice retirement counter">><<set $activeSlave.collar to "nice retirement counter">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <</if>> | <<click "Leather with cowbell">><<set $activeSlave.collar to "leather with cowbell">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <<if ($arcologies[0].FSGenderFundamentalist != "unset") || ($cheatMode == 1) || ($clothesBoughtBunny == 1)>> | //FS// <<click "Bowtie collar">><<set $activeSlave.collar to "bowtie">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtEgypt == 1)>> | //FS// <<click "Ancient Egyptian">><<set $activeSlave.collar to "ancient Egyptian">><<replace "#collar">><<print $activeSlave.collar>><</replace>><</click>> <</if>> <<if $activeSlave.amp != 1>> <br> __Shoes__: ''<span id="shoes">$activeSlave.shoes</span>.'' <<click "Go barefoot">><<set $activeSlave.shoes to "none">><<replace "#shoes">><<print $activeSlave.shoes>><</replace>><</click>> | <<click "Flats">><<set $activeSlave.shoes to "flats">><<replace "#shoes">><<print $activeSlave.shoes>><</replace>><</click>> | <<click "Heels">><<set $activeSlave.shoes to "heels">><<replace "#shoes">><<print $activeSlave.shoes>><</replace>><</click>> | <<click "Thigh boots">><<set $activeSlave.shoes to "boots">><<replace "#shoes">><<print $activeSlave.shoes>><</replace>><</click>> | <<click "Painfully extreme heels">><<set $activeSlave.shoes to "extreme heels">><<replace "#shoes">><<print $activeSlave.shoes>><</replace>><</click>> <</if>> <br> __Body Accessory__: ''<span id="bellyAccessory">$activeSlave.bellyAccessory</span>.'' <<click "None">><<set $activeSlave.bellyAccessory to "none">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> <<if $activeSlave.breedingMark != 1>> | <<click "Tight corset">><<set $activeSlave.bellyAccessory to "a corset">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> | <<click "Extreme corset">><<set $activeSlave.bellyAccessory to "an extreme corset">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") || ($cheatMode == 1) || ($clothesBoughtBelly == 1)>> <<if $activeSlave.preg <= 10 && $activeSlave.inflation == 0>> | <<click "1st Trimester">><<set $activeSlave.bellyAccessory to "a small empathy belly">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> | <<click "2nd Trimester">><<set $activeSlave.bellyAccessory to "a medium empathy belly">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> | <<click "3rd Trimester">><<set $activeSlave.bellyAccessory to "a large empathy belly">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> | <<click "3rd Trimester twins">><<set $activeSlave.bellyAccessory to "a huge empathy belly">><<replace "#bellyAccessory">><<print $activeSlave.bellyAccessory>><</replace>><</click>> <</if>> <</if>> <br> __Buttplug__: ''<span id="buttplug">$activeSlave.buttplug</span>.'' <<click "None">><<set $activeSlave.buttplug to "none">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>> | <<click "Normal">><<set $activeSlave.buttplug to "plug">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>> <<if $toysBoughtButtPlugs == 1>> <<if $activeSlave.breedingMark != 1>> | <<click "Long">><<set $activeSlave.buttplug to "long plug">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>> <</if>> <</if>> | <<click "Large">><<set $activeSlave.buttplug to "large plug">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>> <<if $toysBoughtButtPlugs == 1>> <<if $activeSlave.breedingMark != 1>> | <<click "Long and large">><<set $activeSlave.buttplug to "long, large plug">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>> <</if>> <</if>> <<if $activeSlave.anus >= 2>>| <<click "Huge">><<set $activeSlave.buttplug to "huge plug">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>><</if>> <<if $toysBoughtButtPlugs == 1>> <<if $activeSlave.breedingMark != 1>> | <<click "Long and huge">><<set $activeSlave.buttplug to "long, huge plug">><<replace "#buttplug">><<print $activeSlave.buttplug>><</replace>><</click>> <</if>> <</if>> <<if $activeSlave.vagina > -1>> &nbsp;&nbsp;&nbsp;&nbsp;<<if $activeSlave.dick == 0>>__Accessory__<<else>>__Vaginal accessory__<</if>>: ''<span id="vaginalAccessory">$activeSlave.vaginalAccessory</span>.'' <<click "None">><<set $activeSlave.vaginalAccessory to "none">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>> | <<click "Dildo">><<set $activeSlave.vaginalAccessory to "dildo">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>> <<if $toysBoughtDildos == 1>> <<if $activeSlave.breedingMark != 1>> | <<click "Long dildo">><<set $activeSlave.vaginalAccessory to "long dildo">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>> <</if>> <</if>> | <<click "Large dildo">><<set $activeSlave.vaginalAccessory to "large dildo">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>> <<if $toysBoughtDildos == 1>> <<if $activeSlave.breedingMark != 1>> | <<click "Large and long dildo">><<set $activeSlave.vaginalAccessory to "long, large dildo">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>> <</if>> <</if>> <<if $activeSlave.vagina >= 2>>| <<click "Huge dildo">><<set $activeSlave.vaginalAccessory to "huge dildo">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>><</if>> <<if $toysBoughtDildos == 1>> <<if $activeSlave.breedingMark != 1>> <<if $activeSlave.vagina >= 2>>| <<click "Huge and long dildo">><<set $activeSlave.vaginalAccessory to "long, huge dildo">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><</click>><</if>> <</if>> <</if>> | <<click "Chastity belt">><<set $activeSlave.vaginalAccessory to "chastity belt">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</click>> | <<click "Anal chastity belt">><<set $activeSlave.vaginalAccessory to "anal chastity">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</click>> | <<click "Combined chastity belt">><<set $activeSlave.vaginalAccessory to "combined chastity">><<replace "#vaginalAccessory">><<print $activeSlave.vaginalAccessory>><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>>g<</click>> <</if>> <<if $activeSlave.dick > 0>> &nbsp;&nbsp;&nbsp;&nbsp;<<if $activeSlave.vagina is -1>>__Accessory__<<else>>__Dick accessory__<</if>>: ''<span id="dickAccessory">$activeSlave.dickAccessory</span>.'' <<click "None">><<set $activeSlave.dickAccessory to "none">><<replace "#dickAccessory">><<print $activeSlave.dickAccessory>><</replace>><</click>> | <<click "Chastity cage">><<set $activeSlave.dickAccessory to "chastity">><<replace "#dickAccessory">><<print $activeSlave.dickAccessory>><</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</click>> | <<click "Anal chastity belt">><<set $activeSlave.dickAccessory to "anal chastity">><<replace "#dickAccessory">><<print $activeSlave.dickAccessory>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</replace>><</click>> | <<click "Combined chastity belt">><<set $activeSlave.dickAccessory to "combined chastity">><<replace "#dickAccessory">><<print $activeSlave.dickAccessory>><</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</click>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<if $studio == 1>> <br> <<if $activeSlave.pornFameSpending is -1>> The media hub is not releasing highlights of her sex life. [[Release|Slave Interact][$activeSlave.pornFameSpending to 0]] <<else>> <<if $activeSlave.prestige < 3>> The media hub is releasing highlights of her sex life. ¤$activeSlave.pornFameSpending weekly is spent to publicize them. <<if $activeSlave.pornFameSpending < 5000>> [[Increase|Slave Interact][$activeSlave.pornFameSpending += 1000]] <</if>> <<if ($activeSlave.pornFameSpending < 5000) && ($activeSlave.pornFameSpending > 0)>> | <</if>> <<if $activeSlave.pornFameSpending > 0>> [[Decrease|Slave Interact][$activeSlave.pornFameSpending -= 1000]] <</if>> <<else>> //She is so prestigious that subsidizing coverage of her sex life will not increase her fame.// <</if>> <</if>> <br> <</if>> <br><br> <<if ($slaveCostFactor > 1)>> @@color:yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 1)>> @@color:yellow;The slave market is bearish; the price of slaves is low.@@ <</if>> <<if ($slaves.length > 1)>> <<if $activeSlave.origin == "You bought her from a body dump, completely broken." && ($week-$activeSlave.weekAcquired <= 8)>> //A discarded slave must be kept for at least two months to unsure health before being sold.// <<else>> [[Sell her|Sell Slave][$cash -= 500]] //Listing her for sale will cost ¤500// | <<if ($seeAge != 0)>> <<if ($activeSlave.indenture < 1)>> <<if ($retiree == 0)>> [[Retire her|Slave Interact][$retiree to $activeSlave, $manuallyRetired to 1]] | <<else>> //A slave has been manually retired this turn.// <</if>> <</if>> <</if>> <</if>> [[Discard her|Discard Confirm]] <<else>> //You cannot sell or discard your last slave.// <</if>> | [[Upload her|Upload Slave]] <<if $cheatMode>> | [[Export this slave|Export Slave]] | [[Import a slave|Import Slave]] <</if>>
mayibrad/fc
src/uncategorized/slaveInteract.tw
tw
bsd-3-clause
71,206
:: Slave Markets <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Buy Slaves">> <<set $returnTo to "Buy Slaves">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Kidnapped Slaves">> <<if $activeArcology != 0>> <<set $slaveMarket to "neighbor">> <<set $direction to $activeArcology.direction>> <<set $slavesSeen += 1>> <<set $activeArcology to 0>> <</if>> You visit the slave markets off the arcology plaza. It's always preferable to examine merchandise in person. <<if $slaveMarket == "corporate">> You're in the area of the slave market owned by your corporation. The corporation captures more slaves than it can train, and only retains and trains those that are likely to be profitable at resale. <<if $captureUpgradeAge == "young">> <<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge to 19>> <<elseif $captureUpgradeAge == "old">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge to 24>> <<set $activeSlaveOneTimeMaxAge to $retirementAge>> <<else>> <<set $activeSlaveOneTimeMinAge to 36>> <<set $activeSlaveOneTimeMaxAge to $retirementAge>> <</if>> <</if>> <<set $one_time_age_overrides_pedo_mode to 1>> <<if $captureUpgradeGender == "XX">> Slaves without pussies are not trained. <<display "Generate XX Slave">> <<elseif $captureUpgradeGender == "XY">> Slaves without dicks are not trained. <<display "Generate XY Slave">> <<else>> Slaves are passed to training regardless of whether they have dicks or pussies. <<display "Generate New Slave">> <</if>> <<set $activeSlave.origin to "She was enslaved and trained by your corporation.">> <<set $activeSlave.devotion = random(-15,15)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(25,50)>> <<if $surgicalUpgradeGenitalia != "fucknugget">> <<if $entrapmentUpgradeDevotionTwo == "devotion">> It focuses on selecting trainees predisposed towards devotion to their new owners. <<set $activeSlave.devotion = random(55,75)>> <<elseif $entrapmentUpgradeDevotionOne == "obedience">> It focuses on selecting trainees predisposed towards obedience. <<set $activeSlave.devotion = random(25,45)>> <<else>> It does not select trainees based on their initial feelings about slavery. <</if>> <<if $entrapmentUpgradeIntelligence == "intelligent">> Intelligent slaves have a high priority for training. <<set $activeSlave.intelligence = either(1,2,2,3)>> <<elseif $entrapmentUpgradeIntelligence == "stupid">> Stupid slaves have a high priority for training. <<set $activeSlave.intelligence = either(-1,-2,-2,-3)>> <<else>> Slaves' intelligence is not given special consideration. <</if>> <<if $captureUpgradeAge == "young">> Young slaves are strongly favored for training. /*<<set $activeSlave.actualAge = ramdom(18,19)>>*/ <<elseif $captureUpgradeAge == "old">> Newly enslaved MILFs are strongly favored for training. */<<set $activeSlave.actualAge = ramdom(36,$retirementAge)>>*/ <<else>> Promising slaves are trained without special sorting based on age. <</if>> <<if ($captureUpgradeRace == "unselected") || ($captureUpgradeRace == "none")>> There is no racial element to trainee selection. <<else>> The corporation prefers to train <<print $captureUpgradeRace>>s. <</if>> <<if $generalUpgradeBreaking == "brutality">> The corporation applies brutal slave breaking techniques, with new captures assigned rape quotas. <<set $activeSlave.trust = random(-75,-55)>> <<elseif $generalUpgradeBreaking == "care">> The corporation applies surprisingly caring slave breaking techniques that sometimes convince refugees and similar downtrodden people that slavery is a step up for them. <<set $activeSlave.trust = random(-15,15)>> <<else>> The corporation applies standard slave breaking techniques. <</if>> <<if $generalUpgradeWeight == "attractive">> Thin trainees are fattened up; fat trainees are slimmed down. <<set $activeSlave.weight = Math.clamp($activeSlave.weight, -25, 25)>> <<else>> Only the unhealthiest trainees are fed special diets. <</if>> <<if $generalUpgradeMuscle == "toned">> Trainees are brought up to a good state of physical fitness. <<set $activeSlave.weight = Math.clamp($activeSlave.weight, -25, 25)>> <<set $activeSlave.muscles = 20>> <<elseif $generalUpgradeMuscle == "ripped">> Trainees are subjected to punishing workout routines and only sold when ripped. <<set $activeSlave.weight = Math.clamp($activeSlave.weight, -25, 5)>> <<set $activeSlave.muscles = 50>> <<else>> Trainees are not subjected to any special workout routine. <</if>> <<if $trainingUpgradeAccent == "accents">> The corporation teaches its trainees the lingua franca but allows them to retain distinctive accents. <<set $activeSlave.accent = Math.clamp($activeSlave.accent, 0, 1)>> <<elseif $trainingUpgradeAccent == "eliminate">> The corporation teaches its trainees to speak the lingua franca without accent. <<set $activeSlave.accent = 0>> <<else>> The corporation does not expend any special effort teaching language. <</if>> <<if $trainingUpgradeEducation == "basic">> Its slave students receive basic slave educations. <<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence+1, -3, 3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.whoreSkill = Math.clamp($activeSlave.whoreSkill, 15, 100)>> <<set $activeSlave.entertainSkill = Math.clamp($activeSlave.entertainSkill, 15, 100)>> <<else>> Its slaves are not given special educational attention. <</if>> <<if $trainingUpgradeSexEd == "competence">> Trainees spend weeks learning sexual competence. <<set $activeSlave.oralSkill = Math.clamp($activeSlave.oralSkill, 15, 100)>> <<if $activeSlave.vagina >= 0>> <<set $activeSlave.vaginalSkill = Math.clamp($activeSlave.vaginalSkill, 15, 100)>> <</if>> <<set $activeSlave.analSkill = Math.clamp($activeSlave.analSkill, 15, 100)>> <<elseif $trainingUpgradeSexEd == "highly skilled">> Trainees spend months learning sexual skills. <<set $activeSlave.oralSkill = Math.clamp($activeSlave.oralSkill, 35, 100)>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalSkill = Math.clamp($activeSlave.vaginalSkill, 35, 100)>> <<elseif $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = Math.clamp($activeSlave.vaginalSkill, 15, 100)>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analSkill = Math.clamp($activeSlave.analSkill, 35, 100)>> <<else>> <<set $activeSlave.analSkill = Math.clamp($activeSlave.analSkill, 15, 100)>> <</if>> <<else>> No special sexual training is applied. <</if>> <</if>> /* CLOSES FUCKNUGGET EXEMPTION */ <<if $surgicalUpgradeCosmetics == "applied">> The corporation uses subtle cosmetic surgery to improve its slaves for sale. <<if ($activeSlave.anus > 3)>> <<set $activeSlave.anus to 3>> <<if $activeSlave.analSkill > 10>><<set $activeSlave.analSkill -= 10>><</if>> <</if>> <<if ($activeSlave.vagina > 3)>> <<set $activeSlave.vagina to 3>> <<if $activeSlave.vaginalSkill > 10>><<set $activeSlave.vaginalSkill -= 10>><</if>> <</if>> <<if ($activeSlave.faceImplant == 0) && ($activeSlave.face < 3)>> <<if $activeSlave.faceShape is "masculine">><<set $activeSlave.faceShape to "androgynous">><</if>> <<set $activeSlave.faceImplant to 1>> <<set $activeSlave.face += 1>> <</if>> <<if ($activeSlave.ageImplant != 1) && ($activeSlave.physicalAge >= 25)>> <<set $activeSlave.ageImplant to 1>> <<AgeImplantAdjustment>> <</if>> <<if ($activeSlave.voice == 1) && ($activeSlave.voiceImplant == 0)>> <<set $activeSlave.voice += 1>> <<set $activeSlave.voiceImplant += 1>> <</if>> <<if ($activeSlave.waist == 0)>> <<set $activeSlave.waist to 1>> <</if>> <<if (($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing"))>> <<set $activeSlave.boobShape = "normal">> <</if>> <<if (($activeSlave.boobShape == "normal") || ($activeSlave.boobShape == "wide-set"))>> <<if $activeSlave.boobs > 800>><<set $activeSlave.boobShape = "torpedo-shaped">><<else>><<set $activeSlave.boobShape = "perky">><</if>> <</if>> <<else>> The corporation does not use cosmetic surgery to improve its slaves for sale. <</if>> <<if $surgicalUpgradeImplants == "applied">> Slaves are given tasteful breast, butt, and lip implants. <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant, 0, 10)>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+$activeSlave.boobsImplant, 0, 10000)>> <<set $activeSlave.lipsImplant = 20>> <<set $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant, 0, 55)>> <<elseif $surgicalUpgradeImplants == "absurd">> Slaves are given absurd breast, butt, and lip implants. <<set $activeSlave.buttImplant = 4>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant, 0, 10, $activeSlave.butt+$activeSlave.buttImplant)>> <<set $activeSlave.boobsImplant = 2400>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+$activeSlave.boobsImplant, 0, 10000)>> <<set $activeSlave.lipsImplant = 60>> <<set $activeSlave.lips = Math.clamp($activeSlave.lipsImplant+$activeSlave.buttImplant, 0, 100)>> <<else>> Slaves are not given breast, butt, or lip implants. <</if>> <<if $surgicalUpgradeGenitalia == "futanari">> Advanced surgical techniques are applied to turn the corporation's slaves into futanari. <<if ($activeSlave.dick == 0)>><<set $activeSlave.dick = 2>><</if>> <<if ($activeSlave.balls == 0)>><<set $activeSlave.balls = 2>><</if>> <<if ($activeSlave.vagina == 0)>><<set $activeSlave.vagina = 1>><</if>> <<set $activeSlave.ovaries = 1>> <<elseif $surgicalUpgradeGenitalia == "gelded">> Slaves with balls have them removed, rendering them feminine and obedient. <<if ($activeSlave.balls != 0)>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick-1, 1, 6)>> <<set $activeSlave.boobs += 100*random(2,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.muscles = 0>> <<if ($activeSlave.faceShape is "masculine")>> <<set $activeSlave.faceShape = "androgynous">> <<elseif ($activeSlave.faceShape is "androgynous")>> <<set $activeSlave.faceShape = "normal">> <</if>> <<set $activeSlave.devotion += random(5,10)>> <<set $activeSlave.trust += random(5,10)>> <<set $activeSlave.attrXY = Math.clamp($activeSlave.attrXY+random(5,10), 0, 100)>> <</if>> <<elseif $surgicalUpgradeGenitalia == "fucknugget">> It removes slaves' limbs and mental abilities, making any training pointless. <<else>> No other surgery is applied. <</if>> <<if $drugUpgradeHormones == "XX">> It applies almost universal female hormone therapy. <<if ($activeSlave.dick > 0)>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick-1, 1, 6)>> <</if>> <<if ($activeSlave.balls > 0)>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls-1, 1, 6)>> <</if>> <<if ($activeSlave.clit > 0)>> <<set $activeSlave.clit = Math.clamp($activeSlave.clit-1, 0, 3)>> <</if>> <<if ($activeSlave.voice < 3) && ($activeSlave.voice > 0)>> <<set $activeSlave.voice = Math.clamp($activeSlave.voice+1, 1, 3)>> <</if>> <<if ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.vaginaLube < 2)>> <<set $activeSlave.vaginaLube = Math.clamp($activeSlave.vaginaLube+1, 0, 2)>> <</if>> <<if (($activeSlave.butt-$activeSlave.buttImplant) < 2)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+1, 0, 10)>> <</if>> <<if (($activeSlave.boobs-$activeSlave.boobsImplant) < 500)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+400, 0, 10000)>> <</if>> <<if (($activeSlave.face-$activeSlave.faceImplant) < 0) && ($activeSlave.face < 3)>> <<set $activeSlave.face = Math.clamp(-3, 3, $activeSlave.face+1)>> <</if>> <<if ($activeSlave.faceShape is "masculine")>> <<set $activeSlave.faceShape = "androgynous">> <<elseif ($activeSlave.faceShape is "androgynous")>> <<set $activeSlave.faceShape = "normal">> <</if>> <<if ($activeSlave.physicalAge < 25)>> <<set $activeSlave.shoulders = Math.clamp($activeSlave.shoulders-1, -2, 2)>> <<set $activeSlave.hips = Math.clamp($activeSlave.hips+1, -2, 2)>> <</if>> <<if ($activeSlave.muscles > 30) && ($activeSlave.diet != "muscle building") && ($generalUpgradeMuscle != "toned") && ($generalUpgradeMuscle != "ripped")>> <<set $activeSlave.muscles = Math.clamp($activeSlave.muscles-10, 0, 30)>> <</if>> <<if ($activeSlave.nipples is "tiny")>> <<set $activeSlave.nipples = "cute">> <</if>> <<if ($activeSlave.height > 180)>> <<set $activeSlave.height -= random(3,6)>> <</if>> <<set $activeSlave.devotion += random(5,10)>> <<set $activeSlave.trust += random(5,10)>> <<set $activeSlave.attrXY = Math.clamp($activeSlave.attrXY+random(5,10), 0, 100)>> <<elseif $drugUpgradeHormones == "XY">> It applies almost universal male hormone therapy. <<if ($activeSlave.dick > 0)>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick+1, 1, 6)>> <</if>> <<if ($activeSlave.balls > 0)>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls+1, 1, 6)>> <</if>> <<if ($activeSlave.clit > 0) && ($activeSlave.dick == 0)>> <<set $activeSlave.clit = Math.clamp($activeSlave.clit+1, 0, 3)>> <</if>> <<if ($activeSlave.voice > 1)>> <<set $activeSlave.voice = Math.clamp($activeSlave.voice-1, 1, 3)>> <</if>> <<if ($activeSlave.vagina > -1) && ($activeSlave.vaginaLube > 0)>> <<set $activeSlave.vaginaLube = Math.clamp($activeSlave.vaginaLube-1, 0, 2)>> <</if>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt-1, 0, 10)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs-400, 0, 10000)>> <<if (($activeSlave.face-$activeSlave.faceImplant) < 0) && ($activeSlave.face > 0)>> <<set $activeSlave.face = Math.clamp($activeSlave.face-1, -3, 3)>> <</if>> <<if ($activeSlave.faceShape is "androgynous")>> <<set $activeSlave.faceShape = "masculine">> <<else>> <<set $activeSlave.faceShape = "androgynous">> <</if>> <<if ($activeSlave.physicalAge < 25)>> <<set $activeSlave.shoulders = Math.clamp($activeSlave.shoulders+1, -2, 2)>> <<set $activeSlave.hips = Math.clamp($activeSlave.hips-1, -2, 2)>> <</if>> <<if ($activeSlave.muscles <= 95) && ($activeSlave.diet != "slimming")>> <<set $activeSlave.muscles = Math.clamp($activeSlave.muscles+20, 0, 3)>> <</if>> <<if ($activeSlave.nipples is "huge")>> <<set $activeSlave.nipples = "cute">> <</if>> <<if ($activeSlave.height < 155)>> <<set $activeSlave.height += random(3,6)>> <</if>> <<set $activeSlave.devotion -= random(5,10)>> <<set $activeSlave.trust -= random(5,10)>> <<set $activeSlave.attrXX = Math.clamp($activeSlave.attrXX+random(5,10), 0, 100)>> <<else>> It does not use hormones on a systematic level. <</if>> <<if $drugUpgradeInjectionTwo == "supermassive">> Advanced growth hormones are applied on a grand scale. <<set $activeSlave.lips = Math.clamp($activeSlave.lips+50, 0, 85)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(4,6), 0, 10)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+(100*random(40,60)), 0, 10000)>> <<set $activeSlave.nipples = either("huge", "inverted")>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(3,5), 0, 6)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(3,5), 0, 6)>> <</if>> <<elseif $drugUpgradeInjectionTwo == "pastoral">> Advanced growth hormones are applied with total focus on increasing slaves' productiveness. <<set $activeSlave.lips = Math.clamp($activeSlave.lips+20, 0, 85)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(2,3), 0, 10)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+(100*random(60,80)), 0, 10000)>> <<set $activeSlave.nipples = either("huge", "inverted")>> <<set $activeSlave.lactation = 2>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(6,8), 0, 10)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(4,6), 0, 6)>> <</if>> <<elseif $drugUpgradeInjectionOne == "tasteful">> Growth hormones are used to correct flat chests and butts. <<set $activeSlave.lips = Math.clamp($activeSlave.lips+10, 15, 55)>> <<if $activeSlave.butt < 3>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+1, 3, 10)>> <</if>> <<if $activeSlave.boobs < 800>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+200, 800, 10000)>> <</if>> <<elseif $drugUpgradeInjectionOne == "huge">> Growth hormones are used throughout slave training to ensure expansion. <<set $activeSlave.lips = Math.clamp($activeSlave.lips+20, 0, 55)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(2,3), 0, 10)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+(100*random(10,20)), 0, 10000)>> <<set $activeSlave.nipples = either("cute", "partially inverted")>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(2,3), 0, 5)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(2,3), 0, 5)>> <</if>> <<else>> Growth hormones are not applied. <</if>> <<if $surgicalUpgradeGenitalia == "fucknugget">> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.amp = 1>> <<set $activeSlave.fetishStrength = 10, $activeSlave.attrXY to 50, $activeSlave.attrXX to 50, $activeSlave.attrKnown to 1, $activeSlave.devotion = 40, $activeSlave.trust = -40, $activeSlave.vaginalSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.intelligence to -2, $activeSlave.intelligenceImplant to 0, $activeSlave.sexualFlaw to "none", $activeSlave.sexualQuirk to "none", $activeSlave.behavioralFlaw to "none", $activeSlave.behavioralQuirk to "none">> <</if>> <<elseif $slaveMarket is "heap">> You're in the corner of the slave market occupied by "The Flesh Heap", a dumping ground, of sorts, for broken slaves. Be it braindeath, drug overdose, coma or anything else, this market is willing to buy and sell them. Most of the worthwhile slaves have already been picked clean by pharmaceutical companies for drug testing, and the rest are practically nothing more than vegetables, but a handful remain just concious enough to be profitable with effort as slaves. One should go in expecting only the worst quality possible, though if anything catches your eye, it will be rather cheap to purchase. <<set $seed to random(1,4)>> <<if $seed == 1>> "Looking for a warm body to use as furniture? Perhaps as a decorative, living sculpture? We got what you want!" <<elseif $seed == 2>> "I garuntee they are all alive, maybe not healthy but alive. Well, except that one, just ignore that one." <<elseif $seed == 3>> "We ask that you don't use this merchandise for organ harvesting, we have plenty of nonfuctional ones for that." <<else>> "If you are looking for a body to do unmentionable things to, you came to the right place! Though theses in particual just barely fall under slave laws." <</if>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from a body dump, completely broken.">> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligence to either(-3, -3, -2, -2, -2, -1, -1, -1, -1, 0)>> <<set $activeSlave.intelligenceImplant to 0>> <<set $activeSlave.health = random(-99,0)>> <<set $activeSlave.weight = random(-100,0)>> <<set $activeSlave.eyes = either(-2, -1, -1, -1, -1, 1, 1, 1)>> <<set $activeSlave.amp = either(0, 0, 0, 0, 0, 0, 1, 1, 1)>> <<if $activeSlave.amp != 1>> <<set $activeSlave.heels = either(0, 0, 0, 0, 0, 1, 1)>> <</if>> <<set $activeSlave.voice = random(0,2)>> <<set $activeSlave.face = random(-3,1)>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = either(1, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 10)>> <<set $activeSlave.preg = random(-3,-1)>> <<set $activeSlave.vaginalCount += random(0,300)>> <</if>> <<set $activeSlave.anus = either(1, 2, 2, 3, 3, 3, 3, 4, 4, 4)>> <<if $activeSlave.balls > 1>> <<if random(1,100) > 50>> <<set $activeSlave.balls = 0>> <</if>> <</if>> <<set $activeSlave.oralCount += random(0,300)>> <<set $activeSlave.analCount += random(0,300)>> <<if $activeSlave.boobs > 500>> <<set $activeSlave.mammaryCount += random(0,300)>> <</if>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.addict = either(0, 0, 0, 10, 10, 20, 30)>> <<set $activeSlave.chem = random(0,1000)>> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.fetish to "mindbroken">> <<set $activeSlave.fetishStrength = 0>> <<elseif $slaveMarket is "kidnappers">> You're in the area of the slave market populated by slave kidnappers, though of course they prefer more polite titles. The slaves here are cheap, and they look it. They're almost all recent catches from bad parts of the old world, and most of them have seen considerable abuse between the moment of their capture and entering your arcology. <<if $arcologies[0].FSPaternalistSMR == 1>> Fortunately for them, such behavior is not permitted here. Though they remain frightened and angry, they are safe from rape, for now. <<else>> <<set $seed to random(1,4)>> There's more merchandise out of sight in the holding areas. To go by what you can hear, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> muffled insistence that the speaker is not a girl followed by struggling and then shrieks as a resistant dickgirl takes anal rape, <<elseif ($seed is 2) && (random(1,100) > $seeDicks)>> muffled begging followed by struggling and then crying as a new slave learns how it feels to have a slave's cunt, <<elseif ($seed is 3)>> muffled gagging followed gasping and sobbing as a new slave tries to get her breath back after oral rape, <<else>> the unmistakable slap of flesh on flesh, <</if>> at least one of the slavers is amusing himself<<if $arcologies[0].FSGenderFundamentalist is "unset">> (or herself)<</if>> back there. <</if>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the kidnappers' slave market, and was probably forced into slavery.">> <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.intelligence to either(-2, -1, -1, 0, 0, 0, 1)>> <<set $activeSlave.health = random(-80,20)>> <<if $activeSlave.vagina > 1 && isFertile($activeSlave)>><<set $activeSlave.preg to either(-2, -1, -1, -1, -1, -1, -1, -1, 1, 20)>><</if>> <<elseif $slaveMarket is "indentures">> You're in the area of the slave market that deals in indentured servants. The people sold here are slaves, but they are temporary slaves, and many of them have clauses in their indentures that prohibit some of the most severe practices. They exhibit a strange variety, with some looking more frightened than the most downtrodden slave and some looking almost cheerful. <<if $arcologies[0].FSPaternalistSMR == 1>> The generous protections for slaves in your arcology lend this last group extra confidence. <<else>> <<set $seed to random(1,4)>> The area is crowded, and more indentured servants are packed together in the holding areas. To go by what you can hear, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> the unmistakable mixed shrieks, sobs, and slaps of anal rape, <<elseif ($seed is 2) && (random(1,100) > $seeDicks)>> the characteristic crying and gasping of an unwilling girl giving up her cunt, <<elseif ($seed is 3)>> the gagging and expectoration of someone who has just gotten a mouthful of unwelcome cum, <<else>> disconsolate sobbing interrupted by a gasp as something is stuffed inside someone's mouth, and followed by muffled screams, <</if>> one of them is learning exactly what her indenture allows. <</if>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You purchased her indenture contract, making her yours for as long as it lasts.">> <<set $activeSlave.indentureRestrictions to either(0,1,1,2,2,2,2)>> <<if $activeSlave.indentureRestrictions >= 2>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(-20,20)>> <<elseif $activeSlave.indentureRestrictions == 1>> <<set $activeSlave.devotion = random(-20,20)>> <<set $activeSlave.trust = random(-45,-25)>> <<else>> <<set $activeSlave.devotion = random(-45,-25)>> <<set $activeSlave.trust = random(-75,-60)>> <</if>> <<set $activeSlave.indenture to either(26, 52, 104, 156, 208)>> <<elseif $slaveMarket is "hunters">> You're in the area of the slave market populated by runaway slave catchers, a proud group. The slaves here know their way around Free Cities slavery already, and their eyes are watchful. Most of them probably harbor thoughts of another attempt at escape, though the slavers to their best to disabuse them of these notions. <<if $arcologies[0].FSPaternalistSMR == 1>> Their methods are somewhat limited, as the rules in your arcology preclude the more effective methods of punishment. <<else>> <<set $seed to random(1,4)>> The slave catchers consider their catches fair game, though they usually confine their amusements to the holding areas out of sight. Not out of earshot, though; to go by what you can hear, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> vehement insistence that the speaker is not a girl followed by a beating and then shrieks as a rebellious dickgirl takes anal rape, <<elseif ($seed is 2) && (random(1,100) > $seeDicks)>> vehement protestations followed by a beating and then crying as a slave's cunt takes her punishment for her, <<elseif ($seed is 3)>> struggling and gagging followed gasping and angry swearing as a rebellious slave tries to get her breath back after oral rape, <<else>> struggling followed by the slap of flesh on flesh, <</if>> at least one of the runaway hunters is amusing himself<<if $arcologies[0].FSGenderFundamentalist is "unset">> (or herself)<</if>> back there. <</if>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the runaway hunters' slave market after they recaptured her and her original owner did not pay their fee.">> <<set $activeSlave.devotion = -20>> <<set $activeSlave.trust = random(-15,15)>> <<set $activeSlave.intelligence to either(0, 1, 2)>> <<set $activeSlave.intelligenceImplant to 1>> <<set $activeSlave.teeth to "normal">> <<set $activeSlave.health = random(-10,70)>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.preg to either(-2, -1, -1, -1, -1, -1, -1, -1, 1, 1)>> <<if $activeSlave.physicalAge < $activeSlave.pubertyAgeXX>><<set $activeSlave.preg to -1>><</if>> <<set $activeSlave.vaginalSkill to random(15,100)>> <<set $activeSlave.vagina to random(1,3)>> <</if>> <<if $activeSlave.balls > 0>> <<if random(1,3) == 1>> <<set $activeSlave.balls to 0>> <</if>> <</if>> <<set $activeSlave.combatSkill to either(0, 0, 0, 0, 0, 1)>> <<set $activeSlave.entertainSkill to random(15,100)>> <<set $activeSlave.whoreSkill to random(15,100)>> <<set $activeSlave.oralSkill to random(15,100)>> <<set $activeSlave.analSkill to random(15,100)>> <<set $activeSlave.anus to random(1,3)>> <<set $activeSlave.weight = Math.clamp(-25, 25, $activeSlave.weight)>> <<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<set $activeSlave.sexualFlaw to either("hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <<if random(1,2) == 1>> <<set $seed to random(2,8)*200>> <<set $activeSlave.boobs += $seed>> <<set $activeSlave.boobsImplant += $seed>> <<set $seed to random(1,3)>> <<set $activeSlave.butt += $seed>> <<set $activeSlave.buttImplant += $seed>> <<set $seed to either(10,20)>> <<set $activeSlave.lips += $seed>> <<set $activeSlave.lipsImplant += $seed>> <<set $seed to random(0,1)>> <<set $activeSlave.waist to $seed>> <<if $activeSlave.face < 2>> <<set $seed to random(0,1)>> <<set $activeSlave.face += $seed>> <<set $activeSlave.faceImplant += $seed>> <</if>> <<if $activeSlave.physicalAge >= 30>> <<set $activeSlave.ageImplant += random(0,1)>> <<if $activeSlave.ageImplant == 1>> <<AgeImplantAdjustment>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 0>> <<set $activeSlave.heels to 1>> <</if>> <<elseif $slaveMarket is "underage raiders">> You're in the seediest area of the slave market populated by the cradle robbers, a despised group of slavers known for raiding elementary schools, orphanages and even preschools. They specifically target girls who have yet to experience their first period. The extreme risk of these raids makes the slavers here aggressive and confident, <<if $arcologies[0].FSPaternalistSMR == 1>> though they do obey the rules of your arcology that restrain them from abusing the girls. <<else>> <<set $seed to random(1,4)>> though they restrain themselves from reducing the value of their captures by taking virginities. They do have their fun, though; to go by what you can hear from the holding area where they keep underage girls who can be sold, <<if ($seed == 1) and (random(0,99) < $seeDicks)>> a muffled but obviously sadistic description of feminization, and the desperate sobbing in response, <<elseif ($seed == 2) and (random(1,100) > $seeDicks)>> a muffled but obviously sadistic description of breeding, and the desperate sobbing in response, <<elseif ($seed is 3)>> faint struggling and crying that suggests that someone is being thoroughly groped and pinched, <<else>> the lewd, lubricated noise of someone giving a reluctant handjob, <</if>> at least one of the raiders is amusing himself<<if $arcologies[0].FSGenderFundamentalist is "unset">> (or herself)<</if>> back there. <</if>> <<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge to $fertilityAge>> <<set $one_time_age_overrides_pedo_mode to 1>> /% Must not have had their first period. %/ <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the underage raiders' slave market.">> <<set $activeSlave.trust -= 25>> <<set $activeSlave.health += 20>> <<set $activeSlave.career to $veryYoungCareers.random()>> <<set $activeSlave.birthWeek to 0>> <<if $activeSlave.vagina != -1>> <<set $activeSlave.vaginalSkill to 0>> <<set $activeSlave.vagina to 0>> <<set $activeSlave.preg to 0>> <</if>> <<set $activeSlave.analSkill to 0>> <<set $activeSlave.anus to 0>> <<set $activeSlave.oralSkill to 0>> <<set $activeSlave.whoreSkill to 0>> <<elseif $slaveMarket is "raiders">> You're in the area of the slave market populated by girl raiders, that daredevil subset of slave kidnappers that specifically target old world schools, preparatory institutions, religious groups, and other sources of slaves that can soon be sold right after they reach their majorities. The extreme risk of these raids makes the slavers here aggressive and confident, <<if $arcologies[0].FSPaternalistSMR == 1>> though they do obey the rules of your arcology that restrain them from abusing the girls. <<else>> <<set $seed to random(1,4)>> though they restrain themselves from reducing the value of their captures by taking virginities. They do have their fun, though; to go by what you can hear from the holding area where they keep slaves of age who can be sold, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> a muffled but obviously sadistic description of feminization, and the desperate sobbing in response, <<elseif ($seed is 2) && (random(1,100) > $seeDicks)>> a muffled but obviously sadistic description of breeding, and the desperate sobbing in response, <<elseif ($seed is 3)>> faint struggling and crying that suggests that someone is being thoroughly groped and pinched, <<else>> the lewd, lubricated noise of someone giving a reluctant handjob, <</if>> at least one of the raiders is amusing himself<<if $arcologies[0].FSGenderFundamentalist is "unset">> (or herself)<</if>> back there. <</if>> <<set $activeSlaveOneTimeMinAge to 18>> <<set $activeSlaveOneTimeMaxAge to 18>> <<set $one_time_age_overrides_pedo_mode to 1>> /% Supposed to have just reached the age of majority. %/ <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the girl raiders' slave market the week she reached her majority.">> <<set $activeSlave.trust -= 25>> <<set $activeSlave.health += 20>> <<set $activeSlave.career to "a student">> <<set $activeSlave.birthWeek to 0>> <<if $activeSlave.vagina != -1>> <<if random(1,2) == 1>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.vagina to 0>> <<set $activeSlave.preg to 0>> <</if>> <</if>> <<if random(1,2) == 1>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.anus to 0>> <</if>> <<if random(1,2) == 1>> <<set $activeSlave.oralSkill = 0>> <</if>> <<set $activeSlave.whoreSkill = 0>> <<elseif $slaveMarket is "neighbor">> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction is $direction>> You're in the area of the slave market that specializes in slaves from within the Free City, viewing slaves from ''$arcologies[$i].name''. Some were trained there, specifically for sale, while others are simply being sold. <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from ">> <<set $activeSlave.origin += $arcologies[$i].name>> <<set $activeSlave.origin += ".">> <<set $activeSlave.devotion = -20 + Math.trunc($arcologies[$i].prosperity/10) + random(0,10)>> <<set $activeSlave.trust = -20 + Math.trunc($arcologies[$i].prosperity/10) + random(0,10)>> <<set $activeSlave.health = -50 + Math.trunc($arcologies[$i].prosperity/25) + random(0,5)>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalSkill += Math.clamp($arcologies[$i].prosperity/2, 15, 100)>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analSkill += Math.clamp($arcologies[$i].prosperity/2, 15, 100)>> <</if>> <<set $activeSlave.oralSkill += Math.clamp($arcologies[$i].prosperity/2, 15, 100)>> <<set $activeSlave.attrKnown to 1>> <<set $activeSlave.fetishKnown to 1>> <<if $activeSlave.accent >= 3>> <<if $arcologies[$i].prosperity > random(0,200)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <<if $arcologies[$i].prosperity > random(0,200)>> <<set $activeSlave.sexualFlaw to "none">> <</if>> <<if $arcologies[$i].prosperity > random(0,200)>> <<set $activeSlave.behavioralFlaw to "none">> <</if>> <<if $arcologies[$i].FSSubjugationist > 20>> They're universally $arcologies[$i].FSSubjugationistRace. <<set $activeSlave.race to $arcologies[$i].FSSubjugationistRace>> <<display "New Slave Race Nationality and Name">> <<elseif $arcologies[$i].FSSupremacist > 20>> They're almost never $arcologies[$i].FSSupremacistRace. <<if $activeSlave.race is $arcologies[$i].FSSupremacistRace>> <<set $activeSlave.race to $arcologies[$i].FSSupremacistRace>> <<display "New Slave Race Nationality and Name">> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist > 50>> They all show signs of intensive hormone therapy. <<set $activeSlave.chem += random(10,100)>> <<if $activeSlave.dick > 0>> <<set $activeSlave.boobs += 100*random(0,4)>> <<set $activeSlave.butt += random(0,2)>> <<if $activeSlave.hips < 2>> <<set $activeSlave.hips += random(0,1)>> <</if>> <<if $activeSlave.shoulders > -2>> <<set $activeSlave.shoulders -= random(0,1)>> <</if>> <<if $activeSlave.face < 3>> <<set $activeSlave.face += random(0,1)>> <</if>> <<if $activeSlave.faceShape is "masculine">> <<if random(0,1) == 0>> <<set $activeSlave.faceShape to "androgynous">> <</if>> <</if>> <<if $activeSlave.dick > 2>> <<set $activeSlave.dick -= random(0,2)>> <</if>> <<if $activeSlave.balls > 2>> <<set $activeSlave.balls -= random(0,2)>> <</if>> <<if $arcologies[$i].FSGenderRadicalistResearch == 1 && random(1,100) <= 20>> This one is has a notably rounded belly for a slave with no vagina. <<set $activeSlave.ovaries to 0>> <<set $activeSlave.vagina to -1>> <<set $activeSlave.mpreg to 1>> <<set $activeSlave.preg to random(1,20)>> <</if>> <<else>> <<set $activeSlave.boobs -= 100*random(0,2)>> <<set $activeSlave.butt -= random(0,1)>> <<if $activeSlave.hips > -2>> <<set $activeSlave.hips -= random(0,1)>> <</if>> <<if $activeSlave.shoulders < 2>> <<set $activeSlave.shoulders += random(0,1)>> <</if>> <<if $activeSlave.face > -3>> <<set $activeSlave.face -= random(0,1)>> <</if>> <<if $activeSlave.faceShape != "androgynous">> <<if random(0,1) == 0>> <<set $activeSlave.faceShape to "androgynous">> <</if>> <</if>> <<set $activeSlave.clit += random(0,2)>> <<set $activeSlave.labia += random(0,1)>> <<if $activeSlave.muscles <= 95>> <<set $activeSlave.muscles += random(0,20)>> <</if>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist > 50>> Fertile slaves from there almost never appear without swollen bellies and sensitive nipples. <<set $activeSlave.preg to 0>> /*removing contraception of default slave generation so isFertile can work right*/ <<if isFertile($activeSlave)>> <<set $activeSlave.preg to random(1,35)>> <<set $activeSlave.lactation to random(0,1)>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus > 50>> They are exclusively female and all extremely pregnant. <<set $activeSlave.ovaries to 1>> <<set $activeSlave.vagina to random(0,1,1,1,1,2,2,3,3,3,3)>> <<set $activeSlave.dick to 0>> <<set $activeSlave.balls to 0>> <<set $activeSlave.scrotum to 0>> <<set $activeSlave.preg to 0>> /*removing contraception of default slave generation so isFertile can work right*/ <<if isFertile($activeSlave)>> <<set $activeSlave.vagina to random(1,4)>> <<set $activeSlave.preg to random(21,35)>> <<if random(1,2) == 1 && $seeHyperPreg == 1>> <<set $activeSlave.pregType to random(10,29)>> <<else>> <<set $activeSlave.pregType to random(3,5)>> <</if>> <</if>> <<set $activeSlave.lactation to random(0,1)>> <<elseif $arcologies[$i].FSRestart > 50>> They have all been rendered unable to reproduce. <<if $activeSlave.ovaries == 1>> <<set $activeSlave.preg to -2>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls to 0>> <</if>> <<if $arcologies[$i].FSRestartResearch == 1>> Smart and attractive slaves are beginning to be a rarity lately. <<if $activeSlave.face >= 0>> <<set $activeSlave.face -= 3>> <</if>> <<if $activeSlave.intelligence >= 0>> <<set $activeSlave.intelligence -= 3>> <</if>> <<set $activeSlave.chem to random(40,100)>> <<set $activeSlave.addict to either(0,0,0,0,0,0,0,0,5,20,20,50,100)>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist > 20>> They're often gratifyingly devoted and trusting. <<if $activeSlave.devotion < 10>> <<set $activeSlave.devotion += random(0,8)>> <</if>> <<if $activeSlave.trust < 50>> <<set $activeSlave.trust += random(0,8)>> <</if>> <<elseif $arcologies[$i].FSDegradationist > 20>> They can be depended upon to be terrified into abject submission. <<if $activeSlave.trust > -10>> <<set $activeSlave.trust -= random(0,10)>> <</if>> <<if random (1,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist > 80>> They're quite pristine, free of any genomic damage or addictions regardless of any transformations they've had. <<set $activeSlave.chem to 0>> <<set $activeSlave.addict to 0>> <<elseif $arcologies[$i].FSTransformationFetishist > 80>> They vary in terms of what size their implants are, not whether they have them. <<set $activeSlave.chem += random(10,100)>> <<set $activeSlave.boobsImplant to 200*random(2,20)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant to random(2,5)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.lipsImplant to either(10,20)>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <<if $arcologies[$i].FSTransformationFetishistResearch == 1 && random(1,100) <= 20>> This one's implants are unusually large; showcasing what her home arcology is capable of. <<set $activeSlave.boobsImplant += 200*random(100,200)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist > 20>> They're usually on the younger side. <<if $activeSlave.actualAge > 30>> <<if random(0,1) == 0>> <<set $activeSlave.actualAge to random(18,25)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<if $activeSlave.boobs > 400>> <<set $activeSlave.boobs -= 100*random(0,2)>> <</if>> <<if $activeSlave.butt > 3>> <<set $activeSlave.butt -= random(0,2)>> <</if>> <<elseif $arcologies[$i].FSYouthPreferentialistResearch == 1>> <<if $activeSlave.actualAge > 30>> Well, all of them certainly look it. Always best to check their ages before buying. <<set $activeSlave.visualAge = random(18,25)>> <<set $activeSlave.chem += random(10,40)>> <</if>> <<else>> And if they aren't, they sure don't look their age. <<Set $activeSlave.ageImplant == 1>> <<AgeImplantAdjustment>> <</if>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist > 20>> They're usually on the more mature side. <<if $activeSlave.actualAge < 30>> <<if random(0,1) == 0>> <<set $activeSlave.actualAge to random(36,$retirementAge)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<if $activeSlave.boobs < 400>> <<set $activeSlave.boobs += 100*random(0,2)>> <</if>> <<if $activeSlave.butt < 3>> <<set $activeSlave.butt += random(0,2)>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast > 20>> They're never overweight, and are often quite lithe. <<if $activeSlave.boobs > 400>> <<set $activeSlave.boobs -= 100*random(0,2)>> <</if>> <<if $activeSlave.butt > 3>> <<set $activeSlave.butt -= random(0,2)>> <</if>> <<if $activeSlave.weight > 10>> <<set $activeSlave.weight to random(-30,0)>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist > 20>> Their butts are usually imposing, but their tits are what's often most impressive. <<set $activeSlave.chem += random(10,100)>> <<if $activeSlave.boobs < 5000>> <<set $activeSlave.boobs += 100*random(5,50)>> <</if>> <<if $activeSlave.butt < 6>> <<set $activeSlave.butt += random(2,4)>> <</if>> <<if $activeSlave.weight < -10>> <<set $activeSlave.weight += random(0,20)>> <</if>> <<if $arcologies[$i].FSAssetExpansionistResearch == 1 && random(1,100) <= 20>> This one is unusually large; showcasing what her home arcology is capable of. <<set $activeSlave.boobs to 200*random(100,200)>> <<set $activeSlave.butt to random(10,20)>> <<if $seeDicks != 0>> <<set $activeSlave.dick to random(20,30)>> <<set $activeSlave.balls to random(20,125)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist > 20>> Lactation is nearly universal among them, sometimes in ludicrous quantities. They tend to have huge udders, as well. <<set $activeSlave.chem += random(10,100)>> <<if $activeSlave.boobs < 5000>> <<set $activeSlave.boobs += 100*random(5,50)>> <</if>> <<if $activeSlave.lactation == 0>> <<set $activeSlave.lactation to either(0,1,1,1,1,2)>> <</if>> <<if $activeSlave.weight < -10>> <<set $activeSlave.weight += random(0,20)>> <</if>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist > 20>> They're usually quite muscular, some to a truly imposing degree, and they're almost never unhealthy. <<set $activeSlave.muscles to random(10,100)>> <<if $activeSlave.health < 20>> <<set $activeSlave.health += random(0,8)>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist > 20>> They're rarely anything but devoted, and sometimes present interesting peccadilloes. <<if $activeSlave.devotion < 10>> <<set $activeSlave.devotion += random(0,10)>> <</if>> <<if $activeSlave.devotion < 10>> <<set $activeSlave.devotion += random(0,10)>> <</if>> <<if random(0,1) == 0>> <<set $activeSlave.behavioralQuirk to "sinful">> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist > 20>> They've often seen things that drive any squeamishness out of them. <<if random(0,1) == 0>> <<set $activeSlave.sexualQuirk to "unflinching">> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist > 20>> They've often done things that give them a distinct appetite for perversion. <<if random(0,1) == 0>> <<set $activeSlave.sexualQuirk to "perverted">> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist > 20>> They have frequently absorbed much culture there. <<set $activeSlave.entertainSkill = Math.clamp($activeSlave.entertainSkill, 35, 100)>> <<elseif $arcologies[$i].FSArabianRevivalist > 20>> They've often been part of large harems in which selflessness is prized. <<if random(0,1) == 0>> <<set $activeSlave.sexualQuirk to "caring">> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist > 20>> They've all passed through a thorough and uncompromising educational system for slaves. <<set $activeSlave.intelligenceImplant to 1>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += random(0,2)>> <</if>> <</if>> <<set $activeArcology to $arcologies[0]>> <<set $targetArcology to $arcologies[$i]>> <<display "Arcology Opinion">> <<set $opinion = Math.trunc($opinion/20)>> <<set $opinion to Math.clamp($opinion, -10, 10)>> <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[$i].FSPaternalist != "unset")>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = -20>> ''$arcologies[$i].name'' is Paternalist, and your arcology is Degradationist. To its slaves, other niceties of social alignment are trivial. They view your arcology as a literal Hell on Earth. <<elseif ($arcologies[0].FSDegradationist != "unset") && ($arcologies[$i].FSPaternalist != "unset")>> <<set $activeSlave.devotion = random(60,90)>> <<set $activeSlave.trust = 20>> ''$arcologies[$i].name'' is Degradationist, and your arcology is Paternalist. To its slaves, other niceties of social alignment are trivial. They view your arcology as a promised land. <<elseif $opinion != 0>> <<set $activeSlave.devotion += $opinion>> <<set $activeSlave.trust += $opinion>> <<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 75)>> <<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 75)>> <<if $opinion > 2>> Your arcology's close social alignment with ''$arcologies[$i].name'' makes its slaves more accepting of the prospect of life in your arcology, and willing to trust that they'll know how to survive there. <<elseif $opinion < -2>> Your arcology's very different culture from ''$arcologies[$i].name'''s makes its slaves unhappy with the prospect of life in your arcology, and afraid of what will happen to them there. <</if>> <</if>> <</if>> <</for>> /* <<set $activeSlave.sexualQuirk to either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <<set $activeSlave.behavioralQuirk to either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> */ <<else>> You're in the area of the slave market populated by slave trainers, easily the wealthiest vendors. The slaves here have received obedience training and medical care, and many have had some basic sexual skills forced on them. <<if $arcologies[0].FSPaternalistSMR == 1>> Though the rules of your arcology protected them from the worst excesses of the training profession, many of the slaves on sale have the haunted look of people still coming to terms with the idea that they no longer have any bodily autonomy. <<else>> <<set $seed to random(1,4)>> The trainers are a competitive bunch, and to go by what you can hear, <<if ($seed == 1) && ($seeDicks != 0) && (random(0,100) > $seeDicks)>> moaning interspersed with lewd, well-lubricated noises coming from both anal sex and vigorous masturbation, <<elseif ($seed is 2) && ($seeDicks != 100) && (random(0,100) > $seeDicks)>> moaning and the distinctive slap of feminine buttocks on thighs beneath them as a girl rides a dick, <<elseif ($seed is 3)>> the lush, lewd sounds of diligent oral sex, <<else>> the call-and-response of a trainer and a slave running through a memorized obedience exercise, <</if>> at least one of them is applying some last-minute training to a slave in the holding pens nearby. <</if>> <<set $activeSlaveOneTimeMaxAge to 42>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the trainers' slave market after they put her through basic training.">> <<set $activeSlave.devotion += 40>> <<set $activeSlave.trust += 40>> <<set $activeSlave.health += 30>> <<if $activeSlave.vagina != -1>> <<set $activeSlave.vaginalSkill += 15>> <<else>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.clit to 0>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vagina += 1>> <</if>> <<if $activeSlave.anus == 0>> <<set $activeSlave.anus += 1>> <</if>> <<set $activeSlave.oralSkill += 15>> <<set $activeSlave.analSkill += 15>> <<set $activeSlave.fetishKnown to 1>> <<if $activeSlave.accent >= 3>> <<set $activeSlave.accent -= 1>> <</if>> <<if random(1,100) > 50>> <<set $activeSlave.sexualFlaw to "none">> <</if>> <<if random(1,100) > 50>> <<set $activeSlave.behavioralFlaw to "none">> <</if>> <</if>> <br><br> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>><</if>> <<if $slaveMarket == "corporate">> <<if $publicShares <= $personalShares*0.2>> Your commanding share of the corporation allows you to purchase its slaves at a very steep discount. <<set $slaveCost *= 0.7>> <<elseif $publicShares <= $personalShares*0.5>> Your large share of the corporation permits you to purchase its slaves at a steep discount. <<set $slaveCost *= 0.8>> <<else>> Your shares of the corporation come with a decent discount on its slaves. <<set $slaveCost *= 0.9>> <</if>> <<elseif $slaveMarket is "neighbor">> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction is $direction>> <<if $opinion != 0>> <<set $slaveCost -= Math.trunc($slaveCost*$opinion*0.05)>> <<if $opinion > 2>> Your cultural ties with ''$arcologies[$i].name'' helps keep the price reasonable. <<elseif $opinion < -2>> Your social misalignment with ''$arcologies[$i].name'' drives up the price. <</if>> <</if>> <</if>> <</for>> <</if>> <<set $slaveCost to 500*Math.trunc($slaveCost/500)>> The offered price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br> [[Decline to purchase her and check out another slave|Slave Markets][$slavesSeen += 1]] <br><br> <<if $slaveMarket != "indentures" && $slaveMarket != "neighbor" && $slaveMarket != "heap">> <<set $applyLaw to 1>> <</if>> <<set $saleDescription to 1>><<display "Long Slave Description">><<set $saleDescription to 0>> <</nobr>>
mayibrad/fc
src/uncategorized/slaveMarkets.tw
tw
bsd-3-clause
51,956
:: Slave Shelter <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Buy Slaves">> <<set $returnTo to "Buy Slaves">> <<set $showEncyclopedia to 1>> <<set $encyclopedia to "Kidnapped Slaves">> <</nobr>>\ \ You contact the Slave Shelter to review the profile of the slave the Shelter is offering to a good <<if $PC.title == 1>>Master<<else>>Mistress<</if>> willing to pay the Shelter's nominal placement fee. The severe, tired-looking woman who answers your call hurries through the disclaimers. "All Shelter Slaves are provided as-is... the Shelter provides a single slave for placement each week... resale of Shelter slaves is contractually forbidden... we reserve the right to unannounced inspection of placed slaves... the Shelter follows up on reports of abuse or resale of its slaves..." <<nobr>> <<set _num to random(1,99)>> <<if $shelterSlave == 0>> <<set $origins to []>> <<set $origins.push("She has never communicated anything about her background, since she arrived at the shelter with a broken mind.")>> <<if $seeExtreme == 1>> <<set $origins.push("It's not clear why her previous owner cut her arms and legs off.")>> <<set $origins.push("Her owner purposely blinded her by dumping boiling water into her eyes.")>> <</if>> <<if _num > $seeDicks>> <<set $origins.push("Her previous owner gelded her and used her for anal abuse.")>> <<set $origins.push("Her background is obscure, but seems to have involved terrible abuse of her huge cock and balls.")>> <</if>> <<if _num < $seeDicks>> <<set $origins.push("Her holes were cruelly stretched by constant plug use.")>> <<set $origins.push("Her previous owner discarded her after many pregnancies.")>> <<set $origins.push("She was worn out by twenty years of brothel service.")>> <<set $origins.push("She was discarded after suffering a terrible reaction to growth hormone treatment.")>> <</if>> <<set $origin to $origins.random()>> <<set $origins to $origin>> <<set $origin to ("You got her at the Slave Shelter. " + $origin)>> <<if $origin is "You got her at the Slave Shelter. She has never communicated anything about her background, since she arrived at the shelter with a broken mind.">> <<display "Generate New Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.devotion = random(-25,-45)>> <<set $shelterSlave.trust = random(-25,-45)>> <<set $shelterSlave.health = random(-30,-10)>> <<set $shelterSlave.anus to 3>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.intelligence to -2>> <<set $shelterSlave.intelligenceImplant to 0>> <<set $shelterSlave.behavioralFlaw to "none">> <<set $shelterSlave.sexualFlaw to "none">> <<set $shelterSlave.fetish to "mindbroken">> <<set $shelterSlave.fetishStrength = 0>> <<elseif $origin is "You got her at the Slave Shelter. It's not clear why her previous owner cut her arms and legs off.">> <<display "Generate New Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.amp to 1>> <<set $shelterSlave.devotion = random(-100,-90)>> <<set $shelterSlave.trust = random(-100,-90)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.behavioralFlaw to either("odd", "hates men", "hates women")>> <<set $shelterSlave.sexualFlaw to either("hates anal", "hates oral", "hates penetration", "apathetic")>> <<elseif $origin is "You got her at the Slave Shelter. Her owner purposely blinded her by dumping boiling water into her eyes.">> <<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge to 22>> <<display "Generate New Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.eyes to -2>> <<set $shelterSlave.eyeColor to "milky white">> <<set $shelterSlave.customDesc to "She has an obvious burn across her eyes.">> <<set $shelterSlave.devotion to random(-100,-90)>> <<set $shelterSlave.trust to random(-100,-90)>> <<set $shelterSlave.health to random(-80,-60)>> <<set $shelterSlave.behavioralFlaw to "hates men">> <<set $shelterSlave.sexualFlaw to "hates oral">> <<elseif $origin is "You got her at the Slave Shelter. Her previous owner gelded her and used her for anal abuse.">> <<set $activeSlaveOneTimeMinAge to 20>> <<set $activeSlaveOneTimeMaxAge to 42>> <<display "Generate XY Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.face to random(-2,-1)>> <<set $shelterSlave.dick to random(1,2)>> <<set $shelterSlave.balls to 0>> <<set $shelterSlave.anus to 4>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 15>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.attrXY = random(40,60)>> <<set $shelterSlave.behavioralFlaw to either("odd", "hates men", "anorexic", "gluttonous")>> <<set $shelterSlave.sexualFlaw to either("hates anal", "apathetic")>> <<elseif $origin is "You got her at the Slave Shelter. Her background is obscure, but seems to have involved terrible abuse of her huge cock and balls.">> <<set $activeSlaveOneTimeMinAge to 20>> <<set $activeSlaveOneTimeMaxAge to 42>> <<display "Generate XY Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.face to random(-2,-1)>> <<set $shelterSlave.dick to random(4,5)>> <<set $shelterSlave.balls to random(4,5)>> <<set $shelterSlave.anus to 0>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.energy to random(5,10)>> <<set $shelterSlave.attrXX = 0>> <<set $shelterSlave.behavioralFlaw to either("odd", "hates women")>> <<set $shelterSlave.sexualFlaw to either("apathetic")>> <<elseif $origin is "You got her at the Slave Shelter. Her holes were cruelly stretched by constant plug use.">> <<set $activeSlaveOneTimeMinAge to 20>> <<set $activeSlaveOneTimeMaxAge to 42>> <<display "Generate XX Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.vagina to 4>> <<set $shelterSlave.anus to 4>> <<set $shelterSlave.oralSkill = 15>> <<set $shelterSlave.analSkill = 15>> <<set $shelterSlave.vaginalSkill = 15>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.behavioralFlaw to either("odd", "anorexic", "gluttonous")>> <<set $shelterSlave.sexualFlaw to either("hates penetration", "hates anal", "hates oral")>> <<elseif $origin is "You got her at the Slave Shelter. Her previous owner discarded her after many pregnancies.">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge to ($fertilityAge + 6)>> <<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have been pregnant many times. %/ <<else>> <<set $activeSlaveOneTimeMinAge to 30>> <<set $activeSlaveOneTimeMaxAge to 42>> <</if>> <<display "Generate XX Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a breeder">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.preg to -2>> <<set $shelterSlave.birthsTotal to 13>> <<set $shelterSlave.bellySag to 10>> <<set $shelterSlave.vagina to 3>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.vaginalSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.behavioralFlaw to either("odd", "hates men", "gluttonous")>> <<set $shelterSlave.sexualFlaw to either("hates penetration", "apathetic", "repressed")>> <<elseif $origin is "You got her at the Slave Shelter. She was worn out by twenty years of brothel service.">> <<set $activeSlaveOneTimeMinAge to 32>> <<set $activeSlaveOneTimeMaxAge to 42>> <<set $one_time_age_overrides_pedo_mode to 1>> /% 20 years of brothel service. %/ <<display "Generate XX Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a prostitute">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.face to random(-2,-1)>> <<set $shelterSlave.preg to -2>> <<set $shelterSlave.vagina to 4>> <<set $shelterSlave.anus to 4>> <<set $shelterSlave.oralSkill = 35>> <<set $shelterSlave.analSkill = 35>> <<set $shelterSlave.vaginalSkill = 35>> <<set $shelterSlave.whoreSkill = 35>> <<set $shelterSlave.entertainSkill = 15>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.behavioralFlaw to either("odd", "hates men", "gluttonous", "anorexic")>> <<set $shelterSlave.sexualFlaw to either("hates penetration", "hates oral", "hates anal", "apathetic")>> <<elseif $origin is "You got her at the Slave Shelter. She was discarded after suffering a terrible reaction to growth hormone treatment.">> <<display "Generate New Slave">> <<set $shelterSlave to $activeSlave>> <<set $shelterSlave.origin to $origin>> <<set $shelterSlave.career to "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.chem = 1000>> <<if ($shelterSlave.dick > 0) && (random(1,2) == 1)>> <<set $shelterSlave.dick to random(5,6)>> <</if>> <<if ($shelterSlave.balls > 0) && (random(1,2) == 1)>> <<set $shelterSlave.balls to random(5,6)>> <</if>> <<if (random(1,3) == 1)>> <<set $shelterSlave.boobs += 100*random(10,30)>> <</if>> <<if (random(1,3) == 1)>> <<set $shelterSlave.butt += random(3,5)>> <</if>> <<set $shelterSlave.behavioralFlaw to either("odd", "gluttonous", "anorexic")>> <<set $shelterSlave.sexualFlaw to either("hates penetration", "hates oral", "hates anal", "apathetic")>> <</if>> <</if>> <<set $slaveCost = 1000>> <</nobr>>\ \ The placement fee is ¤<<print $slaveCost>>. <<nobr>> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$shelterSlaveBought to 1,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <</nobr>> <<set $activeSlave to $shelterSlave>><<set $saleDescription to 1>><<display "Long Slave Description">><<set $saleDescription to 0>> $origins
mayibrad/fc
src/uncategorized/slaveShelter.tw
tw
bsd-3-clause
11,565
:: Slave Sold [nobr] <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Main", $showEncyclopedia to 1, $encyclopedia to "Personal Assistant">> <<set $display to 0>> <<if $familyTesting == 1>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $activeSlave.mother == $slaves[$j].ID>> $slaves[$j].slaveName is @@color:mediumorchid;grieved@@ that you are selling her daughter. <br><br> <<set $slaves[$j].devotion -= 20>> <</if>> <<if $activeSlave.father == $slaves[$j].ID>> $slaves[$j].slaveName is @@color:mediumorchid;disappointed@@ that you are selling her daughter. <br><br> <<set $slaves[$j].devotion -= 10>> <</if>> <<if $activeSlave.ID == $slaves[$j].father>> $slaves[$j].slaveName is @@color:mediumorchid;saddened@@ that you are selling her father. <br><br> <<set $slaves[$j].devotion -= 10>> <</if>> <<if $activeSlave.ID == $slaves[$j].mother>> $slaves[$j].slaveName is @@color:mediumorchid;grieved@@ that you are selling her mother. <br><br> <<set $slaves[$j].devotion -= 20>> <</if>> <<if areSisters($activeSlave, $slaves[$j]) == 1>> $slaves[$j].slaveName is @@color:mediumorchid;devastated@@ that you are selling her twin. <br><br> <<set $slaves[$j].devotion -= 30>> <<elseif areSisters($activeSlave, $slaves[$j]) == 2>> $slaves[$j].slaveName is @@color:mediumorchid;grieved@@ that you are selling her sister. <br><br> <<set $slaves[$j].devotion -= 20>> <<elseif areSisters($activeSlave, $slaves[$j]) == 3>> $slaves[$j].slaveName is @@color:mediumorchid;disheartened@@ that you are selling her half-sister. <br><br> <<set $slaves[$j].devotion -= 10>> <</if>> <</for>> <<else>> <<if $activeSlave.relation != 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID is $activeSlave.relationTarget>> <<if $slaves[$j].fetish != "mindbroken">> $slaves[$j].slaveName is @@color:mediumorchid;grieved@@ that you are selling her $activeSlave.relation. <br><br> <<set $slaves[$j].devotion -= 20>> <<set $display to 1>> <<break>> <</if>> <</if>> <</for>> <</if>> <</if>> <<if $activeSlave.relationship > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID is $activeSlave.relationshipTarget>> <<if $slaves[$j].fetish != "mindbroken">> $slaves[$j].slaveName is @@color:mediumorchid;grieved@@ that you are selling her best source of comfort and companionship in a life of bondage. <br><br> <<set $slaves[$j].devotion -= $slaves[$j].relationship>> <<set $display to 1>> <<break>> <</if>> <</if>> <</for>> <<elseif $activeSlave.relationship is -3>> Selling one of your slave wives is @@color:red;socially unacceptable.@@ In addition, your other devoted slaves are @@color:gold;worried@@ that you may not respect their status. <br><br> <<set $rep -= 200>> <<set $display to 1>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].devotion > 50>> <<set $slaves[$j].trust -= 5>> <</if>> <</for>> <</if>> <<if $activeSlave.rivalry != 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID is $activeSlave.rivalryTarget>> <<if $slaves[$j].fetish != "mindbroken">> $slaves[$j].slaveName is @@color:hotpink;pleased@@ that she won't have to see her rival any more. <br><br> <<set $slaves[$j].devotion += $slaves[$j].rivalry*0.3>> <<set $display to 1>> <<break>> <</if>> <</if>> <</for>> <</if>> <<set $seed to 0>> <<switch $buyer>> <<case "housekeeper">> $activeSlave.slaveName settles into her new life in a humbler part of $arcologies[0].name, and can occasionally be seen accompanying her master in public. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].trust >= -20)>> <<if ($slaves[$j].physicalAge > 30)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other older, obedient slaves are @@color:mediumaquamarine;reassured@@ that if they're sold, they can hope for better than life in a cheap brothel. <</if>> <<case "buttbreaker">> In short order, $activeSlave.slaveName is heard out on the promenade, sobbing and screaming as her new owner breaks in her virgin butt in public. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].anus == 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other anal virgins @@color:gold;fear for their asses@@ should you decide to sell them. <</if>> <<case "cheap brothel">> $activeSlave.slaveName is soon seen on shift outside a seedy establishment in the lower arcology, mechanically offering her holes to passersby and flinching whenever her superiors come out to check on her. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].assignment is "whore") || ($slaves[$j].assignment is "work in the brothel")>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other slave prostitutes @@color:gold;fear they'll be condemned@@ to similar exploitation in their turn. <</if>> <<case "nice brothel">> $activeSlave.slaveName disappears for a time as her training is perfected, but she reappears in the refined brothel, wearing classy clothes and flirting gracefully with patrons of her body. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].assignment is "whore") || ($slaves[$j].assignment is "work in the brothel")>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other slave prostitutes @@color:mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them. <</if>> <<case "factory farm">> $activeSlave.slaveName is never again seen in public, but her fate is obvious: she's chained to a milking rack somewhere in a cavernous factory farm, with milk draining from her tits<<if $activeSlave.balls > 0>> and an electroshock stimulator up her butt to force her to cum<<elseif $activeSlave.ovaries > 0>> and a new baby in her belly every ten months<</if>>. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 50)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other slaves are @@color:gold;afraid they'll end up like that too,@@ since the factory farms will buy almost anyone. Only your devoted slaves trust you to spare them such a fate. <</if>> <<case "elite auction">> $activeSlave.slaveName is quickly escorted out by her new master. She is rarely seen in public anymore, but her records show she is settling well into being her new owner's breeder. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].beedingMark != 1)>> <<set $slaves[$j].devotion -= 5>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your non-chosen slaves @@color:mediumorchid;resent@@ you for denying them the special treatment $activeSlave.slaveName is recieving. <</if>> <<case "free range">> $activeSlave.slaveName is a common sight around the arcology, since free range cows are allowed to range between milkings. She seems reasonably content. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].assignment is "get milked") || ($slaves[$j].assignment is "work in the dairy")>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other cows @@color:mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them. <</if>> <<case "volume breeder">> The breeder already has stud stock, and $activeSlave.slaveName is rapidly impregnated. She's kept in a stockyard on the lower service levels of the arcology, one of a dense crowd of beaten-down women with gravid bellies. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].ovaries == 1)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other fertile slaves @@color:gold;fear they'll be sold as breeding stock@@ if they fail to make themselves useful to you otherwise. <</if>> <<case "preg fetishist">> $activeSlave.slaveName settles in to her new role easily enough; she's one of the most pampered slaves in the arcology. All she's expected to do is light housework and self-maintenance, along with gentle unprotected vaginal sex with her new master. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "pregnancy")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves with pregnancy fetishes envy her, and @@color:mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life. <</if>> <<case "nipple fetishist">> $activeSlave.slaveName's new mistress is an exhibitionist as well as a nipple fetishist, and before long, she's seen in the club, riding $activeSlave.slaveName's chest with her wet pussy. The slave is expected to keep her nipples erect for her at all times. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "boobs")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves with breast fetishes envy her, and @@color:mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life. <</if>> <<case "anal fetishist">> The next time $activeSlave.slaveName is seen in public, on an errand for her master, she's walking a little oddly. Her naked dick has the flaccidity of sexual satiation, and she has a tired but dreamy expression on her face. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "buttslut")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your buttsluts envy her, and @@color:mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves orgasming with dicks up their asses anyway. <</if>> <<case "oral fetishist">> The next time $activeSlave.slaveName is seen in public, she's obediently accompanying her new master. After doing some business on the promenade, he pulls her into an alcove and lets her masturbate as he uses her throat. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "cumslut")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your cumsluts envy her, and @@color:mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves filled with cum every day. <</if>> <<case "pain fetishist">> $activeSlave.slaveName is not seen again in public for a long time, but the crack of leather on flesh and the resultant hoarse female howling that issues from her new mistress's apartment is well-known. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "masochist")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your masochists envy her, and @@color:mediumaquamarine;trust that even if you decide to sell them,@@ they'll never lack for the abuse they need. <</if>> <<case "sadism fetishist">> $activeSlave.slaveName rarely leaves her new mistress's apartments, but the slave rumor mill bears stories about her to your penthouse anyway. Her mistress uses her as a rapist on demand, and her dumbly obedient brutality is renowned. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "sadist")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your sadists consider such a life scarcely capable of improvement, and @@color:mediumaquamarine;trust that if you decide to sell them,@@ they'll get a chance to abuse other slaves. <</if>> <<case "dom fetishist">> $activeSlave.slaveName wins herself a leadership position with her new master, who repays her hard work by allowing her to use his slaves at will. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "dom")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your sexually dominant slaves do their best to follow her success, and @@color:mediumaquamarine;trust that if you decide to sell them,@@ they'll stand a chance of winning a place in which they can fuck as well as get fucked. <</if>> <<case "sub fetishist">> The back of $activeSlave.slaveName's head becomes a well-known sight in business circles, since her mistress rarely lets it out from between her legs. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "submissive")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your sexually submissive slaves secretly envy her simple life, and @@color:mediumaquamarine;trust that if you decide to sell them,@@ there are places where a sub can be valuable and safe. <</if>> <<case "supremacist arcology">> $activeSlave.slaveName leaves your control forthwith, to be freed and installed in a favored life in an arcology that gives $activeSlave.race people every possible advantage. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion < 10)>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> All your slaves who are not devoted to you @@color:mediumorchid;like you a little less@@ in the light of this thin beam of freedom you've allowed to shine into $arcologies[0].name. <</if>> <<case "subjugationist arcology">> $activeSlave.slaveName is shipped off to help produce a race of $activeSlave.race idiots to perform eternal servitude. She is not perceptive enough to fear her upcoming life as a downtrodden breeder. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Those of your slaves who are intelligent enough to understand the implications of the scheme @@color:gold;fear all slaveholders more, and especially you,@@ since you've shown yourself willing to subject them to eugenics. <</if>> <<case "gender radicalist arcology">> $activeSlave.slaveName is shipped off, but her buyer is so unwilling to waste any time that the shipment container includes hormonal injectors to get her started on an intensive feminization regime as quickly as possible. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<if ($slaves[$j].devotion <= 20)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who retain dicks, and are not yet broken to your will, @@color:gold;fear the implication@@ that feminization is inescapable: either you'll turn them into girly sluts, or someone else will. <</if>> <<case "gender fundamentalist arcology">> $activeSlave.slaveName is taken away to join the legion of airheaded, big-titted sex slaves that throng the arcology owned by her purchaser. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 1)>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Most of your slaves could scarcely care less, but your most intelligent girls are @@color:mediumorchid;privately skeptical of her fate;@@ she's become one more cookie cutter bimbo in a place that uses and discards such sluts. <</if>> <<case "paternalist arcology">> $activeSlave.slaveName is shipped off to be improved into a happy, educated slave at the best pace her new owner can manage. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion < -20)>> <<if ($slaves[$j].intelligenceImplant == 0)>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your unbroken, uneducated slaves who hear about this are @@color:mediumorchid;quietly resentful,@@ not understanding that she was only sold to a paternalist arcology because she was obedient. <</if>> <<case "degradationist arcology">> Stories about the place she's going have reached $arcologies[0].name, and $activeSlave.slaveName suspects the fate she's been condemned to when she's loaded into a shipping container expressly designed to keep the inmate awake and uncomfortable. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion > 20)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other devoted or just obedient slaves are @@color:gold;suddenly afraid@@ that their obedience and their devotion is as nothing next to the fact that they are sex slaves relying on your whim. <</if>> <<case "slimness enthusiast arcology">> $activeSlave.slaveName is taken away to join the tribe of squealing, slim forms that populate the arcology of her new owner. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 1)>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Most of your slaves could scarcely care less, but your most intelligent girls are @@color:mediumorchid;privately dubious of your tacit support@@ for an arcology owner whose tastes they wonder about. <</if>> <<case "asset expansionist arcology">> A shipping container arrives for $activeSlave.slaveName; as she's loaded into it, it sedates her and begins to pump hormones, curatives and growth enhancers into no less than seven places scattered over her body. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 20)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your unbroken slaves who hear about the grotesque display of pharmacological art are @@color:gold;somewhat afraid@@ that they will suffer similar chemical invasion. <</if>> <<case "organ crafter">> $activeSlave.slaveName is seen in a research report nine months later; she has undergone some interesting changes. As expected by someone interested in her odd womb, she is quite pregnant, but what really stands out is the massive size of her testicles and her huge round implants. A quick glance at the article reveals that they aren't implants, in fact, her breasts and testicles are rounded with children. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].mpreg == 1)>> <<set $slaves[$j].trust -= 5>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other anally fertile slaves @@color:gold;are concerned @@ that they may end up carrying children in more than just their bellies. <</if>> <<case "abortion TV">> $activeSlave.slaveName is soon seen on live TV, restrained and still grotesquely pregnant. She screams into her restraints as the host approaches with a comically large syringe of Abortificants and drives it deep into her womb. Within minutes, a flood of liquid and feti are pouring from her gaping cunt, all the while he times how long it takes her overburdened womb to drain of all its contents. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].preg > 20)>> <<if ($slaves[$j].pregType >= 10)>> <<set $slaves[$j].trust -= 15>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other hyper pregnant slaves @@color:gold;are terrified that their children will be ripped from them@@ if they don't please you. <</if>> <<case "womb filler">> $activeSlave.slaveName is seen in a drug report nine months later; she is unrecognizable. Her gaunt body is completely bloated by her enormous womb, leaving <<if $activeSlave.amp != 1>>whats left of her arms and legs dangling<<else>>her torso teetering<</if>> pathetically atop its quivering mass. The headline reads "New drug allows for upwards of seven hundred children carried at once". Live on stream, her body loses stability and ruptures, flooding the room with fluid and children. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vagina == 0)>> <<if isFertile($slaves[$j])>> <<set $slaves[$j].trust -= 20>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other virgins @@color:gold;are terrified they'll meet a similar fate@@ if they cannot convince you to fill their wombs with your children. <</if>> <<case "repopulationist arcology">> $activeSlave.slaveName is seen nine months later with an enormous pregnancy and the most content look on her face. She <<if $activeSlave.amp != 1>>gently pats her quadruplet filled belly and lets off a moan as her children kick in response<<else>>moans lewdly as her children kick away in her womb<</if>>. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vagina == 0)>> <<if isFertile($slaves[$j])>> <<if ($slaves[$j].fetish is "pregnancy")>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other pregnancy fetishists @@color:mediumorchid;are jealous@@ of $activeSlave.slaveName's good fortune. <</if>> <<case "eugenics arcology">> $activeSlave.slaveName is seen nearly a year later, happy and healthy, along with her owner and newborn son. They are quite a good looking family. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].int <= 0)>> <<if isFertile($slaves[$j])>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your more idiotic slaves are @@color:mediumorchid;deeply jealous@@ of $activeSlave.slaveName's new pampered lifestyle, oblivious to the demanding nature of eugenics. <</if>> <<case "transformation fetishist arcology">> A purchasing agent arrives for $activeSlave.slaveName; he uses a lull in the proceedings to use a permanent marker to begin mapping out surgical sites across her body. There are a lot of them. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 20)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your unbroken slaves who hear about how severely she's about to be cut up are @@color:gold;somewhat afraid@@ that they will suffer similar surgical invasion. <</if>> <<case "physical idealist arcology">> Stories about the arcology $activeSlave.slaveName is headed to have circulated among slaves. Most intelligent girls see a life of workouts as relatively harmless. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].weight > 10)>> <<if ($slaves[$j].intelligence < 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> However, your stupider slaves consider a life of rigorous dieting and punishing exercise daunting, and are filled with @@color:gold;minor fears@@ that they will be made to starve and sweat, too. <</if>> <<case "pastoralist arcology">> $activeSlave.slaveName is subjected to a stock assay and then packed off to take her place as a prize heifer. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].lactation == 0)>> <<if ($slaves[$j].devotion <= 20)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who are already lactating know that her role is to be a relatively easy and decent one, and your obedient girls accept it regardless. Others however @@color:gold;fear being transformed into livestock@@ a little. <</if>> <<case "chattel religionist arcology">> $activeSlave.slaveName is terrified of her impending religious life; perhaps she's heard the new text that reads 'no woman come of age is holy unless she performs the act as many times per day as she has years less than forty.' <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].analCount < 200)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your sexually experienced slaves are too inured to industrial lovemaking to be affected by her fate, but your more innocent slaves @@color:gold;fear being required to fuck@@ at that pace. <</if>> <<case "roman revivalist arcology">> $activeSlave.slaveName is shipped to a new arcology, and culturally, across the centuries. Her skill at arms is well enough known that her impending role as a gladiatrix is easily deduced. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].combatSkill > 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> A gladiatrix's life expectancy in an arcology that enjoys lethal combats is punishingly low. Your other slaves with combat skill @@color:gold;worry they'll follow her@@ out onto the sand. <</if>> <<case "egyptian revivalist arcology">> $activeSlave.slaveName's journey to her new home is respectful, even celebratory, as far as you can see. She is gravely informed by the purchasing agent that many slaves await her learned instruction. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence < -1)>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Most of your slaves quietly envy her good fortune. The stupidest however tend to resent their intellectual superiors and @@color:mediumorchid;actively resent@@ how obvious her advantage over them proved to be. <</if>> <<case "virgin trader">> $activeSlave.slaveName is seen in a shipment of slaves leaving the arcology a month later, with just the slightest hint of a gravid belly and a worn-down expression on her face. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vagina == 0)>> <<if ($slaves[$j].ovaries == 1)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other virgins @@color:gold;fear they'll be subjected to similar abuse@@ if they cannot make their virginities otherwise valuable or appealing to you. <</if>> <<case "body purist arcology">> $activeSlave.slaveName is shipped to her new owner's arcology to have her implants extracted and the resultant damage addressed. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 50)>> <<if ($slaves[$j].boobsImplant > 1000)>> <<set $slaves[$j].devotion -= 2>> <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves burdened with gigantic implants who aren't devoted enough to bear them cheerfully @@color:mediumorchid;resent you somewhat@@ for keeping them here with aching backs. <</if>> <<case "trainer staffing">> $activeSlave.slaveName is soon well-known among the slaves of the arcology, as many of them are sold after passing under her hands in training. She performs effectively, imparting good sex slave ethics in a generation of sluts. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 0)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other intelligent slaves @@color:mediumaquamarine;trust that their skills will be valued@@ even should you decide to sell them. <</if>> <<case "teaching trainer">> $activeSlave.slaveName is not pleased by her change in circumstances, since she is soon subjected to training rigor that she did not experience while your property. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligenceImplant == 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other uneducated slaves @@color:gold;fear the abusive indoctrination@@ they will apparently suffer under should you decide to sell them. <</if>> <<case "implanting trainer">> A few weeks later, $activeSlave.slaveName is seen in a shipment of slaves heading out of the arcology. She has new fake tits, a bigger butt, lip implants, and even some facial bone structure alterations, but her balloon breasts are the most shocking change. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].boobsImplant == 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your unimplanted slaves @@color:gold;fear they'll go under the knife@@ for invasive surgery like $activeSlave.slaveName suffered, should you ever decide to sell them. <</if>> <<case "purifying trainer">> A few weeks later, $activeSlave.slaveName is seen in a shipment of slaves heading out of the arcology. She is almost unrecognizable, having been quickly returned to as natural an appearance as skillful removal of her implants could manage. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].boobsImplant > 800)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who are carrying around huge implants @@color:mediumaquamarine;hope they'll be allowed to lay down their burdens@@ should you decide to sell them. <</if>> <<case "D virgin asspussy">> $activeSlave.slaveName's buyer takes charge of her, and cannot resist immediately running a hand between her buttocks to sink a couple of groping fingers into her soft asspussy. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "buttslut")>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who enjoy having things shoved up their assholes @@color:mediumaquamarine;hope that if they're sold,@@ their new masters will be like that too. <</if>> <<case "D startled the witch">> $activeSlave.slaveName heads off to form part of whatever great design her new master is pursuing; all you know is that it apparently requires lots of lithe, sharp toothed slave girls. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 20)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your properly broken slaves are so inured to strange tastes that they pay no attention, but the others are just @@color:mediumaquamarine;glad she won't frighten them@@ any more. They thought she was scary. <</if>> <<case "D milf staffing">> $activeSlave.slaveName becomes a common sight around the arcology, training slaves for her new master. They're usually seen hanging close by her as she manages them with an air at once protective and frankly sexual. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].actualAge > 35)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your older slaves are @@color:mediumaquamarine;happy for her,@@ since it isn't always easy for older ladies. <</if>> <<case "D hucow">> $activeSlave.slaveName becomes quite a fixture at social events hosted by her new master; he enjoys showing off how healthy, happy and productive his cow is. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].lactation > 0)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other milkers are sometimes concerned about being sold to a cruel stockyard, and her pleasant life encourages them to @@color:mediumaquamarine;stop being so worried.@@ <</if>> <<case "D r9k">> $activeSlave.slaveName's nervous buyer comes to collect her, stammering and sweating and doing his best to pretend he does this all the time. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vaginalCount + $slaves[$j].analCount < 20)>> <<set $slaves[$j].trust += 1>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other less experienced slaves persistently find this romantic, and @@color:mediumaquamarine;hope something like that will happen to them,@@ too. <</if>> <<case "slimming trainer">> $activeSlave.slaveName is occasionally visible around the arcology, looking rather tired and gaunt under the stresses of a severe crash diet coupled with a punishing cardio regime. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].weight > 10)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your chubby slaves take note, and @@color:gold;fear they'll have to suffer too@@ should you ever decide to sell them. <</if>> <<case "broadening trainer">> $activeSlave.slaveName is only rarely seen around the arcology, since her new owners force her to spend most of her time sleeping, eating and looking after herself. But her belly, painfully distended with food, makes her situation obvious. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].weight > 10)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> When they hear about her, your slim slaves are @@color:gold;disgusted and afraid,@@ fearing they'll be forced to eat themselves plush if sold. <</if>> <<case "cow trainer">> $activeSlave.slaveName is last seen somewhat later, packed into a shipment of cows heading out of the arcology. She looks rather ill from the drugs she's been filled with, and her now-distended breasts are marred by unsightly stretch marks. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].lactation == 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Even your slaves who normally enjoy breast expansion are @@color:gold;disgusted and afraid@@ they'll be treated as pharmaceutical mixing machines if you sell them to the same company. Only your cows are inured to lactation to the point they're unaffected. <</if>> <<case "clipping trainer">> $activeSlave.slaveName is frequently seen in public over the next few weeks, since she's being trained to improve her feminine deportment. She grows visibly more feminine as time passes, as the hormonal effects of having her balls cut off become apparent. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].balls > 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who retain their testicles are @@color:gold;afraid@@ of displeasing you, knowing that castration is a distinct possibility on the open market. <</if>> <<case "reassignment trainer">> $activeSlave.slaveName is next seen after some weeks of surgery. She's barely recognizable, and now possesses a serviceable vagina which she clearly is unsure of. Her original status is scarcely discernible. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your less feminized slaves @@color:gold;fear similar treatment;@@ even those who aspire to be better slave girls are shocked by the rapidity and totality of the surgical transformation. <</if>> <<case "arcade">> The upper half of $activeSlave.slaveName's body is never seen again. Her butt, on the other hand, is periodically visible in a lower-level arcade, her orifices gradually showing the wear and her price gradually decreasing, until finally she is seen no more. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion < 10)>> <<set $slaves[$j].trust -= 2>> <<set $seed to 1>> <</if>> <</for>> <<if ($seed == 1)>> Your devoted slaves are fairly confident they will escape such a fate, but everyone else @@color:gold;is terrified of ending that way.@@ <</if>> <<case "D cannibal">> $activeSlave.slaveName is never seen again. Her buyer prefers to keep whatever happened to her private. However, rumors of steaks, rump roasts, sweetbreads, and blood pudding eaten at three in the morning filter out from time to time. Naturally, these murmurs never fail to @@color:gold;terrify@@ your other slaves. <<for $j to 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust -= 2>> <</for>> <<case "harvester">> Though $activeSlave.slaveName's fate as a source of organs for transplantation is not announced, rumors of what happens to girls who @@color:gold;fail to be valuable to you@@ pass among your slaves. <<for $j to 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust -= 2>> <</for>> <<case "D amazon hunter">> When $activeSlave.slaveName's buyer appears, the big girl is almost bashful. He tries to resist the impulse, but quickly breaks down and sweeps her into a tight hug. She accepts the embrace meekly. Your other slaves find this @@color:mediumaquamarine;very romantic.@@ <<for $j to 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust += 1>> <</for>> <<case "D oral servants">> $activeSlave.slaveName is an occasional sight around the arcology; she's never seen outside the company of her new slave superior. This is one of her new master's more favored slaves. She has a huge cock, and $activeSlave.slaveName usually crouches down, hugging one of her superior's legs and keeping her mouth obediently near that dick. Your cumsluts are @@color:mediumaquamarine;rather envious.@@ <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetishKnown == 1)>> <<if ($slaves[$j].fetish is "cumslut")>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D trap lover">> $activeSlave.slaveName becomes a frequent sight around the arcology, accompanying her new master. She's clearly happy, and is frequently seen to offer her butt to him with a smile. Your girls with dicks who've accepted their lot in life find this @@color:mediumaquamarine;encouraging.@@ <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<if ($slaves[$j].devotion > 20)>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D butt bury">> $activeSlave.slaveName's buyer arrives promptly; he seems pleased with his new slave's bountiful bottom, so far off the ground. Your buttsluts giggle over what hes's got in store for her, and @@color:mediumaquamarine;envy@@ her new owner a little. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "buttslut")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D milky herm">> $activeSlave.slaveName's buyer arrives and seems pleased with her lovely feminine appearance; he verifies her lactation and her ability to achieve erection despite her lack of visible balls. Your other feminine girls with dicks @@color:mediumaquamarine;trust@@ they'll go to owners that will value them, should they be sold. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<if ($slaves[$j].boobs > 400)>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D shorty breeder">> $activeSlave.slaveName's lithe, muscular form is rarely seen after her buyer takes charge of her, since she seems to spend most of her time at home making babies. Your slaves with pregnancy fetishes @@color:mediumaquamarine;almost want to be sold@@ since there's a chance they'll be purchased by him, too. <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish is "pregnancy")>> <<if ($slaves[$j].fetishKnown == 1)>> <<set $slaves[$j].trust += 4>> <</if>> <</if>> <</for>> <<case "D waifu">> $activeSlave.slaveName is rarely seen after her buyer takes charge of her, since he prefers to keep his beloved at home. Though she seems to be well treated, arcology society finds him repellent enough that your other slaves do not envy her. <<case "fuckdoll">> Though $activeSlave.slaveName's fate as a living fucktoy is not obvious, since most of her body will for ever after be encased in thick latex, rumors of what happens to girls who @@color:gold;fail to be valuable to you@@ pass among your slaves. <<for $j to 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust -= 2>> <</for>> <<default>> The buyer forwards payment and sends a purchasing agent to collect her. There is nothing more to be done. <</switch>> <<if $activeSlave.origin != 0>> <<set $toSearch to $activeSlave.origin>> <<if $toSearch.indexOf("Slave Shelter") != -1>> <<set $shelterAbuse += 1>> <</if>> <</if>> <<display "Remove activeSlave">>
mayibrad/fc
src/uncategorized/slaveSold.tw
tw
bsd-3-clause
40,470
:: Slave Summary [nobr] <<set _Pass to passage()>> <<for _i to 0;_i < $slaves.length;_i++>> <<set _Slave to $slaves[_i]>> <<switch _Pass>> <<case "Main">> <<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes is "choosing her own clothes")>> <<set $i to _i>> <<silently>><<display "SA chooses own clothes">><</silently>> <<set _Slave to $slaves[_i]>> <</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>> <<if "be your Head Girl" is _Slave.assignment>>''HG'' <<elseif "recruit girls" is _Slave.assignment>>''RC'' <<elseif "guard you" is _Slave.assignment>>''BG'' <</if>> <<if $personalAttention is _Slave.ID>>''PA''<</if>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<case "Personal Attention Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if _Slave.assignmentVisible == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>> <<print "[[_Slave.slaveName|Personal Attention Select][$personalAttention to $slaves[" + _i + "].ID, $activeSlave to $slaves[" + _i + "], $personalAttentionChanged to 1]]">> <<else>> <<continue>> <</if>> <<case "Agent Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && (_Slave.devotion >= 20) && (_Slave.intelligence > 0) && (_Slave.intelligenceImplant > 0) && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave) && _Slave.pregType < 50 && _Slave.breedingMark != 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Agent Workaround][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "BG Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") and canWalk(_Slave) and canSee(_Slave) && _Slave.breedingMark != 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Bodyguard Workaround][$Bodyguard to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Recruiter Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Recruiter Workaround][$Recruiter to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "HG Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|HG Workaround][$HeadGirl to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Head Girl Suite">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if (_Slave.assignmentVisible == 1) && (_Slave.assignment != "be your Head Girl") && (_Slave.indentureRestrictions <= 0) && _Slave.breedingMark != 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<else>> <<if _Slave.assignment != "live with your Head Girl">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Subordinate Targeting">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if ($activeSlave.ID != _Slave.ID) && (_Slave.devotion >= -20)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Subordinate Targeting][$activeSlave.subTarget to $slaves[" + _i + "].ID]]">> <<else>> <<continue>> <</if>> <<case "Spa">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $spa <= $spaSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if (_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish is "mindbroken")>> <<if _Slave.devotion >= -20 || _Slave.fetish is "mindbroken">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName cannot be trusted in the spa// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName cannot benefit from the spa// <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "rest in the spa">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Attendant.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Attendant Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Attendant Workaround][$Attendant to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Brothel">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $brothel <= $brothelSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if _Slave.breedingMark != 1>> <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) or (_Slave.trust < -50) || (_Slave.trust > 50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName must be either more fearful of you or devoted to you// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is for private use only// <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "work in the brothel">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Madam.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Madam Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) and canWalk(_Slave) and canSee(_Slave) && _Slave.breedingMark != 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Madam Workaround][$Madam to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Club">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $club <= $clubSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if _Slave.breedingMark != 1>> <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName must be either more fearful of you or devoted to you// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is for private use only// <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "serve in the club">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $DJ.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "DJ Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) and canWalk(_Slave) && _Slave.breedingMark != 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|DJ Workaround][$DJ to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Clinic">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $clinic <= $clinicSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if (_Slave.health < 20) || ((_Slave.chem > 15) && ($clinicUpgradeFilters == 1)) || ((_Slave.bellyImplant > 100) && ($bellyImplants == 1))>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName cannot benefit from the clinic// <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "get treatment in the clinic">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Nurse.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Nurse Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canSee(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Nurse Workaround][$Nurse to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Schoolroom">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $schoolroom <= $schoolroomSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> <<if (_Slave.intelligenceImplant < 1) || (_Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10) || (_Slave.whoreSkill <= 10) || (_Slave.entertainSkill <= 10) || (_Slave.analSkill < 1) || ((_Slave.vaginalSkill < 1) && (_Slave.vagina > 0))>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> /* <br>//_Slave.slaveName already has a basic education// */ <<continue>> <</if>> <<else>> /* <br>//_Slave.slaveName is too resistant to learn// */ <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "learn in the schoolroom">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Schoolteacher.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Schoolteacher Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && canTalk(_Slave) and canWalk(_Slave) and canSee(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Schoolteacher Workaround][$Schoolteacher to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Dairy">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $dairy <= $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if (_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>> <br>//_Slave.slaveName's indenture forbids extractive Dairy service.// <<continue>> <<elseif (_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>> <br>//_Slave.slaveName's indenture allows only free range milking.// <<continue>> <<elseif _Slave.breedingMark == 1 && $dairyRestriantsSettings > 0>> <br>//_Slave.slaveName may only be a free range cow// <<continue>> <<elseif ($dairyPregSetting > 0) && ((_Slave.bellyImplant != 0) || (_Slave.pregType >= 50))>> <br>//_Slave.slaveName's womb cannot accommodate current machine settings// <<continue>> <<else>> <<if ((_Slave.lactation > 0) || (_Slave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>> <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) or (_Slave.trust < -50) || (_Slave.amp == 1) || ($dairyRestraintsUpgrade == 1)>> <<if ($dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || ($dairyPrepUpgrade == 1)>> <<if ($dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || ($dairyPrepUpgrade == 1)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName's vagina cannot accommodate current machine settings// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName's anus cannot accommodate current machine settings// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName must be obedient in order to be milked here// <<continue>> <</if>> <<elseif (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 1) && ($dairySlimMaintain == 1))>> <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>>, and <<print $dairyName>>'s current settings forbid the automatic implantation of lactation inducing drugs, so she can not be a cow// <<continue>> <<else>> <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>> and cannot be a cow// <<continue>> <</if>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "work in the dairy">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Milkmaid.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Milkmaid Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 20) and canWalk(_Slave) and canWalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Milkmaid Workaround][$Milkmaid to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Servants' Quarters">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if $servantsQuarters <= $servantsQuartersSlaves>><<continue>><</if>> <<if $slaves[_i].assignmentVisible != 1>><<continue>><</if>> <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) or (_Slave.trust < -20)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName must be either more fearful of you or devoted to you// <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "work as a servant">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Stewardess.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Stewardess Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) and canWalk(_Slave) and canWalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Stewardess Workaround][$Stewardess to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Master Suite">> <<if $Flag == 0>> <<if $masterSuite <= $masterSuiteSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) or (_Slave.trust < -50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName is not sufficiently broken for the master suite// <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "serve in the master suite">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Concubine.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Concubine Select">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canWalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Concubine Workaround][$Concubine to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Cellblock">> <<if $Flag == 0>> <<if $cellblock <= $cellblockSlaves>><<continue>><</if>> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if ((_Slave.devotion < -20) && (_Slave.trust >= -20)) || ((_Slave.devotion < -50) && (_Slave.trust >= -50))>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<elseif $Flag == 1>> <<if _Slave.assignment != "be confined in the cellblock">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<if _Slave.ID != $Wardeness.ID>> <<continue>> <<else>> <<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Wardeness Select">> <<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canWalk(_Slave)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>> <<print "[[_Slave.slaveName|Wardeness Workaround][$Wardeness to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<case "Arcade">> <<if $Flag == 0>> <<if ($arcade <= $arcadeSlaves) && ($arcadeUpgradeFuckdolls != 1)>><<continue>><</if>> <<if (_Slave.assignmentVisible != 1)>><<continue>><</if>> <<if _Slave.breedingMark != 1>> <<if (_Slave.indentureRestrictions <= 0)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <br>//_Slave.slaveName's indenture forbids arcade service.// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is for private use only// <<continue>> <</if>> <<else>> <<if _Slave.assignment != "be confined in the arcade">> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "Pit">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if (_Slave.indentureRestrictions > 0) && ($pitLethal == 1)>> <br>//_Slave.slaveName's indenture forbids lethal fights.// <<continue>> <<elseif (_Slave.indentureRestrictions > 1)>> <br>//_Slave.slaveName's indenture forbids fighting.// <<continue>> <<elseif _Slave.breedingMark == 1>> <br>//_Slave.slaveName may not participate in combat// <<continue>> <<elseif (_Slave.heels != 1) || ((_Slave.shoes != "none") || (_Slave.shoes != "flats"))>> <<if (_Slave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) or canWalk(_Slave)>> <<if ($fighterIDs.contains(_Slave.ID))>> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Assign][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<else>> <<continue>> <</if>> <<else>> <<continue>> <</if>> <<else>> <<if $fighterIDs.contains(_Slave.ID)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <</if>> <<case "Coursing Association">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <<if $Flag == 0>> <<if canWalk(_Slave) && ($Lurcher.ID != _Slave.ID)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<else>> <<if $Lurcher.ID != _Slave.ID>> <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <</if>> <<case "New Game Plus">> <<if $Flag == 0>> <<if _Slave.assignment != "be imported">> <br>__''@@color:pink;_Slave.slaveName@@''__ <<else>> <<continue>> <</if>> <<else>> <<if _Slave.assignment != "be imported">> <<continue>> <<else>> <br>__''@@color:pink;_Slave.slaveName@@''__ <</if>> <</if>> <<case "Rules Slave Select">> <<if $Flag == 0>> <<if !ruleSlaveSelected(_Slave, $currentRule)>> <br>__'' <<print "[[_Slave.slaveName|Rules Slave Select Workaround][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<else>> <<if ruleSlaveSelected(_Slave, $currentRule)>> <br>__'' <<print "[[_Slave.slaveName|Rules Slave Deselect Workaround][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <</if>> <<case "Rules Slave Exclude">> <<if $Flag == 0>> <<if !ruleSlaveExcluded(_Slave, $currentRule)>> <br>__'' <<print "[[_Slave.slaveName|Rules Slave Exclude Workaround][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <<else>> <<if ruleSlaveExcluded(_Slave, $currentRule)>> <br>__'' <<print "[[_Slave.slaveName|Rules Slave NoExclude Workaround][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<continue>> <</if>> <</if>> <<case "Matchmaking">> <<if $slaves[_i].assignmentVisible != 1>><<continue>><</if>> <<if $slaves[_i].devotion < 100>><<continue>><</if>> <<if $slaves[_i].relationship != $activeSlave.relationship>><<continue>><</if>> <<if $slaves[_i].ID == $activeSlave.ID>><<continue>><</if>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">> <</switch>> <<set _Slave.energy to Math.clamp(_Slave.energy, 0, 100)>> <<if _Slave.devotion > 100>> <<if _Slave.trust < -95>> <<set _Slave.trust = -100>> <<elseif (_Slave.trust < 100) && (_Slave.trust >= -20)>> <<set _Slave.trust += Math.trunc(_Slave.devotion-100)>> <<else>> <<set $rep += 10*(_Slave.devotion-100)>> <</if>> <<set _Slave.devotion = 100>> <<elseif _Slave.devotion < -95>> <<set _Slave.devotion = -100>> <</if>> <<if _Slave.trust > 100>> <<if _Slave.devotion < -95>> <<set _Slave.devotion = -100>> <<elseif _Slave.devotion < 100>> <<set _Slave.devotion += Math.trunc(_Slave.trust-100)>> <<else>> <<set $rep += 10*(_Slave.trust-100)>> <</if>> <<set _Slave.trust = 100>> <<elseif _Slave.trust < -95>> <<set _Slave.trust = -100>> <</if>> <<if _Slave.trust < -100>><<set _Slave.trust = -100>><</if>> <<if _Slave.devotion < -100>><<set _Slave.devotion = -100>><</if>> <<set _Slave.trust = Math.trunc(_Slave.trust)>> <<set _Slave.devotion = Math.trunc(_Slave.devotion)>> <<set _Slave.health = Math.trunc(_Slave.health)>> <<set $slaves[_i] to _Slave>> will <<if (_Slave.assignment is "rest") && (_Slave.health >= -20)>> ''__@@color:lawngreen;rest.@@__'' <<elseif (_Slave.assignment is "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))>> ''__@@color:lawngreen;stay confined.@@__'' <<else>> _Slave.assignment<<if _Slave.sentence > 0>> (_Slave.sentence)<</if>>. <</if>> <<if $displayAssignments == 1>> <<if passage() is "Main">> <<if (_Slave.ID != $HeadGirl.ID) && (_Slave.ID != $Recruiter.ID) && (_Slave.ID != $Bodyguard.ID)>> <<if _Slave.assignment != "rest">> <<print "[[Rest|Rest Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <<else>> Rest | <</if>> <<if _Slave.assignment != "please you">> <<print "[[Fucktoy|Fucktoy Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <<else>> Fucktoy | <</if>> <<if (_Slave.assignment != "be a servant") && (_Slave.fuckdoll == 0)>> <<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) and canWalk(_Slave) and canWalk(_Slave)>> <<print "[[House Servant|Servant Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <</if>> <<else>> Servant | <</if>> <<if (_Slave.assignment != "take classes") && (_Slave.fuckdoll == 0)>> <<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken") && (_Slave.intelligenceImplant != 1)>> <<print "[[Classes|Classes Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <</if>> <<else>> Classes | <</if>> <<if (_Slave.assignment != "stay confined") && (_Slave.fuckdoll == 0)>> <<print "[[Confinement|Confinement Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <<else>> Confinement | <</if>> <<if (_Slave.assignment != "whore") && (_Slave.fuckdoll == 0)>> <<print "[[Whore|Whore Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <<else>> Whore | <</if>> <<if (_Slave.assignment != "serve the public") && (_Slave.fuckdoll == 0)>> <<print "[[Public Servant|Public Servant Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <<else>> Public Servant | <</if>> <<if (_Slave.lactation > 0) || (_Slave.balls > 0)>> <<if (_Slave.assignment != "get milked") && (_Slave.fuckdoll == 0)>> <<print "[[Milking|Milking Workaround][$activeSlave to $slaves[" + _i + "]]]">> | <<else>> Milking | <</if>> <</if>> <<if _Slave.indentureRestrictions <= 0>> <<if _Slave.assignment != "work a glory hole">> <<print "[[Hole|Hole Workaround][$activeSlave to $slaves[" + _i + "]]]">> <<else>> Hole <</if>> <</if>> <</if>> <</if>> <<set _Slave to $slaves[_i]>> <</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $abbreviateDevotion == 1>> <<if _Slave.fetish is "mindbroken">>@@color:red;MB@@ <<elseif _Slave.devotion < -95>>@@color:darkviolet;VHate [_Slave.devotion]@@ <<elseif _Slave.devotion < -50>>@@color:darkviolet;Hate [_Slave.devotion]@@ <<elseif _Slave.devotion < -20>>@@color:mediumorchid;Res [_Slave.devotion]@@ <<elseif _Slave.devotion <= 20>>@@color:yellow;Ambiv [_Slave.devotion]@@ <<elseif _Slave.devotion <= 50>>@@color:hotpink;Accept [_Slave.devotion]@@ <<elseif _Slave.devotion <= 95>>@@color:deeppink;Devo [_Slave.devotion]@@ <<else>>@@color:magenta;Wor [_Slave.devotion]@@ <</if>> <<if _Slave.fetish is "mindbroken">> <<elseif _Slave.trust < -95>>@@color:goldenrod;ETerr [_Slave.trust]@@ <<elseif _Slave.trust < -50>>@@color:goldenrod;Terr [_Slave.trust]@@ <<elseif _Slave.trust < -20>>@@color:gold;Fright [_Slave.trust]@@ <<elseif _Slave.trust <= 20>>@@color:yellow;Fear [_Slave.trust]@@ <<elseif _Slave.trust <= 50>>@@color:mediumaquamarine;Caref [_Slave.trust]@@ <<elseif _Slave.trust < 95>>@@color:mediumseagreen;Trust [_Slave.trust]@@ <<else>>@@color:seagreen;VTrust [_Slave.trust]@@ <</if>> <<elseif $abbreviateDevotion is 2>> <<if _Slave.fetish is "mindbroken">>@@color:red;Mindbroken.@@ <<elseif _Slave.devotion < -95>>@@color:darkviolet;Very hateful.@@ <<elseif _Slave.devotion < -50>>@@color:darkviolet;Hateful.@@ <<elseif _Slave.devotion < -20>>@@color:mediumorchid;Resistant.@@ <<elseif _Slave.devotion <= 20>>@@color:yellow;Ambivalent.@@ <<elseif _Slave.devotion <= 50>>@@color:hotpink;Accepting.@@ <<elseif _Slave.devotion <= 95>>@@color:deeppink;Devoted.@@ <<else>>@@color:magenta;Worshipful.@@ <</if>> <<if _Slave.fetish is "mindbroken">> <<elseif _Slave.trust < -95>>@@color:goldenrod;Extremely terrified.@@ <<elseif _Slave.trust < -50>>@@color:goldenrod;Terrified.@@ <<elseif _Slave.trust < -20>>@@color:gold;Frightened.@@ <<elseif _Slave.trust <= 20>>@@color:yellow;Fearful.@@ <<elseif _Slave.trust <= 50>>@@color:mediumaquamarine;Careful.@@ <<elseif _Slave.trust < 95>>@@color:mediumseagreen;Trusting.@@ <<else>>@@color:seagreen;Profoundly trusting.@@ <</if>> <</if>> <<set $slaves[_i] to _Slave>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateRules == 1>> <<switch _Slave.livingRules>> <<case "luxurious">> ''LS:Lux'' <<case "normal">> ''LS:Nor'' <<default>> ''LS:Spa'' <</switch>> <<if canTalk(_Slave)>> <<switch _Slave.speechRules>> <<case "permissive">> ''SpR:P'' <<case "accent elimination">> ''SpR:NoAcc'' <<default>> ''SpR:R'' <</switch>> <</if>> <<switch _Slave.relationshipRules>> <<case "permissive">> ''ReR:P'' <<case "just friends">> ''ReR:Fr'' <<default>> ''ReR:R'' <</switch>> <<switch _Slave.standardPunishment>> <<case "confinement">> ''Pun:Conf'' <<case "whipping">> ''Pun:Whip'' <<case "chastity">> ''Pun:Chas'' <<default>> ''Pun:Situ'' <</switch>> <<switch _Slave.standardReward>> <<case "relaxation">> ''Rew:Relx'' <<case "drugs">> ''Rew:Drug'' <<case "orgasm">> ''Rew:Orga'' <<default>> ''Rew:Situ'' <</switch>> <<switch _Slave.releaseRules>> <<case "permissive">> ''MaR:P'' <<case "sapphic">> ''MaR:S'' <<default>> ''MaR:R'' <</switch>> <<elseif $abbreviateRules is 2>> Living standard: _Slave.livingRules. <<if canTalk(_Slave)>>Speech rules: _Slave.speechRules.<</if>> Relationship rules: _Slave.relationshipRules. Typical punishment: _Slave.standardPunishment. Typical reward: _Slave.standardReward. Release rules: _Slave.releaseRules. <</if>> <</if>> <<if _Slave.tired != 0>>Tired.<</if>> <<if $abbreviateDiet == 1>> <<if _Slave.weight < -95>> ''@@color:red;W--- [_Slave.weight]@@'' <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> ''W-- [_Slave.weight]'' <<else>> ''@@color:red;W-- [_Slave.weight]@@'' <</if>> <<elseif _Slave.weight < -10>> ''W- [_Slave.weight]'' <<elseif _Slave.weight <= 10 >> ''W [_Slave.weight]'' <<elseif _Slave.weight <= 30>> ''W+ [_Slave.weight]'' <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1>> ''W++ [_Slave.weight]'' <<else>> ''@@color:red;W++ [_Slave.weight]@@'' <</if>> <<else>> ''@@color:red;W+++ [_Slave.weight]@@'' <</if>> <<switch _Slave.diet>> <<case "restricted">> ''Di:W-'' <<case "fattening">> ''Di:W+'' <<case "XX">> ''Di:XX+'' <<case "XY">> ''Di:XY+'' <<case "XXY">> ''Di:XXY+'' <<case "muscle building">> ''Di:M+'' <<case "slimming">> ''Di:M-'' <<case "cum production">> ''Di:C+'' <</switch>> <<if _Slave.dietCum == 2>> ''Cum++'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> ''Cum+'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> ''Cum+ Milk+'' <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> ''Milk+'' <<elseif (_Slave.dietMilk == 2)>> ''Milk++'' <</if>> <<elseif $abbreviateDiet is 2>> <<if _Slave.weight < -95>> @@color:red;Emaciated.@@ <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> Model-thin. <<else>> @@color:red;Very thin.@@ <</if>> <<elseif _Slave.weight < -10>> Thin. <<elseif _Slave.weight <= 10 >> <<elseif _Slave.weight <= 30>> Plush. <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1>> Nicely chubby. <<else>> @@color:red;Overweight.@@ <</if>> <<else>> @@color:red;Fat.@@ <</if>> <<switch _Slave.diet>> <<case "restricted">> Dieting. <<case "fattening">> Gaining weight. <<case "XX">> Estrogen rich. <<case "XY">> Testosterone rich. <<case "XXY">> Futanari mix. <<case "muscle building">> Pumping iron. <<case "slimming">> Slimming down. <<case "cum production">> Cum production. <</switch>> <<if _Slave.dietCum == 2>> Diet Base: @@color:cyan;Cum Based.@@ <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> Diet Base: Cum Added. <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> Diet Base: Milk & Cum Added. <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> Diet Base: Milk Added. <<elseif (_Slave.dietMilk == 2)>> Diet Base: @@color:cyan;Milk Based.@@ <</if>> <</if>> <<if $abbreviateHealth == 1>> <<if _Slave.health < -20>> ''@@color:red;H [_Slave.health]@@'' <<elseif _Slave.health <= 20>> ''@@color:yellow;H [_Slave.health]@@'' <<elseif _Slave.health > 20>> ''@@color:green;H [_Slave.health]@@'' <</if>> <<elseif $abbreviateHealth is 2>> <<if _Slave.health < -90>> @@color:red;On the edge of death.@@ <<elseif _Slave.health < -50>> @@color:red;Extremely unhealthy.@@ <<elseif _Slave.health < -20>> @@color:red;Unhealthy.@@ <<elseif _Slave.health <= 20>> @@color:yellow;Healthy.@@ <<elseif _Slave.health <= 50>> @@color:green;Very healthy.@@ <<elseif _Slave.health <= 90>> @@color:green;Extremely healthy.@@ <<else>> @@color:green;Unnaturally healthy.@@ <</if>> <</if>> <<if $abbreviateDrugs == 1>> <<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>> <<switch _Slave.drugs>> <<case "breast injections">> ''Dr:Boobs+'' <<case "hyper breast injections">> ''Dr:Boobs++'' <<case "butt injections">> ''Dr:Butt+'' <<case "hyper butt injections">> ''Dr:Butt++'' <<case "lip injections">> ''Dr:Lip+'' <<case "fertility drugs">> ''Dr:Fert+'' <<case "super fertility drugs">> ''Dr:Fert++'' <<case "penis enhancement">> ''Dr:Dick+'' <<case "hyper penis enhancement">> ''Dr:Dick++'' <<case "testicle enhancement">> ''Dr:Balls+'' <<case "hyper testicle enhancement">> ''Dr:Balls++'' <<case "psychosuppressants">> ''Dr:Psych'' <<case "steroids">> ''Dr:Ster'' <<case "female hormone injections">> ''Dr:HormXX++'' <<case "male hormone injections">> ''Dr:HormXY++'' <<case "hormone enhancers">> ''Dr:Horm+'' <<case "anti-aging cream">> ''Dr:Age-'' <<default>> ''Dr:None'' <</switch>> <</if>> <<if _Slave.curatives == 2>> ''Cura'' <<elseif _Slave.curatives == 1>> ''Prev'' <</if>> <<if _Slave.aphrodisiacs != 0>> <<if _Slave.aphrodisiacs == 1>> ''Aph'' <<else>> ''Aph++'' <</if>> <</if>> <<if _Slave.addict != 0>> @@color:cyan;Add@@ <</if>> <<if _Slave.hormones > 1>> ''Ho:F+'' <<elseif _Slave.hormones > 0>> ''Ho:F'' <<elseif _Slave.hormones < -1>> ''Ho:M+'' <<elseif _Slave.hormones < 0>> ''Ho:M'' <</if>> <<if (_Slave.bellyImplant > 0)>> ''Belly Imp'' <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> ''Barr'' <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Prepub'' <<elseif _Slave.physicalAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Meno'' <<elseif _Slave.preg == -1>> ''CC'' <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Fert+'' <<elseif (_Slave.preg < 4) && (_Slave.preg > 0)>> ''Preg?'' <<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>> ''Perm preg'' <<elseif _Slave.preg >= 4>> ''_Slave.preg wks preg'' <</if>> <<if _Slave.induce == 1>> ''Early Labor'' <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> ''Prepub balls'' <</if>> <<if _Slave.inflation == 3>> ''8 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 2>> ''4 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 1>> ''2 ltr _Slave.inflationType'' <</if>> <<elseif $abbreviateDrugs is 2>> <<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>> On _Slave.drugs. <</if>> <<if _Slave.curatives == 2>> On curatives. <<elseif _Slave.curatives == 1>> On preventatives. <</if>> <<if _Slave.aphrodisiacs != 0>> On <<if _Slave.aphrodisiacs > 1>>extreme <</if>>aphrodisiacs. <</if>> <<if _Slave.addict != 0>> @@color:cyan;Addict.@@ <</if>> <<if _Slave.hormones > 1>> ''Heavy female hormones.'' <<elseif _Slave.hormones > 0>> ''Female hormones.'' <<elseif _Slave.hormones < -1>> ''Heavy male hormones.'' <<elseif _Slave.hormones < 0>> ''Male hormones.'' <</if>> <<if (_Slave.bellyImplant > 0)>> Belly Implant. <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> Barren. <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Not ovulating yet. <<elseif _Slave.physicalAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Menopausal. <<elseif _Slave.preg == -1>> On contraceptives. <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Fertile. <<elseif (_Slave.preg < 4) && (_Slave.preg > 0)>> May be pregnant. <<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>> Permenantly pregnant. <<elseif _Slave.preg >= 4>> <<if _Slave.pregType lt 2 || _Slave.pregType gte 50>> _Slave.preg weeks pregnant. <<else>> _Slave.preg weeks pregnant with <<if _Slave.pregType gte 20>> a brood of offspring. <<elseif _Slave.pregType gte 10>> _Slave.pregType babies. <<elseif _Slave.pregType gt 4>> quintuplets. <<elseif _Slave.pregType is 4>> quadruplets. <<elseif _Slave.pregType is 3>> triplets. <<else>> twins. <</if>> <</if>> <</if>> <<if _Slave.induce == 1>> Showing signs of early labor. <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> Has not had first ejaculation. <</if>> <<if _Slave.inflation == 3>> ''Filled with 8 liters of _Slave.inflationType.'' <<elseif _Slave.inflation == 2>> ''Filled with 4 liters of _Slave.inflationType.'' <<elseif _Slave.inflation == 1>> ''Filled with 2 liters of _Slave.inflationType.'' <</if>> <</if>> <<if $abbreviateNationality+$abbreviateGenitalia+$abbreviatePhysicals+$abbreviateSkills+$abbreviateMental != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<SlaveTitle _Slave>> <<set $seed to $desc.substring(0,1)>> <<set $seed to $seed.toUpperCase()>> <<set $desc to $seed + $desc.substring(1)>> ''@@color:coral;$desc<<if $abbreviatePhysicals is 2>>.<</if>>@@'' <<if $abbreviateNationality == 1>> ''@@color:tan; <<switch _Slave.nationality>> <<case "American">> US <<case "Canadian">> Can <<case "Puerto Rican">> PR@ <<case "Cuban">> Cub <<case "Haitian">> Hai <<case "Jamaican">> Jam <<case "Mexican">> Mex <<case "Dominican">> Dom <<case "Peruvian">> Per <<case "Venezuelan">> Ven <<case "Bolivian">> Bol <<case "Guatemalan">> Gtm <<case "Brazilian">> Bra <<case "Argentinian">> Arg <<case "Chilean">> Chl <<case "Colombian">> Col <<case "Egyptian">> Egy <<case "Turkish">> Tur <<case "Iranian">> Irn <<case "Armenian">> Arm <<case "Israeli">> Isr <<case "Saudi">> Sau <<case "Moroccan">> Mor <<case "Nigerian">> Ng <<case "Kenyan">> Ken <<case "Zimbabwean">> <<if _Slave.race == "white">> Rho <<else>> Zwe <</if>> <<case "Ugandan">> Uga <<case "Tanzanian">> Tza <<case "Ghanan">> Gha <<case "Congolese">> Cog <<case "Ethiopian">> Eth <<case "South African">> RSA <<case "Chinese">> Chi <<case "Korean">> Kor <<case "Japanese">> Jpn <<case "Thai">> Tha <<case "Vietnamese">> Vnm <<case "Indonesian">> Idn <<case "Filipina">> Phl <<case "Burmese">> Bur <<case "Nepalese">> Npl <<case "Uzbek">> Uzb <<case "Afghan">> Afg <<case "Algerian">> Alg <<case "Libyan">> Lby <<case "Tunisian">> Tun <<case "Lebanese">> Lbn <<case "Jordanian">> Jor <<case "Emirati">> AE <<case "Omani">> Omn <<case "Malian">> Mal <<case "Sudanese">> Sud <<case "Yemeni">> Yem <<case "Iraqi">> Irq <<case "Indian">> Ind <<case "Malaysian">> Mys <<case "Kazakh">> Kaz <<case "Pakistani">> Pak <<case "Bangladeshi">> Bgd <<case "Belarusian">> BeR <<case "Russian">> Rus <<case "Ukrainian">> Ukr <<case "Irish">> Irl <<case "Icelandic">> Isl <<case "Finnish">> Fin <<case "Swiss">> Swi <<case "Danish">> Dan <<case "Norwegian">> Nor <<case "Austrian">> Aut <<case "Slovak">> Svk <<case "Dutch">> Nld <<case "Belgian">> Bel <<case "Czech">> Cze <<case "Serbian">> Srb <<case "Portuguese">> Por <<case "Hungarian">> Hun <<case "Estonian">> Est <<case "Polish">> Pol <<case "Lithuanian">> Lit <<case "Romanian">> Rom <<case "German">> Ger <<case "Swedish">> Swe <<case "French">> Fra <<case "Scottish">> Sco <<case "Italian">> Ita <<case "Greek">> Gre <<case "Spanish">> Spa <<case "British">> GB <<case "Australian">> Aus <<case "a New Zealander">> NZ <<case "Ancient Egyptian Revivalist">> Egy Rev <<case "Ancient Chinese Revivalist">> Chi Rev <<case "Edo Revivalist">> Edo Rev <<case "Roman Revivalist">> Rom Rev <<case "Arabian Revivalist">> Ara Rev <<case "slave" "none" "">> None <<default>> <<print _Slave.nationality.charAt(0) + _Slave.nationality.charAt(1) + _Slave.nationality.charAt(2)>> <</switch>> @@'' <<elseif $abbreviateNationality is 2>> ''@@color:tan; <<switch _Slave.nationality>> <<case "American" "Canadian" "Puerto Rican" "Cuban" "Haitian" "Jamaican" "Mexican" "Dominican", "Peruvian" "Venezuelan" "Bolivian" "Guatemalan" "Brazilian" "Argentinian" "Chilean" "Colombian" "Egyptian" "Turkish" "Iranian" "Armenian" "Israeli" "Saudi" "Moroccan" "Nigerian" "Kenyan" "Ugandan" "Tanzanian" "Ghanan" "Congolese" "Ethiopian" "South African" "Chinese" "Korean" "Japanese" "Thai" "Vietnamese" "Indonesian" "Filipina" "Burmese" "Nepalese" "Uzbek" "Afghan" "Algerian" "Libyan" "Tunisian" "Lebanese" "Jordanian" "Emirati" "Omani" "Malian" "Sudanese" "Yemeni" "Iraqi" "Indian" "Malaysian" "Kazakh" "Pakistani" "Bangladeshi" "Belarusian" "Russian" "Ukrainian" "Irish" "Icelandic" "Finnish" "Swiss" "Danish" "Norwegian" "Austrian" "Slovak" "Dutch" "Belgian" "Czech" "Serbian" "Portuguese" "Hungarian" "Estonian" "Polish" "Lithuanian" "Romanian" "German" "Swedish" "French" "Scottish" "Italian" "Greek" "Spanish" "British" "Australian" "a New Zealander">> _Slave.nationality. <<case "Zimbabwean">> <<if _Slave.race == "white">> Rhodesian. <<else>> _Slave.nationality. <</if>> <<case "Ancient Egyptian Revivalist" "Ancient Chinese Revivalist" "Edo Revivalist" "Roman Revivalist" "Arabian Revivalist">> _Slave.nationality. <<case "slave" "none" "" "Stateless">> Stateless. <<default>> _Slave.nationality. <</switch>> @@'' <</if>> <<if $seeRace == 1>> @@color:tan; <<if $abbreviateRace == 1>> ''<<switch _Slave.race>> <<case "white">> C <<case "asian">> A <<case "indo-aryan">> I <<case "latina">> L <<case "middle eastern">> ME <<case "black">> B <<case "pacific islander">> PI <<case "malay">> M <<case "amerindian">> AI <<case "semitic">> S <<case "southern European">> SE <<case "mixed race">> MR <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.charAt(1) + _Slave.race.charAt(2)>> <</switch>>'' <<elseif $abbreviateRace is 2>> ''<<switch _Slave.race>> <<case "white">> Caucasian. <<case "asian">> Asian. <<case "indo-aryan">> Indo-aryan. <<case "latina">> Latina. <<case "middle eastern">> Middle Eastern. <<case "black">> Black. <<case "pacific islander">> Pacific Islander. <<case "malay">> Malay. <<case "amerindian">> Amerindian. <<case "semitic">> Semitic. <<case "southern European">> Southern European. <<case "mixed race">> Mixed race. <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.slice(1)>>. <</switch>>'' <</if>> @@ <</if>> <<if $abbreviatePhysicals == 1>> ''@@color:pink; <<switch _Slave.skin>> <<case "light brown">> L. Br <<case "extremely pale">> Ex. Pa <<case "tanned">> Tan <<case "dark" "fair" "pale">> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> <<default>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.charAt(1) + _Slave.skin.charAt(2)>> <</switch>> <<else>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> skin. @@ <</if>> <<if $abbreviateGenitalia == 1>> ''<<if _Slave.dick > 0>> @@color:pink; <<if _Slave.balls == 0>> Geld <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 5)>> Junk+++ <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Junk++ <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Junk+ <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Junk <<elseif _Slave.dick > 8>> Dick+++ <<elseif _Slave.dick > 5>> Dick++ <<elseif _Slave.dick > 4>> Dick+ <<elseif _Slave.dick > 3>> Dick <<elseif _Slave.balls > 10>> Balls+++ <<elseif _Slave.balls > 5>> Balls++ <<elseif _Slave.balls > 4>> Balls+ <<elseif _Slave.balls > 3>> Balls <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@color:lime;VV@@ <<elseif (_Slave.preg > 0) and canWalk(_Slave) && (_Slave.clothes is "no clothing") && (_Slave.shoes is "none")>> @@color:pink;NBP@@ <</if>> <<if _Slave.anus == 0>> @@color:lime;AV@@ <</if>> @@color:pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> V++A++ <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> V+A+ <<elseif _Slave.vagina > 3>> V++ <<elseif _Slave.vagina > 2>> V+ <<elseif _Slave.anus > 3>> A++ <<elseif _Slave.anus > 2>> A+ <</if>> @@'' <<elseif $abbreviateGenitalia is 2>> <<if _Slave.dick > 0>> @@color:pink; <<if _Slave.balls == 0>> Gelded. <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 5)>> Hyper dick & balls. <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Monster dick & balls. <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Huge dick & balls. <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Big dick & balls. <<elseif _Slave.dick > 8>> Hyper dong. <<elseif _Slave.dick > 5>> Monster dong. <<elseif _Slave.dick > 4>> Huge dick. <<elseif _Slave.dick > 3>> Big dick. <<elseif _Slave.balls > 5>> Monstrous balls. <<elseif _Slave.balls > 4>> Huge balls. <<elseif _Slave.balls > 3>> Big balls. <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@color:lime;Virgin.@@ <<elseif (_Slave.preg > 0) and canWalk(_Slave) && (_Slave.clothes is "no clothing") && (_Slave.shoes is "none")>> @@color:pink;Naked, barefoot, and pregnant.@@ <</if>> <<if _Slave.anus == 0>> @@color:lime;Anal virgin.@@ <</if>> @@color:pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> Blown out holes. <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> High mileage. <<elseif _Slave.vagina > 3>> Cavernous pussy. <<elseif _Slave.vagina > 2>> Loose pussy. <<elseif _Slave.anus > 3>> Permagaped anus. <<elseif _Slave.anus > 2>> Gaping anus. <</if>> @@ <</if>> <<if $abbreviatePhysicals == 1>> ''@@color:pink; <<if $showAgeDetail == 1>> _Slave.actualAge <<elseif _Slave.actualAge >= 40>> 40s <<elseif _Slave.actualAge >= 35>> Lt30s <<elseif _Slave.actualAge >= 30>> Ea30s <<elseif _Slave.actualAge >= 25>> Lt20s <<elseif _Slave.actualAge >= 20>> Ea20s <<elseif _Slave.actualAge >= 18>> _Slave.actualAge <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> <<print _Slave.physicalAge>>y-bdy <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Lks<<print _Slave.visualAge>> <</if>> <<switch _Slave.face>> <<case -3>> @@color:red;Face---@@ <<case -2>> @@color:red;Face--@@ <<case -1>> @@color:yellow;Face-@@ <<case 1>> Face+ <<case 2>> Face++ <<case 3>> Face+++ <<default>> Face <</switch>> <<if _Slave.eyes is -2>> @@color:red;Blind@@ <<elseif _Slave.eyes is -1>> <<if (_Slave.eyewear != "corrective glasses")>> <<if (_Slave.eyewear != "corrective contacts")>> @@color:yellow;Sight-@@ <</if>> <</if>> <</if>> <<if _Slave.lips > 95>> Facepussy <<elseif _Slave.lips > 70>> Lips+++ <<elseif _Slave.lips > 40>> Lips++ <<elseif _Slave.lips > 20>> Lips+ <<elseif _Slave.lips > 10>> Lips <<else>> @@color:red;Lips-@@ <</if>> <<if _Slave.teeth is "crooked">> @@color:yellow;Cr Teeth@@ <<elseif _Slave.teeth is "cosmetic braces">> Cos Braces <<elseif _Slave.teeth is "straightening braces">> Braces <<elseif _Slave.teeth is "removable">> Rem Teeth <<elseif _Slave.teeth is "pointy">> Fangs <</if>> <<if _Slave.muscles > 95>> Musc++ <<elseif _Slave.muscles > 30>> Musc+ <<elseif _Slave.muscles > 5>> Toned <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> P-Limbs <<elseif _Slave.amp == -2>> Sex P-Limbs <<elseif _Slave.amp == -3>> Beauty P-Limbs <<elseif _Slave.amp == -4>> Combat P-Limbs <<elseif _Slave.amp == -5>> Cyber P-Limbs <<else>> Amp <</if>> <</if>> <<if !canWalk(_Slave)>> Immob <</if>> <<if _Slave.heels == 1>> Heel <</if>> @@ <<if _Slave.voice == 0>> @@color:pink;Mute@@ <<else>> <<if _Slave.accent is 3>> @@color:red;Acc--@@ <<elseif _Slave.accent is 2>> Acc- <<elseif _Slave.accent == 1>> @@color:pink;Acc@@ <</if>> <</if>> @@color:pink; <<if (_Slave.boobs >= 10000) && (_Slave.butt > 9)>> T&A+++ <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> T&A++ <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> T&A+ <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> T&A <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish <<elseif _Slave.boobs >= 10000>> Boobs+++ <<elseif _Slave.boobs > 4000>> Boobs++ <<elseif _Slave.boobs > 2000>> Boobs+ <<elseif _Slave.boobs > 800>> Boobs <<elseif _Slave.butt > 9>> Ass+++ <<elseif _Slave.butt > 8>> Ass++ <<elseif _Slave.butt > 6>> Ass+ <<elseif _Slave.butt > 4>> Ass <</if>> @@ @@color:red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disp <</if>> <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disp <</if>> <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disp <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3>> Disp <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disp <</if>> <<elseif _Slave.butt <= 2>> Disp <</if>> <<else>> <<if _Slave.butt > 6>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disp <</if>> <<elseif _Slave.butt <= 1>> Disp <</if>> <</if>> @@ @@color:pink; <<if (_Slave.boobsImplant == 0) && (_Slave.buttImplant == 0) && (_Slave.waist < 2) && (_Slave.lipsImplant == 0) && (_Slave.faceImplant < 2) && (_Slave.bellyImplant == 0)>> Natr <<else>> Impl <</if>> <<if _Slave.lactation == 1>> Lact <<elseif _Slave.lactation == 2>> Lact++ <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Mods++ <<elseif $modScore > 7>> Mods+ <<else>> Mods <</if>> <<if _Slave.brand != 0>> Br <</if>> @@'' <<elseif $abbreviatePhysicals is 2>> @@color:pink; <<if $showAgeDetail == 1>> Age _Slave.actualAge. <<elseif _Slave.actualAge >= 40>> Forties. <<elseif _Slave.actualAge >= 35>> Late thirties. <<elseif _Slave.actualAge >= 30>> Early thirties. <<elseif _Slave.actualAge >= 25>> Late twenties. <<elseif _Slave.actualAge >= 20>> Early twenties. <<elseif _Slave.actualAge >= 19>> Nineteen. <<elseif _Slave.actualAge >= 18>> Eighteen. <<else>> Underage. <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> <<print _Slave.visualAge>> year old body. <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Looks <<print _Slave.visualAge>>. <</if>> <<switch _Slave.face>> <<case -3>> @@color:red;Very ugly@@ <<case -2>> @@color:red;Ugly@@ <<case -1>> @@color:yellow;Unattractive@@ <<case 1>> Attractive <<case 2>> Beautiful <<case 3>> Very beautiful <<default>> Average <</switch>> _Slave.faceShape face. <<if _Slave.eyes <= -2>> @@color:red;Blind.@@ <<elseif _Slave.eyes <= -1>> @@color:yellow;Nearsighted.@@ <</if>> <<if _Slave.lips > 95>> Facepussy. <<elseif _Slave.lips > 70>> Huge lips. <<elseif _Slave.lips > 40>> Big lips. <<elseif _Slave.lips > 20>> Pretty lips. <<elseif _Slave.lips > 10>> Normal lips. <<else>> @@color:red;Thin lips.@@ <</if>> <<if _Slave.teeth is "crooked">> @@color:yellow;Crooked teeth.@@ <<elseif _Slave.teeth is "cosmetic braces">> Cosmetic braces. <<elseif _Slave.teeth is "straightening braces">> Braces. <<elseif _Slave.teeth is "removable">> Removable teeth. <<elseif _Slave.teeth is "pointy">> Sharp fangs. <</if>> <<if _Slave.muscles > 95>> Hugely muscular. <<elseif _Slave.muscles > 30>> Muscular. <<elseif _Slave.muscles > 5>> Toned. <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> Prosthetic limbs. <<elseif _Slave.amp == -2>> Sexy prosthetic limbs. <<elseif _Slave.amp == -3>> Beautiful prosthetic limbs. <<elseif _Slave.amp == -4>> Deadly prosthetic limbs. <<elseif _Slave.amp == -5>> Cyber prosthetic limbs. <<else>> Amputee. <</if>> <</if>> <<if !canWalk(_Slave)>> Immobile. <</if>> <<if _Slave.heels == 1>> Heeled. <</if>> @@ <<if _Slave.voice == 0>> @@color:pink;Mute.@@ <<else>> <<if _Slave.accent is 3>> @@color:red;Bad accent.@@ <<elseif _Slave.accent is 2>> Accent. <<elseif _Slave.accent == 1>> @@color:pink;Cute accent.@@ <</if>> <</if>> @@color:pink; <<if (_Slave.boobs >= 10000) && (_Slave.butt > 9)>> Hyper T&A. <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> Enormous T&A. <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> Huge T&A. <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> Big T&A. <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish figure. <<elseif _Slave.boobs >= 10000>> Immobilizing tits. <<elseif _Slave.boobs > 4000>> Monstrous tits. <<elseif _Slave.boobs > 2000>> Huge tits. <<elseif _Slave.boobs > 800>> Big tits. <<elseif _Slave.butt > 9>> Hyper ass. <<elseif _Slave.butt > 8>> Titanic ass. <<elseif _Slave.butt > 6>> Huge ass. <<elseif _Slave.butt > 4>> Big ass. <</if>> @@ @@color:red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disproportionately big butt. <</if>> <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disproportionately big butt. <</if>> <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 2>> Disproportionately small butt. <</if>> <<else>> <<if _Slave.butt > 6>> <<if $arcologies[0].FSTransformationFetishist < 20>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 1>> Disproportionately small butt. <</if>> <</if>> @@ @@color:pink; <<if (_Slave.boobsImplant != 0) || (_Slave.buttImplant != 0) || (_Slave.lipsImplant != 0) || (_Slave.bellyImplant != 0)>> Implants. <<elseif (_Slave.faceImplant >= 2) || (_Slave.waist >= 2)>> Surgery enhanced. <<else>> All natural. <</if>> <<if _Slave.lactation == 1>> Lactating naturally. <<elseif _Slave.lactation == 2>> Heavy lactation. <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Extensive body mods. <<elseif $modScore > 7>> Noticeable body mods. <<else>> Light body mods. <</if>> <<if _Slave.brand != 0>> Branded. <</if>> @@ <</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $abbreviateSkills == 1>> ''<<if _Slave.fetish is "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@color:deepskyblue;I+++(e)@@ <<case 2>> @@color:deepskyblue;I++(e)@@ <<case 1>> @@color:deepskyblue;I+(e)@@ <<case -1>> @@color:orangered;I-(e)@@ <<case -2>> @@color:orangered;I--(e)@@ <<case -3>> @@color:orangered;I---(e)@@ <<default>> I(e) <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@color:deepskyblue;I+++@@ <<case 2>> @@color:deepskyblue;I++@@ <<case 1>> @@color:deepskyblue;I+@@ <<case -1>> @@color:orangered;I-@@ <<case -2>> @@color:orangered;I--@@ <<case -3>> @@color:orangered;I---@@ <<default>> I <</switch>> <</if>> <<set _SSkills to (_Slave.analSkill+_Slave.oralSkill)>> @@color:aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> MSS <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<if _SSkills > 180>> S++ <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>> Sh++ <<elseif _SSkills > 90>> S+ <<elseif _SSkills > 30>> S <</if>> <<if _Slave.whoreSkill >= 100>> W+++ <<elseif _Slave.whoreSkill > 60>> W++ <<elseif _Slave.whoreSkill > 30>> W+ <<elseif _Slave.whoreSkill > 10>> W <</if>> <<if _Slave.entertainSkill >= 100>> E+++ <<elseif _Slave.entertainSkill > 60>> E++ <<elseif _Slave.entertainSkill > 30>> E+ <<elseif _Slave.entertainSkill > 10>> E <</if>> <</if>> <<if _Slave.combatSkill > 0>> C <</if>> @@ <<if _Slave.prestige > 0>> @@color:green; <<if _Slave.prestige > 2>> Prest++ <<elseif _Slave.prestige is 2>> Prest+ <<elseif _Slave.prestige == 1>> Prest <</if>> @@ <</if>>'' <<elseif $abbreviateSkills is 2>> <<if _Slave.fetish is "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@color:deepskyblue;Brilliant, educated.@@ <<case 2>> @@color:deepskyblue;Very smart, educated.@@ <<case 1>> @@color:deepskyblue;Smart, educated.@@ <<case -1>> @@color:orangered;Slow, educated.@@ <<case -2>> @@color:orangered;Very slow, educated.@@ <<case -3>> @@color:orangered;Moronic, educated.@@ <<default>> Average intelligence, educated. <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@color:deepskyblue;Brilliant.@@ <<case 2>> @@color:deepskyblue;Very smart.@@ <<case 1>> @@color:deepskyblue;Smart.@@ <<case -1>> @@color:orangered;Slow.@@ <<case -2>> @@color:orangered;Very slow.@@ <<case -3>> @@color:orangered;Moronic.@@ <<default>> Average intelligence. <</switch>> <</if>> <<set _SSkills to (_Slave.analSkill+_Slave.oralSkill)>> @@color:aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> Masterful Sex Slave. <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<if _SSkills > 180>> Sex master. <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>> Masterful shemale. <<elseif _SSkills > 90>> Sexual expert. <<elseif _SSkills > 30>> Sexually skilled. <</if>> <<if _Slave.whoreSkill >= 100>> Masterful whore. <<elseif _Slave.whoreSkill >= 60>> Expert whore. <<elseif _Slave.whoreSkill >= 30>> Skilled whore. <<elseif _Slave.whoreSkill >= 10>> Basic whore. <</if>> <<if _Slave.entertainSkill >= 100>> Masterful entertainer. <<elseif _Slave.entertainSkill >= 60>> Expert entertainer. <<elseif _Slave.entertainSkill >= 30>> Skilled entertainer. <<elseif _Slave.entertainSkill >= 10>> Basic entertainer. <</if>> <</if>> <<if _Slave.combatSkill > 0>> Trained fighter. <</if>> @@ <<if _Slave.prestige > 0>> @@color:green; <<if _Slave.prestige > 2>> Extremely prestigious. <<elseif _Slave.prestige is 2>> Very prestigious. <<elseif _Slave.prestige == 1>> Prestigious. <</if>> @@ <</if>> <</if>> <<if $abbreviateMental == 1>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@color:lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Sub++ <<elseif _Slave.fetishStrength > 60>> Sub+ <<else>> Sub <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Oral++ <<elseif _Slave.fetishStrength > 60>> Oral+ <<else>> Oral <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humil++ <<elseif _Slave.fetishStrength > 60>> Humil+ <<else>> Humil <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Anal++ <<elseif _Slave.fetishStrength > 60>> Anal+ <<else>> Anal <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobs++ <<elseif _Slave.fetishStrength > 60>> Boobs+ <<else>> Boobs <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Sadist++ <<elseif _Slave.fetishStrength > 60>> Sadist+ <<else>> Sadist <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Pain++ <<elseif _Slave.fetishStrength > 60>> Pain+ <<else>> Pain <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Dom++ <<elseif _Slave.fetishStrength > 60>> Dom+ <<else>> Dom <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Preg++ <<elseif _Slave.fetishStrength > 60>> Preg+ <<else>> Preg <</if>> <<default>> Vanilla <</switch>> [_Slave.fetishStrength] @@ <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@color:red;XY--- [_Slave.attrXY]@@ <<elseif _Slave.attrXY <= 15>> @@color:red;XY-- [_Slave.attrXY]@@ <<elseif _Slave.attrXY <= 35>> @@color:red;XY- [_Slave.attrXY]@@ <<elseif _Slave.attrXY <= 65>> XY [_Slave.attrXY] <<elseif _Slave.attrXY <= 85>> @@color:green;XY+ [_Slave.attrXY]@@ <<elseif _Slave.attrXY <= 95>> @@color:green;XY++ [_Slave.attrXY]@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@color:green;Omni!@@ <<else>> @@color:green;Omni+Nympho!!@@ <</if>> <<else>> @@color:green;XY+++ [_Slave.attrXY]@@ <</if>> <<if _Slave.attrXX <= 5>> @@color:red;XX--- [_Slave.attrXX]@@ <<elseif _Slave.attrXX <= 15>> @@color:red;XX-- [_Slave.attrXX]@@ <<elseif _Slave.attrXX <= 35>> @@color:red;XX- [_Slave.attrXX]@@ <<elseif _Slave.attrXX <= 65>> XX [_Slave.attrXX] <<elseif _Slave.attrXX <= 85>> @@color:green;XX+ [_Slave.attrXX]@@ <<elseif _Slave.attrXX <= 95>> @@color:green;XX++ [_Slave.attrXX]@@ <<elseif _Slave.attrXY <= 95>> @@color:green;XX+++ [_Slave.attrXX]@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@color:green;Nympho!@@ <</if>> <<elseif _Slave.energy > 80>> @@color:green;SD++ [_Slave.energy]@@ <<elseif _Slave.energy > 60>> @@color:green;SD+ [_Slave.energy]@@ <<elseif _Slave.energy > 40>> @@color:yellow;SD [_Slave.energy]@@ <<elseif _Slave.energy > 20>> @@color:red;SD- [_Slave.energy]@@ <<else>> @@color:red;SD-- [_Slave.energy]@@ <</if>> <</if>> <</if>> <<if _Slave.clitPiercing is 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting is "off">> SP- <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "submissive")>> SP:sub <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "oral")>> SP:oral <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "humiliation")>> SP:humil <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "anal")>> SP:anal <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "boobs")>> SP:boobs <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "sadist")>> SP:sade <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "masochist")>> SP:pain <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "dom")>> SP:dom <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "pregnancy")>> SP:preg <<elseif ((_Slave.fetish != "none") && (_Slave.clitSetting is "vanilla"))>> SP:vanilla <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting is "all")>> SP:all <<elseif (_Slave.energy > 5) && (_Slave.clitSetting is "none")>> SP:none <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP- <<case "submissive">> SP:sub <<case "lesbian">> SP:les <<case "oral">> SP:oral <<case "humiliation">> SP:humil <<case "anal">> SP:anal <<case "boobs">> SP:boobs <<case "sadist">> SP:sade <<case "masochist">> SP:pain <<case "dom">> SP:dom <<case "pregnancy">> SP:pregnancy <<case "vanilla">> SP:vanilla <<case "all">> SP:all <<case "none">> SP:none <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if (_Slave.attrXX < 100) && (_Slave.clitSetting is "women")>> SP:women <<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting is "men")>> SP:men <</if>> <<else>> <<if _Slave.clitSetting is "women">> SP:women <<elseif _Slave.clitSetting is "men">> SP:men <</if>> <</if>> <</if>> @@color:red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrog <<case "bitchy">> Bitchy <<case "odd">> Odd <<case "hates men">> Men- <<case "hates women">> Women- <<case "gluttonous">> Glut <<case "anorexic">> Ano <<case "devout">> Dev <<case "liberated">> Lib <<default>> <<set _Slave.behavioralFlaw to "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@color:red;Oral-@@ <<case "hates anal">> @@color:red;Anal-@@ <<case "hates penetration">> @@color:red;Fuck-@@ <<case "shamefast">> @@color:red;Shame@@ <<case "idealistic">> @@color:red;Ideal@@ <<case "repressed">> @@color:red;Repre@@ <<case "apathetic">> @@color:red;Apath@@ <<case "crude">> @@color:red;Crude@@ <<case "judgemental">> @@color:red;Judge@@ <<case "cum addict">> @@color:yellow;CumAdd@@ <<case "anal addict">> @@color:yellow;AnalAdd@@ <<case "attention whore">> @@color:yellow;Attention@@ <<case "breast growth">> @@color:yellow;BoobObsess@@ <<case "abusive">> @@color:yellow;Abusive@@ <<case "malicious">> @@color:yellow;Malice@@ <<case "self hating">> @@color:yellow;SelfHatr@@ <<case "neglectful">> @@color:yellow;SelfNeglect@@ <<case "breeder">> @@color:yellow;BreedObsess@@ <<default>> <<set _Slave.sexualFlaw to "none">> <</switch>> @@color:green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confid <<case "cutting">> Cutting <<case "funny">> Funny <<case "fitness">> Fit <<case "adores women">> Women+ <<case "adores men">> Men+ <<case "insecure">> Insec <<case "sinful">> Sinf <<case "advocate">> Advoc <<default>> <<set _Slave.behavioralQuirk to "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck <<case "painal queen">> Painal <<case "strugglefuck queen">> Struggle <<case "tease">> Tease <<case "romantic">> Romantic <<case "perverted">> Perverted <<case "caring">> Caring <<case "unflinching">> Unflinch <<case "size queen">> SizeQ <<default>> <<set _Slave.sexualQuirk to "none">> <</switch>> @@ <<elseif $abbreviateMental is 2>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@color:lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Complete submissive. <<elseif _Slave.fetishStrength > 60>> Submissive. <<else>> Submissive tendencies. <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Cumslut. <<elseif _Slave.fetishStrength > 60>> Oral fixation. <<else>> Prefers oral. <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humiliation slut. <<elseif _Slave.fetishStrength > 60>> Exhibitionist. <<else>> Interest in humiliation. <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Buttslut. <<elseif _Slave.fetishStrength > 60>> Anal fixation. <<else>> Prefers anal. <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobslut. <<elseif _Slave.fetishStrength > 60>> Breast fixation. <<else>> Loves boobs. <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Complete sadist. <<elseif _Slave.fetishStrength > 60>> Sadist. <<else>> Sadistic tendencies. <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Complete masochist. <<elseif _Slave.fetishStrength > 60>> Masochist. <<else>> Masochistic tendencies. <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Complete dom. <<elseif _Slave.fetishStrength > 60>> Dominant. <<else>> Dominant tendencies. <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Pregnancy fetish. <<elseif _Slave.fetishStrength > 60>> Pregnancy kink. <<else>> Interest in impregnation. <</if>> <<default>> Sexually vanilla. <</switch>> @@ <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@color:red;Disgusted by men,@@ <<elseif _Slave.attrXY <= 15>> @@color:red;Turned off by men,@@ <<elseif _Slave.attrXY <= 35>> @@color:red;Not attracted to men,@@ <<elseif _Slave.attrXY <= 65>> Indifferent to men, <<elseif _Slave.attrXY <= 85>> @@color:green;Attracted to men,@@ <<elseif _Slave.attrXY <= 95>> @@color:green;Aroused by men,@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@color:green;Omnisexual!@@ <<else>> @@color:green;Omnisexual nymphomaniac!@@ <</if>> <<else>> @@color:green;Passionate about men,@@ <</if>> <<if _Slave.attrXX <= 5>> @@color:red;disgusted by women.@@ <<elseif _Slave.attrXX <= 15>> @@color:red;turned off by women.@@ <<elseif _Slave.attrXX <= 35>> @@color:red;not attracted to women.@@ <<elseif _Slave.attrXX <= 65>> indifferent to women. <<elseif _Slave.attrXX <= 85>> @@color:green;attracted to women.@@ <<elseif _Slave.attrXX <= 95>> @@color:green;aroused by women.@@ <<elseif _Slave.attrXY <= 95>> @@color:green;passionate about women.@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@color:green;Nymphomaniac!@@ <</if>> <<elseif _Slave.energy > 80>> @@color:green;Powerful sex drive.@@ <<elseif _Slave.energy > 60>> @@color:green;Good sex drive.@@ <<elseif _Slave.energy > 40>> @@color:yellow;Average sex drive.@@ <<elseif _Slave.energy > 20>> @@color:red;Poor sex drive.@@ <<else>> @@color:red;No sex drive.@@ <</if>> <</if>> <</if>> <<if _Slave.clitPiercing is 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting is "off">> SP off. <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "submissive")>> SP: submissive. <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "oral")>> SP: oral. <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "humiliation")>> SP: humiliation. <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "anal")>> SP: anal. <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "boobs")>> SP: breasts. <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "sadist")>> SP: sadism. <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "masochist")>> SP: masochism. <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "dom")>> SP: dominance. <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "pregnancy")>> SP: pregnancy. <<elseif (_Slave.fetish != "none") && (_Slave.clitSetting is "vanilla")>> SP: vanilla. <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting is "all")>> SP: all. <<elseif (_Slave.energy > 5) && (_Slave.clitSetting is "none")>> SP: none. <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP off. <<case "submissive">> SP: submissive. <<case "oral">> SP: oral. <<case "humiliation">> SP: humiliation. <<case "anal">> SP: anal. <<case "boobs">> SP: breasts. <<case "sadist">> SP: sadism. <<case "masochist">> SP: masochism. <<case "dom">> SP: dominance. <<case "pregnancy">> SP: pregnancy. <<case "vanilla">> SP: vanilla. <<case "all">> SP: all. <<case "none">> SP: none. <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if (_Slave.attrXX < 100) && (_Slave.clitSetting is "women")>> SP: women. <<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting is "men")>> SP: men. <</if>> <<else>> <<if _Slave.clitSetting is "women">> SP: women. <<elseif _Slave.clitSetting is "men">> SP: men. <</if>> <</if>> <</if>> @@color:red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrogant. <<case "bitchy">> Bitchy. <<case "odd">> Odd. <<case "hates men">> Hates men. <<case "hates women">> Hates women. <<case "gluttonous">> Stress eater. <<case "anorexic">> Anorexic. <<case "devout">> Devoutly religious. <<case "liberated">> Mentally liberated. <<default>> <<set _Slave.behavioralFlaw to "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@color:red;Hates oral.@@ <<case "hates anal">> @@color:red;Hates anal.@@ <<case "hates penetration">> @@color:red;Hates penetration.@@ <<case "shamefast">> @@color:red;Shamefast.@@ <<case "idealistic">> @@color:red;Sexually idealistic.@@ <<case "repressed">> @@color:red;Sexually repressed.@@ <<case "apathetic">> @@color:red;Sexually apathetic.@@ <<case "crude">> @@color:red;Sexually crude.@@ <<case "judgemental">> @@color:red;Sexually judgemental.@@ <<case "cum addict">> @@color:yellow;Cum addict.@@ <<case "anal addict">> @@color:yellow;Anal addict.@@ <<case "attention whore">> @@color:yellow;Attention whore.@@ <<case "breast growth">> @@color:yellow;Breast obsession.@@ <<case "abusive">> @@color:yellow;Sexually abusive.@@ <<case "malicious">> @@color:yellow;Sexually malicious.@@ <<case "self hating">> @@color:yellow;Self hatred.@@ <<case "neglectful">> @@color:yellow;Self neglectful.@@ <<case "breeder">> @@color:yellow;Breeding obsession.@@ <<default>> <<set _Slave.sexualFlaw to "none">> <</switch>> @@color:green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confident. <<case "cutting">> Cutting. <<case "funny">> Funny. <<case "fitness">> Fitness. <<case "adores women">> Adores women. <<case "adores men">> Adores men. <<case "insecure">> Insecure. <<case "sinful">> Sinful. <<case "advocate">> Advocate. <<default>> <<set _Slave.behavioralQuirk to "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck queen. <<case "painal queen">> Painal queen. <<case "strugglefuck queen">> Strugglefuck queen. <<case "tease">> Tease. <<case "romantic">> Romantic. <<case "perverted">> Perverted. <<case "caring">> Caring. <<case "unflinching">> Unflinching. <<case "size queen">> Size queen. <<default>> <<set _Slave.sexualQuirk to "none">> <</switch>> @@ <</if>> <<if _Slave.customLabel != "">>''@@color:yellow;_Slave.customLabel@@''<</if>> <<if (_Slave.relationship != 0) || (_Slave.relation != 0) || ($abbreviateClothes is 2) || ($abbreviateRulesets is 2)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<if $abbreviateMental == 1>> @@color:lightgreen; <<if $familyTesting == 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.mother == $slaves[_j].ID>> $slaves[_j].slaveName's daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>> <</if>> <<if _Slave.father == $slaves[_j].ID>> $slaves[_j].slaveName's daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>> <</if>> <</for>> <<if _Slave.daughters == 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if $slaves[_j].mother == _Slave.ID>> $slaves[_j].slaveName's mother<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>> <<break>> <</if>> <<if $slaves[_j].father == _Slave.ID>> $slaves[_j].slaveName's father<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>> <<break>> <</if>> <</for>> <<elseif _Slave.daughters > 1>> multiple daughters <</if>> <<if _Slave.sisters == 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if areSisters($slaves[_j], _Slave.ID) > 0>> $slaves[_j].slaveName's sister<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>> <<break>> <</if>> <</for>> <<elseif _Slave.sisters > 1>> multiple sisters <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.relationshipTarget is $slaves[_j].ID>> <<switch _Slave.relationship>> <<case 1>> $slaves[_j].slaveName's friend <<case 2>> $slaves[_j].slaveName's BFF <<case 3>> $slaves[_j].slaveName's FWB <<case 4>> $slaves[_j].slaveName's lover <<case 5>> $slaves[_j].slaveName's wife <</switch>> &nbsp;&nbsp;&nbsp;&nbsp; <<break>> <</if>> <</for>> <<elseif _Slave.relationship is -3>> Your wife &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -2>> E Bonded &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -1>> E Slut &nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<else>> <<if _Slave.relation != 0>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.relationTarget is $slaves[_j].ID>> $slaves[_j].slaveName's _Slave.relation <<if _Slave.relationship <= 0>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<break>> <</if>> <</for>> <</if>> <<if _Slave.relationship > 0>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.relationshipTarget is $slaves[_j].ID>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> friend <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> BFF <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> FWB <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> lover <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> wife <</switch>> &nbsp;&nbsp;&nbsp;&nbsp; <<break>> <</if>> <</for>> <<elseif _Slave.relationship is -3>> Your wife &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -2>> E Bonded &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -1>> E Slut &nbsp;&nbsp;&nbsp;&nbsp; <</if>> <</if>> @@ <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.rivalryTarget is $slaves[_j].ID>> @@color:lightsalmon; <<if _Slave.rivalry <= 1>> Disl $slaves[_j].slaveName <<elseif _Slave.rivalry <= 2>> $slaves[_j].slaveName's rival <<else>> Hates $slaves[_j].slaveName <</if>> &nbsp;&nbsp;&nbsp;&nbsp; @@ <<break>> <</if>> <</for>> <</if>> <<elseif $abbreviateMental is 2>> <<if $familyTesting == 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.mother == $slaves[_j].ID>> $slaves[_j].slaveName's @@color:lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<if _Slave.father == $slaves[_j].ID>> $slaves[_j].slaveName's @@color:lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <</for>> <<if _Slave.daughters == 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if $slaves[_j].mother == _Slave.ID>> $slaves[_j].slaveName's @@color:lightgreen;mother<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <<break>> <</if>> <<if $slaves[_j].father == _Slave.ID>> $slaves[_j].slaveName's @@color:lightgreen;father<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <<break>> <</if>> <</for>> <<elseif _Slave.daughters > 1>> <<if _Slave.daughters > 10>> @@color:lightgreen;Has tons of daughters.@@ <<elseif _Slave.daughters > 5>> @@color:lightgreen;Has many daughters.@@ <<else>> @@color:lightgreen;Has several daughters.@@ <</if>> <</if>> <<if _Slave.sisters == 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if areSisters($slaves[_j], _Slave) > 0>> $slaves[_j].slaveName's @@color:lightgreen;sister<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <<break>> <</if>> <</for>> <<elseif _Slave.sisters > 1>> <<if _Slave.sisters > 10>> @@color:lightgreen;One of many sisters.@@ <<elseif _Slave.sisters > 5>> @@color:lightgreen;Has many sisters.@@ <<else>> @@color:lightgreen;Has several sisters.@@ <</if>> <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.relationshipTarget is $slaves[_j].ID>> <<switch _Slave.relationship>> <<case 1>> $slaves[_j].slaveName's @@color:lightgreen;friend.@@ <<case 2>> $slaves[_j].slaveName's @@color:lightgreen;best friend.@@ <<case 3>> $slaves[_j].slaveName's @@color:lightgreen;FWB.@@ <<case 4>> $slaves[_j].slaveName's @@color:lightgreen;lover.@@ <<case 5>> $slaves[_j].slaveName's @@color:lightgreen;slave wife.@@ <</switch>> &nbsp;&nbsp;&nbsp;&nbsp; <<break>> <</if>> <</for>> <<elseif _Slave.relationship is -3>> @@color:lightgreen;Your wife.@@ &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -2>> @@color:lightgreen;Emotionally bonded to you.@@ &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -1>> @@color:lightgreen;Emotional slut.@@ &nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<else>> <<if _Slave.relation != 0>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.relationTarget is $slaves[_j].ID>> $slaves[_j].slaveName's <<if _Slave.relationshipTarget != _Slave.relationTarget>> @@color:lightgreen;_Slave.relation@@. <<else>> @@color:lightgreen;_Slave.relation@@ <</if>> <<if _Slave.relationship <= 0>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<break>> <</if>> <</for>> <</if>> <<if _Slave.relationship > 0>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.relationshipTarget is $slaves[_j].ID>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;friend.@@ <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;best friend.@@ <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;FWB.@@ <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;lover.@@ <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;slave wife.@@ <</switch>> &nbsp;&nbsp;&nbsp;&nbsp; <<break>> <</if>> <</for>> <<elseif _Slave.relationship is -3>> @@color:lightgreen;Your wife.@@ &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -2>> @@color:lightgreen;Emotionally bonded to you.@@ &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.relationship is -1>> @@color:lightgreen;Emotional slut.@@ &nbsp;&nbsp;&nbsp;&nbsp; <</if>> <</if>> <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> <<for _j to 0; _j < $slaves.length; _j++>> <<if _Slave.rivalryTarget == $slaves[_j].ID>> <<if _Slave.rivalry <= 1>> @@color:lightsalmon;Dislikes@@ $slaves[_j].slaveName. &nbsp;&nbsp;&nbsp;&nbsp; <<elseif _Slave.rivalry <= 2>> $slaves[_j].slaveName's @@color:lightsalmon;rival.@@ &nbsp;&nbsp;&nbsp;&nbsp; <<else>> @@color:lightsalmon;Hates@@ $slaves[_j].slaveName. &nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<break>> <</if>> <</for>> <</if>> <</if>> <<if $abbreviateClothes is 2>> <<if _Slave.choosesOwnClothes == 1>> Dressing herself. <<else>> <<switch _Slave.clothes>> <<case "attractive lingerie">> Lingerie. <<case "a succubus outfit">> Succubus outfit. <<case "a string bikini">> String bikini. <<case "cutoffs and a t-shirt">> Cutoffs, t-shirt. <<case "a slutty outfit">> Slutty outfit. <<case "uncomfortable straps">> Leather straps. <<case "a fallen nuns habit">> Slutty habit. <<case "a chattel habit">> Chattel habit. <<case "a penitent nuns habit">> Cilice. <<case "slutty jewelry">> Bangles. <<case "attractive lingerie for a pregnant woman">> Preggo lingerie. <<case "a maternity dress">> Maternity dress. <<case "harem gauze">> Harem outfit. <<case "a slave gown">> Gown. <<case "a halter top dress">> Halter top dress. <<case "a mini dress">> Mini dress. <<case "a ball gown">> Ball gown. <<case "slutty business attire">> Slutty suit. <<case "nice business attire">> Nice suit. <<case "a comfortable bodysuit">> Bodysuit. <<case "a military uniform">> Military uniform. <<case "a leotard">> Leotard. <<case "a bunny outfit">> Bunny outfit. <<case "a slutty maid outfit">> Slutty maid. <<case "a nice maid outfit">> Nice maid. <<case "a slutty nurse outfit">> Slutty nurse. <<case "a nice nurse outfit">> Nice nurse. <<case "a schoolgirl outfit">> Schoolgirl outfit. <<case "a kimono">> Kimono. <<case "a hijab and abaya">> Hijab and abaya. <<case "battledress">> Battledress. <<case "a latex catsuit">> Nice latex. <<case "restrictive latex">> Bondage latex. <<case "conservative clothing">> Conservative clothing. <<case "chains">> Chains. <<case "a cheerleader outfit">> Cheerleader. <<case "clubslut netting">> Netting. <<case "shibari ropes">> Shibari. <<case "Western clothing">> Chaps. <<case "body oil">> Body oil. <<case "a toga">> Toga. <<case "a slutty qipao">> Qipao. <<default>> Naked. <</switch>> <</if>> <<switch _Slave.collar>> <<case "uncomfortable leather">> Leather collar. <<case "tight steel">> Steel collar. <<case "preg biometrics">> Pregnancy biometrics collar. <<case "cruel retirement counter">> Cruel counter collar. <<case "shock punishment">> Shock collar. <<case "dildo gag">> Dildo gag. <<case "massive dildo gag">> Throat-bulging dildo gag. <<case "neck corset">> Neck corset. <<case "stylish leather">> Stylish leather collar. <<case "satin choker">> Satin choker. <<case "silk ribbon">> Silken ribbon. <<case "heavy gold">> Gold collar. <<case "bowtie">> Bowtie collar. <<case "pretty jewelry">> Pretty collar. <<case "nice retirement counter">> Nice counter collar. <<case "leather with cowbell">> Cowbell collar. <<case "ancient Egyptian">> Wesekh. <</switch>> <<switch _Slave.bellyAccessory>> <<case "shapewear">> Shapewear. <<case "a small empathy belly">> Small fake belly. <<case "a medium empathy belly">> Medium fake belly. <<case "a large empathy belly">> Large fake belly. <<case "a huge empathy belly">> Huge fake belly. <<case "a corset">> Corset. <<case "an extreme corset">> Extreme corsetage. <</switch>> <<if canWalk(_Slave)>> <<if _Slave.shoes is "heels">> Heels. <<elseif _Slave.shoes is "extreme heels">> Extreme heels. <<elseif _Slave.shoes is "boots">> Boots. <<elseif _Slave.heels == 1>> @@color:yellow;Crawling.@@ <<elseif _Slave.shoes is "flats">> Flats. <</if>> <</if>> <<switch _Slave.vaginalAccessory>> <<case "chastity belt">> Vaginal chastity. <<case "combined chastity">> Combined chastity. <<case "anal chastity">> Anal chastity. <<case "dildo">> Vaginal dildo. <<case "large dildo">> Large vaginal dildo. <<case "huge dildo">> Huge vaginal dildo. <<case "long dildo">> Long vaginal dildo. <<case "long, large dildo">> Long and large vaginal dildo. <<case "long, huge dildo">> Long and wide vaginal dildo. <</switch>> <<if _Slave.dickAccessory is "chastity">> Chastity cage. <<elseif _Slave.dickAccessory is "combined chastity">> Combined chastity. <<elseif _Slave.dickAccessory is "anal chastity">> Anal chastity. <</if>> <<switch _Slave.buttplug>> <<case "plug">> Buttplug. <<case "large plug">> Large buttplug. <<case "huge plug">> Huge buttplug. <<case "long plug">> Long buttplug. <<case "long, large plug">> Large, long buttplug. <<case "long, huge plug">> Enormous buttplug. <</switch>> <</if>> <<if $abbreviateRulesets is 2>> <<if (def _Slave.currentRules) && (_Slave.currentRules.length > 0)>> &nbsp;&nbsp;&nbsp;&nbsp; <<for _r to 0; _r < _Slave.currentRules.length; _r++>> <<for _s to 0; _s < $defaultRules.length; _s++>> <<set _currentRule to $defaultRules[_s]>> <<set _num to (_s+1)>> <<if _Slave.currentRules[_r] == _currentRule.ID>> Rule _num (_currentRule.name). <</if>> <</for>> <</for>> <</if>> <</if>> <<if $abbreviateOrigins is 2>> <<if _Slave.origin neq 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> @@color:gray;_Slave.origin@@ <</if>> <</if>> <<set $slaves[_i] to _Slave>> <<switch _Pass>> <<case "Main">> <<continue>> <<case "HG Select">> <<if $HGCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Head Girl Suite">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Send her to live with your Head Girl|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Bring her out of the Head Girl's suite|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<break>> <</if>> <<case "Recruiter Select">> <<if $recruiterCareers.contains(_Slave.career)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:lime;Has an applicable career experience.@@ <</if>> <<case "BG Select">> <<if $bodyguardCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Spa">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Send her to the Spa|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Remove her from the Spa|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Attendant|Attendant Select]]">> <<break>> <</if>> <<case "Attendant Select">> <<if $attendantCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Brothel">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Send her to the Brothel|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Release her from the Brothel|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Madam|Madam Select]]">> <<break>> <</if>> <<case "Madam Select">> <<if $madamCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Club">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Send her to the Club|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Remove her from the Club|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove DJ|DJ Select]]">> <<break>> <</if>> <<case "Arcade">> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Confine her in the Arcade|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Release her from the Arcade|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <</if>> <<case "DJ Select">> <<if $DJCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Clinic">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<if $clinicUpgradeScanner == 1>> @@color:cyan;Estimated DNA error value: <<print Math.trunc($slaves[_i].chem/10)>>@@ <</if>> <<print "[[Send her to the Clinic|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Take her out of the Clinic|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Nurse|Nurse Select]]">> <<break>> <</if>> <<case "Nurse Select">> <<if $nurseCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Schoolroom">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Assign her to the Schoolroom|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Release her from the Schoolroom|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Schoolteacher|Schoolteacher Select]]">> <<break>> <</if>> <<case "Schoolteacher Select">> <<if $schoolteacherCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Dairy">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Send her to the Dairy|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Release her from the Dairy|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Milkmaid|Milkmaid Select]]">> <<break>> <</if>> <<case "Milkmaid Select">> <<if $milkmaidCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Servants' Quarters">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Assign her to the Servants' Quarters|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Release her from the Servants' Quarters|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Stewardess|Stewardess Select]]">> <<break>> <</if>> <<case "Stewardess Select">> <<if $stewardessCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "Master Suite">> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Add her to the Suite|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Send her out of the Suite|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Concubine|Concubine Select]]">> <<break>> <</if>> <<case "Cellblock">> <<if _Slave.fuckdoll > 0>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Confine her in the cellblock|Assign][$activeSlave to $slaves[" + _i + "]]]">> <<elseif $Flag == 1>> <<print "[[Release her from the cellblock|Retrieve][$activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Change or remove Wardeness|Wardeness Select]]">> <<break>> <</if>> <<case "Wardeness Select">> <<if $wardenessCareers.contains(_Slave.career)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@color:lime;Has an applicable career experience.@@ <</if>> <<case "New Game Plus">> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> <<print "[[Add to import list|NGP Workaround][$slavesToImport to 1, $activeSlave to $slaves[" + _i + "]]]">> <<else>> <<print "[[Remove from import list|NGP Workaround][$slavesToImport to 0, $activeSlave to $slaves[" + _i + "]]]">> <<set $slavesToImport += 1>> <</if>> <<case "Matchmaking">> <<if $slaves[_i].assignmentVisible != 1>><<continue>><</if>> <<if $slaves[_i].devotion < 100>><<continue>><</if>> <<if $slaves[_i].relationship != $activeSlave.relationship>><<continue>><</if>> <<if $slaves[_i].ID == $activeSlave.ID>><<continue>><</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<print "[[Match them|Matchmaking][$subSlave to $slaves[" + _i + "]]]">> <</switch>> <</for>> <<set $activeSlave to {}>> <<set _Slave to {}>>
mayibrad/fc
src/uncategorized/slaveSummary.tw
tw
bsd-3-clause
102,565
:: Spa <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Spa">> <<if $spaName != "the Spa">> <<set $spaNameCaps to $spaName.replace("the ", "The ")>> <</if>> <<set $spaSlaves to 0>> <<set $notSpaSlaves to 0>> <<for _i to 0;_i < $slaves.length;_i++>> <<if $slaves[_i].assignment is "rest in the spa">> <<set $spaSlaves++>> <<else>> <<set $notSpaSlaves++>> <</if>> <</for>> $spaNameCaps <<switch $spaDecoration>> <<case "Roman Revivalist">> is built as a Roman bath. The flooring is pleasantly warm due to a modernized version of hypocaust heating, and is covered in mosaic depicting slaves enjoying sex. <<case "Egyptian Revivalist">> is decorated like an Egyptian water garden. All but the hottest pools include aquatic plants around their edges, and the atmosphere is heavy with perfume. <<case "Edo Revivalist">> is decorated like a traditional onsen. The stone-lined pools are surrounded by meticulously kept gardens, and there are proper provisions for bathing in the old Japanese style. <<case "Arabian Revivalist">> looks like a dream of an Arabian palace garden. Every surface is richly tiled in vibrant colors, and the beguiling scents of perfumes from the Levant hang in the air. <<case "Chinese Revivalist">> is gloomy and hot, filled with an oppressive steam that immediately dulls the senses. Though relaxation is possible and indeed easy here, it is a stultifying relaxation whose humid warmth seems to suppress independence. <<case "Chattel Religionist">> is dedicated to the purification of the body and the spirit. The pools are arranged for the completion of self-purification procedures which include ritual masturbation. <<case "Degradationist">> is utilitarian. There are waterproof cameras positioned throughout the spa so that anyone who wants to can watch the nude slaves. One wall has a screen showing the current viewer count to keep the slaves aware of this. <<case "Asset Expansionist">> is utilitarian. It is equipped with all sorts of devices to help slaves care for huge assets, including lifts to help them in and out of the water, and all around showers to help clean and moisturize difficult to reach spots. <<case "Transformation Fetishist">> is utilitarian. It is equipped with special devices to help speed surgical recovery, including a series of baths designed to prevent scarring. <<case "Repopulation Focus">> is comfortable, with waterproof cushions lining the pools. It is equipped with all sorts of devices to aid pregnant slaves, including lifts to help them in and out of the water, baths just for their feet, and all around showers to help clean and moisturize difficult to reach spots. <<case "Eugenics">> is comfortable, albeit split in half. One side for the lower classes' slaves, and the other for the Societal Elite and their pets. <<case "Gender Radicalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing slave girls with all different varieties of genitalia orgasming from penetration, to keep the idea at the forefront of the slaves' minds. <<case "Gender Fundamentalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring a lot of beautiful women and handsome men for the slaves' edification. <<case "Physical Idealist">> is not the gym, but it does have some workout equipment, mostly low-impact machines designed to speed recovery. There are special hot baths to ease sore muscles. <<case "Supremacist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring $arcologies[0].FSSupremacistRace main characters. <<case "Subjugationist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring $arcologies[0].FSSubjugationistRace characters in comic relief roles. <<case "Paternalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment written by and intended for smart, loyal slaves. <<case "Pastoralist">> is utilitarian. It is equipped with all sorts of devices to help slaves care for huge assets, including lifts to help them in and out of the water, and all around showers to help clean and moisturize difficult to reach spots. <<case "Maturity Preferentialist">> is comfortable, but surprisingly businesslike. It's all about beautification here; there's a bewildering array of mud baths, resting pools, and massage setups, all designed to keep mature slaves looking their very best. <<case "Youth Preferentialist">> is comfortable and fun. There are hot tubs and massage tables for slaves who feel like relaxing, but there's also a colder pool with pool toys for girls who want to play. It even has a small waterslide. <<case "Body Purist">> is comfortable, with waterproof cushions lining the pools. Everything is designed for the slaves' comfort; there are even special mud baths to perfect skin clarity. <<case "Slimness Enthusiast">> is comfortable, with waterproof cushions lining the pools. Everything is designed for the slaves' comfort; there are even special mud baths to perfect skin clarity. <<default>> is well-appointed, with massage tables, hot tubs, and a cold pool. <</switch>> <<if $spaSlaves > 3>> It's busy in here. Slaves are relaxing in the warm water, splashing around or just floating. Here and there some of the more sex-starved are in the early stages of intercourse, but most prefer to take time off from it all. <<elseif $spaSlaves > 0>> It's sparsely populated; though the few slaves here have little company they like having the water to themselves. <<elseif $Attendant != 0>> $Attendant.slaveName is alone here, and has nothing to do but keep the place (and her own soft, wet body) spotlessly clean. <<else>> It's empty and quiet. [[Decommission the Spa|Main][$spa to 0, $spaDecoration to "standard"]] <</if>> <br>$spaNameCaps has rooms to house slaves while they recuperate here. They can support $spa slaves. [[Expand the spa|Spa][$cash -= Math.trunc($spa*1000*$upgradeMultiplierArcology), $spa += 5]] //Costs ¤<<print Math.trunc($spa*1000*$upgradeMultiplierArcology)>>// <br> <<if $spaUpgrade == 1>> $spaNameCaps has been upgraded with state of the art temperature treatment options, from hot and cold mineral water pools to baking saunas and dense steam rooms. <<else>> $spaNameCaps is a standard spa. [[Upgrade the spa with saunas, steam rooms, and mineral water baths|Spa][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $spaUpgrade to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <<if $Attendant != 0>> <br> <<if $spaFix == 2>> $Attendant.slaveName is focusing only on the health and wellness of the slaves under her care, obeying your orders to avoid attempting to right mental flaws. [[Order her to only fix mindbroken slaves|Spa][$spaFix to 1]] | [[Let her tend as she sees fit|Spa][$spaFix to 0]] <<elseif $spaFix == 1>> $Attendant.slaveName is focusing on the health and wellness of the slaves under her care, as well as trying to bring mindbroken slaves back, while ignoring any mental hangups a slave may have. [[Order her to not fix flaws|Spa][$spaFix to 2]] | [[Let her tend as she sees fit|Spa][$spaFix to 0]] <<else>> $Attendant.slaveName is not following any special orders and is tending to your slaves as she sees fit. [[Order her to not fix flaws|Spa][$spaFix to 2]] | [[Order her to only fix mindbroken slaves|Spa][$spaFix to 1]] <</if>> <</if>> <br><br> <<if $Attendant != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<else>> You do not have a slave serving as a spa Attendant. [[Appoint one|Attendant Select]] <</if>> <<if $spaSlaves > 0>> <br><br>''Prise a slave out of the spa:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notSpaSlaves > 0>> <br><br>''Let an obedient slave rest in $spaName:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $spaName: <<textbox "$spaName" $spaName "Spa">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/spa.tw
tw
bsd-3-clause
8,212
:: Spa Report [nobr] ''Spa Report''<hr style="margin:0"> <<set $attendantUsedCure to 0>> <<set $restedSlaves to 0>> <<set $spaSlaves to 0>> <<set $attendantFetish to 0>> <<set $flawSoftened to 0>> <<set $idleBonus to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "rest in the spa")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $spaSlaves += 1>> <<silently>> <<display [[SA rest]]>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].devotion <= 60) && ($slaves[$i].trust < 60)>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].devotion < 40)>> <<set $slaves[$i].devotion += 10>> <<elseif ($slaves[$i].trust < 40)>> <<set $slaves[$i].trust += 10>> <</if>> <<if $spaDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $Attendant != 0>> <<if ($slaves[$i].fetish is "mindbroken") && ($slaves[$i].health > 20) && ($attendantUsedCure == 0) && ($spaFix != 2)>> <<set $attendantUsedCure to 1>> <<if (random(1,100) > 90-$Attendant.devotion)>> @@color:green;Something almost miraculous has happened.@@ $Attendant.slaveName has always refused to believe that $slaves[$i].slaveName could not be reached, and has spent weeks lavishing patient tenderness on her in $spaName. $slaves[$i].slaveName has begun to respond, and is stirring from her mental torpor. <<set $slaves[$i].devotion to -3>> <<set $slaves[$i].sexualFlaw to "hates men">> <<set $slaves[$i].behavioralFlaw to "odd">> <<set $slaves[$i].fetish to "none">> <<set $slaves[$i].fetishKnown to 1>> <<if ($arcologies[0].FSPaternalist > 0)>> Society @@color:green;strongly approves@@ of $slaves[$i].slaveName being restored to sanity, which advances ideals about enlightened slave ownership. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>> <<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if ($Attendant.fetish is "none") || ($Attendant.fetish is "submissive")>> <<set $slaves[$i].devotion += 1>> <</if>> <<if ($Attendant.visualAge > 35)>> <<set $slaves[$i].trust += 1>> <</if>> <<if isFertile($Attendant) || ($Attendant.preg > 0) || ($Attendant.bellyImplant >= 2000)>> <<set $slaves[$i].health += 1>> <</if>> <<set $seed to 0>> <<if $attendantCareers.contains($Attendant.career)>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 1>> <<set $seed to 10>> <</if>> <</if>> <<if ($Attendant.intelligence > 0) && ($spaFix == 0)>> <<if $slaves[$i].behavioralFlaw != "none">> <<if random(1,100) > (100-($Attendant.intelligence*10)-$seed)>> <<set $flawSoftened to $slaves[$i].slaveName>> <<if ($slaves[$i].behavioralFlaw is "arrogant")>> <<set $slaves[$i].behavioralQuirk to "confident">> <<elseif ($slaves[$i].behavioralFlaw is "bitchy")>> <<set $slaves[$i].behavioralQuirk to "cutting">> <<elseif ($slaves[$i].behavioralFlaw is "odd")>> <<set $slaves[$i].behavioralQuirk to "funny">> <<elseif ($slaves[$i].behavioralFlaw is "hates men")>> <<set $slaves[$i].behavioralQuirk to "adores women">> <<elseif ($slaves[$i].behavioralFlaw is "hates women")>> <<set $slaves[$i].behavioralQuirk to "adores men">> <<elseif ($slaves[$i].behavioralFlaw is "gluttonous")>> <<set $slaves[$i].behavioralQuirk to "fitness">> <<elseif ($slaves[$i].behavioralFlaw is "anorexic")>> <<set $slaves[$i].behavioralQuirk to "insecure">> <<elseif ($slaves[$i].behavioralFlaw is "devout")>> <<set $slaves[$i].behavioralQuirk to "sinful">> <<elseif ($slaves[$i].behavioralFlaw is "liberated")>> <<set $slaves[$i].behavioralQuirk to "advocate">> <</if>> <<set $slaves[$i].behavioralFlaw to "none">> <</if>> <<elseif $slaves[$i].sexualFlaw != "none">> <<if random(1,100) > (100-($Attendant.intelligence*10)-$seed)>> <<set $flawSoftened to $slaves[$i].slaveName>> <<if ($slaves[$i].sexualFlaw is "hates oral")>> <<set $slaves[$i].sexualQuirk to "gagfuck queen">> <<elseif ($slaves[$i].sexualFlaw is "hates anal")>> <<set $slaves[$i].sexualQuirk to "painal queen">> <<elseif ($slaves[$i].sexualFlaw is "hates penetration")>> <<set $slaves[$i].sexualQuirk to "strugglefuck queen">> <<elseif ($slaves[$i].sexualFlaw is "shamefast")>> <<set $slaves[$i].sexualQuirk to "tease">> <<elseif ($slaves[$i].sexualFlaw is "idealistic")>> <<set $slaves[$i].sexualQuirk to "romantic">> <<elseif ($slaves[$i].sexualFlaw is "repressed")>> <<set $slaves[$i].sexualQuirk to "perverted">> <<elseif ($slaves[$i].sexualFlaw is "apathetic")>> <<set $slaves[$i].sexualQuirk to "caring">> <<elseif ($slaves[$i].sexualFlaw is "crude")>> <<set $slaves[$i].sexualQuirk to "unflinching">> <<elseif ($slaves[$i].sexualFlaw is "judgemental")>> <<set $slaves[$i].sexualQuirk to "size queen">> <</if>> <<set $slaves[$i].sexualFlaw to "none">> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].health < 100)>> <<if ($spaUpgrade == 1)>> <<set $slaves[$i].health += 3>> <</if>> <</if>> <<if ($slaves[$i].health >= 20)>> <<if ($slaves[$i].trust > 60)>> <<if ($slaves[$i].devotion > 60)>> <<if $slaves[$i].fetish != "mindbroken">> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<set $restedSlaves += 1>> <</if>> <</if>> <</if>> <</if>> <<elseif ($Attendant != 0) && ($slaves[$i].ID is $Attendant.ID)>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < 100)>> <<set $slaves[$i].health += 20>> <</if>> <<if ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 1>> <</if>> <<if $spaDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "submissive">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $attendantFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "submissive">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $attendantFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $attendantFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</for>> <<if ($spaSlaves > 0)>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if ($spaSlaves == 1)>>''There is one slave resting and recuperating in the spa.''<<else>>''There are $spaSlaves slaves resting and recuperating in the spa.''<</if>> <<if ($Attendant != 0)>> $Attendant.slaveName is serving as the spa attendant.<<if $Attendant.relationship is -3>> She tries her best to be your perfect attentive and caring wife.<</if>> <<if ($attendantFetish == 1)>> When she is paid a visit by a slave with sexual issues to work out, she provides her with an understanding, willing, giving partner. She finds real satisfaction in helping your slaves find sexual gratification, and @@color:lightsalmon;becomes a submissive.@@ <<elseif ($attendantFetish == 2)>> Every new slave in the spa is a new girl she gets to connect with and serve. Sexually. @@color:lightsalmon;She becomes more submissive.@@ <</if>> <<if $attendantCareers.contains($Attendant.career)>> She has experience with counseling from her life before she was a slave, making her better at building a rapport with troubled slaves, and giving her a better chance of softening flaws into beneficial quirks. <<set $idleBonus += 1>> <</if>> <<if ($Attendant.eyes is -2)>> Her blindness allows her to deeply connect with her girls. <<set $idleBonus += 1>> <</if>> <<if ($Attendant.fetish is "none")>> $Attendant.slaveName respects the slaves lounging in the spa, allowing them to relax completely. <<set $idleBonus += 1>> <<elseif ($Attendant.fetish is "submissive")>> $Attendant.slaveName lets the slaves resting in the spa take the lead sexually, doing her best to please them. <<set $idleBonus += 1>> <<elseif ($Attendant.fetishKnown == 1)>> $Attendant.slaveName can't keep her hands to herself, preventing the slaves in the spa from relaxing completely. <</if>> <<if ($Attendant.visualAge > 35)>> Her age encourages the slaves in the spa to relax and pour out their troubles to her. <<set $idleBonus += 1>> <</if>> <<if ($Attendant.intelligence > 0)>> She's so intelligent she can suss out the cause of slaves' emotional issues and counsel them effectively. <<set $idleBonus += 1>> <</if>> <<if isFertile($Attendant) || ($Attendant.preg > 0) || ($Attendant.bellyImplant >= 2000)>> She has a natural mothering instinct and really makes her girls feel at home. <<set $idleBonus += 1>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $familyTesting == 1>> <<if $slaves[$i].assignment == "rest in the spa">> <<if $slaves[$i].mother == $Attendant.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].father == $Attendant.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Attendant.father>> She makes sure to spend extra time caring for her father, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Attendant.mother>> She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if areSisters($slaves[$i], $Attendant) == 1>> She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Attendant) == 2>> She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Attendant) == 3>> She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<else>> <<if $Attendant.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "rest in the spa">> She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if $Attendant.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "rest in the spa">> She dedicates most of her attention to her <<if $Attendant.relationship == 1>>friend<<elseif $Attendant.relationship is 2>>best friend<<elseif $Attendant.relationship is 3>>friend with benefits<<elseif $Attendant.relationship is 4>>lover<<elseif $Attendant.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, making her stress, both physical and mental, wash away. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <<if $Attendant.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "rest in the spa">> She constantly harasses her <<if $Attendant.rivalry == 1>>growing rival<<elseif $Attendant.rivalry is 2>>rival<<elseif $Attendant.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName, preventing her from getting comfortable and forcing her to keep her guard up. <<set $slaves[$i].devotion -= 4>> <<set $slaves[$i].trust -= 4>> <<if random(1,100) > 35>> <<set $Attendant.rivalry += 1>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices." and $slaves[$i].assignment is "rest in the spa">> She does her best to relax the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone." and $slaves[$i].assignment is "rest in the spa">> She does her best to soothe the famous entertainer, $slaves[$i].slaveName, letting her relax in blissful peace. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a cockmilker." and $slaves[$i].assignment is "rest in the spa">> <<if $Attendant.fetish is "cumslut">> She can't keep her hands off $slaves[$i].slaveName's cock and balls, but she doesn't mind being milked constantly. Before long strands of cum can be found floating all throughout the bath. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <<set $Attendant.fetishStrength += 4>> <<else>> She does her best to accommodate $slaves[$i].slaveName's massive genitals and tends to her when ever she feels a need for release. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <<if random(1,100) > 65 and $Attendant.fetish is "none">> After taking several massive loads to the face, $Attendant.slaveName begins to find satisfaction in being coated in cum. <<set $Attendant.fetish to "cumslut">> <</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a dairy cow." and $slaves[$i].assignment is "rest in the spa">> <<if $Attendant.fetish is "boobs">> She can't keep her hands off $slaves[$i].slaveName's huge breasts, but she doesn't mind being milked constantly. Before long the bath gains a white tint. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <<set $Attendant.fetishStrength += 4>> <<else>> She does her best to accommodate $slaves[$i].slaveName's massive breasts and tends to her when ever she feels a need for release. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <<if random(1,100) > 65 and $Attendant.fetish is "none">> After multiple milking sessions, $Attendant.slaveName begins to find herself fantasizing about having giant milky breasts too. <<set $Attendant.fetish to "boobs">> <</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "rest in the spa" and $slaves[$i].preg > 10>> <<if $Attendant.fetish is "pregnancy">> She can't keep her hands off $slaves[$i].slaveName's pregnancy, but she doesn't mind her full belly being fondled. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <<set $Attendant.fetishStrength += 4>> <<else>> She does her best to accommodate $slaves[$i].slaveName's pregnancy and to make sure the mother-to-be is happy and comfortable. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <<if random(1,100) > 65 and $Attendant.fetish is "none">> After massaging $slaves[$i].slaveName's growing belly multiple times, $Attendant.slaveName begins to find herself fantasizing about being swollen with life too. <<set $Attendant.fetish to "pregnancy">> <</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "rest in the spa">> <<if $Attendant.fetish is "pregnancy">> She can't help but pester $slaves[$i].slaveName with questions about her pregnancy, limiting her ability to truly relax. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> She does her best to encourage $slaves[$i].slaveName's fertilization by performing any fertility boosting actions she can. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <</if>> <</for>> <<if ($spaSlaves < 5)>> <<set $seed to random(1,10)+((5-$spaSlaves)*(random(150,170)+($idleBonus*10)))>> <<set $cash += $seed>> Since she doesn't have enough girls to occupy all her time, the spa takes in citizens' slaves on a contract basis and she helps them too, earning @@color:yellowgreen;¤$seed.@@ <</if>> <</if>> <<if ($restedSlaves > 0)>> <<if ($restedSlaves == 1)>> One slave has rested until she reached a state of @@color:hotpink;devotion@@ and @@color:mediumaquamarine;trust@@ and will leave the spa before the end of the week. <<else>> $restedSlaves slaves have rested until they reached a state of @@color:hotpink;devotion@@ and @@color:mediumaquamarine;trust@@ and will leave the spa before the end of the week. <</if>> <<if $spaDecoration != "standard">> $spaNameCaps's $spaDecoration atmosphere @@color:hotpink;had an impact on <<if $restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were resting. <</if>> <<set $spaSlaves -= $restedSlaves>> <</if>> <<if ($flawSoftened != 0)>> $Attendant.slaveName works carefully with $flawSoftened, and successfully @@color:green;softens her behavioral flaw@@ into an appealing quirk. <</if>> <<elseif ($Attendant != 0)>> ''$spaNameCaps is empty'' except for $Attendant.slaveName, the attendant. <<set $seed to random(1,10)+(($spa-$spaSlaves)*(random(150,170)+($idleBonus*10)))>> <<set $cash += $seed>> Since she doesn't have anyone to help, citizens are allowed to buy their slaves vacations in the spa, earning @@color:yellowgreen;¤$seed.@@ <<else>> ''$spaNameCaps is empty.'' <</if>> <br><br>
mayibrad/fc
src/uncategorized/spaReport.tw
tw
bsd-3-clause
17,356
:: Special Slave <<set $nextButton to "Back">>\ <<set $nextLink to "Buy Slaves">>\ <<set $returnTo to "Buy Slaves">>\ <<set $showEncyclopedia to 1>><<set $encyclopedia to "Direct Sales">>\ \ You review a piece of merchandise via video call, making a few lewd demands to gauge her obedience. The background of the video feed is luxurious and plush; somewhere offscreen someone is moaning rapturously. <<set $activeSlave to $heroSlaves.random()>>\ <<set $activeSlave.weekAcquired to $week>>\ <<set $activeSlave.pubicHColor to $activeSlave.hColor>>\ <<set $activeSlave.pubicHStyle to "waxed">>\ <<set $activeSlave.underArmHColor to $activeSlave.hColor>>\ <<set $activeSlave.underArmHStyle to "waxed">>\ <<slaveCost $activeSlave>>\ <<display "Nationality to Accent">> \ The offered price is ¤<<print $slaveCost>>. \ [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main",$specialSlave to 1]] [[Pay ¤1000 to access complete catalog of slaves|Complete Catalog][$cash -= 1000]] //Best regards to /d/, whose fine denizens came up with most of the slaves in the "previously owned" database.// <<set $specialSlavesPriceOverride = 1>> <<set $saleDescription to 1>><<display "Long Slave Description">><<set $saleDescription to 0>> <<set $specialSlavesPriceOverride = 0>>
mayibrad/fc
src/uncategorized/specialSlave.tw
tw
bsd-3-clause
1,343
:: Stewardess Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Servants' Quarters">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Stewardesses">> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Stewardess.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Stewardess. <<set $slaves[_i].assignment to "be the Stewardess">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will manage the Servants' Quarters. <<break>> <</if>> <</for>> <<if ($Stewardess == 0)>> You have not selected a Stewardess. <</if>> <br><br>''Appoint a Stewardess from your devoted slaves:'' <<display "Slave Summary">> <br><br>[[None|Stewardess Workaround][$Stewardess to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/stewardessSelect.tw
tw
bsd-3-clause
738
:: Stewardess Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Stewardess") && ($slaves[$i].ID != $Stewardess.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Stewardess.ID == $slaves[$i].ID>> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[$i].assignment to "be the Stewardess">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<set $slaves[$i].sentence to 0>> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Servants' Quarters">>
mayibrad/fc
src/uncategorized/stewardessWorkaround.tw
tw
bsd-3-clause
1,211
:: StoryCaption <<set _Pass to passage()>>\ <<if _Pass is "Encyclopedia">>\ <span id="nextButton"><strong><<click [[($nextButton)|($nextLink)]]>><</click>></strong></span> ''GLOSSARY'' [[Abusiveness|Encyclopedia][$encyclopedia to "Abusiveness"]] [[Adores men|Encyclopedia][$encyclopedia to "Adores men"]] [[Adores women|Encyclopedia][$encyclopedia to "Adores women"]] [[Advertising|Encyclopedia][$encyclopedia to "Advertising"]] [[Advocate|Encyclopedia][$encyclopedia to "Advocate"]] [[Age (PC)|Encyclopedia][$encyclopedia to "PC Age"]] [[Anal Addicts|Encyclopedia][$encyclopedia to "Anal Addicts"]] [[Anal Skill|Encyclopedia][$encyclopedia to "Anal Skill"]] [[Anorexic|Encyclopedia][$encyclopedia to "Anorexic"]] [[Anuses|Encyclopedia][$encyclopedia to "Anuses"]] [[Apathetic|Encyclopedia][$encyclopedia to "Apathetic"]] [[Arabian Revivalism|Encyclopedia][$encyclopedia to "Arabian Revivalism"]] [[Arcade|Encyclopedia][$encyclopedia to "Arcade"]] [[Arrogant|Encyclopedia][$encyclopedia to "Arrogant"]] [[Asset Expansionism|Encyclopedia][$encyclopedia to "Asset Expansionism"]] [[Attendant|Encyclopedia][$encyclopedia to "Attendant"]] [[Attending Classes|Encyclopedia][$encyclopedia to "Attending Classes"]] [[Attention Whores|Encyclopedia][$encyclopedia to "Attention Whores"]] [[Bitchy|Encyclopedia][$encyclopedia to "Bitchy"]] [[Body (PC)|Encyclopedia][$encyclopedia to "PC Body"]] [[Body Purism|Encyclopedia][$encyclopedia to "Body Purism"]] [[Bodyguard|Encyclopedia][$encyclopedia to "Bodyguard"]] [[Boob Fetishists|Encyclopedia][$encyclopedia to "Boob Fetishists"]] [[Breast Obsession|Encyclopedia][$encyclopedia to "Breast Obsession"]] [[Breasts|Encyclopedia][$encyclopedia to "Breasts"]] [[Breeding Obsession|Encyclopedia][$encyclopedia to "Breeding Obsession"]] [[Brothel|Encyclopedia][$encyclopedia to "Brothel"]] [[Business|Encyclopedia][$encyclopedia to "Business"]] [[Butts|Encyclopedia][$encyclopedia to "Butts"]] [[Buttsluts|Encyclopedia][$encyclopedia to "Buttsluts"]] [[Career Experience|Encyclopedia][$encyclopedia to "Career Experience"]] [[Caring|Encyclopedia][$encyclopedia to "Caring"]] [[Celebrity|Encyclopedia][$encyclopedia to "Celebrity"]] [[Cellblock|Encyclopedia][$encyclopedia to "Cellblock"]] [[Chattel Religionism|Encyclopedia][$encyclopedia to "Chattel Religionism"]] [[Chinese Revivalism|Encyclopedia][$encyclopedia to "Chinese Revivalism"]] [[Clinic|Encyclopedia][$encyclopedia to "Clinic"]] [[Club|Encyclopedia][$encyclopedia to "Club"]] [[Combat Skill|Encyclopedia][$encyclopedia to "Combat Skill"]] [[Concubine|Encyclopedia][$encyclopedia to "Concubine"]] [[Confident|Encyclopedia][$encyclopedia to "Confident"]] [[Confinement|Encyclopedia][$encyclopedia to "Confinement"]] [[Crude|Encyclopedia][$encyclopedia to "Crude"]] [[Cum Addicts|Encyclopedia][$encyclopedia to "Cum Addicts"]] [[Cumsluts|Encyclopedia][$encyclopedia to "Cumsluts"]] [[Customization (PC)|Encyclopedia][$encyclopedia to "PC Customization"]] [[Cutting|Encyclopedia][$encyclopedia to "Cutting"]] [[Dairy|Encyclopedia][$encyclopedia to "Dairy"]] [[Degradationism|Encyclopedia][$encyclopedia to "Degradationism"]] [[Devotion|Encyclopedia][$encyclopedia to "Devotion"]] [[Devout|Encyclopedia][$encyclopedia to "Devout"]] [[DJ|Encyclopedia][$encyclopedia to "DJ"]] [[Doms|Encyclopedia][$encyclopedia to "Doms"]] [[Edo Revivalism|Encyclopedia][$encyclopedia to "Edo Revivalism"]] [[Egyptian Revivalism|Encyclopedia][$encyclopedia to "Egyptian Revivalism"]] [[Emotional Slut|Encyclopedia][$encyclopedia to "Emotional Slut"]] [[Emotionally Bonded|Encyclopedia][$encyclopedia to "Emotionally Bonded"]] [[Engineering|Encyclopedia][$encyclopedia to "Engineering"]] [[Entertainment Skill|Encyclopedia][$encyclopedia to "Entertainment Skill"]] [[Ethnic Subjugationism|Encyclopedia][$encyclopedia to "Ethnic Subjugationism"]] [[Ethnic Supremacy|Encyclopedia][$encyclopedia to "Ethnic Supremacy"]] [[Ethnicity|Encyclopedia][$encyclopedia to "Ethnicity"]] [[Faces|Encyclopedia][$encyclopedia to "Faces"]] [[Facilities|Encyclopedia][$encyclopedia to "Facilities"]] [[Fitness|Encyclopedia][$encyclopedia to "Fitness"]] [[Flaws|Encyclopedia][$encyclopedia to "Flaws"]] [[Force|Encyclopedia][$encyclopedia to "Force"]] [[Fucktoy|Encyclopedia][$encyclopedia to "Fucktoy"]] [[Funny|Encyclopedia][$encyclopedia to "Funny"]] [[Future Societies|Encyclopedia][$encyclopedia to "Future Societies"]] [[Gagfuck Queen|Encyclopedia][$encyclopedia to "Gagfuck Queen"]] [[Gender Fundamentalism|Encyclopedia][$encyclopedia to "Gender Fundamentalism"]] [[Gender Radicalism|Encyclopedia][$encyclopedia to "Gender Radicalism"]] [[Gingering|Encyclopedia][$encyclopedia to "Gingering"]] [[Glory Hole|Encyclopedia][$encyclopedia to "Glory Hole"]] [[Gluttonous|Encyclopedia][$encyclopedia to "Gluttonous"]] [[Hard Work|Encyclopedia][$encyclopedia to "Hard Work"]] [[Hates anal|Encyclopedia][$encyclopedia to "Hates anal"]] [[Hates men|Encyclopedia][$encyclopedia to "Hates men"]] [[Hates oral|Encyclopedia][$encyclopedia to "Hates oral"]] [[Hates penetration|Encyclopedia][$encyclopedia to "Hates penetration"]] [[Hates women|Encyclopedia][$encyclopedia to "Hates women"]] [[Head Girl|Encyclopedia][$encyclopedia to "Head Girl"]] [[Head Girl Suite|Encyclopedia][$encyclopedia to "Head Girl Suite"]] [[Health|Encyclopedia][$encyclopedia to "Health"]] [[Height|Encyclopedia][$encyclopedia to "Height"]] [[Hormones (XX)|Encyclopedia][$encyclopedia to "Hormones (XX)"]] [[Hormones (XY)|Encyclopedia][$encyclopedia to "Hormones (XY)"]] [[Humiliation Fetishists|Encyclopedia][$encyclopedia to "Humiliation Fetishists"]] [[Idealistic|Encyclopedia][$encyclopedia to "Idealistic"]] [[Indentured Servants|Encyclopedia][$encyclopedia to "Indentured Servants"]] [[Insecure|Encyclopedia][$encyclopedia to "Insecure"]] [[Judgemental|Encyclopedia][$encyclopedia to "Judgemental"]] [[Lactation|Encyclopedia][$encyclopedia to "Lactation"]] [[Liberated|Encyclopedia][$encyclopedia to "Liberated"]] [[Lips|Encyclopedia][$encyclopedia to "Lips"]] [[Luck|Encyclopedia][$encyclopedia to "Luck"]] [[Madam|Encyclopedia][$encyclopedia to "Madam"]] [[Maliciousness|Encyclopedia][$encyclopedia to "Maliciousness"]] [[Marine Terrain|Encyclopedia][$encyclopedia to "Marine Terrain"]] [[Masochists|Encyclopedia][$encyclopedia to "Masochists"]] [[Master Suite|Encyclopedia][$encyclopedia to "Master Suite"]] [[Maturity Preferentialism|Encyclopedia][$encyclopedia to "Maturity Preferentialism"]] [[Medicine|Encyclopedia][$encyclopedia to "Medicine"]] [[Menial Slaves|Encyclopedia][$encyclopedia to "Menial Slaves"]] [[Milking|Encyclopedia][$encyclopedia to "Milking"]] [[Milkmaid|Encyclopedia][$encyclopedia to "Milkmaid"]] [[Multiculturalism|Encyclopedia][$encyclopedia to "Multiculturalism"]] [[Musculature|Encyclopedia][$encyclopedia to "Musculature"]] [[Nipples|Encyclopedia][$encyclopedia to "Nipples"]] [[Nurse|Encyclopedia][$encyclopedia to "Nurse"]] [[Odd|Encyclopedia][$encyclopedia to "Odd"]] [[Oral Skill|Encyclopedia][$encyclopedia to "Oral Skill"]] [[Ovaries|Encyclopedia][$encyclopedia to "Ovaries"]] [[Painal Queen|Encyclopedia][$encyclopedia to "Painal Queen"]] [[Pastoralism|Encyclopedia][$encyclopedia to "Pastoralism"]] [[Paternalism|Encyclopedia][$encyclopedia to "Paternalism"]] [[Penises|Encyclopedia][$encyclopedia to "Penises"]] [[Perverted|Encyclopedia][$encyclopedia to "Perverted"]] [[Physical Idealism|Encyclopedia][$encyclopedia to "Physical Idealism"]] [[Pit|Encyclopedia][$encyclopedia to "Pit"]] [[PMC Work|Encyclopedia][$encyclopedia to "PMC Work"]] [[Pregnancy|Encyclopedia][$encyclopedia to "Pregnancy"]] [[Pregnancy Fetishists|Encyclopedia][$encyclopedia to "Pregnancy Fetishists"]] [[Public Service|Encyclopedia][$encyclopedia to "Public Service"]] [[Quirks|Encyclopedia][$encyclopedia to "Quirks"]] [[Recruiter|Encyclopedia][$encyclopedia to "Recruiter"]] [[Relationships|Encyclopedia][$encyclopedia to "Relationships"]] [[Repressed|Encyclopedia][$encyclopedia to "Repressed"]] [[Rest|Encyclopedia][$encyclopedia to "Rest"]] [[Rivalries|Encyclopedia][$encyclopedia to "Rivalries"]] [[Roman Revivalism|Encyclopedia][$encyclopedia to "Roman Revivalism"]] [[Romances|Encyclopedia][$encyclopedia to "Romances"]] [[Romantic|Encyclopedia][$encyclopedia to "Romantic"]] [[Rural Terrain|Encyclopedia][$encyclopedia to "Rural Terrain"]] [[Sadists|Encyclopedia][$encyclopedia to "Sadists"]] [[Schoolroom|Encyclopedia][$encyclopedia to "Schoolroom"]] [[Schoolteacher|Encyclopedia][$encyclopedia to "Schoolteacher"]] [[Self Hatred|Encyclopedia][$encyclopedia to "Self Hatred"]] [[Self Neglect|Encyclopedia][$encyclopedia to "Self Neglect"]] [[Servants' Quarters|Encyclopedia][$encyclopedia to "Servants' Quarters"]] [[Servitude|Encyclopedia][$encyclopedia to "Servitude"]] [[Servitude, Sexual|Encyclopedia][$encyclopedia to "Sexual Servitude"]] [[Shamefast|Encyclopedia][$encyclopedia to "Shamefast"]] [[Sinful|Encyclopedia][$encyclopedia to "Sinful"]] [[Size Queen|Encyclopedia][$encyclopedia to "Size Queen"]] [[Skin Distinctions|Encyclopedia][$encyclopedia to "Skin Distinctions"]] [[Slave Marriages|Encyclopedia][$encyclopedia to "Slave Marriages"]] [[Slave Score (Attractiveness)|Encyclopedia][$encyclopedia to "Slave Score (Attractiveness)"]] [[Slave Score (Sexual)|Encyclopedia][$encyclopedia to "Slave Score (Sexual)"]] [[Slaveowner Marriages|Encyclopedia][$encyclopedia to "Slaveowner Marriages"]] [[Slaving|Encyclopedia][$encyclopedia to "Slaving"]] [[Slimness Enthusiasm|Encyclopedia][$encyclopedia to "Slimness Enthusiasm"]] [[Social Engineering|Encyclopedia][$encyclopedia to "Social Engineering"]] [[Spa|Encyclopedia][$encyclopedia to "Spa"]] [[Stewardess|Encyclopedia][$encyclopedia to "Stewardess"]] [[Strugglefuck Queen|Encyclopedia][$encyclopedia to "Strugglefuck Queen"]] [[Submissives|Encyclopedia][$encyclopedia to "Submissives"]] [[Tease|Encyclopedia][$encyclopedia to "Tease"]] [[Teeth|Encyclopedia][$encyclopedia to "Teeth"]] [[Testicles|Encyclopedia][$encyclopedia to "Testicles"]] [[Transformation Fetishism|Encyclopedia][$encyclopedia to "Transformation Fetishism"]] [[Trust|Encyclopedia][$encyclopedia to "Trust"]] [[Unflinching|Encyclopedia][$encyclopedia to "Unflinching"]] [[Urban Terrain|Encyclopedia][$encyclopedia to "Urban Terrain"]] [[Vaginal Skill|Encyclopedia][$encyclopedia to "Vaginal Skill"]] [[Vaginas|Encyclopedia][$encyclopedia to "Vaginas"]] [[Variety|Encyclopedia][$encyclopedia to "Variety"]] [[Wardeness|Encyclopedia][$encyclopedia to "Wardeness"]] [[Wealth|Encyclopedia][$encyclopedia to "Wealth"]] [[Weight|Encyclopedia][$encyclopedia to "Weight"]] [[Whoring|Encyclopedia][$encyclopedia to "Whoring"]] [[Whoring Skill|Encyclopedia][$encyclopedia to "Whoring Skill"]] [[Youth Preferentialism|Encyclopedia][$encyclopedia to "Youth Preferentialism"]] <<elseif _Pass is "Starting Girls">>\ This slave will cost @@color:yellowgreen;''<span id="cost"><<slaveCost $activeSlave>>¤<<print $slaveCost>>.</span>''@@ <<elseif $ui is "disclaimer">>\ <span id="nextButton"><strong><<click [[($nextButton)|($nextLink)]]>><</click>></strong></span> <<elseif $ui != "start">>\ <<nobr>> /* _Pass $nextLink */ <<if $cheatMode>>_Pass<br><</if>> <span id="week">''Week $week''</span> <br>Week of $month $day, $year <<if (_Pass is "Main") && ($cheatMode)>> <<set _TWeek to $week>> <<textbox "$week" $week>> <<click "Apply">> <<set $week = Math.trunc(Number($week) or _TWeek)>> <<if $week < 1>><<set $week to 1>><</if>> <<replace "#week">>''Week $week''<</replace>> <</click>> <</if>> <br> <<if $weatherToday.severity == 1>> //@@color:cyan;$weatherToday.name@@// <<elseif $weatherToday.severity is 2>> //@@color:yellow;$weatherToday.name@@// <<elseif $weatherToday.severity is 3>> //@@color:orange;$weatherToday.name@@// <<else>> //@@color:red;$weatherToday.name@@// <</if>> <br><br> <<if $nextButton is "END WEEK">> <span id="endWeekButton"><strong><<click [[($nextButton)|($nextLink)]]>><</click>></strong></span> @@color:cyan;[Ent]@@ <<else>> <span id="nextButton"><strong><<click [[($nextButton)|($nextLink)][$ui to "main"]]>><</click>></strong></span> @@color:cyan;[Spa]@@ <</if>> <br><br> <<if _Pass is "Main">> <span id="manageArcology"><<click "Manage Arcology">><<set $nextButton to "Back", $nextLink to passage()>><<goto "Manage Arcology">><</click>></span> @@color:cyan;[C]@@ <</if>> <br> <<set $cash = Math.trunc($cash)>> <span id="cash"> <<if $cash > 0>> @@color:yellowgreen;Cash@@ <<else>> __@@color:red;Cash@@__ <</if>> | ''¤''$cash </span> <br> <<if _Pass is "Main">> <<set _TCash2 to ($cash-$cashLastWeek)>> <span id="oldcash"> <<if _TCash2 < 0>> (@@color:red;_TCash2@@ <<else>> (@@color:yellowgreen;+_TCash2@@ <</if>> </span> since last week) <<if ($cheatMode)>> <<set _TCash1 to $cash>> <<textbox "$cash" $cash>> <<click "Apply">> <<set $cash = Math.trunc(Number($cash) or _TCash1), $cheater to 1>> <<replace "#cash">> <<if $cash > 0>> @@color:yellowgreen;Cash@@ <<else>> __@@color:red;Cash@@__ <</if>> | ''¤''$cash <</replace>> <<set _TCash2 to ($cash-$cashLastWeek)>> <<replace "#oldcash">> <<if _TCash2 < 0>> (@@color:red;_TCash2@@ <<else>> (@@color:yellowgreen;+_TCash2@@ <</if>> <</replace>> since last week) <</click>> <</if>> <br>[[Upkeep|Costs Report]] | <<else>> <br>Upkeep | <</if>>¤$costs <br>@@color:pink;Total Sex Slaves@@ | $slaves.length <br>@@color:pink;Penthouse Beds@@ | <<if $dormitoryPopulation+$roomsPopulation > ($dormitory+$rooms)>>@@color:red;<<print $dormitoryPopulation+$roomsPopulation>>@@<<else>><<print $dormitoryPopulation+$roomsPopulation>><</if>>/<<print ($dormitory+$rooms)>> <br>@@color:pink;Luxury Rooms@@ | <<print $roomsPopulation>>/<<print $rooms>> <br>@@color:yellowgreen;GSP@@ | <<print Math.trunc(0.1*$arcologies[0].prosperity)>>m <<if $arcologies[0].ownership >= $arcologies[0].minority>> <<if $arcologies[0].ownership >= $arcologies[0].minority+5>> (<<print $arcologies[0].ownership>>%) <<else>> @@color:yellow;(<<print $arcologies[0].ownership>>%)@@ <</if>> <<else>> @@color:red;(<<print $arcologies[0].ownership>>%)@@ <</if>> <br>@@color:green;Rep@@ | <<set $rep to Math.clamp(Math.trunc($rep), 0, 20000)>> <span id="rep"> <<if $rep > 19000>> @@color:rgb(0,145,0);worshipped@@ <<elseif $rep > 18000>> @@color:rgb(0,150,0);great@@ <<elseif $rep > 17000>> @@color:rgb(0,155,0);exalted@@ <<elseif $rep > 16000>> @@color:rgb(0,160,0);illustrious@@ <<elseif $rep > 15000>> @@color:rgb(0,165,0);prestigious@@ <<elseif $rep > 14000>> @@color:rgb(0,170,0);renowned@@ <<elseif $rep > 13000>> @@color:rgb(0,175,0);famed@@ <<elseif $rep > 12000>> @@color:rgb(0,180,0);celebrated@@ <<elseif $rep > 11000>> @@color:rgb(0,185,0);honored@@ <<elseif $rep > 10000>> @@color:rgb(0,190,0);acclaimed@@ <<elseif $rep > 9000>> @@color:rgb(0,195,0);eminent@@ <<elseif $rep > 8250>> @@color:rgb(0,200,0);prominent@@ <<elseif $rep > 7000>> @@color:rgb(0,205,0);distinguished@@ <<elseif $rep > 6750>> @@color:rgb(0,210,0);admired@@ <<elseif $rep > 6000>> @@color:rgb(0,215,0);esteemed@@ <<elseif $rep > 5250>> @@color:rgb(0,220,0);respected@@ <<elseif $rep > 4500>> @@color:rgb(0,225,0);known@@ <<elseif $rep > 3750>> @@color:rgb(0,230,0);recognized@@ <<elseif $rep > 3000>> @@color:rgb(0,235,0);rumored@@ <<elseif $rep > 2250>> @@color:rgb(0,240,0);envied@@ <<elseif $rep > 1500>> @@color:rgb(0,245,0);resented@@ <<elseif $rep > 750>> @@color:rgb(0,250,0);disliked@@ <<else>> @@color:rgb(0,255,0);unknown@@ <</if>> ($rep) </span> <<if (_Pass is "Main")>> <<if ($cheatMode)>> <<set _TRep to $rep>> <<textbox "$rep" $rep>> <<click "Apply">> <<set $rep to Math.clamp(Math.trunc(Number($rep) or _TRep), 0, 20000), $cheater to 1>> <<replace "#rep">> <<if $rep > 19000>> @@color:rgb(0,145,0);worshipped@@ <<elseif $rep > 18000>> @@color:rgb(0,150,0);great@@ <<elseif $rep > 17000>> @@color:rgb(0,155,0);exalted@@ <<elseif $rep > 16000>> @@color:rgb(0,160,0);illustrious@@ <<elseif $rep > 15000>> @@color:rgb(0,165,0);prestigious@@ <<elseif $rep > 14000>> @@color:rgb(0,170,0);renowned@@ <<elseif $rep > 13000>> @@color:rgb(0,175,0);famed@@ <<elseif $rep > 12000>> @@color:rgb(0,180,0);celebrated@@ <<elseif $rep > 11000>> @@color:rgb(0,185,0);honored@@ <<elseif $rep > 10000>> @@color:rgb(0,190,0);acclaimed@@ <<elseif $rep > 9000>> @@color:rgb(0,195,0);eminent@@ <<elseif $rep > 8250>> @@color:rgb(0,200,0);prominent@@ <<elseif $rep > 7000>> @@color:rgb(0,205,0);distinguished@@ <<elseif $rep > 6750>> @@color:rgb(0,210,0);admired@@ <<elseif $rep > 6000>> @@color:rgb(0,215,0);esteemed@@ <<elseif $rep > 5250>> @@color:rgb(0,220,0);respected@@ <<elseif $rep > 4500>> @@color:rgb(0,225,0);known@@ <<elseif $rep > 3750>> @@color:rgb(0,230,0);recognized@@ <<elseif $rep > 3000>> @@color:rgb(0,235,0);rumored@@ <<elseif $rep > 2250>> @@color:rgb(0,240,0);envied@@ <<elseif $rep > 1500>> @@color:rgb(0,245,0);resented@@ <<elseif $rep > 750>> @@color:rgb(0,250,0);disliked@@ <<else>> @@color:rgb(0,255,0);unknown@@ <</if>> ($rep) <</replace>> <</click>> <</if>> <<set $HGSuiteSlaves to 0, $brothelSlaves to 0, $clubSlaves to 0, $arcadeSlaves to 0, $dairySlaves to 0, $servantsQuartersSlaves to 0, $masterSuiteSlaves to 0, $schoolroomSlaves to 0, $spaSlaves to 0, $clinicSlaves to 0, $cellblockSlaves to 0>> <<for _i to 0;_i < $slaves.length;_i++>> <<switch $slaves[_i].assignment>> <<case "work in the dairy">> <<set $dairySlaves++>> <<case "work in the brothel">> <<set $brothelSlaves++>> <<case "be confined in the arcade">> <<set $arcadeSlaves++>> <<case "serve in the club">> <<set $clubSlaves++>> <<case "work as a servant">> <<set $servantsQuartersSlaves++>> <<case "serve in the master suite">> <<set $masterSuiteSlaves++>> <<case "rest in the spa">> <<set $spaSlaves++>> <<case "learn in the schoolroom">> <<set $schoolroomSlaves++>> <<case "get treatment in the clinic">> <<set $clinicSlaves++>> <<case "be confined in the cellblock">> <<set $cellblockSlaves++>> <<case "live with your Head Girl">> <<set $HGSuiteSlaves++>> <</switch>> <</for>> <br> <<if ($HGSuite)>> <br>[[$HGSuiteNameCaps|Head Girl Suite]] <<if $HGSuiteSlaves>> <<if $abbreviateSidebar is 2>> ($HGSuiteSlaves slave) <<else>> ($HGSuiteSlaves) <</if>> <</if>> <</if>> <<if ($brothel)>> <br>[[$brothelNameCaps|Brothel]] <<if $abbreviateSidebar is 2>> ($brothelSlaves/<<print $brothel>> whores<<if $Madam>>, madam<</if>>) <<else>> ($brothelSlaves/<<print $brothel>><<if $Madam>>, L<</if>>) <</if>> <</if>> <<if ($club)>> <br>[[$clubNameCaps|Club]] <<if $abbreviateSidebar is 2>> ($clubSlaves/<<print $club>> sluts<<if $DJ>>, DJ<</if>>) <<else>> ($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>) <</if>> <</if>> <<if ($arcade)>> <br>[[$arcadeNameCaps|Arcade]] <<if $abbreviateSidebar is 2>> ($arcadeSlaves/<<print $arcade>> inmates) <<else>> ($arcadeSlaves/<<print $arcade>>) <</if>> <</if>> <<if ($dairy)>> <br>[[$dairyNameCaps|Dairy]] <<set _SCapT to $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if $abbreviateSidebar is 2>> ($dairySlaves<<if _SCapT>>+_SCapT<</if>>/<<print $dairy>> cows<<if $Milkmaid>>, milkmaid<</if>>) <<else>> ($dairySlaves<<if _SCapT>>+_SCapT<</if>>/<<print $dairy>><<if $Milkmaid>>, L<</if>>) <</if>> <</if>> <<if ($servantsQuarters)>> <br>[[$servantsQuartersNameCaps|Servants' Quarters]] <<if $abbreviateSidebar is 2>> ($servantsQuartersSlaves/$servantsQuarters servants<<if $Stewardess>>, stewardess<</if>>) <<else>> ($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>) <</if>> <</if>> <<if ($masterSuite)>> <br>[[$masterSuiteNameCaps|Master Suite]] <<if ($masterSuiteSlaves) || ($Concubine)>> <<if $abbreviateSidebar is 2>> ($masterSuiteSlaves/$masterSuite fucktoys<<if $Concubine>>, Concubine<</if>>) <<else>> ($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>) <</if>> <</if>> <</if>> <<if ($schoolroom)>> <br>[[$schoolroomNameCaps|Schoolroom]] <<if $abbreviateSidebar is 2>> ($schoolroomSlaves/$schoolroom <<if $schoolroomSlaves neq 1>>students<<else>>student<</if>><<if $Schoolteacher>>, schoolteacher<</if>>) <<else>> ($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>) <</if>> <</if>> <<if ($spa)>> <br>[[$spaNameCaps|Spa]] <<if $abbreviateSidebar is 2>> ($spaSlaves/$spa <<if $spaSlaves neq 1>>bathers<<else>>bathing<</if>><<if $Attendant>>, attendant<</if>>) <<else>> ($spaSlaves/$spa<<if $Attendant>>, L<</if>>) <</if>> <</if>> <<if ($clinic)>> <br>[[$clinicNameCaps|Clinic]] <<if $abbreviateSidebar is 2>> ($clinicSlaves/$clinic <<if $clinicSlaves neq 1>>patients<<else>>patient<</if>><<if $Nurse>>, nurse<</if>>) <<else>> ($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>) <</if>> <</if>> <<if ($cellblock)>> <br>[[$cellblockNameCaps|Cellblock]] <<if $abbreviateSidebar is 2>> ($cellblockSlaves/$cellblock <<if $cellblockSlaves neq 1>>prisoners<<else>>prisoner<</if>><<if $Wardeness>>, wardeness<</if>>) <<else>> ($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>) <</if>> <</if>> <<if ($incubator)>> <br>[[$incubatorNameCaps|Incubator]] <<if $abbreviateSidebar is 2>> (<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>) <<else>> ($incubatorSlaves/$incubator) <</if>> <</if>> <<if ($pit)>> <br>[[$pitNameCaps|Pit]] <<if $abbreviateSidebar is 2>> ($fighterIDs.length <<if $fighterIDs.length neq 1>>combatants<<else>>combatant<</if>>) <<else>> ($fighterIDs.length) <</if>> <</if>> <<if ($securityForceActive)>> <br>[[Barracks]] <</if>> <br><br><span id="optionsButton"><<click "Options">><<set $nextButton to "Back", $nextLink to passage()>><<goto "Options">><</click>></span> @@color:cyan;[O]@@ <<elseif _Pass is "Manage Arcology">> <br><br><span id="managePenthouse"><<click "Manage Penthouse">><<set $nextButton to "Back", $nextLink to passage()>><<goto "Manage Penthouse">><</click>></span> @@color:cyan;[P]@@ <br><span id="managePerson"><<click "Manage Personal Affairs">><<set $nextButton to "Back", $nextLink to passage()>><<goto "Manage Personal Affairs">><</click>></span> @@color:cyan;[A]@@ <br><span id="policyButton"><<click [[Policies]]>><</click>></span> @@color:cyan;[Y]@@<br> <<if $FSAnnounced>> <span id="FSButton"><<click [[Future Societies|Future Society]]>><</click>></span> @@color:cyan;[F]@@ <</if>> <br><span id="LanguageButton"><<click "Language options">><<set $seed to $language>><<goto "Change Language">><</click>></span> @@color:cyan;[L]@@ <br><span id="PAOButton"><<click [[Personal assistant options]]>><</click>></span> @@color:cyan;[T]@@ <br><span id="URButton"><<click [[Universal Rules]]>><</click>></span> @@color:cyan;[U]@@ <br><span id="WARButton"><<click [[Wardrobe]]>><</click>></span> @@color:cyan;[W]@@<br><br> <<else>> <br><br><br> <</if>> <</nobr>> <</if>>\ <<nobr>> <<if (_Pass is "Encyclopedia") || ($showEncyclopedia == 0) || ($encyclopedia is " ")>> <br> <<else>> //FCE:// [[$encyclopedia|Encyclopedia][$nextButton to "Back", $nextLink to _Pass]] <</if>> <</nobr>>\
mayibrad/fc
src/uncategorized/storyCaption.tw
tw
bsd-3-clause
23,332
:: Subordinate Targeting [nobr] <<set $nextButton to "Back">> <<set $nextLink to "Slave Interact">> <<set $displaySlave to $activeSlave>> <<if $activeSlave.subTarget == $activeSlave.ID>> <<set $activeSlave.subTarget to 0>> <</if>> <<for _i to 0;_i < $slaves.length;_i++>> <<if $activeSlave.subTarget == $slaves[_i].ID>> $activeSlave.slaveName will submit to ''__@@color:pink;$slaves[_i].slaveName@@__'' this week. <<break>> <</if>> <</for>> <<if $activeSlave.subTarget == 0>> $activeSlave.slaveName has not been given to any particular slave, so she will have to offer herself to everyone this week. <<set $activeSlave.subTarget to 0>> <</if>> <br><br>__Select a slave for her to submit to, sexually:__ <<display "Slave Summary">> <br><br>[[None|Subordinate Targeting][$activeSlave.subTarget to 0]] <<set $activeSlave to $displaySlave>> <<set $activeSlave.assignment to "be a subordinate slave">>
mayibrad/fc
src/uncategorized/subordinateTargeting.tw
tw
bsd-3-clause
909
:: Summary Options <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <</nobr>>\ \ //These options will affect the short slave summaries that appear on the main menu and the facility management screens.// <<nobr>> <<if $lineSeparations == 0>> Line separations are @@color:red;HIDDEN.@@ //[[Show|Summary Options][$lineSeparations to 1]]// <<else>> Line separations are @@color:cyan;SHOWN.@@ //[[Hide|Summary Options][$lineSeparations to 0]]// <</if>> <</nobr>> <<nobr>> <<if $sortSlavesBy is "name">> Slaves are sorted on the main menu by @@color:yellow;NAME.@@ <<elseif $sortSlavesBy is "seniority">> Slaves are sorted on the main menu by @@color:yellow;SENIORITY.@@ <<elseif $sortSlavesBy is "age">> Slaves are sorted on the main menu by @@color:yellow;AGE.@@ <<elseif $sortSlavesBy is "assignment">> Slaves are sorted on the main menu by @@color:yellow;ASSIGNMENT.@@ <<else>> Slaves are sorted on the main menu by @@color:yellow;DEVOTION.@@ <</if>> //[[Devotion|Summary Options][$sortSlavesBy to "devotion"]] | [[Name|Summary Options][$sortSlavesBy to "name"]] | [[Assignment|Summary Options][$sortSlavesBy to "assignment"]] | [[Date purchased|Summary Options][$sortSlavesBy to "seniority"]] | [[Age|Summary Options][$sortSlavesBy to "age"]]// <</nobr>> <<nobr>> <<if $sortSlavesOrder is "ascending">> Slaves are sorted in @@color:cyan;ASCENDING@@ order. //[[Sort descending|Summary Options][$sortSlavesOrder to "descending"]]// <<else>> Slaves are sorted in @@color:red;DESCENDING@@ order. //[[Sort ascending|Summary Options][$sortSlavesOrder to "ascending"]]// <</if>> <</nobr>> <<nobr>> <<if $sortSlavesMain == 0>> Sort options are @@color:red;HIDDEN@@ on the main menu. //[[Show|Summary Options][$sortSlavesMain to 1]]// <<else>> Sort options are @@color:cyan;SHOWN@@ on the main menu. //[[Hide|Summary Options][$sortSlavesMain to 0]]// <</if>> <</nobr>> <<nobr>> <<if $rulesAssistantMain == 0>> The rules assistant is @@color:red;HIDDEN.@@ //[[Show|Summary Options][$rulesAssistantMain to 1]]// <<else>> The rules assistant is @@color:cyan;SHOWN.@@ //[[Hide|Summary Options][$rulesAssistantMain to 0]]// <</if>> <</nobr>> <<nobr>> Main menu assignment shortcuts are <<if $displayAssignments == 1>> @@color:cyan;SHOWN.@@ //[[Hide|Summary Options][$displayAssignments to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Show|Summary Options][$displayAssignments to 1]]// <</if>> <</nobr>> <<nobr>> Devotion is <<if $abbreviateDevotion == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateDevotion to 0]] | [[Abbreviate|Summary Options][$abbreviateDevotion to 1]]// <<elseif $abbreviateDevotion == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateDevotion to 0]] | [[Summarize|Summary Options][$abbreviateDevotion to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateDevotion to 1]] | [[Summarize|Summary Options][$abbreviateDevotion to 2]]// <</if>> <</nobr>> <<nobr>> Rules are <<if $abbreviateRules == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateRules to 0]] | [[Abbreviate|Summary Options][$abbreviateRules to 1]]// <<elseif $abbreviateRules == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateRules to 0]] | [[Summarize|Summary Options][$abbreviateRules to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateRules to 1]] | [[Summarize|Summary Options][$abbreviateRules to 2]]// <</if>> <</nobr>> <<nobr>> Health is <<if $abbreviateHealth == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateHealth to 0]] | [[Abbreviate|Summary Options][$abbreviateHealth to 1]]// <<elseif $abbreviateHealth == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateHealth to 0]] | [[Summarize|Summary Options][$abbreviateHealth to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateHealth to 1]] | [[Summarize|Summary Options][$abbreviateHealth to 2]]// <</if>> <</nobr>> <<nobr>> Diet and weight are <<if $abbreviateDiet == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateDiet to 0]] | [[Abbreviate|Summary Options][$abbreviateDiet to 1]]// <<elseif $abbreviateDiet == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateDiet to 0]] | [[Summarize|Summary Options][$abbreviateDiet to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateDiet to 1]] | [[Summarize|Summary Options][$abbreviateDiet to 2]]// <</if>> <</nobr>> <<nobr>> Drugs and addiction are <<if $abbreviateDrugs == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateDrugs to 0]] | [[Abbreviate|Summary Options][$abbreviateDrugs to 1]]// <<elseif $abbreviateDrugs == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateDrugs to 0]] | [[Summarize|Summary Options][$abbreviateDrugs to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateDrugs to 1]] | [[Summarize|Summary Options][$abbreviateDrugs to 2]]// <</if>> <</nobr>> <<nobr>> Genitalia are <<if $abbreviateGenitalia == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateGenitalia to 0]] | [[Abbreviate|Summary Options][$abbreviateGenitalia to 1]]// <<elseif $abbreviateGenitalia == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateGenitalia to 0]] | [[Summarize|Summary Options][$abbreviateGenitalia to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateGenitalia to 1]] | [[Summarize|Summary Options][$abbreviateGenitalia to 2]]// <</if>> <</nobr>> <<nobr>> Physical traits are <<if $abbreviatePhysicals == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviatePhysicals to 0]] | [[Abbreviate|Summary Options][$abbreviatePhysicals to 1]]// <<elseif $abbreviatePhysicals == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviatePhysicals to 0]] | [[Summarize|Summary Options][$abbreviatePhysicals to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviatePhysicals to 1]] | [[Summarize|Summary Options][$abbreviatePhysicals to 2]]// <</if>> <</nobr>> <<nobr>> Skills are <<if $abbreviateSkills == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateSkills to 0]] | [[Abbreviate|Summary Options][$abbreviateSkills to 1]]// <<elseif $abbreviateSkills == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateSkills to 0]] | [[Summarize|Summary Options][$abbreviateSkills to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateSkills to 1]] | [[Summarize|Summary Options][$abbreviateSkills to 2]]// <</if>> <</nobr>> <<nobr>> Mental attributes are <<if $abbreviateMental == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateMental to 0]] | [[Abbreviate|Summary Options][$abbreviateMental to 1]]// <<elseif $abbreviateMental == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateMental to 0]] | [[Summarize|Summary Options][$abbreviateMental to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateMental to 1]] | [[Summarize|Summary Options][$abbreviateMental to 2]]// <</if>> <</nobr>> <<nobr>> Nationality is <<if $abbreviateNationality == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateNationality to 0]] | [[Abbreviate|Summary Options][$abbreviateNationality to 1]] // <<elseif $abbreviateNationality == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateNationality to 0]] | [[Summarize|Summary Options][$abbreviateNationality to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateNationality to 1]] | [[Summarize|Summary Options][$abbreviateNationality to 2]]// <</if>> <</nobr>> <<nobr>> Race is <<if $abbreviateRace == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateRace to 0]] | [[Abbreviate|Summary Options][$abbreviateRace to 1]]// <<elseif $abbreviateRace == 1>> @@color:yellow;ABBREVIATED.@@ //[[Hide|Summary Options][$abbreviateRace to 0]] | [[Summarize|Summary Options][$abbreviateRace to 2]]// <<else>> @@color:red;HIDDEN.@@ //[[Abbreviate|Summary Options][$abbreviateRace to 1]] | [[Summarize|Summary Options][$abbreviateRace to 2]]// <</if>> <</nobr>> <<nobr>> Clothes are <<if $abbreviateClothes == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateClothes to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Summarize|Summary Options][$abbreviateClothes to 2]]// <</if>> <</nobr>> <<nobr>> Origins are <<if $abbreviateOrigins == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateOrigins to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Summarize|Summary Options][$abbreviateOrigins to 2]]// <</if>> <</nobr>> <<nobr>> Rules Assistant rulesets are <<if $abbreviateRulesets == 2>> @@color:cyan;SUMMARIZED.@@ //[[Hide|Summary Options][$abbreviateRulesets to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Summarize|Summary Options][$abbreviateRulesets to 2]]// <</if>> <</nobr>> <<nobr>> Facilities in the sidebar are <<if $abbreviateSidebar == 2>> @@color:cyan;SUMMARIZED.@@ //[[Abbreviate|Summary Options][$abbreviateSidebar to 1]]// <<else>> @@color:yellow;ABBREVIATED.@@ //[[Summarize|Summary Options][$abbreviateSidebar to 2]]// <</if>> <</nobr>> //[[FC Dev's preferred options|Summary Options][$seeDesk to 0, $seeFCNN to 0, $sortSlavesBy to "devotion",$sortSlavesOrder to "descending",$sortSlavesMain to 0,$rulesAssistantMain to 1,$abbreviateDevotion to 1,$abbreviateRules to 1,$abbreviateClothes to 2,$abbreviateHealth to 1,$abbreviateDiet to 1,$abbreviateDrugs to 1,$abbreviateRace to 1,$abbreviateGenitalia to 1,$abbreviatePhysicals to 1,$abbreviateSkills to 1,$abbreviateMental to 1,$abbreviateSidebar to 1]]//
mayibrad/fc
src/uncategorized/summaryOptions.tw
tw
bsd-3-clause
9,879
:: TFS Farm Upgrade [nobr] <<set $nextButton to "Continue", $nextLink to "Scheduled Event">> <<set $TFS.farmUpgradeAsked = $week>> You receive yet another a personal call from an older Futanari Sister, one of the Sisters who lives in your arcology; you've given up trying to tell them apart. Unusually, this one has taken a break from the Sisters' constant sexual communion to concentrate on speaking with you, and she looks serious, though she's still a gorgeous naked futa whose boobs fill half the screen, and whose perpetually erect dick pokes insistently into frame. "<<print $PCName>>," she says <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> submissively, "I would like to beg a favor of you." She looks uncharacteristically uncomfortable, but steels herself and asks. "Please, may we use your organ farm? We're not... complete. Like you." She hugs herself unconsciously, her arms pressing her enormous breasts against her chest. "We... I... would like to be like you, and we <<else>> politely, "I would like to ask a favor of you on behalf of myself and my Sisters." She looks less confident than the older Sisters usually do, but steels herself and asks. "May we use your organ farm? We would like to really complete our transformations. We <</if>> can pay for the costs of using it, but we have no other way of accessing such advanced technology." <br><br> "I know that you could demand thousands of credits," she continues, "but the discount we already give you is all we can afford without selling Sisters early. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> I would pretend to be independent and offer you the choice of how we approach this, but you've already given us so much, and you're... so perfect. We'll do whatever you say. If you do give us this priceless gift, it's your decision <<else>> All we have to offer for this priceless gift is your decision on an important question: <</if>> whether we will use contraception after we are transformed." She shudders suddenly, gripped by obscure emotion. "Not using contraception would be a hard change in some ways. But years later, there would be... more of us." <br><br> "Please forgive me for calling you, instead of asking you in person," she says penitently. "And please come down to see us, whatever you decide." <br><br> <span id="result"> <<click "Permit them access, but tell them to use contraception">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries. To your mild surprise, she responds by breaking down into cutely inelegant crying. You add that you think the Sisters are beautiful as they are, and recruits will continue to approach them; it's not necessary for them to go through the rigors of pregnancy. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further. <<set $TFS.farmUpgrade = 1>> <</replace>> <</click>> <br><<click "Permit them access, and encourage them to get pregnant">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries. To your mild surprise, she responds with cutely inelegant crying. You add that you think the world needs more Futanari Sisters, especially ones as cute and sexy as you're confident her many daughters will be. At that, she breaks down completely, one of her hands going to rub her belly gently. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further.<<if $arcologies[0].FSRestartDecoration == 100>> The Societal Elite are @@color:red;outraged@@ that you would not only allow such a breach of eugenics to occur, but encourage it.<</if>> <<set $TFS.farmUpgrade = 2>> <<set $failedElite += 275>> <</replace>> <</click>> <br><<click "Decline">> <<replace "#result">> You decline. The Sister accepts your decision politely, but cannot hide her deep disappointment. <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/tfsFarmUpgrade.tw
tw
bsd-3-clause
4,157
:: The Slavegirl School <<set $nextButton to "Back">>\ <<set $nextLink to "Buy Slaves">>\ <<set $returnTo to "Buy Slaves">>\ <<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Schools">>\ \ //The Slavegirl School is the newest slave school operating in the Free Cities. Its business model is to offer simpler, cheaper wares than its competitors. All Slavegirl School graduates are natural-born females without surgical modifications. Their training emphasizes elimination of any serious psychological deformities. They are promptly enslaved and sold as soon as they reach their majorities, and are marketed as complete virgins. <<if $TSS.schoolUpgrade != 0>><br><br>You have endowed <<if $TSS.schoolUpgrade == 1>>an alternative college at The Slavegirl School, which focuses on retraining good MILF stock into mature slave girls.<<else>>an improvement in the simplistic school's approach that teaches good basic skills without losing too much efficiency.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// The Slavegirl School offers a fresh graduate for inspection via video call. The interview takes place in a faculty member's office. Absurdly, it's barely distinguishable from an office at any traditional institution of higher education. The only giveaway is the profusion of sex toys on the desk and the pornography on the walls. <<nobr>> <<if $TSS.schoolUpgrade == 1>> <<set $activeSlaveOneTimeMinAge to 36>> <<else>> <<set $activeSlaveOneTimeMaxAge to 18>> <</if>> <<display "Generate XX Slave">> <<set $activeSlave.career to "a slave">> <<set $activeSlave.butt to either(1, 2, 2, 3)>> <<set $activeSlave.boobs to either(200, 300, 300, 400)>> <<if $TSS.schoolUpgrade == 1>> <<set $activeSlave.origin to "You bought her fresh from the new Slavegirl School after she was retrained as a slave girl.">> <<set $activeSlave.butt += 1>> <<set $activeSlave.boobs += 200>> <<set $activeSlave.anus to 1>> <<set $activeSlave.vagina to 1>> <<else>> <<set $activeSlave.origin to "You bought her fresh from the Slavegirl School right after her majority.">> <<set $activeSlave.anus to 0>> <<set $activeSlave.vagina to 0>> <<set $activeSlave.birthWeek to 0>> <</if>> <<set $activeSlave.intelligenceImplant to 1>> <<set $activeSlave.teeth to "normal">> <<set $activeSlave.intelligence to either (-1, 0, 1, 2)>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <<set $activeSlave.health = random(50,60)>> <<set $activeSlave.preg to 0>> <<set $activeSlave.weight to 0>> <<set $activeSlave.chem to 20>> <<if $TSS.schoolUpgrade == 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<else>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 15>> <</if>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle to "waxed">> <<set $activeSlave.sexualFlaw to either("none")>> <<set $activeSlave.behavioralFlaw to either("none")>> <<set $activeSlave.hStyle to "tails">> <<set $activeSlave.customTat to "She has the simple logo of the corporation that operates The Slavegirl School tattooed on her left cheek.">> <<slaveCost $activeSlave>> <<if $TSS.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $TSS.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <</nobr>>\ \ The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> \ <<nobr>> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$TSS.schoolSale to 0,$TSS.studentsBought += 1,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <</nobr>> [[Request to see a different graduate of the same school|The Slavegirl School][$slavesSeen += 1]] <<set $saleDescription to 1>>\ <<display "Long Slave Description">>\ <<set $saleDescription to 0>>\
mayibrad/fc
src/uncategorized/theSlavegirlSchool.tw
tw
bsd-3-clause
4,537
:: Toychest [nobr] //$slaves[$i].slaveName <<if $slaves[$i].fuckdoll > 0>> is waiting for use nearby. <<elseif $slaves[$i].fetish is "mindbroken">> is waiting dumbly nearby. <<elseif $slaves[$i].devotion > 50>> <<if $slaves[$i].toyHole is "mouth">> has positioned herself nearby with her mouth conveniently <<if $PC.dick == 1>>at cock level<<else>>level with your pussy<</if>>. <<elseif $slaves[$i].toyHole is "boobs">> is kneeling nearby with her chest thrust out as far as it will go. <<elseif ($slaves[$i].toyHole is "pussy") && ($slaves[$i].amp != 1)>> is kneeling on the couch with legs apart to present her pussy. <<elseif $slaves[$i].toyHole is "pussy">> is lying on the couch with her pussy ready for you. <<elseif ($slaves[$i].toyHole is "ass") && ($slaves[$i].amp != 1)>> is lying on the couch with her legs up and back to present her butthole. <<elseif $slaves[$i].toyHole is "ass">> is lying on the couch with her butt ready for you. /*check*/ <<elseif $slaves[$i].toyHole is "dick">> is lying on the couch with her dick at the ready for you. <<else>> is nearby, eagerly presenting herself. <</if>> <<elseif $slaves[$i].trust < -20>> is waiting nearby in terror, hoping obedience will save her from punishment. <<elseif $slaves[$i].devotion < -90>> is hogtied nearby for sexual abuse. <<elseif $slaves[$i].devotion < -50>> is restrained nearby for sexual use. <<elseif $slaves[$i].devotion < -20>> is unhappily waiting nearby for sexual use. <<elseif $slaves[$i].devotion <= 20>> is obediently waiting nearby for sexual use. <<elseif $slaves[$i].devotion <= 50>> has positioned herself nearby to offer you her body. <</if>> <<set $seed to random(1,100)>> <<if $slaves[$i].fuckdoll > 0>> Its holes are, as always, available. <<elseif $slaves[$i].fetish is "mindbroken">> She ignores her clothing, regarding it as an impediment to her purpose. <<elseif ($slaves[$i].clothes is "attractive lingerie")>> Her nipples show invitingly through the holes in her white lace lingerie. <<elseif ($slaves[$i].clothes is "shibari ropes")>> You've tied her shibari bindings so that she's forced to thrust out her chest. <<elseif ($slaves[$i].clothes is "uncomfortable straps") && ($seed > 75)>> Her leather straps are forcing her to thrust out her tits. <<elseif ($slaves[$i].clothes is "uncomfortable straps") && ($seed > 50)>> Her leather straps are uncomfortably pressing her breasts and asscrack. <<elseif ($slaves[$i].clothes is "uncomfortable straps") && ($seed > 25)>> The rings in her leather straps over each nipple and hole make her look like a perfect fucktoy. <<elseif ($slaves[$i].clothes is "uncomfortable straps")>> Her uncomfortable straps force her to constantly present her holes. <<elseif ($slaves[$i].clothes is "restrictive latex") or ($slaves[$i].clothes is "a latex catsuit")>> Her complete suit of latex makes her a nice, artistic display, a plastic work of art in the shape of a female form. <<elseif ($activeSlave.clothes is "a military uniform")>> Her uniformed presence lends your office the air of a military command center. <<elseif ($activeSlave.clothes is "a mini skirt")>> Her flattering mini dress makes her the perfect office ornament for the modern captain of industry. <<elseif ($activeSlave.clothes is "a nice nurse outfit")>> Her proper nurse's outfit gives the office a clinical air. <<elseif ($slaves[$i].clothes is "a fallen nuns habit")>> Her latex parody of a nuns habit gives the office a sacrilegious air. <<elseif ($slaves[$i].clothes is "a chattel habit")>> Her chattel habit makes the office look like what it is: the inner sanctum of a new and deeply sensual faith. <<elseif ($slaves[$i].clothes is "a penitent nuns habit")>> Her sackcloth habit gives the office a somber air. <<elseif ($slaves[$i].clothes is "attractive lingerie")>> She's wearing classy lingerie, making her an unusually refined ornament to the office. <<elseif ($slaves[$i].clothes is "a succubus outfit")>> She's dressed to look like a succubus. There is a <<if $PC.title == 1>>demon in this office, and she serves him<<else>>demoness in this office, and she serves her<</if>>. <<elseif ($slaves[$i].clothes is "a string bikini")>> She's wearing a string bikini, making her a sexy, enticing office ornament. <<elseif ($slaves[$i].clothes is "attractive lingerie for a pregnant woman")>> Her breasts gently spill out of her slightly to small top. <<if $slaves[$i].lactation > 0>> Her leaking nipples have rendered her top see-through. <</if>> <<elseif ($slaves[$i].clothes is "a maternity dress")>> Her low cut dress reveals ample cleavage. <<elseif ($slaves[$i].clothes is "a cheerleader outfit")>> She's wearing a slutty cheerleader outfit, making it look like she's here to fuck before team practice. <<elseif ($slaves[$i].clothes is "clubslut netting")>> She's wearing slutty netting and headphones so she can dance to music without annoying visitors. <<elseif ($slaves[$i].clothes is "cutoffs and a t-shirt")>> She's wearing cutoffs and a t-shirt, making her a fun, clean office ornament. <<elseif ($slaves[$i].clothes is "a slutty nurse outfit")>> She's wearing a slutty nurse outfit, and looks more than ready to minister to any patient's needs. <<elseif ($slaves[$i].clothes is "a schoolgirl outfit")>> She's wearing a slutty schoolgirl outfit, and looks ready to do whatever it takes to improve her grades. <<elseif ($slaves[$i].clothes is "a kimono")>> She's wearing a kimono, lending your office an air of elegance, though she lacks some of the air of the true yamato nadeshiko. <<elseif ($slaves[$i].clothes is "a slutty qipao")>> She's wearing a qipao, lending your office the elegance of an imperial court. <<elseif ($slaves[$i].clothes is "a hijab and abaya")>> She's wearing a modest hijab and abaya, lending your office a certain air of conservatism. <<elseif ($slaves[$i].clothes is "battledress")>> She's wearing skimpy battledress, making your office seem a little like the ideal bunker for a survivalist. <<elseif ($slaves[$i].clothes is "a slutty outfit") && ($slaves[$i].actualAge < 21)>> She's wearing a schoolgirl uniform and sucking on hard candy, giving her a delectably youthful appearance. <<elseif ($slaves[$i].clothes is "a slutty outfit") && ($slaves[$i].actualAge < 30)>> She's chosen to wear a slutty nurse outfit, and looks more than ready to minister to any patient's needs. <<elseif ($slaves[$i].clothes is "a slutty outfit") && ($slaves[$i].actualAge < 40)>> She's wearing a schoolgirl uniform and sucking on hard candy, a delightfully perverse outfit for a slave in her thirties. <<elseif ($slaves[$i].clothes is "a slutty outfit")>> She's wearing a wifely apron that covers her front, but leaves her backside bare, an appropriate outfit for a slave in her forties. <<elseif ($slaves[$i].clothes is "a halter top dress")>> The gorgeous halter top dress she's wearing is almost a work of art. <<elseif ($slaves[$i].clothes is "a ball gown")>> The fabulous silken ball gown she's wearing lifts the entire atmosphere. <<elseif ($slaves[$i].clothes is "a slave gown")>> The gorgeous gown she's wearing lends an air of class to the office. <<elseif ($slaves[$i].clothes is "slutty business attire")>> The suit she's wearing would make it look like she's here to do business, if not for the extreme shortness of the skirt and her acre of cleavage. <<elseif ($slaves[$i].clothes is "nice business attire")>> The suit she's wearing makes it look like she's here to do business, not fuck. <<elseif ($slaves[$i].clothes is "a comfortable bodysuit")>> The bodysuit she's wearing displays her every fuckable curve. <<elseif ($slaves[$i].clothes is "a leotard")>> The leotard she's wearing is tight enough to advertise every detail. <<elseif ($slaves[$i].clothes is "a bunny outfit")>> The bunny outfit she's wearing makes her look ready to serve drinks and suck dick. <<elseif ($slaves[$i].clothes is "a slutty maid outfit")>> Her maid outfit makes her look useful and sexually easy. <<elseif ($slaves[$i].clothes is "a nice maid outfit")>> Her maid outfit makes her servitude obvious while not looking too lewd. <<elseif ($slaves[$i].clothes is "harem gauze")>> Her harem girl outfit lends her corner of your office an Eastern opulence. <<elseif ($slaves[$i].clothes is "slutty jewelry")>> The bangles she's wearing make little noises every time she moves, serving as a constant reminder of her sexual availability. <<elseif ($activeSlave.clothes is "conservative clothing")>> Her clothes make it look like she's here for some other purpose than sexual slavery. <<elseif ($activeSlave.clothes is "chains")>> Her chains make it obvious that she's here as an office sex toy. <<elseif ($activeSlave.clothes is "Western clothing")>> Her Western clothing is comically out of place in a modern office. <<elseif ($activeSlave.clothes is "body oil")>> Her body oil makes her muscles a lovely ornament to the office, and makes all her holes nice and inviting. <<elseif ($activeSlave.clothes is "a toga")>> Her toga lends an air of antiquity to the office. <<elseif ($activeSlave.clothes is "a slutty qipao")>> Her lovely qipao is a delicious contradiction of conservative silk patterns and scandalously high cuts. <<elseif ($slaves[$i].vaginalAccessory is "chastity belt")>> Her chastity belt covers and protects her, but leaves her breasts naked, her mouth available, and her asshole vulnerable. <<elseif ($slaves[$i].vaginalAccessory is "anal chastity")>> Her chastity belt covers and protects her anus, but leaves her breasts naked, her mouth available, and her pussy vulnerable. <<elseif ($slaves[$i].vaginalAccessory is "combined chastity")>> Her chastity belt covers and protects both her vagina and anus, but leaves her breasts naked and her mouth available. <<else>> She's nude and ready to be fucked. <</if>>//
mayibrad/fc
src/uncategorized/toychest.tw
tw
bsd-3-clause
9,856
:: Twins Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<display "Nationality to Name">> <<display "Nationality to Accent">> <<set _secondSlave to $activeSlave>> <<if $useFSNames == 0>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <<elseif $arcologies[0].FSChattelReligionist > 20>> <<set _secondSlave.slaveName to $chattelReligionistSlaveNames.random()>> <<elseif $arcologies[0].FSRomanRevivalist > 20>> <<set _secondSlave.slaveName to $romanSlaveNames.random()>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set _secondSlave.slaveName to $ancientEgyptianSlaveNames.random()>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set _secondSlave.slaveName to $edoSlaveNames.random()>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<display "Degrading Name">> <<else>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <</if>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <<set _secondSlave.ID to _secondSlave.ID + 1000>> <<if $familyTesting == 0>> <<set _secondSlave.relation to "twin">> <<set _secondSlave.relationTarget to _secondSlave.ID - 1000>> <</if>> <<set $slaves.push(_secondSlave)>>
mayibrad/fc
src/uncategorized/twinsWorkaround.tw
tw
bsd-3-clause
1,220
:: Universal Rules [nobr] __Universal rules__ <<set $nextButton to "Back">> <<set $nextLink to "Manage Arcology">> <br><br> <<if $universalRulesRest == 0>> Slaves will ''remain on assignment'' when unhealthy. [[Allow automatic rest when unhealthy|Universal Rules][$universalRulesRest to 1]] <<else>> Slaves will ''automatically rest'' at $assistantName's discretion when unhealthy. [[Require all slaves to stay on assignment|Universal Rules][$universalRulesRest to 0]] <</if>> <br><br> <<if $universalRulesConsent == 0>> Slaves are ''not required'' to get consent before fucking other slaves. [[Restrain slave on slave molestation|Universal Rules][$universalRulesConsent to 1]] <<else>> Slaves are ''generally required'' to get consent before fucking other slaves. [[Encourage slave on slave molestation|Universal Rules][$universalRulesConsent to 0]] <</if>> <br><br> Slave nicknames are <<if ($nicknamesAllowed == 0)>> @@color:red;FORBIDDEN@@. [[Allow|Universal Rules][$nicknamesAllowed to 1]] <<else>> @@color:cyan;ALLOWED@@. [[Forbid|Universal Rules][$nicknamesAllowed to 0]] <</if>> <br> Slave requests for body mods are <<if ($modRequestsAllowed == 0)>> @@color:red;FORBIDDEN@@. [[Allow|Universal Rules][$modRequestsAllowed to 1]] <<else>> @@color:cyan;ALLOWED@@. [[Forbid|Universal Rules][$modRequestsAllowed to 0]] <</if>> <br> Slave requests for growth hormones are <<if ($expansionRequestsAllowed == 0)>> @@color:red;FORBIDDEN@@. [[Allow|Universal Rules][$expansionRequestsAllowed to 1]] <<else>> @@color:cyan;ALLOWED@@. [[Forbid|Universal Rules][$expansionRequestsAllowed to 0]] <</if>> <<if $FSAnnounced > 0>> <br><br> <<if ($useFSNames == 0)>> Future society names for new slaves are currently @@color:red;NOT APPLIED@@. [[Apply|Universal Rules][$useFSNames to 1]] <<else>> Future society names for new slaves are currently @@color:cyan;APPLIED@@. [[Stop applying|Universal Rules][$useFSNames to 0]] <</if>> <</if>> <<if $brothel+$club+$dairy+$servantsQuarters+$collectionFacility+$arcade+$schoolroom+$spa+$clinic+$masterSuite+$cellblock > 0>> <br><br> <<if $universalRulesFacilityWork == 0>> Slaves ''will not'' cooperate with staffed facilities to improve their performance. [[Allow cooperation|Universal Rules][$universalRulesFacilityWork to 1]] <<else>> Slaves ''will'' cooperate with staffed facilities to improve their performance. [[Stop cooperation|Universal Rules][$universalRulesFacilityWork to 0]] <</if>> <</if>> <br><br> <<if $universalRulesNewSlavesRA == 0>> The Rules Assistant ''will not apply'' automatically to newly acquired slaves. [[Apply to new slaves|Universal Rules][$universalRulesNewSlavesRA to 1]] <<else>> The Rules Assistant ''will apply'' automatically to newly acquired slaves [[Stop applying to new slaves|Universal Rules][$universalRulesNewSlavesRA to 0]] <</if>> <<if $seeDicks != 100>> <br><br> <<if $universalRulesImpregnation is "HG">> Fertile slaves will be ''systematically impregnated by your Head Girl,'' if she is able to do so. [[Cancel insemination regime|Universal Rules][($universalRulesImpregnation to "none"),($universalHGImpregnateMasterSuiteToggle to 0)]]<<if $PC.dick > 0>> | [[Inseminate them yourself|Universal Rules][($universalRulesImpregnation to "PC"),($universalHGImpregnateMasterSuiteToggle to 0)]]<</if>> <br> <<if $universalHGImpregnateMasterSuiteToggle == 1>> Your head girl, if able, ''is not'' inseminating slaves in the Master Suite. [[Allow her to inseminate Master Suite slaves|Universal Rules][$universalHGImpregnateMasterSuiteToggle to 0]] <<else>> Your head girl, if able, ''is'' inseminating slaves in the Master Suite. [[Forbid her from inseminating Master Suite slaves|Universal Rules][$universalHGImpregnateMasterSuiteToggle to 1]] <</if>> <<elseif $universalRulesImpregnation is "PC">> Fertile slaves will be ''systematically impregnated by you.'' [[Cancel insemination regime|Universal Rules][$universalRulesImpregnation to "none"]]<<if $seeDicks != 0>> | [[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation to "HG"]]<</if>> <<else>> Fertile slaves will ''not be systematically impregnated.'' <<if $PC.dick > 0>>[[Inseminate them yourself|Universal Rules][$universalRulesImpregnation to "PC"]]<</if>><<if ($PC.dick > 0) && ($seeDicks != 0)>> | <</if>><<if $seeDicks != 0>>[[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation to "HG"]]<</if>> <</if>> <br><br> <<if $universalRulesBirthing == 1>> Heavily pregnant slaves will be ''scanned daily'' for signs of labor and moved to a birthing area immediately if any are detected. [[Stop scanning|Universal Rules][$universalRulesBirthing to 0]] <<else>> Heavily pregnant slaves will be ''required to work'' right up until they feel contractions. [[Apply daily scanning|Universal Rules][$universalRulesBirthing to 1]] &nbsp;&nbsp;&nbsp;&nbsp; //This will increase upkeep costs for these slaves// <</if>> <<if $universalRulesBirthing == 1>> <br><br> <<if $universalRulesCSec == 1>> Pregnant slaves will be ''given Caesarean sections'' rather than allowed to give birth naturally in order to minimize health issues and to preserve their vaginas. [[Only perform c-sections when necessary|Universal Rules][$universalRulesCSec to 0]] <<else>> Pregnant slaves will ''give birth naturally'' unless health issues pose a threat. [[Always perform c-sections|Universal Rules][$universalRulesCSec to 1]] &nbsp;&nbsp;&nbsp;&nbsp; //Will lessen medical costs, at the expense of scarring// <</if>> <</if>> <</if>> <br> <<if $dojo > 0>> <br><br> <<if $bodyguardTrains == 0>> Your Bodyguard ''is not allowed'' to train potential successors. [[Allow training|Universal Rules][$bodyguardTrains to 1]] <<else>> Your Bodyguard ''is allowed'' to train potential successors. [[Stop training|Universal Rules][$bodyguardTrains to 0]] <</if>> <</if>>
mayibrad/fc
src/uncategorized/universalRules.tw
tw
bsd-3-clause
5,882
:: Use Guard <<nobr>> // $slaves[$i].slaveName is standing behind your left shoulder, guarding your person. <<set $seed to random(1,100)>> <<if ($slaves[$i].clothes is "attractive lingerie")>> Her lacy lingerie contrasts with her deadly weaponry. <<elseif ($slaves[$i].clothes is "a succubus outfit")>> Her succubus outfit and impressive weapons make her look like a character from an overwrought graphic novel. <<elseif ($slaves[$i].clothes is "uncomfortable straps")>> Her uncomfortable straps make her look like a classical slave warrior. <<elseif ($slaves[$i].clothes is "shibari ropes")>> Her shibari ropes make her look like an insane slave fighter. <<elseif ($slaves[$i].clothes is "restrictive latex") or ($slaves[$i].clothes is "a latex catsuit")>> Her complete suit of latex gives her a beautiful yet intimidating appearance. <<elseif ($slaves[$i].clothes is "a nice nurse outfit")>> Her practical nurse's outfit make her weapons look like surgical instruments of death. <<elseif ($slaves[$i].clothes is "a military uniform")>> Her military uniform is most befitting of an honor guard. <<elseif ($slaves[$i].clothes is "a mini dress")>> Her revealing mini dress and elegant weapons make her look sexy, yet deadly. <<elseif ($slaves[$i].clothes is "clubslut netting")>> Her club netting's slutty appearance clashes amusingly with her deadly weapons. <<elseif ($slaves[$i].clothes is "a string bikini")>> Her string bikini's flirty appearance clashes amusingly with her deadly weapons. <<elseif ($slaves[$i].clothes is "cutoffs and a t-shirt")>> Her t-shirt's fun appearance clashes amusingly with her deadly weapons. <<elseif ($slaves[$i].clothes is "a slutty outfit") && ($slaves[$i].actualAge < 21)>> She's wearing a schoolgirl uniform and sucking on hard candy, making her look like a character from a kung-fu film. <<elseif ($slaves[$i].clothes is "a slutty outfit") && ($slaves[$i].actualAge < 30)>> She's chosen to wear a catsuit, and looks like a fictional heroine. <<elseif ($slaves[$i].clothes is "a slutty outfit") && ($slaves[$i].actualAge < 40)>> She's wearing a schoolgirl uniform and sucking on hard candy, making her look like a character from a kung-fu film. <<elseif ($slaves[$i].clothes is "a slutty outfit")>> She's wearing a wifely dress, creating a discordant effect with her weapons. <<elseif ($slaves[$i].clothes is "a cheerleader outfit")>> She's wearing a cheerleader uniform, creating an amusing effect with her weapons. <<elseif ($slaves[$i].clothes is "attractive lingerie for a pregnant woman")>> Her silky lingerie contrasts with her deadly weaponry. <<elseif ($slaves[$i].clothes is "a maternity dress")>> Her loose dress gives her plenty of places to conceal weaponry. <<elseif ($slaves[$i].clothes is "a slave gown")>> Her gorgeous gown and elegant weapons make her look refined, yet deadly. <<elseif ($slaves[$i].clothes is "a halter top dress")>> Her beautiful halter top dress and elegant weapons make her look refined, yet deadly. <<elseif ($slaves[$i].clothes is "a ball gown")>> Her fabulous silken ball gown and elegant weapons make her look refined, yet deadly. <<elseif ($slaves[$i].clothes is "a nice maid outfit")>> Her pretty maid outfit and weapons make her look like a character from an animated movie. <<elseif ($slaves[$i].clothes is "a slutty maid outfit")>> Her slutty maid outfit and weapons make her look like a character from an exploitation film. <<elseif ($slaves[$i].clothes is "cutoffs and a t-shirt")>> Her relaxed clothing clashes with her weaponry, making her look like she's planning to kill someone and then have a relaxing day off. <<elseif ($slaves[$i].clothes is "harem gauze")>> Her weapons pin her sheer gauze down over her body, putting everything on lewd display. <<elseif ($slaves[$i].clothes is "a fallen nuns habit")>> Her sacrilegious getup and weapons make her look like a sinner's fantasy. <<elseif ($slaves[$i].clothes is "a chattel habit")>> Her chattel habit and weapons make her role as a defender of the new faith instantly obvious. <<elseif ($slaves[$i].clothes is "a penitent nuns habit")>> Her somber habit and weapons make her look like a member of a militant order. <<elseif ($slaves[$i].clothes is "slutty business attire")>> Her slutty business suit and weapons give her the look a supervillain's sidekick. <<elseif ($slaves[$i].clothes is "nice business attire")>> Her business suit and weapons give her the look of a finely honed corporate instrument. <<elseif ($slaves[$i].clothes is "conservative clothing")>> Her casual, conservative clothes and weapons make her look like a normal old world security contractrix. <<elseif ($slaves[$i].clothes is "a comfortable bodysuit")>> Her bodysuit and weapons make her look like an action movie heroine. <<elseif ($slaves[$i].clothes is "a leotard")>> Her leotard and weapons make her look like the heroine of an old exploitation film. <<elseif ($slaves[$i].clothes is "a bunny outfit")>> Her bunny outfit and weapons make her look like the henchwoman of a villain from a cheesy vintage spy film. <<elseif ($slaves[$i].clothes is "a slutty nurse outfit")>> Between her nurse outfit and her weapons she looks prepared to do harm, and then to heal it. <<elseif ($slaves[$i].clothes is "a schoolgirl outfit")>> This schoolgirl is well armed, bringing to mind more than one farcical action film. <<elseif ($slaves[$i].clothes is "a kimono")>> Her kimono has discreet cuts that allow her to fight reasonably well in it if necessary, and are almost invisible when she stands straight. <<elseif ($slaves[$i].clothes is "a slutty qipao")>> Her qipao and weapons make her look like a character from a fighting game. <<elseif ($slaves[$i].clothes is "a hijab and abaya")>> Her weapons are strapped to the outside of her abaya, a juxtaposition that would be more ludicrous had not many women of the middle east recently been seen fighting dressed in just this way. <<elseif ($slaves[$i].clothes is "battledress")>> Though her battledress top is just a tank top, she still skirts the edge of looking more like a Free Cities mercenary than a Free Cities sex slave. <<elseif ($slaves[$i].clothes is "slutty jewelry")>> The bangles she's wearing are complemented by the straps that mount her weapons to her otherwise naked body. <<elseif ($slaves[$i].vaginalAccessory is "chastity belt")>> Her chastity belt covers and protects her, just as her weapons cover and protect you. <<else>> She is nude except for her armament. <</if>> // <</nobr>>\
mayibrad/fc
src/uncategorized/useGuard.tw
tw
bsd-3-clause
6,518
:: Walk Past [nobr] // <<set $target to "">> <<if $familyTesting == 1 && ($activeSlave.mother > 0 || $activeSlave.father > 0 || $activeSlave.daughters > 0 || $activeSlave.sisters > 0) && random(1,100) > 80>> <<set $relations to 0>> <<set $relations to []>> <<if $activeSlave.sisters > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if areSisters($activeSlave, $slaves[$j]) > 0>> <<set $relations.push($slaves[$j])>> <</if>> <</for>> <</if>> <<if $activeSlave.daughters > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].mother == $activeSlave.ID || $slaves[$j].father == $activeSlave.ID>> <<set $relations.push($slaves[$j])>> <</if>> <</for>> <</if>> <<if $activeSlave.mother > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $activeSlave.mother == $slaves[$j].ID>> <<set $relations.push($slaves[$j])>> <</if>> <</for>> <</if>> <<if $activeSlave.father > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $activeSlave.father == $slaves[$j].ID>> <<set $relations.push($slaves[$j])>> <</if>> <</for>> <</if>> <<set $relation = $relations.random()>> <<if $relation.mother == $activeSlave.ID || $relation.father == $activeSlave.ID>> <<set $relationType = "daughter">> <<elseif $activeSlave.mother == $relation.ID>> <<set $relationType = "mother">> <<elseif $activeSlave.father == $relation.ID>> <<set $relationType = "father">> <<elseif areSisters($activeSlave, $relation) == 1>> <<set $relationType = "twin">> <<elseif areSisters($activeSlave, $relation) == 2>> <<set $relationType = "sister">> <<elseif areSisters($activeSlave, $relation) == 3>> <<set $relationType = "half-sister">> <</if>> <<set _seed to 110, $partner to "relation">> <<elseif ($activeSlave.relation isnot 0) and (random(1,100) gt 80)>> <<set _seed to 110, $partner to "relation">> <<elseif ($activeSlave.relationship gt 0) and (random(1,100) gt 70)>> <<set _seed to 120, $partner to "relationship">> <<elseif ($activeSlave.rivalry isnot 0) and ($activeSlave.amp isnot 1) and (random(1,100) gt 70)>> <<set _seed to 130, $partner to "rivalry">> <<else>> <<set _seed to random(1,100), $partner to "">> <</if>> <<SlavePronouns $activeSlave>> <span id="walk"> <<if ($partner isnot "relationship") or ($activeSlave.relationship is 1) or ($activeSlave.relationship is 2) or ($activeSlave.releaseRules is "restrictive")>> $activeSlave.slaveName <<switch $activeSlave.assignment>> <<case "work in the dairy">> <<if ($dairyRestraintsSetting gt 1)>> is strapped to a milking machine in $dairyName. <<elseif ($activeSlave.lactation is 0) and ($activeSlave.balls gt 0)>> is working in $dairyName, and is having her cock milked. As you watch, her balls tighten as the phallus up her butt brings her closer to a copious ejaculation. <<elseif _seed gt 50>> is working in $dairyName, and is having her tits milked, but you have a good view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feeds. <<else>> is working in $dairyName, and is massaging her sore tits, but you have a good view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feeds. <</if>> <<case "work in the brothel">> <<Beauty $activeSlave>> is working in $brothelName, and is <<if ($beauty gt 100) and (random(1,2) is 1)>> <<if (_seed gt 80)>> riding one customer's dick while she gives another a blowjob. <<elseif (_seed gt 60)>> sucking one customer's cock while giving another a handjob. <<elseif (_seed gt 40)>> eating out one customer's cunt while another uses a strap-on on her. <<elseif (_seed gt 20)>> getting pounded by two women wearing strap-ons. <<else>> being double penetrated by a pair of customers. <</if>> <<elseif (_seed gt 80)>> riding a customer's dick. <<elseif (_seed gt 60)>> sucking a customer's cock. <<elseif (_seed gt 40)>> pleasuring a customer's cunt. <<elseif (_seed gt 20)>> getting pounded by a woman wearing a strap-on. <<else>> being held down and buttfucked by a customer. <</if>> You have a voyeuristic view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feeds. <<case "serve the public">> <<Beauty $activeSlave>> is serving the public, and is <<if ($beauty gt 100) and (random(1,2) is 1)>> <<if (_seed gt 80)>> riding one citizen's dick while she gives another a blowjob. <<elseif (_seed gt 60)>> sucking one citizen's cock while giving another a handjob. <<elseif (_seed gt 40)>> eating out one citizen's cunt while another uses a strap-on on her. <<elseif (_seed gt 20)>> getting pounded by two women wearing strap-ons. <<else>> being double penetrated by a pair of citizens. <</if>> <<elseif (_seed gt 80)>> riding a citizen's dick. <<elseif (_seed gt 60)>> sucking a citizen's cock. <<elseif (_seed gt 40)>> pleasuring a citizen's cunt. <<elseif (_seed gt 20)>> getting pounded by a citizen wearing a strap-on. <<else>> being held down and buttfucked by a citizen. <</if>> You have a voyeuristic view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feeds. <<case "serve in the club">> is working in $clubName, <<if _seed gt 50>> displaying her <<if $seeRace is 1>>$activeSlave.race <</if>>body, keeping citizens company, and flirting with anyone who shows interest. <<else>> or rather just off it, having taken a prominent citizen back to a discreet room <<if $seeRace is 1>> so he can use her $activeSlave.race body<</if>>. <</if>> <<case "work as a servant">> <<if _seed gt 50>> was scrubbing the penthouse floor, until another slave requested oral service. <<else>> is scrubbing the penthouse floor. <</if>> <<case "serve in the master suite">> <<if $activeSlave.fuckdoll > 0>> waiting for use in $masterSuiteName, next to a display case full of other sex toys. <<elseif $masterSuiteUpgradeLuxury is 1>> <<if _seed gt 50>> is kneeling on the big bed in $masterSuiteName, awaiting your return. <<else>> is beautifying herself in $masterSuiteName so she'll be pretty when you return. <</if>> <<elseif $masterSuiteUpgradeLuxury is 2>> is in $masterSuiteName's fuckpit, <<if (_seed gt 80)>> with a pair of her fellow fucktoys industriously sucking on her nipples. <<elseif (_seed gt 60)>> <<if $activeSlave.anus gt 0>> taking double penetration from <<else>> being spitroasted by <</if>> a pair of her fellow fucktoys. <<elseif (_seed gt 40)>> <<if canAchieveErection($activeSlave)>> with her dick inside <<elseif $activeSlave.dick gt 0>> getting her soft dick sucked by <<else>> getting eaten out by <</if>> a fellow fucktoy. <<elseif (_seed gt 20)>> <<if $activeSlave.anus gt 0>> getting her ass pounded <<else>> getting eaten out <</if>> by a fellow fucktoy. <<else>> performing oral sex on a fellow fucktoy. <</if>> <<else>> <<if ($activeSlave.energy gt 95)>> is having enthusiastic sex with your other pets while waiting for your cock. <<else>> is having idle sex with several of your other toys while they await your pleasure. <<if ($activeSlave.fetishKnown is 1)>> <<if ($activeSlave.fetish is "buttslut")>> She's happily taking a strap-on up her asspussy. <<elseif ($activeSlave.fetish is "cumslut")>> She's happily performing oral on another slave. <<elseif ($activeSlave.fetish is "dom")>> She's holding another slave down while she fucks her. <<elseif ($activeSlave.fetish is "submissive")>> She's letting another slave hold her down as she fucks her. <<elseif ($activeSlave.fetish is "sadist")>> She's spanking another slave with one hand and giving her a handjob with the other. <<elseif ($activeSlave.fetish is "masochist")>> Another slave is spanking her and giving her a handjob at the same time. <<elseif ($activeSlave.fetish is "boobs")>> She has a slave sucking on each of her nipples while she gives each a handjob. <</if>> <</if>> <</if>> <</if>> <<case "stay confined">> is confined, but you have a fine view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feed from her cell. <<case "be confined in the cellblock">> is confined in $cellblockName, but you have a fine view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feed from her cell. <<case "work independently">> is working from her apartment, but you have a fine view of her <<if $seeRace is 1>>$activeSlave.race body <</if>>on the feeds. <<case "be confined in the arcade" "work a glory hole">> is confined in <<if $activeSlave.assignment == "be confined in the arcade">>$arcadeName<<else>>a glory hole<</if>>; <<if (_seed gt 80)>> $possessive ass is held out at cock height, and a customer is using $possessive fuckhole. <<elseif (_seed gt 60)>> $possessive mouth is held open at cock height, and a customer is fucking $possessive throat. <<elseif (_seed gt 40)>> a woman is abusing $possessive with a couple of dildos. <<elseif (_seed gt 20)>> a customer is cruelly spanking $possessive helpless butt. <<else>> a customer is harshly using $possessive defenseless anus. <</if>> <<case "be the Madam">> is managing $brothelName: she is making sure all the customers are satisfied and all the whores are working hard. <<case "be your Concubine">> <<if random(1,2) is 1>> is looking after herself; she spends many hours every day on her beauty regimen. <<else>> is checking over the appearance of your harem, making sure everyone looks perfect. <</if>> <<case "be the Wardeness">> is looking after the cells: she is <<if _seed gt 50>> forcing a resistant slave to orally service her. <<else>> beating a rebellious slave across the buttocks. <</if>> <<case "live with your Head Girl">> is getting the Head Girl's suite cleaned up while $HeadGirl.slaveName is out working. <<case "be the Stewardess">> is managing the house servants in $servantsQuartersName: she overseeing the laboring house slaves and punishing any that step out of line. <<case "be the Schoolteacher">> is teaching classes in $schoolroomName: she is leading the slave students in rote recitation. <<case "be the DJ">> is right where she belongs, in the DJ booth in $clubName she leads. She's bouncing in time with the beat to show off her tits. <<case "be the Milkmaid">> is working in $dairyName, looking after your stock. /% <<case "guard you">> is standing discreetly behind your left shoulder, watching for threats. She has a straight ceramic sword strapped to her back and a machine pistol at her hip. <<case "be the Collectrix">> is working in the collection facility, looking after your stock. %/ <<default>> /* WALKPASTS START HERE */ <<if ($activeSlave.heels is 1) and ($activeSlave.shoes isnot "flats") and ($activeSlave.shoes isnot "none")>> walks past your desk with the tiny swaying steps she must take in order to walk on her surgically altered legs. She is on her way to <<elseif ($activeSlave.shoes is "heels")>> walks past your desk with the swaying steps she must take in her high heels. She is on her way to <<elseif ($activeSlave.shoes is "boots")>> walks past your desk with the confident gait encouraged by her high heeled boots. She is on her way to <<elseif ($activeSlave.shoes is "extreme heels")>> walks past your desk with the tiny swaying steps she must take in her ridiculous heels. She is on her way to <<elseif ($activeSlave.heels is 1)>> crawls past your desk on all fours, since she has not been allowed the heels she needs to walk upright. She is on her way to <<elseif ($activeSlave.amp is 1)>> is carried past your desk by one of your other slaves. She is on her way to <<elseif !canWalk($activeSlave)>> is helped past your desk by one of your other slaves. She is on her way to <<else>> walks past your desk on her way to <</if>> <<if $activeSlave.inflation > 0 && random(1,100) > 70>> <<if $activeSlave.inflationMethod == 1>> gorge herself with $activeSlave.inflationType; <<elseif $activeSlave.inflationMethod == 2>> fill her rear with $activeSlave.inflationType; <<elseif $activeSlave.inflationMethod == 3>> <<if $activeSlave.inflationType == "milk">> suckle from her assigned nipple until she is sufficiently filled with milk; <<else>> suck her assigned dick until she is sufficiently filled with cum; <</if>> <</if>> <<else>> <<switch $activeSlave.assignment>> <<case "rest">> <<if _seed gt 50>> bed; <<else>> eat; <</if>> <<case "get milked">> drain her <<if ($activeSlave.lactation is 0) and ($activeSlave.balls gt 0)>> cum-filled, <<if $seeRace is 1>>$activeSlave.race <</if>>balls; <<elseif ($activeSlave.lactation gt 0) and ($activeSlave.balls gt 0)>> cum-filled, <<if $seeRace is 1>>$activeSlave.race <</if>>balls and milky udders; <<else>> milky <<if $seeRace is 1>>$activeSlave.race <</if>>udders; <</if>> <<case "whore">> <<if _seed gt 50>> sell her <<if $seeRace is 1>>$activeSlave.race <</if>>body; <<else>> ply her trade as a whore; <</if>> <<case "serve the public">> <<if _seed gt 50>> serve the public; <<else>> be a public slut; <</if>> <<case "rest in the spa">> relax in $spaName; <<case "be a servant">> clean up after your other slaves; <<case "learn in the schoolroom">> attend classes <<if $Schoolteacher is 0>> in $schoolroomName; <<else>> under $Schoolteacher.slaveName, perhaps literally; <</if>> <<case "be a subordinate slave">> service your other slaves; <<case "be the Attendant">> look after the girls in $spaName; <<case "take classes">> attend classes with $assistantName; <<case "be your Head Girl">> oversee your other slaves; /% <<case "please you">> sit next to you and wait for <<if _seed gt 50>> you to fuck her; <<else>> her Master to use her<<if $seeRace is 1>> $activeSlave.race body<</if>>; <</if>> %/ <<case "be your Recruiter">> use her connections to recruit slaves; <<default>> $activeSlave.assignment; <</switch>> <</if>> <<if ($activeSlave.amp is 1)>> she is carried by on her way to her next task. <<elseif $activeSlave.fetish is "mindbroken">> she does not even glance at you as she goes mindlessly to her next task. <<elseif $activeSlave.devotion < -50>> she directs a look of pure hatred at where you sit as she passes. <<elseif $activeSlave.devotion < -20>> she cannot keep the loathing from her face as she passes. <<elseif $activeSlave.devotion <= 20>> she passes quickly, obviously hoping to avoid you. <<elseif $activeSlave.devotion <= 50>> she rushes by, hurrying to her next task. <<else>> as she passes she gives you a look of adoration. <</if>> <</switch>> /* WALKPASTS END */ <</if>> /* TIME TOGETHER EXCEPTION ENDS */ <<if ($partner is "rivalry")>> <<set _partnerSlave to null>> <<for _i to 0; _i lt $slaves.length; _i++>> <<if $slaves[_i].ID == $activeSlave.rivalryTarget>> <<set _partnerSlave to $slaves[_i]>> <<break>> <</if>> <</for>> <<if _partnerSlave is null>> <<goto "Main">> <</if>> Meanwhile, <<if $activeSlave.rivalry gte 3>> _partnerSlave.slaveName, who she hates, <<elseif $activeSlave.rivalry gte 2>> her rival _partnerSlave.slaveName <<else>> _partnerSlave.slaveName, who she dislikes, <</if>> <<switch _partnerSlave.assignment>> <<case "stay confined">> is confined, but you have a fine view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feed from her cell. <<case "work independently">> is working from her apartment, but you have a fine view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "work in the brothel">> is working in the brothel, and is <<if _seed gt 80>> riding a customer's dick. <<elseif _seed gt 60>> sucking a customer's cock. <<elseif _seed gt 40>> pleasuring a customer's cunt. <<elseif _seed gt 20>> getting pounded by a woman wearing a strap-on. <<else>> being held down and buttfucked by a customer. <</if>> You have a voyeuristic view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "serve the public">> is serving the public, and is <<if _seed gt 80>> riding a citizen's dick. <<elseif _seed gt 60>> sucking a citizen's cock. <<elseif _seed gt 40>> pleasuring a citizen's cunt. <<elseif _seed gt 20>> getting pounded by a citizen wearing a strap-on. <<else>> being held down and buttfucked by a citizen. <</if>> You have a voyeuristic view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "work in the dairy">> <<if ($dairyRestraintsSetting gt 1)>> is strapped to a milking machine in $dairyName. <<elseif (_partnerSlave.race.lactation is 0) and (_partnerSlave.race.balls gt 0)>> is working in $dairyName, and is having her cock milked. As you watch, her balls tighten as the phallus up her butt brings her closer to a copious ejaculation. <<elseif _seed gt 50>> is working in $dairyName, having her tits milked. <<else>> is working in $dairyName, massaging her sore tits. <</if>> You have a good view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "serve in the club">> is working on the club, <<if _seed gt 50>> displaying her <<if $seeRace is 1>>_partnerSlave.race <</if>>body, keeping citizens company, and flirting with anyone who shows interest. <<else>> or rather just off it, having taken a prominent citizen back to a discreet room <<if $seeRace is 1>> so he can use her _partnerSlave.race body<</if>>. <</if>> <<case "work as a servant">> <<if _seed gt 50>> was scrubbing the penthouse floor, until another slave requested oral service. <<else>> is scrubbing the penthouse floor. <</if>> <<case "guard you">> is standing discreetly behind your left shoulder, watching for threats. She has a straight ceramic sword strapped to her back and a machine pistol at her hip. <<case "be the Madam">> is managing the brothel: she is making sure all the customers are satisfied and all the whores are working hard. <<case "be the Stewardess">> is managing the house servants: she overseeing the laboring house slaves and punishing any that step out of line. <<case "be the Schoolteacher">> is teaching classes: she is leading the slave students in rote recitation. <<case "be the Attendant">> is seeing to girls in the spa: she is gently soaping an exhausted slave. <<case "be the DJ">> is taking the lead on the club: she greets new arrivals, flirts with them prettily, and subtly guides them towards choice sluts. <<case "be the Milkmaid">> is working in the dairy, looking after your stock. <<default>> <<if (_partnerSlave.heels is 1) and (_partnerSlave.shoes isnot "flats") and (_partnerSlave.shoes isnot "none")>> walks past your desk with the tiny swaying steps she must take in order to walk on her surgically altered legs. She is on her way to <<elseif (_partnerSlave.shoes is "heels")>> walks past your desk with the swaying steps she must take in her high heels. She is on her way to <<elseif (_partnerSlave.shoes is "boots")>> walks past your desk with the confident gait encouraged by her high heeled boots. She is on her way to <<elseif (_partnerSlave.shoes is "extreme heels")>> walks past your desk with the tiny swaying steps she must take in her ridiculous heels. She is on her way to <<elseif (_partnerSlave.heels is 1)>> crawls past your desk on all fours, since she has not been allowed the heels she needs to walk upright. She is on her way to <<elseif (_partnerSlave.amp is 1)>> is carried past your desk by one of your other slaves. She is on her way to <<elseif !canWalk(_partnerSlave)>> is helped past your desk by one of your other slaves. She is on her way to <<else>> walks past your desk on her way to <</if>> <<switch _partnerSlave.assignment>> <<case "whore">> <<if _seed gt 50>> whore; <<else>> sell her <<if $seeRace is 1>>_partnerSlave.race <</if>>body; <</if>> <<case "serve the public">> <<if _seed gt 50>> serve the public; <<else>> be a public slut; <</if>> <<case "rest">> <<if _seed gt 50>> eat; <<else>> bed; <</if>> <<case "get milked">> <<if _seed gt 50>> milk her overfull <<if $seeRace is 1>>_partnerSlave.race <</if>>tits; <<else>> drain her milky <<if $seeRace is 1>>_partnerSlave.race <</if>>udders; <</if>> <<case "please you">> wait next to you and wait for you to fuck $object;= <<case "be a subordinate slave">> service your other slaves; <<case "be a servant">> clean up after your other slaves; <<case "be your Head Girl">> oversee your other slaves; <<case "be your Recruiter">> use her connections to recruit slaves; <</switch>> <<if (_partnerSlave.amp is 1)>> she is carried by on her way to her next task. <<elseif _partnerSlave.fetish is "mindbroken">> she does not even glance at you as she goes mindlessly to her next task. <<elseif _partnerSlave.devotion < -50>> she directs a look of pure hatred at where you sit as she passes. <<elseif _partnerSlave.devotion < -20>> she cannot keep the loathing from her face as she passes. <<elseif _partnerSlave.devotion <= 20>> she passes quickly, obviously hoping to avoid you. <<elseif _partnerSlave.devotion <= 50>> she rushes by, hurrying to her next task. <<else>> as she passes she gives you a look of adoration. <</if>> <</switch>> <<set $target to "FRival", _partnerSlave to null>> <<elseif ($partner is "relationship") and ($activeSlave.relationship gte 3) and ($activeSlave.releaseRules isnot "restrictive")>> <<set _partnerSlave to null>> <<for _i to 0; _i lt $slaves.length; _i++>> <<if $slaves[_i].ID == $activeSlave.relationshipTarget>> <<set _partnerSlave to $slaves[_i]>> <<if $activeSlave.relationship lte 3>> <<set _activeSlaveRel to "friend with benefits">> <<elseif $activeSlave.relationship lte 4>> <<set _activeSlaveRel to "lover">> <<else>> <<set _activeSlaveRel to "slave wife">> <</if>> <<break>> <</if>> <</for>> <<if _partnerSlave is null>> <<goto "Main">> <</if>> <<SexualRelease $activeSlave>> $activeSlave.slaveName and _partnerSlave.slaveName are <<set _seed to random(1,3)>> <<if _seed is 1>> /* SEXY TIMES */ <<if (($activeSlave.fetish is "dom") or ($activeSlave.fetish is "sadist")) and ($activeSlave.dick gt 0) and ($activeSlave.balls gt 0) and ($activeSlave.dickAccessory isnot "chastity") and ($activeSlave.hormones lte 0) and ((_partnerSlave.fetish is "dom") or (_partnerSlave.fetish is "sadist")) and (_partnerSlave.dick gt 0) and (_partnerSlave.balls gt 0) and (_partnerSlave.dickAccessory isnot "chastity") and (_partnerSlave.hormones lte 0)>> performing double anal on another slave. They're face to face over their sub's shoulders, looking into each other's eyes with every appearance of enjoyment and love, since for them rubbing dicks inside another slave's butt is what constitutes healthy sexual activity. _partnerSlave.slaveName is on the bottom, and holds their victim atop her with _partnerSlave.slaveName's cock already hilted in her ass so $activeSlave.slaveName can force herself inside as well. They enjoy the overstimulated girl's struggles. <<set $activeSlave.penetrativeCount++, _partnerSlave.penetrativeCount++, $penetrativeTotal += 2>> <<elseif ($activeSlave.energy gt 95)>> having loud sex <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such a sexual addict that she wants it all the time, and _partnerSlave.slaveName does her best to help her _activeSlaveRel get off. <<if ($activeSlave.vagina gt 0) or ($activeSlave.anus gt 0)>> $activeSlave.slaveName is down on her knees in front of _partnerSlave.slaveName, taking <<if (_partnerSlave.dick gt 1) and (_partnerSlave.balls gt 0) and (_partnerSlave.dickAccessory isnot "chastity") and (_partnerSlave.dickAccessory isnot "combined chastity") and (_partnerSlave.hormones lt 1)>> her cock doggy style, <<elseif (_partnerSlave.dick gt 1)>> a finger fuck, since her _activeSlaveRel is impotent, <<else>> a strap-on, doggy style, <</if>> <<if ($activeSlave.vagina gt 0) and canDoVaginal($activeSlave) and (random(1,100) gt 50)>> in her pussy. <<VaginalVCheck>> <<elseif canDoAnal($activeSlave) >> in her ass. <<AnalVCheck>> <</if>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> They're scissoring enthusiastically and playing with each other's breasts. <<set $activeSlave.mammaryCount++, _partnerSlave.mammaryCount++, $mammaryTotal += 2>> <</if>> <<elseif ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown is 1) and ($activeSlave.fetish isnot "pregnancy")>> <<switch $activeSlave.fetish>> <<case "boobs">> snuggling rather sexually <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName loves having her breasts touched and massaged, so _partnerSlave.slaveName looks after her _activeSlaveRel's tits. <<if (_partnerSlave.amp is 1)>> Since _partnerSlave.slaveName is an amputee $activeSlave.slaveName has her propped on her belly so she can easily suckle and nuzzle. <<else>> They're spooning in bed with _partnerSlave.slaveName forming the large spoon so she can reach around and play with $activeSlave.slaveName's boobs. <</if>> <<set $activeSlave.mammaryCount++, _partnerSlave.mammaryCount++, $mammaryTotal += 2>> <<case "buttslut">> having loud buttsex <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such an anal addict that she wants it all the time, and _partnerSlave.slaveName does her best to keep her _activeSlaveRel satisfied. <<if ($activeSlave.anus gt 0)>> $activeSlave.slaveName is down on her knees in front of _partnerSlave.slaveName, taking <<if (_partnerSlave.dick gt 1) and (_partnerSlave.balls gt 0) and (_partnerSlave.hormones lt 1) and (_partnerSlave.dickAccessory isnot "chastity")>> her cock up the butt. <<if ($activeSlave.anus gt 2) and (_partnerSlave.dick gt 2)>> $activeSlave.slaveName is clearly enjoying getting buttfucked by a cock big enough to make her feel tight again. <<elseif ($activeSlave.anus gt 2) and (_partnerSlave.dick gt 1)>> $activeSlave.slaveName's gaping ass takes _partnerSlave.slaveName's cock easily. <<elseif ($activeSlave.anus gt 2)>> $activeSlave.slaveName can barely tell _partnerSlave.slaveName's little dick is even there, but it's the thought that counts. <<elseif ($activeSlave.anus lt 2) and (_partnerSlave.dick gt 2)>> $activeSlave.slaveName is panting and writhing with the pain of taking her _activeSlaveRel's massive dick. _partnerSlave.slaveName is doing her best to be gentle. <<elseif ($activeSlave.anus lt 2) and (_partnerSlave.dick gt 1)>> $activeSlave.slaveName is writhing with the mixed pain and pleasure of having her tight ass stretched by her _activeSlaveRel's nice cock. <<elseif ($activeSlave.anus lt 2)>> $activeSlave.slaveName's tight anus and _partnerSlave.slaveName's little dick work well together; $activeSlave.slaveName can take it easily, and _partnerSlave.slaveName gets to fuck a hole that's tight, even for her. <</if>> <<elseif (_partnerSlave.dick gt 1)>> a finger fuck, since her _activeSlaveRel is impotent. <<if ($activeSlave.anus gt 2)>> Or rather, a fist fuck, since that's what it takes to satisfy her _activeSlaveRel's gaping hole. <<elseif ($activeSlave.anus gt 1)>> _partnerSlave.slaveName is using three fingers to stretch her _activeSlaveRel's asshole. <<else>> _partnerSlave.slaveName is using two fingers to gently fuck her _activeSlaveRel's tight anus. <</if>> <<else>> a strap-on up the butt, doggy style. _partnerSlave.slaveName is using a <<if ($activeSlave.anus gt 2)>> massive fake phallus to satisfy her _activeSlaveRel's gaping hole. <<elseif ($activeSlave.anus gt 1)>> decent-sized fake phallus to stretch her _activeSlaveRel's asshole. <<else>> small fake phallus to gently fuck her _activeSlaveRel's tight anus. <</if>> <</if>> <<AnalVCheck>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> Since $activeSlave.slaveName is an anal virgin, _partnerSlave.slaveName is rimming her _activeSlaveRel, who is clearly enjoying herself. <<set $activeSlave.oralCount++, _partnerSlave.oralCount++, $oralTotal += 2>> <</if>> <<case "cumslut">> sharing oral pleasure <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such an oral addict that she wants it all the time, and _partnerSlave.slaveName certainly doesn't mind all the loving oral attention. They're lying down to 69 comfortably, <<if (_partnerSlave.dick gt 1) and (_partnerSlave.balls gt 0) and (_partnerSlave.dickAccessory isnot "chastity") and (_partnerSlave.hormones lt 1)>> with $activeSlave.slaveName hungrily sucking her _activeSlaveRel's turgid cock. <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif (_partnerSlave.dick gt 1) and (_partnerSlave.anus gt 0)>> with $activeSlave.slaveName hungrily sucking her _activeSlaveRel's limp cock. She has a finger up poor impotent _partnerSlave.slaveName's butt to stimulate her prostate so she can cum for her. <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif (_partnerSlave.dick gt 1)>> with $activeSlave.slaveName hungrily sucking her _activeSlaveRel's limp cock. She has a finger massaging poor impotent _partnerSlave.slaveName's perineum in the hope of stimulating her so she can cum for her. <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> and $activeSlave.slaveName is sating her oral fixation for the moment by eagerly polishing _activeSlaveRel's pearl. <<set _partnerSlave.oralCount++, $oralTotal++>> <</if>> <<set $activeSlave.oralCount++, $oralTotal++>> <<case "submissive">> wrestling <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such a submissive that she wants it rough all the time, and _partnerSlave.slaveName does her best give her _activeSlaveRel the constant abuse she loves. $activeSlave.slaveName is down on her knees in front of _partnerSlave.slaveName, worshipping <<if (_partnerSlave.dick gt 1) and (_partnerSlave.balls gt 0) and (_partnerSlave.dickAccessory isnot "chastity") and (_partnerSlave.hormones lt 1)>> her cock <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif (_partnerSlave.dick gt 1)>> her asshole <<set _partnerSlave.oralCount++, $oralTotal++>> <<else>> her cunt <<set _partnerSlave.oralCount++, $oralTotal++>> <</if>> while _partnerSlave.slaveName rains light slaps and loving insults down on her bitch of a _activeSlaveRel. <<set $activeSlave.oralCount++, $oralTotal++>> <<case "dom">> wrestling <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is so dominant with other slaves that she prefers to take what she wants, and _partnerSlave.slaveName does her best give her _activeSlaveRel the struggle fucking she loves. $activeSlave.slaveName is on top of _partnerSlave.slaveName getting oral, though it's more of a rough facefuck as $activeSlave.slaveName forces <<if ($activeSlave.dick gt 1) and ($activeSlave.balls gt 0) and (_partnerSlave.dickAccessory isnot "chastity") and ($activeSlave.hormones lt 1)>> her cock <<else>> a strap-on <</if>> down _partnerSlave.slaveName's throat. <<set _partnerSlave.oralCount++, $activeSlave.penetrativeCount++, $oralTotal++, $penetrativeTotal++>> <<case "sadist">> playing pain games <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName loves hurting other slaves, even her friends, and _partnerSlave.slaveName submits to her agonizing ministrations as often as $activeSlave.slaveName can cajole or force her into it. $activeSlave.slaveName has _partnerSlave.slaveName over her knee and is methodically tanning _partnerSlave.slaveName's $activeSlave.skin ass. <<case "masochist">> playing pain games <<if $activeSlave.livingRules is "spare">>in the nice little room they share.<<elseif ($activeSlave.ID is $HeadGirl.ID) and ($HGSuite is 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName loves being hurt, so _partnerSlave.slaveName frequently indulges her with spanking, slapping, pinching, and more exotic forms of abuse. _partnerSlave.slaveName has $activeSlave.slaveName over her knee and is methodically tanning $activeSlave.slaveName's $activeSlave.skin ass. <<case "humiliation">> having open and visible sex <<if $activeSlave.livingRules is "spare">>in the doorway of the nice little room they share.<<else>>out in the hallway near the slave dormitory.<</if>> $activeSlave.slaveName pretends to hate fucking where other slaves can see her, but _partnerSlave.slaveName knows her _activeSlaveRel gets off on the mild humiliation. _partnerSlave.slaveName <<if ($activeSlave.vagina gt 0) or ($activeSlave.anus gt 0)>> has her back propped up against a doorframe and $activeSlave.slaveName in her lap, so she can blush at any passing slave as she shyly rides _partnerSlave.slaveName's <<if (_partnerSlave.dick gt 1) and (_partnerSlave.balls gt 0) and (_partnerSlave.dickAccessory isnot "chastity") and (_partnerSlave.hormones lt 1)>> cock <<else>> strap-on <</if>> <<if ($activeSlave.vagina gt 0) and ($activeSlave.vaginalAccessory isnot "chastity belt") and (random(1,100) gt 50)>> in her pussy. <<VaginalVCheck>> <<else>> up her ass. <<AnalVCheck>> <</if>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> is giving $activeSlave.slaveName oral out in the open so she can blush and shiver as passing slaves see her climax. <<set $activeSlave.oralCount++, _partnerSlave.oralCount++, $oralTotal += 2>> <</if>> <</switch>> <<elseif ($release is 1)>> just spooning in bed. Since $activeSlave.slaveName gets fucked at work, _partnerSlave.slaveName understands that what she really wants from her is emotional intimacy. They're cuddling quietly, offering each other silent comfort and companionship. <<elseif ($activeSlave.dick gt 1) and ($activeSlave.balls gt 0) and $activeSlave.dickAccessory isnot ("chastity") and ($activeSlave.hormones lt 1) and (_partnerSlave.vagina gt 0) and canDoVaginal(_partnerSlave) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> making love in the missionary position. _partnerSlave.slaveName has her legs wrapped around $activeSlave.slaveName's waist and her arms hugging her around the chest, and is looking deep into her eyes as she enjoys the wonderful feeling of her _activeSlaveRel's cock in her womanhood. <<set $activeSlave.penetrativeCount++, _partnerSlave.vaginalCount++, $vaginalTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.clit gt 2) and ($activeSlave.vaginalAccessory isnot "chastity belt") and (_partnerSlave.vagina gt 0) and canDoVaginal(_partnerSlave) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> making love in the missionary position. _partnerSlave.slaveName has her legs wrapped around $activeSlave.slaveName's waist and her arms hugging her around the chest, and is looking deep into her eyes as she enjoys the wonderful feeling of her _activeSlaveRel's huge clit in her womanhood. <<set _partnerSlave.vaginalCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.dick gt 1) and ($activeSlave.balls gt 0) and $activeSlave.dickAccessory isnot ("chastity") and ($activeSlave.hormones lt 1) and canDoAnal(_partnerSlave) and (_partnerSlave.anus gt 0) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> having gentle anal sex while spooning. $activeSlave.slaveName is enjoying _partnerSlave.slaveName's ass, and is doing her best to ensure her _activeSlaveRel enjoys being buttfucked. She's nibbling her _activeSlaveRel's ears and neck, cupping a breast with one hand, and lightly stimulating her with the other. <<set _partnerSlave.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.clit gt 2) and canDoAnal(_partnerSlave) and (_partnerSlave.anus gt 0) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> managing to have clitoral-anal sex. _partnerSlave.slaveName is facedown with her ass up, spreading her buttocks as wide as possible, giving her _activeSlaveRel the opportunity to squat over her and penetrate it with her huge, erect clit. $activeSlave.slaveName can't thrust much, but the shocking lewdness of the act is enough for both of them. <<set _partnerSlave.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.dick gt 1) and ($activeSlave.balls gt 0) and $activeSlave.dickAccessory isnot ("chastity") and ($activeSlave.hormones lt 1) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> spooning while $activeSlave.slaveName gently rubs her cock between _partnerSlave.slaveName's thighs, pressed tightly together. Since _partnerSlave.slaveName is a virgin, this is the closest they can come to penetrative intercourse, but $activeSlave.slaveName is enjoying _partnerSlave.slaveName's body anyway, and is doing her best to ensure her _activeSlaveRel enjoys herself. She's nibbling her _activeSlaveRel's ears and neck, cupping a breast with one hand, and lightly stimulating her with the other. <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif ($activeSlave.clit gt 2) and ($activeSlave.vaginalAccessory isnot "chastity belt") and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in the nice little room they share,<<else>>out in the open in the slave dormitory,<</if>> with _partnerSlave.slaveName down on her knees in front of $activeSlave.slaveName. From behind _partnerSlave.slaveName it looks like she's giving her _activeSlaveRel a conventional, if enthusiastic, blowjob. Only on closer inspection does it become clear how unusual the oral is: $activeSlave.slaveName has such a huge clit that her _activeSlaveRel can suck her off just like it were a penis. <<set _partnerSlave.oralCount++, $activeSlave.penetrativeCount++, $oralTotal++, $penetrativeTotal++>> <<elseif (_partnerSlave.vagina gt 0) and canDoVaginal(_partnerSlave) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> making love in the missionary position. _partnerSlave.slaveName has her legs wrapped around $activeSlave.slaveName's waist and her arms hugging her around the chest, and is looking deep into her eyes as she enjoys the feeling of her _activeSlaveRel fucking her with a strap-on. <<set _partnerSlave.vaginalCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $penetrativeTotal++>> <<elseif (_partnerSlave.anus gt 0) and (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1) and canDoAnal(_partnerSlave)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> having gentle anal sex while spooning. $activeSlave.slaveName is enjoying penetrating _partnerSlave.slaveName's ass with a strap-on, and is doing her best to ensure her _activeSlaveRel enjoys being buttfucked. She's nibbling her _activeSlaveRel's ears and neck, cupping a breast with one hand, and lightly stimulating her with the other. <<set _partnerSlave.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif (_partnerSlave.amp isnot 1) and ($activeSlave.amp isnot 1)>> <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> enjoying some mutual masturbation. <<elseif (_partnerSlave.amp is 1)>> just cuddling <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share.<<else>>on $activeSlave.slaveName's bedroll in the slave dormitory.<</if>> $activeSlave.slaveName is using _partnerSlave.slaveName's limbless torso as a pillow, which _partnerSlave.slaveName seems to be enjoying, by her contented expression. <<else>> just cuddling <<if $activeSlave.livingRules is "spare">>in bed in the nice little room they share.<<else>>on $activeSlave.slaveName's bedroll in the slave dormitory.<</if>> They're lying quietly, offering each other silent comfort and companionship. <</if>> <<elseif _seed is 2>> /* CUDDLE TIME */ <<if ($activeSlave.energy gt 95) and (random(0,2) is 0)>> lying in bed together. _partnerSlave.slaveName has somehow managed to exhaust her _activeSlaveRel, and the sexually sated nympho is curled up with her head on _partnerSlave.slaveName's chest, snoring lightly. _partnerSlave.slaveName is smiling fondly at her. <<elseif (_partnerSlave.dick gt 6) and ($activeSlave.amp isnot 1)>> sleeping in bed together. $activeSlave.slaveName is cuddled up close to _partnerSlave.slaveName, and is cradling her _activeSlaveRel's enormous, soft cock with one hand. <<elseif ($activeSlave.fetishKnown is 1) and ($activeSlave.fetish isnot "pregnancy")>> <<switch $activeSlave.fetish>> <<case "boobs">> sleeping in bed together. $activeSlave.slaveName is using _partnerSlave.slaveName's <<if _partnerSlave.boobs gt 2000>>enormous breasts<<elseif _partnerSlave.boobs gt 1000>>huge boobs<<elseif _partnerSlave.boobs gt 300>>healthy tits<<else>>flat chest<</if>>, which she loves, as a pillow. <<case "buttslut">> sleeping in bed together. _partnerSlave.slaveName is sleeping face down so $activeSlave.slaveName can use her <<if _partnerSlave.butt gt 5>>enormous posterior<<elseif _partnerSlave.butt gt 2>>big butt<<elseif _partnerSlave.butt gt 1>>trim behind<<else>>skinny ass<</if>>, which $activeSlave.slaveName loves, as a pillow. <<case "cumslut">> sleeping in bed together. $activeSlave.slaveName is spooning her _activeSlaveRel, her head nestled alongside _partnerSlave.slaveName's, her <<if $activeSlave.lips gt 70>>enormous<<elseif $activeSlave.lips gt 40>>pillowlike<<elseif $activeSlave.lips gt 10>>plush<<else>>pretty<</if>> lips wet from kissing her to sleep. <<case "submissive" "masochist" "humiliation">> sleeping in bed together. $activeSlave.slaveName is being spooned by her _activeSlaveRel, smiling peacefully at being held. <<case "dom" "sadist">> sleeping in bed together. $activeSlave.slaveName is spooning her _activeSlaveRel possessively<<if $activeSlave.amp isnot 1>>, and even in her sleep, has a proprietary hand on _partnerSlave.slaveName's <<if _partnerSlave.balls gt 0>>balls<<elseif _partnerSlave.balls gt 0>>soft cock<<else>>pussy<</if>><</if>>. <</switch>> <<elseif $activeSlave.height gt _partnerSlave.height>> sleeping in bed together, with the taller $activeSlave.slaveName curled around her little _activeSlaveRel. <<elseif $activeSlave.amp is 1>> sleeping in bed together; _partnerSlave.slaveName is using her limbless _activeSlaveRel as a pillow. <<elseif _partnerSlave.amp isnot 1>> resting in bed together, holding hands in their sleep. <<else>> sleeping quietly in bed together. <</if>> <<else>> /* TOGETHER TIME */ <<if ($activeSlave.actualAge gte _partnerSlave.actualAge+10) and canTalk(_partnerSlave)>> tidying up their room together. _partnerSlave.slaveName is chattering about her day, while $activeSlave.slaveName listens quietly, smiling fondly at her _activeSlaveRel's prattle. <<elseif ($activeSlave.amp isnot 1) and (canTalk($activeSlave) == false)>> getting ready for bed. $activeSlave.slaveName is using gestures to tell her $activeSlave.slaveName about her day; _partnerSlave.slaveName is very patient and does her best to follow. <<elseif ($activeSlave.behavioralQuirk is "confident") and canTalk($activeSlave)>> finishing up a meal together. $activeSlave.slaveName is concluding a story, her clear confident voice ringing as she relates a slight. <<elseif ($activeSlave.behavioralQuirk is "cutting") and canTalk($activeSlave)>> seeing to their chores together. $activeSlave.slaveName is making biting remarks about another one of your other slaves, with which her _activeSlaveRel agrees tolerantly. <<elseif ($activeSlave.behavioralQuirk is "funny") and canTalk(_partnerSlave)>> seeing to their chores together. $activeSlave.slaveName has just produced some unintentional slapstick humor, and her _activeSlaveRel is giggling helplessly at her antics. <<elseif ($activeSlave.behavioralQuirk is "fitness")>> have just woken up. $activeSlave.slaveName is doing her morning crunches, and her _activeSlaveRel is sleepily sitting on her feet to help. <<elseif ($activeSlave.behavioralQuirk is "insecure") and canTalk(_partnerSlave)>> have just woken up. $activeSlave.slaveName is getting dressed when her _activeSlaveRel pays her a compliment; $activeSlave.slaveName blushes and gives _partnerSlave.slaveName a kiss. <<elseif ($activeSlave.behavioralQuirk is "sinful") and canTalk($activeSlave)>> have just woken up. $activeSlave.slaveName appears to be praying, but to go by her _activeSlaveRel's quiet mirth, she seems to be substituting in some lewd words. <<elseif ($activeSlave.behavioralQuirk is "advocate") and canTalk($activeSlave)>> starting a meal together. A third, less well trained slave has asked $activeSlave.slaveName an innocent question, and is getting enthusiastic slave dogma in return. Her _activeSlaveRel smiles tolerantly. <<elseif ($activeSlave.amp is 1) and (_partnerSlave.amp isnot 1)>> using some of their free time to watch the weather; _partnerSlave.slaveName carried her _activeSlaveRel to a window so she could look out with her. <<elseif ($activeSlave.amp isnot 1) and (_partnerSlave.amp is 1)>> using some of their free time to watch the weather; $activeSlave.slaveName carried her _activeSlaveRel to a window so she could look out with her. <<elseif $cockFeeder is 1>> taking in a meal together; they've chosen dispensers next to each other and are slurping away. <<elseif $suppository is 1>> taking their drugs together; they've chosen fuckmachines next to each other and are chatting quietly as they're sodomized. <<else>> eating a quiet meal together. <</if>> <</if>> /* CLOSE SEXY/CUDDLE/TOGETHER TIME */ <<if $slaves[_i].ID is _partnerSlave.ID>> <<set $slaves[_i] to _partnerSlave>> <<else>> <<for _i to 0; _i lt $slaves.length; _i++>> <<if $slaves[_i].ID is _partnerSlave.ID>> <<set $slaves[_i] to _partnerSlave>> <<break>> <</if>> <</for>> <</if>> <<for _i to 0; _i lt $slaves.length; _i++>> <<if $slaves[_i].ID is $activeSlave.ID>> <<set $slaves[_i] to $activeSlave>> <<break>> <</if>> <</for>> <<set $target to "FRelation", _partnerSlave to null>> <<elseif ($partner is "relationship") or ($partner is "relation")>> <<set _partnerSlave to null>> <<if ($partner is "relation")>> <<if $familyTesting == 1>> <<set _partnerSlave = $relation>> <<else>> <<for _i to 0; _i lt $slaves.length; _i++>> <<if $slaves[_i].ID == $activeSlave.relationTarget>> <<set _partnerSlave to $slaves[_i]>> <<break>> <</if>> <</for>> <</if>> <<else>> <<for _i to 0; _i lt $slaves.length; _i++>> <<if $slaves[_i].ID == $activeSlave.relationshipTarget>> <<set _partnerSlave to $slaves[_i]>> <<if $activeSlave.relationship lte 1>> <<set _activeSlaveRel to "friend", _partnerRel to "friend">> <<elseif $activeSlave.relationship lte 2>> <<set _activeSlaveRel to "best friend", _partnerRel to "best friend">> <<elseif $activeSlave.relationship lte 3>> <<set _activeSlaveRel to "friend with benefits", _partnerRel to "friend with benefits">> <<elseif $activeSlave.relationship lte 4>> <<set _activeSlaveRel to "lover", _partnerRel to "lover">> <<elseif $activeSlave.relationship gt 4>> <<set _activeSlaveRel to "slave wife", _partnerRel to "slave wife">> <</if>> <<break>> <</if>> <</for>> <</if>> <<if _partnerSlave is null>> <<goto "Main">> <</if>> Her <<if ($partner is "relation")>><<if $familyTesting == 1>>$relationType<<else>>_partnerSlave.relation<</if>><<else>>_activeSlaveRel<</if>> _partnerSlave.slaveName <<switch _partnerSlave.assignment>> <<case "stay confined">> is confined, but you have a fine view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feed from her cell. <<case "work independently">> is working from her apartment, but you have a fine view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "work in the brothel">> is working in the brothel, and is <<if (_seed gt 80)>> riding a customer's dick. <<elseif (_seed gt 60)>> sucking a customer's cock. <<elseif (_seed gt 40)>> pleasuring a customer's cunt. <<elseif (_seed gt 20)>> getting pounded by a woman wearing a strap-on. <<else>> being held down and buttfucked by a customer. You have a voyeuristic view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <</if>> You have a voyeuristic view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "serve the public">> is serving the public, and is <<if (_seed gt 80)>> riding a citizen's dick. <<elseif (_seed gt 60)>> sucking a citizen's cock. <<elseif (_seed gt 40)>> pleasuring a citizen's cunt. <<elseif (_seed gt 20)>> getting pounded by a citizen wearing a strap-on. <<else>> being held down and buttfucked by a citizen. <</if>> You have a voyeuristic view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "work in the dairy">> <<if ($dairyRestraintsSetting gt 1)>> is strapped to a milking machine in $dairyName. <<elseif (_partnerSlave.lactation is 0) and (_partnerSlave.balls gt 0)>> is working in $dairyName, and is having her cock milked. As you watch, her balls tighten as the phallus up her butt brings her closer to a copious ejaculation. <<elseif _seed gt 50>> is working in $dairyName, having her tits milked. <<else>> is working in $dairyName, massaging her sore tits. <</if>> You have a good view of her <<if $seeRace is 1>>_partnerSlave.race body <</if>>on the feeds. <<case "serve in the club">> is working on the club, <<if _seed gt 50>> displaying her <<if $seeRace is 1>>_partnerSlave.race <</if>>body, keeping citizens company, and flirting with anyone who shows interest. <<else>> or rather just off it, having taken a prominent citizen back to a discreet room <<if $seeRace is 1>> so he can use her _partnerSlave.race body<</if>>. <</if>> <<case "work as a servant">> <<if _seed gt 50>> was scrubbing the penthouse floor, until another slave requested oral service. <<else>> is scrubbing the penthouse floor. <</if>> <<case "guard you">> is standing discreetly behind your left shoulder, watching for threats. She has a straight ceramic sword strapped to her back and a machine pistol at her hip. <<case "be the Madam">> is managing the brothel: she is making sure all the customers are satisfied and all the whores are working hard. <<case "be the Attendant">> is seeing to girls in the spa: she is gently soaping an exhausted slave. <<case "be the Stewardess">> is managing the house servants: she overseeing the laboring house slaves and punishing any that step out of line. <<case "be the DJ">> is taking the lead on the club: she greets new arrivals, flirts with them prettily, and subtly guides them towards choice sluts. <<case "be the Schoolteacher">> is teaching classes: she is leading the slave students in rote recitation. <<case "be the Milkmaid">> is working in the dairy, looking after your stock. <<default>> <<if (_partnerSlave.heels is 1) and (_partnerSlave.shoes isnot "flats") and (_partnerSlave.shoes isnot "none")>> walks past your desk with the tiny swaying steps she must take in order to walk on her surgically altered legs. She is on her way to <<elseif (_partnerSlave.shoes is "heels")>> walks past your desk with the swaying steps she must take in her high heels. She is on her way to <<elseif (_partnerSlave.shoes is "boots")>> walks past your desk with the confident gait encouraged by her high heeled boots. She is on her way to <<elseif (_partnerSlave.shoes is "extreme heels")>> walks past your desk with the tiny swaying steps she must take in her ridiculous heels. She is on her way to <<elseif (_partnerSlave.heels is 1)>> crawls past your desk on all fours, since she has not been allowed the heels she needs to walk upright. She is on her way to <<elseif (_partnerSlave.amp is 1)>> is carried past your desk by one of your other slaves. She is on her way to <<else>> walks past your desk on her way to <</if>> <<switch _partnerSlave.assignment>> <<case "whore">> <<if _seed gt 50>> whore; <<else>> sell her <<if $seeRace is 1>>_partnerSlave.race <</if>>body; <</if>> <<case "serve the public">> <<if _seed gt 50>> serve the public; <<else>> be a public slut; <</if>> <<case "rest">> <<if _seed gt 50>> eat; <<else>> bed; <</if>> <<case "get milked">> <<if _seed gt 50>> milk her overfull <<if $seeRace is 1>>_partnerSlave.race <</if>>tits; <<else>> drain her milky <<if $seeRace is 1>>_partnerSlave.race <</if>>udders; <</if>> <<case "please you">> sit next to you and wait for <<if _seed gt 50>> you to fuck her; <<else>> her Master to use her<<if $seeRace is 1>> _partnerSlave.race body<</if>>; <</if>> <<case "be a subordinate slave">> service your other slaves; <<case "be a servant">> clean up after your other slaves; <<case "be your Head Girl">> oversee your other slaves; <<case "be your Recruiter">> use her connections to recruit slaves; <</switch>> <<if (_partnerSlave.amp is 1)>> she is carried by on her way to her next task. <<elseif _partnerSlave.fetish is "mindbroken">> she does not even glance at you as she goes mindlessly to her next task. <<elseif _partnerSlave.devotion < -50>> she directs a look of pure hatred at where you sit as she passes. <<elseif _partnerSlave.devotion < -20>> she cannot keep the loathing from her face as she passes. <<elseif _partnerSlave.devotion <= 20>> she passes quickly, obviously hoping to avoid you. <<elseif _partnerSlave.devotion <= 50>> she rushes by, hurrying to her next task. <<else>> as she passes she gives you a look of adoration. <</if>> <</switch>> <<set $target to "FRelation", _partnerSlave to null>> <<elseif (_seed gt 80) && ($activeSlave.fuckdoll == 0)>> <<BoobsDescription>> <<switch $activeSlave.clothes>> <<case "uncomfortable straps">> The strap over her tits presses the soft flesh, and the ring around each nipple forces them to stick out. <<case "shibari ropes">> The ropes binding her chest dig into the soft flesh as she moves. <<case "attractive lingerie for a pregnant women">> Her silken bra causes her breasts to bulge around them. <<case "a maternity dress">> Her low cut dress shows ample cleavage and is made to be easy to pull down. <<case "restrictive latex">> Her tits stick out through her latex outfit. <<case "attractive lingerie">> Her pretty white lace bra has thoughtful cuts that tastefully let her nipples stick through. <<case "a succubus outfit">> Her succubus outfit presents this sex demon's breasts, inviting a damning fondle. <<case "a slutty maid outfit">> Her maid outfit covers her breasts with a thin white blouse designed to be easy to pull down. <<case "a nice maid outfit">> Her maid outfit covers her breasts demurely, offering the diverting task of pulling it off her. <<case "a string bikini">> Her string bikini covers only her nipples, leaving the remainder of her breasts naked. <<case "clubslut netting">> As she moves, the weave of the netting over her chest slips back and forth across her nipples. <<case "a cheerleader outfit">> As she moves, her chest threatens to fall out of her cheerleader top. <<case "cutoffs and a t-shirt">> Her tits are bare under her t-shirt, so movement gives delicious hints of their motion. <<case "a slutty outfit">> <<if (random(1,100) gt 50)>> For today's slutty outfit she's chosen a handkerchief top that occasionally comes untied and spills her breasts out naked. <<else>> For today's slutty outfit she's chosen a halter top cut so low that her breasts occasionally pop out. <</if>> <<case "a slave gown">> Her gorgeous dress has thoughtful cuts that tastefully bares her breasts. <<case "slutty business attire">> Her suit jacket and blouse are low enough to show off a lot of boob. <<case "nice business attire">> Her suit jacket and blouse are businesslike, but they could be removed easily enough. <<case "a halter top dress">> Her beautiful halter top dress almost seems to be sculpted around her body. <<case "a ball gown">> Her fabulous silken ball gown is tailored to accentuate the shape of her breasts. <<case "a slutty nurse outfit">> Her jacket presents her breasts to be ogled. <<case "a schoolgirl outfit">> Her blouse lewdly displays her breasts. <<case "a kimono">> <<case "a hijab and abaya">> <<case "battledress">> Her tank top and sports bra support rather than flatter her breasts. <<case "a fallen nuns habit">> Her slutty nun outfit leaves her tits sinfully bare. <<case "a chattel habit">> Her chattel habit leaves her tits virtuously bare. <<case "a penitent nuns habit">> Her habit chafes her nipples so harshly that it would probably be a relief to her to have it stripped off her. <<case "a comfortable bodysuit">> Her bodysuit is tight enough to show off every contour of her chest. <<case "a latex catsuit">> Her latex catsuit is tight enough to show off every contour of her chest. <<case "a military uniform">> Her uniform tunic and shirt are formal, but they could be removed easily enough. <<case "a nice nurse outfit">> Her nurse's outfit is functional, but they could be removed easily enough. <<case "a mini dress">> Her mini dress is tight enough to show off every contour of her chest. <<case "a leotard">> Her leotard is tight enough that it not only hugs her breasts, but shows off her nipples. <<case "a bunny outfit">> Her strapless corset teddy presents her boobs while still managing to look a bit classy. <<case "harem gauze">> Her breasts are clearly visible through the thin gauze that covers them. <<case "slutty jewelry">> The light chain under her breasts accentuates their natural movement. <<default>> <<if ($activeSlave.vaginalAccessory is "chastity belt")>> Since she's wearing nothing but a chastity belt, her breasts are delightfully naked. <<else>> Her naked breasts catch your eye. <</if>> <</switch>> <<set $target to "FBoobs">> <<elseif (_seed gt 60)>> <<ButtDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its rear hole. <<case "uncomfortable straps">> A strap passes between her <<if ($activeSlave.amp isnot 1 )>> legs, giving her gait an awkward sway. <<else>> leg stumps, pressing against her genitals. <</if>> <<case "shibari ropes">> <<if ($activeSlave.amp isnot 1 )>> Ropes bind her legs, giving her gait an awkward sway. <<else>> A rope passes between her leg stumps, pressing against her genitals. <</if>> <<case "attractive lingerie for a pregnant woman">> As she moves, her silken panties are very inviting. <<case "a maternity dress">> Her dress covers her legs, but it will lift easily enough. <<case "restrictive latex">> As some of the only islands in the sea of black latex, her holes are eyecatching. <<case "a fallen nuns habit">> Her slutty nun outfit invites sin. <<case "a chattel habit">> Her chattel habit is designed for sex without being removed. <<case "a penitent nuns habit">> Her habit chafes her so cruelly that it would probably be a relief to her to have it pulled off, even if she's roughly fucked afterward. <<case "attractive lingerie">> As she moves, her pretty white garter belt holds her stockings high up on her thighs. <<case "a succubus outfit">> Her succubus outfit's tail holds her skirt up high in back, inviting a damning fuck. <<case "a slutty maid outfit">> Her maid's skirt is cut extremely short, so that the slightest movement reveals a glimpse of her ass. <<case "a nice maid outfit">> Her maid's skirt is cut conservatively, but it will lift easily enough. <<case "a string bikini">> As she moves, her string lingerie leaves the entire line of her hips naked and enticing. <<case "clubslut netting">> As she moves, her clubslut netting moves with her, leaving nothing to the imagination. <<case "a cheerleader outfit">> As she moves, her pleated cheerleader bounces up and down flirtily. <<case "cutoffs and a t-shirt">> As she moves, her cutoffs hug her butt. <<case "a slutty outfit">> For today's slutty outfit she's chosen <<if (random(1,100) gt 50) and ($activeSlave.amp isnot 1)>> yoga pants so sheer that everything she's got is clearly visible. <<elseif ($activeSlave.dick gt 0)>> a miniskirt so brief that her ass is hanging out the back, and her dick is occasionally visible from the front. <<else>> a miniskirt so brief that her ass is hanging out the back, and her naked cunt is occasionally visible from the front. <</if>> <<case "a slave gown">> <<if ($activeSlave.amp is 1)>> Her gorgeous dress is specially designed for her limbless form, but without legs to support it it can hardly conceal the outline of everything she has. <<else>> Her gorgeous dress has a thoughtful cut that runs all the way from her ankle to over her hip, baring a leg all the way up. <</if>> <<case "a halter top dress">> Her beautiful halter top dress seems to be sculpted around her bottom. <<case "a ball gown">> Her fabulous silken ball gown is tailored to fit her and accentuates the shape of her butt. <<case "a slutty nurse outfit">> Her tight skirt flatters her ass. <<case "a schoolgirl outfit">> <<if $activeSlave.anus is 0>> This schoolgirl clearly needs to lose her anal virginity. <<elseif $activeSlave.vagina is 0>> This schoolgirl clearly takes it up the ass; that way, she can remain a virgin, and be, like, totally pure and innocent. <<else>> This schoolgirl clearly takes it up the ass. <</if>> <<case "a kimono">> <<if ($activeSlave.butt gt 5)>> Her kimono demurely covers her behind, though it cannot conceal its massive shape. <<else>> Her kimono demurely covers her behind. <</if>> <<case "a hijab and abaya">> <<if ($activeSlave.butt gt 5>> Her abaya totally covers her behind, though it cannot conceal its massive shape. <<else>> Her abaya totally conceals her behind. <</if>> <<case "battledress">> Her fatigue trousers are not particularly flattering to her butt. <<case "nice business attire">> Her attractive skirt is nevertheless tight enough to show off her derriere. <<case "slutty business attire">> Her skirt is so short it'll barely be necessary to lift it. <<case "a comfortable bodysuit">> Her bodysuit displays the curves of her butt. <<case "a latex catsuit">> Her latex catsuit displays the curves of her butt. <<case "a military uniform">> Her uniform skirt is nevertheless tight enough to show off her derriere. <<case "a nice nurse outfit">> Her nurse's trousers demurely cover her behind. <<case "a mini dress">> Her mini dress displays the curves of her butt. <<case "a leotard">> Her leotard leaves her buttocks gloriously bare. <<case "a bunny outfit">> Her teddy covers her rear, but in tight satin that flatters its curves. <<case "harem gauze">> Her hips are clearly visible through the thin gauze that covers it. <<case "slutty jewelry">> Her belt of light chain accentuates her hips. <<default>> <<if ($activeSlave.vaginalAccessory is "chastity belt")>> Her chastity belt protects her from vanilla intercourse. <<else>> You run your eye over her naked hips. <</if>> <</switch>> <<set $target to "FButt">> <<elseif (_seed > 40)>> <<if $activeSlave.inflation == 0>> <<if $activeSlave.bellyImplant < 2000>> <<if (($activeSlave.preg > 30) && ($activeSlave.pregType >= 20))>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> Her corset struggles to contain her enormous belly. <<case "chains">> Her enormous belly bulges in between her tight chains. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her enormous belly bulges around them. <<case "shibari ropes">> Her enormous belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her enormous belly makes her look like a giant balloon under the tight latex, her popped navel breaks the smoothness. <<case "a nice nurse outfit">> She's decided to become the maternity ward, judging by the enormous squirming pregnant belly she sports. <<case "a maternity dress">> Her tight dress is strained by her enormous belly. <<case "a nice maid outfit">> Her enormous belly is covered only by an apron. <<case "a penitent nuns habit">> Her enormous belly strains her habit, it looks absolutely sinful. <<case "a ball gown">> Your gaze is drawn to her enormous squirming pregnant belly by her striking silken ball gown. <<case "harem gauze">> Her silken garb and enormous pregnant belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her enormous belly lewdly fills her bodysuit. You swear you can see her babies kicking underneath the form fitting material. <<case "a schoolgirl outfit">> The school blimp is waddling by. <<case "a hijab and abaya">> Her enormous belly pushes out her abaya. <<case "a leotard">> Her enormous belly lewdly stretches her leotard. You swear you can see her babies kicking under the material. <<default>> Her bare enormous squirming pregnant belly catches your eye. <</switch>> <<elseif ((($activeSlave.preg > 20) && ($activeSlave.pregType >= 20)) || (($activeSlave.preg > 30) && ($activeSlave.pregType >= 10)))>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> Her corset struggles to contain her giant belly. <<case "chains">> Her giant belly bulges in between her tight chains. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her giant belly bulges around them. <<case "shibari ropes">> Her giant belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her giant belly makes her look like a balloon under the tight latex, her popped navel breaks the smoothness. <<case "a nice nurse outfit">> Her giant belly makes her resemble a maternity ward patient rather than a nurse. <<case "attractive lingerie for a pregnant woman">> Her giant belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is completely filled by her giant belly. <<case "a nice maid outfit">> Her maid outfit struggles to contain her giant belly, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her giant belly fills her habit, it looks absolutely sinful. <<case "a halter top dress">> Her giant belly fills her halter top dress, it struggles to contain her belly. <<case "a ball gown">> Your gaze is drawn to her giant pregnant belly by her struggling fabulous silken ball gown. <<case "harem gauze">> Her silken garb and giant pregnant belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her giant belly lewdly fills her bodysuit. You swear you can see her babies kicking underneath the form fitting material. <<case "a schoolgirl outfit">> The school bicycle is waddling by. <<case "a hijab and abaya">> Her giant belly fills her abaya. <<case "a leotard">> Her giant belly lewdly stretches her leotard. You swear you can see her babies kicking under the material. <<default>> Her bare giant pregnant belly catches your eye. <</switch>> <<elseif ((($activeSlave.preg > 10) && ($activeSlave.pregType >= 20)) || (($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 30) || ($activeSlave.bellyAccessory is "a huge empathy belly") || ($activeSlave.bellyAccessory is "a large empathy belly"))>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> Her taut blouse shows off her huge belly. <<case "attractive lingerie for a pregnant woman">> Her huge belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is completely filled by her huge belly. <<case "chains">> Her huge belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her huge belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her huge belly bulges around them. <<case "shibari ropes">> Her huge belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her huge belly looks like a large beach ball under her tight latex, her popped navel breaks the smoothness. <<case "a military uniform">> Her huge belly threatens to pop the buttons off her tunic. <<case "a nice nurse outfit">> Her huge belly strains against her scrub top, making her resemble more a maternity ward patient than a nurse. <<case "a mini dress">> Her huge belly threatens to tear apart her mini dress. <<case "a slutty maid outfit">> Her huge belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> Her huge belly threatens to tear her maid outfit open, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her huge belly bulges her habit, it looks absolutely sinful. <<case "clubslut netting">> Her huge belly threatens to tear apart her clubslut netting. <<case "a cheerleader outfit">> Her huge belly is partly covered by her cheerleader's top. <<case "a halter top dress">> Her huge belly fills out her halter top dress, the seams straining to contain it. <<case "a ball gown">> Your gaze is drawn to her huge pregnant belly by her fabulous silken ball gown. <<case "a slave gown">> Her huge belly is gently caressed by her gown. <<case "nice business attire">> Her huge belly threatens to pop the buttons off her jacket. <<case "harem gauze">> Her silken garb and huge pregnant belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her huge belly lewdly fills her bodysuit. <<if ($activeSlave.bellyAccessory isnot "a huge empathy belly") && ($activeSlave.bellyAccessory isnot "a large empathy belly")>>You swear you can see her babies kicking underneath the form fitting material.<</if>> <<case "a schoolgirl outfit">> Her huge belly is only partly covered by her blouse. <<case "a kimono">> Her kimono demurely covers the sides of her huge belly. <<case "a hijab and abaya">> Her huge belly tents her abaya. <<case "a leotard">> Her huge belly lewdly stretches her leotard. <<if ($activeSlave.bellyAccessory isnot "a huge empathy belly") && ($activeSlave.bellyAccessory isnot "a large empathy belly")>>You swear you can see her babies kicking underneath the form fitting material.<</if>> <<case "a chattel habit">> Her huge belly shoves the strip of cloth on her front to her side. <<case "a bunny outfit">> Her huge belly is threatening to tear her teddy, the seams along the side are already splitting. <<default>> Her bare huge pregnant belly catches your eye. <</switch>> <<elseif ((($activeSlave.preg > 0) && ($activeSlave.pregType >= 20)) || (($activeSlave.preg > 10) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 20) || ($activeSlave.bellyAccessory is "a medium empathy belly"))>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> Her taut blouse shows off her big belly. <<case "attractive lingerie for a pregnant woman">> Her big belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is filled out by her big belly. <<case "chains">> Her big belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her big belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her big belly bulges around them. <<case "shibari ropes">> Her big belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her big belly looks like a beach ball under her tight latex, her popped navel breaks the smoothness. <<case "a military uniform">> Her big belly strains the buttons on her jacket. <<case "a nice nurse outfit">> Her large belly strains against her scrub top, making her resemble more a maternity ward patient than a nurse. <<case "a mini dress">> Her large belly strains against her mini dress. <<case "a slutty maid outfit">> Her big belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> Her big belly strains her maid outfit, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her big belly bulges her habit, it looks absolutely sinful. <<case "clubslut netting">> Her big belly strains her clubslut netting. <<case "a cheerleader outfit">> Her big belly is partly covered by her cheerleader's top. <<case "a halter top dress">> Her big belly fills out her halter top dress. <<case "a ball gown">> Your gaze is drawn to her big pregnant belly by her fabulous silken ball gown. <<case "a slave gown">> Her big belly is gently caressed by her gown. <<case "nice business attire">> Her big belly strains the buttons on her jacket. <<case "harem gauze">> Her silken garb and big pregnant belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her big belly fills her bodysuit. <<if ($activeSlave.bellyAccessory isnot "a medium empathy belly")>>You swear you can see her babies kicking underneath the form fitting material.<</if>> <<case "a schoolgirl outfit">> Her big belly is only partly covered by her blouse. <<case "a kimono">> Her kimono demurely covers her big belly. <<case "a hijab and abaya">> Her big belly tents her abaya. <<case "a leotard">> Her big belly stretches her leotard. <<if ($activeSlave.bellyAccessory isnot "a medium empathy belly")>>You swear you can see her babies kicking underneath the form fitting material.<</if>> <<case "a chattel habit">> Her big belly shoves the strip of cloth on her front to her side. <<case "a bunny outfit">> Her big belly is strains her teddy, the seams along the side are showing signs of wear. <<default>> Her bare pregnant belly catches your eye. <</switch>> <<elseif $activeSlave.weight >= 95>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her taut blouse shows every jiggle in her fat gut as she moves. <<case "attractive lingerie for a pregnant woman">> Her fat gut is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is filled out by her fat gut. <<case "chains">> Her fat gut jiggles lewdly between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop, and jiggles with, her fat gut as she moves. <<case "uncomfortable straps">> Her fat gut jiggles lewdly between her tight straps. <<case "shibari ropes">> Her fat gut jiggles lewdly between the binding ropes. <<case "restrictive latex" "a latex catsuit">> Her fat gut barely has any room to move under her tight latex. <<case "a military uniform">> The buttons on her staining jacket can barely hold back her fat, jiggling gut. <<case "a nice nurse outfit">> Her scrub top jiggles along with her fat gut as she moves. <<case "a mini dress">> Her stretched minidress shows every jiggle in her fat gut as she moves. <<case "a slutty maid outfit">> Her fat gut is partially covered by a thin white blouse, that happily jiggles along with every motion. <<case "a nice maid outfit">> As she moves, a slight jiggle can be seen within her maid's dress. <<case "a penitent nuns habit">> Her habit does nothing to stop her fat gut from jiggling against the coarse cloth as she moves. <<case "clubslut netting">> Her clubslut netting jiggles lewdly along with her fat gut as she moves. <<case "a cheerleader outfit">> Her fat gut is partially covered by her cheerleader's top, which happily jiggles along with every motion. <<case "a halter top dress">> Her stretched halter top dress shows every jiggle in her fat gut as she moves. <<case "a ball gown">> Your gaze is drawn to her fat gut by her fabulous silken ball gown. <<case "a slave gown">> Her fat, jiggly gut is gently caressed by her gown. <<case "nice business attire">> Slight jiggling from her fat gut can be seen under her jacket. <<case "harem gauze">> Her silken garb and fat, jiggly gut makes her look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of her bodysuit shows every jiggle in her fat gut as she moves. <<case "a schoolgirl outfit">> Her fat gut is partially covered by her blouse, which happily jiggles along with every motion. <<case "a kimono">> Slight jiggling can be seen through her kimono whenever she moves. <<case "a hijab and abaya">> Slight jiggling can be seen through her abaya whenever she moves. <<case "a leotard">> The taut material of her leotard shows every jiggle in her fat gut as she moves. <<case "a chattel habit">> Her fat gut jiggles around the strip of cloth down her front as she moves. <<case "a bunny outfit">> She is a sight in her bunny outfit. The front of her fat gut is held still be her teddy, but everything else of it jiggles obscenely with her every motion. <<default>> Her bare, jiggling, fat gut catches your eye. <</switch>> <<elseif ((($activeSlave.preg > 0) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 10) || ($activeSlave.bellyAccessory is "a small empathy belly"))>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her blouse bulges with her growing belly. <<case "chains">> Her growing belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her growing belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her growing belly bulges around them. <<case "shibari ropes">> Her growing belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her growing belly bulges beneath her tight latex. <<case "a military uniform">> Her growing belly bulges her uniform tunic. <<case "a nice nurse outfit">> Her growing belly is clearly visible through her scrub top. <<case "a mini dress">> Her growing belly bulges her tight mini dress. <<case "a slutty maid outfit">> Her growing belly bulges her thin white blouse. <<case "a nice maid outfit">> Her growing belly is concealed by her maid outfit. <<case "a penitent nuns habit">> Her growing belly bulges her habit. <<case "attractive lingerie for a pregnant woman">> Her growing belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress conceals her growing belly. <<case "clubslut netting">> Her growing belly fills out her clubslut netting. <<case "a cheerleader outfit">> Her growing belly peeks out from under her cheerleader's top. <<case "a halter top dress">> Her growing belly bulges her halter top dress. <<case "a ball gown">> Your gaze is drawn to her growing pregnant belly by her fabulous silken ball gown. <<case "a slave gown">> Her growing belly is gently caressed by her gown. <<case "nice business attire">> Her growing belly bulges her suit jacket. <<case "harem gauze">> Her silken garb and growing pregnant belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her growing belly fills her bodysuit. <<case "a schoolgirl outfit">> Her growing belly peeks out from under her blouse. <<case "a kimono">> Her kimono demurely covers her growing belly. <<case "a hijab and abaya">> Her growing belly gently tents her abaya. <<case "a leotard">> Her growing belly fills her leotard. <<case "a chattel habit">> Her growing belly shows under the strip of cloth on her front. <<case "a bunny outfit">> Her growing belly is fills her teddy. <<default>> Her barely visible pregnancy catches your eye. <</switch>> <<else>> <<BellyDescription>> <<if $activeSlave.weight >= 30>> Slight jiggling can be seen in her chubby belly as she moves. <</if>> <<VaginaDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "uncomfortable straps">> <<if ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> A strap passes between her legs, and the big ring over her hermaphroditic genitalia gleams from between them. <<elseif ($activeSlave.dick != 0)>> A strap passes between her legs, and the ring around the base of her cock gleams from between them. <<else>> A strap passes between her legs, and the ring over her pussy gleams from between them. <</if>> <<case "shibari ropes">> Her ropes run tightly between her legs, pressing her closely as she moves. <<case "restrictive latex">> <<if ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her cock and pussy stick out through a big hole in the latex. <<elseif ($activeSlave.dick != 0)>> Her cock sticks out through a hole in the latex. <<else>> As one of the only islands in the sea of black latex, her pussy is eyecatching. <</if>> <<case "attractive lingerie for a pregnant woman">> <<if ($activeSlave.dick > 4) and ($activeSlave.balls > 3)>> As she moves, her pretty white panties totally fail to restrain her huge cock and balls, which bounce around lewdly in mockery of her lovely appearance. <<elseif $activeSlave.dick > 4>> As she moves, her pretty white panties totally fail to restrain her huge penis, which flops around lewdly in mockery of her lovely appearance. <<elseif $activeSlave.dick != 0>> As she moves, her pretty white panties struggle to restrain her penis. <<else>> As she moves, her pretty white panties daintily cover her womanhood. <</if>> <<case "a maternity dress">> <<if $activeSlave.dick > 2>> As she moves, something occasionally tents the front of her dress. <<else>> Her loose dress gives no hints to what's inside it. <</if>> <<case "attractive lingerie">> <<if ($activeSlave.dick > 4) and ($activeSlave.balls > 3)>> As she moves, her pretty white g-string totally fails to restrain her huge cock and balls, which bounce around lewdly in mockery of her lovely appearance. <<elseif ($activeSlave.dick > 4)>> As she moves, her pretty white g-string totally fails to restrain her huge penis, which flops around lewdly in mockery of her lovely appearance. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> As she moves, her pretty white g-string struggles to restrain her hermaphroditic genitalia. <<elseif ($activeSlave.dick != 0)>> As she moves, her pretty white g-string struggles to restrain her penis. <<else>> As she moves, her pretty white g-string daintily covers her womanhood. <</if>> <<case "a slutty maid outfit">> <<if ($activeSlave.dick > 4) and ($activeSlave.balls > 3)>> Her apron is cut very short in front. Her cock and balls are so big that she hangs out beyond the hem of her apron. <<elseif ($activeSlave.dick > 4)>> Her apron is cut very short in front. Her dick is so big that its lower half dangles out of her clothing. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her apron is cut very short in front, revealing frequent glimpses of her dangling cock, and occasional hints of something more. <<elseif ($activeSlave.dick != 0)>> Her apron is cut very short in front, revealing frequent glimpses of her dangling cock. <<else>> Her apron is cut very short in front, revealing occasional glimpses of her womanhood. <</if>> <<case "a nice maid outfit">> <<if ($activeSlave.dick > 4)>> As she moves, something massive bulges against the front of her apron. <<elseif ($activeSlave.dick > 1)>> As she moves, something presses against the front of her apron. <<else>> Her apron gives no hint of what's behind it. <</if>> <<case "a string bikini">> <<if ($activeSlave.dick > 4) and ($activeSlave.vagina != -1)>> As she moves, her g-string totally fails to restrain her hermaphroditic genitalia. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> As she moves, her g-string struggles to restrain her hermaphroditic genitalia. <<elseif ($activeSlave.dick > 4) and ($activeSlave.balls > 3)>> As she moves, her g-string totally fails to restrain her huge penis, and occasionally gives her huge scrotum a painful pinch. <<elseif ($activeSlave.dick > 4)>> As she moves, her g-string totally fails to restrain her huge penis. <<elseif ($activeSlave.dick != 0)>> As she moves, her pretty white g-string struggles to restrain her penis, which adds to her sluttiness as it escapes. <<else>> As she moves, her g-string rides up between her pussylips. <</if>> <<case "clubslut netting">> <<if ($activeSlave.dick != 0)>> As she moves, her bare cock flops around, sticking through its hole in her netting. <<else>> As she moves, her bare pussy beckons from its hole in her netting. <</if>> <<case "a cheerleader outfit">> <<if ($activeSlave.dick != 0)>> As she moves, her short pleated cheerleader skirt is bounced forward by something between her legs. <<else>> As she moves, her short pleated cheerleader skirt shows off her butt. <</if>> <<case "cutoffs and a t-shirt">> <<if ($activeSlave.dick > 4) and ($activeSlave.balls > 3)>> There's a huge bulge in the front of her cutoffs. <<elseif ($activeSlave.dick > 1)>> There's a bulge in the front of her cutoffs. <<else>> Her cutoffs conceal her front enticingly. <</if>> <<case "a slutty outfit">> <<if ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> For today's slutty outfit she's chosen ripped jean shorts whose holes tantalizingly hint that she's very unusual between the legs. <<elseif ($activeSlave.dick > 2)>> For today's slutty outfit she's chosen ripped jean shorts so brief that her huge dick occasionally escapes and flops free. <<elseif ($activeSlave.dick != 0)>> For today's slutty outfit she's chosen ripped jean shorts whose holes tantalizingly hint that she's got something other than a pussy between her legs. <<else>> For today's slutty outfit she's chosen ripped jean shorts so tight that she sports a raging cameltoe. <</if>> <<case "a slave gown">> <<if ($activeSlave.amp == 1) and ($activeSlave.vagina != -1)>> She's wearing a lovely 'dress' designed specifically for an amputee. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her gorgeous dress leaves little to the imagination; there's little doubt her pussy is bare beneath it, and her cock tents the fabric as she moves. <<elseif ($activeSlave.dick != 0)>> Her gorgeous dress leaves little to the imagination; her cock tents the fabric as she moves. <<else>> Her gorgeous dress leaves little to the imagination; there's little doubt her pussy is bare beneath it. <</if>> <<case "a halter top dress">> <<if ($activeSlave.amp == 1) and ($activeSlave.vagina != -1)>> She's wearing a 'beautiful halter top dress' designed specifically for an amputee. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her beautiful halter top dress is almost sculpted around her, but her cock tents the fabric as she moves. <<elseif ($activeSlave.dick != 0)>> Her beautiful halter top dress is almost sculpted around her; but her cock tents the fabric as she moves. <<else>> Her beautiful halter top dress is almost sculpted around her. <</if>> <<case "a ball gown">> <<if ($activeSlave.amp == 1) and ($activeSlave.vagina != -1)>> She's wearing a 'fabulous silken ball gown' designed specifically for an amputee. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her fabulous silken ball gown is draped around her, but her cock tents the fabric as she moves. <<elseif ($activeSlave.dick != 0)>> Her fabulous silken ball gown is draped around her; but her cock tents the fabric as she moves. <<else>> Her fabulous silken ball gown is draped around her. <</if>> <<case "slutty business attire">> <<if ($activeSlave.dick > 4)>> As she moves, something massive tents the front of her short skirt. <<elseif ($activeSlave.dick > 1)>> As she moves, something presses against the front of her short skirt. <<else>> Her short skirt gives no hint of what's behind it. <</if>> <<case "a fallen nuns habit">> <<if ($activeSlave.dick > 0)>> Her slutty nun outfit leaves her cock to swing sacrilegiously. <<else>> Her slutty nun outfit leaves her pussy totally and sacrilegiously bare. <</if>> <<case "a chattel habit">> Her chattel habit makes her sexual status immediately and encouragingly obvious. <<case "a penitent nuns habit">> <<if ($activeSlave.dick > 0)>> She moves with painful caution, desperately trying to keep her coarse habit from chafing her dick raw. <<else>> She moves with painful caution, desperately trying to keep her coarse habit from chafing her pussy raw. <</if>> <<case "nice business attire">> <<if ($activeSlave.dick > 4)>> As she moves, something massive tents the front of her skirt. <<elseif ($activeSlave.dick > 1)>> As she moves, something presses against the front of her skirt. <<else>> Unusually, her businesslike skirt gives no hint of what's behind it. <</if>> <<case "a slutty nurse outfit">> Her tight skirt constantly threatens to ride up in front. <<case "a schoolgirl outfit">> Her schoolgirl skirt is so short that it constantly threatens to ride up in front. <<case "a kimono">> Her obi demurely covers her front. <<case "a hijab and abaya">> Her abaya billows somewhat as she moves. <<case "battledress">> Her fatigue trousers are utilitarian and unflattering. <<case "a comfortable bodysuit">> <<if ($activeSlave.dick != 0)>> Her bodysuit displays every inch of her member as she moves. <<else>> Her bodysuit shows off her womanhood as she moves. <</if>> <<case "a leotard">> <<if ($activeSlave.dick > 0) and canAchieveErection($activeSlave)>> She's got her erection tucked vertically upward under the tight material of her leotard. <<elseif ($activeSlave.dick > 0)>> The tight material of her leotard hugs and minimizes the size of her soft member as she moves. <<else>> The thin crotch piece of her leotard occasionally threatens to ride up between her pussylips as she moves. <</if>> <<case "a bunny outfit">> <<if ($activeSlave.dick > 0) and canAchieveErection($activeSlave)>> She's moving uncomfortably, as though her teddy isn't tailored quite perfectly for what she's got going on in front. <<elseif ($activeSlave.dick > 0)>> Her teddy is tailored well enough to minimize the fact that she isn't a natural woman. <<else>> As she moves, the satin material of her bunny outfit flashes just a hint of inviting pussy. <</if>> <<case "harem gauze">> <<if ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her hermaphroditic genitals are clearly visible through the thin gauze that covers them. <<elseif ($activeSlave.dick != 0)>> Her dick is clearly visible through the thin gauze that covers it. <<else>> Her pussy is clearly visible through the thin gauze that covers it. <</if>> <<case "slutty jewelry">> <<if ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> Her belt of light chain has a lewd bauble over her stomach; its weight pulls it down towards her hermaphroditic genitalia with each step. <<elseif ($activeSlave.dick != 0)>> Her belt of light chain has a lewd bauble over her stomach; its weight pulls it down towards the base of her penis with each step. <<else>> Her belt of light chain has a lewd bauble over her stomach; its weight pulls it down towards her mons with each step. <</if>> <<default>> <<if ($activeSlave.vaginalAccessory is "chastity belt")>> Her chastity belt protects her from vanilla intercourse. <<elseif ($activeSlave.dick != 0) and ($activeSlave.vagina != -1)>> You get a good view of her cock and pussy: a marvel of modern surgery. <<elseif ($activeSlave.dick != 0)>> You get a good view of her cock. <<else>> You get a good view of her pussy. <</if>> <</switch>> <<if ($activeSlave.vaginalAccessory is "long dildo") || ($activeSlave.vaginalAccessory is "long, large dildo") || ($activeSlave.vaginalAccessory is "long, huge dildo")>> With every motion she makes; her dildo shifts, bulging out her stomach. <<if ($activeSlave.buttPlug is "long plug") || ($activeSlave.buttPlug is "long, large plug") || ($activeSlave.buttPlug is "long, huge plug")>> Beside it, a second bulge caused by her extra long buttplug. <</if>> <<elseif ($activeSlave.buttPlug is "long plug") || ($activeSlave.buttPlug is "long, large plug") || ($activeSlave.buttPlug is "long, huge plug")>> With every motion she makes; her buttplug shifts, bulging out her stomach. <</if>> <</if>> <<else>> /* implant descs */ <<if $activeSlave.bellyImplant >= 32000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> Her corset struggles to contain her enormous belly. <<case "chains">> Her enormous belly bulges in between her tight chains. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her enormous belly bulges around them. <<case "shibari ropes">> Her enormous belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her enormous belly makes her look like a giant balloon under the tight latex, her popped navel breaks the smoothness. <<case "a nice nurse outfit">> She's decided to become the maternity ward, judging by the enormous belly she sports. <<case "a maternity dress">> Her tight dress is strained by her enormous belly. <<case "a nice maid outfit">> Her enormous belly is covered only by an apron. <<case "a penitent nuns habit">> Her enormous belly strains her habit, it looks absolutely sinful. <<case "a ball gown">> Your gaze is drawn to her enormous belly by her striking silken ball gown. <<case "harem gauze">> Her silken garb and enormous belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her enormous belly lewdly fills her bodysuit. <<case "a schoolgirl outfit">> The school blimp is waddling by. <<case "a hijab and abaya">> Her enormous belly pushes out her abaya. <<case "a leotard">> Her enormous belly lewdly stretches her leotard. <<default>> Her bare enormous stomach catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 16000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> Her corset struggles to contain her giant belly. <<case "chains">> Her giant belly bulges in between her tight chains. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her giant belly bulges around them. <<case "shibari ropes">> Her giant belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her giant belly makes her look like a balloon under the tight latex, her popped navel breaks the smoothness. <<case "a nice nurse outfit">> Her giant belly makes her resemble a maternity ward patient rather than a nurse. <<case "attractive lingerie for a pregnant woman">> Her giant belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is completely filled by her giant belly. <<case "a nice maid outfit">> Her maid outfit struggles to contain her giant belly, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her giant belly fills her habit, it looks absolutely sinful. <<case "a halter top dress">> Her giant belly fills her halter top dress, it struggles to contain her belly. <<case "a ball gown">> Your gaze is drawn to her giant belly by her struggling fabulous silken ball gown. <<case "harem gauze">> Her silken garb and giant belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her giant belly lewdly fills her bodysuit. <<case "a schoolgirl outfit">> The school bicycle is waddling by. <<case "a hijab and abaya">> Her giant belly fills her abaya. <<case "a leotard">> Her giant belly lewdly stretches her leotard. <<default>> Her bare giant belly catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 8000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> Her taut blouse shows off her huge belly. <<case "attractive lingerie for a pregnant woman">> Her huge belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is completely filled by her huge belly. <<case "chains">> Her huge belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her huge belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her huge belly bulges around them. <<case "shibari ropes">> Her huge belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her huge belly looks like a large beach ball under her tight latex, her popped navel breaks the smoothness. <<case "a military uniform">> Her huge belly threatens to pop the buttons off her tunic. <<case "a nice nurse outfit">> Her huge belly strains against her scrub top, making her resemble more a maternity ward patient than a nurse. <<case "a mini dress">> Her huge belly threatens to tear apart her mini dress. <<case "a slutty maid outfit">> Her huge belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> Her huge belly threatens to tear her maid outfit open, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her huge belly bulges her habit, it looks absolutely sinful. <<case "clubslut netting">> Her huge belly threatens to tear apart her clubslut netting. <<case "a cheerleader outfit">> Her huge belly is partly covered by her cheerleader's top. <<case "a halter top dress">> Her huge belly fills out her halter top dress, the seams straining to contain it. <<case "a ball gown">> Your gaze is drawn to her huge belly by her fabulous silken ball gown. <<case "a slave gown">> Her huge belly is gently caressed by her gown. <<case "nice business attire">> Her huge belly threatens to pop the buttons off her jacket. <<case "harem gauze">> Her silken garb and huge belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her huge belly lewdly fills her bodysuit. <<case "a schoolgirl outfit">> Her huge belly is only partly covered by her blouse. <<case "a kimono">> Her kimono demurely covers the sides of her huge belly. <<case "a hijab and abaya">> Her huge belly tents her abaya. <<case "a leotard">> Her huge belly lewdly stretches her leotard. <<case "a chattel habit">> Her huge belly shoves the strip of cloth on her front to her side. <<case "a bunny outfit">> Her huge belly is threatening to tear her teddy, the seams along the side are already splitting. <<default>> Her bare huge belly catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 4000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> Her taut blouse shows off her big belly. <<case "chains">> Her big belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her big belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her big belly bulges around them. <<case "shibari ropes">> Her big belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her big belly looks like a beach ball under her tight latex, her popped navel breaks the smoothness. <<case "a military uniform">> Her big belly strains the buttons on her jacket. <<case "a nice nurse outfit">> Her large belly strains against her scrub top, making her resemble more a maternity ward patient than a nurse. <<case "a mini dress">> Her large belly strains against her mini dress. <<case "a slutty maid outfit">> Her big belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> Her big belly strains her maid outfit, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her big belly bulges her habit, it looks absolutely sinful. <<case "clubslut netting">> Her big belly strains her clubslut netting. <<case "a cheerleader outfit">> Her big belly is partly covered by her cheerleader's top. <<case "a halter top dress">> Her big belly fills out her halter top dress. <<case "a ball gown">> Your gaze is drawn to her big belly by her fabulous silken ball gown. <<case "a slave gown">> Her big belly is gently caressed by her gown. <<case "nice business attire">> Her big belly strains the buttons on her jacket. <<case "harem gauze">> Her silken garb and big belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her big belly fills her bodysuit. <<case "a schoolgirl outfit">> Her big belly is only partly covered by her blouse. <<case "a kimono">> Her kimono demurely covers her big belly. <<case "a hijab and abaya">> Her big belly tents her abaya. <<case "a leotard">> Her big belly stretches her leotard. <<case "a chattel habit">> Her big belly shoves the strip of cloth on her front to her side. <<case "a bunny outfit">> Her big belly is strains her teddy, the seams along the side are showing signs of wear. <<default>> Her bare belly catches your eye. <</switch>> <<elseif $activeSlave.weight >= 95>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her taut blouse shows every jiggle in her fat gut as she moves. <<case "chains">> Her fat gut jiggles lewdly between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop, and jiggles with, her fat gut as she moves. <<case "uncomfortable straps">> Her fat gut jiggles lewdly between her tight straps. <<case "shibari ropes">> Her fat gut jiggles lewdly between the binding ropes. <<case "restrictive latex" "a latex catsuit">> Her fat gut barely has any room to move under her tight latex. <<case "a military uniform">> The buttons on her staining jacket can barely hold back her fat, jiggling gut. <<case "a nice nurse outfit">> Her scrub top jiggles along with her fat gut as she moves. <<case "a mini dress">> Her stretched minidress shows every jiggle in her fat gut as she moves. <<case "a slutty maid outfit">> Her fat gut is partially covered by a thin white blouse, that happily jiggles along with every motion. <<case "a nice maid outfit">> As she moves, a slight jiggle can be seen within her maid's dress. <<case "a penitent nuns habit">> Her habit does nothing to stop her fat gut from jiggling against the coarse cloth as she moves. <<case "clubslut netting">> Her clubslut netting jiggles lewdly along with her fat gut as she moves. <<case "a cheerleader outfit">> Her fat gut is partially covered by her cheerleader's top, which happily jiggles along with every motion. <<case "a halter top dress">> Her stretched halter top dress shows every jiggle in her fat gut as she moves. <<case "a ball gown">> Your gaze is drawn to her fat gut by her fabulous silken ball gown. <<case "a slave gown">> Her fat, jiggly gut is gently caressed by her gown. <<case "nice business attire">> Slight jiggling from her fat gut can be seen under her jacket. <<case "harem gauze">> Her silken garb and fat, jiggly gut makes her look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of her bodysuit shows every jiggle in her fat gut as she moves. <<case "a schoolgirl outfit">> Her fat gut is partially covered by her blouse, which happily jiggles along with every motion. <<case "a kimono">> Slight jiggling can be seen through her kimono whenever she moves. <<case "a hijab and abaya">> Slight jiggling can be seen through her abaya whenever she moves. <<case "a leotard">> The taut material of her leotard shows every jiggle in her fat gut as she moves. <<case "a chattel habit">> Her fat gut jiggles around the strip of cloth down her front as she moves. <<case "a bunny outfit">> She is a sight in her bunny outfit. The front of her fat gut is held still be her teddy, but everything else of it jiggles obscenely with her every motion. <<default>> Her bare, jiggling, fat gut catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 2000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her blouse bulges with her distended belly. <<case "chains">> Her distended belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her distended belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her distended belly bulges around them. <<case "shibari ropes">> Her distended belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her distended belly bulges beneath her tight latex. <<case "a military uniform">> Her distended belly bulges her uniform tunic. <<case "a nice nurse outfit">> Her distended belly is clearly visible through her scrub top. <<case "a mini dress">> Her distended belly bulges her tight mini dress. <<case "a slutty maid outfit">> Her distended belly bulges her thin white blouse. <<case "a nice maid outfit">> Her distended belly is concealed by her maid outfit. <<case "a penitent nuns habit">> Her distended belly bulges her habit. <<case "attractive lingerie for a pregnant woman">> Her distended belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress conceals her distended belly. <<case "clubslut netting">> Her distended belly fills out her clubslut netting. <<case "a cheerleader outfit">> Her distended belly peeks out from under her cheerleader's top. <<case "a halter top dress">> Her distended belly bulges her halter top dress. <<case "a ball gown">> Your gaze is drawn to her distended belly by her fabulous silken ball gown. <<case "a slave gown">> Her distended belly is gently caressed by her gown. <<case "nice business attire">> Her distended belly bulges her suit jacket. <<case "harem gauze">> Her silken garb and distended belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her distended belly fills her bodysuit. <<case "a schoolgirl outfit">> Her distended belly peeks out from under her blouse. <<case "a kimono">> Her kimono demurely covers her distended belly. <<case "a hijab and abaya">> Her distended belly gently tents her abaya. <<case "a leotard">> Her distended belly fills her leotard. <<case "a chattel habit">> Her distended belly shows under the strip of cloth on her front. <<case "a bunny outfit">> Her distended belly is fills her teddy. <<default>> Her slightly rounded belly catches your eye. <</switch>> <</if>> <</if>> <<else>> /* inflation descs */ <<if $activeSlave.inflation == 3>> <<BellyInflationDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her taut blouse shows off her taut, sloshing belly. <<case "attractive lingerie for a pregnant woman">> Her taut, sloshing belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is completely filled by her taut, sloshing belly. <<case "chains">> Her taut, sloshing belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her taut, sloshing belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her taut, sloshing belly bulges around them. <<case "shibari ropes">> Her taut, sloshing belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her taut, sloshing belly looks like a large beach ball under her tight latex, her popped navel breaks the smoothness. <<case "a military uniform">> Her taut, sloshing belly threatens to pop the buttons off her tunic. Her belly bulges out between them. <<case "a nice nurse outfit">> Her taut, sloshing belly strains against her scrub top, making her resemble more a maternity ward patient than a nurse. <<case "a mini dress">> Her taut, sloshing belly threatens to tear apart her mini dress. <<case "a slutty maid outfit">> Her taut, sloshing belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> Her taut, sloshing belly threatens to tear her maid outfit open, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her taut, sloshing belly bulges her habit, it looks absolutely sinful. <<case "clubslut netting">> Her taut, sloshing belly threatens to tear apart her clubslut netting. Her belly bulges obscenely through the mesh. <<case "a cheerleader outfit">> Her taut, sloshing belly is partly covered by her cheerleader's top. <<case "a halter top dress">> Her taut, sloshing belly fills out her halter top dress, the seams straining to contain it. Her belly bulges between the gaps. <<case "a ball gown">> Your gaze is drawn to her taut, sloshing belly by her fabulous silken ball gown. <<case "a slave gown">> Her taut, sloshing belly is gently caressed by her gown. <<case "nice business attire">> Her taut, sloshing belly threatens to pop the buttons off her jacket. Her belly bulges between the buttons. <<case "harem gauze">> Her silken garb and taut, sloshing belly makes her look like a belly dancer. That'd be a show. <<case "a comfortable bodysuit">> Her taut, sloshing belly lewdly fills her bodysuit. The form fitting material jiggling obscenely with her body's contents. <<case "a schoolgirl outfit">> Her taut, sloshing belly is only partly covered by her blouse. <<case "a kimono">> Her kimono demurely covers the sides of her taut, sloshing belly. <<case "a hijab and abaya">> Her taut, sloshing belly tents her abaya. <<case "a leotard">> Her taut, sloshing belly lewdly stretches her leotard. The form fitting material jiggling obscenely with her body's contents. <<case "a chattel habit">> Her taut, sloshing belly shoves the strip of cloth on her front to her side. <<case "a bunny outfit">> Her taut, sloshing belly is threatening to tear her teddy, the seams along the side are already splitting. Her belly is bulging out the gaps. <<default>> Her bare, taut, sloshing belly catches your eye. <</switch>> <<elseif $activeSlave.inflation == 2>> <<BellyInflationDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her taut blouse shows off her rounded, sloshing belly. <<case "chains">> Her rounded, sloshing belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her rounded, sloshing belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her rounded, sloshing belly bulges around them. <<case "attractive lingerie for a pregnant woman">> Her rounded, sloshing belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress is filled by her rounded, sloshing belly. <<case "shibari ropes">> Her rounded, sloshing belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her rounded, sloshing belly looks like a beach ball under her tight latex, her popped navel breaks the smoothness. <<case "a military uniform">> Her rounded, sloshing belly strains the buttons on her jacket. It bulges slightly between them. <<case "a nice nurse outfit">> Her rounded, sloshing belly strains against her scrub top, making her resemble more a maternity ward patient than a nurse. <<case "a mini dress">> Her rounded, sloshing belly strains against her mini dress. <<case "a slutty maid outfit">> Her rounded, sloshing belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> Her rounded, sloshing belly strains her maid outfit, her popped navel is visible under her apron. <<case "a penitent nuns habit">> Her rounded, sloshing belly bulges her habit, it looks absolutely sinful. <<case "clubslut netting">> Her rounded, sloshing belly strains her clubslut netting. <<case "a cheerleader outfit">> Her rounded, sloshing belly is partly covered by her cheerleader's top. <<case "a halter top dress">> Her rounded, sloshing belly fills out her halter top dress. <<case "a ball gown">> Your gaze is drawn to her rounded, sloshing belly by her fabulous silken ball gown. <<case "a slave gown">> Her rounded, sloshing belly is gently caressed by her gown. <<case "nice business attire">> Her rounded, sloshing belly strains the buttons on her jacket. It bulges slightly between them. <<case "harem gauze">> Her silken garb and rounded, sloshing belly makes her look like a belly dancer. That'd be a show. <<case "a comfortable bodysuit">> Her rounded, sloshing belly fills her bodysuit. Every movement of the liquid within her is very visible. <<case "a schoolgirl outfit">> Her rounded, sloshing belly is only partly covered by her blouse. <<case "a kimono">> Her kimono demurely covers her rounded, sloshing belly. <<case "a hijab and abaya">> Her rounded, sloshing belly tents her abaya. <<case "a leotard">> Her rounded, sloshing belly stretches her leotard. Every movement of the liquid within her is very visible. <<case "a chattel habit">> Her rounded, sloshing belly shoves the strip of cloth on her front to her side. <<case "a bunny outfit">> Her rounded, sloshing belly is strains her teddy, the seams along the side are showing signs of wear. <<default>> Her bare, rounded, sloshing belly catches your eye. <</switch>> <<elseif $activeSlave.weight >= 95>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her taut blouse shows every jiggle in her fat gut as she moves. <<case "chains">> Her fat gut jiggles lewdly between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop, and jiggles with, her fat gut as she moves. <<case "uncomfortable straps">> Her fat gut jiggles lewdly between her tight straps. <<case "shibari ropes">> Her fat gut jiggles lewdly between the binding ropes. <<case "restrictive latex" "a latex catsuit">> Her fat gut barely has any room to move under her tight latex. <<case "a military uniform">> The buttons on her staining jacket can barely hold back her fat, jiggling gut. <<case "a nice nurse outfit">> Her scrub top jiggles along with her fat gut as she moves. <<case "a mini dress">> Her stretched minidress shows every jiggle in her fat gut as she moves. <<case "a slutty maid outfit">> Her fat gut is partially covered by a thin white blouse, that happily jiggles along with every motion. <<case "a nice maid outfit">> As she moves, a slight jiggle can be seen within her maid's dress. <<case "a penitent nuns habit">> Her habit does nothing to stop her fat gut from jiggling against the coarse cloth as she moves. <<case "clubslut netting">> Her clubslut netting jiggles lewdly along with her fat gut as she moves. <<case "a cheerleader outfit">> Her fat gut is partially covered by her cheerleader's top, which happily jiggles along with every motion. <<case "a halter top dress">> Her stretched halter top dress shows every jiggle in her fat gut as she moves. <<case "a ball gown">> Your gaze is drawn to her fat gut by her fabulous silken ball gown. <<case "a slave gown">> Her fat, jiggly gut is gently caressed by her gown. <<case "nice business attire">> Slight jiggling from her fat gut can be seen under her jacket. <<case "harem gauze">> Her silken garb and fat, jiggly gut makes her look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of her bodysuit shows every jiggle in her fat gut as she moves. <<case "a schoolgirl outfit">> Her fat gut is partially covered by her blouse, which happily jiggles along with every motion. <<case "a kimono">> Slight jiggling can be seen through her kimono whenever she moves. <<case "a hijab and abaya">> Slight jiggling can be seen through her abaya whenever she moves. <<case "a leotard">> The taut material of her leotard shows every jiggle in her fat gut as she moves. <<case "a chattel habit">> Her fat gut jiggles around the strip of cloth down her front as she moves. <<case "a bunny outfit">> She is a sight in her bunny outfit. The front of her fat gut is held still be her teddy, but everything else of it jiggles obscenely with her every motion. <<default>> Her bare, jiggling, fat gut catches your eye. <</switch>> <<elseif $activeSlave.inflation == 1>> <<BellyInflationDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> Her blouse bulges with her distended belly. <<case "chains">> Her distended belly bulges between her tight chains. <<case "a slutty qipao">> The front of her qipao rests atop her distended belly. <<case "uncomfortable straps">> A steel ring rests around her navel, held in place by tight straps. Her distended belly bulges around them. <<case "shibari ropes">> Her distended belly bulges out from between her ropes. <<case "restrictive latex" "a latex catsuit">> Her distended belly bulges beneath her tight latex. <<case "a military uniform">> Her distended belly bulges her uniform tunic. <<case "a nice nurse outfit">> Her distended belly is clearly visible through her scrub top. <<case "a mini dress">> Her distended belly bulges her tight mini dress. <<case "a slutty maid outfit">> Her distended belly bulges her thin white blouse. <<case "a nice maid outfit">> Her distended belly is concealed by her maid outfit. <<case "a penitent nuns habit">> Her distended belly bulges her habit. <<case "attractive lingerie for a pregnant woman">> Her distended belly is gently framed by her silken vest. <<case "a maternity dress">> Her loose dress conceals her distended belly. <<case "clubslut netting">> Her distended belly fills out her clubslut netting. <<case "a cheerleader outfit">> Her distended belly peeks out from under her cheerleader's top. <<case "a halter top dress">> Her distended belly bulges her halter top dress. <<case "a ball gown">> Your gaze is drawn to her distended belly by her fabulous silken ball gown. <<case "a slave gown">> Her distended belly is gently caressed by her gown. <<case "nice business attire">> Her distended belly bulges her suit jacket. <<case "harem gauze">> Her silken garb and distended belly makes her look like a belly dancer. <<case "a comfortable bodysuit">> Her distended belly fills her bodysuit. <<case "a schoolgirl outfit">> Her distended belly peeks out from under her blouse. <<case "a kimono">> Her kimono demurely covers her distended belly. <<case "a hijab and abaya">> Her distended belly gently tents her abaya. <<case "a leotard">> Her distended belly fills her leotard. <<case "a chattel habit">> Her distended belly shows under the strip of cloth on her front. <<case "a bunny outfit">> Her distended belly is fills her teddy. <<default>> Her distended belly catches your eye. <</switch>> <</if>> <</if>> <<set $target to "FVagina">> <<elseif (_seed gt 20)>> <<AnusDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its rear hole. <<case "uncomfortable straps">> The ring over her asshole beckons. <<case "shibari ropes">> The rope between her buttocks presses lewdly against her anus as she moves. <<case "restrictive latex">> As one of the only islands in the sea of black latex, her asshole is eye catching. <<case "a fallen nuns habit">> Her slutty nun outfit leaves her butthole bare and available for anal sin. <<case "a chattel habit">> Her chattel habit covers her anus with a strip of cloth, but it's designed to be lifted readily. <<case "a penitent nuns habit">> Her habit chafes her rear end so cruelly that it would probably be a relief to her to have it pulled up for a rough buttfuck. <<case "attractive lingerie">> <<if ($activeSlave.anus gt 1) and ($activeSlave.amp is 1)>> Her pretty g-string frequently fails to cover her big butthole. <<elseif ($activeSlave.anus gt 1)>> As she moves, her pretty g-string frequently fails to cover her big butthole. <<else>> As she moves, her pretty g-string draws your attention to her ass. <</if>> <<case "a succubus outfit">> Her succubus outfit's tail holds her skirt up high in back, inviting a damning buttfuck. <<case "a nice maid outfit">> Her long maid's skirt will have to be gotten out of the way to permit access to her ass. <<case "a slutty maid outfit">> Her short maid's skirt can be lifted to reveal her bare buttocks. <<case "a slutty nurse outfit">> Her tight skirt flatters her ass as she moves. <<case "a schoolgirl outfit")>> <<if $activeSlave.anus is 0>> This schoolgirl clearly needs to lose her anal virginity. <<elseif $activeSlave.vagina is 0>> This schoolgirl clearly takes it up the ass; that way, she can remain a virgin, and be, like, totally pure and innocent. <<else>> This schoolgirl clearly takes it up the ass. <</if>> <<case "a kimono">> <<if ($activeSlave.butt gt 5)>> Her kimono demurely covers her behind, though it cannot conceal its massive shape. <<else>> Her kimono demurely covers her behind. <</if>> <<case "attractive lingerie for a pregnant woman">> Her silken panties are just begging to be torn off. <<case "a maternity dress">> <<if $activeSlave.butt > 5>> Her dress covers her behind, though it cannot conceal its massive size. <<else>> Her dress demurely covers her behind. <</if>> <<case "a hijab and abaya">> <<if ($activeSlave.butt gt 5)>> Her abaya totally covers her behind, though it cannot conceal its massive shape. <<else>> Her abaya totally conceals her behind. <</if>> <<case "battledress">> Her fatigue trousers are not particularly flattering to her butt. <<case "a string bikini">> <<if ($activeSlave.anus gt 1)>> As she moves, her big butthole is clearly visible behind her tiny g-string. <<else>> As she moves, her tiny g-string draws your attention to her ass. <</if>> <<case "clubslut netting">> As she moves, the hole in her netting right over her butthole looks inviting. <<case "a cheerleader outfit">> As she moves, her short pleated cheerleader skirt shows off her butt. <<case "cutoffs and a t-shirt">> As she moves, her tight cutoffs flatter her butt. <<case "a slutty outfit">> <<if ($activeSlave.butt gt 5)>> For today's slutty outfit she's chosen a leather skirt with zippers that permit ready access to her butt. <<else>> For today's slutty outfit she's chosen fishnets with a hole cut over her asshole so she can be sodomized without removing or damaging her clothing. <</if>> <<case "a slave gown">> Her gorgeous dress leaves little to the imagination; there's little doubt her butt is bare beneath it. <<case "a halter top dress">> Her dress should slide up over her butt to reveal her backdoor. <<case "a ball gown">> Her ballgown and its petticoats could easily be flipped up to bare her butt. <<case "slutty business attire">> Her short skirt will easily slide up to bare her asshole. <<case "nice business attire">> Her conservative skirt can be slid up over her hips to bare her butthole. <<case "a comfortable bodysuit">> Her bodysuit demands attention for her tightly clad backdoor. <<case "a latex catsuit">> Her latex catsuit's crotch zipper offer ready access to her backdoor. <<case "a military uniform">> Her uniform skirt can be slid up over her hips to bare her butthole. <<case "a nice nurse outfit">> Her nurse's trousers can be easily slid down to expose her butthole. <<case "a mini dress">> Her mini dress can be easily slid up to expose her butthole. <<case "a leotard">> As her buttocks work naturally with her movement, her tight leotard gives hints of her asshole. <<case "a bunny outfit">> Her fluffy white cottontail draws attention to her butt, inevitably bringing anal to mind. <<case "harem gauze">> Her ass is clearly visible through the thin gauze that covers it. <<case "slutty jewelry">> Her belt of light chain threatens to dip into her asscrack with each step. <<default>> <<if ($activeSlave.vaginalAccessory is "chastity belt")>> Her chastity belt leaves her ass available. <<else>> You run your eye over her naked ass. <</if>> <</switch>> <<set $target to "FAnus">> <<elseif (_seed gt 0)>> <<LipsDescription>> <<switch $activeSlave.collar>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its face hole. <<case "uncomfortable leather">> Her uncomfortable leather collar makes her swallow and lick her lips periodically, making it look like she's offering oral even though she's just trying to relieve the discomfort. <<case "tight steel" "cruel retirement counter">> Her tight steel collar makes her swallow and lick her lips periodically, making it look like she's offering oral even though she's just trying to relieve the discomfort. <<case "preg biometrics">> Her collar reveals everything about her womb, bringing eyes straight to her belly before drawing them back to her neck. <<case "dildo gag">> Her ring gag would make her ready for oral service, as soon as the formidable dildo it secures down her throat is removed. <<case "massive dildo gag">> Your eyes are drawn to the distinct bulge in her throat caused by the enormous dildo in it, though her mouth would only be suitable for the largest of cocks right now. <<case "shock punishment">> Her shock collar rests threateningly at her throat, ready to compel her to do anything you wish. <<case "neck corset">> Her fitted neck corset keeps her breaths shallow, and her head posture rigidly upright. <<case "stylish leather">> Her stylish leather collar is at once a fashion statement, and a subtle indication of her enslavement. <<case "satin choker">> Her elegant satin choker is at once a fashion statement, and a subtle indication of her enslavement. <<case "silk ribbon">> Her delicate, fitted silken ribbon is at once a fashion statement, and a subtle indication of her enslavement. <<case "heavy gold">> Her heavy gold collar draws attention to the sexual decadence of her mouth. <<case "pretty jewelry" "nice retirement counter">> Her pretty necklace can hardly be called a collar, but it's just slavish enough to hint that the throat it rests on is available. <<case "leather with cowbell">> Her cowbell tinkles merrily whenever she moves, instantly dispelling any grace or gravity. <<case "bowtie">> Her black bowtie contrasts with her white collar, drawing the eye towards her neck and face. <<case "ancient Egyptian">> Her wesekh glints richly as she moves, sparkling with opulence and sensuality. <<default>> Her unadorned <<if $PC.dick is 1>>throat is just waiting to be wrapped around a thick shaft<<else>>lips are just begging for a cunt to lavish attention on<</if>>. <</switch>> <<if random(1,3) is 1>> <<set $target to "FKiss">> <<else>> <<set $target to "FLips">> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if (_seed lte 80) and (_seed gt 40) and ($activeSlave.vaginalAccessory is "chastity belt")>> //If you wish to have vanilla intercourse with her you must order her to remove her chastity belt.// <<elseif _seed gt 100>> <<if $familyTesting == 1 && _seed == 110>> <<else>> <span id="walkpast"><<click "Summon them both">><<replace "#walk">><<display $target>><</replace>><</click>></span> <</if>> <<elseif $activeSlave.assignment is "stay confined">> <span id="walkpast"><<click "Have her brought out of her cell">><<replace "#walk">><<display $target>><</replace>><</click>></span> <<elseif ($activeSlave.assignment is "work in the dairy") and ($dairyRestraintsSetting gt 1)>> //She is strapped into a milking machine and cannot leave $dairyName.// <<elseif ($activeSlave.assignmentVisible is 0)>> <span id="walkpast"><<click "Have her take a break and come up">><<replace "#walk">><<display $target>><</replace>><</click>></span> <<else>> <span id="walkpast"><<click "Call her over">><<replace "#walk">><<display $target>><</replace>><</click>></span> <</if>> <<else>> <<switch $target>> <<case "FVagina">> <span id="walkpast"><<click "Fuck it">><<replace "#walk">><<FFuckdollVaginal>><</replace>><</click>></span> <<case "FButt" "FAnus">> <span id="walkpast"><<click "Fuck it">><<replace "#walk">><<FFuckdollAnal>><</replace>><</click>></span> <<default>> <span id="walkpast"><<click "Fuck it">><<replace "#walk">><<FFuckdollOral>><</replace>><</click>></span> <</switch>> <</if>> </span> //
mayibrad/fc
src/uncategorized/walkPast.tw
tw
bsd-3-clause
134,947
:: Wardeness Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Cellblock">> <<set $showEncyclopedia to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Wardeness.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Wardeness. <<set $slaves[_i].assignment to "be the Wardeness">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will help break your prisoners. <<break>> <</if>> <</for>> <<if ($Wardeness == 0)>> You have not selected a Wardeness. <</if>> <br><br>''Appoint a Wardeness from your devoted slaves:'' <<display "Slave Summary">> <br><br>[[None|Wardeness Workaround][$Wardeness to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/wardenessSelect.tw
tw
bsd-3-clause
677
:: Wardeness Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Wardeness") && ($slaves[$i].ID != $Wardeness.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Wardeness.ID == $slaves[$i].ID>> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[$i].assignment to "be the Wardeness">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].sentence to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Cellblock">>
mayibrad/fc
src/uncategorized/wardenessWorkaround.tw
tw
bsd-3-clause
1,196
:: Whore Workaround <<set $activeSlave.assignment to "whore">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
mayibrad/fc
src/uncategorized/whoreWorkaround.tw
tw
bsd-3-clause
280
:: assay widgets [widget nobr] <<widget "Beauty">> <<modScore $args[0]>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $modded += 1>> <<elseif $args[0].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<set $unmodded += 1>> <</if>> <<if $args[0].vagina is -1>> <<set $XY += 1>> <<else>> <<set $XX += 1>> <</if>> <<if $args[0].visualAge >= 30>> <<set $old += 1>> <<else>> <<set $young += 1>> <</if>> <<set $beauty to 0>> <<if $args[0].fuckdoll == 0>> /* NOT A FUCKDOLL */ <<set $beauty += 150 - ($args[0].visualAge*3) + (5*$args[0].ageImplant) + (Math.min($args[0].health,100)/5) + (2*$args[0].waist) - ($args[0].muscles/30) +($args[0].lips/10) + (6*$args[0].face) +(1.5*$args[0].butt) + ($args[0].clit) + (($args[0].height-160)/10) + ($args[0].voice) + (3*$args[0].intelligence) + ($args[0].entertainSkill/10) + ($args[0].whoreSkill/10) + (2*$args[0].hips)>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $beauty -= ($arcologies[0].FSDegradationist/10)*$args[0].intelligence>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBimbo == 1>> <<set $beauty -= 6*$args[0].intelligence>> <</if>> <<if $args[0].teeth is "crooked">> <<set $beauty -= 3>> <<elseif ($args[0].teeth == "braces" || $args[0].teeth == "cosmetic braces") && $args[0].visualAge > 14>> <<set $beauty += 1>> <<elseif $args[0].teeth != "normal">> <<set $beauty -= 1>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset" && $arcologies[0].FSGenderFundamentalist == "unset">> <<if $args[0].dick > 6>> <<set $beauty += Math.trunc($args[0].dick)>> <</if>> <<if $args[0].balls > 10>> <<set $beauty += Math.trunc($args[0].balls/4)>> <</if>> <<else>> <<set $beauty -= (2*$args[0].dick) + ($args[0].balls)>> <</if>> <<if $args[0].faceShape is "masculine">> <<if ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $beauty -= (2-($arcologies[0].FSGenderRadicalist/25))*$args[0].face>> <<elseif ($arcologies[0].FSGenderFundamentalist != "unset")>> <<set $beauty -= (2+($arcologies[0].FSGenderFundamentalist/25))*$args[0].face>> <<else>> <<set $beauty -= 2*$args[0].face>> <</if>> <<elseif $args[0].faceShape is "androgynous">> <<if ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $beauty -= (0-($arcologies[0].FSGenderRadicalist/25))*$args[0].face>> <<elseif ($arcologies[0].FSGenderFundamentalist != "unset")>> <<set $beauty -= ($arcologies[0].FSGenderFundamentalist/25)*$args[0].face>> <<else>> <<set $beauty += $args[0].face>> <</if>> <<elseif $args[0].faceShape is "exotic">> <<set $beauty += 2*$args[0].face>> <<elseif $args[0].faceShape is "sensual">> <<set $beauty += 2+$args[0].face>> <<elseif $args[0].faceShape is "cute">> <<set $beauty += 4>> <</if>> <<if $args[0].brand != 0>> <<if $rep > 10000>> <<set $beauty += 1>> <<elseif $rep < 5000>> <<set $beauty -= 1>> <</if>> <</if>> <<if $args[0].minorInjury != 0>> <<set $beauty -= 2>> <</if>> <<if $args[0].cSec == 1>> <<set $beauty -= 2>> <</if>> <<if $args[0].nails > 0>><<set $beauty += 1>><</if>> <<if $args[0].makeup > 0>><<set $beauty += 1>><</if>> <<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSDegradationist > 20)>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $beauty += 8+($modScore*0.25)>> <<elseif $modScore > 7>> <<set $beauty += $modScore-7>> <</if>> <<elseif ($arcologies[0].FSBodyPurist > 20) || ($arcologies[0].FSPaternalist > 20)>> <<if $modScore <= 7>> <<set $beauty += 10>> <<else>> <<set $beauty += 15-$modScore>> <</if>> <<else>> <<if $modScore <= 7>> <<set $beauty += $modScore>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $beauty += 11>> <<else>> <<set $beauty += 7+(0.5*($modScore-7))>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $args[0].race != $arcologies[0].FSSupremacistRace>> <<set $beauty += ($arcologies[0].FSSupremacist/30)+$arcologies[0].FSSupremacistLawME>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $args[0].race is $arcologies[0].FSSubjugationistRace>> <<set $beauty += ($arcologies[0].FSSubjugationist/20)+$arcologies[0].FSSubjugationistLawME>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($args[0].nationality is "Japanese") || ($args[0].nationality is "Edo Revivalist")>> <<set $beauty += ($arcologies[0].FSEdoRevivalist/20)>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($args[0].nationality is "Chinese") || ($args[0].nationality is "Chinese Revivalist")>> <<set $beauty += ($arcologies[0].FSChineseRevivalist/20)>> <</if>> <</if>> <<if $args[0].race is "white">> <<set $beauty += 4>> <<elseif $args[0].race is "surgically altered to look white">> <<set $beauty += 2>> <</if>> <<if $args[0].visualAge >= 30>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $beauty -= ($arcologies[0].FSYouthPreferentialist/30)+$arcologies[0].FSYouthPreferentialistLaw>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $beauty += ($arcologies[0].FSMaturityPreferentialist/20)+$arcologies[0].FSMaturityPreferentialistLaw>> <</if>> <<else>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $beauty -= ($arcologies[0].FSMaturityPreferentialist/30)-$arcologies[0].FSMaturityPreferentialistLaw>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $beauty += ($arcologies[0].FSYouthPreferentialist/20)-$arcologies[0].FSYouthPreferentialistLaw>> <</if>> <</if>> <<if ($args[0].markings != "none")>> <<if ($args[0].markings is "beauty mark")>> <<if ($args[0].face > 1)>> <<set $beauty += 2>> <<elseif ($args[0].face < 1)>> <<set $beauty -= 2>> <</if>> <<elseif ($args[0].markings is "birthmark")>> <<if ($args[0].prestige > 0)>> <<set $beauty += 2>> <<else>> <<set $beauty -= 2>> <</if>> <<else>> <<if ($args[0].skin is "pale") || ($args[0].skin is "fair")>> <<set $beauty += 1>> <<if ($args[0].hColor is "red")>> <<set $beauty += 1>> <</if>> <</if>> <</if>> <</if>> <<if $entertainmentCareers.contains($args[0].career)>> <<set $beauty += 1>> <<elseif ($week-$args[0].weekAcquired >= 20) && ($args[0].entertainSkill >= 100)>> <<set $beauty += 1>> <</if>> <<if $seeAge == 1>> <<if $args[0].physicalAge == 18>> <<set $beauty += 1>> <<if $args[0].birthWeek == 0>> <<set $beauty += 0.8*$beauty>> <<elseif $args[0].birthWeek < 4>> <<set $beauty += 0.1*$beauty>> <</if>> <</if>> <</if>> <<else>> /* FUCKDOLL */ <<set $beauty += 100 + (2*$args[0].waist) - ($args[0].muscles/30) +($args[0].lips/10) + (3*$args[0].face) +(1.5*$args[0].butt) + ($args[0].clit) + (($args[0].height-160)/10) + (2*$args[0].hips)>> <<if $arcologies[0].FSAssetExpansionist != "unset" && $arcologies[0].FSGenderFundamentalist == "unset">> <<if $args[0].dick > 6>> <<set $beauty += Math.trunc($args[0].dick)>> <</if>> <<if $args[0].balls > 10>> <<set $beauty += Math.trunc($args[0].balls/4)>> <</if>> <<else>> <<set $beauty -= (2*$args[0].dick) + ($args[0].balls)>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSAssetExpansionist > 20)>> <<if $args[0].boobs <= 500>> <<set $beauty += (0.02*($args[0].boobs-250))>> <<elseif $args[0].boobs <= 1500>> <<set $beauty += 5+(0.015*($args[0].boobs-500))>> <<elseif $args[0].boobs <= 3000>> <<set $beauty += 20+(0.01*($args[0].boobs-1500))>> <<else>> <<set $beauty += 50+(0.005*($args[0].boobs-3000))>> <</if>> <<if $args[0].butt <= 2>> <<set $beauty += (2*($args[0].butt-1))>> <<elseif $args[0].butt <= 4>> <<set $beauty += 2+(1.5*($args[0].butt-2))>> <<else>> <<set $beauty += 5+(1*($args[0].butt-4))>> <</if>> <<elseif ($arcologies[0].FSSlimnessEnthusiast > 20)>> <<if $args[0].boobs <= 500>> <<set $beauty += (0.05*($args[0].boobs))>> <<elseif $args[0].boobs <= 1000>> <<set $beauty += 25+(0.01*($args[0].boobs-500))>> <<elseif $args[0].boobs <= 3000>> <<set $beauty += 30>> <<else>> <<set $beauty += 30-(0.005*($args[0].boobs-3000))>> <</if>> <<if $args[0].butt <= 3>> <<set $beauty += (3*($args[0].butt-1))>> <<elseif $args[0].butt <= 5>> <<set $beauty += 9>> <<else>> <<set $beauty += 9-(1*($args[0].butt-5))>> <</if>> <<else>> <<if $args[0].boobs <= 1200>> <<set $beauty += (0.02*($args[0].boobs-200))>> <<elseif $args[0].boobs <= 2400>> <<set $beauty += 20+(0.01*($args[0].boobs-1200))>> <<elseif $args[0].boobs <= 3600>> <<set $beauty += 32+(0.005*($args[0].boobs-2400))>> <<else>> <<set $beauty += 38>> <</if>> <<if $args[0].butt <= 2>> <<set $beauty += (2*($args[0].butt-1))>> <<elseif $args[0].butt <= 4>> <<set $beauty += 2+(1.5*($args[0].butt-2))>> <<elseif $args[0].butt <= 8>> <<set $beauty += 2+(1.5*($args[0].butt-2))>> <<else>> <<set $beauty += 9>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist > 20)>> <<if $args[0].hips >= 3>> <<set $beauty += 1>> <</if>> <</if>> <<if $args[0].hips < -1>> <<if $args[0].butt > 2>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<set $beauty += 2-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips < 0>> <<if $args[0].butt > 4>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<set $beauty += 4-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips > 2>> <<if $args[0].butt <= 8>> <<set $beauty += $args[0].butt-8>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips > 1>> <<if $args[0].butt <= 3>> <<set $beauty += $args[0].butt-4>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips > 0>> <<if $args[0].butt > 8>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<set $beauty += 8-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].butt <= 2>> <<set $beauty += $args[0].butt-3>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<if $args[0].butt > 6>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<set $beauty += 6-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].butt <= 1>> <<set $beauty += $args[0].butt-2>> <<else>> <<set $beauty += 1>> <</if>> <</if>> <<if $args[0].boobs > 250>> <<if $args[0].boobShape is "perky">> <<set $beauty += 1>> <<elseif $args[0].boobShape is "torpedo-shaped">> <<set $beauty += 1>> <<elseif $args[0].boobShape is "downward-facing">> <<set $beauty -= 1>> <<elseif $args[0].boobShape is "saggy">> <<set $beauty -= 1>> <</if>> <</if>> <<if $args[0].nipples is "huge">> <<set $beauty += 2>> <<elseif $args[0].nipples is "inverted">> <<set $beauty += 1>> <<elseif $args[0].nipples is "puffy">> <<set $beauty += 1>> <<elseif $args[0].nipples is "tiny">> <<set $beauty -= 1>> <</if>> <<if $args[0].anus > 3>> <<set $beauty -= 1>> <</if>> <<if $args[0].vagina > 3>> <<set $beauty -= 1>> <</if>> <<if ($args[0].hips > 1)>> <<if ($args[0].weight >= 95)>> <<set $beauty -= (2*Math.abs($args[0].weight))/15>> <<elseif ($args[0].weight < -30)>> <<set $beauty -= (2*Math.abs($args[0].weight))/10>> <</if>> <<elseif ($args[0].hips < -1)>> <<if ($args[0].weight <= -95) || ($args[0].weight > 30)>> <<set $beauty -= (2*Math.abs($args[0].weight))/10>> <</if>> <<else>> <<if Math.abs($args[0].weight) > 30>> <<set $beauty -= (2*Math.abs($args[0].weight))/10>> <</if>> <</if>> <<if ($arcologies[0].FSGenderRadicalist > 20) || ($arcologies[0].FSSlimnessEnthusiast > 20)>> <<if $args[0].hips < 0>> <<set $beauty += Math.abs($args[0].hips)>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $args[0].balls > 0>> <<set $beauty -= $args[0].balls*(1+($arcologies[0].FSRestart/100))>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $args[0].dick > 0>> <<set $beauty += $args[0].dick*(1+($arcologies[0].FSGenderRadicalist/100))>> <</if>> <<if $args[0].scrotum > 0>> <<set $beauty += $args[0].balls*(1+($arcologies[0].FSGenderRadicalist/200))>> <</if>> <<if $args[0].preg > 5 && $arcologies[0].FSRepopulationFocus is "unset" && $arcologies[0].FSRestart is "unset">> <<set $beauty to ($beauty*0.7)>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $args[0].scrotum > 0>> <<set $beauty -= $args[0].balls*(1+($arcologies[0].FSGenderFundamentalist/200))>> <<if $args[0].pubertyXY == 0>> <<set $beauty += 5>> <</if>> <</if>> <<if $args[0].shoulders > $args[0].hips>> <<if $args[0].boobs <= 2000*($args[0].shoulders-$args[0].hips)>> <<set $beauty -= ($args[0].shoulders-$args[0].hips)*(1+($arcologies[0].FSGenderFundamentalist/200))>> <</if>> <</if>> <<else>> <<if $args[0].shoulders > $args[0].hips>> <<if $args[0].boobs <= 2000*($args[0].shoulders-$args[0].hips)>> <<set $beauty -= $args[0].shoulders-$args[0].hips>> <</if>> <</if>> <<if $args[0].dick > 4>> <<set $beauty += $args[0].dick - 4>> <</if>> <<if $args[0].scrotum > 4>> <<set $beauty += $args[0].balls - 4>> <</if>> <<if $args[0].preg > 10 && $arcologies[0].FSRepopulationFocus is "unset" && $arcologies[0].FSRestart is "unset">> <<set $beauty to ($beauty*0.8)>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $args[0].muscles > 30>> <<set $beauty += ($args[0].muscles*($arcologies[0].FSPhysicalIdealist/40))>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistLawFuta != 0>> <<if $arcologies[0].FSGenderRadicalistLawFuta == 1>> <<if $args[0].dick > 0>> <<if $args[0].vagina > -1>> <<set $beauty += 2*$args[0].dick>> <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalistLawDicks == 2>> <<if $args[0].dick > 0>> <<if $args[0].balls > 0>> <<set $beauty += $args[0].dick+$args[0].balls>> <</if>> <</if>> <<else>> <<if $args[0].butt >= 5>> <<if $args[0].anus >= 2>> <<if $args[0].hips >= 1>> <<if $args[0].analSkill > 60>> <<set $beauty += ($args[0].butt-5) + 2*($args[0].anus-2) + 4*($args[0].hips-1)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].vagina == 10>> <<set $beauty -= 10>> <</if>> <<if $args[0].customDesc is "She has a massive scar down her front from where her body exploded under the pressure of her bloated womb.">> <<if $arcologies[0].FSDegradationist != "unset">> <<set $beauty += 15>> <<else>> <<set $beauty -= 15>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 40>> <<if $args[0].preg > 30>> <<if $args[0].pregType >= 20>> <<set $beauty += 10>> <<elseif $args[0].pregType >= 10>> <<set $beauty += 9>> <<else>> <<set $beauty += 8>> <</if>> <<elseif $args[0].preg > 20>> <<if $args[0].pregType >= 20>> <<set $beauty += 6>> <<elseif $args[0].pregType >= 10>> <<set $beauty += 5>> <<else>> <<set $beauty += 4>> <</if>> <<elseif $args[0].preg > 10>> <<if $args[0].pregType >= 20>> <<set $beauty += 3>> <<elseif $args[0].pregType >= 10>> <<set $beauty += 2>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<set $beauty -= 3>> <</if>> <<if $args[0].births > 50>> <<set $beauty += 50>> <<else>> <<set $beauty += $args[0].births>> <</if>> <<elseif $arcologies[0].FSRestart > 40>> <<if $args[0].breedingMark == 1>> <<if $args[0].preg > 5 && $args[0].pregSource == -1>> <<set $beauty += 5>> <</if>> <<else>> <<if $args[0].preg > 30>> <<if $args[0].pregType >= 20>> <<set $beauty -= 50>> <<elseif $args[0].pregType >= 10>> <<set $beauty -= 40>> <<else>> <<set $beauty -= 30>> <</if>> <<elseif $args[0].preg > 20>> <<if $args[0].pregType >= 20>> <<set $beauty -= 40>> <<elseif $args[0].pregType >= 10>> <<set $beauty -= 30>> <<else>> <<set $beauty -= 20>> <</if>> <<elseif $args[0].preg > 10>> <<if $args[0].pregType >= 20>> <<set $beauty -= 30>> <<elseif $args[0].pregType >= 10>> <<set $beauty -= 20>> <<else>> <<set $beauty -= 10>> <</if>> <<elseif $args[0].preg is -2>> <<set $beauty += 5>> <<else>> <<set $beauty += 3>> <</if>> <<if $args[0].births > 50>> <<set $beauty -= 50>> <<else>> <<set $beauty -= $args[0].births>> <</if>> <</if>> <</if>> <<if $args[0].bellyImplant > 1000>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $beauty += Math.trunc($args[0].bellyImplant/10)>> <<elseif $arcologies[0].FSRepopulationFocus > 60>> <<if ($args[0].ovaries == 0 && $args[0].mpreg == 0) || $args[0].preg < -1>> <<set $beauty += 2>> <</if>> <<else>> <<set $beauty to ($beauty*0.9)>> <</if>> <</if>> <<if ($args[0].preg > 10) || ($args[0].bellyImplant >= 4000)>> <<set $pregYes += 1>> <<elseif ($args[0].pregType < 10) && ($args[0].preg < 1) && ($args[0].weight < 2) && ($args[0].bellyImplant == 0) && ($args[0].inflation == 0)>> <<set $pregNo -= 1>> <</if>> <<if $args[0].bellySag > 0>> <<if $args[0].preg < 10 && $args[0].inflation == 0 && $args[0].bellyImplant < 2000>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<else>> <<set $beauty -= 10>> <</if>> <</if>> <</if>> <<if $args[0].pubertyXX == 1>> <<set $beauty += 1>> <</if>> <<if $args[0].pubertyXY == 0 && $args[0].physicalAge > $potencyAge && $args[0].balls > 0>> <<set $beauty += 1>> <</if>> <<if ($args[0].butt > 4) && ($args[0].boobs > 800)>> <<if $arcologies[0].FSSlimnessEnthusiast is "unset">> <<set $beauty += 1>> <</if>> <<set $stacked += 1>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set $beauty += ($arcologies[0].FSAssetExpansionist/20)>> <<if canTalk($args[0])>> <<if $args[0].voice is 3>> <<set $beauty += ($arcologies[0].FSAssetExpansionist/40)>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].boobs < 500) && ($args[0].butt < 3) && ($args[0].weight <= 10) && ($args[0].muscles <= 95)>> <<set $beauty += 3>> <<set $slim += 1>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>> <<if canTalk($args[0])>> <<if $args[0].voice is 3>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].boobsImplant == 0) && ($args[0].buttImplant == 0) && ($args[0].waist < 2) && ($args[0].lipsImplant == 0) && ($args[0].faceImplant < 2)>> <<set $pure += 1>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $beauty += ($arcologies[0].FSBodyPurist/20)>> <</if>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<set $beauty += 2>> <</if>> <<else>> <<set $implanted += 1>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set $beauty += ($arcologies[0].FSTransformationFetishist/40)>> <</if>> <</if>> <<if canTalk($args[0]) == false>> <<set $beauty -= 2>> <<else>> <<if ($args[0].accent is 3)>> <<set $beauty -= 1>> <<elseif ($args[0].accent == 1)>> <<set $beauty += 1>> <</if>> <</if>> <<if ($args[0].physicalAge < 13)>> <<elseif $args[0].underArmHStyle == "neat">> <<elseif $args[0].underArmHStyle == "hairless">> <<set $beauty += 1>> <<elseif ($args[0].underArmHStyle is "waxed")>> <<set $beauty += 1>> <<elseif $args[0].underArmHStyle == "shaved">> <<set $beauty += 1>> <<elseif $args[0].underArmHStyle == "bushy">> <<set $beauty -= 1>> <</if>> <<if $args[0].amp == 0>> <<elseif $args[0].amp == 1>> <<set $beauty -= 3>> <<elseif $args[0].amp is -3>> <<elseif $args[0].amp is -5>> <<else>> <<set $beauty -= 2>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if ($args[0].boobs >= 500)>> <<if ($args[0].boobs <= 800)>> <<if ($args[0].butt >= 3)>> <<if ($args[0].butt <= 4)>> <<if (Math.abs($args[0].weight) <= 30)>> <<if ($args[0].muscles <= 30)>> <<set $beauty += 3>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].prestige > 0>> <<set $beauty to $beauty+($beauty*$args[0].prestige*0.1)>> <</if>> <<if $args[0].breedingMark == 1>> <<set $beauty = Math.trunc($beauty*2)>> <</if>> <<if $beauty < 1>> <<set $beauty to 1>> <<else>> <<set $beauty = Math.trunc($beauty*0.5)>> <</if>> <</widget>> <<widget "FResult">> <<set $FResult to (3-$args[0].anus)+($args[0].muscles/30)>> <<set $seed to $oralUseWeight + $vaginalUseWeight + $analUseWeight>> <<if $seed > 0>> <<set $FResult += 6*($oralUseWeight/$seed)*($args[0].oralSkill/30)>> <<if $args[0].sexualFlaw == "cum addict">> <<set $FResult += ($oralUseWeight/$seed)*($args[0].oralSkill/30)>> <</if>> <<if $args[0].vagina > -1>> <<if $args[0].vaginalAccessory != "chastity belt">> <<set $FResult += 6*($vaginalUseWeight/$seed)*($args[0].vaginalSkill/30)>> <<set $FResult += (3-$args[0].vagina)>> <<set $FResult += ($args[0].vaginaLube)>> <</if>> <</if>> <<set $FResult += 6*($analUseWeight/$seed)*($args[0].analSkill/30)>> <<if $args[0].sexualFlaw == "anal addict">> <<set $FResult += ($analUseWeight/$seed)*($args[0].analSkill/30)>> <</if>> <</if>> <<if $args[0].fuckdoll == 0>> /* NOT A FUCKDOLL */ <<if $familyTesting == 1>> <<if $args[0].mother > 0 || $args[0].father > 0 || $args[0].daughters > 0 || $args[0].sisters > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $args[0].mother == $slaves[$j].ID>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult += 1>> <<if $arcologies[0].FSEgyptianRevivalist > 20>> <<set $FResult += 1>> <</if>> <</if>> <</if>> <<if $args[0].father == $slaves[$j].ID>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult += 1>> <<if $arcologies[0].FSEgyptianRevivalist > 20>> <<set $FResult += 1>> <</if>> <</if>> <</if>> <<if $slaves[$j].mother == $args[0].ID || $slaves[$j].father == $args[0].ID>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult += 1>> <<if $arcologies[0].FSEgyptianRevivalist > 20>> <<set $FResult += 1>> <</if>> <</if>> <</if>> <<if areSisters($args[0], $slaves[$j]) > 0>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult += 1>> <<if $arcologies[0].FSEgyptianRevivalist > 20>> <<set $FResult += 1>> <</if>> <</if>> <</if>> <</for>> <</if>> <<else>> <<if $args[0].relation != 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID is $args[0].relationTarget>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult += 2>> <<if $arcologies[0].FSEgyptianRevivalist > 20>> <<set $FResult += 2>> <</if>> <</if>> <<break>> <</if>> <</for>> <</if>> <</if>> <<if $args[0].relationship > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID is $args[0].relationshipTarget>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult += 1>> <</if>> <<break>> <</if>> <</for>> <<elseif $args[0].relationship is -1>> <<set $FResult += 2>> <</if>> <<if $args[0].rivalry != 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID is $args[0].rivalryTarget>> <<if $slaves[$j].assignment is $args[0].assignment>> <<set $FResult -= 1>> <</if>> <<break>> <</if>> <</for>> <</if>> <<if $args[0].drugs is "male hormone injections" || $args[0].drugs is "female hormone injections">> <<set $FResult -= 10>> <</if>> <<if $args[0].diet is "XXY">> <<set $FResult += 2>> <<elseif $args[0].diet is "XY" || $args[0].diet is "XX">> <<set $FResult += 1>> <<elseif $args[0].diet is "cum production">> <<set $FResult += 1>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 20>> <<if $args[0].preg > 10>> <<set $FResult += 2>> <<else>> <<set $FResult -= 2>> <</if>> <<elseif $arcologies[0].FSRestart > 20>> <<if $args[0].preg > 5 && $args[0].breedingMark == 1>> <<set $FResult += 1>> <<elseif $args[0].preg > 10>> <<set $FResult -= 10>> <<else>> <<set $FResult += 0>> <</if>> <</if>> <<if ($args[0].clitPiercing > 2)>> <<set $FResult += 1>> <</if>> <<if ($args[0].fetishKnown == 1)>> <<if ($args[0].fetishStrength > 60)>> <<if ($args[0].fetish != "none")>> <<set $FResult += $args[0].fetishStrength/5>> <</if>> <</if>> <</if>> <<if ($args[0].attrKnown == 1)>> <<set $FResult += Math.trunc($args[0].attrXX/20)>> <<set $FResult += Math.trunc($args[0].attrXY/20)>> <<if ($args[0].energy > 95)>> <<set $FResult += 3>> <<elseif ($args[0].energy > 80)>> <<set $FResult += 2>> <<elseif ($args[0].energy > 60)>> <<set $FResult += 1>> <<elseif ($args[0].energy <= 40)>> <<set $FResult -= 1>> <<elseif ($args[0].energy <= 20)>> <<set $FResult -= 2>> <</if>> <</if>> <<if ($args[0].sexualFlaw != "none")>> <<set $FResult -= 2>> <</if>> <<if ($args[0].sexualQuirk != "none")>> <<set $FResult += 2>> <</if>> <<if ($args[0].behavioralFlaw != "none")>> <<set $FResult -= 2>> <</if>> <<if ($args[0].behavioralQuirk != "none")>> <<set $FResult += 2>> <</if>> <<if $whoreCareers.contains($args[0].career)>> <<set $FResult += 1>> <<elseif ($args[0].oralCount + $args[0].analCount + $args[0].vaginalCount + $args[0].mammaryCount + $args[0].penetrativeCount > 1000)>> <<set $FResult += 1>> <</if>> <<if !canSee($args[0])>> <<set $FResult -= 3>> <<elseif $args[0].eyes <= -1>> <<if $args[0].eyewear != "corrective glasses">> <<if $args[0].eyewear != "corrective contacts">> <<set $FResult -= 1>> <</if>> <</if>> <<elseif $args[0].eyewear is "blurring glasses">> <<set $FResult -= 1>> <<elseif $args[0].eyewear is "blurring contacts">> <<set $FResult -= 1>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if ndef $racialVarieties>> <<set $racialVarieties to []>> <</if>> <<set $seed to 0>> <<for $j to 0; $j < $racialVarieties.length; $j++>> <<if $args[0].race is $racialVarieties[$j]>> <<set $seed to 1>> <</if>> <</for>> <<if $seed == 0>> <<set $racialVarieties.push($args[0].race)>> <</if>> <</if>> <<else>> /* FUCKDOLL */ <<set $FResult += $args[0].fuckdoll/10>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<set $FResult += $args[0].aphrodisiacs*2>> <<if ($args[0].lactation > 0)>> <<set $FResult += 1>> <</if>> <<if $seeAge == 1>> <<if $args[0].physicalAge == 18>> <<set $FResult += 1>> <<if $args[0].birthWeek == 0>> <<set $FResult += 0.5*$FResult>> <<elseif $args[0].birthWeek < 4>> <<set $FResult += 0.1*$FResult>> <</if>> <</if>> <</if>> <<if ($args[0].fetish is "mindbroken")>> <<set $FResult = Math.trunc($FResult*0.4)>> <<else>> <<set $FResult = Math.trunc($FResult*0.7)>> <</if>> <<if $args[0].amp == 0>> <<elseif $args[0].amp == 1>> <<set $FResult -= 2>> <<elseif $args[0].amp is -2>> <<elseif $args[0].amp is -5>> <<else>> <<set $FResult -= 1>> <</if>> <<if $FResult < 2>> <<set $FResult to 2>> <</if>> <</widget>> <<widget "Deadliness">> <<set $deadliness to 2>> <<if $args[0].combatSkill > 0>> <<set $deadliness += 2>> <</if>> <<if $bodyguardCareers.contains($Bodyguard.career)>> <<set $deadliness += 1>> <</if>> <<if ($args[0].muscles > 30) && ($args[0].muscles <= 95)>> <<set $deadliness += 1>> <<elseif ($args[0].muscles > 95) && ($args[0].height >= 185)>> <<set $deadliness += 2>> <<elseif ($args[0].muscles > 95)>> <<set $deadliness -= 1>> <</if>> <<if $args[0].height >= 170>> <<set $deadliness += 1>> <</if>> <<if $args[0].health > 50>> <<set $deadliness += 1>> <</if>> <<if $args[0].boobs > 4000>> <<set $deadliness -= 2>> <<elseif $args[0].boobs > 2000>> <<set $deadliness -= 1>> <</if>> <<if $args[0].butt > 6>> <<set $deadliness -= 1>> <</if>> <<if $args[0].hips > 2>> <<set $deadliness -= 1>> <</if>> <<if Math.abs($args[0].weight) > 30>> <<set $deadliness -= 1>> <</if>> <<if $args[0].health < -50>> <<set $deadliness -= 1>> <</if>> <<if $args[0].inflation == 3>> <<set $deadliness -= 3>> <<elseif $args[0].inflation == 2>> <<set $deadliness -= 2>> <<elseif $args[0].inflation == 1>> <<set $deadliness -= 1>> <</if>> <<if $args[0].bellyImplant >= 32000>> <<set $deadliness -= 5>> <<elseif $args[0].bellyImplant >= 16000>> <<set $deadliness -= 4>> <<elseif $args[0].bellyImplant >= 8000>> <<set $deadliness -= 3>> <<elseif $args[0].bellyImplant >= 4000>> <<set $deadliness -= 2>> <<elseif $args[0].bellyImplant >= 2000>> <<set $deadliness -= 1>> <</if>> <<if $args[0].preg > 10>> <<if $args[0].pregType >= 20 && $args[0].preg > 30>> <<set $deadliness -= 15>> <<elseif $args[0].pregType >= 20>> <<set $deadliness -= 3>> <<elseif $args[0].pregType >= 10>> <<set $deadliness -= 2>> <<else>> <<set $deadliness -= 1>> <</if>> <</if>> <<if $args[0].balls >= 15>> <<set $deadliness -= 1>> <</if>> <<if $args[0].dick >= 10>> <<set $deadliness -= 1>> <</if>> <<if $args[0].amp == 0>> <<if !canWalk($args[0])>> <<set $deadliness -= 20>> <</if>> <<elseif $args[0].amp == 1>> <<set $deadliness -= 20>> <<elseif $args[0].amp == -5>> <<set $deadliness += 10>> <<elseif $args[0].amp == -4>> <<else>> <<set $deadliness -= 1>> <</if>> <<if !canSee($args[0])>> <<set $deadliness -= 8>> <<elseif ($args[0].eyes is -1 and ($args[0].eyewear != "corrective glasses" or $args[0].eyewear != "corrective contacts")) || ($args[0].eyes == 1 and ($args[0].eyewear is "blurring glasses" or $args[0].eyewear is "blurring contacts"))>> <<set $deadliness -= 1>> <</if>> <<if $deadliness < 1>> <<set $deadliness to 1>> <</if>> <</widget>> <<widget "SexualRelease">> <<set $release to 0>> <<if ($args[0].assignment is "serve the public")>> <<set $release to 1>> <<elseif ($args[0].assignment is "serve in the club")>> <<set $release to 1>> <<elseif ($args[0].assignment is "whore")>> <<set $release to 1>> <<elseif ($args[0].assignment is "work in the brothel")>> <<set $release to 1>> <<elseif ($args[0].assignment is "please you")>> <<set $release to 1>> <<elseif ($args[0].assignment is "serve in the master suite")>> <<set $release to 1>> <<elseif ($args[0].assignment is "be a subordinate slave")>> <<set $release to 1>> <<elseif ($args[0].assignment is "work a glory hole")>> <<set $release to 1>> <<elseif ($args[0].assignment is "be confined in the arcade")>> <<set $release to 1>> <<elseif ($args[0].assignment is "get milked") && (($args[0].fetish is "boobs") || ($args[0].energy > 95))>> <<set $release to 1>> <<elseif ($args[0].assignment is "work in the dairy") && (($args[0].fetish is "boobs") || ($args[0].energy > 95))>> <<set $release to 1>> <<elseif ($args[0].assignment is "get cockmilked")>> <<set $release to 1>> <<elseif ($args[0].assignment is "work in the collection facility")>> <<set $release to 1>> <<elseif ($args[0].assignment is "be your Head Girl") && ($HGRelease == 1)>> <<set $release to 1>> <</if>> <</widget>> <<widget "SlaveTitle">> <<if $newDescriptions == 1>> <<if $args[0].dick > 0 and $args[0].balls > 0 and $args[0].boobs > 300 and $args[0].vagina > -1 and $args[0].ovaries == 1>> <<if random(1,100) > 50>> <<set $desc to "futanari">> <<else>> <<set $desc to "herm">> <</if>> <<elseif $args[0].dick > 0 and $args[0].balls == 0 and $args[0].boobs > 300 and $args[0].vagina > -1 and $args[0].ovaries == 1>> <<set $desc to "dickgirl">> <<elseif $args[0].dick > 0 and $args[0].vagina > -1 and $args[0].ovaries == 0>> <<set $desc to "shemale">> <<elseif $args[0].dick > 0 and $args[0].balls == 0 and $args[0].vagina == -1 and $args[0].ovaries == 0>> <<set $desc to "eunuch">> <<elseif $args[0].dick > 0 and $args[0].balls > 0 and $args[0].vagina > -1 and $args[0].ovaries == 1 and $args[0].voice < 2 and $args[0].boobs < 300 and ($args[0].faceType is "masculine" or $args[0].faceType is "androgynous")>> <<set $desc to "cunt boy">> <<elseif $args[0].dick > 0 and $args[0].balls > 0 and $args[0].vagina == -1 and $args[0].ovaries == 0>> <<if $args[0].face > -1 and $args[0].hips > -1 and $args[0].shoulders < 1 and $args[0].faceType != "masculine">> <<set $desc to "trap">> <<elseif $args[0].boobs > 800>> <<set $desc to "titty boy">> <<elseif $args[0].dick == 1 and $args[0].balls == 1>> <<set $desc to "sissy">> <<elseif $args[0].dick > 1 and $args[0].balls > 1 and $args[0].height < 160 and $args[0].muscles == 0 and $args[0].visualAge < 19>> <<set $desc to "boy toy">> <<elseif $args[0].muscles > 95 and $args[0].height >= 185>> <<set $desc to "titan">> <<elseif $args[0].muscles > 30>> <<set $desc to "muscle boy">> <<else>> <<set $desc to "slave boy">> <</if>> <<elseif $args[0].dick == 0 and $args[0].balls == 0 and $args[0].vagina > -1 and $args[0].ovaries == 1>> <<if $args[0].weight > 10 and $args[0].boobs > 800 and $args[0].birthsTotal > 0 and $args[0].physicalAge > 59>> <<set $desc to "GMILF">> <<elseif $args[0].weight > 10 and $args[0].boobs > 800 and $args[0].birthsTotal > 0 and $args[0].physicalAge > 35>> <<set $desc to "MILF">> <<elseif $args[0].lips > 70 and $args[0].boobs > 2000 and $args[0].butt > 3>> <<set $desc to "bimbo">> <<elseif $args[0].hips > 1 and $args[0].boobs > 2000 and $args[0].butt > 3 and $args[0].waist > 0>> <<set $desc to "hourglass">> <<elseif $args[0].muscles > 95 and $args[0].height >= 185>> <<set $desc to "amazon">> <<elseif $args[0].muscles > 30>> <<set $desc to "muscle girl">> <<else>> <<set $desc to "slave girl">> <</if>> <<elseif $args[0].dick == 0 and $args[0].balls == 0 and $args[0].vagina == -1>> <<set $desc to "neuter">> <<else>> <<set $desc to "slave">> <</if>> <<if $args[0].visualAge < 13>> <<if $args[0].vagina > -1>> <<set $desc to "loli " + $desc>> <<else>> <<set $desc to "shota " + $desc>> <</if>> <</if>> <<if $args[0].boobs > 4000 and $args[0].lactation > 0>> <<if $args[0].physicalAge < 13>> <<set $desc to $desc + " calf">> <<else>> <<set $desc to $desc + " cow">> <</if>> <<elseif $args[0].lactation > 0>> <<set $desc to "milky " + $desc>> <</if>> <<if $args[0].boobs > 7500>> <<set $desc to "supermassive titted " + $desc>> <<elseif $args[0].boobs > 4000>> <<set $desc to "huge titted " + $desc>> <<elseif $args[0].boobs > 1000>> <<set $desc to "busty " + $desc>> <</if>> <<if $args[0].dick > 5 and $args[0].balls > 5 and $args[0].boobs > 5000>> <<set $desc to "hyper " + $desc>> <<elseif $args[0].dick > 5 and $args[0].balls > 5>> <<set $desc to "baby maker " + $desc>> <<elseif $args[0].dick > 5>> <<set $desc to "well hung " + $desc>> <</if>> <<if $args[0].births >= 10>> <<set $desc to $desc + " broodmother">> <<elseif $args[0].births >= 3>> <<set $desc to $desc + " breeder">> <</if>> <<if $args[0].indenture > -1>> <<set $desc to "indentured " + $desc>> <</if>> <<if $args[0].preg > 10>> <<set $desc to "pregnant " + $desc>> <</if>> <<if $args[0].fuckdoll > 0>> <<set $desc to $desc + " fuckdoll">> <</if>> <<else>> <<if $args[0].vagina > -1>> <<if $args[0].dick > 0>> <<if $args[0].balls > 0>> <<if $args[0].ovaries == 1>> <<if $args[0].visualAge > 59>> <<set $desc to "futanari GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "futanari MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc to "futanari">> <<else>> <<set $desc to "futanari girl">> <</if>> <<else>> <<if $args[0].visualAge > 59>> <<set $desc to "true herm GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "true herm MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc to "true herm">> <<else>> <<set $desc to "true hermgirl">> <</if>> <</if>> <<else>> <<if $args[0].ovaries == 1>> <<if $args[0].visualAge > 59>> <<set $desc to "futa GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "futa MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc to "futa">> <<else>> <<set $desc to "futagirl">> <</if>> <<else>> <<if $args[0].visualAge > 59>> <<set $desc to "herm GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "herm MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc to "herm">> <<else>> <<set $desc to "hermgirl">> <</if>> <</if>> <</if>> <<if $args[0].dick > 5 and $args[0].balls > 5 and $args[0].boobs > 5000>> <<set $desc to "hyper " + $desc>> <</if>> <<else>> <<if $args[0].visualAge > 59>> <<if $args[0].muscles > 95>> <<if $args[0].height > 185>> <<set $desc to "GMILF amazon">> <<else>> <<set $desc to "muscle GMILF">> <</if>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc to "GMILF cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc to "GMILF bimbo">> <<elseif ($args[0].boobs > 6000)>> <<set $desc to "boob GMILF">> <<else>> <<set $desc to "GMILF">> <</if>> <<elseif $args[0].visualAge > 35>> <<if $args[0].muscles > 95>> <<if $args[0].height > 185>> <<set $desc to "MILF amazon">> <<else>> <<set $desc to "muscle MILF">> <</if>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc to "MILF cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc to "MILF bimbo">> <<elseif ($args[0].boobs > 6000)>> <<set $desc to "boob MILF">> <<else>> <<set $desc to "MILF">> <</if>> <<elseif $args[0].visualAge >= 25>> <<if $args[0].muscles > 95>> <<if $args[0].height > 185>> <<set $desc to "amazon">> <<else>> <<set $desc to "muscle slave">> <</if>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc to "cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc to "bimbo">> <<elseif ($args[0].boobs > 6000)>> <<set $desc to "boob slave">> <<else>> <<set $desc to "slave">> <</if>> <<else>> <<if $args[0].muscles > 95>> <<if $args[0].height > 185>> <<set $desc to "amazon slavegirl">> <<else>> <<set $desc to "musclegirl">> <</if>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc to "cowgirl">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc to "bimbogirl">> <<elseif ($args[0].boobs > 6000)>> <<set $desc to "boobgirl">> <<else>> <<set $desc to "slavegirl">> <</if>> <</if>> <</if>> <<else>> <<if $args[0].balls > 0>> <<if ($args[0].boobs > 300) && ($args[0].butt > 2)>> <<if $args[0].visualAge > 59>> <<set $desc to "shemale GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "shemale MILF">> <<else>> <<set $desc to "shemale">> <</if>> <<else>> <<if ($args[0].shoulders < 1) && ($args[0].muscles < 2)>> <<if ($args[0].faceShape is "masculine") || ($args[0].faceShape is "androgynous")>> <<if $args[0].visualAge > 59>> <<set $desc to "sissy GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "sissy MILF">> <<else>> <<set $desc to "sissy">> <</if>> <<else>> <<if $args[0].visualAge > 59>> <<set $desc to "trap GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "trap MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc to "trap">> <<else>> <<set $desc to "trapgirl">> <</if>> <</if>> <<else>> <<set $desc to "bitch">> <</if>> <</if>> <<else>> <<if ($args[0].faceShape is "masculine") || ($args[0].faceShape is "androgynous")>> <<if $args[0].visualAge > 59>> <<set $desc to "gelded GMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "gelded MILF">> <<else>> <<set $desc to "gelded bitch">> <</if>> <<else>> <<if $args[0].visualAge > 59>> <<set $desc to "dickGMILF">> <<elseif $args[0].visualAge > 35>> <<set $desc to "dickMILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc to "dickslave">> <<else>> <<set $desc to "dickgirl">> <</if>> <</if>> <</if>> <</if>> <<if $args[0].births >= 5>> <<set $desc to $desc + "broodmother">> <<elseif $args[0].births >= 2>> <<set $desc to $desc + "breeder">> <</if>> <<if $args[0].indenture > -1>> <<set $desc to "indentured " + $desc>> <</if>> <<if $args[0].preg > 10>> <<set $desc to "pregnant " + $desc>> <</if>> <<if $args[0].fuckdoll > 0>> <<set $desc to $desc + " fuckdoll">> <</if>> <</if>> <</widget>> <<widget "modScore">> /* Use is <<modScore $someSlave>> where $someSlave is any variable that points to a valid slave */ <<set $piercingScore = 0>> <<set $tatScore = 0>> <<if $args[0].earPiercing > 0>><<set $piercingScore += $args[0].earPiercing*0.75-0.5>><</if>> <<if $args[0].nosePiercing > 0>><<set $piercingScore += $args[0].nosePiercing*0.75-0.5>><</if>> <<if $args[0].eyebrowPiercing > 0>><<set $piercingScore += $args[0].eyebrowPiercing*0.75-0.5>><</if>> <<if $args[0].navelPiercing > 0>><<set $piercingScore += $args[0].navelPiercing*0.75-0.5>><</if>> <<if $args[0].corsetPiercing > 0>><<set $piercingScore += $args[0].corsetPiercing*0.75+0.5>><</if>> <<if $args[0].nipplesPiercing > 0>><<set $piercingScore += $args[0].nipplesPiercing*0.75-0.25>><</if>> <<if $args[0].areolaePiercing > 0>><<set $piercingScore += $args[0].areolaePiercing*0.75+0.5>><</if>> <<if $args[0].lipsPiercing > 0>><<set $piercingScore += $args[0].lipsPiercing*0.75-0.25>><</if>> <<if $args[0].tonguePiercing > 0 >><<set $piercingScore += $args[0].tonguePiercing*0.75-0.25>><</if>> <<if $args[0].clitPiercing == 3>><<set $piercingScore += 1.25>> /* smart piercing */ <<elseif $args[0].clitPiercing > 0>><<set $piercingScore += $args[0].clitPiercing*0.75-0.25>><</if>> <<if $args[0].vaginaPiercing > 0>><<set $piercingScore += $args[0].vaginaPiercing*0.75-0.25>><</if>> <<if $args[0].dickPiercing > 0>><<set $piercingScore += $args[0].dickPiercing*0.75-0.25>><</if>> <<if $args[0].anusPiercing > 0>><<set $piercingScore += $args[0].anusPiercing*0.75-0.25>><</if>> <<if $args[0].boobsTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].buttTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].lipsTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].shouldersTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].backTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].armsTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].legsTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].stampTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].vaginaTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].dickTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].bellyTat != 0>> <<if (($args[0].preg > 30) && ($args[0].pregType >= 20)) || ($args[0].bellyImplant >= 32000)>> <<set $tatScore += 0.75>> <<elseif (($args[0].preg > 20) && ($args[0].pregType >= 20)) || (($args[0].preg > 30) && ($args[0].pregType >= 10)) || ($args[0].bellyImplant >= 16000)>> <<set $tatScore += 1>> <<elseif (($args[0].preg > 10) && ($args[0].pregType >= 20)) || (($args[0].preg > 20) && ($args[0].pregType >= 10)) || ($args[0].preg > 30) || ($args[0].inflation == 3) || ($args[0].bellyImplant >= 8000)>> <<set $tatScore += 1>> <<elseif (($args[0].preg > 0) && ($args[0].pregType >= 20)) || (($args[0].preg > 10) && ($args[0].pregType >= 10)) || ($args[0].preg > 20) || ($args[0].inflation == 2) || ($args[0].bellyImplant >= 4000)>> <<set $tatScore += 0.5>> <<elseif (($args[0].preg > 0) && ($args[0].pregType >= 10)) || ($args[0].preg > 10) || ($args[0].inflation == 1) || ($args[0].bellyImplant >= 2000)>> <<set $tatScore += 0.25>> <<else>> <<set $tatScore += 0.1>> <</if>> <</if>> <<if $args[0].anusTat == "bleached">><<set $tatScore += 0.5>> <<elseif $args[0].anusTat != 0>><<set $tatScore += 1.25>><</if>> <<set $modScore = $piercingScore+$tatScore>> /* note: always overwrites previous $modScore */ <</widget>> <<widget "fetishChangeChance">> <<if $args[0].clitSetting != $args[0].fetish>> <<set $fetishChangeChance = Math.trunc(Math.clamp(($args[0].devotion/4)-($args[0].fetishStrength/4), 0, 100))>> <<else>> <<set $fetishChangeChance = 0>> <</if>> <</widget>> <<widget "slaveCost">> <<Beauty $args[0]>> <<FResult $args[0]>> <<set $slaveCost = ($beauty*$FResult)>> <<set $slaveMultiplier to $slaveCostFactor>> <<if $args[0].behavioralFlaw != "none">> <<set $slaveMultiplier -= 0.1>> <</if>> <<if $args[0].behavioralQuirk != "none">> <<set $slaveMultiplier += 0.1>> <</if>> <<if $args[0].sexualFlaw == "breeder" && $arcologies[0].FSRepopulationFocus != "unset">> <<set $slaveMultiplier += 0.3>> <<elseif $args[0].sexualFlaw != "none">> <<set $slaveMultiplier -= 0.1>> <</if>> <<if $args[0].sexualQuirk != "none">> <<set $slaveMultiplier += 0.1>> <</if>> <<if $args[0].fetishKnown == 1>> <<if $args[0].fetish is "mindbroken">> <<set $slaveMultiplier -= 0.3>> <<elseif $args[0].fetish != "none">> <<set $slaveMultiplier += $args[0].fetishStrength/1000>> <</if>> <<else>> <<set $slaveMultiplier -= 0.1>> <</if>> <<if $args[0].attrKnown == 1>> <<if $args[0].energy > 95>> <<set $slaveMultiplier += 0.2>> <</if>> <</if>> <<if $args[0].vagina == 0>> <<set $slaveMultiplier += 0.1>> <</if>> <<if $args[0].mpreg == 1>> <<set $slaveMultiplier += 0.2>> <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $args[0].preg < -1>> <<set $slaveMultiplier -= 0.5>> <<elseif ($args[0].pregType >= 10) && ($args[0].preg > 20)>> <<set $slaveMultiplier += 0.5>> <<elseif $args[0].preg > 10>> <<set $slaveMultiplier += 0.1>> <</if>> <<elseif $arcologies[0].FSRestartSMR == 1>> <<if $args[0].preg < -1>> <<set $slaveMultiplier += 0.5>> <<elseif ($args[0].pregType >= 10) && ($args[0].preg > 20)>> <<set $slaveMultiplier -= 1.5>> <<elseif $args[0].preg > 10>> <<set $slaveMultiplier -= 1.0>> <</if>> <<else>> <<if $args[0].preg < -1>> <<set $slaveMultiplier -= 0.1>> <<elseif ($args[0].pregType >= 10) && ($args[0].preg > 20)>> <<set $slaveMultiplier -= 0.5>> <<elseif $args[0].preg > 10>> <<set $slaveMultiplier -= 0.1>> <</if>> <</if>> <<set $slaveMultiplier += 0.05*$args[0].intelligence>> <<if $args[0].intelligenceImplant == 1>> <<set $slaveMultiplier += 0.1-($args[0].intelligence*0.02)>> <</if>> <<if $args[0].vagina > -1 && $arcologies[0].FSRestartSMR == 1>> <<if $args[0].dick > 0>> <<if $args[0].ovaries == 0 && $args[0].balls == 0>> <<set $slaveMultiplier += 0.8>> <</if>> <</if>> <<elseif $args[0].vagina > -1>> <<if $args[0].dick > 0>> <<if ($ui != "start") || ($PC.dick == 0) || ($PC.vagina == 0)>> <<set $slaveMultiplier += 0.2>> <<if $args[0].ovaries > 0>> <<if $args[0].balls > 0>> <<set $slaveMultiplier += 0.8>> <</if>> <</if>> <<else>> <<set $slaveMultiplier += 0.1>> <<if $args[0].ovaries > 0>> <<if $args[0].balls > 0>> <<set $slaveMultiplier += 0.2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].pubertyXY == 0 && $args[0].physicalAge >= $potencyAge && $arcologies[0].FSGenderRadicalist == "unset">> <<set $slaveMultiplier += 0.5>> <</if>> <<if $args[0].prestige > 0>> <<set $slaveMultiplier += 0.7*$args[0].prestige>> <</if>> <<if $specialSlavesPriceOverride == 1>> <<if $args[0].devotion >= 50>> <<set $slaveMultiplier += $args[0].devotion/200>> <</if>> <<if $args[0].trust >= 50>> <<set $slaveMultiplier += $args[0].trust/200>> <</if>> <<else>> <<set $slaveMultiplier += $args[0].devotion/200>> <<if $args[0].devotion <= 50>> <<set $slaveMultiplier += $args[0].trust/200>> <<else>> <<if $args[0].trust > 0>> <<set $slaveMultiplier += $args[0].trust/200>> <</if>> <</if>> <</if>> <<if $args[0].brand != 0>> <<if $rep > 10000>> <<set $slaveMultiplier += 0.1>> <<elseif $rep < 5000>> <<set $slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSSupremacistLawME != 0>> <<if $args[0].race != $arcologies[0].FSSupremacistRace>> <<set $slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationistLawME != 0>> <<if $args[0].race is $arcologies[0].FSSubjugationistRace>> <<set $slaveMultiplier -= 0.2>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR != 0>> <<if $args[0].dick > 0>> <<set $slaveMultiplier -= 0.1>> <</if>> <<if $args[0].balls > 0>> <<set $slaveMultiplier -= 0.2>> <</if>> <<if $args[0].vagina > 0>> <<set $slaveMultiplier -= 0.1>> <</if>> <<if $args[0].ovaries > 0>> <<set $slaveMultiplier -= 0.5>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR != 0>> <<if $args[0].dick > 0>> <<set $slaveMultiplier -= 0.1>> <</if>> <<if $args[0].balls > 0>> <<set $slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistLaw != 0>> <<if $args[0].dick > 0>> <<set $slaveMultiplier += 0.1>> <</if>> <<if $args[0].balls > 0>> <<set $slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 50>> <<set $slaveMultiplier += 0.1>> <</if>> <<if $args[0].career != 0>> <<if $args[0].career is "a slave">> <<set $slaveMultiplier += 0.1>> <<elseif $bodyguardCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $wardenessCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $attendantCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $schoolteacherCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $stewardessCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $milkmaidCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $madamCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $DJCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $HGCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $recruiterCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.1>> <<elseif $entertainmentCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.05>> <<elseif $whoreCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.05>> <<elseif $gratefulCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.05>> <<elseif $menialCareers.contains($args[0].career)>> <<set $slaveMultiplier += 0.05>> <</if>> <</if>> <<if ($week-$args[0].weekAcquired >= 20) && ($args[0].entertainSkill >= 100)>> <<if $entertainmentCareers.contains($args[0].career)>> <<else>> <<set $slaveMultiplier += 0.05>> <</if>> <</if>> <<if ($args[0].oralCount + $args[0].analCount + $args[0].vaginalCount + $args[0].mammaryCount + $args[0].penetrativeCount > 1000)>> <<if $whoreCareers.contains($args[0].career)>> <<else>> <<set $slaveMultiplier += 0.05>> <</if>> <</if>> <<if $seeAge == 1>> <<if $args[0].physicalAge == 18>> <<if $args[0].birthWeek == 0>> <<set $slaveMultiplier -= 0.2>> <<elseif $args[0].birthWeek < 4>> <<set $slaveMultiplier -= 0.05>> <</if>> <</if>> <</if>> <<if $args[0].amp == 1>> <<set $slaveMultiplier -= 0.2>> <</if>> <<if $args[0].eyes is -2>> <<set $slaveMultiplier -= 0.2>> <</if>> <<if $args[0].indenture > -1>> <<set $slaveMultiplier -= 0.1*$args[0].indentureRestrictions>> <<set $slaveMultiplier -= (260-$args[0].indenture)/260>> <<elseif $seeAge == 1>> <<if $args[0].actualAge >= ($retirementAge-5) && $PhysicalRetirementAgePolicy != 1>> <<set $seed to 52*($retirementAge-$args[0].actualAge)>> <<set $slaveMultiplier to $slaveMultiplier*($seed/260)>> <</if>> <<if $args[0].physicalAge >= ($retirementAge-5) && $PhysicalRetirementAgePolicy == 1>> <<set $seed to 52*($retirementAge-$args[0].physicalAge)>> <<set $slaveMultiplier to $slaveMultiplier*($seed/260)>> <</if>> <</if>> <<set $slaveCost to ($slaveCost*$slaveMultiplier*50)>> <<if $slaveCost < $minimumSlaveCost>> <<set $slaveCost = $minimumSlaveCost>> <<elseif $slaveCost <= 100000>> <<elseif $slaveCost <= 200000>> <<set $slaveCost -= (($slaveCost-100000)*0.1)>> <<elseif $slaveCost <= 300000>> <<set $slaveCost -= 10000 + (($slaveCost-200000)*0.2)>> <<elseif $slaveCost <= 400000>> <<set $slaveCost -= 30000 + (($slaveCost-300000)*0.3)>> <<elseif $slaveCost <= 500000>> <<set $slaveCost -= 60000 + (($slaveCost-400000)*0.4)>> <<else>> <<set $slaveCost -= 100000 + (($slaveCost-500000)*0.5)>> <</if>> <<if $slaveCost < 1000>> <<set $slaveCost = 1000>> <</if>> <<set $slaveCost to 500*Math.trunc($slaveCost/500)>> <</widget>>
mayibrad/fc
src/utility/assayWidgets.tw
tw
bsd-3-clause
51,695
:: description widgets [widget nobr] <<widget "MainLinks">> <center> <<if ($personalAttention is "business")>>You plan to focus on business this week. <<elseif ($personalAttention is "whoring")>>You plan to focus on earning extra money this week. <<elseif ($personalAttention is "upkeep")>>You plan to focus on cleaning the penthouse this week. <<elseif ($personalAttention is "HG")>>You plan to support your Head Girl this week, so $pronoun can give more slaves $possessive attention. <<elseif ($personalAttention is "sex")>>You plan to have as much sex with your slaves as possible this week. <<else>> <<if _PA > -1>> You plan to train ''__@@color:pink;$slaves[_PA].slaveName@@__'' to $trainingRegimen this week. <</if>> <</if>> <span id="managePA"><strong><<click "Change plans">><<goto "Personal Attention Select">><</click>></strong></span> @@color:cyan;[A]@@ <br> <<if _HG > -1>> ''__@@color:pink;$HeadGirl.slaveName@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>> <span id="manageHG"><strong><<click "Manage Head Girl">><<goto "HG Select">><</click>></strong></span> @@color:cyan;[H]@@ <<elseif (_HG == -1) && ($slaves.length > 1)>> You have not selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<click "Select one">><<goto "HG Select">><</click>></strong></span> @@color:cyan;[H]@@ <<elseif (_HG == -1)>> //You do not have enough slaves to keep a Head Girl// <</if>> <br> <<if _RC > -1>> ''__@@color:pink;$Recruiter.slaveName@@__'' is working to recruit girls. <span id="manageRecruiter"><strong><<click "Manage Recruiter">><<goto "Recruiter Select">><</click>></strong></span> @@color:cyan;[R]@@ <<else>> You have not selected a Recruiter. <span id="manageRecruiter"><strong><<click "Select one">><<goto "Recruiter Select">><</click>></strong></span> @@color:cyan;[R]@@ <</if>> <<if ($dojo != 0)>> <br> <<if _BG > -1>> ''__@@color:pink;$Bodyguard.slaveName@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<click "Manage Bodyguard">><<goto "BG Select">><</click>></strong></span> @@color:cyan;[B]@@ <<else>> You have not selected a Bodyguard. <span id="manageBG"><strong><<click "Select One">><<goto "BG Select">><</click>></strong></span> @@color:cyan;[B]@@ <</if>> <</if>> <<if $organsCompleted > 0>> <<set $dumped to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<set _Slave to $slaves[_i]>> <<for _j to 0; _j < $organs.length; _j++>> <<if ($organs[_j] != 0) && ($organs[_j].ID == _Slave.ID) && ($organs[_j].weeksToCompletion <= 0)>> <br>@@color:yellow;The fabricator has completed an organ for@@ <span id="name"><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">></span>, @@color:yellow; which is ready to be implanted.@@ <</if>> <</for>> <</for>> <</if>> <<if $limbsCompleted > 0>> <<set $dumped to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<set _Slave to $slaves[_i]>> <<for _j to 0; _j < $limbs.length; _j++>> <<if ($limbs[_j] != 0) && ($limbs[_j].ID == _Slave.ID) && ($limbs[_j].weeksToCompletion == 0)>> <br>@@color:yellow;The facility has completed a set of limbs for@@ <span id="name"><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">></span>, @@color:yellow; which is ready to be attached.@@ <</if>> <</for>> <</for>> <</if>> <br> <span id="buySlaves"><strong><<click "Buy Slaves">><<goto "Buy Slaves">><</click>></strong></span> @@color:cyan;[S]@@ <<if ($slaveCostFactor > 1.1)>> @@color:yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@color:yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.9)>> @@color:yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@color:yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <<if $TSS.schoolSale != 0>> <br>@@color:yellow;For your first purchase, @@<strong>[[The Slavegirl School][$slavesSeen += 1]]</strong>@@color:yellow; will sell at half price this week.@@ <</if>> <<if $GRI.schoolSale != 0>> <br>@@color:yellow;For your first purchase, @@<strong>[[Growth Research Institute][$slavesSeen += 1]]</strong>@@color:yellow; will sell at half price this week.@@ <</if>> <<if $SCP.schoolSale != 0>> <br>@@color:yellow;For your first purchase, @@<strong>[[St. Claver Preparatory][$slavesSeen += 1]]</strong>@@color:yellow; will sell at half price this week.@@ <</if>> <<if ($seeDicks != 0)>> <<if $LDE.schoolSale != 0>> <br>@@color:yellow;For your first purchase, @@<strong>[[L'école des Enculées][$slavesSeen += 1]]</strong>@@color:yellow; will sell at half price this week.@@ <</if>> <<if $TGA.schoolSale != 0>> <br>@@color:yellow;For your first purchase, @@<strong>[[The Gymnasium-Academy][$slavesSeen += 1]]</strong>@@color:yellow; will sell at half price this week.@@ <</if>> <<if $TFS.schoolSale != 0>> <br>@@color:yellow;For your first purchase, @@<strong>[[The Futanari Sisters][$slavesSeen += 1]]</strong>@@color:yellow; will sell at half price this week.@@ <</if>> <</if>> </center> <</widget>> <<widget "BoobsDescription">> <<SlavePronouns $activeSlave>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> $activeSlave.slaveName's breasts are gently moving with the powerful pumping of the milkers attached to $possessive nipples. <<else>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's Fuckdoll suit <<if $activeSlave.boobs > 20000>> fits each of its awe-inspiring masses of breastflesh perfectly. <<elseif $activeSlave.boobs > 10000>> fits each of its enormous masses of breastflesh perfectly. <<elseif $activeSlave.boobs > 2000>> fits each of its huge breasts individually. <<elseif $activeSlave.boobs > 800>> fits each of its heavy breasts individually. <<elseif $activeSlave.boobs > 300>> fits each of its breasts individually. <<else>> is flat across its chest. <</if>> <<case "conservative clothing">> <<if $activeSlave.boobs > 20000>> $activeSlave.slaveName is wearing a massively oversized custom sweater since nothing else comes close to modestly covering $possessive tits. Even so, it's stretched taut just struggling to cover $possessive nipples, causing acres of breast flesh to spill out from under it and through the neckhole. <<elseif $activeSlave.boobs > 10000>> $activeSlave.slaveName is wearing a massively oversized custom sweater since nothing else comes close to modestly covering $possessive tits. Even so, it's stretched taut struggling to contain their immense mass. <<elseif $activeSlave.boobs > 8000>> $activeSlave.slaveName is wearing an oversized sweater, since that's the only top that will come close to covering $possessive tits. Even so, it's stretched taut just struggling to cover $possessive nipples. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName is wearing an oversized sweater, since that's the only top that will cover $possessive tits. Even so, it's stretched taut over them. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's blouse is professional, but can't conceal the gigantic dimensions of $possessive tits. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's blouse is professional, but can't conceal how big $possessive tits are. <<else>> $activeSlave.slaveName's blouse is professional and includes a pleated front over $possessive breasts. <</if>> <<case "chains">> $activeSlave.slaveName has a length of chain painfully <<if $activeSlave.boobs > 800>> tightened around the base of each breast, forcing them out. <<else>> looped under $possessive chest, forcing $possessive breasts up. <</if>> <<case "Western clothing">> $activeSlave.slaveName's flannel shirt <<if $activeSlave.boobs > 2000>> can't begin to contain $possessive tits, so $pronoun's just tied it under them for support. <<elseif $activeSlave.boobs > 800>> can't close over $possessive tits, so $pronoun's just buttoned it up to where they start and let them fill it out above that. <<else>> rests comfortably over $possessive breasts. <</if>> <<case "body oil">> $activeSlave.slaveName's breasts are covered in a sexy sheen of body oil. <<case "a toga">> <<if $activeSlave.boobs > 6000>> $activeSlave.slaveName's breasts are too big to cover with $possessive toga, so $pronoun leaves them hanging free. <<else>> $activeSlave.slaveName is wearing $possessive toga so as to leave one breast bare. <</if>> <<case "a slutty qipao">> $activeSlave.slaveName's qipao <<if $activeSlave.boobs > 6000>> can't contain the immense size of $possessive breasts, so $pronoun wears a modified variant that lets $possessive tits hang free. <<elseif $activeSlave.boobs > 4000>> barely covers $possessive breasts, it strains to contain their absurd size. Breast flesh spills from any gap it can find. <<elseif $activeSlave.boobs > 2000>> demurely covers $possessive breasts, though it cannot conceal their absurd size. <<else>> demurely covers $possessive breasts. <</if>> <<case "uncomfortable straps">> $activeSlave.slaveName's slave <<if $activeSlave.boobs > 2000>> outfit has special straps for $possessive massive boobs: one strap down the front of each with steel rings to let $possessive nipples through, and a strap around the base of each, painfully squeezing $possessive breasts out to make them seem even bigger. <<elseif $activeSlave.boobs > 800>> outfit's straining straps restrain the flesh of $possessive tits like a string bikini, with steel rings to let $possessive nipples through. <<else>> outfit's straps pass over $possessive breasts like a string bikini, with steel rings to let $possessive nipples through. <</if>> <<case "shibari ropes">> $activeSlave.slaveName's <<if $activeSlave.boobs > 2000>> breasts are restrained by yards and yards of rope. <<elseif $activeSlave.boobs > 800>> boobs are tightly bound with rope, soft flesh pushing out from between them. <<else>> chest is tightly bound with rope. <</if>> <<case "restrictive latex">> $activeSlave.slaveName's <<if $activeSlave.boobs > 2000>> breasts protrude through holes in $possessive latex suit, which are too small for them, painfully constricting $possessive and making them seem even bigger. <<elseif $activeSlave.boobs > 800>> breasts protrude through holes in $possessive latex suit. <<else>> latex suit leaves $possessive chest bare. <</if>> <<case "attractive lingerie">> $activeSlave.slaveName's <<if $activeSlave.boobs > 6000>> lace bra cannot cover the whole breast; its cups are half-moon shaped, and designed to offer what support they can to the bottom of them. They have disappeared completely under the immense quantity of breast flesh. <<elseif $activeSlave.boobs > 2000>> lace bra cannot cover the whole breast; its cups are half-moon shaped, and designed to offer what support they can to the bottom of them. <<elseif $activeSlave.boobs > 800>> sturdy lace bra supports $possessive huge breasts. <<else>> pretty lace bra accentuates $possessive breasts. <</if>> <<case "a succubus outfit">> $activeSlave.slaveName's corset ends just below $possessive breasts, leaving them bare. <<if $activeSlave.boobs > 2000>> It hugs $possessive tightly and comes up to right under where they start, forcing them to spill over and hide its upper half. <<elseif $activeSlave.boobs > 400>> It hugs $possessive tightly and comes up to right under where they start, presenting them like a push-up bra. <</if>> <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress stops below $possessive breasts, but the outfit includes a thin white blouse <<if $activeSlave.boobs > 4000>> that fails to even come close to covering $possessive immense breasts. <<elseif $activeSlave.boobs > 2000>> that covers them to just over $possessive nipples when $pronoun pulls it up over them. It's pulled down by $possessive huge chest whenever $pronoun moves. <<elseif $activeSlave.boobs > 800>> that covers them to just over $possessive nipples, leaving a large area of deliciously unsupported and jiggling cleavage. <<else>> to cover them. <</if>> <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress front is almost conservative, covering $possessive <<if $activeSlave.boobs > 6000>> immense breasts as best it can; it barely succeeds at its task, straining at the seams and allowing breast flesh to spill out of every available gap. <<elseif $activeSlave.boobs > 2000>> breasts, though it cannot conceal their enormous mass. <<else>> breasts. <</if>> <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit includes a <<if $activeSlave.boobs > 2000>> half-corset, but only the bottom edge is visible: the rest is swallowed up under $possessive gigantic tits. <<elseif $activeSlave.boobs > 800>> half-corset to force $possessive big boobs up and forward, forming a lot of cleavage even though they're bare. <<else>> half-corset to force $possessive boobs up and forward. <</if>> <<case "a chattel habit">> $activeSlave.slaveName's chattel habit's scapular covers $possessive shoulders and arms, but is open in front, leaving $possessive <<if $activeSlave.boobs > 2000>> boobs completely bare. It tucks into a golden belt, though this is buried under $possessive breasts. <<elseif $activeSlave.boobs > 300>> boobs completely bare. It tucks into a golden belt, which is cinched up right under $possessive breasts. <<else>> chest completely bare. It tucks into a golden belt cinched around $possessive middle torso. <</if>> <<case "a penitent nuns habit">> If $pronoun fails to hold $possessive torso totally still, the coarse cloth of $possessive top agonizingly scrapes across $possessive nipples, bare under $possessive habit. <<case "a string bikini">> <<if $activeSlave.boobs > 2000>> With even the slightest movement, $activeSlave.slaveName's huge breasts pull $possessive nipples out from under the tiny scrap of cloth that $possessive string bikini affords them. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big breasts threaten to break out of $possessive straining string bikini top. <<else>> $activeSlave.slaveName's string bikini top barely covers anything, affording only a tiny scrap of cloth for each nipple. <</if>> <<case "clubslut netting">> $activeSlave.slaveName's <<if $activeSlave.boobs > 6000>> immense boobs hang out the holes they tore in $possessive clubslut netting. <<elseif $activeSlave.boobs > 2000>> clubslut netting is stretched to the breaking point by $possessive massive boobs. <<elseif $activeSlave.boobs > 800>> clubslut netting is stretched by $possessive big breasts. <<else>> clubslut netting hugs $possessive chest tightly. <</if>> <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top <<if $activeSlave.boobs > 6000>> can't support $possessive giant bust and is lost beneath $possessive immense breasts. <<elseif $activeSlave.boobs > 2000>> is strongly engineered, but it can barely support $possessive enormous bust. <<elseif $activeSlave.boobs > 800>> gives $possessive an acre of cleavage. <<else>> does its best to make $possessive boobs look bigger than they are. <</if>> <<case "cutoffs and a t-shirt">> $activeSlave.slaveName's <<if $activeSlave.boobs > 4000>> tits are so huge that $possessive t-shirt rests pathetically atop their quivering mass. <<elseif $activeSlave.boobs > 2000>> tits are so big that $possessive t-shirt barely comes down over $possessive nipples, leaving a lot of underboob hanging out. <<elseif $activeSlave.boobs > 800>> t-shirt is held out and away from $possessive midriff by $possessive big breasts. <<else>> t-shirt is tied up to bare $possessive midriff. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName <<if $activeSlave.boobs > 5000>> has given up trying to contain $possessive immense bust and is now choosing outfits that allow $possessive breasts to hang free. <<elseif $activeSlave.boobs > 2000>> has to be careful choosing slutty outfits that can restrain $possessive massive breasts. <<elseif $activeSlave.boobs > 800>> has to be careful choosing slutty outfits that can handle $possessive big breasts. <<else>> chooses slutty outfits that accentuate $possessive breasts. <</if>> <<case "a slave gown">> $activeSlave.slaveName's slave gown <<if $activeSlave.boobs > 10000>> is no longer able to cover $possessive immense breasts. Instead, it has been redesigned to draw the eye to them. <<elseif $activeSlave.boobs > 2000>> is carefully engineered and is somehow able to cover the enormous mass of $possessive breasts. <<elseif $activeSlave.boobs > 800>> is carefully tailored, tastefully covering yet enhancing $possessive big breasts. <<else>> subtly accentuates $possessive breasts. <</if>> <<case "a halter top dress">> <<if $activeSlave.boobs > 6000>> $activeSlave.slaveName's immense breasts are far too big for $possessive dress to contain; instead it has been redesigned to allow them to hang freely while still drawing attention to them. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's enormous breasts are spill out from every available space in $possessive beautiful halter top dress. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's enormous breasts are bulging inside a beautiful halter top dress. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's is draped inside a beautiful halter top dress, making $possessive big breasts the center of attention. <<else>> $activeSlave.slaveName is wearing a beautiful silky halter top dress, almost as if it was sculpted to match $possessive frame. <</if>> <<case "a ball gown">> <<if $activeSlave.boobs > 6000>> $activeSlave.slaveName fabulous silken ball gown is pulled down to allow $possessive oversized breasts to hang free. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName somehow managed to cram the immense mass of $possessive breasts inside a fabulous silken ball gown. They spill out of every available gap. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName somehow managed to fit the enormous mass of $possessive breasts inside a fabulous silken ball gown. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's fabulous silken ball gown is carefully tailored, beautifully covering yet enhancing $possessive big breasts. <<else>> $activeSlave.slaveName's draped inside a fabulous silken ball gown. <</if>> <<case "slutty business attire">> $activeSlave.slaveName's suit jacket <<if $activeSlave.boobs > 2000>> and blouse are both open in front, leaving $possessive boobs bare, since there's no way $pronoun could button $possessive clothes over $possessive tits. <<elseif $activeSlave.boobs > 800>> is open in front, and $possessive straining blouse barely restrains $possessive tits. <<else>> is open in front, and $possessive blouse barely covers $possessive breasts. <</if>> <<case "nice business attire">> $activeSlave.slaveName's <<if $activeSlave.boobs > 6000>> tits are so immense that $possessive specially tailored blouse and jacket are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> tits are so huge that they prevent $possessive jacket from closing. Every motion $pronoun makes threatens to turn $possessive blouse buttons into ballistics. <<elseif $activeSlave.boobs > 2000>> tits are so big that they strain even $possessive specially tailored blouse and jacket. <<elseif $activeSlave.boobs > 800>> big tits strain against $possessive tailored blouse and jacket. <<else>> suit jacket conceals a flattering bra that lifts and presents $possessive bosom. <</if>> <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit is so tightly form-fitting that $possessive breasts are individually hugged and supported by the material. <<case "a latex catsuit">> $activeSlave.slaveName's latex catsuit fits $possessive like a second skin, showing off every detail of $possessive nipples and breasts. <<case "a military uniform">> <<if $activeSlave.boobs > 6000>> $activeSlave.slaveName's tits are so immense that $possessive specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $possessive tunic from closing. Every motion $pronoun makes threatens to turn $possessive shirt buttons into ballistics. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $possessive specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $possessive tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $possessive tunic. <</if>> <<case "a nice nurse outfit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 6000>> immense tits are too big for $possessive scrub top, it rests uselessly atop $possessive bust. <<elseif $activeSlave.boobs > 4000>> massive tits strain against $possessive scrub top, it only manages to cover $possessive nipples. <<elseif $activeSlave.boobs > 2000>> massive tits strain against $possessive scrub top, filling it out completely despite its utilitarian cut. <<elseif $activeSlave.boobs > 800>> sizable tits nicely fill out $possessive scrub top, despite its utilitarian cut. <<else>> tits are hidden beneath $possessive scrub top. <</if>> <<case "a mini dress">> $activeSlave.slaveName's <<if $activeSlave.boobs > 4000>> mini dress is pulled down to allow $possessive immense breasts to hang free. <<elseif $activeSlave.boobs > 2000>> massive breasts stretch $possessive custom tailored dress to its absolute limit. <<elseif $activeSlave.boobs > 800>> big breasts stretch taut against $possessive dress, leaving nothing to the imagination. <<else>> chest stretches taut against $possessive dress, leaving little to the imagination. <</if>> <<case "a leotard">> $activeSlave.slaveName's <<if $activeSlave.boobs > 2000>> tits are so big that even $possessive specially tailored leotard cannot really support them. <<elseif $activeSlave.boobs > 800>> big tits stretch the spandex of $possessive leotard taut across their width. <<else>> chest is flattered by $possessive leotard. <</if>> <<case "a bunny outfit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 8000>> tits are so immense that $possessive teddy can't contain them; it's pulled down slightly to allow them to hang free. <<elseif $activeSlave.boobs > 6000>> tits are so huge that $possessive teddy conceals special stays to keep them from popping out at the slightest movement. Breast flesh massively overflows $possessive top. <<elseif $activeSlave.boobs > 2000>> tits are so big that $possessive teddy conceals special stays to keep them from popping out at the slightest movement. <<elseif $activeSlave.boobs > 800>> big tits are perpetually on the verge of spilling out of $possessive top. <<else>> teddy conceals cunning stays designed to make $possessive bosom look considerably bigger than it actually is. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's <<if $activeSlave.boobs > 4000>> top has been retailored to fit $possessive enormous bust. The ample breast flesh almost completely consumes $possessive silken lingerie. $possessiveCap silken vest is barely visible behind $possessive massive tits. <<elseif $activeSlave.boobs > 2000>> gigantic tits dwarf $possessive tiny top. It barely manages to cover $possessive nipples. $possessiveCap silken vest is parted to either side of $possesive breasts. <<elseif $activeSlave.boobs > 800>> large breasts spill out from above and below $possessive tight top. <<else>> top tightly clings to $possessive chest. <</if>> <<case "a maternity dress">> $activeSlave.slaveName's <<if $activeSlave.boobs > 4000>> low cut dress can't contain $possessive enormous breasts, so $pronoun keeps it pulled up just below $possessive bust. <<elseif $activeSlave.boobs > 2000>> low cut dress can barely conceal $possessive giant breasts. They bulge over the top and create a deep valley of cleavage. <<elseif $activeSlave.boobs > 800>> dress is low cut and reveals a large amount of cleavage. <<else>> dress is low cut and ends just above $possessive nipples. <</if>> <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit <<if $activeSlave.boobs > 800>> lets $possessive breasts swing free beneath <<else>> only covers $possessive breasts with <</if>> a thin film of gauze. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket <<if $activeSlave.boobs > 2000>> barely closes beneath $possessive tits, leaving almost everything visible. <<elseif $activeSlave.boobs > 800>> jacket pushes $possessive tits together to form some great cleavage. <<else>> jacket pushes $possessive tits together to form as much cleavage as possible. <</if>> <<case "a schoolgirl outfit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 2000>> breasts are too big for $possessive blouse, so $pronoun's tied it under them; they're so huge that the blouse disappears entirely beneath them. <<elseif $activeSlave.boobs > 800>> breasts are too big for $possessive blouse, so $pronoun's tied it under them and left them totally bare. <<else>> blouse only barely covers $possessive breasts. <</if>> <<case "a kimono">> $activeSlave.slaveName's kimono <<if $activeSlave.boobs > 6000>> can't cover $possessive breasts, so $pronoun leaves it hanging loose; allowing them to hang freely. <<elseif $activeSlave.boobs > 4000>> barely covers $possessive breasts. It reveals most of $possessive chest, just covering the outer edges of $possessive breasts and their nipples. <<elseif $activeSlave.boobs > 2000>> demurely covers $possessive breasts, though it cannot conceal their absurd size. <<else>> demurely covers $possessive breasts. <</if>> <<case "battledress">> $activeSlave.slaveName's <<if $activeSlave.boobs > 10000>> immense breasts are barely supported by a specially engineered, space-age sports bra. <<elseif $activeSlave.boobs > 2000>> huge breasts are supported by a specially engineered, space-age sports bra under $possessive tank top. <<else>> breasts are supported by a sports bra under $possessive tank top. <</if>> <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a <<if $activeSlave.boobs > 2000>> thin chain that runs under $possessive breasts, disappearing entirely. <<elseif $activeSlave.boobs > 800>> thin chain that runs under $possessive breasts, appearing and disappearing enticingly when $pronoun moves. <<else>> light chain that loops under $possessive breasts. <</if>> <<default>> <</switch>> <</if>> <<else>> $activeSlave.slaveName's breasts are bare and ready for surgery. <</if>> <</if>> $possessiveCap <<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> breasts are barely there. <<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>> breasts<<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would only fill A cups. <<elseif $activeSlave.boobs < 500>><<print either("perky", "small")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill B cups. <<elseif $activeSlave.boobs < 650>><<print either("healthy", "curved")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill C cups. <<elseif $activeSlave.boobs < 800>><<print either("big", "sizable")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill D cups. <<elseif $activeSlave.boobs < 1000>><<print either("large", "big")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill DD cups. <<elseif $activeSlave.boobs < 1200>><<print either("proud", "hefty")>> <<print either("tits", "breasts", "mammaries", "udders", "boobs")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill F cups. <<elseif $activeSlave.boobs < 1400>><<print either("hefty", "huge")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill G cups. <<elseif $activeSlave.boobs < 1600>><<print either("massive", "huge")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill H cups. <<elseif $activeSlave.boobs < 1800>><<print either("enormous", "massive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill I cups. <<elseif $activeSlave.boobs < 2050>><<print either("titanic", "enormous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill J cups. <<elseif $activeSlave.boobs < 2300>><<print either("stupendous", "titanic")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill K cups. <<elseif $activeSlave.boobs < 2600>><<print either("magnificent", "stupendous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill L cups. <<elseif $activeSlave.boobs < 2900>><<print either("tremendous", "magnificent")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill M cups. <<elseif $activeSlave.boobs < 3250>><<print either("awe-inspiring", "tremendous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill N cups. <<elseif $activeSlave.boobs < 3600>><<print either("absurd", "awe-inspiring")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill O cups. <<elseif $activeSlave.boobs < 3950>><<print either("disproportionate", "attention-grabbing")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill P cups. <<elseif $activeSlave.boobs < 4300>><<print either("shocking", "massive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill Q cups. <<elseif $activeSlave.boobs < 4700>><<print either("unreal", "jaw-dropping")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill R cups. <<elseif $activeSlave.boobs < 5100>><<print either("tremendous", "astounding")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill S cups. <<elseif $activeSlave.boobs < 5100+($activeSlave.muscles*10) and $activeSlave.physicalAge <= 3>> <<if ($activeSlave.amp == 1)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs. <<elseif ($activeSlave.muscles > 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 7000+($activeSlave.muscles*20) and $activeSlave.physicalAge <= 12>> <<if ($activeSlave.amp == 1)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs. <<elseif ($activeSlave.muscles >= 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 9000+($activeSlave.muscles*50) and $activeSlave.physicalAge < 18>> <<if ($activeSlave.amp == 1)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs. <<elseif ($activeSlave.muscles >= 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 9000+($activeSlave.muscles*100) and $activeSlave.physicalAge >= 18>> <<if ($activeSlave.amp == 1)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs. <<elseif ($activeSlave.muscles >= 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 20000>> <<if ($activeSlave.amp == 1)>> <<print either("tits", "boobs", "mammaries")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they would immobilize $object, if $pronoun still had legs. $possessiveCap udders constitute almost half of $possessive overall weight, since $possessive body consists of nothing but $possessive head, torso, and breasts. <<else>> <<print either("tits", "boobs", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they effectively immobilize $object. $possessiveCap breasts constitute a significant fraction of $possessive overall weight. <</if>> <<else>> <<if ($activeSlave.amp == 1)>> <<print either("tits", "boobs", "mammaries")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so immense it is safer to leave $object resting atop them. $possessiveCap udders each weigh more than twice the rest of $possessive body, since $possessive body consists of nothing but $possessive head, torso, and breasts. <<else>> <<print either("tits", "boobs", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they effectively immobilize $object. $pronounCap's most comfortable lying down. <</if>> <</if>> <<if $showImplantEffects == 1>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.boobs > 250>> The natural shape of its breasts is completely irrelevant, since the suit forces each of them <<if $activeSlave.boobs > 5000>> into a monstrous orb shape. <<elseif $activeSlave.boobs > 1000>> into an orb shape. <<else>> up and out like a severe pushup bra. <</if>> <</if>> <<elseif ($activeSlave.boobsImplant == 0)>> <<switch $activeSlave.boobShape>> <<case "perky">> <<if $activeSlave.boobs > 12000>> When $pronoun's on $possessive back, some of their natural perkiness can still be seen in the way they tend to obscure $possessive head and shoulders. <<elseif $activeSlave.boobs > 5000>> Their natural perkiness has helped them resist their enormous size, making them look like a normal pair of merely gigantic tits that have growth to be bigger than $possessive head without changing shape. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $possessive chest and each other. They remain naturally perky, defying gravity. <<elseif $activeSlave.boobs > 1000>> They're somewhat perky despite their large size, with $possessive nipples pointing slightly upward. <<elseif $activeSlave.boobs > 500>> They're full and perky, and $possessive nipples point upward. <<elseif $activeSlave.boobs > 250>> They're perky, and $possessive nipples point upward. <<else>> They're very minimal. <</if>> <<case "downward-facing">> <<if $activeSlave.boobs > 12000>> Their naturally downward-facing shape makes them a convenient cushion when $pronoun's facedown, naturally placing $possessive in a kneeling position. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh, distorted by gravity and where they rest against $possessive stomach and each other. Naturally downward-facing, they are so big that $possessive nipples point directly down. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $possessive stomach and each other. Since they are naturally downward-facing, most of their mass rests low. <<elseif $activeSlave.boobs > 1000>> They're not attractively shaped, with $possessive nipples pointing downward more strongly than they should for $possessive breast size. <<elseif $activeSlave.boobs > 500>> They're not attractively shaped, with $possessive nipples pointing down. <<elseif $activeSlave.boobs > 250>> They're not attractively shaped, with $possessive nipples pointing down despite $possessive small breasts. <<else>> They're very minimal. <</if>> <<case "torpedo-shaped">> <<if $activeSlave.boobs > 12000>> They are naturally torpedo-shaped, which can be seen in the way they stick out more than a meter in front of $possessive when $pronoun sits up. <<elseif $activeSlave.boobs > 5000>> They're huge promontories of soft flesh. Their natural torpedo shape remains to a certain extent, $possessive swaying breasts reaching an incredibly long way out from $possessive chest. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $possessive chest and each other. Their natural torpedo shape is distorted by their weight. <<elseif $activeSlave.boobs > 1000>> They're strongly torpedo-shaped despite their large size, projecting a long way from $possessive chest and swaying lewdly when $pronoun's naked. <<elseif $activeSlave.boobs > 500>> They're strongly torpedo-shaped, projecting a long way from $possessive chest and swaying cutely when $pronoun's naked. <<elseif $activeSlave.boobs > 250>> They're strongly torpedo-shaped despite their small size, projecting some way from $possessive chest. <<else>> They're very minimal. <</if>> <<case "wide-set">> <<if $activeSlave.boobs > 12000>> They are naturally wide-set, which can be seen in the way they stick out more than a meter to either side of $possessive when $pronoun's facedown. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh whose natural wide-set shape somehow keeps them from touching despite their mass. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh whose natural wide-set shape obscures $possessive upper arms. They rest without natural cleavage despite their size. <<elseif $activeSlave.boobs > 1000>> They're wide-set, with their weight pointing each nipple away from $possessive sternum. <<elseif $activeSlave.boobs > 500>> They're wide-set, with each nipple pointing away from $possessive sternum. <<elseif $activeSlave.boobs > 250>> They're wide-set, with each nipple pointing somewhat sideways. <<else>> They're very minimal. <</if>> <<case "saggy">> <<if $activeSlave.boobs > 12000>> Their naturally saggy shape makes them a convenient cushion when $pronoun's facedown, naturally placing $possessive in a kneeling position. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh that sag past $possessive navel. $possessiveCap nipples are placed on their bottoms, pointed at the ground by the heavy mass of breastflesh above them. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh that sag almost to $possessive navel. $possessiveCap nipples are placed on their bottoms, pointed at the ground by the weight of breast above them. <<elseif $activeSlave.boobs > 1000>> They're heavy and saggy, pointing $possessive nipples at the ground. <<elseif $activeSlave.boobs > 500>> They're not attractively shaped, with $possessive nipples pointing down. <<elseif $activeSlave.boobs > 250>> They're not attractively shaped, with $possessive nipples pointing down despite $possessive small breasts. <<else>> They're very minimal. <</if>> <<default>> <<if $activeSlave.boobs > 12000>> They anchor $possessive when $pronoun's facedown, and pin $possessive when $pronoun's on $possessive back. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh, distorted by gravity and where they rest against $possessive stomach and each other. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $possessive chest and each other. <<elseif $activeSlave.boobs > 1000>> They're soft and round, resting heavily against $possessive chest and each other. <<elseif $activeSlave.boobs > 500>> They're nice and soft and rest naturally against $possessive chest. <<elseif $activeSlave.boobs > 250>> They're nicely rounded and rest naturally. <<else>> They're very minimal. <</if>> <</switch>> <<elseif ($activeSlave.boobsImplant <= 400)>> <<if ($activeSlave.boobs > 800)>> $pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap tits look fairly natural, but defy gravity more than could be expected given their size. <<elseif ($activeSlave.boobs > 300)>> $pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap tits look fairly natural, but are perkier than could be expected given their size. <<else>> $pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap tits look fairly natural, mostly because they're so small. <</if>> <<elseif ($activeSlave.boobsImplant <= 600)>> <<if ($activeSlave.boobs > 800)>> $pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap implants are well done, but $possessive breasts are so perfect and gravity-defying that they are clearly artificial. <<else>> $pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap implants are well done, but $possessive breasts are so rounded and high that they are clearly artificial. <</if>> <<else>> <<if ($activeSlave.boobs > 2000)>> $pronounCap has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants, which is obvious from the unnatural size of $possessive boobs. <<elseif $activeSlave.boobs - $activeSlave.boobsImplant > 800>> $pronounCap has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants, which is obvious from the roundness of $possessive fake tits. <<else>> $pronounCap has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants. They are extremely obvious; with little natural breast tissue to support them, they look like a pair of balloons attached to $possessive chest. <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $activeSlave.boobs > 800>> They're too big for the fashionable feminine ideal. <<elseif $activeSlave.boobs < 500>> They're too small for the fashionable feminine ideal. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.shoulders < -1>> $possessiveCap shoulders and chest are very narrow and <<if $activeSlave.boobs > 2000>> feminine, forcing $possessive pressed-together tits to spread far beyond $possessive sides. <<else>> feminine. <</if>> <<elseif $activeSlave.shoulders < 0>> $possessiveCap shoulders and chest are quite <<if $activeSlave.boobs > 1200>> feminine, causing a lot of cleavage and pressing $possessive boobs outward beyond $possessive sides. <<else>> feminine. <</if>> <<elseif $activeSlave.shoulders > 1>> $possessiveCap shoulders and chest are very <<if $activeSlave.boobs > 600>> broad, making $possessive boobs look a lot smaller than they actually are. <<else>> broad. <</if>> <<elseif $activeSlave.shoulders > 0>> $possessiveCap shoulders and chest are fairly <<if $activeSlave.boobs > 600>> broad, making $possessive tits look smaller than they actually are. <<else>> broad. <</if>> <<else>> $possessiveCap shoulders and chest are <<if $activeSlave.boobs > 800>> feminine, flattering $possessive breasts. <<else>> feminine. <</if>> <</if>> <<if $activeSlave.shoulders > $activeSlave.hips>> They're wider than $possessive hips, <<if $activeSlave.boobs > 2000*($activeSlave.shoulders- $activeSlave.hips)>> but $possessive massive breasts make it hard to discern. <<else>> giving $possessive a somewhat mannish appearance. <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge >= 18>> <<if $activeSlave.boobs > 7500>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if $activeSlave.amp != 1>> $possessiveCap breasts are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 10000)>> The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin $object to it. <<else>> $pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright. <</if>> <<else>> Together they are nearly the same size as $possessive torso, making $object about half boob. <</if>> <<if ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $object, the penthouse is adapted for daily life with a bosom <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 3>> <<if $activeSlave.boobs > 4000>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if $activeSlave.amp != 1>> $possessiveCap breasts are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 5100+($activeSlave.muscles*100))>> The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin her to it. <<else>> $pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright. <</if>> <<else>> Together they are nearly the same size as her torso, making her about half boob. <</if>> <<if $activeSlave.boobs > 10000 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $object, the penthouse is adapted for daily life with a bosom <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.boobs > 5600>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if $activeSlave.amp != 1>> $possessiveCap breasts are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 7000+($activeSlave.muscles*200))>> The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin her to it. <<else>> $pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright. <</if>> <<else>> Together they are nearly the same size as her torso, making her about half boob. <</if>> <<if $activeSlave.boobs > 10000 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $object, the penthouse is adapted for daily life with a bosom <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge < 18>> <<if $activeSlave.boobs > 7500>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if $activeSlave.amp != 1>> $possessiveCap breasts are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 9000+($activeSlave.muscles*500))>> The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin her to it. <<else>> $pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright. <</if>> <<else>> Together they are nearly the same size as her torso, making her about half boob. <</if>> <<if $activeSlave.boobs > 10000 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $object, the penthouse is adapted for daily life with a bosom <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings is "heavily freckled">> <<if $activeSlave.boobs > 2000>> They're covered in freckles, though $possessive tits are so big that the freckles are spaced widely across the breadth of each boob. <<elseif $activeSlave.boobs > 250>> They're covered in freckles, which are particularly dense in the cleft between them. <<else>> $possessiveCap chest is covered in dense freckles. <</if>> <<elseif $activeSlave.markings is "freckles">> <<if $activeSlave.boobs > 250>> The tops of $possessive breasts and $possessive cleavage are lightly freckled. <<else>> $possessiveCap chest is covered in a light spray of freckles. <</if>> <</if>> <</if>> <<if ($activeSlave.skin is "tanned") || ($activeSlave.skin is "fair")>> <<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>> <<set $seed to "dark brown">> <<else>> <<set $seed to "pink">> <</if>> <<elseif ($activeSlave.skin is "pale") || ($activeSlave.race is "white")>> <<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>> <<set $seed to "brown">> <<else>> <<set $seed to "pink">> <</if>> <<elseif ($activeSlave.skin is "brown") || ($activeSlave.race is "black")>> <<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>> <<set $seed to "black">> <<else>> <<set $seed to "dark brown">> <</if>> <<else>> <<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>> <<set $seed to "dark brown">> <<else>> <<set $seed to "brown">> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.lactation > 0>> Its $activeSlave.nipples, $seed, milky nipples protrude through holes in the suit, to allow drinking. <<else>> Its nipples are completely obscured. <</if>> <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> $possessiveCap <<switch $activeSlave.nipples>> <<case "tiny">> tiny $seed nipples are too small for the milkers, and the suction is drawing a lot of boob in with them. <<case "puffy">> puffy $seed nipples form a good seal against the milkers' suction. <<case "partially inverted">> $seed, partially inverted nipples are causing $object some discomfort as the milkers haul against them. <<case "inverted">> $seed, inverted nipples are being kept painfully protruded by the milkers' powerful suction. <<case "huge">> huge $seed nipples fill the milkers completely. <<default>> $seed nipples are being tugged at by the milkers' powerful suction. <</switch>> <<else>> $possessiveCap $seed nipples are <<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.energy > 95)>> <<switch $activeSlave.nipples>> <<case "tiny">> stiff little nubs. <<case "puffy">> puffy and erect, the stiff flesh around each swelling outward to a pointy promontory. <<case "partially inverted" "inverted">> stiffly erect. They'd be inverted if $pronoun weren't so aroused, but $pronoun's so horny they stay popped out. <<case "huge">> <<if ($activeSlave.boobs-$activeSlave.boobsImplant > 7500)>> and in proportion with $possessive breasts: they're stiffly erect and <<if ($activeSlave.dick > 0) && ($activeSlave.dick < 3)>> bigger than $possessive girlcock. <<elseif ($activeSlave.height < 160) && ($activeSlave.amp != 1)>> almost as large as $possessive little fists. <<else>> large enough to be jerked off. <</if>> <<else>> enormously erect. <</if>> <<default>> stiffly erect. <</switch>> <<else>> <<switch $activeSlave.nipples>> <<case "tiny">> tiny little nubs. <<case "puffy">> puffy, the soft flesh around each swelling outward to a promontory. <<case "partially inverted">> <<if $activeSlave.nipplesPiercing != 0>> partially inverted, or would be if they weren't pierced. The metal is holding them protruded, causing some discomfort. <<else>> partially inverted: when soft, they rest flush with the front of the breast. <</if>> <<case "inverted">> <<if $activeSlave.nipplesPiercing != 0>> inverted, or would be if they weren't pierced. The metal is holding them protruded, to the slave's considerable discomfort. <<else>> inverted: they are completely swallowed by the surrounding breastflesh. <</if>> <<case "huge">> <<if ($activeSlave.boobs-$activeSlave.boobsImplant > 7500)>> in proportion with $possessive breasts: they've grown <<if ($activeSlave.dick > 0) && ($activeSlave.dick < 3)>> bigger than $possessive little girlcock. <<elseif ($activeSlave.height < 160) && ($activeSlave.amp != 1)>> almost as large as $possessive little fists. <<else>> large enough to be jerked off. <</if>> <<else>> the size of the last joint of $possessive thumbs when erect. <</if>> <<default>> pretty normal. <</switch>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $activeSlave.nipples != "tiny">> <<if $activeSlave.nipples != "inverted">> <<if $activeSlave.nipples != "partially inverted">> <<if ($activeSlave.clothes is "cutoffs and a t-shirt")>> Since $pronoun isn't wearing a bra, they tent the front of $possessive t-shirt. <<elseif ($activeSlave.clothes is "clubslut netting")>> They tent the front of $possessive netting. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.lactation > 0>> <<if ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> The transparent lines coming off the cups attached to each of $possessive nipples are white with a constant stream of milk. <<elseif $activeSlave.lactation == 1>> $possessiveCap motherly breasts are full of milk. <<elseif $activeSlave.fuckdoll > 0>> Its overworked, overfull breasts press its nipples through the holes mercilessly. <<else>> <<if $activeSlave.nipples is "inverted">> $possessiveCap inverted nipples prevent $possessive from releasing milk spontaneously. The lactation drugs are so powerful that if $pronoun hasn't been milked in the past hour or so, the built-up pressure leaves $possessive <<if canTalk($activeSlave) == false>>weeping<<else>>whining<</if>> piteously. <<elseif $activeSlave.energy > 95>> The powerful lactation drugs keep $possessive breasts so full of milk that when $pronoun orgasms <<if $activeSlave.balls > 0>>$pronoun releases three jets of white fluid: a stream of milk from each nipple and a squirt of cum from $possessive dickhead<<else>>$pronoun cums milk out of $possessive nipples<</if>>. <<else>> The lactation drugs are so powerful that if $pronoun hasn't been milked in the past hour or so, $pronoun leaves a mess wherever $pronoun goes. <</if>> <</if>> <<if $activeSlave.lactationAdaptation > 10>> <<if $activeSlave.lactationAdaptation > 50>> $pronounCap's given so much milk that $possessive body is now well-adapted to copious production. <<else>> $possessiveCap body has become used to milk production. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<switch $activeSlave.areolae>> <<case 1>> $possessiveCap areolae form large, lovely circles of $seed skin around each nipple. <<if $activeSlave.areolaePiercing > 0>> $pronounCap has stud piercings around their borders, enhancing the contrast. <</if>> <<case 2>> $possessiveCap areolae are unusually wide, eye-catching circles of $seed skin around each nipple. <<if $activeSlave.areolaePiercing > 0>> $pronounCap has stud piercings around their borders, enhancing the contrast. <</if>> <<case 3>> $possessiveCap $seed areolae are unnaturally broad, covering much of the <<if $activeSlave.boobShape is "saggy">>bottom<<else>>front<</if>> of each breast. <<if $activeSlave.areolaePiercing > 0>> $pronounCap has many stud piercings around their edges, forming a metal border between $seed nipple and breast. <</if>> <<case 4>> $possessiveCap huge $seed areolae are heart-shaped, an obvious surgical alteration. <<if $activeSlave.boobShape is "saggy">>$possessiveCap motherly boobs point downward, though, leaving only the curved top of each heart visible.<</if>> <<if $activeSlave.areolaePiercing > 0>> Their borders are defined by stud piercings with pink stones. <</if>> <<case 5>> $possessiveCap huge $seed areolae are star-shaped, an obvious surgical alteration. <<if $activeSlave.boobShape is "saggy">>$possessiveCap motherly boobs point downward, though, leaving only the pointed top of each star visible.<</if>> <<if $activeSlave.areolaePiercing > 0>> Their borders are defined by shiny stud piercings. <</if>> <<default>> <<if $activeSlave.areolaePiercing > 0>> $pronounCap has stud piercings in circles around the edges of $possessive minimal $seed areolae. <</if>> $possessiveCap $activeSlave.nipples nipples are surrounded by a minimal $seed areolae. <</switch>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $activeSlave.areolae > 1>> <<switch $activeSlave.clothes>> <<case "a string bikini">> $possessiveCap string bikini covers only $possessive nipples, with the rest of $possessive areolae lewdly visible around them. <<case "slutty business attire">> The upper half of each of them is visible above the top of $possessive blouse. <<case "a cheerleader outfit" "a bunny outfit">> The upper half of each of them is visible. <<case "a leotard">> The material of $possessive leotard is so thin and tight that not only are $possessive nipples obvious, the outline of $possessive areolae can be made out, too. <</switch>> <</if>> <</if>> <</if>> <<if $showBodyMods == 1>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.nipplesPiercing > 0>> Its nipple piercings help secure the suit material to its breasts. <</if>> <<else>> <<if $activeSlave.nipplesPiercing == 1>> $possessiveCap $seed nipples have a simple piercing, which keeps them a little harder than they would normally be. <<elseif $activeSlave.nipplesPiercing is 2>> $possessiveCap $seed nipples are heavily pierced with several rings and studs, and there is a chain between them. <<if ($activeSlave.boobShape is "saggy") && ($activeSlave.boobs > 2500)>> It's been shortened to take advantage of the way $possessive tits sag, and holds $possessive $seed nipples almost together, producing cleavage that runs from $possessive $seed nipples all the way up to $possessive sternum. <<else>> The constant tugging keeps $possessive $seed nipples erect. <</if>> <</if>> <<if $activeSlave.nipplesPiercing > 0>> <<switch $activeSlave.clothes>> <<case "attractive lingerie">> The piercings are a girly color, to complement $possessive lingerie. <<case "a succubus outfit">> The piercings are severe steel, as befits a sex demon. <<case "uncomfortable straps">> Each nipple bears a horizontal bar that is held forward of the steel ring that's part of $possessive outfit, constantly tugging them outward. <<case "restrictive latex">> The piercings are tantalizingly visible under the latex. <<case "a fallen nuns habit">> A tiny ebon cross on a short chain dangles from each piercing. <<case "a chattel habit">> A tiny golden cock and balls dangles from each piercing. <<case "a string bikini">> The piercings are a pastel color, to complement $possessive bikini. <<case "a schoolgirl outfit">> <<if ($activeSlave.boobs <= 2000)>> The piercings are tantalizingly visible under the thin material. <</if>> <<case "attractive lingerie for a pregnant woman">> The piercings are tantalizingly visible under the thin silk. <<case "a maternity dress">> The piercings are tantalizingly visible under the dress's tight top. <<case "battledress">> The piercings are tantalizingly visible under $possessive tank top. <<case "nice business attire">> One side of each piercing peeks over the edge of $possessive blouse. <<case "a comfortable bodysuit">> The piercings are tantalizingly visible under the tight bodysuit. <<case "a latex catsuit">> The piercings are tantalizingly visible under the tight latex catsuit. <<case "a mini dress">> The piercings are tantalizingly visible under the tight mini dress. <<case "a slutty maid outfit">> One side of each piercing peeks over the edge of $possessive lacy top. <<case "harem gauze">> The piercings are tantalizingly visible under the gauze. <</switch>> <</if>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation is "left breast") || ($activeSlave.brandLocation is "right breast") || ($activeSlave.brandLocation is "breasts")>> $pronounCap has $activeSlave.brand branded into the flesh of one of $possessive $activeSlave.brandLocation. <</if>> <<switch $activeSlave.boobsTat>> <<case "tribal patterns">> $possessiveCap chest and breasts are tattooed with tribal patterns that focus attention on $possessive nipples. <<case "flowers">> $possessiveCap chest is tattooed with a pattern of flowering vines that delicately outlines $possessive breasts. <<case "advertisements">> 'Fuck Me!' is tattooed across $possessive chest in such large letters that the word is visible a long way off. <<case "rude words">> 'Fuckslave' is tattooed across $possessive chest in such large letters that the word is visible a long way off. <<case "scenes">> $possessiveCap chest is tattooed with lewd scenes; each of $possessive breasts shows a phallus receiving a titfuck while each of $possessive collarbones shows a woman deepthroating a large phallus. <<case "degradation">> '<<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s' is tattooed across the top of $possessive right breast; 'Bitch' is tattooed across the top of $possessive left. <<case "counting">> <<if $activeSlave.mammaryCount == 0>> There is a horizontal line tattooed across $possessive middle chest for symbols counting $possessive mammary encounters to be inscribed under, once $pronoun has some. <<elseif $activeSlave.mammaryCount < 500>> Tiny dick, lips, breast, and even pussy symbols are tattooed all over $possessive cleavage, one for each of $possessive mammary encounters. <<else>> Tiny dick, lips, breast, and even pussy symbols cover $possessive breasts, cleavage, and sides, one for each of $possessive mammary encounters. <</if>> <<case "bovine patterns">> $possessiveCap chest is tattooed to look like a Holstein cow's, with $possessive udders left bare to draw attention to them. <<case "Asian art">> An octopus is tattooed on $possessive upper chest; its tentacles reach down to envelop $possessive breasts, their tips reaching for but not quite reaching each nipple. <</switch>> <</if>> <</if>> <</widget>> <<widget "ButtDescription">> <<SlavePronouns $activeSlave>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> The suit <<if $activeSlave.butt > 10>> hugs each of its massive buttocks individually, permitting <<elseif $activeSlave.butt > 6>> hugs each of its enormous buttocks individually, permitting <<elseif $activeSlave.butt > 3>> cups each of its big buttocks, permitting <<else>> fits its little buttocks closely, offering <</if>> easy access to the rear hole. <<case "conservative clothing">> $possessiveCap slacks are pressed and <<if $activeSlave.butt > 10>> well-tailored, but strain at the seams trying to hold back $possessive massive ass. <<elseif $activeSlave.butt > 6>> well-tailored, but can't hide the huge size of $possessive ass. <<elseif $activeSlave.butt > 3>> well-tailored, but can't hide the huge size of $possessive ass. <<else>> well-tailored. <</if>> <<case "a nice nurse outfit">> $possessiveCap trousers are <<if $activeSlave.butt > 10>> well-tailored, but strain at the seams trying to hold back $possessive massive ass. <<elseif $activeSlave.butt > 6>> well-tailored, but can't hide the huge size of $possessive ass. <<elseif $activeSlave.butt > 3>> well-tailored, but can't hide the huge size of $possessive ass. <<else>> well-tailored. <</if>> <<case "chains">> Each buttock has a length of chain <<if $activeSlave.butt > 3>> disappearing <<else>> running tightly <</if>> under it. <<case "Western clothing">> $possessiveCap chaps are assless, and $possessive <<if $activeSlave.butt > 10>> butt is so massive it seems to explode out of the hole left for it. <<elseif $activeSlave.butt > 6>> butt is so big it seems to explode out of the hole left for it. <<elseif $activeSlave.butt > 3>> $possessive big butt is bare. <<else>> butt is bare. <</if>> <<case "body oil">> $possessiveCap buttocks are shiny with oil. <<case "a toga">> $possessiveCap toga <<if $activeSlave.butt > 10>> barely covers $possessive ass, it does nothing to conceal its absurd size. <<elseif $activeSlave.butt > 6>> covers $possessive ass, though it cannot conceal its absurd size. <<else>> covers $possessive ass. <</if>> <<case "attractive lingerie for a pregnant woman">> $possessiveCap pretty silken panties <<if $activeSlave.butt > 10>> disappear between $possessive inhuman buttocks. <<elseif $activeSlave.butt > 6>> disappear between $possessive huge buttocks. <<elseif $activeSlave.butt > 3>> peek out from between $possessive big buttocks. <<else>> makes $possessive buttocks especially delectable. <</if>> <<case "a maternity dress">> $possessiveCap <<if $activeSlave.butt > 10>> massive buttocks strains the seams of $possessive dress considerably. <<elseif $activeSlave.butt > 6>> huge buttocks stretches the fabric of $possessive dress considerably. <<elseif $activeSlave.butt > 3>> big ass fills out $possessive dress nicely. <<else>> dress completely hides $possessive butt. <</if>> <<case "a kimono">> $possessiveCap kimono demurely covers $possessive <<if $activeSlave.butt > 10>> ass, it does nothing to conceal its absurd size. <<elseif $activeSlave.butt > 6>> butt, though it cannot conceal its absurd size. <<elseif $activeSlave.butt > 3>> big butt. <<else>> butt. <</if>> <<case "a slutty qipao">> $possessiveCap qipao is slit up the side, <<if $activeSlave.butt > 10>> and $possessive ass is so massive that the rear part of the qipao rests meekly atop it. <<elseif $activeSlave.butt > 6>> and $possessive ass is so big that the rear part of the qipao only covers its top half. <<else>> baring quite a bit of the side of each buttock. <</if>> <<case "uncomfortable straps">> $possessiveCap slave outfit's <<if $activeSlave.butt > 10>> straining straps frame $possessive colossal rear, with a strap disappearing under each inhuman buttock. <<elseif $activeSlave.butt > 6>> straining straps frame $possessive enormous rear, with a strap disappearing under each massive buttock. <<elseif $activeSlave.butt > 3>> straining straps frame $possessive enormous buttocks, with a strap passing uncomfortably under each one. <<else>> straps frame $possessive buttocks, with a strap passing uncomfortably between them. <</if>> <<case "shibari ropes">> $possessiveCap <<if $activeSlave.butt > 10>> inhuman ass strains the tight ropes that frame it. Ass flesh bulges from between the ropes. <<elseif $activeSlave.butt > 6>> massive ass almost explodes out of the tight ropes that frame it. <<elseif $activeSlave.butt > 3>> big buttocks are deliciously framed by tight ropes. <<else>> cute buttocks are each lifted by a rope that passes under them. <</if>> <<case "restrictive latex">> <<if $activeSlave.butt > 10>> The latex creaks ominously as it is strained by $possessive inhuman ass. <<elseif $activeSlave.butt > 6>> The latex creaks ominously as it is strained by $possessive massive ass. <<elseif $activeSlave.butt > 3>> $possessiveCap big buttocks strain the latex. <<else>> The latex makes $possessive ass look even shapelier. <</if>> <<case "attractive lingerie">> $possessiveCap pretty lace g-string <<if $activeSlave.butt > 10>> disappears between $possessive inhuman buttocks. <<elseif $activeSlave.butt > 6>> disappears between $possessive huge buttocks. <<elseif $activeSlave.butt > 3>> peeks out from between $possessive big buttocks. <<else>> makes $possessive buttocks especially delectable. <</if>> <<case "a succubus outfit">> A tail sprouts from under $possessive little leather skirt, curving upward to end in a spade tip. It holds the skirt up in back, leaving $possessive ass totally bare. <<case "a slutty maid outfit">> $possessiveCap maid dress <<if $activeSlave.butt > 10>> fails to cover any of $possessive inhuman <<elseif $activeSlave.butt > 6>> only covers the top quarter of $possessive massive <<elseif $activeSlave.butt > 3>> ends halfway down $possessive big <<else>> ends three-quarters of the way down $possessive <</if>> buttocks. <<case "a nice maid outfit">> <<if $activeSlave.butt > 10>> $possessiveCap maid dress strains at the seams holding back $possessive massive buttocks. <</if>> <<case "a string bikini">> $possessiveCap <<if $activeSlave.butt > 10>> slutty string bikini bottom disappears between $possessive inhuman <<elseif $activeSlave.butt > 6>> slutty string bikini bottom disappears between $possessive huge <<elseif $activeSlave.butt > 3>> slutty string bikini bottom peeks out from between $possessive big <<else>> string bikini bottom runs enticingly down between $possessive <</if>> buttocks. <<case "a cheerleader outfit">> $possessiveCap pleated cheerleader skirt rests <<if $activeSlave.butt > 10>> atop $possessive massive ass. <<elseif $activeSlave.butt > 6>> atop $possessive huge ass. <<elseif $activeSlave.butt > 3>> over $possessive plump butt. <<else>> over $possessive cute butt. <</if>> <<case "clubslut netting">> $possessiveCap netting <<if $activeSlave.butt > 6>> strains to support $possessive massive behind. <<elseif $activeSlave.butt > 3>> strains to restrain $possessive big behind. <<else>> technically covers $possessive cute butt, but it's all visible. <</if>> <<case "cutoffs and a t-shirt">> $possessiveCap cutoffs <<if $activeSlave.butt > 10>> fail to cover $possessive massive buttocks, with the jean material disappearing between them. <<elseif $activeSlave.butt > 6>> fail to cover $possessive huge buttocks, with the jean material almost disappearing between them. <<elseif $activeSlave.butt > 3>> bare the bottom of each of $possessive big buttocks. <<else>> bare a little buttock in back. <</if>> <<case "a slutty outfit">> <<if $activeSlave.butt > 5>> Many of $possessive choices of slutty outfit leave all or part of $possessive huge buttocks bare. <<else>> Some of $possessive choices of slutty outfit reveal part of $possessive buttocks. <</if>> <<case "a slutty nurse outfit">> $possessiveCap <<if $activeSlave.butt > 10>> massive buttocks are easily visible below the hem of $possessive tight skirt. <<elseif $activeSlave.butt > 6>> huge buttocks are easily visible below the hem of $possessive tight skirt. <<elseif $activeSlave.butt > 3>> big butt is just visible past the hem of $possessive tight skirt. <<else>> tight skirt comes down to just below the bottom of $possessive buttocks. <</if>> <<case "a schoolgirl outfit">> $possessiveCap skirt <<if $activeSlave.butt > 10>> can't begin to cover $possessive massive butt, and just rests on top of $possessive buttocks, leaving virtually $possessive entire behind <<elseif $activeSlave.butt > 6>> can't begin to cover $possessive huge butt, and just rests on top of $possessive buttocks, leaving virtually $possessive entire behind <<elseif $activeSlave.butt > 3>> only covers the top of $possessive big butt, leaving most of $possessive bottom <<else>> only covers the top half of $possessive butt, leaving the bottom half of $possessive behind <</if>> bare. <<case "a fallen nuns habit">> $possessiveCap latex habit parts to leave $possessive <<if $activeSlave.butt > 10>> inhuman <<elseif $activeSlave.butt > 6>> massive <<elseif $activeSlave.butt > 3>> big <</if>> buttocks bare. <<case "a chattel habit">> The belt around $possessive ribs has two long strips of white fabric hanging from it, down $possessive front and back, leaving $possessive sides bare from $possessive flanks down to $possessive hips. $possessiveCap <<if $activeSlave.butt > 10>> massive buttocks have a way of trapping the strip of fabric in back between them. <<elseif $activeSlave.butt > 6>> huge buttocks have a way of trapping the strip of fabric in back between them. <<elseif $activeSlave.butt > 3>> big buttocks force the strip of fabric in back to swoop out over them. <<else>> cute buttocks are just curved enough to push the strip in back out a bit. <</if>> <<case "a slave gown">> $possessiveCap slave gown <<if $activeSlave.butt > 10>> is tailored as tastefully as possible for $possessive inhuman <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible for $possessive massive <<elseif $activeSlave.butt > 3>> is tailored to flatter $possessive big <<else>> tastefully clings to $possessive <</if>> buttocks. <<case "a halter top dress">> $possessiveCap beautiful halter top dress is <<if $activeSlave.butt > 10>> tailored, but still strains at the seams to hold $possessive inhuman <<elseif $activeSlave.butt > 6>> tailored as possible for $possessive massive <<elseif $activeSlave.butt > 3>> tailored to flatter $possessive big <<else>> almost sculpted over $possessive <</if>> buttocks. <<case "a ball gown">> $possessiveCap fabulous silken ball gown is draped <<if $activeSlave.butt > 10>> as tastefully as possible for $possessive inhuman <<elseif $activeSlave.butt > 6>> as tastefully as possible for $possessive massive <<elseif $activeSlave.butt > 3>> around $possessive big <<else>> around $possessive <</if>> buttocks. <<case "nice business attire">> $possessiveCap suit skirt <<if $activeSlave.butt > 10>> is tailored but still strains to restrain $possessive massive buttocks. <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible to restrain $possessive huge buttocks. <<elseif $activeSlave.butt > 3>> is tailored to flatter $possessive big buttocks. <<else>> tastefully hugs $possessive derriere. <</if>> <<case "slutty business attire">> $possessiveCap skirt is so short that <<if $activeSlave.butt > 10>> quite a lot of inhumanly large <<elseif $activeSlave.butt > 6>> quite a lot of massive <<elseif $activeSlave.butt > 3>> more than a hint of <<else>> a hint of <</if>> buttock is visible in back. <<case "a comfortable bodysuit">> $possessiveCap bodysuit comfortably hugs $possessive <<if $activeSlave.butt > 10>> massive <</if>> butt. <<case "a latex catsuit">> <<if $activeSlave.butt > 10>> The latex creaks ominously as it is strained by $possessive inhuman ass. <<elseif $activeSlave.butt > 6>> The latex creaks ominously as it is strained by $possessive massive ass. <<elseif $activeSlave.butt > 3>> $possessiveCap latex covered big buttocks are shapely and smooth. <<else>> $possessiveCap latex covered buttocks are shapely and smooth. <</if>> <<case "a military uniform">> $possessiveCap uniform skirt <<if $activeSlave.butt > 10>> is tailored as tastefully as possible to restrain $possessive enormous buttocks, though its massive size strains the seams. <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible to restrain $possessive huge buttocks. <<elseif $activeSlave.butt > 3>> is tailored to flatter $possessive big buttocks. <<else>> tastefully hugs $possessive derriere. <</if>> <<case "a mini dress">> $possessiveCap scandalously short dress <<if $activeSlave.butt > 10>> is impossible to pull over $possessive enormous buttocks, leaving $possessive behind entirely exposed. <<elseif $activeSlave.butt > 6>> is at constant risk of sliding above $possessive huge butt and leaving $possessive behind entirely exposed. <<elseif $activeSlave.butt > 3>> barely covers half of $possessive ample buttocks. <<else>> barely manages to cover $possessive buttocks. <</if>> <<case "a leotard">> $possessiveCap high-sided leotard leaves $possessive hips totally bare, and <<if $activeSlave.butt > 10>> disappears completely between $possessive enormous buttocks. <<elseif $activeSlave.butt > 6>> disappears completely between $possessive buttocks. <<elseif $activeSlave.butt > 3>> almost disappears between $possessive buttocks. <<else>> leaves $possessive buttocks bare. <</if>> <<case "a bunny outfit">> $possessiveCap teddy is actually quite modest in back, covering $possessive buttocks in tight satin with a fluffy white cottontail positioned over $possessive tailbone. <<case "harem gauze">> $possessiveCap harem gauze filmily covers <<if $activeSlave.butt > 10>> the acres of assflesh. <<elseif $activeSlave.butt > 6>> the expanse of assflesh. <<elseif $activeSlave.butt > 3>> $possessive big buttocks. <<else>> $possessive buttocks. <</if>> <<case "slutty jewelry">> $possessiveCap bangles include a loose chain about $possessive waist that <<if $activeSlave.butt > 10>> $pronoun constantly has to fish out of the cleft between $possessive inhuman <<elseif $activeSlave.butt > 6>> $pronoun constantly has to fish out of the cleft between $possessive massive <<elseif $activeSlave.butt > 3>> dips seductively down toward the cleft between $possessive big <<else>> dips seductively down toward the cleft between $possessive <</if>> buttocks. <<default>> <</switch>> <</if>> <</if>> <<if $showBodyMods == 1>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.stampTat != 0>> <<switch $activeSlave.stampTat>> <<case "tribal patterns">> $pronounCap has a tribal-patterned tramp stamp. <<case "flowers">> $pronounCap has a floral-patterned tramp stamp. <<case "advertisements">> $pronounCap has a tramp stamp which reads 'Fuck my ass!' <<case "rude words">> $pronounCap has a tramp stamp which reads 'Rear Entrance,' with an arrow pointing downward. <<case "sacrilege">> $pronounCap has a tramp stamp which reads 'Fuck my ass and be damned.' <<case "scenes">> $pronounCap has a tramp stamp which shows a cock entering an anus, recognizably hers. <<case "Asian art">> A traditional Asian household scene is tattooed on $possessive lower back, showing a rendition of $activeSlave.slaveName, dressed in rich silks, having sex with a <<if $PC.title == 1>>gentleman<<else>>lady<</if>>. The slave and the <<if $PC.title == 1>>gentleman<<else>>lady<</if>> are kissing passionately as <<if $PC.title == 1>>he<<else>>she<</if>> <<if $activeSlave.vagina < 0>> penetrates the slave's anus. <<elseif $activeSlave.preg > 5>> embraces the slave's pregnant belly. <<else>> penetrates the slave's vagina. <</if>> <<case "degradation">> $pronounCap has a tramp stamp formed from gothic lettering that reads 'Anal Whore.' <<case "counting">> <<if $activeSlave.anus == 0>> $pronounCap has the dashed outline of a cock tattooed across $possessive lower back. <<else>> $pronounCap has the silhouette of the largest cock $pronoun's ever had up $possessive anus tattooed across $possessive lower back. <</if>> <</switch>> <</if>> <</if>> <</if>> $pronounCap's got a <<if $activeSlave.butt <= 1>> flat and <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<print either("fashionable", "attractive", "enticing")>> <<else>> <<print either("skinny", "slim", "taut")>> <</if>> ass. <<elseif $activeSlave.butt <= 2>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<print either("fashionable", "small and enticing", "sleek and attractive")>> <<else>> <<print either("small, sleek", "small but rounded", "rounded, small")>> <</if>> rear end. <<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derriere. <<elseif $activeSlave.butt <= 4>><<print either("juicy and large", "big bubble", "curvy and enticing")>> butt. <<elseif $activeSlave.butt <= 5>><<print either("juicy and huge", "huge", "massive and undeniable")>> rear end. <<elseif $activeSlave.butt <= 6>><<print either("truly massive", "enormous")>> posterior. <<elseif $activeSlave.butt <= 7>><<print either("gigantic", "titanic")>> ass. <<elseif $activeSlave.butt <= 10>><<print either("gigantic", "titanic")>> ass. <<if ($activeSlave.assignment is "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so big it jiggles as the machine rapes $possessive asshole. <<elseif !canWalk($activeSlave)>> It's so big it would jiggle as $pronoun walked - if $pronoun could walk. <<else>> It's so big it jiggles as $pronoun walks. <</if>> <<elseif $activeSlave.butt <= 14>><<print either("cushion-like", "inhuman")>> ass. <<if ($activeSlave.assignment is "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so big it massively jiggles as the machine rapes $possessive asshole. <<elseif !canWalk($activeSlave)>> It's so big it would jiggle nonstop as $pronoun walked - if $pronoun could walk. <<else>> It's so big it jiggles nonstop as $pronoun walks. <</if>> <<elseif $activeSlave.butt <= 20>><<print either("bean bag sized", "inhuman")>> ass. <<if ($activeSlave.assignment is "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so massive it jiggles endlessly as the machine rapes $possessive asshole. <<elseif !canWalk($activeSlave)>> It's so massive it would jiggle endlessly as $pronoun walked - if $pronoun could walk. <<else>> It's so massive it jiggles endlessly as $pronoun walks. <</if>> <</if>> <<if $activeSlave.hips < -1>> <<if $activeSlave.butt > 2>> $possessiveCap butt is disproportionately large for $possessive narrow hips<<if $arcologies[0].FSTransformationFetishist is "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>> <<else>> $possessiveCap hips are very narrow. <</if>> <<elseif $activeSlave.hips < 0>> <<if $activeSlave.butt > 4>> $possessiveCap butt is disproportionately large for $possessive trim hips<<if $arcologies[0].FSTransformationFetishist is "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>> <<else>> $possessiveCap butt is complemented by $possessive trim hips. <</if>> <<elseif $activeSlave.hips > 2>> <<if $activeSlave.butt <= 8>> $possessiveCap butt is disproportionately small for $possessive monstrous hips. <<else>> $possessiveCap butt is fitting for $possessive monstrous hips. <</if>> <<elseif $activeSlave.hips > 1>> <<if $activeSlave.butt <= 3>> $possessiveCap butt is disproportionately small for $possessive very wide hips. <<else>> $possessiveCap butt is flattered by $possessive very wide hips. <</if>> <<elseif $activeSlave.hips > 0>> <<if $activeSlave.butt > 8>> $possessiveCap butt is disproportionately large for $possessive broad hips<<if $arcologies[0].FSTransformationFetishist is "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>> <<elseif $activeSlave.butt <= 2>> $possessiveCap butt is disproportionately small for $possessive broad hips. <<else>> $possessiveCap butt is complemented by $possessive broad hips. <</if>> <<else>> <<if $activeSlave.butt > 6>> $possessiveCap butt is disproportionately large for $possessive womanly hips<<if $arcologies[0].FSTransformationFetishist is "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>> <<elseif $activeSlave.butt <= 1>> $possessiveCap butt is disproportionately small for $possessive ample hips. <<else>> $possessiveCap butt is complemented by $possessive ample hips. <</if>> <</if>> <<if $showImplantEffects == 1>> <<if $activeSlave.fuckdoll > 0>> The tight suit forces its ass into the most attractive shape possible and keeps it there regardless of position. <<else>> <<if $activeSlave.buttImplant == 1>> $possessiveCap butt implants make $possessive ass look especially pert no matter how $pronoun moves. <<elseif $activeSlave.buttImplant is 2>> $possessiveCap big butt implants make $possessive ass jut out curvaceously whatever pose $pronoun's in. <<elseif $activeSlave.buttImplant > 2>> $pronounCap has <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it shows. Whatever $possessive position, $possessive ass looks just as artificially enticing. <<elseif $activeSlave.buttImplant > 7>> $pronounCap has oversized <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it is completely obvious. Whatever $possessive position, $possessive ass looks like someone shoved a pair of overinflated beachballs in $possessive buttcheeks. <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $activeSlave.butt > 4>> It's too big for the fashionable feminine ideal. <<elseif $activeSlave.butt < 3>> It's too small for the fashionable feminine ideal. <</if>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.butt >= 8>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap butt is so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive hands sunk into $possessive buttcheeks to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge cheeks on whatever nearby surfaces $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated on $possessive enormous rear rather than stand. <</if>> <<else>> Together it is nearly the same size as $possessive torso, making $object about half butt. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.butt >= 12>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap butt is so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive hands sunk into $possessive buttcheeks to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge cheeks on whatever nearby surfaces $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated on $possessive enormous rear rather than stand. <</if>> <<else>> Together it is nearly the same size as $possessive torso, making $object about half butt. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.butt > 17>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap butt is so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive hands sunk into $possessive buttcheeks to help take their weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge cheeks on whatever nearby surfaces $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated on $possessive enormous rear rather than stand. <</if>> <<else>> Together it is nearly the same size as $possessive torso, making $object about half butt. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings is "heavily freckled">> $possessiveCap freckles are particularly dense across $possessive lower back. <<elseif $activeSlave.markings is "freckles">> $possessiveCap lower back is covered in a light speckling of freckles. <</if>> <</if>> <<if $showBodyMods == 1>> <<switch $activeSlave.buttTat>> <<case "tribal patterns">> $possessiveCap buttocks and hips are tattooed with tribal patterns that emphasize $possessive womanly curves. <<case "flowers">> $possessiveCap hips are tattooed with a cute floral design. <<case "advertisements">> 'Shove' is tattooed across $possessive left buttock; 'It In' is tattooed across $possessive right. <<case "rude words">> <<if $activeSlave.vagina > 0>> 'No. 2' <<else>> 'No. 1' <</if>> is tattooed across $possessive left buttock; 'Fuckhole' is tattooed across $possessive right. <<case "sacrilege">> 'It's not a sin' is tattooed across $possessive left buttock; <<if $activeSlave.vagina > -1>> 'If I don't enjoy it' <<else>> 'I'm a girl' <</if>> is tattooed across $possessive right. <<case "scenes">> <<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> $possessiveCap buttocks are tattooed with lewd scenes; each of $possessive buttocks shows a smiling shemale offering $possessive anus, while each of $possessive thighs shows a rear view of a shemale simultaneously being sodomized and sodomizing. <<elseif ($activeSlave.dick > 0)>> $possessiveCap buttocks are tattooed with lewd scenes; each of $possessive buttocks shows a gelding, legs together to conceal $possessive cock and display $possessive anus, while each of $possessive thighs shows a gelding being double penetrated in $possessive gaping anus. <<else>> $possessiveCap buttocks are tattooed with lewd scenes; each of $possessive buttocks shows a woman being sodomized while each of $possessive thighs shows a woman being gangbanged in all $possessive holes. <</if>> <<case "degradation">> 'Treat it' is tattooed across $possessive left buttock; 'Like a Pussy' is tattooed across $possessive right. <<case "counting">> <<if $activeSlave.analCount == 0>> There is a horizontal line tattooed across the tops of $possessive buttocks for symbols counting $possessive anal exploits to be inscribed under, once $pronoun has some. <<elseif $activeSlave.analCount < 500>> Tiny dick symbols are tattooed all over $possessive the tops of $possessive buttocks, one for every time $pronoun's been assfucked. <<else>> Tiny dick symbols are tattooed all over $possessive entire buttocks, attesting to long anal slavery. <</if>> <<case "bovine patterns">> $possessiveCap buttocks are tattooed with large black splotches like those of a Holstein cow. <<case "Asian art">> Each of $possessive buttocks bears a tattoo of a coiled dragon, advancing meaningfully towards $possessive anus. <</switch>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation is "left buttock") || ($activeSlave.brandLocation is "right buttock") || ($activeSlave.brandLocation is "buttocks") || ($activeSlave.brandLocation is "left thigh") || ($activeSlave.brandLocation is "right thigh") || ($activeSlave.brandLocation is "thighs")>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. <</if>> <<switch $activeSlave.legsTat>> <<case "tribal patterns">> $possessiveCap tribal tattoos run down $possessive legs. <<case "flowers">> $possessiveCap floral tattoos run down $possessive legs, with an especially beautiful bouquet of blooms sprayed across each thigh. <<case "advertisements">> $possessiveCap thighs are used as simple ad space, promoting $arcologies[0].name and your business pursuits. <<case "rude words">> $possessiveCap left thigh reads $desc and the right 'Slut.' <<case "scenes">> $pronounCap has symmetrical tattoos on each thigh depicting $possessive being spitroasted. <<case "degradation">> <<if ($activeSlave.vagina < 0)>> $possessiveCap left thigh reads 'I Used To Fuck,' and the right 'But Now I Get Fucked.' <<else>> $possessiveCap left thigh reads 'My Life Is Sex,' and the right 'All I'm Good For.' <</if>> <<case "counting">> $possessiveCap thighs are used as space for tattoos that count the number of times $pronoun's done various degrading but nonsexual things. <</switch>> <</if>> <</widget>> <<widget "AnusDescription">> <<SlavePronouns $activeSlave>> <<if ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> $activeSlave.slaveName's anus is <<if ($dairyStimulatorsSetting > 1)>> filled by an enormous dildo <<if ($activeSlave.balls > 0)>>which is sodomizing $object vigorously to force ejaculation<<else>>which is filling $possessive rectum with curative fluids<</if>>. <<else>> being penetrated by $possessive milking machine for curative delivery. <</if>> <<else>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> The suit has a wide opening for its rear hole, leaving the anus bare and unprotected. <<case is "chains">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is completely visible and a chain runs down around it. <<else>> Another chain runs down $possessive <<if $activeSlave.anus > 2>> asscrack; $possessive asshole is so huge that it occasionally threatens to swallow one of the links. <<else>> asscrack. <</if>> <</if>> <<case "Western clothing">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is completely visible from the rear. <<else>> With $possessive ass bare, <<if $activeSlave.anus > 2>> $possessive huge asshole is very visible from the rear. <<elseif $activeSlave.anus > 1>> $possessive roomy asshole is very visible from the rear. <<else>> there is an occasional glimpse of $possessive asshole. <</if>> <</if>> <<case "body oil">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is visible from the rear. <<else>> With $possessive butt bare, <<if $activeSlave.anus > 2>> $possessive huge, well-oiled asshole is very visible from the rear. <<elseif $activeSlave.anus > 1>> $possessive roomy, well-oiled asshole is very visible from the rear. <<else>> there is an occasional glimpse of $possessive well-oiled asshole. <</if>> <</if>> <<case "attractive lingerie for a pregnant woman">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is quite visible under $possessive silken panties. <<else>> $possessiveCap <<if $activeSlave.anus > 3>> gaping asshole can easily be discerned though $possessive panties. <<else>> $possessiveCap panties completely hide $possessive asshole. <</if>> <</if>> <<case "a maternity dress">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap maternity dress hides $possessive anal chastity accessory underneath. <<else>> Though $possessive dress covers $possessive rear, $possessive asshole is bare beneath it. <</if>> <<case "a slutty qipao">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is barely covered from the rear. <<else>> <<if ($activeSlave.butt > 6)>> The rear hem of $possessive qipao is so inadequate to cover $possessive butt that <<if $activeSlave.anus > 2>> $possessive huge asshole is very visible from the rear. <<elseif $activeSlave.anus > 1>> $possessive roomy asshole is very visible from the rear. <<else>> there is an occasional glimpse of $possessive asshole. <</if>> <</if>> <</if>> <<case "uncomfortable straps">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is completely visible. $possessiveCap straps come down around it between $possessive buttocks. <<else>> The strap between $possessive buttocks has a steel ring over $possessive <<if $activeSlave.anus > 2>> butthole to admit cock. Amusingly, the ring is probably more restrictive than $possessive loose ass. <<else>> asshole to admit cock. <</if>> <</if>> <<case "shibari ropes">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is completely visible. $possessiveCap rope passes around it between $possessive buttocks. <<else>> The rope between $possessive buttocks passes <<if $activeSlave.anus > 2>> over $possessive asshole, but $possessive lewd anus is so big that it's visible to either side of it. <<else>> tightly over $possessive asshole. <</if>> <</if>> <<case "restrictive latex">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt can be barely made out through the latex. <<else>> $possessiveCap <<if $activeSlave.anus > 1>> well-fucked <<else>> tight <</if>> asshole is visible through a hole in the latex, left expressly to admit cock. <</if>> <<case "attractive lingerie">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is on display. <<else>> $possessiveCap g-string <<if $activeSlave.anus > 1>> cannot conceal $possessive well-fucked <<else>> shows only a hint of $possessive tight <</if>> asshole. <</if>> <<case "a string bikini">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is integrated into $possessive bikini. <<else>> $possessiveCap <<if $activeSlave.anus > 1>> well-fucked asshole makes a mockery of $possessive string bikini, which cannot begin to conceal it. <<else>> string bikini shows more than a hint of $possessive tight asshole. <</if>> <</if>> <<case "clubslut netting">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap anal chastity belt is fully visible through the netting. <<else>> There's a hole in $possessive netting right over $possessive <<if $activeSlave.anus > 1>> big <<else>> tight <</if>> butthole. <</if>> <<case "a cheerleader outfit">> If $pronoun bends over even slightly, the hem of $possessive skirt rides up to reveal $possessive <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> anal chastity belt. <<else>> <<if $activeSlave.anus > 1>> $possessive lewd butthole. <<else>> a hint of $possessive tight anus. <</if>> <</if>> <<case "harem gauze">> $possessiveCap <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> anal chastity belt is clearly visible through $possessive gauze. <<else>> <<if $activeSlave.anus > 1>> well-fucked asshole is clearly <<else>> tight ass is tantalizingly <</if>> <</if>> visible through $possessive gauze. <<case "a fallen nuns habit">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap uncovered butt shows off $possessive anal chastity belt clearly when $pronoun bends over. <<else>> With $possessive butt uncovered, committing the sin of sodomy with this nun is as easy as bending $possessive over. <</if>> <<case "a chattel habit">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> Underneath $possessive chattel habit, $possessive anal chastity belt prevents anal. <<else>> The strip of cloth over $possessive rear hole can be flipped up for anal, or tucked up under the belt for prolonged sodomy. <</if>> <<case "a penitent nuns habit">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> Underneath $possessive habit, $possessive anal chastity belt prevents anal. <<else>> $possessiveCap poor sinful asshole is terribly chafed by $possessive habit. <</if>> <<case "a slutty outfit">> $possessiveCap slutty outfits <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> betray $possessive anal chastity belt. <<else>> are designed for easy access to $possessive asshole. <</if>> <<case "a slave gown">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap pretty gown hides $possessive anal chastity accessory underneath. <<else>> Though $possessive gown is very pretty, $possessive asshole is bare beneath it. <</if>> <<case "a halter top dress">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap beautiful halter top dress hides $possessive anal chastity accessory underneath. <<else>> Though $possessive halter top dress is very beautiful, $possessive asshole is bare beneath it. <</if>> <<case "a ball gown">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap fabulous silken ball gown hides $possessive anal chastity accessory underneath. <<else>> Though $possessive silken ball gown is fabulous, $possessive asshole is bare beneath it. <</if>> <<case "a comfortable bodysuit">> $possessiveCap bodysuit is so form-fitting that the shape of $possessive <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> anal chastity accessory is clearly <<else>> anus is distinctly <</if>> visible. <<case "a latex catsuit">> $possessiveCap crotch zipper <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> does nothing as $possessive anal chastity accessory is underneath it. <<else>> gives ready access to $possessive asshole. <</if>> <<case "a leotard">> The thin strip of leotard running between <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> legs is so thin that $possessive anal chastity accessory is clearly visible underneath. <<else>> $possessive buttocks is so thin and snug that the outline of $possessive anus is clearly visible<<if ($activeSlave.butt > 3)>> if $pronoun's spread<</if>>. <</if>> <<case "a mini dress">> If $pronoun bends over even slightly, the hem of $possessive short dress rides up to reveal $possessive <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> anal chastity accessory underneath. <<else>> <<if $activeSlave.anus > 1>> lewd butthole. <<else>> tight anus. <</if>> <</if>> <<case "a slutty nurse outfit">> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> The very tight skirt covers $possessive anal chastity accessory. <<else>> The skirt is tight enough that lifting it to fuck $possessive butt is an amusing wrestling match. <</if>> <<case "a schoolgirl outfit">> The skirt is so short that it <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> reveals $possessive anal chastity accessory. <<else>> doesn't even have to be lifted to fuck $possessive schoolgirl ass. <</if>> <<case "a hijab and abaya">> The abaya may be modest, but it's also loose and easy to lift. <<case "a slutty maid outfit">> The short skirt of $possessive maid dress <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> covers $possessive anal chastity accessory. <<else>> is made to be easily liftable for access to $possessive anus. <</if>> <<case "conservative clothing" "a toga" "cutoffs and a t-shirt" "battledress" "slutty business attire" "nice business attire" "a military uniform" "a bunny outfit" "a nice nurse outfit" "a kimono" >> /* We could use chastity belt descriptions! */ <<default>> <<if ($activeSlave.anus > 2)>> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap bare buttocks and $possessive anal chastity accessory are very visible from the rear. <<else>> With $possessive ass bare, $possessive huge asshole is very visible from the rear. <</if>> <<elseif ($activeSlave.anus > 1)>> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap bare buttocks and $possessive anal chastity accessory are very visible from the rear. <<else>> With $possessive ass bare, $possessive loose asshole is visible from the rear. <</if>> <<else>> <<if ($activeSlave.vaginalAccessory is "anal chastity") || ($activeSlave.vaginalAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap bare buttocks and $possessive anal chastity accessory are visible. <<else>> With $possessive ass bare, there is an occasional glimpse of $possessive asshole. <</if>> <</if>> <</switch>> <</if>> <</if>> <<if ($activeSlave.buttplug is "plug") && ($activeSlave.anus > 2)>> It's filled by a standard buttplug, which is on the verge of falling out. <<elseif ($activeSlave.buttplug is "long plug") && ($activeSlave.anus > 2)>> It's filled by a standard sized, overly long buttplug, which is on the verge of sliding out $possessive rear. It causes a noticeable bulge in $possessive belly. <<elseif ($activeSlave.buttplug is "plug")>> It's filled by a standard buttplug. <<elseif ($activeSlave.buttplug is "long plug")>> It's filled by a standard sized, overly long buttplug. It causes a noticeable bulge in $possessive belly. <<elseif ($activeSlave.buttplug is "large plug") && ($activeSlave.anus < 2)>> It's agonizingly stretched by a large buttplug. <<elseif ($activeSlave.buttplug is "long, large plug") && ($activeSlave.anus < 2)>> It's agonizingly stretched by a large and long buttplug. It causes a noticeable bulge in $possessive belly. <<elseif ($activeSlave.buttplug is "large plug") && ($activeSlave.anus < 3)>> It's uncomfortably filled by a large buttplug. <<elseif ($activeSlave.buttplug is "long, large plug") && ($activeSlave.anus < 3)>> It's uncomfortably filled by a large and long buttplug. It causes a noticeable bulge in $possessive belly. <<elseif ($activeSlave.buttplug is "large plug")>> It's comfortably filled by a large buttplug. <<elseif ($activeSlave.buttplug is "long, large plug")>> It's comfortably filled by a large and long buttplug. It causes a noticeable bulge in $possessive belly. <<elseif ($activeSlave.buttplug is "huge plug") && ($activeSlave.anus < 4)>> It's agonizingly stretched by a plug so huge $possessive anus is probably being stretched into a permanent gape. <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $pronounCap's frequently in tears from the pain, which is so sharp it often tips $possessive over into spontaneous orgasm. <<else>> $pronounCap spends much of $possessive time sobbing with anal pain and fear at having $possessive hole ruined. <</if>> <</if>> <<elseif ($activeSlave.buttplug is "long, huge plug") && ($activeSlave.anus < 4)>> It's agonizingly stretched by a plug so huge it causes $possessive belly to bulge and is likely stretching $possessive anus into a permanent gape. <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $pronounCap's frequently in tears from the pain, which is so sharp it often tips $possessive over into spontaneous orgasm. <<else>> $pronounCap spends much of $possessive time sobbing with anal pain and fear at having $possessive hole ruined. <</if>> <</if>> <<elseif ($activeSlave.buttplug is "huge plug")>> Its ridiculous gape is comfortably filled by a huge buttplug. <<elseif ($activeSlave.buttplug is "long, huge plug")>> Its ridiculous gape is comfortably filled by a wide and long buttplug. It causes a noticeable bulge in $possessive belly. <</if>> <<if ($activeSlave.skin is "tanned") || ($activeSlave.skin is "fair") || ($activeSlave.skin is "pale") || ($activeSlave.race is "white")>> <<set $skinDesc to "pink">> <<elseif ($activeSlave.anusTat is "bleached")>> <<set $skinDesc to $activeSlave.skin>> <<elseif ($activeSlave.skin is "brown") || ($activeSlave.race is "black")>> <<set $skinDesc to "dark">> <<else>> <<set $skinDesc to "darker">> <</if>> <<set $analSkinDesc to either("crinkled", "puckered", "puffy")>> <<if $activeSlave.anus == 0>> $pronounCap is an @@color:lime;anal virgin;@@ $possessive asshole is fresh and tight. <<elseif $activeSlave.anus == 1>> <<set $seed to either("anal opening", "anus", "butthole", "asshole")>> $possessiveCap $seed is <<set $seed to either("very", "nice and")>>$seed tight, <<if $activeSlave.analArea-$activeSlave.anus > 3>> but it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>. <<elseif $activeSlave.analArea-$activeSlave.anus > 2>> but it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $possessive entire <<set $seed to either("asscrack", "buttcrack")>>$seed. <<elseif $activeSlave.analArea-$activeSlave.anus > 1>> but it's surrounded by a big ring of $analSkinDesc $skinDesc skin. <<elseif $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by a cute <<set $seed to either("rosebud", "pucker", "ring")>>$seed of $skinDesc skin. <<else>> and the $skinDesc skin around it is stretched smooth, since it's been deflowered only recently. <</if>> <<elseif $activeSlave.anus is 2>> <<set $seed to either("anal opening", "anus", "butthole", "asshole", "asspussy")>> $possessiveCap $seed is <<if $activeSlave.analArea-$activeSlave.anus > 1>>only <</if>><<set $seed to either("relaxed", "loose", "accommodating")>>$seed, <<if $activeSlave.analArea-$activeSlave.anus > 2>> but it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>. <<elseif $activeSlave.analArea-$activeSlave.anus > 1>> but it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $possessive entire <<set $seed to either("asscrack", "buttcrack")>>$seed. <<elseif $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by a big ring of $analSkinDesc $skinDesc skin. <<else>> and the $skinDesc skin around it is stretched smooth, suggesting it's getting used to being this way. <</if>> <<elseif $activeSlave.anus is 3>> <<set $seed to either("anal opening", "anus", "butthole", "asshole", "asspussy")>> $possessiveCap $seed is a <<set $seed to either("relaxed", "loose", "welcoming", "lewd")>>$seed slit, <<if $activeSlave.analArea-$activeSlave.anus > 1>> and it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>. <<elseif $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $possessive entire <<set $seed to either("asscrack", "buttcrack")>>$seed. <<else>> and the $skinDesc skin around it is stretched smooth, suggesting $pronoun's getting used to having such a cock-hungry rear fuckhole. <</if>> <<else>> <<set $seed to either("anal opening", "anus", "butthole", "asshole", "asspussy", "anal slit")>> $possessiveCap $seed is a <<set $seed to either("relaxed", "loose", "permanent", "open")>>$seed gape, <<if $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by a massive oval of $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>. <<else>> and the $skinDesc skin around it is stretched smooth, suggesting $pronoun's only recently had $possessive ass ruined. <</if>> <</if>> <<if ($activeSlave.pubicHStyle is "bushy")>> <<if ($activeSlave.physicalAge >= 13)>> Since $pronoun has been left natural $pronoun has some light $activeSlave.pubicHColor pubic hair around $possessive ass. <</if>> <</if>> <<if $activeSlave.minorInjury is "sore ass">> $possessiveCap asshole has seen hard use lately and looks a little sore. <</if>> <<if $saleDescription == 1>> <<if $gingering is "ginger">> $possessiveCap asshole looks unusually puffy and sore. $pronounCap's either been cruelly assraped lately, or $pronoun's had an irritant placed in $possessive anus. <</if>> <</if>> <<if $showBodyMods == 1>> <<if ($activeSlave.vagina > -1)>> <<if ($activeSlave.dick == 0)>> <<if ($activeSlave.anusPiercing == 1)>> $pronounCap has a simple piercing between $possessive pussy and $possessive asshole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material between its holes in place<</if>>. <<elseif ($activeSlave.anusPiercing is 2)>> $pronounCap has a big ring between $possessive pussy and $possessive asshole<<if $activeSlave.fuckdoll > 0>>, which helps keep the strip of material between its holes in place,<</if>> and studs in all around $possessive anus. <</if>> <<else>> <<if ($activeSlave.anusPiercing == 1)>> $pronounCap has a simple piercing between $possessive pussy and the base of $possessive dick. /* It rubs $possessive genitals and keeps $possessive sexually primed. */ <<elseif ($activeSlave.anusPiercing is 2)>> $pronounCap has two rings between the base of $possessive dick and $possessive pussy, three more between $possessive pussy and $possessive ass, and studs in a ring around $possessive anus. <</if>> <</if>> <<else>> <<if ($activeSlave.anusPiercing == 1)>> $pronounCap has a simple perianal piercing between the base of $possessive dick and $possessive girly butthole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material between its holes in place<</if>>. <<elseif ($activeSlave.anusPiercing is 2)>> $pronounCap has a big ring between the base of $possessive dick and $possessive girly butthole, which has studs all around it. <</if>> <</if>> <<if $activeSlave.anusTat != 0>> <<switch $activeSlave.anusTat>> <<case "bleached">> $possessiveCap anus is bleached and looks like a sexual organ. <<case "flowers">> $pronounCap has a huge blooming flower tattooed right over $possessive anus. <<case "advertisements">> <<if ($activeSlave.vagina > -1)>> $pronounCap has a ring of text tattooed around $possessive anus which reads 'Second Pussy.' <<else>> $pronounCap has a ring of text tattooed around $possessive anus which reads 'Spit First.' <</if>> <<case "rude words">> <<if ($activeSlave.vagina > -1)>> $pronounCap has a ring of text tattooed around $possessive anus which reads 'Fucktoy's Favorite Fuckhole.' <<else>> $pronounCap has a ring of text tattooed around $possessive anus which reads 'Sissy Slut's Sodomy Slit.' <</if>> <<case "sacrilege">> $pronounCap has a ring of Aramaic text tattooed around $possessive anus, which translates to horrible blasphemy. <<case "tribal patterns">> $possessiveCap anus is bleached and looks like a sexual organ. It is tattooed with a tribal pattern that changes interestingly when $pronoun relaxes or tightens $possessive sphincter. <<case "degradation">> $possessiveCap anus is bleached and looks like a sexual organ. It is tattooed with gothic script in a ring around $possessive hole, reading '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' <<case "counting">> <<if $activeSlave.analCount == 0>> $pronounCap has a dashed line tattooed around $possessive anus as a guideline for where her anal count will be inscribed. <<elseif $activeSlave.analCount < 1000>> $pronounCap has a fine rings tattooed around $possessive anus, one for each hundred cocks. <<else>> $pronounCap has a thick and fine rings tattooed around $possessive anus, for each thousand and hundred cocks. <</if>> <<case "bovine patterns">> $possessiveCap anus is tattooed to mimic the puffy, dark appearance of a cow's. <</switch>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> As a Fuckdoll, <<if $activeSlave.fuckdoll <= 45>> $pronoun is only fit to be locked in place so its rear hole can be raped. <<else>> $pronoun can be instructed to rhythmically squeeze <<if $PC.dick == 1>>cocks<<else>>anything<</if>> inserted into its rear hole. <<if $activeSlave.fuckdoll <= 85>> It can also be ordered to bounce atop objects in its anus. <</if>> <</if>> <<else>> <<if $activeSlave.analSkill >= 100>> $pronounCap is a @@color:aquamarine;masterful anal slut@@. <<elseif $activeSlave.analSkill > 60>> $pronounCap is an @@color:aquamarine;expert anal slut@@. <<elseif $activeSlave.analSkill > 30>> $pronounCap is a @@color:aquamarine;skilled anal slut@@. <<elseif $activeSlave.analSkill > 10>> $pronounCap has @@color:aquamarine;basic knowledge about anal@@. <<else>> $pronounCap is unskilled at taking anal. <</if>> <</if>> <</widget>> <<widget "VaginaDescription">> <<SlavePronouns $activeSlave>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> <<if ($dairyPregSetting > 1) && ($activeSlave.ovaries == 1)>> $activeSlave.slaveName's pussy is occupied by a massive dildo, servicing $possessive womb with its ejaculate. <<elseif ($activeSlave.balls > 0)>> $activeSlave.slaveName's dick is buried in $possessive milking machine's cum receptacle. <<elseif ($activeSlave.vagina > -1)>> $activeSlave.slaveName's pussy is being serviced by a drug-ejaculating dildo. <</if>> <<else>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 6>>absurd<<elseif $activeSlave.dick > 4>>big<<elseif $activeSlave.dick > 2>>modest<<else>>pathetic<</if>> <<if canAchieveErection($activeSlave)>> cock is kept painfully erect by the Fuckdoll suit's systems. It's tightly wrapped in a condom-shaped extension of the suit's protective material, preventing it from feeling any real pleasure. <<if $activeSlave.scrotum > 0>> $possessiveCap ballsack have its own uncomfortably tight pouch in the suit. <</if>> <<else>> soft cock<<if $activeSlave.scrotum > 0>> and balls are<<else>>is<</if>> trapped up against her abdomen, under the Fuckdoll suit's protective material. <</if>> <</if>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.dick > 0>> $possessiveCap front hole, meanwhile, is left completely bare. <<else>> front hole is left completely bare by the Fuckdoll suit's protective material. <</if>> <</if>> <<case "conservative clothing">> <<if $activeSlave.dick > 6>> There is an absurd bulge at the crotch of $activeSlave.slaveName's pants. <<elseif $activeSlave.dick > 3>> There is a distinct bulge at the crotch of $activeSlave.slaveName's pants. <<elseif $activeSlave.dick > 1>> There is a modest bulge at the crotch of $activeSlave.slaveName's pants. <</if>> <<case "chains">> <<if $activeSlave.dick > 0>> $activeSlave.slaveName has chain dangling from around $possessive waist to end next to $possessive cock, so that when $pronoun moves, it occasionally strikes $possessive in the dick. <<else>> $activeSlave.slaveName's pussy has a chain running tightly between $possessive pussylips. <</if>> <<case "Western clothing">> $activeSlave.slaveName's chaps have no crotch, so $possessive <<if $activeSlave.dick > 2>> dick dangles <<elseif $activeSlave.dick > 0>> little dick is <<else>> pussy is <</if>> bare. <<case "body oil">> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> Every surface of $activeSlave.slaveName's hermaphroditic genitalia have been carefully <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's dick has been lovingly <<else>> $activeSlave.slaveName's pussy has been lovingly <</if>> oiled. <<case "a toga">> <<if $activeSlave.dick > 3>> Something is tenting the front of $activeSlave.slaveName's toga. <</if>> <<case "attractive lingerie for a pregnant woman">> <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>> $activeSlave.slaveName's huge erection is agonizingly pressed down by $possessive pregnancy. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> $activeSlave.slaveName's erection is so big that $pronoun's restrained it by trapping its head under $possessive bra.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's silken panties cannot cover $possessive hermaphroditic genitalia due to the size of her cock. $pronounCap's simply pulled it to one side, leaving $possessive pussy bare as well. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's silken panties demurely cover $possessive hermaphroditic genitalia as long as $pronoun doesn't move too much, but $possessive dick has a way of slipping out and uncovering $possessive pussy. <<elseif $activeSlave.dick > 3>> $activeSlave.slaveName's silken panties cannot cover $possessive cock. $pronounCap's simply pulled it to one side. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's silken panties demurely cover $possessive dick as long as $pronoun doesn't move too much, but it has a way of slipping out. <<else>> $activeSlave.slaveName's silken panties demurely cover $possessive pussy. <</if>> <<case "a maternity dress">> <<if $activeSlave.dick > 5>> Something massive can be seen bulging under $possessive dress. <<elseif $activeSlave.dick > 2>> When $pronoun moves, something occasionally tents the front of $possessive dress. <<else>> $activeSlave.slaveName's dress demurely conceals $possessive pussy. <</if>> <<case "a slutty qipao">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> dick is long enough that its head dangles down below the front of $possessive short qipao. <<elseif $activeSlave.dick > 0>> qipao occasionally tents in front when $pronoun moves. <<else>> qipao barely comes down far enough to cover $possessive pussy. <</if>> <<case "uncomfortable straps">> $activeSlave.slaveName's strap between $possessive legs has a steel ring <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> around the base of $possessive dick, letting it pass through, and a ring over $possessive pussy. <<elseif $activeSlave.dick > 0>> the base of $possessive dick, letting it pass through. <<else>> over $possessive pussy. <</if>> <<case "shibari ropes">> <<if ($activeSlave.dick > 4) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>> $activeSlave.slaveName's ropes bind $possessive huge cock to the bottom of $possessive pregnant belly. <<elseif ($activeSlave.dick > 4) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> $activeSlave.slaveName's ropes bind $possessive huge cock straight up $possessive abdomen.<<if $activeSlave.boobs > 400>> It's so long that its head rests between $possessive breasts.<</if>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's ropes are woven in a complex pattern to bind all parts of $possessive complicated genitalia. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's ropes include a tight loop around the base of $possessive dick. <<else>> $activeSlave.slaveName has a rope passing tightly between $possessive pussylips. <</if>> <<case "restrictive latex">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are visible through a special hole in the latex. <<elseif $activeSlave.dick > 0>> latex has a hole to leave $possessive dick bare and vulnerable. <<else>> latex has a hole to leave $possessive pussy bare and vulnerable. <</if>> <<case "attractive lingerie">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>> huge erection is agonizingly pressed down by $possessive pregnancy. <<elseif ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $pronoun's restrained it by trapping its head under $possessive bra.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.vagina > -1)>> lace g-string cannot cover hermaphroditic genitalia due to the size of $possessive cock. $pronounCap's simply pulled it to one side, leaving $possessive pussy bare as well. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> lace g-string demurely covers $possessive hermaphroditic genitalia as long as $pronoun doesn't move too much, but $possessive dick has a way of slipping out and uncovering $possessive pussy. <<elseif $activeSlave.dick > 3>> lace g-string cannot cover $possessive cock. $pronounCap's simply pulled it to one side. <<elseif $activeSlave.dick > 0>> lace g-string demurely covers $possessive dick as long as $pronoun doesn't move too much, but it has a way of slipping out. <<else>> lace g-string demurely covers $possessive pussy. <</if>> <<case "a succubus outfit">> $activeSlave.slaveName's leather skirt is cut to conceal precisely nothing in front, coming down to just above <<if $activeSlave.dick > 0>> the base of $possessive cock. <<else>> $possessive clit. <</if>> <<case "a string bikini">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>> huge erection is agonizingly pressed down by $possessive pregnancy. <<elseif ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $pronoun's got it restrained behind $possessive string bikini top.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> just given up and pushed $possessive bikini bottom to one side, since the bikini bottom that fits a hermaphrodite has not yet been designed. <<elseif $activeSlave.dick > 0>> string bikini bottom is more of a banana hammock, in front. <<else>> string bikini runs lewdly between $possessive pussylips. <</if>> <<case "clubslut netting">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia require a huge hole in $possessive netting to keep everything aired out and accessible. <<elseif ($activeSlave.dick > 0) && ($activeSlave.scrotum > 1)>> cock has its own hole in $possessive netting, but $possessive balls are restrained inside it. <<elseif ($activeSlave.dick > 0)>> cock has its own hole in $possessive netting. <<else>> pussy is left bare by a hole in $possessive netting. <</if>> <<case "a cheerleader outfit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>> huge erection pins $possessive skirt against $possessive pregnant belly, revealing $possessive bare pussy. <<elseif ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $pronoun's trapped it upwards against $possessive stomach and under $possessive top.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>> <<elseif $activeSlave.dick > 5>> cheerleader skirt is not designed for someone with a cock as big as hers; its lower half sticks out beneath its edge. <<elseif $activeSlave.dick > 3>> cheerleader skirt is not designed for someone with a cock as big as hers; its head is easily visible beneath its edge. <<elseif $activeSlave.dick > 0>> cheerleader skirt hides $possessive dick reasonably well as long as $pronoun stands still. <<else>> cheerleader skirt often flips up to reveal $possessive bare pussy. <</if>> <<case "cutoffs and a t-shirt">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) and canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that closing $possessive jean cutoffs is hopeless. $pronounCap's got $possessive fly unbuttoned and $possessive dick sticking out proudly. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> jean cutoffs are pretty brief, but decently cover $possessive cock and pussy. <<elseif $activeSlave.dick > 5>> jean cutoffs are pretty brief, and $possessive huge cock sticks out, trapped against one leg. <<elseif $activeSlave.dick > 0>> jean cutoffs are pretty brief, but decently cover $possessive cock. <<else>> jean cutoffs are pretty brief, but still cover $possessive pussy decently in front. <</if>> <<case "a slave gown">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are hidden by $possessive lovely gown. <<elseif $activeSlave.dick > 6>> lovely gown cannot hide the fact that something massive is lurking between $possessive legs. <<elseif $activeSlave.dick > 3>> cock tents the front of $possessive lovely gown. <<elseif $activeSlave.dick > 0>> cock is hidden by $possessive lovely gown. <<else>> pussy is concealed by $possessive lovely gown. <</if>> <<case "a halter top dress">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are hidden by $possessive beautiful halter top dress. <<elseif $activeSlave.dick > 3>> cock tents the front of $possessive beautiful halter top dress. <<elseif $activeSlave.dick > 0>> cock is hidden by $possessive beautiful halter top dress. <<else>> pussy is concealed by $possessive beautiful halter top dress. <</if>> <<case "a ball gown">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are hidden by $possessive fabulous silken ball gown. <<elseif $activeSlave.dick > 3>> cock tents the front of $possessive fabulous silken ball gown. <<elseif $activeSlave.dick > 0>> cock is hidden by $possessive fabulous silken ball gown. <<else>> pussy is concealed by $possessive fabulous silken ball gown. <</if>> <<case "slutty business attire">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are barely hidden by $possessive skirt. <<elseif $activeSlave.dick > 3>> dickhead dangles down beneath the hem of $possessive short skirt. <<elseif $activeSlave.dick > 0>> cock is barely hidden by $possessive skirt. <<else>> pussy is barely concealed by $possessive skirt. <</if>> <<case "nice business attire">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are decently hidden by $possessive skirt. <<elseif $activeSlave.dick > 3>> conservative skirt bulges forward in front. <<elseif $activeSlave.dick > 0>> conservative skirt gives no hint of the cock behind it. <<else>> conservative skirt gives no hint of the pussy behind it. <</if>> <<case "a comfortable bodysuit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are a bit crowded by $possessive tight bodysuit. <<elseif $activeSlave.dick > 0>> cock is quite visible under the tight material of $possessive bodysuit. <<else>> bodysuit forms a perfect cameltoe against $possessive pussy. <</if>> <<case "a latex catsuit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) and ($activeSlave.vagina > -1)>> latex encased cock and pussy are just waiting to be exposed through $possessive crotch zipper. <<elseif $activeSlave.dick > 0>> latex encased cock is just waiting to be exposed through $possessive crotch zipper. <<else>> latex encased pussy is just waiting to be exposed through $possessive crotch zipper. <</if>> <<case "a military uniform">> <<if ($activeSlave.dick > 0) and ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $possessive skirt. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's uniform skirt gives no hint of the pussy behind it. <<elseif $activeSlave.dick > 3>> $activeSlave.slaveName's uniform skirt bulges forward in front. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's uniform skirt gives no hint of the cock behind it. <</if>> <<case "a mini dress">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) and canAchieveErection($activeSlave) and ($activeSlave.devotion > 20) and ($activeSlave.preg > 20)>> massive erection is agonizingly pinned to the front of $possessive gravid belly, entirely visible against the straining fabric of $possessive dress. <<elseif ($activeSlave.dick > 5) and canAchieveErection($activeSlave) and ($activeSlave.devotion > 20)>> massive erection ascends up $possessive chest, entirely visible against the straining fabric of $possessive dress. <<elseif ($activeSlave.dick > 3) and canAchieveErection($activeSlave) and ($activeSlave.devotion > 20) and ($activeSlave.preg > 20)>> erection lies flush against the bottom of $possessive gravid stomach, visible under the tight fabric of $possessive dress. <<elseif ($activeSlave.dick > 3) and canAchieveErection($activeSlave) and ($activeSlave.devotion > 20)>> erection lies flush against $possessive stomach, visible under the tight fabric of $possessive dress. <<elseif $activeSlave.dick > 5>> short dress can't possibly conceal $possessive huge cock; its lower half sticks out below the hemline. <<elseif $activeSlave.dick > 3>> short dress can't possibly conceal $possessive big cock; its head peeks out below the hemline. <<elseif ($activeSlave.dick > 0) and ($activeSlave.vagina > -1)>> short dress scarcely covers the bulge of $possessive cock, while leaving a hint of $possessive bare pussy visible below the hemline. <<elseif $activeSlave.dick > 0>> short dress scarcely covers the bulge of $possessive cock. <<elseif $activeSlave.vaginalAccessory is "chastity belt">> short dress leaves a hint of $possessive polished chastity belt below the hemline. <<elseif $activeSlave.vaginalAccessory is "anal chastity">> short dress leaves a hint of $possessive polished anal chastity belt below the hemline. <<elseif $activeSlave.vaginalAccessory is "combined chastity">> short dress leaves a hint of $possessive polished chastity belt below the hemline. <<else>> short dress leaves a hint of $possessive bare pussy below the hemline. <</if>> <<case "a leotard">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> tight leotard affords no extra room for $possessive penis, so when $pronoun gets hard, every vein is clearly visible through the material. <<elseif $activeSlave.dick > 0>> soft cock is clearly outlined by the tight material of $possessive leotard. <<elseif $activeSlave.clit > 1>> leotard hugs $possessive pussy, so closely that $possessive impressive clit is clearly visible. <<else>> leotard hugs $possessive pussy, forming an inviting cameltoe. <</if>> <<case "a bunny outfit">> <<if $activeSlave.dick > 4>> The crotch of $activeSlave.slaveName's teddy has a significant bulge to it. <<elseif $activeSlave.dick > 0>> The crotch of $activeSlave.slaveName's teddy bulges slightly. <<else>> $activeSlave.slaveName's teddy is tight enough to form a distinct cameltoe. <</if>> <<case "a slutty maid outfit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are poorly concealed by $possessive short apron. <<elseif $activeSlave.dick > 3>> cockhead dangles down beneath the hem of $possessive short apron. <<elseif $activeSlave.dick > 0>> cock is barely concealed by $possessive short apron. <<else>> pussy is barely covered by $possessive short apron. <</if>> <<case "a nice maid outfit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are protected by $possessive functional apron. <<elseif $activeSlave.dick > 0>> dick is protected by $possessive functional apron. <<else>> pussy is protected by $possessive functional apron. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.dick > 0) and ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $possessive trousers. <<elseif $activeSlave.dick > 3>> $activeSlave.slaveName's trousers bulge forward in front. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's trousers give no hint of the cock behind it. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's trousers give no hint of the pussy behind it. <</if>> <<case "a slutty nurse outfit">> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's skirt is tight enough to reveal the outline of the hermaphroditic genitalia behind it. <<elseif $activeSlave.dick > 3>> $activeSlave.slaveName's skirt is tight enough to reveal the massive outline of $possessive dick behind it. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's skirt is tight enough to reveal the outline of $possessive dick behind it. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's skirt is barely long enough to cover $possessive pussy. <</if>> <<case "a schoolgirl outfit">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's dickhead is visible, swinging below the hem of $possessive skirt. <<elseif $activeSlave.dick > 0>> Something is pushing against the front of $activeSlave.slaveName's plaid skirt. <<else>> $activeSlave.slaveName's plaid skirt lifts to show off $possessive pussy with the slightest provocation. <</if>> <<case "a kimono">> <<if $activeSlave.dick > 2>> Despite the quality tailoring of $activeSlave.slaveName's kimono, it is clear that $pronoun has something between $possessive legs. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's kimono demurely conceals $possessive pussy. <</if>> <<case "a hijab and abaya">> <<if $activeSlave.dick > 2>> When $pronoun moves, something occasionally tents the front of $possessive abaya. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's abaya properly conceals $possessive pussy. <</if>> <<case "battledress">> <<if $activeSlave.dick > 2>> $activeSlave.slaveName's fatigue pants bulge in front. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's fatigue pants protect $possessive pussy. <</if>> <<case "a fallen nuns habit">> The ludicrously short skirt of $activeSlave.slaveName's habit parts below $possessive navel, leaving $possessive <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia bare. <<elseif $activeSlave.dick > 0>> cock bare. <<else>> pussy bare. <</if>> <<case "a chattel habit">> The strip of cloth running down $possessive front <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> splits well above the base of $possessive dick, allowing $possessive erection to stand out proudly. <<elseif ($activeSlave.vagina < 0) || ($activeSlave.vaginalAccessory is "chastity belt")>> has the new religion's symbol for anal sex embossed on it in gold, implying that this holy sex slave should be approached from the rear. <<elseif ($activeSlave.vaginalAccessory is "combined chastity")>> has the new religion's symbol for chastity embossed on it in gold, implying that this holy sex slave should only be used for oral. <<elseif ($activeSlave.vaginalAccessory is "anal chastity") && canDoVaginal($activeSlave)>> has the new religion's symbol for anal chastity embossed on it in gold, implying that this holy sex slave should be used for vaginal sex or oral sex only. <<else>> has the new religion's stylized symbol depicting the vagina embossed on it in gold, and can be tucked up to bare $possessive womanhood. <</if>> <<case "a penitent nuns habit">> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's sackcloth undergarments chafe and torture $possessive poor hermaphrodite's genitalia, keeping $possessive aware that $pronoun is an abomination. <<elseif $activeSlave.dick > 0>> $pronounCap's wearing a painful metal cilice around the base of $possessive cock, making $possessive shift constantly in search of comfort that will not come. <<else>> $activeSlave.slaveName's sackcloth undergarments chafe and torture $possessive poor womanhood. <</if>> <<case "harem gauze">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are obscured by a covering of sheer gauze. $possessiveCap pussy is barely discernible. <<elseif $activeSlave.dick > 0>> cock is obscured by a covering of sheer gauze. <<else>> pussy is obscured by a covering of sheer gauze. <</if>> <<default>> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina != -1)>> $activeSlave.slaveName's hermaphroditic genitalia are bare and available. <<elseif ($activeSlave.dick == 0)>> $activeSlave.slaveName's pussy is bare. <<elseif ($activeSlave.dickAccessory is "chastity") || ($activeSlave.dickAccessory is "combined chastity") || ($activeSlave.dickAccessory is "anal chastity")>> <<else>> <<switch $activeSlave.dick>> <<case 10>> $activeSlave.slaveName's inhuman cock hangs naked. <<case 9>> $activeSlave.slaveName's absurd cock hangs naked. <<case 8>> $activeSlave.slaveName's titanic<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked. <<case 7>> $activeSlave.slaveName's gigantic<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked. <<case 6>> $activeSlave.slaveName's huge<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked. <<case 5>> $activeSlave.slaveName's imposing<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock swings naked. <<case 4>> $activeSlave.slaveName's big<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock dangles naked. <<case 3>> $activeSlave.slaveName's<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> cock dangles bare. <<case 2>> $activeSlave.slaveName's little<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> dick is bare. <<case 1>> $activeSlave.slaveName's tiny<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> dick is bare. <<default>> $activeSlave.slaveName's hypertrophied cock hangs naked. <</switch>> <</if>> <</switch>> <</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<switch $activeSlave.dick>> <<case 10>> <<if $showDickCMs == 1>> $possessiveCap awe-inspiring<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 60cm long, <<else>> $pronounCap has a awe-inspiring<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> a true masterpiece of modern growth hormone treatment, <<case 9>> <<if $showDickCMs == 1>> $possessiveCap monstrous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 50cm long, <<else>> $pronounCap has a monstrous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> a work of modern pharmacological art, <<case 8>> <<if $showDickCMs == 1>> $possessiveCap truly imposing<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 40cm long when as hard as it can get, <<else>> $pronounCap has a truly imposing<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> an obvious product of modern growth hormones, <<case 7>> <<if $showDickCMs == 1>> $possessiveCap massive<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 35cm long when as hard as it can get, <<else>> $pronounCap has a massive<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> larger than a dick can grow naturally, <<case 6>> <<if $showDickCMs == 1>>$possessiveCap enormous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 30cm long when<<else>>would be around 30cm long if it could become<</if>> erect<<else>>$pronounCap has an enormous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, a rival to the world's largest natural dicks, <<case 5>> <<if $showDickCMs == 1>>$possessiveCap huge<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is more than 25cm long when<<else>>would be around 25cm long if it could become<</if>> erect<<else>>$pronounCap has a huge<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, large enough to be sexually inconvenient, <<case 4>> <<if $showDickCMs == 1>>$possessiveCap large<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 20cm long when<<else>>would be around 20cm long if it could become<</if>> erect<<else>>$pronounCap has a large<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, big enough to be a source of pride on a male, <<case 3>> <<if $showDickCMs == 1>>$possessiveCap average-sized<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 15cm long when<<else>>would be around 15cm long if it could become<</if>> erect<<else>>$pronounCap has an average-sized<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, <<case 2>> <<if $showDickCMs == 1>>$possessiveCap small<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 10cm long when<<else>>would be around 10cm long if it could become<</if>> erect<<else>>$pronounCap has a small<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, little enough to be a source of embarrassment on a male, <<case 1>> <<if $showDickCMs == 1>>$possessiveCap<<if $seeCircumcision == 1>> <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> micropenis <<if canAchieveErection($activeSlave)>>is less than 5cm long when<<else>>would be less than 5cm long if it could become<</if>> erect<<else>>$pronounCap has <<if $seeCircumcision == 1>><<if $activeSlave.foreskin > 0>>an uncut<<else>>a circumcised<</if>><<else>>a<</if>> micropenis<</if>>, <<default>> <<if $showDickCMs == 1>> $possessiveCap mind-shattering<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around <<print (6*$activeSlave.dick)>>cm long, <<else>> $pronounCap has a mind-shattering<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> a true masterpiece of modern growth hormone treatment, <</switch>> <<if $activeSlave.scrotum == 0>> <<if $activeSlave.vagina > -1>> is right above $possessive vagina. <<else>> rests above nothing but smooth, sensitive skin until <<switch $activeSlave.anus>> <<case 0>> the tiny crinkle of $possessive virgin asshole. <<case 1>> $possessive tight little rosebud. <<case 2>> the bottom the vertical slit formed by $possessive rear pussy. <<case 3>> the bottom the soft slit formed by $possessive lewd rear pussy. <<default>> the edge of $possessive open anal gape. <</switch>> <</if>> <<else>> <<switch $activeSlave.balls>> <<case 6>> and $pronoun has a gigantic, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about 10cm long<</if>>. <<case 5>> and $pronoun has a huge pair of testicles<<if $showDickCMs == 1>>, about 8cm long<</if>>. <<case 4>> and $pronoun has a big pair of testicles<<if $showDickCMs == 1>>, about 6cm long<</if>>. <<case 3>> and $pronoun has an average pair of testicles<<if $showDickCMs == 1>>, about 4cm long<</if>>. <<case 2>> and $pronoun has a small pair of testicles<<if $showDickCMs == 1>>, about 2cm long<</if>>. <<case 1>> and $possessive testicles are so small they have retreated up into $possessive abdomen. <<case 0>> <<if ($activeSlave.dick == 2)>> and $pronoun lacks testicles. <<elseif ($activeSlave.dick == 1)>> and $pronoun lacks testicles: $possessive vestigial dick is functionally a large, soft clit. <<else>> but $pronoun lacks testicles. <</if>> <<default>> and $pronoun has a hypertrophied, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about <<print ($activeSlave.balls*2)>>cm long<</if>>, a true masterpiece of modern growth hormone treatment. <</switch>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.balls > 0>> <<if $activeSlave.scrotum > 0>> <<set $seed to $activeSlave.scrotum - $activeSlave.balls>> <<if $activeSlave.balls > 5>> <<if $seed < -1>> $possessiveCap poor scrotum is so overfilled, every little vein is visible. $pronounCap must be in agony. <<elseif $seed is -1>> They're held against $possessive base by a tight scrotum that permits them little movement. <<elseif $seed == 0>> $possessiveCap comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $possessive legs<<else>>from $possessive limbless torso<</if>>. <<else>> Their weight has stretched $possessive scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>halfway to $possessive knees<<else>>some distance from $possessive limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 3>> <<if $seed < -1>> They're too big for $possessive tiny scrotum, which is stretched tight over each ball. <<elseif $seed is -1>> They're held against $possessive base by a tight scrotum that permits them little movement. <<elseif $seed == 0>> $possessiveCap soft scrotum allows them to rest comfortably <<if $activeSlave.amp != 1>>between $possessive legs<<else>>beneath $possessive limbless torso<</if>>. <<else>> $pronounCap has a loose, dangling scrotum that allows them to swing <<if $activeSlave.amp != 1>>between $possessive legs<<else>>from $possessive limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 1>> <<if $seed is -1>> They're held tightly by a very minimal scrotum that turns them into a soft little bump at $possessive base. <<elseif $seed == 0>> $possessiveCap comfortable little scrotum allows them to rest softly at $possessive base. <<else>> They're almost lost in $possessive big soft scrotum, wrinkled for lack of anything to fill it properly. <</if>> <<else>> <<if $seed == 0>> $pronounCap has a soft little trace of scrotum at $possessive base. <<else>> They've left $possessive scrotum soft and empty. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.dick >= 15>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap penis so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely to move $possessive penis, and usually walks carrying $possessive it in any way $pronoun can. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to move $possessive penis, and tries to rest it on the ground whenever $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous penis doesn't weigh $object down as much. <</if>> <<else>> It is nearly the same size as $possessive torso, making $object about half cock. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.dick >= 30>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap penis so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely to move $possessive penis, and usually walks carrying it in any way $pronoun can. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to move $possessive penis, and tries to rest it on the ground whenever $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous penis doesn't weigh $object down as much. <</if>> <<else>> It is nearly the same size as $possessive torso, making $object about half cock. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.dick > 68>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap penis so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely to move $possessive penis, and usually walks carrying it in any way $pronoun can. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to move $possessive penis, and tries to rest it on the ground whenever $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous penis doesn't weigh $object down as much. <</if>> <<else>> It is nearly the same size as $possessive torso, making $object about half cock. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.balls >= 25>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap balls are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much. <</if>> <<else>> Together they are nearly the same size as $possessive torso, making $object about half testicle. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.balls >= 50>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap balls are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much. <</if>> <<else>> Together they are nearly the same size as $possessive torso, making $object about half testicle. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.balls > 70>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $possessiveCap balls are so massive that it is difficult for $object to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can. <<else>> $pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much. <</if>> <<else>> Together they are nearly the same size as $possessive torso, making $object about half testicle. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.mpreg == 1 && canAchieveErection($activeSlave) && $activeSlave.preg > 30>> $possessiveCap huge pregnancy puts pressure on $possessive prostate at all times, leaving $object fully erect and trailing cum. <<elseif ($activeSlave.assignment is "work in the dairy") and ($dairyStimulatorsSetting > 1) and ($activeSlave.balls > 0)>> <<if ($activeSlave.dick > 8)>> $pronounCap's soft despite the drugs ejaculated by the dildo up $possessive asshole, since $possessive cock is too huge to ever become hard. The soft monstrosity simply exists to gush cum into a catchbasin. <<elseif ($activeSlave.dick > 6)>> $pronounCap's only half hard despite the drugs ejaculated by the dildo up $possessive asshole, and $pronoun must feel very faint, since even that requires much of $possessive blood volume. <<else>> The drugs ejaculated by the dildo up $possessive asshole keep $possessive almost permanently hard, only letting $possessive go soft right after ejaculation. <</if>> As you watch, the machine detects that $possessive balls are ready for emptying. It reams $possessive ass until semen whitens the transparent tubing coming off the head of the receptacle covering $possessive dick. <<elseif ($activeSlave.dickAccessory is "chastity") || ($activeSlave.dickAccessory is "combined chastity")>> $possessiveCap cock is encased in a tight chastity cage, which is designed to be comfortable as long as $pronoun remains soft. <<if ($activeSlave.energy > 95)>> The poor nympho looks painfully frustrated by this, and a long string of precum is dangling from the hole in the bottom of the cage. <</if>> <<if $arcologies[0].FSRestart != "unset">> An appearance that pleases the Societal Elite. <</if>> <<elseif ($activeSlave.dick > 8)>> $pronounCap's too huge for $possessive cardiovascular system to create even the beginnings of an erection. $possessiveCap cock is a soft, sensitive monolith<<if ($activeSlave.dick*6) > $activeSlave.height>>bigger than $possessive body<<elseif ($activeSlave.dick*6) > ($activeSlave.height/2)>>the size of one of $possessive legs<<else>>the size of one of $possessive arms<</if>>, <<if $activeSlave.amp == 1 && (($activeSlave.dick*6) > $activeSlave.height)>> or would be if $pronoun had any of those. <<else>> hanging with its head <<if ($activeSlave.dick > 9)>>below<<else>>between<</if>> $possessive knees. <</if>> <<elseif ($gingering is "vasodiolator")>> $pronounCap's painfully erect. <<elseif ($activeSlave.balls == 0)>> Since $pronoun has been gelded, $possessive cock is soft. <<if ($activeSlave.energy > 95)>> $pronounCap's such a nympho that despite this, $possessive limp member is tipped by a drop of precum. <</if>> <<elseif ($activeSlave.dick > 1) && ($activeSlave.hormones > 0)>> Since $pronoun's on an intense regimen of female hormones, $possessive cock is soft. <<if ($activeSlave.devotion > 75)>> Despite this, $pronoun's so devoted to you that being near you has $possessive horny. $possessiveCap limp member is tipped by a drop of precum. <<elseif ($activeSlave.drugs is "testicle enhancement") || ($activeSlave.drugs is "hyper testicle enhancement")>> Unfortunately for the poor slave, $pronoun's also on drugs that cause overproduction of cum. Since $possessive soft dick makes it difficult for $object to ejaculate properly, $pronoun's almost frantic with discomfort, and $possessive dickhead is dribbling excessive precum. <</if>> <<set $seed to 0>> <<elseif ($activeSlave.dick > 6)>> $possessiveCap cock is flirting with the limit of what the human cardiovascular system can bring erect: the best $pronoun can manage is a half-hardness that's too soft to meaningfully fuck anything. If $pronoun could somehow get fully erect, there are few holes $pronoun could safely penetrate, anyway. <<elseif ($activeSlave.dick > 1)>> <<if ($activeSlave.aphrodisiacs > 0)>> The aphrodisiacs have $possessive <<if ($activeSlave.aphrodisiacs > 1)>>painfully <</if>>hard. <<elseif ($activeSlave.energy > 95)>> As a nympho, $pronoun's almost constantly hard. <<elseif ($activeSlave.fetish is "buttslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about being buttfucked. <<elseif ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about being facefucked. <<elseif ($activeSlave.fetish is "humiliation") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about being humiliated. <<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about submission. <<elseif ($activeSlave.fetish is "dom") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about dominating someone. <<elseif ($activeSlave.fetish is "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about pain. <<elseif ($activeSlave.fetish is "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about hurting someone. <<elseif ($activeSlave.fetish is "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about getting someone pregnant. <<elseif ($activeSlave.fetish is "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $pronoun is, $pronoun's probably fantasizing about boobs. <<elseif ($activeSlave.devotion > 50)>> As a devoted sex slave, $pronoun has no trouble keeping herself hard for $object <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <<elseif ($activeSlave.devotion > 20)>> As an obedient sex slave, $pronoun does $possessive best to keep <<print $possessive>>self hard for $object <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <<elseif ($activeSlave.dick > 1)>> Judging by the softness of $possessive dick, $pronoun doesn't find $possessive situation arousing. <</if>> <</if>> <<if $activeSlave.balls >= 50>> $possessiveCap testicles are so big and sensitive that $pronoun can barely move without stopping to let shivers run down $possessive body. It takes a great deal of control to not release their contents in huge spurts in every direction. <<elseif $activeSlave.balls >= 37>> $possessiveCap perpetual stream of semen-laced precum leaves a mess on the floor wherever $pronoun goes<<if canAchieveErection($activeSlave)>>, along with her shaft and legs whenever $pronoun is erect<</if>>. <<elseif $activeSlave.balls >= 25>> Parts of the constant dribble coming out of the tip of $possessive dick are now white, a testament to just how much cum $possessive massive balls produce and how desperate they are for release. <<elseif $activeSlave.balls >= 10>> $pronounCap produces so much cum that $possessive dick uncontrollably dribbles precum wherever $pronoun goes, leaving a trail of drops behind $object. <</if>> <<if $activeSlave.prostateImplant == 1>> $possessiveCap ejaculate has a distinct clearness to it from the excess prostate fluid produced by $possessive altered prostate. <</if>> <<if ($activeSlave.foreskin > 0)>> <<if ($activeSlave.foreskin - $activeSlave.dick < -1)>> $possessiveCap cockhead is much too large for $possessive foreskin, probably as a result of recent penis growth it hasn't had time to stretch to accommodate yet. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering is "vasodiolator"))>> The bit of erect dickhead visible at the tip of the uncomfortably stretched skin is an angry color from being squeezed so hard. <<elseif canAchieveErection($activeSlave)>> $pronounCap isn't erect right now, but getting a hardon will probably be very uncomfortable for $object. <<else>> Fortunately for $object, $pronoun can't get hard, making this merely uncomfortable for $object. <</if>> <<elseif ($activeSlave.foreskin - $activeSlave.dick < 0)>> $possessiveCap foreskin is stretched by $possessive dickhead, probably as a result of recent penis growth it hasn't had time to get used to yet. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering is "vasodiolator"))>> $possessiveCap erection has stretched the skin there taut. <<elseif canAchieveErection($activeSlave)>> $pronounCap isn't erect right now, but getting a hardon will probably be a bit uncomfortable for $object. <<else>> Fortunately for $object, $pronoun can't get hard, making this state merely odd-looking. <</if>> <<elseif ($activeSlave.foreskin - $activeSlave.dick > 0)>> $possessiveCap foreskin seems too large for $possessive dick, probably as a result of recent penis shrinkage. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering is "vasodiolator"))>> $possessiveCap erection cannot fully retract it, though it's loose enough that this doesn't look uncomfortable. <<elseif canAchieveErection($activeSlave)>> $pronounCap isn't erect right now, making the tip of $possessive dick look shriveled. <<else>> $pronounCap can't get hard, making the tip of $possessive dick look shriveled. <</if>> <<elseif ($activeSlave.foreskin - $activeSlave.dick > 1)>> $possessiveCap foreskin is far too large for $possessive dick, probably as a result of recent penis shrinkage. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering is "vasodiolator"))>> $possessiveCap erection cannot retract it at all, though it's loose enough that this doesn't look uncomfortable. Orgasming, though, will likely produce a dribbling mess. <<elseif canAchieveErection($activeSlave)>> $pronounCap isn't erect right now, so the excess skin droops lamely off $possessive cockhead. <<else>> $pronounCap can't get hard, so the excess skin droops lamely off $possessive cockhead. <</if>> <</if>> <</if>> <<if ($activeSlave.dick < 3)>> <<if ($activeSlave.balls > 5)>> $possessiveCap cock is small enough that it does not hang past the bottom of $possessive gigantic ballsack when soft. <</if>> <<elseif ($activeSlave.dick < 2)>> <<if ($activeSlave.balls > 4)>> $possessiveCap cock is so small that it does not hang past the bottom of $possessive huge ballsack when soft. <</if>> <<elseif ($activeSlave.dick < 1)>> <<if ($activeSlave.balls > 3)>> $possessiveCap cock is so small that it barely protrudes from $possessive ample ballsack. <</if>> <</if>> <</if>> <</if>> /* CLOSES DETAILED DICK DESCRIPTION */ <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if ($activeSlave.dick != 0)>> <<if ($activeSlave.dickTat != 0)>> <<switch $activeSlave.dickTat>> <<case "tribal patterns">> $possessiveCap cock is tattooed with tribal patterns. <<case "flowers">> $possessiveCap cock is tattooed with a vine that wraps around its shaft. <<case "advertisements">> $possessiveCap cock reads 'Sissy Slut.' <<case "rude words">> $possessiveCap cock reads 'Bitchstick.' <<case "degradation">> <<if $activeSlave.anus == 0>> $possessiveCap cock reads '100% Virgin Anus.' <<else>> $possessiveCap cock reads 'Comes When Assraped.' <</if>> <<case "counting">> <<if $activeSlave.penetrativeCount == 0>> There is a horizontal line tattooed around the base of $possessive dick for symbols counting $possessive penetrative exploits to be inscribed under, once $pronoun has some. <<elseif $activeSlave.penetrativeCount < 500>> Tiny anus, pussy and mouth symbols are tattooed all over $possessive dick, recounting $possessive penetrative exploits. <<else>> Tiny anus, pussy and mouth symbols are tattooed all over $possessive dick, recounting $possessive penetrative exploits. $pronounCap has so many that they radiate out across $possessive crotch, too. <</if>> <<case "bovine patterns">> $possessiveCap cock is tattooed to make it look a little like a bulls'. <</switch>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> $possessiveCap <<if $activeSlave.ovaries == 1>> beautifully natural <<else>> artificial <</if>> vagina is located beneath the base of $possessive penis, <<if $activeSlave.fuckdoll > 0>> just after the suit's material stops to bare her front hole. <<elseif ($activeSlave.scrotum > 3) && ($activeSlave.balls <= $activeSlave.scrotum)>> though it is almost completely hidden by $possessive hanging ballsack. <<elseif ($activeSlave.scrotum > 1) && ($activeSlave.balls > 0)>> its upper part concealed by $possessive balls. <<elseif canAchieveErection($activeSlave)>> and merges seamlessly into $possessive shaft. <<else>> <<if ($activeSlave.dick > 3)>> though it is almost completely hidden by $possessive soft cockmeat. <<else>> which acts as a soft little dickclit for it. <</if>> <</if>> <<if $activeSlave.clit == 0>> The base of $possessive cock is located where the clitoris would be on a normal woman. <</if>> <</if>> <</if>> <<if ($activeSlave.vagina > -1)>> <<if $activeSlave.vagina == 0>> $pronounCap is a @@color:lime;virgin.@@ $possessiveCap pussy is fresh, <<elseif $activeSlave.vagina == 1>> $possessiveCap pussy is tight and appealing, <<elseif $activeSlave.vagina is 2>> $possessiveCap pussy is reasonably tight, <<elseif $activeSlave.vagina is 3>> $possessiveCap pussy is loose, <<elseif $activeSlave.vagina == 10>> $possessiveCap pussy is completely ruined from hundreds of births. One could fit their arm into it with minimal effort and $pronoun can barely get off from vaginal sex now. $possessiveCap pussy is abyssal, <<elseif $activeSlave.vagina > 3>> $possessiveCap pussy is utterly cavernous, <</if>> <<if $activeSlave.labia == 0>> with minimal <<elseif $activeSlave.labia == 1>> with big puffy <<elseif $activeSlave.labia is 2>> with huge <<else>> with huge dangling <</if>> <<if ($seeRace == 1)>> <<if $activeSlave.race is "white">> pink pussylips. <<elseif $activeSlave.race is "asian">> dark $activeSlave.race pussylips. <<elseif $activeSlave.race is "middle eastern">> dark $activeSlave.race pussylips. <<elseif $activeSlave.race is "latina">> dark $activeSlave.race pussylips. <<elseif $activeSlave.race is "black">> dark $activeSlave.race pussylips. <<else>> $activeSlave.skin pussylips. <</if>> <<else>> $activeSlave.skin pussylips. <</if>> <<if ($activeSlave.vagina > -1)>> <<if ($activeSlave.vaginaLube == 0)>> <<if ($activeSlave.vagina > 0) && ($activeSlave.vaginalAccessory != "chastity belt")>> $pronounCap produces very little natural wetness, so $pronoun is <<if $activeSlave.fuckdoll == 0>>required to keep <<print $object>>self<<else>>is kept<</if>> artificially lubricated for anyone who wishes to use $possessive cunt. <<else>> $pronounCap produces very little natural wetness. <</if>> <<elseif ($activeSlave.vaginaLube < 2)>> <<if ($activeSlave.assignment is "work in the dairy") && ($dairyPregSetting > 1)>> The dildo's ejaculate includes a drug that causes copious, constant vaginal lubrication, allowing it to fuck $possessive despite its giant size. The excess female fluid drips off $possessive and into a catchbasin. <<elseif ($activeSlave.aphrodisiacs > 0)>> The aphrodisiacs have them <<if ($activeSlave.aphrodisiacs > 0)>>sopping <</if>>wet. <<elseif ($activeSlave.energy > 95)>> As a nympho, $pronoun's almost constantly wet. <<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> <<if ($activeSlave.fetish is "buttslut")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about being buttfucked. <<elseif ($activeSlave.fetish is "cumslut")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about being facefucked. <<elseif ($activeSlave.fetish is "humiliation")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about being humiliated. <<elseif ($activeSlave.fetish is "submissive")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about submission. <<elseif ($activeSlave.fetish is "dom")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about dominating someone. <<elseif ($activeSlave.fetish is "sadist")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about hurting someone. <<elseif ($activeSlave.fetish is "masochist")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about pain. <<elseif ($activeSlave.fetish is "pregnancy")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about getting pregnant. <<elseif ($activeSlave.fetish is "boobs")>> Judging by how wet $pronoun is, $pronoun's probably fantasizing about boobs. <</if>> <<elseif ($activeSlave.devotion > 50)>> As a devoted sex slave, $pronoun has no trouble keeping herself wet for $possessive <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <<elseif ($activeSlave.devotion > 20)>> As an obedient sex slave, $pronoun does $possessive best to keep herself wet for $possessive <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <</if>> <<else>> <<if ($activeSlave.assignment is "work in the dairy") && ($dairyPregSetting > 1)>> The dildo's ejaculate includes a drug that encourages vaginal lubrication, which is having a drastic effect on $possessive, since $pronoun's already very gifted in that regard. The dildo makes a wet noise every time it thrusts into $possessive, and femcum streams into a catchbasin beneath $object. The smell of pussy is overwhelming. <<elseif ($activeSlave.aphrodisiacs > 0) || ($gingering is "vasodiolator")>> The combination of the aphrodisiacs and $possessive natural tendency to produce a lot of female lubricant is having a drastic effect. $possessiveCap cunt is absolutely beribboned with femcum, and $pronoun smells strongly of wet, clean pussy. <<elseif ($activeSlave.energy > 95)>> $pronounCap has a naturally wet cunt, and in combination with $possessive nymphomania, it's soaking. $pronounCap smells of good clean female arousal. <<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> <<if ($activeSlave.fetish is "buttslut")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about being buttfucked. <<elseif ($activeSlave.fetish is "cumslut")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about being facefucked. <<elseif ($activeSlave.fetish is "humiliation")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about being humiliated. <<elseif ($activeSlave.fetish is "submissive")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about submission. <<elseif ($activeSlave.fetish is "dom")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about dominating someone. <<elseif ($activeSlave.fetish is "sadist")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about hurting someone. <<elseif ($activeSlave.fetish is "masochist")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about pain. <<elseif ($activeSlave.fetish is "pregnancy")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about getting pregnant. <<elseif ($activeSlave.fetish is "boobs")>> $possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about boobs. <</if>> <<elseif ($activeSlave.devotion > 50)>> $possessiveCap cunt is almost always soaking wet, but being near you has $possessive almost dripping. <<elseif ($activeSlave.devotion > 20)>> $possessiveCap cunt is almost always soaking wet, and being near you isn't affecting that. <<else>> $possessiveCap cunt is almost always soaking wet, regardless of $possessive feelings. <</if>> <</if>> <</if>> <<if (($activeSlave.vaginalAccessory is "chastity belt") || ($activeSlave.vaginalAccessory is "combined chastity")) && ($activeSlave.clothes is "no clothing")>> $possessiveCap pussy is protected by a chastity belt. <<if $arcologies[0].FSRestart != "unset">> An action that pleases the Societal Elite. <</if>> <<elseif ($activeSlave.vaginalAccessory is "chastity belt") || ($activeSlave.vaginalAccessory is "combined chastity")>> $possessiveCap pussy is protected by a chastity belt worn under $possessive clothing. <<if $arcologies[0].FSRestart != "unset">> An action that pleases the Societal Elite. <</if>> <<elseif ($activeSlave.vaginalAccessory is "dildo")>> $possessiveCap pussy is filled by a dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. <<elseif ($activeSlave.vaginalAccessory is "long dildo")>> $possessiveCap pussy is filled by a very long dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach. <<elseif ($activeSlave.vaginalAccessory is "large dildo") && ($activeSlave.vagina < 2)>> $possessiveCap pussy is painfully stretched by a large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. <<elseif ($activeSlave.vaginalAccessory is "long, large dildo") && ($activeSlave.vagina < 2)>> $possessiveCap pussy is painfully stretched by a very long and large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach. <<elseif ($activeSlave.vaginalAccessory is "large dildo") && ($activeSlave.vagina < 3)>> $possessiveCap pussy is uncomfortably filled by a large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. <<elseif ($activeSlave.vaginalAccessory is "long, large dildo") && ($activeSlave.vagina < 3)>> $possessiveCap pussy is uncomfortably filled by a very long and large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach. <<elseif ($activeSlave.vaginalAccessory is "large dildo")>> $possessiveCap pussy is comfortably filled by a large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. <<elseif ($activeSlave.vaginalAccessory is "long, large dildo")>> $possessiveCap pussy is comfortably filled by a very long and large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach. <<elseif ($activeSlave.vaginalAccessory is "huge dildo") && ($activeSlave.vagina < 4)>> $possessiveCap pussy is filled to the breaking point by an enormous dildo. <<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $pronounCap can barely move with the discomfort, but $pronoun frequently climaxes with agony. <<else>> $pronounCap can barely move with the discomfort, and $pronoun sometimes breaks down in tears at having $possessive cunt permanently stretched. <</if>> <<elseif ($activeSlave.vaginalAccessory is "long, huge dildo") && ($activeSlave.vagina < 4)>> $possessiveCap pussy is filled to the breaking point by an enormously wide and long dildo. It noticeably bulges $possessive stomach. <<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $pronounCap can barely move with the discomfort, but $pronoun frequently climaxes with agony. <<else>> $pronounCap can barely move with the discomfort, and $pronoun sometimes breaks down in tears at having $possessive cunt permanently stretched. <</if>> <<elseif ($activeSlave.vaginalAccessory is "huge dildo")>> $possessiveCap cavernous pussy is comfortably filled by a huge dildo. <<elseif ($activeSlave.vaginalAccessory is "long, huge dildo")>> $possessiveCap cavernous pussy is comfortably filled by an enormously wide and long dildo. It noticeably bulges $possessive stomach. <</if>> <</if>> <<if $activeSlave.dick == 0 && $activeSlave.balls == 0 && $activeSlave.vagina < 0>> $pronounCap lacks primary sex organs. <<if $arcologies[0].FSRestart > 60>> However, the lowest class have no need for reproductive organs. <</if>> <</if>> <<if ($activeSlave.physicalAge < 11)>> $pronounCap is too young to have pubic hair. <<elseif ($activeSlave.pubicHStyle is "hairless")>> $pronounCap's naturally smooth and hairless. <<elseif ($activeSlave.pubicHStyle is "waxed")>> <<if $activeSlave.fuckdoll > 0>> $possessiveCap pubic hair has been removed to prevent chafing. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> $possessiveCap pubic hair has been removed to prevent chafing. <<else>> $pronounCap's waxed and smooth. <</if>> <<elseif ($activeSlave.physicalAge < 12)>> $pronounCap has a few wisps of pubic hair. <<elseif ($activeSlave.physicalAge < 13)>> Because of $possessive young age $pronoun has barely any pubic hair. <<elseif ($activeSlave.pubicHStyle is "in a strip")>> $possessiveCap $activeSlave.pubicHColor pubic hair is waxed into a narrow strip above $possessive <<if ($activeSlave.dick > 0)>>cock<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle is "neat")>> $possessiveCap $activeSlave.pubicHColor pubic hair is waxed into a neat patch above $possessive <<if ($activeSlave.dick > 0)>>cock<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle is "bushy in the front and neat in the rear")>> $possessiveCap $activeSlave.pubicHColor pubic hair forms a natural bush above $possessive <<if ($activeSlave.dick > 0)>>cock<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle is "bushy")>> $possessiveCap $activeSlave.pubicHColor pubic hair forms a natural bush above $possessive <<if ($activeSlave.dick > 0)>>cock<<else>>pussy<</if>>. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if ($activeSlave.brand != 0)>> <<if ($activeSlave.brandLocation is "pubic mound")>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> $possessiveCap front hole <<if $activeSlave.fuckdoll <= 45>> is mostly useful when it's restrained for rape. <<else>> will massage <<if $PC.dick == 1>>cocks<<else>>anything<</if>> placed inside it on command. <<if $activeSlave.fuckdoll <= 85>> $pronounCap is even capable of riding <<if $PC.dick == 1>>dick<<else>>a strap-on<</if>>. <</if>> <</if>> <<else>> <<if $activeSlave.vagina is -1>> <<if $seeDicks >= 100>><<elseif $activeSlave.anus == 0>><<else>>Since $pronoun lacks a vagina, $pronoun takes it up <<if $seeRace == 1>>$possessive $activeSlave.race<<else>>the<</if>> ass instead.<</if>> <<elseif $activeSlave.vaginalSkill >= 100>>$pronounCap is a @@color:aquamarine;vanilla sex master@@. <<elseif $activeSlave.vaginalSkill > 60>>$pronounCap is a @@color:aquamarine;vanilla sex expert@@. <<elseif $activeSlave.vaginalSkill > 30>>$pronounCap is @@color:aquamarine;skilled at vanilla sex@@. <<elseif $activeSlave.vaginalSkill > 10>>$pronounCap has @@color:aquamarine;basic knowledge about vanilla sex@@. <<else>>$pronounCap is unskilled at vaginal sex. <</if>> <</if>> <<if ($activeSlave.dick == 0)>> <<if ($activeSlave.clit > 0)>> <<if ($activeSlave.clit == 1)>> <<if ($activeSlave.devotion > 50)>> $possessiveCap clit is quite large and visibly hard. <<else>> $possessiveCap clit is quite large. <</if>> <<elseif ($activeSlave.clit == 2)>> <<if ($activeSlave.devotion > 50)>> $possessiveCap clit is huge and visibly erect. <<else>> $possessiveCap clit is huge. <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> $possessiveCap clit is enormous, and since it's erect with arousal, it juts out proudly. <<else>> $possessiveCap clit is enormous, almost a pseudophallus. <</if>> <</if>> <</if>> <</if>> <<if $showBodyMods == 1>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing > 0>> $pronounCap has a <<if ($activeSlave.vaginaPiercing == 1)>> simple row of studs <<else>> row of big rings <</if>> down $possessive labia<<if $activeSlave.fuckdoll > 0>>, which are looped into the edge of the suit's material as it stops around her vulva<</if>>. <</if>> <</if>> <<if ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>> $pronounCap has a simple clitoral stud. <<elseif ($activeSlave.clitPiercing is 2) && ($activeSlave.vagina != -1)>> $pronounCap has a big ring in $possessive clit. <<if ($activeSlave.clothes is "slutty jewelry")>> Since $pronoun's wearing slutty bangles $pronoun has a a short length of light chain dangling from $possessive clit ring; it constantly stimulates $possessive pussylips. <</if>> <<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>> $pronounCap has a smart piercing in $possessive clit. <<elseif ($activeSlave.clitPiercing == 1)>> $pronounCap has a simple dickhead stud. <<elseif ($activeSlave.clitPiercing is 2)>> $pronounCap has a big ring in $possessive dickhead. <<if ($activeSlave.clothes is "slutty jewelry")>> Since $pronoun's wearing slutty bangles $pronoun has a a short length of light chain dangling from $possessive dickhead piercing; as $pronoun moves it tugs lightly at $possessive cock. <</if>> <<elseif ($activeSlave.clitPiercing > 2)>> $pronounCap has a smart frenulum piercing. <</if>> <<if $activeSlave.fuckdoll > 0>>It anchors the suit's material.<</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.vaginaTat != 0)>> <<switch $activeSlave.vaginaTat>> <<case "tribal patterns">> $possessiveCap abdomen is tattooed with tribal patterns that draw the eye down toward $possessive <<if $activeSlave.dick != 0>>cock<<else>>vagina<</if>>. <<case "flowers") && ($activeSlave.dick != 0)>> $possessiveCap abdomen bears a tasteful tattoo of a <<if $activeSlave.dick != 0>>lily with a large stamen<<else>>blooming flower<</if>>. <<case "advertisements") && ($activeSlave.dick != 0)>> $possessiveCap abdomen reads <<if $activeSlave.vagina < 0>>'Rear Entrance Other Side.'<<else>>'Insert Cock' with an arrow pointing downward.<</if>> <<case "rude words") && ($activeSlave.dick != 0)>> $possessiveCap abdomen reads 'Useless, Rape Ass Instead' with an arrow pointing downward. <<case "degradation") && ($activeSlave.dick != 0)>> $possessiveCap abdomen is tattooed with a downward-pointing arrow which reads 'Bounces When Buttfucked.' <<case "rude words")>> $possessiveCap abdomen reads 'Fucktoy.' <<case "scenes">> $possessiveCap abdomen is tattooed with a lewd scenes. It entices with a depiction of <<if $activeSlave.dick != 0>><<if $activeSlave.balls != 0>>sodomy of a shemale<<else>>sodomy of a gelding<</if>><<else>>loving intercourse<</if>>. <<case "degradation">> $possessiveCap abdomen is tattooed with gothic script that reads '<<if $PC.dick == 1>><<if $PC.vagina == 1>>Futa<<else>>Cock<</if>><<else>>Cunt<</if>> Pleaser.' <<case "counting">> <<if $activeSlave.vaginalCount == 0>> $possessiveCap abdomen reads 'count begins other side, sorry.' <<elseif $activeSlave.vaginalCount < 500>> Tiny dick symbols are tattooed all over $possessive abdomen, one for every time $pronoun's been fucked. <<else>> Tiny dick symbols are tattooed all over $possessive abdomen, one for every time $pronoun's been fucked. There are so many that they spread up to $possessive breasts and around $possessive sides. <</if>> <<case "bovine patterns">> $possessiveCap abdomen is tattooed in a Holstein cow pattern. <<case "Asian art">> $pronounCap has formal Asian characters tattooed across $possessive abdomen. To those who do not know the language, they look elegant, but roughly translated, they read <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> 'dick girl slut.' <<elseif $activeSlave.dick > 0>> 'limp dick slut.' <<elseif $activeSlave.preg > 5>> 'pregnant cow.' <<elseif $activeSlave.physicalAge > 35>> 'horny old bitch.' <<else>> 'sex slave.' <</if>> <</switch>> <</if>> <</if>> <<if ($activeSlave.dick != 0)>> <<if ($activeSlave.dickPiercing == 1)>> $pronounCap has a row of studs down $possessive shaft. <<elseif ($activeSlave.dickPiercing is 2)>> $pronounCap has a row of heavy rings down $possessive shaft. <</if>> <<if ($activeSlave.scrotum != 0)>> <<if ($activeSlave.dickPiercing == 1)>> $pronounCap has a couple of studs in $possessive ballsack. <<elseif ($activeSlave.dickPiercing is 2)>> $pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft to $possessive perineum. <</if>> <<else>> <<if ($activeSlave.dickPiercing == 1)>> $pronounCap has a couple of studs beneath the base of $possessive dick. <<elseif ($activeSlave.dickPiercing is 2)>> $pronounCap has a row of rings all the way from the base of $possessive shaft to $possessive perineum. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>><<if $activeSlave.dickPiercing > 0>>Every one of them runs through the suit's material, securing it to the Fuckdoll's member.<</if>><</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.releaseRules is "permissive")>> <<if ($activeSlave.aphrodisiacs > 0)>> <<if ($activeSlave.aphrodisiacs > 1)>> <<if ($activeSlave.dick != 0) && ($activeSlave.hormones > 0) && ($activeSlave.amp == 1)>> The extreme dose of aphrodisiacs combined with the hormones that keep $possessive flaccid have $possessive in a state of extreme sexual frustration; $pronoun's <<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously humping $possessive ass against whatever's next to $possessive for anal stimulation and<</if>>humping $possessive dick against whatever $pronoun can manage to mount without limbs. <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0) && ($activeSlave.amp == 1)>> The extreme dose of aphrodisiacs combined with the lack of balls that keeps $possessive flaccid have $possessive in a state of extreme sexual frustration; $pronoun's <<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously humping $possessive ass against whatever's next to $possessive for anal stimulation and <</if>>humping $possessive limp dick against whatever $pronoun can manage to mount without limbs. <<elseif ($activeSlave.dick != 0) && ($activeSlave.hormones > 0)>> The extreme dose of aphrodisiacs combined with the hormones that keep $possessive flaccid have $possessive in a state of extreme sexual frustration; $pronoun's rubbing $possessive limp dick distractedly<<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $possessive ass against whatever's next to $possessive for anal stimulation<</if>>. <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0)>> The extreme dose of aphrodisiacs combined with the lack of balls that keeps $possessive flaccid have $possessive in a state of extreme sexual frustration; $pronoun's rubbing $possessive limp dick distractedly<<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $possessive ass against whatever's next to $possessive for anal stimulation<</if>>. <<elseif ($activeSlave.dick != 0) && !canAchieveErection($activeSlave)>> The extreme dose of aphrodisiacs combined with $possessive inability to become erect have $possessive in a state of extreme sexual frustration; $pronoun's rubbing $possessive limp dick distractedly<<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $possessive ass against whatever's next to $possessive for anal stimulation<</if>>. <<elseif ($activeSlave.dick != 0)>> The extreme dose of aphrodisiacs has $possessive cock painfully erect and precum drips from its head. <</if>> <<else>> <<if ($activeSlave.dick != 0) && ($activeSlave.hormones > 0) && ($activeSlave.amp == 1)>> The aphrodisiacs combined with the hormones that keep $possessive flaccid have $possessive sexually frustrated; $pronoun's <<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously rubbing $possessive ass against whatever's next to $possessive, and <</if>>humping $possessive dick against whatever $pronoun can manage to mount without limbs. <<elseif ($activeSlave.dick != 0) and ($activeSlave.balls == 0) && ($activeSlave.amp == 1)>> The aphrodisiacs combined with the lack of balls that keeps $possessive flaccid have $possessive sexually frustrated; $pronoun's <<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") and ($activeSlave.analCount > 9)))>>unconsciously rubbing $possessive ass against whatever's next to $possessive, and <</if>>humping $possessive dick against whatever $pronoun can manage to mount without limbs. <<elseif ($activeSlave.dick != 0) && ($activeSlave.hormones > 0)>> The aphrodisiacs combined with the hormones that keep $possessive flaccid have $possessive sexually frustrated; $pronoun's touching $possessive limp dick distractedly<<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously rubbing $possessive ass against whatever's next to $possessive<</if>>. <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0)>> The aphrodisiacs combined with the lack of balls that keeps $possessive flaccid have $possessive sexually frustrated; $pronoun's touching $possessive limp dick distractedly<<if (($activeSlave.fetish is "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously rubbing $possessive ass against whatever's next to $possessive<</if>>. <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "ClothingDescription">> <<if ($showClothing == 1) && ($saleDescription == 0)>> $activeSlave.slaveName is <<if ($activeSlave.clothes is "choosing $possessive own clothes")>> allowed to choose $possessive own clothes, but hasn't made a selection yet, <<else>> wearing $activeSlave.clothes, <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> an advanced slave garment designed for permanent wear. The suit's inhabitant is protected, cooled, dosed, and subject to total control. It also eliminates all sensory stimulation other than orders passed by the suit's systems and objects inserted into the Fuckdoll's <<if $activeSlave.vagina > -1>>face, front, and rear holes<<else>>face and lower holes<</if>>. <<case "conservative clothing">> including <<if ($activeSlave.amp == 1)>> a pretty silk blouse. <<else>> nice slacks, a pretty silk blouse, and <<if ($activeSlave.shoes is "flats")>> a pair of comfortable sandals. <<elseif ($activeSlave.shoes is "boots")>> a pair of nice leather boots. <<elseif ($activeSlave.shoes is "heels")>> a pair of comfortable heels. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of daringly high heels. <<else>> nothing on $possessive bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap sturdy corset is hidden by $possessive blouse. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corsetage is hidden by $possessive blouse. <</if>> <<case "chains">> looped tightly around $possessive body wherever they can make $possessive most uncomfortable. <<if $activeSlave.bellyAccessory is "a corset">> Leather cased lengths of chain form a corset around $possessive waist. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $pronounCap's encased in a very tight corset made of leather cased iron straps, with eyelets to attach to the chains. <</if>> <<if ($activeSlave.amp != 1)>> <<if ($activeSlave.shoes is "flats")>> On $possessive feet, $pronoun's wearing buckled sandals that incorporate shackles at each ankle. <<elseif ($activeSlave.shoes is "boots")>> On $possessive feet, $pronoun's wearing utility boots with a shackle at each ankle. <<elseif ($activeSlave.shoes is "heels")>> On $possessive feet, $pronoun's wearing sturdy heels, secured by metal buckles, with shackles at each ankle. <<elseif ($activeSlave.shoes is "extreme heels")>> On $possessive feet, $pronoun's wearing painfully high metal heels, secured by buckles, with shackles at each ankle. <<else>> $possessiveCap feet are bare. <</if>> <</if>> <<case "Western clothing">> including a flannel <<if ($activeSlave.amp == 1)>> shirt and a cowboy hat. <<else>> shirt, chaps, a cowboy hat, and <<if ($activeSlave.shoes is "flats")>> soft leather moccasins. <<elseif ($activeSlave.shoes is "boots")>> tooled leather cowboy boots. <<elseif ($activeSlave.shoes is "heels")>> high-heeled cowboy boots. <<elseif ($activeSlave.shoes is "extreme heels")>> thigh-high tooled leather cowboy boots with dangerously high heels. <<else>> bare cowpoke feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap sturdy corset is hidden by $possessive flannel. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corsetage is hidden by $possessive flannel. <</if>> <<case "body oil">> rubbed into every inch of exposed skin to show off $possessive body. <<if ($activeSlave.amp != 1)>> $pronounCap's wearing <<if ($activeSlave.shoes is "flats")>> a pair of trainers to be ready for a workout. <<elseif ($activeSlave.shoes is "boots")>> thigh-high stripper boots, since they're $possessive only way to dress up. <<elseif ($activeSlave.shoes is "heels")>> heeled trainers, to look athletic and sexy at the same time. <<elseif ($activeSlave.shoes is "extreme heels")>> ankle-supporting high heels to force $possessive as high as possible without damage. <<else>> nothing but a fine layer of oil on the tops of $possessive bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap sturdy corset is $possessive only real item of clothing. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corsetage is $possessive only real item of clothing. <</if>> <<case "a toga">> made of sturdy white linen, appropriate for a female sex <<if ($activeSlave.amp != 1)>> worker, and <<if ($activeSlave.shoes is "flats")>> a pair of leather sandals with a mirror image of the words "FUCK ME" embossed into the soles, so that if $pronoun walks on sand the message will be visible in $possessive footprints. <<elseif ($activeSlave.shoes is "boots")>> high leather boot sandals that remain comfortable after walking 25 miles in one day. <<elseif ($activeSlave.shoes is "heels")>> heeled sandals with a mirror image of the words "FUCK ME" embossed into the soles, so that if $pronoun walks on sand the message will be visible in $possessive footprints. <<elseif ($activeSlave.shoes is "extreme heels")>> platform heels with a mirror image of the words "FUCK ME" embossed into the soles, so that if $pronoun walks on sand the message will be visible in $possessive footprints. <<else>> bare feet. <</if>> <<else>> worker. <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap sturdy corset is hidden by the toga. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corsetage is hidden by the toga. <</if>> <<case "a slutty qipao">> made of beautiful <<if ($activeSlave.amp == 1)>> silk. <<else>> silk, and <<if ($activeSlave.shoes is "flats")>> little silk slippers. <<elseif ($activeSlave.shoes is "boots")>> elegant leather boots. <<elseif ($activeSlave.shoes is "heels")>> bright red heels. <<elseif ($activeSlave.shoes is "extreme heels")>> small platform heels that mimic bound feet. <<else>> bare stockinged feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap sturdy corset is hidden by the silk. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corsetage is hidden by the silk. <</if>> <<case "uncomfortable straps">> which are in the shape of sturdy lingerie, except that wherever the straps cross a nipple or a hole, there is a steel ring to permit access. <<if ($activeSlave.amp != 1)>> The straps <<if ($activeSlave.shoes is "flats")>> run down $possessive legs to end in sandals that incorporate shackles at each ankle. <<elseif ($activeSlave.shoes is "boots")>> run down $possessive legs to end in utility boots that incorporate shackles at each ankle. <<elseif ($activeSlave.shoes is "heels")>> run down $possessive legs to end high leather heels that incorporate shackles at each ankle. <<elseif ($activeSlave.shoes is "extreme heels")>> end in high leather heels that force $object to stand almost on tiptoe. <<else>> end in shackles at each heel, leaving $possessive feet bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> Additionally, $pronoun's wearing a leather corset, hooked into the straps. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> Additionally, $pronoun's wearing an extreme leather corset, hooked into the straps. <</if>> <<case "shibari ropes">> bound tightly around $possessive body. <<if ($activeSlave.amp != 1)>> These <<if ($activeSlave.shoes is "flats")>> include a pair of rope sandals. <<elseif ($activeSlave.shoes is "boots")>> attach to a pair of canvas boots. <<elseif ($activeSlave.shoes is "heels")>> attach to a pair of rope sandal heels. <<elseif ($activeSlave.shoes is "extreme heels")>> attach to a pair of rope sandal heels that force $object to stand almost on tiptoe. <<else>> end at each ankle, leaving $possessive feet bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> A dense web of thick ropes around $possessive waist form an effective corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The ropes bind into an extreme corset woven from hemp. <</if>> <<case "restrictive latex">> which covers everything except $possessive mouth, breasts, and genitals. <<if ($activeSlave.amp != 1)>> The latex <<if ($activeSlave.shoes is "flats")>> covers $possessive feet as well. <<elseif ($activeSlave.shoes is "boots")>> ends in a pair of boots made from the same material. <<elseif ($activeSlave.shoes is "heels")>> ends in a pair of high heels made from the same material. <<elseif ($activeSlave.shoes is "extreme heels")>> ends in a pair of painfully high heels made from the same material, so tall $pronoun must walk nearly on tiptoe, and shaped so that $pronoun must stick $possessive ass out to stand. <<else>> ends at the ankles, leaving $possessive feet bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> It features an integral corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> It features a punishingly extreme integral corset. <</if>> <<case "a latex catsuit">> shiny and supple latex hugging every inch of $possessive body below the neck. <<if ($activeSlave.amp != 1)>> $possessiveCap latex enclosed feet <<if ($activeSlave.shoes is "flats")>> fit snugly into patent leather flats. <<elseif ($activeSlave.shoes is "boots")>> fit snugly into laced thigh-high boots. <<elseif ($activeSlave.shoes is "heels")>> fit snugly into patent leather pumps. <<elseif ($activeSlave.shoes is "extreme heels")>> fit snugly into laced ballet boots that limit $object to small, dainty steps. <<else>> show off $possessive smooth legs. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> An underbust corset cinches $possessive waist and ensures proper posture. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> An underbust corset in punishing tightlace cinches $possessive waist and ensures proper posture. <</if>> <<case "attractive lingerie">> including a lovely bra with holes to let $possessive nipples poke through, a pretty g-string, <<if ($activeSlave.amp == 1)>> and a garter belt. <<if ($activeSlave.vagina == 0)>> $possessiveCap lingerie is virgin white. <<elseif ($activeSlave.vagina is -1) && ($activeSlave.anus == 0)>> $possessiveCap lingerie is white, since $pronoun has a virgin asspussy. <<elseif ($activeSlave.fetish is "dom") || ($activeSlave.fetish is "sadist")>> $pronounCap's gone with black lingerie to look a bit more intimidating. <<elseif ($activeSlave.hormones < 0)>> $pronounCap's gone with blue lingerie for some reason. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> The lingerie is girly pink. <<else>> The lingerie is $activeSlave.hColor to match $possessive hair. <</if>> <<else>> long sheer stockings, and a garter belt. <<if ($activeSlave.vagina == 0)>> $possessiveCap lingerie is virgin white, <<elseif ($activeSlave.vagina is -1) && ($activeSlave.anus == 0)>> $possessiveCap lingerie is white, since $pronoun has a virgin asspussy, <<elseif ($activeSlave.fetish is "dom") || ($activeSlave.fetish is "sadist")>> $pronounCap's gone with black lingerie to look a bit more intimidating, <<elseif ($activeSlave.hormones < 0)>> $pronounCap's gone with blue lingerie for some reason, <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> The lingerie is girly pink, <<else>> The lingerie is $activeSlave.hColor to match $possessive hair, <</if>> and <<if ($activeSlave.shoes is "flats")>> $pronoun's wearing a pair of cute flats. <<elseif ($activeSlave.shoes is "boots")>> $pronoun's wearing a pair of cute little ankle boots. <<elseif ($activeSlave.shoes is "heels")>> $pronoun's wearing a pair of sexy heels in the same color. <<elseif ($activeSlave.shoes is "extreme heels")>> $pronoun's wearing a pair of high stripper heels in the same color. <<else>> $possessive stockinged feet are bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $pronounCap's wearing a pretty lace corset to match. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $pronounCap's wearing a strict whalebone corset to match. <</if>> <<case "attractive lingerie for a pregnant woman">> including a lovely bra that becomes transparent when wet, a pretty pair of panties designed to easily break if their wearer decides to give birth in them, and a light silken vest that exposes $possessive stomach. <<if ($activeSlave.amp != 1)>> <<if ($activeSlave.vagina == 0)>> $possessiveCap lingerie is the purest white, since $pronoun is a pregnant virgin, <<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>> $possessiveCap lingerie is white, since $pronoun has a virgin asspussy, <<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>> $pronounCap's gone with black lingerie to look a bit more intimidating, <<elseif ($activeSlave.hormones < 0)>> $pronounCap's gone with blue lingerie for some reason, <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls is 0)>> The lingerie is girly pink, <<else>> The lingerie is $activeSlave.hColor to match $possessive hair, <</if>> and <<if ($activeSlave.shoes == "flats")>> $pronoun's wearing a pair of cute slippers. <<elseif ($activeSlave.shoes == "boots")>> $pronoun's wearing a pair of cute little ankle boots. <<elseif ($activeSlave.shoes == "heels")>> $pronoun's wearing a pair of sexy heels in the same color. <<elseif ($activeSlave.shoes == "extreme heels")>> $pronoun's wearing a pair of high stripper heels in the same color. <<else>> $possessive feet are bare. <</if>> <<else>> <<if ($activeSlave.vagina == 0)>> $possessiveCap lingerie is the purest white, since $pronoun is a pregnant virgin. <<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>> $possessiveCap lingerie is white, since $pronoun has a virgin asspussy. <<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>> $pronounCap's gone with black lingerie to look a bit more intimidating. <<elseif ($activeSlave.hormones < 0)>> $pronounCap's gone with blue lingerie for some reason. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls is 0)>> The lingerie is girly pink. <<else>> The lingerie is $activeSlave.hColor to match $possessive hair. <</if>> <</if>> <<if $activeSlave.bellyAccessory == "a corset">> $pronounCap's wearing a pretty lace corset to match. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $pronounCap's wearing a strict whalebone corset to match. <</if>> <<case "a maternity dress">> including a long loose dress made to stretch with a low cut neck designed for easy breast <<if ($activeSlave.amp == 1)>> exposure. <<else>> exposure, and <<if ($activeSlave.shoes == "flats")>> a pair of comfortable sandals. <<elseif ($activeSlave.shoes == "boots")>> a pair of nice leather boots. <<elseif ($activeSlave.shoes == "heels")>> a pair of comfortable heels. <<elseif ($activeSlave.shoes == "extreme heels")>> a pair of daringly high heels. <<else>> nothing on $possessive bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory == "a corset">> $possessiveCap sturdy corset is hidden by $possessive blouse. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $possessiveCap extreme corsetage is hidden by $possessive blouse. <</if>> <<case "a succubus outfit">> <<if ($activeSlave.amp == 1)>> including a lovely bra with holes to let $possessive nipples poke through, a pretty g-string, and a garter belt. <<else>> consisting of a short red leather corset, an even shorter skirt of the same material, and <<if ($activeSlave.shoes is "flats")>> grecian sandals. <<elseif ($activeSlave.shoes is "boots")>> red leather boots that come most of the way up $possessive thighs. <<elseif ($activeSlave.shoes is "heels")>> red stiletto heels. <<elseif ($activeSlave.shoes is "extreme heels")>> tall boots that make $possessive feet look like hooves. <<else>> bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> The corset includes steel stays to give it real effect. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The corset includes punishingly tight steel stays to give it real effect. <</if>> <<case "a fallen nuns habit">> a kinky latex affair that manages to look enough like traditional religious garb to be thoroughly sacrilegious. <<if $activeSlave.bellyAccessory is "a corset">> It features an integral corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> It features a punishingly extreme integral corset. <</if>> <<if ($activeSlave.amp != 1)>> The latex <<if ($activeSlave.shoes is "flats")>> covers $possessive feet as well. <<elseif ($activeSlave.shoes is "boots")>> ends in a pair of boots made from the same material. <<elseif ($activeSlave.shoes is "heels")>> ends in a pair of high heels made from the same material. <<elseif ($activeSlave.shoes is "extreme heels")>> ends in a pair of painfully high heels made from the same material, so tall $pronoun must walk nearly on tiptoe, and shaped so that $pronoun must stick $possessive ass out to stand. <<else>> ends at the ankles, leaving $possessive feet bare. <</if>> <</if>> <<case "a chattel habit">> the revealing white and gold vestments of an ordained sex slave. <<if ($activeSlave.amp != 1)>> They <<if ($activeSlave.shoes is "flats")>> include a pair of gold sandals with thin straps that run up $possessive calves. <<elseif ($activeSlave.shoes is "boots")>> include white leather boots that run most of the way up $possessive thighs. <<elseif ($activeSlave.shoes is "heels")>> include a pair of gold heels secured by thin straps that run up $possessive calves. <<elseif ($activeSlave.shoes is "extreme heels")>> include a pair of white leather stripper heels secured by thin golden straps that run up $possessive calves. <<else>> leave $possessive legs and feet bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> The habit includes a prominent white corset with gold stays. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The habit includes an extremely tight white corset with gold stays. <</if>> <<case "a penitent nuns habit">> made of roughspun sackcloth designed to chafe the <<if ($activeSlave.amp == 1)>> wearer. <<else>> wearer, and <<if ($activeSlave.shoes is "flats")>> a pair of scratchy rope sandals. <<elseif ($activeSlave.shoes is "boots")>> a pair of ill-fitting old boots. <<elseif ($activeSlave.shoes is "heels")>> a pair of utilitarian heels. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of heels designed as religious torment. <<else>> feet left bare on the cold ground. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset is hidden, but very uncomfortable. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap corset is hidden, but crushingly uncomfortable. <</if>> <<case "a string bikini">> which passes around $possessive nipples and <<if $activeSlave.dick == 1>>dick<<else>>pussy<</if>> rather than covering <<if ($activeSlave.amp == 1)>> them. <<else>> them, and <<if ($activeSlave.shoes is "flats")>> a pair of thong sandals. <<elseif ($activeSlave.shoes is "boots")>> a pair of stripper boots with turned-down tops. <<elseif ($activeSlave.shoes is "heels")>> a pair of cheap stripper heels. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of stripper heels so tall $pronoun has to walk with $possessive ass sticking out. <<else>> $possessive feet are bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset is a fun color, but still clashes with $possessive bikini pretty badly. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap absurd corset is a fun color, but still clashes with $possessive bikini pretty badly. <</if>> <<case "a cheerleader outfit">> <<if $activeSlave.bellyAccessory is "a corset">> which incorporates a subtle corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> which incorporates severe corsetage, <</if>> <<if ($activeSlave.amp == 1)>> its top without arm holes. <<else>> and <<if ($activeSlave.shoes is "flats")>> a pair of flat trainers. <<elseif ($activeSlave.shoes is "boots")>> a pair of high-top trainers. <<elseif ($activeSlave.shoes is "heels")>> a pair of heeled trainers. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of heeled trainers so tall $pronoun has to walk rather bouncily. <<else>> $possessive feet are bare. <</if>> <</if>> <<case "clubslut netting">> <<if ($activeSlave.amp == 1)>> without arm or leg holes, so $possessive limbless torso is in a net. <<else>> <<if ($activeSlave.nails == 2) && ($activeSlave.makeup == 3)>> $activeSlave.hColor to match $possessive monocolor style, <<elseif ($activeSlave.skin is "dark") || ($activeSlave.skin is "black")>> in white to create a striking contrast with $possessive $activeSlave.skin skin, <<elseif ($activeSlave.addict > 5)>> in the electric blue color of aphrodisiacs to signal $pronoun's down to fuck high, <<elseif ($activeSlave.dick > 0) and canAchieveErection($activeSlave)>> in blue to signal that $pronoun can get hard, <<else>> in classic bubblegum pink, <</if>> and <<if ($activeSlave.shoes is "flats")>> a pair of surprisingly sturdy flats for dancing in a crowd. <<elseif ($activeSlave.shoes is "boots")>> a pair of tall, comfortable leather boots to dance in. <<elseif ($activeSlave.shoes is "heels")>> a pair of comfortable heels to dance in. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of stripper heels so tall $pronoun has to walk rather bouncily. <<else>> $possessive feet are bare. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset is a fun color, but still clashes with $possessive netting pretty badly. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap absurd corset is a fun color, but still clashes with $possessive netting pretty badly. <</if>> <<case "cutoffs and a t-shirt">> which has <<if ($activeSlave.energy > 95)>> "Fuck me!" across the front in huge letters. <<elseif ($activeSlave.fetish is "buttslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "BUTTSLUT" across the front in capital letters. <<elseif ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "CUMSLUT" across the front in capital letters. <<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "SUB" on the front in capital letters. <<elseif ($activeSlave.fetish is "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "AWFUL BITCH" on the front in capital letters. <<elseif ($activeSlave.fetish is "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "PAINSLUT" on the front in capital letters. <<elseif ($activeSlave.fetish is "dom") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "TOP" on the front in capital letters. <<elseif ($activeSlave.fetish is "humiliation") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "SEX SLAVE" on the front in capital letters. <<elseif ($activeSlave.fetish is "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "BREEDER" on the front in capital letters. <<elseif ($activeSlave.fetish is "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> "I <3 BOOBS" on the front in capital letters. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> "HERMAPHRODITE" on the front in capital letters. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> "Sissy Slave" across the front in large letters. <<elseif ($activeSlave.dick > 0)>> "Orchi Bitch" across the front in large letters. <<elseif ($activeSlave.vagina == 0)>> "Virgin!" across the front in large letters. <<elseif ($activeSlave.anus == 0)>> "Anal Virgin!" across the front in large letters. <<elseif ($activeSlave.preg > 0)>> "I'm Pregnant!" across the front in large letters. <<else>> "Property Of $PCName" across the front. <</if>> <<if $activeSlave.bellyAccessory is "a corset">> It conceals $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> It conceals $possessive severe corset. <</if>> <<if ($activeSlave.amp != 1)>> <<if ($activeSlave.shoes is "flats")>> Girly sneakers complete the look. <<elseif ($activeSlave.shoes is "boots")>> Girly tasseled boots complete the look. <<elseif ($activeSlave.shoes is "heels")>> High heeled sneakers complete the look. <<elseif ($activeSlave.shoes is "extreme heels")>> The ensemble is completed by high heeled sneakers so high $possessive butthole is at perfect dick height. <<else>> $possessiveCap feet are bare. <</if>> <</if>> <<case "a slave gown">> <<if $activeSlave.bellyAccessory is "a corset">> with an elegant integral corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> with extreme corsetage built into it, <</if>> a gorgeous affair <<if ($activeSlave.amp == 1)>> tailored to favor $possessive lack of arms and legs. <<else>> with cuts that offer tantalizing glimpses of delicate flesh. <<if ($activeSlave.shoes is "flats")>> It's accessorized by a pair of fashionable slingback sandals. <<elseif ($activeSlave.shoes is "boots")>> Elegant worked leather boots complete the look. <<elseif ($activeSlave.shoes is "heels")>> Kitten heels complete the look. <<elseif ($activeSlave.shoes is "extreme heels")>> Daring spike heels so high $possessive butt is at dick height complete the look. <<else>> $possessiveCap feet are bare. <</if>> <</if>> <<case "slutty business attire">> a suit jacket cut to show a great deal of <<if ($activeSlave.amp == 1)>> cleavage and a short skirt. <<else>> cleavage, a short skirt, and <<if ($activeSlave.shoes is "flats")>> a pair of kitten heeled flats. <<elseif ($activeSlave.shoes is "boots")>> a pair of shiny leather heeled boots. <<elseif ($activeSlave.shoes is "heels")>> a pair of slim fuck-me heels. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of spike slingback heels so extreme $pronoun has to walk with extreme care. <<else>> comically bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap jacket totally conceals $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap jacket totally conceals $possessive absurd corsetage. <</if>> <<case "nice business attire">> a suit <<if ($activeSlave.amp == 1)>> jacket and a nice skirt. <<else>> jacket, a nice skirt, proper stockings, and <<if ($activeSlave.shoes is "flats")>> a pair of kitten heeled flats. <<elseif ($activeSlave.shoes is "boots")>> a pair of heeled boots, polished to a mirror shine. <<elseif ($activeSlave.shoes is "heels")>> a pair of spike boardroom heels. <<elseif ($activeSlave.shoes is "extreme heels")>> a pair of spike boardroom heels so extreme $pronoun has to concentrate just to stand. <<else>> ridiculously bare stockinged feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap jacket totally conceals $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap jacket totally conceals $possessive absurd corsetage. <</if>> <<case "a ball gown">> <<if $activeSlave.bellyAccessory is "a corset">> with an elegant integral corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> with extreme corsetage built into it, <</if>> a majestically grand silken dress for formal <<if ($activeSlave.amp == 1)>> occasions. <<else>> occasions, stockings, and <<if ($activeSlave.shoes is "flats")>> a delicate pair of dancing slippers. <<elseif ($activeSlave.shoes is "boots")>> a dainty pair of heeled booties. <<elseif ($activeSlave.shoes is "heels")>> an ornate pair of stiletto heels. <<elseif ($activeSlave.shoes is "extreme heels")>> an ornate pair of stiletto heels so extreme $pronoun has to concentrate just to stand. <<else>> ridiculously bare stockinged feet. <</if>> <</if>> <<case "a halter top dress">> <<if $activeSlave.bellyAccessory is "a corset">> with an elegant integral corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> with extreme corsetage built into it, <</if>> an extravagant garment showing off $possessive bare <<if ($activeSlave.amp == 1)>> back. <<else>> back, <<if ($activeSlave.shoes is "flats")>> tights and a pair of flat shoes with decorative bows. <<elseif ($activeSlave.shoes is "boots")>> tights and a flashy pair of evening boots. <<elseif ($activeSlave.shoes is "heels")>> tights and an elegant pair of stiletto heels. <<elseif ($activeSlave.shoes is "extreme heels")>> tights and a pair of stiletto heels so extreme $pronoun has to concentrate just to stand. <<else>> with $possessive ridiculously bare feet in tights. <</if>> <</if>> <<case "a mini dress">> a body hugging strapless number that shows as much skin as it <<if ($activeSlave.amp == 1)>> covers. <<else>> covers, <<if ($activeSlave.shoes is "flats")>> paired with suede flats. <<elseif ($activeSlave.shoes is "boots")>> paired with suede thigh-high boots. <<elseif ($activeSlave.shoes is "heels")>> paired with suede ankle strap heels. <<elseif ($activeSlave.shoes is "extreme heels")>> paired with suede ankle strap heels so tall, $pronoun has to walk with $possessive ass sticking out. <<else>> and bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> The dress also cleverly doubles as an overbust corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The dress also cleverly doubles as an extreme overbust corset. <</if>> <<case "a comfortable bodysuit">> a snug bodysuit that covers $object to the neck while displaying the shape of <<if ($activeSlave.amp == 1)>> everything. <<else>> everything, <<if ($activeSlave.shoes is "flats")>> which seamlessly transitions into a pair of comfortable shoes. <<elseif ($activeSlave.shoes is "boots")>> which seamlessly transitions into a pair of heeled boots. <<elseif ($activeSlave.shoes is "heels")>> which seamlessly transitions into a pair of heels. <<elseif ($activeSlave.shoes is "extreme heels")>> which seamlessly transitions into a pair of heels so extreme $pronoun's practically on tiptoe. <<else>> fitting $possessive perfectly down to each individual toe. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> Its middle is reinforced to act as a corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> Its middle is strongly reinforced to act as a merciless corset. <</if>> <<case "a leotard">> a sporty garment that hugs $possessive <<if ($activeSlave.amp == 1)>> limbless body closely and comfortably. <<else>> body closely and <<if ($activeSlave.shoes is "flats")>> comfortably, and a pair of athletic shoes. <<elseif ($activeSlave.shoes is "boots")>> comfortably, and a pair high-topped athletic boots. <<elseif ($activeSlave.shoes is "heels")>> comfortably, and a pair of high-heeled athletic shoes. <<elseif ($activeSlave.shoes is "extreme heels")>> comfortably, and ballet shoes made to force $object to walk en pointe. <<else>> comfortably. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> The leotard's middle is reinforced to act as a corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The leotard's middle is strongly reinforced to act as a merciless corset. <</if>> <<case "a bunny outfit">> <<if $activeSlave.bellyAccessory is "a corset">> with an integral corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> with extreme corsetage built into it, <</if>> a strapless satin teddy with a beribboned rosette over $possessive left hip, printed with $possessive name. <<if ($activeSlave.amp != 1)>> The ensemble includes sheer black hose <<if ($activeSlave.shoes is "flats")>> and kitten-heeled strap sandals. <<elseif ($activeSlave.shoes is "boots")>> and high-heeled boots that match $possessive teddy. <<elseif ($activeSlave.shoes is "heels")>> and high heels that match $possessive teddy. <<elseif ($activeSlave.shoes is "extreme heels")>> and painfully high heels that match $possessive teddy. <<else>> over bare feet. <</if>> <</if>> <<case "a slutty maid outfit">> <<if $activeSlave.bellyAccessory is "a corset">> with an integral corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> with extreme corsetage built into it, <</if>> which includes a very short, dark dress, a white blouse, <<if ($activeSlave.amp == 1)>> and an apron. <<else>> an apron, and <<if ($activeSlave.shoes is "flats")>> little black shoes. <<elseif ($activeSlave.shoes is "boots")>> rubber work boots for mopping the floor. <<elseif ($activeSlave.shoes is "heels")>> little black pumps. <<elseif ($activeSlave.shoes is "extreme heels")>> black pump heels that raise $possessive practically bare butt to dick height. <<else>> bare feet. <</if>> <</if>> <<case "a nice maid outfit">> <<if $activeSlave.bellyAccessory is "a corset">> with an integral corset, <<elseif $activeSlave.bellyAccessory is "an extreme corset">> with extreme corsetage built into it, <</if>> which includes a dark dress, a white blouse, <<if ($activeSlave.amp == 1)>> and an apron. <<else>> an apron, and <<if ($activeSlave.shoes is "flats")>> little black shoes. <<elseif ($activeSlave.shoes is "boots")>> rubber work boots for mopping the floor. <<elseif ($activeSlave.shoes is "heels")>> little black pumps. <<elseif ($activeSlave.shoes is "extreme heels")>> black pump heels of inconvenient height. <<else>> bare feet. <</if>> <</if>> <<case "a slutty nurse outfit">> which includes an immodest low cut white <<if ($activeSlave.amp == 1)>> jacket and a tight white miniskirt. <<else>> jacket, a tight white miniskirt, and <<if ($activeSlave.shoes is "flats")>> white low heeled pumps. <<elseif ($activeSlave.shoes is "boots")>> white leather boots that come up $possessive thighs to an inch below the hem of $possessive skirt. <<elseif ($activeSlave.shoes is "heels")>> white fuck-me pumps. <<elseif ($activeSlave.shoes is "extreme heels")>> white pump heels so tall $pronoun can barely totter along. <<else>> bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap jacket totally conceals $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap jacket totally conceals $possessive absurd corsetage. <</if>> <<case "a nice nurse outfit">> which includes a plain white scrub <<if ($activeSlave.amp == 1)>> top and trousers. <<else>> top, trousers, a stethoscope, and <<if ($activeSlave.shoes is "flats")>> practical white nursing clogs. <<elseif ($activeSlave.shoes is "boots")>> white leather boots underneath $possessive pant legs. <<elseif ($activeSlave.shoes is "heels")>> modest white pumps. <<elseif ($activeSlave.shoes is "extreme heels")>> impractically high heeled white pumps. <<else>> disposable foot covers over socks. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap scrubs totally conceal $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap scrubs totally conceal $possessive absurd corsetage. <</if>> <<case "a schoolgirl outfit">> which includes a tight white <<if ($activeSlave.amp == 1)>> blouse and a short plaid skirt. <<else>> blouse, a short plaid skirt, and <<if ($activeSlave.shoes is "flats")>> girly tennis shoes with bright white laces. <<elseif ($activeSlave.shoes is "boots")>> brown leather riding boots with buckled tops. <<elseif ($activeSlave.shoes is "heels")>> black pumps with little plaid bows. <<elseif ($activeSlave.shoes is "extreme heels")>> tall black pump heels with little plaid bows. <<else>> bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> The outline of $possessive corset can be seen through $possessive blouse. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The outline of $possessive absurd corsetage can be seen through $possessive blouse. <</if>> <<case "a kimono">> of the furisode <<if ($activeSlave.amp == 1)>> pattern. <<else>> pattern, and <<if ($activeSlave.shoes is "flats")>> getae over tabi socks. <<elseif ($activeSlave.shoes is "boots")>> black kevlar combat boots. <<elseif ($activeSlave.shoes is "heels")>> tall getae over tabi socks. <<elseif ($activeSlave.shoes is "extreme heels")>> extremely tall platform heels carved from hardwood. <<else>> bare feet. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> The handsome silk completely conceals $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> The handsome silk completely conceals $possessive absurd corsetage. <</if>> <<case "a hijab and abaya">> which modestly covers $possessive entire <<if ($activeSlave.amp == 1)>> body. <<else>> body, down to $possessive feet. <</if>> <<if $activeSlave.bellyAccessory is "a corset">> It hides $possessive corset along with everything else. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> It hides $possessive absurd corsetage along with everything else. <</if>> <<case "a military uniform">> consisting of a shirt and tie, military <<if ($activeSlave.amp == 1)>> tunic, and matching skirt. <<else>> tunic, matching skirt, and <<if ($activeSlave.shoes is "flats")>> polished Oxford shoes. <<elseif ($activeSlave.shoes is "boots")>> tall black leather boots. <<elseif ($activeSlave.shoes is "heels")>> modest black service pumps. <<elseif ($activeSlave.shoes is "extreme heels")>> extremely high heeled ceremonial dress boots that force $object to constantly stand at attention. <<else>> a complete lack of regulation footwear. <</if>> <</if>> $possessiveCap uniform is pinned with the <<if ($activeSlave.ID is $Bodyguard.ID) or ($activeSlave.ID is $HeadGirl.ID) or ($activeSlave.ID is $Recruiter.ID) or ($activeSlave.ID is $Concubine.ID)>> golden whip and manacles insignia of a senior slave officer, <<elseif ($activeSlave.ID is $Madam.ID) or ($activeSlave.ID is $Nurse.ID) or ($activeSlave.ID is $Attendant.ID) or ($activeSlave.ID is $DJ.ID) or ($activeSlave.ID is $Milkmaid.ID) or ($activeSlave.ID is $Stewardess.ID) or ($activeSlave.ID is $Schoolteacher.ID) or ($activeSlave.ID is $Wardeness.ID) or ($activeSlave.ID is $Collectrix.ID)>> golden manacles insignia of a junior slave officer, <<elseif ($activeSlave.combatSkill > 0) and ($activeSlave.amp == -4)>> silver spear and manacles insignia of an augmented slave soldier, <<elseif ($activeSlave.combatSkill > 0) and ($activeSlave.amp != 1)>> silver manacles insignia of a slave soldier, <<else>> black iron manacles insignia of a slave, <</if>> along with various ribbons denoting sexual aptitude and prized traits. <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap tunic conceals $possessive corset. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap tunic conceals $possessive extreme corsetage. <</if>> <<case "battledress">> including comfortable fatigue <<if ($activeSlave.amp == 1)>> pants (pinned over $possessive stumps) and a sturdy tank top. <<else>> pants, a sturdy tank top and <<if ($activeSlave.shoes is "flats")>> low topped patrol shoes. <<elseif ($activeSlave.shoes is "boots")>> practical combat boots. <<elseif ($activeSlave.shoes is "heels")>> high-heeled combat boots. <<elseif ($activeSlave.shoes is "extreme heels")>> combat boots with heels so tall as to almost immobilize $object. <<else>> bare feet, VC style. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset is strapped on top of $possessive shirt. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap ridiculous corset is strapped on top of $possessive shirt. <</if>> <<case "harem gauze">> $pronounCap's covered and even veiled, but you can see everything straight through the filmy cloth. <<if ($activeSlave.amp != 1)>> <<if ($activeSlave.shoes is "flats")>> For shoes $pronoun's wearing jeweled thong sandals. <<elseif ($activeSlave.shoes is "boots")>> $pronounCap's wearing long leather boots worked with beautiful golden filigree. <<elseif ($activeSlave.shoes is "heels")>> For shoes $pronoun's wearing high heels decorated with golden filigree. <<elseif ($activeSlave.shoes is "extreme heels")>> $pronounCap's wearing platform heels with beautiful eastern patterns worked into the sides in lapis lazuli. <<else>> $pronounCap's barefoot. <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset, though functional, is covered with little bells and charms that glint through the gauze. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap absurd corset, though cruelly functional, is covered with little bells and charms that glint through the gauze. <</if>> <<case "slutty jewelry">> <<if ($activeSlave.amp == 1)>> including a belt of thin chain with a lewd ornament (a little <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> curved golden cock without balls) <<elseif ($activeSlave.dick > 0)>> golden cock and balls) <<elseif ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishStrength > 95)>> pair of golden lips) <<elseif ($activeSlave.boobs > 1000)>> pair of golden breasts) <<else>> golden pussy) <</if>> over $possessive stomach. <<else>> including bracelets, anklets and a belt of thin chain with a lewd ornament (a little <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> curved golden cock without balls) <<elseif ($activeSlave.dick > 0)>> golden cock and balls) <<elseif ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishStrength > 95)>> pair of golden lips) <<elseif ($activeSlave.boobs > 1000)>> pair of golden breasts) <<else>> golden pussy) <</if>> over $possessive stomach. The bangles <<if ($activeSlave.shoes is "flats")>> connect to the thin straps of a pair of sandals of the same golden chain. <<elseif ($activeSlave.shoes is "boots")>> crisscross $possessive thighs and calves down to a pair of soles to form boots of golden chains. <<elseif ($activeSlave.shoes is "heels")>> crisscross $possessive thighs and calves down to a pair of golden heels. <<elseif ($activeSlave.shoes is "extreme heels")>> crisscross $possessive thighs and calves down to a pair of excruciatingly high golden heels. <<else>> end at mid-calf, leaving $possessive feet bare except for a set of jeweled toe-rings. <</if>> <</if>> <<if ($activeSlave.clitPiercing > 0)>> <<if ($activeSlave.nipplesPiercing > 0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> <<if ($activeSlave.dick > 4)>> <<if ($activeSlave.boobs > 1000)>> <<if ($activeSlave.balls > 0)>> <<if ($activeSlave.hormones <= 0)>> <<if ($activeSlave.devotion > 20)>> <<if ($activeSlave.energy > 90)>> $possessiveCap very special body allows $object to wear an incredibly lewd piece of jewelry: a thin golden chain that runs from nipple to nipple, through $possessive pierced cockhead. The chain is short, and any motion at all tugs at $possessive nipples and penis. <<if $activeSlave.amp != 1>> The stimulation is almost unbearable, and the mere act of walking sometimes causes $object to cum. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset is $possessive only real piece of clothing. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corset is $possessive only real piece of clothing. <</if>> <<default>> so $possessive nude body is on display. <<if $activeSlave.bellyAccessory is "a corset">> $possessiveCap corset is $possessive only real piece of clothing. <<elseif $activeSlave.bellyAccessory is "an extreme corset">> $possessiveCap extreme corset is $possessive only real piece of clothing. <</if>> <</switch>> $pronounCap <<else>> $activeSlave.slaveName <</if>> <</widget>> <<widget "CorsetPiercingDescription">> <<if $activeSlave.fuckdoll == 0>> $pronounCap has a corset piercing, a ladder of steel rings running up each side of $possessive back: <<if ($activeSlave.bellyAccessory is "a corset") || ($activeSlave.bellyAccessory is "an extreme corset")>> these are looped through special lugs in the back of $possessive actual corset, making it almost a part of $possessive body. <<if $activeSlave.devotion > 50>> $pronounCap couldn't remove it, even if $pronoun wanted to. <<elseif $activeSlave.devotion >= -20>> $pronounCap couldn't remove it, even if $pronoun were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<else>> <<switch $activeSlave.clothes>> <<case "conservative clothing" "slutty business attire" "nice business attire" "a schoolgirl outfit">> $possessive blouse hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "chains">> they're laced together with steel cable, tightly enough that they're tugging at $possessive skin. <<case "Western clothing">> $possessive shirt hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a toga">> $possessive toga hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a slutty qipao">> $possessive qipao hides them completely, but they're laced tightly with silk cord, so $pronoun's aware they're there. <<case "uncomfortable straps">> they're laced together with a leather cord, tightly enough that they're tugging at $possessive skin. <<case "shibari ropes">> they're laced together as part of $possessive bindings. <<case "restrictive latex" "a latex catsuit">> these are clipped into the latex covering them, making it almost a part of $possessive body. <<if $activeSlave.devotion > 50>> $pronounCap couldn't remove it, even if $pronoun wanted to. <<elseif $activeSlave.devotion >= -20>> $pronounCap couldn't remove it, even if $pronoun were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "a military uniform">> $possessive tunic hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a nice nurse outfit">> $possessive scrubs hide them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a mini dress">> these are clipped into the mini dress covering them, making it almost a part of $possessive body. <<if $activeSlave.devotion > 50>> $pronounCap couldn't remove it, even if $pronoun wanted to. <<elseif $activeSlave.devotion >= -20>> $pronounCap couldn't remove it, even if $pronoun were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "attractive lingerie" "attractive lingerie for a pregnant woman">> they're laced together with a lacy ribbon finished off with a bow. <<case "a succubus outfit">> they're laced into $possessive succubus corset, making it a part of $object. <<case "a fallen nuns habit">> they're laced together with cord, tightly enough that $pronoun is forced to arch $possessive back or suffer. $pronounCap spends most of $possessive time involuntarily presenting $possessive bottom to relieve the tugging. <<case "a chattel habit">> $possessive white habit hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a penitent nuns habit">> $possessive habit hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a string bikini">> the back of $possessive string top loops into them and runs down through them to become $possessive bottom, such as it is. <<case "a cheerleader outfit">> they're laced together with a simple ribbon, but the effect makes it clear that this is one kinky cheerleader. <<case "clubslut netting">> these are clipped into the netting covering them, making it almost a part of $possessive body. <<if $activeSlave.devotion > 50>> $pronounCap couldn't remove it, even if $pronoun wanted to. <<elseif $activeSlave.devotion >= -20>> $pronounCap couldn't remove it, even if $pronoun were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "cutoffs and a t-shirt">> they're laced together with a simple ribbon, but the effect makes it clear that this is one kinky girl. <<case "a slutty outfit">> they're laced together with a simple ribbon, tightly enough that $pronoun's aware they're there. <<case "a slave gown">> they're revealed by the swooping back of $possessive gown and laced up with matching silk ribbon. <<case "a comfortable bodysuit">> these are clipped into the bodysuit covering them, making it almost a part of $possessive body. <<if $activeSlave.devotion > 50>> $pronounCap couldn't remove it, even if $pronoun wanted to. <<elseif $activeSlave.devotion >= -20>> $pronounCap couldn't remove it, even if $pronoun were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "a leotard">> these are clipped into the leotard covering them, making it almost a part of $possessive body. <<if $activeSlave.devotion > 50>> $pronounCap couldn't remove it, even if $pronoun wanted to. <<elseif $activeSlave.devotion >= -20>> $pronounCap couldn't remove it, even if $pronoun were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "a bunny outfit">> $possessive teddy hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a slutty maid outfit">> $possessive dress has an open back to reveal them and the black ribbon that laces them tightly together. <<case "a nice maid outfit">> $possessive dress hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a slutty nurse outfit">> $possessive jacket hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a kimono">> $possessive kimono hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "a hijab and abaya">> $possessive abaya hides them completely, but they're laced tightly, so $pronoun's aware they're there. <<case "battledress">> they're laced together with paracord. <<case "harem gauze">> they're laced up with a light golden chain that glints through $possessive filmy clothing. <<case "slutty jewelry">> they're laced up with a light golden chain that begins and ends in other parts of $possessive glinting bonds. <<default>> they're laced up with a ribbon, tightly enough to keep $possessive aware they're there. <</switch>> <</if>> <</if>> <</widget>> <<widget "HairDescription">> <<SlavePronouns $activeSlave>> $possessiveCap <<if $activeSlave.fuckdoll == 0>> <<switch $activeSlave.hStyle>> <<case "shaved bald">> hair has been shaved. If $possessive hair were visible, it would be $activeSlave.hColor. <<case "buzzcut">> $activeSlave.hColor hair is a short buzzcut. <<case "trimmed">> $activeSlave.hColor hair is trimmed short. <<case "afro">> $activeSlave.hColor hair is in a <<if $activeSlave.hLength > 100>> gigantic puffed-up afro and looks ridiculous. <<elseif $activeSlave.hLength > 30>> puffy afro. <<else>> short afro. <</if>> <<case "cornrows">> $activeSlave.hColor hair is formed tightly into cornrows in a decorative pattern on $possessive head, dangling <<if $activeSlave.hLength >= 150>> down calf-length, <<elseif $activeSlave.hLength >= 100>> down ass-length, <<elseif $activeSlave.hLength >= 30>> down long, <<elseif $activeSlave.hLength >= 10>> down shoulder-length, <<else>> down, <</if>> with colorful beads interspersed in them. <<case "bun">> $activeSlave.hColor hair is <<if $activeSlave.hLength >= 100>> packed tightly into a huge puffy <<elseif $activeSlave.hLength >= 30>> packed into a large <<elseif $activeSlave.hLength >= 10>> tied into a small <<else>> tied into a <</if>> bun. <<case "neat" "strip" "tails" "up" "ponytail" "braided" "dreadlocks" "permed" "curls" "luxurious">> <<set $seed to $activeSlave.hLength/$activeSlave.height>> <<if $seed > 0.9>> floor-length, <<elseif $seed > 0.8>> calf-length, <<elseif $seed > 0.7>> knee-length, <<elseif $seed >= 0.6>> thigh-length, <<elseif $seed >= 0.4>> ass-length, <<elseif $seed >= 0.2>> long, <<elseif $seed >= 15>> shoulder-length, <<else>> short, <</if>> $activeSlave.hColor hair <<HairClothingDescription>> <<default>> $activeSlave.hColor hair is $activeSlave.hStyle. <</switch>> <<else>> <<if $activeSlave.hLength > 20>> hair sticks out of the suit in two <<if $activeSlave.hLength > 100>>extremely long<<elseif $activeSlave.hLength > 40>>long<<else>>short<</if>> tails, which can be used as handles when using the Fuckdoll's <<if $activeSlave.vagina > -1>>lower holes<<else>>rear hole<</if>>. <<elseif $activeSlave.hLength > 5>> short hair is tightly covered by the suit. <<else>> scalp is tightly covered by the suit. <</if>> <</if>> <</widget>> <<widget "HairClothingDescription">> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.hStyle == "neat">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains">> is caught painfully in $possessive chains here and there. <<case "body oil">> rampages down $possessive back in the glorious feathering of an 80's perm. <<case "a slutty qipao">> cascades down $possessive back, ornamented with little silver talismans here and there. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $possessive head so it can escape to cascade down $possessive back. <<case "harem gauze">> cascades down $possessive back, covered by a flimsy hairnet. <<case "a halter top dress" "a ball gown" "a slave gown">> cascades gorgeously down $possessive bare back. <<case "a kimono">> cascades elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is long and loose, but is decorated with little black bows here and there. <<case "conservative clothing" "nice business attire">> is kept out of $possessive face by a couple of simple barrettes. <<case "slutty business attire">> is kept out of $possessive face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform">> is kept out of $possessive face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is kept out of $possessive face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> cascades out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> flows back in a mane, with a flower tucked behind one ear: <<FlowerDesc>> <<default>> cascades almost to the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "body oil">> is in a big, classic 80's perm. <<case "a slutty qipao">> is brushed back over $possessive shoulders, ornamented with little silver talismans here and there. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $possessive head so it can escape down $possessive back. <<case "harem gauze">> flows down $possessive back, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> flows fashionably down $possessive bare back. <<case "a kimono">> flows elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is kept out of $possessive face by a couple of simple barrettes. <<case "slutty business attire">> is kept out of $possessive face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform">> is kept out of $possessive face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is kept out of $possessive face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> flows out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is tucked back by a flower, tucked behind one ear: <<FlowerDesc>> <<default>> is brushed back over $possessive shoulders. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "body oil">> is in a classic 80's perm. <<case "a slutty qipao">> is brushed back and ornamented with a little jade talisman. <<case "restrictive latex" "a latex catsuit">> is crammed under $possessive latex hood. <<case "harem gauze">> is covered by a flimsy hairnet. <<case "a slave gown" "a halter top dress" "a ball gown">> follows the latest fashion. <<case "a kimono">> is kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is kept out of $possessive face by simple barette. <<case "slutty business attire">> is kept out of $possessive face by a gaudy golden barette. <<case "battledress" "a military uniform">> is kept out of $possessive face by a sturdy hairpin. <<case "a schoolgirl outfit">> is kept out of $possessive face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is topped by a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> bears a flower tucked behind one ear: <<FlowerDesc>> <<default>> is brushed back. <</switch>> <<else>> <<switch $activeSlave.clothes>> <<case "body oil">> is in a classic 80's perm. <<case "restrictive latex" "a latex catsuit">> fits under $possessive latex hood. <<case "harem gauze">> is covered by a flimsy hairnet. <<case "a slave gown">> is gelled into a fashionable wave. <<case "a halter top dress">> is gelled into a fashionable wave. <<case "a ball gown">> is gelled into a fashionable wave. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering. <<case "conservative clothing" "nice business attire">> is parted on the side. <<case "slutty business attire">> is parted in the middle. <<case "battledress" "a military uniform">> is in a utilitarian cut. <<case "a slutty nurse outfit" "a nice nurse outfit">> is hidden by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is hidden by a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is short, and $pronoun has a flower tucked behind one ear: <<FlowerDesc>> <<default>> is neatly brushed. <</switch>> <</if>> <<elseif $activeSlave.hStyle == "up">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains">> is pulled painfully back into a long tail, which is secured to $possessive chains at $possessive torso and $possessive ass. <<case "body oil">> is in an 80's perm and back in a scrunchy, from which it explodes backwards with 80's violence. <<case "a slutty qipao">> is in a perfect bun, secured with a jade comb; $possessive bun is so large it forms an artful arrangement down to the nape of $possessive neck. <<case "a kimono">> is in a perfect bun, secured with an ivory comb; $possessive bun is so large it forms an artful arrangement down to the nape of $possessive neck. <<case "restrictive latex" "a latex catsuit">> sticks out of the latex hood in a huge bun. <<case "harem gauze">> is piled up on $possessive head in a huge beehive, itself veiled. <<case "a slave gown" "a halter top dress" "a ball gown">> is piled up on $possessive head in a perfect 60's beehive. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering, though it's obvious $pronoun has a huge mass of hair restrained under there. <<case "a slutty maid outfit" "a nice maid outfit">> is back in a huge bun, and topped with a little maid's cap. <<case "conservative clothing" "nice business attire">> is back in a huge bun, so severe it pulls at $possessive temples a little. <<case "slutty business attire">> is pinned back in a hasty bun. <<case "battledress" "a military uniform">> is pulled hard back into a big bun held in place with paracord. <<case "a schoolgirl outfit">> is in a huge bun secured by a pastel scrunchy. <<case "a slutty nurse outfit" "a nice nurse outfit">> is back in a huge bun and topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is back in a bun so huge it pushes $possessive cowboy hat forward at a rakish angle. <<default>> is back in an enormous bun. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "chains">> is pulled painfully back into a long tail, which is secured to $possessive chains at $possessive torso. <<case "body oil">> is in an 80's perm and back in a scrunchy, from which it bursts backwards with 80's violence. <<case "a slutty qipao">> is in a perfect bun, secured with a jade comb. <<case "a kimono">> is in a perfect bun, secured with an ivory comb. <<case "restrictive latex" "a latex catsuit">> sticks out of the latex hood in a big bun. <<case "harem gauze">> is piled up on $possessive head in a beehive, pulling $possessive veil up a little. <<case "a slave gown" "a ball gown" "a halter top dress">> is piled up on $possessive head in a perfect 60's beehive. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is back in a severe bun, and topped with a little maid's cap. <<case "conservative clothing" "nice business attire">> is back in a bun, so severe it pulls at $possessive temples a little. <<case "slutty business attire">> is pinned back in a hasty bun. <<case "battledress" "a military uniform">> is pulled hard back into a bun held in place with paracord. <<case "a schoolgirl outfit">> is in a bun secured by a pastel scrunchy. <<case "a slutty nurse outfit" "a nice nurse outfit">> is back in a bun and topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is back in a high bun that pushes $possessive cowboy hat forward at a rakish angle. <<default>> is back in a big bun. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "chains">> is pulled painfully back into a bun, which is secured to $possessive collar. <<case "body oil">> is in an 80's perm and back in a scrunchy, from which it shoots backwards with 80's violence. <<case "a slutty qipao">> is in a tight little bun, secured with a jade comb. <<case "a kimono">> is in a tight little bun, secured with an ivory comb. <<case "restrictive latex" "a latex catsuit">> fits back under $possessive latex hood. <<case "harem gauze">> is piled on $possessive head, pulling $possessive veil up a little. <<case "a slave gown" "a ball gown" "a halter top dress">> is piled up on $possessive head in a perfect 60's 'do. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is back in a little bun, and topped with a little maid's cap. <<case "conservative clothing" "nice business attire">> is back in a tight little bun, so severe it pulls at $possessive temples a little. <<case "slutty business attire">> is pinned back in a hasty bun. <<case "battledress" "a military uniform">> is pulled hard back into a bun held in place with paracord. <<case "a schoolgirl outfit">> is in a tight little bun secured by a pastel scrunchy. <<case "a slutty nurse outfit" "a nice nurse outfit">> is back in a tight little bun and topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is back in a tight little bun that pushes $possessive cowboy hat forward at a rakish angle. <<default>> is back in a tight little bun. <</switch>> <<else>> <<switch $activeSlave.clothes>> <<case "restrictive latex" "a latex catsuit">> fits back under $possessive latex hood. <<default>> is combed back. <</switch>> <</if>> <<elseif $activeSlave.hStyle == "tails">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into tails. <<case "chains">> is back in tails secured by steel rings. <<case "a latex catsuit">> is bound by latex hair cuffs into long matching pigtails. <<case "Western clothing">> is back in huge tails that emerge from under $possessive cowboy hat. <<case "body oil">> is permed, and back in big poofy tails secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in huge tails secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in huge tails secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in huge tails secured by leather ties. <<case "shibari rope">> is back in huge tails tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in huge tails secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is back in floor-length tails secured by paracord. <<case "harem gauze">> is gathered into two tight tails wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in tails that nearly reach the ground. <<case "a chattel habit">> is in a couple of tails that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in long tails, but they're hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into beautiful long tails, one of which comes around to run down $possessive chest. <<case "slutty business attire">> is gathered into floor-length tails by gaudy gold clasps. <<case "nice business attire">> is gathered into secure tails and doubled up so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into floor-length tails by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in long tails, but they're hidden by $possessive modest garb. <<default>> is in twin tails that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into tails. <<case "chains">> is back in tails secured by steel rings. <<case "a latex catsuit">> is bound by latex hair cuffs into matching pigtails. <<case "Western clothing">> is back in long tails that emerge from under $possessive cowboy hat. <<case "body oil">> is permed, and back in big poofy tails secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in big tails secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in big tails secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in big tails secured by leather ties. <<case "shibari rope">> is back in big tails tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in big tails secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is back in long braids secured by paracord. <<case "harem gauze">> is gathered into two long tails wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in long loose tails. <<case "a chattel habit">> is in a couple of long tails that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in long tails, but they're hidden by $possessive surplice. <<case "a slave gown" "a halter top dress" "a ball gown">> is combed into beautiful tails, one of which comes around to fall between $possessive breasts. <<case "slutty business attire">> is gathered into long tails by gaudy gold clasps. <<case "nice business attire">> is gathered into secure tails so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into long tails by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in tails, but they're hidden by $possessive modest garb. <<default>> is in long twin braids. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into short tails. <<case "chains">> is back in short tails secured by steel rings. <<case "a latex catsuit">> is bound by latex hair cuffs into short matching pigtails. <<case "Western clothing">> is back in short braids that emerge from under $possessive cowboy hat. <<case "body oil">> is permed, and back in poofy tails secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in short tails secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in short tails secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in short tails secured by leather ties. <<case "shibari rope">> is back in short tails secured with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in short tails secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is in short braids secured by paracord. <<case "harem gauze">> is gathered into two short tails wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice short, slutty tails. <<case "a chattel habit">> is in a couple of short tails that are hidden by $possessive cowl. <<case "a penitent nuns habit">> is in short tails hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into short tails set low at the nape of $possessive neck. <<case "slutty business attire">> is gathered into short tails by gaudy gold clasps. <<case "nice business attire">> is gathered into short tails so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into short tails by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in tails, but they're hidden by $possessive modest garb. <<default>> is in short braids. <</switch>> <<else>> is too short to be kept in proper tails, so it's simply combed back. <</if>> <<elseif $activeSlave.hStyle == "ponytail">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is tied back with a simple hairtie into a long ponytail. <<case "chains">> is tied back into a ponytail secured by steel rings. <<case "a latex catsuit">> is threaded through a thick latex sleeve into a peaked ponytail resembling a long flogger. <<case "Western clothing">> is back in a huge ponytail emerging from the back of $possessive cowboy hat. <<case "body oil">> is back in a big, long ponytail, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is tied back in a huge ponytail secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in a huge ponytail secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in a huge ponytail secured by leather ties. <<case "shibari rope">> is back in a huge ponytail tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of a hole in the back of in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in a huge ponytail secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is back in a floor-length ponytail secured by paracord. <<case "harem gauze">> is gathered into a tight ponytail wrapped in golden thread that almost reaches the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in a ponytail that nearly reaches the ground. <<case "a chattel habit">> is in a long ponytail that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in a long ponytail, but it's hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into a beautiful long ponytail, which swooshes as $pronoun moves. <<case "slutty business attire">> is gathered into a floor-length ponytail by a gaudy gold clasp. <<case "nice business attire">> is gathered into a ponytail and doubled up so $pronoun can do business without it getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into a floor-length ponytail by a white cloth tie emblazoned with little red crosses. <<case "a hijab and abaya">> is in a long ponytail, but it's hidden by $possessive modest garb. <<default>> is in a ponytail that almost reaches the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a simple hairtie into a ponytail. <<case "chains">> is tied back in a ponytail secured by steel rings. <<case "a latex catsuit">> is threaded through a thick latex sleeve into a peaked ponytail resembling a flogger. <<case "Western clothing">> is tied back in a long ponytail that emerges from the back of $possessive cowboy hat. <<case "body oil">> is permed, and back in a big, long ponytail tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is back in a big ponytail secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in a big ponytail secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in a big ponytail secured by leather ties. <<case "shibari rope">> is back in a big ponytail tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of a hole in the back of $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in a big ponytail secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is back in a long braid secured by paracord. <<case "harem gauze">> is gathered into a long ponytail wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in a long loose ponytail. <<case "a chattel habit">> is in a long ponytail that flows out from under $possessive cowl. <<case "a penitent nuns habit">> is in a long ponytail, but it's hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into a beautiful ponytail, which swooshes as $pronoun moves. <<case "slutty business attire">> is gathered into a long ponytail by gaudy gold clasps. <<case "nice business attire">> is gathered into a secure ponytail so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into a long ponytail by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in ponytail, but it's hidden by $possessive modest garb. <<default>> is in a long braid. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a simple hairtie into short ponytail. <<case "chains">> is back in a short ponytail secured by steel rings. <<case "a latex catsuit">> is bound by a latex hair cuff into a short and severe ponytail. <<case "Western clothing">> is back in a short braid that emerges from under $possessive cowboy hat. <<case "body oil">> is permed, and back in a big, long ponytail tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is back in short ponytail secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in short ponytail secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in short ponytail secured by leather ties. <<case "shibari rope">> is back in short ponytail secured with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of a hole in the back of $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in a short ponytail secured by a hair tie with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is in a short braid secured by paracord. <<case "harem gauze">> is gathered into a short ponytail wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in a short, slutty ponytail. <<case "a chattel habit">> is in a short ponytail that is hidden by $possessive cowl. <<case "a penitent nuns habit">> is in a short ponytail hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into a short ponytail set low at the nape of $possessive neck. <<case "slutty business attire">> is gathered into a short ponytail by gaudy gold clasps. <<case "nice business attire">> is gathered into a short ponytail so $pronoun can do business without it getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into a short ponytail by a white cloth tie emblazoned with little red crosses. <<case "a hijab and abaya">> is in a ponytail, but it's hidden by $possessive modest garb. <<default>> is in a short ponytail. <</switch>> <<else>> is too short to be kept in a proper ponytail, so it's simply combed back. <</if>> <<elseif $activeSlave.hStyle == "braided">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into braids. <<case "chains">> is back in braids secured by steel rings. <<case "Western clothing">> is back in huge braids that emerge from under $possessive cowboy hat. <<case "body oil">> is permed, and back in big poofy braids secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in huge braids secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in huge braids secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in huge braids secured by leather ties. <<case "shibari rope">> is back in huge braids tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in huge braids secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is back in floor-length braids secured by paracord. <<case "harem gauze">> is gathered into two tight braids wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in braids that nearly reach the ground. <<case "a chattel habit">> is in a couple of braids that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in long braids, but they're hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into beautiful long braids, one of which comes around to run down $possessive chest. <<case "slutty business attire">> is gathered into floor-length braids by gaudy gold clasps. <<case "nice business attire">> is gathered into secure braids and doubled up so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into floor-length braids by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in long braids, but they're hidden by $possessive modest garb. <<default>> is in braids that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with simple hairties into braids. <<case "chains">> is back in braids secured by steel rings. <<case "Western clothing">> is back in long braids that emerge from under $possessive cowboy hat. <<case "body oil">> is permed, and back in big, long braids secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in big braids secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in long braids secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in long braids secured by leather ties. <<case "shibari rope">> is back in long braids tied back with rope. <<case "restrictive latex">> is braided and sticks out of holes in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in long braids secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is back in long braids secured by paracord. <<case "harem gauze">> is tied into long braids wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in long braids. <<case "a chattel habit">> is in long braids that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in long braids, but they're hidden by $possessive surplice. <<case "a halter top dress" "a ball gown" "a slave gown">> is in beautiful braids, one of which comes around to fall between $possessive breasts. <<case "slutty business attire">> is tied into long braids and secured by gaudy gold clasps. <<case "nice business attire">> is tied into into long braids and secured so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit">> is tied into into long braids and secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in braids, but they're hidden by $possessive modest garb. <<default>> is in long braids. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into short braids. <<case "chains">> is back in short braids secured by steel rings. <<case "Western clothing">> is back in short braids that emerge from under $possessive cowboy hat. <<case "body oil">> is permed, and back in short braids secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in short braids secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in short braids secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in short braids secured by leather ties. <<case "shibari rope">> is back in short braids secured with rope. <<case "restrictive latex" "a latex catsuit">> is braided and sticks out of holes in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in short braids secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is in short braids secured by paracord. <<case "harem gauze">> is gathered into short braids wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice short, slutty tails. <<case "a chattel habit">> is in short braids that are hidden by $possessive cowl. <<case "a penitent nuns habit">> is in short braids hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into short braids set low at the nape of $possessive neck. <<case "slutty business attire">> is gathered into short braids by gaudy gold clasps. <<case "nice business attire">> is gathered into short braids so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into short braids by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in short braids, but they're hidden by $possessive modest garb. <<default>> is in short braids. <</switch>> <<else>> is too short to be kept in proper braids, so it's simply combed back. <</if>> <<elseif $activeSlave.hStyle == "dreadlocks">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is in dreadlocks, reaching down almost to the ground. <<case "chains">> is in long dreadlocks, connected to $possessive chains at the ends by steel rings. <<case "Western clothing">> is long dreadlocks that emerge from under $possessive cowboy hat. <<case "body oil">> is in dreadlocks, some tied with bands of colored string. <<case "a slutty qipao">> is in long dreadlocks, some with jade ornaments etched with images of <<ImageDesc>> <<case "a kimono">> is in long dreadlocks, some in ivory rings carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is in long dreadlocks some in simple leather ties. <<case "shibari rope">> is in long dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is in dreadlocks, poking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is in dreadlocks, some in ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is in floor-length dreadlocks, some secured by paracord. <<case "harem gauze">> is in dreadlocks wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in dreadlocks that nearly reach the ground. <<case "a chattel habit">> is in long dreadlocks that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in long dreadlocks, barely hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is in dreadlocks, spreading out in many directions and almost reaching the ground. <<case "slutty business attire">> is in floor-length dreadlocks, some in gaudy gold clasps. <<case "nice business attire">> is in dreadlocks and tied up so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in floor-length dreadlocks, some in white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in long dreadlocks, barely hidden by $possessive modest garb. <<default>> is in dreadlocks that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is in dreadlocks, reaching past $possessive shoulders. <<case "chains">> is in dreadlocks, attached to $possessive chains at the ends by steel rings. <<case "Western clothing">> is back in dreadlocks that emerge from under $possessive cowboy hat. <<case "body oil">> is in dreadlocks, some tied with bands of colored string. <<case "a slutty qipao">> is in dreadlocks, some with jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in dreadlocks, some in ivory rings carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is in dreadlocks, some tied with simple leather ties. <<case "shibari rope">> is in dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is in dreadlocks, sticking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is in dreadlocks, some in hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is in dreadlocks, some tied with paracord. <<case "harem gauze">> is in dreadlocks, some tied with golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in dreadlocks. <<case "a chattel habit">> is in dreadlocks that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is in dreadlocks, but they're hidden by $possessive surplice. <<case "a slave gown">> is in dreadlocks, spreading out in many directions. <<case "a halter top dress">> is in dreadlocks, spreading out in many directions. <<case "a ball gown">> is in dreadlocks, spreading out in many directions. <<case "slutty business attire">> is in dreadlocks, some in gaudy gold clasps. <<case "nice business attire">> is in dreadlocks and tied so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in dreadlocks, some with white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in dreadlocks, but they're hidden by $possessive modest garb. <<default>> is in dreadlocks. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is in short dreadlocks, some in simple hairties. <<case "chains">> is in short dreadlocks, some with steel rings. <<case "Western clothing">> is in short dreadlocks that emerge from under $possessive cowboy hat. <<case "body oil">> is in short dreadlocks, some tied with colored string. <<case "a slutty qipao">> is in short dreadlocks, some in jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is in short dreadlocks, some with ivory rings carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is in short dreadlocks, some with simple leather ties. <<case "shibari rope">> is in dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is in short dreadlocks, sticking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is in short dreadlocks, some in hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is in short dreadlocks, some tied with paracord. <<case "harem gauze">> is in short dreadlocks, some in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in short, dreadlocks. <<case "a chattel habit">> is in short dreadlocks that are hidden by $possessive cowl. <<case "a penitent nuns habit">> is in short dreadlocks hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is in short dreadlocks, spreading around $possessive head. <<case "slutty business attire">> is in short dreadlocks, some with gaudy gold clasps. <<case "nice business attire">> is in short dreadlocks and tied so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in short dreadlocks, some in white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in short dreadlocks, but they're hidden by $possessive modest garb. <<default>> is in short dreadlocks. <</switch>> <<else>> is too short to be kept in proper dreadlocks, so it's simply combed back. <</if>> <<elseif $activeSlave.hStyle == "curls">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is curled into long flowing locks, reaching down almost to the ground. <<case "chains">> is curled into long flowing locks secured by steel rings. <<case "Western clothing">> is curled into long flowing locks that emerge from under $possessive cowboy hat. <<case "body oil">> is curled into long flowing locks, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is curled into long flowing locks secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is curled into long flowing locks secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is curled into long flowing locks secured by leather ties. <<case "shibari rope">> is in long dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is curled into long flowing locks poking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is curled into long flowing locks secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is curled into floor-length locks secured by paracord. <<case "harem gauze">> is curled into long flowing locks wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in long curly locks that nearly reach the ground. <<case "a chattel habit">> is curled into long flowing locks that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is curled into long flowing locks barely hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is curled into long flowing locks, almost reaching the ground. <<case "slutty business attire">> is curled into long flowing locks, secured by gaudy gold clasps. <<case "nice business attire">> is curled into long flowing locks and tied up so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is curled into long flowing locks, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is curled into long flowing locks, barely hidden by $possessive modest garb. <<default>> is curled into long flowing locks that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is curled into long locks, reaching past $possessive shoulders. <<case "chains">> is curled into long locks, secured by steel rings. <<case "Western clothing">> is curled into long locks that emerge from under $possessive cowboy hat. <<case "body oil">> is curled into long locks, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is curled into long locks, secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is curled into long locks, secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is curled into long locks, secured by leather ties. <<case "shibari rope">> is curled into long locks, tied back with rope. <<case "restrictive latex" "a latex catsuit">> is curled into long locks, sticking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is curled into long locks secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is curled into long locks, secured by paracord. <<case "harem gauze">> is curled into long locks, secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in long curled locks. <<case "a chattel habit">> is curled into long locks that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is curled into long locks, but they're hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is curled into long locks, reaching past $possessive shoulders. <<case "slutty business attire">> is curled into long locks secured by gaudy gold clasps. <<case "nice business attire">> is curled into long locks and tied so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is curled into long locks, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is curled into long locks, but they're hidden by $possessive modest garb. <<default>> is curled into long locks. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is curled into short locks secured by simple hairties. <<case "chains">> is curled into short locks secured by steel rings. <<case "Western clothing">> is curled into short locks that emerge from under $possessive cowboy hat. <<case "body oil">> is curled into short locks tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is curled into short locks secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is curled into short locks secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is curled into short locks secured by leather ties. <<case "shibari rope">> is curled into short locks tied with rope. <<case "restrictive latex" "a latex catsuit">> is curled into short locks, but they are covered by $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is curled into short locks secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is curled into short locks secured by paracord. <<case "harem gauze">> is curled into short locks secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in short, curled locks. <<case "a chattel habit">> is curled into short locks that are hidden by $possessive cowl. <<case "a penitent nuns habit">> is curled into short locks hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is curled into short locks. <<case "slutty business attire">> is curled into short locks secured by gaudy gold clasps. <<case "nice business attire">> is curled into short locks and tied so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is curled into short locks secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is curled into short locks, but they're hidden by $possessive modest garb. <<default>> is curled into short locks. <</switch>> <<else>> is in short curls. <</if>> <<elseif $activeSlave.hStyle == "permed">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is permed into long flowing curls, reaching down almost to the ground. <<case "chains">> is permed into long flowing curls secured by steel rings. <<case "Western clothing">> is permed into long flowing curls that emerge from under $possessive cowboy hat. <<case "body oil">> is permed into long flowing curls, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is permed into long flowing curls secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is permed into long flowing curls secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is permed into long flowing curls secured by leather ties. <<case "shibari rope">> is in long dreadcurls, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is permed into long flowing curls poking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is permed into long flowing curls secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is permed into floor-length curls secured by paracord. <<case "harem gauze">> is permed into long flowing curls wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in long curly curls that nearly reach the ground. <<case "a chattel habit">> is permed into long flowing curls that flow out from under $possessive cowl. <<case "a penitent nuns habit">> is permed into long flowing curls barely hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is permed into long flowing curls, almost reaching the ground. <<case "slutty business attire">> is permed into long flowing curls, secured by gaudy gold clasps. <<case "nice business attire">> is permed into long flowing curls and tied up so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is permed into long flowing curls, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is permed, barely hidden by $possessive modest garb. <<default>> is permed, $possessive curls almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is permed, $possessive curls reaching past $possessive shoulders. <<case "chains">> is permed into long locks, secured by steel rings. <<case "Western clothing">> is permed into long locks that emerge from under $possessive cowboy hat. <<case "body oil">> is permed and tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is permed into long locks, secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is permed and secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is permed and secured by leather ties. <<case "shibari rope">> is permed and tied back with rope. <<case "restrictive latex" "a latex catsuit">> is permed, sticking out of a hole in $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is permed and secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is permed and secured by paracord. <<case "harem gauze">> is permed and secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in long permed curls. <<case "a chattel habit">> is permed, $possessive curls flow out from under $possessive cowl. <<case "a penitent nuns habit">> is permed, but they're hidden by $possessive surplice. <<case "a slave gown" "a halter top dress" "a ball gown">> is permed, reaching past $possessive shoulders. <<case "slutty business attire">> is permed and secured by gaudy gold clasps. <<case "nice business attire">> is permed and tied so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is permed, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is permed, $possessive long curls are hidden by $possessive modest garb. <<default>> is permed. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is permed into short waves secured by simple hairties. <<case "chains">> is permed into short waves secured by steel rings. <<case "Western clothing">> is permed into short waves that emerge from under $possessive cowboy hat. <<case "body oil">> is permed into short waves tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is permed into short waves secured by jade rings etched with images of <<ImageDesc>> <<case "a kimono">> is permed into short waves secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is permed into short waves secured by leather ties. <<case "shibari rope">> is permed into short waves tied with rope. <<case "restrictive latex" "a latex catsuit">> is permed into short waves, but they are covered by $possessive latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is permed into short waves secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "battledress">> is permed into short waves secured by paracord. <<case "harem gauze">> is permed into short waves secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $possessive surplice in short, permed waves. <<case "a chattel habit">> is permed into short waves that are hidden by $possessive cowl. <<case "a penitent nuns habit">> is permed into short waves hidden by $possessive surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is permed into short waves. <<case "slutty business attire">> is permed into short waves secured by gaudy gold clasps. <<case "nice business attire">> is permed into short waves and tied so $pronoun can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is permed into short waves secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is permed into short waves, but they're hidden by $possessive modest garb. <<default>> is permed into short waves. <</switch>> <<else>> is permed into short curls. <</if>> <<elseif $activeSlave.hStyle == "luxurious">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains">> is in luxurious layered locks, caught painfully in $possessive chains here and there. <<case "body oil">> is in luxurious layered locks flowing gorgeously down $possessive back. <<case "a slutty qipao">> is in luxurious layered locks flowing gorgeously down $possessive back, ornamented with little silver talismans here and there. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $possessive head so $possessive luxurious layered locks can escape to cascade down $possessive back. <<case "harem gauze">> is in luxurious layered locks flowing gorgeously down $possessive back, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> is in luxurious layered locks flowing gorgeously down $possessive bare back. <<case "a kimono">> is in luxurious layered locks flowing elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxurious layered locks but not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is in luxurious layered locks flowing gorgeously down $possessive back, decorated with little black bows here and there. <<case "conservative clothing" "nice business attire">> is in luxurious layered locks kept out of $possessive face by a couple of simple barrettes. <<case "slutty business attire">> is in luxurious layered locks kept out of $possessive face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform">> is in luxurious layered locks kept out of $possessive face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is in luxurious layered locks kept out of $possessive face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxurious layered locks topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> in luxurious layered locks cascading out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> in luxurious layered locks, with a flower tucked behind one ear: <<FlowerDesc>> <<default>> in luxurious layered locks, cascading almost to the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "body oil">> in luxurious layered locks. <<case "a slutty qipao">> is in luxurious layered locks flowing over $possessive shoulders, ornamented with little silver talismans here and there. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $possessive head so $possessive luxurious layered locks can escape down $possessive back. <<case "harem gauze">> is in luxurious layered locks flowing down $possessive back, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> in luxurious layered locks flowing gorgeously down $possessive bare back. <<case "a kimono">> in luxurious layered locks flowing elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> in luxurious layered locks flowing gorgeously but not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> in luxurious layered locks, decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is in luxurious layered locks kept out of $possessive face by a couple of simple barrettes. <<case "slutty business attire">> is in luxurious layered locks kept out of $possessive face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform">> is in luxurious layered locks kept out of $possessive face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is in luxurious layered locks kept out of $possessive face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxurious layered locks topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> in luxurious layered locks flowing out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> in luxurious layered locks tucked back by a flower, tucked behind one ear: <<FlowerDesc>> <<default>> is brushed back over $possessive shoulders. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "body oil">> is in luxuriously styled short locks. <<case "a slutty qipao">> is in luxuriously styled short locks, brushed back and ornamented with a little jade talisman. <<case "restrictive latex" "a latex catsuit">> is in luxuriously styled short locks, crammed under $possessive latex hood. <<case "harem gauze">> is in luxuriously styled short locks, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> is in luxuriously styled short locks. <<case "a kimono">> is in luxuriously styled short locks kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxuriously styled short locks but not visible under $possessive modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is in luxuriously styled short locks decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is in luxuriously styled short locks kept out of $possessive face by simple barette. <<case "slutty business attire">> is in luxuriously styled short locks kept out of $possessive face by a gaudy golden barette. <<case "battledress" "a military uniform">> is in luxuriously styled short locks kept out of $possessive face by a sturdy hairpin. <<case "a schoolgirl outfit">> is in luxuriously styled short locks kept out of $possessive face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxuriously styled short locks topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is in luxuriously styled short locks topped by a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> in luxuriously styled short locks, bearing a flower tucked behind one ear: <<FlowerDesc>> <<default>> is brushed back. <</switch>> <<else>> <<switch $activeSlave.clothes>> <<case "body oil" "a military uniform" "a slave gown" "a halter top dress" "a ball gown" "conservative clothing" "nice business attire" "slutty business attire" "battledress">> is in luxuriously styled short locks. <<case "restrictive latex" "a latex catsuit">> fits under $possessive latex hood. <<case "harem gauze">> is in luxuriously styled short locks covered by a flimsy hairnet. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxuriously styled short locks but not visible under $possessive modest head covering. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxuriously styled short locks secured by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is in luxuriously styled short locks under $possessive cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is in luxuriously styled short locks, and $pronoun has a flower tucked behind one ear: <<FlowerDesc>> <<default>> is luxuriously styled and layered. <</switch>> <</if>> <<elseif $activeSlave.hStyle == "strip">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">> is shaved into a strip that runs down $possessive back and ends attached to a steel ring. <<case "Western clothing">> is shaved into a strip under $possessive cowboy hat, and cascades magnificently down $possessive back. <<case "body oil">> is shaved into a permed strip which cascades magnificently down $possessive back. <<case "a kimono">> is shaved into a strip that cascades magnificently down $possessive back, with scores of little ivory talismans woven into it. <<case "a slutty qipao">> is shaved into a strip that cascades magnificently down $possessive back, with scores of traditional Chinese coins woven into it. <<case "battledress">> is shaved into a strip that cascades down $possessive back, and has been stiffened so it won't get in $possessive way. <<case "harem gauze">> is shaved into a strip that cascades magnificently down $possessive back, with scores of little golden bells woven into it. <<case "a fallen nuns habit">> is shaved into a strip that cascades magnificently down $possessive back, with scores of little silver crosses hanging from it. <<case "a chattel habit">> is shaved into a strip that cascades out from under $possessive cowl, and has scores of little golden ornaments in lewd shapes woven into it. <<case "a penitent nuns habit">> is shaved into a strip that falls down $possessive back, decently covered by an extra-long surplice. <<case "a schoolgirl outfit">> is shaved into a strip that cascades magnificently down $possessive back, with scores of tiny pastel bows woven into it. <<case "a slutty maid outfit" "a nice maid outfit">> is shaved into a strip that cascades magnificently down $possessive back, with scores of tiny black bows woven into it. <<case "a hijab and abaya">> is shaved into a strip that's hidden by $possessive head covering. <<default>> is shaved into a strip atop $possessive head that cascades magnificently down $possessive back. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">> is shaved into a long braided strip that ends attached to a steel ring. <<case "Western clothing">> is shaved into a strip under $possessive cowboy hat, but is visible as a party in the back. <<case "body oil">> is shaved into a permed strip which falls down $possessive back. <<case "a kimono">> is shaved into a long braided strip with little ivory talismans woven into it. <<case "a slutty qipao">> is shaved into a long braided strip with traditional Chinese coins woven into it. <<case "battledress" "a military uniform">> is shaved into a long braided strip. <<case "harem gauze">> is shaved into a long braided strip with little golden bells woven into it. <<case "a fallen nuns habit">> is shaved into a long braided strip with little silver crosses hanging from it. <<case "a chattel habit">> is shaved into a long strip that sticks out from under $possessive cowl, and has little golden ornaments in lewd shapes woven into it. <<case "a penitent nuns habit">> is shaved into a long braided strip, decently covered by a roomy surplice. <<case "a schoolgirl outfit">> is shaved into a long braided strip with tiny pastel bows woven into it. <<case "a slutty maid outfit" "a nice maid outfit">> is shaved into a long braided strip with tiny black bows woven into it. <<case "a hijab and abaya">> is shaved into a long braided strip, hidden by $possessive head covering. <<default>> is shaved into a long braided strip. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">> is shaved into a strip down the middle of $possessive head that ends attached to a steel ring. <<case "Western clothing">> is shaved into a strip under $possessive cowboy hat, with nothing but a little rat tail visible in back. <<case "body oil">> is shaved into a permed strip. <<case "a kimono">> is shaved into a strip down the middle of $possessive head with little ivory talismans woven into it. <<case "a slutty qipao">> is shaved into a strip down the middle of $possessive head with traditional Chinese coins woven into it. <<case "battledress" "a military uniform">> is shaved into a strip down the middle of $possessive head. <<case "harem gauze">> is shaved into a strip down the middle of $possessive head with little golden bells woven into it. <<case "a fallen nuns habit">> is shaved into a strip down the middle of $possessive head with little silver crosses hanging from it. <<case "a chattel habit">> is shaved into a strip with little golden ornaments in lewd shapes woven into it. <<case "a penitent nuns habit">> is shaved into a strip down the middle of $possessive head, decently covered by $possessive surplice. <<case "a schoolgirl outfit">> is shaved into a strip down the middle of $possessive head with tiny pastel bows woven into it. <<case "a slutty maid outfit" "a nice maid outfit">> is shaved into a strip down the middle of $possessive head with tiny black bows woven into it. <<case "a hijab and abaya">> is shaved into a strip down the middle of $possessive head, hidden by $possessive head covering. <<default>> is shaved into a strip. <</switch>> <<else>> is shaved into a mohawk. <</if>> <</if>> <</if>> <</widget>> <<widget "FlowerDesc">> <<if $activeSlave.dick > 0 && $activeSlave.balls == 0>> a white orchid, its black stamen stiffly erect. <<elseif $activeSlave.dick > 0>> a morning glory, light around its edges with a puckered pink center. <<elseif $activeSlave.addict > 5>> a large poppy, its pod glistening with black opiate juice. <<elseif $activeSlave.vagina == 0>> a white lily, pure and unspoiled. <<elseif $activeSlave.energy > 95>> a flamboyant tiger lily. <<elseif $activeSlave.actualAge > 40>> an elegant, mature orchid. <<elseif $activeSlave.actualAge < 20>> an innocent little peony. <<elseif $activeSlave.boobs > 2000>> a huge round sunflower. <<else>> a nice red rose. <</if>> <</widget>> <<widget "ImageDesc">> <<if $activeSlave.dick > 0 && $activeSlave.balls == 0>> sodomy <<elseif $activeSlave.dick > 0>> stiff pricks <<elseif $activeSlave.oralSkill >= 100>> oral sex <<elseif $activeSlave.boobs > 1000>> boobs <<else>> pussies <</if>>. <</widget>> <<widget "InscripDesc">> "I <3 <<if ($activeSlave.fetishKnown == 1)>> <<switch $activeSlave.fetish>> <<case "buttslut">> Buttsex <<case "cumslut">> Cum <<case "masochist" "sadist">> Rape <<case "dom">> Topping <<case "sub">> Subbing <<case "boobs">> Tits <<case "pregnancy">> Sperm <<default>> <<if ($activeSlave.energy > 95)>> Cock <<elseif ($PC.title == 0)>> Mistress <<else>> Master <</if>> <</switch>> <<elseif ($PC.title == 0)>> Mistress <<else>> Master <</if>>!" <</widget>> <<widget "LipsDescription">> <<SlavePronouns $activeSlave>> $possessiveCap @@color:pink;face is <<switch $activeSlave.faceShape>> <<case "masculine">> <<if $activeSlave.face < -2>> so ugly and masculine that $possessive designation as a slave girl is a mockery. <<elseif $activeSlave.face is -2>> ugly and masculine, making $possessive a poor slave girl by appearance. <<elseif $activeSlave.face is -1>> unattractively masculine. <<elseif ($activeSlave.face == 0)>> masculine, but not entirely unappealing. <<elseif ($activeSlave.face == 1)>> attractively masculine. <<elseif ($activeSlave.face is 2)>> quite handsome in a masculine way. <<else>> the height of masculine handsomeness. <</if>> <<case "androgynous">> <<if $activeSlave.face < -2>> disturbingly androgynous and terribly ugly. <<elseif $activeSlave.face is -2>> ugly and androgynous; $pronoun has neither masculine or feminine appeal. <<elseif $activeSlave.face is -1>> strangely androgynous, and rather unattractive. <<elseif ($activeSlave.face == 0)>> strangely androgynous. <<elseif ($activeSlave.face == 1)>> androgynous, and attractive enough that this ambiguity is interesting. <<elseif ($activeSlave.face is 2)>> gorgeously androgynous in a complex way that captures the eye. <<else>> so gorgeously androgynous that $pronoun tends to induce sexual confusion. <</if>> <<case "cute">> <<if $activeSlave.face < -2>> very ugly, yet somehow cute; $pronoun's so unattractive that $pronoun inspires pity. <<elseif $activeSlave.face is -2>> ugly, but cute, with a pitiable appeal. <<elseif $activeSlave.face is -1>> not attractive, but is appealingly cute. <<elseif ($activeSlave.face == 0)>> merely average, but is appealingly cute. <<elseif ($activeSlave.face == 1)>> both attractive and appealingly cute. <<elseif ($activeSlave.face is 2)>> beautiful, yet somehow also approachably cute. <<else>> an impossibly perfect combination of beauty and girl-next-door cuteness. <</if>> <<case "sensual">> <<if $activeSlave.face < -2>> very ugly, yet naturally slutty, promising a decent fuck despite its appearance. <<elseif $activeSlave.face is -2>> ugly, but also slutty, promising a good fuck despite its appearance. <<elseif $activeSlave.face is -1>> not attractive, but it has a certain sensual appeal. <<elseif ($activeSlave.face == 0)>> merely average, but undeniably sensual. <<elseif ($activeSlave.face == 1)>> both attractive and naturally sultry. <<elseif ($activeSlave.face is 2)>> both beautiful and sultry, bringing sex to mind naturally. <<else>> very beautiful in a consummately sexual way. <</if>> <<case "exotic">> <<if $activeSlave.face < -2>> very ugly and unusual, a real tragedy in flesh. <<elseif $activeSlave.face is -2>> ugly and unusual, a real misfortune. <<elseif $activeSlave.face is -1>> unattractive, and distinctive in its unattractiveness. <<elseif ($activeSlave.face == 0)>> quite average, but not uninteresting. <<elseif ($activeSlave.face == 1)>> attractive in an exotic and interesting way. <<elseif ($activeSlave.face is 2)>> exotic and beautiful, capable of catching the eye and keeping its gaze. <<else>> very beautiful and exotic, almost to the point of alien fascination. <</if>> <<default>> <<if $activeSlave.face < -2>> very ugly. <<elseif $activeSlave.face is -2>> quite ugly. <<elseif $activeSlave.face is -1>> unattractive. <<elseif ($activeSlave.face == 0)>> average and conventionally feminine. <<elseif ($activeSlave.face == 1)>> conventionally attractive. <<elseif ($activeSlave.face is 2)>> conventionally beautiful. <<else>> the height of conventional feminine beauty. <</if>> <</switch>>@@ <<if $activeSlave.fuckdoll > 0>> However, <<if $activeSlave.face < -1>> it's hard to see this past the suit, since its face is padded to make $object seem less ugly. <<elseif $activeSlave.face < 1>> it's hard to see this past the suit, since its face is shaped to make $object seem prettier. <<else>> the suit obscures all but the shape of $object pretty face. <</if>> <<else>> <<if $activeSlave.markings is "beauty mark">> <<if $activeSlave.face < -2>> It bears a severely disfiguring, discolored mark. <<elseif $activeSlave.face is -2>> It bears a couple of unsightly moles. <<elseif $activeSlave.face is -1>> It bears an ugly mole. <<elseif ($activeSlave.face == 0)>> $pronounCap has a distinctive beauty mark. <<elseif ($activeSlave.face == 1)>> $pronounCap has a nice beauty mark. <<elseif ($activeSlave.face is 2)>> $pronounCap has a beauty mark that adds to $possessive distinctiveness. <<else>> $pronounCap has a beauty mark that makes $possessive really memorable. <</if>> <</if>> <</if>> $pronounCap has <<if $activeSlave.lips <= 10>> thin, unattractive lips. <<elseif $activeSlave.lips <= 20>> normal lips. <<elseif $activeSlave.lips <= 40>> full, attractive lips. <<elseif $activeSlave.lips <= 70>> plump, beestung lips. <<elseif $activeSlave.lips <= 95>> huge, obviously augmented lips. <<else>> a facepussy: $possessive lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole<<if $PC.dick ==1>> for cock<</if>>. <</if>> <<if $activeSlave.fuckdoll > 0>> $possessiveCap mouth is held open by the suit's oral insert. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting > 1)>> <<if ($dairyFeedersSetting > 1)>> $possessiveCap milking machine has a phallus a long way down $possessive throat to rehydrate $object. <<else>> $pronounCap's got $possessive mouth wrapped around a phallus provided by $possessive milking machine, and is sucking it off for hydration. <</if>> <<else>> <<if canTalk($activeSlave)>> <<if $activeSlave.lips > 70>> $pronounCap can barely enunciate past $possessive dick-sucking lips; '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>' comes out as '<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>.' <</if>> <</if>> <<if $activeSlave.teeth != "normal">> <<if $activeSlave.teeth is "crooked">> $possessiveCap teeth are crooked, detracting from $possessive beauty whenever $pronoun opens $possessive mouth. <<elseif $activeSlave.teeth is "straightening braces">> $pronounCap has braces, <<if $activeSlave.visualAge > 35>> an amusing sight on such a mature woman. <<elseif $activeSlave.visualAge > 14>> a cute look on such a young girl. <<else>> and occasionally looks preoccupied with discomfort as they straighten $possessive teeth. <</if>> <<elseif $activeSlave.teeth is "cosmetic braces">> $pronounCap's wearing braces despite $possessive straight teeth, <<if $activeSlave.visualAge > 35>> an amusing sight on such a mature woman. <<elseif $activeSlave.visualAge > 14>> a cute look on such a young girl. <<else>> just for appearances. <</if>> <<elseif $activeSlave.teeth is "removable">> $possessiveCap teeth have been removed and replaced with high-quality dentures. It's difficult to tell anything's unusual until you take them out for gummy oral sex. <<elseif $activeSlave.teeth is "pointy">> $possessiveCap teeth have been replaced with realistic implants that mimic the dentition of a carnivore. $possessiveCap smiles are frightening, and $pronoun can bare them to become truly terrifying. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<if $PC.dick == 1>>Sticking a dick<<else>>Sliding a dildo<</if>> into $possessive <<if $activeSlave.lips > 95>>facepussy<<else>>mouth insert<</if>> <<if $activeSlave.fuckdoll <= 45>> mostly results in gagging. <<else>> offers its user a selection of delightful face hole massage options. <</if>> <<else>> $pronounCap is <<if $activeSlave.oralSkill >= 100>>an @@color:aquamarine;oral sex master.@@ <<elseif $activeSlave.oralSkill > 60>>an @@color:aquamarine;expert at oral.@@ <<elseif $activeSlave.oralSkill > 30>>@@color:aquamarine;orally skilled.@@ <<elseif $activeSlave.oralSkill > 10>>@@color:aquamarine;capable of basic oral sex.@@ <<else>>unskilled at oral sex. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if $activeSlave.makeup == 1>> $pronounCap's wearing minimal makeup. <<elseif $activeSlave.makeup is 2>> $pronounCap's wearing expensive, luxurious makeup. <<elseif $activeSlave.makeup is 3>> $possessiveCap makeup is color-coordinated with $possessive $activeSlave.hColor hair. <<elseif $activeSlave.makeup is 4>> $pronounCap's wearing stereotypical, garish streetwalker makeup. <</if>> <<if $activeSlave.lipsPiercing == 1>> $pronounCap has a simple lip piercing. <<elseif $activeSlave.lipsPiercing is 2>> $possessiveCap lips are heavily pierced. <</if>> <<if $activeSlave.lipsTat != 0>> <<switch $activeSlave.lipsTat>> <<case "tribal patterns">> $possessiveCap face is tattooed with tribal patterns that make $possessive seem mysterious and exotic. <<case "flowers">> $possessiveCap minimal facial tattoos are limited to a cute flower on each cheek. <<case "Asian art">> $pronounCap has a blossoming cherry tree tattooed on one temple; its pink petals are dappled across $possessive cheeks. <<case "advertisements">> $possessiveCap facial tattoos include 'Facefuck Me' across $possessive forehead, 'Cock' to the left of $possessive mouth, and 'Sucker' to the right of it. <<case "rude words">> $possessiveCap facial tattoos include 'Sex Slave' across $possessive forehead, 'Face' to the left of $possessive mouth, and 'Pussy' to the right of it. <<case "permanent makeup">> <<if $activeSlave.makeup == 0>> $possessiveCap face appears to bear very heavy, slutty makeup, but on closer inspection, the makeup is actually tattooed on. <</if>> <<case "degradation">> '$desc Slave' is tattooed across $possessive forehead. <<case "counting">> <<if $activeSlave.oralCount == 0>> There is a horizontal line tattooed across the $possessive cheeks for symbols counting $possessive oral totals to be inscribed under, once $pronoun has some. <<elseif $activeSlave.oralCount < 500>> Tiny dick, pussy, and anus symbols are tattooed all over $possessive cheeks, one for every thing $pronoun's sucked. <<else>> Tiny dick, pussy, and anus symbols are tattooed all over $possessive face, forehead, and neck, one for every thing $pronoun's sucked. <</if>> <<case "bovine patterns">> $possessiveCap face is subtly tattooed to give $possessive a somewhat bovine appearance. <</switch>> <</if>> <<if $activeSlave.tonguePiercing == 1>> $possessiveCap tongue bears a single stud, so oral sex with $possessive is a bit more fun. <<elseif $activeSlave.tonguePiercing is 2>> $possessiveCap tongue bears a row of studs, offering thorough stimulation to anyone $pronoun blows. <</if>> <</if>> <<if canTalk($activeSlave)>> <<if $activeSlave.lips <= 70>> <<if $activeSlave.lipsPiercing is 2>> $pronounCap can barely enunciate past $possessive piercings; '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>' comes out as '<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>.' <</if>> <</if>> <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $activeSlave.fuckdoll == 0>> <<switch $activeSlave.collar>> <<case "uncomfortable leather">> $pronounCap is wearing an uncomfortable leather collar with a useful steel ring in front. <<case "dildo gag">> $pronounCap is wearing a sturdy leather collar that continues up to restrict $possessive jaw as well. It holds a ring gag in $possessive mouth, into which slots a formidable inward-facing dildo that reaches down $possessive throat. It can be removed to facefuck $object. <<case "massive dildo gag">> $pronounCap is wearing a sturdy leather collar that continues up to restrict $possessive jaw as well. It acts as an anchor for a enormous inward-facing dildo that reaches deep down $possessive throat. The sheer size of the phallus forces $possessive mouth as wide as it will go and considerably bulges $possessive throat. Fortunatly for $object, it is designed to allow $object to be able to breath through $possessive nose; though when removed, the poor girl finds <<print $object>>self incapable of closing $possessive mouth for some time. <<case "tight steel">> $pronounCap is wearing a tight steel collar whose restricting metal touch $pronoun cannot escape. <<case "preg biometrics">> <<if $activeSlave.pregSource > 0>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $activeSlave.pregSource is $slaves[$j].ID>> <<set $daddy to $slaves[$j].slaveName>> <</if>> <</for>> <</if>> <<set $pregCollar to either(1, 2, 3)>> $pronounCap is wearing a heavy metal collar with a digital display; it currently reads: "<<if $pregCollar == 1>><<if $activeSlave.pregType >= 50>>ERROR? random(322,344) bab<<if $activeSlave.pregType > 1>>ies<<else>>y<</if>> on board!<<elseif $activeSlave.preg == 0>>Knock me up!<<elseif $activeSlave.preg > 0>><<if $activeSlave.pregType == 0>>1<<else>>$activeSlave.pregType<</if>> bab<<if $activeSlave.pregType > 1>>ies<<else>>y<</if>> on board!<<else>>I'm infertile!<</if>><<elseif $pregCollar == 2>><<if $activeSlave.pregType >= 50>><<print 31-$activeSlave.preg>><<else>><<print 35-$activeSlave.preg>><</if>> weeks till I pop!<<else>><<if $activeSlave.pregSource == -1>>Womb claimed by my master!<<elseif $activeSlave.preg == 0>>Womb available!<<elseif ($activeSlave.pregSource == 2 || $activeSlave.pregSource == 0) and $activeSlave.preg > 0>>Baby made by slutting around!<<elseif $activeSlave.pregSource > 0>>Womb claimed by $daddy!<<else>>Put a baby in me today!<</if>><</if>>" <<case "shock punishment">> $pronounCap is wearing a utilitarian collar with a punishment device at $possessive throat to administer agonizing shocks. <<case "neck corset">> $pronounCap is wearing a fitted leather neck corset that constricts $possessive breathing and holds $possessive head rigidly upright. <<case "stylish leather">> $pronounCap is wearing a stylish leather collar buckled in the front, a classic accessory for the well behaved slave. <<case "satin choker">> $pronounCap is wearing a steel reinforced black satin choker that is at once elegant and functional. <<case "silk ribbon">> $pronounCap is wearing a tight silk ribbon fitted to $possessive neck, it is oddly elegant. <<case "heavy gold">> $pronounCap is wearing a heavy gold collar, an outstanding bit of ostentation. <<case "pretty jewelry">> $pronounCap is wearing a pretty slave collar that can almost be mistaken for jewelry. <<case "leather with cowbell">> $pronounCap is wearing a comfortable leather collar with a small steel cowbell at $possessive throat. <<case "bowtie">> $pronounCap is wearing the collar from a white formal shirt, and a black bowtie, though these conceal an actual collar that works perfectly well for restraint. <<case "ancient Egyptian">> $pronounCap is wearing a beautiful golden wesekh, a collar that spreads from $possessive neck out onto both shoulders and down $possessive front. <<case "cruel retirement counter" "nice retirement counter">> $pronounCap is wearing a <<if $activeSlave.collar is "cruel retirement counter">>heavy metal collar<<else>>nice collar, almost a necklace,<</if>> with a small numerical display reading <<if $activeSlave.indenture > -1>> $activeSlave.indenture, the number of weeks left in $possessive indenture. <<elseif $SexMilestoneRetirement == 1>> <<print $retirementSex - ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.penetrativeCount + $activeSlave.mammaryCount)>>, for the number of cocks between $possessive and $possessive freedom. <<elseif $MilkMilestoneRetirement == 1>> <<print $retirementMilk - $activeSlave.milk>>, for the amount of milk $pronoun has yet to give. <<elseif $BirthsMilestoneRetirement == 1>> <<print $retirementBirths - $activeSlave.births>>, for the number of pregnancies still between $possessive and freedom. <<elseif $KillsMilestoneRetirement == 1>> <<print $retirementKills - $activeSlave.pitKills>>, for the number of lives still between $possessive and freedom. <<elseif $PhysicalRetirementAgePolicy != 1>> <<print (365*($retirementAge-$activeSlave.actualAge))+(7*(52-$activeSlave.birthWeek))>>, the number of days of sexual slavery ahead of $possessive. <<else>> <<print (365*($retirementAge-$activeSlave.physicalAge))+(7*(52-$activeSlave.birthWeek))>>, the number of days of sexual slavery ahead of $possessive. <</if>> <</switch>> <<if ($activeSlave.relationship > 4)>> <<if ($activeSlave.amp != 1)>> $pronounCap has a simple gold band on the little finger of $possessive left hand. <<else>> $pronounCap has a simple gold band on a length of chain around $possessive neck. <</if>> <<elseif ($activeSlave.relationship is -3)>> <<if ($activeSlave.amp != 1)>> $pronounCap has a simple steel band on the little finger of $possessive left hand. <<else>> $pronounCap has a simple steel band on a length of cord around $possessive neck. <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "BellyDescription">> <<SlavePronouns $activeSlave>> <<set $bellyAccessory to $activeSlave.bellyAccessory>> <<if $activeSlave.preg > 30>> <<if $activeSlave.pregType == 100>> The only thing keeping $possessive from bursting are $possessive belly restraints, <<elseif $activeSlave.pregType >= 20>> $pronounCap is close to bursting, <<elseif $activeSlave.pregType >= 10>> $pronounCap is dangerously pregnant, <<else>> $pronounCap is enormously pregnant, <</if>> <<if $activeSlave.pregType == 100>> <<if $activeSlave.amp == 1>> with no arms and legs $pronoun is effectively a giant womb. <<else>> and $possessive thinning arms and legs rest helpless atop $possessive supermassive belly. <</if>> <<elseif $activeSlave.physicalAge <= 3>> <<if $activeSlave.pregType >= 20>> and $pronoun is nearly spherical. $possessiveCap toddlerish form is utterly dwarfed by her pregnancy, all $pronoun can do is lay on top of it. Despite being taut, her belly visibly bulges and squirms from all the babies writhing within her. $possessiveCap womb is so full you can see the babies forced up against her uterus, even the slightest provocation could cause her to burst. $pronounCap requires multiple slaves to move her bulk when $pronoun must go somewhere. <<elseif $activeSlave.pregType >= 10>> and $possessive belly pins $possessive to the ground. $possessiveCap toddlerish form is dwarfed by $possessive pregnancy, and try as $pronoun might $pronoun can not even drag the massive thing. $pronounCap is so pregnant you can barely see the babies within $possessive bulging $possessive stomach.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<else>> and $possessive toddlerish body is absolutely filled by $possessive womb. $pronounCap can barely move herself and resembles an over inflated blow-up doll. <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.pregType >= 20>> and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled womb keeps $possessive pinned to the ground. $possessiveCap belly visibly bulges and squirms from all the babies within $possessive. $pronounCap is so full you can see the babies forced up against the walls of $possessive uterus. $possessiveCap skin is so taut that even the slightest provocation could cause $possessive to burst.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<elseif $activeSlave.pregType >= 10>> and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can barely see the babies bulging out of $possessive stomach. <<else>> and $possessive massive, drum-taut belly dominates $possessive poor little frame. <</if>> <<elseif $activeSlave.height >= 185>> <<if $activeSlave.pregType >= 20>> but $possessive tall frame barely keeps $possessive grotesque, splitting belly off the ground. Despite being taut, $possessive belly visibly bulges and squirms from all the babies writhing within $possessive. $possessiveCap womb is so full you can see the babies forced up against $possessive uterus, even the slightest provocation could cause $possessive to burst. <<elseif $activeSlave.pregType >= 10>> but $possessive tall frame barely bears $possessive obscene, drum-taut belly. $pronounCap is so pregnant you can barely see the babies within $possessive bulging $possessive stomach. <<else>> but $possessive tall frame bears $possessive massive, drum-taut belly well. <</if>> <<elseif $activeSlave.height < 150>> <<if $activeSlave.pregType >= 20>> and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled womb keeps $possessive pinned to the ground. $possessiveCap belly visibly bulges and squirms from all the babies within $possessive. $pronounCap is so full you can see the babies forced up against the walls of $possessive uterus. $possessiveCap skin is so taut that even the slightest provocation could cause $possessive to burst.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<elseif $activeSlave.pregType >= 10>> and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can barely see the babies bulging out of $possessive stomach. <<else>> and $possessive massive, drum-taut belly dominates $possessive poor little frame. <</if>> <<elseif $activeSlave.muscles > 30>> <<if $activeSlave.pregType >= 20>> and $pronoun can barely hold $possessive overfilled belly upright. $possessiveCap enormous brood greatly protrudes $possessive belly covering it in writhing bulges where they are forced up against her uterus. While her strong body spares her from the fear of bursting, it does nothing to stop everyone from seeing how many children $pronoun's having. <<elseif $activeSlave.pregType >= 10>> and $possessive fit body allows $possessive to carry $possessive obscene belly without too much trouble. $possessiveCap large brood gently bulges $possessive belly. <<else>> and $possessive fit body bears $possessive massive, drum-taut belly well. <</if>> <<else>> <<if $activeSlave.pregType >= 20>> and $pronoun is more belly than girl. $possessiveCap gigantic, overfilled womb keeps $possessive pinned to the ground. $possessiveCap belly visibly bulges and squirms from all the babies within $possessive. $pronounCap is so full you can see the babies forced up against the walls of $possessive womb through $possessive taut skin. $possessiveCap bulgy belly is at risk of rupturing.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<elseif $activeSlave.pregType >= 10>> and $pronoun can barely function with $possessive enormous belly. $possessiveCap womb is so full you can see the babies gently bulging the walls of $possessive uterus. <<else>> and $possessive massive, drum-taut belly dominates $possessive frame. <</if>> <</if>> <<elseif $activeSlave.preg > 20>> <<if $activeSlave.pregType >= 20>> $pronounCap is dangerously pregnant, <<elseif $activeSlave.pregType >= 10>> $pronounCap is obscenely pregnant, <<else>> $pronounCap is heavily pregnant, <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.pregType >= 20>> and $possessive hugely distended belly is bigger than $pronoun is.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<elseif $activeSlave.pregType >= 10>> and $possessive bulging belly is as big as $pronoun is.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<else>> and $possessive swollen belly is nearly as big as $possessive toddlerish body. <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.pregType >= 20>> and $possessive hugely distended belly is nearly as big as $pronoun is.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>> <<elseif $activeSlave.pregType >= 10>> and $possessive bulging belly looks absolutely huge on $possessive poor little frame. <<else>> and $possessive swollen belly dominates $possessive poor little frame. <</if>> <<elseif $activeSlave.height >= 185>> <<if $activeSlave.pregType >= 20>> but $possessive tall frame keeps $possessive huge belly off the ground. <<elseif $activeSlave.pregType >= 10>> but $possessive tall frame lets $possessive keep $possessive posture despite $possessive large belly. <<else>> but $possessive tall frame bears $possessive swollen belly well. <</if>> <<elseif $activeSlave.height < 150>> <<if $activeSlave.pregType >= 20>> and $possessive hugely distended belly is nearly as big as $pronoun is. <<elseif $activeSlave.pregType >= 10>> and $possessive bulging belly looks absolutely huge on $possessive poor little frame. <<else>> and $possessive swollen belly dominates $possessive poor little frame. <</if>> <<elseif $activeSlave.muscles > 30>> <<if $activeSlave.pregType >= 20>> and $possessive fit body allows $possessive to carry $possessive huge belly with only the occasional accident. <<elseif $activeSlave.pregType >= 10>> and $possessive fit body carries $possessive bulging belly without much trouble. <<else>> and $possessive fit body bears $possessive swollen belly well. <</if>> <<else>> <<if $activeSlave.pregType >= 20>> and $possessive hugely distended belly juts far out from $possessive front and widely from $possessive sides. <<elseif $activeSlave.pregType >= 10>> and $possessive large bulging belly draws all attention away from the rest of $possessive. <<else>> and $possessive swollen belly dominates $possessive frame. <</if>> <</if>> <<elseif $activeSlave.preg > 9>> $pronounCap is visibly pregnant, <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.pregType >= 20>> $possessiveCap huge belly resembles an over-inflated beach ball compared to $possessive toddlerish frame. It bulges out from $possessive sides considerably. <<elseif $activeSlave.pregType >= 10>> and it looks like $pronoun is ready to birth triplets due to $possessive toddlerish body. <<else>> and $possessive swelling belly looks obscene on $possessive toddlerish body. <</if>> <<elseif $activeSlave.physicalAge <= 10>> <<if $activeSlave.pregType >= 20>> $possessiveCap huge belly resembles an over-inflated beach ball compared to $possessive tiny frame. <<elseif $activeSlave.pregType >= 10>> and $possessive swelling belly appears full term on $possessive tiny frame. <<else>> and $possessive swelling belly already looks huge on $possessive tiny frame. <</if>> <<elseif $activeSlave.weight > 95>> <<if $activeSlave.pregType >= 20>> $possessive fat belly considerably juts out with $possessive rapid growth. <<elseif $activeSlave.pregType >= 10>> but $pronoun's sufficiently overweight that $pronoun appears to merely be carrying a large gut. <<else>> but $pronoun's sufficiently overweight that it's not obvious. <</if>> <<elseif $activeSlave.height < 150>> <<if $activeSlave.pregType >= 20>> $possessiveCap huge belly resembles an over-inflated beach ball compared to $possessive tiny frame. <<elseif $activeSlave.pregType >= 10>> and $possessive swelling belly appears full term on $possessive tiny frame. <<else>> and $possessive swelling belly already looks huge on $possessive tiny frame. <</if>> <<elseif $activeSlave.weight < -10>> <<if $activeSlave.pregType >= 20>> $possessive enormous stomach juts far forward and lewdly extends far past $possessive sides. <<elseif $activeSlave.pregType >= 10>> $possessive bulging stomach fills $possessive thin frame obscenely. <<else>> $possessive thin form making $possessive swelling belly very obvious. <</if>> <<else>> <<if $activeSlave.pregType >= 20>> and $possessive obvious pregnancy appears full-term. <<elseif $activeSlave.pregType >= 10>> $possessive distended stomach makes $possessive look to be in $possessive last trimester. <<else>> the life growing within $possessive beginning to swell $possessive belly. <<if $activeSlave.bellySag > 0>> $possessiveCap new pregnancy reduces the amount of sag to $possessive overstretched middle. <</if>> <</if>> <</if>> <<elseif $activeSlave.bellySag == -1>> $possessiveCap stretchmark streaked stomach sags massively after being distended for so long. <<elseif ($activeSlave.assignment is "work in the dairy") && ($dairyFeedersSetting + $dairyStimulatorsSetting > 2)>> $possessiveCap stomach is painfully distended from the nutrition and hydration being pumped down $possessive throat and up $possessive butt. <<elseif $activeSlave.weight > 95>> <<if $activeSlave.muscles > 95>> $possessiveCap massive abs are shrouded by a thick layer of fat. <<elseif $activeSlave.muscles > 30>> $possessiveCap abs are hidden behind a big soft belly. <<else>> $pronounCap carries a lot of $possessive weight on $possessive stomach; $pronoun's so fat that $possessive navel is buried in a fold of $possessive belly. <</if>> <<if $activeSlave.bellySag > 1>> $possessiveCap fat belly sags considerably from being stretched so long and so full by $possessive many children. <<elseif $activeSlave.physicalAge > 35>> $possessiveCap fat belly is starting to show its age, and sags a little. <</if>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.muscles > 95>> $possessiveCap abs are big enough that they're visible behind $possessive well-padded belly. <<elseif $activeSlave.muscles > 5>> $pronounCap's fit enough to carry $possessive extra weight well, leaving $possessive chubby belly appealingly soft. <<else>> $possessiveCap chubby belly is nice and soft, hiding the curve of $possessive waist a little. <</if>> <<if $activeSlave.bellySag > 1>> However, it sags considerably from being stretched so long and so full by $possessive many children. <</if>> <<elseif $activeSlave.weight > 10>> <<if $activeSlave.muscles > 30>> $possessiveCap ripped abs are only slightly blurred by feminine belly fat. <<elseif $activeSlave.muscles > 5>> $pronounCap's fit yet soft, with $possessive toned abs complementing $possessive feminine belly. <<else>> $possessiveCap belly is pleasantly soft. <</if>> <<if $activeSlave.bellySag > 1>> However, it sags considerably from being stretched so long and so full by $possessive many children. <</if>> <<elseif $activeSlave.weight >= -10>> <<if $activeSlave.muscles > 30>> $possessiveCap abs ripple as $pronoun moves, each one well-defined under the skin of $possessive midsection. <<elseif $activeSlave.muscles > 5>> $pronounCap has a nicely toned midsection, promising good stamina. <<else>> $pronounCap has a feminine belly with just a hint of softness. <</if>> <<if $activeSlave.bellySag > 1>> However, it sags considerably from being stretched so long and so full by $possessive many children. <</if>> <<elseif $activeSlave.weight >= -30>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.bellySag > 1>> $possessiveCap once ridiculous abs sag considerably from being stretched so long and so full by $possessive many children. <<else>> $possessiveCap ridiculous abs ripple as $pronoun moves, every single striation and vein clearly visible under the skin of $possessive midsection. <</if>> <<elseif $activeSlave.muscles > 5>> <<if $activeSlave.bellySag > 1>> $possessiveCap once toned belly sags considerably from being stretched so long and so full by $possessive many children. <<else>> $possessiveCap thin midsection highlights $possessive abs, showing off a hint of a six-pack. <</if>> <<else>> <<if $activeSlave.bellySag > 1>> $pronounCap once had a model's midsection, however, it now sags considerably from being stretched out for so long and so largely by $possessive many children. <<else>> $pronounCap has a model's midsection, without any hint of belly or musculature. <</if>> <</if>> <<else>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.bellySag > 1>> $pronounCap has abs, but they sag considerably from being stretched so long and so full by $possessive many children. <<else>> $possessiveCap abs are clearly visible, stretched over $possessive emaciated frame as they are. <</if>> <<else>> <<if $activeSlave.bellySag > 1>> $possessiveCap emaciated belly is extremely stretched; the product of being too pregnant for too long. <<else>> $possessiveCap emaciated belly is perfectly flat. <</if>> <</if>> <</if>> <<if $activeSlave.inflation == 0 && $activeSlave.preg < 10 && $activeSlave.bellyImplant < 2000>> <<if $activeSlave.bellySag > 1 || $activeSlave.bellySag == -1>> <<if $arcologies[0].FSRepopulationFocus != "unset">> While most societies would find $possessive sagging, pregnancy ruined stomach unattractive, your repopulation focused one merely sees $possessive as a breeder between pregnancies. <<else>> Society finds $possessive pregnancy ruined stomach very unattractive. <</if>> <</if>> <</if>> <<if $activeSlave.mpreg == 1 && $activeSlave.preg lt 10>> $pronounCap has a slight curve to $possessive abdomen, unusual for a male slave. <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if (($activeSlave.preg > 30) and ($activeSlave.pregType >= 20))>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's titanic pregnant belly makes a mockery of $possessive corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's titanic pregnant belly makes a mockery of $possessive corset; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's titanic bulging pregnant belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive titanic bulging pregnant belly. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's titanic bulging pregnant belly adds even more strain to $possessive struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive titanic bulging pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $possessive titanic bulging pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $possessive titanic bulging pregnant belly. <</if>> <<case "chains">> $activeSlave.slaveName's titanic bulging pregnant belly is tightly wrapped with chains causing its occupants to shift angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive titanic bulging pregnant belly so $pronoun has left the bottom buttons open leaving $possessive squirming belly hanging out. <<case "body oil">> $activeSlave.slaveName's titanic bulging belly is covered in a sheen of stretch-mark defeating oil. <<case "a succubus outfit">> $activeSlave.slaveName's titanic pregnant belly sticks out of $possessive corset, which is laced above it as best $pronoun can manage. <<case "a toga">> $activeSlave.slaveName's titanic bulging pregnant belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive titanic bulging pregnant belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive titanic bulging pregnant belly causing its occupants to shift angrily. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's titanic bulging pregnant belly is tightly bound with rope, its occupants shift angrily under them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's titanic bulging pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic bulging pregnant belly hangs out $possessive open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $possessive titanic bulging pregnant belly has triumphed over $possessive buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $possessive titanic bulging pregnant belly has triumphed over $possessive buttons. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic bulging pregnant belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive titanic bulging pregnant belly. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $possessive titanic bulging pregnant belly. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress has burst trying to contain $possessive titanic bulging pregnant belly leaving it hanging out the hole it made. <<case "attractive lingerie">> $activeSlave.slaveName's titanic bulging pregnant belly completely hides $possessive lacy g-string. <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's titanic bulging pregnant belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled squirming belly. <<case "a maternity dress">> $activeSlave.slaveName's titanic bulging pregnant belly strains $possessive dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive abnormal pregnancy. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive titanic bulging pregnant belly, but the outfit includes a thin white blouse that rests meekly atop $possessive squirming stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress was almost conservative, but it has burst open trying to contain $possessive titanic bulging pregnant belly. $possessiveCap squirming belly hangs out the hole it made, its sides peeking out from behind $possessive apron. <<case "a fallen nun's habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive titanic bulging pregnant belly. <<case "a penitent nun's habit">> $activeSlave.slaveName's titanic bulging pregnant belly stretches $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin, doubly so, as $possessive distress causes $possessive babies to begin squirming. <<case "a string bikini">> $activeSlave.slaveName's titanic bulging pregnant belly hides most of $possessive string bikini. <<case "clubslut netting">> $activeSlave.slaveName's titanic bulging pregnant belly has burst through $possessive clubslut netting. <<ecase "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rests atop $possessive titanic bulging pregnant belly displaying that this cheerleader has fucked the entire school. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's titanic bulging pregnant belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive titanic bulging pregnant belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive titanic bulging pregnant belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's titanic bulging pregnant belly really shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive titanic bulging pregnant belly. <<case "slutty business attire">> $activeSlave.slaveName's titanic bulging pregnant stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's titanic bulging pregnant belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive titanic bulging pregnancy. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive titanic bulging pregnant belly, displaying $possessive popped navel and all the movement $possessive squirming babies make. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive titanic bulging pregnant belly leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rests atop $possessive titanic bulging pregnant belly, showing off the result of $possessive promiscuity. <<case "a kimono">> $activeSlave.slaveName's titanic bulging pregnant belly parts the front of $possessive kimono leaving it gracefully hanging to its' sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya has split down the sides trying to contain $possessive titanic bulging pregnant belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive titanic bulging pregnant belly leaving $object looking like someone who fucked half the country. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress has been torn open by $possessive titanic bulging pregnant belly. $possessiveCap squirming belly hangs out the hole it made. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $possessive titanic bulging pregnant belly while still maintaining its' beauty. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that constantly gets shifted around by $possessive squirming babies. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive titanic bulging pregnant belly. $possessiveCap squirming belly protrudes from the various rips and tears that have begun appearing in the fabric. <<case "a chattel habit">> The strip of cloth running down $possessive front is forced to one side by $possessive titanic bulging pregnant belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy has burst trying to contain $possessive titanic bulging pregnant belly leaving it hanging out the hole it made. <<default>> <</switch>> <<if $arcologies[0].FSRepopulationFocus != "unset">> Your breeding focused society finds $possessive titanic bulging pregnant belly the epitome of fashion. <<elseif $arcologies[0].FSRestart != "unset">> Your eugenics obsessed society sees $possessive titanic bulging pregnant belly as the epitome of degeneracy. <</if>> <<elseif ((($activeSlave.preg > 20) and ($activeSlave.pregType >= 20)) or (($activeSlave.preg > 30) and ($activeSlave.pregType >= 10)))>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's gigantic pregnant belly is strains $possessive corset, threatening to burst it; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's gigantic pregnant belly is strains $possessive corset, threatening to burst it; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's gigantic pregnant belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive gigantic pregnant belly. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's gigantic pregnant belly adds even more strain to $possessive struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's gigantic pregnant belly parts $possessive poorly covered breasts. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive gigantic pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $possessive gigantic pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $possessive gigantic pregnant belly. <</if>> <<case "chains">> $activeSlave.slaveName's gigantic pregnant belly is tightly wrapped with chains causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive gigantic pregnant belly so $pronoun has left the bottom buttons open leaving $possessive belly hanging out. <<case "a succubus outfit">> $activeSlave.slaveName's gigantic pregnant belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. The laces are straining to hold together. <<case "body oil")>> $activeSlave.slaveName's gigantic belly is covered in a sheen of stretch-mark defeating oil. <<case "a toga")>> $activeSlave.slaveName's gigantic pregnant belly parts $possessive toga. <<case "a slutty qipao")>> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive gigantic pregnant belly. <<case "uncomfortable straps")>> $activeSlave.slaveName's slave outfit's straining straps press into $possessive gigantic pregnant belly causing flesh to spill out the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes")>> $activeSlave.slaveName's gigantic pregnant belly is tightly bound with rope, flesh angrily bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's gigantic pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform")>> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic pregnant belly hangs out $possessive open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $possessive gigantic pregnant belly has triumphed over $possessive buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $possessive gigantic pregnant belly has triumphed over $possessive buttons. <</if>> <<case "a nice nurse outfit")>> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic pregnant belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive gigantic pregnant belly. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $possessive gigantic pregnant belly. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress has burst trying to contain $possessive gigantic pregnant belly leaving it hanging out the hole it made. <<case "attractive lingerie">> $activeSlave.slaveName's gigantic pregnant belly completely hides $possessive lacy g-string. <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's gigantic pregnant belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled belly. <<case "a maternity dress">> $activeSlave.slaveName's gigantic pregnant belly fills $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive full pregnancy. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive gigantic pregnant belly, but the outfit includes a thin white blouse that rests meekly atop $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it barely contains $possessive gigantic pregnant belly. Its seams strain to hold back $possessive overfilled womb. <<case "a fallen nun's habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive gigantic pregnant belly. <<case "a penitent nun's habit">> $activeSlave.slaveName's gigantic pregnant belly completely fills $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's gigantic pregnant belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's gigantic pregnant belly has burst through $possessive clubslut netting. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rests atop $possessive gigantic pregnant belly displaying that this cheerleader is a massive slut. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's gigantic pregnant belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive gigantic pregnant belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive gigantic pregnant belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's gigantic pregnant belly really shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive gigantic pregnant belly. <<case "slutty business attire">> $activeSlave.slaveName's gigantic pregnant stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's gigantic pregnant belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive gigantic pregnancy. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive gigantic pregnant belly, displaying $possessive popped navel and any movement $possessive babies make. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive gigantic pregnant belly leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rests atop $possessive gigantic pregnant belly, leaving $possessive looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's gigantic pregnant belly parts the front of $possessive kimono leaving it gracefully covering it's sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is straining to contain $possessive gigantic pregnant belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive gigantic pregnant belly leaving $possessive looking like someone who fucked all the locals. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is strained by $possessive gigantic pregnant belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress as its' seams strain to hold together. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $possessive gigantic pregnant belly. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive gigantic pregnant belly. The material tightly clings to $possessive popped navel and strains to hold together. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive gigantic pregnant belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy has burst trying to contain $possessive gigantic pregnant belly leaving it hanging out the hole it made. <<default>> <</switch>> <<if $arcologies[0].FSRepopulationFocus != "unset">> Your breeding focused society finds $possessive gigantic pregnant belly extremely fashionable. <<elseif $arcologies[0].FSRestart != "unset">> Your eugenics obsessed society views $possessive gigantic bulging pregnant belly as complete degeneracy. <</if>> <<elseif ((($activeSlave.preg > 10) and ($activeSlave.pregType >= 20)) or (($activeSlave.preg > 20) and ($activeSlave.pregType >= 10)) or ($activeSlave.preg > 30) or ($activeSlave.bellyAccessory is "a huge empathy belly") or ($activeSlave.bellyAccessory is "a large empathy belly"))>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's huge pregnant belly is tightly compressed by $possessive corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's huge pregnant belly is compressed by $possessive corset; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's huge pregnant belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive huge pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's huge pregnant belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive huge pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $possessive huge pregnant belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $possessive huge pregnant belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in $possessive shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's huge pregnant belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly. <<case "a maternity dress">> $activeSlave.slaveName's huge pregnant belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive full pregnancy. <<case "chains">> $activeSlave.slaveName's huge pregnant belly is tightly wrapped with chains, causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive huge pregnant belly so $pronoun has left the bottom buttons open, leaving $possessive belly hanging out. <<case "body oil">> $activeSlave.slaveName's huge belly is covered in a sheen of special oil meant to prevent stretch marks. <<case "a toga">> $activeSlave.slaveName's huge pregnant belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive huge pregnant belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive huge pregnant belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's huge pregnant belly is tightly bound with ropes; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's huge pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge pregnant belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $possessive huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly greatly stretches $possessive uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge pregnant belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive huge pregnant belly hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive huge pregnant belly hangs out from under $possessive top, obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress barely clings to $possessive huge pregnant belly. <<case "attractive lingerie">> $activeSlave.slaveName's huge pregnant belly completely hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's huge pregnant belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive huge pregnant belly, but the outfit includes a thin white blouse that conceals only the upper part of $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative. It covers $possessive huge pregnant belly completely, though it can not hide $possessive popped navel, poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive huge pregnant belly. <<case "a penitent nuns habit">> $pronounCap looks absolutely blasphemous in a habit with such a huge pregnant belly. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's huge pregnant belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $possessive huge pregnant belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rides up $possessive huge pregnant belly, covering only the top of it while leaving the rest on display to show how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's huge pregnant belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive huge pregnant belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive huge pregnant belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's huge pregnant belly really shows what a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive huge pregnant belly. <<case "slutty business attire">> $activeSlave.slaveName's huge pregnant stomach hangs out the front of $possessive suit jacket and blouse, as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's huge pregnant belly strains $possessive specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive huge pregnancy. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive huge pregnant belly, displaying $possessive popped navel and any movement $possessive babies make. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive huge pregnant belly, leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive huge pregnant belly, leaving $possessive looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's huge pregnant belly parts the front of $possessive kimono, leaving it gracefully covering its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled by $possessive huge pregnant belly. <<case "battledress">> $activeSlave.slaveName's tank top barely even covers the top of $possessive huge pregnant belly, leaving $possessive looking like someone who had too much fun on shore leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive huge pregnant belly. $possessiveCap popped navel prominently pokes through its front. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive huge pregnant belly, but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive huge pregnant belly. The material tightly clings to $possessive popped navel. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive huge pregnant belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched to tearing by $possessive huge pregnant belly. $possessiveCap popped navel prominently pokes through the material. <<default>> <</switch>> <<if $arcologies[0].FSRepopulationFocus != "unset">> Your breeding focused society finds $possessive huge pregnant belly very fashionable. <<elseif $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $pronoun is ripe with your child. <<elseif $arcologies[0].FSRestart != "unset">> Your eugenics obsessed society finds $possessive huge pregnant belly absolutely disgusting. <</if>> <<elseif ((($activeSlave.preg > 0) and ($activeSlave.pregType >= 20)) or (($activeSlave.preg > 10) and ($activeSlave.pregType >= 10)) or ($activeSlave.preg > 20) or ($activeSlave.bellyAccessory is "a medium empathy belly"))>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's pregnant belly is tightly compressed by $possessive corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's pregnant belly is compressed by $possessive corset; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's pregnant belly is allowed to bulge out of a hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's pregnant belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $possessive pregnant belly. $possessiveCap popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $possessive pregnant belly. $possessiveCap popped navel forms a small tent in $possessive shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's pregnant belly hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly. <<case "a maternity dress">> $activeSlave.slaveName's pregnant belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive growing pregnancy. <<case "chains">> $activeSlave.slaveName's pregnant belly is tightly wrapped with chains, causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive pregnant belly, so $pronoun has left the bottom buttons open leaving $possessive belly hanging out. <<case "body oil">> $activeSlave.slaveName's belly is covered in a sheen of special oil meant to prevent stretch marks. <<case "a toga">> $activeSlave.slaveName's pregnant belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it only covers the top of $possessive pregnant belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive pregnant belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's pregnant belly is tightly bound with rope; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's pregnant belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $possessive pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $possessive uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's pregnant belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive pregnant belly hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive pregnancy hangs out from under $possessive top, slightly obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive pregnant belly. <<case "attractive lingerie">> $activeSlave.slaveName's pregnant belly hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's pregnant belly sticks out of $possessive corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive pregnant belly, but the outfit includes a thin white blouse that conceals only the top half of $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive pregnant belly completely. Though it can not hide $possessive popped navel poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive pregnant belly. <<case "a penitent nuns habit">> $pronounCap looks absolutely blasphemous in a habit with a pregnant belly. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's pregnant belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $possessive pregnant belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $possessive pregnant belly, the bottom of which peeks out showing how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's pregnant belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive pregnant belly. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $possessive pregnant belly. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's pregnant belly really shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $possessive a sensual motherly look as it carefully caresses $possessive pregnant belly. <<case "slutty business attire">> $activeSlave.slaveName's pregnant stomach strains the buttons of $possessive suit jacket and blouse. <<case "nice business attire">> $activeSlave.slaveName's pregnant belly looks good in $possessive specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive pregnancy. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive pregnant belly, displaying $possessive popped navel and any movement $possessive babies make. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $possessive pregnant belly leaving leaving its' buttons threatening to pop. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive pregnant belly, leaving $possessive looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's pregnant belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $possessive pregnant belly. <<case "battledress">> $activeSlave.slaveName's tank top rides up $possessive pregnant belly leaving $possessive looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive pregnant belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive pregnant belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive pregnant belly. The material tightly clings to $possessive popped navel. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive pregnant belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $possessive pregnant belly. $possessiveCap popped navel prominently pokes through the material. <<default>> <</switch>> <<if $arcologies[0].FSRepopulationFocus != "unset">> Your breeding focused society finds $possessive pregnant belly fashionable. <<elseif $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $pronoun is swollen with your child. <<elseif $arcologies[0].FSRestart != "unset">> Your eugenics obsessed society finds $possessive pregnant belly disgusting. <</if>> <<elseif $activeSlave.weight >= 95>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's huge gut is tightly compressed by $possessive corset, $possessive fat billows out of any gap it can find. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's huge gut is compressed by $possessive corset, $possessive fat bulges out above and below it. <<elseif ($activeSlave.bellyAccessory is "a small empathy belly")>> $activeSlave.slaveName's small empathy belly is barely noticeable over $possessive huge gut. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's fat belly is cruelly squeezed by the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's fat belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $possessive fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $possessive fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over $possessive fat belly. The bottom of which peeks out from under it. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's fat belly is large enough to hide $possessive panties. $possessiveCap silken vest sensually frames $possessive heavy, jiggly gut. <<case "a maternity dress">> $activeSlave.slaveName's fat belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same. <<case "chains">> $activeSlave.slaveName's chains sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. <<case "western clothing">> $activeSlave.slaveName's flannel shirt strains to stay shut over $possessive fat belly, fat bulges between $possessive buttons and quite a bit of $possessive lower belly hangs out beneath $possessive shirt. <<case "body oil">> $activeSlave.slaveName's fat belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's toga can barely be pulled shut over $possessive fat belly. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it only covers the top of $possessive fat belly, allowing it to hang free. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straps sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. The straps connect to a steel ring that parts the fold concealing $possessive navel, allowing it to be seen once again. <<case "shibari ropes">> $activeSlave.slaveName's binding ropes sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's fat belly is compressed by $possessive latex suit, leaving it looking round and smooth. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $possessive fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $possessive uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive fat belly freely hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive fat belly freely hangs from under $possessive top, obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive fat belly, clearly showing every fold and roll. <<case "attractive lingerie">> $activeSlave.slaveName's fat belly hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's fat belly sticks out of $possessive corset, which is laced above and below it allowing it to hang free. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $possessive gut. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive fat belly completely, but does nothing to hide how big it is. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is barely holding together over $possessive fat belly, causing flab to spill out from every opening. <<case "a penitent nuns habit">> $possessiveCap fat belly fills out $possessive habit. The coarse cloth has plenty of extra skin to aggravate. <<case "a string bikini">> $activeSlave.slaveName's fat belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $possessive fat belly, forcing flab to poke through the mesh. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $possessive fat belly. However, the bottom of it peeks out, obscuring $possessive skirt and a letting everyone know how badly this cheerleader needs to diet. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive fat belly to hang free. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $possessive fat belly, allowing it to hang mostly free and cover $possessive jeans. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName lets $possessive fat belly hang free, leaving $possessive looking particularly slutty. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive fat belly. <<case "slutty business attire">> $activeSlave.slaveName's fat belly strains the buttons of $possessive suit jacket and blouse. The bottom of which just barely peeks out from under them. <<case "nice business attire">> $activeSlave.slaveName's tailored blouse and jacket fit $possessive fat belly well, though they do nothing to hide how big $possessive gut is. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive fat belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive fat belly, displaying every fold and roll in it. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $possessive fat belly forcing plenty of flab out from under its bottom and between the straining buttons. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive fat belly, leaving it hanging loose and covering $possessive skirt. <<case "a kimono">> $activeSlave.slaveName's fat belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $possessive fat belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive fat belly, leaving everyone wondering how this recruit passed basic. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive fat belly. Every crease, fold and roll is clearly visible within it. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive fat belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include long, thin chains running along $possessive fat folds. <<case "a leotard">> $activeSlave.slaveName's tight leotard tightly clings to $possessive fat belly, clearly displaying every fold and roll. <<case "a chattel habit">> The strip of cloth running down $possessive front is gently sinks into $possessive fat belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $possessive fat belly. $possessiveCap flab juts out around its edges and it does nothing to hide $possessive folds and rolls. <<default>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> Your sleek, slim society finds $possessive bloated body unsightly. <</if>> <<elseif ((($activeSlave.preg > 0) and ($activeSlave.pregType >= 10)) or ($activeSlave.preg > 10) or ($activeSlave.bellyAccessory is "a small empathy belly"))>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's growing belly is tightly compressed by $possessive corset causing $object distress. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's growing belly is compressed by $possessive corset making $possessive uncomfortable. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's growing pregnancy will soon require $object to be switched into a suit with a hole to let her belly out. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive growing belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's growing belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive growing belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $possessive growing belly. <<else>> $activeSlave.slaveName's blouse bulges with $possessive growing belly. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's growing belly rests above $possessive silken panties. $possessiveCap silken vest sensually frames $possessive swelling belly. <<case "a maternity dress">> $activeSlave.slaveName's growing belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive growing pregnancy. <<case "chains">> $activeSlave.slaveName's growing belly is tightly wrapped with chains. <<case "western clothing">> $activeSlave.slaveName's flannel shirt bulges with $possessive growing belly. <<case "body oil">> $activeSlave.slaveName's growing belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's growing belly gently bulges under $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. The front is pushed out by $possessive growing belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive growing belly. <<case "shibari ropes">> $activeSlave.slaveName's growing belly is tightly bound with rope, flesh bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's growing belly greatly bulges under $possessive latex suit. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's growing belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $possessive growing belly. <<else>> $activeSlave.slaveName's uniform covers $possessive growing belly. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's growing belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive growing belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive growing belly completely. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive growing belly. <<case "attractive lingerie">> $activeSlave.slaveName's growing belly rests above $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's pregnant belly peeks out of $possessive corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress is slightly distended by $possessive growing belly. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive growing belly completely. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset struggles to hold $possessive growing belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's habit gently bulges from $possessive growing belly. The coarse cloth aggravates $possessive sensitive skin. <<case "a string bikini">> $activeSlave.slaveName's growing belly juts out between the strings of $possessive bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting clings to $possessive growing belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top gently bulges from $possessive growing belly displaying how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's growing belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive growing belly. <<else>> $activeSlave.slaveName's t-shirt bulges with $possessive growing belly. The bottom of which is beginning to peek from under $possessive T-shirt. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's growing belly shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual look as it carefully caresses $possessive growing belly. <<case "slutty business attire">> $activeSlave.slaveName's growing belly bulges $possessive suit jacket and blouse. It peeks out from under their bottom slightly. <<case "nice business attire">> $activeSlave.slaveName's growing belly bulges under $possessive tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive growing pregnancy. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive growing belly, displaying $possessive ripening body. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket bulges with $possessive growing belly, which can be seen peeking out from underneath. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse bulges with $possessive growing belly. It peeks out from the bottom leaving $possessive looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's growing belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya bulges with $possessive growing belly. <<case "battledress">> $activeSlave.slaveName's tank top covers the top of $possessive growing belly leaving $possessive looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress bulges with $possessive growing belly. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive growing pregnancy. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests across $possessive growing belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off $possessive growing belly. <<case "a chattel habit">> The strip of cloth running down $possessive front is pushed out by $possessive growing belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy bulges with $possessive growing belly. <<default>> <</switch>> <<if $arcologies[0].FSRepopulationFocus != "unset">> Your breeding focused society finds a developing pregnancy very fashionable. <<elseif $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $pronoun is swelling with your child. <<elseif $arcologies[0].FSRestart != "unset">> Your eugenics obsessed society finds $possessive developing pregnancy insulting. <</if>> <<elseif $activeSlave.weight >= 30>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's chubby stomach is tightly compressed by $possessive corset, $possessive pudge bulges out of any gap it can find. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's chubby stomach is compressed by $possessive corset, $possessive pudge bulges out above and below it. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's chubby belly is tightly squeezed by the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive chubby belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's chubby belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive chubby belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $possessive chubby belly. <<else>> $activeSlave.slaveName's blouse bulges with $possessive chubby belly. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's chubby belly rests above $possessive silken panties, barely hanging over the top of them. $possessiveCap silken vest sensually frames $possessive soft stomach. <<case "a maternity dress">> $activeSlave.slaveName's chubby belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive pudgy belly. <<case "chains">> $activeSlave.slaveName's chains sink into $possessive chubby belly, making noticeable folds in $possessive sides. <<case "western clothing">> $activeSlave.slaveName's flannel shirt bulges with $possessive chubby belly. <<case "body oil">> $activeSlave.slaveName's chubby belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's toga conceals $possessive chubby belly. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. The front is pushed out by $possessive chubby belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straps sink into $possessive chubby belly, making noticeable folds in $possessive sides. The straps connect to a steel ring pulled into the flesh around $possessive navel. <<case "shibari ropes">> $activeSlave.slaveName's binding ropes sink into $possessive chubby belly, making noticeable folds in $possessive sides. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's chubby belly in quite noticeable under $possessive latex suit, though any folds $pronoun might have are smoothed out by it. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's chubby belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $possessive chubby belly. The bottom of which just barely peeks out from under it. <<else>> $activeSlave.slaveName's uniform covers $possessive chubby belly. The bottom of which just barely peeks out from under it. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's chubby belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive chubby belly is completely exposed and allowed to hang over the waist of $possessive pants. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive chubby belly completely; though it does hide the top of $possessive pants. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive chubby belly, clearly showing every fold and roll. <<case "attractive lingerie">> $activeSlave.slaveName's chubby belly rests above $possessive lacy g-string, concealing the top of it. <<case "a succubus outfit">> $activeSlave.slaveName's chubby belly peeks out of $possessive corset, which is laced above and below it to allow it to hang free. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress is slightly distended by $possessive chubby belly. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive chubby belly completely. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset compresses $possessive chubby belly forcing pudge to spill out from under it. <<case "a penitent nuns habit">> $activeSlave.slaveName's habit gently bulges from $possessive chubby belly. The coarse cloth takes advantage of the extra surface area. <<case "a string bikini">> $activeSlave.slaveName's chubby belly hangs between the strings of $possessive bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting clings to $possessive chubby belly, gently forcing pudge through the mesh. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top frequently rides up $possessive chubby belly, letting it hang loose and hide the waist of $possessive skirt. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's chubby belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive chubby belly to openly jiggle. <<else>> $activeSlave.slaveName's t-shirt covers most of $possessive chubby belly. The bottom of which peeks out from under $possessive shirt as it hangs over the waist of $possessive jeans. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's chubby belly is allowed to openly jiggle, making $object look particularly slutty. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive chubby belly. <<case "slutty business attire">> $activeSlave.slaveName's chubby belly fills out $possessive suit jacket and blouse. It peeks out from under their bottom slightly. <<case "nice business attire">> $activeSlave.slaveName's chubby belly fills out $possessive tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive chubby belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive chubby belly, displaying every fold and roll in it. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket bulges with $possessive chubby belly, which can be seen peeking out from underneath as it hangs over $possessive waist of $possessive pants. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse bulges with $possessive chubby belly. It peeks out from the bottom as it hangs over the waist of $possessive skirt. <<case "a kimono">> $activeSlave.slaveName's chubby belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya bulges from $possessive chubby belly. <<case "battledress">> $activeSlave.slaveName's tank top covers the top of $possessive chubby belly leaving $possessive looking like someone who had has been lazy lately. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive chubby belly. Every crease, fold and roll is clearly visible within it. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive chubby belly. <<case "slutty jewelry")>> $activeSlave.slaveName's bangles include a long thin chain that rests across $possessive chubby belly, just over $possessive forming rolls. <<case "a leotard">> $activeSlave.slaveName's tight leotard clings to $possessive chubby belly, clearly displaying every fold and roll. <<case "a chattel habit">> The strip of cloth running down $possessive front is pushed out by $possessive chubby belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched by $possessive chubby belly. It does nothing to hide $possessive folds and rolls. <<default>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> Your sleek, slim society finds $possessive flabby body unsightly. <</if>> <</if>> <<else>> $activeSlave.slaveName's belly is bare and ready for surgery. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $pronounCap has an unsightly c-section scar under $possessive navel. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $fakeBellies.contains($bellyAccessory)>> <<switch $activeSlave.bellyAccessory>> <<case "a huge empathy belly">> $pronounCap is wearing a carefully sculpted silicone belly modeled after a full-term pregnant woman carrying twins. <<case "a large empathy belly">> $pronounCap is wearing a carefully sculpted silicone belly modeled after a full-term pregnant woman. <<case "a medium empathy belly">> $pronounCap is wearing a carefully sculpted silicone belly modeled after a pregnant woman in $possessive second trimester. <<case "a small empathy belly">> $pronounCap is wearing a carefully sculpted silicone belly modeled after a pregnant woman in $possessive first trimester. <</switch>> <<if $activeSlave.navelPiercing == 1>> $possessiveCap fake navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap fake navel is pierced with a big ring. <<if ($activeSlave.clothes is "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation is "belly")>> $possessiveCap fake belly has $activeSlave.brand branded on it. <</if>> <<else>> <<if $activeSlave.navelPiercing == 1>> $possessiveCap navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap navel is pierced with a big ring. <<if ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>> It has a heavy bell dangling from it. It sounds whenever $possessive babies kick, which is often. <<elseif ($activeSlave.clothes is "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $pronounCap has an unsightly c-section scar under $possessive navel. <</if>> <<if $activeSlave.bellyTat != 0>> <<if (($activeSlave.preg > 30) and ($activeSlave.pregType >= 20))>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic pregnancy. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic pregnancy. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic pregnancy. <</if>> <<elseif ((($activeSlave.preg > 20) and ($activeSlave.pregType >= 20)) or (($activeSlave.preg > 30) and ($activeSlave.pregType >= 10)))>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, though it is rather stretched by $possessive enormous pregnancy. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, though it is rather stretched by $possessive enormous pregnancy. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, though it is rather stretched by $possessive enormous pregnancy. <</if>> <<elseif (($activeSlave.preg > 10) and ($activeSlave.pregType >= 20)) or (($activeSlave.preg > 20) and ($activeSlave.pregType >= 10)) or ($activeSlave.preg > 30)>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term. <</if>> <<elseif (($activeSlave.preg > 0) and ($activeSlave.pregType >= 20)) or (($activeSlave.preg > 10) and ($activeSlave.pregType >= 10)) or ($activeSlave.preg > 20)>> $pronounCap has an barely recognizable tattoo around $possessive navel, it should reveal itself fully once $pronoun is a little bigger. <<elseif (($activeSlave.preg > 0) and ($activeSlave.pregType >= 10)) or ($activeSlave.preg > 10)>> $pronounCap has an unrecognizable tattoo around $possessive navel, it has stretched slightly along with $possessive rounded middle. <<else>> $pronounCap has an unrecognizable tattoo scrunched around $possessive navel. <</if>> <</if>> <<if ($activeSlave.brand != 0) and ($activeSlave.brandLocation is "belly")>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. <</if>> <<if ($activeSlave.breedingMark == 1)>> The Societal Elites' mark designating $possessive as a breeder is prominently displayed across $possessive lower belly, beneath $possessive navel. <</if>> <</if>> <<if $activeSlave.physicalAge >= 13>> <<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10)>> <<if canWalk($activeSlave)>> $possessiveCap pregnancy is so massive that it is difficult for $possessive to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<else>> It is easily as large as $possessive torso, making $possessive at least half belly. <</if>> <<if ($activeSlave.assignment != "labor in the production line")>> <<if $pregAccessibility == 1>> Fortunately for $possessive, the penthouse is adapted for daily life with a pregnant belly <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with pregnancies <</if>> wider than a standard doorway. <</if>> <</if>> <<elseif $activeSlave.physicalAge >= 4>> <<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10) or $activeSlave.preg > 30>> <<if canWalk($activeSlave)>> $possessiveCap pregnancy is so massive that it is difficult for $possessive to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<else>> It is easily as large as $possessive torso, making $possessive at least half belly. <</if>> <<if ($activeSlave.assignment != "labor in the production line")>> <<if $pregAccessibility == 1>> Fortunately for $possessive, the penthouse is adapted for daily life with a pregnant belly <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with pregnancies <</if>> wider than a standard doorway. <</if>> <</if>> <<elseif $activeSlave.physicalAge < 4>> <<if ($activeSlave.preg > 10 and $activeSlave.pregType >= 10) or $activeSlave.preg > 20>> <<if canWalk($activeSlave)>> $possessiveCap pregnancy is so massive that it is difficult for $possessive to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<else>> It is easily as large as $possessive torso, making $possessive at least half belly. <</if>> <<if ($activeSlave.assignment != "labor in the production line")>> <<if $pregAccessibility == 1>> Fortunately for $possessive, the penthouse is adapted for daily life with a pregnant belly <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with pregnancies <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.navelPiercing > 0>> <<if $activeSlave.preg > 20>> <<if $activeSlave.navelPiercing == 1>> $possessiveCap popped navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap popped navel is pierced with a big ring. <</if>> It's eyecatching, since most of her piercings are hidden by the suit. <<else>> $possessiveCap navel piercing runs through the suit's material. <</if>> <</if>> <<if $activeSlave.physicalAge >= 13>> <<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10)>> The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <<elseif $activeSlave.physicalAge >= 4>> <<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10) or $activeSlave.preg > 30>> The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <<elseif $activeSlave.physicalAge < 4>> <<if ($activeSlave.preg > 10 and $activeSlave.pregType >= 10) or $activeSlave.preg > 20>> The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <</if>> <</if>> <</widget>> <<widget "SlavePronouns">> <<if $args[0].fuckdoll > 0>> <<set $pronoun = "it", $pronounCap = "It", $possessive = "its", $possessiveCap = "Its", $object = "it">> <<else>> <<set $pronoun = "she", $pronounCap = "She", $possessive = "her", $possessiveCap = "Her", $object = "her">> <</if>> <</widget>> <<widget "BellyImplantDescription">> <<if $activeSlave.bellyImplant >= 32000>> $pronounCap looks inhumanly pregnant, <<if $activeSlave.physicalAge <= 3>> and $pronoun is nearly spherical. $possessiveCap toddlerish form is utterly dwarfed by her implant, all $pronoun can do is lay on top of it. $pronounCap is so overfilled you can clearly make out the implant within her body through her skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.physicalAge <= 12>> and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled implant keeps $possessive pinned to the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.height >= 185>> but $possessive tall frame barely keeps $possessive grotesque belly off the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.height < 150>> and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled implant keeps $possessive pinned to the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.muscles > 1>> and $pronoun can barely hold $possessive overfilled belly upright. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents. <<else>> and $pronoun is more belly than girl. $possessiveCap gigantic, overfilled implant keeps $possessive pinned to the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents. <</if>> <<elseif $activeSlave.bellyImplant >= 16000>> $pronounCap looks unbelievably pregnant, <<if $activeSlave.physicalAge <= 3>> and $possessive belly pins $possessive to the ground. $possessiveCap toddlerish form is dwarfed by $possessive implant; try as $pronoun might, $pronoun can not even drag the massive thing. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin. <<elseif $activeSlave.physicalAge <= 12>> and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin. <<elseif $activeSlave.height >= 185>> but $possessive tall frame barely bears $possessive obscene, drum-taut belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin. <<elseif $activeSlave.height < 150>> and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin. <<elseif $activeSlave.muscles > 30>> and $possessive fit body allows $possessive to carry $possessive obscene belly without too much trouble. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin. <<else>> and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin. <</if>> <<elseif $activeSlave.bellyImplant >= 8000>> $pronounCap looks hugely pregnant, <<if $activeSlave.physicalAge <= 3>> and $possessive toddlerish body is absolutely filled by $possessive implant. $pronounCap can barely move herself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $possessive massive, drum-taut belly dominates $possessive poor little frame. <<elseif $activeSlave.height >= 185>> but $possessive tall frame bears $possessive massive, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $possessive massive, drum-taut belly dominates $possessive poor little frame. <<elseif $activeSlave.muscles > 30>> and $possessive fit body bears $possessive massive, drum-taut belly well. <<else>> and $possessive massive, drum-taut belly dominates $possessive frame. <</if>> <<elseif $activeSlave.bellyImplant >= 4000>> $pronounCap looks pregnant, <<if $activeSlave.physicalAge <= 3>> and $possessive swollen belly is nearly as big as $possessive toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $possessive swollen belly dominates $possessive poor little frame. <<elseif $activeSlave.height >= 185>> but $possessive tall frame bears $possessive swollen belly well. <<elseif $activeSlave.height < 150>> and $possessive swollen belly dominates $possessive poor little frame. <<elseif $activeSlave.muscles > 30>> and $possessive fit body bears $possessive swollen belly well. <<else>> and $possessive swollen belly dominates $possessive frame. <</if>> <<elseif $activeSlave.bellyImplant >= 2000>> $pronounCap looks bloated, <<if $activeSlave.physicalAge <= 3>> and $possessive swollen belly looks obscene on $possessive toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $possessive swollen belly already looks huge on $possessive tiny frame. <<elseif $activeSlave.weight > 95>> but $pronoun's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $possessive swollen belly already looks huge on $possessive tiny frame. <<elseif $activeSlave.weight < -10>> $possessive thin form making $possessive swollen belly very obvious. <<else>> the implant just beginning to visibly bulge $possessive belly. <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if $activeSlave.bellyImplant >= 32000>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's titanic implant-filled belly makes a mockery of $possessive corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's titanic implant-filled belly makes a mockery of $possessive corset; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's titanic implant-filled belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive titanic implant-filled belly. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's titanic implant-filled belly adds even more strain to $possessive struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive titanic implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $possessive titanic implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $possessive titanic implant-filled belly. <</if>> <<case "chains">> $activeSlave.slaveName's titanic implant-filled belly is tightly wrapped with chains; they can barely sink into the overfilled implant. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive titanic implant-filled belly so $pronoun has left the bottom buttons open leaving $possessive stomach hanging out. <<case "body oil">> $activeSlave.slaveName's titanic implant-filled is covered in a sheen of stretch-mark defeating oil. <<case "a succubus outfit">> $activeSlave.slaveName's titanic implant-filled sticks out of $possessive corset, which is laced above it as best $pronoun can manage. <<case "a toga">> $activeSlave.slaveName's titanic implant-filled belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive titanic implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps barely press into $possessive titanic implant-filled belly. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's titanic bulging implant-filled is tightly bound with rope; they can barely sink into the overfilled implant <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's titanic bulging implant-filled greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly hangs out $possessive open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $possessive titanic implant-filled belly has triumphed over $possessive buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $possessive titanic implant-filled belly has triumphed over $possessive buttons. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive titanic implant-filled belly. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $possessive titanic implant-filled belly. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress has burst trying to contain $possessive titanic implant-filled belly leaving it hanging out the hole it made. <<case "attractive lingerie">> $activeSlave.slaveName's titanic implant-filled belly completely hides $possessive lacy g-string. <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's titanic implant-filled belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled middle. <<case "a maternity dress">> $activeSlave.slaveName's titanic implant-filled belly strains $possessive dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive abnormal midriff. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive titanic implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $possessive immense stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress was almost conservative, but it has burst open trying to contain $possessive titanic implant-filled belly. $possessiveCap immense stomach hangs out the hole it made, its sides peeking out from behind $possessive apron. <<case "a fallen nun's habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive titanic implant-filled belly. <<case "a penitent nun's habit">> $activeSlave.slaveName's titanic implant-filled belly stretches $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin, even more so, given the amount of skin it has to torment. <<case "a string bikini">> $activeSlave.slaveName's titanic implant-filled belly hides most of $possessive string bikini. <<case "clubslut netting">> $activeSlave.slaveName's titanic implant-filled belly has burst through $possessive clubslut netting. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rests atop $possessive implant-filled pregnant belly making it look like that this cheerleader has fucked the entire school. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's titanic implant-filled belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive titanic implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive titanic implant-filled belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's titanic implant-filled belly is allowed ot hang free, demonstrating just how slutty $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive titanic implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's titanic implant-filled stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's titanic implant-filled belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive titanic implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive titanic implant-filled belly and prominently displaying $possessive popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive titanic implant-filled belly leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rests atop $possessive titanic implant-filled belly, making $object look like the super promiscuous school slut. <<case "a kimono">> $activeSlave.slaveName's titanic implant-filled belly parts the front of $possessive kimono leaving it gracefully hanging to its' sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya has split down the sides trying to contain $possessive titanic implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive titanic implant-filled belly leaving $object looking like someone who fucked half the country. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress has been torn open by $possessive titanic implant-filled belly. $possessiveCap immense stomach hangs out the whole it made. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $possessive titanic implant-filled belly while still maintaining its' beauty. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that looks ready to snap as in encircles $possessive titanic implant-filled belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every inch of $possessive titanic implant-filled belly. $possessiveCap immense stomach slightly protrudes from the various rips and tears that have begun appearing in the fabric. <<case "a chattel habit">> The strip of cloth running down $possessive front is forced to one side by $possessive titanic implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy has burst trying to contain $possessive titanic implant-filled belly leaving it hanging out the hole it made. <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $possessive unusual implant. <</if>> <<elseif $activeSlave.bellyImplant >= 16000>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's gigantic implant-filled belly is strains $possessive corset, threatening to burst it; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's gigantic implant-filled belly is strains $possessive corset, threatening to burst it; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's gigantic implant-filled belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive gigantic implant-filled belly. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's gigantic implant-filled belly adds even more strain to $possessive struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $possessive poorly covered breasts. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive gigantic implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $possessive gigantic implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $possessive gigantic implant-filled belly. <</if>> <<case "chains">> $activeSlave.slaveName's gigantic implant-filled belly is tightly wrapped with chains causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive gigantic implant-filled belly so $pronoun has left the bottom buttons open leaving $possessive stomach hanging out. <<case "a succubus outfit">> $activeSlave.slaveName's gigantic implant-filled belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. The laces are straining to hold together. <<case "body oil">> $activeSlave.slaveName's gigantic implant-filled belly is covered in a sheen of stretch-mark defeating oil. <<case "a toga">> $activeSlave.slaveName's gigantic implant-filled belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive gigantic implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive gigantic implant-filled belly causing flesh to spill out the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's gigantic implant-filled belly is tightly bound with rope, flesh angrily bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's gigantic implant-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs out $possessive open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $possessive gigantic implant-filled belly has triumphed over $possessive buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $possessive gigantic implant-filled belly has triumphed over $possessive buttons. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive gigantic implant-filled belly. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $possessive gigantic implant-filled belly. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress has burst trying to contain $possessive gigantic implant-filled belly leaving it hanging out the hole it made. <<case "attractive lingerie">> $activeSlave.slaveName's gigantic implant-filled belly completely hides $possessive lacy g-string. <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's gigantic implant-filled belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled belly. <<case "a maternity dress">> $activeSlave.slaveName's gigantic implant-filled belly fills $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive giant middle. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive gigantic implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it barely contains $possessive gigantic implant-filled belly. Its seams strain to hold back $possessive overfilled middle. <<case "a fallen nun's habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive gigantic implant-filled belly. <<case "a penitent nun's habit">> $activeSlave.slaveName's gigantic implant-filled belly completely fills $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's gigantic implant-filled belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's gigantic implant-filled belly has burst through $possessive clubslut netting. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rests atop $possessive gigantic implant-filled belly displaying that this cheerleader is a massive slut. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $possessive uncovered breasts. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive gigantic implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive gigantic implant-filled belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's gigantic implant-filled belly really shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive gigantic implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's gigantic implant-filled stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's gigantic implant-filled belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive gigantic implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive gigantic implant-filled belly, prominently displaying $possessive popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive gigantic implant-filled belly leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rests atop $possessive gigantic implant-filled belly, leaving $object looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's gigantic implant-filled belly parts the front of $possessive kimono leaving it gracefully covering it's sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is straining to contain $possessive gigantic implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive gigantic implant-filled belly leaving $object looking like someone who fucked all the locals. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is strained by $possessive gigantic implant-filled belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress as its' seams strain to hold together. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $possessive gigantic implant-filled belly. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive gigantic implant-filled belly. The material tightly clings to $possessive popped navel and strains to hold together. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive gigantic implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy has burst trying to contain $possessive gigantic implant-filled belly leaving it hanging out the hole it made. <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $possessive unusual implant. <</if>> <<elseif $activeSlave.bellyImplant >= 8000>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's huge implant-filled belly is tightly compressed by $possessive corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's huge implant-filled belly is compressed by $possessive corset; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's huge implant-filled belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive huge implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's huge implant-filled belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive huge implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $possessive huge implant-filled belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $possessive huge implant-filled belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in $possessive shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's huge implant-filled belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy stomach. <<case "a maternity dress">> $activeSlave.slaveName's huge implant-filled belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive expanded middle. <<case "chains">> $activeSlave.slaveName's huge implant-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive huge implant-filled belly so $pronoun has left the bottom buttons open, leaving $possessive stomach hanging out. <<case "body oil">> $activeSlave.slaveName's huge implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<case "a toga">> $activeSlave.slaveName's huge implant-filled belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive huge implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive huge implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's huge implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's huge implant-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $possessive huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly greatly stretches $possessive uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive huge implant-filled belly hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive huge implant-filled belly hangs out from under $possessive top, obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress barely clings to $possessive huge implant-filled belly. <<case "attractive lingerie">> $activeSlave.slaveName's huge implant-filled belly completely hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's huge implant-filled belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive huge implant-filled belly, but the outfit includes a thin white blouse that conceals only the upper part of $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative. It covers $possessive huge implant-filled belly completely, though it can not hide $possessive popped navel, poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive huge implant-filled belly. <<case "a penitent nuns habit">> $pronounCap looks absolutely blasphemous in a habit with such a huge implant-filled belly. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's huge implant-filled belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $possessive huge implant-filled belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rides up $possessive huge implant-filled belly, covering only the top of it while leaving the rest on display to show how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive huge implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive huge implant-filled belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's huge implant-filled belly really shows what a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive huge implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's huge implant-filled belly hangs out the front of $possessive suit jacket and blouse, as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's huge implant-filled belly strains $possessive specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive huge implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive huge implant-filled belly, prominently displaying $possessive popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive huge implant-filled belly, leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive huge implant-filled belly, leaving $object looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's huge implant-filled belly parts the front of $possessive kimono, leaving it gracefully covering its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled by $possessive huge implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top barely even covers the top of $possessive huge implant-filled belly, leaving $object looking like someone who had too much fun on shore leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive huge implant-filled belly. $possessiveCap popped navel prominently pokes through its front. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive huge implant-filled belly, but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive huge implant-filled belly. The material tightly clings to $possessive popped navel. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive huge implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched to tearing by $possessive huge implant-filled belly. $possessiveCap popped navel prominently pokes through the material. <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $possessive unusual implant. <</if>> <<elseif $activeSlave.bellyImplant >= 4000>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's implant-filled belly is tightly compressed by $possessive corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's implant-filled belly is compressed by $possessive corset; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's implant-filled belly is allowed to bulge out of a hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's implant-filled belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $possessive implant-filled belly. $possessiveCap popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $possessive implant-filled belly. $possessiveCap popped navel forms a small tent in $possessive shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's implant-filled belly hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy stomach. <<case "a maternity dress">> $activeSlave.slaveName's implant-filled belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive rounded middle. <<case "chains">> $activeSlave.slaveName's implant-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive implant-filled belly, so $pronoun has left the bottom buttons open leaving $possessive belly hanging out. <<case "body oil">> $activeSlave.slaveName's implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<case "a toga">> $activeSlave.slaveName's implant-filled belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it only covers the top of $possessive implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's implant-filled belly is tightly bound with rope; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's implant-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $possessive implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $possessive uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive implant-filled belly hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive implant-filled hangs out from under $possessive top, slightly obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive implant-filled belly. <<case "attractive lingerie">> $activeSlave.slaveName's implant-filled belly hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's implant-filled belly sticks out of $possessive corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive implant-filled belly, but the outfit includes a thin white blouse that conceals only the top half of $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive implant-filled belly completely. Though it can not hide $possessive popped navel poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive implant-filled belly. <<case "a penitent nuns habit">> $pronounCap looks absolutely blasphemous in a habit with a implant-filled belly. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's implant-filled belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $possessive implant-filled belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $possessive implant-filled belly, the bottom of which peeks out showing how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's implant-filled belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $possessive implant-filled belly. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's implant-filled belly really shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses her implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's implant-filled belly strains the buttons of $possessive suit jacket and blouse. <<case "nice business attire">> $activeSlave.slaveName's implant-filled belly looks good in $possessive specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive implant-filled belly, prominently displaying $possessive popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $possessive implant-filled belly leaving leaving its' buttons threatening to pop. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive implant-filled belly, leaving $possessive looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's implant-filled belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $possessive implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rides up $possessive implant-filled belly leaving $object looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive implant-filled belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive implant-filled belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive implant-filled belly. The material tightly clings to $possessive popped navel. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $possessive implant-filled belly. $possessiveCap popped navel prominently pokes through the material. <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $possessive unusual implant. <</if>> <<elseif $activeSlave.weight >= 95>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's huge gut is tightly compressed by $possessive corset, $possessive fat billows out of any gap it can find. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's huge gut is compressed by $possessive corset, $possessive fat bulges out above and below it. <<elseif ($activeSlave.bellyAccessory is "a small empathy belly")>> $activeSlave.slaveName's small empathy belly is barely noticeable over $possessive huge gut. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's fat belly is cruelly squeezed by the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's fat belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $possessive fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $possessive fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over $possessive fat belly. The bottom of which peeks out from under it. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's fat belly is large enough to hide $possessive panties. $possessiveCap silken vest sensually frames $possessive heavy, jiggly gut. <<case "a maternity dress">> $activeSlave.slaveName's fat belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same. <<case "chains">> $activeSlave.slaveName's chains sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. <<case "western clothing">> $activeSlave.slaveName's flannel shirt strains to stay shut over $possessive fat belly, fat bulges between $possessive buttons and quite a bit of $possessive lower belly hangs out beneath $possessive shirt. <<case "body oil">> $activeSlave.slaveName's fat belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's toga can barely be pulled shut over $possessive fat belly. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it only covers the top of $possessive fat belly, allowing it to hang free. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straps sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. The straps connect to a steel ring that parts the fold concealing $possessive navel, allowing it to be seen once again. <<case "shibari ropes">> $activeSlave.slaveName's binding ropes sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's fat belly is compressed by $possessive latex suit, leaving it looking round and smooth. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $possessive fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $possessive uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive fat belly freely hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive fat belly freely hangs from under $possessive top, obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive fat belly, clearly showing every fold and roll. <<case "attractive lingerie">> $activeSlave.slaveName's fat belly hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's fat belly sticks out of $possessive corset, which is laced above and below it allowing it to hang free. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $possessive gut. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive fat belly completely, but does nothing to hide how big it is. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is barely holding together over her fat belly, causing flab to spill out from every opening. <<case "a penitent nuns habit">> $possessiveCap fat belly fills out $possessive habit. The coarse cloth has plenty of extra skin to aggravate. <<case "a string bikini">> $activeSlave.slaveName's fat belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $possessive fat belly, forcing flab to poke through the mesh. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $possessive fat belly. However, the bottom of it peeks out, obscuring $possessive skirt and a letting everyone know how badly this cheerleader needs to diet. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive fat belly to hang free. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $possessive fat belly, allowing it to hang mostly free and cover $possessive jeans. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName lets $possessive fat belly hang free, leaving $object looking particularly slutty. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive fat belly. <<case "slutty business attire">> $activeSlave.slaveName's fat belly strains the buttons of $possessive suit jacket and blouse. The bottom of which just barely peeks out from under them. <<case "nice business attire">> $activeSlave.slaveName's tailored blouse and jacket fit $possessive fat belly well, though they do nothing to hide how big $possessive gut is. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive fat belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive fat belly, displaying every fold and roll in it. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $possessive fat belly forcing plenty of flab out from under its bottom and between the straining buttons. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive fat belly, leaving it hanging loose and covering $possessive skirt. <<case "a kimono">> $activeSlave.slaveName's fat belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $possessive fat belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive fat belly, leaving everyone wondering how this recruit passed basic. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive fat belly. Every crease, fold and roll is clearly visible within it. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive fat belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include long, thin chains running along $possessive fat folds. <<case "a leotard">> $activeSlave.slaveName's tight leotard tightly clings to $possessive fat belly, clearly displaying every fold and roll. <<case "a chattel habit">> The strip of cloth running down $possessive front is gently sinks into $possessive fat belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $possessive fat belly. $possessiveCap flab juts out around its edges and it does nothing to hide $possessive folds and rolls. <<default>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> Your sleek, slim society finds $possessive bloated body unsightly. <</if>> <<elseif $activeSlave.bellyImplant >= 2000>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's implant-rounded belly is tightly compressed by $possessive corset causing $possessive distress. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's implant-rounded belly is compressed by $possessive corset making $possessive uncomfortable. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's implant-rounded belly nearly requires $object to be switched into a suit with a hole for it to hang out from. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive implant-rounded belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's implant-rounded belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive implant-rounded belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $possessive implant-rounded belly. <<else>> $activeSlave.slaveName's blouse bulges with $possessive implant-rounded belly. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's implant-rounded belly rests above $possessive silken panties. $possessiveCap silken vest sensually frames $possessive swollen belly. <<case "a maternity dress">> $activeSlave.slaveName's implant-rounded belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive swollen middle. <<case "chains">> $activeSlave.slaveName's implant-rounded belly is tightly wrapped with chains. <<case "western clothing">> $activeSlave.slaveName's flannel shirt bulges with $possessive implant-rounded belly. <<case "body oil">> $activeSlave.slaveName's implant-rounded belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's implant-rounded belly gently bulges under $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. The front is pushed out by $possessive implant-rounded belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive implant-rounded belly. <<case "shibari ropes">> $activeSlave.slaveName's implant-rounded belly is tightly bound with rope, flesh bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's implant-rounded belly greatly bulges under $possessive latex suit. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $possessive implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $possessive implant-rounded belly. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive implant-rounded belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive implant-rounded belly completely. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive implant-rounded belly. <<case "attractive lingerie">> $activeSlave.slaveName's implant-rounded belly rests above $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's implant-rounded belly peeks out of $possessive corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress is slightly distended by $possessive implant-rounded belly. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive implant-rounded belly completely. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset struggles to hold $possessive implant-rounded belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's habit gently bulges from $possessive implant-rounded belly. The coarse cloth aggravates $possessive sensitive skin. <<case "a string bikini">> $activeSlave.slaveName's implant-rounded belly juts out between the strings of $possessive bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting clings to $possessive implant-rounded belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top gently bulges from $possessive implant-rounded belly displaying how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive implant-rounded belly. <<else>> $activeSlave.slaveName's t-shirt bulges with $possessive implant-rounded belly. The bottom of which is beginning to peek from under $possessive T-shirt. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's implant-rounded belly shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual look as it carefully caresses $possessive implant-rounded belly. <<case "slutty business attire">> $activeSlave.slaveName's implant-rounded belly bulges $possessive suit jacket and blouse. It peeks out from under their bottom slightly. <<case "nice business attire">> $activeSlave.slaveName's implant-rounded belly bulges under $possessive tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive implant-rounded middle. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive implant-rounded belly, displaying $possessive swollen body. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket bulges with $possessive implant-rounded belly, which can be seen peeking out from underneath. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse bulges with $possessive implant-rounded belly. It peeks out from the bottom leaving $object looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's implant-rounded belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya bulges with $possessive implant-rounded belly. <<case "battledress">> $activeSlave.slaveName's tank top covers the top of $possessive implant-rounded belly leaving $object looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress bulges with $possessive implant-rounded belly. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive rounded middle. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests across $possessive implant-rounded belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off $possessive implant-rounded belly. <<case "a chattel habit">> The strip of cloth running down $possessive front is pushed out by $possessive implant-rounded belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy bulges with $possessive implant-rounded belly. <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $possessive unusual implant. <</if>> <</if>> <<else>> $activeSlave.slaveName's belly is bare and ready for surgery. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.navelPiercing == 1>> $possessiveCap navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap navel is pierced with a big ring. <<if $activeSlave.bellyImplant >= 16000>> It has a heavy bell dangling from it. <<elseif ($activeSlave.clothes is "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $pronounCap has an unsightly c-section scar under $possessive navel. <</if>> <<if $activeSlave.bellyTat != 0>> <<if $activeSlave.bellyImplant >= 32000>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic implant-filled middle. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic implant-filled pregnancy middle. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic implant-filled pregnancy middle. <</if>> <<elseif $activeSlave.bellyImplant >= 16000>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, though it is rather stretched by her enormous implant-filled middle. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, though it is rather stretched by her enormous implant-filled middle. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, though it is rather stretched by her enormous implant-filled middle. <</if>> <<elseif $activeSlave.bellyImplant >= 8000>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, only to be truly seen when $pronoun appears full-term. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, only to be truly seen when $pronoun appears full-term. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, only to be truly seen when $pronoun appears full-term. <</if>> <<elseif $activeSlave.bellyImplant >= 4000>> $pronounCap has an barely recognizable tattoo around $possessive navel, it should reveal itself fully once $pronoun is a little bigger. <<elseif $activeSlave.bellyImplant >= 2000>> $pronounCap has an unrecognizable tattoo around $possessive navel, it has stretched slightly along with $possessive rounded middle. <<else>> $pronounCap has an unrecognizable tattoo scrunched around $possessive navel. <</if>> <</if>> <<if ($activeSlave.brand != 0) and ($activeSlave.brandLocation is "belly")>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. <</if>> <<if ($activeSlave.breedingMark == 1)>> The Societal Elites' mark designating $possessive as a breeder is prominently displayed across $possessive lower belly, beneath $possessive navel. <</if>> <<if $activeSlave.physicalAge >= 13>> <<if $activeSlave.bellyImplant >= 31000>> <<if canWalk($activeSlave)>> $possessiveCap middle is so massive that it is difficult for $possessive to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<else>> It is easily as large as $possessive torso, making $possessive at least half belly. <</if>> <<if $activeSlave.bellyImplant >= 16000>> <<if $pregAccessibility == 1>> Fortunately for $possessive, the penthouse is adapted for daily life with a belly <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with bellies <</if>> wider than a standard doorway. <</if>> <</if>> <<elseif $activeSlave.physicalAge >= 4>> <<if $activeSlave.bellyImplant >= 14000>> <<if canWalk($activeSlave)>> $possessiveCap middle is so massive that it is difficult for $possessive to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<else>> It is easily as large as $possessive torso, making $possessive at least half belly. <</if>> <<if $activeSlave.bellyImplant >= 16000>> <<if $pregAccessibility == 1>> Fortunately for $possessive, the penthouse is adapted for daily life with a belly <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with bellies <</if>> wider than a standard doorway. <</if>> <</if>> <<elseif $activeSlave.physicalAge < 4>> <<if $activeSlave.bellyImplant >= 10000>> <<if canWalk($activeSlave)>> $possessiveCap middle is so massive that it is difficult for $possessive to move. <<if $activeSlave.muscles > 95>> However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it. <<elseif $activeSlave.muscles > 30>> $pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight. <<elseif $activeSlave.muscles > 5>> $pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight. <<else>> $pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can. <</if>> <<else>> It is easily as large as $possessive torso, making $possessive at least half belly. <</if>> <<if $activeSlave.bellyImplant >= 16000>> <<if $pregAccessibility == 1>> Fortunately for $possessive, the penthouse is adapted for daily life with a belly <<else>> $pronounCap has trouble living in your penthouse, which is not designed for girls with bellies <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.navelPiercing > 0>> <<if $activeSlave.preg > 20>> <<if $activeSlave.navelPiercing == 1>> $possessiveCap popped navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap popped navel is pierced with a big ring. <</if>> It's eyecatching, since most of her piercings are hidden by the suit. <</if>> <<else>> $possessiveCap navel piercing runs through the suit's material. <</if>> <<if $activeSlave.physicalAge >= 13>> <<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10)>> The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <<elseif $activeSlave.physicalAge >= 4>> <<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10) or $activeSlave.preg > 30>> The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <<elseif $activeSlave.physicalAge < 4>> <<if ($activeSlave.preg > 10 and $activeSlave.pregType >= 10) or $activeSlave.preg > 20>> The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <</if>> <</if>> <</widget>> <<widget "BellyInflationDescription">> <<if $activeSlave.inflation == 3>> $possessiveCap middle is enormously distended with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $possessive toddlerish body is absolutely filled by $possessive bloated innards. $pronounCap can barely move herself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $possessive massive, drum-taut belly dominates $possessive poor little frame. <<elseif $activeSlave.height >= 185>> but $possessive tall frame bears $possessive massive, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $possessive massive, drum-taut belly dominates $possessive poor little frame. <<elseif $activeSlave.muscles > 30>> and $possessive fit body bears $possessive massive, drum-taut belly well. <<else>> and $possessive massive, drum-taut belly dominates $possessive frame. <</if>> <<elseif $activeSlave.inflation == 2>> $pronounCap is greatly distended with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $possessive swollen belly is nearly as big as $possessive toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $possessive swollen belly dominates $possessive poor little frame. <<elseif $activeSlave.height >= 185>> but $possessive tall frame bears $possessive swollen belly well. <<elseif $activeSlave.height < 150>> and $possessive swollen belly dominates $possessive poor little frame. <<elseif $activeSlave.muscles > 30>> and $possessive fit body bears $possessive swollen belly well. <<else>> and $possessive swollen belly dominates $possessive frame. <</if>> <<elseif $activeSlave.inflation == 1>> $pronounCap is visibly swollen with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $possessive sloshing belly looks obscene on $possessive toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and $possessive sloshing belly looks huge on $possessive tiny frame. <<elseif $activeSlave.weight > 10>> but $pronoun's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $possessive sloshing belly looks huge on $possessive tiny frame. <<elseif $activeSlave.weight <= -10>> $possessive thin form making $possessive sloshing belly very obvious. <<else>> giving $possessive stomach a distinct curvature. <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if $activeSlave.inflation == 3>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's hugely swollen belly is tightly compressed by $possessive corset causing it to bulge above and below; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's hugely swollen belly is compressed by $possessive corset causing it to bulge above and below; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive hugely swollen belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's hugely swollen belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive hugely swollen belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $possessive hugely swollen belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $possessive hugely swollen belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in $possessive shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's hugely swollen belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly. <<case "a maternity dress">> $activeSlave.slaveName's hugely swollen belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive rounded stomach. <<case "chains">> $activeSlave.slaveName's hugely swollen belly is tightly wrapped with chains, causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive hugely swollen belly so $pronoun has left the bottom buttons open, leaving $possessive belly hanging out. <<case "body oil">> $activeSlave.slaveName's hugely swollen is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's hugely swollen belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it merely rests atop $possessive hugely swollen belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive hugely swollen belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's hugely swollen belly is tightly bound with ropes; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's hugely swollen belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $possessive hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $possessive uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive hugely swollen belly hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive hugely swollen belly hangs out from under $possessive top, obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress barely clings to $possessive hugely swollen belly. <<case "attractive lingerie">> $activeSlave.slaveName's hugely swollen belly completely hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's hugely swollen belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive hugely swollen belly, but the outfit includes a thin white blouse that conceals only the upper part of $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative. It covers $possessive hugely swollen belly completely, though it can not hide $possessive popped navel, poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive hugely swollen belly. <<case "a penitent nuns habit">> $pronounCap looks absolutely blasphemous in a habit with such a hugely swollen belly. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's hugely swollen belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $possessive hugely swollen belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rides up $possessive hugely swollen belly, covering only the top of it while leaving the rest on display to bring wonder to how many loads $pronoun took last night. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive hugely swollen belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $possessive hugely swollen belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's hugely swollen belly really shows what a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses her hugely swollen belly. <<case "slutty business attire">> $activeSlave.slaveName's hugely swollen stomach hangs out the front of $possessive suit jacket and blouse, as there is no way $pronoun could close them. <<case "nice business attire">> $activeSlave.slaveName's hugely swollen belly strains $possessive specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive hugely swollen stomach. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive hugely swollen belly, displaying $possessive popped navel and every jiggle of $possessive bloated stomach. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $possessive hugely swollen belly, leaving $object with only the button below $possessive breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive hugely swollen belly, leaving $object looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's hugely swollen belly parts the front of $possessive kimono, leaving it gracefully covering its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled by $possessive hugely swollen belly. <<case "battledress">> $activeSlave.slaveName's tank top barely even covers the top of $possessive hugely swollen belly, leaving $object looking like someone who had too much fun on shore leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive hugely swollen belly. $possessiveCap popped navel prominently pokes through its front. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive hugely swollen belly, but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every slosh and jiggle within $possessive hugely swollen belly. The material tightly clings to $possessive popped navel. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive hugely swollen belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched to tearing by $possessive hugely swollen belly. $possessiveCap popped navel prominently pokes through the material. <<default>> <</switch>> <<elseif $activeSlave.inflation == 2>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly compressed by $possessive corset causing it to bulge out above and below; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is compressed by $possessive corset causing it to bulge out above and below; one or the other will eventually win out. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel forms a small tent in $possessive shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly. <<case "a maternity dress">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive swollen middle. <<case "chains">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<case "western clothing">> $activeSlave.slaveName's flannel shirt can't close over $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, so $pronoun has left the bottom buttons open leaving $possessive belly hanging out. <<case "body oil">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it only covers the top of $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel. <<case "shibari ropes">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly bound with rope; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $possessive uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive jiggling <<print $activeSlave.inflationType>>-filled belly hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive jiggling <<print $activeSlave.inflationType>>-filled hangs out from under $possessive top, slightly obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "attractive lingerie">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly sticks out of $possessive corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, but the outfit includes a thin white blouse that conceals only the top half of $possessive stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive jiggling <<print $activeSlave.inflationType>>-filled belly completely. Though it can not hide $possessive popped navel poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a penitent nuns habit">> $pronounCap looks absolutely blasphemous in a habit with a jiggling <<print $activeSlave.inflationType>>-filled belly. The coarse cloth aggravates $possessive sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, the bottom of which peeks out showing how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly really shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses her jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled stomach strains the buttons of $possessive suit jacket and blouse. <<case "nice business attire">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly looks good in $possessive specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive jiggling <<print $activeSlave.inflationType>>-filled. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, displaying $possessive popped navel and every motion $possessive contents make. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $possessive jiggling <<print $activeSlave.inflationType>>-filled belly leaving leaving its' buttons threatening to pop. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, leaving $object looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rides up $possessive jiggling <<print $activeSlave.inflationType>>-filled belly leaving $object looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive jiggling <<print $activeSlave.inflationType>>-filled belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every movement within $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. The material tightly clings to $possessive popped navel. <<case "a chattel habit">> The strip of cloth running down $possessive front is parted to one side by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel prominently pokes through the material. <<default>> <</switch>> <<elseif $activeSlave.weight >= 95>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's huge gut is tightly compressed by $possessive corset, $possessive fat billows out of any gap it can find. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's huge gut is compressed by $possessive corset, $possessive fat bulges out above and below it. <<elseif ($activeSlave.bellyAccessory is "a small empathy belly")>> $activeSlave.slaveName's small empathy belly is barely noticeable over $possessive huge gut. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's fat belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $possessive fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $possessive fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over $possessive fat belly. The bottom of which peeks out from under it. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's fat belly is large enough to hide $possessive panties. $possessiveCap silken vest sensually frames $possessive heavy, jiggly gut. <<case "a maternity dress">> $activeSlave.slaveName's fat belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same. <<case "chains">> $activeSlave.slaveName's chains sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. <<case "western clothing">> $activeSlave.slaveName's flannel shirt strains to stay shut over $possessive fat belly, fat bulges between $possessive buttons and quite a bit of $possessive lower belly hangs out beneath $possessive shirt. <<case "body oil">> $activeSlave.slaveName's fat belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's toga can barely be pulled shut over $possessive fat belly. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. However, it only covers the top of $possessive fat belly, allowing it to hang free. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straps sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. The straps connect to a steel ring that parts the fold concealing $possessive navel, allowing it to be seen once again. <<case "shibari ropes">> $activeSlave.slaveName's binding ropes sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's fat belly is compressed by $possessive latex suit, leaving it looking round and smooth. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $possessive fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $possessive uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive fat belly freely hangs out from under them, obscuring $possessive trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $possessive fat belly freely hangs from under $possessive top, obscuring $possessive trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive fat belly, clearly showing every fold and roll. <<case "attractive lingerie">> $activeSlave.slaveName's fat belly hides $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's fat belly sticks out of $possessive corset, which is laced above and below it allowing it to hang free. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $possessive fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $possessive gut. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive fat belly completely, but does nothing to hide how big it is. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is barely holding together over her fat belly, causing flab to spill out from every opening. <<case "a penitent nuns habit">> $possessiveCap fat belly fills out $possessive habit. The coarse cloth has plenty of extra skin to aggravate. <<case "a string bikini">> $activeSlave.slaveName's fat belly parts $possessive string bikini to either side. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $possessive fat belly, forcing flab to poke through the mesh. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $possessive fat belly. However, the bottom of it peeks out, obscuring $possessive skirt and a letting everyone know how badly this cheerleader needs to diet. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive fat belly to hang free. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $possessive fat belly, allowing it to hang mostly free and cover $possessive jeans. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName lets $possessive fat belly hang free, leaving $possessive looking particularly slutty. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive fat belly. <<case "slutty business attire">> $activeSlave.slaveName's fat belly strains the buttons of $possessive suit jacket and blouse. The bottom of which just barely peeks out from under them. <<case "nice business attire">> $activeSlave.slaveName's tailored blouse and jacket fit $possessive fat belly well, though they do nothing to hide how big $possessive gut is. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive fat belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive fat belly, displaying every fold and roll in it. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $possessive fat belly forcing plenty of flab out from under its bottom and between the straining buttons. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $possessive fat belly, leaving it hanging loose and covering $possessive skirt. <<case "a kimono">> $activeSlave.slaveName's fat belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $possessive fat belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $possessive fat belly, leaving everyone wondering how this recruit passed basic. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $possessive fat belly. Every crease, fold and roll is clearly visible within it. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive fat belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include long, thin chains running along $possessive fat folds. <<case "a leotard">> $activeSlave.slaveName's tight leotard tightly clings to $possessive fat belly, clearly displaying every fold and roll. <<case "a chattel habit">> The strip of cloth running down $possessive front is gently sinks into $possessive fat belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $possessive fat belly. $possessiveCap flab juts out around its edges and it does nothing to hide $possessive folds and rolls. <<default>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> Your sleek, slim society finds $possessive bloated body unsightly. <</if>> <<elseif $activeSlave.inflation == 1>> <<if ($activeSlave.bellyAccessory is "an extreme corset")>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly compressed by $possessive corset causing $possessive distress. <<elseif ($activeSlave.bellyAccessory is "a corset")>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is compressed by $possessive corset making $possessive uncomfortable. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive <<print $activeSlave.inflationType>>-swollen belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is hidden by $possessive massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive <<print $activeSlave.inflationType>>-swollen belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's blouse bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $possessive silken panties. $possessiveCap silken vest sensually frames $possessive swelling belly. <<case "a maternity dress">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive distended stomach. <<case "chains">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly wrapped with chains. <<case "western clothing">> $activeSlave.slaveName's flannel shirt bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "body oil">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly gently bulges under $possessive toga. <<case "a slutty qipao">> $possessiveCap qipao is slit up the side. The front is pushed out by $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "shibari ropes">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly bound with rope, flesh bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly greatly bulges under $possessive latex suit. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $possessive <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $possessive <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $possessive massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive <<print $activeSlave.inflationType>>-swollen belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive <<print $activeSlave.inflationType>>-swollen belly completely. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "attractive lingerie">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $possessive lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly peeks out of $possessive corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress is slightly distended by $possessive growing belly. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $possessive <<print $activeSlave.inflationType>>-swollen belly completely. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset struggles to hold $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's habit gently bulges from $possessive <<print $activeSlave.inflationType>>-swollen belly. The coarse cloth aggravates $possessive sensitive skin. <<case "a string bikini">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly juts out between the strings of $possessive bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting clings to $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top gently bulges from $possessive <<print $activeSlave.inflationType>>-swollen belly displaying how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $possessive huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's t-shirt bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. The bottom of which is beginning to peek from under $possessive T-shirt. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly shows how big of a slut $pronoun is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual look as it carefully caresses $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "slutty business attire">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly bulges $possessive suit jacket and blouse. It peeks out from under their bottom slightly. <<case "nice business attire">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly bulges under $possessive tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $possessive <<print $activeSlave.inflationType>>-swollen belly, displaying $possessive bloated body. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly, which can be seen peeking out from underneath. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. It peeks out from the bottom leaving $object looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is demurely covered by $possessive kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "battledress">> $activeSlave.slaveName's tank top covers the top of $possessive <<print $activeSlave.inflationType>>-swollen belly leaving $object looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests across $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a chattel habit">> The strip of cloth running down $possessive front is pushed out by $possessive <<print $activeSlave.inflationType>>-swollen belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. <<default>> <</switch>> <</if>> <<else>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is bare and ready for surgery. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $pronounCap has an unsightly c-section scar under $possessive navel. <</if>> <<if $activeSlave.navelPiercing == 1>> $possessiveCap navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $possessiveCap navel is pierced with a big ring. <<if ($activeSlave.clothes is "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if $activeSlave.bellyTat != 0>> <<if $activeSlave.inflation == 3>> <<if $activeSlave.bellyTat is "a heart">> A heart is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term or absolutely filled with <<print $activeSlave.inflationType>>. <<elseif $activeSlave.bellyTat is "a star">> A star is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term or absolutely filled with <<print $activeSlave.inflationType>>. <<elseif $activeSlave.bellyTat is "a butterfly">> A butterfly is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term or absolutely filled with <<print $activeSlave.inflationType>>. <</if>> <<elseif $activeSlave.inflation == 2>> $pronounCap has an barely recognizable tattoo around $possessive navel, it should reveal itself fully once $pronoun is bloated a little more. <<elseif $activeSlave.inflation == 1>> $pronounCap has an unrecognizable tattoo around $possessive navel, it has stretched slightly along with $possessive distended middle. <<else>> $pronounCap has an unrecognizable tattoo scrunched around $possessive navel. <</if>> <</if>> <<if ($activeSlave.brand != 0) and ($activeSlave.brandLocation is "belly")>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. <</if>> <<if ($activeSlave.breedingMark == 1)>> The Societal Elites' mark designating $possessive as a breeder is prominently displayed across $possessive lower belly, beneath $possessive navel. <</if>> <</widget>>
mayibrad/fc
src/utility/descriptionWidgets.tw
tw
bsd-3-clause
559,741
:: misc widgets [nobr widget] /* TODO: Modularize. */ /% Call as <<AssayedSlaveAvailable>> Checks $assayedSlave for availability, e.g. not strapped to a machine or distant. %/ <<widget "AssayedSlaveAvailable">> <<if $assayedSlave.assignment is "be your agent">> <<set $assayedSlaveAvailable = 0>> <<elseif $assayedSlave.assignment is "live with your agent">> <<set $assayedSlaveAvailable = 0>> <<elseif ($assayedSlave.assignment is "work in the dairy") && ($dairyRestraintsSetting >= 2)>> <<set $assayedSlaveAvailable = 0>> <<else>> <<set $assayedSlaveAvailable = 1>> <</if>> <</widget>> /% Call as <<AnalVCheck 10>> or <<AnalVCheck>> $arg[0] is how many times to increment the Anal counts. if $arg[0] is left undefined it will assume it to be 1. %/ <<widget "AnalVCheck">> <<if canDoAnal($activeSlave) && ($activeSlave.anus eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50)>> Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She thinks of losing her anal virginity to you as a @@color:hotpink;connection@@ with her beloved master. She looks forward to having her asshole fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Her moans become louder and louder as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus to 1>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $activeSlave.analCount += $args[0]>> <<else>> <<set $analTotal++, $activeSlave.analCount++>> <</if>> <</widget>> /% Call as <<VaginalVCheck 10>> or <<VaginalVCheck>> $arg[0] is how many times to increment the Vaginal counts. if $arg[0] is left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. %/ <<widget "VaginalVCheck">> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.vagina eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin pussy.@@ <<if ($activeSlave.devotion > 20)>> You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. @@color:hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion < -20)>> You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for taking her virginity. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner. She looks forward to having her pussy fucked by you again. <</if>> <<set $activeSlave.vagina to 1>> <</if>> <<if $args[0]>> <<set $vaginalTotal += $args[0], $activeSlave.vaginalCount += $args[0]>> <<else>> <<set $vaginalTotal++, $activeSlave.vaginalCount++>> <</if>> <</if>> <</widget>> /% Call as <<BothVCheck 10 5>> or <<BothVCheck>> $arg[0] is how many times to increment the Anal counts, if there is no Vagina available. $arg[1] is how many times to increment both holes counts (usually it is half of Anal). In both cases if left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. %/ <<widget "BothVCheck">> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.vagina eq 0)>> <<if canDoAnal($activeSlave) && ($activeSlave.anus eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin holes.@@ <<if ($activeSlave.devotion > 50)>> As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. @@color:hotpink;She's so devoted she enjoys being fucked in both holes for the first time.@@ She looks forward to having her holes fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion <= 20)>> You force yourself into her pussy before working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. She @@color:mediumorchid;hates@@ losing her virginity and anal virginity in one @@color:gold;brutal@@ incident. She dreads having her holes violated by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. She accepts being fucked in both holes for the first time. She looks forward to having her holes fucked by you again. <</if>> <<set $activeSlave.anus to 1>> <<elseif canDoAnal($activeSlave)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin pussy.@@ <<set $activeSlave.vagina++>> <<if ($activeSlave.devotion > 20)>> As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. @@color:hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion < -20)>> You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for taking her virginity. She dreads having her pussy violated by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> As it's her first time, you ease yourself into her pussy before gradually increasing the intensity of your thrusts while she softly moans. She accepts losing her virginity to her owner. She looks forward to having her pussy fucked by you again. <</if>> <</if>> <<set $activeSlave.vagina to 1>> <<elseif ($activeSlave.anus eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50)>> As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. She thinks of losing her anal virginity to you as a @@color:hotpink;connection@@ with her beloved master. She looks forward to having her asshole fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus to 1>> <</if>> <<if $args[1]>> <<set $vaginalTotal += $args[1], $analTotal += $args[1], $activeSlave.vaginalCount += $args[1], $activeSlave.analCount += $args[1]>> <<else>> <<set $vaginalTotal++, $analTotal++, $activeSlave.vaginalCount++, $activeSlave.analCount++>> <</if>> <<elseif canDoAnal($activeSlave)>> <<if ($activeSlave.anus eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50)>> As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. She thinks of losing her anal virginity to you as a @@color:hotpink;connection@@ with her beloved master. She looks forward to having her asshole fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus to 1>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $activeSlave.analCount += $args[0]>> <<else>> <<set $analTotal++, $activeSlave.analCount++>> <</if>> <</if>> <</widget>> /% Call as <<SimpleVCheck 5>> or <<SimpleVCheck>> $arg[0] is how many times to increment either the Vaginal or the Anal counts, if there is no Vagina available. If left undefined it will assume it to be 1. %/ <<widget "SimpleVCheck">> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.vagina eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin pussy.@@ <<if ($activeSlave.devotion > 20)>> As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. Her moans become louder and louder. @@color:hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion < -20)>> You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for taking her virginity.She dreads having her pussy fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner. She looks forward to having her pussy fucked by you again. <</if>> <<set $activeSlave.vagina to 1>> <</if>> <<if $args[0]>> <<set $vaginalTotal += $args[0], $activeSlave.vaginalCount += $args[0]>> <<else>> <<set $vaginalTotal++, $activeSlave.vaginalCount++>> <</if>> <<elseif canDoAnal($activeSlave)>> <<if ($activeSlave.anus eq 0)>> @@color:lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50)>> As it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She thinks of losing her anal virginity to you as a @@color:hotpink;connection@@ with her beloved master. She looks forward to having her asshole fucked by you again. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> As it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude. She looks forward to having her asshole fucked by you again. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus to 1>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $activeSlave.analCount += $args[0]>> <<else>> <<set $analTotal++, $activeSlave.analCount++>> <</if>> <</if>> <</widget>> /% Call as <<PartnerVCheck 10 5>> or <<PartnerVCheck>> $arg[0] is how many times to increment the Anal counts, if there is no Vagina available. $arg[1] is how many times to increment both holes counts (usually it is half of Anal). In both cases if left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. %/ <<widget "PartnerVCheck">> <<if canDoVaginal($partner)>> <<if ($partner.vagina == 0)>> <<if canDoAnal($partner) && ($partner.anus eq 0)>> Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her pussy before gradually working your way into her butthole, alternating between her holes. @@color:lime;This breaks in $partner.slaveName's virgin holes. <<set $partner.vagina++, $partner.anus++>> <<else>> Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her pussy before gradually increasing the intensity of your thrusts. @@color:lime;This breaks in $partner.slaveName's virgin pussy. <<set $partner.vagina++>> <</if>> <<elseif canDoAnal($partner) && ($partner.anus eq 0)>> Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@color:lime;This breaks in $partner.slaveName's virgin ass. <<set $partner.anus++>> <</if>> <<if $args[1]>> <<set $vaginalTotal += $args[1], $analTotal += $args[1], $partner.vaginalCount += $args[1], $partner.analCount += $args[1]>> <<else>> <<set $vaginalTotal++, $analTotal++, $partner.vaginalCount++, $partner.analCount++>> <</if>> <<elseif canDoAnal($partner)>> <<if ($partner.anus eq 0)>> Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. This breaks in $partner.slaveName's virgin ass. <<set $partner.anus++>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $partner.analCount += $args[0]>> <<else>> <<set $analTotal++, $partner.analCount++>> <</if>> <</if>> @@ <</widget>> /% Call as <<SlaveInteractImpreg>> %/ <<widget "SlaveInteractImpreg">> <<replace #impreg>> <<if ((canGetPregnant($activeSlave)) && ($activeSlave.clothes != "a Fuckdoll suit"))>> <<if ($PC.dick != 0)>> | <<click "Impregnate her yourself">><<replace "#miniscene">><<display "FPCImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> | [[Use another slave to impregnate her|FSlaveImpreg]] <</if>> <<if $activeSlave.preg <= 0 && $activeSlave.bellyImplant == 0>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade">> <<if $enema == 1>> <<if $activeSlave.inflation < 3>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<click "Fill her ass with water">><<set $activeSlave.inflationType to "water">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<display "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> <</if>> <</if>> <<if $dairyPiping == 1>> <<if ($milkWeek > 88 && $milkWeek != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if $activeSlave.inflation < 3>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> | <<click "Fill her ass with milk">><<set $activeSlave.inflationType to "milk">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<display "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> | <<click "Force feed her milk">><<set $activeSlave.inflationType to "milk">><<set $activeSlave.inflationMethod to 1>><<replace "#miniscene">><<display "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumWeek > 88 && $cumWeek != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if $activeSlave.inflation < 3>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> | <<click "Fill her ass with cum">><<set $activeSlave.inflationType to "cum">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<display "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> | <<click "Force feed her cum">><<set $activeSlave.inflationType to "cum">><<set $activeSlave.inflationMethod to 1>><<replace "#miniscene">><<display "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough cum to pump through the pipes// <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.preg <= 0) && ($activeSlave.inflation == 0) && ($activeSlave.bellyImplant == 0)>> <<if $activeSlave.assignment != "work in the dairy" || $activeSlave.assignment != "be confined in the arcade">> | [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]] <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractFertility>> %/ <<widget "SlaveInteractFertility">> <<replace #fertilityblock>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.preg < -1)>> //She is sterile// <<elseif ($activeSlave.pubertyXX == 0) && (($activeSlave.ovaries > 0) || ($activeSlave.mpreg == 0))>> //She is not yet fertile// <<elseif $activeSlave.physicalAge >= 47>> //She is too old to become pregnant// <<elseif (($activeSlave.preg >= -1) && (($activeSlave.ovaries != 0)) || ($activeSlave.mpreg == 1))>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg is -1>><<print "using contraceptives">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<click "Use contraceptives">><<set $activeSlave.preg to -1>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <<elseif ($activeSlave.preg is -1)>> <<click "Let her get pregnant">><<set $activeSlave.preg to 0>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</click>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into her food, she will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType < 50) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor to 1,$activeSlave.induce to 1,$birthee to 1]] <<elseif ($activeSlave.pregType is 50) && ($activeSlave.preg > 30)>> [[Induce mass childbirth|BirthStorm]] <<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50) && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50)>> [[Abort her pregnancy|Abort]] <</if>> <</if>> <<else>> <<if ($activeSlave.preg < -1)>> //It is sterile// <<elseif ($activeSlave.pubertyXX == 0) && (($activeSlave.ovaries > 0) || ($activeSlave.mpreg == 0))>> //It is not yet fertile// <<elseif $activeSlave.physicalAge >= 47>> //It is too old to become pregnant// <<elseif (($activeSlave.preg >= -1) && (($activeSlave.ovaries != 0)) || ($activeSlave.mpreg == 1))>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg is -1>><<print "using contraceptives">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<click "Use contraceptives">><<set $activeSlave.preg to -1>><<SlaveInteractFertility>><</click>> <<elseif ($activeSlave.preg is -1)>> <<click "Let her get pregnant">><<set $activeSlave.preg to 0>><<SlaveInteractFertility>><</click>> <<elseif ($activeSlave.pregType is 50) && ($activeSlave.preg > 30)>> [[Induce mass childbirth|BirthStorm]] <<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50)>> [[Abort her pregnancy|Abort]] <</if>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractSexOption>> %/ <<widget "SlaveInteractSexOption">> <<replace #sexoption>> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> <<click "Fuck her">><<replace "#miniscene">><<display "FVagina">><br><</replace>><</click>> <<if canDoAnal($activeSlave)>> | <<click "Use her holes">><<replace "#miniscene">><<display "FButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> | <</if>> <<else>> //Remove her chastity belt if you wish to fuck her// | <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractAnalSexOption>> %/ <<widget "SlaveInteractAnalSexOption">> <<replace #analsexoption>> <<if canDoAnal($activeSlave)>> <<click "Fuck her ass">><<replace "#miniscene">><<display "FAnus">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> //Remove her chastity belt if you wish to fuck her ass// | <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractAnalGropeOption>> %/ <<widget "SlaveInteractAnalGropeOption">> <<replace #analgropeoption>> <<if canDoAnal($activeSlave)>> | <<click "Grope her butt">><<replace "#miniscene">><<display "FondleButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractGropeOption>> %/ <<widget "SlaveInteractGropeOption">> <<replace #gropeoption>> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> | <<click "Grope her pussy">><<replace "#miniscene">><<display "FondleVagina">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractDickGropeOption>> %/ <<widget "SlaveInteractDickGropeOption">> <<replace #dickgropeoption>> <<if ($activeSlave.dick >0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> | <<click "Grope her dick">><<replace "#miniscene">><<display "FondleDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</click>> <<else>> | //Remove her dick chastity belt if you wish to play with her cock// <</if>> <</if>> <</replace>> <</widget>> /% Call as <<agentLeadership>> Must be within $arcologies[$i] <<for>> loop %/ <<widget "agentLeadership">> <<set $agentBonus = 0>> <<for _j to 1; _j < $leaders.length; _j++>> <<if $arcologies[$i].leaderID == $leaders[_j].ID>> <<set $agentBonus == $leaders[_j].intelligence>> <<set $agentBonus += $leaders[_j].intelligenceImplant>> <<if $leaders[_j].actualAge > 35>> <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].career is "an arcology owner">> <<set $agentBonus += 1>> <<elseif $HGCareers.contains($leaders[_j].career)>> <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].fetishStrength > 95>> <<if ($leaders[_j].fetish is "dom") || ($leaders[_j].fetish is "sadist")>> <<set $agentBonus += 1>> <<elseif ($leaders[_j].fetish is "dom") || ($leaders[_j].fetish is "sadist")>> <<set $agentBonus -= 1>> <</if>> <</if>> <<if $leaders[_j].energy > 95>> <<set $agentBonus += 1>> <</if>> <<break>> <</if>> <</for>> <<if $agentBonus > random(0,5)>> <<set $agentBonus = 1>> <<else>> <<set $agentBonus = 0>> <</if>> <</widget>> /% Call as <<PCTitle>> %/ <<widget "PCTitle">> <<set $PCTitle to $PCName>> <<set $titles = []>> <<if $cheater == 1>> <<set $PCTitle to ($PCTitle + " the Cheater")>> <<elseif $arcologies[0].FSRestart > 10>> <<set $PCTitle to ($PCTitle + " of the Societal Elite")>> <<elseif $rep > 18000>> <<set $PCTitle to ($PCTitle + " the Great")>> <<elseif $rep > 17000>> <<set $PCTitle to ("the exalted " + $PCTitle)>> <<elseif $rep > 16000>> <<set $PCTitle to ("the illustrious " + $PCTitle)>> <<elseif $rep > 15000>> <<set $PCTitle to ("the prestigious " + $PCTitle)>> <<elseif $rep > 14000>> <<set $PCTitle to ("the renowned " + $PCTitle)>> <<elseif $rep > 13000>> <<set $PCTitle to ("the famed " + $PCTitle)>> <<elseif $rep > 12000>> <<set $PCTitle to ("the celebrated " + $PCTitle)>> <<elseif $rep > 11000>> <<set $PCTitle to ("the honored " + $PCTitle)>> <<elseif $rep > 10000>> <<set $PCTitle to ("the acclaimed " + $PCTitle)>> <<elseif $rep > 9000>> <<set $PCTitle to ("the eminent " + $PCTitle)>> <<elseif $rep > 8250>> <<set $PCTitle to ("the prominent " + $PCTitle)>> <<elseif $rep > 7500>> <<set $PCTitle to ("the distinguished " + $PCTitle)>> <<elseif $rep > 6750>> <<set $PCTitle to ("the admired " + $PCTitle)>> <<elseif $rep > 6000>> <<set $PCTitle to ("the esteemed " + $PCTitle)>> <<elseif $rep > 5250>> <<set $PCTitle to ("the respected " + $PCTitle)>> <<elseif $rep > 4500>> <<set $PCTitle to ("the known " + $PCTitle)>> <<elseif $rep > 3750>> <<set $PCTitle to ("the recognized " + $PCTitle)>> <<elseif $rep > 3000>> <<set $PCTitle to ("the rumored " + $PCTitle)>> <</if>> <<set $PCTitle to ($PCTitle + ", ")>> <<if $PCName is "FC Dev">> <<set $titles.push("the Creator")>> <</if>> <<if $plot == 1>> <<if $invasionVictory is 3>> <<if $PC.title == 1>> <<set $titles.push("Hero of the City")>> <<else>> <<set $titles.push("Heroine of the City")>> <</if>> <<elseif $invasionVictory is 2>> <<set $titles.push("Defender of the City")>> <</if>> <<if $daughtersVictory is 3>> <<set $titles.push("Destroyer of the Daughters")>> <<elseif $daughtersVictory is 2>> <<if $PC.title == 1>> <<set $titles.push("Victor over the Daughters")>> <<else>> <<set $titles.push("Victrix over the Daughters")>> <</if>> <</if>> <</if>> <<if $mercenaries >= 5>> <<if $mercenariesTitle is "Evocati">> <<set $seed to $mercenariesTitle>> <<set $seed to ("Princeps of the " + $seed)>> <<set $titles.push($seed)>> <<elseif $mercenariesTitle is "Knights">> <<set $seed to $mercenariesTitle>> <<if $PC.title == 1>> <<set $seed to ("Lord Commander of the " + $seed)>> <<else>> <<set $seed to ("Lady Commander of the " + $seed)>> <</if>> <<set $titles.push($seed)>> <<elseif $mercenariesTitle is "Immortals">> <<set $seed to $mercenariesTitle>> <<set $seed to ("Tyrant of the " + $seed)>> <<set $titles.push($seed)>> <<else>> <<set $seed to $mercenariesTitle>> <<set $seed to ("Commander of the " + $seed)>> <<set $titles.push($seed)>> <</if>> <<elseif $mercenaries >= 1>> <<set $titles.push("Commander of the Mercenaries")>> <</if>> <<if $dispensary == 1>> <<if $PC.title == 1>> <<set $titles.push("Pharmacologos")>> <<else>> <<set $titles.push("Pharmacologes")>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>> <<set $titles.push("Grand Champion of the Blood")>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> <<set $titles.push("Champion of the Blood")>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> <<set $titles.push("Defender of the Blood")>> <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>> <<set $titles.push("Grand Overseer of the Inferior Race")>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> <<set $titles.push("Overseer of the Inferior Race")>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> <<set $titles.push("Subduer of the Inferior Race")>> <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>> <<set $titles.push("Buttfucker of All Slaves")>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> <<set $titles.push("Sodomizer of the Traps")>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("Penetrator of the Sissies")>> <<else>> <<set $titles.push("Penetratrix of the Sissies")>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Father to the City")>> <<else>> <<set $titles.push("Mother to the City")>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> <<set $titles.push("Defender of Women")>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> <<set $titles.push("Restorer of Morals")>> <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Protector to All Slaves")>> <<else>> <<set $titles.push("Protectrix to All Slaves")>> <</if>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Benefactor of Slaves")>> <<else>> <<set $titles.push("Benefactrix of Slaves")>> <</if>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> <<set $titles.push("Pursuer of Justice")>> <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>> <<set $titles.push("the Savior of the Future")>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> <<set $titles.push("the Holder of the Future")>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> <<set $titles.push("the Repopulist")>> <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>> <<set $titles.push("Holder of the Rod and the Lash")>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> <<set $titles.push("Subduer of Slaves")>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> <<set $titles.push("Pursuer of Justice")>> <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>> <<set $titles.push("the Purifier of the Breasts")>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> <<set $titles.push("the Discerning")>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> <<set $titles.push("the Tasteful")>> <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>> <<set $titles.push("the Expander of the Breasts")>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> <<set $titles.push("the Expander")>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("the Implantor")>> <<else>> <<set $titles.push("the Implantrix")>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("the Master of Stock")>> <<else>> <<set $titles.push("the Mistress of Stock")>> <</if>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> <<set $titles.push("the Rancher")>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> <<set $titles.push("the Farmer")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>> <<set $titles.push("beloved of Brodin")>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("he of the godlike Body")>> <<else>> <<set $titles.push("she of the godlike Body")>> <</if>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> <<set $titles.push("advancer of Gains")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>> <<set $titles.push("Grand Preserver of MILFS")>> <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> <<set $titles.push("Fucker of MILFS")>> <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("he of the notorious MILF preference")>> <<else>> <<set $titles.push("she of the notorious MILF preference")>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>> <<set $titles.push("Keeper of the Magnificent Young Harem")>> <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> <<set $titles.push("Keeper of Virgins")>> <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> <<set $titles.push("the Virginbreaker")>> <</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $titles.push("the Prophet")>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> <<set $titles.push("Keeper of the Blade and Chalice")>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> <<set $titles.push("Champion of the Faith")>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> <<set $titles.push("the Holy")>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> <<set $titles.push("First Consul")>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Aedile")>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Quaestor")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("the Living God")>> <<else>> <<set $titles.push("the Living Goddess")>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Pharaoh")>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("Prince of the Nile")>> <<else>> <<set $titles.push("Princess of the Nile")>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Emperor and Descendant of Amaterasu")>> <<else>> <<set $titles.push("Amaterasu Reborn")>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Shogun")>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Daimyo")>> <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Caliph")>> <<else>> <<set $titles.push("Handmaiden of Allah")>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Sultan")>> <<else>> <<set $titles.push("Sultana")>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Beloved of Allah")>> <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Emperor and Holder of the Mandate of Heaven")>> <<else>> <<set $titles.push("Empress and Holder of the Mandate of Heaven")>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Emperor")>> <<else>> <<set $titles.push("Empress")>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("Governor of the Province")>> <<else>> <<set $titles.push("Governess of the Province")>> <</if>> <</if>> <<if $brothelSlaves >= 15>> <<if $PC.title == 1>> <<set $titles.push("Procurator of the Brothel")>> <<else>> <<set $titles.push("Procuratrix of the Brothel")>> <</if>> <</if>> <<if $clubSlaves >= 15>> <<set $titles.push("First on the Club")>> <</if>> <<if $dairySlaves >= 15>> <<set $titles.push("Keeper of the Cattle")>> <</if>> <<if $cumSlaves >= 15>> <<if $PC.title == 1>> <<set $titles.push("Extractor of the Ejaculate")>> <<else>> <<set $titles.push("Extractrix of the Ejaculate")>> <</if>> <</if>> <<if $servantsQuartersSlaves >= 15>> <<if $PC.title == 1>> <<set $titles.push("Director of the Servants")>> <<else>> <<set $titles.push("Directrix of the Servants")>> <</if>> <</if>> <<if $schoolroomSlaves >= 10>> <<if $PC.title == 1>> <<set $titles.push("Educator of the Slaves")>> <<else>> <<set $titles.push("Educatrix of the Slaves")>> <</if>> <</if>> <<if $spaSlaves >= 10>> <<set $titles.push("Order of the Bath")>> <</if>> <<if $arcadeSlaves >= 15>> <<set $titles.push("Comptroller of the Arcade")>> <</if>> <<set $schoolsPresent to []>> <<set $schoolsPerfected to []>> <<if $TSS.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Slave School")>> <<elseif $TSS.schoolPresent == 1>> <<set $schoolsPresent.push("The Slave School")>> <</if>> <<if $GRI.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Growth Research Institute")>> <<elseif $GRI.schoolPresent == 1>> <<set $schoolsPresent.push("The Growth Research Institute")>> <</if>> <<if $SCP.schoolProsperity >= 10>> <<set $schoolsPerfected.push("St. Claver Preparatory")>> <<elseif $SCP.schoolPresent == 1>> <<set $schoolsPresent.push("St. Claver Preparatory")>> <</if>> <<if $LDE.schoolProsperity >= 10>> <<set $schoolsPerfected.push("L'Ecole des Enculees")>> <<elseif $LDE.schoolPresent == 1>> <<set $schoolsPresent.push("L'Ecole des Enculees")>> <</if>> <<if $TGA.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Gymnasium-Academy")>> <<elseif $TGA.schoolPresent == 1>> <<set $schoolsPresent.push("The Gymnasium-Academy")>> <</if>> <<if $schoolsPerfected.length > 0>> <<if $PC.title == 1>> <<set $schoolTitle to "Benefactor of ">> <<else>> <<set $schoolTitle to "Benefactrix of ">> <</if>> <<for $i to 0; $i < $schoolsPerfected.length; $i++>> <<set $seed to $schoolsPerfected[$i]>> <<set $schoolTitle to ($schoolTitle + $seed)>> <<if $i < $schoolsPerfected.length-2>> <<set $schoolTitle to ($schoolTitle + ", ")>> <<elseif $i is $schoolsPerfected.length-2>> <<if $schoolsPerfected.length > 2>> <<set $schoolTitle to ($schoolTitle + ", and ")>> <<else>> <<set $schoolTitle to ($schoolTitle + " and ")>> <</if>> <</if>> <</for>> <<set $titles.push($schoolTitle)>> <</if>> <<if $schoolsPresent.length > 0>> <<set $schoolTitle to "Supporter of ">> <<for $i to 0; $i < $schoolsPresent.length; $i++>> <<set $seed to $schoolsPresent[$i]>> <<set $schoolTitle to ($schoolTitle + $seed)>> <<if $i < $schoolsPresent.length-2>> <<set $schoolTitle to ($schoolTitle + ", ")>> <<elseif $i is $schoolsPresent.length-2>> <<if $schoolsPresent.length > 2>> <<set $schoolTitle to ($schoolTitle + ", and ")>> <<else>> <<set $schoolTitle to ($schoolTitle + " and ")>> <</if>> <</if>> <</for>> <<set $titles.push($schoolTitle)>> <</if>> <<if $TFS.schoolProsperity >= 10>> <<set $titles.push("Honorary Sibling of the Futanari Sisters")>> <<elseif $TFS.schoolPresent == 1>> <<if $PC.title == 1>> <<set $titles.push("Protector of the Futanari Sisters")>> <<else>> <<set $titles.push("Protectrix of the Futanari Sisters")>> <</if>> <</if>> <<if $slaves.length > 50>> <<if $PC.title == 1>> <<set $titles.push("Master of Slaves")>> <<else>> <<set $titles.push("Mistress of Slaves")>> <</if>> <<elseif $slaves.length > 40>> <<set $titles.push("Holder of Slaves")>> <<elseif $slaves.length > 30>> <<set $titles.push("Keeper of Slaves")>> <<elseif $slaves.length > 20>> <<set $titles.push("Manager of Slaves")>> <<elseif $slaves.length > 10>> <<set $titles.push("owner of slaves")>> <</if>> <<if $corpValue > 500000>> <<set $titles.push("Corporate Titan")>> <<elseif $corpValue > 250000>> <<set $titles.push("corporate innovator")>> <<elseif $corpValue > 100000>> <<set $titles.push("corporate founder")>> <<elseif $corpValue > 0>> <<if $PC.title == 1>> <<set $titles.push("noted corporate businessman")>> <<else>> <<set $titles.push("noted corporate businesswoman")>> <</if>> <</if>> <<if $titles.length > 0>> <<set $titles.push("and ")>> <</if>> <<if $rep > 18000>> <<if $PC.title == 1>> <<set $titles.push("unquestioned Master of the Arcology")>> <<else>> <<set $titles.push("unquestioned Mistress of the Arcology")>> <</if>> <<elseif $rep > 15000>> <<if $PC.title == 1>> <<set $titles.push("Lord of the Arcology")>> <<else>> <<set $titles.push("Lady of the Arcology")>> <</if>> <<elseif $rep > 12000>> <<set $titles.push("Ruler of the Arcology")>> <<elseif $rep > 9000>> <<set $titles.push("chief officer of the arcology")>> <<else>> <<set $titles.push("owner of the arcology")>> <</if>> <<for $i to 0; $i < $titles.length; $i++>> <<set $seed to $titles[$i]>> <<set $PCTitle to ($PCTitle + $seed)>> <<if $i < $titles.length-2>> <<set $PCTitle to ($PCTitle + ", ")>> <</if>> <</for>> <</widget>> /% Call as <<MenialPopCap>> Applies the menial popcap without asking. %/ <<widget "MenialPopCap">> <<set _PopCap = 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> <<set _OverMenialCap = ($helots+$fuckdolls+$menialBioreactors)-_PopCap>> <<if _OverMenialCap > 0>> <<set _Price = Math.trunc(($slaveCostFactor*1000)/100)*100>> <<set _Price to Math.clamp(_Price, 500, 1500)>> <<if $helots > 0>> <<if $helots > _OverMenialCap>> <<set $cash += _OverMenialCap*_Price, $menialDemandFactor -= _OverMenialCap, $helots -= _OverMenialCap, _OverMenialCap = 0>> You don't have enough room for all your menials and are obliged to sell some. <<else>> <<set $cash += $helots*_Price, $menialDemandFactor -= $helots, _OverMenialCap -= $helots, $helots = 0>> You don't have enough room for your menials and are obliged to sell them. <</if>> <</if>> <<if (_OverMenialCap > 0) && ($fuckdolls > 0)>> <<if $fuckdolls > _OverMenialCap>> <<set $cash += _OverMenialCap*(_Price*2), $menialDemandFactor -= _OverMenialCap, $fuckdolls -= _OverMenialCap, _OverMenialCap = 0>> You don't have enough room for all your fuckdolls and are obliged to sell some. <<else>> <<set $cash += $fuckdolls*(_Price*2), $menialDemandFactor -= $fuckdolls, _OverMenialCap -= $fuckdolls, $fuckdolls = 0>> You don't have enough room for your fuckdolls and are obliged to sell them. <</if>> <</if>> <<if (_OverMenialCap > 0) && ($menialBioreactors > 0)>> <<set $cash += _OverMenialCap*(_Price-100), $menialDemandFactor -= _OverMenialCap, $menialBioreactors -= _OverMenialCap>> You don't have enough room for all your menial bioreactors and are obliged to sell some. <</if>> <</if>> <</widget>> /% Call as <<OralSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "OralSkillIncrease">> <<if $args[0].oralSkill <= 10>> <<if $args[0].oralSkill+$skillIncrease > 10>> @@color:green;She now has basic knowledge about oral sex,@@ and can at least suck a dick without constant gagging. <</if>> <<elseif $args[0].oralSkill <= 30>> <<if $args[0].oralSkill+$skillIncrease > 30>> @@color:green;She now has some oral skills,@@ and can reliably bring dicks and pussies to climax with her mouth. <</if>> <<elseif $args[0].oralSkill <= 60>> <<if $args[0].oralSkill+$skillIncrease > 60>> @@color:green;She is now an oral expert,@@ and has a delightfully experienced tongue. <</if>> <<elseif $args[0].oralSkill < 100>> <<if $args[0].oralSkill+$skillIncrease >= 100>> @@color:green;She has mastered oral sex,@@ and can learn nothing more about sucking dick or eating pussy. <</if>> <</if>> <<set $args[0].oralSkill += $skillIncrease>> <</widget>> /% Call as <<VaginalSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "VaginalSkillIncrease">> <<if $args[0].vaginalSkill <= 10>> <<if $args[0].vaginalSkill+$skillIncrease > 10>> @@color:green;She now has basic knowledge about vaginal sex,@@ and can avoid some of the common pitfalls and turnoffs. <</if>> <<elseif $args[0].vaginalSkill <= 30>> <<if $args[0].vaginalSkill+$skillIncrease > 30>> @@color:green;She now has some vaginal sex skills,@@ and can do more than just lie there and take it. <</if>> <<elseif $args[0].vaginalSkill <= 60>> <<if $args[0].vaginalSkill+$skillIncrease > 60>> @@color:green;She is now a vaginal sex expert,@@ and has the muscular control to massage anything that's inside her. <</if>> <<elseif $args[0].vaginalSkill < 100>> <<if $args[0].vaginalSkill+$skillIncrease >= 100>> @@color:green;She has mastered vaginal sex,@@ and can learn nothing more about tribbing or taking dick. <</if>> <</if>> <<set $args[0].vaginalSkill += $skillIncrease>> <</widget>> /% Call as <<AnalSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "AnalSkillIncrease">> <<if $args[0].analSkill <= 10>> <<if $args[0].analSkill+$skillIncrease > 10>> @@color:green;She now has basic knowledge about anal sex,@@ and can accept penetration of her anus without danger. <</if>> <<elseif $args[0].analSkill <= 30>> <<if $args[0].analSkill+$skillIncrease > 30>> @@color:green;She now has some anal sex skills,@@ and needs less preparation before taking rough penetration. <</if>> <<elseif $args[0].analSkill <= 60>> <<if $args[0].analSkill+$skillIncrease > 60>> @@color:green;She is now a anal sex expert,@@ and knows how to use her sphincter to please. <</if>> <<elseif $args[0].analSkill < 100>> <<if $args[0].analSkill+$skillIncrease >= 100>> @@color:green;She has mastered anal sex,@@ and can learn nothing more about taking it up the ass. <</if>> <</if>> <<set $args[0].analSkill += $skillIncrease>> <</widget>> /% Call as <<WhoreSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "WhoreSkillIncrease">> <<if $args[0].whoreSkill <= 10>> <<if $args[0].whoreSkill+$skillIncrease > 10>> @@color:green;She now has basic knowledge about how to whore,@@ and can avoid some potentially dangerous situations. <</if>> <<elseif $args[0].whoreSkill <= 30>> <<if $args[0].whoreSkill+$skillIncrease > 30>> @@color:green;She now has some skill as a whore,@@ and knows how to sell her body at a good price. <</if>> <<elseif $args[0].whoreSkill <= 60>> <<if $args[0].whoreSkill+$skillIncrease > 60>> @@color:green;She is now an expert whore,@@ and can often make clients forget that she's a prostitute they're paying for. <</if>> <<elseif $args[0].whoreSkill < 100>> <<if $args[0].whoreSkill+$skillIncrease >= 100>> @@color:green;She is now a masterful whore,@@ and can learn nothing more about prostitution. <</if>> <</if>> <<set $args[0].whoreSkill += $skillIncrease>> <</widget>> /% Call as <<EntertainSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "EntertainSkillIncrease">> <<if $args[0].entertainSkill <= 10>> <<if $args[0].entertainSkill+$skillIncrease > 10>> @@color:green;She now has basic knowledge about how to be entertaining,@@ and can usually avoid serious faux pas. <</if>> <<elseif $args[0].entertainSkill <= 30>> <<if $args[0].entertainSkill+$skillIncrease > 30>> @@color:green;She now has some skill as a entertainer,@@ and can flirt, dance, and strip acceptably. <</if>> <<elseif $args[0].entertainSkill <= 60>> <<if $args[0].entertainSkill+$skillIncrease > 60>> @@color:green;She is now an expert entertainer,@@ and can flirt engagingly, dance alluringly, and strip arousingly. <</if>> <<elseif $args[0].entertainSkill < 100>> <<if $args[0].entertainSkill+$skillIncrease >= 100>> @@color:green;She is now a masterful entertainer,@@ and can learn nothing more about flirting, dancing, or stripping. <</if>> <</if>> <<set $args[0].entertainSkill += $skillIncrease>> <</widget>> /% Call as <<AssistantArt>> Displays assistant images. Currently passage-based. $args[0]: Image size/center. 3: Large, right. Example: description. 2: Medium, right. Example: random events. %/ <<widget "AssistantArt">> <<if $imageChoice == 0>> /* RENDERED IMAGES BY SHOKUSHU */ <<switch $assistantAppearance>> <<case "monstergirl">> <<set _fileName = "'resources/renders/assistant monstergirl.png' ">> <<case "shemale">> <<set _fileName = "'resources/renders/assistant shemale.png' ">> <<case "amazon">> <<set _fileName = "'resources/renders/assistant amazon.png' ">> <<case "businesswoman">> <<set _fileName = "'resources/renders/assistant businesswoman.png' ">> <<case "goddess">> <<set _fileName = "'resources/renders/assistant goddess.png' ">> <<case "schoolgirl">> <<set _fileName = "'resources/renders/assistant schoolgirl.png' ">> <<default>> <<set _fileName = "'resources/renders/assistant default.png' ">> <</switch>> <<if $args[1] == 3>> <<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">> <<else>> <<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">> <</if>> <</if>> /* CLOSES IMAGE CHOICE */ <</widget>> /% Call as <<SlaveArt>> Displays slave images. Currently passage-based. $args[0]: Slave. $args[1]: Image size/center. 3: Large, right. Example: long slave description. 2: Medium, right. Example: random events. 1: Small, left. Example: lists. 0: Tiny, left. Example: facilities $args[2]: icon UI Display for vector art, 1 for on. %/ <<widget "SlaveArt">> <<if $imageChoice == 1>> /* VECTOR ART BY NOX */ <<if $args[1] != 0>> /* IMAGE DOES NOT HAVE TO BE TINY */ <<if ($args[1] != 1) || ($seeSummaryImages != 0)>> /* IMAGE IS NOT PART OF A LIST, OR IMAGES ARE TO BE DISPLAYED IN LISTS */ <div class="imageRef"> <<set _folderLoc = "'resources/vector">> <<if $args[2] == 1 >> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/test ui.svg'" + "/></object>">> <</if>> /% Set skin colour %/ <<set _imgSkinLoc = _folderLoc + "/body/">> <<switch $args[0].skin>> <<case "light" "white" "fair" "lightened" "extremely pale" "pale">> <<set _imgSkinLoc = _imgSkinLoc + "white">> <<case "light brown" "dark">> <<set _imgSkinLoc = _imgSkinLoc + "brown">> <<case "brown" "black">> <<set _imgSkinLoc = _imgSkinLoc + "dark brown">> <<default>> <<set _imgSkinLoc = _imgSkinLoc + "tanned">> <</switch>> /% Shoulder width and arm or no arm %/ <<if $args[0].amp != 1>> <<if $args[0].fuckdoll == 0>> <<if $args[0].devotion > 50>> <<set _leftArmType = "high">> <<set _rightArmType = "high">> <<elseif $args[0].trust >= -20>> <<if $args[0].devotion < -20>> <<set _leftArmType = "rebel">> <<set _rightArmType = "low">> <<elseif $args[0].devotion <= 20>> <<set _leftArmType = "low">> <<set _rightArmType = "low">> <<else>> <<set _leftArmType = "mid">> <<set _rightArmType = "high">> <</if>> <<else>> <<set _leftArmType = "mid">> <<set _rightArmType = "mid">> <</if>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/arm left " + _leftArmType + ".svg'" + "/></object>">> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/arm right " + _rightArmType + ".svg'" + "/></object>">> <<else>> <<set _leftArmType = "mid latex">> <<set _rightArmType = "mid latex">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/arm left " + _leftArmType + ".svg'" + "/></object>">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/arm right " + _rightArmType + ".svg'" + "/></object>">> <</if>> <</if>> /% Hair Aft %/ <<if $args[0].hStyle != "shaved">> <<if $args[0].fuckdoll == 0>> <<switch $args[0].hColor>> <<case "blonde" "golden" "platinum blonde" "strawberry-blonde">> <<set _hairColor = "blonde">> <<case "brown" "hazel" "chestnut" "chocolate brown" "auburn" "dark brown">> <<set _hairColor = "brown">> <<case "red" "copper" "ginger" "burgundy">> <<set _hairColor = "red">> <<case "green">> <<set _hairColor = "green">> <<case "blue">> <<set _hairColor = "blue">> <<case "pink">> <<set _hairColor = "pink">> <<case "black" "grey" "silver" "white">> <<set _hairColor = "black">> <<default>> <<set _hairColor = "black">> <</switch>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/hair aft neat " + _hairColor + ".svg'" + "/></object>">> <</if>> <</if>> /% Butt %/ <<if $args[0].amp != 1>> <<if $args[0].butt > 5>> <<set _buttSize = 3>> <<elseif $args[0].butt > 4>> <<set _buttSize = 2>> <<elseif $args[0].butt > 3>> <<set _buttSize = 1>> <<elseif $args[0].butt > 2>> <<set _buttSize = 0>> <</if>> <<if $args[0].fuckdoll != 0 >> <<set _buttSize = _buttSize + " latex">> <</if>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/butt " + _buttSize + ".svg'" + "/></object>">> <</if>> /% Leg + 1 size up when chubby or fat%/ <<if $args[0].hips < 0>> <<if $args[0].weight <= 95>>/%Chubby%/ <<set _legSize = "normal">> <<else>> <<set _legSize = "narrow">> <</if>> <<elseif $args[0].hips == 0>> <<if $args[0].weight <= 95>>/%Chubby%/ <<set _legSize = "wide">> <<else>> <<set _legSize = "normal">> <</if>> <<elseif $args[0].hips > 0>> <<set _legSize = "wide">> <</if>> <<if $args[0].amp != 0>> <<set _legSize = "stump " + _legSize>> <</if>> <<if $args[0].fuckdoll != 0 and $args[0].amp != 1>> <<set _legSize = _legSize + " latex">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/leg " + _legSize + ".svg'" + "/></object>">> <<else>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/leg " + _legSize + ".svg'" + "/></object>">> <</if>> /% Feet %/ <<if $args[0].amp != 1>> <<if $args[0].shoes is "heels">> <<set _shoesType = "heel">> <<elseif $args[0].shoes is "extreme heels">> <<if $args[0].weight <= 95>>/%Chubby%/ <<set _shoesType = "extreme heel wide">> <<else>> <<set _shoesType = "extreme heel">> <</if>> <<elseif $args[0].shoes is "boots">> <<if $args[0].weight <= 95>>/%Chubby%/ <<set _shoesType = "boot wide">> <<else>> <<set _shoesType = "boot">> <</if>> <<elseif $args[0].shoes is "flats">> <<set _shoesType = "flat">> <<else>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/feet.svg'" + "/></object>">> <</if>> <<if $args[0].shoes is "extreme heels" or $args[0].shoes is "boots">> <<if $args[0].fuckdoll != 0>> <<set _shoesType = _shoesType + " latex">> <</if>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/" + _shoesType + ".svg'" + "/></object>">> <</if>> <<if $args[0].shoes is "heels" or $args[0].shoes is "flats">> <<if $args[0].fuckdoll != 0>> <<set _shoesType = _shoesType + " latex">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/" + _shoesType + ".svg'" + "/></object>">> <<else>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/" + _shoesType + ".svg'" + "/></object>">> <</if>> <</if>> <</if>> /% Torso %/ <<if $args[0].waist is 1>>/%Hour glass%/ <<if $args[0].weight <= 95>>/%Chubby%/ <<set _torsoSize = "normal">> <<else>> <<set _torsoSize = "hourglass">> <</if>> <<elseif $args[0].waist is 2>>/*Unnatural*/ <<if $args[0].weight <= 95>>/%Chubby%/ <<set _torsoSize = "hourglass">> <<else>> <<set _torsoSize = "unnatural">> <</if>> <<elseif $args[0].waist is 0>>/*Normal*/ <<set _torsoSize = "normal">> <</if>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/torso " + _torsoSize + ".svg'" + "/></object>">> <<if $args[0].fuckdoll != 0>> <<set _torsoSize = _torsoSize + " latex">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/torso " + _torsoSize + ".svg'" + "/></object>">> <</if>> /*Navel Piercing*/ <<if $args[0].navelPiercing >= 1>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/navel piercing.svg'" + "/></object>">> <</if>> <<if $args[0].navelPiercing == 2>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/navel piercing heavy.svg'" + "/></object>">> <</if>> /% Vagina %/ <<if $args[0].vagina >= 0>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/vagina.svg'" + "/></object>">> <<if $args[0].clitPiercing == 1>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clit piercing.svg'" + "/></object>">> <<elseif $args[0].clitPiercing == 2>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clit piercing heavy.svg'" + "/></object>">> <<elseif $args[0].clitPiercing == 3>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clit piercing smart.svg'" + "/></object>">> <</if>> <<if $args[0].vaginaPiercing == 1>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/pussy piercing.svg'" + "/></object>">> <<elseif $args[0].vaginaPiercing == 2>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/pussy piercing heavy.svg'" + "/></object>">> <</if>> <</if>> /%if pregnant%/ <<if $args[0].preg > 0>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/preg belly.svg'" + "/></object>">> <<if $args[0].navelPiercing >= 1>>/*Navel Piercing*/ <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/preg navel piercing.svg'" + "/></object>">> <</if>> <<if $args[0].navelPiercing == 2>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/preg navel piercing heavy.svg'" + "/></object>">> <</if>> <</if>> /% Head base image %/ <<if $args[0].fuckdoll != 0>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/head latex.svg'" + "/></object>">> <<else>> <<print "<object type='image/svg+xml' data=" +_imgSkinLoc + "/head.svg'" + "/></object>">> <</if>> /% Collar %/ <<if $args[0].collar is "dildo gag">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/gag.svg'" + "/></object>">> <</if>> /% Glasses %/ <<if $args[0].eyewear is "corrective glasses" or $args[0].eyewear is "glasses" or $args[0].eyewear is "blurring glasses">> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/glasses.svg'" + "/></object>">> <</if>> /% Boob %/ <<if $args[0].boobs < 100>> <<set _boobSize = 0>> <<elseif $args[0].boobs < 400>> <<set _boobSize = 1>> <<elseif $args[0].boobs < 800>> <<set _boobSize = 2>> <<elseif $args[0].boobs < 1600>> <<set _boobSize = 3>> <<elseif $args[0].boobs < 3200>> <<set _boobSize = 4>> <<elseif $args[0].boobs < 6400>> <<set _boobSize = 5>> <<elseif $args[0].boobs < 12000>> <<set _boobSize = 6>> <<else>> <<set _boobSize = 7>> <</if>> <<if $args[0].fuckdoll != 0>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/boob " +_boobSize +" latex.svg'" + "/></object>">> <<if $args[0].lactation > 0>><<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/boob " +_boobSize + " areola.svg'" + "/></object>">><</if>> <<else>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/boob " +_boobSize +".svg'" + "/></object>">> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/boob " +_boobSize + " areola.svg'" + "/></object>">> <</if>> <<if$args[0].nipplesPiercing ==1>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/boob " +_boobSize +" piercing.svg'" + "/></object>">> <<elseif$args[0].nipplesPiercing ==2>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/boob " +_boobSize +" piercing heavy.svg'" + "/></object>">> <</if>> <<if$args[0].areolaePiercing ==1>> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/boob " +_boobSize +" areola piercing.svg'" + "/></object>">> <</if>> /% Scrotum %/ <<if $args[0].scrotum > 0>> <<if $args[0].scrotum >= 6>> <<set _ballSize = 4>> <<elseif $args[0].scrotum >= 4>> <<set _ballSize = 3>> <<elseif $args[0].scrotum >= 3>> <<set _ballSize = 2>> <<elseif $args[0].scrotum >= 2>> <<set _ballSize = 1>> <<else>> <<set _ballSize = 0>> <</if>> <</if>> /% Penis %/ <<if $args[0].dick > 0>> <<if $args[0].dick >= 8>> <<set _penisSize = 6>> <<elseif $args[0].dick >= 7>> <<set _penisSize = 5>> <<elseif $args[0].dick >= 6>> <<set _penisSize = 4>> <<elseif $args[0].dick >= 5>> <<set _penisSize = 3>> <<elseif $args[0].dick >= 4>> <<set _penisSize = 2>> <<elseif $args[0].dick >= 2>> <<set _penisSize = 1>> <<else>> <<set _penisSize = 0>> <</if>> <</if>> <<if _boobSize <= 5>> <<if $args[0].vagina > 0>> <<if $args[0].dick > 0>> <div class="highPenis"> <<if $args[0].scrotum > 0>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/ball " + _ballSize + ".svg'" + "/></object>">> <</if>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/penis " + _penisSize + ".svg'" + "/></object>">> </div> <</if>> <<else>> <<if $args[0].dick > 0>> <div class="lowPenis"> <<if $args[0].scrotum > 0>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/ball " + _ballSize + ".svg'" + "/></object>">> <</if>> <<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/penis " + _penisSize + ".svg'" + "/></object>">> </div> <</if>> <</if>> <</if>> /% clavicle %/ <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clavicle.svg'" + "/></object>">> /% Hair Foreground%/ <<if $args[0].hStyle != "shaved">> <<if $args[0].fuckdoll == 0 >> <<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/hair fore neat " + _hairColor + ".svg'" + "/></object>">> <</if>> <</if>> </div> <</if>> <</if>> /* CLOSES EXEMPTIONS FOR IMAGE SIZES NOT CURRENTLY SUPPORTED BY VECTOR ART */ <<else>> /* RENDERED IMAGES BY SHOKUSHU */ <<if $args[0].vagina gt -1>> <<if $args[0].dick gt 0>> <<if $args[0].balls gt 0>> <<set _fileName = "futanari">> <<else>> <<set _fileName = "herm">> <</if>> <<else>> <<set _fileName = "female">> <</if>> <<else>> <<if $args[0].balls gt 0>> <<set _fileName = "shemale">> <<else>> <<set _fileName = "gelding">> <</if>> <</if>> <<if $args[0].preg gt 10>> <<set _fileName = "preg " + _fileName>> <</if>> <<if $args[0].boobs < 400>> <<set _fileName = _fileName + " small">> <<elseif $args[0].boobs < 800>> <<set _fileName = _fileName + " big">> <<elseif $args[0].boobs < 6000>> <<set _fileName = _fileName + " huge">> <<else>> <<set _fileName = _fileName + " hyper">> <</if>> <<if $args[0].muscles > 30>> <<set _fileName = _fileName + " muscle">> <<else>> <<set _fileName = _fileName + " soft">> <</if>> <<if $args[0].fuckdoll > 0>> <<set _fileName = _fileName + " rebellious">> <<elseif $args[0].devotion <= 20>> <<if $args[0].trust < -20>> <<set _fileName = _fileName + " reluctant">> <<else>> <<set _fileName = _fileName + " rebellious">> <</if>> <<elseif $args[0].fetish == "mindbroken">> <<set _fileName = _fileName + " reluctant">> <<elseif $args[0].devotion <= 50 || $args[0].fetishKnown != 1 || ($seeMainFetishes == 0 && $args[1] < 2)>> <<set _fileName = _fileName + " obedient">> <<else>> <<if $args[0].fetish == "none">> <<set _fileName = _fileName + " obedient">> <<else>> <<set _fileName = _fileName + " " + $args[0].fetish>> <</if>> <</if>> <<set _fileName = "'resources/renders/" + _fileName + ".png' ">> <<if $args[1] == 3>> <<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">> <<elseif $args[1] == 2>> <<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">> <<elseif $args[1] == 1>> <<if $seeSummaryImages != 0>><<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">><</if>> <<else>> <<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">> <</if>> <</if>> /* CLOSES IMAGE CHOICE */ <</widget>>
mayibrad/fc
src/utility/miscWidgets.tw
tw
bsd-3-clause
65,090
:: PT widgets [widget nobr] <<widget "InduceFlawAbuseEffects">> <<if $slaves[$i].devotion > 20>> She's @@color:mediumorchid;desperately confused@@ by this treatment, since the effect would be ruined if you explained it to her, and her @@color:gold;trust in you is reduced.@@ <<elseif $slaves[$i].devotion >= -20>> She's @@color:mediumorchid;confused, depressed@@ and @@color:gold;frightened@@ by this treatment, since the effect would be ruined if you explained it to her. <<else>> She's @@color:mediumorchid;angry@@ and @@color:gold;afraid@@ that you would treat her like this. <</if>> <<if $slaves[$i].energy > 10>> Her @@color:red;appetite for sex is also reduced.@@ <<set $slaves[$i].energy -= 2>> <</if>> <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <</widget>> <<widget "InduceFlawLenityEffects">> <<if $slaves[$i].devotion <= 20>> She doesn't understand what you intend by this strange treatment, but it does make her @@color:mediumaquamarine;inappropriately trusting.@@ <<set $slaves[$i].trust += 5>> <</if>> <</widget>> <<widget "BasicTrainingDefaulter">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk == "none") && ($activeSlave.behavioralQuirk != "cum addict") && ($activeSlave.behavioralQuirk != "anal addict") && ($activeSlave.behavioralQuirk != "attention whore") && ($activeSlave.behavioralQuirk != "breast growth") && ($activeSlave.behavioralQuirk != "abusive") && ($activeSlave.behavioralQuirk != "malicious") && ($activeSlave.behavioralQuirk != "self hating") && ($activeSlave.behavioralQuirk != "neglectful") && ($activeSlave.behavioralQuirk != "breeder")>> Since she's obedient, @@color:yellow;her training assignment has defaulted to softening her behavioral flaw.@@ <<set $trainingRegimen to "soften her behavioral flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualFlaw != "none") && ($activeSlave.sexualQuirk == "none")>> Since she's obedient, @@color:yellow;her training assignment has defaulted to softening her sexual flaw.@@ <<set $trainingRegimen to "soften her sexual flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk != "cum addict") && ($activeSlave.behavioralQuirk != "anal addict") && ($activeSlave.behavioralQuirk != "attention whore") && ($activeSlave.behavioralQuirk != "breast growth") && ($activeSlave.behavioralQuirk != "abusive") && ($activeSlave.behavioralQuirk != "malicious") && ($activeSlave.behavioralQuirk != "self hating") && ($activeSlave.behavioralQuirk != "neglectful") && ($activeSlave.behavioralQuirk != "breeder")>> Since she's obedient and already has a behavioral quirk, @@color:yellow;her training assignment has defaulted to removing her behavioral flaw.@@ <<set $trainingRegimen to "fix her behavioral flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualFlaw != "none")>> Since she's obedient and already has a sexual quirk, @@color:yellow;her training assignment has defaulted to removing her sexual flaw.@@ <<set $trainingRegimen to "fix her sexual flaw">> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> @@color:yellow;Her training assignment has defaulted to breaking her will.@@ <<set $trainingRegimen to "break her will">> <<else>> She is now fully broken; @@color:yellow;her training assignment has defaulted to fostering devotion.@@ <<set $trainingRegimen to "build her devotion">> <</if>> <</widget>>
mayibrad/fc
src/utility/ptWidgets.tw
tw
bsd-3-clause
3,553
:: RA widgets [widget nobr] /% Call as <<RAChangeActivation>> %/ <<widget "RAChangeActivation">> <<replace #activation>> __($currentRule.activation):__ <br> <<if ($currentRule.activation != "none") && ($currentRule.activation != "always")>> <span id="lower"> <<if ($currentRule.thresholdLower is "none")>> (no lower limit) <<else>> <<if $currentRule.eqLower>> When ''$currentRule.activation'' is <<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>> ''or more'' <<else>> When ''$currentRule.activation'' is ''more than'' <<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>> <</if>> <</if>> </span>       <<click ">">> <<set $currentRule.eqLower to false>> <<replace "#lower">> When ''$currentRule.activation'' is ''more than'' <<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>> <</replace>> <</click>> | <<click ">=">> <<set $currentRule.eqLower to true>> <<replace "#lower">> When ''$currentRule.activation'' is <<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>> ''or more'' <</replace>> <</click>> | <<click "No lower limit">> <<set $currentRule.thresholdLower to "none">> <<replace "#lower">> (no lower limit) <</replace>> <</click>> <br>and<br> <span id="upper"> <<if ($currentRule.thresholdUpper is "none")>> (no upper limit) <<else>> <<if $currentRule.eqUpper>> When ''$currentRule.activation'' is <<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>> ''or less'' <<else>> When ''$currentRule.activation'' is ''less than'' <<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>> <</if>> <</if>> </span>       <<click "<">> <<set $currentRule.eqUpper to false>> <<replace "#upper">> When ''$currentRule.activation'' is ''less than'' <<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>> <</replace>> <</click>> | <<click "<=">> <<set $currentRule.eqUpper to true>> <<replace "#upper">> When ''$currentRule.activation'' is <<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>> ''or less'' <</replace>> <</click>> | <<click "No upper limit">> <<set $currentRule.thresholdUpper to "none">> <<replace "#upper">> (no upper limit) <</replace>> <</click>> <<if ($currentRule.thresholdLower is "none") && ( $currentRule.thresholdUpper is "none")>> <<set $currentRule.activation to "always">> <<elseif ($currentRule.thresholdLower != "none") && ( $currentRule.thresholdUpper != "none")>> <<if (def $currentRule.thresholdLower and $currentRule.thresholdLower > $currentRule.thresholdUpper)>> <<set $currentRule.thresholdLower to $currentRule.thresholdUpper>> <</if>> <<if (def $currentRule.thresholdUpper and $currentRule.thresholdUpper < $currentRule.thresholdLower)>> <<set $currentRule.thresholdUpper to $currentRule.thresholdLower>> <</if>> <</if>> <</if>> <<switch $currentRule.activation>> <<case "none">> ''None.'' <<case "always">> ''Always.'' <<case "devotion">> <br>@@color:darkviolet;Very hateful@@: under -95, @@color:darkviolet;Hateful@@: -95 to under -50, @@color:mediumorchid;Resistant@@: -50 to under -20, <br>@@color:yellow;Ambivalent@@: -20 to 20, @@color:hotpink;Accepting@@: over 20 to 50, @@color:deeppink;Devoted@@: over 50 to 95, @@color:magenta;Worshipful@@: over 95 <<case "trust">> <br>@@color:goldenrod;Extremely terrified@@: under -95, @@color:goldenrod;Terrified@@: -95 to under -50, @@color:gold;Frightened@@: -50 to under -20, <br>@@color:yellow;Fearful@@: -20 to 20, @@color:mediumaquamarine;Careful@@: over 40 to 50, @@color:mediumseagreen;Trusting@@: 50 to 95, @@color:seagreen;Total trust@@: over 95 <<case "health">> <br>@@color:red;Death@@: under -100, @@color:red;Near death@@: -100 to less than -90, @@color:red;Extremely unhealthy@@: -90 to less than -50, @@color:red;Unhealthy@@: -50 to less than -20 @@color:green;Healthy@@: -20 to 20, @@color:green;Very healthy@@: 20 to 50, @@color:green;Extremely healthy@@: over 50 to 90, @@color:green;Unnaturally healthy@@: over 90 <<case "sex drive">> <br>@@color:red;Frigid@@: 20 or under, @@color:red;Poor@@: 21 to 40, @@color:yellow;Average@@: 41 to 60, @@color:green;Powerful@@: 61 to 80, @@color:green;Sex addict@@: 81 to 99, @@color:green;Nympho@@: 100 <<case "weight">> <br>@@color:red;Emaciated@@: under -95, @@color:red;Skinny@@: -95 to less than -30, Thin: -30 to less than -10 Average weight: -10 to 10, Plush: over 10 to 30, @@color:red;Fat@@: over 30 to 95, @@color:red;Overweight@@: over 95 <<case "lactation">> <br>// 0 - none, 1 - natural, 2 - lactation implant. // <<case "pregnancy week">> <br>// >1 - pregnancy week(s), 0 - not pregnant, -1 - on contraceptives, -2 - barren. // <<case "pregnancy foetuses">> <br>// Fetus count, rule can be applied only after week 10 of pregnancy. // <<case "belly implant volume">> <br>// Volume of belly implant in ccs. 0 - none. // <</switch>> <</replace>> <</widget>> /% Call as <<RAChangeApplyAssignment>> %/ <<widget "RAChangeApplyAssignment">> <<replace #applyassignment>> Apply to assignments: <br> <<if ndef $currentRule.assignment>> <<set $currentRule.assignment to []>> <</if>> <<set _rest to false>> <<set _fucktoy to false>> <<set _servant to false>> <<set _confined to false>> <<set _whore to false>> <<set _public to false>> <<set _milked to false>> <<set _subordinate to false>> <<set _gloryhole to false>> <<for _a to $currentRule.assignment.length; _a >= 0; _a-->> <<if $currentRule.assignment[_a] is "rest">> <<set _rest to true>> <</if>> <<if $currentRule.assignment[_a] is "please you">> <<set _fucktoy to true>> <</if>> <<if $currentRule.assignment[_a] is "be a servant">> <<set _servant to true>> <</if>> <<if $currentRule.assignment[_a] is "whore">> <<set _whore to true>> <</if>> <<if $currentRule.assignment[_a] is "work a glory hole">> <<set _gloryhole to true>> <</if>> <<if $currentRule.assignment[_a] is "get milked">> <<set _milked to true>> <</if>> <<if $currentRule.assignment[_a] is "serve the public">> <<set _public to true>> <</if>> <<if $currentRule.assignment[_a] is "be a subordinate slave">> <<set _subordinate to true>> <</if>> <<if $currentRule.assignment[_a] is "stay confined">> <<set _confined to true>> <</if>> <</for>> <<if _rest or _fucktoy or _servant or _confined or _whore or _public or _milked or _subordinate or _gloryhole>> <<click "None">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''None'' | <</if>> <<if !_rest>> <<click "Rest">> <<set $currentRule.assignment.push("rest")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Rest'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "rest")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_fucktoy>> <<click "Fucktoy">> <<set $currentRule.assignment.push("please you")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Fucktoy'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "please you")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_subordinate>> <<click "Subordinate Slave">> <<set $currentRule.assignment.push("be a subordinate slave")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Subordinate Slave'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "be a subordinate slave")>> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_servant>> <<click "House Servant">> <<set $currentRule.assignment.push("be a servant")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''House Servant'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "be a servant")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_confined>> <<click "Confined">> <<set $currentRule.assignment.push("stay confined")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Confined'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "stay confined")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_whore>> <<click "Whore">> <<set $currentRule.assignment.push("whore")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Whore'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "whore")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_public>> <<click "Public Servant">> <<set $currentRule.assignment.push("serve the public")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Public Servant'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "serve the public")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_milked>> <<click "Milking">> <<set $currentRule.assignment.push("get milked")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Milking'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "get milked")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_gloryhole>> <<click "Gloryhole">> <<set $currentRule.assignment.push("work a glory hole")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Gloryhole'' <<click Stop>> <<set removeFromArray($currentRule.assignment, "work a glory hole")>> <<RAChangeApplyAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeExcludeAssignment>> %/ <<widget "RAChangeExcludeAssignment">> <<replace #excludeassignment>> Exclude assignments: <br> <<if ndef $currentRule.excludeAssignment>> <<set $currentRule.excludeAssignment to []>> <</if>> <<set _rest to false>> <<set _fucktoy to false>> <<set _servant to false>> <<set _confined to false>> <<set _whore to false>> <<set _public to false>> <<set _milked to false>> <<set _subordinate to false>> <<set _gloryhole to false>> <<for _a to $currentRule.excludeAssignment.length; _a >= 0; _a-->> <<if $currentRule.excludeAssignment[_a] is "rest">> <<set _rest to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "please you">> <<set _fucktoy to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "be a servant">> <<set _servant to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "whore">> <<set _whore to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "work a glory hole">> <<set _gloryhole to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "get milked">> <<set _milked to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "serve the public">> <<set _public to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "be a subordinate slave">> <<set _subordinate to true>> <</if>> <<if $currentRule.excludeAssignment[_a] is "stay confined">> <<set _confined to true>> <</if>> <</for>> <<if _rest or _fucktoy or _servant or _confined or _whore or _public or _milked or _subordinate or _gloryhole>> <<click "None">> <<set $currentRule.excludeAssignment to []>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''None'' | <</if>> <<if !_rest>> <<click "Rest">> <<set $currentRule.excludeAssignment.push("rest")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Rest'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "rest")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_fucktoy>> <<click "Fucktoy">> <<set $currentRule.excludeAssignment.push("please you")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Fucktoy'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "please you")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_subordinate>> <<click "Subordinate Slave">> <<set $currentRule.excludeAssignment.push("be a subordinate slave")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Subordinate Slave'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "be a subordinate slave")>> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_servant>> <<click "House Servant">> <<set $currentRule.excludeAssignment.push("be a servant")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''House Servant'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "be a servant")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_confined>> <<click "Confined">> <<set $currentRule.excludeAssignment.push("stay confined")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Confined'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "stay confined")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_whore>> <<click "Whore">> <<set $currentRule.excludeAssignment.push("whore")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Whore'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "whore")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_public>> <<click "Public Servant">> <<set $currentRule.excludeAssignment.push("serve the public")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Public Servant'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "serve the public")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_milked>> <<click "Milking">> <<set $currentRule.excludeAssignment.push("get milked")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Milking'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "get milked")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> | <<if !_gloryhole>> <<click "Gloryhole">> <<set $currentRule.excludeAssignment.push("work a glory hole")>> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Gloryhole'' <<click Stop>> <<set removeFromArray($currentRule.excludeAssignment, "work a glory hole")>> <<RAChangeExcludeAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeApplyFacility>> %/ <<widget "RAChangeApplyFacility">> <<replace #applyfacility>> <<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>> <br><br> Apply to facilities: <br> <<if (_facility.length > 0)>> <<click "None">> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''None'' <</if>> <<if ($HGSuite > 0)>> | <<if !ruleFacility(_facility,"hgsuite")>> <<click $HGSuiteNameCaps>> <<set _facility.push("hgsuite")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$HGSuiteNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "hgsuite")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($brothel > 0)>> | <<if !ruleFacility(_facility,"brothel")>> <<click $brothelNameCaps>> <<set _facility.push("brothel")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$brothelNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "brothel")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($club > 0)>> | <<if !ruleFacility(_facility,"club")>> <<click $clubNameCaps>> <<set _facility.push("club")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$clubNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "club")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($arcade > 0)>> | <<if !ruleFacility(_facility,"arcade")>> <<click $arcadeNameCaps>> <<set _facility.push("arcade")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$arcadeNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "arcade")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($dairy > 0)>> | <<if !ruleFacility(_facility,"dairy")>> <<click $dairyNameCaps>> <<set _facility.push("dairy")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$dairyNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "dairy")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($servantsQuarters > 0)>> | <<if !ruleFacility(_facility,"servantsquarters")>> <<click $servantsQuartersNameCaps>> <<set _facility.push("servantsquarters")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$servantsQuartersNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "servantsquarters")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($masterSuite > 0)>> | <<if !ruleFacility(_facility,"mastersuite")>> <<click $masterSuiteNameCaps>> <<set _facility.push("mastersuite")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$masterSuiteNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "mastersuite")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($schoolroom > 0)>> | <<if !ruleFacility(_facility,"schoolroom")>> <<click $schoolroomNameCaps>> <<set _facility.push("schoolroom")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$schoolroomNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "schoolroom")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($spa > 0)>> | <<if !ruleFacility(_facility,"spa")>> <<click $spaNameCaps>> <<set _facility.push("spa")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$spaNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "spa")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($clinic > 0)>> | <<if !ruleFacility(_facility,"clinic")>> <<click $clinicNameCaps>> <<set _facility.push("clinic")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$clinicNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "clinic")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($cellblock > 0)>> | <<if !ruleFacility(_facility,"cellblock")>> <<click $cellblockNameCaps>> <<set _facility.push("cellblock")>> <<set $currentRule.assignFacility to "none">> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$cellblockNameCaps'' <<click Stop>> <<set removeFromArray(_facility, "cellblock")>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <</if>> <<if (def _facility) && (_facility.length > 0)>> <br>   Exclude special slaves: <<if $currentRule.excludeSpecialSlaves>> ''True'' | <<click False>> <<set $currentRule.excludeSpecialSlaves to false>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''False'' | <<click True>> <<set $currentRule.excludeSpecialSlaves to true>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeExcludeFacility>> %/ <<widget "RAChangeExcludeFacility">> <<replace #excludefacility>> <<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>> <br> Exclude facilities: <br> <<if (_excludeFacility.length > 0)>> <<click "None">> <<set _excludeFacility to []>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''None'' <</if>> <<if ($HGSuite > 0)>> | <<if !ruleFacility(_excludeFacility,"hgsuite")>> <<click $HGSuiteNameCaps>> <<set _excludeFacility.push("hgsuite")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$HGSuiteNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "hgsuite")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($brothel > 0)>> | <<if !ruleFacility(_excludeFacility,"brothel")>> <<click $brothelNameCaps>> <<set _excludeFacility.push("brothel")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$brothelNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "brothel")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($club > 0)>> | <<if !ruleFacility(_excludeFacility,"club")>> <<click $clubNameCaps>> <<set _excludeFacility.push("club")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$clubNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "club")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($arcade > 0)>> | <<if !ruleFacility(_excludeFacility,"arcade")>> <<click $arcadeNameCaps>> <<set _excludeFacility.push("arcade")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$arcadeNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "arcade")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($dairy > 0)>> | <<if !ruleFacility(_excludeFacility,"dairy")>> <<click $dairyNameCaps>> <<set _excludeFacility.push("dairy")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$dairyNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "dairy")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($servantsQuarters > 0)>> | <<if !ruleFacility(_excludeFacility,"servantsquarters")>> <<click $servantsQuartersNameCaps>> <<set _excludeFacility.push("servantsquarters")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$servantsQuartersNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "servantsquarters")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($masterSuite > 0)>> | <<if !ruleFacility(_excludeFacility,"mastersuite")>> <<click $masterSuiteNameCaps>> <<set _excludeFacility.push("mastersuite")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$masterSuiteNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "mastersuite")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($schoolroom > 0)>> | <<if !ruleFacility(_excludeFacility,"schoolroom")>> <<click $schoolroomNameCaps>> <<set _excludeFacility.push("schoolroom")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$schoolroomNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "schoolroom")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($spa > 0)>> | <<if !ruleFacility(_excludeFacility,"spa")>> <<click $spaNameCaps>> <<set _excludeFacility.push("spa")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$spaNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "spa")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($clinic > 0)>> | <<if !ruleFacility(_excludeFacility,"clinic")>> <<click $clinicNameCaps>> <<set _excludeFacility.push("clinic")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$clinicNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "clinic")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <<if ($cellblock > 0)>> | <<if !ruleFacility(_excludeFacility,"cellblock")>> <<click $cellblockNameCaps>> <<set _excludeFacility.push("cellblock")>> <<set $currentRule.assignFacility to "none">> <<RAChangeExcludeFacility>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$cellblockNameCaps'' <<click Stop>> <<set removeFromArray(_excludeFacility, "cellblock")>> <<RAChangeExcludeFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeSetAssignment>> %/ <<widget "RAChangeSetAssignment">> <<replace #setassignment>> <<if ($currentRule.setAssignment != "none")>> ''Automatically set assignment:'' <br> <<click "None">> <<set $currentRule.setAssignment to "none">> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> Automatically set assignment: <br> ''None'' <</if>> | <<if ($currentRule.setAssignment != "rest")>> <<click "Rest">> <<set $currentRule.setAssignment to "rest">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Rest'' <</if>> | <<if ($currentRule.setAssignment != "please you")>> <<click "Fucktoy">> <<set $currentRule.setAssignment to "please you">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Fucktoy'' <</if>> | <<if ($currentRule.setAssignment != "be a servant")>> <<click "House Servant">> <<set $currentRule.setAssignment to "be a servant">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''House Servant'' <</if>> | <<if ($currentRule.setAssignment != "stay confined")>> <<click "Confined">> <<set $currentRule.setAssignment to "stay confined">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Confined'' <</if>> | <<if ($currentRule.setAssignment != "whore")>> <<click "Whore">> <<set $currentRule.setAssignment to "whore">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Whore'' <</if>> | <<if ($currentRule.setAssignment != "serve the public")>> <<click "Public Servant">> <<set $currentRule.setAssignment to "serve the public">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Public Servant'' <</if>> | <<if ($currentRule.setAssignment != "get milked")>> <<click "Milking">> <<set $currentRule.setAssignment to "get milked">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Milking'' <</if>> | <<if ($currentRule.setAssignment != "work a glory hole")>> <<click "Gloryhole">> <<set $currentRule.setAssignment to "work a glory hole">> <<set $currentRule.assignFacility to "none">> <<set $currentRule.assignment to []>> <<RAChangeApplyAssignment>> <<RAChangeSetAssignment>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Gloryhole'' <</if>> <<if ($currentRule.setAssignment != "none")>> <br>   Exclude special slaves: <<if $currentRule.excludeSpecialSlaves>> ''True'' | <<click False>> <<set $currentRule.excludeSpecialSlaves to false>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''False'' | <<click True>> <<set $currentRule.excludeSpecialSlaves to true>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeAssignFacility>> %/ <<widget "RAChangeAssignFacility">> <<replace #assignfacility>> <<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>> <br><br> <<if ($currentRule.assignFacility != "none")>> ''Automatically assign slaves to facility:'' <br> <<click "None">> <<set $currentRule.assignFacility to "none">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> Automatically assign slaves to facility: <br> ''None'' <</if>> <<if ($HGSuite > 0)>> | <<if ($currentRule.assignFacility != "hgsuite")>> <<click $HGSuiteNameCaps>> <<set $currentRule.assignFacility to "hgsuite">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeApplyFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$HGSuiteNameCaps'' <</if>> <</if>> <<if ($brothel > 0)>> | <<if ($currentRule.assignFacility != "brothel")>> <<click $brothelNameCaps>> <<set $currentRule.assignFacility to "brothel">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$brothelNameCaps'' <</if>> <</if>> <<if ($club > 0)>> | <<if ($currentRule.assignFacility != "club")>> <<click $clubNameCaps>> <<set $currentRule.assignFacility to "club">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$clubNameCaps'' <</if>> <</if>> <<if ($arcade > 0)>> | <<if ($currentRule.assignFacility != "arcade")>> <<click $arcadeNameCaps>> <<set $currentRule.assignFacility to "arcade">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$arcadeNameCaps'' <</if>> <</if>> <<if ($dairy > 0)>> | <<if ($currentRule.assignFacility != "dairy")>> <<click $dairyNameCaps>> <<set $currentRule.assignFacility to "dairy">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$dairyNameCaps'' <</if>> <</if>> <<if ($servantsQuarters > 0)>> | <<if ($currentRule.assignFacility != "servantsquarters")>> <<click $servantsQuartersNameCaps>> <<set $currentRule.assignFacility to "servantsquarters">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$servantsQuartersNameCaps'' <</if>> <</if>> <<if ($masterSuite > 0)>> | <<if ($currentRule.assignFacility != "mastersuite")>> <<click $masterSuiteNameCaps>> <<set $currentRule.assignFacility to "mastersuite">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$masterSuiteNameCaps'' <</if>> <</if>> <<if ($schoolroom > 0)>> | <<if ($currentRule.assignFacility != "schoolroom")>> <<click $schoolroomNameCaps>> <<set $currentRule.assignFacility to "schoolroom">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$schoolroomNameCaps'' <</if>> <</if>> <<if ($spa > 0)>> | <<if ($currentRule.assignFacility != "spa")>> <<click $spaNameCaps>> <<set $currentRule.assignFacility to "spa">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$spaNameCaps'' <</if>> <</if>> <<if ($clinic > 0)>> | <<if ($currentRule.assignFacility != "clinic")>> <<click $clinicNameCaps>> <<set $currentRule.assignFacility to "clinic">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$clinicNameCaps'' <</if>> <</if>> <<if ($cellblock > 0)>> | <<if ($currentRule.assignFacility != "cellblock")>> <<click $cellblockNameCaps>> <<set $currentRule.assignFacility to "cellblock">> <<set $currentRule.setAssignment to "none">> <<set $currentRule.facility to []>> <<set _facility to []>> <<RAChangeApplyFacility>> <<RAChangeAssignFacility>> <<RAChangeSetAssignment>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''$cellblockNameCaps'' <</if>> <</if>> <<if ($currentRule.assignFacility != "none")>> <br>   Exclude special slaves: <<if $currentRule.excludeSpecialSlaves>> ''True'' | <<click False>> <<set $currentRule.excludeSpecialSlaves to false>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''False'' | <<click True>> <<set $currentRule.excludeSpecialSlaves to true>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <br>   Automatically remove from facility: <<if $currentRule.facilityRemove>> ''True'' | <<click False>> <<set $currentRule.facilityRemove to false>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''False'' | <<click True>> <<set $currentRule.facilityRemove to true>> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <</if>> <br>   Assignment on removal: $currentRule.removalAssignment | <<if ($currentRule.removalAssignment != "rest")>> <<click Rest>> <<set $currentRule.removalAssignment to "rest">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''Rest'' | <</if>> <<if ($currentRule.removalAssignment != "please you")>> <<click "Please you">> <<set $currentRule.removalAssignment to "please you">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''Please you'' | <</if>> <<if ($currentRule.removalAssignment != "whore")>> <<click Whore>> <<set $currentRule.removalAssignment to "whore">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''Whore'' | <</if>> <<if ($currentRule.removalAssignment != "serve the public")>> <<click "Public servant">> <<set $currentRule.removalAssignment to "serve the public">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''Public servant'' | <</if>> <<if ($currentRule.removalAssignment != "get milked")>> <<click "Get milked">> <<set $currentRule.removalAssignment to "get milked">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''Get milked'' | <</if>> <<if ($currentRule.removalAssignment != "stay confined")>> <<click "Stay confined">> <<set $currentRule.removalAssignment to "stay confined">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> | <<else>> ''Stay confined'' | <</if>> <<if ($currentRule.removalAssignment != "work a glory hole")>> <<click "Glory hole">> <<set $currentRule.removalAssignment to "work a glory hole">> <<RAChangeAssignFacility>> <<RAChangeSave>> <<RAChangeApply>> <</click>> <<else>> ''Glory hole'' <</if>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeClothes>> %/ <<widget "RAChangeClothes">> <<replace #clothes>> <<if $currentRule.choosesOwnClothes == 1>> ''slave's choice.'' <<set $currentRule.clothes to "choosing her own clothes">> <<else>> ''$currentRule.clothes.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeCollar>> %/ <<widget "RAChangeCollar">> <<replace #collar>> Collar: ''$currentRule.collar.'' <</replace>> <</widget>> /% Call as <<RAChangeShoes>> %/ <<widget "RAChangeShoes">> <<replace #shoes>> Shoes: ''$currentRule.shoes.'' <</replace>> <</widget>> /% Call as <<RAChangeBelly>> %/ <<widget "RAChangeBelly">> <<replace #baccessory>> Corsetage: ''$currentRule.bellyAccessory. <</replace>> <</widget>> /% Call as <<RAChangeVAccessory>> $arg[0] - 0: virgin, 1: anal virgin, else non-virgin. %/ <<widget "RAChangeVAccessory">> <<if $args[0] == 0>> <<replace #vaccessory>> Vaginal accessories for virgins: ''$currentRule.virginAccessory.'' <</replace>> <<elseif $args[0] == 1>> <<replace #avaccessory>> Vaginal accessories for anal virgins: ''$currentRule.aVirginAccessory.'' <</replace>> <<else>> <<replace #voaccessory>> Vaginal accessories for other slaves: ''$currentRule.vaginalAccessory.'' <</replace>> <</if>> <</widget>> /% Call as <<RAChangeDAccessory>> $arg[0] - 0: anal virgin, else non-virgin. %/ <<widget "RAChangeDAccessory">> <<if $args[0] == 0>> <<replace #avdaccessory>> Dick accessories for anal virgins: ''$currentRule.aVirginDickAccessory.'' <</replace>> <<else>> <<replace #daccessory>> Dick accessories for other slaves: ''$currentRule.dickAccessory.'' <</replace>> <</if>> <</widget>> /% Call as <<RAChangeBAccessory>> $arg[0] - 0: anal virgin, else non-virgin. %/ <<widget "RAChangeBAccessory">> <<if $args[0] == 0>> <<replace #avbuaccessory>> Buttplugs for anal virgins: ''$currentRule.aVirginButtplug.'' <</replace>> <<else>> <<replace #buaccessory>> Buttplugs for other slaves: ''$currentRule.buttplug.'' <</replace>> <</if>> <</widget>> /% Call as <<RAChangeCuratives>> %/ <<widget "RAChangeCuratives">> <<replace #curatives>> <<if $currentRule.curatives == "no default setting">> ''no default setting.'' <<elseif $currentRule.curatives > 0>> <<if $currentRule.curatives > 1>> ''curatives.'' <<else>> ''preventatives.'' <</if>> <<else>> ''none.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeGrowth>> %/ <<widget "RAChangeGrowth">> <<replace #growth>> Growth hormones for healthy slaves: <<if $currentRule.growth is "girlish">> ''up to a girlish figure.'' <<elseif $currentRule.growth is "stacked">> ''up to a stacked figure.'' <<elseif $currentRule.growth is "functional">> ''as large as will allow a normal life.'' <<elseif $currentRule.growth is "unlimited">> ''no limits.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeAphrodisiacs>> %/ <<widget "RAChangeAphrodisiacs">> <<replace #aphrodisiacs>> Aphrodisiacs: <<if $currentRule.aphrodisiacs == "no default setting">> ''no default setting.'' <<elseif $currentRule.aphrodisiacs > 0>> <<if $currentRule.aphrodisiacs > 1>> ''extreme.'' <<else>> ''standard.'' <</if>> <<else>> ''none.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangePreg>> %/ <<widget "RAChangePreg">> <<replace #preg>> Contraceptives for fertile slaves: // Will override hormones and drugs if applicable.// <<if $currentRule.preg == 0>> ''fertile.'' <<elseif $currentRule.preg == 1>> ''very fertile.'' <<elseif $currentRule.preg is 2>> ''extremely fertile.'' <<elseif $currentRule.preg is 3>> ''hyper fertile.'' <<elseif $currentRule.preg is 4>> ''just knock my shit up.'' <<elseif $currentRule.preg is -1>> ''contraceptives.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeXXHormones>> %/ <<widget "RAChangeXXHormones">> <<replace #xxhormones>> Hormones for female slaves: <<if $currentRule.XX == 0>> ''no hormones.'' <<elseif $currentRule.XX == 1>> ''female.'' <<elseif $currentRule.XX is 2>> ''intensive female.'' <<elseif $currentRule.XX is -1>> ''male.'' <<elseif $currentRule.XX is -2>> ''intensive male.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeXYHormones>> %/ <<widget "RAChangeXYHormones">> <<replace #xyhormones>> Hormones for shemales: <<if $currentRule.XY == 0>> ''no hormones.'' <<elseif $currentRule.XY == 1>> ''female.'' <<elseif $currentRule.XY is 2>> ''intensive female.'' <<elseif $currentRule.XY is -1>> ''male.'' <<elseif $currentRule.XY is -2>> ''intensive male.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeGeldHormones>> %/ <<widget "RAChangeGeldHormones">> <<replace #geldhormones>> Hormones for geldings: <<if $currentRule.gelding == 0>> ''no hormones.'' <<elseif $currentRule.gelding == 1>> ''female.'' <<elseif $currentRule.gelding is 2>> ''intensive female.'' <<elseif $currentRule.gelding is -1>> ''male.'' <<elseif $currentRule.gelding is -2>> ''intensive male.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeDiet>> %/ <<widget "RAChangeDiet">> <<replace #diet>> Slave diets: <<if $currentRule.diet == 30>> ''designed to keep slaves plush.'' <<elseif $currentRule.diet == 0>> ''designed for average weight.'' <<elseif $currentRule.diet == -30>> ''designed to keep slaves thin.'' <<elseif $currentRule.diet is "attractive">> ''fat slaves will slim down to plush; skinny slaves will fill out to thin.'' <<elseif $currentRule.diet == "XY">> ''designed to promote male development.'' <<elseif $currentRule.diet == "XX">> ''designed to promote female development.'' <<elseif $currentRule.diet == "XXY">> ''designed to promote hermaphrodite development.'' <<else>> ''no default setting.'' <</if>> <</replace>> <<replace #dietsupport>> <<if $currentRule.diet isnot "no default setting">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Diet support for growth drugs: <<if $currentRule.dietGrowthSupport == 1>> ''on.'' <<else>> ''off.'' <</if>> <<click "On">> <<set $currentRule.dietGrowthSupport to 1>> <<RAChangeDiet>> <</click>> | <<click "Off">> <<set $currentRule.dietGrowthSupport to 0>> <<RAChangeDiet>> <</click>> <</if>> <</replace>> <<replace #dietBase>> Diet Base: <<if $currentRule.dietCum == 2>> ''Cum-Based.'' <<elseif (($currentRule.dietCum == 1) && ($currentRule.dietMilk == 0))>> ''Cum Added.'' <<elseif (($currentRule.dietCum == 0) && ($currentRule.dietMilk == 1))>> ''Milk Added.'' <<elseif (($currentRule.dietCum == 1) && ($currentRule.dietMilk == 1))>> ''Cum & Milk Added.'' <<elseif ($currentRule.dietMilk == 2)>> ''Milk Based.'' <<elseif (($currentRule.dietCum == 0) && ($currentRule.dietMilk == 0))>> ''Normal Diet.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeMuscles>> %/ <<widget "RAChangeMuscles">> <<replace #muscles>> Muscles: <<if $currentRule.muscles > 95>> ''massive.'' <<elseif $currentRule.muscles > 30>> ''ripped.'' <<elseif $currentRule.muscles > 5>> ''toned.'' <<elseif $currentRule.muscles == 0>> ''none.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeBraces>> %/ <<widget "RAChangeBraces">> <<replace #braces>> Braces: <<if $currentRule.teeth is "straighten">> ''straighten'' teeth, then remove. <<elseif $currentRule.teeth is "universal">> ''universally'' applied. <<elseif $currentRule.teeth is "none">> ''none.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeAssistantImplants>> %/ <<widget "RAChangeAssistantImplants">> <<replace #assistantimplants>> Assistant-applied implants: <<if $currentRule.autoSurgery == 1>> ''ACTIVE, STAND CLEAR.'' <<click "Off">> <<set $currentRule.autoSurgery to 0>> <<RAChangeAssistantImplants>> <</click>> <<else>> ''off.'' <<click "Activate">> <<set $currentRule.autoSurgery to 1>> <<RAChangeAssistantImplants>> <</click>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeAssignment>> %/ <<widget "RAChangeAssignment">> <<replace #chooseassignment>> Assignments: <<if $currentRule.choosesOwnAssignment == 0>> ''selected by the player.'' <<click "Slave's choice">> <<set $currentRule.choosesOwnAssignment to 1>> <<RAChangeAssignment>> <</click>> <<else>> ''selected by the slave.'' <<click "Player control">> <<set $currentRule.choosesOwnAssignment to 0>> <<RAChangeAssignment>> <</click>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeLiving>> %/ <<widget "RAChangeLiving">> <<replace #living>> Living standard: ''$currentRule.livingRules.'' <</replace>> <</widget>> /% Call as <<RAChangePunish>> %/ <<widget "RAChangePunish">> <<replace #punish>> Typical punishment: ''$currentRule.standardPunishment.'' <</replace>> <</widget>> /% Call as <<RAChangeReward>> %/ <<widget "RAChangeReward">> <<replace #reward>> Typical reward: ''$currentRule.standardReward.'' <</replace>> <</widget>> /% Call as <<RAChangeMast>> %/ <<widget "RAChangeMast">> <<replace #mast>> Masturbation rules: ''$currentRule.releaseRules.'' <</replace>> <</widget>> /% Call as <<RAChangeSP>> %/ <<widget "RAChangeSP">> <<replace #sp>> Default setting for smart piercings: ''$currentRule.clitSetting.'' <</replace>> <</widget>> /% Call as <<RAChangeSpeech>> %/ <<widget "RAChangeSpeech">> <<replace #speech>> Speech rules: ''$currentRule.speechRules.'' <</replace>> <</widget>> /% Call as <<RAChangeRelationship>> %/ <<widget "RAChangeRelationship">> <<replace #relation>> Relationship rules: ''$currentRule.relationshipRules.'' <</replace>> <</widget>> /% Call as <<RAChangeFameSpending>> %/ <<widget "RAChangeFameSpending">> <<replace #pornfame>> <<if $currentRule.pornFameSpending is -1>> Release of feeds showing excellent slaves' sex lives: ''off.'' <<click "Enable">> <<set $currentRule.pornFameSpending to 0>> <<RAChangeFameSpending>> <</click>> <<else>> Weekly porn publicity subsidy for excellent slaves: ''¤$currentRule.pornFameSpending.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeSave>> %/ <<widget "RAChangeSave">> <<replace #saveresult>> <<click _text>> <<replace "#saveresult">> //Rule saved.// <<for _t to 0; _t < $defaultRules.length; _t++>> <<if $currentRule.ID is $defaultRules[_t].ID>> <<if $currentRule.thresholdLower != "none">> <<set $currentRule.thresholdLower to Number($currentRule.thresholdLower)>> <</if>> <<if $currentRule.thresholdUpper != "none">> <<set $currentRule.thresholdUpper to Number($currentRule.thresholdUpper)>> <</if>> <<set $currentRule.facility to _facility>> <<set $currentRule.excludeFacility to _excludeFacility>> <<set $defaultRules[_t] to $currentRule>> <<break>> <</if>> <</for>> <</replace>> <</click>> <</replace>> <</widget>> /% Call as <<RAChangeApply>> <<RAChangeApply>> %/ <<widget "RAChangeApply">> <<replace #apply>> <span id="applyresult"> <<click "Apply rules">> <<replace "#applyresult">> //Rules applied.// <</replace>> <<replace "#applied">> <<for _t to 0; _t < $defaultRules.length; _t++>> <<if $currentRule.ID is $defaultRules[_t].ID>> <<set $currentRule.facility to _facility>> <<set $currentRule.excludeFacility to _excludeFacility>> <<if $currentRule.thresholdLower != "none">> <<set $currentRule.thresholdLower to Number($currentRule.thresholdLower)>> <</if>> <<if $currentRule.thresholdUpper != "none">> <<set $currentRule.thresholdUpper to Number($currentRule.thresholdUpper)>> <</if>> <<set $defaultRules[_t] to $currentRule>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].useRulesAssistant == 1>> <<set $activeSlave to $slaves[$i]>> <<display "Check Auto Rules Activate">> <<display "Default Rules">> /*<<set $slaves[$i] to $activeSlave>>*/ <</if>> <</for>> <<for _t to 0; _t < $defaultRules.length; _t++>> <<set _r to $r-1>> <<if $defaultRules[_t].ID is $defaultRules[_r].ID>> <<set $currentRule to $defaultRules[_t]>> <<set _facility to $currentRule.facility>> <<set _excludeFacility to $currentRule.excludeFacility>> <<break>> <</if>> <</for>> <</replace>> <</click>> </span> <</replace>> <</widget>> /% Call as <<RAChangeEyewear>> %/ <<widget "RAChangeEyewear">> <<replace #eyewear>> Eyewear: ''$currentRule.eyewear.'' <</replace>> <</widget>> /% Call as <<RAChangeEyecolor>> %/ <<widget "RAChangeEyecolor">> <<replace #eyecolor>> Eye coloring: ''$currentRule.eyeColor.'' <</replace>> <</widget>> /% Call as <<RAChangeMakeup>> %/ <<widget "RAChangeMakeup">> <<replace #makeup>> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup is 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup is 3>> color-coordinated. <<elseif $currentRule.makeup is 4>> garish. <<else>> no default setting. <</if>> '' <</replace>> <</widget>> /% Call as <<RAChangeNails>> %/ <<widget "RAChangeNails">> <<replace #nails>> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails is 2>> color-coordinated. <<elseif $currentRule.nails is 3>> sharp and claw-like. <<elseif $currentRule.nails is 4>> bright and glittery. <<elseif $currentRule.nails is 5>> garish. <<else>> no default setting. <</if>> '' <</replace>> <</widget>> /% Call as <<RAChangeHColor>> %/ <<widget "RAChangeHColor">> <<replace #hcolor>> Hair color: ''$currentRule.hColor.'' <</replace>> <</widget>> /% Call as <<RAChangeHStyle>> %/ <<widget "RAChangeHStyle">> <<replace #hstyle>> Hair style: ''$currentRule.hStyle.'' <</replace>> <</widget>> /% Call as <<RAChangeHLength>> %/ <<widget "RAChangeHLength">> <<replace #hlength>> Hair length: ''$currentRule.hLength.'' <</replace>> <</widget>> /% Call as <<RAChangePHColor>> %/ <<widget "RAChangePHColor">> <<replace #phcolor>> Pubic hair color, when present: ''$currentRule.pubicHColor.'' <</replace>> <</widget>> /% Call as <<RAChangePHStyle>> %/ <<widget "RAChangePHStyle">> <<replace #phstyle>> Pubic hair style: ''$currentRule.pubicHStyle.'' <</replace>> <</widget>> /% Call as <<RAChangeAHColor>> %/ <<widget "RAChangeAHColor">> <<replace #ahcolor>> Underarm hair color, when present: ''$currentRule.underArmHColor.'' <</replace>> <</widget>> /% Call as <<RAChangeAHStyle>> %/ <<widget "RAChangeAHStyle">> <<replace #ahstyle>> Underarm hair style: ''$currentRule.underArmHStyle.'' <</replace>> <</widget>> /% Call as <<RAChangeEarPiercings>> %/ <<widget "RAChangeEarPiercings">> <<replace #earpiercing>> <<if $currentRule.earPiercing is "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light. <<elseif $currentRule.earPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeNosePiercings>> %/ <<widget "RAChangeNosePiercings">> <<replace #nosepiercing>> <<if $currentRule.nosePiercing is "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light. <<elseif $currentRule.nosePiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeEybrowPiercings>> %/ <<widget "RAChangeEyebrowPiercings">> <<replace #eyebrowpiercing>> <<if $currentRule.eyebrowPiercing is "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light. <<elseif $currentRule.eyebrowPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeNavelPiercings>> %/ <<widget "RAChangeNavelPiercings">> <<replace #navelpiercing>> <<if $currentRule.navelPiercing is "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light. <<elseif $currentRule.navelPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeNipplePiercings>> %/ <<widget "RAChangeNipplePiercings">> <<replace #nipplepiercing>> <<if $currentRule.nipplesPiercing is "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light. <<elseif $currentRule.nipplesPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeAreolaPiercings>> %/ <<widget "RAChangeAreolaPiercings">> <<replace #areolapiercing>> <<if $currentRule.areolaePiercing is "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeLipPiercings>> %/ <<widget "RAChangeLipPiercings">> <<replace #lippiercing>> <<if $currentRule.lipsPiercing is "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light. <<elseif $currentRule.lipsPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeTonguePiercings>> %/ <<widget "RAChangeTonguePiercings">> <<replace #tonguepiercing>> <<if $currentRule.tonguePiercing is "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light. <<elseif $currentRule.tonguePiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeClitPiercings>> %/ <<widget "RAChangeClitPiercings">> <<replace #clitpiercing>> <<if $currentRule.clitPiercing is "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light. <<elseif $currentRule.clitPiercing is 2>>Heavy. <<elseif $currentRule.clitPiercing is 3>>Smart.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeVaginaPiercings>> %/ <<widget "RAChangeVaginaPiercings">> <<replace #vaginapiercing>> <<if $currentRule.vaginaPiercing is "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light. <<elseif $currentRule.vaginaPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeDickPiercings>> %/ <<widget "RAChangeDickPiercings">> <<replace #dickpiercing>> <<if $currentRule.dickPiercing is "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light. <<elseif $currentRule.dickPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeAnusPiercings>> %/ <<widget "RAChangeAnusPiercings">> <<replace #anuspiercing>> <<if $currentRule.anusPiercing is "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light. <<elseif $currentRule.anusPiercing is 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeCorsetPiercings>> %/ <<widget "RAChangeCorsetPiercings">> <<replace #corsetpiercing>> <<if $currentRule.corsetPiercing is "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeBranding>> %/ <<widget "RAChangeBranding">> <<replace #branding>> <<if $currentRule.autoBrand == 1>> ''on.'' <<click "Deactivate">> <<set $currentRule.autoBrand to 0>> <<RAChangeBranding>> <</click>> <<else>> ''off.'' <<click "Activate">> <<set $currentRule.autoBrand to 1>> <<RAChangeBranding>> <</click>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeBrandTarget>> %/ <<widget "RAChangeBrandTarget">> <<replace #brandtarget>> Your preferred location for brands is the ''$brandTarget.'' <</replace>> <</widget>> /% Call as <<RAChangeBrandDesign>> %/ <<widget "RAChangeBrandDesign">> <<replace #branddesign>> Your brand design is ''$brandDesign.'' <</replace>> <</widget>> /% Call as <<RAChangeChestTattoos>> %/ <<widget "RAChangeChestTattoos">> <<replace #chesttattoo>> <<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeButtTattoos>> %/ <<widget "RAChangeButtTattoos">> <<replace #butttattoo>> <<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeFaceTattoos>> %/ <<widget "RAChangeFaceTattoos">> <<replace #facetattoo>> <<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeShoulderTattoos>> %/ <<widget "RAChangeShoulderTattoos">> <<replace #shouldertattoo>> <<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeArmTattoos>> %/ <<widget "RAChangeArmTattoos">> <<replace #armtattoo>> <<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeLegTattoos>> %/ <<widget "RAChangeLegTattoos">> <<replace #legtattoo>> <<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeBackTattoos>> %/ <<widget "RAChangeBackTattoos">> <<replace #backtattoo>> <<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeStampTattoos>> %/ <<widget "RAChangeStampTattoos">> <<replace #stamptattoo>> <<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeVaginaTattoos>> %/ <<widget "RAChangeVaginaTattoos">> <<replace #vaginatattoo>> <<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeDickTattoos>> %/ <<widget "RAChangeDickTattoos">> <<replace #dicktattoo>> <<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeAnusTattoos>> %/ <<widget "RAChangeAnusTattoos">> <<replace #anustattoo>> <<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>. <</replace>> <</widget>> /% Call as <<RASurgeryChangeLacation>> %/ <<widget "RASurgeryChangeLacation">> <<replace #lactation>> <<if ($currentRule.surgery.lactation is "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lactation == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lactation isnot "no default setting")>> <<click "No default setting">> <<set $currentRule.surgery.lactation to "no default setting">> <<RASurgeryChangeLacation>> <</click>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lactation isnot 0)>> <<click "Removed">> <<set $currentRule.surgery.lactation to 0>> <<RASurgeryChangeLacation>> <</click>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lactation isnot 1)>> <<click "Implanted">> <<set $currentRule.surgery.lactation to 1>> <<RASurgeryChangeLacation>> <</click>> <<else>> Implanted <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeCosmetic>> %/ <<widget "RASurgeryChangeCosmetic">> <<replace #cosmetic>> <<if ($currentRule.surgery.cosmetic is 2)>> ''invasive.'' <<elseif ($currentRule.surgery.cosmetic == 1)>> ''subtle.'' <<else>> ''none.'' <</if>> <br> <<if ($currentRule.surgery.cosmetic isnot 0)>> <<click "None">> <<set $currentRule.surgery.cosmetic = 0>> <<RASurgeryChangeCosmetic>> <</click>> | <<else>> None | <</if>> <<if ($currentRule.surgery.cosmetic isnot 1)>> <<click "Subtle">> <<set $currentRule.surgery.cosmetic = 1>> <<RASurgeryChangeCosmetic>> <</click>> | <<else>> Subtle | <</if>> <<if ($currentRule.surgery.cosmetic isnot 2)>> <<click "Invasive">> <<set $currentRule.surgery.cosmetic = 2>> <<RASurgeryChangeCosmetic>> <</click>> <<else>> Invasive <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeLips>> %/ <<widget "RASurgeryChangeLips">> <<replace #lips>> <<if ($currentRule.surgery.lips is "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lips is 95)>> implanted until a ''facepussy.'' <<elseif ($currentRule.surgery.lips is 70)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.lips is 40)>> implanted until ''big.'' <<elseif ($currentRule.surgery.lips == 20)>> implanted until ''plush.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lips isnot "no default setting")>> <<click "No default setting">> <<set $currentRule.surgery.lips to "no default setting">> <<RASurgeryChangeLips>> <</click>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lips != 0)>> <<click "Removed">> <<set $currentRule.surgery.lips to 0>> <<RASurgeryChangeLips>> <</click>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lips != 20)>> <<click "Plush">> <<set $currentRule.surgery.lips to 20>> <<RASurgeryChangeLips>> <</click>> | <<else>> Plush | <</if>> <<if ($currentRule.surgery.lips != 40)>> <<click "Big">> <<set $currentRule.surgery.lips to 40>> <<RASurgeryChangeLips>> <</click>> | <<else>> Big | <</if>> <<if ($currentRule.surgery.lips != 70)>> <<click "Huge">> <<set $currentRule.surgery.lips to 70>> <<RASurgeryChangeLips>> <</click>> <<else>> Huge <</if>> <<if ($seeExtreme != 0)>> <<if ($currentRule.surgery.lips != 95)>> | <<click "Facepussy">> <<set $currentRule.surgery.lips to 95>> <<RASurgeryChangeLips>> <</click>> <<else>> | Facepussy <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeButt>> %/ <<widget "RASurgeryChangeButt">> <<replace #butt>> <<if ($currentRule.surgery.butt is "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.butt is 9)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.butt is 6)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.butt is 4)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.butt is 2)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.butt isnot "no default setting")>> <<click "No default setting">> <<set $currentRule.surgery.butt to "no default setting">> <<RASurgeryChangeButt>> <</click>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.butt != 0)>> <<click "Removed">> <<set $currentRule.surgery.butt to 0>> <<RASurgeryChangeButt>> <</click>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.butt != 2)>> <<click "Slim">> <<set $currentRule.surgery.butt to 2>> <<RASurgeryChangeButt>> <</click>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.butt != 4)>> <<click "Stacked">> <<set $currentRule.surgery.butt to 4>> <<RASurgeryChangeButt>> <</click>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.butt != 6)>> <<click "Huge">> <<set $currentRule.surgery.butt to 6>> <<RASurgeryChangeButt>> <</click>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.butt != 9)>> <<click "Maximize">> <<set $currentRule.surgery.butt to 9>> <<RASurgeryChangeButt>> <</click>> <<else>> Maximize <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeBoobs>> %/ <<widget "RASurgeryChangeBoobs">> <<replace #boobs>> <<if ($currentRule.surgery.boobs is "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.boobs is 24000)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.boobs is 9000)>> implanted to maximally ''functional,'' where more would immobilize the slave. <<elseif ($currentRule.surgery.boobs is 2000)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.boobs == 1000)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.boobs is 400)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.boobs != "no default setting")>> <<click "No default setting">> <<set $currentRule.surgery.boobs to "no default setting">> <<RASurgeryChangeBoobs>> <</click>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.boobs != 0)>> <<click "Removed">> <<set $currentRule.surgery.boobs to 0>> <<RASurgeryChangeBoobs>> <</click>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.boobs != 400)>> <<click "Slim">> <<set $currentRule.surgery.boobs to 400>> <<RASurgeryChangeBoobs>> <</click>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.boobs != 1000)>> <<click "Stacked">> <<set $currentRule.surgery.boobs = 1000>> <<RASurgeryChangeBoobs>> <</click>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.boobs != 2000)>> <<click "Huge">> <<set $currentRule.surgery.boobs to 2000>> <<RASurgeryChangeBoobs>> <</click>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.boobs != 9000)>> <<click "Functional">> <<set $currentRule.surgery.boobs to 9000>> <<RASurgeryChangeBoobs>> <</click>> | <<else>> Functional | <</if>> <<if ($currentRule.surgery.boobs != 24000)>> <<click "Maximize">> <<set $currentRule.surgery.boobs to 24000>> <<RASurgeryChangeBoobs>> <</click>> <<else>> Maximize <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeHoles>> %/ <<widget "RASurgeryChangeHoles">> <<replace #holes>> <<if ($currentRule.surgery.holes is 2)>> ''virginity restoration'' will be applied where possible. <<elseif ($currentRule.surgery.holes == 1)>> ''hole tightening'' will be applied. <<else>> ''none.'' <</if>> <br> <<if ($currentRule.surgery.holes != 0)>> <<click "Off">> <<set $currentRule.surgery.holes to 0>> <<RASurgeryChangeHoles>> <</click>> | <<else>> Off | <</if>> <<if ($currentRule.surgery.holes != 1)>> <<click "Tightening">> <<set $currentRule.surgery.holes to 1>> <<RASurgeryChangeHoles>> <</click>> | <<else>> Tightening | <</if>> <<if ($currentRule.surgery.holes != 2)>> <<click "Virginity">> <<set $currentRule.surgery.holes to 2>> <<RASurgeryChangeHoles>> <</click>> <<else>> Virginity <</if>> <</replace>> <</widget>> /% Call as <<AutoRulesActivate 1>> $args[0] is whether silent or not %/ <<widget "AutoRulesActivate">> <<if ($args[0] == 0)>> <<display "Check Auto Rules Activate">> <<display "Default Rules">> <<else>> <<silently>> <<display "Check Auto Rules Activate">> <<display "Default Rules">> <</silently>> <</if>> <</widget>> /% Call as <<RARemoveRule>> %/ <<widget "RARemoveRule">> <<for _s to 0; _s < $activeSlave.currentRules.length; _s++>> <<if _currentRule.ID == $activeSlave.currentRules[_s]>> <<set $dump to $activeSlave.currentRules.pluck([_s],[_s])>> <</if>> <</for>> <br>Rule _rule (_currentRule.name) is no longer applying to $activeSlave.slaveName. <<display "Rules Facility Remove">> <</widget>>
mayibrad/fc
src/utility/raWidgets.tw
tw
bsd-3-clause
72,113
:: slave creation widgets [widget nobr] /% Call as <<StartingGirlsWorkaround>> %/ <<widget "StartingGirlsWorkaround">> <<display "Generate New Slave">> <<set $startingGirlCopied to 0>> <<set $activeSlave.health = 0>> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<set $activeSlave.sexualQuirk to "none">> <<set $activeSlave.behavioralQuirk to "none">> <<set $activeSlave.fetishKnown to 1>> <<if $activeSlave.vagina < 0>> <<set $activeSlave.ovaries = 0>> <<elseif $activeSlave.vagina < 1>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if $activeSlave.anus < 1>> <<set $activeSlave.analSkill = 0>> <</if>> <<set $activeSlave.actualAge to Number($activeSlave.actualAge)>> <<set $activeSlave.devotion = Number($activeSlave.devotion)>> <<set $activeSlave.trust = Number($activeSlave.trust)>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>> <<set $activeSlave.boobs = Number($activeSlave.boobs)>> <<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>> <</widget>> /% Call as <<StartingGirlsRefresh>> %/ <<widget "StartingGirlsRefresh">> <<replace "#devotion">> @@color:yellow;Ambivalent.@@ <</replace>> <<replace "#trust">> @@color:yellow;Fearful.@@ <</replace>> <<replace "#legal">> Slave. <</replace>> <<replace "#voice">> <<if $activeSlave.voice == 0>>Mute. <<elseif $activeSlave.voice == 1>>Deep. <<elseif $activeSlave.voice is 2>>Normal. <<elseif $activeSlave.voice is 3>>High. <</if>> <</replace>> <<replace "#language">> <<if $activeSlave.accent == 0>>Unaccented. <<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent. <<elseif $activeSlave.accent is 2>>Thick $activeSlave.nationality accent. <<else>>Not fluent. <</if>> <</replace>> <<replace "#age">> <<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">> <</replace>> <<replace "#health">> @@color:yellow;Healthy.@@ <</replace>> <<replace "#muscles">> Normal. <</replace>> <<replace "#waist">> Normal. <</replace>> <<if $seeExtreme == 1>> <<replace "#amp">> <<if $activeSlave.amp == 1>>Amputee. <<else>>Normal. <</if>> <</replace>> <</if>> <<replace "#height">> <<if $activeSlave.height < 150>>Petite. <<elseif $activeSlave.height < 160>>Short. <<elseif $activeSlave.height < 170>>Average. <<elseif $activeSlave.height < 185>>Tall. <<else>>Very tall. <</if>> <<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm <</replace>> <<replace "#weight">> <<if $activeSlave.weight < -95>>@@color:red;Emaciated.@@ <<elseif $activeSlave.weight < -30>>@@color:red;Skinny.@@ <<elseif $activeSlave.weight < -10>>Thin. <<elseif $activeSlave.weight <= 10>>Average. <<elseif $activeSlave.weight <= 30>>Plush. <<elseif $activeSlave.weight <= 95>>@@color:red;Chubby.@@ <<else>>@@color:red;Fat.@@ <</if>> <</replace>> <<if $seeRace == 1>> <<replace "#ethnicity">> <<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">> <</replace>> <</if>> <<replace "#skin">> <<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">> <</replace>> <<replace "#faceShape">> $activeSlave.faceShape <</replace>> <<replace "#face">> <<if $activeSlave.face < -2>>Very ugly. <<elseif $activeSlave.face is -2>>Ugly. <<elseif $activeSlave.face is -1>>Unattractive. <<elseif $activeSlave.face == 0>>Average. <<elseif $activeSlave.face == 1>>Attractive. <<elseif $activeSlave.face is 2>>Beautiful. <<else>>Very beautiful. <</if>> <</replace>> <<replace "#lips">> <<if $activeSlave.lips <= 10>>Thin. <<elseif $activeSlave.lips <= 20>>Normal. <<elseif $activeSlave.lips <= 40>>Plush. <<elseif $activeSlave.lips <= 70>>Big. <<elseif $activeSlave.lips <= 95>>Huge. <<else>>Facepussy. <</if>> <</replace>> <<replace "#teeth">> <<if $activeSlave.teeth is "crooked">>Crooked. <<elseif $activeSlave.teeth is "straightening braces">>Braces. <<else>>Straight. <</if>> <</replace>> <<replace "#vision">> <<if $seeExtreme == 1>> <<if $activeSlave.eyes is -2>>Blind. <<elseif $activeSlave.eyes is -1>>Nearsighted. <<else>>Normal. <</if>> <<else>> <<if $activeSlave.eyes is -1>>Nearsighted. <<else>>Normal. <</if>> <</if>> <</replace>> <<replace "#boobs">> <<if $activeSlave.boobs <= 200>>Flat. <<elseif $activeSlave.boobs <= 500>>Healthy. <<elseif $activeSlave.boobs <= 800>>Large. <<elseif $activeSlave.boobs <= 1200>>Very Large. <<elseif $activeSlave.boobs <= 2000>>Huge. <<elseif $activeSlave.boobs <= 4000>>Massive. <<elseif $activeSlave.boobs <= 6000>>Monstrous. <<else>>Science experiment. <</if>> <<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs <</replace>> <<replace "#lactation">> <<if $activeSlave.lactation == 2>>Artificial. <<elseif $activeSlave.lactation == 1>>Natural. <<else>>None. <</if>> <</replace>> <<replace "#nipples">> $activeSlave.nipples <</replace>> <<replace "#areolae">> <<if $activeSlave.areolae == 1>> Large. <<elseif $activeSlave.areolae == 2>> Wide. <<elseif $activeSlave.areolae == 3>> Huge. <<else>> Normal. <</if>> <</replace>> <<replace "#shoulders">> <<if $activeSlave.shoulders < -1>>Very narrow. <<elseif $activeSlave.shoulders < 0>>Narrow. <<elseif $activeSlave.shoulders > 1>>Very broad. <<elseif $activeSlave.shoulders > 0>>Broad. <<else>>Feminine. <</if>> <</replace>> <<replace "#hips">> <<if $activeSlave.hips < -1>>Very narrow. <<elseif $activeSlave.hips < 0>>Narrow. <<elseif $activeSlave.hips > 1>>Very broad. <<elseif $activeSlave.hips > 0>>Broad. <<else>>Normal. <</if>> <</replace>> <<replace "#butt">> <<if $activeSlave.butt == 0>>Flat. <<elseif $activeSlave.butt < 2>>Small. <<elseif $activeSlave.butt < 3>>Plump. <<elseif $activeSlave.butt < 4>>Big. <<elseif $activeSlave.butt < 5>>Huge. <<elseif $activeSlave.butt < 6>>Enormous. <<elseif $activeSlave.butt < 7>>Gigantic. <<else>>Massive. <</if>> <</replace>> <<replace "#anus">> <<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus is 2>>Veteran. <<else>>Gaping. <</if>> <</replace>> <<replace "#vagina">> <<if $activeSlave.vagina is -1>>//No vagina.// <<elseif $activeSlave.vagina == 0>>@@color:lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>>Normal. <<elseif $activeSlave.vagina is 2>>Veteran. <<else>>Gaping. <</if>> <</replace>> <<replace "#vaginablock">> <<if $activeSlave.vagina > -1>> <br> &nbsp;&nbsp;&nbsp;&nbsp; ''Clit:'' <span id="clit"> <<if $activeSlave.clit == 0>>Normal. <<elseif $activeSlave.clit == 1>>Large. <<else>>Huge. <</if>> </span> <<click "Normal">> <<set $activeSlave.clit to 0>> <<replace #clit>> Normal. <</replace>> <</click>> | <<click "Large">> <<set $activeSlave.clit to 1>> <<replace #clit>> Large. <</replace>> <</click>> | <<click "Huge">> <<set $activeSlave.clit to 2>> <<replace #clit>> Huge. <</replace>> <</click>> <</if>> <br> &nbsp;&nbsp;&nbsp;&nbsp; ''Labia:'' <span id="labia"> <<if $activeSlave.labia is 2>>Huge. <<elseif $activeSlave.labia == 1>>Large. <<else>>Normal. <</if>> </span> <<click "Normal">> <<set $activeSlave.labia to 0>> <<replace #labia>> Normal. <</replace>> <</click>> | <<click "Large">> <<set $activeSlave.labia to 1>> <<replace #labia>> Large. <</replace>> <</click>> | <<click "Huge">> <<set $activeSlave.labia to 2>> <<replace #labia>> Huge. <</replace>> <</click>> <br> ''Vaginal wetness:'' <span id="wetness"> <<if $activeSlave.vaginaLube == 0>>Dry. <<elseif $activeSlave.vaginaLube == 1>>Normal. <<else>>Excessive. <</if>> </span> <<click "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</click>> | <<click "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</click>> | <<click "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</click>> <br> ''Pregnancy:'' <span id="preg"> <<if $activeSlave.preg > 20>>Ready to drop. <<elseif $activeSlave.preg > 20>>Advanced. <<elseif $activeSlave.preg > 5>>Early. <<elseif $activeSlave.preg > -2>>None. <<else>>Barren. <</if>> </span> <<click "Ready to Drop">><<set $activeSlave.preg = 35,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</click>> | <<click "Advanced">><<set $activeSlave.preg = 25,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</click>> | <<click "Early">><<set $activeSlave.preg = 10,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</click>> | <<click "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>None.<</replace>><<StartingGirlsCost>><</click>> | <<click "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>Barren.<</replace>><<StartingGirlsCost>><</click>> <br>''Puberty:'' <span id="pub"> <<if $activeSlave.pubertyXX == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">> <<click "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</click>> | <<click "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</click>> <<if $PC.dick == 1>> <br> ''Father:'' <span id="father"> <<if $activeSlave.pregSource == -1>>My child. <<else>> <</if>> </span> <<click "My child">><<set $activeSlave.pregSource = -1>><<replace "#father">>My child.<</replace>><<StartingGirlsCost>><</click>> | <<click "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</click>> <</if>> <</replace>> <<replace "#dickblock">> <<if $seeDicks != 0>> <br> ''Penis:'' <span id="dick"> <<if $activeSlave.dick == 0>>None. <<elseif $activeSlave.dick == 1>>Tiny. <<elseif $activeSlave.dick is 2>>Small. <<elseif $activeSlave.dick is 3>>Normal. <<elseif $activeSlave.dick is 4>>Large. <<else>>Massive. <</if>> </span> <<click "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</click>> | <<click "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</click>> | <<click "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</click>> | <<click "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</click>> | <<click "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</click>> | <<click "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</click>> <<if $activeSlave.dick > 0>> &nbsp;&nbsp;&nbsp;&nbsp; ''Foreskin:'' <span id="foreskin"> <<if $activeSlave.foreskin == 0>>None. <<elseif $activeSlave.foreskin == 1>>Tiny. <<elseif $activeSlave.foreskin is 2>>Small. <<elseif $activeSlave.foreskin is 3>>Normal. <<elseif $activeSlave.foreskin is 4>>Large. <<else>>Massive.<</if>> </span> <<if $seeCircumcision == 1>><<click "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</click>> |<</if>> <<click "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</click>> | <<click "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</click>> | <<click "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</click>> | <<click "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</click>> | <<click "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</click>> <br> ''Testicles:'' <span id="balls"> <<if $activeSlave.balls == 0>>None. <<elseif $activeSlave.balls == 1>>Vestigial. <<elseif $activeSlave.balls is 2>>Small. <<elseif $activeSlave.balls is 3>>Normal. <<elseif $activeSlave.balls is 4>>Large. <<else>>Massive.<</if>> </span> <<click "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</click>> | <<click "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</click>> | <<click "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</click>> | <<click "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</click>> | <<click "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</click>> | <<click "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</click>> &nbsp;&nbsp;&nbsp;&nbsp; ''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">> <<if $activeSlave.balls > 0>> &nbsp;&nbsp;&nbsp;&nbsp; ''Ballsack:'' <span id="scrotum"> <<if $activeSlave.scrotum == 0>>None. <<elseif $activeSlave.scrotum == 1>>Tiny. <<elseif $activeSlave.scrotum is 2>>Small. <<elseif $activeSlave.scrotum is 3>>Normal. <<elseif $activeSlave.scrotum is 4>>Large. <<else>>Massive.<</if>> </span> <<click "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</click>> | <<click "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</click>> | <<click "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</click>> | <<click "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</click>> | <<click "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</click>> | <<click "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</click>> <br>''Puberty:'' <span id="Mpub"> <<if $activeSlave.pubertyXY == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<click "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</click>> | <<click "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</click>> <</if>> <</if>> <</if>> <</replace>> <<replace "#analSkillsBlock">> <<if $activeSlave.anus == 0>> //Anal virgins cannot be given anal skills// <<else>> ''Anal sex:'' <span id = "analSkill"> <<if $activeSlave.analSkill <= 10>>Unskilled. <<elseif $activeSlave.analSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.analSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> </span> <<if $activeSlave.anus < 3>><<click "Unskilled">><<set $activeSlave.analSkill = 0>><<replace "#analSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |<</if>> <<click "Basic">><<set $activeSlave.analSkill = 15>><<replace "#analSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Skilled">><<set $activeSlave.analSkill = 35>><<replace "#analSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Expert">><<set $activeSlave.analSkill = 65>><<replace "#analSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>> <</if>> <</replace>> <<replace "#oralSkill">> <<if $activeSlave.oralSkill <= 10>>Unskilled. <<elseif $activeSlave.oralSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> <</replace>> <<replace "#vaginalSkillsBlock">> <<if $activeSlave.vagina == 0>> //Virgins cannot be given vaginal skills// <<elseif $activeSlave.vagina is -1>> //Must have a vagina to have vaginal skills// <<else>> ''Vaginal sex:'' <span id = "vaginalSkill"> <<if $activeSlave.vaginalSkill <= 10>>Unskilled. <<elseif $activeSlave.vaginalSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.vaginalSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> </span> <<if $activeSlave.vagina < 3>><<click "Unskilled">><<set $activeSlave.vaginalSkill = 0>><<replace "#vaginalSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |<</if>> <<click "Basic">><<set $activeSlave.vaginalSkill = 15>><<replace "#vaginalSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Skilled">><<set $activeSlave.vaginalSkill = 35>><<replace "#vaginalSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Expert">><<set $activeSlave.vaginalSkill = 65>><<replace "#vaginalSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>> <</if>> <</replace>> <<replace "#whoreSkill">> <<if $activeSlave.whoreSkill <= 10>>Unskilled. <<elseif $activeSlave.whoreSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> <</replace>> <<replace "#entertainSkill">> <<if $activeSlave.entertainSkill <= 10>>Unskilled. <<elseif $activeSlave.entertainSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> <</replace>> <<replace "#combatSkill">> <<if $activeSlave.combatSkill == 0>>Unskilled. <<else>>@@color:cyan;Skilled.@@ <</if>> <</replace>> <<replace "#intelligence">> <<if $activeSlave.intelligence is 3>>@@color:deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence is 2>>@@color:deepskyblue;Very smart.@@ <<elseif $activeSlave.intelligence == 1>>@@color:deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>>Average. <<elseif $activeSlave.intelligence is -1>>@@color:orangered;Stupid.@@ <<elseif $activeSlave.intelligence is -2>>@@color:orangered;Very stupid.@@ <<else>>@@color:orangered;Moronic.@@ <</if>> <</replace>> <<replace "#intelligenceImplant">> <<if $activeSlave.intelligenceImplant == 1>>@@color:deepskyblue;Educated.@@ <<else>>Uneducated. <</if>> <</replace>> <<if $activeSlave.fetishKnown == 1>> <<ToggleFetish 1>> <<else>> <<ToggleFetish 0>> <</if>> <<if $activeSlave.attrKnown == 1>> <<ToggleSexuality 1>> <<else>> <<ToggleSexuality 0>> <</if>> <<replace "#behavioralFlaw">> <<if $activeSlave.behavioralFlaw is "none">> //$activeSlave.behavioralFlaw.// <<else>> @@color:red;$activeSlave.behavioralFlaw.@@ <</if>> <</replace>> <<replace "#sexualFlaw">> <<if $activeSlave.sexualFlaw is "none">> //$activeSlave.sexualFlaw.// <<else>> @@color:red;$activeSlave.sexualFlaw.@@ <</if>> <</replace>> <</widget>> /% Call as <<StartingGirlsAnalSkill>> %/ <<widget "StartingGirlsAnalSkill">> <<replace "#analSkillsBlock">> <<if $activeSlave.anus == 0>> //Anal virgins cannot be given anal skills// <<else>> ''Anal sex:'' <span id = "analSkill"> <<if $activeSlave.analSkill <= 10>>Unskilled. <<elseif $activeSlave.analSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.analSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> </span> <<if $activeSlave.anus < 3>><<click "Unskilled">><<set $activeSlave.analSkill = 0>><<replace "#analSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |<</if>> <<click "Basic">><<set $activeSlave.analSkill = 15>><<replace "#analSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Skilled">><<set $activeSlave.analSkill = 35>><<replace "#analSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Expert">><<set $activeSlave.analSkill = 65>><<replace "#analSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>> <</if>> <</replace>> <</widget>> /% Call as <<StartingGirlsVaginalSkill>> %/ <<widget "StartingGirlsVaginalSkill">> <<replace "#vaginalSkillsBlock">> <<if $activeSlave.vagina == 0>> //Virgins cannot be given vaginal skills// <<elseif $activeSlave.vagina is -1>> //Must have a vagina to have vaginal skills// <<else>> ''Vaginal sex:'' <span id = "vaginalSkill"> <<if $activeSlave.vaginalSkill <= 10>>Unskilled. <<elseif $activeSlave.vaginalSkill <= 30>>@@color:cyan;Basic.@@ <<elseif $activeSlave.vaginalSkill <= 60>>@@color:cyan;Skilled.@@ <<else>>@@color:cyan;Expert.@@ <</if>> </span> <<if $activeSlave.anus < 3>><<click "Unskilled">><<set $activeSlave.vaginalSkill = 0>><<replace "#vaginalSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |<</if>> <<click "Basic">><<set $activeSlave.vaginalSkill = 15>><<replace "#vaginalSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Skilled">><<set $activeSlave.vaginalSkill = 35>><<replace "#vaginalSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> | <<click "Expert">><<set $activeSlave.vaginalSkill = 65>><<replace "#vaginalSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>> <</if>> <</replace>> <</widget>> /% Call as <<SaleDescription>> %/ <<widget "SaleDescription">> <<replace #slaveinfo>> <<set $saleDescription = 1>> <<display "Long Slave Description">> <<set $saleDescription = 0>> <</replace>> <</widget>> /% Call as <<StartingGirlsCost>> %/ <<widget "StartingGirlsCost">> <<replace "#cost">> <<slaveCost $activeSlave>> ¤<<print $slaveCost>>. <</replace>> <<replace "#finalize">> <<if $cash >= $slaveCost>> <<if $PC.career != "engineer">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<click "Add this slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> <<set $activeSlave.actualAge to Number($activeSlave.actualAge)>> <<set $activeSlave.devotion = Number($activeSlave.devotion)>> <<set $activeSlave.trust = Number($activeSlave.trust)>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>> <<set $activeSlave.boobs = Number($activeSlave.boobs)>> <<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>> <<set $slaveWithoutBonuses = $activeSlave>> <<goto "RG AS Dump">> <</click>> //This will apply your @@color:springgreen;career bonus@@ to her: <<if $PC.career is "capitalist">> one free level of @@color:cyan;prostitution skill.@@ <<elseif $PC.career is "mercenary">> @@color:mediumaquamarine;+2 trust.@@ <<elseif $PC.career is "slaver">> @@color:hotpink;+2 devotion.@@ <<elseif $PC.career is "medicine">> free @@color:lime;basic implants.@@ <<elseif $PC.career is "celebrity">> one free level of @@color:cyan;entertainment skill.@@ <<elseif $PC.career is "gang">> @@color:green;+5 health@@ and a free level of @@color:cyan;combat skill@@ <<elseif $PC.career is "escort">> two free levels of @@color:cyan;sex skills@@, one free level of @@color:cyan;prostitution skill@@, and one free level of @@color:cyan;entertainment skill.@@ <<elseif $PC.career is "servant">> @@color:mediumaquamarine;+1 trust@@ and @@color:hotpink;+1 devotion.@@ <<else>> two free levels of @@color:cyan;sex skills.@@ <</if>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<click "Add slave without career bonus">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<set $activeSlave.actualAge to Number($activeSlave.actualAge)>> <<set $activeSlave.devotion = Number($activeSlave.devotion)>> <<set $activeSlave.trust = Number($activeSlave.trust)>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>> <<set $activeSlave.boobs = Number($activeSlave.boobs)>> <<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>> <<set $slaveWithoutBonuses = $activeSlave>> <<goto "RG AS Dump">> <</click>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<click "Add slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<set $activeSlave.actualAge to Number($activeSlave.actualAge)>> <<set $activeSlave.devotion = Number($activeSlave.devotion)>> <<set $activeSlave.trust = Number($activeSlave.trust)>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>> <<set $activeSlave.boobs = Number($activeSlave.boobs)>> <<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>> <<set $slaveWithoutBonuses = $activeSlave>> <<goto "RG AS Dump">> <</click>> <br> <</if>> <<else>> //You lack the necessary funds to add this slave.// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Discard this slave and continue to the arcology|Acquisition]] <</replace>> <</widget>> /% Call as <<ToggleFetish 1>> $arg[0] is whether unknown or known. %/ <<widget "ToggleFetish">> <<if ($args[0] == 0)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist"), $activeSlave.fetishKnown = 0>> <<replace "#fetishblock">> //Not known.// <<click "Known">> <<ToggleFetish 1>> <</click>> <</replace>> <<else>> <<set $activeSlave.fetishKnown = 1>> <<replace "#fetishblock">> <span id="fetish"> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish is "none">> @@color:pink;$activeSlave.fetish.@@ <<else>> @@color:lightcoral;$activeSlave.fetish.@@ <</if>> <<else>> //Not known.// <<click "Known">> <<ToggleFetish 1>> <</click>> <</if>> </span> <br> <<if $activeSlave.fetishKnown == 1>> <<click "Unknown">> <<ToggleFetish 0>> <<StartingGirlsCost>> <</click>> | <<click "None">> <<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Sub">> <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Dom">> <<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Cumslut">> <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Humiliation">> <<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Buttslut">> <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Breasts">> <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Pregnancy">> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Sadism">> <<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> | <<click "Masochism">> <<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</click>> <<if $activeSlave.fetish != "none">> <br> <span id="fetishStrength"> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@color:lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@color:pink;Low.@@ <<else>> @@color:hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<click "Decrease">> <<ChangeFetishStrength 0>> <</click>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<click "Increase">> <<ChangeFetishStrength 1>> <</click>> <</if>> </span> <</if>> <</if>> <</replace>> <</if>> <</widget>> /% Call as <<ChangeFetishStrength 1>> $arg[0] is whether increase or decreas %/ <<widget "ChangeFetishStrength">> <<if ($args[0] == 0)>> <<set $activeSlave.fetishStrength -= 5, $activeSlave.fetishKnown = 1>> <<replace "#fetishStrength">> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@color:lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@color:pink;Low.@@ <<else>> @@color:hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<click "Decrease">> <<ChangeFetishStrength 0>> <</click>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<click "Increase">> <<ChangeFetishStrength 1>> <</click>> <</if>> <</replace>> <<StartingGirlsCost>> <<else>> <<set $activeSlave.fetishStrength += 5, $activeSlave.fetishKnown = 1>> <<replace "#fetishStrength">> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@color:lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@color:pink;Low.@@ <<else>> @@color:hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<click "Decrease">> <<ChangeFetishStrength 0>> <</click>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<click "Increase">> <<ChangeFetishStrength 1>> <</click>> <</if>> <</replace>> <<StartingGirlsCost>> <</if>> <</widget>> /% Call as <<ToggleSexuality 1>> $arg[0] is whether unknown or known. %/ <<widget "ToggleSexuality">> <<if ($args[0] == 0)>> <<set $activeSlave.attrXX = random(0,100), $activeSlave.attrXY = random(0,100), $activeSlave.energy = random(1,90), $activeSlave.attrKnown = 0>> <<StartingGirlsCost>> <<replace "#sexuality">> //Not known.// <<click "Known">> <<ToggleSexuality 1>> <</click>> <</replace>> <<else>> <<set $activeSlave.attrKnown = 1>> <<replace "#sexuality">> <span id="attrXY"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXY <= 5>> @@color:red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@color:red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@color:red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@color:green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@color:green;Aroused by men,@@ <<else>> @@color:green;Passionate about men,@@ <</if>> <<else>> //Not known.// <</if>> </span> <span id="attrXX"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXX <= 5>> @@color:red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@color:red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@color:red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@color:green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@color:green;aroused by women.@@ <<else>> @@color:green;passionate about women.@@ <</if>> <</if>> </span> <<if $activeSlave.attrKnown == 1>> <<click "Unknown">> <<ToggleSexuality 0>> <</click>> <br> XY attraction: <span id="decreaseXY"> <<click "Decrease">> <<ChangeAttr 1 0>> <</click>> </span> <span id="increaseXY"> | <<click "Increase">> <<ChangeAttr 1 1>> <</click>> </span> &nbsp;&nbsp;&nbsp;&nbsp; XX attraction: <span id="decreaseXX"> <<click "Decrease">> <<ChangeAttr 0 0>> <</click>> </span> <span id="increaseXX"> | <<click "Increase">> <<ChangeAttr 0 1>> <</click>> </span> <br> ''Sex drive:'' <span id="energy"> <<if $activeSlave.energy == 100>>@@color:green;Nympho!@@ <<elseif $activeSlave.energy > 80>>@@color:green;Sex addict.@@ <<elseif $activeSlave.energy > 60>>@@color:green;Powerful.@@ <<elseif $activeSlave.energy > 40>>@@color:yellow;Average.@@ <<elseif $activeSlave.energy > 20>>@@color:red;Poor.@@ <<else>>@@color:red;Frigid.@@<</if>> </span> <<click "Nympho">> <<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>> <<replace "#energy">> @@color:green;Nympho!@@ <</replace>> <<StartingGirlsCost>> <</click>> | <<click "Sex addict">> <<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>> <<replace "#energy">> @@color:green;Sex addict.@@ <</replace>> <<StartingGirlsCost>> <</click>> | <<click "Powerful">> <<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>> <<replace "#energy">> @@color:green;Powerful.@@ <</replace>> <<StartingGirlsCost>> <</click>> | <<click "Average">> <<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>> <<replace "#energy">> @@color:yellow;Average.@@ <</replace>> <<StartingGirlsCost>> <</click>> | <<click "Poor">> <<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>> <<replace "#energy">> @@color:red;Poor.@@ <</replace>> <<StartingGirlsCost>> <</click>> | <<click "Frigid">> <<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>> <<replace "#energy">> @@color:red;Frigid.@@ <</replace>> <<StartingGirlsCost>> <</click>> <<else>> <<click "Known">> <<ToggleSexuality 1>> </click>> <</if>> <</replace>> <<StartingGirlsCost>> <</if>> <</widget>> /% Call as <<ChangeAttr 1 1>> $arg[0] is whether XX or XY. $arg[1] is whether increase or decrease. %/ <<widget "ChangeAttr">> <<if ($args[0] == 0) && ($args[1] == 0)>> <<if $activeSlave.attrXX-10 >= 0>> <<set $activeSlave.attrXX -= 10>> <<else>> <<set $activeSlave.attrXX = 0>> <</if>> <<set $activeSlave.attrXX == Math.clamp($activeSlave.attrXX, 0, 100)>> <<set $activeSlave.attrKnown = 1>> <<replace "#attrXX">> <<if $activeSlave.attrXX <= 5>> @@color:red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@color:red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@color:red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@color:green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@color:green;aroused by women.@@ <<else>> @@color:green;passionate about women.@@ <</if>> <</replace>> <<StartingGirlsCost>> <<if $activeSlave.attrXX == 100>> <<replace "#increaseXX">> <</replace>> <<replace "#decreaseXX">> <<click "Decrease">> <<ChangeAttr 0 0>> <</click>> <</replace>> <<elseif $activeSlave.attrXX == 0>> <<replace "#decreaseXX">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <</replace>> <<replace "#increaseXX">> <<click "Increase">> <<ChangeAttr 0 1>> <</click>> <</replace>> <<else>> <<replace "#decreaseXX">> <<click "Decrease">> <<ChangeAttr 0 0>> <</click>> <</replace>> <<replace "#increaseXX">> | <<click "Increase">> <<ChangeAttr 0 1>> <</click>> <</replace>> <</if>> <<elseif ($args[0] == 0) && ($args[1] == 1)>> <<if $activeSlave.attrXX+10 <= 100>> <<set $activeSlave.attrXX += 10>> <<else>> <<set $activeSlave.attrXX = 100>> <</if>> <<set $activeSlave.attrXX == Math.clamp(0, 100)>> <<set $activeSlave.attrKnown = 1>> <<replace "#attrXX">> <<if $activeSlave.attrXX <= 5>> @@color:red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@color:red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@color:red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@color:green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@color:green;aroused by women.@@ <<else>> @@color:green;passionate about women.@@ <</if>> <</replace>> <<StartingGirlsCost>> <<if $activeSlave.attrXX == 100>> <<replace "#increaseXX">> <</replace>> <<replace "#decreaseXX">> <<click "Decrease">> <<ChangeAttr 0 0>> <</click>> <</replace>> <<elseif $activeSlave.attrXX == 0>> <<replace "#decreaseXX">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <</replace>> <<replace "#increaseXX">> <<click "Increase">> <<ChangeAttr 0 1>> <</click>> <</replace>> <<else>> <<replace "#decreaseXX">> <<click "Decrease">> <<ChangeAttr 0 0>> <</click>> <</replace>> <<replace "#increaseXX">> | <<click "Increase">> <<ChangeAttr 0 1>> <</click>> <</replace>> <</if>> <<elseif ($args[0] == 1) && ($args[1] == 0)>> <<if $activeSlave.attrXY-10 >= 0>> <<set $activeSlave.attrXY -= 10>> <<else>> <<set $activeSlave.attrXY = 0>> <</if>> <<set $activeSlave.attrXY == Math.clamp(0, 100)>> <<set $activeSlave.attrKnown = 1>> <<replace "#attrXY">> <<if $activeSlave.attrXY <= 5>> @@color:red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@color:red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@color:red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@color:green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@color:green;Aroused by men,@@ <<else>> @@color:green;Passionate about men,@@ <</if>> <</replace>> <<StartingGirlsCost>> <<if $activeSlave.attrXY == 100>> <<replace "#increaseXY">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <</replace>> <<replace "#decreaseXY">> <<click "Decrease">> <<ChangeAttr 1 0>> <</click>> <</replace>> <<elseif $activeSlave.attrXY == 0>> <<replace "#decreaseXY">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <</replace>> <<replace "#increaseXY">> <<click "Increase">> <<ChangeAttr 1 1>> <</click>> <</replace>> <<else>> <<replace "#decreaseXY">> <<click "Decrease">> <<ChangeAttr 1 0>> <</click>> <</replace>> <<replace "#increaseXY">> | <<click "Increase">> <<ChangeAttr 1 1>> <</click>> <</replace>> <</if>> <<elseif ($args[0] == 1) && ($args[1] == 1)>> <<if $activeSlave.attrXY+10 <= 100>> <<set $activeSlave.attrXY += 10>> <<else>> <<set $activeSlave.attrXY = 100>> <</if>> <<set $activeSlave.attrXY == Math.clamp(0, 100)>> <<set $activeSlave.attrKnown = 1>> <<replace "#attrXY">> <<if $activeSlave.attrXY <= 5>> @@color:red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@color:red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@color:red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@color:green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@color:green;Aroused by men,@@ <<else>> @@color:green;Passionate about men,@@ <</if>> <</replace>> <<StartingGirlsCost>> <<if $activeSlave.attrXY == 100>> <<replace "#increaseXY">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <</replace>> <<replace "#decreaseXY">> <<click "Decrease">> <<ChangeAttr 1 0>> <</click>> <</replace>> <<elseif $activeSlave.attrXY == 0>> <<replace "#decreaseXY">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <</replace>> <<replace "#increaseXY">> <<click "Increase">> <<ChangeAttr 1 1>> <</click>> <</replace>> <<else>> <<replace "#decreaseXY">> <<click "Decrease">> <<ChangeAttr 1 0>> <</click>> <</replace>> <<replace "#increaseXY">> | <<click "Increase">> <<ChangeAttr 1 1>> <</click>> <</replace>> <</if>> <</if>> <</widget>> /% Call as <<RandomizeAttraction>> %/ <<widget "RandomizeAttraction">> <<set _attraction = Math.clamp($activeSlave.energy*2, 60, 180), _sexuality = random(0,100)>> <<if $activeSlave.balls > 0>> <<if _sexuality > 90>> <<set $activeSlave.attrXY = Math.clamp(_attraction, 0, 100)>> <<set _attraction -= $activeSlave.attrXY>> <<set $activeSlave.attrXX = Math.clamp(_attraction, 0, 100)>> <<elseif _sexuality > 70>> <<set $activeSlave.attrXY = Math.clamp(_attraction+random(-5,5), 0, 100)>> <<set $activeSlave.attrXX = Math.clamp(_attraction+random(-5,5), 0, 100)>> <<else>> <<set $activeSlave.attrXX = Math.clamp(_attraction, 0, 100)>> <<set _attraction -= $activeSlave.attrXX>> <<set $activeSlave.attrXY = Math.clamp(_attraction, 0, 100)>> <</if>> <<else>> <<if _sexuality > 90>> <<set $activeSlave.attrXX = Math.clamp(_attraction, 0, 100)>> <<set _attraction -= $activeSlave.attrXX>> <<set $activeSlave.attrXY = Math.clamp(_attraction, 0, 100)>> <<elseif _sexuality > 60>> <<set $activeSlave.attrXY = Math.clamp(_attraction+random(-5,5), 0, 100)>> <<set $activeSlave.attrXX = Math.clamp(_attraction+random(-5,5), 0, 100)>> <<else>> <<set $activeSlave.attrXY = Math.clamp(_attraction, 0, 100)>> <<set _attraction -= $activeSlave.attrXY>> <<set $activeSlave.attrXX = Math.clamp(_attraction, 0, 100)>> <</if>> <</if>> <<set $activeSlave.attrXX = Math.clamp($activeSlave.attrXX+random(-5,5), 0, 100), $activeSlave.attrXY = Math.clamp($activeSlave.attrXY+random(-5,5), 0, 100)>> <</widget>> /% Call as <<CustomSlaveAge>> %/ <<widget "CustomSlaveAge">> <<replace #age>> <<if $customSlave.actualAge < 5>>3-4 years old. <<elseif $customSlave.actualAge < 7>>5-6 years old. <<elseif $customSlave.actualAge < 10>>7-9 years old. <<elseif $customSlave.actualAge < 13>>10-12 years old. <<elseif $customSlave.actualAge < 15>>13-14 years old. <<elseif $customSlave.actualAge < 18>>15-17 years old. <<elseif $customSlave.actualAge < 20>>18-19 years old. <<elseif $customSlave.actualAge < 30>>20-29 years old. <<elseif $customSlave.actualAge < 40>>30-39 years old. <<else>>40+ years old. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveHealth>> %/ <<widget "CustomSlaveHealth">> <<replace #health>> <<if $customSlave.health == 0>>Healthy. <<else>>Extremely healthy. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveMuscles>> %/ <<widget "CustomSlaveMuscles">> <<replace #muscles>> <<if $customSlave.muscles <= 5>>Normal musculature. <<elseif $customSlave.muscles <= 30>>Toned. <<else>>Ripped. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveLips>> %/ <<widget "CustomSlaveLips">> <<replace #lips>> <<if $customSlave.lips <= 10>>Thin lips. <<elseif $customSlave.lips <= 20>>Normal lips. <<elseif $customSlave.lips <= 40>>Plush lips. <<elseif $customSlave.lips <= 70>>Big lips. <<elseif $customSlave.lips <= 95>>Huge lips. <<else>>Facepussy. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveHeight>> %/ <<widget "CustomSlaveHeight">> <<replace #height>> <<if $customSlave.height < 130>>Tiny. <<elseif $customSlave.height < 150>>Petite. <<elseif $customSlave.height < 160>>Short. <<elseif $customSlave.height < 170>>Average height. <<elseif $customSlave.height < 185>>Tall. <<else>>Very tall. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveFace>> %/ <<widget "CustomSlaveFace">> <<replace #face>> <<if $customSlave.face < -1>>Very unattractive face. <<elseif $customSlave.face is -1>>Unattractive face. <<elseif $customSlave.face == 0>>Average face. <<elseif $customSlave.face == 1>>Attractive face. <<elseif $customSlave.face > 1>>Very attractive face. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveRace>> %/ <<widget "CustomSlaveRace">> <<replace #ethnicity>> <<textbox "$customSlave.race" $customSlave.race "Custom Slave">> <</replace>> <</widget>> /% Call as <<CustomSlaveSkin>> %/ <<widget "CustomSlaveSkin">> <<replace #skin>> <<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">> <</replace>> <</widget>> /% Call as <<CustomSlaveBoobs>> %/ <<widget "CustomSlaveBoobs">> <<replace #boobs>> <<if $customSlave.boobs is 200>>Flat chest. <<elseif $customSlave.boobs <= 500>>Healthy breasts. <<else>>Big breasts. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveButt>> %/ <<widget "CustomSlaveButt">> <<replace #butt>> <<if $customSlave.butt == 1>>Flat buttocks. <<elseif $customSlave.butt < 4>>Healthy buttocks. <<else>>Huge buttocks. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveVagina>> %/ <<widget "CustomSlaveVagina">> <<replace #vagina>> <<if $customSlave.vagina is -1>>No vagina. <<elseif $customSlave.vagina == 0>>Vaginal virgin. <<else>>Normal vagina. <</if>> <<if $customSlave.dick > 0>> <<click "No vagina">> <<set $customSlave.vagina to -1, $customSlave.preg to -2, $customSlave.ovaries to 0>> <<CustomSlaveVagina>> <</click>> <<else>>//No vagina// <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveDick>> %/ <<widget "CustomSlaveDick">> <<replace #dick>> <<if $customSlave.dick == 0>>No penis. <<elseif $customSlave.dick is 2>>Small penis. <<else>>Large penis. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveClitBalls>> %/ <<widget "CustomSlaveClitBalls">> <<replace #clitballs>> <<if $customSlave.dick > 0>> <<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls is 3>>Small testicles.<<else>>Large testicles.<</if>> <<click "No testicles">> <<set $customSlave.balls to 0,$customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Small testicles">> <<set $customSlave.balls to 2,$customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Large testicles">> <<set $customSlave.balls to 4,$customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> <<else>> <<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>> <<click "Normal clitoris">> <<set $customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Big clitoris">> <<set $customSlave.clit to 1>> <<CustomSlaveClitBalls>> <</click>> | <<click "Enormous clitoris">> <<set $customSlave.clit to 2>> <<CustomSlaveClitBalls>> <</click>> <br> <<if $customSlave.labia == 0>>Minimal labia.<<elseif $customSlave.labia == 1>>Normal labia.<<elseif $customSlave.labia is 2>>Huge labia.<<else>>Enormous labia.<</if>> <<click "Minimal labia">> <<set $customSlave.labia to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Normal labia">> <<set $customSlave.labia to 1>> <<CustomSlaveClitBalls>> <</click>> | <<click "Huge labia">> <<set $customSlave.labia to 2>> <<CustomSlaveClitBalls>> <</click>> | <<click "Enormous labia">> <<set $customSlave.labia to 3>> <<CustomSlaveClitBalls>> <</click>> <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveAnus>> %/ <<widget "CustomSlaveAnus">> <<replace #anus>> <<if $customSlave.anus == 0>>Anal virgin. <<else>>Normal anus. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveSkills>> %/ <<widget "CustomSlaveSkills">> <<replace #skills>> <<if $customSlave.analSkill <= 10>>Sexually unskilled. <<elseif $customSlave.analSkill <= 30>>Basic skills.. <<elseif $customSlave.analSkill <= 60>>Sexually skilled. <<else>>Sexual expert. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveWhoreSkills>> %/ <<widget "CustomSlaveWhoreSkills">> <<replace #whoreskills>> <<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment. <<elseif $customSlave.whoreSkill <= 30>>Basic prostitution and entertainment skills. <<elseif $customSlave.whoreSkill <= 60>>Skilled at prostitution and entertainment. <<else>>Prostitution and entertainment expert. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveCombatSkills>> %/ <<widget "CustomSlaveCombatSkills">> <<replace #combatskills>> <<if $customSlave.combatSkill == 0>>Unskilled at combat. <<else>>Skilled at combat. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveIntelligence>> %/ <<widget "CustomSlaveIntelligence">> <<replace #intelligence>> <<if $customSlave.intelligence >= 3>>Brilliant. <<elseif $customSlave.intelligence is 2>>Very smart.. <<elseif $customSlave.intelligence == 1>>Smart. <<elseif $customSlave.intelligence == 0>>Average intelligence. <<elseif $customSlave.intelligence is -1>>Stupid. <<elseif $customSlave.intelligence is -2>>Very stupid. <<else>>Moronic. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveEducation>> %/ <<widget "CustomSlaveEducation">> <<replace #education>> <<if $customSlave.intelligenceImplant == 1>>Educated. <<else>>Uneducated. <</if>> <</replace>> <</widget>> /% Call as <<CustomSlaveNationality>> %/ <<widget "CustomSlaveNationality">> <<replace #nationality>> Nationality: $customSlave.nationality. <</replace>> <</widget>>
mayibrad/fc
src/utility/slaveCreationWidgets.tw
tw
bsd-3-clause
50,731
root=true [*.{cs,xml}] indent_style = tab
TDarksword/rjw
.editorconfig
none
mit
43
############################################################################### # Set default behavior to automatically normalize line endings. ############################################################################### * text=auto ############################################################################### # Set default behavior for command prompt diff. # # This is need for earlier builds of msysgit that does not have it on by # default for csharp files. # Note: This is only used by command line ############################################################################### #*.cs diff=csharp ############################################################################### # Set the merge driver for project and solution files # # Merging from the command prompt will add diff markers to the files if there # are conflicts (Merging from VS is not affected by the settings below, in VS # the diff markers are never inserted). Diff markers may cause the following # file extensions to fail to load in VS. An alternative would be to treat # these files as binary and thus will always conflict and require user # intervention with every merge. To do so, just uncomment the entries below ############################################################################### #*.sln merge=binary #*.csproj merge=binary #*.vbproj merge=binary #*.vcxproj merge=binary #*.vcproj merge=binary #*.dbproj merge=binary #*.fsproj merge=binary #*.lsproj merge=binary #*.wixproj merge=binary #*.modelproj merge=binary #*.sqlproj merge=binary #*.wwaproj merge=binary ############################################################################### # behavior for image files # # image files are treated as binary by default. ############################################################################### #*.jpg binary #*.png binary #*.gif binary ############################################################################### # diff behavior for common document formats # # Convert binary document formats to text before diffing them. This feature # is only available from the command line. Turn it on by uncommenting the # entries below. ############################################################################### #*.doc diff=astextplain #*.DOC diff=astextplain #*.docx diff=astextplain #*.DOCX diff=astextplain #*.dot diff=astextplain #*.DOT diff=astextplain #*.pdf diff=astextplain #*.PDF diff=astextplain #*.rtf diff=astextplain #*.RTF diff=astextplain
TDarksword/rjw
.gitattributes
Git
mit
2,518
## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. # User-specific files *.suo *.user *.userosscache *.sln.docstates *.csproj.user # User-specific files (MonoDevelop/Xamarin Studio) *.userprefs # Build results [Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ x64/ x86/ bld/ [Bb]in/ [Oo]bj/ [Ll]og/ # Visual Studio 2015 cache/options directory .vs/ # Uncomment if you have tasks that create the project's static files in wwwroot #wwwroot/ # MSTest test Results [Tt]est[Rr]esult*/ [Bb]uild[Ll]og.* # NUNIT *.VisualState.xml TestResult.xml # Build Results of an ATL Project [Dd]ebugPS/ [Rr]eleasePS/ dlldata.c # DNX project.lock.json project.fragment.lock.json artifacts/ *_i.c *_p.c *_i.h *.ilk *.meta *.obj *.pch *.pdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Chutzpah Test files _Chutzpah* # Visual C++ cache files ipch/ *.aps *.ncb *.opendb *.opensdf *.sdf *.cachefile *.VC.db *.VC.VC.opendb # Visual Studio profiler *.psess *.vsp *.vspx *.sap # TFS 2012 Local Workspace $tf/ # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper*/ *.[Rr]e[Ss]harper *.DotSettings.user # JustCode is a .NET coding add-in .JustCode # TeamCity is a build add-in _TeamCity* # DotCover is a Code Coverage Tool *.dotCover # NCrunch _NCrunch_* .*crunch*.local.xml nCrunchTemp_* # MightyMoose *.mm.* AutoTest.Net/ # Web workbench (sass) .sass-cache/ # Installshield output folder [Ee]xpress/ # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish/ # Publish Web Output *.[Pp]ublish.xml *.azurePubxml # TODO: Comment the next line if you want to checkin your web deploy settings # but database connection strings (with potential passwords) will be unencrypted #*.pubxml *.publishproj # Microsoft Azure Web App publish settings. Comment the next line if you want to # checkin your Azure Web App publish settings, but sensitive information contained # in these scripts will be unencrypted PublishScripts/ # NuGet Packages *.nupkg # The packages folder can be ignored because of Package Restore **/packages/* # except build/, which is used as an MSBuild target. !**/packages/build/ # Uncomment if necessary however generally it will be regenerated when needed #!**/packages/repositories.config # NuGet v3's project.json files produces more ignoreable files *.nuget.props *.nuget.targets # Microsoft Azure Build Output csx/ *.build.csdef # Microsoft Azure Emulator ecf/ rcf/ # Windows Store app package directories and files AppPackages/ BundleArtifacts/ Package.StoreAssociation.xml _pkginfo.txt # Visual Studio cache files # files ending in .cache can be ignored *.[Cc]ache # but keep track of directories ending in .cache !*.[Cc]ache/ # Others ClientBin/ ~$* *~ *.dbmdl *.dbproj.schemaview *.jfm *.pfx *.publishsettings node_modules/ orleans.codegen.cs # Since there are multiple workflows, uncomment next line to ignore bower_components # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) #bower_components/ # RIA/Silverlight projects Generated_Code/ # Backup & report files from converting an old project file # to a newer Visual Studio version. Backup files are not needed, # because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML UpgradeLog*.htm # SQL Server files *.mdf *.ldf # Business Intelligence projects *.rdl.data *.bim.layout *.bim_*.settings # Microsoft Fakes FakesAssemblies/ # GhostDoc plugin setting file *.GhostDoc.xml # Node.js Tools for Visual Studio .ntvs_analysis.dat # Visual Studio 6 build log *.plg # Visual Studio 6 workspace options file *.opt # Visual Studio LightSwitch build output **/*.HTMLClient/GeneratedArtifacts **/*.DesktopClient/GeneratedArtifacts **/*.DesktopClient/ModelManifest.xml **/*.Server/GeneratedArtifacts **/*.Server/ModelManifest.xml _Pvt_Extensions # Paket dependency manager .paket/paket.exe paket-files/ # FAKE - F# Make .fake/ # JetBrains Rider .idea/ *.sln.iml # CodeRush .cr/ # Python Tools for Visual Studio (PTVS) __pycache__/ *.pyc /Archived /MyTo-Do.txt /LL_post.txt /creditsnew.txt /Assemblies/UnityEngine.UI.dll /Assemblies/UnityEngine.dll /Assemblies/TextMeshPro-1.0.55.56.0b11.dll /Assemblies/NVorbis.dll /Assemblies/NAudio.dll /Assemblies/HugsLib.dll /Assemblies/Assembly-CSharp.dll /Assemblies/Assembly-CSharp-firstpass.dll /Assemblies/0Harmony.dll /RimJobWorld.Main.sln *.csproj /.gitignore
TDarksword/rjw
.gitignore
Git
mit
4,687
<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>RimJobWorld</name> <author>Ed86</author> <url>https://gitgud.io/Ed86/rjw</url> <supportedVersions> <li>1.1</li> <li>1.2</li> </supportedVersions> <packageId>rim.job.world</packageId> <modDependencies> <li> <packageId>brrainz.harmony</packageId> <displayName>Harmony</displayName> <steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl> <downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl> </li> <li> <packageId>UnlimitedHugs.HugsLib</packageId> <displayName>HugsLib</displayName> <downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl> <steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl> </li> </modDependencies> <loadAfter> <li>UnlimitedHugs.HugsLib</li> <li>brrainz.harmony</li> </loadAfter> <incompatibleWith> <!--<li>EdB.PrepareCarefully</li>--><!-- Hijacks generated/edited pawns at world start, breaks C# hediffs of edited pawns and who knows what else --> <li>Dalrae.GaramRaceAddon</li><!-- Hijacks pawn generator fucking up pawn genders and who knows what else --> <li>IGNI.LostForest</li><!-- Breaks rjw jobs, hijacks storyteller to call raids and intentionally causes other issues when rjw detected --> </incompatibleWith> <description> M for Mature Load mod at bottom of mod list: Harmony Core HugsLib ++Mods RimJobWorld RJW mods and patches Support dev: https://www.patreon.com/Ed86 https://subscribestar.adult/Ed86 Forum: https://www.loverslab.com/files/file/7257-rimjobworld/ Discord: https://discord.gg/CXwHhv8 </description> </ModMetaData>
TDarksword/rjw
About/About.xml
XML
mit
1,704
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <Manifest> <identifier>RimJobWorld</identifier> <version>4.4.5</version> <dependencies> <li>HugsLib</li> </dependencies> <incompatibleWith /> <loadAfter> <li>HugsLib</li> </loadAfter> <suggests> </suggests> <manifestUri>https://gitgud.io/Ed86/rjw/raw/master/About/Manifest.xml</manifestUri> <downloadUri>https://gitgud.io/Ed86/rjw</downloadUri> </Manifest>
TDarksword/rjw
About/Manifest.xml
XML
mit
427
# Environment setup ## RimWorld dependencies The `.csproj` file has been configured to automatically detect standard Windows, Linux, and macOS Steam install locations, and should link dependencies regardless of the project's location on your hard drive. If that works for you, you don't need to read any farther. These are the paths RimJobWorld will look for the RimWorld dlls: - `../_RimWorldData/Managed/` (Custom) - `C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\` (Windows) - `$(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/` (Linux) - `$(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/` (macOS) ### Custom project location If you choose to place the RimJobWorld project somewhere other than your RimWorld mods directory, you'll need to create a symlink in the RimWorld mods directory that points to the RimJobWorld project. Here are some examples of creating symlinks on different platforms: - Linux and macOS: Open the terminal and run this command (filling in the actual paths): `ln -s "~/where/you/put/rjw" "/your/RimWorld/Mods/rjw"` - Windows: Run the Command Prompt as administrator, then run this command: `mklink /D "C:\Your\Rimworld\Mods\rjw" "C:\Where\you\put\rjw"` ### Custom RimWorld install If you're using a custom RimWorld install, you'll want to create a symlink called `_RimWorldData` next to the `rjw` folder that points `RimWorldWin64_Data`, `RimWorldLinux_Data`, or `RimWorldMac.app/Contents/Resources/Data`, as appropriate. Refer to the previous section for how to create a symlink on your platform. In the end your file structure should look like this: - `where/you/put/` - `rjw/` - `RimJobWorld.Main.csproj` - ... - `_RimWorldData/` *(symlink)* - `Managed/` - `Assembly-CSharp.dll` - ...
TDarksword/rjw
CONTRIBUTING.md
Markdown
mit
1,887
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.BackstoryDef> <defName>rjw_childC</defName> <baseDescription>[PAWN_nameDef] was born in civil settlement.</baseDescription> <title>Child</title> <titleShort>Child</titleShort> <slot>Childhood</slot> <categoryName>Civil</categoryName> </rjw.BackstoryDef> <rjw.BackstoryDef> <defName>rjw_childT</defName> <baseDescription>[PAWN_nameDef] was born in a tribe.</baseDescription> <title>Child</title> <titleShort>Child</titleShort> <slot>Childhood</slot> <categoryName>Tribal</categoryName> </rjw.BackstoryDef> </Defs>
TDarksword/rjw
Defs/BackstoryDefs/BackstoryDefs.xml
XML
mit
595
<?xml version="1.0" encoding="utf-8" ?> <Defs> <BodyPartDef> <defName>Genitals</defName> <label>genitals</label> <hitPoints>12</hitPoints> <frostbiteVulnerability>0.01</frostbiteVulnerability> <skinCovered>true</skinCovered> <solid>false</solid> <canSuggestAmputation>false</canSuggestAmputation> <bleedRate>1.0</bleedRate> <tags> <li>RJW_Fertility</li> </tags> </BodyPartDef> <BodyPartDef> <defName>Chest</defName> <label>chest</label> <hitPoints>24</hitPoints> <frostbiteVulnerability>0.01</frostbiteVulnerability> <skinCovered>true</skinCovered> <solid>false</solid> <canSuggestAmputation>false</canSuggestAmputation> <bleedRate>1.0</bleedRate> </BodyPartDef> <BodyPartDef> <defName>Anus</defName> <label>anus</label> <hitPoints>8</hitPoints> <frostbiteVulnerability>0.01</frostbiteVulnerability> <skinCovered>true</skinCovered> <solid>false</solid> <canSuggestAmputation>false</canSuggestAmputation> <bleedRate>1.0</bleedRate> </BodyPartDef> </Defs>
TDarksword/rjw
Defs/BodyPartDefs/BodyParts_Humanlike.xml
XML
mit
1,017
<?xml version="1.0" encoding="utf-8" ?> <Defs> <BodyPartDef> <defName>MechGenitals</defName> <label>mechanoid implanter</label> <hitPoints>20</hitPoints> <skinCovered>true</skinCovered> <solid>true</solid> <canSuggestAmputation>false</canSuggestAmputation> <bleedRate>0</bleedRate> <frostbiteVulnerability>0.0</frostbiteVulnerability> <tags> <li>RJW_Fertility</li> </tags> </BodyPartDef> </Defs>
TDarksword/rjw
Defs/BodyPartDefs/BodyParts_Mech.xml
XML
mit
424
<?xml version="1.0" encoding="utf-8" ?> <Defs> <BodyPartTagDef> <defName>RJW_Fertility</defName> <label>fertility_source</label> <description>Neccessary for reproduction</description> <vital>false</vital> </BodyPartTagDef> </Defs>
TDarksword/rjw
Defs/BodyPartTagDefs/BodyPartTags_FertilitySource.xml
XML
mit
242
<?xml version="1.0" encoding="utf-8" ?> <Defs> <DamageDef> <defName>ViralDamage</defName> <workerClass>DamageWorker_AddInjury</workerClass> <label>viral damage</label> <externalViolence>false</externalViolence> <deathMessage>{0} has died of a disease.</deathMessage> <hediff>VirusPerma</hediff> <hediffSkin>VirusPerma</hediffSkin> <hediffSolid>VirusPerma</hediffSolid> <makesBlood>false</makesBlood> <harmAllLayersUntilOutside>false</harmAllLayersUntilOutside> </DamageDef> </Defs>
TDarksword/rjw
Defs/DamageDefs/Damage_Viral.xml
XML
mit
503
<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="MakeableDrugBase"> <defName>Aphrodisiac</defName> <label>Aphrodisiac drug</label> <description>A smokable drug made from humpshroom.</description> <graphicData> <texPath>Things/Item/Drug/Penoxycyline</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>450</WorkToMake> <MarketValue>50</MarketValue> <Mass>0.05</Mass> <DeteriorationRate>6</DeteriorationRate> <Flammability>1.3</Flammability> </statBases> <techLevel>Medieval</techLevel> <ingestible> <foodType>Plant, Processed</foodType> <joyKind>Chemical</joyKind> <joy>0.80</joy> <baseIngestTicks>720</baseIngestTicks> <nurseable>true</nurseable> <drugCategory>Social</drugCategory> <ingestSound>Ingest_Smoke</ingestSound> <ingestEffect>Smoke_Joint</ingestEffect> <ingestEffectEat>EatVegetarian</ingestEffectEat> <ingestHoldOffsetStanding> <northDefault> <offset>(0.27,0,0.08)</offset> <behind>true</behind> </northDefault> <east> <offset>(0.45,0,0.08)</offset> </east> <south> <offset>(0.27,0,0.08)</offset> </south> <west> <offset>(-0.50,0,0.08)</offset> <flip>true</flip> </west> </ingestHoldOffsetStanding> <ingestHoldUsesTable>false</ingestHoldUsesTable> <ingestCommandString>Smoke {0}</ingestCommandString> <ingestReportString>Smoking {0}.</ingestReportString> <ingestReportStringEat>Consuming {0}.</ingestReportStringEat> <useEatingSpeedStat>false</useEatingSpeedStat> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>HumpShroomEffect</hediffDef> <severity>0.6</severity> <toleranceChemical>HumpShroom</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>HumpShroomTolerance</hediffDef> <severity>0.042</severity> <divideByBodySize>true</divideByBodySize> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Sex</need> <offset>-0.5</offset> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>CraftingSpot</li> <li>DrugLab</li> </recipeUsers> <workSpeedStat>DrugCookingSpeed</workSpeedStat> <workSkill>Cooking</workSkill> </recipeMaker> <costList> <HumpShroom>4</HumpShroom> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>HumpShroom</chemical> <addictiveness>0.030</addictiveness> <minToleranceToAddict>0.15</minToleranceToAddict> <existingAddictionSeverityOffset>0.1</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <listOrder>30</listOrder> </li> </comps> </ThingDef> </Defs>
TDarksword/rjw
Defs/Drugs/Aphrodisiac.xml
XML
mit
2,782
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--As usual stolen from CnP--> <ThingDef ParentName="MakeableDrugPillBase"> <defName>RJW_Contraceptive</defName> <label>Contraception pills</label> <description>Deliver severe hit to fertility for one quadrum.</description> <graphicData> <texPath>Things/Item/Contraceptive</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>120</WorkToMake> <MarketValue>15</MarketValue> <Mass>0.05</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <drugCategory>Medical</drugCategory> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>RJW_Contraceptive</hediffDef> <severity>1.0</severity> </li> </outcomeDoers> </ingestible> <recipeMaker> <researchPrerequisite>DrugProduction</researchPrerequisite> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <MedicineHerbal>1</MedicineHerbal> </costList> <comps> <li Class="CompProperties_Drug"> <addictiveness>0</addictiveness> <listOrder>1000</listOrder> <overdoseSeverityOffset> <min>0.08</min> <max>0.14</max> </overdoseSeverityOffset> </li> </comps> </ThingDef> <HediffDef> <defName>RJW_Contraceptive</defName> <hediffClass>HediffWithComps</hediffClass> <label>contraceptive</label> <description>Contraception pills deliver severe hit to fertility for one quadrum.</description> <defaultLabelColor>(0.75, 0.75, 1.0)</defaultLabelColor> <isBad>false</isBad> <comps> <!-- Disappears after a season's time --> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>900000</min> <max>900000</max> </disappearsAfterTicks> </li> </comps> <stages> <li> <label>Contracepted</label> <capMods> <li> <capacity>RJW_Fertility</capacity> <setMax>0.1</setMax> </li> </capMods> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/Drugs/Contraceptive.xml
XML
mit
2,050
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--As usual stolen from CnP--> <ThingDef ParentName="MakeableDrugPillBase"> <defName>RJW_FertPill</defName> <label>Hyperfertility pills</label> <description>Enhances fertility for 48 hours. Also works as a mild aphrodisiac.</description> <graphicData> <texPath>Things/Item/FertPill</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>120</WorkToMake> <MarketValue>15</MarketValue> <Mass>0.05</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <drugCategory>Medical</drugCategory> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>RJW_FertPill</hediffDef> <severity>1.0</severity> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Sex</need> <offset>-0.25</offset> </li> </outcomeDoers> </ingestible> <recipeMaker> <researchPrerequisite>DrugProduction</researchPrerequisite> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <MedicineHerbal>1</MedicineHerbal> <HumpShroom>1</HumpShroom> </costList> <comps> <li Class="CompProperties_Drug"> <addictiveness>0</addictiveness> <listOrder>1000</listOrder> <overdoseSeverityOffset> <min>0.08</min> <max>0.14</max> </overdoseSeverityOffset> </li> </comps> </ThingDef> <HediffDef> <defName>RJW_FertPill</defName> <hediffClass>HediffWithComps</hediffClass> <label>fertpill</label> <description>Enhanced fertility. A mild aphrodisiac.</description> <defaultLabelColor>(0.75, 0.75, 1.0)</defaultLabelColor> <isBad>false</isBad> <comps> <!-- Disappears after 2 days time --> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>120000</min> <max>120000</max> </disappearsAfterTicks> </li> </comps> <stages> <li> <label>Hyperfertility</label> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>4</offset> </li> </capMods> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/Drugs/FertPill.xml
XML
mit
2,150
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Plant --> <ThingDef ParentName="CavePlantBase"> <defName>PlantHumpShroom</defName> <label>humpshroom shroom</label> <description>Thick shroom with tough flesh, thick juice and smooth soft skin. Exhibits aphrodisiac effects when consumed, refills psyfocus.</description> <statBases> <MaxHitPoints>85</MaxHitPoints> <Beauty>2</Beauty> <Nutrition>0.15</Nutrition> <MeditationFocusStrength>1.0</MeditationFocusStrength> </statBases> <graphicData> <texPath>Things/Item/Humpshroom/Humpshroom</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <selectable>true</selectable> <pathCost>10</pathCost> <plant> <fertilityMin>0.01</fertilityMin> <fertilitySensitivity>0.25</fertilitySensitivity> <growDays>15.00</growDays> <harvestTag>Standard</harvestTag> <harvestedThingDef>HumpShroom</harvestedThingDef> <harvestYield>2</harvestYield> <sowMinSkill>4</sowMinSkill> <sowTags> <li>Hydroponic</li> </sowTags> <topWindExposure>0.1</topWindExposure> <visualSizeRange>0.4~0.7</visualSizeRange> </plant> <comps> <li Class="CompProperties_Glower"> <glowRadius>1</glowRadius> <glowColor>(255,105,180,0)</glowColor> </li> <li Class="CompProperties_MeditationFocus"> <statDef>MeditationFocusStrength</statDef> <focusTypes> <li>Sex</li> </focusTypes> </li> </comps> </ThingDef> <!--Consumable item--> <ThingDef ParentName="DrugBase"> <defName>HumpShroom</defName> <label>Hump shroom</label> <description>A shroom with tough flesh, thick juice and smooth soft skin. Exhibits aphrodisiac effects when consumed, refills psyfocus.</description> <tradeability>Sellable</tradeability> <socialPropernessMatters>true</socialPropernessMatters> <tickerType>Rare</tickerType> <graphicData> <texPath>Things/Item/Humpshroom/HumpshroomCollected</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <thingCategories> <li>PlantFoodRaw</li> </thingCategories> <statBases> <MarketValue>10</MarketValue> <Mass>0.1</Mass> <DeteriorationRate>4</DeteriorationRate> <Nutrition>0.40</Nutrition> </statBases> <techLevel>Neolithic</techLevel> <ingestible> <baseIngestTicks>100</baseIngestTicks> <chairSearchRadius>4</chairSearchRadius> <preferability>RawTasty</preferability> <tasteThought></tasteThought> <foodType>VegetableOrFruit</foodType> <maxNumToIngestAtOnce>1</maxNumToIngestAtOnce> <optimalityOffsetHumanlikes>-6</optimalityOffsetHumanlikes> <optimalityOffsetFeedingAnimals>-11</optimalityOffsetFeedingAnimals> <ingestEffect>EatVegetarian</ingestEffect> <ingestSound>RawVegetable_Eat</ingestSound> <joy>0.5</joy> <joyKind>Social</joyKind> <nurseable>true</nurseable> <drugCategory>Social</drugCategory> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>HumpShroomEffect</hediffDef> <severity>0.50</severity> <toleranceChemical>HumpShroom</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>HumpShroomTolerance</hediffDef> <severity>0.032</severity> <divideByBodySize>true</divideByBodySize> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Sex</need> <offset>-0.5</offset> </li> <li Class="IngestionOutcomeDoer_OffsetPsyfocus"> <offset>1.0</offset> </li> </outcomeDoers> </ingestible> <comps> <li Class="CompProperties_Forbiddable" /> <li Class="CompProperties_Ingredients" /> <li Class="CompProperties_Rottable"> <daysToRotStart>30</daysToRotStart> <rotDestroys>true</rotDestroys> </li> <li Class="CompProperties_Drug"> <chemical>HumpShroom</chemical> <addictiveness>0.050</addictiveness> <minToleranceToAddict>0.15</minToleranceToAddict> <existingAddictionSeverityOffset>0.1</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <listOrder>30</listOrder> </li> </comps> </ThingDef> <HediffDef> <defName>HumpShroomEffect</defName> <hediffClass>HediffWithComps</hediffClass> <label>Induced libido</label> <description>Hump shroom aphrodisiac effects.</description> <defaultLabelColor>(1,0,0.5)</defaultLabelColor> <scenarioCanAdd>true</scenarioCanAdd> <maxSeverity>1.0</maxSeverity> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.9</severityPerDay> </li> </comps> <stages> <li> <restFallFactor>1.33</restFallFactor> <statOffsets> <SexFrequency>2</SexFrequency> </statOffsets> </li> </stages> </HediffDef> <ThoughtDef> <defName>HumpShroomEffect</defName> <workerClass>ThoughtWorker_Hediff</workerClass> <hediff>HumpShroomEffect</hediff> <validWhileDespawned>true</validWhileDespawned> <stages> <li> <label>Humpshroom aftertaste</label> <description>Tastes funny.</description> <baseMoodEffect>1</baseMoodEffect> </li> </stages> </ThoughtDef> <!-- Ambrosia addiction --> <ChemicalDef> <defName>HumpShroom</defName> <label>humpshroom</label> <addictionHediff>HumpShroomAddiction</addictionHediff> <toleranceHediff>HumpShroomTolerance</toleranceHediff> <onGeneratedAddictedToleranceChance>0.8</onGeneratedAddictedToleranceChance> </ChemicalDef> <NeedDef ParentName="DrugAddictionNeedBase"> <defName>Chemical_HumpShroom</defName> <needClass>Need_Chemical</needClass> <label>humpshroom</label> <description>Person is now hooked on shrooms. Without them, their bedroom performance may fall.</description> <listPriority>10</listPriority> </NeedDef> <HediffDef ParentName="DrugToleranceBase"> <defName>HumpShroomTolerance</defName> <label>humpshroom tolerance</label> <description>Hump shroom effects tolerance.</description> <isBad>false</isBad> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.020</severityPerDay> </li> <li Class="HediffCompProperties_DrugEffectFactor"> <chemical>HumpShroom</chemical> </li> </comps> </HediffDef> <HediffDef ParentName="AddictionBase"> <defName>HumpShroomAddiction</defName> <hediffClass>Hediff_Addiction</hediffClass> <label>humpshroom addiction</label> <description>Hump shroom effects addiction.</description> <causesNeed>Chemical_HumpShroom</causesNeed> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.1</severityPerDay> </li> </comps> <stages> <li> </li> <li> <label>withdrawal</label> </li> </stages> </HediffDef> <ThoughtDef> <defName>HumpShroomWithdrawal</defName> <workerClass>ThoughtWorker_Hediff</workerClass> <hediff>HumpShroomAddiction</hediff> <validWhileDespawned>true</validWhileDespawned> <stages> <li> <visible>false</visible> </li> <li> <label>humpshroom withdrawal</label> <description>I just feel nothing down there.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> </Defs>
TDarksword/rjw
Defs/Drugs/Humpshroom.xml
XML
mit
7,069
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef Name="BondageBase" Abstract="True"> <hediffClass>Hediff</hediffClass> <defaultLabelColor>(0.5, 0.5, 0.9)</defaultLabelColor> <makesSickThought>false</makesSickThought> <isBad>false</isBad> <tendable>false</tendable> <scenarioCanAdd>false</scenarioCanAdd> </HediffDef> <HediffDef ParentName="BondageBase"> <defName>Chains</defName> <label>chains</label> <labelNoun>chains</labelNoun> <description>A series of chains that restrict its wearer.</description> <stages> <li> <capMods> <li> <capacity>Manipulation</capacity> <setMax>0.35</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.35</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef ParentName="BondageBase"> <defName>BoundHands</defName> <label>bound hands</label> <labelNoun>bound hands</labelNoun> <description>Bound hands.</description> <stages> <li> <capMods> <li> <capacity>Manipulation</capacity> <setMax>0.00</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef ParentName="BondageBase"> <defName>BoundLegs</defName> <label>bound legs</label> <labelNoun>bound legs</labelNoun> <description>Bound legs.</description> <stages> <li> <capMods> <li> <capacity>Moving</capacity> <setMax>0.00</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef ParentName="BondageBase"> <defName>RJW_Restraints</defName> <label>Restraints</label> <labelNoun>restraints</labelNoun> <description>A set of restraints.</description> <stages> <li> <capMods> <li> <capacity>Manipulation</capacity> <setMax>0.00</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.00</setMax> </li> </capMods> </li> </stages> </HediffDef> <!-- insect restraints --> <HediffDef ParentName="BondageBase"> <defName>RJW_Cocoon</defName> <hediffClass>rjw.Cocoon</hediffClass> <label>Cocoon</label> <labelNoun>A cocoon</labelNoun> <description>A cocoon that tends to its host until ready to procreate.</description> <stages> <li> <capMods> <li> <capacity>Manipulation</capacity> <setMax>0.00</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.00</setMax> </li> </capMods> <statOffsets> <ComfyTemperatureMin>-50</ComfyTemperatureMin> <ComfyTemperatureMax>50</ComfyTemperatureMax> </statOffsets> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Bondage.xml
XML
mit
2,621
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--master hediff adding up the smaller semen splatches--> <HediffDef> <defName>Hediff_Bukkake</defName> <hediffClass>rjw.Hediff_Bukkake</hediffClass> <label>Bukkake</label> <description>Ejaculated onto.</description> <makesSickThought>false</makesSickThought> <initialSeverity>0.01</initialSeverity> <maxSeverity>1</maxSeverity> <!--<injuryProps>--> <!--<canMerge>true</canMerge>--><!-- this might not even be required--> <!--</injuryProps>--> <!--<scenarioCanAdd>true</scenarioCanAdd>--> <isBad>false</isBad> <tendable>false</tendable> <stages> <li> <label>minor</label> <becomeVisible>false</becomeVisible> </li> <li> <minSeverity>0.3</minSeverity> <label>little</label> <statOffsets> <Vulnerability>0.2</Vulnerability> <SocialImpact>-0.1</SocialImpact> </statOffsets> </li> <li> <minSeverity>0.6</minSeverity> <label>extensive</label> <statOffsets> <Vulnerability>0.3</Vulnerability> <SocialImpact>-0.3</SocialImpact> </statOffsets> </li> <li> <minSeverity>0.8</minSeverity> <label>full</label> <statOffsets> <Vulnerability>-0.1</Vulnerability><!--pawns prefer victims not being completely drenched--> <SocialImpact>-0.5</SocialImpact> </statOffsets> </li> </stages> </HediffDef> <HediffDef Name="Hediff_Semen"> <hediffClass>rjw.Hediff_Semen</hediffClass> <defName>Hediff_Semen</defName> <label>semen</label> <labelNoun>semen</labelNoun> <description>Semen.</description> <labelNounPretty>semen on {1}</labelNounPretty> <defaultLabelColor>(0.95,0.95,0.95)</defaultLabelColor> <isBad>false</isBad> <tendable>false</tendable> <makesSickThought>false</makesSickThought> <makesAlert>false</makesAlert> <maxSeverity>1</maxSeverity> <initialSeverity>0.001</initialSeverity> <injuryProps> <canMerge>true</canMerge> </injuryProps> <stages> <li> <label>little</label> </li> <li> <minSeverity>0.25</minSeverity> <label>some</label> </li> <li> <minSeverity>0.5</minSeverity> <label>dripping</label> </li> <li> <minSeverity>0.8</minSeverity> <label>drenched</label> </li> </stages> <comps> <li Class="HediffCompProperties_SelfHeal"> <!--0.01*100*1800/60.0000--> <healIntervalTicksStanding>1800</healIntervalTicksStanding><!-- 1 day = 60.000 ticks --> <healAmount>0.01</healAmount><!--dries by itself, completely drying from 1.0 to 0.0 takes ~72h--> </li> </comps> </HediffDef> <HediffDef ParentName="Hediff_Semen"> <defName>Hediff_InsectSpunk</defName> <description>Insect spunk.</description> <label>insect spunk</label> <labelNoun>insect spunk</labelNoun> <labelNounPretty>insect spunk on {1}</labelNounPretty> <defaultLabelColor>(0.6,0.83,0.35)</defaultLabelColor> </HediffDef> <HediffDef ParentName="Hediff_Semen"> <defName>Hediff_MechaFluids</defName> <description>Mechanoid fluids.</description> <label>mechanoid fluids</label> <labelNoun>mechanoid fluids</labelNoun> <labelNounPretty>mecha fluids on {1}</labelNounPretty> <defaultLabelColor>(0.37,0.71,0.82)</defaultLabelColor> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Bukkake.xml
XML
mit
3,249
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--Pawns with ovi's plant egg.--> <rjw.HediffDef_InsectEgg Name="RJW_ImplantEgg" Abstract="True"> <defName>RJW_InsectEgg</defName> <label>Egg</label> <hediffClass>rjw.Hediff_InsectEgg</hediffClass> <description>Parasitic egg(s) that enter the host's body and feeds off their nutrients until ready to hatch. Just be glad they don't hatch by bursting out of your chest.</description> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <initialSeverity>0.01</initialSeverity> <isBad>false</isBad> <tendable>false</tendable> <eggsize>1</eggsize> <!--eggsize 1 = 100%, 0 - can hold unlimited eggs, up to 100 eggs per sex--> <selffertilized>false</selffertilized> <!--egg will be implanted fertilized--> <stages> <li> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.01</offset> </li> </capMods> </li> <li> <minSeverity>0.02</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.02</offset> </li> </capMods> </li> <li> <minSeverity>0.05</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <minSeverity>0.10</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.10</offset> </li> </capMods> </li> <li> <minSeverity>0.15</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.20</offset> </li> </capMods> </li> <li> <minSeverity>0.25</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <minSeverity>0.30</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.30</offset> </li> </capMods> </li> <li> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.40</offset> </li> </capMods> </li> <li> <minSeverity>0.50</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.50</offset> </li> </capMods> </li> <li> <minSeverity>0.75</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.75</offset> </li> </capMods> </li> <li> <minSeverity>0.9</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-1.0</offset> </li> </capMods> </li> </stages> </rjw.HediffDef_InsectEgg> <!--Placeholder egg/unsupported/any races--> <rjw.HediffDef_InsectEgg ParentName="RJW_ImplantEgg"> <defName>RJW_UnknownEgg</defName> <parentDef>Unknown</parentDef> <!-- exact match--> </rjw.HediffDef_InsectEgg> <!--vanilla insects, can fertilize each other --> <rjw.HediffDef_InsectEgg ParentName="RJW_ImplantEgg"> <defName>RJW_InsectHiveEgg</defName> <parentDefs> <!-- partial match of pawn.kindDef.defName--> <li>Megascarab</li> <li>Spelopede</li> <li>Megaspider</li> <li>Queen</li> <!-- Better infestations--> </parentDefs> </rjw.HediffDef_InsectEgg> <!--Used for JobDriver_RapeEnemyByMech. Mechs implant things when success rape.--> <rjw.HediffDef_MechImplants Name="RJW_ImplantMech" Abstract="True"> <hediffClass>rjw.Hediff_MechImplants</hediffClass> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <initialSeverity>0.1</initialSeverity> <parentDefs> <li>Mech_Lancer</li> <li>Mech_Scyther</li> <li>Mech_Centipede</li> <li>Mech_Pikeman</li> </parentDefs> <tendable>false</tendable> </rjw.HediffDef_MechImplants> <rjw.HediffDef_MechImplants ParentName="RJW_ImplantMech"> <hediffClass>rjw.Hediff_MicroComputer</hediffClass> <defName>RJW_MicroComputer</defName> <tendable>false</tendable> <isBad>true</isBad> <label>MicroComputer</label> <description>A small computer that enters a host through one of their orifices. Can analyze vital signs and location data, and relay that information back to its implanter.</description> <minEventInterval>30000</minEventInterval> <maxEventInterval>90000</maxEventInterval> <randomHediffDefs> <li>RJW_Orgasm</li> <li>TransportCums</li> <li>TransportEggs</li> </randomHediffDefs> </rjw.HediffDef_MechImplants> <rjw.HediffDef_EnemyImplants> <defName>Parasite</defName> <hediffClass>rjw.Hediff_Parasite</hediffClass> <defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor> <initialSeverity>0.1</initialSeverity> <isBad>true</isBad> <label>pregnant</label> <description>A organism that lives inside a host and feeds off its nutrients, giving the host severe discomfort.</description> <comps> <li Class="HediffCompProperties_Discoverable"> <sendLetterWhenDiscovered>true</sendLetterWhenDiscovered> <discoverLetterLabel>{0} Parasited</discoverLetterLabel> <discoverLetterText>{0} is parasited!</discoverLetterText> </li> </comps> <stages> <li> <label>early-stage-hidden</label> <becomeVisible>false</becomeVisible> <vomitMtbDays>2.5</vomitMtbDays> </li> <li> <label>middle-stage</label> <minSeverity>0.333</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <label>late-stage</label> <minSeverity>0.666</minSeverity> <vomitMtbDays>2</vomitMtbDays> <capMods> <li> <capacity>Moving</capacity> <offset>-0.30</offset> </li> </capMods> </li> </stages> </rjw.HediffDef_EnemyImplants> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_EnemyImplants.xml
XML
mit
5,873
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>FeelingBroken</defName> <hediffClass>rjw.AdvancedHediffWithComps</hediffClass> <label>Feeling broken</label> <defaultLabelColor>(0.5, 0.7, 0.45)</defaultLabelColor> <makesSickThought>false</makesSickThought> <initialSeverity>0.025</initialSeverity> <maxSeverity>1</maxSeverity> <scenarioCanAdd>true</scenarioCanAdd> <tendable>false</tendable> <description>Mind broken. No longer capable of emotion.</description> <isBad>false</isBad> <comps> <li Class="rjw.HediffCompProperties_FeelingBrokenSeverityReduce"> <severityPerDayReduce> <points> <li>(1,0)</li> <li>(10,-0.025)</li> </points> </severityPerDayReduce> </li> <li Class="rjw.HediffCompProperties_FeelingBrokenSeverityIncrease"> <severityPerDayIncrease> <points> <li>(0,0.1)</li> <li>(1,1)</li> </points> </severityPerDayIncrease> </li> </comps> <stages> <li> <label>early-stage</label> <becomeVisible>false</becomeVisible> </li> <li> <label>in a trance</label> <minSeverity>0.1</minSeverity> <painOffset>0.1</painOffset> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.8</postFactor> </li> </capMods> </li> <li> <label>broken</label> <minSeverity>0.3</minSeverity> <painOffset>0.05</painOffset> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.7</postFactor> </li> </capMods> <statOffsets> <Vulnerability>0.25</Vulnerability> </statOffsets> </li> <li> <label>Extremely broken</label> <minSeverity>0.5</minSeverity> <painOffset>-0.1</painOffset> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.6</postFactor> </li> </capMods> <statOffsets> <Vulnerability>0.5</Vulnerability> </statOffsets> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_FeelingBroken.xml
XML
mit
1,987
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>RJW_IUD</defName> <label>IUD</label> <hediffClass>HediffWithComps</hediffClass> <description>A small copper device inserted into the womb that prevents pregnancy.</description> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <isBad>false</isBad> <scenarioCanAdd>true</scenarioCanAdd> <stages> <li> <capMods> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>IncreasedFertility</defName> <label>Increased fertility</label> <description>Increased fertility, for baby making.</description> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor> <isBad>false</isBad> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <becomeVisible>false</becomeVisible> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>DecreasedFertility</defName> <label>Low fertility</label> <description>Low fertility.</description> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1, 0.2, 0.2)</defaultLabelColor> <isBad>false</isBad> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <becomeVisible>false</becomeVisible> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>-0.5</offset> <setMax>0.25</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>ImpregnationBlocker</defName> <label>Archotech pregnancy blocker</label> <description>A complex device that prevents the ovaries from producing eggs.</description> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor> <isBad>false</isBad> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <becomeVisible>true</becomeVisible> <capMods> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>FertilityEnhancer</defName> <label>Archotech fertility enhancer</label> <description>A complex device that increases the likelihood of pregnancy.</description> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor> <isBad>false</isBad> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <becomeVisible>true</becomeVisible> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> </capMods> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Fertility.xml
XML
mit
2,764
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- <HediffDef> <defName>RJW_lactating</defName> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating</label> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>2750000</min> <max>3000000</max> </disappearsAfterTicks> </li> </comps> </HediffDef> --> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Lactating.xml
XML
mit
460
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>RJW_Orgasm</defName> <hediffClass>rjw.Hediff_Orgasm</hediffClass> <label>Orgasm</label> <defaultLabelColor>(0.5, 0.7, 0.45)</defaultLabelColor> <makesSickThought>false</makesSickThought> <initialSeverity>0.1</initialSeverity> <maxSeverity>1</maxSeverity> <scenarioCanAdd>false</scenarioCanAdd> <tendable>false</tendable> <description>"Ohh, yeahh, hah, hnnh, OH!"</description> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-1</severityPerDay> </li> </comps> <stages> <li> <label>Slightly</label> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.9</postFactor> </li> <li> <capacity>Manipulation</capacity> <postFactor>0.9</postFactor> </li> <li> <capacity>Moving</capacity> <postFactor>0.9</postFactor> </li> <li> <capacity>Talking</capacity> <postFactor>0.9</postFactor> </li> </capMods> <statOffsets> <Vulnerability>0.2</Vulnerability> </statOffsets> </li> <li> <label>Heavy</label> <minSeverity>0.2</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.65</postFactor> </li> <li> <capacity>Manipulation</capacity> <postFactor>0.65</postFactor> </li> <li> <capacity>Moving</capacity> <postFactor>0.65</postFactor> </li> <li> <capacity>Talking</capacity> <postFactor>0.65</postFactor> </li> </capMods> <statOffsets> <Vulnerability>0.3</Vulnerability> </statOffsets> </li> <li> <label>Extremely</label> <minSeverity>0.501</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.3</postFactor> </li> <li> <capacity>Manipulation</capacity> <postFactor>0.65</postFactor> </li> <li> <capacity>Moving</capacity> <postFactor>0.2</postFactor> </li> <li> <capacity>Talking</capacity> <postFactor>0.5</postFactor> </li> </capMods> <statOffsets> <Vulnerability>0.6</Vulnerability> </statOffsets> </li> </stages> </HediffDef> <HediffDef> <defName>TransportCums</defName> <hediffClass>rjw.Hediff_TransportCums</hediffClass> <description>Cumming inside.</description> <isBad>false</isBad> </HediffDef> <HediffDef> <defName>TransportEggs</defName> <hediffClass>rjw.Hediff_TransportEggs</hediffClass> <description>Laying egg inside.</description> <isBad>false</isBad> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_MCEvents.xml
XML
mit
2,659
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Severity will be set to equal (1.0 - blood_filtration) in xxx.update_std_effects --> <HediffDef> <defName>Immunodeficiency</defName> <hediffClass>rjw.Hediff_ID</hediffClass> <defaultLabelColor>(1.0, 0.0, 0.0)</defaultLabelColor> <label>Immunodeficiency</label> <makesSickThought>false</makesSickThought> <minSeverity>0.600</minSeverity> <description>Very susceptible to disease.</description> <initialSeverity>0.601</initialSeverity> <tendable>false</tendable> <stages> <li> <minSeverity>0.60</minSeverity> <label>minor</label> <restFallFactor>1.10</restFallFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <minSeverity>0.75</minSeverity> <label>major</label> <restFallFactor>1.30</restFallFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.10</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.15</offset> </li> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <minSeverity>0.90</minSeverity> <label>extreme</label> <restFallFactor>1.50</restFallFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.15</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.30</offset> </li> <li> <capacity>Moving</capacity> <offset>-0.30</offset> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>VirusPerma</defName> <hediffClass>Hediff_Injury</hediffClass> <tendable>false</tendable> <displayWound>true</displayWound> <chanceToCauseNoPain>1.0</chanceToCauseNoPain> <description>Viral damage.</description> <label>viral damage</label> <comps> <li Class="HediffCompProperties_GetsPermanent"> <permanentLabel>permanent viral damage</permanentLabel> <instantlyPermanentLabel>permanent viral damage</instantlyPermanentLabel> </li> </comps> <injuryProps> <painPerSeverity>0.0</painPerSeverity> <averagePainPerSeverityPermanent>0.0</averagePainPerSeverityPermanent> <destroyedLabel>Destroyed by disease</destroyedLabel> <destroyedOutLabel>Destroyed by disease</destroyedOutLabel> </injuryProps> </HediffDef> <HediffDef ParentName="AddedBodyPartBase"> <defName>PegArm</defName> <label>peg arm</label> <labelNoun>a peg arm</labelNoun> <description>A peg arm.</description> <addedPartProps> <solid>true</solid> <partEfficiency>0.00</partEfficiency> <betterThanNatural>false</betterThanNatural> </addedPartProps> <spawnThingOnRemoved>WoodLog</spawnThingOnRemoved> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Other.xml
XML
mit
2,817
<?xml version="1.0" encoding="utf-8" ?> <!--all pregnancies--> <Defs> <HediffDef Name="RJW_pregnancy_template" Abstract="True"> <label>Pregnant</label> <description>Baby in the oven.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <initialSeverity>0.001</initialSeverity> <isBad>false</isBad> <stages> <li> <label>early-stage</label> <vomitMtbDays>2.5</vomitMtbDays> </li> <li> <label>middle-stage</label> <minSeverity>0.333</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <label>late-stage</label> <minSeverity>0.666</minSeverity> <vomitMtbDays>2</vomitMtbDays> <capMods> <li> <capacity>Moving</capacity> <offset>-0.30</offset> </li> </capMods> </li> <li> <label>having contractions</label> <minSeverity>0.98</minSeverity> <painOffset>0.3</painOffset> <capMods> <li> <capacity>Moving</capacity> <setMax>0.0</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef ParentName="RJW_pregnancy_template"> <defName>RJW_pregnancy</defName> <hediffClass>rjw.Hediff_BasePregnancy</hediffClass> </HediffDef> <HediffDef ParentName="RJW_pregnancy_template"> <defName>RJW_pregnancy_beast</defName> <hediffClass>rjw.Hediff_BestialPregnancy</hediffClass> </HediffDef> <HediffDef ParentName="RJW_pregnancy_template"> <defName>RJW_pregnancy_mech</defName> <hediffClass>rjw.Hediff_MechanoidPregnancy</hediffClass> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Pregnancy.xml
XML
mit
1,606
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.HediffDef_PartBase Name="RJW_PrivatePartBase" Abstract="True"> <!-- <everVisible>true</everVisible> --> <FluidType></FluidType> <!-- string, make into something else, someday, maybe--> <isBad>false</isBad> <comps> <li Class="rjw.CompProperties_HediffBodyPart" /> </comps> <priceImpact>false</priceImpact> </rjw.HediffDef_PartBase> <!-- natural parts (purist love) --> <rjw.HediffDef_PartBase ParentName="RJW_PrivatePartBase" Name="NaturalPrivatePartBase" Abstract="True"> <hediffClass>rjw.Hediff_PartBaseNatural</hediffClass> <defaultLabelColor>(0.5, 0.8, 0.5)</defaultLabelColor> <addedPartProps> <solid>false</solid> <partEfficiency>1.0</partEfficiency> </addedPartProps> </rjw.HediffDef_PartBase> <!-- Humanlikes should generally spawn with severity between 0 and 1. The higher sizes are for growth or ultra endowed races. --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBase" Name="NaturalPrivatePartPenis" Abstract="True"> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Large</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <!-- A few inches extra isn't really going to make a difference, but it's funny so... --> <capacity>Moving</capacity> <offset>-0.05</offset> </li> </capMods> </li> <!-- Humanlikes should generally spawn with severity between 0 and 1. The higher sizes are for growth or ultra endowed races. --> <li> <label>Towering</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.10</offset> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <!-- 14.0 is average --> <li>18.0</li> <li>25.0</li> <li>35.0</li> <!-- World record (Cabrera doesn't count). --> <!-- Can always add more later. --> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <!-- 12.0 is average --> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBase" Name="NaturalPrivatePartVagina" Abstract="True"> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <!-- Matches with penis sizes. --> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <!-- 14.0 is average --> <li>18.0</li> <li>25.0</li> <li>35.0</li> <!-- World record (Cabrera doesn't count). --> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <!-- 12.0 is average --> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBase" Name="NaturalPrivatePartAnus" Abstract="True"> <FluidType></FluidType> <DefaultBodyPart>Anus</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <!-- Matches with penis sizes. --> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <!-- 12.0 is average --> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBase" Name="NaturalPrivatePartBreast" Abstract="True"> <FluidType>Milk</FluidType> <DefaultBodyPart>Chest</DefaultBodyPart> <stages> <li> <!-- Male breast stage--> <label>Nipples</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Tiny</label> <minSeverity>0.02</minSeverity> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Large</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <label>Enormous</label> <minSeverity>1.00</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.10</offset> </li> </capMods> </li> <!-- Humanlikes should generally spawn with severity between 0 and 1. The higher sizes are for growth or ultra endowed races. --> <li> <label>Massive</label> <minSeverity>1.2</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <label>Gargantuan</label> <minSeverity>1.4</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.20</offset> </li> </capMods> </li> <li> <label>Colossal</label> <minSeverity>1.6</minSeverity> <!-- Norma Stitz is obviously not crippled, but she's not winning any races either. --> <capMods> <li> <capacity>Moving</capacity> <offset>-0.25</offset> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <!-- Human standard would be 1.0. Leave out for no weight display. --> <density>1.0</density> <cupSizes> <li>0</li> <li>1</li> <li>2</li> <li>4</li> <!-- DD is average --> <li>7</li> <li>11</li> <li>15</li> <li>19</li> <li>25</li> <li>31</li> <!-- World record is 2x this. Can always add more later. --> </cupSizes> </li> </modExtensions> </rjw.HediffDef_PartBase> <!-- artifical parts (transhumanist love) --> <rjw.HediffDef_PartBase ParentName="RJW_PrivatePartBase" Name="ArtificialPrivatePartBase" Abstract="True"> <hediffClass>rjw.Hediff_PartBaseArtifical</hediffClass> <defaultLabelColor>(0.5, 0.5, 0.9)</defaultLabelColor> <addedPartProps> <solid>true</solid> <partEfficiency>1.0</partEfficiency> </addedPartProps> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartBase" Name="ArtificialPrivatePartLotech" Abstract="True"> <addedPartProps> <betterThanNatural>false</betterThanNatural> </addedPartProps> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartBase" Name="ArtificialPrivatePartHitech" Abstract="True"> <addedPartProps> <betterThanNatural>true</betterThanNatural> </addedPartProps> <priceImpact>true</priceImpact> </rjw.HediffDef_PartBase> <!-- Placeholder hediffs for unsupported pawns? --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>GenericPenis</defName> <label>generic penis</label> <labelNoun>a penis</labelNoun> <description>A penis. Generic placeholder part for unsuported race.</description> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>GenericVagina</defName> <label>generic vagina</label> <labelNoun>a vagina</labelNoun> <description>A vagina. Generic placeholder part for unsuported race.</description> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartAnus"> <defName>GenericAnus</defName> <label>generic anus</label> <labelNoun>an anus</labelNoun> <description>An anus. Generic placeholder part for unsuported race.</description> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBreast"> <defName>GenericBreasts</defName> <label>generic breasts</label> <labelNoun>breasts</labelNoun> <description>A pair of breasts. Generic placeholder part for unsuported race.</description> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts.xml
XML
mit
9,245
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>HorsePenis</defName> <label>equine penis</label> <labelNoun>an equine penis</labelNoun> <description>A large horse penis. Flares out during sex.</description> <descriptionHyperlinks><ThingDef>HorsePenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HorsePenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>HorseVagina</defName> <label>equine vagina</label> <labelNoun>an equine vagina</labelNoun> <description>A mare vagina.</description> <descriptionHyperlinks><ThingDef>HorseVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HorseVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>CatPenis</defName> <label>feline penis</label> <labelNoun>a feline penis</labelNoun> <description>A spine-covered feline penis.</description> <descriptionHyperlinks><ThingDef>CatPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>CatPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>CatVagina</defName> <label>feline vagina</label> <labelNoun>a feline vagina</labelNoun> <description>A feline vagina.</description> <descriptionHyperlinks><ThingDef>CatVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>CatVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>DogPenis</defName> <label>canine penis</label> <labelNoun>a dog penis</labelNoun> <description>A bright red dog penis. The knot will expand during sex, locking its lover to their partner for a long time.</description> <descriptionHyperlinks><ThingDef>DogPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>DogPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>DogVagina</defName> <label>canine vagina</label> <labelNoun>a dog vagina</labelNoun> <description>A dog vagina.</description> <descriptionHyperlinks><ThingDef>DogVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>DogVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>DragonPenis</defName> <label>dragon penis</label> <labelNoun>a dragon penis</labelNoun> <description>A dragon penis. Has a knot that expands similarly to a dog's penis, but the ribbings on both sides takes its lover to greater heights of pleasure.</description> <descriptionHyperlinks><ThingDef>DragonPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>DragonPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>DragonVagina</defName> <label>dragon vagina</label> <labelNoun>a dragon vagina</labelNoun> <description>A dragon vagina. Has a similar texture to their outer hide.</description> <descriptionHyperlinks><ThingDef>DragonVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>DragonVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>RaccoonPenis</defName> <label>procyonine penis</label> <labelNoun>a procyonine penis</labelNoun> <description>A raccoon penis.</description> <descriptionHyperlinks><ThingDef>RaccoonPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>RaccoonPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>HemiPenis</defName> <label>hemipenis</label> <labelNoun>a hemipenis</labelNoun> <description>Twice the members for double the fun.</description> <descriptionHyperlinks><ThingDef>HemiPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HemiPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>CrocodilianPenis</defName> <label>crocodilian penis</label> <labelNoun>a crocodilian penis</labelNoun> <description>A crocodilian penis. Large and permenantly erect.</description> <descriptionHyperlinks><ThingDef>CrocodilianPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>CrocodilianPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBreast"> <defName>UdderBreasts</defName> <label>udder</label> <labelNoun>an udders</labelNoun> <description>A animal like "breasts" with 4 nipples.</description> <descriptionHyperlinks><ThingDef>UdderBreasts</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>UdderBreasts</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>NarrowVagina</defName> <label>narrow vagina</label> <labelNoun>a narrow vagina</labelNoun> <description>A tight, narrow vagina.</description> <descriptionHyperlinks><ThingDef>NarrowVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>NarrowVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>NeedlePenis</defName> <label>needle penis</label> <labelNoun>a needle penis</labelNoun> <description>A small and thin penis.</description> <descriptionHyperlinks><ThingDef>NeedlePenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>NeedlePenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>RodentVagina</defName> <label>rodent vagina</label> <labelNoun>a rodent vagina</labelNoun> <description>A rodent vagina.</description> <descriptionHyperlinks><ThingDef>RodentVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>RodentVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>RodentPenis</defName> <label>rodent penis</label> <labelNoun>a rodent penis</labelNoun> <description>A rodent penis.</description> <descriptionHyperlinks><ThingDef>RodentPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>RodentPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>CloacalPenis</defName> <label>cloacal penis</label> <labelNoun>a cloacal penis</labelNoun> <description>A cloacal penis.</description> <descriptionHyperlinks><ThingDef>CloacalPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>CloacalPenis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>CloacalVagina</defName> <label>cloacal vagina</label> <labelNoun>a cloacal vagina</labelNoun> <description>A cloacal vagina.</description> <descriptionHyperlinks><ThingDef>CloacalVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>CloacalVagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartAnus"> <defName>CloacalAnus</defName> <label>cloacal anus</label> <labelNoun>cloacal anus</labelNoun> <description>A cloacal anus.</description> <descriptionHyperlinks><ThingDef>CloacalAnus</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>CloacalAnus</spawnThingOnRemoved> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts_Animal.xml
XML
mit
7,664
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Demon privates --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>DemonTentaclePenis</defName> <label>demon tentacles</label> <labelNoun>demon tentacles</labelNoun> <description>Tentacles capable of reaching corners of the body you never thought possible.</description> <descriptionHyperlinks><ThingDef>DemonTentaclePenis</ThingDef></descriptionHyperlinks> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>DemonPenis</defName> <label>demon penis</label> <labelNoun>a demon penis</labelNoun> <description>A large, daunting mass that can cause its lovers to succumb to debauchery.</description> <descriptionHyperlinks><ThingDef>DemonPenis</ThingDef></descriptionHyperlinks> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>DemonVagina</defName> <label>demon vagina</label> <labelNoun>a demon vagina</labelNoun> <description>A tight vagina that can send its lovers to heaven.</description> <descriptionHyperlinks><ThingDef>DemonVagina</ThingDef></descriptionHyperlinks> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartAnus"> <defName>DemonAnus</defName> <label>demon anus</label> <labelNoun>a demon anus</labelNoun> <description>A demon anus.</description> <descriptionHyperlinks><ThingDef>DemonAnus</ThingDef></descriptionHyperlinks> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts_Demon.xml
XML
mit
1,523
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Regular privates --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>Penis</defName> <label>penis</label> <labelNoun>a penis</labelNoun> <description>A penis.</description> <descriptionHyperlinks><ThingDef>Penis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>Penis</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>Vagina</defName> <label>vagina</label> <labelNoun>a vagina</labelNoun> <description>A vagina.</description> <descriptionHyperlinks><ThingDef>Vagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>Vagina</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <!-- Natural anuses --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartAnus"> <defName>Anus</defName> <label>anus</label> <labelNoun>an anus</labelNoun> <description>A anus.</description> <descriptionHyperlinks><ThingDef>Anus</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>Anus</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <!-- Natural Breasts --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBreast"> <defName>Breasts</defName> <label>breasts</label> <labelNoun>a pair of breasts</labelNoun> <description>A pair of breasts.</description> <descriptionHyperlinks><ThingDef>Breasts</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>Breasts</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <!-- Natural Breasts or rather lack of --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBase"> <defName>FeaturelessChest</defName> <label>featureless chest</label> <labelNoun>a featureless chest</labelNoun> <description>a flat chest without any nipples where there should be.</description> <descriptionHyperlinks><ThingDef>FeaturelessChest</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>FeaturelessChest</spawnThingOnRemoved> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts_Human.xml
XML
mit
2,006
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Simple prosthetic privates --> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartLotech"> <hediffClass>Hediff_Implant</hediffClass> <!-- do not count it as Hediff_AddedPart for transhumanist/prostophobe --> <defName>PegDick</defName> <label>peg dick</label> <labelNoun>a peg dick</labelNoun> <description>A simple, static member.</description> <descriptionHyperlinks><ThingDef>PegDick</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>PegDick</spawnThingOnRemoved> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.01</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.03</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> <li> <label>Big</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.09</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>0</offset> </li> </capMods> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> <li> <label>Towering</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.10</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartLotech"> <defName>HydraulicPenis</defName> <label>hydraulic penis</label> <labelNoun>a hydraulic penis</labelNoun> <description>Simulating a normal penis, it can enlarge itself with hydraulics.</description> <descriptionHyperlinks><ThingDef>HydraulicPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HydraulicPenis</spawnThingOnRemoved> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.01</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.03</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Big</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.09</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Towering</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.10</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>-0.25</setMax> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartLotech"> <defName>HydraulicVagina</defName> <label>hydraulic vagina</label> <labelNoun>a hydraulic vagina</labelNoun> <description>It uses simple hydraulics to simulate the tightness of a regular vagina.</description> <descriptionHyperlinks><ThingDef>HydraulicVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HydraulicVagina</spawnThingOnRemoved> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.07</offset> </li> <li> <capacity>RJW_Fertility</capacity> <offset>-0.25</offset> </li> </capMods> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.08</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>-0.25</setMax> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartLotech"> <defName>HydraulicAnus</defName> <label>hydraulic anus</label> <labelNoun>a hydraulic anus</labelNoun> <description>An anus that uses simple hydraulics to tighten.</description> <descriptionHyperlinks><ThingDef>HydraulicAnus</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HydraulicAnus</spawnThingOnRemoved> <DefaultBodyPart>Anus</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> </capMods> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> </capMods> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> </capMods> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> </capMods> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.07</offset> </li> </capMods> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.08</offset> </li> <li> <capacity>RJW_Fertility</capacity> <setMax>-0.25</setMax> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartLotech"> <defName>HydraulicBreasts</defName> <label>hydraulic breasts</label> <labelNoun>a pair of hydraulic breasts</labelNoun> <description>A pair obviously unnatural implants.</description> <descriptionHyperlinks><ThingDef>HydraulicBreasts</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>HydraulicBreasts</spawnThingOnRemoved> <DefaultBodyPart>Chest</DefaultBodyPart> <stages> <li> <label>Nipples</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>Manipulation</capacity> <offset>-0.002</offset> </li> </capMods> </li> <li> <label>Tiny</label> <minSeverity>0.02</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.006</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.006</offset> </li> </capMods> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.006</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.006</offset> </li> </capMods> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.015</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.015</offset> </li> </capMods> </li> <li> <label>Large</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.02</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.02</offset> </li> </capMods> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.06</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.06</offset> </li> </capMods> </li> <li> <label>Enormous</label> <minSeverity>1.0</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.1</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.1</offset> </li> </capMods> </li> <li> <label>Massive</label> <minSeverity>1.2</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.2</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.2</offset> </li> </capMods> </li> <li> <label>Gargantuan</label> <minSeverity>1.4</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.4</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.4</offset> </li> </capMods> </li> <li> <label>Colossal</label> <minSeverity>1.6</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.6</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.6</offset> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <cupSizes> <li>0</li> <li>1</li> <li>2</li> <li>4</li> <li>7</li> <li>11</li> <li>15</li> <li>19</li> <li>25</li> <li>31</li> </cupSizes> </li> </modExtensions> </rjw.HediffDef_PartBase> <!-- Bionic privates --> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>BionicPenis</defName> <label>bionic penis</label> <labelNoun>a bionic penis</labelNoun> <description>An advanced artificial penis. It uses fine-tuned pressure sensors and PID control loops to analyze its lover's contractions. It can expand, contract and even vibrate to adapt to its lover's preferences.</description> <descriptionHyperlinks><ThingDef>BionicPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicPenis</spawnThingOnRemoved> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Big</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.01</offset> </li> </capMods> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <label>Towering</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.10</offset> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>BionicVagina</defName> <label>bionic vagina</label> <labelNoun>a bionic vagina</labelNoun> <description>An advanced bionic vagina. It uses internal pressure sensors to accomodate its user's size, speed.</description> <descriptionHyperlinks><ThingDef>BionicVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicVagina</spawnThingOnRemoved> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>BionicAnus</defName> <label>bionic anus</label> <labelNoun>an bionic anus</labelNoun> <description>An advanced bionic anus.</description> <descriptionHyperlinks><ThingDef>BionicAnus</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicAnus</spawnThingOnRemoved> <DefaultBodyPart>Anus</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>BionicBreasts</defName> <label>bionic breasts</label> <labelNoun>a bionic breasts</labelNoun> <description>An advanced bionic breasts.</description> <descriptionHyperlinks><ThingDef>BionicBreasts</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicBreasts</spawnThingOnRemoved> <DefaultBodyPart>Chest</DefaultBodyPart> <stages> <li> <label>Nipples</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Tiny</label> <minSeverity>0.02</minSeverity> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> </li> <li> <label>Large</label> <minSeverity>0.60</minSeverity> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <label>Enormous</label> <minSeverity>1.0</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.1</offset> </li> </capMods> </li> <li> <label>Massive</label> <minSeverity>1.2</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <label>Gargantuan</label> <minSeverity>1.4</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.2</offset> </li> </capMods> </li> <li> <label>Colossal</label> <minSeverity>1.6</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.25</offset> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <cupSizes> <li>0</li> <li>1</li> <li>2</li> <li>4</li> <li>7</li> <li>11</li> <li>15</li> <li>19</li> <li>25</li> <li>31</li> </cupSizes> </li> </modExtensions> </rjw.HediffDef_PartBase> <!-- Archotech --> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>ArchotechPenis</defName> <label>archotech penis</label> <description>An archotech penis.</description> <descriptionHyperlinks><ThingDef>ArchotechPenis</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>ArchotechPenis</spawnThingOnRemoved> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Small</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Big</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Huge</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Towering</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>ArchotechVagina</defName> <label>archotech vagina</label> <description>An archotech vagina.</description> <descriptionHyperlinks><ThingDef>ArchotechVagina</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>ArchotechVagina</spawnThingOnRemoved> <FluidType>Cum</FluidType> <DefaultBodyPart>Genitals</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>RJW_Fertility</capacity> <offset>0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <lengths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>18.0</li> <li>25.0</li> <li>35.0</li> </lengths> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>ArchotechAnus</defName> <label>archotech anus</label> <description>An archotech anus.</description> <descriptionHyperlinks><ThingDef>ArchotechAnus</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>ArchotechAnus</spawnThingOnRemoved> <DefaultBodyPart>Anus</DefaultBodyPart> <stages> <li> <label>Micro</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>0.25</offset> </li> <li> <capacity>Metabolism</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Tight</label> <minSeverity>0.20</minSeverity> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>0.25</offset> </li> <li> <capacity>Metabolism</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Average</label> <minSeverity>0.40</minSeverity> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>0.25</offset> </li> <li> <capacity>Metabolism</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Accomodating</label> <minSeverity>0.60</minSeverity> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>0.25</offset> </li> <li> <capacity>Metabolism</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Cavernous</label> <minSeverity>0.80</minSeverity> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>0.25</offset> </li> <li> <capacity>Metabolism</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> <li> <label>Abyssal</label> <minSeverity>1.01</minSeverity> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>0.25</offset> </li> <li> <capacity>Metabolism</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <ImmunityGainSpeed>0.05</ImmunityGainSpeed> <ToxicSensitivity>-0.05</ToxicSensitivity> </statOffsets> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <girths> <li>0</li> <li>5.0</li> <li>10.0</li> <li>13.0</li> <li>17.0</li> <li>21.0</li> </girths> </li> </modExtensions> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="ArtificialPrivatePartHitech"> <defName>ArchotechBreasts</defName> <label>archotech breasts</label> <description>A pair of archotech breasts.</description> <descriptionHyperlinks><ThingDef>ArchotechBreasts</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>ArchotechBreasts</spawnThingOnRemoved> <FluidType>Milk</FluidType> <DefaultBodyPart>Chest</DefaultBodyPart> <stages> <li> <label>Nipples</label> <minSeverity>0.01</minSeverity> <capMods> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Tiny</label> <minSeverity>0.02</minSeverity> <capMods> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Small</label> <minSeverity>0.2</minSeverity> <capMods> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Average</label> <minSeverity>0.4</minSeverity> <capMods> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Large</label> <minSeverity>0.6</minSeverity> <capMods> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Huge</label> <minSeverity>0.8</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.05</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Enormous</label> <minSeverity>1.0</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.1</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Massive</label> <minSeverity>1.2</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.15</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Gargantuan</label> <minSeverity>1.4</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.2</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> <li> <label>Colossal</label> <minSeverity>1.6</minSeverity> <capMods> <li> <capacity>Moving</capacity> <offset>-0.25</offset> </li> <li> <capacity>BloodPumping</capacity> <offset>0.2</offset> </li> </capMods> </li> </stages> <modExtensions> <li Class="rjw.PartSizeExtension"> <density>1.0</density> <cupSizes> <li>0</li> <li>1</li> <li>2</li> <li>4</li> <li>7</li> <li>11</li> <li>15</li> <li>19</li> <li>25</li> <li>31</li> </cupSizes> </li> </modExtensions> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts_Implants.xml
XML
mit
33,123
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Insect privates --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>OvipositorF</defName> <label>ovipositor (Female)</label> <labelNoun>an ovipositor</labelNoun> <description>An ovipositor. Lays eggs inside host.</description> <descriptionHyperlinks><ThingDef>OvipositorF</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>OvipositorF</spawnThingOnRemoved> <produceEggs>true</produceEggs> <!-- time to produce new egg --> <minEggTick>12000</minEggTick> <maxEggTick>60000</maxEggTick> <FluidType>InsectJelly</FluidType> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>OvipositorM</defName> <label>ovipositor (Male)</label> <labelNoun>an ovipositor</labelNoun> <description>An ovipositor. Fertilizes eggs inside host.</description> <descriptionHyperlinks><ThingDef>OvipositorM</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>OvipositorM</spawnThingOnRemoved> <FluidType>InsectJelly</FluidType> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartAnus"> <defName>InsectAnus</defName> <label>insect anus</label> <labelNoun>an insect anus</labelNoun> <description>An insect anus.</description> <descriptionHyperlinks><ThingDef>InsectAnus</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>InsectAnus</spawnThingOnRemoved> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts_Insect.xml
XML
mit
1,479
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Slime privates --> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartPenis"> <defName>SlimeTentacles</defName> <label>slime tentacles</label> <labelNoun>slime tentacles</labelNoun> <description>Slick, translucent tentacles that can conform into any shape desired.</description> <descriptionHyperlinks><ThingDef>SlimeGlob</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>SlimeGlob</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartVagina"> <defName>SlimeVagina</defName> <label>slime vagina</label> <labelNoun>slime vagina</labelNoun> <description>A slick, translucent vagina that can grow or shrink to accomodate any penis.</description> <descriptionHyperlinks><ThingDef>SlimeGlob</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>SlimeGlob</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartAnus"> <defName>SlimeAnus</defName> <label>slime anus</label> <labelNoun>a slime anus</labelNoun> <description>A slick, translucent anus that can tighten and conform to fit anything.</description> <descriptionHyperlinks><ThingDef>SlimeGlob</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>SlimeGlob</spawnThingOnRemoved> </rjw.HediffDef_PartBase> <rjw.HediffDef_PartBase ParentName="NaturalPrivatePartBreast"> <defName>SlimeBreasts</defName> <label>slime breasts</label> <labelNoun>a pair of slime breasts</labelNoun> <description>A pair of slick, translucent breasts that can grow or shrink to any desired size.</description> <descriptionHyperlinks><ThingDef>SlimeGlob</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>SlimeGlob</spawnThingOnRemoved> </rjw.HediffDef_PartBase> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/Hediffs_PrivateParts_Slime.xml
XML
mit
1,822
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.PartStagesDef> <defName>RJW_PartStages</defName> <!-- Every bra manufacturer has a slightly different scheme for bra sizes. --> <!-- This is the scheme used by Ewa Michalak, 5cm band size interval and 2.54cm cup size interval. --> <!-- Ewa Michalak sells the largest non-custom bras in the world. --> <bandSizeInterval>5</bandSizeInterval> <cupSizeInterval>2.54</cupSizeInterval> <!-- Pretend all humans have the same band size. --> <bandSizeBase>85</bandSizeBase> <cupSizeLabels> <li>-</li> <li>A</li> <li>B</li> <li>C</li> <li>D</li> <li>DD</li> <li>E</li> <li>F</li> <li>FF</li> <li>G</li> <li>GG</li> <li>H</li> <li>HH</li> <li>J</li> <li>JJ</li> <li>K</li> <li>KK</li> <li>L</li> <li>LL</li> <li>M</li> <li>MM</li> <li>N</li> <!-- Largest non-custom cup size sold by Ewa Michalak. --> <li>NN</li> <li>O</li> <li>OO</li> <li>P</li> <li>PP</li> <li>Q</li> <li>QQ</li> <li>R</li> <li>RR</li> <li>???</li> </cupSizeLabels> </rjw.PartStagesDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_PrivateParts/PartStages.xml
XML
mit
1,143
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef Name="STDBase" Abstract="True"> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <initialSeverity>0.010</initialSeverity> </HediffDef> <HediffDef Abstract="True" ParentName="STDBase" Name="HIVBase"> <hediffClass>HediffWithComps</hediffClass> <tendable>true</tendable> <stages> <li> <minSeverity>0.000</minSeverity> <label>detectable</label> </li> <li> <minSeverity>0.100</minSeverity> <label>minor</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <minSeverity>0.200</minSeverity> <label>minor</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.10</offset> </li> </capMods> </li> <li> <minSeverity>0.300</minSeverity> <label>minor</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.15</offset> </li> </capMods> </li> <li> <minSeverity>0.400</minSeverity> <label>moderate</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.20</offset> </li> </capMods> </li> <li> <minSeverity>0.500</minSeverity> <label>major</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.30</offset> </li> </capMods> </li> <li> <minSeverity>0.600</minSeverity> <label>major</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.40</offset> </li> </capMods> </li> <li> <minSeverity>0.700</minSeverity> <label>major</label> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.50</offset> </li> </capMods> </li> <li> <minSeverity>0.800</minSeverity> <label>extreme</label> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.70</offset> </li> </capMods> </li> <li> <minSeverity>0.900</minSeverity> <label>extreme</label> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>BloodFiltration</capacity> <offset>-0.95</offset> </li> </capMods> </li> </stages> </HediffDef> <HediffDef ParentName="HIVBase"> <defName>AcuteHIV</defName> <label>HIV - Acute</label> <description>An immunodeficiency virus that spreads through sexual contact.</description> <makesSickThought>true</makesSickThought> <maxSeverity>1</maxSeverity> <tendable>true</tendable> <comps> <li Class="HediffCompProperties_Discoverable"> <sendLetterWhenDiscovered>false</sendLetterWhenDiscovered> </li> <li Class="HediffCompProperties_TendDuration"> <baseTendDurationHours>24</baseTendDurationHours> <!-- Daily --> <severityPerDayTended>-0.022</severityPerDayTended> </li> <li Class="HediffCompProperties_Immunizable"> <immunityPerDayNotSick>-0.060</immunityPerDayNotSick> <immunityPerDaySick>0.280</immunityPerDaySick> <severityPerDayNotImmune>0.130</severityPerDayNotImmune> <severityPerDayImmune>-0.600</severityPerDayImmune> </li> </comps> </HediffDef> <HediffDef ParentName="HIVBase"> <defName>ChronicHIV</defName> <label>HIV - Chronic</label> <description>An immunodeficiency virus that spreads through sexual contact.</description> <makesSickThought>false</makesSickThought> <minSeverity>0.001</minSeverity> <maxSeverity>1.000</maxSeverity> <tendable>true</tendable> <comps> <li Class="HediffCompProperties_Discoverable"> <sendLetterWhenDiscovered>false</sendLetterWhenDiscovered> </li> <li Class="HediffCompProperties_TendDuration"> <baseTendDurationHours>240</baseTendDurationHours> <!-- Every 10 days --> <severityPerDayTended>-0.0013</severityPerDayTended> </li> <li Class="HediffCompProperties_Immunizable"> <severityPerDayNotImmune>0.0048</severityPerDayNotImmune> </li> </comps> </HediffDef> <HediffDef ParentName="STDBase"> <defName>Herpes</defName> <label>Herpes</label> <description>Genital sores that spread through sexual contact.</description> <makesSickThought>false</makesSickThought> <minSeverity>0.001</minSeverity> <maxSeverity>0.650</maxSeverity> <tendable>true</tendable> <comps> <li Class="HediffCompProperties_Discoverable"> <sendLetterWhenDiscovered>false</sendLetterWhenDiscovered> </li> <li Class="HediffCompProperties_TendDuration"> <baseTendDurationHours>240</baseTendDurationHours> <!-- Every 10 days --> <severityPerDayTended>-0.050</severityPerDayTended> </li> <li Class="HediffCompProperties_Immunizable"> <severityPerDayNotImmune>0.035</severityPerDayNotImmune> </li> </comps> <stages> <li> <minSeverity>0.000</minSeverity> <label>minor</label> <painOffset>0.05</painOffset> </li> <li> <minSeverity>0.250</minSeverity> <label>moderate</label> <painOffset>0.10</painOffset> </li> <li> <minSeverity>0.500</minSeverity> <label>major</label> <painOffset>0.15</painOffset> </li> </stages> </HediffDef> <HediffDef ParentName="STDBase"> <defName>Warts</defName> <label>Warts</label> <description>Genital warts that spread through sexual contact.</description> <makesSickThought>false</makesSickThought> <minSeverity>0.000</minSeverity> <maxSeverity>0.650</maxSeverity> <tendable>true</tendable> <comps> <li Class="HediffCompProperties_Discoverable"> <sendLetterWhenDiscovered>false</sendLetterWhenDiscovered> </li> <li Class="HediffCompProperties_TendDuration"> <baseTendDurationHours>24</baseTendDurationHours> <!-- Everyday --> <severityPerDayTended>-0.138</severityPerDayTended> </li> <li Class="HediffCompProperties_Immunizable"> <immunityPerDayNotSick>-0.090</immunityPerDayNotSick> <immunityPerDaySick>0.165</immunityPerDaySick> <severityPerDayNotImmune>0.225</severityPerDayNotImmune> <severityPerDayImmune>-0.400</severityPerDayImmune> </li> </comps> <stages> <li> <minSeverity>0.000</minSeverity> <label>minor</label> </li> <li> <minSeverity>0.400</minSeverity> <label>major</label> </li> </stages> </HediffDef> <HediffDef ParentName="STDBase"> <defName>Syphilis</defName> <description>A bacterial infection that spreads through sexual contact.</description> <label>Syphilis</label> <makesSickThought>true</makesSickThought> <initialSeverity>0.200</initialSeverity> <minSeverity>0.000</minSeverity> <lethalSeverity>1.000</lethalSeverity> <tendable>true</tendable> <comps> <li Class="HediffCompProperties_Discoverable"> <sendLetterWhenDiscovered>false</sendLetterWhenDiscovered> </li> <li Class="HediffCompProperties_TendDuration"> <baseTendDurationHours>36</baseTendDurationHours> <!-- 2 times every 3 days --> <severityPerDayTended>-0.160</severityPerDayTended> </li> <li Class="HediffCompProperties_Immunizable"> <immunityPerDayNotSick>-0.045</immunityPerDayNotSick> <immunityPerDaySick>0.060</immunityPerDaySick> <severityPerDayNotImmune>0.080</severityPerDayNotImmune> <severityPerDayImmune>-0.240</severityPerDayImmune> </li> </comps> <stages> <li> <minSeverity>0.000</minSeverity> <label>minor</label> </li> <li> <minSeverity>0.360</minSeverity> <label>moderate</label> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.05</offset> </li> </capMods> </li> <li> <minSeverity>0.600</minSeverity> <label>major</label> <painOffset>0.05</painOffset> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.15</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.10</offset> </li> </capMods> </li> <li> <minSeverity>0.840</minSeverity> <label>extreme</label> <painOffset>0.15</painOffset> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.30</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.20</offset> </li> </capMods> </li> <li> <minSeverity>0.888</minSeverity> <label>extreme</label> <painOffset>0.18</painOffset> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>Consciousness</capacity> <setMax>0.50</setMax> </li> <li> <capacity>Manipulation</capacity> <offset>-0.30</offset> </li> </capMods> </li> <li> <minSeverity>0.936</minSeverity> <label>extreme</label> <painOffset>0.22</painOffset> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>Consciousness</capacity> <setMax>0.10</setMax> </li> <li> <capacity>Manipulation</capacity> <offset>-0.40</offset> </li> </capMods> </li> </stages> </HediffDef> <HediffDef ParentName="MechanitesBase"> <defName>Boobitis</defName> <label>boobitis</label> <description>Boobitis is a highly contagious mechanite plague that causes permanent breast growth if left untreated. It was initialy created as a harmless glittertech "party drug" but has since mutated and spread to virtually every human colony.</description> <makesSickThought>false</makesSickThought> <stages> <li> <painOffset>0.1</painOffset> <label>subtle swelling</label> <statOffsets> <SexAbility>0.1</SexAbility> <Vulnerability>0.1</Vulnerability> </statOffsets> </li> <li> <minSeverity>0.5</minSeverity> <label>noticable swelling</label> <painOffset>0.2</painOffset> <statOffsets> <SexAbility>0.2</SexAbility> <Vulnerability>0.3</Vulnerability> </statOffsets> </li> <li> <minSeverity>0.9</minSeverity> <label>spectacular swelling</label> <painOffset>0.3</painOffset> <statOffsets> <SexAbility>0.3</SexAbility> <Vulnerability>0.5</Vulnerability> </statOffsets> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_STDs.xml
XML
mit
10,269
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>RJW_BabyState</defName> <hediffClass>rjw.Hediff_SimpleBaby</hediffClass> <label>child is growing</label> <description>A growing child.</description> <initialSeverity>0.1</initialSeverity> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <label>baby</label> <minSeverity>0.1</minSeverity> <capMods> <li> <capacity>Moving</capacity> <setMax>0</setMax> </li> <li> <capacity>Talking</capacity> <setMax>0</setMax> </li> </capMods> </li> <li> <label>toddler</label> <minSeverity>0.5</minSeverity> <capMods> <li> <capacity>Manipulation</capacity> <offset>-1.0</offset> </li> <li> <capacity>Talking</capacity> <offset>-0.5</offset> </li> <li> <capacity>Moving</capacity> <offset>-0.35</offset> </li> </capMods> </li> <li> <label>child</label> <minSeverity>0.75</minSeverity> </li> </stages> </HediffDef> <!-- This only exists separately from BabyState to get around a bug making children drop their weapons on savegame load.--> <HediffDef> <defName>RJW_NoManipulationFlag</defName> <hediffClass>HediffWithComps</hediffClass> <label>Too young to work</label> <description>Too young to work.</description> <initialSeverity>0.001</initialSeverity> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <!--<everVisible>false</everVisible>--> <capMods> <li> <capacity>Manipulation</capacity> <setMax>0.0</setMax> </li> </capMods> </li> </stages> </HediffDef> <!-- Use CnP's UnhappyBaby instead <HediffDef> <defName>RJW_UnhappyBaby</defName> <hediffClass>rjw.Hediff_SimpleUnhappyBaby</hediffClass> <label>unhappy baby</label> </HediffDef> --> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_SimpleBaby.xml
XML
mit
1,865
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Some sizes Micro 0.01 Nipples 0.02 (breasts) Tiny Small/Tight 0.20 Small Average 0.40 Average Large/Accomodating 0.60 Large Huge/Cavernous 0.80 Huge 1.00 (breasts) Enormous Towering/Abyssal 1.01 (not breasts) 1.20 (breasts) Massive 1.40 (breasts) Gargantuan 1.60 (breasts) Colossal --> <HediffDef Name="rjw_parts_size_changer_base" Abstract="True"> <hediffClass>rjw.Hediff_PartsSizeChangerCE</hediffClass> <defaultLabelColor>(1, 0.41, 0.71)</defaultLabelColor> <description>Change part size to:</description> </HediffDef> <!-- For use in PC --> <!-- (broken) --> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size0</defName> <label>RJW part size set(PC)(broken):</label> <hediffClass>rjw.Hediff_PartsSizeChangerPC</hediffClass> <initialSeverity>0.01</initialSeverity> <scenarioCanAdd>true</scenarioCanAdd> <stages> <li> <label>Micro/Flat</label> <minSeverity>0.01</minSeverity> </li> <li> <label>Small/Thight</label> <minSeverity>0.05</minSeverity> </li> <li> <label>Average</label> <minSeverity>0.25</minSeverity> </li> <li> <label>Large/Loose</label> <minSeverity>0.70</minSeverity> </li> <li> <label>Huge/Gaping</label> <minSeverity>0.90</minSeverity> </li> <li> <label>Oversized</label> <minSeverity>1.01</minSeverity> </li> </stages> <comps> <li Class="HediffCompProperties_GetsPermanent"> <permanentLabel>RJW part size set</permanentLabel> </li> </comps> </HediffDef> <!-- For use in CE --> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size1</defName> <label>RJW size set(CE): Micro/Nipples</label> <initialSeverity>0.01</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size2</defName> <label>RJW size set(CE): Micro/Tiny</label> <initialSeverity>0.02</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size3</defName> <label>RJW size set(CE): Small/Thight</label> <initialSeverity>0.20</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size4</defName> <label>RJW size set(CE): Average</label> <initialSeverity>0.40</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size5</defName> <label>RJW size set(CE): Large/Accomodating</label> <initialSeverity>0.60</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size6</defName> <label>RJW size set(CE): Huge/Cavernous</label> <initialSeverity>0.80</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size7</defName> <label>RJW size set(CE): Towering/Abyssal/Enormous</label> <initialSeverity>1.01</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size8</defName> <label>RJW breasts size set(CE): Massive</label> <initialSeverity>1.20</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size9</defName> <label>RJW breasts size set(CE): Gargantuan</label> <initialSeverity>1.40</initialSeverity> </HediffDef> <HediffDef ParentName="rjw_parts_size_changer_base"> <defName>size10</defName> <label>RJW breasts size set(CE): Colossal</label> <initialSeverity>1.60</initialSeverity> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_SizeChanger.xml
XML
mit
3,632
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>Sterilized</defName> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <description>Unable to reproduce.</description> <label>sterilized</label> <stages> <li> <capMods> <li> <capacity>RJW_Fertility</capacity> <setMax>0</setMax> </li> </capMods> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Sterilized.xml
XML
mit
453
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>Hediff_Submitting</defName> <label>Prostrating self</label> <hediffClass>rjw.Hediff_Submitting</hediffClass> <description>Submitting.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <initialSeverity>1.0</initialSeverity> <minSeverity>1.0</minSeverity> <maxSeverity>1.0</maxSeverity> <scenarioCanAdd>false</scenarioCanAdd> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <!--1 hour--> <min>2500</min> <!--2 hours--> <max>5000</max> </disappearsAfterTicks> </li> </comps> <stages> <li> <becomeVisible>true</becomeVisible> <capMods> <li> <capacity>Moving</capacity> <postFactor>0.0</postFactor> </li> </capMods> <statOffsets> <Vulnerability>0.95</Vulnerability> </statOffsets> </li> </stages> </HediffDef> <!-- prevents 10 job stacks error--> <HediffDef> <defName>Hediff_RapeEnemyCD</defName> <label>rape enemy cooldown</label> <description>"Who's next?"</description> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <initialSeverity>1.0</initialSeverity> <minSeverity>1.0</minSeverity> <maxSeverity>1.0</maxSeverity> <scenarioCanAdd>false</scenarioCanAdd> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <!--1 hour--> <min>2500</min> <max>2500</max> </disappearsAfterTicks> </li> </comps> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Submitting.xml
XML
mit
1,658
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef Name="Sex_Change_Thoughts_Syndrome" Abstract="True"> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1, 0.41, 0.71)</defaultLabelColor> <!--This will start from top severity and go down gradually, the code will change initial severity if needed for particular pawn--> <description>Your description could be here.</description> <initialSeverity>1.0</initialSeverity> <minSeverity>0.001</minSeverity> <maxSeverity>1.0</maxSeverity> <isBad>false</isBad> <tendable>false</tendable> <scenarioCanAdd>false</scenarioCanAdd> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.01</severityPerDay> </li> <li Class="HediffCompProperties_Disappears"> <!--These are long but lowest stage is actually bonus mood.--> <!--The code will modify the severity so that some pawns are happy right away and others only get used to it before effect vanishes--> <disappearsAfterTicks> <!--60 days (1 year)--> <min>3600000</min> <!--1.5 years--> <max>4800000</max> </disappearsAfterTicks> </li> </comps> <stages> <li> <label>ignorance</label> <becomeVisible>false</becomeVisible> </li> <li> <label>acceptance</label> <minSeverity>0.01</minSeverity> <becomeVisible>false</becomeVisible> </li> <li> <label>saddness</label> <minSeverity>0.25</minSeverity> <becomeVisible>false</becomeVisible> </li> <li> <label>anger</label> <becomeVisible>false</becomeVisible> <minSeverity>0.4</minSeverity> </li> <li> <label>rejection</label> <minSeverity>0.7</minSeverity> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> <!--THese are all the same, the flavor text is different--> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_male2trap</defName> <label>male2trap</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_male2female</defName> <label>male2female</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_male2futa</defName> <label>male2futa</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_female2trap</defName> <label>female2trap</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_female2male</defName> <label>female2male</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_female2futa</defName> <label>female2futa</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_futa2trap</defName> <label>futa2trap</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_futa2male</defName> <label>futa2male</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_futa2female</defName> <label>futa2female</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_trap2futa</defName> <label>trap2futa</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_trap2male</defName> <label>trap2male</label> </HediffDef> <HediffDef ParentName="Sex_Change_Thoughts_Syndrome"> <defName>hediff_trap2female</defName> <label>trap2female</label> </HediffDef> <!--hidden hediffs to track original sex--> <HediffDef Name="Sex_Change_Original_Sex" Abstract="True"> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1, 0.41, 0.71)</defaultLabelColor> <description>Changed gender</description> <maxSeverity>1.0</maxSeverity> <isBad>false</isBad> <tendable>false</tendable> <scenarioCanAdd>false</scenarioCanAdd> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> <HediffDef ParentName="Sex_Change_Original_Sex"> <defName>hediff_was_boy</defName> <label>was_boy</label> </HediffDef> <HediffDef ParentName="Sex_Change_Original_Sex"> <defName>hediff_was_girl</defName> <label>was_girl</label> </HediffDef> <!--whatever this may mean:--> <HediffDef ParentName="Sex_Change_Original_Sex"> <defName>hediff_was_futa</defName> <label>was_futa</label> </HediffDef> <HediffDef ParentName="Sex_Change_Original_Sex"> <defName>hediff_was_trap</defName> <label>was_trap</label> </HediffDef> </Defs>
TDarksword/rjw
Defs/HediffDefs/Hediffs_Transgender.xml
XML
mit
4,508
<?xml version="1.0" encoding="utf-8" ?> <Defs> <IncidentDef> <defName>NymphJoins</defName> <label>nymph joins</label> <category>Misc</category> <targetTags> <li>Map_PlayerHome</li> </targetTags> <workerClass>rjw.IncidentWorker_NymphJoins</workerClass> <baseChance>0.67</baseChance> <minRefireDays>6</minRefireDays> </IncidentDef> <IncidentDef> <defName>NymphVisitor</defName> <label>nymph visitor</label> <category>Misc</category> <targetTags> <li>Map_PlayerHome</li> </targetTags> <workerClass>rjw.IncidentWorker_NymphVisitor</workerClass> <baseChance>0.67</baseChance> <minRefireDays>6</minRefireDays> </IncidentDef> <IncidentDef> <defName>NymphVisitorGroupEasy</defName> <label>nymph raid(easy)</label> <targetTags> <li>Map_PlayerHome</li> </targetTags> <workerClass>rjw.IncidentWorker_NymphVisitorGroupEasy</workerClass> <category>ThreatBig</category> <baseChance>0.1</baseChance> <minRefireDays>6</minRefireDays> <pointsScaleable>false</pointsScaleable> </IncidentDef> <IncidentDef> <defName>NymphVisitorGroupHard</defName> <label>nymph raid(hard)</label> <targetTags> <li>Map_PlayerHome</li> </targetTags> <workerClass>rjw.IncidentWorker_NymphVisitorGroupHard</workerClass> <category>ThreatBig</category> <baseChance>0.01</baseChance> <minRefireDays>6</minRefireDays> <pointsScaleable>false</pointsScaleable> </IncidentDef> </Defs>
TDarksword/rjw
Defs/IncidentDef/Incidents_Nymph.xml
XML
mit
1,432
<?xml version="1.0" encoding="utf-8" ?> <Defs> <IncidentDef ParentName="DiseaseIncident"> <defName>Disease_Boobitis</defName> <label>boobitis mechanites</label> <diseaseIncident>Boobitis</diseaseIncident> <diseasePartsToAffect> <li>Chest</li> </diseasePartsToAffect> <letterLabel>Disease (boobitis mechanites)</letterLabel> </IncidentDef> </Defs>
TDarksword/rjw
Defs/IncidentDef/Incidents_STD.xml
XML
mit
368
<?xml version="1.0" encoding="utf-8" ?> <Defs> <IncidentDef> <defName>TestInc</defName> <label>test inc</label> <category>Misc</category> <targetTags> <li>Map_PlayerHome</li> </targetTags> <workerClass>rjw.IncidentWorker_TestInc</workerClass> <letterLabel>Something Happened</letterLabel> <letterText>Something Happened</letterText> <letterDef>ThreatSmall</letterDef> <baseChance>0.0</baseChance> <minRefireDays>9999</minRefireDays> </IncidentDef> <IncidentDef> <defName>TestInc2</defName> <label>test inc2</label> <category>Misc</category> <targetTags> <li>Map_PlayerHome</li> </targetTags> <workerClass>rjw.IncidentWorker_TestInc2</workerClass> <letterLabel>Something Happened2</letterLabel> <letterText>Something Happened2</letterText> <letterDef>ThreatSmall</letterDef> <baseChance>0.0</baseChance> <minRefireDays>9999</minRefireDays> </IncidentDef> </Defs>
TDarksword/rjw
Defs/IncidentDef/Incidents_Testing.xml
XML
mit
917
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Breeding/rape --> <InteractionDef> <defName>AnalBreeding</defName> <label>anal breeding</label> <workerClass>rjw.InteractionWorker_AnalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->Mounted [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was anally mounted by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Anal</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> <li>Rape</li> <li>Breeding</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Anal</li> </r_tags> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>VaginalBreeding</defName> <label>vaginal breeding</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->Mounted [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was mounted by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed vaginally</RMBLabelM> <RMBLabelF>request vaginal breeding</RMBLabelF> <tags> <li>Vaginal</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> <li>Rape</li> <li>Breeding</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Vaginal</li> </r_tags> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>OralBreeding</defName> <label>licking</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->Licked [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was licked by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Oral</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> <li>Rape</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Oral</li> </r_tags> </li> </modExtensions> </InteractionDef> <!-- Another rare one, but needed to get the icons working right. --> <InteractionDef> <defName>FingeringBreeding</defName> <label>fingering</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->Fingered [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was fingered by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Anal</li> <li>Vaginal</li> <li>Handjob</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> <li>Rape</li> </tags> <i_tags> <li>Animal</li> <li>Handjob</li> </i_tags> <r_tags> <li>Anal</li> <li>Vaginal</li> </r_tags> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>ForcedOralBreeding</defName> <label>licking</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->Forced oral sex from [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was forced into giving oral.</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Oral</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> <li>Rape</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Oral</li> </r_tags> </li> </modExtensions> </InteractionDef> <!-- invitation "Female" breeding --> <InteractionDef> <defName>RequestVaginalBreeding</defName> <label>vaginal breeding</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->[RECIPIENT_nameDef] presented to [INITIATOR_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Presented to [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <RMBDescription>request anal breeding</RMBDescription> <i_role>Passive</i_role> <tags> <li>Vaginal</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Vaginal</li> </r_tags> <forced_rulepack_def> <!--<li></li>--> </forced_rulepack_def> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>RequestAnalBreeding</defName> <label>anal breeding</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->[RECIPIENT_nameDef] presented to [INITIATOR_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Presented to [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Anal</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Anal</li> </r_tags> </li> </modExtensions> </InteractionDef> </Defs>
TDarksword/rjw
Defs/InteractionDef/Interactions_Breed.xml
XML
mit
7,492
<?xml version="1.0" encoding="utf-8" ?> <Defs> <InteractionDef> <!-- not used? --> <defName>ForcedFellatioBreeding</defName> <label>Service oraly</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->Face fucked [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was face fucked.</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Oral</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> <li>Rape</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Oral</li> </r_tags> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>RequestBreeding</defName> <label>vaginal breeding</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Commands/Breeding_Animal_off</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <logRulesInitiator> <rulesStrings> <li>r_logentry->[RECIPIENT_nameDef] presented to [INITIATOR_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Presented to [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Vaginal</li> <li>Bestiality</li> <li>AnimalOnAnimal</li> </tags> <i_tags> <li>Animal</li> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </i_tags> <r_tags> <li>Vaginal</li> </r_tags> </li> </modExtensions> </InteractionDef> </Defs>
TDarksword/rjw
Defs/InteractionDef/Interactions_Breed_dump.xml
XML
mit
2,086
<?xml version="1.0" encoding="utf-8" ?> <Defs> <InteractionDef> <defName>Rimming</defName> <label>rimming</label> <workerClass>rjw.InteractionWorker_AnalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Rimmed [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was rimmed.</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Oral</li> </tags> <i_tags> <li>Oral</li> </i_tags> <r_tags> <li>Anal</li> </r_tags> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>Cunnilingus</defName> <label>cunnilingus</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <!-- these are only the first part the log, need to keep it short.--> <li>r_logentry->Gave cunnilingus.</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Received cunnilingus.</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Oral</li> </tags> <i_tags> <li>Oral</li> </i_tags> <r_tags> <li>Vaginal</li> </r_tags> </li> </modExtensions> </InteractionDef> <InteractionDef> <defName>Fellatio</defName> <label>Fellatio</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Fellated [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was fellated.</li> </rulesStrings> </logRulesRecipient> <modExtensions> <li Class="rjw.InteractionExtension"> <RMBLabelM>breed anally</RMBLabelM> <RMBLabelF>request anal breeding</RMBLabelF> <tags> <li>Oral</li> </tags> <i_tags> <li>Oral</li> </i_tags> <r_tags> <li>Penis</li> <li>Tentacle</li> <li>Ovi</li> </r_tags> </li> </modExtensions> </InteractionDef> </Defs>
TDarksword/rjw
Defs/InteractionDef/Interactions_Oral.xml
XML
mit
2,834
<?xml version="1.0" encoding="utf-8" ?> <Defs> <InteractionDef> <defName>AnalRape</defName> <label>anal rape</label> <workerClass>rjw.InteractionWorker_AnalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>StoleSomeLovin</recipientThought> <initiatorXpGainSkill>Melee</initiatorXpGainSkill> <initiatorXpGainAmount>30</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry->Raped [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was raped by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>VaginalRape</defName> <label>vaginal rape</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>StoleSomeLovin</recipientThought> <initiatorXpGainSkill>Melee</initiatorXpGainSkill> <initiatorXpGainAmount>30</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry->Raped [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was raped by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>HandjobRape</defName> <label>handjob</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>StoleSomeLovin</recipientThought> <initiatorXpGainSkill>Melee</initiatorXpGainSkill> <initiatorXpGainAmount>30</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry->Forcibly jerked off [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was jerked off by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>FingeringRape</defName> <label>fingering</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>StoleSomeLovin</recipientThought> <initiatorXpGainSkill>Melee</initiatorXpGainSkill> <initiatorXpGainAmount>30</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry->Forcibly fingered [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was finger-raped by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>ViolateCorpse</defName> <label>violate corpse</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>StoleSomeLovin</recipientThought> <initiatorXpGainSkill>Melee</initiatorXpGainSkill> <initiatorXpGainAmount>30</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry->Violated [RECIPIENT_nameDef]'s corpse.</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was violated by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>MechImplant</defName> <label>mechanoid implanting</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <!--<recipientThought>StoleSomeLovin</recipientThought>--> <!--<initiatorXpGainSkill>Melee</initiatorXpGainSkill>--> <!--<initiatorXpGainAmount>30</initiatorXpGainAmount>--> <logRulesInitiator> <rulesStrings> <li>r_logentry->Assaulted [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was assaulted by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>OtherRape</defName> <label>rape</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>UI/Icons/noheart</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>StoleSomeLovin</recipientThought> <initiatorXpGainSkill>Melee</initiatorXpGainSkill> <initiatorXpGainAmount>30</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry->Raped [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was raped by [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> </Defs>
TDarksword/rjw
Defs/InteractionDef/Interactions_Rape.xml
XML
mit
4,975
<?xml version="1.0" encoding="utf-8" ?> <Defs> <InteractionDef> <defName>AnalSex</defName> <label>anal sex</label> <workerClass>rjw.InteractionWorker_AnalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Had anal sex with [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Had anal sex with [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>VaginalSex</defName> <label>vaginal sex</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Had sex with [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Had sex with [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>DoublePenetration</defName> <label>double-penetration</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Double-penetrated [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was double-penetrated.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Breastjob</defName> <label>breastjob</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Gave a breastjob to [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Received a breastjob.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Handjob</defName> <label>handjob</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Gave a Handjob.</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Received a Handjob.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Footjob</defName> <label>footjob</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Gave a footjob.</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Received a footjob.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Beakjob</defName> <label>beakjob</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Gave a beakjob.</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Received a beakjob.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Fingering</defName> <label>fingering</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Fingered [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was fingered.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Scissoring</defName> <label>scissoring</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Scissored with [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Scissored with [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>MutualMasturbation</defName> <label>mutual masturbation</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Engaged in mutual masturbation.</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Engaged in mutual masturbation.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Fisting</defName> <label>fisting</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->Fisted [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->Was fisted.</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <InteractionDef> <defName>Sixtynine</defName> <label>69ing</label> <workerClass>rjw.InteractionWorker_VaginalSexAttempt</workerClass> <symbol>Things/Mote/SpeechSymbols/Romance</symbol> <socialFightBaseChance>0.0</socialFightBaseChance> <recipientThought>MadeSomeLovin</recipientThought> <logRulesInitiator> <rulesStrings> <li>r_logentry->69'd with [RECIPIENT_nameDef].</li> </rulesStrings> </logRulesInitiator> <logRulesRecipient> <rulesStrings> <li>r_logentry->69'd with [INITIATOR_nameDef].</li> </rulesStrings> </logRulesRecipient> </InteractionDef> <!-- Experimenting with sex dialogue. This was easiest to add, but the same method could be used to add pillow talk, etc.--> <InteractionDef> <defName>AnimalSexChat</defName> <label>animal chat</label> <symbol>Things/Mote/SpeechSymbols/AnimalChat</symbol> <initiatorXpGainSkill>Animals</initiatorXpGainSkill> <initiatorXpGainAmount>40</initiatorXpGainAmount> <logRulesInitiator> <rulesStrings> <li>r_logentry(p=20)->[INITIATOR_nameDef] [zooact] [RECIPIENT_nameDef].</li> <li>r_logentry->[INITIATOR_nameDef] sat near [RECIPIENT_nameDef] and talked to [INITIATOR_objective]self about [TalkTopicSex].</li> <li>r_logentry->[INITIATOR_nameDef] sat near [RECIPIENT_nameDef] and talked to [INITIATOR_objective]self about [TalkTopicAny].</li> <li>r_logentry->[INITIATOR_nameDef] approached [RECIPIENT_nameDef] while whispering to [INITIATOR_objective]self about [TalkTopicSex].</li> <li>r_logentry->[INITIATOR_nameDef] approached [RECIPIENT_nameDef] while whispering to [INITIATOR_objective]self about [TalkTopicAny].</li> <li>r_logentry(p=2)->[INITIATOR_nameDef] came near [RECIPIENT_nameDef] while talking to [INITIATOR_objective]self about [TalkTopicSex].</li> <li>r_logentry->[INITIATOR_nameDef] came near [RECIPIENT_nameDef] while talking to [INITIATOR_objective]self about [TalkTopicAny].</li> <li>r_logentry->[INITIATOR_nameDef] tried to make [RECIPIENT_nameDef] sit still.</li> <li>r_logentry->[INITIATOR_nameDef] attempted to hold [RECIPIENT_nameDef] still.</li> <li>r_logentry->[INITIATOR_nameDef] slapped [RECIPIENT_nameDef] in a show of dominance.</li> <li>r_logentry->[INITIATOR_nameDef] gently stroked [RECIPIENT_nameDef]'s genitals.</li> <li>r_logentry->[INITIATOR_nameDef] grasped a vulnerable body part of [RECIPIENT_nameDef], demanding obedience.</li> <li>zooact->demanded obedience from</li> <li>zooact->made calming noises towards</li> <li>zooact->offered slow, friendly gestures to</li> <li>zooact->made shushing noises at</li> <li>zooact->made happy clicking noises at</li> <li>zooact->gestured gently and approached</li> <li>zooact->slowly approached</li> <li>zooact->gently touched</li> <li>zooact->gently caressed</li> <li>zooact->firmly stroked</li> <li>zooact->calmed and encouraged</li> <li>zooact->matched breathing with</li> <li>zooact->took a low stance while approaching</li> <li>zooact->showed no fear or anger to</li> <li>zooact->firmly yet softly touched</li> <li>zooact->showed a relaxed attitude towards</li> <li>zooact->showed [INITIATOR_possessive] genitals to</li> <li>zooact->presented [INITIATOR_possessive] genitals to</li> <li>zooact->whispered a story about [TalkTopicAny] to</li> <li>zooact->whispered a story about [TalkTopicSex] to</li> </rulesStrings> </logRulesInitiator> </InteractionDef> </Defs>
TDarksword/rjw
Defs/InteractionDef/Interactions_Sex.xml
XML
mit
10,077
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>GettinBred</defName> <driverClass>rjw.JobDriver_SexBaseRecieverRaped</driverClass> <reportString>gettin' bred.</reportString> <checkOverrideOnDamage>Never</checkOverrideOnDamage> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>Breed</defName> <driverClass>rjw.JobDriver_Breeding</driverClass> <reportString>breeding</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>RJW_Mate</defName> <driverClass>rjw.JobDriver_Mating</driverClass> <reportString>mating</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>Bestiality</defName> <driverClass>rjw.JobDriver_BestialityForMale</driverClass> <reportString>lovin' animal</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>BestialityForFemale</defName> <driverClass>rjw.JobDriver_BestialityForFemale</driverClass> <reportString>lovin' animal</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Bestiality.xml
XML
mit
1,141
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>StruggleInBondageGear</defName> <driverClass>rjw.JobDriver_StruggleInBondageGear</driverClass> <reportString>struggling</reportString> </JobDef> <JobDef> <defName>UnlockBondageGear</defName> <driverClass>rjw.JobDriver_UseItemOn</driverClass> <reportString>unlocking</reportString> </JobDef> <JobDef> <defName>GiveBondageGear</defName> <driverClass>rjw.JobDriver_UseItemOn</driverClass> <reportString>equipping</reportString> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Bondage.xml
XML
mit
534
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>CleanSelf</defName> <driverClass>rjw.JobDriver_CleanSelf</driverClass> <reportString>cleaning self</reportString> <casualInterruptible>true</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_CleanSelf.xml
XML
mit
255
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>RJW_Masturbate</defName> <driverClass>rjw.JobDriver_Masturbate</driverClass> <reportString>masturbatin'.</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Masturbate.xml
XML
mit
262
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- <JobDef> <defName>MilkHuman</defName> <driverClass>rjw.JobDriver_MilkHuman</driverClass> <reportString>milking TargetA.</reportString> <allowOpportunisticPrefix>true</allowOpportunisticPrefix> </JobDef> --> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Milk.xml
XML
mit
280
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>ViolateCorpse</defName> <driverClass>rjw.JobDriver_ViolateCorpse</driverClass> <reportString>violating corpse</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Necro.xml
XML
mit
267
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>Quickie</defName> <driverClass>rjw.JobDriver_SexQuick</driverClass> <reportString>doing quickie with someone.</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>GettingQuickie</defName> <driverClass>rjw.JobDriver_SexBaseRecieverQuickie</driverClass> <reportString>lovin'.</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Quickie.xml
XML
mit
482
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>GettinRaped</defName> <driverClass>rjw.JobDriver_SexBaseRecieverRaped</driverClass> <reportString>gettin' raped.</reportString> <checkOverrideOnDamage>Never</checkOverrideOnDamage> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>RapeComfortPawn</defName> <driverClass>rjw.JobDriver_RapeComfortPawn</driverClass> <reportString>rapin' CP</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>RandomRape</defName> <driverClass>rjw.JobDriver_RandomRape</driverClass> <reportString>Raping</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef Class="rjw.JobDef_RapeEnemy"> <defName>RapeEnemy</defName> <driverClass>rjw.JobDriver_RapeEnemy</driverClass> <reportString>Rapin' Enemy</reportString> <casualInterruptible>false</casualInterruptible> <priority>100</priority> <!-- High value is high priority. --> <!-- Add defNames to do this type of rape--> <TargetDefNames> </TargetDefNames> </JobDef> <JobDef Class="rjw.JobDef_RapeEnemy"> <defName>RapeEnemyByInsect</defName> <!-- Rape to plant egg. see Hediffs_EnemyImplants.xml more detail--> <driverClass>rjw.JobDriver_RapeEnemyByInsect</driverClass> <reportString>Rapin' Enemy</reportString> <casualInterruptible>false</casualInterruptible> <priority>1000</priority> <TargetDefNames> </TargetDefNames> </JobDef> <JobDef Class="rjw.JobDef_RapeEnemy"> <defName>RapeEnemyByAnimal</defName> <!-- Mainly do nothing. --> <driverClass>rjw.JobDriver_RapeEnemyByAnimal</driverClass> <reportString>Rapin' Enemy</reportString> <casualInterruptible>false</casualInterruptible> <priority>1000</priority> <TargetDefNames> </TargetDefNames> </JobDef> <JobDef Class="rjw.JobDef_RapeEnemy"> <defName>RapeEnemyByMech</defName> <!-- Rape to Implant something. see Hediffs_EnemyImplants.xml more detail--> <driverClass>rjw.JobDriver_RapeEnemyByMech</driverClass> <reportString>Rapin' Enemy</reportString> <casualInterruptible>false</casualInterruptible> <priority>1000</priority> <TargetDefNames> </TargetDefNames> </JobDef> <JobDef Class="rjw.JobDef_RapeEnemy"> <defName>RapeEnemyToParasite</defName> <!-- Rape to pregnant same kind of male.--> <driverClass>rjw.JobDriver_RapeEnemyToParasite</driverClass> <reportString>Rapin' Enemy</reportString> <casualInterruptible>false</casualInterruptible> <priority>2000</priority> <TargetDefNames> </TargetDefNames> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Rape.xml
XML
mit
2,595
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>JoinInBed</defName> <driverClass>rjw.JobDriver_JoinInBed</driverClass> <reportString>joining someone in bed.</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>GettinLoved</defName> <driverClass>rjw.JobDriver_SexBaseRecieverLoved</driverClass> <reportString>lovin'.</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>GettinLicked</defName> <driverClass>rjw.JobDriver_SexBaseRecieverLoved</driverClass> <reportString>gettin' licked.</reportString> <checkOverrideOnDamage>Never</checkOverrideOnDamage> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>GettinSucked</defName> <driverClass>rjw.JobDriver_SexBaseRecieverLoved</driverClass> <reportString>gettin' sucked.</reportString> <checkOverrideOnDamage>Never</checkOverrideOnDamage> <casualInterruptible>false</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Sex.xml
XML
mit
1,023
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>WhoreIsServingVisitors</defName> <driverClass>rjw.JobDriver_WhoreIsServingVisitors</driverClass> <reportString>serving visitors</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> <JobDef> <defName>WhoreInvitingVisitors</defName> <driverClass>rjw.JobDriver_WhoreInvitingVisitors</driverClass> <reportString>attempting hookup</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> </Defs>
TDarksword/rjw
Defs/JobDefs/Jobs_Whoring.xml
XML
mit
515
<?xml version="1.0" encoding="utf-8" ?> <Defs> <MainButtonDef> <defName>Brothel</defName> <label>Brothel</label> <description>List whores in the area.</description> <tabWindowClass>rjw.MainTab.MainTabWindow_Brothel</tabWindowClass> <order>53</order> <minimized>True</minimized> <iconPath>UI/Commands/Service_off</iconPath> </MainButtonDef> </Defs>
TDarksword/rjw
Defs/MainTab/MainButtons.xml
XML
mit
367
<?xml version="1.0" encoding="utf-8"?> <Defs> <PawnColumnDef> <defName>IsWhore</defName> <headerTip>pawn is a whore</headerTip> <headerIcon>UI/Tab/Service_off</headerIcon> <workerClass>rjw.MainTab.PawnColumnWorker_IsWhore</workerClass> <sortable>true</sortable> <width>80</width> </PawnColumnDef> <PawnColumnDef> <defName>IsPrisoner</defName> <headerTip>pawn is prisoner or slave</headerTip> <headerIcon>UI/Tab/ComfortPrisoner_off</headerIcon> <workerClass>rjw.MainTab.PawnColumnWorker_IsPrisoner</workerClass> <sortable>true</sortable> <width>80</width> </PawnColumnDef> <PawnColumnDef> <defName>WhoreExperience</defName> <headerTip>whoring experience</headerTip> <label>Experience</label> <workerClass>rjw.MainTab.PawnColumnWorker_WhoreExperience</workerClass> <sortable>true</sortable> <width>100</width> </PawnColumnDef> <PawnColumnDef> <defName>RoomAdjustmentOfWhore</defName> <headerTip>whoring room impressiveness -> price modifier</headerTip> <label>Room</label> <workerClass>rjw.MainTab.PawnColumnWorker_RoomAdjustmentOfWhore</workerClass> <sortable>true</sortable> <width>200</width> </PawnColumnDef> <PawnColumnDef> <defName>PriceRangeOfWhore</defName> <headerTip>price range for whore</headerTip> <label>Price</label> <workerClass>rjw.MainTab.PawnColumnWorker_PriceRangeOfWhore</workerClass> <sortable>true</sortable> <width>100</width> </PawnColumnDef> <PawnColumnDef> <defName>EarnedMoneyByWhore</defName> <headerTip>money earned(total)</headerTip> <label>Earned</label> <workerClass>rjw.MainTab.PawnColumnWorker_EarnedMoneyByWhore</workerClass> <sortable>true</sortable> <width>100</width> </PawnColumnDef> <PawnColumnDef> <defName>CountOfWhore</defName> <headerTip>clients served</headerTip> <label>Clients</label> <workerClass>rjw.MainTab.PawnColumnWorker_CountOfWhore</workerClass> <sortable>true</sortable> <width>100</width> </PawnColumnDef> <PawnColumnDef> <defName>AverageMoneyByWhore</defName> <headerTip>money earned(average)</headerTip> <label>Average</label> <workerClass>rjw.MainTab.PawnColumnWorker_AverageMoneyByWhore</workerClass> <sortable>true</sortable> <width>100</width> </PawnColumnDef> <PawnColumnDef> <defName>Mood</defName> <headerTip>mood of pawn</headerTip> <label>Mood</label> <workerClass>rjw.MainTab.PawnColumnWorker_Mood</workerClass> <sortable>true</sortable> <width>100</width> </PawnColumnDef> </Defs>
TDarksword/rjw
Defs/MainTab/PawnColumnDefs/PawnColumns.xml
XML
mit
2,479
<?xml version="1.0" encoding="utf-8"?> <Defs> <PawnTableDef> <defName>Brothel</defName> <workerClass>rjw.MainTab.PawnTable_Whores</workerClass> <columns> <li>Label</li> <li>IsWhore</li> <li>IsPrisoner</li> <li>Mood</li> <li>GapTiny</li> <li>CountOfWhore</li> <li>EarnedMoneyByWhore</li> <li>AverageMoneyByWhore</li> <li>WhoreExperience</li> <li>GapTiny</li> <li>PriceRangeOfWhore</li> <li>RoomAdjustmentOfWhore</li> <li>RemainingSpace</li> </columns> </PawnTableDef> </Defs>
TDarksword/rjw
Defs/MainTab/PawnTableDefs.xml
XML
mit
529
<?xml version="1.0" encoding="utf-8" ?> <Defs> <MeditationFocusDef> <defName>Sex</defName> <label>sex</label> </MeditationFocusDef> </Defs>
TDarksword/rjw
Defs/MeditationFocusDefs/MeditationFocuses.xml
XML
mit
145
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.SexualMentalStateDef Abstract="True" Name="RJW_BaseMentalState" ParentName="BaseMentalState"> <stateClass>rjw.SexualMentalState</stateClass> <workerClass>rjw.SexualMentalStateWorker</workerClass> </rjw.SexualMentalStateDef> <rjw.SexualMentalBreakDef Abstract="True" Name="BaseSexualMentalBreak"> <commonalityMultiplierBySexNeed> <points> <li>(0, 2)</li> <li>(50, 0)</li> </points> </commonalityMultiplierBySexNeed> </rjw.SexualMentalBreakDef> <rjw.SexualMentalBreakDef ParentName="BaseSexualMentalBreak"> <defName>RandomRape</defName> <mentalState>RandomRape</mentalState> <baseCommonality>1.5</baseCommonality> <intensity>Extreme</intensity> <commonalityMultiplierBySexNeed> <points> <li>(0, 2)</li> <li>(50, 0)</li> </points> </commonalityMultiplierBySexNeed> </rjw.SexualMentalBreakDef> <rjw.SexualMentalStateDef ParentName="RJW_BaseMentalState"> <defName>RandomRape</defName> <stateClass>rjw.MentalState_RandomRape</stateClass> <label>random rape</label> <category>Malicious</category> <prisonersCanDo>true</prisonersCanDo> <colonistsOnly>false</colonistsOnly> <minTicksBeforeRecovery>30000</minTicksBeforeRecovery> <recoveryMtbDays>0.8</recoveryMtbDays> <maxTicksBeforeRecovery>80000</maxTicksBeforeRecovery> <nameColor>(0.5, 0.9, 0.5)</nameColor> <beginLetterLabel>random rape</beginLetterLabel> <beginLetter>{0} is sexually frustrated and is looking for a rape target.</beginLetter> <beginLetterDef>ThreatSmall</beginLetterDef> <recoveryMessage>{0} is sexually satisfied and no longer raping randomly.</recoveryMessage> <baseInspectLine>Mental state: Random Rape</baseInspectLine> <recoverFromSleep>true</recoverFromSleep> <!--<recoverFromDowned>true</recoverFromDowned>--> <unspawnedCanDo>false</unspawnedCanDo> </rjw.SexualMentalStateDef> </Defs>
TDarksword/rjw
Defs/MentalStateDefs/MentalState_Rape.xml
XML
mit
1,906
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.MiscTranslationDef> <defName>rjw_vatgrown_sex_slave</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Vat-Grown Sex Slave</label> <description>[PAWN_nameDef] was made to be a sex toy, rather than a human. During [PAWN_possessive] growing period, [PAWN_pronoun] was taught plenty of social and sex related skills to satisfy any demands of its owners.</description> <stringA>SexSlave</stringA> </rjw.MiscTranslationDef> <rjw.MiscTranslationDef> <defName>rjw_feisty</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Feisty Nymph</label> <description>[PAWN_nameDef] is a conqueror by nature and will punch you in a face if you try to say "No" to [PAWN_possessive] advances.</description> <stringA>Nymph</stringA> </rjw.MiscTranslationDef> <rjw.MiscTranslationDef> <defName>rjw_curious</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Curious Nymph</label> <description>[PAWN_nameDef] loves crafting various things, especially things that provide new experiences.</description> <stringA>Nymph</stringA> </rjw.MiscTranslationDef> <rjw.MiscTranslationDef> <defName>rjw_tender</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Tender Nymph</label> <description>[PAWN_nameDef] has a pair of charming eyes, and [PAWN_possessive] voice is soft and sweet. Due to [PAWN_possessive] previous nurse job, [PAWN_pronoun] tends people quite well.</description> <stringA>Nymph</stringA> </rjw.MiscTranslationDef> <rjw.MiscTranslationDef> <defName>rjw_chatty</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Chatty Nymph</label> <description>No one can be more loquacious than [PAWN_nameDef]. [PAWN_pronoun] has a flexible tongue, a sharp mind, and hot lips.</description> <stringA>Nymph</stringA> </rjw.MiscTranslationDef> <rjw.MiscTranslationDef> <defName>rjw_broken</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Broken Nymph</label> <description>[PAWN_nameDef] suffered some terrible things, [PAWN_pronoun] looks rather emaciated.</description> <stringA>Nymph</stringA> </rjw.MiscTranslationDef> <!-- <rjw.MiscTranslationDef> <defName>rjw_homekeeper</defName> <targetClass>rjw.nymph_backstories</targetClass> <label>Home keeper Nymph</label> <description>[PAWN_nameDef] was trained to be a housekeeper. Would you like dinner? A bath? Or perhaps...[PAWN_possessive]?.</description> <stringA>Nymph</stringA> </rjw.MiscTranslationDef> --> </Defs>
TDarksword/rjw
Defs/MiscTranslationDef/MiscTranslationDefs.xml
XML
mit
2,573
<?xml version="1.0" encoding="utf-8" ?> <Defs> <NeedDef> <defName>Sex</defName> <needClass>rjw.Need_Sex</needClass> <label>sex</label> <description>Represents fulfillment of sexual need, which is gained by doing sexual related activities and declined by time &amp; turn-ons.</description> <baseLevel>0.60</baseLevel> <fallPerDay>0.00</fallPerDay> <showOnNeedList>true</showOnNeedList> <listPriority>49</listPriority> <major>false</major> <freezeWhileSleeping>false</freezeWhileSleeping> <minIntelligence>Humanlike</minIntelligence> <colonistsOnly>false</colonistsOnly> <showForCaravanMembers>false</showForCaravanMembers> </NeedDef> </Defs>
TDarksword/rjw
Defs/NeedDefs/Needs_Sex.xml
XML
mit
669
<?xml version="1.0" encoding="utf-8" ?> <Defs> <rjw.StringListDef> <defName>NonInheritedTraits</defName> <!--This list holds defNames of traits that should not be passed from parents to children--> <!--Actually, it contains most traits I've seen around, but those that should be inherited are commented out--> <!--If you wish to add other traits, find their<defName> in xml files inside "Defs" folder of the mod that adds them--> <strings> <!--Rimworld of Magic--> <!--<li>Gifted</li>--> <!--<li>PhysicalProdigy</li>--> <!--<li>Gladiator</li>--> <!--<li>InnerFire</li>--> <!--<li>HeartOfFrost</li>--> <!--<li>StormBorn</li>--> <!--<li>Arcanist</li>--> <!--<li>Druid</li>--> <!--<li>Paladin</li>--> <!--<li>Summoner</li>--> <!--<li>TM_Sniper</li>--> <!--<li>Bladedancer</li>--> <!--<li>Necromancer</li>--> <!--<li>Undead</li>--> <!--Star Wars--> <!--<li>PJ_ForceSensitive</li>--> <!--<li>PJ_JediTrait</li>--> <!--<li>PJ_SithTrait</li>--> <!--<li>PJ_GrayTrait</li>--> <!--Combat Extended?--> <li>Bravery</li> <!--Rimworld of apes--> <!--<li>Orangutan</li>--> <!--Humanoid alien races--> <li>Xenophobia</li> <!--Cthulhu--> <li>Cults_OathtakerHastur</li> <li>Cults_OathtakerHastur2</li> <!--MoreRobots--> <!--<li>AIRobot_BaseTrait</li>--> <!--Core--> <!--<li>SpeedOffset</li>--> <!--<li>DrugDesire</li>--> <li>NaturalMood</li> <!--<li>Nerves</li>--> <!--<li>Neurotic</li>--> <li>Industriousness</li> <!--<li>PsychicSensitivity</li>--> <li>ShootingAccuracy</li> <!--<li>Beauty</li>--> <li>Nudist</li> <li>Bloodlust</li> <li>Kind</li> <li>Psychopath</li> <li>Cannibal</li> <li>Abrasive</li> <!--<li>TooSmart</li>--> <!--<li>Brawler</li>--> <li>Masochist</li> <li>BodyPurist</li> <li>Transhumanist</li> <li>GreenThumb</li> <li>NightOwl</li> <li>Greedy</li> <li>Jealous</li> <li>Ascetic</li> <!--<li>Gay</li>--><!--CnP does this too!--> <li>DislikesMen</li> <li>DislikesWomen</li> <li>AnnoyingVoice</li> <li>CreepyBreathing</li> <li>Pyromaniac</li> <!--<li>Wimp</li>--> <!--<li>Nimble</li>--> <!--<li>FastLearner</li>--> <!--<li>SuperImmune</li>--> <!--RJW--> <li>Nymphomaniac</li> <li>Rapist</li> <li>Necrophiliac</li> <li>Zoophile</li> <!--Romance diversified--> <li>Straight</li> <li>Bisexual</li> <li>Asexual</li> <li>Faithful</li> <li>Philanderer</li> <li>Polyamorous</li> <!--Psychology--> <li>Prude</li> <!--<li>Insomniac</li>--> <li>BleedingHeart</li> <li>Gourmet</li> <li>Lecher</li> <li>Codependent</li> <li>Outdoorsy</li> <li>Pluviophile</li> <!--<li>Photosensitive</li>--> <li>Socialite</li> <li>Desensitized</li> <!--<li>HeavySleeper</li>--> <!--<li>Unstable</li>--> <li>Polygamous</li> <li>OpenMinded</li> <li>Chatty</li> <li>Sedentary</li> <!--Consolidated Traits--> <li>RCT_Aesthete</li> <li>RCT_AnimalLover</li> <li>RCT_AnimalHater</li> <li>RCT_Builder</li> <li>RCT_Butcher</li> <li>RCT_Claustrophobic</li> <!--<li>RCT_ColdLover</li>--> <!--<li>RCT_DeepSleeper</li>--> <!--<li>RCT_Dunce</li>--> <li>RCT_Gourmet</li> <!--<li>RCT_HeatLover</li>--> <!--<li>RCT_Aptitude</li>--> <!--<li>RCT_PainThreshold</li>--> <li>RCT_Inventor</li> <!--<li>RCT_Eyesight</li>--> <li>RCT_NeatFreak</li> <li>RCT_EatingSpeed</li> <li>RCT_Nyctophobe</li> <li>RCT_Perfectionist</li> <li>RCT_Medic</li> <li>RCT_Rockhound</li> <!--<li>RCT_Savant</li>--> <li>RCT_Trader</li> <li>RCT_ShootingAccuracy</li> <li>RCT_Diplomat</li> <li>RCT_BrownThumb</li> <li>RCT_GreenThumb</li> <!--[SYR] Individuality--> <li>SYR_GreenThumb</li> <li>SYR_Digger</li> <li>SYR_Chef</li> <li>SYR_Tinkerer</li> <li>SYR_Scientist</li> <!-- should maybe be inheritable? --> <li>SYR_Architect</li> <!--<li>SYR_Peculiar</li>--> <!--<li>SYR_GoodFortune</li>--> <li>SYR_Haggler</li> <!--<li>SYR_AnimalAffinity</li>--> <li>SYR_MedicalTraining</li> <!--<li>SYR_Hotblooded</li>--> <!--Westerado--> <li>Frontiersman_Westerado</li> <!--<li>DeadEyeTraits_Westerado</li>--> <!--<li>DollarTrilogyTraits_Westerado</li>--> </strings> </rjw.StringListDef> </Defs> <!--Now should we do that filtering I wonder. After all, even many behavioral quirks are to certain extent determined by internal makeup of organism. Which in turn is determined by genes. And they are also determined by communication with parents, which we do not simulate but could make up for that by copying traits.-->
TDarksword/rjw
Defs/NonInheritedTraits.xml
XML
mit
4,726
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnCapacityDef> <defName>RJW_Fertility</defName> <workerClass>rjw.PawnCapacityWorker_Fertility</workerClass> <label>fertility</label> <listOrder>199</listOrder> <lethalFlesh>false</lethalFlesh> <showOnMechanoids>false</showOnMechanoids> </PawnCapacityDef> </Defs>
TDarksword/rjw
Defs/PawnCapacityDefs/PawnCapacity_Fertility.xml
XML
mit
330